Lead Adventure Forum
Miniatures Adventure => The Second World War => Topic started by: TWD on April 14, 2018, 07:37:41 AM
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The latest Chain of Command game depicting the struggle for Tromnee-sur-Ilq in Nirmandy, June '44
(https://2.bp.blogspot.com/-c8MmFSlZCsI/WtCO8wD26TI/AAAAAAAARxo/_KQ67u0fCWQugFq6ElAMNU5bM_f4HcekACLcBGAs/s1600/CoC_0025.jpg)
(https://2.bp.blogspot.com/-FqqX7vq2GaU/WtCPAWFhP7I/AAAAAAAARyE/RUq1nqiHyBI5GSg6XHsZJzNjUB8uJVMigCLcBGAs/s1600/CoC_0035.jpg)
Words and pictures here:
http://tomstoysoldiers.blogspot.co.uk/2018/04/chain-of-command-us-v-german-delaying.html
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Interesting AAR.
Looks like bad luck for the US due to the dice.
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The climax of the game
(https://1.bp.blogspot.com/-G_bV5wB--IM/WtjW4gUKa1I/AAAAAAAAR0k/AWVJThfEyxERNzjbKTndoE5ltRbg8qTnwCLcBGAs/s1600/CoC_0002.jpg)
Details here:
http://tomstoysoldiers.blogspot.co.uk/2018/04/chain-of-command-us-v-german-delaying_19.html
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A bad end to a bad day for the US.
Try as one might,
some days it does not pay for our toy soldiers to take the field.
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The soldiers fought hard.
I think it was their leadership that let them down!
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Great AAR! Advancing piecemeal in Chain of Command is an easy yet deadly trap to fall in to. All too often in my case once my original plan falls apart I react one of two ways....all out attack as if (in campaign terms) the lives of my little lead and plastic dudes doesn't matter....or I fold and try and extricate what I can?
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These Germans in Chain of Command games! What makes them keep fighting? Don't they know the war is lost? lol