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Miniatures Adventure => Call of Cthulhu => Topic started by: Ballardian on May 13, 2018, 04:26:57 PM

Title: New Cmon Lovecraftian game, 'Death May Die'
Post by: Ballardian on May 13, 2018, 04:26:57 PM

 Saw an announcement for a new Lovecraftian miniatures board game from Cmon, to be called 'Death May Die'. It seems like it'll follow the tried & tested 'investigators seek to prevent manifestation of Great Old One' route, but according to one of the games designers (Eric Lang) it'll be extremely challenging. There's a video on BoW's Cmon Expo segment shedding some light on it - oh wait, there's these as well....
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: robh on May 13, 2018, 06:36:28 PM
Interesting game concepts in the discussion there, like a good GM would run a CoC rpg session. 

Great looking miniatures.

Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: Slorm on May 13, 2018, 07:35:19 PM
Very interesting, no idea about dates or more info?
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: Ballardian on May 14, 2018, 04:20:32 PM

 Sorry Slorm, no idea about release dates as yet, Lang just said soon-ish - however, he also said it'd be a Kickstarter (something I personally could've done without, but we'll see whats on offer).
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: mysteriousbill on May 14, 2018, 09:58:33 PM
Scale?
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: robh on May 14, 2018, 10:01:51 PM
Scale?

Going by the size of figure relative to base and on other CMoN projects: about 1/48th
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: Slorm on May 14, 2018, 10:16:15 PM
I suppose that they will use the 32mm miniature, in the same way that they did in their other games
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: thebinmann on May 25, 2018, 07:56:48 PM
I was hoping for a 1920s zombicide lovercraft game
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: thebinmann on May 25, 2018, 08:26:47 PM
Very interesting, no idea about dates or more info?
Eric said KS "soonish", shipping less soonish...

https://www.beastsofwar.com/liveblogentry/the-big-reveal-is-death-may-die/

Shows scale too
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: thebinmann on May 25, 2018, 08:28:38 PM
Eric said KS "soonish", shipping less soonish...

https://www.beastsofwar.com/liveblogentry/the-big-reveal-is-death-may-die/

Shows scale too

And the magic word "one" to five players
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: Ballardian on May 26, 2018, 02:37:16 PM

 Indeed, I'm glad to see the game is a co-op with an 'all against the game mechanic' rather than needing a player to take the role of the 'evil' side.
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: Duncan McDane on May 27, 2018, 02:37:29 PM
Indeed. Like the solo-game option... :)
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: ced1106 on June 15, 2018, 02:48:44 AM
Starts July 10th, 3pm EST!
https://www.facebook.com/coolminiornot/

"In C: DMD, players take on the role of Investigators who have just come to a conclusion on their latest case, and the reality is terrifying. At the start of the game, Cultists have already started an unstoppable ritual that will summon an Elder One, a god from a place beyond time and space. They have been in a death-like slumber for eons, but now they’re stirring, and before the night is over, they will arrive. The only hope is for the Investigators to disrupt the ritual enough so that when the ancient deity arrives, for a brief moment, it’s mortal. It’s not much of a plan, but it’s the best they’ve got."

More rules overview: https://cmon.com/news/cthulhu-death-may-die-overview

Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: horridperson on July 06, 2018, 02:46:14 AM
I like the scale of those figures.  Not as weedy as the Zombicide stuff so they should mix well with the RAFM line (the 7th ed ones).  I'll be watching these as the detail looks decent.
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: eMills on July 08, 2018, 01:48:02 AM
(https://s8.postimg.cc/i6o7uvd9h/cmonlol.png)
(https://s8.postimg.cc/4czv5x04l/cmonlol2.jpg)
(https://scontent.fzag2-1.fna.fbcdn.net/v/t1.0-9/36704994_1811808402174428_272620167190544384_n.jpg?_nc_cat=0&oh=f8d6d9413d404bf309f1eece84669ffd&oe=5BE1FBAA)
https://youtu.be/dxhvN9jMd1Q (https://youtu.be/dxhvN9jMd1Q)

Looking forward to this one myself. More figures shown in the video linked above.
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: beefcake on July 08, 2018, 04:57:54 AM
They're making babies smaller and smaller these days I see.
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: diehard on July 09, 2018, 09:53:52 PM
Well, I swore off Kickstarter a couple years ago (but am still happy I went all in on all three seasons of the original Zombicide) and closed my account but looks like I'll have to open a new one for this. At 59 all I collect these days are Lovecraft and Mythos stuff, bought my first "Tales of the" in 69 and started my Mythos miniature collection with the Grenadier models. Purged most of my miniature collection to scenery and Mythos models and only play Strange Aeons. Books are around 300 now and occupy a couple bookcases. Don't see how I can pass this one up.
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: ced1106 on July 09, 2018, 11:50:06 PM
DMD convention rules explanation with Eric Lang! : https://www.youtube.com/watch?v=o8EneFrmhFY

First impressions from a demo. : https://boardgamegeek.com/thread/2022012/played-full-scenario-dice-tower-con

"Full disclosure: Rob's my partner in Restoration Games.

OTOH, that did let me get a chance to play a full scenario while I was at Dice Tower Con. The cultists had set the University on fire as part of their ritual. Me and two other adventurers, managed to keep the fire under control, destroy the implements of their ritual, save a few students, and -- yes -- I got to shoot Cthulhu in the face. Literally. I had the pistol.

I really, really liked it. By way of background, I was only so-so on Others. And, while I appreciate Zombicide, I never went in whole hog on it because I was worried about replayability.

But this game just nailed the sweet spot for me. The story elements where very much front and center without detracting from the combat. There were both strategic and tactical choices. For me, the weight there was just right. They were meaningful but not critical. Do you take the items to help you fight the fires or the axe to help you fight the monsters? Combat was quick and simple. Again, just enough choices to make it interesting without bogging things down.

But my favorite thing was the character advancement. It played briskly, about 90 minutes. The character ramp-up was smooth and fun. It's very cinematic. As you lose sanity, you get more desperate and your abilities improve. But Cthulhu ramps up too. You basically have to beat him in stages, and after you defeat a stage, he gets stronger. So, at the very end, characters are going out in a blaze of glory, and it can come down to one last desperate shot, but you've got everything maxed out, and you're rolling a ton of dice.

You can see both Eric's continued refinement of this type of game and Rob's influence in the narrative and elegance of how stuff fits together. Can't wait for this one.
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: harleyface on July 10, 2018, 08:32:11 PM
Well.... Was interested...
Sworn off kickstarter...
Maybe give it a try
Cheking ks.. No chance getting the big one
Big rant on comments....
Not interested anymore.... Great show
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: Dolmot on July 10, 2018, 09:01:24 PM
Cheking ks.. No chance getting the big one
Big rant on comments....

You do realise they're adding more batches with later delivery? At the time of writing, Apr 2020 is up and not very limited. The price hasn't increased from $250 either.

The exploding comment section is kinda hilarious. :)
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: harleyface on July 10, 2018, 09:16:07 PM
Yes have seen it.
But it just makes me remeber why i wasnt interested in Kickstarter anymore.....
Wish eveeybody a good campaing.... Im out

(by the way.... Exept beeing really big.... Im not sure whether its a good cthulhu version... Very small head.....)
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: eMills on July 11, 2018, 12:24:57 AM
Yes have seen it.
But it just makes me remeber why i wasnt interested in Kickstarter anymore.....
Wish eveeybody a good campaing.... Im out

(by the way.... Exept beeing really big.... Im not sure whether its a good cthulhu version... Very small head.....)
More power to you.  This is really no different than a preorder at this point.  Especially with regards to CMoN.  Proven track record on quality and delivery.

Personally, I'd rather they roll them out this way than put the early date for everyone and then have them be late.  And I was only able to snag an April 2020 slot...

The base game appears to be shipping at the same time as everyone else.  It seems just the big Cthulhu and associated stuff will be later.
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: Paboook on July 11, 2018, 08:14:06 AM
I feel dissapointed by this KS (or rather preorder). The basic goal of the game is very unlovecraftian - the author claims it's all about shooting Ctulhu in face...

Some monsters look great but others not. The deep ones just don't fit the description. Investigators seem to me mostly boring (men/women standing with a pistol) and the guns are awfully oversized.

I am afraid my plan to get some great HPL figures for other games has failed  :'(
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: beefcake on July 11, 2018, 10:05:01 AM
The title keeps making me think of a Bond film  "Death May Die"
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: Duncan McDane on July 11, 2018, 01:55:57 PM
Totally unimpressed with this game. Seen the gameplay video ( the whole hour+ ) and it lacks a clear direction. Just walk in the fire, extinguish the fire, fail, reroll, reroll some more, get stressed for another reroll, o, wait, I'm totally stressed out now so I get.... another reroll. Don't like the loose board tiles, the models are ok-ish to good but I'm quite underwhelmed with the amount of big monsters in the basic game. The stretch goals are really unspiring, a few cultists and loads of investigators.... Boooring.
And I won't mention their messing-up with the final episode, the big guy himself. Yeah, it's the closing of the adventure but we've only planned 250 copies. And no, we haven't thought about releasing the chapter as an add-on but without the big guy. Thank you guys for suggesting that in the comments.
Utter shyte, this KS. CMON should know much, much better...
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: eMills on July 11, 2018, 03:57:25 PM
Are you folks even looking at the KS or just picking up stuff from forum comments?

There wasn't a cap of 250 for the big Cthulhu. Ever. They just tiered it out so their production could keep up. They also said in the latest update that the number of pledges for it will allow them to run multiple molds at once and produce more at a much faster pace.

The giant Cthulhu IS the board for the final episode so of course there was never a plan for selling the other components separately. Because of requests they are now considering making a tile to go with this stuff for folks that don't want Bigthulhu. Seems like a positive response to me.
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: Duncan McDane on July 11, 2018, 04:13:37 PM
Limited is limited. Only when it backfired in their face they opened more and more pledges for the big guy. I was live following the 1st 45 minutes of the KS ( mainly because a friend really wanted the big guy and I at the time hadn't decided yet ) so I know what I'm talking about, regardless whatever CMON says afterwards. Damage control, I call it.
But feel free to think otherwise, it's not that a big deal, I'll skip this one  ;).
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: eMills on July 11, 2018, 04:27:01 PM
Whatever man. The only truly limited thing about it was the price.

Your loss IMHO. I'm sure you can find one on eBay if you change your mind later.

Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: Duncan McDane on July 11, 2018, 05:33:42 PM
Not impressed by the gameplay. Rather was hoping for this one ( usually pretty positive about CMON-games, I own quite a few of them whilst eagerly awaiting an all-in Hate pledge  ) but all in all to me this one is a big disappointment.
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: thebinmann on July 11, 2018, 06:14:32 PM
I will watch the video but honestly I find the mega monster Cthulhu a bit silly. Where would you store it anyway...
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: thebinmann on July 11, 2018, 06:15:32 PM
Perhaps I should just get Mansions or Eldrich Horror
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: Ballardian on July 11, 2018, 08:02:53 PM

 
Quote
Perhaps I should just get Mansions or Eldrich Horror
- I could certainly recommend both of those - though both are pretty different in terms of gameplay.
 Personally, as much as I want to like this I'll be waiting for it's commercial release - I want to see couple of independent reviews & playthroughs before parting with the cash. As to the giant Cthulhu model - I quite like it & find the notion of it being a board section in itself rather good (though I have found the images of the existing board pieces themselves a little disappointing - they may look better in the flesh) - after all, you have to find a point for it in a game & a great old one's appearance usually would mean oops, you're all insane &/or dead now. I'd wish them luck, but hey, it's Cmon so they don't really need it, what with funding achieved almost instantaneously as usual.   
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: harleyface on July 12, 2018, 06:27:52 PM
Still not sure about CMONs Mythos version.
Dagon looks a bit like a chinese dragon....
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: thebinmann on July 18, 2018, 09:21:56 AM
I watched the video and it has not really pushed me ether way...
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: diehard on July 18, 2018, 01:24:12 PM
While I will check the game out am primarily there for the miniatures, but to be honest not super impressed so far. There seems to me to be a "put tentacles and teeth on it, it's Cthulhu" kind of aesthetic going on. But my Mythos miniature collection started with the Grenadier range so I have to check it out. And although I have no really need for it I want that damn big Cthulhu.
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: fairoaks024 on July 18, 2018, 04:11:31 PM
I like the investigator miniatures, not too sold on the monsters.

I was originally in for everything but after watching some game play and reading some write ups I dropped down to a basic pledge.

I really don't like the attitude of 'shoot it! Shoot it!' They seem to have, whatever happened to the cthulhu feel of guns being good against the smaller stuff but no good against the real menaces? No investigating to speak of, not my idea of a cthulhu game.

Feels like they are just trying to re-skin Zombicide.

I'm just going to paint up the minis for Strange Aeons and not bother with the actual game.
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: harleyface on July 18, 2018, 04:30:47 PM
Exactly my feelings...
Investigators are ok...
Well human minis
You can buy the bob murch set for example...
Monsters mostly nor my idea of the mythos.
Bones or others on the market are much more my idea of lovecraftian horror...
And i have to admit that i love uncle mikes idea of the mythos... Horror comical :)
Game feels not spectacular also...
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: Cubs on July 18, 2018, 04:38:10 PM
The great appeal of the Call of Cthulhu rpg was that you couldn't blast your way through stuff. You needed to be versed in the mythos to understand how to defeat mystical stuff, and even when to just run like hell because you were up against something you didn't have a chance against. And of course, that wonderful sanity check. If it has been dumbed down to the level where it's monsters vs guns, that's a sad sad waste of the genre's potential.

There doers seem to be a divide whereas some people like the investigator models, but not the monsters, or vice-versa. I quite like the investigators, but do wish they had a bit more 'adventuring' to them, rather than just toting guns. There's a nice diversity in their types, but they're all brandishing some sort of weapon. Bit of a shame.
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: thebinmann on July 18, 2018, 07:20:41 PM
I have played Arkham Horror Card Game a lot recently and the tension and monster dodging really has the Cthulhu feel - even solo, I know they all died in the video demo but it seemed to be that the characters really felt expendable and while I like the sanity mechanics with the insanity cards and the item cards that tuck under the player card (the same idea of allies with health is in  AHCG) it does seem a little power gamer - play your sanity to give you a boost and maybe kill three or four monster. I my book insanity is just bad...


I really don't like the attitude of 'shoot it! Shoot it!'
Agreed the designer said "shoot it in the face a little too often in the hour video


Feels like they are just trying to re-skin Zombicide.

I think I would have preferred a Pulp/1920s Zombicide, but then they wouldn't have raised as much money

I think I'll get it, I am sure that the exclusive will cover a fair amount of the cost on ebay... but the new scenario packs at 60 put me off a little - though mixing Gods and Episodes does seem to offer a lot of replay...
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: ced1106 on July 21, 2018, 07:20:21 AM
There seems to me to be a "put tentacles and teeth on it, it's Cthulhu" kind of aesthetic going on.

Yep. That's Adrian Smith's art style.  :-I

Cthulhu War's concept artist said that he drew upon existing animals etc. when designing the Cthulhu Wars miniatures. Adrian Smith's artwork seems samey and arbitrary, reminding me of the ol' "random demon" chart from D&D (or Warhammer!). Sometimes he pulls off some cool stuff, other times it's an interchangeable mass of generic body horror. I did like the aliens of the Zombicide: Invader : Dark Side add-on, and his Rising Sun artwork was absolutely fantastic. Since he *is* the art director (?) of CMON, I figure we'll be seeing more of his artwork in the future.
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: diehard on July 21, 2018, 12:04:43 PM
Heh, funny you should mention the Cthulhu Wars line, was just thinking yesterday (when they revealed their "Dunwich Horror") that I really liked the CW versions of the Mythos pantheon except for Cthulhu himself, who was way too buff, as opposed to the Death May Die versions where I think they did a pretty nice job with the big guy himself but pretty much missed the mark everywhere else (and don't even get me started on their "Deep Ones.") Now, I get that CMoN wanted to put their own spin on the Mythos, and I will still get this game to score the big Cthulhu (and I quit KS after CW and had to rejoin for this campaign) but while a number of the sculpts are pretty cool for what they are, a lot of them don't even match the description given for them right on their card (Byakhee is a great example here.) Now while I was never a big fan of a lot of the Ral Partha sculpts, I have to give them a lot more credit for at least staying truer to the core material. Ah, the Fhtagn horror of it all.
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: Freelancer on July 21, 2018, 01:19:22 PM
They should probably remove the game play video if they one to sell more. I was initially about to jump on and impulse buy this, based on the concept and the range of figures (despite questionable interpretations of some creatures). However the game in action sapped my enthusiasm.
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: DivisMal on July 21, 2018, 03:51:40 PM
I am in for the basic game. Liked the investigators so far and many of the monsters. Not sure how much opportunity is wasted (apparently a lot, as they did not research the Cthulhu mythos very well), but the models are what I’m after. The big Cthulhu is pretty good, but also quite expensive.
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: Dolmot on July 24, 2018, 01:23:51 PM
Closing soon...

I made a placeholder pledge on the launch day, possibly because the big guy "mini" was an example of proper madness (as a concept) and I was slightly worried about missing out in that initial confusion and frenzy. However, now I feel like scaling down or just cancelling. Random thoughts:

Do I need another game? No, absolutely not. I have a boatload of mythos games, combat games, semi-mini games and mini games, yet not enough time to play them. (This rarely has stopped me from buying another one, though.)

Mechanics: to be honest, I only took a quick look, but it definitely looked like a "shoot it in the face" railroad with sanity points thrown in for another resource as usual. No real adventure, investigation or mystery there. An occasional 4+ test with a random skill doesn't really count. OK, I admit that this is fundamentally a difficult task. One just cannot create a RPG-like experience in a standard board game unless you essentially reinvent RPG. What kind of mythos investigation can you model by moving minis on a board? I've run into the same problem with my convention games. Is there any point in building terrain and moving painted minis if the characters are reading books in a library for two hours? Still I'd appreciate a little bit more effort than just making up a weak excuse for advancing to the next tentacle monster combat.

And then there's the general attitude. These days it's quite unavoidable that Cthulhu gamers are heavily in a "Woo, a monster! How many hit points? Pass more dynamite!" mode. However, it's disappointing that here the characters are in that mode as well. As pointed out earlier, the "real" spirit of mythos stories should be that humans are small, weak, insignificant and deeply puzzled/disturbed by what they encounter. In fact, in most stories they don't even see a single tentacled monster, let alone try to fight it. In this game (like many others), the characters seem to come with a massive arsenal to begin with and start stocking up on dynamite already in the starting square.

Minis: dunno. The investigators are quite varied, characterful and well made, but I repeat the "too many guns" sentiment. Scale-wise they probably won't match particularly well with my collection which has a lot of classic 25-28mm stuff. Regarding creatures, I'm generally open to new interpretations, because truly official ones barely exist. HPL left a lot to the reader's imagination. From a technical perspective, these look nicely detailed and menacing. I see some Gigerish approach, maybe. Then again, there's some "more tentacles" and overdetailing which starts to lose the main form like in GW's modern plastic kits. I could paint these and add them to my merry menagerie, but the more likely scenario is that they'll sit unpainted in a huge box for years. The Hastur mini is great, though, regardless of whether I'd personally envisage Hastur like that or not. It's just a neat mini. Shoggoths look very useful too. The rest is around average, not something I'd want to insta-buy if sold individually. The cost per piece is quite acceptable in the basic box.

Then, the maxiature... At this point of collecting I'd already "need" a ridiculously huge centrepiece, but I'm not sure whether this sculpt is what I really want. It's acceptable, but not a must-have. Somehow it feels more like "CMoN Cthulhu" than "The Great Cthulhu". Also, the cost with shipping is well over $200 and the delivery estimate is almost two years ahead. Admittedly, any resin kit of this size would probably be more like $500, but, well, with over 4000 of these ordered already (and undoubtedly some bought in a whim and/or eventually thrown out by angry spouses or a general reality check), I'd suspect that plenty will be available second-hand whenever they actually ship. Maybe I'll just invest in stock for two years instead?


Finally, one thing that really saddens me that they've already got some basic mythos stuff like names wrong several times. It may be a small thing but somehow it makes me think that (some of) the people responsible for the campaign are not very well versed in the topic but just piggybacking on the Cthulhu hype. The "Investigators fhtagn!" greeting they use smells like someone doesn't know what they're writing. :P Added to the "shoot it in the face" and "tentacles everywhere" factors, it makes the whole project feel a bit bland. I didn't buy Cthulhu Wars either, because it was essentially only about smashing plastic tentacle monsters against each other, not adventure or mystery. I may still leave a pledge in, for example the $1 which can be upgraded, but in reality I'm not very excited. The game may be playable for a couple of sessions, but I'd be mainly in for the miniatures. Even those may end up in a huge plastic pile in the attic.

Maybe there's not much hope of a big publisher producing a game which is really faithful to the True Spirit of mystery and madness. :?
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: Paboook on July 24, 2018, 03:50:11 PM
Well said, Dolmot. I have found myself in the very same stage of mind when contemplating my 100 bucks pledge.
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: diehard on July 24, 2018, 03:54:00 PM
I feel pretty much the same way. I managed to work my way to a Jan pledge but find myself not caring much at this point for mostly the same reasons. And agree, with over 4K of the big Cthulhu being made probably get one cheaper on eBay after they come out. Gonna drop down to a dollar and see how I feel later, but think I'm going to pass on this one.e st
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: fairoaks024 on July 24, 2018, 04:55:25 PM
I cancelled my pledge after the 'wilbur whately' naming debacle followed by what is obviously his brother being described as yog-sothoth.

They don't give a toss about the source material.
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: harleyface on July 24, 2018, 07:47:18 PM
Exactly my feelings...
Just droped out...
Seem its not my idea of a Crhulhu game...
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: DivisMal on July 24, 2018, 07:51:01 PM
Closing soon...

I made a placeholder pledge on the launch day, possibly because the big guy "mini" was an example of proper madness (as a concept) and I was slightly worried about missing out in that initial confusion and frenzy. However, now I feel like scaling down or just cancelling. Random thoughts:

Do I need another game? No, absolutely not. I have a boatload of mythos games, combat games, semi-mini games and mini games, yet not enough time to play them. (This rarely has stopped me from buying another one, though.)

Mechanics: to be honest, I only took a quick look, but it definitely looked like a "shoot it in the face" railroad with sanity points thrown in for another resource as usual. No real adventure, investigation or mystery there. An occasional 4+ test with a random skill doesn't really count. OK, I admit that this is fundamentally a difficult task. One just cannot create a RPG-like experience in a standard board game unless you essentially reinvent RPG. What kind of mythos investigation can you model by moving minis on a board? I've run into the same problem with my convention games. Is there any point in building terrain and moving painted minis if the characters are reading books in a library for two hours? Still I'd appreciate a little bit more effort than just making up a weak excuse for advancing to the next tentacle monster combat.

And then there's the general attitude. These days it's quite unavoidable that Cthulhu gamers are heavily in a "Woo, a monster! How many hit points? Pass more dynamite!" mode. However, it's disappointing that here the characters are in that mode as well. As pointed out earlier, the "real" spirit of mythos stories should be that humans are small, weak, insignificant and deeply puzzled/disturbed by what they encounter. In fact, in most stories they don't even see a single tentacled monster, let alone try to fight it. In this game (like many others), the characters seem to come with a massive arsenal to begin with and start stocking up on dynamite already in the starting square.

Minis: dunno. The investigators are quite varied, characterful and well made, but I repeat the "too many guns" sentiment. Scale-wise they probably won't match particularly well with my collection which has a lot of classic 25-28mm stuff. Regarding creatures, I'm generally open to new interpretations, because truly official ones barely exist. HPL left a lot to the reader's imagination. From a technical perspective, these look nicely detailed and menacing. I see some Gigerish approach, maybe. Then again, there's some "more tentacles" and overdetailing which starts to lose the main form like in GW's modern plastic kits. I could paint these and add them to my merry menagerie, but the more likely scenario is that they'll sit unpainted in a huge box for years. The Hastur mini is great, though, regardless of whether I'd personally envisage Hastur like that or not. It's just a neat mini. Shoggoths look very useful too. The rest is around average, not something I'd want to insta-buy if sold individually. The cost per piece is quite acceptable in the basic box.

Then, the maxiature... At this point of collecting I'd already "need" a ridiculously huge centrepiece, but I'm not sure whether this sculpt is what I really want. It's acceptable, but not a must-have. Somehow it feels more like "CMoN Cthulhu" than "The Great Cthulhu". Also, the cost with shipping is well over $200 and the delivery estimate is almost two years ahead. Admittedly, any resin kit of this size would probably be more like $500, but, well, with over 4000 of these ordered already (and undoubtedly some bought in a whim and/or eventually thrown out by angry spouses or a general reality check), I'd suspect that plenty will be available second-hand whenever they actually ship. Maybe I'll just invest in stock for two years instead?


Finally, one thing that really saddens me that they've already got some basic mythos stuff like names wrong several times. It may be a small thing but somehow it makes me think that (some of) the people responsible for the campaign are not very well versed in the topic but just piggybacking on the Cthulhu hype. The "Investigators fhtagn!" greeting they use smells like someone doesn't know what they're writing. :P Added to the "shoot it in the face" and "tentacles everywhere" factors, it makes the whole project feel a bit bland. I didn't buy Cthulhu Wars either, because it was essentially only about smashing plastic tentacle monsters against each other, not adventure or mystery. I may still leave a pledge in, for example the $1 which can be upgraded, but in reality I'm not very excited. The game may be playable for a couple of sessions, but I'd be mainly in for the miniatures. Even those may end up in a huge plastic pile in the attic.

Maybe there's not much hope of a big publisher producing a game which is really faithful to the True Spirit of mystery and madness. :?

I must (sadly) agree. There was a certain mood in this KS in the last couple of days that made me drop my pledge, too (well I'm still in for $1).

1. The characters. A lot of great variation, but I also came to the conclusion, that as much as I wanted Einstein to battle Cthulhu, I didn't want him to do that with a gun...

2. The setting. I pledged both for Hellboy and Solomon Kane, which had lovely extra boxes with new monsters opening up whole new levels of gaming (well at least I thought so). Here? Where is Insmouth? Where are the archaeological sites of Australia? etc.

3. The errors: Mythos monsters all mixed up (why whould an Elder thing and a member of the Great Race of Yith be on the same side as Cthulhu or a Shggoth?), spelling errors and lack of research.

I still think its a good game, but there are better ways to spend my money.
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: thebinmann on July 24, 2018, 08:21:28 PM
damn I torn, I'd be buying for the solo game play but wouldn't Mansions be better - I could go 100 and sell of the minins to part (or fully?) fund it and use my current minis....
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: Paboook on July 24, 2018, 08:24:18 PM
I would say that some of the miniatures are excellent. The issue is should I invest 100 bucks +30 for shipping into small portion of the whole game?
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: thebinmann on July 24, 2018, 09:30:49 PM
wow the last sg is a stunner
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: ced1106 on July 25, 2018, 04:26:52 AM
damn I torn, I'd be buying for the solo game play but wouldn't Mansions be better - I could go 100 and sell of the minins to part (or fully?) fund it and use my current minis....

MoM's has investigation, DMD (and Cthulhu Wars as well as Strange Aeons) doesn't.

I think Call of Cthulhu RPG has better narration than both games, and there's a free app that has adapted several solo adventures. If you can't find it, send me a message!
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: FramFramson on July 30, 2018, 09:06:35 AM
While I'd love a fair few of the figures, I have to absolutely agree that WAY too many of them armed and that puts me off of many of them. Armed Einstein? Really? C'mon CMON...

I would pay quite a lot for the Olivia miniature. But I'll just have to wait to pick it up solo later I suppose. None of these idiots running boardgame Kickstarters ever seem to want to just offer minis, even at the exorbitant prices which would justify the trouble of small standalone pledges.   
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: fairoaks024 on July 30, 2018, 12:18:01 PM
I thought that was probably the worst figure design idea of the lot.

Call of Cthulhu is about out thinking and outwitting the bad guys, if any figure in history, ever, should be depicted holding a pistol to shoot a horror in the face, it is emphatically not Albert Einstein.
He should be shown reading a book, researching a scroll or casting the most mind bending of spells.

A pistol? No.
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: diehard on July 30, 2018, 07:17:32 PM
Eh, I ended up staying in on the base game, and that was pretty much just for the Cthulhu and Hastur figures. Was really disappointed in a lot of the design choices for the monsters, was like the designers didn't read any of the descriptions in the stories. As to the game itself it us the most un-Mythos game play out of any Mythos game I have encountered, it should really be called Cthulicide. In fact I think it was basically a cash grab for the Mythos fan base, the most important thing was having Cthulhu on the box. Still want the big Cthulhu but with over 4K being made am sure I will be able to pick one up cheaper on eBay down the line.
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: thebinmann on July 30, 2018, 09:10:30 PM
The Baker figure with a gun, the bonus free goal as they didn't make as much as they thought, shocked me too..
Title: Re: New Cmon Lovecraftian game, 'Death May Die'
Post by: Pijlie on July 31, 2018, 05:34:16 AM
Well, I liked it. And the number of miniatures for E. 170 really made it a no-brainer.

I don't think the game is especially original, but the minis will have loads of use.

But I must say I skipped the megature. No idea what to do with that and ludicrously expensive.