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Miniatures Adventure => The Conflicts that came in from the Cold => Topic started by: von Lucky on February 25, 2020, 08:06:25 AM

Title: Early Jet Age Air Combat Rule Set Recommendations
Post by: von Lucky on February 25, 2020, 08:06:25 AM
Seeking assistance of the collective minds for a semi-simple air combat rule set, set in the early jet age (Korean War, etc), that I want to use in a (small) game with only a handful of aircraft. Needs to cater for F-86 Sabres (with Sidewinders), MiG-17s and Il-10s.

Is there a rule set out there that caters for these aircraft?

I know 'Check Your Six!' has the stats and scenarios that can be adapted, but I don't want to make/buy a hex mat if I can help it.

At the moment I'm thinking of modifying X-Wing, but looking for other suggestions of what others like to play.
Title: Re: Early Jet Age Air Combat Rule Set Recommendations
Post by: Commander Roj on February 25, 2020, 09:23:53 AM
I a. Guessing you use 1:300 or larger as if you used 1:600, you would probably be aware of the Tumbling Dice “Wings At War” rules:

http://www.tumblingdiceuk.com/product-category/1600/wings-at-war

They are simple but elegant. You would need to modify them for Indo-Pakistan, but that is easy enough. However, my club recently used a system based on X-Wing for a show participation game. We used cards instead of dials. It was Cavaliers versus Mustangs  in Central America ‘69, so Limited parallels, but it worked well!
Title: Re: Early Jet Age Air Combat Rule Set Recommendations
Post by: von Lucky on February 25, 2020, 09:36:28 AM
Yes, they're 1/300 in scale. And I wasn't aware of 'Wings at War', so thanks - keep 'em coming!
Title: Re: Early Jet Age Air Combat Rule Set Recommendations
Post by: robh on February 25, 2020, 11:22:37 AM
My recommendation for jet combat is always Bandits by David Redpath:

https://www.wargamevault.com/product/135038/Bandits-2

A wonderful set of air combat rules that totally eliminates the need for the hideous flying stands that blight pretty much every other set of air combat rules without losing anything in the feel of the combat.
The Mig17 and the F86 are included in the provided list of aircraft stats and the Ilyushin would be a simple one to stat yourself by comparison with others.
Title: Re: Early Jet Age Air Combat Rule Set Recommendations
Post by: flatpack on February 25, 2020, 08:28:45 PM
There’s also Target locked on rules, or even Bag the Mig from toofatlardies
Title: Re: Early Jet Age Air Combat Rule Set Recommendations
Post by: fastolfrus on February 25, 2020, 08:52:37 PM
Wessex Games did a set called AirWar C21? There is a free version that you can try with SU17s and F14s. Not sure if the rules cover the aircraft you want, but I'm not an air gamer
Title: Re: Early Jet Age Air Combat Rule Set Recommendations
Post by: von Lucky on February 27, 2020, 10:24:59 AM
Thanks all. I have 'Check Your 6!' (hex mat) and 'Airwar C21' (too modern).

I will do some reading on reviews, as all are easy to get, but 'Wings at War' is grabbing me initially.
Title: Re: Early Jet Age Air Combat Rule Set Recommendations
Post by: mjkerner on February 27, 2020, 03:54:56 PM
https://www.wargamevault.com/product/232769/Missile-Threat-Modern-Air-Combat

Missile Threat at Wargame Vault has mostly everything you want, mostly. lol Seriously, no hexes, almost every aircraft from Korean War onward (titles says 1960-2000, but since every Air Force and air war during that period is covered, all the Korean War a/c are accounted for), extensive campaign and solo rules, and the system itself handles maneuvering in a unique abstract manner.
Title: Re: Early Jet Age Air Combat Rule Set Recommendations
Post by: Commander Roj on February 27, 2020, 04:22:40 PM
My recommendation for jet combat is always Bandits by David Redpath:

https://www.wargamevault.com/product/135038/Bandits-2

A wonderful set of air combat rules that totally eliminates the need for the hideous flying stands that blight pretty much every other set of air combat rules without losing anything in the feel of the combat.
The Mig17 and the F86 are included in the provided list of aircraft stats and the Ilyushin would be a simple one to stat yourself by comparison with others.

I rather like flight stands! Each to his own.
Title: Re: Early Jet Age Air Combat Rule Set Recommendations
Post by: Commander Roj on February 27, 2020, 04:25:07 PM
Thanks all. I have 'Check Your 6!' (hex mat) and 'Airwar C21' (too modern).

I will do some reading on reviews, as all are easy to get, but 'Wings at War' is grabbing me initially.

I should point out that flight stands are recommended for WaW, but I have used dice to mark the 4 altitude bands.
Title: Re: Early Jet Age Air Combat Rule Set Recommendations
Post by: mellis1644 on February 27, 2020, 07:05:47 PM
If you don't have model then you might want to look at MIG alley by warlord. The rule system is actually quite fun.

https://store.warlordgames.com/products/mig-alley
Title: Re: Early Jet Age Air Combat Rule Set Recommendations
Post by: von Lucky on February 28, 2020, 09:56:12 AM
Didn't even know Warlord Games had released 'Mig Alley' - miniatures look good.

What I have is a small project I did a few years ago of a Sabre, a MiG-15 and 3 Il-10s from odds and sods 6mm miniatures in my lead pile. I have South East Asia terrain and sampans, so I got some PLAAF and ROCAF roundels from Dom's Decals to do the Second Taiwan Strait Crisis (because, why not?). So 'Missile Threat (Modern Air Combat)' with its bonus material might be perfect too. mjkerner - what are the solo mechanics like?


 

Title: Re: Early Jet Age Air Combat Rule Set Recommendations
Post by: irishserb on February 29, 2020, 01:34:25 PM
Just want to say thank you everybody, and particularly mjkerner for the discussion.

I was in the process of both searching for a set of rules, and writing my own (the search wasn't going well), and I think Missile Threat (which I was unaware of) will work for my needs.   You just saved me at least another six months of rules development.

Many Thanks!!

Title: Re: Early Jet Age Air Combat Rule Set Recommendations
Post by: Mako on March 03, 2020, 08:23:39 PM
A bit late to the party, but Clash of Sabres by QRF Games is a great set.

Worth seeking out.

It uses curved turning templates for maneuvers, and is quite good for smaller dogfights.
Title: Re: Early Jet Age Air Combat Rule Set Recommendations
Post by: von Lucky on March 04, 2020, 07:35:51 AM
Thanks for the recommendation.
Title: Re: Early Jet Age Air Combat Rule Set Recommendations
Post by: Michi on March 04, 2020, 07:46:49 AM
Wessex Games did a set called AirWar C21? There is a free version that you can try with SU17s and F14s. Not sure if the rules cover the aircraft you want, but I'm not an air gamer

I think they cover early (Korean War) Jets too. I have painted two Vietnam era Starfighters for it, but not yet tried the rules.

(https://1.bp.blogspot.com/-z5gsNKojQi0/XMalNLfj1UI/AAAAAAAAKiI/NPI9eRKcmy0D_5FuBZjEd19U1U2PzrGJgCLcBGAs/s1600/FWEL1856.JPG)
Title: Re: Early Jet Age Air Combat Rule Set Recommendations
Post by: Ultravanillasmurf on March 04, 2020, 08:26:06 PM
Nice painting.

Trying to remember the GDW rule set we used in the 'eighties.
Title: Re: Early Jet Age Air Combat Rule Set Recommendations
Post by: madman on March 05, 2020, 12:47:51 AM
Nice painting.

Trying to remember the GDW rule set we used in the 'eighties.

Air Superiority. Greatest modern air combat game ever. If you understand how energy works in real life it is not as complex as people fear.
Altitude= potential energy
Speed= dynamic energy
thrust=energy
Drag=negative energy

Trade one for another and balance and you get speeds. Turn harder loose more energy but don't turn so hard you stall.
Title: Re: Early Jet Age Air Combat Rule Set Recommendations
Post by: Andrew_McGuire on March 16, 2020, 04:29:23 PM
I used to own Air Superiority and played it a fair bit, though not with the full rules, as far as I remember, and not with more than two a/c per side. There is a newer version - dating to 1992, but still in print - called The Speed of Heat, published by Clash of Arms Games, which, unlike the earlier game, is specifically for Korea and Vietnam.
Title: Re: Early Jet Age Air Combat Rule Set Recommendations
Post by: flatpack on March 16, 2020, 05:01:32 PM
I have “the speed of heat” board game and I wouldn’t recommend using it with figures.