Lead Adventure Forum

Miniatures Adventure => Medieval Adventures => Topic started by: Captain Blood on December 08, 2019, 09:45:25 PM

Title: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: Captain Blood on December 08, 2019, 09:45:25 PM
On Friday we played a couple of medieval skirmish games using Mr. Jaye Wiley’s, ‘A Fistful of Lead’ core rules, which – despite their Old West origins and name - are adaptable to all periods and settings.

Each game took a couple of hours.

In this game, you command a faction of 5 – 8 figures or models, depending on the combination of troop types you go for.

The knightly leaders use a D12, are super-resilient and you can dose them up with all sorts of specialist traits which give them an assortment of bonuses and advantages which (allegedly) makes them much more effective, and also much harder to kill.

Then at the other end of the scale you have grunts who can only take one wound, have just the one trait, and roll lowly D8 in combat and shooting. And then there are various other professional and standard troop types in between (They use a D10 as standard).

A deal out of playing cards at the start of each turn determines which figure activates when. The players get dealt as many cards as they have figures, and can decide which card to use to activate which figure.

Some of the cards bestow particular advantages, like the ability to remove a wound, add a modifier in combat or shooting, or re-roll a dice. So which card you decide to play on which figure to activate him requires careful consideration. Not just because the card you assign decides who activates and in what order (starting with aces high), but also to make sure the figure concerned is able to make best use of any additional ability bestowed by that particular card you choose to activate him with.

Sounds complicated right? Actually it’s pretty simple in practice once you get the hang of it. But you do need to keep your wits about you to make the most of the cards dealt to you in each hand.

Anyway, on with the games…

Battle the First

James (Oshiro Models) was playing Sir Royce Cookie (blue and red livery, fresh from the LPL)
Nick (Malamute) was playing Sir Ronald de Barker (light blue and white)
I (Captain Blood) was playing Sir Renaud de Brassey (cream and black with ze snazzy zig zags… )
Each player provided their own retinue, natch.

A tad unfortunate that all three knights have names starting with R – Royce, Ronald and Renaud, so this could get confusing. Sorry about that, but try to keep up  ;)

First, a general view of the table

(https://leadadventureforum.com/gallery/42/577-081219213321-42758419.jpeg)


And viewed from the other direction

(https://leadadventureforum.com/gallery/42/577-081219213322-427592221.jpeg)

A bird’s eye view…

(https://leadadventureforum.com/gallery/42/577-081219213322-42760689.jpeg)

In the top right corner, Sir Ronald de Barker and his contingent enter with a wagonload of war booty…

The objective: Sir Ronald must take the road to the village, turn left at the T-junction, and then head south over the bridge, towards the safety of his own demense…

In the top left corner lurks Sir Royce Cookie - he wants that wagon.

From the bottom right corner - very much on the wrong side of the river - comes Sir Renaud de Brassey. He wants that wagon too.

Sir Ronald enters with his wagon and his retinue…

(https://leadadventureforum.com/gallery/42/577-081219213322-427612105.jpeg)

Sir Royce and his men await at the far end of the road. Who will reach the village first?

(https://leadadventureforum.com/gallery/42/577-081219213322-42762806.jpeg)

Uh-oh. It looks like they’re going to get there at the same time… Could be messy.

(https://leadadventureforum.com/gallery/42/577-081219213802-427631745.jpeg)

Reverse angle, from Sir Ronald’s direction…

(https://leadadventureforum.com/gallery/42/577-081219213802-427641726.jpeg)

Meanwhile, Sir Renaud de Brassey takes his retinue on a loooooong march.
To take the long way round via the bridge? Or take the shortcut via the ford over the river? ...decisions, decisions.
Sir Renaud sends his crack archer, Aylward, scampering through the woods towards the ford to start peppering the passing wagon party with arrows…

(https://leadadventureforum.com/gallery/42/577-081219213802-427651772.jpeg)

Meanwhile Sir Royce and Sir Ronald square up for combat…

(https://leadadventureforum.com/gallery/42/577-081219213802-42766181.jpeg)

But Sir Royce’s serjeant charges into Sir Ronald first, his axe waving madly…

(https://leadadventureforum.com/gallery/42/577-081219213803-427671700.jpeg)

While the rival knights are setting to, Sir Renaud senses his opportunity and sending the rest of his men around by the bridge, he makes a dash for the ford…

(https://leadadventureforum.com/gallery/42/577-081219214231-427682282.jpeg)

Having thrown Sir Royce’s sergeant back, Sir Ronald now spurs his charger forward and the mounted knights clash… Various men-at-arms promptly join in the fray…

(https://leadadventureforum.com/gallery/42/577-081219214231-427691180.jpeg)

Various men-at-arms promptly go down wounded, shocked, etc.

(https://leadadventureforum.com/gallery/42/577-081219214232-427711691.jpeg)

Meanwhile, Sir Renaud crosses the ford, ignores the wagon (now hastily defended by a gang of Sir Ronald’s lowly men-at-arms) and trots his mount around the village with an eye to joining the fun…

…leaving his trusty manservant, Aylward, to rain down arrows on the misbegotten defenders of the wagon…

(https://leadadventureforum.com/gallery/42/577-081219214232-42772282.jpeg)

In a seminal moment (which I missed with the camera, ooops) Sir Ronald is slain by Sir Royce.
But unbowed, Sir Ronald’s valiant serjeant now charges in with his mace, determined to avenge his master, and kill that annoying idiot with the trumpet.

(https://leadadventureforum.com/gallery/42/577-081219214527-4277317.jpeg)

This heroic fellow manages to bring down Sir Royce – whose steed bolts, leaving him wounded and stunned on the ground. At which point, the gallant Sir Renaud de Brassey charges into the fray, hoping to kill or drive all before him…

(https://leadadventureforum.com/gallery/42/577-081219214527-42774449.jpeg)

The lowly grunts of the Barker household promptly abandon the wagon, and charge off to help their gallant serjeant - leaving the bowmen to engage in a (largely ineffectual) archery duel across the ford…

(https://leadadventureforum.com/gallery/42/577-081219214528-427751502.jpeg)

Meanwhile the rest of Sir Renaud’s retinue, including the three rascally Bobs (the local butcher,  baker, and blacksmith), finally make it all the way to the bridge and dash across towards the village.

(https://leadadventureforum.com/gallery/42/577-081219214528-427761734.jpeg)

And not a moment too soon, since their master, Sir Renaud, is now beset by a gang of Barker oiks…

(https://leadadventureforum.com/gallery/42/577-081219214528-42777226.jpeg)

Sir Renaud briskly disposes of two of them – Chop! Slice! But the third manages to get a lucky spear jab in, and Sir Renaud is unhorsed and falls to the floor wounded and stunned.

(https://leadadventureforum.com/gallery/42/577-081219215034-427782055.jpeg)

We can also see that Sir Royce (yes, still down on the deck after all this time, his head hanging over the pond) is literally made of money…

Sir Renaud tries to stagger to his feet but immediately bleeds out in the attempt.

Sir Royce also tried to regain his feet and similarly promptly bleeds out - atrocious dice-rolling all round for the knightly class… That’s all three knights dead.

But vengeance is lumbering into view in the shape of Sir Renaud’s posse of peasants, the Bobs.

(https://leadadventureforum.com/gallery/42/577-081219215034-4277973.jpeg)

The Bobs fall upon the few surviving Barker and Cookie men-at-arms, who are busy poking their spears at each other in a desultory fashion…

(https://leadadventureforum.com/gallery/42/577-081219215034-427801637.jpeg)

Having swiftly accounted for them, the de Brassey retinue then set about mopping up that valiant Barker serjeant…

(https://leadadventureforum.com/gallery/42/577-081219215035-42781739.jpeg)

Aylward crosses the ford and finally secures the wagon.
Sir Renaud may be dead, but his retinue have taken the prize… Victory for the De Brasseys. Huzzah! But at a high price  :'(

Here endeth the first game. Which I won. Just saying...  :D


Battle the Second

We then reorganised the board to put the village to one side and the woods and hills in the middle.
This time, the wagon and its load was parked with an attendant in the middle of a wood, with all three retinues in a race to seize it…

I didn’t manage to take anywhere near so many pics of this game, mainly since I was desperately trying (and failing) to survive.

By way of a very potted summary however…

Sir Renaud de Brassey sends his peasants and men-at-arms to the bridge, while he and Aylward the archer (once again) head for the ford…

(https://leadadventureforum.com/gallery/42/577-081219215457-427832072.jpeg)

Sir Royce Cookie rides out to meet them, having sent the bulk of his force scampering off to seize the wagon in the woods – which is handily close to where he started from.

(https://leadadventureforum.com/gallery/42/577-081219215457-42784411.jpeg)

Sir Renaud crosses the ford and meets Sir Ronald de Barker - who promptly kills him with no messing.

(https://leadadventureforum.com/gallery/42/577-081219215035-42782153.jpeg)

The lesson of this is that under these rules - despite all the multiple cunning traits and advantages you bestow on your leading characters - the iron law of wargaming pertains: if, for two or three actions in a row, you manage to only roll ones and twos on a D12, whilst your opponent rolls a spectacular sequence of 11s and 12s, you are roundly and immediately f*cked, and there’s not a single thing you can do about it.

As a wise man once said: ‘Roll better dice’.

Flushed with success (and dare we say over-confidence), Sir Ronald de Barker now wheels away into the woods, and charges forth through the trees (dodging the low-hanging branches) to meet the Cookie foemen and try to prevent them seizing the wagon – unfortunately leaving his own retinue a VERY long way behind him, and desperately hoofing it to try to catch up with their lord and master…

(https://leadadventureforum.com/gallery/42/577-081219215457-427851354.jpeg)

Sir Royce meanwhile, ruthlessly chops down Bob the baker and Bob the blacksmith.
Bob the butcher, not quite the fearsome brute he looks, promptly seeks refuge behind Sir Guy de Mordant (a mercenary knight in Sir Renaud’s employ) and Crispin the spearman.

(https://leadadventureforum.com/gallery/42/577-081219215457-42786857.jpeg)

All to no avail alas, as – oh look – Sir Royce Cookie has now killed all five (yes FIVE) of his opponents  :o :o :o

(https://leadadventureforum.com/gallery/42/577-081219215457-42787601.jpeg)

I actually don't think I've ever seen James looking so happy before  ::)
Again, the combination of high dice and all those extra knightly traits (plus the initiative) makes ridiculously short work of Sir Renaud’s entire retinue… Of which Aylward the archer is now the sole survivor, still skulking around in the edge of the woods…

His bloody sword-work by the bridge completed, Sir Royce now wheels his mount and charges off up the hill to join his men who are having a tough time of it with Sir Ronald de Barker…

(https://leadadventureforum.com/gallery/42/577-081219220303-42788448.jpeg)

The Barker men-at-arms have finally arrived, and a mass melee now ensues, in which Sir Ronald is eventually felled and slain, and almost all the men-at-arms on both sides along with him.

(https://leadadventureforum.com/gallery/42/577-081219220304-42789702.jpeg)

The victorious (and frankly gloating) Sir Royce Cookie, does not live long to enjoy his triumph however.
As he is about to order his mortally wounded serjeant to drive off the wagon, Aylward the archer sneaks up behind him and plants an arrow right through his back!

(https://leadadventureforum.com/gallery/42/577-081219220304-427901805.jpeg)

The fortune of the dice suddenly swings the other way!
Does the arrow hit? YES!
Does he suffer a wound? YES - Aylward finally rolls a 12! That’s an immediate kill!
Can Sir Royce’s armour roll save him? NO! He rolls a 1!
Justice is done  >:D

Hardly anyone is left alive, and the game is declared a three-way draw of mutual destruction.

Here endeth the battle reportage. Enjoy  :)







Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: AKULA on December 08, 2019, 09:52:26 PM
Thanks for taking the time to post such an entertaining AAR - well written, and some beautiful photos of your cracking terrain and figures

  8)
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Silent Invader on December 08, 2019, 10:03:30 PM
That was fun!  :-*
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: OSHIROmodels on December 08, 2019, 10:05:53 PM
Excellent although you kept spelling Sir Royce’s name wrong  lol

Cookee  ;D

And...

Quote
and kill that annoying idiot with the trumpet.

Bit harsh?

 lol
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: has.been on December 08, 2019, 10:10:56 PM
Lovely stuff. Most importantly you had fun.
Would you care to share whatever amendments you made to FFofL.
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Malamute on December 08, 2019, 10:21:12 PM
 I haven’t enjoyed a game so much in ages, it was a great day out. Did Richard mention the lunchtime trip to the brewery for beer and pizza?  ;D  lol
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Ogrob on December 08, 2019, 10:22:14 PM
Great looking game!
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: BaronVonJ on December 08, 2019, 10:35:00 PM
Great looking game, even better report. Thanks for sharing and the endorsement. No axes in backs, but an arrow this time.
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Malamute on December 08, 2019, 10:36:37 PM
Lovely stuff. Most importantly you had fun.
Would you care to share whatever amendments you made to FFofL.

None made or needed. Played straight out of the core rules.
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Sterling Moose on December 09, 2019, 01:03:24 AM
Oh my!
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Furt on December 09, 2019, 01:21:51 AM
What a great looking game Richard!Green with envy gents.  :-* :-* :-*
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Ray Rivers on December 09, 2019, 02:54:38 AM
Haven't dropped by for a while Richard, though I have done plenty of lurking.  :D

Nice to see you continuing to expand your magnificent collection of medieval miniatures and wonderful terrain.

Enjoyed the AAR. Keep it up!
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Harry Faversham on December 09, 2019, 02:57:53 AM
Great stuff... only Fistful of Lead can do this!
Today I've been perusing the core rules and sorted out our next game. I was a tad enthusiastic to start with, but reading CB's AAR has got me raring to go!
Our game will be Viking raiders ransacking their way through a Saxon village and having to leg it with the loot. Will they make it back to their Dragon ship before retribution falls upon their hairy melons?

:)
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: cutp on December 09, 2019, 06:07:35 AM
visually outstanding & inspiring :)
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Norm on December 09, 2019, 07:02:19 AM
A game of beauty, inspiring - thanks for bringing that to the screen.
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: levied troop on December 09, 2019, 07:43:20 AM
That looks (and sounds) magnificent  :-*
I might give these FFoL rues a try out this Xmas.
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Juan on December 09, 2019, 07:55:58 AM
Fantastic AAR. I am awaiting my "Baron´s War" miniatures from Footsore Miniatures so this post is really interesting for me. Thanks a lot, you and your group are always a great source of inspiration!
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Engel on December 09, 2019, 07:59:14 AM
Cool looking game
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Elk101 on December 09, 2019, 08:00:08 AM
Excellent report of what looked like a very enjoyable day's gaming. That table is just spectacular!
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Dr DeAth on December 09, 2019, 08:34:17 AM
Looks superb - gutted that I missed it.
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Wellington on December 09, 2019, 09:37:06 AM
Thanks for thes great battle report! Beautiful table and miniatures
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Dr. Zombie on December 09, 2019, 10:26:51 AM
Great looking games.
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Romark on December 09, 2019, 11:14:18 AM
Sounds like you all had great fun,table and minis looked great too ! 8)
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Bloggard on December 09, 2019, 11:51:47 AM
Awesome.

exhibition quality in all respects (most of the pics. look publication ready).

going to have to check out those rules too, Presumably they can be used for 'fantasy' without too much extra thought.
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Hammers on December 09, 2019, 12:00:46 PM
Looks like you boys had a great afternoon. Seems like a good choice of rules to.
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: OSHIROmodels on December 09, 2019, 12:02:18 PM
going to have to check out those rules too, Presumably they can be used for 'fantasy' without too much extra thought.

Yes they certainly can although there will be a comprehensive fantasy supplement in the future  :)
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Silent Invader on December 09, 2019, 12:31:53 PM
I suppose if people were keen to do fantasy now, the medieval part of the core rules could be used with elements from the Tales of Horror supplement.
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Bloggard on December 09, 2019, 12:55:27 PM
I suppose if people were keen to do fantasy now, the medieval part of the core rules could be used with elements from the Tales of Horror supplement.
Yes they certainly can although there will be a comprehensive fantasy supplement in the future  :)

ah, yes - seen the horror supplement now, but good to know a dedicated fantasy supplement's in the works, thanks.
Like the 'comicbook' cover presentation of the books too.
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: BaronVonJ on December 09, 2019, 02:19:26 PM
If you want "magic" the mutations from Wasteland Warriors or the few spells in Tales of Horror will work for now. We have a 3 part Fantasy set coming out next year (fingers crossed), the first book will be the Medieval Combat part. You can stop with that and just have straight up Middle Ages battles or you can get the next two that add Magic and then fantastical beasts and their underground lairs.
Enough of a commercial break, I return you to your regularly scheduled thread.
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Kitsune on December 09, 2019, 02:40:20 PM
Very tidy. Great game and terrain
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Maniac on December 09, 2019, 03:28:32 PM
That is a beautiful table.  Are the trees permanently affixed to the board?  I've wanted to try and sink a tube into the board that a tree could mount in or be removed from as needed for the game.
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: tomrommel1 on December 09, 2019, 03:39:05 PM
just beautiful!!! :-*
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Captain Blood on December 09, 2019, 04:12:40 PM
Thanks :)

That is a beautiful table.  Are the trees permanently affixed to the board?  I've wanted to try and sink a tube into the board that a tree could mount in or be removed from as needed for the game.

No, they're just spiked in.
Drill the tree trunk out by a couple of cm, insert (and superglue in place) a length of 'spear' wire (or even just a decapitated pin for small trees), and hey presto - jab them into the styrofoam terrain boards wherever you want them. This works perfectly with Woodland Scenics plastic trees - of which I have lots. As long as you can get a fine drill up through the tree trunk, you're away. But this wouldn't work with wire bottle brush type trees. Or not easily at any rate.

To answer your next question (:)) yes, you do eventually end up with a squillion tiny holes all over your terrain, but a/ I tend to reuse the same holes repeatedly, b/ they're almost invisible anyway (unless you're looking for them), and c/ if a hole gets too 'loose' or visually obtrusive, I just fill it in with a tiny dab of groundwork paste and retouch the paintwork, or stick a bit of foliage over it.

The slight disbenefits of having tiny pinholes in parts of the terrain (obviously this technique doesn't work on the hillsides where I've built them up with a substrata of rock-hard wall filler) are greatly outweighed by the benefits of being able to plant a forest, copse, orchard or a lone tree wherever you want to. And have them look like they're growing, rather than on ugly bases.
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: rumacara on December 09, 2019, 05:06:36 PM
Lovely game, miniatures and terrain. :-* :-* :-*
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Mad Lord Snapcase on December 09, 2019, 05:41:18 PM
Absolutely lovely looking game, figures, terrain, everything!   :-*

Quote
lunchtime trip to the brewery for beer and pizza

Wargaming heaven!   :-*   :-*
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: skip on December 09, 2019, 07:47:22 PM
a visually stunning game, transported almost to a movie like scenario, i enjoyed reading it very much thanks

Brian
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Keith on December 09, 2019, 09:33:57 PM
Just brilliant! This, right here, is what it’s all about.
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Bloggard on December 10, 2019, 02:37:31 PM
If you want "magic" the mutations from Wasteland Warriors or the few spells in Tales of Horror will work for now. We have a 3 part Fantasy set coming out next year (fingers crossed), the first book will be the Medieval Combat part. You can stop with that and just have straight up Middle Ages battles or you can get the next two that add Magic and then fantastical beasts and their underground lairs.
Enough of a commercial break, I return you to your regularly scheduled thread.

great stuff, thanks.
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Swordisdrawn on December 10, 2019, 02:55:08 PM
Thankyou so much for posting. The table is superb. Well played all round. Cheered up a dreary work afternoon
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: majorsmith on December 10, 2019, 03:18:02 PM
Really fantastic looking game!,
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Nordic1980s on December 10, 2019, 11:03:46 PM
Beautiful!
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: blacksoilbill on December 11, 2019, 10:47:00 AM
What a visual feast! Sounds like it was pretty fun too!
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Captain Blood on December 11, 2019, 11:57:46 AM
Thanks everyone for the interest and comments  :)

Thought it might be of additional interest to show you how a faction is set up - in this case my De Brassey contingent.

As you can see, the leader, Sir Renaud, has a cornucopia of additional traits (there are about 50 to choose from in the FFOL core rules).
He automatically gets the leader trait.
And as a leader he can then select three additional traits.
Plus if he takes a negative trait as well (drunkard, in this case) he can take an additional positive trait to offset it!
AND he gets the team trait, shared by all the characters in his faction.

This means Sir Renaud has no less than SEVEN traits, including the negative one. This does become quite difficult to keep track of. You have to remember to call on all these traits during the hurly-burly of the gameplay - which requires more than a little concentration  ::)
(The negative trait - drunkard - didn't do him any harm at all in the first game, because on the first turn he drew a card which allowed him to shake off his drunk 'wound' straightaway. In the second game however, he didn't get this opportunity, so was already carrying minuses to movement and combat when he was attacked by Sir Ronald De Barker and instantly killed - although to be fair, that was mainly down to a mahoosive differential on the dice roll).

At the other end of the scale, if you opt to take a trio of D8 'grunts' in place of one of your D10 'regulars', they get only one trait, plus the team trait. Obviously I opted to beef them up by giving them the 'brute' trait, which pushes them up a dice rank in hand to hand combat.
'Grunts' also die on their first and only wound, whereas regulars, specialists and leaders can take three wounds.

Aylward is the team specialist, so can take two traits, plus the team trait. Obviously, as a bowman, he has taken two of the available traits that enhance a shooter figure.

The big space on each card is to place wound, shock, reload and any other markers - I hate a confetti of tacky plastic counters littering the wargames table top. So all such things are recorded on the off-table card, rather than next to the in-play figure itself.

(https://leadadventureforum.com/gallery/42/577-111219123737.jpeg)
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: SteveBurt on December 11, 2019, 12:14:48 PM
Fabulous layout - I can hear the birds singing on a fine spring morning as the action unfolds!
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Dr. Zombie on December 11, 2019, 12:29:55 PM
Well I hope you bas***ds are happy with yourselves! This thread has broken down my resolve and i bought both rules and cards.

As if I am in need of a new project...
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Malamute on December 11, 2019, 12:40:04 PM
Well I hope you bas***ds are happy with yourselves! This thread has broken down my resolve and i bought both rules and cards.

As if I am in need of a new project...

 lol

Good man!
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: BaronVonJ on December 11, 2019, 04:23:45 PM
Yay! Another one falls to FfoL!
Richard. looks like you used the older version of armor rules?
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Breazer on December 12, 2019, 04:21:29 PM
This looks great! i'm so jealous of that table!
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Harry Faversham on December 13, 2019, 10:09:02 AM
Well I hope you bas***ds are happy with yourselves! This thread has broken down my resolve and i bought both rules and cards.

As if I am in need of a new project...

Best thirty quid you'll ever spend, Doc!

 ;D
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Captain Blood on December 13, 2019, 02:51:26 PM
Yay! Another one falls to FfoL!
Richard. looks like you used the older version of armor rules?

Very possibly Jaye. Can you explain the difference? We played that a figure portrayed with a shield is automatically equipped with a shield, but that a figure shown with armour has to take ‘armoured’ as a trait. At least, I think that’s the way we agreed to play it!  ;)
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Malamute on December 13, 2019, 02:57:22 PM
Very possibly Jaye. Can you explain the difference? We played that a figure portrayed with a shield is automatically equipped with a shield, but that a figure shown with armour has to take ‘armoured’ as a trait. At least, I think that’s the way we agreed to play it!  ;)

You armoured just your knight If I recall as a personal trait? We used the armoured trait for the whole team whereas you took ferocious as your team trait?

Working out hits exactly as per the core set: Chainmail is light armour roll 8 plus to save if hit on a d10, but -1 if the figure had a shield. If the attacker rolls a natural 10 then no armour save is made.
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: BaronVonJ on December 13, 2019, 06:05:45 PM
Sounds right. The description on the cards threw me off.
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: BaronVonJ on December 13, 2019, 06:07:56 PM
And the save just knocks the wound down one factor. So a Wound result is rolled but the knight makes his save. It gets knocked down to Shock.
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: MGH on December 13, 2019, 06:27:01 PM
Great figures, terrain, and a truly entertaining AAR to read also.
Thank you for sharing it.
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Coenus Scaldingus on December 15, 2019, 10:20:10 AM
Perhaps unsurprisingly, A Fistful of Lead also never struck me as a ruleset with any relevance for pre-Renaissance settings.. and then you show us this.
Appears to be interesting. Certainly looks awfully pretty!
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Mindenbrush on December 15, 2019, 03:21:52 PM
Total excellence - good looking terrain, well painted figures and a fun game!
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: BaronVonJ on December 15, 2019, 05:01:56 PM
We use for just about everything.
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: mkultra99 on December 17, 2019, 03:31:58 PM
And the save just knocks the wound down one factor. So a Wound result is rolled but the knight makes his save. It gets knocked down to Shock.

Are these armor rules in the base "Fistful of Lead"? I can't find them in GH or WW..?
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Malamute on December 17, 2019, 04:29:01 PM
And the save just knocks the wound down one factor. So a Wound result is rolled but the knight makes his save. It gets knocked down to Shock.

Yep, that’s exactly how we played it!

Anyone might think I actually know what I’m doing  :D lol
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Eric the Shed on December 17, 2019, 04:40:30 PM
great stuff - looks fantastic
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: OSHIROmodels on December 17, 2019, 05:21:34 PM
Are these armor rules in the base "Fistful of Lead"? I can't find them in GH or WW..?

Core rules. Page 36 I think.
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: BaronVonJ on December 17, 2019, 06:33:16 PM
Correct. Core rules, page 36. Core is what everything is based on. WW is just a supplement. And Nick did do something right!
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Ethelred the Almost Ready on December 17, 2019, 10:18:42 PM
For those of us not in the know and don't want waffle about FfoL, I presume WW is Wild west and GH is Galactic Heroes?
Is there a lot of modification needed to make the rules medieval (or fantasy, even) or can one get by with the rules as written?
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Ethelred the Almost Ready on December 17, 2019, 10:19:25 PM
Sorry, forgot to say that the game looked fabulous.
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: has.been on December 18, 2019, 06:58:31 AM
I find the rules very easy to adapt to whatever I want.
In our recent GA game (see 'Fight at Yb-Gur) Vodkafan's description of his crew
led me to invent a 'trait' (characteristic) for his curious engineer. If he came within
2" of something he might/could dismantle he had to test. 4+ & it wasn't interesting
enough so he walked past, 1,2 or 3 & he stopped to 'tinker', not stopping till Vodkafan
managed to score 4+.
The important thing was 'Fun was had'.
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Malamute on December 18, 2019, 07:13:21 AM
For those of us not in the know and don't want waffle about FfoL, I presume WW is Wild west and GH is Galactic Heroes?
Is there a lot of modification needed to make the rules medieval (or fantasy, even) or can one get by with the rules as written?

WW is Wasteland Warriors - Post Apocalypse. GH is Galactic Heroes. The original Wild West set are Fistful of Lead which was the original set of rules.

The core rules set provides everything you need to play the game in any setting. We did not modify the rules for our medieval game. It was played straight out of the rule book.

The various supplements available add period or genre specific fluff. For example the Tales of Horror supplement introduces rules for Vampires and creatures. Wasteland Warriors introduces mutants etc.

The core set provides a stand alone game. You would need a set of playing cards to play. You can use a standard deck of cards. The FFoL cards that are available  are themed to the supplements, but can be used in any setting as the cards function the same in any game.

Hope that helps. It is a great set of rules and provides an excellent framework to play fun games. The emphasis is on fun.
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Munindk on December 18, 2019, 07:23:47 AM
Are there campaign rules for FFoL? If so, in which book(s)?

To keep it a bit relevant to the topic I imagine that some of the knights migth develop either a deep hatred or fear of commoners named Bob...
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Harry Faversham on December 18, 2019, 12:33:15 PM
Yep, there's campaign rules for FFofL so your little Heroes can (hopefully!) march on. But in my 'umble opinion FFofL works best if you can get your head around the KISS Principle of wargaming...
don't bugger about getting yer anorak on, build a gang of goodies, a gang of baddies, mix in a dash of scenario of favourite action film then get stuck in!

:-*
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: BaronVonJ on December 18, 2019, 01:47:16 PM
Malamute, Harry and Has.been said it best. It is not a power gaming ruleset. It is great for getting out all those old minis you have lying around and putting together a small for e without alot of monetary commitment. We use them for everything. Spaceship battle this Thursday. The full Medieval rules will come out next year most likely. But the Core book is available as a pdf if you don’t want to soend a lot if money on our recommendation and both the Fistful of Lead and Wiley Games Facebook pages as well as the Wiley Games site have all kinds of examples of games. PM with wuestions so we can get back admiring Richard’s toys.
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Juan on December 18, 2019, 05:10:08 PM
Yes, more pictures and games, please!
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Malamute on December 18, 2019, 06:08:43 PM
Yes, more pictures and games, please!

A rematch is on the cards after Christmas  ;D
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Harry Faversham on December 19, 2019, 01:29:46 AM
Yes, more pictures and games, please!

Between Crimbo and New Year, Thorkel the Tall and his hairy lads will be going a-viking. There'll be a lot of angry Saxons kicking about trying to thwart their 'get rich quick' scheme.

:)
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: NurgleHH on December 19, 2019, 09:18:15 AM
Malamute, Harry and Has.been said it best. It is not a power gaming ruleset. It is great for getting out all those old minis you have lying around and putting together a small for e without alot of monetary commitment. We use them for everything. Spaceship battle this Thursday. The full Medieval rules will come out next year most likely. But the Core book is available as a pdf if you don’t want to soend a lot if money on our recommendation and both the Fistful of Lead and Wiley Games Facebook pages as well as the Wiley Games site have all kinds of examples of games. PM with wuestions so we can get back admiring Richard’s toys.
Fully agree and one Addition: It is a good set to start with unfamiliar gamers. Easy to learn, not the masses of figures and every era could be played.
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Hupp n at em on January 02, 2020, 06:44:16 PM
Great looking game!  Interesting choice of rules too... I've often thought about adapting Desperado (now has a spiritual successor from Knuckleduster, Gunfighter's Ball) for cross-period stuff but I think it would take some not insignificant tweaking w/r/t combat.
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: racm32 on January 02, 2020, 11:18:19 PM
Late to this thread but an absolutely stunning table and miniatures.
Question, would you mind sharing some pictures of how you store such a table?
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Digits on January 03, 2020, 12:16:43 AM
Likewise.  Stunning table..stunning minis and simple rule set......I’m sold!
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: James Morris on January 03, 2020, 09:46:57 AM
A thing of beauty and a highly entertaining report. Thank you.
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: valleyboy on January 04, 2020, 07:39:05 PM
Just caught up with this  - absolutely superb :-*
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Captain Blood on January 07, 2020, 02:17:42 PM
Just caught up with this  - absolutely superb :-*

Thanks Kerry (and everyone else  :))

Late to this thread but an absolutely stunning table and miniatures.
Question, would you mind sharing some pictures of how you store such a table?

I can, but it's not all that exciting :)
Basically, all the trees, hedges, buildings etc are removable, so you're left with the styrofoam slab boards.
As they're terraformed with some quite chunky terrain features in place, obviously they don't stack neatly on top of each other... Which I guess is your question.

My desert boards (see here https://leadadventureforum.com/index.php?topic=52964.1125) are 600mm square foam slabs, so I keep them boxed, with a cube of off-cut styrofoam placed as a spacer on the four corners of each board, to separate it from the board above or below it.

But these big 1200mm x 500mm boards are a different matter. I now have about a dozen of them, and I'm afraid I just prop them up on shelves or against walls wherever I can that they're out of the way. Luckily I have a purpose-built double garage block with a wargames room over it, so I have lots of space to keep toys and parts of layouts...  :)
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Atheling on January 07, 2020, 02:43:30 PM


My desert boards (see here https://leadadventureforum.com/index.php?topic=52964.1125) are 600mm square foam slabs, so I keep them boxed, with a cube of off-cut styrofoam placed as a spacer on the four corners of each board, to separate it from the board above or below it.

Do you have an MDF base Richard or just go with the foam slabs?

I'm pondering what width of MDF , if any, I should go for  ???
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Captain Blood on January 07, 2020, 03:02:10 PM
Just the foam slabs, Darrell. I've used lots of them down the years. I don't base them on MDF or ply; I don't edge them with anything, I don't even tape the edges. They're solid, rigid slabs - they won't warp; they physically can't bend.

Yes, if you're going to drop them down stairs, generally bash them around, or walk into sharp-edged door frames carrying them, they're going to suffer.
But providing you're scrupulously careful when you move them around (and I've moved these from venue to venue a fair bit) they're as durable as anything else, plus extremely lightweight and thus highly portable and easy to handle. I've had some of these slabs for around 10 years now, and they're as good as new.
(The surface coating of sand/paint/PVA gloop which plasticises and sets hard provides a very useful additional layer of protection).
Provided you have the space to store them (which I totally appreciate many people don't) and a big enough car to move them, I don't really understand why everybody doesn't use this kind of terrain.
;)
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Atheling on January 07, 2020, 11:03:43 PM
Just the foam slabs, Darrell. I've used lots of them down the years. I don't base them on MDF or ply; I don't edge them with anything, I don't even tape the edges. They're solid, rigid slabs - they won't warp; they physically can't bend.

Yes, if you're going to drop them down stairs, generally bash them around, or walk into sharp-edged door frames carrying them, they're going to suffer.
But providing you're scrupulously careful when you move them around (and I've moved these from venue to venue a fair bit) they're as durable as anything else, plus extremely lightweight and thus highly portable and easy to handle. I've had some of these slabs for around 10 years now, and they're as good as new.
(The surface coating of sand/paint/PVA gloop which plasticises and sets hard provides a very useful additional layer of protection).
Provided you have the space to store them (which I totally appreciate many people don't) and a big enough car to move them, I don't really understand why everybody doesn't use this kind of terrain.
;)

Sold! Thanks mate.

Anything to save extra work and weight etc  8)
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Rabbitz on January 08, 2020, 12:07:34 PM
WOW.   :o

Amazing photos and write up.   Very interested in reading more of your reports.   
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: richardpate on January 08, 2020, 07:56:16 PM
ecellent pics and presentation.  The table looks great.  Good job, Rick
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: jamopower on January 09, 2020, 11:52:45 AM
Looks amazing. Also good tips on the tree mounting, thanks for that.

We've been playing the Horse and Musket variant for couple games of Finnish war of 1808 and I have liked the system very much. Have to test it in other settings as well.
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Captain Blood on January 09, 2020, 12:08:02 PM
Thanks gents  :)
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: discok3 on January 11, 2020, 07:45:55 AM
So so good..will be getting me the rules plus the medieval supplement this year.Your table is a wargamers dream and the game looks like my sort of thing with not too much to paint but lots of hilarious/heroic variables...outstanding stuff gents
More when you can
Cheers
Kev
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Malamute on January 11, 2020, 01:40:45 PM
So so good..will be getting me the rules plus the medieval supplement this year.Your table is a wargamers dream and the game looks like my sort of thing with not too much to paint but lots of hilarious/heroic variables...outstanding stuff gents
More when you can
Cheers
Kev

Good to hear you are joining the kewl kids ;) :) lol
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: discok3 on January 11, 2020, 03:12:34 PM
Yup and might try to inveigle my way into one of your games at some point.Will hassle Mark to hide me in the boot
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: MaleGriffin on January 11, 2020, 03:56:34 PM
Inspirational!
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Malamute on January 11, 2020, 11:20:16 PM
Yup and might try to inveigle my way into one of your games at some point.Will hassle Mark to hide me in the boot

You will be most welcome. :)
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: BaronVonJ on January 12, 2020, 03:17:34 PM
Good to hear you are joining the kewl kids ;) :) lol
I saw you joined the Wiley Games FB page, Kev. Welcome to the inner workings of the Dark Side.
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: discok3 on January 12, 2020, 03:26:15 PM
Did indeed and will definitely get the rules soon.On matters of medieval supplement..pray tell what titbits might you tell us about?
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: BaronVonJ on January 12, 2020, 08:18:56 PM
Well, as you can tell from this post, you can play right now with the Core rules. The Medieval book will add more flavor and period specific rules, but will also function as the first book of the Fantasy 3 book series.
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: discok3 on January 17, 2020, 08:39:02 AM
So is Bob the Butcher a single figure or a conversion?
He’s such a cool mini!
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Captain Blood on January 17, 2020, 09:35:06 AM
So is Bob the Butcher a single figure or a conversion?
He’s such a cool mini!

Ah, no, I’m afraid he’s a Frankenstein creation from parts... you can see him in his unpainted kitbashed original form here: http://leadadventureforum.com/index.php?topic=44353.255

:)
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: discok3 on January 17, 2020, 09:51:23 AM
I like Bob
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Captain Blood on January 17, 2020, 09:52:29 AM
lol There are many Bobs
And many more to come ;)
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: discok3 on January 17, 2020, 11:24:08 AM
 lol lol
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Juan on January 17, 2020, 12:22:13 PM
I would like to read more adventures from Bob. Those fancyful knights are overrated...
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Malamute on January 17, 2020, 12:32:10 PM
I would like to read more adventures from Bob. Those fancyful knights are overrated...

Bob usually dies horribly. I will make sure he does again the next time we play! >:D
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: OSHIROmodels on January 17, 2020, 01:12:07 PM
Bob’s days are numbered  >:D
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: has.been on January 17, 2020, 06:09:14 PM
Bob's frequent deaths remind me of a cartoon.
The Pearly Gates with St Peter & a tiny Southpark figure, face
barely visible under his anorak. St Peter is saying, 'Not you AGAIN!!!!!'
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: discok3 on January 18, 2020, 03:43:03 PM
Me again Captain
Did you make those cards via PC skills or is there a template within the rulebook?
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Captain Blood on January 18, 2020, 07:24:54 PM
PowerPoint  :)

But there is a kind of a roster template within the rulebook that you can copy.
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: discok3 on January 18, 2020, 09:22:11 PM
Okeydoke
Ta muchos
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Captain Blood on February 15, 2020, 02:42:20 PM
Here’s a second battle report on one of our Medieval games using ‘Fistful of Lead’core rules.

The Robber Knights - part deux.

The setting is the quiet little village of Much Piddling-in-the-Marsh, nestled betwixt the bucolic hamlet of Lower Snatch and the small market town of Upper Snatch.

Much Piddling is held by beastly Baron Roderic Cote de Boeuf, replete with all the usual Domesday Book roster of villeins, cottagers (is that right?), pigs, orchards, woods, mills, etc. It’s a wealthy little patch in a peaceful area of the country.

Ye olde scenario

Today, Baron Roderic has set up his counting table in the village centre, accompanied by his fool, Wassa, and his part-time reeve, Bob the bumboat man (up from his ferry over the nearby River Piddle), ready to receive tithes from his tenants. He’s also awaiting the arrival of his old pal, the Bishop of Hereford, who visits once a month to pray in the church (and collect his share of the tithe).

The happy peasantry from the surrounding countryside have assembled piles of goods ready to be tithed. Bountiful quantities of produce stand around in the village – livestock, fruit and vegetables, sacks of flour, and barrels of ale and cider.

The baron is expecting the Bishop of Hereford. But he’s not expecting the arrival of several bands of lawless, roving knights, who’ve decided that in these troubled times, golden foraging opportunities must be seized with both hands…

As the morning wears on, and the Bishop of Hereford approaches Much Piddling from the North, the alarming clink and jingle of mail, harness and weapons can suddenly be heard approaching the village from different directions. To his dismay, the baron realises the sparrowhawks are circling…

From the Northwest marches a small company of ruthless Templar knights (Dr.De’Ath), while from the Northeast rides our old friend, Sir Royce Cookee (Oshiromodelterrain). These two factions have made a loose agreement to split the proceeds of their raid. Will this pax hold? We shall see…

From the Southwest comes Sir Guy de Mordant, his shields repainted that very day (Captain Blood). And from the South-East, the retinue of Sir Bernard de Winters (Malamute). These two knights have also pledged to collaborate in pillaging the village.

The objective, of course, is simply to win by pillaging way more forage than the other fellows.

Ye rulebooke

Quick reminder of the rules - in this game, you command a faction of 5 – 8 figures or models, depending on the combination of troop types you go for.

The knightly leaders use a D12, are super-resilient, and you can dose them up with all sorts of specialist traits which give them an assortment of bonuses and advantages which (allegedly) makes them much more effective, and also much harder to kill.

Then at the other end of the scale you have grunts who can only take one wound, have just the one trait, and roll lowly D8 in combat and shooting. And then there are various other professional and average troop types in between (They use a D10 as standard).

A deal out of playing cards at the start of each turn determines which figure activates when. The players get dealt as many cards as they have figures, and can then decide which card to use to activate which figure.

Some of the cards bestow particular advantages, like the ability to remove a wound, add a modifier in combat or shooting, or re-roll a dice. So which card you decide to play on which figure to activate him requires careful consideration. Not just because the card you assign decides who activates and in what order (starting with Kings – aces are effectively jokers that can be used to stand for any card you like), but also to make sure the figure concerned is able to make best use of any additional ability bestowed by that particular card you choose to activate him with.

And so, on with the game…

Ye batrep

A general view of the village from the South.
The baron is in the centre of Much Piddling. The Bishop of Hereford approaches with his entourage of monks.
At top left, the Templars lurk, and top right, Sir Royce Cookee. Bottom left, Sir Guy de Mordant, and bottom right, Sir Bernard de Winters.

(https://leadadventureforum.com/gallery/44/577-150220135632.jpeg)

And viewed from the east…

(https://leadadventureforum.com/gallery/44/577-150220135547-440301011.jpeg)

The ecclesiastical party approaches the village centre, carefully avoiding poor folk like Bob the Butcher - a coarse and foul-mouthed varlet who gives His Grace a mouthful of abuse for disturbing his prize pigs…

(https://leadadventureforum.com/gallery/44/577-150220135547-44029137.jpeg)

Sir Bernard de Winters, mounted on his fiery charger and accompanied by his faithful hound, Schnorbitz, leads his retinue towards the village…

(https://leadadventureforum.com/gallery/44/577-150220135547-440281919.jpeg)

Sir Royce Cookee does likewise…

(https://leadadventureforum.com/gallery/44/577-150220135547-440272104.jpeg)

As his men make their way past the outlying buildings, Sir Bernard’s troops spy Sir Royce’s men in the buildings on the other side of the main thoroughfare…

(https://leadadventureforum.com/gallery/44/577-150220135547-440261370.jpeg)

Meanwhile, Sir Guy de Mordant urges his hirelings on through the coppices and past the midden heap, to fall upon the unsuspecting hovels of the peasantry – a couple of whom are swiftly despatched with silent arrows, whilst toiling innocently in their cabbage patches.

(https://leadadventureforum.com/gallery/44/577-150220135341-4402513.jpeg)

Bumboat Bob, shaken by a stray de Mordant arrow, sounds the alarm, and – old soldier that he is – promptly abandons his liege lord and scurries off into hiding behind a hay cart to recover from this shock…
 
(https://leadadventureforum.com/gallery/44/577-150220135340-44024384.jpeg)

From the far side of the high street, Sir Royce’s lowly grunts start to pepper Sir Bernard de Winters with arrows and crossbow bolts…

(https://leadadventureforum.com/gallery/44/577-150220135340-44023734.jpeg)

Whilst at the Western end of the village, Sir Guy’s bowmen emerge cautiously onto the high street, loosing a couple of speculative (and useless) arrows off in the direction of the Templars…

(https://leadadventureforum.com/gallery/44/577-150220135340-440221723.jpeg)

The Templars meanwhile, set about their nefarious business. One goes off to steal Bob the Butcher’s pigs, whilst the rest tramp ominously up behind the Bishop of Hereford’s party. Are they after a doctrinal discussion perchance? I think not…

(https://leadadventureforum.com/gallery/44/577-150220135340-440211643.jpeg)

While Sir Royce canters off down the high street to have an unfriendly word in person with Baron Cote de Boeuf…

(https://leadadventureforum.com/gallery/44/577-150220135159-44020196.jpeg)

Sir Royce Cookee’s soldiers start carting off barrels of ale…

(https://leadadventureforum.com/gallery/44/577-150220135159-44019355.jpeg)

Now... Baron Roderic has a number of interesting traits, including ‘Pet’. If you have the ‘Pet’ trait, it basically means that people fighting you get distracted by said pet and thereby suffer a minus on their attack roll.

It also means that if your character suffers a wound or ‘out-of-action’ result (sometimes known as ‘death’) you can nominate the pet to take the hit instead.

The baron has a pet chimp (or is he a bonobo?) named ‘Sir Gilles le Singe’, and Sir Gilles, being a forthright simian, loses no time in letting Sir Royce know exactly what he thinks of him…

(https://leadadventureforum.com/gallery/44/577-150220135159-44018286.jpeg)

The Templars meanwhile, stage a home invasion on the cottage of Bob the bowman, intent on requisitioning his plentiful baskets of plums and apples.

(https://leadadventureforum.com/gallery/44/577-150220135159-44017287.jpeg)

Bob wastes no time in showing these strange foreigners exactly what he thinks of the idea of them handling his plums.

(https://leadadventureforum.com/gallery/44/577-150220135159-44016160.jpeg)

The Templars take exception to this insolence and fall upon poor hapless Bob, with murder in mind.

Meanwhile, across the road, Sir Royce decides to dispense with the troublesome baron and tries to ride him down, inflicting a nasty flesh wound. The baron briefly considers throwing his monkey in to absorb this damage, but then decides he values the little hairy chap too much… (Or that he’s better reserved for a more serious eventuality at any rate… Cynical).

(https://leadadventureforum.com/gallery/44/577-150220135014-44015921.jpeg)

Meanwhile, a lucky shot from the longbow of lowly Cookee minion, Audley Thorne, has felled Sir Bernard’s noble, trusty steed from under him. Worth saying, this was the high water mark of the Cookee dice rolling...  ::)

Understandably furious - ignoring the catcalls and shouts of abuse from the other side of the road - Sir Bernard, followed by his dog, trudges off up the high street to have words with Sir Royce.

(https://leadadventureforum.com/gallery/44/577-150220135014-440141324.jpeg)

Which quickly turns into a surprise rear assault…

(https://leadadventureforum.com/gallery/44/577-150220135014-440132457.jpeg)

While this high drama is unfolding amongst the mucketty-mucks, the de Mordant men-at-arms begin to gather in the loot… Scaring off the occasional intrepid peasant along the way.

(https://leadadventureforum.com/gallery/44/577-150220135013-440121070.jpeg)

At the far end of the high street, one of Sir Bernard’s men now sprints across the road and attacks the posse of lowly Cookee grunts, killing first the impudent Audley Thorne…

(https://leadadventureforum.com/gallery/44/577-150220135013-440111083.jpeg)

Then Esmond Sweete the spearman…  (Really? Esmond Sweete?)

(https://leadadventureforum.com/gallery/44/577-150220134808-440102276.jpeg)

Then apparently pauses to wonder where the hell he is anyway… Or perhaps which destination sounds more appealing.

(https://leadadventureforum.com/gallery/44/577-150220134808-440091384.jpeg)

Then finding himself shot at by crossbowman, Sawyer Heade, who had sneaked off while his target wasn’t paying attention…

(https://leadadventureforum.com/gallery/44/577-150220134808-4400825.jpeg)


While Schnorbitz and Sir Gilles make friends and play (little do the poor dumb animals understand their only purpose here is to DIE!) the baron and Sir Bernard between them take down Sir Royce Cookee in a (long overdue) flurry of 11s and 12s on their d12s.

(https://leadadventureforum.com/gallery/44/577-150220134808-440071557.jpeg)

I would show you a picture of Sir Royce’s unfortunate demise, but James was sulking and took him off before the press pack arrived…  ::)

As three of the Templars carry off their loot and drive off Bob the Butcher’s prize pigs, Sir Guy de Mordant decides to seize his opportunity and charges in to deal death to the two Templars who have just finished off Bob the Bowman in his own garden…

The valiant Sir Guy (history is written by the winners, suckers!) quickly despatches the first Templar, Sir Matthew de Péronne…

(https://leadadventureforum.com/gallery/44/577-150220134807-440061169.jpeg)

Rashly emboldened by this turn of events, the choleric Bob the Butcher, hefting his cleaver, goes for the Templars himself in a desperate attempt to liberate his prize porkers from their grasping, mailed mitts.
This turns out to be a bit of a mismatch, as he comes up against Sir Chalo de Vivonne, armed with a fearsome two-handed sword, plus his expert ‘Swordsman’ trait. Yikes  :o

(https://leadadventureforum.com/gallery/44/577-150220134626-440052413.jpeg)

Bob amazingly survives this one-sided encounter, merely collecting a couple of shock markers for his trouble. He’s pushed away by the contemptuous Templar, and has to watch his prize pigs driven from the village…

Baron Roderic meanwhile, his blood up, has had enough of seeing his demesne carelessly plundered, and despite his wound, chases after Guillame the Spear of the de Mordant faction. As well as the ‘Pet’ trait, the baron has the fiendish ‘Poison’ trait. If he can inflict a flesh wound on Guillame, the spearman has to roll every turn to see if the poison on the baron’s blade does for him.

(https://leadadventureforum.com/gallery/44/577-150220134626-440041568.jpeg)

This attack turns out to be a grave mistake however.
Setting aside his loot (as his comrades troop off with their spoils), young Guillame rounds on the baron and spears him! Death hovers close…

Alas, poor Sir Gilles! The loving little bonobo’s time has come. For now the baron invokes his ‘Pet’ trait, and little Sir Gilles is spitted upon a cruel de Mordant spear… 

Wassa the Fool flaps around uselessly - having the ‘Sissy’ trait he refuses to get involved.

And thus, as Dr.De’Ath wittily pointed out, are a fool and his monkey easily parted. Boom-tish!

(https://leadadventureforum.com/gallery/44/577-150220134626-44003789.jpeg)

Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Captain Blood on February 15, 2020, 02:42:57 PM
Away from such wilful animal cruelty, in the garden patch of the late Bob Bowman, Sir Guy de Mordant now carries the battle to the Templar commander, the fearsome Sir Ademhar de Chatard.

(https://leadadventureforum.com/gallery/44/577-150220134626-44002944.jpeg)

Well, not all that fearsome as it turns out. After a cavalcade of yet more spectacular de Mordant dice rolling, Sir Ademhar is swiftly defeated, shaken, and turned around 180 degrees… Just in time for Cenhelm the Axe (Sir Guy’s right hand brute), to fall upon the wretched Templar commander from behind with his mighty chopper (+2 on the wound roll for a two handed axe. Tasty!) Between them,  Sir Guy and Cenhelm soon cook Sir Ademhar’s goose.

(https://leadadventureforum.com/gallery/44/577-150220134626-440011534.jpeg)

Two Templars now lie dead in a cabbage patch, but ignoring this series of unfortunate events, the other three Templars head off the table to secure their booty. At the same time, the bishop makes for the sanctuary of the church, Bob the Bumboat man continues to hide behind the haywain, and Sir Bernard and his faithful hound turn to attack the surviving Cookee men-at-arms…

(https://leadadventureforum.com/gallery/44/577-150220134420-44000874.jpeg)

(https://leadadventureforum.com/gallery/43/577-150220134420-439991106.jpeg)

(https://leadadventureforum.com/gallery/43/577-150220134420-439981554.jpeg)

As the de Mordant retinue make off with their spoils, Guillame has another stab at the luckless baron, and this time succeeds in wounding him again.
 
(https://leadadventureforum.com/gallery/43/577-150220134420-43997526.jpeg)

The baron goes down, and is now in serious trouble.
Luckily, his fool, Wassa, possessing the ‘Medic’ trait (allowing wounds to be healed), now finally comes into his own. He rushes forward to attend to his master. All he needs is to roll a 5+ on a d10 and the baron is healed!

Unfortunately he rolls a 1, which means the baron immediately bleeds out and dies. Go Wassa.

As the fool’s sole contribution to the entire game, this is an unenviable record. (We shall have to see how he does next time out… )

(https://leadadventureforum.com/gallery/43/577-150220134420-43996264.jpeg)

As Sir Bernard de Winters fells one of the Cookee men-at-arms, the other (one Woodrow Thackere), breaks away and launches a (frankly pointless) attempt to murder the Bishop of Hereford. Will he rid him of this turbulent priest?

(https://leadadventureforum.com/gallery/43/577-150220134218-439952362.jpeg)

No! Because fresh from despoiling the Templars, Sir Guy de Mordant, charges across to put paid to this irreligious behaviour.

(https://leadadventureforum.com/gallery/43/577-150220134218-439942087.jpeg)

And thus perishes the retinue of Sir Royce Cookee - slain to the last churl.
Poor James. The dice were excessive cruel to him in this game. (There again, they’re usually cruel to me, so my sympathy is limited).

(https://leadadventureforum.com/gallery/43/577-150220134218-43993530.jpeg)

Back in Medieval World, the surviving Templars, having stashed their loot off-table, now return for more pickings. Or perhaps to avenge their slain commander.

Valiantly, Bob the Butcher steps up again, and is joined quickly by Sir Guy de Mordant, who manages to dispatch another of the Templars – Sir Bartholomew de Vendome.
(Sir Guy is unaccountably starting to behave like the village policeman rather than one of the robbers himself. Or perhaps he’s just developed a taste for killing Templars… )

(https://leadadventureforum.com/gallery/43/577-150220134218-439911156.jpeg)

Bob the Butcher now receives a proper beating from Templar, Hugh de Bellafayre, flailing his terrifying morning star. But amazingly, Bob still does not die. He just keeps accumulating shock. He now has six points of shock…

(https://leadadventureforum.com/gallery/43/577-150220134037-439902453.jpeg)

Which means he can basically do nothing whatsoever. He has more shock than his movement allowance, and minus six to his combat roll. So he just has to stand there and wait to die. Which is what he does next turn.
Poor Bob. He did pretty well for an overweight pork butcher up against armoured, trained and expert killers from a Holy Military Order.

That’s the rub of the dice for you. He really should have died instantly. But the wide disparity that can arise from the sheer luck of opposed dice rolling under these rules often tends to throw up improbable outcomes when it comes to hand to hand combat.

As Sir Bernard de Winters finally makes it across to join in the fray…

(https://leadadventureforum.com/gallery/43/577-150220134036-439891296.jpeg)

…the indomitable Chalo de Vivonne, succeeds in hacking Sir Guy down from his trusty steed, and makes a bloody end of him with that fearsome two-handed sword.

(https://leadadventureforum.com/gallery/43/577-150220134036-439881365.jpeg)

Weakened by this combat however, in some state of shock, the remaining two Templars now prove easy pickings for Sir Bernard de Winters. He swiftly puts paid to the pair of them with some more stellar dice rolling, and thus, as Last Knight Standing, wins the game!

(https://leadadventureforum.com/gallery/43/577-150220134036-439871659.jpeg)

So let’s hear it for boldly brave Sir Bernard and his loyal pet hound – who, unlike poor Sir Gilles - made it right through to the end of the game without having to take one for his master!

(https://leadadventureforum.com/gallery/43/577-150220134036-439862455.jpeg)

Ye end :)
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: Elk101 on February 15, 2020, 02:54:08 PM
Excellent write up!
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: Malamute on February 15, 2020, 03:19:44 PM
A true and factual account of the events as they unfolded. :) :D
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: BaronVonJ on February 15, 2020, 03:55:17 PM
Woo-hoo! What a game and report! Huzzah!
As a house rule, once a character has MORE shock than wounds, they route.
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: fred on February 15, 2020, 04:15:44 PM
What a great looking game!

I'm not sure if I like the figures or the scatter terrain more (there may be something wrong with me...)

Sounds like a right royal punch up!
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: Juan on February 15, 2020, 04:54:32 PM
Great AAR, I have enjoyed it a lot. Fantastic group of characters making an interesting story.
And wonderful terrain!
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: pixelgeek on February 15, 2020, 05:02:42 PM
Sometimes I think that the signs in English games should all say "O'eer Matron".  ;)

Amazing table. Can't think of how much time went into making that much great terrain. Thanks for sharing.
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: Sinewgrab on February 15, 2020, 05:24:11 PM
That was pretty fun to read and see.

 ;D
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: gamer Mac on February 15, 2020, 05:43:49 PM
What a great looking game!

I'm not sure if I like the figures or the scatter terrain more (there may be something wrong with me...)

Sounds like a right royal punch up!
There is nothing wrong with you I always think of that when I see one of these games
Lovely stuff from all the guys involved :-* :-* :-* :-* :-* :-*
Hope we are going to see this at BLAM?
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: Romark on February 15, 2020, 06:14:46 PM
Great write up,lovely minis on show and first class terrain being fought over  :-*
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: Malamute on February 15, 2020, 06:18:43 PM

Hope we are going to see this at BLAM?

Dastardly knights thieving, backstabbing and squabbling? Sounds like a perfect game for BLAM!

Yes we’ll be bringing this along.  :)
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: Atheling on February 15, 2020, 06:31:41 PM
Great enjoyable read and you guys certainly had oodles of fun!  :-*

Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: Furt on February 15, 2020, 07:58:15 PM
What a great looking table!  :-* :-* :-*

Sounds like a ridiculously fun game with all the backstabbing and allegiances. 

Stellar effort with the AAR Richard.

Congrats Sir Bernard (and Schnorbitz) and Nick!
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: AKULA on February 15, 2020, 08:09:00 PM
Beautiful terrain, a well crafted battle report and some excellent photos......oh and the finest midden heap I’ve ever seen on LAF.

 8)
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: dadlamassu on February 15, 2020, 08:35:51 PM
That was one super fun game!  Nicely laid out and beutiful scenery and figures.
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: levied troop on February 16, 2020, 07:28:50 AM
Superb on all levels :-*
And surely a knighthood for Bob the Butcher, that man deserves a demesne!
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: traveller on February 16, 2020, 07:49:48 AM
 :o :o :o :-* :-* :-*
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: bluewillow on February 16, 2020, 08:57:34 AM
Fabulous report! Terrain and figures look great too!

cheers
Matt
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: Silent Invader on February 16, 2020, 09:13:50 AM
Most excellent
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: Harry Faversham on February 16, 2020, 03:08:14 PM
Brilliant AAR, superb terrain, figures and an epic dust up!
What a nobber Sir Guy turned out to be, his brayn goes wonky and the mission/plot goes out of the window... always happens to somebody in FFofL!!!

:-*
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: Bullshott on February 16, 2020, 08:18:16 PM
Great report and lovely terrain and figures (as we expect from you all).

Nice to see that James' dice rolling is consistent in this game with just about every other game he plays  lol lol lol
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: Ragnar on February 17, 2020, 08:53:18 AM
The latest game looks like a right royal hoot.
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: Breazer on February 17, 2020, 09:04:14 AM
These battle reports really are great. Is there a place where you guys posted the ruleset you use? I was thinking of giving this a go myself if that is ok with you guys.
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: OSHIROmodels on February 17, 2020, 09:15:53 AM
We use the Core set.

https://oshiromodels.wixsite.com/oshiromodelswebshop/rules (https://oshiromodels.wixsite.com/oshiromodelswebshop/rules)
Title: Re: 'The Robber Knights', being a (long) Medieval skirmish battle report. Lotsa pics
Post by: Dr DeAth on February 17, 2020, 10:52:20 AM

Bob wastes no time in showing these strange foreigners exactly what he thinks of the idea of them handling his plums.

(https://leadadventureforum.com/gallery/44/577-150220135159-44016160.jpeg)

I nearly spat tea over my keyboard on reading that, very funny.  lol

Great AAR Batrep Richard and a very enjoyable game.
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: BaronVonJ on February 17, 2020, 01:53:59 PM
Quote
We use the Core set.

https://oshiromodels.wixsite.com/oshiromodelswebshop/rules
Also www.wiley-games.com
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: Keith on February 18, 2020, 07:57:14 AM
All too much fun :-)
I've picked up the rules and have two retinues on the go as I type. No idea who I'll play against but let's deal with one hurdle at a time.
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: Captain Blood on February 18, 2020, 08:00:05 AM
Good man.
Like I say, if you’re ever in the vicinity  ;)
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: Malamute on February 18, 2020, 08:35:10 AM
Good man.
Like I say, if you’re ever in the vicinity  ;)

Yep, come and join us for some feudal fun! :)
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: Hammers on February 18, 2020, 09:41:40 AM
Yep, come and join us for some feudal fun! :)

I just downloaded the rules to. They look perfect for a Song and Ice and Fire romp I could play with my sons.
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: Malamute on February 18, 2020, 10:58:00 AM
I just downloaded the rules to. They look perfect for a Song and Ice and Fire romp I could play with my sons.

Yes, they will work very well for GoT games. :)
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: Keith on February 18, 2020, 11:14:49 AM
*Checks work calendar and starts to think of work-related reasons to head back to the UK for a long weekend :-)

I think this has to happen :-)
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: Malamute on February 18, 2020, 11:42:49 AM
*Checks work calendar and starts to think of work-related reasons to head back to the UK for a long weekend :-)

I think this has to happen :-)

Yes, it has to happen! :) ;)
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: Hu Rhu on February 18, 2020, 07:55:54 PM
What a setup. Fantastic terrain, wonderfully painted figures and that AAR.  I was laughing so much I almost choked.   o_o

Looking forward to seeing this at BLAM.  :-* :-* :-* :-*
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: NurgleHH on February 26, 2020, 02:19:19 PM
Richard, how many figures per side did you use?
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: Captain Blood on February 26, 2020, 05:22:48 PM
Four players, Dirk, each with around 7 figures.
Generally, it’s a leader, a specialist, and three rank and file. But you can swap one of your rank and file for three low calibre grunts, giving you 7 in a faction.
Of course there’s nothing to stop you playing it with more figures. Although I suspect more than 10 figures per player could get quite hard to control with the cards. Working out which card to play on which figure...
That said, one of the traits you can give your leader is ‘Horde’, which means you can swap out all your specialists and regulars for grunts, giving you a horde of 12 plus the leader. But each group of three grunts still only activates on one card per group...
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: Malamute on February 26, 2020, 05:31:04 PM

That said, one of the traits you can give your leader is ‘Horde’, which means you can swap out all your specialists and regulars for grunts, giving you a horde of 12 plus the leader. But each group of three grunts still only activates on one card per group...

That would be really Gamey, I can't imagine anyone fielding that kind of force. ;) lol
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: Hammers on February 27, 2020, 02:42:08 PM
I would! ”Winning before fun”, thats my motto.
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: Malamute on February 27, 2020, 03:34:26 PM
I would! ”Winning before fun”, thats my motto.

 lol
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: .:Gunslinger:. on February 27, 2020, 07:58:19 PM
Brilliant battle report with spectacular pictures! A wargamers wet dream :-*
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: Traveler Man on February 27, 2020, 10:22:40 PM
Lovely stuff!  :-* Will Sir Bernard's brother Sir Michael make an appearance one day?  ;) ;)
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: Captain Blood on February 27, 2020, 11:21:19 PM
Lovely stuff!  :-* Will Sir Bernard's brother Sir Michael make an appearance one day?  ;) ;)

I fear it’s inevitable...
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: Malamute on February 28, 2020, 08:19:24 AM
Lovely stuff!  :-* Will Sir Bernard's brother Sir Michael make an appearance one day?  ;) ;)

Indeed he will, he is on the painting table as we speak.  ;) lol
Title: Re: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8
Post by: Captain Blood on September 29, 2020, 05:15:48 PM
Here’s the third in this series of occasional game / battle reports from the era of the Feudal Anarchy, again using the ‘Fistful of Lead’ skirmish rules by Wiley Games…

This game was a three-hander, played by myself (Sir Guy de Mordant – again), Silent Invader (Sir Richard Fidler), and Malamute (Cardinal Grigorio Armani and entourage).

We’d just finished playing a large ECW game and had a couple of hours left, so decided to reset the table by leaving the river where it was, but slinging a load more buildings down and moving the hedges, bridges etc, around.

Here’s the table… Now be honest, you’d like to live there, wouldn’t you? :D

In the foreground is my village of Nether Thatch.
Over to the right, beyond the River Trickle, is Malamute’s village of Cumwhinton on the Trickle.
And at the far end of the table lies Silent Invader’s village of Fingringhoe Bushey.

(https://leadadventureforum.com/gallery/48/577-290920153458-48459996.jpeg)


The view from Cumwhinton…

(https://leadadventureforum.com/gallery/48/577-290920153458-48458222.jpeg)

The three conjoined villages are under the lordship of our old friend, the unlovely Baron Roderic Cote de Boeuf, who, along with his famed pet monkey, Sir Gilles le Singe, is out for a morning constitutional on the day in question…

Ye Olde Scenario

Cardinal Grigorio Armani, beautifully turned out of course, accompanied by Papal legate Guiseppe, plus his personal escort of three very parfait gentil knyghts, emerges from a round of prayer and contemplation in the big new stone church at Cumwhinton.

His appointed guardians in this lawless realm are Sir Roger de Courcey (Gules with Bear Sable), Sir Bernard de Winters (Vert etc) and Sir Richard d’Emery (Gules et Or fiddly bits).
(Sir Ronald de Barker could not make this game - evidently appearing in end-of-the-pier cabaret in Blackpool at the time).

(https://leadadventureforum.com/gallery/48/577-290920153458-48456673.jpeg)

Cardinal Grigorio now has to decide which of the three bridges over the Trickle he will cross, in order to progress through the area and safely exit the table somewhere south of Fingringhoe Bushey - on his way to Canterbury. Or York... Or Slough... Or somewhere else highly ecclesiastical…

Meanwhile, Sir Guy de Mordant will enter the table top right in this next picture - in the vicinity of Nether Thatch. He is set upon ridding the King of this turbulent priest. He’s not sure why, but murder is on his mind.

And from the bottom right corner, straight up the muddy main street of Fingringhoe Bushey, will come Sir Richard Fidler.
He doesn’t want to murder Cardinal Armani - he just wants to seize and ransom him. Like any reasonable robber knight with his own small castle, wife, mistress, and catamite to maintain.

(https://leadadventureforum.com/gallery/48/577-290920153458-484571044.jpeg)

Sir Guy, leaving his posse of minions way behind him, heads straight for the big timber bridge, no messing…

(https://leadadventureforum.com/gallery/48/577-290920153150-484552386.jpeg)

But bidding a holy farewell to the priest of Cumwhinton, Cardinal Grigorio eschews the big bridge over the Trickle, and instead rides on south…


(https://leadadventureforum.com/gallery/48/577-290920153150-484541773.jpeg)

Will he take the old stone bridge or the – extremely rickety – footbridge instead?

(https://leadadventureforum.com/gallery/48/577-290920153150-484531130.jpeg)


Well Sir Richard Fidler is already urging his charger forward over the old stone bridge, so that’s looking out as an option…

(https://leadadventureforum.com/gallery/48/577-290920153149-48452184.jpeg)


His gasping retinue of rough-hewn soldiery struggling (and failing) to keep up…

(https://leadadventureforum.com/gallery/48/577-290920153149-484511714.jpeg)


The Cardinal and his party duly turn towards the footbridge - sending Sir Roger de Courcey off to deal with the impertinent Fidler…

(https://leadadventureforum.com/gallery/48/577-290920152755-484502174.jpeg)


Sir Guy de Mordant meanwhile, wheels around and races back from the big bridge, across a pasture  towards the footbridge – almost giving his men the chance to catch up with him…

(https://leadadventureforum.com/gallery/48/577-290920152754-484491091.jpeg)


On a turn of cards for the next move, de Courcey wins the initiative and charges straight into Sir Richard Fidler – smash! They are fairly evenly matched on paper, but cue a flurry of twos and threes rolled by Sir Richard, versus naught but elevens and twelves by Sir Roger. It’s brutal.

(https://leadadventureforum.com/gallery/48/577-290920152754-484482351.jpeg)


Sir Guy de Mordant takes the field (literally)

(https://leadadventureforum.com/gallery/48/577-290920152754-484471639.jpeg)


Sir Richard Fidler’s men trudge after him – just in time to catch a distant glimpse of their liege lord being summarily dispatched in a couple of easy rounds by Sir Roger de Courcey. Instant kill - no messing. Just terrible luck on the dice, that’s really all you can say.

(https://leadadventureforum.com/gallery/48/577-290920152754-48446623.jpeg)

Sending Guiseppe off  to see if Sir Roger needs either assistance, absolution or spiritual comfort, Cardinal Grigorio now pauses by the footbridge on the Cumwhinton side, sending his two remaining knights forward across the Trickle to deal with Fidler’s men, and the newly appeared Sir Guy de Mordant…

(https://leadadventureforum.com/gallery/48/577-290920152438-484451248.jpeg)


In another massively mistmatched bout of dice rolling, Sir Bernard de Winters swiftly unhorses and wounds Sir Guy, whose horse promptly bolts.
Luckily Sir Guy’s men are about to arrive in the ploughed field.
Even more luckily, it’s the end of that turn, and so disaster (both robber knights mercilessly slain within three turns) is temporarily averted…

(https://leadadventureforum.com/gallery/48/577-290920152437-484441928.jpeg)


Since Silent Invader’s unlucky robber knight is dead, and the poor fellow risks having a miserable game of it, he is assigned control of the roving Baron Roderic Cote de Boeuf et Sir Gilles…
With a look of vengeful determination, Baron and the bonobo head over the old bridge…

(https://leadadventureforum.com/gallery/48/577-290920152437-484431644.jpeg)


While the Cardinal’s gallant knights have been busy in the field, a couple of the late Sir Richard Fidler’s men, Moist Pete and Salty Roger (I kid you not) have slipped around behind them onto the footbridge…

(https://leadadventureforum.com/gallery/48/577-290920152437-484421792.jpeg)

Will they succeed in threatening the Cardinal, where their late master failed so spectacularly?

Luckily for Sir Guy de Mordant, initiative falls his way in the next turn.
Declaring a wild ace to be a timely queen of hearts, he miraculously recovers from his wound, hops up, and chases off down the lane after his wayward steed…

Meanwhile, his loyal bowman, Francon the archer, together with the late Sir Richard Fidler’s bowman, Myopic Malcolm, pepper the Cardinal’s two knights with arrows…

(https://leadadventureforum.com/gallery/48/577-290920152437-48441534.jpeg)

This proves to have a deleterious effect on Sir Bernard de Winters, who is driven back in retreat towards the old bridge.

Sir Roger de Courcey however, fresh from his triumphant dispatch of Sir Richard Fidler, is riding back to the Cardinal’s rescue, even as the late Sir Richard’s right hand man, Master Bateman, charges forward to engage Sir Richard D’Emery…

(https://leadadventureforum.com/gallery/48/577-290920152207-48440825.jpeg)


Just about holding his own, Master Bateman is quickly joined by Sir Guy’s tough No.2, Cenhelm The Axe… They fight again… Just as Sir Roger de Courcey thunders back across the (now very dangerous looking) footbridge to ride down Moist Pete and Salty Roger…

(https://leadadventureforum.com/gallery/48/577-290920152207-48439646.jpeg)


More bow shooting from Myopic Malcolm (not so myopic after all, hey?) and Sir Bernard de Winters is wounded and falls off his horse, which bolts towards the old bridge…

(https://leadadventureforum.com/gallery/48/577-290920152207-4843873.jpeg)


Meanwhile, Guillame the Spear has joined in the unequal fight with Sir Richard D’Emery – now it’s three onto one…

(https://leadadventureforum.com/gallery/48/577-290920152207-484371386.jpeg)


Then Armel the spearman arrives and it’s four onto one.
Finally, Sir Richard D’Emery is dragged off his horse, wounded, and pretty much killed as the rude mechanicals all stand around stabbing his recumbent form…

(https://leadadventureforum.com/gallery/48/577-290920152207-484362401.jpeg)


That’s two wounds, six shock points, and oops, one more blow, the coup de grace, and Sir Dick is no more…

(https://leadadventureforum.com/gallery/48/577-290920151950-484351694.jpeg)


Sir Roger however, has slain Moist Pete, Master Bateman, and driven back Salty Roger - though failing to notice that behind his back, Cardinal Grigorio has been suddenly beset by an angry baron and his ape.

(https://leadadventureforum.com/gallery/48/577-290920155704.jpeg)


Sir Bernard de Winters meanwhile, has recovered somewhat, given up chasing his horse, and heads back towards the fray…

(https://leadadventureforum.com/gallery/48/577-290920151950-484342139.jpeg)


But oops! The Cardinal is attacked. And even though it turns out he is wearing armour hidden beneath his cassock, he’s unceremoniously hauled from his ass and thrown on his ass instead!
(https://leadadventureforum.com/gallery/48/577-290920151950-48433887.jpeg)

Back races Sir Roger de Courcey to save his master, like a Nazgul racing back to Mordor (quite how he managed to wheel his heavyweight warhorse on that narrow and ever more dangerously subsiding footbridge, we will never know).
At the same time, Sir Bernard de Winters manages to slay Cenhelm the Axe.

(https://leadadventureforum.com/gallery/48/577-290920151950-484321069.jpeg)


Guillame and Armel, however, manage to down Sir Bernard de Winters, and with Salty Roger about to join in, the prone knight’s days are looking numbered.
Notwithstanding which, the ever victorious Sir Roger de Courcey deals a mighty blow to Baron Roderic – intercepted by his selfless pet, Sir Gilles, who takes the wound instead and perishes instanter.

(https://leadadventureforum.com/gallery/48/577-290920151949-48431483.jpeg)


Off-camera though, Sir Guy de Mordant has recovered his poise, his bravado, his underpants and his steed. He is remounted and heading back to the fight!

And that, alas, dear readers, is declared to be the end - there being no way that the Cardinal (wounded), his frankly useless Papal legate, Guiseppe, plus his one surviving (albeit heroically successful) knight, Sir Roger de Courcey, are ever going to make it all the way across the table against a combined enemy force of two bowmen, three men at arms, and a fully intact and rejuvenated Sir Guy de Mordant. Not to mention pursued by the bloody Baron Roderic, determined to avenge his murdered monkey!

Malamute may tell it differently of course... But never forget, history is told by the chroniclers, who, like the late lamented Cenhelm, usually have an axe to grind…
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: Eric the Shed on September 29, 2020, 05:22:22 PM
Simply gorgeous...and a lovely tale :o
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: Malamute on September 29, 2020, 05:57:41 PM

A fair and honest appraisal of the events. I expected no less! ;) :)

Pics look great.  :-*
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: OSHIROmodels on September 29, 2020, 06:01:50 PM
Marvellous spread  8)
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: BaronVonJ on September 29, 2020, 06:08:08 PM
Bravo, sir. Bravo.
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: Romark on September 29, 2020, 06:45:40 PM
Lovely table ,minis and amusing batrep to boot!  :)
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: rumacara on September 29, 2020, 08:21:01 PM
Just great. :-* :-* :-*
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: Silent Invader on September 29, 2020, 09:41:24 PM
That’s just how I remember it!
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: Codsticker on September 29, 2020, 09:44:07 PM
A fantastic tale!
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: gamer Mac on September 29, 2020, 10:28:42 PM
Cracking job guys :-* :-* :-*
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: AKULA on September 29, 2020, 10:47:35 PM
Fantastic table and tale  8)
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: Elk101 on September 29, 2020, 11:03:01 PM
Now that's a table setup! Lovely terrain and lovely miniatures to adorn it. I recognise a good number of those knights!
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: Ragnar on September 30, 2020, 02:17:09 AM
Smashing table.  Nice AAR too.
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: olyreed on September 30, 2020, 07:57:41 AM
Great AAR and a stunning looking table.
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: tomrommel1 on September 30, 2020, 09:55:37 AM
This is a really good AAR indeed, the terrain is stunning as are the figures. And yes, I would like to live there ;)

One question , do you take notes during the game to write up the report afterwards or are you just going along the pictures you take during the battle?
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: OSHIROmodels on September 30, 2020, 09:59:01 AM
One question , do you take notes during the game to write up the report afterwards or are you just going along the pictures you take during the battle?

He makes it up as he's writing it  lol
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: Captain Blood on September 30, 2020, 10:33:13 AM
This is a really good AAR indeed, the terrain is stunning as are the figures. And yes, I would like to live there ;)

One question , do you take notes during the game to write up the report afterwards or are you just going along the pictures you take during the battle?

Thanks Tom :)
Yes, just working off the pictures snapped during the course of the game, and remembering what happened at each point. Obviously it's hard to remember a lot of the exact detail a few days afterwards, but the main events and turning points in the game are usually memorable :)

I think stopping to take notes as well as photographs during the course of a game would make it a lot less fun to actually play, and end up defeating the object of playing the game in the first place.  It's entertaining for people to read a report, and I do enjoy writing them - but it's secondary. (In many games, I don't take pictures at all because I just want to play and enjoy the game there and then :))
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: has.been on September 30, 2020, 12:01:48 PM
Nice scenery, nice figures, not taken too seriously, laughs had.
What is there not to like?
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: Bloggard on September 30, 2020, 12:33:29 PM
just wonderful in every respect, not least the write-up.
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: Atheling on September 30, 2020, 12:38:55 PM
I'm seriously beginning to run out of superlatives when it comes to describing the overall aesthetic of Richard's games.

Suffice to say; bravo!  :-* :-* :-*
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: Captain Blood on September 30, 2020, 03:31:03 PM
Thanks chaps  :)

I'm seriously beginning to run out of superlatives when it comes to describing the overall aesthetic of Richard's games.

Thanks Darrell, although it’s maybe not quite all that, since I literally just noticed in the pics that for much of that game, there was a tree plonked by someone (not me!) in the middle of the flipping river  lol

Ah, that’s what comes of reorganising a wargames tabletop in a hurry to get playing the next game  ::) ;D
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: Malamute on September 30, 2020, 03:34:19 PM
Thanks chaps  :)

Thanks Darrell, although it’s maybe not quite all that, since I literally just noticed in the pics that for much of that game, there was a tree plonked by someone (not me!) in the middle of the flipping river  lol

Ah, that’s what comes of reorganising a wargames tabletop in a hurry to get playing the next game  ::) ;D

 lol

Oops!  ::) lol
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: Silent Invader on September 30, 2020, 03:44:33 PM
lol

Oops!  ::) lol

I blame you too  >:D
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: Malamute on September 30, 2020, 04:04:58 PM
I blame you too  >:D

You must of moved it when I killed your knight lol lol lol
Title: ls - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: Plynkes on September 30, 2020, 04:20:59 PM
I had not spotted that incongruous tree. Now i can't stop looking at it. It has utterly wrecked this thread for me, and so it should be locked by the moderator (whoever that is).

 lol
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: Silent Invader on September 30, 2020, 05:54:19 PM
You must of moved it when I killed your knight lol lol lol

It wouldn’t have been difficult to lean over you.....

 :D
Title: Re: ls - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: Captain Blood on September 30, 2020, 06:01:29 PM
I had not spotted that incongruous tree. Now i can't stop looking at it. It has utterly wrecked this thread for me, and so it should be locked by the moderator (whoever that is).

 lol

I agree.
Shoddy.

Oh wait...  lol
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: Juan on September 30, 2020, 07:34:08 PM
Great AAR. I enjoy a lot your games, tables and figures. Wonderful all!
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: Hammers on October 02, 2020, 11:41:51 AM
How come you bastards get to have all the fun, while the rest of us linger in Corona induced gamelessness?  >: ( ;)

Lovely spread  and a most enjoyable battle report.
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: has.been on October 02, 2020, 11:52:59 AM
Quote
How  come you bastards get  to have all the  fun, while the rest of us  linger in Corona induced gamelessness.

Lovely spread  and a most enjoyable battle report.

A most definite 'Plus One' to that.
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: Captain Blood on October 02, 2020, 12:02:18 PM
Thanks fellows  :)

How  come you bastards get  to have all the  fun, while the rest of us  linger in Corona induced gamelessness.


But wait, I thought you Swedes were doing the Rona differently to the rest of us Europeans? I figured you’d be out to play every night of the week Peder ;)
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: Hammers on October 02, 2020, 12:23:36 PM
Thanks fellows  :)

But wait, I thought you Swedes were doing the Rona differently to the rest of us Europeans? I figured you’d be out to play every night of the week Peder ;)


That's right! We gather in large groups in retirement homes over the weekend and play Warhammer 40K with the elderly. No mask. As per recommendation from the authorities.  ;)

(http://www.adventuregaming.tsome.com/AtegnellWH40K.jpg)
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: Mindenbrush on October 02, 2020, 01:25:31 PM
Excellent game, great figures, terrain and a lot of laughs by the sound of it 👍
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: Captain Blood on October 02, 2020, 02:34:01 PM
Yes, it’s a lot of fun. Hope to reconvene with Malamute next week for a rematch ;)


That's right! We gather in large groups in retirement homes over the weekend and play Warhammer 40K with the elderly. No mask. As per recommendation from the authorities.


That’s hilarious. In a terrible way  :o
Okay - politics - let’s park that one there!
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: gamer Mac on October 03, 2020, 06:10:45 PM
Sorry I just had to go back and find the rogue tree  lol lol lol
And that is great you are human after all, by the pictures it looks like it sat there for a bog portion of the game ;D ;D lol lol lol lol lol lol
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: Captain Blood on October 03, 2020, 09:28:10 PM
It was Nick!
I’m definitely not human.
lol
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: Malamute on October 04, 2020, 03:04:01 PM
It was Nick!
I’m definitely not human.
lol

Tee Hee!  ;D

I’ve been rumbled  lol
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: Vagabond on October 06, 2020, 10:49:47 PM
I don't come here often and didn't realise what I was missing. Great games, scenery and figures and a damn fine game write up, well three games all at once, brilliant.

And on top of that in the last game you have S.I.'s medieval houses, which are my all time favourites,
Superb.

From your description of the rules they don't sound as if they are compatible with solo play, the activation system sounds geared to a competitive edge between players, do you think that's accurate and could they be adjusted for solo play?
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: Captain Blood on October 06, 2020, 11:24:18 PM
Thanks :)
It's a collaborative effort.

No, I don't personally think FFOL really lends itself to solo play. Each player is dealt a hand of cards at the start of each turn (one card per figure in his force - usually 5 or 6), and some of those cards carry particular properties / abilities. The order in which you play your cards to activate your figures, and how you use them to get the best out of each hand is essentially quite competitive. The initiative is also constantly moving from player to player to player, activating one figure at a time in line with the rank of the cards they have been dealt. So it's not like an IGOUGO arrangement where you play as one side, then move across and play as the other. It's inherently messy.
I guess you could play it solo - in all solo wargames you have to kind of rise above the interests of either / each side or faction, and play the part of each player with a sort of dispassionate Godlike straight bat. But the mechanisms involved in this particular ruleset make it doubly difficult. And I'm not sure it would be much fun ;)
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: Vagabond on October 07, 2020, 09:55:21 AM
Thanks for the detailed reply, it doesn't sound too different from how I currently play my solo games. I use mainly small numbers of figures and each one has their own characteristics, Gut's Brain's Attack, Defence etc.

Activation is done by groups or individuals, if they are on their own ie a group of 1. Dice are rolled for each group to determine the order of activation, irrespective of which 'side' they are on. So in the hand of cards I could maybe deal them to a group or individual without looking at them, but I guess that's where low cunning comes into play in determining who you get to go first and I can see the enjoyment in that.

I tend to use a reaction system to decide what the figures do, so first question is how brave are they feeling, then how smart are they, depending on the dice roll, they could do something very brave but completely stupid or the other way round. It works solo but not so good otherwise because people want more control of their characters, solo I want less control.

What appeals with the FFoL rules is that all the game reports all sound lively, fun and entertaining which may just be the person writing the story or that the rules encourage a good story and that comes out in the reports.
I'll think on this, but thanks again.
Cheers
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: BaronVonJ on October 08, 2020, 11:55:22 PM
Quote
It's inherently messy.
Thank you Richard. That's me in a nutshell.
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: Captain Blood on October 09, 2020, 08:43:12 AM
Thank you Richard. That's me in a nutshell.

lol

Sorry Jaye. What I should have said was ‘inherently messy - in a good way’, since the inherent messiness of the card-driven activation is clearly key to how the game works. I don’t know who came up with it, but it’s creator must be nothing short of a genius ;)

(An axe in the back murdering genius  >:D lol)
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: Hammers on October 09, 2020, 09:12:05 AM
Thanks chaps  :)

Thanks Darrell, although it’s maybe not quite all that, since I literally just noticed in the pics that for much of that game, there was a tree plonked by someone (not me!) in the middle of the flipping river  lol

Ah, that’s what comes of reorganising a wargames tabletop in a hurry to get playing the next game  ::) ;D

That's a bit of  Shakespearian Birnam Wood creeping into the scenario. :)
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: Captain Blood on October 09, 2020, 09:22:37 AM
That's a bit of  Shakespearian Birnam Wood creeping into the scenario. :)

lol
Good point! I should have thought of that ;)
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: jamopower on October 14, 2020, 09:22:18 AM
These are very inspiring as everything looks so great and there is great attention to details.
May I ask how big was the table on the part III? Looks to be quite sizeable with about 20 buildings on the table.
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: Captain Blood on October 14, 2020, 02:58:45 PM
These are very inspiring as everything looks so great and there is great attention to details.
May I ask how big was the table on the part III? Looks to be quite sizeable with about 20 buildings on the table.

Thanks.
It was approximately 7ft x 4ft - although to be fair, 90% of the game took place in about eight square inches right in the middle ;)
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: Tordenkuglen on October 23, 2020, 11:36:48 AM
MORE MORE MORE!!!

Im blown away by the stunning terrain and awesome minies, very inspiring to read n see.

Will make some scenarios loosely based on yours for some of our games for sure :D
Title: Re: 'The Robber Knights - PART TROIS, a (long) Medieval battle report. Many pics P11
Post by: Captain Blood on October 23, 2020, 12:55:08 PM
MORE MORE MORE!!!


Glad you enjoyed them  :)
There will be more, I’m sure.