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Other Stuff => The Lead Painters' League => Season 12 => Topic started by: Overlord on March 11, 2018, 12:02:16 AM

Title: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Overlord on March 11, 2018, 12:02:16 AM
Lead Adventure Forum proudly presents:

(http://leadadventureforum.com/gallery/20/577_27_02_15_7_18_45.jpg)

The Lead Painters’ League 12

This year, the Lead Painters' League will be held for the twelfth time.

The basic rule remains: paint 5 figures as a team, take a pic, resize the pic to a maximum of 1000 x 1000 pixels, and send it in.

NOTE: The format for this contest has changed from previous LPL.  Although the general rules remain largely unchanged, please make sure you read through them to avoid any confusion.
 
In more detail…


Lead Painters’ League 12 (LPL12) Rules

1. Duration

The Lead Painters' League is held once a year, with each round taking a week of real time. 

In a change for this year the contest will run as before for the first six weeks only.  Thereafter it will proceed as a knock-out, featuring the top 8 participants (after round 6), for a further three weeks.

2. Number of Participants

The maximum number of participants is 50.

3. Entry Requirements

To take part in the league, you must submit two new teams (to be featured in the first two rounds) by the specified deadline.
See below for this league’s season's deadlines.
Participation is on a first-come, first-served basis. The first 50 LAF members to submit two painted teams will take part in the league.

   - You may not enter your LPL12 registration pictures before Friday 20th April 2018, 2359 BST. Entries sent before this date and time won't be accepted.
   - The final deadline for entries is Friday 27th April 2018, 2359 BST. Remember, you must submit TWO teams by this date.
   - You MUST specify which of these TWO teams is to participate in the first round and which in the second round.

4. Teams


A ‘team’ consists of 5 or more fully-painted miniatures or models in any scale up to and including 40mm.

A ‘new team’ is a set of your painted figures or models, photos of which have NOT previously been published ANYWHERE on the Internet (this only applies to the miniatures in their painted state, of course).

All figures or models must be on finished bases, which may be textured, decorated, painted (with a pattern or in a solid, finished single colour) or consist of clear plastic (such as "flying" bases or clear acrylic/Perspex shapes).

The figures must form a plausible ‘team’ by following a common theme AND being ‘on the same side’ - thus, for example, 2 Vampires and 3 Witch Hunters do NOT form a legal team, whereas 5 Woodland Indians do.

A miniature mounted on a steed of any kind (horse, lizard, warg, pig, motorcycle, squig or space hopper) still counts as a single figure.
Larger beasts such as elephants and vehicles such as trucks, count as a single figure with their mahouts or drivers; any extra figures such as fighting crew or passengers count as separate, additional figures.

5. Team Photographs

You should submit a single photograph of the figures in the team, which may NOT be a collage or composite of individual images.

The maximum image dimensions are 1000 pixels wide by 1000 pixels high. The maximum file size is 1Mb (due to technical limitations and to reduce load time for slower internet connections).

You may NOT use any kind of digital manipulation except for basic image correction to white balance, colour balance, sharpness, brightness and contrast.

The following modifications are expressly FORBIDDEN:
•   Any added text
•   Any special effects (e.g. glow effects, artificial shadows, coloured outlines)
•   Additional close-ups
•   Alternative viewing angles
•   Digitally-added background imagery
•   Digital removal of base edges, addition of smoke, flames, etc
•   Any kind of frames
The above list is NOT comprehensive. In short, any modification that goes beyond making the picture representative of the actual figures (see above) is not allowed.

6. Backgrounds

Your backdrop may be a single colour or gradient, or you may use physical terrain pieces to provide a scenic backdrop for your miniatures.
You may not use a photograph as a backdrop, nor any form of illustration or painting portraying woods, hills, sky etc.
Any terrain must be in the photo from the start (i.e. you must photograph the figures in front of it). You may not digitally add in a background image at a later point.

7. Submitting Photographs

When submitting photographs, the following details must be supplied in the text body of the e-mail:
•   Team Name: to a maximum length of 30 characters (including additional information such as "decals used" or "xx mm scale").
•   Member Name: even if it is for the last round of the league, always remember to add your forum username to ease administration and avoid mix-ups.
•   Declare if the team is new – i.e. previously unpublished (see 3. above).

To help us with administration, please also put your user name, team name and intended round in the mail header  (e.g. "SamSamplename Crusader_Cavalry  Round 2" and, if possible, in the file name (e.g. "SamSamplename_crusader_cavalry_rd2.jpg"). This is useful for keeping track, especially for a larger number of participants. Further details as specified under 7.a. need only be put in the text body.

8. Match Pairings


In rounds 1 to 6, participants' teams will be paired off in one topic for each match.
The first round pairings are completely random.
From round two to round six pairings are made using an algorithm devised by Westfalia Chris, based on https://en.wikipedia.org/wiki/Swiss-system_tournament

For round 7 the top eight participants’ after round 6 will go forward into the knock-out stages.  This will mean quarter-finals in round 7 and semi-finals in round 8.  The Grand Final will be in round 9, along with a third place play-off between the two eliminated in round eight.  This will be seeded, so that position 1 plays 8, 2 vs 7, etc.

LAF members may vote for either of the two teams.
Each LAF member has a single vote on each and every match.
Voting will conclude on the Saturday at the end of each round.

9. Winning, drawing and losing

If the vote difference is 11 votes or more, the team with the higher number of votes is declared the winner and receives 30 match points. The team with the lower number of votes is the loser and receives 10 match points.

If the vote difference is 10 votes or less, the match counts as a draw and both teams are awarded 20 match points.

For the knock-out stages the competitor with the highest total votes wins.  In the event of a dead heat the following criteria will apply in order of precedence:
   i)  Most bonus (new & theme) points accrued to date.
   ii) Highest Leaderboard position after round 6.
   
10a. Vote share bonus points


1. Both contestants' total vote scores are added to determine the total vote score.
2. Next, each contestant’s individual score is divided by the total vote score to determine their share.
3. Each contestant receives 1 vote point for every ten per cent of the total vote score.
4. For fractions of ten per cent, the lower score is rounded up to the next full ten, the higher score is rounded down. This means that unless a contestant receives zero votes, the minimum score is always 1, the maximum score is always 9.
Example: If, in a match, 500 votes were cast, of which 400 were in favour of contestant A and 100 in contestant B, contestant A receives 8 vote points (80%) whereas contestant  B receives 2 vote points (20%).
If contestant A received 370 votes (74%) whereas contestant B receives 130 (26%), contestant B's vote points are rounded up from 2.6 to 3.

10b. Newly painted team bonus points

In rounds 3 through 9, any new (i.e. unpublished, cf. 3 above) team will receive 10 points the first time it participates. Older, previously published teams may also be submitted to participate, but will not receive this ‘new team’ bonus.

11. Themed bonus rounds


Rounds 1 and 4 are bonus rounds featuring a specific theme – a creative challenge for participants. Participants don’t HAVE to follow the theme in these rounds, but they will win extra bonus points if they do.
In these rounds, if you submit a new team for a bonus round that matches the bonus round's theme, your team receives an extra theme round bonus as specified below (in addition to the 10 point ‘new team’ bonus).
Round 7 has a compulsory theme for all 8 quarter-finalists.

This year, the bonus themes are:

Round 1 – The British are coming!
In a nod to the re-location of the forum to the British Isles, enter a team of figures that represent a group of British troops.  For the theme British is taken to be the English, Welsh, Scottish or Irish, and they should also be intrinsically 'of' Britain.  For example; later Viking or post-conquest Normans would not really meet the definition, even though second or later generation "invaders" might do so by nationality.   

They may be from any historical period or alternate setting; VSF/Slaughterloo/Weird War/VBCW, for example.  Think of a legitimate subject, paint a team of at least 5 figures and earn 10 extra theme bonus points.

Round 4 – Support weapon
Paint a team that comprises a support weapon and at least 4 miniatures representing the crew.  Examples would include an HMG, mortar or artillery piece.  At least 3 miniatures must be intrinsic crew/operators.  Additional miniatures might include an officer/commander, spotter, ammunition carrier or similar.  Rank and file troops do not qualify, nor do smaller weapons (2" mortar, LMG, bazooka, etc), these usually being 2-man.  The weapon should not be self-propelled (no vehicles), but might include draft animals or towing vehicles in addition to the weapon and crew.

The team may be based individually, on a single larger base, or a combination of both.  Entries from any genre; historical, fantasy or science fiction are permitted.  Submit an appropriate team and earn 10 extra theme bonus points.

Round 7 – Explorers, settlers and pioneers.
A team comprising a party of historical explorers, settlers or pioneers.  From Conquistadors to the scramble for Africa, the far-flung outposts of the Roman, British or other Empire.  Paint a team of at least 5 that may include figures, beasts of burden or means of transport.

Historical entries only for this compulsory theme quarter-final round.
 
If you are at all in doubt as to whether a subject meets the given theme, feel free to ask).

12. Unfair Means

During any round in which a team is participating in a match, you may NOT post images of that team elsewhere on the internet, nor ask other people to vote in your favour. This would constitute unsporting and ungentlemanly conduct.

13. Bonus Awards Points

The following bonus points available to be collected during Season 12:

Round 1  - 10 pts theme bonus: ‘The British are coming!’
Round 2  - no bonus
Round 3  - 10 pts new bonus
Round 4  - 10 pts new bonus, 10 pts theme bonus: ‘Support Weapon’
Round 5  - 10 pts new bonus
Round 6  - 10 pts new bonus
Round 7  - no bonus. Compulsory theme: ‘Explorers, settlers and pioneers’
Round 8  - 10 pts new bonus
Round 9  - 10 pts new bonus

14. The Championship Title

After the final round of the league (round 9), the winner will be the participant with the greatest number of member votes.
Should two participants have scored an equal number of league points, we will hold a ‘paint-off’ - but probably this will not be necessary.

The three highest placed participants will be awarded Gold, Silver and Bronze medals shown on their LAF account and post info.

15. Timings, Registration and Deadlines

The first round of LPL12 will open for voting on Sunday 29th April, 2018.

Entries to any round must be received by 2359 BST (GMT +1 hour) on the Friday before the next round opens on the Sunday.

Which means that you have until 23.59 BST on Friday 27th April to get your first two teams in at lpl@leadadventureforum.com
The deadlines for LPL12 teams to be submitted will be as follows:

Round 1  - Friday 27th April
Round 2  - Friday 27th April
Round 3  - Friday 11th May
Round 4  - Friday 18th May
Round 5  - Friday 25th May
Round 6  - Friday 1st June
Round 7  - Friday 8th June
Round 8  - Friday 15th June
Round 9  - Friday 22nd June

PLEASE USE THIS RULES THREAD ONLY FOR QUESTIONS OR CLARIFICATIONS ON THE RULES.
FOR GENERAL COMMENT ON LPL12, PLEASE USE THE GENERAL LPL12 THREAD
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: OSHIROmodels on March 11, 2018, 08:11:50 AM
For round 7, are Imagination entries allowed being that they are based on history?
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Lt. Hazel on March 11, 2018, 02:41:05 PM
For Round 1: Picts are suitable as well I assume?
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Plynkes on March 11, 2018, 03:28:53 PM
Well, the Picts are arguably more "intrinsically of Britain" than the English or the Scots (in the sense that they predate the arrival of both of those cultures), so to disallow the former while allowing the latter would be outrageous.

Besides, there is new evidence that some of them drank tea and played cricket.  :)

Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Westfalia Chris on March 11, 2018, 03:30:51 PM
Besides, there is new evidence that some of them drank tea and played cricket.  :)

A picturesque image, that.
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Overlord on March 11, 2018, 05:52:19 PM
For round 7, are Imagination entries allowed being that they are based on history?
Real explorer(s) in a plausible, imagined situation should be fine.  Before photography (and possibly after) any situation involving them would likely be imagined or embellished upon by a reporter or artist.  An imagined (fictitious) explorer would not fit, but a meeting between a real explorer and an historically/geographically accurate tribe would.

For Round 1: Picts are suitable as well I assume?
Absolutely fine.
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: OSHIROmodels on March 11, 2018, 05:54:22 PM
Cheers Paul (not that I'm expecting to get that far of course, just thought it needed clarification  :) ).
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: AWu on March 11, 2018, 10:04:11 PM
Damn that British category will be difficult to me :O

I guess Space Marines wont qualify and they are most British thing I have in my collection ;>
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Plynkes on March 11, 2018, 10:10:19 PM
Ha! Ha! They would if I was in charge. I think they are our chief export these days!  :)

Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Plynkes on March 11, 2018, 10:28:45 PM
The Round 1 bonus says British "troops." I take it that means civilian figures don't count? Is that set in stone? They have to be soldiers or warriors?

Just curious.  :)

Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Overlord on March 16, 2018, 01:38:06 PM
Apologies for the tardy response.

Yes the intention is for a military entry.  I should also point out that colonial 'British' troops do not qualify either.  So no Gurkhas/Indians/ANZACs etc.
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Plynkes on March 16, 2018, 02:07:31 PM
Ta. Righto.  :)

Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: moiterei_1984 on March 16, 2018, 10:41:33 PM
Quote
Real explorer(s) in a plausible, imagined situation should be fine.  Before photography (and possibly after) any situation involving them would likely be imagined or embellished upon by a reporter or artist.  An imagined (fictitious) explorer would not fit, but a meeting between a real explorer and an historically/geographically accurate tribe would.

Does this also exclude such characters like Odysseus, Jason and the like? After all they were explorers in the broadest of senses even if probably somewhat fictitious  ;)
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Hawkeye on March 17, 2018, 10:04:26 AM
Unlikely as I am to reach the golden shore of the quarter finals, I was wondering - would the Mountain Men of the early American West/the Frontier qualify for the theme of Round 7? (explorers, settlers, pioneers)

Oh, and thank you, Overlord, for taking on the organization duties on this one!
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Ray Rivers on March 17, 2018, 12:25:19 PM
Would the Round 1 "British are coming" theme include VSF British miniatures?
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Plynkes on March 17, 2018, 01:20:35 PM
It explicitly mentions VSF as acceptable, Ray. :)


Quote
They may be from any historical period or alternate setting; VSF/Slaughterloo/Weird War/VBCW, for example.


Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Ray Rivers on March 17, 2018, 01:57:01 PM
Ah!

Sorry, didn't see that.

Thanks!
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Overlord on March 17, 2018, 04:50:05 PM
Does this also exclude such characters like Odysseus, Jason and the like? After all they were explorers in the broadest of senses even if probably somewhat fictitious  ;)
Given that they are of fable rather than historical figures, that would exclude them I'm afraid.

Unlikely as I am to reach the golden shore of the quarter finals, I was wondering - would the Mountain Men of the early American West/the Frontier qualify for the theme of Round 7? (explorers, settlers, pioneers)
Some Mountain Men definitely explored and opened up trails to the American west, so would meet the definition.  Whether they operated in groups or were more solitary, I don't have the specific knowledge.  At worst, one or two with pack animals or similar would certainly be appropriate.

Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Hawkeye on March 17, 2018, 07:11:22 PM
Excellent - thanks for the reply, Overlord. A bit of variety in the entry, with some animals too, makes a lot of sense.
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Keith on March 20, 2018, 08:07:44 AM
Sorry for adding to the noise, but would German Soldiers/Marines etc. for German East Africa fit in this category? I would say yes, but want to double-check before I paint the damn things :-)

Round 7 – Explorers, settlers and pioneers.
A team comprising a party of historical explorers, settlers or pioneers.  From Conquistadors to the scramble for Africa, the far-flung outposts of the Roman, British or other Empire.  Paint a team of at least 5 that may include figures, beasts of burden or means of transport.
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Overlord on March 23, 2018, 01:06:12 PM
They would be fine Keith.  Apologies for the delay in replying.
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Keith on March 23, 2018, 01:47:01 PM
Heh, np. Cheers :-)
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Freelancer on March 25, 2018, 03:45:54 AM
Two questions
First, with The British are coming, do troops include command and HQ ( ie can it just be a group of officers and no rank and file?)

Second, do the 5 models need to be individually based or can they be modelled onto 1 base?
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Captain Blood on March 25, 2018, 10:05:53 AM
As long as they are based, they can be individual figures or based in one or more groups. And yes, the British can be any combination of ranks and types, provided they make a plausible team.
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Hammers on April 03, 2018, 01:01:39 PM
I suppose I am a bit of a thicko, but are those who qualify for the last three rounds supposed to enter new paintjobs for rounds 8 and 9?
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Overlord on April 03, 2018, 01:16:32 PM
Yes.  Although only the top eight after round 6 progress, the contest remains as before with participants (hopefully) submitting a new entry for each of the final 3 weeks.
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: OSHIROmodels on April 03, 2018, 01:42:26 PM
Yet another seemingly daft question I'm afraid...

Is there a maximum number of other figures that can appear in the photo scene along with the actual team taking part? Do they have to be 'new' as well?
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Hammers on April 03, 2018, 01:46:39 PM
Yet another seemingly daft question I'm afraid...

Is there a maximum number of other figures that can appear in the photo scene along with the actual team taking part? Do they have to be 'new' as well?

There has been no limitation to this before, as long as there were the stipulated number of "new" minis in the image to warrant the "new" bonus. But this may have changed...?
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Plynkes on April 03, 2018, 02:08:28 PM
I suppose I am a bit of a thicko

Yes.

That's a bit harsh, isn't it?  ;)



Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Plynkes on April 03, 2018, 02:09:28 PM
There has been no limitation to this before, as long as there were the stipulated number of "new" minis in the image to warrant the "new" bonus. But this may have changed...?

Let's not give them ideas. Some of the best things in LPL have been the big crowd scenes some people do. Would be an awful shame to change that. I'd say as long as you have a team of five you're good, everything else is just 'background' and needn't be scrutinized too closely.

Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Hammers on April 03, 2018, 02:16:11 PM
That's a bit harsh, isn't it?  ;)

Wut? ;)
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Hammers on April 03, 2018, 02:19:56 PM
Let's not give them ideas. Some of the best things in LPL have been the big crowd scenes some people do. Would be an awful shame to change that. I'd say as long as you have a team of five you're good, everything else is just 'background' and needn't be scrutinized too closely.

I am with you, and I am sorry for even broaching the topic of it not being the case. My favorites have always been the "Where is Waldo?" scenes, like this:

(http://leadadventureforum.com/gallery/28/577_02_04_17_10_22_30_0.jpg)
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Overlord on April 03, 2018, 02:32:38 PM
Let's not give them ideas. Some of the best things in LPL have been the big crowd scenes some people do. Would be an awful shame to change that. I'd say as long as you have a team of five you're good, everything else is just 'background' and needn't be scrutinized too closely.
Absolutely.  As long as it includes the minimum 5 new miniatures, preferably prominently, I am all in favour of the crowd scenes.  Although 'The Prof' has sometimes painted everything from new (no pressure!)

Wut? ;)
I think our friend Plynkes was trying to suggest that I was agreeing with your statement on being a "thicko".....  Heaven forbid such a notion.  :)
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Hammers on April 03, 2018, 02:47:48 PM
I think our friend Plynkes was trying to suggest that I was agreeing with your statement on being a "thicko".....  Heaven forbid such a notion.  :)

Wut?
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Orchomeno on April 05, 2018, 12:54:17 PM
Do five gladiators count as a team? They're sort of antagonistic...
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Overlord on April 05, 2018, 02:32:47 PM
They would be fine.  They could easily belong to a single ludus and therefore considered "team-mates"
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Maledrakh on April 08, 2018, 03:34:59 PM
Q: for the british are coming, do the “figures” have to be infantry models? As in would a team of, say, british tanks or other military vehicles be acceptable??
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Captain Blood on April 08, 2018, 07:11:12 PM
It’s a minimum of 5 figures or models in a team. So five tanks would be fine. Or three figures, a truck and a field gun. Any combination of at least five identifiably separate component ‘team’ members  :)
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Baron von Wreckedoften on April 11, 2018, 08:02:03 PM
Besides, there is new evidence that some of them [Picts] drank tea and played cricket.  :)

They can take our lives, but they will never take our sightscreens!
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Maledrakh on May 06, 2018, 07:46:43 PM
Questions about backdrop / scene setting:

1. is it acceptable to pose the minis on a board game board if the minis are for said game? (eg, blood bowl team on a blood bowl game board, dreadball team on a dreadball game board, heroquest minis on a heroquest board, space hulk on a space hulk board, zombicide minis on a zombicide board and so on)

2. In a similar vein: would for example a Battlesystems (preprinted cardboard) setup be acceptable as backdrop/scene setting as long as the miniatures fit thematically? (eg sci fi minis on a sci fi terrain setup / fantasy minis on a fantasy terrain setup?)
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Overlord on May 06, 2018, 07:54:27 PM
You can use any scenery or none.  A boardgame is perfectly within the rules and Battlesystems is specifically designed for use as scenery.  There is actually nothing in the rules to say the miniatures have to fit the scenery, but most people would chose to do so.
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: TheBlackCrane on May 31, 2018, 11:11:12 PM
Question:

Round 6 will determine who are in the top 8, correct? And therefore getting into the knock-out stages from round 7 onwards?

However, if the teams  for Round 7 have to be sent in on Friday 8th and the leaderboard from Round 6 isn't updated until the Sunday (the 10th), how will those who have made it through know they have made it through in time to submit a new team?

Granted those at the top will probably know beforehand by virtue of existing points difference, but it's actually quite close otherwise so those coming in say 7th, 8th may well not know until the results are in. In which case does anyone with a slight chance of getting through need to submit a team on the off chance?!
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Freelancer on June 02, 2018, 09:29:21 AM
Good question.
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: AWu on June 02, 2018, 12:03:12 PM
It looks like new rules were not integrated into schedule.

It should probably be a two week window here
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Plynkes on June 02, 2018, 12:08:28 PM
That gets my vote! It's about the only way you'll see a round 7 entry from me!  lol

Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Lt. Hazel on June 02, 2018, 12:45:00 PM
Yes a Week or two would be fine.
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: AWu on June 02, 2018, 01:01:11 PM
Alle your runner ups might say otherwise :P
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Keith on June 02, 2018, 05:58:50 PM
Heh, funnily enough the first thing I painted was the Round 7 entry, only because I had something suitable in the queue. Figured I needed them done even if I didn’t make the cut.

All the other rounds will still be a bit of a struggle though ...
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Plynkes on June 02, 2018, 11:06:26 PM
Well. the final three are all started. It's looking decidedly dodgy, time-wise, but I'm going to finish what I started. Regardless of whether I get them done in time, or if I get knocked out before I get the chance to show them all, I shall finish all my entries and post them on LAF. Just seems like the right thing to do.



Edit:
Oops. Sorry, posted this in the wrong thread. This is nothing to do with rules.



Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: wds0855 on June 09, 2018, 12:27:51 PM
Hello. I am logged in but I do not see an option to vote. How do I do that please?

Walt
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Maledrakh on June 09, 2018, 01:05:21 PM
I think the voting is closed on Saturdays, so the mods can do all the work to arrange the next round that starts Sunday morning.
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Admiral Benbow on June 09, 2018, 02:02:49 PM
I think the voting is closed on Saturdays, so the mods can do all the work to arrange the next round that starts Sunday morning.

Absolutely correct, thanks for answering.
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: wds0855 on June 09, 2018, 10:05:36 PM
Thanks for that info.

Walt
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: AWu on June 10, 2018, 12:46:13 PM
I have one proposition.
If there will be compulsory thematic round next year, please give that information earlier.
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Plynkes on June 10, 2018, 01:31:12 PM
I don't quite understand what you mean. It was announced right at the very start, when the league itself was announced. How can you announce it earlier than that?

Personally I'm not so sure it was a good idea, but they were up-front about it.

Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: AWu on June 10, 2018, 01:48:49 PM
Yes it was but I still believe it was not quite enough time, a month more for such thing would be better.
2 months is not enough even If I would want to order it as some stuff take ages to arrive and not surprisingly I couldn't source anything like it locally.



Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Plynkes on June 10, 2018, 02:03:53 PM
Fair point. I am a little spoiled living in the country where so many of our figures are made, and you can generally get what you want in a few days, often just one or two. I hadn't considered how it might be in other parts.



Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: AWu on June 10, 2018, 02:14:25 PM
UK is quite good as as miniature source. Normally I got my stuff in around 2-3 weeks (GZG was insane - Once Friday order arrived at Monday - I am not sure how he did it but he did once :) but after brexit it will most probably be taken for duty and this is taking extra time even if packet is duty free.  But USA or something strange from Eureka would easily take 2 month sometimes. And if something is out of stock...


Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Overlord on June 10, 2018, 02:16:47 PM
A compulsory round does make things a bit harder, particularly if you have no suitable miniatures and/or live somewhere with potentially long delivery times.  This was considered before the contest.  It was however announced on 11th March, 13 weeks before the closing date for Round 7.  I don't think that is an unreasonably short time period to acquire and paint an entry (Although many of us do struggle to complete entries in time, myself included!).

That said, following the end of this years LPL there will be an open discussion for feedback, with a view to future contests.
Title: Re: THE LEAD PAINTERS LEAGUE 12 - THE RULES
Post by: Calimero on June 19, 2018, 01:31:02 PM

... That said, following the end of this years LPL there will be an open discussion for feedback, with a view to future contests.

Cool, I'll have one or two comment to make then... just have to write them down before I forgot what I want to say... lol