Lead Adventure Forum

Miniatures Adventure => The Conflicts that came in from the Cold => Topic started by: Dr. Zombie on April 16, 2018, 02:16:28 PM

Title: Dr. Zombies African conflicts. With High speed car chase on page 7
Post by: Dr. Zombie on April 16, 2018, 02:16:28 PM
I have shown most of this in my thread on the workbench. But I thought it deserved a propper thread of its own. So here goes. Ever since Blackhawk Down I have been wanting to do some african gaming. So I have set out to make enough terrain for that. I has been a slow process. But then I tried out a game of Spectre Operations and everything fell in place and my pace quickened.

I started out with painting some militia types. I already have a bunch of US Marines painted up.
(https://i.imgur.com/7TceMlr.jpg)
(https://i.imgur.com/XFe7VZI.jpg)
(https://i.imgur.com/VimPfMv.jpg)

Then some African army regulars.
(https://i.imgur.com/dEDJTKz.jpg)

Some support
(https://i.imgur.com/qXoNogZ.jpg)
(https://i.imgur.com/tcpDVcP.jpg)
(https://i.imgur.com/hCjk8FB.jpg)

And some scenery.
(https://i.imgur.com/H1cyfM9.jpg)
(https://i.imgur.com/e7T1mN5.jpg)

A lot of scenery in fact. I will be posting some more pics of it all as I get some propper pictures taken.
Title: Re: Dr. Zombies African conflicts
Post by: juergen c. olk on April 16, 2018, 09:34:18 PM
Great job ..really like the beat uptrucks..
Title: Re: Dr. Zombies African conflicts
Post by: mikedemana on April 16, 2018, 11:02:48 PM
They look great! Looking forward to some battle reports...  :P

Mike Demana
www.firstcommandwargames.com
http://leadlegionaries.blogspot.com/

(http://i721.photobucket.com/albums/ww213/mikedemana/Miscellaneous/LPL_bades_zpsl7op2jaz.jpg)
Title: Re: Dr. Zombies African conflicts
Post by: Ultravanillasmurf on April 17, 2018, 08:06:14 AM
Nice job.

I love the cable details on the buildings.

Are some of the technicals Mantic TWD ones?
Title: Re: Dr. Zombies African conflicts
Post by: Dr. Zombie on April 17, 2018, 08:42:23 AM
Yes the technicals are from The Walking Dead. They are magnetised, so the gun can turn and I can remove it.
Title: Re: Dr. Zombies African conflicts
Post by: Mason on April 17, 2018, 09:17:21 AM
Wonderful!
 :-* :-*

Looking forward to seeing more, especially the scenery.
 :D

Title: Re: Dr. Zombies African conflicts
Post by: Dr. Zombie on April 17, 2018, 12:45:21 PM
Here are some pictures of some more buildings.
(https://i.imgur.com/16nqCaW.jpg)
(https://i.imgur.com/ImNMU1P.jpg)

Also I made these tents and various scatter.
(https://i.imgur.com/yZcLkLV.jpg)

And I have made a "modern upgrade roof" for a house I buildt some time ago to use for a Mychenean gaming project. But with the new roof I can use it for modern gaming.
(https://i.imgur.com/n1jdd0u.jpg)
(https://i.imgur.com/FR9U0O0.jpg)

The roof is loose and goes on the old house.
(https://i.imgur.com/pIhDVQ9.jpg)

I just finished this arms dealer table. It is not the Bakara market exactly but a gun dealer has to start somewhere.
(https://i.imgur.com/xNkRV8I.jpg)

While reading the Blackhawk down book I noticed that around Mogadishu the inhabitants had trash holes where they gathered all their trash and burned it when the hole was full. The Rangers jumped into those holes to get some cover. I figured they would make a nice piece of scenery, so here is my first version of a trash hole.
(https://i.imgur.com/wsHqi3G.jpg)

I figure you can never have to manny walls when doing modern gaming so I have set about creating a lot of walls to make compounds and other walled in areas with. Here is the lot of them.
(https://i.imgur.com/08Tae16.jpg)

Comming later some pictures of the Marine Task force.
Title: Re: Dr. Zombies African conflicts
Post by: gamer Mac on April 17, 2018, 01:05:46 PM
Great work :-* :-* :-*
I really like the breeze blocks on some of your buildings, where did they come from?
Title: Re: Dr. Zombies African conflicts
Post by: Dr. Zombie on April 17, 2018, 01:07:23 PM
Thanks.

The bricks are from Zinge I believe.
Title: Re: Dr. Zombies African conflicts
Post by: Mason on April 17, 2018, 01:42:26 PM
Brilliant!
 8) 8)

Those 'trash holes' are a handy little feature, aren't they?
Never heard of that before.
 :)

Love the add on roof.
I am doing the same to make my buildings more versatile.
Must be the 'Great Minds' thing at work again.
 ;)

Title: Re: Dr. Zombies African conflicts
Post by: Dr. Zombie on April 17, 2018, 01:53:04 PM
Actually I don’t think I will be doing more of the roofs as the amount of work is almost the same as doing a full building.

I had not heard of trash holes before either. But I thought them nice (but quite nasty) pieces of cover to scatter about the place.
Title: Re: Dr. Zombies African conflicts
Post by: Corporal Chaos on April 17, 2018, 02:39:48 PM
Stunning work.
Title: Re: Dr. Zombies African conflicts
Post by: tomrommel1 on April 17, 2018, 02:50:23 PM
real nice stuff
Title: Re: Dr. Zombies African conflicts
Post by: Mason on April 17, 2018, 02:51:29 PM
Actually I don’t think I will be doing more of the roofs as the amount of work is almost the same as doing a full building.

I have storage issues, though, mate.
Not all of us can live in huge palaces.
 :D



I had not heard of trash holes before either. But I thought them nice (but quite nasty) pieces of cover to scatter about the place.

Careful, though, as you already have a reputation for being Lord of the Dungheap, adding trash holes is only a natural expansion I suppose...

(https://media.giphy.com/media/MnK9crTY6mPUQ/giphy.gif)

Title: Re: Dr. Zombies African conflicts
Post by: Dr. Zombie on April 17, 2018, 03:00:58 PM
Here are some pictures of the US Marines designated to fight the local milita. These have been shown before but got lost in space in the great Photobucket debackle. But I thought they could get another turn in the spotlight now that they have some opponents and some ground to fight over.

Fireteam one. Two men with M16A4s, one with a M27 with underslung grenade launcher and one with a M249 SAW
(https://i.imgur.com/8TKQWNp.jpg)

Fireteam two. Three men with M16A4 and one with a M27.
(https://i.imgur.com/xbJhrCm.jpg)

Fireteam three. Three men with M16A4 and one with M249 SAW riding in a Humwee with a Mk. 19.
(https://i.imgur.com/N9HNYA0.jpg)

Fireteam four. Three men with M16A4 one with underslung Grenade launcher and one man with M27. Riding in a Humwee with a .50 cal.
(https://i.imgur.com/liFZZkV.jpg)

Support weapons. One M249 SAW, one M39 enhanced marksman rifle one M240 LMG
(https://i.imgur.com/gt46qOZ.jpg)
Title: Re: Dr. Zombies African conflicts
Post by: Dr. Zombie on April 17, 2018, 03:03:12 PM

Careful, though, as you already have a reputation for being Lord of the Dungheap, adding trash holes is only a natural expansion I suppose...

(https://media.giphy.com/media/MnK9crTY6mPUQ/giphy.gif)

 :D
I suppose it was inevitable.
Title: Re: Dr. Zombies African conflicts
Post by: Mason on April 17, 2018, 03:09:13 PM
:D
I suppose it was inevitable.

Sorry.
I just could not resist.
 :D

Title: Re: Dr. Zombies African conflicts
Post by: Mason on April 17, 2018, 03:11:20 PM
Just noticed your Marines.
Wonderful and well worth an encore.
 :-* :-*

Where are the Humvees from?

Title: Re: Dr. Zombies African conflicts
Post by: Dr. Zombie on April 17, 2018, 03:18:15 PM
The Hummers are from Empress.
Title: Re: Dr. Zombies African conflicts
Post by: Mason on April 17, 2018, 03:20:51 PM
The Hummers are from Empress.

Cheers!
 :)

Title: Re: Dr. Zombies African conflicts
Post by: Erik on April 17, 2018, 05:54:52 PM
I go away one weekend surfing (love to use that sentence :D) and you go completely mental in terrainbuilding.
Very impressive. I really like the armsdealer table and the new house.

When is the Olympic Hotel done?


Cheers
Erik
Title: Re: Dr. Zombies African conflicts
Post by: Marine0846 on April 17, 2018, 06:53:37 PM
Wow, really great setup.
Love it all.
Title: Re: Dr. Zombies African conflicts
Post by: Dr. Zombie on April 21, 2018, 04:28:00 PM
I have made a work in progress building. Mostly as an excuse to justify buying the new Oshiro terrain resin construction materials.

(https://i.imgur.com/aL5O8Va.jpg)

The base building is finished, now I need som clutter to fill it with.
Title: Re: Dr. Zombies African conflicts
Post by: NurgleHH on April 21, 2018, 06:51:57 PM
Simply great, love your style. Next year Tactica? The Spectre game this year was very good. You can top it next year.

Title: Re: Dr. Zombies African conflicts
Post by: Mason on April 22, 2018, 10:06:12 AM
I love that 'under construction' area.
Nice brushwork, it looks just about perfect.
 :-*

Title: Re: Dr. Zombies African conflicts
Post by: Dr. Zombie on April 22, 2018, 10:16:49 AM
Thanks.

I’m not sure I can top the Benghazi table from Tactica. That was a really great table.
Title: Re: Dr. Zombies African conflicts
Post by: von Lucky on April 22, 2018, 11:25:52 AM
You really have churnned out a lot, nice one.
Title: Re: Dr. Zombies African conflicts
Post by: Dr. Zombie on April 29, 2018, 09:27:35 AM
Hello, my name is Dr. Zombie and I have a wall building problem..

I have once again been building more walls to populate my table. I have even begun to toy with the idea of going full Bibbles and do individual bricks..
(https://i.imgur.com/4DBpRNi.jpg)
(https://i.imgur.com/gl1Y3Mt.jpg)

My hobby time was actually supposed to go to building a 1:48 Blackhawk I had ordered, but it has gotten lost in the warp so I reverted to building more walls.
Title: Re: Dr. Zombies African conflicts
Post by: Elk101 on April 29, 2018, 10:04:58 AM
Nice stuff! I like the construction site and it's a versatile bit of terrain that could be used in moderns, zombies and sci-fi.
Title: Re: Dr. Zombies African conflicts
Post by: Dr. Zombie on April 29, 2018, 12:32:36 PM
Next up will be some corner posts. I think I have figured out a good way of doing them.
Title: Re: Dr. Zombies African conflicts
Post by: Mason on April 29, 2018, 04:10:13 PM
Nice walls, mate.
 8)

I have once again been building more walls to populate my table. I have even begun to toy with the idea of going full Bibbles and do individual bricks..

 :o
Dont do that!
You have seen the side effects of that sort of behaviour firsthand.
You have been warned!
 ;D


Next up will be some corner posts. I think I have figured out a good way of doing them.

Looking forward to seeing this.
 :)

Title: Re: Dr. Zombies African conflicts
Post by: Dr. Zombie on May 01, 2018, 02:27:41 PM
As it is first of may I have had half the day off. So I figured I would use the time to do some working mans pickup trucks.
(https://i.imgur.com/tPr5Q1M.jpg)
Title: Re: Dr. Zombies African conflicts
Post by: Mason on May 01, 2018, 04:29:39 PM
And time very well spent it was.
 8)

Title: Re: Dr. Zombies African conflicts
Post by: mikedemana on May 02, 2018, 03:13:53 AM
All of your scenery is looking great!  :o

Mike Demana
www.firstcommandwargames.com
http://leadlegionaries.blogspot.com/

(http://i721.photobucket.com/albums/ww213/mikedemana/Miscellaneous/LPL_bades_zpsl7op2jaz.jpg)
Title: Re: Dr. Zombies African conflicts
Post by: Dr. Zombie on May 07, 2018, 04:55:29 PM
As threatened. Here are the first of the wall support pillars.
(https://i.imgur.com/PFpVLY6.jpg)

Also in other news. I got this 1/48 HH 60 Pave Hawk. Now I am debating with myself whether I should leave it as is. Or repaint it in grey or tactical black. What is the opinion of the LAF braintrust?
(https://i.imgur.com/avwNkR9.jpg)
Title: Re: Dr. Zombies African conflicts
Post by: Mason on May 07, 2018, 05:06:56 PM
Nice solution with the walls, they look great.
And now, so versatile too.
Result!
 8) 8)

As for the Hawk: Leave it as it is for a while and see how you feel about it later.
It works perfectly fine as it is and you may have a different brainwave.
 ;)

Title: Re: Dr. Zombies African conflicts
Post by: Dr. Zombie on May 08, 2018, 07:05:38 PM
I went with a tacticool black.
(https://i.imgur.com/AfTVjfj.jpg)

And also I have done up this ruined warehouse that I got in Tiny terrains Chechen War Kickstarter.
(https://i.imgur.com/IDjqYqI.jpg)
(https://i.imgur.com/w9Neaqt.jpg)
Title: Re: Dr. Zombies African conflicts
Post by: Marine0846 on May 08, 2018, 07:25:06 PM
Excellent additions.
Really like the trucks and the Blackhawk.
Title: Re: Dr. Zombies African conflicts
Post by: gamer Mac on May 09, 2018, 10:31:15 AM
Great set up  :-* :-* :-* :-* :-* :-*
The copter is a great addition and the black suits it and I think it makes it look less like a toy
Title: Re: Dr. Zombies African conflicts
Post by: Erik on May 09, 2018, 08:37:51 PM
Dear Dr. Zombie
I know the chopper is most likely your favorite toy at the moment but I have to start with the wall. The look smashing. The posters, shapes, and colors really work well (I am still searching for graffiti though). I am looking very much forward to trying it out soon. We should find time next week.

Of course, the chopper is also great. I think that goes without saying. How high up is it from the playing surface? Are there plans for ropes?

Cheers
Erik
Title: Re: Dr. Zombies African conflicts
Post by: Dr. Zombie on May 12, 2018, 04:01:33 PM
I have had plans for some fast ropes to act as a "flying" base. But the balance in the chopper is somewhat off, so I cannot really make it work.

But i have done some weapons for the newest trucks. An M40 Recoilless Rifle and a ZSU-23
(https://i.imgur.com/VpcUc0l.jpg)

Here is the entire fleet of technicals. All weapons are magnetised and removable.
(https://i.imgur.com/umx6Uqy.jpg)
Title: Re: Dr. Zombies African conflicts
Post by: juergen c. olk on May 12, 2018, 11:39:48 PM
Love the beat up look of everything..well done.
Title: Re: Dr. Zombies African conflicts
Post by: Mason on May 13, 2018, 11:52:45 AM
Love the beat up look of everything..well done.

Oh, yes.
This collection is certainly looking the part.
Top work, sir.
 8) 8)

Title: Re: Dr. Zombies African conflicts
Post by: Dr. Zombie on May 13, 2018, 04:18:33 PM
I have been making more support pillars for my walls.
(https://i.imgur.com/Cw2GZOx.jpg)
Title: Re: Dr. Zombies African conflicts. AAR on page 3
Post by: Dr. Zombie on May 16, 2018, 06:39:37 PM
AAR

American Marines have assaulted the stronghold of a local militia warlord. But their intel was bad and the warlord was not in his stronghold. But now he is returning and the Marines will have to fight their way back to safety.
Overview as the battle starts.
(https://i.imgur.com/eIEu2iL.jpg)

The Marine Lt. and his command staff rides in the Hummer with the Mk.19 while fireteam one rides in the one with the .50 cal and fireteam two readies to run a Mogadishu mile back to base.
(https://i.imgur.com/R1wHOPi.jpg)

A sniper team and an MG team who have provided overwatch and covering fire during the assault now positions themselves to cover the retreat.
(https://i.imgur.com/Q4ayqY8.jpg)
(https://i.imgur.com/Eq0L3kK.jpg)

The Militia fan out to try and outflank the Marines
(https://i.imgur.com/agOv5KE.jpg)

One of the technicals spot the repositioning of the M240 gunner and opens up with the .50 killing him and suppressing his teammate. At the same time Rpg fire and small arms supresses the lead Hummer.
(https://i.imgur.com/OZc7dDF.jpg)

The sniper team throws a smoke grenade to block the view of the technical with the fearsome ZSU-23 gun. And start to pour fire into the .50 cal technical in order to take out the gunner, but without success.
(https://i.imgur.com/o8tkNVB.jpg)

More militia reinforcements arrive.
(https://i.imgur.com/L9ypTRy.jpg)

One of the flanking Technicals are taken out by a well placed grenade from one of the Marines in fireteam two who are slugging it though the area on foot.
(https://i.imgur.com/MrrPoxE.jpg)

The Marines call in reinforcements to get some more guns into the fight. Unfortunately their timing is completely wrong and as the Blackhawk arrives it blows away the smokescreen giving the ZSU-23 on overwatch an excellent shot at the helpless marines roping down onto the roof of the building to reinforce the sniper team. Chunks and red mist was the only reinforcements they got.
(https://i.imgur.com/w1Nyg0f.jpg)

Despite the catastropic reinforcement attempt by the Marines the leathernecks on the ground are slowly getting the upperhand with their superior weapons and amrksmanship. Most militiamen are now either wounded or supressed to a point where returnfire is completely inefective.
(https://i.imgur.com/j6vgON2.jpg)

As a final act of defiance a one RPG of a wolley hits its mark from across the battlefield and kills two Marines.
(https://i.imgur.com/s89jS9D.jpg)

But despite that the remaining living marines make their way back to the safety of their base. Fireteam two still hoffing it all the way.
(https://i.imgur.com/ayBdfvc.jpg)
Title: Re: Dr. Zombies African conflicts. AAR on page 3
Post by: Erik on May 17, 2018, 07:12:48 AM
What a great AAR. Just as I remembered. Looking aside from the dreadfull helicopter accident with 100% casualties, I was really surprised with how light our casualties were. They where almost always from accidents og lucky shots that spiraled out of control. Like when you hit thre tightly packed marines from acros town with a RPG.

To bad we did'nt get the warlord though.

NEXT TIME!!!!


Erik
Title: Re: Dr. Zombies African conflicts. AAR on page 3
Post by: Dr. Zombie on May 17, 2018, 07:43:27 AM
It was a great game. The more I think about it the real heroes of the battle were the men of fireteam two, who fought the entire battle on foot took no casualties and poured enough fire into the militiamen to make sure the Marines kept the initiative once they had regained it after the first few turns.
Title: Re: Dr. Zombies African conflicts. AAR on page 3
Post by: gamer Mac on May 17, 2018, 09:02:13 AM
Nice AAR  :-* :-* :-* :-*
Fought over some great scenery :-* :-* :-*
Title: Re: Dr. Zombies African conflicts. AAR on page 3
Post by: Erik on May 17, 2018, 12:00:37 PM
FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2, FIRETEAM 2!

 ;D ;D ;D ;D ;D
Title: Re: Dr. Zombies African conflicts. AAR on page 3
Post by: NurgleHH on May 17, 2018, 07:51:41 PM
Nice, board, nice figures, nice game. Why is Denmark so far away. Maybe at BLAM we can talk about Spectre...

Title: Re: Dr. Zombies African conflicts. AAR on page 3
Post by: number1section1 on May 17, 2018, 11:01:05 PM
Great looking game, plenty of inspiration for my own set up!
Don't know if you mentioned it but what company makes the figures, I'm guessing empress like the humvees?
Title: Re: Dr. Zombies African conflicts. AAR on page 3
Post by: Dr. Zombie on May 18, 2018, 07:11:59 AM
The marines and the Hummers are from Empress. The militia is a mix of Eureka and Spectre. Two of the technicals are from Mantics The Walking dead and the rest are looted from Dr. Zombie Juniors toys.
Title: Re: Dr. Zombies African conflicts. AAR on page 3
Post by: Mason on May 18, 2018, 07:33:20 AM
Splendid eye candy, sir.
Love your effect markers, they look great!
 :-* :-*

Title: Re: Dr. Zombies African conflicts. AAR on page 3
Post by: Dr. Zombie on May 21, 2018, 02:46:18 PM
Thanks.
I am currently experimenting with methods af making something that looks like a bullet richochet or impacting the ground to make supression markers I am not sure I am quite there yet. So any ideas are most welcome.

I have painted up som Tier 1 operators from Spectre. To be used as Tier 1 operators or private contractors.
 (https://i.imgur.com/mkEIj99.jpg)

And some african leader types and a removable crewman for the ZSU-23
(https://i.imgur.com/TPaPQ2j.jpg)
Title: Re: Dr. Zombies African conflicts. AAR on page 3
Post by: number1section1 on May 21, 2018, 09:10:19 PM
The tier 1 types look good! As do the African leaders!

Not quite what you was thinking but I remember seeing somewhere suppression markers represented by dropped equipment (weapon magazines would look good imo) Don't know if that is of any help.
Title: Re: Dr. Zombies African conflicts. AAR on page 3
Post by: Silent Invader on May 21, 2018, 09:29:53 PM
Nice report and project  8)

For outgoing fire markers there’s always shell casings and for incoming you could have multiple wisps of dust to represent rounds striking the ground. Maybe some strands of synthetic kapok (toy stuffing) painted dirt colour and stuck into pin holes in the ground. You could make the pinholes by poking a cocktail stick into sand that is moist from dilute PVA.
Title: Re: Dr. Zombies African conflicts. AAR on page 3
Post by: Dr. Zombie on May 22, 2018, 04:35:47 PM
The explosion I have made ages ago to use as blastmarkers for Epic. But I have made these other ones to look like dust clouds from a ricochet. I think there is still room for improvement.
(https://i.imgur.com/YqQqIR7.jpg)

Also I have finished some more chain link fences.
(https://i.imgur.com/i0CEF0a.jpg)

And I painted up another ZSU-23 with removable crewman. It can go on the back of any of the Technicals. Although it is unlikely I will ever field two of them as it is a very powerful gun under the Spectre rules.
(https://i.imgur.com/lOiS2JS.jpg)
Title: Re: Dr. Zombies African conflicts. AAR on page 3
Post by: Erik on May 22, 2018, 08:26:43 PM
YEAH! Another big gun. How much fun.

Like the fences.

What happened to the bulletline supressionmarker? I stil think that would look awsome.

Erik
Title: Re: Dr. Zombies African conflicts. AAR on page 3
Post by: Marine0846 on May 23, 2018, 01:10:12 AM
Just read the AAR.
Very exciting.
Love the terrain.
Title: Re: Dr. Zombies African conflicts. AAR on page 3
Post by: mikedemana on May 24, 2018, 04:55:11 AM
Great AAR! The table looks very nice, too.

Mike Demana
www.firstcommandwargames.com
http://leadlegionaries.blogspot.com/

(http://i721.photobucket.com/albums/ww213/mikedemana/Miscellaneous/LPL_bades_zpsl7op2jaz.jpg)
Title: Re: Dr. Zombies African conflicts. AAR on page 3
Post by: Dr. Zombie on May 27, 2018, 03:58:20 PM
I have not had much hobby time this week. But I have had time to make a flight stand for my Blackhawk so it can gain a bit of altitude. I am still debating with myself if I should paint the foot of the stand a sandy color to camouflage it a bit.
(https://i.imgur.com/iRpXGkD.jpg)
Title: Re: Dr. Zombies African conflicts. AAR on page 3
Post by: Elk101 on May 27, 2018, 09:40:19 PM
Bloody hell, you've been busy. It's all looking very good. The walls are cleverly done. Bird looks better black too and yes, I think I would do the base.  :D
Title: Re: Dr. Zombies African conflicts. AAR on page 3
Post by: Dr. Zombie on June 03, 2018, 05:23:41 PM
Still not much hobbytime but I managed to finish yet another gun option for my fleet of Technicals.
(https://i.imgur.com/8rRCiII.jpg)
Title: Re: Dr. Zombies African conflicts. AAR on page 3
Post by: Ultravanillasmurf on June 03, 2018, 05:52:17 PM
Nice.
Title: Re: Dr. Zombies African conflicts. AAR on page 3
Post by: mikedemana on June 03, 2018, 10:26:31 PM
That technical looks great! Nice and gritty...

Mike Demana
www.firstcommandwargames.com
http://leadlegionaries.blogspot.com/

(http://i721.photobucket.com/albums/ww213/mikedemana/Miscellaneous/LPL_bades_zpsl7op2jaz.jpg)
Title: Re: Dr. Zombies African conflicts. AAR on page 3
Post by: Dr. Zombie on June 05, 2018, 06:24:48 PM
Thanks guys.

I have managed to finish these two Tier 1 operators / Private contractors. These are going to be the last for a while as I am going to shift my painting efforts to the Baltic Crusades.
(https://i.imgur.com/aPf6sVW.jpg)
Title: Re: Dr. Zombies African conflicts. Blackhawk down on page 5
Post by: Dr. Zombie on June 09, 2018, 02:42:25 PM
Well the last miniatures.. I still have a bit of terrain ideas I want to get out of my system. First off i a crashed Blackhawk. after painting all those somali militia guys and a Blackhawk. It seemed only fitting to have a downed Blackhawk. I have moved a bit out of my comfort zone with this one. Usually when I paint windows I do them black with some greyish lines. Here I have tried to paint a horizon reflecting in the windows. So that the Blackhawk would not just be black with black. I am not sure I am entirely satisfied with the results. But the result is not as bad that I feel I have to redo it.
(https://i.imgur.com/rp5jy2H.jpg)
(https://i.imgur.com/NberQWa.jpg)
(https://i.imgur.com/V4A5UeV.jpg)
Title: Re: Dr. Zombies African conflicts. Blackhawk down on page 5
Post by: Marine0846 on June 09, 2018, 03:30:15 PM
Excellent painting on the down Blackhawk.
Really like all your terrain, outstanding.
Title: Re: Dr. Zombies African conflicts. Blackhawk down on page 5
Post by: Ultravanillasmurf on June 09, 2018, 05:34:54 PM
Interesting effect on that downed Blackhawk. Well done.
Title: Re: Dr. Zombies African conflicts. Blackhawk down on page 5
Post by: Erik on June 09, 2018, 08:10:14 PM
It looks great if you ask me. I look forward to seeing it up close. Hopefully with three MEGA flakguns blasting my infantry to smithereens.


Cheers
Erik
Title: Re: Re: Dr. Zombies African conflicts. Blackhawk down on page 5
Post by: von Lucky on June 13, 2018, 11:33:08 AM
I think it looks good.

Now you need an upside-down Orlando falling out of the sky.
Title: Re: Dr. Zombies African conflicts. Blackhawk down on page 5
Post by: Dr. Zombie on June 13, 2018, 07:51:09 PM
What I really need is some pilots. I can’t really find any downed pilots.
Title: Re: Dr. Zombies African conflicts. Blackhawk down on page 5
Post by: Poiter50 on June 14, 2018, 03:01:51 AM
I think TAG has some in their Vietnam range.
Title: Re: Dr. Zombies African conflicts. Blackhawk down on page 5
Post by: peachy rex on June 14, 2018, 03:17:24 AM
Also Empress in Modern British, and MoFo (via Badger or Gripping Beast) in Rangers/Delta (for Mogadishu). I believe that Mongrel have '80s Russians, but they're probably not what you want.
Title: Re: Dr. Zombies African conflicts. Blackhawk down on page 5
Post by: Overlord on June 14, 2018, 10:48:31 AM
MoFo: https://www.grippingbeast.co.uk/MoFo_19_US_Downed_Helicopter_Crew_4--product--3596.html
Title: Re: Dr. Zombies African conflicts. Blackhawk down on page 5
Post by: Dr. Zombie on January 08, 2019, 08:59:46 PM
I have done up a bit more small scatter pieces.
(https://i.imgur.com/mCNcdIU.jpg)
(https://i.imgur.com/b8iZHcb.jpg)
(https://i.imgur.com/UuKvVr1.jpg)
Title: Re: Re: Dr. Zombies African conflicts. Blackhawk down on page 5
Post by: von Lucky on January 09, 2019, 09:33:41 AM
Nice weathering - where are the tanks from?
Title: Re: Dr. Zombies African conflicts. Blackhawk down on page 5
Post by: Dr. Zombie on January 09, 2019, 09:46:33 AM
I believe they are from Ainsty.
Title: Re: Dr. Zombies African conflicts. Blackhawk down on page 5
Post by: Mason on January 09, 2019, 12:14:26 PM
Nice one, Doc!
Modern 'dung heaps'!
 :D

Title: Re: Dr. Zombies African conflicts. Blackhawk down on page 5
Post by: Dr. Zombie on January 09, 2019, 01:54:34 PM
Nice one, Doc!
Modern 'dung heaps'!
 :D

Jup.
Trash and dead bodies bring life to any battlefield.
Title: Re: Dr. Zombies African conflicts. Blackhawk down on page 5
Post by: Harry Faversham on January 10, 2019, 09:19:28 AM
Jup.
Trash and dead bodies bring life to any battlefield.

 lol  lol  lol
Title: Re: Dr. Zombies African conflicts. Blackhawk down on page 5
Post by: Elk101 on January 14, 2019, 04:56:30 PM
Nice scatter pieces. The details really do make tables stand out.
Title: Re: Dr. Zombies African conflicts. Blackhawk down on page 5
Post by: Dr. Zombie on March 25, 2019, 07:04:49 PM
I have done some stacks of food aid. For the African warlords to fight for/over.
(https://i.imgur.com/OkaH32V.jpg)

Also I have dipped my toe in the sea of madness that is building walls with individual bricks. Even though I quite like the result. I am not sure I’ll do any more. I just don’t think I have the required OCD.
(https://i.imgur.com/BkDJvBR.jpg)
Title: Re: Dr. Zombies African conflicts. Blackhawk down on page 5
Post by: Ultravanillasmurf on March 25, 2019, 07:20:48 PM
Those food bags look great. How did you do the labels?
Title: Re: Dr. Zombies African conflicts. Blackhawk down on page 5
Post by: Dr. Zombie on March 25, 2019, 07:23:54 PM
For some of them I glued on a printed out UN Food program logo. The rest are painted on. The stacks themselves are from Ainsty.
Title: Re: Re: Dr. Zombies African conflicts. Blackhawk down on page 5
Post by: von Lucky on March 26, 2019, 07:20:10 AM
Nice one - I particularly like the stacks of food aid.
Title: Re: Dr. Zombies African conflicts. Blackhawk down on page 5
Post by: NurgleHH on March 27, 2019, 01:21:05 PM
Great stuff so far. What comes next???
Title: Re: Dr. Zombies African conflicts. With Spectre 2nd edition AAR
Post by: Dr. Zombie on April 26, 2019, 10:11:56 AM
We had our first game of Spectre operations 2nd edition last night.

An American Blackhawk helicopter has been shoot down over enemy held territory and the crew have been captured by local militia forces. A Spec. Ops. team in the area is redirected to try and rescue the downed aviators. Once they locate and secure the downed airmen they can call for extraction. Helo extraction is only available if they first take out the ZSU AA gun who took down the first bird. Otherwise they will have to exfil by road wehicles.

An overview of the battlezone.
(https://i.imgur.com/qSGBD3h.jpg)

Alpha team approaches through the bombed out building to the south west. And set up a fire support position in the building
(https://i.imgur.com/mHus6Qx.jpg)
(https://i.imgur.com/2UdhN9v.jpg)

In the streets are agitated mobs of civilians some are starting to produce weapons. But the ROE does not allow shooting into civilian mobs.
(https://i.imgur.com/BOvwtxt.jpg)

Alpha team advances over the walls and alleys. They are slowed down a bit by a few members who loose their foothold and are unable to cross the walls as quickly as the rest.
(https://i.imgur.com/jqH73ja.jpg)

Meanwhile some armed bands start to separate from the civilian mobs.
(https://i.imgur.com/woeAtDJ.jpg)

As they come to the alley where one of alpha team is about to climb a wall they are cut down from a hail of fire from the fire support team in the south western building. But as they are so riled up they avoid getting pinned down and shoot and kill the operator.
(https://i.imgur.com/feVtQ9f.jpg)

One of the Alpha team members have reached the target building and secured the downed airmen. As she calls for the relief convoy she lays down some tear gas to keep the civilian mob at bay. One turns out to be dead and the other one wounded and he informs the team that they have to destroy the downed helicopter as it was carrying top secret communications gear that they cannot allow to be compromised. 
(https://i.imgur.com/eyUk0vx.jpg)

The militia start to outflank the target building.
(https://i.imgur.com/PdUFyXU.jpg)

The Alpha operator goes on to the roof in order to further secure the building. But she is cut down in a hail of bullets from the Militia in the street.
(https://i.imgur.com/YbfwiF8.jpg)

The militia in the southwestern alley are advancing on the target building also. There is one Alpha operator in the yard to hold them off. He throws a grenade over the walls but he fumbles it and it detonates harmlessly down the alley.
(https://i.imgur.com/VKeWw14.jpg)

An he decides to make a tactical retreat as the militia rounds the wall.
(https://i.imgur.com/OntCHyE.jpg)

The relief convoy arrives and announces its presence with blowing a blocking technical to kingdom come.
(https://i.imgur.com/TcfE9mg.jpg)

Disaster strikes!
A militiaman on the container roof hits the driver of one of the Humwees knoking him uncontious. The hummer weers into a wall that flips the hummer onto the second one, causing them both to explode.
(https://i.imgur.com/Zix8DSh.jpg)

The operator who retreated to the alley manages to get to the remaining SUV and retreat off table. There is one operator left with the downed airmen and he is quickly overpowered by the mob and taken captive as well.

This was our first game of the new edition of Spectre. The one real massive change is the pinning rule. I am not entirely sure we played it correctly. I sort of hope not. The situation where a group of militia with a leader catches an operator in the open they are shot at seven times and loose 5 men meaning 7 suppression but as they have a command of 4 only enough to cause one suppression test that they pass meaning that the survivors can gun down the operator with no ill effects despite having taken a lot of fire.
Title: Re: Dr. Zombies African conflicts. With Spectre 2nd edition AAR
Post by: Marine0846 on April 26, 2019, 02:51:01 PM
Great photos.
Love your set up.
Title: Re: Dr. Zombies African conflicts. With Spectre 2nd edition AAR
Post by: von Lucky on April 26, 2019, 02:59:55 PM
Yeah - love the rubble.
Title: Re: Dr. Zombies African conflicts. With Spectre 2nd edition AAR
Post by: gamer Mac on April 26, 2019, 07:47:56 PM
Great looking game :-* :-* :-*
Small question though, where did the black bin bags come from?
Title: Re: Dr. Zombies African conflicts. With Spectre 2nd edition AAR
Post by: mkultra99 on April 26, 2019, 08:11:14 PM
"The situation where a group of militia with a leader catches an operator in the open they are shot at seven times and loose 5 men meaning 7 suppression but as they have a command of 4 only enough to cause one suppression test that they pass meaning that the survivors can gun down the operator with no ill effects despite having taken a lot of fire."
You mean the operator caught the militia in the open? And proceeded to fire upon said militia? What was he firing that generated 7 shots? Suppression is per SHOT. So, yes.. a lone operator is not likely to suppress a large group of militia. Even with a compact LMG (which is nasty) while stationary.. he's only generating 4 suppression. He should prolly break out the grenades. Conversely tho', a group of 10 militia firing on said operator can generate 20+ suppression (assault rifles are 2 shots each). And the operator having to take command checks every 4 (or 5 depending on how you rated the operator) points of suppression, so 4+ checks even with a 4 or 5 command is likely to fail and become suppressed. Then he's got some serious problems.
Title: Re: Dr. Zombies African conflicts. With Spectre 2nd edition AAR
Post by: Dr. Zombie on April 26, 2019, 08:14:04 PM
Great looking game :-* :-* :-*
Small question though, where did the black bin bags come from?
Thanks.

They are homemade of fimo clay.

@mkultra99
The milita was shoot at by both the operator in the alley and from two others on overwatch one of them with a SAW. So three shots from the saw and four from the the two carbines.
Title: Re: Dr. Zombies African conflicts. With Spectre 2nd edition AAR
Post by: mkultra99 on April 26, 2019, 08:29:52 PM
Sounds like you played it right. One thing my group found was that the command stat is super powerful. There are no negative modifiers to it besides suppression states. So care needs to be taken in giving high command leaders to untrained/militia. In your example how did the militia get a 4 command (their base is 2)?  Just curious man, because we ran into this as well..
Title: Re: Dr. Zombies African conflicts. With Spectre 2nd edition AAR
Post by: Dr. Zombie on April 26, 2019, 08:41:59 PM
They had a Commander with them.
We were just surprised how little effect suppression has in the new rules. With the old rules the remaining militia shooting would have been severely reduced.
Title: Re: Dr. Zombies African conflicts. With Spectre 2nd edition AAR
Post by: FinnN on April 26, 2019, 09:03:21 PM
Really interesting and varied setup you've built there - and I may have to pay Ainsty a visit I see, loving those sacks!

Have fun
Finn
Title: Re: Dr. Zombies African conflicts. With Spectre 2nd edition AAR
Post by: Poiter50 on April 27, 2019, 03:37:29 AM
TTCombat have some rubbish bags in their accessories stuff.
Title: Re: Dr. Zombies African conflicts. With Spectre 2nd edition AAR
Post by: Ultravanillasmurf on April 27, 2019, 07:47:13 AM
TTCombat have some rubbish bags in their accessories stuff.
And Spectre.
Title: Re: Dr. Zombies African conflicts. With Spectre 2nd edition AAR
Post by: Dr. Zombie on April 27, 2019, 08:24:13 AM
But really they are dead easy to make yourself. It requires just about 0% sculpting skills. Roll a ball of fimo clay or green stuff and poke it with a toothpick to get some shape to it. Cure. Paint.
Title: Re: Dr. Zombies African conflicts. With High speed car chase
Post by: Dr. Zombie on April 28, 2019, 03:20:26 PM
Here comes the second part of the AAR.
It is a car chase scenario of my own concoction with some heavy inspiration from a Gorkamorka scenario. The operator has to clear the table or kill all of his pursuers. In stead of moving the cars the scenery scrolls by 6" at the start of every movement fase. In the movement fase you can then "step on it" and move your car forwards 6" if you pass an agility test. Otherwise you roll on a table to se what happens. on a on the car does not move but spin in a random direction on a 2 it moves d6 and then spins. On a 3 it swerves d6 to the right of the left. 4+ in moves d6 straight ahead.
Once a piece of terrain moves of the board you roll a dice to see who can place a new one at the other end.

Under cover of night. The last surviving operator manages to hotwire a local car and load up the dead and wounded helicopter pilots. But as he leaves town at the break of dawn he is spottet and the militia give chase.
(https://i.imgur.com/8I8BMZ4.jpg)
(https://i.imgur.com/HmXduAJ.jpg?1)

The militia fires everything the have to try and stop the getaway. The wounded pilot shoots back while the operator maneuvers the car through the hail of bullets.
(https://i.imgur.com/3gi6Jps.jpg?1)

as the pace picks up one of the militia technicals spins out of control.
(https://i.imgur.com/r6VHZoe.jpg?2)

The wounded pilot shoots and kills the driver of another. Causing it to swerve of to the right, narrowly missing a rocky outcrop.
(https://i.imgur.com/hCK0W4V.jpg?2)

The Heavy machingun on the third Techical however manages to hit and damage a tire on the getaway car, slowing it down somewhat.
(https://i.imgur.com/VjUMh9x.jpg?1)

But with all the shooting the driver was watching the target in stead of the road and he is unable to steer clear of an obstacle. He slams the technical into it and is knocked out by the impact.
(https://i.imgur.com/9pVdJfw.jpg?1)

One of the white technicals crew has taken over the driver seat and the pursuit is still on with heavy fire being exchanged.
(https://i.imgur.com/8UsEre6.jpg?2)

The Red technical who sun out first is trying to make up the lost ground but with the high speed the driver struggles to control the vehicle and he clips the side of a building rather hard and the guys on the truckbed are thrown off.
(https://i.imgur.com/wAa7nRs.jpg?1)

The .50 on the white Techical takes out another tire on the getaway car reducing its speed even more.
(https://i.imgur.com/5XkFvIl.jpg?1)

And as the operator tries to steer it round a building to gain a bit of cover from the punishing .50 he looses control and the car skids round.
(https://i.imgur.com/6BsbD1V.jpg?1)

The operator and the pilots abandon their shoot up vehicle to take their last stand. The operator kills the driver in the red Technical causing it to flip and explode. And the pilot takes out the white Technical. Thus they have made good their escape. But there is still the matter of the top secret information in the downed chopper.
 (https://i.imgur.com/kzapGtA.jpg?1)
Title: Re: Dr. Zombies African conflicts. With High speed car chase on page 7
Post by: Dr. Zombie on May 01, 2019, 05:48:30 PM
The arms market is open for business.
(https://i.imgur.com/zRs3Sgs.jpg)
Title: Re: Dr. Zombies African conflicts. With High speed car chase on page 7
Post by: Marine0846 on May 01, 2019, 06:20:48 PM
Great car chase.
Very exciting to read it.
Title: Re: Dr. Zombies African conflicts. With High speed car chase on page 7
Post by: von Lucky on May 03, 2019, 11:07:57 PM
Totally agree. Made all the better as I imagined them all driving like orks. lol
Title: Re: Dr. Zombies African conflicts. With High speed car chase on page 7
Post by: AKULA on May 03, 2019, 11:13:34 PM
Great AAR, really enjoyed reading it

 :)
Title: Re: Dr. Zombies African conflicts. With High speed car chase on page 7
Post by: Dr. Zombie on May 11, 2019, 03:21:53 PM
I have been building some more houses.
(https://i.imgur.com/OqPox28.jpg)
(https://i.imgur.com/Dllg0IA.jpg)

(https://i.imgur.com/YWgmjpO.jpg)
(https://i.imgur.com/YWgmjpO.jpg)

I really need to build something with some more floors. But for now I think I a switching my efforts on to some jungle scenery.
Title: Re: Dr. Zombies African conflicts. With High speed car chase on page 7
Post by: Marine0846 on May 11, 2019, 04:45:26 PM
I really like your new building.
Well done.
Title: Re: Dr. Zombies African conflicts. With High speed car chase on page 7
Post by: Ultravanillasmurf on May 11, 2019, 05:14:42 PM
Those buildings look great.

I especially like th concrete areas out the front and the junk on the roof.
Title: Re: Dr. Zombies African conflicts. With High speed car chase on page 7
Post by: Splod on May 12, 2019, 09:06:38 PM
Found them! (You should post these in your Vietnam thread too :P )

Lovely work. Can't wait to see more from you on this project.
Title: Re: Dr. Zombies African conflicts. With High speed car chase on page 7
Post by: Dr. Zombie on May 12, 2019, 09:42:41 PM
Thanks mate.
For now I think these houses will stay in Africa. But I do have plans for some Vietnamese hutches in my Vietnam project. Maybe even some tunnels if the mood takes me.
Title: Re: Dr. Zombies African conflicts. With High speed car chase on page 7
Post by: von Lucky on May 24, 2019, 11:10:27 PM
Those houses look like trash :D
Title: Re: Dr. Zombies African conflicts. With High speed car chase on page 7
Post by: Dr. Zombie on June 02, 2019, 01:07:02 PM
I have painted up another car.
(https://i.imgur.com/xQvClhN.jpg)
Title: Re: Dr. Zombies African conflicts. With High speed car chase on page 7
Post by: von Lucky on June 02, 2019, 02:35:51 PM
Hah! Love it. (And who doesn't love seeing an elf fall from the sky?)