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Miniatures Adventure => Fantasy Adventures => Topic started by: white knight on September 15, 2010, 05:35:54 PM

Title: WK's Renaissance fantasy project - Witchhunters and more released (10/02)
Post by: white knight on September 15, 2010, 05:35:54 PM
I was going to sit on these a bit longer until I had some metal, but I can't just keep sitting in this pool of my own froth (I might drown). As some of you may know by now, I have a soft spot for the old renaissance styled Marauder dwarfs. Having collected all the original models, I still felt myself wanting more, and other currently available similarly themed ranges, like the Foundry one, just don't strike the same chord. So the only way to get figures that would hit the same spot, was to have them made.

Now this is first and foremost a private project. These are figures I wanted made for myself and not everything about them may appeal to a broader market. Even so, I see no reason not to sell some to interested people once they are available (will still be a while as I want to get a few basic sets completed (and moulded) first). There are no plans to become a real shop though.

Now, first thing was to find a sculptor who could delivery the quality AND who gets what it is that gave the old school models their charm and character. I immediately thought of John Pickford (of Otherworld giant fame) and I think he came through big time with the models. I can't stress enough how my pictures don't do justice to the models. They are very crisp and clean in the flesh. Any limitations designwise are my fault and not his, as I wanted to capture the look and feel of those golden age models, with all the good and the bad that that entails.

In order to give him some time to get familiar with the subject matter, I suggested to start out the first ones with the most static poses, so don't blame the sculptor for that, it's what I asked. There will be many more poses and troop types farther down the road. Since I hate units with loads of clones, I wanted to make the most out of my buck and get them to be modular: separate heads and separate weaponhands. For this first set, there are 4 bodies, 8 heads and 4 weaponhands (only 3 shown, the 4th is another poleaxe type weapon). All heads are interchangeable (as pictures demonstrate) (and of course, some heads are bound to look better with certain bodies, but all in all it works pretty well, without detracting from the final look.

As said, more poses and trooptypes will follow and the aim is to make parts (especially heads) interchangeable between as many sets as possible for maximum customisation possibilities.

Anyway after this long introduction, some pictures featuring all of the heads on all of the bodies (and 3 of the weaponhands). They are just tacked together and in some pictures the hands have come away from the arm, but this would not happen if they were glued together.

Hope you will like them.

(http://wk.frothersunite.com/misc/wk/dwarfs1sm.jpg)

(http://wk.frothersunite.com/misc/wk/dwarfs2sm.jpg)

(http://wk.frothersunite.com/misc/wk/dwarfs3sm.jpg)

(http://wk.frothersunite.com/misc/wk/dwarfs4sm.jpg)
Title: Re: WK's secret dwarf project
Post by: Doomhippie on September 15, 2010, 05:52:36 PM
sweet. This is going to be interesting. Keep 'em coming.
Title: Re: WK's secret dwarf project
Post by: meninobesta on September 15, 2010, 05:58:36 PM
very nice! they look like they were born in the 80's :-*

please inform if they ever be sold to the broader public!
Title: Re: WK's secret dwarf project
Post by: Prof.Witchheimer on September 15, 2010, 07:18:24 PM
it's a brilliant idea, WK, love them and love the idea behind it. Hope we will see a lot of these beauties!
Title: Re: WK's secret dwarf project
Post by: Mancha on September 15, 2010, 08:08:57 PM
Not a genre I'm even remotely insterested in, but I love to see people making new minis available to the rest of us.  Thank you.  I think you're doing it right with the separate body and head combinations.  And I think John Pickford has executed your idea brilliantly.
Title: Re: WK's secret dwarf project
Post by: JollyBob on September 15, 2010, 09:09:06 PM
You are an evil genius and I am astoundingly jealous.  :-*

Oh, to have the funds and freedom to commission my own range!
Title: Re: WK's secret dwarf project
Post by: Thantsants on September 15, 2010, 10:20:46 PM
Very nice indeed - you don't fancy going into business and commissioning some 80s style frogmen and viking types that might fit nicely into a certain old skool scenario...  ;)
Title: Re: WK's secret dwarf project
Post by: Svennn on September 15, 2010, 10:28:56 PM
So glad you decided to break cover with these. Far too good to be kept shrouded, they needed to be seen and now I can talk to folk about them too.

And I can only echo JB's comments.
Title: Re: WK's secret dwarf project
Post by: white knight on September 15, 2010, 10:38:00 PM
Very nice indeed - you don't fancy going into business and commissioning some 80s style frogmen and viking types that might fit nicely into a certain old skool scenario...  ;)

Not really... lol
Title: Re: WK's secret dwarf project
Post by: white knight on September 15, 2010, 10:38:44 PM
So glad you decided to break cover with these. Far too good to be kept shrouded, they needed to be seen and now I can talk to folk about them too.

I'm surprised I lasted this long, really. lol
Title: Re: WK's secret dwarf project
Post by: LeadAsbestos on September 15, 2010, 11:07:45 PM
Gorgeous! You know that full helm is going to drive the Chaos Dwarf crowd into a frenzy! ;D :D
Title: Re: WK's secret dwarf project
Post by: spevna on September 15, 2010, 11:56:59 PM
I have never played WHFB and don't think I ever will BUT I would buy a bucket load of them, no questions asked!! They are bloody brilliant :-*
Title: Re: WK's secret dwarf project
Post by: Erny on September 16, 2010, 08:37:07 AM
I have been looking for some marauder dwarf alternatives for my Empire army (I never got round to them!) how good of you to commission these for me just at the right time!!!

Congratulations White Knight, I think you have fulfilled the dreams of many a collector there with style and authority. I can see many more retro mini commissions coming out as the trail blazers lead the way...

Time to save my pennies.
Title: Re: WK's secret dwarf project
Post by: rob_alderman on September 16, 2010, 09:03:38 AM
WK, pleeeeeeeaaaaase get these cast up! I really, really, really would like some in my Dwarf army!!!!!!  :o
Title: Re: WK's secret dwarf project
Post by: phreedh on September 16, 2010, 09:52:33 AM
You know that full helm is going to drive the Chaos Dwarf crowd into a frenzy! ;D :D
My thought exactly! =D Really like the full helm head.

Hard to tell from the pics - what's the armour on the top torsos? Ornate plate or chain mail?
Title: Re: WK's secret dwarf project
Post by: white knight on September 16, 2010, 10:33:41 AM
Ornate plate. :)

The closed helmet is a sallet.
Title: Re: WK's secret dwarf project
Post by: white knight on September 16, 2010, 10:46:19 AM
The closed helmet is a sallet.

And the intention is to do up some more variants (other beards, maybe feathers) based on it after moulding.
Title: Re: WK's secret dwarf project
Post by: abhorsen950 on September 16, 2010, 05:49:31 PM
Very nice models mate, keep it up.
Title: Re: WK's secret dwarf project
Post by: thebinmann on September 16, 2010, 07:08:55 PM
very nice I'd sure be interested. Is it mega exspenive bcause I'd be tempting to get a few townsfolk types done...?
Title: Re: WK's secret dwarf project
Post by: white knight on September 16, 2010, 09:46:44 PM
It depends, what would you consider mega expensive (for one figure)?
Title: Re: WK's secret dwarf project
Post by: thebinmann on September 17, 2010, 05:25:12 AM
It depends, what would you consider mega expensive (for one figure)?

Yeah, thats true and I suppose if I did it and then considered reselling "copies" townsfolk figures would be of limited value as they can't be in armies.... but it would be cool!
Title: Re: WK's secret dwarf project
Post by: white knight on September 17, 2010, 08:04:41 AM
There are lots of factors. Sculptors rates can vary depending on experience and desired quality. Then there is the moulding cost (one master mould and one production mould). Of course, you don't have a mould made for 1 figure. There's on average room for around 15 mansized 28mm figures (size and multipart can affect the numbers) on a mould, so you'll want to either have enough figures to fill a mould or share one with someone else, so as not to waste any space (and therefore money).
Title: Re: WK's secret dwarf project
Post by: rob_alderman on September 17, 2010, 08:59:34 AM
I just had a thought, would it be worth doing some crossbow versions of these?

That would be nice...  :D
Title: Re: WK's secret dwarf project
Post by: white knight on September 17, 2010, 09:17:43 AM
Crossbows and handguns are planned. ;)
Title: Re: WK's secret dwarf project
Post by: rob_alderman on September 17, 2010, 01:36:31 PM
Ooooooh!  :D

You're going to make me one happy chappy!
Title: Re: WK's secret dwarf project
Post by: white knight on September 17, 2010, 01:45:08 PM
I think I'm going to make you even MORE happy with the models that are being worked on now. :D
Title: Re: WK's secret dwarf project
Post by: phreedh on September 17, 2010, 02:42:18 PM
I think I'm going to make you even MORE happy with the models that are being worked on now. :D
Flintloque?! :-X
Title: Re: WK's secret dwarf project
Post by: white knight on September 17, 2010, 02:47:19 PM
No, not THAT happy. They are still renaissance dwarves.
Title: Re: WK's secret dwarf project
Post by: Erny on September 17, 2010, 04:07:46 PM
Horses?
Title: Re: WK's secret dwarf project
Post by: rob_alderman on September 17, 2010, 04:59:46 PM
Flintloque?! :-X

 lol

I look forward to seeing what you come up with.

And Flintloque wouldn't make me happy, it would just make competition!!!   ;D
Title: Re: WK's secret dwarf project
Post by: white knight on September 17, 2010, 07:08:05 PM
I've said too much already. It will be a surprise. ;)
Title: Re: WK's secret dwarf project
Post by: thebinmann on September 17, 2010, 08:08:05 PM
I kow it is early in the game but any idea of timeline or price?

Thanks

PS where are you based in Belgium?
Title: Re: WK's secret dwarf project
Post by: Thantsants on September 17, 2010, 09:21:17 PM
Gnome allies would be nice - armed with really long pikes and roundhead style helmets!  ;D
Title: Re: WK's secret dwarf project
Post by: rob_alderman on September 17, 2010, 10:00:58 PM
No! Pointy red helmets!!!!  :D
Title: Re: WK's secret dwarf project
Post by: white knight on September 17, 2010, 10:14:53 PM
I kow it is early in the game but any idea of timeline or price?

Thanks

PS where are you based in Belgium?

No idea. As soon as possible and as reasonably priced as possible. :)

Brussels.
Title: Re: WK's secret dwarf project
Post by: white knight on September 17, 2010, 10:15:44 PM
No gnomes. Probably not ever. At the very least not before the dwarf subject has been thoroughly covered.
Title: Re: WK's secret dwarf project
Post by: thebinmann on September 17, 2010, 10:18:21 PM
No idea. As soon as possible and as reasonably priced as possible. :)

Brussels.

I used to live in Lille, but am now miles away in Tours
Title: Re: WK's secret dwarf project
Post by: Thantsants on September 17, 2010, 10:59:13 PM
Quote
No gnomes. Probably not ever.

Aaah you're gnome fun...

...sorry, I'll get my coat!  ::)

Can't wait to see the next release!
Title: Re: WK's secret dwarf project
Post by: white knight on September 19, 2010, 01:21:23 PM
A few bad quality images to show the components:

(http://wk.frothersunite.com/misc/wk/dw1sm.jpg)

(http://wk.frothersunite.com/misc/wk/dw2sm.jpg)

(http://wk.frothersunite.com/misc/wk/dw3sm.jpg)
Title: Re: WK's secret dwarf project
Post by: rob_alderman on September 19, 2010, 02:03:28 PM
Beautiful Greens.
Title: Re: WK's secret dwarf project - update 11/20
Post by: white knight on November 20, 2010, 01:50:34 PM
The next few greens (browns) have arrived. There are 4 heads (+1 feather), 2 rider bodies and 2 ponies. More rider and pony variants will be added after this initial set  has been moulded. They are loosely based on historical reiters, with a more spanish twist added. The unreleased marauder general on pony also influenced the design of the ponies. They have short beards as these are young dwarves who haven't yet learned the valuable lesson that the only right place for a dwarf is with both feet firmly planted on the ground.

(http://wk.frothersunite.com/misc/wk/ponies0.jpg)

Some assembled pictures. Note that these are just tacked on and therefore don't show the most optimal fit. This also applies to the feather which is separate from the helmet.

(http://wk.frothersunite.com/misc/wk/priders1.jpg)

(http://wk.frothersunite.com/misc/wk/priders2.jpg)

A closer look at the heads.
(http://wk.frothersunite.com/misc/wk/priderheads.jpg)
Title: Re: WK's secret dwarf project - update 11/20
Post by: Svennn on November 20, 2010, 02:05:14 PM
Bloody marvellous :-* :-* :-*

Influenced ::) :o
Title: Re: WK's secret dwarf project - update 11/20
Post by: white knight on November 20, 2010, 02:17:22 PM
Influenced ::) :o

Well, it's not a straight copy.  ::)
Title: Re: WK's secret dwarf project - update 11/20
Post by: white knight on November 20, 2010, 03:28:58 PM
Just a quicky to show that they also work with the earlier heads:
(http://wk.frothersunite.com/misc/wk/ipmix2.jpg)

And that it works both ways...  ;D
(http://wk.frothersunite.com/misc/wk/ipmix1.jpg)
Title: Re: WK's secret dwarf project - update 11/20
Post by: manic _miner on November 20, 2010, 03:57:47 PM
 Great additions to the growing range.Love the pony's.
Title: Re: WK's secret dwarf project
Post by: Conquistador on November 20, 2010, 04:10:40 PM
Yeah, thats true and I suppose if I did it and then considered reselling "copies" townsfolk figures would be of limited value as they can't be in armies.... but it would be cool!

One word, Militia.

Gracias,

Glenn
Title: Re: WK's secret dwarf project - update 11/20
Post by: rob_alderman on November 21, 2010, 10:31:22 AM
Really great addition!

Lovely little multipart models. It's gonna be a great little range.
Title: Re: WK's secret dwarf project - update 11/20
Post by: Thantsants on November 21, 2010, 10:54:29 PM
Cavalry looks great - love the ponies and the spanish styling!
Title: Re: WK's secret dwarf project - update 11/24
Post by: white knight on November 24, 2010, 03:13:55 PM
As a teaser, a small indication of things to come:

(http://wk.frothersunite.com/misc/wk/dwarfbits.jpg)

 ;)
Title: Re: WK's secret dwarf project - update 11/20
Post by: rob_alderman on November 24, 2010, 04:42:52 PM
Is it going to be like the old crossbow/spear/musket dwarves? I have 2!
Title: Re: WK's secret dwarf project - update 11/20
Post by: white knight on November 24, 2010, 04:50:03 PM
Is it going to be like the old crossbow/spear/musket dwarves? I have 2!

There will be that, yes.
By now you'll have seen that I try to get the most variety out of the sculpts and that is a good way.
Title: Re: WK's secret dwarf project - update 11/20
Post by: Calimero on November 24, 2010, 07:41:19 PM

Will the mounted figures come with a spear/lance option too?
Title: Re: WK's secret dwarf project - update 11/20
Post by: white knight on November 24, 2010, 07:50:25 PM
Not these particular ones, but there will be proper knights for the range, with lances. ;)

Although it's not excluded we could have a spear options for these as light cavalry. I will think about it.
Title: Re: WK's secret dwarf project - update 11/20
Post by: rob_alderman on November 24, 2010, 11:45:51 PM
There will be that, yes.
By now you'll have seen that I try to get the most variety out of the sculpts and that is a good way.

It certainly is. I hate sculpting multiparts though, it's a pain to get everything to fit and there is always one pose that will look better!

It looks like your sculptor had no such problem and doesn't suffer from 'Flintloquitis', which Mike Owen suffered from for quite some time. I've been told by professionals that it looks like my case cannot be healed.  ;D
Title: Re: WK's secret dwarf project - update 11/20
Post by: Blackwolf on November 25, 2010, 12:05:04 AM
WK alot of your chaps would be suitable for alternative TYW,and I know Mike Broadbent does 'half men' (hobbit) pike blocks......too many projects,would be fun tho'. Oh yeah,love the minis 8)
Title: Re: WK's secret dwarf project - update 11/20
Post by: white knight on November 25, 2010, 08:28:10 AM
It certainly is. I hate sculpting multiparts though, it's a pain to get everything to fit and there is always one pose that will look better!

We weren't sure how it was going to work out either, but the beards help and though there will always be some heads that look better on some bodies than on others, overall it turned out pretty well. I also considered separate heads for the ponies but in the end we decided it will look better if we simply convert the two ponies after moulding to add more variety.

It looks like your sculptor had no such problem and doesn't suffer from 'Flintloquitis', which Mike Owen suffered from for quite some time. I've been told by professionals that it looks like my case cannot be healed.  ;D

'Flintloquitis' being ...  ;D
Title: Re: WK's secret dwarf project - update 11/20
Post by: rob_alderman on November 25, 2010, 10:01:41 AM
We weren't sure how it was going to work out either, but the beards help and though there will always be some heads that look better on some bodies than on others, overall it turned out pretty well. I also considered separate heads for the ponies but in the end we decided it will look better if we simply convert the two ponies after moulding to add more variety.

'Flintloquitis' being ...  ;D

Flintloquitis: An uncommon condition in Miniatures Designers which prohibits the sculptor from sculpting anything other than Flintloque miniatures, or occaissionally, Flintloque 'style' miniatures. Some symptoms may be:
Crude, but characterful sculpting,
Bigger fingers than Trigger guards on the miniatures
Frothing over the recent Flintloque releases that no-one else cares about.
Telling Napoleonics players why your 'Ferach Elves' can wear Green if they are in 1815 French Line Infantry uniforms.

Telling Napoelonics players that their Prussian Landwehr would look much better if they were Dwarves...
Title: Re: WK's secret dwarf project - update 11/20
Post by: white knight on November 25, 2010, 10:25:00 AM
Well, make sure you stay away from my sculptor.  ;D
Title: Re: WK's secret dwarf project - update 11/20
Post by: white knight on November 25, 2010, 07:03:05 PM
no offence intended to the poor afflicted of course (or to flintloque). I just need the style of the figures to remain consistant.  ;)

WK alot of your chaps would be suitable for alternative TYW,and I know Mike Broadbent does 'half men' (hobbit) pike blocks......too many projects,would be fun tho'. Oh yeah,love the minis 8)

Well, I could consider doing a few alternative heads with TYW headgear, but then I'd be bothered about the uniform details that don't quite fit, so it would mean converting the bodies too and there are too many other things on the to do list.
Title: Re: WK's secret dwarf project - update 11/20
Post by: Blackwolf on November 25, 2010, 10:28:32 PM
I know what you mean,me and my big maw......I'll just have to dream up some 16th century excuse then.......,too many projects......yours  is brilliant.
Title: Re: WK's secret dwarf project - update 11/20
Post by: rob_alderman on November 26, 2010, 11:09:17 PM
no offence intended to the poor afflicted of course (or to flintloque). I just need the style of the figures to remain consistant.  ;)


No offence taken! I was poking fun at myself!  :)

These are seriously exciting pieces of work you are getting made up. Seriously, seriously great stuff.
Title: Re: WK's secret dwarf project - update 02/05
Post by: white knight on February 05, 2011, 04:32:03 PM
Well, I have the masters of the first set and John made some adjustments to the weapons so that all the bodies can be equipped with all the weapons (and did some variants while he was at it):

(http://wk.frothersunite.com/misc/wk/weaponsprues.jpg)

Next are two more greens (and some bits) that John did for me while we were waiting on the mastercastings of the first set.

A serving wench, with an assortment of bits to carry around and an alternate head:
(http://wk.frothersunite.com/misc/wk/wenchsm.jpg)

Finally something to cheer up your troops when they're far from home and not on duty. #cough#
(http://wk.frothersunite.com/misc/wk/flooziesm.jpg)
(her foot is ok in real life, btw)
Title: Re: WK's secret dwarf project - update 02/05
Post by: Thantsants on February 05, 2011, 05:35:50 PM
Weapons look great as do the wenches - if you're a dwarf or into that kind of thing! ;)

Can't remember whether you said these might be avaialble some time soon or not?
Title: Re: WK's secret dwarf project - update 02/05
Post by: white knight on February 05, 2011, 05:41:51 PM
Well, some of them could be out sometime in the coming months. :)
Title: Re: WK's secret dwarf project - update 02/05
Post by: DeafNala on February 05, 2011, 06:05:34 PM
VERY NICE! I've always had a weakness for short Babes.
Title: Re: WK's secret dwarf project - update 02/05
Post by: Erny on February 05, 2011, 08:40:52 PM
Too many nice dwarves about at the moment. These are great by the way.
Title: Re: WK's secret dwarf project - update 02/05
Post by: rob_alderman on February 05, 2011, 09:07:34 PM
Those wenches will be PERFECT for Flintloque.

I can see them working in the Beir halls of Beervaria and marching with the Krautian Legion!  :)
Title: Re: WK's secret dwarf project - update 02/05
Post by: phreedh on February 05, 2011, 10:01:40 PM
Top stuff, but that foot does look a bit odd. I'll take your word for it looking allright in hand though. =)

When will we some with paint on'em?! =)
Title: Re: WK's secret dwarf project - update 02/05
Post by: white knight on February 06, 2011, 09:50:20 AM
The thing is, we are so used to seeing the out of proportion male dwarfs that we don't notice it anymore. The foot on the female one is much much smaller, but it still looks odd to the eye. And the camera makes it worse as I can't seem to find a good angle.

I will try to start painting a couple spare mastercastings of the first set next week.  :)
Title: Re: WK's secret dwarf project - update 02/05
Post by: Blue in vt on February 06, 2011, 12:03:29 PM
Fantastic WK!!! I can't wait to see some with your wonderful paint jobs on them!!!

Give me the Cav!!!! Gotta have it!  (that way I can get rid of my Empire knights!)

Cheers,

Blue
Title: Re: WK's secret dwarf project - update 02/05
Post by: phreedh on February 06, 2011, 01:06:51 PM
Give me the Cav!!!
That... Did you make versions on foot for the riders too? Think of us skirmish players. =)
Title: Re: WK's secret dwarf project - update 02/05
Post by: white knight on February 06, 2011, 02:17:02 PM
That... Did you make versions on foot for the riders too? Think of us skirmish players. =)

I didn't think of that. So dismounted dwarfs in light armour with pistols?
Title: Re: WK's secret dwarf project - update 02/05
Post by: thebinmann on February 06, 2011, 02:37:03 PM
when can we get them!?!
Title: Re: WK's secret dwarf project - update 02/05
Post by: white knight on February 06, 2011, 02:58:13 PM
I think the first release is still a few months away, taking into account sculptor and mouldmaker schedules.  :(
Title: Re: WK's secret dwarf project - update 02/05
Post by: thebinmann on February 06, 2011, 03:04:57 PM
I think the first release is still a few months away, taking into account sculptor and mouldmaker schedules.  :(

I know it's early doors but any idea of price/mix, will singles be avaiable? And are you launching your own company?
Title: Re: WK's secret dwarf project - update 02/05
Post by: white knight on February 06, 2011, 03:10:06 PM
No company, I may get some help to get these out to the interested people. I am currently thinking about how they will be available, but I am leaning towards packs and no singles. Actual pack contents will be heavily influenced by what I can put on a single mould.

Price to be determined. From the look of what it's cost so far and will still cost, they won't be as cheap as I'd like, but they won't be GW (metal) prices either.
Title: Re: WK's secret dwarf project - update 02/05
Post by: Thantsants on February 06, 2011, 04:15:16 PM
Sounds most reasonable - I'll start saving my pennies!  :D
Title: Re: WK's secret dwarf project - update 02/05
Post by: phreedh on February 07, 2011, 06:54:42 AM
I didn't think of that. So dismounted dwarfs in light armour with pistols?
Yup, something like that. Same body (and heads, but those are separate...) as the riders, and I suppose the same weaponry too. Maybe dual wielding pistol and one-hand sword or small hand axe, as their off their primary close combat weapon. =)
Title: Re: WK's secret dwarf project - update 02/05
Post by: white knight on February 13, 2011, 01:25:47 PM
Some mastercastings (next to marauder dwarfs):

(http://wk.frothersunite.com/misc/wk/wkwset1comp1.jpg)

(http://wk.frothersunite.com/misc/wk/wkwset1comp2.jpg)

(http://wk.frothersunite.com/misc/wk/wkwset1comp3.jpg)
Title: Re: WK's secret dwarf project - update 02/05
Post by: thebinmann on February 13, 2011, 03:29:48 PM
Nice
Title: Re: WK's secret dwarf project - update 02/05
Post by: Blue in vt on February 13, 2011, 08:00:45 PM
you are such a tease!

Blue
Title: Re: WK's secret dwarf project - update 02/05
Post by: white knight on February 13, 2011, 08:08:23 PM
More teasing scheduled for tomorrow.  ;D
Title: Re: WK's secret dwarf project - update 02/05
Post by: dijit on February 16, 2011, 09:13:04 AM
Great minis, just curious how much have the greens set you back?
Title: Re: WK's secret dwarf project - update 02/05
Post by: white knight on February 16, 2011, 10:19:29 AM
It's better not to think about such things. If I start to add it up, I will also start to think about how much the moulding costs (mastermoulds and productionmoulds), the casting, the postage, ... and then I will have to conclude I need to charge GW prices to try and get the costs back and we don't want to go there. ;)
Title: Re: WK's secret dwarf project - update 02/05
Post by: white knight on February 16, 2011, 10:21:38 AM
Some painted pictures up in my other thread, for those who missed it:

http://leadadventureforum.com/index.php?topic=17637.msg319607#msg319607 (http://leadadventureforum.com/index.php?topic=17637.msg319607#msg319607)

(http://wk.frothersunite.com/misc/empire/dwhb001.jpg)
Title: Re: WK's secret dwarf project - update 02/05
Post by: Regulator on March 03, 2011, 02:47:41 PM
Awesome looking, wk!  :) I love their renaissance style and the sculptor has done a wonderful work. I am looking forwar to the whole unit.

Stephan
Title: Re: WK's secret dwarf project - update 02/05
Post by: Prof.Witchheimer on March 03, 2011, 03:18:02 PM
they're so lovely..
Title: Re: WK's secret dwarf project - update 02/05
Post by: Braxandur on March 03, 2011, 10:41:34 PM
very very nice  :-*
Title: Re: WK's secret dwarf project - update 02/05
Post by: Blue in vt on March 29, 2011, 08:18:18 PM
Hey White Knight....I hate to be a nag...but any update to be had on these guys?  I need to know when to start saving my pennies!

Cheers,

Blue
Title: Re: WK's secret dwarf project - update 03/29
Post by: white knight on March 29, 2011, 08:54:23 PM
Well, after Salute, I should be getting production castings of the first set. I did plan to wait with official "release" until I have some of the complementary sets ready, but maybe I can offer some as a pre-release.

Meanwhile, I got these (among other things) yesterday (I hope the pictures will show up):

(https://lh3.googleusercontent.com/_nN1SaSQO-tU/TZI2ARA3Q0I/AAAAAAAAAgQ/D6sJcmHQoWA/s800/wkdw_set2_5_s.jpg)

Of course, the heads are fully interchangeable with those from previous set, for maximum individuality. With hindsight, the crossbow variants are going to be a bitch to rank up. This set should allow for different 128 combinations. 256 if you throw in the heads from the first set. More if you mix sleevetypes (though that might require some gapfilling, I haven't tried).

(https://lh3.googleusercontent.com/_nN1SaSQO-tU/TZI1qbtLRJI/AAAAAAAAAf8/iJ9nQqrN4B8/s640/wkdw_set2_1_s.jpg)

(https://lh5.googleusercontent.com/_nN1SaSQO-tU/TZI1__b3NlI/AAAAAAAAAgA/NZAOF6-qXBY/s640/wkdw_set2_2_s.jpg)

cocked up on a few of the next pics (mixed up and left out a few head variants):

(https://lh3.googleusercontent.com/_nN1SaSQO-tU/TZI1_zZhgwI/AAAAAAAAAgE/jVvoufZSq6s/s576/wkdw_set2_3_s.jpg)

(https://lh3.googleusercontent.com/_nN1SaSQO-tU/TZI1__nVkwI/AAAAAAAAAgI/_Msv_7c3i40/s576/wkdw_set2_4_s.jpg)

(https://lh4.googleusercontent.com/_nN1SaSQO-tU/TZI2AYxcCkI/AAAAAAAAAgg/w8PmUUtrJ_U/wkdw_set2_7.jpg)

Title: Re: WK's secret dwarf project - update 02/05
Post by: Blue in vt on March 29, 2011, 08:57:56 PM
 :o :o ;D ;D ;D

Excellent...that is a wonderful update...thanks!  I really like the new heads with the feathers.

...so I better start saving those pennies now eh?   :D

Cheers...thanks!

Blue
Title: Re: WK's secret dwarf project - update 03/29
Post by: BaronVonJ on March 29, 2011, 09:19:56 PM
This is so awesome. I always thought dwarves should carry pikes. Why hasn't anyone else thought of it?
-J
Title: Re: WK's secret dwarf project - update 03/29
Post by: Thantsants on March 29, 2011, 11:27:58 PM
Great stuff - I'm beginning to plan out an army of the little fellas already....  :D

Nice little unit of pikes over here, detachment of arquebusiers over there - any plans for a cannon and crew...  ;)
Title: Re: WK's secret dwarf project - update 03/29
Post by: white knight on March 30, 2011, 08:03:33 AM
Nice little unit of pikes over here, detachment of arquebusiers over there - any plans for a cannon and crew...  ;)

There are definitely plans for some appropriate warmachines, can't say more at this time.
Title: Re: WK's secret dwarf project - update 03/29
Post by: white knight on April 02, 2011, 01:10:48 PM
A WIP (some little tweaks needed) of some shield blanks. They are roughly 11mmx9mm size.

(http://wk.frothersunite.com/misc/wk/shields1.jpg)
Title: Re: WK's secret dwarf project - update 03/29
Post by: white knight on April 02, 2011, 01:20:44 PM
Slightly bigger version of one of the  images:
(http://wk.frothersunite.com/misc/wk/wkdw_set2_4_s.jpg)

Some random shots:
(http://wk.frothersunite.com/misc/wk/wkdw_set2_6.jpg)
Title: Re: WK's secret dwarf project - update 03/29
Post by: Blue in vt on April 02, 2011, 01:28:04 PM
 :-* :-* :-*

Yeah!! thanks for the bigger shots...you can really see the puff and slashy goodness now!  I can't wait to get some paint on a few of these guys!

I do feel I have to say that the shields are not what I had hoped...they seem quite thick...and I don't care for too much shape with my dwarf shields...round and kite are good enough.  But as you mentioned that they still need some tweaks I will reserve final judgment.

Keep up the good work WK!

Cheers,

Blue
Title: Re: WK's secret dwarf project - update 03/29
Post by: white knight on April 02, 2011, 01:38:15 PM
I do feel I have to say that the shields are not what I had hoped...they seem quite thick...and I don't care for too much shape with my dwarf shields...round and kite are good enough.  But as you mentioned that they still need some tweaks I will reserve final judgment.

Actually, that is well spotted. I also found them too thick,which is one of the things that John is fixing now (he made them thicker so the shape of the hand could rest in the backside, but I agree it looks off, which is why this is being changed).

Shields will be sold separately (so you don't have to use them if you do'nt like them) and probably the round one will be removed from this sprue and added to a sprue of 4 identical round ones after casting, giving the choice between all round shields or all semi-triangular ones.
Title: Re: WK's secret dwarf project - update 03/29
Post by: white knight on April 02, 2011, 01:41:56 PM
One more large picture here:
http://wk.frothersunite.com/misc/wk/wkdw_set2_5_s.jpg (http://wk.frothersunite.com/misc/wk/wkdw_set2_5_s.jpg)

(for some reason it kept being resized when posting as an image)
Title: Re: WK's secret dwarf project - update 03/29
Post by: clam on April 02, 2011, 09:48:40 PM
Like Blue, I'm in love - such a beautiful project :-* :-*

Absolutely wonderful sculpts. John's done such a wonderful job here. And looking very much forward to getting the chance for adding these to my growing Pickford Collection.

Title: Re: WK's secret dwarf project - update 04/04
Post by: white knight on April 04, 2011, 08:27:06 AM
Did I remember to show these already?  :wink:

(http://wk.frothersunite.com/misc/wk/dw41.jpg)
Title: Re: WK's secret dwarf project - update 04/04
Post by: Mister Rab on April 04, 2011, 09:36:04 AM
 :-* Sword and buckler arms! In a decent pose! :-*
Title: Re: WK's secret dwarf project - update 04/04
Post by: white knight on April 25, 2011, 04:09:21 PM
First pictures of the dwarf wenches in metal, as well as a comparison pic with some marauder dwarfs were added to my offsite blog here:

http://whiteknightminiatureimperium.blogspot.com/ (http://whiteknightminiatureimperium.blogspot.com/)

Teaser:
(http://2.bp.blogspot.com/-dEeZxxlRtgc/TbVv4D0-lgI/AAAAAAAABA0/Sj7cPylzbBs/s1600/IMG_0347.JPG)

Title: Re: WK's secret dwarf project - update 04/04
Post by: white knight on April 26, 2011, 02:22:59 PM
I've uploaded more pictures, of the ponyriders this time. :

http://whiteknightminiatureimperium.blogspot.com/ (http://whiteknightminiatureimperium.blogspot.com/)

Teaser, with a marauder dwarf for scale:
(http://3.bp.blogspot.com/-DA9m_kpf2ts/TbV7SOlzf-I/AAAAAAAABBk/S9M2L2YE_Ok/s1600/IMG_0363.JPG)
Title: Re: WK's secret dwarf project - update 04/04
Post by: voltan on April 26, 2011, 02:27:19 PM
stop teasing get selling  :P
Title: Re: WK's secret dwarf project - update 04/04
Post by: clam on April 27, 2011, 07:36:32 AM
 :o  :o :-* :-* :-*

Speechless!

That pony cavalry is ........?  :-* :-*

No, I'm still speechless - only word in my head is 'Want' if that makes any sense to you ;)
Title: Re: WK's secret dwarf project - update 04/04
Post by: white knight on May 07, 2011, 12:52:49 PM
Not part of the "official" range, I had this older (never released ) figure of John's put in a spare space in the mould, so it might see a limited release as a special edition "hors série". I've always liked this figure (and it's hedgehog companion which may make a future appearance):
 
(http://1.bp.blogspot.com/-Bt7manul4h0/TcUv2fio1XI/AAAAAAAAAJA/zgIi-eBn3qw/s1600/pig1.jpg)

(http://3.bp.blogspot.com/-XanOn68J1Pk/TcUv2Dt3tQI/AAAAAAAAAI4/fpmPjyiu388/s1600/pig2.jpg)

More info on the blog:

http://whiteknightminiatureimperium.blogspot.com/2011/05/hors-serie-pig-familiarmascotte.html (http://whiteknightminiatureimperium.blogspot.com/2011/05/hors-serie-pig-familiarmascotte.html)
Title: Re: WK's secret dwarf project - pig with lute added 05/07
Post by: white knight on May 11, 2011, 07:41:30 PM
Well, I got back mastercastings of the second infantry-set, which look great in the metal.

More info and pictures on the blog: http://whiteknightminiatureimperium.blogspot.com/2011/05/mastercastings-of-second-dwarf-infantry.html (http://whiteknightminiatureimperium.blogspot.com/2011/05/mastercastings-of-second-dwarf-infantry.html)

Here's a teaser to make you look.  ;)

(http://1.bp.blogspot.com/-3ja9b-KmPZs/TcrTPhRs7kI/AAAAAAAAAKo/8IRtaDTUlZw/s1600/dwset3metals3.jpg)
Title: Re: WK's secret dwarf project - pig with lute added 05/07
Post by: Blue in vt on May 11, 2011, 09:56:52 PM
Man I love all the separate heads...all fantastic and full of character!  With the plug in weapon models I'm also quite impressed...I was unsure how they would look with the sword and buckler...but now that I see them assembled they might be my favorites of the bunch!  Of course a couple with the pikes will look fantastic in the front rank of my Marauder Pike dwarfs.

Keep up the good work WK!!!

Cheers,

Blue
Title: Re: WK's secret dwarf project - pig with lute added 05/07
Post by: Faust23 on May 12, 2011, 03:24:27 AM
OMG!!!  I just saw the Pony Pistoliers for the first time.....and I leaked a little..... :o

I'm not too big on Dwarfs, but I'm big on Landsknecht, and these have to be mine.  Especially the pistoliers!

Awesome project WK!
Title: Re: WK's secret dwarf project - pig with lute added 05/07
Post by: white knight on May 12, 2011, 10:01:16 AM
With the plug in weapon models I'm also quite impressed...I was unsure how they would look with the sword and buckler...but now that I see them assembled they might be my favorites of the bunch! 

I like them a lot too, it just makes for a very dynamic pose.
Title: Re: WK's secret dwarf project - pig with lute added 05/07
Post by: clam on May 12, 2011, 02:19:03 PM
Okay, now that I can't get my hands on "Puck's Dance" - this is the second best thing happening :) Absolutely in love with Peaseblossom  :-* - a must for my still growing Pickford Collection.

And really don't know what to say about the second set infantry Dwarfs ....? Stunning, lovely, adorable, awesome ...!!!

And like Blue I'm surprised seeing how the sword/shield combo turned out. The Old MArauder plug-in dwarfs has never been favourites of mine, but can see these here very useful.

Looking so much forward start seeing some of them commercial available. Pictures can be so forgiving, remember? Much better holding stuff like this in your own hands - and fell for yourself ;)
Title: Re: WK's secret dwarf project - halberd arms added 05/15
Post by: white knight on May 15, 2011, 03:44:00 PM
A very small update, John converted a set of arms from the latest mastercastings to add the halberd option. These should normally be good to go directly in the productionmould without having to pass through mastermoulding first.

(http://3.bp.blogspot.com/-iHAfzN_paqk/Tc-PXE0J_fI/AAAAAAAAAKw/wAzJfzc3Xq0/s1600/dwset3halb.jpg)
Title: Re: WK's secret dwarf project - halberd arms added 05/21
Post by: white knight on May 21, 2011, 05:49:03 PM
Two updates in two days time. Postman delivered a package from John 'Poshgoblin' Pickford with the for the time being last two additions to the core infantry (except for command figures of course) (elites will follow). These are conversions of the two plug in style troopers, bringing the number of variant bodies up to 4. They can be fitted with halberds, spears/pikes, sword and buckler, handgun or crossbow.

The one to the left is wearing a sallet with raised visor. The spear shown is a slight conversion (addition of the tassle), thus making an extra spear variant, just for the fun of it.

(http://3.bp.blogspot.com/-39yHGFlyVLE/TdfAbp6Q6UI/AAAAAAAAANc/5UDe3Q0Pmw0/s1600/dw43.jpg)

These will be sharing a mastermould with the Landsknecht Goblins.
Title: Re: WK's secret dwarf project - 2 more dwarfs added 05/21
Post by: Blue in vt on May 21, 2011, 06:51:43 PM
 :'( :-* :-*
They look wonderful WK! You've got a great selection options there it's a wonderful range.  I can't wait to see the command figures!

Cheers,

Blue
Title: Re: WK's secret dwarf project - 2 more dwarfs added 05/21
Post by: white knight on May 22, 2011, 09:27:28 AM
Why the : " :'( "?

Emotion?  ;)
Title: Re: WK's secret dwarf project - 2 more dwarfs added 05/21
Post by: clam on May 22, 2011, 12:10:44 PM
Even more variety  ;D

Can't even imagine what a project like this must have costed you - but happy that some are willing to risk such money and follow the dream of creating their own army.

And judge by all the support, here - maybe not such a 'stupid' dream after all ;)

I'll be looking forward to 'waist' some money on these :-)
Title: Re: WK's secret dwarf project - 2 more dwarfs added 05/21
Post by: white knight on May 22, 2011, 12:41:19 PM
People need to stop reminding me of the cost, it's going to end bad...  lol

Waste away, I say.  ;D
Title: Re: WK's secret dwarf project - 2 more dwarfs added 05/21
Post by: clam on May 22, 2011, 01:06:31 PM
Wise words, my friend - and I won't try to stop you.

So, more please :P What was next ... ? Elites  :D
Title: Re: WK's secret dwarf project - 2 more dwarfs added 05/21
Post by: Blue in vt on May 22, 2011, 01:31:08 PM
Why the : " :'( "?

Emotion?  ;)

I'm weeping with happiness..:)

Actually this is what I get for posting from my phone!

Sorry about that...but I think you know how massed I am about this whole project...the dozens of PMs might be a clue...haha

Cheers

Blue
Title: Re: WK's secret dwarf project - 2 more dwarfs added 05/21
Post by: white knight on May 22, 2011, 01:42:56 PM
So, more please :P What was next ... ? Elites  :D

John's busy expanding the ponyrider set right now, after that it's the command group for the infantry, then the elites. :D
Title: Re: WK's secret dwarf project - First set available
Post by: white knight on May 22, 2011, 01:51:07 PM
It's taken a long time, but I have limited quantities of the first set available for sale, with more stock scheduled to arrive next week (I hope). 

http://whiteknightminiatureimperium.blogspot.com/search/label/All%20posts (http://whiteknightminiatureimperium.blogspot.com/search/label/All%20posts)
Title: Re: WK's secret dwarf project - First set available
Post by: Commander Vyper on May 22, 2011, 02:53:59 PM
Right, now you've got this out of your system, Chaos dwarves please, (and no bloody stupid big pointy hats!).

;)
Title: Re: WK's secret dwarf project - First set available
Post by: Thantsants on May 22, 2011, 03:30:12 PM
They'll go like hot cakes I'm sure!

Great stuff and the price isn't half bad either - waiting for the cavalry for a little mercenary company I'm contemplating although I keep going back to eye the infantry up...

Title: Re: WK's secret dwarf project - First set available
Post by: white knight on May 22, 2011, 03:55:06 PM
Right, now you've got this out of your system, Chaos dwarves please, (and no bloody stupid big pointy hats!).

There are already several great alternatives for those. ;)
Title: Re: WK's secret dwarf project - First set available
Post by: Commander Vyper on May 24, 2011, 01:15:13 PM
You can add to the pot! ;)
Title: Re: WK's secret dwarf project - First set available
Post by: clam on May 25, 2011, 08:34:34 AM
Renaissance themed Chaos Dwarfs  ??? - that would certainly be something not seen before  :D

But I'm very sure that John Pickford would be interesting in creating some Chaos Dwarfs - and would do a cracking job, too *hint, hint*
Title: Re: WK's secret dwarf project - First set available
Post by: white knight on May 25, 2011, 09:29:29 AM
I don't doubt it, but there's far too much still left to do to complete the non-chaos dwarf range first.
Title: Re: WK's secret dwarf project - First set available
Post by: Blue in vt on May 26, 2011, 06:07:57 PM
Hey...you guys quit it...don't distract the man from the task at hand...Puff and slash comes first! (don't tell my MM90s I said that though...they'll be cranky.. :D)

I am happy to report that I got a package from WK yesterday containing the first of what I foresee being many baggies full of lead that I will be getting from him...and stayed up way too late trying to figure out which heads to use with which bodies and weapons...so many options.  

The castings are SUPER clean with very minimal flash and all most no mold lines.  The weapons have a few tabs on them but nothing to get too worked up about. there may be a minimal amount of gap filling on some of the head/body combos.  The faces are fantastic and the Puff and slash is too cool.  And though they have looked good in the pictures they look even better when you have them in hand!

I'm already starting to rethink my army from the ground up... ::heretic::

Oh man...and there are pony riders and Great Weapon dwarfs still to come...oh and command groups...too exciting!

Keep up the GREAT work WK and pass along my compliments to John!

Cheers,

Blue

PS.  I hope to be starting a new Blog in the next few days that will follow the painting and development of Dwarf Army and these figures in Particular...stay tuned!
Title: Re: WK's secret dwarf project - First set available
Post by: clam on May 26, 2011, 06:36:50 PM
How cruel ;) haven't even got my paypal invoice yet - but can't be long now. And a price I'm willing to pay when asking that huge favour, too.

But will, of course, be looking forward following your work with these, Blue.
Title: Re: WK's secret dwarf project - First set available
Post by: white knight on May 26, 2011, 07:34:09 PM
How cruel ;) haven't even got my paypal invoice yet - but can't be long now. And a price I'm willing to pay when asking that huge favour, too.

Yes, but you're a special case since I need to include some unrelated models too.  ;)
Title: Re: WK's secret dwarf project - First set available
Post by: clam on May 27, 2011, 05:20:04 AM
Yeah that's me. So hard to please, but I'm glad you'll give it a try. And I'm confident, that you'll succeed. So, I'll just wait here, patiently ;)
Title: Re: WK's secret dwarf project - First set available
Post by: Blue in vt on June 02, 2011, 08:15:18 PM
Howdy all,

I just wanted to let everyone know that I have just started a new blog...and for the next couple of weeks it will be focusing on my efforts to assemble and paint up some pre-production casts of the next two batches of Core Infantry Dwarfs that WK will be releasing soon.

My blog can be found here: http://bluesmarauders.blogspot.com/

Thanks!  Cheers,

Blue
Title: Re: WK's secret dwarf project - First set available
Post by: white knight on June 04, 2011, 01:40:34 PM
Since I've now painted two of each body from the first set, I thought it'd be nice to show them side by side to see how different they really look (or not) when used with different bodies and weapons. What do you think?

(http://wk.frothersunite.com/misc/empire/wkdwcomp1.jpg)
Title: Re: WK's secret dwarf project - First set available
Post by: Blue in vt on June 05, 2011, 06:09:39 AM
 :-* :-* :-*

They all look unique...and wonderful!

I'll take this chance to share the four WK dwarfs from the second infantry set that I'm working on now...choosing between the 8 heads was tough... ::heretic::

(http://i91.photobucket.com/albums/k285/csabick/Puff%20Puff%20Slash/WKbatch2completeFrontback.jpg)

I should have some painted in a day or two.

Cheers,

Blue
Title: Re: WK's secret dwarf project - First set available
Post by: white knight on July 03, 2011, 03:06:58 PM
I've added some more pictures tothe blog (http://"http://whiteknightminiatureimperium.blogspot.com/2011/07/other-painters-doing-wk-dwarfs-part-2.html") of dwarfs painted by various forum members and other people.

A couple small teasers:

(http://1.bp.blogspot.com/-9mjlijHOI4Q/ThB0a7-nFXI/AAAAAAAAAPo/a588L7-x0KU/s320/PF_WK_Dwarf_1.JPG)

(http://1.bp.blogspot.com/-cipeHZiLt-c/ThB0yanGFSI/AAAAAAAAAP8/Dj6ZWFjB-yk/s320/CIMG2919.jpg)

Not to forget of course the ponyriders I did recently:

(http://3.bp.blogspot.com/-kbCIFdbQKn0/TfiZM99yxVI/AAAAAAAAAPM/M62RoK3d6bA/s320/dwpp000.jpg)
Title: Re: WK's secret dwarf project - First set available
Post by: clam on July 03, 2011, 04:47:48 PM
Shouldn't you have been posting how the pony riders turned out instead? ;)

Or how to get my clammy hands of the 2nd set of infantry? :P
Title: Re: WK's secret dwarf project - First set available
Post by: white knight on July 03, 2011, 04:51:42 PM
Shouldn't you have been posting how the pony riders turned out instead? ;)

Still WIP, hopefully the rank and file will be finished by next week, then it's only the command.

Or how to get my clammy hands of the 2nd set of infantry? :P

ETA 1-2 weeks.  8)
Title: Re: WK's secret dwarf project - First set available
Post by: clam on July 03, 2011, 06:47:44 PM
Taking pre-orders?  ::)
Title: Re: WK's secret dwarf project - First set available
Post by: The Dozing Dragon on July 03, 2011, 10:20:51 PM
Taking pre-orders?  ::)

Oh yesireebob.............................lmk!
Title: Re: WK's secret dwarf project - First set available
Post by: Drachenklinge on July 04, 2011, 11:15:55 AM
in former times it was told, that female dwarves do have beards, too! Then more and more sculpting-lines came out, where female dwarves had smooth faces! Then dwarves got knees! Now female dwarves even got them knees, too ... and! ... oh milky-beardlings, turn You faces away ... they also SHOW them!!

1000 Burning Beards! Will this emancipation ever end???  :o

*coughcough*

Great stuff here!

best wishes  ;D
Drachenklinge
Title: Re: WK's secret dwarf project - First set available
Post by: white knight on July 04, 2011, 12:14:55 PM
Modern dwarf women shave their legs and faces and probably armpits too.  ;)
Title: Re: WK's secret dwarf project - First set available
Post by: Drachenklinge on July 04, 2011, 12:46:50 PM
armpits? You mean ... ARMPITS?

You probably think, that they will shave their ...

 ... oh, by the way!

Do You have some female dwarven warrior, too? So far, I havent's seen some, or am I blinded by all this hairless femaleness?

best wishes
Drachenklinge
Title: Re: WK's secret dwarf project - First set available
Post by: white knight on July 04, 2011, 01:02:41 PM
Not yet, but there will be at least a female character made further down the road. :)
Title: Re: WK's secret dwarf project - More releases (7/17)
Post by: white knight on July 17, 2011, 01:29:50 PM
It's been a while, but the following sets are now available (see the "Getting Some" section on the blog or go here: http://whiteknightminiatureimperium.blogspot.com/search/label/All%20posts (http://whiteknightminiatureimperium.blogspot.com/search/label/All%20posts)) :

Dwarf Infantry Set 2 - Attention Poses:
WKD-02A: Dwarf Core Infantry with Spears/Pikes 2 (8 )
WKD-02B: Dwarf Core Infantry with Halberds/Poleaxes 2 (8 )
WKD-02C: Dwarf Core Infantry with Sword and Buckler 1 (8 )
WKD-02D: Dwarf Core Infantry with Handguns 1 (8 )
WKD-02E: Dwarf Core Infantry with Crossbows 1 (8 )

Dwarf Infantry Set 3 - Action Poses:
WKD-03A: Dwarf Core Infantry with Spears/Pikes 3 (4)
WKD-03B: Dwarf Core Infantry with Halberds/Poleaxes 3 (4)
WKD-03C: Dwarf Core Infantry with Sword and Buckler 2 (4)
WKD-03D: Dwarf Core Infantry with Handguns 2 (4)
WKD-03E: Dwarf Core Infantry with Crossbows 2 (4)

Dwarf Civilians:
WKD-80: Dwarf Maids (2)
WKD-81: Dwarf Floozie (1)

Hors Série:
WKHS-02: Mustard Seed, hedgehog, playing a trumpet

Dwarf Bits:
WKDH-02: Dwarf Heads 2 (8 )
WKDC-01: 6 Sheathed Swords, 3 Pouches and 1 Knife
WKDW-01: WKD-01A Hands with Spears/Pikes (8 )
WKDW-02: WKD-01B Hands with Halberds/Poleaxes (8 )
WKDW-03: WKD-02A Arms with Spears/Pikes (8 )
WKDW-04: WKD-02B Arms with Halberds/Poleaxes (8 )
WKDW-05: WKD-02C Arms with Sword and Buckler (8 )
WKDW-06: WKD-02D Arms with Handguns (8 )
WKDW-07: WKD-02E Arms with Crossbows (8 )
WKDW-08: WKD-03A Plugs with Spears/Pikes (4)
WKDW-09: WKD-03B Plugs with Halberds/Poleaxes (4)
WKDW-10: WKD-03C Plugs with Sword and Buckler (4)
WKDW-11: WKD-03D Plugs with Handguns (4)
WKDW-12: WKD-03E Plugs with Crossbows (4)
Title: Re: WK's secret dwarf project - new ponyrider greens (7/19)
Post by: white knight on July 19, 2011, 07:27:47 PM
The new ponyrider variants are making there way to me and for various reasons it will take a little while before I can show some pictures of the assembled figures, including new heads to go with them, but here's a teaser:

(http://4.bp.blogspot.com/-tbw1kVchquo/TiXK18lzKCI/AAAAAAAAARg/XIZOctqh6zk/s1600/ponygreens.jpg)
Title: Re: WK's secret dwarf project - new ponyrider greens (7/19)
Post by: The Dozing Dragon on July 19, 2011, 07:30:51 PM
Fantastic, really looking forward to these.
Title: Re: WK's secret dwarf project - new ponyrider greens (7/19)
Post by: wolfgangbrooks on July 20, 2011, 02:36:49 AM
How much more were you planning on, or is this an indefinite project?
Title: Re: WK's secret dwarf project - new ponyrider greens (7/19)
Post by: white knight on July 20, 2011, 07:51:25 AM
Both.
Currently I'm planning at least heavy cavalry, three more (elite/special) infantry types, some warmachine crew, a bunch of characters and a few more civilians.
Title: Re: WK's secret dwarf project - new ponyrider greens (7/19)
Post by: clam on July 20, 2011, 08:00:55 AM
And will all this also be Pickford's? You (or is it my bloody car :'() is draining my wallet faster than I can fill it :P

The Light Cavalry looks fantastic, but you already knew that, didn't you. Looking forward seeing the first masters and really get a good look at the engraved armour. Looks extremely very well done. Hopefully it cast well.
Title: Re: WK's secret dwarf project - new ponyrider greens (7/19)
Post by: white knight on July 20, 2011, 08:23:15 AM
And will all this also be Pickford's?

Yes, all the dwarfs will be his unless he does something silly like giving up sculpting.

You (or is it my bloody car :'() is draining my wallet faster than I can fill it :P

Yours and mine both.  :(
Title: Re: WK's secret dwarf project - new ponyrider greens (7/19)
Post by: white knight on July 27, 2011, 07:06:22 PM
I uploaded another set of pictures of the dwarfs painted by various people (that aren't me).

http://whiteknightminiatureimperium.blogspot.com/2011/07/other-painters-doing-wk-dwarfs-part-3.html (http://"http://whiteknightminiatureimperium.blogspot.com/2011/07/other-painters-doing-wk-dwarfs-part-3.html")

Here's a couple small teasers:

(http://3.bp.blogspot.com/-sanLlTzhrog/TjBRBhYJbMI/AAAAAAAAAR4/Qc4g2yAaz_Y/s320/WK_dwarfs_II.JPG)

(http://1.bp.blogspot.com/-RcJ9ev-AmD0/TjBRKIETFgI/AAAAAAAAAR8/g-hEOxq6TeY/s320/darkblade.jpg)

Oh, and buy dwarfs!  :D
Title: Re: WK's secret dwarf project - ponyrider greens (7/30)
Post by: white knight on July 30, 2011, 07:27:32 PM
The new ponyriders have arrived and I've had a chance to play around a bit with them and tack them together. The pictures aren't the greatest, but will hopefully give an idea of the possibilities. They look a bit awkward in some of the pics, due to being tacked together instead of properly positioned and glued in place. They are currently all packed again and ready to go to the mouldmaker for mastermoulding.

First, the bits:

(http://wk.frothersunite.com/misc/wk/dwpr207.jpg)

(http://wk.frothersunite.com/misc/wk/dwpr208.jpg)

The two bodies with spears (two spear arm variants):

(http://wk.frothersunite.com/misc/wk/dwpr201.jpg)

(http://wk.frothersunite.com/misc/wk/dwpr204.jpg)

Pistoliers (two pistol arm variants):

(http://wk.frothersunite.com/misc/wk/dwpr202.jpg)

(http://wk.frothersunite.com/misc/wk/dwpr205.jpg)

The two bodies with swords (three variants)

(http://wk.frothersunite.com/misc/wk/dwpr203.jpg)

(http://wk.frothersunite.com/misc/wk/dwpr206.jpg)

http://whiteknightminiatureimperium.blogspot.com/2011/07/ponyriders-2-part-2.html (http://whiteknightminiatureimperium.blogspot.com/2011/07/ponyriders-2-part-2.html)
Title: Re: WK's secret dwarf project - ponyrider greens (7/30)
Post by: clam on July 30, 2011, 09:10:39 PM
 :-* :-* :-*

Get these into a production mould asap .................... please!  ;D

Certainly worth waiting for. Fantastic concept and beautiful sculpts with Spears and swords being my favourite. Love you, John - you are simply the best ;)

Oh, will any of them have a shield?

Title: Re: WK's secret dwarf project - ponyrider greens (7/30)
Post by: white knight on July 31, 2011, 10:09:21 AM
Certainly worth waiting for. Fantastic concept and beautiful sculpts with Spears and swords being my favourite. Love you, John - you are simply the best ;)

My favourite of the sword options is the one held horizontally, in a charging hussar style (sword 3). Couldn't not do one like that.

Oh, will any of them have a shield?

No, shields will come with the heavy cavalry later on.
Title: Re: WK's secret dwarf project - ponyrider greens (7/30)
Post by: Conquistador on July 31, 2011, 01:44:43 PM
Extremely  8) nice  :-* light cavalry but, alas, I am pretty sure they won't fit with my Der Kriegspieler dwarves (I am fairly liberal about size mismatches on humans - but these are dwarves :o  lol after all.)

Gracias,

Glenn
Title: Re: WK's secret dwarf project - ponyrider greens (7/30)
Post by: Drachenklinge on July 31, 2011, 02:15:26 PM
... normally I am not much into Ponys with dwarves, I am more the boar & ram type ... but these blend in quite nicely! They even seem to have beards!

cool!

best wishes
Drachenklinge
Title: Re: WK's secret dwarf project - ponyrider greens (7/30)
Post by: Rob_bresnen on July 31, 2011, 09:10:12 PM
now that is somenthing I could see my self buying- for no reason other than the fact they are cool- I can't think what I might use them for, but I still want them! I too am a big fan of teh old GW dwarfs, and I used to have soem kicking around somehwere- perhaps I can feel a warband comming on!
Title: Re: WK's secret dwarf project - ponyrider greens (7/30)
Post by: white knight on August 01, 2011, 02:12:46 PM
They even seem to have beards!

You mean the ponies?  ;)
Title: Re: WK's secret dwarf project - ponyriders available now! (10/3)
Post by: white knight on October 03, 2011, 03:18:03 PM
It took quite some time, but the Dwarf Ponyriders are now available!  o_o

(http://4.bp.blogspot.com/-UFJULU-LiQs/TmS5l8kNj3I/AAAAAAAAATI/59phvKEy2Qw/s1600/dwpm01.jpg)

They come in three different flavours: pistoliers, light lances or drawn swords. Heads and ponies are available separately if desired.

I call them light cavalry as opposed to full plate knights, but don't be mistaken, there's a whole lot more metal (and thus weight) in one pack of 4 ponyriderss than in a pack of 8 infantry figures. The downside is I couldn't discount them as heavily as the infantry when buying mutliple packs, but there still are some savings to be made.

You can find them here: http://whiteknightminiatureimperium.blogspot.com/search/label/All%20posts (http://whiteknightminiatureimperium.blogspot.com/search/label/All%20posts)

The following codes have been added:
Dwarf Light Cavalry:
WKD-20: Dwarf Pistoliers on Ponies (4)
WKD-21: Dwarf Light Lancers on Ponies (4)
WKD-22: Dwarf Swordsmen on Ponies (4)

Mounts:
WKM-01:
Dwarf Ponies (4)

Dwarf Bits:
WKDH-03:
Dwarf Heads 3 (8)
WKDW-13: WKD-21 Arms with Spears (gloved hand) (4)
WKDW-14: WKD-22 Arms with Swords (gloved hand) (4)

Title: Re: WK's secret dwarf project - ponyriders available now! (10/3)
Post by: clam on October 04, 2011, 10:57:06 AM
About time - you lazy ...! ;D

Nah! - just kidding of course. It's great seeing them out. From pictures, Pete did great casting them, but will let you know when get my sets, of course - and please hurry - I have (patiently) waited so long for these   :)
Title: Re: WK's secret dwarf project - ponyriders available now! (10/3)
Post by: mweaver on October 04, 2011, 12:48:11 PM
I have been aware of these figures for some time, but only just now spotted this thread.  I wanted to take the opportunity to say, publicly, both how much I love these figures and how much I appreciate White Knight's generosity in making  them available to us. 
Title: Re: WK's secret dwarf project - ponyriders available now! (10/3)
Post by: white knight on October 04, 2011, 01:23:44 PM
Thanks. Originally the multipart aspect was due to the fact that I simply wanted a small selection for myself and so I had to make the most of the budget that was available to me. Sharing them with others has allowed to stretch that budget a bit farther and get more made.
Title: Re: WK's secret dwarf project - ponyriders available now! (10/3)
Post by: white knight on October 05, 2011, 03:59:01 PM
So, buy dwarfs!  lol
Title: Re: WK's secret dwarf project - ponyriders available now! (10/3)
Post by: clam on October 05, 2011, 07:55:25 PM
Already did ;) - and gave you a bit of free advertisement on the blog, too - so what else can I do for keep the wheels running?


...

oh, guess I know the answer of that .....

"buy more dwarfs" ;)
Title: Re: WK's secret dwarf project - ponyriders available now! (10/3)
Post by: white knight on October 05, 2011, 08:19:16 PM
Yes!  lol

(Seriously though, I did see the plug, much appreciated!)
Title: Re: WK's secret dwarf project - dwarf elite greens (11/23)
Post by: white knight on November 23, 2011, 06:41:07 PM
I've been sitting on these for a while now (a few months at least), hoping to share the whole set at once, but one can only be expected to sit one's own pool of froth for so long before cracking. So without further ado, here is the first half of the first set of elite dwarf infantry: the Zweihänders. They are all equipped with plate armour, a greatsword that's taller than they are, and a handweapon in it's scabbard. And big floppy hats of course.

First of, the unit champion. As befits his status, he has the biggest feather. I really like this pose a lot (which is a tribute to the old marauder ogre with greatsword).

(http://2.bp.blogspot.com/-n3vkI7u_kjA/Ts039VTPKsI/AAAAAAAAAgY/j5vcETDSi6s/s1600/GScaps.jpg)

Next, a couple of unit fillers:

(http://1.bp.blogspot.com/-nhAwH4bn1EQ/Ts04MvTUNgI/AAAAAAAAAgg/2iijlH9zPSg/s1600/gs2s.jpg)

I call these unitfillers because of their relatively static poses and the possibility to swap heads around (also with those from other sets).

(http://4.bp.blogspot.com/-2Fo-64PyHGI/Ts04SWIXQRI/AAAAAAAAAgo/-9JFxWn7sfU/s1600/gsbods.jpg)

Talking about unitfillers supposes there are also non-unitfillers, which are some one piece dwarfs. As it's an elite unit, fewer variants are required, so it was the occasion to include some more varied poses and do away with the limitations imposed by the multipart nature of the other figures.

The first one is at the ready...

(http://1.bp.blogspot.com/-BMMPme_-yEw/Ts04eeg-ZPI/AAAAAAAAAgw/URKFLMdrz1U/s1600/gs5.jpg)

... while the second one is not afraid to take the fight to the enemy.

(http://1.bp.blogspot.com/-vLIBdcXqVYY/Ts04kUV0lWI/AAAAAAAAAg4/MfmNPnVTXkQ/s1600/gs4.jpg)

That's it for now. The next batch will include the rest of the command set and a few more poses and variants for the unit.
Title: Re: WK's secret dwarf project - dwarf elite greens (11/23)
Post by: thebinmann on November 23, 2011, 07:21:20 PM
nice
Title: Re: WK's secret dwarf project - dwarf elite greens (11/23)
Post by: clam on November 23, 2011, 07:30:38 PM
(http://frothersunite.com/phpBB2/images/smiles/icon_frothing.gif) (http://frothersunite.com/phpBB2/images/smiles/icon_frothing.gif) (http://frothersunite.com/phpBB2/images/smiles/icon_frothing.gif) Sorry, for going "elsewhere" for these - but these are certainly froth-worthy.

So nice seeing them, again ;)

Will need them all. Just invoice me when they are ready :)
Title: Re: WK's secret dwarf project - dwarf elite greens (11/23)
Post by: Mason on November 23, 2011, 07:40:58 PM
 :-* :-* :-*
These are GREAT!

My favourite has to be the champion though, he would make a great partnership with the Ogre you mentioned.

Little and Large.

Title: Re: WK's secret dwarf project - dwarf elite greens (11/23)
Post by: DeafNala on November 23, 2011, 07:58:35 PM
OH BABY...Great Swords!
Title: Re: WK's secret dwarf project - dwarf elite greens (11/23)
Post by: Blue in vt on November 23, 2011, 10:22:06 PM
So sweet!  I love all the sculpts and they appear to fit perfectly with the marauder mm15 with the great sword... Who is perhaps the coolest mm15 of all.

I better get a lot of money for Xmas!  I'm falling behind on my WK purchases!

Keep up the great work!

Blue
Title: Re: WK's secret dwarf project - dwarf elite greens (11/23)
Post by: Hubbynz on November 24, 2011, 12:10:34 AM
wow these are great, I love the 2nd to last one.......but enough time wasting and get to work on those halflings!!!!
Title: Re: WK's secret dwarf project - dwarf elite greens (11/23)
Post by: white knight on November 24, 2011, 08:40:41 AM
wow these are great, I love the 2nd to last one.......but enough time wasting and get to work on those halflings!!!!

The haflings are a different sculptor, so no time wasted here.
Title: Re: WK's secret dwarf project - dwarf elite greens (11/23)
Post by: rob_alderman on November 24, 2011, 11:37:11 PM
GORGEOUS stuff!

These would make brilliant Longbeards in my dwarf army I reckon!!!  :)

Now, I would love to see some armoured guard types!  ;)
Title: Re: WK's secret dwarf project - dwarf elite greens (11/23)
Post by: Jonas on November 24, 2011, 11:43:30 PM
Great models, I would deffinately want some, when the unit is ready.

I hope 2012 will leave me time to begin my journey into fantasy.
Title: Re: WK's secret dwarf project - dwarf elite greens (11/23)
Post by: white knight on November 25, 2011, 07:51:30 AM
Now, I would love to see some armoured guard types!  ;)

What exactly do you have in mind?
Title: Re: WK's secret dwarf project - dwarf elite greens (11/23)
Post by: manic _miner on November 27, 2011, 11:01:34 AM
 These are great additions to the growing range.Looking forward to seeing whole armies of these on the tables.
Title: Re: WK's secret dwarf project - dwarf elite greens (11/23)
Post by: rob_alderman on November 27, 2011, 10:04:10 PM
What exactly do you have in mind?

Something I could use as Dwarf Ironbreakers basically!  lol
Title: Re: WK's secret dwarf project - dwarf elite greens (11/23)
Post by: white knight on November 27, 2011, 10:38:35 PM
So, full armour, handweapon and shield? Sounds like the planned dwarf knights on foot (gens d'armes style) will do the trick then.  ;)

Basically, dwarf versions of this type of knight:
(http://theminiaturespage.com/news/pics/2009/mar/247860b.jpg)
Title: Re: WK's secret dwarf project - dwarf elite greens (11/23)
Post by: Thantsants on November 27, 2011, 11:11:15 PM
That first one piece great sword reminds me of the chap in the 2nd ed. rule book I've just been perusing - Nice work!

The multi part ones look great too!  8)
Title: Re: WK's secret dwarf project - dwarf elite greens (02/25)
Post by: white knight on February 25, 2012, 10:45:45 AM
The good news is the second half of the Zweihänder set is ready and off to be mastermoulded. The bad news is most of the pictures I took of them before they left turned out pretty bad. Still, bad pictures are better than no pictures,  so I will shown them to you anyway, as I think the models are very good.

I'll start with my favourite of this bunch, he of the hat with many feathers. The flambergé type sword makes a nice change from the others and looks very good.

(http://wk.frothersunite.com/misc/wk/gs8.jpg)

The next one mirrors the previous pose, though doesn't look quite as heroic. It takes all sorts.

(http://wk.frothersunite.com/misc/wk/gs7.jpg)

The third and final rank and file figure is another body variant for the unitfiller pack, with two new heads.

(http://wk.frothersunite.com/misc/wk/gs6.jpg)

(http://wk.frothersunite.com/misc/wk/gsbods2.jpg)

The Zweihänder come with full command (their captain was included in the first batch). The standardbearer is carrying a small sword, which is resting casually on his shoulder (sharp side up of course).

(http://wk.frothersunite.com/misc/wk/gssb.jpg)

We tend to associate bagpipes with the Scottish, but in truth they were pretty common in Western Europe during the landsknecht era.

(http://wk.frothersunite.com/misc/wk/gs9.jpg)

Finally, something whimsical, which may or may not end up in the "Hors Série" range, a small duckling with a landsknecht hat, made by John as an in joke. It's really tiny, as can be seen from the picture.

(http://wk.frothersunite.com/misc/wk/gsduck.jpg)

http://whiteknightminiatureimperium.blogspot.com/2012/02/dwarf-zweihander-greens-part-2.html (http://whiteknightminiatureimperium.blogspot.com/2012/02/dwarf-zweihander-greens-part-2.html)
Title: Re: WK's secret dwarf project - dwarf elite greens (02/25)
Post by: The Dozing Dragon on February 25, 2012, 10:50:04 AM
Dwarves are ace, the duckling is the bees knees.
Title: Re: WK's secret dwarf project - dwarf elite greens (02/25)
Post by: clam on February 25, 2012, 10:59:53 AM
 :-* :-* :-* :-* :-* :-* :-* :-* :-*

Do I need to say more?

Well...

 ;D ;D ;D ;D ;D ;D ;D ;D ;D

Magnificent, love them all very, very much. And still that flamberge guy stands a bit out. Actuall, don't think it can get any better than that.

So, only quistions are:

1) When?
2) How much ?

- and

3) What's next?  :P
Title: Re: WK's secret dwarf project - dwarf elite greens (02/25)
Post by: white knight on February 25, 2012, 11:09:22 AM
1) When?

Mastermoulding next week. Then the mastercastings have to return to me to check for flaws before returning to the mouldmaker for productionmoulding. Productioncastings should be available towards April if nothing goes wrong (but keep in mind that's around the Salute buildup, so the caster may be busy.

2) How much ?

To be determined when I add it all up, but shouldn't be too far off the mark from the others. There will be three packs for these:
- command (3)
- one piece zweihänders (4)
- unitfiller two piece zweihänders (4)

3) What's next?  :P

First of all, ponyrider command. Though when that will be is uncertain as I had to elbow some of John's other commissions out of the way to get the greatswords done and he'll have to catch up on those first.
Title: Re: WK's secret dwarf project - dwarf elite greens (02/25)
Post by: clam on February 25, 2012, 11:24:04 AM
Thanks, WK - will be looking forward getting them all :)

Though when that will be is uncertain as I had to elbow some of John's other commissions out of the way to get the greatswords done and he'll have to catch up on those first.

Yeah, I heard of (and felt) your sharp elbows. Hurts, but "they" will get over it :D

Quality first ;)
Title: Re: WK's secret dwarf project - dwarf elite greens (02/25)
Post by: Hubbynz on February 25, 2012, 11:32:27 AM
WAWAWEEEWA!!!!!!

Love them!!! All individually fantastic characters!!!
Title: Re: WK's secret dwarf project - dwarf elite greens (02/25)
Post by: Blue in vt on February 25, 2012, 12:54:16 PM
.....where is the froth emoticon!!!!

These are wonderful!

WK....just a thought...would you consider selling a pack that is a 12 man unit?  That would cover all the sculpts and only have one dupe...which could be taken care of with a alternate head. 

Cheers,

Blue
Title: Re: WK's secret dwarf project - dwarf elite greens (02/25)
Post by: white knight on February 25, 2012, 01:09:53 PM
WK....just a thought...would you consider selling a pack that is a 12 man unit?  That would cover all the sculpts and only have one dupe...which could be taken care of with a alternate head. 

That does seem a bit of a sorting hassle for my underpaid minion who'd do all the work. I'm assuming you're asking because the current set-up leads to uneven numbers?
Title: Re: WK's secret dwarf project - dwarf elite greens (02/25)
Post by: rob_alderman on February 26, 2012, 09:53:51 AM
These are fantastic, interesting to see how the flamberge sword was sculpted. I find blade edges immpossibly hard, I have a few mastered ones I can use though.
Title: Re: WK's secret dwarf project - dwarf elite greens (02/25)
Post by: white knight on February 26, 2012, 10:05:27 AM
Basically, John carved the basic shape out of a regular bladed one, then added putty to it.
Title: Re: WK's secret dwarf project - dwarf elite greens (02/25)
Post by: Svennn on February 26, 2012, 11:03:03 AM
That does seem a bit of a sorting hassle for my underpaid minion who'd do all the work.


 ::)
Title: Re: WK's secret dwarf project - dwarf elite greens (02/25)
Post by: white knight on February 26, 2012, 12:08:02 PM
::)

You disagree then?  ;)
Title: Re: WK's secret dwarf project - dwarf elite greens (02/25)
Post by: Blue in vt on February 26, 2012, 03:13:50 PM
That does seem a bit of a sorting hassle for my underpaid minion who'd do all the work. I'm assuming you're asking because the current set-up leads to uneven numbers?

That is what I was thinking...but now with further thought I realize that if I add the MM15 great sword...I would have a nice unit of 12.  Which is a reasonable size foe a 3rd edition elite unit.

So request withdrawn...;)

Blue
Title: Re: WK's secret dwarf project - dwarf elite greens (02/25)
Post by: white knight on February 26, 2012, 03:24:34 PM
Or 16, or 20 or 24 or...  ;)
Title: Re: WK's secret dwarf project - dwarf elite greens (02/25)
Post by: AKULA on February 29, 2012, 03:10:18 PM
 lol


Nice duck.

Title: Re: WK's secret dwarf project - dwarf elite greens (02/25)
Post by: white knight on March 14, 2012, 03:56:49 PM
Someone was asking about the possibility to do a unit of WK dwarfs that are all wearing sallet helmets. The big obstacle to using all the available poses is that the WKD-03 set (action poses) have heads that are cast on to the bodies and 3 of the 4 are wearing floppy hats.

So I went to task to see how hard it would be to convert one with a spare sallet helmet. I took a pair of heavy duty metal cutters to the top of the head on the figure (just below the hat) and did the same with the beard peaking from under the helmet. This was followed by some more cutting with a hobby knife to remove the excess metal on the top of the head/bottom of the helmet and then a lot of filing to get a nice flat surface (head should be filed back to just under the nose). The bottom of the sallet helmet isn't completely flat, so a small gap remained on the front and the back, but a tiny amunt of greenstuff quickly filled it. I think I spent about 20 minutes on this, most of which was filing away at the parts. It didn't even occur to me to get out my dremel, which may speed things up.

(http://1.bp.blogspot.com/-z61LyzJ8oWI/T1zYQSA-WNI/AAAAAAAAAqI/1puGRuxVRuA/s1600/dwhconv.jpg)

Anyway, I think the result looks pretty good and I'm now considering whether it might be a good idea to give the same treatment to the other 3 bodies and throw them in a mould for more variation.
Title: Re: WK's secret dwarf project - your opinion
Post by: Svennn on March 14, 2012, 05:29:15 PM
Well it is my favourite head

(http://i176.photobucket.com/albums/w198/svennnthedhnut/mb169-1.jpg)
Title: Re: WK's secret dwarf project - your opinion
Post by: clam on March 14, 2012, 09:10:13 PM
Well, would save me the trouble :) - so could be tempting saying "yes". Looks really good - and Svennn's conversion seems even more straight forward. And the sallet suits the plated armour on that guy (though it's difficult to see on this picture :)).

So a hole plug-in set of Sallet's?? Hmm! think I'll prefer a mix, but if some people are asking for hole Sallet units, why not? Seems like a "small" investment.
Title: Re: WK's secret dwarf project - your opinion
Post by: white knight on March 15, 2012, 12:09:23 PM
Well it is my favourite head

Yes, I remembered your conversion too. Though it seems we went about it differently as you kept part of the beard that came with the head. I chose to keep the original beard that came with the body in order to avoid having to resculpt part of the beard to get it to fit with all the different hand plug-in options and also to keep it as close to a 100% Pickford mini as possible out of respect for John's work.  :)

So a hole plug-in set of Sallet's?? Hmm! think I'll prefer a mix, but if some people are asking for hole Sallet units, why not? Seems like a "small" investment.

Well, the current versions of the figures will remain available and they are only packs of 4 so you can still mix and match if you get the two sets.  ;)
Title: Re: WK's secret dwarf project - your opinion
Post by: clam on March 15, 2012, 12:20:11 PM
In my opinion Svennn's conversion is probably as close as yours. The basis for this is the front-facing pose, right. As he has a rather small head I think it can be replace without much effort - and the sallet-head seems used without any conversion at all.

That kind of conversion won't work for the side-facing poses, though ;) Here is you method probably more true to the original sculpt.
Title: Re: WK's secret dwarf project - your opinion
Post by: white knight on March 15, 2012, 12:54:00 PM
and the sallet-head seems used without any conversion at all.

I think he cut down the beard though.  :)
Title: Re: WK's secret dwarf project - your opinion
Post by: clam on March 15, 2012, 01:22:02 PM
Now that you mentioned it .... :)

Open sallet from set #2 might work - unconverted - though.

But I'm not cuting off an head on my precious dwarfs to see if it fits.
Title: Re: WK's secret dwarf project - your opinion
Post by: white knight on March 15, 2012, 01:32:40 PM
One of the current set 3 poses already uses the open sallet though.  ;)
Title: Re: WK's secret dwarf project - your opinion
Post by: clam on March 15, 2012, 02:17:12 PM
Yeah, that will give you two opened and two closed ones. What else could a man ask for?
Title: Re: WK's secret dwarf project - your opinion
Post by: white knight on March 15, 2012, 03:17:49 PM
Well, threee things:
- the current open visor one stays in set 3 where it is now.
- I'm not fond enough of the open visor head to want two of them on the plug-in bodies
- the idea is to do 4 faceless trooper variants in the new set, all with closed visor and no feathers.

Title: Re: WK's secret dwarf project - more sallets
Post by: white knight on March 16, 2012, 03:33:10 PM
I've decided to follow through with the idea of converting the complete set of the action poses with sallet helmets and offering them as an additional choice for core infantry troopers. Since they are fairly uncomplicated conversions, these should be able to go straight into a productionmould, so it shouldn't take very long to get these released.

The last 3 went together a lot faster than the first one I did. Here 's a picture of all 4 of them:

(http://1.bp.blogspot.com/-crSkVLsWUEo/T2Nb1-UX5dI/AAAAAAAAAqQ/x6C3rmmOJXU/s1600/dwconv2.jpg)
Title: Re: WK's secret dwarf project - more sallets
Post by: Blue in vt on March 16, 2012, 03:50:32 PM
Very cool...I'll take a pack!

Blue
Title: Re: WK's secret dwarf project - more sallets
Post by: Hubbynz on March 17, 2012, 09:05:28 AM
Very cool...I'll take a pack!

Blue

Blue you are not allowed anymore Dwarfies until you paint up all the ones you currently have!!!
Title: Re: WK's secret dwarf project - more sallets
Post by: white knight on March 17, 2012, 10:10:21 AM
Blue you are not allowed anymore Dwarfies until you paint up all the ones you currently have!!!

Shut. Up.  >:( >:( >:(

 ;)
Title: Re: WK's secret dwarf project - more sallets
Post by: Pil on March 17, 2012, 11:11:23 AM
I've decided to follow through with the idea of converting the complete set of the action poses with sallet helmets and offering them as an additional choice for core infantry troopers. Since they are fairly uncomplicated conversions, these should be able to go straight into a productionmould, so it shouldn't take very long to get these released.

The last 3 went together a lot faster than the first one I did. Here 's a picture of all 4 of them:

(http://1.bp.blogspot.com/-crSkVLsWUEo/T2Nb1-UX5dI/AAAAAAAAAqQ/x6C3rmmOJXU/s1600/dwconv2.jpg)

Very cool conversions! There are still some mould lines on the sallets 8)

If I would start a dwarf army with these I'd prefer variety but there's plenty of that already, great work!
Title: Re: WK's secret dwarf project - more sallets
Post by: white knight on March 17, 2012, 01:03:25 PM
Yes I know, I still need to clean the mouldlines.  :)

They all add to the already existing variety and their faceless nature makes it easier to have repeat models in the same army than with the full face ones.
Title: Re: WK's secret dwarf project - infantry command greens (22/03)
Post by: white knight on March 22, 2012, 07:53:47 PM
For some reason I forgot to post these, although they were finished around the start of the year. They are the command figures for the core infantry, as always by John Pickford. These have been mastermoulded and productionmoulded and I should have castings ready in a couple weeks.

We've got three bodies: captain, standardbearer and musician and three heads that should be interchangeable with eachother as well as with those of the infantry set. The captain and standardbearer get some further options for customisation.

(http://3.bp.blogspot.com/-ducA1W8NHW8/T2t7NjMw97I/AAAAAAAAArg/JvcOnZrycUo/s1600/dcbits0.jpg)

(http://2.bp.blogspot.com/-FJWYj5_l7u4/T2t7PFdXpyI/AAAAAAAAArk/MYHdpxI5n6o/s1600/dcbits.jpg)

The captain has three weapon options - a sword, a pistol and a warhammer - and two different shields inspired by period iconography and the obligatory skull (it felt weird not having included one in any of the figures before as I hear skulls are the cool thing to do). His feathers will have more of a curve in the final castings:

(http://3.bp.blogspot.com/-k9waIUKXmmU/T2t7XBCZ12I/AAAAAAAAAqo/aI1EqwNaBGQ/s1600/dchamps.jpg)

(http://4.bp.blogspot.com/-pSv449N1h7k/T2t7Zm_MUnI/AAAAAAAAAqw/0wvq-f_9xmc/s1600/dchampp.jpg)

(http://3.bp.blogspot.com/-QXwq2La1knY/T2t7bxQ1KfI/AAAAAAAAAq4/qe4Wj43yWos/s1600/dchamph.jpg)

The musican is a pretty traditional design, a drummer, 'nuff said.

(http://2.bp.blogspot.com/--OVzR18VT_A/T2t7liCzRBI/AAAAAAAAArI/OJkz1cG5QF8/s1600/dcmus1.jpg)

The standardbearer has three different standard options, two of which reflect the design of the captain's shields. These should fit without much difficulty on the bodies of the first infantry set (WKD-01) if you like more variety and the halberds and pikes from that set should fit on the standardbearer's body, turning him into a pretty good captain or sergeant figure.

(http://2.bp.blogspot.com/-3SqeVKhu-sI/T2t7nTwWNpI/AAAAAAAAArQ/tpl5j-h9xpg/s1600/dcstand1.jpg)

(http://2.bp.blogspot.com/-7ZWI8OS9n5w/T2t7pPajnJI/AAAAAAAAArs/7LTc-ywEpeA/s1600/dcbits1.jpg)
Title: Re: WK's secret dwarf project - infantry command greens (22/03)
Post by: clam on March 23, 2012, 08:53:35 AM
Oh yeah! :D

I'll be needing those, so please make sure to let me know when castings are up for sale.

Title: Re: WK's secret dwarf project - infantry command greens (22/03)
Post by: white knight on March 23, 2012, 12:38:18 PM
The moulds have been made, so I should have some in a week or two if nothing goes wrong.
Title: Re: WK's secret dwarf project - infantry command greens (22/03)
Post by: Blue in vt on March 23, 2012, 01:26:37 PM
 :-* Hubba hubba!

Damn...I see a need for another dwarf pike block coming.... ;D

Blue
Title: Re: WK's secret dwarf project - infantry command greens (22/03)
Post by: clam on March 23, 2012, 02:58:25 PM
The moulds have been made, so I should have some in a week or two if nothing goes wrong.

Awesome - and what could possible go wrong now lol
Title: Re: WK's secret dwarf project - infantry command greens (22/03)
Post by: white knight on March 24, 2012, 05:50:03 PM
Don't tempt fate.

Meanwhile, mastercastings of the second zweihänder batch arrived, which means the zweihänder sets can leave for productionmoulding early next week.
Title: Re: WK's secret dwarf project - infantry command greens (22/03)
Post by: Hubbynz on March 25, 2012, 05:00:06 AM
Really digging the captain....very dynamic
Title: Re: WK's secret dwarf project - infantry command greens (22/03)
Post by: white knight on March 26, 2012, 08:40:57 PM
With only a couple hours before sending the figures off to the mouldmaker for productionmoulding, I found myself with the choice to duplicate one of the bodies in the unitfiller set or make a set of 3 with 4 heads.

Or I could use the flambergé sword from one of the other figures and attempt a small conversion to create a minor variant...

(http://3.bp.blogspot.com/-xR537VZpl9k/T3DFEZWrVCI/AAAAAAAAArw/uV1gKIZHIxI/s320/dwgsconv.jpg)
Title: Re: WK's secret dwarf project - infantry command greens (22/03)
Post by: Blue in vt on March 26, 2012, 08:44:07 PM
The more variants the better in my book...I love the flamberge!

Cheers,

Blue
Title: Re: WK's secret dwarf project - infantry command greens (22/03)
Post by: clam on March 27, 2012, 02:01:25 PM
I'm probably late (to affect your decision) - but that's a big "yes, please" from me, too.

Fantastic convertion :)
Title: Re: WK's secret dwarf project - infantry command greens (22/03)
Post by: white knight on March 27, 2012, 02:36:02 PM
Here's to hoping my hamfisted conversion attempts turn out okay in the moulding.
Title: Re: WK's secret dwarf project - update (26/03)
Post by: The Gray Ghost on April 18, 2012, 02:32:15 AM
Wow Fantastic stuff
Title: Re: WK's secret dwarf project - update (26/03)
Post by: Blue in vt on April 18, 2012, 02:41:17 AM
Hey Seb.  Any update on the zweihanders?  I would love to
Squeeze in a team for the LPL. But time runs short!

Can't wait!

Blue
Title: Re: WK's secret dwarf project - update (26/03)
Post by: white knight on April 18, 2012, 08:17:48 AM
The mouldmaker is running a bit behind schedule. At the earliest, they'll be available by next week.
Title: Re: WK's secret dwarf project - update (26/03)
Post by: clam on April 18, 2012, 08:55:09 AM
Does that also apply to the core command figs?

Title: Re: WK's secret dwarf project - update (26/03)
Post by: white knight on April 18, 2012, 09:02:02 AM
Yes. I was expecting to have these in hand by now, but that wasn't to be. I should get them all at the same time though.
Title: Re: WK's secret dwarf project - Command, Zweihänders and Sallets released (6/5)
Post by: white knight on May 09, 2012, 07:01:49 PM
The following packs are now available to buy, while stock lasts.

* DWARFS (John Pickford):

WKD-09: Dwarf Core Infantry Command (3)
(http://4.bp.blogspot.com/-OgrKfbyYQFk/T6bbkouqvCI/AAAAAAAAAvs/ta7LTaKxZ2Y/s320/wkd09.jpg)

WKD-10: Dwarf Zweihänder Command (3)
(http://2.bp.blogspot.com/-JyOgMrbeGz8/T6bf8NocYqI/AAAAAAAAAwI/LWWERTknXCM/s320/wkd10.jpg)

WKD-11: Dwarf Zweihänder Action Poses (4)
(http://4.bp.blogspot.com/-aFEFmKpQhHI/T6bhWCsjgGI/AAAAAAAAAwM/zei53fvSzSU/s320/wkd11.jpg)

WKD-12: Dwarf Zweihänder Unitfiller Poses (4)
(http://1.bp.blogspot.com/-q07NMc3PV8A/T6bhW8kmP6I/AAAAAAAAAwQ/8pniCzpxvY8/s320/wkd12.jpg)

WKD-04A: Dwarf Core Infantry with Spears/Pikes 4 (4)
WKD-04B: Dwarf Core Infantry with Halberds/Poleaxes 4 (4)
WKD-04C: Dwarf Core Infantry with Sword and Buckler 3 (4)
WKD-04D: Dwarf Core Infantry with Handguns 3 (4)
WKD-04E: Dwarf Core Infantry with Crossbows 3 (4)
(http://1.bp.blogspot.com/-zE8LOaV-37k/T6bYMWHHyvI/AAAAAAAAAvc/CjbUO4OoIrA/s320/wkd04e.jpg)

* HORS SÉRIE (Brad Shier):
WKHS-04: Halfling Noble (1)
(http://3.bp.blogspot.com/-TboB-xtITto/T6beWUi5I6I/AAAAAAAAAv4/YGAkcAl7fgE/s320/wkhs04.jpg)
Title: Re: WK's secret dwarf project - Command, Zweihänders and Sallets released (6/5)
Post by: Blue in vt on May 09, 2012, 07:54:41 PM
Yay!  Happy days are here again!

Expect an order from me in a day or two.

Blue
Title: Re: WK's secret dwarf project - Command, Zweihänders and Sallets released (9/5)
Post by: Hubbynz on May 10, 2012, 01:47:15 AM
Really loving all of these!!! Excellent.

Can you please set a side the halfling noble for me to go in order when the other halfling heads are released.
Title: Re: WK's secret dwarf project - Command, Zweihänders and Sallets released (9/5)
Post by: clam on May 10, 2012, 08:48:49 AM
Awesome, WK - and you have now "forced" me to add Hobbits to my small army  >:( You are a cruel man, Mr. WK ;)
Title: Re: WK's secret dwarf project - Command, Zweihänders and Sallets released (9/5)
Post by: white knight on May 10, 2012, 09:19:53 AM
The Halfling noble should fit pretty well with the 90's GW Empire halflings in size and style. :)
Title: Re: WK's secret dwarf project - Command, Zweihänders and Sallets released (9/5)
Post by: Jonas on May 14, 2012, 10:19:53 PM
Very lovely, I want all of them when I win in Lotto  :) So many miniatures, so little money... and time...
Title: Re: WK's secret dwarf project - Ponyrider Command greens (29/7)
Post by: white knight on July 29, 2012, 04:05:15 PM
It's been a while since the last update, but there is plenty of new stuff in the pipeline, starting with the long overdue command set for the dwarf ponyriders.

(http://1.bp.blogspot.com/-6AW_cQZbuXE/UBVJKlm5p5I/AAAAAAAAAzs/i8dyvj5h7As/s1600/ponycom.jpg)

First off, the captain, nicknamed "The Don", who can be equipped with either two pistols or a sword and a pistol.

(http://4.bp.blogspot.com/-wwRyBT0c1wM/UBVJEJGmuuI/AAAAAAAAAzc/YPNxPGDhuQE/s1600/ponychamp.jpg)
 
(http://4.bp.blogspot.com/-vL5qTWhXqko/UBVJEgJ6lpI/AAAAAAAAAzg/TBvx1s2yG4I/s1600/ponychamp2.jpg)
 
The musician has an integral head, blowing a hunting horn and an option of sword or pistol as his weapon.

(http://1.bp.blogspot.com/-qW_-RjFq4X8/UBVJLMcjzTI/AAAAAAAAAzw/Axbyld0fqU8/s1600/ponymus.jpg)
 
(http://1.bp.blogspot.com/-qjL-d9u82Wo/UBVJQ9ZzvqI/AAAAAAAAAz8/dMCyxY09F90/s1600/ponymus2.jpg)

The standardbearer is conceived as an upgrade for the core bodies, and consists of a new arm with a standard depicting a running boar and a new head (which can be used with the champion body as well).

(http://4.bp.blogspot.com/-u-tf4WbN-Lc/UBVJSdlPJGI/AAAAAAAAA0A/dLAgmjvko2k/s1600/ponysb.jpg)
 
(http://3.bp.blogspot.com/-jU0ZPkunkHs/UBVJSyByKzI/AAAAAAAAA0M/yAelTimvnrg/s1600/ponysb2.jpg)

There you go, stay tuned for more updates soon.
Title: Re: WK's secret dwarf project - Ponyrider Command greens (29/7)
Post by: Mason on July 29, 2012, 05:53:47 PM
Great sculpts!

My favourite is the 'Don'.

He reminds me of a Dwarven version of the Mordheim Freelancer.
Title: Re: WK's secret dwarf project - Ponyrider Command greens (29/7)
Post by: white knight on July 29, 2012, 06:00:01 PM
That's because both figures are inspired by Don Quichotte/Quixotte.  :)
Title: Re: WK's secret dwarf project - Ponyrider Command greens (29/7)
Post by: Hubbynz on July 30, 2012, 06:34:48 AM
Wot no halflings??

Don is awesome.
Title: Re: WK's secret dwarf project - Ponyrider Command greens (29/7)
Post by: white knight on July 30, 2012, 08:27:56 AM
I'll be updating the blog regularly with new stuff over the course of the next few weeks, so you never know some halflings might sneak in. ;)
Title: Re: WK's secret dwarf project - Ponyrider Command greens (29/7)
Post by: Steve F on July 30, 2012, 08:46:52 AM
Ideally, the Don should ride a donkey called Joté.  Donkey Joté?  No?

I'll get me coat ...
Title: Re: WK's secret dwarf project - Ponyrider Command greens (29/7)
Post by: Faber on July 31, 2012, 12:41:29 PM
I'll be updating the blog regularly with new stuff over the course of the next few weeks, so you never know some halflings might sneak in. ;)

uh uh! It would be cool to see some 'flin there! :)
Halfling heads, maybe?

What a great range you have WK. I wish I had a bigger budget.  :'( I would buy all your dwarves and all your gobs.
Title: Re: WK's secret dwarf project - Ponyrider Command greens (29/7)
Post by: Mason on July 31, 2012, 02:38:31 PM
Ideally, the Don should ride a donkey called Joté.  Donkey Joté?  No?

I'll get me coat ...

 lol
Title: Re: WK's secret dwarf project - More new greens (01/08)
Post by: white knight on August 01, 2012, 07:02:44 PM
Some of you may have heard me hint at a Zweihänder sergeant figure that might swell the ranks and allow you more easily to build even numbered units from the existing packs. Well, here is Serge, displaying the particular talent that allowed him to step from the rank and file and take a more prominent role in the regiment. I'm particularly fond of the look of utter happiness that John managed to put on his face (despite the beard). Sculpted by John Pickford as usual.

(http://1.bp.blogspot.com/-r61Y3VcQFQs/UBlofkzKkiI/AAAAAAAAA1U/D0QvzqKscTQ/s1600/GSserge.jpg)

And finally, one more dwarf that will be included in the next release, though it will be added to the Hors Série range as it was not made as part of the actual dwarf range (though it scales perfectly with them). This one was sculpted by LordWriggly over on Bugman's Brewery (http://"http://www.bugmansbrewery.com/") and will delight those who have been yearning to add a female touch to their unit of pikewarfs. This spearmaiden is just the ticket.

(http://3.bp.blogspot.com/-Ik4pKTsNip8/UBlomW8Y09I/AAAAAAAAA1c/BXPbTOX8S-g/s1600/spearmaiden.jpg)

To conclude this update, the next release will also include the long awaited duck... with friends (Evil Duck, Sallet Duck, Bishop Duck, Wizard Duck and Landsknecht Duck).

(http://2.bp.blogspot.com/-YfLtz53pZTs/UBloozdCScI/AAAAAAAAA1k/N-H6TDHAOC0/s1600/ducksm.jpg)

And a small reminder of the scale of the duck(s):

(http://3.bp.blogspot.com/--eLWrKvsYYY/T0fiZLzrTDI/AAAAAAAAAoY/uzM_T_O7m6A/s1600/gsduck.jpg)
Title: Re: WK's secret dwarf project - More new greens (01/08)
Post by: Blue in vt on August 01, 2012, 09:26:59 PM
 :-* :-* :o :o

So much goodness in one post!!! The sarge is great and I will certainly be needing him...I will also need a full suite of ducks...I'm not sure why but I must have them.

LordW's Rinn is also quite spectacular....I don't usually go in for female dwarfs but this one might change my mind.  Kudos to wriggly!

You're the man WK keep up the excellent work!

Between LAM and WK releases it's time to take out a second mortgage on the house!

Cheers,

Blue
Title: Re: WK's secret dwarf project - More new greens (01/08)
Post by: DeafNala on August 02, 2012, 11:58:35 AM
GREAT LOOKING STUFF as always, W.K.! I LOVE the Dwarf Babe.
Title: Re: WK's secret dwarf project - More new greens (01/08)
Post by: Faber on August 02, 2012, 02:01:38 PM
You're the man WK keep up the excellent work!

Between LAM and WK releases it's time to take out a second mortgage on the house!

Cheers,

Blue

ditto! LAM&WK are definetly my favourite actual ranges of miniatures.  :-*
Well, it may be my soft spot for high quality fantasy reinassance miniatures... :P
This month I've spent my budget for Prof's crossbowmen (I have a real obsession for them): next month will be time for WK minis. These new dwarfs are great but I really need those gobs. And want some 'flin too!
Keep going WK!  8)

ps: what's your main job mate? I think you could be a splendid lead baron :D
Title: Re: WK's secret dwarf project - More new greens (01/08)
Post by: Jonas on August 02, 2012, 02:12:11 PM
Ok, that does it, as soon as that drinking dwarf is available, I will put in my order for a bunch of models.

 :o
Title: Re: WK's secret dwarf project - More new greens (01/08)
Post by: Blue in vt on August 02, 2012, 03:14:11 PM
Ok, that does it, as soon as that drinking dwarf is available, I will put in my order for a bunch of models.

 :o

'ata boy!  Get some!!!

Blue
Title: Re: WK's secret dwarf project - More new greens (01/08)
Post by: white knight on August 02, 2012, 03:14:44 PM
ps: what's your main job mate? I think you could be a splendid lead baron :D

If I said that, people might not like me anymore.  ;)

Ok, that does it, as soon as that drinking dwarf is available, I will put in my order for a bunch of models.

That's a really good idea!  ;D
Title: Re: WK's secret dwarf project - More new greens (01/08)
Post by: Faber on August 02, 2012, 03:31:38 PM
If I said that, people might not like me anymore.  ;)

 lol Are you a gw executive?  lol
Or a lawyer? Or A GW LAWYER?  :-I
 lol (I'm taking my master degree in law in a couple of months)
BTW don't worry you'll always have people's estimation for your minis range ;)
Title: Re: WK's secret dwarf project - More new greens (01/08)
Post by: manic _miner on August 02, 2012, 04:49:37 PM
 Great new additions to the growing range.Like the little Ducks too.
Title: Re: WK's secret dwarf project - More new greens (01/08)
Post by: clam on August 06, 2012, 10:23:45 PM
Yes please :D
Title: Re: WK's secret dwarf project - More new greens (01/08)
Post by: white knight on August 06, 2012, 10:26:22 PM
lol Are you a gw executive?  lol
Or a lawyer? Or A GW LAWYER?  :-I
 lol (I'm taking my master degree in law in a couple of months)
BTW don't worry you'll always have people's estimation for your minis range ;)

Then we'll be in the same business.  ;)

If I were in league with GW, I'd have tried to secure the rights to the original Marauder range as well.  ;D
Title: Re: WK's secret dwarf project - More new greens (01/08)
Post by: voltan on August 06, 2012, 10:33:16 PM
Then we'll be in the same business.  ;)


If you ever faced each other who's going to suggest settling the case with a wargame first?  ;)
Title: Re: WK's secret dwarf project - More new greens (01/08)
Post by: white knight on August 07, 2012, 08:15:22 AM
Never gonna happen. I'm an in-house corporate lawyer, I don't do Court.  ;)
Title: Re: WK's secret dwarf project - More new greens (01/08)
Post by: Christian on August 07, 2012, 12:34:10 PM
This is some really great stuff, the whole range is great. There will be nice order coming your way from the land down under in a few weeks, that's for sure.
Title: Re: WK's secret dwarf project - More new greens (01/08)
Post by: white knight on August 07, 2012, 07:04:33 PM
 8)
Title: Re: WK's secret dwarf project - More new greens (01/08)
Post by: Faber on August 12, 2012, 10:52:41 AM
Then we'll be in the same business.  ;)

If I were in league with GW, I'd have tried to secure the rights to the original Marauder range as well.  ;D

lol
I'm happy to see that law business seems to permit you an happy "hobby life". I'm concerned about having no more time to spend on the hobby...  :(

Never gonna happen. I'm an in-house corporate lawyer, I don't do Court.  ;)

And I'm still a student at the moment...so I don't do Court too! :)
But I'm sure we would put wargame into our business if we ever faced each other lol
Title: Re: WK's secret dwarf project - More new greens (01/08)
Post by: Blue in vt on August 19, 2012, 09:35:06 PM
Here are a few of the most excellent WK Zweihanders that I have been working up for the Unit Painting Challenge over at Bugman's Brewery...just a joy too paint!

(http://i91.photobucket.com/albums/k285/csabick/Puff%20Puff%20Slash/ZweihandersCombo.jpg)

another 4-6 to do before the end of the month...I better get back to work!

Cheers,

Blue
Title: Re: WK's secret dwarf project - More new greens (01/08)
Post by: Jonas on August 19, 2012, 10:48:55 PM
Excellent!  :-*
Title: Re: WK's secret dwarf project - More new greens (01/08)
Post by: Hubbynz on August 20, 2012, 04:56:08 AM
Very nice work Blue, loving the two on the right especially.
Title: Re: WK's secret dwarf project - More new greens (01/08)
Post by: Faber on August 20, 2012, 11:23:42 AM
 :-* :-*
what a paintjob Blue!!
Great work, as always. Keep going!
Title: Re: WK's secret dwarf project - More new greens (01/08)
Post by: white knight on August 21, 2012, 10:54:32 AM
Can't wait to see the whole unit come together.

One thing I notice with your disposition is that it's perhaps not the best idea to put the tallest of the lot next to the shortest of the lot (the two on the far right).  ;)
Title: Re: WK's secret dwarf project - More new greens (01/08)
Post by: Jonas on August 22, 2012, 07:32:53 PM
Doesn't matter. I guess that even dwarfs vary in size :)
Title: Re: WK's secret dwarf project - More new greens (01/08)
Post by: white knight on August 23, 2012, 07:41:52 AM
It's mainly due to the difference in poses (hunched over, looking downwards vs head raised standing proud and tall) and the fact that the tall one has a bigger face and hat. :)
Title: Re: WK's secret dwarf project - More new greens (01/08)
Post by: Blue in vt on August 24, 2012, 06:37:18 PM
Almost there now!

(http://i91.photobucket.com/albums/k285/csabick/29B8687C-35B9-45FC-8A9E-6779A19E09CD-3347-00000330B04852D0.jpg)

Cheers,

Blue

Title: Re: WK's secret dwarf project - More new greens (01/08)
Post by: Mason on August 24, 2012, 06:39:01 PM
Looking good!

VERY good!
 :-*
Title: Re: WK's secret dwarf project - More new greens (01/08)
Post by: clam on August 24, 2012, 08:00:27 PM
Awesome work, Blue. Will look outstanding when finally done. And just in time for next batch of new Dwarfs to, now that's timing :D
Title: Re: WK's secret dwarf project - More new greens (01/08)
Post by: Dr. The Viking on August 24, 2012, 08:09:13 PM
Man this is soooo great!
Title: Re: WK's secret dwarf project - Loads of new releases (24/08)
Post by: white knight on August 24, 2012, 08:20:33 PM
New Releases
The following are now available from the Getting Some section

* Dwarf Range:
WKD-13: Dwarf Zweihänder Sergeant (1)
(http://2.bp.blogspot.com/-cL_7PLqQLQs/UDfKioxDnwI/AAAAAAAAA-c/k6yHZThxuN4/s320/dwzwsarge.jpg)
WKD-23: Ponyrider Command Set (2 1/4)
(http://1.bp.blogspot.com/-8_vyETZZwh0/UDfJdeyaGrI/AAAAAAAAA-U/MOcW6KpwGRA/s320/ponycom.jpg)

* Halfling Range
(http://1.bp.blogspot.com/-9bfl-UoYRsY/UCq-Jb2RPBI/AAAAAAAAA3Y/Lz4x6XIJZqA/s320/halflings.jpg)
WKH-01A: Halfling Core Infantry with Spears and Shields 1 (6)
WKH-01B: Halfling Core Infantry with Halberds and Shields 1 (6)
WKH-01C: Halfling Core Infantry with Swords and Shields 1 (6)
WKH-02A: Halfling Core Infantry with Spears and Shields 2 (6)
WKH-02B: Halfling Core Infantry with Halberds and Shields 2 (6)
WKH-02C: Halfling Core Infantry with Swords and Shields 2 (6)
WKH-02D: Halfling Core Infantry with Handguns (6)
WKH-02E: Halfling Core Infantry with Crossbows (6) 
WKH-03: Halfling Core Infantry Command (3)
(http://3.bp.blogspot.com/-0OvaXyQGkHM/UDfGYgDiLpI/AAAAAAAAA9k/cGduMHWdqdE/s320/halfcom.jpg)
WKH-14: Halfling Wizards Conversion Set
(http://1.bp.blogspot.com/-mXFFKUy3Wmg/UDfGdvGFJCI/AAAAAAAAA9s/5pPsX8X3lkw/s320/halfwiz.jpg)
WKHH-01: Halfling Heads (12)
(http://4.bp.blogspot.com/-54nk9zSZ_4k/UDfG4ox0XrI/AAAAAAAAA90/bM-oGHaK-J0/s320/halfhead.jpg)

* Goblin Range:
WKG-11: Gobboprince de Lu (1)
(http://4.bp.blogspot.com/-Q1AnUgVDk2c/UDfBn8ESnEI/AAAAAAAAA7k/kRBkLN3pg20/s320/gobboprince.jpg)
WKG-12: Gobbo Cortez (1)
(http://2.bp.blogspot.com/-OvC4n7Nd5jA/UDfBo8IPemI/AAAAAAAAA7w/JNq3WML6H8I/s320/gobcortez.jpg)
WKG-13: Clerics of Gob (2)
(http://1.bp.blogspot.com/-nUtnj5vZSuE/UDfBoSdFowI/AAAAAAAAA7o/-EbXmvkv00s/s320/gobcleric.jpg)
WKG-14: Goblin Wizards (3)
(http://2.bp.blogspot.com/-zt7LYkzFgP8/UDfBtC2xQSI/AAAAAAAAA8E/gIH-r7uQhWI/s320/gobwiz.jpg)
WKG-15: Goblin Floozie (1)
(http://1.bp.blogspot.com/-G5mu2PfvoAI/UDfBpWaAoYI/AAAAAAAAA78/Jnl5vPI1g40/s320/gobfloozie.jpg)
WKGH-03: Morion Helmet Goblin Heads (6)
(http://1.bp.blogspot.com/-tzUUVqsVZig/UDfArUKStFI/AAAAAAAAA7c/pSOZMVhHmK8/s320/gobmorion.jpg)
(note: you can ask to replace the heads from any of the goblin core infantry sets with the Morion helmet heads)

* Hors Série Range
WKHS-05: Rubber Ducks
(http://3.bp.blogspot.com/-RtBgCq0hv3g/UDe_A5UDTuI/AAAAAAAAA7M/yIbxHUzWpvQ/s320/ducks.jpg)
WKHS-06: Dwarf Spearmaiden
(http://3.bp.blogspot.com/-hgdWTehs6Jw/UDe_CMLW5nI/AAAAAAAAA7U/rFjn0a6uGRk/s320/dwarfspear.jpg)
Title: Re: WK's secret dwarf project - Loads of new releases (24/08)
Post by: rob_alderman on August 24, 2012, 10:50:46 PM
LOADS of minis there, all of them fantastic.

Love them all. Well done.  :)
Title: Re: WK's secret dwarf project - Loads of new releases (24/08)
Post by: white knight on August 26, 2012, 08:50:02 AM
Thanks. It will be a while before the next batch this time though. :)
Title: Re: WK's secret dwarf project - Loads of new releases (24/08)
Post by: rob_alderman on August 26, 2012, 09:28:55 AM
I'm not surprised!!!!
Title: Re: WK's secret dwarf project - Loads of new releases (24/08)
Post by: white knight on August 27, 2012, 05:44:25 PM
I forgot to add these in the last update, but the goblin heads that until now were only available with the core infantry set are now available on their own too:

(http://2.bp.blogspot.com/-yW4iwsyOyr0/UDuif21cngI/AAAAAAAAA_k/Sox5H4JdyCU/s1600/wkgh04.jpg)

(http://2.bp.blogspot.com/-grfKEXz07ME/UDuigY5nggI/AAAAAAAAA_s/mG88VqgGp-8/s1600/wkgh05.jpg)

http://whiteknightminiatureimperium.blogspot.be/search/label/All%20posts (http://whiteknightminiatureimperium.blogspot.be/search/label/All%20posts)
Title: Re: WK's secret dwarf project - Loads of new releases (24/08)
Post by: Timbor on August 27, 2012, 09:40:14 PM
Goblins FTW!   :D  (and halflings too!)

Good thing its my birthday in 2 months... just gotta put together a wishlist.

WK, you will keep me busy painting for years to come.  Not that its a bad thing  :D
Title: Re: WK's secret dwarf project - Loads of new releases (24/08)
Post by: mweaver on August 27, 2012, 10:25:24 PM
" It will be a while before the next batch this time though."

Probably just as well, since the Weaver bank reserves are about to plummet (I just emailed in a wee order).

-Michael
Title: Re: WK's secret dwarf project - Loads of new releases (24/08)
Post by: white knight on August 28, 2012, 07:24:47 AM
Wee order indeed.  8)
Title: Re: WK's secret dwarf project - Loads of new releases (24/08)
Post by: Hubbynz on August 28, 2012, 01:46:02 PM
I will be looking to place an order for around 20 of the lil fookas within the next month or sale would be earlier but girlfriends are expensive.....yeah right I know as if anyone on this forum actually has a real live girl friend  ;D  ;)
Title: Re: WK's secret dwarf project - Loads of new releases (24/08)
Post by: white knight on August 28, 2012, 01:52:45 PM
well, callgirls are expensive too.  ;)
Title: Re: WK's secret dwarf project - Loads of new releases (24/08)
Post by: Blue in vt on August 31, 2012, 03:41:27 AM
(http://i91.photobucket.com/albums/k285/csabick/Puff%20Puff%20Slash/DiagonalReduced.jpg)

(http://i91.photobucket.com/albums/k285/csabick/Puff%20Puff%20Slash/7upFaceFrontReduced.jpg)

Done!! Kind of...;) there are two more to do and the new sergeant is on his way so this unit will be getting bigger at some point.

Cheers,

Blue
Title: Re: WK's secret dwarf project - Loads of new releases (24/08)
Post by: Christian on August 31, 2012, 04:15:20 AM
Wow!!!!!  :o :o :o :o
Title: Re: WK's secret dwarf project - Loads of new releases (24/08)
Post by: Faber on August 31, 2012, 09:09:42 AM
Wow!!!!!  :o :o :o :o

exactly  :o :o :o
what a unit! WHAT A UNIT. Great minis and great paintjob Chris. Very well done! The standard is great too.
Keep going Blue, you are doing this perfectly  8)
Title: Re: WK's secret dwarf project - Loads of new releases (24/08)
Post by: Jonas on August 31, 2012, 09:54:59 AM
Just amazing  :o
Title: Re: WK's secret dwarf project - Loads of new releases (24/08)
Post by: white knight on August 31, 2012, 10:06:35 AM
Excellent update! 8)
Title: Re: WK's secret dwarf project - Loads of new releases (24/08)
Post by: Blue in vt on August 31, 2012, 07:24:41 PM
Thanks to all...I appreciate it very much.
 Blue
Title: Re: WK's secret dwarf project - Loads of new releases (24/08)
Post by: Za Zjurman on September 06, 2012, 06:33:55 PM
Very nice models WK and a beautiful PJ Blue  :-* :-* :-* :-* :-*
Title: Re: WK's secret dwarf project - Loads of new releases (24/08)
Post by: white knight on November 02, 2012, 10:04:43 AM
No new miniatures update in while, but don't be worried, there's a lot of stuff in the pipeline, even though it is unlikely any of it will be released before the end of the year.

Meanwhile, take a look at some other people's brushwork on the dwarfs. The occasional Marauder dwarf snuck into the pictures as well. If you can spot them all you get a cookie (from the tin in the cupboard in your home).

Some of these may be familiar to you lot, others less so perhaps.Lots more on the blog:

Click here for more eyecandy (http://whiteknightminiatureimperium.blogspot.be/2012/11/no-new-miniatures-update-in-while-but.html)

(http://4.bp.blogspot.com/-dCTgfiWLJZg/UJOPbc0QKxI/AAAAAAAABEc/pz8DMNDJNGY/s1600/DiagonalReduced.jpg)

(http://1.bp.blogspot.com/-yoxSJRLtC-U/UJOOs0TjFKI/AAAAAAAABDs/wSrHA0OmaLE/s1600/gallery_6592_327_161620.jpg)

(http://2.bp.blogspot.com/-IF4uyL9NYtw/UJOR-RZtD8I/AAAAAAAABFQ/tE6MrCIS-x8/s1600/alain+pigeaux++IMG_0635.jpg)

(http://3.bp.blogspot.com/-P3XVYM5gGAw/UJOQW8KSK2I/AAAAAAAABEs/eGj7yuAnsK4/s1600/fanai+glimmerclaw++dzwie11e.jpg)
Title: Re: WK's secret dwarf project - Loads of new releases (24/08)
Post by: rob_alderman on November 02, 2012, 10:28:48 AM
Absoloutely gorgeous, the first unit is my favourite, I love the banner. Nice and simple, but stunning nonetheless.
Title: Re: WK's secret dwarf project - Loads of new releases (24/08)
Post by: DeafNala on November 02, 2012, 11:38:09 AM
WONDERFUL UNITS! Those are FINE examples of what some INSPIRED brushwork can do with THE BEST Dwarf minis in existence. VERY WELL DONE...being mindful of the proximity of the keyboard, you may all take a bow!
Title: Re: WK's secret dwarf project - Loads of new releases (24/08)
Post by: Jonas on November 02, 2012, 11:41:45 AM
Stunning  :-*

I hope to have some pictures soon too, since I entered a contest of some sort on a danish forum, where we are going to paint an army in 6 months. So I am going to give the dwarfs a go.
Title: Re: WK's secret dwarf project - Loads of new releases (24/08)
Post by: Quendil on November 02, 2012, 11:43:07 AM
Wow they are stunning, I could so spend a fortune on all your models  :-*
Title: Re: WK's secret dwarf project - Loads of new releases (24/08)
Post by: Commander Vyper on November 02, 2012, 12:07:32 PM
Lovely Seb, now if you just did some plate mailed chaos dwarves.....  :D
Title: Re: WK's secret dwarf project - Loads of new releases (24/08)
Post by: white knight on November 02, 2012, 12:37:55 PM
Lovely Seb, now if you just did some plate mailed chaos dwarves.....  :D

Don't need to. Clam's got it covered (same sculptor, same concept, only... chaos dwarves):
http://claminiatures.blogspot.dk/ (http://claminiatures.blogspot.dk/)
Title: Re: WK's secret dwarf project - Loads of new releases (24/08)
Post by: Commander Vyper on November 02, 2012, 02:58:00 PM
Don't need to. Clam's got it covered (same sculptor, same concept, only... chaos dwarves):
http://claminiatures.blogspot.dk/ (http://claminiatures.blogspot.dk/)


Yup got them need MORE. ;)
Title: Re: WK's secret dwarf project - Loads of new releases (24/08)
Post by: Franz_Josef on November 02, 2012, 03:03:59 PM
The doppelsoldner unit (with the zweihander swords) is marvelous. 
Title: Re: WK's secret dwarf project - Loads of new releases (24/08)
Post by: Blue in vt on November 28, 2012, 01:37:31 AM
Here is my latest addition to my zweihanders...personally I think this is my favorite of the bunch...not the most dynamic of poses...but he just oozes character...love him!

(http://i91.photobucket.com/albums/k285/csabick/Puff%20Puff%20Slash/BadAss2HanderCombo.jpg)

Updated unit pics on my blog.

Cheers,

Blue
Title: Re: WK's secret dwarf project - Loads of new releases (24/08)
Post by: white knight on November 28, 2012, 09:38:45 AM
Looks lovely and he's one of my favourites too. I painted one up in exactly the same combination of head and body.
Title: Re: WK's secret dwarf project - Loads of new releases (24/08)
Post by: DeafNala on November 28, 2012, 02:33:47 PM
That is a BEAUTIFUL rendition of a FINE mini...WONDERFUL brushwork & color choices as always. GREAT WORK!
Title: Re: WK's secret dwarf project - Loads of new releases (24/08)
Post by: Jonas on November 28, 2012, 02:55:54 PM
Looks great!
Title: Re: WK's secret dwarf project - Loads of new releases (24/08)
Post by: Blue in vt on November 28, 2012, 07:04:31 PM
Thanks Lads!

I've been looking forward to this figure since WK showed me the Green many months ago...it feels good to finally have some paint on him.

Cheers,

Blue
Title: Re: WK's secret dwarf project - Loads of new releases (24/08)
Post by: Mason on November 28, 2012, 07:27:02 PM
 :o

Amazing paintjob on a wondeful figure.
You are right, he just oozes character.
Great work, Blue!
 :-* :-* :-*

Title: Re: WK's secret dwarf project - Update (3/02)
Post by: white knight on February 03, 2013, 06:17:08 PM
It's been a while since any real update on what's in the pipeline and I'm not going to give you one now. Instead, I'll just show you a couple teasers and be done with it. Oh, and there is now a new facebook page (http://www.facebook.com/media/set/?set=a.139553132875329.30689.139510159546293&type=1#!/pages/White-Knights-Miniature-Imperium/139510159546293) where you can also follow updates.
 
Can you guess what these are?
(http://2.bp.blogspot.com/-XGI6_gcosoc/UQ6j7Uhxo_I/AAAAAAAABHI/ePWlEofxSv8/s1600/knight2.jpg)
 
(http://3.bp.blogspot.com/-ZoORD_3-vM4/UQ6j7Shz9bI/AAAAAAAABHM/IRgRw6PRBMY/s1600/knight1.jpg)
 
And this?
(http://2.bp.blogspot.com/-pxV_OWTUKZ8/UQ6kOX12YyI/AAAAAAAABHg/1ZWRYHRHD_U/s1600/artycrew.jpg)

This should be fairly obvious (painted figure for scale)...
 
(http://3.bp.blogspot.com/-wd1VeSUvyjQ/UQ6kD3wyxmI/AAAAAAAABHY/1Zf0y2-vqyA/s1600/halfmuscomp.jpg)
 
I've also been playing around a bit more myself and completed the second member of the stretcherbearer team and added some bits that offer the option to use them as an ammo/petard team instead. We'll see if it looks halfway decent when it's moulded (if it doesn't, they'll stay in my personal collection).

(http://1.bp.blogspot.com/-JObv6zNCyH8/UQ6keLSSFjI/AAAAAAAABHw/XVXISRpWePs/s1600/wkstrectch4.jpg)

Some heads to go with them. Only the best will go on to be turned into metal.
(http://4.bp.blogspot.com/-8mhdF3_HUPE/UQ6kZUnc3_I/AAAAAAAABHo/yTiZrMwL9E8/s1600/wkheads3.jpg)
(http://2.bp.blogspot.com/-08OQutxzac8/UQ6kkl_KP8I/AAAAAAAABIA/3yufzU86hgA/s1600/wkheads.jpg)
 
And I've finished mister twohands here (after tearing off parts of it more times than I can remember in order to start over) or at least got him close enough to stop fiddling with him. He'll get two optional weapon tops that will be spear and halberd, though he should look good with one of the dwarf standards as well.
 
(http://2.bp.blogspot.com/-M8_fln6V0sA/UQ6khuOfDKI/AAAAAAAABH4/uFzyfg2JsPA/s1600/wktwohands2.jpg)
Title: Re: WK's secret dwarf project - Update (3/02)
Post by: Mason on February 03, 2013, 06:31:30 PM
 :o

Great stuff, WK!
The new stuff is fantastic.
The stretcher/petard option is a clever idea and should go down well, whilst the new heads look really good to me.
They blend in very well indeed.
 :-*

And those knights are just  8)


I think that there will be quite a bit for you to get cast up.
 ;)

Title: Re: WK's secret dwarf project - Update (3/02)
Post by: DeafNala on February 03, 2013, 09:16:31 PM
FANTASTIC WORK! The Short Ones of various descriptions are all WONDERFULLY CREATIVE pieces. VERY WELL DONE!
Title: Re: WK's secret dwarf project - Update (3/02)
Post by: rob_alderman on February 03, 2013, 09:26:13 PM
Looks great!

I know what you mean by tearing parts off if you aren't happy with them. Better off that way, I used to try and fix things by adding just because it took an hour to create (badly!).

I've found my sculpting has improved by brutally destroying parts I have worked hard on, and reworking them several times, coming back the next day to see if I am happy with them yet!!!
Title: Re: WK's secret dwarf project - Update (3/02)
Post by: white knight on February 04, 2013, 09:32:19 AM
I think that there will be quite a bit for you to get cast up.

You have no idea. When I say this is just the tip of the iceberg that I'm sitting on, it's not much of an exageration. 2013 is going to be a big year in terms of new releases. ;)
Title: Re: WK's secret dwarf project - Update (3/02)
Post by: Prof.Witchheimer on February 04, 2013, 09:37:32 AM
wow, this dwarf knight is just a must-have  :-*
Title: Re: WK's secret dwarf project - Update (3/02)
Post by: Suber on February 04, 2013, 10:38:08 AM
Fun and charming! Well done!
Title: Re: WK's secret dwarf project - Update (3/02)
Post by: voltan on February 04, 2013, 11:10:40 AM
When I say this is just the tip of the iceberg that I'm sitting on,

That must be painful with all those spears and lances  ;)
Title: Re: WK's secret dwarf project - Update (3/02)
Post by: white knight on February 04, 2013, 10:09:42 PM
I took lessons from a fakir...
Title: Re: WK's secret dwarf project - Update (3/02)
Post by: rob_alderman on February 05, 2013, 06:03:08 AM
I took lessons from a fakir...

Bit harsh calling him that! ;D
Title: Re: WK's secret dwarf project - Update (3/02)
Post by: clam on February 05, 2013, 10:07:16 AM
You have no idea. When I say this is just the tip of the iceberg that I'm sitting on, it's not much of an exageration. 2013 is going to be a big year in terms of new releases. ;)

Enlighten us :D

Nah, just kidding. I've seen enough to believe you. Those heavy cavalry knights are super cool, not to speak of those horses they are sitting on  :-*

The goblin artillery crew looks fantastic, but where is the cannon/mortar :P

Interesting halfling but afraid he doesn't really work that well with your current goblin/halfling combos. Hopefully there will be more like this on  ::)

And your own tries seems to be getting there and is soon in strong competition with your Pickford's  >:(you are aware that I originally bought into this due to the Pickford's, right? I don't need another obsessive collecting hobby - so please put down those tools and putties, again :)
Title: Re: WK's secret dwarf project - Update (3/02)
Post by: white knight on February 05, 2013, 11:12:34 AM
The goblin artillery crew looks fantastic, but where is the cannon/mortar :P

Available from such great places as LAM or TAG. ;)

Interesting halfling but afraid he doesn't really work that well with your current goblin/halfling combos. Hopefully there will be more like this on  ::)

When I did the goblins, people started asking for halfling heads to go with them, so I obliged and those people were happy. Then other people started asking for "proper" halfling bodies to go with the heads and I was going to have them wait, but then I found a sculptor who's able to deliver exactly the sort of halflings I want, so... yes, there will be more dedicated halfling bodies (so, slightly shorter and fatter, with hairy feet), though they will remain compatible with the existing bits (heads and weapons).

And your own tries seems to be getting there and is soon in strong competition with your Pickford's  >:(you are aware that I originally bought into this due to the Pickford's, right? I don't need another obsessive collecting hobby - so please put down those tools and putties, again :)

No danger of that. I'm only going to do random additions that I'd like to have but that aren't on John's (ever growing) list of things to do.
Title: Re: WK's secret dwarf project - More new greens (10/02)
Post by: white knight on February 10, 2013, 07:43:33 PM
Time for a closer look at those dwarf knights I've shown a few teaser pictures of. This is the first of 3 planned knightly orders and the one I refer to as the "vanilla" knights as they are pretty much your basic classic knight figure with feathers on his helmet, lances and blank shields to fit any design. The next orders will have a specific theme (one of which can be guessed from the alternate add-ons in the command set).

Let's start with the captain of the order, he of the magnificent feathers. This model would work well as a Grandmaster of the order or an Army General as well. He is shown here with his optional sword (other options include the traditional lance and the "morning star" as shown below).

(http://2.bp.blogspot.com/-aaTAW181FLM/URfyOZPZZWI/AAAAAAAABJI/L5n4Mb92cTE/s1600/dknight7.jpg)

This is the same captain with the alternate head and weapon. He has a matching shield shown in the bits pics below.

(http://2.bp.blogspot.com/-OqtBy2D8Z0o/URfyOxXdsAI/AAAAAAAABJg/FMb_fLC65Ws/s1600/dknight8.jpg)

A couple examples of assembled combinations. All bodies can be assembled with a vertical or horizontal lance.

(http://3.bp.blogspot.com/-DaTi6ru3SMw/URfyM-JtzLI/AAAAAAAABIg/aTNwP0ARUiY/s1600/dknight2.jpg)

(http://2.bp.blogspot.com/-DQlmBYrySzI/URfyM3FFLFI/AAAAAAAABIo/6AhHTyWISz4/s1600/dknight1.jpg)

This one works well without a beard, but if you must have one, well it comes with an optional beard (shown to the right).

(http://3.bp.blogspot.com/-tvqb8gOlQPY/URfyNop2UCI/AAAAAAAABJE/TTev2YPSbhM/s1600/dknight4.jpg)

This particular visorless head comes with 3 visor options. The grille and the bars visors allow you to see the dwarf's face behind it. The third one is a closed visor that will require you to trim his eyebrows for a good fit.

(http://1.bp.blogspot.com/-ku8X4VpZUbw/URfyNSMJZ_I/AAAAAAAABI4/R_LJHWyQFX0/s1600/dknight3.jpg)

The command set comes with a standardbearer upgrade for the rank and file bodies. One is this rather characterful boar standard and the other is an armoured glove making a fist.

(http://3.bp.blogspot.com/-eSxDqSxYBpE/URfyNloxrfI/AAAAAAAABIw/x4w1ljg2pe4/s1600/dknight5.jpg)

(http://2.bp.blogspot.com/-s4ogdrAle54/URfyOAc-2BI/AAAAAAAABJA/bmmyLw1HFCs/s1600/dknight6.jpg)

The musician,  at last, comes with two options to decorate his helmet top (not shown here, but pictured in the group shot below):

(http://2.bp.blogspot.com/-Qbx_FMJI6QQ/URfyO6dXEgI/AAAAAAAABJU/dLjbe2fta8Y/s1600/dknight9.jpg)

Group shot of the bits

(http://2.bp.blogspot.com/-57kaUVbR9ww/URfyOzsWTkI/AAAAAAAABJY/Pngxa1JdyP0/s1600/dknightbits.jpg)

(http://4.bp.blogspot.com/-qRBasZAFMZY/URfyMz_YWTI/AAAAAAAABIk/5BZlmOa2I38/s1600/dkcom.jpg)

(http://2.bp.blogspot.com/-TlWeJa4NG9A/URfyPSHtIWI/AAAAAAAABJc/RaDcpbeeZVY/s1600/dponies.jpg)
Title: Re: WK's secret dwarf project - More new greens (10/02)
Post by: DeafNala on February 10, 2013, 08:07:23 PM
Those are OUTRAGEOUSLY COOL minis! Care to swap for some Mushrooms? I didn't think so.
Title: Re: WK's secret dwarf project - More new greens (10/02)
Post by: clam on February 10, 2013, 08:34:50 PM
Stunning work, again. Love all of it - and will most certainly pick up all of them. That said I'll have to admit I'm most impressed by the work on the ponies. When I heard you were working on barded ponies, I was slightly afraid they would end up as small tanks (with legs), but they ain't nothing like that. Stellar work :)

Apart from that I'll say that musician and standard bearer and this guy:

(http://2.bp.blogspot.com/-OqtBy2D8Z0o/URfyOxXdsAI/AAAAAAAABJg/FMb_fLC65Ws/s1600/dknight8.jpg)

Really do it for me. Doesn't really get any better than this, or does it ....? *nudge, nudge*
Title: Re: WK's secret dwarf project - More new greens (10/02)
Post by: The Dozing Dragon on February 10, 2013, 08:47:37 PM
 :o Oh wow. More mounted dwarf goodness.
Title: Re: WK's secret dwarf project - More new greens (10/02)
Post by: Mason on February 10, 2013, 09:05:58 PM
Great stuff, WK!
Love 'em!
 :-* :-* :-*

Great sculpts that fit in really well within the reat of the range, and with the added bonus of mounted Dwarves that do not appear like something from a pantomine show.

Love those options, the visors are a touch of genius and the beard is great, it really made me laugh!
 8)

Title: Re: WK's secret dwarf project - More new greens (10/02)
Post by: Timbor on February 10, 2013, 11:34:19 PM
Those are coming along splendidly... I will have to start saving my pennies for the next release wave... or maybe start working longer hours?  ;D
Title: Re: WK's secret dwarf project - More new greens (10/02)
Post by: Mister Rab on February 11, 2013, 10:43:24 AM
Oh no! Those lovely lovely lovely dwarf cavalry look just medieval enough (particularly with the boar-topped helm) to fit with my old citadel Imperial Dwarves.  :-* :-*
Title: Re: WK's secret dwarf project - More new greens (10/02)
Post by: Faber on February 11, 2013, 02:07:43 PM
Spectacular stuff WK!  :-*
Title: Re: WK's secret dwarf project - More new greens (10/02)
Post by: Za Zjurman on February 11, 2013, 07:45:25 PM
 :o Thanks WK I promised myself not to start another project. LALALALA not seeing this not hearing this... I'm ignoring this...

AAArgh but they are going to be so loverly and shiny...

Just love the mounted dwarfs to bits,

Regards,
Za
Title: Re: WK's secret dwarf project - More new greens (10/02)
Post by: white knight on February 12, 2013, 08:53:01 AM
Judging from overall response, opinions seem to be mitigated on the captain's giant feather option. Luckily, the musician comes with two alternate helmet crest options (plume or boarhead), so you'll always have a spare to use instead of the big feathers (also, there will be a spare head in the trooper pack as well, so plenty of options).
Title: Re: WK's secret dwarf project - More new greens (10/02)
Post by: Franz_Josef on February 12, 2013, 11:21:55 PM
Particularly like the Order of the Boar (White, I hope).  Seems particularly dwarvish (dwarven?  what exactly would be the proper adjective?).
Title: Re: WK's secret dwarf project - More new greens (10/02)
Post by: white knight on February 12, 2013, 11:33:50 PM
Order of the (white) boar is indeed what I intend to call the next order that will have more boar themed helmets.
Title: Re: WK's secret dwarf project - More new greens (10/02)
Post by: clam on February 13, 2013, 11:00:42 AM
Will it be an upgrade (heads, more hand weapons ..) or will it be a complet set of new/converted sculpts?
Title: Re: WK's secret dwarf project - More new greens (10/02)
Post by: Mister Rab on February 13, 2013, 12:53:14 PM
Order of the (white) boar is indeed what I intend to call the next order that will have more boar themed helmets.

More!? :-* Oh goody  8)
Title: Re: WK's secret dwarf project - More new greens (10/02)
Post by: white knight on February 13, 2013, 01:20:16 PM
Will it be an upgrade (heads, more hand weapons ..) or will it be a complet set of new/converted sculpts?

The "Order of the White Boar" will be an upgrade: same bodies and ponies, new weapon option, new heads and new shields. The current command set already includes the bits for their command group.

The "Order of the Great Bear" will have new converted bodies and a new command set.
Title: Re: WK's secret dwarf project - New releases (25/5)
Post by: white knight on May 25, 2013, 06:30:01 PM
Time for another round of releases. These are now available from the "getting some" section.

For the dwarfs:

* WKD-24: Dwarf Imperial Knight/Knights of the White Boar Command on Armoured Ponies (2) (by John Pickford)
(http://1.bp.blogspot.com/-5c-HliuTLQg/UY_DM4scUZI/AAAAAAAABKs/ufH6o95fovM/s1600/knightcommands.jpg)

* WKD-25: Dwarf Imperial Knights on Armoured Ponies (4) (by John Pickford)
(http://2.bp.blogspot.com/-VDfAYIP_-Zc/UY_DRVN-9hI/AAAAAAAABK8/3SCJJxeeq5k/s1600/knights+1.jpg)

* WKB-02: Armoured ponies (4) (by John Pickford)

* WKD-70: Dwarf Stretcher Party (3) (converted by WK)
(http://wk.frothersunite.com/misc/wk/wkstretch2.jpg)

* WKD-71: Dwarf Ammo Team/Petard Team (2) (converted by WK)
(http://wk.frothersunite.com/misc/wk/wkammo2.jpg)

* WKD-72: Wounded Dwarf  (1) (converted by WK)

* WKD-73: Dwarf Guard with Halberd/Spear (1) (converted by WK)
(http://wk.frothersunite.com/misc/wk/wkguard.jpg)

* WKDH-20: Dwarf Heads (sallets) (8) (converted by WK)
(http://4.bp.blogspot.com/-yMkrw7lEwXE/UaDnTvFEJVI/AAAAAAAABMU/-rWBKnCsDuo/s1600/wkdwh1.jpg)

* WKDH-21: Dwarf Heads (9) (converted by WK)
(http://3.bp.blogspot.com/-rN8AOR5jzv8/UaDnTVjjNDI/AAAAAAAABMQ/k6sHH8eTOdo/s1600/wkdwh2.jpg)

For the goblins:

* WKG-20: Goblin Artillery Crew (5) (by Kev Adams)
(http://4.bp.blogspot.com/-4NLAcsPrKxE/UaDoQawPaTI/AAAAAAAABMo/0V0Jw7wnlTw/s1600/gobart1.jpg)

* WKH-20: Halfling Artillery Crew Conversion Kit (5) (by Kev Adams)
(http://wk.frothersunite.com/misc/wk/halfart.jpg)

For the Hors Série range:
* WKHS-06: Female Half-Orc Warrior (sculpted by Mark Evans) - £3
(http://2.bp.blogspot.com/-_c_IhHC3vZc/UaDxDUfdWUI/AAAAAAAABNI/srxnfhEUJZs/s1600/MEhalforc2.jpg)
Title: Re: WK's secret dwarf project - New releases (25/5)
Post by: Jonas on May 25, 2013, 08:30:07 PM
Awesome new stuff!!  :-*
Title: Re: WK's secret dwarf project - New releases (25/5)
Post by: Mason on May 25, 2013, 08:49:22 PM
Awesome new stuff!!  :-*

It certainly is!
Love all the conversion work, WK.
 :-*

Those sallet heads are something that could prove extremely popular.
A whole regiment of them would look great.
 8)

That female half-orc is a brilliant idea.
 8)


Title: Re: WK's secret dwarf project - New releases (25/5)
Post by: Blue in vt on May 25, 2013, 09:44:53 PM
Luckily for you my PayPal balance is in the black right now....


....er....was... ;D

order coming soon!

Cheers,

Blue
Title: Re: WK's secret dwarf project - New releases (25/5)
Post by: white knight on May 26, 2013, 09:14:43 AM
Come on, don't keep me waiting...  ;D
Title: Re: WK's secret dwarf project - New releases (25/5)
Post by: DeafNala on May 26, 2013, 01:59:09 PM
I LOVE your Dwarfs...WONDERFUL Creations that they are. Thankfully I don't have PayPal or I'd be a homeless, mini street painter. That aside, they are inspiring.
Title: Re: WK's secret dwarf project - New releases (25/5)
Post by: white knight on May 26, 2013, 02:42:19 PM
I LOVE your Dwarfs...WONDERFUL Creations that they are. Thankfully I don't have PayPal or I'd be a homeless, mini street painter. That aside, they are inspiring.

Just for you, I'd accept a bank wire transfer to my IBAN account as well.  ;)
Title: Re: WK's secret dwarf project - New releases (25/5)
Post by: DeafNala on May 26, 2013, 02:55:19 PM
Just for you, I'd accept a bank wire transfer to my IBAN account as well.  ;)

That is very kind of you, White Knight. I'll start squirreling my hobby $s...I'll P.M. you when I come up with the cash.
Title: Re: WK's secret dwarf project - New releases (25/5)
Post by: clam on May 26, 2013, 06:21:49 PM
I'll have some :) but you'll have to promise me ythat you will provide me with new heads very soon. I don't like painting feathers ;) so when can I have the themes ones? :P

Title: Re: WK's secret dwarf project - New releases (25/5)
Post by: Timbor on May 26, 2013, 08:03:54 PM
Another great release, WK!  I just put in a big order for some terrain stuff, so I will have to replenish my bank account before I send you an order  ;)
Title: Re: WK's secret dwarf project - New releases (25/5)
Post by: white knight on May 27, 2013, 09:09:34 AM
Do you really need to buy food? It'll only make you and your family grow too big...  ;)
Title: Re: WK's Renaissance fantasy project - New greens: Sea Elves (15/6)
Post by: white knight on June 15, 2013, 07:18:19 PM
"When the seafaring Elves reached the lands of men, some settled down in the great port cities and set up a trade network between the elven homeland and the New World, as they called it, of men, dwarfs and other races. While they tend to stick mostly to their secluded quarters in the cities, over time they adopted a fashion sense that mimics that of their new home, albeit more elegant of course than the fabrics made by mere men." - from "A treatise on the people within the borders of Emperor Willem Karl's realm"

The upcoming new faction will be Imperialised Sea Elves. Sculpted by Mark Evans.

Unlike previous project, for this one we started out with dollies, which are generally basic figures consisting of a head, armless torso and legs. Because  I wanted to avoid having all the poses have the same combination of torso and legs, we made some separate components instead to mix and match in the final figures:

(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash3/942558_187194124777896_414846729_n.jpg)

Trying out a few combinations:
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-prn2/983967_187194788111163_1950493114_n.jpg)

The various weapons and bits that will eventually be used in this project:
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/936713_187195474777761_1678969492_n.jpg)

And the finished bodies for the first set. These will come with spear, halberd or axe option. More sets (in different poses) are being worked on:
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-frc1/998369_187233564773952_305811321_n.jpg)

A couple assembled ones (more on the facebook page):

(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash3/246973_187227351441240_138373117_n.jpg)

(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash4/1002090_187228181441157_1632913987_n.jpg)

For more pictures of them, visit the facebook page: https://www.facebook.com/pages/White-Knights-Miniature-Imperium/139510159546293?fref=ts (https://www.facebook.com/pages/White-Knights-Miniature-Imperium/139510159546293?fref=ts)
Title: Re: WK's Renaissance fantasy project - New greens: Sea Elves (15/6)
Post by: Mason on June 15, 2013, 07:25:29 PM
A very interesting twist on the 'Imperial' theme.
 8)

Title: Re: WK's Renaissance fantasy project - New greens: Sea Elves (15/6)
Post by: clam on June 15, 2013, 07:28:35 PM
Elves in a dwarfs thread .... blasphemy :P

That said I have to admit its tempting getting some of these. Evans did a great job here, and I'm impress how well the doll concept worked out.

Like all the bodies but to my surprise the female one stands out a bit. I usually hate female miniatures in ranked units, but this one here makes an exception. Might even consider asking her out :P

And those weapons ... they are extremely well done.

These elves will be welcomed at my table.

Great job ....... again!
Title: Re: WK's Renaissance fantasy project - New greens: Sea Elves (15/6)
Post by: Sir Barnaby Hammond-Rye on June 15, 2013, 08:18:24 PM
I like those a lot!
 :-* :-*
Title: Re: WK's Renaissance fantasy project - New greens: Sea Elves (15/6)
Post by: Sir Barnaby Hammond-Rye on June 15, 2013, 08:21:58 PM
For more kinky versions (ie. Dark Elves) you could make the lower torsos into nudes! Maybe for the Witch Elves, anyhow. Be something straight out of a Ken Russell film!  ;D
Title: Re: WK's Renaissance fantasy project - New greens: Sea Elves (15/6)
Post by: FramFramson on June 15, 2013, 08:27:04 PM
Oh wow, these are really neat! A definite temptation.
Title: Re: WK's Renaissance fantasy project - New greens: Sea Elves (15/6)
Post by: Andrew May on June 16, 2013, 12:15:49 AM
Those elves look superb!! :o
Title: Re: WK's Renaissance fantasy project - New greens: Sea Elves (15/6)
Post by: Blue in vt on June 16, 2013, 12:37:24 AM
Now this is a,surprise!  But a good looking one....wonderful looking figures....even if they are elves... ;D

Blue
Title: Re: WK's Renaissance fantasy project - New greens: Sea Elves (15/6)
Post by: Heldrak on June 16, 2013, 03:33:09 AM
Elves?! Sign me up!
Title: Re: WK's Renaissance fantasy project - New greens: Sea Elves (15/6)
Post by: dijit on June 16, 2013, 08:28:40 AM
Those Elves are simply fantastic and I'm thinking they'd be great with the old Grenadier renaissance elves.
Title: Re: WK's Renaissance fantasy project - New greens: Sea Elves (15/6)
Post by: Faber on June 16, 2013, 12:59:40 PM
Wow! Interesting news!
Splendid minis  :-*
Title: Re: WK's Renaissance fantasy project - New greens: Sea Elves (15/6)
Post by: manic _miner on June 16, 2013, 01:20:41 PM
 Mark has done a great job on these for you.They remind me of the Copplestone Grenadeir one's.
Title: Re: WK's Renaissance fantasy project - New greens: Sea Elves (15/6)
Post by: DeafNala on June 16, 2013, 02:29:39 PM
Those Elves are simply fantastic and I'm thinking they'd be great with the old Grenadier renaissance elves.

YET ANOTHER Great Minds Moment! They do have a similar style about them.
Be that as it may, GREAT LOOKING STUFF, W.K.!
Title: Re: WK's Renaissance fantasy project - New greens: Sea Elves (15/6)
Post by: white knight on June 16, 2013, 03:21:35 PM
It's the boots. Everything else, down to the hairstyles is different, but the boots make that automatic link to the old copplestone ones. Then again, I couldn't very well make them wear that shoddy landsknecht footwear. ;)
Title: Re: WK's Renaissance fantasy project - New greens: Sea Elves (15/6)
Post by: dijit on June 16, 2013, 04:28:31 PM
Then again, I couldn't very well make them wear that shoddy landsknecht footwear. ;)
Lol
Title: Re: WK's Renaissance fantasy project - New greens: Sea Elves (15/6)
Post by: Hubbynz on June 17, 2013, 03:30:16 AM
Good gried WK!!! A great constant release of superb minis but when are you actually going to paint something???

We need some of your Empire themed army eye candy.
Title: Re: WK's Renaissance fantasy project - New greens: Sea Elves (15/6)
Post by: white knight on June 17, 2013, 08:09:53 AM
It's true I no longer have time to paint or build, with almost all hobby time going to preparing briefs for new sculpts, discussing WIP's with sculptors and trying to keep track of the financial in and outs of the project (more outs than ins).

Hopefully that will change when things calm down at home.
Title: Re: WK's Renaissance fantasy project - New greens: Sea Elves (15/6)
Post by: Sir Barnaby Hammond-Rye on June 17, 2013, 12:57:09 PM
almost all hobby time going to preparing briefs for new sculpts, discussing WIP's with sculptors and trying to keep track of the financial in and outs of the project (more outs than ins).

I hear you on that point!  :(

Or rather,  :D because I enjoy it, and as there is no money to be made I might just as well have fun doing it!  lol
Title: Re: WK's Renaissance fantasy project - New greens: Sea Elves (15/6)
Post by: The Gray Ghost on June 17, 2013, 09:16:48 PM
I'll be needing some of those elves, I have the old Grenadier ones with Foundrys revarent elves as leaders
Title: Re: WK's Renaissance fantasy project - New greens: Sea Elves (18/6)
Post by: white knight on June 18, 2013, 08:46:13 AM
The bodies for the second set:

(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-ash3/5550_188056824691626_970893384_n.jpg)
Title: Re: WK's Renaissance fantasy project - New greens: Sea Elves (18/6)
Post by: The Gray Ghost on June 18, 2013, 08:44:20 PM
do you know when they will be for sale?
Title: Re: WK's Renaissance fantasy project - New greens: Sea Elves (18/6)
Post by: white knight on June 18, 2013, 09:20:14 PM
I'm guessing it will be in the fall, though we'll try for late summer.
Title: Re: WK's Renaissance fantasy project - New greens: Sea Elves (18/6)
Post by: Franz_Josef on June 19, 2013, 01:47:28 AM
The elves look wonderful.  Considered putting any of them in burgonets?  Its a stylish looking helmet.
Title: Re: WK's Renaissance fantasy project - New greens: Sea Elves (18/6)
Post by: white knight on June 19, 2013, 06:33:04 AM
Actually, that's exactly the type of helmet I considered for them. :)
Title: Re: WK's Renaissance fantasy project - New green: Graf's Daughter (20/6)
Post by: white knight on June 20, 2013, 08:31:23 AM
A human character sculpted by Mark Evans - Graf Weisz' eldest daughter, Katarin. She has a fondness for apples and hanging out with dwarfs and will probably be in need of rescuing at some point.

(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash4/1001065_188941491269826_666146901_n.jpg)
Title: Re: WK's Renaissance fantasy project - New green: Graf's Daughter (20/6)
Post by: Andrew May on June 20, 2013, 08:45:32 AM
Brilliant! :D
Title: Re: WK's Renaissance fantasy project - New green: Graf's Daughter (20/6)
Post by: Mason on June 20, 2013, 08:56:25 AM
Wonderful!
 :-*

And very clever, sir.
 8)

Title: Re: WK's Renaissance fantasy project - New green: Graf's Daughter (20/6)
Post by: clam on June 20, 2013, 10:34:17 AM
Lovely girl, and she really needs some "protection" :)
Title: Re: WK's Renaissance fantasy project - New green: Graf's Daughter (20/6)
Post by: white knight on June 20, 2013, 10:42:38 AM
She can get that from the dwarfs in my range.  ;)
Title: Re: WK's Renaissance fantasy project - New green: Graf's Daughter (20/6)
Post by: clam on June 20, 2013, 10:57:41 AM
Think she needs something stronger and more human :)
Title: Re: WK's Renaissance fantasy project - New green: Graf's Daughter (20/6)
Post by: white knight on June 20, 2013, 01:44:47 PM
Everyone knows dwarfs are stronger than humies.  ;)
Title: Re: WK's Renaissance fantasy project - New green: Graf's Daughter (20/6)
Post by: DeafNala on June 20, 2013, 03:04:39 PM
She has a fondness for apples and hanging out with dwarfs and will probably be in need of rescuing at some point.

My immediate reaction was "IT"S SNOW WHITE!"...AND a LOVELY rendition she is.
Title: Re: WK's Renaissance fantasy project - New green: Graf's Daughter (20/6)
Post by: Lowtardog on June 21, 2013, 07:41:12 AM
Love the elves, I can see some adding to my order once I get around to picking up your goblins, after getting arse in gear and painting last of dwarves ;D

These guys would make for good Vampires, I can see then having a few uses for fantasy and horror, lace punk/horror games :D
Title: Re: WK's Renaissance fantasy project - New green: Graf's 2nd Daughter (21/6)
Post by: white knight on June 21, 2013, 08:09:26 AM
Graf Weisz (Von Schnee)'s youngest daughter, the more unruly Kristin Weisz. Like her older sister, she has a soft spot for dwarfs, but unlike her, she is more interested in fighting and adventure than learning how to be a proper lady. Sculpted by Mark Evans again.

(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash4/1003431_189331694564139_803039604_n.jpg)

The Weisz sisters...

(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn2/270421_189331731230802_1999723490_n.jpg)
Title: Re: WK's Renaissance fantasy project - New green: Graf's 2nd Daughter (21/6)
Post by: dijit on June 21, 2013, 08:36:05 AM
Two fantastic minis, with oodles of character.
Title: Re: WK's Renaissance fantasy project - New green: Graf's 2nd Daughter (21/6)
Post by: clam on June 21, 2013, 08:55:46 AM
Wow!  :-*  :-*

Title: Re: WK's Renaissance fantasy project - New green: Graf's 2nd Daughter (21/6)
Post by: Dr Mathias on June 21, 2013, 12:52:22 PM
I like both of those quite a bit, very nice.
Title: Re: WK's Renaissance fantasy project - New green: Graf's 2nd Daughter (21/6)
Post by: Timbor on June 21, 2013, 05:34:59 PM
Great job on both of those!  Now, will there be some non-uniformed dwarfs sculpted to go with them?

Maybe seven different sculpts would suffice?
Title: Re: WK's Renaissance fantasy project - New green: Graf's 2nd Daughter (21/6)
Post by: FramFramson on June 21, 2013, 05:44:59 PM
Now that is NICE!

Definitely interested in the second one!
Title: Re: WK's Renaissance fantasy project - New green: Graf's 2nd Daughter (21/6)
Post by: clam on June 21, 2013, 05:46:01 PM
I could do with 2 body poses, 3 different heads and 4 hand options :P
Title: Re: WK's Renaissance fantasy project - New green: Graf's 2nd Daughter (21/6)
Post by: commissarmoody on June 21, 2013, 06:45:13 PM
I could do with 2 body poses, 3 different heads and 4 hand options :P
I am all about different poses and hand options also   lol
Title: Re: WK's Renaissance fantasy project - New green: Graf's 2nd Daughter (21/6)
Post by: white knight on June 21, 2013, 09:02:17 PM
For the time being, it's just the two figures.  :)
Title: Re: WK's Renaissance fantasy project - More Sea Elf pics (24/6)
Post by: white knight on June 24, 2013, 08:42:55 AM
Some more pics of the components for the second set of sea elves that were previewed earlier:

(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-prn1/1016627_190286307802011_624106477_n.jpg)

(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-frc1/421841_190286244468684_906892537_n.jpg)
Title: Re: WK's Renaissance fantasy project - More Sea Elf pics (24/6)
Post by: dijit on June 24, 2013, 09:17:28 AM
I have to say I really really like them. When will they be ready to order?
Title: Re: WK's Renaissance fantasy project - More Sea Elf pics (24/6)
Post by: Tordenskjold on June 24, 2013, 10:03:50 AM
They are rather nice. Will the finished set have options for an all crossbow unit?
Title: Re: WK's Renaissance fantasy project - More Sea Elf pics (24/6)
Post by: white knight on June 24, 2013, 10:25:06 AM
I should have some castings tail end of summer or early fall.

The productionmoulds will contain enough weapons to equip full sets with one type. :)
Title: Re: WK's Renaissance fantasy project - More Sea Elf pics (24/6)
Post by: Hubbynz on June 25, 2013, 12:35:12 AM
Although I have no need for these I really do like the look of them and they would look fantastic in a large ranked up unit.

A nice alternative to the thrashed boring GW elves.
Title: Re: WK's Renaissance fantasy project - Even more Sea Elf greens (26/6)
Post by: white knight on June 26, 2013, 10:54:29 AM
Set 3 for the Sea Elves: crossbow elves (note, the bow part of the crossbow is not shown and will be a separate part).

The male poses:
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn1/1011727_191094521054523_1074010390_n.jpg)

The female pose to complete the set:
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash3/9395_191094707721171_744182428_n.jpg)

A closer look at the loading pose:
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash4/1000686_191094811054494_930994594_n.jpg)
Title: Re: WK's Renaissance fantasy project - Even more Sea Elf greens (26/6)
Post by: Timbor on June 27, 2013, 12:57:06 AM
Those crossbows look really good!  ;D
Title: Re: WK's Renaissance fantasy project - Even more Sea Elf greens (26/6)
Post by: FramFramson on June 27, 2013, 03:22:26 AM
These ARE nice!
Title: Re: WK's Renaissance fantasy project - Even more Sea Elf greens (26/6)
Post by: white knight on June 27, 2013, 10:50:39 AM
The loader and female are personal favourites.  :-*
Title: Re: WK's Renaissance fantasy project - Even more Sea Elf greens (26/6)
Post by: Franz_Josef on June 28, 2013, 12:44:43 AM
Glad to see a loader figure - they aren't often made.
Title: Re: WK's Renaissance fantasy project - Even more Sea Elf greens (26/6)
Post by: Hubbynz on June 28, 2013, 05:57:07 AM
We need to see some more painted examples of your minis!!!!
Title: Re: WK's Renaissance fantasy project - Even more Sea Elf greens (26/6)
Post by: white knight on July 20, 2013, 11:35:41 AM
Master Painter Jaeckel put his brushes to this Dwarf Knight command group and they look amazing. I'll let you admire the pictures, that speak for themselves, but would just like to add that you should go check out his blog Jaeckel Alone, for more painted dwarf magic!

http://jaeckelalone.blogspot.be/2013/07/the-brush-slave-league.html?spref=fb (http://jaeckelalone.blogspot.be/2013/07/the-brush-slave-league.html?spref=fb)
 
(http://4.bp.blogspot.com/-xxS9WvRUbds/UejrUV8ycGI/AAAAAAAABQE/u_yeN5eAxr8/s1600/1.bmp)

(http://2.bp.blogspot.com/-8pVFrQqsiLw/UejrVLFYNiI/AAAAAAAABQM/wBidUtlJadU/s1600/2.bmp)

And in related news, if you wondered what an assembled unit of the dwarf knights look like en masse, prior to painting, check out Purplebeard's pictures:
 
(http://3.bp.blogspot.com/-zci30Z2EbH4/UejrXWyihWI/AAAAAAAABQU/WbTEBD1wi4Q/s1600/dk1.jpg)

(http://2.bp.blogspot.com/-CysgV-5gixA/UejrYmPDRnI/AAAAAAAABQc/-TZU9UfzAyQ/s1600/dcav1.jpg)
Title: Re: WK's Renaissance fantasy project - Even more Sea Elf greens (26/6)
Post by: redzed on July 20, 2013, 12:14:35 PM
AWESOME
Title: Re: WK's Renaissance fantasy project - Even more Sea Elf greens (26/6)
Post by: Sangennaru on July 20, 2013, 12:26:15 PM
really! That kind of "heavy" painting and NMN looks great on your dwarves!!
Title: Re: WK's Renaissance fantasy project - Even more Sea Elf greens (26/6)
Post by: The Dozing Dragon on July 20, 2013, 01:39:28 PM
 :o
Title: Re: WK's Renaissance fantasy project - Even more Sea Elf greens (26/6)
Post by: DeafNala on July 20, 2013, 01:54:26 PM
The minis have a TREMENDOUS amount of character; the WONDROUS brushwork highlights it FANTASTICALLY! GREAT WORK!
Title: Re: WK's Renaissance fantasy project - Even more Sea Elf greens (26/6)
Post by: FramFramson on July 20, 2013, 02:11:57 PM
Well, those painted up excellently! Love the wood grain on the lance!
Title: Re: WK's Renaissance fantasy project - Even more Sea Elf greens (26/6)
Post by: Lowtardog on July 20, 2013, 05:47:20 PM
Saw those the other day the metals are sublime :-*
Title: Re: WK's Renaissance fantasy project - Even more Sea Elf greens (26/6)
Post by: Andrew May on July 20, 2013, 05:58:15 PM
Wowsers!    :-*
Title: Re: WK's Renaissance fantasy project - Even more Sea Elf greens (26/6)
Post by: Mason on July 20, 2013, 06:03:17 PM
Stunningly gorgeous!
 :o :-* :o
Title: Re: WK's Renaissance fantasy project - Even more Sea Elf greens (26/6)
Post by: Lowtardog on July 20, 2013, 06:08:37 PM
Found Purple beards thread gggogling the other day.... :o he must be nbank rolling your projects 40 strong sword and bucklermen!!!! fantastic project :D
Title: Re: WK's Renaissance fantasy project - Decision time (19/8)
Post by: white knight on August 19, 2013, 12:52:42 PM
I've always said this remains a private project and I would share the figures with the rest of you as long as the mould lasted and it seems that day has come for one of the sets, the core infantry multipart set, labeled WKD-02 (spears, halberds, swords, handguns or crossbows). The mould needs to be replaced or retired.

Which should it be? And if you feel it should be replaced, then are you willing to help fund this with a pre-order?

(http://1.bp.blogspot.com/-vy9t0ldlgQQ/TiLMXCF9MdI/AAAAAAAAAQ8/cWkQxYHS2yQ/s1600/wkd02B.jpg)

(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-prn1/62892_139538996210076_1716223592_n.jpg)

Title: Re: WK's Renaissance fantasy project - Decision time (19/8)
Post by: dijit on August 19, 2013, 01:44:09 PM
Just out of interest how much does a mould cost?
Title: Re: WK's Renaissance fantasy project - Decision time (19/8)
Post by: white knight on August 19, 2013, 02:07:08 PM
Depends on size of the mould and the mouldmaker of course, but £50-£60 will cover it in most cases so it's not a huge investment as such (though there are small hidden costs, like sending the masters to the mouldmaker etc... so at the end of the day, it might be around £70-75).

I just want to see whether it's worth to have it replaced as I don't need anymore for my own use and I don't want to throw money away.

Title: Re: WK's Renaissance fantasy project - Decision time (19/8)
Post by: Lowtardog on August 19, 2013, 02:19:47 PM
Posted on FB, however I think may be worth parking them for the moment and get your elves out and about as they will bring in new blood :D
Title: Re: WK's Renaissance fantasy project - Decision time (19/8)
Post by: white knight on August 19, 2013, 02:40:50 PM
Yeah, I was thinking along the same lines.
Title: Re: WK's Renaissance fantasy project - Decision time (19/8)
Post by: ink the troll on August 19, 2013, 03:33:46 PM
Don't retire them Dwarves, but also don't replace the mould immediately. Concentrate on the other stuff first, you can always replace the mold later on via a pre orders. Possibly put a note on your website, that explains why these won't be available for a while.
Or -should you feel like funding a new project in a few years- sell on the whole range and let someone else worry about the wear & tear.
Title: Re: WK's Renaissance fantasy project - Decision time (19/8)
Post by: white knight on August 19, 2013, 03:47:54 PM
Yep, I think I'll do that. As for selling on the range, eventually perhaps, but not before finishing it first. ;)
Title: Re: WK's Renaissance fantasy project - Decision time (19/8)
Post by: Jonas on August 19, 2013, 07:11:44 PM
It would be sad to retire the set, but giving it a break for some time might be a good idea.

I would be willing to order more in the future, but right now I already have hundreds of dwarfs that needs painting.
Title: Re: WK's Renaissance fantasy project - Decision time (19/8)
Post by: xpalpatinex on August 19, 2013, 09:07:52 PM
This has inspired me to get an order together. I don't actually need the basic dwarfs but I'm scared of missing out on some others if something similar happens in the future.
Title: Re: WK's Renaissance fantasy project - Proper halfling greens (31/8)
Post by: white knight on August 31, 2013, 12:58:15 PM
These are the greens for the first two sets in the all-new halfling subrange. Unlike Kev's earlier goblin-to-halfling conversion sets, these are sculpted by Juan Montaño in a more old-school "short and stumpy" style. You will now be able to choose between fit, slim halflings (Kev Adams) or stumpy, fatter halflings (Juan Montaño).  In theory, weapons and heads should be interchangeable between the two, though I'll have to put that to the test after moulding.

The whole of the first two core infantry sets. The weapons to the left are intended for the top row of bodies (set 1), the ones to the right are intended for the bottom row of bodies. (except for the bow).

(http://2.bp.blogspot.com/-ZWaZF3kfQqM/UiHVdyzoKhI/AAAAAAAABQw/uZI5I1zcEM4/s1600/coreset1&2.jpg)

The heads for the first two core infantry sets.
(http://3.bp.blogspot.com/-dTWWUIELmFk/UiHVd9iyf4I/AAAAAAAABRc/3L7mdT0r6KY/s1600/coreset1&2heads.jpg)

The bodies for the first two sets:

(http://3.bp.blogspot.com/-h69gpe0w_LI/UiHVebdZlhI/AAAAAAAABQ4/tIGPvurR33g/s1600/coreset1bodies.jpg)

(http://4.bp.blogspot.com/-r0lrp1lzX3E/UiHVeWyQ4yI/AAAAAAAABRY/BAKy-Yh0S-M/s1600/coreset2bodies.jpg)

The weapons for the second set of bodies: halberd+shield, spear+shield, sword+shield, twohanded spear, twohanded halberd. The bow and quiver are for set 1.

(http://1.bp.blogspot.com/-YtbM6u2Wl4g/UiHVfk_ip3I/AAAAAAAABRU/g4sRmGwwWJE/s1600/coreset2weapons.jpg)

A better look at the shields: radishes, carrots, tomato...

(http://4.bp.blogspot.com/-fviyCMS7lzE/UiHVfNgRjGI/AAAAAAAABRI/IfRJL4LwJG0/s1600/coreset2shields.jpg)

Hands to go with the bow option on set 1 or for combining the set 1 weapons with set 2 bodies: sandwich, arrows, arrow with skewered apple and a pint.

(http://4.bp.blogspot.com/-RCmXaWeQebc/UiHVekBHonI/AAAAAAAABRA/fzolPEC0LaA/s1600/coreset2hands.jpg)

Your army can't march on an empty stomach. Or on one that hasn't been filled for over an hour. These "extra" rations can be added to figures for more customisation:
(http://2.bp.blogspot.com/-n2cmNlGPLm4/UiHVdymOw0I/AAAAAAAABQs/0YoaSNNCTgk/s1600/corefood.jpg)
Title: Re: WK's Renaissance fantasy project - Proper halfling greens (31/8)
Post by: Heldrak on August 31, 2013, 02:15:56 PM
Yowsa! Those Halflings are great!  :-*
Title: Re: WK's Renaissance fantasy project - Proper halfling greens (31/8)
Post by: ink the troll on August 31, 2013, 04:01:21 PM
Mighty fine looking chunky lil' guys.
Will the extra rations be available separately as well?
Title: Re: WK's Renaissance fantasy project - Proper halfling greens (31/8)
Post by: white knight on August 31, 2013, 04:06:24 PM
Probably not at first, but they'll be included on the moulds for each set, so will come with all the packs. Maybe later on, I'll have some spare room to throw them on another mould for separate availability.
Title: Re: WK's Renaissance fantasy project - Proper halfling greens (31/8)
Post by: Dr. The Viking on August 31, 2013, 04:15:23 PM
Urgh! And how am I supposed to resist these?

Please make the price outrageous.  lol
Title: Re: WK's Renaissance fantasy project - Proper halfling greens (31/8)
Post by: ink the troll on August 31, 2013, 04:57:18 PM
Probably not at first, but they'll be included on the moulds for each set, so will come with all the packs. Maybe later on, I'll have some spare room to throw them on another mould for separate availability.
I shall pretend that the food stuff comes with a free pack of Halflings then... bit like a happy meal, just a far better    price performance ratio.
Title: Re: WK's Renaissance fantasy project - Proper halfling greens (31/8)
Post by: white knight on August 31, 2013, 09:45:30 PM
To give an idea of size, a comparison with some 90's oldies:

(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-frc3/1175727_217119711785337_662925685_n.jpg)

(https://sphotos-b-ams.xx.fbcdn.net/hphotos-ash3/1234341_217120041785304_42545472_n.jpg)
Title: Re: WK's Renaissance fantasy project - Proper halfling greens (31/8)
Post by: Blue in vt on August 31, 2013, 09:51:09 PM
Wow!  Perfect!

Blue
Title: Re: WK's Renaissance fantasy project - Proper halfling greens (31/8)
Post by: Lowtardog on August 31, 2013, 10:32:54 PM
Bugger just bought 24 halflings from black hat ;D these are nice...will have to wait for your elvesesses :D
Title: Re: WK's Renaissance fantasy project - Proper halfling greens (31/8)
Post by: Timbor on September 01, 2013, 03:49:42 AM
Lovely, lovely, lovely.  ;D

The only criticism is that a few of the halflings have much smaller noses than the GW counterpart, but I think such variety can be tolerated.  :D

Looking forward to trying a few out...
Title: Re: WK's Renaissance fantasy project - Proper halfling greens (31/8)
Post by: clam on September 01, 2013, 07:09:15 AM
Ohh yes, some finally did right styled Halflings :)

Excellent, excellent work - look much forward making a raid party from these :)
Title: Re: WK's Renaissance fantasy project - Proper halfling greens (31/8)
Post by: white knight on September 01, 2013, 08:11:08 AM
The only criticism is that a few of the halflings have much smaller noses than the GW counterpart

I said the same to he sculptor, so he'll be keeping an eye on that.
Title: Re: WK's Renaissance fantasy project - Proper halfling greens (31/8)
Post by: Timbor on September 01, 2013, 05:03:40 PM
Maybe he should keep a nose on it?  ;D
Title: Re: WK's Renaissance fantasy project - Proper halfling greens (31/8)
Post by: white knight on September 01, 2013, 07:56:08 PM
Let me get your coat for you.  ;)
Title: Re: WK's Renaissance fantasy project - Proper halfling greens (31/8)
Post by: white knight on September 03, 2013, 08:39:57 AM
Bugger just bought 24 halflings from black hat ;D these are nice...

Yeah, why did you go and do that?  :'(
Title: Re: WK's Renaissance fantasy project - Proper halfling greens (31/8)
Post by: Lowtardog on September 03, 2013, 08:54:09 AM
Yeah, why did you go and do that?  :'(

I didnt know you were doing halflings ;D thought you were concentrating on your Elves :D
Title: Re: WK's Renaissance fantasy project - Proper halfling greens (31/8)
Post by: **GS** on September 03, 2013, 09:21:12 AM
Halflings the kind I allways wanted... not fair, my account is allready spent...

GS
Title: Re: WK's Renaissance fantasy project - Proper halfling greens (31/8)
Post by: white knight on September 03, 2013, 09:24:43 AM
I didnt know you were doing halflings ;D thought you were concentrating on your Elves :D

I posted WIP's on the facebook page!  ;D
Title: Re: WK's Renaissance fantasy project - Proper halfling greens (31/8)
Post by: Lowtardog on September 03, 2013, 10:31:21 AM
I know I had the hobbits ordered before you posted ;D
Title: Re: WK's Renaissance fantasy project - Proper halfling greens (31/8)
Post by: white knight on September 03, 2013, 12:35:58 PM
I mean weeks ago. I showed the drummer and the piggyback rider WIP's.  ;D
Title: Re: WK's Renaissance fantasy project - Proper halfling greens (31/8)
Post by: Lowtardog on September 03, 2013, 12:38:37 PM
I mean weeks ago. I showed the drummer and the piggyback rider WIP's.  ;D

Bugger missed those :'(
Title: Re: WK's Renaissance fantasy project - Proper halfling greens (31/8)
Post by: white knight on September 03, 2013, 01:32:35 PM
It's not too late to sell off the Black Hat ones.  ;)
Title: Re: WK's Renaissance fantasy project - Proper halfling greens (31/8)
Post by: Lowtardog on September 03, 2013, 03:45:07 PM
It's not too late to sell off the Black Hat ones.  ;)

 lol ;D
Title: Re: WK's Renaissance fantasy project - Proper halfling greens (31/8)
Post by: white knight on September 20, 2013, 12:02:56 PM
Right, for those who followed this thread over the past weeks, I can tell you that a new mould has been made to replace the old WKD-02 mould, so these will remain available for a while longer, while we complete the range. Feel free to order some to help pay for it.  :biggriin:

Secondly, while I wait on some new stuff to show you, here are a couple pictures to keep you occupied.

The two human girls have been mastermoulded and the mouldmaker sent me a few pictures of the castings on one to show that she came out very well indeed.

(https://scontent-b-lhr.xx.fbcdn.net/hphotos-prn1/1238124_196191747229814_639490645_n.jpg)

(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash3/919109_199996416849347_633999474_o.jpg)

For those of you who missed them due to a misleading thread subject on another board, the maginificent Svennn posted this dwarf warband he painted as a commission and I felt the stripes and checks had to be shared:

(http://4.bp.blogspot.com/-CmkplhjyhDc/UjshLekyCXI/AAAAAAAABSk/uvSWvK0B2sc/s1600/3-DSCF0261-001_zpscc8b3f52.jpg)

(http://1.bp.blogspot.com/-WrjIMZ5dOts/UjsgekkC-UI/AAAAAAAABR0/-LX2Bxu1djw/s1600/svennnknight.jpg)

(http://1.bp.blogspot.com/-3MfXDqUY-yE/UjsgjOz7vDI/AAAAAAAABR8/BhyUVLIK32A/s1600/svennncav.jpg)

(http://2.bp.blogspot.com/-sn0VFGjpJmE/UjsgsDazL7I/AAAAAAAABSE/gxhR7AALOPs/s1600/1-DSCF0258_zps4aa6a2c5.jpg)

(http://1.bp.blogspot.com/-is_fBlnOCgk/Ujsg00wygEI/AAAAAAAABSc/dT034dKAJ8M/s1600/1-DSCF0234_zps05ee35da.jpg)

(http://3.bp.blogspot.com/-q0yG8UxOK1s/UjsgxvRUO5I/AAAAAAAABSM/otecQgf7_l4/s1600/1-DSCF0235_zpsb06c59fb.jpg)

(http://1.bp.blogspot.com/-bXorDHvGa-U/Ujsgz0btYlI/AAAAAAAABSU/Bjfqo_Wse1c/s1600/3-DSCF0237_zps66c7bc95.jpg)
Title: Re: WK's Renaissance fantasy project - Proper halfling greens (31/8)
Post by: Argonor on September 20, 2013, 12:48:30 PM
I'll have to look out for those girl-minis.
Title: Re: WK's Renaissance fantasy project - More Sea Elf greens (21/9)
Post by: white knight on September 21, 2013, 06:58:01 PM
Another update on the Sea Elves. The greens for sets 1-3 have been mastermoulded. Once I get the castings back, I can check for moulding damage and see if anything else is required before they can go into a productionmould.

I also have new greens to show, being all of set 4 (handweapons) and 3/5 of set 3 (kneeling crossbows).

Set 4: Sea Elves with handweapons. These will use the hands with the axes from set 1 (not shown). As usual, 4 males and one female.

(http://2.bp.blogspot.com/--OldXc_ZP6g/Uj3ccsJlX3I/AAAAAAAABS0/1-PPke4xMI8/s1600/elves+4.jpg)

I like this one a lot, he could be used as a champion too.
(http://2.bp.blogspot.com/-rxTW5pHyZ8o/Uj3cgFJIzII/AAAAAAAABS8/fo4w918P4DI/s1600/elves4-1.jpg)

The female one. She thinks she's a pirate. Arrrrrr.
(http://1.bp.blogspot.com/-Kb-jfRX0Whk/Uj3cgNvz2kI/AAAAAAAABTA/DFk1TctTjWk/s1600/elves4-2.jpg)

(http://2.bp.blogspot.com/-WryNJzRHHmo/Uj3cgMcEDNI/AAAAAAAABTM/Oxmr4sSi6lU/s1600/elves4-3.jpg)

(http://2.bp.blogspot.com/-rrE_TN82qvo/Uj3cge52NCI/AAAAAAAABTI/gKflk0DKrIk/s1600/elves4-4.jpg)

Set 5 (60% of it). Kneeling crossbow poses (the bow is a separate part and not shown here).

(http://1.bp.blogspot.com/-qV8ngskREnM/Uj3cktI5BuI/AAAAAAAABTc/oiKjUeMBZdw/s1600/set+5.jpg)

(http://1.bp.blogspot.com/-oQDELNaNc0o/Uj3dDz7gBKI/AAAAAAAABTo/FZKkmt6gfFs/s1600/elves5-1.jpg)

(http://1.bp.blogspot.com/-lZLBegQvtNs/Uj3dD6gwQFI/AAAAAAAABTk/PWszYgcXte4/s1600/elves5-2.jpg)
Title: Re: WK's Renaissance fantasy project - More Sea Elf greens (21/9)
Post by: TheShadow on September 21, 2013, 10:31:35 PM
I like those, can see me using them in legend if the high seas...like I've not got enough to be going on with !!
Title: Re: WK's Renaissance fantasy project - More halfling greens (16/11)
Post by: white knight on November 16, 2013, 10:01:44 PM
Two more sets for the upcoming reboot of the halfling range, these are singlepart figures in the vein of the classic figures of the past. Sculpted by Juan Montaño. These are character sets to add some variation to the units by introducing some different poses. Apologies for the bad pics, I didn't have my camera and it was dark.

Halfling spears. As a special touch, one of these is eating, while another (5th) is falling asleep against his spear.
(http://1.bp.blogspot.com/-tpmKxiydaCI/UofYxByk6JI/AAAAAAAABVo/6EiVdeHLlUk/s1600/spears.jpg)

Halfling swords. Noteworthy features are the drinker (1st) and the buttscratcher (2nd):
(http://4.bp.blogspot.com/-jBOpTxrIvrg/UofYSLDF7nI/AAAAAAAABVQ/xox0zlo2wR0/s1600/swords.jpg)
Title: Re: WK's Renaissance fantasy project - More halfling and dwarf knight greens (17/11)
Post by: white knight on November 17, 2013, 10:35:28 AM
Now I could have left it at the vanilla knights and that would have been fine, but I had a hankering for creating a couple variant knightly orders, with their own heraldry and alternate weapon options. So the next release will be these 3 additional knightly orders, one of which will be an all new kit and two will be upgrades to be combined with the existing bodies.

I should apologise for the bad picture quality. I didn't have my camera, light was bad and I only had a short time before posting them to the mouldmaker for mastermoulding.

You can see most of it in this picture, except for one separate visor, a separate beard and an alternate pose for the hammer and morning star arm options.

(http://4.bp.blogspot.com/-_hMg8zsfbQE/UofcQPwFwGI/AAAAAAAABXE/lxqHElg903U/s1600/knights.jpg)


1) The Order of the Great Bear, aka the Templar Knights of Ursa Major.

The set includes 4 templar bodies, armed with big hammers and wearing large bear pelts, a champion of the Order, a musician and a standard arm that fits on the trooper bodies. The bodies are also compatible with the lances from the generic knights.

(http://1.bp.blogspot.com/-RFbgCa7eS6w/Uofbo3lB8bI/AAAAAAAABYQ/Dwan1OJ0ntQ/s1600/bearknights2.jpg)

Knights of the Great Bear. Each knight templar wears a heavy bear pelt and a helmet with bear heraldry:

(http://3.bp.blogspot.com/-mgmn4mTQkrI/Uofbo8q9UMI/AAAAAAAABWM/MJKKW-ndVZQ/s1600/bearknights0.jpg)

Champion of Ursa Major. His characterful head bears the scars of many wars and conflicts.

(http://4.bp.blogspot.com/-8bfoSaa0WB8/UofbpZQNVhI/AAAAAAAABW4/Kr6xuqHwx0U/s1600/bearknightschamp.jpg)

Order of the Great Bear musician.

(http://1.bp.blogspot.com/-xW1EQKoTckM/UofboxlFW1I/AAAAAAAABWU/kAO-yfBEuw4/s1600/bearknightmus.jpg)

An extreme close-up at the standard top. Keep in mind this view is magnified many times and it's quite small in real life:

(http://1.bp.blogspot.com/-PSApTDtiSHM/Uofbpjr8f-I/AAAAAAAABWo/AQ3dVJBOJ58/s1600/bearknightstand.jpg)

2) The Order of the White Boar

This one's a secular knightly order. The set contains 5 boar themed heads, including a new visor for the open helmet, morningstar weapon upgrades and 4 new shields. There are already bits to make the command for this order included in the generic command set, so none were required now.

(http://1.bp.blogspot.com/-Ua8UxUzysJM/UofbpmrVzSI/AAAAAAAABYY/RbCL-ZBLEuk/s1600/boarknights1.jpg)

(http://1.bp.blogspot.com/-TPiz0DyTt1U/UofbqfoEAyI/AAAAAAAABWs/zYfv8zvMo4U/s1600/boarknights2.jpg)


3) The Order of the Raven, Templar Knights of the God of Death


This set contains 6 Raven/skull themed helmets, including a skullfaced visor for the open helmet, scythe arm upgrades, 4 themed shields, a standard for the standardbearer and new helmet tops for the champion and musician heads in the generic command set.

(http://3.bp.blogspot.com/-8zGIHutgOyI/UofcQUVnzuI/AAAAAAAABXI/fWoq6HKBAYk/s1600/ravenknights1.jpg)

My favourite head from this lot, a tribute to the old Battlemasters lord figures (MB):

(http://4.bp.blogspot.com/-qAzHd6S62Lc/UofcR2EaMuI/AAAAAAAABXs/yO2i8fJoz60/s1600/wingedhelmets.jpg)

The helmets (third one comes with a separate beard, last one comes with a separate helmet top for casting):

(http://3.bp.blogspot.com/-KzqC6-sdVnA/UofcQWyv4vI/AAAAAAAABXM/2V8yFpkGS18/s1600/ravenknights2.jpg)

(http://3.bp.blogspot.com/-FGOy8p1O_zw/UoibVgN1QZI/AAAAAAAABYw/3LnzrKj7kGI/s1600/ravenknights3.jpg)

These helmet tops are alternatives for the musician and champion head in the generic command set. The extra shield is for the champion:

(http://3.bp.blogspot.com/-Se7wvNIp27c/UofcRN8rfnI/AAAAAAAABXc/2_3eHijbaeM/s1600/ravenknights5.jpg)

The Boar and Ravenskull shields:

(http://2.bp.blogspot.com/-gEV5BY1t9qY/UofcR-nc_DI/AAAAAAAABX4/OpDTcFotS5Q/s1600/shields.jpg)
Title: Re: WK's Renaissance fantasy project - More halfling and dwarf knight greens (17/11)
Post by: von Lucky on November 17, 2013, 08:59:23 PM
Absolutely beautiful - very cute details.
Title: Re: WK's Renaissance fantasy project - More halfling and dwarf knight greens (17/11)
Post by: clam on November 17, 2013, 09:36:56 PM
The Vanilla Knights were awesome, but this 2nd wave is ...... phenomenal ..! Excellent, excellent work  :-* :-* :-*
Title: Re: WK's Renaissance fantasy project - More halfling and dwarf knight greens (17/11)
Post by: Mason on November 17, 2013, 11:27:36 PM
Stunning!
 :-*

It is all the littel extra touches to give them character that take them to the next level.
 8)

Title: Re: WK's Renaissance fantasy project - More halfling and dwarf knight greens (17/11)
Post by: white knight on November 18, 2013, 12:04:12 PM
Dwarfs and halflings need those little characterful touches IMO.  :)
Title: Re: WK's Renaissance fantasy project - More halfling and dwarf knight greens (17/11)
Post by: DeafNala on November 18, 2013, 01:27:12 PM
Dwarfs and halflings need those little characterful touches IMO.  :)

I agree, although I would include most miniatures as needing character. One of the strong points of your WONDERFUL creations is the amount of personality each piece possesses..it's the thing that I find most charming about your work. VERY WELL DONE!
Title: Re: WK's Renaissance fantasy project - More halfling and dwarf knight greens (17/11)
Post by: Mister Rab on November 18, 2013, 09:02:53 PM
These look great, especially the Boar knights  :-*
Title: Re: WK's Renaissance fantasy project - Human gunner with hackbut added (19/11)
Post by: white knight on November 19, 2013, 08:22:16 AM
It would seem more and more human figures are creeping in the range. Coming soon will be this excellent landsknecht cannoneer firing a large hackbut, sculpted by Brother Vinni.

(http://2.bp.blogspot.com/-OsZzJjbKLYk/UoflkqONCII/AAAAAAAABYg/eLzZFVN5AFQ/s1600/hackbut.jpg)

The more perceptive of you will recognise this model as having been available from his site for a short time, but which has since gone OOP. It is now getting a second lease on life. Because some figures are just too good to stay dead.
Title: Re: WK's Renaissance fantasy project - Human gunner with hackbut added (19/11)
Post by: redzed on November 19, 2013, 11:53:52 AM
It would seem more and more human figures are creeping in the range. Coming soon will be this excellent landsknecht cannoneer firing a large hackbut, sculpted by Brother Vinni.

(http://2.bp.blogspot.com/-OsZzJjbKLYk/UoflkqONCII/AAAAAAAABYg/eLzZFVN5AFQ/s1600/hackbut.jpg)

The more perceptive of you will recognise this model as having been available from his site for a short time, but which has since gone OOP. It is now getting a second lease on life. Because some figures are just too good to stay dead.

are you the Devil sir?
Title: Re: WK's Renaissance fantasy project - Human gunner with hackbut added (19/11)
Post by: clam on November 19, 2013, 11:57:54 AM
And now that you have raised it from the grave - do a dwarf version, please :)
Title: Re: WK's Renaissance fantasy project - Human gunner with hackbut added (19/11)
Post by: white knight on November 19, 2013, 12:17:59 PM
are you the Devil sir?

You know you want... no, NEED these.  :D


And now that you have raised it from the grave - do a dwarf version, please :)

That is on the list.  ;)
Title: Re: WK's Renaissance fantasy project - Human gunner with hackbut added (19/11)
Post by: Lowtardog on November 19, 2013, 01:49:59 PM
Love these very nice just too late as I got my hobbitses impatient bugger that I am. Looking forward to the elves in 2014 :D

Now what would be nice as a wish list or Lead Adventure Minis  :D(may nudge Rogue minis as would fit them) flesh and blood characters...dwarf ones would be good though ;)

(http://www.blackgate.com/wp-content/uploads/2013/05/2206Se_ores_del_Acero.jpg)

Title: Re: WK's Renaissance fantasy project - Human gunner with hackbut added (19/11)
Post by: white knight on November 19, 2013, 02:28:06 PM
Love these very nice just too late as I got my hobbitses impatient bugger that I am.

You could sell them on. You know you'll never be happy with them now that these are going to be out there.  >:D


Now what would be nice as a wish list or Lead Adventure Minis  :D(may nudge Rogue minis as would fit them) flesh and blood characters...dwarf ones would be good though ;)
(http://www.blackgate.com/wp-content/uploads/2013/05/2206Se_ores_del_Acero.jpg)

True, but if I would be convinced to add them to the list, they would have to get in line as I got enough stuff planned for the various races that'll keep my sculpting monkeys busy for a couple more years.


Title: Re: WK's Renaissance fantasy project - Human gunner with hackbut added (19/11)
Post by: Lowtardog on November 19, 2013, 02:41:36 PM
You could sell them on. You know you'll never be happy with them now that these are going to be out there.  >:D

(http://www.blackgate.com/wp-content/uploads/2013/05/2206Se_ores_del_Acero.jpg)

True, but if I would be convinced to add them to the list, they would have to get in line as I got enough stuff planned for the various races that'll keep my sculpting monkeys busy for a couple more years.




Tease, you are probably right tho ;D I have a dwarf highlander army to paint yet and still havent got finger out and done goblins :)

I will see if I can get paleskin onto these as he has a wee range of odds and sods based on films of childhood and there are some canny charcters in that lot for a mercenary warband ;)
Title: Re: WK's Renaissance fantasy project - Human gunner with hackbut added (19/11)
Post by: white knight on November 19, 2013, 02:51:26 PM
Tease, you are probably right tho ;D

I'm just looking out for you. Now put up a thread in the Bazaar to rid yourself of those pesky halflings in time for the arrival of the real ones.
Title: Re: WK's Renaissance fantasy project - Human gunner with hackbut added (19/11)
Post by: manic _miner on November 19, 2013, 02:55:23 PM
 Great new additions to the range WK.You are keeping John busy.
Title: Re: WK's Renaissance fantasy project - Human gunner with hackbut added (19/11)
Post by: white knight on November 21, 2013, 07:55:35 AM
It's just a pity I have to share him with other people.  lol
Title: Re: WK's Renaissance fantasy project - WIP Halfling Archers added (22/11)
Post by: white knight on November 22, 2013, 09:02:49 AM
A little preview of the WIP halfling archers Juan is working on at the moment. The set will be comprised of 5 figures like the other ones.

Easily my favourite of this batch, this one is taunting the enemy showing he's still got his fingers and can shoot (in reaction to the practice of cutting off fingers of captured archers so they can never shoot again). Just because he's small doesn't mean the dude doesn't have attitude.

(https://scontent-b.xx.fbcdn.net/hphotos-frc3/1466319_244527359044572_1454538837_n.jpg)

(https://scontent-b.xx.fbcdn.net/hphotos-frc3/996639_244527362377905_1832044225_n.jpg)

A scale comparison with a classic citadel halfling as those are going to be the size standard people will judge them by. I'm tempted to call this one Robin Hoodling...

(https://scontent-b.xx.fbcdn.net/hphotos-ash4/1424353_244527365711238_117401111_n.jpg)
Title: Re: WK's Renaissance fantasy project - WIP Halfling Archers added (22/11)
Post by: DeafNala on November 22, 2013, 03:29:50 PM
The Little Lads look SPLENDID...GREAT personalities. VERY WELL DONE!
Title: Re: WK's Renaissance fantasy project - WIP Halfling Archers added (22/11)
Post by: Mason on November 22, 2013, 04:31:15 PM
Great stuff, WK.
Gotta love the character in those little fellas'
 8) :-* 8)

Title: Re: WK's Renaissance fantasy project - WIP Halfling Archers added (22/11)
Post by: white knight on November 23, 2013, 08:36:07 PM
Yes, I'm quite happy with these.  8)
Title: Re: WK's Renaissance fantasy project - WIP Halfling Archers added (22/11)
Post by: Hubbynz on November 23, 2013, 11:56:06 PM
The new halfings look great and would make an awesome Mordhiem warband....if I still didn't have 100+ halflings to paint I would snap your hand off for these. Shame they weren't around 3-4 years ago when I first started building my halfling army as they would of made up the core of it.

I'll post up a quick review on my blog as per normal.
Title: Re: WK's Renaissance fantasy project - WIP Halfling Archers added (22/11)
Post by: aggro84 on November 24, 2013, 12:51:04 AM
The halflings are lovely WK!
 :-*
Title: Re: WK's Renaissance fantasy project - WIP Halfling Archers added (22/11)
Post by: white knight on November 24, 2013, 09:23:15 AM
The new halfings look great and would make an awesome Mordhiem warband....if I still didn't have 100+ halflings to paint I would snap your hand off for these. Shame they weren't around 3-4 years ago when I first started building my halfling army as they would of made up the core of it.

Guess I'll just have to settle for you buying one of each now.  ;)

All joking aside, when the core is out of the way and we start to dig into the special troops, I think you may want some of those.  :)
Title: Re: WK's Renaissance fantasy project - WIP Halfling Archers added (22/11)
Post by: Hubbynz on November 25, 2013, 07:20:51 PM
Guess I'll just have to settle for you buying one of each now.  ;)

All joking aside, when the core is out of the way and we start to dig into the special troops, I think you may want some of those.  :)

Ok spill the beans wk.....
Title: Re: WK's Renaissance fantasy project - WIP Halfling Archers added (22/11)
Post by: Andrew May on November 25, 2013, 11:36:15 PM
Can't resist these much longer.... :-*
Title: Re: WK's Renaissance fantasy project - Drunken halfling bard preview (27/12)
Post by: white knight on December 27, 2013, 08:57:38 AM
Some of you may remember this sculpt from another thread that was featured here and where it was suggested by some I should pick up this model for my private project.  ;)

You'll be glad to hear it is done and will be part of the upcoming halfling reboot, hopefully ready over the course of next month.

A drunken halfling bard, sculpted by MickDarpa, that will go well with the rank and file sculpted by Juan Montaño.

(https://scontent-b.xx.fbcdn.net/hphotos-prn1/1489020_258260664337908_956114106_n.jpg)
Title: Re: WK's Renaissance fantasy project - Drunken halfling bard preview (27/12)
Post by: Mo! on December 27, 2013, 09:36:14 AM
Wow awesome little dude!
Title: Re: WK's Renaissance fantasy project - Drunken halfling bard preview (27/12)
Post by: Svennn on December 27, 2013, 09:42:22 AM
Nice - what I want to know is where do you keep finding these sculptors?
Title: Re: WK's Renaissance fantasy project - Drunken halfling bard preview (27/12)
Post by: clam on December 27, 2013, 09:42:50 AM
Best Christmas present this year - been too many socks so far :)
Title: Re: WK's Renaissance fantasy project - Drunken halfling bard preview (27/12)
Post by: white knight on December 27, 2013, 10:35:28 AM
Nice - what I want to know is where do you keep finding these sculptors?

Here, there, everywhere...  ;)

Title: Re: WK's Renaissance fantasy project - Drunken halfling bard preview (27/12)
Post by: DeafNala on December 27, 2013, 11:49:39 AM
The amount of personality & the level of detailing that Little Rogue possesses is INCREDIBLE! WONDERFULLY WELL DONE!
Title: Re: WK's Renaissance fantasy project - Drunken halfling bard preview (27/12)
Post by: Prof.Witchheimer on December 27, 2013, 12:12:13 PM
Awesome!
Title: Re: WK's Renaissance fantasy project - Drunken halfling bard preview (27/12)
Post by: stone-cold-lead on December 27, 2013, 12:23:19 PM
I love that! Great character.
Title: Re: WK's Renaissance fantasy project - Drunken halfling bard preview (27/12)
Post by: Mason on December 27, 2013, 02:29:37 PM
I loved that little fella the first time he appeared on here.
He should work perfectly with your little hairy-toed mob.
 :-*

Title: Re: WK's Renaissance fantasy project - Drunken halfling bard preview (27/12)
Post by: maxxev on December 27, 2013, 02:35:38 PM
Congratulations on managing to procure a response from that sculptor, I tried multiple times!!

Cheers.
Title: Re: WK's Renaissance fantasy project - Drunken halfling bard preview (27/12)
Post by: Timbor on December 27, 2013, 02:45:46 PM
Great news!  Now the real question is did you manage to hire MickDarpa for future sculpts as well?  ;D
Title: Re: WK's Renaissance fantasy project - Drunken halfling bard preview (27/12)
Post by: white knight on December 28, 2013, 12:28:21 PM
Mayhaps I did...  ;)
Title: Re: WK's Renaissance fantasy project - halfling archers and command greens (7/2)
Post by: white knight on February 07, 2014, 06:19:42 PM
Some updates with the last of the Halfling core infantry sets, sculpted by Juan Montano.

First, the finished singlepart archers:

(http://3.bp.blogspot.com/-NGoK28INFqo/UvUb_QpBjlI/AAAAAAAABb0/dtS0E8GNMGo/s1600/archers.jpg)
 
Secondly, the command set. A mix of singlepart and multipart figures.

Halfling Captain with warhammer:

(http://3.bp.blogspot.com/-JHGcDuc8ewE/UvUcCcZwWJI/AAAAAAAABb8/Rdsr5ZaknM8/s1600/hcom1.jpg)
 
Halfling Captain with greatsword and interchangeable head option:

(http://3.bp.blogspot.com/-T5LANozJP98/UvUcDehC1vI/AAAAAAAABcc/DyP0qCgu5_4/s1600/hcom5.jpg)
 
Standard bearer with interchangeable hand (open or beermug), head and standard top (rooster or pig):

(http://2.bp.blogspot.com/-ZxZOB6wIg5g/UvUcCdsETkI/AAAAAAAABcA/EdeiLVNliRs/s1600/hcom3.jpg)

Musician n° 1 (singlepart), fifer:

(http://4.bp.blogspot.com/-yy79T4tcRPA/UvUcCUJ7mTI/AAAAAAAABcE/GVPhsltAmzY/s1600/hcom2.jpg)
 
Musician n° 2 (singlepart), drummer:

(http://1.bp.blogspot.com/-OAWemVtQhXM/UvUcDMfi4yI/AAAAAAAABcU/auqQNN1_S8A/s1600/hcom4.jpg)
 
The separate bits:
- 3 heads that fit on the captain with greatsword and standard bearer bodies
- an alternate standardpole hand that can turn any of the initial multipart rank and file set into an alternate standardbearer
- 2 top icons for the standard poles (rooster and pig)
- a bottle, open hand, and beermug hand for the standard bearer body

(http://1.bp.blogspot.com/-sBKAIRvtfKI/UvUcDTJogaI/AAAAAAAABcY/Rzc48_pvlaw/s1600/hcom6.jpg)

Once these are with me, I will have them mastermoulded and then we can start cranking out the productionmoulds from the mastercastings for all the sets.
Title: Re: WK's Renaissance fantasy project - halfling archers and command greens (7/2)
Post by: DeafNala on February 07, 2014, 07:33:47 PM
As always, they are WONDERFULLY imaginative & BEAUTIFULLY detailed pieces, each with an abundance of personality. GREAT WORK!
Title: Re: WK's Renaissance fantasy project - halfling archers and command greens (7/2)
Post by: Rob_bresnen on February 07, 2014, 07:35:52 PM
As always, they are WONDERFULLY imaginative & BEAUTIFULLY detailed pieces, each with an abundance of personality. GREAT WORK!


...And very very fat!
Title: Re: WK's Renaissance fantasy project - halfling archers and command greens (7/2)
Post by: FramFramson on February 07, 2014, 09:39:00 PM
The finished buggers look even funnier.  :D
Title: Re: WK's Renaissance fantasy project - halfling archers and command greens (7/2)
Post by: Hubbynz on February 08, 2014, 12:25:34 AM
These are great.
Title: Re: WK's Renaissance fantasy project - Sea Elf command greens (10/2)
Post by: white knight on February 10, 2014, 10:16:50 AM
It's been a while without update for the elves, but here is a preview of 4/5 of the Core Infantry Command set. Sculpting courtesy of Mark Evans as usual.

First, the first of two champion figures, A Sea Elf Captain with interchangeable head (4 head options will be supplied in the set). This one was inspired by the Man With No Name (hence the poncho):
(http://2.bp.blogspot.com/-BIP214mxlOk/UvihOjvJF9I/AAAAAAAABc0/biJlkwYNOMg/s1600/1608510_599120866808008_2085542080_n.jpg)

The second champion comes with separate head, separate shieldhand and alternate weapon arms (sword or axe). This one looks rather dynamic, in contrast to the more static pose of the first one. Also shown, one of the additional head variants (with helmet):

(http://2.bp.blogspot.com/-3OckmJe33Cw/UvihPS5Ve3I/AAAAAAAABdI/PFFifb4dDiw/s1600/1779070_279441522219822_803431489_n.jpg)

(http://1.bp.blogspot.com/-2xMNnZHxq_s/UvihOqEBNwI/AAAAAAAABc4/AjNg-EW8pVc/s1600/1621732_279441672219807_692983123_n.jpg)

Another favourite in this set is the female fifer. The images speak for themselves, really:

(http://4.bp.blogspot.com/-Etb002Q284o/UvihPliVCZI/AAAAAAAABdU/Yin7PcCkBqs/s1600/1780900_279441535553154_1191725369_n.jpg)

Last one for these previews (there is another musician that I will show later), is the standard bearer, shown here with the optional standard pole toppers. The latter have a unifying nautical theme (these are Sea elves after all).

(http://1.bp.blogspot.com/-vtnfYQkWuj0/UvihPPIZNVI/AAAAAAAABdA/SAuZXbOxhOM/s1600/1656036_279441538886487_1047691768_n.jpg)

(http://1.bp.blogspot.com/--L6HF6YBFqA/UvihOgXN5iI/AAAAAAAABdY/XM1y-dDQNBY/s1600/1555491_279441578886483_627168507_n.jpg)

Hope you like them!
Title: Re: WK's Renaissance fantasy project - Sea Elf command greens (10/2)
Post by: Ray Earle on February 10, 2014, 10:29:51 AM
Great sculpting, they look just the part.  :)
Title: Re: WK's Renaissance fantasy project - Sea Elf command greens (10/2)
Post by: Lowtardog on February 10, 2014, 10:34:28 AM
Whats the time line on your releases for the sea eleves, so I can start saving pennies ;D
Title: Re: WK's Renaissance fantasy project - Sea Elf command greens (10/2)
Post by: white knight on February 10, 2014, 10:36:03 AM
They keep getting pushed back, but when this batch arrives, I should also have the additional shield variants required for the other sets, so there shouldn't be any more major delays. I'd say March-April.
Title: Re: WK's Renaissance fantasy project - Sea Elf command greens (10/2)
Post by: former user on February 10, 2014, 10:50:46 AM
these elves remind me a lot of the old Grenadier dark elves from the fantasy warriors range -
very promising sculpts from what I can see
Title: Re: WK's Renaissance fantasy project - Sea Elf command greens (10/2)
Post by: Lowtardog on February 10, 2014, 10:57:58 AM
They keep getting pushed back, but when this batch arrives, I should also have the additional shield variants required for the other sets, so there shouldn't be any more major delays. I'd say March-April.

Great stuff  :D
Title: Re: WK's Renaissance fantasy project - Sea Elf command greens (10/2)
Post by: Hubbynz on February 10, 2014, 12:11:51 PM
The first champion and the girl playing my flute are superb!
Title: Re: WK's Renaissance fantasy project - Sea Elf command greens (10/2)
Post by: white knight on February 10, 2014, 12:15:31 PM
Those are my favourites too!  :-*
Title: Re: WK's Renaissance fantasy project - Sea Elf command greens (10/2)
Post by: DeafNala on February 10, 2014, 12:41:59 PM
The Pointy Eared Ones are suitably chic, dashing, & elegant...LOVELY minis altogether (add a chorus of voices saying in unison "lovely minis"). I love the Babe with the flute. VERY WELL DONE!
Title: Re: WK's Renaissance fantasy project - Sea Elf command greens (10/2)
Post by: clam on February 10, 2014, 02:18:53 PM
Magnificent :D

Really like that chick with the flute - she's hot :)

And champions are stellar work.
Title: Re: WK's Renaissance fantasy project - Sea Elf command greens (10/2)
Post by: abdul666lw on February 10, 2014, 04:47:20 PM
Excellent!
Elves are all the more interesting as they can easily pass for humans on the table-top: yours could well appear as a specially elegant, classy 'warband' in Bruegelburg or Mordheim.


In the future, no interest in 18th C. Elves
(http://1.bp.blogspot.com/-RpAH_xzyBxA/Th_Vs5t8AbI/AAAAAAAACV8/5qFz2V1C5Ek/s1600/pic526.jpg)
(http://2.bp.blogspot.com/-Nbjxm4skT6Q/Th_V1Hygp_I/AAAAAAAACWE/jXbq3Mx0tvA/s1600/pic521.jpg)
(http://3.bp.blogspot.com/-vsX2Pc5MlV4/UvEWyawcIGI/AAAAAAAAMHI/vyHm0ulEGPc/s1600/%C2%AEO%C2%A9%C2%A20ko&%C2%A3%C6%92.jpg)
('Rococo Melniboneans', if with more... subdued ears);

or in Victorian ones, à la Castle Falkentein? Maybe in 'improved' Robida's VSF costume (http://leadadventureforum.com/index.php?topic=62118.msg759639#msg759639)?
Title: Re: WK's Renaissance fantasy project - Sea Elf command greens (10/2)
Post by: white knight on February 11, 2014, 12:35:03 PM
I'm afraid not. No 18th or 19th century elves.
Title: Re: WK's Renaissance fantasy project - Dwarf Knightly Orders Available! (13/2)
Post by: white knight on February 13, 2014, 09:36:56 AM
The new Dwarf Knightly Orders are now available in metal. Apologies for the lousy pictures, I had to make due.

http://whiteknightminiatureimperium.blogspot.be/2013/05/getting-some-dwarf-knights.html (http://whiteknightminiatureimperium.blogspot.be/2013/05/getting-some-dwarf-knights.html)

These include:

- Knights of the White Boar (themed command bits for them were already included in the generic knightly order command set):

(http://4.bp.blogspot.com/-ELa8VyYBJyM/UuVG8AKAILI/AAAAAAAABaw/Du-KWj4v7Nc/s1600/D26.jpg)

- Knights of the Great Bear (including command):
(http://4.bp.blogspot.com/-gIH6fYw0xOM/UuVG-dv0B_I/AAAAAAAABbE/ocK7dFjdN3I/s1600/D28.jpg)

(http://3.bp.blogspot.com/-LjUy4R3pOiQ/UuVG8KvQhkI/AAAAAAAABa4/j-C5rEysl1M/s1600/D27.jpg)

Knights of the Raven Order, Templars of the God of Death (including command):

(http://4.bp.blogspot.com/-IPrmF6L9Rkk/UuVHAJzW0AI/AAAAAAAABbU/tG79FmnUTgM/s1600/D30.jpg)

(http://4.bp.blogspot.com/-i_uF_t2ThlE/UuVHAL_yaWI/AAAAAAAABbM/NFSUXICVsc0/s1600/D29a.jpg)
Title: Re: WK's Renaissance fantasy project - Dwarf Knightly Orders Available! (13/2)
Post by: white knight on February 14, 2014, 10:25:54 AM
Might be worth mentioning I may have to put up the prices soon, as costs have gone up for a while now and it's really starting to sting.

So I guess what I'm really saying is, buy them before that happens. ;)
Title: Re: WK's Renaissance fantasy project - Zombie Halfling Greens! (20/2)
Post by: white knight on February 20, 2014, 03:13:09 PM
A band of halflings died in cursed lands under the most horrible torture possible for a halfling, so terrible it animated their soulless husks and brought them back from the dead. These halflings died HUNGRY...

(http://1.bp.blogspot.com/-C8PKGXNX7nY/UwXfbvBl6VI/AAAAAAAABds/U0rQSeukExI/s1600/Image2.jpg)

Sculpted by Mick Darpa, these zombie halflings are always hungry and will form a shambling horde that stops at nothing to snack on your limbs or brains. The ultimate goal is to have, over time, a set of zombie versions of each race in my private project, including dwarfs, goblins, humans, sea elves and maybe more.

The Choker:

(http://2.bp.blogspot.com/-Y6eFCgqGGwc/UwXfbsq9ixI/AAAAAAAABeM/5duifA0616g/s1600/halfling_zombie__1_by_mickdarpa-d671e4w.jpg)

The Reacher:

(http://3.bp.blogspot.com/-uDuDMiPwTNA/UwXfbw2ugdI/AAAAAAAABd0/fWw0G-X4KVk/s1600/halfling_zombie__3_by_mickdarpa-d76qx7n.jpg)

The Split Personality:

(http://2.bp.blogspot.com/-15BYD5Bz0dQ/UwXfcXgQbUI/AAAAAAAABeI/-A7DkT-3akU/s1600/halfling_zombie__4_by_mickdarpa-d76qz1i.jpg)

The Snacker:

(http://4.bp.blogspot.com/-8sER5RnYtfM/UwXfccO63lI/AAAAAAAABeE/ul5z6guHedM/s1600/halfling_zombie__5_by_mickdarpa-d76qzv0.jpg)

The Dancer (This is Thriiiiillllleeeeer):

(http://1.bp.blogspot.com/-UT2voM1uhfc/UwXfblXBJSI/AAAAAAAABdw/Z8mIXzxqoLo/s1600/Halfling_zombie__2.jpg)
Title: Re: WK's Renaissance fantasy project - Zombie Halfling Greens! (20/2)
Post by: Prof.Witchheimer on February 20, 2014, 03:14:38 PM
Wow!!! Really, amazing, what a bunch of characters!
Title: Re: WK's Renaissance fantasy project - Zombie Halfling Greens! (20/2)
Post by: clam on February 20, 2014, 03:30:25 PM
Oh yes .... :) fantastic sculpts and great seeing they have found a good home. Only question is ... when? :)
Title: Re: WK's Renaissance fantasy project - Zombie Halfling Greens! (20/2)
Post by: Mason on February 20, 2014, 03:32:35 PM
Wow!!! Really, amazing, what a bunch of characters!

Yep, gotta agree!
 8) 8)

Title: Re: WK's Renaissance fantasy project - Zombie Halfling Greens! (20/2)
Post by: DeafNala on February 20, 2014, 03:39:31 PM
WONDERFULLY WELL DONE! These creations are among the MOST IMAGINATIVE of pieces in your line thus far.
Title: Re: WK's Renaissance fantasy project - Zombie Halfling Greens! (20/2)
Post by: white knight on February 20, 2014, 03:42:49 PM
Oh yes .... :) fantastic sculpts and great seeing they have found a good home. Only question is ... when? :)

Three of them are custom sculpted for me and one has been modified. ;)

I hope to be able to include these in the greater halfling release next month.
Title: Re: WK's Renaissance fantasy project - Zombie Halfling Greens! (20/2)
Post by: matthais-mouse on February 20, 2014, 04:14:42 PM
The elves on the previous page look great, will start saving now for them when they get released  :D

As for the above halflings, they could be a birthday present for my cousin  8)
Title: Re: WK's Renaissance fantasy project - Zombie Halfling Greens! (20/2)
Post by: clam on February 20, 2014, 04:55:51 PM
Three of them are custom sculpted for me and one has been modified. ;)

I hope to be able to include these in the greater halfling release next month.

Found some of them familiar, so thought you have found some secret gems in his "closet" :) But it doesn't change anything old or new. They are magnificent and will definitely be needing a set of these beauties.
Title: Re: WK's Renaissance fantasy project - Zombie Halfling Greens! (20/2)
Post by: Blue in vt on February 20, 2014, 05:00:15 PM
Found some of them familiar, so thought you have found some secret gems in his "closet" :) But it doesn't change anything old or new. They are magnificent and will definitely be need a set of these beauties.

+1 I normally avoid undead figures...but these are pure genius!

Blue
Title: Re: WK's Renaissance fantasy project - Zombie Halfling Greens! (20/2)
Post by: redzed on February 20, 2014, 06:17:11 PM
fantastic range which keeps getting better and more betterer :D
Title: Re: WK's Renaissance fantasy project - Zombie Halfling Greens! (20/2)
Post by: mweaver on February 21, 2014, 01:03:48 AM
Those guys are disgusting!  I really want some.  Sounds like I need to save up my entertainment budget for March.  Need some of the dwarf knights, too.

Title: Re: WK's Renaissance fantasy project - Zombie Halfling Greens! (20/2)
Post by: Timbor on February 21, 2014, 02:45:41 AM
Superb!

You could make all the variants for the different races, and release it as a renaissance zombie version of the cursed company!
Title: Re: WK's Renaissance fantasy project - Zombie Halfling Greens! (20/2)
Post by: white knight on February 21, 2014, 09:20:10 AM
Thanks for all the positive comments!

Quote from: Timbor
You could make all the variants for the different races, and release it as a renaissance zombie version of the cursed company!

Hmmm. A multiracial zombieregiment set could be an option. But I can't say at this point when I'll be able to get the other races done.
Title: Re: WK's Renaissance fantasy project - Zombie Halfling Greens! (20/2)
Post by: squeaky on February 21, 2014, 01:12:36 PM
Fabulous figures, and as soon as I win the lottery I'm going to buy all of these  :'(
Title: Re: WK's Renaissance fantasy project - Zombie Halfling Greens! (20/2)
Post by: Timbor on February 23, 2014, 10:10:30 PM
Thanks for all the positive comments!

Hmmm. A multiracial zombieregiment set could be an option. But I can't say at this point when I'll be able to get the other races done.

Well, I assume you would have to wait until after you do some ogres, right?  ;D
Title: Re: WK's Renaissance fantasy project - Zombie Halfling Greens! (20/2)
Post by: white knight on February 24, 2014, 08:56:15 AM
Well, ogres will be done by John Pickford, which means I have to try and fit them in his schedule, without delaying the dwarfs too much.
Title: Re: WK's Renaissance fantasy project - Zombie Halfling Greens! (20/2)
Post by: white knight on February 27, 2014, 02:22:12 PM
Well, I assume you would have to wait until after you do some ogres, right?  ;D

You'll be glad to hear I've booked a slot with John towards the end of the year to do up some ogre dollies, which means some full ogres should be possible for about a year from now. This is while still continuing expansions of the dwarfs as well.
Title: Re: WK's Renaissance fantasy project - Zombie Halfling Greens! (20/2)
Post by: Timbor on February 27, 2014, 03:15:01 PM
Huzzah!  ;D

I will await them eagerly.  I might even have my marauder ogres painted by then..
Title: Re: WK's Renaissance fantasy project - Zombie Halfling Greens! (20/2)
Post by: Lowtardog on February 27, 2014, 04:13:27 PM
You'll be glad to hear I've booked a slot with John towards the end of the year to do up some ogre dollies, which means some full ogres should be possible for about a year from now. This is while still continuing expansions of the dwarfs as well.

Landsnickkkkkettt stylee or something else? Gallowglass gear would look rather tasty :D ;D
Title: Re: WK's Renaissance fantasy project - Zombie Halfling Greens! (20/2)
Post by: white knight on February 27, 2014, 04:24:43 PM
Something more like these, I fear: (http://www.solegends.com/marauder/wd122mm41renogres.jpg)
Title: Re: WK's Renaissance fantasy project - Zombie Halfling Greens! (20/2)
Post by: Lowtardog on February 27, 2014, 04:25:50 PM
Thats is fine as they are like getting hold of hens teeth or having to sell your own to buy them ;D
Title: Re: WK's Renaissance fantasy project - Zombie Halfling Greens! (20/2)
Post by: white knight on February 28, 2014, 08:31:52 AM
I think I'll be doing an artillery crew for them. Might even get tempted to include an actual oversized cannon or mortar too.
Title: Re: WK's Renaissance fantasy project - Zombie Halfling Greens! (20/2)
Post by: Lowtardog on February 28, 2014, 09:07:01 AM
I think I'll be doing an artillery crew for them. Might even get tempted to include an actual oversized cannon or mortar too.

Sounds great :D
Title: Re: WK's Renaissance fantasy project - Zombie Halfling Greens! (20/2)
Post by: Ninja on February 28, 2014, 06:30:50 PM
Undead halflings will be a must for me!!
Title: Re: WK's Renaissance fantasy project - Zombie Halfling Greens! (20/2)
Post by: mweaver on February 28, 2014, 10:17:22 PM
I don't think there is anything in this series I haven't liked.  As soon as the zombie halflings arrive, I am afraid I will have to put in another order.
Title: Re: WK's Renaissance fantasy project - Important Update (03/03)
Post by: white knight on March 03, 2014, 10:13:53 AM
This is still a personal hobby project, but for a couple years now I've shared castings of my private figure ranges at a cost that, at the time, seemed fair to you and allowed me to keep going without this service adding to the financial weight of the project. However, back then, I didn't expect my project to expand like it has and it has gotten quite big indeed. So big that it's getting too big for my hobby budget to support it all AND keep the full range available on request.

Coupled to the fact that both moulding and metal costs have gone up quite a bit since this project started (we've often heard this from actual miniature companies, but it's true), I have to either slim down the project and retire parts of it, or adapt the pricing structure for the existing figures so that I can still share some with fellow miniature enthusiasts.

So, because I know the frustration of discovering a set of figures I like, only to find out that they were a limited edition and near impossible to get, I'm going to try and go with the second approach and work out the costs again.

Now there are two ways this could go (feel free to share your thoughts on this):
1) Upping the figure cost overall, while keeping the tiered discounts (these are largely based on the fact it's less hassle to sort and pack multiples of the same, than smaller batches)
2) Keeping the base prices largely the same (with possible exceptions) but scrapping the tiered discounts.

Cheers
WK
Title: Re: WK's Renaissance fantasy project - Important Update (03/03)
Post by: warburton on March 03, 2014, 10:50:28 AM
I would like to get some of these figures at some point (recently discovered them and haven't had any funds) so whatever you can do to keep them available is good.

Upping the price but keeping discounts for multiple purchases is fairly standard sort of discount, and that option and would get my vote. Also it sounds more viable and easy for you!
Title: Re: WK's Renaissance fantasy project - Important Update (03/03)
Post by: DeafNala on March 03, 2014, 01:10:23 PM
As someone who has yet to order any pieces from you, my opinion is of dubious value. However, while you are mostly making your wonderful creations as a hobby thing, you should not be put in the roll of selling the minis as a non profit institution; & you certainly shouldn't lose money supplying the minis to others. For such imaginative creations, it is a privilege to pay any rise in price you feel is equitable.
Title: Re: WK's Renaissance fantasy project - Important Update (03/03)
Post by: Lowtardog on March 03, 2014, 01:54:02 PM
I think its really up to you, I would rtend to mix and match the approach as bulk orders are easier to have cast up (I am guessing x number of spins) where as oddities such as characters if in separate molds may take less spins so cost you more ?

The discount did work for me but swings and round abouts for those buying mate as if only buying a few the doscount wouldnt apply. I am not sure what ratio bulk to odds and sods sales are but worth sussing that out in case you end up out of pocket :)
Title: Re: WK's Renaissance fantasy project - Important Update (03/03)
Post by: Timbor on March 03, 2014, 02:07:27 PM
I like the bulk discounts, as I have been trying to collect units of your figures rather than a few here and there, so it works well for me and encourages me to order in bulk.  I would be less likely to do so without the tiered discounts, but I guess it would depend on the price point.
Title: Re: WK's Renaissance fantasy project - Important Update (03/03)
Post by: mweaver on March 04, 2014, 12:32:41 AM
I'd say, whatever works out best for you.  That, said, I have really appreciated you making these excellent figures available to others, and I hope that you can keep as many as possible in production.

-Michael
Title: Re: WK's Renaissance fantasy project - Important Update (03/03)
Post by: white knight on March 04, 2014, 08:06:44 AM
Well, I hope that post didn't come off all whiney.  ;) It's just that my decision not to run this as a business, but as the creative hobby project it was intended as, needs some adjustment in order to cope with the expansion of the project.
Title: Re: WK's Renaissance fantasy project - Important Update (03/03)
Post by: Lowtardog on March 04, 2014, 10:12:49 AM
Well, I hope that post didn't come off all whiney.  ;) It's just that my decision not to run this as a business, but as the creative hobby project it was intended as, needs some adjustment in order to cope with the expansion of the project.

I dont think it did mate at all, pointless losing money from your pocket for a project whihc by virtue of the plethora of figures being produced everyone wants a piece of the action :D I would try whihc ever option (or both) and see how it goes, the good thing is you are not contrained by it being a business :D
Title: Re: WK's Renaissance fantasy project - Important Update (03/03)
Post by: white knight on March 05, 2014, 08:22:54 AM
Airbornegrove26 painted up a set of the Knights of the Great Bear as Chaos Knights on the Oldhammer forum and they look fantastic. I always felt these could go both ways with the proper paintjob but didn't expect to see it confirmed so soon!
 
(http://i1136.photobucket.com/albums/n497/airbornegrove26/Page_1_zps14eb55a1.jpg)
http://forum.oldhammer.org.uk/viewtopic.php?f=8&t=1875&start=20 (http://forum.oldhammer.org.uk/viewtopic.php?f=8&t=1875&start=20)
Title: Re: WK's Renaissance fantasy project - Important Update (03/03)
Post by: mweaver on March 06, 2014, 05:24:10 AM
Oh, very nice!  Those are some of the fellows I need to throw into my next order.
Title: Re: WK's Renaissance fantasy project - humans, halflings & zombies out now! (07/04)
Post by: white knight on April 07, 2014, 08:31:40 AM
Finally some new stuff in metal. This batch includes the human girls and hackbut, the new halfling range and the halfling zombies. Pictures are shockingly bad, even by my standards, but they were taken in a hurry in less than ideal circumstances.

http://whiteknightminiatureimperium.blogspot.be/ (http://whiteknightminiatureimperium.blogspot.be/)

1.  HUMANS
WKM-50: Human Cannoneer with Hackbut (sculpted by Brother Vinni)
(http://3.bp.blogspot.com/-OsZzJjbKLYk/UoflkqONCII/AAAAAAAABYk/lAJWFXG-kic/s1600/hackbut.jpg)

WKM-80: Graf's Daughters (2)  (sculpted by Mark Evans)
WKM-81: Katarin Weisz, Graf's Eldest Daughter (1) (sculpted by Mark Evans)
WKM-82: Kristin Weisz, Graf's Younghest Daughter (1) (sculpted by Mark Evans)
(http://2.bp.blogspot.com/-g-GM7WINHvc/Uef8FnM0lvI/AAAAAAAABPw/0fkDeJr5W2Q/s1600/b.jpg)
(http://4.bp.blogspot.com/-cahjimYzO4Q/Uef8Gl61QWI/AAAAAAAABP4/jcnus8YsYT4/s1600/c.jpg)2. HALFLINGS

I. HALFLING CORE INFANTRY AND COMMAND
* INFANTRY SET 1 :
WKH-01A: Halfling Core Infantry with Spears and Shields 1 (5)
WKH-01B: Halfling Core Infantry with Halberds and Shields 1 (5)
WKH-01C: Halfling Core Infantry with Swords and Shields 1 (5)
WKH-01D: Halfling Core Infantry with Bows 1 (5)

* INFANTRY SET 2 :
WKH-02A:  Halfling  Core Infantry with Spears and Shields 2 (5)
WKH-02B:  Halfling  Core Infantry with Spears Front Rank  (5)
WKH-02C:  Halfling  Core Infantry with Halberds and Shields 2 (5)
WKH-02D:  Halfling  Core Infantry with Halberds Front Rank (5)
WKH-02E:  Halfling  Core Infantry with Swords and Shields 2 (5)
WKH-02F:  Halfling  Core Infantry with Bows 2 (5)
(http://1.bp.blogspot.com/-v_7hePdhc4Q/Uzf6t1_09hI/AAAAAAAABfQ/Gxpw9e3m9h8/s1600/wkh02a1.jpg)

* INFANTRY SET 3 : CHARACTERS (Classic singlepart halflings with spears, halberds or bows)
WKH-03:  Halfling  Core Infantry with Spears and Shields 3 (5)
WKH-04:  Halfling  Core Infantry with Swords and Shields 3 (5)
WKH-05:  Halfling  Core Infantry with Bows 2 (5)
(http://4.bp.blogspot.com/-PgHB9fFukok/Uzf_Cb5UYwI/AAAAAAAABhY/r6wHvI0LV6g/s1600/wkh5.jpg)

* INFANTRY Command:
WKH-03: Halfling Core Infantry Command (3)
(http://2.bp.blogspot.com/-SrXa3gSR0uk/UzgB0RZzkYI/AAAAAAAABhk/IQQJ9mCgevA/s1600/wkh9.jpg)

II.  HALFLING CHARACTERS
WKH-80: Halfling Bard (sculpted by MickDarpa)
(http://3.bp.blogspot.com/-4lnTmPwrGBs/Ur1CM5pnwKI/AAAAAAAABaU/WE2C72cVH_Q/s1600/halflingbard.jpg)

III. HALFLING ACCESSORIES
WKH-90: Halfling Accessories (8)
(http://4.bp.blogspot.com/-RaM3LSYvK3I/UzgDcmIlE_I/AAAAAAAABh4/7IIcsehP6hk/s1600/wkh90.jpg)

IV. ZOMBIE HALFLINGS
WKZ-01: Halfling Zombies (8)
(http://3.bp.blogspot.com/-2IVVspStVpY/UzgI6AE-dWI/AAAAAAAABik/aes0VJohumw/s1600/WKZ01.jpg)
Title: Re: WK's Renaissance fantasy project - humans, halflings & zombies out now! (07/04)
Post by: Timbor on April 07, 2014, 02:49:18 PM
Nice to see these finally released!  Just gotta recover from my last order before I can get one together for these fine fellows.  :D
Title: Re: WK's Renaissance fantasy project - humans, halflings & zombies out now! (07/04)
Post by: DeafNala on April 07, 2014, 04:44:24 PM
YET MORE WONDROUS CREATIONS! Your perseverance with your Project is an inspiration to moi. Keep up the SPLENDID WORK!
Title: Re: WK's Renaissance fantasy project - humans, halflings & zombies out now! (07/04)
Post by: white knight on April 08, 2014, 02:02:54 PM
Thanks! I'm just glad these are finally out of the way and hopefully I can get the elves sorted out soon.
Title: Re: WK's Renaissance fantasy project - Dwarf engineer green (17/04)
Post by: white knight on April 17, 2014, 02:52:04 PM
Fresh from John (not even in my possession yet), one of the upcoming dwarf inventors/engineers, this one with a hackbut/swivelgun:

(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-frc1/t1.0-9/1800227_303800073117300_33259922260791634_n.jpg)

(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-frc3/t1.0-9/1538745_303800069783967_2839456627865891586_n.jpg)

(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-ash4/t1.0-9/10153809_303800066450634_2278820991996936145_n.jpg)
Title: Re: WK's Renaissance fantasy project - Dwarf engineer green (17/04)
Post by: Lowtardog on April 17, 2014, 06:01:34 PM
ooh tasty 8) :P
Title: Re: WK's Renaissance fantasy project - Dwarf engineer green (17/04)
Post by: stone-cold-lead on April 17, 2014, 06:29:45 PM
That's very nicely done. I have the original Marauder gun team in the lead pile.
Title: Re: WK's Renaissance fantasy project - Dwarf engineer green (17/04)
Post by: white knight on April 18, 2014, 01:28:01 PM
He'll have some friends with different weapons. :)
Title: Re: WK's Renaissance fantasy project - 2nd Dwarf engineer green (19/04)
Post by: white knight on April 19, 2014, 08:01:56 PM
2nd Dwarf inventor/engineer, with Longdistance Sniper Handgun and pageboy. I love al the gorgeous details on this one:

(https://scontent-a-ams.xx.fbcdn.net/hphotos-prn2/t1.0-9/10153245_304271799736794_5358256912891615519_n.jpg)

(https://scontent-a-ams.xx.fbcdn.net/hphotos-prn2/t1.0-9/1505542_304271839736790_1382433729846780635_n.jpg)
Title: Re: WK's Renaissance fantasy project - 2nd Dwarf engineer green (19/04)
Post by: Hubbynz on April 20, 2014, 08:39:32 AM
That's pretty awesome.
Title: Re: WK's Renaissance fantasy project - 2nd Dwarf engineer green (19/04)
Post by: white knight on April 23, 2014, 08:32:15 AM
Some minor changes to the last one, the beardling pageboy now wears gloves to protect his hands from the heat of the barrel and there is a simple gunstand as an alternative support mechanism.
Title: Re: WK's Renaissance fantasy project - 2nd Dwarf engineer green (19/04)
Post by: mweaver on April 24, 2014, 02:32:13 AM
Well, that's done it.
Title: Re: WK's Renaissance fantasy project - 2nd Dwarf engineer green (19/04)
Post by: clam on April 24, 2014, 08:31:17 AM
Stunning new pieces. Swivel Gun's have always been one of my favorite dwarf subjects and this is certainly a "must have", but I'm also bloody amazed by the level of details on the 2nd one - thought, the knights were the climax of you dwarf venture - now I'm not so sure  :D
Title: Re: WK's Renaissance fantasy project - 2nd Dwarf engineer green (19/04)
Post by: white knight on April 24, 2014, 12:31:31 PM
Well, that's done it.

I guess it did.  ;)
Title: Re: WK's Renaissance fantasy project - 3rd Dwarf engineer green (27/04)
Post by: white knight on April 27, 2014, 06:54:00 PM
The third Dwarf inventor/engineer, "the bomber". The figure comes with two alternate bomb holding hands, "regular" and "holy":

(https://scontent-a-lhr.xx.fbcdn.net/hphotos-ash3/v/t1.0-9/10297883_307710279392946_5162009852132145928_n.jpg?oh=e33566a22abf663313f19eb84e8156b1&oe=53D2A03D)

I also took some new pictures of the other two, now that all the final details have been tidied up:

(https://scontent-b-lhr.xx.fbcdn.net/hphotos-ash4/t1.0-9/10171061_307709652726342_8039067373134730341_n.jpg)

With the alternate stand:
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn2/t1.0-9/10313377_307709642726343_3302448898175055608_n.jpg)

All the bits, with a closer look at the bearlding pageboy (or is it a halfling in disguise?):
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-frc3/t1.0-9/1610109_307709646059676_2716102934217940485_n.jpg)

(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-frc3/t1.0-9/10171257_307709669393007_1474880107891983420_n.jpg)
Title: Re: WK's Renaissance fantasy project - 3rd Dwarf engineer green (27/04)
Post by: matthais-mouse on April 27, 2014, 07:05:36 PM
More fantastic sculpts, I shall definately be making an order in the near future  ;D
Title: Re: WK's Renaissance fantasy project - 3rd Dwarf engineer green (27/04)
Post by: Jonas on April 27, 2014, 07:41:31 PM
Great stuff!!! I really like the alternative stand. The boy holding the gun was great sculpt and all, but not really to my taste of set-up.

I love the holy handgrenade though, so I guess my silly-o-meter swings in different ways.  lol
Title: Re: WK's Renaissance fantasy project - 3rd Dwarf engineer green (27/04)
Post by: mweaver on April 27, 2014, 09:02:03 PM
The engineers are great additions to the army.  Looking froward to them being a available.  And more zombies.
Title: Re: WK's Renaissance fantasy project - 3rd Dwarf engineer green (27/04)
Post by: manic _miner on April 27, 2014, 09:57:09 PM
 Great update WK.John has done a great job on them all.
Title: Re: WK's Renaissance fantasy project - 3rd Dwarf engineer green (27/04)
Post by: clam on April 27, 2014, 10:08:30 PM
Looks so great WK - love them  :-*

And its obviously not a dwarf kid as he has no beard  :D - so a halfling it is :)
Title: Re: WK's Renaissance fantasy project - 3rd Dwarf engineer green (27/04)
Post by: Blue in vt on April 27, 2014, 11:52:05 PM
 :) great all
Around!

Blue
Title: Re: WK's Renaissance fantasy project - 3rd Dwarf engineer green (27/04)
Post by: FramFramson on April 28, 2014, 04:53:40 AM
Th last fellow with the abus gun is incredible. Wonderful figures all round!
Title: Re: WK's Renaissance fantasy project - 3rd Dwarf engineer green (27/04)
Post by: white knight on April 28, 2014, 11:08:12 PM
Yes, I'm very pleased with the work John did on these. The sniper is particularly lovely and that helmet on the swivel gun figure is very sharp. And of course the whole proud pose on the bomber is spot on.
Title: Re: WK's Renaissance fantasy project - Dwarf artillery crew greens (29/04)
Post by: white knight on April 29, 2014, 09:41:27 AM
More dwarf goodness from John. Upcoming artillery crew set, 5 multipart figures, spare bits. Three of these are interchangeable with parts from other sets (infantry), which means you should be able to use the artillery crew hands/arms with bodies from infantry sets and vice-versa, opening up a lot more possibilities for unique models than just the contents of the set itself!

(https://scontent-b-ams.xx.fbcdn.net/hphotos-ash3/t1.0-9/10174871_308209722676335_7196944008659296852_n.jpg)

Artillery crew commander, with two arm options and separate head, compatible with bodies and weapons from infantry set 2 (and heads from pretty much any set):
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash3/t1.0-9/10270576_308209652676342_3526974798400495652_n.jpg)

Artillery crewman with bucket, separate head (compatible with heads from pretty much any set):
(https://scontent-a-ams.xx.fbcdn.net/hphotos-ash3/t1.0-9/10299961_308209646009676_2292020298423578660_n.jpg)

Artillery crewman with ramrod or ladle, separate head, compatible with bodies and weapons from infantry set 1 (and heads from pretty much any set):
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-frc1/t1.0-9/10257695_308209669343007_3124058048463473682_n.jpg)

Artillery crewman "loader", singlepart (but with a cool pirate bandana!):
(https://scontent-b-ams.xx.fbcdn.net/hphotos-ash4/t1.0-9/10271618_308209689343005_4675492488429135373_n.jpg)

Bald artillery crewman with ramrod or ladle 2, compatible with bodies and weapons from infantry sets 3 & 4:
(https://scontent-b-ams.xx.fbcdn.net/hphotos-prn2/t1.0-9/10259798_308209676009673_659300745024512006_n.jpg)
Title: Re: WK's Renaissance fantasy project - Dwarf artillery crew greens (29/04)
Post by: mweaver on April 29, 2014, 11:11:29 PM
Very nice indeed! Will there be artillery pieces forthcoming?
Title: Re: WK's Renaissance fantasy project - Dwarf artillery crew greens (29/04)
Post by: white knight on April 30, 2014, 08:41:33 AM
No artillery pieces planned at the moment. I need to concentrate all resources on the figures and there are plenty of options from the likes of GW dwarf and Empire ranges, Lead Adventure Miniatures, TAG renaissance artillery,...
Title: Re: WK's Renaissance fantasy project - Dwarf artillery crew greens (29/04)
Post by: Jonas on April 30, 2014, 11:44:52 AM
A lot of the old GW artillery is available from Foundry too and can be bought on their own.
Title: Re: WK's Renaissance fantasy project - Dwarf artillery crew greens (29/04)
Post by: mweaver on May 02, 2014, 11:23:44 PM
Fair enough.  And, of course, Lead Adventure Miniatures make four lovely Renaissance-style guns helpfully sold separately from the crew.
Title: Re: WK's Renaissance fantasy project - Dwarf artillery crew greens (29/04)
Post by: mweaver on May 12, 2014, 10:47:49 PM
I have been invaded by a thieving, starving horde of halflings - yikes!  Followed by a few surly dwarves* and the odd human. Great figures!

-Michael

*Well, would you want to cross the Atlantic packed in a small box with a mob of halflings?
Title: Re: WK's Renaissance fantasy project - Dwarf artillery crew greens (29/04)
Post by: white knight on May 13, 2014, 11:13:43 AM
Glad you like them!

More to come next month.  :)
Title: Re: WK's Renaissance fantasy project - WIP halfling rider green (13/05)
Post by: white knight on May 13, 2014, 01:56:39 PM
A WIP sneak peek at things to come next for the halflings:
 
(https://scontent-a-lhr.xx.fbcdn.net/hphotos-frc3/t1.0-9/s526x395/10372059_313190355511605_6600731754648701645_n.jpg)
Title: Re: WK's Renaissance fantasy project - WIP halfling rider green (13/05)
Post by: mweaver on May 15, 2014, 10:06:03 PM
Those guys are trouble.  And looking at that pair, they pretty much prove the point.  Like 'em!
Title: Re: WK's Renaissance fantasy project - WIP halfling rider green (13/05)
Post by: Amalric on May 15, 2014, 10:17:42 PM
A WIP sneak peek at things to come next for the halflings:
 
(https://scontent-a-lhr.xx.fbcdn.net/hphotos-frc3/t1.0-9/s526x395/10372059_313190355511605_6600731754648701645_n.jpg)


Hobbits with a man catcher!
Now thats scary...
Title: Re: WK's Renaissance fantasy project - WIP halfling rider green (13/05)
Post by: DeafNala on May 15, 2014, 11:08:31 PM
I LOVE IT! That is UBERCOOL & IMAGINATIVE! VERY WELL DONE, W.K.!
Title: Re: WK's Renaissance fantasy project - WIP human zombie green (06/03)
Post by: white knight on June 03, 2014, 07:44:49 AM
Thanks guys! More halfling riders with mancatchers will be forthcoming.

Meanwhile, Mick Darpa is plodding along with more zombies, human ones this time. Here's a preview of the first:

(https://scontent-b.xx.fbcdn.net/hphotos-xpf1/t1.0-9/10410595_325813167582657_884089437272168759_n.jpg)
Title: Re: WK's Renaissance fantasy project - WIP human zombie green (06/03)
Post by: thebinmann on June 03, 2014, 07:48:09 AM
Thanks guys! More halfling riders with mancatchers will be forthcoming.

Meanwhile, Mick Darpa is plodding along with more zombies, human ones this time. Here's a preview of the first:

(https://scontent-b.xx.fbcdn.net/hphotos-xpf1/t1.0-9/10410595_325813167582657_884089437272168759_n.jpg)

NICE!

When can we expect mutants!
Title: Re: WK's Renaissance fantasy project - WIP human zombie green (06/03)
Post by: white knight on June 03, 2014, 08:04:23 AM
Not for a very long time I fear, I have to finish some projects before branching out even further.  lol
Title: Re: WK's Renaissance fantasy project - WIP human zombie green (06/03)
Post by: thebinmann on June 03, 2014, 11:20:47 AM
Not for a very long time I fear, I have to finish some projects before branching out even further.  lol

Oh come on, I'll say pretty please!
Title: Re: WK's Renaissance fantasy project - WIP human zombie green (06/03)
Post by: DeafNala on June 03, 2014, 12:43:03 PM
UBERCOOL! It's good to see a Living Impaired Guy who is still a snappy dresser. He & his future associates will go over BIG with my Fellow Mordheimers. GREAT WORK!
Title: Re: WK's Renaissance fantasy project - WIP human zombie green (06/03)
Post by: white knight on June 04, 2014, 05:53:49 PM
Oh come on, I'll say pretty please!

Damn you, I'm starting to get tempted!  ;D

But not before next year as I have other things lined up for Mick first.

UBERCOOL! It's good to see a Living Impaired Guy who is still a snappy dresser. He & his future associates will go over BIG with my Fellow Mordheimers. GREAT WORK!

They should indeed. I have some of the metal Mordheim zombies that should go well with them.
Title: Re: WK's Renaissance fantasy project - WIP human zombie green (06/03)
Post by: Argonor on June 25, 2014, 02:57:36 PM
Thanks guys! More halfling riders with mancatchers will be forthcoming.

Meanwhile, Mick Darpa is plodding along with more zombies, human ones this time. Here's a preview of the first:

(https://scontent-b.xx.fbcdn.net/hphotos-xpf1/t1.0-9/10410595_325813167582657_884089437272168759_n.jpg)

I shall be needing a set of those, and the hungry halflings, as soon as the human set is made available. Your plan to make an undead set of each race is just what I need for my PSZ project  :D Having undead versions of the player character models ready, with the possibility of using them as ready shamblers, too, is just too obvious a choice!
Title: Re: WK's Renaissance fantasy project - WIP human zombie green (06/03)
Post by: white knight on June 25, 2014, 03:50:06 PM
Yes, I can't wait to see the rest of the set myself. ;)

Meanwhile, here are some more halfling previews from Juan Montaño:

(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xap1/t1.0-9/10473139_337575693073071_3188588638813494014_n.jpg)

Halfling Captain WIP:
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xap1/t1.0-9/10494784_337576086406365_7124519706519088134_n.jpg)

Musician:
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xap1/t1.0-9/10460273_337576456406328_4587559657302449296_n.jpg)
Title: Re: WK's Renaissance fantasy project - halfling rider greens (25/06)
Post by: DeafNala on June 25, 2014, 03:56:00 PM
Those are TERRIFIC & VERY IMAGINATIVE! GREAT WORK!
Title: Re: WK's Renaissance fantasy project - halfling rider greens (25/06)
Post by: The Dozing Dragon on June 25, 2014, 09:24:12 PM
Wonderful!
Title: Re: WK's Renaissance fantasy project - halfling rider greens (25/06)
Post by: white knight on June 27, 2014, 10:38:16 AM
Aiming for 5 troopers (top heads should be interchangeable) and 3 command figures.  :)
Title: Re: WK's Renaissance fantasy project - Zombie knight green (05/07)
Post by: white knight on July 05, 2014, 05:23:52 PM
I'm supposed to be waiting for better pictures from the sculptor, but I just can't keep this one to myself, I love it!

I present the tragically deceased (mostly deceased anyway) Baron Rotschildt, by the talented Mick Darpa:

(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xaf1/t1.0-9/1924323_343516555812318_2708866102228956780_n.jpg)
Title: Re: WK's Renaissance fantasy project - Zombie knight green (05/07)
Post by: Svennn on July 05, 2014, 05:31:09 PM
Bloody hell is that a one piece casting?  ;D :D lol

It's great and surprisingly unusually unique
Title: Re: WK's Renaissance fantasy project - Zombie knight green (05/07)
Post by: matthais-mouse on July 05, 2014, 07:31:05 PM
That looks awesome :D
Title: Re: WK's Renaissance fantasy project - Zombie knight green (05/07)
Post by: clam on July 05, 2014, 09:26:36 PM
 It sure does  :-*
Title: Re: WK's Renaissance fantasy project - Zombie knight green (05/07)
Post by: white knight on July 07, 2014, 07:48:59 AM
Bloody hell is that a one piece casting?  ;D :D lol

Don't look so shocked, the halfling zombies were too.  ;D
Title: Re: WK's Renaissance fantasy project - Zombie knight green (05/07)
Post by: Dr. Zombie on July 07, 2014, 08:04:32 AM
These are simply stunning. Will they be available to buy and when?
Title: Re: WK's Renaissance fantasy project - Zombie knight green (05/07)
Post by: white knight on July 07, 2014, 12:57:59 PM
After I receive them from the sculptor and the mouldmaker can mould them. Might be a month or two yet.
Title: Re: WK's Renaissance fantasy project - Zombie knight green (05/07)
Post by: Argonor on July 07, 2014, 04:16:33 PM
They'll turn up just in time to join both my Lords of Undeath GoB28 army, AND my PSZ shambling hordes, then! Splendid! ;D
Title: Re: WK's Renaissance fantasy project - Zombie landsknecht green (09/07)
Post by: white knight on July 09, 2014, 09:01:03 AM
Third of the Renaissance human zombies by the talented Mick Darpa:

(https://scontent-a-ams.xx.fbcdn.net/hphotos-xfa1/t1.0-9/10423635_345269118970395_4315414678495791686_n.jpg)
Title: Re: WK's Renaissance fantasy project - Zombie landsknecht green (09/07)
Post by: Timbor on July 09, 2014, 05:29:49 PM
Another great sculpt!  Looking forward to the rest. 

Do you plan to have Mick Darpa sculpt all of your zombies for all races, or will you have the original sculptors do those (ie will Kev Adams do the goblin zombies or will Mick Darpa?)
Title: Re: WK's Renaissance fantasy project - Zombie landsknecht green (09/07)
Post by: white knight on July 09, 2014, 06:38:10 PM
Well, Mark Evans will do the sea elf zombies and John Pickford will do the dwarf zombies. I was hoping Kev would do the goblin ones, but he quit freelance sculpting, so I'll likely have Mick give it a try.
Title: Re: WK's Renaissance fantasy project - Zombie landsknecht green (09/07)
Post by: Timbor on July 09, 2014, 10:04:57 PM
He has?  Oh noes!  o_o  Does that mean no more goblins from your range in the future then?
Title: Re: WK's Renaissance fantasy project - Zombie landsknecht green (09/07)
Post by: DeafNala on July 09, 2014, 10:13:11 PM
You've got to admire a Living Impaired Guy who still takes pride in his appearance; AND a snappy dresser to boot. GREAT WORK as always!
Title: Re: WK's Renaissance fantasy project - Zombie landsknecht green (09/07)
Post by: white knight on July 10, 2014, 10:02:50 AM
He has?  Oh noes!  o_o  Does that mean no more goblins from your range in the future then?

I'll probably find a way around that by having someone sculpt in the same style. I have a lot of different goblin heads by Kev in the range, so perhaps they can be used in the new models.
Title: Re: WK's Renaissance fantasy project - Zombie landsknecht green (09/07)
Post by: Argonor on July 10, 2014, 11:19:21 AM
I'm drooling with anticipation!  ;D

These days I actually have the means to commission some minis myself, if I should fell the need for something extraordinary not covered by some of the many indy lines represented 'round here, but I keep seeing cool new stuff popping up, so I would probably get overtaken by someone else in the process  lol
Title: Re: WK's Renaissance fantasy project - Zombie landsknecht green (09/07)
Post by: white knight on July 11, 2014, 09:17:49 AM
These days I actually have the means to commission some minis myself, if I should fell the need for something extraordinary not covered by some of the many indy lines represented 'round here, but I keep seeing cool new stuff popping up, so I would probably get overtaken by someone else in the process  lol

Yeah, just as I'm about to get started on human foot knights (like the zombie one, but not undead), the Perry's are getting ready to release their plastic set.
I'll still do it though as I want the style to be different, but I reckon people will stock up on plastics before mine are out.
Title: Re: WK's Renaissance fantasy project - Zombie landsknecht green (09/07)
Post by: Metternich on July 12, 2014, 12:53:26 AM
that last landsknecht zombie was fantastic.  a niche well-filled.
Title: Re: WK's Renaissance fantasy project - Sea Elf Cleric greens (13/07)
Post by: white knight on July 13, 2014, 03:11:03 PM
Not the best pictures, I'm afraid, but a first look at the Sea Elf clerics of the Mer-God. Their weapons are easily swapped to warhammers if one should be so enclined... :engel:

(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xfp1/t1.0-9/10550882_347763952054245_7207687903345936620_n.jpg)

Male Cleric, the hands aren't this huge in reality, I just couldn't get a decent picture of him.
(https://scontent-a-ams.xx.fbcdn.net/hphotos-xpf1/t1.0-9/10492601_347763992054241_192358767080736279_n.jpg)

Female Cleric,  you'd better keep quiet if you want to live.
(https://scontent-b-ams.xx.fbcdn.net/hphotos-xpf1/t1.0-9/10530827_347763968720910_2268648706311872255_n.jpg)

An uncleaned mastercasting of the female cleric:
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xfp1/v/t1.0-9/10527402_347763962054244_7400574577868436076_n.jpg?oh=14be6bd8c97bcd9e9c587f5a68222591&oe=5452447F&__gda__=1414875638_737f1a46a0f3d839747b9edc513cfdbf)
Title: Re: WK's Renaissance fantasy project - Sea Elf Cleric greens (13/07)
Post by: Mason on July 13, 2014, 05:40:25 PM
Very nice.
Nice to see an original idea too.
 8) 8)

Title: Re: WK's Renaissance fantasy project - Sea Elf Cleric greens (13/07)
Post by: blackstone on July 13, 2014, 06:38:21 PM
Like those. A fresh take on elves!
Title: Re: WK's Renaissance fantasy project - Sea Elf Cleric greens (13/07)
Post by: manic _miner on July 13, 2014, 07:58:03 PM
 Very nice additions to the growing range.
Title: Re: WK's Renaissance fantasy project - Sea Elf Cleric greens (13/07)
Post by: white knight on July 14, 2014, 12:37:50 PM
More to come, including some relatively original special troops.  ;)
Title: Re: WK's Renaissance fantasy project - Sea Elf Cleric greens (13/07)
Post by: Timbor on July 14, 2014, 04:47:35 PM
Looking forward to the additions!
Title: Re: WK's Renaissance fantasy project - 4th human zombie green (15/07)
Post by: white knight on July 15, 2014, 10:28:57 AM
4th of the zombie greens. The angles on the pictures make the hands appear much bigger than they are, so try to look past that and visualise the figure as it is.

(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xpf1/t1.0-9/10544663_348580285305945_1710951438543614707_n.jpg)
Title: Re: WK's Renaissance fantasy project - 4th human zombie green (15/07)
Post by: manic _miner on July 15, 2014, 06:37:43 PM
 Another great piece.How many more are you getting done?Are the zombie elves coming soon too ;).
Title: Re: WK's Renaissance fantasy project - 4th human zombie green (15/07)
Post by: DeafNala on July 15, 2014, 06:55:27 PM
VERY COOL mostly dead Guy! Actually the thing that makes the hands look larger; i.e., reaching toward the camera, also adds to the classic zombie pose. I can almost hear him chanting "gotta smoke?...or something like that. GREAT WORK!
Title: Re: WK's Renaissance fantasy project - 4th human zombie green (15/07)
Post by: redzed on July 16, 2014, 01:36:11 PM
I love all this range :)
Title: Re: WK's Renaissance fantasy project - 4th human zombie green (15/07)
Post by: white knight on July 16, 2014, 02:32:52 PM
And I look forward to seeing your paintjobs.  8)
Title: Re: WK's Renaissance fantasy project - 5th human zombie green + full set (20/07)
Post by: white knight on July 20, 2014, 10:17:54 AM
Last one to make up the set of 5 human zombies, an unhorsed reiter zombie by Mick Darpa
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xpf1/t1.0-9/10489868_349996835164290_1083079478570370418_n.jpg)

The full set of 5 Renaissance zombies (3 landsknechts, 1 reiter and 1 gen d'armes) in a shocking display of my increasingly bad photography. Sculpted by the talented Mick Darpa and in the mail to Peter Brown shortly.

(http://4.bp.blogspot.com/-t8Nxa68XN2E/U8uGrw4fQkI/AAAAAAAABoc/cTIWRxhCHyg/s1600/zombies.jpg)
Title: Re: WK's Renaissance fantasy project - 5th human zombie green + full set (20/07)
Post by: manic _miner on July 20, 2014, 11:30:02 AM
 That is a great set of miniatures.Looking forward to seeing them painted up.
Title: Re: WK's Renaissance fantasy project - 5th human zombie green + full set (20/07)
Post by: Prof.Witchheimer on July 20, 2014, 11:33:40 AM
Amazing bunch!
Title: Re: WK's Renaissance fantasy project - 5th human zombie green + full set (20/07)
Post by: Argonor on July 20, 2014, 04:58:38 PM
Need I say, I need them?  ;D

I just finished the last batch of my first 30 zombies for PSZ this week, so it's time to start collecting and painting all the special zombies!
Title: Re: WK's Renaissance fantasy project - New green: Graf's 2nd Daughter (21/6)
Post by: Argonor on July 20, 2014, 05:21:57 PM

The Weisz sisters...

(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn2/270421_189331731230802_1999723490_n.jpg)

Can someone gently nudge me in the direction of whom the younger sister should not be mistaken for? I have a vague idea, but I'm not up to date on the Laterna Magica chronicles.

Just waiting for the human biters to become availabe, then I'll be getting these, the Jackson 4½, and the humies!  :D
Title: Re: WK's Renaissance fantasy project - 5th human zombie green + full set (20/07)
Post by: white knight on July 20, 2014, 07:42:27 PM
It could be a variety of popular characters really, though some inspiration may have come from:

(http://randomreviewsph.files.wordpress.com/2012/06/snow-white-and-the-huntsman_510.jpg)
Title: Re: WK's Renaissance fantasy project - 5th human zombie green + full set (20/07)
Post by: Argonor on July 20, 2014, 08:51:47 PM
That's what I thought - and we even have the DVD on the shelf, but I haven't watched it, yet...  lol
Title: Re: WK's Renaissance fantasy project - 5th human zombie green + full set (20/07)
Post by: Spooktalker on July 20, 2014, 09:29:52 PM
The set of zombies is beautiful. You are very likely to see an order from me!
Title: Re: WK's Renaissance fantasy project - 5th human zombie green + full set (20/07)
Post by: former user on July 20, 2014, 10:47:33 PM
the ankles are too thin....
Title: Re: WK's Renaissance fantasy project - 5th human zombie green + full set (20/07)
Post by: white knight on July 21, 2014, 08:34:56 AM
Which ones?
Title: Re: WK's Renaissance fantasy project - 5th human zombie green + full set (20/07)
Post by: former user on July 21, 2014, 09:50:39 AM
Snowgreen's
Title: Re: WK's Renaissance fantasy project - 5th human zombie green + full set (20/07)
Post by: white knight on July 21, 2014, 11:48:31 AM
Well, in any event, it's too late to change now as these have been out for a while. Still, they look fine to me:

(http://1.bp.blogspot.com/-cahjimYzO4Q/Uef8Gl61QWI/AAAAAAAABP0/Ajlv0TI8WAs/s1600/c.jpg)
Title: Re: WK's Renaissance fantasy project - 5th human zombie green + full set (20/07)
Post by: Mason on July 21, 2014, 11:50:26 AM
I think he meant the other sister.....and was pulling your leg.
 ;)

Title: Re: WK's Renaissance fantasy project - 5th human zombie green + full set (20/07)
Post by: former user on July 21, 2014, 12:01:50 PM
sorry, @ Mason is right.

No I actually meant this one, and the lookalikeness stops with the ankles  :D  (no, the face looks better than the original too - is that sparkling green stuff?  :`)

I think the miniature is just gorgeous
Title: Re: WK's Renaissance fantasy project - 5th human zombie green + full set (20/07)
Post by: white knight on July 21, 2014, 12:29:43 PM
 ;D
Title: Re: WK's Renaissance fantasy project - 5th human zombie green + full set (20/07)
Post by: Lowtardog on July 29, 2014, 12:34:26 PM
Last one to make up the set of 5 human zombies, an unhorsed reiter zombie by Mick Darpa
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xpf1/t1.0-9/10489868_349996835164290_1083079478570370418_n.jpg)

The full set of 5 Renaissance zombies (3 landsknechts, 1 reiter and 1 gen d'armes) in a shocking display of my increasingly bad photography. Sculpted by the talented Mick Darpa and in the mail to Peter Brown shortly.

(http://4.bp.blogspot.com/-t8Nxa68XN2E/U8uGrw4fQkI/AAAAAAAABoc/cTIWRxhCHyg/s1600/zombies.jpg)

Nice stuff.

Painting up some of the gobbos...finally :D

Those zombie heasx should be pimped for the like of  rennaisance gamers etc (if they are separate) may get you some more sales on heads if not just the minis :D

May be a small roder inbound for some dwarf women :D

Title: Re: WK's Renaissance fantasy project - 5th human zombie green + full set (20/07)
Post by: white knight on July 29, 2014, 12:54:24 PM
Hmmm. The heads are integral to the bodies on the zombies, but I may look into beheading a set of mastercastings when I get them back. ;D
Title: Re: WK's Renaissance fantasy project - 5th human zombie green + full set (20/07)
Post by: Lowtardog on July 29, 2014, 02:43:58 PM
Hmmm. The heads are integral to the bodies on the zombies, but I may look into beheading a set of mastercastings when I get them back. ;D

Worth a try I think :)
Title: Re: WK's Renaissance fantasy project - WIP foot knight greens (21/08)
Post by: white knight on August 21, 2014, 09:13:32 AM
Mick Darpa has finished the first of the body dollies, helmet blanks and weapons for my human foot knights. The idea is to have the dollies and bits moulded and then have various different knightly orders and command sets sculpted on them. I will probably also make the body dollies available as such, for converters who want to use plastic arms and heads on them.

These are the first three. There will be more body variants (6 in all) and for those concerned about the first body not having fully armoured legs, there will be a fully armoured variant converted after moulding.

(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xap1/t1.0-9/10574199_367080816789225_1759710340340183812_n.jpg)

(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xpf1/t1.0-9/10613086_367080820122558_491572098659606634_n.jpg)

(https://scontent-a.xx.fbcdn.net/hphotos-xpa1/t1.0-9/10614123_367080843455889_8262540820984128775_n.jpg)

The helmets are just blanks at this point. After moulding, these will be decorated with various feathers, plumes and icons to reflect different knightly orders. The first knightly orders will likely reflect the ones I created for my Dwarf knights ("vanilla" Imperial knights, White Boar, Great Bear, Raven & skulls) though others may appear.

(https://scontent-a.xx.fbcdn.net/hphotos-xaf1/t1.0-9/10624931_367080856789221_4822136608177794499_n.jpg)

These are some of the weapons that will get used in the various sets. Where possible, I will try to make the weapon hand a separate part, so you can mix and match and aren't restricted to specific weapon options for specific knightly orders.

(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/10639679_367080866789220_8402856056849874368_n.jpg?oh=a2b8a442e5dbd19f5c01ce7b5f8adebd&oe=54785FB3&__gda__=1417760729_3ac09d88b0ba22ca3a7052cb94b4c419)
Title: Re: WK's Renaissance fantasy project - WIP foot knight greens (21/08)
Post by: Mr Tough Guy on August 21, 2014, 11:04:30 AM
very nice, is that grey head in the first pic a GW plastic knightly order head? looks a bit big on the body
Title: Re: WK's Renaissance fantasy project - WIP foot knight greens (21/08)
Post by: white knight on August 21, 2014, 11:16:45 AM
Yes, that was just to indicate size. It does look a bit big, though should look better once the arms are arrached. In any case, they will come with properly sized heads and the figures are the same size as the old metal reiksguard knights.
Title: Re: WK's Renaissance fantasy project - WIP foot knight greens (21/08)
Post by: Timbor on August 21, 2014, 12:27:58 PM
Very 4th/5th edition, I highly approve!  You certainly have hired a great talent in Mick Darpa, he has churned out some great work.  The weapons especially are great!

One comment, the vertical lines on the second and third breastplates seem a bit soft, or less defined, than the rest of the details.  Is this intentional or is it perhaps the angle?  It seems like it might be harder to pick out those details if they are not sharp enough.

Will there be any bare heads made?  I am thinking of the wild hair from the old mounted white wolf knights.
Title: Re: WK's Renaissance fantasy project - WIP foot knight greens (21/08)
Post by: Ray Earle on August 21, 2014, 12:41:18 PM
Love those knights. Perfect.   :D
Title: Re: WK's Renaissance fantasy project - WIP foot knight greens (21/08)
Post by: DeafNala on August 21, 2014, 12:52:40 PM
SPLENDID! The Knights will be a WONDERFUL addition to your array of WONDERS. GREAT WORK!
Title: Re: WK's Renaissance fantasy project - WIP foot knight greens (21/08)
Post by: white knight on August 21, 2014, 12:53:38 PM
One comment, the vertical lines on the second and third breastplates seem a bit soft, or less defined, than the rest of the details.  Is this intentional or is it perhaps the angle? 

I haven't seen them in person yet and they may be sharper than apparent, but they are dileberately subtle in any event.

Will there be any bare heads made?  I am thinking of the wild hair from the old mounted white wolf knights.

There might.  :)
Title: Re: WK's Renaissance fantasy project - WIP foot knight greens (21/08)
Post by: Blue in vt on August 21, 2014, 05:07:18 PM
fantastic!  I looks like I'll be able to sell on my duplicate citadel foot knights! Yay!

Keep up the good work

Blue
Title: Re: WK's Renaissance fantasy project - WIP foot knight greens (21/08)
Post by: mweaver on August 22, 2014, 03:05:20 AM
Lovely stuff!
Title: Re: WK's Renaissance fantasy project - WIP foot knight greens (21/08)
Post by: white knight on August 23, 2014, 08:47:13 PM
Thanks, I'm quite chuffed with them.  8)
Title: Re: WK's Renaissance fantasy project - WIP foot knight greens (21/08)
Post by: warburton on August 28, 2014, 04:54:12 AM
Brilliant. I would be very interested in a set of those foot knights in due course.
Title: Re: WK's Renaissance fantasy project - WIP foot knight greens (21/08)
Post by: majorsmith on August 28, 2014, 05:08:36 PM
Will the knights helms be available separately ?
Title: Re: WK's Renaissance fantasy project - WIP foot knight greens (21/08)
Post by: white knight on August 28, 2014, 07:53:00 PM
You mean as they are now or kitted out with plumes, feathers and crests?
Title: Re: WK's Renaissance fantasy project - WIP foot knight greens (21/08)
Post by: majorsmith on August 28, 2014, 09:35:50 PM
Either really!
Title: Re: WK's Renaissance fantasy project - WIP foot knight greens (21/08)
Post by: Metternich on August 29, 2014, 02:16:55 AM
Excellent dismounted knights - fine comrades for the dismounted Reiksguards, and work very well for 16th century dismounted gendarmes.
Title: Re: WK's Renaissance fantasy project - WIP foot knight greens (21/08)
Post by: white knight on August 29, 2014, 08:01:47 AM
Well, we'll see. The helmet blanks could probably be added to a mould with the bodies.

As for "finished" helmets, I will see with the sculptor whether the shoulderarmour will allow a separate head system on the finished figures.
Title: Re: WK's Renaissance fantasy project - WIP foot knight greens (21/08)
Post by: Svennn on August 29, 2014, 09:05:44 AM
As for "finished" helmets, I will see with the sculptor whether the shoulderarmour will allow a separate head system on the finished figures.

and then tell him that integral heads are the way to go instead of all these seperate pieces  ;D ;D just like Uncle Peter says  lol lol
Title: Re: WK's Renaissance fantasy project - WIP foot knight greens (21/08)
Post by: white knight on September 01, 2014, 09:48:02 AM
 lol  I'll think about it (also because Mick's singlepart figures look so damned fine).

At the moment leaning towards a compromise, with singlepart sets for the different knightly orders and then one set with separate heads and weaponhands as a unitbuilder option that can work for different orders. Might do the same for the command set perhaps, we'll see.
Title: Re: WK's Renaissance fantasy project - WIP mounted knight sculpts (02/09)
Post by: white knight on September 02, 2014, 10:28:25 AM
Having taken over FP's fanproject of Renaissance fantasy knights, I've received the last bits in a transitional resin cast by Fenris Games, which will be used to make a mastermould for metal casting. This batch included the knight bodies:

(https://scontent-b-ams.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/10580195_379182518912388_8811938145392984342_n.jpg?oh=80e10c2b8cc8a6fbc5790d93f68450c9&oe=5471D649)
Title: Re: WK's Renaissance fantasy project - WIP mounted knight sculpts (02/09)
Post by: white knight on September 02, 2014, 11:14:41 AM
Some more pictures:

A huge block of resin, with some small bits attached (helmet, right and left knight arm, gothic helmet tops, horse tail).:

(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/10464308_379703138860326_3027667462883327111_n.jpg?oh=c3992edbb6887ed8c95134ead869874d&oe=5475F1AA&__gda__=1417284544_aab3f299fc6b60542028016fef0e337f)

"Naked" horse body halves: 3 different right sides, 3 different left sides, allowing for 9 variant body poses. All by FP. Bottom right you can see the helmet icons that are visible in resin in the other picture.

(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/10361590_379703182193655_1294939948109220732_n.jpg?oh=875f400ed99bca8aec1e18da90abbb40&oe=547C7927&__gda__=1417646239_7b22ab1412d3dfcdf01ea4b9baac250d)

Horse armoured barding blanks.
(https://scontent-a.xx.fbcdn.net/hphotos-xaf1/v/t1.0-9/10624938_379703148860325_8928967832714107099_n.jpg?oh=86122a480ecf1eadb0aa29a8c4c23078&oe=545C0881)

Armoured horse heads, three variant poses.
(https://scontent-a.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/10636073_379703178860322_2115941963285701034_n.jpg?oh=af03923f17a0c2e3ec8539ea574954d4&oe=547FA240)

And as a reminder, an earlier resin mock-up by King of a full knight with a proxy plastic lance (a full lance has been sculpted since).
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/10599124_379704835526823_3804150946023284369_n.jpg?oh=36c6f4ab70c5290e607c418ee4b854ac&oe=5470E0C8&__gda__=1415661424_1bffc9ace09cd22ecdb63add4cab3327)
Title: Re: WK's Renaissance fantasy project - WIP mounted knight sculpts (02/09)
Post by: Tordenskjold on September 02, 2014, 11:42:53 AM
These look brilliant! I've always loved the kind of late-renaissance style that seems sadly underrepresented, only Foundry and the GW Knights of the Empire fill out the gap. Do you have any idea how your knights are gonna scale with those?
Title: Re: WK's Renaissance fantasy project - WIP mounted knight sculpts (02/09)
Post by: white knight on September 02, 2014, 11:59:51 AM
The foot knights will be about the same scale as the old reiksguard on foot GW had in the nineties.

The mounted knights are more heroic in size, like current GW.
Title: Re: WK's Renaissance fantasy project - WIP mounted knight sculpts (02/09)
Post by: majorsmith on September 02, 2014, 12:18:11 PM
Amazing! Love them so far!
Title: Re: WK's Renaissance fantasy project - WIP mounted knight sculpts (02/09)
Post by: white knight on September 02, 2014, 12:33:51 PM
The mounted knights are an original fan project by a sculptor (FP) on a different forum, but as usual, life got into the way and he never managed to complete it. He graciously agreed to let me take it up and expand on it.

Out of respect for the sculptor's original vision, I will try to offer the separate components he made as a multipart set, as is, for people to mix and match with bits from other sources as well. So if the metal casting works out, there will be a modular converter's set with the various horse and knight parts and bits. This will include the horse parts and barding you see in the pics, the knight bodies and arms (with full lance), more heads for them, shields and some other add-on bits. It's not a 100% complete set as it was unfinished (for instance, no arm variants, only one horse tail option), but it's very close to it.

After that, the idea is to do some (less multipart) different knightly orders based on these bits and new sculpting, probably with some singlepart horses with themed barding based on these building blocks.

Title: Re: WK's Renaissance fantasy project - WIP mounted knight sculpts (02/09)
Post by: warburton on September 02, 2014, 02:34:18 PM
Excellent!
Title: Re: WK's Renaissance fantasy project - WIP mounted knight sculpts (02/09)
Post by: Gallahad on September 03, 2014, 02:43:17 AM
Fantastic!  I can't wait to get my hands on some.  Any idea on time tables?
Title: Re: WK's Renaissance fantasy project - WIP mounted knight sculpts (02/09)
Post by: white knight on September 03, 2014, 09:03:06 AM
The current state is: about half of the (completed) components (this includes horse bodies and heads) have been mastermoulded and I'm expecting the metal mastercastings for them in the mail any day now (I hope). The other half has been cast in transitional resin (as shown above, this includes knight bodies and barding) and will be going to the mouldmaker as well for moulding, once I've had some time to sit down and clean them (and fill the occasional tiny bubble).

Difficult to give any exact timeframe as the mouldmaker is swamped with work, so no telling how quickly he can get around to them (not to mention he has to make and cast 10 or so productionmoulds for my sea elves, dwarf inventors & artillerists and human zombies). Still, I'm hopeful the basic ubermodular converter's set should be out before the end of the year.
Title: Re: WK's Renaissance fantasy project - Halfing Piggyback Riders greens (05/09)
Post by: white knight on September 05, 2014, 12:46:52 PM
Juan Montaño completed work on the halfling special troops: the piggyback riders with mancatchers! I'm not making this up (well, technically, I did, but I'm sure you'll agree the concept just had to be done).

Full command group, with captain, standardbearer and musician:

(http://4.bp.blogspot.com/-Ru6XgWCNnU0/VAmcQxNZuSI/AAAAAAAABqM/rxPUOJRZo7o/s1600/10620848_701387683247992_22555688_n.jpg)

A closer look at the command figures. The lower halflings generally tend to look a bit grumpy, guess they feel like they're carrying all the load here.

(http://2.bp.blogspot.com/-SzhneJbl62A/VAmcQa3soBI/AAAAAAAABqE/Pv4DoGTFUOc/s1600/10494784_337576086406365_7124519706519088134_n.jpg)

(http://3.bp.blogspot.com/-0PqjsLmEDHg/VAmcPkNGymI/AAAAAAAABqA/S5GU1lxbbr0/s1600/10460273_337576456406328_4587559657302449296_n.jpg)

(http://2.bp.blogspot.com/-bqN5OSQU7g8/VAmcQiHN3DI/AAAAAAAABqI/W08YBi8vBpY/s1600/10609272_701387736581320_421102247_n.jpg)

There are five unique trooper variants, each with separate head for the top halflings, allowing for more customization.  The heads from the infantry sets should provide some more opportunity for individual looks:

(http://2.bp.blogspot.com/-n6UDKlLCnX4/VAmcRoJtV0I/AAAAAAAABqU/_DOqyPXqFNU/s1600/10653909_701387686581325_417009406_n.jpg)

(http://4.bp.blogspot.com/-a6z9J9_9NkY/VAmcRCQgN9I/AAAAAAAABqc/CeK3t6xr9Pw/s1600/10647772_701387883247972_502793989_n.jpg)

A few closer looks at some of the variants and a size comparison with an old plastic elf:

(http://1.bp.blogspot.com/-TpalXqCV7P0/VAmcPlM2X7I/AAAAAAAABq8/SBZl_kGdtLI/s1600/10473139_337575693073071_3188588638813494014_n.jpg)

(http://3.bp.blogspot.com/-3vawQTBg2BA/VAmciTYBbFI/AAAAAAAABrE/qas0X3HxeaY/s1600/10446385_671111279608966_1128976368_n.jpg)

(http://1.bp.blogspot.com/-1g_0Zlf-WNw/VAmcPik08KI/AAAAAAAABp8/NrKgPB9cPJ8/s1600/10372059_313190355511605_6600731754648701645_n.jpg)
Title: Re: WK's Renaissance fantasy project - Halfing Piggyback Riders greens (05/09)
Post by: Tactalvanic on September 05, 2014, 01:09:05 PM
Absolutely amazing  :o

Brilliantly imagined and damn, Well executed.

Title: Re: WK's Renaissance fantasy project - Halfing Piggyback Riders greens (05/09)
Post by: Dr. The Viking on September 05, 2014, 02:15:38 PM
Goodness gracious! These are simply so good!

How do I get my hands on them?!
Title: Re: WK's Renaissance fantasy project - Halfing Piggyback Riders greens (05/09)
Post by: Timbor on September 05, 2014, 02:18:45 PM
You are so mean, WK... just when I think I can afford everything I want for my next order  lol
Title: Re: WK's Renaissance fantasy project - Halfing Piggyback Riders greens (05/09)
Post by: DeafNala on September 05, 2014, 02:23:17 PM
The Little Guys are BEAUTIFUL creations. Their main appeal for moi is they are WONDERFULLY silly. GREAT WORK as always!
Title: Re: WK's Renaissance fantasy project - Halfing Piggyback Riders greens (05/09)
Post by: white knight on September 07, 2014, 08:32:29 AM
Goodness gracious! These are simply so good!

How do I get my hands on them?!

They'll be added to the "getting some" section of the blog as soon as I have productioncastings, which should be before the end of the year.

You are so mean, WK... just when I think I can afford everything I want for my next order  lol

Well, these will be a bit longer than say, the sea elves, zombies and dwarf artillerists, so you have time to save up for the order after that. ;)


The Little Guys are BEAUTIFUL creations. Their main appeal for moi is they are WONDERFULLY silly. GREAT WORK as always!

Silly is something that is much needed in a halfling range IMO.  ;)
Title: Re: WK's Renaissance fantasy project - Halfing Piggyback Riders greens (05/09)
Post by: warburton on September 08, 2014, 12:02:57 AM
Nice; very old school.  8)
Title: Re: WK's Renaissance fantasy project - Halfing Piggyback Riders greens (05/09)
Post by: Metternich on September 16, 2014, 10:47:43 PM
The halfling piggybacks are gloriously loony.
Title: Re: WK's Renaissance fantasy project - Halfing Piggyback Riders greens (05/09)
Post by: FramFramson on September 17, 2014, 02:40:57 AM
Reee-donk-u-loose!
Title: Re: WK's Renaissance fantasy project - Halfing Piggyback Riders greens (05/09)
Post by: white knight on October 20, 2014, 12:03:15 PM
While we wait for the imminent new metals, I would like to share this fantastic paintjob done by Stuart on the human hackbut gunner for his Renaissance army:

(http://4.bp.blogspot.com/-y18yXdAnCGM/VETpRX6buSI/AAAAAAAABw0/i7Kd1SVLHDU/s1600/hackbut%2B010s.jpg)

(http://2.bp.blogspot.com/-hq16jR2bKws/VETpRNyxN-I/AAAAAAAABww/HJb6SO9Ph_4/s1600/hackbut%2B005s.jpg)

He did an excellent job on the figure in my opinion. :-*

If you're interested in landsknecht figures, you should definitely check out his blog 'Army Royal', which has many more eyecandy from, among other things, Foundry and Pro Gloria Miniatures: http://www.stuartsworkbench.blogspot.com (http://www.stuartsworkbench.blogspot.com)
Title: Re: WK's Renaissance fantasy project - Halfing Piggyback Riders greens (05/09)
Post by: DeafNala on October 20, 2014, 12:24:19 PM
That is indeed a BEAUTIFULLY DONE miniature. The brushwork & the selection of colors are OUTSTANDING.
I'll have to checkout The Blog...I do have a thing about Landsknecht
Title: Re: WK's Renaissance fantasy project - Halfing Piggyback Riders greens (05/09)
Post by: former user on October 20, 2014, 01:44:04 PM
2nd that....
outstanding!
Title: Re: WK's Renaissance fantasy project - New metals: elves, dwarfs, zombies (23/10)
Post by: white knight on October 23, 2014, 11:59:30 AM
This month sees the arrival in the getting some section of the human renaissance zombies, the dwarf artillerists and inventors and the long delayed Sea Elves.

http://whiteknightminiatureimperium.blogspot.be/search/label/All%20posts (http://whiteknightminiatureimperium.blogspot.be/search/label/All%20posts)

* HUMAN ZOMBIES

WKZ-02: Human Zombies (5)

(http://2.bp.blogspot.com/-Ls2dDX-novw/VCabMhvSxyI/AAAAAAAABvQ/EnsCKHmvGjw/s1600/WKZ-02.jpg)

***

* DWARFS

WKD-45: Dwarf Artillery Crew (5)
 
(http://2.bp.blogspot.com/-C5Sb0FlQuZ4/VCac1AjKbkI/AAAAAAAABvc/lj9WvSvW-O0/s1600/wkd45.jpg)

WKD-46: Dwarf Hackbut and Crew (2)
 
(http://4.bp.blogspot.com/-YmD1qReQ_aE/VCaeHWxAztI/AAAAAAAABvs/Gg7bgOJmf88/s1600/wkd46.jpg)

WKD-47: Dwarf Hackbut Gunner, without spotter (1)

WKD-48: Dwarf Hackbut Spotter, without gunner (1)
 
WKD-50: Dwarf Inventor With Snipergun (2)
 
(http://2.bp.blogspot.com/-CPuVpEZX6Rk/VCccX_UJRwI/AAAAAAAABwI/NMD3grS7dvQ/s1600/wkd50.jpg)

WKD-50: Dwarf Inventor With Handgrenade (1)

(http://1.bp.blogspot.com/-My2TK5wRrjA/VCcdD7mNGnI/AAAAAAAABwQ/L_cC9PtbuKA/s1600/wkd51.jpg)


* SEA ELVES

I. SEA ELF CORE INFANTRY AND COMMAND

* INFANTRY SET 1 :

WKE-01A: Sea Elf Core Infantry with Spears and Shields 1 (5)
WKE-01B: Sea Elf Core Infantry with Halberds and Shields 1 (5)
WKE-01C: Sea Elf Core Infantry with Swords and Shields 1 (5)

(http://3.bp.blogspot.com/-b3H2GQXBF-Y/VCWmztsMELI/AAAAAAAABsY/yPs0RD_YjWM/s1600/WKE01c.jpg)

* INFANTRY SET 2 :
WKE-02A:  Sea Elf Core Infantry with Spears and Shields 2 (5)
WKE-02B:  Sea Elf Core Infantry with Halberds and Shields 2 (5)
WKE-02C:  Sea Elf Core Infantry with Axes and Shields 2 (5)
WKE-02D:  Sea Elf Core Infantry with Spears Front Rank  (5)
WKE-02E:  Sea Elf Core Infantry with Crossbows 1 (5)

(http://2.bp.blogspot.com/-O1lbo7iB1aQ/VCWoTTCUR3I/AAAAAAAABuU/7Ir-lrMmTbY/s1600/wke02a.jpg)

(http://1.bp.blogspot.com/-8CnXSQzXhnY/VCWoSR1fXHI/AAAAAAAABu0/2Lqzv7mokNA/s1600/WKE02e.jpg)

* INFANTRY SET 3 :
WKE-03:  Sea Elf Core Infantry with Axes and Shields 3 (5)

(http://3.bp.blogspot.com/-EGU2Cnv_Lt4/VCWojHdZbhI/AAAAAAAABtI/ZT5kon7A0No/s1600/wke03.jpg)

WKE-04:  Sea Elf  Core Infantry, standing with Crossbows  (5)

(http://2.bp.blogspot.com/-u3oyxK6ZngE/VCWojJo-84I/AAAAAAAABtE/QLOjQeQETTA/s1600/wke04.jpg)

* INFANTRY SET 4 :
WKE-05:  Sea Elf  Core Infantry, kneeling with Crossbows (5)

(http://2.bp.blogspot.com/-n_Vys-V-eP8/VCWqDsF8HWI/AAAAAAAABvM/tbxSghe-Ev4/s1600/wke05.jpg)

WKE-06:  Sea Elf  Core Infantry, kneeling with Spears (5)

(http://3.bp.blogspot.com/-X0Z_y9Oy8K4/VCWqEECS46I/AAAAAAAABtY/gRmdNhgSFXU/s1600/wke06.jpg)

II.  SEA ELF CHARACTERS

WKE-80: Sea Elf Clerics (2)  (sculpted by Mark Evans)
WKE-81: Female Sea Elf Cleric, with trident (1) (sculpted by Mark Evans)
WKE-82: Male Sea Elf Cleric, with axes (1) (sculpted by Mark Evans)

(http://2.bp.blogspot.com/-FvpwsXEMJjU/VCWsyvoydZI/AAAAAAAABu8/EeDqGBYTKoQ/s1600/wke80.jpg)
Title: Re: WK's Renaissance fantasy project - New metals: elves, dwarfs, zombies (23/10)
Post by: DowVooVoo on October 23, 2014, 01:16:57 PM
wow I really like those sea elves
Title: Re: WK's Renaissance fantasy project - New metals: elves, dwarfs, zombies (23/10)
Post by: DeafNala on October 23, 2014, 02:08:46 PM
OOH! WONDERFUL NEW SHINIES! You have some TRUE TREASURES there...GREAT STUFF!
Title: Re: WK's Renaissance fantasy project - New metals: elves, dwarfs, zombies (23/10)
Post by: Argonor on October 23, 2014, 10:38:34 PM
Hmmm... about time I get an order together, then.  o_o

Dammit, I don't have time to paint the stuff right away atm.  :(

Well, never stopped me before, did it, now...?  ;D
Title: Re: WK's Renaissance fantasy project - New metals: elves, dwarfs, zombies (23/10)
Post by: white knight on October 24, 2014, 02:06:42 PM
Thanks for the comments, glad you are looking through my abysmal photographs...  lol
Title: Re: WK's Renaissance fantasy project - New metals: elves, dwarfs, zombies (23/10)
Post by: warburton on October 24, 2014, 07:07:37 PM
I was really waiting for the foot knights, but those sea elves are really very tasty...!
Title: Re: WK's Renaissance fantasy project - New metals: elves, dwarfs, zombies (23/10)
Post by: white knight on October 27, 2014, 10:40:47 AM
I'm awaiting mastercastings of the knight bits. When I do, they are going back to the sculptor to start turning them into full knights.  :)
Title: Re: WK's Renaissance fantasy project - New metals: elves, dwarfs, zombies (23/10)
Post by: white knight on October 27, 2014, 10:56:24 AM
I've been playing around a bit with the remains of the sea elf greens and think I can salvage about a dozen of the bodies (without arms or heads attached) as conversion bits. Should also be able to offer a selection of elven heads and maybe some arm sets (with the separate weapon hands) to go with them. This should allow you to assemble some new combinations of elf bits, with the addition of some filing and filling, as the bits are not designed to be a universal fit, but should be manageable with some effort.

Would there be any interest in that? They are too slim to work with current GW bits in my opinion, but will work a treat with Pery miniatures arms and heads and possibly also with 6th edition empire statetroop arms and heads.
Title: Re: WK's Renaissance fantasy project - Sea Elf Command in metal (29/10)
Post by: white knight on October 29, 2014, 08:29:13 AM
In addition to last week's slew of releases, the Sea Elf Core Infantry Command set is out now.

WKE-09: Sea Elf Core Infantry Command (5)
What you get: 4 different Champion heads + 2 Champion bodies + 2 champion arms + Hornblower + Fifer + Standard bearer Body + 3 Standard poles + 3 shields . No bases included.

(http://4.bp.blogspot.com/-3Gc6EPB0KVg/VCWrI86RRxI/AAAAAAAABtk/8pY01OKKC30/s1600/wke09.jpg)

Some "Green" pics of parts of the set:

(http://4.bp.blogspot.com/-Etb002Q284o/UvihPliVCZI/AAAAAAAABdc/8Ro2n6Uc6FM/s1600/1780900_279441535553154_1191725369_n.jpg)

(http://3.bp.blogspot.com/-BIP214mxlOk/UvihOjvJF9I/AAAAAAAABc8/1liXDmOEq7U/s1600/1608510_599120866808008_2085542080_n.jpg)

(http://3.bp.blogspot.com/-3OckmJe33Cw/UvihPS5Ve3I/AAAAAAAABdQ/FqrocHcb5G8/s1600/1779070_279441522219822_803431489_n.jpg)

(http://4.bp.blogspot.com/--L6HF6YBFqA/UvihOgXN5iI/AAAAAAAABdg/fNWK_3z2-7o/s1600/1555491_279441578886483_627168507_n.jpg)
Title: Re: WK's Renaissance fantasy project - Sea Elf Command in metal (29/10)
Post by: Timbor on October 30, 2014, 12:40:36 AM
Those elfs are stunning!  However, I have to stock up on my halflings and dwarf bits first.  They really turned out nicely though.  I think they look better in the metal, and will likely look even better when painted!
Title: Re: WK's Renaissance fantasy project - Sea Elf Command in metal (29/10)
Post by: Golgotha on October 30, 2014, 08:05:45 AM
Wow those banners are incredible and the piper is lovely too - keep up the great and inspiring work. 
Title: Re: WK's Renaissance fantasy project - New metals: elves, dwarfs, zombies (23/10)
Post by: warburton on November 02, 2014, 11:34:25 AM
I've been playing around a bit with the remains of the sea elf greens and think I can salvage about a dozen of the bodies (without arms or heads attached) as conversion bits. Should also be able to offer a selection of elven heads and maybe some arm sets (with the separate weapon hands) to go with them. This should allow you to assemble some new combinations of elf bits, with the addition of some filing and filling, as the bits are not designed to be a universal fit, but should be manageable with some effort.

Would there be any interest in that? They are too slim to work with current GW bits in my opinion, but will work a treat with Pery miniatures arms and heads and possibly also with 6th edition empire statetroop arms and heads.


I'd be interested in some conversion bits for the elves :)
Title: Re: WK's Renaissance fantasy project - Sea Elf Command in metal (29/10)
Post by: DeafNala on November 02, 2014, 12:06:05 PM
VERY NICELY DONE! I love the standard tops, especially the ship, & the Elvin Babe with the fife is a BEAUTY. GREAT STUFF!
Title: Re: WK's Renaissance fantasy project - Undead Green (03/11)
Post by: white knight on November 03, 2014, 09:54:59 AM
For teh Renaissance Undead subrange: a pumpkinheaded childcatcher. Some say it's just a mask, but others claim his head was taken on All Hallow's Eve and a pumpkin was all he had to replace it with. Whatever may be the truth, sightings of the pumpkinman tend to coincide with mysterious disappearances of small children and the occasional halfling. Sculpted by George Fairlamb

(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn1/v/t1.0-9/10394100_412107205619919_724103049590093731_n.jpg?oh=f25e8db4a8949c4c5250db4b3a90fdbe&oe=54E9A7A8&__gda__=1424798609_6486319649c33c972e04af4b28129ba2)

(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-9/10646662_412107182286588_3509475412068434216_n.jpg?oh=950f74017127e042fc4bcacdddf03ab4&oe=54E901C3&__gda__=1423408159_7126645f88bb0ddf7db741c5fc72dd4e)

(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/10269547_412107188953254_2159931748769835656_n.jpg?oh=e1889f5af07967849b9999e3bae299f5&oe=54DCFB24&__gda__=1424291740_f01a22ef22d81b47ad3fe552e9db259b)
Title: Re: WK's Renaissance fantasy project - Undead Green (03/11)
Post by: Elbows on November 03, 2014, 10:03:03 AM
Creepy and cool.  I dig it.
Title: Re: WK's Renaissance fantasy project - Undead Green (03/11)
Post by: Argonor on November 03, 2014, 10:20:06 AM
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn1/v/t1.0-9/10394100_412107205619919_724103049590093731_n.jpg?oh=f25e8db4a8949c4c5250db4b3a90fdbe&oe=54E9A7A8&__gda__=1424798609_6486319649c33c972e04af4b28129ba2)

(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-9/10646662_412107182286588_3509475412068434216_n.jpg?oh=950f74017127e042fc4bcacdddf03ab4&oe=54E901C3&__gda__=1423408159_7126645f88bb0ddf7db741c5fc72dd4e)

(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/10269547_412107188953254_2159931748769835656_n.jpg?oh=e1889f5af07967849b9999e3bae299f5&oe=54DCFB24&__gda__=1424291740_f01a22ef22d81b47ad3fe552e9db259b)


hmmm... should I order now, or wait for this one....  o_o  dang!
Title: Re: WK's Renaissance fantasy project - Undead Green (03/11)
Post by: commissarmoody on November 03, 2014, 01:39:34 PM
The pumpkin man is suitable creep. I like it.
Title: Re: WK's Renaissance fantasy project - Undead Green (03/11)
Post by: DeafNala on November 03, 2014, 01:42:34 PM
SPLENDID! As a long time Pumpkin Head fancier, I must say that is a BEAUTY...very imaginative & VERY WELL DONE!
Title: Re: WK's Renaissance fantasy project - Undead Green (03/11)
Post by: Doomsdave on November 04, 2014, 03:14:59 AM
We wants it.  That punkin'head is grand.
Title: Re: WK's Renaissance fantasy project - Undead Green (03/11)
Post by: Blue in vt on November 04, 2014, 04:34:05 PM
I'll just leave this here...

(http://i91.photobucket.com/albums/k285/csabick/Puff%20Puff%20Slash/TheShamblers_zpsb6fc05c5.jpg) (http://s91.photobucket.com/user/csabick/media/Puff%20Puff%20Slash/TheShamblers_zpsb6fc05c5.jpg.html)

Amazing work on producing these figures WK...they are pure genius!

Blue
Title: Re: WK's Renaissance fantasy project - Undead Green (03/11)
Post by: von Lucky on November 04, 2014, 07:59:02 PM
I suspect a lot of this range will figure in LPL over the coming years.
Title: Re: WK's Renaissance fantasy project - Undead Green (03/11)
Post by: commissarmoody on November 25, 2014, 09:46:49 AM
I would really like to get my hands on some of those Halfling zombies... And some of the regular zombies...... And some of those foot knights also.  lol
Title: Re: WK's Renaissance fantasy project - Undead Green (03/11)
Post by: Argonor on November 25, 2014, 03:37:17 PM
I think my project for next year's Horisont will be Pipes & Kilts and Zombies, with me posing in a great kilt/belted plaid at the table.

I shall, of course, need all of the zombies from this thread, plus the pumpkinhead, and the Showflakes - I shall then paint up a party of Highland survivors for the players to control.  ;D
Title: Re: WK's Renaissance fantasy project - More footknight greens (25/11)
Post by: white knight on November 25, 2014, 08:45:12 PM
Some more variant dollies for the footknights. Mick has started on the first complete figures from the previous set of bits

(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xfp1/v/t1.0-9/10420194_422789411218365_4489967339399349766_n.jpg?oh=be7c98aadd5decbee1b8fad8d4bb1011&oe=55141F35&__gda__=1426924988_b0c484fbd2501e4135aa88e17063fb93)

(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-9/10689877_422789164551723_3734969037162550449_n.jpg?oh=fd5f6746e63b7e9ac47833a2145b44fe&oe=54D33A89&__gda__=1423014741_86054e6a23b6731ba79c9795772b8fa8)

(https://scontent-a-cdg.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/10432466_422789301218376_1391383598915190706_n.jpg?oh=b2a9f67ca8770f0fc1f2c786883ccb1c&oe=54D97A88)

(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xfa1/v/t1.0-9/10366175_422789321218374_9099476938688514850_n.jpg?oh=4ab4b9f9281d8f86b36ced0356d9fedf&oe=550B1D7C&__gda__=1427077194_b4f4d8c0abda603b7987513af1e20136)
Title: Re: WK's Renaissance fantasy project - Undead Green (03/11)
Post by: The Gray Ghost on November 25, 2014, 08:50:37 PM
For teh Renaissance Undead subrange: a pumpkinheaded childcatcher. Some say it's just a mask, but others claim his head was taken on All Hallow's Eve and a pumpkin was all he had to replace it with. Whatever may be the truth, sightings of the pumpkinman tend to coincide with mysterious disappearances of small children and the occasional halfling. Sculpted by George Fairlamb

(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn1/v/t1.0-9/10394100_412107205619919_724103049590093731_n.jpg?oh=f25e8db4a8949c4c5250db4b3a90fdbe&oe=54E9A7A8&__gda__=1424798609_6486319649c33c972e04af4b28129ba2)

(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-9/10646662_412107182286588_3509475412068434216_n.jpg?oh=950f74017127e042fc4bcacdddf03ab4&oe=54E901C3&__gda__=1423408159_7126645f88bb0ddf7db741c5fc72dd4e)

(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/10269547_412107188953254_2159931748769835656_n.jpg?oh=e1889f5af07967849b9999e3bae299f5&oe=54DCFB24&__gda__=1424291740_f01a22ef22d81b47ad3fe552e9db259b)


I HAVE TO HAVE ONE OF THESE  :-*
any idea when it will be available?
Title: Re: WK's Renaissance fantasy project - More footknight greens (25/11)
Post by: white knight on November 26, 2014, 08:20:44 AM
Still waiting for the green to arrive, so no. Probably January as it'll have to share a mould with other stuff.
Title: Re: WK's Renaissance fantasy project - More footknight greens (25/11)
Post by: warburton on November 26, 2014, 09:11:56 AM
Loving the footknights - will definitely be looking to get my hands on some of those when they are available  :-* :-*
Title: Re: WK's Renaissance fantasy project - More footknight greens (25/11)
Post by: stone-cold-lead on November 26, 2014, 10:30:22 AM
Knights are looking great so far.
Title: Re: WK's Renaissance fantasy project - More footknight greens (25/11)
Post by: DeafNala on November 26, 2014, 12:27:06 PM
COOL ADDITIONS! Even at this stage the Foot Knights have TREMENDOUS potential...GREAT STUFF!
Title: Re: WK's Renaissance fantasy project - More footknight greens (25/11)
Post by: Blue in vt on November 27, 2014, 03:21:48 PM
Well thanks to this project I have just sold all of f my duplicate reiksguard foot knights...so that unit is sorely understaffed until these are produced!  No pressure!

Cheers..:)

Blue
Title: Re: WK's Renaissance fantasy project - Dwarf Monstrous Cavalry greens (11/01)
Post by: white knight on January 11, 2015, 08:22:22 PM
If ponies aren't badass enough for you... Monstrous cavalry for the Dwarf veteran knights and future characters. Landgriffons by John Pickford

(http://4.bp.blogspot.com/-VMNs6k77KH0/VLLZfa5onrI/AAAAAAAAB0Q/y0x_pmwZh-c/s1600/landgriffons.jpg)

(http://1.bp.blogspot.com/-eojlyF48QC0/VLLZeP2trBI/AAAAAAAABz8/c-Xi6m80Fjg/s1600/IMG_4333.JPG)

(http://4.bp.blogspot.com/-VLqgjTuCxuE/VLLZdRAA_1I/AAAAAAAABzs/VsqPl72yzaA/s1600/IMG_4330.JPG)

(http://4.bp.blogspot.com/-HNwFi_ouQ5c/VLLZfEESHJI/AAAAAAAAB0Y/_iw6Swtk8X4/s1600/IMG_4336.JPG)

(http://4.bp.blogspot.com/-IIyjlBunIT0/VLLZemx0Y4I/AAAAAAAAB0E/sjup2VNOWPs/s1600/IMG_4334.JPG)

(http://1.bp.blogspot.com/-TO_JNUczfPs/VLLZdqQB7mI/AAAAAAAABzw/8RzGNHgJz0g/s1600/IMG_4331.JPG)

(http://3.bp.blogspot.com/-_ul2_8Ueu4Y/VLLZdUcrotI/AAAAAAAABz0/8mKjwPOQdAE/s1600/IMG_4332.JPG)
Title: Re: WK's Renaissance fantasy project - Dwarf Monstrous Cavalry greens (11/01)
Post by: Doomsdave on January 11, 2015, 10:29:55 PM
Those are beautiful!  The griffons look almost heraldic.
Title: Re: WK's Renaissance fantasy project - Dwarf Monstrous Cavalry greens (11/01)
Post by: Lowtardog on January 11, 2015, 10:32:28 PM
Beauties :'(buy
Title: Re: WK's Renaissance fantasy project - Dwarf Monstrous Cavalry greens (11/01)
Post by: Dr Mathias on January 12, 2015, 01:32:02 AM
Picking it up when GW dropped the ball many years ago. Fantastic sculpts, great idea!
Title: Re: WK's Renaissance fantasy project - Dwarf Monstrous Cavalry greens (11/01)
Post by: DeafNala on January 12, 2015, 01:36:29 AM
The Griffons are WONDERFUL, but, attitude wise, there is nothing on four legs as nasty as a pony. GREAT WORK!
Title: Re: WK's Renaissance fantasy project - Dwarf Monstrous Cavalry greens (11/01)
Post by: commissarmoody on January 12, 2015, 01:48:56 AM
Badass griffin, how well does a human rider fit on it?
Title: Re: WK's Renaissance fantasy project - Dwarf Monstrous Cavalry greens (11/01)
Post by: Timbor on January 12, 2015, 03:47:54 AM
 ;D Awesome! John is doing splendid work there.  What size of base do you have that griffin sitting on?

Will the chicken-birds be cast in metal or resin?
Title: Re: WK's Renaissance fantasy project - Dwarf Monstrous Cavalry greens (11/01)
Post by: white knight on January 12, 2015, 09:08:54 AM
Badass griffin, how well does a human rider fit on it?

They haven't arrived here yet, so haven't been able to check myself, but according to John, it fits just fine. Since the saddles are specifically designed for the dwarf knights, the only thing you need to do for human riders is add some greenstuff to make them sit upright.

You do have to take into account they won't be as big as GW's chickens, more in line with the old Marauder chaos griffon (so about heroic horse size).

;D Awesome! John is doing splendid work there.  What size of base do you have that griffin sitting on?

Will the chicken-birds be cast in metal or resin?

That's a standard cavalry base in the pictures, so I reckon a 50x50 base should be ok.

Normally, they will be cast in metal.
Title: Re: WK's Renaissance fantasy project - Dwarf Monstrous Cavalry greens (11/01)
Post by: warburton on January 12, 2015, 11:17:49 AM
Excellent! Love them.
Title: Re: WK's Renaissance fantasy project - Dwarf Monstrous Cavalry greens (11/01)
Post by: Prof.Witchheimer on January 13, 2015, 11:09:37 AM
How nice is that :) Fantastic idea, WK, I will be getting one of these monstrous things for sure!
Title: Re: WK's Renaissance fantasy project - Dwarf Monstrous Cavalry greens (11/01)
Post by: matthais-mouse on January 14, 2015, 08:21:21 AM
How about a sculpt without saddle as a monstrous creature? :-)

Very nice though, hence the suggestion for more haha...
Title: Re: WK's Renaissance fantasy project - Dwarf Monstrous Cavalry greens (11/01)
Post by: commissarmoody on January 14, 2015, 08:42:33 AM
Nice.
Title: Re: WK's Renaissance fantasy project - Dwarf Monstrous Cavalry greens (11/01)
Post by: white knight on January 18, 2015, 11:27:08 AM
Badass griffin, how well does a human rider fit on it?

Got them in hand now. The fit is quite okay, body size is big enough, but the shorter, bent limbs make it look a bit undersized with humans due to being overall lower and closer to the ground than your average horse.
Title: Re: WK's Renaissance fantasy project - Human footknight greens (18/01)
Post by: white knight on January 18, 2015, 05:52:02 PM
Mick Darpa is currently working on the first two sets of human footknights. It's going to be a while yet before all of them are done, but I couldn't resist showing of these first two complete figures:

(http://2.bp.blogspot.com/-QkW0EdvMPvE/VLvuyKzPuKI/AAAAAAAAB0s/pjEDjOsY3NA/s1600/WKH0101.jpg)

The weapons are separate to allow for some more variation in weapons. These will all have shields too.

(http://3.bp.blogspot.com/-61sKiqXsr9A/VLvvPBo64OI/AAAAAAAAB08/qeQmubjYggA/s1600/WKH0102.jpg)
Title: Re: WK's Renaissance fantasy project - Human footknight greens (18/01)
Post by: Timbor on January 18, 2015, 07:24:34 PM
Those look great!  Mick really has a nice, clean sculpting style.  Always impressive.
Title: Re: WK's Renaissance fantasy project - Human footknight greens (18/01)
Post by: The Red Graf on January 18, 2015, 09:46:52 PM
Do the heads come attached?
Title: Re: WK's Renaissance fantasy project - Human footknight greens (18/01)
Post by: warburton on January 18, 2015, 10:51:33 PM
Love the footknights - certainly want a pack or two or three when they become available!
Title: Re: WK's Renaissance fantasy project - Elf conversion bits and griffon scale (25/01)
Post by: white knight on January 25, 2015, 07:35:06 PM
By popular demand, some size comparisons of the upcoming Sea Elf conversion parts and a look at the relative size of the landgriffons to a humansized rider.

First off, some examples of the Sea Elf conversion bits used with some Perry Miniatures plastic arms (and one head). As you can see, the Elf bodies and Perry bits look like a marriage made in heaven and should allow for some good customisation opportunities.

(http://4.bp.blogspot.com/-Wr1IJ0pV0RA/VMVB2golBcI/AAAAAAAAB1o/Ok--rJ7Q3D0/s1600/SE-perry2.jpg)

(http://3.bp.blogspot.com/-yEkgE5fhW88/VMVB2bD--aI/AAAAAAAAB1w/nT30TZtieZU/s1600/SE-perry1.jpg)

(http://3.bp.blogspot.com/-1WXZiSaQArA/VMVB4bS52LI/AAAAAAAAB18/Sl-GIpUX-S4/s1600/SE-perry4.jpg)

(http://3.bp.blogspot.com/-AuyLSoVl0P0/VMVB2upv5uI/AAAAAAAAB1k/mEdNkBFn6hk/s1600/SE-perry3.jpg)

I don't have access to my current edition GW plastics at the moment (stored away since the move), but I did have these 6th edition state trooper metal command bits available (head and arms) and I think they work pretty well.

(http://4.bp.blogspot.com/-Jo26hQSpY1s/VMVBz1H7d8I/AAAAAAAAB1Y/kf61AVE9f4U/s1600/SE-GW1.jpg)

Finally, a very limited couple shots of the elf bits used with each other (heads, bodies and arms separate). The fifer arms work best on the female torso, as they were designed for it, but they can be made to work with most of the others with a little extra TLC.

(http://4.bp.blogspot.com/-6FTejqwh2xw/VMVBza9KldI/AAAAAAAAB1M/Isjj-rFB0HI/s1600/SE-SE1.jpg)

(http://3.bp.blogspot.com/-7UiApU_xfyo/VMVBz-MCkfI/AAAAAAAAB1Q/8yyrwS-y4-8/s1600/SE-SE2.jpg)

Moving onto big beasties, here are a few shots of the landgriffons with an old GW knight panther. As you can see, the size in itself works well enough, but the crouched pose of the feline paws make it look a bit low to the ground compared to a warhorse.

(http://1.bp.blogspot.com/-nQXDZlA4wBI/VMVDyYbDWPI/AAAAAAAAB2I/D2pfXhFYa8w/s1600/gryphknights.jpg)
Title: Re: WK's Renaissance fantasy project - Elf conversion bits and griffon scale (25/01)
Post by: Dr Mathias on January 25, 2015, 07:38:00 PM
Some of those conversions look like they were planned in advance :) Beautiful.

I've almost no interest in a mass battle fantasy game but each post makes me think about getting some sea elves :)
Title: Re: WK's Renaissance fantasy project - Elf conversion bits and griffon scale (25/01)
Post by: warburton on January 25, 2015, 10:57:41 PM
The elves are very tempting.

The griffons are brilliant sculpts; struggling to think of a use for them though (as I don't collect dwarfs at all) but they are very very nice.
Title: Re: WK's Renaissance fantasy project - Elf conversion bits and griffon scale (25/01)
Post by: DeafNala on January 26, 2015, 02:30:49 PM
The Elves have a WONDERFUL swashbuckling look to them...a definite improvement over the G.W. Cone Head style. The pointing Elf Babe does get The Supremes "Stop in the Name of Love" whirling through my mind(?), but she is cool nonetheless. GREAT WORK!
Title: Re: WK's Renaissance fantasy project - Elf conversion bits and griffon scale (25/01)
Post by: Timbor on January 26, 2015, 03:49:41 PM
It will be cool to see how those elf conversion bodies fit with the Pro Gloria/Warlord plastic Landsknechts when they are eventually released.
Title: Re: WK's Renaissance fantasy project - Elf conversion bits and griffon scale (25/01)
Post by: white knight on January 26, 2015, 04:30:07 PM
Should work quite well I think.  :)
Title: Re: WK's Renaissance fantasy project - Elf conversion bits and griffon scale (25/01)
Post by: Metternich on February 02, 2015, 01:22:48 AM
That elven drummer is particularly nice.
Title: Re: WK's Renaissance fantasy project - Elf conversion bits and griffon scale (25/01)
Post by: Velvet Mark on February 02, 2015, 04:12:29 PM
Great stuff WK, the land griffons are great, and as mentioned before the sculpting on the knights is very clean and lovely.

I like the sea elves too - great conversion opportunity!
Title: Re: WK's Renaissance fantasy project - human footknight greens (21/03)
Post by: white knight on March 21, 2015, 03:09:46 PM
The final three variants of the generic footknights by Mick Darpa to make up the first set of five. The weapon hands are separate and interchangeable (sword, axe, hammer and morningstar options).

(http://1.bp.blogspot.com/-fbitsbamWqU/VQ2HPi2EhyI/AAAAAAAAB4g/1xssNTvUlAE/s1600/WKH0103.jpg)

(http://3.bp.blogspot.com/-LF1UJdu1m7U/VQ2HPt27lwI/AAAAAAAAB4M/3X3xzU81BSA/s1600/WKH0105.jpg)

This one has vibes of the old marauder ones:
(http://1.bp.blogspot.com/-aXqCBrnEkfw/VQ2HPSoP58I/AAAAAAAAB4I/u1IeHAFD2ZI/s1600/WKH0104.jpg)

All five variants:
(http://2.bp.blogspot.com/-zFBMvmQ-Gtg/VQ2HQZSaKMI/AAAAAAAAB4Q/2nH0MsszqoU/s1600/WKH0106.jpg)
Title: Re: WK's Renaissance fantasy project - human footknight greens (21/03)
Post by: manic _miner on March 21, 2015, 04:29:57 PM
 Great new additions to the range.Very nice sculpts from Mick.
Title: Re: WK's Renaissance fantasy project - human knight with greatsword greens (28/03)
Post by: white knight on March 28, 2015, 01:13:38 PM
Meanwhile, here's another update, this time for the second set of generic renaissance footknights by Mick Darpa: knights with twohanded swords. These will get some more variants after moulding to make up a second set with different heads.

(http://4.bp.blogspot.com/-YdfaOFP5LAo/VRanfkgANXI/AAAAAAAAB5Q/XQ_8RIRV-f4/s1600/WKH0206.jpg)

(http://2.bp.blogspot.com/-LzvGEZoYiec/VRandjG0doI/AAAAAAAAB5A/t6G_17gbjkA/s1600/WKH0201.jpg)

(http://4.bp.blogspot.com/-8AUzbh--kCA/VRanduiP0hI/AAAAAAAAB5c/DC8Ij-zRyUA/s1600/WKH0202.jpg)

(http://1.bp.blogspot.com/-sPEd2oeEITE/VRandthD0PI/AAAAAAAAB40/JocYPVowxhE/s1600/WKH0203.jpg)

(http://3.bp.blogspot.com/-iOKZdynJT-g/VRaneU_i3RI/AAAAAAAAB48/8Ena_j2dL7g/s1600/WKH0204.jpg)

(http://2.bp.blogspot.com/-z36IbnlRJfs/VRanfW8-igI/AAAAAAAAB5I/k9lbnTJlgh8/s1600/WKH0205.jpg)
Title: Re: WK's Renaissance fantasy project - human knight with greatsword greens (28/03)
Post by: DeafNala on March 28, 2015, 02:30:47 PM
VERY NICE! The Knightly Guys on foot look SPLENDID with the big swords. GREAT WORK!
Title: Re: WK's Renaissance fantasy project - human knight with greatsword greens (28/03)
Post by: majorsmith on March 28, 2015, 04:41:12 PM
When are these released? They are so nice
Title: Re: WK's Renaissance fantasy project - human knight with greatsword greens (28/03)
Post by: Timbor on March 28, 2015, 07:34:54 PM
They look great!  I will admit that the open faced helmets lack some of the detail on the faces compared to some of his other sculpting though.  Almost like the details are too shallow... maybe its the picture? For that reason I prefer the closed-helm variants.  Luckily those are the majority.
Title: Re: WK's Renaissance fantasy project - human knight with greatsword greens (28/03)
Post by: Metternich on March 29, 2015, 11:53:38 PM
Those dismounted knights will fit in very well with the old foot Reiksguard figures.  Particularly liked the greatswords.
Title: Re: WK's Renaissance fantasy project - human knight with greatsword greens (28/03)
Post by: warburton on March 30, 2015, 11:27:05 PM
Loving the footknights - definitely want to buy some! :)

Also, waiting for the elves conversion bits to be released :)

No pressure!
Title: Re: WK's Renaissance fantasy project - new releases (20/05)
Post by: white knight on May 20, 2015, 07:05:43 PM
Some more of the greens have made it into metal. See the "Getting some" section of the blog if you want some:

* HALFLINGS

WKH-10: Halfling PiggybackRiders (5)

(http://3.bp.blogspot.com/-CQ2lkKCyw7M/VVTcEqyJNnI/AAAAAAAAB7U/Ew_duDsLVoE/s320/WKH-11.jpg)
(http://2.bp.blogspot.com/-n6UDKlLCnX4/VAmcRoJtV0I/AAAAAAAABqg/-tIctalUtFw/s1600/10653909_701387686581325_417009406_n.jpg)
(http://4.bp.blogspot.com/-a6z9J9_9NkY/VAmcRCQgN9I/AAAAAAAABqc/CeK3t6xr9Pw/s1600/10647772_701387883247972_502793989_n.jpg)
(http://2.bp.blogspot.com/-3vawQTBg2BA/VAmciTYBbFI/AAAAAAAABrI/v1YvcBpbnz8/s1600/10446385_671111279608966_1128976368_n.jpg)

WKH-11: Halfling Piggyback Rider Command (3)

(http://4.bp.blogspot.com/-TRJOVH3XDYg/VVTcEcT1jUI/AAAAAAAAB8A/X8EjPz86WEk/s1600/WKH-10.jpg)
(http://3.bp.blogspot.com/-SzhneJbl62A/VAmcQa3soBI/AAAAAAAABqs/JWQ7qvyKLyQ/s1600/10494784_337576086406365_7124519706519088134_n.jpg)
(http://4.bp.blogspot.com/-bqN5OSQU7g8/VAmcQiHN3DI/AAAAAAAABqQ/ToOwXOrAIIA/s1600/10609272_701387736581320_421102247_n.jpg)

* HUMAN CONVERSION BITS

WKMC-01: Full Plate Knight on Foot Body Dolly (6)  (sculpted by Mick Darpa)

(http://4.bp.blogspot.com/-XXojg9HSXSU/VVUCmJeRVhI/AAAAAAAAB-s/lxnYRiQOz1M/s1600/WKMC-01.jpg)

WKMC-10: Renaissance Weapon Sprue (sculpted by Mick Darpa)
(1x greatsword + 1x axe + 1x morningstar + 1x pistol + 1x warhammer)

(http://2.bp.blogspot.com/-_RtPyzXOBa4/VVUCmM6JyyI/AAAAAAAAB-w/81_d0xBV8QQ/s1600/WKMC-10.jpg)

* SEA ELF CONVERSION BITS

WKE-08A:  Modular Sea Elf  Core Infantry,with spears and shields (10)
WKE-08B:  Modular Sea Elf  Core Infantry, with halberds and shields (10)
WKE-08C:  Modular Sea Elf  Core Infantry, with axes and shields (10)
(10 different bodies + 10 arm sets (6 variants) + 25 Elf heads  + fifer arms +  10 shields + the appropriate weapons)

WKEC-00: Modular Sea Elf Bodies with heads and arms (no weapons) (10)
(http://4.bp.blogspot.com/-5Z52hGLw3U0/VVT5mW0I-YI/AAAAAAAAB-U/4x7QSukt39A/s1600/WKEC-01.jpg)

WKEC-01: Modular Sea Elf Headless Bodies (no heads or weapons) (10)
(http://1.bp.blogspot.com/-nNEVfK37o5I/VVT5mf3ebjI/AAAAAAAAB-M/Tue_PdGX_-o/s1600/WKEC-00.jpg)

WKEC-02: Modular Sea Elf Bodies (no heads, arms or weapons) (10)
(http://3.bp.blogspot.com/-h93zAh01a4A/VVT5mcQoU3I/AAAAAAAAB8o/4jq9lwB-ZkI/s1600/WKEC-02.jpg)

WKEC-03: Modular Sea Elf Arms (11)
(http://1.bp.blogspot.com/-okMDj6VQmxw/VVT5nOfEaeI/AAAAAAAAB-c/l9PvR5ozMx4/s1600/WKEC-03.jpg)

WKEC-04: Sea Elf Heads (25)
(http://1.bp.blogspot.com/-2ZcTEPvYuGM/VVT5nWEZtzI/AAAAAAAAB-k/cE8N7fLOdnI/s1600/WKEC-04.jpg)

WKEC-05: : Sea Elf Axes (5)

(http://3.bp.blogspot.com/-IYlhuilZdEM/VVT91GWF17I/AAAAAAAAB9Y/-6_ER5Er0eY/s1600/WKEC-05.jpg)

WKEC-06: : Sea Elf Spears (5)

(http://1.bp.blogspot.com/-Q8kHm4di3H0/VVT91BYprLI/AAAAAAAAB9U/6TmsPvS2hZg/s1600/WKEC-06.jpg)

WKEC-07: : Sea Elf Halberds (5)

(http://1.bp.blogspot.com/-per1sGycRh0/VVT91OPvkCI/AAAAAAAAB9c/t2hGss94cRY/s1600/WKEC-07.jpg)

WKEC-08: : Sea Elf Shields (10)

(http://4.bp.blogspot.com/-3Y7f1neZtQc/VVT914igmOI/AAAAAAAAB9s/9D_2cnHujaE/s1600/WKEC-08.jpg)
Title: Re: WK's Renaissance fantasy project - new releases (20/05)
Post by: .:Gunslinger:. on May 20, 2015, 09:30:50 PM
Those halfling piggyback riders are absolutely brilliant! I might want to get them...soooooon! :-*
Title: Re: WK's Renaissance fantasy project - new releases (20/05)
Post by: DeafNala on May 20, 2015, 10:42:51 PM
BRILLIANT STUFF...especially the Piggyback Guys! WONDERFUL WORK!
Title: Re: WK's Renaissance fantasy project - new releases (20/05)
Post by: white knight on May 22, 2015, 08:23:07 PM
Thanks!  8)
Title: Re: WK's Renaissance fantasy project - new releases (20/05)
Post by: OSHIROmodels on May 22, 2015, 08:39:07 PM
For some bizarre reason I've completely missed this thread  o_o o_o

What a shame I did because there's some cracking work going on here  8) 8)

I nearly placed an order as well but I need to get some other projects out the way first  :(

cheers

James
Title: Re: WK's Renaissance fantasy project - new releases (20/05)
Post by: Dr Mathias on May 23, 2015, 03:42:51 AM
Could the modular arms be used for rifles without too much work? Hand swaps for example?
Title: Re: WK's Renaissance fantasy project - Halfling Cavalry Greens (30/05)
Post by: white knight on May 30, 2015, 02:24:09 PM
After the more comical halfling piggyback riders, it was time to get some proper halfling cavalry that, if it won't strike fear in the hearts of the enemy, at least won't make them wet their pants laughing either.

This is the first set of them, light cavalry with spears. Mounted archers will follow, as well as heavy cavalry. While some halfling specific mounts are also being worked on, these rider figures will be fully compatible with the existing ponies from the dwarf range.

As with the rest of the plump halflings, these are sculpted by Juan Montaño. They still need some cleaning and tidying up, before we can call them 100% done, but I wanted to go ahead and share them.

There are 8 figures in all. 4 rank and file cavalry troopers and a full command set (4 figures): standardbearer with sword an onion standard, champion with sword and fork of command, musician with horn and tankard and a sergeant with spear.

(http://1.bp.blogspot.com/-z5nUjja0j60/VWm3PJ9WaHI/AAAAAAAACAs/R-noRY3vVtc/s1600/hcav.jpg)

(http://1.bp.blogspot.com/-eyModp_6-m0/VWm3QqUyinI/AAAAAAAACA8/Ul9MivMMCMw/s1600/hcav5.jpg)

The command will be single part figures, the rank and file will have interchangeable heads.

A couple more shots of the command figures:

(http://3.bp.blogspot.com/-0-hf0VSAl8Q/VWm3PNFPbQI/AAAAAAAACAo/GqpLfrOwicg/s1600/hcav1.jpg)

(http://2.bp.blogspot.com/-BfPoOmPhljc/VWm3PEVAv-I/AAAAAAAACBQ/9biunAx6qI4/s1600/hcav2.jpg)

(http://2.bp.blogspot.com/-fF54xAEFwBw/VWm3P0v94MI/AAAAAAAACAw/zfDUZSjND_U/s1600/hcav3.jpg)

(http://1.bp.blogspot.com/-cOqKzpMwYl4/VWm3QNu5_NI/AAAAAAAACA0/e7rXit8f2EQ/s1600/hcav4.jpg)
Title: Re: WK's Renaissance fantasy project - Halfling Cavalry Greens (30/05)
Post by: clam on May 30, 2015, 09:22:54 PM
Chickens, let it be giant chickens :D

Really like these, WK - so please let us know when lead is ready :)
Title: Re: WK's Renaissance fantasy project - Halfling Cavalry Greens (30/05)
Post by: The Dozing Dragon on May 30, 2015, 09:55:10 PM
Lovely sculpts.
Title: Re: WK's Renaissance fantasy project - Halfling Cavalry Greens (30/05)
Post by: DeafNala on May 31, 2015, 02:01:25 PM
They are a dashing group of vertically challenged Cavaliers...an INSPIRED IDEA, WONDERFULLY DONE!
Title: Re: WK's Renaissance fantasy project - Halfling Cavalry Greens (30/05)
Post by: white knight on June 01, 2015, 12:58:31 PM
Chickens, let it be giant chickens :D

 ;D
Title: Re: WK's Renaissance fantasy project - Halfling Cavalry Greens (30/05)
Post by: clam on June 01, 2015, 09:12:27 PM
;D

That answered my question :)
Title: Re: WK's Renaissance fantasy project - Human Footknight Command Greens (03/06)
Post by: white knight on June 03, 2015, 07:02:26 PM
Next up from Mick Darpa, a command set for the footknights.

Footknight Captain with greatsword who wants you to come closer:
(http://1.bp.blogspot.com/-RDoszT3Z5W8/VW88wno4DPI/AAAAAAAACBk/FrNB24zvFkY/s1600/kcom1.jpg)

Footknight musician. The hand with the weapon will be a separate part allowing you to pose it a bit differently if you want:
(http://2.bp.blogspot.com/-zpgY7ubHuk8/VW88wjCwxQI/AAAAAAAACBs/3PqB1X66_Fo/s1600/kcom2.jpg)

Footknight Standard Bearer:
(http://2.bp.blogspot.com/-12s39YXJNIE/VW88wrmKbZI/AAAAAAAACBo/QkOKmSvrncg/s1600/kcom3.jpg)
Title: Re: WK's Renaissance fantasy project - Human Footknight Greatsword Greens 2 (13/06)
Post by: white knight on June 13, 2015, 04:41:40 PM
Mick Darpa has been busy converting the footknight models for more variants. Here is the second group of five models:

(http://4.bp.blogspot.com/-Z6iMKEYX1tU/VXxNKxQlzdI/AAAAAAAACCI/sGk8wamkhQ0/s1600/WKH0206.jpg)

(http://2.bp.blogspot.com/-jlZnwGrPKGY/VXxNK3YbfxI/AAAAAAAACCM/NWe6ep5Ye9M/s1600/WKH0207.jpg)

(http://1.bp.blogspot.com/-agDAlAWVuzA/VXxNK-1U7YI/AAAAAAAACCQ/Hlx4ZXuFiXQ/s1600/WKH0208.jpg)

(http://2.bp.blogspot.com/-94pyqh3Iz_Q/VXxNLqWXrCI/AAAAAAAACCU/SEKa_un0FJ4/s1600/WKH0209.jpg)

(http://3.bp.blogspot.com/--LJcNm72BiM/VXxNL6FH9mI/AAAAAAAACCY/uqPL6TJH4jQ/s1600/WKH0210.jpg)

This concludes the sculpting for the generic footknights with twohanded swords (there will be more, but for a different knightly order). Here's a final look at all ten models:

(http://2.bp.blogspot.com/-8UULjNnZcEM/VXxNLzrrZ4I/AAAAAAAACCg/lcaivkuyjYk/s1600/WKH0211.jpg)

(http://1.bp.blogspot.com/-YdfaOFP5LAo/VRanfkgANXI/AAAAAAAAB5Y/SiBb6E2bYBE/s1600/WKH0206.jpg)
Title: Re: WK's Renaissance fantasy project - Human Footknight Greatsword Greens 2 (13/06)
Post by: majorsmith on June 13, 2015, 05:15:04 PM
They look really good!
Title: Re: WK's Renaissance fantasy project - Human Footknight Greatsword Greens 2 (13/06)
Post by: Schrumpfkopf on June 13, 2015, 05:45:08 PM
I really like all your stuff - will put an order in sometime soon.
Title: Re: WK's Renaissance fantasy project - Human Footknight handweapons Greens 2 (18/06)
Post by: white knight on June 18, 2015, 06:17:20 PM
Last set of the generic footknights by Mick Darpa, the second set of 5 footknights with various handweapons and shields.

(http://2.bp.blogspot.com/-2091AT-dyX4/VYL7KkJ6RkI/AAAAAAAACDI/wPVcfyHUuR8/s1600/WKH0401.jpg)
 
(http://4.bp.blogspot.com/-CI8GUEuIHPk/VYL7KmOLOKI/AAAAAAAACDE/3R9jWVIU0Rg/s1600/WKH0403.jpg)

(http://4.bp.blogspot.com/-C3UY3VOWqCw/VYL7LaPs7QI/AAAAAAAACD4/SNhYWzyUzJ0/s1600/WKH0404.jpg)

(http://2.bp.blogspot.com/-NQJDUkadm6E/VYL7KgiMEgI/AAAAAAAACDM/mEf1TtTKRWo/s1600/WKH0402.jpg)

(http://3.bp.blogspot.com/-f8e0pjAlQbY/VYL7LTGgwSI/AAAAAAAACDQ/6ZhsuTG1Vf4/s1600/WKH0405.jpg)


As a reminder, they will come with a selection of handweapons:

(http://2.bp.blogspot.com/-0SSFmamVB0A/VYL7Ly9ta4I/AAAAAAAACDY/w1AtEA_kuOU/s1600/WKH0407.jpg)

And a set of undecorated shields, by FP:

(http://2.bp.blogspot.com/-28B2uOXf1o0/VYL7MMXTcTI/AAAAAAAACDc/KiKoz_YHRnI/s1600/shields.jpg)

Finally, a last look at all ten models:

(http://1.bp.blogspot.com/-AdXTE9xicsY/VYL7LkEae2I/AAAAAAAACDU/4n6yoWZEncg/s1600/WKH0406.jpg)

(http://4.bp.blogspot.com/-zFBMvmQ-Gtg/VQ2HQZSaKMI/AAAAAAAAB4c/4VFVnMghyRo/s1600/WKH0106.jpg)
Title: Re: WK's Renaissance fantasy project - Human Footknight handweapons Greens 2 (18/06)
Post by: DeafNala on June 19, 2015, 01:25:56 PM
The new Foot Knights are WONDERFUL...AND this come from a anti-knight Guy. GREAT WORK!
This one is particularly cool in a sinister sort of way:

(http://4.bp.blogspot.com/-Z6iMKEYX1tU/VXxNKxQlzdI/AAAAAAAACCI/sGk8wamkhQ0/s1600/WKH0206.jpg)
Title: Re: WK's Renaissance fantasy project - Human Footknights available now (22/08)
Post by: white knight on August 22, 2015, 11:42:41 AM
The first sets of dismounted knights are now available, all sculpted by Mick Darpa, with shields by FP.


WKM-11: Generic Footknight with plumed helmets, handweapon and shields 1

(http://2.bp.blogspot.com/-WXPUi7ZSawQ/Vcch-k37pyI/AAAAAAAACEo/jCLj3hHo5VQ/s1600/wkm11.jpg)

WKM-12: Generic Footknight with plumed helmets, handweapon and shields 2

(http://3.bp.blogspot.com/-axkx-jaOo6c/Vcch-qigWLI/AAAAAAAACE8/EAtPRyUCLms/s1600/wkm12.jpg)

WKM-13: Generic Footknight with plumed helmets and greatswords 1

(http://2.bp.blogspot.com/-_rQtziYR1bo/Vcch-oMv_lI/AAAAAAAACEY/34q3glqEAI4/s1600/wkm13.jpg)

WKM-14: Generic Footknight with plumed helmets and greatswords 2

(http://1.bp.blogspot.com/-qnCgfOtrBhQ/Vcch_QnWatI/AAAAAAAACEg/fookBB9-5-4/s1600/wkm14.jpg)


In other news, the Renaissance goblins, slim halflings and Sea Elves are no longer available. I am looking into finding a new home for them, which will be announced here if succesfull.

The dwarfs, plump halflings, humans and undead will remain available for the time being.
Title: Re: WK's Renaissance fantasy project - Human Footknights available now (22/08)
Post by: Schrumpfkopf on August 24, 2015, 12:50:20 AM
Nice chunky blokes. Looking forward to add some of these to my Empire-ish army.
Title: Re: WK's Renaissance fantasy project - Human Footknights available now (22/08)
Post by: mweaver on August 24, 2015, 04:09:10 AM
Eeek I need to order the zombies before they disappear from the site!
Title: Re: WK's Renaissance fantasy project - Human Footknights available now (22/08)
Post by: white knight on August 25, 2015, 02:52:05 PM
Eeek I need to order the zombies before they disappear from the site!

Always a good idea.  ;)
Title: Re: WK's Renaissance fantasy project - Human Footknights available now (22/08)
Post by: Argonor on August 25, 2015, 03:03:57 PM
Any ETA on the pumpkin man?  :)
Title: Re: WK's Renaissance fantasy project - Human Footknights available now (22/08)
Post by: white knight on August 25, 2015, 03:16:29 PM
It's... complicated. He seems cursed, which I guess is appropriate.  o_o
Title: Re: WK's Renaissance fantasy project - Human Footknights available now (22/08)
Post by: Argonor on August 25, 2015, 04:51:57 PM
It's... complicated. He seems cursed, which I guess is appropriate.  o_o

Hmmm... maybe I'd better get an order together for the rest I want, then...  :?
Title: Re: WK's Renaissance fantasy project - Human Footknights available now (22/08)
Post by: white knight on August 26, 2015, 06:10:49 PM
Now I don't want to alarm anyone, but I'm going to review the prices, starting next month and probably drop the tiered discounts for multiple orders of the same pack. Price for single packs might in some cases drop somewhat as as a result.
Title: Re: WK's Renaissance fantasy project - Human Footknights available now (22/08)
Post by: Quendil on August 26, 2015, 07:22:35 PM
Got my zombies today and they are wonderful
Title: Re: WK's Renaissance fantasy project - Human Footknights available now (22/08)
Post by: white knight on August 28, 2015, 06:38:29 PM
Glad you like them!
Title: Re: WK's Renaissance fantasy project - Human knight of the white boar greens (29/9)
Post by: white knight on September 29, 2015, 08:32:35 PM
Now that the "vanilla" footknights have been released and I'm waiting on castings for their command, here's a preview of the command set for the first of the themed footknight orders, the knights of the White Boar.

Champion, with custom shield:
(http://3.bp.blogspot.com/-Fthe0YdZqC8/Vgrl8i_M9EI/AAAAAAAACIw/bdw_hI7IJA4/s1600/boars1.jpg)

Musician:
(http://4.bp.blogspot.com/-yYtXDrCmgQY/Vgrl8kwxJ8I/AAAAAAAACIs/kI4qgHSEYjw/s1600/boars2.jpg)

Standard Bearer:
(http://4.bp.blogspot.com/-qZCZuh3NFMc/Vgrl8kbMCgI/AAAAAAAACIo/aNqRQugyR3w/s1600/boars3.jpg)

Rank and file knights of the White Boar to follow...
Title: Re: WK's Renaissance fantasy project - Human knight of the white boar greens (29/9)
Post by: DeafNala on September 29, 2015, 09:30:06 PM
UBERCOOL! The Boar's Head is a SPLENDID touch to a few FINE minis. GREAT STUFF!
Title: Re: WK's Renaissance fantasy project - Human knight of the white boar greens (29/9)
Post by: blackstone on September 29, 2015, 10:20:10 PM
Lovely sculpts! They'd be so nice to paint :)
Title: Re: WK's Renaissance fantasy project - Human knight of the white boar greens (29/9)
Post by: redzed on September 29, 2015, 11:54:27 PM
christ, those Knights are fantastic, really early Citadel vibe :-*
Title: Re: WK's Renaissance fantasy project - Human knight of the white boar greens (29/9)
Post by: The Red Graf on September 30, 2015, 12:17:28 AM
Nice, I think I like these guys better than the generic ones.
Title: Re: WK's Renaissance fantasy project - Human knight of the white boar greens (29/9)
Post by: mweaver on September 30, 2015, 04:07:14 AM
Excellent indeed!

-Michael
Title: Re: WK's Renaissance fantasy project - Human knight of the white boar greens (29/9)
Post by: tomek917 on September 30, 2015, 08:57:10 AM
Wow, those are great!  :o

Will there be mounted ones as well?
Title: Re: WK's Renaissance fantasy project - Human knight of the white boar greens (29/9)
Post by: white knight on September 30, 2015, 10:31:49 AM
Possibly, but more foot versions to come first.
Title: Re: WK's Renaissance fantasy project - Human knight of the white boar greens (29/9)
Post by: Psychoflexible on September 30, 2015, 04:42:37 PM
Definitly need them for my Empire army ! Very well done, I like the old school touch you give to your minis !
Title: Re: WK's Renaissance fantasy project - Human knight of the white boar greens (29/9)
Post by: Schrumpfkopf on September 30, 2015, 08:56:55 PM
cracking stuff. time to get my order sorted.
Title: Re: WK's Renaissance fantasy project - Human knight of the white boar greens (29/9)
Post by: white knight on October 01, 2015, 02:30:47 PM
Thanks for the comments, I'm quite happy with these. :)

2 more themed orders of knights are planned.
Title: Re: WK's Renaissance fantasy project - Dwarf footknight greens (11/11)
Post by: white knight on November 11, 2015, 06:30:44 PM
It's been a while without a dwarf update. While the Landgriffon's variants are being finished, here are some greens for the upcoming dwarf footknights. They still look a bit messy now, but will clean up just fine when we're done with them.

- Set 1: 4 bodies + 4 weapon hand options;
(http://4.bp.blogspot.com/-fYy2SKVdqAg/VkOCib3MaHI/AAAAAAAACOQ/ea1Wg56JUK0/s1600/fk2.jpg)

(http://2.bp.blogspot.com/-p1IZ4EoiU2I/VkOCiwd2ibI/AAAAAAAACOU/Bzj2dAvRCyI/s1600/fk1.jpg)

- Set 2: 4 bodies + 4 weapon arm options;

(http://3.bp.blogspot.com/-245AVMPB0b4/VkOCluXG4mI/AAAAAAAACOg/AsKjiGlXpNs/s1600/fk4.jpg)

(http://1.bp.blogspot.com/-bjsTQE5oUsQ/VkOCjKlV9GI/AAAAAAAACOY/YuGs9lh9Pik/s1600/fk3.jpg)

- Footknight champion figure: body + 3 weapon options

Champion with hammer and sword options:

(http://2.bp.blogspot.com/--w9p1APTzzg/VkODFzSaaNI/AAAAAAAACOw/szqixwMbKUQ/s1600/fk5.jpg)

Same champion with the third weapon option; the Dwarf Ancestor Powerfist of Doom

(http://4.bp.blogspot.com/-NPyMfSvV09A/VkODFDCxjoI/AAAAAAAACOs/rqKMTis0wZA/s1600/fk6.jpg)

Dwarf footknight musician:

(http://3.bp.blogspot.com/-ou7hIYA6fCk/VkODEG-TihI/AAAAAAAACOk/qyk1UBoAlC8/s1600/fk7.jpg)

A standardbearer, with interchangeable standard tops to reflect the different knightly orders will also be added.
Title: Re: WK's Renaissance fantasy project - Dwarf footknight greens (11/11)
Post by: white knight on December 01, 2015, 06:19:21 PM
You may have noticed some of the ranges disappearing from the "Getting Some" section on the blog. As it is, the range has gotten too big for me to keep everything available and some moulds have indeed reached the end of their natural lifespan and need to be replaced. Now as I don't want them to go to the place that miniatures go to when they become OOP and since I'm not done adding to the range, I found another way, thanks to a throwaway comment from my trusted mouldmaker.

From this day forward, the production and  distribution of the Dwarf and Plump Halfling ranges will be taken care of by my friends at The Assault Group. Since they use the same mouldmaker, this means there will be no change in the quality of the castings.

The advantages of this arrangement are legion:
- faster turnaround on restocks as moulding and casting will be done in-house;
- online shopping facilities that mean you no longer have to search to the blog and copy-paste your wants list and personal info into an e-mail;
- online payment options shouldn't be limited to Paypal any longer;
- shipping will be straight from the source, no more middleman;
- I free up a lot more time to focus on expanding the range!

That's right, this is by no means the end of those ranges. I will keep adding new releases to both the dwarf and halfling range, we're far from done yet. I'll just have to worry less about moulding, casting, stocking and processing orders (even though the magnificent Svennn took a large share of the load on that one).
Downtime for the back-catalogue should be reduced to a minimum, while the good people at TAG sort through the mould and start adding the sets to their webstore (I'm told this has already begun). So normal service should be resumed before long, with a little more added comfort. Their aim is to have them up for pre-order shortly, for delivery in January.

Meanwhile, I'll be showing off some more additions to the range here in a couple of days.
Title: Re: WK's Renaissance fantasy project - Dwarf footknight greens (11/11)
Post by: Digitarii on December 01, 2015, 08:12:57 PM
Very nice to know! I just received my order and I couldn't be happier with the minis. All of the castings are clean, with minimal flash and no mold lines to be seen. My daughter's favorite Disney Princess is Snow White, and the mini is perfect! I personally like the Female Dwarf cook, waitress and tramp, as does my fiancee.
Title: Re: WK's Renaissance fantasy project - Dwarf footknight greens (11/11)
Post by: white knight on December 01, 2015, 08:18:31 PM
Yeah, I always wanted to do more villager types like that, but it hasn't happen yet.
Title: Re: WK's Renaissance fantasy project - Dwarf footknight greens (11/11)
Post by: Timbor on December 01, 2015, 09:06:18 PM
Glad to hear you are sorting out distribution... I can imagine it is a headache to keep track of!  Will TAG be taking charge of the undead halfings and halfling bard?
Title: Re: WK's Renaissance fantasy project - Dwarf footknight greens (11/11)
Post by: white knight on December 01, 2015, 09:14:05 PM
The halfling bard, yes. It goes with the plump halfling range.

I'm still taking care of the undead ones and the humans myself so far, as it's a lot for them to take on in one go.
Title: Re: WK's Renaissance fantasy project - Dwarf footknight greens (11/11)
Post by: The Gray Ghost on December 02, 2015, 12:33:19 AM
what about the Sea Elves?
Title: Re: WK's Renaissance fantasy project - Dwarf footknight greens (11/11)
Post by: white knight on December 02, 2015, 08:23:53 AM
There will be a different arrangement for the Sea Elves, more on that later when it materializes. :)
Title: Re: WK's Renaissance fantasy project - Dwarf footknight greens (11/11)
Post by: The Gray Ghost on December 02, 2015, 07:00:15 PM
I'm glad they are going to survive, I'm hoping to do some sea elves buccaneers
Title: Re: WK's Renaissance fantasy project - More Dwarf and griffon greens (12/5)
Post by: white knight on December 05, 2015, 04:41:37 PM
As promised a few days ago, here are the final greens for the dwarf footknight and landgriffon sets, soon to be released through The Assault Group.

To complete the dwarf footknight command set, here is the standardbearer with exchangeable standard tops:

(http://3.bp.blogspot.com/-32b6An1iXCI/VmMBlnPakAI/AAAAAAAACP4/v-CtsxEaGm0/s1600/fk9.jpg)

Depending on whether you'll be using him as an Imperial, Boar or Raven/skull knight standardbearer, the helmet tops from the mounted knight command group will be supplied, for him and the musician as well:

(http://2.bp.blogspot.com/-R9B5x4mFQbw/VmMBlr5sJTI/AAAAAAAACPw/_5X8WJjEjkw/s1600/fk8.jpg)

Next, here are a couple more arm variants for the footknights shown earlier:

(http://3.bp.blogspot.com/-NVofEnFPReA/VmMEWWiJYwI/AAAAAAAACQM/LMW5mkqFBxQ/s1600/fk%2Barms.jpg)

Finally, here are the two variant poses for the landgriffons. These will join the two original models to make up a set of 4 different landgriffons:

(http://2.bp.blogspot.com/-0tzn4tTU764/VmMBmQ5sowI/AAAAAAAACPU/i9lFyRjwSh0/s1600/landgriffons2b.jpg)

(http://1.bp.blogspot.com/-VNz4dq2JxsE/VmMBmA8mIxI/AAAAAAAACPQ/kNoKsrrvWi8/s1600/landgriffons2c.jpg)

In addition to the plumes already shown with the original 2 landgriffon greens, there will be themed headcrests for the griffons to go with the knights of the white boar and the templars of the God of Death riders:

(http://3.bp.blogspot.com/-h185njELn0U/VmMBmTc9fEI/AAAAAAAACPY/f7Qr5L-uBW0/s1600/landgriffons2.jpg)

More new stuff to follow shortly!
Title: Re: WK's Renaissance fantasy project - More Dwarf and griffon greens (12/5)
Post by: Timbor on December 12, 2015, 09:00:08 PM
Looks great!

I just saw that the slim halflings and goblins (some of my favourites from your range!) are now with Marcocosm miniatures: http://www.macrocosm.co.uk/product-category/shortwars/
Title: Re: WK's Renaissance fantasy project - More Dwarf and griffon greens (12/5)
Post by: tomek917 on December 12, 2015, 09:27:45 PM
The griffons and the helmet ornaments are especially nice!
Title: Re: WK's Renaissance fantasy project - Halfling cavalry greens (13/12)
Post by: white knight on December 13, 2015, 07:00:33 PM
Not so long ago, I've shown the rider models for the halfling light cavalry with spears. These will normally fit on the dwarven ponies for a traditional mount, but if you like something a bit more quirky and fluffy, here are the sculpts for the proper halfling mounts. The prototype model was sculpted by Brad Shier, with some conversions for the other poses by John Pickford:

(http://4.bp.blogspot.com/-hBIUn3kPlrg/Vm29nxI53bI/AAAAAAAACQc/fGBSQ0PrjO8/s1600/rooster1.jpg)

(http://3.bp.blogspot.com/-lisNOqhNSyQ/Vm29n8dApEI/AAAAAAAACQg/ZzTTkaOpXpQ/s1600/rooster%2B2.jpg)

(http://3.bp.blogspot.com/-_UFZIkx01ko/Vm29n-anAqI/AAAAAAAACQY/W9LgUtomTj8/s1600/rooster3.jpg)

(http://1.bp.blogspot.com/-ZXttLjH5y4w/Vm29oGCUuLI/AAAAAAAACQk/QMT_vz5Mpdw/s1600/rooster4.jpg)

(http://1.bp.blogspot.com/-XPll9-9J3dg/Vm29oRonCXI/AAAAAAAACQo/Ns5owK96Xnw/s1600/rooster5.jpg)

(http://1.bp.blogspot.com/-Fgc1JR7V4Uc/Vm29ocPY1kI/AAAAAAAACQs/irVJj8FmMaA/s1600/rooster6.jpg)

For an idea of relative size of rider to rooster, here's an example of the original prototype sculpted by Brad Shier, painted by him, with an unreleased rider (also by Brad Shier) that is now also in The Assault Group's hands;

(http://2.bp.blogspot.com/-wtuc07rE8Po/Vm2-UTYw9lI/AAAAAAAACRM/XdnvrExPLgI/s1600/chickenknight1SM.jpg)
Title: Re: WK's Renaissance fantasy project - Halfling cavalry greens (13/12)
Post by: Modhail on December 13, 2015, 07:24:13 PM
Dire Roosters, awesome!
Great sculpts, I quite like em.
Title: Re: WK's Renaissance fantasy project - Halfling cavalry greens (13/12)
Post by: Mason on December 13, 2015, 08:04:24 PM
 lol lol
Love 'em!
 :-*

Will the roosters be available separately?
 :D

Title: Re: WK's Renaissance fantasy project - Halfling cavalry greens (13/12)
Post by: DeafNala on December 13, 2015, 09:19:58 PM
OUTSTANDING! The Roosters & the Short-But-Courageous-Nonetheless Knights are GORGEOUS...FANTASTIC miniatures, BEAUTIFULLY painted & based. VERY WELL DONE once more!
Title: Re: WK's Renaissance fantasy project - Halfling cavalry greens (13/12)
Post by: white knight on December 14, 2015, 01:38:21 PM
Will the roosters be available separately?
 :D

Most probably.  :D
Title: Re: WK's Renaissance fantasy project - Halfling cavalry greens (13/12)
Post by: Schrumpfkopf on December 14, 2015, 09:13:41 PM
Absolutely brilliant. I so have to make an army with the Rennaisance halflings of yours.
Title: Re: WK's Renaissance fantasy project - Dwarf footknight kickstarter (15/12)
Post by: white knight on December 15, 2015, 06:19:20 PM
Meanwhile, the dwarf footknights are on kickstarter, with some painted samples. Please support them if you're interested, the kickstarter also opens up discounted sales of the whole dwarf range:

https://www.kickstarter.com/projects/584137481/tag-dwarf-empire-knights-on-foot/description (https://www.kickstarter.com/projects/584137481/tag-dwarf-empire-knights-on-foot/description)

(https://ksr-ugc.imgix.net/assets/005/078/292/40b1a6d8094e53c17b9ea9992d594fbe_original.jpg?v=1450176816&w=680&fit=max&auto=format&q=92&s=0bd71073a8529f818e7eb9b0357e9c7e)

Quote
These are the full details of the packs

DEM052 Dwarf Imperial Knight Command on foot (4)
DEM053 Dwarf Imperial Knights on foot with swords & shields I (4)
DEM054 Dwarf Imperial Knights on foot with swords & shields II (4)
DEM055 Dwarf Imperial Knights on foot hammers & shields I (4)
DEM056 Dwarf Imperial Knights on foot with hammers & shields II (4)
DEM057 Dwarf Lieb Knights on foot with scythes I (4)
DEM058 Dwarf Lieb Knights on foot with scythes II (4)
DEM059 Dwarf Lieb Knights on foot with swords & shields I (4)
DEM060 Dwarf Lieb Knights on foot with swords & shields II (4)
DEM061 Dwarf Lieb Knights on foot with hammers & shields I (4)
DEM062 Dwarf Lieb Knights on foot with hammer & shields II (4)
DEM063 Dwarf Boar Knights on foot with morningstar & shields I (4)
DEM064 Dwarf Boar Knights on foot with morningstar & shields II (4)
DEM065 Dwarf Boar knights on foot with swords & shields I (4)
DEM066 Dwarf Boar knights on foot with swords & shields II (4)
DEM067 Dwarf Boar knights on foot with hammers & shields I (4)
DEM068 Dwarf Boar knights on foot with hammers & shields II (4)
Plenty to choose from as individual packs, but for those that would like larger numbers we will combine these basic packs into TAG popular Unit Builders, which offer a full wargames unit at the best possible price.
Title: Re: WK's Renaissance fantasy project - Dwarf footknight kickstarter (15/12)
Post by: Schrumpfkopf on December 15, 2015, 08:37:51 PM
Nice - I'll make a pledge very soon.

On a side note - Lieb really means kind or lovely. Leib is the bit we want to see in  front of elite unit names. :--)
Title: Re: WK's Renaissance fantasy project - Dwarf footknight kickstarter (15/12)
Post by: white knight on December 15, 2015, 08:53:15 PM
I'll pass that on, though I had nothing to do with that part ;)

In unrelated news, I got my order of your Napoleonics and they are lovely.  8)
Title: Re: WK's Renaissance fantasy project - Dwarf footknight kickstarter (15/12)
Post by: DeafNala on December 15, 2015, 08:55:05 PM
OUTSTANDING! To help The Cause, I posted the Kickstart notice & link on T.B.M.F. & the Reaper Forum. THE BEST OF GOOD LUCK!
Title: Re: WK's Renaissance fantasy project - Dwarf footknight kickstarter (15/12)
Post by: white knight on December 15, 2015, 09:01:08 PM
Thank you both for your assistance.  :)
Title: Re: WK's Renaissance fantasy project - Dwarf footknight kickstarter (15/12)
Post by: deathjester25 on December 15, 2015, 09:17:28 PM
Do you know if the unit packs contain the command minis? Also wondering if I get a unit of dwarves with spear does it come with a mix of all possible spearmen or only one type of pose?
Title: Re: WK's Renaissance fantasy project - Dwarf footknight kickstarter (15/12)
Post by: white knight on December 15, 2015, 09:24:10 PM
I've passed it on and they're updating the page with it.
Title: Re: WK's Renaissance fantasy project - Dwarf footknight kickstarter (15/12)
Post by: tomek917 on December 15, 2015, 10:23:22 PM
Oh, these are so cool, might have to invest!  :o
Title: Re: WK's Renaissance fantasy project - Dwarf footknight kickstarter (15/12)
Post by: Schrumpfkopf on December 15, 2015, 10:37:54 PM
I'll pass that on, though I had nothing to do with that part ;)

In unrelated news, I got my order of your Napoleonics and they are lovely.  8)

Glad you like them! :--)
Title: Re: WK's Renaissance fantasy project - Dwarf footknight kickstarter (15/12)
Post by: white knight on December 22, 2015, 10:21:29 AM
The full dwarf range is now available through the TAG kickstarter, so if you've vaguely contemplated ordering them in the past but couldn't be bothered with my archaic mail order system, now's the chance to get any of the back catalogue or the new releases:

https://www.kickstarter.com/projects/584137481/tag-dwarf-empire-knights-on-foot/description (https://www.kickstarter.com/projects/584137481/tag-dwarf-empire-knights-on-foot/description)

Pictures of the full range and pack contents in the TAG webshop: http://www.theassaultgroup.co.uk/index.php?p=247&page=3 (http://www.theassaultgroup.co.uk/index.php?p=247&page=3)

And the looooong list:

Quote
Dwarf Empire

DEM001 Dwarf Militia with spears, at ease (4)
DEM002 Dwarf Militia with spears, shouldered (4)
DEM003 Dwarf Militia with spears, front rank I (4)
DEM004 Dwarf Militia with spears, front rank II (4)
DEM005 Dwarf Militia with glaives, at ease (4)
DEM006 Dwarf Militia with halberds, at ease (4)
DEM007 Dwarf Militia with halberds, shouldered (4)
DEM008 Dwarf Militia with halberds, front rank 1 (4)
DEM009 Dwarf Militia with halberds, front rank 2 (4)
DEM010 Dwarf Militia with swords I (4)
DEM011 Dwarf Militia with swords II (4)
DEM012 Dwarf Militia with swords III (4)
DEM013 Dwarf Militia with two-handed axes (4)
DEM014 Dwarf Militia with two-hammers (4)
DEM015 Dwarf Militia with crossbows, shouldered (4)​
DEM016 Dwarf Militia with crossbows, aiming 1 (4)
DEM017 Dwarf Militia with crossbows, aiming 2 (4)
DEM018 Dwarf Militia with handguns, shouldered (4)
DEM019 Dwarf Militia with handguns, aiming I (4)
DEM020 Dwarf Militia with handguns, aiming II (4)
DEM021 Dwarf Militia Command (4)
DEM022 Dwarf Militia Stretcher Party (4)
DEM023 Dwarf Guards with two-handed swords (4)
DEM024 Dwarf Guards with two-handed swords, at ease (4)
DEM025 Dwarf Guard Command (4)
DEM026 Dwarf Artillery Crew (5)
DEM027 Dwarf Artillery Specialists with hackbut and musket (4)
DEM028 Dwarf Artillery Explosives Team (3+bits)
DEM029 Dwarf Reiters brandishing pistols (2)
DEM030 Dwarf Reiters with firing pistols (2)
DEM031 Dwarf Reiters with spears upright (2)
DEM032 Dwarf Reiters with spears leveled (2)
DEM033 Dwarf Reiters with swords at the ready (2)
DEM034 Dwarf Reiters with swords, charging (2)
DEM035 Dwarf Reiters Command (2)
DEM036 Imperial Dwarf Knights with lances I (2)
DEM037 Imperial Dwarf Knights with lances II (2)
DEM038 Imperial Dwarf Knight Command (2)
DEM039 Dwarf Boar Knights with lances I (2)
DEM040 Dwarf Boar Knights with lances II (2)
DEM041 Dwarf Boar Knights with morningstar I (2)
DEM042 Dwarf Boar Knights with morningstar II (2)
DEM043 Dwarf Boar Knight Command (2)
DEM044 Dwarf Lieb Knights with lances I (2)
DEM045 Dwarf Lieb Knights with lances II (2)
DEM046 Dwarf Lieb Knights with scythes I (2)
DEM047 Dwarf Lieb Knights with scythes II (2)
DEM048 Dwarf Lieb Knights Command (2)
DEM049 Dwarf Bear Knights with hammers I (2)
DEM050 Dwarf Bear Knights with hammers II (2)
DEM051 Dwarf Bear Knight Command (2)
DEM052 Dwarf Imperial Knight Command on foot (4)
DEM053 Dwarf Imperial Foot Knights on foot with swords & shields I (4)
DEM054 Dwarf Imperial Foot Knights on foot with swords & shields II (4)
DEM055 Dwarf Imperial Foot Knights on foot with hammers & shields I (4)
DEM056 Dwarf Imperial Foot Knights on foot with hammers & shields II (4)
DEM057 Dwarf Lieb Knights on foot with scythes I (4)
DEM058 Dwarf Lieb Knights on foot with scythes II (4)
DEM059 Dwarf Lieb Knights on foot with swords & shields I (4)
DEM060 Dwarf Lieb Knights on foot with swords & shields II (4)
DEM061 Dwarf Lieb Knights on foot with hammers & shields I (4)
DEM062 Dwarf Lieb Knights on foot with hammer & shields II (4)
DEM063 Dwarf Boar Knights on foot with morningstar & shields I (4)
DEM064 Dwarf Boar Knights on foot with morningstar & shields II (4)
DEM065 Dwarf Boar knights on foot with swords & shields I (4)
DEM066 Dwarf Boar knights on foot with swords & shields II (4)
DEM067 Dwarf Boar knights on foot with hammers & shields I (4)
DEM068 Dwarf Boar knights on foot with hammers & shields II (4)
Title: Re: WK's Renaissance fantasy project - Human footknights of the white boar greens
Post by: white knight on February 14, 2016, 10:20:02 AM
It's been a while without any new greens, but that's about to change now. I've previewed the Boar Knight command set a while ago and Mick Darpa has just finished these rank and file knights for the Order. There are five poses, displaying all new boar heraldry in their helmet crests and shields. These will be armed with the same morning stars as the command set, as that is their orders prefered weapon, but will be fully compatible with the spare weapons included in the "vanilla" human footknight sets with plumes and feathers.

All 5 variants:

(https://1.bp.blogspot.com/-0oa50IRc4S0/VsBOuoTWyWI/AAAAAAAACVA/TWJ7VX4lvxc/s1600/boars4.jpg)

5 new themed shields:

(https://3.bp.blogspot.com/-Y2tiwhBzor8/VsBOuo1nC2I/AAAAAAAACVE/-jS5L_Lyjh8/s1600/shields%2Bboars.jpg)

A closer look at each knight:

(https://3.bp.blogspot.com/-6Svz8fr7vtA/VsBOthVvIrI/AAAAAAAACUo/7h-7dZ7csDc/s1600/boar1.jpg)

(https://2.bp.blogspot.com/-nLFj_MCbwwY/VsBOtj8NarI/AAAAAAAACUs/GPuV0ZGEbuE/s1600/boar2.jpg)

(https://2.bp.blogspot.com/-ASFZrak4Tvg/VsBOuCOw-NI/AAAAAAAACU0/P0Bg1J4t3V0/s1600/boar3.jpg)

(https://3.bp.blogspot.com/-aFU_j_zsZ_o/VsBOuCaTqRI/AAAAAAAACU4/EQqzQhgRfhM/s1600/boar4.jpg)

(https://2.bp.blogspot.com/-5IArqn8X2_Y/VsBOuWhIr3I/AAAAAAAACU8/VPsaPrMwu-c/s1600/boar5.jpg)

And a reminder of what their command group looks like :

(https://1.bp.blogspot.com/-RmyC4-Ww7E4/VsBPtJXAjzI/AAAAAAAACVM/MqQ_P7Zs75U/s1600/boars5.jpg)
Title: Re: WK's Renaissance fantasy project - Human footknights of the white boar greens
Post by: OSHIROmodels on February 14, 2016, 10:24:15 AM
Cracking stuff  8) 8)

cheers

James
Title: Re: WK's Renaissance fantasy project - Human footknights of the white boar greens
Post by: Paul Hicks on February 14, 2016, 10:33:50 AM
They look fantastic mate!
Title: Re: WK's Renaissance fantasy project - Human footknights of the white boar greens
Post by: Daniel36 on February 14, 2016, 10:33:54 AM
Those are awesome. Especially the shields. I never understood why a certain large miniature maker never bothered to make themed shields, especially with some very well known factions... Oh well... I love them.
Title: Re: WK's Renaissance fantasy project - Human footknights of the white boar greens
Post by: white knight on February 14, 2016, 10:47:56 AM
They look fantastic mate!

Thanks, they're the ones I tried to get you to do for me when you didn't have time to take them on. ;)

Those are awesome. Especially the shields. I never understood why a certain large miniature maker never bothered to make themed shields, especially with some very well known factions...

I hear you!
Title: Re: WK's Renaissance fantasy project - Human footknights of the white boar greens
Post by: DeafNala on February 14, 2016, 02:44:06 PM
The Boar's Head Knights do look FANTASTIC. OUTSTANDING WORK once more!
Title: Re: WK's Renaissance fantasy project - Human footknights of the white boar greens
Post by: Daniel36 on February 15, 2016, 09:12:41 AM
I'll tell you this, it inspired me enough to work in a boar themed knighthood in my RPG setting.
Title: Re: WK's Renaissance fantasy project - Human footknights of the white boar greens
Post by: Modhail on February 15, 2016, 09:22:49 AM
Positively love the shields, a great idea! Nicely executed too, with a clear heraldic style to the sculpt.

I don't know if this is (commercially) viable, but how about doing a sort of conversion packs with sets of separate torse+crests and matching shields? A buyer could then simply snip/saw off the existing crest on any figure (or flatten the top of the helmet for a crestless model) and add the crest and shield.
Title: Re: WK's Renaissance fantasy project - Halfling cavalry greens (13/12)
Post by: Sinewgrab on February 15, 2016, 05:01:03 PM
Most probably.  :D

Is it bad of me that I am considering getting some to use for Fallout-themed games?  Radcocks, you know.
Title: Re: WK's Renaissance fantasy project - Knights of the God of Death greens (18/2)
Post by: white knight on February 18, 2016, 06:28:35 PM
After the generic "Imperial" footknights and the Knights of the White Boar, it is now the turn to present the Templars of the God of Death: human knights armed with greatswords and displaying skull and raven heraldry, two subjects generally associated with their patron god.

The Order specialises in fighting undead, though they will of course oppose evil in any form where it is encountered.

The figures are sculpted with Mick Darpa and a command set will be added.

(https://4.bp.blogspot.com/-ZmLJL8egtdo/VsYMP71-_CI/AAAAAAAACV0/rllV4bJcj8U/s1600/dk0.jpg)

(https://4.bp.blogspot.com/-GLKVeSaMzF8/VsYMS8YPj5I/AAAAAAAACWA/7ZEjpEOZcwE/s1600/dk1.jpg)

(https://1.bp.blogspot.com/-qcZ54lS7aLg/VsYMS1NxkXI/AAAAAAAACV8/adKkbB3PpcQ/s1600/dk2.jpg)

(https://1.bp.blogspot.com/-GjzPk7njens/VsYMS-XAnuI/AAAAAAAACV4/vIbOegpR4X8/s1600/dk3.jpg)

(https://1.bp.blogspot.com/-EpfnB29zW0o/VsYMTF24SNI/AAAAAAAACWE/hohddzGirko/s1600/dk4.jpg)

(https://4.bp.blogspot.com/-d_Z1Yr4Rd6s/VsYMTNdylGI/AAAAAAAACWI/FoUClxWgyko/s1600/dk5.jpg)

Title: Re: WK's Renaissance fantasy project - Knights of the God of Death greens (18/2)
Post by: throwsFireball on February 18, 2016, 06:42:35 PM
<snip>

Absolutely beautiful. When are these and the boar knights going up?
Title: Re: WK's Renaissance fantasy project - Knights of the God of Death greens (18/2)
Post by: Dr. The Viking on February 18, 2016, 08:13:04 PM
Morr, I want Morr!

This is so good!
Title: Re: WK's Renaissance fantasy project - Knights of the God of Death greens (18/2)
Post by: white knight on February 19, 2016, 09:04:11 AM
Absolutely beautiful. When are these and the boar knights going up?

The new boar knights and death knights are about to be sent to the mouldmaker for mastermoulding, so that will take some time yet.

The generic knight and boar knight command sets however should be out in a couple weeks and join the 4 packs of generic footknights that are already available.
Title: Re: WK's Renaissance fantasy project - Knights of the God of Death greens (18/2)
Post by: throwsFireball on February 19, 2016, 09:15:00 AM
The new boar knights and death knights are about to be sent to the mouldmaker for mastermoulding, so that will take some time yet.

The generic knight and boar knight command sets however should be out in a couple weeks and join the 4 packs of generic footknights that are already available.

I think I'll be grabbing a knight set soon! Absolutely perfect.

Also, have you considered doing Sea Knights or something? Just looking at some of the crests, I can't help but feel that a kraken crest would be original and look awesome.
Title: Re: WK's Renaissance fantasy project - Knights of the God of Death greens (18/2)
Post by: white knight on February 19, 2016, 09:29:06 AM
Also, have you considered doing Sea Knights or something? Just looking at some of the crests, I can't help but feel that a kraken crest would be original and look awesome.

I hadn't. Interesting idea though.
Title: Re: WK's Renaissance fantasy project - Knights of the God of Death greens (18/2)
Post by: Daniel36 on February 19, 2016, 01:49:01 PM
You should start your own wargame. Your background material currently already smashes another well known setting (in its current timeline) into pieces.

Sorry for being so negative about certain... things... :)
I just REALLY like your work! I may have to save some money so I can add some of these to my Mordheim warbands, as these guys totally fit that aesthetic. :)
Title: Re: WK's Renaissance fantasy project - Knights of the God of Death greens (18/2)
Post by: commissarmoody on February 20, 2016, 01:28:11 AM
I don't see a problem with Sea Knights. you also have the Blue Whale Knights from the Berserk series of manga.  Would be an excuse to give some of those guys helments based off of Gladiator style helmets...And Tridents!

http://bottega.avalonceltic.com/catalogo/prodotto_965/en__ancient_rome_gladiator_thracian_gladiators_helmet.php

http://www.armorvenue.com/gladiator-fight-helmet.html
Title: Re: WK's Renaissance fantasy project - Knights of the God of Death greens (18/2)
Post by: white knight on February 20, 2016, 08:06:22 AM
I don't see a problem with Sea Knights. you also have the Blue Whale Knights from the Berserk series of manga.  Would be an excuse to give some of those guys helments based off of Gladiator style helmets...And Tridents!

http://bottega.avalonceltic.com/catalogo/prodotto_965/en__ancient_rome_gladiator_thracian_gladiators_helmet.php

http://www.armorvenue.com/gladiator-fight-helmet.html


That sort of thing is actually what I had in mind for some of my Sea Elves elites. Though that has been stalled due to unavailability of the sculptor and uncertainty over the future of the range.
Title: Re: WK's Renaissance fantasy project - Knights of the God of Death greens (18/2)
Post by: Lowtardog on February 20, 2016, 09:55:50 AM
That sort of thing is actually what I had in mind for some of my Sea Elves elites. Though that has been stalled due to unavailability of the sculptor and uncertainty over the future of the range.


Have they gone alltogether now then! :'(
Title: Re: WK's Renaissance fantasy project - Knights of the God of Death greens (18/2)
Post by: thebinmann on February 20, 2016, 12:52:00 PM
Morr, I want Morr!

This is so good!

LOL, Love it Blue!

And the minis too.
Title: Re: WK's Renaissance fantasy project - Knights of the God of Death greens (18/2)
Post by: commissarmoody on February 20, 2016, 07:48:42 PM
That sort of thing is actually what I had in mind for some of my Sea Elves elites. Though that has been stalled due to unavailability of the sculptor and uncertainty over the future of the range.
Fingers crossed that it all gets worked out then.  :D
Title: Re: WK's Renaissance fantasy project - Knights of the God of Death greens (18/2)
Post by: Ray Earle on February 20, 2016, 07:56:32 PM
Great Knights.  :D
Title: Re: WK's Renaissance fantasy project - Knights of the God of Death greens (18/2)
Post by: white knight on February 21, 2016, 12:18:58 PM
Have they gone alltogether now then! :'(

Fingers crossed that it all gets worked out then.  :D

Working on finding them a new home, where they can flourish and grow. :)
Title: Re: WK's Renaissance fantasy project - Mounted halfling archer greens (25/2)
Post by: white knight on February 25, 2016, 06:56:31 PM
Coming soon to a The Assault Group Kickstarter near your home, the second Halfling Light Cavalry Rider option (to go with the roosters): mounted archers, sculpted by Juan Montaño.

Right wing archers:
(https://1.bp.blogspot.com/-9zSFYO6o41I/Vs9Gk9bVdiI/AAAAAAAACWY/qNGPU2y9hng/s1600/archers1.jpg)

Left wing archers:
(https://2.bp.blogspot.com/-yWVCE7HTopM/Vs9Gk5M9jZI/AAAAAAAACWc/2c-AqgEoc94/s1600/archers2.jpg)
Title: Re: WK's Renaissance fantasy project - Mounted halfling archer greens (25/2)
Post by: pocoloco on February 25, 2016, 07:09:38 PM
Cute, lovely, chubby, determined and menacing!  :-*
Title: Re: WK's Renaissance fantasy project - Mounted halfling archer greens (25/2)
Post by: DeafNala on February 26, 2016, 01:07:48 PM
The Little Cavalry Guys are OUTSTANDING, BEAUTIFULLY sculpted, AND each boasting an ample amount of character. VERY WELL & IMAGINATIVELY DONE!
Title: Re: WK's Renaissance fantasy project - Halfling Rooster Riders on KS now! (19/4)
Post by: white knight on April 19, 2016, 08:00:10 PM
If, like me, you've been waiting (im)patiently for the halfling rooster riders to be released, the wait is over and my friends at The Assault Group are launching them (as well as the back catalog of halflings if all goes well) through Kickstarter now:

(https://3.bp.blogspot.com/-1-7-b-wzQ1Y/VxZ78NLjIoI/AAAAAAAACZI/ju6hNIh_9kYq_sv_fjhxHt4aodoqwnjEACLcB/s400/photo-original.jpg)


https://www.kickstarter.com/projects/584137481/tag-28mm-halfling-militia-rooster-rider-miniatures (https://www.kickstarter.com/projects/584137481/tag-28mm-halfling-militia-rooster-rider-miniatures)

Some gorgeous painted pictures to let you drool:

(https://4.bp.blogspot.com/-atTcsI-SrDg/VxZ9toGr8kI/AAAAAAAACZg/QWNm6mKLrLMAvmaRgRRPZbgJl5Nz6t7jgCLcB/s1600/12735737_1654289311499346_862476548_n.jpg)

(https://2.bp.blogspot.com/-Tt1sTA5_rZs/VxZ9s4mwaRI/AAAAAAAACZc/8w7LB5wRiE4D0dAhoMO7GTuobHEZpBcSwCLcB/s1600/12666360_1655134084748202_97601498_n.jpg)

(https://2.bp.blogspot.com/-F51EElxBIP4/VxZ9s05dAFI/AAAAAAAACZU/Z1o8HAcxeIsPGSRdX-CdKf_kdctVLCduACLcB/s1600/12735710_1655134078081536_693484962_n.jpg)

(https://2.bp.blogspot.com/-fcti_suGPhI/VxZ9s4midRI/AAAAAAAACZY/aCYoDa-T-X89f8DvjYj8a2dBQO0ZdJLZQCLcB/s1600/12665901_1652238435037767_1390600676_n.jpg)

Title: Re: WK's Renaissance fantasy project - Halfling Rooster Riders on KS now! (19/4)
Post by: DeafNala on April 20, 2016, 12:00:33 PM
Those really are WONDERFULLY IMAGINATIVE creations...GOOD LUCK with the kick starter!
Title: Re: WK's Renaissance fantasy project - Halfling Rooster Riders on KS now! (19/4)
Post by: Argonor on April 20, 2016, 12:49:17 PM
I shall absolutely have to get a unit of those for Dragon Rampant. For which army, I do not know, but they are a must!
Title: Re: WK's Renaissance fantasy project - Halfling Rooster Riders on KS now! (19/4)
Post by: Timbor on April 20, 2016, 03:52:55 PM
Those are pretty awesome.  One thing that seems ambiguous though is the reward wording. For example, the "Main course" states you get "16 Roosters and Riders"... does that mean 16 roosters and 16 riders, or 8 roosters and 8 riders? I would assume the latter, as there appear to be 8 variants...

How many rooster variants are there?
Title: Re: WK's Renaissance fantasy project - Halfling Rooster Riders on KS now! (19/4)
Post by: white knight on April 20, 2016, 04:04:53 PM
I don't know, I'll check with Pete.  :)

Regarding rooster variants, the greens are up on my blog. There are 4 different bodies and 4 different heads, making for a total of 16 possible combinations.
Title: Re: WK's Renaissance fantasy project - Halfling Rooster Riders on KS now! (19/4)
Post by: white knight on April 20, 2016, 04:05:43 PM
By the way, the complete plump Halfling range is now available through the kickstarter thanks to the stretch goals.
Title: Re: WK's Renaissance fantasy project - Halfling Rooster Riders on KS now! (19/4)
Post by: white knight on April 20, 2016, 04:08:50 PM
For example, the "Main course" states you get "16 Roosters and Riders"... does that mean 16 roosters and 16 riders, or 8 roosters and 8 riders? I would assume the latter, as there appear to be 8 variants...

I asked Pete and it's 16 roosters and 16 riders. There are 16 different riders: 4 command, 4 spears, 8 archers.
Title: Re: WK's Renaissance fantasy project - Halfling Rooster Riders on KS now! (19/4)
Post by: Timbor on April 20, 2016, 06:43:15 PM
Wow, even better than I thought! Nice to see this project having so much success.
Title: Re: WK's Renaissance fantasy project - Halfling cavalry greens (13/12)
Post by: Hammers on April 20, 2016, 06:49:18 PM

(http://2.bp.blogspot.com/-wtuc07rE8Po/Vm2-UTYw9lI/AAAAAAAACRM/XdnvrExPLgI/s1600/chickenknight1SM.jpg)

2nd Shire Light Cocks.
Title: Re: WK's Renaissance fantasy project - Halfling Rooster Riders on KS now! (19/4)
Post by: Dr. The Viking on April 20, 2016, 09:40:56 PM
Shite... I actually backed it!

I swore not to spend more money on stuff!  lol
Title: Re: WK's Renaissance fantasy project - Halfling Rooster Riders on KS now! (19/4)
Post by: Argonor on April 20, 2016, 10:26:16 PM
I seem to be backer no. 99, then...  ;D
Title: Re: WK's Renaissance fantasy project - Halfling Rooster Riders on KS now! (19/4)
Post by: white knight on April 22, 2016, 09:13:34 AM
Thats a good number.  ;)
Title: Re: WK's Renaissance fantasy project - Halfling Rooster Riders on KS now! (19/4)
Post by: Metternich on April 22, 2016, 11:03:02 PM
Delightfully silly.  Like something out of Hieronymous Bosch.
Title: Re: WK's Renaissance fantasy project - Halfling Rooster Riders on KS now! (19/4)
Post by: Argonor on April 23, 2016, 03:26:17 PM
They may become my excuse for me to paint up some more of my old Empire plastics for a Dragon Rampant force  lol

I'll get roosters just short of 3 cavalry units, so I simply have to buy another couple of command models, when I have painted almost all of them. And I can go completely bonkers colour-wise, because of the landsknecht look.  :D
Title: Re: WK's Renaissance fantasy project - Halfling Rooster Riders on KS now! (19/4)
Post by: white knight on April 24, 2016, 02:52:12 PM
The full range is now unlocked on the kickstarter: rooster riders, pony riders, piggyback riders and infantry and even the zombies:

(http://3.bp.blogspot.com/-TjBHjh1lVBI/VFozoCC1VpI/AAAAAAAABxQ/mb5X9IgQ5nI/s1600/TheShamblers.jpg)
Title: Re: WK's Renaissance fantasy project - Human Footknight Command sets out now (24/4)
Post by: white knight on April 24, 2016, 05:35:19 PM
The command sets for the Generic Footknights and Order of the White Boar Footknights are available through this blog now!

WKM-10: Generic Footknight with plumed helmets command: £9

(https://2.bp.blogspot.com/-cT6ABteCrf4/VwfF0-FsIZI/AAAAAAAACWw/Dbc-o5xBbN4zHSROOxMycPRNU-bTYzKuQ/s1600/WKM-10.jpg)

(https://4.bp.blogspot.com/-12s39YXJNIE/VW88wrmKbZI/AAAAAAAACB0/L8uInfqQ2g0D8mKs1PrjTjyq-pz1SDM3g/s1600/kcom3.jpg)

(https://4.bp.blogspot.com/-999mze_8vLU/VwfIaRr2W_I/AAAAAAAACXI/iTzAIoP7Nec_bXanvAzvW60n_i4Mw8poQ/s1600/wkm10a.jpg)

WKM-15: Order of the White Boar Footknight command: £10

(https://3.bp.blogspot.com/-5NJnwXOqpDY/VwfF0x-_tII/AAAAAAAACW4/1SkaHn22mv4wWq--VTjBWOBWfOgScLl4w/s1600/WKM-15.jpg)

(https://1.bp.blogspot.com/-RmyC4-Ww7E4/VsBPtJXAjzI/AAAAAAAACVQ/hxrMFL5lb_cCOvNoipz7osLw4hgKZE8qA/s1600/boars5.jpg)

As a reminder, the generic footknight infantry have been out for a while and are still available through me:

(http://2.bp.blogspot.com/-WXPUi7ZSawQ/Vcch-k37pyI/AAAAAAAACEo/jCLj3hHo5VQ/s1600/wkm11.jpg)

(http://3.bp.blogspot.com/-axkx-jaOo6c/Vcch-qigWLI/AAAAAAAACE8/EAtPRyUCLms/s1600/wkm12.jpg)

(http://2.bp.blogspot.com/-_rQtziYR1bo/Vcch-oMv_lI/AAAAAAAACEY/34q3glqEAI4/s1600/wkm13.jpg)

(http://1.bp.blogspot.com/-qnCgfOtrBhQ/Vcch_QnWatI/AAAAAAAACEg/fookBB9-5-4/s1600/wkm14.jpg)
Title: Re: WK's Renaissance fantasy project - Human Footknight Command sets out now (24/4)
Post by: Jagannath on April 25, 2016, 08:40:41 AM
Absolutely ace - expect a PM come payday.
Title: Re: WK's Renaissance fantasy project - Human Footknight Command sets out now (24/4)
Post by: commissarmoody on April 25, 2016, 05:08:58 PM
Sweet
Title: Re: WK's Renaissance fantasy project - Human Footknight Command sets out now (24/4)
Post by: white knight on May 03, 2016, 06:35:08 PM
Is it payday yet?  lol
Title: Re: WK's Renaissance fantasy project - Human Footknight Command sets out now (24/4)
Post by: white knight on May 21, 2016, 11:25:24 AM
Some of you may remember FP's gorgeous multipart Empire Knight sculpts from a few years back on the Warhammer Empire forum. Some may also remember at some point we joined forces to get these on your table. Then nothing for quite some time... It's been a long time coming, but the end is in sight now. After some initial difficulties to turn the masters into metal (especially the separate barding) and the need to commission some extra bits to fill the gaps, I've just sent the basic knight kit to the mouldmaker for production moulding.

It will contain all the bits shown below and will require four (!) complete moulds to fit it all. Now this is an advanced kit, which means there are a few things you'll have to do when assembling it to make it shine. That will be pinning the horses to their bases (I had to leave them untabbed as tabbing them in advance would essentially limit them to 3 fixed poses) and drilling a hole to fit the horse tail (you could also slice off the pin on the tail and glue it directly onto the horse, but that will be a somewhat less sturdy bond. Ideally, some filling or filing might improve the look of the separate barding when applied, though that is up to personal taste really.

(https://1.bp.blogspot.com/-KaKMHVcEZNY/Vztemq3i9AI/AAAAAAAACZ0/WaYIxBWhKMACEW-GfLl6EDPFZ6O7Zl-9ACLcB/s1600/knights1.jpg)

(https://3.bp.blogspot.com/-SoMG1L0rZzk/VztemWU26UI/AAAAAAAACZw/2B4aEMVZQbwePhE97Srax950kjGdXrv8QCLcB/s1600/knights2.jpg)
Title: Re: WK's Renaissance fantasy project - Human Footknight Command sets out now (24/4)
Post by: Comsquare on May 21, 2016, 12:07:59 PM

(https://1.bp.blogspot.com/-KaKMHVcEZNY/Vztemq3i9AI/AAAAAAAACZ0/WaYIxBWhKMACEW-GfLl6EDPFZ6O7Zl-9ACLcB/s1600/knights1.jpg)


Nice  :)

Any chance to get just the helmets?
Title: Re: WK's Renaissance fantasy project - Human Mounted Knights Coming Soon (21/5)
Post by: white knight on May 21, 2016, 04:04:19 PM
I'll have to get back to you on that when I know for sure what goes on what mould. :)
Title: Re: WK's Renaissance fantasy project - Human Mounted Knights Coming Soon (21/5)
Post by: Comsquare on May 21, 2016, 11:05:33 PM
I'll have to get back to you on that when I know for sure what goes on what mould. :)

Great, just keep me updated, please  :)
Title: Re: WK's Renaissance fantasy project - Human Mounted Knights Coming Soon (21/5)
Post by: white knight on May 24, 2016, 08:47:36 AM
If all goes well, moulding is scheduled next week, so then we'll know what went where and which items are easy to split off to sell on their own.  :)

At the very least, complete horse kits and complete rider kits will be available on their own.
Title: Re: WK's Renaissance fantasy project - Human Mounted Knights Coming Soon (21/5)
Post by: redzed on May 24, 2016, 09:07:08 AM
If there was a LIKE button I'd click it  :-*
Title: Re: WK's Renaissance fantasy project - Human Mounted Knights Coming Soon (21/5)
Post by: Erny on May 24, 2016, 04:11:01 PM
Any chance that just the barding could be bought? If there is, any chance that they woudl fit on the original plastic citadel monster horse?
Title: Re: WK's Renaissance fantasy project - Human Mounted Knights Coming Soon (21/5)
Post by: white knight on May 24, 2016, 05:10:21 PM
Can you link to a picture of said horse?
Title: Re: WK's Renaissance fantasy project - Human Mounted Knights Coming Soon (21/5)
Post by: jgodwin17 on June 04, 2016, 08:39:26 AM
I definitely fall into that boat with Comsquare, some of my denizens of Mordheim would absolutely love to get access to some of those sallet helms (and I'm also pretty eager about those Death God knights). Keep up the good work!
Title: Re: WK's Renaissance fantasy project - Witchhunter Greens (08/06)
Post by: white knight on June 08, 2016, 08:33:32 PM
While the knights are getting ready to ride out, another longtime project is coming to fruition.

I've long wanted to get some Renaissance Witchhunters figures done, clad in heavy armour and with the iconic hats. The idea probably goes back to some conversions I saw several decades ago that left a general impression with me. The armoured dollies made for the footknight figures offered a good base to jump off from. All three models sculpted by Mick Darpa.

Witchhunter Captain With No Name. Very loosely based on the Man With No Name and a certain H.S., he loves his cigars almost as much as he loves the way a plan comes together. His heavy broadsword is the perfect tool for chopping up all manner of undead and witchbreed.

(https://3.bp.blogspot.com/-oQVQVjmsvOU/V1hwqFmqe8I/AAAAAAAACaI/kOFtlJy6W2YWJn3Ul3i5MHCwJZwpMqNCgCLcB/s1600/thumbnail_2a.jpg)

Witchhunter Pistolier. Because sometimes it's just nice to put some distance between you and the enemy.

(https://1.bp.blogspot.com/-AfXMJa5vFYA/V1hwp0BGnJI/AAAAAAAACaE/juB7-jKK6Z0oZIScH3AOn2vOsRHyc5LXACLcB/s1600/thumbnail_3a.jpg)

Witchhunter specialising in vampire control. Armed with a warhammer and a set of wooden stakes. You don't want to run into him if you're a child of the night, especially with that neckguard protecting him from your bite.

(https://2.bp.blogspot.com/-Q08jfJBY6eU/V1hwqGzA-9I/AAAAAAAACaM/CUgYlfFBSfQH9tK3TYiAwI-Z6MrSuh2ewCLcB/s1600/thumbnail_4a.jpg)
Title: Re: WK's Renaissance fantasy project - Witchhunter Greens (08/06)
Post by: LordOdo on June 08, 2016, 09:40:30 PM
Oooh those are great!!
Title: Re: WK's Renaissance fantasy project - Witchhunter Greens (08/06)
Post by: manic _miner on June 08, 2016, 09:44:07 PM
 Those are rather nice.
Title: Re: WK's Renaissance fantasy project - Witchhunter Greens (08/06)
Post by: FramFramson on June 09, 2016, 04:05:02 AM
The sculpting is lovely - the concepts, faces, and poses are great. The only thing that's bugging me is that the first fellow looks a little off somehow, as if his torso is too big or squat for the rest of his body? Maybe it's just me, but I feel like he needs a millimetre or two added just above his belt.
Title: Re: WK's Renaissance fantasy project - Witchhunter Greens (08/06)
Post by: white knight on June 09, 2016, 12:16:23 PM
I see what you mean, but it's the way the armour is designed that gives that impression, which is accentuated by placing a belt over it, that actually sits higher than at normal waist height.
Title: Re: WK's Renaissance fantasy project - Witchhunter Greens (08/06)
Post by: DeafNala on June 09, 2016, 01:12:38 PM
TERRIFIC LOOKING miniatures! You can't do Renaissance without including some Old Lady Burners.
Title: Re: WK's Renaissance fantasy project - Witchhunter Greens (08/06)
Post by: mweaver on June 13, 2016, 04:50:24 AM
Excellent!  I wants some, I do.
Title: Re: WK's Renaissance fantasy project - Witchhunter Greens (08/06)
Post by: FramFramson on June 13, 2016, 05:18:43 PM
I see what you mean, but it's the way the armour is designed that gives that impression, which is accentuated by placing a belt over it, that actually sits higher than at normal waist height.

Looking at it again, I think the difference in materials also contributes to the illusion, with metal below and greenstuff above. So you're right and he will probably look fine once cast.
Title: Re: WK's Renaissance fantasy project - Mounted Human Knights Available (07/09)
Post by: white knight on July 09, 2016, 01:00:13 PM
The mounted knights have been added to the Getting Some section: http://whiteknightminiatureimperium.blogspot.be/search/label/Getting%20Some%20Humans (http://whiteknightminiatureimperium.blogspot.be/search/label/Getting%20Some%20Humans)

Mounted knights from different knightly orders, sculpted by FP. Note, due to the aim to keep these as modular as possible, these kits are only for advanced modelers and will require some filing and filling for optimal results, as well as the need to pin the feet to the base once you have combined the horse bodyparts into the desired position. This was unavoidable as different combinations lead to different angles for the legs.

A full set of 6 knights with all the options weighs in at around 500g, which accounts for the unfortunate pricetag. I did include a discount for ordering multiple sets.

(https://4.bp.blogspot.com/-Sb1_iKpSI0U/V4Djq59D98I/AAAAAAAACcE/SQMZrumhJdY2QYu6_CrWHIy9KMVsb8E0ACLcB/s1600/knights1.jpg)

(https://1.bp.blogspot.com/-fTDoWjhzvwU/V4Djq2FMw5I/AAAAAAAACcA/sx96Srt_OHk4sEJvjYy7Dpid6BVMe26WQCLcB/s1600/knights2.jpg)

You also have the option to get just the riders or just the horses.


Title: Re: WK's Renaissance fantasy project - Mounted Human Knights Available (07/09)
Post by: white knight on July 11, 2016, 11:55:12 AM
Forgot to add, anyone that was asking about specific bits only, I didn't make that an option on the blog, but you can always mail your specific requests and we'll look at what can be done.
Title: Re: WK's Renaissance fantasy project - Mounted Human Knights Available (07/09)
Post by: Philhelm on July 11, 2016, 07:42:31 PM
I love the foot knights.  How do they scale with other 28mm ranges?
Title: Re: WK's Renaissance fantasy project - Mounted Human Knights Available (07/09)
Post by: Timbor on July 11, 2016, 08:48:14 PM
Those turned out quite nice for the amount of parts in them!  I am sure fp will be happy to see this!
Title: Re: WK's Renaissance fantasy project - Mounted Human Knights Available (07/09)
Post by: white knight on July 12, 2016, 07:35:14 AM
I love the foot knights.  How do they scale with other 28mm ranges?

They are about the size of the nineties GW reiksguard on foot. So not quit as small as some historical 28mm ranges and not quite as big as current heroic scale.
Title: Re: WK's Renaissance fantasy project - More Witchhunter greens (08/06)
Post by: white knight on August 06, 2016, 12:06:29 PM
Now for something different, the (for now) final installment of the Witchhunter set, all sculpted by Mick Darpa in a deliberate 90's style.

This band of witchhunters travel with a cleric for some moral and divine support. Of course, given the nature of their calling, it's a cleric of the God of Death, so the grim appearance and the skullfaced mask might not lift the group's morale much, but you can't have everything.

(https://4.bp.blogspot.com/-XmaDoGd4KZg/V6W79VvSbEI/AAAAAAAACiM/wegJyIMgyfI4dPROmE6CxlMNGICEB8XhgCLcB/s1600/priest.jpg)

A minor update to the witchhunter with pistols from last time, in the form of the addition of a small dagger to the backside:

(https://3.bp.blogspot.com/-FZlb6xAvsKY/V6W79Y5EbVI/AAAAAAAACiQ/tf2X8H1DNSAUmtw1i86ywFGwOfhFn_8MwCLcB/s1600/4.jpg)
Title: Re: WK's Renaissance fantasy project - New Dwarf greens (21/8)
Post by: white knight on August 21, 2016, 05:13:19 PM
It's been a while since there's been another update on the dwarfs, but John just sent me the final pictures for the next two sets: Dismounted Dwarf Knights of the Great Bear: 8 models including full command.

First, the Captain and Sergeant for the unit. I included the center pictures because they give a frontal look at the models, but note that the hammers on those were still WIP and final look is as shown on the left side of the image:

(https://2.bp.blogspot.com/-ZjrvSWGCa30/V7nQAALOqaI/AAAAAAAACjE/-GKy1yrHIRQCLHmCgJE-P9sqmnFk1UiBgCLcB/s1600/bear%2Bknight%2Bcommand%2B1.jpg)

Standard Bearer and musician:

(https://3.bp.blogspot.com/-8xjejvQPVto/V7nP_xTossI/AAAAAAAACi8/cMnO_Fc0gCYEsmCa6gmSf7LVh4kh1hM3ACLcB/s1600/bear%2Bknight%2Bcommand%2B2.jpg)

4 full plated, fur cape wearing, hammerwielding helpings of dwarven wrath:

(https://1.bp.blogspot.com/-lmrfB_iixDU/V7nQADjdRNI/AAAAAAAACjA/GdHUrWuCHt819jeAvCQYmtV3Zr1-Mp1eACLcB/s1600/bear%2Bknights%2B1.jpg)

A closer look at the individual models:

(https://1.bp.blogspot.com/-82ej8gkk3i8/V7nQAZ4DpjI/AAAAAAAACjI/AC5W1wESasQJgzx47uAr2jfp88pY62EhwCLcB/s1600/bear%2Bknights%2B2.jpg)

(https://3.bp.blogspot.com/-dnTw2uhn07Q/V7nQAuTp5II/AAAAAAAACjM/VRd9ENV1WM0g7cuQ5mKPfuh0oVTorirngCLcB/s1600/bear%2Bknights%2B3.jpg)

I think John did a good job on these and they are the best of all the dwarven footknights we had done. They wouldn't look too out of place with the Ewal Dvergar either.
Title: Re: WK's Renaissance fantasy project - New Dwarf greens (21/8)
Post by: clam on August 21, 2016, 06:36:48 PM
Oh, I really like those  :-* :-* :-*


Love them all but the bare headed Captain stands out - I could actually see a hole unit of such wild-men in my range :)

Title: Re: WK's Renaissance fantasy project - New Dwarf greens (21/8)
Post by: The Dozing Dragon on August 21, 2016, 08:59:44 PM
Nooooooooooooooooooooooo............................I've still got a hundred or more to paint!!!
Title: Re: WK's Renaissance fantasy project - New Dwarf greens (21/8)
Post by: white knight on August 22, 2016, 06:33:05 PM
Tough luck.
Title: Re: WK's Renaissance fantasy project - New Human Footknight greens (1/11)
Post by: white knight on November 01, 2016, 06:34:21 PM
Just realised I somehow forgot to upload these sculpts by Mick Darpa for the Command group for the Templar Knights of the God of Death. The rank and file were shown earlier here.

The Champion's helmet is inspired by the Lord model in the MB/GW Battlemasters game, always a favourite with me. He's sporting a cloack covered in Raven feathers, because he's special.

(https://1.bp.blogspot.com/-teTJ72bi1I0/WBjdxrqWYJI/AAAAAAAACrQ/TSFGx_5xObI7zYCsobf4Sny7AXb3ysRmgCLcB/s1600/2.jpg)

The musician is a sturdy fellow who can get away with having only a bird on his helmet to show his allegiance:

(https://2.bp.blogspot.com/-E1DMlauZ1Wg/WBjdxRDFHlI/AAAAAAAACrM/R0BQ29Oy3V492XCYD3gu54ojdF1t70GQQCLcB/s1600/1.jpg)

The standard bearer:

(https://4.bp.blogspot.com/-RkPCy36bKjk/WBjdxga310I/AAAAAAAACrU/3Q1sHPrw3yMXhXr-wkS-dZZ7xP2gXzU5ACLcB/s1600/3.jpg)

These are scheduled to be mastermoulded this week or the next (finally), so productionmoulding hopefully won't be too far behind on both the command and the rank and file (assuming funds stretch that far).
Title: Re: WK's Renaissance fantasy project - New Human Footknight greens (1/11)
Post by: fred on November 01, 2016, 06:54:20 PM
They are great. Somehow I have missed all of this previously :(
But at least I have found them now.

Particularly like the latest command group, and the witch hunters.
Title: Re: WK's Renaissance fantasy project - New Human Footknight greens (1/11)
Post by: AKULA on November 01, 2016, 07:03:02 PM
I just have to admire the sheer scale of your range Seb

 8)
Title: Re: WK's Renaissance fantasy project - New Human Footknight greens (1/11)
Post by: white knight on November 02, 2016, 09:17:59 AM
Smaller now that I had to sell off large chunks to keep paying my home renovation bills.  ::)
Title: Re: WK's Renaissance fantasy project - New Human Footknight greens (1/11)
Post by: DeafNala on November 02, 2016, 10:44:16 AM
All the new miniatures are WONDERFUL...the raven cloaked Guy & Associates would be SPLENDID as the Raven Guard for Mordheim AND the W.I.P. Dwarf with hammer & attitude is FANTASTIC. OUTSTANDING WORK  as always!
Title: Re: WK's Renaissance fantasy project - New Human Footknight greens (1/11)
Post by: mweaver on November 03, 2016, 03:32:46 AM
OoooOOoOOOOOOoo more dwarves!

-Michael
Title: Re: WK's Renaissance fantasy project - New Human Footknight greens (1/11)
Post by: .:Gunslinger:. on November 03, 2016, 04:19:14 PM
 ;D :-* Wow the Knight with the feather cloak is amazing! I like the bear-dwarves a lot too!
Title: Re: WK's Renaissance fantasy project - New releases - witchhunters - knights (2/10)
Post by: white knight on February 10, 2017, 05:30:05 PM
It's been a while since I had something new to offer, but the following have been added to the "Getting Some" page (http://whiteknightminiatureimperium.blogspot.be/search/label/Getting%20Some%20Humans (http://whiteknightminiatureimperium.blogspot.be/search/label/Getting%20Some%20Humans)):

* WKM-90: Witchhunter retinue (sculpted by Mick Darpa) - £12

(https://1.bp.blogspot.com/-hF12nTTBAoM/WJjcq0YFwsI/AAAAAAAADOo/4ZU-tRx2a78NK9OpbRHtzLgu37yyQpUYgCLcB/s1600/wkm90.jpg)

* WKM-91: Witchhunter Cleric (of the God of Death) - £4

(https://3.bp.blogspot.com/-sC7tMD1tBVg/WJjcqoifZVI/AAAAAAAADOk/qT716jvxJfwZvAATpFXnjzckSqolvNObQCLcB/s1600/wkm91.jpg)

* WKM-16: Order of the White Boar Footknights, with boar crests, morningstars and shields -  £13

(https://3.bp.blogspot.com/-3isx80nFDZ0/WJjcqdPPdwI/AAAAAAAADOg/OphBBqsttdY5EUX6aybuXMLWuiyceQF7QCLcB/s1600/wkm16.jpg)

* WKM-18: Templar Knights of the God of Death command, on foot - £10

(https://4.bp.blogspot.com/-iOAg6q7cjtU/WJjcqaiN4ZI/AAAAAAAADOc/KVnnA4mF0s0QlyoBQi-G-GgMJWchiyS9ACLcB/s1600/WKM-18.jpg)

* WKM-19: Templar Knights of the God of Death, on foot, with Skull/Raven crests and  greatswords  1 - £13

(https://3.bp.blogspot.com/-NLpXHXpTpyk/WJjcqYnu_qI/AAAAAAAADOY/DnuprB5nrUMJhvAVNF75xS_ObLHptApQQCLcB/s1600/wkm19.jpg)

Ordering is still by mail to wkminis@yahoo.com

Cheers
WK
Title: Re: WK's Renaissance fantasy project - New releases - witchhunters - knights (2/10)
Post by: white knight on February 14, 2017, 04:27:01 PM
Only one more knightly order to do now. Or maybe two. ;)
Title: Re: WK's Renaissance fantasy project - New releases - witchhunters - knights (2/10)
Post by: DeafNala on February 16, 2017, 01:37:10 PM
They are BEAUTIES, particularly the Witch Hunters. GREAT WORK!
Title: Re: WK's Renaissance fantasy project - New releases - witchhunters - knights (2/10)
Post by: Orctrader on February 16, 2017, 07:45:59 PM
...the Witch Hunters. GREAT WORK!

I just bought a set and can say they are as good - or even better - than the photos.   :)
Title: Re: WK's Renaissance fantasy project - New releases - witchhunters - knights (2/10)
Post by: Argonor on February 19, 2017, 10:01:31 AM
The knights actually BEG to be added to my small Marauder collection...  o_o
Title: Re: WK's Renaissance fantasy project - New releases - witchhunters - knights (2/10)
Post by: AKULA on February 19, 2017, 10:11:47 AM
Great additions Seb

 :)
Title: Re: WK's Renaissance fantasy project - New releases - witchhunters - knights (2/10)
Post by: white knight on February 20, 2017, 04:58:22 PM
The knights actually BEG to be added to my small Marauder collection...  o_o

Are you so heartless as to let them beg without giving in?  ;)
Title: Re: WK's Renaissance fantasy project - New releases - witchhunters - knights (2/10)
Post by: Argonor on February 20, 2017, 10:21:18 PM
Are you so heartless as to let them beg without giving in?  ;)

If I could just think of a project to fit them in with the old minis...  :?
Title: Re: WK's Renaissance fantasy project - New releases - witchhunters - knights (2/10)
Post by: white knight on February 28, 2017, 08:47:50 AM
What are your ongoing projects?  :)

Title: Re: WK's Renaissance fantasy project - New releases - witchhunters - knights (2/10)
Post by: Argonor on February 28, 2017, 09:50:37 PM
What are your ongoing projects?  :)

Right now mainly Dark Ages (SAGA, Blood Eagle), LotR (SAGA, A Fantastic SAGA, Blood Eagle), and an old school undead army primarily for God of Battles.
My Pike & Shot and Zombies project more or less fizzled out after the first game (rules proved a bit too cumbersome for our liking, after all), that one was the project most likely to trigger the use of some renaissance knights.

I am planning to get back into Pulp, as soon as my current Dark Ages mojo wears off (yes, I still have the Red Nun and those other minis of yours on back-log) - and then I have my 'catch-all' Christmas Wars project running as background job all the time, for which I should paint this and that odd mini in between - typically pop-culture icons like the Weisz sisters, Tintin, the Scooby gang, possibly Zorro (I have my eyes on that Boot Hill mini) - and any mini I just want to own and paint.

So, probably no knights for me very soon (I have promised myself to only buy new minis for active projects, so that they are likely to get painted instead of added to the Lead/Plastic Alps). So far, I have painted 58 minis this year, without buying any, which is very unlike me, but, hopefully, signs and portents of a more productive, and less hoarding, future...
Title: Re: WK's Renaissance fantasy project - New releases - witchhunters - knights (2/10)
Post by: Lowtardog on February 28, 2017, 09:53:49 PM
Right now mainly Dark Ages (SAGA, Blood Eagle), LotR (SAGA, A Fantastic SAGA, Blood Eagle), and an old school undead army primarily for God of Battles.
My Pike & Shot and Zombies project more or less fizzled out after the first game (rules proved a bit too cumbersome for our liking, after all), that one was the project most likely to trigger the use of some renaissance knights.

I am planning to get back into Pulp, as soon as my current Dark Ages mojo wears off (yes, I still have the Red Nun and those other minis of yours on back-log) - and then I have my 'catch-all' Christmas Wars project running as background job all the time, for which I should paint this and that odd mini in between - typically pop-culture icons like the Weisz sisters, Tintin, the Scooby gang, possibly Zorro (I have my eyes on that Boot Hill mini) - and any mini I just want to own and paint.

So, probably no knights for me very soon (I have promised myself to only buy new minis for active projects, so that they are likely to get painted instead of added to the Lead/Plastic Alps). So far, I have painted 58 minis this year, without buying any, which is very unlike me, but, hopefully, signs and portents of a more productive, and less hoarding, future...

Cough cough...God of battles Mercenaries or bodyguard cough cough ahem :D ;D
Title: Re: WK's Renaissance fantasy project - New releases - witchhunters - knights (2/10)
Post by: Argonor on February 28, 2017, 10:09:29 PM
Cough cough...God of battles Mercenaries or bodyguard cough cough ahem :D ;D

Yeah, but I am proxying a Gondor army for the Mercs - using Perry Agincourt French spearmen for Dol Amroth Men-at-Arms (pike-blocks), so basically proxying proxies  lol
Title: Re: WK's Renaissance fantasy project - New releases - witchhunters - knights (2/10)
Post by: white knight on March 01, 2017, 09:21:15 AM
and an old school undead army primarily for God of Battles.

Get a unit of the ones with raven and skull heraldry as Vampire knights? ;)

Seriously though, I'm not trying to be pushy, it's all in good fun.  :)
Title: Re: WK's Renaissance fantasy project - New releases - witchhunters - knights (2/10)
Post by: Argonor on March 02, 2017, 12:41:32 AM
Get a unit of the ones with raven and skull heraldry as Vampire knights? ;)

Seriously though, I'm not trying to be pushy, it's all in good fun.  :)

Of course - sadly the God of Battles undead list mostly consists of skellies - I COULD probably shoehorn them in as a Guardians of Midnight  unit, but I have plenty of old Wraiths and Wights... for now...
Title: Re: WK's Renaissance fantasy project - New releases - witchhunters - knights (2/10)
Post by: white knight on March 04, 2017, 09:30:34 AM
It's with great pleasure I can announce my former renaissance halfling range is now available from the The Assault Group webstore. This includes the Rooster riders and the halfling zombies!

http://www.theassaultgroup-shop.co.uk/index.php?news=315 (http://www.theassaultgroup-shop.co.uk/index.php?news=315)

(http://www.theassaultgroup-shop.co.uk/assets/images/RoosterKS13.jpg)

(http://www.theassaultgroup-shop.co.uk/assets/roosterks03.jpg)

(http://4.bp.blogspot.com/-mJixbOhcZBY/VFubCoryOPI/AAAAAAAABxs/EpYpEy5LNNI/s1600/TheShamblers.jpg)
Title: Re: WK's Renaissance fantasy project - New releases - witchhunters - knights (2/10)
Post by: DeafNala on March 04, 2017, 02:09:39 PM
The Little Lads are WONDERFULLY whimsical Little charmers. While I do enjoy your more serious pieces, it it the Little Folk; i.e., Dwarves & Hobbits, that win my heart.
AND the Brave Chicken Riders & their Living Impaired Associates are BEAUTIFULLY painted, SPLENDIDLY based delights. A VERY WELL DONE, to all concerned!
Title: Re: WK's Renaissance fantasy project - New releases - witchhunters - knights (2/10)
Post by: white knight on March 21, 2017, 07:10:54 PM
After the dwarfs and halflings, TAG is now doing another kickstarter (a tiny one this time) to get my human zombies back into production. The models are perfect for Mordheim or a Sylvanian army, to name just a few possibilities. Just 4 days to go.

https://www.kickstarter.com/projects/584137481/tag-28mm-landsknecht-zombie-miniatures (https://www.kickstarter.com/projects/584137481/tag-28mm-landsknecht-zombie-miniatures)

(https://ksr-ugc.imgix.net/assets/015/770/679/9f301a9b9d1d48be5fce441f4f40c82b_original.jpg?w=680&fit=max&v=1488884924&auto=format&q=92&s=a1c553050799c697f2acc7995ff21553)(https://ksr-ugc.imgix.net/assets/015/770/694/4edd54ed60c1a860602cb827f85db181_original.jpg?w=680&fit=max&v=1488884988&auto=format&q=92&s=70f22bf91095a4b0d4f4f0458e296864)(https://ksr-ugc.imgix.net/assets/015/876/143/01d0664dda9aede02ce24924ef929115_original.jpg?w=680&fit=max&v=1489592514&auto=format&q=92&s=063db5eff608d296d6a12e2d8d5d1461)

(https://ksr-ugc.imgix.net/assets/015/770/703/9be81385df7e301488b027afbfe91eb7_original.jpg?w=680&fit=max&v=1488885067&auto=format&q=92&s=62bc8745b191a90f0c6f69ec6ada2e65)(https://ksr-ugc.imgix.net/assets/015/770/709/848845cdfad90d7f46abb1b875809d74_original.jpg?w=680&fit=max&v=1488885121&auto=format&q=92&s=f7ae3c60f7d9278efbcae0f01ee1eeae)
Title: Re: WK's Renaissance fantasy project - New releases - witchhunters - knights (2/10)
Post by: DeafNala on March 21, 2017, 07:46:41 PM
The Renaissance Living Impaired are BEAUTIES...this batch are also BEAUTIFULLY painted & based creations. They look like they will go WONDERFULLY with their Vertically Challenged Brethren. OUTSTANDING STUFF!
Title: Re: WK's Renaissance fantasy project - imperial zombies rereleased on KS (21-03)
Post by: Metternich on March 21, 2017, 10:04:19 PM
The Zombies are wonderful  puff and slash (or is that slashed)  undead.
Title: Re: WK's Renaissance fantasy project - imperial zombies rereleased on KS (21-03)
Post by: white knight on April 17, 2017, 05:42:33 PM
These aren't mine unfortunately, but I couldn't resist showing off this painted set of the witchhunters, by German hobbyist Jan Niehues. They really look splendid in colour!

(https://4.bp.blogspot.com/-OOV3hWDHLOU/WPTuBPgI1uI/AAAAAAAADQY/0SSujpyBP_ISK3ZK5p_-xYEEYYMFk02tACLcB/s1600/wk-witchhunters.jpg)
Title: Re: WK's Renaissance fantasy project - imperial zombies rereleased on KS (21-03)
Post by: DeafNala on April 17, 2017, 05:53:52 PM
OUTSTANDING! The Witch Hunters paint up as BEAUTIFULLY as their bare castings promised they would. They are WONDERFULLY painted & based creations. Even though they aren't yours, VERY WELL DONE!
Title: Re: WK's Renaissance fantasy project - imperial zombies rereleased on KS (21-03)
Post by: Dr Mathias on April 17, 2017, 06:17:28 PM
They do look really good, the metal color change on the edge detailing is a nice touch.
Title: Re: WK's Renaissance fantasy project - imperial zombies rereleased on KS (21-03)
Post by: white knight on April 18, 2017, 09:51:26 AM
Itching to paint mine now, though I fear they won't look this good.
Title: Re: WK's Renaissance fantasy project - imperial zombies rereleased on KS (21-03)
Post by: DeafNala on April 18, 2017, 01:37:13 PM
...though I fear they won't look this good.

Sure they will; they will just be done in a different style.
Title: Re: WK's Renaissance fantasy project - New(ish) character models (28/4)
Post by: white knight on April 28, 2017, 07:40:00 PM
A few characters are to be added to the range. While these were sculpted some years ago, they have only been available in limited quantities for a very short time (2 month period).

While you've been introduced before to the Graf's lovely daughters, we were yet to encounter their stepmother, the Graf's new wife. Noone really knows where she came from, though she herself says she descends from a royal lineage and claims the title of "Queen of Hearts". Tensions have been running high between the Graf's daughters and their stepmother... Model sculpted by Shane Hoyle.

(https://3.bp.blogspot.com/-Ftx5rmBOts8/WQOIrrSQQoI/AAAAAAAADQ0/9Kgw_mWTv-EG5YHZOTpeVtHog4GCBdhQQCLcB/s1600/queen.jpg)

Another mysterious character has been roaming the land off late. This ageing knight is clad in shiny white armour, with a helmet shaped after a horse's head and carries some frankly odd equipment. Upon mention of his presence in the Empire, it is said the Graf's new wife reacted with visible shock, suggesting perhaps that this White Knight may have traveled from the same place whence she came. If that is the case, it does not appear as if that news was a welcome one...
(https://2.bp.blogspot.com/-DUqY27p2dYM/WQOIrqik8fI/AAAAAAAADQw/rd3Y4Yn1CcwhD_YmUrUVrE0HcQ8TvenDQCLcB/s1600/wk.jpg)
Title: Re: WK's Renaissance fantasy project - New(ish) character models (28/4)
Post by: Psychoflexible on April 28, 2017, 08:54:58 PM
Oooh Lovely !
Title: Re: WK's Renaissance fantasy project - New(ish) character models (28/4)
Post by: DeafNala on April 28, 2017, 08:55:33 PM
WONDERFUL! You have reached new heights with these two. The Queen of Hearts is LOVELY; she will compliment the Daughters BEAUTIFULLY.
The Knight is, for me, THE FINEST creation in your FANTASTIC range of miniatures. He fits the picture of the White Knight from Through The looking Glass
that my imagination had conjured up perfectly. OUTSTANDINGLY WELL DONE!
Title: Re: WK's Renaissance fantasy project - New(ish) character models (28/4)
Post by: von Lucky on April 28, 2017, 11:55:56 PM
Everything DeafNala said. That White Knight is solid.
Title: Re: WK's Renaissance fantasy project - New(ish) character models (28/4)
Post by: Metternich on May 06, 2017, 09:52:11 PM
Those two are simply brilliant !
Title: Re: WK's Renaissance fantasy project - New(ish) character models (28/4)
Post by: matthais-mouse on May 07, 2017, 12:51:38 PM
Ohhh i missed the zombies kickstarter, when will they be available?  lol
Title: Re: WK's Renaissance fantasy project - New(ish) character models (28/4)
Post by: Sir_Theo on May 07, 2017, 12:57:06 PM
The White Knight is amazing. Perfectly captured one of my favourite characters from on of my favourite books. Superb.
Title: Re: WK's Renaissance fantasy project - New(ish) character models (28/4)
Post by: white knight on May 08, 2017, 12:28:23 PM
Ohhh i missed the zombies kickstarter, when will they be available?  lol

Not sure, after TAG fulfilled the kickstarter pledges. Shouldn't be too long, as they have everything they need and it was a small kickstarter.
Title: Re: WK's Renaissance fantasy project - Bear Knight Greens (18/5)
Post by: white knight on May 18, 2017, 07:54:24 PM
Mick Darpa has delivered another set of (in my opinon) characerful sculpts with an oldschool bent. This is another set of knights templar (on foot). These belong to the order of the Great Bear. They are wearing heavy fur cloaks, made from the skins of bears they killed themselves and wield impressive great hammers that strike fear in the hearts of their enemies just by looking at them.

The champion of the unit looks unimpressed by the enemy. He'll lift his hammer when they get close enough to smell their breaths... The bearhead adorning his helmet could also be painted differently to represent a particularly ugly direwolf if you prefer.

(https://3.bp.blogspot.com/-1ie4JHO9U68/WR3rM09HiLI/AAAAAAAADSg/9zKZL8sE7awITzaPbObyCi63cRKdkHdPgCLcB/s1600/gbf1.jpg)

The musician goes into battle armed with a "small" warhammer, to keep his other hand free in case his needs to blow his horn.

(https://1.bp.blogspot.com/-27L3tBQFsmw/WR3rMy_yReI/AAAAAAAADSc/bB361qEN30AoPxAV3L20xokYHwxe7uhJQCLcB/s1600/gbf2.jpg)

The proud standard of the unit. No frills, just a carved bear's head to show what they are about.

(https://3.bp.blogspot.com/-5TvBBGlSNvs/WR3rMyXuOUI/AAAAAAAADSY/uXIpM7msJZYGGpag1kQunwSv-CaeC-ZzgCLcB/s1600/gbf3.jpg)

The first 5 rank and file Great Bear templar. I will post more pictures from different angles when I get them. A second set of rank and file figures, with bare heads, will be converted from these after moulding.

(https://3.bp.blogspot.com/-ztqrvWzgmXE/WR3rNdCekOI/AAAAAAAADSo/Hopmtd0n_QUsUb_Lkko3ztIp9aopZ_6MwCLcB/s1600/gbf4.jpg)

(https://2.bp.blogspot.com/-sp4LU6lzDqc/WR3rNeIPanI/AAAAAAAADSk/GD5PpTuNWUkiWhFKdJT2gQKboyTD9mhJQCLcB/s1600/gbf5.jpg)
Title: Re: WK's Renaissance fantasy project - Bear Knight Greens (18/5)
Post by: majorsmith on May 18, 2017, 07:58:57 PM
Love these bear knights! When will they be available?
Title: Re: WK's Renaissance fantasy project - Bear Knight Greens (18/5)
Post by: DeafNala on May 18, 2017, 07:59:48 PM
Even with little of their faces visible, the Knights exude personality. As wonderful as the earlier pieces are, each new release gets just that much better. OUTSTANDING WORK!
Title: Re: WK's Renaissance fantasy project - Bear Knight Greens (18/5)
Post by: white knight on May 18, 2017, 08:09:40 PM
Love these bear knights! When will they be available?

They are still at the sculptor (I only got the finished pics about an hour ago), so adding the time to get to the mouldmaker, mastermoulding and -casting, posting castings to me for a final check and then sending them back to productionmould + -cast, I'd say August.
Title: Re: WK's Renaissance fantasy project - Bear Knight Greens (18/5)
Post by: matthais-mouse on May 18, 2017, 09:25:28 PM
Those great bear templars look amazing :D very nicely done and will one day buy when released :P
Title: Re: WK's Renaissance fantasy project - Bear Knight Greens (18/5)
Post by: mweaver on May 18, 2017, 11:27:38 PM
Yup, they look quite nice.

-Michael
Title: Re: WK's Renaissance fantasy project - Bear Knight Greens (18/5)
Post by: von Kalden on May 19, 2017, 04:38:30 PM
We need knights of the Sun Godess! :D
Title: Re: WK's Renaissance fantasy project - Bear Knight Greens (19/5)
Post by: white knight on May 19, 2017, 09:42:03 PM
Glad you like them. I got some more pictures of them today:

(https://3.bp.blogspot.com/--no8JFmH_FE/WR9XURTCM7I/AAAAAAAADS8/MKHJq5Gj7-IrNy757JGJSzcy9cbax8xCgCLcB/s1600/thumbnail_1.jpg)

(https://3.bp.blogspot.com/-xRHGh2mC72s/WR9XUcJ2YYI/AAAAAAAADS4/Zn3UnssWPEYYOfIBZClFeXHLcrG5sWnGgCLcB/s1600/thumbnail_5.jpg)

(https://4.bp.blogspot.com/-2uTSWsiFHVs/WR9XU900ehI/AAAAAAAADTE/sp2FBRlrHJQ1qc78J5oWXpZsUC9fbOFrQCLcB/s1600/thumbnail_6.jpg)

(https://3.bp.blogspot.com/--1oWySF9a_8/WR9XVed6b8I/AAAAAAAADTI/FVVmtoS31NYsqGbN2_gxgOcKUlOK2wsOQCLcB/s1600/thumbnail_7.jpg)

(https://2.bp.blogspot.com/-c7jaVUklm_E/WR9XVT3qfYI/AAAAAAAADTM/QlYLM-bk7r4hBXGdnv58D1wWje52uQSBgCLcB/s1600/thumbnail_8.jpg)

(https://3.bp.blogspot.com/-gdklvil-XnA/WR9XUW09PsI/AAAAAAAADTA/IU8niqcX52UaMPNmDhMDghHbib5HrO-3QCLcB/s1600/thumbnail_4.jpg)

(https://3.bp.blogspot.com/-FIWB80uMsPA/WR9YUECNOjI/AAAAAAAADTQ/8oYVL4ElguIx68SGARrrNjRTwuFnU_YGwCLcB/s1600/thumbnail_2.jpg)

(https://2.bp.blogspot.com/-elTrfdEnoqc/WR9YUNVYhjI/AAAAAAAADTU/zFv_2asgw-keZ-soUStFdda7WxDwP-QWgCLcB/s1600/thumbnail_3.jpg)
Title: Re: WK's Renaissance fantasy project - Bear Knight Greens (19/5)
Post by: wminsing on May 22, 2017, 04:50:21 PM
Those bear knights look spectacular.  Amazing range.  Is TAG going to eventually pick up the entire range at some point?  I'd love to get my hands on some of the Sea Elves for example.

-Will
Title: Re: WK's Renaissance fantasy project - Bear Knight Greens (19/5)
Post by: white knight on May 22, 2017, 07:24:59 PM
Is TAG going to eventually pick up the entire range at some point?  I'd love to get my hands on some of the Sea Elves for example.

TAG currently hold the Dwarfs, fat halflings and zombies and will add the Sea Elves later this year.

They don't have any current plans to take on the humans though, as they already do a range of historical humans for the same period and there is a size difference.

Short Wars Miniatures has the goblins and halfling conversion bits for them.

Title: Re: WK's Renaissance fantasy project - Dwarf Bear Footknights TAG kickstarter (7/6)
Post by: white knight on June 07, 2017, 07:11:45 PM
Some of you may remember the greens I posted almost a year ago for the Dwarf footknights of the order of the Great Bear. It seems like good timing that, shortly after I posted the greens for their human counterparts, I can now announce that the dwarf footknights will join the rest of my former dwarf range at The Assault Group, who are running a 4 day long kickstarter to release them right now:

https://www.kickstarter.com/projects/584137481/tag-28mm-dwarf-empire-bear-knight-miniatures/description (https://www.kickstarter.com/projects/584137481/tag-28mm-dwarf-empire-bear-knight-miniatures/description)

Brilliantly sculpted by the lovely John Pickford and gorgeously painted by Paul Sanderson.

I will let the pictures of the painted figures speak for themselves:

(https://1.bp.blogspot.com/-EyvLfo5hRWY/WThAgRgJwgI/AAAAAAAADUI/22m_1GyGVlkWqsl1NhoOsUG3ou2oFLn0gCLcB/s1600/17948525_1861254867469455_531694419_o.jpg)

(https://3.bp.blogspot.com/-mOPv9tNeYvc/WThAgY3psvI/AAAAAAAADUE/asNqkn5LTCUwu86ko7BJuWUCBD4y6hZygCLcB/s1600/17949744_1861254854136123_7271932_o.jpg)
Title: Re: WK's Renaissance fantasy project - Dwarf Bear Footknights TAG kickstarter (7/6)
Post by: mweaver on June 08, 2017, 03:34:09 AM
Can't resist.

-Michael
Title: Re: WK's Renaissance fantasy project - Dwarf Bear Footknights TAG kickstarter (7/6)
Post by: white knight on June 08, 2017, 07:05:47 AM
4 days only!
Title: Re: WK's Renaissance fantasy project - Dwarf Bear Footknights TAG kickstarter (7/6)
Post by: white knight on June 10, 2017, 11:20:40 AM
2 days left!
Title: Re: WK's Renaissance fantasy project - Dwarf Bear Footknights TAG kickstarter (7/6)
Post by: Paboook on June 10, 2017, 08:15:45 PM
These are just excellent! Lovely sculpts.
Title: Re: WK's Renaissance fantasy project - Dwarf Bear Footknights TAG kickstarter (7/6)
Post by: white knight on June 12, 2017, 07:01:24 AM
4hours to go!
Title: Re: WK's Renaissance fantasy project - Dwarf Bear Footknights TAG kickstarter (7/6)
Post by: DeafNala on June 12, 2017, 10:41:51 PM
Those are BEAUTIFULLY painted treasures. I detest snow; SO the bases leave me cold...so to speak. VERY WELL DONE!
Title: Re: WK's Renaissance fantasy project - An update and some new greens (05/01)
Post by: white knight on January 05, 2018, 06:47:43 PM
It's been a while since the last update, so first things first, the current state of affairs regarding the human bearknights on foot that were previewed some months ago. They have been mastermoulded and the mastercastings all came out perfect, so this weekend I will spend some time cleaning mouldlines off the masters to prepare them for production moulding. If all goes well, they may be available in greater quantities next month.

Meanwhile, I had Mick Darpa slaving away at the next set of figures which are three Witchhunter/Daemonhunters to complement the earlier Witchhunter/Vampirehunter set. I was so pleased with the first set, that I had to do a couple more and here they are.

The first character is a Daemonhunter holding up a freshly acquired trophy, the head of a large beastman champion that he has slain. The God of Death will look favourably on his servant.

(https://4.bp.blogspot.com/-Aoa10F6wJ7E/Wk_EgNHiYSI/AAAAAAAAD5A/CqMUDKt4Tcoo0Yd0KtW7Z9OoySs7udJ8wCLcBGAs/s1600/WH1a.jpg)

(https://4.bp.blogspot.com/-t-CuctxXILc/Wk_EgO7PIEI/AAAAAAAAD5E/ascv93uAGfgNtQfhljEK3c6GGZzuDbMYQCLcBGAs/s1600/WH1b.jpg)

The second is a female witchhunter in sensible armour (read: no breastshaped breastplates, fashionable thin waist or high heeled armoured boots). She's holding up a decree proclaiming the witchhunter's mission and powers, while casually resting a hand on a holstered pistol, implying "or else...". In my head, I call this one "We have a warrant!"

(https://1.bp.blogspot.com/-PnXQtgyNt3Y/Wk_EgGC58bI/AAAAAAAAD5I/krVkJRi6Y_kZpJHiPJs40IuffEaj9q68gCLcBGAs/s1600/WH2a.jpg)

The last one is a specialised daemonhunter, going after those who would spread plague and disease in the realm. He is wearing a mask filled with herbs to keep away disease and carries a torch to burn the afflicted.

(https://1.bp.blogspot.com/-S5-Mcu-VAnA/Wk_Eg-hlZzI/AAAAAAAAD5M/tYt0OcxycZspVvM0-mAgxAVNxcqSg8iBACLcBGAs/s1600/WH3a.jpg)

There you have it. I hope to be able to mould this soon, so you won't have to wait as long on the next update.
Title: Re: WK's Renaissance fantasy project - An update and some new greens (05/01)
Post by: Dr Mathias on January 05, 2018, 07:36:19 PM
The armed hunter with plague mask is excellent, what a cool mash-up.
Title: Re: WK's Renaissance fantasy project - An update and some new greens (05/01)
Post by: Metternich on January 06, 2018, 12:06:33 AM
Suitably imperial and strange.
Title: Re: WK's Renaissance fantasy project - An update and some new greens (05/01)
Post by: killshot on January 06, 2018, 04:35:43 AM
Great news about the bear knights! 
Title: Re: WK's Renaissance fantasy project - An update and some new greens (05/01)
Post by: white knight on January 06, 2018, 11:25:27 AM
Now that they are moulded, I can also get Mick to convert the 5 troopers with bearded bare heads.
Title: Re: WK's Renaissance fantasy project - An update and some new greens (05/01)
Post by: Orctrader on January 06, 2018, 08:48:43 PM
Great figures.   :)
Title: Re: WK's Renaissance fantasy project - An update and some new greens (05/01)
Post by: Psychoflexible on January 07, 2018, 10:26:19 AM
Wow the Plague hunter is awesome.
Title: Re: WK's Renaissance fantasy project - An update and some new greens (05/01)
Post by: DeafNala on January 07, 2018, 01:48:50 PM
The Witch Hunters are WONDERFULLY appealing, BEAUTIFULLY crafted creations. VERY WELL DONE!
I've been the only active Mod on T.B.M.F. too long. Now when it comes to Mordheim Witch Hunter minis, Folks in heavy armor are pretty much useless & the Girl, lovely as she is couldn't be used with a Witch Hunter War Band. Aside from that they are terrific.
Title: Re: WK's Renaissance fantasy project - An update and some new greens (05/01)
Post by: Paboook on January 07, 2018, 07:28:10 PM
Great series of witch hunters! Some of the best WK miniatures in my opinion  :)
Title: Re: WK's Renaissance fantasy project - An update and some new greens (05/01)
Post by: white knight on January 08, 2018, 10:17:34 AM
Glad you like them gentlemen!

I've been the only active Mod on T.B.M.F. too long. Now when it comes to Mordheim Witch Hunter minis, Folks in heavy armor are pretty much useless & the Girl, lovely as she is couldn't be used with a Witch Hunter War Band. Aside from that they are terrific.

I didn't know that (not that it would have made any difference). ;)
Title: Re: WK's Renaissance fantasy project - An update and some new greens (05/01)
Post by: von Lucky on January 08, 2018, 10:43:11 AM
I'd just call the girl "Bob".
Title: Re: WK's Renaissance fantasy project - An update and some new greens (05/01)
Post by: DeafNala on January 08, 2018, 11:50:12 AM
Glad you like them gentlemen!

I didn't know that (not that it would have made any difference). ;)

It didn't make any difference to G.W. either. Their original Witch Hunter heroes were for the most part heavily armored.
Making them compatible with a game that isn't widely played would be rather silly, AND they are BEAUTIFUL miniatures.
Title: Re: WK's Renaissance fantasy project - An update and some new greens (05/01)
Post by: white knight on January 09, 2018, 09:56:52 AM
I suppose the advantage of the sensible armour is one could also use the girl as a male youth who's not old enough to shave, yet has seen things that would make many older men soil themselves...
Title: Re: WK's Renaissance fantasy project - New(ish) character models (28/4)
Post by: LordOdo on January 09, 2018, 02:08:30 PM
A few characters are to be added to the range. While these were sculpted some years ago, they have only been available in limited quantities for a very short time (2 month period).

While you've been introduced before to the Graf's lovely daughters, we were yet to encounter their stepmother, the Graf's new wife. Noone really knows where she came from, though she herself says she descends from a royal lineage and claims the title of "Queen of Hearts". Tensions have been running high between the Graf's daughters and their stepmother... Model sculpted by Shane Hoyle.

(https://3.bp.blogspot.com/-Ftx5rmBOts8/WQOIrrSQQoI/AAAAAAAADQ0/9Kgw_mWTv-EG5YHZOTpeVtHog4GCBdhQQCLcB/s1600/queen.jpg)

Am I right when I assume she is (sadly) not possible to acquire anymore? :(
Title: Re: WK's Renaissance fantasy project - An update and some new greens (05/01)
Post by: white knight on January 09, 2018, 04:45:42 PM
She will be, when I have a spare slot on a productionmould.
Title: Re: WK's Renaissance fantasy project - An update and some new greens (05/01)
Post by: Dr Mathias on January 09, 2018, 04:54:43 PM
& the Girl, lovely as she is couldn't be used with a Witch Hunter War Band.

Just curious, why couldn't she be used in a WH band? I played them back in the day... I don't have the book at hand.
Title: Re: WK's Renaissance fantasy project - An update and some new greens (05/01)
Post by: LordOdo on January 09, 2018, 05:17:20 PM
She will be, when I have a spare slot on a productionmould.

Great, as I'm building her a home in the current Build Something Contest :D
Title: Re: WK's Renaissance fantasy project - Witchhunter General green (09/01)
Post by: white knight on January 09, 2018, 07:28:52 PM
The most fierce and feared of all the witchhunters is their Lord Commander, sometimes referred to as the Witchhunter General. The model is a bit of a collaboration between two sculptors, as the basic horse blank and armoured body are the ones done by FP, that also serve as the basis for the mounted knights and the additional detail is sculpted over that by Mick Darpa who did the footknights and witchhunters.

(https://2.bp.blogspot.com/-nKPXMYfQ58w/WlURYkcdS1I/AAAAAAAAD5w/DeC5d1kenBU7H5aE8VGtJSNw1N-zOoxwwCLcBGAs/s1600/WH4a.jpg)

A close up of just the rider, with his pet raven.

(https://2.bp.blogspot.com/-1n572FTCYHc/WlURYVAIA5I/AAAAAAAAD5o/4-bF9mfi3XY8PrKisq6DyirnWhM7RmvhACLcBGAs/s1600/WH4b.jpg)

And a closer look at the horse:

(https://1.bp.blogspot.com/-_ms_6VnMt2I/WlURYfrvxRI/AAAAAAAAD5s/8lUc5Qyp55sjTK6gLwBoOq6l01DE2v0RQCLcBGAs/s1600/WH4c.jpg)

I initially wanted the horse to be a singlepiece casting, but when I checked with the mouldmaker, he was of the opinion that it would be too wide and wouldn't cast properly (which I guess is why these type of barded horses in metal are usually multipart). Not wanting to go the split in the middle route I tried to work out a way to keep the naked horse body one piece and the barding separate. As the thin barding pieces from the mounted knights presented their own challenges in moulding, I wanted more solid pieces, which meant reducing the bulk of the horse body. Fingers crossed that it will all work out as planned in moulding.


Title: Re: WK's Renaissance fantasy project - Witchhunter General green (09/01)
Post by: killshot on January 10, 2018, 11:11:52 PM
That’s a good looking model!

Any chance of a were-bear champion of the Bear Knights?
Title: Re: WK's Renaissance fantasy project - Witchhunter General green (09/01)
Post by: white knight on January 12, 2018, 10:22:20 AM
Thanks.

I'll be honest with you: no. The list of things I want to get done is already longer than I'm likely to have money for in the next decade, so unless it's something I really get excited about, new additions are unlikely.  :)
Title: Re: WK's Renaissance fantasy project - Witchhunter General green (09/01)
Post by: killshot on January 12, 2018, 11:49:04 AM
That’s understandable, White Knight.  Email sent regarding the Bear Knights.
Title: Re: WK's Renaissance fantasy project - Witchhunter General green (09/01)
Post by: pocoloco on January 12, 2018, 03:28:02 PM
Lovely looking figure that general!  :-*

Needs to go on my purchase list, any timeframe for the availability? And please if possible, reserve one for me :D
Title: Re: WK's Renaissance fantasy project - Witchhunter General green (09/01)
Post by: white knight on January 12, 2018, 06:31:30 PM
The greens arrived at the mouldmakers yesterday. They need to be mastermoulded, cast, sent back to me for inspection and cleaning, sent back, productionmoulded and cast again. So March-April is likely, Salute allowing.
Title: Re: WK's Renaissance fantasy project - An update and some new greens (05/01)
Post by: DeafNala on January 15, 2018, 01:57:39 AM
The Witch Hunter General is a VERY IMPRESSIVE piece. OUTSTANDING WORK!

Just curious, why couldn't she be used in a WH band? I played them back in the day... I don't have the book at hand.

G.W's spin on the Witch Hunters & women, in general, & the Sisters of Sigmar, in particular, is that the Old Lady Burners feel women are unfit to serve Sigmar.
G.W. has some pretty lame ideas, but I think they were trying to make the Sisters & the Hunters natural enemies rather than given allies.
Title: Re: WK's Renaissance fantasy project - Witchhunter General green (09/01)
Post by: white knight on January 15, 2018, 11:36:30 AM
New backstory:

Quote
As a young girl, Isobel lost her family and her home in a single stroke during a raid of beastmen and chaos worshippers. Surviving some time as a street urcheon, the events left her with a burning hatred of chaos. She had but one desire, to become a witchhunter to punish the denizens of chaos. She knew the order would never accept her, since they deemed her gender unfit to serve Sigmar. With the lean and toughened physique awarded her through life on the streets and in back alley fights, she was able to successfully disguise herself as a boy and begin her training. So far, she has been able to avoid detection by her fellow witchhunters, though she sometimes shudders to think how her companions would react if they were ever to learn the truth...
Title: Re: WK's Renaissance fantasy project - Witchhunter General green (09/01)
Post by: DeafNala on January 15, 2018, 01:13:10 PM
SPLENDID! That would do the trick, as well as adding to the story line. VERY WELL DONE, white knight!
Title: Re: WK's Renaissance fantasy project - Landgriffons released (15/03)
Post by: white knight on March 15, 2018, 07:17:51 PM
Dwarf Knights on Landgriffons released
It's been a long time coming, but the Landgriffon mounts for the Dwarf Knights, that I have previewed as greens, have just been released by The Assault Group in their webshop.

You can read the full announcement below, with more pics on the TAG site: http://theassaultgroup.co.uk/12624-2 (http://theassaultgroup.co.uk/12624-2) :

(https://3.bp.blogspot.com/-5QSN2sjRbZA/WqrBaaZhEXI/AAAAAAAAEGc/2cm-zFuKgV01PW63cCkAOUbroT0maCnVQCLcBGAs/s1600/LandGriffons.jpg)

Quote
Added to our Dwarf Empire range of white metal miniatures today are the long awaited Land Griffon mounts for our dwarf Knightly Orders.

The original Dwarf knights we inherited from the White Knight’s Miniature Imperium are mounted on very small, sweet looking armoured ponies.

These Land Griffons are a much more serious mounts. Mixing fearsome bird beaks and claws, with the hind quarters of huge wild cats.

ABOUT THE LAND GRIFFONS
There are four variants of these fabulous beasts to mount our Dwarves on. We’ll add them randomly to the 13 codes of minis, making sure that no two similar mounts go together in the packs.

(https://3.bp.blogspot.com/-Zvzu-kcBYq8/WqrD6-Zl2AI/AAAAAAAAEGo/y2xbt8t5IBAWup36SINronSoVVzNE2tYQCLcBGAs/s1600/DEM-LandGriffonMix1.jpg)
Land Griffons

(https://2.bp.blogspot.com/-BAZhLMdSOiY/WqrD7GVkZSI/AAAAAAAAEGs/xQxFZcRmk00dwWQTixSqeawoYU4p57hywCLcBGAs/s1600/LandGriffonScale.jpg)
Land Griffon Scale Shot

We’ve chosen to paint ours as Leib Knights, on Snowy Owls/Snow leopards, but there are also Imperial knight and Boar knight regalia for the models.

The possible combinations of birds (eagles, parrots, ravens) and  big cats (lions, tigers, jaguars etc) leads to multiple  mouthwatering painting possibilities.

(https://3.bp.blogspot.com/-bpj_AYzjXKE/WqrEINrvMzI/AAAAAAAAEG0/q0JGpX9v_EQfnxcG-6esITWGy9uZtcRMACLcBGAs/s1600/DEM-LandGriffonBoarTop.jpg)
Boar Regalia

(https://2.bp.blogspot.com/-b1nZB4SqNcQ/WqrEIFLFb0I/AAAAAAAAEHA/-7Dy2g0STeo_61s45e6w4KpSSQIY200pACEwYBhgL/s1600/DEM-LandGriffonImpTop.jpg)
Imperial Regalia

(https://4.bp.blogspot.com/-cossrVJ088Y/WqrEICPE6zI/AAAAAAAAEG4/HiO6SzE3I-Y8atVqYPnzAtHR2GKnYYe0QCLcBGAs/s1600/DEM-LandGriffonLiebTop.jpg)
Leib Knight Regalia

ABOUT THE KNIGHTS

The Knights are taken from our existing Dwarf Empire range.

Thirteen different packs of miniatures with two 28mm sized rider models in each pack.

Once again there is a huge variety of modeling possibilities, with four basic body types;

The three Knightly Orders; Imperial, Leib and Boar Knights, have five different heads and shields each…

…and are armed with two variants of lances for each of the Orders, or scythes or morningstars for Leib and Boars respectively.

There are also three Command groups representing the various Orders.

Full SKU and pack details
DEM075 Imperial Dwarf Knight with lance I, mounted on Land Griffons
DEM076 Imperial Dwarf Knight with lance II, mounted on Land Griffons
DEM077 Imperial Dwarf Knight Command, mounted on Land Griffons
DEM078 Dwarf Boar Knight with lance I, mounted on Land Griffons
DEM079 Dwarf Boar Knight with lance II, mounted on Land Griffons
DEM080 Dwarf Boar Knight with morningstar I, mounted on Land Griffons
DEM081 Dwarf Boar Knight with morningstar II, mounted on Land Griffons
DEM082 Dwarf Boar Knight Command, mounted on Land Griffons
DEM083 Dwarf Lieb Knight with lance I, mounted on Land Griffons
DEM084 Dwarf Lieb Knight with lance II, mounted on Land Griffons
DEM085 Dwarf Lieb Knight with scythe I, mounted on Land Griffons
DEM086 Dwarf Lieb Knight with scythe II, mounted on Land Griffons
DEM087 Dwarf Lieb Knight Command, mounted on Land Griffons
These packs retail at £20

There are also five Unit Builders, ten model sets, at discounted prices.

DEM-SB29 Imperial Dwarf Knights mounted on Land Griffons with lances unit builder
DEM-SB30 Dwarf Boar Knights mounted on Land Griffons with lances unit builder
DEM-SB31 Dwarf Boar Knights mounted on Land Griffons with morningstars unit builder
DEM-SB32 Dwarf Lieb Knights mounted on Land Griffons with lances unit builder
DEM-SB33 Dwarf Lieb Knights mounted on Land Griffons with scythes unit builder
These sets retail £90

THE PAYBACK
Thanks for reading this far down the scroll, here is the payback.

We’re quite glad that we don’t have to push all these tricky pack choices through the ‘somewhat clunky’ Kickstarter system as we have done for the last few releases.

This also saves us money… and we can pass that saving on to you… so for a 10% discount on these products, use the DISCOUNT CODE given below before the end of the month (31/03/2018)

ThankgoodnessthisisntaKickstarter10
Title: Re: WK's Renaissance fantasy project - Landgriffons released (15/03)
Post by: white knight on March 18, 2018, 09:24:03 AM
Some more scale shots, from when I showed the greens:

(http://4.bp.blogspot.com/-VLqgjTuCxuE/VLLZdRAA_1I/AAAAAAAABzs/VsqPl72yzaA/s1600/IMG_4330.JPG)

(http://4.bp.blogspot.com/-HNwFi_ouQ5c/VLLZfEESHJI/AAAAAAAAB0Y/_iw6Swtk8X4/s1600/IMG_4336.JPG)

(http://1.bp.blogspot.com/-TO_JNUczfPs/VLLZdqQB7mI/AAAAAAAABzw/8RzGNHgJz0g/s1600/IMG_4331.JPG)
Title: Re: WK's Renaissance fantasy project - Human Bearknights released (19/04)
Post by: white knight on April 19, 2018, 07:28:44 PM
It's been a while, but I have another two sets of figures released, the human footknights of the Order of the Great Bear:

http://whiteknightminiatureimperium.blogspot.be/search/label/Getting%20Some%20Humans (http://whiteknightminiatureimperium.blogspot.be/search/label/Getting%20Some%20Humans)

* WKM-21: Knights of the Order of the Great Bear command, on foot

What you get: Champion, standard bearer and musician (no bases)

What you pay: £10

(https://3.bp.blogspot.com/-lubQt_Xk_Nw/WtjeQLVnWjI/AAAAAAAAENA/UECKimBT_nsDCxtm5enek2u3mtfmToxlQCLcBGAs/s1600/WKM-20.jpg)

* WKM-22: Knights of the Order of the Great Bear, on foot, with bearskins and great hammers

What you get: 5 Footknights (no bases)

What you pay: £13

(https://1.bp.blogspot.com/-tiIlu_mz14Q/WtjeQBOFvdI/AAAAAAAAENE/sA32gp2GNJMUC-1njK9qbuGET_yAsJTUgCLcBGAs/s1600/WKM-21.jpg)

Title: Re: WK's Renaissance fantasy project - Human Bearknights released (19/04)
Post by: Dr Mathias on April 20, 2018, 02:49:33 AM
Those are really cool, I love the half-sallet idea to show the beards.

Title: Re: WK's Renaissance fantasy project - Witchhunters and more released (10/02)
Post by: white knight on February 10, 2019, 12:06:39 PM
The following figures have now been added to the "Getting Some" page (http://whiteknightminiatureimperium.blogspot.be/search/label/Getting%20Some%20Humans (http://whiteknightminiatureimperium.blogspot.be/search/label/Getting%20Some%20Humans)):

WKM-83: The Queen of Hearts (1) (sculpted by Shane Hoyle)

(https://2.bp.blogspot.com/-IDeIXyaP1aw/XFXFT5nd1NI/AAAAAAAAEtY/IGoc_jyNOpwctxPrcQMhRn9sj28Gf_wqACLcBGAs/s1600/wkm83.jpg)

(https://4.bp.blogspot.com/-Ftx5rmBOts8/WQOIrrSQQoI/AAAAAAAADQ4/CftNeD1ZeT4PCkOto-bKx-AY1iPVTb4kACPcBGAYYCw/s1600/queen.jpg)

 ***

WKM-84: The White Knight (1) (sculpted by Drew Williams)

(https://3.bp.blogspot.com/-OtjG9Gy2-ic/XFXGGc6qf4I/AAAAAAAAEtg/XHbToTxVOBMdIXwmLC4d_cRmagghhyDNgCLcBGAs/s1600/Image6.jpg)

(https://1.bp.blogspot.com/-DUqY27p2dYM/WQOIrqik8fI/AAAAAAAADQ4/ItKNUCGF-WwdE_1efJDZFza3t9PEY-nBQCPcBGAYYCw/s1600/wk.jpg)

WKM-92: Witchhunter/Daemonhunter retinue (sculpted by Mick Darpa)

(https://1.bp.blogspot.com/-ZcyOk1JISk0/XFXG7p7eNsI/AAAAAAAAEtw/sEXUh17DDAQIeagi5d6tVbGhIK4igPvxACLcBGAs/s1600/wkm92.jpg)

WKM-93: Lord Commander of the Witchhunters (sculpted by Mick Darpa and FP)

(https://2.bp.blogspot.com/-st7VE8mw_qs/XFXG7kLi3eI/AAAAAAAAEt0/3snxV9nJ458dLASF1C7c3Y8c3i5kcdHpACLcBGAs/s1600/wkm93.jpg)

(https://3.bp.blogspot.com/-g8jpikkhMr4/Wk_EhOmEx8I/AAAAAAAAD5c/SXrdQKvNfSguQrrQEd5nGvL3V4MMn_vSwCPcBGAYYCw/s1600/WH4a.jpg)

WKM-94: Witchhunter Armoured Warhorse (sculpted by Mick Darpa and FP)

(https://4.bp.blogspot.com/-WH8znAukCQk/XFXG7q1myLI/AAAAAAAAEts/cyxLSwLFviYXML2OZC2bdqOEszeHIXobgCLcBGAs/s1600/WKM-94.jpg)

(https://2.bp.blogspot.com/-_ms_6VnMt2I/WlURYfrvxRI/AAAAAAAAD50/lQFbScktsy8oMNfhy7f9af_hGPUAwkn5wCPcBGAYYCw/s1600/WH4c.jpg)
Title: Re: WK's Renaissance fantasy project - Witchhunters and more released (10/02)
Post by: DeafNala on February 10, 2019, 12:53:09 PM
The new additions are WONDERFUL. I LOVE The White Knight & The Queen of Hearts. They are both delightfully whimsical with an abundance of personality. The Witch Hunters are suitably grim & foreboding. All are VERY WELL DONE!
Title: Re: WK's Renaissance fantasy project - Witchhunters and more released (10/02)
Post by: Anselm van Helsing on February 10, 2019, 06:58:13 PM
Some really good additions to a fine range!  :)
Title: Re: WK's Renaissance fantasy project - Witchhunters and more released (10/02)
Post by: sir_shvantselot on February 10, 2019, 08:20:04 PM
They fit in really well with the 1990s GW figs that were such a joy to paint before so many manufacturers have gone wild with CAD.
Title: Re: WK's Renaissance fantasy project - Witchhunters and more released (10/02)
Post by: Spooktalker on February 10, 2019, 08:28:07 PM
Some really good additions to a fine range!  :)

My thoughts exactly. I have a queue of orders to place, and White Knight just climbed a few places.   :)
Title: Re: WK's Renaissance fantasy project - Witchhunters and more released (10/02)
Post by: AKULA on February 10, 2019, 08:46:57 PM
Great additions Seb - it’s always a nice feeling when new greens turn up

 8)
Title: Re: WK's Renaissance fantasy project - Witchhunters and more released (10/02)
Post by: Dr Mathias on February 10, 2019, 10:09:41 PM
I played Witch Hunters in Mordheim, this is making me want to coerce some people back into it :)
Title: Re: WK's Renaissance fantasy project - Witchhunters and more released (10/02)
Post by: white knight on February 11, 2019, 09:48:09 AM
Thanks, gents! I'm well pleased with them.

I played Witch Hunters in Mordheim, this is making me want to coerce some people back into it :)

A small Mordheim-style warband was indeed the sort of thing I was going for.

They fit in really well with the 1990s GW figs that were such a joy to paint before so many manufacturers have gone wild with CAD.

I'm glad you feel that way, as they were intentionally made to emulate that old 90s feel, while still being their own original characters.
Title: Re: WK's Renaissance fantasy project - Witchhunters and more released (10/02)
Post by: Fates Fickle Finger on November 25, 2021, 10:27:52 PM
Are the sea elves available anywhere?
FFF
Title: Re: WK's Renaissance fantasy project - Witchhunters and more released (10/02)
Post by: Matakakea on November 26, 2021, 03:01:42 PM
Quote
Are the sea elves available anywhere?
FFF

I second that query!
Title: Re: WK's Renaissance fantasy project - Witchhunters and more released (10/02)
Post by: Duncan McDane on November 26, 2021, 08:25:17 PM
I checked WK's blog.
http://whiteknightminiatureimperium.blogspot.com/
Not updated for over a year but there are some really nice figs. The Queen of hearts, Alice e.g...
Title: Re: WK's Renaissance fantasy project - Witchhunters and more released (10/02)
Post by: Orctrader on November 26, 2021, 08:47:27 PM
I bought some figures in July.

You have to contact him direct.  It's not like a shop.  Personal projects.  When I want something I contact him, tell him what I'm after, he comes back with availability and confirms costs.

Hope this helps potential buyers.  They are FANTASTIC miniatures that paint up very well.   :)

(https://www.orctrader.co.uk/Images/Fantasy/WK_Knights_1.jpg)

Title: Re: WK's Renaissance fantasy project - Witchhunters and more released (10/02)
Post by: Bloggard on November 27, 2021, 11:44:05 AM
marvellous stuff in this thread.  :-*
Title: Re: WK's Renaissance fantasy project - Witchhunters and more released (10/02)
Post by: white knight on November 29, 2021, 08:40:17 AM
Sorry, I've been busy prepare our house sale and move, so I missed this. The Sea Elves are due to be rereleased by TAG as another kickstarter, but they are planning to add some new figures to the range which is why it hasn't happened yet.

The new stuff will be based on my designs and are all stuff I had planned to add myself, given time. :)
Title: Re: WK's Renaissance fantasy project - Witchhunters and more released (10/02)
Post by: Matakakea on November 29, 2021, 02:33:22 PM
Quote
Sorry, I've been busy prepare our house sale and move, so I missed this. The Sea Elves are due to be rereleased by TAG as another kickstarter, but they are planning to add some new figures to the range which is why it hasn't happened yet.

The new stuff will be based on my designs and are all stuff I had planned to add myself, given time. :)


Excellent news!  :D
Title: Re: WK's Renaissance fantasy project - Witchhunters and more released (10/02)
Post by: sir_shvantselot on November 30, 2021, 08:48:09 PM
Oh I must paint your fantastic Witchhunters I got a few years back.
Title: Re: WK's Renaissance fantasy project - Witchhunters and more released (10/02)
Post by: The Gray Ghost on December 01, 2021, 12:01:57 AM
That's great news about the Sea Elves, I've wanted to get some to use as Drow pirates.
Title: Re: WK's Renaissance fantasy project - Witchhunters and more released (10/02)
Post by: white knight on December 08, 2021, 09:57:33 AM
That's great news about the Sea Elves, I've wanted to get some to use as Drow pirates.

They would work splendidly for that.

Oh I must paint your fantastic Witchhunters I got a few years back.

Yes, you definitely should!