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Miniatures Adventure => Pikes, Muskets and Flouncy Shirts => Topic started by: DintheDin on May 04, 2017, 11:40:34 PM

Title: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on May 04, 2017, 11:40:34 PM
For the Second raid of San Padolfo, please go to p.15
http://leadadventureforum.com/index.php?topic=100417.210

Hi all,
I would like to share with you some buildings I've made for my Pirate Island.
The first one is a Spanish style hacienda

Spanish style hacienda
Title: Re: Pirate Island project
Post by: DintheDin on May 04, 2017, 11:42:13 PM
Cardboard covered with stucco, Photoshopped windows, rooftiles etc
Title: Re: Pirate Island project
Post by: Furt on May 04, 2017, 11:43:50 PM
Nicely done - that looks great
Title: Re: Pirate Island project
Post by: pops on May 04, 2017, 11:45:06 PM
Wow!  Nicely done.  You are very talented with terrain.
Title: Re: Pirate Island project
Post by: DintheDin on May 04, 2017, 11:46:25 PM
Nicely done - that looks great

Thank you! This is one of many! Keep in touch!
Title: Re: Pirate Island project
Post by: DintheDin on May 04, 2017, 11:52:09 PM
Wow!  Nicely done.  You are very talented with terrain.

Thanks! This first building of the project was an experiment. I dressed the cardboard with Photoshopped paper, then covered it with stucco, adding as less water as possible, waiting to see if the stucco is going to "drink" the ink and it worked... The ink came to the surface, giving a tint to the walls. According to my hopes, the cardboard did not warp! I won't try it again  :) 
Title: Re: Pirate Island project
Post by: pops on May 05, 2017, 12:22:24 AM
Well it came out great!  Experimentation, is the mother of invention and terrain making...
Title: Re: Pirate Island project
Post by: DintheDin on May 05, 2017, 12:36:05 AM
Well it came out great!  Experimentation, is the mother of invention and terrain making...

Well, it was a "chemistry" between the make of the stucco and the ink, which, practically, was out of my control but with decent results.

In any case, no paintbrushes were harmed during the make of this house (apart from a "whitewash" around the arch of the main entrance).
Title: Re: Pirate Island project
Post by: DintheDin on May 05, 2017, 06:37:44 AM
Mediterranean style house

Next comes a house one could find in some Mediterranean island.
Or it could be a Spanish style townhouse in the Caribbean?

This and the rest of the buildings to be posted were constructed with walls of cork, covered with stucco. 
Title: Re: Pirate Island project
Post by: Malamute on May 05, 2017, 08:33:39 AM
Splendid stuff. The builds have a nice rustic look to them :)
Title: Re: Pirate Island project
Post by: DintheDin on May 05, 2017, 08:59:37 AM
Splendid stuff. The builds have a nice rustic look to them :)

Thank you! Intentionally... as you may see in the next posts, I try to avoid strict geometry, straight lines and clear-cut edges. I did not want to give complete realism, but a mixture of something between a cartoonish, partly naive, hastily done, worn and neglected look. I dont know if I have achieved this. Its up to you to judge.
Title: Re: Pirate Island project
Post by: miltiades on May 05, 2017, 10:05:31 AM
this is fascinating! I wish I were in a village made out of such houses, [...perhaps near the beach] !  Give us more!  [I know you have more!]
Title: Re: Pirate Island project
Post by: DintheDin on May 05, 2017, 10:09:37 AM
this is fascinating! I wish I were in a village made out of such houses, [...perhaps near the beach] !  Give us more!  [I know you have more!]

Ok mate! Promise to post all the work done! Just organizing my files...
Loading  :)
Title: Re: Pirate Island project
Post by: DintheDin on May 05, 2017, 12:19:44 PM
Pirate Island small hill fort (night view)

What happens here? Please, don't frown! This is my beautiful hill fort! I know, there is no overall view, I promise to send as soon as we play our first pirate scenario. The day I finished it, it took me so long that night fell and I had not enough light to take serious pictures. Next day, I should have to hand it to Miltiades, for (safe)keeping. So, I decided to use a flashlight and, adjusting the lens to take some "night" shots. Moonlit night...  lol
Title: Re: Pirate Island project
Post by: mweaver on May 05, 2017, 12:25:39 PM
All looking very nice!  Thanks for sharing.  I look forward to seeing the full set-up in time.

-Michael
Title: Re: Pirate Island project
Post by: DintheDin on May 05, 2017, 12:50:23 PM
All looking very nice!  Thanks for sharing.  I look forward to seeing the full set-up in time.

-Michael

It's a promise! Just keep in touch!
There is quite a lot to post and then, comes the actual game!
Title: Re: Pirate Island project
Post by: DintheDin on May 05, 2017, 01:02:27 PM
The hill was quite bulky, so it had to be made light and hollow. I destroyed a foamboard protective frame and cut it to irregular pieces to imitate rocks. I kept only four straight sections to make four pillars which support the base of the top where the small fort was built. The sides of the hill were partly covered with dry bark gathered from the neighborhood pines. The gaps remaining were covered by some sort of "granite" paste for train modelling, then the whole set of rocks was painted and drybrushed with different shades of grey. Flocking and real spice added for vegetation and here are some pics to show the details of a rocky hill, I'm proud of the final result! (My first try)  
Title: Re: Pirate Island project
Post by: DintheDin on May 05, 2017, 01:05:46 PM
...local legends say that at the base of the hill, there are at least two caves, where the pirates hid their treasures...
Title: Re: Pirate Island project
Post by: Codsticker on May 05, 2017, 04:32:41 PM
Some very nice details there- they really add to the scene.
Title: Re: Pirate Island project
Post by: DintheDin on May 05, 2017, 04:46:35 PM
Some very nice details there- they really add to the scene.

I tried to blend the pieces of the tree bark with alternating patches of NOCH compound "granite". Very useful material, it comes as a grey powder and when you mix it with water it doesn't stay as a smooth mass of mud, but it make small conglomerations and starts to wrinkle. With a spatula you can make the wrinkles follow the cracks of the bark.
Title: Re: Pirate Island project
Post by: DintheDin on May 05, 2017, 04:48:32 PM
Blending different materials: 1. Compound "granite" 2. A real pebble 3. Foam painted as a cracked stone
Title: Re: Pirate Island project
Post by: DintheDin on May 05, 2017, 04:55:04 PM
Some very nice details there- they really add to the scene.

I just had the opportunity to have a look at your blogs, you are a real artist, sir!
Title: Re: Pirate Island project
Post by: DintheDin on May 06, 2017, 03:35:32 PM
Pirate Island Port

Every Pirate Island that respects itself, has got to have a port, errr, at least a pier...
Either my pier was not so photogenic, or I was in a terrible hurry to watch a Champions League match, most of the pics came out blurred, so I'm not ashamed to show but a few of them:
 
Title: Re: Pirate Island project
Post by: DintheDin on May 06, 2017, 03:39:08 PM
A pirate gunner, rammer at the ready, watches from the ramparts. -Sail ho!
1/72 Revell, modified 30 years ago.
Title: Re: Pirate Island project
Post by: DintheDin on May 06, 2017, 03:40:44 PM
Best time for fishing is at dusk  :)
Title: Re: Pirate Island project (update May 6, 2017)
Post by: DintheDin on May 06, 2017, 07:44:41 PM
The Seashore Battery

For the protection of the little port, there is a small seashore battery post:
Title: Re: Pirate Island project (update May 6, 2017)
Post by: DintheDin on May 06, 2017, 07:47:46 PM
The basement houses the barracks (or a jail?)
Title: Re: Pirate Island project (update May 6, 2017)
Post by: DintheDin on May 06, 2017, 09:34:35 PM
I'm really happy with the ground stonework effect
Title: Re: Pirate Island project (update May 6, 2017)
Post by: manatic on May 06, 2017, 09:37:42 PM
Love the stonework and the pier. Looking to add a similar pier to my pirate town eventually!
Title: Re: Pirate Island project (update May 6, 2017)
Post by: DintheDin on May 06, 2017, 09:46:13 PM
Love the stonework and the pier. Looking to add a similar pier to my pirate town eventually!

Thanks! The stonework was done using putty for wood. It comes in many shades of brown. I smeared a small amount on the surface and, before it cured, I used a toothpick to make the stone contours. Then, much brushwork with different tones of grey, sepia and a final dry brush with gull gray and white.
Title: Re: Pirate Island project (update May 6, 2017)
Post by: DintheDin on May 07, 2017, 01:21:45 PM
One more shot from low angle
Title: Re: Pirate Island project (update May 7, 2017)
Post by: DintheDin on May 07, 2017, 06:00:19 PM
The Carpenter's house

This is my Pirate Island Carpenter's house.
This room WAS his workshop. I said was...
Title: Re: Pirate Island project (update May 7, 2017)
Post by: DintheDin on May 07, 2017, 06:05:04 PM
The Island carpenter's work, is temporary. When a ship sails to the port, he is hired for repairing it. But how often a ship arrives to this small island? So, he makes pieces of furniture... But the population is so small that he stays jobless most of the time... 
Title: Re: Pirate Island project (update May 7, 2017)
Post by: DintheDin on May 07, 2017, 06:06:52 PM
...spending his leisure time scratcbuilding small ship replicas.
Title: Re: Pirate Island project (update May 7, 2017)
Post by: DintheDin on May 07, 2017, 06:10:35 PM
...that was the last spark that lit the fuse. His wife exiled him from his workshop room, claiming it for laundry and ironing. So, the poor man had to construct a small improvised outhouse to continue enjoying his hobby.
Title: Re: Pirate Island project (update May 7, 2017)
Post by: DintheDin on May 07, 2017, 06:18:49 PM
Town gossip says that he often sleeps in there. The worst of the worst is that his wife is asking him every day to clean the front yard "from all this junk" and repeating the motto "I'm tired to sweep away splinters and shavings"! All these things might have happened only in a fantastic island, of course! (This is a motivation to embark to the next pirate ship - many pirate careers started in a similar way  lol )  
Title: Re: Pirate Island project (update May 7, 2017)
Post by: DintheDin on May 07, 2017, 06:20:16 PM
In many buildings I leave the fourth side without many features, with the intention to put two of them stand back-to-back.
Title: Re: Pirate Island project (update May 7, 2017)
Post by: Legion1963 on May 07, 2017, 09:20:08 PM
Indeed. The carpenter's workshop has a bit of 'haunted' feel to it. But then again .... i like that. ;-)
Title: Re: Pirate Island project (update May 7, 2017)
Post by: DintheDin on May 07, 2017, 10:30:48 PM
Indeed. The carpenter's workshop has a bit of 'haunted' feel to it. But then again .... i like that. ;-)

Yes... haunted... And the carpenter is hunted from room to room...

On the other hand, this island's women have a proverb:
-Don't judge a cat by its moustache
but by the mice it catches!

And I suspect that it was first said by the carpenter's wife  :) 
Title: Re: Pirate Island project (update May 7, 2017)
Post by: Malamute on May 08, 2017, 09:30:50 AM
Oooh, I like the latest one. ;D

Keep Em coming! ;D
Title: Re: Pirate Island project (update May 7, 2017)
Post by: DintheDin on May 08, 2017, 10:31:21 AM
Oooh, I like the latest one. ;D

Keep Em coming! ;D

These situations may push you to become:
-A drunkard
-A pirate
-A philosopher

(not exactly in that order)

In most cases you end with two of these attributes and you hallucinate you've got the third as well  lol
Title: Re: Pirate Island project (update May 8, 2017)
Post by: DintheDin on May 08, 2017, 09:24:26 PM
The ships

The "Black Raven" is readying to send a broadside for the next game...
Title: Re: Pirate Island project (update May 8, 2017)
Post by: DintheDin on May 08, 2017, 09:25:09 PM
...so is "La Dentelle"!
Title: Re: Pirate Island project (update May 8, 2017)
Post by: DintheDin on May 08, 2017, 09:33:32 PM
Shop and Tavern

Here is the place the island's smugglers meet the pirates to exchange booty with drink, food and supplies
Title: Re: Pirate Island project (update May 8, 2017)
Post by: DintheDin on May 08, 2017, 09:40:18 PM
When making a pirate tavern, it is strongly suggested to listen to some kind of music like this:

https://www.youtube.com/watch?v=MlmaiAgWmHg

https://www.youtube.com/watch?v=T8k9y2hunuU

https://www.youtube.com/watch?v=qGyPuey-1Jw





Title: Re: Pirate Island project (update May 8, 2017)
Post by: miltiades on May 09, 2017, 08:45:33 AM
amazing! Muxch better than I remembered it since we played. Lets put some pirates in it-soon!
Title: Re: Pirate Island project (update May 8, 2017)
Post by: DintheDin on May 09, 2017, 08:50:50 AM
amazing! Muxch better than I remembered it since we played. Lets put some pirates in it-soon!

You put the table, I put the rest!

C'mon me hearties! Booty's awaitin'  :D
Title: Re: Pirate Island project (update May 8, 2017)
Post by: DintheDin on May 09, 2017, 09:35:10 AM
Ten minutes ago, the pirates quarreled with the smugglers because the latter did not want to reveal their secret stash with the good booze and they left to different directions. (Casualties or any damage not reported).

There is one last gulp of cheap grog left in the mug, I can smell it  :)
Title: Re: Pirate Island project (update May 9, 2017)
Post by: DintheDin on May 09, 2017, 09:21:52 PM
Spanish style Colonial Church

After having studied a number of old colonial churches in Latin America and the Caribbean, I came to this Spanish style church for my Pirate Island:
Title: Re: Pirate Island project (update May 9, 2017)
Post by: DintheDin on May 09, 2017, 09:30:33 PM
For the friends probably amazed by my window-making technique, I'll say it's paper. Photoshopped paper.
Title: Re: Pirate Island project (update May 9, 2017)
Post by: DintheDin on May 09, 2017, 09:56:52 PM
The well shaft was made from rings of cork. The bucket is from ship model accessories.
Title: Re: Pirate Island project (update May 9, 2017)
Post by: DintheDin on May 09, 2017, 09:58:24 PM
The side door of the bellfry
Title: Re: Pirate Island project (update May 9, 2017)
Post by: DintheDin on May 09, 2017, 10:15:28 PM
Stucco used for wooden furniture mending, adapted very well to the cork walls. It comes in many colors, so I chose one typical for a humble old village church.
Title: Re: Pirate Island project (update May 9, 2017)
Post by: miltiades on May 10, 2017, 09:53:08 AM
you did it again Dinos! This is superb. You gave it the "Spanish" touch and the old but not "ruined". I really love the comnbination of colours . We have to put some action on it soon. My pirates are ready for looting!
Title: Re: Pirate Island project (update May 9, 2017)
Post by: DintheDin on May 10, 2017, 10:34:42 AM
Thank you! I think that we owe to ourselves and to all the friends we are sharing this post, to put everything together and take some nice overall shots!
Title: Re: Pirate Island project (update May 9, 2017)
Post by: DintheDin on May 10, 2017, 10:39:07 AM
So, the color of the walls is mainly the natural color of the wood stucco.
For weathering I made some nicks and cracks and I used some pigments and paint here and there.
I some places where the "bruise" was deeper, the cork is exposed and it looks very natural.
For the roof tiles I used my patent, as per all the houses of the island.  
Title: Re: Pirate Island project (update May 9, 2017)
Post by: DintheDin on May 10, 2017, 10:44:34 AM
The front door. I hope I managed to give the old and worn look.
The cross was bought from a religious souvenir shop.
Title: Re: Pirate Island project (update May 9, 2017)
Post by: DintheDin on May 10, 2017, 10:46:08 AM
the bell is handmade with acrylic clay
Title: Re: Pirate Island project (update May 9, 2017)
Post by: dinohunterpoa on May 11, 2017, 12:46:57 AM

DintheDin, it's an AWESOME church, CONGRATULATIONS!  :-*

Please let me say that you have an amazing window-building technique!  ;)
Title: Re: Pirate Island project (update May 9, 2017)
Post by: DintheDin on May 11, 2017, 06:43:01 AM
DintheDin, it's an AWESOME church, CONGRATULATIONS!  :-*

Please let me say that you have an amazing window-building technique!  ;)

Thank you very much!
They asked me to show this technique in Cinecitta  lol
Title: Re: Pirate Island project (update May 11, 2017)
Post by: DintheDin on May 11, 2017, 10:14:22 AM
Pirate Island Town Square

Our pirate game will need a town square.
Here is the Town Square with its paper fountain.

(also featured in http://leadadventureforum.com/index.php?topic=98709.0 )
Title: Re: Pirate Island project (update May 11, 2017)
Post by: pops on May 11, 2017, 04:30:40 PM
Looking good!  So, are you going to post a photo with all of your work on one table?  Looking forward to seeing the entire village.
Title: Re: Pirate Island project (update May 11, 2017)
Post by: DintheDin on May 11, 2017, 10:24:36 PM
Looking good!  So, are you going to post a photo with all of your work on one table?  Looking forward to seeing the entire village.

As we have scheduled a pirate game, this is a promise and will be fulfilled hopefully next week!
Title: Re: Pirate Island project (making the Governors mansion)
Post by: DintheDin on May 11, 2017, 10:30:01 PM
Making the Governors mansion

It is one of the rarest occasions I had decided to take pictures of something I make at an earlier stage  :?
Title: Re: Pirate Island project (making the Governors mansion)
Post by: dinohunterpoa on May 11, 2017, 11:36:49 PM

Nice building! Stairs are a must for swashbuckling action!  ;)
Title: Re: Pirate Island project (making the Governors mansion)
Post by: Ragnar on May 12, 2017, 03:24:57 AM
Nice project.
Title: Re: Pirate Island project (making the Governors mansion)
Post by: DintheDin on May 12, 2017, 08:29:17 AM
Nice building! Stairs are a must for swashbuckling action!  ;)

Really, I had this in mind and I was planning to make an extra double staircase at the opposite side of the building. (Imagine swashbucklers in fencing duels running up and downstairs...) But then it would take Pharaonic proportions and it was already covering a sizeable table area...
What I had in mind when I started making this, was something that looked as constructed in different periods, the older building being the small red roofed house at the left.
Title: Re: Pirate Island project (The Governors mansion-finished)
Post by: DintheDin on May 12, 2017, 08:46:39 AM
Nice project.

Thank you! I hope I didn't tire you all with this picture heavy thread, this IMHO is the best one I've built.
Title: Re: Pirate Island project (The Governors mansion-finished)
Post by: DintheDin on May 12, 2017, 09:06:50 AM
The Governors Mansion

Took me ten working days to finish this, the Governor found a small yet beautiful residence to live!
Title: Re: Pirate Island project (The Governors mansion-finished)
Post by: DintheDin on May 12, 2017, 09:15:31 AM
Some details
The outer wall
A small faucet with a trough near the staircase
Title: Re: Pirate Island project (The Governors mansion-finished)
Post by: DintheDin on May 12, 2017, 09:18:25 AM
Thank you Elisabeth for the climbing rosebush idea!
Title: Re: Pirate Island project (The Governors mansion-finished)
Post by: DintheDin on May 12, 2017, 09:54:33 AM
When the Governor settled to the island, he bought a piece of land from a local farmer. In this old farmers house lives now the gardener - somebody has to look after the mansion's garden  :)
Title: Re: Pirate Island project (The Governors mansion-finished)
Post by: DintheDin on May 12, 2017, 10:52:14 AM
After building the main house, the Governor asked for an empty space to be left on the upper floor for a terrace.
This is the place where the Governor escapes from his administrative duties (and -believe me- he hasn' t so many) to take his tea (or coffee) with a splendid view to the sea (Mediterranean or Carribean?) looking for the pirates to appear...
But if the pirates are ever to appear from the direction the Governor is looking, both them and the Governor shouldn't be worthy of their reputation  :)
Title: Re: Pirate Island project (The Governors mansion-finished)
Post by: dinohunterpoa on May 12, 2017, 11:54:30 AM

I liked very much the climbing rosebud as a quick way to the governor's daughter bedroom window!  lol
Title: Re: Pirate Island project (The Governors mansion-finished)
Post by: DintheDin on May 12, 2017, 12:00:04 PM
I liked very much the climbing rosebud as a quick way to the governor's daughter bedroom window!  lol

Be careful though, cause the trunk is a dried trunk from grapes, so don't pull too hard  lol
Title: Re: Pirate Island project (The Governors mansion-finished)
Post by: DintheDin on May 12, 2017, 12:04:10 PM
The upper chamber could well serve as the Governors daughter bedroom, or as the Governors wargaming playroom, whatever you prefer!
Title: Re: Pirate Island project (The Governors mansion-finished)
Post by: DintheDin on May 12, 2017, 12:08:19 PM
Some more details..
Title: Re: Pirate Island project (The Governors mansion-finished)
Post by: DintheDin on May 12, 2017, 12:10:46 PM
The cart is handmade from popsicle and the wheels are 1/72 ESCI.
Title: Re: Pirate Island project (The Governors mansion-finished)
Post by: pops on May 12, 2017, 03:57:05 PM
WOW!  You have a true talent - well done!  Can't wait to see the entire town laid out.  Way to go!
Title: Re: Pirate Island project (The Governors mansion-finished)
Post by: DintheDin on May 12, 2017, 04:13:35 PM
WOW!  You have a true talent - well done!  Can't wait to see the entire town laid out.  Way to go!

Well, even I can't wait! You know, I have to see the entire town (or its most Spanish-looking houses) since the battle of... Talavera!  lol
I mean that I don't want to test your patience and if I had my houses handy, I would be glad to share with you pics of the entire town laid out right now! But as I have no storage room, every time I make an item, this is stored to Miltiades basement (a few miles from my home). Miltiades is my best wargaming mate, but we have not the opportunity to meet every day...
The promise exists: On May 20th we are going to have a grand pirate game -and many pics of course!

Here are just a few of the houses, from our Talavera V&B game
Title: Re: Pirate Island project (The Governors mansion-finished)
Post by: DintheDin on May 12, 2017, 04:21:24 PM
The back side of the house. I use to make one of the four sides of each house very "flat" so that I may arrange two of them to sit back-to back.
Also, a detail of the cellar. With the first opportunity I would like to make a small mouse running through the iron bars  :)
Title: Re: Pirate Island project (The Governors mansion-finished)
Post by: dinohunterpoa on May 12, 2017, 05:14:19 PM
Be careful though, cause the trunk is a dried trunk from grapes, so don't pull too hard  lol

You know what they say: "Love makes you feel weightless!"  :D

EDIT: I bet there's an old secret underground passage to the cellar anyway...  ;) 
Title: Re: Pirate Island project (The Governors mansion-finished)
Post by: DintheDin on May 12, 2017, 08:21:29 PM
You know what they say: "Love makes you feel weightless!"  :D

EDIT: I bet there's an old secret underground passage to the cellar anyway...  ;)  

Gravitation cannot be held responsible for people falling in love  -Albert Einstein

The best secret passage is our imagination... Nothing can stop it! Thumbs up to you!
Title: Re: Pirate Island project (The Governors mansion-finished)
Post by: DintheDin on May 12, 2017, 08:24:30 PM
A better look at the gardener's house
Title: Re: Pirate Island project (The Governors mansion-finished)
Post by: Ragnar on May 12, 2017, 10:07:51 PM
Thank you! I hope I didn't tire you all with this picture heavy thread, this IMHO is the best one I've built.

No no, not at all, more pictures please.
Title: Re: Pirate Island project (The Governors mansion-finished)
Post by: DintheDin on May 12, 2017, 10:11:12 PM
No no, not at all, more pictures please.

...there is no endless number of them,  :) sending some more...
Title: Re: Pirate Island project (The Governors mansion-finished)
Post by: DintheDin on May 12, 2017, 10:12:47 PM
Another glimpse to the garden:
Title: Re: Pirate Island project (The Governors mansion-finished)
Post by: DintheDin on May 12, 2017, 10:14:43 PM
...a secret passage perhaps?
Title: Re: Pirate Island project (The Governors mansion-finished)
Post by: dinohunterpoa on May 13, 2017, 02:22:00 AM
The Governor's Daughter by Black Scorpion...

DintheDin, please note that her dress has the same rose motif of your amazing climbing rosebush!  ;)

(https://www.blackscorpionminiatures.com/images/PIR_PIR15_1.jpg)

And that's a secret passage for sure!  :D

EDIT> this GREAT thread makes me seriously consider going back to Pirate Adventure games!  8)
Title: Re: Pirate Island project (The Governors mansion-finished)
Post by: Malamute on May 13, 2017, 09:03:49 AM
Great looking mansion ;D
Title: Re: Pirate Island project (The Governors mansion-finished)
Post by: Silent Invader on May 13, 2017, 09:19:36 AM
Yeah I especially love the garden

Evocative  :-*
Title: Re: Pirate Island project (The Governors mansion-finished)
Post by: DintheDin on May 13, 2017, 09:25:50 AM
The Governor's Daughter by Black Scorpion...

DintheDin, please note that her dress has the same rose motif of your amazing climbing rosebush!  ;)

(https://www.blackscorpionminiatures.com/images/PIR_PIR15_1.jpg)

And that's a secret passage for sure!  :D

EDIT> this GREAT thread makes me seriously consider going back to Pirate Adventure games!  8)

Speechless!  :-*  Dear sir, you are HONORARY GUEST to our next pirate game!
Title: Re: Pirate Island project (The Governors mansion-finished)
Post by: DintheDin on May 13, 2017, 09:32:50 AM
Great looking mansion ;D

Thank you for your kind words! When I started building it, I had not in mind what would be its final shape, I had to demolish one first floor room and gave its place to the terrace with the pergola but I feel it ended well!
Title: Re: Pirate Island project (The Governors mansion-finished)
Post by: DintheDin on May 13, 2017, 09:38:53 AM
Yeah I especially love the garden

Evocative  :-*

Haha! Thank you! And it has a few hideouts  ;) just in case...
Title: Re: Pirate Island project (The Governors mansion-finished)
Post by: dinohunterpoa on May 13, 2017, 09:41:27 AM
...] but I feel it ended well!

You FEEL? Mate, it's an AMAZING building, CONGRATULATIONS!

Looking forward to see it in the game!  ;)

Speechless!  :-*  Dear sir, you are HONORARY GUEST to our next pirate game!

Now I am SPEECHLESS, THANK YOU VERY MUCH!!!  :D

(I'll bring the lovely Governor's Daughter!  lol)

Title: Re: Pirate Island project (The Governors mansion-finished)
Post by: DintheDin on May 13, 2017, 09:45:40 AM
Making the arched entrance

I used cork 0,5 cm thick and I fixed the left and right wall, leaving the entrance opening.
Then, you cut a strip of cork of appropriate length, you bend it slightly and you slide it and glue it into place.
After plastering, you have an arched entrance with a most natural curve, no other measurements needed!
Title: Re: Pirate Island project (The Governors mansion-finished)
Post by: DintheDin on May 13, 2017, 10:02:17 AM
@Dinohunterpoa:
You are a real gentleman sir!
I much appreciate this exchange of compliments, let's not forget we are in the Flouncy Shirts period!  lol

P.S. I love the picture of THIS Governor's daughter!
Title: Re: Pirate Island project (The Governors mansion-finished)
Post by: DintheDin on May 13, 2017, 10:11:23 AM
Lets finish this chapter (I enjoyed it so very much! ) with an aerial view of the mansion:
Title: Re: Pirate Island project (The Governors mansion-finished)
Post by: dinohunterpoa on May 13, 2017, 12:31:53 PM
P.S. I love the picture of THIS Governor's daughter!

What in heck has scared the poor Lady to the point of made her hair point to the ceiling?  :o
Title: Re: Pirate Island project (The Governors mansion-finished)
Post by: DintheDin on May 13, 2017, 05:28:18 PM
What in heck has scared the poor Lady to the point of made her hair point to the ceiling?  :o


Impressed!
Probably when her father showed her their new living place  lol
Title: Re: Pirate Island project (The forest clearing)
Post by: DintheDin on May 13, 2017, 05:47:34 PM
The forest clearing

Out of the town's Eastern walls, the place is forested (a possible pirate invasion point).
When my nephew received a birthday cake with plastic trees planted, after the quick disappearance of the cake, the trees were confiscated.
The roots are made from acrylic clay. Sponge foliage added.
With a CD base it will serve as a forest clearing  for our next pirate game.
Title: Re: Pirate Island project (The forest clearing)
Post by: dinohunterpoa on May 13, 2017, 08:13:04 PM

Nothing like a successful raid and pillage on a children's birthday party!  lol

Very nice tress, BTW!  ;)
Title: Re: Pirate Island project (The forest clearing)
Post by: DintheDin on May 13, 2017, 08:21:54 PM
Nothing like a successful raid and pillage on a children's birthday party!  lol

Very nice tress, BTW!  ;)

Yesss, piece of cake  lol
(What do you mean he's a four-year old and he cries? He shouldn't leave them with the leftovers on his plate-Huh!)
Title: Re: Pirate Island project (The forest clearing)
Post by: dinohunterpoa on May 13, 2017, 08:35:57 PM
Yesss, piece of cake  lol
(What do you mean he's a four-year old and he cries? He shouldn't leave them with the leftovers on his plate-Huh!)

 lol lol lol lol lol
Title: Re: Pirate Island project (The forest clearing)
Post by: DintheDin on May 13, 2017, 08:38:52 PM
The third tree was a plastic pine and now makes company to the Spanish-style hacienda, first page!
(Waiting for his next birthday party  ;D )
Title: Re: Pirate Island project (The cemetery)
Post by: DintheDin on May 15, 2017, 03:52:47 PM
The cemetery

Near the church, there is a cemetery, a place traditionally suitable for bloody duels in the dark or for searching a hidden treasure...
The problem is that all the names written on the gravestones are half erased, as the name of the tomb written in the pirate's treasure map...

The cemetery is a gentle contribution of my mate Miltiades.
As spooky as needed.  
Title: Re: Pirate Island project (The cemetery)
Post by: dinohunterpoa on May 15, 2017, 04:14:40 PM

Very spooky undead indeed!  ;)

I liked very much the sepia/B&W picture, very atmospheric!  :D

Now you need a creepy gravedigger and a crow!  8)

Keep going, this thread is just GREAT!  :-*
Title: Re: Pirate Island project (The cemetery)
Post by: DintheDin on May 15, 2017, 10:10:19 PM

Now you need a creepy gravedigger and a crow!  8)


Someone like this one?
Title: Re: Pirate Island project (The cemetery)
Post by: miltiades on May 15, 2017, 11:13:35 PM
wow Dinos! this  guy is really scary! More pics of the project coming soon... Dinos has a really Great Project in mind  ;) ;) ;)

[Oh... a few words about the cemetery: almost all gravestones are made of corck, and the trees are IMEX [the Alamo Accessories set]
Title: Re: Pirate Island project (The cemetery)
Post by: dinohunterpoa on May 15, 2017, 11:33:32 PM
Freebooter's Fate Pirate Gravedigger:

(http://miniset.net/files/set/fbm-pir025_1.jpg)

PIR025 Pirates El Enterrador the Gravedigger of Longfall Cult

 ;)



Title: Re: Pirate Island project (The cemetery)
Post by: miltiades on May 16, 2017, 07:47:33 AM
the perfect guy for the job!I love him. :-*
Title: Re: Pirate Island project (The cemetery)
Post by: DintheDin on May 16, 2017, 08:08:39 AM
Dinos has a really Great Project in mind  ;) ;) ;)


We both know the proverb "when you hear of many cherries, hold a small basket", so I pretend I know nothing  8) ...
Until Saturday!
Meanwhile, I post one more (spooky) picture of your cemetery when we played our "Surrender yer Booty" pirate game.

At the background one can see my belly disguised as a heavenly body  lol
Title: Re: Pirate Island project (The cemetery)
Post by: DintheDin on May 16, 2017, 08:13:07 AM
@Dinohunterpoa: Yes, here he is among other heroes, a must-have characterful set, what a pity we play in 1/72...
Title: Re: Pirate Island project (The cemetery)
Post by: dinohunterpoa on May 16, 2017, 02:08:16 PM
@Dinohunterpoa: Yes, here he is among other heroes, a must-have characterful set, what a pity we play in 1/72...

That's EXACLTY the reason I have showed you that mini! In other words: go to 28mm NOW and you'll get much more from the hobby! Your gorgeous scenery deserve more detailed miniatures in a better scale!  ;)

EDIT: I know what I'm talking about; I started the hobby with the old Airfix Robin Hood figures in the 70s, and moved to 28mm in the 80s because of the need to use minis more suitable to the kind of detailed scenery I liked to build and PLAY with! 28-32mm is also much better for my eyes nowadays!  lol
Title: Re: Pirate Island project (The cemetery)
Post by: miltiades on May 17, 2017, 07:24:50 AM
That's EXACLTY the reason I have showed you that mini! In other words: go to 28mm NOW and you'll get much more from the hobby! Your gorgeous scenery deserve more detailed miniatures in a better scale!  ;)

EDIT: I know what I'm talking about; I started the hobby with the old Airfix Robin Hood figures in the 70s, and moved to 28mm in the 80s because of the need to use minis more suitable to the kind of detailed scenery I liked to build and PLAY with! 28-32mm is also much better for my eyes nowadays!  lol

no matter what Dinos thinks about it, I think you are right. I totally agree with you. Only two small objections. First: I have made an investment of time and money in 15mm and 20 mm. I have colonials in 15 mm and in 20 mm and also Napoleonics and Spanish Succession, 7YW in plastics 20mm. [I also have a HUGE collection of 15mm DBM armies]. It is really hard for me now, in my age  to start the same periods in 28 mm. And after all  what would I do with all those painfully painted figures I now own? It is hard for me to just sell them on ebay. And  value for money would not be worthy.
Title: Re: Pirate Island project (The cemetery)
Post by: DintheDin on May 17, 2017, 09:06:23 AM
That's EXACLTY the reason I have showed you that mini! In other words: go to 28mm NOW and you'll get much more from the hobby! Your gorgeous scenery deserve more detailed miniatures in a better scale!  ;)

EDIT: I know what I'm talking about; I started the hobby with the old Airfix Robin Hood figures in the 70s, and moved to 28mm in the 80s because of the need to use minis more suitable to the kind of detailed scenery I liked to build and PLAY with! 28-32mm is also much better for my eyes nowadays!  lol

Ah! You are gently turning the knife in the wound  ;)
From what you say, I can figure we are about the same age and we have shared the joy of discovering new soldiers kits produced in the 70s and 80s!
I spent many working hours of converting plastic figures  :'(

But then you did your turn to 28mm and I think you did it at the right time, while I (and Miltiades as well as other members of our small community) turned to 15mm. Nowadays, when I open my upper cupboards, I risk to be killed by a lead avalanche  :)
And what more, I turned also to 10mm and painted thousands of ACW figures we play and enjoy with my ruleset for more than a decade...

As it concerns 28mm figures, I LOVE THEM!  :-*
And when I see a properly set-up table with them, I'm really drooling!  :P
Although an old dog, I just manage to learn new tricks from time to time, who knows?
Maybe I'll start with 28mm pirate skirmish games as soon as my budget permits.
But then, I'll have to remake all my scenery as it is oriented for 15 and 20mm.

I take in serious consideration of your kind words, as you show such an appreciation for my work. Thank you!
Title: Re: Pirate Island project (The cemetery)
Post by: dinohunterpoa on May 17, 2017, 09:43:55 AM
Although an old dog, I just manage to learn new tricks from time to time, who knows?
Maybe I'll start with 28mm pirate skirmish games as soon as my budget permits.

Maybe it's time for you to move into being an old salty dog through pirate wargaming!  ;)

But then, I'll have to remake all my scenery as it is oriented for 15 and 20mm.

Think about this as a new pleasure! And the sailing is usually as FUN as the destination!  :D

I take in serious consideration of your kind words, as you show such an appreciation for my work. Thank you!

DintheDin
, you're always welcome! I really do appreciate that amazingly creative work of yours, keep going! (in 28mm scale I hope so! ;D)

Title: Re: Pirate Island project (The cemetery)
Post by: DintheDin on May 17, 2017, 09:03:31 PM
Maybe it's time for you to move into being an old salty dog through pirate wargaming!  ;)

Think about this as a new pleasure! And the sailing is usually as FUN as the destination!  :D

DintheDin
, you're always welcome! I really do appreciate that amazingly creative work of yours, keep going! (in 28mm scale I hope so! ;D)



As the pic says, I am compelled to do the first and try my best to follow the second...
Smartly there men! Batten down the hatches! Storm is brewing!   
Title: Re: Pirate Island project (The Sea Tower)
Post by: DintheDin on May 17, 2017, 09:10:17 PM
The Sea Tower

At the South side of the town, over the cliffs there is a guard tower from where you can watch for enemy sails and also serves as a prison.
Here are some pics from our previous pirate game, "The men of the Misty Dawn"
Painted by Miltiades.
Title: Re: Pirate Island project (On Saturday game with Pikeman's Lament)
Post by: DintheDin on May 19, 2017, 11:18:21 AM
While I write the scenario, Miltiades is busy at his basement to assemble all that is needed for the table set-up
Title: Re: Pirate Island project (On Saturday game with Pikeman's Lament)
Post by: DintheDin on May 19, 2017, 11:20:18 AM
A scenario with Pikeman's Lament rules: The raid of San Padolfo

Here is the Order of Battle:
Title: Re: Pirate Island project (On Saturday game with Pikeman's Lament)
Post by: DintheDin on May 19, 2017, 11:29:33 AM
You may have noticed a huge No! near the Pirate's Close Order Special: Indeed, I think that pirates would never use close order, being afraid of catching barnacles, seaweeds and other harmful bacteria  lol

For the shot groups of the City Guards, let's retain the benefit of the doubt. Although we are in the bayonet period, I think it would be not wise to adopt close order, as both Attack and Move will become 6+ and they have to move over fences with half move, losing their close order. But it is up to the player to choose.

Pirate Captain's Assault Group is upgraded to Aggressive: No shooting, Attack value 3+, Stamina 4, ready for a headlong charge!
Title: Re: Pirate Island project (On Saturday game with Pikeman's Lament)
Post by: DintheDin on May 19, 2017, 11:35:35 AM
Here is the table map
Title: Re: Pirate Island project (On Saturday game with Pikeman's Lament)
Post by: DintheDin on May 19, 2017, 11:38:27 AM
The Raid of San Padolfo

Key to the map:
A5: Seashore battery A3-4:Pier A1-A2-B1-B2: Fort hill C5:Cemetery D5:Church D3:Town Square D1:Prison Tower
 C1-C2-C4-E1-E2-E4:Houses E5-F5:Rocky Hill F5:Redoubt F2-F4-F5:City Walls F3:City Gate G2-G4-G5:Forest

The City Defenders deploy first, as following: Only one group will be deployed at the city walls and the rest will be sleeping in the houses, they are activated with 7+. The Angry Citizens, activated with an 8+ muster at the Town Square. They city defenders write down and keep the deployment of their gun secret, until all pirate forces have been deployed. It can be set at one of the three places marked with a cannon marker. The gun may be turned to the city and its range is up to the town square. They must take advantage of their shooting ability and wait for the pirates behind the fences (cover, adds +1 stamina). They lose half move to pass the fences. Also, the city walls are low (+1 stamina)
  
The Pirates deploy at the Green area, East of the Town. Their brig, the Black Raven is patrolling at the edge of the blue (sea) squares. It moves up to 12’’ with 6+. It may disembark up to two groups at any of the squares A1-2-3-4 and B1. The groups disembark with launches, moving 6’’ with 6+ and disembark with 6+ at half move. They have only one gun group. It can be either brought at G3 to bring down the gate with 12 4+ hits, or it may be mounted on the Black Raven to shoot at the town. The spaces are relatively open, so it can shoot up to the town square. The pirates from the forest, carry ladders and may attempt to scale the walls with half move at 7+. If their cannon enters the city, it may move only on the roads. The cannon crew may abandon the cannon, but then they play as 6 Clubmen (half strength-throw six dies). The fleet-footed pirate groups pass over the fences and the rocky hill with no move penalty.

Special Orders Both opponents may choose any three of the 2- and 1- point special orders.

Mission The games master sets randomly 6 markers with a hidden number, at any of the house yards or the cemetery. (Red markers shown randomly put in the map). They represent honor points which the pirates may pillage. Each pirate group may carry only one marker and the honor points are considered won when the group exits the map (from the forest or the sea). If a group routs, must abandon its marker.  The markers are numbered as follows:  Two markers with 0: no honor, it’s unworthy. One marker each with 1, 2 and 3 : One, two, three  honor points. One marker with 4: Burn the traitor’s house! The pirates try to burn the traitor’s house with 8+, after this the square becomes impassable. They gain one honor point. If this marker fell by chance at the cemetery, with 8+ they find a treasure worthy 3 honor points! Finally, their former captain is imprisoned at the prison tower (D1). If they touch the tower, they can take him with them, he acts as an additional hero! (Only for a group with no hero or the captain’s). The city defenders must prevent the pirates from fulfilling their tasks. For each round that 5 groups have remained in total on the table, the player whose round is throws a die and if it is equal or less than the groups left, the game ends.
 
To win the game The pirates collect honor points from the pillage or burning the traitor’s house, honor points of the value of each enemy  group routed or eliminated  plus 3 honor points if they free their old captain. The city defenders win honor points for each counter unmoved or abandoned in the city and honor points of the value of each pirate group routed or eliminated. Both opponents win (or lose) points from the special orders they chose.    
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 20, 2017, 10:43:11 PM
At last!
Came the day for our long-awaited game!
Here are the first pictures, showing all my pirate town together.
I'm still trying to sort Miltiades' and Haris' pictures with mine, so that to narrate in entities what happened on table.
Let me present you the Town of san Padolfo (before the battle)
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 20, 2017, 10:44:53 PM
The seaside battery post and the pier
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 20, 2017, 10:46:19 PM
The hill fort
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 20, 2017, 10:47:52 PM
The cemetery and the Church of San Padolfo
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 20, 2017, 10:50:26 PM
Here is the statue of the pious San Padolfo, patron Saint of the town in the middle of the square (with the same name-of course)
This beautiful square was created by Miltiades.
At the background you can see the gate and the walls guarding the town from the East.   
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 20, 2017, 10:53:41 PM
A rocky hill, the Carpenter's house, the Tavern, the Guard Tower (used as prison) and the Bastion   
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 20, 2017, 11:27:14 PM
The raid of San Padolfo with Pikeman's Lament rules

While most of the groups of the defenders were sleeping in the townhouses, the pirates were sneaking their way through the forest in front of the walls... The scenario obliged the defenders to deploy only one group of city guards on the walls, while the pirates could make a two-pronged attack, disembarking some groups at the seaside (West).
Please, have a look at Orders of Battle and City Plan, at the top of this page.
The pirates deployed in the forest: The Captains Assault Group (Forlorn Hope-Aggressive), Two groups of Bloodthirsty Looters (Clansmen), One group of Pirates with boarding pikes and cutlasses (Pike) One group of Skirmishing Pirates (Detached Shot) and decided not to have their Gun group (Regimental Gun) on their brig, but to deploy it in front of the Town Gate.
They also had two launches with which they could disembark one group of Clansmen (with a hero) and one group of Pikes.
The City Defenders had secretly decided to deploy their own Gun group (also playing as Regimental Gun under the rules) on the Fort Hill (opposite side of the town), looking at the sea. (This obliged the pirate brig -The Black Raven- to keep at bay, so it did no play a role in the game - besides this, it had not enough firepower to entangle herself in a gun duel with the fort).    
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 20, 2017, 11:37:03 PM
Assaulting the Walls

The Pirates, starting first, received a nasty surprise! Trying to activate their Detached Shot group to shoot at the City Guards on the walls, they brought Double One! Snake Eyes! Then, they brought a 3... Looking at the Events Table, they had to retreat half move (The only figures with muskets, shown here intermingled with other groups. Phew! Worse things could happen! But they lost their turn... As the game was two players vs two, the pirate from the seaside tried to activate his launches so as to disembark his troops.
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 20, 2017, 11:42:40 PM
The deployment of the other groups in the forest and the gun group, deployed in the open trying to batter down the gates (twelve consecutive 4+ hits needed)
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 20, 2017, 11:45:32 PM
The pirates have brought ladders and try to escalate the walls
The side of the Bastion is unguarded!
The City defenders try to wake their groups with 7+
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 20, 2017, 11:47:11 PM
A group of militia has formed and run towards the bastion!
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 20, 2017, 11:50:44 PM
A general view:
The city defenders try to form and the pirates are ready to storm the walls!

(To be continued)
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: dinohunterpoa on May 21, 2017, 01:30:36 AM

Very nice table, CONGRATULATIONS!!!  :-*
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: ArisK on May 21, 2017, 11:21:53 AM
As one of the players I have to say it was an absolute delight to participate in this game. It was great fun, ran very smoothly (His Dinness did shepherd novices like me through the rules, very kindly), and looked like gangbusters.

The wonderful thing about the terrain is that it gave off the proper vibe of a coastal town without getting in the way of the game- there was ample of room to handle figures, measure distances etc. without having to move clutter out of the way. Someone had really thought hard about the layout to achieve that.
Although it did take a fair bit of preparation, like for example updating the local militia's muster rolls :-) :

(http://i933.photobucket.com/albums/ad175/akosion/CAM01366_zpstoh2vmap.jpg)

Aris K.
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: Malamute on May 21, 2017, 01:56:42 PM
Nice hat. :) Games need hats. ;D
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 21, 2017, 02:03:41 PM
Very nice table, CONGRATULATIONS!!!  :-*

Thank you once more! Don't forget that I said I considered you as a honorary guest! So, whenever you leave your Blue Unicorn Tavern and approach our lair, please be our real guest!
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 21, 2017, 02:10:12 PM
@ArisK: Reading Aris' subtle talk, everybody understands who played the role of the Town Governor.
Thank you Aris for participating, your presence and gamesmanship was a real joy!
 
(in the pic above, Miltiades updating the local militia's muster rolls)
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 21, 2017, 02:15:00 PM
Nice hat. :) Games need hats. ;D

Aris brought only two, couldn't make a hat-trick  lol
And although the game had a great suspense until the end, nobody came to the point to eat his hat  8)
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 21, 2017, 02:41:15 PM
The Pirates take the walls!

A group of pirates with boarding pikes and cutlasses (Clansmen) was the first to climb the walls. They faced a group of City Guards (Shot) who, in the previous round didn't manage to bring a 7+ and lost the right to shoot. Pirates attacking with 3+, Guards defending with 4+ (first shot) and stamina 3 (defending the wall), you guessed well, were thrown out of the wall!
The Captain's Assault Group is ready to follow.
The pirates standing triumphantly on the wall parapet were a conspicuous target, they took a shooting, wavered for a moment, but next round, bolstered by the Captain beat once more the guards, who wavered and continued retreating until they routed.
  
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 21, 2017, 02:51:46 PM
From the side of the Bastion, the Town Militia rushed in vain, one group of Pikemen and one of Clansmen were already waiting for them...
They were promptly attacked by the latter, wavering, never to recover.
The Pirates are pouring in the Town in numbers!
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: Codsticker on May 21, 2017, 05:31:49 PM
Great stuff! You have some very nice looking pieces of terrain there.
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 21, 2017, 05:39:02 PM
Great stuff! You have some very nice looking pieces of terrain there.

Thank you! The narration continues, please stay tuned!
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 21, 2017, 05:50:10 PM
How did the Pirate landing parties fare?

For distracting the Town Defenders from the seaside, the Pirates send two launches, one with Pirates with boarding pikes and cutlasses (Pikes) and one with Bloodthirsty Looters (Clansmen), bolstered by a Hero.

So, there is an agitation from the opposite side of the town...
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 21, 2017, 05:57:37 PM
The left-hand Pirate landing party

They disembarked unopposed at the North side of the pier...

(I am sorry to say that the launches we had planned to play in the game had stubbornly avoided showing themselves and in spite of our efforts, managed to remain hidden, until the game started. So, we had to substitute them with... rafts  :? )

...and they directed themselves towards the cemetery, where a token was put (a possible loot worthy some honor points), while the Town Guards in the nearest house had not yet managed to form!

 
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 21, 2017, 06:20:19 PM
...but before them reaching the cemetery gate, the Town Guard managed to muster!
They send them a devastating volley and the fled reeling back to the sea!
...leaving in their haste Anne Bony behind  :)
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: dinohunterpoa on May 21, 2017, 07:11:00 PM

It's always delightful to see a bunch of merciless cutthroats raiding a beautiful and peaceful coastal village!  :D

I agree 100% with Malamute: hats are crucial for Pirate action!  ;)
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 21, 2017, 08:59:48 PM
It's always delightful to see a bunch of merciless cutthroats raiding a beautiful and peaceful coastal village!  :D

I agree 100% with Malamute: hats are crucial for Pirate action!  ;)

By the way, please have a look at a building I had made a few years ago...
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 21, 2017, 09:12:58 PM
The right-hand Pirate landing party

Why the sea hill fort gunners try to swerve their gun?
Why is the Governor's guard rushing to the direction of the rocky hill?

  
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 21, 2017, 09:15:30 PM
Haris (Guldor) playing the pirate landings, had a devious plan!
A group of bloodthirsty looters has disembarked at the foot of the hill, under the very nose of the gunners!

(Thanks Miltiades for the excellent pic!)
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 21, 2017, 09:22:09 PM
The confrontation!
The Governor's Guard, is the most precious unit! Forlorn Hope, stamina 3, vs a group classed as Clansmen with a Hero! Who will attack first?
The Governor fails to activate an attack while the pirates are off balance, disembarking...
The pirates attack first, they make 10! hits causing 3 casualties to the Governor's Guard, who fall back...
But their morale check after receiving two casualties is not good and they fall back in their boat...
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 21, 2017, 09:39:01 PM
The Governor's group having fallen half strength and seeing the pirates retreating wavering, leaves to bolster some other of his troops in danger at the center of the town.
But the pirates manage recover and disembark again! Looting is waiting next corner! (The amber marker).
The marker revealed, is a big zero! No honor points!
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 21, 2017, 09:43:44 PM
In their rage, they make a Wild Charge to a group of Town Guards already wavering and annihilate them!
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 21, 2017, 09:45:49 PM
In their turn, the hill fort gunners manage (at last) to send a successful shot against them and the Pirates are also routed!
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: dinohunterpoa on May 21, 2017, 10:11:46 PM
By the way, please have a look at a building I had made a few years ago...

Every tale is better with an inn with the right name!  lol

BTW: great AAR, thank you very much for sharing!  ;)

What rules did you use? 

Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 21, 2017, 10:49:07 PM
Every tale is better with an inn with the right name!  lol

BTW: great AAR, thank you very much for sharing!  ;)

What rules did you use? 



Thank you! The AAR is to be continued!

The rules are The Pikeman's Lament (TPL), Daniel Mersey & Michael Leck, published 2017 by Osprey.
They are skirmish rules, mainly for Pike and Shot period, but they may be easily used for other periods up to the Great Northern War (and beyond).

I haven't seen somebody else using it for a pirate game, but it was my weird idea to create such a scenario and we had much, much fun! 
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: dinohunterpoa on May 21, 2017, 11:42:30 PM

Thanks for the info on the rules!

And FUN is the name of the game!  :D
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 21, 2017, 11:58:35 PM
Thanks for the info on the rules!

And FUN is the name of the game!  :D

Back at page 9, you may find the Order of Battle, the Map and the Scenario.
It was the third time we played and, although I had only read the rules, it was very easy for the other four fellows to follow and play an enjoyable game, which kept us in suspense until the end!
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 22, 2017, 11:03:58 PM
Two more pictures of the table set-up

Thanks Guldor for the lovely pics!
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: Bloodysword on May 23, 2017, 04:26:10 PM
Great job on the terrain. I appreciate seeing how you adapted the rules to pirate warfare. I might just paint up some pirates for my collection.  Can't wait to see another report.
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 23, 2017, 06:00:01 PM
Great job on the terrain. I appreciate seeing how you adapted the rules to pirate warfare. I might just paint up some pirates for my collection.  Can't wait to see another report.

I'm always filled with enthusiasm, either when I play or when I see others play pirates!
'tis jolly to be a pirate paintARRR!!!
The report isn't finished yet!
We continue! Stay tuned! 
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 23, 2017, 06:26:31 PM
The fight for the center of the Town

While some groups of the defenders failed to muster, the Angry Citizens (Clubmen), bolstered by an Agitator, reply promptly to a call to arms!
They start gathering around the Square...

One group of City Guards who were the first to defend the walls and a group of Militia have been beaten and retreat (they never recovered) 
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 23, 2017, 06:29:37 PM
...they were advised to take position behind a wall, ready to sell their skin dearly against the pirates already swarming around the first houses...

Here the Angry Citizens are, behind the low wall, standing like a Stone Wall  :)
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 23, 2017, 06:32:08 PM
The range of the Hill Fort cannon is up to the Town Square, the gunners take calmly their aim while waiting the pirates to reach the square...
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 23, 2017, 06:47:02 PM
The role of the Angry Citizens covered behind the wall was to provoke an incoming mob of Bloodthirsty Looters (clansmen) to make a Wild Charge.
Indeed,  they made a diagonal charge climbing the perpendicular wall and you know what?
The citizens gave them a bloody nose, scattering them to the four winds! (We kept only one for the photo, just to show the spot where they were routed).
One group of Pirates (classed as Pikemen) is going down the road, and behind them is coming the Captain's Assault Group (Forlorn Hope-Aggressive), ready to enter the fray!

When the Captain's group reached the height of the Citizens, they flank charged them, causing them devastating casualties (7 out of 12) - they literally transformed them to Sound and Light  ;)
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 23, 2017, 06:51:37 PM
Another group of Bloodthirsty looters reach the tavern. They uncover the marker: Burn the Traitor's House!
So, here is the traitor! The Inn-keeper was a smuggler who betrayed their former captain (now imprisoned in the Guard Tower) to the Governor!
One honor point if they burn the house next round with an 8+
But they failed...
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 23, 2017, 06:53:31 PM
The group of Skirmishing Pirates (Detached Shot) has reached San Padolfo Square and are sending pot shots to the Governor's Guard!

Some townsfolk swear that they saw San Padolfo waving threateningly his cross, trying to save his beloved town from this bunch of scurvy dogs!
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: Guldor on May 23, 2017, 06:56:09 PM
A great game, a perfect group of friends, nothing better

Thank you again DintheDin.

You are the captain of our pirate ship  ;D ;D

Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 23, 2017, 07:04:39 PM
A great game, a perfect group of friends, nothing better

Thank you again DintheDin.

You are the captain of our pirate ship  ;D ;D



You are the Guldorest!

Follow the Pirates Code, mate! Once a Pirate, forever a PiAAAARate!!!
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 23, 2017, 08:42:25 PM
Abandoning the gun

The Pirate gunners, although adequately trained to hit a barn door, they fail miserably to send a single ball through the Town Gates!
Being left behind and listening to all the fuss happening at the other side of the walls, abandon the gun (allowed by the scenario) and move as a group of Clubmen (scenario: already half strength - throw only 6 dice) and climb the ladder!   
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 23, 2017, 08:44:54 PM
...while Aris from his godlike position is calmly contemplating the havoc of the Town is given to govern...
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 23, 2017, 08:45:38 PM
Up on the Bastion and down we jump!
Loot be waitin' !
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 24, 2017, 08:59:30 PM
Take the booty and run!

The group of Bloodthirsty Looters, having failed to set fire to the Traitor's House, move next house and reveal another marker:
They break open a store with spice and glassware! 3 Honor points worth! And they find some pack mules nearby!
 
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 24, 2017, 09:00:13 PM
They open the Town Gates...
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 24, 2017, 09:02:32 PM
...and leave the table with their booty!
Three honor points for the Pirates.
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 24, 2017, 09:16:33 PM
The Governor in peril!

Having clashed three times with the group of Pirates that disembarked near the Hill Fort, the Governor manage to rout them, but lost all his personal Guard! He returns to bolster the troops fighting for the center of the Town...
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 24, 2017, 09:18:47 PM
...but the group of Skirmishing Pirates is constantly sniping at him!
They need three 5+ to bring him down and two times they have a narrow miss, bringing only two 5+!
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 24, 2017, 09:22:33 PM
...as the Governor's loss might seal the game at once, Aris is moving him out of range.
Here we see him perched on the rocks of the Guard Tower.

(The Pirates' former Captain is imprisoned there, but not a single pirate group managed to reach the place)
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 24, 2017, 09:30:28 PM
Burn the Traitor's House -
again

As we said previously, the first to reveal the marker "Burn the Traitor's House", was a group of Bloodthirsty Looters, who, failing, moved next house for booty...
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 24, 2017, 09:33:17 PM
...next comes another group of Pirates with boarding pikes and cutlasses...
They attempt to burn the tavern (8+ needed) and they also fail!

(we can see the previous group leaving with the mules)
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 24, 2017, 09:37:40 PM
...so, what happened with the Traitor's House?
Remember the gunners who jumped last from the walls?
Here they are!
The tavern is burned to the ground and the Pirates gain one more Honor point.
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 24, 2017, 09:54:06 PM
Question for the fellows playing The Pikeman's Lament

In some round, for activating the Governor's group, Aris brought double sixes. A good event.
Then, he brought a five.
Looking at the Double 6 Effects column, this meant that "The unit you just tried to activate gains an Agitator, Priest or Hero".
Since there cannot be an additional hero with the Captain's group, our interpretation was that, in this case, this effect was irrelevant.
Is it right? 
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: Codsticker on May 24, 2017, 10:18:28 PM
I love the painting of the brick, plaster and stonework on the buildings
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 24, 2017, 10:20:35 PM
I love the painting of the brick, plaster and stonework on the buildings

I am honored by your words, as I've seen your excellent top notch works!
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo) 24.5
Post by: Dalauppror on May 26, 2017, 01:51:31 PM
Looking exellent!!!

Really like the brick town Wall
Title: Re: Pirate Island project (The Governors mansion-finished)
Post by: DintheDin on May 26, 2017, 07:22:06 PM
WOW!  You have a true talent - well done!  Can't wait to see the entire town laid out.  Way to go!

Promise kept. Pics of the entire town from many angles.
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
Post by: DintheDin on May 26, 2017, 07:36:51 PM
I love the painting of the brick, plaster and stonework on the buildings

For covering the walls, I don't use pumice or modelling plaster.
In paint shops I could find stucco for mending walls and many brown shades of stucco for furniture that adhere very well to cardboard and cork. Ground stonework was done applying a thin layer of stucco for wood and then making the individual stones with a toothpick before the stucco to dry. Many hands of painting.
On the contrary, I did not paint much the walls, I used a few different shades of pigments (off-white, ochre, light brown...).
The roof tiles are of my own patent, from Photoshopped paper glued on ondulated paper. Some brickwork shown where stucco is missing, is also from Photoshopped paper.
As for the stonework of the Guard Tower, this is the meticulous paintjob of mate Miltiades. The Town Square as well. Modest as he is, he is never boastful even for the most excellent of his works.     
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo) 24.5
Post by: DintheDin on May 26, 2017, 07:49:14 PM
Looking exellent!!!

Really like the brick town Wall

I appreciate your visit to this topic, maybe it is the first pirate scenario played with The Pikeman's Lament.

Just a couple of paragraphs to complete the AAR.
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo) 24.5
Post by: DintheDin on May 26, 2017, 07:57:38 PM
Pirates get reinforcements!

Only one third of the Town is now controlled by its defenders. They look at the direction of the sea...
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo AAR) 26.5.
Post by: DintheDin on May 26, 2017, 08:06:05 PM
...adding insult to injury, the Pirates throw double sixes and then with a 6 on the Events table, they gain a new unit!
As Guldor who was directing the Pirates' landing had lost already his two groups, he was entitled to carry on with a new landing, with a group of Bloodthirsty Looters (clansmen), who disembark at the foot of the rocky hill fort, near its cave!
Now, the numerical superiority of the Pirates is overwhelming...

In reply, the Town Defenders had also double 6s, but the event "Your Captain acts with panache" gave them just one honor point.  
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo AAR) 26.5.
Post by: DintheDin on May 26, 2017, 08:16:48 PM
End of the game

Now, the remaining Town forces, having already taken more than 50% losses, are between hammer and anvil and we decided to call it a day.
The most convincing argument was the heavenly smell of the roast beef coming from the kitchen  lol

It was a great game, with a lot of suspense, ebbs and tides and at the point we stopped it the Pirates were winning 13-12.
Of course, if the game was to continue, the pirates would have swept the entire Town...

I'm very happy that the TPL rules we adapted for the pirate scenario worked extremely well and the players, although not acquainted with the rules played quickly and smoothly.  

I would like to thank Miltiades, Guldor, Aris and Greg who participated.
Miltiades and Guldor promptly sent me the pics they had taken, so, adding them with mine I could compile from three sources all this that I shared with you and you had the patience to read.
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo AAR) 26.5.
Post by: dinohunterpoa on May 26, 2017, 08:22:50 PM

Great AAR with a matching finale, CONGRATULATIONS!  ;)
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo AAR) 26.5.
Post by: DintheDin on May 26, 2017, 08:32:41 PM
Great AAR with a matching finale, CONGRATULATIONS!  ;)

I'm happy you enjoyed it!
I would also like to thank LAF for giving me the place to share with you all this.

Besides, if the Pirates had to leave the Town unpillaged, would give them a bad karma  lol

...and the worst punishment would be to spend their next life as landlubbers (as most of us - me not excluded)
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo AAR) 26.5.
Post by: DintheDin on May 26, 2017, 10:56:48 PM
Now and then we had a hope that if we lived and were good, God would permit us to be pirates.Mark Twain, Life on the Mississippi
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo AAR) 26.5.
Post by: dinohunterpoa on May 26, 2017, 10:58:15 PM
 

Glad you've found LAF to post that great AAR, be always welcome!  ;)

 
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo AAR) 28.5.
Post by: DintheDin on May 28, 2017, 11:03:55 AM
A small tribute to the players:

Aris and Miltiades, the brave Town Defenders
(Bloody... Merry)
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo AAR) 28.5.
Post by: DintheDin on May 28, 2017, 11:04:36 AM
Greg, the cunning Pirate!
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo AAR) 28.5.
Post by: DintheDin on May 28, 2017, 11:05:40 AM
Guldor, commanding the Pirate Landing diversion
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo AAR) 28.5.
Post by: DintheDin on May 28, 2017, 11:09:31 AM
There is nothing wrong with my eyes, I just try to tell them the story when I once sent such a terrifying stare to a merchant vessel, that they immediately hoisted the white flag  lol

This parrot is the only creature on earth that loved me from the first sight  lol
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo AAR) 28.5.
Post by: dinohunterpoa on May 28, 2017, 01:09:04 PM

That parrot is PRICELESS!  lol lol lol lol lol
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo AAR) 28.5.
Post by: El Frantico on May 30, 2017, 10:03:28 PM
Nicely done! Very inspiring stuff.
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo AAR) 28.5.
Post by: DintheDin on May 31, 2017, 07:48:27 AM
Nicely done! Very inspiring stuff.

Much appreciated!
Working on a new scenario!
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo AAR) 28.5.
Post by: Vagabond on June 01, 2017, 04:59:29 AM
I smiled all the way through the 14 pages of your thread, a thoroughly enjoyable read.

Thanks for posting, hope I catch the next tale of daring do by Dinthedin
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo AAR) 28.5.
Post by: DintheDin on June 01, 2017, 06:37:44 AM
I smiled all the way through the 14 pages of your thread, a thoroughly enjoyable read.

Thanks for posting, hope I catch the next tale of daring do by Dinthedin

I feel very happy to hear it!
Usually most readers are surfing from picture to picture only and miss some good parts...
I appreciate that you are waiting for the next tale and promise to let you know!
But my bunch of scurvy dogs-mates are as old as I am and the opportunities for us to meet are not so frequent as they used to be.
For the time being I'm working on a new scenario and hope we'll play it during Summer.
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo AAR) 28.5.
Post by: ArisK on June 06, 2017, 10:36:37 AM
This parrot is the only creature on earth that loved me from the first sight  lol
I have to point out that Din was the only one on whose shoulder the bird perched without falling off- clearly, some pirate magic happening there!
Aris K.
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo AAR) 28.5.
Post by: Sunjester on June 06, 2017, 11:32:35 AM
Absolutely superb and inspiring! Thanks for sharing with us landlubbers. ;)
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo AAR) 28.5.
Post by: DintheDin on June 07, 2017, 10:59:06 AM
I have to point out that Din was the only one on whose shoulder the bird perched without falling off- clearly, some pirate magic happening there!
Aris K.

Such generous words from you, dear friend!
Instead of yelling:
-Ye stole me parrot, lad!  lol
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo AAR) 28.5.
Post by: DintheDin on June 07, 2017, 11:04:38 AM
Absolutely superb and inspiring! Thanks for sharing with us landlubbers. ;)

It's never late for us landlubbers to join the gentlemen o'fortune!

-Weigh anchor, hoist the mizzen!
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo AAR) 28.5.
Post by: Silent Invader on August 11, 2017, 12:55:53 PM
What an excellent thread - have just gone back and reminded myself of the whole thing.  8)

Excellent buildings  :-*
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo AAR) 28.5.
Post by: Furt on August 12, 2017, 02:26:00 AM
Really great thread - some of those buildings are very inspirational.

Good on you for tackling all of this build and preparation to get this game off the ground - I know that can be challenging.  :)
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo AAR) 28.5.
Post by: DintheDin on August 12, 2017, 05:59:37 PM
What an excellent thread - have just gone back and reminded myself of the whole thing.  8)

Excellent buildings  :-*

Thank you!
I was thinking that this thread had already closed a satisfying cycle and it is always a great joy to receive positive comments!
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo AAR) 28.5.
Post by: DintheDin on August 12, 2017, 06:03:47 PM
Really great thread - some of those buildings are very inspirational.

Good on you for tackling all of this build and preparation to get this game off the ground - I know that can be challenging.  :)

Thank you!
Both you and SI have entered great projects and I follow them with attention.
I've made a pause for a some time, your comments are really encouraging to make this project grow.
For sure, I promise that you are going to see these buildings featuring in more games!
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo AAR) 28.5.
Post by: DeafNala on June 23, 2018, 01:03:44 PM
That is a WONDERFUL collection of BEAUTIFULLY crafted creations. LOVELY scenery & dashing swashbucklers are the substance of memorable games. Each of your pieces has a personal charm of its own; each bears the mark of your unique technique. OUTSTANDINGLY WELL DONE!
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo AAR) 28.5.
Post by: DintheDin on June 23, 2018, 07:12:02 PM
That is a WONDERFUL collection of BEAUTIFULLY crafted creations. LOVELY scenery & dashing swashbucklers are the substance of memorable games. Each of your pieces has a personal charm of its own; each bears the mark of your unique technique. OUTSTANDINGLY WELL DONE!

For me it is a great honor to receive such good comments from a seasoned and prolific LAFer as you are, sir!
This summer I plan to add another swashbuckling adventure to this thread.
Until then, me hearties!
Title: Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo AAR) 28.5.
Post by: DeafNala on June 23, 2018, 08:36:26 PM
For me it is a great honor to receive such good comments from a seasoned and prolific LAFer as you are, sir!
This summer I plan to add another swashbuckling adventure to this thread.
Until then, me hearties!

AAARRRGGH! I'll be keeping a weather eye open for updates...I bet I won't be the only one.
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 02, 2018, 07:26:36 PM
SECOND RAID OF SAN PADOLFO

-Ahoy ye, biscuit eater! Me lads be shippin' out fer the account! San Padolfo! Thar be booty again!
-Yarr! Me knows what ye talking! Sharpen yer cutlass me heartie!
-Savvy?
-Elmira! The new Governor's daughter!
-Aye! She be gorgeous lass!
-Me bettin' a hoghshead Porto wine! Elmira, she'll be mine!
-Blow me down if me schooner don't be sailin' thar first!
-Avast ye, landlubber! Yer ship be boomin' about!
-All hands on deck! We be sailing!


This was the dialogue between the two main characters: Blueberry Sam and Yellowbeard Jack.
They are quarreling again! Their field of action?
San Padolfo! Again!
Their prize?

The Governor's Daughter!





 
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 02, 2018, 08:16:51 PM
The characters:

Blueberry Sam:  Captain of the brigantine "Halcyone". Blueberry? He started hunting for blueberries since a captured ship's doctor prescribed them for scurvy. A few years ago, his crew dumbed him on a desert island where he stayed marooned for a week. He managed to survive, searching in his thick beard for blueberry leftovers. He was saved from scurvy, too.

Jack Yellowbeard: Sam's friend and antagonist. Captain of the pirate sloop "Hermione". Also called the "custard", as he likes to savour at least five cups of custard cream per day. He is sure that this is the reason his beard is so yellow! He went furious when he learned that, in San Padolfo, the local inns are serving custard with blueberries!

Lord Ruffingston: The Governor. Governor? Ruffingston was a humble rabbit breeder in Britain, but went bankrupt when the government raised the taxes of rabbit food. He sailed to San Padolfo dressed with a rabbit fur coat and the locals thought he was the new Governor. The real governor never arrived, as after the treaty between Spain, France and England, everybody neglected the small island of San Padolfo. After all, it was not charted in any map, and still it remains till nowadays I'm afraid so. He pretends to be a Lord and the Governor. And his daughter is... OMG!

Elmira: The Governor's daughter. Her beauty is blinding! Her body? The statue of an Ancient Greek Goddess! Her kiss?  :-*
I'd better... stop... now!  ;) And, of course, everybody wants her!  :o
But Elmira is watchful. She has been informed of the impending raid and she has disappeared from her house! Where is she?
Even I, dear reader, who am going to be the umpire of this exciting game, frankly I say, I don't know!

Major Peepington: The officer of the City Guard. He thinks he has an imaginary affair with Elmira, but she doesn;t want even to look at him! He doesn't stop visiting the Governor's, always with some cheap pretext, just to pass by Elmira's room and... peep!  lol

Horatio Vesselbloom: Captain of HMS ship "La Meduse" - a captured French ketch. He stuck once his frigate at the Eleuthera shallows. For ever. The Admiralty gave him a second chance. Why? Does his small name make you any sense? Ah, his godfather was a prominent man, and the Admiralty is very sensitive to situations as such. Lord Ruffingstone has promised him his daughter, but Elmira doesn't want him, either!


Secondary characters: We will see if they will play some role in the game:

-Teofilo Birindelli, the only priest, vicar of the only island church, of San Padolfo, of course!
-Matthias Sturmhotz, the carpenter, Elmira's uncle (from her mother, if you are so curious to know).
-Ricardo Lamoyo, everywhere you touch him, you must wash your hands! Formerly sentenced to prison for life, a renegade, a smuggler, an agitator, a... BASTA!
-Van Neerdoel, the barman. His Dutch shoulders are more square than Pythagora's square theorem. Ready to face off any man who approaches...
-Moira: Her barmaid. Although 50+, Moira is  the second most beautiful woman in the island.  ;D
(If you suspect that there is no third, I tell you that there is at least one more, the carpenter's wife - see carpenter's house in the front pages).
Moira is a dancer. "Dance" helps you stay healthy. "So you think you can dance" helps you stay awake.   



Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 02, 2018, 08:50:43 PM
Before we proceed with the story, dear readers, I invite you to have some glimpses to this magnificent table:
The table setup from the four points of the horizon.
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 02, 2018, 08:54:38 PM
The small fort on the sea rock
I made this piece with much love!
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 02, 2018, 08:58:44 PM
The dock
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 02, 2018, 09:01:18 PM
The unfinished fort.
If you want my truth, it will remain unfinished forever.
France stopped financing its construction.
Spain ignores it totally.
Britain refuses to take responsibility of such an... irresponsible island.
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 02, 2018, 09:05:46 PM
The prison door.
The prison is under the seashore battery.

(another piece of terrain I love much - you may have a look at the front pages)


Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 02, 2018, 09:08:19 PM
The soldier's barracks and arsenal.
He who controls the arsenal...  >:D

(from the series of my photo-realistic houses I made)
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 02, 2018, 09:19:32 PM
The "Drunken Mermaid" Inn.
Miltiades loves this piece and devoted many pictures! Thanks for highlighting the big jar at the back side!
The group of people singing and drinking is an original composition of Miltiades from scratch.
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 02, 2018, 09:22:16 PM
A neighborhood with Meditteranean flavor. Is Elmira hiding there?
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 02, 2018, 09:25:18 PM
The Governor's house
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 02, 2018, 09:28:53 PM
San Padolfo's Church, the cemetery and a Spanish style hacienda
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 02, 2018, 09:36:38 PM
The square with the emblematic San Padolfo's statue... Oh!  :o

The Protector Saint's statue has been stolen!!!

Please, go to pp.9 and 12 to see this fine work of Miltiades
http://leadadventureforum.com/index.php?topic=100417.120
http://leadadventureforum.com/index.php?topic=100417.165

Some gossip say that the Governor has confiscated this piece of land to plant grapevines... but everybody knows that grapevines can't flourish on an island with zero altitude, a few dozen yards from the sea shore. Some say it was a bad spirit hovering around, hiding things just the moment we needed them. Some other say they saw Miltiades today, interrogating the boxes at the basement  lol 
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 02, 2018, 09:39:51 PM
The Grand Redoubt, seen from the back.
In the small bay it is protecting, a beautiful Zvezda boat, made by Miltiades.
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 02, 2018, 09:58:49 PM
The Game - at last!

One hour before the sun to rise...
(to be continued  :D )
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: Papierschnitzel on September 03, 2018, 08:18:18 AM
This thread is so amazing. Now you got me all fired up to think about making a Spanish colonial themed village series!  :D
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 03, 2018, 08:24:44 AM
This thread is so amazing. Now you got me all fired up to think about making a Spanish colonial themed village series!  :D

And you'll do very well my friend!
You have the paper, the wits, the know-how, so... Schnitzel it your way!
I will be extremely glad seeing something like that made by you! Cheers!

(hopefully in the afternoon I will continue with the narration of the battle)

You may also have some inspiration for half-timbered buildings from my photorealistic paper project
A Vauban fort (Part 4) The city in the walls, here:
http://leadadventureforum.com/index.php?topic=98709.msg1224156#msg1224156
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: miltiades on September 03, 2018, 10:34:40 AM
This is like a movie film! The Pirates of the Caribbean Part VI or something ! 
I cant wait to see the next post Dinos ...
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 03, 2018, 10:41:36 AM
This is like a movie film! The Pirates of the Caribbean Part VI or something ! 
I cant wait to see the next post Dinos ...

I'm so happy you enjoyed the game my friend!
It was really like an Errol Flynn movie and I'm extremely happy it had a thrilling end! 
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 03, 2018, 11:03:07 AM
About the game:

Players:
-Blueberry Sam, pirate captain: Antiochos
-Jack Yellowbeard, the other pirate: Miltiades
-Governor Ruffingstone: ArisK
-Major Peepington: Guldor
-Captain Horatio Vesselbloom: Miltiade's cousin, (Miltiades :) )

Player's initial positions:
Blueberry and Yellowbeard disembark by boat at the little bay under the unfinished fort and the port, respectively. The Governor is in his house, Major Peepington is wandering somewhere in the streets and a he has a small detachment bivouacked at the Grand Redoubt. Captain Vesselbloom enters from the side of the forest after appropriate dicing, 6 for the first round, 5+ for the second etc.

Purpose of the game:
FIND THE GOVERNOR'S DAUGHTER!
The two pirates manage to win if they manage to embark to a boat with the girl. The Governor and Major Peepington win if they manage to hold the girl for three rounds at the Governor's house or the Barracks respectively. Captain Vesselbloom wins if he manages to exit with the girl from the side of the forest (at the corner near the Spanish style hacienda).

But where is the girl?  ::)
I don't know!
Every player has his own information, from dubious sources, they may be faulty, or dubious, or both  :)
Here are 6 cards. At the start of the game each player draws one card, informing him about the possible location of the girl.
Upon reaching the mentioned location, he must dice.
First round he finds her with a 6. Second with a 5+ etc.
This gives wide open the opportunity for the girl to be found by any one and the finding is subject to any players luck... More interesting is that the path of most of the players will intersect, so there will be a fight!
 
 

Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DeafNala on September 03, 2018, 01:10:32 PM
It sounds like we have some swashbuckling action in our future. The terrain is GORGEOUS, just the thing for a pirate game/film.
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: Codsticker on September 03, 2018, 04:49:29 PM
I look forward to the game- should be lots of opportunity for good action shots. :D
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 03, 2018, 07:01:42 PM
It sounds like we have some swashbuckling action in our future. The terrain is GORGEOUS, just the thing for a pirate game/film.


Thanks for your comment, please stay tuned!
For the moment I try to recover from work and assemble myself in one piece, it was a very tiring and hot day and I had to walk for long under a scorching sun.
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 03, 2018, 07:02:38 PM
I look forward to the game- should be lots of opportunity for good action shots. :D

Hi! You won't be disappointed in this, I promise!
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 03, 2018, 07:32:46 PM
Let's go on!

Player's strength:

Blueberry and Yellowbeard pirates:
1 Leader, 3 Lieutenants, 15 pirates each
Governor and Major Peepington:
1 Leader, 2 Lieutenants, 10 soldiers each
The Governor has 5 soldiers around his house and another Lieutenant with 5 soldiers in patrol
The Major has 5 soldiers with him in patrol and 1 lieutenant with 5 soldiers bivouacked in the Grand Redoubt
There are also detached 4 guards, 2 guarding the unfinished fort wall and 2 behind the walls of the port docks.
Captain Vesselbloom:
1 Leader, 2 Lieutenants, 5 soldiers, 5 sailors (entering after dicing from the woods)

There will  be also a character played by the umpire, causing random havoc, plus some other characters which might be activated after dicing, when a player would stop at their location.

Rules:
We played using as a basis Miltiade's rules tweaked for piracy, plus some additional simple rules I devised for the need of the game.

The game had a very quick flow, each turn each player drew a number from 1 to 5 and the lower was activating first.

The first three rounds were played under dark, no firing allowed, halved moves and the players did not know their objective!
They could read the card with where the girl was possibly hiding only after the sunrise!

One reason I preferred not to play was that you may enjoy some good pics!
Of course, the best you may see among them, were of Miltiade's   :)


   
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 03, 2018, 07:37:16 PM
Attack before sunrise!

Action!

Blueberry's pirates disembark under the walls of the unfinished fort and start scaling it with ladders!
The two guards are suprised, fire one blind shot and run to alarm their comrades, bivouacked at the Grand Redoubt! 

Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 03, 2018, 07:39:58 PM
At the same time, Yellowbeard's men disembark at the docks!
The two guards there, run, heels on their ears to alarm the city!

(at the background, we see the rest of Peepington's men, in patrol)
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 03, 2018, 07:47:27 PM
Peepington's fort detachment momentarily man the walls of the Grand Redoubt. Afraid that they will be overwhelmed by the greater number of Blueberry's pirates, will start slowly falling back...
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 03, 2018, 07:50:20 PM
Major Peepington with the rest of his men, run to the scene, to confront Yellowbeard!
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 03, 2018, 07:57:52 PM
Well, we have light, no more black-and-white pics  lol

Yellowbeard has a fierce melee and Peepington, losing, retreat back d6x10cm.


Lord Ruffingston, anxious, ready on his horse at his backyard, is summoning the rest of his men in patrol, who haven't appeared yet!
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 03, 2018, 08:13:17 PM
Captain Vesselbloom with his marines and sailors, appear at the edge of the woods!

La Meduse was anchored at the other side of the small island to find fresh water, and now he runs!

A few months before, disgruntled for commanding a small captured French vessel he wrote a letter to the Admiralty, complaining that he was allergic to French oak.

The Admiralty penned back a one-liner, written by the Chief Doctor:

-"Salt cures all sorts of anaphylaxis, carry on"

His only way to raise his social status is to seek for Elmira and marry her!
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 03, 2018, 08:21:12 PM
Yellowbeard's pirates are heading for the Governor's house!

Peepington is rushing to the "Drunken Mermaid" inn, to ask for help!
The dice said that the merry men singing on the terrace, continue their feast, not heeding to his pleas!  lol 
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 03, 2018, 08:33:32 PM
Now, every player has opened his card and knows his objective!
Only I don't know what card I have given them, a pure impartiality of the umpire  lol

Antioch, playing Blueberry, a cunning player, while heading for his task, has left a detachment of 5 pirates under one of his lieutenants on the walls, safeguarding his way of escape and the boat!

Peepington's detachment, formerly guarding the Grand Redoubt, are slowly falling back, to join the rest of the group.
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 03, 2018, 08:39:34 PM
Yellowbeard attacks the Governor!

The Governor's men, although having advantage of the wall, lose the melee and fall back!

Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 03, 2018, 08:41:11 PM
Miltiade's pirates are looting the Governor's house!
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 03, 2018, 08:44:32 PM
Blueberry's men spot Captain Vesselbloom!

Captain Horatio sidestepping like a crab, attempts to dodge them, finding temporary shelter at the yard of the old Spanish hacienda.
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 03, 2018, 08:55:14 PM
Meanwhile, another character spawns! (Monitored randomly by the umpire)

Ricardo Lamoyo, an agitator and renegade, with a group of unarmed citizens, taking advantage of the whole havoc, try to surprise the guards of the Barracks and Armory!
In there, they could find good quality weapons, even powder for loading the guns of the seashore battery!
The Armory guards defend well and Lamoyo's men take two casualties and retreat!

Their next target is the Prison! They overwhelm the prison guards and free the prisoners, all kinds of scum of the earth!
Ricardo Lamoyo has now a whole bunch of rascals to command!   
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 03, 2018, 09:00:52 PM
Captain Vesselbloom, having avoided Blueberry's pirates, is heading for the cemetery.
He'll soon discover that the girl isn't hiding there...

After all, he was holding an ambiguous card, with two possible locations.

(To be continued)
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: Patrice on September 03, 2018, 09:19:37 PM
 :o :o :-* Really beautiful!
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 03, 2018, 09:24:38 PM
:o :o :-* Really beautiful!

Thank you sir!
I'm sorry I had to stop for now, it is an extremely hot night and I'm panting like a dog!
Brain needs a temperature under 23o C to work properly  lol
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 04, 2018, 08:08:05 AM
In a last effort to save his home from the looting pirate grasshopers, the Governor regroups his men and makes a heroic assault!
But now, it is the pirates who defend the wall and Lord Ruffingston is repulsed again...

Major Peepington (foreground), escorted by two of his men is heading for the second inn to ask for help!
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: miltiades on September 04, 2018, 08:12:48 AM
fantastic pics Din the Din !!!
 :-*
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 04, 2018, 08:16:07 AM
Suddenly, a girly scream is heard from the Governor's terrace!
-You dastard Custard! Let me go!
Yellowbeard found Elmira!
Miltiades, after a successful dicing, reveals his card!
Elmira was hiding at the Governor's mansion!
Yellobeard has got his prize and must now escape!
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 04, 2018, 08:21:50 AM
fantastic pics Din the Din !!!
 :-*

Now it's your time, lad!  ;)
(and remember, the good ones are taken by you)
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: kingsmt on September 04, 2018, 08:35:20 AM
Ahhh, Mr. Din. I just discovered this! Most wonderful. I am just beginning to delve into Pirates meself. I have some terrain plans formulated and some greens ready for planting.
Allow me to steal from you liberally.
Well done, sir.
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 04, 2018, 08:44:22 AM
Ahhh, Mr. Din. I just discovered this! Most wonderful. I am just beginning to delve into Pirates meself. I have some terrain plans formulated and some greens ready for planting.
Allow me to steal from you liberally.
Well done, sir.

Stealing looting and plundering is a pirate's life!
Feel free me heartie and I'll find something to steal from you  lol
(your thickets, preferably)
Thanks and good luck to you for a future pirate project!
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 04, 2018, 08:56:35 AM
In different places of the gaming table:

-Ricardo Lamoyo with his renegades is ready to attack anyone within his reach! (for every round the umpire names targets 1 to 6 and Lamoyo is moving towards the diced target)

-Blueberry (Antiochos) is moving his pirates towards the Grand Redoubt

-Major Peepington (Guldor), standing at the door of the Inn "Das Alte Rathaus", trying to gain match points asks Van Neerdoel if he wants to be his leutenant and Moira, the dancer barmaid if she wants to be her... lieutenantess! He gets from both a negative reply - damned dice  lol
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: Byblos on September 04, 2018, 09:00:22 AM
Superb project  :-*
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 04, 2018, 09:14:07 AM
Superb project  :-*

Merci monsieur!
I intend to be adding some adventure to it, at least a couple of times per year...
Hopefully some more buildings as well, my spare time is not enough to fulfill all my gaming aspirations  :P :'(
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 04, 2018, 09:22:43 AM
And now the game turns to a huge Merry-Go-Round!

Miltiades has Elmira and everybody else is running after him to take her for his own! Yellowbeard's winning condition is to embark the girl to the boat. But the way to his boat is barred! Many enemies are hindering him from reaching the docks! To win, he must embark to a boat... His alternate way of escape is to take the other boat, with which Blueberry disembarked under the fort walls and he chooses to makes his way there! Cutting his way through the enemy! He has already reached the base of the Grand Redoubt!
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 04, 2018, 09:31:36 AM
Guldor is cunning!
He takes a shortcut and, sneaking around the outer walls of the redoubt, moves Major Peepington's men and tries to reach the boat to ambush Yellowbeard there!
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 04, 2018, 09:37:41 AM
The Governor wants his daughter back!
He falls enraged upon Yellowbeard's men and...
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 04, 2018, 09:42:23 AM
...the Governor loses again!
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 04, 2018, 09:50:48 AM
Lamoyo, Peepington with the rest of his men and Captain Vesselbloom are still after him!
But this round Yellowbeard is in a safe distance!

 
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 04, 2018, 10:02:04 AM
Peepington's men by the boat, waiting for Yellowbeard to appear!

Yellowbeard, reaching the parapet of the Grand Redoubt, finds that his way to safety is blocked! He must fight!

Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 04, 2018, 10:27:50 AM
Meanwhile...
(sorry, I forgot to take a pic of this action)
...at the inner side of the walls, Antiochos with Blueberry's pirates is attacking anyone around him... but not Yellowbeard! Is he trying to help his mate escape? Is he crazy? Will he let him steal his boat?

Among his victims is Captain Vesselbloom. He got a hard beating, he himself got a wound he didn't manage to save with a 3+ and he is carried away, retreating, out of action for one round. One pretender for Elmira's hand is knocked out!
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 04, 2018, 10:47:03 AM
Yellowbeard watches Peepington's men, waiting for him!
Wisely, he keeps his character close to the girl and send his men down!
The ensuing melee to Guldor's disappointment, is a total triumph for Miltiades! He brought a canister of 5s and 6s, dispersing his foes!
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 04, 2018, 10:48:34 AM
Now, Miltiades climbing down with the girl, is ready to take the boat and win the game!
But...
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 04, 2018, 10:52:54 AM
A few meters, near Yellowbeard's group, Antiochos is appearing on the walls!
He also attacks the remnants of Peepington's men!
His intentions now revealed!
He wanted to remain alone with Yellowbeard and clear the claiming of the girl in a final duel!
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 04, 2018, 10:57:07 AM
Yellowbeard's men hold their breath!
Blueberry has descended to the beach!
He will attack his former friend!
They draw swords for the final duel!
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 04, 2018, 11:00:57 AM
Miltiades wins!!!

With another fistful of 5s and 6s, Yellowbeard prevails!
With two lieutenants and two men left, he takes the girl and embarks the boat!

Errol Flynn sailing gloriously away!

A Hollywood-esque finish!!!
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 04, 2018, 11:06:36 AM
Too late!

Captain Vesselbloom, reaching the parapet, realises that his dream is over!
Elmira is abducted and Lord Ruffingston will have to pay a dear sum of dubloons to take her back!

A last scene of the table...
Soon, San Padolfo will retake its everyday rhythms of life...
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 04, 2018, 11:13:00 AM
And here it is me!

Hidden at the top of the little hill fort, I saw everything and I wrote down all the story!

While I was finishing my report, Elmira came and leaned over my shoulder.
-”Are you done?” She whispered softly.
Stunned by her unexpected appearance, I turned and looked at her straight at the forehead, avoiding to be mesmerized by her dark, piercing eyes…
-“We will have a Blue Moon tonight”, I said, coloring my voice with the most romantic tone I could ever have.
-”I prefer Essex”, she replied. -”But not in 15mm”. 
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 04, 2018, 11:40:13 AM
What happened to Captain Vesselbloom after the battle?

Some people say that misfortune strikes thrice...
Adding insult to injury, he found his ketch half sunk in the warm, sandy beach of San Padolfo...
Bow down, poop up.
What happened?
The rest of his crew, had plundered a tremendous amount of tomatoes from the famous local Pantolfian tomato producers, but the vessel was wrongly laden and ready to sink!
The incident was forwarded to him by a local, not English speaking, who was shouting:

-Ketch up!

Since then, this word has been adopted by all enthusiastic tomato pulp consumers!!!
At least, Captain Horatio Vesselbloom, managed to link his name to posterity with this incident I happened to witness!  :D
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: Guldor on September 04, 2018, 12:58:00 PM
And the oscar go to ...... dintthedin

very nice game, but the "movie'  much better.

thank'x my friend
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 04, 2018, 01:30:33 PM
And the oscar go to ...... dintthedin

very nice game, but the "movie'  much better.

thank'x my friend

You can't imagine how I enjoyed that I managed to umpire this scenario!
Dear friend, although you made fine strategic moves, luck and you were two separate things  8)
Stay coold and carry on! Pirate life is for us!
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: ArisK on September 04, 2018, 07:23:06 PM
Lord Ruffingston: The Governor. Governor? Ruffingston was a humble rabbit breeder in Britain, but went bankrupt when the government raised the taxes of rabbit food. He sailed to San Padolfo dressed with a rabbit fur coat and the locals thought he was the new Governor.
Τhose are slanderous lies! The coat was pure mink.
And the day after arriving at the island Lord Ruffingston produced the proper paperwork that named him the Governor to a citizen's meeting.
He would have done so on the day he arrived, but ink takes longer to dry in humid climates.

(you can tell who played his Lordship in our game, can't you?)

Aris K.
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 04, 2018, 07:29:10 PM
Τhose are slanderous lies! The coat was pure mink.
And the day after arriving at the island Lord Ruffingston produced the proper paperwork that named him the Governor to a citizen's meeting.
He would have done so on the day he arrived, but ink takes longer to dry in humid climates.

(you can tell who played his Lordship in our game, can't you?)

Aris K.

Mink?  So he was a mink breeder, I learn it just now!
Something extremely rare to see in 19th c. Britain! Thank you for the info!

I was just preparing to write my warmest thanks for the players!
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 04, 2018, 07:51:54 PM
My thanks for the players!

To ArisK, who, as the Governor put a heroic fight to save his home from the pirate scoundrels and take his daughter back!
To Guldor, the Major of the City Guard, who played a clever game, but luck is unforgiving!
To Miltiades, Miltiades' cousin, Captain Vesselbloom, who nearly missed to find the girl first, at least he managed not to bloom entirely his vessel again!
To Antiochos, who, as Blueberry, the other pirate who, with cunning play had the last chance to stop Miltiades leaving with Elmira!
Finally, to Miltiades, who, playing with the notorious Yellowbeard, gave an Errol Flynn flavor to this adventure!
One more thanks to him for being an excellent host and for the pain to bring all this clutter from his basement so that we had a lot of fun and enjoyed a thrilling game! Part of the pictures is also his! Cheers!

Indonesian statisticians Forwan Ntai and Youmei Ntai have studied the lethal effects of bad die throwing at least for the life of the figures of the bad die thrower.
A reverse study has proved that ample throwing of 5s and 6s help prolong the health of one's character throughout the course of a game, something which I always try to prove in my own games, with partial success I admit.
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DeafNala on September 04, 2018, 09:10:16 PM
OUTSTANDING! A FINE tale of daring-do spiced with some WONDERFUL character names & some truly horrendous puns...the best kind.
VERY WELL DONE!
The Continuing Adventures will be awaited with bated breath.
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 04, 2018, 09:21:00 PM
OUTSTANDING! A FINE tale of daring-do spiced with some WONDERFUL character names & some truly horrendous puns...the best kind.
VERY WELL DONE!
The Continuing Adventures will be awaited with bated breath.


I'm really glad you liked it and much more that you'd like to see a sequel! Let's see what we can do about that  ;)
...truly horrendous puns... this is a great compliment! Thank you!!!
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DeafNala on September 04, 2018, 09:34:13 PM
Puns are an acquired taste meant for a discerning palate. They enrich tales & drive off the unworthy...I've probably alienated a fair number of Forum Folk with that...c'est la vie, eh?.
My own little collection of painted & unpainted Pirates is getting a long look at.
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: Battle Brush Sigur on September 04, 2018, 11:54:32 PM
I haven't read all of the battle report yet, but I just had to let you know that it's amazing how much narrative you put into this scenario. The terrain is really cool, but with all these colourful characters and the little stories you fill it with life.

Also: Having the photos of the action which takes place before dawn be in black&white is genius. It's such a simple and clear way of setting it apart and adding another bit of drama to the whole presentation. I'll have to remember this. :D
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 05, 2018, 06:37:54 AM
Puns are an acquired taste meant for a discerning palate. They enrich tales & drive off the unworthy...I've probably alienated a fair number of Forum Folk with that...c'est la vie, eh?.
My own little collection of painted & unpainted Pirates is getting a long look at.

I always have fun when I find in other's writings that something is written between the lines.
And puns must be carefully thought and thrown in the text with care, or else they become... buns.

As for the pirates, do you think that I'm trying to lure you? Do you think?  lol
Follow your heart, me heartie! 
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: Belisarius on September 05, 2018, 09:42:55 AM
Another great story , Din . Thanks  to you and all your crew for keeping us entertained. 😂😂😂
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 05, 2018, 10:00:07 AM
I haven't read all of the battle report yet, but I just had to let you know that it's amazing how much narrative you put into this scenario. The terrain is really cool, but with all these colourful characters and the little stories you fill it with life.

Also: Having the photos of the action which takes place before dawn be in black&white is genius. It's such a simple and clear way of setting it apart and adding another bit of drama to the whole presentation. I'll have to remember this. :D

Thank you greatly for your kind words! I would be extremely glad if you would read all through the story and come back to comment! As for the black&white photos, ok... it was night  lol
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 05, 2018, 10:06:49 AM
Another great story , Din . Thanks  to you and all your crew for keeping us entertained. 😂😂😂

Thank you! If you had fun, this means that I fulfilled my task  :)
The game went so well that it was a pleasant surprise, as I had only two nights to devise a scenario, make some game cards and work on some additional rules.
I also received enthusiastic comments from the crew, this is very encouraging for continuing this sort of games, the only problem is to be finding time and place available!
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 06, 2018, 07:42:59 AM
After the battle, Miltiades put some of my houses together and made a "neighborhood".
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 06, 2018, 09:03:27 AM
Some more
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: ArisK on September 06, 2018, 07:41:28 PM
I haven't read all of the battle report yet, but I just had to let you know that it's amazing how much narrative you put into this scenario. The terrain is really cool, but with all these colourful characters and the little stories you fill it with life.
Dinos' pirate games (those I've played in, anyway) tend to be closer to an RPG session than a run-of-the-mill miniatures game. He puts a lot of work in designing and populating the place, gives us a briefing on the essentials, and then it's up to the players to drive the game according to their understanding of their characters and the setting.
For example, playing Lord Ruffingston, I was told that I was at the Residence with six soldiers but not about the available reinforcements. But understanding that in a place like San Padolfo (and in every pirate movie I've ever seen!) there *must* be a patrol in some dark alley made me tell Dinos, as soon as the sentries raised the alarm, that the Governor calls all available troops to him, and he diced for when they'd arrive. And I'm pretty certain that if I hadn't figured that out, Dinos had an alternative in mind for how they would turn up.
The end result is that you pretty quickly slip into not playing the game but playing your character and his "crew". It's great fun.

Aris K.
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 06, 2018, 11:22:24 PM
Dinos' pirate games (those I've played in, anyway) tend to be closer to an RPG session than a run-of-the-mill miniatures game. He puts a lot of work in designing and populating the place, gives us a briefing on the essentials, and then it's up to the players to drive the game according to their understanding of their characters and the setting.
For example, playing Lord Ruffingston, I was told that I was at the Residence with six soldiers but not about the available reinforcements. But understanding that in a place like San Padolfo (and in every pirate movie I've ever seen!) there *must* be a patrol in some dark alley made me tell Dinos, as soon as the sentries raised the alarm, that the Governor calls all available troops to him, and he diced for when they'd arrive. And I'm pretty certain that if I hadn't figured that out, Dinos had an alternative in mind for how they would turn up.
The end result is that you pretty quickly slip into not playing the game but playing your character and his "crew". It's great fun.

Aris K.


Aris! I thank you greatly, because you described me so vividly, as I possibly would not describe my self in a best written CV  lol
I am Gemini is zodiac, you know, and Gemini's left hand doesn't know what Gemini's right hand does  lol lol lol
P.S. Many other things could have happened in this scenario, maybe more exciting than these that happened actually  8)
If -in any case- you were late to ask, I was going to tell you, but thanks that you asked!!! On time!!!  :D
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 06, 2018, 11:27:03 PM
Aris, to tell you the truth, the "missing" patrol, *could* have your missing daughter, disguised as a soldier, as one of the game cards describes.
Cheers!


P.S. And this patrol could have collided with one of the other game characters, before you could retrieve her  ;)
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: Patrice on September 07, 2018, 10:12:15 AM
Dinos' pirate games (those I've played in, anyway) tend to be closer to an RPG session than a run-of-the-mill miniatures game. He puts a lot of work in designing and populating the place, gives us a briefing on the essentials, and then it's up to the players to drive the game according to their understanding of their characters and the setting (...)
The end result is that you pretty quickly slip into not playing the game but playing your character and his "crew".

 :-* Excellent. That's how I understand miniature gaming, nothing else.  :)

as soon as the sentries raised the alarm, that the Governor calls all available troops to him, and he diced for when they'd arrive.

Perfect! that's the idea.  :)

Another option which I use in pirate games when there's a town/large village on the gaming table is the militia: after the alarm is raised, NPC inhabitants come out of their houses with muskets and run to some place (usually a large plazza, near the palace or village inn) and form into a militia unit, of little combat value but not to be ignored; also some of them may have been sailors = well trained gunners.
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 07, 2018, 10:19:35 AM
:-* Excellent. That's how I understand miniature gaming, nothing else.  :)

Perfect! that's the idea.  :)

Another option which I use in pirate games when there's a town/large village on the gaming table is the militia: after the alarm is raised, NPC inhabitants come out of their houses with muskets and run to some place (usually a large plazza, near the palace or village inn) and form into a militia unit, of little combat value but not to be ignored; also some of them may have been sailors = well trained gunners.

Patrice, thank you for your comments!
You may find militia/angry citizens featuring in our first game, played with Pikeman's Lament rules, starting from p.9
http://leadadventureforum.com/index.php?topic=100417.120

Eager to see you posting your pirate adventures! Cheers!
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 08, 2018, 05:28:12 PM
I like very much this conversion of Miltiades, the group of merry men singing and drinking, made from bodies of EMHAR Viking oarsmen
http://www.plasticsoldierreview.com/Review.aspx?id=1317
EMHAR has very flexible plastic, you can bend the limbs and they remain in place.

As they continued singing and drinking while San Padolfo was raided, remind me of an old proverb:
"You are singing while your houses are burning"
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: Vagabond on September 14, 2018, 04:36:47 AM
An absolutely fabulous game. The scenery and story telling were top notch, a great fun read lol
Your scenario was very clever, the idea that anyone could find the girl but no one including you, knew where, is a great and very simple idea to borrow.
Thanks for the entertainment.
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 14, 2018, 08:08:13 AM
An absolutely fabulous game. The scenery and story telling were top notch, a great fun read lol
Your scenario was very clever, the idea that anyone could find the girl but no one including you, knew where, is a great and very simple idea to borrow.
Thanks for the entertainment.

Hi there!
I'm really glad you liked the story and the concept, you are one of the few who does not browse only the pictures but takes the time to read all through the text, and find where is the salt and pepper  lol
So, your comment is much appreciated - and always welcome!
Cheers!
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: Papierschnitzel on September 14, 2018, 08:36:01 AM
My favorite "popcorn" thread. Love all the details you add. It makes your sets really interesting. Enjoying reading  :)
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 14, 2018, 08:39:02 AM
My favorite "popcorn" thread. Love all the details you add. It makes your sets really interesting. Enjoying reading  :)

It is always nice to hear such an encouraging comment! Thank you! Following with interest your new project! Cheers!
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: Belisarius on September 14, 2018, 08:41:39 AM
That’s not a village , Dinos , that’s a Metropolis. The scene at the tavern reminds me of my last time in Rhodes , btw ......😁 ... or should that be Lindos in Rhodos .
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 14, 2018, 09:08:16 AM
That’s not a village , Dinos , that’s a Metropolis. The scene at the tavern reminds me of my last time in Rhodes , btw ......😁 ... or should that be Lindos in Rhodos .


Ha haaa! San Padolpho is not a Metropolis... yet! But it is aspiring to be in one of our next games!

It is really nice that the tavern scene reminds you of Lindos! Thank you for commenting!
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DeafNala on September 14, 2018, 12:55:01 PM
The village effect of your LOVELY buildings all together is stunning. It is a WONDERFUL setting for swashbuckling deeds. All BEAUTIFULLY WELL DONE!
Title: Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
Post by: DintheDin on September 14, 2018, 03:50:48 PM
The village effect of your LOVELY buildings all together is stunning. It is a WONDERFUL setting for swashbuckling deeds. All BEAUTIFULLY WELL DONE!

Thank you! My future plan is to make some more, hopefully better! Storage space is a matter, though.