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Miniatures Adventure => Pikes, Muskets and Flouncy Shirts => Topic started by: Yarkshire Gamer on October 04, 2018, 05:19:27 PM

Title: Piquet and The Italian Wars in Olicanaland
Post by: Yarkshire Gamer on October 04, 2018, 05:19:27 PM
(https://4.bp.blogspot.com/-ZvD8Qk2oD8U/W66N31dNcCI/AAAAAAAAZ8k/-avDrsJdsqwehIvdNZMALvKFVsZzu1baACLcBGAs/s1600/20180924_191344.jpg)

(https://1.bp.blogspot.com/-pX2QiO5RHQI/W7OSuwBmuEI/AAAAAAAAZ-E/lSbbpDeaVqg9reKaE9a0nDCMlpv8DZiVQCLcBGAs/s1600/20180921_111143.jpg)

https://yarkshiregamer.blogspot.com/2018/10/piquet-and-italian-wars-in-olicanaland.html (https://yarkshiregamer.blogspot.com/2018/10/piquet-and-italian-wars-in-olicanaland.html)

A few weeks ago I got to visit James in nearby Olicanaland and have a game with his cracking Italian Wars collection (plus a guest appearance from some YG units).

It was my first game of Piquet too, a quite old set of rules which played very well, I will definitely give them another go.

The post discusses the rules and the game but if you can't be bother to read there are lots of nice pictures.

Mixed fortune for the Yarkshire Gamer contingent, the Borgia Gendarme excelled, the Swiss Pike not so well.

Regards Ken
The Yarkshire Gamer
Title: Re: Piquet and The Italian Wars in Olicanaland
Post by: bigredbat on October 04, 2018, 05:41:17 PM
A great-looking game Ken!  Love those Swiss...
Title: Re: Piquet and The Italian Wars in Olicanaland
Post by: fred on October 04, 2018, 07:14:49 PM
Great report, I read all the way through and realised I'd not looked at the pictures. So went back just to look at the splendid eye candy.

Interesting write up of the Piquet mechanisms, not a rule set I have played either. But the activation and initiative system is certainly interesting.
Title: Re: Piquet and The Italian Wars in Olicanaland
Post by: Charlie_ on October 04, 2018, 07:37:35 PM
Looks fantastic! I'll bookmark your blog to read later....

Your pikemen look great, very grim and no nonsense compared to his more colourful troops - I like.

The crossbowmen in the foreground of the top pic - do you know what make they are? Old Glory, or Front Rank?
Title: Re: Piquet and The Italian Wars in Olicanaland
Post by: Yarkshire Gamer on October 04, 2018, 07:41:58 PM
Looks fantastic! I'll bookmark your blog to read later....

Your pikemen look great, very grim and no nonsense compared to his more colourful troops - I like.

The crossbowmen in the foreground of the top pic - do you know what make they are? Old Glory, or Front Rank?

Cheers, mine and James' style are quite different but quite complementary.

As for the make of the Crossbow I will have to defer to James as they are not mine, hopefully he will pop on here and advise.

Regards Ken
The Yarkshire Gamer
Title: Re: Piquet and The Italian Wars in Olicanaland
Post by: painterman on October 04, 2018, 08:07:49 PM
Great looking game!
Charlie - those crossbowmen are Front Rank Figures....
Simon.
Title: Re: Piquet and The Italian Wars in Olicanaland
Post by: Peter d on October 04, 2018, 10:02:45 PM
Great stuff Ken.  Do it again please! :)
Title: Re: Piquet and The Italian Wars in Olicanaland
Post by: robh on October 05, 2018, 01:07:27 AM
Great looking game, wonderful troops and terrain.

Piquet is a superb set of rules which unfortunately seems to attract a lot of ill informed hatred.
Title: Re: Piquet and The Italian Wars in Olicanaland
Post by: Dr. Zombie on October 05, 2018, 07:35:29 AM
Wow!

That is one good looking game. Please do keep posting.
Title: Re: Piquet and The Italian Wars in Olicanaland
Post by: henerius on October 05, 2018, 11:41:47 AM
Excellent looking game! Thank you for sharing.
Title: Re: Piquet and The Italian Wars in Olicanaland
Post by: Erik on October 05, 2018, 02:43:23 PM
Great AAR. James was kind enough to mail me this ruleset a few years back but I never got around to playing it. Maybe I should give it another look. At the moment we don't have quite enough models for a full game. We need more cavalry, both light and heavy. My regular opponent hates painting horse, so I am stuck with the task.

As for renaissance rules I have had my eyes on Field of Glory Renaissance for some time. I bought the rules when they came out but have only played it a few times and only once with Italian Wars. I like the rules a lot, however. Especially the "nonsense movement" system (as opposed to P&S no-nonsense) that makes deployment very important and the difference between Impact combat and sustained melee combat.

Very detailed and rule heavy definitely has its place in my book! 


Cheers
Erik
Title: Re: Piquet and The Italian Wars in Olicanaland
Post by: AdamPHayes on October 05, 2018, 03:25:59 PM
Great game report and explanation of this variant of Piquet.
Title: Re: Piquet and The Italian Wars in Olicanaland
Post by: Yarkshire Gamer on October 05, 2018, 04:59:17 PM
Cheers everyone,

Erik they are definitely worth digging out and giving a go if you have them. Tell your opponent that he only has to paint a tiny fraction of the horse as most of it will be covered in Armour  lol

Regards Ken
The Yarkshire Gamer
Title: Re: Piquet and The Italian Wars in Olicanaland
Post by: Antonio J Carrasco on October 05, 2018, 08:49:05 PM
Great report and explanation of the rules. I have had them for years, but never decided myself to try them. Maybe I will now. Thanks!
Title: Re: Piquet and The Italian Wars in Olicanaland
Post by: SteveBurt on October 06, 2018, 12:47:04 PM
Fields of Glory: Renaissance is a very good set (better than the ancient set IMO).
I like many features of Piquet - the card activation and initiative system.
What I don't like is the multiple dice sizes rolling off against each other. I find it clunky and you can get some really odd extreme results.
What I'm waiting for is the Renaissance version of 'For King & Parliament'
Title: Re: Piquet and The Italian Wars in Olicanaland
Post by: AdamPHayes on October 09, 2018, 06:10:06 PM

What I don't like is the multiple dice sizes rolling off against each other. I find it clunky and you can get some really odd extreme results.
What I'm waiting for is the Renaissance version of 'For King & Parliament'

The chance of those extremes does keep the game exciting though. Going for a 4 on a d4 when your opponent has just thrown a 2 on his d10 is edge of the seat time. Although in this example the side with the advantage will rout on that result in a melee say, it cannot be badly damaged by the “inferior” unit as the number of hits would be the difference between the scores. This means that your elite units might have a setback in this situation but are unlikely to be destroyed by a bit of bad luck....
Title: Re: Piquet and The Italian Wars in Olicanaland
Post by: caveadsum1471 on October 10, 2018, 07:34:07 AM
Great looking game and figures (yours and James,)you can't always win! Looking forward to you producing more units in this period.
All the best Iain
Title: Re: Piquet and The Italian Wars in Olicanaland
Post by: MGH on October 11, 2018, 06:49:05 PM
Nice battle report and of course gorgeous figures too.

Many years ago a couple friends and I had a bad experience with Piquet rules (not renaissance though) and we all swore we'd never play that set again.

Anyhow I'm a big fan of the period and am currently painting up armies using the 18mm Blue Moon figures for the Italian Wars. I love TtS ancients rules so I'm with SteveBurt hoping for Simon to do a Ren version.

I wonder if anyone has heard of or tried Gloriouso rules? Written by Stephen Danes, I bought the PDF and they certainly look good, I like some of the concepts. When my armies are big enough I'm going to play out a game of that.

Title: Re: Piquet and The Italian Wars in Olicanaland
Post by: Dave Knight on October 11, 2018, 06:51:24 PM
Big fan of Piquet myself
Title: Re: Piquet and The Italian Wars in Olicanaland
Post by: olicana on October 12, 2018, 04:06:39 PM
The chance of those extremes does keep the game exciting though. Going for a 4 on a d4 when your opponent has just thrown a 2 on his d10 is edge of the seat time. Although in this example the side with the advantage will rout on that result in a melee say, it cannot be badly damaged by the “inferior” unit as the number of hits would be the difference between the scores. This means that your elite units might have a setback in this situation but are unlikely to be destroyed by a bit of bad luck....

My thoughts on this are well known.

Firstly, combat, especially melee, is never a sure thing and is always a risky business.  The all seeing eye in the sky isn't present for real soldiers, perhaps ordered forward over unforeseen bad ground; perhaps with officers and NCOs being killed; general fog of war; the enemy being led by a truly inspirational anonymous hero who turns the tide - like the maid of Saragossa seizing the linstock and firing the cannon after its crew (and her lover) was killed at it, throwing back the French; etc. Generals seek to stack the odds - D12 Vs D4 - but it's never a sure thing.

Secondly, it's more elegant than the bucket of dice Vs bucket of saving throw approach. One dice each, now that's clean. Furthermore, the opposed dice mechanism always keeps both players 'in play' at all the moments of decision and combat resolution.

Just my two penneth worth. No more valuable than anyone else's.
Title: Re: Piquet and The Italian Wars in Olicanaland
Post by: vodkafan on October 12, 2018, 07:48:42 PM
Oh my, look at those armies.... :o
Title: Re: Piquet and The Italian Wars in Olicanaland
Post by: Colonel Tubby on October 13, 2018, 09:17:29 AM
What an amazing looking game! Looking forward to seeing more reports in the future.