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Miniatures Adventure => Pulp => Triumph & Tragedy => Topic started by: Driscoles on September 07, 2010, 10:30:56 AM

Title: New Artillery Rules and alternative Vehicle Damage Table
Post by: Driscoles on September 07, 2010, 10:30:56 AM
Hi,

Chris worked his keyboard and tailored some new artillery rules.

Michael McGraw was so kind and allowed us to use his alternative Vehicle Damage Table. Thanks mate !

Please have a look

Best regards
Björn

Title: Re: New Artillery Rules and alternative Vehicle Damage Table
Post by: Westfalia Chris on September 07, 2010, 11:10:51 AM
To pre-empt any confusion: Here's the direct link to the download page.

http://www.triumph-tragedy.de/downloads.html
Title: Re: New Artillery Rules and alternative Vehicle Damage Table
Post by: Hammers on September 07, 2010, 12:16:39 PM
Great stuff, Chris!
Title: Re: New Artillery Rules and alternative Vehicle Damage Table
Post by: Skrapwelder on September 07, 2010, 04:56:46 PM
Looks good and answers a lot of questions we've been asking each other in our campaign.
Title: Re: New Artillery Rules and alternative Vehicle Damage Table
Post by: twrchtrwyth on September 08, 2010, 01:13:58 AM
Very good addition to the rules. Just a few questons.

Should the template size of mortar HE and fragmentation rounds be different?

How much does a howitzer and a large calibre howitzer cost?

Title: Re: New Artillery Rules and alternative Vehicle Damage Table
Post by: Westfalia Chris on September 08, 2010, 10:55:01 AM
Very good addition to the rules. Just a few questons.

Should the template size of mortar HE and fragmentation rounds be different?

I'm undecided on that one myself. Obviously, since fragmentation rounds have less of an impact against hard targets, one might be tempted to allow it some properties to compensate. Then again, high explosive will also send splinters etc. which justify the 4" template. For the sake of simplicity, I would suggest just using the same template for both, and use the differentiation for scenarios only (i.e. having a limited supply of each shots, or having to decide which to use at the start of the round to add a bit of a challenge).

Quote
How much does a howitzer and a large calibre howitzer cost?

As I've written in the PDF, "field-size" howitzers (i.e. 5" and smaller) are broadly similar to normal field guns apart from the slightly higher trajectory, and therefore, I did not allocate them a specifically higher points cost and suggested using scenario or force construction restrictions instead. Large calibre howitzers should be treated as off-table artillery and priced as such, or be determined by the scenario conditions (i.e. "attacker gets a salvo of 1D3+1 OTA shots").

I must stress that the points costs are merely guidelines. Although we've taken great care to have them represent the potential of the respective units, we've always had the best games where we selected forces in agreement by the players to match the scenario played. Remember that T&T is NOT a "competition-capable" game such as Warhammer or Warmachine, and we never intended it as such; therefore, please do not accord this much importance to the points values.
Title: Re: New Artillery Rules and alternative Vehicle Damage Table
Post by: Driscoles on September 08, 2010, 11:15:40 AM
Skrapwelder !

There will be more rules clarification and new rules very soon on the Download page of the T&T website.

Cheers
Björn
Title: Re: New Artillery Rules and alternative Vehicle Damage Table
Post by: twrchtrwyth on September 08, 2010, 02:09:48 PM
Thanks Chris, and don't worry I'm not that obsessed with points. lol
Title: Re: New Artillery Rules and alternative Vehicle Damage Table
Post by: Gluteus Maximus on October 21, 2010, 09:33:37 AM
To pre-empt any confusion: Here's the direct link to the download page.

http://www.triumph-tragedy.de/downloads.html

Chris/Bjoern,

I've just been to the T&T website via the above URL, but all I get is an "Error- not found" message  :(

Is the site permanently down or is it linked to the problem mentioned in the "English Ref Sheets" thread?

Cheers,
Ian
Title: Re: New Artillery Rules and alternative Vehicle Damage Table
Post by: Westfalia Chris on October 21, 2010, 09:56:55 AM
Chris/Bjoern,

I've just been to the T&T website via the above URL, but all I get is an "Error- not found" message  :(

Is the site permanently down or is it linked to the problem mentioned in the "English Ref Sheets" thread?

Cheers,
Ian

AFAIK, it's the same problem. Contact Björn and I'm sure he can send you the files.
Title: Re: New Artillery Rules and alternative Vehicle Damage Table
Post by: Driscoles on October 21, 2010, 11:00:06 AM
Hi Ian,

contact me by PM and leave your email address. I will send you all the stuff you need.

The site is temporarily down. We will be back very soon.

Thank you.
Cheers
Björn
Title: Re: New Artillery Rules and alternative Vehicle Damage Table
Post by: Gluteus Maximus on October 22, 2010, 08:51:20 AM
Done, thanks very much  :D
Title: Introducing myself and Vehicle Charge
Post by: malto cortese on January 11, 2011, 11:41:45 AM
Hi everybody, I am new to the group and would like to introduce myself. I am 52 and like painting and playing, with one of my kids or with a couple of close firends, mostly Anglian/Empress, Brigade Games, Perry, Artizan, Foundry - the good stuff. At our age time is too limited to waste it in painting Old Glory. My favorites are the side shows of WWI - Africa, the Middle East, and the Russian civil war in Asia.

Has anyone thought of a way to calculate the impact of armoured cars or tanks if they charge an infantry formation? After all, it's pretty realistic that an armoured car would oike to drive through a horde of en(http://)emies trying to block its way...(http://)
Title: Re: Introducing myself and Vehicle Charge
Post by: Hammers on January 11, 2011, 12:32:31 PM
Hi everybody, I am new to the group and would like to introduce myself. I am 52 and like painting and playing, with one of my kids or with a couple of close firends, mostly Anglian/Empress, Brigade Games, Perry, Artizan, Foundry - the good stuff. At our age time is too limited to waste it in painting Old Glory. My favorites are the side shows of WWI - Africa, the Middle East, and the Russian civil war in Asia.

Has anyone thought of a way to calculate the impact of armoured cars or tanks if they charge an infantry formation? After all, it's pretty realistic that an armoured car would oike to drive through a horde of en(http://)emies trying to block its way...(http://)

Welcome, malto and no I have not. :)
Title: Re: New Artillery Rules and alternative Vehicle Damage Table
Post by: Driscoles on January 11, 2011, 02:47:36 PM
Hi,

Welcome Malto !

I have not calculated the impact. When vehicles crash into infantry I usually let all infantry models roll a score check to see if they can get out of the way. Afterwards the models that failed roll on the damage table.

Cheers
Björn
Title: Re: New Artillery Rules and alternative Vehicle Damage Table
Post by: malto cortese on January 11, 2011, 03:02:08 PM
Hi Bjorn, thanks for the suggestion, it makes a lot of sense. May I jump at the opportunity to thank tou for providing me with the best game in many years, I was a fan of TSATF and I always thought I would never replace them with any alternatives, but T & T is from now on my default ruleset  for anything in between the 1890s and the 1930s!

BTW, you may like to know that since the Lancia armoured car did not manage to brake when necessary, it went straight on at full speed and smashed into the U-boat which was waiting in the harbour to rescue the GErman and Turkish secret agents that had tried to persuade the Mad Mullah to launch a general uprising in Mogadishu in 1917.... I guess you do not have a rule for that, do you?
Title: Re: New Artillery Rules and alternative Vehicle Damage Table
Post by: Westfalia Chris on January 11, 2011, 03:06:49 PM
BTW, you may like to know that since the Lancia armoured car did not manage to brake when necessary, it went straight on at full speed and smashed into the U-boat which was waiting in the harbour to rescue the GErman and Turkish secret agents that had tried to persuade the Mad Mullah to launch a general uprising in Mogadishu in 1917.... I guess you do not have a rule for that, do you?

Outstanding. That's the kind of craziness we had in mind when we wrote the rulebook. lol

Seriously though, I think that is one of those unique situations best decided by an umpire. A big hole in the submarine would be the least, a spectacular explosion if you feel like it...
Title: Re: New Artillery Rules and alternative Vehicle Damage Table
Post by: malto cortese on January 11, 2011, 03:12:15 PM
My son and I decided that we would roll a D10 and see, as it happened at the last turn: 1-2, no effect; 3-4 it created a minor damage that can be fixed in 1 turn  and the deck machine gun is stil working; 5-6, minor damage to be fixed in one turn but the maching gun does not work; 7-8, major damage, needs 2 turns to be fixed; 9-10, spectacular explosion with major fireball, the U-boat sinks in the harbour in a hail of fire. I rolled a 3, so we have 1 more turn to play...]
Title: Re: New Artillery Rules and alternative Vehicle Damage Table
Post by: Westfalia Chris on January 11, 2011, 03:29:25 PM
My son and I decided that we would roll a D10 and see, as it happened at the last turn: 1-2, no effect; 3-4 it created a minor damage that can be fixed in 1 turn  and the deck machine gun is stil working; 5-6, minor damage to be fixed in one turn but the maching gun does not work; 7-8, major damage, needs 2 turns to be fixed; 9-10, spectacular explosion with major fireball, the U-boat sinks in the harbour in a hail of fire. I rolled a 3, so we have 1 more turn to play...]

Very good decision. Generally, for "overrunning" as described by Bjorn, I would suggest using his rule; for vehicles vs vehicles, you could just do a damage roll for each vehicle involved, and award a bonus for being the heavier vehicle and another bonus for being the ramming vehicle - so a tank running into/over a staff car would naturally do more damage to it than vice versa.

As for the very interesting submarine vs car situation, I think you handled it perfectly. See if the car actually hits the submarine (or shoots over it and lands in the sea), and then make a reasonable decision what kind of damage it would/could do, with some element of chance thrown in for fun.
Title: Re: New Artillery Rules and alternative Vehicle Damage Table
Post by: malto cortese on January 11, 2011, 03:34:14 PM
No, it slided across the habour and ended its run right on the deck of the sub!
Title: Re: New Artillery Rules and alternative Vehicle Damage Table
Post by: Driscoles on January 11, 2011, 05:09:14 PM
Thank you very much for your kind words Malto.
Good to have you here. We look forward to read more of your adventures  ;)

Any new ideas are welcome too.

Cheers
Björn
Title: Re: New Artillery Rules and alternative Vehicle Damage Table
Post by: malto cortese on January 11, 2011, 05:17:37 PM
You are quite welcome! And keep up the good work..

Cheers

Malto