Lead Adventure Forum
Miniatures Adventure => SuperHero Adventures => Topic started by: fourcolorfigs on February 24, 2019, 11:42:19 PM
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Folks, I added some new play-test material to the Extension document.
Please check it out and use it in your games!
Chief among the new additions is the Elementalist archetype and the Weather Control power. These come courtesy of LAF's own Leon Mallet with some tweaks by me.
Here's the link:
https://app.box.com/s/3pha8lv8eg9trbcjc090ht8f9p84p4l7
I have engaged Rich Yanizeski to do the 2nd ed. covers and I have a great layout guy for the interior. So this is moving again. Sorry for the lulls, but I also think it's good to have the first ed. rules out there a little longer. Combined with the Extension, folks should not be forced to buy a 2nd ed. if they don't want one. ;)
Thanks as always!
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Excellent I'll check that out tonight.
Combined with the Extension, folks should not be forced to buy a 2nd ed. if they don't want one.
That's good to hear. Not that I don't want to support you but having gone for the physical book this time around I was hoping it wouldn't be made obsolete. Especially given how little use mine has gotten so far... :(
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Thanks! I just made a minor tweak to the Blowout maneuver for the Elementalist archetype. The damage it incurs on the wielder is now Body, not Psyche.
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I'll check this out. Good to see!
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After some feedback I dropped Elementalist as a full-on archetype, and added a Hinder minor power that does a lot of the same things.
With a major power version of Telekinesis now available on the Sorcerer archetype, you can take major TK, Hinder, and maybe Flight and you can make a nice version of Storm.
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After some feedback I dropped Elementalist as a full-on archetype, and added a Hinder minor power that does a lot of the same things.
With a major power version of Telekinesis now available on the Sorcerer archetype, you can take major TK, Hinder, and maybe Flight and you can make a nice version of Storm.
Ah I totally forgot about this. Yeah I was gonna comment on Elementalist seeming pretty weak, the power has a global effect which is strong but it doesn't exactly discriminate making it less advantageous other than very specific situations.
I was also gonna comment on Construct seeming maybe weak. Being completely immune to psyche damage seems strong but certainly in the games I've played psyche damage is fairly rare. I have noticed however that constructs get another major power on top of soulless and now I'm thinking it's too strong as now they pretty much get soulless for free on top of other archetypes powers.
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Ah I totally forgot about this. Yeah I was gonna comment on Elementalist seeming pretty weak, the power has a global effect which is strong but it doesn't exactly discriminate making it less advantageous other than very specific situations.
I was also gonna comment on Construct seeming maybe weak. Being completely immune to psyche damage seems strong but certainly in the games I've played psyche damage is fairly rare. I have noticed however that constructs get another major power on top of soulless and now I'm thinking it's too strong as now they pretty much get soulless for free on top of other archetypes powers.
So far it's been OK in my play-tests, but play some games and let me know. We can tweak Body down a tick, or perhaps tweak movement down 1" or so.
Let me know if you do test it.
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Folks, just an update, we're almost ready to go to layout. I have cover art and interior art, and I feel like the manuscript is in a solid spot. If you have any comments, now is the time to deliver them. The plan is:
-- Hardcover
-- Spiral bound softcover
-- PDF
And I will be updating the free Extension with the final changes so folks can simply download that and keep playing with their first ed. books if they want.
Thanks!
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Looking forward to it!
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How is this going?
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What's the diference between super system and super mission force ???
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Super Mission Force is a Goalsystem game of super miniature battles just like SuperSystem 4, but it is built for faster play and easier character creation.
It relies on archetypes and pick lists--there are no points costs or numbers to crunch. You can build a character in 5 minutes or less (when you're comfortable with the rules).
There are no solo play rules, but you could probably adapt some with a little effort.
Hope this helps!
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Looking forward to the 2nd ed. copy? Got an ETA when it will be ready to roll?
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My layout guy is working on things now. He's had the finished manuscript for a little while. I will check in and see where he is on it.
Thanks for asking!
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I don't see the Elementalist archetype, just the archer and construct.
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I don't see the Elementalist archetype, just the archer and construct.
I removed Elementalist after some play-testing and feedback. As I said earlier, it's been replaced by the inclusion of the Hinder minor power and a major version of TK.
I have just made my first editing passes on the full layout of SMF 2nd ed., and layout artist Todd has crushed it! It's clear, elegant, and very readable. Once he makes the few adjustments I have asked for, I will send the PDF to a few editors here and elsewhere for outside passes.
Once this is done we'll get the PDF ready for sale, and get the print options loaded on Lulu. I will need to order a test print and make sure it looks good before announcing it for general sale. I am thinking about one month or so if Todd and I do not get bogged down, and if my outside editors can do a quick turnaround.
Thanks for all of the interest in SMF!
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If you need any help proofing let me know! Happy to help again like with SS4!
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If you need any help proofing let me know! Happy to help again like with SS4!
PM me your email address--thanks!
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Scott,
So looking forward to this new edition. Thanks for keeping us posted!