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Miniatures Adventure => The Conflicts that came in from the Cold => Topic started by: racm32 on May 28, 2018, 02:09:36 AM

Title: RACM32's Modern 1/72 projects *updated 7/22*
Post by: racm32 on May 28, 2018, 02:09:36 AM
EDIT: Decided to turn this into a consolidated thread for my 20mm modern projects since I'm working alot on it right now, this way I wont spam a bunch of different posts.

So I did some touch up on this house I built a few years ago and gave it a base. Loads more photos on my blog: http://wyndehurstproductions.blogspot.com/2018/05/20mm-modern-buildings.html (http://wyndehurstproductions.blogspot.com/2018/05/20mm-modern-buildings.html)

(https://i.imgur.com/Uj6n7a4.jpg)

(https://i.imgur.com/Wf7i7al.jpg)
Title: Re: 20mm Eastern European house #2 added
Post by: racm32 on June 05, 2018, 03:14:54 AM
Just finished up the second house. Loads of photos on my blog: http://wyndehurstproductions.blogspot.com/2018/06/house-number-2.html (http://wyndehurstproductions.blogspot.com/2018/06/house-number-2.html)

(https://i.imgur.com/0q9kgCQ.jpg)
(https://i.imgur.com/7hINDNQ.jpg)
Title: Re: RACM32's Modern 1/72 projects
Post by: Ultravanillasmurf on June 05, 2018, 09:02:40 AM
Nice houses. The washing line is a neat touch.
Title: Re: RACM32's Modern 1/72 projects
Post by: racm32 on June 05, 2018, 06:15:01 PM
Thank you. All the little detail bits ate from S&S models.
Title: Re: RACM32's Modern 1/72 projects
Post by: racm32 on June 05, 2018, 08:31:03 PM
So this is just about all my finished 20mm Modern European terrain. With this I can layout a small residential section and smaller industrial section. I have 3 more house sections to build and several more industrial. Once done I should be able to set up a 6x4 table (one in pictures is 6x3) as all residential, all industrial, or all agricultural.
I also noticed after laying out the miniatures for the photos that I could use more to give proper sized squads for the rules I use so have ordered a bunch more (shhh dont tell my wife). A bunch more pictures on my blog: http://wyndehurstproductions.blogspot.com/2018/06/20mm-town-layout.html (http://wyndehurstproductions.blogspot.com/2018/06/20mm-town-layout.html)

(https://i.imgur.com/RCJayiw.jpg)
(https://i.imgur.com/IdcaEiZ.jpg)
Title: Re: RACM32's Modern 1/72 projects *town layout added*
Post by: racm32 on June 05, 2018, 08:44:02 PM
Oh and if you missed it here are the links for my posts on the playground and the apartment building.

http://leadadventureforum.com/index.php?topic=109795.0 (http://leadadventureforum.com/index.php?topic=109795.0)
http://leadadventureforum.com/index.php?topic=109543.0 (http://leadadventureforum.com/index.php?topic=109543.0)

Also here are photos of the warehouse and its contents:
(https://i.imgur.com/VbULKQm.jpg)
(https://i.imgur.com/yZYKrcK.jpg)
(https://i.imgur.com/vdD2Gvr.jpg)
(https://i.imgur.com/RJirV6o.jpg)
(https://i.imgur.com/Pk9ETnZ.jpg)
(https://i.imgur.com/7diKCw0.jpg)
(https://i.imgur.com/JkBmu0G.jpg)
(https://i.imgur.com/aFKIAtF.jpg)

Title: Re: RACM32's Modern 1/72 projects *town layout added*
Post by: racm32 on June 08, 2018, 02:15:22 PM
 Finished 5 road sections that are without side walk, 4 rail sections, and a crossing. I think it will add nice character and playability to the battle scape.
(https://i.imgur.com/RIxxF3X.jpg)
(https://i.imgur.com/rGdPjVH.jpg)
(https://i.imgur.com/ba61GYd.jpg)
(https://i.imgur.com/lTZRmMd.jpg)
(https://i.imgur.com/vIQ5hlA.jpg)
Title: Re: RACM32's Modern 1/72 projects *rails and roads added*
Post by: racm32 on June 24, 2018, 03:05:10 AM
Our base's Historical Wargaming club had our second game today and used my 20mm Modern collection for a battle set in Ukraine. The scenario: Local Nationalist forces have just gotten word that a Separatist tank which has been harassing their sector for weeks is broken down in a near by town but a Separatist engineer is working quickly to fix it. The Nationalist mission is to destroy or capture the tank before it is fixed and can flee the battlefield. The Separatist need to fix the tank and get it out of reach from the Nationalists. The tank is having engine problems and cant move and is out of rounds for it main gun. However the co-axle and top pental-mounted MMG/HMG are both working. The engineer bust be given an order die to perform a fix action, once 6 have been performed the tank is fixed. http://wyndehurstproductions.blogspot.com/2018/06/club-game.html (http://wyndehurstproductions.blogspot.com/2018/06/club-game.html)
Here are some shots of the table setup before deployment. A few more shots of the game are on my blog:
(https://i.imgur.com/D6t0HL5.jpg)
(https://i.imgur.com/2iTciub.jpg)
(https://i.imgur.com/hHdYZKg.jpg)
Title: Re: RACM32's Modern 1/72 projects *updated 6/23*
Post by: sandsmodels on June 28, 2018, 12:48:58 PM
excellent work
Title: Re: RACM32's Modern 1/72 projects *updated 6/23*
Post by: racm32 on June 29, 2018, 03:38:12 AM
excellent work

Thank you, I still have a bunch of your scatter terrain to work into my projects and just got a batch of vehicles in the mail that I'm looking forward to putting together.
Title: Re: RACM32's Modern 1/72 projects *updated 6/23*
Post by: sandsmodels on July 06, 2018, 07:57:49 PM
Thank you, I still have a bunch of your scatter terrain to work into my projects and just got a batch of vehicles in the mail that I'm looking forward to putting together.
well better get on with it then ;D ;D ;D
Title: Re: RACM32's Modern 1/72 projects *updated 7/22*
Post by: racm32 on July 22, 2018, 11:53:21 PM
Our club had a game Sat and played our Modern Eastern Europe conflict. Have a lot more photos and a synopsis on my blog: http://wyndehurstproductions.blogspot.com/2018/07/modern-club-game.html (http://wyndehurstproductions.blogspot.com/2018/07/modern-club-game.html)
But here are some teaser photos:
(https://i.imgur.com/8rdHIb6.jpg)

(https://i.imgur.com/THBuIEI.jpg)

(https://i.imgur.com/ssNFMO0.jpg)