Lead Adventure Forum
Miniatures Adventure => Adventures in the Far East => Topic started by: Osmoses on October 27, 2020, 12:06:50 AM
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Feudal Patrol, the Medieval version of Buck Surdu's 'Combat Patrol' is out. Inevitably, I figured I'd give it a go with some samurai.
More info here, but it's more of a rules review than a battle report: https://adcgaming.wordpress.com/2020/10/26/feudal-japan-patrol/ (https://adcgaming.wordpress.com/2020/10/26/feudal-japan-patrol/)
Anyway, here's some photos.
(https://pbs.twimg.com/media/ElHJOCGXUAEEgcQ?format=jpg&name=large)
The sleepy village of Takomura.
(https://pbs.twimg.com/media/ElHJODCWAAEkuQV?format=jpg&name=large)
"Wait, is that a tanuki drinking the sake?"
(https://pbs.twimg.com/media/ElLDv9RX0AETIWc?format=jpg&name=large)
Oda troops arrive.
(https://pbs.twimg.com/media/ElLdtJUX0AIqtPB?format=jpg&name=4096x4096)
Ikki fighters rush to defend the village.
(https://pbs.twimg.com/media/ElLdtKbXEAIFmYT?format=jpg&name=4096x4096)
"Wanted for consistent over-acting in TV dramas: Jinnai Takanori"
(https://pbs.twimg.com/media/ElLd15bWMAATEGU?format=jpg&name=4096x4096)
It's all getting a bit chaotic.
(https://pbs.twimg.com/media/ElLd157X0AIljTH?format=jpg&name=4096x4096)
The battle involved lots of shouting.
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Super sexy setup....thanx for sharing ..alot of good work there.
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Brilliant work!
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Osmoses, incredible work as always. You are definitely the King of the Sengoku.
The game sounds interesting. I would not be thrown off by the card mechanic as long as it is explained well by the rules. There is an Old West game called Gunslinger that uses cards in a similar way (although likely not as complex) and it works beautifully. Feels more like fate since dice are in an indeterminate state until shaken or rolled, while that next card is always there in the deck.
Not to mention the terrain and tabletop. Incredible as always.
Also, I downloaded your Gempei Way of the Horse and Bow rules. I also heard the Friday quote about samurai as dogfighters ... maybe I heard it from you maybe from Samurai Archive podcast, but I was thinking of making something based off x-wing miniatures, but since you have put in the legwork on your variant I will definitely play those out.
Great work, man. Take care.
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Very nice work!! ;)
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Thanks everyone.
dddd: Sengoku is at least two thirds of my gaming these days. I'm hoping to eventually have rules I'm happy with for everything from 10-a-side skirmishes to big battles and everything in between :) The card mechanics in Feudal Patrol is basically a fifty-sided dice and a combat results table synthesised into a turn of a card. Very elegant idea I think.
I've since discovered that people have used aerial dogfight rules for ancient chariot warfare as well. Hopefully, I may revisit the 'Way of Horse and Bow' game to add a bit more detail.
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That's a great battle report.
Maybe you could put together a Samurai supplement for Feudal Patrol?
Over the coming year we have a good selection of sub-period supplements coming out as free PDF downloads starting with:
November: Meso American
December: Cry Havoc!
January: Border Reivers
but lots more planned for 2021.
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I will do a Sengoku version, it's the period that I got the rules for. I tend to take a rather different view to the 'samurai' genre than most however, so it'd probably not be something most people would want :)
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I would love to use this rules for the Boshin War too, nut I fear that's definitely put of the scope of the rules
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Coincidentally, we used a version of the WW2 rules 'Combat Patrol' for Boshin War a year ago.
https://adcgaming.wordpress.com/2019/10/24/boshin-war-with-combat-patrol/ (https://adcgaming.wordpress.com/2019/10/24/boshin-war-with-combat-patrol/)
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Lovely layout and some really wonderful brushwork on those figures. Bravo.
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@Osmosis, if you are intersted in writing a Samurai supplement for Feudal Patrol, send me a direct Email (surdu@acm.org).
Buck Surdu
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I'm probably not the best person to do that. I think most of the samurai-specific stuff you see in skirmish rules are based on Edo-period (and later) myths and romanticisations. You'd end up with a Sengoku module with no warrior monks, no bushidō and absolutely no ninja. You'd have to keep fielding irate emails from people telling you how many Stephen Turnbull books they own :)
To be honest, there's not much in the core rules I'd change for a Sengoku specific mod anyway.
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What did you end up doing to take advantage of the shield mechanics? I would think that given the poor performance of Japanese Yumi in the sengoku period that armor might be represented as including a shield for stat purposes, or as having the shoulder protection count as a shield. Could even model it being damaged/destroyed as a shield would be.
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I didn't bother translating shields over. I'd be more inclined to reduce the damage of bows, possibly dependent on the range band. But I think bows are over-rated in most skirmish games anyway.
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Where are the samurai?
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Well, well, almost 3 years later....
Revisiting this to try and come up with a 'big skirmish' game for the Sengoku. I wanted to be able to have around 30-50 figures, but still be able to deal with individual figures rather than units. I don't think there's another game that does this as well as Feudal Patrol. I added an 'army morale' type mechanic which adds additional morale cards to be taken per unit as a force's morale degrades. I also toned down the lethality a bit (a personal view that skirmish games tend to be far too lethal).
Results so far are very promising. Feudal Patrol is well worth a look IMO. It gives you a really good 'toolkit' to fine tune a skirmish game to your own preferences.
(https://pbs.twimg.com/media/F9CdZgOXIAAbBu9?format=jpg&name=large)
(https://pbs.twimg.com/media/F9CdZgRWQAAXFm5?format=jpg&name=large)
(https://pbs.twimg.com/media/F9CohmAWAAAY3oR?format=jpg&name=large)
(https://pbs.twimg.com/media/F9CohlqW4AAG0_w?format=jpg&name=large)
(https://pbs.twimg.com/media/F9D-FtDW0AAq5iS?format=jpg&name=large)
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Will have to take a look at it! Your minis look great btw…nice looking table.
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I agree a very nice table set up.
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Brilliant photos, great work on the table and minis!
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Ditto. :D
Are the large specimen trees home made, they look particularly good.
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Thanks. The large tree is a plastic bonsai from China back from when they were cheap.
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I've participated in one game of Samurai Patrol (Feudal Patrol with samurai, priests and bandits) at a convention here in the States, and it played pretty well.
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I would also love to see your Samurai Supplement. I am planning on using the Viking Supplement, so adding a Samurai version would be fantastic.
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I'll get round to writing some thoughts on my 'blog. But any Sengoku version I come up with is unlikely to be typically 'samurai.' So no tetsubos and no-dachis, no clan traits, no challenges and no 'bushido' stuff. I'm also currently playing it on a square grid (because it's much quicker to move stuff around when testing things out), and may end up keeping it (because I like grids....), which also isn't usually very popular. In fact, there isn't currently much about the version I'm playing that has any typical 'samurai' elements.
The 'army morale' thing might be useful, as I think FP needs that kind of thing if you don't have a time-limit scenario, so I'll try and describe how that works.
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Revisiting this. Still a work in progress, but had another go at it today. Short write-up on the 'blog as there's still a way to go with it.
https://tenkafubu608971038.wordpress.com/2024/02/11/more-feudal-patrol-skirmishing/ (https://tenkafubu608971038.wordpress.com/2024/02/11/more-feudal-patrol-skirmishing/)
(https://pbs.twimg.com/media/GF_2uqNXYAAtpVM?format=jpg&name=large)
(https://pbs.twimg.com/media/GF_3HVJWQAA2Zdo?format=jpg&name=large)
(https://pbs.twimg.com/media/GGDfbcFWkAA0n71?format=jpg&name=large)
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Looks the link takes you to the word press editor page, at least for me!!!
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Thanks, changed now. I must've copied the wrong tab!
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Great stuff! Do you have a close up of that "wanted poster"?
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Might have to open it in a new tab or download it to zoom in:
(https://pbs.twimg.com/media/ElLnxEuXUAIDdyw?format=jpg&name=4096x4096)
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Might need rules for weather eventually....
(https://pbs.twimg.com/media/GHvsrhMWEAIj5vp?format=jpg&name=large)
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At the very least, the teppos won't fire !
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Having another go at this. Still mostly about tweaking Feudal Patrol itself (not least to get it to work on a grid....), but gradually adding some Sengoku specific bits.
(https://pbs.twimg.com/media/GI89cefWMAEkyKC?format=jpg&name=large)
(https://pbs.twimg.com/media/GI89ceiXoAA6cNq?format=jpg&name=large)
(https://pbs.twimg.com/media/GI9QfFLWkAAm26f?format=jpg&name=large)
(https://pbs.twimg.com/media/GI9QfEDWsAAWfI8?format=jpg&name=large)
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Looking good!
Do you have enough Sengoku flavoured bits to put together a Samurai Patrol supplement yet?
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No, just some bits about organisation and taking heads so far... There's not really that much difference in the nuts and bolts of Sengoku skirmishes to any other medieval skirmish. Stuff like taking heads, first into combat rewards etc are only applicable after the battle. But I'm thinking you have to put them in the game with some kind of immediate reward in order to encourage players to do them.
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Wow! incredibly inspiring images! Thanks for posting this! :-* :-* :-*
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Thanks.
Having another go. This time river pirates attack a sekisho (toll gate) guarded by a group of ashigaru. The ashigaru turn out to be more numerous than the pirates thought...
(https://pbs.twimg.com/media/GKqT1NCXYAAiyq2?format=jpg&name=large)
(https://pbs.twimg.com/media/GKqH2kkXQAA-CsC?format=jpg&name=large)
(https://pbs.twimg.com/media/GKqT1NTWYAEr8PT?format=jpg&name=large)
(https://pbs.twimg.com/media/GKqT1NFWwAAcjKX?format=jpg&name=large)
This game didn't have any specifically Japanese features. With taking heads and 'first spear' type rewards not very appropriate for this kind of fighting, and without strict feudal relationships, there really isn't much to distinguish the fighting from Western medieval.
Incidentally, I'm still playing the game on a grid instead of using measured movement.