Lead Adventure Forum

Miniatures Adventure => Fantasy Adventures => Topic started by: Seb on November 19, 2019, 08:00:09 PM

Title: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: Seb on November 19, 2019, 08:00:09 PM
Hi,

I hope my post will be ok here.

Battle Havoc! is easy to learn and play fantasy wargame where each player commands an army and lead it to the victory on the battlefields. Thanks to alternative activation, all players are involved continuously in action.

Each unit represents up to a few hundreds of men, and the game doesn’t have any particular scale, as players can choose to play with either 28mm, 15mm or smaller miniatures.

Play big battles with just a few miniatures!

Below you will find all you need to start your adventure with Battle Havoc!

https://www.seb-games.com/games/battle-havoc/

The new release includes:
1) Battle Havoc! - Primer - core rules to play Battle Havoc!
2) Basic Armylists including Kingdoms of Dwarves, Greenskins Tribes, Condottiere's League and Realm of The Dead.
3) Minor Artefact
4) Game Tokens

I hope you will enjoy the game!

I really appreciate your feedback. Do you have a question regarding rules? Did you spot a typo or just want to say hi – feel free to drop me a line using the form on the website.

Cheers,
Sebastian
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: fred on November 19, 2019, 10:06:45 PM
Hi Seb

Thanks for sharing these. I’ve only had a quick read through so far, but there are lots of interesting bits - and lots of similar ideas to our group’s home brew fantasy rules.

A couple of initial questions - how do you find the 4+ to activate for Silver units works in practice - it feels quite a low chance to activate, let alone a 5+ for Bronze units. I quite like some friction in games so that not all units activate, but prefer a 10-20% chance of failure, not 50%+. So it would be good to see how you find this.

Charges - if you can’t reach an enemy due to a low dice roll, does the charging unit move as far as it can, or stay where it started?

Do you have thoughts around spell casters, flying creatures etc?

Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: Seb on November 20, 2019, 10:32:13 AM
Hi Fred,

Thanks for your time  :)

Yes, some players are not so convinced, and see this as a to random. I do have an alternative rule - you take a test only if the unit has a confusion point.  I still need to playtest it, to see the effects on the gameplay.

Charges - my omission, sorry for that, you move your normal rate towards the target.

Yes, I do. My aim for Primer was to cover all the rules you need to play on four pages :D. I have core spells cards almost ready, similar to Minor Artefacts cards. They should be available in December; I need to playtest them a bit before that.

I'm working on a "full rulebook" with other rules, like campaigns, more items and spells but I still want to keep the core rules as easy to enter as possible and free to download.

I hope the above is useful to you.

Cheers,
Seba
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: fred on November 20, 2019, 08:43:23 PM
Thanks for the extra info.

It is good to know this is the introductory or core rules - with more elements to come.

I think I (and most of the guys I play with) would find the activation chance too low. Swapping to only needing to test when units are confused is a big change, I’d perhaps just go for +1 on the activations, so silver units are on a 3+.  Or allow a commander multiple attempts to activate a unit - as each one costs a command dice.

There seems to be a lot of outcomes to combat
Loss of vitality
Drive backs
Confusion & Panic
Auto kills

I think I would question if all of these are needed? How much do they add to the game?




Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: Seb on November 21, 2019, 09:46:48 AM
No problemo.

Interesting point. So far, from all playtest no one was talking about combat outcome. There where some question why there is no difference between a sword and axe, or hammer and morningstar.

The concept behind was to keep the number of dice rolls in moderate quantity but to have different outcomes, so the game is not just plain "blocks pushing", and it adds a bit of "drama" to the combat :D

Cheers,
Seba
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: fred on November 21, 2019, 05:36:14 PM
Interesting- for the scale of the game I really don’t think those type of weapon differences come into it. You have key weapon differences which feel right for the representative scale.

As to the different combat outcomes - it might be much less noticeable when playing vs when reading the rules. I’ll have to try to find some time to play through a few turns.
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: Seb on November 22, 2019, 10:05:03 AM
Yes, please, and I hope you will enjoy the game. And please let us know :D
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: fred on November 24, 2019, 03:25:41 PM
Battle Havoc - a run through game

I had a first (solo) run through of Battle Havoc last night - overall it was an enjoyable game. I got a few things wrong, partly through habit of the way our group's 10mm rules play, and partly because it was a first game. The main thing I got wrong throughout the game was the Panic test, I'd mis-read this as a unit Panicking when its Confusion level equalled its Quality level, but it is when it exceeds it - this meant a few units were breaking a earlier than they should of.

I played Greenskin Tribes vs Condottiere League (who will get called Orcs and Empire for easy of typing...)
The two armies were approximately 180 pts a side, which was based on picking an Orc army pointing, then picking an Empire one. The Orcs were all hand-to-hand units, whereas the Empire had a lot of shooting.

The Orc plan was run forward and hit them. The Empire went with a shooty centre, with the intent to advance on the flanks.

The battle lines, Orcs on the left, Empire on the right
(https://lh3.googleusercontent.com/UcvBkc_tLRH7lAGKCcLIVE3cd2L2XCWl9Zjseto5JxBdmv7-sCmp43VCDAHyyGs7HWEeGy85nXil7Rr7f2e5zcZcjZsVhDc0-sIHAegKEAD_xyH8f0PZTJ5ryQcDldps6nk1dvsTbWahRZw7EWs1_9WiYVWdeRNHfARuaAT1swUJQ6qDV2KITUIbS_9qYCEjtVkpPYnhRXLWDqV48vOED1Slb8FXkjRp-eKK22YcrPHtpuDXtm1-_faTFIzzATBiyZK44eIhrtlKpioPS8Don_jcn-VDJtKptEI2JjjLF1cgYb97AMah_cqKF0GJVLJ6lvjvSfsJiJtQwMxx6vfywxCiLkuyO-YJaJMFqDPG0VS0rh6BFRTqrfOhtbAlUnYAY_sMecHsEwXmH1c1ADH-uqIUrZtfYOJ71fo-g7daxwpwC7WqlHBZ8608le0r3qQvmt7xVFAPIqcGvmnd6Wp1imoOneH01x9QRIDFcN-ZIAr7p5h-XqQ-wmC1SL1C2AulLUXUkXYXp4-qXnnscCnYaJghFK4Y8FVH-m1Ee2hbAsHhGmIJoJc4UZ2N-X6w_i7KDT3AWliq21nkkCzoNAMW3CxJl7YIEphKoQl9T-l0gpRg8Kpz7BbpDowskFeHALYHeInuPThtgMzN0VNyuFAVrCAGuIExW3mId_wDdOlC5y_MaschfW_il1QHFid_9oFQ0OJ5nfqPZ4nyDbcFUTNaZiDKRBzfrQh0zIDIluxzZSWuqn09=w1288-h796-no)

The first Orc turn was a disaster, the first Commander rolled two 1s out of his 3 rolls, including an order to himself to Regroup to remove the confusion. He then failed his Quality test to try to remove confusion. I also discovered that I hadn't positioned my commanders very well - as the Commander needs LoS to the troops, it really does mean he needs to lead from behind, mine were position a bit too much to the sides, so were struggling to see the troops they needed to order. On the far side the commander managed to get the Goblin Wolf riders moving, but also got a 1! There were a number of failed orders too.

The Empire troops did better, getting their missile cavalry moving (closest to the camera) and the knights into a position to attack anything coming down the middle. On the far side a couple of units of infantry advanced seeing the Orcs were going nowhere. Then the Empire guns opened up. The cavalry fired first, driving the wolf riders back, so far back the second unit of cavalry didn't have a target!. The Ribauldequin (aka Organ Gun) fired a very powerful volley causing lots of wounds and drive back, with the canons adding to the wolf riders woes.

The end of Turn 1
(https://lh3.googleusercontent.com/xbjL4FdmNCIu1wrQOFwmAfx3iwRlMLyuo-BdabP70xamS412xR-0ENdPlAsZV6NUlBhSvZTA6lPDEdFEMpsrI6JAriGkMmxjJwCeP0oHTmWM-B6MO0LEbxeBslreTZOB1UupTxrotrNqel3CBnnUOAroroJvCxefKqBBRGFkGo7zU_RRfwrUPKiVDdea05bZrcVHQW7d-6xxddpul_Pbx2OT_Qax9HvVfw1P9NdlcVmMgTvVoxn266On1RFW1PYwxmBkcJUaYOi6SIAT1lABGXx-qjIiXZhJwaXckZz2X2M_kw9_sWL95wyqk_Zkj8dw3ibm3g6jGwjGTVCjxOFUfmYphdTC33A2SnmW-54iyTr7v6GKHkGtsmfAgENHgzXRqxw0aWDLUhsc6eof3rtgqIwVHgRvy0gdZ0aciqJzgcB4hFNAug0s14s5dI-lcKPg37bQdBJnb6cJSTjNYLVuDgIsEIbHv1RySZXyblsLMQEx3VkzSxJcWJPD5FkTe6i0CPaDbPwz7HiJRCDwe_qK1p2bybn9LkUqeynDN4tEDxTcP1uq8sxugoZehAvQPZkD6VhCnSJRT6jc3bcxwCz99rBeH0z2-okhcFHIo5dhFYPtD6SgImL2jBkUZKaaxaxXcCb7eNRX2_5yNGpCJC2XVfiIxVYNKPWz2ZS8CBrYi_ep8tGH0dmZWpccpR1-TW1HCnd5vMtSxQukSHmWs32IhOWuhkSaxLWV2dnjxCJBdD8WLPF4=w1288-h885-no)

One Orc commander was Panicked and left the battle - the wolf riders used initiative moves to charge in. Probably not the best as they were all damaged from shooting - but otherwise they were going to be stuck being shot at. I then correctly remembered to rotate activating commanders between the sides. The Orcs pushed forward their infantry, which was then charged by the knights. The Empire gun line waited on the hill. The snow trolls got moving off their hill. And on the fire side the Empire commander managed to move another unit out of the wood, but failed to move himself forward. The Orcs still failed a number of orders and managed to roll more 1s.

Empire shooting was less effective mainly due to most targets being in combat. Most of the combats went to the Empire troops - with the heavy cavalry causing a lot of wounds, and confusion to the Orcs infantry.

The Empire missile cavalry won their fight against the Goblin wolf riders pushing them back, into the other Empire cavalry stand - it wasn't clear what should happen here - but as they were already panicked - it wasn't likely to be good.

(https://lh3.googleusercontent.com/L6LTNFNZlUD8fMD1zAagNIt-Xonftoc9xRQLu4i1n97okTpX7IfL776V6t7Rx1cnSvi-ej8uLtuoWAO0Sy9Z0LA6O2F2N2EB8qTHeovn5DVlfHMqOUUG1Z4IHV62KBWrZWCfYSDgichUjpyrfLugApa-oRIHYHKc1fFMkg09ou6y2MoEfyIV8fBHGG4F3u3d8XS3MWeNnkbqy-Q8xavScdStne4W39E-QBzDutmOEcjKAvqmA_Wos44_-1F_cZ35mcUyeBVh-RHHYN_-y5hXzF0gfhCx8FNRFv8DaIh9aaQZwtyNFXE1R8hV_uAfP90tRaJb7Xej4iNM8IEuApaCJmZFyuThkIH7WLzIjX0PzUowvUvi2VWW6vQlawlt5caHJ7xsWXhiC65efTbAClutSYhXBsy2YgQBcnKJdvWueLj9vRtz4eCt9ZK_UErBapgvlXrxyCgDtTVIp3lkJ_qRoWNMQ3TrXAW5j-_31sf5Hatf3cBuA6gRmHD0NsI7V_WfAsPixpUNVdkyRQp0TVZsRnwhWeF2kwa9tZ3xw8RpbTdSbp2ktMT8GJheIrmACDh91suNezPlIQqIVyUopHHED0BpizACGoRIO-R2f_WhYoC0tizcujLVO5a3uwJrnXpWhlGTIMw5e1sHY5NLWNSUNZaJP--97y_P4Fh3GwBPcBon_D0ZcczlgbdNM7MHylFek27siGIyhblACM3GYHxMRW3U9zLFCCoQa7DyLkH4ggLf-Y7J=w1288-h966-no)

The end of the second turn
(https://lh3.googleusercontent.com/_J9gq1mOg6geqRPyL2BP4nVU7U2yVsVoHZ-fC7FAeFv-dMGJ8-MFQbVEMxupQUCrYglNoHjleUvLkrY_fsbmspoQa0Lgk-7A27Uvk_xcNi-gCU9fybV_IVxT8SPolcu7F-mk3h7W8rxli7iHcDD6UEBdZD3L8OxWqdx5DY6bUACUPR0dAEed25jiB--tCxKxjpS4IO15cT04tLSP4-8yjsvjgJsgDQnRVcvlKCBH2wys63vMqQ8wNTjhxgl0Pp1jhzRaljPW1Dw88xSafrEjWA4m4uIfiQVGMSf6xmhmeKHoJfzQk_zJI3SCQvyDfz_W_TMunEO4UkHp__AeZc0nHHaNH-_9H_IemCVbReSsC4UyI15KuBHP_leYtnfIpz-WJ6LEd_dJnTDIoH-pKYt2bjb1en7kpM1zXvmXvv8Mpl4EpP6ymIeIUTUZhIldmw-8HZ2_afTv7FWgdzNtvFpewzldA69uQHr0r58mcFs5WL5aeCCjLsYjWGyUPEivWBMUQbwNqHWeknEy5F-WYMo9lCP7ade9QLaMMriHVMZhWQAn-mBBRSF7m-l1j0Tz1HZ0Jm6RQWqVT7TqFRNusPeKKAg1eF62toRWxKvBvbZubOir6uv65Jttqprl-oCavoe5u-XaXerugg_tLDEeE8CR7csOXFtLS5Ip1cVEOgltwEUQm6kWy9ogWojfErz3RL8xLQkh88lISmkEIkqYx8VFRXnGFvHsvPWFK0UPM1Eh18uApIua=w1288-h966-no)
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: fred on November 24, 2019, 03:38:43 PM
The next turn the Panicked orc units had to fall back, allowing the Empire cavalry to make further charges

(https://lh3.googleusercontent.com/PSSNNfjFi_0ASvdbxtiHFq-FLPev-w5idpCgJOF21HHiDPV0UPdDPs1HgD3dHc7qAmJxWhqVtWuJIsrwit3TpTntHcrQXvrI2lhL15G2LBL_dEuon5yb25K-AJpakT-A2Ivjk3hHawW23CFQd5KwM5RjtJPvByfodVkbhIDQTGtyThpHcKGYotZMPOrWx9opp_CGwsFvp46K3-VXKtJJ---rKn17MLHffEw6Vs4DY0VZ5JvdCOW6HDWG8uK-HKjVPNthcs4e9PmaE5S_VeXnXovSI9_Y-SpR-_QBO1Bmwl2k5AhxTIUgiSDb_c2_E1UEJxpNgF5CjZdf-wIrEbADM0xDU7RzoT_zUFvi4rguLxI3fxtgno8N94Wkeh-z7cbMUgW8Zl_hDLarsXhB8FowLdz9x7YNB6_tqBnca_Iej6pxfJ40obTNv9DhXV2A-RMCBXISnrMMcQuXshnxghVZJhifSrECiYp6LFsaY-VCr8YxnswnrW-J4hG_2A3BOoNZu-U51h_LRwvpBb7u_KXQzpdOBwWMPeGi36yAjWeW00c4nWkI6DLTNeW0-V9w5tVzmLW2BRFZpJKsPwtnyQUNvdnDbf32GAa6oZvMvmgoL2h4uI3Rw8Ed4JM2U4plI__u46RmEXHTeg98EsKkJSt3RrngnUw1-J8jgvlDf9HpNQj8-OophREohL-M3pZGNKy0Lb5-XTGOJu-8kJTWbsRKYpwbHGnNc20K6QpXB1t70vf-yt9Y=w1288-h966-no)

But the snow trolls were able to counter charge, giving a two on one against the knights. But the Orcs nearest the camera were double teamed by Empire cavalry.

The Empire cavalry kept routing units - as infantry loosing to cavalry in the open is an auto kill. In the centre the snow trolls held up that unit of knights. The gun line had no targets. And the Orc command continued to struggle.

(https://lh3.googleusercontent.com/iw-lp5NeBauWnNl4tLhjkn5YM3PcHEl_DoedsxFY5l85Tq1ux0ygd6n4ND6qEWjmCWeHPhPk-NvGLgYWMwt7hLu1BFvMaviRXUgNwhlTsqZoomlxdXcRNzhnmwnr66gEqOGE79fJaL14nTmuEZIhEUG4TgsafrQLhYXOBUWR7M5Wcg1pDmNzf4roQINCvb_Xaly_ndnhbvA157bsCAZ1DrRyrnt2rIeOScyFbVC6GGwd8h9vpgNbbFsjdOTq-8uNx1dcbcRAWSTEAr2DGR4PgBCSihj6Lnlf9lJCj8UdxN7jVa9h-vhiIGVaokja9f5gR268HAUNYHqfrJQYTqVyYbxZs_C3-q-UH-HYkdU_hjuGhYJc6lalWDtYvlpsuW93JWqxITD7ueKs2v2EBaxCDVVnKi7rClYuN9VlkA-l0RzHHXy5VES5OeexzvobTkMDfm6PV-XC9ST2S745iwrlNWbrCzvH0ybLjb-CYIgjpZvFsb8nERG3KPl-EMuL-2CxG01EZDsSvH5G6T9jr_TVgSqfNbwfQec4Gku-1UOiA52pVA0ExPNTfrzwwqokuTJrN3WH3xxEmUhMWjLQX3l0fLNv8UPxAfz5rzNJzlMP_gy6RBK0Dq60dD6t9zb0DJT3FP4ZLc_Pfsvum6CRaSJl3avWIC0Uieon59RwcvOx662XRzEYX_PxUEVcoMSuT7tp6QQsLBvowfpQleRs_GQH_-mVjTkOreZniLmXIIcLEaCp9RN9=w1288-h966-no)

The knights charged the static goblin spearmen - mainly to see how it went - not sure I would have normally chosen this, as the missile cavalry could have shot them up a bit to start with.

(https://lh3.googleusercontent.com/zr13qC5J3j9EI38APNYYYNUYJJtPlRX9Ks7E2L_MUwuXLR6p4RMo3cmc4sCjkVXD1LlEeVsIgejq7hN7ye0eEH8ZU9JBmliYt9jR5-BAOGBph9_S-XayJnlbHpxTYepK0u1h1je-h-1BMTquidIq5ATRshPJ69x8uwLiG1nIMw_A6wBCzYEu1RF52Xu9RVARcGKOT46qogIds9Gfb_5mqgl3Qt7qrb2RViAJAlC2DgdVLMQGeADgV8ugaoJPYI1VmZ4hcZD2SEERlRsgCZMgW-i_xgaZMs2V8NbcR32TRu0funWLEmosMoobRIo2CV4vSmFZsziHBDzrHtRs3oJp5y5huuH3yii1WSiLcW2JQT-vf0TeG04-1ko5GwpZqdXzfPXCmTiw3Z_D5LiLu2GzVLEqc7Ylaf0NHhkoaGk3aE0oxZSk2rnOmdKL_2XTfgRF3lALCLDhfR1bDWdmPv8LhlY3GlVFfFrJPNFPP3G3-Yd1OX1kGnWKawV1frKKwgbLfuPAa7f4jf4P2GuHP7g_2ptQuT-kx3ivL7eiNSA24URthGwtSVP5zuwIGns2uCApn9Omv0q-UldAgPeVPbKumoyezRramudkG0YfLwWIcGDG64E0mbXId0NRFjLB5qHN0H3YpmvaQJAmt70gjy00Nla5Ll9S8mV21HYmpUDbXnEY3BOonfhvgIwtXftsdzh8S8pCQ5zOtzPh0EmVRbb8gtAKDttVvPx5H5hOP1EW0wtVQyIb=w1288-h1063-no)
This led to the next in line unit of goblin spears being able to flank the knights, who in turn were charged by the missile cavalry, who in turn were charged by the third unit of goblin spears - all under reaction moves.

(https://lh3.googleusercontent.com/FuDlPWabmVwXOqKNmnfSFRlu4n4K8w2r9rBJK-8ZCXosmBBKy32KbArVdeffJbWDJ0ZQCyPDT60rcwXrvUMfI6REmoWwWt7EowdHQXjGWzAlOmcmApguwd1Pc-DzNWxikbf1LYMEl4uBzrO-vjPbZ9ra5IveR0IEo8J3M_udeXja1pVWUOadmP6Zg8VJj4trYH0lomLxOH4FKhOfFuDtuj1JQKwotiIQdsXiyDN0eBOpCrHP8PtiZSYux_17XMXjXieRq_FM1l8vPvY5pgcsPf20W2gHUhMwXLHpqt4KE3Xi2T6j9wrgxsLbkSaoSn6tYE0R-nhoGD30iPkNsJeX4zw8EC2lOwukVnURAJIwzbv6QMHA2MafpyCrTASE8FI57LxsCIeoptI35sHgutXEj2FeE23iqFRm4nZ7caILz5eyLkz6CQD5py5zlRrUypQ_yJfc4hARlYJGB2XOjlqz54sC9eTt4-oG6qJz3pi-O0QgKdev3ztDansF2k1nV2bCyhyZ32_vuleeYDewUNCMbsscrRZOi7Drrsn7fj1PqaACpTZBzqmla_SeCL1MuON3LsxDXg9p8Kjvr1lRpAwlfiYUudj5OGRSfY0aOcHJ27rBk2G6X7rnxvsphkoD9kwDaAxB2EQaXBW9HbobyQUbS51ytiPsRmNtZWeQph0P-MiXf4UqOCnYSk6JL9YB-UOYHG3_WMZqZUUyXjISlc3eg5alaSoH1tqToCaZlfbKUf_MAoYC=w1288-h925-no)

Not really sure if this is right - but it seemed to the logical outcome of alternating reaction moves.
The static goblins (who got double attacks for their spears) held their own. But the missile cavalry managed to drive back their attacking goblins - which panicked them (this was the point I realised I was doing the confusion to panic rule wrong).

At this point I called the game as the orcs were getting battered across the table, having lost 7 units and 2 commanders without killing anything!!
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: fred on November 24, 2019, 03:57:36 PM
Thoughts and Questions

I like the overall concept of the rules, the use of Vitality and Class as the two core stats for units works well - and I used different coloured dice to represent this on the units (I was intending to use white dice for silver, red for bronze and green for gold, but there were so many Silver units, I had to use white this scheme for the orcs, but Green for silver and Whte for gold for the Empire troops - but it would be easy enough to get a few more mini dice to represent these directly. I'd also be tempted to put dice frames on all my bases - I only do it on some at the minute.

I like the use of confusion and hits.

LoS - not clear if this is meant to be a corridor the width of the base - or just from any spot on the front edge, to any spot on the enemy base. I played the latter, but does mean you can shoot more easily, but also allows orders to be given more easily.

In Terrain there is no mention of Trees or Buildings. Nor is there any mention of the effects of height on LoS.

I assumed Hero's have to be ordered to move / regroup etc?

I don't think I had to roll for any charge distances.

Interpenetration - is this allowed? I assumed not. But if it isn't it can be hard to move Heroes forward.

Shooting - vitality loss, do you check for each 1/3 of Vitality lost in a turn? e.g. if you have 6 vitality, and suffer 4 damage do you test once or twice? Also is this always 1/3 of starting vitality, or current?

Fall back moves - if these are blocked what happens

Rout moves - if these are blocked what happens? Also not sure these are really needed as the unit will be removed at the end of the command phase if not rallied.

When wining a combat and charging, I think that a second round of combat isn't fort, it just locks the units in for the next turn?


Army List Questions
Hand Weapon - does this need specifying if not it would tidy up the lists a bit? Can Artillery fight in Combat? Similarly in the Armour column the word armour is redundant on each line, it could just say Heavy rather than Heavy Amor

Ribauldequin - this is insanely good, I think it should be range 24cm, not 48cm. It perhaps should also need to take a quality check to avoid becoming confused each time it shoots.

Canon - these are poor, perhaps should have the Blast rule?

Type - on the lists they are Individuals, but in the rules Heroes.

Crusher - how does this work in a 2v1 combat, where only one enemy has been charged?

Leader - mentions Order Poll I think this should be Command Pool

Movement - I'd like this on the army lists it makes it easier to reference them, then the fast rule could be dropped.

Greenskins
Goblin Archers - should they have cowardly too?
Goblins - are these correctly vitality 8?
Pole-Arms - I think I would call this Long Spears, to me pole-arms are bills and halberds etc i.e. weapons for hacking and hitting as much as prodding. Whereas in the rules this weapon class seems to be spears and pikes.


Sorry there is a lot here - but they are mainly just tiding up things and I enjoyed the rules so felt it was worth typing all of this up!



Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: Seb on November 25, 2019, 02:57:19 PM
Awesome!

I'm glad you did the game :D

I'm working on FAQ and Errata for rules, but I will try to answer all the questions:

Quote
LoS - not clear if this is meant to be a corridor the width of the base - or just from any spot on the front edge, to any spot on the enemy base. I played the latter, but does mean you can shoot more easily, but also allows orders to be given more easily.
This is a bit unclean. But yes, you were correct. To be precise, you should measure it from the centre point of your front base to the centre point of the closes enemy base edge. This way, players can use a slightly different base sizes.

Quote
I assumed Hero's have to be ordered to move/regroup etc?
Nope, my fault. When activated, Hero can issue an order to other units (by spending his orders). But you are allowed to move your Hero for free at the beginning or at the end of his activation.

Quote
I don't think I had to roll for any charge distances.
If you can charge enemy unit that is within your movement range there is no need to for that. The extra dice simply allow your unit to charge on longer distance but with the risk of not reaching the target.

Quote
Shooting - vitality loss, do you check for each 1/3 of Vitality lost in a turn? e.g. if you have 6 vitality, and suffer 4 damage do you test once or twice? Also is this always 1/3 of starting vitality, or current?
Every time you lose 1/3 of your current Vitality

Quote
Fall back moves - if these are blocked what happens
Rout moves - if these are blocked what happens?
The unit receives one extra Coifusion Point if the falling back unit is Panicked it's destroyed and removed from the game.

Quote
Also not sure these are really needed as the unit will be removed at the end of the command phase if not rallied.
Yes, but if the unit is railed is not "back in action" instantly - if that made sense? The unit panicked run away a bit, but the commander managed to put them all together

Army lists
Hand Weapon - it's just to make clear that the unit can take part in Combat Phase. So in case of artillery, if there is no hand weapon it can't take part in combat and is destroyed if is attacked. (I believe there is an omission in rules, my mistake) 
The "armour" - I prefer Heavy Armour, Light Armour as there are rules for light troops etc. This is repeated to make it clear and avoid possible confusion.

Quote
Type
Leader
Yes, that's the typos. Thanks for spotting them
 
Ribauldequin - this how it works in the first draft of rules, and I think I will get back to the original version with limited range.

Goblin Archers - oddly enough nope, it was one of the first units I created 
Goblins - yes, but from playtesting it still need a bit of tweaking
Pole-Arms - hmm, yes there is a question of definition :D I was looking for sort of a broad definition.

I hope I addressed your question. I think I will also write a Rules Commentary articles, to put some light on the reason behind some of the rules. For example, the Regiment rules were intended to be used in big battles, like the one you played. Standard size battle is about 50-75pt :D, nothing wrong with 180, just my personal preference.

I got a few questions to you if you don't mind answer:
Once again, big thank you for giving it a try and for the feedback.

Cheers,
Seb
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: fred on November 25, 2019, 07:21:17 PM
Hi Seb, thanks for all the answers, they clear up bits. I think a few could easily be updated in the rules to make them that little bit clearer, without the need for a FAQ.

The unit receives one extra Coifusion Point if the falling back unit is Panicked it's destroyed and removed from the game.
Yes, but if the unit is railed is not "back in action" instantly - if that made sense? The unit panicked run away a bit, but the commander managed to put them all together
OK - that makes sense. I think I was hopeless at regrouping my troops.


Hand Weapon - it's just to make clear that the unit can take part in Combat Phase. So in case of artillery, if there is no hand weapon it can't take part in combat and is destroyed if is attacked. (I believe there is an omission in rules, my mistake) 
Yes I think that needs making explicit - I think the rules say that if Artillery loose combat they are destroyed. But it sounds like they should automatically loose combat.



I hope I addressed your question. I think I will also write a Rules Commentary articles, to put some light on the reason behind some of the rules. For example, the Regiment rules were intended to be used in big battles, like the one you played. Standard size battle is about 50-75pt :D, nothing wrong with 180, just my personal preference.
I used the regiment rules, they are very useful, and are good in forcing you to keep like units together. It would be an idea to give an indication of a standard battle size - I did look for this when there was a recommended table size. My choice of battle was arbitrary from putting down figures for one force - and giving me a few different troops to try.

What constitutes a big battle vs a small one is pretty subjective!

This is a big battle with our 10mm rules - this was an all day game.

(https://lh3.googleusercontent.com/j5P609ZuL7yIfX9DqIFUwU0nORL_4eoeEdBSqD-kz8ut4L93GzwfGdSbvphakqOpOu7YWQ6xiSAlnfSAq3_LU1KV7YCYD8zfjYNYrvtbKKR_p0GQWEivXTunj4L6jbH3klXmTd3O5sXE_E_gbxrFIj_M9y3hk35bfEnsQ_5llQjN7_LC87tbYbAb-ie2uEsFvZoIzLuGT4HHgwPLSArFxoJ0r-Zhk-ak7-Tr1vm9MnSVFpQjObdhjjzhpexPkY9Q1-96QeTELfksDd_M2LmUTL7_1TJWw5yhoPGoo7WTnYq7p679SFK1HyAVSI6cdqtIiWnxqwuzYfyHhaswsW3CJPCJ7xgGWOnA45z8KsWaW6l7VoGlujUS0lMBCag8R3N2z-aCZDekxQcj4vZTMMVt_cp8s-rCKQPNA5jqUWDd8FSJdAGHoqwH2cKpIJxGmeD8OML5FslYP3y18qE2qUV5rV1_8i8t1rb0SFILF0_q2rimVjj3GlvAFm0dN6Zmrn_WLLOZDz-0NJcRrBlLBxp-smtv4gVU_tPQwqwSt7lqUikHS0azLK3-9SYlhA53u1bwj8rZPBNR7pLJIjVA08ODo5H0qbZYBBhMjByZP2gGI8vghtIOMxKL8j9z7FDl8ha2Daqi_yXoHR6LwpFZ3zYu8YXjR4L7bU6WJe-oKKQYNtPL_eH9C3MkTw0n5HFvev82OF2NVo-D8U9FGX1L7xmXy4pBqXKuQ9wrHbq3mMUsxqcXLSo3=w1288-h966-no)

This is more of typical evening's game

(https://lh3.googleusercontent.com/agKzMoLZS6Sye3ae4oHSwvsqTP0B2wbZwxuHfFbHm_SsZkmHagLuu7Ljjxz6FjZazTGv9112RNml4-ddaVOFavv6ieKGVmGBUELZu91vEpDJHPWW9g2ShnZ8sGR7NmTaisO96UOTITO5_ft5G8WgXdalaOiKMqivHSS_ZCczBECHIW3NEyApsOr4sLLMaxTBbjE8GgyMsYEcnkjbsEK9Co_PR5ltWyFHTzt7vgOSAwn6xA4hWyDLSx96myUG2SguPztqH7voklZFdtIAtl1bvVaKK-2647ScXEDY6i8wI1SLWtdo_iaw46Yqell3DAtwA7-O1pMRYm2AvcggVww9GEjoK_ppUHz1mhrKlJHS8mcFhVXIKcTJJoweaTjc8fibgxQgOMsFDGzfJEWGW_RaAuNU0zCaDbJf59BlMqmQXIZRVeJtVTZTEUVL10YBp6XE_Rz_hohBxY1dmZIkxedMSTMxotsczrmDaZa1ubQJLWDiVZrpgKrqpnG5JVL1VSMVJoLbgtWcARZJDB9Q8B8E9-_zOP22N_Hj_jNT-gMhs5DAZr4_4EpZY2otKfdKTlUVSmruZ7nyumwyEm079aiVsE0QXfHOqxiBGYsNC6F-wq6XmQ_TE-kJUEOqMWuYlniEvWgPItUSiDVdi7JYS0Pni-pnC9uRq6UyXvJliqaDEWYDtUAbaq2vpvTh1pOo5SQhZs0HsMRBxcGCLVI0hRXtnuIIL75DWgiRZj3qGMgWYfMWtLHi=w795-h397-no)


I got a few questions to you if you don't mind answer:
  • What was the table size?
  • Did you use full measurements or did you half them?
  • Did you use Army Cohesion rules[/il]

Table size - about 4'x3' although I deployed in a bit so probably 3'x3' effectively

Full size measurements - they are close enough to what I am used to from Warmaster or our Home brew rules

I didn't use Army Cohesion - to be honest this was the one bit of the rules I didn't really understand.
e.g. Crashing enemy unit?
What is the difference between destroyed and fled?
If a friendly unit looses combat and is destroyed , how many ACP are lost, 1, 2 or 3?
If this was a hero do you loose an extra 1 ACP?

A couple of other things:
The rules mention designate a hero as the overall commander - but I can't see where this matters in the rules?
Monsters - it would be good to have at least one example monster on one of the four army lists.


Once again, big thank you for giving it a try and for the feedback.
Glad it was useful  :)
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: frank xerox on November 26, 2019, 11:56:41 AM
10mm looks good - Id assumed this would be small unit skirmish with larger scale figures, but I like the mass battle look and it sounds like the mechanics work well with that. I think I'll give this a bash with my warmaster stuff - mostly historicals but what the hell and itll push me to finish those orcs.

Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: Seb on November 26, 2019, 05:18:59 PM
Hi Frank Xerox,

10mm looks good - Id assumed this would be small unit skirmish with larger scale figures, but I like the mass battle look and it sounds like the mechanics work well with that. I think I'll give this a bash with my warmaster stuff - mostly historicals but what the hell and itll push me to finish those orcs.

Go for it :D, and yes 10mm work nicely.

I myself use 28mm, but I have some 10mm and 15mm minis on my workbench. I always wanted the game to fit in different scales, and allow it to be played pretty small table :D

Fred,
Quote
It would be an idea to give an indication of a standard battle size - I did look for this when there was a recommended table size. My choice of battle was arbitrary from putting down figures for one force - and giving me a few different troops to try.

I put this info at the end as this is where are rules about deployment etc. But yeah, adding a sentence at the beginning will be probably a good idea.

Quote
I didn't use Army Cohesion - to be honest this was the one bit of the rules I didn't really understand.
e.g. Crashing enemy unit?
What is the difference between destroyed and fled?
If a friendly unit looses combat and is destroyed , how many ACP are lost, 1, 2 or 3?
If this was a hero do you loose an extra 1 ACP?

If the unit is removed from the game because is Panicked at the end of the Command Phase or leave the battlefield because of Reaction Move in those cases the unit is treaded as a Fled not Destroyed.

The lost of APC - If a unit is Destroyed, you reduce APC only by 2 points (they do not cumulate). So when you lose a Hero is a -1APC.
But I will give it a good look and maybe rewrite it to make it more clear.

Quote
A couple of other things:
The rules mention designate a hero as the overall commander - but I can't see where this matters in the rules?
Monsters - it would be good to have at least one example monster on one of the four army lists.

Overall commander is something for advance rules - stuff like multiplayer games, scenarios etc. But I wanted to highlight this, so gamers are aware of it.

Monster yes, they are going to be a topic of the upcoming minis series of articles, I just need to finish painting them :D

And last but not least.

Your big games look aweeessoommeee :D

Cheers,
Seb
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: fred on November 26, 2019, 06:56:56 PM
10mm looks good - Id assumed this would be small unit skirmish with larger scale figures, but I like the mass battle look and it sounds like the mechanics work well with that. I think I'll give this a bash with my warmaster stuff - mostly historicals but what the hell and itll push me to finish those orcs.

Hey Frank, 10mm always looks good. Give the rules a go with your historical Warmaster stuff - you can easily match units to he army lists. I did some swapping around on the Greenskins list, just to fit more with what I thought the stats represented rather than the names.

Monster yes, they are going to be a topic of the upcoming minis series of articles, I just need to finish painting them :D

And last but not least.

Your big games look aweeessoommeee :D

Cheers,
Seb

Thanks Seb - a big 10mm game always looks good - and a small 10mm game can look pretty big!

Good to hear you have some updates on the way
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: frank xerox on November 27, 2019, 12:02:17 PM
Cheers Lads, you're right about 10mm Fred, wish I had the nerve to sell off my 15s for 10 mill instead of just replacing them!
Thinking of trying a historical matchup too - ok you lose a wee bit of fantasy flavour but....
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: Seb on November 28, 2019, 08:41:33 AM
The games should work fine with the historical setting.

I was thinking about doing some historical lists/supplement, but this will be a little side project. I do have a draft army list for Republican Romans and Celts, I did play it once :D and it was fun.

Cheers,
Seb
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: Seb on December 30, 2019, 03:57:28 PM
A bit late, but last week I manage to play a game of Battle Havoc!

We used a small table, 50x50 cm and 10mm miniatures! Armies where 69 points each. Dwarf vs Undeads.

At it was superb experience :D Big thanks to Daniel for the game. Next time I will focus more on what I'm doing instead of thinking about rules themself :P

Below is a short battle report from the game, and sorry for the quality of the pictures.

Initial deployment

(https://www.seb-games.com/wp-content/uploads/2019/12/Deployment-1024x576.jpg)

Dwarfs advance

(https://www.seb-games.com/wp-content/uploads/2019/12/First-turn-1024x576.jpg)

Dwarfs rapidly (can dwarfs do something rapidly?) advanced forwards to engage the undead hoard.

First blood!

(https://www.seb-games.com/wp-content/uploads/2019/12/First-combat-1024x576.jpg)

Dwarfs moved way to forward and end up flanked by a mob of angry zombies.

The Grand Melee!

(https://www.seb-games.com/wp-content/uploads/2019/12/Final-clash-1024x576.jpg)

In this grand melee, the dwarfs lost the battle. I also bring my unit of miners too late and allowed Undeads to deal with my units one by one... a recipe for disaster :D

Happy new year, folks!!!

Cheers,
Seb
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: Seb on February 13, 2020, 11:25:19 AM
Hi,
A quick update regarding the latest development in Battle Havoc! :)

For all those who like Dwarfs or Orcs, I’m delighted to announce that we team up with our friends from EOE Orbis Inc and we prepared dedicated packs of miniatures to support Battle Havoc!.

https://www.seb-games.com/store/product-category/battle-havoc/

Disclaimer: Please note that all miniatures are produced by us under the license from EOE Orbis Inc. EOE Orbis Inc is not responsible for handling the orders or production. All orders are despatch from our facility in Scotland.

(https://www.seb-games.com/wp-content/uploads/2020/02/dwarf-small-force.png)

Cheers,
Sebastian
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: Andrew_McGuire on February 13, 2020, 01:00:35 PM
Those aren't 10mm, are they? At £10 for six, I would certainly hope not, though I'd congratulate the sculptor.
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: Seb on February 13, 2020, 02:07:50 PM
Those are 28mm :D

Yes, if those were 10mm that would be more than just impressive :D
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: Andrew_McGuire on February 13, 2020, 04:53:29 PM
I'm simultaneously relieved and slightly disappointed, though the sculptor need not feel aggrieved, as they look quite fine even in 28 mm.

I take it the rules will work with both scales and anything in-between? (I haven't read every post in the thread I'm afraid.)
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: Seb on February 14, 2020, 08:06:00 AM
Rules are base orientated, so they work well with small scales like 6mm or 10mm as well as 15mm or 28mm. Basing is similar to the DBA/HOTT games, but as far both players use the same basing method it will all work fine.

I play in 28mm and 10mm, with more focus on the 28mm. It took me a long time, but I finally find my own "mindset" to paint 28s. And because I don't need 20 miniatures per unit (usually 3 to 6 miniature per unit is a standard for 28mm in Battle Havoc!) it's not a chore for me anymore.

Cheers,
Sebastian
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: Andrew_McGuire on February 14, 2020, 06:36:07 PM
Thanks. It sounds promising, and I'll keep following the updates.
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: Seb on February 15, 2020, 04:36:56 PM
Much appreciated  :D
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: Andrew_McGuire on February 15, 2020, 05:36:01 PM
I'm actually becoming interested in trying 10 mm for fantasy, which would finally provide a purpose for my Warmaster Empire forces (I never owned that rule set) and give me an excuse to buy some of the Copplestone range as opposition, as well, perhaps, as this range I've just discovered:

https://www.trolls.cz/collections/10mm-fantasy-miniatures?utm_source=BAsic+List&utm_campaign=36decb67ec-Maichimp+-+Chariots+of+Erebos&utm_medium=email&utm_term=0_43e194c7e3-36decb67ec-435370065&mc_cid=36decb67ec&mc_eid=05d04720d5
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: Seb on February 17, 2020, 11:27:01 AM
I think I saw some of the miniatures in the past. They look really nice.

Friend of my likes 10mm so I play Battle Havoc! in both 10mm and 28mm.

I got some Coppelstone 10mm, and they are gorgeous models.

(https://www.seb-games.com/wp-content/uploads/2020/02/BH-CC-10-Dwarf-Warriors.png)

I painted those dwarfs some time ago, and I must say they are one of my favourites. GW is excellent, Pendraken is ok, but Coppelstone's are just smashing!

Cheers,
Seb
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: Andrew_McGuire on February 17, 2020, 03:43:19 PM
Oh yes, they do look good. Trouble is I just recently started collecting Copplestone's 15 mm Barbarica range, but the giants, at least, would also work in 10 mm I suppose, as mega-giants.

Van Dyck's ancient Germans and Romans night just work as well, even though they're 12 mm:

http://vandyckmodelsandfigurines.be/index.php/furniture/ancient/germanic-tribes/young-warriors.html
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: fred on February 17, 2020, 05:27:53 PM
The copplestone 10mm figures are lovely - its a shame it seems to be a closed range, but who knows the dwarves were a bit of a surprise late entry. I’ve just had a big heap of the dwarves painted for me, and now just need to get them based up.

Andrew, 15mm barbarians and giants will work great in 10mm as Ogres and Giants. The original Warmaster giants and dragons where all big, often 50mm + tall, so 15mm giants tend to work well. I’ve got a fair few 15mm and 6mm models in my 10mm fantasy armies.

And while the Van Dyck stuff is listed as 12mm, it seems to fit well with 10mm ranges such as Pendraken (certainly for the WW1 stuff).

The only really 12mm sized ranges are Kallistra, and Pendraken’s Fantasy humans.
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: Andrew_McGuire on February 17, 2020, 05:50:09 PM
Thanks, Fred. I've just been looking at both fantasy ranges on the Copplestone site, and I see no reason why at least some types shouldn't work together, with a little identity fluidity. For example, the War Trolls in the 10 mm range are stated to be 20 - 22 mm tall. They also look not unlike the plastic Caesar Orcs, interestingly enough.
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: fred on February 17, 2020, 08:34:55 PM
I think the scale flexibility works best with creatures or humanoids with fairly limited equipment - the war trolls being a good example.
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: Seb on February 20, 2020, 12:27:46 PM
Yes, mixing scales works if done with a bit of caution. I'm planning to use some of the 15mm elephants as a monster in my 10mm armies.

Pendraken stuff is nice, I got some of their fantasy, but the dwarfs are a bit too big for my taste :D they could be a little smaller.

I'm going to play this weekend and use 10mm stuff, as a friend of mine is a massive fan of the scale (well, I like it as well ;D).

Cheers,
Seb
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: Seb on February 26, 2020, 10:03:19 AM
So last weekend I mange to play another game in 10mm, on a pretty small table.

I lost again, but my excuse is that I had flu :D

Below a few pictures of the game.

Initial set up

(https://www.seb-games.com/wp-content/uploads/2020/02/Set-up.jpg)

Dwarfs advanced in the centre but the Undeads managed to flank them

(https://www.seb-games.com/wp-content/uploads/2020/02/mid-game.jpg)

Dwarfs try to redress their line to

(https://www.seb-games.com/wp-content/uploads/2020/02/mid-game2.jpg)

The end

(https://www.seb-games.com/wp-content/uploads/2020/02/end-game.jpg)

Well, it was another victory for the Undeads. I made a few mistakes; using a unit of Musketeers to protect the flank against heavy cavalry is not a battle-winning tactic. Also, Miners attacking elite infantry instead of performing a surprise flank attack is not the best idea. But at least this time I used 

We tested few rules modifications, mostly little tweaks in the army lists - as the Undead army needs more balancing. The overall results were good, and they will be included in the upcoming rules update, just need some further clarification.   

Next stop, Humans vs Orcs, but this time in 28mm :D

Cheers,
Seb
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: Seb on March 23, 2020, 07:36:42 AM
Oki Doki, just to let everyone know, our facility in Scotland operates as usual, if we can say that, taking to account the whole fluidity of the situation. We still take orders and ship them as soon as we can.

We do monitor the whole situation and fallow all authorities regulations and recommendations as the safety of our staff and customer is most important for us.

So, do you have enough minis to paint? It is a bit rhetorical question as we all know there is no such thing like “enough minis”. Go and check our website and see if you
need anything!

https://www.seb-games.com/store/ (https://www.seb-games.com/store/)

Cheers,
Sebastian
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: Seb on May 14, 2020, 05:10:19 PM
Some great news folks!

I’m happy to announce that Seb Games is just launching a new brand of miniatures – Metal Warrior Miniatures.

Our first line will be a 10mm miniatures for Battle Havoc! Say hello to Rattifolk and Lizardfolk :D

(https://www.seb-games.com/wp-content/uploads/2020/05/MWM-Rttifolk-preview-1.png)

(https://www.seb-games.com/wp-content/uploads/2020/05/MWM-Rttifolk-preview-2.png)

(https://www.seb-games.com/wp-content/uploads/2020/05/MWM-Lizardfolk-preview-1.png)

(https://www.seb-games.com/wp-content/uploads/2020/05/MWM-Lizardfolk-preview-2.png)

The good news is that we are already working on moulds for the first sets of 10mm miniatures. The bad is that, unfortunately, due to the CVOID-19 situation, it can be challenging to give you a solid date. However, we aim to deliver first packs this summer, maybe a bit earlier if things will go very well.

Cheers,
Sebastian
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: fred on May 14, 2020, 05:26:49 PM
Always really good to see more 10mm figures!

Will be good to see some more pictures - the mix of green stuff and cast model makes it really quite hard to make out some of the details  - camouflage in action!

The fails on the rats might be interesting to cast!

Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: Seb on May 15, 2020, 07:58:59 AM
Yes, sorry for the quality of the pictures, I will take new ones as soon as I got the first batch of master casting - hopefully it will be in next week or two. 

So far, there was no problem with moulding any of miniatures, so I'm sure the fails will be ok... well I hope so, as is one of my favourite designs :D
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: frank xerox on May 18, 2020, 05:23:13 PM
Oooh, nice sculpts; like the ratmen especially - bigger monsters to come if these take off?

Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: Seb on May 19, 2020, 07:48:33 AM
There are two big beasts already for Lizards :)

There are more miniatures. Those pictures are only a tiny sample of what is coming. I will post more when I get the first castings and work out a release schedule for them.
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: Seb on July 02, 2020, 11:31:20 AM
The first unit of Rattibrutes finished!

(https://www.seb-games.com/wp-content/uploads/2020/07/MWM-Battle-Havoc-Rattibrutes.png)

Next stop, Saurisian Royal Guard :D

Rattibrutes are part of the upcoming line of 10mm miniatures under our Metal Warrior Miniatures brand.

Cheers,
Seb
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: Irregular Wars Nic on July 02, 2020, 12:20:20 PM
Those mini's look great. Very similar to Cibo's Little Dudes. Is he your sculptor?
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: Seb on July 02, 2020, 01:28:06 PM
Those mini's look great. Very similar to Cibo's Little Dudes. Is he your sculptor?

Thanks!

No, the miniatures were sculpted by Adam Gayford if I'm correct. I did not commission the minis myself; I bought the range as it was unreleased and did fit to my game :D.

Cheers,
Seb
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: Irregular Wars Nic on July 02, 2020, 07:58:06 PM
Thanks!

No, the miniatures were sculpted by Adam Gayford if I'm correct. I did not commission the minis myself; I bought the range as it was unreleased and did fit to my game :D.

Cheers,
Seb

That is very curious... Have a look at the pictures below to compare the ranges. It would be great to have a UK distributor of Cibo's Little Dudes, because the sculpts are great but the prices (and postage costs on top) are pretty steep.

Ratmen: https://www.ciboslittledudes.com/collections/bush-wars-white-farmers (https://www.ciboslittledudes.com/collections/bush-wars-white-farmers)

(https://cdn.shopify.com/s/files/1/1385/4845/products/skaven_stormvermin_1024x1024.jpg?v=1577116400)

(https://cdn.shopify.com/s/files/1/1385/4845/products/skaven_censer_bearers_1024x1024.jpg?v=1577116790)

Lizardmen: https://www.ciboslittledudes.com/collections/fantasy-10mm-lizardmen (https://www.ciboslittledudes.com/collections/fantasy-10mm-lizardmen)

(https://cdn.shopify.com/s/files/1/1385/4845/products/saurus_335ec21a-01bf-4fd8-a7b3-97f85cc026e2_1024x1024.jpg?v=1580676834)
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: Seb on July 03, 2020, 06:21:56 AM
I must say I now confused.

I will need to investigate this. It is possible that they use the same designer, who used the same dollies. Well, definitely the same dollies :D

Thanks for bringing this up to me :D 
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: Seb on July 14, 2020, 08:21:18 AM
Another preview, this time Saurisian Royal Guard :)

Please note that the pack will come with separate shields that are not included in the picture.

(https://www.seb-games.com/wp-content/uploads/2020/07/Saurisian-Royal-guard.png)

And the mystery of the similarity is now solved. The  Cibo's Little Dudes and our line were done by the same sculptor, hence the sticking similarity :D

Cheers,
Seb
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: Irregular Wars Nic on July 14, 2020, 12:53:55 PM
They are fantastic figures!
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: Seb on August 07, 2020, 01:45:08 PM
Rattifolk Monks are the most devoted to cause of their race. With fanatical zeal, they lead sinister crusades against enemies of their folk.

(https://www.seb-games.com/wp-content/uploads/2020/08/MWM-1-2-008B.png)

(https://www.seb-games.com/wp-content/uploads/2020/08/MWM-1-2-008C.png)

(https://www.seb-games.com/wp-content/uploads/2020/08/MWM-1-2-008A.png)

Cheers,
Seb
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: Seb on December 08, 2020, 03:57:31 PM
It was a long time since I updated this topic.

Sorry about that!

Just wanted to share some news about the game. So here is a quick summary of things!


(https://www.seb-games.com/wp-content/uploads/2020/12/BM2-FB-img.png)
Link to BattleMag! #2 (https://www.seb-games.com/2020/12/08/battlemag-issue-2-is-now-available/)

Latest 28mm miniatures in our offer:

Rock Trolls
(https://www.seb-games.com/wp-content/uploads/2020/10/mwm-1-6-028-a.png)

More here: https://www.seb-games.com/2020/10/15/da-trolls-are-here (https://www.seb-games.com/2020/10/15/da-trolls-are-here/)

Dwarf Hammers and Dark Orcs
(https://www.seb-games.com/wp-content/uploads/2020/09/Hammereres-vs-Dark-Orcs-web-header.png)

More here: https://www.seb-games.com/2020/09/21/hammerers-versus-dark-orcs/ (https://www.seb-games.com/2020/09/21/hammerers-versus-dark-orcs/)

Cheers,
Seb
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: Seb on January 07, 2021, 11:01:16 AM
After many setbacks, I’m more than pleased to announce that the first packs of our 10mm miniatures line are now available for pre-order.

Our aim for delivering the miniatures is mid/late January 2021.

(https://www.seb-games.com/wp-content/uploads/2021/01/MWM-Available-now-Battleshot-Liz-vs-Ratti.jpg)

Visit https://www.seb-games.com/2021/01/06/metal-warrior-miniatures-pre-order/ (https://www.seb-games.com/2021/01/06/metal-warrior-miniatures-pre-order/) for more informations
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: manic _miner on January 07, 2021, 11:54:37 AM
 Great to see these starting to make an appearance Seb.
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: amunptah on January 07, 2021, 03:15:30 PM
The miniatures look great. Always good to have more 10mm fantasy available.
Do you need a proof reader/editor for the Battle Havoc rules? I’m reading through the rules and found some typos and things that could be made clearer if rephrased.
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: Seb on January 07, 2021, 04:30:56 PM
Thanks, lads!

I hope the next packs will be available soon, and on regular basis. The last year was crazy for such tasks.

The miniatures look great. Always good to have more 10mm fantasy available.
Do you need a proofreader/editor for the Battle Havoc rules? I’m reading through the rules and found some typos and things that could be made clearer if rephrased.

Aye, I'm always happy to get feedback, and I extra pair of the eye is always more than welcome :)
Title: Re: [Commercial] Battle Havoc! - new rules for fantasy battles
Post by: Seb on June 18, 2021, 02:35:21 PM
It was a long time since the last update  lol

But I have some good news for all fans of our classic and old-school looking 10mm miniatures!

As things settle down slightly and our production capabilities are getting more stable, we have two new packs of our 10mm miniatures available from our webshop. Huzzah!!!

(https://www.seb-games.com/wp-content/uploads/2021/06/mwm-1-2-0014.jpg)


(https://www.seb-games.com/wp-content/uploads/2021/06/mwm-1-2-0010.jpg)


Link to webshop  (https://www.seb-games.com/store/product-category/havokkia/rattifolk/)

I hope to have more release on more regular basis from now on :)

Have a great weekend!

Cheers,
Seb