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Miniatures Adventure => Pulp => Topic started by: Codsticker on October 30, 2017, 03:53:49 AM

Title: Codsticker's Pulp Alley thread (update March 16th)
Post by: Codsticker on October 30, 2017, 03:53:49 AM
This is my part of a joint project: I am building the terrain and a friend will be designing scenarios and building gangs. Our goal is to have three tables set up for three linked scenarios in time for trumpeter's Salute in this coming March. I do feel like the clock is ticking... o_o

Table #1 is a jungle themed table a polynesian island somewhere, based loosely on the short lived TV series Balls of the Brass Monkey, (or perhaps it was Tales of the Brass Balled Monkey...) anyway Murdock (my partner in Pulp crime) told me about it even though I don't remember ever seeing it. Here are a few pictures of my start; there are more on my blog (https://apulpalleyproject.blogspot.ca/) as well as a little more explanation..
(https://1.bp.blogspot.com/-1PjmnkXjxSw/WfaaGCmHWRI/AAAAAAAAAJc/dlDsXK-MG8wOmUhxagwwJG65hX8bkXjaQCLcBGAs/s1600/Pulp%2BAlley%2BTable%2B1%2BOct%2B29%2B002.jpg)
(https://4.bp.blogspot.com/-omwm-l75wLE/WfaarP0jEOI/AAAAAAAAAJo/NJRUJtq8Izg9rQ2IOuamJbSl4gq8CetPACLcBGAs/s1600/Pulp%2BAlley%2BTable%2B1%2BOct%2B29%2B004.jpg)
(https://4.bp.blogspot.com/-hlEz3hVpMFA/WfabQugiurI/AAAAAAAAAJ0/ab-VRw9OyEc_PO7Bhig8GTYFpjxy98MEQCLcBGAs/s1600/Pulp%2BAlley%2BTable%2B1%2BOct%2B29%2B007.jpg)
Title: Re: Codsticker's Pulp Alley thread
Post by: secharles on October 30, 2017, 10:12:06 AM
nice rock carving
Title: Re: Codsticker's Pulp Alley thread
Post by: Codsticker on October 30, 2017, 08:03:21 PM
Thank you secharles. As progress is being made I will have an update by next weekend.
Title: Re: Codsticker's Pulp Alley thread
Post by: Alcide Nikopol on October 31, 2017, 02:50:21 AM
You appear to be off to a good start. That is wonderful work on carving the Styrofoam. Mine never looks that good.
Title: Re: Codsticker's Pulp Alley thread
Post by: d phipps on November 01, 2017, 07:59:47 PM
Very cool! Reminds me, I need make some more terrain.  ;)
Title: Re: Codsticker's Pulp Alley thread
Post by: pistolpete on November 02, 2017, 11:14:50 AM
Fantastic work.  Can't wait to see the progress.
Title: Re: Codsticker's Pulp Alley thread
Post by: Codsticker on November 05, 2017, 04:05:30 AM
Progress has been made! From this:
(https://1.bp.blogspot.com/-2xlu8kpDrKo/Wf6M2LNY1mI/AAAAAAAAALA/I8mDWX7mVpMXjQM64LjEinpa-w9tpibpACLcBGAs/s1600/Pulp%2BAlley%2BTable%2B1%2BNov%2B4%2B007.jpg)
To this:
(https://1.bp.blogspot.com/-ZQGOfjo6xps/Wf6JCZ_RfgI/AAAAAAAAAKc/9wC9DdmeAQMlsOJoeFkaUnSS8zI0I1gTQCLcBGAs/s1600/Pulp%2BAlley%2BTable%2B1%2BNov%2B4%2B001.jpg)

More pictures and several words on my blog (https://apulpalleyproject.blogspot.ca/).
Title: Re: Codsticker's Pulp Alley thread
Post by: Alcide Nikopol on November 05, 2017, 09:49:37 AM
What kind of putty are you using?
Title: Re: Codsticker's Pulp Alley thread
Post by: Codsticker on November 05, 2017, 04:42:53 PM
I use Sculptamold (https://www.amaco.com/products/sculptamold-sc-3-3-bag) mixed with paint. Sculptamold is a paper mache product: a form of plaster mixed with shredded fibre which gives a  rough, lumpy finish. Ideal for rough ground or giving some texture to an otherwise flat surface. Amaco (the makers of Sculptamold) also make a product called Claycrete which looks similar but I haven't tried yet. It may not be as adhesive as Sculptamold which sticks to foam quite well as it is meant to go over a wire armature.
Title: Re: Codsticker's Pulp Alley thread
Post by: Codsticker on November 06, 2017, 09:49:39 PM
I have pummeled the table with washes, glazes and drybrushing.
(https://3.bp.blogspot.com/-OuhTtMAoXxM/WgDOdbnpXtI/AAAAAAAAALk/-PqhpzGocVwfVGL45sKFu1fNdCEniZsowCLcBGAs/s1600/Pulp%2BAlley%2BTable%2B1%2BNov%2B6%2B001.jpg)
(https://4.bp.blogspot.com/-fbqN7rbAtIo/WgDOdDxEuMI/AAAAAAAAALc/j0pJ1rGUepIWZouWwTIrVG3XDcO5l32YACLcBGAs/s1600/Pulp%2BAlley%2BTable%2B1%2BNov%2B6%2B003.jpg)
(https://4.bp.blogspot.com/-fEGOCU9Vjok/WgDOgjnP7yI/AAAAAAAAALs/SuXopNwRc9IHoTvWUd225t_nHEeGqJS4ACLcBGAs/s1600/Pulp%2BAlley%2BTable%2B1%2BNov%2B6%2B005.jpg)
Up next, static grass, tufts and flock. More pictures on my plog. (https://apulpalleyproject.blogspot.ca/)
Title: Re: Codsticker's Pulp Alley thread
Post by: secharles on November 07, 2017, 10:49:39 AM
superb!
Title: Re: Codsticker's Pulp Alley thread
Post by: d phipps on November 08, 2017, 04:49:06 PM
Looking great! Is there a waterfall in the works?  ;)
Title: Re: Codsticker's Pulp Alley thread
Post by: Codsticker on November 09, 2017, 03:42:54 PM
Well, yes and no. David who is designing the scenario wants a secret door at the back of the waterfall for the characters to enter which means that they have to be able to move there. If modelled a waterfall that would impede that. We will give the scenario a run through in a couple of weeks and if he feels ok with me putting one in then I will happily do that. :D
Title: Re: Codsticker's Pulp Alley thread (update Nov 13)
Post by: Codsticker on November 14, 2017, 12:39:04 AM
More work done. Just about finished.
(https://1.bp.blogspot.com/-o8I8raHTVF4/Wgo4Ook-RPI/AAAAAAAAAMY/GrSg321Q_bQk39uiUGpkiMIyuMFdg098wCLcBGAs/s1600/Pulp%2BAlley%2BTable%2B1%2BNov%2B13%2B002.jpg)
(https://2.bp.blogspot.com/-qTQp-0Wu19A/Wgo4SbedHMI/AAAAAAAAAMk/f43BXYS6t6QWI6sRfSuH-e4DhGsegplJwCLcBGAs/s1600/Pulp%2BAlley%2BTable%2B1%2BNov%2B13%2B006.jpg)
More pictures and info on my blog (https://apulpalleyproject.blogspot.ca/).
Title: Re: Codsticker's Pulp Alley thread (update Nov 13)
Post by: d phipps on November 14, 2017, 01:27:02 AM
Excellent work!  :-*
Title: Re: Codsticker's Pulp Alley thread (update Nov 13)
Post by: Idle Doodler on November 14, 2017, 01:12:53 PM
Gorgeous!
Title: Re: Codsticker's Pulp Alley thread (update Nov 13)
Post by: Panama on November 14, 2017, 05:03:16 PM
Wow that table looks amazing Codsticker
Title: Re: Codsticker's Pulp Alley thread (update Nov 13)
Post by: mysteriousbill on November 14, 2017, 11:34:53 PM
Very nice, but I anti-board in general.
Title: Re: Codsticker's Pulp Alley thread (update Nov 13)
Post by: Codsticker on November 15, 2017, 02:56:53 AM
Thank you guys :).
Very nice, but I anti-board in general.
Lol...I guess my pro-board affiliation is now common knowledge  :D.
Title: Re: Codsticker's Pulp Alley thread (update Nov 13)
Post by: Lost Egg on November 15, 2017, 07:55:11 AM
Looking good sir!
Title: Re: Codsticker's Pulp Alley thread (update Nov 20)
Post by: Codsticker on November 21, 2017, 06:58:43 AM
Thank you Lost Egg  :).

My trees are all finished; most have been done for quite a while now but the finishing touches were just done this past weekend. I also added some static grass and a few more small tufts.
(https://1.bp.blogspot.com/-OAprq7zIKxs/WhPKCtYHMsI/AAAAAAAAANQ/1lXGQTut1zYqNc_IuP3YpJWeCOeC20btwCLcBGAs/s1600/Pulp%2BAlley%2BTable%2B1%2BNov%2B13%2B001.jpg)
(https://2.bp.blogspot.com/-DjsBRawDcow/WhPKGJBs6WI/AAAAAAAAANU/aVCg10DHdecuvMUHAUOlKektVl4u_EN-ACLcBGAs/s1600/Pulp%2BAlley%2BTable%2B1%2BNov%2B13%2B004.jpg)
(https://1.bp.blogspot.com/-gI5k6iQSlh0/WhPKGqWfZoI/AAAAAAAAANc/UdnOt0k-qjI5Uoux-KRFevQsCExHQctUwCLcBGAs/s1600/Pulp%2BAlley%2BTable%2B1%2BNov%2B13%2B006.jpg)

As usual, more pictures on my blog. (https://apulpalleyproject.blogspot.ca/)
Title: Re: Codsticker's Pulp Alley thread (update Nov 20)
Post by: FramFramson on November 21, 2017, 08:31:35 PM
Well, damn! That sure looks good!
Title: Re: Codsticker's Pulp Alley thread (update Nov 20)
Post by: Codsticker on November 22, 2017, 06:56:40 AM
Thank you Fram Framson :).

BTW, I am located in the bottom corner of southwestern Kanuckistan.
Title: Re: Codsticker's Pulp Alley thread (update Nov 20)
Post by: FramFramson on November 22, 2017, 08:27:15 AM
Thank you Fram Framson :).

BTW, I am located in the bottom corner of southwestern Kanuckistan.

You in with the Vancouver crowd, or d'you mean Victoria? Seems like a lot of Canadian LAFers are from BC.
Title: Re: Codsticker's Pulp Alley thread (update Nov 20)
Post by: Codsticker on November 22, 2017, 03:39:21 PM
Mid-Vancouver Island actually. But yeah, quite a few people I 'meet' online that live in Canada are either in BC or Ontario.
Title: Re: Codsticker's Pulp Alley thread (update Nov 20)
Post by: Bartman on November 22, 2017, 09:13:41 PM
Great googgily moogily! :o :o That looks amazing. Thanks for sharing.

regards, Bill
Title: Re: Codsticker's Pulp Alley thread (update Nov 20)
Post by: Vagabond on November 23, 2017, 12:40:01 AM
Great googgily moogily! :o :o That looks amazing. Thanks for sharing.


I agree with Bartman, excellent
Title: Re: Codsticker's Pulp Alley thread (update Nov 20)
Post by: Codsticker on November 23, 2017, 03:24:01 AM
Thank you guys. :)
Title: Re: Codsticker's Pulp Alley thread (update Nov 20)
Post by: blacksoilbill on November 23, 2017, 10:44:47 AM
That's alright... :o
Title: Re: Codsticker's Pulp Alley thread (update Nov 20)
Post by: Codsticker on November 26, 2017, 11:17:12 PM
Thank you blacksoilbill. :)

My gaming partner David had his boys and a couple of their friends run through a scenario for the table. They got to contribute to the game by devising their own leagues; consequently we had Imperial Stormtoopers, Daleks, Bob Murch Cultists and modern adventurers searching for Dr. Who and his Tardis lol.

As I got there late, just a couple of pics...

Someone decided that the stone stairs are perilous terrain for Daleks and consequently they get ambushed by angry natives:
(https://1.bp.blogspot.com/mgBdUSklTHJj7QQIr_8QgquKZD6fQdUoqlor8_aiZyQCc9wRZJDyEA7F-3DnTah8wfwW4Eh4uv2qdBsLtp4BcXR_jIOf2qQQAXw7YxvQXCVrGtY_E0d8KFPRJUH07erfbMm25istJ1LRHZO7NjFXHxhZQqHjf1kCG64fJ4RL72vV5xfk7j459uUl6BnQMp6HHpQwED84BOI2mbaD3QbRuq6P9Ot1qWbbUfZ0MM6ZAvKmjFCQW0SDCdnB4PdeS3KW3G1E5J8JNblkYcCYF9Cb6A71DVKTqh_IN8XP3vAeb3uCm_9s84VyMiSNQefQ_oioTjzpuju3b0wBWN499MsA8Z3NAvEtaVugLwWEJyHfb3BmRRKj7OUkbCrCviuDbmYdj0oMlvY6GHAKK6dXaeXmn159yhhYMBxup0Qi15Ri9lh3H8tKlhVMW3-etzMa8ROJjsn_W5WQKyhWR5FR1Y77KvsHDO4Q_0cAenxe_WqdGgmgQQ1Epwk_KURAzyyA0EQSsasRnakb2dGIveDWf8Vb4abGVsenyB9LVlMKhAC7iHk0n1wnnD_mNFDbAYInOyppBEp6M9GjEvTRcOyxYtfA_y5JPkzkTTHnuPytLIt9Ow=w721-h961-no)

The cultists have a hard time subdueing Dr. Who's associates:
(https://4.bp.blogspot.com/l_0V_J8CXKY2Ra9MisBQPAdI9CCwtn1hMvj7kAxOsw4fT4_7hRytti7_DTNjFlVyWFoAvUiSY6XQ76tDJtc7qTMmZc_LV5gDzDgCDFKZrUQBBmRSBfb7wcdTHrCKKLx-qSdwnpYHw6U1OMyov-FNvo2RuwFtmerilXM7w5xWgZmjvlDK64L4ggP7vp-_I1e-iZBwdaNorwrBC1U-FCMvNPIbJDZqykRjqdV_2d5tKJ4ILLspFjDK9IvBAuTU3c3C5W3tgHaJPs35hEc0fecTOZBkRUuBrHiSIW1vm16z_FnoNnFbE2ZyeGYnCCX1Y2JqGQ41aWe8bwpAEiYx0qnOyXn8IFtANukuMcIDIDmzHsPbR-x9e_KP4ISFgD5XRg55NzozFNPD0dug21DrPtMD6HhFTs4qPjEwvDU3QhSqi_gQQJN4P0bIxg6ijcBOF_TisRGacmAoCyd_pRFBZS9zjo1puTOlcZhlZUPOTAgdYACSHi6Yf7rKPqf2YegrzuEoIR0b2j74pfOa9ITytoJAIj9NqBV7V-P-6pYNfXcK4J89kki2JKDBgwnTGTZYrXufDrQYHAexIJ6dJwPurEyCOeP8eqi8funa3GNdE7m0fw=w721-h961-no)

Title: Re: Codsticker's Pulp Alley thread (update Nov 20)
Post by: Lost Egg on November 27, 2017, 06:25:53 AM
I can't see the pics :( the game sounds oddly epic though :D
Title: Re: Codsticker's Pulp Alley thread (update Nov 20)
Post by: Codsticker on November 27, 2017, 06:27:57 PM
I can't see the pics :( the game sounds oddly epic though :D
Hmmm... can you see them here (https://apulpalleyproject.blogspot.ca/)? They were uploaded to Google Photos from my camera, then linked to the blog. I wonder if is just too much...
Title: Re: Codsticker's Pulp Alley thread (update Nov 20)
Post by: Lost Egg on November 27, 2017, 06:57:47 PM
Nope, I just a blank space where the photo would be.
Title: Re: Codsticker's Pulp Alley thread (update Nov 20)
Post by: d phipps on November 27, 2017, 08:31:35 PM
Same here. The last two photos are not showing up.
Title: Re: Codsticker's Pulp Alley thread (update Nov 20)
Post by: Codsticker on November 28, 2017, 01:21:12 AM
Ok... it looks like I will have to download them then upload them to blogspot  ::) :? :-I
Title: Re: Codsticker's Pulp Alley thread (update Nov 20)
Post by: Codsticker on November 28, 2017, 04:55:34 PM
Ahem... Take 2!

A small blog update (https://apulpalleyproject.blogspot.ca/). David and his boys give  a scenario a run through:
(https://4.bp.blogspot.com/-RkMNDL4z2bQ/Wh2PYQVntVI/AAAAAAAAAOA/aofXoRQz-KQOrvqcpyzlPE0y_mFnCvjhwCLcBGAs/s1600/Pulp%2BAlley%2BGame1%2Ba.jpg)


And I get started on the second table:
(https://1.bp.blogspot.com/-TUS3NV5c96M/Wh2QfN237XI/AAAAAAAAAOM/-Bktptx6tEUVP5NDJ1GBSXyVbDTWA12HACLcBGAs/s1600/Pulp%2BAlley%2BTable%2BNov%2B28%2B001.jpg)
Title: Re: Codsticker's Pulp Alley thread (update Nov 20)
Post by: wolfen on November 28, 2017, 06:15:55 PM
Love the finished stuff. Nice to see Bob's cultist minis getting more use. I cant wait to see the urban stuff finished too.
Title: Re: Codsticker's Pulp Alley thread (update Nov 20)
Post by: Lost Egg on November 28, 2017, 08:12:48 PM
Looks fun. I like the red-shirt evil henchmen :D
Title: Re: Codsticker's Pulp Alley thread (update Nov 20)
Post by: Codsticker on November 29, 2017, 03:02:38 AM
Thanks guys  :). The goal is to have the buildings to a standard that we can have a play-through with them by Dec. 31st.
Title: Re: Codsticker's Pulp Alley thread (update Nov 20)
Post by: Codsticker on December 03, 2017, 09:41:24 PM
Significant progress over the last few days (despite working...). The base of the table is underway:
(https://2.bp.blogspot.com/-cWgFQ8MVMD0/WiRj0Npqq8I/AAAAAAAAAOs/WBK2tAmdRmgca34di8pbEngKdrDqVnAwwCLcBGAs/s1600/Pulp%2BAlley%2BTable%2BDec%2B3%2B001.jpg)
And fiddling around with the assembled buildings:
(https://2.bp.blogspot.com/-ofGRlm7d7js/WiRjz15ElvI/AAAAAAAAAOk/1lv-07MLIKc8xiM0trMxoYjiMYKMCNoRQCLcBGAs/s1600/Pulp%2BAlley%2BTable%2BDec%2B3%2B003.jpg)

More pictures on my blog (https://apulpalleyproject.blogspot.ca/).
Title: Re: Codsticker's Pulp Alley thread (update Dec 11th)
Post by: Codsticker on December 12, 2017, 03:03:04 AM
Construction and painting continues on the Sarissa buildings:
(https://1.bp.blogspot.com/-0N5WSKl5NHk/Wi80Zb6bwDI/AAAAAAAAAQM/lpDEuZ5mQu0Bjx-rmMGnGSdcs4dx7sGWgCLcBGAs/s1600/Pulp%2BAlley%2BTable%2BDec%2B11th%2B008.jpg)
(https://3.bp.blogspot.com/-TyLkgYDaiOk/Wi9Ek6g80zI/AAAAAAAAARM/qHr8-CpuWMgiRyJhMmScac1Yqmux9FOBACLcBGAs/s1600/Pulp%2BAlley%2BTable%2BDec%2B11th%2B004.jpg)

More words and pictures on my blog (https://apulpalleyproject.blogspot.ca/).
Title: Re: Codsticker's Pulp Alley thread (update Dec 11th)
Post by: Panama on December 12, 2017, 03:59:41 PM
Nice choice of colours on the building looks very natural & your in game shots above look ever more natural, well done :)
Title: Re: Codsticker's Pulp Alley thread (update Dec 11th)
Post by: Codsticker on December 18, 2017, 09:23:24 PM
More progress on the buildings.
(https://3.bp.blogspot.com/-GWVDeDf5-Pg/WjgrI3EECEI/AAAAAAAAARs/00rWTwaJ3wcHrUQ4QCv4pIIVfJs17hY_ACLcBGAs/s1600/Pulp%2BAlley%2BTable%2BDec%2B18th%2B002.jpg)
(https://4.bp.blogspot.com/-HpGQLbXcxLI/WjgskDBISsI/AAAAAAAAASA/1DpFTVZn1sgI7GKehIuVH6qC8vwG3js2gCLcBGAs/s1600/Pulp%2BAlley%2BTable%2BDec%2B18th%2B007.jpg)
(https://1.bp.blogspot.com/-vQTsRElrm0A/WjgtecUaa_I/AAAAAAAAASQ/EWrM-c32Av4JnzwRp6PexVY8bEbOzdH0ACLcBGAs/s1600/Pulp%2BAlley%2BTable%2BDec%2B18th%2B010.jpg)
More pictures on my blog, (https://apulpalleyproject.blogspot.ca/) as well as my strategy for getting this table to a useable state by Dec.30th.
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Panama on December 18, 2017, 09:38:43 PM
Some great work going on there Codesticker  :)
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Codsticker on December 19, 2017, 10:23:34 PM
Thank you Panama. :)
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Idle Doodler on December 19, 2017, 11:48:26 PM
Good heavens, Cod, I envy you your productivity! Looking very good!
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: d phipps on December 20, 2017, 03:02:05 AM
Wow! Inspiring work.  :-*
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Codsticker on December 21, 2017, 03:37:28 PM
Thank you for the compliments guys.
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Matt on December 29, 2017, 02:26:38 PM
Codsticker, amazing work!  Very inspiring.  I want to come to your house to play!

I looked through your blog, great stuff.  Any intention to talk a bit more on your painting techniques on your buildings? I generally get the 4Ground buildings because they are already painted.  Are you spray painting the buildings, or using a brush?

Matt
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Codsticker on December 29, 2017, 04:22:15 PM
Hi Matt, thank you for the compliments. Although I have an airbrush I have been really enjoying using my brushes. The buildings are basecoated with a aerosol spray paints: white on the interior and either grey, tan or red-brown on the exterior. The painted interiors are coarsely wet blended two colours. For the exterior I pick out specific blocks in two tones; I follow that with random dabs with both a slightly darker mix (concentrated along the bottom where dirty water would splash up on the building) and a slightly lighter mix (I try to gently push the paint into the MDF). I then apply streaks using very thin black, brown and near-white paint. The streaks I try to place where I imagine some rain water might collect and run down the walls. The white streaks might be chalk-like residue you used to get from paint or mortar- it might also be bird shit. :D
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Codsticker on December 31, 2017, 05:01:11 PM
More progress. After several hours put in over my Christmas break my goal has been reached: the table to a stage we could give it a test run yesterday.
the interiors of all the buildings are done:
(https://1.bp.blogspot.com/-qbf4FPDW4EA/WkkAJRKwKPI/AAAAAAAAASs/jfQiHWJKg90Gax0p5M15hZRkKH9-3qdtQCLcBGAs/s1600/Pulp%2BAlley%2BTable%2BDec%2B30th%2B001.jpg)
(https://3.bp.blogspot.com/-gdmlj-8WiqA/WkkAJnhPROI/AAAAAAAAASw/8qByvSqXpnowfafFSLDQJVrzAeQVXEyKgCLcBGAs/s1600/Pulp%2BAlley%2BTable%2BDec%2B30th%2B003.jpg)
Table surface painted (mostly- the other side of the canal is just primed):
(https://3.bp.blogspot.com/-stFn4Kv-w6I/WkkCQRreJ4I/AAAAAAAAATQ/gNgeHColFC0c4fQfbE6PAlMH5HPrvbgPgCEwYBhgL/s1600/Pulp%2BAlley%2BTable%2BDec%2B30th%2B007.jpg)

More pictures and words on my blog (https://apulpalleyproject.blogspot.ca/).

My friend David, his son and a couple of his friends gave the table a little run through; A Race Against Time was the scenario. Over-sized Mandalorians have the police chief surrounded in his car:
(https://i.imgur.com/zxRq0jk.jpg)
Some gangsters attempt to sweep around the buildings and catch the Mandalorians in a pincer movement:
(https://i.imgur.com/kRWF24k.jpg)
The Red Devils at first try to use their "sniper" to pick off the Mandalorians however their armour and cover make them nearly impossible to take out.(https://i.imgur.com/gLVt9cj.jpg)
So they attempt to grab a plot point and a coffee at the local corner store:
(https://i.imgur.com/JLmOHM3.jpg)
The Cowboys have easy access to 2 plot points on their side of the canal but can only make good on one of them:
(https://i.imgur.com/7dUOLcA.jpg)
The game ends with the alien mercenaries holding out against all comers, and dragging the police chief from his vehicle:
(https://i.imgur.com/oCvlzVJ.jpg)
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: soldado on December 31, 2017, 05:43:01 PM
 :o

cor blimey, some really great stuff in here.
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: d phipps on December 31, 2017, 09:03:52 PM
Looking great!  ;)

I am sure it has already been answered, but who makes those buildings?

The canal looks amazing!
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Codsticker on December 31, 2017, 09:21:16 PM
Thank you for the compliments guys.  :)

All the MDF buildings are Sarissa Precision; the whole lot below (minus the plastic fences) are part of their cityblock deal:
(https://1.bp.blogspot.com/-TUS3NV5c96M/Wh2QfN237XI/AAAAAAAAAOM/-Bktptx6tEUVP5NDJ1GBSXyVbDTWA12HACLcBGAs/s1600/Pulp%2BAlley%2BTable%2BNov%2B28%2B001.jpg)
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Vagabond on January 01, 2018, 08:22:07 PM
It's funny what ticks the boxes but the last two photos of the bridge and canal and water look excellent and certainly ticks mine.

Amazingly fast creation - wow.

The vehicles look good, do they scale ok with the figure?
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Codsticker on January 01, 2018, 11:06:15 PM
It's funny what ticks the boxes but the last two photos of the bridge and canal and water look excellent and certainly ticks mine.
Thank you Vagabond  :).
Quote
The vehicles look good, do they scale ok with the figure?
They area smidge too big, but not much. They would scale very well with GW style figures.
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Vagabond on January 03, 2018, 02:20:43 PM
Thank you Vagabond  :).They area smidge too big, but not much. They would scale very well with GW style figures.

I thought they looked a bit on the big side which is a shame because they are very nice.
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Codsticker on January 08, 2018, 04:20:25 AM
I have been concentrating on the table surface this past week:
(https://2.bp.blogspot.com/-JlaQJyL7sQA/WlLFPDlf1JI/AAAAAAAAAUM/wizLS_yy4XsvCgOCqivI4GTKFY7xdIdawCLcBGAs/s1600/Pulp%2BAlley%2BTable%2BJan%2B7th%2B001.jpg)
(https://3.bp.blogspot.com/-_2RX7W0-mZ8/WlLHqIZZPBI/AAAAAAAAAUk/hVqvnztByrsA1rHv6URkTSL6USu4n5EvQCLcBGAs/s1600/Pulp%2BAlley%2BTable%2BJan%2B7th%2B004.jpg)
Scupltamold and brown paint on the rural portion and Plas Craft Games textured sheet for the canal walls.
A few more pictures on my blog. (https://apulpalleyproject.blogspot.ca/)
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Wirelizard on January 08, 2018, 06:24:59 AM
Missed this thread up until now - awesome pulp stuff, sir!

I see you're on Vancouver Island. I'm down in Victoria with a bunch of pulp stuff. Where are you based?

I also see on your blog that you're prepping for Trumpeter Salute - if we can't connect before then, I'll see you in Burnaby!
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Vagabond on January 08, 2018, 10:35:36 AM
The canal walls have come out very nice and authentic looking, it will be good to see this completed.

I think you said you used modge Podge for the water, does this give the ripple effect, from what I've read I would have expected a smooth finish? The ripple looks better imo.
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Codsticker on January 08, 2018, 04:33:56 PM
Missed this thread up until now - awesome pulp stuff, sir!

I see you're on Vancouver Island. I'm down in Victoria with a bunch of pulp stuff. Where are you based?

I also see on your blog that you're prepping for Trumpeter Salute - if we can't connect before then, I'll see you in Burnaby!
Thank you Wirelizard. I am up in Courtenay. It would be great to connect somehow. I have been in contact with a fellow named DaveB (https://miniatureinsurrection.blogspot.ca/) in Nanaimo and my partner in crime is DavidM (http://murdocksmarauders.blogspot.ca/), both of whom you may know.
The canal walls have come out very nice and authentic looking, it will be good to see this completed.

I think you said you used modge Podge for the water, does this give the ripple effect, from what I've read I would have expected a smooth finish? The ripple looks better imo.
Thank you Vagabond. After several layers of brushing the modge podge on flat I did the last one in ridges across the canal; the end result was the ripple effect. The one problem is that is was so thick that a few  bubbles formed. If someone mentions it I will just tell them it is starting to rain. :D
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Vagabond on January 09, 2018, 12:52:11 AM
There's always bubbles rising in rivers canals and lakes. But raining sounds as good as anything else. lol
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: d phipps on January 10, 2018, 05:12:16 PM
Beautiful terrain!  :-*
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Wirelizard on January 11, 2018, 07:38:45 AM
Thank you Wirelizard. I am up in Courtenay. It would be great to connect somehow. I have been in contact with a fellow named DaveB (https://miniatureinsurrection.blogspot.ca/) in Nanaimo and my partner in crime is DavidM (http://murdocksmarauders.blogspot.ca/), both of whom you may know.

I suspect I've met DaveB while we were both gaming at UVic on Sundays, as some of his figures look somewhat familiar. DavidM I don't recognize.

If you folks are running two or three games of Pulp Alley at Trumpeter Salute and I'm running two myself, it's going to be a very, very well represented ruleset!

Quote
After several layers of brushing the modge podge on flat I did the last one in ridges across the canal; the end result was the ripple effect. The one problem is that is was so thick that a few  bubbles formed. If someone mentions it I will just tell them it is starting to rain. :D

Fishmen. It's always fishmen.

Well, it is in my games, recently...
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Codsticker on January 16, 2018, 07:18:15 AM
Three more buildings done and ready for basing:
(https://2.bp.blogspot.com/-ECVw6cIzx8I/Wl2k4jG5xjI/AAAAAAAAAVE/HMPBY7kqSH0OzqR4RemdAAdmKaBwOkCMACLcBGAs/s1600/Pulp%2BAlley%2BTable%2BJan%2B14th%2B001.jpg)
(https://3.bp.blogspot.com/-zNDp3TcSJBg/Wl2k7P4J-wI/AAAAAAAAAVQ/8R-XqBLSdRE4IfGasXct1c7TTxuWUhcYQCLcBGAs/s1600/Pulp%2BAlley%2BTable%2BJan%2B14th%2B004.jpg)
More pictures on my blog. (https://apulpalleyproject.blogspot.ca/)
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Panama on January 16, 2018, 11:28:01 AM
Looking great a smashing bit of work.
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Mason on January 16, 2018, 11:50:40 AM
Some really nice work on this project.
Your weathering is particularly good, especially on those canal walls.
 :-* :-*

Following with much interest.
 :D

Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Idle Doodler on January 16, 2018, 12:21:54 PM
I'll add my drool to everyone elses' pool  :o
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Codsticker on January 16, 2018, 04:36:35 PM
Thank you gentlemen. :)
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: d phipps on January 16, 2018, 04:40:33 PM
Excellent work!  :-*
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Codsticker on January 21, 2018, 10:41:16 PM
Thank you Mr.Phipps. :)

My Sarissa Precision buildings are now painted. As may details are still working there way to me via moose sleigh I will have to move onto other things for the time being.
(https://4.bp.blogspot.com/-x4v2weNYTx0/WmUSQpKHMZI/AAAAAAAAAVw/YlIUpdIXvNUKlxCSJS1sWBVefoWpcdxMgCLcBGAs/s1600/Pulp%2BAlley%2BTable%2BJan%2B20th%2B001.jpg)
(https://3.bp.blogspot.com/-qWzDkXTgL0U/WmUS9LBhMRI/AAAAAAAAAWA/b7GC52CrBA4QGOvNmZ0EKRtQv4YBRRojACLcBGAs/s1600/Pulp%2BAlley%2BTable%2BJan%2B20th%2B004.jpg)
(https://4.bp.blogspot.com/-IG2uzy84AAg/WmUTB4sqE3I/AAAAAAAAAWQ/x0bWP1T_VF8g7gqJW-E89jmpBmRpkoyeQCEwYBhgL/s1600/Pulp%2BAlley%2BTable%2BJan%2B20th%2B008.jpg)
As usual more words and pictures on my blog. (https://apulpalleyproject.blogspot.ca/)
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Mason on January 22, 2018, 12:04:04 AM
You have taken these buildings to a nice finish.
 8) 8)

I have a few of these, so when it comes to doing them I shall come back for a look at yours.
 :)

Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Codsticker on January 22, 2018, 03:25:26 PM
Thank you Mason. I quite like these kits, they are perfect for our purposes as they easily allow roofs to come off and figures to be placed inside but they have some limitations largely due to the nature of laser cutting MDF. That is, they lack texture and fine detail although the iron railing by the small stairs of the super market is quite fine.  Ideally there would either resin or 3d printed details that could be added.
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Panama on January 22, 2018, 04:22:19 PM
I think they look great Codsticker & have plenty of detail tbh, I've always made my own buildings using cork tiles but seen your great work & others on MDF buildings I'm think they are the way to go :)
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: tin shed gamer on January 22, 2018, 04:52:55 PM
I've been watching how this is coming together,and enjoying the progress.
However I didn't comment earlier as that bridge always felt out of place (to my eye anyway) ,and didn't feel I could comment until I could suggest a reasonably price alternative.

For me its not got the height or texture/structure to compliment the buildings.(plus the depth and texture of the canal)

So I'd recommend you take a look at Modelux ,I've found they're website a bit ropey (Windows 10 phone gets a huge amount of lag when trying to load each page.)  you can find them on eBay as well. They're pre-painted and weathered .the bridges are designed to be use for either road or rail.

They're 'oo' and 'n' gauge. But they'll easily work for 28mm.
I'm not plugging the company and I've put my money where my mouth is and ordered a Gasometer.(just about every big English town had one.)

Mark.





Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Codsticker on January 22, 2018, 07:44:07 PM
Thanks tin shed gamer I will check them out. I agree about the bridge- it is not ideal but I thought I would use it as I already had it.
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: tin shed gamer on January 22, 2018, 09:21:17 PM
Just to tempt you some more.
This is from Warbases
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Codsticker on January 26, 2018, 04:29:01 PM
I checked out the bridge options on Modelux and all the options are either too long, too short and/or too narrow, which is unfortunate because it is beautiful stuff. I am considering getting some rail cars for the tracks (which are still in the post  :() as my initial plan was to have a rail line instead of the canal but David suggested a canal and we figured out a way to have both.
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: tin shed gamer on January 26, 2018, 11:03:08 PM
Interested to see how that works out.

I received the modelux kit way way over engineered dozens of individual parts not a single net used on anything .everything was de framed (so lots damaged) very disappointed 😞  Recycled into a water tower so not a complete loss.

Mark.
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Codsticker on January 29, 2018, 06:02:35 PM
I received the modelux kit way way over engineered dozens of individual parts not a single net used on anything .everything was de framed (so lots damaged) very disappointed 😞  Recycled into a water tower so not a complete loss.

Mark.
That is very disappointing Mark :(

I have finished painting the Italeri bridge and based and flocked the Ramshackle Barn:
(https://1.bp.blogspot.com/-N-JBnLj1Jwc/Wm9cgyAsd1I/AAAAAAAAAXE/gWVDMsMj9lA9lPIc_Q6GLlq2dd55_215ACLcBGAs/s1600/Pulp%2BAlley%2BTable%2BJan%2B29th%2B002.jpg)
(https://4.bp.blogspot.com/-AK0RKz1c8pY/Wm9eabrC6ZI/AAAAAAAAAXo/0e29zTl7_awCi3Qx0mrCWV20TevQvlcdwCLcBGAs/s1600/Pulp%2BAlley%2BTable%2BJan%2B29th%2B007.jpg)

As usual, more pictures on my blog. (https://apulpalleyproject.blogspot.ca/) :)
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Mason on January 29, 2018, 11:26:07 PM
Excellent work.
You have certainly improved that bridge no end and done a fine job on the barn.
Lovely tufting!
 :-* :-*

Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Codsticker on January 30, 2018, 02:06:36 AM
Thank you Mason. :)
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Vagabond on January 30, 2018, 10:18:14 PM
Excellent work.
You have certainly improved that bridge no end and done a fine job on the barn.
Lovely tufting!
 :-* :-*



I agree, although I'm not sure what lovely tufting means, it's probably a south London thing and we had probably better not enquire too closely.

It's all coming together nicely
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Panama on January 31, 2018, 07:46:04 PM
Fine work the bridge is just right & the wooden barn type building is just so full of detail that I'm sure if I looked at it a 100 times I would notice something else : )
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: d phipps on February 01, 2018, 04:39:16 PM
Damn fine work!  :-*
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Menelduir on February 01, 2018, 04:50:47 PM
Nice work all around, and really like the grass with the barn, inspires me to revisit my barn to enhance the rustic overgrown look that is currently lacking.

I too have a couple of those street cars, mine are still somewhat flatter than yours.  ;)
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: tin shed gamer on February 02, 2018, 08:25:37 PM
How wide is the canal? As I'm at the York show on Sunday,So I might as well see if I can find some alternative ideas.(going a few people plus dropping off work. So I'm bound to have some dead time.)

Mark.
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Codsticker on February 03, 2018, 01:20:24 AM
How wide is the canal? As I'm at the York show on Sunday,So I might as well see if I can find some alternative ideas.(going a few people plus dropping off work. So I'm bound to have some dead time.)

Mark.
The canal is 14cm wide. Thank you for offering to have a sniff around; I look forward to what you discover. :)
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Codsticker on February 04, 2018, 06:32:55 PM
Small progress...
(https://1.bp.blogspot.com/-zN4oF-Zf47w/WndOXYxdPTI/AAAAAAAAAYU/Ksp2-CMOsskC3T0qvRALDwazVdU4oQQsACLcBGAs/s1600/Pulp%2BAlley%2BTable%2BFeb%2B2nd%2B001.jpg)
(https://3.bp.blogspot.com/-oDl0nDFZ6fA/WndOZWHgNEI/AAAAAAAAAYc/CUDdgsZABlg5IgRN8axdsmgSopGRF9eyQCLcBGAs/s1600/Pulp%2BAlley%2BTable%2BFeb%2B2nd%2B004.jpg)
A few more pictures on my blog. (http://apulpalleyproject.blogspot.ca/2018/02/some-small-progress-over-last-week.html)
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: d phipps on February 04, 2018, 07:42:17 PM
Damn fine work!  :-*
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Codsticker on February 04, 2018, 11:12:57 PM
Thank you Mr. Phipps.*tips hat*
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: tin shed gamer on February 06, 2018, 08:41:19 PM
I had a damned good root around at York on Sunday. Unfortunately virtually all the mdf offerings were poor. Consisting of nothing but blank mdf silhouettes of girder frames.
In fact in the box girder bridge category Sarissa offered the most detailed frames. The only bridges that offered any real value,and scenario options were the Sarissa Canal bridges. Unfortunately I  couldn't find any dimensions on the website. As I got completely side-tracked with the gangs of Rome mdf.It slipped my mind to ask the actual dimensions for the span of these bridges.
In fact I came away with three sets,including the temple. Which is a very interesting piece of kit.It'll fit in with everything I do. It'll work as a civic building in a 20th century setting too,(law courts,city hall sort of thing.)

Right waffle over now I've seen what you've done with the canal I'd say save your money that bridge has done you proud.
I'd recommend you push the hedges back and have a towpath along the canal edge and a waist high brick wall behind the hedge on the town side(possibly not a continuous hedge row ,only even two three small shrub sized lengths.) then just one or two grass tufts the town side of the low wall,and the towpath side
As it'll give a more natural look and make the transition from one bank to the other, look less stark.
It's a trick I use on museum builds. It helps subtly draw your eye in the transition from rural to urban. Rather than green,green,green,wham town.

Mark.

Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Codsticker on February 07, 2018, 02:13:57 AM
I'd recommend you push the hedges back and have a towpath along the canal edge and a waist high brick wall behind the hedge on the town side(possibly not a continuous hedge row ,only even two three small shrub sized lengths.) then just one or two grass tufts the town side of the low wall,and the towpath side
As it'll give a more natural look and make the transition from one bank to the other, look less stark.
It's a trick I use on museum builds. It helps subtly draw your eye in the transition from rural to urban. Rather than green,green,green,wham town.

Mark.
That is a really good suggestion- I just don't know if I will have the time. What about a wooden fence? Not solid enough? Another thing is that this really started out as a North American town. The canals here don't have tow paths as most were initially built during the mid to late 19thC. Really, for a NA canal the width is quite compressed; the earlier ones were fairly narrow but the ones built last century are quite wide by comparison. For example, the modern (4th) Welland canal by the town of my birth, St. Catharines Ontario:
(https://i.ytimg.com/vi/VkpRvFCoecc/maxresdefault.jpg)
This is an example of one of the older locks of the second Welland canal, which is what I had in mind: I imagined this canal to be a retired older canal (hence the low foot bridge).
(http://hikingholidays.ca/wp-content/uploads/WellandCanal1.jpg)
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: tin shed gamer on February 07, 2018, 07:39:00 AM
Absolutely what ever you feel would work.I think a wooden fence would add another layer of colour and texture.
A towpath is just a way of softening the transition. If it doesn't translate to your neck of the woods, then it doesn't translate. No biggie 😊.

At the risk of going all Jeff Goldbloom.on you life finds a way . The larger the scale the less sterile the transition .a rule of thumb - the smaller the scale the sharper the corners.

Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Codsticker on February 11, 2018, 06:41:41 PM
Just a few pieces finished; I am now waiting for some more stuff to arrive.
(https://4.bp.blogspot.com/-4axYqzwpWqc/WoCIlz9nvLI/AAAAAAAAAZA/N7xQvvSJcBgyFSL7ycz3PMRym4NzbzEDQCLcBGAs/s1600/Pulp%2BAlley%2BTable%2BFeb%2B8th%2B001.jpg)
(https://2.bp.blogspot.com/-HU42dBYOiqg/WoCIotlLtXI/AAAAAAAAAZI/B4fH_B2Sskc_SIhU9Gi0dH4ydUjTfsUkQCEwYBhgL/s1600/Pulp%2BAlley%2BTable%2BFeb%2B8th%2B004.jpg)
As everything I have in my possession is table ready i thought I would lay it all out:
(https://4.bp.blogspot.com/-uBOOPruKLAg/WoCIpeW9exI/AAAAAAAAAZ8/22Khs7o-8cI-Wo8oZY1QirRJGgErSvb5gCEwYBhgL/s1600/Pulp%2BAlley%2BTable%2BFeb%2B8th%2B006.jpg)
(https://2.bp.blogspot.com/-c6vXj-S1HMw/WoCIsqUO7GI/AAAAAAAAAZw/T2VBY0ggKPUQEXD-6JuWS0dakDcG2EYAQCEwYBhgL/s1600/Pulp%2BAlley%2BTable%2BFeb%2B8th%2B008.jpg)
(https://3.bp.blogspot.com/-Bi4ZeFdQGC8/WoCIvaNCWmI/AAAAAAAAAZ8/kzwrU-KbPMoopMqSlFAol85qL-OsI4xjACEwYBhgL/s1600/Pulp%2BAlley%2BTable%2BFeb%2B8th%2B011.jpg)
As usual several more pictures on my blog. (https://apulpalleyproject.blogspot.ca/)
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: tin shed gamer on February 12, 2018, 12:35:05 PM
Very swish sir.
I do like the detritus on the street .
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: hubbabubba on February 12, 2018, 03:29:54 PM
That looks absolutly great. Well done that man.
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Codsticker on February 12, 2018, 04:25:47 PM
Thank you guys. :)

Now I am playing with water features on two different boards with mediocre results :?.
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Codsticker on February 19, 2018, 12:31:41 AM
Well... some success with water features :?.  My waterfall turned out fine:
(https://2.bp.blogspot.com/-oVspod58dYw/WooVZJ-E-_I/AAAAAAAAAbA/YudEErO0tigF9fYltFh3Jp1WP_YvVr20wCEwYBhgL/s1600/Pulp%2BAlley%2BTable%2BFeb%2B18th%2B004.jpg)
... and I am reasonably happy with the ocean:
(https://4.bp.blogspot.com/-0HI6BSVpO8Y/WooVU8QZFeI/AAAAAAAAAas/hrvtAR21d9wMnCxM_ODkYfAQdmMq6ym1wCLcBGAs/s1600/Pulp%2BAlley%2BTable%2BFeb%2B18th%2B001.jpg)

More pictures and commentary on my blog. (https://apulpalleyproject.blogspot.ca/)

We also got a pre-Trumpeter's Salute game in; a couple of Yellow Peril thugs try to catch The Cowboys unawares:
(https://2.bp.blogspot.com/-rvoUp3fx29I/WokKVjjbr6I/AAAAAAAAMzU/Fc7vXrxuwXEB2pmyNCqai0Auz_87m28twCLcBGAs/s1600/P1010005.JPG)
The Adventurers stake claim to the A&P Supermarket:
(https://3.bp.blogspot.com/-VYu2e3mTMKs/WokKnug787I/AAAAAAAAMz0/q5nptGZz3AQo2QSbWGfUh5HCz8vXEUQTgCLcBGAs/s1600/P1010012.JPG)

Murdock has a more pictures on his blog. (http://murdocksmarauders.blogspot.ca/2018/02/pulp-play-ready-for-salute-2018.html)
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Panama on February 20, 2018, 10:13:21 PM
An amazing bit of work Codsticker it a joy watching all your great work  :)
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Codsticker on February 22, 2018, 03:03:29 AM
Thank you Panama. Really, it's just about all done. Some street terrain still hasn't arrived yet from the UK; it may not be finished in time. A third table was planned but not only do we not have a time/table slot available for it at Trumpeter's I spent the better portion of the last two weekends on it, only to have it look like shit. :( >:( So... I will have another crack at as I have 3 more weeks to get it figured out.
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Elk101 on February 22, 2018, 06:38:43 AM
I may have missed this elsewhere but are your urban streetlamps railway modelling pieces?
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Codsticker on February 22, 2018, 04:17:32 PM
I may have missed this elsewhere but are your urban streetlamps railway modelling pieces?
I believe so; I bought them off ebay. They actually come wired.
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Chris Abbey on February 23, 2018, 11:02:18 AM
Fantastic terrain. Very impressed!

We have a new figure pack called 'Everything but the Goose', which includes a small statue of a Gold Monkey that would be a great plot point to have in the cave behind the waterfall on your first table!

(http://wargamesbuildings.co.uk/WebRoot/Namesco/Shops/950003459/5A85/A156/4DC8/02DC/0A0A/C0A8/190D/2552/Tales_of_Gold_Monkey_1_m.jpg)

http://wargamesbuildings.co.uk/epages/950003459.sf/en_GB/?ObjectPath=/Shops/950003459/Products/CMM05 (http://wargamesbuildings.co.uk/epages/950003459.sf/en_GB/?ObjectPath=/Shops/950003459/Products/CMM05)

Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: pistolpete on February 23, 2018, 04:52:31 PM
those crates look nice; great job on the waterfall too!
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Codsticker on February 24, 2018, 02:32:32 AM
Thank you both. :)
We have a new figure pack called 'Everything but the Goose', which includes a small statue of a Gold Monkey that would be a great plot point to have in the cave behind the waterfall on your first table!
That is excellent. The inspiration for the table came from the episode with the waterfall and the killer monkeys.
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Chris Abbey on February 24, 2018, 10:02:26 AM
I know, I recognized it from the first picture you'd posted with the raw carved blocks. Having made the miniatures for the series, I've become a big fan. I'm currently about a group of 10 of the Lucid Eye Simians to use as the killer monkeys in the same Pulp Alley game!
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Codsticker on February 24, 2018, 03:50:25 PM
I hadn't even heard of the series until David mentioned to me as a source of inspiration when we started discussing this project for Trumpeter's. I have only watched what I could find of that episode on YouTube.
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Chris Abbey on February 24, 2018, 10:02:23 PM
I had not heard of it until backers selected it to make a pack of figures from on our last kick starter.
I got the DVD box set from Amazon for not very much. It is very Pulpy!
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: d phipps on February 25, 2018, 08:32:42 PM
Amazing job on the waterfall!  :-*
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Codsticker on March 11, 2018, 11:52:37 PM
Thank you Mr.Phipps. :)

I have added some street scatter: some Fenris Games trash cans, pallets, man hole covers and fire hydrants:
(https://i.imgur.com/zbL06HA.jpg)
(https://i.imgur.com/i0XH0hO.jpg)

More detailed photos and such on my blog. (https://apulpalleyproject.blogspot.ca/)
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Elk101 on March 12, 2018, 06:40:43 AM
The scatter terrain is certainly worthwhile in terms of making the table set up 'pop'.
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Codsticker on March 16, 2018, 03:51:15 PM
The scatter terrain is certainly worthwhile in terms of making the table set up 'pop'.
Thank you Elk.  :)

Having scrapped my idea for a water table, I have flipped the plywood over so I can make a remote airstrip. Not too many features on this table; a Quonset hut to start with.
(https://1.bp.blogspot.com/-w0dje4MlmCI/WqvfBD3vpZI/AAAAAAAAAck/6R_LQFVmkfISZr6KQsmT_-3xE96Ns5hUQCLcBGAs/s1600/Pulp%2BAlley%2BTables%2BMar%2B15th%2B001.jpg)
(https://4.bp.blogspot.com/-hrebVOyUg-g/WqvfD0YY4NI/AAAAAAAAAco/NothEOatod89alYmsqioaYbpJTBy3qvrwCLcBGAs/s1600/Pulp%2BAlley%2BTables%2BMar%2B15th%2B004.jpg)
More Pictures on my blog. (http://apulpalleyproject.blogspot.ca/2018/03/since-water-table-is-giving-me-head.html)
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: tin shed gamer on March 22, 2018, 03:45:58 PM
Your moving on to a board that'll interest many Pulp heads.(myself included  :D) So I'd definitely recommend you give this board its own thread.
Because everyone wants to be able to throw a Pulp airfield together.otherwise its likely to be missed
Have you considered the Sarissa  German control tower as (for me) its got more of an art deco feel than the British version.

Mark.
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Elk101 on March 22, 2018, 04:48:18 PM
I think a Pulp airstrip thread would be a great idea. It does come up quite a bit so would likely attract a bit of interest.
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: d phipps on March 22, 2018, 07:22:12 PM
Inspiring work! Can't wait to see more.  :D
Title: Re: Codsticker's Pulp Alley thread (update Dec 18th)
Post by: Codsticker on March 23, 2018, 04:20:18 AM
Thanks guys. The inspiration for it came from a trip I took to the west coast of Vancouver Island with a friend who was getting hours in for his pilots license. We landed on a strip that had been built during WW2. It was nearly 30 years ago so my memory of it is foggy but there wasn't any buildings left, just a lot of cracked tarmac with grass growing up.

BTW, Pulp Alley was well represented at Trumpeter's Salute in Vancouver this past weekend. Wirelizard's game was very popular and our's was well attended. More on my blog (https://apulpalleyproject.blogspot.ca/).
Title: Re: Codsticker's Pulp Alley thread (update March 16th)
Post by: warrenpeace on March 26, 2018, 04:28:07 AM
And bring it to Enfilade, please!
Title: Re: Codsticker's Pulp Alley thread (update March 16th)
Post by: Codsticker on March 26, 2018, 06:54:44 AM
And bring it to Enfilade, please!
I would love to but Murdock can't make it and he is the one who runes the games. :(