Lead Adventure Forum
Miniatures Adventure => Gothic Horror => Topic started by: Froggy the Great on October 25, 2017, 04:49:15 PM
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So I've been playing DA. In no particular order, here's what I've painted for it:
Hangin' Trees:
(http://forum.reapermini.com/uploads/monthly_2017_10/IMG_20171021_112701.jpg.337b61e1bd24546633346038b637d592.jpg)
Red Hand Coven:
(http://forum.reapermini.com/uploads/monthly_2017_10/IMG_20171025_090215.jpg.315c32b34fb166f3b8d4dbe3004bbaf0.jpg)
Chrysophylax the Abyssal Steed:
(http://forum.reapermini.com/uploads/monthly_2017_10/pixlr_20171020081449322.jpg.2a800734198672c635cee3e117851ac1.jpg)
Lysette the Maverick Arcanist:
(http://forum.reapermini.com/uploads/monthly_2017_10/pixlr_20171020081752017.jpg.987025e65b1294fa4c7e391c70a0e39a.jpg)
Replacement Twilight Order and a Revenant:
(http://forum.reapermini.com/uploads/monthly_2017_10/pixlr_20171025084208141.jpg.8cdcb8c1b3be11b9df27e6f4d4f2952d.jpg)
Twilight Order, of which four are now dead:
(http://forum.reapermini.com/uploads/monthly_2017_10/22137183_10211929913858022_2013243456152842706_o.jpg.c7e031aba0ce0ecc15e607cea8b03346.jpg)
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Cool - the trees are particularly nice!
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Cool - the trees are particularly nice!
Thanks. Those are Reaper Miniatures' "Halloween Trees" with the added noose.
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Great figures! I liked very much the conversions on the TRHC and the visual identity of the TTO, CONGRATULATIONS! :-*
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Absolutely brilliant collection! I especially love those hangin' trees- do you use any particular stats for them in the game, or are they just nice scenery pieces?
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I especially love those hangin' trees- do you use any particular stats for them in the game, or are they just nice scenery pieces?
Fenrir, there's nothing nice about those trees... they are MEN-EATING NIGHTMARES! :D
BTW: they're really AMAZING! :-*
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Absolutely brilliant collection! I especially love those hangin' trees- do you use any particular stats for them in the game, or are they just nice scenery pieces?
Lasso, mean, NPC, D10, 4" move, fearsome, 2 actions.
Priorities: Lasso, fight, move 1 action towards nearest character.
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That's great, cheers- I might give them a whirl in my own games! :)