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Miniatures Adventure => Pulp => Topic started by: tin shed gamer on March 29, 2018, 05:02:27 PM

Title: Start of my Pulp/Back of Beyond ,China project.(05/04 update)
Post by: tin shed gamer on March 29, 2018, 05:02:27 PM
Pretty much as it says .
 A couple of vehicles,and a temple(which gives away the direction and theme .by hay ho. ;D)
Title: Re: Start of my Pulp/Back of Beyond ,China project.
Post by: FramFramson on March 29, 2018, 05:45:08 PM
Wow nice temple!

(and the figures are alright too, I guess...  ;) ;) ;) )
Title: Re: Start of my Pulp/Back of Beyond ,China project.
Post by: Traveler Man on March 29, 2018, 07:32:52 PM
This should be good!  :)
Title: Re: Start of my Pulp/Back of Beyond ,China project.
Post by: Stu on March 29, 2018, 07:47:47 PM
Liking it.
Title: Re: Start of my Pulp/Back of Beyond ,China project.
Post by: tin shed gamer on March 29, 2018, 08:16:13 PM
Cheers Gents.
It's going a little different. The first league is pretty much painted. The armoured car is for the first league. The lorry for the warlords canon fodder.
And the third is a tweaking of an unreleased adventurers car ,which is for the second league.
I've not quite made my mind up ,on the interior of the temple though.
Title: Re: Start of my Pulp/Back of Beyond ,China project.
Post by: FramFramson on March 29, 2018, 08:38:20 PM
Seems like a classic central statue (maybe with small braziers at the base) would be the obvious choice.

I assume you're making it a separate piece to allow multiple options?
Title: Re: Start of my Pulp/Back of Beyond ,China project.
Post by: d phipps on March 29, 2018, 09:03:01 PM
Inspiring work!  :-* :-* :-*
Title: Re: Start of my Pulp/Back of Beyond ,China project.
Post by: Codsticker on March 30, 2018, 03:01:41 AM
I look forward to following this project. :)
Title: Re: Start of my Pulp/Back of Beyond ,China project.
Post by: Andy in Germany on March 30, 2018, 06:51:22 AM
I really like the temple, especially the way the top of the walls is detailed so it looks like a ruin when the roof is removed.
Title: Re: Start of my Pulp/Back of Beyond ,China project.
Post by: marianas_gamer on March 30, 2018, 08:01:04 AM
Oh I am lòoking forward to this!!!! :-* :-* Can I assume that based on the Greek temple it will be based in Bactria or Sogdiana?
Lon
Title: Re: Start of my Pulp/Back of Beyond ,China project.
Post by: tin shed gamer on March 30, 2018, 09:12:08 AM
Not far off Lon lol,
I was heading down the silk road and off into the mountains in search of  ???.
Since the Russians didn't manage to kill of Sogdin culture till the 1980's.I'm going to have the locals have the slightly Tibetan /stepp As it seems about right for the area. As it appears to be more about colours rather than styles in the area.
Here's  the inspiration for league two.

Fram,
Definitely separate pieces for the temple,As its too big for a one trick pony.
The walls will be a decaying Roman theme. It's more a case of should the statue be Chinese in influence for the game.Then how much, Also I'm quite taken with this pose for scenery out side the temple.

Title: Re: Start of my Pulp/Back of Beyond ,China project.
Post by: lethallee61 on March 30, 2018, 11:16:50 AM
Lovely stuff, especially as I’m also heading down the Chinese path for my own Pulp Alley experience.
Title: Re: Start of my Pulp/Back of Beyond ,China project.
Post by: hentzau on March 30, 2018, 08:06:53 PM
What did you use for the roofing material on the temple?  I've been scoping around for something similar for my Roman buildings...
Title: Re: Start of my Pulp/Back of Beyond ,China project.
Post by: Metternich on March 30, 2018, 10:08:18 PM
Those guys just ooze character (I suppose there is a salve for that).
Title: Re: Start of my Pulp/Back of Beyond ,China project.
Post by: tin shed gamer on March 31, 2018, 11:57:42 AM
You've got quite a useful set of buildings there. I'll be keeping an eye out for your progress.

The roof isn't anything interesting (cereal packet). It's the method that's useful as it works on all materials. In fact I've used it with three ply,and guttering for a display.

For speed on the temple I ended up with nine rows of tiles.each nineteen tiles in length. Simply because its 19cm by 9cm.
Then you add 2mm per row of tiles ,so its now 19cm by 10.8cm. Mark out the rectangle to those dimensions.
Then you draw a horizontal line 1cm up from the lower edge.Then a 2mm gap and another line.then back to a 1cm gap.Repeat all the way up to the 10.8cm mark.(note the last line will only be a 1cm gap with no 2mm gap on top)
Then you do the vertical lines 1cm apart along the 19cm line.Then cut 20 strips 12cm by 2mm.Start at the leading edge and glue a strip on every one of the nineteen vertical lines.You should have a strip on both edges of the card as well.
You simple cut the nine strips of tiles on the 12mm line(1cm+2mm).
Once you've done that you go back and cut away the top 2mm strip back to the remaining line on the tile lengths. So you effectively have a strip of card 19cm by 12mm, with 1cm high strips along its length and a 2mm gap on the leading edge.
 then attach to the roof and over lap by 2mm. ( covering the 2mm gap on the layer below.) finishing with  the 1cm strip(no 2mm gap).then you just make a ridge tile strip.
It's an exceptionally faster method than it sounds.

Mark.
 
Title: Re: Start of my Pulp/Back of Beyond ,China project.
Post by: Andy in Germany on March 31, 2018, 05:00:28 PM
Thanks for the description, but is there any chance of pictures of the steps? The effect is great and similar to an effect I've been wanting to get on my own models for some time, but when I try and read it I get lost about half way through.
Title: Re: Start of my Pulp/Back of Beyond ,China project.
Post by: d phipps on March 31, 2018, 05:28:11 PM
Lovely stuff, especially as I’m also heading down the Chinese path for my own Pulp Alley experience.

Excellent! Did you make those?
Title: Re: Start of my Pulp/Back of Beyond ,China project.
Post by: lethallee61 on April 01, 2018, 01:32:00 AM
Excellent! Did you make those?

Yep - I’ll start my own thread for the details so I don’t distract from Tin Shed’s brilliant work.
Title: Re: Start of my Pulp/Back of Beyond ,China project.
Post by: Argonor on April 01, 2018, 05:15:51 AM
Nice effect on that roof, may have to try that myself some time... 8)
Title: Re: Start of my Pulp/Back of Beyond ,China project.
Post by: Marko on April 01, 2018, 10:41:02 AM
Thanks for sharing your roofing method. It really appeals to me as it sounds like an efficient way to course the tiles and gives a convincing result. That said, the painting has a big effect on the finished article and that is where, for me, it might all go wrong  :D
Title: Re: Start of my Pulp/Back of Beyond ,China project.
Post by: tin shed gamer on April 02, 2018, 09:53:02 AM
Andy,
Your in lucks way. I've another building that needs finishing with this style of roof. So I'll be able to fit a tutorial in this week . For you and anyone else who's interested,as it needs finishing for next weekend anyway.

Mark.
Title: Re: Start of my Pulp/Back of Beyond ,China project.
Post by: Codsticker on April 02, 2018, 05:57:04 PM
Andy,
Your in lucks way. I've another building that needs finishing with this style of roof. So I'll be able to fit a tutorial in this week . For you and anyone else who's interested,as it needs finishing for next weekend anyway.

Mark.
Super, I look forward to that as well.
Title: Re: Start of my Pulp/Back of Beyond ,China project.
Post by: Andy in Germany on April 03, 2018, 06:21:12 AM
Andy,
Your in lucks way. I've another building that needs finishing with this style of roof. So I'll be able to fit a tutorial in this week . For you and anyone else who's interested,as it needs finishing for next weekend anyway.

Mark.

Brilliant,many thanks.
Title: Re: Start of my Pulp/Back of Beyond ,China project.
Post by: tin shed gamer on April 04, 2018, 02:33:39 PM
No worries Andy.
Popped a quick tutorial over on the workbench tutorials,for you.(and anyone else of course  ;D)

Mark.
Title: Re: Start of my Pulp/Back of Beyond ,China project.(05/04 update).
Post by: tin shed gamer on April 05, 2018, 11:01:43 PM
Here's a building that's to be multi functional,and pop up in different roles(on account of my budget being small than my ideas :D)

It's colour scheme is designed to compliment existing buildings I have, rather than be just for this project.
Title: Re: Start of my Pulp/Back of Beyond ,China project.(05/04 update)
Post by: tin shed gamer on April 05, 2018, 11:21:49 PM
Because Fram hit the nail on the head in another thread.This is making an appearance (once I've finished the third carriage /flat bed,and added some snow texture)

The whole campaign is taking the Kevin Costner approach to historical geography.
Just so I can use my submarine,sea plane,and even my airship. As I've been plodding along on and off for a couple of years building oddball bits and bobs so this campaign will have them all in for the hell of it.
Title: Re: Start of my Pulp/Back of Beyond ,China project.(05/04 update)
Post by: Codsticker on April 06, 2018, 01:45:06 AM
Excellent stuff! I wonder if someone makes a Trotsky figure for the platform of that sled. :D
Title: Re: Start of my Pulp/Back of Beyond ,China project.(05/04 update)
Post by: Andy in Germany on April 06, 2018, 05:48:36 AM
I like it. I remember reading about those steam powered half track things. Apparently the driver had to sit right at the front and they had a very short life expectancy, being crushed or thrown under the wheels fairly frequently. Now the poor driver will have to add being shot at to his problems...
Title: Re: Start of my Pulp/Back of Beyond ,China project.(05/04 update)
Post by: tin shed gamer on April 06, 2018, 09:07:44 PM
Day light bulbs have played havoc with the terrace building pictures not as green and white as it looks  :( its actually much closer to the last building.

You missed out set on fire. lol the later engines had a sentry box construction for the driver.
As some of these made their way to Russia ,I'm taking the liberty of having one way down South.
There's to be four games (so far) Airfield, harbour, Tundra ,Hill country.(not necessarily in that order.
If these go well,then there's an odd ball 'What about the map?' Final game that'll involve my biggest toy as scenery (but that's for another day ;))
For the Airfield I've pretty much everything made already.Only the last of the leagues to sculpt .Here's a couple of bits from that set up.
Also the harbour game is pretty much ready. Submarine,sea plane,Tramp steamer needs knock up(unless I can convince my son to lend me the one I made him)
The tundra game focus is the land train.So pretty much done there.(just requires a plane on skis/skids (less than a 15 hour build.)Airboats for vehicles.
Roman buildings are done for the hill country

It's now a case of fitting the figures in and painting.
Title: Re: Start of my Pulp/Back of Beyond ,China project.(05/04 update)
Post by: Andy in Germany on April 07, 2018, 01:22:26 PM
I really like the plane and 'control tower'. Are they scratch built?
Title: Re: Start of my Pulp/Back of Beyond ,China project.(05/04 update)
Post by: tin shed gamer on April 07, 2018, 11:07:20 PM
Andy,
The train,plane,sub,and fire engine. Are all cereal packet card. as is the old tri motor which will make an appearence (but that's been photographed to the point of boredom.so it won't turn up here.)
The weather station come control tower(roll it fills on account of me not having made a control tower yet.) the wind gauge is three dressmakers pins filed on one side.

Title: Re: Start of my Pulp/Back of Beyond ,China project.(05/04 update)
Post by: marianas_gamer on April 08, 2018, 01:15:37 AM
The weather station/control tower is brilliant!!! :-* :-*
Lon
Title: Re: Start of my Pulp/Back of Beyond ,China project.(05/04 update)
Post by: Andy in Germany on April 08, 2018, 06:46:15 AM
Thanks, that's very encouraging, partly because I prefer making everything myself that I can, but also because I'm broke, so cereal packets are about my budget at the moment. Have you any tips for forming wings etc, so I don't end up reinventing the wheel?

Andy,
The train,plane,sub,and fire engine. Are all cereal packet card. as is the old tri motor which will make an appearence (but that's been photographed to the point of boredom.so it won't turn up here.)

I appreciate you don't want to bore other people, but could you give me a link?
Title: Re: Start of my Pulp/Back of Beyond ,China project.(05/04 update)
Post by: Muzfish4 on April 08, 2018, 08:32:55 AM
I concur - terrific stuff on show here!
Title: Re: Start of my Pulp/Back of Beyond ,China project.(05/04 update)
Post by: tin shed gamer on April 08, 2018, 02:38:24 PM
Unfortunately the gremlins are out in force.It just won't let post a link.
All of these have old tutorials over on the workbench. The red plane and fire engine are on the back of one off them.

I don't think I did a tutorial on the boat(I think I did by PM's). But there all cereal packet builds.There is a thread on the Colonial board,as its a Swiss army knife of kit.
Hope that helps.
Mark.
Title: Re: Start of my Pulp/Back of Beyond ,China project.(05/04 update)
Post by: Codsticker on April 08, 2018, 04:45:29 PM
Your vehicle builds are just fantastic TSG. I like the tractor in particular- spectacular! :D
Title: Re: Start of my Pulp/Back of Beyond ,China project.(05/04 update)
Post by: Andy in Germany on April 08, 2018, 06:39:43 PM
Thanks for posting all of those. They're all fantastic, but the first one really made me jump: I've often admired it when looking for figures on the Sally 4th website, and wondered a number of times where it came from. It's a really beautiful model.

Now I'm all enthusiastic: I'll have to read the tutorial. While eating some cereal.

Just one question, does the gloss on one side bother you? and of so, how do you deal with it?
Title: Re: Start of my Pulp/Back of Beyond ,China project.(05/04 update)
Post by: tin shed gamer on April 08, 2018, 10:24:32 PM
It's actually my second Tri motor build.The one in the tutorial Has a minor mistake nothing major just bugged the hell out of me.(made the top bar of the cockpit window sit too far up onto to the wing.) The replacement is uber shabby in comparison.
Most of the tricks and short cuts are in the tutorials. But the big No No. Is you never have the printed(shiny) up. This side takes superglue quite well.
But the main reason is the print will show up when you paint . It shows up in dry brushing,and certain angles of light . As the print is raised in layers on the surface. Rather than being absorbed into the surface.

But just to show you how daft you can get with cereal packet card and nearly a litre of superglue .
Title: Re: Start of my Pulp/Back of Beyond ,China project.(05/04 update)
Post by: Codsticker on April 08, 2018, 10:33:14 PM
That is the kind of genius that gets mistaken for daft. :D
Title: Re: Start of my Pulp/Back of Beyond ,China project.(05/04 update)
Post by: tin shed gamer on April 08, 2018, 10:46:22 PM
I made it this time last year.Only the inside is finish. It's been sat in my workshop like this since late June. ;D.
Title: Re: Start of my Pulp/Back of Beyond ,China project.(05/04 update)
Post by: Andy in Germany on April 09, 2018, 07:01:10 AM
Thanks for the detailed tutorials on the workbench thread. The only trouble is that I'm having all kinds of megalomaniac ideas and my workbench is only a bit bigger than an A4 Sheet...

Please finish the model above, if only so we can all see what it should look like when complete...