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Miniatures Adventure => Gothic Horror => Topic started by: Silent Invader on February 01, 2018, 07:21:37 PM

Title: Whitechapel Horror! UD 28/03 - Entire table so far (30 images)
Post by: Silent Invader on February 01, 2018, 07:21:37 PM
This has progressed somewhat from my opening remark that it was a “side project”.  :o

A bit of background:

Whitechapel Horror! is my project to create a solo and cooperative game of Victorian Gothic Horror. The setting is Whitechapel, in the destitute East End of London, just before the turn of the 19th century. Hiding in plain sight, vampires have made this area their home. Though terrified of the regular bloodletting, Whitechapel's residents are ignorant of the bloodlust that moves freely amongst them.  But the vampire presence isn’t unknown to all: there are vampire hunters - bold and brave men and women - who have become aware of this evil and hunt it down, determined to eliminate it first in Whitechapel and then from England.

For a consolidated summary of my LPL13 of 2019 painting competition entries - all of which were for this project - please see here:

https://leadadventureforum.com/index.php?topic=121561.0 (https://leadadventureforum.com/index.php?topic=121561.0)

Page index of key moments:

NB: To jump straight to a page, click on the 3 dots between the page numbers at top left then select the page number required

(https://leadadventureforum.com/gallery/43/2031-271219140230.jpeg)

P.1 = Slaughterhouse building tile (pre paint)
P.3 = Hansom Cab scratchbuild (almost finished)
P.5 = first minis converted (pre paint)
P.8 = Slaughterhouse building tile (painting)
P.10 = Window glazing technique
P.10 = Slaughterhouse building tile (finished)
P.11 = Horse crap recipe
P.12 = Sections of cobbled road (pre paint)
P.14 = Refuse wagon / dung cart discussion
P.16 = The inspiration for the vampire skin colour
P.18 = Warehouse facades and Pub With Yard tiles (wip)
P.19 = Warehouse facades and Pub With Yard tiles (pre paint)
P.20 = Day out in Spitalfields  (research)
P.20 = The church (test layout)
P.23 = Moody photos
P.23 = Stock take of OSHIROmodelterrain building kits to be assembled
P.24 = Mass view of terrain tile progress
P.25 = Residential tile with courtyard (wip)
P.27 = Introducing the populace
P.27 = Draft playsheet for vampire reaction engine
P.28 = Second residential tile & adjacent buildings (wip)
P.28 = Suggestions for commercial premises
P.29 = Joinery workshop with pent roof (wip)
P.31 = Cemetery entrance
P.32 = Warehouse ‘flying’ bridge (wip)
P.33 = Church build begins
P.34 = Church bell (wip)
P.35 = Church history and thoughts on stained glass window
P.36 = Stained glass window
P.37 = Windows installed



ORIGINAL FIRST POST FROM HERE

A side project that is my first foray into Gothic Horror.

The Victorian East End: a WIP build of a Whitechapel slaughterhouse:

(http://leadadventureforum.com/gallery/31/2031_01_02_18_8_09_43_3.jpeg)

(http://leadadventureforum.com/gallery/31/2031_01_02_18_8_09_43_2.jpeg)

(http://leadadventureforum.com/gallery/31/2031_01_02_18_8_09_43_1.jpeg)

(http://leadadventureforum.com/gallery/31/2031_01_02_18_8_09_43_0.jpeg)

(http://leadadventureforum.com/gallery/31/2031_01_02_18_8_08_56_4.jpeg)

(http://leadadventureforum.com/gallery/31/2031_01_02_18_8_08_56_3.jpeg)

(http://leadadventureforum.com/gallery/31/2031_01_02_18_8_08_56_2.jpeg)

(http://leadadventureforum.com/gallery/31/2031_01_02_18_8_08_56_1.jpeg)

(http://leadadventureforum.com/gallery/31/2031_01_02_18_8_08_56_0.jpeg)

The buildings, with modest modifications by me, are all from Oshiro Model Terrain.

http://www.oshiromodelterrain.co.uk/victorianbuildings.html (http://www.oshiromodelterrain.co.uk/victorianbuildings.html)

Very pleased with the Oshiro product and at some point I shall add terraced houses etc.

Next steps though are to add the roof tiles (provided by Oshiro) and various gates.


PS:
Nothing is as yet painted just undercoat
Title: Re: East London Coven: new build - 9 images
Post by: Captain Blood on February 01, 2018, 07:39:39 PM
And he’s off again!  lol
You are going to need a bigger house,
Looks like a good start Steve.
Title: Re: East London Coven: new build - 9 images
Post by: Romark on February 01, 2018, 09:01:07 PM
And he’s off again!  lol
You are going to need a bigger house,
Looks like a good start Steve.
Perhaps he has one of those loft things Richard, they seem to be popular now  lol
Looks great Steve,another one to follow with interest  :)
Title: Re: East London Coven: new build - 9 images
Post by: Elk101 on February 01, 2018, 09:26:13 PM
Looking really good. The buildings are excellent.
Title: Re: East London Coven: new build - 9 images
Post by: Sterling Moose on February 01, 2018, 10:01:42 PM
Love it!!!
Title: Re: East London Coven: new build - 9 images
Post by: Malamute on February 01, 2018, 10:22:35 PM
Splendid, I especially like the bricked up windows. :)
Title: Re: East London Coven: new build - 9 images
Post by: War In 15MM on February 01, 2018, 10:53:02 PM
Excellent... look forward to seeing more. Richard
Title: Re: East London Coven: new build - 9 images
Post by: Silent Invader on February 01, 2018, 11:16:25 PM
Thanks folks. Interest much appreciated.  :)

I’m actually clearing out hobby stuff - I have had these building kits for a bit as they were bought to become a brewery for my Belgium board (but that’s a demolished town and I couldn’t bring myself to cut the kits up).

Splendid, I especially like the bricked up windows. :)

You can’t be letting too much daylight in  ;)  :)



Title: Re: East London Coven: new build - 9 images
Post by: mweaver on February 02, 2018, 01:11:26 AM
This project looks very promising!

-Michael
Title: Re: East London Coven: new build - 9 images
Post by: OSHIROmodels on February 02, 2018, 01:14:25 AM
So weak  lol

cheers

James
Title: Re: East London Coven: new build - 9 images
Post by: Ockman on February 02, 2018, 06:05:25 AM
Cool project!
Title: Re: East London Coven: new build - 9 images
Post by: Malamute on February 02, 2018, 09:51:38 AM


You can’t be letting too much daylight in  ;)  :)





Exactly, I was just thinking how about adding some planks of wood, roughly nailed over a few more windows for the full effect?
Title: Re: East London Coven: new build - 9 images
Post by: Silent Invader on February 02, 2018, 10:12:01 AM
Thanks folks. Should get the build finished today - though I might get distracted by the minis 😉

Exactly, I was just thinking how about adding some planks of wood, roughly nailed over a few more windows for the full effect?

Excellent idea!
Title: Re: East London Coven: new build - 9 images
Post by: Vladimir Raukov on February 02, 2018, 10:24:50 AM
Thanks folks. Should get the build finished today - though I might get distracted by the minis 😉

Excellent idea!

Why pay for more glass when wood works just as well?
Title: Re: East London Coven: new build - 9 images
Post by: Silent Invader on February 02, 2018, 10:32:14 AM
Why pay for more glass when wood works just as well?

Eh? Sorry, I don’t understand  :)
Title: Re: East London Coven: new build - 9 images
Post by: Malamute on February 02, 2018, 10:47:21 AM
Thanks folks. Should get the build finished today - though I might get distracted by the minis

Excellent idea!

Maybe a doorway as well. ;) ;D
Title: Re: East London Coven: new build - 9 images
Post by: Silent Invader on February 02, 2018, 11:05:38 AM
Maybe a doorway as well. ;) ;D

I see where you’re coming from but it has to look like a functioning slaughterhouse rather than an abandoned one, the Coven hiding in plain sight, etc  ;)
Title: Re: East London Coven: new build - 9 images
Post by: Malamute on February 02, 2018, 11:58:05 AM
I see where you’re coming from but it has to look like a functioning slaughterhouse rather than an abandoned one, the Coven hiding in plain sight, etc  ;)

Ok that makes sense :)
Title: Re: East London Coven: new build - 9 images
Post by: dinohunterpoa on February 02, 2018, 07:36:58 PM

AWESOME!  :-* :-* :-* :-* :-*

Looking forward to see an AAR of a game centered in it with lots of carnage, blood and spilled guts all around!  ;D

Title: Re: East London Coven: new build - 9 images
Post by: levied troop on February 03, 2018, 07:48:32 AM
That’s looking amazing already.  May I ask how you did the base?  It’s got some really nice touches in how the courtyard slopes down to what I assume will be the road.
Title: Re: East London Coven: new build - 9 images
Post by: Silent Invader on February 03, 2018, 09:21:09 AM
Thanks folks - I’m in no doubt that games will see many, many casualties  :D

Thanks also for the interest in the base. It’s actually a very simple build.

1.
The slaughterhouse is on a 30cm square of 6mm MDF. The slopes to road level (not yet decided on whether it will be a cloth or textured inserts but could be either or) are just cut/carved out to about 3mm at the edge. The white plinths that will raise the buildings above the courtyard setts are 2mm plasticard. The kerbs and flagstones are 1mm plasticard engraved with the joins (I clad the edges as well).

(http://leadadventureforum.com/gallery/31/2031_03_02_18_10_00_24_2.jpeg)


2.
The courtyard setts are made using an interior grab adhesive. I drew a 15mm square grid with the intent of 25 setts per square but some ended up with more than that. It was just a case of smearing on some of the adhesive (not all at once: it dries quickly!) then using an 8mm flat bladed sculpting tool to mark out the setts. I found that working about 9 squares at a time was optimum. I’d drag lines in one direction, then tap in lines in the other, which tended to create ‘peaks’ rather than ‘webs’ at the joins. The tool needed regular cleaning and the whole lot took me about 90 minutes in all.

This photo shows the cured setts (buildings aren’t fixed at this point). There are many peaks:

(http://leadadventureforum.com/gallery/31/2031_03_02_18_10_00_24_1.jpeg)


3.
When the adhesive was dried, to flatten off the tops of the sets I used 60 grit sandpaper.

(http://leadadventureforum.com/gallery/31/2031_03_02_18_10_00_24_0.jpeg)

Hope that helps  :)
Title: Re: East London Coven: new build - 9 images
Post by: Silent Invader on February 03, 2018, 09:22:58 AM
PS: There’s the equivalent of about 150 squares so 90 minutes for probably 4000+ setts isn’t too bad a time investment
Title: Re: East London Coven: UD 3/1 - gates added
Post by: Silent Invader on February 03, 2018, 10:51:51 AM
I’ve now added some of the detailing, like door knobs and gates. Fitting roof tiles is still in progress: the strips providdd with the kits make the process a lot quicker/easier.

(http://leadadventureforum.com/gallery/31/2031_03_02_18_11_40_16_0.jpeg)

(http://leadadventureforum.com/gallery/31/2031_03_02_18_11_40_17_1.jpeg)

The gates lift off for painting.
Title: Re: East London Coven: UD 3/1 - gates added
Post by: Malamute on February 03, 2018, 11:10:57 AM
Love the gate with the covered arch. Thats just crying out for a killing down there in the dead of night ;) ;D
Title: Re: East London Coven: UD 3/1 - gates added
Post by: OSHIROmodels on February 03, 2018, 12:06:45 PM
Great detail  :)

Glad you're enjoying the kits (even with a fair amount of modification).

cheers

James
Title: Re: East London Coven: UD 3/1 - gates added
Post by: Silent Invader on February 03, 2018, 12:18:46 PM
Thanks chaps. Dark alleys are very Victorian East London  :)

Glad you're enjoying the kits (even with a fair amount of modification).

Kits are great. Very well thought out and produced. In case anyone’s wondering, they don’t need any modification at all but I modify pretty much everything. It’s almost a compulsion  :D
Title: Re: East London Coven: UD 3/1 - gates added
Post by: OSHIROmodels on February 03, 2018, 12:23:51 PM
but I modify pretty much everything. It’s almost a compulsion  :D


We've noticed  ;)
Title: Re: East London Coven: UD 3/1 - gates added
Post by: Lowtardog on February 03, 2018, 12:25:38 PM
This is a great piece of modelling, I have been playing Battlefield one a lot on PS4 and those archways are very evocative of the terrain in the towns, looks spot on 8)
Title: Re: East London Coven: UD 3/1 - gates added
Post by: Silent Invader on February 03, 2018, 12:32:04 PM
This is a great piece of modelling, I have been playing Battlefield one a lot on PS4 and those archways are very evocative of the terrain in the towns, looks spot on 8)

Battlefield 1 is WW1 so Northern France & Belgium?

I originally bought the kits to make a brewery for my 1914 Belgian town but that’s all smashed up and this isn’t. I still do see myself using this for WW1 as well as Gothic Horror.  :)
Title: Re: East London Coven: UD 3/1 - gates added
Post by: levied troop on February 03, 2018, 09:12:35 PM
Thanks for the how-to on the base, very effective.  I shall steal borrow that for my next project, which by coincidence is probably 1914.
Title: Re: East London Coven: UD 3/1 - gates added
Post by: RAD on February 04, 2018, 06:41:22 PM
Love this thread! The Oshiro models are a revelation. The idea of an east end slaughterhouse is just brilliant.I look forward to see those painted!
Title: Re: East London Coven: UD 3/1 - gates added
Post by: Silent Invader on February 05, 2018, 10:14:11 AM
@LT
Thanks and by all means.  :) To some extent the buildings remind me of those used for the Mons mini-series on the BBC a few years ago.

Love this thread! The Oshiro models are a revelation. The idea of an east end slaughterhouse is just brilliant.I look forward to see those painted!

Thanks. The project is built around the idea that the Jack The Ripper murders were actually carried out by a somewhat tetchy vampire, the story of a serial killer being a coverup. The first victim was ‘found’ in Bucks Row by a couple of workers from the horse slaughterers in the parallel Winthrop Street. I’ve written a backstory that fleshes it all out but I won’t reveal that until the minis are ready.  My slaughterhouse is inspired by the real thing (inspired because the layout is different) and my intention is for the rest of the layout to be inspired by the surrounding locality as it was then.
Title: Re: East London Coven: UD 3/2 - gates added
Post by: Thunderchicken on February 05, 2018, 09:32:30 PM
Oooooh this looks very nice indeed!

I'm liking the detail you're adding and I'm taking notes  :-*

Looking forward to seeing the progress.
Title: Re: East London Coven: UD 3/2 - gates added
Post by: Silent Invader on February 05, 2018, 09:35:04 PM
Oooooh this looks very nice indeed!

I'm liking the detail you're adding and I'm taking notes  :-*

Looking forward to seeing the progress.

Neil : you’re own Victorian London project is a great inspiration to me. 8)
Title: Re: East London Coven: UD 3/2 - gates added
Post by: Thunderchicken on February 05, 2018, 09:51:37 PM
Neil : you’re own Victorian London project is a great inspiration to me. 8)

Thanks old chum. It works both ways  :)

 
Title: Re: Whitechapel Coven: UD 15/2 - Hansom Cab (scratchbuild WIP)
Post by: Silent Invader on February 15, 2018, 10:26:49 PM
Bit of a project over the last couple of days: a scratchbuild of a Hansom Cab.

Still have much to do though need to cobble the base first (whip, curtains, reins, lanterns, etc)

(http://leadadventureforum.com/gallery/31/2031-150218231539-31383449.jpeg)

(http://leadadventureforum.com/gallery/31/2031-150218231539-31382605.jpeg)

(http://leadadventureforum.com/gallery/31/2031-150218231539-313811691.jpeg)

Compared to a Perry ACW rioter and a Wargames Illustrated Dishevelled Detective:

(http://leadadventureforum.com/gallery/31/2031-150218231539-01164.jpeg)
Title: Re: Whitechapel Coven: UD 15/2 - Hansom Cab (scratchbuild WIP)
Post by: OSHIROmodels on February 15, 2018, 10:29:47 PM
That's a stunning build mate  :-*
Title: Re: Whitechapel Coven: UD 15/2 - Hansom Cab (scratchbuild WIP)
Post by: Elk101 on February 15, 2018, 10:32:52 PM
That really is superb. Crazy mad skillz!
Title: Re: Whitechapel Coven: UD 15/2 - Hansom Cab (scratchbuild WIP)
Post by: Mason on February 15, 2018, 11:03:30 PM
Just caught on to this.
Did those bad boys get you hooked on another project...?

Great work so far.
That cab is right 'andsome, so it is.
 :-* :-*

Title: Re: Whitechapel Coven: UD 15/2 - Hansom Cab (scratchbuild WIP)
Post by: OSHIROmodels on February 15, 2018, 11:06:53 PM
Did those bad boys get you hooked on another project...?

It wasn't hard  ;)
Title: Re: Whitechapel Coven: UD 15/2 - Hansom Cab (scratchbuild WIP)
Post by: Silent Invader on February 16, 2018, 08:15:34 AM
Thanks chaps - more to do, more to come  :)

Just caught on to this.
Did those bad boys get you hooked on another project...?

Great work so far.
That cab is right 'andsome, so it is.
 :-* :-*

Hooked for sure. Runs very comfortably alongside the Old West though - some OW being easy converts to Victorian vampire hunters. And applause for the handsome Hansom joke 😂
Title: Re: Whitechapel Coven: UD 15/2 - Hansom Cab (scratchbuild WIP)
Post by: Malamute on February 16, 2018, 08:17:19 AM
It wasn't hard  ;)

All too easy :D lol

Forgot to add the cab is a triumph, absolutely superb.  ;D
Title: Re: Whitechapel Coven: UD 15/2 - Hansom Cab (scratchbuild WIP)
Post by: Mason on February 16, 2018, 08:45:22 AM
It wasn't hard  ;)

Pot.
Kettle.
Black.

 ;D

Title: Re: Whitechapel Coven: UD 15/2 - Hansom Cab (scratchbuild WIP)
Post by: OSHIROmodels on February 16, 2018, 09:27:54 AM
Pot.
Kettle.
Black.

 ;D

It certainly is  ;D
Title: Re: Whitechapel Coven: UD 15/2 - Hansom Cab (scratchbuild WIP)
Post by: Silent Invader on February 16, 2018, 10:57:32 AM
As is usually the case I reflected on progress and decided the driver’s seat hung back too far, so a lot of work later and I’ve rebuilt both it and the driver to take off about 4mm.

BTW: the driver is originally from North Star’s “Africa!” range.

(http://leadadventureforum.com/gallery/31/2031-160218115115.jpeg)
Title: Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
Post by: Silent Invader on February 16, 2018, 09:17:21 PM
Detailing is now pretty much complete; I have only the curtains, reins and driver’s clothing to add, plus gap-filling and sticking everything to the base.

(http://leadadventureforum.com/gallery/31/2031-160218220430-313931339.jpeg)

(http://leadadventureforum.com/gallery/31/2031-160218220430-313921291.jpeg)

(http://leadadventureforum.com/gallery/31/2031-160218220430-313912133.jpeg)

(http://leadadventureforum.com/gallery/31/2031-160218220430-313847.jpeg)

(http://leadadventureforum.com/gallery/31/2031-160218221515.jpeg)
Title: Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
Post by: OSHIROmodels on February 16, 2018, 09:20:06 PM
Lovely  :-*
Title: Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
Post by: Elk101 on February 16, 2018, 09:40:14 PM
Absolutely cracking mate, very nicely finished.
Title: Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
Post by: Silent Invader on February 16, 2018, 09:42:34 PM
Thanks for the encouragement chaps. Thd build’s not quite finished yet though, mostly putty to add (and the reins)
Title: Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
Post by: Malamute on February 17, 2018, 09:06:54 AM

Absolutely splendid.  ;D

Are you going to add an Inverness cape and scarf to the coachman, in all the films they are usually muffled up against the fog and cold night air?
Title: Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
Post by: Silent Invader on February 17, 2018, 10:11:42 AM
Are you going to add an Inverness cape and scarf to the coachman, in all the films they are usually muffled up against the fog and cold night air?

That’s the ticket!
Title: Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
Post by: Malamute on February 17, 2018, 10:59:59 AM
Seeing your cobble bases I'm thinking I'm going to have to re-base my carriages now lol
Title: Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
Post by: Captain Blood on February 17, 2018, 11:08:41 AM
Excellent modelling Steve. Love the cobbles. (Or are they setts? ;))
Title: Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
Post by: OSHIROmodels on February 17, 2018, 11:18:39 AM
Setts
Title: Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
Post by: Malamute on February 17, 2018, 01:14:49 PM
Setts

I knew that would provoke a reaction ;) :D
Title: Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
Post by: Bugsda on February 17, 2018, 01:58:54 PM
Brilliant!  :-*
Title: Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
Post by: OSHIROmodels on February 17, 2018, 02:57:58 PM
I knew that would provoke a reaction ;) :D

Happy to please  ;D
Title: Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
Post by: Overlord on February 17, 2018, 03:47:39 PM
Lovely build Steve, but then I expected nothing else.  8)
And a nice set of cobbles.... ;)
Title: Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
Post by: Romark on February 17, 2018, 04:14:43 PM
First class,as always,Steve :)
Title: Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
Post by: Silent Invader on February 17, 2018, 06:42:55 PM
Thanks folks. Am pleased with how it’s turned out and James’ tip for impressing the setts was most helpful. A similar effect will be used for the minis, of which there are about 20 assembled.

I have quite a bit of GS to do though the Slaughterhouse has slowed as I’m trying to sort out working  street lights - I fancy playing in the dark, a bit like my old Aliens game of years back.

Vehicle-wise, I expect I’ll also make a refuse cart.

Title: Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
Post by: Vagabond on February 17, 2018, 07:29:06 PM
Good Grief - It's only 2 minutes since you were rebuilding the old west and now here you are in the East End, do you ever get chance to play a game with your creations before you are on to the next one. :D :D

I only caught up to your Vietnam one after I saw the figures up for sale and missed all the game reports you must have created. :'(

This is looking amazingly good but I expect it will all be over and you will be on some other board before I see the end of it. ;)

Keep up the good work :)
Title: Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
Post by: Silent Invader on February 18, 2018, 05:41:54 AM
 lol

I won’t deny that I bounce around a bit  :D. It’s often rules driven as I won’t play until I have rules, minis and terrain and then if the rules don’t work out then the project withers (in which case I’d generally rather someone else got to play with the minis etc).

Current ‘big’ projects are this, the Old West and Nappys. Also lined up in the painting queue are some sci-fi and WW2 Sicily. I have many other projects that are suspended or are destined for termination.  ;)

Anyways, thanks for the interest, it’s much appreciated.  :)
Title: Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
Post by: Saucy Jack on February 18, 2018, 10:32:12 AM
Very inspirational thread!

What rules are you going to use for your games?
Title: Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
Post by: Silent Invader on February 18, 2018, 11:02:25 AM
I think Oshiro Models just answered the same question  :)

Same answer FFOL   :D (which isn’t a coincidence  ;))
Title: Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
Post by: Ramirez Noname on February 19, 2018, 06:59:46 PM
Have just caught up ...

And WOW !

The setup of the slaughterhouse and yard is well observed and translated into model form ..

And as for the Hansome Cab - outstanding ...

And to top it off by using FFoL a rule set  :o

Looking forward to seeing the minis and an AAR.

Great  :D

RMZ


 
Title: Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
Post by: Thunderchicken on February 19, 2018, 10:35:01 PM
Eff me! That cab is superb!  :-*

 
Title: Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
Post by: Silent Invader on February 20, 2018, 08:56:06 AM
Thanks chaps.  :D

Here’s where I’m at:

The cab build was completed last night and I’ll add some photos later. Plus a few other bits such as a handcart and a donkey cart.

Minis for the first gangs (vampires, vampire hunters and Old Bill) are in hand though I need to sort maybe 6 basic bystanders (to ask questions of) for what will be an after-dark game. As well as the cab driver I’m thinking:

Drunkards
Prostitutes
Hawkers

Parts are in hand (see Oshiro’s Victorian range  ;)) for a second tile that will include shops and a pub. I’ve yet to paint the slaughterhouse as I’m still trying to source working street lamps.
Title: Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
Post by: Thunderchicken on February 20, 2018, 04:42:49 PM
Have you looked at Langley Models for street lamps? You might have to compromise on scale but you can always adapt them

http://www.langleymodels.co.uk/shop/sh000001.pl?REFPAGE=http%3a%2f%2fwww%2elangleymodels%2eco%2euk%2fshop%2fss000001%2epl%3fpage%3dsearch%26PR%3d%2d1%26TB%3dA%26SS%3dLamp%26ACTION%3dquick%20search&WD=lamp&PN=Online_Catalogue_O_Scale_Accessories_78%2ehtml%23aL35#aL35

Mind you, they are a bit pricey.

The other alternative is the railway modelling stuff from China.

Title: Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
Post by: Muzfish4 on February 20, 2018, 11:58:15 PM
Great thread!

So much talent on show here. Thanks so much for posting.
Title: Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
Post by: Silent Invader on February 21, 2018, 09:08:21 AM
Thanks folks. Hopefully an update later today.  :D

Have you looked at Langley Models for street lamps? You might have to compromise on scale but you can always adapt them

http://www.langleymodels.co.uk/shop/sh000001.pl?REFPAGE=http%3a%2f%2fwww%2elangleymodels%2eco%2euk%2fshop%2fss000001%2epl%3fpage%3dsearch%26PR%3d%2d1%26TB%3dA%26SS%3dLamp%26ACTION%3dquick%20search&WD=lamp&PN=Online_Catalogue_O_Scale_Accessories_78%2ehtml%23aL35#aL35

Mind you, they are a bit pricey.

The other alternative is the railway modelling stuff from China.

Thanks Neil. Wow they are pricey aren’t they!  And some people think that wargaming terrain items are expensive. Gosh. I’ve been going down the China route, without success so far, though I have another batch I want to try an order of before giving up.  :D
Title: Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
Post by: sir_shvantselot on February 21, 2018, 10:12:48 PM
That you scratch built that Hansom cab is unbelievable.
Title: Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
Post by: Silent Invader on February 22, 2018, 04:10:33 AM
Thanks very much :)

I couldn’t find a plan of the whole thing (only from one side and without dimensions) but fortunately there are a lot of photos of the cabs on the internet. The main issue was finding the various angles, which I got around by building the bench seat first and then working out from there.

In the top left image, the bench seat is the piece above the axle, directly between the leaf springs. A spacer rises up from it to for a wider level which sets the cab width at mid-upper-arm height.

(http://leadadventureforum.com/gallery/31/2031-220218050017.jpeg)
Title: Re: Whitechapel Coven: UD 22/2 - Lots of minis & transport ready for painting
Post by: Silent Invader on February 22, 2018, 04:24:23 PM
I’ve now got the bulk of my starter minis and transport to the ‘painting queue’ stage.

VAMPIRE COVEN

The Lord of The Whitehall Coven Jacques L’Ancien, and his three brides

(http://leadadventureforum.com/gallery/31/2031-220218165508-314681398.jpeg)

Jacques with his dastardly henchmen, coffin and the wolf-dog that guards it while he sleeps

(http://leadadventureforum.com/gallery/31/2031-220218165507-31467130.jpeg)

VAMPIRE HUNTERS

George Clark (Surgeon. Engineer. Explorer. Philanthropist. Vampire Hunter.) with his bulldog Bertie and religious zealot cum spiritual advisor

(http://leadadventureforum.com/gallery/31/2031-220218165507-314662156.jpeg)

A society of socialist intellectuals and radicals (name to be decided)

(http://leadadventureforum.com/gallery/31/2031-220218165507-314651217.jpeg)

The Whitechapel Working Mens’ Vigilance Committee

(http://leadadventureforum.com/gallery/31/2031-220218165401-31464519.jpeg)

TRANSPORT

Hansom Cab now fully built

(http://leadadventureforum.com/gallery/31/2031-220218165401-314632471.jpeg)

(http://leadadventureforum.com/gallery/31/2031-220218165401-314622398.jpeg)

(http://leadadventureforum.com/gallery/31/2031-220218165401-314611448.jpeg)

A donkey cart and a hand cart

(http://leadadventureforum.com/gallery/31/2031-220218165401-31460507.jpeg)

That’s it for the mo; I might do some painting next (which could also include a return to the Old West).






Title: Re: Whitechapel Coven: UD 22/2 - Lots of minis & transport ready for painting
Post by: Malamute on February 22, 2018, 04:42:08 PM

Lovely stuff Steve. :-*

  Some great conversion work on those figures.

Now very much looking froward to seeing them with paint and then getting a game in ;D
Title: Re: Whitechapel Coven: UD 22/2 - Lots of minis & transport ready for painting
Post by: Elk101 on February 22, 2018, 04:45:33 PM
That's a fine collection of figures there, topped off by that marvellous cab. Jaque is a particularly nice conversion.
Title: Re: Whitechapel Coven: UD 22/2 - Lots of minis & transport ready for painting
Post by: Silent Invader on February 22, 2018, 04:47:28 PM
Thanks chaps. Aldo very much looking forward to a game.  :D.

That's a fine collection of figures there, topped off by that marvellous cab. Jaque is a particularly nice conversion.

Does Jacques remind you of someone?
Title: Re: Whitechapel Coven: UD 22/2 - Lots of minis & transport ready for painting
Post by: Romark on February 22, 2018, 05:01:32 PM
Lovely greenstuffing,real character full mins there :)
Title: Re: Whitechapel Coven: UD 22/2 - Lots of minis & transport ready for painting
Post by: Elk101 on February 22, 2018, 05:16:24 PM

Does Jacques remind you of someone?

Almost, but Jacques looks taller.
Title: Re: Whitechapel Coven: UD 22/2 - Lots of minis & transport ready for painting
Post by: OSHIROmodels on February 22, 2018, 05:17:28 PM
Spiffy  :D

Does Jacques remind you of someone?

Oo oo oo I know I know  ;D
Title: Re: Whitechapel Coven: UD 22/2 - Lots of minis & transport ready for painting
Post by: Silent Invader on February 22, 2018, 05:44:55 PM
Thanks chaps - much appreciated  :D

Almost, but Jacques looks taller.

He’s quite a bit shorter than a normal Project Z mini because I cut the parts down quite a bit. Mind you, that leaves him only a tad shorter than his Wargames Illustrated opponent.

George and Jacques: arch enemies (for size comparison)

(http://leadadventureforum.com/gallery/31/2031-220218184038.jpeg)
Title: Re: Whitechapel Coven: UD 22/2 - Lots of minis & transport ready for painting
Post by: Malamute on February 22, 2018, 05:49:21 PM
Looks plenty tall enough to me. ;) lol
Title: Re: Whitechapel Coven: UD 10/4 - Crates by Oshiro
Post by: Silent Invader on April 10, 2018, 10:25:56 AM
Not a lot of progress with painting, as I’ve been distracted by Old West and WW2, but have painted up some  scatter items by Oshiro, 2 crates and a stack of lumber.

(http://leadadventureforum.com/gallery/32/2031-100418101626.jpeg)

The crate works perfectly for the transportation of a vampire, as described by Bram Stoker in Dracula.....

Quote
Straight in front of us and not far off-in fact, so near that I wondered we had not noticed before came a group of mounted men hurrying along. In the midst of them was a cart, long leither-wagon which swept from side to side, like a dog's tail wagging, with each stern inequality of the road. Outlined against the snow as they were, I could see from the men's clothes that they were peasants or gypsies of some kind.

On the cart was a great square chest. My heart leaped as I saw it, for I felt that the end was coming. The evening was now drawing close, and well I knew that at sunset the Thing, which was till then imprisoned.......

Obviously they’ll be useful for other projects as well.
Title: Re: Whitechapel Coven: UD 10/4 - Crates by Oshiro
Post by: Romark on April 10, 2018, 11:44:54 AM
Lovely work on those,and the quote sent chills down my spine !  :)
Title: Re: Whitechapel Coven: UD 10/4 - Crates by Oshiro
Post by: Elk101 on April 10, 2018, 04:21:03 PM
Lovely colours on those pieces. I've bought the same pieces myself and they're very nice indeed.
Title: Re: Whitechapel Coven: UD 10/4 - Crates by Oshiro
Post by: Malamute on April 10, 2018, 04:49:05 PM
Lovely colours on those pieces. I've bought the same pieces myself and they're very nice indeed.

Yes, I think there has been an uplift in crate sales recently. ;) lol

 Mine has just been painted also ;D
Title: Re: Whitechapel Coven: UD 10/4 - Crates by Oshiro
Post by: Elk101 on April 10, 2018, 06:35:37 PM
Crate sales are up? That can only mean one thing - vampires! Or maybe other produce that can be readily crated, but that's not nearly so as exciting as vampires!
Title: Re: Whitechapel Coven: UD 10/4 - Crates by Oshiro
Post by: Silent Invader on April 10, 2018, 06:56:28 PM
Crate; Vampire, for the transportation of
Title: Re: Whitechapel Coven: UD 10/4 - Crates by Oshiro
Post by: Constable Bertrand on April 12, 2018, 11:08:08 AM
Steve, you prolific content creator! Looks very smart.

Especially the bulldog  ;)

Cheers
Matt
Title: Re: Whitechapel Coven: UD 10/4 - Crates by Oshiro
Post by: Silent Invader on April 12, 2018, 11:25:17 AM
Steve, you prolific content creator! Looks very smart.

Especially the bulldog  ;)

Cheers
Matt

Ha Ha.

He’s called Bertie, you know.

Can sniff out a vamp like nobody’s business.
Title: Re: Whitechapel Coven: UD 10/4 - Crates by Oshiro
Post by: Constable Bertrand on April 12, 2018, 11:29:46 AM
He’s called Bertie, you know.

I saw  :D
Title: Re: Whitechapel Coven: UD 10/4 - Crates by Oshiro
Post by: Constable Bertrand on April 12, 2018, 11:36:56 AM
I hope he does a stellar job of sniffing them out!!!

'is nose is able to pick up any pong.  ;)

Cheers
Matt
Title: Re: Whitechapel Coven: UD 10/4 - Crates by Oshiro
Post by: Silent Invader on April 12, 2018, 12:53:51 PM
I hope he does a stellar job of sniffing them out!!!

'is nose is able to pick up any pong.  ;)
 
Cheers
Matt

 lol  :D
 
Title: Re: Whitechapel Coven: UD 27/4 - First hunters painted
Post by: Silent Invader on April 27, 2018, 12:45:25 PM
First 8 vampire Hunters painted. They’re for a game tomorrow though I’m not yet sure which 6 I will play.

The leader is the distinguished-looking grey-haired chap with the swordstick and broomhandle  mauser. He’s very well thought of by the East End poor. So well thought of, they wrote a song about him.

NB: The apparent shine is very annoying. They’re actually very matte minis but I’m having issues with the LEDs that I’m using when the light is poor.
Title: Re: Whitechapel Coven: UD 27/4 - First hunters painted
Post by: OSHIROmodels on April 27, 2018, 01:07:48 PM
They look great, if a bit shiny.





























 ;)
Title: Re: Whitechapel Coven: UD 27/4 - First hunters painted
Post by: Elk101 on April 27, 2018, 01:11:34 PM
Very nice group there Steve.
Title: Re: Whitechapel Coven: UD 27/4 - First hunters painted
Post by: Captain Blood on April 27, 2018, 01:19:38 PM
Splendid eclectic mix  8)
Title: Re: Whitechapel Coven: UD 27/4 - First hunters painted
Post by: Malamute on April 27, 2018, 01:36:49 PM
They look great, if a bit shiny.






















Yep, my thoughts exactly  lol
Title: Re: Whitechapel Coven: UD 27/4 - First hunters painted
Post by: Silent Invader on April 27, 2018, 01:40:16 PM
Thanks Steve and Richard

 :D

As for the two sarcastic reprobates ......  ;) :D
Title: Re: Whitechapel Coven: UD 27/4 - First hunters painted
Post by: Metternich on April 27, 2018, 05:31:01 PM
Nice group there.
Title: Re: Whitechapel Coven: UD 27/4 - First hunters painted
Post by: Romark on April 28, 2018, 08:38:04 AM
Nice bunch of hunters there Steve,bases look great too  :-*
Title: Re: Whitechapel Coven: UD 27/4 - First hunters painted
Post by: Mason on April 28, 2018, 11:13:17 AM
Looking good, mate, especially that fella in the topper.
 8) 8)

Title: Re: Whitechapel Coven: UD 27/4 - First hunters painted
Post by: Silent Invader on April 28, 2018, 06:34:07 PM
 Cheers chaps.

They played today and despatched 2 vampire brides and a count.

 :D
Title: Re: Whitechapel Coven: UD 27/4 - First hunters painted
Post by: Romark on April 28, 2018, 06:51:02 PM
Cheers chaps.

They played today and despatched 2 vampire brides and a count.

 :D
Well played those chaps :)
Title: Re: Whitechapel Coven: UD 27/4 - First hunters painted
Post by: Elk101 on April 28, 2018, 09:14:29 PM
Well played those chaps :)

Lucky for them it was the Vampire equivalent of Dagenham and Redbridge FC otherwise things would have been different!
Title: Re: Whitechapel Coven: UD 27/4 - First hunters painted
Post by: Romark on April 28, 2018, 09:40:37 PM
 
Lucky for them it was the Vampire equivalent of Dagenham and Redbridge FC otherwise things would have been different!

 lol lol
Title: Re: Whitechapel Coven: UD 27/4 - First hunters painted
Post by: Silent Invader on April 28, 2018, 09:51:28 PM
Lucky for them it was the Vampire equivalent of Dagenham and Redbridge FC otherwise things would have been different!

I blame their manager!  :D
Title: Re: Whitechapel Coven: UD 27/4 - First hunters painted
Post by: Elk101 on April 28, 2018, 10:00:29 PM
I blame their manager!  :D

The manager can only use the tools the club provides him!
Title: Re: Whitechapel Coven: UD 27/4 - First hunters painted
Post by: OSHIROmodels on April 28, 2018, 10:01:27 PM
The manager can only use the tools the club provides him!

Bollocks Mr 'I can't roll more than a three on a d10'...

 ;D
Title: Re: Whitechapel Coven: UD 27/4 - First hunters painted
Post by: Elk101 on April 28, 2018, 10:02:18 PM
Bollocks Mr 'I can't roll more than a three on a d10'...

 ;D

I'll have you know I got a 5. Once.
Title: Re: Whitechapel Coven: UD 27/4 - First hunters painted
Post by: Silent Invader on April 28, 2018, 10:03:45 PM
I'll have you know I got a 5. Once.

 lol
Title: Re: Whitechapel Coven: UD 27/4 - First hunters painted
Post by: Mason on April 28, 2018, 11:23:48 PM
Sounds like you had fun, chaps.
 8) 8)

Elk: You really must not use Bibbles' dice!
 ;D ;D

Title: Re: Whitechapel Coven: UD 27/4 - First hunters painted
Post by: twrchtrwyth on April 29, 2018, 12:03:28 AM
This is great. Your scratchbuilding talents are an inspiration.
Title: Re: Whitechapel Coven: UD 27/4 - First hunters painted
Post by: Silent Invader on April 30, 2018, 07:07:32 PM
Thank you  :)
Title: Re: Whitechapel Coven: UD 27/4 - First hunters painted
Post by: Paboook on May 13, 2018, 03:19:39 PM
Very imnpressed! Great sculpting and those bases are superb :)
Title: Re: Whitechapel Coven: UD 27/4 - First hunters painted
Post by: War In 15MM on May 19, 2018, 06:05:53 AM
The cab is a beautiful piece of work!  Richard
Title: Re: Whitechapel Coven: UD 27/4 - First hunters painted
Post by: Silent Invader on May 19, 2018, 08:00:25 AM
Thanks folks.

The cab and more figures are high up in the painting queue, so shouldn’t be long until painted.

I also have more buildings either received or on their way from Oshiro Model TerrAin, so there’s much more to come.
Title: Re: Whitechapel: UD 20/9 - 18 months later, resumption
Post by: Silent Invader on September 20, 2019, 02:38:51 PM
And 18 months later, the project is resurrected ...

Just block colours so far, to be followed by lashings of dirty brown wash:

(https://leadadventureforum.com/gallery/40/2031-200919143247-40941704.jpeg)

I’ve a lot more buildings to assemble.... I haven’t got a shot of everything though. In the following, the white blanks are mostly terrace houses and then a facade of 3 story tenements to the rear:

(https://leadadventureforum.com/gallery/40/2031-200919143247-409471796.jpeg)
Title: Re: Whitechapel: UD 20/9 - 18 months later, resumption
Post by: Malamute on September 20, 2019, 04:36:07 PM
Turbo wow! ;D
Title: Whitechapel GH: UD 20/9 - 18 months later, resurrection
Post by: Silent Invader on September 20, 2019, 04:55:56 PM
And washed....

(https://leadadventureforum.com/gallery/40/2031-200919165432.jpeg)
Title: Re: Whitechapel GH: UD 20/9 - 18 months later, resurrection
Post by: OSHIROmodels on September 20, 2019, 05:23:59 PM
Splendid  8)

Some weathering and scatter and it’ll look great  :)
Title: Re: Whitechapel GH: UD 20/9 - 18 months later, resurrection
Post by: Malamute on September 20, 2019, 06:25:39 PM
Looks ace. :)
Title: Re: Whitechapel GH: UD 20/9 - 18 months later, resurrection
Post by: Captain Blood on September 20, 2019, 07:12:01 PM
You’re not hanging around, are you Steve?  ;)
Title: Re: Whitechapel GH: UD 20/9 - 18 months later, resurrection
Post by: Silent Invader on September 20, 2019, 07:29:18 PM
Thanks chaps  8)

You’re not hanging around, are you Steve?  ;)

Only 18 months .... lol
Title: Re: Whitechapel GH: UD 20/9 - 18 months later, resurrection
Post by: Captain Blood on September 20, 2019, 07:30:07 PM
Yeah, but now...  ;)
Title: Re: Whitechapel GH: UD 20/9 - 18 months later, resurrection
Post by: Silent Invader on September 20, 2019, 07:33:12 PM
Yeah, but now...  ;)

I know, I know  :D
Title: Re: Whitechapel GH: UD 20/9 - 18 months later, resurrection
Post by: War In 15MM on September 20, 2019, 07:57:07 PM
Looks great!
Title: Re: Whitechapel GH: UD 20/9 - 18 months later, resurrection
Post by: Mason on September 20, 2019, 09:11:13 PM
I like where you going with this.
 8) 8)

Title: Re: Whitechapel GH: UD 20/9 - 18 months later, resurrection
Post by: syrinx0 on September 21, 2019, 02:26:20 AM
That is looking fantastic.   :-*   What did you use for a base before the wash?
Title: Re: Whitechapel GH: UD 20/9 - 18 months later, resurrection
Post by: Elk101 on September 21, 2019, 08:14:44 AM
That's an impressive bit of terrain. It looks like a flexible layout too in terms of gaming.
Title: Re: Whitechapel GH: UD 20/9 - 18 months later, resurrection
Post by: Silent Invader on September 21, 2019, 01:12:11 PM
Thanks folks  :D

What did you use for a base before the wash?

The kits  are from Oshiro Model Terrain, who sprayed the brick sections for me using a matte brick red.

I then painted over that using a Yellow Ochre acrylic (by System 3, I think) from the local art shop, with various dilutions and additional coats which affected how much of the red showed through from underneath. It’ll change colour though, as I add more dry brushing and washing.
Title: Re: Whitechapel GH: UD 21/9 - brickwork painted
Post by: Silent Invader on September 21, 2019, 05:49:56 PM
I’ve finished the brickwork, setts and slates:

(https://leadadventureforum.com/gallery/40/2031-210919174541-40956934.jpeg)

(https://leadadventureforum.com/gallery/40/2031-210919174541-40955516.jpeg)

(https://leadadventureforum.com/gallery/40/2031-210919174541-409541565.jpeg)

(https://leadadventureforum.com/gallery/40/2031-210919174541-409531825.jpeg)

Here’s a progress comparison:

(https://leadadventureforum.com/gallery/40/2031-210919174541-40948141.jpeg)

Now just the woodwork to highlight and the horse manure to spread
Title: Re: Whitechapel GH: UD 21/9 - brickwork painted
Post by: Mason on September 21, 2019, 06:12:54 PM
Looking good, mate.
Just the right amount of grime, I reckon.
 8) 8)

Title: Re: Whitechapel GH: UD 21/9 - brickwork painted
Post by: Ramirez Noname on September 21, 2019, 09:29:51 PM
Looking good.

RMZ
Title: Re: Whitechapel GH: UD 21/9 - brickwork painted
Post by: Malamute on September 21, 2019, 10:15:24 PM
You’ve aced it. Spot on! ;D
Title: Re: Whitechapel GH: UD 21/9 - brickwork painted
Post by: Elk101 on September 21, 2019, 10:45:27 PM
That brickwork is excellent, very impressive.
Title: Re: Whitechapel GH: UD 21/9 - brickwork painted
Post by: marianas_gamer on September 22, 2019, 01:05:04 AM
Nice work on the brick! :-* Are you going to do anything with the windows or just assume that they are grime covered?
Lon
Title: Re: Whitechapel GH: UD 21/9 - brickwork painted
Post by: Silent Invader on September 22, 2019, 07:02:07 AM
Thanks all  :)

Are you going to do anything with the windows or just assume that they are grime covered?

The window frames were backed* with clear styrene before being fitted ....

(https://leadadventureforum.com/gallery/40/2031-220919065420.jpeg)

..... and the plan is to scrape the paint from the centres of the panes (which feels like it will be a chore but is preferable to trying to fit the glass after). If scraping doesn’t work - it did in testing - then they’ll be left grimy.

EDIT
* IIRC, they were tacked on with UHU then had a bead of thin superglue to secure

Title: Re: Whitechapel GH: UD 21/9 - brickwork painted
Post by: OSHIROmodels on September 22, 2019, 07:16:23 AM
Those final colours are great  8)
Title: Re: Whitechapel GH: UD 21/9 - brickwork painted
Post by: Silent Invader on September 22, 2019, 08:42:12 AM
Those final colours are great  8)

The brick red spray was absolutely the right choice for undercoat   8)
Title: Re: Whitechapel GH: UD 21/9 - brickwork painted
Post by: Silent Invader on September 22, 2019, 09:04:47 AM
In contemplating the right amount of horse crap texture and generic ‘brown staining’ to add to the yard (and to the road sections in due course), I found this interesting article on the state of Victorian London streets.

https://www.npr.org/2015/03/12/392332431/dirty-old-london-a-history-of-the-victorians-infamous-filth?t=1569138754498 (https://www.npr.org/2015/03/12/392332431/dirty-old-london-a-history-of-the-victorians-infamous-filth?t=1569138754498)
Title: Re: Whitechapel GH: UD 21/9 - brickwork painted
Post by: Silent Invader on September 22, 2019, 02:40:57 PM
Getting there.....

(https://leadadventureforum.com/gallery/40/2031-220919143920-409571486.jpeg)

(https://leadadventureforum.com/gallery/40/2031-220919143920-409601071.jpeg)

..... almost done
Title: Re: Whitechapel GH: UD 21/9 - brickwork painted
Post by: OSHIROmodels on September 22, 2019, 03:36:02 PM
Love it  :-*
Title: Re: Whitechapel GH: UD 21/9 - brickwork painted
Post by: Malamute on September 22, 2019, 10:09:02 PM
Outstanding ;D
Title: Re: Whitechapel GH: UD 21/9 - brickwork painted
Post by: Silent Invader on September 22, 2019, 11:15:33 PM
Thanks both.

It’s finished now so hopefully a full set of photos tomorrow  :)
Title: Re: Whitechapel GH: UD 21/9 - brickwork painted
Post by: Blackwolf on September 22, 2019, 11:35:24 PM
Wow! Brilliant work :-*
Title: Re: Whitechapel GH: UD 21/9 - brickwork painted
Post by: levied troop on September 23, 2019, 07:55:40 AM
Absolutely stunning - the colour of the bricks looks spot on and the added dirt makes it look completely real :-*
Title: Re: Whitechapel GH: UD 22/9 - Factory finished (20 images)
Post by: Silent Invader on September 23, 2019, 01:16:31 PM
Thanks both. It’s finished now so herewith the photos....

(https://leadadventureforum.com/gallery/40/2031-230919123418-409692325.jpeg)

(https://leadadventureforum.com/gallery/40/2031-230919123418-409681447.jpeg)

(https://leadadventureforum.com/gallery/40/2031-230919123418-40967914.jpeg)

(https://leadadventureforum.com/gallery/40/2031-230919123418-409661689.jpeg)

(https://leadadventureforum.com/gallery/40/2031-230919123549-409722455.jpeg)

(https://leadadventureforum.com/gallery/40/2031-230919123549-409702166.jpeg)

(https://leadadventureforum.com/gallery/40/2031-230919123418-409651848.jpeg)

(https://leadadventureforum.com/gallery/40/2031-230919123549-40973484.jpeg)

(https://leadadventureforum.com/gallery/40/2031-230919123549-40974680.jpeg)

(https://leadadventureforum.com/gallery/40/2031-230919123707-40976230.jpeg)

(https://leadadventureforum.com/gallery/40/2031-230919123707-409771750.jpeg)

(https://leadadventureforum.com/gallery/40/2031-230919123708-409792293.jpeg)

(https://leadadventureforum.com/gallery/40/2031-230919123707-409781532.jpeg)

(https://leadadventureforum.com/gallery/40/2031-230919124146-409852474.jpeg)

(https://leadadventureforum.com/gallery/40/2031-230919123836-40984440.jpeg)

(http://[https://leadadventureforum.com/gallery/40/2031-230919124147-40986199.jpeg/img]

[img width=800 height=600]https://leadadventureforum.com/gallery/40/2031-230919123836-409831893.jpeg)

(https://leadadventureforum.com/gallery/40/2031-230919124147-40986199.jpeg)

(https://leadadventureforum.com/gallery/40/2031-230919123835-40980965.jpeg)

(https://leadadventureforum.com/gallery/40/2031-230919123836-409831893.jpeg)

(https://leadadventureforum.com/gallery/40/2031-230919123836-409821245.jpeg)

(https://leadadventureforum.com/gallery/40/2031-230919123836-409812234.jpeg)
Title: Re: Whitechapel GH: UD 22/9 - Factory finished (20 images)
Post by: OSHIROmodels on September 23, 2019, 01:18:40 PM
Corker  8)
Title: Re: Whitechapel GH: UD 22/9 - Factory finished (20 images)
Post by: has.been on September 23, 2019, 01:30:58 PM
Most excellent, as usual.
Just needs a little old man with a broom, shovel & hand cart.
Well someone needs to tidy it up & the muck is good for the rhubarb.
Mind you here in Prof. Middleton's home for the perpetually bewildered, we 'ave custard on our's.
Title: Re: Whitechapel GH: UD 22/9 - Factory finished (20 images)
Post by: Malamute on September 23, 2019, 01:34:19 PM
Its a  triumph, one of your best I think. Can't wait to see what comes next. ;D
Title: Re: Whitechapel GH: UD 22/9 - Factory finished (20 images)
Post by: Mad Lord Snapcase on September 23, 2019, 01:47:38 PM
Absolutely lovely! Great work.   :-*
Title: Re: Whitechapel GH: UD 22/9 - Factory finished (20 images)
Post by: Ockman on September 23, 2019, 02:39:00 PM
Well, that's just brilliant!  :-* :-* :-*
Title: Re: Whitechapel GH: UD 22/9 - Factory finished (20 images)
Post by: Captain Blood on September 23, 2019, 03:49:01 PM
Never mind Whitechapel. Looks like Smallheath. Peaky Bloinders next then, Steve?  ;)
Title: Re: Whitechapel GH: UD 22/9 - Factory finished (20 images)
Post by: Mason on September 23, 2019, 04:31:21 PM
Its a  triumph, one of your best I think. Can't wait to see what comes next. ;D

^ What she said! ^
 ;D

Top job, mate.
I especially like the varying tones in the brickwork.
 8) 8)

Title: Re: Whitechapel GH: UD 22/9 - Factory finished (20 images)
Post by: Silent Invader on September 23, 2019, 05:59:38 PM
Thanks all  :)

Glad you all like it though I have to give credit to the quality of the parts used.  8)

Can't wait to see what comes next. ;D

Next will be a pub, shop and a wood-clad storeroom. I might also do a couple of the road sections.

(https://leadadventureforum.com/gallery/40/2031-230919175427.jpeg)
Title: Re: Whitechapel GH: UD 22/9 - Factory finished (20 images)
Post by: Silent Invader on September 23, 2019, 06:02:23 PM
Never mind Whitechapel. Looks like Smallheath. Peaky Bloinders next then, Steve?  ;)

 lol

Quite possibly. I haven’t posted up images of the painted minis yet (though they have been seen in a game report so aren’t  good for the LPL) but many of them are suitable for gang wars. I also have a load of police and Special Branch.  8) :D
Title: Re: Whitechapel GH: UD 22/9 - Factory finished (20 images)
Post by: Elk101 on September 23, 2019, 08:23:03 PM
Really excellent work there. The brickwork has been very well done. Great piece.
Title: Re: Whitechapel GH: UD 22/9 - Factory finished (20 images)
Post by: Blackwolf on September 23, 2019, 09:58:48 PM
Truly good Steve,very envious.
PS Love your garden.
Title: Re: Whitechapel GH: UD 22/9 - Factory finished (20 images)
Post by: Silent Invader on September 24, 2019, 02:09:36 PM
Thanks Steve and Guy, much appreciated  :D

PS Love your garden.

Thanks for that as well Guy, though I have to be honest and observe that the damage reeked by two Border Collies is well out of shot  lol
Title: Re: Whitechapel GH: UD 22/9 - Factory finished (20 images)
Post by: Dr DeAth on September 24, 2019, 02:58:50 PM
That is a superb piece of terrain, well done that man!
Title: Re: Whitechapel GH: UD 22/9 - Factory finished (20 images)
Post by: Thunderchicken on September 24, 2019, 08:48:10 PM
Fantastic work!  :-*
What did you use for the scatter? It works very well.
Title: Re: Whitechapel GH: UD 22/9 - Factory finished (20 images)
Post by: Silent Invader on September 24, 2019, 09:34:10 PM
Thanks Mark and Neil!  :D

What did you use for the scatter? It works very well.

The horse crap is a mixture of static grasses and clump foams, dropped into a pot containing waterproof PVA, Vallejo Air Mud Brown and a little water to reach a moveable consistency. A little at a time, it was then plopped onto the tile and moved around with the edges of the pooling paint thinned and blended with a wetted brushed.
Title: Re: Whitechapel GH: UD 22/9 - Factory finished (20 images)
Post by: diehard on September 25, 2019, 03:37:01 PM
Now that's some real dedication to horse crap. You have even more of my respect good sir. And incidentally the slaughterhouse looks phenomenal, well done and as always thanks for sharing.
Title: Re: Whitechapel GH: UD 22/9 - Factory finished (20 images)
Post by: majorsmith on September 25, 2019, 03:40:35 PM
Brilliant terrain!
Title: Re: Whitechapel GH: UD 22/9 - Factory finished (20 images)
Post by: Silent Invader on September 25, 2019, 05:57:13 PM
Thanks both, things will slow up a bit now as I’m entered into the LPL  ;) :D
Title: Re: Whitechapel GH: UD 22/9 - Factory finished (20 images)
Post by: Thunderchicken on September 27, 2019, 07:20:03 PM

The horse crap is a mixture of static grasses and clump foams, dropped into a pot containing waterproof PVA, Vallejo Air Mud Brown and a little water to reach a moveable consistency. A little at a time, it was then plopped onto the tile and moved around with the edges of the pooling paint thinned and blended with a wetted brushed.

Cheers Steve.
Title: Re: Whitechapel Horror! UD 5/10 - Cobbled Road section WIP
Post by: Silent Invader on October 05, 2019, 12:56:20 PM
I’ve been quietly busy with quite a few minis painted or being painted for the LPL; images will follow when the relevant rounds are done and dusted.  :)

I’ve started on the first section of Cobbled Road (yes I know they’re actually setts  ;)).

It uses a piece of 3mm thick MDF cut 300mm by 75mm, with a smoothed smear of green stuff or milliput into which I have impressed each block. I estimate there are about 4,000 of them on this block, and I found it was significantly less tedious if carried out while drinking beer. Cheers!

In reality the section is 302mm long as I had to add a plasticard strip at each end to match the dimensions of the building tiles, which have plasticard added for their kerbstones.

This is a test piece. It hasn’t warped yet but there’s still painting to come .......

(https://leadadventureforum.com/gallery/41/2031-051019124429-41195225.jpeg)

(https://leadadventureforum.com/gallery/41/2031-051019124429-41194555.jpeg)

(https://leadadventureforum.com/gallery/41/2031-051019124429-411902181.jpeg)

The manhole cover to the right is a laser etching by OSHIROmodelterrain. In game play terms I’d like to allow movement  through the sewers though the actual building of sewers seems unlikely (I have a lot of ground level buildings yet to make).

(https://leadadventureforum.com/gallery/41/2031-051019130246.jpeg)
Title: Re: Whitechapel Horror! UD 5/10 - Cobbled Road section WIP
Post by: Malamute on October 05, 2019, 01:23:33 PM
Awesome work, I’d go so far as to say Uber Wow! ;D
Title: Re: Whitechapel Horror! UD 5/10 - Cobbled Road section WIP
Post by: Silent Invader on October 05, 2019, 01:24:40 PM
Awesome work, I’d go so far as to say Uber Wow! ;D

Oh my   :o

Thank you  :D
Title: Re: Whitechapel Horror! UD 5/10 - Cobbled Road section WIP
Post by: OSHIROmodels on October 05, 2019, 01:36:35 PM
Setts look great  :D

Title: Re: Whitechapel Horror! UD 5/10 - Cobbled Road section WIP
Post by: Elk101 on October 05, 2019, 01:43:42 PM
Wow, that is some effort! Great effect though.
Title: Re: Whitechapel Horror! UD 5/10 - Cobbled Road section WIP
Post by: Silent Invader on October 05, 2019, 01:47:44 PM
Thanks chaps  8)

Wow, that is some effort! Great effect though.

I’ve got a lot more Road sections to make so I look forward to drinking more beer while doing so  :D
Title: Re: Whitechapel Horror! UD 6/10 - LPL1 entry added
Post by: Silent Invader on October 06, 2019, 08:54:26 AM
My entry from LPL Round 1, which had a Gothic Horror theme, though I’m intending that all my LPL2019 entries will be for this ‘Whitechapel Horror!’ project.

Home from a fangtastic night!

The Lord of The Whitehall Coven Jacques L’Ancien, returns to his nest at the slaughterhouse, accompanied by his dastardly henchmen and the wolf-dog that will guard him while he sleeps.

(https://leadadventureforum.com/gallery/41/2031-061019083855.jpeg)

He’s a reminder of the constituent minis, Jacques being a Project Z conversion. The Hansom Cab is a scratchbuild of which there are many WIP images earlier in the thread.

(https://leadadventureforum.com/gallery/31/2031-220218165507-31467130.jpeg)

No doubt I’ll add more photos later.  :)
Title: Re: Whitechapel Horror! UD 6/10 - LPL1 entry added
Post by: OSHIROmodels on October 06, 2019, 09:01:16 AM
Brill  8)
Title: Re: Whitechapel Horror! UD 6/10 - LPL1 entry added
Post by: Mason on October 06, 2019, 09:07:09 AM
Brilliant!
Love the conversion of Jacques is quality.
 :-* :-*

And that scene composition is great too!
  8) 8)

Title: Re: Whitechapel Horror! UD 6/10 - LPL1 entry added
Post by: Malamute on October 06, 2019, 02:38:22 PM
Mega Wowzers!
Title: Re: Whitechapel Horror! UD 6/10 - LPL1 entry added
Post by: Silent Invader on October 06, 2019, 03:45:40 PM
Thank you chaps  :D
Title: Re: Whitechapel Horror! UD 6/10 - LPL1 entry added
Post by: Elk101 on October 07, 2019, 06:57:36 AM
Yes, excellent scene, very atmospheric.
Title: Re: Whitechapel GH: UD 22/9 - Factory finished (20 images)
Post by: Hammers on October 07, 2019, 08:49:25 AM
Never mind Whitechapel. Looks like Smallheath. Peaky Bloinders next then, Steve?  ;)

*That* would bre great!
Title: Re: Whitechapel Horror! UD 6/10 - LPL1 entry added
Post by: Silent Invader on October 07, 2019, 10:32:49 AM
Gang troubles has always been a plan for the set up - in time the layout will have two pubs as respective bases. In the meantime, certain LAFers are also persuading me towards alternative history with a Prussian invasion of Britain.  :o :D
Title: Re: Whitechapel Horror! UD 6/10 - LPL1 entry added
Post by: OSHIROmodels on October 07, 2019, 10:39:16 AM
But it’s a great extension to a current project  :D
Title: Re: Whitechapel Horror! UD 6/10 - LPL1 entry added
Post by: Silent Invader on October 07, 2019, 11:13:21 AM
But it’s a great extension to a current project  :D

I can’t disagree that wider as well as deeper playability provides for a better return on investment  :D
Title: Re: Whitechapel Horror! UD 6/10 - LPL1 entry added
Post by: OSHIROmodels on October 07, 2019, 11:40:28 AM
There you go then, get investing  lol
Title: Re: Whitechapel Horror! UD 7/10 - Road test piece finished
Post by: Silent Invader on October 07, 2019, 06:15:39 PM
There you go then, get investing  lol

 :D

Before investing more, I will complete what I’ve got (though I have  ideas for more tiles already formulating, such as an elevated railway and some Georgian style terrace houses).

In the meantime..... the Cobbled Road test piece is complete. A couple of quick photos taken this evening in poor lighting.... hopefully better ones including of the Hansom will follow tomorrow.

(https://leadadventureforum.com/gallery/41/2031-071019181320-412511334.jpeg)

(https://leadadventureforum.com/gallery/41/2031-071019181320-41246408.jpeg)
Title: Re: Whitechapel Horror! UD 7/10 - Road test piece finished
Post by: Elk101 on October 07, 2019, 06:32:46 PM
Great job on the setts Steve.
Title: Re: Whitechapel Horror! UD 7/10 - Road test piece finished
Post by: BaronVonJ on October 07, 2019, 08:01:51 PM
Looking good!
Title: Re: Whitechapel Horror! UD 7/10 - Road test piece finished
Post by: OSHIROmodels on October 07, 2019, 08:40:24 PM
Aces  8)

(though I have  ideas for more tiles already formulating, such as an elevated railway and some Georgian style terrace houses).

I can help you with both of those  :D
Title: Re: Whitechapel Horror! UD 7/10 - Road test piece finished
Post by: Sterling Moose on October 07, 2019, 08:46:49 PM
Luvely stuff!!
Title: Re: Whitechapel Horror! UD 7/10 - Road test piece finished
Post by: Malamute on October 07, 2019, 09:48:08 PM
Absolutely superb ;D
Title: Re: Whitechapel Horror! UD 7/10 - Road test piece finished
Post by: levied troop on October 08, 2019, 08:12:52 AM
That does look stunning.
Not sure I have the patience (hmmm....but I might have the beer).

Title: Re: Whitechapel Horror! UD 8/10 - photo dump of finished minis, cab, terrain x15
Post by: Silent Invader on October 08, 2019, 12:16:01 PM
Thank you all  :)

Time for a catch-up photo dump of some of the finished minis, the Hansom Cab and the terrain. I have other items finished but they await appearance in the LPL, and others currently on the painting desk (including scatter terrain).

First up the Hansom Cab. I know they can be bought commercially but I scratchbuilt this one simply because I’ve decided to scratchbuild all the vehicles for this project. Seems kind of mad maybe but I think that way I can get the scaling and style to blend better with the buildings for a more consistent composition. (I’m thinking about a refuse wagon next)

(https://leadadventureforum.com/gallery/41/2031-081019114559-412842130.jpeg)

(https://leadadventureforum.com/gallery/41/2031-081019114558-41283439.jpeg)

(https://leadadventureforum.com/gallery/41/2031-081019114558-412822303.jpeg)

(https://leadadventureforum.com/gallery/41/2031-081019114558-412811641.jpeg)

(https://leadadventureforum.com/gallery/41/2031-081019114558-412801875.jpeg)

Some minis from earlier in the project that might appear as extras in the LPL, rephotographed against the new terrain.... most of these converted in some way:

(https://leadadventureforum.com/gallery/41/2031-081019114722-412891476.jpeg)

(https://leadadventureforum.com/gallery/41/2031-081019114722-412881070.jpeg)

Then from LPL Round 1, the despicable henchmen followed by the Lord of the Whitechapel Coven (a Project Z assembly/conversion) with his dog-wolf and coffin:

(https://leadadventureforum.com/gallery/41/2031-081019114722-41287688.jpeg)

(https://leadadventureforum.com/gallery/41/2031-081019114722-41286523.jpeg)

And finally some better images of the new road piece set up in front of the slaughterhouse (there are quite a road pieces to follow):

(https://leadadventureforum.com/gallery/41/2031-081019114806-41294459.jpeg)

(https://leadadventureforum.com/gallery/41/2031-081019114806-41293380.jpeg)

(https://leadadventureforum.com/gallery/41/2031-081019114806-412921497.jpeg)

(https://leadadventureforum.com/gallery/41/2031-081019114806-412912460.jpeg)

(https://leadadventureforum.com/gallery/41/2031-081019114806-41290471.jpeg)

I’m not at all concerned that the road section differs in appearance to the slaughterhouse yard, as ultimately the roads themselves will be consistent and the yard is a distinct area:

(https://leadadventureforum.com/gallery/41/2031-081019114722-412851176.jpeg)

Next images will likely be from LPL rounds 2-3 while I frantically paint rounds 4-6 plus some scatter. More terrain will likely have to wait until after the LPL.  :'( :D


Title: Re: Whitechapel Horror! UD 8/10 - photo dump of finished minis, cab, terrain (x15)
Post by: Sunjester on October 08, 2019, 12:43:05 PM
That all looks superb.
Title: Re: Whitechapel Horror! UD 8/10 - photo dump of finished minis, cab, terrain (x15)
Post by: Malamute on October 08, 2019, 12:45:35 PM
That cab is a triumph, better than any shop bought kit I'd say. :-* ;D
Title: Re: Whitechapel Horror! UD 8/10 - photo dump of finished minis, cab, terrain (x15)
Post by: OSHIROmodels on October 08, 2019, 12:47:26 PM
Superb  8)
Title: Re: Whitechapel Horror! UD 8/10 - photo dump of finished minis, cab, terrain (x15)
Post by: Swordisdrawn on October 08, 2019, 02:06:49 PM
Everything is top notch.... :o
Title: Re: Whitechapel Horror! UD 8/10 - photo dump of finished minis, cab, terrain (x15)
Post by: Mason on October 08, 2019, 04:25:43 PM
That cab is a triumph, better than any shop bought kit I'd say. :-* ;D

I can only concur with the esteemed gentleman.
 :-* :-*

Quick question: Where are the henchmen from as I do not recognise them?

Title: Re: Whitechapel Horror! UD 8/10 - photo dump of finished minis, cab, terrain (x15)
Post by: Silent Invader on October 08, 2019, 04:41:23 PM
:D thanks all, much appreciated

Quick question: Where are the henchmen from as I do not recognise them?

They are Bogeymen from Ral Partha’s Halloween Town range

Here’s one:

http://www.ralparthaeurope.co.uk/shop/fantasy-warband-rpg-minis-28mm-c-181/halloween-town-c-181_132/gz108-bogeyman-1-p-3303.html (http://www.ralparthaeurope.co.uk/shop/fantasy-warband-rpg-minis-28mm-c-181/halloween-town-c-181_132/gz108-bogeyman-1-p-3303.html)

I swapped the doctors bag for a cudgel
Title: Re: Whitechapel Horror! UD 8/10 - photo dump of finished minis, cab, terrain (x15)
Post by: Malamute on October 08, 2019, 05:18:37 PM
:D thanks all, much appreciated

They are Bogeymen from Ral Partha’s Halloween Town range



They are lovely, unique figures. I painted the one with knife and Drs bag many years ago in purple with green hair and white face as a sort of Victorian Joker. I thought he was crying out for that look.
Title: Re: Whitechapel Horror! UD 8/10 - photo dump of finished minis, cab, terrain (x15)
Post by: Silent Invader on October 08, 2019, 05:50:48 PM
They are lovely, unique figures. I painted the one with knife and Drs bag many years ago in purple with green hair and white face as a sort of Victorian Joker. I thought he was crying out for that look.

Yes that’s the perfect use for him (it)  8)
Title: Re: Whitechapel Horror! UD 8/10 - photo dump of finished minis, cab, terrain (x15)
Post by: Elk101 on October 08, 2019, 06:56:54 PM
That cab really is outstanding. Excellent work.
Title: Re: Whitechapel Horror! UD 8/10 - photo dump of finished minis, cab, terrain (x15)
Post by: marianas_gamer on October 08, 2019, 08:50:29 PM
Great project so well executed. The hansom cab is a triumph :-* :-*
Lon
Title: Re: Whitechapel Horror! UD 8/10 - photo dump of finished minis, cab, terrain (x15)
Post by: Silent Invader on October 09, 2019, 08:05:04 AM
Many thanks Steve and Lon  :)
Title: Re: Whitechapel Horror! UD 8/10 - photo dump of finished minis, cab, terrain (x15)
Post by: Mason on October 09, 2019, 08:48:01 AM
They are Bogeymen from Ral Partha’s Halloween Town range

Thanks, mate.
There are so many hidden gems in the RP range.
 :)

Title: Re: Whitechapel Horror! UD 8/10 - photo dump of finished minis, cab, terrain (x15)
Post by: Silent Invader on October 09, 2019, 08:48:56 AM
There are indeed Paul  8)



Title: Re: Whitechapel Horror! UD 8/10 - photo dump of finished minis, cab, terrain (x15)
Post by: Silent Invader on October 09, 2019, 08:52:21 AM
Earlier I mentioned that at some stage I’d like to add a refuse wagon to the project. It’ll be a while yet but this is what I have in mind:

(https://leadadventureforum.com/gallery/41/2031-091019084703.jpeg)
Title: Re: Whitechapel Horror! UD 8/10 - photo dump of finished minis, cab, terrain (x15)
Post by: Malamute on October 09, 2019, 09:32:19 AM
That's different than the usual cabs and carriages. i like it. :)
Title: Re: Whitechapel Horror! UD 8/10 - photo dump of finished minis, cab, terrain (x15)
Post by: OSHIROmodels on October 09, 2019, 09:44:17 AM
It’s from 1910 though so I’d be a bit dubious about its accuracy.

I think late 1890’s crap wagons were just simple, tall sided affairs and the shit was literally thrown over the side.
Title: Re: Whitechapel Horror! UD 8/10 - photo dump of finished minis, cab, terrain (x15)
Post by: Silent Invader on October 09, 2019, 10:21:10 AM
It’s from 1910 though so I’d be a bit dubious about its accuracy.

I think late 1890’s crap wagons were just simple, tall sided affairs and the shit was literally thrown over the side.

I don’t doubt there were still tall sided affairs in the 1910s but there were also more elaborate machines around just before the turn of the century. I’ve kind of gone for a compromise (because I like it  ;)).

https://en.m.wikipedia.org/wiki/Thornycroft (https://en.m.wikipedia.org/wiki/Thornycroft)

And no I’m not making a steam driven tipper truck: this isn’t a VSF project!!!!  :D

Edit: Added a few more images of the ‘shovel it over the top’ type but  two of the open ones seem more attuned to clearing dung from the streets rather than collecting domestic/commercial refuse for recycling (yes, where there’s muck there’s brass).
Title: Re: Whitechapel Horror! UD 8/10 - photo dump of finished minis, cab, terrain (x15)
Post by: Malamute on October 09, 2019, 11:19:20 AM
Love the last photo, he looks happy in his work, looks like he's smoking a pipe whilst doing it! lol
Title: Re: Whitechapel Horror! UD 8/10 - photo dump of finished minis, cab, terrain (x15)
Post by: OSHIROmodels on October 09, 2019, 11:40:12 AM
He must have stuck it in there and smoked it  lol
Title: Re: Whitechapel Horror! UD 8/10 - photo dump of finished minis, cab, terrain (x15)
Post by: Silent Invader on October 09, 2019, 11:41:31 AM
 lol

And so the temptation grows to make both types .....  :D
Title: Re: Whitechapel Horror! UD 8/10 - photo dump of finished minis, cab, terrain (x15)
Post by: OSHIROmodels on October 09, 2019, 11:43:18 AM
Why not, variety is the spice of the gaming table  :D
Title: Re: Whitechapel Horror! UD 8/10 - photo dump of finished minis, cab, terrain (x15)
Post by: Malamute on October 09, 2019, 11:49:52 AM
He must have stuck it in there and smoked it  lol

 lol
Title: Re: Whitechapel Horror! UD 13/10 - LPL round 2 entry added
Post by: Silent Invader on October 13, 2019, 08:41:02 AM
For good order, my entry from Round 2 of the LPL....

Goodness me, so much bosom!

(https://leadadventureforum.com/gallery/41/2031-131019083502.jpeg)

The 5 female vampires were the entry, the preacher with the cross being mere set dressing.

Two of the vampires are by Highgate Miniatures, while the three in off white dresses are conversions of Project Z plastics.

More photos to follow ASAP.
Title: Re: Whitechapel Horror! UD 13/10 - LPL round 2 entry added
Post by: Malamute on October 13, 2019, 09:22:17 AM
GreT stuff, always good to see heaving bosoms ;D
Title: Re: Whitechapel Horror! UD 13/10 - LPL round 2 entry added
Post by: OSHIROmodels on October 13, 2019, 03:22:10 PM
Most excellent  :)
Title: Re: Whitechapel Horror! UD 13/10 - LPL round 2 entry added
Post by: Mason on October 13, 2019, 06:26:42 PM
Nice additions to the project and lovely conversions to boot!
 8) 8)

GreT stuff, always good to see heaving bosoms ;D

Really?
You do surprise me with that comment.
Especially given that you are normally such a model of restraint.....
 ;D ;D



Title: Re: Whitechapel Horror! UD 13/10 - LPL round 2 entry added
Post by: Malamute on October 13, 2019, 07:31:04 PM
Nice additions to the project and lovely conversions to boot!
 8) 8)

Really?
You do surprise me with that comment.
Especially given that you are normally such a model of restraint.....
 ;D ;D

As I get older I’m beginning to relax my Conservative views. ;D
Title: Re: Whitechapel Horror! UD 13/10 - LPL round 2 entry added
Post by: Digits on October 13, 2019, 08:40:21 PM
Really cool project.  Everything looks fantastic!
Title: Re: Whitechapel Horror! UD 13/10 - LPL round 2 entry added
Post by: Mason on October 13, 2019, 09:17:05 PM
As I get older I’m beginning to relax my Conservative views. ;D

 lol lol

Title: Re: Whitechapel Horror! UD 13/10 - LPL round 2 entry added
Post by: Furt on October 13, 2019, 09:28:19 PM
What a fantastic thread SI - so much goodness (or badness)!

Your conversions and scratchbuilds never cease to amaze mate - so well done.
Title: Re: Whitechapel Horror! UD 13/10 - LPL round 2 entry added
Post by: Silent Invader on October 13, 2019, 10:12:59 PM
Thanks everyone - comments greatly appreciated  :)

Lots more to come for what is a versatile and enjoyable genre.  8)
Title: Re: Whitechapel Horror! UD 13/10 - LPL round 2 entry added
Post by: Captain Blood on October 13, 2019, 11:12:27 PM
Those girls need to get out in the sun, Steve  ;)
Lovely job.
Title: Re: Whitechapel Horror! UD 13/10 - LPL round 2 entry added
Post by: has.been on October 14, 2019, 07:08:40 AM
'Get out in the sun'
That surely is their burning ambition.
Title: Re: Whitechapel Horror! UD 13/10 - LPL round 2 entry added
Post by: Silent Invader on October 14, 2019, 07:16:15 AM
It’d certainly brighten their day ....in a flash  :D
Title: Re: Whitechapel Horror! UD 13/10 - LPL round 2 entry added
Post by: Mason on October 14, 2019, 12:09:54 PM
 lol lol

Title: Re: Whitechapel Horror! UD 15/10 - More photos of LPL Round 2 (ladies)
Post by: Silent Invader on October 15, 2019, 04:59:20 PM
A few more photos of the 5 female vampires from Round 2 of the LPL:

(https://leadadventureforum.com/gallery/41/2031-151019165130-41406388.jpeg)

(https://leadadventureforum.com/gallery/41/2031-151019165130-414051140.jpeg)

And a slightly darker shot, more in keeping with the subjects:

(https://leadadventureforum.com/gallery/41/2031-151019165130-414031316.jpeg)

As mentioned previously, the three in off white are converted from Project Z plastics while the other two are Fledglings from Highgate Miniatures:

(https://leadadventureforum.com/gallery/31/2031-220218165508-314681398.jpeg)
Title: Re: Whitechapel Horror! UD 15/10 - More photos of LPL Round 2 (ladies)
Post by: Sterling Moose on October 15, 2019, 10:02:58 PM
They look awesome. I like especially like the pale look.
Title: Re: Whitechapel Horror! UD 15/10 - More photos of LPL Round 2 (ladies)
Post by: Silent Invader on October 15, 2019, 10:12:50 PM
They look awesome. I like especially like the pale look.

Thank you very much  :)

This was my inspiration (I’ve no idea where it’s from) :
Title: Re: Whitechapel Horror! UD 15/10 - More photos of LPL Round 2 (ladies)
Post by: Malamute on October 15, 2019, 10:25:57 PM
That’s a good pic to be inspired by.
Title: Re: Whitechapel Horror! UD 15/10 - More photos of LPL Round 2 (ladies)
Post by: Silent Invader on October 15, 2019, 10:44:54 PM
That’s a good pic to be inspired by.

I’m sure many have been
Title: Re: Whitechapel Horror! UD 15/10 - More photos of LPL Round 2 (ladies)
Post by: OSHIROmodels on October 16, 2019, 10:44:56 AM
Lovely, moody shots there  8)
Title: Re: Whitechapel Horror! UD 15/10 - More photos of LPL Round 2 (ladies)
Post by: Elk101 on October 16, 2019, 05:35:18 PM
Those conversions really are excellent Steve.
Title: Re: Whitechapel Horror! UD 15/10 - More photos of LPL Round 2 (ladies)
Post by: Panama on October 19, 2019, 11:23:02 AM
Smashing work  :)
Title: Re: Whitechapel Horror! UD 15/10 - More photos of LPL Round 2 (ladies)
Post by: Silent Invader on October 20, 2019, 10:44:10 AM
Thanks all.

I’ll be adding images from LPL3 soon. Entries for 4-6 now painted and more road sections in hand, plus I’ve started assembling the buildings  for the second tile.  8)

Unfortunately  I don’t think I’ll have enough terrain finished in time for a small Halloween game 😁
Title: Re: Whitechapel Horror! UD 21/10 - LPL Round 3 plus scatter terrain
Post by: Silent Invader on October 21, 2019, 04:20:28 PM
A couple more photos of the minis from LPL Round 3 including extras which didn’t make the cut for the team:

(https://leadadventureforum.com/gallery/41/2031-211019161047-41497713.jpeg)

(https://leadadventureforum.com/gallery/41/2031-211019161014-414962132.jpeg)

A couple of scratchbuilds - donkey cart and barrow:

(https://leadadventureforum.com/gallery/41/2031-211019161014-414951102.jpeg)

Some scatter items (many by OSHIROmodelterrain, though I know I made the sacks):

(https://leadadventureforum.com/gallery/41/2031-211019161013-414941633.jpeg)

About half of my street barricades repurposed from another project, ready to help Whitechapel defend itself from all-comers:

(https://leadadventureforum.com/gallery/41/2031-211019161013-414931739.jpeg)

(https://leadadventureforum.com/gallery/41/2031-211019161013-414921122.jpeg)



Title: Re: Whitechapel Horror! UD 21/10 - LPL Round 3 plus scatter terrain
Post by: OSHIROmodels on October 21, 2019, 04:28:38 PM
Excellent 8)
Title: Re: Whitechapel Horror! UD 21/10 - LPL Round 3 plus scatter terrain
Post by: Malamute on October 21, 2019, 04:34:49 PM
Those barricades are rather splendid. I like lots of clutter in games, especially Vic London settings, it just looks right  ;D
Title: Re: Whitechapel Horror! UD 21/10 - LPL Round 3 plus scatter terrain
Post by: Mason on October 21, 2019, 05:11:15 PM
Top work, Steve.
Some great posing among those conversions.
 :-* :-*

Those barricades are rather splendid. I like lots of clutter in games, especially Vic London settings, it just looks right  ;D

I can only agree.
OSHIROMmodelterrapins make some great stuff, but unfortunately I could not find the terrapins on the website....
Title: Re: Whitechapel Horror! UD 21/10 - LPL Round 3 plus scatter terrain
Post by: Elk101 on October 21, 2019, 05:49:07 PM
You always manage to add such character to your scenery. Really impressive stuff.
Title: Re: Whitechapel Horror! UD 21/10 - LPL Round 3 plus scatter terrain
Post by: Silent Invader on October 21, 2019, 07:26:59 PM
Thank you chaps .... I am ‘umbled I am.  :)
Title: Re: Whitechapel Horror! UD 21/10 - LPL Round 3 plus scatter terrain
Post by: Vagabond on October 22, 2019, 05:28:41 AM
Just catching up, you have been busy, some excellent things on your thread, along with your chums from the Victorian metropolis this is very inspiring.

The 1st 2 photos  from the last set are lovely, are they conversions or originals, especially the chap in the top hat on the left, he looks a real hard case.

Look forward to seeing how you progress with this now its on the front burner.
Title: Re: Whitechapel Horror! UD 21/10 - LPL Round 3 plus scatter terrain
Post by: Silent Invader on October 22, 2019, 08:10:57 AM
Thanks ..... mostly all modest conversions, simply to add weapons (and a hat).

(https://leadadventureforum.com/gallery/31/2031-220218165507-314651217.jpeg)

The far right guy in the top hat is by Artizan from their VSF FOG range, to whom I added the pistol and shotgun.

http://www.artizandesigns.com/prod.php?prod=1927 (http://www.artizandesigns.com/prod.php?prod=1927)

PS: I’ve been accumulating this project for a while and the GH themed first round of the LPL really kicked me back into action - by the time the LPL is over I should have painted about 60/70 minis for it plus completed terrain.  8)
Title: Re: Whitechapel Horror! UD 21/10 - LPL Round 3 plus scatter terrain
Post by: Malamute on October 22, 2019, 08:20:57 AM
Some great conversions there. ;D
Title: Re: Whitechapel Horror! UD 21/10 - LPL Round 3 plus scatter terrain
Post by: Captain Blood on October 22, 2019, 08:35:08 AM
Some nice figures in there. I especially like the lady and the gent with the stick on his shoulder. They’d make a perfect couple  :)
Title: Re: Whitechapel Horror! UD 21/10 - LPL Round 3 plus scatter terrain
Post by: majorsmith on October 22, 2019, 09:25:44 AM
Some nice conversions there! Love the scatter terrain too especially the carts
Title: Re: Whitechapel Horror! UD 22/10 - Not a slum tour ....
Post by: Silent Invader on October 22, 2019, 11:51:49 AM
Thank you chaps. I have lots of non combatant civilians to paint who idc will populate the streets but in the meantime.....

I especially like the lady and the gent with the stick on his shoulder. They’d make a perfect couple  :)

.... Mr and Mrs Peregrine Mason (Perry to his dear wife), he a successful City lawyer and she an advocate for the poor, take a walk in the back alleys of Whitechapel. Not to be confused with a slum tour, their intent is to support the unfortunates, not to stare.

(https://leadadventureforum.com/gallery/41/2031-221019114142.jpeg)
Title: Re: Whitechapel Horror! UD 22/10 - Not a slum tour ....
Post by: Malamute on October 22, 2019, 12:42:59 PM

Not to be confused with a slum tour, their intent is to support the unfortunates, not to stare.


Does he need a revolver to support the unfortunates ??? lol

Splendid stuff. :)
Title: Re: Whitechapel Horror! UD 22/10 - not a slum tour .....
Post by: OSHIROmodels on October 22, 2019, 12:48:23 PM
Yeah, they’re not gonna last long  lol
Title: Re: Whitechapel Horror! UD 22/10 - not a slum tour .....
Post by: Captain Blood on October 22, 2019, 12:57:07 PM
There you go - perfect  8)
Thanks Steve  lol
Title: Re: Whitechapel Horror! UD 22/10 - Not a slum tour ....
Post by: Silent Invader on October 22, 2019, 01:31:06 PM
Thank you chaps  :D

Does he need a revolver to support the unfortunates ??? lol

Indeed.... they each have a revolver and a blade, Mr Mason with his swordstick and Mrs Mason with a kukri. Why? Well, what dangers, what horrors might be found in the back streets and alleyways of Whitechapel? Only the night will reveal.
Title: Re: Whitechapel Horror! UD 22/10 - Not a slum tour ....
Post by: Mason on October 22, 2019, 02:14:05 PM
Nice picture, which also gives us another chance to ogle your luvverly brickwork.
 8)


Thank you chaps  :D

Indeed.... they each have a revolver and a blade, Mr Mason with his swordstick and Mrs Mason with a kukri. Why? Well, what dangers, what horrors might be found in the back streets and alleyways of Whitechapel? Only the night will reveal.

That is what I told the Old Bill, but they did not seem to agree...

Title: Re: Whitechapel Horror! UD 22/10 - not a slum tour .....
Post by: Elk101 on October 22, 2019, 04:53:25 PM
You have a great eye for conversion potential.
Title: Re: Whitechapel Horror! UD 22/10 - not a slum tour .....
Post by: has.been on October 22, 2019, 07:10:47 PM
Is it true that Mrs mason has an instruction manual for her blade...
A Kukri book?

I'll get me coat.
Title: Re: Whitechapel Horror! UD 22/10 - not a slum tour .....
Post by: Silent Invader on October 22, 2019, 07:41:48 PM
Is it true that Mrs mason has an instruction manual for her blade...
A Kukri book?

I'll get me coat.

Tsch. One has a cook.

 :D
Title: Re: Whitechapel Horror! UD 27/10 - more road sections
Post by: Silent Invader on October 27, 2019, 11:42:04 AM
Completed some more road sections (I now have 4 of 300mm x 75mm) but I have quite a few more to do.

Next step is assembly of more buildings and LPL entries 7-10.

(https://leadadventureforum.com/gallery/42/2031-271019123911.jpeg)
Title: Re: Whitechapel Horror! UD 27/10 - more road sections
Post by: OSHIROmodels on October 27, 2019, 12:04:14 PM
Lovely textures and colours, very atmospheric  8)
Title: Re: Whitechapel Horror! UD 27/10 - more road sections
Post by: Silent Invader on October 27, 2019, 12:10:49 PM
Lovely textures and colours, very atmospheric  8)

Great manhole covers too  8) :D
Title: Re: Whitechapel Horror! UD 27/10 - more road sections
Post by: Malamute on October 27, 2019, 02:59:54 PM
Excellent stuff. ;D
Title: Re: Whitechapel Horror! UD 27/10 - more road sections
Post by: Mason on October 27, 2019, 03:28:24 PM
Excellent road sections.
I am really impressed with what you are doing with Victorian London, it is an extremely evocative setting you are creating.
Jealous!
 :-* :-*

Title: Re: Whitechapel Horror! UD 27/10 - more road sections
Post by: majorsmith on October 27, 2019, 04:03:55 PM
Excellent road  surface really effective
Title: Re: Whitechapel Horror! UD 27/10 - more road sections
Post by: Elk101 on October 27, 2019, 05:00:47 PM
Really impressive work. Great attention to detail.
Title: Re: Whitechapel Horror! UD 27/10 - more road sections
Post by: Silent Invader on October 28, 2019, 06:38:41 AM
Thanks all  :D

Excellent road sections.
I am really impressed with what you are doing with Victorian London, it is an extremely evocative setting you are creating.
Jealous!
 :-* :-*

Cheers Paul. It’s starting to come together!
Title: Re: Whitechapel Horror! UD 27/10 - more road sections
Post by: Panama on October 28, 2019, 08:06:56 AM
Sweet, your work is amazing :)
Title: Re: Whitechapel Horror! UD 27/10 - more road sections
Post by: Swordisdrawn on October 28, 2019, 12:20:14 PM
Great stuff. Weathering is brilliant
Title: Re: Whitechapel Horror! UD 29/10 - a taster of more buildings
Post by: Silent Invader on October 29, 2019, 10:44:00 AM
Thanks folks.  :D

Today’s update is a taster of the next sets of buildings that I’m in the throes of assembling.

These add a tile with shop and double-width pub with its own yard, plus  facades of a warehouse/factory to provide playable height at one end of the boards.

(https://leadadventureforum.com/gallery/42/2031-291019113642-420581473.jpeg)

(https://leadadventureforum.com/gallery/42/2031-291019113642-420571980.jpeg)

(https://leadadventureforum.com/gallery/42/2031-291019113642-42056674.jpeg)

(https://leadadventureforum.com/gallery/42/2031-291019113642-420552197.jpeg)

(https://leadadventureforum.com/gallery/42/2031-291019113642-420442055.jpeg)

EDIT

The roofs of the pub and shop remove with the first floor levels having shelves to place minis in front of the windows

(https://leadadventureforum.com/gallery/42/2031-291019114742.jpeg)
Title: Re: Whitechapel Horror! UD 29/10 - a taster of more buildings
Post by: Furt on October 29, 2019, 10:55:22 AM
WOW!!! What a table this will be Steve.  :-* :-* :-*
Title: Re: Whitechapel Horror! UD 29/10 - a taster of more buildings
Post by: Captain Blood on October 29, 2019, 11:37:46 AM
A mighty construction  :o :o :-*
Title: Re: Whitechapel Horror! UD 29/10 - a taster of more buildings
Post by: Silent Invader on October 29, 2019, 12:09:09 PM
Thanks chaps  :D

Though to be fair the buildings from OSHIROmodelterrain are a great resource to work with. ;)

I’m using them in a slightly different way to intended, as they are designed as free standing units with each level removable for access. They work very well like that but as can be seen I’m fixing them to tiles, which means I get less flexibility in changing the layout about but can go to town on the atmosphere.

One small change I’ve made is to glue the different levels together but to have the first floor shelves rather than a full floor. Also, as the buildings will be fixed, I’ve modified the roof locking system so they are easy to lift off but won’t move when in position.

In addition to the above, I have a couple of residential terrace tiles next, then I want to add a graveyard and another commercial tile but with shop, a second pub and a police station.
Title: Re: Whitechapel Horror! UD 29/10 - a taster of more buildings
Post by: Elk101 on October 29, 2019, 12:41:38 PM
This really is looking impressive already. Really liking the low relief buildings.
Title: Re: Whitechapel Horror! UD 29/10 - a taster of more buildings
Post by: Nightpaw on October 30, 2019, 09:12:01 AM
Impressive amount of work. This is gonna be great!
Title: Re: Whitechapel Horror! UD 1/11 - building progress
Post by: Silent Invader on November 01, 2019, 04:26:15 PM
Thanks very much both :)

A small update. Everything is now stuck together with the
Flagstones and kerbstones now etched into the plasticard. I’ve also added a Victorian Postbox from OSHIROmodelterrain, to break up the line of sight along the alley.

Next up will be some more cobblestones (yes, setts) and the wooden fence to the pub yard (where it incorrectly says “wooden store”) and at the back of the shop, after which those areas will be gravelled.

(https://leadadventureforum.com/gallery/42/2031-011119171817-42141131.jpeg)

(https://leadadventureforum.com/gallery/42/2031-011119171817-421401890.jpeg)

(https://leadadventureforum.com/gallery/42/2031-011119171816-421381116.jpeg)
Title: Re: Whitechapel Horror! UD 1/11 - building progress
Post by: Malamute on November 01, 2019, 04:29:04 PM
Excellent, it should prove lots of fun to play on.
Title: Re: Whitechapel Horror! UD 1/11 - building progress
Post by: Elk101 on November 01, 2019, 04:44:21 PM
It's little details like the post box that really make tables pop. Like it!
Title: Re: Whitechapel Horror! UD 1/11 - building progress
Post by: Sterling Moose on November 01, 2019, 07:43:07 PM
Most excellent, great job!!
Title: Re: Whitechapel Horror! UD 1/11 - building progress
Post by: OSHIROmodels on November 02, 2019, 01:05:52 AM
Brill  8)
Title: Re: Whitechapel Horror! UD 4/11 - building progress (fences & yards)
Post by: Silent Invader on November 04, 2019, 11:22:50 AM
Thank you kindly.  :)

A bit more progress with fencing and gravelled yards added to the pub and the shop. Plus cobbles to the small section of road that can meet up with the rear exit from the slaughterhouse.

(https://leadadventureforum.com/gallery/42/2031-041119121939.jpeg)

Next steps will be:

Doors, windows and a gate
Roof tiles
Gap filling

Then rather than getting on with painting I might start assembling tiles 3 and 4. Though at some point I also have to start prepping my entry for LPL ROUND 7
Title: Re: Whitechapel Horror! UD 4/11 - building progress (fences & yards)
Post by: Malamute on November 04, 2019, 11:29:16 AM
Looks excellent. :-*
Title: Re: Whitechapel Horror! UD 4/11 - building progress (fences & yards)
Post by: OSHIROmodels on November 04, 2019, 01:07:07 PM
It’s not too regular which is appealing  :)
Title: Re: Whitechapel Horror! UD 4/11 - building progress (fences & yards)
Post by: Ockman on November 04, 2019, 01:07:50 PM
Looking great!
Title: Re: Whitechapel Horror! UD 4/11 - building progress (fences & yards)
Post by: Panama on November 04, 2019, 02:59:44 PM
love it, what size is the over all piece ?
Title: Re: Whitechapel Horror! UD 4/11 - building progress (fences & yards)
Post by: Silent Invader on November 04, 2019, 03:44:59 PM
Thanks all  :D

I’m glad it’s appealing  8) :D


what size is the over all piece ?

Not massive but it’s meant to be busy rather than vast, so all the buildings are accessible on each level. My preferred rules are from the FfoL family, which smaller tables can cope with.

As a starting point, I’m working on (with a few buildings still to get) 6 full plus 2 narrow tiles plus road sections. That gives approx 110/120cm x 70/80cm, depending on the road layout.

The six tiles are:

Slaughterhouse
Pub and shop
Residential terraces 1
Residential terraces 2
Graveyard
Police station, pub & 2 shops

Then there’s also the two warehouse half tiles.

Title: Re: Whitechapel Horror! UD 4/11 - building progress (fences & yards)
Post by: Elk101 on November 04, 2019, 06:02:53 PM
It’s not too regular which is appealing  :)

This is definitely a good thing. It'll also mean that the modularity of the various tiles will look less structured. Another good thing I'd say.
Title: Re: Whitechapel Horror! UD 10/11 - LPL entries & building progress
Post by: Silent Invader on November 10, 2019, 12:08:48 PM
Cheers Steve. :)

Bit of an update.

The LPL rounds 4 and 5 entries added for good order (when I have a mo I’ll add more images including the 6th figure in each group):

(https://leadadventureforum.com/gallery/42/2031-101119125326.jpeg)

(https://leadadventureforum.com/gallery/42/2031-031119113157.jpeg)

As regards the buildings, a couple more road sections have been made and the glazed windows have gone in:

(https://leadadventureforum.com/gallery/42/2031-101119130546-423182144.jpeg)

And the roofs have been tiled:

(https://leadadventureforum.com/gallery/42/2031-101119130546-423171841.jpeg)

(https://leadadventureforum.com/gallery/42/2031-101119130545-423151974.jpeg)
Title: Re: Whitechapel Horror! UD 10/11 - LPL entries & building progress
Post by: Malamute on November 10, 2019, 02:20:03 PM
Love it. Especially the Vampiress taking on the Coppers. Who will won though?
Title: Re: Whitechapel Horror! UD 10/11 - LPL entries & building progress
Post by: OSHIROmodels on November 10, 2019, 02:36:52 PM
Depends who's playing the coppers  lol

Looks great  8)
Title: Re: Whitechapel Horror! UD 10/11 - LPL entries & building progress
Post by: Malamute on November 10, 2019, 02:43:17 PM
Depends who's playing the coppers  lol

Looks great  8)

 lol
Title: Re: Whitechapel Horror! UD 10/11 - LPL entries & building progress
Post by: Silent Invader on November 11, 2019, 02:49:51 PM
Their truncheons are dipped in Holy Water  ;) :D
Title: Re: Whitechapel Horror! UD 10/11 - LPL entries & building progress
Post by: OSHIROmodels on November 11, 2019, 03:14:47 PM
Won’t make a difference if Richard plays them  lol
Title: Re: Whitechapel Horror! UD 10/11 - LPL entries & building progress
Post by: Malamute on November 11, 2019, 03:28:29 PM
Won’t make a difference if Richard plays them  lol

 lol

Yeah, rolling ones doesn't help very much. lol
Title: Re: Whitechapel Horror! UD 10/11 - LPL entries & building progress
Post by: Vagabond on November 11, 2019, 07:22:48 PM
Continuing to look good, very impressed with the build, and the figures are lovely I'm very taken with the top hats and general style of it all. Hope to see this in the flesh in maybe 2 or 3 years when you sell it to the Mad Lord ;) Just played on your 1st WW table and it was suitably awesome, very good job of blending the tile edges so they disappear presumably that was teddy bear fur, although it was hard to tell as you had done such a good job of transmuting it into long grass.

The Oshiro buildings are top notch, although I have a thing about the finger joints at the corners, did you think of maybe green stuffing them so they disappear? Just a question not a criticism, building corners are always hard to get right.

I'm very interested in yours and the Oshiro threads on putting high buildings in a small space and accessibility to get your hands in to move figures. I'm intending having a go at 1930's Gangsters in New York, but it might be possible to extend it back to the late 1800's, no research done yet. o_o

Look forward to more. ;D
Cheers
Title: Re: Whitechapel Horror! UD 10/11 - LPL entries & building progress
Post by: Silent Invader on November 11, 2019, 09:19:54 PM
Thanks V  :)

It’s never my plan to sell anything (I think every project is “the one” until it isn’t  ;) :D). I’m glad you enjoyed the WW1 terrain and everything else at the Mad Lords. TBH I can’t think of a better home for it. BTW the grass is teddy bear fur.

Any imprecise  finger jointing on the buildings is (obviously) down to my assembly but I will be adding GS to them as part and parcel of obscuring the slight gaps between the buildings (it being a terrace etc). As regards heights, I’m only going above two levels with the facades (the buildings fully accessible from their rear) as otherwise it’s too fiddly. One also has to remember to leave sufficient access to alleyways and other narrow areas, as without easy access gameplay is only a fraction of what it might be.

I toyed with a New York game (more Gangs of NY than the 1930s) but settled on Whitechapel for various reasons, including that both my wife and me have ancestors who lived there in Victorian times. 
Title: Re: Whitechapel Horror! UD 10/11 - LPL entries & building progress
Post by: OSHIROmodels on November 12, 2019, 12:41:36 AM
The Oshiro buildings are top notch, although I have a thing about the finger joints at the corners, did you think of maybe green stuffing them so they disappear? Just a question not a criticism, building corners are always hard to get right.

There’s no easy fix for corners without a bit of work. I tried to get a balance between realism and material thickness (never easy for wargaming buildings  lol ). There’s also a bit of material thickness discrepancy which is unavoidable so a bit of filler or gs rubbed in the joints would probably work well  :)

I’m eventually going to do groups of building on pavement plates which will possibly make game play a bit harder but will be more aesthetically pleasin, which is my preference.
Title: Re: Whitechapel Horror! UD 10/11 - LPL entries & building progress
Post by: Vagabond on November 12, 2019, 08:56:00 AM
There’s no easy fix for corners without a bit of work. I tried to get a balance between realism and material thickness (never easy for wargaming buildings  lol ). There’s also a bit of material thickness discrepancy which is unavoidable so a bit of filler or gs rubbed in the joints would probably work well  :)

I’m eventually going to do groups of building on pavement plates which will possibly make game play a bit harder but will be more aesthetically pleasin, which is my preference.

I totally agree with you about the corners, butt joints are maybe even more obviously wrong so finger joints on brick and stone work is the way to go and I think what you have done with the texturing on the brick work is fantastic.
I saw a really good example of an MDF build, but the guy had taken a dremel and carved the brickwork into the surface, almost as mad as making your buildings from individual bricks lol so I think your method is the future for good looking buildings with less work, some filler to hide the joints a bit and obtain a 100% perfect finish is nothing compared to the alternative.

The pavement plates sound an interesting idea, but then without wishing to appear too much of a sycophant  most of your ideas are interesting.
Cheers
Title: Re: Whitechapel Horror! UD 10/11 - LPL entries & building progress
Post by: Mad Lord Snapcase on November 12, 2019, 09:40:10 AM
Quote
It’s never my plan to sell anything (I think every project is “the one” until it isn’t). I’m glad you enjoyed the WW1 terrain and everything else at the Mad Lords. TBH I can’t think of a better home for it.

If it turns out in later years, not to be "the one", let me have first refusal.  ;)  I would definitely give this superb scenery a loving home! I am really enjoying watching this project develop.

We had a great time playing on your 1914 boards and an AAR will appear in due course on the Great War board.
Title: Re: Whitechapel Horror! UD 10/11 - LPL entries & building progress
Post by: Silent Invader on November 12, 2019, 09:48:14 AM
If it turns out in later years, not to be "the one", let me have first refusal.  ;)  I would definitely give this superb scenery a loving home! I am really enjoying watching this project develop.

We had a great time playing on your 1914 boards and an AAR will appear in due course on the Great War board.

 lol

Good to hear from you Martin and am glad you’re enjoying the 1914 boards. The photo on your thread of of you and the other two reprobates certainly looked the part.  ;) :D
Title: Re: Whitechapel Horror! UD 19/11 - LPL entry & Spitalfields visit
Post by: Silent Invader on November 19, 2019, 09:49:56 AM
Not much progress to show with the buildings (though is very started on the church) as I’m frantically painting more LPL rounds.

The entry from LPL6 - street toughs from Casting Room Miniatures “Ne'er Do Wells” (VC007).

(https://leadadventureforum.com/gallery/42/2031-191119103106.jpeg)

There’s a sixth mini painted but not pictured. As the two with the lump of wood were identical minis, I converted one by adding a flat cap and beard.

As I had a day out in London last Friday, I took a wander across to Spitalfields Market to take reference photos. Here’s a very small selection, including Christ Church.

(https://leadadventureforum.com/gallery/42/2031-191119104618-42434553.jpeg)

(https://leadadventureforum.com/gallery/42/2031-191119104618-424331052.jpeg)

(https://leadadventureforum.com/gallery/42/2031-191119104618-424322106.jpeg)

(https://leadadventureforum.com/gallery/42/2031-191119104618-424251218.jpeg)



Title: Re: Whitechapel Horror! UD 20/11 - Terrain next steps
Post by: Silent Invader on November 20, 2019, 09:22:47 PM
I’ve started to cut the pieces for the church, though they’ve yet to be stuck together. I’ve done enough to work out the window and door sizes, which are being laser cut for me by OSHIROmodelterrain. I’ve assembled enough to give an idea of how it will dominate the table (the residence adjacent to it will be the Rectory).

(https://leadadventureforum.com/gallery/42/2031-201119221139-42460972.jpeg)

(https://leadadventureforum.com/gallery/42/2031-201119221139-42462729.jpeg)

(https://leadadventureforum.com/gallery/42/2031-201119221139-424631097.jpeg)

OSHIROmt will also be cutting a clock face for me which creates a conundrum: what time to set the hands at?

Btw, there will be 3 more full tiles: two residential and one commercial (with a police station). I’ll probably add a couple more 1/3 depth tiles after that, perhaps one with posher houses, not sure about the other, maybe the edge of a cemetery?

Title: Re: Whitechapel Horror! UD 20/11 - Terrain next steps
Post by: OSHIROmodels on November 20, 2019, 10:37:29 PM
Looks very imposing  8)

what time to set the hands at?

What ever time I set them at  ;D
Title: Re: Whitechapel Horror! UD 20/11 - Terrain next steps
Post by: AKULA on November 20, 2019, 10:47:26 PM
Wow...it’s really coming together - will be quite a sight when finished

 8)
Title: Re: Whitechapel Horror! UD 20/11 - Terrain next steps
Post by: has.been on November 21, 2019, 07:08:30 AM
'What time to set the clock at?'
Quarter to six. am = getting light, pm = getting dark.
Do several different ones to be held in place with magnets. Different ones for different scenarios.
Put in one with movable hands, or
Put in a working watch. The game ends at...Midnight!
Title: Re: Whitechapel Horror! UD 20/11 - Terrain next steps
Post by: Silent Invader on November 21, 2019, 07:44:33 AM
It was a rhetorical question.....
Title: Re: Whitechapel Horror! UD 20/11 - Terrain next steps
Post by: Silent Invader on November 21, 2019, 07:47:07 AM
Wow...it’s really coming together - will be quite a sight when finished

 8)

Cheers Matt. It’s a lot of fun to work on, too  8)
Title: Re: Whitechapel Horror! UD 20/11 - Terrain next steps
Post by: Malamute on November 21, 2019, 08:51:44 AM
Excellent build, the church is going to look spectacular  ;D
Title: Re: Whitechapel Horror! UD 20/11 - Terrain next steps
Post by: levied troop on November 21, 2019, 09:07:08 AM
That is looking quite magnificent  :-*
Title: Re: Whitechapel Horror! UD 20/11 - Terrain next steps
Post by: Mad Lord Snapcase on November 21, 2019, 11:05:00 AM
Quote
OSHIROmt will also be cutting a clock face for me which creates a conundrum: what time to set the hands at?

Stands the Church clock at ten to three?
And is there honey still for tea?

The church is looking excellent.   :-*
Title: Re: Whitechapel Horror! UD 20/11 - Terrain next steps
Post by: Silent Invader on November 21, 2019, 10:04:13 PM
Thanks chaps. My attention is now diverted to a LPL 9 and LPL 10 but I have decided on a clock time..... 3:22

3:22 in the morning being almost half way through the witching hour

3:22 in the afternoon being when all worthy people are hard at work

 :D
Title: Re: Whitechapel Horror! UD 20/11 - Terrain next steps
Post by: syrinx0 on November 22, 2019, 02:45:14 AM
The table will be impressive when you are done. Given your running theme for the LPL, don't you almost have to add a cemetery?   :)
Title: Re: Whitechapel Horror! UD 20/11 - Terrain next steps
Post by: Silent Invader on November 22, 2019, 03:01:47 AM
The table will be impressive when you are done. Given your running theme for the LPL, don't you almost have to add a cemetery?   :)

Yes  :D

I’d drawn a cemetery tile up but then got carried away with others and started to run out of room. You’re right though, I must include it, and I now think I know how.

Thank you for dragging me back to reality!
Title: Re: Whitechapel Horror! UD 20/11 - Terrain next steps
Post by: has.been on November 22, 2019, 06:55:21 AM
When you do the cemetery,
will it be the dead centre of your game? ???
Title: Re: Whitechapel Horror! UD 2/12 - Minis from LPL 7 & 8
Post by: Silent Invader on December 02, 2019, 11:42:47 AM
I’ve neglected the thread as I’d been tied up painting minis for LPL 9 and 10.

As rounds 7 and 8 are over, herewith the images for good order:

Round 7 was called Divine Intervention, which obviously reflects the religious theme.

(https://leadadventureforum.com/gallery/42/2031-021219115345-426541413.jpeg)

Vicar and verger are from the Warlord Games Dad’s Army range, which though mid 20thC I think work ok for the last years of the 19th (apparently the dog collar developed from the late 19thC fashion for a turned down collar). The verger has had his gas mask case replaced with a GS haversack which, obviously, contains anti-vampire paraphernalia (if only his nerves will hold for him to use them!). The other three minis are by Highgate Miniatures, though I converted one to replace a torch with a bible.

The chap in the sheepskin collar coat is Mr Arthur Daily from Essex; a dealer in secondhand carriages, he’s a good man to know if you need wheels for a special job.

Round 8 was Black Friday Brings Out Vampire Crowds, which featured a group of shopkeepers and traders cornered by lust-crazed, desperate ferals. Quite fitting I thought, as voting ended on Black Friday.

(https://leadadventureforum.com/gallery/42/2031-021219115423-426551298.jpeg)

The younger lady in green is a Knuckletduster Old West mini: I’ve yet to give her a name but I see her as a seamstress.

The old chap with the meat cleaver is also by Knuckleduster. Mr Miggins, the quietly robust other half of Mrs Miggins, is something of an expert in dismemberment. Miggins of Whitechapel. Butchers. Sausages Pies & Chops. Tastiest Cuts in the East End. Mrs Miggins, the old lady, is also by Knuckleduster, and while known for being cantankerous and overbearing, is quite handy in a fight (she’s not one ‘to take prisoners’).

The two chaps with hooked blades are Frenchmen, the brothers Rentocil, the far right being the younger Marcel and to the centre rear the elder Marceau. Having relocated from Paris, they trade as Exterminateurs de Vermin et Vampyres. Their cousin Brodie Facoum (work that one out and I’ll reveal who suggested it  :)) is the small rotund chap with the pistol: he’s of Scottish-French parentage (think of a Glaswegian Stephen Graham). Marcel is a conversion of the Rogue Miniatures Child Catcher, Marceau is by Artizan, and Brodie is a cowboy by Crusader (with chaps converted into trousers and spurs removed).

Having painted about 60 minis courtesy of the LPL, while I wait on some building parts I’ve decided to crack on with another 20 or so minis. These are mostly Whitechapel residents for busier scenes and plot points but I also have 6 soldiers to represent men of the South Essex Regiment: they use a couple of sprues from the Perry plastic Zulu War set with the Home Service helmets.

(https://leadadventureforum.com/gallery/42/2031-021219115345-426471458.jpeg)
Title: Re: Whitechapel Horror! UD 2/12 - Minis from LPL 7 & 8
Post by: OSHIROmodels on December 02, 2019, 11:55:29 AM
Most excellent  8)
Title: Re: Whitechapel Horror! UD 2/12 - Minis from LPL 7 & 8
Post by: Mason on December 02, 2019, 12:16:11 PM
Brilliant!
I love all the characters that you have created for this setting, proper 'people' to inhabit your gaming world.
 8) 8)

Arthur Daily cracked me up, and you know your will have to create a Winchester now, dontcha? Oh, and a second hand coaching yard, and a minder, of course.
 :D

As for Brodie, I get the connection (Brodifacoum) but am intrigued as to his background, unless you simply felt you simply had to have a 'ratcatcher' type being this is Victorian London.
 ???
Title: Re: Whitechapel Horror! UD 2/12 - Minis from LPL 7 & 8
Post by: Silent Invader on December 02, 2019, 12:31:53 PM
Pub names are a problem... so many choices but I’ve only got two planned at the mo  :D

I’m quite smitten on The Unicorn for the first and The Rainbow for the second. If I add a third it might be the The Winchester.    ;)

Brodie is not so much a rat-catcher but a killer “anything, any time, anywhere”. He just has loose (but loyal) family connections with the Brothers Rentocil and they occasionally call on him for assistance. Other than that he can be hired for pretty much anything: gangland vendettas, cheating husbands, difficult wives, awkward constabulary. “Who’d you wanna kill? Call Brodie”. Other than the Brothers, his loyalty is to his contract, though he’s quite happy to run multiple contracts at the same time. If he’s on your team, you can never be quite sure that he’s not also on the other team.
Title: Re: Whitechapel Horror! UD 2/12 - Minis from LPL 7 & 8
Post by: Malamute on December 02, 2019, 12:48:51 PM
Great stuff. :-*
Title: Re: Whitechapel Horror! UD 2/12 - Minis from LPL 7 & 8
Post by: Mason on December 02, 2019, 01:01:19 PM
If he’s on your team, you can never be quite sure that he’s not also on the other team.

I like that.
A lot!
 :D

Title: Re: Whitechapel Horror! UD 10/12 - Minis from LPL 9
Post by: Silent Invader on December 10, 2019, 11:16:22 AM
From LPL9 “Whitechapel Slum Tour”

(https://leadadventureforum.com/gallery/42/2031-101219115455.jpeg)

Thus far my favourite image from my LPL entries, quite probably because it is so much busier. 

Prior to 3 weeks before LPL round 1 I had only painted 8 minis from my Victorian Gothic Horror collection. So in 12 weeks I have completed one terrain tile and about 60 minis. I’ve a few more minis on the desk that I’m presently working through, which will eliminate that current lead pile, with another full terrain tile ready for painting and a third half built. So, all in all, the LPL has been especially useful in moving the project forward. More so, I do believe that that with building kits already to hand and more kits coming my way for Xmas, I will be able to assemble another 4 tiles giving me 6 full size and 3 half size.

Back to the image, the lady in blue is by Bad Sqiddo, Cara The Witch. She had some sort of familiar in her raised hand so I cut it off and replaced it to create the gesture shown. The father figure is The Undertaker from Knuckleduster Miniatures. The lady in mauve is from the Ripper Street set by Rogue Miniatures. Both of the ladies’ maids are by Casting Room Miniatures, from The Working Class pack.
Title: Re: Whitechapel Horror! UD 10/12 - Minis from LPL 9
Post by: Sterling Moose on December 10, 2019, 11:40:43 AM
Lovely job.  Thanks for letting us know who makes the figures, they all fit in so well to your setting.
Title: Re: Whitechapel Horror! UD 10/12 - Minis from LPL 9
Post by: Ockman on December 11, 2019, 06:34:44 AM
Wow, that crowd looks ace!
Title: Re: Whitechapel Horror! UD 10/12 - Minis from LPL 9
Post by: Romark on December 11, 2019, 10:35:05 AM
Nice work on those minis  :)
Title: Re: Whitechapel Horror! UD 10/12 - Minis from LPL 9
Post by: Silent Invader on December 11, 2019, 10:47:59 AM
Thanks all.  :)

For what it’s worth, I’m also contemplating a solo/cooperative framework to tack onto the FFOL TOH rules (building up from other existing FFOL mechanics like the rules for zombies, search points, etc) for a game that is bit like 30 Days of Night, albeit set in the Victorian era, set in the East End, with nicest weather, and with the humans hunting not hiding.

Eradicate the scourge!
Title: Re: Whitechapel Horror! UD 10/12 - Minis from LPL 9
Post by: Elk101 on December 11, 2019, 07:14:24 PM
That is a great scene. I'm impressed at how many figures you've got through. Great commitment!
Title: Re: Whitechapel Horror! UD 10/12 - Minis from LPL 9
Post by: OSHIROmodels on December 11, 2019, 08:19:16 PM
with nicest weather

You live in England yes?

 lol
Title: Re: Whitechapel Horror! UD 10/12 - Minis from LPL 9
Post by: Silent Invader on December 11, 2019, 09:57:23 PM
You live in England yes?

 lol

Nicer weather than in 30 days of night (even accounting for the Victorian smog!)  :D
Title: Re: Whitechapel Horror! UD 16/12 - LPL 10 minis
Post by: Silent Invader on December 16, 2019, 01:08:57 PM
From LPL10 “Pinkertons in London Town”

(https://leadadventureforum.com/gallery/42/2031-161219124819-42885520.jpeg)

In Ripper Street, a story line featured Pinkertons in the East End, from whence this “American” themed entry came. I also styled the image on Reservoir Dogs.   ;) :D

(https://leadadventureforum.com/gallery/42/2031-161219124819-428881298.jpeg)

The minis were sourced as follows:

(https://leadadventureforum.com/gallery/42/2031-161219130040.jpeg)

1,3,4
Pinkerton Detectives by Artizan. I removed spurs from boots and reshaped some of the hats to make them less Old West in style

2
I’d thought this was a Knuckleduster minibut I can’t find it on their website so I have no idea. If anyone recognises it please let me know.

5,6

From their Ripper Street set, these were by Rogue Miniatures. I added a beard to No.5

Here’s a bit more moody shot from further away and higher angle:

(https://leadadventureforum.com/gallery/42/2031-161219124847-428891661.jpeg)

Title: Re: Whitechapel Horror! UD 16/12 - LPL 10 minis
Post by: Cholly on December 16, 2019, 01:14:32 PM
No. 2 is from Artizan miniatures I think.
Cholly
Title: Re: Whitechapel Horror! UD 16/12 - LPL 10 minis
Post by: Silent Invader on December 16, 2019, 01:25:27 PM
No. 2 is from Artizan miniatures I think.
Cholly

You are right! From AWW015 - Bat Masterson and Dodge City Marshals

Thanks very much.
Title: Re: Whitechapel Horror! UD 16/12 - LPL 10 minis
Post by: OSHIROmodels on December 16, 2019, 01:50:22 PM
If the bases weren’t there in that overhead shot it would look real  8)
Title: Re: Whitechapel Horror! UD 16/12 - LPL 10 minis
Post by: marianas_gamer on December 16, 2019, 07:52:22 PM
Great use of LPL! I love this project.  :-* :-* I think that the fellow in the top hat in the slum tour vignette is the best of the lot, something about his attitude that your painting brings out. Bravo!
Lon
Title: Re: Whitechapel Horror! UD 16/12 - LPL 10 minis
Post by: Silent Invader on December 17, 2019, 08:02:56 PM
Thanks both.

I agree that the overhead shot has a very natural look about it. I might take out the bases and sepia it. I also agree re the chap in the top hat - he’s a stern fellow (an investment banker, so it’s quite possible the anarchists might try and kill him).
Title: Re: Whitechapel Horror! UD 18/12 - Moody East End Photo
Post by: Silent Invader on December 18, 2019, 03:20:07 PM
I’ve add a summary of my LPL contribution here:

https://leadadventureforum.com/index.php?topic=121561.msg1524135#msg1524135 (https://leadadventureforum.com/index.php?topic=121561.msg1524135#msg1524135)

The moody End End photo, rejigged:

(https://leadadventureforum.com/gallery/42/2031-181219161618-429381545.jpeg)

And in silvertone:

(https://leadadventureforum.com/gallery/42/2031-181219161619-42940571.jpeg)
Title: Re: Whitechapel Horror! UD 18/12 - Moody East End Photo
Post by: Malamute on December 18, 2019, 04:39:28 PM
Moody!
Title: Re: Whitechapel Horror! UD 18/12 - Moody East End Photo
Post by: Silent Invader on December 18, 2019, 05:55:28 PM
Ta

And in sepia

(https://leadadventureforum.com/gallery/42/2031-181219185406-42941236.jpeg)
Title: Re: Whitechapel Horror! UD 18/12 - Moody East End Photo
Post by: Malamute on December 18, 2019, 06:09:38 PM
Equally moody
Title: Re: Whitechapel Horror! UD 18/12 - Moody East End Photo
Post by: Doug ex-em4 on December 18, 2019, 07:41:39 PM
As moody as all get out.....and no mistake....!

Doug
Title: Re: Whitechapel Horror! UD 18/12 - Moody East End Photo
Post by: OSHIROmodels on December 18, 2019, 08:12:41 PM
Wicked cool  :D
Title: Re: Whitechapel Horror! UD 18/12 - Moody East End Photo
Post by: Silent Invader on December 19, 2019, 06:41:27 AM
Thanks chaps!

Right - now It’s back to the brushes (after the clippers, scalpel and GS....)  :D
Title: Re: Whitechapel Horror! UD 18/12 - Moody East End Photo
Post by: Malamute on December 19, 2019, 09:43:46 AM
Thanks chaps!

Right - now It’s back to the brushes (after the clippers, scalpel and GS....)  :D

You butcher! :o lol
Title: Re: Whitechapel Horror! UD 21/12 - Accumulating the terrain
Post by: Silent Invader on December 21, 2019, 06:41:26 PM
Butcher, yeah!  :D

Time to take stock of the terrain parts, which are almost exclusively from OSHIROmodelterrain. All the tiles are 30 x 30 cm with separate road sections.

This is what I’ve started:

(https://leadadventureforum.com/gallery/42/2031-211219192418-42980277.jpeg)

I’ve now got the lasered windows for the church and the kit that I’ll use for the parsonage (though I’ve decided to change the front door layout, for which a new piece is being ordered):

(https://leadadventureforum.com/gallery/42/2031-211219192418-429791056.jpeg)

A residential tile that has a facade of 4 narrow houses fronted by three wider terraced houses:

(https://leadadventureforum.com/gallery/42/2031-211219192418-4297724.jpeg)

A residential tile that has a facade of 4 narrow houses fronted by two wider terraced houses then at the end of this terrace a shop:

(https://leadadventureforum.com/gallery/42/2031-211219192418-429781235.jpeg)

And finally (for the mo) a combination of large police station, a shop and a pub:

(https://leadadventureforum.com/gallery/42/2031-211219192418-429811298.jpeg)

Ps: the kits also come with roof tiles, which aren’t shown.
Title: Re: Whitechapel Horror! UD 21/12 - Accumulating the terrain
Post by: Malamute on December 22, 2019, 07:23:27 PM
Table is going to look awesome  ;D
Title: Re: Whitechapel Horror! UD 21/12 - Accumulating the terrain
Post by: Blackwolf on December 23, 2019, 07:45:56 AM
Gosh,impressive  8)
Title: Re: Whitechapel Horror! UD 21/12 - Accumulating the terrain
Post by: Mason on December 23, 2019, 08:29:03 AM
Brilliant!
Like your own version of 'Homes Under the Hammer'.
 ;)

Title: Re: Whitechapel Horror! UD 21/12 - Accumulating the terrain
Post by: Silent Invader on December 23, 2019, 09:57:58 AM
Thanks all :D

Like your own version of 'Homes Under the Hammer'.

Who’d have thought town planning could be so much fun  8) :D

Which is an appropriate moment to flag the model Whitechapel ‘train set’ that featured in one of the  train crash episodes of Ripper Street:

(https://leadadventureforum.com/gallery/43/2031-231219105657.jpeg)

But sadly no vampires
Title: Re: Whitechapel Horror! UD 21/12 - Accumulating the terrain
Post by: Eric the Shed on December 24, 2019, 05:31:16 AM
well done - had no idea you built that set Steve
Title: Re: Whitechapel Horror! UD 21/12 - Accumulating the terrain
Post by: Silent Invader on December 24, 2019, 06:39:10 AM
well done - had no idea you built that set Steve

The Ripper Street set? I didn’t build that Giles, though I see how my post could be read that way. I was just showing it as something that has inspired me. It was a lovely model railway: my Whitechapel layout will likely gain a viaduct and train at some point but it won’t be electrified!  :)
Title: Re: Whitechapel Horror! UD 21/12 - Accumulating the terrain
Post by: Eric the Shed on December 24, 2019, 06:42:14 AM
Its far too early...my misunderstanding

I think your project looks fantastic....well done sir
Title: Re: Whitechapel Horror! UD 21/12 - Accumulating the terrain
Post by: has.been on December 24, 2019, 12:12:14 PM
Of course it won't be electrified!
Steam, obviously.
Title: Re: Whitechapel Horror! UD 21/12 - Accumulating the terrain
Post by: Silent Invader on December 24, 2019, 12:19:18 PM
Of course it won't be electrified!
Steam, obviously.

Of course!

An elementary failing on my part
Title: Re: Whitechapel Horror! UD 21/12 - Accumulating the terrain
Post by: Elk101 on December 24, 2019, 01:53:30 PM
Great photos Steve. The set up is really impressive too, I hadn't realised the church was so big, that's going to look suitably imposing.
Title: Re: Whitechapel Horror! UD 21/12 - Accumulating the terrain
Post by: Silent Invader on December 27, 2019, 11:10:09 AM
Cheers Steve  :D.
The Spitalfields church dominates its immediate locality so that’s what I went for.

Also probably a good point for me to add a link to my post LPL summary:

https://leadadventureforum.com/index.php?topic=121561.0 (https://leadadventureforum.com/index.php?topic=121561.0)
Title: Re: Whitechapel Horror! UD 21/12 - Accumulating the terrain
Post by: OSHIROmodels on December 27, 2019, 11:14:59 AM
I forgot you bought so much  lol
Title: Re: Whitechapel Horror! UD 21/12 - Accumulating the terrain
Post by: Silent Invader on December 27, 2019, 11:46:38 AM
I forgot you bought so much  lol

 :D

I’m sure I’ll consider a few more bits in due course ....


 (though I have  ideas for more tiles already formulating, such as an elevated railway and some Georgian style terrace houses).


I can help you with both of those  :D

...... in time  ;)
Title: Re: Whitechapel Horror! UD 21/12 - Accumulating the terrain
Post by: Silent Invader on December 27, 2019, 01:16:40 PM
I just added an index to page 1 and while doing so I realised that I had yet to explain the background to the project and what I aspire it to be. So, in case there’s interest:

Whitechapel Horror! is my project to create a solo and cooperative game of Victorian Gothic Horror. The setting is Whitechapel, in the destitute East End of London, just before the turn of the 19th century. Hiding in plain sight, vampires have made this area their home. Though terrified of the regular bloodletting, Whitechapel's residents are ignorant of the bloodlust that moves freely amongst them.  But the vampire presence isn’t unknown to all: there are vampire hunters - bold and brave men and women - who have become aware of this evil and hunt it down, determined to eliminate it first in Whitechapel and then from England.
Title: Re: Whitechapel Horror! UD 04/01 - matching & mating the terrain tiles (20 imgs)
Post by: Silent Invader on January 04, 2020, 06:14:28 PM
Sufficient progress with assembly to show how the table is coming together. Apart from the slaughterhouse, all tiles are unfinished.

The overhead view:

(https://leadadventureforum.com/gallery/43/2031-040120182854-431921716.jpeg)

(https://leadadventureforum.com/gallery/43/2031-040120182854-431931421.jpeg)

Front view of a new tile, showing police station cells and entrance then what will be a hardware store to its right:

(https://leadadventureforum.com/gallery/43/2031-040120182854-43194901.jpeg)

Overhead of the new tile; back section behind the store is a pub:

(https://leadadventureforum.com/gallery/43/2031-040120182854-431951789.jpeg)

Rear entrance to the cop shop:

(https://leadadventureforum.com/gallery/43/2031-040120182854-43196549.jpeg)

The wooden clad bump out is for access from the pub to its yard:

(https://leadadventureforum.com/gallery/43/2031-040120183851-432021958.jpeg)

Better view of hardware store:

(https://leadadventureforum.com/gallery/43/2031-040120183851-432031612.jpeg)

(https://leadadventureforum.com/gallery/43/2031-040120184540-432082397.jpeg)

Access to the residences above the pub and store:

(https://leadadventureforum.com/gallery/43/2031-040120183852-432042073.jpeg)

Location of a single story lean-to style building that will butt onto the side of the police station: will be a watchmakers workshop:

(https://leadadventureforum.com/gallery/43/2031-040120183852-432052170.jpeg)

Looking down the central street (games will be as if at night so sight lines will be limited):

(https://leadadventureforum.com/gallery/43/2031-040120183852-43206700.jpeg)

View of another new tile of residences:

(https://leadadventureforum.com/gallery/43/2031-040120184540-432092379.jpeg)

(https://leadadventureforum.com/gallery/43/2031-040120185534.jpeg)

The shared courtyard between two rows of residences:

(https://leadadventureforum.com/gallery/43/2031-040120184540-43207583.jpeg)

(https://leadadventureforum.com/gallery/43/2031-040120190501.jpeg)

View across the end of the courtyard:

(https://leadadventureforum.com/gallery/43/2031-040120184540-43211379.jpeg)

Front of the church (much assembly to do):

(https://leadadventureforum.com/gallery/43/2031-040120185900-43217667.jpeg)

Side of the church showing  position of rectory:

(https://leadadventureforum.com/gallery/43/2031-040120185900-43219202.jpeg)

Factory behind the church:

(https://leadadventureforum.com/gallery/43/2031-040120185900-43220635.jpeg)

Gap between the two factory units where an office ‘bridge’ with gates below  will be fitted between the two parts:

(https://leadadventureforum.com/gallery/43/2031-040120185900-432211095.jpeg)


Title: Re: Whitechapel Horror! UD 04/01 - matching & mating terrain tiles (20 imgs )
Post by: OSHIROmodels on January 04, 2020, 07:54:07 PM
That’s gonna be a cracker when it’s finished  8)
Title: Re: Whitechapel Horror! UD 04/01 - matching & mating terrain tiles (20 imgs )
Post by: Silent Invader on January 04, 2020, 08:44:39 PM
Certainly will be. And when it’s finished I’ll still be able to add more plus extras like guttering, street lamps etc.
Title: Re: Whitechapel Horror! UD 04/01 - matching & mating terrain tiles (20 imgs )
Post by: Blackwolf on January 04, 2020, 08:52:21 PM
Beautiful  :-*
Title: Re: Whitechapel Horror! UD 04/01 - matching & mating terrain tiles (20 imgs )
Post by: Malamute on January 05, 2020, 07:38:10 AM
Awesome sauce. It’s going to be a belter. :-*
Title: Re: Whitechapel Horror! UD 04/01 - matching & mating terrain tiles (20 imgs )
Post by: Elk101 on January 05, 2020, 07:45:19 AM
That is amazing! It's the Victorian Street board I could only imagine. Stunning work already and that's before painting.
Title: Re: Whitechapel Horror! UD 04/01 - matching & mating terrain tiles (20 imgs )
Post by: levied troop on January 05, 2020, 07:53:31 AM
Loving this, it’s looking like Victorian London already  :-*
Title: Re: Whitechapel Horror! UD 04/01 - matching & mating terrain tiles (20 imgs )
Post by: Panama on January 05, 2020, 08:00:53 AM
Although you can't see it I'm taking my hat off to you Sir as your work is amazing  :-* :-*
Title: Re: Whitechapel Horror! UD 04/01 - matching & mating terrain tiles (20 imgs )
Post by: Mad Lord Snapcase on January 05, 2020, 08:06:41 AM
Fantastic!!!!   :-*   :-*   :-*
Title: Re: Whitechapel Horror! UD 04/01 - matching & mating terrain tiles (20 imgs )
Post by: Silent Invader on January 05, 2020, 03:02:58 PM
Thanks all. It’s coming together rather well though every time I look at it “I wonder if maybe I should xxxxx”. At the moment I’m wondering whether or not I should put maybe a timber outbuilding in the large dirt yard behind the pub (The Rainbow) opposite the church.

Btw the 10 manhole covers are there as spawn points for vampires. Maybe one day they’ll connect to another level that is a sewer system.
Title: Re: Whitechapel Horror! UD 04/01 - matching & mating terrain tiles (20 imgs )
Post by: Malamute on January 05, 2020, 05:49:26 PM


Btw the 10 manhole covers are there as spawn points for vampires. Maybe one day they’ll connect to another level that is a sewer system.

Sewers? What a marvellous idea. I can see a market for those. ;)
Title: Re: Whitechapel Horror! UD 04/01 - matching & mating terrain tiles (20 imgs )
Post by: Silent Invader on January 05, 2020, 08:39:17 PM
Sewers? What a marvellous idea. I can see a market for those. ;)

You see what I did there ?!  ;) lol
Title: Re: Whitechapel Horror! UD 04/01 - matching & mating terrain tiles (20 imgs )
Post by: Nick Storm on January 06, 2020, 09:19:56 PM
One of the best threads I've ever seen here!

After 2 years, a few of the links in the beginning of the thread are bad.

any chance on getting a post with links to the various buildings / companies producing stuff.
Title: Re: Whitechapel Horror! UD 04/01 - matching & mating terrain tiles (20 imgs )
Post by: Silent Invader on January 06, 2020, 10:40:38 PM
Thanks very much  :)

The basic product is from OSHIROmodelterrain, whose website can be found here:

https://oshiromodels.wixsite.com/oshiromodelswebshop (https://oshiromodels.wixsite.com/oshiromodelswebshop)

If you head over to the Victorian page in their webshop, you’ll find both the building kits (I’ve had a fair few base kits customised) and  the Highgate Miniatures range of vampire genre minis.

Hope that helps as a quick response.  :)
Title: Re: Whitechapel Horror! UD 07/01 - residential tile with courtyard (wip)
Post by: Silent Invader on January 07, 2020, 12:02:23 AM
Some progress with the first of the residential tiles.

(https://leadadventureforum.com/gallery/43/2031-070120005713-43264476.jpeg)

(https://leadadventureforum.com/gallery/43/2031-070120005714-432651513.jpeg)

(https://leadadventureforum.com/gallery/43/2031-070120005714-432661058.jpeg)

Inspiration:

(https://leadadventureforum.com/gallery/43/2031-070120011340.jpeg)

After I’ve fitted the windows/doors and assembled the roofs, I’ll probably move into the other residential tile.
Title: Re: Whitechapel Horror! UD 07/01 - residential tile with courtyard (wip)
Post by: syrinx0 on January 07, 2020, 04:06:45 AM
That looks great.  Is every cobblestone street hand made?
Title: Re: Whitechapel Horror! UD 07/01 - residential tile with courtyard (wip)
Post by: Silent Invader on January 07, 2020, 07:08:03 AM
Thanks and yes, every cobble in the project is ‘handmade’. It’s so that my mini bases and the terrain will match. It’s not as difficult or as time consuming as it might seem but I am getting through a lot of Milliput! I made a stamp for a single cobble, so it’s just a matter of patiently impressing over and over and over and over again.  :D

Title: Re: Whitechapel Horror! UD 07/01 - residential tile with courtyard (wip)
Post by: Blackwolf on January 07, 2020, 07:10:40 AM
That is very impressive (your stamp),just fantastic the whole board :-*
Title: Re: Whitechapel Horror! UD 07/01 - residential tile with courtyard (wip)
Post by: Malamute on January 07, 2020, 08:18:14 AM
Its going to look incredible. I hope I get to play on it before you get bored and sell it on ;) lol
Title: Re: Whitechapel Horror! UD 07/01 - residential tile with courtyard (wip)
Post by: Silent Invader on January 07, 2020, 08:41:23 AM
Thanks chaps  :)

(Btw Guy, that was an impressive witticism  lol)

I hope I get to play on it before you get bored and sell it on ;) lol

It’s inconceivable that I might sell this one .... it combines too many hobbies and interests. That, and it ties with some of my ancestral roots (Whitechapel, not Vampires  ;)). 
Title: Re: Whitechapel Horror! UD 07/01 - residential tile with courtyard (wip)
Post by: OSHIROmodels on January 07, 2020, 08:51:10 AM
(Whitechapel, not Vampires  ;)).

You sure about that?

 ;D
Title: Re: Whitechapel Horror! UD 07/01 - residential tile with courtyard (wip)
Post by: Silent Invader on January 07, 2020, 08:53:22 AM
You sure about that?

 ;D

Not entirely  ;D
Title: Re: Whitechapel Horror! UD 07/01 - residential tile with courtyard (wip)
Post by: Blackwolf on January 07, 2020, 09:16:37 AM
 lol Phew ,I’m glad you noticed :D
Title: Re: Whitechapel Horror! UD 07/01 - residential tile with courtyard (wip)
Post by: Captain Blood on January 07, 2020, 04:13:38 PM

It’s inconceivable that I might sell this one ....


Fairly sure that's what you said about several of the others... lol

Mad Lord Snapcase is already dusting down his chequebook...  >:D

It's excellent work Steve. That paved area with cobblestone feature strip plus the couple of lovely decorative doodads is really going to look special.
(Better even than James's Whitechapel boards, I daresay 8))
Title: Re: Whitechapel Horror! UD 07/01 - residential tile with courtyard (wip)
Post by: Eric the Shed on January 07, 2020, 05:24:48 PM
once again you have created a wonderful thread...well done sir
Title: Re: Whitechapel Horror! UD 07/01 - residential tile with courtyard (wip)
Post by: Silent Invader on January 07, 2020, 07:52:47 PM
Thanks chaps, it’s definitely a fun and rewarding project  8) :D

Fairly sure that's what you said about several of the others... lol

Hmmm. It is true. I cannot deny it. I have said it before. But this time I absolutely mean it. I do. Really. Honest.  :D
Title: Re: Whitechapel Horror! UD 07/01 - residential tile with courtyard (wip)
Post by: Malamute on January 07, 2020, 09:23:20 PM
Thanks chaps, it’s definitely a fun and rewarding project  8) :D

Hmmm. It is true. I cannot deny it. I have said it before. But this time I absolutely mean it. I do. Really. Honest.  :D

Did you have your fingers crossed when you said it?
Title: Re: Whitechapel Horror! UD 07/01 - residential tile with courtyard (wip)
Post by: Blackwolf on January 07, 2020, 09:28:20 PM
Hmmm,it would be a nice concurrence to Upsheet Creek...
And I already have SI's excellent FIW blockhouse :D
Title: Re: Whitechapel Horror! UD 07/01 - residential tile with courtyard (wip)
Post by: Braz on January 07, 2020, 10:28:59 PM
Wow. This is an interesting build.  :-* :-* Love all the little details.
Title: Re: Whitechapel Horror! UD 07/01 - residential tile with courtyard (wip)
Post by: Silent Invader on January 07, 2020, 11:04:20 PM
Thanks all. I expect I’ll start the basic assembly of another tile tomorrow. I’m accumulating a pile of those that need flagstones engraving, gap filling, roof tile laying and door knob fitting.... but progress is being made.

Did you have your fingers crossed when you said it?

I had everything crossed. Which is entirely appropriate for a vampire thread.  :D
Title: Re: Whitechapel Horror! UD 07/01 - residential tile with courtyard (wip)
Post by: Mad Lord Snapcase on January 08, 2020, 06:13:50 AM
Superb work, Steve. The scenery looks so atmospheric, lovely details.

Quote
Mad Lord Snapcase is already dusting down his chequebook...  >:D

 lol   lol   lol

Chequebook duly dusted!
Title: Re: Whitechapel Horror! UD 08/01 - residential tile with courtyard (wip)
Post by: Silent Invader on January 08, 2020, 02:58:01 PM
Thanks Martin!  :D

Tile tidied up but much more still to do:

(https://leadadventureforum.com/gallery/43/2031-080120155435.jpeg)
Title: Re: Whitechapel Horror! UD 08/01 - residential tile with courtyard (wip)
Post by: OSHIROmodels on January 08, 2020, 03:00:29 PM
That's a cracking shot  8)
Title: Re: Whitechapel Horror! UD 08/01 - residential tile with courtyard (wip)
Post by: Malamute on January 08, 2020, 03:01:15 PM
That looks amazing! Now we need to see it with paint on it!  ;D
Title: Re: Whitechapel Horror! UD 08/01 - residential tile with courtyard (wip)
Post by: OSHIROmodels on January 08, 2020, 03:02:00 PM
And figures and people around it playing  ;D
Title: Re: Whitechapel Horror! UD 08/01 - residential tile with courtyard (wip)
Post by: Malamute on January 08, 2020, 03:09:48 PM
And figures and people around it playing  ;D

Before its sold! lol
Title: Re: Whitechapel Horror! UD 08/01 - residential tile with courtyard (wip)
Post by: Silent Invader on January 08, 2020, 03:15:37 PM
 :D :D :D :D :D

 >:D
Title: Re: Whitechapel Horror! UD 09/01 - introducing the populace
Post by: Silent Invader on January 09, 2020, 12:47:15 AM
Introducing (some of) the populace......

The layout will have a community who, by and large, will offer the opportunity for plot points. They’ll generally have a base location, be ascribed a back story, and have a range of possible actions: no doubt they will die many times over.   All can play the role of bystander and some might also be drafted as hunter.

Some of the following I’ve referred to already, others are new:

Mr Jonathan ‘Jon’ Pertwee and his son Shaun. Proprietors of “Pertwee & Son, Grocers”. Jon is a second generation grocer; a widower, he is quiet, serious and steadfast. He spent some time in the Army and saw far-flung parts of the Empire (with many experiences that he will not talk about) before returning to manage the family business. Shaun is an only child, his mother dying during his birth; somewhat rebellious, he bridles against the quiet ways of his father and often slips out at night to prowl the dark streets of Whitechapel.    Given the proprietor’s wide travels, the grocers is renowned for stocking more than the bland essentials: the odour of garlic wafts from the store and strings of bulbs hang above it’s entrance.

Alex McGyver is proprietor of the “McGyver’s Emporium. Ironware, Hardware & Timber” store. Originally from the Highlands of Scotland where he was a lumberjack in his earlier years, instead of felling trees he now sharpens axes,  points stakes and sells 6” nails by the pint.

Mr Miggins, the quietly robust other half of Mrs Miggins, is something of an expert in dismemberment. “Miggins of Whitechapel. Butchers. Sausages Pies & Chops. Tastiest Cuts in the East End.” Mrs Miggins, the cantankerous and overbearing and in her opinion better half of Mr Miggins, is somewhat sly and mercenary. She is quite handy in a fight (she’s not one ‘to take prisoners’) but can be disturbingly off-hand with customers.

“The Unicorn” public house is the larger of the two local boozers. It is owned and managed by Denzil Watts. Not to be trusted, he’s a dreamer and a schemer, who will latch onto anything that will enhance his fortune.

“The Rainbow” public house is adjacent to the Police Station. It is owned and managed by Aloysius Swearage, who’ll as happily shake your hand as stab you in the eye. He hides in plain sight, right under the nose of the Constabulary, conducting deals that are invariably nefarious.

Douglas Pitt can usually be found at the cemetery, where he digs the graves and tends the grounds. It is said that he can hear the whispers of the dead.

The Reverend Mr P Farthing is Rector of the Parish. Seemingly timid, his great strength comes from his faith.

The Verger, Mr Morris Yates is seemingly and actually timid. When not attending to the church, he can usually be found alongside - or more accurately one pace behind - the Rector.

Mrs Helen Ripley is a young seamstress, working from her home next door to the Grocers. Her husband went out one night and did not return, so she makes ends meet by taking in clothes for alteration. She’s tough-minded, quick-thinking, no-nonsense and has fingers of steel.

Doctor Cochran tends to the East End poor. He is especially attentive towards the needs of prostitutes, whom he does not judge. Of late, he has seen far too many grisly ends.

Frank  is a cabman, only ever seen atop his Hansom. A miserable old coot, he sees everything but sees nothing, unless there’s a generous tip to be had.

Maisie McGee is a streetwalker, a prostitute who hovers about her patch, slipping into the dark alleys when the job demands it.

Daisy Williams is another streetwalker. Like Maisie, as she watches the crowd to catch the eye of a prospective punter, she sees what else is going on.

While other Constables come and go with their duties, the Police Station is manned by Constable ‘Porkie’ Pye. Not the sharpest (nor indeed the fittest) officer in the Constabularies employ, being somewhat overweight he is generally left to manage the front desk and cells.  Very reliable, unexcitable but robust of spirit, he follows orders to the letter but expends the minimum effort in doing so.

Mr and Mrs Peregrine Mason (Perry to his dear wife), he a successful City lawyer and she an advocate for the poor, often walk the back alleys of Whitechapel. Not to be confused with a slum tour, their intent is to support the unfortunates, not to stare. While on their walks each carries a revolver and a blade, Mr Mason with his swordstick and Mrs Mason with a kukri. Why? Well, what dangers, what horrors might be found in the back streets and alleyways of Whitechapel? Only the night will reveal.

These are just early drafts as I bring together the minis and their locations.
Title: Re: Whitechapel Horror! UD 09/01 - introducing the populace
Post by: Blackwolf on January 09, 2020, 12:55:01 AM
Brilliant stuff!
Title: Re: Whitechapel Horror! UD 09/01 - introducing the populace
Post by: OSHIROmodels on January 09, 2020, 03:40:56 AM
McGuyver  lol
Title: Re: Whitechapel Horror! UD 09/01 - introducing the populace
Post by: Silent Invader on January 09, 2020, 07:17:19 AM
 lol

Well done chaps - there’s a lot of words there and not a single picture!   :D
Title: Re: Whitechapel Horror! UD 09/01 - introducing the populace
Post by: Blackwolf on January 09, 2020, 09:10:41 AM
 lol
Title: Re: Whitechapel Horror! UD 09/01 - introducing the populace
Post by: Mad Lord Snapcase on January 09, 2020, 11:20:23 AM
Some lovely characters there, great stuff!   :-*
Title: Re: Whitechapel Horror! UD 09/01 - introducing the populace
Post by: Ockman on January 09, 2020, 11:26:24 AM
Nice character sheet!
Title: Re: Whitechapel Horror! UD 09/01 - introducing the populace
Post by: Malamute on January 09, 2020, 11:35:39 AM
lol

Well done chaps - there’s a lot of words there and not a single picture!   :D

Yep, I never made it to the bottom of the wall of text... ;) lol
Title: Re: Whitechapel Horror! UD 09/01 - introducing the populace
Post by: OSHIROmodels on January 09, 2020, 11:40:52 AM
Do you have the figures?
Title: Re: Whitechapel Horror! UD 09/01 - introducing the populace
Post by: Silent Invader on January 09, 2020, 12:12:46 PM
Thanks chaps, much appreciated.  :D

And yes I have all the minis though some have yet to be painted. Incidentally all of my publicans and shopkeepers are by Knuckleduster, with a few conversions here and there. I have one more store/workshop planned for the current layout, which will be for a watchmaker (silver? Did anyone mention silver?). The warehouse probably needs a night watchman/doorman as well.

Yep, I never made it to the bottom of the wall of text... ;) lol

Quell surpreese  :D

Title: Re: Whitechapel Horror! UD 07/01 - residential tile with courtyard (wip)
Post by: syrinx0 on January 10, 2020, 04:21:48 AM
Thanks and yes, every cobble in the project is ‘handmade’. It’s so that my mini bases and the terrain will match. It’s not as difficult or as time consuming as it might seem but I am getting through a lot of Milliput! I made a stamp for a single cobble, so it’s just a matter of patiently impressing over and over and over and over again.  :D
You are one truly dedicated fanatic.  :o

Good luck to Perry in his investigations.  No doubt Shaun will find his father to be more action oriented than he thought.  A fun and imaginative write up on the populace.
Title: Re: Whitechapel Horror! UD 09/01 - introducing the populace
Post by: Mason on January 10, 2020, 09:44:44 AM
Top effort, Steve.
Real detail is beginning to emerge here.
 8) 8)


Yep, I never made it to the bottom of the wall of text... ;) lol

Really?
Isn't it usually the top of the wall that you have problems getting to....
 ;D

Title: Re: Whitechapel Horror! UD 07/01 - residential tile with courtyard (wip)
Post by: Silent Invader on January 10, 2020, 12:29:05 PM
Thanks chaps. There are more characters to add such as the warehouse watchman previously mentioned, plus a wandering drunk (I liked the intoxicated vampires in “What We Do In The Shadows”), there’s the brothel to populate, plus probably a few more wagons/carriages with crew...... etc..... there’s a lot of potential to build a busy world.

You are one truly dedicated fanatic. 

It’s a curse I bear  :D
Title: Re: Whitechapel Horror! UD 10/01 - draft play sheet for vampire reaction engine
Post by: Silent Invader on January 10, 2020, 12:39:17 PM
Another digression from buildings, of which more hopefully later today.

This will be a solo or co-op game using FFOL. The issue of managing the Vampire Non Player Force (VNPF) hand of cards will be resolved simply by dealing the hand in the normal way, then stacking the hand face up in order of seniority of card, so it will be clear when a VPNF activation is due. The choice of which VNPF mini to activate and what it does will then be driven by the Vampire Reaction Engine (draft below). It won’t be an entirely cheat-proof system as the player(s) will know when the next VNPF mini is due to be played, though to mix things up a bit more there’ll be Spawn Points (including the manholes from the sewers) from where more vampires are unexpectedly deployed. All this is as yet untested.

(https://leadadventureforum.com/gallery/43/2031-100120132120.jpeg)
Title: Re: Whitechapel Horror! UD 10/01 - cemetery entrance (wip)
Post by: Silent Invader on January 10, 2020, 11:40:38 PM
Another diversion, this time of the terrain kind.

The beginnings of the cemetery entrance to go at a table edge. It’s where Douglas Pitt the Gravedigger can be found.

Railings are by Renedra.

(https://leadadventureforum.com/gallery/43/2031-110120003436.jpeg)
Title: Re: Whitechapel Horror! UD 11/01 - 2nd residential tile + adjacent buildings (wip)
Post by: Silent Invader on January 11, 2020, 05:49:58 PM
I’ve started fitting out the second residential tile, which also includes the grocers shop. I’ve pictured it here with its adjacent tiles.

(https://leadadventureforum.com/gallery/43/2031-110120183825-433221103.jpeg)

The shop has a hip roof.

(https://leadadventureforum.com/gallery/43/2031-110120183825-433212464.jpeg)

The grocers with its accommodation above.

(https://leadadventureforum.com/gallery/43/2031-110120183824-433201850.jpeg)

Looking along the centre of the two residential tiles, though walls with archways have yet to be added that will split them in the middle into two distinct courtyards each with their own water pump.

(https://leadadventureforum.com/gallery/43/2031-110120183824-433192337.jpeg)

Sort of like this:

(https://leadadventureforum.com/gallery/43/2031-110120185528.jpeg)

The cemetery entrance, though this position will actually be occupied by a facade of Georgian houses that will be home to the local doctor and to the brothel.

(https://leadadventureforum.com/gallery/43/2031-110120183824-433182053.jpeg)
Title: Re: Whitechapel Horror! UD 11/01 - 2nd residential tile + adjacent buildings (wip)
Post by: OSHIROmodels on January 11, 2020, 10:31:13 PM
Brill  8)
Title: Re: Whitechapel Horror! UD 11/01 - 2nd residential tile + adjacent buildings (wip)
Post by: levied troop on January 12, 2020, 09:21:39 AM
That really is looking magnificent, very precise as to time and place. Many thanks for the detail WiP- it’s very helpful as I steal ideas wholesale lol
Title: Re: Whitechapel Horror! UD 11/01 - 2nd residential tile + adjacent buildings (wip)
Post by: Silent Invader on January 13, 2020, 09:01:28 AM
Thanks chaps

That really is looking magnificent, very precise as to time and place. Many thanks for the detail WiP- it’s very helpful as I steal ideas wholesale lol

You’re most welcome (though one of the reasons for the WIP posts is as a reminder for me!  :D)
Title: Re: Whitechapel Horror! UD 11/01 - 2nd residential tile + adjacent buildings (wip)
Post by: Malamute on January 13, 2020, 09:41:47 AM

Uber wow! ;D
Title: Re: Whitechapel Horror! UD 12/01 - suggestions to fill a space?
Post by: Silent Invader on January 13, 2020, 06:21:42 PM
 :D

The table has an area which I’m not sure about. It’s the hard-packed yard behind the larger pub - the sandy area in the photo - that I’m feeling looks just a bit too empty.

(https://leadadventureforum.com/gallery/43/2031-040120182854-431921716.jpeg)

(https://leadadventureforum.com/gallery/42/2031-101119130546-423171841.jpeg)

(https://leadadventureforum.com/gallery/42/2031-041119121939.jpeg)

Any thoughts on what I might put in there? I’d originally imagined a wooden store, then settled for kegs and crates, but now I’m unsure.

If necessary I can cut through the wall for a gated entrance.

Thanks
Title: Re: Whitechapel Horror! UD 12/01 - suggestions to fill a space?
Post by: OSHIROmodels on January 13, 2020, 06:48:44 PM
How about a furniture makers or a slaughter yard?
Title: Re: Whitechapel Horror! UD 12/01 - suggestions to fill a space?
Post by: Silent Invader on January 13, 2020, 07:14:00 PM
Excellent suggestions thank you.

I already have a slaughterhouse but it just so happens that I was pondering something carpentry related so a carpenters and joiners workshop (crates, coffins, chair legs for stakes, etc) is what it’ll be - with access off the cobbled area.  8)
Title: Re: Whitechapel Horror! UD 12/01 - suggestions to fill a space?
Post by: OSHIROmodels on January 13, 2020, 07:15:20 PM
Coffins would be the woodwork of choice  lol
Title: Re: Whitechapel Horror! UD 12/01 - suggestions to fill a space?
Post by: Silent Invader on January 13, 2020, 07:17:49 PM
Coffins would be the woodwork of choice  lol

I knew a guy who was a joiner and I mistakenly called him a carpenter. He wasn’t happy  :o :D
Title: Re: Whitechapel Horror! UD 12/01 - suggestions to fill a space?
Post by: Malamute on January 13, 2020, 08:08:05 PM
Is there enough room for a small farrier?
Or sail cloth seller, or cabinet makers, Coachworks, or a funeral directors (not sure if you already have one).
Title: Re: Whitechapel Horror! UD 12/01 - suggestions to fill a space?
Post by: Silent Invader on January 13, 2020, 10:27:20 PM
More great suggestions thank you. I’m sure some of those will appear  8)
Title: Re: Whitechapel Horror! UD 12/01 - suggestions to fill a space?
Post by: Blackwolf on January 13, 2020, 10:41:02 PM
Pubs from the era might have a stable for horses,and probably a yard dog,Border Collie  ;) ,though my preference would be a Bull Terrier cross( though my girl is an inside dog :D
Title: Re: Whitechapel Horror! UD 12/01 - suggestions to fill a space?
Post by: dadlamassu on January 13, 2020, 11:05:57 PM
An illicit (concealed) gin distillery. 
A brewery. 
A cooper's workshop
A gambling den
The entrance to the temple of some occult society
Title: Re: Whitechapel Horror! UD 12/01 - suggestions to fill a space?
Post by: Silent Invader on January 14, 2020, 12:26:18 AM
Thanks chaps that’s all great help. There’s potential for a lot of the city to be built so it’s great to have the options.  8)
Title: Re: Whitechapel Horror! UD 12/01 - suggestions to fill a space?
Post by: syrinx0 on January 14, 2020, 02:21:14 AM
I think you need to have a library/Museum/College or all three in one building.  Of course, it would have a horribly dark secret just waiting to be discovered.
Title: Re: Whitechapel Horror! UD 12/01 - suggestions to fill a space?
Post by: has.been on January 14, 2020, 07:14:23 AM
Don't you already have the Pratchet inspired 'Unseen University' ????

I'll get me coat.
Title: Re: Whitechapel Horror! UD 15/01 - joinery workshop (WIP)
Post by: Silent Invader on January 14, 2020, 07:29:46 PM
Thanks chaps ....  are these Chuthulu (sp?) references?  :D

Anyways, some progress made with what will be a joiners workshop (chairs, cabinetry, window frames, etc).

The space as it was:

(https://leadadventureforum.com/gallery/43/2031-140120202213-43492177.jpeg)

The space starting to fill:

(https://leadadventureforum.com/gallery/43/2031-140120202214-434941568.jpeg)

(https://leadadventureforum.com/gallery/43/2031-140120202214-434951223.jpeg)

It will have a pent roof with windows in it. The wall height will be built up on the tile edge side using timber cladding... as if the building height has been raised.

The layout works for hand and photography access into the pub yard.
Title: Re: Whitechapel Horror! UD 15/01 - joinery workshop (WIP)
Post by: OSHIROmodels on January 14, 2020, 08:43:03 PM
Didn't know you had spares  lol
Title: Re: Whitechapel Horror! UD 15/01 - joinery workshop (WIP)
Post by: Silent Invader on January 14, 2020, 09:19:34 PM
Didn't know you had spares  lol

This is all of them  lol

Two of them are first floor sections bodged to fit and ground level.
Title: Re: Whitechapel Horror! UD 16/01 - joinery workshop (Pre-cladding)
Post by: Silent Invader on January 15, 2020, 03:54:36 PM
I’ve finished the joinery workshop main build, just needing very thin balsa strips to create the horizontal wood cladding to the first floor extension, after which the roof will be trimmed to size and tiled.

The area directly in front of the workshop entrance will also receive flagstones.

(https://leadadventureforum.com/gallery/43/2031-150120154203-43520971.jpeg)

The workshop is positioned behind the large pub and the butchers .

(https://leadadventureforum.com/gallery/43/2031-150120154203-435192253.jpeg)

The pent roof permits one’s hand to reach into the pub yard

(https://leadadventureforum.com/gallery/43/2031-150120154202-43518916.jpeg)

Only the one small window on this flank as this can be a ‘butt’ side for positioning alongside other tiles that have buildings up to the edge.

(https://leadadventureforum.com/gallery/43/2031-150120154202-435172334.jpeg)

Like all the other buildings, it’s accessible (I might add a landing strip for minis positioned on the upper floor).

(https://leadadventureforum.com/gallery/43/2031-150120154202-43513256.jpeg)



Title: Re: Whitechapel Horror! UD 16/01 - joinery workshop (Pre-cladding)
Post by: Malamute on January 15, 2020, 04:00:26 PM
That's ace Steve. I so want to play on this when its finished ;D
Title: Re: Whitechapel Horror! UD 16/01 - joinery workshop (Pre-cladding)
Post by: Silent Invader on January 15, 2020, 04:06:12 PM
Thanks Nick. Making fast progress but there is still a lot to do. That said, to complete phase one I still need to spec and order three more custom buildings...... :o Next tile to be worked on will be the church.  :D
Title: Re: Whitechapel Horror! UD 16/01 - joinery workshop (Pre-cladding)
Post by: Malamute on January 15, 2020, 04:08:08 PM
Thanks Nick. Making fast progress but there is still a lot to do. That said, to complete phase one I still need to spec and order three more custom buildings...... :o Next tile to be worked on will be the church.  :D

Are you going to paint it all at once everything is assembled?
Title: Re: Whitechapel Horror! UD 16/01 - joinery workshop (Pre-cladding)
Post by: OSHIROmodels on January 15, 2020, 04:12:37 PM
I like the ‘attic’ windows.

Forgive my curiosity but is there a precedent for that style of roof at the rear of a residential street?
Title: Re: Whitechapel Horror! UD 16/01 - joinery workshop (Pre-cladding)
Post by: Silent Invader on January 15, 2020, 05:09:50 PM
Yes I’ll probably paint them at the same time Nick, as my workspace is such that it’s easier and quicker  to progress  lots of one thing then lots of another.

Forgive my curiosity but is there a precedent for that style of roof at the rear of a residential street?

Your curiosity is forgiven  :D

It’s very specific question, for which the very specific answer doesn’t really provide the answer. But anyways, yes, I found one image of a Pent roof building (it’s not clear if it’s commercial or residential) backing onto a residential street. (The photo is from Bethnal Green, c.1900)

That said, is it really a pent roof or is it a lean-to? It goes to tile edge and any adjacent tile might have buildings that butt up against it (note that there aren’t any windows or doors on the tall side of the workshop, purposefully so as to facilitate this).

Does the fact that it’s commercial rather than residential make any difference? Well it’s a commercial tile (what with pub and butchers) but it can  be butted against residential tiles. Whitechapel at the time was a mix of commercial and residential properties on each other’s doorsteps. Don’t forget that I have a slaughterhouse with all its resulting unpleasantness and  there was actually one in amongst the houses. There’s also the gaming compromise that comes into effect, as I am picking from a mixture of elements that existed over an area and then condensing them  into a  fixed table-size space. If it was a Scale model it’d be less interesting. So the table isn’t a representation of a residential street, it’s a compacted portrayal of a mixed urban area.

Finally, I wanted something a bit organic to break up all the brick work. I’m imagining this building to originally have been a single story - perhaps akin to the mortuary the Ripper victims were taken to - which has been subsequently extended upwards (and being that it’s occupied by wood workers they’ve used wood).



EDIT 16/1/2020

I’ve now found some images of a Victorian pent roof building at the rear of a Victorian public house, the building having been used as stables, beer storage and as a workshop. Aside from being entirely brick built, whereas mine is half timber clad, it’s pretty spot on for my construction in terms of shape, positioning, and use. Only the shell exists as the interior of the building has recently been converted into a home.

Images are attached below.  :)
Title: Re: Whitechapel Horror! UD 16/01 - joinery workshop (Pre-cladding)
Post by: AKULA on January 15, 2020, 05:27:43 PM
Absolutely cracking work mate

 :)
Title: Re: Whitechapel Horror! UD 16/01 - joinery workshop (Pre-cladding)
Post by: OSHIROmodels on January 15, 2020, 05:28:44 PM
Yes, makes sense. When I was referring to residential I meant two story terraces. I know you have industry there but it's still technically a residential area (for me anyway).

Clapboard will be a nice texture addition, I need to do more for Limehouse.
Title: Re: Whitechapel Horror! UD 16/01 - joinery workshop (Pre-cladding)
Post by: Silent Invader on January 15, 2020, 06:13:06 PM
Cheers Matt  :)

Yes, makes sense. When I was referring to residential I meant two story terraces. I know you have industry there but it's still technically a residential area (for me anyway).

Clapboard will be a nice texture addition, I need to do more for Limehouse.

Sure.  :) and the clapboard was actually inspired by the ones you’ve already made  ;) 
Title: Re: Whitechapel Horror! UD 16/01 - joinery workshop (Pre-cladding)
Post by: Eric the Shed on January 16, 2020, 11:58:45 AM
looking fabulous :o :o :o :o
Title: Re: Whitechapel Horror! UD 16/01 - joinery workshop (Pre-cladding)
Post by: Malamute on January 16, 2020, 12:56:42 PM
Oh My! ;D
Title: Re: Whitechapel Horror! UD 16/01 - joinery workshop (Pre-cladding)
Post by: Elk101 on January 16, 2020, 07:16:25 PM
Great work Steve. I like the thinking behind changing the roof for ease of access to the yard. I've seen mono-pitched roofs like that on Victorian industrial buildings before, possibly designed like that to improve natural light, especially if used in conjunction with high level windows and/or roof lights.
Title: Re: Whitechapel Horror! UD 16/01 - joinery workshop (Pre-cladding)
Post by: Silent Invader on January 16, 2020, 07:42:01 PM


Thanks chaps  :D

Great work Steve. I like the thinking behind changing the roof for ease of access to the yard. I've seen mono-pitched roofs like that on Victorian industrial buildings before, possibly designed like that to improve natural light, especially if used in conjunction with high level windows and/or roof lights.

Cheers Steve. I’ve also learned about saw-toothed roofs, butterfly roofs, ...... so many different types of roof ...  :D
Title: Re: Whitechapel Horror! UD 16/01 - joinery workshop (Pre-cladding)
Post by: Elk101 on January 16, 2020, 08:12:24 PM
Saw tooth roofs would like great for a row of little workshops.
Title: Re: Whitechapel Horror! UD 16/01 - joinery workshop (Pre-cladding)
Post by: Silent Invader on January 16, 2020, 09:17:32 PM
They would wouldn’t they. I’ll shortlist them for phase 2 of the project!
Title: Re: Whitechapel Horror! UD 16/01 - joinery workshop now with clapboards
Post by: Silent Invader on January 16, 2020, 09:34:41 PM
Clapboards now fitted to the joinery workshop.

Quite a fiddle to do. OSHIROmodelterrain used strip balsa on their clad buildings (see Limehouse thread), an approach that I copied. I didn’t have thin balsa to hand so cut 5mm widths and then cleaved them into thin strips. There are a few gaps that will need filling but that’s it for the time being for this build, pending roof tiling.

(https://leadadventureforum.com/gallery/43/2031-160120212600-43553445.jpeg)

(https://leadadventureforum.com/gallery/43/2031-160120212600-43552576.jpeg)

(https://leadadventureforum.com/gallery/43/2031-160120212600-435511239.jpeg)

The butcher standing in for the joiner:

(https://leadadventureforum.com/gallery/43/2031-160120212559-435461633.jpeg)
Title: Re: Whitechapel Horror! UD 16/01 - joinery workshop now with clapboards
Post by: StoneMtnMinis on January 17, 2020, 01:06:31 AM
Brilliant, as usual(he says turning a deeper shade of green of envy).
Title: Re: Whitechapel Horror! UD 16/01 - joinery workshop now with clapboards
Post by: Malamute on January 17, 2020, 08:33:05 AM
Any reason why you didn't use lolly sticks, they're easy to come by? ;) :D

looks great, Its going to be a showstopper when finished. ;D
Title: Re: Whitechapel Horror! UD 16/01 - joinery workshop now with clapboards
Post by: Silent Invader on January 17, 2020, 06:00:36 PM
Thanks folks  :D

Any reason why you didn't use lolly sticks, they're easy to come by? ;) :D

You’re a very naughty boy! (Wags finger)

Next job will probably be to put the glazing into residential tile 2:

(https://leadadventureforum.com/gallery/43/2031-170120180012.jpeg)
Title: Re: Whitechapel Horror! UD 16/01 - joinery workshop now with clapboards
Post by: Blackwolf on January 17, 2020, 08:03:59 PM
A truly wonderful build,kudos to you SI :)
Title: Re: Whitechapel Horror! UD 16/01 - joinery workshop now with clapboards
Post by: Eric the Shed on January 17, 2020, 10:15:09 PM
looking great...
Title: Re: Whitechapel Horror! UD 16/01 - joinery workshop now with clapboards
Post by: Silent Invader on January 18, 2020, 03:01:13 PM
Thanks gents  8)

The Unicorn Public House finally gets a gate for its yard .....

(https://leadadventureforum.com/gallery/43/2031-180120145911.jpeg)
Title: Re: Whitechapel Horror! UD 16/01 - joinery workshop now with clapboards
Post by: Malamute on January 18, 2020, 03:09:39 PM
Love it! :-*
Title: Re: Whitechapel Horror! UD 16/01 - joinery workshop now with clapboards
Post by: OSHIROmodels on January 18, 2020, 04:23:59 PM
Nice. Where’s the figure from?
Title: Re: Whitechapel Horror! UD 16/01 - joinery workshop now with clapboards
Post by: Silent Invader on January 18, 2020, 04:43:02 PM
Thanks chaps....

Nice. Where’s the figure from?

The mini is from knuckledusters Old West range

GBB-10
Bartender wiping mug

https://knuckleduster.com/shop/index.php?route=product/product&path=1_70_73&product_id=428#intro (https://knuckleduster.com/shop/index.php?route=product/product&path=1_70_73&product_id=428#intro)
Title: Re: Whitechapel Horror! UD 16/01 - joinery workshop now with clapboards
Post by: AKULA on January 18, 2020, 05:50:33 PM
Love the latest progress

 :)
Title: Re: Whitechapel Horror! UD 16/01 - joinery workshop now with clapboards
Post by: Silent Invader on January 18, 2020, 07:59:56 PM
Cheers Matt  :D

I’m having a gate day today.... I’ve modded the Renedra gates to fit my cemetery entrance

(https://leadadventureforum.com/gallery/43/2031-180120195648.jpeg)

The grave digger - Douglas Pitt - is also by Knuckleduster
Title: Re: Whitechapel Horror! UD 16/01 - joinery workshop now with clapboards
Post by: Silent Invader on January 19, 2020, 11:40:04 AM
A few stills from Limehouse Golem
Title: Re: Whitechapel Horror! UD 20/01 - residential tiles with windows & chimneys
Post by: Silent Invader on January 20, 2020, 08:54:01 PM
Some progress pictures now that the bulk of the work on the residential tiles is pretty much done

I’ll be fitting a wall behind each of the water pumps

(https://leadadventureforum.com/gallery/43/2031-200120204903-436101471.jpeg)

(https://leadadventureforum.com/gallery/43/2031-200120204903-436111132.jpeg)

(https://leadadventureforum.com/gallery/43/2031-200120204903-436121053.jpeg)

(https://leadadventureforum.com/gallery/43/2031-200120204904-436131958.jpeg)

(https://leadadventureforum.com/gallery/43/2031-200120204904-43614974.jpeg)
Title: Re: Whitechapel Horror! UD 20/01 - residential tiles with windows & chimneys
Post by: Malamute on January 20, 2020, 10:06:18 PM
Starting to really take shape now. :)
Title: Re: Whitechapel Horror! UD 20/01 - residential tiles with windows & chimneys
Post by: OSHIROmodels on January 20, 2020, 10:38:19 PM
Certainly is  8)
Title: Re: Whitechapel Horror! UD 20/01 - residential tiles with windows & chimneys
Post by: Ockman on January 21, 2020, 04:16:21 PM
Looking good, but won't it be hard to fit your hands inbetween the buildings?
Title: Re: Whitechapel Horror! UD 20/01 - residential tiles with windows & chimneys
Post by: Silent Invader on January 21, 2020, 06:08:40 PM
Thanks chaps  :)

..... won't it be hard to fit your hands inbetween the buildings?

Every tile layout optimises spacing so there’s room for hands to move figures about. Also, the people I play with are great respecters of terrain and minis  ;) 8)

A bit more progress. I’ve added the ‘flying’ bridge between the two warehouse facades. It’s removable so the warehouse(s) can be used without it.

(https://leadadventureforum.com/gallery/43/2031-210120175640-436371412.jpeg)

(https://leadadventureforum.com/gallery/43/2031-210120175640-436361699.jpeg)

(https://leadadventureforum.com/gallery/43/2031-210120175639-436341094.jpeg)

The outside will be clad with clapboard and I’ll add fake doors to the interior.

(https://leadadventureforum.com/gallery/43/2031-210120175639-436322416.jpeg)

It’s held in place by two metal rods  incorporated into its lower parts, which act as lugs to slot into holes drilled into warehouse sidewalls.

(https://leadadventureforum.com/gallery/43/2031-210120175639-436272224.jpeg)
Title: Re: Whitechapel Horror! UD 21/01 - warehouse ‘flying’ bridge (wip)
Post by: OSHIROmodels on January 21, 2020, 06:12:42 PM
I like that a lot  8)

I would've gone for magnets myself  ;D
Title: Re: Whitechapel Horror! UD 21/01 - warehouse ‘flying’ bridge (wip)
Post by: Silent Invader on January 21, 2020, 06:22:06 PM
I might add magnets to the road section for extra security  but ‘as is’ it holds together pretty damn good  :D
Title: Re: Whitechapel Horror! UD 21/01 - warehouse ‘flying’ bridge (wip)
Post by: Ockman on January 21, 2020, 07:01:29 PM
That flying bridge is  :-* :-* :-*
Title: Re: Whitechapel Horror! UD 21/01 - warehouse ‘flying’ bridge (wip)
Post by: Malamute on January 21, 2020, 09:55:08 PM
I like that a lot  8)

I would've gone for magnets myself  ;D

I like it more.  :)
Title: Re: Whitechapel Horror! UD 21/01 - warehouse ‘flying’ bridge (wip)
Post by: Elk101 on January 21, 2020, 10:38:02 PM
Very cool Steve! Great attention to detail.
Title: Re: Whitechapel Horror! UD 21/01 - warehouse ‘flying’ bridge (wip)
Post by: Silent Invader on January 24, 2020, 11:56:49 AM
Cheers chaps  :)

I remade the cemetery  gates as I didn’t like them. Just need to engrave the flagstones then this one is ready for painting.

Btw, for Phase 2 I will be adding another 30cm sq tile of graves/tombs/mausoleum  that will butt up to and extend rearward from this entrance. To have done the whole cemetery now would - as such a big piece - have dominated the table.

(https://leadadventureforum.com/gallery/43/2031-240120115117-436501303.jpeg)
Title: Re: Whitechapel Horror! UD 21/01 - warehouse ‘flying’ bridge (wip)
Post by: OSHIROmodels on January 24, 2020, 12:14:41 PM
Looks good but wouldn't they better actually set between the pillars and not back from them?
Title: Re: Whitechapel Horror! UD 21/01 - warehouse ‘flying’ bridge (wip)
Post by: Silent Invader on January 24, 2020, 12:51:18 PM
It’s a good point and I actually sized them to fit between. Unfortunately there were restrictions:

(1) the wall hinges are set to the rear not to the centre (which I could remake albeit not quite so seamlessly)
(2) if the gates were hinged mid pillar then when opened they would eat into what is already a narrow vehicle access (it’s only just wide enough to take a hearse)
(3) I’m reluctant to increase the width of the roadway as it will reduce the space for graves etc

So my choices were

(A) mid hinged gates resulting in a too narrow roadway
(B) mid hinged gates requiring a too wide roadway
(C) rear hinged gates with optimal sized roadway

I compromised with (C)  :D


Title: Re: Whitechapel Horror! UD 21/01 - warehouse ‘flying’ bridge (wip)
Post by: OSHIROmodels on January 24, 2020, 01:07:36 PM
(D) Have them mid-pillar but have one hanging off so that they both fit  :D
Title: Re: Whitechapel Horror! UD 21/01 - warehouse ‘flying’ bridge (wip)
Post by: Silent Invader on January 24, 2020, 01:08:23 PM
(D) Have them mid-pillar but have one hanging off so that they both fit  :D

 lol
Title: Re: Whitechapel Horror! UD 24/01 - clapboard to warehouse ‘flying’ bridge (wip)
Post by: Silent Invader on January 24, 2020, 07:11:36 PM
The warehouse ‘flying’ bridge now has clapboards with only roof tiling remaining to do (the roof angle is quite shallow to take minis).

(https://leadadventureforum.com/gallery/43/2031-240120190710-436611435.jpeg)

(https://leadadventureforum.com/gallery/43/2031-240120190710-43664171.jpeg)

(https://leadadventureforum.com/gallery/43/2031-240120190710-43665234.jpeg)
Title: Re: Whitechapel Horror! UD 24/01 - clapboard to warehouse ‘flying’ bridge (wip)
Post by: OSHIROmodels on January 24, 2020, 07:23:40 PM
That works a treat  :)
Title: Re: Whitechapel Horror! UD 24/01 - clapboard to warehouse ‘flying’ bridge (wip)
Post by: Ockman on January 24, 2020, 09:34:34 PM
Looking great!
Title: Re: Whitechapel Horror! UD 24/01 - clapboard to warehouse ‘flying’ bridge (wip)
Post by: SABOT on January 24, 2020, 10:51:19 PM
Terrific!
Title: Re: Whitechapel Horror! UD 24/01 - clapboard to warehouse ‘flying’ bridge (wip)
Post by: Silent Invader on January 25, 2020, 12:23:14 PM
Thanks  :D

Moving on with the church tile now
Title: Re: Whitechapel Horror! UD 24/01 - clapboard to warehouse ‘flying’ bridge (wip)
Post by: Malamute on January 25, 2020, 12:47:48 PM
Brilliant! :-*
Title: Re: Whitechapel Horror! UD 25/01 - review of the whole board so far
Post by: Silent Invader on January 25, 2020, 09:02:21 PM
Cheers Nick  :D

Before starting on the church tile, I laid everything out to see if the church tile or the overall layout needed any changes. 

(https://leadadventureforum.com/gallery/43/2031-250120202044-43690669.jpeg)

These are the two small builds that I’ve yet to spec and order so as to complete phase 1, they’ll add a lean-to workshop and a row of Georgian houses.

(https://leadadventureforum.com/gallery/43/2031-250120202044-436892476.jpeg)

(https://leadadventureforum.com/gallery/43/2031-250120202011-43688688.jpeg)

(https://leadadventureforum.com/gallery/43/2031-250120202011-43687359.jpeg)

(https://leadadventureforum.com/gallery/43/2031-250120202011-436861884.jpeg)

Proposed location of the church and rectory.

(https://leadadventureforum.com/gallery/43/2031-250120202011-436851479.jpeg)

(https://leadadventureforum.com/gallery/43/2031-250120202011-436841656.jpeg)

(https://leadadventureforum.com/gallery/43/2031-250120201916-436832122.jpeg)

(https://leadadventureforum.com/gallery/43/2031-250120201916-436821031.jpeg)

(https://leadadventureforum.com/gallery/43/2031-250120201916-43681637.jpeg)

I decided that an area I’d routed out from the church tile to become cobbled road would become a small graveyard.

(https://leadadventureforum.com/gallery/43/2031-250120201916-436801526.jpeg)

And so it begins:

(https://leadadventureforum.com/gallery/43/2031-250120201916-4367945.jpeg)

Assuming I complete phase 1 (I’m amazed I’ve stayed focussed for this long!  :o), it will comprise:

1 x police station
2 x public houses
1 x slaughterhouse (3 parts building)
1 x warehouse (2 parts building)
1 x joiners workshop
1 x silversmiths workshop
1 x physicians house
1 x brothel house
1 x seamstress house
1 x butchers
1 x hardware store
1 x grocers
1 x cemetery (entrance only)
1 x church
1 x rectory
1 x church graveyard
13 x other houses

30 locations

+ 9 manholes as spawn points for vampires
 
Title: Re: Whitechapel Horror! UD 25/01 - review of the whole board so far
Post by: Elk101 on January 25, 2020, 10:11:08 PM
Fantastic! Regarding the gates, if the hinges are set right to the back of the pier they could be set to open beyond 90 degrees, for those occasions when bigger hearses need access.
Title: Re: Whitechapel Horror! UD 25/01 - review of the whole board so far
Post by: OSHIROmodels on January 26, 2020, 12:13:13 AM
Splendid  :o
Title: Re: Whitechapel Horror! UD 25/01 - review of the whole board so far
Post by: levied troop on January 26, 2020, 07:26:19 AM
I’m in awe of this, it’s looking like the best terrain build I’ve ever seen, it had a real feel for time and place.  Keep that focus!
Title: Re: Whitechapel Horror! UD 25/01 - review of the whole board so far
Post by: Malamute on January 26, 2020, 05:18:51 PM
Looks better every time we see it. :-*

And yes we’re amazed you’ve stuck with it too lol
Title: Re: Whitechapel Horror! UD 25/01 - review of the whole board so far
Post by: Panama on January 26, 2020, 05:58:59 PM
It might be hard for you to stick with but not so for us as this is amazing work :)
Title: Re: Whitechapel Horror! UD 25/01 - review of the whole board so far
Post by: AKULA on January 26, 2020, 06:02:22 PM
Stick with it mate, it’s going to be stunning once it’s done

 :)
Title: Re: Whitechapel Horror! UD 25/01 - review of the whole board so far
Post by: Silent Invader on January 26, 2020, 08:24:46 PM
Thanks all - your comments are very encouraging!!  8)
Title: Re: Whitechapel Horror! UD 25/01 - review of the whole board so far
Post by: Captain Blood on January 27, 2020, 10:06:15 AM
I think it needs some docks.

Otherwise, not bad.

;)

lol
Title: Re: Whitechapel Horror! UD 25/01 - review of the whole board so far
Post by: von Lucky on January 27, 2020, 10:25:36 AM
Your world building skills are excellent - another great project.
Title: Re: Whitechapel Horror! UD 25/01 - review of the whole board so far
Post by: Silent Invader on January 27, 2020, 02:31:46 PM
I think it needs some docks.

Otherwise, not bad.

;)

lol

 lol

There’s already a Limehouse project with docks.  ;)

My project neighbours that one (and unsurprisingly it complements it).

I do have ‘East Ender’ ancestors who lived in Limehouse but most were away from the Thames in Whitechapel, Bethnal Green, Shoreditch, etc.
Title: Re: Whitechapel Horror! UD 25/01 - review of the whole board so far
Post by: Silent Invader on January 27, 2020, 02:33:01 PM
Your world building skills are excellent - another great project.

Thank you. It’s a very relaxing past-time (and satisfies any longing for world domination  ;))  :D
Title: Re: Whitechapel Horror! UD 25/01 - review of the whole board so far
Post by: Eric the Shed on January 27, 2020, 02:36:13 PM
looks great...
Title: Re: Whitechapel Horror! UD 25/01 - review of the whole board so far
Post by: OSHIROmodels on January 27, 2020, 02:39:43 PM
There’s already a Limehouse project with docks.  ;)

And it needs more so I’ve been told  lol
Title: Re: Whitechapel Horror! UD 25/01 - review of the whole board so far
Post by: Silent Invader on January 27, 2020, 02:50:25 PM
Cheers Giles

And it needs more so I’ve been told  lol

Yeah - get on with it (though there’s a queue ahead of you 😉)  :D
Title: Re: Whitechapel Horror! UD 27/01 - church build begins
Post by: Silent Invader on January 27, 2020, 05:44:01 PM
And so the church build begins....

There are a lot of parts to this, while my foam board cutting lacks laser precision.  :o

Started off with the base (obvs) and the front. The (removable) spire will almost double the height.

(https://leadadventureforum.com/gallery/43/2031-270120173121-43733907.jpeg)

There’s play access to the bell tower.....

(https://leadadventureforum.com/gallery/43/2031-270120173058-4373291.jpeg)

..... because the first vampire film I ever saw was “Dracula Has Risen From The Grave” and I want the option to be able to play it’s bell tower scene.

(https://leadadventureforum.com/gallery/43/2031-270120173058-437231864.jpeg)
Title: Re: Whitechapel Horror! UD 27/01 - church build begins
Post by: OSHIROmodels on January 27, 2020, 05:46:52 PM
Good luck finding a figure for that  lol
Title: Re: Whitechapel Horror! UD 27/01 - church build begins
Post by: Silent Invader on January 27, 2020, 05:52:21 PM
Good luck finding a figure for that  lol

Now you’ve gone and done it, setting a challenge like that!

But first I have to find a suitable bell  :D
Title: Re: Whitechapel Horror! UD 27/01 - church build begins
Post by: has.been on January 27, 2020, 06:01:06 PM
yes, good luck in finding a figure with appeal.
I'll get me coat.
Title: Re: Whitechapel Horror! UD 27/01 - church build begins
Post by: Silent Invader on January 27, 2020, 06:25:30 PM
yes, good luck in finding a figure with appeal.
I'll get me coat.

That was terrible  :D
Title: Re: Whitechapel Horror! UD 27/01 - church build begins
Post by: Mason on January 27, 2020, 06:33:31 PM
Now you’ve gone and done it, setting a challenge like that!

But first I have to find a suitable bell  :D

 lol lol

Whilst I have no doubt that you will make that figure, I may be able to help with the bell.
I have a plastic one from the Skaven Screaming Bell that could work as a basis if that would help....

https://www.games-workshop.com/en-GB/Screaming-Bell-2015

Let me know if it tickles ya.
 :)

Title: Re: Whitechapel Horror! UD 27/01 - church build begins
Post by: Silent Invader on January 27, 2020, 06:48:10 PM
lol lol

Whilst I have no doubt that you will make that figure, I may be able to help with the bell.
I have a plastic one from the Skaven Screaming Bell that could work as a basis if that would help....

https://www.games-workshop.com/en-GB/Screaming-Bell-2015

Let me know if it tickles ya.
 :)

Ooooh that tickles but are you sure you can spare the bell from the kit? Please do PM me with what you’d like for it. Thanks very much Paul  :D
Title: Re: Whitechapel Horror! UD 27/01 - church build begins
Post by: Silent Invader on January 27, 2020, 10:21:56 PM
A bit more progress ....

The spire is slightly taller than the main body of the church. It’s made from cereal card so I’ll probably reinforce it.

(https://leadadventureforum.com/gallery/43/2031-270120221402-43741794.jpeg)

The inside. At the rear will be steps down to a side door on one side, and steps down to a suggested crypt access on the other.

(https://leadadventureforum.com/gallery/43/2031-270120221402-437402185.jpeg)

The front showing the bump out that will hold the clock. Parapets need to be addd to the balcony and to the sides of the steps. I also need to add 4 support pillars.

(https://leadadventureforum.com/gallery/43/2031-270120221402-43734525.jpeg)

It needs an awful lot of tidying up before I can fit the laser cut windows.

Edit: the tower isn’t actually crooked ..... that’s the camera doing weird things....
Title: Re: Whitechapel Horror! UD 27/01 - church build begins
Post by: Malamute on January 28, 2020, 09:16:39 AM
Oh my! That’s going to be impressive. :o
Title: Re: Whitechapel Horror! UD 27/01 - church build begins
Post by: majorsmith on January 28, 2020, 09:24:39 AM
Skills! Looking good
Title: Re: Whitechapel Horror! UD 27/01 - church build begins
Post by: Silent Invader on January 28, 2020, 12:23:18 PM
Cheers chaps.  :)

Next big step was to get the support pillars in.

These photos have the warehouse behind, just to show how tall the church is with it’s spire in place. As it should do, it will dominate the area BUT is a nightmare to photograph without distortion.

(https://leadadventureforum.com/gallery/43/2031-280120121643-43745239.jpeg)

The pillars are cheap gel pen bodies:

(https://leadadventureforum.com/gallery/43/2031-280120121643-43746856.jpeg)

The bat’s eye view (if bats could see that far)

(https://leadadventureforum.com/gallery/43/2031-280120121643-43747924.jpeg)
Title: Re: Whitechapel Horror! UD 27/01 - church build begins
Post by: majorsmith on January 28, 2020, 06:47:17 PM
Brilliant
Title: Re: Whitechapel Horror! UD 27/01 - church build begins
Post by: OSHIROmodels on January 28, 2020, 07:26:13 PM
Safety googles when playing please  ;D
Title: Re: Whitechapel Horror! UD 27/01 - church build begins
Post by: Silent Invader on January 28, 2020, 07:32:27 PM
Safety googles when playing please  ;D

Only tall people will be at risk  ;)
Title: Re: Whitechapel Horror! UD 03/02 - the bell, the bell ....
Post by: Silent Invader on February 03, 2020, 12:03:33 PM
The church bell has arrived.

The bell was very kindly donated by Mason (thank you Paul!  8)) and is from a GW Skaven kit.

The bell is perfectly-sized, being shown here in its raw form.

(https://leadadventureforum.com/gallery/43/2031-030220115559.jpeg)

I expect that I will trim off the lower part of the flared rim for a bit more room in the tower. I’ll also remove most of the decoration. I have in mind the poor victim to be suspended from it, who will be magnetised.

BTW, the milliput is in the throes of being tidied up.  ;)
Title: Re: Whitechapel Horror! UD 03/02 - the bell, the bell ....
Post by: Mason on February 03, 2020, 12:23:21 PM
Good to see it getting a proper use.
 :)


I expect that I will trim off the lower part of the flared rim for a bit more room in the tower.

So, you will be making suitable adjustments to the 'bell-end' to make it fit better....?
 ;)


Title: Re: Whitechapel Horror! UD 03/02 - the bell, the bell ....
Post by: OSHIROmodels on February 03, 2020, 12:25:59 PM
That's huge  lol

I'm assuming the figure will be converted somehow?
Title: Re: Whitechapel Horror! UD 03/02 - the bell, the bell ....
Post by: Silent Invader on February 03, 2020, 12:43:48 PM
So, you will be making suitable adjustments to the 'bell-end' to make it fit better....?
 ;)

Indeed  :D
Title: Re: Whitechapel Horror! UD 03/02 - the bell, the bell ....
Post by: Silent Invader on February 03, 2020, 12:46:02 PM
That's huge  lol

I'm assuming the figure will be converted somehow?

Yes and yes. I’ll be using Warlord Project Z parts for the basic assembly. Though sadly my Project Z stash is starting to run low .....  :'(
Title: Re: Whitechapel Horror! UD 03/02 - the bell, the bell ....
Post by: Blackwolf on February 04, 2020, 09:02:02 AM
Great stuff!
That Mason bloke is a good egg isn’t he :)
Title: Re: Whitechapel Horror! UD 03/02 - the bell, the bell ....
Post by: Malamute on February 04, 2020, 10:42:16 PM
The bell idea is inspired, I love it.  :)
Title: Re: Whitechapel Horror! UD 03/02 - the bell, the bell ....
Post by: Mad Lord Snapcase on February 05, 2020, 10:02:27 AM
Church and bell both looking superb! Lovely work.   :-*
Title: Re: Whitechapel Horror! UD 03/02 - the bell, the bell ....
Post by: Dr DeAth on February 05, 2020, 10:27:06 AM
Looking good so far!
Title: Re: Whitechapel Horror! UD 03/02 - the bell, the bell ....
Post by: Silent Invader on February 06, 2020, 06:57:05 PM
Thanks chaps.  :)

Am still beavering away with the church as I need to get the wall finish right before installing the windows. More to come on the bell and victim soon!
Title: Re: Whitechapel Horror! UD 03/02 - the bell, the bell ....
Post by: Hammers on February 06, 2020, 07:17:09 PM
The church bell has arrived.

The bell was very kindly donated by Mason (thank you Paul!  8)) and is from a GW Skaven kit.

The bell is perfectly-sized, being shown here in its raw form.

(https://leadadventureforum.com/gallery/43/2031-030220115559.jpeg)

I expect that I will trim off the lower part of the flared rim for a bit more room in the tower. I’ll also remove most of the decoration. I have in mind the poor victim to be suspended from it, who will be magnetised.

BTW, the milliput is in the throes of being tidied up.  ;)

Great minds think alike! ;)

https://leadadventureforum.com/index.php?topic=88563.msg1103021#msg1103021 (https://leadadventureforum.com/index.php?topic=88563.msg1103021#msg1103021)
Title: Re: Whitechapel Horror! UD 03/02 - the bell, the bell ....
Post by: AKULA on February 06, 2020, 08:18:13 PM
Looks terrific...and I’ve also spent some considerable time rereading Hammer’s thread also

Win Win

 8) 8)
Title: Re: Whitechapel Horror! UD 03/02 - the bell, the bell ....
Post by: Silent Invader on February 06, 2020, 08:35:01 PM
Great minds think alike! ;)

https://leadadventureforum.com/index.php?topic=88563.msg1103021#msg1103021 (https://leadadventureforum.com/index.php?topic=88563.msg1103021#msg1103021)

Oh bloody hell! What a coincidence  :o

Clearly I read your thread at the time (was it really 2016?!) but I can claim no credit for using the part on this project, as that was down to Mason who suggested it and kindly gifted it to me.  8) :D
Title: Re: Whitechapel Horror! UD 07:02 - the bell and belle
Post by: Silent Invader on February 07, 2020, 05:35:52 PM
Basics of the bell and belle are now done. Needs GS to tidy up a bit, create the petticoat and also dangling hair.

(https://leadadventureforum.com/gallery/43/2031-070220173127.jpeg)
Title: Re: Whitechapel Horror! UD 07:02 - the bell and belle
Post by: syrinx0 on February 07, 2020, 09:31:02 PM
Great job cleaning up the bell.  You would not realize it was originally a Skaven item.
Title: Re: Whitechapel Horror! UD 07:02 - the bell and belle
Post by: Mason on February 07, 2020, 10:17:21 PM
Great job cleaning up the bell.  You would not realize it was originally a Skaven item.

Indeed. And the slapper clapper is coming along really well.
 :)

Title: Re: Whitechapel Horror! UD 07:02 - the bell and belle
Post by: Furt on February 07, 2020, 10:48:30 PM
Just went through this entire thread and am still in shock and awe.

This must be one of the most ambitious builds on LAF to date.

Simply incredible - bravo SI.
Title: Re: Whitechapel Horror! UD 07:02 - the bell and belle
Post by: OSHIROmodels on February 08, 2020, 12:06:46 AM
Indeed. And the slapper clapper is coming along really well.
 :)

 lol lol
Title: Re: Whitechapel Horror! UD 07:02 - the bell and belle
Post by: Silent Invader on February 08, 2020, 09:58:35 PM
Thanks chaps  :D

Just went through this entire thread and am still in shock and awe.

This must be one of the most ambitious builds on LAF to date.

Simply incredible - bravo SI.

You’re being way too kind! But thank you.  :)

Am about to spray the exterior of the church, after which the windows can be installed. This leads me to the next conundrum, how to decorate the large stained glass window?

(https://leadadventureforum.com/gallery/43/2031-080220213604.jpeg)

The project is, as its name suggests, set in Whitechapel, though the board is not a replication of the area but a construct from its various parts and from neighbouring parishes. For example the church is styled on the Georgian era Christ Church, Spitalfields, which is in white Portland Stone. The Victorian church in Whitechapel (since burned down) was a red brick affair but for the project I want a ‘white chapel’, and the original medieval church had been exactly that, being plastered and lime-washed.

So as I’m playing somewhat fast and loose with location to suit my project needs, I’m free to choose what the heck I like for stained glass window.

I was thinking perhaps St. George Vs The Dragon, as a metaphor for the church being the house of the good who exist to subdue the lurking evil. The dragon being representative of the vampire menace.

The Victorians enacted a programme of church restoration (in reality re-styling, with Medieval churches of 1260/1360 as their guide). With this in mind, I quite like this wall painting from St Peter and St Paul, Pickering, Yorkshire, which dates from about 1460. I’m inclined to elongate it to fit the window and brighten the colours, though I might be thinking ahead of my abilities  :o.

(https://leadadventureforum.com/gallery/43/2031-080220215605.jpeg)

Anyone have any thoughts, suggestions etc? Ta.
Title: Re: Whitechapel Horror! UD 08:02 - Ideas for stained glass window?
Post by: Blackwolf on February 08, 2020, 10:19:33 PM
That would be great,St. George that is. As for actually painting the window,hmm,I often use the clear shells from miniatures,whether that would work? I have also considered using gloss varnish(the micro scale fixer), but that would mean a more impressionist representation.
Anyway look forward to seeing what you do :)
Title: Re: Whitechapel Horror! UD 08:02 - Ideas for stained glass window?
Post by: Silent Invader on February 08, 2020, 10:30:28 PM
Hi Guy

A bit more explanation, for the glass I glue clear styrene to the lasered window frame. What I’m contemplating for the big church window is painting onto what will be the interior of the glass with a glossy, translucent acrylic, then varnishing over.
Title: Re: Whitechapel Horror! UD 08:02 - Ideas for stained glass window?
Post by: Blackwolf on February 08, 2020, 10:38:19 PM
Got you :)

The Micro Scale stuff is called Krystal Clear,was just going to edit my post,as I just remembered. Look it up it may help or not lol,I’ve used to replace the camera window on a 1/48 Mosquito FB,canopies on ‘planes, casement windows et cetera .
Cheero
Guy
Title: Re: Whitechapel Horror! UD 08:02 - Ideas for stained glass window?
Post by: OSHIROmodels on February 08, 2020, 11:08:30 PM
Just get images of real windows and print them on acetate.
Title: Re: Whitechapel Horror! UD 08:02 - Ideas for stained glass window?
Post by: von Lucky on February 08, 2020, 11:21:41 PM
Some church gift shops have window designs printed on acetate, or there's scale model ones available:
https://www.ebay.co.uk/itm/O-Scale-O-Gauge-Full-Set-of-Stained-Glass-Church-Windows-on-Acetate-/153726824641
https://www.ebay.co.uk/itm/Stained-Glass-Windows-Clear-Acetate-Sheets-2-x-A4-for-model-railways-WA03/133243126610?hash=item1f05e8c352:g:6fYAAOSwAFJd0b9g

Starting to come together nicely btw.
Title: Re: Whitechapel Horror! UD 08:02 - Ideas for stained glass window?
Post by: Silent Invader on February 09, 2020, 12:25:42 AM
Cheers chaps - all useful ideas that I shall explore
Title: Re: Whitechapel Horror! UD 08:02 - Ideas for stained glass window?
Post by: Braz on February 09, 2020, 05:55:56 AM
Couloured sharpies results in translucent couloured glass. Use a fine tipped black for the lead which you can just trace over the picture you want. Allow to dry before colouring in.
Title: Re: Whitechapel Horror! UD 08:02 - Ideas for stained glass window?
Post by: levied troop on February 09, 2020, 07:59:19 AM
I’ve used this stuff:
https://www.avery.co.uk/product/crystal-clear-labels-l7784-25

It’s a little more forgiving than printing on acetate (I’d stick it on acetate afterwards though). There’s also a Matt version which might be better at providing the opaque surface of stained glass.

I was re-watching From Hell for a bit of inspiration myself and your church appears briefly in that :)
Title: Re: Whitechapel Horror! UD 08:02 - Ideas for stained glass window?
Post by: Old-N-Busted on February 09, 2020, 08:26:04 AM
  These may also be of some use (28mm scale), I can recomend the company ,fantastic service. their foam tools and cutting jigs are also worth a look    https://shop.shiftinglands.com/28-stained-glass 
Title: Re: Whitechapel Horror! UD 08:02 - Ideas for stained glass window?
Post by: Silent Invader on February 09, 2020, 08:40:33 AM
Excellent suggestions - thank you all  8)

My initial idea of painting the image has been binned. I particularly like the suggestion of Sharpies for colouring-in and the use of acetate that is pre-marked with lead. As a first test I’m going to try printing an image onto 100 micron acetate (sheets ordered). I’ve found this example that I really like and which I think I could modify to fit the shape of the window frame (though I may have to break out the GIMP). It’s a shame it’s not perfectly square but I’m still looking for better.

(https://leadadventureforum.com/gallery/43/2031-090220082807.jpeg)
Title: Re: Whitechapel Horror! UD 08:02 - Ideas for stained glass window?
Post by: von Lucky on February 09, 2020, 12:22:14 PM
You can manipulate the image in Photoshop or similar to make it square and at the dimensions you want. Otherwise PM and I can do it.
Title: Re: Whitechapel Horror! UD 08:02 - Ideas for stained glass window?
Post by: Braz on February 09, 2020, 02:06:28 PM
You can use the Perspective tool in GIMP to square it.
Title: Re: Whitechapel Horror! UD 08:02 - Ideas for stained glass window?
Post by: Silent Invader on February 09, 2020, 02:40:28 PM
Thanks chaps - I shall be breaking out the GIMP later  8)
Title: Re: Whitechapel Horror! UD 08:02 - Ideas for stained glass window?
Post by: Mason on February 09, 2020, 04:27:04 PM
Thanks chaps - I shall be breaking out the GIMP later  8)

 lol lol

'Bring out the gimp!'
 ;D

Title: Re: Whitechapel Horror! UD 08:02 - Ideas for stained glass window?
Post by: Silent Invader on February 09, 2020, 05:02:24 PM
 ;D
Title: Re: Whitechapel Horror! UD 11:02 - stained glass window now assembled
Post by: Silent Invader on February 11, 2020, 05:26:48 PM
As it was, I didn’t need to avail myself of the services of the GIMP as all I needed was on my iPad.  8)

So, the window assembled:

(https://leadadventureforum.com/gallery/43/2031-110220171921.jpeg)

It’s 45mm by 100mm

After editing for size etc, the image was horizontally flipped so that St. George could be read from inside the church. The basic window was already assembled with the laser cut frame superglued to vacformed blister styrene (the vacforming leaves nice distortions in the glass). The printed face of the acetate was then covered in superglue and the window stuck to it, sandwiching the ink in the middle.

I expect I’ll trim and fit it tomorrow.
Title: Re: Whitechapel Horror! UD 11:02 - stained glass window now assembled
Post by: OSHIROmodels on February 11, 2020, 05:36:16 PM
That works a treat. The brown cloak works really well  :D
Title: Re: Whitechapel Horror! UD 11:02 - stained glass window now assembled
Post by: Mason on February 11, 2020, 05:42:19 PM
Top job, sir!
 8)

Title: Re: Whitechapel Horror! UD 11:02 - stained glass window now assembled
Post by: Malamute on February 11, 2020, 05:42:34 PM
That works a treat. The brown cloak works really well  :D

 lol
Title: Re: Whitechapel Horror! UD 11:02 - stained glass window now assembled
Post by: syrinx0 on February 12, 2020, 03:14:04 AM
That turned out fantastic.  Did you superglue the entire surface or did you just spot glue it along the edges?  Curious what would stay clearer over time.
Title: Re: Whitechapel Horror! UD 11:02 - stained glass window now assembled
Post by: Silent Invader on February 12, 2020, 06:18:27 AM
Thanks folks  :)

The brown cloak works really well  :D

Bloody printer!  >:(

But with hindsight I prefer the more subdued colours  :D

Did you superglue the entire surface or did you just spot glue it along the edges?  Curious what would stay clearer over time.

The glue went onto the ink side - the rough side - of the acetate and I absolutely flooded it before pressing on the pre-prepared frame and glass. The excess - a lot of it - and any air bubbles were squeezed out. So in answer to the question, it was the entire surface. I’ve no idea on the longevity of this approach, though I’ve managed to get superglue over the glass of most of the other windows in the project, which has stayed clear so far. The slaughterhouse glass was glued over 2 years ago and is still clear, so fingers crossed.
Title: Re: Whitechapel Horror! UD 12/02 - windows installed
Post by: Silent Invader on February 12, 2020, 03:12:25 PM
The windows are now in. I’ll need to trim away the wedges and idc fill gaps with GS etc

(https://leadadventureforum.com/gallery/43/2031-120220150517-43949372.jpeg)

(https://leadadventureforum.com/gallery/43/2031-120220150516-43948775.jpeg)

(https://leadadventureforum.com/gallery/43/2031-120220150515-439471548.jpeg)

(https://leadadventureforum.com/gallery/43/2031-120220150514-43946496.jpeg)

(https://leadadventureforum.com/gallery/43/2031-120220151111-439502224.jpeg)
Title: Re: Whitechapel Horror! UD 12/02 - windows installed
Post by: Malamute on February 12, 2020, 03:13:42 PM
Fantastic :-*
Title: Re: Whitechapel Horror! UD 12/02 - windows installed
Post by: Silent Invader on February 12, 2020, 03:26:14 PM
Thanks Nick

Just walked in on this one ...

(https://leadadventureforum.com/gallery/43/2031-120220152516.jpeg)
Title: Re: Whitechapel Horror! UD 12/02 - windows installed
Post by: Malamute on February 12, 2020, 03:53:40 PM
Big thumbs up!
Title: Re: Whitechapel Horror! UD 12/02 - windows installed
Post by: Blackwolf on February 12, 2020, 09:54:41 PM
Gosh! Beautiful  :-*
Title: Re: Whitechapel Horror! UD 12/02 - windows installed
Post by: syrinx0 on February 12, 2020, 10:58:10 PM
Very impressive and it's only primed!
Title: Re: Whitechapel Horror! UD 08:02 - Ideas for stained glass window?
Post by: Silent Invader on February 13, 2020, 08:23:25 AM
Thanks chaps. Installing the windows was kind of make or break for the building and I’m obviously really pleased that it worked. Much gap filling to do though.

Just get images of real windows and print them on acetate.

Credit to the big fellah for his suggestion  8)
Title: Re: Whitechapel Horror! UD 12/02 - windows installed
Post by: Hammers on February 13, 2020, 08:24:58 AM
Lovely!
Title: Re: Whitechapel Horror! UD 12/02 - windows installed
Post by: OSHIROmodels on February 13, 2020, 08:42:49 AM
Looks good  8)

Credit to the big fellah for his suggestion  8)

It’s what we used to do at work for shops etc.
Title: Re: Whitechapel Horror! UD 12/02 - windows installed
Post by: Romark on February 13, 2020, 01:41:39 PM
Super project,great work on this build  :-*
Title: Re: Whitechapel Horror! UD 12/02 - windows installed
Post by: AKULA on February 13, 2020, 06:09:47 PM
Stain glass window  :-* :-* :-*
Title: Re: Whitechapel Horror! UD 12/02 - windows installed
Post by: RAD on February 16, 2020, 09:35:42 PM
Pfeww what a treat it is. So jealous ! Just wonderful.
Title: Re: Whitechapel Horror! UD 12/02 - windows installed
Post by: Ockman on February 17, 2020, 07:26:12 AM
Love when the light hits the window!
Title: Re: Whitechapel Horror! UD 12/02 - windows installed
Post by: Silent Invader on February 17, 2020, 08:19:20 AM
Thanks all for the encouraging remarks  :D

Am still gap filling around the windows but should have more to show soon  ;)
Title: Re: Whitechapel Horror! UD 12/02 - windows installed
Post by: Vladimir Raukov on March 11, 2020, 10:06:07 AM
Lovely work, can't wait to see what it looks like done.
Title: Re: Whitechapel Horror! UD 26/03 - parsonage progress
Post by: Silent Invader on March 26, 2020, 02:54:15 PM
Thanks all.

I’ve been slowly making progress. The walls around the church windows took a fair deal of tidying up but I’ve made enough progress with them now to start adding the parsonage.

It transpired that the 30cm sq base wasn’t big enough to accommodate the buildings and gamer  hands, so I’ve rotated the church and added a  7.5 cm  fillet to replace what would have been a road.

(https://leadadventureforum.com/gallery/44/2031-260320143658-44659957.jpeg)

(https://leadadventureforum.com/gallery/44/2031-260320143658-446581046.jpeg)

(https://leadadventureforum.com/gallery/44/2031-260320143658-446571982.jpeg)

(https://leadadventureforum.com/gallery/44/2031-260320143658-446532043.jpeg)

I’m also wondering if I should add a dormer to the rectory roof.

I’m going to double width the road to far right, to include a tramline. I have plans for a scratchbuilt tram.
Title: Re: Whitechapel Horror! UD 26/03 - parsonage progress
Post by: OSHIROmodels on March 26, 2020, 02:58:59 PM
That works better I think and a dormer would be a good addition. It could have an ornate gable; very Victorian  8)
Title: Re: Whitechapel Horror! UD 26/03 - parsonage progress
Post by: Silent Invader on March 26, 2020, 03:15:26 PM
That works better I think and a dormer would be a good addition. It could have an ornate gable; very Victorian  8)

Ornate gable? I’m not sure what you but it sounds good   :D
Title: Re: Whitechapel Horror! UD 26/03 - parsonage progress
Post by: OSHIROmodels on March 26, 2020, 03:28:20 PM
https://www.google.com/search?q=ornate+victorian+gables&source=lnms&tbm=isch&sa=X&ved=2ahUKEwiqptCKurjoAhUHXMAKHVrPA34Q_AUoAXoECAwQAw&biw=1600&bih=795 (https://www.google.com/search?q=ornate+victorian+gables&source=lnms&tbm=isch&sa=X&ved=2ahUKEwiqptCKurjoAhUHXMAKHVrPA34Q_AUoAXoECAwQAw&biw=1600&bih=795)

 :D
Title: Re: Whitechapel Horror! UD 26/03 - parsonage progress
Post by: Silent Invader on March 26, 2020, 03:49:12 PM
https://www.google.com/search?q=ornate+victorian+gables&source=lnms&tbm=isch&sa=X&ved=2ahUKEwiqptCKurjoAhUHXMAKHVrPA34Q_AUoAXoECAwQAw&biw=1600&bih=795 (https://www.google.com/search?q=ornate+victorian+gables&source=lnms&tbm=isch&sa=X&ved=2ahUKEwiqptCKurjoAhUHXMAKHVrPA34Q_AUoAXoECAwQAw&biw=1600&bih=795)

 :D

I see and I thank you  :D
Title: Re: Whitechapel Horror! UD 26/03 - parsonage progress
Post by: Mason on March 27, 2020, 11:08:03 AM
Cracking progress, mate.
 8)

Title: Re: Whitechapel Horror! UD 26/03 - parsonage progress
Post by: has.been on March 27, 2020, 12:25:07 PM
For the ornate gable, you could cut up a doily & stick it to a thin bit
of clear plastic, then stick that in place.
Title: Re: Whitechapel Horror! UD 26/03 - parsonage progress
Post by: syrinx0 on March 28, 2020, 12:52:04 AM
Excellent work!  I would go for the gable as well - easy to say as it's not my money :) 
Title: Re: Whitechapel Horror! UD 28/03 - Entire table so far (30 images)
Post by: Silent Invader on March 28, 2020, 02:15:36 PM
Thanks all but I decided to forgo the ornate gable so as not to distract from the church (though I did add a decorative trim to the front).

I’ve reached a point where I am going to pause for a little while and so what follows is 30 images of where I’m at. Only the one tile is finished (the slaughterhouse) with the rest still requiring gap filling, roof tiling, flagstone engraving and painting. I also have three parts yet to organise, a terrace facade of Georgian houses, a leanto workshop and the tramway with tram. And that’ll be my table filled!

So, starting at the municipal cemetery, looking across what will be the tramway to the slaughterhouse:

(https://leadadventureforum.com/gallery/44/2031-280320131610-449241770.jpeg)

The parts yet to be procured:

(https://leadadventureforum.com/gallery/44/2031-280320131610-44923695.jpeg)

Front of the police station:

(https://leadadventureforum.com/gallery/44/2031-280320131610-449221202.jpeg)

The police station yard with the pub next door:

(https://leadadventureforum.com/gallery/44/2031-280320131610-44921643.jpeg)

Along High Street:

(https://leadadventureforum.com/gallery/44/2031-280320131610-449202302.jpeg)

Slaughterhouse yard:

(https://leadadventureforum.com/gallery/44/2031-280320131514-449191531.jpeg)

Urban density:

(https://leadadventureforum.com/gallery/44/2031-280320131514-449182499.jpeg)

The pub sign boards are from the GW Laketown House sets:

(https://leadadventureforum.com/gallery/44/2031-280320131514-449171210.jpeg)

View along a residential cul de sac with water fountain at the end:

(https://leadadventureforum.com/gallery/44/2031-280320131513-449161560.jpeg)

And a similar cul de sac:

(https://leadadventureforum.com/gallery/44/2031-280320131513-449152239.jpeg)

Shop with the church across the road:

(https://leadadventureforum.com/gallery/44/2031-280320131408-44914189.jpeg)

Both residential cul de sacs comprising 13 homes:

(https://leadadventureforum.com/gallery/44/2031-280320131407-44913690.jpeg)

Front of the houses - gaps will need filling:

(https://leadadventureforum.com/gallery/44/2031-280320131407-44912873.jpeg)

Looking down High Street from the warehouse gates:

(https://leadadventureforum.com/gallery/44/2031-280320131407-449111061.jpeg)

The reverse view:

(https://leadadventureforum.com/gallery/44/2031-280320131407-44910696.jpeg)

Rear of the second pub:

(https://leadadventureforum.com/gallery/44/2031-280320131309-449091384.jpeg)

Showing also a shop yard, a workshop and the side of the parsonage:

(https://leadadventureforum.com/gallery/44/2031-280320131309-449081720.jpeg)

More urban density:

(https://leadadventureforum.com/gallery/44/2031-280320131309-44907605.jpeg)

The warehouses showing the hoists from the GW Laketown House sets:

(https://leadadventureforum.com/gallery/44/2031-280320131309-44906725.jpeg)

Density:

(https://leadadventureforum.com/gallery/44/2031-280320131309-44905513.jpeg)

(https://leadadventureforum.com/gallery/44/2031-280320131139-44904259.jpeg)

Pub number 2 next door to the parsonage:

(https://leadadventureforum.com/gallery/44/2031-280320131139-449032262.jpeg)

The parsonage:

(https://leadadventureforum.com/gallery/44/2031-280320131138-44902397.jpeg)

And the church:

(https://leadadventureforum.com/gallery/44/2031-280320131138-449011376.jpeg)

(https://leadadventureforum.com/gallery/44/2031-280320131138-449001454.jpeg)

(https://leadadventureforum.com/gallery/44/2031-280320131053-4489985.jpeg)

(https://leadadventureforum.com/gallery/44/2031-280320131053-4489839.jpeg)

All of the buildings are accessible; the interiors of the facade of houses:

(https://leadadventureforum.com/gallery/44/2031-280320131053-448972159.jpeg)

Interior of warehouse:

(https://leadadventureforum.com/gallery/44/2031-280320131053-448961752.jpeg)

Interior of church:

(https://leadadventureforum.com/gallery/44/2031-280320131053-448951169.jpeg)
Title: Re: Whitechapel Horror! UD 28/03 - Entire table so far (30 images)
Post by: Malamute on March 28, 2020, 04:18:31 PM
That looks so good :-*
Title: Re: Whitechapel Horror! UD 28/03 - Entire table so far (30 images)
Post by: levied troop on March 28, 2020, 04:37:20 PM
That really is magnificent  :-* and without much compromise usable up to 1940  ;)
Title: Re: Whitechapel Horror! UD 28/03 - Entire table so far (30 images)
Post by: OSHIROmodels on March 28, 2020, 05:06:59 PM
Most splendid  8)
Title: Re: Whitechapel Horror! UD 28/03 - Entire table so far (30 images)
Post by: Swordisdrawn on March 28, 2020, 05:10:01 PM
Fantastic work! :o
Title: Re: Whitechapel Horror! UD 28/03 - Entire table so far (30 images)
Post by: Elk101 on March 28, 2020, 06:48:34 PM
That just amazing!
Title: Re: Whitechapel Horror! UD 28/03 - Entire table so far (30 images)
Post by: Captain Blood on March 28, 2020, 08:17:39 PM
Amazing Steve.

Will little people be able to reach their arms that far down between all those tall buildings though?  ;)

It’s going to be your most spectacular build yet once it’s all done and painted.

(Mad Lord Snapcase is already licking his lips and consulting his bank manager lol)

Title: Re: Whitechapel Horror! UD 28/03 - Entire table so far (30 images)
Post by: syrinx0 on March 29, 2020, 03:35:19 AM
Seems like a fair bit of work to go before it could be bought.   lol
If that was at a game show on my continent, I would certainly do my best to see it in person! 
Title: Re: Whitechapel Horror! UD 28/03 - Entire table so far (30 images)
Post by: Silent Invader on March 29, 2020, 07:31:36 AM
Thanks all. Yes there’s still a lot more to do but I don’t want to rush the finish as when it is done I’d like to be able to keep it out for a while to play on, but I have a few domestic DIY jobs to complete before I can do that.

Will little people be able to reach their arms that far down between all those tall buildings though?  ;)

It’s true that certain persons might require a Mission Impossible style harness and hoist from which to dangle above the table, much in the style of the diminutive Tom Cruise enacting the theft of something valuable.  ;)

Title: Re: Whitechapel Horror! UD 28/03 - Entire table so far (30 images)
Post by: Braz on March 29, 2020, 07:42:24 AM
That is insanely impressive.  :-*
Title: Re: Whitechapel Horror! UD 28/03 - Entire table so far (30 images)
Post by: Romark on April 03, 2020, 04:19:00 PM
Awesome build Steve  8)
Title: Re: Whitechapel Horror! UD 28/03 - Entire table so far (30 images)
Post by: Bravo Six on April 03, 2020, 04:21:09 PM
Incredible work SI!  :o
Title: Re: Whitechapel Horror! UD 28/03 - Entire table so far (30 images)
Post by: AKULA on April 03, 2020, 04:47:46 PM
Simply stunning  8)
Title: Re: Whitechapel Horror! UD 28/03 - Entire table so far (30 images)
Post by: Ockman on April 03, 2020, 04:57:39 PM
Lovely work, friend!
Title: Re: Whitechapel Horror! UD 28/03 - Entire table so far (30 images)
Post by: marianas_gamer on April 03, 2020, 11:33:02 PM
Impressive work on a great project!
Title: Re: Whitechapel Horror! UD 28/03 - Entire table so far (30 images)
Post by: Splod on April 04, 2020, 02:08:46 AM
I've been watching Peaky Blinders, and while not quite the right period or location, I'm seeing some fantastic parallels between their sets and your table. Can't wait to see this to the point that that there's no bare plastic :)
Title: Re: Whitechapel Horror! UD 28/03 - Entire table so far (30 images)
Post by: Vagabond on April 04, 2020, 09:37:24 PM
Amazing Steve.

Will little people be able to reach their arms that far down between all those tall buildings though?  ;)

It’s going to be your most spectacular build yet once it’s all done and painted.

(Mad Lord Snapcase is already licking his lips and consulting his bank manager lol)

As the Mad Lord's Banker Manager I have to advise you that there is still a long way to go before he will be in a position to make an offer on this project. There are far too many unpainted building at the moment and while a short respite might be in order we usually have our games in November so you need to push on if there is to be time for you to finish.

Brilliant work. :-*
Title: Re: Whitechapel Horror! UD 28/03 - Entire table so far (30 images)
Post by: Silent Invader on April 05, 2020, 10:00:11 AM
Thanks all, it’s definitely a fun project that I’m looking forward to finishing. I’m quite excited about making the horse drawn tram.

As the Mad Lord's Banker Manager I have to advise you that there is still a long way to go before he will be in a position to make an offer on this project. There are far too many unpainted building at the moment and while a short respite might be in order we usually have our games in November so you need to push on if there is to be time for you to finish.

 lol  lol lol
Title: Re: Whitechapel Horror! UD 28/03 - Entire table so far (30 images)
Post by: Thunderchicken on April 05, 2020, 09:27:23 PM
Inspirational gorgeousness my good man  :-*

Bet you can't wait to paint that  lot  lol
Title: Re: Whitechapel Horror! UD 28/03 - Entire table so far (30 images)
Post by: AKULA on June 16, 2020, 09:30:26 PM
Apologies for the series of questions Steve, but are you planning on gaming with all, some or none of the building interiors?

Rereading the thread, there are a couple of photos that hint at being able to put figures inside the terrain...is that going to be a big part of your game, or is the idea for mot of the action to happen on the streets?

If you are using the interiors, are you representing any interior walls/furniture etc, or are you keeping them as open as possible?

 :)
Title: Re: Whitechapel Horror! UD 28/03 - Entire table so far (30 images)
Post by: Silent Invader on June 16, 2020, 11:20:04 PM
Inspirational gorgeousness my good man  :-*

Bet you can't wait to paint that  lot  lol

Thank you and I’m terrified! Apologies for the belated reply  :o
Title: Re: Whitechapel Horror! UD 28/03 - Entire table so far (30 images)
Post by: Silent Invader on June 16, 2020, 11:26:06 PM
Apologies for the series of questions Steve, but are you planning on gaming with all, some or none of the building interiors?

Rereading the thread, there are a couple of photos that hint at being able to put figures inside the terrain...is that going to be a big part of your game, or is the idea for mot of the action to happen on the streets?

If you are using the interiors, are you representing any interior walls/furniture etc, or are you keeping them as open as possible?


No worries Matt. All of the interiors (except the small outhouse / shed buildings have removable roofs so, yes, the plan is to game interiors. There are few interior walls and the first floors are shelves allowing a ‘reach through’ to the ground floor. There won’t be any interior decoration as such - just block colours to the walls
Title: Re: Whitechapel Horror! UD 28/03 - Entire table so far (30 images)
Post by: AKULA on June 17, 2020, 08:46:22 PM
No worries Matt. All of the interiors (except the small outhouse / shed buildings have removable roofs so, yes, the plan is to game interiors. There are few interior walls and the first floors are shelves allowing a ‘reach through’ to the ground floor. There won’t be any interior decoration as such - just block colours to the walls

Cheers Steve - sounds like a good way to have the maximum gameplay   8)
Title: Re: Whitechapel Horror! UD 28/03 - Entire table so far (30 images)
Post by: Sunjester on June 18, 2020, 09:03:26 AM
That is very impressive.
Title: Re: Whitechapel Horror! UD 28/03 - Entire table so far (30 images)
Post by: Silent Invader on June 18, 2020, 09:29:34 AM
That is very impressive.

Thanks. Though I’m currently on intermission in Feudal Japan and 17thC England.  :)
Title: Re: Whitechapel Horror! UD 28/03 - Entire table so far (30 images)
Post by: Vladimir Raukov on June 22, 2020, 07:25:43 AM
Oh, that's a lovely setup you've got there. Can't wait to see what it looks like done up!