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Author Topic: THE LEAD PAINTERS LEAGUE 12 - THE RULES  (Read 19762 times)

Offline Overlord

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THE LEAD PAINTERS LEAGUE 12 - THE RULES
« on: March 11, 2018, 12:02:16 AM »
Lead Adventure Forum proudly presents:



The Lead Painters’ League 12

This year, the Lead Painters' League will be held for the twelfth time.

The basic rule remains: paint 5 figures as a team, take a pic, resize the pic to a maximum of 1000 x 1000 pixels, and send it in.

NOTE: The format for this contest has changed from previous LPL.  Although the general rules remain largely unchanged, please make sure you read through them to avoid any confusion.
 
In more detail…


Lead Painters’ League 12 (LPL12) Rules

1. Duration

The Lead Painters' League is held once a year, with each round taking a week of real time. 

In a change for this year the contest will run as before for the first six weeks only.  Thereafter it will proceed as a knock-out, featuring the top 8 participants (after round 6), for a further three weeks.

2. Number of Participants

The maximum number of participants is 50.

3. Entry Requirements

To take part in the league, you must submit two new teams (to be featured in the first two rounds) by the specified deadline.
See below for this league’s season's deadlines.
Participation is on a first-come, first-served basis. The first 50 LAF members to submit two painted teams will take part in the league.

   - You may not enter your LPL12 registration pictures before Friday 20th April 2018, 2359 BST. Entries sent before this date and time won't be accepted.
   - The final deadline for entries is Friday 27th April 2018, 2359 BST. Remember, you must submit TWO teams by this date.
   - You MUST specify which of these TWO teams is to participate in the first round and which in the second round.

4. Teams


A ‘team’ consists of 5 or more fully-painted miniatures or models in any scale up to and including 40mm.

A ‘new team’ is a set of your painted figures or models, photos of which have NOT previously been published ANYWHERE on the Internet (this only applies to the miniatures in their painted state, of course).

All figures or models must be on finished bases, which may be textured, decorated, painted (with a pattern or in a solid, finished single colour) or consist of clear plastic (such as "flying" bases or clear acrylic/Perspex shapes).

The figures must form a plausible ‘team’ by following a common theme AND being ‘on the same side’ - thus, for example, 2 Vampires and 3 Witch Hunters do NOT form a legal team, whereas 5 Woodland Indians do.

A miniature mounted on a steed of any kind (horse, lizard, warg, pig, motorcycle, squig or space hopper) still counts as a single figure.
Larger beasts such as elephants and vehicles such as trucks, count as a single figure with their mahouts or drivers; any extra figures such as fighting crew or passengers count as separate, additional figures.

5. Team Photographs

You should submit a single photograph of the figures in the team, which may NOT be a collage or composite of individual images.

The maximum image dimensions are 1000 pixels wide by 1000 pixels high. The maximum file size is 1Mb (due to technical limitations and to reduce load time for slower internet connections).

You may NOT use any kind of digital manipulation except for basic image correction to white balance, colour balance, sharpness, brightness and contrast.

The following modifications are expressly FORBIDDEN:
•   Any added text
•   Any special effects (e.g. glow effects, artificial shadows, coloured outlines)
•   Additional close-ups
•   Alternative viewing angles
•   Digitally-added background imagery
•   Digital removal of base edges, addition of smoke, flames, etc
•   Any kind of frames
The above list is NOT comprehensive. In short, any modification that goes beyond making the picture representative of the actual figures (see above) is not allowed.

6. Backgrounds

Your backdrop may be a single colour or gradient, or you may use physical terrain pieces to provide a scenic backdrop for your miniatures.
You may not use a photograph as a backdrop, nor any form of illustration or painting portraying woods, hills, sky etc.
Any terrain must be in the photo from the start (i.e. you must photograph the figures in front of it). You may not digitally add in a background image at a later point.

7. Submitting Photographs

When submitting photographs, the following details must be supplied in the text body of the e-mail:
•   Team Name: to a maximum length of 30 characters (including additional information such as "decals used" or "xx mm scale").
•   Member Name: even if it is for the last round of the league, always remember to add your forum username to ease administration and avoid mix-ups.
•   Declare if the team is new – i.e. previously unpublished (see 3. above).

To help us with administration, please also put your user name, team name and intended round in the mail header  (e.g. "SamSamplename Crusader_Cavalry  Round 2" and, if possible, in the file name (e.g. "SamSamplename_crusader_cavalry_rd2.jpg"). This is useful for keeping track, especially for a larger number of participants. Further details as specified under 7.a. need only be put in the text body.

8. Match Pairings


In rounds 1 to 6, participants' teams will be paired off in one topic for each match.
The first round pairings are completely random.
From round two to round six pairings are made using an algorithm devised by Westfalia Chris, based on https://en.wikipedia.org/wiki/Swiss-system_tournament

For round 7 the top eight participants’ after round 6 will go forward into the knock-out stages.  This will mean quarter-finals in round 7 and semi-finals in round 8.  The Grand Final will be in round 9, along with a third place play-off between the two eliminated in round eight.  This will be seeded, so that position 1 plays 8, 2 vs 7, etc.

LAF members may vote for either of the two teams.
Each LAF member has a single vote on each and every match.
Voting will conclude on the Saturday at the end of each round.

9. Winning, drawing and losing

If the vote difference is 11 votes or more, the team with the higher number of votes is declared the winner and receives 30 match points. The team with the lower number of votes is the loser and receives 10 match points.

If the vote difference is 10 votes or less, the match counts as a draw and both teams are awarded 20 match points.

For the knock-out stages the competitor with the highest total votes wins.  In the event of a dead heat the following criteria will apply in order of precedence:
   i)  Most bonus (new & theme) points accrued to date.
   ii) Highest Leaderboard position after round 6.
   
10a. Vote share bonus points


1. Both contestants' total vote scores are added to determine the total vote score.
2. Next, each contestant’s individual score is divided by the total vote score to determine their share.
3. Each contestant receives 1 vote point for every ten per cent of the total vote score.
4. For fractions of ten per cent, the lower score is rounded up to the next full ten, the higher score is rounded down. This means that unless a contestant receives zero votes, the minimum score is always 1, the maximum score is always 9.
Example: If, in a match, 500 votes were cast, of which 400 were in favour of contestant A and 100 in contestant B, contestant A receives 8 vote points (80%) whereas contestant  B receives 2 vote points (20%).
If contestant A received 370 votes (74%) whereas contestant B receives 130 (26%), contestant B's vote points are rounded up from 2.6 to 3.

10b. Newly painted team bonus points

In rounds 3 through 9, any new (i.e. unpublished, cf. 3 above) team will receive 10 points the first time it participates. Older, previously published teams may also be submitted to participate, but will not receive this ‘new team’ bonus.

11. Themed bonus rounds


Rounds 1 and 4 are bonus rounds featuring a specific theme – a creative challenge for participants. Participants don’t HAVE to follow the theme in these rounds, but they will win extra bonus points if they do.
In these rounds, if you submit a new team for a bonus round that matches the bonus round's theme, your team receives an extra theme round bonus as specified below (in addition to the 10 point ‘new team’ bonus).
Round 7 has a compulsory theme for all 8 quarter-finalists.

This year, the bonus themes are:

Round 1 – The British are coming!
In a nod to the re-location of the forum to the British Isles, enter a team of figures that represent a group of British troops.  For the theme British is taken to be the English, Welsh, Scottish or Irish, and they should also be intrinsically 'of' Britain.  For example; later Viking or post-conquest Normans would not really meet the definition, even though second or later generation "invaders" might do so by nationality.   

They may be from any historical period or alternate setting; VSF/Slaughterloo/Weird War/VBCW, for example.  Think of a legitimate subject, paint a team of at least 5 figures and earn 10 extra theme bonus points.

Round 4 – Support weapon
Paint a team that comprises a support weapon and at least 4 miniatures representing the crew.  Examples would include an HMG, mortar or artillery piece.  At least 3 miniatures must be intrinsic crew/operators.  Additional miniatures might include an officer/commander, spotter, ammunition carrier or similar.  Rank and file troops do not qualify, nor do smaller weapons (2" mortar, LMG, bazooka, etc), these usually being 2-man.  The weapon should not be self-propelled (no vehicles), but might include draft animals or towing vehicles in addition to the weapon and crew.

The team may be based individually, on a single larger base, or a combination of both.  Entries from any genre; historical, fantasy or science fiction are permitted.  Submit an appropriate team and earn 10 extra theme bonus points.

Round 7 – Explorers, settlers and pioneers.
A team comprising a party of historical explorers, settlers or pioneers.  From Conquistadors to the scramble for Africa, the far-flung outposts of the Roman, British or other Empire.  Paint a team of at least 5 that may include figures, beasts of burden or means of transport.

Historical entries only for this compulsory theme quarter-final round.
 
If you are at all in doubt as to whether a subject meets the given theme, feel free to ask).

12. Unfair Means

During any round in which a team is participating in a match, you may NOT post images of that team elsewhere on the internet, nor ask other people to vote in your favour. This would constitute unsporting and ungentlemanly conduct.

13. Bonus Awards Points

The following bonus points available to be collected during Season 12:

Round 1  - 10 pts theme bonus: ‘The British are coming!’
Round 2  - no bonus
Round 3  - 10 pts new bonus
Round 4  - 10 pts new bonus, 10 pts theme bonus: ‘Support Weapon’
Round 5  - 10 pts new bonus
Round 6  - 10 pts new bonus
Round 7  - no bonus. Compulsory theme: ‘Explorers, settlers and pioneers’
Round 8  - 10 pts new bonus
Round 9  - 10 pts new bonus

14. The Championship Title

After the final round of the league (round 9), the winner will be the participant with the greatest number of member votes.
Should two participants have scored an equal number of league points, we will hold a ‘paint-off’ - but probably this will not be necessary.

The three highest placed participants will be awarded Gold, Silver and Bronze medals shown on their LAF account and post info.

15. Timings, Registration and Deadlines

The first round of LPL12 will open for voting on Sunday 29th April, 2018.

Entries to any round must be received by 2359 BST (GMT +1 hour) on the Friday before the next round opens on the Sunday.

Which means that you have until 23.59 BST on Friday 27th April to get your first two teams in at lpl@leadadventureforum.com
The deadlines for LPL12 teams to be submitted will be as follows:

Round 1  - Friday 27th April
Round 2  - Friday 27th April
Round 3  - Friday 11th May
Round 4  - Friday 18th May
Round 5  - Friday 25th May
Round 6  - Friday 1st June
Round 7  - Friday 8th June
Round 8  - Friday 15th June
Round 9  - Friday 22nd June

PLEASE USE THIS RULES THREAD ONLY FOR QUESTIONS OR CLARIFICATIONS ON THE RULES.
FOR GENERAL COMMENT ON LPL12, PLEASE USE THE GENERAL LPL12 THREAD
« Last Edit: May 06, 2018, 12:29:12 AM by Overlord »
2024 Lead Tally: Acq: 013 Ptd: 055  Total: +042
2023 Lead Tally: Acq: 560 Ptd: 056  Total: -504
2009-22 Tally:  Acq: 3293 Ptd: 905  Total: -2388

Online OSHIROmodels

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Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
« Reply #1 on: March 11, 2018, 08:11:50 AM »
For round 7, are Imagination entries allowed being that they are based on history?
cheers

James

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Offline Lt. Hazel

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Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
« Reply #2 on: March 11, 2018, 02:41:05 PM »
For Round 1: Picts are suitable as well I assume?

Offline Plynkes

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Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
« Reply #3 on: March 11, 2018, 03:28:53 PM »
Well, the Picts are arguably more "intrinsically of Britain" than the English or the Scots (in the sense that they predate the arrival of both of those cultures), so to disallow the former while allowing the latter would be outrageous.

Besides, there is new evidence that some of them drank tea and played cricket.  :)

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Offline Westfalia Chris

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Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
« Reply #4 on: March 11, 2018, 03:30:51 PM »
Besides, there is new evidence that some of them drank tea and played cricket.  :)

A picturesque image, that.

Offline Overlord

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Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
« Reply #5 on: March 11, 2018, 05:52:19 PM »
For round 7, are Imagination entries allowed being that they are based on history?
Real explorer(s) in a plausible, imagined situation should be fine.  Before photography (and possibly after) any situation involving them would likely be imagined or embellished upon by a reporter or artist.  An imagined (fictitious) explorer would not fit, but a meeting between a real explorer and an historically/geographically accurate tribe would.

For Round 1: Picts are suitable as well I assume?
Absolutely fine.

Online OSHIROmodels

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Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
« Reply #6 on: March 11, 2018, 05:54:22 PM »
Cheers Paul (not that I'm expecting to get that far of course, just thought it needed clarification  :) ).

Offline AWu

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Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
« Reply #7 on: March 11, 2018, 10:04:11 PM »
Damn that British category will be difficult to me :O

I guess Space Marines wont qualify and they are most British thing I have in my collection ;>

Offline Plynkes

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Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
« Reply #8 on: March 11, 2018, 10:10:19 PM »
Ha! Ha! They would if I was in charge. I think they are our chief export these days!  :)


Offline Plynkes

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Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
« Reply #9 on: March 11, 2018, 10:28:45 PM »
The Round 1 bonus says British "troops." I take it that means civilian figures don't count? Is that set in stone? They have to be soldiers or warriors?

Just curious.  :)


Offline Overlord

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Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
« Reply #10 on: March 16, 2018, 01:38:06 PM »
Apologies for the tardy response.

Yes the intention is for a military entry.  I should also point out that colonial 'British' troops do not qualify either.  So no Gurkhas/Indians/ANZACs etc.

Offline Plynkes

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Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
« Reply #11 on: March 16, 2018, 02:07:31 PM »
Ta. Righto.  :)


Online moiterei_1984

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Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
« Reply #12 on: March 16, 2018, 10:41:33 PM »
Quote
Real explorer(s) in a plausible, imagined situation should be fine.  Before photography (and possibly after) any situation involving them would likely be imagined or embellished upon by a reporter or artist.  An imagined (fictitious) explorer would not fit, but a meeting between a real explorer and an historically/geographically accurate tribe would.

Does this also exclude such characters like Odysseus, Jason and the like? After all they were explorers in the broadest of senses even if probably somewhat fictitious  ;)

Offline Hawkeye

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Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
« Reply #13 on: March 17, 2018, 10:04:26 AM »
Unlikely as I am to reach the golden shore of the quarter finals, I was wondering - would the Mountain Men of the early American West/the Frontier qualify for the theme of Round 7? (explorers, settlers, pioneers)

Oh, and thank you, Overlord, for taking on the organization duties on this one!
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Offline Ray Rivers

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Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
« Reply #14 on: March 17, 2018, 12:25:19 PM »
Would the Round 1 "British are coming" theme include VSF British miniatures?