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Miniatures Adventure => SuperHero Adventures => Topic started by: fergal on December 07, 2017, 11:31:51 PM

Title: Working on SMF 'online character creator' - feedback welcome
Post by: fergal on December 07, 2017, 11:31:51 PM
Beta test version now available

http://rgregory11.pythonanywhere.com/ (http://rgregory11.pythonanywhere.com/)

Hi Everyone,
I'm coming back from a burnout-break of not doing anything hobby related for about 8 months, that even included reading the boards here.  BUT while I was away, I've been learning Python and having a blast, so the first thing I thought I would do is start to create a character creator for the SMF. It's already easy to do, but with all of the intricacies I thought it would be a great way to put myself to the test.

I've only included about 4 archetypes, but if anyone wanted to try it out, please do.  The final output is a huge list of variables that will eventually be formatted nicely for copying and pasting into your favorite word processor or possible a PDF for download if I can manage it.  There is a long way to go as I am learning along the way.

Just hit the green play button on the right.

XXXX

Disclaimer:  If you are a code pro, no comments on the quality of the code please!  This is really about the product :)

DOUBLE DISCLAIMER - Just fixed it, please give it a whirl!  The final results will be a list of variables that I'll late format nicely.
Title: Re: Working on SMF 'online character creator'
Post by: fourcolorfigs on December 11, 2017, 11:38:39 PM
Great start, Fergal!
Title: Re: Working on SMF 'online character creator'
Post by: DS615 on December 19, 2017, 01:46:03 PM
That's really cool, I love this!
Thank you for sharing it!
Title: Re: Working on SMF 'online character creator'
Post by: fergal on January 16, 2018, 04:57:51 PM
Holy Cow, for some reason my notifications don't seem to be working any more. 

Thanks for the comment DS615, I'd basically stopped working on it due to lack of interest for the board (which is really the only outlet I have for the SMF community).  Didn't seem like anyone was interested.  It's an incredibly involved project for an emerging coder like myself, I'm pretty much using it to teach myself python but new ideas pop up all the time to do that with so I'd switched my efforts over to those.

There is the potential to have it produce a PNG file with the stats on it that looks very similar to some of the stat cards I've seen on this site.  Though I'd need some help debugging along the way.
Title: Re: Working on SMF 'online character creator'
Post by: fourcolorfigs on January 17, 2018, 01:20:31 AM
Holy Cow, for some reason my notifications don't seem to be working any more. 

Thanks for the comment DS615, I'd basically stopped working on it due to lack of interest for the board (which is really the only outlet I have for the SMF community).  Didn't seem like anyone was interested.  It's an incredibly involved project for an emerging coder like myself, I'm pretty much using it to teach myself python but new ideas pop up all the time to do that with so I'd switched my efforts over to those.

There is the potential to have it produce a PNG file with the stats on it that looks very similar to some of the stat cards I've seen on this site.  Though I'd need some help debugging along the way.

I love the idea of an ultimate output to a slick looking template, but no rush.

Focus on getting the nuts and bolts and worry about the garnish later, I guess.

I am keenly interested in this project, so thanks!
Title: Re: Working on SMF 'online character creator'
Post by: rollntider on January 17, 2018, 02:15:44 AM
Nice work, looks really good, a little tip put some exceptions in case someone enters a wrong number so it can re ask the question, give them an option to quit or exit gracefully.

Nice work though.
Title: Re: Working on SMF 'online character creator'
Post by: Basement Dweller on January 17, 2018, 04:32:05 AM
We will use it! We are building some forces to finally play SMF and if you build it, we will come!
Title: Re: Working on SMF 'online character creator'
Post by: fergal on January 18, 2018, 02:55:58 AM
I had a bit of a go at it again tonight.

https://repl.it/@RussellGregory/SMF-Character-Creator (https://repl.it/@RussellGregory/SMF-Character-Creator)

Give it a try.  I added the following things:

There is still a long way to go.  I'm a very experience web designer but before I start to make a slick interface, the code below that needs to be solid.  Rollntider, that's why I'm not putting to much effort into making this one fool proof.  In the final version you will check boxes to select things rather than enter numbers.

Entering the minor powers is TEDIOUS work and takes a long time to make sure things turn out correctly.  I'm always open to suggestions for improvements (in text and such) not so much as far as features as I'm just a beginner so just making things work is enough of a challenge.

I didn't collect the the minor powers in the hero code before so they don't 'print out' nicely at the end, I'll work on that in a morning rather than 11pm after a full day.  For now you can see them all in the notes.

There is also no accommodation for Super, Street Level, or Power House characters.

I also need to factor in Boosts and Archetype moves in the final product.

Feedback is welcome!  Also kinda necessary to get me to work on it :)
Title: Re: Working on SMF 'online character creator' - HUGE new leaps taken 1-17-18
Post by: chrach7 on January 21, 2018, 02:46:00 AM
That is awesome.
Title: Re: Working on SMF 'online character creator' - HUGE new leaps taken 1-17-18
Post by: Munindk on January 22, 2018, 08:17:28 AM
The output is a lot more readable now, its really starting to come together :)
Title: Re: Working on SMF 'online character creator' - HUGE new leaps taken 1-17-18
Post by: fergal on February 04, 2018, 04:29:33 PM
OK, this bad boy is ready for some serious testing.  I've added ALL the archetypes and ALL of the powers to the data now.

New site below
https://repl.it/@RussellGregory/SMFCharacterCreatorv2 (https://repl.it/@RussellGregory/SMFCharacterCreatorv2)

Since posting the last time, I rewrote the program from the ground up to take into account Super, Powerhouse, Street Level, and Henchmen Groups.  It also is smart enough to only allow one boost (unless you are a Super, then two), allow for the optional 2 for any 1 trade for supers and such.  Immortal is only allowed for Wildcards, unless you are a super or powerhouse, then it isn't.  Archery and Sorcery have lots of unique options as well. Lots and lots of logic in this to figure out.

The only thing I haven't added is the Street Level Henchman group because I was just tired of adding data and logic for exceptions at the time, for completeness's sake, I'll likely add it in eventually.

I'd love some folks to put it through the paces, try and make some characters and see how it works for you.  The only thing that needs some polish now are the descriptions as I wrote them at different points and put varying levels of details in them, so they are inconsistent.

When it prints out, if you don't need to the notes, just leave them off and you are good to go.  I wrote the notes in a fashion to allow for you to make the characters for people that are playing for the first time, such as friends you are trying to interest or convention games.

Looks like I forgot to print out the backgrounds, I'll just go and do that so you should see them when you finish the program.

Here is a Henchmen group I created with the generator.


Name:  Hydra Henchmen (Henchmen)

Archetype: Henchmen
Move:      6

Numbers:  15

Melee Att:  2     Melee Def:  2
Ranged Att: 3[1]     Ranged Def: 2[0]
Psyche Att: 0     Psyche Def: 2

Minor Power:
         Power Blasts (Minor)
         Legion

Notes:

Legion - This henchmen group starts with 15 members.
Power Blasts (Minor) - You can make 15in ranged attacks that inflict Body Damage



Here is a Standard Hero


Name:  Night Owl

Archetype: Brawler
Move:      9

Body Points:  [ ] [ ] [ ] [ ] [ ] [ ] [ ] [KO]
Psyche Points:  [ ] [ ] [ ] [ ] [ ] [ ] [KO]

Melee Att:  6     Melee Def:  6[1]
Ranged Att: 0     Ranged Def: 4[1]
Psyche Att: 0     Psyche Def: 4

Major Power:
         Scrapper

Minor Power:
         Super-Agility
         Melee Specialist

Notes:

Scrapper - reduce melee gang-up by -1D, and reflection minor power
Anytime you successfully defend against a Body-damaging attack you can choose to make a Chance roll. On a 2+, your attack- er suffers 2 Body damage.
Melee Specialist - +2D on any checks to break objects or escape entangles.
Super-Agility - +1D on Knock down checks, move along vertacle surfaces, and spend a Move action to move 15in

and a Powerhouse


Name:  Superdude (Powerhouse)

Archetype: Blaster
           Brick
Move:      6

Body Points:  [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [KO]
Psyche Points:  [ ] [ ] [ ] [ ] [ ] [ ] [KO]

Melee Att:  6     Melee Def:  5[1]
Ranged Att: 6[1]     Ranged Def: 5[0]
Psyche Att: 0     Psyche Def: 4


Major Power:
         Power Blasts
         Super-Strength

Minor Power:
         Tough
         Armor
         Resistance
         Flight

Notes:

Power Blasts (Major)- 30in range, body damage
Flight - 20in per turn, ignoring any grounded models or obstacles. May choose to land on an object or piece of terrain, or hover in place. When you do hover you float 15in above the tabletop.
Resistance - +1D on KO checks
Super-Strength (Major) - Hurling - 10in range, body damage, +2D entangle escapes, grappling checks and breaking objects, 4in knockback, +2D on jumping and leaping.
Armor - Ignore the first lost Body damage from each attack. No knockback unless foe possess Super-Strength.
Tough(Boost)
Title: Re: Working on SMF 'online character creator' - MASSIVE UPDATE 2-4-18
Post by: fergal on February 04, 2018, 04:40:10 PM
This is what an Archer looks like

Name:  Hawkeye

Archetype: Blaster
Move:      6

Body Points:     [ ] [ ] [ ] [ ] [ ] [ ] [KO]
Psyche Points:  [ ] [ ] [ ] [ ] [ ] [ ] [KO]

Melee Att:  5     Melee Def:  4
Ranged Att: 5[1]     Ranged Def: 4[0]
Psyche Att: 0     Psyche Def: 4


Major Power:
         Archery

Minor Power:
         Super-Strength (Minor)
         Force-Field
         Trick Arrow - Leaping
         Trick Arrow - Sonic Blasts
         Trick Arrow - Super-Agility
         Trick Arrow - Obscurement

Notes:

Archery (Major)- 15in range, body damage
Trick Arrow - Leaping - 4D action check. Declare where you want to land. You can leap up to 10in + goals scored high and 20in + goals scored long.
Trick Arrow - Sonic Blasts - 15in Psyche-Damage ranged attack
Trick Arrow - Super-Agility - +1D on Knock down checks, move along verticle surfaces, and spend a Move action to move 15in
Trick Arrow - Obscurement - (Recharge 1+) Anytime a foe tries to detect you, he must make a TN3 perception check. If failed you get +1 re-roll to Body Damage attacks, +1 re-roll to Body Damage defence, +1 to hide checks.
Trick Arrow - Obscurement - You can also use a special action and extend your power to another character within 10in. So long as this character remains within 10in of you, he enjoys the benefits of your power. This lasts until the beginning of your next turn and adds +1 difficulty to your Recharge checks.
Force-Field - (Recharge 2+) Decide when you acquire this power whether it shields against Body or Psyche damage. Your Force-Field grants you a separate 4D defense goal roll against incoming attacks. If an attack gets through, you must make a second defense goal roll against the full incoming attack.
Force-Field - You may also protect additional characters within 10in of you. Use a special action and make a 4D check and note your goals - 2 goals = 1 character 3 goals = 2 characters 4 goals = 3 characters. Decide which characters to protect before making your check. Protected characters must remain within 10in of you to enjoy your Force-Fields benefits.
Force-Field - Maximum Protection - You can push your Force-Field to its limits, rolling 6D instead of 4D for its protection, but succeed or fail, the power shuts down after this one enhanced use. You must decide to push your field prior to your foes attack goal roll.
Super-Strength - +1D to entangle escapes, grappling checks, and on breaking objects, +1D on Jumping and Leaping checks, inflict knockback at 2in per body damage
Title: Re: Working on SMF 'online character creator' - MASSIVE UPDATE 2-4-18
Post by: Basement Dweller on February 05, 2018, 01:13:59 AM
Ill try it out this week.  I have never used the interface before and its not great on my tablet but have figured out whats going on.  Looks good so far sir...
Title: Re: Working on SMF 'online character creator' - MASSIVE UPDATE 2-4-18
Post by: fergal on February 05, 2018, 02:52:21 AM
Ill try it out this week.  I have never used the interface before and its not great on my tablet but have figured out whats going on.  Looks good so far sir...

Yeah, it will get better but this is the easiest way for me to get it in peoples hands for testing.  A few pointers for using it, move the 'center bar' to the left giving yourself more room on the right for reading the printed out material.  Other than that, just hit the play button on the left and away you go.

Once I get enough feedback I'll start work on a web interface, but it's $60 a year in hosting and $15 a year for a domain name so I want to make sure people are interested first.
Title: Re: Working on SMF 'online character creator' - MASSIVE UPDATE 2-4-18
Post by: fourcolorfigs on February 05, 2018, 03:34:15 PM
I am in and I would contribute to any costs.  :)
Title: Re: Working on SMF 'online character creator' - MASSIVE UPDATE 2-4-18
Post by: DS615 on February 06, 2018, 05:24:31 PM
That's amazing!
I'm so impressed I can't even express it! Well done!
Title: Re: Working on SMF 'online character creator' - MASSIVE UPDATE 2-4-18
Post by: Elk101 on February 06, 2018, 05:28:59 PM
This looks very useful.
Title: Re: Working on SMF 'online character creator' - MASSIVE UPDATE 2-4-18
Post by: Basement Dweller on February 07, 2018, 09:08:40 PM
Just worked through a couple of models.  Looks great so far.

No wild card or street level characters yet?  Just confirming I am not missing them.

When making a blaster (archery) I couldn't find fortune nor super agility as minor powers in the menu.  I was trying to duplicate one I built in excel and couldn't select the same minor powers I had the first time...the error could be on my end however...
Title: Re: Working on SMF 'online character creator' - MASSIVE UPDATE 2-4-18
Post by: fergal on February 08, 2018, 04:16:44 PM

Just worked through a couple of models.  Looks great so far.



Thank you for starting to put it through the paces Basement Dweller!


No wild card or street level characters yet?  Just confirming I am not missing them.



Can you confirm you are using the newest version?  

https://repl.it/@RussellGregory/SMFCharacterCreatorv2 (https://repl.it/@RussellGregory/SMFCharacterCreatorv2)


Wildcard AND street level should be there. The basic archetypes are in alphabetical order with the alternate power levels at the bottom and henchmen in last position.


When making a blaster (archery) I couldn't find fortune nor super agility as minor powers in the menu.  I was trying to duplicate one I built in excel and couldn't select the same minor powers I had the first time...the error could be on my end however...



I see super-agility (and it's available when I choose Archery as my Major Power) but I don't see fortune as an option in the rule-book?

This is what comes from the Blaster Archetype:
Minor Powers (choose two)
Damage Field, Explosion, Flight, Force-Field, Iron Will, Resistance, Reflection, Super-Strength

I've got this from Archery:
You get unlimited use of the Power Blast (minor) power, and then a selection of three other minor powers from the following list: Entangle, Leaping, Melee Specialist, Obscurement, Sonic Blast, Stun, Super-Agility.

Can you show me where you see it as an option?
Title: Re: Working on SMF 'online character creator' - MASSIVE UPDATE 2-4-18
Post by: Basement Dweller on February 08, 2018, 05:00:25 PM
I was on the wrong version...sorry...will try again on this one.

When I find my rulebook (may have to download again) I will confirm if you can get Fortune and if so, how...
Title: Re: Working on SMF 'online character creator' - MASSIVE UPDATE 2-4-18
Post by: Basement Dweller on February 08, 2018, 05:11:16 PM
So on Page 14, in the italicized text at the bottom, it says if you choose archery as you major you pick from an abbreviated minor power list:

Enhance, Fortune, Iron will, Savant, Super-Strength, or any of the three boosts (see page 97).

Title: Re: Working on SMF 'online character creator' - MASSIVE UPDATE 2-4-18
Post by: fergal on February 08, 2018, 07:04:56 PM
So on Page 14, in the italicized text at the bottom, it says if you choose archery as you major you pick from an abbreviated minor power list:

Enhance, Fortune, Iron will, Savant, Super-Strength, or any of the three boosts (see page 97).



Thank you, I hadn’t noticed that. I’ll make the changes in a few hours.

Try a few more while you wait!!
Title: Re: Working on SMF 'online character creator' - MASSIVE UPDATE 2-4-18
Post by: fergal on February 08, 2018, 07:54:04 PM
OK, so this poses an interesting question...Should I remain true to the rulebook and add a bunch of extra logic to the process to make it possible to get these separate versions of blaster OR do I just have a Blaster Archetype and an Archer Archetype, because that's what these functionally are?

Archetypes determine Major and minor powers.  So the Blaster archetype has you choose between two major powers, and then your minor power choices are decided by your Major Power choices. So in effect, two different Archetypes stuck in one.
Title: Re: Working on SMF 'online character creator' - MASSIVE UPDATE 2-4-18
Post by: fergal on February 08, 2018, 08:11:08 PM
OK, so I made this happen last night.  While the image below doesn't look very impressive (at all my wife tells me) it showed me that I can take the Character you create in my program and 'print' it out in a usable character sheet.  A few more hours of formatting practice before I am finished and it should be good to go.  I'm going to have to recreate the sheet without lines on it (to give it more flexibility) and smoosh everything up a bit so there is more room for notes, but I got pretty excited.

I only printed out the name, archetype and the first note to see if it worked.  It did!  The process of placing everything takes a bit of thought and trial and error to get it to look like it should, but it's very encouraging.

(http://crossoverminiatures.com/figures/wp-content/uploads/2018/02/text.png)
Title: Re: Working on SMF 'online character creator' - MASSIVE UPDATE 2-4-18
Post by: Basement Dweller on February 08, 2018, 08:56:22 PM
So I think you go with 2 different Archetypes:

Blaster (Power Blasts)
Blaster (Archery)

This way it clearly aligns with the rulebook (via the names) but also doesn't make you create a bunch of extra logic.


OK, so this poses an interesting question...Should I remain true to the rulebook and add a bunch of extra logic to the process to make it possible to get these separate versions of blaster OR do I just have a Blaster Archetype and an Archer Archetype, because that's what these functionally are?

Archetypes determine Major and minor powers.  So the Blaster archetype has you choose between two major powers, and then your minor power choices are decided by your Major Power choices. So in effect, two different Archetypes stuck in one.
Title: Re: Working on SMF 'online character creator' - MASSIVE UPDATE 2-4-18
Post by: fergal on February 08, 2018, 09:58:17 PM
Arghh, while thinking this through it would allow a Super Archetype to choose two blaster archetypes, unlikely to happen, but that type of stuff makes the program much less bulletproof. 

Looks like I'll have to figure out a way to pop the exception in there after you choose blaster...
Title: Re: Working on SMF 'online character creator' - MASSIVE UPDATE 2-4-18
Post by: DS615 on February 09, 2018, 04:01:11 AM
Arghh, while thinking this through it would allow a Super Archetype to choose two blaster archetypes, unlikely to happen, but that type of stuff makes the program much less bulletproof. 

Looks like I'll have to figure out a way to pop the exception in there after you choose blaster...
While you certainly could do that, chose Blaster and Archer...I don't see any reason to actually do it.

You may want to build something in for it, but I think you could leave it for a while. just note it, and circle back to it.
Title: Re: Working on SMF 'online character creator' - MASSIVE UPDATE 2-4-18
Post by: fergal on February 09, 2018, 01:25:55 PM

You may want to build something in for it, but I think you could leave it for a while. just note it, and circle back to it.


Thanks for the suggestion, but besides trying to make a cool tool for us to use, I'm also trying to learn programming skills.  So the goal is to make a program that has EVERYTHING we need in it.  I'll get to it this weekend.  :)
Title: Re: Working on SMF 'online character creator' - MASSIVE UPDATE 2-4-18
Post by: fergal on February 09, 2018, 07:04:55 PM
Just squashed the first bug!  Let's get some feedback going folks and find some more. 

While adding the logic to accommodate a rules switcheroo that I didn't know about, I found a spelling mistake in a power name that resulted in it being left out the list of choices.  Post a few characters that you created in this thread, let's have a look!
Title: Re: Working on SMF 'online character creator' - MASSIVE UPDATE 2-4-18
Post by: Basement Dweller on February 10, 2018, 05:08:39 AM
Just built a Batwoman wildcard and didn't find any issues...nicely done...
Title: Re: Working on SMF 'online character creator' - MASSIVE UPDATE 2-4-18
Post by: fergal on February 10, 2018, 02:14:37 PM

Just built a Batwoman wildcard and didn't find any issues...nicely done...


Post it up man!
Title: Re: Working on SMF 'online character creator' - MASSIVE UPDATE 2-4-18
Post by: fergal on February 17, 2018, 02:35:38 PM
OK guys.  I've started to port the command line program to the web. 

(http://crossoverminiatures.com/figures/wp-content/uploads/2018/02/Screen-Shot-2018-02-16-at-11.23.07-AM.png)

Problem is I have had little to no feedback, so if I build the same thing on the web, I will end up building in the flaws.  Which means more work form me later on.

Right now I have a working model that keeps my daughter and myself happy, I'm going to put my efforts into making the print out sheet work for us so we can use it to print out a character sheet after we've used the program.

If I get 15 people on the forum to test it out and give me some sort of feedback, I'll finish up the SMF creator web site.

Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: Elk101 on February 19, 2018, 07:27:48 PM
I've had a look on an android device and it seemed OK, though I'm no expert.
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: fergal on February 19, 2018, 07:42:27 PM
I've had a look on an android device and it seemed OK, though I'm no expert.

Thanks Elk101, I'm looking for character creation errors, not coding/formatting errors. 

Does you get the right move rate if you take a brawler with super-agility?

Can you make a Super-Metamorph-Brawler?

If I choose a speedster, Super-strength shows up but it's not supposed to.


 That type of thing. 
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: DS615 on February 19, 2018, 07:50:58 PM
Gadgets doesn't add the 3D - 10" attack to the stat line, it still shows as Range Attack: 0.

Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: fergal on February 19, 2018, 08:06:31 PM
Gadgets doesn't add the 3D - 10" attack to the stat line, it still shows as Range Attack: 0.

Perfect :) This is the type of stuff that I need to know/discuss.  That was actually intentional, it is in the Notes though.  I didn't add it as i didn't want to give someone a 3D in the ranged attack if they had a 4D already for some other power?  Does that make sense?  I can easily add it in if we think it needs to be, ie there isn't a possible combination that leads to a conflict?

Thanks for taking a look.
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: Zeebeest on February 20, 2018, 07:26:51 AM
Hi,

Just did a quick test of the program, impressive if I may say so.

Found this though:

Melee specialist adds +1D to melee attack an melee defense instead of a +1 re-roll and 'specialist' is spelled wrong in the final notes.

I'll try to make a few more characters through the program once my flu has passed.

Greetings,

Zeebeest.

Ps: how can I print these? It's easier to spot mistakes on paper than on a screen.
And can you add the 'trade off' rule as on page 98 of the SMF rulebook. An the Gadgeteer archetype perhaps from goalsystem 'zine #3.
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: fergal on February 20, 2018, 12:48:05 PM

Hi,

Just did a quick test of the program, impressive if I may say so.

Found this though:

Melee specialist adds +1D to melee attack an melee defense instead of a +1 re-roll and 'specialist' is spelled wrong in the final notes.


Great catch, just changed it.  Thank you.


Ps: how can I print these? It's easier to spot mistakes on paper than on a screen.


Here is a quick video that shows how to print the characters, it's a quick copy and paste. 

https://youtu.be/7JmLWzDkZ1c (https://youtu.be/7JmLWzDkZ1c)

The final version will open up a new tab in your browser with a printable PNG with all your stats on it.



And can you add the 'trade off' rule as on page 98 of the SMF rulebook. An the Gadgeteer archetype perhaps from goalsystem 'zine #3.


I'll look into the Trade Off option again.  It's the only thing that I willingly ignored from the rules.  Just seems very complicated to implement for the amount of times it might be chosen.

Where can I get my hands on the 'zines? I've tried wargamesdownloads and I'm still waiting for my link, if anyone has them (1-3) shoot me an email so I can take a look.
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: Zeebeest on February 20, 2018, 02:25:41 PM
I have them on hand. As well as the errata, which changes a few things like Vampire and new additions to Power Blasts.

Let me know where to send them.

Greetings,

Zeebeest.
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: fergal on February 20, 2018, 02:33:50 PM
pm sent  8)
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: Zeebeest on February 20, 2018, 03:09:05 PM
One thing I spotted too is the description of X-Factor is the same as Vampire.

I'll try to do some more digging and bundle the things I spot next time.

Greetings,

Zeebeest.
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: fergal on March 06, 2018, 04:31:36 AM
Finished my online character creator, right now it just works on my computer on a local web server.  My daughter and I are enjoying it and looking forward to a scrap this weekend.  It literally takes about 45 seconds to have complete sheet ready to print.

Here's a Beast Boy

(http://crossoverminiatures.com/figures/wp-content/uploads/2018/03/Beast-Boy.png)

A Thor Variant

(http://crossoverminiatures.com/figures/wp-content/uploads/2018/03/Thor.png)

and a Hydra Thug group

(http://crossoverminiatures.com/figures/wp-content/uploads/2018/03/Hydra-Troopers.png)
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: Elk101 on March 06, 2018, 11:22:22 AM
Brilliant, I'll be trying that out later.
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: fergal on March 09, 2018, 04:37:15 PM
OK, beta testers needed.  The beta version is ready at the link below

http://rgregory11.pythonanywhere.com/ (http://rgregory11.pythonanywhere.com/)

The descriptions are supposed to be short, this is supposed to be a companion to the Rule Book, ie you are supposed to have the rulebook to know everything.  BUT I wanted to be able to print something that has enough notes on it so a convention attendee or your buddy who has never played before can use the sheet and enjoy the game.

If you enjoy it and want to see it continue, please give me some feedback.  It's hosted in a free place now and while it's up I can't host other things I'm working on.  So it'll be here for a month and I'll be making constant changes to it.  After then, if it's got enough interest, I'll see about hosting it somewhere, otherwise it'll just have been a great learning experience for me.

It's got soooo many possibilities.  All of the completed heroes go into a folder, so that folder could be searchable?  Looking for a Batman build, type in batman and see what everyone else has created?  I've put a bit of polish on the main bits, but I haven't worried a bunch about the UX yet.

Be warned, if you create a Powerhouse-Archer-Sorcerer, the notes might not fit...
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: Elk101 on March 09, 2018, 06:26:04 PM
It worked really well for a Wildcard super I tried.
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: fourcolorfigs on March 11, 2018, 12:51:46 PM
Fergal, brilliant work! Wow!
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: Bob Hume on March 11, 2018, 01:37:17 PM
Excellent work. Really liked it. Suggestion - all of the filled in writing is in a faded grey color. I would prefer if it was as dark as the rest. Easier to read that way. Maybe a different font than the rest. Still fantastic job....
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: wellender on March 12, 2018, 08:27:39 PM
That works really well.  I haven't had a chance to dive into the rules yet but this certainly seems to make character creation a snap.
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: DS615 on March 31, 2018, 04:54:30 AM
Street Level doesn’t "print", it comes up with a server error.

So far, everything else is looking good! I am impressed!
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: fergal on April 01, 2018, 04:10:36 PM
Street Level doesn’t "print", it comes up with a server error.

I think I know what that is, I'll try and fix it tonight.

Thanks for the feedback!

So far, everything else is looking good! I am impressed!

Thanks :)
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: fergal on April 02, 2018, 03:07:40 PM
Good catch @DS615, I fixed it if you want to try your street level guy again. Thanks for letting me know.
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: DS615 on April 03, 2018, 02:37:09 PM
Good catch @DS615, I fixed it if you want to try your street level guy again. Thanks for letting me know.
Yup, works great now!

I notice the Sonic power doesn't add any Psych or Ranged Attack to the sheet.  Was this deliberate?

Again, the tool is awesome! I'm just reporting on odd things I find as requested, not criticizing it at all.
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: fergal on April 03, 2018, 03:13:46 PM
Yup, works great now!

I notice the Sonic power doesn't add any Psych or Ranged Attack to the sheet.  Was this deliberate?

Again, the tool is awesome! I'm just reporting on odd things I find as requested, not criticizing it at all.

Dude, this is EXACTLY the type of feedback that I have been wanting, keep it coming.

I misspelled psyche in the data, so it didn't find a match in the base dictionary to change.  Though it's fixed now, so give it a try!

I also noticed that I need to check out 'shrinking' above it, so I'll give that a look during my lunch.

EDIT: Fixed shrinking as well.
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: grendal on April 12, 2018, 01:16:47 AM
I am having some minor issues with the "Cache"...if I "start over" it will have the old stuff still on the character sheet. I also got "stuck" making a sorcerer...it kept wanting me to choose a second Archetype.

Aside from that I am really enjoying this.
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: fergal on April 12, 2018, 01:23:54 AM
I am having some minor issues with the "Cache"...if I "start over" it will have the old stuff still on the character sheet. I also got "stuck" making a sorcerer...it kept wanting me to choose a second Archetype.

Aside from that I am really enjoying this.

Hey Grendal, you HAVE to use the 'home' button at the bottom to start over.  If you do, then the old character will be nuked and you will start over completely.  Hitting that home page where you choose a name is the only way to start the character over, otherwise you will confuse the program.

Let me know if this works for you! 
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: kimryoung on April 13, 2018, 07:04:17 PM
Fergal,

Don't forget to include Amphibious and Construct in ALL Archetypes since you can swap them out for any of your minor powers.

Also, I agree with previous post to do away with the "gray" font color. Very difficult to read.

Finally, have you considered a bypass for those of us that want to create characters outside the boundaries of the printed rules? Specifically the limits on available number of minor powers?

Have you considered your print out size for index card's?

Thanks for your great work!

Kim
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: Bob Hume on April 15, 2018, 10:17:34 PM
Oh yeah, index cards. That's what I use now. If this printed to fit a 4 x 6 index card, that would be so great.
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: fergal on April 16, 2018, 07:01:09 PM
Fergal,

Don't forget to include Amphibious and Construct in ALL Archetypes since you can swap them out for any of your minor powers.


Good catch, I'll add them in this week.  Construct is going to be a pain in the ass as it has two options in it and that will require a bunch of work to make it happen :(

Quote

Also, I agree with previous post to do away with the "gray" font color. Very difficult to read.


Unfortunately the gray color will stay as I really, really prefer it to tell what is data and what are categories.  I might darken it up a bit though?

Quote

Finally, have you considered a bypass for those of us that want to create characters outside the boundaries of the printed rules? Specifically the limits on available number of minor powers?


I haven't really considered this at all to be honest.   The creator is really a test to see how well I can create something programmatically that has certain constraints and requirements and produce a useful product at the end.  Something like you suggest would mean a separate site with different parameters, so a whole other site really.

Quote

Have you considered your print out size for index card's?


Again, this isn't something I have considered as I wanted all of the notes and info available in one place.  Though this would be relatively easy to implement, everything would be the same until the end, then it's "Do you want a full printout or a 3x5 printout?"

Give different results based on the response.  If it didn't take too much fiddling with the image settings, I could be convinced.  How about if 10 people ask for it?

Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: fred on April 16, 2018, 07:08:58 PM

I haven't really considered this at all to be honest.   The creator is really a test to see how well I can create something programmatically that has certain constraints and requirements and produce a useful product at the end.  Something like you suggest would mean a separate site with different parameters, so a whole other site really.


It really shouldn't need to be another site.

Think about where your constraints currently are, then abstract this out, and allow it to be set by an input or configuration variable.
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: fergal on April 16, 2018, 07:40:24 PM
It really shouldn't need to be another site.

Think about where your constraints currently are, then abstract this out, and allow it to be set by an input or configuration variable.

For someone of higher skills, you are likely correct.  For my meager abilities, it's not a feature that would work on a reward:effort comparison.
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: kimryoung on April 16, 2018, 08:06:57 PM
Making the gray darker would be good. Have you considered doing a different font? Italics?

I'm in on index card size! 4 X 6 would be optimal (3 X 5 is to small) I have seen Bob Hume's 4 x 6 cards and they are great! He even left room for attaching photos of the characters on the cards which is awesome! His cards are done in landscape (6 X 4).

Thanks!

Kim
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: fred on April 16, 2018, 08:55:04 PM
For someone of higher skills, you are likely correct.  For my meager abilities, it's not a feature that would work on a reward:effort comparison.

Fair enough. Its good to understand where to draw a line with adding features. But if you are using this as a learning tool, then it might be worth considering as a future option.
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: DS615 on April 16, 2018, 09:26:02 PM
Making the gray darker would be good. Have you considered doing a different font? Italics?

I'm in on index card size! 4 X 6 would be optimal (3 X 5 is to small) I have seen Bob Hume's 4 x 6 cards and they are great! He even left room for attaching photos of the characters on the cards which is awesome! His cards are done in landscape (6 X 4).

Thanks!

Kim

I like the grey color. I don't find it difficult to read at all.

Go to the "Print" screen at the end.
Right click.  Copy.
Paste into Paint (photoshop, paintshop, whatever-shop, etc.)
Make it any size or color you want it to be, then print it out from there.

It's a tool.  It does exactly what it's designed to do, and it does it exceptionally well.
I'm having tons of fun with it, and I really appreciate it being there!

Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: grendal on April 17, 2018, 12:17:43 AM
I love this thing...I just made the DC trinity in less than 3 minutes.
(batman-Mastermind, WW-Brick, Superman-Powerhouse)

but the grey text is a little light at least in the images...it may print out more visible.
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: Bob Hume on April 17, 2018, 04:52:31 PM
OK, I tried copying it and putting it in paint. It can easily be printed into a 4x6 format. However the light grey print makes it too hard to read at that size and I can't figure out how to change that.

I'm not complaining. This is an excellent item and I appreciate your work.

The only thing I don't care for is the light grey print. It works fine at full size, but I have a lot of characters and I keep them on 6 x 4 cards in a nice card box. I want to use this item that you have created. Please consider another color or font.
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: fergal on April 19, 2018, 01:05:34 PM
Aarrgh, my notification for posts seem spotty these days. Sorry I missed the discussion guys.

I've been working on adding Amphibious and Construct to everything. I'll see about darkening up the text when I update that.

I think you could get it to a smaller size without photo editing. I print them two to a page using the printer dialog options on my printer.  I'd paste the image onto a google/word document and then resize it there, much easier.  I originally wanted to have them come out as PDF's but I couldn't find a way to do it in Python, but I had experience creating images and drawing text on it.  I think the PNG created is a bit more versatile for printing but unfortunately not editable.  Thankfully, character creation is very quick so if you want to edit something, you can just create a new one in about 45 seconds.
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: fergal on April 19, 2018, 07:31:27 PM
I made the changes we talked about.

I added Amphibious and Construct, and changed the 'grey' color to a darker grey.  I don't like the look of it but I'll let it ride for a bit and see if it grows on me.

I had to split construct into two different minor powers, I'm not completely happy with the solution but I can't really figure out how to do it otherwise.

Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: kimryoung on April 20, 2018, 04:14:14 AM
Fergal,

Don't forget that is you take Growth you have the option of being a Giant (permanently giant-size) that adds 1 body and -1 psyche, so this like Construct is different.

Also, is it possible to make the body/damage slots show how much damage you can take based on the Archetype, with modifiers?

Thanks

Kim

Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: Bob Hume on April 20, 2018, 10:57:37 AM
Tried it, shrunk it to the size I wanted. Works perfectly for me now. Much more readable. Thank you very much for the changes. I'll be spending several days redoing all my characters now.
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: Bob Hume on April 22, 2018, 08:57:12 PM
You don't have Density Decrease in there.
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: fergal on April 23, 2018, 03:47:39 PM
You don't have Density Decrease in there.

Working on this, should have it updated by the end of the day, thanks for pointing it out.
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: fergal on April 23, 2018, 03:57:00 PM
Fergal,

Don't forget that is you take Growth you have the option of being a Giant (permanently giant-size) that adds 1 body and -1 psyche, so this like Construct is different.


I'm working on this at the moment.  I knew about it in the beginning, but didn't have a way to work with it.  I'm going to split Growth into two powers and get that worked out now.

Quote

Also, is it possible to make the body/damage slots show how much damage you can take based on the Archetype, with modifiers?

Thanks

Kim

I could do this, but I feel it's easy enough to just scratch out the unneeded ones. 
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: kimryoung on April 23, 2018, 07:55:42 PM
Looks like its not showing the re-rolls for Super Agility against body based attacks either

Kim
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: fergal on April 23, 2018, 08:27:26 PM
Looks like its not showing the re-rolls for Super Agility against body based attacks either

Kim

 It should be. Do you have a character where it didn’t add up correctly that you could show me? That’ll help me problem solve it
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: kimryoung on April 24, 2018, 02:03:08 AM
If I build a character with another power that provides a re-roll, it will ad to it. If it is the only power providing a re-roll it comes up blank. I tried a street level with super agility and power blast and got no re-roll for melee defense or ranged defense.

Tried another street level with super agility and melee specialist and got 2 re-rolls in melee defense, but none in ranged defense!

Very strange

Kim
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: fergal on April 24, 2018, 02:17:14 AM
If I build a character with another power that provides a re-roll, it will ad to it. If it is the only power providing a re-roll it comes up blank. I tried a street level with super agility and power blast and got no re-roll for melee defense or ranged defense.

Tried another street level with super agility and melee specialist and got 2 re-rolls in melee defense, but none in ranged defense!

Very strange

Kim

Aha, this makes me think I’ve got a spelling mistake in street level or super-agility.  Thanks, I’ll check it out tomorrow.
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: fergal on April 24, 2018, 08:29:15 PM
If I build a character with another power that provides a re-roll, it will ad to it. If it is the only power providing a re-roll it comes up blank. I tried a street level with super agility and power blast and got no re-roll for melee defense or ranged defense.

Tried another street level with super agility and melee specialist and got 2 re-rolls in melee defense, but none in ranged defense!


VERY WELL spotted!  The program is supposed to make sure that the re-roll stat is greater than zero, if it is then it prints it.  The program was checking the attack re-rolls correctly, but for the defense ones, it was checking to see if the attack re-roll was greater than 0, if it was then it was printing the defense re-roll stats.

It's all fixed now.  BUT if any characters were created up till now, you may be missing out on defense re-rolls!!!!

Might be good to test this out folks?
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: kimryoung on April 25, 2018, 07:23:58 PM
A few more bugs:

Power blasts minor puts a “0” in the melee defense re-roll box.

Boost "Tough" Does Not put the +1 re-roll in the melee defense box

Kim
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: fergal on April 25, 2018, 09:26:47 PM
A few more bugs:

Power blasts minor puts a “0” in the melee defense re-roll box.

Boost "Tough" Does Not put the +1 re-roll in the melee defense box

Kim

Here is a character that I created with only Power Blasts and Tough, everything seems to add up here. 

(http://crossoverminiatures.com/figures/wp-content/uploads/2018/04/jope_2018042516222369-e1524687899729.png)

It's really helpful if you post the sheet with the mistakes so I can see all the powers selected and start the debug.  If you right click and 'copy image address' or whatever your browser says, that should let you paste the image into your dialog box on the forum.
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: kimryoung on April 26, 2018, 01:02:18 AM
Here is what I got:

(http://rgregory11.pythonanywhere.com/static/hero_files/Kim_2018042523525966.png)


http://rgregory11.pythonanywhere.com/static/hero_files/Kim_2018042523525966.png
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: fergal on April 26, 2018, 01:52:16 AM
OK, that is WICKED STRANGE.  I just recreated your bug, so now it's time to track it down.  This might take a bit as I'm not quite sure what's going on.  On my current machine, when I run it it works as expected.  Could be hard to track down....
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: kimryoung on May 02, 2018, 01:17:11 AM
I turned up a few more bugs:

Missing Jinx and Summoning on Wild card and Street level characters

Sorcerer allowing 2 minor power - should be only one

Giant selection not giving the +1 body addition.

Massive - notes not listing serve as mount or foes get +1 re-roll on melee/ranged attacks

Burrowing - notes not listing +1 re-roll vs body damaging attacks

Gadgets not showing 3D ranged attack in ranged attack box

Melee Specialist - option to take 2" reach instead of +1 re-roll on defense not given.

Thanks for the great effort on this project!

Kim
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: fergal on May 02, 2018, 02:34:46 AM
Thanks Kim.  I've got a final this week that I'm working on, BUT I will be getting to these bugs.  THANK YOU for taking the time to find them.  I'll address them one by one soon.

I'm going to spend an hour working on the earlier bugs now, hopefully I'll have a solution to them later tonight.
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: fergal on May 02, 2018, 02:54:03 AM
A few more bugs:

Power blasts minor puts a “0” in the melee defense re-roll box.

Boost "Tough" Does Not put the +1 re-roll in the melee defense box

Kim

Ok, I was able to reproduce this last week, but it seems to have resolved itself.  I can only think it was a caching issue.  BUT the good news is that it works as expected now. :)
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: fergal on May 02, 2018, 03:12:51 AM

Missing Jinx and Summoning on Wild card and Street level characters

Sorcerer allowing 2 minor power - should be only one

Giant selection not giving the +1 body addition.

Massive - notes not listing serve as mount or foes get +1 re-roll on melee/ranged attacks


Squashed all these, I'll upload the changes tonight.  The massive +1 for foes was there, but I did leave off the mounts stuff due to being really obscure. 
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: fergal on May 02, 2018, 03:40:17 AM

Burrowing - notes not listing +1 re-roll vs body damaging attacks

Gadgets not showing 3D ranged attack in ranged attack box

Melee Specialist - option to take 2" reach instead of +1 re-roll on defense not given.


Added burrowing notes, though I had left those off intentionally in the name of brevity.

Gadgets don't show the 3D ranged attacks because if you have another ranged power this will lower it.  I choose to add it in the notes as it's a fairly minor effect in the grand scheme of things.

Melee Specialist option was also left out as it's a minor option that didn't warrant the complications it would create to implement it.
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: kimryoung on May 02, 2018, 04:25:20 PM
Quote
Added burrowing notes, though I had left those off intentionally in the name of brevity.

Gadgets don't show the 3D ranged attacks because if you have another ranged power this will lower it.  I choose to add it in the notes as it's a fairly minor effect in the grand scheme of things.

Melee Specialist option was also left out as it's a minor option that didn't warrant the complications it would create to implement it.

Understand, that makes sense.

Any way to make notes go on to a second page rather than just cut them off? Some characters, particularly Supers and Powerhouses have lots of options that have lots of notes. If not perhaps you could just reference the page number in the rule book for easy finding.

Thanks again, you have done a great job!

Kim
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: fergal on May 02, 2018, 04:31:23 PM
I thought about notes on a separate sheet, but I wanted this to be an all in one thing.

It get's a bit crowded for Powerhouses and Sorcerers/Archers the most.  I can measure the number of lines of notes to print and if it's greater than X, decrease the font size to fit.  It's something I've been waiting on to see if it's getting used before I put the effort in as it's quite a lot of fiddling.  I think we are to the point of me putting it on the roadmap.
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: kimryoung on May 02, 2018, 06:45:26 PM
Smaller font might be problematical. I know some of us are already downsizing the print out and putting on 4 X 6 cards, so its already tough to read (especially in the gray font). If it rolled to a second page it could print on the back.

Getting the stat modifiers on the sheets is the main thing. Long drawn out notes for powers such as Save take up lots of space and referencing the rules page is probably more logical then duplicating this and other descriptively long powers.

Your point about "Brevity" is well taken, and perhaps its too much for some powers to get all the information listed.

Kim
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: fergal on May 02, 2018, 06:52:11 PM
Yeah, it's not meant to be a stand-in for the rulebook, just a way to help play the game without referencing it constantly.  More crib notes rather than unabridged volume.

Keep in mind, I'm not designing for a 4x6 print-out.  I'm designing for a half page printout, so that's really the only consideration that I'll keep in mind.  I asked quite a few times in the beginning (long before I started detailed work on the printed results) for feedback and suggestions and didn't get much input, so I went with what I wanted.
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: Bob Hume on May 04, 2018, 02:45:58 PM
I havn't been able to get it to load for the last couple days.
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: fergal on May 04, 2018, 02:54:07 PM
I havn't been able to get it to load for the last couple days.

Thanks for the heads up, didn't upload a new file that cleans up the trash once in a while.  Give it a spin now.
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: Bob Hume on May 04, 2018, 10:15:27 PM
It's good :)
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: kimryoung on May 05, 2018, 03:46:57 AM
I came up with a work around to large number of notes for characters (mostly Supers, Powerhouses, Sorcerer’s) that cut off the notes for lack of space.

Say you create a Powerhouse of two archetypes. The order you select the archetypes is the order they will print out the notes as well as the order you select the powers on the notes.

Figure out where the notes cut off, than go back re-create the same character and reorder the archetypes and powers with the ones that got cut off picked first. Between the two print outs you should see everything printed out.

You can now copy and paste to MS Paint then select the notes only for each and copy and paste back to Word creating a 2 page card you can print out on two sides. Now you will get everything from the character generator all listed on two pages.

You can then add any of your own notes for other trade-offs and limitation options as well by adding text boxes from Word to the print.

It’s pretty minimal work and everything looks the same.

Kim
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: Bob Hume on May 05, 2018, 01:55:03 PM
I was doing something similar. I just created new characters with the powers and cut and paste. I am still using 6x4 cards also. This is working really well. Kim, you saw my cards at the convention game I ran. Since Fergal was kind enough to change that light grey, these print well now. Also I laminate them and for some reason the lamination makes the printing much more readable then just off an unlamented card. I don't put the pictures on the cards now, but that wasn't necessary anyway. Pretty happy with this Fergal, thanks for your efforts.
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: fourcolorfigs on May 06, 2018, 04:29:34 PM
I was doing something similar. I just created new characters with the powers and cut and paste. I am still using 6x4 cards also. This is working really well. Kim, you saw my cards at the convention game I ran. Since Fergal was kind enough to change that light grey, these print well now. Also I laminate them and for some reason the lamination makes the printing much more readable then just off an unlamented card. I don't put the pictures on the cards now, but that wasn't necessary anyway. Pretty happy with this Fergal, thanks for your efforts.

Not to sidetrack this discussion, but I am curious about the con game. How did it go? Did you get many players? What models/characters did you use? Any pics?

Thanks!
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: Bob Hume on May 06, 2018, 09:51:24 PM
It went really well. Look under Daycongaming.com. There are a few pictures under 2018. I set up a town and they fought it out. I ran it twice. Had 10 players each time and each played 3 characters. Kim played in one of em. They were having a great time picking up cars and throwing them at each other, or breaking street light poles and hitting others with em. Those that had the strength for that. Your rules were a big hit.
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: fourcolorfigs on May 07, 2018, 02:52:51 PM
It went really well. Look under Daycongaming.com. There are a few pictures under 2018. I set up a town and they fought it out. I ran it twice. Had 10 players each time and each played 3 characters. Kim played in one of em. They were having a great time picking up cars and throwing them at each other, or breaking street light poles and hitting others with em. Those that had the strength for that. Your rules were a big hit.

Thanks! Checked 'em out!
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: Bob Hume on May 08, 2018, 02:20:22 AM
 The guys running the con have a Facebook account and told me a lot of people made comments about the system and everyone enjoyed it. I also ran the Gaslands game too. Those are all my cars on there. Ran it twice as well. Had 10 players in that each time too. I was a busy boy during and awfully tired after.
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: kimryoung on May 08, 2018, 03:17:17 AM
Yep, Bob did great job. Hopefully when I get back from vacation we will get together again for more SMF.

This can work well as a convention game, possibly with a bring and play!

Fergals character creator really helps getting games ready to go quickly. Would like to see Street Henchmen added for hordes of Hydra Agents, Yancy Street gang, or the US Army hunting down the Hulk!

Thanks All!

Kim
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: styx on August 15, 2019, 08:08:55 PM
Any chance this can be udpated to 2nd ed for the release?  I have a convention game in September and I would love to use this system to create the character sheets.

Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: fourcolorfigs on August 20, 2019, 04:26:24 PM
I will talk to Rusti about it, but he has been pretty busy with non gaming stuff of late.

I will happily help you stat up characters for your event if he cannot do it.
Title: Re: Working on SMF 'online character creator' - feedback welcome
Post by: Cusm on September 12, 2019, 09:19:20 PM
Has anyone created a sheet/card for any of the version of Doctor Who? What about John Constantine and/or the Watchmen?