Lead Adventure Forum

Miniatures Adventure => Fantasy Adventures => Topic started by: Mason on June 27, 2011, 12:14:52 AM

Title: Round bases it is!......The ruins of Krappefortt (MORDHEIM)
Post by: Mason on June 27, 2011, 12:14:52 AM
Pg 01 Temple/Gothic generic building
Pg 02 Graveyard and Brothel WIP
Pg 03 Brothel finished, Game Board and Docks WIP
Pg 04 Docks finished
Pg 05 Game Set-up
Pg 06 Game Report- Dwarfs Vs Nordlanders
Pg 07 Skaven warband and Undertaker's WIP
Pg 08 Game Report- Shadow Elves, Dwarves, Witch Hunters,Possessed and Undertaker's WIP
Pg 09 More random scenery pictures
Pg 10 Witch Hunter warband, Pre-painted items and Undertaker's WIP
Pg 11 Kislevite Warband
Pg 12 Undertaker's finished
Pg 13 Nordland Warband
Pg 14 The Birdman and Shadow Elf warband
Pg 15 Marienburg warband, Beastman warband and Hired Swords
Pg 16 The Farm and The Shrine
Pg 17 The Slums WIP
Pg 18 The Slums WIP
Pg 19 The Slums WIP
Pg 20 The Slums WIP
Pg 21 The Halfling Quarter WIP and Slums finished
Pg 22 The Halfling Quarter WIP
Pg 23 The Halfling Quarter WIP
Pg 24 Ghosts and Ghouls and Game set-up
Pg 25 Game Report- Dwarves Vs Averlanders Vs Ghouls and the Birds-eye view Map
Pg 26 The Maps, campaign over view and Undead Pirates
Pg 27 The Halfling Quarter WIP
Pg 28 Game set-up and Report- Nordlanders Vs Shadow Elves
Pg 29 Game Report- Nordlanders Vs Possessed, games One and Two!
Pg 30 Game Report-Shadow Elves Vs Possessed (Parts 1-3)
Pg 31 Game Report-Shadow Elves Vs Possessed (Part 4)
Pg 32 Painted Undead Pirate Warband (Bert's)
Pg 33 The Halfling Quarter Finished
Pg 36 Game Report Witch Hunters Vs Undead
Pg 37 Undead Warband (Bert's)
Pg 39 Game Report- Shadow Elves Vs Beastmen and Kislev Warband finished
Pg 40 Rocky Horror
Pg 41 Beastman Warband finished
Pg 43 Game Report- Beastmen Vs Undead (Part 1)
Pg 44 Game Report- Beastmen Vs Undead (Part 2)
Pg 45 House Rules, Townsfolk, The Warlock
Pg 46 Dwarf Miner Rules
Pg 47 Sisters of Sigmar, Game Set-up
Pg 48 3-Way Game
Pg 49 Beastmen Vs Dwarf pics
Pg 50 smokezombie's Dwarf Pirates
Pg 52 Warehouse (pre basing)
Pg 53 Warehouse completed
Pg 54 Warehouse details
Pg 55 Witch's Hut
Pg 56 Living Boat?, Statue
Pg 58 The Chapel/Crypt WIP
Pg 59 The Chapel/Crypt WIP
Pg 60 The Chapel Finished.
Pg 62 The Graveyards WIP
Pg 63 The Finished Graveyards
Pg 64 The Bastards Men
Pg 66 The Docks (again...)
Pg 67 Temple of Sigmar (all pieces)
Pg 68 All Town Buildings
Pg 69 Town Buildings (close ups)
Pg 71 Undead Assault Raft
Pg 72 Witch Hnter Watch House WIP
Pg 73 Watch House WIP- Initial foam carving
Pg 74 Watch House WIP- Ground Floor and Tower base coat
Pg 75 Watch House WIP- Weathering
Pg 76 Watch House First floor construction
Pg 77 Watch House First floor base coat, The Outhouse
Pg 78 Watch House Initial groundwork started
Pg 79 Watch House Initial groundwork finished
Pg 80 Watch House Roof construction
Pg 81 Watch House roof basecoat






The Temple of Sigmar in the ruined town of Krappefortt, an alternative setting for Mordheim. Built from the sandstone characteristic of the town, it is made in a modular fashion to allow for numerous configurations. It consists mainly of four corner pieces, a large main wall, a crypt and various smaller sections.

Some pics of the corner sections;

(http://i1087.photobucket.com/albums/j478/themason73/260611021.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/260611022.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/260611023.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/260611024.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/260611025.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/260611026.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/260611024.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/260611028.jpg)

The main wall, without the altar and pulpit as I cant find them!

(http://i1087.photobucket.com/albums/j478/themason73/260611033.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/260611034.jpg)

The crypt;

(http://i1087.photobucket.com/albums/j478/themason73/260611029.jpg)

And, of course, the walkways, so characteristic of Mordheim;

(http://i1087.photobucket.com/albums/j478/themason73/260611031.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/260611032.jpg)

And lastly, a few close-up shots;

(http://i1087.photobucket.com/albums/j478/themason73/260611043.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/260611044-1.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/260611045.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/260611046.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/260611030.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/260611047.jpg)

Hope you like it.
Mason.
Title: Re: Temple of Sigmar, Krappefortt. (Mordheim)
Post by: Theomar Pius on June 27, 2011, 02:29:33 AM
Very cool, I like your vines. Nice touch.
Title: Re: Temple of Sigmar, Krappefortt. (Mordheim)
Post by: Andrew May on June 27, 2011, 06:15:44 AM
Very nice work, is a lot of it made with GW plastic parts?
Title: Re: Temple of Sigmar, Krappefortt. (Mordheim)
Post by: Dewbakuk on June 27, 2011, 06:38:14 AM
Pegasus plastics I believe.

Very nice, although I'd probably add some rubble lengths/piles, to be placed along where the walls used to be. Simple terrain bits but they add a little more to the game whencombat kicks off under the walkway and more importantly tie the corners together.
Title: Re: Temple of Sigmar, Krappefortt. (Mordheim)
Post by: uti long smile on June 27, 2011, 07:06:36 AM
Wow... Lovely work!
Title: Re: Temple of Sigmar, Krappefortt. (Mordheim)
Post by: Blackwolf on June 27, 2011, 08:01:17 AM
Nice stuff :-*
Title: Re: Temple of Sigmar, Krappefortt. (Mordheim)
Post by: Mason on June 27, 2011, 09:31:58 AM
Thanks, chaps.

Andrew May- Yes, Dewbakuk is right, they are Pegasus,except for the Main Wall, which is made from the GW Shrine of Aquila with all the rivets removed.

Dewbakuk- There are more, smaller sections that link the walls together so that there is not the huge gap as in the picture demonstrating the walkways.

The smaller pieces are stored seperately, will have to dig them out and take a few pictures of the Temple fully assembled maybe.
I think I have some in-game shots on my old phone...

Anyway, thanks again for the comments, chaps.
Mason.
Title: Re: Temple of Sigmar, Krappefortt. (Mordheim)
Post by: magokiron on June 27, 2011, 09:56:38 AM
 :o  :-*

Lovely!

You made some masterpieces out of those Pegasus buidings.

Good looking and highly play friendly.

Thanks for sharing.
Title: Re: Temple of Sigmar, Krappefortt. (Mordheim)
Post by: Heldrak on June 27, 2011, 11:53:24 AM
Beautiful terrain and some nice old-school GW Fighter-types too...!  ;)
Title: Re: Temple of Sigmar, Krappefortt. (Mordheim)
Post by: Mason on June 27, 2011, 12:51:28 PM
Here's one that 'escaped' earlier
(http://i1087.photobucket.com/albums/j478/themason73/260611047.jpg)
A clash on the walkway..

And just to say; 'Mouldlines...Arghh!'. I know.......
Title: Re: Temple of Sigmar, Krappefortt. (Mordheim)
Post by: Chaos Wolf on June 27, 2011, 01:56:25 PM
That is a beautiful building!! Great job.
Title: Re: Temple of Sigmar, Krappefortt. (Mordheim)
Post by: Mr.J on June 27, 2011, 02:05:23 PM
That looks awesome! I'd love to see some more pics with all the extra bits too.
Title: Re: Temple of Sigmar, Krappefortt. (Mordheim)
Post by: DeafNala on June 27, 2011, 02:52:17 PM
That looks awesome! I'd love to see some more pics with all the extra bits too.

That makes two of us...great minds & all that. The ruined Temple is REALLY QUITE SPECTACULAR...as a Mordheimer ruins have a certain appeal for moi. The minis are of a similar high quality & look GREAT in their surroundings. VERY WELL DONE!
Title: Re: Temple of Sigmar, Krappefortt. (Mordheim)
Post by: Ninja on July 02, 2011, 08:41:58 AM
Would you care to share your painting techinques for these!?
Title: Re: Temple of Sigmar, Krappefortt. (Mordheim)
Post by: Sangennaru on July 02, 2011, 08:49:19 AM
agree with ninja! I'm interested in your painting techniques!


I love your result, the pegasus piece is awesome, and you obtained a wonderful result! :)
Title: Re: Temple of Sigmar, Krappefortt. (Mordheim)
Post by: Mason on July 02, 2011, 11:18:02 AM
Would you care to share your painting techinques for these!?

agree with ninja! I'm interested in your painting techniques!


I love your result, the pegasus piece is awesome, and you obtained a wonderful result! :)

Of course. I am glad you like them.
Its quite simple really, mostly just drybrushing.
A LOT of drybrushing!
For buildings of this size I use a huge cheap stiff-bristled brush.
I guess a standard large brush would do, but as this brush cost next to nothing and it is pretty tough I have persisted with it

First, everything is painted in Burnt Umber acrylic craft paint. Again, this is because it is cheap. It would cost a fortune to coat something of this size in Vallejo or GW paints.

The stone areas have been progressively drybrushed with the following stages;

1.Burnt Umber craft paint and GW Tau Sept Ochre 1:1
2.Tau Sept Ochre.
3.Tau Sept Ochre and GW Iyanden Darksun 1:1
4. Iyanden Darksun.
5, Iyanden Darksun and Vallejo Foundation White 1:1
6. Final drybrush of Foundation White.

The main thing is to make the layers as gradual as possible. The first layer of drybrushing is done quite heavily to brighten up the model to achieve a lighter effect, but after this initial drybrush try to keep it gradual and be patient. It may seem tedious but I find it is worth it.
This takes a long time, but I usually do these stages while watching TV to avoid going stir-crazy!
(The other, smaller sections of the church that I have,not posted yet were done with less layers and it shows! They appear much lighter, and not as good IMO).

Once the drybrushing is complete I then added various GW washes for weathering.
For this building and colour scheme I used Thraka Green, Ogryn Flesh and tied them together with watered down Badab Black.
I find, when doing the washes, that a few thin layers is much better than one thick.
The washes tend to flow downwards quite nicely and are then drawn back upwards when they pool to create the rising damp effect.
The floors are simply painted Burnt Umber and then drybrushed Foundation White with a stippling motion.

The wood is painted Burnt Umber at the same time as the stonework, but only received the first two layers of drybrushing.
Then liberally washed with all the brownish shades from the GW wash range, with Sepia being the predominant colour. The others used mainly to create a little variation. More variation was used on the walkways and the three levels on the main wall scaffolding to give the impression of wood scavenged from a variety of sources.

The window frames were then given a couple of washes of Ogryn flesh to seperate them from the stone walls.

Finally they are finished off  with sand, gravel, static grass on the bases and Woodland Scenic Underbrush for the vines.
A few posters added and the metal areas (lanterns etc.) painted with Black wash.

That is pretty much it.

I used the same process to paint the graveyard for the church in this thread;
http://leadadventureforum.com/index.php?topic=30663.0

Hope that is what you were looking for.
Title: Re: Temple of Sigmar, Krappefortt. (Mordheim)
Post by: Funghy-Fipps on July 03, 2011, 12:01:08 PM
That's some of the best modular Mordheim terrain I've seen...EVER!  They're not a 'dark n' dingy' as most scenery for the City of the Damned tends to be, which I think is refreshing.  Plenty of levels, too, which is always good!  Please post more! 
Title: Re: Temple of Sigmar, Krappefortt. (Mordheim)
Post by: Mason on July 03, 2011, 09:03:16 PM
That's some of the best modular Mordheim terrain I've seen...EVER!  They're not a 'dark n' dingy' as most scenery for the City of the Damned tends to be, which I think is refreshing.  Plenty of levels, too, which is always good!  Please post more! 

Thank you, Mr F-F!

Glad you like them.
That was the main reason behind the colour chosen for the stonework.
I wanted something brighter.
Dont get me wrong, there are loads of beautiful, well-made items of scenery out there it a more 'traditional' Mordheim pallette, I just wanted something a bit different.

Hence, the alternative setting for our Mordheim campaigns is the town of Krappefortt, a town that has recently suffered a huge magically-caused earthquake, resulting in most of the buildings collapsing and the sewers being exposed etc. The fictional locale is set in an area of the Empire where a more sandstone coloured rock is the principle source for solid building materials, resulting in a more vibrant, colourful enviroment.

On the subject of showing more; I fully intend to.
Although I originally posted the Graveyard (The Gardens of Morr) seperately, I thought it would make sense to just include all the various elements in this thread, and rename it.

So here goes...

The Gardens of Morr;
(http://i1087.photobucket.com/albums/j478/themason73/260611035.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/260611036.jpg)

I will continue to add more pictures to this thread when my better half can be persuaded to take more!
Title: Re: The ruined town of Krappefortt. (Alternative Mordheim setting)
Post by: Andym on July 03, 2011, 11:29:56 PM
Great work! I love the level of finish you take your models to.
Title: Re: The ruined town of Krappefortt. (Alternative Mordheim setting)
Post by: General on July 04, 2011, 02:54:03 PM
Fantastic work!
Title: Re: The ruined town of Krappefortt. (Alternative Mordheim setting)
Post by: Ninja on July 05, 2011, 04:49:53 PM
Thanks for sharing, now I will no longer have to steal these from you while you sleep! ;)
Title: Re: The ruined town of Krappefortt. (Alternative Mordheim setting)
Post by: Captain Blood on July 05, 2011, 06:13:23 PM
Really very nice.

And now some pics of the whole ensemble together?  :D
Title: Re: The ruined town of Krappefortt. (Alternative Mordheim setting)
Post by: Mason on July 07, 2011, 07:12:41 PM
Really very nice.

And now some pics of the whole ensemble together?  :D

I will try, but, as I have just recently moved, I may not have a space large enough to set it up until I get my new gaming board sorted out.
Will just have to post another part of the town at the weekend until I get the board done.
The board should be done in the next couple of weeks (I want to get playing again, after all!).
I can still get some other elements photographed until then.

Watch this space......please!
Title: Re: The ruined town of Krappefortt. (Alternative Mordheim setting)
Post by: Argonor on July 08, 2011, 07:42:16 AM
Very nice work, of course.  :)

As for your choice of paints - you really should have a look in a crafts or DIY store and look at the crafts paints. You'd be able to find almost exact matches for all the GW-paints used - and they cost about the double for many times the content, and slightly thinned they behave just as well as model paints.

I never use my small pots for large pieces like terrain and boards - they simply empty out too fast  ;)

I use Windsor and Newton a lot, but there is also other brands out there.
Title: Re: The ruined town of Krappefortt. (Alternative Mordheim setting)
Post by: traveller on July 08, 2011, 09:40:33 AM
 :o :o :o
Title: Re: The ruined town of Krappefortt. (Alternative Mordheim setting)
Post by: Longbottom Leaf on July 08, 2011, 11:51:56 AM
Gorgeous stuff there!

Keep up the great work!

 :)
Title: Re: The ruined town of Krappefortt. (Alternative Mordheim setting) Update 8/7
Post by: Mason on July 08, 2011, 12:57:16 PM
Next up will be a ruined gambling establishment/brothel, The Green Griffon.
I will post pictures of the finished piece in the next couple of days, but as I have just found a few old WIP photos of the finished ground floor, (I built it one floor at a time), I will post these for now.

(http://i1087.photobucket.com/albums/j478/themason73/e5cc95a9-f48f-4b46-9626-ecfa923413f0.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/f2814607-5de3-40d8-9235-629155139fe1.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/23435c34-b2a4-4705-bdae-83d0dac796c6.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/bdf3028f-f999-44cf-b8e4-bb2db05abeba.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/34d17507-bfaa-4777-b178-195a312bb5e7.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/835472f4-1816-49e2-a2c5-74c70b3ae386.jpg)

I am sure there are more of these on my old phone, including some of the gound floor from th start before any paint was applied.
I will see if I can find them, if anyone is interested...
Title: Re: The ruined town of Krappefortt. (Alternative Mordheim setting) Updated 8/7/11
Post by: Longbottom Leaf on July 08, 2011, 01:19:40 PM
Beautiful!  :-*

Tons of atmosphere in that piece!

 :)
Title: Re: The ruined town of Krappefortt. (Alternative Mordheim setting) Updated 8/7/11
Post by: Andym on July 08, 2011, 07:51:00 PM
I think I recognise some dolls house furniture in there. ;)
Title: Re: The ruined town of Krappefortt. (Alternative Mordheim setting) Update 8/7
Post by: Powered Armored Stooge on July 08, 2011, 08:28:22 PM
(http://i1087.photobucket.com/albums/j478/themason73/e5cc95a9-f48f-4b46-9626-ecfa923413f0.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/f2814607-5de3-40d8-9235-629155139fe1.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/23435c34-b2a4-4705-bdae-83d0dac796c6.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/bdf3028f-f999-44cf-b8e4-bb2db05abeba.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/34d17507-bfaa-4777-b178-195a312bb5e7.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/835472f4-1816-49e2-a2c5-74c70b3ae386.jpg)

Hey, how'd you make my house into scenery?
Title: Re: The ruined town of Krappefortt. (Alternative Mordheim setting) Updated 8/7/11
Post by: Mason on July 10, 2011, 08:03:04 AM
Very nice work, of course.  :)

As for your choice of paints - you really should have a look in a crafts or DIY store and look at the crafts paints. You'd be able to find almost exact matches for all the GW-paints used - and they cost about the double for many times the content, and slightly thinned they behave just as well as model paints.

I never use my small pots for large pieces like terrain and boards - they simply empty out too fast  ;)

I use Windsor and Newton a lot, but there is also other brands out there.
Argonor. I completely agree with you.
I already use cheap craft paint for the undercoat, I even use it for undercoating miniatures. Burnt Umber with a black wash to pick out details. It works perfectly fine.
I started to use this shade of brown with the black wash on miniatures due to my eyesight getting worse.
My binocular vision is suffering so I have trouble picking out depth on a black undercoat, and a white undercoat does not always work for me.
Anyway, I digress, get back to the point, Mason!
I will be looking at the range available at the DIY store or art shop when I start painting the board. I have sixteen square feet to cover if I want to get the board to tie in with the rest of the project, so GW paints are OUT!
In fact some DIY stores can mix you the exact colour that you need so that is another option.

I think I recognise some dolls house furniture in there. ;)
Andym; Yep. Well spotted. There are some 1:48th scale dolls house furniture bits in there. Nice and cheap and fit the scale.
Thanks for sharing, now I will no longer have to steal these from you while you sleep! ;)
Ninja; I can sleep soundly now, and maybe even remove the Styrofoam bars from the windows....and maybe not!!!
Title: Re: The ruined town of Krappefortt. (Alternative Mordheim setting) Updated 12/7/11
Post by: Mason on July 12, 2011, 10:02:13 PM
The Green Griffon;

As mentioned in the previous post, this was made one floor at a time.
The ground floor was mostly carved foam with a few resin additions.
This was my first attempt at carving walls from foam and has taught me a fair bit. Mainly to add more detail, depth and variety of shapes in future!
The upper floor was mainly constructed of a cut-up PMC models building.
These are superb for this sort of thing, you just need to add interior detailing. Plus a little dolls-house wallpaper in this example, suitably 'aged' and torn.
The upper floor is simply coffee stirrers cut to the required length.
Other details came from dolls-house furniture, various GW plastic bits and rubble either carved from foam or odd bits from Hirst Arts kits.

Frontal view;
(http://i1087.photobucket.com/albums/j478/themason73/Bloodbowletc001.jpg)
The stairs, bar and bed in this picture are resin pieces. Wall in front of courtyard is GW plastic.
From other angles;

(http://i1087.photobucket.com/albums/j478/themason73/Bloodbowletc002.jpg)

Door piece is resin, also another view of the bar.

(http://i1087.photobucket.com/albums/j478/themason73/Bloodbowletc003.jpg)
Resin barrels and plastic 1:48 dolls house furniture. Ruined wall in bottom right is made from Hirst Arts moulds, mostly for reasons of durability. All the other walls are carved from foam, but this would never stand up to the rigours of gaming.

(http://i1087.photobucket.com/albums/j478/themason73/Bloodbowletc004.jpg)
This side gives a good view of the dolls-house wallpaper used (and 'aged').


Some close-ups of the 'interior'
(http://i1087.photobucket.com/albums/j478/themason73/Bloodbowletc006.jpg)
(http://i1087.photobucket.com/albums/j478/themason73/Bloodbowletc014.jpg)
These two show the resin barrels and more plastic furniture, plus various bits of rubble and coffee stirrer floorboards.

(http://i1087.photobucket.com/albums/j478/themason73/Bloodbowletc007.jpg)
A bit blurry, but you can pick out the Grandfather-clock and a few bits of furniture falling through the floor.

(http://i1087.photobucket.com/albums/j478/themason73/Bloodbowletc015.jpg)

Showing a close-up of the rear wall and a couple of posters stuck on it.
Tristan the Troubadour is one of the Dramatis Personae for hire in the town of Krappefortt.
(He ended up with the unfortunate nickname of the 'Twat' during one game and it has since stuck!)

Hope you like The Green Griffon.........
Title: Re: The ruined town of Krappefortt. (Alternative Mordheim setting) Updated 12/7/11
Post by: killshot on July 13, 2011, 06:09:30 AM
The details really make it stand out!  :-*  Love the grandfather clock!  lol
Title: Re: The ruined town of Krappefortt. (Alternative Mordheim setting) Updated 12/7/11
Post by: Wirelizard on July 13, 2011, 06:20:52 AM
Very neat building, the Hirst Arts bricks and styrofoam wall sections blend together nicely!

Your posters need a good blackletter font (http://www.dafont.com/theme.php?cat=401) instead of that modern sans-serif font, though! (once upon a time I could expound upon the differences between the various types of blackletter/fraktur/etc fonts, but I find myself slightly less of a typography geek than I once was!)
Title: Re: The ruined town of Krappefortt. (Alternative Mordheim setting) Updated 12/7/11
Post by: Legionnaire Bert on July 14, 2011, 12:13:36 PM
Mason - I think these look rubbish...

Only kidding!  lol It's me, your old erstwhile buddy from the real 'Krappeforrt', as I've finally signed up for the forum.

I have thought your Mordheim terrain is the nuts for some time - and it's as good to play on as it looks. When we gonna have another game again hint, hint? :P

The finishing touches you are putting to it just look awesome.

We need to sort out one of those modelling get togethers we discussed - need to get you to show me the snow basing we discussed for Dust Tactics this morning.

Catch ya soon, fella.

Rob
Title: Re: The ruined town of Krappefortt. (Alternative Mordheim setting) Updated 18/7
Post by: Mason on July 17, 2011, 11:49:58 PM
Mason - I think these look rubbish...

Only kidding!  lol It's me, your old erstwhile buddy from the real 'Krappeforrt', as I've finally signed up for the forum.

I have thought your Mordheim terrain is the nuts for some time - and it's as good to play on as it looks. When we gonna have another game again hint, hint? :P

Allo, mate!
Got to get the new board finished, but we do need to get a few games in ASAP. Give me a couple of weeks to get the board sorted. I should have done it by now, but real life keeps getting in the way. You know how it is...

Anyway, here's a little taster of what new scenery will be on the board the next time we play.
There was a modular dock system that we had been using, (in fact, Legionnaire Bert fought his final game of the last campaign in the West Docks area of Krappefortt, winning the campaign with his Undead Warband!), but I decided it needed updating to fit in with the new 'look' parts of the town.
All the pieces of scenery that were made after the Temple have been constructed with one thing in mind- Storage!
Having built the Temple and various other sections, storage became a problem. Finding boxes that fit individual pieces of scenery can be tedious, never mind stacking them all in the cupboard!
I came across the answer when I remembered an article written by Roger of the South London Warlords for one of the Salute programmes. He had constructed an amazing Future Wars layout and built it all to be stored in foot-square boxes. Genius!
Get the boxes first and build the scenery to fit.
At work I have access to an almost unlimited supply of paper boxes, the type that A4 paper is transported in, 5 reams to a box. They only go into the recycling, so my claiming them is not a problem.
Henceforth, all the scenery items for Krappefortt are now built on MDF bases measuring 11'' by 8''  thereby all fitting perfectly in one of the boxes and stacking very neatly to boot!
Anyway, back to the scenery.
The Docks, WIP, again modular to enable them to be set up in various configurations. There are five full size pieces and two half size.

First off, the base pieces have been 'carved' out of styrofoam, after a lot of dry assembling of the existing pieces already being used, as I wanted to incorporate as many of these as possible.

These were then undercoated in the cheap Acrylic Burnt Umber that had been used on the Temple sections earlier. You can see markings drawn on the MDF of where the original pieces of the docks will eventually be placed.
(http://i1087.photobucket.com/albums/j478/themason73/Bloodbowletc016.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/Bloodbowletc018.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/Bloodbowletc017.jpg)

After this stage I decided to take Argonor's advice and stop wasting money on GW paints;
Very nice work, of course.  :)

As for your choice of paints - you really should have a look in a crafts or DIY store and look at the crafts paints. You'd be able to find almost exact matches for all the GW-paints used - and they cost about the double for many times the content, and slightly thinned they behave just as well as model paints.

I never use my small pots for large pieces like terrain and boards - they simply empty out too fast  ;)

I use Windsor and Newton a lot, but there is also other brands out there.
I took at trip to the local Art shop and bought some Windsor and Newton Yellow Ochre and Mixing White.
I think the result is pretty much the same. When they are finished and weathered they should blend in just fine.
Thanks, Argonor!
Judge for yourself, here are a few pictures of the dock pieces after being drybrushed up to pure white;
(http://i1087.photobucket.com/albums/j478/themason73/scenery001.jpg)


And a couple of close-up shots showing the stonework.

(http://i1087.photobucket.com/albums/j478/themason73/scenery004.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/scenery003.jpg)

Now to get to work on the water.....
Title: Re: The ruined town of Krappefortt. (Alternative Mordheim setting) Updated 18/7/11
Post by: Ninja on July 20, 2011, 08:25:29 AM
I love the carving job you did for the stone work on those docks!
Title: Re: The ruined town of Krappefortt. (Alternative Mordheim setting) Updated 18/7/11
Post by: Legionnaire Bert on July 20, 2011, 11:14:33 AM
Mason

Mate, you're a nutter! The docks WIP is looking simply stunning again. Joking aside, it is amazing playing Mordheim with a mate who makes scenery to a professional standard - I feel very, very lucky. Can't wait till we play again - the dwarves (that's 'ves'. GW, not 'fs'!) will be ready to scamper over as fast as their short, fat hairy legs can carry them!

Keep up the good work -when are you starting that model making sideline? ;)

Bertie
Title: Re: The ruined town of Krappefortt. (Alternative Mordheim setting) Updated 18/
Post by: Mason on July 21, 2011, 07:33:11 PM
Mason
 Can't wait till we play again - the dwarves (that's 'ves'. GW, not 'fs'!) will be ready to scamper over as fast as their short, fat hairy legs can carry them!

Bertie


You had better get those inflatable bladders out ready then, mate, 'coz Dwarves dont float too well!
(Except for the plastic ones, of course!)
Better watch it with the Miner, too. You dont want to dig a nice tunnel, just to pop up in the drink lol lol
Title: Re: The ruined town of Krappefortt. (Alternative Mordheim setting) Updated 28/7/11
Post by: Mason on July 28, 2011, 07:31:58 AM
No major breakthroughs in a modelling sense, but did manage to get my boards yesterday.
Should get them assembled a painted in the next week and could then get some pics posted of a game set-up, or;
Really very nice.

And now some pics of the whole ensemble together?  :D

the whole 'ensemble' of the 'church', maybe.......

Well the whole 'ensemble' as is. I have since found the pews, pulpit and altar, and have finally worked out how I am going to make the main entrance section, so the Temple is growing (at least in my head!).
Add to that the Docks, Slums, Undertakers etc that is all WIP I may get the town finished in this lifetime...........
Title: Re: The ruined town of Krappefortt. (Alternative Mordheim setting) Updated 28/7/11
Post by: bc99 on July 28, 2011, 04:33:22 PM
I envy your abilities, these are great. Thanks for the posts, keep them coming!
Title: Re: The ruined town of Krappefortt. (Alt. Mordheim setting) Updated 03/08/11
Post by: Mason on August 03, 2011, 11:39:11 AM
At Last!

Finally got the board finished!

Didnt take too long, about three hours in all. Probably helped by the insanely warm weather we have had in the UK in the last few days. Drying time has been almost non-existent!

(http://i1087.photobucket.com/albums/j478/themason73/sceneryandboard026.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/sceneryandboard028.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/sceneryandboard029.jpg)

Basically it's a four foot square MDF board with a couple of lengths of wood screwed onto the bottom to hold it in place on top of the table.
I was going to buy one of the lovely, snazzy mats from Zuzzy;
http://www.zuzzy.com/sw-fg-001-flagston-paven-gaming-mat.html

But, seeing as how funds are pretty limited at the moment, went for a cheaper option.
Covered it in textured wallpaper instead, (£4 a roll from Homebase!).
Moved it around a lit before it dried and ripped a few sections out for variety.
Then the usual drybrushing from Burnt Umber, through Yellow Ochre and up to white.
A little bit of static grass, again drybrushed, and 'Bob's Your Uncle!'

Easy, cheap, textured board for a fraction of the price.
I think it works quite well for medieval city streets, but equally well for any rough terrain called for.

A few pictures of the board with the finished parts of the Temple on it.

(http://i1087.photobucket.com/albums/j478/themason73/sceneryandboard007.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/sceneryandboard005.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/sceneryandboard008.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/sceneryandboard025.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/sceneryandboard013.jpg)
Title: Re: The ruined town of Krappefortt. (Alt Mordheim setting) Updated 03/08/11
Post by: Argonor on August 03, 2011, 12:35:57 PM
Absolutely splendid!

Have to remember the yellow ochre/white recipe. I usully use another pre-made W&N 'bone' colour that I cannot remember the proper name of, but variation is nice - even to break up the colour on a large piece.

The idea with the wallpaper is nice - did you make the 'ripples' run in approximately the same direction on purpose, or was it just the way the wet paper behaved? (Looks fine, I just wondered if there's a plan behind it - and I found a supplier of that kind of wallpaper nearby a couple of months ago)
Title: Re: The ruined town of Krappefortt. (Alt Mordheim setting) Updated 03/08/11
Post by: mweaver on August 03, 2011, 02:56:55 PM
Beautiful work!  I would love to play on that table.

Also, I love the skaven assassin leaping from the barrel (first page) - excellent pose.

Thanks for sharing, Mason.  Very inspirational.
Title: Re: The ruined town of Krappefortt. (Alt Mordheim setting) Updated 03/08/11
Post by: Legionnaire Bert on August 04, 2011, 01:18:00 PM
Mason

Top work, mate! Can't wait to have a game or two in a week's time. I see what you mean about the pics making the colour come out funny - will have to see the board 'in person' to get the full effect methinks. Top effort, mate - can't wait to give the dwarfs a run out on it. (I've painted a few new additions since last we palyed - repalced the small crossbowmen for some bigger GW plastics).

I owe ya for that handgun explosion from last time...

 lol

Bert
Title: Re: The ruined town of Krappefortt. (Alt Mordheim setting) Updated 03/08/11
Post by: Andym on August 04, 2011, 01:28:01 PM
I love all the buildings together! :o

I had a look at the Zuzzy link you posted. It's probably a bit late but what about engraving the flag stones using a ballpoint pen, pressed down hard. Would your textured wallpaper take that pattern? It would look exactly like that bought one.
Title: Re: The ruined town of Krappefortt. (Alt Mordheim setting) Updated 03/08/11
Post by: Mason on August 05, 2011, 08:10:48 PM
Absolutely splendid!

The idea with the wallpaper is nice - did you make the 'ripples' run in approximately the same direction on purpose, or was it just the way the wet paper behaved? (Looks fine, I just wondered if there's a plan behind it - and I found a supplier of that kind of wallpaper nearby a couple of months ago)

Thanks Argonor!
The ripples are purely circumstantial, I must admit.
 You are right, it was just down to the paper. In my impatience to 'just get it finished' I couldn't be bothered to keep smoothing it and wait for it to fully dry, I just slashed into it and peeled off the bits that were raised. If I had more time, I would have taken more time and arranged the rips in a more random sequence.

One tip for anyone considering doing something similar; Dont line your paper up as if you are pasting walls, rip it into strips with a rough edge and just place them haphazardly on top of one another, it looks so much better. Take a look at the bottom of the board. I think it looks better than the top. (It won't matter that much when using it, as scenery placed on top will hide it).


I owe ya for that handgun explosion from last time...

 lol

Bert

That will teach ya to buy yer powder from the pound shop!
I still chuckle when you remind me of that!
It wasn't so much the exploding gun, it was the resulting fall from a great height that made me laugh.
 It took you soooo long to get his short fat self all the way up there, as well!
 lol lol lol lol

I love all the buildings together! :o

I had a look at the Zuzzy link you posted. It's probably a bit late but what about engraving the flag stones using a ballpoint pen, pressed down hard. Would your textured wallpaper take that pattern? It would look exactly like that bought one.

Andym;
You must have the patience of a saint to even consider that!
Thats sixteen square feet of drawing flagstones....
I wouldn't even dream of it, the docks took long enough to draw on, and thats was mostly brickwork and cobbles, which you really do not have to concentrate so much on.
Sixteen square feet........... o_o o_o o_o o_o o_o
Title: Re: The ruined town of Krappefortt. (Alt Mordheim setting) Updated 03/08/11
Post by: Argonor on August 06, 2011, 06:27:52 AM
One tip for anyone considering doing something similar; Dont line your paper up as if you are pasting walls, rip it into strips with a rough edge and just place them haphazardly on top of one another, it looks so much better. Take a look at the bottom of the board. I think it looks better than the top. (It won't matter that much when using it, as scenery placed on top will hide it).

o_o
Hadn't even thought of that... and some patches could be covered with glued on sand to look more like rubble/broken ground and the likes (lost civilization board to put jungle (or sand dunes) and 'classical' ruins on, anyone? - I think I just added a little project to the list  ;D)

It is fantastic how ideas grow and blossom in this place - only problem is, I want to do it all  lol
Title: Re: The ruined town of Krappefortt. (Alt Mordheim setting) Updated 03/08/11
Post by: dodge on August 06, 2011, 06:33:15 AM
Top notch work

love the whole thing together

dodge
Title: Re: The ruined town of Krappefortt. (Docks WIP added) Updated 10/08/11
Post by: Mason on August 10, 2011, 03:40:13 PM
A small update of the WIP of the Docks.

Having finished all the drybrushing a couple of weeks ago, I got distracted by making the board.
The board really needed to be finished first so that I could get playing again.
Legionaire Bert is poping over with his Dwarves on Saturday, so the board was paramount.
Having finished that, I thought it would be nice to use the Docks, if I could get them finished.
Right, well the drybrushing was done; On to the water.
The 'water' was quite simple.
Some suitable paper napkins were found, kitchen roll would have worked just as well, but finding kitchen roll without a pattern embossed in it is quite difficult. The napkins I chose just had small dimples embossed and these would work just fine if they showed after painting.
The surface areas that were due to be the 'water' were painted with watered-down wood glue and the napkins placed on and then just pushed around with a wet brush until I got the effect I was looking for, to attempt to simulate waves or ripples.
Once happy with this, it was just a case of painting another layer of watered-down glue and waiting for it to dry out.
There were a couple of areas that were built up slightly higher to represent waves splashing against the sides of the ships that would be glued in place later.
The whole thing, once dry, was then painted Humbrol Black-Green.
On top of this a coat of Windsor and Newton Olive green was wetbrushed, and then a few layers with white added to the olive in increasing amounts was drybrushed on.
A final heavy wetbrush of white was added in a few areas to try and create a good effect.
Here are a couple of shots taken as they stand at this point;


(http://i1087.photobucket.com/albums/j478/themason73/robs2005.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/robs2001.jpg)


A couple of closer shots of individual elements;

(http://i1087.photobucket.com/albums/j478/themason73/robs2002.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/robs2004.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/robs2003.jpg)

The white area on the last picture is where one of the ships will be fixed.

Now on to 'weathering' all of the elements and adding the resin pieces that we previously used.
Should all be done before Saturday, when we will takes some pictures of the finished Docks and also some of the games in progress.

Bring on the Stunties, Robbo!
Title: Re: The ruined town of Krappefortt. MORDHEIM (Docks WIP) Updated 10/08/11
Post by: Legionnaire Bert on August 10, 2011, 04:11:21 PM
Looks amazing, Paul!  :o Well done Mr Mason. Have I mentioned you could do this for a living? ;)

It is such a shame that after all this time and effort the table's gonna get covered in rotting zombie entrails...

(You did say Tom was popping by?)

  ;D

Sorry, getting a bit too friend-specific here - apologies everyone else!

This really does look the business :-*, and I shall enjoy seeing it first-hand. I have bought a new handgun, fresh supplies of black powder and a tin 'at!

Stunty revenge shall be mine!

Bert
Title: Re: The ruined town of Krappefortt. MORDHEIM (Docks WIP) Updated 10/08/11
Post by: DeafNala on August 10, 2011, 05:53:01 PM
VERY FINE WORK! The water effects are really quite SPECTACULAR. When completed your gaming table will be a WONDER to behold...actually it's there in it's uncompleted form.
Title: Re: The ruined town of Krappefortt. MORDHEIM (Docks WIP) Updated 10/08/11
Post by: Mason on August 11, 2011, 12:11:24 PM
Bert;  You are gonna need that tin 'at, my son!  lol
Finishing off these elements ready for saturday.
Bring it on!
(P.S.- Are there any other types of zombie entrails?)

Deafnala; Thanks for the comments. Coming from the King of Mordheim, the Lord of the Boring, ( ;))that is a compliment indeed!
(I do still occasionally check out TBMF, which is excellent, but find much more content and inspiration, and much more variety of subjects, here on the LAF!).
Title: Re: The ruined town of Krappefortt. MORDHEIM (Docks WIP) Updated 10/08/11
Post by: abhorsen950 on August 11, 2011, 12:54:06 PM
Stunning work, I wish Games Workshop did something with there older games, they are so much better than the core systems.

Keep it coming!

Steve
Title: Re: The ruined town of Krappefortt. MORDHEIM (Docks Complete) Update 12/08/11
Post by: Mason on August 12, 2011, 05:24:29 PM
At last!
The Dock pieces are ready for use.
I will go back and add details, but they are ready to be used as they are.

They have been weathered and minor details finished, resin pieces added and ready for gaming on.

I will be adding more detail, like barrels, boxes etc.
This will be used to hide the joins and any areas that look a bit ropey.
I will work out where I am placing them tomorrow when we set up for play.
Does anyone have any suggestions of anything else that can be 'laying around'?
Let me know what you think;

(http://i1087.photobucket.com/albums/j478/themason73/robs2006.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/robs2002-1.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/robs2003-1.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/robs2005-1.jpg)
This one is waiting for the 'Barrel-Sub' to be added, when I can find it!

(http://i1087.photobucket.com/albums/j478/themason73/robs2004-1.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/robs2001-1.jpg)
The ships need to have masts added. (Broken, maybe?)

Ready for the games tomorrow, where I will take some pictures of the table set-up and some shots of the game in progress.

Until then............
Title: Re: The ruined town of Krappefortt. MORDHEIM (Docks Completed) Update 12/08/11
Post by: Ninja on August 12, 2011, 06:38:38 PM
Lookin for ideas besides the barrels and boxes, I have done some thinking for my own project and would recommend

coiled rope piles
lobster traps
small boats, rafts
rat swarms
drunken sailors
loading cranes
street lamps
fish netting
oars
broken bottles or trash piles 
seagull nests
walk platforms (planking used for in between docks and ships)
rolled and folded sails and (even masts)
fishmonger carts

hope that helps! 
Title: Re: The ruined town of Krappefortt. MORDHEIM (Docks Completed) Update 12/08/11
Post by: Neotacha on August 13, 2011, 05:10:01 PM
Wow!  That is really very lovely stuff, and I like what you've done with the paper napkins.
Title: Re: The ruined town of Krappefortt. MORDHEIM (Docks Completed) Update 12/08/11
Post by: Admiral Benbow on August 14, 2011, 10:25:50 AM
Amazing project!
 :-*
Title: Re: The ruined town of Krappefortt. MORDHEIM (Docks Completed) Update 12/08/11
Post by: DeafNala on August 14, 2011, 10:34:06 AM
The docks are just BEAUTIFUL...the boats are LOVELY additions. WONDERFULLY WELL DONE!
Title: Re: The ruined town of Krappefortt. MORDHEIM (Docks Completed) Update 12/08/11
Post by: Argonor on August 14, 2011, 03:27:28 PM
Lookin for ideas besides the barrels and boxes,

Grass tufts. Grass and other weeds have a nasty disposition for growing where you don't want it....

Title: Re: The ruined town of Krappefortt. MORDHEIM (Game set-up) Update 14/08/1
Post by: Mason on August 14, 2011, 04:08:27 PM
Lookin for ideas besides the barrels and boxes, I have done some thinking for my own project and would recommend

coiled rope piles
lobster traps
small boats, rafts
rat swarms
drunken sailors
loading cranes
street lamps
fish netting
oars
broken bottles or trash piles 
seagull nests
walk platforms (planking used for in between docks and ships)
rolled and folded sails and (even masts)
fishmonger carts

hope that helps! 

Thanks, Ninja, a few there that I hadn't thought of.
I do want to add more character to the pieces, but still need to keep it playable. Will use a few of those ideas, though.
On the subject of rats; I have about 20 small rat-themed options to add to all of my pieces, but will be adding them all together at a later date.

Amazing project!
 :-*

Thanks Admiral, coming from the King of Scratchbuilding, that is a compliment indeed!

Deafnala, Neotacha; Thanks for the compliments!

Grass tufts. Grass and other weeds have a nasty disposition for growing where you don't want it....


Argonor, you must have been in my garden! lol

An update;
Legionaire Bert brought his Dwarf Warband over yesterday for a couple of games. I took some photos during the games and will be posting those later, along with a brief rundown of the photos and the situations that caused them.
However, for now I will post a couple of pics taken before we started, showing the layout of the board;

(http://i1087.photobucket.com/albums/j478/themason73/game001.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/game060.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/game003.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/game004.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/game002.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/game006.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/game007.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/game008.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/game005.jpg)

Hope you like 'em.
(Please forgive me if they are not up to standard as I am not the best with a camera. In fact, a trained chimp would probably do better, I have to delete at least half of the pictures that I take. I normally leave the taking of pictures to my better half. She knows what she is doing!)
Title: Re: The ruined town of Krappefortt. MORDHEIM (Game set-up) Update 14/08/11
Post by: white knight on August 14, 2011, 04:12:09 PM
Pure awesome sauce!  :-*
Title: Re: The ruined town of Krappefortt. MORDHEIM (Game set-up) Update 14/08/11
Post by: Colonel Tubby on August 14, 2011, 04:16:04 PM
WOW - the WIP pictures were great but the whole table is awesome!
Title: Re: The ruined town of Krappefortt. MORDHEIM (Game set-up) Update 14/08/11
Post by: Mr.J on August 14, 2011, 04:26:34 PM
It's really good to see it all together! Great set up and some lovely looking terrain.
Title: Re: The ruined town of Krappefortt. MORDHEIM (Game set-up) Update 14/08/11
Post by: Argonor on August 14, 2011, 06:45:02 PM
What they said.

And nice use of the aquarium plants, too. Been wanting to get a whole bunch of those for quite some time, but there's always something more important to spend the cash on...  my wife says...  ::)
Title: Re: The ruined town of Krappefortt. MORDHEIM (Game set-up) Update 14/08/11
Post by: dodge on August 14, 2011, 06:59:39 PM
the whole thing is just brilliant,

what a great table to game on

dodge
Title: Re: The ruined town of Krappefortt. MORDHEIM (Game set-up) Update 14/08/11
Post by: Funghy-Fipps on August 14, 2011, 07:25:31 PM
Naughty, but very, very nice.  Gaming on such a board would be a real treat.
Title: Re: The ruined town of Krappefortt. MORDHEIM (Game set-up) Update 14/08/11
Post by: bc99 on August 14, 2011, 07:31:19 PM
Oh sweet, very good stuff. Would love to take my merry band of Marienburgers through that!
Title: Re: The ruined town of Krappefortt. MORDHEIM (Game set-up) Update 14/08/11
Post by: Spooktalker on August 14, 2011, 07:58:15 PM
This thread is quite an inspiration, Mason! The ground floor of the Green Griffon definitely made me sit up and pay attention. The modeling and painting are equally top notch there. I also saved the pics of the Pegasus Hobbies ruins--really enjoyed seeing what can be done in terms of ruins with those sets.
Title: Re: The ruined town of Krappefortt. MORDHEIM (Game set-up) Update 14/08/11
Post by: Luckyjoe on August 14, 2011, 08:18:58 PM
Beautiful table! Looking forward to the in-game pics. Also, thanks very much for describing your method for the water. I need to make some canal sections and I want to try the napkins and watered-down wood glue you described.
Title: Re: The ruined town of Krappefortt. MORDHEIM (Game set-up) Update 14/08/11
Post by: OSHIROmodels on August 14, 2011, 10:47:33 PM
Cracking stuff all round  8)

cheers

James
Title: Re: The ruined town of Krappefortt. MORDHEIM (Game set-up) Update 14/08/11
Post by: Mason on August 15, 2011, 12:25:14 PM
Thanks for all the comments, chaps. Most appreciated.

This thread is quite an inspiration, Mason! The ground floor of the Green Griffon definitely made me sit up and pay attention. The modeling and painting are equally top notch there. I also saved the pics of the Pegasus Hobbies ruins--really enjoyed seeing what can be done in terms of ruins with those sets.

Spooktalker: Thanks for the comments. Regarding the Pegasus sets; I had better warn you that only two of the sections were built using the ruins set. The other two were made from another set (not sure which one, I think it was either Gothic City 1 or 2). They had to be cut up with a hand saw. It was hard work, but you do get the benifit of using all the pieces that you have cut off as debris. That is where the larger pieces littering the floor came from.

Beautiful table! Looking forward to the in-game pics. Also, thanks very much for describing your method for the water. I need to make some canal sections and I want to try the napkins and watered-down wood glue you described.

Luckyjoe: Many thanks. Another word of warning for you. I learnt that during the 'wet napkin' process, the more water that you use, the longer it takes to dry. (Probably quite obvious!) The main problem with this, though, is that the water is absorbed by the MDF, causing it to warp a little. It is not obvious in the pictures, but it has happened on a couple of the pieces. My advice would be to do it in two layers with less water, waiting for the first to dry thoroughly first.

Anyone have any good tips for straightening the MDF boards back again?
Like I said, not too serious, but if anyone knows an easy way to do it, it would be worth a try.
Title: Re: The ruined town of Krappefortt. MORDHEIM (Game set-up) Update 14/08/11
Post by: DeafNala on August 15, 2011, 12:43:55 PM
I hope you don't mind that I posted a link to your WONDERFUL gaming table in the Inspiration Thread of the Scenery Section on Tom's Boring Mordheim Forum. GREAT WORK!
Title: Re: The ruined town of Krappefortt. MORDHEIM (Game set-up) Update 14/08/11
Post by: Luckyjoe on August 15, 2011, 03:01:00 PM
Mason: Thanks for the tip about the warping. I'm using sections of cheap vinyl floor tiles for my canal sections so warping is not as big a problem for me, but it still can occur because they're a little flexible. And you're right, it definitely takes them a while to dry. Again, thanks for the great idea and inspiration.
Title: Re: The ruined town of Krappefortt. MORDHEIM (Game set-up) Update 14/08/11
Post by: Ninja on August 15, 2011, 05:48:31 PM
You can straighten it by LIGHTLY misting the back of it with water and applying pressure to the board using clamps on all sides (the more the better). If you have higher humidity you can straighten it without the water.

If possible try and seal the mdf before you add anything water based and you greatly decrease the chances of warping.

Note: if you use too much water the mdf will expand and may cause a result your not happy with!
Title: Re: The ruined town of Krappefortt. MORDHEIM (Game set-up) Update 14/08/11
Post by: Mason on August 16, 2011, 08:34:54 AM
Ninja; Thanks for the advice. Will give it a go!

Deafnala; Go ahead. I have no issue with you doing that.

Luckyjoe; You are most welcome, Old Chap!

Bezzo; 'Returns salute!'

(For info; Will post some pics of one of the games tomorrow.)
Title: Re: The ruined town of Krappefortt. MORDHEIM (Game set-up) Update 14/08/11
Post by: thenamelessdead on August 16, 2011, 09:50:02 AM
My compliments to the gardener, who's obviously doing a tremendous job long after everyone else has left the town!
Title: Re: The ruined town of Krappefortt. MORDHEIM (Game set-up) Update 14/08/11
Post by: Argonor on August 16, 2011, 10:26:28 AM
Skeletons. With scythes.
Title: Re: The ruined town of Krappefortt. MORDHEIM (Game set-up) Update 14/08/11
Post by: Mason on August 16, 2011, 10:43:22 AM
My compliments to the gardener, who's obviously doing a tremendous job long after everyone else has left the town!


They were just tiny daisies when the earthquake happened!

Skeletons. With scythes.

Is it wrong that you have just given me an idea for the corpse of the groundskeeper of the graveyard?
Title: Re: The ruined town of Krappefortt. MORDHEIM (Game set-up) Update 14/08/11
Post by: Argonor on August 16, 2011, 10:48:27 AM
Is it wrong that you have just given me an idea for the corpse of the groundskeeper of the graveyard?

Actually, I was referring to the gardeners...  lol

But I think that would work, too  :)
Title: Re: The ruined town of Krappefortt. MORDHEIM (Game set-up) Update 14/08/11
Post by: Legionnaire Bert on August 17, 2011, 01:16:14 PM
Having played on this magnificent table on Saturday, I have to say how awesome it is! The pics do actually do it a fair bit of justice, too - well done, Mason.

The fact that I lost both games didn't tarnish my enjoyment of the board, it really didn't! Still saddled with a rubbish batch of inferior Pffenigland black powder, clearly...

Next time, Mason, next time... >:D
Title: Re: The ruined town of Krappefortt. MORDHEIM (Game Pics) Update 17/08/11
Post by: Mason on August 17, 2011, 08:34:15 PM
Promised some in-game shots.
Well, here they are!

Firstly, I must apologise. I cannot write a proper battle report as most of the pictures I took were too damn blurry. Cant get the hang of focusing for close-ups at the moment. Guess I will get better with practice!

These were of the first game we played between my Nordland 2nd Expedition (the first being wiped out in the last campaign by Berts Undead in the final game!), and Berts Dwarves, the Pits Bog Stealers.

We were playing the Occupy scenario from the rulebook.
For those not familiar with this, you basically have to be in possesion, unopposed, of more of the objective buildings than your opponent at the end of eight turns.
We decided that the four objectives would be the corner sections of the Temple.
This was always going to be a tough one for the Dwarves, as they only had seven members available for the mission compared to thirteen Nordlanders!

First few pictures show our initial starting positions;


(http://i1087.photobucket.com/albums/j478/themason73/game009.jpg)
The Nordlanders grabbed the Watchtower with a Marksman and Youngblood with crossbow to give a good fire support position

(http://i1087.photobucket.com/albums/j478/themason73/game010.jpg)
Another group, led by the brave Captain started in the Graveyard to attempt to rush forward and take the objectives.

(http://i1087.photobucket.com/albums/j478/themason73/game011.jpg)
The rest of the Nordlanders formed up on the Docks ready to move into the other objectives on the Docks side of the Temple.

(http://i1087.photobucket.com/albums/j478/themason73/game012.jpg)
The Dwarves decided to start next to the Inn to advance on the objectives nearest the Docks.
There are only four Dwarves on the board at the start of the game. The rest are with the Miner, heading underneath the battlefield via tunnels, cellars and sewers to gain a foothold when they emerge later.
(We use a set of house rules that allow a Dwarven warband to take an additional hero, the Miner. The Miner allows a form of infiltration for himself and up to two others. They appear from the second turn onwards, decided randomly, at a pre-determined location, written down prior to set up by the Dwarven player. This always deviates somewhat, but does help to counter the Dwarven lack of mobility in Mordheim.

The first few moves were sucessfully captured by the camera showing the Warbands advancing on their objectives;

[imghttp://i1087.photobucket.com/albums/j478/themason73/game013.jpg]http://[/img]
A group of Nordlanders surging forwards along the Docks

(http://i1087.photobucket.com/albums/j478/themason73/game014.jpg)
More Human advances into the Temple.

(http://i1087.photobucket.com/albums/j478/themason73/game016.jpg)
The Dwarves charging at a 'swift' amble into the overgrown orchard of the Temple

At this point things moved on, but alas the pictures were not much use. Basically the Nordlanders moving along the Docks encountered the Dwarven troops moving towards them and a missile dual ensued between the Dwarven crossbowman and one of the Handgunners. This went on for several turns, with much cursing from both players as shots went astray, or hit but failed to wound.
Meanwhile the Nordlanders on the other flank surged into the Temple and claimed two of the objectives unopposed.

Or so they thought!

(http://i1087.photobucket.com/albums/j478/themason73/game019.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/game020.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/game022.jpg)
It was at this point in time that the Miner finally found his way through to his target, leading the Trollslayer and the Dwarven Noble above ground. They had appeared right next to the Nordland Captain and announced their presence by the Noble shooting said Captain in the buttock!

(http://i1087.photobucket.com/albums/j478/themason73/game024.jpg)
It was at this point that the 'brave' captain decided that the most important part of his strategy involved climbing a ladder (VERY QUICKLY) and putting some distance between himself and the enraged Stunty-folk!

TO BE CONTINUED.......

Title: Re: The ruined town of Krappefortt. MORDHEIM (Game Pics) Update 17/08/11
Post by: DeafNala on August 17, 2011, 09:56:59 PM
VERY COOL! Beautiful terrain & minis separately are terrific, but, taken in combination with some narrative, they become WONDROUS TO BEHOLD...thanks for some wondrous.
Title: Re: The ruined town of Krappefortt. MORDHEIM (Game Pics) Update 17/08/11
Post by: Luckyjoe on August 18, 2011, 02:26:30 AM
Man, I'm loving this.  :o Can't wait for the next update.
Title: Re: The ruined town of Krappefortt. MORDHEIM (Game Pics) Update 17/08/11
Post by: dodge on August 18, 2011, 09:26:47 AM
Oh Yes that is just brilliant stuff,

how long did it take to make it all up?

dodge
Title: Re: The ruined town of Krappefortt. MORDHEIM (Game Pics) Update 17/08/11
Post by: Mason on August 18, 2011, 12:54:27 PM
Thanks for the comments, Chaps!

Unfortunately, they are the only pictures of the first game that came out any good.
The game continued with the Nordlanders avoiding contact with the three Uber-hard members of the Dwarven tunnel party, whilst bringing them under heavy fire from three handguns and a crossbow, eventually taking the Trollslayer out of action and driving the others off.
The game ended with a Nordland victory by virtue of holding two of the objective buildings, whilst contesting possession of the other two.

I have some pictures of the second game that we played, when the Pits Bog Stealers took on a Shadow Elf warband.
Post them later.

Oh Yes that is just brilliant stuff,

how long did it take to make it all up?

dodge


This town has been an ongoing project for about two years now, whilst doing other things.
I tend to get bored if I do too much of one thing for too long, so like to flit between projects.
I will make a couple of scenery elements for the town and then move onto something else.
There are two things I want to finish with this before moving on to my VSF ideas.
(That is something I have always fancied doing and now a few of the chaps in the group have shown some interest, it looks like a goer! :D)
The two elements of scenery that are next up are adding the second floor to the building on the left in this picture;
(http://i1087.photobucket.com/albums/j478/themason73/game017.jpg)

I had deemed it finished, but it is too small and needs a second level.
It will become an Undertakers, after I found a good few coffins in my bits box, left from a project that I never did get around to doing. A removable second floor with an overhanging porch covering half of the yard should bring it up to scratch.
It does mean that I will have to take a saw to it, but that will be easy enough as it is made of polystyrene. Also thinking of re-doing the fence. Hmmm, thinks on that one.

The other element is a collection of smaller building on the same base to represent the poorer parts of town. I hope to do at least three different ones, so they can take up a large section of the board by themselves.

They are next, but there are plenty more things in the pipeline.
I have already drawn up the plans for a clocktower, market place, and a revolving bridge, along with other interior pieces to be used in conjunction with the 'Temple' corners, to make a library, a museum and a jail for starters.
That was the reason why the corner pieces of the 'Temple' did not have any overt religious symbols placed on them. They can then be used for any municiple-type buildings by altering the interior.
 I do still need to paint up the pews, pulpit and altar to finish the ;Temple' interior pieces. I am also looking for some bells in the right scale,as I think that would look good.
 Oh, and the main front entrance to the 'Temple', which will involve two of the MDF bases and another Pegasus Gothic Ruins set............
It never ends!
Title: Re: The ruined town of Krappefortt. MORDHEIM (Game Pics) Update 17/08/11
Post by: dodge on August 18, 2011, 01:33:05 PM
That's very cool, pegasus kits are very good I have a number of the 1/72nd russian house kits which work perfectly for 28mm back of beyond/russian civil war and anything that needs a wooden cottage etc..

keep up the good work

dodge
Title: Re: The ruined town of Krappefortt. MORDHEIM (More Pics) Update 19/08/11
Post by: Mason on August 19, 2011, 12:18:19 AM
Some pics of the second game from last weekend.
This time it was Shadow Elves taking on the Pits Bog Stealers.
Scenario was again rolled for randomly from the rulebook; Hidden Treasure.
(You basically have to search all the buildings on the board until you find the chest, rolling randomly each time you enter a building to see if it is there. If it is not found before, it is always in the last building searched- and usually is!)

After deployment the Elves immediatly heded up any available ladders to get as good a shooting angle as possible, searching a couple of the buildings as they passed through.
(http://i1087.photobucket.com/albums/j478/themason73/game044.jpg)

The Dwarven band kept their searching low at the begining, their Noble setting off for the docked Barrel-sub at the first chance he had. (Methinks he was more interested in checking out the wooden contraption than searching for loot!)
(http://i1087.photobucket.com/albums/j478/themason73/game046.jpg)


The Dwarven tunneling party turned up rather sooner this time, directly underneath where the Elven leader and wizard were!
(http://i1087.photobucket.com/albums/j478/themason73/game048.jpg)

Meanwhile, the Dwarven Noble had finished investigating the Sub and had started to sneak along the Docks to try and join the tunneling group, which this time consisted of the Miner and TWO Trollslayers (a frightening prospect!)
(http://i1087.photobucket.com/albums/j478/themason73/game052.jpg)

....Only to be picked off by the Elven ShadowMaster with a tremendously accurate shot from his bow, causing the Dwarven Noble to topple from the Docks into the drink!
(http://i1087.photobucket.com/albums/j478/themason73/game050.jpg)

Much frantic activity by the Dock ensued as the young Beardling accompanying the Noble tried desperately to keep his master from drowning, whilst trying to 'fish' him out! This was more heroic than it sounds, as he was being rained upon with longbow arrows the whole time, even being hit twice and shrugging off the pain!

Upon regaining his feet on the Docks and spewing up several pints of unpleasant-looking water the Noble surveyed the scene around him to see that things were not looking too good.
Ther were three small groups of his kin either pinned down by accurate bow fire, or even worse, being hit by it!
The worst of the casualties was the meanest member of his band, Nosha Powlssen, the two-axe wielding psycho Slayer had finally succumbed to his injuries after being hit several times.
(http://i1087.photobucket.com/albums/j478/themason73/game053.jpg)

He was quickly followed by the Engineer, Smuggrin Klarkssen, who had been picked off by an Elven warrior, but not before he himself had blown one of the Pointy-Ears clean off of a walkway with his trusty handgun.
(http://i1087.photobucket.com/albums/j478/themason73/game054.jpg)


Unfortunately for the Dwarves, Smuggrin was quickly followed by the other Youngling, who was mercilessly cut down by the combined fire of two more Elves.

With three Dwarves out of action and two more pinned, the Noble decided it was time to retire from the fray before any more of his band succumbed to the wicked Elven bowfire.

Nashing his teeth and muttering about Pointy-Eared cowardice he led the remnants of his stout band away to lick their wounds, leaving the Elves free to search the area and find the treasure, before they slipped away into the shadows leaving the battleground mysteriously empty and silent...........
(http://i1087.photobucket.com/albums/j478/themason73/game055.jpg)
Title: Re: The ruined town of Krappefortt. MORDHEIM (2nd game Pics) Update 19/08/11
Post by: Legionnaire Bert on August 19, 2011, 12:53:03 PM
Great effort on the pics and narrative, Mason! A top record of a top day. Despite losing both games, I had a blast - I don't mind losing to an opponent who is as generous of spirit as you, sir.

When we playing next? ;D

Bert
Title: Re: The ruined town of Krappefortt. MORDHEIM (2nd game Pics) Update 19/08/11
Post by: Luckyjoe on August 19, 2011, 01:01:53 PM
Sweet! Great read and great terrain.
Title: Re: The ruined town of Krappefortt. MORDHEIM (2nd game Pics) Update 19/08/11
Post by: Kitsune on August 19, 2011, 01:35:02 PM
Great work and pictures. Table looks stunning!
Title: Re: The ruined town of Krappefortt. MORDHEIM (2nd game Pics) Update 19/08/11
Post by: Andrew May on August 20, 2011, 08:00:03 PM
Just saw the finished table shots!
Wowee! :-*
Title: Re: The ruined town of Krappefortt. MORDHEIM (2nd game Pics) Update 19/08/11
Post by: Mason on August 23, 2011, 09:21:30 AM
Thanks for the comments, chaps.

Going to get cracking with the Undertaker's conversion this week.
Was thinking about about posting some pics of the various gangs contesting dominance of Krappefortt, mine and others when they drop them off to me.

Should have a new member joining our group soon, and his figures are certainly worth a look!
(If he doesn't mind them posing for y'all!)
Title: Re: The ruined town of Krappefortt. MORDHEIM (Undertaker's) Update 24/08/11
Post by: Mason on August 24, 2011, 05:06:04 PM
Starting work on the Undertaker's this week.

The Undertaker's shop has already been used in most of our games so far but, as I feel it is now begining to be dwarfed by the other buildings around it and I am not really happy with it, I have decided to do some extra work on it.
As it stands it is only one storey and a small yard surrounding it.
It consists of a small polystrene ruin (I cannot remember the manufacturer as I bought it on ebay for a couple of quid a long time ago, and it just sat in my scenery bits box for ages), mounted on the usual MDF base, and some GW fences, again cheap from ebay.

I intend to add another storey, a roof to cover some of the yard, and a bunch of coffins to 'decorate' the area.

Here are a few pictures of it as it stands before the 'upgrade';

(http://i1087.photobucket.com/albums/j478/themason73/undertakers002.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/undertakers004.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/undertakers003.jpg)

The Trollslayer standing in the courtyard is one of the Hired Swords from our campaign.
He is known to all by his famous war-cry of 'WODYOOCALLMARMUM!'
He is currently in the employ of a Marienburg trade cartel that dominate the Fort area of Krappfortt, The Posenhosen Trading Company.

WIP pictures to follow.

Title: Re: The ruined town of Krappefortt. MORDHEIM (Undertaker's) Update 24/08/11
Post by: Luckyjoe on August 24, 2011, 07:16:54 PM
That's cool. Definitely need an Undertaker in Mordheim. Could also double as a Butcher Shop.  ;) I'm looking forward to seeing what you come up with.
Title: Re: The ruined town of Krappefortt. MORDHEIM (Undertaker's) Update 25/08/11
Post by: Mason on August 25, 2011, 04:39:58 PM
Got a little bit done with the Undertakers;

Sorted out a few bits from the bits box that will be used;

(http://i1087.photobucket.com/albums/j478/themason73/undertakers005.jpg)
A couple of wooden beams from White Tower, and some parts from PMC games left over from previous projects. Still to dig out the roof parts, and the obligatory balsa wood, but wont need those yet. Will get the basics done before detailing.

Wodyoocallmarmum is keeping a watchful eye on proceedings!

Cut the base model down to the required height, keeping the cut offs for future projects;

(http://i1087.photobucket.com/albums/j478/themason73/undertakers008.jpg)

Cut the PMC wooden floor level into the necessary pieces and began to assemble the second storey.

(http://i1087.photobucket.com/albums/j478/themason73/undertakers009.jpg)
Second storey seen here drying, awaiting the next stage.

You can hopefully see where I am going with this.

More to come when I get a little more time.

Title: Re: The ruined town of Krappefortt. MORDHEIM (Undertaker's) Update 25/08/11
Post by: OSHIROmodels on August 25, 2011, 05:10:09 PM
Is this going to be a sort of bridging piece so you get a larger floor area or am I talking out of my botty  :)

cheers

James
Title: Re: The town of Krappefortt. (MORDHEIM) (BETTER Skaven pic's) Update 29/08
Post by: Mason on August 26, 2011, 05:33:53 PM
Is this going to be a sort of bridging piece so you get a larger floor area or am I talking out of my botty  :)

cheers

James

You can rest easy, James; Your botty is silent on this one!

It is indeed a kind of bridging piece.
I needed to extend the PMC piece in order to to cover the required area that the second floor extends to.
Added in the floorboards to do this, supported beneath with a couple of crossbeams.
I will go back later to 'damage' the floorboards later.

Feeling a bit rough today, nothing serious, just not in the mood to make anything.
Laying around was begining to get on my nerves, so I thought I would have an attempt at improving my skills with the camera.
So I had a go at taking some pics of one of my Mordheim warbands- The Skaven!

They were awful, so I asked my better half to do them again and, even with poor lighting, they are much better than my attempts!

Anyway, I digress..........

I started off with Skaven in Mordheim for one reason alone- I had a few laying around from a previous project.
I had never played Mordheim before and wasn't too sure if I was going to like it, so I didn't fancy investing in any new shinies, so I used these.
(Little was I to know at the time that Legionnaire Bert was leading me down a very DARK path by introducing me to this game!)
They were originally bought on the cheap off of Ebay, painted to a very basic gaming standard. I have gone back at various times and tarted them up a bit, rebased them and added a few of my own over time as the warband has progressed.

Introducing my first Skaven warband-
The White Klaw Kabal!

Leader of the Kabal is the ratman known by his enemies as The Master, accompanied here by the two Night Runners, litter brothers and runts of the group, 'Itchy' and 'Scratchy' Stilletto;

(http://i1087.photobucket.com/albums/j478/themason73/29811002.jpg)

Next up are the two tough guys and elite monsters of the band, the Black Skaven known to outsiders simply as 'The Warrior' and 'The Enforcer.'
These two are like a whirling maelstrom of destruction, armed with fighting claws and a set of skills and upgrades that make them a match for anyone in Krappfortt;

(http://i1087.photobucket.com/albums/j478/themason73/29811003.jpg)

The final 'hero' of the warband is the Eshin Sorcerer known as 'The Hex,' accompanied here by his famililiar 'Fleabag.'
(He is the third Sorcerer to have joined the Kabal, the magic-users of this band don not seem to last too long for one reason or another!)

(http://i1087.photobucket.com/albums/j478/themason73/29811005.jpg)

Next up are the various warrior groups that make up the bulk of the band, the ever expendable Verminkind;

(http://i1087.photobucket.com/albums/j478/themason73/29811010.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/29811011.jpg)

The final group of Clanrats are armed with spears and captured shields and form the bodyguard of the 'Master;'

(http://i1087.photobucket.com/albums/j478/themason73/29811006.jpg)

Following along in the wake of the band, devouring any scraps left by them are the mutated Giant Rats of Krappfortt;

(http://i1087.photobucket.com/albums/j478/themason73/29811009.jpg)

No band of warriors of the Underworld would be complete without the services of one of the fearsome creatures bred by Clan Moulder, the Rat Ogre!
Known simply as 'The Monster', it usually leaves a trail of destruction wherever it goes;

(http://i1087.photobucket.com/albums/j478/themason73/29811012.jpg)

Finally, a group shot of the whole band, The White Klaw Kabal!;

(http://i1087.photobucket.com/albums/j478/themason73/29811014.jpg)

I hope you can make them out due the lack of good light, although any attempt by thr Missus is always better than mine.

Will be back with more WIP shots of the Undertaker's as soon as I pull my finger out and get back to building.

C&C welcome.

Title: Re: The ruined town of Krappefortt. MORDHEIM (Skaven pic's) Update 26/08/11
Post by: Luckyjoe on August 27, 2011, 01:02:18 AM
Those are great. I love the names you have given them, and I think "the Monster" is my favorite.
Title: Re: The ruined town of Krappefortt. MORDHEIM (Skaven pic's) Update 26/08/11
Post by: OSHIROmodels on August 27, 2011, 07:30:11 AM
I'm certainly no photographer myself so can't help you there but I do like the skaven, the bases in particular  8)

cheers

James
Title: Re: The ruined town of Krappefortt. MORDHEIM (Skaven pic's) Update 26/08/11
Post by: dodge on August 27, 2011, 11:52:16 AM
Photography is a challenge for me too,

try smaller groups and fiddling with the apperture value or macro, natural light is always better than halogen etc..

but then I do all of those things and it still aint great.

like what you have done with skaven though  :D
Title: Re: The ruined town of Krappefortt. MORDHEIM (Skaven pic's) Update 26/08/11
Post by: Mason on August 28, 2011, 11:42:23 AM
Thanks for the comments, Chaps!

Considering the photos are so bad, your comments are much appreciated.

Those are great. I love the names you have given them, and I think "the Monster" is my favorite.

Thanks, Luckyjoe. The fact that that is one of the better pictures probably helps!



I'm certainly no photographer myself so can't help you there but I do like the skaven, the bases in particular  8)


cheers

James

Thanks Jim! The bases of all of my Mordheim gangs are finished in a similar way. Barring the Skaven, they are mostly on a flagstone style. The skaven were already based on fairly standard 'grass' basing, although I did manage to make a few a bit more interesting i.e. the Giant Rats and Black Skaven. The leaves have been put on all of them, though, to tie them together.



Photography is a challenge for me too,

try smaller groups and fiddling with the apperture value or macro, natural light is always better than halogen etc..

but then I do all of those things and it still aint great.

like what you have done with skaven though  :D

Thanks for the tips, Dodge. I may just leave the photography to my better half in future.
I may just ask her to re-take these of the Skaven, they may look better than the blurs that they currently are that way!



Title: Re: The ruined town of Krappefortt. MORDHEIM (BETTER pic's) Update 29/08/11
Post by: Mason on August 29, 2011, 05:02:36 PM
Whilst I was doing a little work on the Undertaker's, I asked my better half to re-take the pictures that I took of the Skaven.

They are much better, please scroll up for a look.

Got some progress going on the Undertaker's building. Will add some pics later.

Title: Re: The ruined town of Krappefortt. MORDHEIM (BETTER pic's) Update 29/08/11
Post by: OSHIROmodels on August 29, 2011, 05:04:33 PM
They look much better  8) but might I suggest a bit of matt varnish on some of the characters, some of the cloth looks a bit shiny  ???

cheers

James
Title: Re: The ruined town of Krappefortt. MORDHEIM (BETTER pic's) Update 29/08/11
Post by: Argonor on August 29, 2011, 08:16:17 PM
Now I just want to dig out my Mordheim box and get my hands on the plastic Skaven.... Not that I need another project...  ::)

Concerning photography, I've had some good experiences with using a tripod, macro setting, and 2 secs 'suspended release'? (or whatever it's called - to ensure that I have my hands away from the camera to avoid ANY shaking), no flash, but 2 or more lightsources. But the quality of the light is probably the one most difficult thing to get right without using som kind of diffusion, and the most frequent reason for blurred pics, even with the macro setting  :?
Title: Re: The ruined town of Krappefortt. MORDHEIM (Undertaker's pt2) Update 02/09
Post by: Mason on September 02, 2011, 12:15:43 PM
Thanks for the advice on photos, Argonor.

Will leave that to the Mrs in future. She got pretty good pics of the Skaven just holding the camera freehand and using available light. She knows what she is doing so I will leave it to her in future.
I will let her get on with the 'proper' photos in future, and stick to battle report photos etc. for my feeble attempts.


They look much better  8) but might I suggest a bit of matt varnish on some of the characters, some of the cloth looks a bit shiny  ???

cheers

James

Jimbibbly; I can see your point, they just dont seem that bad in the flesh.
Although to be honest, I probably wont bother doing anything to the existing Skaven as I have a load of the original 80's models that I would like to replace them with eventually.
That could be a long time away, though. You know the problem- Too many projects and ideas, not enough time!



Undertaker's


Got a bit more done on the Undertaker's earlier in the week.
The second storey is coming along nicely, I still have more to do to it, including the attic floor and the rest of the roof. It will be easier to paint the interior now, before I finish the roof.
This is how far I had got on Monday, firstly showing the extraa section that will be added;;

(http://i1087.photobucket.com/albums/j478/themason73/29811016.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/29811017.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/29811015.jpg)


Some pictures of the extra section sitting on top of the original piece;

(http://i1087.photobucket.com/albums/j478/themason73/29811018.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/29811019.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/29811020.jpg)

I realise that it looks a little top heavy at the moment, but it should be fine when finished and painted.
Hoping to get this finished, or at least usable, over the weekend.

We have a few games planned for next week, so hopefully we can get some pictures taken.

Title: Re: The ruined town of Krappefortt. MORDHEIM (Undertaker's pt2) Update 02/09
Post by: Legionnaire Bert on September 02, 2011, 12:57:36 PM
Looking good, Mason! My only worry is if it's big enough to house all of your boys once the Pits Bog Stealers have been in town...

 ::)

Looking forward to the next batch of games. Seriously considering trying out the Nuln Gunnery School soon - but guess I need to paint 'em first... :D
Title: Re: The ruined town of Krappefortt. MORDHEIM (Undertaker's pt2) Update 02/09
Post by: DeafNala on September 02, 2011, 12:59:03 PM
That is JUST LOVELY; it's almost too beautiful to use in a mere game...almost. As you may be able to tell, I am VERY IMPRESSED with your craftsmanship & the level of detail you achieve. Keep up the FINE WORK...if you'd be so kind.
Title: Re: The ruined town of Krappefortt. MORDHEIM (Undertaker's pt2) Update 02/09
Post by: Luckyjoe on September 02, 2011, 03:26:06 PM
Oh, I'm liking this a lot. Looking forward to the next update.
Title: Re: The ruined town of Krappefortt. MORDHEIM (Undertaker's pt2) Update 02/09
Post by: Argonor on September 03, 2011, 07:44:52 AM
Mmmmm... this could also be used for Strange Aeons...  :-*
Title: Re: The ruined town of Krappefortt. MORDHEIM (Undertaker's pt2) Update 02/09
Post by: OSHIROmodels on September 03, 2011, 11:53:01 AM
Quote
You know the problem- Too many projects and ideas, not enough time!
All too well  ::) lol

Looking good  :) but I thought there would be more of a cantilever over the doorway?

cheers

James
Title: Re: The ruined town of Krappefortt. MORDHEIM (Undertaker's pt2) Update 02/09
Post by: Mason on September 03, 2011, 08:42:40 PM
Looking good, Mason! My only worry is if it's big enough to house all of your boys once the Pits Bog Stealers have been in town

Yeah, yeah, keep it up, Rob. Just stay away from the water...... lol lol lol[



Looking forward to the next batch of games. Seriously considering trying out the Nuln Gunnery School soon - but guess I need to paint 'em first... :D

Yep. You know the rules. ;)



Deafnala, Luckyjoe;  Thanks for the encouragement, Chaps. Your views, being the extremely talented fella's that you are, are most appreciated. :)



Mmmmm... this could also be used for Strange Aeons...  :-*

Argonor; I hope it does work that way.
The intention when building this project was to make all the components as non-genre-specific as possible.
I hope to be able to use as many of the elements in as many different types of genre's as possible, hence avoiding the normal predilection for making Mordheim scenery dark and sinister.
For example, I intend to use these pieces in our upcoming VSF project as the ruins of Atlantis.


Looking good  :) but I thought there would be more of a cantilever over the doorway?

cheers

James

I DO intend to have the overhang projecting as far as possible, James, but may be limited from pushing it out as much as I would like by the base.
All of the elements are designed to be stored in A4 paper boxes, hence the uniform base sizes, and it may not fit in if I push it too far.
I hope I can still get the desired effect....

Title: Re: The ruined town of Krappefortt. MORDHEIM (Undertaker's pt2) Update 02/09
Post by: OSHIROmodels on September 04, 2011, 06:12:45 AM
I DO intend to have the overhang projecting as far as possible, James, but may be limited from pushing it out as much as I would like by the base.
All of the elements are designed to be stored in A4 paper boxes, hence the uniform base sizes, and it may not fit in if I push it too far.
I hope I can still get the desired effect....

Could you have it detachable? I like the idea of having it all in the A4 boxes  8)

cheers

James
Title: Re: The ruined town of Krappefortt. MORDHEIM (Undertaker's pt2) Update 02/09
Post by: Funghy-Fipps on September 04, 2011, 11:05:48 AM
This thread has me thumbing my crumbling Mordheim rulebook with a wistful tear in my eye (probably the dust).  It's so inspiring to watch the projects of others unfold!  Can't wait to see the undertaker's finished... 
Title: Re: The ruined town of Krappefortt. MORDHEIM (Undertaker's pt2) Update 02/09
Post by: Mason on September 05, 2011, 11:01:42 PM
Could you have it detachable? I like the idea of having it all in the A4 boxes  8)

cheers

James

James;
I had toyed with the idea of it being detatchable and have given it some more thought since you posted.
It would be better with more overhang.
I think I have a solution and will get working on it later in the week.

The Undertaker's has had some progress since the last post and will now need a little more work done if it is going to 'hang out' a bit further.
Not a problem, I enjoy the challenge.
As it may keep being knocked off, I am going to use some of Antenoceti's corbels to act as 'pins' to clip it in place;
http://www.antenocitisworkshop.com/set-of-6-gothic-corbels.html

I also need to add some detailing before painting the interior.
This will need to be painted up first before adding the rest of the roof, as I may not be able to get to it once the roof is finished!
After that, it will be on to the 'products.'
I have half a dozen coffins to paint up before adding them to the piece.


This thread has me thumbing my crumbling Mordheim rulebook with a wistful tear in my eye (probably the dust).  It's so inspiring to watch the projects of others unfold!  Can't wait to see the undertaker's finished... 

Thnks for the comment, Mr F-F. (I always crack up when I see your user name, Barmy. lol)


Although I am really enjoying making this piece, I cant wait to see it finished, as I have one more major piece of Krappfortt to complete, a slum section, before I take a break from building scenery so that I can move on to my VSF project. I have amassed quite a lot of miniatures and 'bits' to get me started and am itching to do so!
I wont ever call it finished, as I have so many ideas for pieces to add, and three boxes of scenery 'bits' accumalated for Krappfortt alone, that I think I will being adding sections to the town forever!


Title: Re: The ruined town of Krappefortt. MORDHEIM (New game pics) Update 08/09
Post by: Mason on September 08, 2011, 11:55:12 AM
Hello Chaps!

Well, the other night Legionnaire Bert and Kitsune popped round for an evening's mayhem in Krappefortt.

There were three games in total;
Possessed (LB) vs Witch Hunters (K)
Witch Hunters (K) vs Shadow Elves (M)
Shadow Elves (M) vs Dwarven Treasure Hunters (LB)

Much carnage and mayhem ensued in the Gaol district of Krappefortt and many photos were taken.
Unfortunately, as is becoming par for the course, my use of the camera was woeful!
Fortunately, Kitsune also took plenty of piccies on his phone and these should be ok. (He not being of the camera illiterate species that I, quite obviously, am).

I will post the pictures of the games that I took came out passable, and Kitsune has promised to add his to this thread to improve the clarity and prove that these games DID actually take place!

Here are a selection of the least distorted pictures that I took, starting with the encounter between the Dwarven warband, the Pits Bog Stealers and the mysterious Shadow Elf warband.
 The scenario generated was Skirmish- a straightforward fight between two wandering warbands encountering each other in the ruins of Krappfortt.
 Apprpriate enough considering these two groups have a 'history' and wouldn't need any excuse to attack each other;

The Elves take the high ground against the Dwarves.
(http://i1087.photobucket.com/albums/j478/themason73/7911059.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/7911078.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/7911061.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/7911060.jpg)


Ogre vs Trollslayer. (The Ogre eventually emerging victorious!)
(http://i1087.photobucket.com/albums/j478/themason73/7911076.jpg)


The majority of the Dwarven warband advancing outside the main gate to the Gaol
(http://i1087.photobucket.com/albums/j478/themason73/7911063.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/7911072.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/7911074.jpg)



The Ogre and the Warcat of the Elven warband advancing at ground level
(http://i1087.photobucket.com/albums/j478/themason73/7911062.jpg)

To avoid more embarassment for the Pits Bog Stealer, the outcome of this encounter shall remain a mystery!

The next set of photos were taken during the encounter between the Witch Hunters and the Shadow Elves.
 The scenario was Occupy, where the bands are contesting the search rights of the Gaol. The four corner buildings were the objectives in question;
(http://i1087.photobucket.com/albums/j478/themason73/7911029.jpg)

The Witch Hunters starting the game at one end of the Gaol, with the Ogre and a flaggelant starting up high in an attempt to rush via the walkways

(http://i1087.photobucket.com/albums/j478/themason73/7911045.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/7911046.jpg)


The Ogre was gaining ground at a rapid rate, whilst being peppered by shots from any Elf that could draw a line of sight to him.

(http://i1087.photobucket.com/albums/j478/themason73/7911048.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/7911051.jpg)

The Ogre took two wounds from the rain of arrows aimed in his direction over several turns, before being charged by the brave (Suicidal!?!) Elven leader, who managed to get in an amazingly lucky critical hit and took him down, causing him to topple from the walkway and hit the ground with a great crash!
 He had done his job, though, and soaked up all the enemy bowfire allowing the rest of the Witch Hunters to advance unmolested.

The Elves then turned their attention to the other members of the Witch-hating Templars of Sigmar

(http://i1087.photobucket.com/albums/j478/themason73/7911053.jpg)


While the Elves had been busy shooting at the ogre, a crazed Flaggelant had managed to engage the Elven Lord, only to suffer the same fate as his larger comrade.
(http://i1087.photobucket.com/albums/j478/themason73/7911054.jpg)

Meanwhile, at ground level another pair of Flaggelants had been engaged. The first was shot down before he could bring the Elves to battle, leaving the lone survivor to be attacked by the two Elven champions, who managed to take him down.
(http://i1087.photobucket.com/albums/j478/themason73/7911055.jpg)

After dispatching first the ogre and then a crazed Flaggelant, the Elf Lord turned his attention to the advancing Witch Hunter Captain. Taking aim with his longbow, the Elven leader took down his opposite number with an amazing shot between the eyes, killing him instantly!
Upon seeing this the rest of his band fled the field leaving the Elves in control of the Gaol!


The victorious Elves investigate the ship moored at the dock by the Gaol
(http://i1087.photobucket.com/albums/j478/themason73/7911107.jpg)


The clash between the Possessed and the Witch Hunters was a very short and brutal encounter with the Chaos-tainted attempting to perform a Breakthrough and escape off of the board edge where the Witch Hunters initially started.

The really bloody action took place by the docks, with the heavyweights of both sides charging headlong at each other

(http://i1087.photobucket.com/albums/j478/themason73/7911036.jpg)

The two bands crashed into each other with the Warrior Priests unleasing the power of Sigmar in the form of the Prayer of Soulfire, taking down a mutant and inflicting a wound on a Beastman and the huge glowing Possessed!
(http://i1087.photobucket.com/albums/j478/themason73/7911040.jpg)

(It appears the Possessed had earlier fallen in the dock before entering an abandoned flour mill, hence his all-white appearance- Yeah? Right! We still do not believe you, Rob. You had better get him painted up before the next game!)

The two crazed warbands engage each other in furios combat, during which the Chaos band lost both of the previously wounded Possessed and Beastman!
(http://i1087.photobucket.com/albums/j478/themason73/7911041.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/7911042.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/7911044.jpg)

Seeing these champions of the Lord of the Pit fall the rest of the warband thought hanging around would be seriously detrimental to their health and fled!

All in all, a great evenings gaming, thoroughly enjoyed by all.

Kitsune; Please add any pics that you took. You know how many I took and these are the only ones that came out half decent. Cheers.




Title: Re: The ruined town of Krappefortt. MORDHEIM (New game pics) Update 08/09
Post by: Kitsune on September 08, 2011, 12:13:36 PM

Kitsune; Please add any pics that you took. You know how many I took and these are the only ones that came out half decent. Cheers.


All looking good! Heres my write up below, with recycled gags, added trouser shots and more blurry pics.





My Witch Hunters dragged themselves over to deepest South East London last night, in order to bring the light to ruined Krappefort. (i.e. we played Mordheim).

I'd been looking forward to this due to the table reports and snippets of pictures coming through & had spent the last week or so repainting my warband getting them up to scratch. I think you'll agree that it was worth the drive.........

Krappefort Dockyards

(http://i390.photobucket.com/albums/oo342/Fenrir023/Picture001-1.jpg)

(http://i390.photobucket.com/albums/oo342/Fenrir023/Picture002-1.jpg)


First game saw The Brotherhood facing off against Legionnaire Berts Possessed gang in a short and violent fight. He had a rather nasty looking Possessed making its way along the cobbles with a couple of mutant gribblies (on his way back from the flour mill by the look of it). Big George (the ogre), a couple of flagellants and Father Meldrum weaved over and set about these with supporting fire from above.

(http://i390.photobucket.com/albums/oo342/Fenrir023/Picture003-1.jpg)

(http://i390.photobucket.com/albums/oo342/Fenrir023/Picture005-1.jpg)

Possessed then promptly turned and did one after a solid kicking!


Next up was a Elven warband, led by the Mason. Scary prospect when it was a terrain grab scenario making me advance under the hail of fire.

Basic plan? Hide behind the Ogre and let him get shot to pieces, then storm in at the end. Hence BG starting atop the walkways and legging it at top speed, taking wounds along the way but covering my advance and putting the BROWN FEAR into the Elves under his unstoppable advance.

(http://i390.photobucket.com/albums/oo342/Fenrir023/Picture007-1.jpg)

(http://i390.photobucket.com/albums/oo342/Fenrir023/Picture008-1.jpg)

Get up that ladder! (includes a shot of Masons big gun coming into play)

(http://i390.photobucket.com/albums/oo342/Fenrir023/Picture006-1.jpg)

Sadly, it all went wrong from there as once we hit the lines, I failed to hit ANYTHING. And I mean - I missed every single attack and shot in the whole game and took an utter kicking for my feeble efforts. Looked great though!

(http://i390.photobucket.com/albums/oo342/Fenrir023/Picture009-1.jpg)

Sadly, the curse of the Witchfinder General held true and Gustav Weil, the leader, died of his injuries after the game. Why do Witch Hunter leaders always die early on? This is at least the fourth one that I know of. Father Meldrum got promoted to defacto crusade leader and gained an extra wound. Painful, but I had the resources to deal with my losses.

And I'd only just bought that damned duelling pistol too.

After this, a classic Elves vs Dwarves matchup, with the dwarves putting a team of miners to appear under the table. Elves kept off the ground as a cautious move and the free ogre that wandered in was left to deal with any combat.

(http://i390.photobucket.com/albums/oo342/Fenrir023/Picture010.jpg)

(http://i390.photobucket.com/albums/oo342/Fenrir023/Picture012.jpg)

Despite working under Berts (Rommel) masterplan that was "move forward a bit, then change me mind and wander back the way we came. VERY SLOWLY" , the Dwarves just couldn't get a bead on the Elves raining fire down on them. They are nails though and it took a HELL of a lot of fire power from Mason to wound any of them.

Finest Dwarven prospectors outgunned by Elves, eh? I think they need to have a word with themselves.

(http://i390.photobucket.com/albums/oo342/Fenrir023/Picture013.jpg)

(http://i390.photobucket.com/albums/oo342/Fenrir023/Picture014.jpg)


Great night, great scenery and a great narrative throughout the games. Class.

Title: Re: The ruined town of Krappefortt. MORDHEIM (Latest game pics!) Update 08/09
Post by: Legionnaire Bert on September 08, 2011, 01:11:21 PM
Mason, Kitsune (AKA Paul and Erik)

Well, where to begin replying to you two 'comedians'? (and I used the term advisedly...) :P

I have to say, thought it was a bit mean taking pics of poor Malifax (me possessed), in nowt but his 'undies'! I don''t take pictures of you two in yours....well, not on this site, that's a more specialist one...

I only knew I'd need to take a new warband at short notice, so there was no time to get the possessed painted up - the rest of the 'band are done. Treat these shots of Mal as a work in progress - I am already working on the big fella so he should be painted for the next round of games. Either that, of he'll remain in his floury garb and I shall just use my expereinced, fully-painted 'nails dwarves on the remnants of those witch hunters! (Not gonna take on the elves again without some improved firepower or ogrish back up! It's an ogre arms race, I tell ee...). As for the flour, the fact that my possessed chickened out so early means old Malifax could well end up in the local KFC... lol

The dwarves have a long and proud racial history of marching all over the board to little tactical effect (it's been going on for years in my broader gaming circle). In my defence (again!) I was needing to move the boys around a bit to try to counter the superior elven marksmanship; although I am sure Mason managed to miss the odd barn door on occassion...

Another fab night of gaming, most entertaining. Both the Pits Bog Stealers and Theatre of the Grotesque will be back to extract revenge on both The Brotherhood and...the, erm, 'elves' (sort out that warband name, Mason! ::)). All shall be painted next time!

Another superb evening on a superb table - well done Mason, and thanks to Kitsune.

Till the next one, fellas.

Bert  :D
Title: Re: The ruined town of Krappefortt. MORDHEIM (Latest game pics!) Update 08/09
Post by: dinohunterpoa on September 08, 2011, 01:31:22 PM
WOW!!!  :o
Great scenery and report! CONGRATULATIONS!!!
Title: Re: The ruined town of Krappefortt. MORDHEIM (Latest game pics!) Update 08/09
Post by: Heldrak on September 08, 2011, 01:37:12 PM
Yowsa! What a magnificent table...!  :o  :-*
Title: Re: The ruined town of Krappefortt. MORDHEIM (Latest game pics!) Update 08/09
Post by: Luckyjoe on September 08, 2011, 03:56:19 PM
Wow, this is great! I've been looking forward to seeing more and you certainly didn't disappoint. Thanks for posting.
Title: Re: The ruined town of Krappefortt. MORDHEIM (Latest game pics!) Update 08/09
Post by: OSHIROmodels on September 08, 2011, 04:32:04 PM
Cracking stuff chaps  8)  :-*

The Mordheim bug is calling again  :D

cheers

James
Title: Re: The ruined town of Krappefortt. MORDHEIM (Latest game pics!) Update 08/09
Post by: Thantsants on September 08, 2011, 09:42:01 PM
Superb table - looks like you all had a blast!
Title: Re: The ruined town of Krappefortt. MORDHEIM (Latest game pics!) Update 08/09
Post by: Marine0846 on September 09, 2011, 04:31:30 AM
I went back to page 1 and followed to the last page.
What a great project. All of it so well done.
My hats off to you.
Have enjoyed the battle reports.
Thank you.
Title: Re: The ruined town of Krappefortt. MORDHEIM (Latest game pics!) Update 08/09
Post by: Argonor on September 09, 2011, 08:18:06 AM
I think this table would be gteat for 'Pike and Shot and Zombies', too - am going to use the rules for a zombiecalypse participation campaign game in the Warhammer setting. Mordheim terrain/minis are perfect for that  :D
Title: Re: The ruined town of Krappefortt. MORDHEIM (Latest game pics!) Update 08/09
Post by: DeafNala on September 09, 2011, 09:10:42 AM
No matter how beautifully modeled & painted the  minis & scenery are separately when seen in combination, particularly in a game, the effect is WONDROUS TO BEHOLD! Thanks for starting my day with a bit of wonder.
Title: Re: The ruined town of Krappefortt. MORDHEIM (Latest game pics!) Update 08/09
Post by: Mason on September 10, 2011, 10:30:06 AM
Thanks for all the comments, Chaps, your views and compliments are much appreciated as they come from such talented and enthusiastic folk as yourselves!

Kitsune;
Thanks for adding the pics, mate. They certainly look better than most of mine. Again, I deleted far more than I used.
Any chance you could take some of 'The Brotherhood'? I am sure the guys on here would love to see some close-ups, especially of 'Big George', an excellent conversion, making the big guy very much one of the 'Brothers.'

Legionnaire Bert ;
 Ok , Bertie, fair is fair. I was only pulling ya leg!
Bert didn't have much time to put a new warband together, which he did to give Kitsune a fair game with two starting bands.
He did a sterling job of getting the rest painted up in time, the poor old Possessed was the brunt of a few jokes over the course of the game due to his 'outfit' and his inability to do any more than act as a crash test dummy during the game! I am sure he will look great for his next outing, Bert has done an excellent job on the conversion and I cant wait to see the fella finished off.
 Defending his 'tactics' with the Dwarves; There was not a lot he could do with the mining group. He had just picked an unfortunate place for them all to arrive. As this is determined before the enemy deployment begins and is rolled randomly at the start of each turn to see if they appear, he was just unlucky with their timing. A turn later and they may well not have been in such an awkward predicament! He did carry on, trying to make the best of a bad situation, for far longer than he had to. He could have chosen to 'bottle it' fairly early, but stuck in there and put up quite a fight before deciding that the cause was lost.

In regards of naming the Elves; Until you can get close enough to actually identify any of them, they will remain as elusive as they have been!


Cracking stuff chaps  8)  :-*

The Mordheim bug is calling again  :D

cheers

James

I understand the feeling, James. Every time I see something on here it makes me want to jump in at the deep end!
If only I had the time...


Superb table - looks like you all had a blast!

Thatsants; We certainly did. When you get a group together that can have a good laugh, even whilst everything is going to the dogs around you, you know that you are lucky to have such a good natured and happy group to play toy soldiers with!


I think this table would be gteat for 'Pike and Shot and Zombies', too - am going to use the rules for a zombiecalypse participation campaign game in the Warhammer setting. Mordheim terrain/minis are perfect for that  :D

Argonor; Great minds must think alike!
I am already putting a horde of zombies together for a huge 'Z-Fest' style game for the chaps later in the year!


Dinohunterpoa, Heldrak, Luckyjoe, Marone0846, Deafnala- Thanks for the comments. they are all much appreciated!


EDIT: I do have quite a few pics of various items on the board taken from various angles, but didnt want to bore you with loads of pics of things you have already seen.
If anyone is interested, just say and I will post a few at a time.


Title: Re: The ruined town of Krappefortt. MORDHEIM (Latest game pics!) Update 08/09
Post by: DeafNala on September 10, 2011, 01:22:12 PM
PLEASE DO POST THEM...I enjoy being bored; erm...inspired. Seriously, I, for one, would LOVE to see more of your WONDERFUL work.
Title: Re: The ruined town of Krappefortt. MORDHEIM (Latest game pics!) Update 08/09
Post by: Golgotha on September 10, 2011, 02:03:35 PM
I would second that - do show more. Very inspirational I found the cemetery and dock side particularly good. 
Title: Re: The ruined town of Krappefortt. MORDHEIM (Latest game pics!) Update 08/09
Post by: mweaver on September 11, 2011, 02:56:26 PM
That is a great table!   I love all of the little walkways to encourage people to stay elevated. 
Title: Re: The ruined town of Krappefortt. MORDHEIM (Latest game pics!) Update 08/09
Post by: Hawkeye on September 11, 2011, 04:58:46 PM
I don't know how I managed to miss this thread before now, but the upside is that I got the chance to read through it all in one sitting! Brilliant stuff! The board is amazing, the warbands are fantastic (the Skaven are great) and it's clear from the battle reports that it's allowing you to do what Mordheim is meant for - having fun! I love the game - always have - and this is wonderful inspiration. Looking forward to seeing Krappefortt go from strength to strength!
Title: Re: The ruined town of Krappefortt. MORDHEIM (More pics!) Update 11/09
Post by: Mason on September 11, 2011, 09:49:37 PM
That is a great table!   I love all of the little walkways to encourage people to stay elevated.  

Mweaver;
Our earlier games of Mordheim were lacking walkways and, as the game only really comes into its own with multi-level play, they are a must to get the most FUN out of a game.
A diving charge is always egged on by everyone in the room!

Hawkeye;
Thanks!

Golgotha, Deafnala;
You asked for it!!!


Here are a few more pics of the stuff already posted. The pictures were taken with a flash as it was so late, and it seems to have done some strange things to the colours, especially where the washes have been used, the green in particular!
All of them look slightly 'wrong' colourwise, but do show some angles not posted before.
The flash also makes them look shiney, although they are not.
It also helps pick out the things that need finishing off, like the walkways and ladders! ::)

Starting off with some new views of the 'Temple' pieces;

(http://i1087.photobucket.com/albums/j478/themason73/7911115.jpg)


This view shows a good view of the multiple levels of scaffolding not so noticable in any previous shots

(http://i1087.photobucket.com/albums/j478/themason73/7911113.jpg)


(http://i1087.photobucket.com/albums/j478/themason73/7911103.jpg)


(http://i1087.photobucket.com/albums/j478/themason73/7911094.jpg)


(http://i1087.photobucket.com/albums/j478/themason73/7911088.jpg)


(http://i1087.photobucket.com/albums/j478/themason73/7911087.jpg)


(http://i1087.photobucket.com/albums/j478/themason73/7911086.jpg)


(http://i1087.photobucket.com/albums/j478/themason73/7911102.jpg)


(http://i1087.photobucket.com/albums/j478/themason73/7911110.jpg)



A couple of the Green Griffon

(http://i1087.photobucket.com/albums/j478/themason73/7911116.jpg)


(http://i1087.photobucket.com/albums/j478/themason73/7911098.jpg)


I will post a few more later, and some of the pieces on the table that were bought pre-painted so that those that have not already seen thes items can see a few things that can quickly help fill a table with little effort.


Title: Re: The ruined town of Krappefortt. MORDHEIM (More scenery pics) Update 11/09
Post by: Neotacha on September 12, 2011, 12:59:58 AM
Very nice!
Title: Re: The ruined town of Krappefortt. MORDHEIM (More scenery pics) Update 11/09
Post by: DeafNala on September 12, 2011, 12:21:04 PM
That is WONDERFUL; it will take some enjoyably spent time pouring over each photo to pick up all the little details...& steal them. That should keep me out of trouble...for awhile. Thanks for posting the HIGHLY INSPIRATIONAL pics, & KEEP'EM COMING!
Title: Re: The ruined town of Krappefortt. MORDHEIM (More scenery pics) Update 11/09
Post by: FramFramson on September 12, 2011, 02:46:58 PM
I just noticed the old Mage Knight castle pieces. Haha! Very nice!  lol

Those pieces were so versatile and well done. I'm always glad to see when people adapt them for other games.
Title: Re: The ruined town of Krappefortt. MORDHEIM (More scenery pics) Update 11/09
Post by: dodge on September 13, 2011, 06:19:30 AM
another great peice from a great terrain builder  :D
Title: Re: The ruined town of Krappefortt. MORDHEIM (More scenery pics) Update 11/09
Post by: Grimmnar on September 13, 2011, 07:12:08 AM
I have seen a showing of the Skaven. Any chance of seeing good closeup shots of the other warbands thus far? I recall Shadow Warriors, Chaos, Witch Hunters and of course the Stunties. Got to love the Stunties. :-)

Grimm
Title: Re: The ruined town of Krappefortt. MORDHEIM (More scenery pics) Update 11/09
Post by: Kitsune on September 13, 2011, 07:19:44 AM
Witch Hunter group shot

(http://i390.photobucket.com/albums/oo342/Fenrir023/Witchfinders-1.jpg)
Title: Re: The ruined town of Krappefortt. MORDHEIM (More scenery pics) Update 11/09
Post by: Grimmnar on September 13, 2011, 07:24:00 AM
Witch Hunter group shot

(http://i390.photobucket.com/albums/oo342/Fenrir023/Witchfinders-1.jpg)
Thx for the quick response. Was hoping to see the Ogre :-) But as for the Chaos Hounds in a Witch Hunter group, dont you get burned at the stake for such heretical behavior? :-)

Grimm
Title: Re: The ruined town of Krappefortt. MORDHEIM (Undertaker's pt3) Update 18/09
Post by: Mason on September 18, 2011, 09:36:07 PM
Thanks for the comments, chaps.
Much appreciated.

I just noticed the old Mage Knight castle pieces. Haha! Very nice!  lol

Those pieces were so versatile and well done. I'm always glad to see when people adapt them for other games.

FramFramson; I agree with you.
The Mage Knight castle parts were a great find. Spotted them on ebay going fairly cheap, but had no idea what they actually were.
Took a gamble and was very happy that I did.
You are spot on; they are very well done and exceedingly versatile, being modular.

In this circumstance they have been used as the walls of the Gaol courtyard, but have seen a variety of uses including the Asylum, the Fort and the City Walls.
Just one of several pre-painted items I have that help fill the table very quickly.

I intend to post a few more articles reviewing some of these pieces so other people may see them and may not know that they are out there!

Grimmnar; I will try to get my better half to take some pics of my Warbands when she gets a chance. The Chaos (Possessed) and Dwarves belong to Legionnaire Bert, but will try to get a few taken when he brings them over next time.
As you can see, the Witch Hunters belong to Kitsune, and a great looking warband it is. (Heretic Puppies or not!)  lol

On with the update;
After a week off and no gaming, painting or modelling of any description, managed a little bit of work on the Undertaker's.

Here are a few pics showing what has been achieved so far;

(http://i1087.photobucket.com/albums/j478/themason73/undertakerswip005.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/undertakerswip008.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/undertakerswip001.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/undertakerswip002.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/undertakerswip003.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/undertakerswip006.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/undertakerswip004.jpg)

Basic painting done. Just needs a tidy-up and a few bits picked out here and there and I can then start putting the internal details inside before I add the roof and outer works.
Have been a bit heavy with the grey, but that will be sorted out.
The roof colour has not been decided upon yet. I want to finish it before finally deciding. It has been several colours already, still not sure what to go with.....

I also have not decided how far to have the front overhang the door, but am fairly happy with the second storey in this position. It is not glued yet, so I could change my mind!

Any comments or suggestions?


Title: Re: The ruined town of Krappefortt. MORDHEIM (Undertaker's pt 3) Update 18/09
Post by: OSHIROmodels on September 18, 2011, 09:48:33 PM
Looks good so far  8)

Could you leave the upper story loose but with some sort of tag to stop it over balancing or is that just tempting fate  :)

cheers

James
Title: Re: The ruined town of Krappefortt. MORDHEIM (Undertaker's pt 3) Update 18/09
Post by: Luckyjoe on September 18, 2011, 09:53:59 PM
That looks great. The addition looks like it belongs there, and the base is just excellent.
Title: Re: The ruined town of Krappefortt. MORDHEIM (Undertaker's pt 3) Update 18/09
Post by: DeafNala on September 18, 2011, 10:14:17 PM
VERY WELL DONE! I like the interesting angle of the upper floor, but my favorite part about your pieces is the way you do the surrounding grounds...nicely detailed with an abandoned/overgrown feel to the thing.
Title: Re: The ruined town of Krappefortt. MORDHEIM (Undertaker's pt 3) Update 18/09
Post by: Prof.Witchheimer on September 19, 2011, 04:18:32 PM
interesting concept, playable and looking good too. Like it.
Title: Re: The ruined town of Krappefortt. MORDHEIM (Undertaker's pt 3) Update 18/09
Post by: Ninja on September 19, 2011, 05:27:39 PM
This whole set up is epic and the speed your working at is impressive. I will be sure to ninja your ideas soon....
Title: Re: The ruined town of Krappefortt. MORDHEIM (Undertaker's pt 3) Update 18/09
Post by: Mason on September 22, 2011, 07:33:49 PM
Looks good so far  8)

Could you leave the upper story loose but with some sort of tag to stop it over balancing or is that just tempting fate  :)

cheers

James


 I have decided, after much soul-searching, to fix the roof on much as it was in the first pics I posted, with no overhang.
 I did a lot more work to the piece the other day and have now made the roof for the yard area and it looks much better (IMO), in it's original position.
 If I had an overhang, the ladder leading to the first floor doorway would have had to have gone through the roof. This may have looked quite good but would have limited the piece's playability-factor. I try to make the pieces as playable as possible, and sometimes aesthetics are affected by this. I would love to add much more detailing to all of the pieces in the town but they would probably get in the way of positioning figures etc.

On another note, I thought I would show a few items that I have used to fill out the town with minimal effort.(Correction; NO effort at all!)

First up; the Inn.
I bought the Inn at SELWG last year. I saw it the EM4 and thought 'WOW'.
On taking a closer look, I saw the price; £39!
Painted!
Needless to say, it took a whole second to decide that I had to have one.

For the price, it is amazing. A painted Inn for less than £40 was good enough, but when you see the way it is packed; Sturdy cardboard box with custom-fitting foam, it is even better value. No worries about it getting broken between games and no looking around for suitable storage methods.
It certainly ticked all the boxes, as far as I was concerned.

A few pics of it from various angles

(http://i1087.photobucket.com/albums/j478/themason73/7911112.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/7911061.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/game012.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/game004.jpg)
(The picture above has the first version of the Undertaker's, without the upper storeys added, in the bottom right)



All in all, a great piece for the price.
I may go back and neaten up some of the paintwork in future, and add some washes to make it fit in better with the rest of the town, but for now, it works just fine as is.
Unfortunately it no longer appears on their website, but maybe you could contact them to see if they have any or will be making any more.
Note; This is a large, fairly heavy item for postage, so may be an idea to pre-order and collect at a show if they are still doing them. I imagine it would cost a fair bit to post!

Next up; The Mage Knight Castle.
Again, I have no idea if this is still available, but well worth buying if you can get your hands on one for a reasonable price.
I picked mine up on Ebay for less than the cost of postage. I had no idea what it was, it just looked worth a gamble. And it was! It also came with the wall sections and buttresses, which allow for numerous configerations of the parts.
Prepainted to an excellent standard and modular, it has seen use in a few games and no work to do on my part. Great!
A few pics

(http://i1087.photobucket.com/albums/j478/themason73/7911109.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/7911074.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/7911072.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/7911029.jpg)

Last up is an Aquarium Ruin.
No idea where this came from, it was given to me by a friend who could not remember. It is a great piece, made of some kind of polystone and pre-painted. I think it looks great and fits in really well on the table, the stone colour almost the same shade as the rest of the pieces already made for Krappfortt!
Sorry I cannot give on more details on its origins, but worth a look anyway.
These pics show the detailing on it pretty well.

(http://i1087.photobucket.com/albums/j478/themason73/7911060.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/7911059.jpg)


There are more pictures of these pieces in the thread if you wish to have more views of them. Just scroll back and take a look.

I have also used a few items from PMC games, which are all highly recomended, but unfortunately no good shots of them. I will try to take some the next time we play.

Hope this was useful to anyone who wants to get a table up and running quickly....


Title: Re: The ruined town of Krappefortt. MORDHEIM (Pre-painted pieces) Update 22/09
Post by: mweaver on September 23, 2011, 01:09:34 AM
The undertakers is a great piece of terrain - like it a lot!

We have that em4 inn; it is indeed a nice model, and very reasonably priced; our has seen a lot of Mordheim action.  Their newer release, a farmstead, is also excellent. 

-Michael
Title: Re: The ruined town of Krappefortt. MORDHEIM (Pre-painted pieces) Update 22/09
Post by: DeafNala on September 23, 2011, 10:18:08 AM
I think of all the Oh-So-Cool new additions, the aquarium ruin is my favorite...there are a lot of terrific pieces out there made for fish.
Title: Re: The ruined town of Krappefortt. MORDHEIM (Pre-painted pieces) Update 22/0
Post by: Mason on September 23, 2011, 11:56:15 AM
The undertakers is a great piece of terrain - like it a lot!

We have that em4 inn; it is indeed a nice model, and very reasonably priced; our has seen a lot of Mordheim action.  Their newer release, a farmstead, is also excellent. 

-Michael

Thanks, Michael!

Hoping to finish the Undertaker's today, at least get it playable, as Legionnaire Bert is popping round tomorrow for a couple of games.
Hoping to get some decent pictures taken of it and the warbands that we will be using, some in-game shots as well.

I regard to the farmstead; I have seen it in the flesh, so to speak, and it is great. Well worth the money.

I think of all the Oh-So-Cool new additions, the aquarium ruin is my favorite...there are a lot of terrific pieces out there made for fish.

Agree with you, Al. Them fish just do not know how lucky they are!


Title: Re: The ruined town of Krappefortt. MORDHEIM (Pre-painted pieces) Update 22/09
Post by: Neotacha on September 23, 2011, 09:55:03 PM
That undertaker's is absolutely wonderful!  How many hours did you spend on it, all told?
Title: Re: The ruined town of Krappefortt. MORDHEIM (HELP!!!) Update 23/09
Post by: Mason on September 23, 2011, 10:03:38 PM
YES!

Got the Undertaker's finished this afternoon!

Well, finished without the coffins and sign, that is, but worthy of going onto the table at any rate.
Will finish the other bits at the weekend.

That undertaker's is absolutely wonderful!  How many hours did you spend on it, all told?

Neotacha; To be honest, it is a little difficult to figure out. The original one-storey section probably took about two hours, but having now added the rest of it, I would guess at about six in total. I have a serious problem concentrating on the thing at hand, and often my mind drifts onto other things as I am working. I am easily distracted with yet another idea and often find myself digging out one of my bits boxes to see what I have in there to add to a piece.

At least the final result for this one is fixed in my mind now, just a few small bits to add, if I dont get distracted into other ideas at the time, that is!

No pics yet but, as Legionnaire Bert is popping around for a couple of games tomorrow, will take some then.
Will also take some of Bert's Dwarves and Chaos lads (his 'naked' Possessed is now painted up, he assures me!), and pics of the warbands I will be using as well.

Looking forward to some more Mordheim mayhem, and trying out a new set-up for the Docks, this time running into the centre of the board instead of at the edge. Should prove an interesting alternative.

The main reason for this post, though, was to ask for some help;

I have a couple of bits of scenery that were made some years ago that I had forgotten about, until I saw gamer Mac's Aquanaught's thread;

 http://leadadventureforum.com/index.php?topic=32902.0

An excellent board in the making and well worth a read. The edge pieces on his board reminded me of the aforementioned pieces of my own.
Looking at them, I at first thought that I would just sell them on the Bazar, but I thought I would see if anyone could come up with any ways of converting them into interesting pieces to add to Krappfortt.
Here are a couple of pitures of them;

(http://i1087.photobucket.com/albums/j478/themason73/BLAM004.jpg)


(http://i1087.photobucket.com/albums/j478/themason73/BLAM003.jpg)


(http://i1087.photobucket.com/albums/j478/themason73/BLAM005.jpg)

The last shot gives an idea of their size, standing next to them is an Artizan 28mm figure.

I have considered adding a few buildings built onto them against the 'cliff faces', and will obviously be covering the water effects, but wondered if anyone else had any other ideas...

Any suggestions, anyone?

Hope someone can come up with something original to push me in the right direction!

Will be back with pictures of the weekend's games ASAP.


Until then.........


Title: Re: The ruined town of Krappefortt. MORDHEIM (HELP!!!) Update 23/09
Post by: OSHIROmodels on September 23, 2011, 10:18:12 PM
The only thing I can think of at the moment is having a large stone bridge with a gatehouse in the middle of it leading to the castle island from the docks.

Maybe one of the gangs has taken it over (it being rather isolated) and the others have to roust them out using the bridge and maybe some boats or launches.

 ???

Obviously it needs some more structure added to it  :)

cheers

James
Title: Re: The ruined town of Krappefortt. MORDHEIM (HELP!!!) Update 23/09
Post by: Mason on September 23, 2011, 10:42:01 PM
The only thing I can think of at the moment is having a large stone bridge with a gatehouse in the middle of it leading to the castle island from the docks.

Maybe one of the gangs has taken it over (it being rather isolated) and the others have to roust them out using the bridge and maybe some boats or launches.

 ???

Obviously it needs some more structure added to it  :)

cheers

James


James, That is really freaky!

There IS a an island Fort in Krappefortt AND one of the gangs is in possession of it!
My Marienburg warband, the Posenhosen Trading Company have their headquarters there!

You have certainly got the little grey cells ticking over with THAT suggestion!

(That reminds, I should post a picture of the map of Krappfortt as we have played a couple of campaigns using it.
I have a birds-eye drawing of it and a grid reference version that is used for warband movement.)


Anyone else have any other ideas?


Title: Re: The ruined town of Krappefortt. MORDHEIM (HELP!!!) Update 23/09
Post by: OSHIROmodels on September 23, 2011, 10:45:08 PM
Well, you know, great minds and all that  :D

I'd like to see the map  :)

cheers

James
Title: Re: The ruined town of Krappefortt. MORDHEIM (HELP!!!) Update 23/09
Post by: Ninja on September 26, 2011, 08:49:50 PM
He beat me to it because that came to my mind instantly upon looking at them, a ferry or bridge from near your docks to the island forts would be awesome. I might even add some rules for cannons that they have turned around and now fire inland!
Title: Re: The ruined town of Krappefortt. MORDHEIM (HELP!!!) Update 23/09
Post by: Thantsants on September 26, 2011, 09:41:33 PM
Nice pieces - must admit island sprang to my mind too...

... or what about them forming a bit of coastline down from the docks - smugglers caves could lead into a set of secret caverns that run below the city - then you could make a whole subterranenan board as well!  ;)
Title: Re: The ruined town of Krappefortt. MORDHEIM (HELP!!!) Update 27/09
Post by: Mason on September 27, 2011, 10:18:21 AM
It seems that the consensus of opinion is for an island...

I am quite taken with the idea, and when I manage to put up a picture of the map you will see why.
As we have been using the map for over a year, I am always open to ideas for scenarios in specific locations.
We have already had a varient of Streetfight on Krappefortt Bridge, a Chaos assault on the Temple of Sigmar where the players had to work together to survive, and a scenario involving the Birdman of Krappefortt, a winged vigilante attempting to keep the streets clean, who was using the Clocktower as his headquarters.
An assault on the bridge leading to the Fort could well be viable....

Nice pieces - must admit island sprang to my mind too...

... or what about them forming a bit of coastline down from the docks - smugglers caves could lead into a set of secret caverns that run below the city - then you could make a whole subterranenan board as well!  ;)

Thatsants; That is a great idea, but one most definitely for the future. If I continue to keep adding to the Town with every idea that comes up, I will never get on to the other projects that I want to do......


A progress update; The Undertaker's is now finished. At last!
Pictures at the weekend. IMO it looks much better with the small additons and detailing added.

It was used in it's almost-finished, but playable, state at the weekend when Legionnaire Bert came over for a game.
We had intended several games but my downstairs neighbour, an elderly chap, had other plans and decided it would be fun to smoke us out by leaving his oven on whilst having a sleep! The following shenanigans put paid to any further gaming, unfortunately! At least my neighbour is OK.

The game we did manage was great fun, though, and involved much tactical manouvering. The Docks running through the centre of the board worked really well, as we had set up various small boats and floating debris to create 'paths' where models can cross the open water.
It created some great situations as we were playing a Breakthrough scenario where the Human Nordland warband were attempting to complete the mission against the Possessed of Bertie.
We did get plenty of photos of the game, with some good cinematic shots. We also took pictures of Bert's Dwarves and Possessed along with my (2nd) Nordland Expeditionary Company.
Unfortunately, I am unable to upload any photos until the weekend, but will do so then.





I'd like to see the map  :)

cheers

James
(Will also attempt to get some of the map, James)


Until the weekend........


Title: Re: The ruined town of Krappefortt. MORDHEIM (HELP!!!) Update 23/09
Post by: Legionnaire Bert on September 27, 2011, 12:54:39 PM
T'was another good game against the Mason, but he thwarted me again! I shall comment on the photeez when they are up.

Till the weekend!

Bert
Title: Re: The ruined town of Krappefortt. MORDHEIM (HELP!!!) Update 23/09
Post by: Legionnaire Bert on September 27, 2011, 12:57:15 PM
Mason

I'd just use 'em straight up, mate - reckon they'd be fine representing cliff buidlings near the edge of town?

Bertie
Title: Re: The ruined town of Krappefortt. MORDHEIM (HELP!!!) Update 23/09
Post by: mweaver on September 27, 2011, 01:22:16 PM
Those are nice little pieces.  The island idea is nifty, but when I saw them I thought of a market (thieves guild?) set up in the ruins of the old keep.

-Michael
Title: Re: The ruined town of Krappefortt. MORDHEIM (HELP!!!) Update 23/09
Post by: Thantsants on September 27, 2011, 07:16:24 PM
Quote
Thatsants; That is a great idea, but one most definitely for the future. If I continue to keep adding to the Town with every idea that comes up, I will never get on to the other projects that I want to do......

Yeah it was a bit of a tongue in cheek suggestion - been reading through the old Fighting Fantasy role play book - Blacksand, and idly contemplating a sewer system - safe in the knowledge that it probably won't happen any time soon!  lol

The island set up will definitely lead to some great scenarios!  8)
Title: Re: The ruined town of Krappefortt. MORDHEIM (HELP!!!) Update 23/09
Post by: Mason on September 27, 2011, 07:52:12 PM
Yeah it was a bit of a tongue in cheek suggestion - been reading through the old Fighting Fantasy role play book - Blacksand, and idly contemplating a sewer system - safe in the knowledge that it probably won't happen any time soon!  lol

I know the feeling! lol

Loads of ideas. never enough time....


The island set up will definitely lead to some great scenarios!  8)


Hopefully that will be the case!

We have had plenty of games in the past where the scenery has influenced the scenario.
It has always added to the sucess of the gaming session in question.


Title: Re: The ruined town of Krappefortt. MORDHEIM (HELP!!!) Update 23/09
Post by: Pil on October 02, 2011, 03:36:23 PM
I've posted a separate thread for Masons Krappefortt Kislevites but since they will be making an appearance (and because Mason asked me) I might as well share the piccies here. So here are the Kislevites I painted up for use in Krappefort:

(http://i1223.photobucket.com/albums/dd516/arjenpilon/kislevites01a.jpg)
http://i1223.photobucket.com/albums/dd516/arjenpilon/kislevites01a.jpg

(http://i1223.photobucket.com/albums/dd516/arjenpilon/kislevites01.jpg)
http://i1223.photobucket.com/albums/dd516/arjenpilon/kislevites01.jpg

(http://i1223.photobucket.com/albums/dd516/arjenpilon/kislevites02.jpg)
http://i1223.photobucket.com/albums/dd516/arjenpilon/kislevites02.jpg

You can click on the links for somewhat bigger pictures and you can view pictures of the individual models here:
http://leadadventureforum.com/index.php?topic=33620.0
Title: Re: The ruined town of Krappefortt. MORDHEIM (HELP!!!) Update 23/09
Post by: Mason on October 02, 2011, 09:07:41 PM
Thanks, Pil.

That was quick!

I asked Pil to post these on here as I have taken pictures of some of my other warbands, well the ones that have already made an appearance in this thread, along with Legionnaire Bert's.
Will eventually get pics taken of them all.

Will post them later in the week as I cannot upload pics until then.

Also have final pics of the Undertaker's and the latest game played on the board with an interesting set-up variant for the Docks.

Until then.....


Title: Re: The ruined town of Krappefortt. MORDHEIM (Game pics!) UD:06/10
Post by: Mason on October 06, 2011, 11:43:42 AM
Hello Chaps!

It has been a couple of weeks without an update due to being unable to upload pictures.

A couple of weeks ago Legionnaire Bert came over to play a game with his Chaos Possessed warband. He had finished painting them so there are no more shots of 'naked' possessed. Phew!

First up shots of the Protagonists;

Firstly, Bertie's Chaos Possessed warband- The Theatre of the Grotesque!

(http://i1087.photobucket.com/albums/j478/themason73/Game24thsept005.jpg)


There may be only a few of them, but individually they are as hard as nail!

Opposing them would be the contingent from Nordland- The 2nd Krappefortt Expedition.

(http://i1087.photobucket.com/albums/j478/themason73/Game24thsept048.jpg)


A large warband, but no match for the Chaos scum on a one-to-one basis!


The game to be played was a Breakthrough mission, with the valourous warriors of Nordland attempting to force their way through the lines of the chaos-worshipping scum!

The table had been set up with an interesting variant of the standard Docks.
Instead of being positioned along the edge of the board, the Docks sections had been arranged so they they bisected the centre of the table.

(http://i1087.photobucket.com/albums/j478/themason73/Game24thsept018.jpg)


The Docks arranged in this way would be the only low section of the table, potentially a very dangerous place to be if missile fire was accurate!
The Docks themselves had various extra items placed on them to create 'paths' across the water. We decided before the game that any gaps of less than an inch could stepped over with no movement penalty or having to attempt a leap across the gap.
This was to prove crucial later in the battle.
The terrain had been placed before the mission was generated, and created an interesting obstacle for both sides during the game!

The Docks, showing the 'paths' where movement was possible.

(http://i1087.photobucket.com/albums/j478/themason73/Game24thsept049.jpg)


(http://i1087.photobucket.com/albums/j478/themason73/Game24thsept023.jpg)


(http://i1087.photobucket.com/albums/j478/themason73/Game24thsept019.jpg)


A few views of the rest of the table before play started.
If you look carefully you can see it is possible to walk they whole way around the table, using the walkways, without coming into contact with the ground...

(http://i1087.photobucket.com/albums/j478/themason73/Game24thsept020.jpg)


(http://i1087.photobucket.com/albums/j478/themason73/Game24thsept024.jpg)


(http://i1087.photobucket.com/albums/j478/themason73/Game24thsept024.jpg)



As the Nordlanders were the 'attackers' in the game, they had to set up first and opted to field most of their strength on the right, for a concerted push across the Docks, hoping to break through the Possessed with sheer weight of numbers.

(http://i1087.photobucket.com/albums/j478/themason73/Game24thsept031.jpg)




While above the missile armed troops hoped to provide cover for the advance

(http://i1087.photobucket.com/albums/j478/themason73/Game24thsept035.jpg)


Meanwhile, a single, lonely, halbardier was tasked with getting across the table using the walkways and reach the other side.
(The Nordlanders had to get at least two of their number off of the other side of the board and this was intended as 'ace in the hole' manouver!)

(http://i1087.photobucket.com/albums/j478/themason73/Game24thsept036.jpg)



On seeing the deployment of large numbers of human troops on their left flank, the Possessed opted to put most of their number facing this side, positioned in cover to avoid the firepower that the Nordlanders had at height.

(http://i1087.photobucket.com/albums/j478/themason73/Game24thsept030.jpg)


(http://i1087.photobucket.com/albums/j478/themason73/Game24thsept027.jpg)



The first few turns were a bit 'cat and mouse', as the Possessd went into 'hiding', hoping to ambush the humans as they came within reach, whilst also avoiding being shot!

The Nordlanders advanced across the Docks, whilst a small contingent made their way through the ruins on the opposite side of the table

(http://i1087.photobucket.com/albums/j478/themason73/Game24thsept037.jpg)


(http://i1087.photobucket.com/albums/j478/themason73/Game24thsept038.jpg)


(http://i1087.photobucket.com/albums/j478/themason73/Game24thsept039.jpg)


After several turns of advancing, with very little being done by the Possessed, the Chaos scum decided it was time to spring a flank attack on the humans frem one end of the Docks, whilst waiting patiently to spring the other side of the trap!

(http://i1087.photobucket.com/albums/j478/themason73/Game24thsept042.jpg)


This involved a 'diving charge' from one huge Beastman on an unsuspecting halbadier!
(http://i1087.photobucket.com/albums/j478/themason73/Game24thsept044.jpg)


With the clash of steel and the screams of the wounded ringing around the Docks, and the Nordlanders finally within reach, the Magister ordered the trap to be sprung!

(http://i1087.photobucket.com/albums/j478/themason73/Game24thsept045.jpg)


(http://i1087.photobucket.com/albums/j478/themason73/Game24thsept046.jpg)


With a huge battle taking place in the Docks, the smaller group of humans, who had been rushing unopposed through the ruins on the other side of the table, were almost within reach of their objective and victory.
Seeing that they were being outmanouvered, and without the numbers to move any bodies to the other flank to stop the smaller group of Nordlanders from reaching their objective, the seriously outnumbered Chaos warband had gambled on taking as many of the humans out of action as quickly as possible, and therefore forcing them to rout.

And it almost worked!

The Nordlanders lost enough men in the rumble on the dockside to have to make a couple of rout tests before finally forcing the Chaotic monstrosities to flee.

A fantastic, and very tactica,l game that could have gone either way at the end was finally decided in favour of the 2nd Krappefortt Expedition (Nordland).

As a final twist of the knife, poor old Bertie had his scorpion-tailed mutant captured and dragged off to the pits, where he was duly slaughtered by a Pit_Fighter!

Some guys have all the luck! lol
(Sorry, mate...........)



Next installment- the Undertaker's is finally finished and I will post some pics in a couple of days, along with some pics of the other warbands of Krappefortt.

Until then....

Title: Re: The ruined town of Krappefortt. MORDHEIM (More Game Pics!) UD:06/10
Post by: OSHIROmodels on October 06, 2011, 12:01:15 PM
Quote
the Possessd went into 'hiding',

That's not very chaotic  lol

Great report and I really like the docks intersecting the table  8)

cheers

James
Title: Re: The ruined town of Krappefortt. MORDHEIM (More Game Pics!) UD:06/10
Post by: Heldrak on October 06, 2011, 12:05:55 PM
Excellent battle report and very nice warbands (nice to see good old Smiorgan Baldhead in there, too!  ;) ). Looking forward to seeing the other warbands.
Title: Re: The ruined town of Krappefortt. MORDHEIM (More Game Pics!) UD:06/10
Post by: Luckyjoe on October 06, 2011, 12:43:24 PM
Beautiful pics and table. Sounds like a very fun game, I enjoyed reading this. I wonder how the game would have turnd out if the Chaos warband had been the attackers?
Title: Re: The ruined town of Krappefortt. MORDHEIM (More Game Pics!) UD:06/10
Post by: DeafNala on October 06, 2011, 12:56:02 PM
OH BABY! Oh-so-pretty photos of oh-so-cool minis & terrain; LIFE IS GOOD...especially when one considers the alternative. I can see spending quite a bit of time staring mindlessly at all the photos. Thanks; it should keep me out of trouble...mostly.
Title: Re: The ruined town of Krappefortt. MORDHEIM (More Game Pics!) UD:06/10
Post by: Legionnaire Bert on October 06, 2011, 01:08:39 PM
That's not very chaotic  lol

Great report and I really like the docks intersecting the table  8)

cheers

James

It is if you are outnumbered just over two to one!  >:(  ;)
Title: Re: The ruined town of Krappefortt. MORDHEIM (More Game Pics!) UD:06/10
Post by: Mason on October 06, 2011, 01:20:37 PM
That's not very chaotic  lol

Great report and I really like the docks intersecting the table  8)

cheers

James

Thank you, James.

And it WAS Chaotic....I was not expecting Bert to do that!
It certainly threw my plans into Chaos!

Excellent battle report and very nice warbands (nice to see good old Smiorgan Baldhead in there, too!  ;) ). Looking forward to seeing the other warbands.

Thanks, Heldrak!
Smiorgan is a wonderful sculpt!
He was originally a champion in my Marienburg warband, but I thought he was good enough to warrant a warband all of his own, hence the birth of the Nordlanders!
Will be posting pics of the other warbands soon.

Beautiful pics and table. Sounds like a very fun game, I enjoyed reading this. I wonder how the game would have turnd out if the Chaos warband had been the attackers?
Cheers, luckyjoe!
If the Possessed had been the attackers we would have had a very different game indeed, methinks!
Bert got to choose who was the 'attacker' and chose me.
I certainly was not expecting that!
His cunning plan almost worked, too!

OH BABY! Oh-so-pretty photos of oh-so-cool minis & terrain; LIFE IS GOOD...especially when one considers the alternative. I can see spending quite a bit of time staring mindlessly at all the photos. Thanks; it should keep me out of trouble...mostly.
Thanks, Al!
Stay out of trouble, my friend! ;)

It is if you are outnumbered just over two to one!  >:(  ;)
Fair do's, mate.
You gave me a bloody tough game at any rate.
Your Chaos boys are pretty damn scary one-to-one, so any advantage has to be taken, if possible!

Title: Re: The ruined town of Krappefortt. MORDHEIM (NEW Game Pics!) UD:06/10
Post by: Mason on October 06, 2011, 07:31:26 PM
I have just realised that I had some pictures of Legionnaire Bert's Dwarf warband, The Pits Bog Stealers, in amongst those of the latest game. He had them with him as we were supposed to be playing a couple of games, but, as previously mentioned, my downstairs neighbour had other plans!

I will leave it to LB to elaborate on them.

(Many apologies for not posting these earlier, Bert!)

Here they are

(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs005.jpg)


And here they are doing the 'Conga' around the Docks!


(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs002.jpg)


Back soon with pics of the Undertaker's...


Title: Re: The ruined town of Krappefortt. MORDHEIM (Dwarf 'Conga' Pics!) UD:06/10
Post by: Kitsune on October 07, 2011, 07:48:51 AM
Love the docks in the middle of the table, looks really good.

Two shooty gangs could have a great firefight across that.
Title: Re: The ruined town of Krappefortt. MORDHEIM (Dwarf 'Conga' Pics!) UD:06/10
Post by: DeafNala on October 07, 2011, 10:52:47 AM
The Vertically Challenged Grumps look TERRIFIC...forming up into a conga line reveals a new side to the Dwarf persona.
Title: Re: The ruined town of Krappefortt. MORDHEIM (Dwarf 'Conga' Pics!) UD:06/10
Post by: Pil on October 07, 2011, 11:18:19 AM
Great report and what a wonderful table! All the walkways make the table look really good and dynamic. The warbands themselves are lovely too!  :-*
Title: Re: The ruined town of Krappefortt. MORDHEIM (Dwarf 'Conga' Pics!) UD:06/10
Post by: Mason on October 07, 2011, 04:42:48 PM
Love the docks in the middle of the table, looks really good.

Two shooty gangs could have a great firefight across that.

Thanks! It did work out well, Kitsune.
I think you are right about the shooty warbands. My Elves would have some fun on there!
Although if they had the same luck as the shooters in my Nordland band, maybe not. Not one wound inflicted by missile fire in the entire game!
Must have got their powder from the Dwarven supplier.. lol

The Vertically Challenged Grumps look TERRIFIC...forming up into a conga line reveals a new side to the Dwarf persona.

Thanks, Deafnala!
The Dwarf persona could hide a lot under those beards!

Great report and what a wonderful table! All the walkways make the table look really good and dynamic. The warbands themselves are lovely too!  :-*

Thanks, Pil!
The walkways do always make for a better game.

Title: Re: The ruined town of Krappefortt. MORDHEIM (Dwarf 'Conga' Pics!) UD:06/10
Post by: Marine0846 on October 07, 2011, 11:31:31 PM
Great figures, great terrain, great story.
Have to love it, wish I could play.  :-*
Title: Re: The ruined town of Krappefortt. MORDHEIM (Undertaker's Finished) UD:08.10
Post by: Mason on October 07, 2011, 11:36:06 PM
Finally got round to taking some pictures of the finished Undertaker's!

It has been completed for over a week now, but due to being unable to upload pics there has been a delay in posting the evidence.

I managed to get a few more small scenery bits done in that time, mainly for the interior of the Temple.

Will post these later when they are based.

Back to the Undertaker's;

After some deliberation with the placement of the upper storeys, I finally settled on this position for them.
This was mainly due to the position that the covered yard area had to be in to allow access via the ladder up to the living area.

The pics, with a few shots from various angles first

(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs008.jpg)


(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs009.jpg)


(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs010.jpg)


(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs011.jpg)


(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs012.jpg)


(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs013.jpg)


(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs014.jpg)


And some close-up shots of the exterior detailing

(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs016.jpg)


(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs018.jpg)


(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs025.jpg)



A shot of the interior of the ground floor workshop area.
This be where coffins are made.

(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs019.jpg)



And some shots of the first floor living quarters, above the workshop

(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs021.jpg)


(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs022.jpg)


(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs023.jpg)


(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs024.jpg)


I am pleased with the final result, after much deliberation over the placement of various sections so that the overall effect works.
I originally thought that this would be an easy project, a couple of hours at the most, to add a couple of storeys to an existing scenery piece.
How wrong I was!
It turned out to be quite a headache, trying to arrange everything so that it fits and is still playable.

I think it works now. As you can see, you can get from the ground floor level all the way up to the upper storey without having to climb.
A challenge to complete, but I think it was worth all the bother in the end as this piece will be usable in many more genres, not just as a Mordheim piece.

Next time I will post some pictures of the warbands featured so far.


Until then, I hope you enjoy looking at this as much as I enjoyed finally finishing it!


Title: Re: The ruined town of Krappefortt. MORDHEIM (Undertaker's finished!!!!) UD:06/10
Post by: Luckyjoe on October 08, 2011, 01:11:01 AM
Wow, that's a beautiful piece of terrain! So much intricate detail. Great job.
Title: Re: The ruined town of Krappefortt. MORDHEIM (Undertaker's finished!!!!) UD:06/10
Post by: OSHIROmodels on October 08, 2011, 06:08:17 AM
Works for me  8)

cheers

James
Title: Re: The ruined town of Krappefortt. MORDHEIM (Undertaker's finished!!!!) UD:06/10
Post by: Pil on October 08, 2011, 06:12:39 AM
It's exquisite! Well done and really well painted!  :-*
Title: Re: The ruined town of Krappefortt. MORDHEIM (Undertaker's finished!!!!) UD:06/10
Post by: dodge on October 08, 2011, 06:54:14 AM
Lovely piece of scenery

dodge
Title: Re: The ruined town of Krappefortt. MORDHEIM (Undertaker's finished!!!!) UD:06/10
Post by: joroas on October 08, 2011, 07:09:15 AM
I love what you've done with the place! :o

Blending all those odd bits of scenery into one coherent table is great. :`
Title: Re: The ruined town of Krappefortt. MORDHEIM (Undertaker's finished!!!!) UD:06/10
Post by: Mr.J on October 08, 2011, 09:31:59 AM
Another great piece!
Title: Re: The ruined town of Krappefortt. MORDHEIM (Undertaker's finished!!!!) UD:06/10
Post by: DeafNala on October 08, 2011, 11:11:27 AM
VERY IMPRESSIVE...it's always a fine feeling knowing all the effort in creation was worth the final results. I love all the details...it has a ruined but still in business feel to it
Most definitely it will fit in a variety of gaming genres & settings. VERY WELL DONE!
Title: Re: The ruined town of Krappefortt. MORDHEIM (Undertaker's finished!!!!) UD:0
Post by: Mason on October 08, 2011, 01:56:24 PM
Thanks for all the comments, Chaps.

Much appreciated!

...it has a ruined but still in business feel to it

That made me chuckle- I guess there is always business for an Undertaker in Mordheim!

Most definitely it will fit in a variety of gaming genres & settings.

I hope so. I have tried to make as many of the pieces in Krappefortt as generic as possible, avoiding obvious Warhammer symbols and such, so they should not be confined to Mordheim gaming only.
The Temple of Sigmar, for instance, has no religious symbols so that the various sections can be used to represent any gothic-style building.
It has already been used as an asylum, a gaol and a Town Hall. With the addition of more building-specific items it can be used in so many ways.
For instance, I finished these last week to add to it when in use as a Temple or church;

(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs041.jpg)
The floor does need a final drybrush in white, but I took the photos before realising this!

I particularly want to make some bookcases, in a similar style to the scene from 'The Mummy' to enable the pieces to represent the Krappefortt Library. Bookcases upright and collapsed, and the floor covered with scattered books would be a great area to fight over!



Title: Re: The ruined town of Krappefortt MORDHEIM (Undertaker's finished-Pg12) UD:08/10
Post by: Hendrid on October 08, 2011, 10:27:08 PM
Great piece of terrain, along with all the foregoing. Nice.
Title: Re: The ruined town of Krappefortt MORDHEIM (Undertaker's finished-Pg12) UD:0
Post by: Mason on October 09, 2011, 08:24:10 AM
Thanks, Hendrid!
Welcome (back?) to the Forum!

Title: Re: The ruined town of Krappefortt MORDHEIM (Undertaker's finished-Pg12) UD:08/10
Post by: Blackwolf on October 09, 2011, 08:32:40 AM
I love this thread,magnificent :-*
Title: Re: The ruined town of Krappefortt MORDHEIM (Nordland warband-Pg13) UD:09/10
Post by: Mason on October 09, 2011, 07:08:43 PM
Thanks to those of you who have left comments.
Much appreciated.

Time to put up some better pictures of the various warbands fighting for supremacy in Krappefortt.

The Skaven have already made an appearance, along with Legionnaire Bert's Dwarves and Possessed.

Now it is the turn of the Nordlanders.
(The pictures were taken on the Undertaker terrain piece (page 12), which provides an ideal background and seems to help with the focusing issues I have had in the past. I will take pictures of the rest of the warbands using this method as it seems to work quite well.)


Firstly a group shot of the entire band

(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs026.jpg)


A couple of closer shots of the group. These show a couple of views of the Henchman groups. In this warband there are only two types of henchmen- Warriors armed with Halbards and Marksmen armed with Handguns.

(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs028.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs029.jpg)


A close up of the Captain, Dietmar Uhlenbeek, and the two Youngbloods, Corporal Hartzmann and Ensign Kurtz, affectionally known as 'Boy'.

(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs030.jpg)


A shot of the Captain by himself.

(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs031.jpg)
I love this figure, from the old Eternal Champion range by Citadel,- Smiorgan Baldhead.


A close up of Corporal Hartzmann

(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs032.jpg)



A close-up of Ensign Kurtz, the 'Boy'

(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs033.jpg)

The rumour that 'Boy' is really a halfling have never been proved! Just becayse he is short and round with hairy feet is not 'proof!.


A close-up of one of the Sergeant's, Schweinhammer
(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs034.jpg)


And finally, the other Sergeant, Ballstein
(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs035.jpg)


That is it for the 2nd Nordland Expedition (Krappefortt), who are scouring the ruins of the town, trying to locate any evidence of what happened to the 1st Expedition who disappeared during the last campaign.



Next time; the Shadow Elves.

Until then..............


Title: Re: The ruined town of Krappefortt MORDHEIM (Nordland Warband-Pg13) UD:10/10
Post by: Pil on October 09, 2011, 07:16:04 PM
Lovely paint jobs, lovely figures and your basing is very nice as well! Thanks for sharing!  :-*

Some of your models are partly out of focus, maybe it'll help to take the pictures from a bit further away? Or is it then impossible to focus at all?
Title: Re: The ruined town of Krappefortt MORDHEIM (Nordland Warband-Pg13) UD:10/10
Post by: Mason on October 09, 2011, 07:18:34 PM
Lovely paint jobs, lovely figures and your basing is very nice as well! Thanks for sharing!  :-*

Some of your models are partly out of focus, maybe it'll help to take the pictures from a bit further away? Or is it then impossible to focus at all?

Thanks, Pil!

Anything camera related seems to give me a headache.
I think that they are getting better, though.

Hopefully.............


Title: Re: The ruined town of Krappefortt MORDHEIM (Nordland Warband-Pg13) UD:10/10
Post by: mweaver on October 10, 2011, 11:37:05 AM
That is a striking-looking wargand.  May they fare better than the first expedition!

Title: Re: The ruined town of Krappefortt MORDHEIM (Nordland Warband-Pg13) UD:10/10
Post by: Luckyjoe on October 10, 2011, 12:32:38 PM
Very nice looking warband, with a great backdrop.
Title: Re: The ruined town of Krappefortt MORDHEIM (Nordland Warband-Pg13) UD:10/10
Post by: Mason on October 10, 2011, 09:11:55 PM
Very nice looking warband, with a great backdrop.

Thanks, Luckyjoe!

That is a striking-looking wargand.  May they fare better than the first expedition!



Thanks, mweaver!
Lets hope they do!


The 1st Expedition was used as Legionnaire Bert's opponents in the final game of the last campaign. There were only two survivors, against Bert's Undead , who had locked themselves inside a tower by the West Docks. It adds a good narrative to the games we play if we have as much continuity between campaigns as possible.
The two that survived will reappear at a later date as Hired Swords.



Another of the characters of Krappefortt, The Birdman, has already been mentioned in a previous post.
An eccentric inventor who was wealthy and a well-known citizen who had been terribly affected by the Wyrdstone that he had been dabbling with , losing a part of his mind but not his genius, and declared himself a vigilante, the self professed Birdman, and saviour of the town.
Based on another well known comic book vigilante, he prowled the rooftops at night, seeking to cleanse the town of the marauding bands that infested the area after the Earthquake and formation of the Krakk, the great fissure that bisected the metropolis releasing it's foul curse on the citizens.

The Birdman was encountered by two warring bands in the Clocktower district, where he had made his lair. He had been destroying anyone who he saw as an invader, polluting his beloved home for some time. Lone treasure hunters and small groups had been found slaughtered, their bodies torn asunder while the inhabitants told tales of terrible screeching and the screams of the dying.
When the two warbands clashed in his local district, a group of Dark Elf Assassins and a band of foul Skaven Plague Monks, it quickly became obvious to him that he had no choice but to defend his Eyrie.
He managed to take most of the Dark Elves out of action, as they assaulted his tower, before finally succumbing to their attack.
When the evil Druchi searched the area after the battle they could only find his mad winged contraption, and the Wyrdstone shards that powered it.
Of the Birdman himself, they found no sign.

Tales of the deranged inventor making a new and improved version of his device spread across Krappefortt, along with the promise that The Birdman will return, even more powerful, to seek out those who would defile his beloved neighbourhood with their presence!



The Birdman

(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs040.jpg)

This is the original model of The Birdman. I bought it 'as is' on ebay.
It is one of the GW Birdmen of Catrazza, a champion.
I am looking for another of the same model to convert into The Birdman's new and improved suit, with upgraded abilities and weapons.
I have placed an advert in the Bazar for one, but if anyone reading this can help, could you please PM me.
Krappefortt needs The Birdman!
Please help if you can!


Title: Re: The ruined town of Krappefortt MORDHEIM (The Birdman!!! -Pg14) UD:10/10
Post by: DeafNala on October 11, 2011, 11:48:23 AM
I LOVE IT! Developing local, unique characters is a VERY COOL idea; the mini is pretty cool also...reminds me of Christopher Lloyd in Back to the Future. VERY WELL DONE!
Title: Re: The ruined town of Krappefortt MORDHEIM (The Birdman!!! -Pg14) UD:10/10
Post by: Mason on October 11, 2011, 03:43:09 PM
I LOVE IT! Developing local, unique characters is a VERY COOL idea; the mini is pretty cool also...reminds me of Christopher Lloyd in Back to the Future. VERY WELL DONE!

Thanks, Deafnala!
He is based on Batman, fluff-wise, with gadgets etc. I envisage giving him some more for the MkII version, I see wing-mounted guns and maybe a net for capturing villains.
Now that you mention it, I do see why you say he reminds you of Mr Lloyd. There is a resemblance that I had not noticed before!



Good news!
Skrapwelder is sending me some wings, so the Birdman, in his MkII suit, should be making an appearance soon!

Thanks, Skrapwelder!


Title: Re: The ruined town of Krappefortt MORDHEIM (The Birdman!!! -Pg14) UD:10/10
Post by: Doug ex-em4 on October 11, 2011, 06:52:10 PM
Just a quick note on The Inn which is one of our (em4's) products. A number of people have enquired about it since it appeared in this topic, as part of this wonderful table. I'm sorry to say it is currently out of production. We do intend to produce it again but it will be next year before it appears again.

Doug
Title: Re: The ruined town of Krappefortt MORDHEIM (The Birdman!!! -Pg14) UD:10/10
Post by: Mason on October 12, 2011, 07:22:36 PM
Just a quick note on The Inn which is one of our (em4's) products. A number of people have enquired about it since it appeared in this topic, as part of this wonderful table. I'm sorry to say it is currently out of production. We do intend to produce it again but it will be next year before it appears again.

Doug

It is a great piece of scenery, Doug, highly recommended to all when it is back in production.
I see it travels well too, Professor Witchheimer has one in Witchtown, too!
I intend to purchase another in the future, to cut apart and extend into a piece twice the size with interior detailing.
I am tempted to do it to the one I have, but cannot bear to dismantle it until I have a second.
Just in case!

There is always the em4 farm to add, a great piece of scenery, which I may well do soon.
It can be used in so many genre's as well, which is always a bonus!
Don't just take my word for it, judge for yourself;

http://www.em4miniatures.com/acatalog/Ready_Painted_Buildings.html

Excellent value given its size, versatility and ability to be used straight away without any work needed.




Title: Re: The ruined town of Krappefortt MORDHEIM (Shadow Elves! -Pg14) UD:12/10
Post by: Mason on October 12, 2011, 08:46:53 PM
Time to post some pictures of the Shadow Elf warband- The Hidden.

Shadow Elves are a great warband to use, being fast, excellent shots and can climb very well, enabling them to make good use of height to gain the advantage of good, high shooting positions. They can also hold their own in hand to hand combat, which is a great bonus.

They have proven themselves in several games against a variety of opponents, utilising hit and run guerilla tactics, picking off their opponents from the upper storeys and proving difficult to pin down in combat.

I picked up these figures on ebay a few years ago for a really good price. They are very nice figures, well painted and deserve to be seen.


First up, a group shot, again taken against the backdrop of the Undertaker's

(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs042.jpg)




The Sorceress and one of the Champions, with the mage's Were-rat familiar in the background

(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs044.jpg)




A couple of the Shadow Elf warriors

(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs046.jpg)




The Lord with the rest of the warband

(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs047.jpg)


Finally, their Wild Cat companion, 'Fluffy' (uses the rules and stats of a wardog)

(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs048.jpg)




As you can see, a lovely looking warband. I just need to get around to repainting the bases to blend in with the rest of the bands of Krappefortt. They have also recently gained the services of an ogre, but as an ogre would not really fit, fluff-wise, into an Elf warband, I will be painting up an old Albion Fen Beast that I have that I think will look great alongside the Elves.

The next warband to be posted will be the Marienburgers, the Posenhosen Trading Company.

Until then..........


Title: Re: The ruined town of Krappefortt MORDHEIM (Shadow Elves -Pg14) UD:12/10
Post by: Mr.J on October 12, 2011, 09:00:34 PM
Seriously impressed by this whole thread. Another great looking gang.
Title: Re: The ruined town of Krappefortt MORDHEIM (Shadow Elves -Pg14) UD:12/10
Post by: Pil on October 13, 2011, 06:58:52 AM
They look great indeed, I'm looking forward to seeing the fen beast by their side but I'm especially curious about your Dutchmen Mariënburgers.
Title: Re: The ruined town of Krappefortt MORDHEIM (Shadow Elves -Pg14) UD:12/10
Post by: DeafNala on October 13, 2011, 11:24:48 AM
Putting aside the natural racial prejudice that Goblin kind feel towards Elves, the Point Eared Tree Huggers of Dubious Sexual Tendencies are a REALLY cool looking Gang...VERY NICELY painted.
Title: Re: The ruined town of Krappefortt MORDHEIM (Shadow Elves -Pg14) UD:12/10
Post by: mweaver on October 13, 2011, 11:39:40 AM
Nice-looking elven warband.  And I really like the birdman figure.  I saw your post in the bazaar and went rummaging, but I only have one set of the birdmen figures (back when GW had "Trollboss Bob" I bought multiple boxes, cheap, of some of the Dogs of War sets, but apparently only one of the birdmen).  You can't have my only birdy champ, sorry!

The Em4 buildings are both excellent, and see frequent action in our D&D and Mordheim games.  Hopefully they will continue to release buildings in this line.

Title: Re: The ruined town of Krappefortt MORDHEIM (Nordland warband-Pg13) UD:09/10
Post by: Legionnaire Bert on October 13, 2011, 11:45:13 AM

Time to put up some better pictures of the various warbands fighting for supremacy in Krappefortt.


Now it is the turn of the Nordlanders.
(The pictures were taken on the Undertaker terrain piece (page 12), which provides an ideal background and seems to help with the focusing issues I have had in the past. I will take pictures of the rest of the warbands using this method as it seems to work quite well.)


I think this is a fantastic waband, Mason. They are quite tough to play against, but not impossible. And they look the nuts! I love the names, too - especially the sergeants! Where did the models come from? Scweinhammer looks superb, love that DH weapon of his (a pseudo medievil German in tight leirderhosen gripping a big weapon - am I on the wrong forum ?!? lol).

I look forward to facing off against them soon. Getting itchy fingers to do another witch hunters warband, must admit.

Bertie
Title: Re: The ruined town of Krappefortt MORDHEIM (Shadow Elves -Pg14) UD:12/10
Post by: Mason on October 13, 2011, 02:21:58 PM
Thanks for the comments, Chaps!


mweaver; Thanks for looking, mate. Fortunately I have some wings on their way to me, just have to get a suitable figure to convert into the MKII Birdman at SELWG.



I think this is a fantastic waband, Mason. They are quite tough to play against, but not impossible. And they look the nuts! I love the names, too - especially the sergeants! Where did the models come from? Scweinhammer looks superb, love that DH weapon of his (a pseudo medievil German in tight leirderhosen gripping a big weapon - am I on the wrong forum ?!? lol).

I look forward to facing off against them soon. Getting itchy fingers to do another witch hunters warband, must admit.

Bertie

The models in that band are mostly old GW Empire, the two champions being Greatswords, I think. The Halberdiers are old GW plastics, the leader is Smiorgan Baldhead from the old Citadel Etenal Champion range, the crossbowman is an old Citadel Fighter, both from the '80's. You have seen 'Boy' before in his previous guise, in the Posenhosen, before he got +1 Strength and +1 Toughness and HAD to be exchanged for a larger figure more befitting his upgrades.

Witch Hunters- Go for it, mate.
Just remember that your Captain will die. They always do!


They look great indeed, I'm looking forward to seeing the fen beast by their side but I'm especially curious about your Dutchmen Mariënburgers.

Pil; I will post the 'Dutchmen' at the weekend.
Until then here is a couple of pictures, in my usual blurry fashion, of the Fen Beast as he stands at the moment. I took him out this morning to paint him, but did not like the pose he was in, shambling along looking like he was about to fall over. So out came the green stuff to improvise a base that would make him stand much more upright and threatening!
I think it looks much better like this.

(http://i1087.photobucket.com/albums/j478/themason73/fenbeast002.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/fenbeast003.jpg)


He is sitting beneath a lamp at the moment, trying to cure the green stuff as quickly as possible so that I can at least get him undercoated today.
I dont think I will get any further than that today as I off to Bert's tonight for an evening of Victorian Call of Cthulhu RPG.
Hope to paint him tomorrow.


Until then...........


Title: Re: The ruined town of Krappefortt MORDHEIM (Shadow Elves -Pg14) UD:12/10
Post by: Kitsune on October 14, 2011, 07:30:03 AM
Just remember that your Captain will die. They always do!


I can vouch for that one!
Title: Re: The ruined town of Krappefortt MORDHEIM (Shadow Elves -Pg14) UD:12/10
Post by: Mason on October 14, 2011, 08:53:53 AM
I can vouch for that one!

Sorry about that, mate.
Nothing personal.

WH Captains always die.
You know that!


Title: Re: The ruined town of Krappefortt MORDHEIM (Shadow Elves -Pg14) UD:12/10
Post by: Kitsune on October 14, 2011, 09:20:24 AM
Sorry about that, mate.
Nothing personal.

WH Captains always die.
You know that!




Mine was the third to date - two of my own captains and one of Berts. I'd like to see if he can up the tally.
Title: Re: The ruined town of Krappefortt MORDHEIM (Shadow Elves -Pg14) UD:12/10
Post by: DeafNala on October 14, 2011, 01:52:48 PM
COOL BASE on the Fen Fellow! Despite doing multiples of the Beasty, it's still a favorite mini. Have FUN with the painting.
Title: Re: The ruined town of Krappefortt MORDHEIM (Shadow Elves -Pg14) UD:12/10
Post by: Heldrak on October 14, 2011, 01:58:26 PM
Nice-looking Elves (Gary Morley on one of his better days...  ;) ).
Title: Re: The ruined town of Krappefortt MORDHEIM (Shadow Elves -Pg14) UD:12/10
Post by: Mason on October 14, 2011, 03:35:05 PM
Mine was the third to date - two of my own captains and one of Berts. I'd like to see if he can up the tally.

I am sure he will do his best!  ;)
I wonder if the curse holds for Orcs dressed as WH Captains..........hmmmm.


COOL BASE on the Fen Fellow! Despite doing multiples of the Beasty, it's still a favorite mini. Have FUN with the painting.

Thanks, DeafNala.
I am sure I will.


Nice-looking Elves (Gary Morley on one of his better days...  ;) ).

Please dont say that!
It will only give the opposition more reason to want to shoot them!  ;)



Title: Re: The ruined town of Krappefortt MORDHEIM (Shadow Elves -Pg14) UD:12/10
Post by: Hybrid on October 14, 2011, 04:03:45 PM
This is such an inspiring thread. I love all the little details you add to make each piece come to life.
Title: Re: The ruined town of Krappefortt MORDHEIM (Marienburgers -Pg15) UD:15/10
Post by: Mason on October 14, 2011, 10:23:00 PM
Time for another warband.

This time it is the turn of the Marienburgers.
The Posenhosen Trading company started out as a bunch of random figures pulled together to make a warband as they were only my second Mordheim warband. The Skaven were my first and I was itching to play a human band as they allowed so much diversity. So I got together whatever human figures that I could find.

After they managed to survive the first campaign that we did, I thought they were deserving of a much more appropriate look, more befitting their image as the affluent and flamboyant merchants that they are supposed to be.
I didnt want to go with the obvious colour scheme for Marienburg. I wanted something more martial so I opted for red and black, with touches of green to offset this.

I chose the hydra symbol from the Chaos Space Marine transfer set as I thought this would work, representing a mercantile organisation that did not have a single head but a board of directors instead.

The Posenhosen Trading Company is in Krappefortt for one reason, and one reason only.
To make money.
They quickly amassed some wealth and then sought to find a suitable location in the town to call their headquarters. They have settled in the old Fort area, a good defensive position from where they can control the northern part of the old town, formally the Merchant district.



A shot of the whole warband.

(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs049.jpg)




Lord Hans von Posenhosen and his two bodyguards

(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs051.jpg)



The Champion 'Chopper' Horst flanked by 'Poor' Piot and Siegfried 'The Savage'

(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs052.jpg)



Old 'Umphrey, the other Champion of the warband. A perpetual frown is always covering his place since the death of his son, also called Humphrey.

(http://i1087.photobucket.com/albums/j478/themason73/260611044.jpg)




A Swordsman with two Marksmen, one carrying the company blunderbuss

(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs053.jpg)




The rest of the Swordsmen

(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs054.jpg)



The Marienburgers (or 'Dutchman' as Pil likes to call them!) are one of the most well established warbands of Krappefortt and aim to control the whole of the Old Town as soon as possible.

The Posenhosen have two hired swords that have been with them for a long time, Tristan the Twat, a bard, and Wodyoocallmarmum!, the Trollslayer.

I will post them soon.


Until then.........


Title: Re: The ruined town of Krappefortt MORDHEIM (Marienburgers -Pg15 UD:15/10
Post by: Luckyjoe on October 15, 2011, 02:47:58 AM
Great looking warband! I love Lord Hans. Great job on him, especially.
Title: Re: The ruined town of Krappefortt MORDHEIM (Marienburgers -Pg15 UD:15/10
Post by: DeafNala on October 15, 2011, 09:40:09 AM
VERY, VERY WELL DONE! They have the chic Marienburg look to them. I LOVE your choice of colors, the black & scarlet with dark green for a bit of contrast works TERRIFICALLY...also gives them a Halloween feel. The Hydra is a cool heraldic device. Taking photos in their "natural" environment is a real plus.
Title: Re: The ruined town of Krappefortt MORDHEIM (Marienburgers -Pg15 UD:15/10
Post by: Pil on October 15, 2011, 10:13:39 AM
Lovely work on those Mariënburgers! I honestly don't know why you're sending me models to be painted, must be a time thing 8). I like the use of the hydra as well and especially your characters are fabulous!

Anyway, since we're on the subject of warbands here are the beastmen of Krappefortt, with as of yet unfinished bases.

Your basing work is lovely so I'm looking forward to seeing these completed in style!

(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen01.jpg)
(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen02.jpg)
(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen03.jpg)(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen04.jpg)
(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen05.jpg)(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen06.jpg)
(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen07.jpg)(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen08.jpg)
(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen09.jpg)(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen10.jpg)
(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen11.jpg)(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen12.jpg)
(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen13.jpg)(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen14.jpg)
(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen15.jpg)(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen16.jpg)
(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen17.jpg)(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen18.jpg)
(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen19.jpg)(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen20.jpg)
(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen21.jpg)(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen22.jpg)
(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen23.jpg)(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen24.jpg)
(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen25.jpg)(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen26.jpg)
(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen27.jpg)(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen28.jpg)
(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen29.jpg)(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen30.jpg)
(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen31.jpg)(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen32.jpg)
(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen33.jpg)(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen34.jpg)
(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen35.jpg)(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen36.jpg)
(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen37.jpg)(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen38.jpg)
(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen39.jpg)(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen40.jpg)
(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen41.jpg)(http://i1223.photobucket.com/albums/dd516/arjenpilon/redbeastmen42.jpg)

The full topic (with the same pictures) can be read here: http://leadadventureforum.com/index.php?topic=34047.0
Title: Re: The ruined town of Krappefortt MORDHEIM (Marienburgers -Pg15) UD:15/10
Post by: white knight on October 15, 2011, 12:36:10 PM
 8) 8) 8) ;D :-*
Title: Re: The ruined town of Krappefortt MORDHEIM (Marienburgers -Pg15) UD:15/10
Post by: Mason on October 15, 2011, 12:53:52 PM
Thank you very much, Pil, they are lovely!  :-*
If Beastmen can be called such!

You are correct in guessing it is a time thing. I have quite a backlog of figures that need finishing.
Mordheim warbands alone account for quite a few. I still have my Possessed, a human thieves guild (Harry Barber and the 14 Thieves), halflings and an Orc Witch Hunter warband which is still in its constituent parts awaiting conversion. If I did this myself it would probably take me about a year, as I keep being 'distracted' by scenery projects. Dont get me wrong, I would love to paint them all, I just do not have the time.

I want to take some time out from Mordheim for a while, hence asking you to paint a few warbands for me. The fact that your painting style really appeals to me is, of course, a massive bonus. All of the figures that I have seen you paint have been fantastic, so it is an easy choice. You are so fast too, which is another huge bonus. I could never paint figures as fast as you do!
I intend moving on to a VSF project asap, (next week, hopefully!) going back to Krappefortt related stuff for a break now and again when I feel the need. There are a few scenery pieces that need finishing, so I wont be abandoning the project entirely. I just need to get started with the other project or it will fade into yet another idea that drifts off into the mists of the bits box!

I have a few things that need to be posted in this thread yet, starting with some of the Hired Swords and other Dramatis Personae from Krappefortt.

Will post them soon..........




So. Thanks again, Pil
Title: Re: The ruined town of Krappefortt MORDHEIM (Marienburgers -Pg15) UD:15/10
Post by: Neotacha on October 15, 2011, 03:05:43 PM
Such nicely done warbands are a complement to the very nice town.  I'm looking forward to seeing what else you post here!
Title: Re: The ruined town of Krappefortt MORDHEIM (Marienburgers -Pg15) UD:15/10
Post by: Mason on October 15, 2011, 06:37:30 PM
Such nicely done warbands are a complement to the very nice town.  I'm looking forward to seeing what else you post here!

Well, Neotacha, other than the aforementioned hired swords, there is;
Another warband that a friend gave me as a christmas present.
The Fen Beast for the Elves, that I am in the middle of painting at the moment.
A simple scenery piece that I started this afternoon whilst waiting for the Fen Beast's undercoat to dry.

There is also another scenery section, of the Slums District, that has been sitting in the cupboard for some time now, awaiting completion. It is almost built, I just keep getting distracted by new ideas.
I am hoping to finish those things in the next couple of weeks as I ease myself into the VSF project.
I intend to post the other warbands, including those that Pil has painted for me (I hope to have him paint a couple more) when I have completed their bases so that everything ties together properly.
I know that I will drift back to this project from time to time, but not too much until the other project is well underway.



Title: Re: The ruined town of Krappefortt MORDHEIM (Marienburgers -Pg15) UD:15/10
Post by: Mason on October 16, 2011, 07:55:20 PM
Went to SELWG today and picked up loads of stuff for my forthcoming VSF project.
I also got a few more things for Krappefortt, some more church pews from Frontline wargaming and twenty of their lovely bookcases, so the interior piece for the Library will be made soon as well.
Guess I wont be giving up on the ruined town just yet!
You can see these lovely miniature library bookcase here in their Musketeers range;
http://www.frontlinewargaming.co.uk/25period.html

Also picked up the lovely painted Farm from em4, so a few games set outside of Krappefortt will be in the offing in the very near future. The chaps that I went with were very impressed with it and are very keen to play some more rural scenarios very soon.
http://www.em4miniatures.com/acatalog/Ready_Painted_Buildings.html


Back to some more pictures of the inhabitants of Krappefortt, the Hired Swords of the Posenhosen Trading Company, Marienburg.

Firstly the Dwarven Trollslayer, Wodyoocallmarmum!

(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs038.jpg)



And the Bard and entertainer of the band, Tristan the Troubador Twat!

(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs037.jpg)


Lastly, a picture of a mysterious Elven Ranger who was spotted entering the Fort, the headquarters of the Marienburg Cartel

(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs039.jpg)



Hope to be back soon with some pictures of our next batch games set just outside of the sprawling metropolis, in the more rural setting of the Hilly Forest.

Until then.........


Title: Re: The ruined town of Krappefortt MORDHEIM (Hired Swords -Pg15) UD:16/10
Post by: Pil on October 17, 2011, 07:05:24 AM
Great work! 8)
Title: Re: The ruined town of Krappefortt MORDHEIM (Hired Swords -Pg15) UD:16/10
Post by: DeafNala on October 17, 2011, 12:12:01 PM
The Hired Guns in Mordheim & most other skirmish/R.P.G. style games are the splashes of color that added that extra bit of interest/character to a game. These are three FINE examples of what I was babbling about. Tristan the Twat reminds me of a particularly worthless N.P.C. from my AD&D days. All three are VERY COOL & WELL DONE!
Title: Re: The ruined town of Krappefortt MORDHEIM (Hired Swords -Pg15) UD:16/10
Post by: Andrew May on October 18, 2011, 06:08:07 PM
Great work Mason, I've missed your last couple of updates.
 :D
Title: Re: The ruined town of Krappefortt MORDHEIM (The Farm -Pg16) UD:20/10
Post by: Mason on October 20, 2011, 04:46:02 PM
Thanks for the comments, Chaps!

DeafNala; Every gaming group has similar recollections, I reckon. With ours it wasn't just the NPC's either!  lol




The Fen-Beast has been abandoned, I am ashamed to admit.
Not permanently, just put aside in favour of the scenery piece that I started whilst his undercoat was drying.
Shameful, I know, but I am a butterfly when it comes to staying focused.

The scenery piece is almost finished, I just have to weather it and paint the flock, so next time it shall be done.
I wont give too much away about what it is yet, just state that it involves a resin piece, a dolls house garden ornament and some Dr Who miniatures!  o_o
Any guesses?

Whilst it was set aside for the glue/flock to dry. i decided to take a couple of pictures of the em4 Farm that I bought at SELWG at the weekend, to show you what a great bit of scenery it is.

The pictures are not great, as the lighting wasnt the best, but you will still be able to see how good it is.
It comes in FOUR (yes, 4!) sseperate boxes. All of the boxes have custom-cut polystyrene to hold the different sections extremely securely. Not only that, but each piece comes bagged seperately, with foam sections to sit under the roof elements, to thoroughly protect each section in transit and storage!
I must say that I have never seen an item for gaming packed so splendidly!
Even the em4 Inn, which was packed in a similar manner, was not this well done.
Along with that, all the bases have a felt layer fixed to the bottom of them to protect your gaming surface.

On to the contents of each box.
I decided to start with the smallest box, which contains the Gatehouse and Wall section;
(http://i1087.photobucket.com/albums/j478/themason73/Farm020.jpg)

As you can see, it is very well made and painted, with opening and hinged doors, that are painted on both sides, and a lift off roof to enable placement of miniatures inside.



The next box contained the Cottage;
(http://i1087.photobucket.com/albums/j478/themason73/Farm022.jpg)

Again very well detailed with opening doors and a lift-off roof



The third box contains the Stable;
(http://i1087.photobucket.com/albums/j478/themason73/Farm025.jpg)


As before regarding the details and doors, but this section has two seperate roof pieces.



The final box contained the largest building, the Barn;
Front view
(http://i1087.photobucket.com/albums/j478/themason73/Farm028.jpg)



Rear view
(http://i1087.photobucket.com/albums/j478/themason73/Farm032.jpg)

Again, details as before with two roof sections.


Now a couple of shots of the whole complex assembled together;
(http://i1087.photobucket.com/albums/j478/themason73/Farm001.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Farm006.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Farm009.jpg)



As you can see, when it is put together it is a good size, and can be assembled in more ways than one. This is how it is displayed on their website, but I will be using different configurations each time.
The buildings could also be used seperately , giving you three good sized buildings and a gatehouse. This is how I will be using it in town, and as a whole for rural scenarios.
Great for Mordheim, but useful for any period from medieval onwards. It will certainly be seeing service in our VSF games.

Here are a couple of closer shots with some old-school Citadel miniatures for scale;
(http://i1087.photobucket.com/albums/j478/themason73/Farm014.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Farm017.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Farm011.jpg)



Back soon with the finished, mystery, scenery piece.
Any guesses as to what that might be?

Until then.......


Title: Re: The ruined town of Krappefortt MORDHEIM (The Farm -Pg16) UD:20/10
Post by: dijit on October 20, 2011, 05:53:32 PM
No guesses, but that is really a very nice piece of terrain. I hadn't noticed it before and only seen the Inn, so I'm going straight across to EM4 to have another look.
Thanks for the heads up,
Duncan
Title: Re: The ruined town of Krappefortt MORDHEIM (The Farm -Pg16) UD:20/10
Post by: thebinmann on October 20, 2011, 06:27:52 PM
Very nice

How much it is?
Title: Re: The ruined town of Krappefortt MORDHEIM (The Farm -Pg16) UD:20/10
Post by: dijit on October 20, 2011, 08:07:41 PM
Very nice

How much it is?
Here's a link, there's slightly different surcharges depending on where you are:
http://www.em4miniatures.com/acatalog/Ready_Painted_Buildings.html (http://www.em4miniatures.com/acatalog/Ready_Painted_Buildings.html)
Duncan
Title: Re: The ruined town of Krappefortt MORDHEIM (The Farm -Pg16) UD:20/10
Post by: Mason on October 21, 2011, 07:36:03 AM
Very nice

How much it is?

Binmann- You are UK-based, so your best bet would be to collect it in person from a show that em4 are attending. That way you can avoid the postal charge. There was a slight reduction in the price when buying it this way. It would be worth emailing them to find out more details.

It is an excellent item and I am VERY happy with it.


Title: Re: The ruined town of Krappefortt MORDHEIM (The Farm -Pg16) UD:20/10
Post by: Legionnaire Bert on October 21, 2011, 12:10:31 PM
Mason

Didn't realise that the farm was so lush, mate! Wicked. Now, where's me toy tractor and plastic piggies...? ;D

Actually, doesn't look too farm-specific and will fit in with your existing scenery nicely. Were you planning on distressing it a bit more to give it more of a Krappefortt ruined feel? Mind you, you haven't done that with the Inn and that still looks the bomb. I guess these buildings are better left alone, more versatile that way, and at the prices they are worth a mite too costly to be taking the Dremell to!  :D

Not that I am suggesting they are in any way over-priced; they are very reasonable for such well-designed models. (sounds like a plug, don't it? Ha! :P).

As for the fenbeast, I don't think you should be allowed to field it till it's painted! What's that you say, what about my floury possessed? Erm, ah, yes, well, hmmm...Okay, you can't have any jelly and ice cream until you've finished the fenbeast! Yah boo sucks... lol

Another fine addition to the growing towne of Krappefort, Mr Mason. Now then, when are we playing again.....

 8)

Bertie
Title: Re: The ruined town of Krappefortt MORDHEIM (The Farm -Pg16) UD:20/10
Post by: DeafNala on October 21, 2011, 02:38:20 PM
VERY NICE! It's rather like La Haye Sainte of Waterloo fame.
Title: Re: The ruined town of Krappefortt MORDHEIM (The Farm -Pg16) UD:20/10
Post by: Pil on October 21, 2011, 04:28:34 PM
The farm is very nice! I had seen it on the EM4 site but your pictures show the paint job much better, and it doesn't disappoint!
Title: Re: The ruined town of Krappefortt MORDHEIM (The Shrne -Pg16) UD:21/10
Post by: Mason on October 21, 2011, 04:55:15 PM
Thanks, Chaps, I can see that you are as enamoured of the Farm as I am.

I thought that it deserved more pics than appear on the website as, until I saw it in person, I wasn't that impressed.
It was nice, but I couldn't see myself needing a farm.
Not impressed then?
I certainly am now!
The fact that all the buildings can be used seperately was the biggest selling point for me.

Bertie- We shall get a few games in ASAP. It is about time some of the others showed their faces in town too!  lol



On to the scenery piece that I mentioned previously;
The Shrine of St. Agnes

This is a piece that I have been wanting to build for a long time.
Ever since I found the statue in the dolls-house section of a toy shop, I knew that I wanted to use it in some way.
It is a wonderfully detailed sculpt and I had played around with various ideas of how to use it. I knew that I also wanted to include the open grave resin item that I have had for a long time. That was part of a resin ruins set for the Celtos game. the other sections have been used on the Island sections that I made years ago and forgot about, with a couple of remaining parts making it into the Temple.
There was something lacking, though. It needed to be livened up in some way.
I had messed around with various Hirst Arts stone sections that I had, but it just did not look right, whatever I did.
I had put all thought of completing this section away to the back of the bits box, until a couple of weeks ago when I saw a post on the forum for Dr Who miniature- The Weeping Angels.
Dr Who Adventures magazine was giving away sixteen toy angels with that weeks edition and it struck me. They were perfect!
The magazine was only £2.50, with 16 statues in the perfect scale. I had to have it.

So, with the dolls house statue, the resin grave and sixteen toy angels, I delved into the bits box for the appropriate number of plastic bases to provide the plinthes for the statues, I set to with a vengeance.
And came up with this;

The Shrine of St. Agnes.
(http://i1087.photobucket.com/albums/j478/themason73/Shrine002.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Shrine003.jpg)



A close-up of the statue
(http://i1087.photobucket.com/albums/j478/themason73/Shrine007.jpg)




And, lastly, a few pictures with some Citadel figures to show the scale
(http://i1087.photobucket.com/albums/j478/themason73/Shrine013.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Shrine012.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Shrine010.jpg)


I am very happy with how it has turned out.
It should also be useful in many different games and genres, from classical Greece right through to Pulp and Call of Cthulhu.

I hope you like it!


Title: Re: The ruined town of Krappefortt MORDHEIM (The Shrine -Pg16) UD:21/10
Post by: Prof.Witchheimer on October 21, 2011, 05:03:15 PM
Now that is a great idea, like it a lot!
Title: Re: The ruined town of Krappefortt MORDHEIM (The Shrine -Pg16) UD:21/10
Post by: DeafNala on October 21, 2011, 06:25:43 PM
That is a VERY IMAGINATIVE piece & BEAUTIFULLY brought to life. It would appear that St. Agnes is no longer in residence.
Title: Re: The ruined town of Krappefortt MORDHEIM (The Shrine -Pg16) UD:21/10
Post by: white knight on October 21, 2011, 07:19:58 PM
That's brilliant!
Title: Re: The ruined town of Krappefortt MORDHEIM (The Shrine -Pg16) UD:21/10
Post by: Pil on October 22, 2011, 08:40:14 AM
Very nice! I love the way you made use of the less pretty weeping angel models by cutting them in half. Very effective!  :-*

I keep getting impressed by your fabulous scenery projects, for me scenery is often on the back burner 8)
Title: Re: The ruined town of Krappefortt MORDHEIM (The Shrine -Pg16) UD:21/10
Post by: Mason on October 23, 2011, 03:51:07 PM
Now that is a great idea, like it a lot!

Thanks, Prof!
I have to admit that watching the progress of Witchtown is encouraging me to stay focused on my own project. It creates a lot of inspiration.  :)


That is a VERY IMAGINATIVE piece & BEAUTIFULLY brought to life. It would appear that St. Agnes is no longer in residence.

Thanks, DeafNala!
You are spot on with that assessment.
In our first campaign, one of the events was the exploding of the roof on the Shrine of St. Agnes.
When the dust had settled it was discovered that all of the statues of the Lady herself were subsequently weeping blood.
It was not until much later that the reason came to light.
Her remains had been removed and the tomb had become the resting place of a sleeping Vampiress!
(Therefore, the release of the Dr Who minis was most appropriate!)


That's brilliant!

Thanks, White Knight!


Very nice! I love the way you made use of the less pretty weeping angel models by cutting them in half. Very effective!  :-*

I keep getting impressed by your fabulous scenery projects, for me scenery is often on the back burner 8)

Thanks, Pil!
To be perfectly honest, I find the scenery building bug has well and truly grabbed me and it is the minis that are taking up residence in the back burner at the moment!
Well spotted. I did indeed cut up the other angels as I found ten worked better than eight. The others are still in my bits box if anyone wants them. They are not 'weeping' though, they have one, slightly stumpy, arm outstretched.

Hope to be back soon with some more Krappefortt strangeness......


Title: Re: The ruined town of Krappefortt MORDHEIM (The Shrine -Pg16) UD:21/10
Post by: Andym on October 24, 2011, 07:23:19 AM
That's a cool piece!
Title: Re: The ruined town of Krappefortt MORDHEIM (The Shrine -Pg16) UD:21/10
Post by: Kitsune on October 24, 2011, 07:44:40 AM
Thats a good looking piece of terrain!
Title: Re: The ruined town of Krappefortt MORDHEIM (The Shrine -Pg16) UD:21/10
Post by: galvinm on October 24, 2011, 04:51:39 PM
Fantastic work!

Keep it coming.
Title: Re: The ruined town of Krappefortt MORDHEIM (The Shrine -Pg16) UD:21/10
Post by: Mason on October 25, 2011, 06:12:19 AM
Thanks for all the comments on the 'Shrine' piece,
It was easy to do and a lot less labour intensive than some of the scenery I have made for Krappefortt, but most of all it was a 'fun' piece to make.

I intend to make quite a few more sections like this to be used with the generic 'Temple' corner sections.
Remember these?

(http://i1087.photobucket.com/albums/j478/themason73/260611022.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/260611023.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/260611025.jpg)


When they are combined with a 'themed' central section, they should have a more obvious effect and stop giving the 'church' impression that they currently do.
As mentioned previously, these sections are used to represent all the municiple buildings in town and have already been used as the Gaol, Asylum and Town Hall.
With more obvious interiors this should look better.

The next interior section should utilise all the bookcases I recently bought from Frontline Wargaming, along with a few other bits that I have, to form the Krappefortt Library.
A central section will be first, followed by a few more collapsed sections to surround it and create a similar look to the library scenes from the film 'The Mummy'.

These small sections will all be made in a way to make them more generic so that they can be used in different genre's.
For instance, the central 'library' section will be able to double up as a piece suitable for VSF, Cthulhu and Pulp and will use the library/study scene from 'The League of Extraordinary Gentlemen' as a source of inspiration.

Hope to get this completed as soon as possible.

Title: Re: The ruined town of Krappefortt MORDHEIM (The Shrine -Pg16) UD:21/10
Post by: DeafNala on October 25, 2011, 05:30:24 PM
VERY COOL LOOKING...with a multipurpose style, they could fit most Gothic Municipal buildings. VERY WELL DONE!
I guess it's starting to dawn on you that this is all highly addictive...need more building, more, MORE...BWAHAHAHAHA.
Title: Re: The ruined town of Krappefortt MORDHEIM (The Shrine -Pg16) UD:21/10
Post by: Mason on October 25, 2011, 10:25:01 PM
VERY COOL LOOKING...with a multipurpose style, they could fit most Gothic Municipal buildings. VERY WELL DONE!
I guess it's starting to dawn on you that this is all highly addictive...need more building, more, MORE...BWAHAHAHAHA.

You are spot on with that statement, DeafNala.
I was supposed to get cracking with my next project, whilst dipping back into this one now and again for a break, but I keep finding things to do for Krappefortt that need 'finishing off' before I move on properly.
I am someone who does like to leave things 'tidy' before moving on.
I am giving myself a bit longer to do the things that I feel need to be done so that they do not keep bugging me, so that I can concentrate properly on all things VSF.

How much longer?
I originally thought two or three weeks.
Will this be long enough?
Who knows?
 o_o o_o o_o

Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP -Pg17) UD:27/10
Post by: Mason on October 27, 2011, 11:01:59 AM
SLUMS WIP

I have decided that the Slums piece that I started a while ago needs to be finished off before I can move on, so am going to complete this next.
It is due to be the first of four sections that will represent the more crowded, poorer, parts of town, with at least three buildings, or the ruins of, on each section.

It started when I was given four resin buildings by a friend. I have no idea who they are made by.
As I have four, and they are slightly smaller in scale, I thought that they would be ideal for the poorer quarter.
I intend to use one intact building on each base, with ruins of other houses occupying the rest of the area.
I will, most likely ( ;)), only be doing one for now, and go back to the others at a later date.
I dug it out of the cupboard the other day and have added some rubble to it.
Now that I am happy with the ground floor level, it is ready to be painted before the other sections and furniture etc are added, as it is easier to get to it all this way.

Here are a couple of pictures of what it look like at the moment

(http://i1087.photobucket.com/albums/j478/themason73/Slums004.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Slums002.jpg)

You can see a couple of the pieces that are to be added when the lower section has been painted.

I also need to build the stairs/ladder that will be in the front courtyard area, leading up to the first floor walkway.
Other parts need to be added after as well.

Will post more pictures as I progress....

Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP -Pg17) UD:27/10
Post by: Galland on October 27, 2011, 11:54:52 AM
Hey Mason

Your project is a great inspiration to most of us I would dare to say, not matter what if you play Mordheim or not. Personally I find my self coming back quite often, to borrow ideas and also when to think about colour schemes for various projects.

I must say that I got really impressed with your Shrine project, and I can recognize the scrounging for bits hehe, I think that most of us do that every now and then... "Ohh shiny, I can propably use that for [Fantastic Modelling Project] in the future."

I have some old Grendel bits for some sort of ruined temple/shrine/holy bla bla that I intend to use parts of, at least the pillars, and try to create some sort of relic shrine or such.
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP -Pg17) UD:27/10
Post by: Luckyjoe on October 27, 2011, 12:37:01 PM
Very nice. Good idea to use the slightly smaller buildings for the poor folks.
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP -Pg17) UD:27/10
Post by: Mason on October 27, 2011, 12:42:27 PM
Hey Mason

Your project is a great inspiration to most of us I would dare to say, not matter what if you play Mordheim or not. Personally I find my self coming back quite often, to borrow ideas and also when to think about colour schemes for various projects.


Wow!
Thanks, Galland!
Coming from you that is praise indeed.
I will be following your Eisende project closely, as I will be stealing, er, I mean borrowing ideas from you too!

(Having already done so with your seaport project!)  ;)



I must say that I got really impressed with your Shrine project, and I can recognize the scrounging for bits hehe, I think that most of us do that every now and then... "Ohh shiny, I can propably use that for [Fantastic Modelling Project] in the future."

I have some old Grendel bits for some sort of ruined temple/shrine/holy bla bla that I intend to use parts of, at least the pillars, and try to create some sort of relic shrine or such.

Oh, I think we all do that!
Look forward to seeing the holy bla bla/shrine!



Very nice. Good idea to use the slightly smaller buildings for the poor folks.

Thanks, Luckyjoe!
They are pretty small, in fact they are so small that I have had to use a foamboard spacer between the two pieces of resin.
If I had not, then this would have had to be Halfling Quarter!


Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP -Pg17) UD:27/10
Post by: DeafNala on October 27, 2011, 03:50:45 PM
That looks VERY PROMISING! This should be, in addition to being an Ubercool addition to Krappefortt, a fine source of inspiration for one of my own projects...as such, keep up the FINE WORK.
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP -Pg17) UD:27/10
Post by: Ninja on October 27, 2011, 06:02:00 PM
A halfling quarter sounds like an amazing idea!


Consider it ninja'd
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP -Pg17) UD:27/10
Post by: Mason on October 27, 2011, 07:43:10 PM
That looks VERY PROMISING! This should be, in addition to being an Ubercool addition to Krappefortt, a fine source of inspiration for one of my own projects...as such, keep up the FINE WORK.

OK, DeafNala, what are you up to now.........????

A halfling quarter sounds like an amazing idea!


Consider it ninja'd

As I have a profusion of building materials and a small tribe of Halflings, consider it Ninja'd back!


Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP -Pg17) UD:27/10
Post by: Ninja on October 27, 2011, 08:03:21 PM
The more I think about a halfling quarter the better of an idea it is! The biggest issue is you must have it surrounded by a normal sized city or it loses its awesomeness.
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP -Pg17) UD:27/10
Post by: Mason on October 27, 2011, 08:14:55 PM
The more I think about a halfling quarter the better of an idea it is! The biggest issue is you must have it surrounded by a normal sized city or it loses its awesomeness.

It IS a GREAT idea!

Having it surrounded by 'normal' sized buildings will not be a problem.
I will just make it as one of my Slum sections and it will fit in perfectly.

Ninja'd!
 :D


 
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP -Pg17) UD:27/10
Post by: Mason on October 28, 2011, 07:25:53 AM
 As one of the areas of Krappefortt is known as 'Peck's Slum', I think that would be the ideal location for the Halfling Quarter.
Previously known as Peck's Hamlet, (or more commonly Peck's Ham), before the expansion of the town proper, the rural area where the the Little Folk lived has now become part of the larger sprawl that makes up the Lower Town of Krappefortt.
The area was originally a cluster of small hills located just outside the walls of the Old Town, into which the Halflings built their famed underearth dwellings and lovely vegetable gardens.
With the expansion of the town, the Ham has been integrated into the Lower Town and now Peck's Slum is filled to the brim with small dwellings that are piled one on top of another, with the lowest houses, which are built into the hillsides themselves, almost hidden from view, their one-thriving gardens now all but disappeared.





Multi-storey Halfling houses!
Yum!

(Damn you, Ninja! Now look what you have gone and done!)

Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt2 -P18) UD:28/10
Post by: Mason on October 28, 2011, 11:50:08 AM
Right!
Enough waffle, I hear you say, time for some pictures...

Grabbed a couple of hours last night to get the base colours done.

I have tried to make the colour of the wood on each of the three buildings a different shade to indicate that they are indeed seperate.

Happy with the two outer buildings but the one in the centre not so.
I will need to darken the timbers some more and tidy up the overall messy look.

Also managed to get the basis of the rubble piles down.
The roof tiles will be a different shade when finished as they almost blend into the wood on the central structure as they are at the moment.
Plenty more to do to one of the floor surfaces, as that looks very plain at the moment.
Will get this level finished before I add the second storey and stairs/walkways etc...

Anyway, here are a couple of shots to show how far it has progressed.
Apologies for the rather ropey picture. It appears to make some of the colours seem very bright. Taking pics at night, just a flash for lighting just does not work, but I think that you get the general idea of what it looks like.


(http://i1087.photobucket.com/albums/j478/themason73/Slums007.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Slums006.jpg)



Hope to get a bit more done early next week.
Will post more pictures as it develops.
Have already got some plans of how to approach the Halfling Quarter.
That may well be next.


Until then....

Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP -Pg17) UD:27/10
Post by: DeafNala on October 28, 2011, 01:12:45 PM
OOOH! That looks TERRIFIC in GLORIOUS living color. WONDERFULLY WELL DONE!

OK, DeafNala, what are you up to now.........????


Well since you asked, The Spooky Forest Project is part of a Post Apocalypse style setting. SO a ruined, shanty town like one of the cobbled together villages surrounding Mordheim is in the works. Pieces like your Slum Quarter are GREAT inspiration for the Beasty.
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt2-P18) UD:28/10
Post by: Mason on October 29, 2011, 10:12:42 AM
OOOH! That looks TERRIFIC in GLORIOUS living color. WONDERFULLY WELL DONE!

 a ruined, shanty town like one of the cobbled together villages surrounding Mordheim is in the works. Pieces like your Slum Quarter are GREAT inspiration for the Beasty.

If I can be of any help at all, that would be great.
Not that I feel you need any help, you seem to have far too many ideas of your own.
With that being the case, I will take that as a huge compliment.
Thank you!

A village for your local denezens would be FANTASTIC!
I see you have a hankering for Four A's Sea Demons. They would make excellent inhabitants for one of your shanty towns.
The village of the Bog Dwellers!

The Spooky Forest Project is part of a Post Apocalypse style setting.

That is a great idea, DeafNala.
I always saw the Spooky Forest as a fantasy setting, but a twisted wood in Post-apoc is great!
Post-apocalyptic Fantasy.
What a great idea!


Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt2-P18) UD:28/10
Post by: OSHIROmodels on October 29, 2011, 03:54:50 PM
That slum is great  8)

Looks just the part, ramshackle and busy to bursting  :-*

A few more of those with plenty of walkways inbetween would be corking!

cheers

James
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt2-P18) UD:28/10
Post by: Mason on October 30, 2011, 07:30:36 PM

A few more of those with plenty of walkways inbetween would be corking!

cheers

James

Thanks, James!

I have plans for at least three more, one of which will now be the Halfling Quarter (already drawn up a plan for that one- its all Ninja's fault for getting the little grey cells ticking on overtime!)

There will be plenty of walkways involved, with special rules for 'oversized' models attempting to traverse halfling-sized walkways!
The one that is already WIP progress will have a walkway on the flat area at second-storey level.
It is in the first picture several posts back.
This will have stairs in the front courtyard leading up to it, and a ladder descending from it on the other side at the rear.
Also the second storey part in the same picture has to be finished and added to it.
After that, there is still plenty of weathering and plant growth to add.
I am hoping that they should create a maze-like, crowded section of the board, with plenty of walkways for that added slum like appearance.

Will I ever finish this project if I keep complicating it this way?

 o_o o_o o_o
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt2-P18) UD:28/10
Post by: Hubbynz on October 31, 2011, 02:29:15 AM
One of the best threads I have seen, stonking stuff!!!!!
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt2-P18) UD:28/10
Post by: Doug ex-em4 on October 31, 2011, 11:52:24 AM
I look forward to seeing what's happened on this topic every day - marvelous stuff. And thanks for the nice coverage of our Farm, Paul - I may have to steal some of your pics if you don't mind...?

Doug
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt2-P18) UD:28/10
Post by: Ninja on October 31, 2011, 04:39:31 PM
How about a roof garden, even in the slums them halfers like to garden! If you are building mound houses with houses on top I would also recommend a sink hole or two as if the weight of the buildings on top have partially collapsed those below. 

Soo many ideas if you would like more, shine the ninja symbol I gave you into the sky.   
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt2-P18) UD:28/10
Post by: Mason on October 31, 2011, 05:30:38 PM
One of the best threads I have seen, stonking stuff!!!!!

Thanks for the compliment Hubbynz!
You are new to the Forum, so you may want to alter that opinion when you see some of the others threads on here that will blow your mind!

Welcome to the Forum!


I look forward to seeing what's happened on this topic every day - marvelous stuff. And thanks for the nice coverage of our Farm, Paul - I may have to steal some of your pics if you don't mind...?

Doug
Thanks, Doug, but credit where it is due. The Farm has got to be the best pre-painted piece of scenery that I have seen, and good value too!
No problem with the pictures, steal away...
PM me with an email address and I will send them to you. There will no doubt be more when we get some games played, as a whole and individual building when you use the seperate parts in town.
Feel free to use whatever takes your fancy.


How about a roof garden, even in the slums them halfers like to garden! If you are building mound houses with houses on top I would also recommend a sink hole or two as if the weight of the buildings on top have partially collapsed those below. 

Soo many ideas if you would like more, shine the ninja symbol I gave you into the sky.   

I have already drawn a basic plan for the Halfling Quarter, with plenty of little 'Fling quirks, but am always open to new ideas!
I like the 'sink hole' idea, hadn't thought of that one.
Consider it Ninja'd!

Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt2-P18) UD:28/10
Post by: Legionnaire Bert on November 01, 2011, 01:41:34 PM
The Shrine of St Agnes (of the Sacred rudey bits!) Looks awesome, mate! Fantastic work again, Mr MAson. I look forward to being soundly thrashed in and around it sometime soon. Hmmm, thrashed in the shrine - sounds, well, y'know...

Really like this piece. Slums look good, too. Do you want any more of those scale buildings?

Bertie
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt2-P18) UD:28/10
Post by: Kitsune on November 01, 2011, 05:58:39 PM
Hmmm, thrashed in the shrine - sounds, well, y'know...

Painful?
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt2-P18) UD:28/10
Post by: Blackwolf on November 02, 2011, 04:32:50 AM
Lovely...... :-* :-* :-* You are an inspiration Mason :D
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt2-P18) UD:28/10
Post by: Mason on November 02, 2011, 04:58:37 PM
The Shrine of St Agnes (of the Sacred rudey bits!)

You mean; Saint Agnes of the Blessed Nipple, dont you?


I look forward to being soundly thrashed in and around it sometime soon.

OK, mate, but dont you normally have to pay for that sort of thing?  ::)



Painful?

I think most gaming experiences are for him..... lol
(Sorry, Bert, couldnt resist!)


Lovely...... :-* :-* :-* You are an inspiration Mason :D

Thanks, Blackwolf!
Coming from you, that IS a compliment!  :o

Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt2-P18) UD:28/10
Post by: Legionnaire Bert on November 04, 2011, 01:10:15 PM



I think most gaming experiences are for him..... lol
(Sorry, Bert, couldnt resist!)





I resemble that comment!

 :'(

Bert
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt3-P18) UD:05/11
Post by: Mason on November 05, 2011, 01:33:17 PM
Got a bit more done on the first Slum section done yesterday.

Mainly tidying up from the first painting session and weathering of the walls to make them more fitting for the Slums.


Starting with a couple of general views of the piece. The colours are still coming up a bit 'technicolour' for my liking. It is a little dingier in reality. The closer shots give a better idea of the real colours.


(http://i1087.photobucket.com/albums/j478/themason73/Slums2015.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Slums2003.jpg)


A few closer in shots.

(http://i1087.photobucket.com/albums/j478/themason73/Slums2006.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Slums2008.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Slums2009.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Slums2010.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Slums2014.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Slums2012.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Slums2013.jpg)



You can see that the roof and chimney need a bit more work along with the barrels outside the back door.
The middle building looks a bit monochrome at the moment, but when the vines and other weeds are added it should all tie together better.
You may notice that the basis of the walkway has been added. It could not be put in place until this stage, as I would have had trouble painting the front of the central house.
Stairs and other elements to be added, along with a few more items added to the interior of the ruined areas.

Hoping to get a bit more done over the weekend.

Until then, any suggestions for improvements would be appreciated. Even if I do not use the ideas in this piece there are three more to be made, including the Halfling Quarter, so I will be taking notice of anything suggested.
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt3-P19) UD:05/11
Post by: Luckyjoe on November 05, 2011, 01:52:02 PM
Beautiful build. Great detailing and the rubble is very well done. It adds a great deal of character and realism without being too intrusive for gameplay.
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt3-P19) UD:05/11
Post by: Prof.Witchheimer on November 05, 2011, 02:13:02 PM
very nice details, Mason!
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt3-P19) UD:05/11
Post by: DeafNala on November 05, 2011, 09:28:13 PM
That really is turning out BEAUTIFULLY...lots of inspiring little details to borrow. As far as suggestions, perhaps some raggy looking grass/weeds growing through the cracks & between the paving stones to give the groundwork a bit of contrasting color.
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt3-P19) UD:05/11
Post by: Blackwolf on November 05, 2011, 10:02:10 PM
 :-* :-* :-* Beautiful work!
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt3-P19) UD:05/11
Post by: thebinmann on November 05, 2011, 10:41:02 PM
wow

Have you considered making to sell?
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt3-P19) UD:05/11
Post by: dodge on November 06, 2011, 07:18:18 AM
Mason

I really do like and enjoy what you are doing with this project,

very inspirational all round  :-*

dodge
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt3-P19) UD:05/11
Post by: Pil on November 06, 2011, 12:46:51 PM
It's fabulous! Can't wait to see it finished!  :-*
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt3-P19) UD:05/11
Post by: Mason on November 06, 2011, 12:56:52 PM
Beautiful build. Great detailing and the rubble is very well done. It adds a great deal of character and realism without being too intrusive for gameplay.

Thanks, Luckyjoe. I try to add as much details and little oddments to the pieces without interfering with gameplay as they are, first and foremost, made for gaming on.

very nice details, Mason!

Thanks, Prof!

That really is turning out BEAUTIFULLY...lots of inspiring little details to borrow. As far as suggestions, perhaps some raggy looking grass/weeds growing through the cracks & between the paving stones to give the groundwork a bit of contrasting color.

Thanks, DeafNala!
There will be plenty of weeds, grasses and other natural growth added to it when all the painting has been done. I still have a few things to add to it first, though.
It does need plenty of contrasting colours added, though.
You are right with that one!

:-* :-* :-* Beautiful work!

Thanks, Blackwolf!

wow

Have you considered making to sell?

Not sure exactly what you mean, thebinmann.
If you mean making a completed scenery item to then sell it, then no.
I do not have enough time to finish all the pieces I have planned for my own projects !

I do sometimes make things as presents for my friends for birthdays etc.

(In fact, I think I have pictures somewhere of the Undead Pirate warband that I made for Legionnaire Bert's birthday last year somewhere.
I will post them if I can find them.
He did win the last campaign with them, after all!)


Mason

I really do like and enjoy what you are doing with this project,

very inspirational all round  :-*

dodge

Thanks, Dodge!

It's fabulous! Can't wait to see it finished!  :-*

Thanks, Pil!
I cant wait to finish it either.
Only ANOTHER three more Slums to go!


Hoping to get a bit more done later today.
If I am lucky........



Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt3-P19) UD:05/11
Post by: Chaos Wolf on November 06, 2011, 01:58:39 PM
Wow!! I just spent about an hour or so going through the whole thread, and I'm very impressed! I don't know what to add that hasn't been said, but keep up the great work! I'm seriously inspired to go work on some Mordheim gangs now...looks like I'm going to have to shove the current projects to the back of the bench to make room.
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt3-P19) UD:05/11
Post by: thebinmann on November 06, 2011, 02:32:00 PM
If you mean making a completed scenery item to then sell it, then no.
I do not have enough time to finish all the pieces I have planned for my own projects !

That's a shame for me!

Great work
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt3-P19) UD:05/11
Post by: Mason on November 06, 2011, 05:07:40 PM
Wow!! I just spent about an hour or so going through the whole thread, and I'm very impressed! I don't know what to add that hasn't been said, but keep up the great work! I'm seriously inspired to go work on some Mordheim gangs now...looks like I'm going to have to shove the current projects to the back of the bench to make room.

Thanks, Chaos Wolf!
There is many a lengthy thread on here that I have discovered and enjoyed for the first time long after it has started. Sometimes it is better that way.
I understand the urge to start a new project after seeing something I like on here,
I have a whole pile of VSF-related shinies, waiting for me to get around to them, after seeing some great projects on that board.
I am still stuck on this project, though.
 I was supposed to be moving on a while ago, but keep getting inspiration from the other amazing projects on here.


That's a shame for me!

Great work

If I do decide to sell anything on (most likely due to running out of space to store them all!), they will be offered on here first.

Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt3-P19) UD:05/11
Post by: thebinmann on November 06, 2011, 06:50:22 PM
I'll keep 'm pealed!
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt3-P19) UD:05/11
Post by: Hubbynz on November 06, 2011, 10:39:55 PM
Town shot please!!!
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt3-P19) UD:05/11
Post by: Mason on November 06, 2011, 11:16:47 PM
Town shot please!!!

There are a few shots of games in progress in the thread.
Page 5 has a gaming table set up with the stuff that was made at the time.  ;)
Will take more as we play more games.
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt3-P19) UD:05/11
Post by: panzerfaust65 on November 07, 2011, 12:14:50 PM
That looks awsome!  reminds me of a Museum I used to work at. lol
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt3-P19) UD:05/11
Post by: Legionnaire Bert on November 07, 2011, 03:44:05 PM
That looks awsome!  reminds me of a Museum I used to work at. lol

Was that when you were a Horny Man, Mr Faust?  :D
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt3-P19) UD:05/11
Post by: Legionnaire Bert on November 07, 2011, 03:45:16 PM
Mason

Brilliant work again mate, what can I say? Awesome, dude, just awesome.

We must play again soon!

Bert
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt3-P19) UD:05/11
Post by: panzerfaust65 on November 07, 2011, 04:55:52 PM
Was that when you were a Horny Man, Mr Faust?  :D

Yep....But still Horny lol
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt3-P19) UD:05/11
Post by: panzerfaust65 on November 07, 2011, 04:58:31 PM
I love the roof tiles,the age of the rocks with the greenery growing up the walls and the shading
Its perfect! well done really impressed :o
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt3-P19) UD:05/11
Post by: Mason on November 07, 2011, 09:00:23 PM
Was that when you were a Horny Man, Mr Faust?  :D

Yep....But still Horny lol

I think you two are on the wrong site! :o


Thanks for the comments, though, Chaps!

Back to the thread (while those two get a room!).
Got almost all the ground floor area completed today, adding a couple more items to the more empty areas, weathered the roof and chimney and got the areas surrounding the buildings suitably 'grassed' and overgrown.

Should get the last few bits finished tomorrow, hopefully the second storey section as well.

Will take some more pictures then....





Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt3-P19) UD:05/11
Post by: archangel1 on November 07, 2011, 11:45:48 PM
Although I've popped in periodically since the start of this project, I finally took the time to read it all through and really must congratulate you on an impressive undertaking.  I just wish I could dedicate myself to finishing off some of the stuff I've started over the years.  My attention span makes a butterfly look one-tracked!

Question, though.  Just how do you spell the name of your town? There's been at least three variations that I've encountered although, judging by the lack of literacy throughout the Old World, that may be expected!

Whatever happened to the map you were going to show us?

I'm a bit surprised at the fact that nobody seems to have picked up on the gawdawful pun in the name of your undertaker.  You should be ashamed of yourself! Consider yourself chastised!  ;)

Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt3-P19) UD:05/11
Post by: Mason on November 08, 2011, 11:51:13 AM
Although I've popped in periodically since the start of this project, I finally took the time to read it all through and really must congratulate you on an impressive undertaking.  I just wish I could dedicate myself to finishing off some of the stuff I've started over the years.  My attention span makes a butterfly look one-tracked!

Thanks, archangel1!
I sympathise with the dedication statement. I still have trouble with that, it just seems that I now have the opposite problem: I cannot move on at the moment!
(I am supposed to be doing another project now, but cannot seem to leave this one. I keep getting more ideas!)
I have extended my deadline for this project by a month already, and think it will have to be extended some more.....



Whatever happened to the map you were going to show us?


The map?
Truth is; I just cannot find it!
(I moved house in March, and have not been able to find it since.)
There are actually two different versions.
One is a bird's eye view of the town, the other is a simplified grid reference version with the town divided into 30 different areas with specific rules for each section.
I have found a 'used' version of the grid type, showing several turns worth of movement of the various gangs that took part in the second campaign, but that is a little messy!
I will post it when it turns up, as I do not want to have to draw it again.
It is very tedious drawing all those rooftops!


Question, though.  Just how do you spell the name of your town? There's been at least three variations that I've encountered although, judging by the lack of literacy throughout the Old World, that may be expected!

It should read as 'Krappefortt', as in the title.
I keep spelling it wrong. I should use the 'preview' option more often, I know....


I'm a bit surprised at the fact that nobody seems to have picked up on the gawdawful pun in the name of your undertaker.  You should be ashamed of yourself! Consider yourself chastised!  ;)

I am quite surprised too, to be honest. I thought that would have been noticed earlier!

Ashamed?!?
Never!

Chastised?!?
Maybe?........


........or maybe not!

Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt3-P19) UD:05/11
Post by: Ninja on November 08, 2011, 03:40:16 PM
I personally would like to see more poor and destitute halfling homes..... Possibly all in one area together....

 :D 
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt4-P20) UD:08/11
Post by: Mason on November 08, 2011, 08:28:04 PM
I personally would like to see more poor and destitute halfling homes..... Possibly all in one area together....

 :D 

Ok, ok, the 'Fling houses are next.
Nag, nag, nag!  ;)


Well the first Slum piece is as good as finished.
I need to go back and add the second storey section and tidy up a few areas, but I thought that I would post the pics now, as is.
If anyone spots any glaring errors, feel free to point them out!
The pics are not the best, as usual, taken under artificial light, but give a general idea. A bit brighter than in real life, but OK.

First up, a couple of front and rear shots

(http://i1087.photobucket.com/albums/j478/themason73/Slums3001-1.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Slums3004.jpg)


And some close up shots showing the details

(http://i1087.photobucket.com/albums/j478/themason73/Slums3008.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Slums3009.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Slums3010.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Slums3012.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Slums3014.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Slums3015.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Slums3016.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Slums3017.jpg)


Like I said, it needs a little more work, but I think it is ok to put pictures now.

On to the Halfling Quarter next...
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt4-P20) UD:08/11
Post by: DeafNala on November 08, 2011, 08:34:25 PM
That really is a BEAUTIFULLY DONE piece...I love your painting & the flora is lovely.
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt4-P20) UD:08/11
Post by: Commander Vyper on November 08, 2011, 09:05:16 PM
Like the little touches like the dresser and the cracked wine cask, lovely stuff as ever, you've got me interested in doing a little mordheim-esque fantasy zombie game now. Must resist too many things unfinished as it is!

;)
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt4-P20) UD:08/11
Post by: Mason on November 09, 2011, 08:51:09 AM
That really is a BEAUTIFULLY DONE piece...I love your painting & the flora is lovely.

Thanks, DeafNala!


Like the little touches like the dresser and the cracked wine cask, lovely stuff as ever,
;)


Thanks, Commander V!

Glad you noticed the details!
That 'dresser' is actually an Aga-style stove. It has a pipe going through the wall leading to a small 'chimney' on the other side.
As my pictures are so bad, I am not surprised you thought it was a dresser......

Note to self; Learn to use the camera!


you've got me interested in doing a little mordheim-esque fantasy zombie game now. Must resist too many things unfinished as it is!

;)

Funny you should say that, as I plan a zombie-fest soon. A kind of Precinct 13 affair, with other Undead as well as the 'must-have' zombies.




Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt4-P20) UD:08/11
Post by: Captain Blood on November 09, 2011, 01:56:04 PM
Lovely ruin  :)
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt4-P20) UD:08/11
Post by: Marine0846 on November 09, 2011, 04:47:14 PM
Great looking building. 
Looks alot like my house. lol
Like all the little added detail, makes it really stand out. :-*
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt4-P20) UD:08/11
Post by: Legionnaire Bert on November 10, 2011, 12:37:38 PM
Mason

Fantastic work again my man! Love it, your usual loving attention to detail. I think this piece is cool to be left as it is, I don't think it needs any more levels. I think it is good to have a range of building heights in Mordheim - something needs to be done about your superior elven marksmanship! That's not the reaosn, though, honest - I'm not getting paranoid about your elves. lol

I'd like to see a halfling brothel - or would no one go that low? Boom-tish!  :P

Some more of these size buildings would be wicked mate, as the idea of the Pecks Slum halfling quarter is a winner.

Now what you really need is some futuristic buildings, covered in snow, ideal for Dust -they wouldn't fit in at all and you'd be forced to donate them to me! No? Ah well, worth a try...

 :D

Nope, I'd definitely call this piece finished, mate - fine as it is. Can't wait to see what you have lined up next!

Bert
Title: Re: The ruined town of Krappefortt MORDHEIM (The Slums-WIP Pt4-P20) UD:08/11
Post by: Argonor on November 11, 2011, 09:07:01 AM
Mason seems to be a fitting name for you. You're certainly building a lot!  ;)
Title: Re: The ruined town of Krappefortt MORDHEIM (Halfling Quarter -P21) UD:11/11
Post by: Mason on November 11, 2011, 04:38:58 PM
Lovely ruin  :)

Thanks, Cap'n!


Great looking building. 
Looks alot like my house. lol
Like all the little added detail, makes it really stand out. :-*

Thanks, Marine!
Bit worried about your housekeeping now!  ;)


Mason

Fantastic work again my man! Love it, your usual loving attention to detail. I think this piece is cool to be left as it is, I don't think it needs any more levels. I think it is good to have a range of building heights in Mordheim


Some more of these size buildings would be wicked mate, as the idea of the Pecks Slum halfling quarter is a winner.

Nope, I'd definitely call this piece finished, mate - fine as it is. Can't wait to see what you have lined up next!

Bert

Cheers, mate!
OK. I will leave it for now.
No promises that I dont go back and add the second floor.
And some leaves. It is missing the leaves. (They ARE being added!)

Mason, something needs to be done about your superior elven marksmanship! That's not the reason, though, honest - I'm not getting paranoid about your elves. lol

Oh, YES, you are!  lol
Dont worry too much, mate. Will most likely be using the Kislevites that Pil painted for me next time out.
Not much shooty-pain there!


I'd like to see a halfling brothel  :P

There are some things that you really should keep to yourself, mate!  ;)


Now what you really need is some futuristic buildings, covered in snow, ideal for Dust -they wouldn't fit in at all and you'd be forced to donate them to me! No? Ah well, worth a try...

 :D

 lol lol lol

Well, it may be worth a try.... ;)


Mason seems to be a fitting name for you. You're certainly building a lot!  ;)

 lol lol lol



Thanks for all the comments, chaps.
I will put the first Slum piece aside for a while (apart from the leaves, they are going on) and see how I feel about adding to it later.
I am undecided on that one.

Having come to that (non) decision, I decided to make a start on the Halfling Quarter.
As the plan that I have for this section is quite involved and complicated, I will be making this one level at a time with care being taken to make it fit together as I go.

Made a start on the ground floor level.
The resin building (kindly donated by Legionnaire Bert- Thanks, mate!), has not been stuck to the base yet. It will make life very difficult if I try to paint the thing like that!
I have put it in the picture to give an idea of where I am heading with this.
I decided that the Halfling Quarter needed a 'normal' sized building on the base to show the scale.
(Of course this building has been subdivided internally creating a lot of smaller apartments, to cram as many of the little folk in as possible.)

Anyway, enough waffle, the pictures;

(http://i1087.photobucket.com/albums/j478/themason73/flings002.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/flings001.jpg)




This picture shows where a slice has been cut out of the hill. This is where a bit of internal detailing will be visible after a cave-in has happened.

(http://i1087.photobucket.com/albums/j478/themason73/flings003.jpg)



And finally, a shot with the resin building removed so that you can see what is behind.

(http://i1087.photobucket.com/albums/j478/themason73/flings004.jpg)


I hope to ba able to get a little more done at the weekend.
If I do, I will post the progress.
Until then......

Title: Re: The ruined town of Krappefortt MORDHEIM (Halfling Quarter-P21) UD:11/11
Post by: Ninja on November 11, 2011, 05:33:49 PM
 :o

I assume we will be seeing some cooking pots and cauldron! Perhaps even a little outdoor hobo-ish cooking site. 
A dead halfling sticking out of a big crate or barrel might also be pretty cool,.....dark and twisted but cool.
Title: Re: The ruined town of Krappefortt MORDHEIM (Halfling Quarter-P21) UD:11/11
Post by: DeafNala on November 11, 2011, 09:27:38 PM
OOOH! NICE START! There's a lot of potential for getting carried away with this Beasty. I hope you have as much fun with it as I anticipate having watching it develop.
Title: Re: The ruined town of Krappefortt MORDHEIM (Halfling Quarter-P21) UD:11/11
Post by: Mason on November 12, 2011, 05:28:50 PM

Thanks for the comments, chaps! much appreciated.

Ninja; I was making all of my scenery pieces as generic as possible, with no obvious game-specific references. With this, however, it will be, quite obviously, a halfling area, so I will be putting some obvious little folk references on the piece. You can expect some of the things that you have previously mentioned at the very least!

DeafNala; I will have to resist getting too carried away!
It might be fun to go a bit over the top with this piece, though!

This is the base to be building the rest of the buildings on top of.
It looks a little like a porcupine in the pictures with all the cocktail sticks holding the various bits of foam together.
I will finish this level first, before adding more levels as I go.
There is still a lot to do to this part first, before even thinking about adding the next,.....that does not stop me plotting away, though.

Title: Re: The ruined town of Krappefortt MORDHEIM (Halfling Quarter-P21) UD:11/11
Post by: Kitsune on November 14, 2011, 08:34:05 AM
It seems as though theres an update everytime I look in here!

Sterling work, my man.

E
Title: Re: The ruined town of Krappefortt MORDHEIM (Halfling Quarter-P21) UD:11/11
Post by: Blackwolf on November 14, 2011, 09:27:48 AM
Oh man! Can the Barbarians come and stay when their not barbarianing (sic)  ;)

 Cracking work mate,keep it up  :D
Title: Re: The ruined town of Krappefortt MORDHEIM (Halfling Quarter-P21) UD:11/11
Post by: Mason on November 16, 2011, 01:00:58 PM
It seems as though theres an update everytime I look in here!

Sterling work, my man.

E

I do try to keep up with this project, as I should be moving on to our VSF project by now.
Am going to finish the Halfling Quarter and then the Library and then move on.
Oh...I forgot the other Church Pews, but moving on after that, definitely, I think, hope........

At this rate you are going to finish those Brits before I even get cracking on the Empire of the Sun.... lol


Oh man! Can the Barbarians come and stay when their not barbarianing (sic)  ;)

 Cracking work mate,keep it up  :D

Your Barbarians are welcome any time, mate.
So long as they are house-trained!  ;)
Title: Re: The ruined town of Krappefortt MORDHEIM (Halfling Quarter-P21) UD:11/11
Post by: Marine0846 on November 17, 2011, 04:15:38 AM
Will looking forward to seeing how this terrain piece comes out.
Am sure it will be top rate like all your others.
Title: Re: The ruined town of Krappefortt MORDHEIM (Halfling Quarter-P21) UD:11/11
Post by: Alxbates on November 18, 2011, 10:04:50 AM
Man, this is some inspiring stuff.  Thanks for posting it!  Keep it up!
Title: Re: The ruined town of Krappefortt MORDHEIM (Halfling Quarter-P21) UD:11/11
Post by: Mason on November 18, 2011, 10:48:22 AM
Will looking forward to seeing how this terrain piece comes out.
Am sure it will be top rate like all your others.

I hope so!
Thanks for the compliment!


Man, this is some inspiring stuff.  Thanks for posting it!  Keep it up!

Thanks, Alxbates!



Just a small update, no more work done yet (hopefully at the weekend), but did get some plastic cogs from zizi666, so I will be adding the Clocktower to the 'To-do' list as well.

Will I ever get out of Krappefortt?..............


Title: Re: The ruined town of Krappefortt MORDHEIM (Halfling Quarter-P21) UD:11/11
Post by: Faber on November 18, 2011, 01:01:28 PM
no, you won't Mason  ;)
all this thread is a fantastic source of inspiration!  :-*
bravo!
Title: Re: The ruined town of Krappefortt MORDHEIM (Slums finished!-P21) UD:19/11
Post by: Mason on November 19, 2011, 12:59:27 PM
no, you won't Mason  ;)

I am begining to think so too!

all this thread is a fantastic source of inspiration!  :-*
bravo!

Thanks for the compliment!
I am watching your project grow, too, and am taking inspiration from that as well.



I am going to get a bit more done to the Halfling Quarter this weekend.
I will post some pictures when I have done so.

Until then, here are a few better quality pictures of the Slums, now that it is finished;

(http://i1087.photobucket.com/albums/j478/themason73/slumsagain014.jpg)


(http://i1087.photobucket.com/albums/j478/themason73/slumsagain003.jpg)


A few closer in shots, that show the colours better;

(http://i1087.photobucket.com/albums/j478/themason73/slumsagain004.jpg)


(http://i1087.photobucket.com/albums/j478/themason73/slumsagain009.jpg)


(http://i1087.photobucket.com/albums/j478/themason73/slumsagain010.jpg)


(http://i1087.photobucket.com/albums/j478/themason73/slumsagain011.jpg)


(http://i1087.photobucket.com/albums/j478/themason73/slumsagain012.jpg)


(http://i1087.photobucket.com/albums/j478/themason73/slumsagain013.jpg)




And a clearer view of the aga-type stove and its chimney on the other side of the wall;

(http://i1087.photobucket.com/albums/j478/themason73/slumsagain008.jpg)


(http://i1087.photobucket.com/albums/j478/themason73/slumsagain006.jpg)

Legionnaire Bert has convinced me to call this piece finished and move on.
Otherwise I may never finish this project (will I ever?) and be stuck here forever, if I keep adding things to every section that I make.

I can always go back later to add things, should I want to.

Off now, to get some more work done on the houses of the small folk.
Will post progress pictures tomorrow.....


Title: Re: The ruined town of Krappefortt MORDHEIM (Slums finished!-P21) UD:19/11
Post by: thebinmann on November 19, 2011, 01:17:00 PM
Lovely
Title: Re: The ruined town of Krappefortt MORDHEIM (Slums finished!-P21) UD:19/11
Post by: DeafNala on November 19, 2011, 06:28:51 PM
VERY WELL DONE! There are all sorts of little details to notice with each new viewing; that's what makes a successful/completed piece for moi...I really like the second story walkway. One of the enjoyable things about terrain pieces is that they are on-going; you can always find some new little thing to add to a piece.
Title: Re: The ruined town of Krappefortt MORDHEIM (Slums finished!-P21) UD:19/11
Post by: Theomar Pius on November 19, 2011, 10:48:19 PM
Slums look fantastic, very well done. I'd plop it in my village anytime.
Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP -P22) UD:20/11
Post by: Mason on November 20, 2011, 02:03:01 PM
Lovely

Thanks, thebinmann!

VERY WELL DONE! There are all sorts of little details to notice with each new viewing; that's what makes a successful/completed piece for moi...I really like the second story walkway. One of the enjoyable things about terrain pieces is that they are on-going; you can always find some new little thing to add to a piece.

Thanks, DeafNala!
My thinking exactly.
I can always go back and make any additions later.
There are quite a few things that need adding to various pieces.

Slums look fantastic, very well done. I'd plop it in my village anytime.

Thanks, Theomar Pius!
Having taken a look at your gallery on CMON, that is quite a compliment indeed!


Got a little bit of work done on the Halfling Quarter piece yesterday.
Finished off the timbering, carved the cobbles into the foam forming the street and detailed the exposed section with rubble and furniture.
The ground floor level is ready for painting now and has been given a base coat and the first drybrush to pick out detail.
There are various bits to be added to this level but they need to be added after the next level has been fixed in place.

A few pictures of the work completed so far;

(http://i1087.photobucket.com/albums/j478/themason73/flings2006.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/flings2002.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/flings2001.jpg)




A closer look at the timbering

(http://i1087.photobucket.com/albums/j478/themason73/flings2003.jpg)


A couple of shots of the ruined section

(http://i1087.photobucket.com/albums/j478/themason73/flings2004.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/flings2005.jpg)


There are a few areas that need patching up, but that will be taken care of whilst adding the scenic elements.

Hope to get a bit more done later.....

Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP Pt 2-P22) UD:20/11
Post by: Chaos Wolf on November 20, 2011, 02:23:32 PM
Fantastic!! I love all the little details; they really bring the pieces to life. Keep up the good work. :)
Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP Pt 2-P22) UD:20/11
Post by: Funghy-Fipps on November 20, 2011, 04:44:53 PM
That looks great already: no wonder I'm addicted to this thread!  Once it's done you have to promise to do some aerial shots of Krappefortt, okay?
Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP Pt 2-P22) UD:20/11
Post by: Faber on November 20, 2011, 04:48:52 PM
Brilliant work!  :-*
what a creative concept! very very nice detailed Mason  ;)
Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP Pt 2-P22) UD:20/11
Post by: DeafNala on November 20, 2011, 06:10:56 PM
That really is cool...the residence of the dread Urban Hooligan Hobbits. There's a lot of potential in this sucker. GREAT WORK!
Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP Pt 2-P22) UD:20/1
Post by: Mason on November 21, 2011, 12:28:27 PM
Fantastic!! I love all the little details; they really bring the pieces to life. Keep up the good work. :)

Thanks, Chaos Wolf!
I agree with you that it is the details that make it work.


That looks great already: no wonder I'm addicted to this thread!  Once it's done you have to promise to do some aerial shots of Krappefortt, okay?

Thanks, Mr F-F!
We will be having another game of Mordheim soon, so I will take some aerial shots then.
There are now too many pieces to get them all on the board at the same time, but maybe, if there is time, we can set up a couple of different variations.

Brilliant work!  :-*
what a creative concept! very very nice detailed Mason  ;)

Thanks, Faber!
I think you will like it more when the other levels are added.
I hope so!
I am really looking forward to getting the ground floor finished, so that I can really get stuck into the upper levels.

That really is cool...the residence of the dread Urban Hooligan Hobbits. There's a lot of potential in this sucker. GREAT WORK!

Thanks, DeafNala!
The 'Urban Hooligan Hobbits' comment really made me smile!  lol

Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP Pt 2-P22) UD:20/11
Post by: Legionnaire Bert on November 22, 2011, 01:08:31 PM
Mr Mason

You exceed yourself once more sir! Seriously, mate, your scenery making skills are breath taking :-*, and you have made some more beautiful pieces with halfling toon. Hobbiton? Never heard of it, guv...

 8)

This is Krappefortt, mate - you want the posh place on the other side of town; 'alflings is dead 'ard in this part of the Empire - none o' yore Tolkienesque, middle class posho psuedo dwarves 'ere! lol

Keep up the good work that man - Krappefortt continues to grow nicely. I cannot think of a better location to take a regular beating and still come out smiling!  :D That is a smile and NOT A grimace...

Roll on December 1st and the festive installment of Blood on the Streets!

Bert
Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP Pt3 -P22) UD:22/11
Post by: Mason on November 22, 2011, 10:43:45 PM

This is Krappefortt, mate - you want the posh place on the other side of town; 'alflings is dead 'ard in this part of the Empire - none o' yore Tolkienesque, middle class posho psuedo dwarves 'ere! lol

 lol
Cheers, Bert!
You do make me laugh, you nutter!

Roll on December 1st and the festive installment of Blood on the Streets!

It will hardly be FESTIVE, mate.
I intend running the Halloween scenario that never was....assuming we have enough players.



A small update;
Got some colour put onto the thing over the weekend.
It is a little 'shiny happy hobbit' at the moment but will most definitely NOT remain that way!
(It does not help that these quick pics make it even brighter than it is, but not much!)

Anyway, the Halfling Quarter as it is at the moment.

(http://i1087.photobucket.com/albums/j478/themason73/flings3001.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/flings3002.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/flings3006.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/flings3005.jpg)


Now to start 'dirtying' the place up a bit!

Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP Pt 3-P22) UD:22/11
Post by: Hubbynz on November 22, 2011, 11:31:21 PM
At first I didn't overly like the look of the halfling quarter but it has turned out superb.
Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP Pt 3-P22) UD:22/11
Post by: DeafNala on November 23, 2011, 11:24:17 AM
VERY NICE WORK! It has a warm inviting look that will rapidly deteriorate when the rowdy Little Rogues make themselves at home.
Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP Pt 3-P22) UD:22/11
Post by: Legionnaire Bert on November 23, 2011, 12:24:12 PM
Absolutely awesome again Mr Mason - top effort!

Bert
Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP Pt 3-P22) UD:22/11
Post by: jp1885 on November 23, 2011, 12:49:20 PM
I've just finished working my way through this thread and I've gotta say your work is astounding sir!
Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP Pt 3-P22) UD:22/11
Post by: Mason on November 23, 2011, 08:58:50 PM
At first I didn't overly like the look of the halfling quarter but it has turned out superb.

Thanks, Hubbynz, but there is a looooong way to go with this piece.
This is only the ground floor level.
I wanted to build the thing from the ground up, starting with what would have originally been there and adding on the later structures as I go.
Effectively building the Slum as it would have happened, had it been real(!)
I am finishing painting this level before moving upwards as I may well have difficulty getting a brush etc. into all the areas once it is finished.
You can see the large support pilings in the pictures which the next level will be placed on top of.


VERY NICE WORK! It has a warm inviting look that will rapidly deteriorate when the rowdy Little Rogues make themselves at home.

Thanks, DeafNala, I think you can see where I am going with this.


Absolutely awesome again Mr Mason - top effort!

Bert

Thanks, Bert!


I've just finished working my way through this thread and I've gotta say your work is astounding sir!

Thank you very much, jp1885!




As well as adding the higher levels, there is the 'normal' house to be converted into many smaller Halfling apartments and the walkways linking it all together.
And of course the required amount of debris to make it fit in to the rest of the town.
Hoping to get a bit more done at the weekend, but we have a special Halloween-themed scenario that we are playing next week and I need to get a couple of things painted up for that, so progress will not be as quick as I would like.
Will of course be taking some pics of the game and posting them here.



Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP Pt 3-P22) UD:22/11
Post by: Faber on November 24, 2011, 11:39:46 AM
Awesome Mason!  :-*
that's the way mate. Keep going!
Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP Pt 3-P22) UD:22/11
Post by: janner on November 24, 2011, 04:18:16 PM
Oh goodness, this is looking really promising  :-*
Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP -P23) UD:26/11
Post by: Mason on November 26, 2011, 07:00:52 PM
Awesome Mason!  :-*
that's the way mate. Keep going!


Oh goodness, this is looking really promising  :-*

Thanks Chaps!

Managed to get a little bit done yesterday.
The ground floor level is ready to be put to one side.
I will go back and do a few things to it later.
Time to move on up!

A few pics of its current state;

(http://i1087.photobucket.com/albums/j478/themason73/flings4001.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/flings4003.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/flings4008.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/flings4004.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/flings4006.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/flings4005.jpg)


On to the next level now.
The bases have been cut to shape, now onto adding the houses.
Little ones of course!


Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP Pt 4-P23) UD:26/11
Post by: Hendrid on November 26, 2011, 07:44:51 PM
Nice piece, coming along very nicely.
Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP Pt 4-P23) UD:26/11
Post by: DeafNala on November 26, 2011, 09:03:12 PM
It's developing a certain "lived in" look. This is a FINE thread to follow for pure inspiration...there's a bit of potential larceny involved in the "inspiration" for added interest.
Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP Pt 4-P23) UD:26/11
Post by: Ninja on November 27, 2011, 04:00:50 AM
I love it, I might add some of the yellow long grass tuffs to break up the green and act as dead weeds to show an even more run down/ un-kept look. This is in the running for your best piece!
Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP Pt 4-P23) UD:26/11
Post by: OSHIROmodels on November 27, 2011, 09:08:35 AM
Great stuff, lots of character  :-* :-*

Are you going to do an ogre quarter as well with rather outsized buildings  :)

cheers

James
Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP Pt 4-P23) UD:26/11
Post by: Mason on November 27, 2011, 12:37:45 PM
Nice piece, coming along very nicely.

Thanks, Hendrid!
I am hoping to get the main part of the second level made up today.

It's developing a certain "lived in" look. This is a FINE thread to follow for pure inspiration...there's a bit of potential larceny involved in the "inspiration" for added interest.

 lol
Thanks, Al!
'Potential larceny'- Is that a reference to 'borrowing' ideas?
No problem, mate, I do it all the time!

I love it, I might add some of the yellow long grass tuffs to break up the green and act as dead weeds to show an even more run down/ un-kept look. This is in the running for your best piece!

Thanks, Ninja!
Dont worry, I will be going back to add more growth etc.
I just want to get the second level in place before doing any more.
That way I can tell where everything would potentially grow or die off.

Great stuff, lots of character  :-* :-*

Are you going to do an ogre quarter as well with rather outsized buildings  :)

cheers

James

Thanks, James!
Ogre Quarter?
Not at the moment.
The only race specific area planned is a Dwarven Quarter, as I already have quite a few items stashed away for that.

That wont be for quite a while yet, as I only intend to finish this section and do the Clocktower before moving on to the VSF stuff that I have been planning for a while.
I have some rather nice Japanese troops that are awaiting reinforcement.
I bought them from a thoroughly nice chap, who is resident on this here forum, a months ago!  ;)
Along with the Japanese, I have British, CSA and FSA forces that are assembled and awiting my attention.

Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP Pt 4-P23) UD:26/11
Post by: Thantsants on November 27, 2011, 11:21:15 PM
Good to see Krappefortt expanding ever onwards!

Lovely work on the Halfling buildings - love your design.  8)

Title: Re: The ruined town of Krappefortt MORDHEIM (Slums finished!-P21) UD:19/11
Post by: Wirelizard on November 28, 2011, 05:46:32 AM
Legionnaire Bert has convinced me to call this piece finished and move on.

A wise man, Bert.

There is a joke I quite like that concerns this.

How many people does it take to create great works of art?

Two, one to create the work, and the second to declare it finished and take it away from the artist before it gets ruined.


So very, very true!
Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP Pt 4-P23) UD:26/1
Post by: Mason on November 28, 2011, 09:35:47 PM
Good to see Krappefortt expanding ever onwards!

Lovely work on the Halfling buildings - love your design.  8)



Thanks, Thatsants!

A wise man, Bert.

There is a joke I quite like that concerns this.

How many people does it take to create great works of art?

Two, one to create the work, and the second to declare it finished and take it away from the artist before it gets ruined.


So very, very true!

 lol
I think that will give Bert a chuckle, Wirelizard.

Looking back, I am more inclined than ever that he, and the wise man who created your joke, is indeed right.
I could have, quite easily, got sidetracked with that section.

I am glad that I have moved on.

I have made a fair bit of progress with the next level, it is almost ready to begin painting.
I will post some pictures tomorrow, when I have finished the construction.

Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP Pt 4-P23) UD:26/11
Post by: Legionnaire Bert on November 29, 2011, 12:46:53 PM
Mason

Thing is with that peice, it looked pretty good as it was. I understand that you are the one more involved than anyone else in it as it is you who has been making it, so the temptation to keep tweaking it must be colossal!

Intrigued what you will come up with for your next project in Victorian Science Fiction land...

Bertie
Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP Pt 4-P23) UD:26/11
Post by: Pil on November 30, 2011, 05:23:46 PM
I love it! I looks great and has all the great touches that make it both distinctly halfling and a slum at the same time, well done! Looking forward to seeing it completed 8)
Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP-P23) UD:30/11
Post by: Mason on November 30, 2011, 09:27:42 PM
Mason

Thing is with that peice, it looked pretty good as it was. I understand that you are the one more involved than anyone else in it as it is you who has been making it, so the temptation to keep tweaking it must be colossal!
Bertie

Thanks for the advice, Bert. You were right.

I love it! I looks great and has all the great touches that make it both distinctly halfling and a slum at the same time, well done! Looking forward to seeing it completed 8)

Thanks, Pil!

Got all the basic building work for the next level done.
I wanted to attempt to build as much as possible out of foam and balsa as a challenge.
I do need to add a few more details, chimneys for a start!
(There would have been a lot of cold Halflings in Krappefortt if I do not correct that!)

Here are a couple of pictures of the progress so far

(http://i1087.photobucket.com/albums/j478/themason73/flings5001.jpg)
An overview of the entire piece including the unpainted resin building



(http://i1087.photobucket.com/albums/j478/themason73/flings5004.jpg)
A view from the rear, minus resin building



(http://i1087.photobucket.com/albums/j478/themason73/flings5003.jpg)
A close up of the exposed sections

Now I just have to get onto painting it!
Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP-P23) UD:30/11
Post by: Thantsants on November 30, 2011, 09:32:48 PM
Great stuff - looks so easy when you post a nice WIP photo like that but I'm sure there's loads of hard work and cursing gone in there!
Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP-P23) UD:30/11
Post by: Ninja on November 30, 2011, 09:40:36 PM
Epic! I mean come on the speed at which you are getting this done leads me to believe you have an army of terrain slaves toiling night and day to......that is not a bad idea...an army of slaves! I am getting one!! 
Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP-P23) UD:30/11
Post by: Legionnaire Bert on December 01, 2011, 12:33:31 PM
Mason

I didn't realise you were adding a higher section to this piece! Is it gonna be separate and removable? Personally I think the low-level halfling building looked perfect as it was. What you are building looks amazing too though mate, just wondered if it would be better as a stand alone piece or as a higher level part of a different building? I really think the halfling dwelling you've made looks best left at low level.

I know we have slightly differing opinions on height in Mordheim. I think' like you, that higher levels are important, but I aslo think it doesn't hurt to have the odd low level building or two as well - and the halfling hobbit hole looks perfect for that.

Looking forward to the game you are running for me and Gav tonight, mate - the Pits Bog Stealers shall ride again!
Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP-P23) UD:30/11
Post by: DeafNala on December 01, 2011, 01:12:53 PM
Following along with the other side of the Beasty from Legionnaire Bert, I'm looking forward to seeing the upper levels of the Short Section of the City...I'm a tall building freak.
Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP-P23) UD:30/11
Post by: Legionnaire Bert on December 02, 2011, 09:32:12 AM
Skargil Thatchersbane was not a happy dwarf. Granted, this was a general state of being. But he was currently the epitome of dwarven misery as he sprawled amid the camp site the Pits Bog Stealers called home, just outside of the Empire town of Krappefortt. He absently mumbled a string of dwarvish oaths which would make even a trollslayer blush as he rubbed at the bloody bandage enclosing his left knee, stiffly stretched out before him. In fact, young Nosha, one of the warband’s two ‘slayers, had been to see him earlier that morning and had been genuinely a touch embarrassed by the crotchety veteran miner’s profanities, some of which seemed to hint at a vile union between a young dwarf maiden and an energetic pit pony. Nosha’d left the old dwarf with his face crimson from ear to ear.

Skargil’s reverie was interrupted by a burly shadow falling across him, as the warband’s leader, Trugritt Avittsen, came to stand in front of him. Calloused hands on hips, he wore an expression of fraternal concern.

“Ay oop, Skar lad, how bist thee?”

“Bluddy rotten. That little booger gave me one in t'knee wi’ knife! What are those ruddy Empire manlings thinking, arming up a kiddie like that? I never even saw the beggar! Ee were on me sen before I even saw ‘im - rotten little git ‘ad ‘amstrung me before I could do owt about it.”

“Ya daft beggar - that werna kiddie, it worra ‘alfling! Handy booger wi’ a blade, though, I’ll gi’ the little fella that.”

“I don’t care if ‘e were a bluddy midget orc – that un’s going in t’book that is!”

A look of deep puzzlement crossed the craggy face of the dwarf noble.

“What book?”

“And ya call yer sen a dwarf of noble line, Trugritt Avitssen! The bluddy Book o’ t’Grudges, that’s what!”

“Book of t’Grudges…..you great silly sod! What Book of t’Grudges? We don’t ‘ave a Book of t’Grudges! We don’t ‘ave any books at all, not after that cold snap and Smuggrinn insisted on us having t’fire to ease his rheumy neck.”

“Well, you know worra mean, lad! That ‘aflin's gorrit coming fer worree did to us knee!”

The dwarf miner’s expression of misery deepened and Trugritt was almost sure he could see a tear or two enter his old comrade's eyes as he spoke. The dwarf noble suddenly found an interesting piece of ground to examine – dwarves are not good at dealing with masculine displays of emotion. The gnarled old miner’s voice grew thick as he mumbled the next few words.

“Not that us’ll be much use to ya and t’lads now, Tru – us knee’s shot t’boogery thanks to that little ‘alfling beggar and I won’t be able to keep up wi’ lads now. I’ll head back t’hold, see if I can’t find a job down t'pits or summat…”

The dwarf noble’s head shot up, a fiery glint in his eye.

“What are ya talking about Skargil Thatchersbane? Yer daft ‘apporth! Are ya sure that little booger didn’t gi’ yer a smack in t‘ed as well as t’leg?”

“Well, I just thought that I’d only slow you and t’lads up an’ that…”

“I don’t need ya to prance about t’place like a beardling, Skar! I need ya digging ‘oles forrus lads to sneak up on beggars – and thar does that bluddy well! Lets us ‘ave no more talk of leaving; any more of that an’ I’ll shave yer beard off me sen!”

A look of genuine indignation spread across the old dwarf’s face as he glared up at his leader, hands clenching into fists.

“Alf me age you might be, Trugritt Avitssen, but any more talk of shaving beards and you’ll answer to me pick!”

His craggy face crinkling with a rye grin, the noble leaned forward to clap a meaty paw on his friend’s shoulder.

“Now that’s the cantankerous old booger us know and love! You’ll do fer me, lad. Reet, we’d best think about how we’re gonna bash them bluddy humans fer takin’ our gold!”


Great game on the ever-expanding Krappefortt board last night 8). My dwarf treasure hunters vied with my mate Gav’s Averland Mercenary warband for the right to take on a group of degenerate ghouls and divest them of the four treasure chests they were guarding.

Mason presided over a very entertaining scenario of his own design. He controlled the undead, including a band of roving ghosts who were haunting the graveyard where the ghouls were based, and represented the carrion creatures’ last meal! Anyone within 6” had to take a fear test or run! I am proud to say none of my boys flinched (although they did think about it quite hard on occasion! ;D).

The ghoulish fiends acquitted themselves well, accounting for one of my trollslayers and my dwarf noble! That was in the second round, and I felt I was possibly in for a bad night. I managed to rally though and very nearly could have snatched victory from the erstwhile Averlanders, despite the further loss of my dwarf miner to leaping charge from a Halfling cook of all things! That little fella fought like a thing possessed, and dispatched my dwarf hero in emphatic style. The injury result was a leg wound, further reducing his movement of 3 to 2! He won’t be going anywhere in a hurry, that’s for certain. :?

Congratulations to Gav, as by the end we were both on rout tests and it could have gone either way. Victory and spoils go to him – he was in possession of four treasure chests by the end of the game! I’m pretty chuffed it was so close though, Gav’s Averlanders are quite a tidy warband and I was pleased I gave as good as I got. Dwarf of the match had to be my trollslayer Nosha Powelssen – after the early loss of his comrade in arms and fellow trollslayer Moshdef, he went on to take 4 ghouls and an Averlander out of action! Admittedly the last ‘kill’ was a somewhat dishonourable coup de grace as the poor fellow lay stunned from a ghoul’s strike (and sadly for Gav it really was a kill, too :'(). Needs must though…

Mason took pictures of the action, so you should be able to see this splendid epic in all its glory soon. :D

Another fine night of Mordheim action, Mr Mason! Thank you, and well done. ;)
Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP-P23) UD:30/11
Post by: DeafNala on December 02, 2011, 12:07:30 PM
GREAT piece of narration, Bert...you're a natural story teller. Now I'm REALLY looking forward to Mason's post.
Title: Re: The ruins of Krappefortt MORDHEIM (Ghosts and Ghouls-P24) UD:1/12
Post by: Mason on December 02, 2011, 12:18:11 PM
That was a fantastic post, Bert!
I will come back to your narrative later...

GREAT piece of narration, Bert...you're a natural story teller. Now I'm REALLY looking forward to Mason's post.

Sorry if this post is not quite the one that you were waiting for, but I have to sort through the pics and see which are usable first before posting the full report,
I will get around to posting the pics taken last night in the next couple of days and post them then.



Before that, though, I will post a couple of pics of the figures that I painted up yesterday sfternoon to use in the game.

As the game was going to be a three player game, and three way games are notorious for being unbalanced (you normally get two players battling it out and the third just comes in and picks off the survivors!), I decided that we would have to have a GM run side to keep things fair and fun.

The original idea was to have a zombie-fest Precint 13-style game, but I hit a snag with this idea.
I couldnt find my damn zombies!
I searched high and low for a couple of days to no avail, so it was on to Plan B.
I decided to run a game that involved both players raiding a Ghould encampment at the same time, with some Ghosts (the restless souls of the carrion eaters previous meals!) thrown in for a bit of a random element.
Digging out my Ghouls from my WIP Undead warband I hit a snag; They were not painted beyond the undercoating stage!
I was not happy with the idea of playing a game and taking pictures with them in that condition so they had to be finished off.
Very Quickly!
Therefore, yesterday afternoon turned into a frantic painting session, 10 Ghouls and 4 Ghosts to be painted and based in 4 HOURS(!) if everything was going to be in place before the lads arrived!
Heeeelp!
The Ghosts would not be a problem; they would just be painted a dark blue and drybrushed up to white.
The Ghouls would take a little more work.
I decided to try out something that I had considered before but never actually tried; drybrushing and washes to get depth.
I think they turned out OK, not up to the standards usually seen on this forum, but fine for emergency purposes.
I will go back and finish off the detailing on them later, but am pretty happy with how they came out.




The Ghosts

(http://i1087.photobucket.com/albums/j478/themason73/Game11211051.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Game11211043.jpg)
A selection of Hasslefree Villagers that I had in my bits box that I could see no immediate use for.





The Ghouls

(http://i1087.photobucket.com/albums/j478/themason73/Game11211041.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Game11211039.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Game11211047.jpg)

GW Crypt Ghouls. They are very fragile, but do take well to drybrushing, and I think they came out fine.
Like I said earlier, they do need finishing off to a better standard, and I will get better pictures of them when they are finished properly.

Please forgive my awful photos, I am still having difficulty with the camera.

Back in the next couple of days with the battle report and photos...


One final note; After I had finished setting up for the game, (in fact I was trying to locate the walkways that I had, rather stupidly, placed in a different box than I usually do when packing away), I found the DAMN ZOMBIES!
I think there is a lesson to be learnt there.............


Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP-P23) UD:30/11
Post by: Legionnaire Bert on December 02, 2011, 12:49:34 PM
GREAT piece of narration, Bert...you're a natural story teller. Now I'm REALLY looking forward to Mason's post.

Ah, thanks mate! I like adding a wee bit of narrative from time to time. I definitely see my dwarves as a hybrid of Lord of the Rings and The Full Monty! lol
Title: Re: The ruins of Krappefortt MORDHEIM (Game set-up-P24) UD:3/12
Post by: Mason on December 03, 2011, 12:33:03 PM
Ah, thanks mate! I like adding a wee bit of narrative from time to time. I definitely see my dwarves as a hybrid of Lord of the Rings and The Full Monty! lol
lol


I have managed to sort out the better photos from the truly dreadful and unusable, no surprise that I deleted more than I kept.
I will post the majority of them later during the weekend when I have the time.
Here are a few of the table set-up before we started, with the Graveyard in the centre of the table.
This is where the Ghoul tribe would begin the game, tucking into their evening meal.
They had a few sentries surrounding their camp who would move randomly until the alarm was sounded.
The alarm would be raised when a Ghoul spotted an enemy, suffered a wound that did not take them out of action instantly, a blackpowder weapon was discharged or a spell cast.
The game would also take place at night, reducing each model's 'spotting distance' to 2D6 x2 inches, rolling for each individual each turn, to see how far it could see.

Here is the set-up, a much more low-level arrangement than we normally use for a change, to help prevent missile fire dominating the game and the Ghouls just being picked off by the raiding warbands. (The night fighting rules would help with this as well.)

(http://i1087.photobucket.com/albums/j478/themason73/Game11211001.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Game11211003.jpg)
(The Averlanders did not set-up in this position, I think they were eager to get stuck in and had to be reined in).




The Ghouls in the Graveyard, settling down for their hard-earned 'supper'. The treasure chests represented their hoard and would be the starting point for the Ghosts, although the players knew nothing of their existence until they appeared!

(http://i1087.photobucket.com/albums/j478/themason73/Game11211004.jpg)



Be back soon with the rest of the game pictures...

Title: Re: The ruins of Krappefortt MORDHEIM (Game set-up-P24) UD:3/12
Post by: DeafNala on December 03, 2011, 02:00:13 PM
OH BABY! COOL PHOTOS!...it takes so little to make an Idiot happy. I really like the Ghosts & Ghouls...VERY NICELY DONE!
Title: Re: The ruins of Krappefortt MORDHEIM (Game set-up-P24) UD:3/12
Post by: Faber on December 03, 2011, 02:15:37 PM
AMAZING!  :-*
I really envy you Mason! You have an epic board to play on!  :-* :-*
will my gameboard be ready some day?  :'( :'(
keep going mate!  ;)
Title: Re: The ruins of Krappefortt MORDHEIM (Game set-up-P24) UD:3/12
Post by: Mason on December 03, 2011, 06:58:30 PM
OH BABY! COOL PHOTOS!...it takes so little to make an Idiot happy. I really like the Ghosts & Ghouls...VERY NICELY DONE!

Thanks, DeafNala!
The Ghouls DO look better than those pictures of mine portray, I promise.
When I have picked out the small details that need doing, I will get my better half to take some decent photos and post them.

AMAZING!  :-*
I really envy you Mason! You have an epic board to play on!  :-* :-*
will my gameboard be ready some day?  :'( :'(
keep going mate!  ;)

Thanks, Faber!
You WILL get there with your gaming board, and when it is finished it will look spectacular, I am sure.
I have been following your progress in your thread in the Workbench section and it is looking very promising.
There are a few ideas from your project that I will be 'borrowing', have no fear!
You keep going too, mate!
 ;)

Title: Re: The ruins of Krappefortt MORDHEIM (Game set-up-P24) UD:3/12
Post by: Blackwolf on December 03, 2011, 11:00:18 PM
The town looks fantastic!!! :-* :-* :-* And the minis are fab too!
Title: Re: The ruins of Krappefortt MORDHEIM (Game set-up-P24) UD:3/12
Post by: Hubbynz on December 04, 2011, 12:49:15 AM
Surpeb gaming table. You know what might add a tad to it....a few decaying remains scattered around the place.
Title: Re: The ruins of Krappefortt MORDHEIM (Game set-up-P24) UD:3/12
Post by: Faber on December 04, 2011, 01:21:21 AM
Thanks, Faber!
You WILL get there with your gaming board, and when it is finished it will look spectacular, I am sure.
I have been following your progress in your thread in the Workbench section and it is looking very promising.
There are a few ideas from your project that I will be 'borrowing', have no fear!
You keep going too, mate!
 ;)

do not worry mate, I won't stop :D
I'll be honoured if you use some of my ideas for your project...especially because I'm lurkin this thread since the beginning lol
Title: Re: The ruins of Krappefortt MORDHEIM (Game set-up-P24) UD:3/12
Post by: thebinmann on December 04, 2011, 11:23:32 AM
Yeah That is AMAZING
Title: Re: The ruins of Krappefortt MORDHEIM (Game Report-P25) UD:4/12
Post by: Mason on December 04, 2011, 03:28:00 PM
The town looks fantastic!!! :-* :-* :-* And the minis are fab too!

Thank you, Mr Wolf!

Surpeb gaming table. You know what might add a tad to it....a few decaying remains scattered around the place.

Thanks, Hubbynz!
I will be adding more to it after taking a break in the new year to move onto VSF.
Decaying remains are a possibility as all towns have neglected areas, maybe a few burnt-out houses would be good too.
The buildings that have been made so far have been in keeping with the theme that the town recently suffered from an earthquake, hence some of the buildings in ruin while others remain relatively intact.
As the town is now almost deserted after an outbreak of plague, giant rats and now a zombie infestation, the next phase of building (when I come back to it!) may well reflect more decay.
Thanks for the suggestion!

do not worry mate, I won't stop :D
I'll be honoured if you use some of my ideas for your project...especially because I'm lurkin this thread since the beginning lol


Stick with it, Faber, and thanks for lurking!  ;)

Yeah That is AMAZING

Thanks, thebinmann!



Now, on to the pics of the game played the other evening.

The game was a scenario designed to work in such a way as to enable all three of us to play, a raid on a Ghoul encampment, with Legionnaire Bert controlling his stalwart Dwarf warband, the Pits Bog Stealers, Gav running his Averlander Expedition and myself in charge of the Ghoul tribe being raided.
The Ghosts that would materialise during the game would move randomly causing Fear tests to be taken by any model within 6 inches of them at the start of their turn.
Anyone failing a Fear test would have to flee at Running rate in the most direct route possible away from the nearest Ghost.
The Ghouls would be immune to Fear tests, as they would be used to the shades of the restless dead appearing whilst eating their supper!
(It happens all the time, just ask any Ghoul you know!)



As previously mentioned in an earlier post, the Ghouls would satart in the Graveyard with their loot, with four of their number on sentry duty.

(http://i1087.photobucket.com/albums/j478/themason73/Game11211004.jpg)



The Pits Bog Stealers ahd split into small groups and were advancing from their table edge as silently as possible. There was also a couple of Dwarves with crossbows climbing into the upper level of the Temple ruins and the Miner was leading the two Trollslayers underground, utilising the sewers, cellars and tunnels that run underneath the town in an attempt to appear as close to the Graveyard as possible, and spring a nasty surprise on the feasting Ghouls.

(http://i1087.photobucket.com/albums/j478/themason73/Game11211011.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Game11211012.jpg)



Meanwhile, the Averlanders had split into three groups, attempting to come at the Ghouls from three different directions at once.
The Averlander Captain led the first group, consisting of the two Bergjaeger's, his finest bowmen, and a couple of other missile armed troops, in an attempt to gain an advantage for their bowfire by heading into the other end of the ruined Temple and ascending as quickly as possible.

(http://i1087.photobucket.com/albums/j478/themason73/Game11211013.jpg)



A second group, led by their allied Priest of Sigmar, made their way towards to the Graveyard at ground level.

(http://i1087.photobucket.com/albums/j478/themason73/Game11211014.jpg)


The last group consisted of a blunderbuss armed Marksman and his trusty hound, Flop-ears, approaching the cannibals from the other flank.

(http://i1087.photobucket.com/albums/j478/themason73/Game11211015.jpg)


Both groups advanced as silently as possible until the fervour of the Sigmarite Priest got the better of him and, unable to contain himself any longer, burst out with a lung-bursting rendition of 'Hearts of Steel'!
This Prayer would fill the hearts of those friendly troops within 8 inches of him and cause them to be immune to Fear.
It also meant that the alarm had been raised and the Ghouls now knew they were coming!

(http://i1087.photobucket.com/albums/j478/themason73/Game11211023.jpg)


At almost the same time that the Priest began his chorus the Dwarf Miner gave the sewer grating above his head a hefty shove and led his two, frothing at the mouth, accomplices above ground right next to the Graveyard!

(http://i1087.photobucket.com/albums/j478/themason73/Game11211020.jpg)
(Bert had been fortunate. He had attempted to surface on the other side of the Undertakers but had rolled quite a large deviation for their attempt. Had he drifted off in the opposite direction he would have come up in the Docks! Glug, Glug, Glug...)



The appearance of the Dwarf mining party also caused the activation of some of the Ghosts, as they had surfaced close enough to three of the treasure chests.

(http://i1087.photobucket.com/albums/j478/themason73/Game11211018.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/Game11211021.jpg)



Their arrival had also been noted by one of the Ghoul sentries, as they had appeared only yards from him

(http://i1087.photobucket.com/albums/j478/themason73/Game11211028.jpg)



In the meantime the rest of the Dwarves had been advancing, one group trying to gain advantageous positions to provide covering fire for the advance party whilst another attempted to enter the Graveyard from the other side

(http://i1087.photobucket.com/albums/j478/themason73/Game11211026.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Game11211025.jpg)



Whilst the Dwarves were sneaking up on one side, the group led by the Priest had diverted their assault to attempt an attack from the other side of the Ghoul camp.

(http://i1087.photobucket.com/albums/j478/themason73/Game11211029.jpg)



At this point vicious close combat fighting broke out at all points, with Ghoul fighting Dwarf fighting Human.
The taking of photos had to take a backseat as I was involved in combats with both players and it all got a little frantic. The appearance of Ghosts in the middle of various combats caused even more mayhem!
(And many funny moments as both players thought swearing at them would divert their attentions elsewhere!  lol)

Here are a few pics that got taken during the chaos that ensued

(http://i1087.photobucket.com/albums/j478/themason73/Game11211030.jpg)





(http://i1087.photobucket.com/albums/j478/themason73/Game11211034.jpg)

One of the highlights of these frantic combats was when the Miner felled one of the Averland mercenaries and, about to deliver the final blow, was pounced upon by the Averlander Halfling, who had been sneakily making his way around on the walkway above the combat.
His Diving Charge, armed with his trusty knife and fork, landed atop the bearded pick-wielding Miner and took him out of action!

(http://i1087.photobucket.com/albums/j478/themason73/Game11211032.jpg)



Other highlights were the Trollslayer making his way into the Graveyard single handed, screaming Dwarven Oaths of destruction (at least that is what Bert said they were, sounded more like swearing to me!), and felling everything in his path, Ghoul and Human alike.

(http://i1087.photobucket.com/albums/j478/themason73/Game11211033.jpg)

With casualties begining to mount up on all sides, and the eventual destruction of the Ghoul tribe, it started to take its toll on both warbands.
Both players knew that it was going to come down to Rout tests, as neither player was willing to give an inch voluntarily!

In the end, and rather surprisingly, it was Dwarven nerve that broke first, the bearded ones fleeing the field and leaving the Ghouls treasure trove in the hands of the seriously bloodied Averlanders.

A really enjoyable game, and evening, which really could have gone either way, and eventually decided by a failed Rout test.

Well done, both of you. It was great fun to play and I look forward to the next game...

(I hope you enjoy this report, and again, I apologise for the quality of the pictures. Believe it or not, these were the better ones....)

Title: Re: The ruins of Krappefortt MORDHEIM (Game Report-P25) UD:4/12
Post by: Funghy-Fipps on December 04, 2011, 04:05:51 PM
So when can I come round your house for a game?
Title: Re: The ruins of Krappefortt MORDHEIM (Game Report-P25) UD:4/12
Post by: DeafNala on December 04, 2011, 09:01:33 PM
GREAT LOOKING terrain & minis PLUS a FINE narrative....WELL DONE!
A Dwarven Miner taken out by an Overfeed Lawn Ornament aka Halfling...Oh the shame of it all.
Title: Re: The ruins of Krappefortt MORDHEIM (Game Report-P25) UD:4/12
Post by: Luckyjoe on December 05, 2011, 01:11:50 AM
Beautiful!
Title: Re: The ruins of Krappefortt MORDHEIM (Game Report-P25) UD:4/12
Post by: Spooktalker on December 05, 2011, 01:16:48 AM
Looks like you've locked down that immersive experience so many struggle to achieve!
Title: Re: The ruins of Krappefortt MORDHEIM (Game Report-P25) UD:4/12
Post by: Mason on December 05, 2011, 11:41:55 AM
So when can I come round your house for a game?

It seems that you live in Devon and I in London.
Bit of a difficult commute, that one.
If you are ever in London for any reason you could always PM me, we may have something planned and you would be welcome to join us if we were...

GREAT LOOKING terrain & minis PLUS a FINE narrative....WELL DONE!
A Dwarven Miner taken out by an Overfeed Lawn Ornament aka Halfling...Oh the shame of it all.

Thanks, DeafNala.
'Overfed Lawn Ornament'!
That made me laugh!
 lol
Bert was not laughing, though, I can assure you!

Beautiful!

Thanks, Luckyjoe!
Although, when I see these close up, awful, pics, it only makes me wince.
You can see all the bits that need re-doing or finishing etc...
Those walkways are becoming an embarassment and I intend to finish them before doing any further work on the Halfling Quarter!
There are other bits that need doing, but they will be first.

Looks like you've locked down that immersive experience so many struggle to achieve!

If you mean getting involved to the point of cursing and swearing at the minis and the dice, then yes, we are quite adept at that!

Thanks for the comments, chaps.
We had a lot of fun with this scenario and it seemed to work, which is not so easy in a three-way game.


The photos taken do always highlight to me all the bits that need re-doing, so I will be taking each box out and finishing everything off over the next month or so, starting with those damn walkways (I never seem to remember to do them) and then continue with the Halfling Quarter.

One other thing that I forgot to mention was that Gav brought over his copies of the maps of the town, both the birds-eye view and the grid reference used for warband movement!

I will post pictures of them later...

Title: Re: The ruins of Krappefortt MORDHEIM (Game Report-P25) UD:4/12
Post by: DeafNala on December 05, 2011, 01:45:32 PM
OH BABY...MAPS! I LOVE maps...this is yet another indication of imminent senility.
Title: Re: The ruins of Krappefortt MORDHEIM (Game Report-P25) UD:4/12
Post by: Mason on December 05, 2011, 07:48:15 PM
OH BABY...MAPS! I LOVE maps...this is yet another indication of imminent senility.

I hope you can contain yourself, DeafNala!

You will, dont worry, they are quite basic.
Was going to post them today, but I have just realised that they need to be uploaded first!
DOH!

Tomorrow it will be done..........


Title: Re: The ruins of Krappefortt MORDHEIM (Game Report-P25) UD:4/12
Post by: thebinmann on December 05, 2011, 09:40:03 PM
Amazing, you must feel a great sense of satifaction in looking at your masterpiece!
Title: Re: The ruins of Krappefortt MORDHEIM (Game Report-P25) UD:4/12
Post by: DeafNala on December 06, 2011, 02:08:41 PM
Thinking about your INSPIRATIONAL Mordheim Gaming Table with all the UBERCOOL terrain you've made, your desire to get on with V.S.F., & then stirring in my multi-purposing tendencies, I wonder if you might consider taking you V.S.F. project & moving it into a Post Apocalypse settting that would enable you to utilize all this loveliness...just a thought. Adding some removable Victorian embellishments shouldn't be all that difficult.
Title: Re: The ruins of Krappefortt MORDHEIM (Game Report-P25) UD:4/12
Post by: Mason on December 06, 2011, 02:17:05 PM
That is almost EXACTLY what I intend to do, DeafNala!

Our VSF campaign will be taking place in Atlantis Arisen, with suitable fluff written explaining why there are Medieval timescale ruins and towns on the coastline.
I fully intend to utilise the buildings of Krappefortt for the start of the campaign and, as the campaign progresses into the interior of Atlantis, I will be adding the jungle style scenery that I have planned and eventually adding some more Victorian scenery as I make it.

We appear to be on exactly the same wavelength with this one. Again.
Title: Re: The ruins of Krappefortt MORDHEIM (Game Report-P25) UD:4/12
Post by: Mason on December 06, 2011, 08:01:41 PM
Amazing, you must feel a great sense of satifaction in looking at your masterpiece!

Sorry for the late reply, thebinmann... ::)

I AM very happy with the outcome as a whole but 'satisfied' is probably not quite the right term.
Since I have been posting pics on here, I keep noticing areas that need to be corrected, which I will be going back to sort out over this month.
I dont like to move onto another project until I am happy with the current one.
I fear that I will never be finished with this project as there is so much more to do.
So satisfied, probably not. Happy, yes!


I should have moved on to my VSF project already, but keep finding new things to make for this one (the Halfling Quarter was not in the original plan, it only came about after it got a mention and Ninja sowed the seed in my mind to make it).
I have set myself a deadline as I need to move on.
In the new year I will begin work on all the stuff I have amassed for VSF over the past few months, but I will be utilising a lot of the items made for Krappefortt, as they were made as generic as possible and will work as the ruins of Atlantis (when the fluff is finalised!) but will be phased out and replaced over time as I make more Atlantis-themed scenery, jungles, alien civilisation remains etc.
I will, no doubt, add to this thread as I will continue making pieces for Krappefortt as I have so many unstarted ideas and have a stack of materials bought to do it.
I will be posting the Map later, and if you look at the locations you will see what I mean, as I want to make at least one piece of terrain specific to each location in the town.

Title: Re: The ruins of Krappefortt MORDHEIM (The Map!- P25) UD:7/12
Post by: Mason on December 07, 2011, 10:25:28 PM
As promised (a couple of months ago  ::) )- The Map!

(http://i1087.photobucket.com/albums/j478/themason73/map004-1.jpg)

More detailed overview, and the grid reference version, to follow...

Title: Re: The ruins of Krappefortt MORDHEIM (Game Report-P25) UD:4/12
Post by: Kitsune on December 08, 2011, 08:22:24 AM

I should have moved on to my VSF project already, but keep finding new things to make for this one
I have set myself a deadline as I need to move on.

In the new year I will begin work on all the stuff I have amassed for VSF over the past few months,


Know what you mean - I keep looking at my VSF bits and thinking "....really should get on with that........."

New year jobbie.
Title: Re: The ruins of Krappefortt MORDHEIM (The Map!-P25) UD:7/12
Post by: DeafNala on December 08, 2011, 01:22:25 PM
COOL MAP! Your Crater is MUCH more impressive than G.W's.
Title: Re: The ruins of Krappefortt MORDHEIM (The Map!-P25) UD:7/12
Post by: thebinmann on December 08, 2011, 04:23:02 PM
Nice map, reminds me of my home twon... Bogenhafen
Title: Re: The ruins of Krappefortt MORDHEIM (The Map!-P25) UD:7/12
Post by: Thantsants on December 09, 2011, 12:59:37 AM
Another action packed report - great read!

Love the map too - certainly adds another layer of character on an already characterful project.  8)
Title: Re: The ruins of Krappefortt MORDHEIM (The Map!-P25) UD:7/12
Post by: Legionnaire Bert on December 09, 2011, 12:38:57 PM
Mason

Another fine job of hosting, picture taking and battle narrative mate! You are truly  a man of multi talents. lol

This game was just brilliant to take part in. It was even worth suffering the attentions of a psycho-hobbit fueled up on fruitcake and tea. That little so-and-so is well and truly getting a page to himself in the Book of Grudges!

Can't wait till we play next. Are we meeting up on January 6? Galloping senility has caught up with me...

Bert
Title: Re: The ruins of Krappefortt MORDHEIM (The Maps!-P25) UD:9/12
Post by: Mason on December 09, 2011, 03:30:03 PM

Know what you mean - I keep looking at my VSF bits and thinking "....really should get on with that........."

New year jobbie.

New year it is then!  :D

COOL MAP! Your Crater is MUCH more impressive than G.W's.

Thanks, DeafNala!
Not sure if having a more impressive crater than GW is a good thing, though..... ::)

Nice map, reminds me of my home town... Bogenhafen
lol

Another action packed report - great read!

Love the map too - certainly adds another layer of character on an already characterful project.  8)

Thanks, Thatsants!


This game was just brilliant to take part in. It was even worth suffering the attentions of a psycho-hobbit fueled up on fruitcake and tea. That little so-and-so is well and truly getting a page to himself in the Book of Grudges!

 lol Not taking it too hard, then................?


Can't wait till we play next. Are we meeting up on January 6? Galloping senility has caught up with me...

Bert

Thats right, mate.
Get ya pencil sharpened for the next entry in the Book of Grudges!  lol


Thanks for all the comments, chaps!

Now, a little bit more background info on the map;
When we played our first Mordheim campaign we just played as normal, randomly generating missions from the rulebook and playing the games.
As enjoyable as this was, I felt that a campaign should be much more.
I wanted the town of Krappefortt to be an actual place with a character of its own.
I also wanted the various warbands to be able to move around the town in a more realistic way and actually explore it.
We already knew, from the background story that took place during the first campaign, that Krappefortt was a medium sized town with a river running through it.
We also knew that the town had been devastated by an earthquake and a huge chasm had bisected the lower town, effectively dividing it in half.
This became known as 'The Krakk'.
Bearing this in mind, I set about drawing a rough map of the town, adding a number of features from a list that had been compiled, the Temple of Sigmar, the Gardens of Morr, the Stadium, the Clocktower etc..
Once all the key locations had been placed, I set about drawing a birds-eye view map.
Here is the end result

(http://i1087.photobucket.com/albums/j478/themason73/map004.jpg)




Now that the birds-eye version had been drawn, I set about making the grid version for plotting warband movement in the town.
The town itself had three distinct large areas.
Tthe Upper Town, which was the original Old Town, occupied by the more influential and affluent members of the population and including most of the key municipal buildings. This is the area west of the river.
The new town, or Lower Town as it is more commonly known, is the area East of the river, which has been divided into two halves by the 'Krakk'.

The town was then divided into thirty smaller areas with a key area or building in each and each area was then named accordingly.


Here is the grid reference map for warband movement, showing the thirty different areas of the town.

(http://i1087.photobucket.com/albums/j478/themason73/map007.jpg)


I will go into more detail about each of the areas and how movement was performed on the map, and explain the meaning of the symbols in the next update.

Until then...

Title: Re: The ruins of Krappefortt MORDHEIM (The Two Maps!-P25) UD:9/12
Post by: Ninja on December 09, 2011, 04:15:55 PM
Umm...you have a map (and grid) for your games to give reason to your terrain addiction culminating in over 25 pages of comments....

I feel slightly inadequate....and I am a freaking ninja!   
Title: Re: The ruins of Krappefortt MORDHEIM (The Maps Pt 2!-P25) UD:9/12
Post by: Mason on December 10, 2011, 06:26:16 PM
Umm...you have a map (and grid) for your games to give reason to your terrain addiction culminating in over 25 pages of comments....

I feel slightly inadequate....and I am a freaking ninja!   

Ninja, you do crack me up!
 lol

I will put a further explaination of the campaign movement system tomorrow, also explaining the victory conditions for each warband as they were all different.
The conditions were set so that each warband could, unknowingly, affect every other warband's chance of winning the campaign.

Incidentally, the campaign was won by Legionnaire Bert with his Undead Pirate warband.
I have managed to get pictures of the unpainted version of his band and will post them soon too.
Title: Re: The ruins of Krappefortt MORDHEIM (Undead Pirates!-P26) UD:11/12
Post by: Mason on December 11, 2011, 12:30:24 PM
The last campaign that we played last year was played on the map shown previously.
There were seven warbands taking part in the campaign, all starting in a different location.
Movement was controlled via email, so that no-one knew where the other players warbands were at any time unless they encountered each other in town.
Each warband had three conditions that need to be completed to claim victory, with each warband with different conditions and unaware of the victory conditions of the others.
The conditions were varied, but as an example here are the three conditions that Legionnaire Bert, who won that campaign using his Undead Pirates, had to complete;

Locate a specific person in town- Some of the warbands had someone that they were trying to locate or rescue from the doomed town. They had to explore the town, seeking information of their whereabouts and when they found them had to pay the equivalent of a 'Hire fee'. This was to represent costs incurred in the process and also counter the effect of having the individual being a part of their band and aiding them in various ways.
Bert had to find a Vampire who was laying dormant in the town.

Destroy an Area- An area of town had to be destroyed or desecrated for reasons specific to each warband.
This would again incur a cost to be paid to represent materials used. the warband also had to have uncontested control of the area in question, with no other warband in that area.
Bert had to desecrate (Destroy) the Temple of Sigmar.

Control an Area- A specific predetermined area had to be under control of the warband at the end of one of their turns having completed their other two objectives. As this would be the finale to that band's campaign, a suitably climictic battle would have to be fought and won to be considered sucessful.
Bert had to fight and win a battle in the West Docks area and therefore be in control of this area to claim victory.

He did, of course, complete his three conditions before everyone else, culminating in a particularly viscous no-quarter given battle against thge 1st Nordland Expedition in the West Docks area before sailing off into the night with his primary objective, his Vampiric bride, on board the rotting black hulk upon which he sailed into town on in the first place.

As mentioned previously, I have finally managed to get the pictures of Bert's Undead Pirates from my old mobile phone.
These were taken last year after I had converted them for him as a birthday present.
They are in the undercoated condition that I gave them to him. He has since painted them, but has not used them since the last campaign finished, so I do not have any photos of the finished items.
(I will endevour to get some painted pics next time he brings them out of retirement.)

Anyway, here are the pics;

First up, his Ship's Captain, who counts as a Vampire

(http://i1087.photobucket.com/albums/j478/themason73/mail.jpg)



Next, the two figures that were made so as to have a choice of what to use as a counts-as Necromancer
(http://i1087.photobucket.com/albums/j478/themason73/22042010497.jpg)



Next are the three ships officers, counting as Dregs

(http://i1087.photobucket.com/albums/j478/themason73/download3.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/download4.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/download6.jpg)



Some pics of the Ship's Crew which counted as Zombies

(http://i1087.photobucket.com/albums/j478/themason73/download8.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/download1.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/download7.jpg)



Summoned Creatures of the Depths, which were used as Ghouls

(http://i1087.photobucket.com/albums/j478/themason73/download.jpg)



Another, larger, Summoned Creature of the Depths, this time counting as a Dire Wolf

(http://i1087.photobucket.com/albums/j478/themason73/undead2.jpg)



And finally, no ship is complete without its mascot, the Zombie Monkey (which could also double up as a Familiar for the Necromancer)

(http://i1087.photobucket.com/albums/j478/themason73/22042010500.jpg)

I hope you like them, Bert did!

Hope to get some photos taken of the painted versions when Bert next ressurects them!

(I have no idea why some have appeared so small, whilst others have come out full size!)
Title: Re: The ruins of Krappefortt MORDHEIM (Undead Pirates!-P26) UD:11/12
Post by: DeafNala on December 11, 2011, 12:54:15 PM
AAARRGH! They be fine looking (ghostly) Pirates. Seeing the Lads/Whatever in glorious full color would be a treat.
Title: Re: The ruins of Krappefortt MORDHEIM (Undead Pirates!-P26) UD:11/12
Post by: Faber on December 11, 2011, 02:03:27 PM
Lovely conversions  :-* :-* :-*
I really like the undead pirate theme. But...bigger pics are needed!  lol
cheers mate

Faber
Title: Re: The ruins of Krappefortt MORDHEIM (Undead Pirates!-P26) UD:11/12
Post by: mweaver on December 11, 2011, 05:58:59 PM
I always enjoy my visits to this thread. 

Nice conversions on that pirate crew!
Title: Re: The ruins of Krappefortt MORDHEIM (Undead Pirates!-P26) UD:11/12
Post by: Andym on December 11, 2011, 09:09:43 PM
Cool idea for the ghostly pirates! I may have to steal that idea!! Now how could you get undead crew into Legends of the High Seas?
Title: Re: The ruins of Krappefortt MORDHEIM (Undead Pirates!-P26) UD:11/12
Post by: OSHIROmodels on December 12, 2011, 12:07:05 AM
This is proceeding nicely. Well thought out with decent background material and plenty of enthusiism  8)  :)

Please keep it coming  :D

cheers

James
Title: Re: The ruins of Krappefortt MORDHEIM (Undead Pirates!-P26) UD:11/12
Post by: Mason on December 12, 2011, 11:40:38 PM
AAARRGH! They be fine looking (ghostly) Pirates. Seeing the Lads/Whatever in glorious full color would be a treat.

Thanks, DeafNala!
I will see if we can gets some pics of them now that Bert has painted them.

Lovely conversions  :-* :-* :-*
I really like the undead pirate theme. But...bigger pics are needed!  lol
cheers mate

Faber

Thanks, Faber!
I am afraid that I have no idea why the pics have come out like that. They were sent from my old phone to another via Bluetooth and then emailed.
They were all the same when they started!

I always enjoy my visits to this thread.  

Nice conversions on that pirate crew!

Thanks mweaver!
Glad that you are enjoying the thread.

Cool idea for the ghostly pirates! I may have to steal that idea!! Now how could you get undead crew into Legends of the High Seas?

Thanks, Andym!
Could you not just use Undead figures anyway?
There are plenty of old tales of Ghost Ships.
I am sure that most opponents would not mind.
Maybe the crew are dressed as Undead for intimidatio- Psychological warfare!

This is proceeding nicely. Well thought out with decent background material and plenty of enthusiism  8)  :)

Please keep it coming  :D

cheers

James

Thanks, James!
I will keep it going on and off, but I will be joining you with the Japanese in the 19th century for the forseeable once the New Year is in!

Title: Re: The ruins of Krappefortt MORDHEIM (Undead Pirates!-P26) UD:11/12
Post by: Hubbynz on December 13, 2011, 12:20:20 PM
Nice kit bashing on those pirates.
Title: Re: The ruins of Krappefortt MORDHEIM (Undead Pirates!-P26) UD:11/12
Post by: Commander Vyper on December 13, 2011, 01:28:54 PM
I must sort out those bloody pirate zombie conversions I did years ago, christ know's where they are! ;)
Title: Re: The ruins of Krappefortt MORDHEIM (Undead Pirates!-P26) UD:11/12
Post by: Argonor on December 13, 2011, 01:37:05 PM
christ know's where they are! ;)

I know the sentiment...  ::)
Title: Re: The ruins of Krappefortt MORDHEIM (Undead Pirates!-P26) UD:11/12
Post by: Mason on December 14, 2011, 11:39:30 AM
Nice kit bashing on those pirates.

Thanks Hubbynz!

I must sort out those bloody pirate zombie conversions I did years ago, christ know's where they are! ;)


Dont start me off again on missing Zombies......Grrrrrr!

I know the sentiment...  ::)

Oh, yes- the bane of the hoarding gamer!

Title: Re: The ruins of Krappefortt MORDHEIM (Undead Pirates!-P26) UD:11/12
Post by: Galland on December 14, 2011, 10:12:29 PM
Mason

It have been decided, over your head regrettably, but you are moving to Sweden. We realised that you would be the perfect addition to our wargaming group, equally dedicated and creative, not to mention a maker of good terrain, good looking miniatures and seem to have an endless pool of imagination. So, get packing and start looking for an appartment in Stockholm. I have allready given my fiancés sister and her appartment to another person, but I have a very nice neighbor, she is 46 but still good looking (and single), she cant cook for shit, but who cares, I am a good chef, you can eat here.
Chop chop... pack your gaming stuff and some warm clothes, its cold in Stockholm during the winter! :D
Title: Re: The ruins of Krappefortt MORDHEIM (Undead Pirates!-P26) UD:11/12
Post by: Ninja on December 15, 2011, 04:38:35 PM
                                               
Mason

It have been decided, over your head regrettably, but you are moving to Sweden. We realised that you would be the perfect addition to our wargaming group, equally dedicated and creative, not to mention a maker of good terrain, good looking miniatures and seem to have an endless pool of imagination. So, get packing and start looking for an appartment in Stockholm. I have allready given my fiancés sister and her appartment to another person, but I have a very nice neighbor, she is 46 but still good looking (and single), she cant cook for shit, but who cares, I am a good chef, you can eat here.
Chop chop... pack your gaming stuff and some warm clothes, its cold in Stockholm during the winter! :D

                                                   ^
                                                   ^
              I laughed so hard at this my drink came out of my nose.
Title: Re: The ruins of Krappefortt MORDHEIM (Undead Pirates!-P26) UD:11/12
Post by: Mason on December 15, 2011, 04:57:34 PM
Mason

It have been decided, over your head regrettably, but you are moving to Sweden. We realised that you would be the perfect addition to our wargaming group, equally dedicated and creative, not to mention a maker of good terrain, good looking miniatures and seem to have an endless pool of imagination. So, get packing and start looking for an appartment in Stockholm. I have allready given my fiancés sister and her appartment to another person, but I have a very nice neighbor, she is 46 but still good looking (and single), she cant cook for shit, but who cares, I am a good chef, you can eat here.
Chop chop... pack your gaming stuff and some warm clothes, its cold in Stockholm during the winter! :D

 lol
That is a very tempting offer, Galland, but after some serious discussion with my better half, I am afraid that I must decline.
To say that she was not too amused at your proposal is a bit of an understatement!
If this means that I must now go on the run to avoid capture, then so be it!
I have a bag packed and ready, with enough Scooby-Snacks to see me through the first week or so.
I am prepared for life on the road and have a nice 'tick wooly jumper'.
See ya!


                                               
                                                   ^
                                                   ^
              I laughed so hard at this my drink came out of my nose.

 lol
Not quite the same reaction from the Mrs, I am afraid!

Title: Re: The ruins of Krappefortt MORDHEIM (Undead Pirates!-P26) UD:11/12
Post by: Ninja on December 16, 2011, 04:25:18 PM
Terrain Building : The Legend continues..

Mason was a priest at a Shaolin terrain building temple also known as his house, where it was his most sacred duty to create terrain to the amusement of his forum peers, his son Peter also lived and studied there. After a simple offer to relocate to a new sacred site the temple was destroyed by the MRS. and father and son each thought the other had perished in the fire. For many years, Mason 'walked the earth,' with his friend Ninja while Peter became a big-city cop. Finally fate saw them reunited and now together they battle evil and build awesome terrain, using wisdom, martial arts, pink foam, a paint brush and occasionally even Peter's service pistol (but only as a last resort).


Title: Re: The ruins of Krappefortt MORDHEIM (Undead Pirates!-P26) UD:11/12
Post by: Mason on December 16, 2011, 05:10:55 PM
Terrain Building : The Legend continues..

Mason was a priest at a Shaolin terrain building temple also known as his house, where it was his most sacred duty to create terrain to the amusement of his forum peers, his son Peter also lived and studied there. After a simple offer to relocate to a new sacred site the temple was destroyed by the MRS. and father and son each thought the other had perished in the fire. For many years, Mason 'walked the earth,' with his friend Ninja while Peter became a big-city cop. Finally fate saw them reunited and now together they battle evil and build awesome terrain, using wisdom, martial arts, pink foam, a paint brush and occasionally even Peter's service pistol (but only as a last resort).

 lol
I see your parcel from the pharmacy has not arrived yet, then!

(You are obviously quite mad, you know?!?)
Title: Re: The ruins of Krappefortt MORDHEIM (Undead Pirates!-P26) UD:11/12
Post by: Ninja on December 16, 2011, 05:34:07 PM
“'But I don’t want to go among mad people,' Mason remarked.
'Oh, you can’t help that,' said the Ninja. 'We’re all mad here. I’m mad. You’re mad.'
'How do you know I’m mad?' said Mason.
'You must be,” said the Ninja. 'or you wouldn’t have come here.'”
Title: Re: The ruins of Krappefortt MORDHEIM (Undead Pirates!-P26) UD:11/12
Post by: janner on December 16, 2011, 08:52:45 PM
Watch yourself Mason, the last man them tricksy Swedes fixed up with a woman that couldn't cook, ended up addictive to cocaine and head of the Luftwaffe.

Before you know it everyone was laughing at him and calling him Fat Hermann - 'tis a sad tale, but one to learn from.
Title: Re: The ruins of Krappefortt MORDHEIM (Undead Pirates!-P26) UD:11/12
Post by: Mason on December 17, 2011, 06:57:14 PM
Watch yourself Mason, the last man them tricksy Swedes fixed up with a woman that couldn't cook, ended up addictive to cocaine and head of the Luftwaffe.

Before you know it everyone was laughing at him and calling him Fat Hermann - 'tis a sad tale, but one to learn from.

 lol

I have come to the conclusion that you all bloody barking!
Title: Re: The ruins of Krappefortt MORDHEIM (Undead Pirates!-P26) UD:11/12
Post by: Legionnaire Bert on December 19, 2011, 02:27:35 PM
Mason

It have been decided, over your head regrettably, but you are moving to Sweden. We realised that you would be the perfect addition to our wargaming group, equally dedicated and creative, not to mention a maker of good terrain, good looking miniatures and seem to have an endless pool of imagination. So, get packing and start looking for an appartment in Stockholm. I have allready given my fiancés sister and her appartment to another person, but I have a very nice neighbor, she is 46 but still good looking (and single), she cant cook for shit, but who cares, I am a good chef, you can eat here.
Chop chop... pack your gaming stuff and some warm clothes, its cold in Stockholm during the winter! :D

Galland

I am an associate of Mason's, and if he is reticent to join you in Stockholm can I come and live with you instead? Your neighbour sounds very nice!  ;D I don't have Mason's knack of model making, but I am very good at allowing my opponent to win - does that help?
 ;)
Bert
Title: Re: The ruins of Krappefortt MORDHEIM (Undead Pirates!-P26) UD:11/12
Post by: Legionnaire Bert on December 19, 2011, 02:37:58 PM
lol

I have come to the conclusion that you all bloody barking!

Quite right, mate, they ain't like us sane Englishmen! Why, it's only my collection of singing potatoes what keeps me going, guv...

I am off to Stockholm to pose as you! After all, no one over there knows what you look like, it's a shame that they'll see my model making and think you've become rubbish, but it's a small price to pay to allow me to get hold of Galland's neighbour...

 :-*

I'll be taking me own bangers with me.

 lol

To drag this kicking and screaming (screaming, mostly "Nurse - the screens!") vaguely back on topic, even though I am not using the Undead Pirates at the moment, when we play on Jan 6th I'll bring 'em with me - if we get a couple of games in I can use them for one of 'em, and in any case you can take pics of 'em to show the good people on here.

You did a bang up job of converting them, Mr Mason - makes me think I oughtta paint the rest just for s**ts and giggles.

Just to clarify, the Mason gifted me 20 undead pirates for my 40th birthday last year. He is a top man, not just on the model making front.

That's enough compliments - you'll die at the point of my axe when next we meet, Mason, yer cheatin' 'uman scumbucket...

Bert  :D
Title: Re: The ruins of Krappefortt MORDHEIM (Undead Pirates!-P26) UD:11/12
Post by: Mason on December 22, 2011, 08:19:52 AM
No updates for two weeks!
I have been lazy!
Well, maybe not lazy, just that other things have got in the way.
Illness, Christmas stuff, being on the run from crazy Swedes and Ninja's, etc, etc....
Not a good enough excuse, I know, but that is the story.

Two weeks with no output is the longest time I have had away from it since I have started this thread.
The only problem I have now is finding the gumption to finish the damn Halfling Quarter before the New Year deadline. I have had too long off, I am finding it difficult to get stuck in again.
Hopefully in the next week or so I will get it done.

On the Undead Pirates; Bert has promised to bring them over when we play next and we will take some pics then.
Although that may not been the case.
Since he made this last post, he has been on the missing list;

I am off to Stockholm to pose as you! After all, no one over there knows what you look like, it's a shame that they'll see my model making and think you've become rubbish, but it's a small price to pay to allow me to get hold of Galland's neighbour...

 :-*

If he has been rumbled by then, I am sure he will return with his Pirates.

But just to give Galland a tip off;
Bert does not look at all like me.
If a four foot tall miopic dwarf with baldiing ginger hair turns up in Stockholm claiming to be me, rest assured, that will be Bert!
You will know as soon as you play a game against him.
He only has dice that come up with '1's and '2's!
That and his singing potatoes, of course!
 lol

See you all soon with an update on the Little Folk's Quarter.

Hopefully....

Title: Re: The ruins of Krappefortt MORDHEIM (Undead Pirates!-P26) UD:11/12
Post by: Blackwolf on December 22, 2011, 08:51:08 AM
Looking forward to it mate :)
Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP-P27) UD:30/12
Post by: Mason on December 30, 2011, 05:50:15 PM
Three weeks off from the project....
Not a good idea, seeing as I intended to start something new with the New Year!

Three weeks not doing anything hobby related has meant I have also lost a little enthusiasm for it, I really want to get stuck into the next thing.

Still, I found a couple of hours spare this afternoon to get back into it and forced myself to get on with the Halfling Quarter.

Not easy at first as I really had lost the will to do it, too much time away.
But, funnily enough, once it came to having to stop (had to get ready to go to work tonight!) I had refound my mojo and didnt want to stop.
Funny how that seems to be the case

Here is how far I got with the upper storeys today;

(http://i1087.photobucket.com/albums/j478/themason73/flingupper001.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/flingupper005.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/flingupper007.jpg)


There is a long way to go yet, I know; the rooftops, chimneys to add, more weathering. Not to mention the detailing, but at least it has moved along a little.
I also had a better idea for something more characterful for the corner section.
It will also be quicker than painting the house.

Not much progress, I know, but I wanted to post something in the thread, as all your comments and suggestions help spur me on.
(And I need all the encouragement I can get at the moment.....
Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP-P27) UD:30/12
Post by: DeafNala on December 31, 2011, 10:40:19 AM
While it may not seem like much progress to you, it looks like you're coming along VERY WELL from my somewhat skewed perspective. With just a bit of "lived in look" tweaking this will be a FINE tenement for the little urban gluttons to hang their hats...or whatever. AND I LOVE the way you do your woodwork.
Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP-P27) UD:30/12
Post by: Mason on January 02, 2012, 03:06:11 PM
While it may not seem like much progress to you, it looks like you're coming along VERY WELL from my somewhat skewed perspective. With just a bit of "lived in look" tweaking this will be a FINE tenement for the little urban gluttons to hang their hats...or whatever. AND I LOVE the way you do your woodwork.

Thanks, DeafNala, your encouragement is always appreciated.
You are quite right, a lot more weathering and detailing to be done before it can be called finished.
The roof also needs to be done, as it will not be anything like that colour when it is finished!
I am hoping to get a bit more done before the weekend, fingers crossed.

Regarding the wood- It is quite simple, I basecoated the entire building in burnt umber and gradually added more yellow ochre to the mix. It was then drybrushed up to almost white, for the panelling, and the timbers were then given several different washes from the GW range.
All the timbers that would have been 'outdoors' will be drybrushed up to grey to give them a weathered appearance, but I may keep some of the interior timbers in this colour for a little more vibrancy.
Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP-P27) UD:30/12
Post by: Malamute on January 03, 2012, 10:44:32 AM
Only just caught up with this thread.... Wow! some superb buildings here, very inspirational. I especially like the Halfling quarters ;D
Title: Re: The ruins of Krappefortt MORDHEIM (Game set-up and reports-P28) UD:07/01
Post by: Mason on January 07, 2012, 01:03:17 PM
Only just caught up with this thread.... Wow! some superb buildings here, very inspirational. I especially like the Halfling quarters ;D

Thanks Malamute!
As soon as those pesky Halflings have their slum sorted out I will be over to the VSF board to bother you chaps instead!




We got a few games of Mordheim played yesterday between myself, Legionnaire Bert and another friend and new Forum member, the Lockswin, who has lurked on the Forum for ages and finally been badgered into signing up. (About time, too!).

As Bert was running late, it was down to myself and Locksy to get things going.
This would be The Lockswin's first 'proper' game of Mordheim. He had played as part of a multi-player game before, but this would be his first taste of running his own warband.
He had opted to play as Shadow Elves, mainly as he likes the figures available.
As he has not finished painting his own warband yet, he used my Elves for this game.

Here are a few shots of the table set-up we would be playing on.
As you can see, the em4 Farm was utilised with the buildings being used as seperate elements and they work brilliantly when used this way.
(As usual I apologise for the poor quality of some of the pictures, these are the best of them, believe it or not!)


(http://i1087.photobucket.com/albums/j478/themason73/games6thjan007.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/games6thjan008.jpg)




And a few shots closer in

(http://i1087.photobucket.com/albums/j478/themason73/games6thjan001.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/games6thjan002.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/games6thjan004.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/games6thjan005.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/games6thjan006.jpg)




We rolled randomly at the start of the game and would be playing the Hidden Treasure scenario.

This scenario involved searching the buildings, looking for a treasure chest that was reputed to be in the area. As each building was searched, by a miniature finishing his turn occupying the building in question and not engaged in combat, a roll was made to see if that particular building contained the fabled chest.

Each of the buildings was marked with a counter, which was removed when the building had been eliminated from the search.

(http://i1087.photobucket.com/albums/j478/themason73/games6thjan025.jpg)


Be back later with the pics of the game itself...









Title: Re: The ruins of Krappefortt MORDHEIM (Game set-up-P28) UD:07/01
Post by: Faust23 on January 07, 2012, 05:42:43 PM
Utterly fantastic. Highly inspirational.  So good, I weep tears of inadequacy.....   :D
Title: Re: The ruins of Krappefortt MORDHEIM (Game set-up-P28) UD:07/01
Post by: DeafNala on January 07, 2012, 06:10:49 PM
LOOKIN' GOOD...lots of cover from Jason & the Agro-Elves' sharpshooting.
Jason had better sign up or he'll be the victim of unanswerable trash talk...probably.
Title: Re: The ruins of Krappefortt MORDHEIM (Game One Report p-P28) UD:07/01
Post by: Mason on January 07, 2012, 10:29:30 PM
Utterly fantastic. Highly inspirational.  So good, I weep tears of inadequacy.....   :D

Thanks, Faust23!


LOOKIN' GOOD...lots of cover from Jason & the Agro-Elves' sharpshooting.
Jason had better sign up or he'll be the victim of unanswerable trash talk...probably.

Thanks, DeafNala!
Hopefully this may encourage him to sign up!

EDIT: He has now done so, and will be referred to as The Lockswin (or something similar!) from now on.


On to the game report;

The first game of the day was between the 2nd Nordland Expedition, a human mercenary warband, controlled by myself, and The Grey Dawn, a Shadow Elf warband controlled by The Lockswin.

As previously mentioned the scenario generated was Hidden Treasure, where both warbands would be searching the buildings seeking the treasure.

A few pictures showing the initial deployment of the Nordlander's

A small group move out on the right flank with covering fire supplied by a Marksman toting a Handgun.
(http://i1087.photobucket.com/albums/j478/themason73/games6thjan009.jpg)



The central party was lead by the leader of the warband, Captain Uhlenbeek
(http://i1087.photobucket.com/albums/j478/themason73/games6thjan010.jpg)



Whilst, on the left, another group were readying themselves
(http://i1087.photobucket.com/albums/j478/themason73/games6thjan011.jpg)



The Grey Dawn set themselves up, with half of the warband moving forward while the rest took up good covering positions
(http://i1087.photobucket.com/albums/j478/themason73/games6thjan014.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/games6thjan027.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/games6thjan024.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/games6thjan016.jpg)



Both warbands continued their advance, searching buildings as they went

(http://i1087.photobucket.com/albums/j478/themason73/games6thjan018.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/games6thjan021.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/games6thjan023.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/games6thjan029.jpg)



One of the Nordland Champions discovered the chest in the courtyard between two of the central buildings

(http://i1087.photobucket.com/albums/j478/themason73/games6thjan031.jpg)



Having discovered the treasure chest, the rest of the warband moved up to cover the Champion as he carried it back to their own table edge

(http://i1087.photobucket.com/albums/j478/themason73/games6thjan029.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/games6thjan030.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/games6thjan028.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/games6thjan032.jpg)



One of the Elves was in the perfect position to target the Champion carrying the chest and unleashed a shot at the unaware human

(http://i1087.photobucket.com/albums/j478/themason73/games6thjan037.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/games6thjan035.jpg)
Luckily, for the Nordlander at least, even though the arrow found its mark, it failed to wound.


As an aside, at this point one of the mercenary Marksmen had got himself into a perfect covering position but, keeping with true Nordland Marksman tradition, his Handgun jammed at the crucial moment!
(http://i1087.photobucket.com/albums/j478/themason73/games6thjan033.jpg)



What followed next was absolute mayhem as the Elves sent everyone available into the attack, realising that the only way they could win would be to take out enough of the Nordlanders and force them to rout, as they could not get to the chest before it would be carried to safety.

(http://i1087.photobucket.com/albums/j478/themason73/games6thjan041.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/games6thjan039.jpg)

Several rounds of frantic combat later (photos were forgotten during the chaos!)
quite a few of the humans were either out of action or knocked to the ground

(http://i1087.photobucket.com/albums/j478/themason73/games6thjan043.jpg)



Unfortunately it was not quite enough for the Elves.
The Champion had been joined by another member of his warband, who helped speed up the retrieval of the treasure, carrying it to safety off of the human table edge.
(http://i1087.photobucket.com/albums/j478/themason73/games6thjan042.jpg)

The Grey Dawn had fallen one short of the casualties needed to force a Rout Test, although there were quite a few mercenaries knocked to the ground!
One more turn and there may have been a very different outcome.
The Nordland Captain breathed a huge sigh of relief at the timing!


I hope that the pictures are not too bad, as it was a thoroughly enjoyable game that seems to have convinced the Elven commander to play plenty more games in the future.

Next time the Norlanders take on Legionnaire Bert's Possessed- The Theatre of the Grotesque!

Until then........
Title: Re: The ruins of Krappefortt MORDHEIM (Game One Report-P28) UD:07/01
Post by: Faber on January 08, 2012, 01:18:16 AM
YEAH!  :-*
AWESOME REPORT! It was very funny to read it and I have to echo what Faust told before:
Quote
So good, I weep tears of inadequacy.....   :D
Title: Re: The ruins of Krappefortt MORDHEIM (Game One Report-P28) UD:07/01
Post by: Blackwolf on January 08, 2012, 07:51:40 AM
Wonderful,I look forward to your VSF stuff ;)
Title: Re: The ruins of Krappefortt MORDHEIM (Game One Report-P28) UD:07/01
Post by: Calimero on January 08, 2012, 01:28:12 PM

 :o what an amazing terrain. I really like it! 8)
Title: Re: The ruins of Krappefortt MORDHEIM (Game One Report-P28) UD:07/01
Post by: Mason on January 08, 2012, 04:20:01 PM
Thanks Faber!
Your comments are much appreciated.
Your own board is coming along very nicely.
I am waiting for you to finish it so that I can steal   copy your ideas when I come back to mine!

Wonderful,I look forward to your VSF stuff ;)

Thanks, Mr Wolf!
I am looking forward to the project too. (If I ever get there!)

:o what an amazing terrain. I really like it! 8)

Thanks Calimero!


Hoping to get the second report up later or tomorrow......
(which is probably more likely!)...................


Title: Re: The ruins of Krappefortt MORDHEIM (Game One Report-P28) UD:07/01
Post by: Steve F on January 08, 2012, 04:23:50 PM
It all comes together tremendously well.  Applause!
Title: Re: The ruins of Krappefortt MORDHEIM (Game One Report-P28) UD:07/01
Post by: DeafNala on January 09, 2012, 11:48:39 AM
YES! The Imperial Forces have once again vanquished the Pointy Eared Ones of Dubious Sexual Practices...mostly. VERY COOL LOOKING game!
Title: Re: The ruins of Krappefortt MORDHEIM (Game One Report-P28) UD:07/01
Post by: Legionnaire Bert on January 09, 2012, 12:49:29 PM
Howdy - the small, rotund, bearded ginger one here! Not sure from Mason's description if people see me as abhuman or of celtic descent! (Perhaps both...) I am happy to go with being a death-seeking dwarf with died hair on balance...

(Nowt against the celtic races though! ::))

Happy New Year to Lead Adventurers one and all! 8)

May 2012 prove a fruitful year for gaming projects big and small.

I'm working on my long-suffering Imperial Fists army who have been forced to wear the 'away strip' of Factory Grey for far too long. I look forward to Mason completing the halfling quarter and starting on the fabled ( ;)) VSF project.

I am in no hurry to leave the districts of Krappefortt behind though, as it has been a wheeze treading its cobbled streets in various guises throughout 2011. It has been a real privilege watching the table take shape and playing on such a magnificent board as Mason adds yet more tremendous scenery to really bring Mordheim to life.

Mason, take a bow sir! Who needs Bugman's Bar when you have a kitchen in Dulwich? :D

Having arrived Friday just in time to see the Nordlanders scamper off the board with the loot and catch a fleeting glimpse of the shadowy elven folk, it was good to read this game report. I am up for having a bash at the Grey Dawn myself (great name, Jay :`).

I agree, Jason must join the forum - if only to aquire a proper Lead Adventures name!

The Mason did another top job of taking pics of our two encounters, so I think they will be enjoyable when he puts them up. As to our two games, I will say no more for now - suffice to say they were a mixed bag for us both!

Adios, amigos.

Bert
Title: Re: The ruins of Krappefortt MORDHEIM (Game One Report-P28) UD:07/01
Post by: OSHIROmodels on January 09, 2012, 02:01:33 PM
Looks cracking all together  :-*  8)

(get a better camera though  ;D  ;) )

cheers

James
Title: Re: The ruins of Krappefortt MORDHEIM (Game One Report-P28) UD:07/01
Post by: Mason on January 09, 2012, 02:16:28 PM
It all comes together tremendously well.  Applause!

Thank you, Steve F!

YES! The Imperial Forces have once again vanquished the Pointy Eared Ones of Dubious Sexual Practices...mostly. VERY COOL LOOKING game!

Thanks, DeafNala!
The Nordlanders may well have won the game, but the Pointy-Ears dealt out a great deal of 'Ouch' in the process!

Bert; Welcome back from the excursion North!
I guess you were rumbled, or you would not have come back... ;)
I will add our game photos later, when I get time.
And I am working on the Halfling Quarter this afternoon, so hope to finish it soon.
(The 'fabled' land of VSF is getting closer!)


Looks cracking all together  :-*  8)

(get a better camera though  ;D  ;) )

cheers

James

Thanks, James!
Nothing wrong with the camera, just the numpty using it!  :D
Title: Re: The ruins of Krappefortt MORDHEIM (Game Two Report-P29) UD:10/01
Post by: Mason on January 10, 2012, 03:05:49 PM
Sorry for the double post, chaps, but this should have been added to the previous blurb but I ran out of time.  :D


As previously mentioned, Legionnaire Bert was running late, so he missed out on the first game and made it just in time to see the Nordlander's escape with the loot.

(There is no foundation to the rumour that Bert had been detained by Interpol for attempted identity theft in Sweden!)  ;)

Bert had brought his Possessed warband, the Theatre of the Grotesque.
(He forgot to bring the Undead Pirates- Doh!)

Bert's Possessed have some extremely tough members who are exceptionally hard to wound, so getting as many hits on them before they get into combat is a must!

The first game we generated was Defend The Find, which meant that Bert's lads would set up in the centre of the table and had to keep the Nordlander's away from the central building.

As the Possessed had only seven members this would be a hard task, no matter how tough that they may be!

The Grotesque had to set up first and duly did so.
The Nordlanders, who were designated as the attackers in this scenario, had the option of setting up on any table edge and could split their forces and appear on several edges should they wish.

Realising that the best option was to stick together and get as many shots off as soon as posssible, I opted to put the whole warband on the same edge and get the Marksmen up as high as possible to keep the pressure on.
Bert decided that his best option was to just charge into the mercenaries as quickly as they could.

A couple of shots showing the initial set up of both warbands;
First up, the Possessed, attempting to Defend the central building where they had stashed their supplies

(http://i1087.photobucket.com/albums/j478/themason73/games6thjan045.jpg)




The initial deployment of the Nordlanders, bunching up for support, with the Marksmen up high
(http://i1087.photobucket.com/albums/j478/themason73/games6thjan047.jpg)



A small detachment, including the Blunderbuss wielder were set up on one flank to enfilade the Chaos lunatics when they advanced

(http://i1087.photobucket.com/albums/j478/themason73/games6thjan048.jpg)

The game began with the Nordlanders opening fire with everything that they had, taking out the Magister and putting a wound on one of the Possessed.
Realising that staying back would only result in everybody being shot, Bert charged the whole band forward.
Unfortunately for the forces of Chaos, none of the band was within range and they could only await the countercharge.
Fortunately for them, there were only two members of the human warband brave enough to charge them, a champion and a Halbardier!
Everyone else had failed their Fear tests!
Unfortunately, for the Possessed at least, these two brave souls proved enough.
Withstanding the ferocious charge, the two stalwart warriors dealt out enough damage to take down one of the Chaotic monstosities.
The fall of their leader and one of their toughest members, coupled with the fact that the humans were enveloping them and waiting to pounce was enough for the cowardly scum, who promptly turned tail and fled!

The second game, however, would be a very different story!



Back with the last game pics soon.................




(Apologies for a lack of pictures, but we did not take any more as the game was over so quick!)
Title: Re: The ruins of Krappefortt MORDHEIM (Game Two Report-P29) UD:10/01
Post by: Damien on January 10, 2012, 03:18:12 PM
I just read through this whole thread and all I can say is wow  :-* I wish I had your skills! Love the buildings, the minis and the atmosphere, what a fantastic thread. I really like the Empire warband, nothing is cooler than a well painted (gaudy) Empire army or warband.


Great stuff
 Damien
Title: Re: The ruins of Krappefortt MORDHEIM (Game Two Report-P29) UD:10/01
Post by: Legionnaire Bert on January 11, 2012, 02:16:03 PM

The fall of their leader and one of their toughest members, coupled with the fact that the humans were enveloping them and waiting to pounce was enough for the cowardly scum, who promptly turned tail and fled!


Cowardly? Moi? You'll take that back as we shout over our shoulders at you, running off in entirely the opposite direction...

 8)

All I will say in typical Bretonnian fashion is 'Pfah!'

Oh -  and yor muzzah wazza 'ampstair and your fazza a mangy dog, you Empire peeg! Oink! Oink! Peegy weegy!

*Apologies to any readers of French extraction for any inferred racial steroetyping/offence - I assure you this is not the case; it is merely the highly fictional Bretonnian accent I mock, and no insult to Mother France is even vaguely intended...

 ::)

Besides, I am highly proud of my Bretonnian possessed lads - not necessarily after this, the second quickest skirmish wargame I have ever been involved in. (the first involved a game of Necromunda - we still don't talk about that one outside of therapy... o_o).

As Mason says, the second game was much better for me! So without further ado...

Must congratulate my man Mason on his superb posting again though, and his Nordlanders are a fair sight to behold.

I must also apologise to Gentle Reader (yes, you - the one skulking at the back...) as I did promise to bring my undead pirates along. I am afraid a migraine attack earlier in the day didn't only force me to be late but also scrambled me noggin, so I forgot. Next time I promise :P.

Bert
Title: Re: The ruins of Krappefortt MORDHEIM (Game Three Report-P29) UD:11/01
Post by: Mason on January 11, 2012, 09:35:58 PM
I just read through this whole thread and all I can say is wow  :-* I wish I had your skills! Love the buildings, the minis and the atmosphere, what a fantastic thread. I really like the Empire warband, nothing is cooler than a well painted (gaudy) Empire army or warband.


Great stuff
 Damien

Thanks, Damien!
I only noticed your old school thread for the first time a few days ago and, I have to say, it only reinforces my love for miniatures from yesteryear.


Thanks Bertie!
Here is your chance for a bit of well deserved gloating!:



Game Three; Nordlanders Vs Possessed.

Having received a bit of a pasting in the previous (and very short) game, the Possessed were out for revenge.
Having completed the post game phase (in which the Possessed became EVEN harder) and no serious casualties taken on either side we randomly generated a scenario for the next game.

The fates decided that we would play Wyrdstone Hunt.

This scenario consists of placing a random number, four in this case, of counters on the table.
These represented shards of  the precious substance that all the warbands in Krappefortt had entered the town to find and fight over.
A model could claim one of the shards by moving into contact with it and move unhindered, only dropping it if the model was taken 'out of action'.
The shards were placed fairly evenly and both warbands began to set up with their recovery in mind.

Here are a few pics of the initial starting positions of the antagonists.

Firstly, the Theatre of the Grotesque had both of their Possessed and a Darksoul on their right flank

(http://i1087.photobucket.com/albums/j478/themason73/games6thjan050.jpg)




On the left, the Magister lead the Beastman and Mutants

(http://i1087.photobucket.com/albums/j478/themason73/games6thjan059.jpg)



A view showing the distance between the two elements

(http://i1087.photobucket.com/albums/j478/themason73/games6thjan058.jpg)





On the other side of the table, the Nordlanders formed up, keeping close together.

(http://i1087.photobucket.com/albums/j478/themason73/games6thjan052.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/games6thjan053.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/games6thjan054.jpg)





The warbands advanced on each other, making for the shards of Wyrdstone

The Possessed moving forward, striking fear into the hearts of the human warriors

(http://i1087.photobucket.com/albums/j478/themason73/games6thjan060.jpg)



The Nordlanders started to spread out, making for the two nearest shards

(http://i1087.photobucket.com/albums/j478/themason73/games6thjan063.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/games6thjan064.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/games6thjan065.jpg)



The Possessed continued their surge on the right flank

(http://i1087.photobucket.com/albums/j478/themason73/games6thjan066.jpg)





While the Magister continued his advance on the left supported by the rest of the band

(http://i1087.photobucket.com/albums/j478/themason73/games6thjan067.jpg)



The first clash happened in the centre, where the Nordland Youngblood had already grabbed the first shard and was trying to make his escape back to the safety of his friends.

(http://i1087.photobucket.com/albums/j478/themason73/games6thjan068.jpg)

The Nordlanders hired Ogre stepped into the fray but was swiftly taken down by the combined attacks of the Chaos Beastman and Mutant.. Meanwhile the Magister brained the human who had foolishly aimed an unloaded blunderbuss in his general direction!
(Yep, the Nordlanders luck with blackpowder weapons was running true to form!  >:( )
Things were not looking good for the Northern troops at this point.

In the Slums the humans had grabbed another piece of Wyrdstone and were getting the rest of the Marksmen into position to cover the withdrawel of their beleagured compatriots.

On the Nordland left things started off quite well for the human adventurers.
Having caught the Darksoul that had claimed the shard that was situated in the courtyard and (rather surprisingly) taken him out of action, the Halbardier was attempting to reach the safety of his fellows, when the Possessed announced themselves with a terrible bellowing!

(http://i1087.photobucket.com/albums/j478/themason73/games6thjan069.jpg)




What followed was not fit for mortal eyes.
(Meaning that we both forgot to take pictures at this point as the resulting combat overtook us!)
Suffice to say, it was not good for the brave Nordlanders, with four humans out of action in quick succession, including one of their Champions!
With six of the band out of the game and none of the foul Chaos spawn they elected to get out of town pretty sharpish and conceded the day to the Dark Gods!

(And to rub it in, of the six Nordlanders taken out of action in the game, having rolled on the injury table, four of them died from their wounds! Including the fallen Champion!  >:()

Bert had certainly had his revenge!

(Sorry for the lack of pictures towards the end, but the action had gotten pretty intense by then and the camera had been forgotten. DOH!  ::) )


Be back soon with the finished Halfling Quarter.
It is almost done!

Until then...





Title: Re: The ruins of Krappefortt MORDHEIM (Chaos Revenge!-P29) UD:11/01
Post by: Thantsants on January 11, 2012, 10:33:20 PM
Stop having so much fun - we want to see the pictures!  ;)

Great looking game as always.  8)
Title: Re: The ruins of Krappefortt MORDHEIM (Chaos Revenge!-P29) UD:11/01
Post by: Legionnaire Bert on January 12, 2012, 01:13:43 PM
R.I.P. Sgt Schweinhammer :?

Always a little regrettable seeing off a worthy opponent and valued member of an opposing warband - there but for the grace of the (dark) Gods and all that. Henchmen are one thing, but losing an experienced champion is quite another. I feel your pain, Mr Mason sir. Sorry it was I who made you feel it..

Certainly a good game for me, one of those steamroller affairs when everything seems to go right. Poor old Mason - his blunderbus failed to wound a T3 Magister and that was typical of his luck in this one. :'(

We both know he'll have his revenge soon. Possibly even tomorrow as we play again!  :D Not sure if I'll be facing him personally, though, as we may both paly Jason's Grey Dawn one on one. I've been a reproachably poor slackpants this week, and have failed to summon the energy to put in the work needed on my Possessed since we played this game a week ago. My mutant, Masque, did rather well on a visit to the Shadowlord and won himself a suit of chaos armour, and this desperately needs to be presented on the model. I think an entirely new mini is needed, rather than convert the existing one - a full suit of spikey chaos armour is needing an entirley new model. Will see what I have lurking in the bitz boxes.

Also need to put in some work on the magister, as he's a newly acquired model whose basing doesn't fit in with the rest of the warband. For shame! I promise I will get to work over the weekend.

These games really are as much fun as they look on camera, and I really do thank my friend Mason for peerlessly hosting them on such breathtaking boards.

Love-in over - c'mere Mason, so I can lamp you with somefin 'eavy!

 lol

Bert
Title: Re: The ruins of Krappefortt MORDHEIM (Chaos Revenge!-P29) UD:11/01
Post by: Kitsune on January 12, 2012, 01:58:25 PM
Great report and pics chaps. I had a late night, pre bromide, victory text message from Bert about this one!
Title: Re: The ruins of Krappefortt MORDHEIM (Chaos Revenge!-P29) UD:11/01
Post by: Faber on January 12, 2012, 02:10:25 PM
R.I.P. Sgt Schweinhammer :?

 lol
what a wonderful game is Mordheim.

great game report Mason. :D [fake smile]
...as always [whispered with envy  >:(]
 lol
Title: Re: The ruins of Krappefortt MORDHEIM (Chaos Revenge!-P29) UD:11/01
Post by: DeafNala on January 12, 2012, 02:13:12 PM
EXCELLENT STUFF! While the camera may have been forgotten in the heat of action late in the game, those photos you did take show just how OH-SO-COOL the minis & the LOVELY terrain pieces are.

Did you know that Mordheim gaming leads to a long, & merry life whereas V.S.F. causes irreversible goop of the brain? Something to consider.
Title: Re: The ruins of Krappefortt MORDHEIM (Chaos Revenge!-P29) UD:11/01
Post by: Faber on January 12, 2012, 02:46:34 PM
Did you know that Mordheim gaming leads to a long, & merry life whereas V.S.F. causes irreversable goop of the brain? Something to consider.

 lol
Totally agree with the wise DeafNala: do it for your mental sanity, keep Krappefortting.  :-I
Title: Re: The ruins of Krappefortt MORDHEIM (Chaos Revenge!-P29) UD:11/01
Post by: Ninja on January 12, 2012, 05:00:06 PM
I was just thinking to myself, I check this post almost every day now like reading the newspaper, and like the news paper it will be a dead media outlet if you move on to the WAY less cool vsf.....
Title: Re: The ruins of Krappefortt MORDHEIM (Chaos Revenge!-P29) UD:11/01
Post by: Mason on January 13, 2012, 12:42:56 AM
Thanks for all the comments, Chaps!

Stop having so much fun - we want to see the pictures!  ;)

Great looking game as always.  8)

I know, I know!
It is terrible of us to get sidetracked playing the actual game... ;)

On that note, we have another afternoon's gaming planned for tomorrow, and there are three of us.
So one person can be designated the photographer for each game and we may get it right this time!
No promises, though!  :D




Legionnaire Bert; Very gracious of you sir!
Love-in over - c'mere Mason, so I can lamp you with somefin 'eavy!

 lol

Yeah, yeah! See ya tomorrow, matey!


Great report and pics chaps. I had a late night, pre bromide, victory text message from Bert about this one!

Thanks, Kitsune!
Will try to make sure he dont bother you tomorrow....




EXCELLENT STUFF! While the camera may have been forgotten in the heat of action late in the game, those photos you did take show just how OH-SO-COOL the minis & the LOVELY terrain pieces are.

Did you know that Mordheim gaming leads to a long, & merry life whereas V.S.F. causes irreversible goop of the brain? Something to consider.

Thanks, DeafNala!
I am afraid I have to move on to VSF, regardless of any medical advice.
Promises and all that...




lol
Totally agree with the wise DeafNala: do it for your mental sanity, keep Krappefortting.  :-I

Thanks, Faber!
Dont worry, mate. I will be frequently popping back to add to this thread as I have a few small parts of the project that I will be doing to keep my sanity.  ;)
Plus we will still be playing Mordheim, so we can still bother you chaps with the battle reports.  ;)


I was just thinking to myself, I check this post almost every day now like reading the newspaper, and like the news paper it will be a dead media outlet if you move on to the WAY less cool vsf.....

Thanks for the vigilance, Ninja!
As I just said, the thread will continue, just not as prolifically as itit is now.



Back soon with a few more battle reports.
Also; I have just spoken to Bert and he assures me that he has his Undead Pirates packed up for tomorrow, ready to pose for pictures!  ;D

Until then.....


Title: Re: The ruins of Krappefortt MORDHEIM (Chaos Revenge!-P29) UD:11/01
Post by: Legionnaire Bert on January 13, 2012, 08:33:47 AM
I love the smell of wyrdstone in the morning....but does it smell like victory?

Only time will tell! Ah, pre-game anticipation - that lovely sense of hopeful optimism before your best warband members get a sword shoved up their gizzards and much sadness ensues! Hope this doesn't turn out to be prophetic. Note to self: just cos the possessed are nasty beasties does NOT make them invulnerable to human halberds and eluf swords...

Looking forward to this afternoon's mayhem. What will the day's adventuring produce?

 8)
Title: Re: The ruins of Krappefortt MORDHEIM (Chaos Revenge!-P29) UD:11/01
Post by: Mason on January 13, 2012, 10:39:44 PM
Well, todays shenanigans have taken place.

First up on the schedule for the afternoon was the game between Berts Possessed, the Theatre of the Grotesque, and Jason's Shadow Elves, Grey Dawn.
I got to play photographer.  ::)

I must warn that this game ended up taking the whole afternoon, the longest game of Mordheim that I have witnessed and so many photos were taken that when I uploaded them it did not quite work properly and some twenty odd photos were missing.
I will have to upload them again (quicker than working out which are missing!  ;))

I will post them tomorrow, but be warned; There are a lot of them!
Hopefully it will be worth it, as it was a great game, and I was only the photographer!





Title: Re: The ruins of Krappefortt MORDHEIM (Chaos Revenge!-P29) UD:11/01
Post by: DeafNala on January 13, 2012, 11:12:26 PM
I will post them tomorrow, but be warned; There are a lot of them!

OH BABY...bring 'em on!
Title: Re: The ruins of Krappefortt MORDHEIM (Chaos Revenge!-P29) UD:11/01
Post by: Thantsants on January 14, 2012, 12:42:09 AM
Sounds likie a fantastic distraction from what I should be getting on with tomorrow!  :D
Title: Re: The ruins of Krappefortt MORDHEIM (NEW Game Report!-P30) UD:14/01
Post by: Mason on January 14, 2012, 01:47:50 PM
Thanks to DeafNala and Thatsants!
I hope that I do not disappoint...


Yesterday afternoon we had arranged a couple more games, but as things turned out we only had time for one, as it took so long!

The game was between The Lockswin's Shadow Elf warband, the Grey Dawn and the Possessed, the Theatre of the Grotesque, controlled by Legionnaire Bert.
I got the role of photographer, so any bad quality pictures are again down solely to myself.

Here are a few pics of the table set-up that the game would be played on.

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan002.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan001.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan003.jpg)

As usual, we decided that crossing the dock from one side to the other would be possible. The walkways, barrel, boats and ships on the dock area would create pathways. If there was a gap of less than an inch, then it could be crossed without penalty.

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan007.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan006.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan008.jpg)



The scenario that was generated was Breakthrough.
This involved one warband, the attackers, attempting to get at least two of their members past the enemy and off of the opposite table edge.
In this game the Grey Dawn, the Shadow Elves, would be the attackers.
As the attackers, the Elves would have to set up first.
The Lockswin opted to split his warband into two halves, one half opposite the Docks, with the other facing across the more built up area on his left.

A few shots showing the initial deployment of the Grey Dawn.

The Elven Shadow Master led half of the warband and deployed on their right facing the Docks

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan009.jpg)



Meanwhile the Elven Sorcerer, the Shadow Weaver, accompanied the remaining members on the left.

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan010.jpg)




With the attackers having been placed, it was up to the Possessed to deploy themselves in a position to stop the enemy.
They could set up anywhere on the board, as long as they were at least 14 inches away from the attackers.

Bert opted to place some of his warband, including a huge slavering Possessed, directly opposite the Elven leader, on the deck of the ship moored at the Docks.

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan012.jpg)



The rest of the Chaos band were placed facing the Elven Sorcerer and at the end of the dock, utilising whatever cover that they could find.
As you can see, the Chaos Magister had bravely opted to lead from the rear!

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan014.jpg)




They had been placed in such a way as to provide support for each other in the attempt to stop the Elves breaching their lines.

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan020.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan015.jpg)



A few more pictures showing the initial Chaos positions from different angles.

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan018.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan023.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan021.jpg)



And finally, an overview showing the deployment of both sides before the action kicked off.

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan024.jpg)



Right, that is how things were before the start and any dice were rolled.

Be back later with the first stage of the battle........


Title: Re: The ruins of Krappefortt MORDHEIM (NEW Game Report-P30) UD:14/01
Post by: phreedh on January 14, 2012, 05:19:41 PM
This all looks so damn tasty - makes me want to try out Mordheim. One of few GW games I never played.
Title: Re: The ruins of Krappefortt MORDHEIM (NEW Game Report-P30) UD:14/01
Post by: OSHIROmodels on January 14, 2012, 05:29:40 PM
Great photos  :-*

'Tristan the TWAT!'  lol

cheers

James
Title: Re: The ruins of Krappefortt MORDHEIM (NEW Game Report-P30) UD:14/01
Post by: DeafNala on January 14, 2012, 06:48:52 PM
WONDERFUL! The LOVELY terrain & minis are SO inspiring that I had to paint somethings before I could reply...GREAT STUFF!
Title: Re: The ruins of Krappefortt MORDHEIM (NEW Game Report Pt2- P30) UD:14/01
Post by: Mason on January 14, 2012, 10:27:27 PM
This all looks so damn tasty - makes me want to try out Mordheim. One of few GW games I never played.

Thanks, phreed!
Give it a go, mate, it is great fun.
Not only the game, but watching your warband grow (and members die  >:() is fantastic. A story of each warband develops all by itself.


Great photos  :-*

 lol
Thanks, James!
I must be learning.
Slowly!  ;)

'Tristan the TWAT!'  lol

Tristan is the Bard hired by my Marienburg warband.
He started off known as 'Tristan the Troubador', but his ineptitude in battle earned him a more appropriate nickname!
That and his effete, foppish appearance

(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs037.jpg)




WONDERFUL! The LOVELY terrain & minis are SO inspiring that I had to paint somethings before I could reply...GREAT STUFF!

Thanks, DeafNala!
Keep painting, Amigo!



Time for the first installment of the battle.....



The Elves, as the attackers, had the first turn and elected not to move in order to inflict as many shots on the visible Chaos monstrosities as possible.

The party lead by the Sorcerer opted to fire on the group that included the Beasman, scoring several hits but failing to inflict any wounds. The tough, corrupted hides of their foes proving too resilient.

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan032-1.jpg)



Meanwhile, the other group of Elves, led by the Shadowmaster, could all draw a bead on the huge monster on the deck of the ship and let fly with their arrows.

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan027-1.jpg)

An unbelievable display of accuracy followed, inflicting three wounds on the creature!
Unfortunately for the Elves the injury roll did not match the accuracy and the creature was only knocked from his feet. To make matters worse, the huge beast had the 'Jump up' skill and immediately got back to his feet!
Now they had made it angry!

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan033-1.jpg)


At least they had removed its extra wounds, so from now on all hits had a chance of taking it out....



In response to this rain of arrows, the Theatre of the Grotesque advanced as quickly as they could, trying to take advantage of any cover available.

The Chaos creatures that had been lurking on the ship scrambled forward, hoping to be in range to charge the Elves on their next turn.

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan035-1.jpg)


The wounded Possessed was so eager to get to grips with the puny creatures that had hurt it that it had to be restrained by its companions to avoid letting it get peppered by even more arrows.

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan036-1.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan037-1.jpg)




The Possessed on the other flank surged forward, eager to close the distance to the enemy, utilising whatever cover was available.

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan040-1.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan043-1.jpg)


The Chaos attack had begun!

Back later with the next installment............


Title: Re: The ruins of Krappefortt MORDHEIM (NEW Game Report Pt2-P30) UD:14/01
Post by: thebinmann on January 14, 2012, 11:44:05 PM
Amazing, inspiring, great!
Title: Re: The ruins of Krappefortt MORDHEIM (NEW Game Report Pt2-P30) UD:14/01
Post by: Blackwolf on January 15, 2012, 12:35:56 AM
Love it :-* Need to get a game going myself,if it wasn't for my boring mates (it's all WW2 and Napoleonics....).
Title: Re: The ruins of Krappefortt MORDHEIM (NEW Game Report Pt2-P30) UD:14/01
Post by: Marine0846 on January 15, 2012, 02:16:33 AM
Such lovely eye candy.
Have enjoyed this thread and I usually don't paint fantasy.
But may have to start. lol
Title: Re: The ruins of Krappefortt MORDHEIM (NEW Game Report Pt2-P30) UD:14/01
Post by: DeafNala on January 15, 2012, 12:31:52 PM
I never seem to remember to mention how much I like your water effect; really WONDERFULLY DONE...I guess I remembered. I love the new photos...the Possessed look to be a cool, nasty group of ne'er do wells. Hopefully by the time you put up the report I'll be awake enough to read it without too much lip movement...hopefully.
Title: Re: The ruins of Krappefortt MORDHEIM (NEW Game Report Pt3 -P30) UD:15/01
Post by: Mason on January 15, 2012, 10:56:07 PM
Amazing, inspiring, great!

Thanks, thebinmann!
Have you started playing any Mordheim of your own yet?


Love it :-* Need to get a game going myself,if it wasn't for my boring mates (it's all WW2 and Napoleonics....).

Thank you, Mr Wolf!
Tell 'em to give it a go.
They might just find that they like it!  ;D


Such lovely eye candy.
Have enjoyed this thread and I usually don't paint fantasy.
But may have to start. lol

Thanks, Marine0846!
Go on! You know you want to!


I never seem to remember to mention how much I like your water effect; really WONDERFULLY DONE...I guess I remembered. I love the new photos...the Possessed look to be a cool, nasty group of ne'er do wells. Hopefully by the time you put up the report I'll be awake enough to read it without too much lip movement...hopefully.

Thanks, DeafNala!
Beware the Possessed!
They can be seriously damaging to your health!  ;)




Right!
Back to the action.

We left it with the Possessed within reach of charging the Elves, who were in two parties of four, in exactly the same position where they had started the game.

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan043-1.jpg)


The Lockswin had to use his superior manouverability to get himself out of a difficult situation. Realising this, he split both of his groups of warriors, sending two from each group running to respective flanks.

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan050-1.jpg)



Meanwhile, the remaining Elves moved back, just far enough to be out of the charge range of the Possessed, but also to be able to get another couple of shots off should Bert's Chaotic troops advance.

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan051-1.jpg)


Nervous of advancing into more Elven bowfire, and also realising that the Elves on the flanks would be free to complete their Breakthrough mission if those that had fallen back were charged, Bert had to make a choice.
Did he risk it all by charging the Elven warriors that were (almost) within his reach, hoping to take enough of them out of action and forcing them to take Rout tests and hoping they fail ?
If they did not fail their test, and the flanking troops continued their advance unchecked, then they would be uncatchable.

Bert decided that rather than risk it all, a more ssensible option would be to fall back to a second line of defence.

So he did.....

The Possessed at the Docks headed back across to the other side of the water....

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan044-1.jpg)



...while those on the other flank moved back to block the other flanking Elves

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan045-1.jpg)

As the Possessed fell back, the Elves on the Dockside flank made it to the quayside.

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan054-1.jpg)


As the flanking forces continued their advance, those in the centre banded together to try and forge their way forwards in support

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan049-1.jpg)

The Chaos troops had made it back to the other side of the Docks and were busy forming their second line of defence.

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan045-1.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan048-1.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan047-1.jpg)



(http://[http://i1087.photobucket.com/albums/j478/themason73/Game13thjan046-1.jpg/img]




Lastly; An overview of the positions of the Possessed when they had reached their fallback position

[img width=800 height=534]http://i1087.photobucket.com/albums/j478/themason73/Game13thjan055-1.jpg)


So, the Possessed had been forced to fall back, the Elves had broken out from their confinement and the stage was set for the final clash. There could be no more falling back now.
It would, quite simply, be; Do or Die!


Be back later with the conclusion of the game..............





Title: Re: The ruins of Krappefortt MORDHEIM (NEW Game Report Pt3 -P30) UD:15/01
Post by: generulpoleaxe on January 15, 2012, 11:12:52 PM
Man that was a great read, looking forward to reading how the rest of the game went :)
Title: Re: The ruins of Krappefortt MORDHEIM (NEW Game Report Pt3 -P30) UD:15/01
Post by: Andrew May on January 16, 2012, 10:02:49 AM
I haven't looked at this thread for a while, so may I say the board's looking incredible now! Great work Mason!
Title: Re: The ruins of Krappefortt MORDHEIM (NEW Game Report Pt3 -P30) UD:15/01
Post by: DeafNala on January 16, 2012, 12:41:49 PM
This is turning into a cliff hanger...I'll have to bring pop corn for the Grande Finale.
Title: Re: The ruins of Krappefortt MORDHEIM (NEW Game Report-P30) UD:14/01
Post by: Legionnaire Bert on January 16, 2012, 01:20:13 PM
This all looks so damn tasty - makes me want to try out Mordheim. One of few GW games I never played.

Phreedh

Mate, do it! In my humble opinion, the best game GW have ever produced (Necromunda takes a fairly close second in my affections).

Plus points are many and varied, but essentially boils down to -

A large choice of forces, with so many different warbands available. With warbands being between 12 - 20 in number (these being maximums, you start on average with anywhere between 6 - 9 dudes), you don't have to invest heavily in your 'army' so to speak. Also you can use whatever miniatures you have available, general suitability withstanding. I love using odds and ends for my warbands - the Cult of the Possessed featured recently in this post are made from old minis I had kicking around and oddments like old chaos warrior bits, orc odds and ends, old fantasy models and a chaos spawn or two.

Game play is classic polished GW, with few glitches. The progression system is massive fun, and it's a game that you can always do all right at even if you lose a scenario.

The rulebook is no longer commercially available, but GW (and various dedicated websites) have got downloads available. Winner! ;)

If you're curious, find someone who plays and give it a go!

It does help when you play on an absolutely stunning game board of course, and my group are exceptionally lucky that Mason has created such a gorgeous setting for our games :-*. I thought the minute I met him 'The lads got talent....' (slight Mordheim in-joke, there, sorry! :P).

I say go for it, mate. :D

Bert
Title: Re: The ruins of Krappefortt MORDHEIM (NEW Game Report Pt4 -P30) UD:16/01
Post by: Mason on January 16, 2012, 02:02:44 PM
Man that was a great read, looking forward to reading how the rest of the game went :)

Thanks, generulpoleaxe!
I hope you enjoy the final installment.


I haven't looked at this thread for a while, so may I say the board's looking incredible now! Great work Mason!


This is turning into a cliff hanger...I'll have to bring pop corn for the Grande Finale.

Grab your snacks, DeafNala, here it is...

Thank you, Andrew!



The final part of the battle was underway.
The Possessed had moved back, hoping to contain the Elves on the other side of the Docks. There were a limited number of ways to cross them and therefore it would be easier to predict where the Elves would attack.
Bert was hoping that this move would counter the Elven advantage of speed.

A few shots of the positions taken up by the Possessed once that had finished their fallback

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan057-1.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan056-1.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan055-1.jpg)

Whilst the Chaos scum were pulling back, the Shadow-Kin had not been idle.

The group that had reached the Docks were busy traversing the bridge of barrels.

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan058-1.jpg)


The small group that had been advancing along the left flank had begun to pull back, as the bellowing of a huge Possessed could be heard, and it must be coming their way!
Not only was the monster closing on them, but it was being reinforced by the larger part of the Chaos warband, who had been joined by the hired Warlock who had closed the gap by using his sorcerous powers and was now an additional threat to the beleagured Elves.
They had, quite obviously, decided that discretion was the better part of valour!

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan060-1.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan065-1.jpg)







Meanwhile, the larger group in the centre had moved up to provide covering fire from the other end of the Docks.

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan063-1.jpg)



The small flanking force crossing the barrel bridge had reached the other side of the Docks, and could see the wounded and angry Possessed coming their way!

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan062-1.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan059-1.jpg)




The speed of the injured Possessed surprised the flanking force as it finished it's move close enough to stop them from running. They now had to consider their options; Either take a couple of shots and hope to take it out of action, or charge it and get their attacks in first!
What to do?

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan074.jpg)





(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan072.jpg)



Deciding that taking it down from a distance was the most sensible option, they let fly their arrows.....
And hit!
But once again, the tough hide of the foul creature had saved it as it!
As it regained its feet, yet more arrows sticking out from it's hide, it started to look really pissed.....
Had they been so distracted by the huge monstrosity that they had failed to notice the heavily muscled mutant that was right behind it and closing the gap rapidly?





Back on the other side of the battlefield the Possessed had launched their assault!
The uninjured monster rushed into the fray, aided by the Warlock, who again used sorcerous means to close the gap.

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan076.jpg)



It was not looking good for the two Elven warriors on the left as, should they survive the first attack, more chaotic reinforcements were on the way!

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan081.jpg)



In the centre the Elven bowfire had taken its toll again, and this time had taken one of their foul enemies out of action.

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan078.jpg)






Back to the Docks and the Mutant had moved forward to offer assistance to the, once more wounded, Possessed.
This move effectively ended any chance of the Elves making it off of this side of the table unless they killed the Chaos creatures blocking their way.

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan079.jpg)




Seeing no other alternative, the brave (or foolish!) Elves charged!
The Elven Champion charged the three-armed Mutant and engaged the foe.
Savage combat ensued, with neither combatant able to gain the advantage.
The Warrior that charged the huge Possessed had better luck, though, as he managed to knock the monstrosity to the ground.
Now he just had to finish it off!

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan085.jpg)




While this viscous combat was taking place, another equally brutal fight was taking place on the Elven left flank.
In the combat that took place amidst the ruins, one of the Elves had been felled by the huge Possessed, while his companion had run the Warlock through with his sword.
The two victors now clashed, as the chaotic reinforcements moved in.
It was begining to lookl rather grim for the lone Elf!

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan086-1.jpg)





Back to the combat at the Docks, and the valient warrior who had taken down the Possessed had managed to finish off his opponent. Roaring his victory cry he turned to aid his companion, who had been taken down by the gross Mutant.

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan089-1.jpg)



The feeble attacks from the pointy-eared warrior bouncing off of it's toughened hide, the other Possessed made short work of the remaining Elf on the left flank, one of its huge claws lashing out and removing the head of its antagonist!

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan090.jpg)



After a couple of rounds of bloodthirsty combat both sides had now lost two of their number.
There would now have to be a Rout test taken at the start of each turn to see if the nerve of each warband held!
As it was now the turn of the Possessed they had to take the first of these Rout tests.
Should they pass, the pressure may well begin to tell on the Shadow Elves.
Bert took the dice in hand to take the first test.........
.......and failed!

The Possessed had seen enough and took to their heels to lick their wounds.

The Shadow Elves had won the day.
But at what cost?


Title: Re: The ruins of Krappefortt MORDHEIM (NEW Game Report Pt4 -P30) UD:16/01
Post by: The Lockswin on January 16, 2012, 04:23:40 PM
This was only my 2nd game of Mordheim and it felt good when i actually won!!!

Big thanks goes out to Bert who took up the challenge and aided me throughout the game with the rules and such.
Also, thanks to mason, for as you all know has one of the best gaming tables out there and because of this, made the game more enchanting to play.

As my first foray into the town of Krappefortt as the shadow elf warband Grey Dawn ended in defeat, i was hoping for better fortune and boy did i get it!
The shouts of "six" (probably a bit too loud...sorry neighbours!) as i rolled the dice was getting more frequent and i was getting all the luck of the dice. (said dice, were removed from the rest and taken home for use in later exscursions into Krappefort.)

Its great doing the post battle sequence as you get xp which you use to gain new skills and upgrades to toughen up and improve your warband.
Its good to watch it grow from a fledgling force to a bunch of double 'ard you know the rest!!!
Had a great afternoon and look forward to the next one. Im currently painting my warband (Not painted for a number of years) and will post pictures of them when they are completed for you guys to comment on. :)
Title: Re: The ruins of Krappefortt MORDHEIM (NEW Game Report Pt4 -P30) UD:16/01
Post by: Legionnaire Bert on January 16, 2012, 05:39:10 PM
This was only my 2nd game of Mordheim and it felt good when i actually won!!!


And richly deserved it was too! My pointy black hat off to Jason, who's elves were on their sophamore outing and managed to more than hold their own against a much greater experienced and downright nasty possessed warband.

The Shadow Elves shooting was phenominal, and did the elven race proud. Legolas himself would've been proud to claim those shots! This was reflected in a truly bewildering sequence of sixes to wound, resulting in much critical hit sadness for the possessed! But I put that down to superior elven bowmanship at its best, and Jason was a gracious and worthy opponent whose guile and pluck meant he deserved any luck which might have come his way on the day. I was impressed that after only one game Jason's tactical nouse was so well displayed, with very little help from me and Mason.

A thoroughly superb game and very enjoyable. I can see the Grey Dawn (superb name!) being quite a force to be reckoned with in the future.

The Lockswin - I salute you!  :D  (and good to see you made it on here Jason, well done, mate ;)).

(And He really did take the two d6s I'd lent him home after rolling so many 6's! Figured he deserved them as a memento of his victory - the lad done good!  :)
Bert
Title: Re: The ruins of Krappefortt MORDHEIM (NEW Game Report Pt4 -P30) UD:16/01
Post by: The Lockswin on January 16, 2012, 06:24:29 PM
Cheers Bert, it was a good game, looking forward to our next encounter! :)
Title: Re: The ruins of Krappefortt MORDHEIM (NEW Game Report Pt4 -P30) UD:16/01
Post by: DeafNala on January 16, 2012, 08:03:24 PM
The table, minis & cinematic report were WONDERFUL, only surpassed by the FINE display of good sportsmanship of the players. WELL DONE, Guys!
Title: Re: The ruins of Krappefortt MORDHEIM (Halfling Quarter WIP -P31 UD:17/01
Post by: Mason on January 17, 2012, 11:42:29 AM
The table, minis & cinematic report were WONDERFUL, only surpassed by the FINE display of good sportsmanship of the players. WELL DONE, Guys!

You are quite correct, DeafNala, the guys certainly did show plenty of sportsmanship. Particularly Bert considering the dice rolls that The Lockswin was coming up with!
Maybe we should call him LUCKswin from now on!  ;)

It was THE longest game of Mordheim that I have known, and meant we only had time for one game.
I did not mind, though. I did not get to play myself, except for playing with the camera, hence the huge amount of pictures. It was a great game to watch, very tense at points as both sides tried to gain an advantage through their manouvering.

I realised that I had taken a few pics, amongst the many, of the Halfling Quarter in its current state. It had been placed on the table to fill a gap as it was almost finished, and usable in its current state.
I hope to finish it this week.

Here they are;

(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan066-1.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan067-1.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan071.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Game13thjan070-1.jpg)



Should have pictures of this at the end of the week, along with some of Bert's Undead Pirates. (Yes, he remembered them this time!)

Until then.....


Title: Re: The ruins of Krappefortt MORDHEIM (NEW Game Report Pt4 -P30) UD:16/01
Post by: Legionnaire Bert on January 17, 2012, 12:34:03 PM
Top effort again, Mason, well done, mate. ;)

Bert
Title: Re: The ruins of Krappefortt MORDHEIM (Halfling 1/4 - Almost there -P31) UD:1
Post by: Mason on January 17, 2012, 05:41:13 PM
Top effort again, Mason, well done, mate. ;)

Bert

Thanks, mate.

Nearly there with this now.
It WILL be finished this week, then I promise you I will get on with the other project that we are not allowed to mention on the Fantasy board ................










(Shush, dont tell anyone, but I think I got away with that!)   ;)



Title: Re: The ruins of Krappefortt MORDHEIM (Halfling 1/4 - Almost there -P31) UD:17/01
Post by: Thantsants on January 19, 2012, 10:18:44 PM
Cracking report Mason! Loved the pics and the story telling  - sounds like it was a blast to play. 8)

What a lucky so-and-so you are Lockswin - and I'm talking about playing on that table, never mind your dice rolls!
Title: Re: The ruins of Krappefortt MORDHEIM (Halfling 1/4 - Almost there -P31) UD:17/01
Post by: Legionnaire Bert on January 20, 2012, 02:26:26 PM
Cracking report Mason! Loved the pics and the story telling  - sounds like it was a blast to play. 8)

What a lucky so-and-so you are Lockswin - and I'm talking about playing on that table, never mind your dice rolls!

GW have Bugman's Bar, we have Mason's kitchen!  ;D No, we are incredibly lucky, Thantsants, it makes the game really come alive. Quite the best scenery it has ever been my privilege to play on! It's tastic.

Mason's raised the bar, though - I really feel like I have to do a decent job with my Dust Warfare table now (If FFG ever get around to realeasing it*). ::)

*Latest blurb sez late 1st quarter of this year, Dust fans. I hope so! My birthday's late April, it would be nice to think I could be having a game by then! :o
Title: Re: The ruins of Krappefortt MORDHEIM (Halfling 1/4 - Almost there -P31) UD:17/01
Post by: Thantsants on January 21, 2012, 12:26:59 AM
Well everyone knows the kitchen is the place to be when there's a party going on!  :D

Best of luck with the Dust project!
Title: Re: The ruins of Krappefortt MORDHEIM (Another game More pics! -P31) UD:22/01
Post by: Mason on January 22, 2012, 05:37:54 PM
Played another game with Luckswin ( ;)) during the week.
(It is official- He is now obsessed!)

His Shadow Elves Vs my lovely Beastmen warband, beautifully painted by Pil, on their inaugural outing.
(I still have to complete their bases, but at least I finished the bases on the Kislevites that he painted for me last week!)

No time for a lengthy battle report at the moment.
Will just mention that the table was set up to represent one of the many Temples in Krappefortt.
Will just put the pics up for now and come back with a quick run through of how the game went later.

Firstly, a couple of pics of the table as it was set up for the start of the game with the warbands in place.

(http://i1087.photobucket.com/albums/j478/themason73/Game19thjanandebaypics001.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Game19thjanandebaypics002.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Game19thjanandebaypics003.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Game19thjanandebaypics004.jpg)



A few shots taken during the game. As usual we both forgot about the camera as the game progressed!
I think the pictures have transferred to photobucket in a completely mixed up order as usual, so they will not really tell the story if viewed in this order, but hey-ho, here they are...

(http://i1087.photobucket.com/albums/j478/themason73/Game19thjanandebaypics005.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Game19thjanandebaypics006.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Game19thjanandebaypics007.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Game19thjanandebaypics008.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Game19thjanandebaypics009.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Game19thjanandebaypics010.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Game19thjanandebaypics011.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Game19thjanandebaypics012.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Game19thjanandebaypics013.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Game19thjanandebaypics014.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Game19thjanandebaypics017.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Game19thjanandebaypics018.jpg)



Hope you like the pics, back later with details of what actually happened.....


Title: Re: The ruins of Krappefortt MORDHEIM (Another game- More pics -P31) UD:22/01
Post by: Kitsune on January 23, 2012, 08:43:31 AM
Sterling work chaps - great write up on the last couple of battle reports. Makes my Witch Hunters want to get back into Krappefort to spread the good word!

Title: Re: The ruins of Krappefortt MORDHEIM (Another game- More pics -P31) UD:22/01
Post by: DeafNala on January 23, 2012, 11:54:34 AM
OOOOOH! PRETTY PHOTOS OF COOL STUFF! The absence of words at this time of the day is a plus...need coffee.
Title: Re: The ruins of Krappefortt MORDHEIM (Another game- More pics -P31) UD:22/01
Post by: Mason on January 23, 2012, 12:58:49 PM
Sterling work chaps - great write up on the last couple of battle reports. Makes my Witch Hunters want to get back into Krappefort to spread the good word!



I think we will have to try and arrange an evening game soon, so that the servants of Sigmar can start some fires!
We have played the last three groups games during the afternoon, as we have all had the same days off of work.
The next time we play will have to be in the evening so that the Witch Hunters can stretch their legs!
Will get in touch.


OOOOOH! PRETTY PHOTOS OF COOL STUFF! The absence of words at this time of the day is a plus...need coffee.

That absence of words was a bonus for me. No time!

Title: Re: The ruins of Krappefortt MORDHEIM (Another game- More pics -P31) UD:22/01
Post by: Thantsants on January 23, 2012, 09:25:34 PM
Looking good - must try this game some time...  8)
Title: Re: The ruins of Krappefortt MORDHEIM (Halfling 1/4 - Almost there -P31) UD:17/01
Post by: Legionnaire Bert on January 25, 2012, 12:41:30 PM
Well everyone knows the kitchen is the place to be when there's a party going on!  :D

Best of luck with the Dust project!

Thanx Thantsants! :D

Well, if my Dust project is worthy, might get Mason's help with setting up some pics. Don't have a 'puter at home, but I am sure the works one will be okay if I just restrict it to lunchtimes...
Title: Re: The ruins of Krappefortt MORDHEIM (Another game- More pics -P31) UD:22/01
Post by: Legionnaire Bert on January 25, 2012, 12:52:12 PM
I think we will have to try and arrange an evening game soon, so that the servants of Sigmar can start some fires!
We have played the last three groups games during the afternoon, as we have all had the same days off of work.
The next time we play will have to be in the evening so that the Witch Hunters can stretch their legs!
Will get in touch.

Capital suggestion that man! I'm well into the Mordheim at the moment, so an evening game soon would be cool. 8)
Title: Re: The ruins of Krappefortt MORDHEIM (Another game More pics! -P31) UD:22/01
Post by: Legionnaire Bert on January 25, 2012, 12:55:17 PM
Played another game with Luckswin ( ;)) during the week.
(It is official- He is now obsessed!)

His Shadow Elves Vs my lovely Beastmen warband, beautifully painted by Pil, on their inaugural outing.


Hope you like the pics, back later with details of what actually happened.....

Those look like some well-armoured beasts, Mason! Look forward to facing them soon - beastmen versus possessed would be a titanic dust up! No shooting, just brute force  ;D
Title: Re: The ruins of Krappefortt MORDHEIM (Another game- More pics -P31) UD:22/01
Post by: cheetor on January 26, 2012, 12:12:11 PM


I dont often venture into Fantasy Adventures so I am late to the party. 

I am sure that I wont be able to say anything that hasnt been said many times already but Christ, thats impressive.  Wow.

I hope that you get many, many hours of gaming fun on that table: you deserve it :)

I will have to set aside an hour or so to read through the whole thread.

Title: Re: The ruins of Krappefortt MORDHEIM (Painted Undead Pirates! -P32) UD:26/01
Post by: Mason on January 26, 2012, 03:56:11 PM
Looking good - must try this game some time...  8)

You should do, thatsants, its great fun.
Put those lovely classic figures of yours to more good use.
Look forward to your battle reports if you do.
Your battle reports are great!  :)


Those look like some well-armoured beasts, Mason! Look forward to facing them soon - beastmen versus possessed would be a titanic dust up! No shooting, just brute force  ;D

Ok, Bert, I get the hint!
Lets do it!
 :D

An evening game involving Kitsune's Witch Hunter's will have to be arranged soonish, too.
As for the Dust pics etc- We will have to do that as soon as you are ready.



I dont often venture into Fantasy Adventures so I am late to the party. 

I am sure that I wont be able to say anything that hasnt been said many times already but Christ, thats impressive.  Wow.

I hope that you get many, many hours of gaming fun on that table: you deserve it :)

I will have to set aside an hour or so to read through the whole thread.



Thanks, cheetor!






A little treat for you, as promised a long time ago.
Some pics of Bert's campaign-winning Undead Pirates in glorious Technicolour!

Firstly; A group shot, showing the whole band

(http://i1087.photobucket.com/albums/j478/themason73/piratesandfinalfling002.jpg)




A shot showing the three Sea-Ghouls and the Sea (Dire) Wolf

(http://i1087.photobucket.com/albums/j478/themason73/piratesandfinalfling006.jpg)



The Crew (zombies)

(http://i1087.photobucket.com/albums/j478/themason73/piratesandfinalfling007.jpg)



And finally, the Heroes,

(http://i1087.photobucket.com/albums/j478/themason73/piratesandfinalfling008.jpg)




I have FINALLY finished the Halfling Quarter!
At last!
Put some pictures of it up soon.......




Title: Re: The ruins of Krappefortt MORDHEIM (Painted Undead Pirates!-P32) UD:26/01
Post by: Ninja on January 26, 2012, 04:12:11 PM
That group of pirates has so much character! The halfling quarter is finished? Excellent, I am ready to finally visit the lil bugger's ghetto.
Title: Re: The ruins of Krappefortt MORDHEIM (Painted Undead Pirates!-P32) UD:26/01
Post by: Froggy the Great on January 26, 2012, 05:29:23 PM
I've never before seen those octopons painted this well.
Title: Re: The ruins of Krappefortt MORDHEIM (Painted Undead Pirates!-P32) UD:26/01
Post by: The Lockswin on January 26, 2012, 05:45:27 PM
Pirates are looking great mr bert but wheres all that pirate treasure, Grey Dawn wants it.I feel a rumble in the making me harty!  :) :D :)
Title: Re: The ruins of Krappefortt MORDHEIM (Painted Undead Pirates!-P32) UD:26/01
Post by: Legionnaire Bert on January 27, 2012, 11:48:21 AM
That group of pirates has so much character! The halfling quarter is finished? Excellent, I am ready to finally visit the lil bugger's ghetto.

Cheers Ninja! Mason did a fantastic job of modelling them for me (those scenic bases are a brilliant touch), so painting them was a pleasure.
Title: Re: The ruins of Krappefortt MORDHEIM (Painted Undead Pirates!-P32) UD:26/01
Post by: Legionnaire Bert on January 27, 2012, 11:51:53 AM
I've never before seen those octopons painted this well.

Many thanks Froggy! I recently discovered the joys of washes, and blue on grey works a treat. I had an interesting time with the suckers on the underside of the tentacles, but got the look I was after in the end.

The ghouls and zombies in this warband were the real stars, soaking uo so much punishment so that my heroes could get in and finish the job.
Title: Re: The ruins of Krappefortt MORDHEIM (Painted Undead Pirates!-P32) UD:26/01
Post by: Legionnaire Bert on January 27, 2012, 11:56:30 AM
Pirates are looking great mr bert but wheres all that pirate treasure, Grey Dawn wants it.I feel a rumble in the making me harty!  :) :D :)

Aaaaaah, Jimlad! Pieces of eight, splice the mainbrace and avast behind...

Happy to introduce you to Luciano Ancelotti and the crew of the Cosa Nosferatu. Another very non-shooty band, so I also owe you a game against the Pitts Bog Stealers, as we can at least shoot back a bit!

Well looking forward to the next set of games, when Mason can accommodate.

We shall meet again, my pointy-eared friend! :D

Bert
Title: Re: The ruins of Krappefortt MORDHEIM (Painted Undead Pirates!-P32) UD:26/01
Post by: DeafNala on January 27, 2012, 04:17:10 PM
AAAAARRGGH! VERY COOL LOOKING Living Impaired Pirates...cool minis, bases, & brush work.
VERY WELL DONE!

I have FINALLY finished the Halfling Quarter!
At last!
Put some pictures of it up soon.......

OH BABY!
Title: Re: The ruins of Krappefortt MORDHEIM (Painted Undead Pirates!-P32) UD:26/01
Post by: Mason on January 28, 2012, 12:40:43 PM
It looks like you guys appreciate Bert's efforts with the Undead!

It also looks like we could have a bit of a challenge being offered up by the Lockswin, too!   ;)

That group of pirates has so much character! The halfling quarter is finished? Excellent, I am ready to finally visit the lil bugger's ghetto.

OH BABY!

Ninja, DeafNala; You wont have too long to wait.
I got some pictures taken of the Halfling Quarter earlier, so I will put them up over the weekend.
It is well overdue and I am really glad to have finished it at last.

It is also the final piece that needed doing for this project.




For now, that is.....  ;)


A teaser pic until I get a chance to put the rest up later;

(http://i1087.photobucket.com/albums/j478/themason73/piratesandfinalfling023.jpg)
Title: Re: The ruins of Krappefortt MORDHEIM (Halfing 1/4 teaser!-P32) UD:28/01
Post by: Prof.Witchheimer on January 28, 2012, 02:27:16 PM
I would like to live there  :)
Title: Re: The ruins of Krappefortt MORDHEIM (The Final Fling!-P33) UD:28/01
Post by: Mason on January 28, 2012, 10:00:14 PM
I would like to live there  :)

Thanks, Prof!
You may want to change your mind when you see the rest of the pictures, though!


At Last!
The Halfling Quarter is FINALLY finished!

It has been a long time coming, what with taking the best part of a month off and managing to get quite a few games in as the chaps were around and available to get some games in.
That is the point, after all- Gaming on the table!

Here are some pics of the finished article.
I leave this 'open' as a finished piece, though, as I will go back and add little bits to it over time to fill out that 'lived in by the Little Folk' look.

I think that the lower 'Hobbit house' levels give it that distinctive Halfling look, while the 'slums' have just been built on top of the existing houses as space is now at a premium with the expansion of the town.

A few pictures showing the overall appearance of the piece as it is now

(http://i1087.photobucket.com/albums/j478/themason73/piratesandfinalfling017.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/piratesandfinalfling016.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/piratesandfinalfling014.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/piratesandfinalfling013.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/piratesandfinalfling012.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/piratesandfinalfling011.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/piratesandfinalfling010.jpg)



Hope you like it!

I will post a couple more pictures tomorrow showing some of the details, including its 'mystery guest'.

Any guesses who/what that might be?


Title: Re: The ruins of Krappefortt MORDHEIM (The Final 'Fling!-P33) UD:28/01
Post by: DeafNala on January 28, 2012, 11:22:52 PM
That is BRILLIANT...I LOVE it. Is the little enclosure by any chance a pig sty?
Title: Re: The ruins of Krappefortt MORDHEIM (The Final 'Fling!-P33) UD:28/01
Post by: Faber on January 28, 2012, 11:38:04 PM
AWESOME!  :-*
amazing work. Finally we see it! ;)
Unique and atmospheric piece, really love it. And I have to quote the wise Deafnala again. You definetly need a pig for the icing of the cake, and I know a minis company that can provide one  ::)
Title: Re: The ruins of Krappefortt MORDHEIM (The Final 'Fling!-P33) UD:28/01
Post by: Blackwolf on January 29, 2012, 01:55:51 AM
Mason that is lovely :-* :-* :-* I think all the little details are fab,and nicely painted too. I shall shut up,one last word;

   

                                                          CRACKING!
Title: Re: The ruins of Krappefortt MORDHEIM (The Final 'Fling!-P33) UD:28/01
Post by: Mason on January 29, 2012, 11:14:36 AM
That is BRILLIANT...I LOVE it. Is the little enclosure by any chance a pig sty?

Thanks DeafNala!
You guessed it, a pig sty it is.



AWESOME!  :-*
amazing work. Finally we see it! ;)
Unique and atmospheric piece, really love it. And I have to quote the wise Deafnala again. You definetly need a pig for the icing of the cake, and I know a minis company that can provide one  ::)

Cheers, Faber!
So, I need a pig, do I?

Mason that is lovely :-* :-* :-* I think all the little details are fab,and nicely painted too. I shall shut up,one last word;

   

                                                          CRACKING!

Thanks, Mr Wolf!
Did you mean 'CRACKLING!', by any chance?


(http://i1087.photobucket.com/albums/j478/themason73/piratesandfinalfling021.jpg)


Will that do?

Funnily enough, it was the random finding of a plastic toy pig in the gutter by my brother in law that sparked the idea for a pig sty in the first place!

He picked it up on his way to work one morning and gave it to me, saying;
'Is that any use to you? It is about the right size for your toy soldiers isnt it?'

He had a silly grin on his face at the time, and was most surprised when I said;
'Great! I have an idea where that can be used.'

He just rolled his eyes at that statement.
He should know me better by now!



Back later with a couple more close-ups........


Title: Re: The ruins of Krappefortt MORDHEIM (The Final 'Fling!-P33) UD:28/01
Post by: Faber on January 29, 2012, 11:35:02 AM
yeah, that's it!  :-*
Title: Re: The ruins of Krappefortt MORDHEIM (The Final 'Fling!-P33) UD:28/01
Post by: aggro84 on January 29, 2012, 04:07:51 PM
Very nice project Mason.  :-*
It looks like you and your group really have a good time.

I'm totally jealous.  >:(
Title: Re: The ruins of Krappefortt MORDHEIM (The Final 'Fling Details -P33) UD:28/01
Post by: Mason on January 29, 2012, 07:45:50 PM
yeah, that's it!  :-*

Thought it might be!


Very nice project Mason.  :-*
It looks like you and your group really have a good time.

I'm totally jealous.  >:(

Thanks, aggro84!
We do!



The last few close-up pictures

(http://i1087.photobucket.com/albums/j478/themason73/piratesandfinalfling018.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/piratesandfinalfling024.jpg)





(http://i1087.photobucket.com/albums/j478/themason73/piratesandfinalfling022.jpg)



Thats it for the Halfling Quarter.

Hope you like it.

Title: Re: The ruins of Krappefortt MORDHEIM (The Final 'Fling Details -P33) UD:29/01
Post by: DeafNala on January 29, 2012, 07:55:07 PM
While the modeling might be done (for now), the gaming will go on; so there's still more to come...hopefully.
Title: Re: The ruins of Krappefortt MORDHEIM (The Final 'Fling Details -P33) UD:29/01
Post by: Andym on January 30, 2012, 10:08:00 AM
Fantastic work with the half king building. ;D Good attention to detail! My only slight quibble is the ruined edges to the building on the upper levels. Maybe show some exposed brickwork as oppposed to the foamboard edges? It would just finish it off lovely!

Still brilliant work though!!
Title: Re: The ruins of Krappefortt MORDHEIM (The Final Fling!-P33) UD:28/01
Post by: Prof.Witchheimer on January 30, 2012, 10:17:09 AM
Thanks, Prof!
You may want to change your mind when you see the rest of the pictures, though!

hmm, well, yes, better not, could be dangerous :) nice one, Mason, well done!
Title: Re: The ruins of Krappefortt MORDHEIM (The Final 'Fling Details -P33) UD:29/01
Post by: Legionnaire Bert on January 30, 2012, 12:57:18 PM
Awesome work again, my friend! That pig won't last long once the possessed get hold of it - we likes to go to work on a bacon bap!

Superb, mate, possibly rivalling my affections for the undertakers now.

Can't wait to see what you produce for VSF!

And we need to sort out an evening game so that Kitsune can give his Sigmarite killjoys an outing...
Title: Re: The ruins of Krappefortt MORDHEIM (The Final 'Fling Details -P33) UD:29/01
Post by: Kitsune on January 30, 2012, 01:37:02 PM
You bring the pig, I'll bring the flames.
Title: Re: The ruins of Krappefortt MORDHEIM (The Final 'Fling Details -P33) UD:29/01
Post by: Ninja on January 30, 2012, 07:12:31 PM
Yup that is stupid good... May I recommend one last thing to add...
Title: Re: The ruins of Krappefortt MORDHEIM (The Final 'Fling Details -P33) UD:29/01
Post by: Mason on January 30, 2012, 11:25:51 PM
Fantastic work with the half king building. ;D Good attention to detail! My only slight quibble is the ruined edges to the building on the upper levels. Maybe show some exposed brickwork as oppposed to the foamboard edges? It would just finish it off lovely!

Still brilliant work though!!

Thanks, Andy!

You are spot on with that suggestion.
I was/am not totally happy with that part of the build.
Although these type of walls would have had a 'woven' wood base before the plaster was daubed on, so maybe a few bits of 'wood' sticking out would make it look better. (Easier, too!  ;))
Another thing to add to the list of improvements/alterations to be made over the coming months...


hmm, well, yes, better not, could be dangerous :) nice one, Mason, well done!


Thanks, Prof!
You are right- the Health and Safety department of Krappefortt Kouncil would have a fit if they thought you REALLY wanted to live there!  ::)


Awesome work again, my friend! That pig won't last long once the possessed get hold of it - we likes to go to work on a bacon bap!

Superb, mate, possibly rivalling my affections for the undertakers now.

Thanks, mate!
I am glad it has 'grown' on you!


Can't wait to see what you produce for VSF!

Thats for another board, but dont worry, you will (probably!) be the first to know!


You bring the pig, I'll bring the flames.

Now thats a worrying proposition!
I do hope that is the first time you have EVER had that thought!


Yup that is stupid good... May I recommend one last thing to add...

Thanks, Ninja!............and NO!
Look at the trouble your last suggestion caused!  ;)


While the modeling might be done (for now), the gaming will go on; so there's still more to come...hopefully.

You are right, DeafNala!
The gaming will go on, so I will (probably) bother you all with more pictures of that........ ::)


Title: Re: The ruins of Krappefortt MORDHEIM (The Final 'Fling Details -P33) UD:29/01
Post by: Spooktalker on January 31, 2012, 05:19:52 AM
I saw the halfling complex in progress, but wow, seeing it done! Just awesome.
Title: Re: The ruins of Krappefortt MORDHEIM (The Final 'Fling Details -P33) UD:29/01
Post by: Pil on January 31, 2012, 08:56:25 AM
It's a real beauty Mason! I love how you finish off all your terrain pieces with the most intricate details, superb work!  :-*
Title: Re: The ruins of Krappefortt MORDHEIM (Thank You! -P34) UD:01/02
Post by: Mason on February 01, 2012, 04:49:38 PM
I saw the halfling complex in progress, but wow, seeing it done! Just awesome.

Thanks, Spooktalker!


It's a real beauty Mason! I love how you finish off all your terrain pieces with the most intricate details, superb work!  :-*

Thanks, Pil!



Well, thats it for the Krappefortt Project for now.
I am off to bother those other chaps on the 'other board that is not allowed to be mentioned!'

I will be back to bother you chaps now and again, with pictures taken during games of Mordheim (which will continue, of course!), and the occasional small update.

I have a few small things that I will be adding to this project over the next year or so, to give me a break from my new project and to 'keep my hand in' with this one, so to speak.

A few things that need doing are The Birdman (MKII), finishing the Fenbeast for the Elves, completing the two half-finished warbands, basing the Beastmen, more church pews and a few small elements that will be added to existing pieces. As well as those, there are a few things that need 'fixing' on existing pieces before I can truly say that I am happy with them.

Once I have completed a couple of forces for 'the other project', I intend to dive back into Krappefortt for a while as there are several more elements that I have the parts for and want to make. The (rather large) entrance to the Temple, a Clocktower and several smaller slum sections built on 'v-shaped' bases to enable me to have more authentic twisting streets in the town.

A HUGE 'Thank You' to everyone who has commented on this thread, especially those who have made helpful suggestions. This is my first scenery project and posting it on here has helped me stay focused (I usually flit around from project to project like a demented butterfly, never finishing anything!).
Your comments and encouragement have helped me immensely, so; Thank You all!

Buggering off to annoy someone else now.

For a while, anyway...............

Title: Re: The ruins of Krappefortt MORDHEIM (Thank You! -P34) UD:01/02
Post by: dijit on February 01, 2012, 05:05:54 PM
You're very welcome, it's been a pleasure watching your project unfold.
Duncan
Title: Re: The ruins of Krappefortt MORDHEIM (Thank You! -P34) UD:01/02
Post by: Mason on February 07, 2012, 06:35:59 PM
You're very welcome, it's been a pleasure watching your project unfold.
Duncan

Thanks, Duncan!



Forget to mention; If anyone has any suggestions for SMALL projects or scenic items that can be added to the town ,or existing pieces, to provide a little break from the next project should I feel the need.
Any ideas would be appreciated.

Ninja; I said SMALL!  ;)
Title: Re: The ruins of Krappefortt MORDHEIM (Small projects request) UD:07/02
Post by: OSHIROmodels on February 07, 2012, 07:06:16 PM
A market cross would be good and that halfling quarter turned out a real beaut  :-* :-*

See you on a proper board  ;)

cheers

James
Title: Re: The ruins of Krappefortt MORDHEIM (Small projects request) UD:07/02
Post by: Ninja on February 07, 2012, 07:57:10 PM
Hmm also not much in the way of breweries or Taverns... I mean a town named Krappefortt would have more then one tavern......... :D
Title: Re: The ruins of Krappefortt MORDHEIM (Small projects request) UD:07/02
Post by: Thantsants on February 07, 2012, 08:14:37 PM
A Halfling Highrise!

Have you named it yet - might I suggest Shorty Towers?

Fabulous and characterful work as ever - sorry to see you going over to the dark side - even if only for a while!  :D

As for SMALL projects to lure you back I'd second a pub - The Krapp in Hand?

Smaller still you could go for some stocks, gallows and other public entertainment paraphenalia - unless you;ve already done so and I've not spotted them yet.  :D
Title: Re: The ruins of Krappefortt MORDHEIM (Small projects request) UD:07/02
Post by: FramFramson on February 07, 2012, 08:39:08 PM
Small projects?

- Fountain
- Statue
- Standalone Privy
- Sheds
- A couple of sewer entrances (for objectives/scenarios etc.)
- Debris/ruins
- A cart (smashed or intact)
- Small religious shrine or votive shrine
Title: Re: The ruins of Krappefortt MORDHEIM (Small projects request) UD:07/02
Post by: DeafNala on February 07, 2012, 08:41:17 PM
The little projects don't necessarily have to be buildings. Some roving entrepreneurs or small impromptu businesses might be an interesting diversion. Tom of Tom's Boring Mordheim Forum fame came up with his Wyrd Stone Inventor, as an example:

(http://i19.servimg.com/u/f19/11/50/97/81/invent10.jpg)

http://boringmordheimforum.forumieren.com/t87-tom-s-wyrdstone-inventor-npc
Title: Re: The ruins of Krappefortt MORDHEIM (Small projects request) UD:07/02
Post by: Phelan on February 07, 2012, 10:08:30 PM
Great idea!
Title: Re: The ruins of Krappefortt MORDHEIM (Small projects request) UD:07/02
Post by: Mason on February 08, 2012, 03:17:58 PM
A market cross would be good and that halfling quarter turned out a real beaut  :-* :-*

See you on a proper board  ;)

cheers

James

Thanks, James!
You will. Probably get on your nerves pretty quickly when I am your noisy neighbour!  ;)


Hmm also not much in the way of breweries or Taverns... I mean a town named Krappefortt would have more then one tavern......... :D

I do have two Inns/Taverns at the moment, the ruined Green Griffon which is also a Brothel, and the em4 Inn, which I have plans to cut up and extend and detail the interior. That is a fairly LARGE project, though, and one for the future.
It is going to be called the Bastard's Inn, the only fully operational Inn in Krappefortt.
It is the home of, and run by, Tom the Bastard, a half Ogre who controls all the Hired Swords in town.
It will be done. Eventually.....

A Halfling Highrise!

Have you named it yet - might I suggest Shorty Towers?

Fabulous and characterful work as ever - sorry to see you going over to the dark side - even if only for a while!  :D

As for SMALL projects to lure you back I'd second a pub - The Krapp in Hand?

Smaller still you could go for some stocks, gallows and other public entertainment paraphenalia - unless you;ve already done so and I've not spotted them yet.  :D

Thanks, Thatsants!
Shorty Towers!  lol
Love it!  :-*
Going over to the Dark Side? Not permanently,
I will keep dipping a toe into Krapprfortt, if only to preserve my sanity.
VSF does funny things to your mind, or so I am told!
Gallows?  Yes, I have some. That could be an option. Got some stocks too......hmmmm......
The Krapp in Hand!  lol
Great name, not too sure if I will use it....Oh, go on then, I might just do so.
The sign may prove a little awkward, though......... ;)


Small projects?

- Fountain
- Statue
- Standalone Privy
- Sheds
- A couple of sewer entrances (for objectives/scenarios etc.)
- Debris/ruins
- A cart (smashed or intact)
- Small religious shrine or votive shrine

Thanks for all the ideas, FramFramson!
Quite a list.
A few are in the pipeline (sewer entrances and Privy), but statues are a must, so thanks for the nudge in that direction.  :)


The little projects don't necessarily have to be buildings. Some roving entrepreneurs or small impromptu businesses might be an interesting diversion. Tom of Tom's Boring Mordheim Forum fame came up with his Wyrd Stone Inventor, as an example:

(http://i19.servimg.com/u/f19/11/50/97/81/invent10.jpg)

http://boringmordheimforum.forumieren.com/t87-tom-s-wyrdstone-inventor-npc

Now that is an interesting idea!
Thanks, DeafNala!
Phelan obviously agrees..

A good few ideas to get the little grey cells working.
Thanks again, All!
 :D



Title: Re: The ruins of Krappefortt MORDHEIM (Small projects request) UD:07/02
Post by: Thantsants on February 08, 2012, 10:05:50 PM
Quote
The Krapp in Hand! 
Great name, not too sure if I will use it....Oh, go on then, I might just do so.
The sign may prove a little awkward, though.........

I'm not sure what you mean Mason - I was referring to one of these...  ::)

http://en.wikipedia.org/wiki/Krap   ;) lol

If you do want to descend into the gutter but don't want too graphic a sign how about a monkey (renowned for doing such vile acts) with an evil expression and one hand behind its back?  ;D

Title: Re: The ruins of Krappefortt MORDHEIM (Small projects request) UD:07/02
Post by: Mason on February 09, 2012, 09:10:37 AM
I'm not sure what you mean Mason - I was referring to one of these...  ::)

http://en.wikipedia.org/wiki/Krap   ;) lol

If you do want to descend into the gutter but don't want too graphic a sign how about a monkey (renowned for doing such vile acts) with an evil expression and one hand behind its back?  ;D



Yes, I am sure that is exactly what you meant, Thatsants!  ::)

Regarding the monkey; That could be a possibility, I am sure I have a plastic GW monkey laying around somewhere...... ;)

Title: Re: The ruins of Krappefortt MORDHEIM (Small projects request) UD:07/02
Post by: Rochie on February 10, 2012, 11:31:42 PM
Read through this thread again, and it's still mind blowingly good, from start to "finish" (cos it'll never be really finished, will it? ;)).
I don't think it's been mentioned already, but what about a small butchers stall, run by the sinister master butcher Hillary Briss, purveyor of exotic meats and the legendary "special stuff" that is available only to his most select customers.... ;)
Title: Re: The ruins of Krappefortt MORDHEIM (Small projects request) UD:07/02
Post by: DFlynSqrl on February 11, 2012, 12:59:14 AM
 :-* Krappefortt is awesome.

Finally sat down and went through this whole thread.  I love it.  Amazing seeing the progress you've made after all this time.  Now I need to go wipe all this drool off my keyboard before it's ruined.
Title: Re: The ruins of Krappefortt MORDHEIM (The Final 'Fling Details -P33) UD:28/01
Post by: anevilgiraffe on February 11, 2012, 03:39:23 PM
all looks splendid

(http://i1087.photobucket.com/albums/j478/themason73/piratesandfinalfling022.jpg)

what are those little white mushrooms made from?
Title: Re: The ruins of Krappefortt MORDHEIM (Small projects request) UD:07/02
Post by: Mason on February 11, 2012, 11:18:15 PM
Read through this thread again, and it's still mind blowingly good, from start to "finish" (cos it'll never be really finished, will it? ;)).

Thanks, Rochie!
I fear that you are probably right, I do not think it ever will.............. ::)



I don't think it's been mentioned already, but what about a small butchers stall, run by the sinister master butcher Hillary Briss, purveyor of exotic meats and the legendary "special stuff" that is available only to his most select customers.... ;)

Great idea!
I think I have just the parts for something like that.
That one is definitely going on the list!


:-* Krappefortt is awesome.

Finally sat down and went through this whole thread.  I love it.  Amazing seeing the progress you've made after all this time.  Now I need to go wipe all this drool off my keyboard before it's ruined.


 lol
Thanks, DFlynSqrl!


all looks splendid

what are those little white mushrooms made from?


Thanks, anevilgiraffe!

The mushrooms are the 'flowers' from a dolls house plant.
I have had the plant for so long, and was going to use it on this piece, but when I went to open the packet I discovered that, over time, all the flowers had come loose and were rolling around in the packet!
They are basically just tiny plastic balls.
So I thought I would use them as fungi instead and I thought it had not worked when a friend (who shall remain nameless!) commented that I should have brushed off the polystyrene before taking the photos!
I am glad that someone saw their intended effect.....


Title: Re: The ruins of Krappefortt MORDHEIM (Small projects request) UD:07/02
Post by: anevilgiraffe on February 11, 2012, 11:38:51 PM
cool... I need some shrooms... any pointers to the flowers in question? the variety in size really helps
Title: Re: The ruins of Krappefortt MORDHEIM (Small projects request) UD:07/02
Post by: Mason on February 12, 2012, 04:34:39 PM
cool... I need some shrooms... any pointers to the flowers in question? the variety in size really helps


They are 1/12 scale made by The Dolls House Emporium.
White Round Spray Flowers- 3331
I cant find them on their website, so they may be OOP now.
I am sure that you could find something similar in a Dolls House shop.
Title: Re: The ruins of Krappefortt MORDHEIM (Small projects request) UD:07/02
Post by: Rochie on February 12, 2012, 04:57:58 PM

They are 1/12 scale made by The Dolls House Emporium.
White Round Spray Flowers- 3331
I cant find them on their website, so they may be OOP now.
I am sure that you could find something similar in a Dolls House shop.

Sorry for butting in, but would the little balls from polystyrene packaging maybe work as an alternative? you know the little sods that get stuck to everything for days after breaking the packing up, they seem to come in different sizes, may be too soft, but maybe harden them with varnish or pva?
Title: Re: The ruins of Krappefortt MORDHEIM (Small projects request) UD:07/02
Post by: Mason on February 12, 2012, 05:23:28 PM
Sorry for butting in, but would the little balls from polystyrene packaging maybe work as an alternative? you know the little sods that get stuck to everything for days after breaking the packing up, they seem to come in different sizes, may be too soft, but maybe harden them with varnish or pva?

They may do, but these are much smaller than the standard 'ball' of polystyrene.
Well worth a try, though, as that is what one of my friends thought they were!

By the way, Rochie, I have found the parts for my take on the 'speciality butcher' that you suggested.
You may have distracted me from VSF (for a little while at least).

I guess that I will just have to make it at the same time as I am putting together my first VSF faction, so as not to get too carried away!  ;)

Title: Re: The ruins of Krappefortt MORDHEIM (Small projects request) UD:07/02
Post by: Mason on February 13, 2012, 01:06:46 PM

Just to warn you all that Kitsune and Legionnaire Bert are popping over for a game tonight.
Kitsune has his Granny-Burner's primed and ready to go, taking on Bert's new Undead warband in the environs of the Temple of Sigmar.

The Temple has recently been desecrated by a previous Undead band and the Witch Hunters are going to put things right.
Or so they hope!

Be warned; Pictures will be taken and will be inflicted upon the membership of this esteemed forum very soon!

Title: Re: The ruins of Krappefortt MORDHEIM (Small projects request) UD:07/02
Post by: Legionnaire Bert on February 13, 2012, 03:24:04 PM
As for SMALL projects to lure you back I'd second a pub - The Krapp in Hand?

I like it! :D

Yeah, a tavern would be a good idea - sort it out, Mason! Would have to be intact of course, somewhere for the punters to carouse in between games. Might even be a game in a tavern brawl!

Title: Re: The ruins of Krappefortt MORDHEIM (Small projects request) UD:07/02
Post by: Legionnaire Bert on February 13, 2012, 03:25:45 PM
Small projects?

- Fountain
- Statue
- Standalone Privy
- Sheds
- A couple of sewer entrances (for objectives/scenarios etc.)
- Debris/ruins
- A cart (smashed or intact)
- Small religious shrine or votive shrine

Standalone privy, Mason - yeah, sort that one out! (He's already got one of those once he's based it properly....)
Title: Re: The ruins of Krappefortt MORDHEIM (Small projects request) UD:07/02
Post by: Legionnaire Bert on February 13, 2012, 03:39:48 PM
Just to warn you all that Kitsune and Legionnaire Bert are popping over for a game tonight.
Kitsune has his Granny-Burner's primed and ready to go, taking on Bert's new Undead warband in the environs of the Temple of Sigmar.

The Temple has recently been desecrated by a previous Undead band and the Witch Hunters are going to put things right.
Or so they hope!

Be warned; Pictures will be taken and will be inflicted upon the membership of this esteemed forum very soon!



Yep, Malkum von Castiron and his night crawlers - Das Nicht Krepen in Reikspiel - are making their debut tonight, taking on Ketusne's God botherers. And I know just where they can shove the Sigmarite equivalent of The Watchtower...

 lol

Looking forward to this one, as I have a freshly painted warband. Suddenly got the urge to dabble with necromancy again after Mason introduced the rules for skeletons into our games (zombies with equipment). Been craving some GW skellies since they were released, so seemed the right opportunity...

Couldn't very well take on poor Kitsune's Witch Hunters with my Possessed, as they were a fledgling force last time we met a few months back and they are a nasty old bunch these days. So I needed a new warband anyway.

Ah, the children of the night - what an 'orrible racket they make! ;D

Mordheim and Papa John's pizza - does life get any better on a Monday? :D

Bert
Title: Re: The ruins of Krappefortt MORDHEIM (Small projects request) UD:07/02
Post by: Kitsune on February 13, 2012, 03:57:51 PM
Just to warn you all that Kitsune and Legionnaire Bert are popping over for a game tonight.
Kitsune has his Granny-Burner's primed and ready to go, taking on Bert's new Undead warband in the environs of the Temple of Sigmar.

The Temple has recently been desecrated by a previous Undead band and the Witch Hunters are going to put things right.
Or so they hope!

One can only imagine whats been going on in there!

Might even be a game in a tavern brawl!


I'm a dab hand at those   ;)
Title: Re: The ruins of Krappefortt MORDHEIM (Small projects request) UD:07/02
Post by: Ninja on February 13, 2012, 05:39:23 PM
I like it! :D

Yeah, a tavern would be a good idea - sort it out, Mason! Would have to be intact of course, somewhere for the punters to carouse in between games. Might even be a game in a tavern brawl!



The only non damaged structure in the town, several patrons came to the taverns aid even as their own homes and businesses were being destroyed! Now the only fully functioning business left in the city, adventures and Ne'er-do-wells remain in an easy state of truths while within its "hallowed" walls for fear that the tavern may shut its doors to them, that or the ogre bouncers and guard dogs..

 ;)
Title: Re: The ruins of Krappefortt MORDHEIM (A Warning!) UD:07/02
Post by: Legionnaire Bert on February 14, 2012, 11:44:44 AM
Well, it's congrats to Kitsune and his Sigmar boys.

A good game, which I will defer to Mason's superior penmanship for the telling of.

Suffice to say it was a close game in the ruins of olde Krappefortt towne. In the end I am afraid the Nicht Krepen crept into the crypt, were crushed, and crept back out! A combination of a war hound tearing the seat out of my best pyjamas and Big George laying about him - an artist with sword and club that boy - was enough to give me pause for thought; thought too long and hard in the end, and Malkum von Castiron uttered his famous rallying battle cry of "Run away, run away!". ;D

Not a bad showing for my inaugral game with the undead, only lost one skelly. I was up for sticking that one out though - my vamp very nearly had the cursed warrior priest on the ropes! Kudos to Kitsune for a pretty impressive use of Soulfire, though.

The evil machinations of the heir of von Castiron will have to be put on hold for the time being....

Bert
Title: Re: The ruins of Krappefortt MORDHEIM (A Warning!) UD:07/02
Post by: Mason on February 14, 2012, 05:52:42 PM
The only non damaged structure in the town, several patrons came to the taverns aid even as their own homes and businesses were being destroyed! Now the only fully functioning business left in the city, adventures and Ne'er-do-wells remain in an easy state of truths while within its "hallowed" walls for fear that the tavern may shut its doors to them, that or the ogre bouncers and guard dogs..

 ;)

That is pretty much an accurate description of The Bastard's Inn.

I do have two Inns/Taverns at the moment, the ruined Green Griffon which is also a Brothel, and the em4 Inn, which I have plans to cut up and extend and detail the interior. That is a fairly LARGE project, though, and one for the future.
It is going to be called the Bastard's Inn, the only fully operational Inn in Krappefortt.
It is the home of, and run by, Tom the Bastard, a half Ogre who controls all the Hired Swords in town.
It will be done. Eventually....

The Bastard's Inn is not only the headquarters of Tom the Bastard, Hired sword Agency boss, it is also the only 'neutral' area in town, where warbands have an unvoiced agreement not to resort to violence in any way.
Any who do will be fair game to ALL the other bands in the area.



As you can see from Bert's post above, the game took place last night with the Witch Hunters emerging victorious.
Kitsune took some photos on his phone during the game, and is going to send them to me shortly.
The added bonus of using the phone, apart from the fact that the pictures wont be blurry (his hands dont shake like mine!), is that you can position the phone in closer and in more confined spaces compared to a camera.
When he does, I will post them and give a rundown of what happened during the game......


Title: Re: The ruins of Krappefortt MORDHEIM (A Warning!) UD:07/02
Post by: Thantsants on February 14, 2012, 11:27:38 PM
The Bastard's Inn sounds like fun!

Looking forward to your next report.  :D
Title: Re: The ruins of Krappefortt MORDHEIM (A Warning!) UD:07/02
Post by: Mason on February 15, 2012, 12:49:36 PM

The Bastard's Inn sounds like fun!

Looking forward to your next report.  :D

Thanks, Thatsants!

Kitsune has sorted out the pictures and already written a report so, if he does not mind, I will let him post his first and maybe throw a few more pics in later.

Over to you, mate..................

Title: Re: The ruins of Krappefortt MORDHEIM (A Warning!) UD:07/02
Post by: Kitsune on February 15, 2012, 01:27:07 PM
Mason ran a special scenario for the night which saw the Brotherhood (my Witchfinders) moving into a ruined temple of Sigmar to clear the undead (Legionnaire Bert/Rob) from the area and reconsecrate the graves thereabouts.

(http://i390.photobucket.com/albums/oo342/Fenrir023/MasonsKitchen002.jpg)

As the warband arrived, we became aware that there was a family of ghouls that had also taken up residence and were on the point of tormenting/hanging some fresh meat for supper.

(http://i390.photobucket.com/albums/oo342/Fenrir023/MasonsKitchen007.jpg)

I set up over on the dockside en masse with only Big George slightly off to one side, whereas the undead shambled around the ruins of the churchyard. First couple of turns saw the Witchhunters sprinting across the table into the various graves, using holy water to cleanse them. The warhounds and BG tore straight into the ghouls surrounding the captive, then moved towards the Undead who had been slowly reinforcing the temple.

(http://i390.photobucket.com/albums/oo342/Fenrir023/MasonsKitchen014.jpg)

At this point, Masons ploy came into effect and we found ghouls rushing from the various table edges and ghosts appearing from gravesides, forcing fear checks for anything within 6". Some of these ghosts were obviously not in the mood as one of them headed straight for the docks and subsequently off the table.

(http://i390.photobucket.com/albums/oo342/Fenrir023/MasonsKitchen017.jpg)

Eventually it all came to head just outside the Temple walls as Rob charged his warband through a gap in the wall I hadn't noticed, with his vampire tearing through people like no tomorrow. I pulled the Warrior Priest (and de facto leader) back slightly into cover and cast "soulfire" - any undead creature within 4" takes a S5 hit - which managed to wound the vamp, knock over a few skellies and cause a tremble of trepidation in Berts trousers. The vamp then charged into the warrior priest for the deciding showdown.............

(http://i390.photobucket.com/albums/oo342/Fenrir023/MasonsKitchen033.jpg) ('AVE IT!)

Meanwhile, BG and the Warhound which had entered the temple earlier did sterling work in distracting and holding up any reinforcements the Bertie could get in to help on the big ruckus outside. The Warhound perished during this fight, but BG got handy with the sword and flaming brand.

(http://i390.photobucket.com/albums/oo342/Fenrir023/MasonsKitchen034.jpg)

After a couple of hits from the Vampire onto Father Meldrum, we all held on to see what the results were going to be........a single wound! The priest took this, pointed out that his statline had two wounds and then managed to either miss the vamp with his hammer or fail to land a telling blow.

At this point, the Vamp must have decided that the day was not his with the remainder of the Templars moving in, an Ogre making noises on the other side of the wall and so decided to up sticks and head for the coffin - they failed a bottle test, leaving me as the victor!

Bad luck Bertie as I know you were spoiling to keep that fight going, but see where your lack of faith gets you?



Great table, great opponents (there were 4 of us in there, with the neutrals causing more havoc than I've described), great scenario.......I look forward to the next time! (Which may be the start of the 1st British Agartha Company expedition to Zealandia)

Oh yes, nearly forgot. After the traumatic experience, the freed captive joined our merry band as a flagellant. "Heres your flail and welcome to the fold, my Son."

Many thanks to Mr "Hold the chilli sauce" Mason.
Title: Re: The ruins of Krappefortt MORDHEIM (A Warning!) UD:07/02
Post by: Funghy-Fipps on February 15, 2012, 01:33:48 PM
Looks fantastic. 
Title: Re: The ruins of Krappefortt MORDHEIM (Battle Report by Kitsune) UD:15/02
Post by: Kitsune on February 15, 2012, 01:44:26 PM
Yep, it was a great game. I've only really captured half of what went on!
Title: Re: The ruins of Krappefortt MORDHEIM (Battle Report by Kitsune) UD:15/02
Post by: Mason on February 15, 2012, 01:45:33 PM
Yep, it was a great game. I've only really captured half of what went on!

.......and I have forgotten half!
(Must have been that Chilli Sauce!  ;))

Title: Re: The ruins of Krappefortt MORDHEIM (Battle Report by Kitsune) UD:15/02
Post by: DeafNala on February 15, 2012, 01:49:35 PM
FINE report & OOH ALL THE PRETTY PHOTOS of the GREAT minis & terrain. It doesn't get any better than this.
Title: Re: The ruins of Krappefortt MORDHEIM (Battle Report by Kitsune) UD:15/02
Post by: Legionnaire Bert on February 15, 2012, 04:04:54 PM
I swear Kitsune's got skaven blood in 'im - the 'playfull' chilli sauce he brought along for us to try was definitely a clan Eshin poison!  :o Teeth melted, and oathes were muttered that would have had a Trollslayer blushing like a teenage girl! (Mind you, reflecting on the state of the UK's teenagers these days, maybe not...).

Aside from Papa John's being 'too busy' to deliver to Dulwich, it was a good evening. Maybe the Papa got wind that we were in Krappefort and didn't fancy it! Don't blame 'em - even the murderers come in gangs in Krappefort...

And vampires fear to tread, seemingly.  :?

 :D

Title: Re: The ruins of Krappefortt MORDHEIM (Battle Report by Kitsune) UD:15/02
Post by: Ninja on February 15, 2012, 06:01:22 PM
Soo sweet!
Title: Re: The ruins of Krappefortt MORDHEIM (Battle Report by Kitsune) UD:15/02
Post by: aggro84 on February 16, 2012, 03:07:45 AM
What a great looking game.
I love it.  :-*
Title: Re: The ruins of Krappefortt MORDHEIM (Battle Report by Kitsune) UD:15/02
Post by: Mason on February 16, 2012, 10:35:47 PM
Thanks for the comments, Chaps!
 :)

Good fun?
It was indeed!

Hope to put a few more pics showing more of the action tomorrow.

The moral of the evening:
Never trust a Viking bearing Chillies!
 o_o


Title: Re: The ruins of Krappefortt MORDHEIM (Battle Report by Kitsune) UD:15/02
Post by: Thantsants on February 17, 2012, 09:50:40 AM
So carnage on and off the table then eh?  ;)

Always good to liven the game up as well for the poor old GM with loads of wandering monsters too!

Quote
"Heres your flail and welcome to the fold, my Son."

... and who could refuse an offer like that!

Looking forward to more pics...
Title: Re: The ruins of Krappefortt MORDHEIM (More in-game pictures) UD:17/02
Post by: Mason on February 17, 2012, 04:12:33 PM
So carnage on and off the table then eh?  ;)

Always good to liven the game up as well for the poor old GM with loads of wandering monsters too!

... and who could refuse an offer like that!

Looking forward to more pics...

Thanks, Thatsants!
Carnage is the right word, yes!



As promised a few more pictures taken during the game played earlier in the week.




The Undead shamble around in the Temple

(http://i1087.photobucket.com/albums/j478/themason73/MasonsKitchen00ghhh.jpg)





Much moaning and groaning as the Undead enter the ruins.
(That is fairly normal for Bert, though!)

(http://i1087.photobucket.com/albums/j478/themason73/MasonsKitchen009.jpg)





The Undead plan is finally revealed!
They had shambled around in the ruins for a while to throw the Witch Hunters plans awry. Now they shambled about some more before heading towards a fissure in the wall. The angry, flaming-club wielding, Ogre (that is just out of shot) heading their way may have inspired their manouver somewhat!

(http://i1087.photobucket.com/albums/j478/themason73/MasonsKitchen027.jpg)





In the meantime the Witch Hunters had spread out to reconsecrate the graves and rescue the poor victim of the Ghouls, who, by this point, was dribbling and gibbering like a lunatic.
They could see potential in this lad.
The perfect recruit!

(http://i1087.photobucket.com/albums/j478/themason73/MasonsKitchen026.jpg)





The remainder of the Ghoul tribe, who had been out foraging, returned to attempt vengeance on the slayers of their kin. Either that or they were trying to get their dinner back!
The smell of Holy Water was in the air, and they didnt like that one little bit!

(http://i1087.photobucket.com/albums/j478/themason73/MasonsKitchen035.jpg)






That is all I have of the battle for now.
I do have a couple of the Undead posing for a group shot at the Undertaker's, which I will post later.

(I think Kitsune has quite a few more that he may be able to post.  ;) )


Title: Re: The ruins of Krappefortt MORDHEIM (Undead in the Temple!) UD:17/02
Post by: Rochie on February 18, 2012, 02:55:34 PM
I'm sorry, all that I can add is  :-*. Now, where's that mordheim rulebook gone.... >:D
Title: Re: The ruins of Krappefortt MORDHEIM (Undead in the Temple!) UD:17/02
Post by: DeafNala on February 18, 2012, 06:27:47 PM
Each time I wander through your thread I find something new & interesting to stare at...the drooling is optional. GREAT STUFF!
Title: Re: The ruins of Krappefortt MORDHEIM (Bert's New Undead Warband) UD:20/02
Post by: Mason on February 20, 2012, 05:24:04 PM
A quick picture of Legionnaire Bert's new Undead Warband as used in the last battle report.

(http://i1087.photobucket.com/albums/j478/themason73/MasonsKitchen0361.jpg)


The Heroes are on the upper levels with the Skeletons shambling around below.

Later on an Appeal will be launched regarding one of these fellows.
Your help will be called for!

Title: Re: The ruins of Krappefortt MORDHEIM (Save Jim-Jam Johnny! Pg-37) UD:20/02
Post by: Mason on February 20, 2012, 07:12:06 PM
Earlier today I mentioned that an Appeal would be launched.
Well, here it is!

Save Jim-Jam Johnny!

Last week we played a game of Mordheim between Kitsune's Witch Hunters and Legionnaire Bert's new Undead Warband.
When Bert revealed his new warband, complete with experimental Skeleton Warriors, one of his Dregs instantly grabbed our attention.

He wasnt the biggest, he wasnt the most scary looking, and he certainly didnt have the most impressive armour!
But he did have one thing that no-one else, in any warband, had ever possessed!

He had Jim-Jams!

To those of you unfamiliar with this term, I mean he was wearing, what appeared to be, PYJAMAS!

Yes, this brave soul had turned up for battle dressed only in his night clothes!
What a star!
The fine fellow was sporting a rather fetching pair of blue and grey all-in-ones.
He had obviously not had the time to get himself properly dressed, and had just grabbed his weapons and helmet and charged into the fray.



Here is the chap himself;
(He is on the left of the Vampire, wearing his lovely attire!)
(http://i1087.photobucket.com/albums/j478/themason73/MasonsKitchen0361.jpg)




Here he is in a (rather blurry!- sorry) close-up;

(http://i1087.photobucket.com/albums/j478/themason73/MasonsKitchen036.jpg)




He did his bit during the battle, before bravely going down in combat to the slavering jaws of a Warhound.
He was taken out of action and had to roll on the Serious Injury table, getting a rather surprising result;
He took a serious blow to the head which resulted in him now being affected by Frenzy!

What a result!
A frenzied lunatic Dreg tearing around the streets of Krappefortt in his Jim-Jams....

We all thought that this was highly hilarious.......except for Bert!

He thought that it was inappropriate for a frenzied Dreg to be seen in his nightclothes and dropped the bombshell- He was going to paint up another figure to represent his frothing lunatic.

NOOOOOOOO!

We tried to talk him around, but he seems pretty fixated with the idea.

So, Please, Help!

Help us convince Bert that Jim-Jam Johnny must live on!

Please, please, please, help....Stop Bert from killing him off!

He must be convinced that Johnny deserves to live.

Please....SAVE JIM-JAM JOHNNY!


Title: Re: The ruins of Krappefortt MORDHEIM (Help! Save Jim-Jam Johnny! Pg-37) UD:20/02
Post by: DeafNala on February 20, 2012, 09:06:21 PM
Being a Creature of the Night does make going into combat wearing P.J.s appropriate...the Ghosts favor nightshirts. What Johnny needs is a nightcap of the non-alcohol variety & perhaps a Teddy Bear or similar stuffed animal of his choice...the right fashion accessories make an ordinary outfit tres chic. I personally applaud his/its bold fashion statement; so few Dregs take their appearance seriously. BRAVO, JOHNNY!
Title: Re: The ruins of Krappefortt MORDHEIM (Help! Save Jim-Jam Johnny! Pg-37) UD:20/02
Post by: Hawkeye on February 20, 2012, 09:20:13 PM
Whatever it takes to save Pyjama-Boy  - I'm in. This is what I love about Mordheim - the narrative that the games create, and the way that the warriors of a warband become more than just models. Jim-Jam Johnny is a perfect example of this - AND THEREFORE MUST BE SAVED!
He can't be - gasp! - replaced. My Black Orc warband had a henchman called Crazy Hat, in reference to his rather spiffing black and white striped pointy hat. Whenver he died (and he died frequently) I would simply purchase the henchman again and use the same model and name - SO THAT CRAZY HAT COULD LIVE ON!
So, anything to save Jim-Jam - it's worth it!

Amazing and beautiful table by the way. Superb stuff!
Title: Re: The ruins of Krappefortt MORDHEIM (Help! Save Jim-Jam Johnny! Pg-37) UD:20/02
Post by: Thantsants on February 20, 2012, 10:30:07 PM
Well if Wee Willie Winkie could manage to be scary -

(http://i591.photobucket.com/albums/ss360/thantsants/WeeWillieWinkie.jpg)

I don't see why Jim-Jam Johnny can't manage it!  ;)

Title: Re: The ruins of Krappefortt MORDHEIM (Help! Save Jim-Jam Johnny! Pg-37) UD:20/02
Post by: aggro84 on February 21, 2012, 04:04:45 AM
Those are nice miniatures full of character.
This is a great thread.  :-*
Title: Re: The ruins of Krappefortt MORDHEIM (Help! Save Jim-Jam Johnny! Pg-37) UD:20/02
Post by: FramFramson on February 21, 2012, 08:13:33 AM
Bert, if any of our entreaties can induce you to save Johhny, well, I can only add to the calls to save your pyjama-clad fellow.
Title: Re: The ruins of Krappefortt MORDHEIM (Help! Save Jim-Jam Johnny! Pg-37) UD:20/02
Post by: dijit on February 21, 2012, 08:45:03 AM
Bert, please save Jim-Jam Johnny! Wargaming needs good comedy and great background stories.
Title: Re: The ruins of Krappefortt MORDHEIM (Help! Save Jim-Jam Johnny! Pg-37) UD:2
Post by: Mason on February 21, 2012, 10:17:00 AM
Thank you, Chaps!
All of you!

Are you listening, Bert?
Dont do it!
The people speak!

If anyone else would like to add their voice to this appeal, before Bert commits an atrocity that he will soon regret, then please help;

Save Jim -Jam Johnny!


Title: Re: The ruins of Krappefortt MORDHEIM (Help! Save Jim-Jam Johnny! Pg-37) UD:20/02
Post by: Kitsune on February 21, 2012, 10:37:55 AM
There is only the one Jim Jams! He also had what looked like a saucepan on his head, but I was assured that this was a helmet.

Come on Bertie, you know that real berserker forgoes clothes!

Heres a cut of the BADBOY in action against the warhound:

(http://i390.photobucket.com/albums/oo342/Fenrir023/JimJams.jpg)
Title: Re: The ruins of Krappefortt MORDHEIM (Help! Save Jim-Jam Johnny! Pg-37) UD:20/02
Post by: Legionnaire Bert on February 21, 2012, 11:48:51 AM
Alas, fellas, you are all too late...

JJJ (or Herman Gerhning to give him his proper name!) was re-painted only last night. He is now sporting the tattered uniform of a State trooper of Stirland, with the Stir River Patrol variant.

Most amusing posts though gents, well done one and all lol. A shame you are all too late, alas.

I never intended for my boy to go to war clad in his jammies. I just couldn't think what colour scheme to make his duds! Dregs are supposed to be, well, the dregs of society, and I wanted all three to look less than quality human retainers. To that end I combined parts from the Empire Militia and zombie sprues, with the results that I have one dreg bearing a DH waepon with a very ugly face and slack jaw (Odo Druhling), another dragging a gammy leg behind him (Herr Schwannschtucker) and Herman wearing his tattered jammies. I wasn't 100% happy with his look, and this was sealed after an evening of mirthsome grief from the other two 'erberts purporting to be my friends! I daresay poor Herman's fate is now sealed and he will forever be known as Jim Jam Johnnie by all and sundry, but at least I know who he really is...

I have high hopes for Herr Guhrning, now that he is Frenzied. I've just bought him some nice padded armour to go under his PJs (now a more acceptable green and white).

You can judge his new appearance for yourselves the next time Das Nicht Krepen take to the streets of Krappefortt... ;)


Bert
Title: Re: The ruins of Krappefortt MORDHEIM (Help! Save Jim-Jam Johnny! Pg-37) UD:20/02
Post by: dijit on February 21, 2012, 01:06:23 PM
and the wargaming world wept  :'(
Title: Re: The ruins of Krappefortt MORDHEIM (Help! Save Jim-Jam Johnny! Pg-37) UD:20/02
Post by: Legionnaire Bert on February 21, 2012, 01:10:29 PM
and the wargaming world wept  :'(

Don't get me wrong, Dijit, I am strongly in favour of a bit of comedy in Mordheim! My character, henchman and warband names generally reflect that.
Title: Re: The ruins of Krappefortt MORDHEIM (Help! Save Jim-Jam Johnny! Pg-37) UD:20/02
Post by: Kitsune on February 21, 2012, 01:38:24 PM
It is now the objective of the Brotherhood to burn those who ordered JJJ to put his togs on.

Next time on the table, Bert - grudge match.
Title: Re: The ruins of Krappefortt MORDHEIM (Help! Save Jim-Jam Johnny! Pg-37) UD:2
Post by: Mason on February 21, 2012, 02:00:22 PM
Alas, fellas, you are all too late...

JJJ (or Herman Gerhning to give him his proper name!) was re-painted only last night. He is now sporting the tattered uniform of a State trooper of Stirland, with the Stir River Patrol variant.

A shame you are all too late, alas.


Nooooooooooooo!


Why did you do it, Bert?
The poor fella will never be the same again.
Krappefortt laments....... :'( :'( :'(


It is now the objective of the Brotherhood to burn those who ordered JJJ to put his togs on.

Next time on the table, Bert - grudge match.


Not if the Veal of Baska get 'em first!

Kill the Heretics!


Title: Re: The ruins of Krappefortt MORDHEIM (Help! Save Jim-Jam Johnny! Pg-37) UD:20/02
Post by: Thantsants on February 21, 2012, 08:22:59 PM
Shame about Jim-Jam Johnny - but I must say I do like Herr Guhrning as a name!  :D
Title: Re: The ruins of Krappefortt MORDHEIM (Help! Save Jim-Jam Johnny! Pg-37) UD:20/02
Post by: Legionnaire Bert on February 22, 2012, 11:51:36 AM
It is now the objective of the Brotherhood to burn those who ordered JJJ to put his togs on.

Next time on the table, Bert - grudge match.

Solutely. That Warrior priest is cruising for a bitch slap from my vamp anyhoo...

 lol
Title: Re: The ruins of Krappefortt MORDHEIM (Help! Save Jim-Jam Johnny! Pg-37) UD:2
Post by: Legionnaire Bert on February 22, 2012, 12:00:06 PM



Not if the Veal of Baska get 'em first!

Kill the Heretics!

Mason

Bring it on - eating veal would make a nice change... :D

Can't quite make out who these fellows of yours are Mason, from the name - is that the Kislevites?

Get up in the morning slaving for bread, sah
So that every mouth can be fed
Oooooooooooooooooooooooooooh - me Kislevites! :)

Am I to take it that you have decided who you are using in our little frackas tomorrow? 8)

Bert
Title: Re: The ruins of Krappefortt MORDHEIM (Help! Save Jim-Jam Johnny! Pg-37) UD:20/02
Post by: Legionnaire Bert on February 22, 2012, 12:01:59 PM
It is now the objective of the Brotherhood to burn those who ordered JJJ to put his togs on.

Next time on the table, Bert - grudge match.

And you might be better off searching for that bunch of elves who shot your witch hunter captain's booty full of arrows...

 ;D
Title: Re: The ruins of Krappefortt MORDHEIM (Help! Save Jim-Jam Johnny! Pg-37) UD:2
Post by: Mason on February 22, 2012, 12:25:18 PM
Mason

Bring it on - eating veal would make a nice change... :D

Can't quite make out who these fellows of yours are Mason, from the name - is that the Kislevites?
Am I to take it that you have decided who you are using in our little frackas tomorrow? 8)


The Veal of Baska.
Kislevites?  lol

Has one had a hard morning at work, or something?
Head not quite correct?  o_o

The Veal of Baska are lead by Baska Bloodhorn, and are most certainly not Kislevites, my poor deluded chap.
Not catching on today, are we sir?

Veal of Baska.
Think about it...... ::)




Title: Re: The ruins of Krappefortt MORDHEIM (Help! Save Jim-Jam Johnny! Pg-37) UD:20/02
Post by: Ninja on February 22, 2012, 02:59:41 PM
Sounds rather beasty...  ;)
Title: Re: The ruins of Krappefortt MORDHEIM (Help! Save Jim-Jam Johnny! Pg-37) UD:2
Post by: Legionnaire Bert on February 23, 2012, 01:48:21 PM
The Veal of Baska.
Kislevites?  lol

Has one had a hard morning at work, or something?
Head not quite correct?  o_o

The Veal of Baska are lead by Baska Bloodhorn, and are most certainly not Kislevites, my poor deluded chap.
Not catching on today, are we sir?

Veal of Baska.
Think about it...... ::)

Possibly a touch on the obscure side for me! ??? I am a creature of simple means...

Alas, Nurgle's Rot has once more consumed me and I will be unable to venture into the streets of Krappefortt tonight :'(. Was looking forward to getting to grips with the beasts, too (not to be confused with 'gripping the beast' which is something else entirely, and a good deal less wholesome than a trip to Krappefortt :o). And I thought undead were supposed to be immune to disease...

Maybe a good garlic poultice will drive the lurgy out....no! Arrrrrrrgh o_o Mayhap the blood of a young maiden instead - although chances of finding an unsullied young innocent in the streets of Krappefortt or Catford are slim in the extreme (unlike my good self...).

We shall meet another time, Mason, when Das Nicht Krepen can do their creepin' without needing to don wooly scarves...

Bert the beleaguered
Title: Re: The ruins of Krappefortt MORDHEIM (Help! Save Jim-Jam Johnny! Pg-37) UD:2
Post by: Mason on February 24, 2012, 12:55:06 PM
Poor old Bubonic Bert, he has the lurgy again.

Or is this just a cunning plan to sidestep a good, sound thrashing?  ;)

Joking aside; Get well, mate. Soon.




As an attempt to get back to the thread, I have finished basing the lovely Kislevites that Pil painted for me. Also managed to add to them with a couple of reinforcements, including a bear!
Will try to get some pics up in the next few days.

Title: Re: The ruins of Krappefortt MORDHEIM (Help! Save Jim-Jam Johnny! Pg-37) UD:20/02
Post by: DeafNala on February 24, 2012, 12:59:49 PM
Get well soon, Bert. Your battle report commentary & jammy minis are an important part of my gaming (un)life.
Title: Re: The ruins of Krappefortt MORDHEIM (Help! Save Jim-Jam Johnny! Pg-37) UD:2
Post by: Legionnaire Bert on February 24, 2012, 01:48:51 PM
Poor old Bubonic Bert, he has the lurgy again.

Or is this just a cunning plan to sidestep a good, sound thrashing?  ;)

Joking aside; Get well, mate. Soon.




As an attempt to get back to the thread, I have finished basing the lovely Kislevites that Pil painted for me. Also managed to add to them with a couple of reinforcements, including a bear!
Will try to get some pics up in the next few days.



Ta, mate! You know me, I actually enjoy a damn good thrashing...

Looking forward to seeing and facing the Kislevites, once Grandfather Nurgle's gifts have left my feeble middle aged bod. :?

And if you happen to have any Kislevite vodka to spare... :D

Feel like a big wuss at the moment, I hesitate to use the phrase 'man flu' but...
Title: Re: The ruins of Krappefortt MORDHEIM (Help! Save Jim-Jam Johnny! Pg-37) UD:20/02
Post by: Legionnaire Bert on February 24, 2012, 01:51:08 PM
Get well soon, Bert. Your battle report commentary & jammy minis are an important part of my gaming (un)life.

Cheers Deafnala! You are too kind sir, your comments are much appreciated. Hoping to be fit and able to take on Baska's Veals and the Kislevite kossars soon...
Title: Re: The ruins of Krappefortt MORDHEIM (Help! Save Jim-Jam Johnny! Pg-37) UD:20/02
Post by: Legionnaire Bert on March 07, 2012, 12:52:36 PM
It's all gone quiet on the streets of Krappeforte...

We're trying to pursuade Mason to run an Easter multi-player.

I'm also keen to play again soon so watch this space...

Bert
Title: Re: The ruins of Krappefortt MORDHEIM (Help! Save Jim-Jam Johnny! Pg-37) UD:20/02
Post by: Mason on March 07, 2012, 07:44:37 PM
It's all gone quiet on the streets of Krappeforte...

We're trying to pursuade Mason to run an Easter multi-player.

I'm also keen to play again soon so watch this space...

Yes, it has, mate.
Not too sure what is happening at Chocky-Egg time yet, so no good trying to force my hand on here!  ;)

Playing The Lockswin on Friday, so maybe an update after then....


Title: Re: The ruins of Krappefortt MORDHEIM (Help! Save Jim-Jam Johnny! Pg-37) UD:20/02
Post by: Legionnaire Bert on March 09, 2012, 12:22:34 PM
Not too sure what is happening at Chocky-Egg time yet, so no good trying to force my hand on here!  ;)


You misunderstand me, sir! I hadn't posted on here in a while so thought I'd report that there was nothing to report...

But all the same, sort your life out Mason! ;)

 lol

Bert
Title: Re: The ruins of Krappefortt MORDHEIM (Beasts Vs Shadow Elves Pg-39) UD:09/03
Post by: Mason on March 09, 2012, 11:38:14 PM
You misunderstand me, sir! I hadn't posted on here in a while so thought I'd report that there was nothing to report...

But all the same, sort your life out Mason! ;)

 lol

Bert

Thank you, Bert.
You are ever so helpful...........




The Lockswin came around today for a game.
He used his Shadow Elves, The Grey Dawn, against my Beastmen, The Veals of Baska.

The rest of the pictures will be posted at the weekend, but for now, here is a taster

(http://i1087.photobucket.com/albums/j478/themason73/2012-03-09160653.jpg)


More to follow in the next couple of days...


Title: Re: The ruins of Krappefortt MORDHEIM (Elves Vs Beasts Pg-39) UD:09/03
Post by: aggro84 on March 10, 2012, 04:22:22 PM
Cool! I've been looking forward to another one of your bat reps!
Title: Re: The ruins of Krappefortt MORDHEIM (Elves Vs Beasts Pg-39) UD:10/03
Post by: Mason on March 10, 2012, 05:38:36 PM
Cool! I've been looking forward to another one of your bat reps!

Thanks, aggro84!
I am afraid it wont be a full battle report, as the pictures were taken rather sporadically as we played.




The table was set up in such a way as to reflect a battle that took place outside of town by the river, with a farmyard on one side of the table and a few buildings alongside the docks.
The game was a Wyrdstone Hunt, with two shards of Wyrdstones placed fairly centrally on the table.
The first was placed on the stairs leading up to the second floor of one of the farm buildings, whilst the second was placed on the upper floor of the Inn.

Here are a few pictures of the first moves of the game, showing the two sides converging on the shard in the Inn.

The Beastmen moved through the ruined buildings. Although this slowed them down somewhat, it helped to avoid the rain of arrows that the Elves were waiting to unleash!

(http://i1087.photobucket.com/albums/j478/themason73/2012-03-09152341.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/2012-03-09152404.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/2012-03-09152439.jpg)




Whilst the Beasts moved through the ruins, the Elves advanced, trying to draw a bead on the foul creatures of Chaos, whilst trying to keep their distance.

(http://i1087.photobucket.com/albums/j478/themason73/2012-03-09153216.jpg)




A few braver souls entered the buildings, realising that the slavering Beasts would reach the Wyrdstone unopposed unless someone ventured closer. Not too close, mind you. They were not that brave!

(http://i1087.photobucket.com/albums/j478/themason73/2012-03-09153101.jpg)


Apologies for the blurry pics.
The Lockswin took them on his phone as my other half's camera had been lent out.
Not an easy task, trying to keep still and tapping the screen at the same time.
Who designs these things?
Not a very clever idea, is it?


More later...

Title: Re: The ruins of Krappefortt MORDHEIM (Game Pics; Elves Vs Beasts Pg-39) UD:10/03
Post by: aggro84 on March 11, 2012, 12:10:05 AM
Great pics.  :-*

A shame there wasn't more.  ;)

Your Mordheim games always look like a lot of fun!
Title: Re: The ruins of Krappefortt MORDHEIM (Game Pics; Elves Vs Beasts Pg-39) UD:10/03
Post by: Mason on March 11, 2012, 10:29:50 AM
Great pics.  :-*

A shame there wasn't more.  ;)

Your Mordheim games always look like a lot of fun!

More?
Who do you think you are, Oliver Twist?
 ;)

Of course there are more.
Here are the next bunch;



Whilst most of the Elves had set themselves the task of grabbing the shard in the Inn, a smaller group had set out to claim the one in the Farm.
The Beastman Chieftain had sent a group, led by the Centigor and two Hounds, to contest the right of ownership.
One of the Bestigor had moved into position, out of sight of the Elves he readied himself to climb the wall and reach the Wyrdstone shard on the stairs.

(http://i1087.photobucket.com/albums/j478/themason73/2012-03-09153840.jpg)




After a turn of advancing there was a face off between the two groups. Note the Bestigor getting ready to begin his climb and claim the shard on the stairs.

(http://i1087.photobucket.com/albums/j478/themason73/2012-03-09153916.jpg)


Unfortunately for the Centigor, it was felled by a volley of Elven arrows and would not be charging any of the Elven warriors in the Farmyard!
Seeing this, the Hounds were unleashed by one of the Bestigor, who followed them in, while the other climbed the wall and claimed the shard and continued down the stairs to aid his brethren.

(http://i1087.photobucket.com/albums/j478/themason73/2012-03-09160822.jpg)



Meanwhile, over by the Docks, the rest of the Beastmen continued their advance on the last shard.

(http://i1087.photobucket.com/albums/j478/themason73/2012-03-09153901.jpg)





(http://i1087.photobucket.com/albums/j478/themason73/2012-03-09153818-1.jpg)





(http://i1087.photobucket.com/albums/j478/themason73/2012-03-09160704.jpg)



More later....


Title: Re: The ruins of Krappefortt MORDHEIM (Game Pics; Elves Vs Beasts Pg-39) UD:10/03
Post by: thebinmann on March 11, 2012, 10:34:30 AM
as wonderful as ever!
Title: Re: The ruins of Krappefortt MORDHEIM (Game Pics; Elves Vs Beasts Pg-39) UD:10/03
Post by: aggro84 on March 11, 2012, 04:07:41 PM
More pictures! Hooray!  :-*
I don't know if you have noticed yet, but I'm very greedy!  ;D
Title: Re: The ruins of Krappefortt MORDHEIM (Game Pics; Elves Vs Beasts Pg-39) UD:10/03
Post by: thebinmann on March 11, 2012, 04:19:47 PM

(http://i1087.photobucket.com/albums/j478/themason73/2012-03-09160822.jpg)

Don't suppose you have a spare of this dude?
Title: Re: The ruins of Krappefortt MORDHEIM (Game Pics; Elves Vs Beasts Pg-39) UD:10/03
Post by: Mason on March 11, 2012, 04:53:28 PM
as wonderful as ever!

Thanks, Adam!



More pictures! Hooray!  :-*
I don't know if you have noticed yet, but I'm very greedy!  ;D

Yes. I noticed!  ;)



Don't suppose you have a spare of this dude?

Sorry, mate, no more of that fella.
I have a couple of Beastmen left.
I will send you a picture by PM.

Will put the rest of the pictures up later tonight or tomorrow afternoon.

Title: Re: The ruins of Krappefortt MORDHEIM (More Pics; Elves Vs Beasts Pg-39) UD:11/03
Post by: DeafNala on March 12, 2012, 11:01:28 AM
There's nothing quite like a stroll through the streets of your town, watching the social interaction, to get the imagination going. GREAT STUFF!
Title: Re: The ruins of Krappefortt MORDHEIM (More Pics; Elves Vs Beasts Pg-39) UD:11/03
Post by: Legionnaire Bert on March 12, 2012, 03:13:03 PM
Mason

Another rollicking game, my man. You must let me know when you're free, as I'm well up for a game with either the undead, possessed or dwarves.

I've just spent the last week and a half painting Imperial Fists, and I need to get my head out of power armour!

Looking forward to the game at Easter, although alas it will be on the streets of Mordheim rather than Krappefortt and I don't think my paltry scenery is worth photographing!  :? Got a spiffing Easter-themed scenario up my sleeve though...

Bert
Title: Re: The ruins of Krappefortt MORDHEIM (More Pics; Elves Vs Beasts Pg-39) UD:11/03
Post by: Mason on March 12, 2012, 06:52:08 PM
There's nothing quite like a stroll through the streets of your town, watching the social interaction, to get the imagination going. GREAT STUFF!

Thanks, Al!


Looking forward to the game at Easter, although alas it will be on the streets of Mordheim rather than Krappefortt and I don't think my paltry scenery is worth photographing!  :? Got a spiffing Easter-themed scenario up my sleeve though...

Looking forward to it, mate!




The last few pics of the battle at the Farm.

Whilst the protagonists were facing off against each other in the Farmyard, the Beastmen had rushed forward into the top floor of the Inn and grabbed the second shard of Wyrdstone!

(http://i1087.photobucket.com/albums/j478/themason73/2012-03-09160848.jpg)





(http://i1087.photobucket.com/albums/j478/themason73/2012-03-09160653.jpg)

The Elves, both in the Farm and at the Inn unleashed a rain of arrows into the Beasts, felling two but failing to take them out of the game.
This included the tentacled Beastman who was waving his prize aloft, the Fool!
Meanwhil, a few of the braver Elves moved in to try and fight their way to the precious shards.


(http://i1087.photobucket.com/albums/j478/themason73/2012-03-09170043.jpg)



The other victim of the Elven bowfire was in the Farmyard, where a Hound had also fallen victim to the rain of steel-tipped death.
The remaining Hound had taken revenge on the Elf that had downed his brother and forced him to his knees. Meanwhile, the Bestigor had charged another Elf.
About to savage the Elf beneath his jaws, the Hound came under attack from the remainig member of the Elven contingent, trying to save his friend from the slavering beast.

(http://i1087.photobucket.com/albums/j478/themason73/2012-03-09170208.jpg)



Realising that it was imperative that the Elves that had been sneaking their way along the Dockside were to be stopped if they were to keep possession of the shards, the Beastman Chieftain gave a mighty roar and charged into the fray!

(http://i1087.photobucket.com/albums/j478/themason73/2012-03-09170140.jpg)




The Beastmen had finally gotten their claws into the Elves in close quarter combat, where those bloody bows would be of no use.
The slaughter could now begin!

Unfortunately they must have set off with the rubber swords again, as all of their attacks came to nothing!

With five of the band charging into combat, and a crazed Shaman slashing his wrists and attempting to cast Black Blood, you would have expected a little pain to be dished out to the Elves.

But, no!
It was not to be.

The Elves just would not lay down to die, and in fact, at one point, there were three of the Beasts Out of Action, and a further four more writhing around on the floor, doing a poor imitation of breakdancing whilst trying to avoid being stabbed.

Unbelievable!

Three down and four in real trouble, the Beastman Chieftain decided enough was enough and bellowed for his followers to quit the scene, absconding with their hard earned gains.

The next time the Veals of Baska take to the field will (hopefully!) be a different story, as they now have a tasty few skills gained, and with their paws on the shards at the end of the game, could afford some nice new SHARP weapons, and maybe a reinforcement or two...

Next time, Mr Lockswin, next time...



Title: Re: The ruins of Krappefortt MORDHEIM (Last Pics; Elves Vs Beasts Pg-39) UD:12/03
Post by: Legionnaire Bert on March 13, 2012, 12:21:25 PM
Mason

I don't know who to congratulate - you for clearly winning the scenario by dint of the fact that you'd made off with the wyrdstone (the scenario objective), or Lockswin for handing out another kicking!

I guess I should congratulate you both then, as sounds like another good wheeze in Krappefortt.

Methinks I need to reinact the War of the Beard and pay the Grey Dawn a vist with the Pits Bog Stealers! 8) I can at least offer something back in the way of missile fire with my diminuative diggers, whereas the Theatre of the Grotesque have heard about ranged attacks only as a vicious rumour which happens with other warbands - or to them where the elves are concerned (I still smart at the thought of such hideously accurate bowfire from last time). Your boys are due a stiff beating, Mr Lockswin ;). Not necessarily by me, you understand! Just sayin'...

 :P

Congrats on your unbeaten record though - that's 4 games with no losses now is it? Impressive! :)

As for Mason, lets keep it Veal and have a match up with your beastly boys versus my undead sometime. Jimjam Johnnie (AKA Herr Gurhning) has discarded his colourful night clothes and is eager to practice with his new-found frenzy. I've got a cart-sized Oxo cube all ready for your boys - oxtail soup all round!

Bert
Title: Re: The ruins of Krappefortt MORDHEIM (Kislev Warband finishe Pg-39) UD:14/03
Post by: Mason on March 13, 2012, 11:34:57 PM
I fanally got around to finishing the bases on the Kislevite Warband that Pil painted for me and added the four remaining members to it, including a Bear and an Ogre!


First up is the Druzhina (Captain), flanked by the Esaul (Champion) on the left and one of the Youths (Youngblood) on the right.
The Druzhina is wearing the hereditory armour of his clan, while the Esaul carries an old and battered shield that has been passed down from father to son for generations.
The Youth will be used as the rather bookish son of the Captain and wears his cherished spectacles.

(http://i1087.photobucket.com/albums/j478/themason73/kislev003.jpg)




Next up are the Bear Tamer and his trusty Bruin.

(http://i1087.photobucket.com/albums/j478/themason73/kislev002.jpg)




Next is the Warlock (that will be hired) in suitable Kislevite-style mink robes, the remaining Hero of the Warband, another Youth, carrying two swords (a gift from The Lockswin) and a veteran member of the band with a double-handed axe.

(http://i1087.photobucket.com/albums/j478/themason73/kislev004.jpg)




Three swordsmen, or Cossacks, who form the backbone of the group.

(http://i1087.photobucket.com/albums/j478/themason73/kislev007.jpg)




A spear armed warrior and two more Cossacks

(http://i1087.photobucket.com/albums/j478/themason73/kislev006.jpg)




The missile armed Hunters and Trappers

(http://i1087.photobucket.com/albums/j478/themason73/kislev008.jpg)




The lone Streltsi with his Handgun (halberd to be added!) and the other Hired Sword, the Ogre

(http://i1087.photobucket.com/albums/j478/themason73/kislev005.jpg)




And finally, the group shot.

(http://i1087.photobucket.com/albums/j478/themason73/kislev001.jpg)


Pil did a great job on those that he did, and the other four members have blended in well.
The Bear, Ogre and Streltsi along with the two-sword-armed guy painted by The Lockswin (only the second figure he had painted after a break of about six years, I might add!) have really fitted themselves in after the bases were done. You cannot really tell that they were painted by different people. (I hope!)

Getting these finished off has really helped me get the motivation I needed (the proverbial kick-up-the-arse!) to finally get the bases done on the Beastmen. That and seeing the pics from the last battle, where the unfinished bases are so obvious, that is!  ::)


Hoping to get the Beastmen done this week...


Title: Re: The ruins of Krappefortt MORDHEIM (Kislev Warband finished Pg-39) UD:14/03
Post by: aggro84 on March 14, 2012, 01:17:38 AM
That's quite a collection of miniatures!
Great paint jobs as well.
Really nice work.  :-*
I can't tell who painted what!
Title: Re: The ruins of Krappefortt MORDHEIM (Kislev Warband finished Pg-39) UD:14/03
Post by: Pil on March 14, 2012, 08:10:41 AM
They look fantastic Mason, of course I have the utmost confidence in your basing skills (and painting skills too of course) as you make such wonderful terrain pieces as well. I'm looking forward to seeing the same treatment on the beastmen. The other four figures blended in very well indeed and are great additions :-*
Title: Re: The ruins of Krappefortt MORDHEIM (Kislev Warband finished Pg-39) UD:14/03
Post by: Kitsune on March 14, 2012, 08:34:37 AM
Thats a great looking warband right there.
Title: Re: The ruins of Krappefortt MORDHEIM (Kislev Warband finished Pg-39) UD:14/03
Post by: DeafNala on March 14, 2012, 09:05:06 AM
VERY WELL DONE! Your collaboration with Pil produced a splendid looking War Band.
Title: Re: The ruins of Krappefortt MORDHEIM (Kislev Warband finished Pg-39) UD:14/03
Post by: Legionnaire Bert on March 14, 2012, 12:35:39 PM
Kislevites looking superb Mason! Maybe my imagination, but they seem to have a suitable Slavic caste about them...

(hmm, minis, cast - there must be a joke in there somewhere*)

Looking for a game against them when you are free and able, sir. Methinks Das Nicht Krepen would like to meet them on a dark, moonless night...

Wow, how Mordheim has taken off for our merry band since you created that gorgeous table for us to play on. That's four warbands I've painted up since we started playing - it's infectious! I may make it five if I can summon up the enthusiasm to paint the Sods of Sigmar...

I love that ogre, by the way. Reminds me of someone in our mutual aquaintance...

 lol

*If it's coming from you, Bert, that'd be a first! - Ed.






Title: Re: The ruins of Krappefortt MORDHEIM (Kislev Warband finished Pg-39) UD:14/03
Post by: The Lockswin on March 14, 2012, 04:57:16 PM
That certainly is a great looking warband indeed. I look forward to meeting them on the streets of Krappefortt in the coming weeks. Again, thanks mason for a great afternoon gaming. Im sure ur boys have dusted themselves down, got a few more recruits and are ready for their next foray into Krappefortt. Until next we meet..........
Title: Re: The ruins of Krappefortt MORDHEIM (Kislev Warband finished Pg-39) UD:14/03
Post by: Hendrid on March 14, 2012, 06:24:50 PM
Great looking warband. All very nicely done, I like the Druzhina Captain especially.

There's some good figures there with a considerable pedigree.
Title: Re: The ruins of Krappefortt MORDHEIM (Kislev Warband finished Pg-39) UD:14/03
Post by: Hubbynz on March 15, 2012, 12:45:29 AM
Fantastic warband!!!
Title: Re: The ruins of Krappefortt MORDHEIM (Kislev Warband finished Pg-39) UD:14/0
Post by: Mason on March 16, 2012, 10:58:53 AM
Thanks for the comments, Chaps!

Glad that they seem to have blended together well,
I thought that they had worked out quite well, but it is always good to have a second opinion, and a third and fourth, etc... :D

I love that ogre, by the way. Reminds me of someone in our mutual aquaintance...

 lol

Now that you have explained that one to me it is quite bizarre, because I was thinking of someone else entirely. Maybe he is a hybrid of the two.

Really had not thought of that one, but, yep, you are right!
 lol



They look fantastic Mason, of course I have the utmost confidence in your basing skills (and painting skills too of course) as you make such wonderful terrain pieces as well. I'm looking forward to seeing the same treatment on the beastmen. The other four figures blended in very well indeed and are great additions :-*

Really glad that they get your approval, Pil!
The Beastmen are finished now, I just need to get the pictures taken.

Hopefully get them posted soon.....

Title: Re: The ruins of Krappefortt MORDHEIM (Beastmen Warband pic Pg-40) UD:16/03
Post by: Mason on March 16, 2012, 05:46:44 PM
Finally finished the bases on the Beastman warband that Pil painted for me.
It has been quite some time, but they are finally done.

I tried to take some pictures, but my inability to see clearly through the viewer wotsit has scuppered me again.
Only one of the pictures is worth posting!
I am useless with the damn thing!
I will get my better half to take some 'proper' piccies over the weekend.

Here is my feeble attempt;

(http://i1087.photobucket.com/albums/j478/themason73/beastmen003.jpg)




I think I should leave the camera alone, I might break it one day!  ::)

Put the better pics up when they are taken...

Title: Re: The ruins of Krappefortt MORDHEIM (Beastmen Warband preview Pg-40) UD:16/03
Post by: Hubbynz on March 16, 2012, 11:23:30 PM
Oh he looks great, lovely basing as well.
Title: Re: The ruins of Krappefortt MORDHEIM (Beastmen Warband preview Pg-40) UD:16/03
Post by: aggro84 on March 17, 2012, 04:23:55 AM
Lovely basing. Looks great.  :-*
Title: Re: The ruins of Krappefortt MORDHEIM (Beastmen Warband preview Pg-40) UD:16/03
Post by: Blackwolf on March 17, 2012, 05:41:13 AM
Missed these latest updates,been busy ;)

Kislev band is great!!! The beastman painted by Pil too,like the base,cracking work both :)

 Mason you mention you can't see through your view finder? Here are some questions;

 Are you short sighted?

 Are you long sighted?

 If you have answered yes to either of these questions? Get thee to an optometrist! It may well be your problem ;)

   I have the same problem,I have two pairs of specs,shortsighted and longsighted; the longsighted I use for photos,painting,reading et cetera,the close up stuff,hope this may help,there is nothing more frustrating than not being able take a bloomin' photo!


 Cheers

 Guy
Title: Re: The ruins of Krappefortt MORDHEIM (Beastmen Warband preview Pg-40) UD:16/03
Post by: Pil on March 17, 2012, 07:56:06 AM
The basing looks great Mason, it really finishes them off wonderfully! I'm looking forward to the rest of the pics 8)
Title: Re: The ruins of Krappefortt MORDHEIM (Beastmen Warband preview Pg-40) UD:16/03
Post by: The Lockswin on March 17, 2012, 08:51:21 AM
They wiil look great on those bases m8 once they are all done. Quality! Well like it.  ;)
Title: Re: The ruins of Krappefortt MORDHEIM (Rocky Horror! Pg-40) UD:17/03
Post by: Mason on March 17, 2012, 09:34:35 AM
Thanks for the comments, Chaps!

Will, hopefully get proper pics, (taken by the Mrs!) up soon.


The basing looks great Mason, it really finishes them off wonderfully! I'm looking forward to the rest of the pics 8)

Hope you approve of the rest when you see them.... ;)


Missed these latest updates,been busy ;)

Get thee to an optometrist!  ;)

   I have the same problem,I have two pairs of specs,shortsighted and longsighted; the longsighted I use for photos,painting,reading et cetera,the close up stuff,hope this may help,there is nothing more frustrating than not being able take a bloomin' photo!


 Cheers

 Guy

Thanks, Guy!
I have been wearing specs all my life, but the last couple of years my sight, for close up work at least, has got steadily worse.
I can read fine, and the distance vision is fine, but when it comes to painted minis I am having real trouble focusing.
It must be something to do with the distance, although the fact that I can read fine is a little puzzling.


As for takin a picture whilst using one eye through the viewer, well...
What looks ok to me actually looks damn awful!
That is why I am always nagging my better half to take the pictures. I am lucky that she does not mind taking pictures of the 'likkal men', as she calls them!




Anyway, so that those who are looking at this thread at least have something to fix their eyes on, here is Rocky, the Earth Elemental, who made a few brief appearances in our last Mordheim campaign.
He is a big lad, that is a 60mm base that he is standing on!


(http://i1087.photobucket.com/albums/j478/themason73/squats013.jpg)

He was disturbed by the earthquake that caused the Krappeforte Krakk, the chasm that bisects the lower town, and would make occasional appearances, scaring the Krap out the warring bands.



Title: Re: The ruins of Krappefortt MORDHEIM (Rocky Horror! Pg-40) UD:17/03
Post by: Chaos Wolf on March 17, 2012, 11:47:01 AM
The basing looks awesome!! Great job.
Title: Re: The ruins of Krappefortt MORDHEIM (Rocky Horror! Pg-40) UD:17/03
Post by: Legionnaire Bert on March 19, 2012, 12:29:40 PM
Mason

You've really gone to (Krappefortt) Town on the basing, mate, great effort! A base sets off a model, and your centigor basing is awesome :-*. Let's hope he doesn't let you down next time he's on the table!

I also think Rocky needs to make a re-appearance soon - a model that monumental just has to be used! I see a multi-player versus the GM looming methinks...

Bert
Title: Re: The ruins of Krappefortt MORDHEIM (Rocky Horror! Pg-40) UD:17/03
Post by: Mason on March 20, 2012, 06:33:44 AM
Thanks for the encouragement, Chaps!
I am hoping to get pictures of the finished Beasties taken today, (if the Mrs gets the time to take them, that is!)

Bert; Certainly hoping ol' Kuthburt Cowfoot does a better job of sticking around in future!

Regarding Rocky. I had considered selling him off earlier in the week, but seeing as how you asked nicely, have decided to keep him on.
It is only right to keep all the local characters, so a guest appearance could be due soon.
I am sure that your Dwarves would like to contest squatters rights to the caverns!
I will probably have to do something about his base though. That 60mm one is certainly looking a bit plain at the moment...(At this rate will I ever consider this project finished?  ::))

Title: Re: The ruins of Krappefortt MORDHEIM (Rocky Horror! Pg-40) UD:17/03
Post by: Legionnaire Bert on March 21, 2012, 12:47:02 PM
At this rate will I ever consider this project finished?  ::)



Finished? ??? This project will NEVER be truly finished, you know that! Mwah hah hah hah ha...

 lol

Still, looking forward to some Easter action of some description - may get to use the undead as well as one of my more experienced warbands...

Not sure about taking on Rocky with my poor dwarf miners, as that big ol' boy is mean! T'lads might go on't strike if I suggest it, lad...

 ;)

Bert (rock on!)
Title: Re: The ruins of Krappefortt MORDHEIM (Beastmen done! Pg-41) UD:21/03
Post by: Mason on March 21, 2012, 04:12:18 PM
OK, Bert, point taken.
Yer Dwarves is a bunch o' short an' scaredy folk!
I know...


Back to the point of this post;
The finished Beastmen.

Got the better half to take some proper pictures of 'em today, damn my squinty eyes. The light was not great today, but she still manages to make me look like a blind man with a camera!
Here they are.

First up, the Chieftain, Baska Bloodhorn and his Shaman

(http://i1087.photobucket.com/albums/j478/themason73/beastiesandebay003.jpg)




The two Bestigors

(http://i1087.photobucket.com/albums/j478/themason73/beastiesandebay002.jpg)





A (much better!) picture of the Centigor, Kuthbert Cowfoot

(http://i1087.photobucket.com/albums/j478/themason73/beastiesandebay001.jpg)




The Minotaur and one of the Chaos Hounds

(http://i1087.photobucket.com/albums/j478/themason73/beastiesandebay007.jpg)






The other two Hounds

(http://i1087.photobucket.com/albums/j478/themason73/beastiesandebay008.jpg)





The three Ungors, the cannon-fodder and slaves of the band

(http://i1087.photobucket.com/albums/j478/themason73/beastiesandebay009.jpg)




Two Gors, armed with swords and shields

(http://i1087.photobucket.com/albums/j478/themason73/beastiesandebay006.jpg)




More Gors, including Baboon and Warthog

(http://i1087.photobucket.com/albums/j478/themason73/beastiesandebay005.jpg)




Lastly, the final three Gors

(http://i1087.photobucket.com/albums/j478/themason73/beastiesandebay004.jpg)




I hope you like them.
Pil did a great job with the painting, and I think the bases compliment them nicely.
Trying to keep the same colours as my other warbands, while incorperating the 'forest floor' look. I will probably add a few leaves in future, whenever I get around to the next lot of basing, that is....


Title: Re: The ruins of Krappefortt MORDHEIM (Beastmen Done! Pg-41) UD:21/03
Post by: Pil on March 21, 2012, 07:32:56 PM
Great job Mason, I think your basing really brought these figures to life and it compliments them wonderfully!
Title: Re: The ruins of Krappefortt MORDHEIM (Beastmen Done! Pg-41) UD:21/03
Post by: The Lockswin on March 21, 2012, 07:59:02 PM
Great job on those bases mason, love the large pieces of rock and the big foliage. They certainly complete the great look of the warband.  ;) ;) ;)
Title: Re: The ruins of Krappefortt MORDHEIM (Beastmen Done! Pg-41) UD:21/03
Post by: Hubbynz on March 22, 2012, 12:42:24 AM
Oh yeah those beastmen are the shit especially the Bestigors

Title: Re: The ruins of Krappefortt MORDHEIM (Beastmen Done! Pg-41) UD:21/03
Post by: Faber on March 22, 2012, 10:18:42 AM
cool warband!  :-*
Nice work Pil-Mason!
Title: Re: The ruins of Krappefortt MORDHEIM (Beastmen Done! Pg-41) UD:21/03
Post by: Justizius on March 22, 2012, 12:14:33 PM
Fantastic Beastmen warband, good choice of nice old models!
Title: Re: The ruins of Krappefortt MORDHEIM (Beastmen Done! Pg-41) UD:21/03
Post by: Legionnaire Bert on March 22, 2012, 12:49:42 PM
Mason

Looking good, mate. The fact that you've used old minis works a treat ;). SO much more character than the current crop (the current Warhammer range of plastics is okay, but everyone ends up with the same looking force). And that chaos hound with the scorpion tail is an absolute design classic! :-* Gives me ideas for whenever I get around to my Warriors of Chaos WHFB army (could be a hefty dose of 'if' in that equation...).

I do like GW's placcy chaos warhounds though, as they are pretty versatile - they can serve either as chaos warhounds or dire wolves*; painted right, you could also get away with them as Empire war hounds (I'm thinking Alsatian style beasts).

I digress - fab warband, mate, and hopefully the subject of a game or two over Easter! I think a match up against the undead could be rather spiffing.

Bert
*For fans of the English Premier League football, I am not refering to the denizens of Molineux - although Wolves truly are dire this season (and this from a Chelsea fan! lol)
Title: Re: The ruins of Krappefortt MORDHEIM (Beastmen Done! Pg-41) UD:21/03
Post by: DeafNala on March 22, 2012, 04:21:11 PM
The bases compliment the minis WONDERFULLY...VERY WELL DONE!
Title: Re: The ruins of Krappefortt MORDHEIM (Beastmen Done! Pg-41) UD:21/03
Post by: Mason on March 22, 2012, 08:30:07 PM
Thanks for the comments, Chaps!



Great job on those bases mason, love the large pieces of rock and the big foliage. They certainly complete the great look of the warband.  ;) ;) ;)

Thanks, mate.
Now we need to get to work on your bases! ;)



Oh yeah those beastmen are the shit especially the Bestigors

Thanks, Hubbynz!
The Bestigors are amongst my favourites too.



cool warband!  :-*
Nice work Pil-Mason!

Thanks, mate!



Fantastic Beastmen warband, good choice of nice old models!

Thanks, Justizius!
I much prefer the older Citadel models.
So much more character in each sculpt.



I digress - fab warband, mate, and hopefully the subject of a game or two over Easter! I think a match up against the undead could be rather spiffing.

Bert

OK, Bertie, I had taken the hint earlier, but one would have to be an imbecile to not notice now!
 ;)



The bases compliment the minis WONDERFULLY...VERY WELL DONE!

Thanks, Al!
Notice a few 'Old Friends'?
 :D



Great job Mason, I think your basing really brought these figures to life and it compliments them wonderfully!

Lastly, and most importantly, Thanks Pil!
I am glad that you approve.
You did a great job on these boys, for which I am very grateful.
If only they performed as well as they look......


Title: Re: The ruins of Krappefortt MORDHEIM (Beastmen Done! Pg-41) UD:21/03
Post by: DeafNala on March 23, 2012, 09:49:44 AM
Thanks, Al!
Notice a few 'Old Friends'?
 :D

I sure do...they look much happier all painted & based up. May the dice be kind to them.
Title: Re: The ruins of Krappefortt MORDHEIM (Beastmen Done! Pg-41) UD:21/03
Post by: Legionnaire Bert on March 23, 2012, 02:12:13 PM

OK, Bertie, I had taken the hint earlier, but one would have to be an imbecile to not notice now!
 ;)


Mate, you ALWAYS think I am making a point about haranguing you into playing when I make these comments - I'm really not! It honestly was a casual comment speculating on future games. I shall choose my words more carefully in future to sound less hectoring!
 ;)

Bert
Title: Re: The ruins of Krappefortt MORDHEIM (Beastmen Done! Pg-41) UD:21/03
Post by: Mason on March 23, 2012, 03:16:05 PM
Mate, you ALWAYS think I am making a point about haranguing you into playing when I make these comments - I'm really not! It honestly was a casual comment speculating on future games. I shall choose my words more carefully in future to sound less hectoring!
 ;)

Bert

I know, mate, I know...
You just keep 'hectoring' on, you cant help it.
 :)

Have just sorted out the arrangements for Easter, so that is most certainly on.
I may even finished that damn khazi that you gave me for then.
We could make it an objective of some sort.
You have the 'Bog Stealers' after all..... ::)
Ok, coat is being fetched...

Title: Re: The ruins of Krappefortt MORDHEIM (Beastmen Done! Pg-41) UD:21/03
Post by: aggro84 on March 23, 2012, 06:20:50 PM
Lovely collection of Beastmen!
Pil did some great paintjobs and your bases are fantastic.
Top notch!
Title: Re: The ruins of Krappefortt MORDHEIM (Beastmen Done! Pg-41) UD:21/03
Post by: Faust23 on March 23, 2012, 06:41:57 PM
Flippin' hell man, those are crazy good!  Your bases are inspired!  :-* :-* :-*
Title: Re: The ruins of Krappefortt MORDHEIM (Beastmen Done! Pg-41) UD:21/03
Post by: Mason on March 24, 2012, 02:30:04 PM
Lovely collection of Beastmen!
Pil did some great paintjobs and your bases are fantastic.
Top notch!

Thanks, aggro84!


Flippin' hell man, those are crazy good!  Your bases are inspired!  :-* :-* :-*

Thanks, Faust23!

He certainly did do a cracking job, and I am glad that you both like the bases- A mixture of resin, green stuff and bits from the bits box.



Coming soon- Bert's Outhouse of Doom!

Title: Re: The ruins of Krappefortt MORDHEIM (Beastmen Done! Pg-41) UD:21/03
Post by: Funghy-Fipps on March 24, 2012, 04:05:44 PM
Those Beastmen rock, Mason (as does the Earth Elemental).  This is such an awesome project.
Title: Re: The ruins of Krappefortt MORDHEIM (Beastmen Done! Pg-41) UD:21/03
Post by: Legionnaire Bert on March 26, 2012, 11:41:20 AM


Coming soon- Bert's Outhouse of Doom!



"IT CAME FROM THE KHAZI!" :o

Easter sorted? Pray tell...

Bert  8)
Title: Re: The ruins of Krappefortt MORDHEIM (Beastmen Done! Pg-41) UD:21/03
Post by: Thantsants on April 01, 2012, 08:38:48 PM
Loving those Beastmen - the newer ones fit in well with the classics.  8)
Title: Re: The ruins of Krappefortt MORDHEIM (Beastmen Done! Pg-41) UD:21/03
Post by: Mason on April 07, 2012, 07:25:59 PM
Thanks for the comments, chaps!

We did have a game of Mordheim planned for Friday at my place, but as the numbers grew we decided that it would best to play at Bert's, as my kitchen would have been a little too 'intimate' with five of us and the board squeezed in!
(Not a very nice thought......)

As we would be playing at Chez Bert, it became his responsibilty to run the game for the afternoon.
We had a bit of a chat about what to do, as they were five of us, and came up with the following arrangement; Bert would run the game as GM and play the random elements in the game, and the other four of us would have a randomly determined warband, from the four that had been put together by Bert from his own collection.

This resulted in all four us being given warbands that we had not played before, with a composition that we would probably not have chosen ourselves.
It was a very enjoyable afternoon with the added twist of playing bands that we were unfamiliar with.
At the end there will be at least two of us, maybe a third, who will continue using the band that we had been given at random.

It was an interesting idea, with a good chance of getting something that you would not normally play, and you never know, you may like it and decide to continue with it.
It worked for me, and a Possessed warband is in the offing, with all the conversions needed as Bert had given them a few mutations.
Looking forward to it.
 ;D

Give it a go, you may get a pleasant surprise.....




(P.S. The Krappefortt Khazi has been finished off and will be posted soon. You have been warned!)
Title: Re: The ruins of Krappefortt MORDHEIM (An idea worth trying!) UD:07/04
Post by: mweaver on April 07, 2012, 08:31:03 PM
Great to see those classic old beastmen receiving some paintin' love!  As always, thanks for sharing.

-Michael
Title: Re: The ruins of Krappefortt MORDHEIM (An idea worth trying!) UD:07/04
Post by: DeafNala on April 08, 2012, 10:50:29 AM
Sounds like a fun idea & a good time had by all. It also seems that once Mordheim has bitten you, you're forever a Mordheimer...could be worse.
Title: Re: The ruins of Krappefortt MORDHEIM (Beastmen Done! Pg-41) UD:21/03
Post by: Legionnaire Bert on April 11, 2012, 11:47:31 AM
We did have a game of Mordheim planned for Friday at my place, but as the numbers grew we decided that it would best to play at Bert's, as my kitchen would have been a little too 'intimate' with five of us and the board squeezed in!
(Not a very nice thought......)

As we would be playing at Chez Bert, it became his responsibilty to run the game for the afternoon. We had a bit of a chat about what to do, as they were five of us, and came up with the following arrangement; Bert would run the game as GM and play the random elements in the game, and the other four of us would have a randomly determined warband, from the four that had been put together by Bert from his own collection. This resulted in all four us being given warbands that we had not played before, with a composition that we would probably not have chosen ourselves.

Many thanks for posting this update, Mr Mason.

I am afraid no pictures were taken, cos to be perfectly honest with you, my table plain isn't up to it! Not for the standard of the LA Forum, certainly (although baring one unpainted goblin spearman, the rest of the models were all painted, which I am pretty happy about). My Mordheim scenery is a very scratch-built affair, with a mixture of the original card scenery, some scratch built stuff I've made from cereal packets, some old Warhammer 40,000 ruins circa 3rd ed. and some 40K Cities of Death buildings. It'll do to play a game on, but compared to Mason's luvverly scenery it's a bit threadbare! (and that's putting it mildly...). Certainly nothing I'd be willing to point a camera at for the purposes of this august organ; not for the first time do I reflect upon how lucky we are to play on Mason's gorgeous table... :-*

As there were so many of us I was up for running a multi-player scenario developed as a special Easter one-off - Egg Hunt. The basic premise was that an area of Mordheim had become lair to a group of griffons, who had made nests amid the ruins. Another group of warbands had attempted to steal the eggs from the nests and been driven off by the griffons for the time being, leaving the nests exposed. Enter our four intrepid warbands on an egg hunt, with griffon eggs commanding a decent price (think of the size of the omlette alone... ;D).  

Before they could search for the eggs, the warbands first had to see what was lurking in each ruinded building. A standard deck of playing cards was used, with the cards representing one of Mordheim's fauna (giant rats, giant bats, giant spiders or ghouls) or some kind of hazard (rotten timbers, buildings on the point of collapse, hallucinogenic mushroom spores* or magical vortices).

It was a very experimental game, thrown together as a light-hearted one-off special. Mason was unlucky as the orcs attacked his possessed early doors and he never really got a chance to find any eggs after the ensuing set-to - he was reduced in the ranks and forced to scuttle off the board after a failed rout test. The dwarves and undead had a better time of it down the other end of the table, largely conducting their searches without bashing each other.

It needed a few tweaks to be run as a proper scenario, but I never thought anyone would be interested in keeping the starter warbands I created for them! Glad Mason and a few others enjoyed the game enough to keep their new bands, though.

Mordheim is great for starting new warbands, as there isn't much outlay involved in models. I have two active possessed warbands (The Unforgiveable and the Theatre of the Grotesque), with plans for more. You can have great fun converting whatever is to hand. I tend torwards orc bodies for mutants and brethren as they have a satisfying bulk, and hulking posture (a tip I learned from a copy of GW's Town Cryer many moons ago). As my next possessed project will be Nurgle based, I think I will need to put a good deal more thought into the models. I forsee some interesting modelling possibilities with distended bellies and hanging intestines! (The models, not mine hopefully! Although anyone who knows me will confirm I seem to have an association with Father Nurgle where my own health is concerned at times :o).

Looking forward to Mason's possessed project, as they are by far my favourite warband.

Bert
*Not encountered by any of the warbands sadly! Had a very entertaining table of effects worked out for the mushies, too. Another time...
Title: Re: The ruins of Krappefortt MORDHEIM (An idea worth trying!) UD:07/04
Post by: Kitsune on April 11, 2012, 06:13:21 PM
Sounds like a fun idea & a good time had by all. It also seems that once Mordheim has bitten you, you're forever a Mordheimer...could be worse.

Once you enter Mordheim, you never really leave.…
Title: Re: The ruins of Krappefortt MORDHEIM Make it Generic! UD:14/05
Post by: Mason on May 14, 2012, 02:33:30 PM
Once you enter Mordheim, you never really leave.…
lol
You are spot on with that one, mate!

In fact Mordheim seems to have followed some of us across genres, too!

Our group has not played any Mordheim for over a month, although the scenery built for Krappefortt has certainly seen some use.
All of the scenery pieces in this thread were built to be used as universally as possible.
No obvious Mordheim references were used, except for the posters, with even some of them being fairly generic.
In fact, with the exception of the Halfling Quarter, all the scenery should be usable in many other games.
To prove the point we have recently been playing quite a few games of Strange Aeons using a fair bit of it.
The em4 Farm is an obvious candidate for multi-genre usefullness, and it has seen use in our SA games.
The most recent game saw extensive use of the Church/Temple, for Mordheim, it is usually used as
a Temple of Sigmar, but has also seen use as the Asylum, Gaol and Library, but in Strange Aeons it was recently used as a ruined Monastery.
It was the first scenery piece featured in this thread, so I thought that it would be appropriate to show its use in a more general sense with some pictures of a recent SA game that featured it.
There are some pictures here that show some of the elements of its composition that may not have been  as noticeable in previous shots.
The pictures:

(http://i1087.photobucket.com/albums/j478/themason73/aar005.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/aar006.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/aar008.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/aar010.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/aar015.jpg)




These are the 'normal' colour pictures, straight from the camers,for Strange Aeons AAR's a more 'vintage' look is used.

(To see these, they are here: http://leadadventureforum.com/index.php?topic=41631.0)


All in all, I think it pays to put some thought into your scenery when you are building it.
Do not put restrictions on yourself by being too genre-specific.
Make each item as generic as possible and you will get more use out of it.
You dont have to make as much scenery this way either, so it also helps on the storage front!

I hope you find this idea useful, and get more out of your scenery...


Title: Re: The ruins of Krappefortt MORDHEIM (Make it Generic!) UD: 14/05
Post by: oldskoolrebel on May 14, 2012, 08:03:49 PM
Stunning mason, i really like the mix and feel of your city.

Very nice.

Cheers
Andy
Title: Re: The ruins of Krappefortt MORDHEIM (Make it Generic!) UD: 14/05
Post by: maxxev on May 14, 2012, 10:27:25 PM
I think the colour choice makes all the difference on the church. In dark gothic grey it would look IMO more out of place than that nice light beige colour you have it painted in. :)

Good stuff.
Title: Re: The ruins of Krappefortt MORDHEIM (Make it Generic!) UD: 14/05
Post by: DeafNala on May 15, 2012, 12:47:58 PM
Another FINE LOOKING game! The settings is perfect for Gothic Horror; there is a universality to much of the terrain we make or can make...Notre Dame looks just as appropriate for The Hunchback as it does for the scenes from Van Helsing. If you added a couple of sheds with corrugated iron/steel roofs, the setting would looks fine for a Post Apocalypse game.
Title: Re: The ruins of Krappefortt MORDHEIM (Make it Generic!) UD: 14/05
Post by: Theomar Pius on May 15, 2012, 02:05:58 PM
I love the vines on the walls, a great touch.
Title: Re: The ruins of Krappefortt MORDHEIM (Make it Generic!) UD: 14/05
Post by: Mason on May 17, 2012, 08:14:45 AM
Stunning mason, i really like the mix and feel of your city.

Very nice.

Cheers
Andy

Thanks, Andy!
I hope that all the elements of the city will make it into as many games as possible.
Maybe you should consider making your Museum interior removable, so that it can be used as other buildings, as well as tthe Museum?


I think the colour choice makes all the difference on the church. In dark gothic grey it would look IMO more out of place than that nice light beige colour you have it painted in. :)

Good stuff.

Thanks, maxxev!
I prefer the sandstone colour as it is 'warmer' than the traditional grey stone that is more commonly used.


Another FINE LOOKING game! The settings is perfect for Gothic Horror; there is a universality to much of the terrain we make or can make...Notre Dame looks just as appropriate for The Hunchback as it does for the scenes from Van Helsing. If you added a couple of sheds with corrugated iron/steel roofs, the setting would looks fine for a Post Apocalypse game.

Thanks, Al!
Please do not mention any more genres wher it would work.
I have enough projects in the pipeline as it is, without getting ideas for more!
 ;)


I love the vines on the walls, a great touch.

Thanks, Theomar Pius!
I have to admit that it is your village and all of its lovely buildings that is giving me the urge to go back to this project and build more!

Title: Re: The ruins of Krappefortt MORDHEIM (Make it Generic!) UD: 14/05
Post by: Legionnaire Bert on May 29, 2012, 03:25:20 PM
I should be playing a game of Mordheim against Mason on the weekend, so hopefully I can pursuade him to take pics. Depsite his self-depricating ways, he actually always does a bang up job with the camera. 8)

Not sure who will be taking to the streets of Krappefortt yet - maybe the undead once more. Jim jams ahoy!

Bert
Title: Re: The ruins of Krappefortt MORDHEIM (Make it Generic!) UD: 14/05
Post by: Mason on June 02, 2012, 09:59:04 PM
Bert did indeed come over today for a game, bringing with him his Undead Warband containing Jim Jam Johnny.
They were up against my Beastmen, the Veals of Baska.

Some pictures were taken during the game and I will be trying to put them together into a report of the game over the next couple of days.

Here is a small taster

(http://i1087.photobucket.com/albums/j478/themason73/deadlands008.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/deadlands032.jpg)



Back soon with the report...


Title: Re: The ruins of Krappefortt MORDHEIM (AAR Preview) UD: 02/06
Post by: Andrew May on June 02, 2012, 11:21:39 PM
I really have to come see this at some point. Was only at Dulwich last week!
Title: Re: The ruins of Krappefortt MORDHEIM (AAR Preview) UD: 02/06
Post by: Mason on June 03, 2012, 11:53:51 AM
I really have to come see this at some point. Was only at Dulwich last week!

Andrew: Let me know the next time that you are in my neck of the woods.
 :)
Title: Re: The ruins of Krappefortt MORDHEIM (AAR Preview) UD: 02/06
Post by: DeafNala on June 03, 2012, 01:19:35 PM
OOOH! PRETTY PHOTOS! I guess that gives some insight as to the level of my consciousness at the moment. That aside, I'll look forward to The Battle Report...AND more pretty photos.
Title: Re: The ruins of Krappefortt MORDHEIM (AAR Part 1) UD: 07/06
Post by: Mason on June 07, 2012, 10:58:15 PM
OOOH! PRETTY PHOTOS! I guess that gives some insight as to the level of my consciousness at the moment. That aside, I'll look forward to The Battle Report...AND more pretty photos.

Thanks, DeafNala!
Not too sure how 'pretty' the pictures will be.
He of the shaky hands (Me!) took them, so they may not be so good.
Or the storyline for that matter, it was a while ago now, so please forgive me if I get things a little messed up!




Ok then, the battle report:
Bert and I set up a board that took into account that we would both be using warbands without any missile weapons, so height was not going to make too much difference to the outcome of this one.
We knew it would probably come down to an almight scrap somewhere in the middle of the table, so we were not too bothered about making things too even terrain-wise.

Bert had brought his Undead warband, with the experimental Skeletons.
(Same stats and cost as Zombies, but with the option to arm them. This does make them pretty much harder than an average Zombie, but you pay the money for equipping troops that gain no experience, so we feel it pans out pretty fairly so far.
(This game would show their effectiveness, though! Read on and you will see....)

I rolled out the Beastmen again.
The same Beastmen that had been shot full of holes by the cowardly Elves in their two previous outings!

The mission rolled was Wyrdstone Hunt, where two counters representing said Wyrdstone were placed fairly centrally, one on the ground level and one higher up.

Bert won the roll for table edge, and used what has become known as the famous 'Bert's Cunning Plan', (a tactic ever since I have known him).
He opted for the board edge which he was nearest to at the time!
Very cunning, eh?!?

After deploying the warbands, it was immediately apparent there was obviously going to be a huge ruck in the centre of the board for ownership of the shard of Wyrdstone that was situated there!

The other piece, located at the top of the ruin, was probably going to be fairly easy for me to get a Beastman to before the Undead shufflers could stop me, but how much of the Warband should I commit to retrieving it was the question?
Too many savages and I could find myself overpowered in the other combats.
Hmmm.....
I had a plan, but more of that later.



The Undead began their advance!
Not as dramatic or swift as the surge of the Beastmen would be, but I would not be fooled by their lack of speed, they would be hard to stop when they got there. Eventually.

(http://i1087.photobucket.com/albums/j478/themason73/deadlands003-1-1.jpg)




Bert had opted to split his force into two elements.

The first, in the centre, consisted of the Skellies and a Dire wolf.
They were heading straight for the shard in the centre.

(http://i1087.photobucket.com/albums/j478/themason73/deadlands002-1.jpg)





The other group contained the heroes of the band, led by the Vampire.
Alongside him were the three Dregs and the Necromancer.
They would be a little faster than the Skeletons and were moving forward on Bert's left.

(http://i1087.photobucket.com/albums/j478/themason73/deadlands001-1.jpg)




On the other side of the table the Beastmen loped out of the ruined Temple.
Here is a shot of the Beastman warband leaving the Temple where they had deployed at the start of the game, splitting into three groups as part of the initial plan.

(http://i1087.photobucket.com/albums/j478/themason73/deadlands007.jpg)




On the right, the largest group of Beasts had begun to advance towards the ladders that led up to the highest level, where they hoped to retrieve the first shard uncontested. Undead could never hope to threaten the sheer pace of a Beastman in full steam ahead mode! Or so I hoped!

(http://i1087.photobucket.com/albums/j478/themason73/deadlands008-1.jpg)


The big guy at the rear is the Beastman Chieftain Baska Bloodhorn, who is a little slower than the rest of his tribe, due to carrying a leg injury picked up in the aforementioned clashes with the cowardly Elven scum.
(They taste nice, though. At least that is what he professes.....)




A second group, containing the two Bestigors and the Shaman, advanced straight towards the other shard.
These two rock hard specimens ought to be able to hold up the Undead advance long enough for the Shaman to cast some evil incantations in the path of the walking dead. (I hoped! Again...)

(http://i1087.photobucket.com/albums/j478/themason73/deadlands005.jpg)





The final group, on the left, consisted of the Centigor and three swift-moving Chaos Hounds. They would make their way around the graveyard and hope to charge in from the flank and rear once battle had commenced.
Well, that was the idea, anyway...

(http://i1087.photobucket.com/albums/j478/themason73/deadlands006.jpg)







The 'flanking manouver' as seen by Bert

(http://i1087.photobucket.com/albums/j478/themason73/deadlands009-1.jpg)





The Undead continued to shuffle forwards, the Vampire holding his group back to match the slow but steady pace set by the Walking Dead elements of the band.

(http://i1087.photobucket.com/albums/j478/themason73/deadlands011.jpg)




In response to the this, the Beastmen made their move.

The group on the right split up again, with two of their number heading up the ladders towards the shard at the top of the ruin, while the rest advanced towards the Undead Heroes.

(http://i1087.photobucket.com/albums/j478/themason73/deadlands013.jpg)





At the same time, the group in the centre headed towards the other shard.
They would not make it this turn, but would be in a position to fight for it next turn.
They were supported by two of the Chaos Hounds, who were ready to charge the flank of any Undead heading that way.

(http://i1087.photobucket.com/albums/j478/themason73/deadlands014.jpg)





Meanwhile, the Centigor and remaining Hound continued around the Undertaker's to threaten the Undead rear.

(http://i1087.photobucket.com/albums/j478/themason73/deadlands015.jpg)





The warbands were both in position, with the Beastmen almost in possesion of both of the shards, their superior pace beating the Undead to them. Fortunately for the Undead this left them in position to get in the first charge, and hoped to make it count......




Back later with Part 2.......




Title: Re: The ruins of Krappefortt MORDHEIM Beastmen Vs Undead AAR (Pt 1) UD: 07/06
Post by: Mo! on June 08, 2012, 07:21:36 AM
Oh sweet dose of Mordheim received! Hope it was as good for you as it was for me :P
Title: Re: The ruins of Krappefortt MORDHEIM Beastmen Vs Undead AAR (Pt 1) UD: 07/06
Post by: Doomhippie on June 08, 2012, 10:08:48 AM
Great pics! Wow! Did I say Wow yet? Wow. Now that's a big village you have built and it really looks so much better than any Mordheim I've ever played. Thumbs up!
Title: Re: The ruins of Krappefortt MORDHEIM Beastmen Vs Undead AAR (Pt 1) UD: 07/06
Post by: Blackwolf on June 08, 2012, 10:15:08 AM
Smashing stuff there again Mason!!! Fanstastic :-*
Title: Re: The ruins of Krappefortt MORDHEIM Beastmen Vs Undead AAR (Pt 1) UD: 07/06
Post by: Pil on June 08, 2012, 10:20:23 AM
Very cool, looking forward to the next instalment!
Title: Re: The ruins of Krappefortt MORDHEIM (AAR Part 1) UD: 07/06
Post by: Legionnaire Bert on June 08, 2012, 11:27:37 AM

Bert had brought his Undead warband, with the experimental Skeletons.
(Same stats and cost as Zombies, but with the option to arm them. This does make them pretty much harder than an average Zombie, but you pay the money for equipping troops that gain no experience, so we feel it pans out pretty fairly so far.


Bert won the roll for table edge, and used what has become known as the famous 'Bert's Cunning Plan', (a tactic ever since I have known him).
He opted for the board edge which he was nearest to at the time!
Very cunning, eh?!?


I know, I am such a lazy turd when it comes to such things!  lol I cling on to my gamer credentials and playing mantra - "the only exercise which should be undertaken during a game should be the ocassional foray to the table or the fridge" 8) This doesn't include moving BEFORE a game in my book! Esepcially when one is comfy and nicely ensconced round one side of a table. ;) Besides, I liked the view from my side of the table ;D.

I think Mason's experimental house rules for skellies are working out very nicely. We have also house ruled that if a skelly makes his 6+ 'invulnerbale save' with a shield (another house rule for shields, to make them more of a viable purchase and thus give a wider range of models on the table, as people were tending towards two hand weapons every time) - this being when a weapon/creature's strength would ordinarily negate the shield's 6+ saving throw - then the succesful save destroys the shield for the remainder of the game (regained by the model for the next time it plays). Phew! What a long sentence, sorry :P; Mr Dee my Secondary School English teacher would be aghast! ;D

Also, should any attack by a skeleton's hand weapon result in a critical hit, the weapon is counted as destroyed for the remainder of the game (again, the model regains the weapon for subsequent games). This represents the skelly's equipment being ancient, rusted and generally full of holes (as suggested by the look of GW plastic skeletons). Such poor qulaity equipment is also easily replaced by skavenging discarded equipment about the streets of Krappefortt, hence being easily replaceable between games (and in terms of game mechanics, means the undead player doesn't constantly have to shell out on new equipment!). In game terms this means that there's always a risk with skeletons of them reverting to being only as effective as normal zombies for a proportion of a game. I would point out that skeletons seen wearing helmets is purely for decorative reasons - pretty pointless protecting a skelly from stunning!

Fantastic effort on the battle report again there Mason!  :-* Good pics too, mate - you sell yourself short on those ;) Another really good fun game - looking forward to part deux...

Bert aka Malkum von Castiron
Title: Re: The ruins of Krappefortt MORDHEIM Beastmen Vs Undead AAR (Pt 1) UD: 07/06
Post by: DeafNala on June 08, 2012, 12:43:36 PM
The Battle Report & photos were BRILLIANT as always. All the Guys/Gals/Thingies seem rather camera shy...they're all moving away from the photographer.
Title: Re: The ruins of Krappefortt MORDHEIM Beastmen Vs Undead AAR (Pt 1) UD: 07/06
Post by: Thantsants on June 08, 2012, 03:37:28 PM
Gorgeous as ever - looking forwards to part deux.

Liking the house rules for the skellingtons and shields - very flavoursome!
Title: Re: The ruins of Krappefortt MORDHEIM Beastmen Vs Undead AAR (Pt 1) UD: 07/06
Post by: Mason on June 08, 2012, 05:05:53 PM
Oh sweet dose of Mordheim received! Hope it was as good for you as it was for me :P

Thanks, Mo!!
It was indeed.


Great pics! Wow! Did I say Wow yet? Wow. Now that's a big village you have built and it really looks so much better than any Mordheim I've ever played. Thumbs up!

Thanks, Doomhippie!
It is quite a large set-up. I have never used all of it at one time, there is too much of it now.
It will continue to grow, though, as I have more to build for it in the future, as well as to go back and 'tidy-up' a few things on existing pieces.



Fantastic effort on the battle report again there Mason!  :-* Good pics too, mate - you sell yourself short on those ;) Another really good fun game - looking forward to part deux...

Bert aka Malkum von Castiron


Thanks, Bert! (Or should that be Malkum?)
Do not forget that half of the report is down to you!


The Battle Report & photos were BRILLIANT as always. All the Guys/Gals/Thingies seem rather camera shy...they're all moving away from the photographer.

Thanks, DeafNala!
I will try to find some pics with the Guys/Gals/Thingies facing the 'correct' way!
 ;)


Gorgeous as ever - looking forwards to part deux.

Liking the house rules for the skellingtons and shields - very flavoursome!

Thanks, Thatsants!
The thanks should go to Bert, really, for posting up the Skellie rules that we use.
I did not think of that!


Part Deux should be up tomorrow....


Title: Re: The ruins of Krappefortt MORDHEIM Beastmen Vs Undead AAR (Pt 1) UD: 07/06
Post by: Legionnaire Bert on June 11, 2012, 01:07:14 PM
Oh! Did you want me to do the rest of the report Mason? Can do, mate - are you okay loading pics? Need to trust tome memory now...

 ::)

Bert

Title: Re: The ruins of Krappefortt MORDHEIM Beastmen Vs Undead AAR (Pt 1) UD: 07/06
Post by: Kitsune on June 11, 2012, 01:17:27 PM
Oh! Did you want me to do the rest of the report Mason? Can do, mate - are you okay loading pics? Need to trust tome memory now...

 ::)

Bert



Did it involved moving yr gang towards one area of the table, then changing plan and moving back the way you came? That seems to be the standard ploy.
Title: Re: The ruins of Krappefortt MORDHEIM Beastmen Vs Undead AAR (Pt 1) UD: 07/06
Post by: Mason on June 11, 2012, 04:20:40 PM
Oh! Did you want me to do the rest of the report Mason? Can do, mate - are you okay loading pics? Need to trust tome memory now...

 ::)

It is Ok, mate, I will get to it tomorrow. Should have the time then.
Been a pretty hectic weekend and just have not had the time.

Nothing to do with your memory, mate.
Honest!
 ;)


Did it involved moving yr gang towards one area of the table, then changing plan and moving back the way you came? That seems to be the standard ploy.

Not this time, mate.
He had a much more cunning plan!
You will see tomorrow.
 ;)


Title: Re: The ruins of Krappefortt MORDHEIM Beastmen Vs Undead AAR (Pt 1) UD: 07/06
Post by: Legionnaire Bert on June 12, 2012, 11:39:35 AM
Did it involved moving yr gang towards one area of the table, then changing plan and moving back the way you came? That seems to be the standard ploy.

Oh, is it really Mr Kitsune? Guess you'll just have to read the rest of the report to find out if you are right...

 ;)

And it ain't my fault if certain servants of Sigmar feel the need to hide behind ogre bodyguards ;D
Title: Re: The ruins of Krappefortt MORDHEIM Beastmen Vs Undead AAR (Pt 1) UD: 07/06
Post by: Mason on June 12, 2012, 02:27:01 PM
Part 2

With the opposing warbands in the centre of the table, and the Beastmen almost in possession of both shards, the Undead were poised to carry off the first charge of the game.

Which they duly did.

(http://i1087.photobucket.com/albums/j478/themason73/deadlands018.jpg)




The lead skeleton and the Dire Wolf steaming full ahead into the two Bestigors.
The remaining Skeletons ambled to their right, manouvering to protect the shard whilst waiting for the inevitable countercharge from the Chaos Hounds

(http://i1087.photobucket.com/albums/j478/themason73/deadlands020.jpg)




Meanwhile, the party led by the Vampire, Lord Malkum Von Castiron, advanced towards the other band of Beastmen, forming a defensive wall in the process. Johnny Jim-Jams seemed particularly pleased with his new outfit as he strutted his stuff on the roof of the pig pen!

(http://i1087.photobucket.com/albums/j478/themason73/deadlands021.jpg)




The state of play after the charge, but before combat took place.

(http://i1087.photobucket.com/albums/j478/themason73/deadlands022.jpg)




At the rear of the Beastmen lines their Chieftain, Baska Bloodhorn bellowed for his followers to get stuck into the bony opposition!

(http://i1087.photobucket.com/albums/j478/themason73/deadlands023.jpg)




As the charge in the center hit home, one of the Bestigor was sent reeling from the impact of the Dire Wolf

(http://i1087.photobucket.com/albums/j478/themason73/deadlands024.jpg)




The countercharge from the Chaos Hounds was not as effective as it could have been, as one of the Hounds was just out of reach and failed to enter the fray.

(http://i1087.photobucket.com/albums/j478/themason73/deadlands026.jpg)




Meanwhile, the other Chaos Hound had moved into position to charge the rear of the group of Skellies, his Scorpion Tail poised and quivering in anticipation...........

(http://i1087.photobucket.com/albums/j478/themason73/deadlands029.jpg)




.....whilst the Centigor had done the same to the Vampire-led contingent.

(http://i1087.photobucket.com/albums/j478/themason73/deadlands028.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/deadlands027-1.jpg)




While this melee was taking place in the centre, on the Beastman right the Chieftain had moved up to support his underlings in oredr to provide protection for the escape of the Gor who had the other shard of Wyrdstone.

(http://i1087.photobucket.com/albums/j478/themason73/deadlands030.jpg)




Back to the melee in the centre and carnage was being let loose.
One of the Bestigor was out of the fight, having been savaged by the Dire Wolf, while one of the Chaos Hounds had been injured by a Skeleton.
The Skeletons had one of their number reeling, though, due to the ferocity of the other Hound.

(http://i1087.photobucket.com/albums/j478/themason73/deadlands031.jpg)




The Vampire led his minions in a charge on the Beastman Chieftain and his follower

(http://i1087.photobucket.com/albums/j478/themason73/deadlands032.jpg)




While the carnage continued in the centre.....

(http://i1087.photobucket.com/albums/j478/themason73/deadlands033.jpg)




...the Skeleton who had been downed arose and ambled to face the Chaos Hound that threatenened their rear.

(http://i1087.photobucket.com/albums/j478/themason73/deadlands034.jpg)




In the clash of the leaders, things were looking bad for the Beasts.
The Centigor had charged one of the Dregs, whilst the Necromancer had obviously found more important things for him to do over by the Docks!
The Beastman leader had one more trick up his loincloth, though!
He ordered one of his minions, who had been skulking up high above the fight waiting for his opportunity, to dive onto the Vampire and hopefully turn the fight in their favour!
Following his orders, the obediant Goat-man did so.
Only to catch a hoof on the ruined masonry and tumble headlong to the floor!

(http://i1087.photobucket.com/albums/j478/themason73/deadlands035.jpg)

Things were starting to look grim for the Beastmen!




It was not all bad, though, as one of the Gors had managed to grab a shard and was making his way towards the Beastman camp with it!

(http://i1087.photobucket.com/albums/j478/themason73/deadlands036.jpg)




The higher view of the battlefield showing the seperate desperate fighting going on.

(http://i1087.photobucket.com/albums/j478/themason73/deadlands040.jpg)




The fighting continued, and as combatants from either side were felled, it was going to come down to break tests.

(http://i1087.photobucket.com/albums/j478/themason73/deadlands037.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/deadlands038.jpg)





Eventually, after losing one too many of their number, it was the Beastmen who broke and ran......

(http://i1087.photobucket.com/albums/j478/themason73/deadlands039.jpg)




.........But all was not in vain, as the sneaky Gor who had climbed up high had managed to leave the field with a precious shard! As Dusk settled he snuck off back to the Tribe's camp, knowing he would be richly rewarded by his Chieftain...

(http://i1087.photobucket.com/albums/j478/themason73/deadlands036-1.jpg)





Title: Re: The ruins of Krappefortt MORDHEIM Beastmen Vs Undead AAR (Pt 2) UD: 12/06
Post by: Legionnaire Bert on June 12, 2012, 03:10:57 PM
Another good battle report from another good game of Mordheim, Mason! 8)

I felt the Veal were a bit unlucky on this one, as they just couldn't get enough telling strikes in on the night walkers. Despite giving them a severe gnawing the hounds just couldn't get the better of those skeletons!

I did okay out of this scenario, earning enough to recruit a couple of ghouls for the warband, known as the Scum Suckers. They will make an appearance in the next game.

Looking forward to another tussle already! I am sure Baska will be out for revenge, and Malkum's always out for blood, so it should be a good wheeze :D

Just need to save those pffenigs to recruit an ogre body guard now - undead style!
Title: Re: The ruins of Krappefortt MORDHEIM Beastmen Vs Undead AAR (Finished) UD: 12/06
Post by: aggro84 on June 13, 2012, 01:38:05 AM
As much as I love to see your Strange Aeons stuff its also really cool to see some Mordheim updates.  :-*
Your games look extremely fun.  :D
Title: Re: The ruins of Krappefortt MORDHEIM Beastmen Vs Undead AAR (Finished) UD: 12/06
Post by: Legionnaire Bert on June 13, 2012, 11:33:21 AM
As much as I love to see your Strange Aeons stuff its also really cool to see some Mordheim updates.  :-*
Your games look extremely fun.  :D

They always are, Aggro, we are very lucky in that respect :). Mason's done nothing short of an amazing job on the scenery. It's his passion, and that really shows in the work which he does :-*. Makes for some excellent games; we're all fairly decent chaps to each other and gaming arguments are rare (although not unheard of! ;)). Mason's always a good opponent to play, so I get a lot out of the games we play. Mordheim's such a superb game. Stange Aeons is up there now, I must say.

Hoping to run a Necromunda campaign myself next year, but currently lack the technology to do the incredible job Mason does on his AAR's, so might not be able to share it on the pages of the LAF unfortunately. :'(

Playing Starnge Aeons tomorrow, but I am always badgering Mason for a game of Mordheim, so hoping for a game soon too (that's not a hint by the way Mason! Well, maybe...). The undead shall rise again!

My problem is I find it so easy to collect and paint Mordheim warbands I really don't know where to stop! I already have two for the possessed and undead and one for dwarves and orcs. I have a freshly stripped witch hunters warband awaiting a re-paint (including Sigmar-worshiping ogre bodyguard) and I am strongly tempted to do another possessed warband with a Nurgle theme. All of this and I am supposed to be painting up an Imperial Fists army (not for Mordheim! ;D).

Apologies for ramble.... ::)

Bert
Title: Re: The ruins of Krappefortt MORDHEIM Beastmen Vs Undead AAR (Finished) UD: 12/06
Post by: Pil on June 13, 2012, 08:34:09 PM
Excellent conclusion and congrats on Bert for the victory. I guess these close fought games are always the best and in those cases it's always the matter of who runs first. It's still better than a total walkover at any rate.
Title: Re: The ruins of Krappefortt MORDHEIM Beastmen Vs Undead AAR (Finished) UD: 12/06
Post by: Mason on June 14, 2012, 05:29:15 AM
As much as I love to see your Strange Aeons stuff its also really cool to see some Mordheim updates.  :-*
Your games look extremely fun.  :D

Thanks, aggro!
I have to keep stopping myself from wandering off of my current project to knock up something for Mordheim.
I do much prefer making scenery, but where does one store it if you have too much?


Hoping to run a Necromunda campaign myself next year, but currently lack the technology to do the incredible job Mason does on his AAR's, so might not be able to share it on the pages of the LAF unfortunately. :'(

Oh, but you could, mate.
We shall have to chat about it.
 ;)


Playing Starnge Aeons tomorrow, but I am always badgering Mason for a game of Mordheim, so hoping for a game soon too (that's not a hint by the way Mason! Well, maybe...). The undead shall rise again!

Ok, mate, hint taken!
Incidentally, a mutual friend of ours called last night and is eager to take on your Undead with his Sisters of Sigmar!
We will have to see what we can arrange.
 ;)


Excellent conclusion and congrats on Bert for the victory. I guess these close fought games are always the best and in those cases it's always the matter of who runs first. It's still better than a total walkover at any rate.

You are so right, Pil.
Those close games are so much fun.
Even more so if you can make the occasional Leadership roll....

It seems that I am obsessed with using those lovely Beastmen that you painted for me now, even if they do keep running away!


Title: Re: The ruins of Krappefortt MORDHEIM Beastmen Vs Undead AAR (Finished) UD: 12/06
Post by: Legionnaire Bert on June 14, 2012, 11:39:17 AM
Excellent conclusion and congrats on Bert for the victory. I guess these close fought games are always the best and in those cases it's always the matter of who runs first. It's still better than a total walkover at any rate.

Thanks Pil! :D

Your excellent work on painting Mason's beastmen has not gone to waste - he was pretty unlucky to lose that one. And the models look gorgeous :-*.

Bert
Title: Re: The ruins of Krappefortt MORDHEIM Beastmen Vs Undead AAR (Finished) UD: 12/06
Post by: jp1885 on June 14, 2012, 11:43:08 AM
Ooh I do look forward to these AARs... nice work!
Title: Re: The ruins of Krappefortt MORDHEIM Beastmen Vs Undead AAR (Finished) UD: 12/06
Post by: Legionnaire Bert on June 14, 2012, 11:46:46 AM

Oh, but you could, mate.
We shall have to chat about it.
 ;)


Ok, mate, hint taken!
Incidentally, a mutual friend of ours called last night and is eager to take on your Undead with his Sisters of Sigmar!
We will have to see what we can arrange.
 ;)


I will wilingly submit myself to apprenticeship to Mars for training as a Techmarine under your capable tutelage, Frabricator General Mason! ;) That would be great if you could show me the way, mate, as I'd love to be able to post some AARs with piccies if I can get the boys involved in a Necromunda campaign next year.

The time scale's so long cos I need time to assemble and paint a whole raft of Necromunda-suitable terrain (including the bits you kindly donated) - I have plans afoot for that! I am hoping to have a proper 4' x 4' gaming board filled with half-decent terrain for it. Your Mordheim/Strange Aeons table is an obvious inspiration, mate, so I would like to do a good job there. Wanna design the campaign so it is a little more themed than the last one, too.

I am bang up for that game against the sisters! Let me know when our man if free as that would be cool. 8)

Bert
Title: Re: The ruins of Krappefortt MORDHEIM Beastmen Vs Undead AAR (Finished) UD: 12/06
Post by: Mason on August 13, 2012, 11:09:32 PM

I am bang up for that game against the sisters! Let me know when our man if free as that would be cool. 8)

Bert

Well, Bertie, it seems the good man (panzerfaust65) does want to bring his Sisters out of retirement!
In fact, we should have another forum member joining us for the evening, one Mr smokezombie.

So, a four-player game looks on the cards for the evening!
Pictures will of course be taken, and will include two warbands that have not been seen on here before.




Of course, the upshot of this is a sudden urge to work on some new scenery that has been on the back burner for a while.
Two pieces, in fact.
The first is a Witch's House, a lovely piece made by Zaheer of the LAF.
It will be my Krappefortt variant of the model, here is a lovely example painted by Robh as part of his Grim Fairy Tales thread:
http://leadadventureforum.com/index.php?topic=43107.0

The second piece is a Wizards Tower, loosely based on the one produced by Pegasus.





Also, as there have been quite a few Mordheim questions asked and answered on this board lately, I thought that I would begin posting a few of the 'House Rules' used by our group in our recent campaigns.
I have been asked about these a few times by various members and have not posted them yet.
 ::)


Time to rectify that, so here are the basic ones set down at the start of the last campaign:



Shields: Shields confer an additional +1 armour save when used in conjunction with a one handed weapon (sword, axe, hammer, mace, club, spear) in close combat only. A shield always gives a model a save of at least 6+, regardless of all modifiers, in close combat, but only if it is being used. This rule does not apply if the shield is being carried by the model. It must actually be in active use, not slung on a model’s back.

Overwatch: Model must do nothing in its turn, other than pivot on the spot, to declare Overwatch. Shots taken on Overwatch are at -1 to hit.

Defended Obstacle: The ‘defending’ model must be in base contact with the obstacle, (i.e. wall, barricade etc) and the obstacle must be between the defender and attacker. In this circumstance the defender gets to attack first, in the first turn of combat only.
Skeletons: Have the same stats as Zombies, but have access to the Undead Hand-to-hand Combat list. A skeleton can only be equipped with one weapon, no dual-wielding of weapons is allowed. Shields and armour can be selected.

Halbard: Benefits from the Strike First special rule to put them on a par with spears. They remain two-handed weapons and cannot be combined with shields.
Hand Guns: Benefit from an additional +1 on the Injury Table. This reflects their ability to cause major damage on entry and exit. This will also compensate for their high cost in comparison to a crossbow.

Giant Rats: Rats can climb structures. Even though Giant Rats are considered Animals in Mordheim they can climb following the normal climbing/falling rules, and are considered to have the Wall Runner (Skaven special) skill.

Ladders: Two people can move or run with a ladder with no penalties, but they cannot fight while carrying it. One person can carry it, but only at normal movement. The model/s moving the ladder, in the beginning of their Movement Phase, must be in base to base with the ladder and do nothing other than move with the ladder. It is assumed that the ladder is placed when the figures reach the dead zone of a building, the ladder however cannot be climbed until the next movement phase by those at its base.

Falling: Figures fall in a random direction, use a scatter dice.

Diving Charge Attack: If the target model has a weapon that enables the Strike First skill, such as a spear, is the target of a Diving Charge attack and is unaware of the attacker, he loses the ability to attack first and the charger goes first. This rule also applies to any skill that would possibly enable a model being charged to strike before the charger. To be aware of an attack, the charging model must be in the defender’s frontal 180 degree arc, AND the defender must pass an Initiative test.

Carrying Chests: In scenarios where the carrying of a chest off of the board is involved, the figures carrying the chest cannot actually choose to attack while they carry the chest. If they wish to fight they must first put the chest down and then choose to charge as normal. Putting down and picking up the chest does not cost any movement.

Passing Objects: If you pass an object between models, the model being the receiver cannot move any further in his movement phase after receiving the object. This is to prevent a chain gang effect of unrealistic movement of any items.

Charge Order: Charges must be moved in the same order as each model was nominated as charging.

Accidental Death!: A model who kills another model by “accident” (whether that be by drowning from being Knocked Down in water or who falls and dies after being Knocked Down or Stunned while on a elevated position) will receive experience for the kill.





There are a few more that have been added since, including Drowning and the rules that we devised and playtested for the Dwarf Miner Character.

I will post these soon...

Title: Re: The ruins of Krappefortt MORDHEIM (Campaign House Rules) UD: 14/08
Post by: Faber on August 14, 2012, 07:35:56 AM
cool house rules pal! something you need for a serious campaign  8)
and love the accidental death rule  lol
Title: Re: The ruins of Krappefortt MORDHEIM (Townsfolk) UD: 14/08
Post by: Mason on August 14, 2012, 08:44:08 PM
cool house rules pal! something you need for a serious campaign  8)
and love the accidental death rule  lol

Thanks, Faber.
It was certainly helpful to have them all written down before we started and we all believe that they added a lot of flavour and balance to the games that were played.


On a different note here are a few figures that panzerfaust65 gave me to use as inhabitants for The Bastard's Inn, the only inhabited area of Krappefortt.

(http://i1087.photobucket.com/albums/j478/themason73/moosadandcivies002.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/moosadandcivies005.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/moosadandcivies004.jpg)

They made a nice gift and shall see service in a future game of Mordheim.
panzerfaust65 will be joining us for a multi-player game of Mordheim soon and will be bringing his Sisters of Sigmar, which I shall try to get some good pictures of for our benefit.


Title: Re: The ruins of Krappefortt MORDHEIM (Townsfolk) UD: 14/08
Post by: Mo! on August 14, 2012, 09:18:31 PM
One day I'll just swim the canal just to have a game of Mordheim with you... I so love all your stuff  ;D
Title: Re: The ruins of Krappefortt MORDHEIM (Townsfolk) UD: 14/08
Post by: DeafNala on August 15, 2012, 10:53:22 AM
The Town Folk are VERY NICELY DONE! The Strumpet is one of those minis I've painted a few times & enjoyed each time I've done her.
Title: Re: The ruins of Krappefortt MORDHEIM (The Warlock) UD: 16/08
Post by: Mason on August 15, 2012, 10:55:14 PM
One day I'll just swim the canal just to have a game of Mordheim with you... I so love all your stuff  ;D

Thanks, Mo!!
If you are ever this side of the canal you had better let me know.
You are more than welcome.
 ;)


The Town Folk are VERY NICELY DONE! The Strumpet is one of those minis I've painted a few times & enjoyed each time I've done her.

Thanks, DeafNala!
I really appreciate the fact that panzerfaust65 painted them for me.
What I do not appreciate is the fact that now I have to paint some more inhabitants of the Bastard's Inn!
 ::)

Of course, I have been intending to do them for some time but have been distracted by Strange Aeons stuff...


That and all the rest of the scenery pieces that I want to make....




Anyways, one of the things that I came across when I took pictures of the Townsfolk was one of the Hired Swords that should have been included earlier, when I posted the rest of them.

Well, better late than never: Here he is,

The Warlock.

(http://i1087.photobucket.com/albums/j478/themason73/moosadandcivies010.jpg)


Hope that you like him.

Some of the players in the last campaign really did not!


Title: Re: The ruins of Krappefortt MORDHEIM (The Warlock) UD: 16/08
Post by: Thantsants on August 16, 2012, 06:49:04 AM
Lovely additions - the townsfolk are excellent but you definitely need some drunks and a Del Boy style conman!

The Warlock is great too - I  can only imagine what trickery has made him so unpopular with your players  >:D
Title: Re: The ruins of Krappefortt MORDHEIM (The Warlock) UD: 16/08
Post by: Malamute on August 16, 2012, 07:18:37 AM
I don't frequent the Fantasy board much and look what I have been missing lately. :)

Cracking stuff, I especially love the town buildings ;D
Title: Re: The ruins of Krappefortt MORDHEIM (The Warlock) UD: 16/08
Post by: Dr. The Viking on August 16, 2012, 07:31:08 AM
Yeah that is really awesome!   :o

I love the town personalities.

I don't frequent the Fantasy board much and look what I have been missing lately. :)

I've noticed. Not a word on my misgivings. Daddy's not mad...  lol
Title: Re: The ruins of Krappefortt MORDHEIM (The Warlock) UD: 16/08
Post by: Blackwolf on August 16, 2012, 07:44:58 AM
My man,please stop.....I've too many projects as it is without you inspiring me all the time....And those barbarians do need a place to visit :)


 PS And the girl is cracking :D
Title: Re: The ruins of Krappefortt MORDHEIM (The Warlock) UD: 16/08
Post by: DeafNala on August 16, 2012, 11:54:53 AM
I really like what you did with the Warlock; his Liche like pallor is very striking, & disturbing. VERY WELL DONE!
Title: Re: The ruins of Krappefortt MORDHEIM (The Warlock) UD: 16/08
Post by: Malamute on August 16, 2012, 12:06:38 PM


I've noticed. Not a word on my misgivings. Daddy's not mad...  lol

And you wondered why I don't come here often ;) lol
Title: Re: The ruins of Krappefortt MORDHEIM (The Warlock) UD: 16/08
Post by: Mason on August 17, 2012, 08:14:39 AM
Lovely additions - the townsfolk are excellent but you definitely need some drunks and a Del Boy style conman!

The Warlock is great too - I  can only imagine what trickery has made him so unpopular with your players  >:D

Thanks, Thatsants!
Drunks and a Del-Boy would be fun, flogging the warbands slightly dodgy gear.....could be fun to come up with some rules for that one.
 lol


I don't frequent the Fantasy board much and look what I have been missing lately. :)

Cracking stuff, I especially love the town buildings ;D

Thanks, Malamute!
Maybe you should pop over more often...


Yeah that is really awesome!   :o

I love the town personalities.

Thanks, Dr the Viking!
Not quite as much 'personality' as your projects, though!
 o_o


My man,please stop.....I've too many projects as it is without you inspiring me all the time....And those barbarians do need a place to visit :)


 PS And the girl is cracking :D

Thanks, Mr Wolf!
Only if you stop producing such cracking projects that keep distracting me from what I should be doing!
 ;)


I really like what you did with the Warlock; his Liche like pallor is very striking, & disturbing. VERY WELL DONE!

Thanks, DeafNala!
His use of make-up is rather disturbing, isnt it?




I've noticed. Not a word on my misgivings. Daddy's not mad...  lol
:o :o :o

And you wondered why I don't come here often ;) lol

Cant say that I can blame you!
Scary Spiders!
Better to stick with Gothic Horror, much less scary!



Title: Re: The ruins of Krappefortt MORDHEIM (The Warlock) UD: 16/08
Post by: Legionnaire Bert on August 17, 2012, 01:58:36 PM
I'll add my four pennorth (or should that be Pffenigs?) worth to cover the rules Mason mentioned but hadn't included on his list:

Craters
Negative terrain feature, so models in them don’t count as blocking LOS.  Difficult terrain.  For shooters targeting models in craters on the same level, the craters count as cover. For shooters shooting into the crater from a higher level this negates cover.

Drowning
There are a few rivers and many water ways in the town of Krappeforte, especially around the dock areas. It is all too easy for a model to fall into the water, especially as the result of being shot at the water’s edge and failing an initiative test.

Once a model is in the water they must test for drowning in the following manner.

•   They must take an immediate Initiative test to see if the model can grasp a suitable piece of dock, bank etc to avoid properly going into the water. If passed they have saved themselves from going under, and can spend the next turn clambering out of the water onto a suitable adjacent piece of dockside, river bank etc. They may do no more this turn. If failed, they are well and truly under the water and must test for drowning in each subsequent turn – follow the steps below

1.   At the start of each of their turns they must make a Toughness Test. If this is failed, they must roll for injury to see if they are Knocked Down, Stunned or Out of Action. If passed, they are no longer drowning and may in a subsequent turn exit the water in the manner described above. A knocked down model must make the toughness test at the start of their next turn again, and if failed roll for injury. A stunned model automatically rolls on the injury table to see if they remain stunned or get taken out of action; if they are instead knocked down they make a toughness test at the start of their next turn again. And so on until they either manage to stop drowning and extricate themselves from the water, keep floundering around in the water, or succumb to the water and go out of action. A friendly model may automatically help the drowning model out of the water if they do nothing else in their turn, and could reasonably reach them from their position – this means practically being next to the drowning model on a dockside, river bank, boat or similar. On the turn the friendly model helps their comrade out of the water neither may do anything else, but both are considered to be standing on their feet and may act normally again from the following turn.

2.   Models who are taken out of action must roll on the Serious Injury Table as per normal after suffering an out of action injury result, EXCEPT that any injury rolled which seems inappropriate for having drowned should be ignored, and treated as a Full Recovery result – the model’s had a nasty experience which has incapacitated them for the game, but it is a short-term effect. E.g. a character would not be blinded in one eye, lose a limb, gain horrible scars or be sold to the pits because they fell into some water! However, it’s reasonable that they may have died – they drowned! Possibly suffered -1T due a chest infection picked up through being soaked and getting very cold? It should be fairly obvious what is appropriate and what isn’t when looking at the Serious Injury Table, with a bit of player common sense. This does mean that whilst there is a risk of a drowned character dying, it is more likely that they will make a full recovery and have suffered no worse than being temporarily inconvenienced.

Rolls of 7+

When a model needs 7 or more either to hit with shooting or to wound (more commonly in hand to hand, but conceivably also with shooting), they first need to roll a 6 and then a second roll of…

7 – 4+
8 – 5+
9 – 6+
10 – shot not possible (some shots are just plain impossible, despite what Terry Pratchett wrote in Guards! Guards!...), or the target is just too damn tough for the strength of the weapon trying to wound.

When a successful wound roll of 6 is made, in order to do critical damage the person inflicting the hit still needs to get the second result needed (i.e. 4+ when a 7 is required) in order to do the critical hit. The good news is if someone has managed that level of dice success the resulting wound is guaranteed to be quite devastating!

Skeletons
Skeletons have the same stats (nad cost) as Zombies, but have access to the Undead Hand-to-hand Combat list. A skeleton can only be equipped with one weapon, no dual-wielding of weapons is allowed.

Skeletons kit is by it's very nature rusting, crumbling and decaying. If a weapon scores a critical hit, it falls apart! It may noit be used for the remainder of the game, but can be used again in the next game - such a manky old weapon won't be hard to replace. If a shield makes its 6+ Invulnerable Save then it likewise falls to pieces and cannot be used for the rest of the game; it may also be repalced for free ahead of the next game.

Spell casting in combat
A spell user may cast a spell during the shooting phase whilst in combat but if the spell has a target it must be one which is in base to base contact with the spell user. Any other spells are permissible during the shooting phase if the caster is in combat – even if this would mean them leaving the combat (there are a few spells which allow immediate movement). It can be assumed the magical forces involved supersede the usual rules for leaving combat. An exception to this is ‘shooting’ style magic – they are treated as shooting for the purposes of targeting. This means a magic user in combat cannot cast this style of spell while they are engaged in hand to hand.





Title: Re: The ruins of Krappefortt MORDHEIM Beastmen Vs Undead AAR (Finished) UD: 12/06
Post by: Legionnaire Bert on August 17, 2012, 02:06:31 PM
Well, Bertie, it seems the good man (panzerfaust65) does want to bring his Sisters out of retirement!
In fact, we should have another forum member joining us for the evening, one Mr smokezombie.

So, a four-player game looks on the cards for the evening!
Pictures will of course be taken, and will include two warbands that have not been seen on here before.

Nice one mate! 8) Got a couple of warband ideas floating around, one of which is a Witch Hunter warband which isn't the most appropriate warband to fight against the Sisters (although it does happen - seems the servants of Sigmar are no more accommodating than their real-world Christian counterparts!). Reckon my elite merc warband might be the one to go with - easiest to paint, too! I shall start work this very weekend...

Bert
Title: Re: The ruins of Krappefortt MORDHEIM (The Warlock) UD: 16/08
Post by: thebinmann on August 17, 2012, 08:13:55 PM
Nice jpb, again, Mason!!!!

Is the Miner still digginglol
Title: Re: The ruins of Krappefortt MORDHEIM (The Warlock) UD: 16/08
Post by: majorsmith on August 18, 2012, 09:02:00 AM
fantastic stuff, i love the warlock! and the brown on the blacksmith leather apron is very well done, such an atmospheric thread
Title: Re: The ruins of Krappefortt MORDHEIM (Dwarf Miner Rules) UD: 18/08
Post by: Mason on August 18, 2012, 04:00:39 PM
Is the Miner still digging?  lol

OK, Adam, I get the hint!
 ;)


Some time ago, after seeing Dwarf warbands have a really tough time of it in Krappefortt, getting outmanouvered pretty seriously game after game, we decided to see if we even things out a little for them.
They have no problems in combat, as you would expect, but in scenarios which required them to get around the table, they were suffering really badly.

To try and offset this we developed the Dwarf Miner rules below.
This also allowed the Dwarves an extra Hero, so they no longer received the +1 Shard at the end of the game.
We have playtested these rules for ten games now, and they seem to be working just fine.
In fact, they add an extra element to the game, causing a little trepidation in the opponent as to where the Miner (and up to two other members of the warband) will eventually appear, and also a little bit of fear for the Dwarf player if they want to try a risky deployment near a table edge!

I hope they make sense, as I had to rewrite them today as I could not find the original file, and they have not been proofread by anyone else.
(Fingers crossed!)



Here they are:

Dwarf Miner

0-1 Dwarf Miner; 50 gold crowns to hire
Dwarf Miners are respected members of Dwarf society. Their amazing ability to tunnel underground and exploit existing caves, sewers and cellars makes them a valued addition to any Dwarf Noble’s expedition.
M    WS    BS    S    T    W    I    A    Ld
3   4   3   3   4   1   2   1   9
Weapons/Armor: A Dwarf Miner may be equipped with weapons and armor chosen from the Dwarf Warrior equipment list.

A Miner starts with 10 experience

Special Rules:
    Miner; A Miner and up to two additional models may enter the table using the tunnels, sewers, cellars and natural caves under Krappefortt/Mordheim.
    
.
    The ‘Target’ point:
    Before the start of the game, after terrain has been placed, the Dwarf player must nominate one piece of terrain as the ‘Target’ point for the Miner (and up to two companions) to appear. This is written down and kept secret from any opponents until a successful deployment roll has been made.
    
    Deployment:
    At the start of each Dwarf Player turn, beginning with Turn 2, roll a D6 to see if the Miner has managed to find an exit point.
    On a 4+ he has found a suitable spot to surface.
    This D6 roll is increased by +1 for each subsequent turn, so on Turn 3 it will be successful on a 3+, and Turn 4 onwards success is assured on a 2+.
    There is no automatic chance of success; a roll of 1 always fails.
    
    Once a successful roll has been made, place the Miner model in the indicated location and roll 2D6 and a scatter dice for direction (or use a D12 and a clock face), and move the Miner to this point.
    Dwarves may have an unerring sense of direction underground, but they still have to find a suitable exit point to tunnel out of!
    
    Dangers:
    If this location is off of the board, then the Miner, and any companions chosen to accompany him, are ‘lost’ and cannot be used in this scenario. They will return unharmed in time for the next game (although the Miner may look a little embarrassed!).
    
    If the exit point ends up being in a place where it would be considered impassable or dangerous: in a canal or river for example, then they do not appear during this game.
    They also have to roll on the Injury Table as if they have been taken Out of Action, at the end of the game.
    It is not such a good idea to exit from a tunnel excavated underneath a river. Drowning is a distinct possibility!
    
    As you can see it pays to make sure that your ‘target’ point is at least 12 Inches from the table edge and any potential disastrous entry points.
    (Unless you feel luck, that is!)



Let me know what you think, and maybe try them out.

All feedback would be appreciated.
 :D


Title: Re: The ruins of Krappefortt MORDHEIM (Dwarf Miner Rules) UD: 18/08
Post by: thebinmann on August 18, 2012, 05:17:56 PM
Thanks
Title: Re: The ruins of Krappefortt MORDHEIM (Dwarf Miner Rules) UD: 18/08
Post by: robh on August 19, 2012, 11:10:32 AM
Great looking additions as always, congratulations.
Rob
Title: Re: The ruins of Krappefortt MORDHEIM (Dwarf Miner Rules) UD: 18/08
Post by: Faber on August 19, 2012, 06:11:38 PM
yeah! Miner rules are a great addiction pal. I feel really sad playing with only 4 hero...a silly deficit IMO. I'll try these rules at the first chance. BTW, the "dangerous exit" rule will be a pain in my own version of Mordheim! lol
too many canals for a poor dwarf miner! lol
thanks for sharing!
Title: Re: The ruins of Krappefortt MORDHEIM (Dwarf Miner Rules) UD: 18/08
Post by: mweaver on August 19, 2012, 06:43:47 PM
As always, visits to this thread are entertaining and inspiring. Thanks!

-Michael
Title: Re: The ruins of Krappefortt MORDHEIM (Dwarf Miner Rules) UD: 18/08
Post by: Mason on August 20, 2012, 12:09:00 PM
Thanks

You are welcome, mate.
Hope you have as much fun with them as we do.
 ;)



Great looking additions as always, congratulations.
Rob

Thanks, Rob!
You are , at least partly, responsible for my return to the fantasy board with your latest wonderful project.
 :)


yeah! Miner rules are a great addiction pal. I feel really sad playing with only 4 hero...a silly deficit IMO. I'll try these rules at the first chance. BTW, the "dangerous exit" rule will be a pain in my own version of Mordheim! lol
too many canals for a poor dwarf miner! lol
thanks for sharing!

Glad that you like 'em, mate!
Maybe you need to modify them slightly so they can represent a Dwarven Engineer using the canals by dropping warriors into position via submarine.
 ;)


As always, visits to this thread are entertaining and inspiring. Thanks!

-Michael

Thank you very much, Michael!
 :)


We will be returning to Krappefortt on Monday for a game.
Hope to get some pictures posted after...

Title: Re: The ruins of Krappefortt MORDHEIM (Dwarf Miner Rules) UD: 18/08
Post by: maxxev on August 21, 2012, 07:14:28 PM
I like the miner rules too, but again in some terrain it would be really bad because of the dangerous terrain, I think I would say roll the 2D6 and scatter dice and they appear in the closest piece of scenary.

Also i'd add some skill options:
Expert direction finder: Miner only, the miner may re-roll the distance OR the scatter die when they appear.

I'd also add in a dteam drill, basically a 2 handed weapon, +3 strength, costs upkeep as if it was another warband member (fuel) and has this rule:
The miner may add one to deployment rolls, a roll of a natural 1 still fails.
Title: Re: The ruins of Krappefortt MORDHEIM (Dwarf Miner Rules) UD: 18/08
Post by: Mason on August 22, 2012, 10:42:53 AM
I like the miner rules too, but again in some terrain it would be really bad because of the dangerous terrain, I think I would say roll the 2D6 and scatter dice and they appear in the closest piece of scenary.

Well, we wanted an element of danger, and a little randomness.
Mining is not without its dangers.
It is not that dangerous if you are careful, not on our boards anyway.
It may be on Faber's board, but in that enviroment you would not expect a Miner to attempt tunneling anyway.
Unless he was either mad or suicidal, of course!
I dont see any need to change what has worked well so far, so will keep it how it is.


Also i'd add some skill options:
Expert direction finder: Miner only, the miner may re-roll the distance OR the scatter die when they appear.

I'd also add in a dteam drill, basically a 2 handed weapon, +3 strength, costs upkeep as if it was another warband member (fuel) and has this rule:
The miner may add one to deployment rolls, a roll of a natural 1 still fails.

I like the Miner skill, we may well use that.
Thanks!
 :D

Not sure about the drill.
I like the concept, but it may well prove too powerful.
Thinking on that one.....


Title: Re: The ruins of Krappefortt MORDHEIM (Dwarf Miner Rules) UD: 18/08
Post by: thebinmann on August 22, 2012, 10:54:58 AM
I will be adding the miner to my Dwar warband as soon as I have enough gold, the warband I did on my thread was done before I saw this....  :-[
Title: Re: The ruins of Krappefortt MORDHEIM (Dwarf Miner Rules) UD: 18/08
Post by: maxxev on August 22, 2012, 10:56:03 AM
Well, we wanted an element of danger, and a little randomness.
Mining is not without its dangers.
It is not that dangerous if you are careful, not on our boards anyway.
It may be on Faber's board, but in that enviroment you would not expect a Miner to attempt tunneling anyway.
Unless he was either mad or suicidal, of course!
I dont see any need to change what has worked well so far, so will keep it how it is.


I like the Miner skill, we may well use that.
Thanks!
 :D

Not sure about the drill.
I like the concept, but it may well prove too powerful.
Thinking on that one.....

Well instead of mining, on a canal based board it could be the miner using sewer tunners, etc. and the roll indicates him getting lost, but rather than turning up in the middle of a canal, instead he comes out at the closest grating he finds.

+3 STR is pretty good, but it's only 1 more than a 2 handed weapon, you could add that it's too un-wieldy to use with the strong man skill or to ever make more than one attack in a turn.
Also I'd add in that it only counts as an additional warband member after games it was actually used in (can be left in stash or you might choose to not use the miners ability in a game).
Title: Re: The ruins of Krappefortt MORDHEIM (Dwarf Miner Rules) UD: 18/08
Post by: Legionnaire Bert on August 22, 2012, 03:53:15 PM
Great feedback chaps! 8)

I particularly like the idea of the Miner-only skill, Maxxev - think that will be making an appearance in our games! Like Mason, I am not sure about the drill, although the idea certainly does have its merits. One to ponder.

Been an age since I used my boys, the Pitts Bog Stealers. I am waiting for a suitable opportunity to set the wee men free (sounds wrong... :o). I've got three warbands on the go for Mason's current game setting - Dwarves, Possessed and Undead and I'm about to use a new Human Mercs one on BH Monday. I do wanna use my older warabnds, the Dwarves and Possessed, as they were getting tasty, so I hope my opponents hurry up and get more experienced!  :D

Bert
Title: Re: The ruins of Krappefortt MORDHEIM (Dwarf Miner Rules) UD: 18/08
Post by: anevilgiraffe on August 23, 2012, 11:57:49 AM
ooo may revisit my Gamezone miners...
Title: Re: The ruins of Krappefortt MORDHEIM (Dwarf Miner Rules) UD: 18/08
Post by: Mason on August 23, 2012, 12:08:22 PM
Well, it looks like we will be introducing maxxev's Miner skill.
That definitely fits well, and should work fine as it is.


ooo may revisit my Gamezone miners...

Some great figures in that range.
Maybe you should, as a break from Witch-hunting...
 ;)


Speaking of Miners: One of the figures that The Lockswin has painted for his Dwarves is a Miner.
Really nice paintjob.
Will have to make sure we get a good pic of that next time I see him.
 ;D

Title: Re: The ruins of Krappefortt MORDHEIM (Dwarf Miner Rules) UD: 18/08
Post by: Faber on August 23, 2012, 01:26:32 PM
yeah pal, pic is required!  :P
I've found some cool ol metal miners from GW in my leadmountain (rectius: in my dwarfs-leadmountain!  ;D). This rule really inspired me. And I agree about Maxxev' add: seems appropriate.
Title: Re: The ruins of Krappefortt MORDHEIM (Sisters of Sigmar) UD: 27/08
Post by: Mason on August 27, 2012, 08:58:23 PM
yeah pal, pic is required!  :P

As promised:

Here are the pics of panzerfaust65's Sisters of Sigmar.

(http://i1087.photobucket.com/albums/j478/themason73/africandiv006-1.jpg)



The Sister Superiors and Matriarch

(http://i1087.photobucket.com/albums/j478/themason73/africandiv001-1.jpg)




The Auger (left) and the Sisters

(http://i1087.photobucket.com/albums/j478/themason73/africandiv003-1.jpg)




Not the best pictures in the world.
They were taken quickly before we played, but you should be able to see how nice they are, with an original colour scheme, which is always a bonus.


Plenty more pics of the game were taken, but they will have to be posted later, when I get around to an AAR of sorts.

That will be done later...


Title: Re: The ruins of Krappefortt MORDHEIM (Sisters of Sigmar) UD: 27/08
Post by: DeafNala on August 27, 2012, 09:03:42 PM
The Holy Babes...rumble of thunder...er, Blessed Sisters look TERRIFIC. I love the color choices... a refreshing change from the G.W. standard. VERY WELL DONE!
Title: Re: The ruins of Krappefortt MORDHEIM (Game set-up) UD: 28/08
Post by: Mason on August 28, 2012, 10:16:08 AM
The Holy Babes...rumble of thunder...er, Blessed Sisters look TERRIFIC. I love the color choices... a refreshing change from the G.W. standard. VERY WELL DONE!

Thanks, DeafNala!
I agree, the good panzerfaust65 has picked a very nice alternative scheme.




Here is a birds-eye view of the set-up we used for the game.

(http://i1087.photobucket.com/albums/j478/themason73/africandiv011-1.jpg)

Taken standing on a chair.
(My neighbours may well have thought that I was avoiding a mouse or spider!)



A few more shots showing the table before proceedings began.

(http://i1087.photobucket.com/albums/j478/themason73/africandiv008.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/africandiv009-2.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/africandiv013.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/africandiv014-1.jpg)




Back soon with a report of the game itself....of sorts.


Title: Re: The ruins of Krappefortt MORDHEIM (Game set-up) UD: 28/08
Post by: Malamute on August 28, 2012, 10:28:23 AM
Wow, that is one seriously impressive layout ;D
Title: Re: The ruins of Krappefortt MORDHEIM (Game set-up) UD: 28/08
Post by: OSHIROmodels on August 28, 2012, 12:20:11 PM
It does look rather spiffing when full  :-* :-*

cheers

James
Title: Re: The ruins of Krappefortt MORDHEIM (Game set-up) UD: 28/08
Post by: DeafNala on August 28, 2012, 12:50:25 PM
It truly is a WONDROUS gaming table...a suitable environment for your FINE Gangs to do battle...or whatever. GREAT STUFF!
Title: Re: The ruins of Krappefortt MORDHEIM (Game set-up) UD: 28/08
Post by: Mason on August 28, 2012, 08:49:45 PM
Wow, that is one seriously impressive layout ;D
It does look rather spiffing when full  :-* :-*
It truly is a WONDROUS gaming table...a suitable environment for your FINE Gangs to do battle...or whatever. GREAT STUFF!

Thanks, Chaps!

I have not had time to get the report done today.
Will get to it tomorrow....I hope!

Title: Re: The ruins of Krappefortt MORDHEIM (Game set-up) UD: 28/08
Post by: Ninja on August 28, 2012, 09:45:00 PM
Hmm I feel we are missing a few buildings. A wood mill, market square I have others. Waiting for you to get the bug again....  :D
Title: Re: The ruins of Krappefortt MORDHEIM (Game set-up) UD: 28/08
Post by: Faber on August 28, 2012, 11:12:12 PM
yeah! both for that holy sisters and the incredible setting!  :-* :-* :-*
Amazing table pal. It seems you can have a goooood gaming time in Krappefortt  8)
Title: Re: The ruins of Krappefortt MORDHEIM (Game set-up) UD: 28/08
Post by: thebinmann on August 28, 2012, 11:36:13 PM
Nice, are those PMC pre painted I spy?
Title: Re: The ruins of Krappefortt MORDHEIM (Game set-up) UD: 28/08
Post by: mweaver on August 29, 2012, 02:14:31 AM
Very nice table.  And a good take on the Sisters, too.  As always, thanks for sharing.
Title: Re: The ruins of Krappefortt MORDHEIM (Game set-up) UD: 28/08
Post by: Kitsune on August 29, 2012, 08:06:03 AM
Mason strikes again! I really will try and get over for some multiplayer mordheim some point soonish.
Title: Re: The ruins of Krappefortt MORDHEIM (Game set-up) UD: 28/08
Post by: Legionnaire Bert on August 29, 2012, 11:27:28 AM
Hmm I feel we are missing a few buildings. A wood mill, market square I have others. Waiting for you to get the bug again....  :D

Don't encourage him Ninja!  ;D He'll be running out of storage space in the scenery cupboard, and before you know it I'll have to offer to store some of it for him... ::)

Bert
Title: Re: The ruins of Krappefortt MORDHEIM (Game set-up) UD: 28/08
Post by: Legionnaire Bert on August 29, 2012, 11:42:07 AM
Mason strikes again! I really will try and get over for some multiplayer mordheim some point soonish.

T'was another decent pair of games we had on Monday, and the man Mason's doing a top job of the AAR as per usual (he took loads of pictures - top effort, that man).

I have unfinished business with Big George and the rest of your Sigmar psalm singers... >:D
Title: Re: The ruins of Krappefortt MORDHEIM (Game set-up) UD: 28/08
Post by: DeafNala on August 29, 2012, 01:27:50 PM
I've got to ask, since it crops up quite often: what is AAR?
Title: Re: The ruins of Krappefortt MORDHEIM (Game set-up) UD: 28/08
Post by: Mason on August 29, 2012, 02:42:07 PM
Hmm I feel we are missing a few buildings. A wood mill, market square I have others. Waiting for you to get the bug again....  :D

Dont you start that lark again!
Look what happened last time....
 ;)


yeah! both for that holy sisters and the incredible setting!  :-* :-* :-*
Amazing table pal. It seems you can have a goooood gaming time in Krappefortt  8)

Thanks, Faber!
The Sisters are very nice, my quick pic does not really do them justice.


Nice, are those PMC pre painted I spy?

Yep!
There are a few PMC productions in there.


Very nice table.  And a good take on the Sisters, too.  As always, thanks for sharing.

Thanks, mweaver!
I am glad that you approve.
 :)


Mason strikes again! I really will try and get over for some multiplayer mordheim some point soonish.

It is about time, mate.
 ::)


Don't encourage him Ninja!  ;D He'll be running out of storage space in the scenery cupboard, and before you know it I'll have to offer to store some of it for him... ::)

Bert

You can pack it in too!


I have unfinished business with Big George and the rest of your Sigmar psalm singers... >:D

That sounds like fighting talk to me!
 :D


I've got to ask, since it crops up quite often: what is AAR?

After Action Report, as far as I know.
I hadnt heard of it before I signed up here either.




I had better start a new post for the battle report or it will just look daft...


Title: Re: The ruins of Krappefortt MORDHEIM (3-Way Game) UD: 29/08
Post by: Mason on August 29, 2012, 03:40:16 PM
Battle Report.

Sisters of Sigmar and Witch Hunters Vs. Dwarves


The new Matriarch in town, Helga Thunderhosen had been informed that a hardened band of short bearded vandals had been spotted digging up the Holy, most Hallowed ground surrounding the Shrine of St Agnes of the Blessed Nipple.
Realising that her gals were relatively new to town, and did not really know the 'Rules' yet, she enlisted the aid of the local Witch Hunters Office to assist her in the eviction of the unwanted 'Guests'!

So. It would be two onto one.
Most definitely a challenge for those vertically struggling!

(The reason behind this was to enable three players, as the difference between Bert's Experienced Dwarves and panzerfaust65's virgin Virgins was quite serious, so I quickly put together a Novice Witch Hunter band to even things up. Ratings for both sides were approx. 200pts.
Would the famous warband rating system (!) stand up to the test?)



The Sisters elected to deploy along the Docks in an orderly fashion.

(http://i1087.photobucket.com/albums/j478/themason73/africandiv016.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/africandiv015.jpg)





Meanwhile, the Witch Hunters formed up in a much more leisurely fashion

(http://i1087.photobucket.com/albums/j478/themason73/africandiv017.jpg)



Some of their number had been ordered to take the high route through the walkways and scaffolding in the Temple.

(http://i1087.photobucket.com/albums/j478/themason73/africandiv018-2.jpg)



This group was strictly 'volunteers only' as there were a group of Bearded Vandals, armed with Handguns and Crossbows, spotted at the other end of the Temple. It was time to evict them!

(http://i1087.photobucket.com/albums/j478/themason73/africandiv021.jpg)



Meanwhile the leader of the Dwarves was giving a lesson in Stoneworking to the two beardlings by the Graveyard, using his pistol to point out areas of shoddy human workmanship.

(http://i1087.photobucket.com/albums/j478/themason73/africandiv023.jpg)




The Sigmarite Alliance advanced at full speed towards the Dwarves on the other side of the Shrine.

One half of the Witch Hunter band heading through an alleyway, towards the Graveyard.....

(http://i1087.photobucket.com/albums/j478/themason73/africandiv031.jpg)



.....whilst the rest of the Brotherhood took the high road and risked the firepower of the angry squatters to attempt to close with them and unleash righteous fury! (A couple of the wiser fellows headed underneath the scaffolding to avoid being shot....)

(http://i1087.photobucket.com/albums/j478/themason73/africandiv029.jpg)




Meanwhile, the Sisters continued their orderly advance, staying in parade ground formation as they too advanced towards the intruders.

The roof of one particular pig-sty was heard to creak ominously as the good ladies kept formation.

(http://i1087.photobucket.com/albums/j478/themason73/africandiv032.jpg)



As they advanced on the left flank, the remaining Sisters tried in vain to explain the concept of formation to their hired ogre, who failed to comprehend and headed towards the Graveyard at full pelt.

(http://i1087.photobucket.com/albums/j478/themason73/africandiv035.jpg)




There was no way that the ladies were going to keep up with him....

(http://i1087.photobucket.com/albums/j478/themason73/africandiv034.jpg)






To be continued...........


Title: Re: The ruins of Krappefortt MORDHEIM (3-Way Game) UD: 29/08
Post by: Kyusumu on August 29, 2012, 06:13:58 PM
You've done a fantastic job on that table Mason.  :)

Very inspiring!

Thank you for all the pics, WIP and Battle Report updates.  Definitely one of my favorite threads.
Title: Re: The ruins of Krappefortt MORDHEIM (Dwarf Miner Rules) UD: 18/08
Post by: thebinmann on August 29, 2012, 09:37:53 PM
Great Stuff

This also allowed the Dwarves an extra Hero, so they no longer received the +1 Shard at the end of the game.

I agree with this at the start but when the warband has 6 heroes shouldn't they have the +1?

I'm going to add this guy to the Dwarves of Bakkenwald so I'll let you know....
Title: Re: The ruins of Krappefortt MORDHEIM (3-Way Game) UD: 29/08
Post by: thebinmann on August 29, 2012, 10:47:52 PM
Just a quick question about the miner, does he start with EXP?
Title: Re: The ruins of Krappefortt MORDHEIM (3-Way Game) UD: 29/08
Post by: Mason on August 30, 2012, 10:18:43 AM
You've done a fantastic job on that table Mason.  :)

Very inspiring!

Thank you for all the pics, WIP and Battle Report updates.  Definitely one of my favorite threads.

Thank you very much, Kyusumu!
Welcome to the forum!
 :)


Great Stuff

I agree with this at the start but when the warband has 6 heroes shouldn't they have the +1?

I'm going to add this guy to the Dwarves of Bakkenwald so I'll let you know....

If the Dwarves get to 6 Heroes for any reason they should still receive one dice per surviving Hero in the end-phase.

The '+1' I was referring to is this:

Incomparable Miners: Dwarfs spend much of their lives underground searching for precious minerals, and they are the best in the world at this kind of work. In the city of Mordheim they apply similar skills to the search for wyrdstone. When checking for wyrdstone at the end of a game, add +1 to the number of pieces found for a Dwarf warband.


This is the skill that Dwarf Treasure Hunters get in the official rules.
It may make sense to keep this bonus, as they are still great Miners, but it was removed as it would effectively give Dwarf Warbands a +2.



Just a quick question about the miner, does he start with EXP?

Well spotted. Adam!
I forgot to add that.
 ::)

A Miner should start with 10 Exp, the same as an Engineer.
I will amend the earlier entry.

Let me know how you get on with the rules.
 :)


Title: Re: The ruins of Krappefortt MORDHEIM (3-Way Game) UD: 29/08
Post by: DeafNala on August 30, 2012, 11:08:41 AM
OOH! MORE PRETTY PICTURES! Everything looks FANTASTIC. I love the walkway that utilizes the statue & pillar. The minis are GREAT. I'll get to the words sometime after my second cup of coffee.
Title: Re: The ruins of Krappefortt MORDHEIM (Game set-up) UD: 28/08
Post by: Legionnaire Bert on August 30, 2012, 11:38:44 AM


That sounds like fighting talk to me!
 :D


After Action Report, as far as I know.
I hadnt heard of it before I signed up here either.


Oh yes - that's the gauntlet laid down for Kitsune!

After Action Report is a bit militiaristic isn't it? ::) Does the job, though - you know instantly it's shorthand for a game report (even if - like DeafNala - I wasn't entirley sure what it stood for! :? I was less willing to admit my ignorance; well done, MR* D ;)). I hadn't heard of it prior to the forum, either! The term I'd come across before was Batrep - short for Battle Report. Only seems completely relevant to a full tabletop wargame, though - not right for skirmish action. AAR fits the bill nicely - appeals to the civil servant in me (we inhabit a world rife with acronyms ;D).

Enough talk - must read Mason's fine AAR! 8)

*See, I'm calling DeafNala MR again, Mason!  lol
Title: Re: The ruins of Krappefortt MORDHEIM (3-Way Game) UD: 29/08
Post by: Legionnaire Bert on August 30, 2012, 11:44:20 AM
Just a quick question about the miner, does he start with EXP?

Hope you don't mind me leaping in Mason, but I can answer this 'un quickly - he starts with the same XP as an Engineer, Binmann. He's just an Engineer with extra rules, really.

Bert
Title: Re: The ruins of Krappefortt MORDHEIM (3-Way Game) UD: 29/08
Post by: Legionnaire Bert on August 30, 2012, 11:45:43 AM
Great start to the AAR Mason ;). Your pics have come out luvverly this time, mate. You must have the imp in your picture box well trained by now! :D
Title: Re: The ruins of Krappefortt MORDHEIM (3-Way Game) UD: 29/08
Post by: Mason on August 30, 2012, 12:37:32 PM
OOH! MORE PRETTY PICTURES! Everything looks FANTASTIC. I love the walkway that utilizes the statue & pillar. The minis are GREAT. I'll get to the word sometime after my second cup of coffee.

Thanks, Amigo!
I enjoyed making that particular walkway, too.
A nice change from ruddy great buildings!




Back to the report.


An overview of where we left it, with the forces of Sigmar advancing on the Squat(ters) Dwarves.
(http://i1087.photobucket.com/albums/j478/themason73/africandiv037.jpg)





The Handgun-armed Shorties advance into the Temple to gain better firing positions on the advancing religous loonies.

(http://i1087.photobucket.com/albums/j478/themason73/africandiv038.jpg)





Meanwhile the Dwarf Noble bravely leads the Beardlings forward towards the oncoming Sisters.

(http://i1087.photobucket.com/albums/j478/themason73/africandiv040.jpg)





The Sisters, accompanied by their ever-so-eager Ogre move forwards to engage the Dwarven leader

(http://i1087.photobucket.com/albums/j478/themason73/africandiv041.jpg)




At this time, the Templars are advancing into the other end of the Shrine

(http://i1087.photobucket.com/albums/j478/themason73/africandiv042.jpg)




Whilst the other group of Temple servants up high brace themselves for the incoming fire that they know will be coming their way soon.

(http://i1087.photobucket.com/albums/j478/themason73/africandiv043.jpg)



Another birds-eye view of the opposing sides as they are about to clash.

(http://i1087.photobucket.com/albums/j478/themason73/africandiv044.jpg)


The Ogre smashes into the barricade in his attempt to eat a Beardling for lunch, followed by the Sisters entering the Shrine.
At the other end of the Shrine, the Templars are moving forward to try and find a way to reach the missile-armed Dwarves who are filling their companions with holes.

(http://i1087.photobucket.com/albums/j478/themason73/africandiv046.jpg)



A closer shot of the angry Ogre being denied by the Beardlings, while the Sisters line up and await their turn to engage the Noble.
(http://i1087.photobucket.com/albums/j478/themason73/africandiv047.jpg)



Whilst the combat involving the Sisters had begun, the Templars almost have their opponents in their reach, having endured a barrage of sharp pointy things, and leaving one of their numbering bruised and bleeding, having been struck by a crossbow bolt and falling from the walkway to the hard stone floor beneath.
Rather miraculously, he was still alive!

(http://i1087.photobucket.com/albums/j478/themason73/africandiv049.jpg)



Seeing this, the Dwarf gunners load and fire as quickly as they can, as they brace for the oncoming assault.

(http://i1087.photobucket.com/albums/j478/themason73/africandiv050.jpg)





At this point I either forgot top take pictures, or they just came out so bad that they were deleted.
So, from now on,  words will have to suffice.


Which I will have to write later (real life has intruded).....

Title: Re: The ruins of Krappefortt MORDHEIM (3-Way Game) UD: 29/08
Post by: thebinmann on August 31, 2012, 10:53:52 PM
If the Dwarves get to 6 Heroes for any reason they should still receive one dice per surviving Hero in the end-phase.

The '+1' I was referring to is this:

Incomparable Miners: Dwarfs spend much of their lives underground searching for precious minerals, and they are the best in the world at this kind of work. In the city of Mordheim they apply similar skills to the search for wyrdstone. When checking for wyrdstone at the end of a game, add +1 to the number of pieces found for a Dwarf warband.


This is the skill that Dwarf Treasure Hunters get in the official rules.
It may make sense to keep this bonus, as they are still great Miners, but it was removed as it would effectively give Dwarf Warbands a +2.

Yes, but if they had 2 the lads done good (could take some tme I suppose) they'd be a six plus 1. I thought at 6 heroes they should therefore get the +1 back, but hen that would be slight skewed as theat would be one lad"s got talent not 2, so it gets a little messy I guess. It is just harder for them in scenarioes like treasure hunt etc...
Title: Re: The ruins of Krappefortt MORDHEIM (3-Way Game- Pt 2) UD: 30/08
Post by: thebinmann on September 01, 2012, 02:31:55 PM
Lovely stuff again!
Title: Re: The ruins of Krappefortt MORDHEIM (3-Way Game) UD: 29/08
Post by: Mason on September 02, 2012, 05:44:49 PM
Yes, but if they had 2 the lads done good (could take some tme I suppose) they'd be a six plus 1. I thought at 6 heroes they should therefore get the +1 back, but hen that would be slight skewed as theat would be one lad"s got talent not 2, so it gets a little messy I guess. It is just harder for them in scenarioes like treasure hunt etc...

It should not really be a problem, as the maximum number of Heroes allowed in any warband is six.
Being allowed to roll six dice in the exploration phase (again, the maximum) is enough of a bonus anyway.
With that many dice (assuming that your Heroes were not taken Out of Action) you should get a decent enough result anyway.




Back to the game.
No more pics, I am afraid, I am pretty sure that we all forgot due to the action getting a little intense.
That is my excuse anyway, and I am sticking to it!
The forces of Sigmar were all in position to charge next turn when the Miner chose that moment to break through the surface of the Graveyard.
Unluckily for him and the two Trollslayers that accompanied him, that was the worst place that they could possibly be, as the place was crawling with worshippers of Sigmar filled with righteous fervour and wielding ruddy great hammers!

The following turn was pretty serious for the Dwarves.
They were charged by most of the Sisters and Templars during that turn, losing almost all of their heroes in that turn.

The Dwarves quickly realised that staying was not a sensible option and promptly packed up and left.

The warband rating system obviously does not work when you use more than one warband on each side, as the sheer number of opponents that the Dwarves faced was too much for them, even with all their experience.

You have been warned!

Now we just need to find a system that better reflects the ability of a warband rather than using the one in the rulebook...


Title: Re: The ruins of Krappefortt MORDHEIM (3-Way Game) UD: 29/08
Post by: thebinmann on September 02, 2012, 11:52:28 PM
It should not really be a problem, as the maximum number of Heroes allowed in any warband is six.
Being allowed to roll six dice in the exploration phase (again, the maximum) is enough of a bonus anyway.
With that many dice (assuming that your Heroes were not taken Out of Action) you should get a decent enough result anyway.

Yes, I suppose like that it's no problem I guess I haven't rolled that many dice yet.....

Back to the game.

Great idea
Title: Re: The ruins of Krappefortt MORDHEIM (Beastmen Vs Dwarf Pics) UD: 04/09
Post by: Mason on September 03, 2012, 01:19:44 PM
Some pics from another game played last week.

Beastmen Vs Dwarves in a Chance Encounter.

The Beastmen began the game in the centre of the board, gathered around the Shrine of St. Agnes, defiling as they went.


(http://i1087.photobucket.com/albums/j478/themason73/africandiv052-1.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/africandiv054-1.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/africandiv055-1.jpg)




The Dwarves were by the Docks when the Beasts were spotted.
Crossbows were quickly loaded!

(http://i1087.photobucket.com/albums/j478/themason73/africandiv056.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/africandiv058.jpg)




Upon hearing the cocking of crossbows, the Shrine quickly cleared as the Beastmen ran for cover.

(http://i1087.photobucket.com/albums/j478/themason73/africandiv060.jpg)



A few more pics of some of the action.

(http://i1087.photobucket.com/albums/j478/themason73/africandiv062.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/africandiv063.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/africandiv064.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/africandiv065.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/africandiv068.jpg)


Needless to say, as the Beasts were involved, it was a good day for the Dwarves.
With traditional Beastman fervour they broke and ran at the first sniff of a Rout Test.

Khorne the Blood God?
I think the are worshipping someone else...



Title: Re: The ruins of Krappefortt MORDHEIM (Beastmen Vs Dwarf pics) UD: 03/09
Post by: DeafNala on September 04, 2012, 10:47:28 AM
GREAT PHOTOS of some FINELY DONE minis in a STRIKING SETTING...now this is a fine way to start a day. Both War Bands are TERRIFIC...nice/fancy bases on the Beasty Guys. WONDERFUL STUFF!

My favorite sequence of photos are the crowded & instantly evacuated Shrine pics...very Bugs Bunny.
Title: Re: The ruins of Krappefortt MORDHEIM (3-Way Game) UD: 29/08
Post by: Legionnaire Bert on September 04, 2012, 10:49:59 AM
The warband rating system obviously does not work when you use more than one warband on each side, as the sheer number of opponents that the Dwarves faced was too much for them, even with all their experience.Now we just need to find a system that better reflects the ability of a warband rather than using the one in the rulebook...


I've been ruminating on this, and I don't think I entirely blame the Mordheim rules. I think if you appreciate the basic tennent that the rules are not designed for more than one warband to take on another, then I think the rating system works okay. In multi-player games using the Chaos on the Streets rules it is possible for this to happen (in fact, it's pretty common for two warbands to bash the granny out of a third, with the survivors then fighting each other; it sometimes isn't even a deliberate decision to do that and just works out that way. But it isn't a desirable situation, as some poor soul invariably has their buttocks handed to them on a platter :'().

I think as a rule it should always be avoided having a warband take on more than one opponent at a time, no matter the difference in warband rating, as no matter how highly rated your warband is, it probably isn't rugged enough to withstand the attention of pretty much double its number of foes (each with their own set of heroes and of course their own Rout Tests). The equation just doesn't compute.

It was a useful excerise to try out, and although I did get a proper scragging I only lost one hero - my least important - so I am no worse off for the experience. I think it's a good idea to try to match warbands in terms of rating wherever possible - in hindsight (which as we know always affords perefect 20-20 vision! ;)) I should have taken Panzerfaust on with a newbie warband, but I know the situation dictated otherwise - I only had my dwarves with me at the time, and it would have been deeply unfair to play a new warband with a player newly returning to the rules with such an expereinced band. All a good learning curve anyhoo. :D

S'all gravy, as the Brettonians say 8).

Bert
Title: Re: The ruins of Krappefortt MORDHEIM (Beastmen Vs Dwarf pics) UD: 03/09
Post by: Legionnaire Bert on September 04, 2012, 11:18:32 AM
GREAT PHOTOS of some FINELY DONE minis in a STRIKING SETTING...now this is a fine way to start a day. Both War Bands are TERRIFIC...nice/fancy bases on the Beasty Guys. WONDERFUL STUFF!

My favorite sequence of photos are the crowded & instantly evacuated Shrine pics...very Bugs Bunny.

Thanks mate! Always appreciate your kind comments ;).

Have to say that Mason is genuinely unlucky with his beastmen! Never have I known a man to miss more rolls to injure, make a saving throw or pass a rout test.

Ne're mind, Mason, the beasts are due to give somebody a hooj shallackin' sooner or later. They are the Tottenham Hotspur of Mordheim/Krappefortt - but are you the AVB Mason, hmm? Get that flasher's mac out the wardrobe son... ;D
Title: Re: The ruins of Krappefortt MORDHEIM (Beastmen Vs Dwarf Pics) UD: 04/09
Post by: Legionnaire Bert on September 04, 2012, 11:21:12 AM

Khorne the Blood God?
I think the are worshipping someone else...


Maybe they're worshipping Quorn instead? ;D

"Mushrooms for the Veggie God! Shrooms for the throne of Quorn....! As long as they are organically grown, ethically sourced and Fairtrade of course..."
Title: Re: The ruins of Krappefortt MORDHEIM (Beastmen Vs Dwarf pics) UD: 03/09
Post by: Legionnaire Bert on September 05, 2012, 11:30:02 AM
I'm pleased to announce that Mason got a win last night! 8) Not using his beastmen, alas, but during the inaugral outing of his Kislevites ("Oooooooh - me Kislevites!" :D) against Smoke Zombie's new Witch Hunters.

I am sure the great man hisself will provide details when he's free and able - suffice to say it was another enjoyable evening down in Krappefortt via Chez Mason (thanks, mate, and to Smoke Zombie too for being such a gracious and fun opponent who stoically bore the brunt of my outrageous dice rolling ::)). Poor old Smoke Zombie suffered a Robbed result in each game! Wander the streets of Krappefortt at your peril (much like it's namesake and inspiration, Catford* :P).

Bert

*That's the good people of Lewisham Council on the warpath now, not to mention the burghers of Catford Towne! :o
Title: Re: The ruins of Krappefortt MORDHEIM (Asylum District games) UD: 05/09
Post by: Mason on September 05, 2012, 12:35:02 PM
Yeah, OK, mate.
Very funny.

To be fair, it was my first win for a while.
Ever since I took up with the Beastmen things had not been going well:
Four sucessive losses due to the poor Leadership of Baska.
In fact, in the last game, I had three of the Beasts die. Two Hounds and the cursed Centigor!
Maybe now, after the weaker members have died off, I will be able to gain some blood for the Blood God. Other than the blood of the Herd, that is!


Last night did give me an opportunity to use the Kislevites.

Before that game, though, Bert and smokezombie had a right old ding-dong between the forces of Undeath and the righteous flames of the Witch Hunters of Sigmar.

Here are a few shots of the table set-up.

(http://i1087.photobucket.com/albums/j478/themason73/smokevsbert002-1.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/smokevsbert005-1.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/smokevsbert004.jpg)

The table had been set up to represent the Krappefortt Asylum and its environs, with the large gothic building in the center of the table representing the ruined Asylum itself.

Back later with a few pics of the action....


Title: Re: The ruins of Krappefortt MORDHEIM (Asylum District games) UD: 05/09
Post by: DeafNala on September 05, 2012, 02:23:44 PM
LOOKIN' GOOD! I don't recall seeing the Turreted Gatehouse thingy before...there are a lot of things I don't recall lately. That aside, it is pretty cool...works well for an asylum.
Title: Re: The ruins of Krappefortt MORDHEIM (Asylum District games) UD: 05/09
Post by: Mason on September 05, 2012, 04:29:26 PM
LOOKIN' GOOD! I don't recall seeing the Turreted Gatehouse thingy before...there are a lot of things I don't recall lately. That aside, it is pretty cool...works well for an asylum.

That is something that I picked up on ebay without a clue what it was, just the picture to go by.
It turned out to a pretty good result, and is a Mage Knight something-or-other.


Some pictures from the game.

The Witch Hunters advance towards the Asylum Gate.
The main group of Sigmarites headed through the alleyways near the Asylum
(http://i1087.photobucket.com/albums/j478/themason73/smokevsbert008.jpg)



The Witch Hunter Captain and one of his trainees headed high, looking for a vantage point for their crossbows.
(http://i1087.photobucket.com/albums/j478/themason73/smokevsbert009-1.jpg)



While the dogs had been let loose near the docks.
(http://i1087.photobucket.com/albums/j478/themason73/smokevsbert012-1.jpg)



The Undead had set up as one large group opposite the main body of Witch Hunters approaching the Asylum Gate.

(http://i1087.photobucket.com/albums/j478/themason73/smokevsbert014.jpg)




They headed directly towards the Holy Warriors, drifting through the buildings in an eiree silence.
(http://i1087.photobucket.com/albums/j478/themason73/smokevsbert017.jpg)

The Witch Hunters had reached the opposite Tower and were readying their weapons.
(http://i1087.photobucket.com/albums/j478/themason73/smokevsbert019.jpg)



It was starting to look like the two bands would clash outside the Asylum entrance
(http://i1087.photobucket.com/albums/j478/themason73/smokevsbert020.jpg)




Back with the rest of the pics when I get a chance...


Title: Re: The ruins of Krappefortt MORDHEIM (Asylum District games) UD: 06/09
Post by: Mason on September 06, 2012, 12:19:24 PM
Here are the rest of the pictures:


The Witch Hunter Captain led his companion to the top of one of the towers.

(http://i1087.photobucket.com/albums/j478/themason73/smokevsbert021.jpg)




Meanwhile the two warbands crashed together in a fight that resounded from the walls of the Asylum.

(http://i1087.photobucket.com/albums/j478/themason73/smokevsbert023.jpg)





(http://i1087.photobucket.com/albums/j478/themason73/smokevsbert024.jpg)




The Necromancer tried his best to conceal himself behind one of the barricades......

(http://i1087.photobucket.com/albums/j478/themason73/smokevsbert026.jpg)




.....whilst the Witch Hunter Captain, bravely directing his charges from the safety of the tower, was doing his best to shoot him full of pointy things!

(http://i1087.photobucket.com/albums/j478/themason73/smokevsbert025.jpg)



Down below the crafty Captain, the battle had seen casualties taken by both sides.
(http://i1087.photobucket.com/albums/j478/themason73/smokevsbert027.jpg)




The battle continued with the Witch Hunters getting the worst of it until the Warrior-Priest unleashed his prayer of Soulfire, killing, stunning or incapacitating a number of the Undead, including wounding the Vampire.

(http://i1087.photobucket.com/albums/j478/themason73/smokevsbert029.jpg)



Unfortunately for the Sigmarites, the efforts of the Warrior -Priest were to prove insufficient, as the Undead striking back and forcing the Witch Hunters to rout, conceding the Asylum to the forces of Undeath.



Title: Re: The ruins of Krappefortt MORDHEIM (Asylum District games) UD: 05/09
Post by: Engel on September 06, 2012, 12:36:43 PM
"...whilst the Witch Hunter Captain, bravely directing his charges from the safety of the tower..."  :D

Great little aar. Its a nice collection of buildings, good to see them in use.
Title: Re: The ruins of Krappefortt MORDHEIM (Asylum District games) UD: 05/09
Post by: DeafNala on September 06, 2012, 01:34:06 PM
"...whilst the Witch Hunter Captain, bravely directing his charges from the safety of the tower..."

At least one of my Heroes(?), the Graf Von Grubb, directed his battles where the bullets were thickest; i.e., under the ammunition cart.
COOL BatRep & WONDERFUL photos...as always.
Title: Re: The ruins of Krappefortt MORDHEIM (Asylum District games) UD: 05/09
Post by: Legionnaire Bert on September 06, 2012, 01:39:13 PM
Top pics Mason!  8) Thanks for doing the AAR mate, sterling effort.

I think Smoke Zombie's Witch Hunters did pretty well for a virgin outing, against a more experienced foe. Moment of the game for me was the Warrior Priest getting off Soul Fire - the area was duly cleansed of undead! I lost two skeletons to that piece of sorcery; well done to Sigmar's servant :).

But Das Nicht Kreppen carried the day. One step closer to hiring that ogre; if only dem ol' bones hadn't crumbled! Picked up an unfotunate straggler on the way home, who foolishly stopped to ask Malkum von Castiron (my vamp) the time - his reward was undying servitude! Saved me buying a skelly replacement, anyhoo.

Bert
Title: Re: The ruins of Krappefortt MORDHEIM (Asylum District games) UD: 05/09
Post by: Legionnaire Bert on September 06, 2012, 01:41:27 PM
At least one of my Heroes(?), the Graf Von Grubb, directed his battles where the bullets were thickest; i.e., under the ammunition cart.

And nowt wrong with that, DeafNala! One of the advantages of command - lead from the back! "Carry on men - I'm behind you every step of the way!" :D It's looked upon positively as a virtue in skaven society...

(Not that I'm clling you a dirty rat ;D)
Title: Re: The ruins of Krappefortt MORDHEIM (Asylum District games) UD: 05/09
Post by: Mason on September 06, 2012, 02:40:59 PM
"...whilst the Witch Hunter Captain, bravely directing his charges from the safety of the tower..."  :D

Great little aar. Its a nice collection of buildings, good to see them in use.

Thanks, Engel!
They do seem to be get a fair bit of use these days.
A lot of them are doubling up for use in Strange Aeons too, which is a bonus!


At least one of my Heroes(?), the Graf Von Grubb, directed his battles where the bullets were thickest; i.e., under the ammunition cart.
COOL BatRep & WONDERFUL photos...as always.

Thanks, DeafNala!
My Beastman Chieftain always leads from the back.
He got a leg wound in his first game, though.
Makes him the slowest model in the herd.
At least he has an excuse..... ::)


One step closer to hiring that ogre

Oh-oh!
Like they really need something else that is really hard to put down....
Bloody skellies!

Title: Re: The ruins of Krappefortt MORDHEIM (Asylum District games) UD: 05/09
Post by: Legionnaire Bert on September 07, 2012, 09:57:20 AM
Oh-oh!
Like they really need something else that is really hard to put down....
Bloody skellies!

I'm quite sure I don't know what you mean...

Oh, my Vampire is now immune to both Stunned and Knocked Down injury results :D. He has to go down for keeps if he's going down at all...but if he does fail his 3+ save* in close combat and doesn't get either knocked down or stunned and loses his 2 wounds, sod's law says he dies! ::)

*critical hits will generally do away with that though
Title: Re: The ruins of Krappefortt MORDHEIM (Asylum District games) UD: 05/09
Post by: thebinmann on September 07, 2012, 02:48:25 PM
Amazing scences!

Some lovely classic beastmen there!
Title: Re: The ruins of Krappefortt MORDHEIM ( smokezombie's Pirates ) UD: 07/09
Post by: Mason on September 07, 2012, 07:42:49 PM
I'm quite sure I don't know what you mean...

Oh, my Vampire is now immune to both Stunned and Knocked Down injury results :D. He has to go down for keeps if he's going down at all...but if he does fail his 3+ save* in close combat and doesn't get either knocked down or stunned and loses his 2 wounds, sod's law says he dies! ::)

*critical hits will generally do away with that though

The way your dice go some days, mate, you may as well paint him with a great big bulls-eye on his noggin!


Amazing scences!

Some lovely classic beastmen there!

Thanks, Adam!
I do love those old Beasties, even if they dont do too well on the table.....YET.


We did have another game on the same day, where my Kislevites took on smokezombie's Witch Hunter.
smokezombie took some pics of that one and emailed them to me but they do not seem to agree my attempts to upload them.
(Maybe something to do with Apple and Microsoft being at loggerheads, who knows?)

The only one that seemed to work was where his Dwarf Pirates snuck out of their box to pose on the Docks.

Here they are

(http://i1087.photobucket.com/albums/j478/themason73/photo-1.jpg)


Rather nice, are they not?
 :D



The others will be posted if/when I figure out how to get them to behave... >:(


Title: Re: The ruins of Krappefortt MORDHEIM (Dwarf Pirates by smokezombie) UD: 07/09
Post by: Legionnaire Bert on September 10, 2012, 11:24:59 AM
A handsome looking crew for sure!
Title: Re: The ruins of Krappefortt MORDHEIM (Dwarf Pirates by smokezombie) UD: 07/09
Post by: DeafNala on September 10, 2012, 11:32:19 AM
That is a most handsome crew of Vertically Challenged Psychopaths & Monkey...cool looking boat too. VERY WELL DONE!
Title: Re: The ruins of Krappefortt MORDHEIM (Dwarf Pirates by smokezombie) UD: 07/09
Post by: smokezombie on September 11, 2012, 11:33:23 PM
Aaarrggh!!

They were just doing a recce.

I thought I should  get vocal, it was a cracking couple of games. Thanks fellas.
Truly Mason it was a pleasure to play on such a lovely table, very characterful with plenty of cover and elevation.

All in all my WH didn't fare too badly, two losses, this is true ( and robbed twice!) but they're full strength and after splurging my GC I still have two crossbows... Perfect for cheeky puppy avoiding Kislivites and pj wearing dregs.   LGT still eludes me tho.... Grrrrrr..

Highlights of the night included the "almost" prayer to end all prayers ( for a moment I thought it could have won the game for me), getting to nose around some awesome mini cabinets, but mostly meeting two very welcoming like minded gamers that live nearby!!

I think a rematch should be planned.... Only this time I'm bringing loaded dice to Krappenfort!
Title: Re: The ruins of Krappefortt MORDHEIM (Dwarf Pirates by smokezombie) UD: 07/09
Post by: Legionnaire Bert on September 12, 2012, 11:32:06 AM
I think a rematch should be planned.... Only this time I'm bringing loaded dice to Krappenfort!

Oh, for sure! Great fun, David, really look forward to playing against you again, mate, as you are a top man ;).

Don't worry about bringing loaded dice, you can borrow mine...d'oh! :o

Bert
Title: Re: The ruins of Krappefortt MORDHEIM (Dwarf Pirates by smokezombie) UD: 07/09
Post by: Thib-0 on September 12, 2012, 12:52:30 PM
Fantastic stuff !  :o :-*
Title: Re: The ruins of Krappefortt MORDHEIM (Dwarf Pirates by smokezombie) UD: 07/09
Post by: Ninja on September 12, 2012, 05:54:53 PM
I was just thinking there should be a Krappefortt 50th page special with a new piece of terrain. Voted on by this forum. You give us the options and you make it.


The challenge has been laid to your feet Mason! (Or really any member of this forum on page 50 or later!)

*Throws down a smoke bomb and disappears laughing...
Title: Re: The ruins of Krappefortt MORDHEIM (Dwarf Pirates by smokezombie) UD: 07/09
Post by: Thantsants on September 12, 2012, 11:48:23 PM
Rather nice indeed  8)

The Witchhunter game looked a blast!
Title: Re: The ruins of Krappefortt MORDHEIM (Dwarf Pirates by smokezombie) UD: 07/09
Post by: Legionnaire Bert on September 13, 2012, 12:09:19 PM
I was just thinking there should be a Krappefortt 50th page special with a new piece of terrain. Voted on by this forum. You give us the options and you make it.

I vote for that 25 story clock tower you've been talking about making Mason...

 :D
Title: Re: The ruins of Krappefortt MORDHEIM (Dwarf Pirates by smokezombie) UD: 07/09
Post by: smokezombie on September 13, 2012, 12:12:30 PM
WH chapter house.  ;)
Title: Re: The ruins of Krappefortt MORDHEIM (Dwarf Pirates by smokezombie) UD: 07/09
Post by: Mason on September 13, 2012, 02:28:56 PM
I think a rematch should be planned.... Only this time I'm bringing loaded dice to Krappenfort!

You are more than welcome, mate.
Really good to meet up, it was a good evening all round.

Loaded dice?
Bring 'em on!


Don't worry about bringing loaded dice, you can borrow mine...d'oh! :o

I had better warn you: Bert's dice are loaded the wrong way around!


Fantastic stuff !  :o :-*

Thanks, Thib-0!


I was just thinking there should be a Krappefortt 50th page special with a new piece of terrain. Voted on by this forum. You give us the options and you make it.


The challenge has been laid to your feet Mason! (Or really any member of this forum on page 50 or later!)

*Throws down a smoke bomb and disappears laughing...

Trust you.
You can pack that in right now!
Look what happened the last time you came up with one of your 'ideas'!


Rather nice indeed  8)

The Witchhunter game looked a blast!


Thanks, Thatsants!
It was a good laugh.


I vote for that 25 story clock tower you've been talking about making Mason...

 :D

Very funny, mate.
Although I am tempted...only the 5 levels, though!
 :o


WH chapter house.  ;)

Stop it!
You lot are starting to turn a fellas head in the wrong direction...


Title: Re: The ruins of Krappefortt MORDHEIM (Dwarf Pirates by smokezombie) UD: 07/09
Post by: Ninja on September 13, 2012, 07:13:30 PM
Why 5 stories in a clock tower, could you imagine the battles upon it!

Mason a partially ruined clocktower would be sweet.
Title: Re: The ruins of Krappefortt MORDHEIM (Dwarf Pirates by smokezombie) UD: 07/09
Post by: Mason on September 14, 2012, 05:53:03 AM
Why 5 stories in a clock tower, could you imagine the battles upon it!

Mason a partially ruined clocktower would be sweet.

The irony is that I already have pretty much all the parts for a Clocktower and have left them packed up for when I am ready to move back to Krappefortt.....

That and enough other building materials for at least five other planned additions to the project.
Probably should not have told YOU that, though.
 ;)

Title: Re: The ruins of Krappefortt MORDHEIM (Dwarf Pirates by smokezombie) UD: 07/09
Post by: Ninja on September 14, 2012, 03:08:58 PM
The irony is that I already have pretty much all the parts for a Clocktower and have left them packed up for when I am ready to move back to Krappefortt.....

That and enough other building materials for at least five other planned additions to the project.
Probably should not have told YOU that, though.
 ;)




5 more? Come on I doubt that...perhaps you should prove me wrong and share what 5.....  8)

Ohh man would it be a working clock tower?!?
Title: Re: The ruins of Krappefortt MORDHEIM (Dwarf Pirates by smokezombie) UD: 07/09
Post by: Mason on September 17, 2012, 01:23:30 PM

5 more? Come on I doubt that...perhaps you should prove me wrong and share what 5.....  8)

Ohh man would it be a working clock tower?!?

Very funny, Ninja!

Maybe I should not tell you, but here is the list of what is already on the to-do list as I have the stuff:

5 Storey Clocktower (Not the 25 storey version that Bert is going to build!)

3x forty-five degree angle house pieces (to create winding roads)

Citadel Temple thingy (for use as part of a Witch Hunter Chapter house or Temple of Morr- undecided which one)

Citadel Tower (Not sure what this will be yet...)

Halfling cook shop (Take-away facility for the various Warbands!)

Witch's hut (Almost finished, just unsure of how to base it)

Wizard's Tower thing (still slow WIP, messing about with it when I can be bothered)

Krappefortt Bridge (but this will be some time in the future as it will be massive, almost a board in itself)

Krappefortt Stadium (Bloodbowl stadium- ruined, again a large piece)

Loads of other bits and pieces that will be used at some point but undecided for what yet.

So, you see, there is plenty more to do scenery-wise, it will just have to wait until I have finished other things...


Title: Re: The ruins of Krappefortt MORDHEIM (Possible future projects?) UD: 17/09
Post by: Ninja on September 17, 2012, 05:21:18 PM
Waiting
Scenery, I fold my hands and wait,
Nor care for wind, nor tide, nor sea;
I rave no more 'gainst Mason or fate,
For lo! Krappefortt shall come to me.

I stay my haste, he makes delays,
For what avails this eager pace?
I stand amid the ruined streets,
And what is mine shall know my face.

Asleep, awake, by night or day,
The friends I seek are seeking me;
No wind can drive my bark astray,
Nor change the tide of destiny.

What matter if I stand alone?
I wait with joy the coming years;
My heart shall reap where it hath sown,
And garner up its fruit of tears.

The waters know their own and draw
The brook that springs in yonder height;
So flows the LAfer’s good intentions
Still Mason insists to put up a fight

The stars come nightly to the sky;
The tidal wave unto the sea;
Nor time, nor space, nor deep, nor high,
Can keep away Krappefortt from me.
John Burroughs
Modified by Ninja

These buildings must be DONE!
Title: Re: The ruins of Krappefortt MORDHEIM (Possible future projects?) UD: 17/09
Post by: FramFramson on September 17, 2012, 05:44:24 PM
Grand! lol
Title: Re: The ruins of Krappefortt MORDHEIM (Possible future projects?) UD: 17/09
Post by: Mason on September 17, 2012, 08:00:27 PM
 lol lol lol

Quality!

Ninja: You are abso-bloody-lutely bonkers!

Title: Re: The ruins of Krappefortt MORDHEIM (Possible future projects?) UD: 17/09
Post by: DeafNala on September 18, 2012, 01:16:22 PM
The whole problem with scenery & minis is that each completed piece generates a list's worth of other projects to do. We have unwittingly created our own form of Perpetual Motion...damn clever of us.
Title: Re: The ruins of Krappefortt MORDHEIM (Possible future projects?) UD: 17/09
Post by: Legionnaire Bert on September 19, 2012, 11:36:05 AM
Superb prose, Ninja!  :D
Title: Re: The ruins of Krappefortt MORDHEIM (Possible future projects?) UD: 17/09
Post by: Mason on September 19, 2012, 06:49:06 PM
The whole problem with scenery & minis is that each completed piece generates a list's worth of other projects to do. We have unwittingly created our own form of Perpetual Motion...damn clever of us.

I think that you have hit the nail smack, bang, on the head there, DeafNala.
When I started this little project I only wanted to make a few buildings so that we could Mordheim on something other than the cardstock ones in the game.
To be able to cover a 4'x4' table was a bit of a pipedream, or so I thought.
I could probably cover two 4'x4' tables now, and still have loads of ideas for more.
The problem with something like this is that the possibilities are pretty endless, there is always something else to build.
My only real constraints are the ability to store it all.
Saying that, I find myself making space by selling all my Star Wars busts off, so that arguement does not stand up.
Yet!

This is one project that is not going to lay down and die quietly...

Title: Re: The ruins of Krappefortt MORDHEIM (Future projects) UD: 17/09
Post by: Ninja on September 19, 2012, 07:26:02 PM
I warn you I am well versed in threadomancy and terrainomancy as well as exceptional skills at offering to take or store any terrain or other hobby items you no longer want!
Title: Re: The ruins of Krappefortt MORDHEIM (Future projects) UD: 17/09
Post by: Legionnaire Bert on September 20, 2012, 01:08:30 PM
Ah, Mordheim may only cover a small area - but Krappefortt obviously covers more! IT has taken on a life of it's own, mate ;)
Title: Re: The ruins of Krappefortt MORDHEIM (Future projects) UD: 17/09
Post by: Mason on September 22, 2012, 08:57:33 PM
Ah, Mordheim may only cover a small area - but Krappefortt obviously covers more! IT has taken on a life of it's own, mate ;)

You are right there, mate.

Every time that I think that I can leave it alone for a while, it jumps out of the cupboard and bites me on the arse!

Ouch!
There it goes again...


Title: Re: The ruins of Krappefortt MORDHEIM (Future projects) UD: 17/09
Post by: smokezombie on September 22, 2012, 10:22:14 PM
Two 4x4 tables you say...... That sounds like an interesting idea sir.
Title: Re: The ruins of Krappefortt MORDHEIM (Future projects) UD: 17/09
Post by: Funghy-Fipps on September 22, 2012, 10:37:44 PM
If there's one thing in this world that's guaranteed to turn me emerald with envy it's Mason's bloody Mordheim board.  And now I see that even more additions are planned.  For my mental well-being may I suggest that sir keeps any further developments strictly to himself?

Thank you.
Title: Re: The ruins of Krappefortt MORDHEIM (Future projects) UD: 17/09
Post by: Thantsants on September 23, 2012, 04:19:05 AM
Quote
Maybe I should not tell you, but here is the list of what is already on the to-do list as I have the stuff:

5 Storey Clocktower (Not the 25 storey version that Bert is going to build!)

3x forty-five degree angle house pieces (to create winding roads)

Citadel Temple thingy (for use as part of a Witch Hunter Chapter house or Temple of Morr- undecided which one)

Citadel Tower (Not sure what this will be yet...)

Halfling cook shop (Take-away facility for the various Warbands!)

Witch's hut (Almost finished, just unsure of how to base it)

Wizard's Tower thing (still slow WIP, messing about with it when I can be bothered)

Krappefortt Bridge (but this will be some time in the future as it will be massive, almost a board in itself)

Krappefortt Stadium (Bloodbowl stadium- ruined, again a large piece)

Loads of other bits and pieces that will be used at some point but undecided for what yet.

So, you see, there is plenty more to do scenery-wise, it will just have to wait until I have finished other things...

Is that it...

Must try harder!  ;)

Where, for instance, are the extensive sewer systems that lie beneath this teeming metropolis?
Title: Re: The ruins of Krappefortt MORDHEIM (Future projects) UD: 17/09
Post by: Mason on September 24, 2012, 01:28:10 PM
Two 4x4 tables you say...... That sounds like an interesting idea sir.

It does, but I would need to get another board set up in the spare room.
I am sure that my Missus would be delighted that the 'Little Men' would be take over another room.
Never mind the 'not so little' men that would gathering around a second table....
 ::)


If there's one thing in this world that's guaranteed to turn me emerald with envy it's Mason's bloody Mordheim board.  And now I see that even more additions are planned.  For my mental well-being may I suggest that sir keeps any further developments strictly to himself?

Thank you.

 lol
Thanks, Mr F-F!
You could always refrain from looking at them.
 ;)


Is that it...

Must try harder!  ;)

Where, for instance, are the extensive sewer systems that lie beneath this teeming metropolis?

Now, you know what you can do with that idea, dont you?
As if I did not have enough to be getting on with!
Grrrrrrrrrr!
 ;)


Title: Re: The ruins of Krappefortt MORDHEIM (Future projects) UD: 17/09
Post by: Legionnaire Bert on September 25, 2012, 11:09:55 AM
Now, you know what you can do with that idea, dont you?
As if I did not have enough to be getting on with!
Grrrrrrrrrr!
 ;)

Yeah, Mason - a sewer board! Awesome idea...

 :D

Actually, it IS an awesome idea! Not that I am suggetsing for one minute that it should be your repsonsibility old fruit...

Bert
Title: Re: The ruins of Krappefortt MORDHEIM (Future projects) UD: 17/09
Post by: Thantsants on September 25, 2012, 03:37:21 PM
Would this be of any use? (http://ainstycastings.co.uk/index.php/cPath/26/osCsid/e46c276a1144ccc41466155455a0b244)



 ;)  :D
Title: Re: The ruins of Krappefortt MORDHEIM (Future projects) UD: 17/09
Post by: Ninja on September 25, 2012, 03:53:22 PM
Pssst........Mason

Pssst!.... Mason

Mason....

HEY!! MASON!!!


Krappefortt is calling you!
Title: Re: The ruins of Krappefortt MORDHEIM (Future projects) UD: 17/09
Post by: Mason on September 25, 2012, 09:09:49 PM
Yeah, Mason - a sewer board! Awesome idea...

 :D

Actually, it IS an awesome idea! Not that I am suggetsing for one minute that it should be your repsonsibility old fruit...

Bert

It is indeed.
I had been considering doing something similar to the sewer/cavern/catacomb set-up made by Jacques here:

http://leadadventureforum.com/index.php?topic=30403.msg464034#msg464034

The only difference being that all the modules would be slightly smaller than A4 sized to fit in the, ever so useful paper boxes.
The sections would therefore be rectangular, but otherwise the same idea.
The genius of this system is that they are stackable, so I could get several in a box.
Great!


Would this be of any use? (http://ainstycastings.co.uk/index.php/cPath/26/osCsid/e46c276a1144ccc41466155455a0b244)

 ;)  :D

They would.
Some of them, anyway.
Thanks for the tip!
 :)


Pssst........Mason

Pssst!.... Mason

Mason....

HEY!! MASON!!!


Krappefortt is calling you!


SOD OFF!
 ;)


Title: Re: The ruins of Krappefortt MORDHEIM (Future projects) UD: 17/09
Post by: Ninja on September 28, 2012, 04:45:19 PM
So Burt asked me to sneak into every ones house (while they slept which I thought was odd but very ninja) and wake the to ask; what, if anything was lacking in the fine township of Krappefortt. The feedback was the astoundingly similar.... A scream of terror at being awoken in the middle of the night followed by a triad of insults and threats. This was normally followed by the answer that we as a forum would like to see some tall buildings, like ridiculously tall. A wizard tower or clock tower perhaps in short the people want nay NEED some high-rising fun! Nothing less then 5 stories will do.

Now for my apologies to those of you whom I may have had some issues with in my nightly raid...

Professor: Sorry about eating the last of that sandwich in the fridge.

Jimbibly: I am not sure if that was a cat or dog but I am certain the hair will grow back.

Deafnala: For breaking the three chairs....and the couch....and dresser...and the 4 windows.

FramFranson: Stealing your car....twice in the same night. Also check your trunk.

Theomar Pius: Stealing your rug for that call girl.......(See above)

Sangennaru: Although I did not shoot the gun, the bullet holes in your bathroom, bedroom, kitchen and the explosion at your neighbor's house.

Andrew May: Stealing you know what. ;) Although how you stole it back I cannot gather...

Capt. Blood: Sinking your summer ship and that messy business with the coast guard..

Admiral Benbow: For stealing your ship to sink Capt. Blood's... I think it's somewhere off the coast of Brazil.



 
     
Title: Re: The ruins of Krappefortt MORDHEIM (Future projects) UD: 17/09
Post by: Mason on September 29, 2012, 11:50:22 AM
OK, now that the crazy man from Arizona has been taken away by the men in white coats ( ;)), I will have to concede defeat and admit that the badgering has worked.

I have been tinkering with a couple of bits to add to the town without putting any real effort in to it.
These pieces will be added when they get done, but are not really important so there is no real rush.
They are just a way to burn time during my breaks at work now that the weather is likely to become crap.

Now, I must admit, I have been getting the bug to add something new.
It will be as generic as possible, so that I can use it in my Strange Aeons games as well as Mordheim, probably in VSF too (if I ever get started on that!).

It will not take long, so there should be a small offering soon.


Once that is done, I will start planning for the Clocktower....


Title: Re: The ruins of Krappefortt MORDHEIM (Future projects) UD: 17/09
Post by: OSHIROmodels on September 29, 2012, 12:21:10 PM
You do you know that you will also need a shott tower, observatory, guild hall, barracks, artillery school...  ;)

probably in VSF too (if I ever get started on that!).

We're still waiting you know  ;D

cheers

James
Title: Re: The ruins of Krappefortt MORDHEIM (Future projects) UD: 17/09
Post by: Legionnaire Bert on October 02, 2012, 11:29:58 AM
Now for my apologies to those of you whom I may have had some issues with in my nightly raid...
  

Ninja - you nutta! Like it, mate :D
Title: Re: The ruins of Krappefortt MORDHEIM (Future projects) UD: 17/09
Post by: aggro84 on October 07, 2012, 06:09:57 PM
Wonderful batrep! A very fun read.

The finished undertakers looks lovely.
Title: Re: The ruins of Krappefortt MORDHEIM (Future projects) UD: 17/09
Post by: Mr Saturday on October 17, 2012, 09:20:50 AM
Good God. I've just come across this thread from a link on Somewhere the Tea's Getting Cold.

Again.

Good God.

What a treat. I'll be days looking though all the eye candy. The terrain...the minis...
Title: Re: The ruins of Krappefortt MORDHEIM (Future projects) UD: 17/09
Post by: Thantsants on October 17, 2012, 06:43:05 PM
Nice to see you down here Mr S - water's lovely aint it!  :D
Title: Re: The ruins of Krappefortt MORDHEIM (Future projects) UD: 17/09
Post by: Mr Saturday on October 17, 2012, 07:03:16 PM
Oh indeedy, makes me want to crack out my undead Mordheim warband again, and build a hell of a lot of terrain to go with them.
Title: Re: The ruins of Krappefortt MORDHEIM (Warehouse to come) UD: 22/10
Post by: Mason on October 22, 2012, 10:51:54 AM
You do you know that you will also need a shott tower, observatory, guild hall, barracks, artillery school...  ;)

You can pack that lark in, for a start!
As for VSF: It will be done.
I am just having too much fun with the Strange Aeons project at the moment.
VSF shenanigans are next on the list....


Ninja - you nutta! Like it, mate :D

Its OK, Bert, the men in white coats have taken him away for treatment.
Everything should be fine now.
I hope!



Wonderful batrep! A very fun read.

The finished undertakers looks lovely.

Thanks, aggro!
The Undertakers was good fun to put together.


Good God. I've just come across this thread from a link on Somewhere the Tea's Getting Cold.

Again.

Good God.

What a treat. I'll be days looking though all the eye candy. The terrain...the minis...

Thanks, Mr Saturday!
I didnt realise that there was a link.
I am glad that you approve, as your Fimir project has been fascinating me ever since you started it.


Nice to see you down here Mr S - water's lovely aint it!  :D

Oh indeedy, makes me want to crack out my undead Mordheim warband again, and build a hell of a lot of terrain to go with them.

Thanks, chaps.
Be warned, Mr S: If you going poking a toe in the waters of Mordheim it can be very addictive.
As you can see: I fell for it a while ago...




I have finally decided to make another section for Krappefortte.
It should not take long, as most of the painting is already done.
It will be as generic as possible, as I want to be able to use it in other games as well, Strange Aeons in particular.

I recently bought this from Quendil, via the Bazaar.
It is a Hovels Old West Livery Stable, but I think it will double up nicely as a Barn in SA and a Warehouse in Mordheim.

Here are a few views of the model as purchased:

(http://i1087.photobucket.com/albums/j478/themason73/barn002.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/barn001.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/barn003.jpg)




It also came with some fencing and a water trough.

(http://i1087.photobucket.com/albums/j478/themason73/barn004.jpg)



They are all perfectly fine to use as they are, but I intend to base them to fit in with Krappefortte a litle better.
It will also help with storage and protection.

Finished pics will be up some time this week.

Title: Re: The ruins of Krappefortt MORDHEIM (Warehouse- pre basing) UD: 22/10
Post by: anevilgiraffe on October 22, 2012, 10:55:17 AM
excellent, some more Mason masonry in the works...
Title: Re: The ruins of Krappefortt MORDHEIM (Warehouse- pre basing) UD: 22/10
Post by: DeafNala on October 22, 2012, 11:35:49 AM
VERY NICE addition...generic, but nice nonetheless. A alternate removable sign to cover the "Livery" would add to its possible uses. That aside, have FUN with the basing.
Title: Re: The ruins of Krappefortt MORDHEIM (Warehouse- pre basing) UD: 22/10
Post by: smokezombie on October 22, 2012, 11:41:11 AM
Nice pieces. The sign is deff a too old west. The removable sign is a good idea, would make it more interchangeable between Mordheim and Strange Aeons too. Perhaps a sign to tie in with one of the Aeons trucks you've just weathered.
Does the lid come off?
Title: Re: The ruins of Krappefortt MORDHEIM (Warehouse- pre basing) UD: 22/10
Post by: Mason on October 22, 2012, 12:19:37 PM
excellent, some more Mason masonry in the works...

 lol
Thanks, AEG, that gave me a chuckle.


VERY NICE addition...generic, but nice nonetheless. A alternate removable sign to cover the "Livery" would add to its possible uses. That aside, have FUN with the basing.

It is a nice generic building.
Dont worry- The sign is definitely a gonner!


Nice pieces. The sign is deff a too old west. The removable sign is a good idea, would make it more interchangeable between Mordheim and Strange Aeons too. Perhaps a sign to tie in with one of the Aeons trucks you've just weathered.
Does the lid come off?

Interchangable signs: Great idea!
The thing is one piece, I am afraid, but a little common sense will make the interior usable.
 ;)


Title: Re: The ruins of Krappefortt MORDHEIM (Warehouse- pre basing) UD: 22/10
Post by: anevilgiraffe on October 22, 2012, 01:25:09 PM
the walls look quite thick as well so I guess cutting is out of the question - so lift it off walls and all? or split the building and have two ruined ends...
Title: Re: The ruins of Krappefortt MORDHEIM (Warehouse- pre basing) UD: 22/10
Post by: Mason on October 22, 2012, 01:30:31 PM
the walls look quite thick as well so I guess cutting is out of the question - so lift it off walls and all? or split the building and have two ruined ends...

I have already started on it, so it will be pretty much how it is.
I am basically using it as a warehouse/barn/whatever with a fenced yard.

I did consider splitting it but decided that I dont want to make another ruined building, as I have enough for Mordheim.
I also want it to be fairly generic, so intact would be best, I reckon.

Time will tell if I have made the right decision.

Plus there is the added bonus of getting it finished quickly if I dont mess around with it too much!
 ;)



Title: Re: The ruins of Krappefortt MORDHEIM (Warehouse- pre basing) UD: 22/10
Post by: Thantsants on October 22, 2012, 10:00:38 PM
Why change the sign - isn't this where the good(?) folk of Krappefortt purchase their offal from?  ;)

Think of the amazing pun names you could come up with for the characters associated with an old West style stables in Krappefortt -

Wild Bill Hiccup - the alcoholic stable owner

The Bone Ranger - sorry that's a bad one  ::)

McFlintlock - the fastest arquebusier in the Old World

Whya Twerp - the foul mouthed old timer with no time for anyone

I could go on but thankfully I won't  :D
Title: Re: The ruins of Krappefortt MORDHEIM (Warehouse- pre basing) UD: 22/10
Post by: DeafNala on October 22, 2012, 10:34:44 PM
Why change the sign - isn't this where the good(?) folk of Krappefortt purchase their offal from?  ;)

Think of the amazing pun names you could come up with for the characters associated with an old West style stables in Krappefortt -

Wild Bill Hiccup - the alcoholic stable owner

The Bone Ranger - sorry that's a bad one  ::)

McFlintlock - the fastest arquebusier in the Old World

Whya Twerp - the foul mouthed old timer with no time for anyone

I could go on but thankfully I won't  :D

Not to mention the soft spoken Marshal: Quiet Burp
The saloon owner: Miss Biddy
The consumptive gunslinger & gambler: Doc Weekday
Title: Re: The ruins of Krappefortt MORDHEIM (Warehouse- pre basing) UD: 22/10
Post by: smokezombie on October 22, 2012, 11:00:14 PM
Quiet Burp.  I like that one immensely. Nice one.
Title: Re: The ruins of Krappefortt MORDHEIM (Warehouse- pre basing) UD: 22/10
Post by: Mason on October 23, 2012, 12:40:38 PM
Why change the sign - isn't this where the good(?) folk of Krappefortt purchase their offal from?  ;)

Think of the amazing pun names you could come up with for the characters associated with an old West style stables in Krappefortt -

Wild Bill Hiccup - the alcoholic stable owner

The Bone Ranger - sorry that's a bad one  ::)

McFlintlock - the fastest arquebusier in the Old World

Whya Twerp - the foul mouthed old timer with no time for anyone

I could go on but thankfully I won't  :D

 lol
Trust you!
 :D


Not to mention the soft spoken Marshal: Quiet Burp
The saloon owner: Miss Biddy
The consumptive gunslinger & gambler: Doc Weekday

 lol
And you!
 ;)

Very funny, guys.
That made me smile, and chuckle some too!

I may have to spend some time coming up with various removable signs to cover all those possibilities.
 :D


Title: Re: The ruins of Krappefortt MORDHEIM (Warehouse Completed) UD: 25/10
Post by: Mason on October 25, 2012, 02:46:51 PM
Well, I got the Warehouse finished today.

Here is a teaser pic until I get time to post the proper pictures later...

(http://i1087.photobucket.com/albums/j478/themason73/warehouse012.jpg)

 ;)


Title: Re: The ruins of Krappefortt MORDHEIM (Warehouse Completed) UD: 25/10
Post by: anevilgiraffe on October 25, 2012, 03:06:12 PM
tease

nice foliage though
Title: Re: The ruins of Krappefortt MORDHEIM (Warehouse Completed) UD: 25/10
Post by: Ninja on October 25, 2012, 03:11:58 PM
Yes please share what you used for foliage.
Title: Re: The ruins of Krappefortt MORDHEIM (Warehouse Pictures) UD: 25/10
Post by: Mason on October 25, 2012, 03:54:22 PM
tease

nice foliage though

 lol
Thanks, aeg!
I couldnt resist it, but I did have to go out for a while.... ::)
Honestly.
 :D

Yes please share what you used for foliage.

It is standard Underbrush clump foilage, stuck on to the wall with wood glue.
When it has dried I pour a little cheap super glue on it to harden it and then a quick couple of layers of drybrushing to vary the colour.



Anyway, here are the rest of the pictures:

(http://i1087.photobucket.com/albums/j478/themason73/warehouse014.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/warehouse002.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/warehouse004.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/warehouse006.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/warehouse008.jpg)



A simple job of 'tarting up' an already nice building.

I hope that you like it...


Title: Re: The ruins of Krappefortt MORDHEIM (Warehouse Pictures) UD: 25/10
Post by: DeafNala on October 25, 2012, 04:59:10 PM
VERY NICE! The basing, improvements to the fence, foliage, et al really bring the piece to a higher level. GREAT WORK!
Title: Re: The ruins of Krappefortt MORDHEIM (Warehouse Pics added) UD: 25/10
Post by: Mason on October 25, 2012, 09:01:57 PM
VERY NICE! The basing, improvements to the fence, foliage, et al really bring the piece to a higher level. GREAT WORK!

Thanks, DeafNala!
I feel that it works pretty well.


Someone asked me today if the building worked well with Mordheim figure, so here are a few pics with some members of my Marienburg warband, the Posenhosen Trading Company:

(http://i1087.photobucket.com/albums/j478/themason73/warehouse025.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/warehouse023.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/warehouse021.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/warehouse020.jpg)



I think it works ok, especially considering that they are on raised slotta bases.


Title: Re: The ruins of Krappefortt MORDHEIM (Warehouse Pics added) UD: 25/10
Post by: OSHIROmodels on October 25, 2012, 09:34:27 PM
Works well indeed and I like your solution for the sign  8)

There's something about 'building bases' that really appeals  :)

cheers

James
Title: Re: The ruins of Krappefortt MORDHEIM (Warehouse Pics added) UD: 25/10
Post by: Andrew May on October 25, 2012, 10:21:48 PM
That barn looks great!
Title: Re: The ruins of Krappefortt MORDHEIM (Warehouse Pics added) UD: 25/10
Post by: Andym on October 26, 2012, 06:18:05 AM
Great building Mason!! Perfect wee details!! :o
Title: Re: The ruins of Krappefortt MORDHEIM (Warehouse Pics- Details) UD: 26/10
Post by: Mason on October 26, 2012, 11:55:42 AM
Works well indeed and I like your solution for the sign  8)

There's something about 'building bases' that really appeals  :)

Thanks, James!
I will be making another sign to go on the side of the building as it is such a large blank area.

(http://i1087.photobucket.com/albums/j478/themason73/warehouse012.jpg)

I have thought of something that will work in just about any genre.
 ;)



That barn looks great!

Thanks, Andrew!



Great building Mason!! Perfect wee details!! :o

Thanks, Andy!
That is a serious compliment coming from the master of 'wee details'!
There are a couple of other shots showing a little more of the smaller details.

(http://i1087.photobucket.com/albums/j478/themason73/warehouse010.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/warehouse009.jpg)



Title: Re: The ruins of Krappefortt MORDHEIM (Warehouse Pics added) UD: 25/10
Post by: smokezombie on October 26, 2012, 12:15:39 PM
That looks super awesome fella!

Can a model T drive into the yard?  ;)
Title: Re: The ruins of Krappefortt MORDHEIM (Warehouse- pre basing) UD: 22/10
Post by: Legionnaire Bert on October 26, 2012, 12:29:57 PM
Quiet Burp.  I like that one immensely. Nice one.

Yep, what he said! :D
Title: Re: The ruins of Krappefortt MORDHEIM (Warehouse Completed) UD: 25/10
Post by: Legionnaire Bert on October 26, 2012, 12:31:11 PM
tease

nice foliage though

Yep, fantastic bush Mason...

 ;D

Dirty Rob
Title: Re: The ruins of Krappefortt MORDHEIM (Warehouse Pics added) UD: 25/10
Post by: Legionnaire Bert on October 26, 2012, 12:40:03 PM
Another awesome scenery piece completed, Mason!

What to you is '..A simple job of 'tarting up' an already nice building..' is a fantastic piece of work, mate, it really is. Bravo on completing another fantastic looking piece. Having played with it in its original form it seemed absolutely fine, but seeing it completed and based takes it to a whole other level. Fantatscially well done, mate - you are most definitely Da Man ;). I espcially like the wee detail of the spilled liquid in fromt of the barrel - little things like that really set scenery pieces off. You remain an isnpiration, sir - and I trust you will remember this praise next time you hoist a D6 in anger to turn a zombie into a blasphemous construct...

 8)

I look forward to dying amid such a fantastic piece of scenery. There are worse places to go...

Bert
Title: Re: The ruins of Krappefortt MORDHEIM (Warehouse Pics added) UD: 25/10
Post by: Mason on October 26, 2012, 03:16:22 PM
That looks super awesome fella!

Can a model T drive into the yard?  ;)

(http://i1087.photobucket.com/albums/j478/themason73/warehouse010-1.jpg)

Thanks, mate!
I have a feeling that a Model T may fit these tracks perfectly... ;)



Yep, fantastic bush Mason...

 ;D

Dirty Rob

 lol
You may regret that!
Confession???



Another awesome scenery piece completed, Mason!

I look forward to dying amid such a fantastic piece of scenery. There are worse places to go...

Thanks,Bert!
I will remember that you said that.
 ;)

Title: Re: The ruins of Krappefortt MORDHEIM (Warehouse Pics added) UD: 25/10
Post by: Thantsants on October 26, 2012, 09:17:38 PM
Lovely work mate - might I suggest you still need to track down the 4th mini along on the top row  :D

http://www.solegends.com/citc/c07rangers.htm

Model T's are horse draw right?  ;)
Title: Re: The ruins of Krappefortt MORDHEIM (Warehouse Pics added) UD: 25/10
Post by: Mason on October 26, 2012, 11:24:08 PM
Lovely work mate - might I suggest you still need to track down the 4th mini along on the top row  :D

http://www.solegends.com/citc/c07rangers.htm

Already got it, mate!
Just trying to work the fella into the next campaign in the proper manner.
I am thinking of giving the hiring player a 'time out'.......
 :D

Model T's are horse draw right?  ;)

Drawn by whatever you need at the time, mate.....


Title: Re: The ruins of Krappefortt MORDHEIM (Warehouse Pics added) UD: 25/10
Post by: aggro84 on October 27, 2012, 12:12:07 AM
The warehouse looks great Mason. Very nice work.  :-*
Title: Re: The ruins of Krappefortt MORDHEIM (Warehouse Pics added) UD: 25/10
Post by: Thantsants on October 27, 2012, 05:56:01 PM
Quote
Just trying to work the fella into the next campaign in the proper manner.
I am thinking of giving the hiring player a 'time out'.......
 

Great stuff - looking forward to seeing what you come up with

How about having him, and an ugly Half Orc friend of his called Tuco, attempting to blow up a bridge which is being fought over by two other warring factions.

Just finished reading the Warhammer novel Beasts in Velvet and there's a character in there named Filthy Harald. I think his name and the Magnin throwing knife he touts were inspired by a certain San Francisco police inspector...
Title: Re: The ruins of Krappefortt MORDHEIM (Warehouse Pics added) UD: 25/10
Post by: Centaur_Seducer on October 27, 2012, 06:10:43 PM
I've, somehow, missed this thread entirely (or I've avoided to give you praise, take your pick). But I must say that this is a lovely project and I feel greatly inspired! :-*
Great job!
Title: Re: The ruins of Krappefortt MORDHEIM (Warehouse Pics added) UD: 25/10
Post by: Mo! on October 27, 2012, 06:37:16 PM
Awesome job friend!!! Well done
Title: Re: The ruins of Krappefortt MORDHEIM (Warehouse Pics added) UD: 25/10
Post by: Mason on October 27, 2012, 09:26:01 PM
The warehouse looks great Mason. Very nice work.  :-*

Thanks, aggro!



Great stuff - looking forward to seeing what you come up with

How about having him, and an ugly Half Orc friend of his called Tuco, attempting to blow up a bridge which is being fought over by two other warring factions.

That sounds like a great idea!
I like it.



Just finished reading the Warhammer novel Beasts in Velvet and there's a character in there named Filthy Harald. I think his name and the Magnin throwing knife he touts were inspired by a certain San Francisco police inspector...

I am certain that was EXACTLY the inspiration.
I am not a fan of the Warhammer-influenced  novels, but that is one that I did keep.
An entertaining, light read.



I've, somehow, missed this thread entirely (or I've avoided to give you praise, take your pick). But I must say that this is a lovely project and I feel greatly inspired! :-*
Great job!

Thanks, Silversixx!
I am glad that you approve.
 :)


Awesome job friend!!! Well done

Thanks, Mo!!



Title: Re: The ruins of Krappefortt MORDHEIM (Witch's Hut) UD: 30/10
Post by: Mason on October 30, 2012, 09:08:54 AM
A small update, well, a small part of an update.

Here is a stone hut, produced by LAF's very own Zaheer (so if you want one for yourself, send him a PM  ;)).

It will be serving a dual purpose in my projects.
It will be used as a Witch's Hut in Mordheim, its base fitting into a larger whole, but that will be made soon.
(All will be revealed. I have a plan!)

(http://i1087.photobucket.com/albums/j478/themason73/hutandscenes005.jpg)


Not the best photo in the world, but you get the idea.

It will also be used in my Strange Aeons project as (surprise!) a Witch's Hut, but also as a Scene of Horror, hence the CD-sized base, allowing me to use it as a stand alone piece.

Here's hoping that you like it...



Title: Re: The ruins of Krappefortt MORDHEIM (Witch's Hut) UD: 30/10
Post by: Captain Blood on October 30, 2012, 09:10:53 AM
I do like that stone hut. And nice tuft titivation going on there  :)
Title: Re: The ruins of Krappefortt MORDHEIM (Witch's Hut) UD: 30/10
Post by: Funghy-Fipps on October 30, 2012, 10:24:58 AM
Another fine addition to the 'fortt!
Title: Re: The ruins of Krappefortt MORDHEIM (Witch's Hut) UD: 30/10
Post by: DeafNala on October 30, 2012, 11:33:38 AM
VERY COOL! I love the flowers & things growing on the roof...nice touch. VERY WELL DONE!
I'm rather into Witchy Things myself. This gives me some new ideas. Thanks, Amigo!
Title: Re: The ruins of Krappefortt MORDHEIM (Witch's Hut) UD: 30/10
Post by: Andym on October 30, 2012, 11:45:16 AM
Great finish to a nice wee model!
Title: Re: The ruins of Krappefortt MORDHEIM (Witch's Hut) UD: 30/10
Post by: Legionnaire Bert on October 30, 2012, 01:30:20 PM
Or....you could use it as a witch's hut? ;)

Good work again, mate - I reckon you could rent it out as a yurt to the unsuspecting middle classes when it isn't being used for the purposes of devilry and witchcraft 8).
Title: Re: The ruins of Krappefortt MORDHEIM (Witch's Hut) UD: 30/10
Post by: FramFramson on October 30, 2012, 04:39:30 PM
Those must be some big bees!  ;D
Title: Re: The ruins of Krappefortt MORDHEIM (Witch's Hut) UD: 30/10
Post by: Mason on October 30, 2012, 07:58:39 PM
I do like that stone hut. And nice tuft titivation going on there  :)

Thanks, Cap'n!
That did give me a chuckle.
 :D


Another fine addition to the 'fortt!

Thank you, Mr F-F!


VERY COOL! I love the flowers & things growing on the roof...nice touch. VERY WELL DONE!
I'm rather into Witchy Things myself. This gives me some new ideas. Thanks, Amigo!

Thanks, DeafNala!
I needed a little growth on it for when it is finished, and the tufts seemed to fit the bill nicely.
Looking forward to see what this has made you dream up now...!


Great finish to a nice wee model!

Thanks, Andy!
It is nicely sculpted and works for me.
Well done, Zaheer, I say!



Or....you could use it as a witch's hut? ;)

Good work again, mate - I reckon you could rent it out as a yurt to the unsuspecting middle classes when it isn't being used for the purposes of devilry and witchcraft 8).

Thanks, Bert!
Estate agent, you are not!


Those must be some big bees!  ;D

 lol
Yes, it does look a little like that doesnt it?
Maybe two together would be something that would work well...
 ;)




Title: Re: The ruins of Krappefortt MORDHEIM (Witch's Hut) UD: 30/10
Post by: Centaur_Seducer on October 30, 2012, 08:31:52 PM
Great job, Mason :) Especially the work on the tufs, really brings the whole piece in as a whole :-*

But using a cd as a base...
Title: Re: The ruins of Krappefortt MORDHEIM (Witch's Hut) UD: 30/10
Post by: Thantsants on October 30, 2012, 08:37:35 PM
Lovely work - got to get me some of those flowers for basing at some point.

Weren't there medieval(?) ice houses  (http://www.google.co.uk/imgres?start=66&num=10&um=1&hl=en&biw=1366&bih=667&tbm=isch&tbnid=8eozI0b5iGkNWM:&imgrefurl=http://en.wikipedia.org/wiki/File:Hale_Ice_House.jpg&docid=p1L0ZZLMo-hjEM&imgurl=http://upload.wikimedia.org/wikipedia/commons/f/f1/Hale_Ice_House.jpg&w=4288&h=2848&ei=ZTWQUP7MEqiR0QWdjYDACA&zoom=1&iact=hc&vpx=503&vpy=218&dur=2432&hovh=183&hovw=276&tx=186&ty=84&sig=108825536257314851510&sqi=2&page=4&tbnh=145&tbnw=218&ndsp=28&ved=1t:429,i:148) built in a similar fashion - could be a fun game where some rich aristo type sends in a band of mercenaries to acquire some ice for his G&T's - There  is sure to be a race for the table edge before the booty melts! And you thought warpstone was valuable  :D

Does the roof lift off by any chance - I'm seeing it as the entrance to a barrow, after I've recessed it into the side of a hill. I'm thinking the hill could be hollowed out too with, also with a detachable top so that any adventurers brave enough could venture inside...
Title: Re: The ruins of Krappefortt MORDHEIM (Witch's Hut) UD: 30/10
Post by: aggro84 on October 31, 2012, 12:57:40 AM
Simple but highly effective hut!
It looks great!
Title: Re: The ruins of Krappefortt MORDHEIM (Witch's Hut) UD: 30/10
Post by: qazbnm on October 31, 2012, 10:35:12 AM
I really like your buildings! This thread, amongst some other fantasy-building threads, is what gave me inspiration to start building my own Mordheim terrain. Thanks!
Title: Re: The ruins of Krappefortt MORDHEIM (Witch's Hut) UD: 30/10
Post by: Mason on October 31, 2012, 11:47:28 AM
Great job, Mason :) Especially the work on the tufs, really brings the whole piece in as a whole :-*

But using a cd as a base...

Thanks, Silversixx!
The tufts certainly made life easier.
 ;)

As for the cd base: There are two reasons behind this.

1. It is going to be used in my Strange Aeons project both as a scenery item and as a Scene of Horror.
A Scene of Horror is designated as covering a cd-sized base area, so that is the obvious solution.

2. It will be used in my Mordheim project as an 'insert', fitting into a hole in a much bigger scenery piece that I have planned. A cd is certainly any easy option for this, too.
 ;)


Lovely work - got to get me some of those flowers for basing at some point.

Thanks, Thatsants!
The flowers are certainly useful and very easy to use.
Get some!


Does the roof lift off by any chance - I'm seeing it as the entrance to a barrow, after I've recessed it into the side of a hill. I'm thinking the hill could be hollowed out too with, also with a detachable top so that any adventurers brave enough could venture inside...

The roof did indeed lift off.
I decided to stick it down, as neither of my intended uses required it to do so.
It would certainly work well in the way that you suggest.
 ;)


Simple but highly effective hut!
It looks great!

Thanks, aggro!
Multi-functional, too...


I really like your buildings! This thread, amongst some other fantasy-building threads, is what gave me inspiration to start building my own Mordheim terrain. Thanks!

Thanks, gazbnm!
Be sure to show us some of your works as they progress.
 ;)


Title: Re: The ruins of Krappefortt MORDHEIM (Witch's Hut) UD: 30/10
Post by: anevilgiraffe on November 06, 2012, 07:40:06 PM
ooops... forgot to keep tabs... Barn looks great (is there any interior action with that?), it's the small details on all of your building bases that really sell them...

do like that witch's hut, I think I have the same idea as you about the cd base... have something similar in mind myself...
Title: Re: The ruins of Krappefortt MORDHEIM (Witch's Hut) UD: 30/10
Post by: The Rock on November 07, 2012, 05:18:52 PM
Great Stuff!!
Title: Re: The ruins of Krappefortt MORDHEIM (Witch's Hut) UD: 30/10
Post by: Mason on November 07, 2012, 10:19:40 PM
ooops... forgot to keep tabs... Barn looks great (is there any interior action with that?), it's the small details on all of your building bases that really sell them...

do like that witch's hut, I think I have the same idea as you about the cd base... have something similar in mind myself...

Thanks, AEG!
No interior, just wanted to get the thing on the table, I am afraid.
Interested to see what you do when you get around to it...


Great Stuff!!

Thanks, The Rock!

Title: Re: The ruins of Krappefortt MORDHEIM Living Ship- Any suggestions? UD 15/11
Post by: Mason on November 15, 2012, 01:30:02 PM
During a conversation that I had recently with Dewbakuk this contraption was mentioned:

(http://i1087.photobucket.com/albums/j478/themason73/treeboat003.jpg)

It was originally intended to be a 'Living Ship' for use by Wood Elves in a game that never really got going.
It has been wrapped up and in a cupboard for some years now, but after the conversation reminded me of it, I decided to dig it out.

I would like to add it to Krappefortt as a scenery piece, but am not entirely sure which route to take.
It was designed to be used with a crew of Elven miniatures, hence the flat 'deck' areas, but they could be added to.
I know it needs a little more work on the 'wood' areas to bring it up to scratch, and the scenic areas can be improved on, but the overall shape suggests to me that I may be able to make a dwelling of some sort on it.
I will also removed the base and build a new one, this one was supposed to be used on a sea board.
Anyone have any suggestions...?

Here are a few more pictures showing what is already there.

(http://i1087.photobucket.com/albums/j478/themason73/treeboat014.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/treeboat005.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/treeboat007.jpg)



I would also, if possible, like it to work in Strange Aeons as well, so something that makes it too urban would be best.

Any ideas, anyone?


Title: Re: The ruins of Krappefortt MORDHEIM Living ship: Suggestions? UD: 15/11
Post by: DeafNala on November 15, 2012, 01:40:04 PM
That really is a cool/attractive piece. If you placed it close to the river, it could be a ruined Elven Craft washed ashore in the Holocaust caused by the Comet.


Title: Re: The ruins of Krappefortt MORDHEIM Living ship: Suggestions? UD: 15/11
Post by: Mason on November 15, 2012, 10:55:55 PM
Thanks, Amigo!
I am veering towards simply making it a Strange Aeons piece, as, if I make it work in Krappefortt, it may have to have a dockside section on it somewhere and that will limit its use.

Although there is always the temptation in building a house-like structure on top of it....

Title: Re: The ruins of Krappefortt MORDHEIM Living ship: Suggestions? UD: 15/11
Post by: Christian on November 15, 2012, 10:59:19 PM
It would make a really cool cubby house :)
Title: Re: The ruins of Krappefortt MORDHEIM Living ship: Suggestions? UD: 15/11
Post by: OSHIROmodels on November 15, 2012, 11:35:19 PM
Put a pole on it to represent a mast and then build a little tree house on top of the pole  :D

Just right for a hermit  :D

cheers

James
Title: Re: The ruins of Krappefortt MORDHEIM Living ship: Suggestions? UD: 15/11
Post by: senex on November 16, 2012, 09:09:20 AM
You can easy
- fill out some of the gaps in the hull with stones and mortar and some
  window- or doorframes, so making it to a sort of a strange half timbered
  house
- erect some walls and some roof or a tent over the aftercastle
- add a gangway to a (maybe elevated) terrace on the forecastle
- pave the passage between after-and forecastle
Title: Re: The ruins of Krappefortt MORDHEIM Living ship: Suggestions? UD: 15/11
Post by: Ninja on November 16, 2012, 03:46:18 PM
Alright I did this really fast but

(http://i588.photobucket.com/albums/ss330/UberNinja/untitled.jpg)

Senex made a good point as you could add more stonework/windows to the sides (like the left crevasse) to make the whole structure more house like. I was thinking like witches hut.

I am also a fan of the tree/mast in the center. I picture a large gnarled tree with a crows nest in it and possibly even mast canvass and ropes hanging in it to form a tree house.   
Title: Re: The ruins of Krappefortt MORDHEIM Living ship: Suggestions? UD: 15/11
Post by: Mason on November 16, 2012, 04:13:56 PM
It would make a really cool cubby house :)

 lol
Thanks, Christian.
Somewhere for little Elves to go to school, maybe?
A bit like AndyM's Pirate School, for small pointy-eared Pirates....


Put a pole on it to represent a mast and then build a little tree house on top of the pole  :D

Just right for a hermit  :D

Thanks, James!
The mast bit is starting to get the old grey cells moving....slowly.


You can easy
- fill out some of the gaps in the hull with stones and mortar and some
  window- or doorframes, so making it to a sort of a strange half timbered
  house
- erect some walls and some roof or a tent over the aftercastle
- add a gangway to a (maybe elevated) terrace on the forecastle
- pave the passage between after-and forecastle

Thanks, senex!
Plenty of ideas there.


Alright I did this really fast but

(http://i588.photobucket.com/albums/ss330/UberNinja/untitled.jpg)

Senex made a good point as you could add more stonework/windows to the sides (like the left crevasse) to make the whole structure more house like. I was thinking like witches hut.

I am also a fan of the tree/mast in the center. I picture a large gnarled tree with a crows nest in it and possibly even mast canvass and ropes hanging in it to form a tree house.   

Thanks, Ninja!!
Seeing it drawn onto the picture like that certainly helps.
A tree-mast has possibilities...

Plenty to think about there....

Title: Re: The ruins of Krappefortt MORDHEIM Living ship: Suggestions? UD: 15/11
Post by: Thantsants on November 17, 2012, 09:51:39 AM
A witch or mad Elementalist's dwelling would be good - perhaps in a district of its own where the plants are taking over the ruins a little more quickly than they might have done without magical assistance...
Title: Re: The ruins of Krappefortt MORDHEIM Living ship: Suggestions? UD: 15/11
Post by: Mason on November 18, 2012, 11:53:07 AM
A witch or mad Elementalist's dwelling would be good - perhaps in a district of its own where the plants are taking over the ruins a little more quickly than they might have done without magical assistance...

I have already planned doing something very similar to that idea with the Witch's Hut that is already finished.
Great minds, and all that.
 ;)
Title: Re: The ruins of Krappefortt MORDHEIM Statue UD: 21/11 Thanks, Bezzo!
Post by: Mason on November 21, 2012, 08:26:24 PM
Another piece of scenery that will work well in Krappefortt.
Well, I think so anyway...

(http://i1087.photobucket.com/albums/j478/themason73/statues031.jpg)




The model was made for me by Bezzo, as part of a trade, and was destined to be part of my Strange Aeons project, as a 1920's War Memorial, but with a swap of statues it should work well in Krappefortt.



(http://i1087.photobucket.com/albums/j478/themason73/statues030.jpg)




Thank you very much, Bezzo!
Much appreciated.
 :D


Hope you like it...


Title: Re: The ruins of Krappefortt MORDHEIM Statue UD: 21/11 Thanks, Bezzo!
Post by: DeafNala on November 21, 2012, 09:23:51 PM
It looks equally cool here as in Strange Aeons. The interchangeable statue is a fine idea...you could keep swapping them around to confuse the Lads or to explain why your Mordheim War Band is now sporting a 50 cal. machine gun & trench mortar. WELL DONE!
Title: Re: The ruins of Krappefortt MORDHEIM Statue UD: 21/11 Thanks, Bezzo!
Post by: Mason on November 22, 2012, 11:08:15 AM
It looks equally cool here as in Strange Aeons. The interchangeable statue is a fine idea...you could keep swapping them around to confuse the Lads or to explain why your Mordheim War Band is now sporting a 50 cal. machine gun & trench mortar. WELL DONE!

 lol
Thanks, DeafNala, but please dont go giving me ideas like that...

Title: Re: The ruins of Krappefortt MORDHEIM Statue UD: 14/01 Needing a kickstart?
Post by: Mason on January 14, 2013, 06:48:02 PM
Just a small update to say that I have been suffering the usual post-Christmas lack of mojo.
This seems to happen to me every year.
Am I alone in this?
I cannot find the gumption to pick up a brush and paint anything at the moment.

To try and give things a kickstart, I thought that I would return to some scenery building, and it seems to have worked!

I am currently in the process of making not one but two Graveyard pieces with the intent to sell them.
They are almost finished and I now seem to have the urge to continue in the same vein and make some more scenery for either Mordheim or Strange Aeons (preferably something suitable for both) when they are done.

That seems to have been a good idea then.
 :D

Does anyone else seem to suffer this lack of interest having taken a break for a few weeks, or is it just me?
Maybe in others it works the opposite way, and you get the urge to build/paint/whatever when you have a break...


Title: Re: The ruins of Krappefortt MORDHEIM Statue UD: 14/01 Needing a kickstart?
Post by: Za Zjurman on January 14, 2013, 07:37:50 PM
Hi Mason,

I know the feeling. Sometimes I don't feel like spending time on the hobby. This usually takes a few weeks every year. The feeling passes and I always starts with something small to paint or finish a miniature that is almost finished. Just to give me the good feeling of finishing something. I must admit that after a few weeks of not spending time on the hobby it is mostly my wife who urges me to spend some time again on painting... :D

Remember it is a hobby not a job...

You could always start a new project like say.... OLD WEST  lol

Regards,
Za
Title: Re: The ruins of Krappefortt MORDHEIM Statue UD: 14/01 Needing a kickstart?
Post by: maxxev on January 14, 2013, 08:55:21 PM
Nope it's not just you, since xmas the only thing I have managed to do is to base up some unpainted models ready for undercoating :(.
Title: Re: The ruins of Krappefortt MORDHEIM Statue UD: 14/01 Needing a kickstart?
Post by: DeafNala on January 14, 2013, 09:30:51 PM
With moi lay offs rarely happen; &, when they do, it's more a matter of not being able to come up with a painting scheme...that's normally a consequence of finishing a terrain piece then going on to some minis or the other way around. My perennial enthusiasm, backed up by the lack of a social life, carries me through.
Title: Re: The ruins of Krappefortt MORDHEIM Statue UD: 14/01 Needing a kickstart?
Post by: thebinmann on January 14, 2013, 09:52:38 PM
I thought it was another kickstarter, but it's just a kick up the backsider!
Title: Re: The ruins of Krappefortt MORDHEIM Statue UD: 14/01 Needing a kickstart?
Post by: Overlord on January 14, 2013, 09:53:29 PM
I've found the opposite.  Last year was exceptionally bad for painting, with almost no miniatures completed.  I did build and paint some scenery items though.  So far this year I have been finishing off stuff that has been hanging around the painting desk for far too long (last year and older).  I've been rather pleased with the results so far which has got me more in the mood for painting than I was for the whole of last year. 
Now whether that continues.....  ::)
Title: Re: The ruins of Krappefortt MORDHEIM Statue UD: 14/01 Needing a kickstart?
Post by: smokezombie on January 14, 2013, 10:50:33 PM
I'm not really painting anything since Christmas. Mainly because Christmas was so busy I got out of my new routine of painting a little bit every day. 

Been reading rulebooks tho. RSBS gladiators, supersystems 3rd ed and LOTOW. And I have been prepping minis.

.....the good news (for me) is that now I have 2 weeks AL, I've set myself a goal of making a small no fuss arena to play RSBS on and to paint a handful of gladiators.


Little steps.
Title: Re: The ruins of Krappefortt MORDHEIM Statue UD: 14/01 Needing a kickstart?
Post by: Blackwolf on January 14, 2013, 11:21:26 PM
Yay! Look forward to more buildings,et cetera :)

PM me your address,I'll send you some inspiration(unpainted),I'm sure I've got some old classics in the pile you might like ;)
Title: Re: The ruins of Krappefortt MORDHEIM Statue UD: 14/01 Needing a kickstart?
Post by: Mason on January 15, 2013, 01:02:39 PM
Thanks for the replies and encouragement, chaps!
 :)

Seems that it is not only me, there are a few more on a 'breather'.


You could always start a new project like say.... OLD WEST  lol

You can pack that in right now, ZZ!
There is the intent to go to the Old West at some point, but there is Apocalypse 1929, VSF, Fantasy Undead, Star Wars and more Strange Aeons Lurkers and Mordheim Scenery to come first.....will I even make it through that lot?


Nope it's not just you, since xmas the only thing I have managed to do is to base up some unpainted models ready for undercoating :(.

It sounds like we both have the same Syndrome, maxxev... :'(


With moi lay offs rarely happen;......... My perennial enthusiasm, backed up by the lack of a social life, carries me through.

Glad to hear it, mate.
Your project is something that I hope never ends.
 :)


I thought it was another kickstarter, but it's just a kick up the backsider!

 lol lol lol
Thanks, Adam.
That did give me a chuckle.


I've found the opposite...............Now whether that continues.....  ::)

I, for one, am seriously glad of that, Overlord.
And I hope it long continues as your projects are always great to follow and seriously inspiring.
In fact, it was your 'Geezers' project that made me join up in the first place!
 :D



.....the good news (for me) is that now I have 2 weeks AL, I've set myself a goal of making a small no fuss arena to play RSBS on and to paint a handful of gladiators.


...And I can drag you round for some Apocalyptic playtesting!
 ;)


Yay! Look forward to more buildings,et cetera :)

There will be a couple of buildings added to Krappefortt this year, Mr Wolf.
Even if it is only to get me 'kickstarted' and to provide a break in painting zombies.

(I will send you a PM later, mate  ;))



Title: Re: The ruins of Krappefortt MORDHEIM Statue UD: 14/01 Needing a kickstart?
Post by: Centaur_Seducer on January 15, 2013, 01:20:55 PM
I know the feeling. But it's a bit opposite for me. After Christmas I realise that I have to finish a lot of stuff that I started. So on the painting table there's:
Half a blood bowl team (the rest is painted)
Post-Archipelago stuff (well, a lot of stuff actually)
My North pacific board (Damn!)

And I believe that the order I've posted it is mostly how I prioritize it (damn BB-league with stupid rules about not being able to use new skills while the model is unpainted >:()
Title: Re: The ruins of Krappefortt MORDHEIM Statue UD: 14/01 Needing a kickstart?
Post by: Ninja on January 15, 2013, 03:14:05 PM
I found myself in a loop with a larger then life lead pile and a growing number of unfinished terrain projects. One day my wife recommended I get a whiteboard and list off a plan of attack. I thought the idea rather silly until I realized that I often make to do lists for my work and company. With that in mind I set up a whiteboard and wrote as many projects as I could think of including some basic steps to them. Now when I am in the mood to hobby I take a look at the board grab a project that is listed and go. IT WORKS!! I have gotten more projects done the past month then I have in a long time.

Try it.   
Title: Re: The ruins of Krappefortt MORDHEIM Statue UD: 14/01 Needing a kickstart?
Post by: smokezombie on January 15, 2013, 08:47:26 PM
Oooooh. I like that idea Ninja.
Title: Re: The ruins of Krappefortt MORDHEIM Statue UD: 14/01 Needing a kickstart?
Post by: Mason on January 15, 2013, 08:57:29 PM
Regarding that idea of a 'whiteboard, Ninja: My Better Half suggested something similar a couple of years ago (just before I started posting on here, in fact,,,,) and it WORKS!

I did not use a whiteboard, just kept a notebook on me for every crazy idea that I had Mordheim-wise.
I would just scribble them down and then go through them once a week or so, discarding the damn lunatic ideas and then placing the rest in an order of usefulness and plausablity.
I then tick them off when they are done, and this way I managed to start finishing things, as opposed to starting loads and finishing none.

Oooooh. I like that idea Ninja.

It does work, I tell ya.
I will show you the 'Krappefortt Ideas Book' when you are next around.
 ;)

Title: Re: The ruins of Krappefortt MORDHEIM Statue UD: 14/01 Needing a kickstart?
Post by: DeafNala on January 15, 2013, 09:03:17 PM
Glad to hear it, mate.
Your project is something that I hope never ends.
 :)

Glad to hear that because there is now more up there to giggle at. May I have an "OH BABY!"
Title: Re: The ruins of Krappefortt MORDHEIM Statue UD: 14/01 Needing a kickstart?
Post by: Mason on January 15, 2013, 09:07:07 PM
Glad to hear that because there is now more up there to giggle at. May I have an "OH BABY!"

OH BABY!


Title: Re: The ruins of Krappefortt MORDHEIM Statue UD: 14/01 Needing a kickstart?
Post by: DeafNala on January 15, 2013, 09:08:23 PM
Thanks...I needed that.
Title: Re: The ruins of Krappefortt MORDHEIM Statue UD: 14/01 Needing a kickstart?
Post by: Andym on January 15, 2013, 10:12:55 PM
I don't know if it helps, but I've got a cheap £1 noticeboard that I stick all my ideas on to. It keeps me going! It's not a white board list, but it does keep reminding me where I'm supposed to be going with something and what's next. It also let's me add ideas to something even before I've started!

(http://i681.photobucket.com/albums/vv179/andym2105/56070A58-BAAC-4631-848E-F189C287CC64-3880-0000054660917997.jpg)
Title: Re: The ruins of Krappefortt MORDHEIM Statue UD: 14/01 Needing a kickstart?
Post by: Thantsants on January 15, 2013, 11:04:38 PM
The lists are a good idea - I find large doses of caffeine help too  o_o

Got a bit done this year and I'm trying to devote a month at a time to various long term projects I've got on the go.

Like you I'm hoping a big terrain project (build Rigg's Shrine out of Hirst Arts blocks!) will get me going.

The latest 4A gobbo's are helping, as is my Norse warband for the Magnificent Sven.

Ah s!%t - I was supposed to do one project a month...  ::)

Looking forward to some more Mordheim madness  8)
Title: Re: The ruins of Krappefortt MORDHEIM Statue UD: 14/01 Needing a kickstart?
Post by: Mason on January 16, 2013, 05:13:07 PM
Thanks...I needed that.

Only have to ask, Amigo.
Always glad to help!
 :)



I don't know if it helps, but I've got a cheap £1 noticeboard that I stick all my ideas on to. It keeps me going! It's not a white board list, but it does keep reminding me where I'm supposed to be going with something and what's next. It also let's me add ideas to something even before I've started!

That is another great idea, Andy.
My solution was someewhere between your board and Ninja's whiteboard.
I have a contents page listing each option and a page in the book dedicated to each option (building, board section, warband etc) where all the mad scribblings are entered neatly to save for a later time.
This way I do not have to keep all my crazy ideas roaming around in my head.
Just write it down and forget it until you need it.
I guess it works the same way as both of your solutions.


The lists are a good idea - I find large doses of caffeine help too  o_o

Got a bit done this year and I'm trying to devote a month at a time to various long term projects I've got on the go.

I tried that approach last year, mate, but it did not work for me.
I got sucked into Strange Aeons and found that I enjoyed painting such a variety of stuff that I did not want to stop.
What was supposed to be a short three-month distraction has lasted nearly a year!


Title: Re: The ruins of Krappefortt MORDHEIM Statue UD: 14/01 Needing a kickstart?
Post by: Mason on January 25, 2013, 10:15:22 PM
Thanks for all the encouragement, chaps.
It certainly worked.

I made a start on a few things today, two graveyards to sell on and a Temple of Morr that will double as a crypt for Strange Aeons.

I will try and take a couple of pics tomorrow to prove that I am not still idle.
 :D


Oh, and I have a week or so off from tomorrow, so there should be a fair bit of progress achieved pretty soon....


Title: Re: The ruins of Krappefortt MORDHEIM Statue UD: 25/01 The Mojo returns!
Post by: Ninja on January 25, 2013, 10:26:15 PM
Ohh...I WILL be waiting..
Title: Re: The ruins of Krappefortt MORDHEIM Statue UD: 28/01 The Temple (WIP)
Post by: Mason on January 28, 2013, 05:39:10 PM
Ohh...I WILL be waiting..

Thanks, mate.
(You would!)
 ;)


Well, better late than never, here are the pics that were promised (...several days ago  ::))

The Temple of Morr

(http://i1087.photobucket.com/albums/j478/themason73/Templeofmorr002.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/Templeofmorr005.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/Templeofmorr004.jpg)


Early days yet, but I should get it finished this week.
It will also double up nicely as a Crypt in Strange Aeons.

I have also been making a couple of Graveyards at the same time.
Here is the progress on those so far...

(http://i1087.photobucket.com/albums/j478/themason73/Templeofmorr009.jpg)



Title: Re: The ruins of Krappefortt MORDHEIM Statue UD: 28/01 The Temple of Morr WIP
Post by: Ninja on January 28, 2013, 06:49:36 PM
Ahh Krappefortt it is good to visit again.
Title: Re: The ruins of Krappefortt MORDHEIM Statue UD: 28/01 The Temple of Morr WIP
Post by: smokezombie on January 28, 2013, 07:33:42 PM
Ooh. They ate looking good. It's nice to see them not grey.
The crypt doesn't look too warhammery either.

I particularly like the small self contained graveyards, I was thinking of dooing a big one, or have the headstones in strips like I've seen elsewhere on this forum but I think these are cracking. Where are the walls from?
Title: Re: The ruins of Krappefortt MORDHEIM Statue UD: 28/01 The Temple of Morr WIP
Post by: Thantsants on January 28, 2013, 07:37:56 PM
Ah yes, the smell of gently rotting corpses, the delicate patter of night soil 'pon the broken cobbles and the scent of freshly turned grave soil. These are the multitude of sensory delights that make Krappefort such a joy to visit :D
Title: Re: The ruins of Krappefortt MORDHEIM Statue UD: 28/01 The Temple of Morr WIP
Post by: DeafNala on January 28, 2013, 07:47:19 PM
EXCELLENT use of G.W's building parts. The place has a suitably somber look to it without being drab....GREAT color choices & brushwork. VERY WELL DONE!

Some greenery might be nice...especially with all those soiL enriching nutrients laying about.

Ah yes, the smell of gently rotting corpses, the delicate patter of night soil 'pon the broken cobbles and the scent of freshly turned grave soil. These are the multitude of sensory delights that make Krappefort such a joy to visit :D

An indigenous aroma the could knock a Buzzard off the S**t Wagon.
Title: Re: The ruins of Krappefortt MORDHEIM Statue UD: 28/01 The Temple of Morr WIP
Post by: Mo! on January 28, 2013, 07:47:49 PM
Nice! Did you use Hirstarts moulds to make those? Lovely stuff! Keep it up!
Title: Re: The ruins of Krappefortt MORDHEIM Statue UD: 28/01 The Temple of Morr WIP
Post by: Thantsants on January 28, 2013, 07:55:03 PM
Quote
An indigenous aroma the could knock a Buzzard off the S**t Wagon

That's a keeper - great turn of phrase  lol
Title: Re: The ruins of Krappefortt MORDHEIM Statue UD: 28/01 The Temple of Morr WIP
Post by: Mason on January 29, 2013, 11:25:19 AM
Ahh Krappefortt it is good to visit again.

Thanks, Ninja!


Ooh. They ate looking good. It's nice to see them not grey.
The crypt doesn't look too warhammery either.

I particularly like the small self contained graveyards, I was thinking of dooing a big one, or have the headstones in strips like I've seen elsewhere on this forum but I think these are cracking. Where are the walls from?

Thanks, smaokezombie!
The walls are made from blue foam, brickwork drawn in.
 ;)


Ah yes, the smell of gently rotting corpses, the delicate patter of night soil 'pon the broken cobbles and the scent of freshly turned grave soil. These are the multitude of sensory delights that make Krappefort such a joy to visit :D

Thanks, Thatsants, you nutter!


EXCELLENT use of G.W's building parts. The place has a suitably somber look to it without being drab....GREAT color choices & brushwork. VERY WELL DONE!

Some greenery might be nice...especially with all those soiL enriching nutrients laying about.

An indigenous aroma the could knock a Buzzard off the S**t Wagon.

It has only just started, DeafNala, so dont worry, there will be plenty more colour going into it.
 ;)


Nice! Did you use Hirstarts moulds to make those? Lovely stuff! Keep it up!

Thanks, Mo!!
The Temple is purely GW parts, while the Graveyards are all carved out of insulation foam, apart from a couple of the graves, but yes, there are a couple of small details from Hirst Arts.
Well spotted!.


That's a keeper - great turn of phrase  lol

It certainly is!



Title: Re: The ruins of Krappefortt MORDHEIM Statue UD: 28/01 The Temple of Morr WIP
Post by: Centaur_Seducer on January 29, 2013, 11:29:56 AM
Oooh, great job, Paul! :-*

I really like terrain that doubles. In fact, I try to build my stuff like that all the time. With utter failures in my wake lol
Got any more rescent pic of the whole thing put together? :)
Title: Re: The ruins of Krappefortt MORDHEIM Statue UD: 28/01 The Temple of Morr WIP
Post by: anevilgiraffe on January 29, 2013, 12:30:27 PM
nice, I need to get moving with my graveyard...

that small side building on the crypt is intriguing...
Title: Re: The ruins of Krappefortt MORDHEIM Statue UD: 14/01 Needing a kickstart?
Post by: Legionnaire Bert on January 29, 2013, 12:46:14 PM
Just a small update to say that I have been suffering the usual post-Christmas lack of mojo.
This seems to happen to me every year.
Am I alone in this?
I cannot find the gumption to pick up a brush and paint anything at the moment.

To try and give things a kickstart, I thought that I would return to some scenery building, and it seems to have worked!

I am currently in the process of making not one but two Graveyard pieces with the intent to sell them.
They are almost finished and I now seem to have the urge to continue in the same vein and make some more scenery for either Mordheim or Strange Aeons (preferably something suitable for both) when they are done.

That seems to have been a good idea then.
 :D

Does anyone else seem to suffer this lack of interest having taken a break for a few weeks, or is it just me?
Maybe in others it works the opposite way, and you get the urge to build/paint/whatever when you have a break...




I've been the same for ages, mate - haven't done any  serious painting since I don't know when. I think it is mainly cos I am absolutely good for nothing (more than usual...) of an evening at the moment due to the demands of the new job. Really just eating and sleeping and very little else of an evening at the moment. No excuse for weekends though...

I also think it's cos I don't have a great deal of enthusiasm for what I'm painting at the moment - kinda stalled on my own Strange Aeons project.

I am about to buy some of the less-than-popular Dystopian Legions models (at least with LAFfers it seems...) though, which I am looking forward to painting. I will go back to the Imperial Fists at some point too I am sure. I SHOULD be painting stuff for the Strange Aeons: Inquisitor game, but as I am not playing it with anyone I don't have much enthusiasm. Dystopian Legions it is!

Always hafl in mind to paint more Mordheim warbands too...

Anyway, you've been doing your usual bang up job of scenery making/painting MAson, so don't be too hard on yourself old bean. :D
Title: Re: The ruins of Krappefortt MORDHEIM Statue UD: 28/01 The Temple of Morr WIP
Post by: OSHIROmodels on January 29, 2013, 01:21:22 PM
Looks great mate  :-*

Good use of the GW buildings, walls etc.  8)

If I can find I've got a prezzie for you  :D

cheers

James
Title: Re: The ruins of Krappefortt MORDHEIM UD: 28/01 The Temple of Morr WIP
Post by: Mason on January 29, 2013, 06:12:36 PM
Oooh, great job, Paul! :-*

I really like terrain that doubles. In fact, I try to build my stuff like that all the time. With utter failures in my wake lol
Got any more rescent pic of the whole thing put together? :)

Thanks, Skander!
I hope to get a little time to continue with it tomorrow, so will take a few pics when I am done.
 ;)


nice, I need to get moving with my graveyard...

that small side building on the crypt is intriguing...

I am looking forward to seeing your graveyard when you get around to it.
Settled on that design for the lychgate yet?


I am about to buy some of the less-than-popular Dystopian Legions models (at least with LAFfers it seems...) though, which I am looking forward to painting. I will go back to the Imperial Fists at some point too I am sure. I SHOULD be painting stuff for the Strange Aeons: Inquisitor game, but as I am not playing it with anyone I don't have much enthusiasm. Dystopian Legions it is!

Dystopian Legions: It is just that they are a bit too fantasy for my liking, more steampunk than VSF, in my opinion.
There arre a few on here that like them, though, so I am sure you will see some posts soon.
You have to paint what you feel like at the time, mate, whatever floats your boat.
To be fair, they DO look like they will paint up well.


Looks great mate  :-*

Good use of the GW buildings, walls etc.  8)

Thanks, James.
I have had this sitting around for about for ages and it has some nice features.
Gotta say that it is a nice kit.

If I can find I've got a prezzie for you  :

Oooh!
Intriguing.
 ???


Title: Re: The ruins of Krappefortt MORDHEIM UD: 28/01 The Temple of Morr WIP
Post by: Captain Blood on January 29, 2013, 08:14:42 PM
Nice work Paul. Very Gothic  :)
Title: Re: The ruins of Krappefortt MORDHEIM UD: 28/01 The Temple of Morr WIP
Post by: thebinmann on January 29, 2013, 08:22:07 PM
Nice work Paul. Very Gothic  :)

Yes but now where near enough skulls!!! Unless of course you are going for the much better old school Morr?  ;)

Lovely work and the graveyards are looking fine too!
Title: Re: The ruins of Krappefortt MORDHEIM UD: 28/01 The Temple of Morr WIP
Post by: anevilgiraffe on January 29, 2013, 09:41:12 PM
I am looking forward to seeing your graveyard when you get around to it.
Settled on that design for the lychgate yet?

oh god no, got completely distracted by something else...

SQUIRREL!

besides I need to get my church first, as that will have a bit of an effect on the rest...

Title: Re: The ruins of Krappefortt MORDHEIM UD: 28/01 The Temple of Morr WIP
Post by: Legionnaire Bert on January 30, 2013, 12:52:37 PM
You have to paint what you feel like at the time, mate, whatever floats your boat.

Never a truer word said sir. yeah, that's what I figure (no pun intended...) too - hopefully a project which is new and shiny will kickstart the enthusiasm for painting full stop. And as Gav's keen to play DL, might as well give it a go.

This being the Mordhem thread, when we palying again?  ;)

Sorry, mate, shameless request I know - but has been too long since I felt the cobbled streets of Krappefortt beneath my feet...

Title: Re: The ruins of Krappefortt MORDHEIM UD: 28/01 The Temple of Morr WIP
Post by: smokezombie on January 30, 2013, 04:39:52 PM
- but has been too long since I felt the cobbled streets of Krappefortt beneath my feet...

Living in London you probably step in krappenfort every day fella.  :-X
Title: Re: The ruins of Krappefortt MORDHEIM UD: 28/01 The Temple of Morr WIP
Post by: Andym on January 31, 2013, 09:20:27 AM
The temple and the graveyards are great Mase! That's the first time I've seen somebody's GW stuff and it looks different from everybody else's!

Is that a Heroquest crypt I spy in there?
Title: Re: The ruins of Krappefortt MORDHEIM UD: 31/01 The Temple of ???WIP
Post by: Mason on January 31, 2013, 11:18:50 AM
Nice work Paul. Very Gothic  :)

Thanks, Richard!
 :)


Yes but now where near enough skulls!!! Unless of course you are going for the much better old school Morr?  ;)

Lovely work and the graveyards are looking fine too!

 lol
Thanks, Adam, but I didnt fancy THAT many skulls!
See below for a more in-depth explaination of the route that I am taking with this.
 :)

oh god no, got completely distracted by something else...

SQUIRREL!

besides I need to get my church first, as that will have a bit of an effect on the rest...

I know the feeling, mate.
Looking forward to seeing what you come up with, whenever you do.... ;)


This being the Mordhem thread, when we PLAYING again?  ;)

Let me know when you are ready, mate.
Work seems to have you chained to the desk these days.
 ;)


Living in London you probably step in krappenfort every day fella.  :-X

Not everyone lives in your part of the Big Smoke, mate.
 ;)


The temple and the graveyards are great Mase! That's the first time I've seen somebody's GW stuff and it looks different from everybody else's!

Is that a Heroquest crypt I spy in there?

Thanks, Andy!
They may have started looking like every other version now that I have started putting some more paint on them.
As for the Heroquest thing: I think that is correct.
It was laying around in my bits box, just waiting to be used for something.




A few more layers of paint have been applied.
As it turns out, I have decided to move away from the direction of Morr, which would have required making it a really dark building, and decided to make it more of a generic Temple with a lighter aspect to blend in better with my existing scenery and also to make it much more useful outside of Krappefortt.

Here it is as it stands at the moment.

(http://i1087.photobucket.com/albums/j478/themason73/chapel001.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/chapel002.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/chapel003.jpg)




I should get a bit further with them later this afternoon.

There was also some progress with the graveyards.

(http://i1087.photobucket.com/albums/j478/themason73/chapel009.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/chapel005.jpg)





Hope they meet your approval...


Title: Re: The ruins of Krappefortt MORDHEIM UD: 31/01 The Chapel/Crypt WIP
Post by: DeafNala on January 31, 2013, 01:23:57 PM
LOOKIN' GOOD! The paler colors work well with the setting; to moi there are more than enough skulls adorning the place; they're, the skulls that is, not really the sort of decoration that comforts mourners. Now you just need some of the residents going out for a bite.
Title: Re: The ruins of Krappefortt MORDHEIM UD: 31/01 The Temple of ???WIP
Post by: Malamute on January 31, 2013, 01:52:07 PM

Hope they meet your approval...




I should say so, jolly nice indeed. ;D
Title: Re: The ruins of Krappefortt MORDHEIM UD: 31/01 The Chapel/Crypt WIP
Post by: uti long smile on January 31, 2013, 02:10:20 PM
Looking great. I do love your painting style!
Title: Re: The ruins of Krappefortt MORDHEIM UD: 31/01 The Chapel/Crypt WIP
Post by: Eric the Shed on January 31, 2013, 02:14:30 PM
very good....what a massive thread..first time view
Title: Re: The ruins of Krappefortt MORDHEIM UD: 31/01 The Chapel/Crypt WIP
Post by: Eric the Shed on January 31, 2013, 02:41:45 PM
So I can see... ;D
Title: Re: The ruins of Krappefortt MORDHEIM UD: 31/01 The Chapel/Crypt WIP
Post by: Mason on January 31, 2013, 11:07:32 PM
Thank you very much, chaps.
Your comments are much appreciated.
 :)

I got some more progress done today.

I will post some piccies in the morning.
Nearly there now...


Title: Re: The ruins of Krappefortt MORDHEIM UD: 01/02 The Chapel WIP (Almost done!)
Post by: Mason on February 01, 2013, 09:41:07 AM
The progress from yesterday:

(http://i1087.photobucket.com/albums/j478/themason73/chapel2001.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/chapel2006.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/chapel2008.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/chapel2009.jpg)



Just a few details and some weathering to do and a base to complete and it is done.
 :D


Title: Re: The ruins of Krappefortt MORDHEIM UD: 31/01 The Chapel/Crypt WIP
Post by: pocoloco on February 01, 2013, 09:44:15 AM
Superb! Loving the colours and the fact that it's suitable for both Mordheim and SA. Detachable roof?
Title: Re: The ruins of Krappefortt MORDHEIM UD: 01/02 The Crypt WIP (Almost done!)
Post by: Suber on February 01, 2013, 09:46:39 AM
What a piece of scenery! Great one!
Title: Re: The ruins of Krappefortt MORDHEIM UD: 01/02 The Crypt WIP (Almost done!)
Post by: Mason on February 01, 2013, 10:58:24 AM
Superb! Loving the colours and the fact that it's suitable for both Mordheim and SA. Detachable roof?

Thanks, pocoloco!
The roof is fixed in place.
I bought it like this on ebay. I got the whole Mansion set for a cheap price, too cheap to turn down. The only problem was it had been stuck together without being cleaned up properly.
I have done some work to it, the rest of the blemishes will be hidden in the final phase of finishing it off.
 ;)


What a piece of scenery! Great one!

Thanks, Suber!
 :)


Title: Re: The ruins of Krappefortt MORDHEIM UD: 01/02 The Crypt WIP (Almost done!)
Post by: Blackwolf on February 01, 2013, 11:01:48 AM
 :-* Lovely work mate!
Title: Re: The ruins of Krappefortt MORDHEIM UD: 01/02 The Crypt WIP (Almost done!)
Post by: Centaur_Seducer on February 01, 2013, 12:22:28 PM
Looking damn saucy now, Paul! :)
Title: Re: The ruins of Krappefortt MORDHEIM UD: 01/02 The Chapel Finished!
Post by: Mason on February 01, 2013, 07:59:18 PM
:-* Lovely work mate!

Thanks, Guy!


Looking damn saucy now, Paul! :)

Cheers, mate!



Well, I finished it today, but it now looks slightly different to my original plan.
Well, a lot different, to be honest.

I originally was going to paint it up as a Temple of Morr, but decided that that would be too dark and limit it to only one real use.
Going for a lighter colour would enable it to be used as a small church or chapel in other genres, so that was what I went for.


As I was about to start adding the scenic items (a profusion of growing things to hide the poor joins and mouldlines  ::)), I had a bit of a brainwave: Why not go the whole hog and really go to town on the thing?



Here it is in its final state:

(http://i1087.photobucket.com/albums/j478/themason73/chapel3006_zpse12388bf.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/chapel3008_zps4fe12d03.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/chapel3009_zps9868a541.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/chapel3011_zps1f0b40b3.jpg)




As you can see, I went a bit mental with the scenic materials, but I think it has come out fine.

It will also now work perfectly as a lovely village chapel in 1920's Britain, too.
 ;)


In Krappefortt it will represent a Chapel of Sigmar instead and make a nice break from the doom and gloom look of the rest of the place.

I hope that you like the outcome...


Title: Re: The ruins of Krappefortt MORDHEIM UD: 01/02 The Chapel. (Finished at last!)
Post by: thebinmann on February 01, 2013, 08:05:55 PM
Stunning, once again!
Title: Re: The ruins of Krappefortt MORDHEIM UD: 01/02 The Chapel. (Finished at last!)
Post by: Vauln on February 01, 2013, 08:10:14 PM
Gorgeous!
Title: Re: The ruins of Krappefortt MORDHEIM UD: 01/02 The Chapel. (Finished at last!)
Post by: Centaur_Seducer on February 01, 2013, 08:20:30 PM
Oh dear Paul, it looks absolutely fabolous!  Bloody good job done :-*
Title: Re: The ruins of Krappefortt MORDHEIM UD: 01/02 The Chapel. (Finished at last!)
Post by: Overlord on February 01, 2013, 08:24:38 PM
Beautifully done Paul. A very natural look to it.  8)
Title: Re: The ruins of Krappefortt MORDHEIM UD: 01/02 The Chapel. (Finished at last!)
Post by: DeafNala on February 01, 2013, 08:55:33 PM
Oh but that is LOVELY! GREAT as the painting is, the various flora really make the scene a visual treat. The flowering vines by the front door are especial splendid. The final touches were MASTERFULLY applied...VERY WELL DONE!
Title: Re: The ruins of Krappefortt MORDHEIM UD: 01/02 The Chapel. (Finished at last!)
Post by: smokezombie on February 02, 2013, 01:34:10 AM
Boom! That looks wicked. All the organic growth brings it alive...as it were.
I love the details that you add to it. The moss and the stuff growing out out the roof is my fave bit.

Top work Mason
Title: Re: The ruins of Krappefortt MORDHEIM UD: 01/02 The Chapel. (Finished at last!)
Post by: Andym on February 02, 2013, 08:50:52 AM
Brilliant!! :o :o

I always LOVE the way you finish all your builds!!

Keep up the great work Mase!!
Title: Re: The ruins of Krappefortt MORDHEIM UD: 01/02 The Chapel. (Finished at last!)
Post by: dodge on February 02, 2013, 01:17:19 PM
That is stunning just stunning, foliage really makes it stand out  :-*
Title: Re: The ruins of Krappefortt MORDHEIM UD: 01/02 The Chapel. (Finished at last!)
Post by: Mason on February 02, 2013, 07:20:22 PM
Thank you very much for the comments, chaps, it is much appreciated.
 :)

It seems that I have gotten away with it.
I was worried that I may have overdone it, but you seem to think that it looks ok, so I am pleased.
 :D

Now I had better get back to working on those graveyards....


Title: Re: The ruins of Krappefortt MORDHEIM UD: 01/02 The Chapel. (Finished at last!)
Post by: Thantsants on February 02, 2013, 07:39:45 PM
Looks great as the others have said - overgrown rather than overdone  8)
Title: Re: The ruins of Krappefortt MORDHEIM UD: 03/02 The Chapel.
Post by: Mason on February 03, 2013, 01:14:52 PM
Looks great as the others have said - overgrown rather than overdone  8)

Thanks, mate.

I took some pics of it in situ for another project, but did take a couple without any figures, just scenery.
I certainly think it will work well for other periods, especially for rural Britain in the early twentieth century.
 ;)

(http://i1087.photobucket.com/albums/j478/themason73/chapel3024_zpsb82046c2.jpg)



I think it will be just fine.
 :)

Title: Re: The ruins of Krappefortt MORDHEIM UD: 03/02 The Chapel
Post by: OSHIROmodels on February 03, 2013, 01:18:42 PM
Absolutely spanking mate  :-* :-*

The growies really add to it and aren't over the top at all  8)

cheers

James
Title: Re: The ruins of Krappefortt MORDHEIM UD: 03/02 The Chapel
Post by: Imp522 on February 03, 2013, 04:29:51 PM
WOW!, great looking terrain, you did a bang uo job on all of it.
Title: Re: The ruins of Krappefortt MORDHEIM UD: 03/02 The Chapel
Post by: Funghy-Fipps on February 03, 2013, 05:51:08 PM
Cracking work!
Title: Re: The ruins of Krappefortt MORDHEIM UD: 03/02 The Chapel
Post by: tomek917 on February 03, 2013, 05:58:31 PM
It looks great to me, the green really add something extra to it!
Title: Re: The ruins of Krappefortt MORDHEIM UD: 03/02 The Chapel
Post by: Sirolf on February 03, 2013, 07:10:35 PM
Great job!! Can I ask you where you get your scenics from? (bushes, flower, grass, ect..)
Title: Re: The ruins of Krappefortt MORDHEIM UD: 03/02 The Chapel
Post by: Captain Blood on February 03, 2013, 08:00:03 PM
Gorgeous Paul. Loving the foliage. Looks like my house  ;)
Title: Re: The ruins of Krappefortt MORDHEIM UD: 03/02 The Chapel
Post by: white knight on February 03, 2013, 08:06:22 PM
You've managed to make an over the top fantasy building into a believable real world one, without having to convert it. I'm in awe, it looks great. :-*
Title: Re: The ruins of Krappefortt MORDHEIM UD: 03/02 The Chapel
Post by: Malamute on February 03, 2013, 08:32:07 PM
Absolutely spanking mate  :-* :-*

The growies really add to it and aren't over the top at all  8)

cheers

James

Seconded, loving the foliage, how did you do the climbing shrub?

 ;D
Title: Re: The ruins of Krappefortt MORDHEIM UD: 03/02 The Chapel
Post by: Mason on February 03, 2013, 10:21:29 PM
Thanks, chaps.
Much appreciated!
 :)

Great job!! Can I ask you where you get your scenics from? (bushes, flower, grass, ect..)

I get most from Mutineer Minatures, they have an excellent range made by Mininatur Siflor and provide an excellent and quick mail order service.

http://mutineer-miniatures.org.uk/index.php?route=product/category&path=24

They pretty much cover most of my scenic needs.


Seconded, loving the foliage, how did you do the climbing shrub?

 ;D

It is basically my usual underbrush, that you can see on the other walls, at the base with a layer of white flower tufts above them forming the highest layer with some white blossom tufts in between to blend them together.

I hope that explains the method adequately.
 :)

And to think that this idea came about because I dont really like the flower tufts and was thinking of a way of using them on scenery instead of bases.....



Title: Re: The ruins of Krappefortt MORDHEIM UD: 03/02 The Chapel
Post by: Suber on February 04, 2013, 09:04:51 AM
Wonderful magnificent looking!
Title: Re: The ruins of Krappefortt MORDHEIM UD: 03/02 The Chapel
Post by: DeafNala on February 04, 2013, 08:16:17 PM
I just recently got some of the Siflor tufts & other goodies. On this side of the Atlantic you can get them at Scenic Express:
http://www.sceneryexpress.com/default.asp
...a nice outfit to deal with.
Title: Re: The ruins of Krappefortt MORDHEIM UD: 07/02 The Graveyards
Post by: Mason on February 07, 2013, 12:11:29 PM
Just a small update, showing the Graveyards as they are at the moment.

(http://i1087.photobucket.com/albums/j478/themason73/newsastuff007_zps271a5538.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/newsastuff004_zps28e74f4e.jpg)




I should have them finished in the next couple of days.
Hopefully....


Title: Re: The ruins of Krappefortt MORDHEIM UD: 07/02 The Graveyards WIP
Post by: Suber on February 07, 2013, 12:19:31 PM
Hey, I really like them!
Title: Re: The ruins of Krappefortt MORDHEIM UD: 07/02 The Graveyards WIP
Post by: Legionnaire Bert on February 07, 2013, 12:35:16 PM
Yeah, they're terrific!  :-*
Title: Re: The ruins of Krappefortt MORDHEIM UD: 07/02 The Graveyards WIP
Post by: DeafNala on February 07, 2013, 12:37:01 PM
The pieces are LOOKIN' GOOD right from the start. Judging by how your Chapel turned out, these should be LOVELY, EVOCATIVE pieces once you've worked your magic on them. Have FUN!

Addendum: OH BABY! I just found a Supplier of Miniature Madness that stocks the Renedra Graveyard set on this side of The Pond...SO you soon may have some competition creating cool Living Impaired digs...pun intended only if found funny:
http://www.architectsofwar.com/
They also have the Occulites & Other World minis. This find may be a mixed blessing...I've got enough body fat that not eating for awhile shouldn't be all that bad.
Title: Re: The ruins of Krappefortt MORDHEIM UD: 07/02 The Graveyards WIP
Post by: Mason on February 07, 2013, 06:05:08 PM
Hey, I really like them!

Thanks, Suber!


Yeah, they're terrific!  :-*

Cheers, mate!


The pieces are LOOKIN' GOOD right from the start. Judging by how your Chapel turned out, these should be LOVELY, EVOCATIVE pieces once you've worked your magic on them. Have FUN!

Addendum: OH BABY! I just found a Supplier of Miniature Madness that stocks the Renedra Graveyard set on this side of The Pond...SO you soon may have some competition creating cool Living Impaired digs...pun intended only if found funny:
http://www.architectsofwar.com/
They also have the Occulites & Other World minis. This find may be a mixed blessing...I've got enough body fat that not eating for awhile shouldn't be all that bad.

Thanks, Al, you are a gent!
You are also, most definitely, quite la-la, sir!
 ;)



Not too sure that the pics are that accurate, colourwise, as they appear to be much more grey than they really are.
 ???

Maybe once I get them finished and take some final pics, they may look better...



Title: Re: The ruins of Krappefortt MORDHEIM UD: 07/02 The Graveyards WIP
Post by: anevilgiraffe on February 09, 2013, 08:59:52 PM
that crypt is stunning, great work... graveyards are coming along nicely as well
Title: Re: The ruins of Krappefortt MORDHEIM UD: 07/02 The Graveyards WIP
Post by: Mason on February 12, 2013, 09:40:37 PM
that crypt is stunning, great work... graveyards are coming along nicely as well

Thanks, aeg!

The Graveyards are pretty much finished, just a few final bits to do and get some photos taken.
These two have already been claimed, so I may not even get to use them at all, but it is tempting.... ::)



Title: Re: The ruins of Krappefortt MORDHEIM UD: 16/02 The Graveyards Are Finished
Post by: Mason on February 16, 2013, 08:09:43 PM
Well, the Graveyards are finally finished.

Here is a sneak peak of one of them:

(http://i1087.photobucket.com/albums/j478/themason73/graveyards018_zpsd53603fc.jpg)


I will post better pictures once the future owners have seen them first.


Title: Re: The ruins of Krappefortt MORDHEIM UD: 16/02 The Graveyards Are Finished...
Post by: OSHIROmodels on February 16, 2013, 08:13:47 PM
I like that mate, your ground work is cracking  :-* :-*

cheers

James
Title: Re: The ruins of Krappefortt MORDHEIM UD: 16/02 The Graveyards Are Finished...
Post by: Centaur_Seducer on February 16, 2013, 08:51:20 PM
Looking awesome! :)
Title: Re: The ruins of Krappefortt MORDHEIM UD: 16/02 The Graveyards Are Finished...
Post by: Andym on February 16, 2013, 10:21:15 PM
Coolio!
Title: Re: The ruins of Krappefortt MORDHEIM UD: 16/02 The Graveyards Are Finished...
Post by: Mason on February 17, 2013, 08:21:19 AM
Thanks, fellas!

More (and better) pictures of them later...

Title: Re: The ruins of Krappefortt MORDHEIM UD: 16/02 The Graveyards Are Finished...
Post by: DeafNala on February 17, 2013, 12:16:02 PM
The Graveyard looks WONDERFUL...the kind of place Folks are dying to get into. It looks like you added just enough floral details to make it an interest piece without detracting from its gaming potential. GREAT WORK!

I'm sure the purchasers will LOVE the peices. I'm looking forward to the additional photos.
Title: Re: The ruins of Krappefortt MORDHEIM UD: 17/02 The Graveyards (Final Pics)
Post by: Mason on February 17, 2013, 12:55:51 PM
The Graveyard looks WONDERFUL...the kind of place Folks are dying to get into. It looks like you added just enough floral details to make it an interest piece without detracting from its gaming potential. GREAT WORK!

I'm sure the purchasers will LOVE the peices. I'm looking forward to the additional photos.

Thanks, Amigo!
That was the plan, nice looking but still usable.




Here are some better pics now that the owners have seen them.
(It just seemed wrong that anyone else should see them first... ::))

(http://i1087.photobucket.com/albums/j478/themason73/graveyards009_zps296709c0.jpg)






(http://i1087.photobucket.com/albums/j478/themason73/graveyards002_zps44c3f775.jpg)





Some shots with figures for scale.

(http://i1087.photobucket.com/albums/j478/themason73/graveyards030_zpse2a7a5ed.jpg)






(http://i1087.photobucket.com/albums/j478/themason73/graveyards027_zps5ffc5a99.jpg)






(http://i1087.photobucket.com/albums/j478/themason73/graveyards024_zps6854dae9.jpg)







(http://i1087.photobucket.com/albums/j478/themason73/graveyards023_zps31bdf40d.jpg)




Not the best pictures ever, but you get the gist.

The two fellas receiving these seem pretty happy, I hope they meet your approval....


Title: Re: The ruins of Krappefortt MORDHEIM UD: 17/02 The Graveyards (Final Pictures)
Post by: DeafNala on February 17, 2013, 01:33:28 PM
I LOVE it...overgrown, neglected, just the perfect spot for some eerie happenings. The Lads in their first couple of photos look like their waiting for some one to pop up. VERY WELL DONE!
Title: Re: The ruins of Krappefortt MORDHEIM UD: 17/02 The Graveyards (Final Pictures)
Post by: Centaur_Seducer on February 17, 2013, 02:36:35 PM
Nice ones! :-*

How did the leafs stay on after gluing? You just varnished and crossed your fingers? :)
Title: Re: The ruins of Krappefortt MORDHEIM UD: 17/02 The Graveyards (Final Pictures)
Post by: Andym on February 17, 2013, 05:02:03 PM
Sweeeeeeeeet!! :o :o

I'm sure you've been asked this a million times, what your secret receipt for your scatter? How do you get the leaves?
Title: Re: The ruins of Krappefortt MORDHEIM UD: 17/02 The Graveyards (Final Pictures)
Post by: Mason on February 17, 2013, 05:59:03 PM
I LOVE it...overgrown, neglected, just the perfect spot for some eerie happenings. The Lads in their first couple of photos look like their waiting for some one to pop up. VERY WELL DONE!

Thanks, Al!
I had not realised the placing of the figures in that picture before.
 lol


Nice ones! :-*

How did the leafs stay on after gluing? You just varnished and crossed your fingers? :)

Thanks, Skander!
I just drop them all in a heavy dollop of wood glue and press them down.
As they absorb some of the glue, the join is stronger than you may think and they harden up.
Some still come off of course, but on this piece most should stay in the graveyard anyway.
I hope... ::)


Sweeeeeeeeet!! :o :o

I'm sure you've been asked this a million times, what your secret receipt for your scatter? How do you get the leaves?

Thanks, Andy!
Nothing 'secret' really.
I just use Autumn grass, followed by Scenic Underbrush and then some leaves.
There are also a few blossom and grass tufts on those, but probably not too visible in the pics.

I also keep a tub with a mixture of all the above for basing, but this is just the left-overs from large jobs like this.

Hope that helps.
 :)


Title: Re: The ruins of Krappefortt MORDHEIM UD: 17/02 The Graveyards (Final Pictures)
Post by: OSHIROmodels on February 17, 2013, 06:01:44 PM
Great stuff Paul  :-*

cheers

James
Title: Re: The ruins of Krappefortt MORDHEIM UD: 17/02 The Graveyards (Final Pictures)
Post by: Mason on February 17, 2013, 08:43:34 PM
Great stuff Paul  :-*

cheers

James

Thanks, James!

I find it more than a little surprising that the owner of one of them, who is quite prolific on this board, has been so quiet.
Very strange.....


Title: Re: The ruins of Krappefortt MORDHEIM UD: 17/02 The Graveyards (Final Pictures)
Post by: thebinmann on February 17, 2013, 08:57:51 PM
haha

A traditional 10-hour French "lunch" has kept me away from the PC all day!

But as my friend in the North said, I'm made up.... Now off to cheese and to miss Ripper Street!
Title: Re: The ruins of Krappefortt MORDHEIM UD: 17/02 The Graveyards (Final Pictures)
Post by: Thantsants on February 17, 2013, 09:13:31 PM
Oh yeah - very atmospheric with the leaves  8)
Title: Re: The ruins of Krappefortt MORDHEIM UD: 17/02 The Graveyards (Final Pictures)
Post by: Mason on February 18, 2013, 06:54:24 PM
haha

A traditional 10-hour French "lunch" has kept me away from the PC all day!

But as my friend in the North said, I'm made up....

I did wonder where you were.
Glad that you like it.


Oh yeah - very atmospheric with the leaves  8)

Thanks, Thatman!
The leaves do help.
 ;)


I have gotten my scenery mojo back, so I think that a few buildings will be added to Krappefortt this year.
Not 100% sure exactly what yet, but I came across the parts for the Clocktower the other day and had an idea for the Witch Hunter chapter house suggestion.

I shall see what happens...


Title: Re: The ruins of Krappefortt MORDHEIM UD: 17/02 The Graveyards (Final Pictures)
Post by: thebinmann on February 18, 2013, 07:01:47 PM
I did wonder where you were.
Glad that you like it.

Oh it's more than like
Title: Re: The ruins of Krappefortt MORDHEIM UD: 17/02 The Graveyards (Final Pictures)
Post by: Cholly on February 18, 2013, 07:11:38 PM
 :-* :-* :-*

These are stunning, the level of detail, construction and consistency (?) in your models never ceases to amaze, lovely stuff as ever...
Title: Re: The ruins of Krappefortt MORDHEIM UD: 17/02 The Graveyards (Final Pictures)
Post by: Legionnaire Bert on February 19, 2013, 02:44:20 PM
Fantastic mate! ;D

Tom the Bar....Steward ( :o) is a very lucky man! I think they're awesome - I really dig graves...

 :D
Title: Re: The ruins of Krappefortt MORDHEIM UD: 17/02 The Graveyards (Final Pictures)
Post by: Mason on February 20, 2013, 12:36:17 PM
Oh it's more than like

Really glad to read that, mate.
 :D


:-* :-* :-*

These are stunning, the level of detail, construction and consistency (?) in your models never ceases to amaze, lovely stuff as ever...

Thank you very much, sir!
 :)


Fantastic mate! ;D

Tom the Bar....Steward ( :o) is a very lucky man! I think they're awesome - I really dig graves...

 :D

Lets hope he agrees when he picks it up....


I have gotten my scenery mojo back, so I think that a few buildings will be added to Krappefortt this year.
Not 100% sure exactly what yet, but I came across the parts for the Clocktower the other day and had an idea for the Witch Hunter chapter house suggestion.

I have certainly gotten the bug back now.
I will be making a start on one of the above soon.
Very soon...


Title: Re: The ruins of Krappefortt MORDHEIM UD: 17/02 The Graveyards (Final Pictures)
Post by: DeafNala on February 20, 2013, 02:39:48 PM
Legionaire Bert
Well someone has to but I have heard it is back breaking work.

...it could be worse. It could be raining.
Title: Re: The ruins of Krappefortt MORDHEIM UD: 17/02 The Graveyards (Final Pictures)
Post by: Thantsants on February 20, 2013, 04:23:55 PM
Peal of thunder, lightning crashes and the rain pelts down. (http://www.youtube.com/watch?v=9AFf0ysgNiM)

Quote
Well someone has to but I have heard it is back breaking work.

Why make a (burial) mound out of a molehill?

Title: Re: The ruins of Krappefortt MORDHEIM UD: 17/02 The Graveyards (Final Pictures)
Post by: Mason on February 21, 2013, 05:26:03 PM
Well someone has to but I have heard it is back breaking work.

...it could be worse. It could be raining.

Why make a (burial) mound out of a molehill?


Ok, fellas...why does this come to mind?


(http://i1087.photobucket.com/albums/j478/themason73/showposter_zpse1c6059b.jpg)



 ::) ::) ::)





Title: Re: The ruins of Krappefortt MORDHEIM UD: 17/02 The Graveyards (Final Pictures)
Post by: smokezombie on February 21, 2013, 05:54:29 PM
A chapter house for my boys the witch hunters is a great idea. Now head down fella and make it happen  :D
Title: Re: The ruins of Krappefortt MORDHEIM UD: 17/02 The Graveyards (Final Pictures)
Post by: einarolafson on February 21, 2013, 07:50:58 PM
The two fellas receiving these seem pretty happy, I hope they meet your approval....

Great :). Happy to hear they like the graveyards!!
Title: Re: The ruins of Krappefortt MORDHEIM UD: 17/02 The Graveyards (Final Pictures)
Post by: Mason on February 24, 2013, 08:10:04 PM
A chapter house for my boys the witch hunters is a great idea. Now head down fella and make it happen  :D

Funny boy!
 lol
I will be doing the Chapter House soon, I already have the necessary bits sorted.
It is one of the few things on my 'to-do' list, which is basically me tidying things up regarding Krappefortt and M.O.O.S.(E). before moving on to the 'next thing'.
 ;)


Great :). Happy to hear they like the graveyards!!

Thanks, mate.
So am I.
 :)

Title: Re: The ruins of Krappefortt MORDHEIM UD: 17/02 The Graveyards (Final Pictures)
Post by: Spooktalker on February 27, 2013, 05:19:21 AM
Mason, the graveyard and chapel are beautiful. If ever there was the right time to go to town with the detailing of the flora, it would be that chapel. I'm trying to imagine the feeling of having the town laid out before oneself on the table.
Title: Re: The ruins of Krappefortt MORDHEIM UD: 28/02 Graveyard and Chapel in use
Post by: Mason on February 28, 2013, 10:59:45 AM
Mason, the graveyard and chapel are beautiful. If ever there was the right time to go to town with the detailing of the flora, it would be that chapel. I'm trying to imagine the feeling of having the town laid out before oneself on the table.

Thanks, Spooktalker!
Here is a picture taken last night of the Chapel and one of the Graveyards before we began a game of Strange Aeons.

(http://i1087.photobucket.com/albums/j478/themason73/pumpkinplague006_zpsb2ff4a65.jpg)

As you can see, most of the scenery in this thread has been made with the intention of using it in other places besides Krappefortt.
 ;)



More pictures are here and the actual AAR of that game will be posted later:

http://leadadventureforum.com/index.php?topic=39808.1350



Mason
 :o :o what will we do without M.O.O.S.E. and Krappeffort?

Visiting LAF will be like going to the pub to find your two favourite beers have been taken off.

 lol
That did make me laugh, Bezzo.

I will, no doubt, add to both projects in the future as I have plenty of things to get on with in the various piles of acquired 'stuff' for both, but I need to start on something else soon as I have a growing leadpile of unstarted projects.

Dont we all?

Title: Re: The ruins of Krappefortt MORDHEIM UD: 28/02 The Chapel and Graveyard in use
Post by: DeafNala on February 28, 2013, 01:11:12 PM
The Chapel is just too lovely to remain a nameless building; my suggestion would be Our Lady of Perpetual Motion.
Title: Re: The ruins of Krappefortt MORDHEIM UD: 28/02 The Chapel and Graveyard in use
Post by: Centaur_Seducer on February 28, 2013, 02:40:53 PM
It looks lovely Paul! :-*
I really like your road solution as well, it really seems to sink into the board really great :)
Title: Re: The ruins of Krappefortt MORDHEIM UD: 28/02 The Chapel and Graveyard in use
Post by: einarolafson on February 28, 2013, 07:10:05 PM
Very nice game board!! I´ll read your Strange Aeons AAR for sure!!!
Title: Re: The ruins of Krappefortt MORDHEIM UD: 28/02 The Chapel and Graveyard in use
Post by: Mason on March 01, 2013, 03:23:48 PM
The Chapel is just too lovely to remain a nameless building; my suggestion would be Our Lady of Perpetual Motion.

Given the amount of activity that goes on around it that could be:

 Our Lady of Perpetual Commotion

 lol lol lol

In honour of you two, it will be referred to simply as The Chapel of Our Lady in future games.
That should work whatever the genre/setting.
 :D


It looks lovely Paul! :-*
I really like your road solution as well, it really seems to sink into the board really great :)

Thanks, Skander!
The roads are an ebay purchase that superflytnt pointed me towards.
Just simple rubber with a textured and drybrushed surface and a little flock.
Works for me, mate.
 ;)


Very nice game board!! I´ll read your Strange Aeons AAR for sure!!!

Thank You, Sir!


Title: Re: The ruins of Krappefortt MORDHEIM UD: 02/04 All the Bastards Men!
Post by: Mason on April 02, 2013, 01:48:04 PM
I thought that I would add these to the Krappefortt thread as they saw a fair bit of action there.

These were Tom the Bastards Human Mercenary Warband (he used them as Reiklanders, hence the bloody bowmen!).


(http://i1087.photobucket.com/albums/j478/themason73/newstuffforSA023_zpsd82c021d.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/newstuffforSA026_zps3a610933.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/newstuffforSA027_zps6c450ce3.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/newstuffforSA029_zps932ff1fd.jpg)


I think he did a sterling job with these, some lovely vibrant reds.
What do you reckon?
Nice or what?
 :D
Title: Re: The ruins of Krappefortt MORDHEIM UD: 02/04 All the Bastards Men!
Post by: DeafNala on April 02, 2013, 02:23:18 PM
I think he did a sterling job with these, some lovely vibrant reds.
What do you reckon?
Nice or what?
 :D

I agree...for whatever that's worth. The brushwork & color choices, ESPECIALLY the reds, are OUTSTANDING...WONDERFULLY WELL DONE!
Title: Re: The ruins of Krappefortt MORDHEIM UD: 02/04 All the Bastards Men!
Post by: Mason on April 04, 2013, 05:40:19 AM
I agree...for whatever that's worth. The brushwork & color choices, ESPECIALLY the reds, are OUTSTANDING...WONDERFULLY WELL DONE!

Thank you, sir!
I shall pass your comment on.
Coming from the King of Colour, that is a compliment indeed.
 :D

Title: Re: The ruins of Krappefortt MORDHEIM UD: 02/04 All the Bastards Men!
Post by: FramFramson on April 04, 2013, 06:13:03 AM
Excellent! Love the bunch. That Empire Captain was always a favourite sculpt.
Title: Re: The ruins of Krappefortt MORDHEIM UD: 02/04 All the Bastards Men!
Post by: Thantsants on April 05, 2013, 08:03:30 AM
The Bastards look great - suitably vivid reds.

Bit late to the party for the naming of the church, but for what it's worth I've always liked the name St Frankenstein's.  :D
Title: Re: The ruins of Krappefortt MORDHEIM UD: 02/04 All the Bastards Men!
Post by: Mason on April 05, 2013, 11:36:25 AM
Excellent! Love the bunch. That Empire Captain was always a favourite sculpt.

Thanks, FramFramson!
That Empire fella is a lovely sculpt and pretty versatile, unlike most Empire stuff.


The Bastards look great - suitably vivid reds.

Bit late to the party for the naming of the church, but for what it's worth I've always liked the name St Frankenstein's.  :D

Thanks, Thatman!
St Frankensteins!?!?!
 :o lol :o

Would have never thought of that one.
Would, maybe, be a bit of a giveaway that things were slightly amiss, though, wouldnt it?
 ;)

Title: Re: The ruins of Krappefortt MORDHEIM UD: 02/04 All the Bastards Men!
Post by: Thantsants on April 05, 2013, 04:18:32 PM
Glad you like it - pinched off of Look Around You

http://www.youtube.com/watch?v=NESXxQ4kxhA

Might be a bit of a give away like you say  :D
Title: Re: The ruins of Krappefortt MORDHEIM UD: 02/04 All the Bastards Men!
Post by: smokezombie on April 05, 2013, 04:29:44 PM
My compliments to the Bastard. Thats a cracking bit of paintwork.
Title: Re: The ruins of Krappefortt MORDHEIM UD: 02/04 All the Bastards Men!
Post by: Damien on April 06, 2013, 01:17:01 AM
I love the fact that you could use the terrain for pulp/CoC etc; ingenious!

Damien
Title: Re: The ruins of Krappefortt MORDHEIM UD: 02/04 All the Bastards Men!
Post by: Mason on April 07, 2013, 09:18:41 AM
My compliments to the Bastard. Thats a cracking bit of paintwork.

I shall pass them on, mate.
 ;)



I love the fact that you could use the terrain for pulp/CoC etc; ingenious!

Damien

Thanks, Damien!
It certainly helps to make scenery as versatile as possible, considering that storing it all can be an issue.

My next lot of scratchbuilt scenery should be usable for RT40K, Pulp, Star Wars, Strange Aeons, Old West and VSF if all goes according to plan.
 ;)


Title: Re: The ruins of Krappefortt MORDHEIM UD: 02/04 All the Bastards Men!
Post by: Constable Bertrand on April 08, 2013, 08:07:49 PM
Beautiful grubby bretonnians. They are perfect to help purge a city of evil. The captain looks very snazzy and regal/commanding. Nice one.

My next lot of scratchbuilt scenery should be usable for RT40K, Pulp, Star Wars, Strange Aeons, Old West and VSF if all goes according to plan.
 ;)

Mason, I've just spent a few minutes thinking about that, and have no idea how your going to pull it off. It's the "western" that gets me, hahaha! I trust you will though!
Title: Re: The ruins of Krappefortt MORDHEIM UD: 02/04 All the Bastards Men!
Post by: Centaur_Seducer on April 09, 2013, 08:42:17 AM
65 pages and going strong! I love, and envy, your focus on this subject, Paul :)
Title: Re: The ruins of Krappefortt MORDHEIM UD: 02/04 All the Bastards Men!
Post by: Mason on April 11, 2013, 09:59:47 AM
My next lot of scratchbuilt scenery should be usable for RT40K, Pulp, Star Wars, Strange Aeons, Old West and VSF if all goes according to plan.


Mason, I've just spent a few minutes thinking about that, and have no idea how your going to pull it off. It's the "western" that gets me, hahaha! I trust you will though!

It will actually begin with the Western buildings.
You will see when I get some time to devote to this, as they will all need doing at the same time to work properly.
 ;)


Title: Re: The ruins of Krappefortt MORDHEIM UD: 02/04 All the Bastards Men!
Post by: smokezombie on April 11, 2013, 12:51:13 PM
Haha. I think I see where this is going.
Title: Re: The ruins of Krappefortt MORDHEIM UD: 02/04 All the Bastards Men!
Post by: Centaur_Seducer on April 13, 2013, 01:28:12 PM
Paul, when will you take the infamous "This is all the stuff I've built for Krappefortt so far" pic? :)
Title: Re: The ruins of Krappefortt MORDHEIM UD: 02/04 All the Bastards Men!
Post by: Mason on April 13, 2013, 02:26:33 PM
Haha. I think I see where this is going.

 lol lol
We shall see!
 ;)



Paul, when will you take the infamous "This is all the stuff I've built for Krappefortt so far" pic? :)

To be perfectly honest, I think I have too much to possibly fit on one table.

Maybe a few shots of different types of set-up could be possible but all together?
maybe if I set everything up on the floor...

Title: Re: The ruins of Krappefortt MORDHEIM UD: 02/04 All the Bastards Men!
Post by: oldskoolrebel on April 13, 2013, 05:13:39 PM
Amazing work again Mason. Tell me out of all the available Mordheim rulesets, which do you use?

Cheers
Andy
Title: Re: The ruins of Krappefortt MORDHEIM UD: 02/04 All the Bastards Men!
Post by: Mason on April 13, 2013, 05:28:26 PM
Tell me out of all the available Mordheim rulesets, which do you use?

Andy: We use the standard rules with a few House rules to balance things out a little.
They are on page 45 of this thread, with the Dwarf Miner rules on the following page.

(Page1 has a Contents listing. Makes it easier to find things. ;))

Title: Re: The ruins of Krappefortt MORDHEIM UD: 02/04 All the Bastards Men!
Post by: Centaur_Seducer on April 13, 2013, 06:06:37 PM
I want you to pile it one table, if possible :)
After all, wealth always looks better in a pile than smeared out lol
Title: Re: The ruins of Krappefortt MORDHEIM UD: 02/04 All the Bastards Men!
Post by: Mason on April 15, 2013, 07:43:25 AM
I want you to pile it one table, if possible :)
After all, wealth always looks better in a pile than smeared out lol

 lol lol lol

I will see what I can do once Salute is out of the way.
I dont think that I can possibly get it all on one table, though, regardless of how you like things: Piled or Smeared...... ::)
 lol

Title: Re: The ruins of Krappefortt MORDHEIM UD: 02/04 All the Bastards Men!
Post by: Centaur_Seducer on April 15, 2013, 08:14:02 AM
This will be the beginning of the doom for some of your pieces, I reckon :D
Title: Re: The ruins of Krappefortt MORDHEIM UD: 02/04 All the Bastards Men!
Post by: Mason on April 15, 2013, 10:44:31 PM
This will be the beginning of the doom for some of your pieces, I reckon :D

That is very reassuring, mate.

Thank you!
 :D

Title: Re: The ruins of Krappefortt MORDHEIM UD: 02/04 All the Bastards Men!
Post by: Mason on May 20, 2013, 08:01:21 AM
Paul, when will you take the infamous "This is all the stuff I've built for Krappefortt so far" pic? :)


This could happen sooner than I first thought, Skander.

Soon, sir, soon.
 ;)
Title: Re: The ruins of Krappefortt MORDHEIM UD: 02/04 All the Bastards Men!
Post by: OSHIROmodels on May 20, 2013, 10:15:57 AM
This could happen sooner than I first thought, Skander.

Soon, sir, soon.
 ;)


Bet it doesn't fit into a Pappis box  ;D

cheers

James
Title: Re: The ruins of Krappefortt MORDHEIM UD: 02/04 All the Bastards Men!
Post by: Mason on May 20, 2013, 04:50:49 PM
Bet it doesn't fit into a Pappis box  ;D


 lol
I very much doubt that, funny boy.

Although each one of the pieces does!
 :D





Including ALL of these, which fit into ONE box!

(http://i1087.photobucket.com/albums/j478/themason73/robs2006.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/robs2002-1.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/robs2003-1.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/robs2005-1.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/robs2004-1.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/robs2001-1.jpg)


So there!
 ;D ;D ;D

 ;)




Title: Re: The ruins of Krappefortt (MORDHEIM)
Post by: Legionnaire Bert on May 21, 2013, 11:57:45 AM
Aside from taking pictures of Krappeforrt, let's have some in-game shots soon! Been ages since we've played Mordheim...

(sorry was that hint too subtle? ;D)
Title: Re: The ruins of Krappefortt (MORDHEIM)
Post by: Mason on May 21, 2013, 12:58:27 PM
Aside from taking pictures of Krappeforrt, let's have some in-game shots soon! Been ages since we've played Mordheim...

That was what I was referring to, ya numpty!
 ;D


(sorry was that hint too subtle? ;D)

About as subtle as a brick, mate.... ::)

Title: Re: The ruins of Krappefortt (MORDHEIM)
Post by: Centaur_Seducer on May 21, 2013, 11:04:12 PM
Fucking hell, Paul! :-*

I really have to make sure to buy a ticket for the upcoming Krappefort Galore that's taking place at your home later this fall ;) I'll bring beer and crazy dutch techno.
Title: Re: The ruins of Krappefortt (MORDHEIM)
Post by: pocoloco on May 22, 2013, 04:51:04 AM
Fucking hell, Paul! :-*

I really have to make sure to buy a ticket for the upcoming Krappefort Galore that's taking place at your home later this fall ;) I'll bring beer and crazy dutch techno.

You sure that part in bold is going to grant you an entry?  o_o  lol
Title: Re: The ruins of Krappefortt (MORDHEIM)
Post by: Centaur_Seducer on May 22, 2013, 06:46:02 AM
I know it's the deal breaker! A lot of "oumf oumf oumf oumf", some "ziii ziii ziii" and we're basically talking about wargaming 2.0.
Title: Re: The ruins of Krappefortt (MORDHEIM)
Post by: pocoloco on May 22, 2013, 06:58:14 AM
Haha, surely taking you guys to another sphere of things, if nothign else  lol

Those wharf/harbour pieces are splendid Mason! Since they fit nicely in a Pappis box, I expect it won't be that expensive to send them over to me  ;D Do jedi mind tricks work on you over the Channel?
Title: Re: The ruins of Krappefortt (MORDHEIM)
Post by: Sangennaru on May 22, 2013, 07:16:18 AM
wow, you sure have some points for the PAPPIS challenge!
How did you do the stonework on the decks?
Title: Re: The ruins of Krappefortt (MORDHEIM)
Post by: Suber on May 22, 2013, 08:26:35 AM
What a great work! I will shamelessly steal be inspired by both your ideas and execution.
Title: Re: The ruins of Krappefortt (MORDHEIM)
Post by: Mason on May 22, 2013, 09:04:31 PM
Fucking hell, Paul! :-*

I really have to make sure to buy a ticket for the upcoming Krappefort Galore that's taking place at your home later this fall ;) I'll bring beer and crazy dutch techno.

You sure that part in bold is going to grant you an entry?  o_o  lol

I know it's the deal breaker! A lot of "oumf oumf oumf oumf", some "ziii ziii ziii" and we're basically talking about wargaming 2.0.

Haha, surely taking you guys to another sphere of things, if nothign else  lol

I am really not sure who is worse out of the pair of you: Skander for being an absolute nut-nut or Antti for encouraging him!
Consider yourselves chastised, the pair of you!
Now go and stand in the corner and think about what you have done.

 lol lol lol
You crazy Northern types.... ::)



Those wharf/harbour pieces are splendid Mason! Since they fit nicely in a Pappis box, I expect it won't be that expensive to send them over to me  ;D Do jedi mind tricks work on you over the Channel?

Obviously not, mate.
Thank you anyway!
 :)


wow, you sure have some points for the PAPPIS challenge!
How did you do the stonework on the decks?

Unfortunately these were made some time ago, so the Crazy Viking would not allow them (even if they DO fit in a PAPISS [BOX]!
The WIP is here:

http://leadadventureforum.com/index.php?topic=30667.30

The sandstone area is simply scribed foam, whereas the grey areas are resin pieces made by geboom of Shifting Lands:

 http://www.shiftinglands.com/



What a great work! I will shamelessly steal be inspired by both your ideas and execution.

Thank you!
Go ahead, Suber.
You are a bad man more than welcome, mate.
 ;)


Title: Re: The ruins of Krappefortt (MORDHEIM)
Post by: Constable Bertrand on May 22, 2013, 09:36:14 PM
Unfortunately these were made some time ago, so the Crazy Viking would not allow them (even if they DO fit in a PAPISS [BOX]!

Oh that's unfortunate. :( it looks so pretty too.  8) He is crazy after all, its best not tick him off. ;) So what's your PAPPIS plan?

Mason, that petition for a whole town photo has another signature. :D
Title: Re: The ruins of Krappefortt (MORDHEIM)
Post by: Mason on May 23, 2013, 05:40:09 AM
Oh that's unfortunate. :( it looks so pretty too.  8) He is crazy after all, its best not tick him off. ;) So what's your PAPPIS plan?

Not sure yet.
I was planning a couple of factions for my VSF project and some scenery to clamber over but I now have another plan that may make my life easier, but I am keeping my hand close to my chest on that one.
Dont tell the Crazy Viking!
 ;)


Mason, that petition for a whole town photo has another signature. :D

It WILL happen soon.
It may take more than one photo, though... :D


Title: Re: The ruins of Krappefortt (MORDHEIM)
Post by: Malamute on May 23, 2013, 04:01:43 PM

Mason, that petition for a whole town photo has another signature. :D


Add Mama Mute to that list as well :)
Title: Re: The ruins of Krappefortt (MORDHEIM)
Post by: Mason on May 23, 2013, 04:12:41 PM
Add Mama Mute to that list as well :)

Ok, chaps, ok.

It looks like I MAY have a free afternoon tomorrow, so I MAY be able to do something then.
 :)




(I should be spending time painting, of course.....)
Title: Re: The ruins of Krappefortt MORDHEIM UD: 02/04 All the Bastards Men!
Post by: Jevenkah on May 24, 2013, 12:50:05 AM

(http://i1087.photobucket.com/albums/j478/themason73/robs2006.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/robs2002-1.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/robs2003-1.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/robs2005-1.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/robs2004-1.jpg)

(http://i1087.photobucket.com/albums/j478/themason73/robs2001-1.jpg)


Quick building question: are these pieces all modular? Do the boats come up?

These are awesome! I love the weathering; the detailing blows me away!
Jevenkah
Title: Re: The ruins of Krappefortt (MORDHEIM)
Post by: Hubbynz on May 24, 2013, 02:28:34 AM
Very, nice...where is the first boat from?
Title: Re: The ruins of Krappefortt (MORDHEIM)
Post by: Mason on May 24, 2013, 07:48:10 AM
Quick building question: are these pieces all modular? Do the boats come up?

These are awesome! I love the weathering; the detailing blows me away!
Jevenkah

Thanks, Jevenkah!
Yes, they are all modular.
That way I can make many different layouts with them and use as many or as few as I like, depending on what is needed at the time.
Both of the boats are fixed in place.



Very, nice...where is the first boat from?

Thanks, Hubbynz!
Both of them are made by geboom, as were the resin pieces. (those that are painted grey) and the wooden walkways, and were purchased from him about six years ago.
I do not know if he still sells them, but I have seen a few others using them.

His website is here: http://www.shiftinglands.com/




Title: Re: The ruins of Krappefortt (MORDHEIM)
Post by: Eric the Shed on May 24, 2013, 12:53:59 PM
Add my name to the list :D
Title: Re: The ruins of Krappefortt (MORDHEIM)
Post by: Mason on May 24, 2013, 01:57:50 PM
(http://i1087.photobucket.com/albums/j478/themason73/TempleofSigmar022_zps4e6220fd.jpg)


 ::)


Title: Re: The ruins of Krappefortt (MORDHEIM)
Post by: DeafNala on May 24, 2013, 02:25:40 PM
VERY ATMOSPHERIC photo! It conjures up uneasy feelings about what Horror might lie beyond the arch...BWAHAHAHAHA!
Title: Re: The ruins of Krappefortt (MORDHEIM) Temple of Sigmar PIC HEAVY! 24/05
Post by: Mason on May 24, 2013, 03:02:29 PM
VERY ATMOSPHERIC photo! It conjures up uneasy feelings about what Horror might lie beyond the arch...BWAHAHAHAHA!

Cheers, mate.
I feel most were saying 'Sod Off!'

I posted that while the rest were uploading.
There is far too much for one table, so I have divided it into seperate areas.

The first is of all the Church/Temple ruins together.
They rarely get used like this, but it is good to see exactly how much space they take up.
It is roughly a 3'x3' area, so I think our next game of IHMN may well be in a ruined church or similar...


(http://i1087.photobucket.com/albums/j478/themason73/TempleofSigmar007_zpsb9e82dc8.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/TempleofSigmar005_zps1e4ae1ee.jpg)



Some better shots of what is on there:

(http://i1087.photobucket.com/albums/j478/themason73/TempleofSigmar008_zpsa56538e9.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/TempleofSigmar009_zpsbff55849.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/TempleofSigmar010_zps82f38ee0.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/TempleofSigmar010_zps82f38ee0.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/TempleofSigmar011_zps3ac74434.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/TempleofSigmar014_zps26f3c9b4.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/TempleofSigmar015_zps02f377c2.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/TempleofSigmar016_zps9f3cd924.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/TempleofSigmar017_zps4fdbbf5d.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/TempleofSigmar019_zps012ffaaf.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/TempleofSigmar022_zps4e6220fd.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/TempleofSigmar025_zpsefd5ce19.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/TempleofSigmar026_zps1883524f.jpg)




When it is used all together, there will be various other elements added to make the table more interesting.
The grounds of the church, for instance, offer a lot of possibilities.
Trees, bushes, hedges and roads are the few of the things that spring to mind.


I will post the pictures of the rest of the buildings and the docks over the weekend, once I have sorted out the pictures...


Title: Re: The ruins of Krappefortt (MORDHEIM)
Post by: Jevenkah on May 24, 2013, 03:11:44 PM
I love that shot!  o_o  The greenery adds nice contrast to the debris in the hallway.

Another waterfront question (apologies if you've answered this somewhere in the thread, I'm still not all the way through yet.): about how big are the squares of water?

Thanks,
Jevenkah

edit: Maybe if I had started at the beginning instead of working backwards I would have seen the wonderfully thoughtful table of contents! Thanks!
Title: Re: The ruins of Krappefortt (MORDHEIM) Temple of Sigmar PIC HEAVY! 24/05
Post by: PatrickWR on May 24, 2013, 03:15:05 PM
Mason, you should buy stock in green flock and static grass!
Title: Re: The ruins of Krappefortt (MORDHEIM) Temple of Sigmar PIC HEAVY! 24/05
Post by: DeafNala on May 24, 2013, 03:27:45 PM
OOH! PRETTY PICTURES!

I can identify with the "Sod Off". It took me quite literally years before I had the ability to post photos. I, at one time would send off & give away minis to be photographed.  SO, even now, I tend to avoid asking for photos...although I'd like to.
Title: Re: The ruins of Krappefortt (MORDHEIM) Temple of Sigmar PIC HEAVY! 24/05
Post by: Mason on May 24, 2013, 10:49:01 PM
Another waterfront question (apologies if you've answered this somewhere in the thread, I'm still not all the way through yet.): about how big are the squares of water?

Given that you have found the contents page, I take it you may have the answer.

Even if you have since discovered the answer,  I think it makes sense to say this again: All of the pieces that I have made are based on a 3mm thick piece of MDF that measures 10" x 8".
This is so that it will fit in an A4 Paper box for storage.
Some of the Docks pieces have been made on a half-size piece of MDF measuring 8" x 5".
This just allows for more flexibility when positioning scenery on smaller boards.



Mason, you should buy stock in green flock and static grass!

Thanks, PatrickWR!
I think that I have since found the answer to this statement... ::)
 ;)



OOH! PRETTY PICTURES!

I can identify with the "Sod Off". It took me quite literally years before I had the ability to post photos. I, at one time would send off & give away minis to be photographed.  SO, even now, I tend to avoid asking for photos...although I'd like to.

Thanks, mate!
Bearing in mind that you give me regular updates full of happiness and giggles it is a small price to pay.
 :)


Title: Re: The ruins of Krappefortt (MORDHEIM) Temple of Sigmar PIC HEAVY! 24/05
Post by: Centaur_Seducer on May 25, 2013, 07:45:18 AM
Well done, Paul! :-*
Title: Re: The ruins of Krappefortt (MORDHEIM) Temple of Sigmar PIC HEAVY! 24/05
Post by: Mason on May 25, 2013, 12:27:34 PM
Well done, Paul! :-*

It is a beginning, mate.
There is a lot more still to put up.
I will post some more over the weekend.

I know that you asked for it to be put on one table, but I am sure that you appreciate that it is just not possible.

Unless I get a really big table, of course.... ::)

Title: Re: The ruins of Krappefortt (MORDHEIM) Temple of Sigmar PIC HEAVY! 24/05
Post by: Centaur_Seducer on May 25, 2013, 12:39:53 PM
Piling terrain is a way to show wealth ;)
But yes, I appreciate any effort :)
Title: Re: The ruins of Krappefortt (MORDHEIM) Temple of Sigmar PIC HEAVY! 24/05
Post by: Mason on May 25, 2013, 06:49:48 PM
Piling terrain is a way to show wealth ;)
But yes, I appreciate any effort :)

Ok, mate, I will take a 'piled-up' picture just for you.
 :D

Even if it may mean this:

(http://i1087.photobucket.com/albums/j478/themason73/GhoulsinGraveyard006_zps95457129.jpg)


 ;)

Title: Re: The ruins of Krappefortt (MORDHEIM) Town Buildings PIC HEAVY! 26/05
Post by: Mason on May 26, 2013, 08:25:23 AM
The next batch of photos showing the Docks and the more normal buildings.
A few of the barricades and scatter pieces are on the table.

(http://i1087.photobucket.com/albums/j478/themason73/Krappefortt003_zps7245a078.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/Krappefortt005_zpsbaed2ea2.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/Krappefortt009_zps77375f58.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/Krappefortt010_zpsad67da7e.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/Krappefortt011_zps8588415f.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/Krappefortt012_zps0af67aed.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/Krappefortt013_zps72dc1579.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/Krappefortt020_zpscb4caa3b.jpg)




A basic breakdown of the origins of the buildings can be made by looking at the roofs.
Those with the orange-brown rooftops are from the eM4 Farm set, those with the darker brown are by PMC.
The building in the top right hand corner in the first picture is the eM4 Inn, now sadly out of production, whilst the barn/warehouse next to the Docks is a Hovels Livery Stable with added scratchbuilt yard.
The rest, with the grey slate rooftops are all scratchbuilt, although the one in the centre of the table has a resin building in the middle of the piece from an unknown source and is surrounded with scratchbuilt ruins.

I think that covers everything.
Any questions, feel free to ask.
 :D


Title: Re: The ruins of Krappefortt (MORDHEIM) Town Buildings PIC HEAVY! 26/05
Post by: DeafNala on May 26, 2013, 11:56:24 AM
FANTASTIC LOOKING! AND it wouldn't look out of place in a number of different settings...VERY CLEVER!
Title: Re: The ruins of Krappefortt (MORDHEIM) Town Buildings PIC HEAVY! 26/05
Post by: aggro84 on May 26, 2013, 02:09:25 PM
Very nice Mason!
 :-*
Title: Re: The ruins of Krappefortt (MORDHEIM) Town Buildings PIC HEAVY! 26/05
Post by: OSHIROmodels on May 26, 2013, 02:17:04 PM
Cracking board matey  :-* :-*

cheers

James
Title: Re: The ruins of Krappefortt (MORDHEIM) Town Buildings PIC HEAVY! 26/05
Post by: Mason on May 26, 2013, 03:36:06 PM
FANTASTIC LOOKING! AND it wouldn't look out of place in a number of different settings...VERY CLEVER!

Thank, Al.
That is the plan, so I am glad it is apparent.
 :)



Very nice Mason!
 :-*

Thanks you, Sir!
 :D


Cracking board matey  :-* :-*

Cheers, mate.
It is not really a board as such, as I was just trying to get all of those type of buildings on the table in an orderly fashion.
It certainly lacks a little something without figures as well.
More like a ghost town.
 :'(




Title: Re: The ruins of Krappefortt (MORDHEIM) More pics PIC HEAVY! 27/05
Post by: Mason on May 27, 2013, 04:59:52 PM
A few more piccies that were not too blurry....


(http://i1087.photobucket.com/albums/j478/themason73/Krappefortt014_zpsef3b9afc.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/Krappefortt018_zpsd141dd9b.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/Krappefortt021_zps6266b561.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/Krappefortt023_zpsacd4345e.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/Krappefortt024_zps82828d3f.jpg)




Title: Re: The ruins of Krappefortt (MORDHEIM) More pics... PIC HEAVY! 27/05
Post by: Suber on May 27, 2013, 05:41:53 PM
What. A. Beauty. :o :-* :-*
Title: Re: The ruins of Krappefortt (MORDHEIM) More pics... PIC HEAVY! 27/05
Post by: pocoloco on May 27, 2013, 05:50:07 PM
Stunning!  :-*

Have you played any games with the full set up?
Title: Re: The ruins of Krappefortt (MORDHEIM) More pics... PIC HEAVY! 27/05
Post by: Mason on May 27, 2013, 08:23:08 PM
What. A. Beauty. :o :-* :-*

Thanks, Suber!
 :)



Stunning!  :-*
Have you played any games with the full set up?

Thanks, Antti!
When we play Mordheim it is on the 4' x 4' table, so we cannot fit everything on it, so the answer is: No.
It works better that way, though, as each set-up is always guaranteed to be different.




The last of them...


(http://i1087.photobucket.com/albums/j478/themason73/Krappefortt025_zpsfc1e9818.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/Krappefortt027_zps38268115.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/Krappefortt029_zpsc16641f3.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/Krappefortt031_zps1fabdee4.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/Krappefortt035_zps27ded6e6.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/Krappefortt037_zpsb3064a66.jpg)




That is it.

I think I will go about repainting all the roofs grey so that they all blend in together better.

(Eventually....)

I think they will look better that way.
What do you reckon...?


Title: Re: The ruins of Krappefortt (MORDHEIM) Last of the pics... PIC HEAVY! 27/05
Post by: OSHIROmodels on May 27, 2013, 08:26:52 PM
Leave them as they are, gives it a nice random feel  :)

cheers

James
Title: Re: The ruins of Krappefortt (MORDHEIM) Last of the pics... PIC HEAVY! 27/05
Post by: DeafNala on May 27, 2013, 08:38:28 PM
The closeups are TERRIFIC; they show off all the attention to detail that you lavished on them. I particularly love the Halfling Quarter. WONDERFUL STUFF!
Title: Re: The ruins of Krappefortt (MORDHEIM) Last of the pics... PIC HEAVY! 27/05
Post by: Mason on May 27, 2013, 10:24:02 PM
Leave them as they are, gives it a nice random feel  :)

I can see your point, mate, but I think that the grey clashes badly with the orangy colours....not sure....


The closeups are TERRIFIC; they show off all the attention to detail that you lavished on them. I particularly love the Halfling Quarter. WONDERFUL STUFF!

Thanks, Al!
The Halfling Quarter is one of my personal favourites but, ironically, it is the one I am considering selling on.
 ::)

Title: Re: The ruins of Krappefortt (MORDHEIM) Last of the pics... PIC HEAVY! 27/05
Post by: OLeary on May 28, 2013, 12:48:16 AM
Most excellent. Your attention to detail is astounding :-* :-*
Title: Re: The ruins of Krappefortt (MORDHEIM) Last of the pics... PIC HEAVY! 27/05
Post by: Constable Bertrand on May 28, 2013, 11:26:41 AM
I can see your point, mate, but I think that the grey clashes badly with the orangy colours....not sure....

 :o By the power of grey skull!
Mason, that's BRILLIANT!

What a fantastic setting, those buildings really work well together. If your paint the roofs the same colour, it will help to tie them together, but I would not fear too much about clashing colours. They aren't purple and green! The grey buildings have a little yellow/brown in the walls and the yellow buildings have grey tones in the walls. As I see it it's a 2 colour palette, yellowey brown and grey.

I love the modular floor tiles which conveniently fit in a PAPPIS box for stacking, and how the buildings float on top. But even more impressive are those scratch built ruins. The foamcore walls really work for the whitewashed/rendered brick! The destroyed timbers in the corners of the buildings look fantastic!

Cheers
matt
Title: Re: The ruins of Krappefortt (MORDHEIM) Last of the pics... PIC HEAVY! 27/05
Post by: Mason on May 28, 2013, 04:07:14 PM
Most excellent. Your attention to detail is astounding :-* :-*

Thanks, Oleary!
I am glad that you approve.
The 'little bits' can be a little time consuming, but I think they are worth it in the end.


:o By the power of grey skull!
Mason, that's BRILLIANT!
.........

Thanks, Matt!
Your comments regarding the colours have given me something to think about.
Maybe if I just do a little work on the orange rooftops to vary the tone a little, that may well be the answer.
And, more importantly, a damn sight quicker to achieve!
 :D
Title: Re: The ruins of Krappefortt (MORDHEIM) Last of the pics... PIC HEAVY! 27/05
Post by: Eric the Shed on May 28, 2013, 04:10:02 PM
looks great.... ;)
Title: Re: The ruins of Krappefortt (MORDHEIM) Last of the pics... PIC HEAVY! 27/05
Post by: OSHIROmodels on May 28, 2013, 04:34:45 PM
You should be able to wash them in a browny grey and drybrush them up n a light grey, that might work  :)

cheers

James
Title: Re: The ruins of Krappefortt (MORDHEIM) Last of the pics... PIC HEAVY! 27/05
Post by: Malamute on May 28, 2013, 05:06:59 PM
Jolly splendid old boy  ;D
Title: Re: The ruins of Krappefortt (MORDHEIM) Last of the pics... PIC HEAVY! 27/05
Post by: dijit on May 28, 2013, 06:31:02 PM
Dear me, that really is a splendid set up you've got yourself now. And you've got to love the Nautalus!
Title: Re: The ruins of Krappefortt (MORDHEIM) Last of the pics... PIC HEAVY! 27/05
Post by: Mason on May 28, 2013, 11:02:00 PM
looks great.... ;)

Cheers, mate!
 :)



You should be able to wash them in a browny grey and drybrush them up n a light grey, that might work  :)

It wouldnt mean too much messing about, I know.
As they come in the most amazing amount of protective packaging (those of you with one of the eM4 buildings will know exactly what I mean), it could well be worth it....gotta be worth a go, at least, I reckon.
 :D



Jolly splendid old boy  ;D

Thanks, Old Bean!
 ;D



Dear me, that really is a splendid set up you've got yourself now. And you've got to love the Nautalus!

Thanks, Dijit!
I have to agree: I dont think the Docks look right without the Barrel-sub.
A lovely little model.

I have an Undead version that does not get onto the table too often.
I should probably dig that up and post a pic at some point.
It is quite amusing.
 ;)


Title: Re: The ruins of Krappefortt (MORDHEIM) Last of the pics... PIC HEAVY! 27/05
Post by: Blackwolf on May 29, 2013, 02:49:44 AM
Lovely,just lovely :-*
Title: Re: The ruins of Krappefortt (MORDHEIM) Last of the pics... PIC HEAVY! 27/05
Post by: Jevenkah on May 29, 2013, 02:13:27 PM
This is wonderfully fantastic! The small details really do bring a lot of life even without the minis. I like the lampposts very much, but the decrepit buildings are my personal favorite. Nothing says "Look behind you!" like ruins.

I've really enjoyed watching you put this magnificence all together. Hope you enjoy them!
Jevenkah

and the close-up pics came out great!
Title: Re: The ruins of Krappefortt (MORDHEIM) Last of the pics... PIC HEAVY! 27/05
Post by: Centaur_Seducer on May 29, 2013, 06:39:18 PM
Still no pile :'( Just pic after pic of gorgeous terraing :-*
I hope all this great response gives you some extra inspiration to add more stuff to this project :)
Title: Re: The ruins of Krappefortt (MORDHEIM) Last of the pics... PIC HEAVY! 27/05
Post by: Ninja on May 30, 2013, 07:01:58 AM
What's this I hear about selling the halfing project?! o_o
If that is true I call first dibs on hearing your asking price! I would be honored to own any property in Krappefortt!  :)

Your thread has gotten at least two of my friends to build their own warbands and start to lurk on this site.
Title: Re: The ruins of Krappefortt (MORDHEIM) Piled up for Silversixx! 30/05
Post by: Mason on May 30, 2013, 10:05:57 AM
What's this I hear about selling the halfing project?! o_o
If that is true I call first dibs on hearing your asking price! I would be honored to own any property in Krappefortt!  :)

Ok, mate, you will be the first to know.
You were the one to pounce on an off-the-cuff comment which led to me building it in the first place, after all.
 :D



Your thread has gotten at least two of my friends to build their own warbands and start to lurk on this site.

That is what this place is all about, I reckon.
It is down to those who put up such wonderful projects on here that inspire me.
Nice to know it works the other way and I have inspired someone else.
 :)



I hope all this great response gives you some extra inspiration to add more stuff to this project :)

It has, mate.
I feel the need to make something else soon.
 ;)



Still no pile :'

Just for you, you nutter......

(http://i1087.photobucket.com/albums/j478/themason73/pile002_zpsf53ab920.jpg)


....you asked for a pile on the table.
 :D

This is the only way I was going to 'pile it up' as requested.

This is all the buildings and smaller pieces of Krappefortt, as they live in the cupboard.

I hope that you are satisfied now, Skander!
 :D


Title: Re: The ruins of Krappefortt (MORDHEIM) Piled up for Silversixx, the nutter! 30/05
Post by: Centaur_Seducer on May 30, 2013, 10:25:17 AM
Paul, that's a German pile  :'(

On a more mature note, that's lovely! :-*
Title: Re: The ruins of Krappefortt (MORDHEIM) Piled up for Silversixx, the nutter! 30/05
Post by: DeafNala on May 30, 2013, 01:43:09 PM
I can relate. That's how most all of my creations over all these long years have & are displayed. I think I'll wander outside for a good scream.
Title: Re: The ruins of Krappefortt (MORDHEIM) Piled up for Silversixx, the nutter! 30/05
Post by: Andrew May on May 30, 2013, 02:26:46 PM
lol, I've just sorted my shelf of shame into tidy boxes........
mostly! lol
Title: Re: The ruins of Krappefortt (MORDHEIM) Piled up for Silversixx, the nutter! 30/05
Post by: killshot on May 30, 2013, 02:30:38 PM
Awesome project!  :o
Title: Re: The ruins of Krappefortt (MORDHEIM) Piled up for Silversixx! 30/05
Post by: Malamute on May 30, 2013, 04:44:23 PM




Just for you, you nutter......

(http://i1087.photobucket.com/albums/j478/themason73/pile002_zpsf53ab920.jpg)



This is all the buildings and smaller pieces of Krappefortt, as they live in the cupboard.

I hope that you are satisfied now, Skander!
 :D




Its alright, but the colours are all wrong. For example that green is far to vivid, it needs to be toned down a bit. Perhaps a drybrush or an ink wash?
 :D
Title: Re: The ruins of Krappefortt (MORDHEIM) Piled up for Silversixx! 30/05
Post by: thebinmann on May 30, 2013, 06:47:03 PM
Its alright, but the colours are all wrong. For example that green is far to vivid, it needs to be toned down a bit. Perhaps a drybrush or an ink wash?
 :D

And the tree on the floor is clearly the WRONG scale!
Title: Re: The ruins of Krappefortt (MORDHEIM) Piled up for Silversixx, the nutter! 30/05
Post by: Teshub on May 30, 2013, 10:03:04 PM
Don't forget to label those  ;)
Title: Re: The ruins of Krappefortt (MORDHEIM) Piled up for Silversixx, the nutter! 30/05
Post by: Mason on May 30, 2013, 10:13:14 PM
Paul, that's a German pile  :'(

On a more mature note, that's lovely! :-*

Some people are never happy...... ;)



I can relate. That's how most all of my creations over all these long years have & are displayed. I think I'll wander outside for a good scream.

We would all love to have a way of keeping everything on display, I am sure.
One day, one day...
Well, we can all dream, cant we?



lol, I've just sorted my shelf of shame into tidy boxes........
mostly! lol

 lol
Pictures or it didnt happen.
 ::)


Awesome project!  :o

Thanks, Killshot.
I hope you mean the scenery and not the boxes.
 :D



Its alright, but the colours are all wrong. For example that green is far to vivid, it needs to be toned down a bit. Perhaps a drybrush or an ink wash?
 :D

 ;D ;D ;D
You can pack that in, right now.



And the tree on the floor is clearly the WRONG scale!

And you can pack it in, too!
 ;D



Don't forget to label those  ;)

I already have labels for the likes of those two.....


Title: Re: The ruins of Krappefortt (MORDHEIM) Piled up for Silversixx, the nutter! 30/05
Post by: Constable Bertrand on May 31, 2013, 12:16:16 AM
Wow that's a very tidy project Paul. It Takes up a bit of space doesn't it, not to mention your other projects... How many other projects are there?

So what's in the pipeline for Krappelfort? I still think you need a clock/bell tower. Awesome for WWI/II, VSF and steampunk. ;) where else do the snipers go?

Cheers
Matt.
Title: Re: The ruins of Krappefortt (MORDHEIM) Piled up for Silversixx, the nutter! 30/05
Post by: Mason on May 31, 2013, 09:26:41 AM
Wow that's a very tidy project Paul. It Takes up a bit of space doesn't it, not to mention your other projects... How many other projects are there?

So what's in the pipeline for Krappelfort? I still think you need a clock/bell tower. Awesome for WWI/II, VSF and steampunk. ;) where else do the snipers go?

Cheers
Matt.

Thanks, Matt.
It does take up a fair bit of space, but most of it is fairly generic, so it sees use in quite a few games.
It has been used recently for a Strange Aeons campaign and is now seeing use in VSF, so it is not sitting languishing in a cupboard doing nothing.
It is earning its keep!

As for a bell/clocktower: I have one in its constituent parts, including clockwork and bell!
It is on my to-do list (and has been for an age, I know...) and will be one of the next two additions to the project, along with a fortified townhouse, which will perform as the Witch Hunter Chapter House in Krappefortt.

As for other projects, there are too many planned to mention, but my next will be based on LotR and involve some rather old-school figures.
 ;)


Title: Re: The ruins of Krappefortt (MORDHEIM) Piled up for Silversixx, the nutter! 30/05
Post by: Constable Bertrand on May 31, 2013, 10:02:37 PM
Quote
It has been used recently for a Strange Aeons campaign and is now seeing use in VSF, so it is not sitting languishing in a cupboard doing nothing.

Wow, that's the ideal setup to be able to use the board for every setup with a slight stretch. So does it rule out 10000BC, Roman, modern city/zombies and 40K/sci fi? As long as you keep a rural English town setting you can play pretty much anything your heart desires. Do you have a few more modern buildings you add in when playing SA or VSF?

Good to see a tower on the workbench with everything else on there. It will be a fine addition.

Cheers
Matt
Title: Re: The ruins of Krappefortt (MORDHEIM) Piled up for Silversixx, the nutter! 30/05
Post by: Mason on May 31, 2013, 10:13:11 PM
Wow, that's the ideal setup to be able to use the board for every setup with a slight stretch. So does it rule out 10000BC, Roman, modern city/zombies and 40K/sci fi? As long as you keep a rural English town setting you can play pretty much anything your heart desires. Do you have a few more modern buildings you add in when playing SA or VSF?

It works for me, Matt.
As for the list of the ruled-out: It works perfectly fine for 40k/sci-fi as all future settings must have the equivalent of a low-tech world or similar.
Modern city would still have older buildings and as for Zombies.....check this out:

http://leadadventureforum.com/index.php?topic=39808.1650

Throw in a few more modern looking things like cars and buses etc.
Sorted!
 ;)

I cant see a way of doing 10,000BC, though....


Title: Re: The ruins of Krappefortt (MORDHEIM) Piled up for Silversixx, the nutter! 30/05
Post by: redshadows on May 31, 2013, 10:39:16 PM
send them all to me and I'll happily display them ;-)
Title: Re: The ruins of Krappefortt (MORDHEIM) Piled up for Silversixx, the nutter! 30/05
Post by: OLeary on June 01, 2013, 05:23:54 AM


As for other projects, there are too many planned to mention, but my next will be based on LotR and involve some rather old-school figures.
 ;)

Would these be Mithril figures? I do hope so in my humble opinion they best represent the characters in the books rather than the actors in the movies.
Title: Re: The ruins of Krappefortt (MORDHEIM) Piled up for Silversixx, the nutter! 30/05
Post by: Funghy-Fipps on June 01, 2013, 10:31:25 AM
You're shipping all those boxes to me, right?
Title: Re: The ruins of Krappefortt (MORDHEIM) Piled up for Silversixx, the nutter! 30/05
Post by: Mason on June 01, 2013, 03:27:31 PM
Would these be Mithril figures? I do hope so in my humble opinion they best represent the characters in the books rather than the actors in the movies.

Sorry, Oleary, but not Mithril.
Not this time at least.

While I agree that Mithril represent the books far better than the films in most respects, I probably wont be using any in this project.
I want to do usable skirmish forces utilising the SAGA rules, and that amount of Mithril goodness would take an age to find and a mortgage to purchase.

I shall be starting with Asgard Orcs to represent the forces of Mordor.
Those little critters were what sprang to mind when I first read the books and the image has stuck.

I also have some troops to use for Gondor and the Army of the Dead.
My imagined versions of them, anyway.
 ;)


You're shipping all those boxes to me, right?

I went to the Post Office and they told me that they did not have your address, therefore they could not deliver.
Sorry!
 :D


Title: Re: The ruins of Krappefortt (MORDHEIM) Piled up for Silversixx, the nutter! 30/05
Post by: OLeary on June 01, 2013, 06:24:02 PM
I have a friend in France who owns multiples of every figure they made. And I have several as well. Just love them.
Title: Re: The ruins of Krappefortt (MORDHEIM) Piled up for Silversixx, the nutter! 30/05
Post by: Rob_bresnen on June 02, 2013, 09:28:00 AM
Paul, a big "Well Done!"

This thread has always fascinated me, but as it is so huge I have only dipped in. last week I decided to have a proper look at it from beginning to now (not the end I hope) and I put aside an entire evening to do so. In fact it took me three evenings, but now I am up to speed.

What an amazing project, and thank you for sharing so much of your expertise.  I feel very inspired to make some of my own ruins now.

From now on I will be an avid reader of your thread.
Title: Re: The ruins of Krappefortt (MORDHEIM) Piled up for Silversixx, the nutter! 30/05
Post by: Centaur_Seducer on June 02, 2013, 09:44:23 AM
Some people are never happy...... ;)
Nope lol
See it as an extension of my own disappointments with myself and my own projects. By pushing and encouraging others, I can pretend that it's all my own work o_o
Title: Re: The ruins of Krappefortt (MORDHEIM) Undead Assault Raft 02/06
Post by: Mason on June 02, 2013, 10:40:19 AM
And you've got to love the Nautalus!

I have an Undead version that does not get onto the table too often.
I should probably dig that up and post a pic at some point.
It is quite amusing.
 ;)


I found the Undead Nautilus, (it is actually a submersible assault raft but that is just not-picking) amongst the scatter scenery when I was setting up for a game last week, so I left it out to take piccies of.

I think it is quite amusing, I hope you agree, and was made just for a laugh a few years ago.

(http://i1087.photobucket.com/albums/j478/themason73/undeadsubdocksandcars020_zpsbe010404.jpg)



It has seen action as something other than an interesting piece of scenery, as it took to its role as a submersible attack raft in the final game of our second Mordheim campaign, when it delivered reinforcements to Legionnaire Bert's Undead Pirates in a clash against the Nordland 2nd Expedition.

(http://i1087.photobucket.com/albums/j478/themason73/undeadsubdocksandcars030_zps4999a9d1.jpg)




Hope you like it...


Title: Re: The ruins of Krappefortt (MORDHEIM) Undead Assault Raft 02/06
Post by: OSHIROmodels on June 02, 2013, 10:55:36 AM
Ooo, I like that  8)

cheers

James
Title: Re: The ruins of Krappefortt (MORDHEIM) Undead Assault Raft 02/06
Post by: DeafNala on June 02, 2013, 12:37:50 PM
That definitely appeals to my sense of the absurd...the only sense that still works for moi. It is a GREAT piece; i.e., lots of character, very imaginative, & decidedly funny. VERY WELL DONE!

I guess it doesn't matter if the Lads forget to close the hatch before submerging.
Title: Re: The ruins of Krappefortt (MORDHEIM) Undead Assault Raft 02/06
Post by: aggro84 on June 02, 2013, 12:48:38 PM
That's very cool Mason!
 :-*
Title: Re: The ruins of Krappefortt (MORDHEIM) Undead Assault Raft 02/06
Post by: Mason on June 02, 2013, 02:40:45 PM
Ooo, I like that  8)

Cheers, mate.
 :)



That definitely appeals to my sense of the absurd...the only sense that still works for moi. It is a GREAT piece; i.e., lots of character, very imaginative, & decidedly funny. VERY WELL DONE!

I guess it doesn't matter if the Lads forget to close the hatch before submerging.

 lol
Thanks, Al!
I guess it does not really matter where they are when they hear the command: "Dive!"
 ;)




That's very cool Mason!
 :-*

Cheers, aggro!
Glad that you approve.
 :D


Title: Re: The ruins of Krappefortt (MORDHEIM) Undead Assault Raft 02/06
Post by: pocoloco on June 02, 2013, 03:15:15 PM
That sub is bloody marvelous, what other gems have you hidden from our eyes?
Title: Re: The ruins of Krappefortt (MORDHEIM) Undead Assault Raft 02/06
Post by: Mason on June 02, 2013, 08:47:52 PM
That sub is bloody marvelous, what other gems have you hidden from our eyes?

Cheers, Antti!
I had totally forgotten about this little wotsit until recently.
Who knows what else will turn up.....



I note this thing is still afloat so clearly there are some depths you will not sink to..... lol lol

Groan......that was bad, mate.



Got to love that modelling, come on!

Cheers, mate.
 :D



Just spotted it is all mounted on a perspex base, now THAT is a class touch.  :o

I dont know about that, sir, but I do know it was a right pain to cut/snap/break.....


Title: Re: The ruins of Krappefortt (MORDHEIM) Undead Assault Raft 02/06
Post by: Centaur_Seducer on June 02, 2013, 09:13:46 PM
Say whaaaat?! :o
Title: Re: The ruins of Krappefortt (MORDHEIM) Undead Assault Raft 02/06
Post by: Knightofspades on June 04, 2013, 09:09:08 PM
That submersible is a great idea and would work for undeads. Great work all around very cool ideas.
Title: Re: The ruins of Krappefortt (MORDHEIM) Undead Assault Raft 02/06
Post by: Constable Bertrand on June 05, 2013, 01:03:20 AM
That is a cool sub Paul, it's a good thing the undead don't mind driving a leaky barrel. What is the undead boat, a bath tub? ;)

I like the speedy nose and fins at the back. How you managed to combine barrels With 1950's fins is beyond me, but it looks smashing!
Title: Re: The ruins of Krappefortt (MORDHEIM) Undead Assault Raft 02/06
Post by: Andym on June 05, 2013, 06:20:48 AM
Wow! That's a cracking wee model Mase! Great work!
Title: Re: The ruins of Krappefortt (MORDHEIM) Undead Assault Raft 02/06
Post by: Eric the Shed on June 06, 2013, 12:16:49 PM
Great idea... :D
Title: Re: The ruins of Krappefortt (MORDHEIM) Undead Assault Raft 02/06
Post by: Mason on June 06, 2013, 09:56:28 PM
Say whaaaat?! :o

Something that surprises you?
I am flattered!
 :D



That submersible is a great idea and would work for undeads. Great work all around very cool ideas.

Thanks, Knightofspades!
I am glad that you agree.



That is a cool sub Paul, it's a good thing the undead don't mind driving a leaky barrel. What is the undead boat, a bath tub? ;)

I like the speedy nose and fins at the back. How you managed to combine barrels With 1950's fins is beyond me, but it looks smashing!

 lol
Thats, mate.
Undead Underwater Cadillac, anyone?



Wow! That's a cracking wee model Mase! Great work!

Cheers, mate!



Great idea... :D

Thank you, sir!




Work should continue in the next couple of weeks on Krappefortt.
Events have conspired so that buildings/scenery are the only option for me for a while, so Krappefortt will get a new building or two.
The With Hunter Watch House will be first up.


Title: Re: The ruins of Krappefortt (MORDHEIM) Undead Assault Raft 02/06
Post by: pocoloco on June 07, 2013, 09:00:30 AM
The With Hunter Watch House will be first up.

Ooh, this sounds more than nice! Any concept pics, sketches, plans etc of it to show us?
Title: Re: The ruins of Krappefortt (MORDHEIM) Undead Assault Raft 02/06
Post by: Mason on June 07, 2013, 01:27:47 PM
Ooh, this sounds more than nice! Any concept pics, sketches, plans etc of it to show us?

To be perfectly honest, mate, I rarely work like that.

I usually just have an idea in my head, chop a few bits up and go from there.

For the Watch House I will be using the Watchtower left over from the Mansion set (the rest was used on the Chapel on p.60) and building a structure to nestle up against it that has been added on later.
I know roughly what I want to do, but my designs always kind of grow into their final shapes as I make it up along the way.

Title: Re: The ruins of Krappefortt (MORDHEIM) Expansion plans 06/06
Post by: DeafNala on June 07, 2013, 02:18:06 PM
I know roughly what I want to do, but my designs always kind of grow into their final shapes as I make it up along the way.

I have a similar construction method. I figure since I'm the one doing the work, the final outcome should be as big a surprise for moi as it is for everyone else.
Title: Re: The ruins of Krappefortt (MORDHEIM) Expansion plans 06/06
Post by: pocoloco on June 07, 2013, 03:09:36 PM
I understand perfectly the go with the (one's mind) flow thing, that's how I work as well. Maybe I kind of suspected you Mason to be more presice in your progress, having seen how neatly you have every painted mini organised in displays, terrain boxed up etc ;) :D Okies, just teasing you a bit. I'm sure the tower will be a wonderful sight to see when finished.... so hurry up with it already! :D
Title: Re: The ruins of Krappefortt (MORDHEIM) Expansion plans 06/06
Post by: Mason on June 10, 2013, 08:17:38 PM
I have a similar construction method. I figure since I'm the one doing the work, the final outcome should be as big a surprise for moi as it is for everyone else.

 lol
I should expect no less!



I understand perfectly the go with the (one's mind) flow thing, that's how I work as well. Maybe I kind of suspected you Mason to be more presice in your progress, having seen how neatly you have every painted mini organised in displays, terrain boxed up etc ;) :D Okies, just teasing you a bit. I'm sure the tower will be a wonderful sight to see when finished.... so hurry up with it already! :D

I am not that organised in my thinking, mate.
If I drew a plan or sketch or whatever, it would be obsolete in five minutes as my mind went off on a tangent and it demanded another alteration etc.
I find it easier to have an idea in mind of the finished piece and work towards there, just seeing what happens as I go.

As for getting started....that begins tomorrow...... with a bit of luck.
 ;)


Title: Re: The ruins of Krappefortt (MORDHEIM) Watch House started 12/06
Post by: Mason on June 12, 2013, 06:17:24 PM

As for getting started....that begins tomorrow...... with a bit of luck.



Well, one day late is not too bad.
I managed to make a start today.

It is only the ground floor and a tedious bit of stonework being scribed into the foam, but I had to start somewhere and will be building this from the bottom up.

(http://i1087.photobucket.com/albums/j478/themason73/Towerandcars015_zps200a1b23.jpg)

I had to stop there as the glue that is holding it all together needs to dry, but I aim to get this lot painted up first and then add the second level, which will be made seperately and added on when it is painted.

Now much progress, but some is better than none!

Title: Re: The ruins of Krappefortt (MORDHEIM) Expansion plans 06/06
Post by: OSHIROmodels on June 12, 2013, 06:31:38 PM
Looks promising mate  8)

cheers

James
Title: Re: The ruins of Krappefortt (MORDHEIM) Expansion plans 06/06
Post by: Mason on June 12, 2013, 07:51:28 PM
Looks promising mate  8)

Cheers, mate, that is very generous of you as it just looks like a lump of foam and a GW tower at the moment.
Just wanted to get the ball rolling is all.

The lower level will be pretty plain in its construction as it is the Witch Hunter Watch House, so I dont think it would have windows on that level.
The next floor will be much bigger and 'jetty' over the front door, with windows etc, so a littel more interesting.

I hope to something a little more exciting for the top floor/roof level.

Title: Re: The ruins of Krappefortt (MORDHEIM) Expansion plans 06/06
Post by: OSHIROmodels on June 12, 2013, 07:55:35 PM
Cheers, mate, that is very generous of you as it just looks like a lump of foam and a GW tower at the moment.

Well, I wasn't going to say  ;D

How about a round tower opposite and slightly taller then the GW tower to balance it a bit?

cheers

James
Title: Re: The ruins of Krappefortt (MORDHEIM) Expansion plans 06/06
Post by: anevilgiraffe on June 12, 2013, 07:55:58 PM
it just looks like a lump of foam and a GW tower at the moment.

but the promise of things to come...  :D
Title: Re: The ruins of Krappefortt (MORDHEIM) Witch Hunter Watch House started 12/06
Post by: Constable Bertrand on June 12, 2013, 08:39:03 PM
Ooo a new building in development, how exciting!

Does that fit into a PAPPIS box too? ;)
Title: Re: The ruins of Krappefortt (MORDHEIM) Witch Hunter Watch House started 12/06
Post by: DeafNala on June 12, 2013, 10:10:34 PM
EVEN NOW, at this early stage, the Beasty has TREMENDOUS potential. The Old Lady Burners will love it...you could call it The Bigot Club...or not.
Title: Re: The ruins of Krappefortt (MORDHEIM) Expansion plans 06/06
Post by: Mason on June 13, 2013, 07:59:00 AM
Well, I wasn't going to say  ;D

 lol



How about a round tower opposite and slightly taller then the GW tower to balance it a bit?

I have plans for round towers soon, but not for this one, mate.
 ;)



but the promise of things to come...  :D

Thanks for the confidence in me, sir.
Much appreciated.
 :D



Ooo a new building in development, how exciting!

Does that fit into a PAPPIS box too? ;)

Thanks, mate.
As for fitting in a PAPPIS box: It certainly will, as almost all my scenery does, but this wont be my effort at the [BOX] challenge.
That will come later in the year, when I have the time to do it properly, and will be a self-contained game as the Crazy Viking intended.
 ;)



EVEN NOW, at this early stage, the Beasty has TREMENDOUS potential. The Old Lady Burners will love it...you could call it The Bigot Club...or not.

 lol
Well, seeing as you have already christened the Chapel and that has stuck, I have a feeling that the Bigot Club may well be a feature somewhere/when...



Title: Re: The ruins of Krappefortt (MORDHEIM) Witch Hunter Watch House started 12/06
Post by: Legionnaire Bert on June 13, 2013, 12:35:38 PM
Looking good Mason!

Does this mean a game or two of Mordheim is imminent? ;D
Title: Re: The ruins of Krappefortt (MORDHEIM) Witch Hunter Watch House started 12/06
Post by: Centaur_Seducer on June 13, 2013, 04:20:03 PM
Good start, Paul :)
Title: Re: The ruins of Krappefortt (MORDHEIM) Witch Hunter Watch House started 12/06
Post by: pocoloco on June 13, 2013, 07:02:00 PM
Great start, just bit worried that you don't seem to include the cellar into this build... where are the Witch Hunters going to do all the stuff that Spanish Inquisition did á la Monty Python? ;)
Title: Re: The ruins of Krappefortt (MORDHEIM) Witch Hunter Watch House started 12/06
Post by: Mason on June 14, 2013, 11:15:00 AM
Looking good Mason!

Does this mean a game or two of Mordheim is imminent? ;D

I thought that was the plan already... :D



Good start, Paul :)

Thanks, mate.
It aint much, but it is a start.
Hope to do a little more over the weekend.



Great start, just bit worried that you don't seem to include the cellar into this build... where are the Witch Hunters going to do all the stuff that Spanish Inquisition did á la Monty Python? ;)

I will just have to consider that the cellar is there, you just wont see it.
If you met the group that I usually play Mordheim with, you would realise that they make the Python Inquisition look sophisticated!
 :D


Title: Re: The ruins of Krappefortt (MORDHEIM) Witch Hunter Watch House started 12/06
Post by: Legionnaire Bert on June 14, 2013, 11:39:48 AM
If you met the group that I usually play Mordheim with, you would realise that they make the Python Inquisition look sophisticated!
 :D

You leave the rest of them out of this...
Title: Re: The ruins of Krappefortt (MORDHEIM) Witch Hunter Watch House progress 19/06
Post by: Mason on June 19, 2013, 07:46:51 AM
You leave the rest of them out of this...

 lol lol lol
I shall tell 'em you said that!




Just to prove that I have not been completely idle, here are a few pics of the Tower and ground floor of the Watch House after having received an undercoat...

(http://i1087.photobucket.com/albums/j478/themason73/towerandcars2018_zps158928ff.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/towerandcars2019_zpscbf31dd1.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/towerandcars2021_zps4f14187d.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/towerandcars2022_zpscf7d267c.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/towerandcars2023_zpsc504691f.jpg)




Not exactly pretty but it is coming together nicely, albeit slowly.
The scoring of the foam to create the brickwork is a little more obvious in these pics, along with the green stuff stones that were added for a little variety in depth.
A couple of bits of leftover tiling sheet and some wallpaper scraps will add some texture to the base.

Not I just need to get it painted up....

Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House progress...of sorts 19/06
Post by: Legionnaire Bert on June 19, 2013, 11:29:24 AM
Yeah, looking good mate! Another Mason winner ;) Makes me wanna paint up my witch hunters, unde rteh command fo Witchhunter Captain Lothar Rothmanns...
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House progress...of sorts 19/06
Post by: DeafNala on June 19, 2013, 12:41:45 PM
While it might now be in the loveliest of stages, the base coat shows off all the nice work you put in on the stonework WONDERFULLY. LOOKIN' GOOD!
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House progress...of sorts 19/06
Post by: Mason on June 19, 2013, 05:48:06 PM
Witchhunter Captain Lothar Rothmanns...

 lol lol
That name always cracks me up.
Get to it, man!



While it might now be in the loveliest of stages, the base coat shows off all the nice work you put in on the stonework WONDERFULLY. LOOKIN' GOOD!

Thanks, Al!
I guess, now that the tedious stoneworking stage is over, I can have a bit of fun slapping some paint about.
 :D


Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House progress...of sorts 19/06
Post by: Constable Bertrand on June 20, 2013, 01:11:00 AM
Looks good mason. Those stones look good, I am glad I didn't use any small pebbles, or they could float... Then the charter would get into trouble. Will you have a duck in a basket by any chance?

I understand the time constraints of a realistic build, what with life and all ;)

Cheers Matt.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House progress...of sorts 19/06
Post by: Kitsune on June 20, 2013, 12:02:03 PM
Looking very good so far!........

My Witchhunters might have to get dug out of the minis archive (ie the attic) at some point!
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House- More WIP pics 20/06
Post by: Mason on June 20, 2013, 04:02:57 PM
Looks good mason. Those stones look good, I am glad I didn't use any small pebbles, or they could float... Then the charter would get into trouble. Will you have a duck in a basket by any chance?

I understand the time constraints of a realistic build, what with life and all ;)

Cheers Matt.

 lol
A duck in a basket.
There are a few things that can be done to show it is a WH chapter house, but whatever does get used will have to be removable as I want to be able to use it in other genres too, not just Mordheim.

A duck, you say...



Looking very good so far!........

My Witchhunters might have to get dug out of the minis archive (ie the attic) at some point!

Cheers, mate.
Bet the building gets finished before your fellas get out of the attic!
 :D



The building has received the base coat of Krappefortt sandstone and now awaits a few more colours and details before I can move on to the next floor.

The proof:

(http://i1087.photobucket.com/albums/j478/themason73/towerandorcsandmarines002_zps8a3b8790.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/towerandorcsandmarines005_zpsbb869887.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/towerandorcsandmarines006_zpsc18331fd.jpg)



Getting there....


Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House- More WIP pics 20/06
Post by: Constable Bertrand on June 20, 2013, 08:21:10 PM
Yes Paul, a duck. We all know that ducks, small pebbles, wood and witches float. ;)  lol

That sandstone looks smashing. You have been having fun!

Cheers, Matt
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House- More WIP pics 20/06
Post by: Mason on June 20, 2013, 11:01:44 PM
Yes Paul, a duck. We all know that ducks, small pebbles, wood and witches float. ;)  lol

 lol
I am familiar with the 'floating' thing, Matt, but for some reason the whole Duck thing had slipped my mind.
Must be the weather.
 ::)

I have a plan of how to portray the whole Witch Hunter/Sigmar thing, utilising small scenery pieces that can be used as desired, leaving the bulding non-specific and thus usable in other situations.
 ;)

Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House- More WIP pics 20/06
Post by: OSHIROmodels on June 20, 2013, 11:29:52 PM
The sandstone looks great mate, even at this stage  8)

Is it just drybrushing or is there some other technique that you use?

cheers

James
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House- More WIP pics 20/06
Post by: Constable Bertrand on June 21, 2013, 04:21:08 AM
I have a plan of how to portray the whole Witch Hunter/Sigmar thing, utilising small scenery pieces that can be used as desired, leaving the bulding non-specific and thus usable in other situations.
 ;)

 lol sounds like a plan. You could have a market cart, selling false noses and newts, which could be removable :D So many possibilities. Even a huge balsa weighing machine attachable to the roof... sorry, ... I get carried away at times.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House- More WIP pics 20/06
Post by: Funghy-Fipps on June 21, 2013, 07:26:46 AM
Coming on very nicely. I can't believe that you have any room left on your gaming table for all these fabulous buildings.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House- More WIP pics 20/06
Post by: Malamute on June 21, 2013, 08:09:10 AM
Jolly nice old boy, jolly nice. :)
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House- More WIP pics 20/06
Post by: anevilgiraffe on June 21, 2013, 11:14:13 AM
really love that colour... are you going to do the render a different colour?
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House- More WIP pics 20/06
Post by: Blackwolf on June 21, 2013, 11:35:43 AM
That looks marvellous :-*
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House- More WIP pics 20/06
Post by: Legionnaire Bert on June 21, 2013, 12:17:25 PM
Looking fab, mate, most def!

I wonder if there's a themed scenario in here somewhere involving witch hunters defending their base against the hordes of disorder? Hmmm...

Got my nephew coming over for a painting session on Sunday, and I am in the process of painting up some Germans for Bolt Action. But I am thinking maybe it's time I did make a start on Captain Rothmanns witch hunters! Need to decide on that colour scheme first - classic black and white's good, but it's bindun. Maybe cream and purple, if that isn't too eldary...

Inspirational piece of scenery that, Mason, for sure ;).
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House- More WIP pics 20/06
Post by: DeafNala on June 21, 2013, 01:02:23 PM
The warm shades of the stonework are no doubt intended to lull the Evil Doers into a false sense of security...the sly cunning of The Old Lady Burners knows no limits. LOOKIN' GOOD!
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House- Updated pics 21/06
Post by: Mason on June 21, 2013, 07:12:03 PM
The sandstone looks great mate, even at this stage  8)

Is it just drybrushing or is there some other technique that you use?

Cheers, mate!
It is mostly drybrushing, but I gave the flatter areas a kind of drybrush-stipple with this brush...

(http://i1087.photobucket.com/albums/j478/themason73/towerwip006_zpsb1b6bc4d.jpg)

...which is nearly dead but invaluable as it has been used on every building that I have made.
It is on its last legs now, so a replacement is very much in order.



lol sounds like a plan. You could have a market cart, selling false noses and newts, which could be removable :D So many possibilities. Even a huge balsa weighing machine attachable to the roof... sorry, ... I get carried away at times.

I do plan something like that.
It seems we are on the same wavelength....except the bit about the weighing machine!
 lol



Coming on very nicely. I can't believe that you have any room left on your gaming table for all these fabulous buildings.

Cheers, Mr F-F!
There are far too many for one table already, but it does allow for plenty of variety.



Jolly nice old boy, jolly nice. :)

That looks marvellous :-*

Thanks, chaps, much appreciated!



Looking fab, mate, most def!

I wonder if there's a themed scenario in here somewhere involving witch hunters defending their base against the hordes of disorder? Hmmm...

Cheers,mate.
Funny you should say that, as DeafNala made a comment on another thread earlier that has given me an idea......involving several WH warbands.
 ;)



really love that colour... are you going to do the render a different colour?

The warm shades of the stonework are no doubt intended to lull the Evil Doers into a false sense of security...the sly cunning of The Old Lady Burners knows no limits. LOOKIN' GOOD!

Well, chaps, thanks for the comments but I have to tell you that that is just a base.
The render has been getting the treatment and will look different, although not a different colour entirely.

Having seen the tower that Blackwolf made to go with his amazing Loch earlier this year, I was determined that the Witch Hunter Chapter House would look as damp and forbidding as possible.

Here is where it is at at the moment...

(http://i1087.photobucket.com/albums/j478/themason73/towerwip008_zps504e562b.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/towerwip003_zps707c2382.jpg)



As you can see, it starting to look a little grotty...in fact in looks a fair bit worse off than that.
The light is brightening it a bit, but you get the idea.
 ;)


Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House- More WIP pics 20/06
Post by: Kitsune on June 21, 2013, 08:18:32 PM
Got my nephew coming over for a painting session on Sunday, and I am in the process of painting up some Germans for Bolt Action. But I am thinking maybe it's time I did make a start on Captain Rothmanns witch hunters! Need to decide on that colour scheme first - classic black and white's good, but it's bindun. Maybe cream and purple, if that isn't too eldary...

Go for the classic B&W - the order has plenty of members!



Cheers,mate.
Funny you should say that, as DeafNala made a comment on another thread earlier that has given me an idea......involving several WH warbands.
 ;)




Now that sounds interesting............
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House- More WIP pics 20/06
Post by: Mason on June 21, 2013, 08:58:20 PM
Now that sounds interesting............

Better get yourself up into the attic then, hadnt you?
 ;)

Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House- Updated pics 21/06
Post by: Andrew May on June 21, 2013, 09:12:31 PM
Looks great!  :D
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House- Updated pics 21/06
Post by: Centaur_Seducer on June 22, 2013, 07:29:42 AM
Love the colour of the sandstone, Paul :-*
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House- Updated pics 21/06
Post by: Mason on June 22, 2013, 01:17:42 PM
Looks great!  :D

Cheers, mate.
You will have to pop over for a butchers some time.
I do realise that you may be a LITTLE busy just now.
 ;)



Love the colour of the sandstone, Paul :-*

Cheers, mate.
I am curious as to whether you mean 'clean' or 'dirty' look, as I feel that a few may have preferred the cleaner look.
You cannot please everyone all of the time, though, can you?






In fact, I do wonder which look people prefer: Clean or Dirty (although it will be much dirtier by the time I have finished.... ::)).



(http://i1087.photobucket.com/albums/j478/themason73/towerandorcsandmarines006_zpsc18331fd.jpg)


OR:


(http://i1087.photobucket.com/albums/j478/themason73/towerwip003_zps707c2382.jpg)



Opinions, anyone?
 ???

Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Clean or Dirty? 21/06
Post by: DeafNala on June 22, 2013, 01:38:30 PM
The rundown look, while not synonymous with sinister, certainly adds to the sinister feel of the piece...probably an association with higher crime rates in poorly maintained urban areas...or not. At any rate, the dilapidated chic looks TERRIFIC.

What it needs to complete the Witch Hunter theme is a bit of audio enhancement...something that every couple of minutes will automatically emit a blood curdling scream.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Clean or Dirty? 21/06
Post by: Centaur_Seducer on June 22, 2013, 01:42:58 PM
How about washing it with other colours than brown? Like green and such :)
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Clean or Dirty? 21/06
Post by: OSHIROmodels on June 22, 2013, 01:43:41 PM
Go for the dirt every time  :D

It adds so much when done right and you have  ;)

I've got a large round brush that's similar to yours and I don't use it that often any more because I'm trying to prolong it's life  lol

I only use for very special projects but I've got another three on the go  :D

cheers

James
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Clean or Dirty? 21/06
Post by: Mason on June 22, 2013, 01:56:16 PM
What it needs to complete the Witch Hunter theme is a bit of audio enhancement...something that every couple of minutes will automatically emit a blood curdling scream.

 lol lol
There are laws preventing that sort of thing....around here there are at least!
 ::)



How about washing it with other colours than brown? Like green and such :)

All part of the plan, mate.
So far I have only used the AP Dark Shade.
Once I am happy with that, I shall chuck some variety in, browns and greens and such.
Oh, and rust on the metals, of course.
Inspiration for which shall come from a certain archipelago.
 ;)



Go for the dirt every time  :D

It adds so much when done right and you have  ;)

Cheers, mate!
I much prefer the dirty look, much mre realistic, I reckon.



I've got a large round brush that's similar to yours and I don't use it that often any more because I'm trying to prolong it's life  lol

I only use for very special projects but I've got another three on the go  :D

 lol
It's funny, the things one can become attached to, isnt it?

Glad it is not just me.
 :D


It seems that 'dirt' is very much the 'in' thing.....



Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Clean or Dirty? 21/06
Post by: OSHIROmodels on June 22, 2013, 02:04:08 PM
It's funny, the things one can become attached to, isnt it?

Glad it is not just me.
 :D

I have a sanding block from about three years ago that I can't bear to throw away as it's too useful  lol

The uses keep changing however the older it gets  ::)

cheers

James
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Clean or Dirty? 21/06
Post by: majorsmith on June 22, 2013, 02:06:59 PM
awesome paul, really lovin what your doing with this!
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Clean or Dirty? 21/06
Post by: Captain Blood on June 22, 2013, 05:51:55 PM
Dirty!
Looks great Paul  :)
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Even Dirtier!! 21/06
Post by: Mason on June 22, 2013, 06:08:41 PM
I have a sanding block from about three years ago that I can't bear to throw away as it's too useful  lol

The uses keep changing however the older it gets  ::)

 lol
That is funny, as that sounds like the history of my brush.
I used to 'paint' with it at one time, believe it or not!



awesome paul, really lovin what your doing with this!

Dirty!
Looks great Paul  :)

Thanks, chaps!
Your comments are much appreciated coming from such fine brush wielders as yourselves!
 :D




Well, I did a little more earlier and I think that will be that for now.

(http://i1087.photobucket.com/albums/j478/themason73/wip2007_zps1265d5cb.jpg)

It may seem that I have gone over the top, but there is the foilage to go on later, which will tone it down a little.

I will move on to the next floor and come back to this part when all the sections are put complete and it needs tying together.

Not just dirty now, but bloody filthy and damp too, I reckon...


Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Even more Dirty!! 21/06
Post by: Rob_bresnen on June 22, 2013, 06:13:30 PM
I don't know how you do that. its awesome.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Even more Dirty!! 21/06
Post by: Kitsune on June 22, 2013, 07:33:42 PM
Looks superb - wish my weathering attempts looked as good on things!

Dug out the WH gang, roster was somewhere else though. However I also found something else which is looking like a new project for Mordheim..........
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Even more Dirty!! 21/06
Post by: Captain Blood on June 22, 2013, 09:09:43 PM
Oooh yes, that's looking suitably grim and grimy.
Roll on the shed  ;)
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Even more Dirty!! 21/06
Post by: maxxev on June 22, 2013, 09:34:27 PM
Fantastic bit of paint work so far :).
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Even more Dirty!! 21/06
Post by: OSHIROmodels on June 22, 2013, 11:03:16 PM
Awesomesauce  :D

cheers

James
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Even more Dirty!! 21/06
Post by: Malamute on June 23, 2013, 07:30:32 AM
Dirty and bloody filthy. Just the way I like it. :)
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Even more Dirty!! 21/06
Post by: Mason on June 23, 2013, 09:47:52 AM
I don't know how you do that. its awesome.

Thanks, Rob!
I could say the same about your icicles... ;)



Looks superb - wish my weathering attempts looked as good on things!

Dug out the WH gang, roster was somewhere else though. However I also found something else which is looking like a new project for Mordheim..........

Cheers, mate!
A new project for Mordheim, you say...?
Tell us more.
 :D



Oooh yes, that's looking suitably grim and grimy.
Roll on the shed  ;)

Thanks, Captain!
Roll on, indeed... ;)



Fantastic bit of paint work so far :).

Cheers, maxxev!
Lets hope I dont bugger up the rest of it.
 ::)



Awesomesauce  :D

Thanks, Bibbles.
 :D



Dirty and bloody filthy. Just the way I like it. :)

Dirty and bloody filthy. Just the way I like it. :)

So I've heard, Mama, so I 've heard.
 :D




Time to move on to the upper floor, which I am hoping to do later.
Fingers crossed...


Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Filthy Rotten Dirty! 22/06
Post by: OLeary on June 23, 2013, 05:00:18 PM
As always your work is impeccable. This thread and the comments just made me think of something. In reality, in our large scale world, grit and grime obscure detail, while in the small scale world of our hobby the opposite holds true. As a woman who likes to keep a clean house, this fact befuddled me. I also had a hard time wrapping my head around the fact that rocks had to be painted in order to look like rocks when shot in macro.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Filthy Rotten Dirty! 22/06
Post by: Mason on June 23, 2013, 10:18:31 PM
As always your work is impeccable. This thread and the comments just made me think of something. In reality, in our large scale world, grit and grime obscure detail, while in the small scale world of our hobby the opposite holds true. As a woman who likes to keep a clean house, this fact befuddled me. I also had a hard time wrapping my head around the fact that rocks had to be painted in order to look like rocks when shot in macro.

Thanks, Oleary!
Much appreciated.
 :D

You have made me think with that comment and you are right.
Mostly.
This rule applies to just about everyone, unless you are a genius!

Take a look at Blackwolf's Loch in the Workbench section and you will see someone who has managed to take a rock (well, loads of them actually) and use it pretty much as it he found it, and you will see that a genius really can make it work.
 ;)

http://leadadventureforum.com/index.php?topic=48428.0





As for the Watch House: The next level is almost built, just windows to add before texturing.
I will post a piccie or two tomorrow...

Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Filthy Rotten Dirty! 22/06
Post by: Constable Bertrand on June 24, 2013, 08:16:35 PM
 :-* Perfectly aged, Mason. I think I saw that in the back streets of Venice when I was there... Lots of damp in the dock/swamp parts of town.

I don't know how blackwolf does it. Perhaps having lots of various shades works for him. I find I'm stuck to a more limited palette as I paint from my few tubs-o-paint. :) the good thing is that every genre/paint job blends together and looks right with the setting.

Cheers
Matt
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Filthy Rotten Dirty! 22/06
Post by: dijit on June 25, 2013, 07:46:00 AM
That really does look fantastic, following through this thread you can really see how your skills have gone to great to top class.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Filthy Rotten Dirty! 22/06
Post by: Suber on June 25, 2013, 11:54:49 AM
It's looking so realistic so far! The weathering effects bring it to life. Bravo!
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Filthy Rotten Dirty! 22/06
Post by: Daeothar on June 25, 2013, 12:56:11 PM
Wonderful work there Mason! I love what you've done with the entire town, but this is promissing to be another winner. 8)

I especially love the sandstone, and I think I will nick the idea for my own WIP buildings, once I get around to painting them. Looks much more real than all the blueish greys we usually see and I was reluctantly contemplating... :/

The overgrowth you did on the walled chapel a while back was pretty awesome; will you be doing something along the same lines on this one?
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Filthy Rotten Dirty! 22/06
Post by: Mason on June 25, 2013, 04:57:43 PM
:-* Perfectly aged, Mason. I think I saw that in the back streets of Venice when I was there... Lots of damp in the dock/swamp parts of town.

Me or the building?
 ::)

That is pretty much the look I was going for, so: Thank you, Matt!
 :D



That really does look fantastic, following through this thread you can really see how your skills have gone to great to top class.

Cheers, dijit.
That is a wonderful compliment!
 :D



It's looking so realistic so far! The weathering effects bring it to life. Bravo!

Thank, Suber.
I hope that I dont bugger it up when it comes to bringing the various elements together... ::)



The overgrowth you did on the walled chapel a while back was pretty awesome; will you be doing something along the same lines on this one?

Thank, mate.
I will be doing some 'growth' work on this, as I see it as a bit of a 'signature' on my Krappefortt pieces.
It also hides a multitude of mistakes... ;)




I have finished putting the next floor together, windows now added and undercoated.
I will try and get a piccie up soon, along with the 'small' building that I am finishing at the same time.
 :D



Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Filthy Rotten Dirty! 22/06
Post by: OLeary on June 25, 2013, 05:40:38 PM
Thanks, Oleary!


Take a look at Blackwolf's Loch in the Workbench section and you will see someone who has managed to take a rock (well, loads of them actually) and use it pretty much as it he found it, and you will see that a genius really can make it work.
 ;)

http://leadadventureforum.com/index.php?topic=48428.0

I follow Blackwolf on Blogger and his terrain is brilliant. I'm sure he needs a break after the LPL and I'm waiting to see his next post pop up on my blogroll. Love his style.



As for the Watch House: The next level is almost built, just windows to add before texturing.
I will post a piccie or two tomorrow...


Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Next Level.. 25/06
Post by: Mason on June 25, 2013, 07:19:07 PM
I follow Blackwolf on Blogger and his terrain is brilliant. I'm sure he needs a break after the LPL and I'm waiting to see his next post pop up on my blogroll. Love his style.

You may be interested to hear that I shall be collaborating with Mr Wolf on a project in the near future...


I have finished putting the next floor together, windows now added and undercoated.
I will try and get a piccie up soon, along with the 'small' building that I am finishing at the same time.
 :D

Here is the proof:

(http://i1087.photobucket.com/albums/j478/themason73/towerandadventurers003_zps68290695.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/towerandadventurers004_zps89844756.jpg)



Another block of blue foam with added balsa and coffee stirrer woodwork and most of the GW windows left over from the mansion kit.

It should look much better once some colours have been slapped on.

It may look a little incongruous with the jettied front, but I hope to have that covered when I add the next level...which is much more complicated.
 ;)





Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Next Level... 25/06
Post by: Kitsune on June 25, 2013, 09:29:21 PM
Interesting design choice there. Wonder where this heading?
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Next Level... 25/06
Post by: DeafNala on June 25, 2013, 09:54:28 PM
Watching the Witch Hunters' Lair develop is already becoming interesting...sort of a structural cliff hanger. Have FUN with the Beasty.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Next Level... 25/06
Post by: Mason on June 26, 2013, 07:56:49 AM
Interesting design choice there. Wonder where this heading?

I thought that it may cause some confusion.
Where is it heading?
You shall see very soon.
 :D



Watching the Witch Hunters' Lair develop is already becoming interesting...sort of a structural cliff hanger. Have FUN with the Beasty.

 lol
Cheers, Al.
I am having fun with it, design-wise and painting.
As to whether it actually works....that could be a matter of opinion.
 ;)


Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Next Level... 25/06
Post by: Kitsune on June 26, 2013, 07:57:37 AM
I thought that it may cause some confusion.
Where is it heading?
You shall see very soon.
 :D


Its a helipad, isn't it?
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Next Level... 25/06
Post by: Mason on June 26, 2013, 07:59:46 AM
Its a helipad, isn't it?

 lol

Although that did give me visions of Vietnam and napalm....which may be considered appropriate.. ::)

Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Next Level... 25/06
Post by: Suber on June 26, 2013, 08:13:32 AM
Its a helipad, isn't it?

 lol

This is becoming truly awesome.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Next Level... 25/06
Post by: Legionnaire Bert on June 26, 2013, 12:27:59 PM
Its a helipad, isn't it?

Surely, if it's a witch hunters' watch house it should be more of a holy pad?

Certainly looking good - I've seen the beast in person, and he makes a very nice model.... :D sorry, the beast in question is a very nice model!
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Next Level... 25/06
Post by: OSHIROmodels on June 26, 2013, 12:53:13 PM
Certainly looking good - I've seen the beast in person, and he makes a very nice model.... :D

Paul, yes?  ;D

cheers

James
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Other House.. 25/06
Post by: Mason on June 26, 2013, 02:56:21 PM
This is becoming truly awesome.

Thanks, Suber!
You are a gentleman.
 :)


Whereas.....



Surely, if it's a witch hunters' watch house it should be more of a holy pad?

Certainly looking good - I've seen the beast in person, and he makes a very nice model.... :D sorry, the beast in question is a very nice model!

Paul, yes?  ;D

These two are a pair of cheeky gits!
 ;D

So, just for you two as I think it may be appropriate.... ::), here is the 'smaller' building that I forgot to post a pic of earlier.

Bert's Outhouse:

(http://i1087.photobucket.com/albums/j478/themason73/towerandadventurers007_zps627443e7.jpg)

Hope you like it...




Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Next Level... 25/06
Post by: Doomhippie on June 26, 2013, 02:57:50 PM
The most important one on such a basic level. What would cities do without these little houses...  :)
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Next Level... 25/06
Post by: anevilgiraffe on June 26, 2013, 09:52:33 PM
lovely stuff... are we going to be getting a gallows from that overhang?
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Next Level... 27/06
Post by: Mason on June 26, 2013, 10:49:53 PM
The most important one on such a basic level. What would cities do without these little houses...  :)

Spot on, sir!
The thing to remember is: That is what alleys are for.
 ;)



lovely stuff... are we going to be getting a gallows from that overhang?

No, sir.
Not from the overhang.
There is a possiblity that a gallows may form one of the scenic 'add-ons' that were mentioned earlier.
The reason being is that I would like this to be another 'universal' building to use in other settings (it may be difficult, as this is going to be a little distinctive with it's shape...) and fixing something like a gallows to it permanently would restrict this.



Here is where I got to earlier:

(http://i1087.photobucket.com/albums/j478/themason73/2ndstage001_zps5e357255.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/2ndstage004_zps1be59ab3.jpg)




As you can see, there will be a supporting wooden-beamed section to hold up the frontal overhang.

(http://i1087.photobucket.com/albums/j478/themason73/2ndstage006_zps9c0540a8.jpg)



This should help clarify the basic design of this level.

It has been painted up to a point where I can stick this together once the base layer is finished.
(I will do this once all the levels have been finished).

The rest of the painting and detailing will take place once it has the final level fixed in place.

Onto the next level then...


Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The 2nd floor... 27/06
Post by: thebinmann on June 26, 2013, 10:58:08 PM
Very nice indeed!
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The 2nd floor... 27/06
Post by: dijit on June 27, 2013, 08:04:55 AM
I curse you for your skill, but thank you for being generous enough to share it with us.
Dunca
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The 2nd floor... 27/06
Post by: Legionnaire Bert on June 27, 2013, 11:45:14 AM
Now this is begining to look seriously good, Mason! ;)
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The 2nd floor... 27/06
Post by: Malamute on June 27, 2013, 12:00:51 PM
Now this is begining to look seriously good, Mason! ;)

Yep, he's becoming annoyingly good at this sort of thing. I'm beginning to hate him :D
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The 2nd floor... 27/06
Post by: DeafNala on June 27, 2013, 02:13:21 PM
OOOOOH! The new story & the outdoor plumbing look TERRIFIC!
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The 2nd floor... 27/06
Post by: Mason on June 27, 2013, 06:31:05 PM
Thanks for the comments, chaps.
Much appreciated!
 :D


I should get some time tomorrow to get this stage finished off and move on to the next level, which will be....interesting.
 ::)

Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The 2nd floor... 27/06
Post by: Suber on June 27, 2013, 07:06:46 PM
I cannot applaud because I am typing, but I will immediately do so as soon as I finish posting this message :-* :-*.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The 2nd floor... 27/06
Post by: Mason on June 28, 2013, 08:41:24 AM
I cannot applaud because I am typing, but I will immediately do so as soon as I finish posting this message :-* :-*.

 lol lol
Cheers, mate.


More piccies later.
 ;)
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The 2nd floor... 27/06
Post by: Dr. The Viking on June 28, 2013, 08:49:05 AM
78 pages of this!


Looks bloody good though. You bad excuse for a working man!
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The 2nd floor... 27/06
Post by: Silent Invader on June 28, 2013, 10:30:05 AM
78 pages of this!


Looks bloody good though. You bad excuse for a working man!

Yeah

I don't usually dip into the Fantasy section but good golly Mason .... this is some massive thread, project, workload, construction, display of skill......well some massive everything.  8)
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The 2nd floor... 27/06
Post by: Constable Bertrand on June 28, 2013, 10:05:26 PM
Paul, that's a beaut outdoor funny. Looks spot on. Don't forget to check under the seat for spiders when you have to 'go'.  :D  :-*
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The 2nd floor... 27/06
Post by: Mason on June 29, 2013, 11:21:44 AM
78 pages of this!

Looks bloody good though. You bad excuse for a working man!

 lol lol
Cheers, ya Crazy Viking!
 :D



Yeah

I don't usually dip into the Fantasy section but good golly Mason .... this is some massive thread, project, workload, construction, display of skill......well some massive everything.  8)

Thanks, Silent Invader.
It may not be my longest thread, but it does probably involve the most effort.
I am glad that you appreciate it.
 :D



Paul, that's a beaut outdoor funny. Looks spot on. Don't forget to check under the seat for spiders when you have to 'go'.  :D  :-*

 lol
Cheers, Matt.
You have given me an idea.... ;)



Here are a couple of progress shots, showing the groundwork that has been done prior to the upper floor being stuck in place.

(http://i1087.photobucket.com/albums/j478/themason73/watchhouse1stfloor007_zps4a7e6511.jpg)





(http://i1087.photobucket.com/albums/j478/themason73/watchhouse1stfloor009_zpsdaf91869.jpg)





(http://i1087.photobucket.com/albums/j478/themason73/watchhouse1stfloor008_zps9ca2add3.jpg)



There are a few more, but they could cause it some embarassment as it is still topless.... :o


Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The 2nd floor... 27/06
Post by: thebinmann on June 29, 2013, 11:39:53 AM
Lovely.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The 2nd floor... 27/06
Post by: Mason on June 29, 2013, 11:42:53 AM
Lovely, but Dr The Viking is right, you told me you were working today!

I am!
 ;)

I finished this up to this stage last night.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Groundwork 29/06
Post by: moonshado on June 29, 2013, 12:23:22 PM
I like that groundwork, looks very natural
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Groundwork 29/06
Post by: OSHIROmodels on June 29, 2013, 12:38:21 PM
Splendid mate  :-* :-*

cheers

James
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Groundwork 29/06
Post by: majorsmith on June 29, 2013, 12:43:21 PM
superb work paul! looking forward to seeing it finished!
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Groundwork 29/06
Post by: Andym on June 29, 2013, 12:52:43 PM
Brilliant Paul!! ;D ;D

Your ground works always take a great piece to an even greater piece!!! :-* :-*
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Groundwork 29/06
Post by: DeafNala on June 29, 2013, 01:24:47 PM
That looks perfect; i.e., it has just the right overgrown & neglected look to imply the Owners are just too busy with their Righteous Persecution of Old Women to be bothered with mowing the lawn...I knew the Witch Hunters had at least one redeemable quality. VERY WELL DONE!
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Groundwork 29/06
Post by: aggro84 on June 29, 2013, 01:48:56 PM
Wow!
That looks really great Mason!
Nice work!
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Groundwork 29/06
Post by: Suber on June 29, 2013, 04:33:24 PM
Fantastic. This kind of things truly make the difference.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Groundwork 29/06
Post by: Andrew May on June 29, 2013, 04:39:16 PM
Looking stunning, mate.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Groundwork 29/06
Post by: Mason on June 29, 2013, 07:28:41 PM
I like that groundwork, looks very natural

Thank you!
This is basically just the stuff that needed to be put on now, before I could stick the two parts together.
It would have been more difficult to reach certain areas if I had done it later.
 ;)



Splendid mate  :-* :-*

Cheers, mate.
It is your fault after seeing your latest one for Sherwood.
You made me get 'the bug' back.
 :D




Wow!
That looks really great Mason!
Nice work!

Cheers, Aggro!
Where have you been hiding?




Fantastic. This kind of things truly make the difference.

Cheers, Suber.
I agree with you 100%, you can never do enough groundwork.



Looking stunning, mate.

Cheers, mate.
Maybe you can pop around and see it in the flesh once things calm down.
 ;)



Brilliant Paul!! ;D ;D

Your ground works always take a great piece to an even greater piece!!! :-* :-*

Cheers, Andy!
You can take some of the blame that was chucked Bibbles' way.
Your work on that temple was very inspirational.
 ;)


superb work paul! looking forward to seeing it finished!

Thanks, Andy.
There is still a fair bit more to do, including more 'growing things'.




That looks perfect; i.e., it has just the right overgrown & neglected look to imply the Owners are just too busy with their Righteous Persecution of Old Women to be bothered with mowing the lawn...I knew the Witch Hunters had at least one redeemable quality. VERY WELL DONE!

 lol
I can always trust you to make me chuckle, Al!
Cheers, Amigo!






Topless shots to follow soon.... ::)


Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Topless pics 29/06
Post by: Mason on June 29, 2013, 08:31:42 PM
That made ya look, didnt it?
 ;)

The 'TOPLESS' piccies.... :D

(http://i1087.photobucket.com/albums/j478/themason73/watchhouse1stfloor005_zps389cf0ea.jpg)





(http://i1087.photobucket.com/albums/j478/themason73/watchhouse1stfloor016_zps2b037fee.jpg)





(http://i1087.photobucket.com/albums/j478/themason73/watchhouse1stfloor006_zpsf8b7e3b8.jpg)





(http://i1087.photobucket.com/albums/j478/themason73/watchhouse1stfloor015_zps8856f5f3.jpg)




The next level has been cut out of foam, but I dont want to post it yet, not until it has had a little more work done to it.
 ;)

Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Topless pics! 29/06
Post by: Faust23 on June 29, 2013, 11:55:42 PM
Lovely as usual!  :-* :-* :-*
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Topless pics! 29/06
Post by: von Lucky on June 30, 2013, 12:09:57 AM
One word - beautiful!
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Topless pics! 29/06
Post by: Constable Bertrand on June 30, 2013, 07:29:58 AM
 :-* I love it Paul. They may have some rising damp issues there, I wouldn't want to live in that place if I was them, you'd catch something pretty serious. ;)
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Topless pics! 29/06
Post by: Rob_bresnen on June 30, 2013, 08:25:06 AM
Mason, that looks proper scummy to me. Very run down and dank.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Topless pics! 29/06
Post by: DeafNala on June 30, 2013, 02:19:41 PM
WONDERFUL PROGRESS! It's made more wonderful by leaving at least this viewer without a clue as to what will come next.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Topless pics! 29/06
Post by: Jevenkah on June 30, 2013, 03:02:05 PM
Yep, the subject title pulled me in as well. Fantastic weathering! As others have mentioned it looks grubby and dangerous. How many colors do you use to dirty everything?

Can't wait to see it with it's top on!

Jevenkah
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Topless pics! 29/06
Post by: Centaur_Seducer on June 30, 2013, 03:11:51 PM
I clicked for the topless pics :( Damn you!

It looks fabolous Paul! :) I really like the dirt now, and I think it will add up greatly when the whole build is done :)
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Topless pics! 29/06
Post by: Malamute on June 30, 2013, 08:32:06 PM
You are the Daddy. :D
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Topless pics! 29/06
Post by: Suber on July 01, 2013, 07:06:20 AM
Gorgeous topless :D.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Topless pics! 29/06
Post by: OSHIROmodels on July 01, 2013, 07:11:22 AM
You are the Daddy. :D

Is this with 'topless' title really suitable for a public forum  :o

 lol

cheers

James
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Topless pics! 29/06
Post by: Funghy-Fipps on July 01, 2013, 08:01:45 AM
Very realistic! You are our master, erm, mason.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Topless pics! 29/06
Post by: Mason on July 01, 2013, 09:20:04 AM
Lovely as usual!  :-* :-* :-*

Thanks, Faust23!
Much appreciated.
 :)



One word - beautiful!

Thank you, von Lucky!
(Gotta love that name  8))



:-* I love it Paul. They may have some rising damp issues there, I wouldn't want to live in that place if I was them, you'd catch something pretty serious. ;)

Thanks, Matt!
Most who get taken to 'visit' the Templars have little time to worry about what they may catch.
The Templars themselves are far to 'busy' to worry about damp issues.
 ;)



Mason, that looks proper scummy to me. Very run down and dank.

Cheers, Rob!
Probably the first time that being called 'scummy' should be taken as a compliment.
 :D



WONDERFUL PROGRESS! It's made more wonderful by leaving at least this viewer without a clue as to what will come next.

Thanks, Al!
As for having a clue about what is to follow:  I only have a vague notion myself... ::)
Fingers crossed!




Stunning, simply stunning.

I am stunned.

 lol
Cheers, mate!



Very realistic! You are our master, erm, mason.

Why, I thank you, Mr F-F!
 :D





Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Topless pics! 29/06
Post by: thebinmann on July 01, 2013, 09:21:46 AM
Yes that really is a beauty alright!

How many hpours do you reckon it's take/will take?
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Topless pics! 29/06
Post by: Mason on July 01, 2013, 09:36:27 AM
It seems that putting the word 'topless' in the title attracted more than a little interest.... ::)

Gorgeous topless :D.

Thanks, Suber!




Yep, the subject title pulled me in as well. Fantastic weathering! As others have mentioned it looks grubby and dangerous. How many colors do you use to dirty everything?

Can't wait to see it with it's top on!

Jevenkah

Thanks, Jevenkah!
As for how many colours.....: That tends to vary, there is no hard and fast rule when I do anything, just stop when it seems about 'right'.
With this there are probably between three and six, dependant on area, with more on the flatter rendered areas and less on the stonework.
A mix of black (first), greens and browns.
All heavily watered down.
I usually use the 'dirty' brush water as well, especially on the groundwork, as it is effectively 'free'.
 ;)



I clicked for the topless pics :( Damn you!

It looks fabolous Paul! :) I really like the dirt now, and I think it will add up greatly when the whole build is done :)

 lol lol
I knew that would attract YOUR attention, at least!
I hope you like the final effect, even if it has its top on by then.
 :D



You are the Daddy. :D

Thanks, Mama!
 :D



Is this with 'topless' title really suitable for a public forum  :o

 lol

Mama cant help it!

As for the title: It certainly worked.
 ;)


Yes that really is a beauty alright!

How many hpours do you reckon it's take/will take?

Cheers, Adam.
To be honest, mate, that is a difficult question to answer as with this building I have been able to leave it sitting around.
When this happens I tend to just do a bit at a time, maybe twenty minutes, and then leave it for a while and go back later when it attracts my attention again.
There is probably more time spent waiting for various things to dry (glues, washes etc...) than actual 'working' time.
When I have to keep packing things away, I tend to be a bit more industrial about it and crack on.



I hope to get some progress done on the next level later.

Piccies if it happens...

Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Topless pics! 29/06
Post by: thebinmann on July 01, 2013, 10:01:12 AM
Cheers, Adam.
To be honest, mate, that is a difficult question to answer as with this building I have been able to leave it sitting around.
When this happens I tend to just do a bit at a time, maybe twenty minutes, and then leave it for a while and go back later when it attracts my attention again.
There is probably more time spent waiting for various things to dry (glues, washes etc...) than actual 'working' time.
When I have to keep packing things away, I tend to be a bit more industrial about it and crack on.

Difficult to give exact figure? Advoid the question with a long answer? WOW are you a part time politician? Do you "seasonally adjust" time spent?
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Topless pics! 29/06
Post by: Mason on July 01, 2013, 10:08:34 AM
Difficult to give exact figure? Advoid the question with a long answer? WOW are you a part time politician? Do you "seasonally adjust" time spent?

 lol lol
Ok, mate, I can see why you may say that...

but , it really is difficult to say as the 'actual' time I am 'working' on it is probably less that half the time it would take.

I may have spent about four hours on it so far, but that is an extremely vague guess.

 :D

Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Topless pics! 29/06
Post by: Doomhippie on July 01, 2013, 10:34:32 AM
Excellent building. Okay. I was fooled by the title as well but was actually more wondering what the heck a topless model had to do with Krappefortt. Honestly! (Yeah, sure....).

As usual your modelling and painting skills amaze me to no end. That looks awesome.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Topless pics! 29/06
Post by: thebinmann on July 01, 2013, 01:11:42 PM
Hmm, now in four hours I can make a mess....

Thanks for the info

I may have spent about four hours on it so far, but that is an extremely vague guess.

Clearly not a politician then as vague and guess are not the jargon you should be using, more like precise analysis shows we can expect to spend about four hours.....
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Topless pics! 29/06
Post by: Mason on July 01, 2013, 01:26:14 PM
Excellent building. Okay. I was fooled by the title as well but was actually more wondering what the heck a topless model had to do with Krappefortt. Honestly! (Yeah, sure....).

As usual your modelling and painting skills amaze me to no end. That looks awesome.

 lol
At least you can be reassured that you were not alone in wanting see the 'topless' model.
Thanks for the compliment.

I can also now thank you for inspiring my next Fantasy project, as your LotR project has been tempting me for ages and I will finally start my own soon.
 :D



Hmm, now in four hours I can make a mess....

We shall have to see some time, wont we...?
 ;)



Clearly not a politician then as vague and guess are not the jargon you should be using, more like precise analysis shows we can expect to spend about four hours.....

They wouldn't admit to fannying around and procrastinating when they should be working either, would they?
 :D
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Topless pics! 29/06
Post by: Legionnaire Bert on July 03, 2013, 11:21:52 AM
Not finished my witch hunter captain's gaff yet Mason? Well, that's not good enough! Just what sort of Mason are you, anyhow? I dunno, you faux-medievil builder types are all the same - look at a job, suck in yer cheeks, mutter 'It's gonna cost ya - lime render ain't cheap, gonna need a few gold coins up front...' then go and set about enjoying yaself drinking tea, wolf whistling at passing maidens and leaving me stronghold topless!

 ;D

We all can't wait to see the finished job, mate. 8)
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Topless pics! 29/06
Post by: Mason on July 03, 2013, 05:04:30 PM
Not finished my witch hunter captain's gaff yet Mason? Well, that's not good enough! Just what sort of Mason are you, anyhow? I dunno, you faux-medievil builder types are all the same - look at a job, suck in yer cheeks, mutter 'It's gonna cost ya - lime render ain't cheap, gonna need a few gold coins up front...' then go and set about enjoying yaself drinking tea, wolf whistling at passing maidens and leaving me stronghold topless!

 ;D

We all can't wait to see the finished job, mate. 8)


 lol lol

Ya nutter!
I shall not be leaving 'your' stronghold topless.

I have finished making the next level, jusy have not taken any piccies.... ::)
I will take one later, before I start painting it.

One other thing: If it is going  to be 'your' stronghold....
You had better start painting your bloody Witch Hunters then, hadn't you?

There are at least two other bands laying claim to 'ownership'.

Wait a minute...I can see a scenario in this... :D



 :D
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Top on! 04/07
Post by: Mason on July 04, 2013, 01:15:05 PM
Some progress pics of the next level.

They may help give an idea of where I am going with this.
 ;)


(http://i1087.photobucket.com/albums/j478/themason73/watchhouse2ndfloor001_zpseeef73e0.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/watchhouse2ndfloor002_zps05b7d09a.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/watchhouse2ndfloor003_zpsdad0de97.jpg)



As you can see, it is a basic foam shape with carboard tiles added and drinking straws and green stuff to create the topmost part of this roofing section.

Now to get some paint slapped on the bugger...

Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Top Is On! 04/07
Post by: DeafNala on July 04, 2013, 01:58:57 PM
LOOKIN' GOOD! AND a perfect spot for that Helipad; or a nice pot of boiling oil for the News Boy's collection day or the next  Jehovah's Witness visit...or not.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Top Is On! 04/07
Post by: Mason on July 04, 2013, 08:25:28 PM
LOOKIN' GOOD! AND a perfect spot for that Helipad; or a nice pot of boiling oil for the News Boy's collection day or the next  Jehovah's Witness visit...or not.

 lol
Cheers, mate!

I have a feeling that this is going to become known as the helipad soon.
Damn you, Kitsune!
 >:(

Whatever it ends up being called, this section is almost finished.
Proof of that will surface tommorrow...

Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Top Is On! 04/07
Post by: Blackwolf on July 05, 2013, 02:39:08 AM
Nice work Paul!
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; Topless pics! 29/06
Post by: Legionnaire Bert on July 05, 2013, 12:07:17 PM

One other thing: If it is going  to be 'your' stronghold....
You had better start painting your bloody Witch Hunters then, hadn't you?

There are at least two other bands laying claim to 'ownership'.

Wait a minute...I can see a scenario in this... :D

 :D

Fair point on both! :D
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Top Is On! 04/07
Post by: OSHIROmodels on July 05, 2013, 04:27:26 PM
Watch the spikey bits and paint up a gyrocopter  ;D

cheers

James
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Top Is On! 04/07
Post by: DeafNala on July 05, 2013, 07:11:18 PM
Actually, a slate roof, a stake, & some firewood are all that's needed for an out door Old Lady Burning & BBQ site...hopefully not combining the two functions into a single fire/event.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Top Is On! 04/07
Post by: Constable Bertrand on July 06, 2013, 06:26:25 AM
DeafNala, I should think they would be one event most frequently, but I could also imagine a BBQ party with a large inflatable swimming pool on the roof. Perfect for those daring jumps from the tower into the pool below.  lol

Paul, that looks really good. I like your take on the half timbered house using the foam and recessing the balsa. It even gives the plaster texture! Very crafty.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Top Is On! 04/07
Post by: Mason on July 06, 2013, 12:09:18 PM
Nice work Paul!

Thanks, Guy.
 :)



Fair point on both! :D

 :D
Get painting then, mate.



Watch the spikey bits and paint up a gyrocopter  ;D

You are right, mate, those spikes may not be Bullock-Proof!
As for the gyrocopter: Dont be silly!
 ::)



Actually, a slate roof, a stake, & some firewood are all that's needed for an out door Old Lady Burning & BBQ site...hopefully not combining the two functions into a single fire/event.

DeafNala, I should think they would be one event most frequently, but I could also imagine a BBQ party with a large inflatable swimming pool on the roof. Perfect for those daring jumps from the tower into the pool below.  lol

Will you two plese pack it in?
It is NOT a Barbie playhouse!



Paul, that looks really good. I like your take on the half timbered house using the foam and recessing the balsa. It even gives the plaster texture! Very crafty.
Thanks, Matt!
It works for me, adding a little texture, but also easy and cheap.
 ;)



This section will be finished over the weekend and I will pop a piccie up when it is done.



Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Top Painted 07/07
Post by: Mason on July 07, 2013, 03:25:35 PM
This section will be finished over the weekend and I will pop a piccie up when it is done.

Here is what it looked like just before the Wimbledon Mens final started.
(What a match! I have been trying to sort out this post in the breaks.....)

(http://i1087.photobucket.com/albums/j478/themason73/watchhouse2ndfloorpainted002_zps62b349d9.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/watchhouse2ndfloorpainted006_zps75a0584e.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/watchhouse2ndfloorpainted005_zps165964b5.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/watchhouse2ndfloorpainted004_zps83c1f78c.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/watchhouse2ndfloorpainted003_zpsba5c05e9.jpg)



I have noticed quite a few mistakes, which will be rectified (by that I mean hidden  ::)) later.

Note: Do NOT use coloured card to make roof tiles as you cannot see the mistakes very easily.
 ;)


This level is not finished, I need to add some weathering and mosses etc, which will be done when the last level is in place so that I can match the colours etc...




Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Top Painted 07/07
Post by: Centaur_Seducer on July 07, 2013, 03:26:53 PM
:-*
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Top Painted 07/07
Post by: OSHIROmodels on July 07, 2013, 06:18:20 PM
Stop watching naff racket sports and finish it off  ;D

cheers

James
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Top Painted 07/07
Post by: Centaur_Seducer on July 07, 2013, 06:25:38 PM
Tennis hasn't been interesting since the late 70's.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Top Painted 07/07
Post by: OSHIROmodels on July 07, 2013, 06:27:01 PM
If ever  :?

cheers

James
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Top Painted 07/07
Post by: Mason on July 07, 2013, 07:33:48 PM
that is as good as Murray

can I praise you more?

I didnt know he made scenery too...
 ;)


Stop watching naff racket sports and finish it off  ;D

Tennis hasn't been interesting since the late 70's.

If ever  :?

Just for you two, I am considering removable options for the roof, with the first one being a tennis court.
 :D


Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Top Painted 07/07
Post by: Malamute on July 07, 2013, 07:38:22 PM
I didnt know he made scenery too...
 ;)


Just for you two, I am considering removable options for the roof, with the first one being a tennis court.
 :D




 lol

Looking great, much like the tennis was. ;)
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Top Painted 07/07
Post by: DeafNala on July 07, 2013, 07:42:21 PM
That is coming along WONDERFULLY. Whatever faults there may be don't show up in the photos.

AND

OH BABY! ANDY MURRAY DID IT! The 1st British born male to win Wimbledon since Fred Perry did it in 1936...it seems like only yesterday!
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Top Painted 07/07
Post by: OSHIROmodels on July 07, 2013, 09:27:04 PM
Isn't Murray Scottish (Scottish name at any rate).

I dare you to make the roof into a tennis court, go on, I dare you  ;D

cheers

James
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Top Painted 07/07
Post by: DeafNala on July 07, 2013, 09:29:59 PM
Isn't Murray Scottish (Scottish name at any rate).

I dare you to make the roof into a tennis court, go on, I dare you  ;D

cheers

James

Yes, he's a Scot...God Bless him. That does make him British though; doesn't it?
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Top Painted 07/07
Post by: von Lucky on July 07, 2013, 09:56:17 PM
Nice work Mason.

I think the tennis court in this build would be a silly idea.

...

Better to build a full size royal tennis court to really make your point :D
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Top Painted 07/07
Post by: Constable Bertrand on July 07, 2013, 10:34:10 PM
I didn't know the Perry brothers used to play tennis in their early days. The things you learn on this forum. lol

a tennis court would be nice, or an inflatable pool... Perhaps you could put in a human chess board, if the piece is taken, they is flung off the building and fed to wild animals below.  ;D

the card looks fine Paul, I'm excited to see what the next level will look like. I thought it was finished there. How high will you go? Make a bell tower to announce the witch hunters judgements across the town?
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Top Painted 07/07
Post by: Rob_bresnen on July 07, 2013, 10:48:42 PM
Yes, he's a Scot...God Bless him. That does make him British though; doesn't it?

You are quite correct- Scottish people are British (Most just wish they weren't)
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Top Painted 07/07
Post by: DeafNala on July 07, 2013, 11:30:36 PM
You are quite correct- Scottish people are British (Most just wish they weren't)

My Great Uncle Gus had a plaque over the licence plate of his truck that read "Scotland Free In '63!". My Grandpa informed me that Uncle Gus had a new one done up every decade; he showed me one that made the proclamation due in '23...somethings just never grow old.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Top Painted 07/07
Post by: Doomsdave on July 08, 2013, 06:41:01 AM
Congrats on a great building and on a UK champ. 

Murray was great fun to watch.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Top Painted 07/07
Post by: Mason on July 08, 2013, 07:54:16 AM
lol

Looking great, much like the tennis was. ;)

Cheers, mate!
Obviously a man of more refined tastes than those of Bibbles and Sillysixx.
 :D


That is coming along WONDERFULLY. Whatever faults there may be don't show up in the photos.

Thanks, Amigo, the the faults are there.
They will be rectified, though, of that I am certain.



I dare you to make the roof into a tennis court, go on, I dare you  ;D

Now you are just being silly.....although....I may make a tennis court just for you!
 :D



Nice work Mason.

I think the tennis court in this build would be a silly idea.

...

Better to build a full size royal tennis court to really make your point :D

Thanks, von Lucky.
Just ignore him and his silly ideas.
Royal Tennis: Thats the one!
 :D



I didn't know the Perry brothers used to play tennis in their early days. The things you learn on this forum. lol

 lol
Very clever!



a tennis court would be nice, or an inflatable pool... Perhaps you could put in a human chess board, if the piece is taken, they is flung off the building and fed to wild animals below.  ;D

Please dont encourage the silly boys, Matt.
They are bad enough already.
 ;)



the card looks fine Paul, I'm excited to see what the next level will look like. I thought it was finished there. How high will you go? Make a bell tower to announce the witch hunters judgements across the town?

Cheers, Matt.
There is a little more to add.
The temptation to keep going is there, but that would just be silly.
Not as silly as a tennis court on the roof, though... :P



Congrats on a great building and on a UK champ. 

Murray was great fun to watch.

Thanks, Doomsdave!
It was a great match, very entertaining.
Top quality tennis all the way.



Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Top Painted 07/07
Post by: Constable Bertrand on July 08, 2013, 10:29:55 AM
Please dont encourage the silly boys, Matt.
They are bad enough already.
 ;)

hahaha. Sometimes the silly ideas are the ones we are too shy to come up with. But, perhaps, we should stay away from Camelot after all!

Keep up the serious model making Paul! I like to see your technique and craft.

Cheers
Matt
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Top Painted 07/07
Post by: Malamute on July 08, 2013, 03:23:59 PM
Cheers, mate!
Obviously a man of more refined tastes than Bibbles.


 :D



That's not difficult to be. ;) lol
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Top Painted 07/07
Post by: Mason on July 09, 2013, 11:28:34 AM
hahaha. Sometimes the silly ideas are the ones we are too shy to come up with. But, perhaps, we should stay away from Camelot after all!

Keep up the serious model making Paul! I like to see your technique and craft.

 lol

Cheers, Matt.

I cannot honestly call any of it 'serious' as I do not think any of my models could be called 'accurate', at least not historically.
I just make what I think looks 'right'.
The main reason for this is to make them as generic as possible and non genre-specific.
As you know, I use these buildings for Mordheim, Strange Aeons and VSF, so I like the buildings to be versatil.



That's not difficult to be. ;) lol

 lol
That is NOT how he would put it.
 ;)


As for the Watch House, it should be finished later this week....hopefully.


Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Top Painted 07/07
Post by: OSHIROmodels on July 09, 2013, 03:57:44 PM
That's not difficult to be. ;) lol

Watch what you say you piss drinking ponce or you won't get any cigars  ;D

Sorry Paul, carry on  :D

cheers

James
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Top Painted 07/07
Post by: Malamute on July 09, 2013, 05:31:39 PM
Watch what you say you piss drinking ponce or you won't get any cigars  ;D

Sorry Paul, carry on  :D

cheers

James

Fair point, I shall withhold all further insults pending said smoking and drinking session next week :D
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Top Painted 07/07
Post by: PatrickWR on July 10, 2013, 04:40:30 PM
Hey Mason! Just wanted to chime in and say that I attempted to recreate the "Krappefortt sandstone" look on a recent terrain piece. I followed your technique by drybrushing from burnt sienna up through yellow ochre and white. It turned out pretty well! Here's a link to the pic (I didn't embed as I don't want to hijack your thread with my pics): http://1.bp.blogspot.com/-0sTDpR4veiE/UdxoH_zQMpI/AAAAAAAAD8g/XOHXZLJ324s/w958-h539-no/20130709_132658.jpg
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Top Painted 07/07
Post by: Mason on July 10, 2013, 09:23:24 PM
To hell with that 'hijack' talk, it has come out really well, sir.

I far prefer the 'warmth' of sandstone to the 'cold' greys that are more the norm, and this is a great example:


(http://1.bp.blogspot.com/-0sTDpR4veiE/UdxoH_zQMpI/AAAAAAAAD8g/XOHXZLJ324s/w958-h539-no/20130709_132658.jpg)


Nice work, Patrick!
 :-* :-* :-*
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Top Painted 07/07
Post by: von Lucky on July 10, 2013, 09:38:53 PM
I agree - nice warm tones.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Top Floor WIP 11/07
Post by: Mason on July 11, 2013, 06:46:52 PM
I agree - nice warm tones.

They are, indeed.
 :D


Just for you two, I am considering removable options for the roof, with the first one being a tennis court.
 :D

OK, the notion of a tennis court on the roof was just plain silly, so that idea has been dismissed... ::) ::)

I have stuck with the original plan and it is almost done, just a few more details and the final roof needs tiling.
It should all be finished over the weekend if all goes according to plan.

The proof:

Before....
(http://i1087.photobucket.com/albums/j478/themason73/themason73001/watchhousetopfloor001_zps23765b13.jpg)



....and After.
(http://i1087.photobucket.com/albums/j478/themason73/themason73001/watchhousetopfloor005_zps7eab77a8.jpg)


It is getting there...

Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House; The Top Painted 07/07
Post by: PatrickWR on July 11, 2013, 06:50:47 PM
To hell with that 'hijack' talk, it has come out really well, sir.

Thank you, and my hat's off to you for mentioning my little terrain piece in your thread headline (threadline?).
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Top Floor WIP 11/07
Post by: DeafNala on July 11, 2013, 07:09:12 PM
OOH! That looks REALLY GOOD! For some reason or other I was expecting a Pigeon Coop; this is MUCH better...cleaner too.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Top Floor WIP 11/07
Post by: Mason on July 11, 2013, 09:58:48 PM
Thank you, and my hat's off to you for mentioning my little terrain piece in your thread headline (threadline?).

You are welcome, sir.
It deserved it as it has such a smooth transition in the colours.
Nicely done.
 :)



OOH! That looks REALLY GOOD! For some reason or other I was expecting a Pigeon Coop; this is MUCH better...cleaner too.

Thank, Al!
It is still a dovecote, so it may still have to be a little 'messy'.
 ;)


I have finished the roof tiles (tedious and fiddly job that it is.
Time to add the details and then slap some paint on it, methinks...


Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Top Floor WIP 11/07
Post by: OSHIROmodels on July 11, 2013, 10:01:47 PM
Not tall enough  ;D

cheers

James
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Top Floor WIP 11/07
Post by: Mr Saturday on July 11, 2013, 11:18:46 PM
Super nice work. You're like some manner of crazy terrain ninja.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Top Floor WIP 11/07
Post by: Mason on July 12, 2013, 07:43:17 AM
Not tall enough  ;D

It is not some kind of (unfinished) Wizards Tower, ya know?
Although it is destined to be a little bit taller.
 ;D ;D



Super nice work. You're like some manner of crazy terrain ninja.

 lol
Thank you, Mr S!
That did give me a chuckle.


It should all be a little clearer what is happening there once the details are on and it is undercoated.

Oh, and seeing it from the other side would help, too..... ;)


Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Top Floor WIP 11/07
Post by: Kitsune on July 12, 2013, 07:49:13 AM
Interesting top piece - not what I excpeted at all. Whats the weather vane going to be? A gibbet?
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Top Floor WIP 11/07
Post by: Rob_bresnen on July 12, 2013, 10:04:34 AM
A dovecote. Interesting. I thought it was going to be a clock tower. looking forward to seeing it (lots of pigeon poo?)
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Top Floor WIP 11/07
Post by: Funghy-Fipps on July 12, 2013, 10:36:59 AM
Almost there! Looks  :-* :P :-* :P
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Top Floor WIP 11/07
Post by: DeafNala on July 12, 2013, 01:03:42 PM
The Dovecote should make spotting the Witch Hunters easier: just keep an eye out for the Guys sporting the Pidgin poop.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Top Floor WIP 11/07
Post by: Mason on July 12, 2013, 02:39:54 PM
Interesting top piece - not what I excpeted at all. Whats the weather vane going to be? A gibbet?

 lol
I think that something that allows it be used in other settings would make more sense, although I am tempted with a flaming comet.
 ;)



Almost there! Looks  :-* :P :-* :P

Thanks Funghy!
It IS getting there.
I hope!



A dovecote. Interesting. I thought it was going to be a clock tower. looking forward to seeing it (lots of pigeon poo?)

No clocks on this one, although there will be a full-blown Clocktower in the pipeline in the future.
And, yes, pidgeon-poo will be in abundance.
 :D



The Dovecote should make spotting the Witch Hunters easier: just keep an eye out for the Guys sporting the Pidgin poop.

I cant speak for the other players in the group, but my Lady Burners keep themselves clean.
 ;)


Paint is going on it soon...


Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Top Floor painted 14/07
Post by: Mason on July 13, 2013, 08:42:17 PM
Paint is going on it soon...

It DID get a lick of paint on it.
It is now ready to have the colours blended together a little better and the final details added...

(http://i1087.photobucket.com/albums/j478/themason73/themason73002/watchhousetopfloorpainted002_zps0e4cf66a.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/themason73002/watchhousetopfloorpainted003_zps26639e2a.jpg)


....it has to have the tiles blended together, a chimney stack added, the holes added to the dovecote and various weathering and scenic bits need to be applied.

Oh, and pidgeon poo in abundance.
 :D

I am also considering a roof for the tower.


One question for you chaps and chapesses: I was thinking of adding a railing to the top platform, roof terrace thingy.

I am undecided on this, as it smacks of 'Health and Safety Rules' to me, and not very appropriate to the time setting.

It would also hinder the placement of figures.

It could look good, though...

What do you think?


Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Top Floor painted 14/07
Post by: Funghy-Fipps on July 13, 2013, 09:44:23 PM
It looks great as is, though if you feel the need to embellish then please do so!
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Top Floor painted 14/07
Post by: Malamute on July 13, 2013, 09:55:56 PM
Looks great. ;D

I say go for the railings. Extra eye candy for sure. :-*
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Top Floor painted 14/07
Post by: von Lucky on July 13, 2013, 10:32:56 PM
I say no - unless there's been more than a few (say 16) deaths from slipping on pigeon poo.

And for the tower - a removable roof (on 4 columns)?
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Top Floor painted 14/07
Post by: ink the troll on July 13, 2013, 10:37:42 PM

One question for you chaps and chapesses: I was thinking of adding a railing to the top platform, roof terrace thingy.

I am undecided on this, as it smacks of 'Health and Safety Rules' to me, and not very appropriate to the time setting.

It would also hinder the placement of figures.

It could look good, though...

What do you think?

Could you make the railing removable, e.g. drill two or three holes into the platform and plug in the railing? Then you could easily remove it when/ if you place minis  on the terrace but for the best part of the game still would have the extra eye candy.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Top Floor painted 14/07
Post by: Ray Rivers on July 14, 2013, 01:23:54 AM
Awesome job!  :-*
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Top Floor painted 14/07
Post by: Centaur_Seducer on July 14, 2013, 08:30:53 AM
Now it looks fab, Paul! :-*

Unsure about the railings though.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Top Floor painted 14/07
Post by: Mason on July 14, 2013, 12:57:15 PM
It looks great as is, though if you feel the need to embellish then please do so!

Oh, it has to have a fair bit more done to it yet, Mr F-F.
 ;)



Looks great. ;D

I say go for the railings. Extra eye candy for sure. :-*

Thanks, Mama!
That was my feeling, too.....




Could you make the railing removable, e.g. drill two or three holes into the platform and plug in the railing? Then you could easily remove it when/ if you place minis  on the terrace but for the best part of the game still would have the extra eye candy.

That sounds like the most sensible option, given one or two of our group's penchant for clumsiness.
Cheers, ink, that is a great idea.
Why didnt I think of that...?
 ::)


Awesome job!  :-*

Thanks, Ray!
 :)



Now it looks fab, Paul! :-*

Unsure about the railings though.

Cheers, Silversixx. I think that I will go with removable railings.
 :D





I say no - unless there's been more than a few (say 16) deaths from slipping on pigeon poo.

And for the tower - a removable roof (on 4 columns)?

16 deaths?
 :o
Not very safety conscious, are you, von Lucky?
 lol

The removable option is something I am considering, so that figures can be placed.
I am influenced by this one from Bibbles:

(http://i279.photobucket.com/albums/kk138/jimbibbly/Robin%20Hood/9F520F09-64C1-4FCE-A3E2-F12B7E8E7ED2-520-0000010244992B0E.jpg)



(http://i279.photobucket.com/albums/kk138/jimbibbly/Robin%20Hood/DA54F7AA-E945-43AA-8AF5-F493B45AFD96-520-0000010251B41192.jpg)

(Hope you dont mind me 'borrowing' your piccie, James  ::)..)

Although the tiles will be a lot more haphazard to match those on the Watch House.

Bibbles has gone for a rather neater look than I have...

Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Top Floor painted 14/07
Post by: von Lucky on July 14, 2013, 01:55:58 PM
I work for a government department. I just believe in there having to be a real reason before a policy change takes place. :D
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Top Floor painted 14/07
Post by: OSHIROmodels on July 14, 2013, 08:15:15 PM
Don't be daft mate, borrow what you want but just them back when you're done  ;D  ;)

cheers

James
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Top Floor painted 14/07
Post by: Mason on July 15, 2013, 07:55:54 AM
I work for a government department. I just believe in there having to be a real reason before a policy change takes place. :D

So do I (in a sense) and they LOVE to come up with a new policy just for the sake of it.
I guess it justifies their existence.... and salary...... ::)


Don't be daft mate, borrow what you want but just them back when you're done  ;D  ;)

Cheers, mate.
I shall.
 :D


Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Top Floor painted 14/07
Post by: Machinegunkelly on July 15, 2013, 07:59:26 AM
So do I (in a sense) and they LOVE to come up with a new policy just for the sake of it.
I guess it justifies their existence.... and salary...... ::)

I thought they made up Three policies, all contradicting each other. That way they make jobs for their cousins, the lawyers?

Any way, I really love this thread and your attentions to details. Keep up the good work.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Top Floor painted 14/07
Post by: Mason on July 15, 2013, 08:00:33 PM
Any way, I really love this thread and your attentions to details. Keep up the good work.

Thank you sir!
There are a few small fun pieces to make soon.
A couple of ideas I have had are the Witch Hunters cart, some market stalls and an abandoned stage coach.

First up, though, is the Halfling Pie Shop.
 ;)

They will all be after my trip back to VSF to tie up loose ends.
That needs doing first...

Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Top Floor painted 14/07
Post by: OLeary on July 15, 2013, 09:54:38 PM
Cracking work Mason.

Thank you sir!
There are a few small fun pieces to make soon.
A couple of ideas I have had are the Witch Hunters cart, some market stalls and an abandoned stage coach.

First up, though, is the Halfling Pie Shop.
 ;)

They will all be after my trip back to VSF to tie up loose ends.
That needs doing first...



I want to see that Hafling Pie shop. Sounds tasty......
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Top Floor painted 14/07
Post by: Constable Bertrand on July 16, 2013, 10:02:23 AM
What do they put as the other half of the filling in this pie shop? A "half filling pie shop" sounds very interesting Paul.  ;) lol

That top floor looks cool. It sure has an interesting shape to it. The railing will look good I think. It brings to mind the gothic style house from the Adams Family.

How will you paint the poo? I request that you give a little tutorial. I have never considered doing that!!!! It isn't every day that a 'crap' paintjob gets applause from your peers on this forum, but it just may this time ;)
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Top Floor painted 14/07
Post by: Blackwolf on July 16, 2013, 10:11:22 AM
Looking fantastic! And looking forward to the extras :D
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Top Floor painted 14/07
Post by: Legionnaire Bert on July 16, 2013, 01:24:34 PM
I've been away for a little while and I am staggered by the results! Looking fantastic, Mason. It's been a real pleasure watching this one progress. Good work, sir! 8)
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Top Floor painted 14/07
Post by: Mason on July 16, 2013, 10:58:47 PM
What do they put as the other half of the filling in this pie shop? A "half filling pie shop" sounds very interesting Paul.  ;) lol

That top floor looks cool. It sure has an interesting shape to it. The railing will look good I think. It brings to mind the gothic style house from the Adams Family.

How will you paint the poo? I request that you give a little tutorial. I have never considered doing that!!!! It isn't every day that a 'crap' paintjob gets applause from your peers on this forum, but it just may this time ;)

I think that I will be adding a removable railing for aesthetic reasons.
As for the poo: You will see...I will do a bit of a tutorial if it works as I think it should.
 ;)
And yes, this must be a first: A request for a 'poo' tuitorial!



Looking fantastic! And looking forward to the extras :D

Cheers, Guy!
The 'extras' will be made over time as a 'reward' during other painting prjects.
 ;)

I do have to be honest and say that the bag containing the bits for the Halfling Pie Shop is calling me though.
 ::)



I've been away for a little while and I am staggered by the results! Looking fantastic, Mason. It's been a real pleasure watching this one progress. Good work, sir! 8)

Cheers, mate.
I am hoping to have it finished before I next see you, so you can have a butchers at it then.
Maybe size it up for curtains.... ;)









We have a game planned for the end of the month where three Witch Hunter warbands will contest a scenario (with individual missions) to see which of them shall be considered the 'Official' Witch Hunters of Krappefortt and subsequently claim the Watch House as their Headquarters.

A report of that game, along with the usual piccies, will of course follow.
 :D


Title: Re: The ruins of Krappefortt (MORDHEIM) Pidgeon Poo! 18/07
Post by: Mason on July 18, 2013, 02:53:37 PM
Well: Its Pidgeon Poo time!

I found a little time earlier to have a go at finishing the rooftops.
It got far too hot to get any further but I did manage to get the slates all tied in together and the basic 'poo-job' done.

I do have to warn you that the pictures are not great, due to a lack of light.
I currently have a stack of scaffolding outside the kitchen window that is making it pretty dark in there.
That, along with the fact that I cannot open any of the windows as the scaffolding is blocking them, means it is quite dark as well as bloody hot and stuffy and is not helpful when it comes to painting anything.
 >:(


First up a stipple of black applied to all the areas that have been shat upon...

(http://i1087.photobucket.com/albums/j478/themason73/themason73004/poo002_zpsb6b21118.jpg)



For this I am using a large brush with fairly stiff bristles...
(http://i1087.photobucket.com/albums/j478/themason73/themason73004/poo003_zpse53cd5d9.jpg)


After the black has been applied, a layer of dark green is stippled (which does not really show up well in the picture... ::))...

(http://i1087.photobucket.com/albums/j478/themason73/themason73004/poo005_zps156132f7.jpg)




After that it is the turn of the white stipple,...

(http://i1087.photobucket.com/albums/j478/themason73/themason73004/poo009_zpseae28011.jpg)


After that I just dippedthe brush into all three colours to get a random spread of colours and stippled that on all over until I was happy with the result.


Here is a bad picture of how I left it before the heat drove me out...


(http://i1087.photobucket.com/albums/j478/themason73/themason73004/poo010_zps91b3cb82.jpg)


You canot really see the variation in colour in the pics, but I hope it will show up better later when I take pics of the finished article.

At least the bloody scaffolders have gone now and I can open the back door (they were carting the scaffolding through that way) and it is a lot cooler in there.

A good thing too, as I now have to go and set up the table for tonight's game of Strange Aeons... :D


Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House PIDGEON POO! 18/07
Post by: Andrew May on July 18, 2013, 04:19:53 PM
Looks great Paul, I was imagining more streaks but works for me. 8)
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House PIDGEON POO! 18/07
Post by: DeafNala on July 18, 2013, 04:26:06 PM
EXCELLENT! You have a way with avian droppings...no matter how that's phrased it doesn't quite come out as a compliment. GREAT WORK...all things considered!
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House PIDGEON POO! 18/07
Post by: OSHIROmodels on July 18, 2013, 04:36:40 PM
Looks like shit to me  ;D

 ;)

cheers

James
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House PIDGEON POO! 18/07
Post by: Mason on July 18, 2013, 09:10:59 PM
Looks great Paul, I was imagining more streaks but works for me. 8)

I think that you are right, mate.
I will go back and sort it out.
(Although it does look better than in that picture....)


EXCELLENT! You have a way with avian droppings...no matter how that's phrased it doesn't quite come out as a compliment. GREAT WORK...all things considered!

 lol
Cheers, mate.



Looks like shit to me  ;D

 ;)

Cheers, Petal!
 :D



I will try and sort out a better picture (with extra streaks!) when I get a chance.


Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House PIDGEON POO! 18/07
Post by: Centaur_Seducer on July 18, 2013, 09:12:44 PM
Looking good Paulie! :) You should really start another house soon ;)
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House PIDGEON POO! 18/07
Post by: Mason on July 18, 2013, 09:55:12 PM
Looking good Paulie! :) You should really start another house soon ;)

Cheers, mate!
I do think the next house that I do will be 1:1 scale.
 ;)

Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House PIDGEON POO! 18/07
Post by: Suber on July 18, 2013, 10:32:18 PM
Oh, come on! You make even shit look good!

Lovely project. Amazing.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House PIDGEON POO! 18/07
Post by: Bugsda on July 19, 2013, 09:00:39 AM
Excellent! A feral pidgeon couldn't have applied guano better, and they're the experts  ;)
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House PIDGEON POO! 18/07
Post by: Rob_bresnen on July 19, 2013, 01:16:01 PM
It looks amazingly real. I wonder how much research you did for this, and what anyone who saw you would have thought of the man stood looking at all the pigeon poo.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House PIDGEON POO! 18/07
Post by: Constable Bertrand on July 20, 2013, 02:33:01 AM
Oh well done paul.  :-* I really like the random colour variation of the poo, I wouldn't have picked that, and shows that those flying rodents have a good balanced diet.  lol I think some streaks for the more watery diet avians will be a good addition, perhaps more of a white coverage underneath overhangs?
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House PIDGEON POO! 18/07
Post by: Blackwolf on July 20, 2013, 03:10:30 AM
Looks great :-* Inspiring me to do some more buildings,perhaps with an Tolkienesque feel,any suggestions ;)
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House PIDGEON POO! 18/07
Post by: Mason on July 20, 2013, 08:02:08 AM
Oh, come on! You make even shit look good!
Lovely project. Amazing.

 lol
Cheers, Suber!



Excellent! A feral pidgeon couldn't have applied guano better, and they're the experts  ;)

Cheers, mate.
Plenty of 'em in our neck of the woods for reference.
 ;)


It looks amazingly real. I wonder how much research you did for this, and what anyone who saw you would have thought of the man stood looking at all the pigeon poo.

To be completely honest, all the research needed was done some years ago when we had a serious Rock Dove ( ;)) problem at the museum where I work.
'Undreds of the buggers!



Oh well done paul.  :-* I really like the random colour variation of the poo, I wouldn't have picked that, and shows that those flying rodents have a good balanced diet.  lol I think some streaks for the more watery diet avians will be a good addition, perhaps more of a white coverage underneath overhangs?

 lol
Thank you for that!
I will be going back and making 'improvements' to the mix when it is not so warm.
The paint is drying on the brush at the moment, so 'watery' poo is very difficult to achieve.
As for coverage under overhangs, there is some markings on the floor already, not shown in those bad pictures.
 ;)



Looks great :-* Inspiring me to do some more buildings,perhaps with an Tolkienesque feel,any suggestions ;)

Cheers, Guy!
Tolkienesque, you say.
Do we need to start scratching that itch soon?
 :D


Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House PIDGEON POO! 18/07
Post by: Elk101 on July 20, 2013, 08:05:03 AM
Mason (Paul, if I may?). Just caught up on 20 or so pages of this (been awake since 05.00) and I have thoroughly enjoyed it. I really like the organic way your buildings develop, it's especially appropriate for this style of building. You have the sort of modular set up I would have loved to have done. Very nice work mate, very nice indeed. Cheers, Steve.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House PIDGEON POO! 18/07
Post by: Mason on July 21, 2013, 01:47:15 PM
Mason (Paul, if I may?). Just caught up on 20 or so pages of this (been awake since 05.00) and I have thoroughly enjoyed it. I really like the organic way your buildings develop, it's especially appropriate for this style of building. You have the sort of modular set up I would have loved to have done. Very nice work mate, very nice indeed. Cheers, Steve.

Thank you, Steve.
Much appreciated!
 :D


Regarding the 'organic' way, by this I assume you mean from the ground up (?) ...if so, it is just that I find it easier to make things this way as you can paint as you go and get into all those hard to reach areas.
It also has the added bonus of breaking the tasks down in to smaller chunks, ie. build a little, paint a little, build a little more etc. It makes it more fun that way (for me anyway.... ::)).
You can also make things up as you go along and keep adding bits if you are not committed to an entire build before assembly.
It can be difficult to stop adding bits to it, though, so be warned.

As for modular: I think that is the way to go with scenery as it makes it much more user-friendly.
Not being too genre-specific with builds is useful too, as trying to make things work in as many settings as possible is always a bonus.





Now, if only this weather would calm down a bit, I could get a bit more painting done.....
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House PIDGEON POO! 18/07
Post by: Elk101 on July 21, 2013, 02:06:12 PM
Thank you, Steve.
Much appreciated!
 :D


Regarding the 'organic' way, by this I assume you mean from the ground up (?) ...if so, it is just that I find it easier to make things this way as you can paint as you go and get into all those hard to reach areas.
It also has the added bonus of breaking the tasks down in to smaller chunks, ie. build a little, paint a little, build a little more etc. It makes it more fun that way (for me anyway.... ::)).
You can also make things up as you go along and keep adding bits if you are not committed to an entire build before assembly.
It can be difficult to stop adding bits to it, though, so be warned.

As for modular: I think that is the way to go with scenery as it makes it much more user-friendly.
Not being too genre-specific with builds is useful too, as trying to make things work in as many settings as possible is always a bonus.





Now, if only this weather would calm down a bit, I could get a bit more painting done.....

 
That's my take on terrain too. I've sacrificed a bit of 'realism' with my terrain boards to make them as flexible as possible (all the roads and rivers meeting in the middle third of the tiles for instance. I should post them up I suppose!). A mate of mine glues all his buildings to his boards but I leave mine freestanding so I'm not restricted.

Yes, by 'organic' I was meaning how you seem to work an area out and then add another stage to it. I like it; it makes for very characterful buildings that look like they've been built for a purpose rather than reproducing 'generic building A'. I'm a fan!
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House PIDGEON POO! 18/07
Post by: Legionnaire Bert on July 23, 2013, 11:33:25 AM
It's looking like a fantastic building to fight over! Pigeon poo included...
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House PIDGEON POO! 18/07
Post by: DeafNala on July 23, 2013, 12:19:01 PM
The Pigeon Poo Problem means that the local statues should be getting a dusting too...pigeons are either agents of the Evil Doers or Art Critics.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House PIDGEON POO! 18/07
Post by: Elk101 on July 23, 2013, 05:27:31 PM
The Pigeon Poo Problem means that the local statues should be getting a dusting too...pigeons are either agents of the Evil Doers or Art Critics.

I've never thought the two were mutually exclusive!
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House PIDGEON POO! 18/07
Post by: Funghy-Fipps on July 23, 2013, 09:31:32 PM
The finishing touch!
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House PIDGEON POO! 18/07
Post by: Mason on July 24, 2013, 11:16:28 AM
It's looking like a fantastic building to fight over! Pigeon poo included...

Well, you should be doing exactly that next week.
I had better get it finished, hadn't I?
 ::)



The Pigeon Poo Problem means that the local statues should be getting a dusting too...pigeons are either agents of the Evil Doers or Art Critics.

I've never thought the two were mutually exclusive!

Careful, lads!
Are we not all, effectively, Art Critics on LAF...?
 ;)



The finishing touch!

Not quite yet, sir.
I had better get the 'finishing touches' done in the next couple of days, as we have a BIG game next week, involving three Witch Hunter warbands and some Chaotic enemies to slay.
Pictures will, of course, be provided.
 :D


Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Finished (??) 25/07
Post by: Mason on July 25, 2013, 09:11:21 PM
I had better get the 'finishing touches' done in the next couple of days, as we have a BIG game next week, involving three Witch Hunter warbands and some Chaotic enemies to slay.
Pictures will, of course, be provided.
 :D

Right, the bloody thing is finished!

Well, as finished as it is going to get before next week's game.
It is certainly usable now, but I do have to go back and add a couple of things.

It needs a weather vane, but I cannot bloody find the thing that I was going to use so I guess I will have to come up with another idea.

That and the removable railings for the 'roof terrace' are things I can live without for now, but will sort out after the game.

I can send the bill to the team that takes up residence, cant I?
 ;)

Anyway, here are a couple of pics taken rather quickly earlier.

(http://i1087.photobucket.com/albums/j478/themason73/themason73008/whwh003_zpsc4cdbade.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/themason73008/whwh005_zps4d1eb87d.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/themason73008/whwh006_zpse706dfa7.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/themason73008/whwh010_zps38cbe35e.jpg)


I will get a few better shots taken and post those tomorrow.

I hope it passes muster...



Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Finished (??) 25/07
Post by: von Lucky on July 25, 2013, 09:50:45 PM
Just :D

Nice work - let's see how many witchhunters slip on that roof...
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Finished (??) 25/07
Post by: Andrew May on July 25, 2013, 09:52:24 PM
 :D
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Finished (??) 25/07
Post by: DeafNala on July 25, 2013, 10:18:04 PM
That is SPLENDID...done to perfection. GREAT WORK!
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Finished (??) 25/07
Post by: Constable Bertrand on July 25, 2013, 10:37:06 PM
Awesome Paul!  :-*  :-*  :-* That little chimney is fantastic, it gives it a very rustic feeling. Do you have any dove models? Can you find some on the interwebs... I think you need a few sticking their heads out and resting on the roof!!!!
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Finished (??) 25/07
Post by: Rob_bresnen on July 26, 2013, 12:21:02 AM
Top marks from me. It's brilliant.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Finished (??) 25/07
Post by: Turbo-Ben on July 26, 2013, 04:43:58 AM
Top work!  :-*

I bought some chicken from Comitatus a while ago that could probably work as doves with only a little work.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Finished (??) 25/07
Post by: OSHIROmodels on July 26, 2013, 05:03:34 AM
Ooooooooo shiny  :D

More importantly, what's next?

cheers

James
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Finished (??) 25/07
Post by: Dr. The Viking on July 26, 2013, 05:31:54 AM
Wohoa!

That's is one brilliant watch house!
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Finished (??) 25/07
Post by: Elk101 on July 26, 2013, 06:25:23 AM
It looks great, really great. Maybe you could have a 'Beware of the fall' sign instead of railings?  :D
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Finished (??) 25/07
Post by: Kitsune on July 26, 2013, 08:08:12 AM
Looks great mate. Hope the beds are made & cupboards stocked for my warbands moving in party........
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Finished (??) 25/07
Post by: white knight on July 26, 2013, 08:33:49 AM
I think you should put one of these up there  ;D :

(http://www.schoolsignsonline.com.au/contents/media/t_4649-slippery-when-wet.gif)
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Finished (??) 25/07
Post by: Blackwolf on July 26, 2013, 09:02:09 AM
'Slippery when wet' so tempting...

That looks cracking,the windows in the round tower really give it something,well played :)
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Finished (??) 25/07
Post by: Turbo-Ben on July 26, 2013, 09:49:12 AM
I think you should put one of these up there  ;D :

(http://www.schoolsignsonline.com.au/contents/media/t_4649-slippery-when-wet.gif)

+1 here! But I'd prefer a hand painted version with a sword and shield or halberd in his hands. And don't forget to add some armour! For more funtasy! ;)
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Finished (??) 25/07
Post by: Mason on July 26, 2013, 11:47:43 AM
Just :D

Nice work - let's see how many witchhunters slip on that roof...

Thanks, von Lucky!
We shall see next week.
 ;)





:D

Cheers, mate!





That is SPLENDID...done to perfection. GREAT WORK!

Thanks, Amigo!
 :D





Awesome Paul!  :-*  :-*  :-* That little chimney is fantastic, it gives it a very rustic feeling. Do you have any dove models? Can you find some on the interwebs... I think you need a few sticking their heads out and resting on the roof!!!!

Thanks, Matt!
I do have a dove and am tempted to put it on there somewhere, it is just a matter of finding a place where it wont be 'culled' every time we use it.
Maybe on the weathervane when I get around to it.





Top marks from me. It's brilliant.

Cheers, Rob!
 :D





Top work!  :-*
I bought some chicken from Comitatus a while ago that could probably work as doves with only a little work.

Thanks, Ben.
I willl bear those in mind should I decide to risk it.
I will see what kind of handling it gets next week.





Ooooooooo shiny  :D

More importantly, what's next?

Cheers, mate.
Next?
Apart from the additions to this, I dont think anything will be added to this project for a while.
(OK, I may be persuaded to make the Halfling Pie House as it would be a bit of fun).
I have to go back to VSF for a while and finish off the almost completed Companies.
 ;)





Wohoa!

That's is one brilliant watch house!

 lol
Cheers, YCV!





It looks great, really great. Maybe you could have a 'Beware of the fall' sign instead of railings?  :D

I think you should put one of these up there  ;D :

(http://www.schoolsignsonline.com.au/contents/media/t_4649-slippery-when-wet.gif)


+1 here! But I'd prefer a hand painted version with a sword and shield or halberd in his hands. And don't forget to add some armour! For more funtasy! ;)

 lol
Thanks, chaps.
I think that adding a sign to the railing would be best.

'Watch Your Step' may be more fitting for Witch Hunters.
 ;)



'Slippery when wet' so tempting...

That looks cracking,the windows in the round tower really give it something,well played :)

 lol
Cheers, Guy!
Naughty....!



Looks great mate. Hope the beds are made & cupboards stocked for my warbands moving in party........

There are two other warbands that are claiming ownership of the deeds too.
Sounds like fighting talk to me... ;)




Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Details 26/07
Post by: Mason on July 26, 2013, 12:34:30 PM
A few closer-in detail shots.

(http://i1087.photobucket.com/albums/j478/themason73/themason73009/whwh017_zps3e3681c8.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/themason73009/whwh020_zps0fa9c904.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/themason73009/whwh030_zpsfb1e6c19.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/themason73009/whwh032_zps3cbe1072.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/themason73009/whwh033_zpsf3db13df.jpg)




Some better shots of the 'Pidgeon Poo'

(http://i1087.photobucket.com/albums/j478/themason73/themason73009/whwh027_zpscd010dd1.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/themason73009/whwh026_zpsb679c3af.jpg)



I think these show the colouration much better.
 ;)


Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Detail Pics 26/07
Post by: OSHIROmodels on July 26, 2013, 01:32:23 PM
 8)
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Detail Pics 26/07
Post by: moonshado on July 26, 2013, 02:19:11 PM
the detail is phenomenal. love it.  :o
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Detail Pics 26/07
Post by: DeafNala on July 26, 2013, 02:32:09 PM
Did I mention that I REALLY LOVE the chimney?

With each new set of photos the Inquisitorial Club House becomes more WONDERFUL.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Detail Pics 26/07
Post by: Elk101 on July 26, 2013, 03:18:09 PM
Those close ups really show it up well. A lovely piece of work mate. "Watch your step" is the way to go with the sign.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Detail Pics 26/07
Post by: Mason on July 26, 2013, 05:38:31 PM
8)

the detail is phenomenal. love it.  :o

Thanks, chaps!
 :D



Did I mention that I REALLY LOVE the chimney?

With each new set of photos the Inquisitorial Club House becomes more WONDERFUL.

Thanks, Amigo!
The chimney is from the GW Chapel/Mansion/Thingy set.
I have another the same if you want one for the Spooky Woods?
 ;)



Those close ups really show it up well. A lovely piece of work mate. "Watch your step" is the way to go with the sign.

Cheers, mate.
I have a feeling that that sign will appear soon....ish.



I have been asked for a couple of pictures with miniatures so I will try and sort those out later.....

Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Detail Pics 26/07
Post by: Andrew May on July 26, 2013, 05:51:37 PM
Really superb detail, mate. 8)
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Detail Pics 26/07
Post by: Malamute on July 26, 2013, 10:48:10 PM
Loving all the little details.  :-*

They really help to bring the model to life. ;D

 Mama says Yeah babe! :D
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Detail Pics 26/07
Post by: Captain Blood on July 26, 2013, 11:16:19 PM
Looks blinking brilliant Paul.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Detail Pics 26/07
Post by: Blackwolf on July 26, 2013, 11:47:47 PM
Curse you Paul,as you know I have that GW tower as well,time it had a makeover :D
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Detail Pics 26/07
Post by: Silent Invader on July 27, 2013, 05:24:46 AM
Excellent Paul - and it's always good to see a finished piece  8)
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Detail Pics 26/07
Post by: Mason on July 27, 2013, 10:26:45 AM
Really superb detail, mate. 8)

Cheers, mate!
 :)



Loving all the little details.  :-*

They really help to bring the model to life. ;D

Thanks, Mama!
 :D



Mama says Yeah babe! :D

 lol
That statement would not be out of place in my next little side project.
 ;)



Looks blinking brilliant Paul.

Thanks, Richard.
Most appreciated!



Curse you Paul,as you know I have that GW tower as well,time it had a makeover :D

 lol
I do, indeed, and it was seeing yours that made me paint mine.
That, and the tower that you made for the Loch, were very inspirational.
 :D



Excellent Paul - and it's always good to see a finished piece  8)

Thanks, Steve.
It is also good to finally finish it!
 ::)




Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House Pics with figures 27/07
Post by: Mason on July 27, 2013, 10:30:44 AM
Here are some piccies with miniatures for scale, as requested.
Old skool miniatures to boot!
(You know who you are!)


Presenting members of the 2nd Nordland Expedition posing in all their finery in and on the Krappefortt Watch House.


(http://i1087.photobucket.com/albums/j478/themason73/themason73010/whwh057_zps1d2d0cfe.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/themason73010/whwh048_zps52b092ee.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/themason73010/whwh052_zps654196e2.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/themason73010/whwh041_zpse91e1789.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/themason73010/whwh045_zps8a37c6ae.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/themason73010/whwh050_zpseb7ef844.jpg)





Thats it for the piccies for now but, seeing as we have a game this week where the Watch House will feature quite prominently, I will most likely bother you with some pictures of that instead.
 :D



Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House (Pics with figures) 27/07
Post by: von Lucky on July 27, 2013, 12:37:33 PM
That statement would not be out of place in my next little side project.

I have no idea why, as the quote relates to something else, but the first thing I thought of was Mrs Miggin's pie shop.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House (Pics with figures) 27/07
Post by: Ragnar on July 27, 2013, 12:45:28 PM
The watch house is farkin amazing.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House (Pics with figures) 27/07
Post by: DeafNala on July 27, 2013, 12:52:05 PM
The Nordlanders are COOL! Their FINE paint jobs & LOVELY uniform colors show up nicely with such a BEAUTIFUL backdrop. GREAT STUFF!

I have no idea why, as the quote relates to something else, but the first thing I thought of was Mrs Miggin's pie shop.

That's funny, what sprung up in my Old, admittedly Strange Mind was one of the local establishments in Maudeheim, Fast Flo's...no pies, but lots of tarts.
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House (Pics with figures) 27/07
Post by: aggro84 on July 27, 2013, 02:46:19 PM
The watch house came out lovely.
Very well done!
 :-*
I love the old-school figs as well.
 ;)
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House (Pics with figures) 27/07
Post by: Za Zjurman on July 27, 2013, 08:21:36 PM
That is a stunning building Mason  :o  :-*

Regards,

Za
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House (Pics with figures) 27/07
Post by: Constable Bertrand on July 28, 2013, 04:29:10 AM
one of the local establishments in Maudeheim, Fast Flo's...no pies, but lots of tarts.

ROFL  lol

That would be a modelling challenge ;)

Nice work Paul, it is honestly a work of art. I'd be happy owning it, its just a bit of a walk from Bretonnia. I really like the dead leaves, and scatter effects, just superb! Well if the pigeon models are a bit small Paul, you could try a cat? That should put the cat amongst...

Please take some piccy's in action, and tell us who wins her in the end.

Best of luck
Matt
Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House (Pics with figures) 27/07
Post by: Mason on July 28, 2013, 11:30:17 PM
I have no idea why, as the quote relates to something else, but the first thing I thought of was Mrs Miggin's pie shop.

I am really confused now!
 o_o o_o o_o






The watch house is farkin amazing.

Thanks, Ragnar!
I shall remember that expression.
 ;)





The Nordlanders are COOL! Their FINE paint jobs & LOVELY uniform colors show up nicely with such a BEAUTIFUL backdrop. GREAT STUFF!

Many thanks, Amigo!






That's funny, what sprung up in my Old, admittedly Strange Mind was one of the local establishments in Maudeheim, Fast Flo's...no pies, but lots of tarts.

Even more confused... o_o
Sounds fun, though!
 :D





The watch house came out lovely.
Very well done!
 :-*
I love the old-school figs as well.
 ;)

Thanks, aggro.
Welcome back to the fold.
Hope the move went well.
 :)





That is a stunning building Mason  :o  :-*

Regards,

Za

Cheers, Za!
Much appreciated.
 :D





ROFL  lol

That would be a modelling challenge ;)

Nice work Paul, it is honestly a work of art. I'd be happy owning it, its just a bit of a walk from Bretonnia. I really like the dead leaves, and scatter effects, just superb! Well if the pigeon models are a bit small Paul, you could try a cat? That should put the cat amongst...

Best of luck
Matt

 lol
Cheers, Matt!
Cats...hmmm.
I had plans a long time ago to put at least one rat in every building somewhere.
Cats would be different.
And explain the lack of pigeons... ;)





Please take some piccy's in action, and tell us who wins her in the end.

Have no fear, mate.
There shall be piccies aplenty.
 :D



Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunter Witch Hunt 31/07
Post by: Mason on July 30, 2013, 10:54:41 PM
Well, here is a little sneak peak of the table set-up for

The Big Witch Hunter Witch Hunt

(http://i1087.photobucket.com/albums/j478/themason73/themason73014/4-wayAAR010_zps6772af8c.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/themason73014/4-wayAAR008_zps958fc944.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/themason73014/4-wayAAR004_zps974f336b.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/themason73014/4-wayAAR005_zps91bf942a.jpg)



I do hope that that whets your appetite for more..... :D



Title: Re: The ruins of Krappefortt (MORDHEIM) WH Watch House (Pics with figures) 27/07
Post by: Za Zjurman on July 30, 2013, 10:57:00 PM
That is just stunning Mason. Just stunning  :-*

Za
Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunter Witch Hunt 31/07
Post by: Andrew May on July 30, 2013, 11:25:09 PM
 :D
I'll come see this lot someday... o_o
Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunter Witch Hunt 31/07
Post by: Za Zjurman on July 31, 2013, 12:55:08 AM
:D
I'll come see this lot someday... o_o

It is indeed worth considering a trip to the other side of the pond  :D
Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunter Witch Hunt 31/07
Post by: aggro84 on July 31, 2013, 03:24:21 AM
Wow!
That set up is very impressive.
I can't wait!
 :-*
Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunter Witch Hunt 31/07
Post by: Constable Bertrand on July 31, 2013, 04:15:39 AM
OOOh Paul... Shiney!!!!  :-*  :-*  :-*  :-*  :-*  :-*  :-*  :-*  :-*  :-*  :-*  :-*  :-*  :-*  :-*

Though with all those pigeons... and a recent desire to unify the slate colour schemes... perhaps they need a repaint and some poopifying. We all know the scourge of the sky never misses the chance to grundge up a lovely public monument...

I wish I could do anything that amazing. Keep it up Paul.

Cheers
Matt
Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunter Witch Hunt 31/07
Post by: Suber on July 31, 2013, 06:57:01 AM
Wow, words just fail to me. I'm breathless. Each element is great on its own, but when they are all together... o_o Wow, the result is much more than the mere addition of elements, it looks gorgeous as a whole. :-*
Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunter Witch Hunt 31/07
Post by: OSHIROmodels on July 31, 2013, 07:09:40 AM
Lovely job  :D

cheers

James
Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunter Witch Hunt 31/07
Post by: Elk101 on July 31, 2013, 08:22:58 AM
Now that is seriously special!
Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunter Witch Hunt 31/07
Post by: Blackwolf on July 31, 2013, 08:29:34 AM
Now that is seriously special!

I second that! Smashing!
Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunter Witch Hunt 31/07
Post by: Bugsda on July 31, 2013, 08:46:02 AM
Work of art, love it!  :-*
Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunter Witch Hunt 31/07
Post by: Malamute on July 31, 2013, 08:46:58 AM
Looks pretty damned impressive. Can't wait to see the AAR ;D
Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunter Witch Hunt 31/07
Post by: Mason on July 31, 2013, 08:56:19 AM
Thanks, chaps, much appreciated!

:D
I'll come see this lot someday... o_o

One day, mate, you will actually do it!
 :D



....Though with all those pigeons... and a recent desire to unify the slate colour schemes... perhaps they need a repaint and some poopifying. We all know the scourge of the sky never misses the chance to grundge up a lovely public monument...

 lol
I really do NOT need ideas like that put in my head, Matt!
I think I have enough to be getting on with without plastering the entire town in poop.
Thank you!
 :D



Here are a few more shots of the town, while I sort through the other photos.
Sorry if they are boring you.



(http://i1087.photobucket.com/albums/j478/themason73/themason73014/4-wayAAR001_zps3a719641.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/themason73014/4-wayAAR007_zps4b7547a5.jpg)



(http://i1087.photobucket.com/albums/j478/themason73/themason73014/4-wayAAR013_zps48fe6bc5.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/themason73014/4-wayAAR016_zps26959485.jpg)


This last one has another view of the recently finished Witch Hunter Watch House, whicg, rather fortunately, I have not stuck the upper level to yet.
It is just slotted into the first roof level.
I say fortunately as it was twatted twice during the game, (once by me... ::) and I think the chimney would have been ripped off if it had been glued.

The planned weather vane would have been destroyed instantly, so it is back to the drawing board for that idea.

Pics with minis later, I promise.
(As soon as I hear back from the others with some details that I forgot to write down at the time.... D'oh!
 ::)

Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunter Witch Hunt 31/07
Post by: Funghy-Fipps on July 31, 2013, 09:56:10 AM
Bloody marvelous.
Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunter Witch Hunt 31/07
Post by: DeafNala on July 31, 2013, 12:32:35 PM
That is a LOVELY setting for murder, mayhem, & assorted foul deeds. I will be looking forward to the action photos...so snap it up.
Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunt (The Warbands) 31/07
Post by: Mason on July 31, 2013, 12:58:58 PM
Bloody marvelous.

Thanks, Funghy!
 :D



That is a LOVELY setting for murder, mayhem, & assorted foul deeds. I will be looking forward to the action photos...so snap it up.

Thanks, Amigo!
I am stepping it up as fast as I can, sir.
I shall introduce the various pasties involve and then show the 'action' shots later...







The BIG Witch Hunter Witch Hunt


The game would be a four-player game, with GM controlled added nuisances.
Each Witch Hunter warband would have an objective that only they would know.
They would each begin in a random corner of the board, with the Beastmen starting near the centre.


The Protagonists:


The warbands that would be contesting this game would consist of THREE different Witch Hunter bands and a group of Beastmen who were in possession of someone that the servants of Sigmar needed to rescue.




That 'someone' in question was a young lady who was exhibiting signs of 'magical' abilities, who the Beastmen intended to sacrifice to Khorne and thus gain the favour of the Blood God.

(http://i1087.photobucket.com/albums/j478/themason73/themason73015/4-wayAAR018_zps5ea00556.jpg)



They would begin the game near the centre of the board with the lovely creature in their midst.
They were being controlled by Bullock.


(http://i1087.photobucket.com/albums/j478/themason73/themason73015/4-wayAAR022_zpse0b3a2f8.jpg)





Trying to stop them were three bands of Witch Hunting servants of Sigmar.

First up were The Brotherhood, a pious group of holy men led by Father Meldrum, who had taken over leadership of the group following the death of the Captain in their last outing.

(http://i1087.photobucket.com/albums/j478/themason73/themason73015/4-wayAAR029_zps55f8ecf4.jpg)

They would begin the game in the southern corner of the table by the Docks...
Their Objective was to capture the woman and take her to the Chapel to cleanse her soul in an attempt to save her, and later take her to a convent following the teachings of Sigmar.
They would be controlled by Kitsune.



(http://i1087.photobucket.com/albums/j478/themason73/themason73015/4-wayAAR027_zps824232f1.jpg)






The second group of Witch Hunters were the Flames of Absolom, led by Captain Guidion Absolom.

(http://i1087.photobucket.com/albums/j478/themason73/themason73015/4-wayAAR032_zps44f6ee72.jpg)


They would begin in the western corner in the Graveyard and would be controlled by smokezombie.

(http://i1087.photobucket.com/albums/j478/themason73/themason73015/4-wayAAR030_zps64a04032.jpg)



Their Objective was to grab the girl and take her to the Watch House for 'questioning'...





The final band of religon-fuelled warriors were the Sods of Sigmar.
They were initially known as the Swords of Sigmar, but the name was mispronounced once at a Captain's Meeting and the resulting mishap stuck, much to the chagrin of their leader, Lothar Rothmanns.

They would begin the game in the northern corner at the edge of the Temple...

(http://i1087.photobucket.com/albums/j478/themason73/themason73015/4-wayAAR034_zpsdc8bc574.jpg)

Their mission was to rescue the girl from the Beastmen and take her to the ship at the Docks.
Unbeknownst to the other Captains, she is the niece of Lothar and he wanted to get her safely away from the other bands to family in the east.
They were controlled by Legionnaire Bert.




Back later with some piccies of the resulting mayhem...


Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunter Witch Hunt 31/07
Post by: Goosegog on July 31, 2013, 01:19:28 PM

Here are a few more shots of the town, while I sort through the other photos.
Sorry if they are boring you.


I've obviously picked up this thread quite late! But really cannot see how you can use the word 'boring'. I haven't gone through all the 80+ pages (yet), but it is just a dream to behold. In fact when I used to play D&D etc. as a wee lad, a table full of terrain like this was a dream. Fantastic  :)   
Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunt (The Warbands) 31/07
Post by: Kitsune on July 31, 2013, 01:27:33 PM
In fact when I used to play D&D etc. as a wee lad, a table full of terrain like this was a dream. Fantastic  :)   

Trust me, its a dream to be able to play across it!
Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunt (The Warbands) 31/07
Post by: DeafNala on July 31, 2013, 01:30:11 PM
No matter the outcome it looks like a BAD day for The Girl. That aside, I LOVE the board & the OH-SO-COOL minis.
Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunt (The Warbands) 31/07
Post by: Mason on July 31, 2013, 08:12:46 PM
Thanks for the comments, chaps!
 :D

No matter the outcome it looks like a BAD day for The Girl. That aside, I LOVE the board & the OH-SO-COOL minis.

I think that very much depends on who ends up 'looking after' her, doesn't it?
 ;)




There are a few pics, but they were taken rather erratically as I became very distracted during the game.
I shall post them tomorrow with an abbreviated AAR.

Until then...

Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunt (The Warbands) 31/07
Post by: Elk101 on July 31, 2013, 08:25:33 PM
Quick question Mason; is that the Hovels' livery stable in the third photo down? I rather like the model and was thinking about getting it for my Old West town (currently existing as a small collection of ACW buildings, a Battleflag saloon, and in my head!). If so, it is very flexible. Your PJ helps sell it! I must say your colour palette as a whole works very well and gives the individual elements a strong cohesion. Quality work mate, real quality.  :)
Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunt (The Warbands) 31/07
Post by: Mason on July 31, 2013, 08:50:29 PM
Quick question Mason; is that the Hovels' livery stable in the third photo down? I rather like the model and was thinking about getting it for my Old West town (currently existing as a small collection of ACW buildings, a Battleflag saloon, and in my head!). If so, it is very flexible. Your PJ helps sell it! I must say your colour palette as a whole works very well and gives the individual elements a strong cohesion. Quality work mate, real quality.  :)

It is indeed the Hovels Livery, Steve.
It is the pre-painted version, I did not do much too it, only based it, gave it a wash and drybrush and added a fence to the corral pieces and few scenic items to the base.
Nothing major.
It is all on page 52 of this thread.

Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunt (The Warbands) 31/07
Post by: Elk101 on July 31, 2013, 08:54:17 PM
Cheers! I was referring to you entire table with the colour palette comment, by the way. Good colour choices.
Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunt (The Warbands) 31/07
Post by: Centaur_Seducer on July 31, 2013, 09:27:03 PM
Now that's a game board! Good job Paul! :-*
Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunt (The Action!) 01/08
Post by: Mason on August 01, 2013, 08:56:30 AM
Cheers! I was referring to you entire table with the colour palette comment, by the way. Good colour choices.

Thanks, Steve!
It was a conscious decision in an attempt to tie them all together.
There was some discussion about making all the rooftops grey as I prefer that.
One for the future methinks...although I could do a few at a time and it would not be too daunting.

Now look what you have gone and done!
 >:(



Now that's a game board! Good job Paul! :-*

Thanks, Skander!
Still not a 'pile' though, is it?
 :D




The Big Witch Hunter Witch Hunt.


Some pictures from the game.
Not exactly an AAR, as I forgot to take any pictures for a long period of time.
I usually forget pictures at the end but this was slightly different: I just plain forgot for most of it..... ::)


The first turn saw the Witch Hunter bands advancing, some would say tentatively, towards the Beastmen...

Most of The Brotherhood advance along the Dockfront....

(http://i1087.photobucket.com/albums/j478/themason73/themason73016/4-wayAAR041_zps1bf3cd7f.jpg)






....whilst Big George and the Hound enter the cramped alleyways.

(http://i1087.photobucket.com/albums/j478/themason73/themason73016/4-wayAAR038_zpsd3139d2f.jpg)







Meanwhile the Flames of Absolom advance through the cover of the Graveyard...

(http://i1087.photobucket.com/albums/j478/themason73/themason73016/4-wayAAR037_zps13cc3515.jpg)




As the Witch Hunters moved in, the Beasymen decided to divide their forces sending half towars the empty eastern corner of the table, obviously seeing an easy escape that way, whilst the other half were sent to intercept the Brotherhood who were the bravest of their persuers and were getting damn close...

(http://i1087.photobucket.com/albums/j478/themason73/themason73016/4-wayAAR045_zps25014445.jpg)





As the Beasts moved forward, the Brotherhood's Hunter detatchment attempted to flank them by moving around the warehouse...

(http://i1087.photobucket.com/albums/j478/themason73/themason73016/4-wayAAR042_zps3ef1ea4d.jpg)





While the other two Witch Hunter bands advanced more catiously, the Brotherhood found themselves charged by some angry Beasts!

(http://i1087.photobucket.com/albums/j478/themason73/themason73016/4-wayAAR051_zpsd0468379.jpg)





Meanwhile the rest of the herd continued towards the eastern corner...

(http://i1087.photobucket.com/albums/j478/themason73/themason73016/4-wayAAR046_zpsea5d628c.jpg)


...it looked like they were going to easily make it away with their captive.





Too easy, maybe.

Oh, yes!

Of course it was not going to be that easy, as several Ghosts appeared in that corner of the board, floating eerily towards the savage horned ones!

(http://i1087.photobucket.com/albums/j478/themason73/themason73016/4-wayAAR048_zps2ef7ae6e.jpg)




(http://i1087.photobucket.com/albums/j478/themason73/themason73016/4-wayAAR047_zps0728657b.jpg)


Of course it was never going to be THAT easy was it?
 lol lol lol



Meanwhile the kick off between the Beastmen and the Brotherhood continued, with both sides sending reinforcements into the fray...

(http://i1087.photobucket.com/albums/j478/themason73/themason73016/4-wayAAR050_zps89fd7521.jpg)



Back later with the rest of the (mediocre) piccies...



Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunt (The Action Pics!) 01/08
Post by: von Lucky on August 01, 2013, 10:26:11 AM
Far from mediocre Mason! Beautiful stuff.
Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunt (The Action Pics!) 01/08
Post by: Elk101 on August 01, 2013, 11:23:13 AM
Great stuff Paul! When's the next installment?

Cheers, Steve
Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunt (The Action Pics!) 01/08
Post by: DeafNala on August 01, 2013, 12:12:03 PM
OOH! COOL MINIS! That Old Boar-faced Beasty Boy was a favorite...lots of GREAT minis in a SPLENDID setting to stare at with a SUSPENSEFUL narrative to back it all up; a FINE way to start a day...right after the first cup of  coffee that is.

Of course it was never going to be THAT easy was it?
 lol lol lol

You're becoming addicted to these cliff hanging endings. This, of course, leads to a fondness for melodramatic organ music.
Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunt (The Action Pics!) 01/08
Post by: Silent Invader on August 01, 2013, 12:37:10 PM
Great job Paul.  Really impressive  :-*
Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunt (The Action Pics!) 01/08
Post by: Mason on August 01, 2013, 03:00:30 PM
Far from mediocre Mason! Beautiful stuff.

Great job Paul.  Really impressive  :-*

Thanks, chaps, much appreciated!






OOH! COOL MINIS! That Old Boar-faced Beasty Boy was a favorite...lots of GREAT minis in a SPLENDID setting to stare at with a SUSPENSEFUL narrative to back it all up; a FINE way to start a day...right after the first cup of  coffee that is.

Cheers, Al.
You SHOULD recognise that Beasty, you gave him to me!
 lol





You're becoming addicted to these cliff hanging endings. This, of course, leads to a fondness for melodramatic organ music.

 lol
They are not strictly intentional.
It is a pain uploading a really long posting as the screen keeps jumping to the top when I am typing.
I find that very distracting and irritating, so I have to stop once it becomes too much.

If this creates suspense, that is just a bonus!
 :D





Great stuff Paul! When's the next installment?

Here you go, Steve... :D :





Back to the action.

All three Witch Hunter warbands had been closing in on the captive woman, some more aggressively than others.

The Brotherhood had been the most adventurous, and were now engaged in a serious melee with half of the Beastman warband.
This was turning into a seriously vicious combat with both sides throwing everyone available into the fray, including the Beastman leader, eager to show his followers how it was done, performing a Diving Charge from the walkway above!

(http://i1087.photobucket.com/albums/j478/themason73/themason73017/4-wayAAR057_zps86473c45.jpg)



Unfortunately for him, he lost his footing at the crucial moment and crashed headlong to the ground right next to an angry, but surprised, Ogre.
D'oh!




Whilst this fight had been going on south of the centre, in the north the Sods of Sigmar had been sneakily attempting to advance on the rear of the Beastman group escorting the captive.

They had gotten a little too close, and had been spotted by the Beastmen as they crept towards them.

It may have been down to the bumbling and very clumsy ogre accompanied by a snarling and barking dog as to why they were noticed..... ::)

Whatever it was, they were duly charged by two more Beastmen...

(http://i1087.photobucket.com/albums/j478/themason73/themason73017/4-wayAAR053_zps3cb914ee.jpg)






Whilst two of their number engaged this second warband, the remaining Beasts were starting to look a little exposed if they were going to keep the girl.....

(http://i1087.photobucket.com/albums/j478/themason73/themason73017/4-wayAAR054_zps3799f53a.jpg)


....As the Flames of Absolom were closing in and were at full strength!

(http://i1087.photobucket.com/albums/j478/themason73/themason73017/4-wayAAR055_zpsa80566df.jpg)






In the time where the camera was long forgotten and the action was at its thickest, there was lots of incidents that should have been recorded but wasn't.
This included the sneaky rear attack on the Flames of Absolom by the Sods of Sigmar, the near suicidal Flaggelants of the Brotherhood performing Diving Charges on the Flames and twatting themselves in the process, (swiftly followed by the 'tactical withdrawal' of said Flaggies!), encounters in rather cramped quarters between ogres (ooh-er!) and all sorts of other shenanigans that I have probably forgotten but the others will no doubt remember....all these things happened but there is no proof.
They did, I tell ya!

Anyway, back to the photos....






At this point, the Beastmen at the southern end of the table, who were engaging the Brotherhood and had lost two of their number in the process, managed to fell enough of the Warrior Priest's followers to cause them to panic and run.


(http://i1087.photobucket.com/albums/j478/themason73/themason73017/4-wayAAR062_zpscde62b8d.jpg)

The Brotherhood were last seen fleeing to the Docks, the enraged screaming of Father Meldrum falling on deaf ears.




The remaining Beastmen, including the injured but still to be feared leader, turned to see the warband of Guidion Absolom attempting to trap their fellows in an alleyway.

Bellowing in anger they turned back the way they had come from and charged them...

(http://i1087.photobucket.com/albums/j478/themason73/themason73017/4-wayAAR069_zpscb626881.jpg)





During this time, with all three warbands in combat somewhere on the table, the Ghosts had been moving around randomly, causing Fear tests wherever they went.

Rather annoying when your entire warband has to make a Fear Test as one of the Ghosts decides that she likes it best right next to your Witch Hunter Captain.
Even more annoying (not to mention embarassing) when your Captain is the only one to fail the test and do a runner....isn't it smokezombie?
 lol



One of the Ghosts finished its random move smack bang in the grave of the shrine.
Deciding that he liked it there so much he stayed for the remainder of the game...

(http://i1087.photobucket.com/albums/j478/themason73/themason73017/4-wayAAR059_zpscb569fe2.jpg)



Whilst the Beasts had charged one half of the Flames, another flanking manouver had been going on and Legionnaire Bert had rather craftily snuck up behing them and proceeded to assault their rear...

(http://i1087.photobucket.com/albums/j478/themason73/themason73017/4-wayAAR067_zps345b63a4.jpg)



Here is a photo taken towards the end of the game, at aroun=d the point being described.

(http://i1087.photobucket.com/albums/j478/themason73/themason73017/4-wayAAR064_zps1ad2a367.jpg)


As you can see, it was quite chaotic by then!


From then on I completely forgot piccies, but a basic rundown is as follows; The Flames of Absolom fought off the attack on their rear and forced the Sods of Sigmar into a tactical withdrawel (Run away! Run away!).
This was followed by a massive ruck between the Flames and the remaining Beastmen, where the Witch Hunter managed to rescue the woman from the clutches of the beasts and make for the Watch House with her, in the arms of a deranged lunatic waving a flail!

As the lunatic took his charge to safety, the combat continued and eventually this took it's toll on the remaining Witch Hunters, who turned tail and fled!

All three groups of Witch Hunters had failed their Rout tests and run, leaving the Beastman Chieftain alone in the centre of the table bellowing a war cry.

Blood for the Blood God, indeed!

We decided that the Flaggelant who was fleeing with the girl would not have heard the order from his Captain to retreat and so would continue following his last order: Take the girl to the Watch House!

So, we played on with the Flaggie being chased by the much faster Beastman Chief.

There could only be one outcome in that race, and the Beast caught the Man just outside the door to the Watch House.
It would come down to the final fight!

After several rounds of combat which were a stalemate, it came down to simultaneous blows being struck by both sides.
Each side then wounded the other.
It would come down to the Injury Rolls....

Bullock rolled for the Beastman's blow on the Flaggie: Stunned!
smokezombie rolled for the return blow on the Beast: Out of Action!

The last remaining Flaggelant had saved the day.

It took him some time to recover from that last terrible blow.
A he opened the door to the Watch House, he turned to pick up the girl from the floor where he had dropped her.....

.....but she was gone!

To where, he could not tell.




The only option left to the half demented man was to follow the last order of his Captain as well as he could.

He staggered into the Watch House, sat down on a chair and exhaustedly claimed it as the Headquarters of the Flames of Absolom....


Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunt (The AAR- Done!) 01/08
Post by: Elk101 on August 01, 2013, 03:23:10 PM
Hurray! I think. I rather liked the Sods of Sigmar, but never mind!

Great report Paul, really enjoyable. Thanks  :)
Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunt (The AAR- Done!) 01/08
Post by: DeafNala on August 01, 2013, 08:54:19 PM
If anyone was going to snatch the Babe, the Sods, at least, were just going to send her off on a ship without the cleansing, purifying, &, after the screaming stops, locking away in some Nunnery....the quick get away was an optimal result for the Babe. GREAT REPORT & PHOTOS!
Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunt (The AAR- Done!) 01/08
Post by: Constable Bertrand on August 01, 2013, 10:17:07 PM
 :-* amazing. I loved that the ghost decided to rest in the grave, lol.

Good report and the charter house has a new owner. :)
Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunt (The AAR- Done!) 01/08
Post by: Mason on August 02, 2013, 09:07:23 AM
Hurray! I think. I rather liked the Sods of Sigmar, but never mind!

Great report Paul, really enjoyable. Thanks  :)

Everybody likes the Sods of Sigmar!
I am glad you enjoyed it, Steve.
 :)



If anyone was going to snatch the Babe, the Sods, at least, were just going to send her off on a ship without the cleansing, purifying, &, after the screaming stops, locking away in some Nunnery....the quick get away was an optimal result for the Babe. GREAT REPORT & PHOTOS!

Cheers, Al!
The question is: Where did she go?
But more importantly: Will she return?
 ;)



:-* amazing. I loved that the ghost decided to rest in the grave, lol.

Good report and the charter house has a new owner. :)

Thanks, Matt!
The Ghost did raise a slight smirk on the evening, os was that grimace?

Yep, smokezombie's Flames of Absolom are now in residence, but he had better not leave the place unattended as I think the other bands may try to claim 'Squatters Rights!'.... ;)



I am not sure if I got everything right in the report, but I dare say that someone will pop up to correct me at some point if I got it wrong....


Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunt (The AAR- Done!) 01/08
Post by: Legionnaire Bert on August 02, 2013, 11:40:59 AM
That was a proper fun game to play in! Well done again Mason - great scenario and fantastic AAR mate - spot on, as far as I recall it. I do remember my ogre in his vest leading the dog and getting dubbed a 'housing estate ogre'  :D

Captain Lothar Rothmanns will be back - hopefully with a painted warband next time (I used a mixture of models kindly borrowed from Mason and plundered from my Stirland Empire army for the rest - they just didn't look right! My own fault for failing to singularly paint any models for this encounter...).

Congrats to Smokezombie for claiming the day!
Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunt (The AAR- Done!) 01/08
Post by: Constable Bertrand on August 03, 2013, 01:06:36 AM
What do you guys do for models when your warband suffers casualties? Do you recruit a similar equipped fellow and give them a new name? I read one band had a new leader this round.

Just wondering after we played our RPG/skirmish game and lost my vault dweller. She isn't going to get repainted and I'm not sure I will buy a new model...

Cheers
Matt
Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunt (The AAR- Done!) 01/08
Post by: von Lucky on August 03, 2013, 09:37:48 AM
A secret twin sister ;)

“Give yourself to the Dark Side. It is the only way you can save your friends. Yes; your thoughts betray you. Your feelings for them are strong. Especially for your… sister. So, you have a twin sister. Your feelings have now betrayed her too. Obi-Wan was wise to hide her from me. Now, his failure is complete. If you will not turn to the Dark Side… then perhaps she will…”
Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunt (The AAR- Done!) 01/08
Post by: smokezombie on August 03, 2013, 05:19:01 PM
(Puffs out chest). Cheers Bert. It was quite satisfying to actually win a game...for once.

It was a fun game, well hosted Mason. I rather liked the secret objectives and think they should be a regular thing in 3+ player games. I will try and bring that into my own group. The beastman really made it fun tho. I think Bullock might have played a bit differently if he was continuing with them but he played them aggressively and in keeping with the scenario. I would say he was the real winner and wouldn't have been sad to see his beasties eat the girlie at the close of day.

I was well pleased with my ogre who did most of the butchery. With my GC winnings I shall be buying some doilies for my new chapter house, some oil for the rack and a new pair of trousers for Captain Guidion Absalom ( the bloody coward)
Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunt (The AAR- Done!) 01/08
Post by: Mason on August 04, 2013, 12:46:06 AM
That was a proper fun game to play in! Well done again Mason - great scenario and fantastic AAR mate - spot on, as far as I recall it. I do remember my ogre in his vest leading the dog and getting dubbed a 'housing estate ogre'  :D

Cheers, mate!
That comment about the Ogre and his dog did crack me up.
How did I forget that?
 lol




Congrats to Smokezombie for claiming the day!

Yeah, he did well, mate.
Or was he just the best of a bad bunch?
 :D ;)




What do you guys do for models when your warband suffers casualties? Do you recruit a similar equipped fellow and give them a new name? I read one band had a new leader this round.

When I paint a new warband I usually do too many models for just that eventuality as I dont want to 'recycle' them too often.

I will bring an old model back after a while if needs be, but I do try not to get them killed in the first place.
I do feel that works best!
 ;)




A secret twin sister ;)

Yeah, that works!
Unless it is a male character you are looking for.
Unless you like a little cross-dressing in your warbands, that is.
 :D




(Puffs out chest). Cheers Bert. It was quite satisfying to actually win a game...for once.

It was a fun game, well hosted Mason. I rather liked the secret objectives and think they should be a regular thing in 3+ player games. I will try and bring that into my own group. The beastman really made it fun tho. I think Bullock might have played a bit differently if he was continuing with them but he played them aggressively and in keeping with the scenario. I would say he was the real winner and wouldn't have been sad to see his beasties eat the girlie at the close of day.

Technically, Bullock did win, as all the Witch Hunter's had fled the scene.
Considering that, firstly, he was not subject to Rout tests and secondly, we were looking for a winner from the three WH for ownership of the Watch House, this scenario works best for the sake of continuity, and I am sure he will appreciate that.
 ;)




With my GC winnings I shall be buying some doilies for my new chapter house, some oil for the rack and a new pair of trousers for Captain Guidion Absalom ( the bloody coward)

 lol
Well done, sir!
You were the best of the Witch Hunter bands, that is for sure.

Do the place up as you see fit.
 :D



Here is one that escaped earlier:

(http://i1087.photobucket.com/albums/j478/themason73/themason73017/4-wayAAR063_zps29421f9f.jpg)


Not too different from the last piccie, slightly different angle.


Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunt (The AAR- Done!) 01/08
Post by: Tom the B*stard on October 21, 2013, 04:48:09 PM
I think its about time to get this fine scenery out again Mr Mason
Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunt (The AAR- Done!) 01/08
Post by: Funghy-Fipps on October 21, 2013, 09:00:52 PM
Stellar work old bean! Your AARs always get me in the mood for a game.
Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunt (The AAR- Done!) 01/08
Post by: Mason on October 22, 2013, 10:47:00 AM
Stellar work old bean! Your AARs always get me in the mood for a game.

Thanks, F-F!
I am glad that they have such a positive effect.



I think its about time to get this fine scenery out again Mr Mason

Well, some of it will see the light of day on Wednesday when we play Strange Aeons.
Also, they may have to see more use as there is something else in the works where play-testing a game set in a ruined city may well be involved.
 ;)

Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunt (The AAR- Done!) 01/08
Post by: Andrew May on October 22, 2013, 12:23:46 PM
Hmm, I need to crack open the paints...
Anyone got a way to add more hours to the day?
Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunt (The AAR- Done!) 01/08
Post by: Mason on October 22, 2013, 03:06:17 PM
Andrew: I have never really thought of it before but these could well be used as ruins in a desolated French setting..... ;)

Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunt (The AAR- Done!) 01/08
Post by: Andrew May on October 22, 2013, 08:26:47 PM
  ;)
Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunt (The AAR- Done!) 01/08
Post by: Mason on November 16, 2013, 01:12:46 AM
I have finally gotten my hands on a GW Garden of Morr, which should work nicely with the church and current Graveyard.
Now I just have to find the time to do something with it......beginning by covering up the majority of those skulls....

How many?
 :o


Title: Re: The ruins of Krappefortt (MORDHEIM) How many skulls!?!?? 16/11
Post by: Ninja on November 18, 2013, 08:11:24 PM
Soooo many skulls
Title: Re: The ruins of Krappefortt (MORDHEIM) How many skulls!?!?? 16/11
Post by: Mason on November 20, 2013, 01:05:02 AM
Soooo many skulls

Yep!

Gonna make a start on covering what I can with green stuff tomorrow.

This could take a while!
 ::)

Title: Re: The ruins of Krappefortt (MORDHEIM) The BIG Witch Hunt (The AAR- Done!) 01/08
Post by: OSHIROmodels on November 20, 2013, 02:05:47 AM
beginning by covering up the majority of those skullz....

Changed that for you  ::) ;)

cheers

James
Title: Re: The ruins of Krappefortt (MORDHEIM) How many skulls!?!?? 16/11
Post by: Mason on November 20, 2013, 08:36:53 AM
Changed that for you  ::) ;)

 lol

Oi!
Funny git!

 ;)

Title: Re: The ruins of Krappefortt (MORDHEIM) How many skulls!?!?? 16/11
Post by: anevilgiraffe on November 21, 2013, 12:07:28 PM
come on it's been 5 days...  ;)
Title: Re: The ruins of Krappefortt (MORDHEIM) How many skulls!?!?? 16/11
Post by: Mason on December 10, 2013, 10:11:26 AM
come on it's been 5 days...  ;)

It has been a LOT longer now, mate.
I have been totally distracted by my new Old West project and finishing off my Cultist/Bank Robber/Lynch Mob/Wrong 'Un sculpts (which are all done now!  :D), but I shall be taking these skull-laden offerings to work with me tonight so that I can start on the green stuff work.

I shall post some piccies of the progress when I have something worth reporting.
 ;)

Title: Re: The ruins of Krappefortt (MORDHEIM) How many skulls!?!?? 16/11
Post by: OSHIROmodels on December 10, 2013, 06:56:50 PM
Slacker  ;D
Title: Re: The ruins of Krappefortt (MORDHEIM) How many skulls!?!?? 16/11
Post by: Centaur_Seducer on December 10, 2013, 09:21:48 PM
lol
Title: Re: The ruins of Krappefortt (MORDHEIM) A lot less skulls! 16/11
Post by: Mason on December 11, 2013, 07:59:42 AM
Slacker  ;D

You know the answer to that, dont you?
 ;D


lol

And you can pack it in too.
Dont encourage him.
 ;D






Well, the walls are all de-skulled*.
Time to move on to the mausoleums now.
That wont get done until the weekend, though, but things should progress well after that.
 :D







*I may even take some pictures to prove it if the Chuckle Brothers feel the need to pipe up again.
 :D

Title: Re: The ruins of Krappefortt (MORDHEIM) A lot less skulls! 16/11
Post by: OSHIROmodels on December 11, 2013, 10:18:42 AM
To you Skander  :D

cheers

James
Title: Re: The ruins of Krappefortt (MORDHEIM) A lot less skulls! 16/11
Post by: anevilgiraffe on December 11, 2013, 01:23:43 PM
*I may even take some pictures to prove it if the Chuckle Brothers feel the need to pipe up again.
 :D

we can always dig up the Pacific North West Board thread again...  ;)
Title: Re: The ruins of Krappefortt (MORDHEIM) A lot less skulls! 16/11
Post by: Centaur_Seducer on December 11, 2013, 02:05:08 PM
we can always dig up the Pacific North West Board thread again...  ;)
And so you did! I really have to ask Alex to lock that one!
My happiness of jumping on the bandwagon of leering do-gooders ended up with me falling on my arse :(
Damn you!
Title: Re: The ruins of Krappefortt (MORDHEIM) A lot less skulls! 16/11
Post by: Mason on December 11, 2013, 03:25:23 PM
we can always dig up the Pacific North West Board thread again...  ;)

.....and dont mention the wizards tower either.
You know, that very dusty, tall thing that lurks in shame in the corner of Bibbles Boulevard.

 :D


Title: Re: The ruins of Krappefortt (MORDHEIM) A lot less skulls! 16/11
Post by: OSHIROmodels on December 11, 2013, 03:29:39 PM
.....and dont mention the wizards tower either.
You know, that very dusty, tall thing that lurks in shame in the corner of Bibbles Boulevard.

 :D


Right, that's it! I'm painting some of it tomorrow  ;D

cheers

James
Title: Re: The ruins of Krappefortt (MORDHEIM) A lot less skulls! 16/11
Post by: Centaur_Seducer on December 11, 2013, 03:37:44 PM
Right, that's it! I'm painting some of it tomorrow  ;D

cheers

James
Somewhere in your Tardis cupboard? ;)
Title: Re: The ruins of Krappefortt (MORDHEIM) A lot less skulls! 16/11
Post by: Centaur_Seducer on December 15, 2013, 11:16:46 PM
(http://upload.wikimedia.org/wikipedia/commons/thumb/5/5a/Bison_skull_pile-restored.jpg/614px-Bison_skull_pile-restored.jpg)
Title: Re: The ruins of Krappefortt (MORDHEIM) A lot less skulls! 16/11
Post by: von Lucky on December 16, 2013, 01:16:29 AM
That is one sad photo on what man is capable of.

(I know the irony that this is a wargaming forum and man is capable of even worse things in that sphere.)
Title: Re: The ruins of Krappefortt (MORDHEIM) A lot less skulls! 16/11
Post by: Centaur_Seducer on December 16, 2013, 10:15:25 AM
It was more of a cheeky reference to Masons de-skulling attempts than the whole natural disadyer of the bisons :)
Title: Re: The ruins of Krappefortt (MORDHEIM) The Cemetery Walls 19/11
Post by: Mason on December 19, 2013, 01:23:04 PM
Blimey!
 :o :o

That is one seriously thought-provoking picture.




I have not removed/covered quite THAT many skulls.

In fact, I have been a little distracted by the Old West and the building of my town, Upsheet Creek,so I have not made much progress but I did do a little bit of work on the Garden of Morr, de-skulling the walls (which are the most useful parts).

Here is the evidence:

(http://i1087.photobucket.com/albums/j478/themason73/themason73059/UpsheetCreekTerraceWIP012_zpsc3351960.jpg)

I actually only removed a couple of the skulls, the rest have had stone blocks placed over them with greenstuff.

They HAVE been done on both sides and that did take a while.

The skulls that were fixed on to the railings have been covered in such a way as to provide something for various plant forms to cling to when I get around to it.

And, before anyone mentions it: I know that the biggest skull is still there.
That is because I intend to remove the arch over the gate and replace it with something entirely different.
 ;)

I will get on to the various mausoleums etc whilst I am working over the holiday period....

Title: Re: The ruins of Krappefortt (MORDHEIM) The Cemetery Walls 19/11
Post by: Centaur_Seducer on December 19, 2013, 02:33:39 PM
You missed a skull :-p

Looking good mate! A pity that you're dabbling in the Old West, but hey, we can't all lead by example now can we ;)
Title: Re: The ruins of Krappefortt (MORDHEIM) The Cemetery Walls 19/11
Post by: War In 15MM on December 19, 2013, 02:57:27 PM
Since you first began this posting I have probably written a couple of time that I love your work.  Well, here it is again...  I love your work!  I attacked the deskilling of my Garden of Morr walls for my Victorian city using Milliput to create huge amounts to vegetation.  I''m really looking forward to seeing how your approach works out.  Richard
Title: Re: The ruins of Krappefortt (MORDHEIM) The Cemetery Walls 19/11
Post by: Mason on December 19, 2013, 03:12:53 PM
You missed a skull :-p

I thought that it might be you who would say that.... ::)



Looking good mate! A pity that you're dabbling in the Old West, but hey, we can't all lead by example now can we ;)

Mate, I am enjoying town-building in the Old West too much to have any concerns about nonsense like that.... ;D

Come on over and have a mosey around some time.
You never know: You may be converted.
 :D



Since you first began this posting I have probably written a couple of time that I love your work.  Well, here it is again...  I love your work!  I attacked the deskilling of my Garden of Morr walls for my Victorian city using Milliput to create huge amounts to vegetation.  I''m really looking forward to seeing how your approach works out.  Richard

Thank you very much, Richard!
Much appreciated.

I must also confess that it was use of the Garden in your Victorian town* that made me consider dealing with the skulls on the railings n the same way.
I will be doing things a little differently, but only because I have made extensive use of 'underbrush' on my buildings already, and this will help it blend in.
Thank You!




* Check it out, folks, it is awesome!

http://leadadventureforum.com/index.php?topic=60717.0

You will not be disappointed.
 ;)
Title: Re: The ruins of Krappefortt (MORDHEIM) The Cemetery Walls 19/11
Post by: Ninja on December 19, 2013, 03:13:39 PM
WHY ARE THERE SOO MANY SKULLS IN EVERYTHING THEY DO NOW!! I MUST KNOW!!

*Begins a sweet ninja training and info gathering montage with awesome 80s pump you up music.

*Finally after discovering the location sneaks into a GW sculptor's house. Upon entering hears a strange clicking noise coming from the living room. Tiptoes in and finds a Predator on the couch watching TV in a room with nothing but skull trophies aligned on the wall.  :o

Ninja realizes only he can stop the skulls from flowing now, his eyes narrow as he stares down his target, he must save gamers everywhere. The most famous of hunters has now become the prey. The sweet dub step music starts, Ninja draws his blade the Predator senses him....  
Title: Re: The ruins of Krappefortt (MORDHEIM) The Cemetery Walls 19/11
Post by: War In 15MM on December 19, 2013, 05:21:05 PM
Mason, I'm really happy to hear that what I did with my walls helped you in your decision to de-skull (apparently the spell check doesn't like this as a single word; I didn't notice that in my previous note) your walls.  And thanks for the note directing your visitors to my Victorians.  Very generous indeed.  Keep doing the great stuff and I'll keep watching.  Love it.  Richard
Title: Re: The ruins of Krappefortt (MORDHEIM) The Cemetery Walls 19/11
Post by: DeafNala on December 19, 2013, 05:23:45 PM
That is a definite improvement...WELL DONE!
A "VERY" will be added with some closeups.
Title: Re: The ruins of Krappefortt (MORDHEIM) The Cemetery Walls 19/11
Post by: anevilgiraffe on February 12, 2014, 12:29:44 PM
http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=181322549398&fromMakeTrack=true&ssPageName=VIP:watchlink:top:en

did it offend you?
Title: Re: The ruins of Krappefortt (MORDHEIM) The Cemetery Walls 19/11
Post by: Mason on February 12, 2014, 12:51:59 PM
http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=181322549398&fromMakeTrack=true&ssPageName=VIP:watchlink:top:en

did it offend you?

 lol

No.
It is the only piece of scenery that I have that is non-generic.
It is not really compatible with anything outside of Mordheim so I thought that I would make some space for something else, that is all.

Title: Re: The ruins of Krappefortt (MORDHEIM) The Cemetery Walls 19/11
Post by: anevilgiraffe on February 12, 2014, 01:47:37 PM
good point, I do try and get different uses myself...  :D
Title: Re: The ruins of Krappefortt (MORDHEIM) The Cemetery Walls 19/11
Post by: PatrickWR on February 20, 2014, 08:14:05 PM
Mason, I just wanted to chime in and let you know that I have begun my annual read-through of this amazing thread. It never fails to put me in the mood for some fantasy skirmish gaming! As always, I doff my cap to your modeling skills and snappy battle reports. Keep up the great work -- I'll be reading!
Title: Re: The ruins of Krappefortt (MORDHEIM) The Cemetery Walls 19/11
Post by: Mason on February 21, 2014, 05:57:47 PM
Mason, I just wanted to chime in and let you know that I have begun my annual read-through of this amazing thread. It never fails to put me in the mood for some fantasy skirmish gaming! As always, I doff my cap to your modeling skills and snappy battle reports. Keep up the great work -- I'll be reading!

Thank you very much, Patrick.
Much appreciated.

It is good to hear that you enjoy reading through this lot more than once.
I should also thank you for reminding me that I need to update the 'Contents Page' in the original post as it is a fair bit behind now....

Title: Re: The ruins of Krappefortt (MORDHEIM) The Barricades and 'Stairs' 28/03
Post by: Mason on March 28, 2014, 06:25:11 PM
Ok, I know it has been ages since this thread was updated, so here is a small something....

A couple of things that were finished off yesterday for my Old West project, but they will certainly see service in Krappefortt so I thought that I would pop them on this thread as well.

A simple drybrush and wash job, but I think that they will do just fine in this mess of a town...

(http://i1033.photobucket.com/albums/a416/blindbeggarminiatures/Oldwestladders003_zps0fe5909b.jpg)




They are a mix of various Ainsty codes.
Great product, nicely detailed and clean castings.

(http://i1033.photobucket.com/albums/a416/blindbeggarminiatures/Oldwestladders007_zps869b8070.jpg)




The taller piles are various pieces stuck together whilst the smaller ones have just been painted as they were.

(http://i1033.photobucket.com/albums/a416/blindbeggarminiatures/Oldwestladders008_zps990a2736.jpg)



The taller stacks also make a great set of improvised stairs.
 ;)


Title: Re: The ruins of Krappefortt (MORDHEIM) The Barricades and 'Stairs' 28/03
Post by: majorsmith on March 28, 2014, 06:45:43 PM
Very nice and as you say suitable for old west and fantasy!
Title: Re: The ruins of Krappefortt (MORDHEIM) The Barricades and 'Stairs' 28/03
Post by: Argonor on March 28, 2014, 06:56:46 PM
Note to self: Get more scenery items painted up for Fistful of Lead before Attic Attack I.
Title: Re: The ruins of Krappefortt (MORDHEIM) The Barricades and 'Stairs' 28/03
Post by: thebinmann on March 28, 2014, 06:57:46 PM
About bloody time you slacker!

Don't suppose there's a Chaos Geezer hiding in them is there?

I have some of those, but mine are in glorious resin colour....
Title: Re: The ruins of Krappefortt (MORDHEIM) The Barricades and 'Stairs' 28/03
Post by: Blackwolf on March 28, 2014, 11:04:15 PM
Nice work old bean. Interestingly my terrain is set up so I can use it for fantasy through to slightly weird west onwards to scifi :) Just a quick switch of lamp posts that sort of thing...
Title: Re: The ruins of Krappefortt (MORDHEIM) The Barricades and 'Stairs' 28/03
Post by: DeafNala on March 29, 2014, 10:55:32 AM
Nice looking boxes, bags, et al; having them usable in a variety of settings is a plus. Now with all these impromptu stairs, barricades & general debris, a game must be imminent...or not. GREAT STUFF nonetheless!
Title: Re: The ruins of Krappefortt (MORDHEIM) The Barricades and 'Stairs' 28/03
Post by: Mason on March 30, 2014, 10:18:34 PM
About bloody time you slacker!
....

I have some of those, but mine are in glorious resin colour....

And he has the cheek to call me a slacker..... ::)



Don't suppose there's a Chaos Geezer hiding in them is there?

He wont be far behind.....



Nice work old bean. Interestingly my terrain is set up so I can use it for fantasy through to slightly weird west onwards to scifi :) Just a quick switch of lamp posts that sort of thing...

Me too, mate, hence the imminent sale of the Halfling Quarter.
 ;)



Nice looking boxes, bags, et al; having them usable in a variety of settings is a plus. Now with all these impromptu stairs, barricades & general debris, a game must be imminent...or not. GREAT STUFF nonetheless!

Cheers, mate!
A game.....shuuusssh, you will wake up the neighbours!
 ;)

Title: Re: The ruins of Krappefortt (MORDHEIM) The Barricades and 'Stairs' 28/03
Post by: thebinmann on March 31, 2014, 07:47:53 PM
He wont be far behind.....

 ;)
Title: Re: The ruins of Krappefortt (MORDHEIM) The Barricades and 'Stairs' 28/03
Post by: thebinmann on March 31, 2014, 07:49:33 PM
And he has the cheek to call me a slacker..... ::)

Mne is pure lack of skill, your's is wasted talent! And like Bobby Said in a Bronx Tale

There ain't nothing in the world as bad as wasted talent
Title: Re: The ruins of Krappefortt (MORDHEIM) 'Street Clutter' 05/05
Post by: Mason on May 05, 2014, 11:45:48 AM
A few more pieces of 'Street Clutter' made originally for my Old West project, but which will see service in many locations, Krappefortt being the obvious choice.

(http://i1033.photobucket.com/albums/a416/blindbeggarminiatures/Tradegoodsorbarricadesdone015_zps175fd83e.jpg)




(http://i1033.photobucket.com/albums/a416/blindbeggarminiatures/Tradegoodsorbarricadesdone011_zpsf19be6a8.jpg)




(http://i1033.photobucket.com/albums/a416/blindbeggarminiatures/Tradegoodsorbarricadesdone006_zps748bb97c.jpg)




(http://i1033.photobucket.com/albums/a416/blindbeggarminiatures/Tradegoodsorbarricadesdone004_zpsc7e340d0.jpg)




And a final group shot showing their reverse sides....

(http://i1033.photobucket.com/albums/a416/blindbeggarminiatures/Tradegoodsorbarricadesdone019_zps86d5c99c.jpg)


Because you can never have too much 'Clutter' on the streets...

Title: Re: The ruins of Krappefortt (MORDHEIM) 'Street Clutter' 05/05
Post by: DeafNala on May 05, 2014, 12:32:01 PM
You have some VERY neat looking clutter there...so to speak. GREAT WORK as always!
Title: Re: The ruins of Krappefortt (MORDHEIM) 'Street Clutter' 05/05
Post by: Mason on May 05, 2014, 06:46:48 PM
You have some VERY neat looking clutter there...so to speak. GREAT WORK as always!

Cheers, Al.

It may look a little neat, but there is a little more self-respect when building a barricade in Krappefortt in comparison to those made in Mordheim.... ::)
 ;)

Title: Re: The ruins of Krappefortt (MORDHEIM) 'Street Clutter' 05/05
Post by: DeafNala on May 05, 2014, 10:14:53 PM

It may look a little neat, but there is a little more self-respect when building a barricade in Krappefortt in comparison to those made in Mordheim.... ::)
 ;)

Yes indeed! Krappefortt has most definitely a classier sort of ruins.
Title: Re: The ruins of Krappefortt (MORDHEIM) 'Street Clutter' 05/05
Post by: Jevenkah on May 06, 2014, 12:05:08 PM
What white whites they keep in Krappefortt! Those sacks look awesome. Is the main color white or off-white?

Thanks,
Jevenkah
Title: Re: The ruins of Krappefortt (MORDHEIM) 'Street Clutter' 05/05
Post by: Captain Blood on May 06, 2014, 02:59:36 PM
Well well, they turned out beautifully Paul.
I now feel quite bad that they sat unloved in a box in my garage for 10 years...  ;)

Well done. Lovely job on them  :)
Title: Re: The ruins of Krappefortt (MORDHEIM) 'Street Clutter' 05/05
Post by: Malamute on May 06, 2014, 03:39:31 PM
Could have sworn I saw something very similar on another thread elsewhere on the forum. ;)

It was great there and looks just as good here :D
Title: Re: The ruins of Krappefortt (MORDHEIM) 'Street Clutter' 05/05
Post by: Mason on May 06, 2014, 04:14:14 PM
Yes indeed! Krappefortt has most definitely a classier sort of ruins.

 lol
Cheers, mate.



What white whites they keep in Krappefortt! Those sacks look awesome. Is the main color white or off-white?

 lol
Thanks, Jevenkah!
They are probably not quite as white as that picture makes them.
The lighting may well be making them seem much brighter as the final highlight was Ivory, but there are a couple of layers from Yellow Ochre before it gets to that point.



Well well, they turned out beautifully Paul.
I now feel quite bad that they sat unloved in a box in my garage for 10 years...  ;)

Well done. Lovely job on them  :)

Cheers, Richard.
I, for one, am glad you got shot of them at last.
 :D

The should prove very useful in plenty of genres, now that the mattresses have been hidden.
 ;)



Could have sworn I saw something very similar on another thread elsewhere on the forum. ;)

It was great there and looks just as good here :D

Cheers, Mama!
You did indeed, but these will be seeing service all over the gaff, as they are so versatile.
 ;)


Title: Re: The ruins of Krappefortt (MORDHEIM) 'Paved Roads' 14/05
Post by: Mason on May 14, 2014, 07:21:54 PM
I recently purchased the rights for this lovely piece of Paved Road from the Lazy Forger.

(http://i1033.photobucket.com/albums/a416/blindbeggarminiatures/Pavedroadmaster2_zpsd8634f09.jpg)


I have had some cast up and will be selling them soon.

These examples are Jacks own pictures as I have not painted any yet....

(http://i1033.photobucket.com/albums/a416/blindbeggarminiatures/Pavedroadmaster1_zps1e63db59.jpg)




It is a really well detailed piece.

(http://i1033.photobucket.com/albums/a416/blindbeggarminiatures/Pavedroadmaster3_zps46f43975.jpg)



I had been asked a few questions about them regarding cutting it, using them side-by-side etc.

The best way is probably to just do something with them rather than assume, so here we are.
I thought it made sense to log the experimenting process here as these pieces that I am making will probably see more use in Krappefortt rather than anywhere else.





Here are a couple of the resin castings, uncleaned and selected at random, showing how they may look forming a Town Square or suchlike...

(http://i1033.photobucket.com/albums/a416/blindbeggarminiatures/PavedRoadunpainted003_zps023e3e5e.jpg)




I decided that a couple of examples will be the best bet, one intact and one partially ruined...

(http://i1033.photobucket.com/albums/a416/blindbeggarminiatures/PavedRoadWorks1006_zps5192112d.jpg)

...the one on the left is a casting that has been cleaned up and stuck to a piece of MDF and awaits the next stage of work.

The one on the right has been carefully snapped apart, scoring with a blade first and then used pliers to remove sections and individual stones.
Again, the pieces have been stuck to another piece of MDF and sand glued in the places where the removed slabs would have been.

The smaller piece at the top is a piece that was removed from the piece that was cut apart and has been put to one side for future use.

Next: To paint the thing.

I will start that tomorrow....

Title: Re: The ruins of Krappefortt (MORDHEIM) 'Paved Roads' 14/05
Post by: Sangennaru on May 14, 2014, 09:48:34 PM
Cooooool! i'm glad you're using my sculpt here! :) And the process is promising!

One suggestion: IF you have access to the casting, you might want to pour a very little resin in the mold in order to have a very think panel for your personal use. Besides, you can easily split the single stones this way, and that's very pratical for detailing!!!

cheers
Jack
Title: Re: The ruins of Krappefortt (MORDHEIM) 'Paved Roads' 14/05
Post by: Elbows on May 15, 2014, 06:39:17 AM
Awesome, any interest in doing slightly thicker tiles with 1"x1" squares so us Dwarven Forge folks can buy them by the boat load...?  lol
Title: Re: The ruins of Krappefortt (MORDHEIM) 'Paved Roads' 14/05
Post by: Rob_bresnen on May 15, 2014, 01:26:35 PM
they look very useful
Title: Re: The ruins of Krappefortt (MORDHEIM) 'Paved Roads' 14/05
Post by: Mason on May 16, 2014, 08:21:58 AM
Cooooool! i'm glad you're using my sculpt here! :) And the process is promising!

One suggestion: IF you have access to the casting, you might want to pour a very little resin in the mold in order to have a very think panel for your personal use. Besides, you can easily split the single stones this way, and that's very pratical for detailing!!!

cheers
Jack

It is a great bit of sculpting, Jack, very detailed.

Hopefully as I progress with it the detail shall become more apparent.

I wont be using any thinner parts at the moment as I want to show what can be done with the current pieces....and they really do separate easily enough once scored and utilising pliers, carefully.
 ;)



Awesome, any interest in doing slightly thicker tiles with 1"x1" squares so us Dwarven Forge folks can buy them by the boat load...?  lol

Maybe.... ;)



they look very useful

Thanks, Rob.
They should be just that.



Anyway, a quick piccie showing yesterdays progress.....

(http://i1033.photobucket.com/albums/a416/blindbeggarminiatures/PavedRoadWorks2005_zpsd943b93a.jpg)

Not much, just a little bit of basewood edging with the gaps filled with green stuff.

The green at the ends of the road are to insinuate different stones on the MDF.
Hopefully this will be more obvious once they are painted....

Oh, and I slapped some paint on the resin pieces to show the detail a little better.


And a swift piccie of something else that will work well with them, I hope.

(http://i1033.photobucket.com/albums/a416/blindbeggarminiatures/PavedRoadWorks2007_zps4d1e0ba8.jpg)



More later, with a bit of luck.....

Title: Re: The ruins of Krappefortt (MORDHEIM) 'Paved Roads' 16/05
Post by: Captain Blood on May 16, 2014, 08:39:42 AM
Oooh. That broken up cobbled surface is rather good  :-*
Title: Re: The ruins of Krappefortt (MORDHEIM) 'Paved Roads' 16/05
Post by: Sangennaru on May 16, 2014, 01:34:55 PM
Maybe.... ;)

:D
Title: Re: The ruins of Krappefortt (MORDHEIM) 'Paved Roads' 16/05
Post by: Mason on May 16, 2014, 04:56:22 PM
Oooh. That broken up cobbled surface is rather good  :-*

It works for me.
Really easy to do, too.
 ;)




Right, a small update....

The two areas have had a light dusting of scenic materials on the areas that will be 'grassed.
Thin flock powder on the 'intact' version and heavier and more coarse sand on the 'ruined.
Then given a solid coat of Burnt Umber when the glue has dried to form a basecoat...

(http://i1033.photobucket.com/albums/a416/blindbeggarminiatures/PavedRoadWorks3003_zpsabccfe7a.jpg)


I should get the drybrushing finished soon and then it will start to come together.

Title: Re: The ruins of Krappefortt (MORDHEIM) 'Paved Roads' 17/05
Post by: Mason on May 17, 2014, 03:36:24 AM
The bulk of the painting is finished....

(http://i1033.photobucket.com/albums/a416/blindbeggarminiatures/PavedRoadWorks3008_zps131c8708.jpg)


....highlighted up from Burnt Umber to Yellow Ochre to White.

A few thin washes to follow and then on to the scenic crap.

Title: Re: The ruins of Krappefortt (MORDHEIM) 'Paved Roads' 17/05
Post by: von Lucky on May 17, 2014, 04:19:01 AM
Who makes these little horse and cow paddies? Woodland Scenics?

Looking good.
Title: Re: The ruins of Krappefortt (MORDHEIM) 'Paved Roads' 17/05
Post by: Mason on May 17, 2014, 04:28:48 PM
Who makes these little horse and cow paddies? Woodland Scenics?

Looking good.

 lol lol
Cheers, von Lucky, that did make me laugh.
 :D



I have finished them now.
Just need to take some piccies later.

Title: 'Paved Roads' Finished!.... The ruins of Krappefortt (MORDHEIM) 17/05
Post by: Mason on May 17, 2014, 08:36:35 PM
Finished and piccies taken....

The intact section...

(http://i1033.photobucket.com/albums/a416/blindbeggarminiatures/PavedRoadWorks4Done003_zpse6589ff3.jpg)





Built like this it is very easy to store, but with a couple of small additions it looks much better...

(http://i1033.photobucket.com/albums/a416/blindbeggarminiatures/PavedRoadWorks4Done011_zps189cd469.jpg)




And the ruined section....

(http://i1033.photobucket.com/albums/a416/blindbeggarminiatures/PavedRoadWorks4Done006_zps0313f1dc.jpg)





And with a few figures on it....

(http://i1033.photobucket.com/albums/a416/blindbeggarminiatures/PavedRoadWorks4Done024_zps7c290253.jpg)



They should both make nice pieces to place in the middle of a Town Square or similar.
They should also work well in pretty much any setting.

Title: Re: 'Paved Roads' Finished.....The ruins of Krappefortt (MORDHEIM) 17/05
Post by: former user on May 17, 2014, 08:46:30 PM
they look great as they are, but have You thought about inking over with very dilluted washes over some singular ones of them? just a slightly bit of shift in the tone?
Title: Re: 'Paved Roads' Finished.....The ruins of Krappefortt (MORDHEIM) 17/05
Post by: Bobble on May 17, 2014, 11:23:22 PM
They look fantastic,Paul!
Lovely pieces with fantastic paint jobs!
The additions on the intact piece really make it something special
Title: Re: 'Paved Roads' Finished.....The ruins of Krappefortt (MORDHEIM) 17/05
Post by: marianas_gamer on May 18, 2014, 12:18:00 AM
Paul,
These turned out very nice!
Lon
Title: Re: 'Paved Roads' Finished.....The ruins of Krappefortt (MORDHEIM) 17/05
Post by: Constable Bertrand on May 18, 2014, 02:37:33 AM
 :-*

Well that works. Perhaps next time you could do a two tiered effect with a little path running down?  ;D

Cheers
Matt
Title: Re: 'Paved Roads' Finished.....The ruins of Krappefortt (MORDHEIM) 17/05
Post by: OSHIROmodels on May 18, 2014, 05:25:41 AM
Very formal mate  :D

cheers

James
Title: Re: 'Paved Roads' Finished.....The ruins of Krappefortt (MORDHEIM) 17/05
Post by: Elk101 on May 18, 2014, 07:02:57 AM
:-*

Well that works. Perhaps next time you could do a two tiered effect with a little path running down?  ;D

Cheers
Matt

With a shrubbery?

The broken road is particularly effective.
Title: Re: 'Paved Roads' Finished.....The ruins of Krappefortt (MORDHEIM) 17/05
Post by: Mason on May 18, 2014, 09:36:55 AM
they look great as they are, but have You thought about inking over with very dilluted washes over some singular ones of them? just a slightly bit of shift in the tone?

That IS something that I would normally do, but this time I did a slight wash on some of the stones before the final drybrush instead.
There is some tonal variation in there that may not be so apparent under the glare of the lighting.
Picking one or two stones out with a further wash may still be done, though.
 ;)



They look fantastic,Paul!
Lovely pieces with fantastic paint jobs!
The additions on the intact piece really make it something special

Thanks, Steve.
Those little touches do help and it is much easier to store this way.
(Which I shall do today, as the Missus is giving them the 'look' that means they should be put away out of sight soon.... ::))



Paul,
These turned out very nice!
Lon

Cheers, Lon.
Much appreciated.
 :D



:-*

Well that works. Perhaps next time you could do a two tiered effect with a little path running down?  ;D

Hmmm....
Pack it in, you.
 >:D



With a shrubbery?

Hmmmm....
He does not need encouraging.
 >:D



The broken road is particularly effective.

Cheers, Steve.
I am pretty happy with how that came out and am sorely tempted to make more.
 :D



Very formal mate  :D

Cheers, mate.
I think they lend themselves well to a formal garden or pathway, dont you?
 :D


Title: Re: 'Paved Roads' Finished.....The ruins of Krappefortt (MORDHEIM) 17/05
Post by: former user on May 18, 2014, 10:31:10 AM
That IS something that I would normally do, but this time I did a slight wash on some of the stones before the final drybrush instead.
There is some tonal variation in there that may not be so apparent under the glare of the lighting.

yeah, happens to me all the time
shading the hell out of it and then I take pictures and...
WTF!!!
 :D lol
Title: Re: 'Paved Roads' Finished.....The ruins of Krappefortt (MORDHEIM) 17/05
Post by: Mason on May 18, 2014, 08:27:51 PM
yeah, happens to me all the time
shading the hell out of it and then I take pictures and...
WTF!!!
 :D lol

Tell me about it, mate.

My photography skills are not good enough but ARE significantly better than they used to be.
Trial and error is a great teacher, I find.
 ;)

Title: Re: 'Paved Roads' Finished.....The ruins of Krappefortt (MORDHEIM) 17/05
Post by: Katsuhiko JiNNai on May 25, 2014, 07:17:02 PM
Superb! I envy you  :'( I'm a player of Mordheim too, but I never did work on ruins and other scenery, I painted more than one hundred of miniatures for Mordheim but I'm lacking on scenery  :( Only now I've painted some houses for a village, for now I play using "empire of flames" rules so I don't need a town in ruins.
Title: Re: 'Paved Roads' Finished.....The ruins of Krappefortt (MORDHEIM) 17/05
Post by: Mason on May 28, 2014, 07:36:02 AM
Superb! I envy you  :'( I'm a player of Mordheim too, but I never did work on ruins and other scenery, I painted more than one hundred of miniatures for Mordheim but I'm lacking on scenery  :( Only now I've painted some houses for a village, for now I play using "empire of flames" rules so I don't need a town in ruins.

You really do need to make some ruins to get the most from Mordheim.
A really cramped and confined table, with as many 'levels' as possible really brings out the flavour of the setting.
You are missing out on a whole lot of fun, especially if you have not experienced a 'Diving Charge!'
 ;)



Title: Re: 'Paved Roads' Finished.....The ruins of Krappefortt (MORDHEIM) 17/05
Post by: Legionnaire Bert on June 02, 2014, 12:29:22 PM
*mmbl,gripe,mutter,bloody elves hiding up tall buildings,climb down lower for a REAL fight,grmbl,moan*

Dwarf Miners Guild

 8)
Title: Re: 'Paved Roads' Finished.....The ruins of Krappefortt (MORDHEIM) 17/05
Post by: Legionnaire Bert on June 02, 2014, 12:34:11 PM
The cobbles do look great Paul - will definitely be troubling you for some of those in future! And what does a sheet retail at?
Title: Re: 'Paved Roads' Finished.....The ruins of Krappefortt (MORDHEIM) 17/05
Post by: Mason on June 03, 2014, 06:56:24 AM
*mmbl,gripe,mutter,bloody elves hiding up tall buildings,climb down lower for a REAL fight,grmbl,moan*

Dwarf Miners Guild

 8)

 lol lol
I have not heard that grumble fop a while.
Bloody elves!
 >:D




The cobbles do look great Paul - will definitely be troubling you for some of those in future! And what does a sheet retail at?

Somewhere around the £7 mark, mate.
 :D

Title: Re: 'Paved Roads'- Get Some!.....The ruins of Krappefortt (MORDHEIM) 16/06
Post by: Mason on July 31, 2014, 11:18:40 AM
I shall be putting the Paved Road sections up for sale in a couple of weeks.

I have just added them to my Sales thread in the Bazaar, along with castings of my green stuff fumblings...

http://leadadventureforum.com/index.php?topic=69409.0


Title: The Bastard's Inn.....The ruins of Krappefortt (MORDHEIM) 28/08
Post by: Mason on August 28, 2014, 12:26:39 PM
I recently finished a building for my Old West project that works equally well in Krappefortt.

Welcome to the Bastard's Inn, seedy dive and number one place to find a Hired Sword of whatever description that you require....

(http://i1033.photobucket.com/albums/a416/blindbeggarminiatures/BastardsInn037_zps6b484efa.jpg)





(http://i1033.photobucket.com/albums/a416/blindbeggarminiatures/BastardsInn042_zps9aacc5f8.jpg)





(http://i1033.photobucket.com/albums/a416/blindbeggarminiatures/BastardsInn054_zps90d58309.jpg)


I think it should fit the bill nicely....

Title: Re: The Bastard's Inn.......The ruins of Krappefortt (MORDHEIM) 28/08
Post by: Malebolgia on August 28, 2014, 12:42:28 PM
Fantastic!
Title: Re: The Bastard's Inn.......The ruins of Krappefortt (MORDHEIM) 28/08
Post by: former user on August 28, 2014, 01:03:14 PM
god knows how You manage to run 3 projects at a time, at that quality....
did You sign a contract in blood?
Title: Re: The Bastard's Inn.......The ruins of Krappefortt (MORDHEIM) 28/08
Post by: Michi on August 28, 2014, 01:59:29 PM
Great run down look of that building! I like it´s faded appearance and your introduction is nice to read.
Title: Re: The Bastard's Inn.......The ruins of Krappefortt (MORDHEIM) 28/08
Post by: majorsmith on August 28, 2014, 03:18:27 PM
What colors do you use for the faded wood effect Paul? Greys with brown washes?
Title: Re: The Bastard's Inn.......The ruins of Krappefortt (MORDHEIM) 28/08
Post by: Mason on August 28, 2014, 03:29:38 PM
Fantastic!

Thank you, sir.
 :)




god knows how You manage to run 3 projects at a time, at that quality....
did You sign a contract in blood?

No blood.
I just try to make things as compatible with as many genres as possible.
 ;)




Great run down look of that building! I like it´s faded appearance and your introduction is nice to read.

Cheers, Michi.
Much appreciated.
 :D




What colors do you use for the faded wood effect Paul? Greys with brown washes?

I do indeed.
Steve painted this building originally and it was much 'greener'.
I toned that down to fit in with my other buildings with various thin brown washes and progressively lighter grey drybrushing

Although I have been known to just use the 'dirty' water which I have cleaned my brushes in at times.
It gives a very thin wash and mutes a colour nicely without being too dominant.
 ;)


Title: Re: The Bastard's Inn.......The ruins of Krappefortt (MORDHEIM) 28/08
Post by: majorsmith on August 28, 2014, 04:09:51 PM
I like the dirty water idea! Thanks for that I'm doing a few wooden buildings and struggle with the grey fade look at times
Title: Re: The Bastard's Inn.......The ruins of Krappefortt (MORDHEIM) 28/08
Post by: former user on August 28, 2014, 05:22:48 PM
No blood.
I just try to make things as compatible with as many genres as possible.
 ;)

Yeah, me too, in my head.......
I am still fighting through the cars....
Title: Re: The Bastard's Inn.......The ruins of Krappefortt (MORDHEIM) 28/08
Post by: Suber on August 28, 2014, 05:25:47 PM
Hey, serious piece of work there, I love the tones and the whole aspect of it!
Title: Re: The Bastard's Inn.......The ruins of Krappefortt (MORDHEIM) 28/08
Post by: Mason on August 28, 2014, 07:41:35 PM
I like the dirty water idea! Thanks for that I'm doing a few wooden buildings and struggle with the grey fade look at times

You are welcome.
I always use brown instead of black, it is a much warmer colour and much more forgiving.
 ;)




Yeah, me too, in my head.......
I am still fighting through the cars....

Just do what works for you at the time, mate.
I have lost the urge to paint figures at the moment but buildings are fine so I do them instead.
 ;)




Hey, serious piece of work there, I love the tones and the whole aspect of it!

Thanks, Suber!
 :D



Title: Re: The Bastard's Inn.......The ruins of Krappefortt (MORDHEIM) 28/08
Post by: DeafNala on August 28, 2014, 08:43:46 PM
That is a SPLENDID Tavern with some interesting angles & details...GREAT modeling & painting. It's just generic enough to see uses in some of your other games as well. VERY WELL DONE!
Title: Re: The Bastard's Inn.......The ruins of Krappefortt (MORDHEIM) 28/08
Post by: warburton on August 28, 2014, 11:51:00 PM
Nice.  8)
Title: Re: The Bastard's Inn.......The ruins of Krappefortt (MORDHEIM) 28/08
Post by: Metternich on August 29, 2014, 01:38:40 AM
Another fine building added.
Title: Re: The Bastard's Inn.......The ruins of Krappefortt (MORDHEIM) 28/08
Post by: grant on August 29, 2014, 05:14:00 AM
Great inn; you're Mordheim project is terrific!
Title: Re: The Bastard's Inn.......The ruins of Krappefortt (MORDHEIM) 28/08
Post by: mweaver on August 29, 2014, 06:11:21 AM
Love the inn!
Title: Re: The Bastard's Inn.......The ruins of Krappefortt (MORDHEIM) 28/08
Post by: Mason on August 29, 2014, 10:14:15 AM
Thanks, chaps.
 :D

Just waiting for the piggies to go in the pen now.
 ;)

Title: Re: The Bastard's Inn.......The ruins of Krappefortt (MORDHEIM) 09/09
Post by: Mason on September 09, 2014, 10:14:26 AM
The Bastard's Inn was used in our Old West games at the weekend.

(http://i1033.photobucket.com/albums/a416/blindbeggarminiatures/WeirdWestBobble050_zpse25abb65.jpg)

As you can see, the sign has been added and I think it works fine in both genres.
I have a plan to replace the Horse sign with another shortly.
 ;)

Title: Re: The Bastard's Inn.......The ruins of Krappefortt (MORDHEIM) 28/08
Post by: DeafNala on September 09, 2014, 11:56:11 AM
Looks MIGHTY FINE out West. I'm sure it will work nicely with your Strange Aeons Folk also...it's cool when a piece that LOVELY works in a variety of settings.
Title: Re: The Bastard's Inn.......The ruins of Krappefortt (MORDHEIM) 28/08
Post by: Mason on September 14, 2014, 06:53:41 AM
Looks MIGHTY FINE out West. I'm sure it will work nicely with your Strange Aeons Folk also...it's cool when a piece that LOVELY works in a variety of settings.

Cheers, Al.
 :D

It has already seen service in the Old West and Strange Aeons.
I guess it is high time Krappefortt got a run out again soon.
 ;)


Title: Re: The Bastard's Inn.......The ruins of Krappefortt (MORDHEIM) 28/08
Post by: Centaur_Seducer on September 18, 2014, 06:18:37 PM
I want more interior pics!
Title: Re: The Bastard's Inn.......The ruins of Krappefortt (MORDHEIM) 28/08
Post by: Mason on September 18, 2014, 06:25:22 PM
I want more interior pics!

 :o
You would, ya sick man......oh, you mean the building.
 ::)

 :D

Title: Re: The Bastard's Inn.......The ruins of Krappefortt (MORDHEIM) 28/08
Post by: Centaur_Seducer on September 18, 2014, 06:56:45 PM
You dirty you!
Title: The Bastard's Inn Interior.........The ruins of Krappefortt (MORDHEIM) 22/09
Post by: Mason on September 22, 2014, 12:23:31 PM
I want more interior pics!

Ok, I cheated and nicked some of the photos from Silent Invader's original build thread.

Whereas the outside got a bit of a makeover, the only difference to the inside is to the stonework of the chimney breast and fireplace.
I have painted it to match the rest of the stonework in Krappefortt.

Other than that, it looks pretty much the same as here:


(http://i52.photobucket.com/albums/g22/imagebucket_2006/wargaming/tavern_finished_06.jpg)




(http://i52.photobucket.com/albums/g22/imagebucket_2006/wargaming/tavern_finished_07.jpg)




(http://i52.photobucket.com/albums/g22/imagebucket_2006/wargaming/tavern_finished_08.jpg)




(http://i52.photobucket.com/albums/g22/imagebucket_2006/wargaming/tavern_finished_09.jpg)




(http://i52.photobucket.com/albums/g22/imagebucket_2006/wargaming/tavern_finished_10.jpg)



Title: Re: The Bastard's Inn (Interior).......The ruins of Krappefortt (MORDHEIM) 22/09
Post by: DeafNala on September 22, 2014, 03:45:42 PM
That looks SPLENDID. You really could get carried away doing up the interior...there's a lot of potential for the overly enthusiastic. I love the stair case. GREAT WORK!
Title: Re: The Bastard's Inn (Interior).......The ruins of Krappefortt (MORDHEIM) 22/09
Post by: phreedh on September 23, 2014, 06:55:08 AM
Pubes!  :o  ;D
Title: Re: The Bastard's Inn (Interior).......The ruins of Krappefortt (MORDHEIM) 22/09
Post by: beefcake on September 23, 2014, 07:14:32 AM
Yep, santa's really. Letting them get away on him.

The interior looks awesome.
Title: Re: The Bastard's Inn (Interior).......The ruins of Krappefortt (MORDHEIM) 22/09
Post by: Centaur_Seducer on September 23, 2014, 05:30:05 PM
Love the interior!
Adore Silents pubes:-*
Title: Re: The Bastard's Inn (Interior).......The ruins of Krappefortt (MORDHEIM) 22/09
Post by: Silent Invader on September 23, 2014, 06:29:11 PM
I might be getting old, and the grey hair might be creeping downwards from head to chest, but my loins are still those of a younger man  ;)  :D

Ps:   I am glad that the inn will be put to good use
Title: Re: The Bastard's Inn (Interior).......The ruins of Krappefortt (MORDHEIM) 22/09
Post by: Constable Bertrand on September 23, 2014, 08:13:40 PM
I like the size of the interior, and how it's been reduced to the essentials but also keeping interesting shapes. Very playable indeed.

I'm glad you didn't use your pubes Steve, and I'm sure Mason is happier ;) :D

Cheers
Matt.
Title: Re: The Bastard's Inn (Interior).......The ruins of Krappefortt (MORDHEIM) 22/09
Post by: mweaver on September 24, 2014, 09:31:47 PM
Very impressive.  Love the smoke!

Title: Re: The Bastard's Inn (Interior).......The ruins of Krappefortt (MORDHEIM) 22/09
Post by: anevilgiraffe on September 25, 2014, 11:22:16 AM
cracking stuff...
Title: Re: The Bastard's Inn (Interior).......The ruins of Krappefortt (MORDHEIM) 22/09
Post by: Too Bo Coo on September 25, 2014, 11:38:01 AM
Bloody nice Mate!  Did you buy this from Steve already made or was it from a set of plans?
Title: Re: The Bastard's Inn (Interior).......The ruins of Krappefortt (MORDHEIM) 22/09
Post by: Mason on September 25, 2014, 03:06:10 PM
Bloody nice Mate!  Did you buy this from Steve already made or was it from a set of plans?

Most of the hard work was done by Steve.
I recently bought one of his FIW buildings that he put up on the Bazaar, as I thought that it would work well both here and in my Old West town of Upsheet Creek.

It originally looked like this when I got my hands on it:

(http://i52.photobucket.com/albums/g22/imagebucket_2006/wargaming/tavern_finished_01.jpg)


I just gave it a few washes and drybrushing to alter the colour so that it was less green, and also repainted the chimney breast to match the rest of my stonework, followed by a quick rebasing, so that it now looks like this...

(http://i1033.photobucket.com/albums/a416/blindbeggarminiatures/BastardsInn003_zpsc2e48e21.jpg)






(http://i1033.photobucket.com/albums/a416/blindbeggarminiatures/BastardsInn042_zps9aacc5f8.jpg)


(Please excuse Tom the B*stard in his Old West guise).

There are more pictures here if you are really curious:
http://leadadventureforum.com/index.php?topic=60011.1335

Title: The Krappefortt Gazette.......The ruins of Krappefortt (MORDHEIM) 16/02
Post by: Mason on February 16, 2015, 09:18:48 PM
I finally got around to messing about with my new pooter and found a load of old documents that I had forgotten about.
Amongst them were the old editions of the Krappefortt Gazette from our first campaign set in the town.
This was some years ago and turned out to be a real blast from the past.

Here is the earliest Issue I can find, from the start of the campaign that got the ball rolling.
It is a simple 'copy and paste' job so it has lost some of its initial layout and typesetting, but it should give you an idea of what was in it.
If anyone is interested I can post some of the others that I have found.....


THE KRAPPEFORTT GAZETTE
 1 pfennig (free to the afflicted)




Chaos and Destruction strikes Krappefortt- Again!

Oh woe and betide!
Yet another catastrophe has struck our great town of Krappfortt!
Yesterday, in the early hours of the morning, an explosion of great magnitude occurred at the crypt of the Most Holy, St. Agnes of the Blessed Nipple.
The dust and debris caused was flung across a great swathe of the neighbouring Dockside district, covering the affected area in dust up to an inch deep.

When the dust had cleared, locals reported that strange keening wails were heard emanating from the ruins of the crypt, and that the entire roof and a large portion of the walls had been destroyed in the explosion!
A few of the braver locals are reported to have been tempted to investigate the ruin, but so far, none have returned.
Be warned! This appears to be a most foolhardy venture and local authorities are advising locals to steer well clear of the area until the Most Holy Sisters of Sigmar have scoured the area and proclaimed it safe.

There are rumours aplenty doing the rounds in the local area.
Ranging from speculation that the explosion is somehow connected to the recent chasm that has ripped Krappefortt asunder, now known locally as the Krappefort Krack, to stories that the living dead have been seen wandering the area. Ghostly forms bearing a striking resemblance to deceased Holy Sisters, who had been interred in the burial ground attached to the Crypt, are claimed to haunt the area!
Some even claim that the body of St. Agnes has been stolen, but, as with all the rumours mentioned, this cannot be confirmed at the present.
…………………



Beast Stalks Dockside!

Reports have reached us of a string of ghastly murders in the Dockside area.
The victims, all ladies of the oldest profession, are reported to have been heavily mutilated, either during or after their deaths.
The authorities are making no definite comment at the moment, claiming to be too busy trying to deal with the chaos that has afflicted the area in the last few weeks following the appearance of the Chasm that has devastated the Krappefortt district.
They claim to have the matter in hand and will be pursuing a list of suspects that they have for the murders.
Locals of the Dockside area are threatening to take matters into their own hands, after it emerged that there were now five known victims, and the local Watch seem to have matters that they consider more pressing to deal with.
One local, who asked not be identified, said; ‘If dem in power don’t do summink about dis, then we will ‘ave to sort fings ourself! Its only a matter of time before the Watch ‘ave a proper riot on their ‘ands!



The Gazette would like to point out the similarities between the local murders and those that took place in Altdorf not long ago.
Is it the same man?
…………………………………………




Campaign rule; Rat Infestation. Rules as before, the Rat staying in place, attacking the same model, regardless of any other model attacking it, until it is killed, .




Warbands Update!

Folowing on from last issues report on the influx of Warband sightings in the Krappefortte area we can now bring you more up to date information.
More details have emerged on the subject of previous sightings and, citizens beware, as well as the usual human bands that have afflicted other areas of Mordheim,we can now confirm there are indeed bands of Orcs, Undead and Skaven in the city.
As well as the previously mentioned Dark Elves, it is now rumoured that there have been sightings of another band of Elves, these are reportedly of the variety known as Shadow Elves, (the author is unsure of the nature of these types, but rest assure that we will endevour to get to the bottom of this)
Following on from this we can give you confirmation of two groups composed predominantly of Humans.
The first are from Marienburg, operating under the name of The Posenhosen Trading Company.
Their leader, one Helmut Von Posenhosen, claim that his group are a legitimate Trading company, with an edict from the Marienburg City Council, and are not a ‘warband’ at all.

The second confirmed group appear to originate from the Reik.
Their leader refused the opportunity to partake in an interview with this esteemed publication, but did send a letter to the editor, an extract of which follows;


‘’I was once a soldier of the greatest Duke that ever lived. Lichenstein was my master and friend and I, Tomsk Galips, will never stop hunting the foul undead that stole this great man and destroyed all who supported and relied on him.
My men are loyal and will fight to their deaths to regain their honour, having failed their beloved master. It is we who are blamed for his death for it was our watch, the humiliation was too much to bear and we now wander the lands to search for this dark lord. We, who are known only as the Watchmen, will scour all lands and follow all leads, which has lead us to Krappfortte.
But our journey has also lead us to encounter the greenskins, whom we hate as they cowardly ambushed us when we were fevered and dying, further reducing our numbers.

Our scouts have proven worthy yet again, confirming rumours that Black Arcs have been spotted on the high seas, bringing torture and death in the form of Dark Elves, which are only one step away from undead!.
After my 22 years as a Captain of the Guard I thought I had seen all manner of horrors and yet I am forever terrorised in nightmares by things that I cannot name or describe.
‘How do we live???’, you ask. We are mercenaries and hunt down the foulest fiends, scavenge the lands for food and seek shelter in run down barns. People avoid us for we look tainted, morbid but we only have one objective, to send back the Vampire Lord to hell.
As Reiklander’s we honour our oaths, and do so with pride, bow and sword. Let no man, elf, dwarf or greenskin stand in our way as we seek to destroy the Dark Lord.
You must forgive us, stranger, for we now have to go, there are rumours that Rats the size of small men walk our streets and we need to verify this, for we are contracted with this chore...’’


………………………………………………………….




Gangs of Krappefortte

The following are gangs that can be confirmed as active in the district.
This appears to be just the tip of the iceberg though, as we have confirmed sightings of other gangs, including Shadow Elves, Undead, and at least one more Orc band.
It is also known that there is at least one group of Witch Hunters in the area and the Abbess of Mordheim has confirmed that she will being sending a detachment of Sisters to help cleanse the streets of Krappefortt!

The Watchmen- Reikland
The Posenhosen Trading Company-Marienberg
Da Filthee Greenbacks- Orcs
The White Klaw Kabal- Skaven
The Dark Stalkers of Khaine- Dark Elf

...............................




Tales from the cellar!

Here follows another snippet of conversation overheard whilst hiding in the same cellar as last time.
I have sound reason that disgusting wreck of a building, formerly a tannery judging by the overwhelming smell of urine,( but that may just be the odour given off by its current occupants!), is the location that this Orc Warband calls ‘Home’.
I believe the two voices to be the same as last time, possibly the leader and his second in command.

Voice 1: “Now den, you fucka – oo’s da fakkin’ boss round ere’, ay?”
(Sounds of a blade being drawn, and a terrible wheezing intake of breath follow!)
Voice 2:“You iz, boss – course y’are. I’m…..*gasp*…..sorry!”
( The sound of a heavy body falling to the ground, followed swiftly by the sounds of two brutal blows connecting, the second accompanied by a loud snapping sound)
Voice 2: ‘Uff!’
Voice 1: ‘If at first ya don’t succeed - in wi’ da boot and den da heid!’.
Voice 1:“Course yoo are – a right sorry fucka! Now den, no sense blubbin’ over spilt wotsit – we ‘ave ta fink abart wot we’re gonna do to replace Sorbag. Bad enough you lost a scrap to fakkin’ oomies, Chompa; worse still dat you din even get da shiny rock – but ya let our fackin’ shaman die, ya yoosless bleeder!”
(Silence for a few seconds, then a shuffling noise).
Voice 1: ‘Oih! Yoo lot! Git in ‘ere!’
(There follows much commotion, shuffling, cursing and swearing, as what appears to be the sound of a large body of Greenskins gather around their leader. The stench is indescribable!)
Voice 1:“Right, ya yoosless buncha halflin’ shit stabberz, dis is what we’re gonna do…”



At this point, I made a swift exit, whilst trying to keep the contents of my stomach where it was. No easy task!
I shall return to The Cellar……… soon!

.................................




Norse Longship Sighting!

Merchants recently arrived in the area have reported sightings of a Norse Longship trawling the coast.
So far there have been no reports reaching us of any raids in the area.
This has fuelled speculation that the crew of this vessel are trying to find a means of gaining access to Mordheim or even Krappefortt itself!
……………………………………………




Krappefortt Old Boys Disband!

Sad news folks!
Word has just reached us that the much loved local Blood Bowl team, the Krappefortt Old Boys, have been forced to disband.
Rumours of financial irregularities have been quickly scotched.
The truth is they are just too old to play any longer!
The sad fact of the matter is that, having reached their thirties, they just cannot commit to the game any more.
Wives, kids, washing up and old age have put paid to their efforts.
Of course more than a few have left Krappfortt in recent years in search of a better life in quieter climes.
It seems Krappfortt is not seen as a great place to bring up your kids any more!
The Gazette, and I am sure many of our readers as well, would like to thank them for their efforts.
Their antics on the pitch will be sorely missed, as well as their more unusual efforts to attempt to score a touchdown!
Good luck Boys, and thanks for the memories!!
…………………………………………………


Weekly Weather Forecast : Not Good!



Title: Re: The Krappefortt Gazette.......The ruins of Krappefortt (MORDHEIM) 16/02
Post by: PatrickWR on February 16, 2015, 09:32:56 PM
ha-HA! The Krappefortt thread lives again! Can't wait to read more of this stuff, Mason!
Title: Re: The Krappefortt Gazette.......The ruins of Krappefortt (MORDHEIM) 16/02
Post by: DeafNala on February 16, 2015, 09:59:31 PM
ha-HA! The Krappefortt thread lives again! Can't wait to read more of this stuff, Mason!


HURRAH! That makes two of us...so far! GREAT STUFF!
Title: Re: The Krappefortt Gazette.......The ruins of Krappefortt (MORDHEIM) 16/02
Post by: Mason on February 17, 2015, 01:05:51 PM
Thanks, fellas.
 :D

I will put another one up later when I get the time.
I have a few and will continue until people beg me to stop boring them with a lack of eye-candy.
 ;)
Title: Re: The Krappefortt Gazette.......The ruins of Krappefortt (MORDHEIM) 16/02
Post by: Elk101 on February 17, 2015, 04:22:06 PM
I missed all of this first time round. It's very nostalgic. I did really enjoy Mordheim. More please!
Title: Re: The Krappefortt Gazette.......The ruins of Krappefortt (MORDHEIM) 16/02
Post by: Ninja on April 16, 2015, 07:54:17 PM
Just so good!
Title: Winter Is Coming!.......The ruins of Krappefortt (MORDHEIM) 16/08
Post by: Mason on August 16, 2015, 07:56:04 PM
Winter is Coming!

With our group discussing trying out Frostgrave very soon, it seems that Krappefortt shall be revisited and made to appear appropriately colder.....

As all the buildings are already finished and I really dont fancy 'wintering' them all (well, to be honest, I do, but I aint gonna!) then the easy option is to get a suitable cold weather mat and make some snow drifts to pop up against the buildings.
Maybe even make a couple of suitably wintry additions to the scenery collection....who knows.....

This will be happening soon.

In the meantime, and to get into the mood for the game, I have rebased my Kislevite warband for use as a Frostgrave Wizard's Entourage.

Here is a quick shot of them....

(http://i1033.photobucket.com/albums/a416/blindbeggarminiatures/e7611270-e5fc-4522-9342-c27cc4762a16_zpstbqdhrqh.jpg)


More later, as and when things are ready to be added.



Now you all know....Winter Is Coming!
 ;)
Title: Re: Winter Is Coming!.......The ruins of Krappefortt (MORDHEIM) 16/08
Post by: Captain Blood on August 16, 2015, 08:07:08 PM
Ooooh. Nice.
(And chilly)
 :)
Title: Re: Winter Is Coming!.......The ruins of Krappefortt (MORDHEIM) 16/08
Post by: thebinmann on August 16, 2015, 10:20:06 PM
Nice!

I've got may 75% of those models in my Kislev warband, next on the to be painted (by someone else) list. BUt I've got a lovely bear some nice man gave me too  :D ;)
Title: Winter Is Here!.......The ruins of Krappefortt (MORDHEIM) 17/08
Post by: Mason on August 17, 2015, 07:34:51 AM
Ooooh. Nice.
(And chilly)
 :)

Cheers, mate.

I bet it was the title that made you look, though.
You thought it was GoT, didn't you...?
 :D



Nice!

I've got may 75% of those models in my Kislev warband, next on the to be painted (by someone else) list. BUt I've got a lovely bear some nice man gave me too  :D ;)

Cheers, Adam.
A nice bear....really?
 ;)



Here are the close-ups of the cold weather boys.....

(http://i1033.photobucket.com/albums/a416/blindbeggarminiatures/aace43cc-52cd-443f-97ae-e42ca4c36ffd_zpskimhjhmd.jpg)




(http://i1033.photobucket.com/albums/a416/blindbeggarminiatures/1e5d5c27-8e4b-426d-ba4c-0708b8c90a07_zpsmc9nc4zw.jpg)




(http://i1033.photobucket.com/albums/a416/blindbeggarminiatures/0575e586-358e-4421-a394-a296da30e16e_zpsa2y2boij.jpg)




I also thought that it would be a good idea to rebase a Dryad as this would be useful as a Construct or similar should I need one...

(http://i1033.photobucket.com/albums/a416/blindbeggarminiatures/53b2db4e-f59d-4566-a365-35d8d96954a2_zpstbvlmbmn.jpg)


Sorry for the slightly blurry pictures, weather conditions, you know...
There is a bit of blizzard or so I am told.
 ;)




Now onto those snow drifts.......


Title: Re: Winter Is Coming!.......The ruins of Krappefortt (MORDHEIM) 17/08
Post by: Malamute on August 17, 2015, 08:31:17 AM
Nice work, the bushes sticking out of the snow look particularly effective. Whats your snow recipe?
Title: Re: Winter Is Coming!.......The ruins of Krappefortt (MORDHEIM) 17/08
Post by: Ray Earle on August 17, 2015, 08:53:29 AM
They look suitably chilly.  :D

I can't believe you broke a foot off a classic miniature.  :o   >:(

Heresy!!  ;)  lol

A bear would look good along with that lot, animal companion spell.
Title: Re: Winter Is Here!.......The ruins of Krappefortt (MORDHEIM) 17/08
Post by: Captain Blood on August 17, 2015, 08:59:41 AM
Cheers, mate.

I bet it was the title that made you look, though.
You thought it was GoT, didn't you...?
 :D


P o s s i b l y . . . .

;)
Title: Re: Winter Is Coming!.......The ruins of Krappefortt (MORDHEIM) 17/08
Post by: Dr. Zombie on August 17, 2015, 09:54:54 AM
Very nice stuff.
Title: Re: Winter Is Coming!.......The ruins of Krappefortt (MORDHEIM) 17/08
Post by: Mason on August 17, 2015, 02:47:00 PM
Nice work, the bushes stikcingout of the snow look particularly effective. Whats your snow recipe?

Just a white paint base and a paste of white paint, pva and bicarbinate of soda all mixed into a nice mess layered on top, with a sprinkling of bicarb as a dusting on top of that.
Caster suger would probably taste better......
 ;)



I can't believe you broke a foot off a classic miniature.  :o   >:(

Heresy!!  ;)  lol

 :o :o

I am a serial heretic, I must confess.
I have no qualms whatsoever with butchering old miniatures if it means that I get what I want!
 >:D >:D >:D



A bear would look good along with that lot, animal companion spell.

I have a bear, but I wont be rebasing him as I want to keep him generic...

(http://i1033.photobucket.com/albums/a416/blindbeggarminiatures/0eb8e18c-20fc-4be1-9d93-3525ef3b1239_zpsdn9agye3.jpg)





P o s s i b l y . . . .

;)

 lol lol
Thought so.....
 ;)



Very nice stuff.

Cheers, Doc!
 :D


Title: Re: Winter Is Coming!.......The ruins of Krappefortt (MORDHEIM) 17/08
Post by: DeafNala on August 17, 2015, 05:34:08 PM
Your brushwork is, as always, SUPERB, but, when I get to the bases, my absolute hatred of Winter in general & snow in particular chimes in...I can't even stand the God awful stuff in miniature. Otherwise, VERY WELL DONE!
Title: Re: Winter Is Coming!.......The ruins of Krappefortt (MORDHEIM) 17/08
Post by: Mason on August 18, 2015, 02:34:57 PM
 lol lol lol

Well, you had better not look when I make the snow drifts then, mate....
;)




Title: Re: Winter Is Coming!.......The ruins of Krappefortt (MORDHEIM) 17/08
Post by: PhilB on August 20, 2015, 12:30:09 PM
Love the snow effect! it's amazing how much a well-textured base adds to a mini.
Title: Re: Winter Is Coming!.......The ruins of Krappefortt (MORDHEIM) 17/08
Post by: PatrickWR on August 26, 2015, 07:19:28 PM
I'd love to hear some feedback from your group about Frostgrave.
Title: Re: Winter Is Coming!.......The ruins of Krappefortt (MORDHEIM) 17/08
Post by: Mason on August 28, 2015, 07:52:06 AM
Love the snow effect! it's amazing how much a well-textured base adds to a mini.

Thanks, Phil.
It is easy enough to do as well, so I shall be adding it to a few more things that will be used for Frostgrave when we okay.



I'd love to hear some feedback from your group about Frostgrave.

Well, Legionnaire Bert, one of our group, had his first game last night and informs me that it is good fun.
We hope to get our first game sorted in a week or so, so I shall report back then.
Sounds promising, though.
 :)


Title: Re: Winter Is Coming!.......The ruins of Krappefortt (MORDHEIM) 17/08
Post by: Legionnaire Bert on August 28, 2015, 11:51:48 AM
I'd love to hear some feedback from your group about Frostgrave.

Phil

I played Frostgrave for the first time last night, I had a short run through of the rules with my mate Dan before the other player, Erik, showed up. I let the two of them play a game whilst I ran the rule book. We initially said we’d do a three way, but multi-player skirmish is best avoided where poss. Especially as all three of us were getting used to the rules. There isn’t a basic scenario in the book whereby you simply bash each other up whilst trying to leg it with the loot, so we improvised (easy enough to do). All of the scenarios have specific goals in mind, as well as making off with the treasure. I can see making a few specific scenery items will be a good idea (and should be fun to do).
 
Speaking of scenery the game seemed to work well with a table not absolutely crammed with the stuff, despite what the books says. It allows missile weapons to be effective, and ditto for spells of that nature. That said, I think scenery typically used in Mordheim will be fine because it has so many height levels, so it affords that kind of opportunity. We could definitely have done with some higher buildings on our table last night. Erik got off a reasonably tricky spell which pushed Dan’s crossbowman off the building he was on, but he didn’t take any damage cos it wasn’t a high enough building. Didn’t seem like a decent enough reward for his mage’s efforts.
 
Spellcasting is a nice system, and embodies enough risk for the really effective spells to provide a good counterbalance. The game mechanics in general are pretty good, opposed rolls for the most part. People have complained that it being a D20 it provides too much variance and luck of the draw, but I really don’t see that as an issue at all. I like the system whereby you roll to hit using modifiers, and if you ‘win’ it is the unmodified dice roll which the armour value is deducted from to give damage. You are rolling to hit, save and wound all on the throw of one dice which is pretty cool.
 
Deceptively simple at first glance, the game has enough depth that you are needing to refer to the rule book and bear a few factors in mind, but we were really getting the hang of it after only two games. A two player game was taking well over an hour, but of course that was largely because it being new there was a fair bit of rule referral (and Dan bless him is easily distracted, becoming especially garrulous after a couple of drinks!). I think it will be possible to get fairly swift games going once in the groove with the rules.
 
Erik had taken some more decent soldiers due to his model collection and whilst definitely more effective, they were not proving invulnerable, so there was a nice balance there.
 
Neither game ‘counted’ as being ‘proper’ so we didn’t do any post-game. But it was good to see what spells worked and which were better than the ones you’d chosen, so it was really useful in that respect. I shall be re-thinking my spell choices accordingly ;). But it is good that the way spell selection works everybody has the opportunity to have a little bit of everything, which is cool. You might think ‘I really like being an Elementalist, but I really like that Sigilillist spell…’, so you have that opportunity which is really good. If you are casting from a list which isn’t your main one it is harder to cast that spell. And depending on how badly you fail in the casting roll, you take damage!
 
It is a similar concept to Mordheim so of course comparisons are bound to be drawn. However, Frostgrave seems suitably different in the way it plays and feels, so it will stand on its own two feet well enough. A very enjoyable game, perhaps without the overall depth of Mordheim (which I still think is a terrific game) but equally very enjoyable in its own right. It was nice to play something different from Mordheim and the new game buzz around Frostgrave has been very exciting to take part in.

In short, I recommend it. Definite plus is it seems much more approproiate to use whatever models you feel like as there is no perceived feeling of having to conform to Mordheim fluff, as valid or invalid as that is in the first place, and even if you buy stuff new there is very little needed to play a game, especially if you are already a Mordheim player, so cost is kept down. Dan used an old Gandalf model for his wizard last night and a Radagast model from LOTR for his apprentice, and they looked good. Named M'Kellan and M'Coy resepctively! :D

Moment of the game for me was when Dan blasted Erik’s apprentice with a fireball rolling a 20 to hit once cast, which being a critical did double damage – 20 points of damage and the apprentice simply ceased to exist! Awesome lol. I bet Erik was relieved that game was a trial run! 8)

But I say go for it - I don't think you'll regret it.

Bert aka Rob
Title: Dwarves, Cold Dwarves......The ruins of Krappefortt (MORDHEIM) 24/09
Post by: Mason on September 24, 2015, 08:39:30 AM
As we have decided to have a proper go at Frostgrave I decided to make another band up from existing miniatures in my collection.
I have had these Dwarves for some time now and just never got around to finishing the band.......

(http://i1033.photobucket.com/albums/a416/blindbeggarminiatures/6b4634bd-8c07-4b6b-8b1c-50fbdf9855b5_zpscljri7y5.jpg)

....but I guess that I will now as I have to have a wizard and apprentice, eh?

It also gives me a great reason to paint up that Tin Man that I have been itching to colour in for ages!
 :D



I must admit that I much prefer figures on round bases and may well, at some point, go back to the rest of the Mordheim collection and rebase them all.
One day.....



Title: Re: Dwarves. Cold Dwarves.......The ruins of Krappefortt (MORDHEIM) 24/09
Post by: pocoloco on September 24, 2015, 08:46:00 AM
Lovely stunties, the whole lot  :-*

Keen to see your take on the wizard and apprentice for them :)
Title: Re: Dwarves. Cold Dwarves.......The ruins of Krappefortt (MORDHEIM) 24/09
Post by: DeafNala on September 24, 2015, 12:29:06 PM
The Dwarven Crew looks SPLENDID. Your brushwork &  basing are as LOVELY as ever...even the snow looks FINE. GREAT WORK as always!
Since you apparently have to have a Wizard, a Dwarf Spell Slinger would be cool...that would cover the limited climatic conditions also. The Dwarf Wizard would have comic potential if his apprentice was a human.
Title: Re: Dwarves. Cold Dwarves.......The ruins of Krappefortt (MORDHEIM) 24/09
Post by: Mason on September 24, 2015, 01:17:00 PM
Thanks, chaps, for giving me the benefit of the doubt at least, as that picture is not great.




Keen to see your take on the wizard and apprentice for them :)

Since you apparently have to have a Wizard, a Dwarf Spell Slinger would be cool...that would cover the limited climatic conditions also. The Dwarf Wizard would comic potential if his apprentice was a human.

I already have a wizard and apprentice in hand for them.
They are both old classic sculpts that should provide a little amusement when they are done.
I hope.... ::)


Title: Re: Dwarves. Cold Dwarves.......The ruins of Krappefortt (MORDHEIM) 24/09
Post by: majorsmith on September 24, 2015, 05:24:01 PM
Cool! Dog looks familiar too...
Title: Re: Dwarves. Cold Dwarves.......The ruins of Krappefortt (MORDHEIM) 24/09
Post by: DeafNala on September 24, 2015, 06:32:51 PM
I already have a wizard and apprentice in hand for them.
They are both old classic sculpts that should provide a little amusement when they are done.
I hope.... ::)

COOL! There's an old Citadel Wizardly Dwarf walking along pointing & apparently having a directional dispute with his frog familiar who he has in the palm of his hand....I really hope that is the one you have.
Title: Re: Dwarves for Frostgrave too....The ruins of Krappefortt (MORDHEIM) 24/09
Post by: Mason on September 24, 2015, 07:52:20 PM
Cool! Dog looks familiar too...

Ha!
So he should.
 :)

He is not technically one of the Dwarven band but will be used universally as a big beastie dawg 'Soldier'
He has just been rebased as a Frostgrave Wardog as I can see them appearing pretty often when playing as they are the cheapest option to fill one of your slots if you are skint.



COOL! There's an old Citadel Wizardly Dwarf walking along pointing & apparently having a directional dispute with his frog familiar who he has in the palm of his hand....I really hope that is the one you have.

I am not sure about the frog, but I do know the old boy has plenty of character.
Time will tell.... :D


Title: Re: Dwarves. Cold Dwarves.......The ruins of Krappefortt (MORDHEIM) 24/09
Post by: Mason on September 27, 2015, 07:16:48 PM
COOL! There's an old Citadel Wizardly Dwarf walking along pointing & apparently having a directional dispute with his frog familiar who he has in the palm of his hand....I really hope that is the one you have.

I am not sure about the frog, but I do know the old boy has plenty of character.
Time will tell.... :D

I have just dug the old boy out of the pile and that IS the one.
All this time and I had not noticed the frog!
The shame..... ::)

Title: Re: Dwarves. Cold Dwarves.......The ruins of Krappefortt (MORDHEIM) 24/09
Post by: DeafNala on September 27, 2015, 11:48:55 PM
I have just dug the old boy out of the pile and that IS the one.
All this time and I had not noticed the frog!
The shame..... ::)

OH BABY!...there that about says it all! Have FUN painting the Short Cool Wizard!
Title: Re: Dwarves for Frostgrave too.......The ruins of Krappefortt (MORDHEIM) 24/09
Post by: OSHIROmodels on September 28, 2015, 05:49:21 AM
Those dwarfs look the box mate and good to see you paint your own stuff for a change  ;D

cheers

James
Title: Re: Dwarves for Frostgrave too.......The ruins of Krappefortt (MORDHEIM) 24/09
Post by: Mason on September 28, 2015, 08:34:14 AM
OH BABY!...there that about says it all! Have FUN painting the Short Cool Wizard!

I am sure that I will, mate.
Lets hope I can do him justice, he IS a really nice sculpt.
 :)



Those dwarfs look the box mate and good to see you paint your own stuff for a change  ;D

 lol
Cheeky boy!

I will have you know that I have actually painted more of my own stuff this year than in the last couple.
Missing mojo, the distraction of other things and lack of time prevents me from doing more, but that could change...

BTW: What the Feck is 'the box'...?
 ;D


Title: Re: Dwarves for Frostgrave too.......The ruins of Krappefortt (MORDHEIM) 24/09
Post by: Andym on September 28, 2015, 09:02:09 AM
Oh those are some nice wee dwarves! 8)

BTW you do realise your up to 100 pages with this thread? Surely that calls for some sort of celebration?
Title: Re: Dwarves for Frostgrave too.......The ruins of Krappefortt (MORDHEIM) 24/09
Post by: OSHIROmodels on September 28, 2015, 06:33:08 PM
BTW: What the Feck is 'the box'...?

The shitty tiny iPhone screen changing the word 'bollocks'  ::) lol

cheers

James
Title: Re: Dwarves for Frostgrave too.......The ruins of Krappefortt (MORDHEIM) 24/09
Post by: LordOdo on September 28, 2015, 06:35:53 PM
BTW you do realise your up to 100 pages with this thread? Surely that calls for some sort of celebration?

A Mason dwarf sculpt?  ;D
Title: Re: Dwarves for Frostgrave too.......The ruins of Krappefortt (MORDHEIM) 24/09
Post by: Thew1 on September 28, 2015, 06:46:34 PM
Those are some seriously cool frosty dwarves  :-* can't wait to see the wizard.
Title: Re: Dwarves for Frostgrave too.......The ruins of Krappefortt (MORDHEIM) 24/09
Post by: Mr. Peabody on September 29, 2015, 01:27:51 AM
The shitty tiny iPhone screen changing the word 'bollocks'  ::) lol

And thus technology generously grants us a shiny new superlative. That, sir, is the dog's box.

Title: Re: Dwarves for Frostgrave too.......The ruins of Krappefortt (MORDHEIM) 24/09
Post by: Constable Bertrand on September 29, 2015, 08:44:08 AM
That, sir, is the dog's box.

No need to be bitchy Mr Peabody.  ;)  lol  lol  lol  lol  lol  lol

Paul those dwarves look really fun, I like their loyal dog thats bigger than them :D

Cheers
Matt
Title: Round or Square bases?......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: Mason on September 11, 2017, 02:06:14 PM
OK, dragging this up from the depths.....

I can only hopr that some of the pictures are still around for this but I would like to hear any opinions on this idea:

I recently rebased my Mordheim Beastmen for use in OGAM and I really do prefer them on the round bases.
I am serious considering rebasing the whole Mordgeim collection as I think it would look so much better on round (and flatter) bases.
I know that Mordheim is traditionally played with square slotta bases, but is there really any reason that they should stay on square slottas?

Here are a couple of 'Before' pictures....

(http://i1087.photobucket.com/albums/j478/themason73/beastiesandebay009.jpg)





(http://i1087.photobucket.com/albums/j478/themason73/beastiesandebay006.jpg)


And below are a few 'After' pictures.

(https://scontent.flhr4-2.fna.fbcdn.net/v/t1.0-9/20228593_446248575739512_7640306996891592692_n.jpg?oh=032c9d1eef51c154dc5cb3f0ae77c71a&oe=59FB0004)




(http://i346.photobucket.com/albums/p419/thebeggarscave/d6b716a6-efd1-4b56-a10e-c27a27daf288_zpssyw0tc67.jpg~original)


So, what looks best, Before or After?

Any reasons why I shouldn't rebase the rest?
Title: Re: Round or Square bases?......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: Romark on September 11, 2017, 02:08:30 PM
My vote,for what it's worth, is for the" after " round bases :)
Title: Re: Round or Square bases?......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: tin shed gamer on September 11, 2017, 02:21:43 PM
I'm a fan of round for skirmish and square for regiments. But the rise of mdf movement trays ,does somewhat dampen my logic.
Title: Re: Round or Square bases?......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: Rob_bresnen on September 11, 2017, 02:22:05 PM
Round. Definitely.
Title: Re: Round or Square bases?......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: nic-e on September 11, 2017, 02:29:49 PM
Round for me too.
Mordheim bases always looked off to me, all these figures at odd angles with their bases digging into each other, trying to figure out if  corner touching a corner counts as base contact...

plus 25mm rounds will give you more room to play with the basing and frame the figures. :)
Title: Re: Round or Square bases?......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: DeafNala on September 11, 2017, 02:31:09 PM
HOORAY! KRAPPEFORTT RETURNS! The new Old Beasty Boys look WONDERFUL on their LOVELY, new, round bases. OUTSTANDING WORK!
Mordheim was never specific as to the bases. They included bases that were right if you planned on using the minis in War Hammer as well as Mordheim.
I really have come to love the round bases myself. I am tempted to rebase the stuff I have on square bases; only inherent inertia is holding me back.
Title: Re: Round or Square bases?......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: Sangennaru on September 11, 2017, 02:31:22 PM
The round bases are better... all round.

Jokes apart, unless you're looking for old school aligned troops, i see no point in using square bases.
Title: Re: Round or Square bases?......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: Dr. Zombie on September 11, 2017, 02:49:22 PM
Round bases - always.

But I cannot think af manny more soulcrushing boring tasks than to rebase a whole collection.

I would go completely mad. But then again it might not be noticable...
Title: Re: Round or Square bases?......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: Elk101 on September 11, 2017, 03:39:56 PM
Round too, I reckon.
Title: Re: Round or Square bases?......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: Coenus Scaldingus on September 11, 2017, 03:50:32 PM
Always liking round bases for skirmish games - looks better in every way. The one exception possibly being Mordheim! Squares allow you to clearly put the model face up/down, while round bases can be more difficult depending on the pose of the model. After much deliberation, I've decided to put my new Skaven band on squares for that reason. That said, round would probably have looked better...
Title: Re: Round or Square bases?......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: Captain Blood on September 11, 2017, 04:44:02 PM
Round!
Title: Re: Round or Square bases?......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: Dr DeAth on September 11, 2017, 05:43:54 PM
Round
Title: Re: Round or Square bases?......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: Captain Blood on September 11, 2017, 05:53:22 PM
Nobody likes a square  ;)

And a square slotta... eeuwwww.

Title: Re: Round or Square bases?......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: Hobgoblin on September 11, 2017, 05:55:19 PM
It's got to be round. One thing that puzzles me when I look at "Oldhammer" blogs is that people now only seem to use the diagonal slot on a square base. I remember spending aeons cutting out the straight slot to ensure that figures would at least be facing forward when ranked up.

Title: Re: Round or Square bases?......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: dinohunterpoa on September 11, 2017, 07:05:59 PM
 
ROUND and TRANSPARENT!!!  ;)

(https://quirkworthy.files.wordpress.com/2013/02/clear-base-on-grey1.jpg)
Title: Re: Round or Square bases?......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: DonVoss on September 11, 2017, 07:28:25 PM
As good as your square bases look...I vote for round.

Never made any sense in the first place to do a skimish game on squares....:)

Btw wonderfull figures in this thread.

Cheers,
Don
Title: Re: Round or Square bases?......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: Mason on September 11, 2017, 08:34:47 PM
Well, that certainly got a response, and a rather overwhelming one at that.

Whilst I have always preferred round bases, they just look so much better, I went with squares as that is what Mordheim traditionally used.
Having already rebased the Kislevites and Beastmen I will get around to doing the rest over time, I just wanted to be sure that I had not overlooked anything before doing so.

I'm a fan of round for skirmish and square for regiments. But the rise of mdf movement trays ,does somewhat dampen my logic.

I am with you there, as I will be using movement trays with the Beastmen in OGAM so that they can be 'ranked up' more easily.



Round for me too.
Mordheim bases always looked off to me, all these figures at odd angles with their bases digging into each other, trying to figure out if  corner touching a corner counts as base contact...

plus 25mm rounds will give you more room to play with the basing and frame the figures. :)

I agree that square ruins the aesthetic.
And I do like to mess about and make a base.
 ;)



HOORAY! KRAPPEFORTT RETURNS! The new Old Beasty Boys look WONDERFUL on their LOVELY, new, round bases. OUTSTANDING WORK!
Mordheim was never specific as to the bases. They included bases that were right if you planned on using the minis in War Hammer as well as Mordheim.
I really have come to love the round bases myself. I am tempted to rebase the stuff I have on square bases; only inherent inertia is holding me back.

Thanks for the eternal encouragement, Al.
Much appreciated.
I shall rebase mine over time, so you may feel the urge over if you keep peeking...
 :D



But I cannot think af manny more soulcrushing boring tasks than to rebase a whole collection.

Maybe I am weird, but I do not mind and find it quite rewarding.
 ::)



Always liking round bases for skirmish games - looks better in every way. The one exception possibly being Mordheim! Squares allow you to clearly put the model face up/down, while round bases can be more difficult depending on the pose of the model. After much deliberation, I've decided to put my new Skaven band on squares for that reason. That said, round would probably have looked better...

This is the kind of thing that I was hoping for with responses, as I had not thought of that.
The solution is quite simple, I think.
An 'arrow' on the underside of the base facing forwards would cover that, showing whether the figure is fave up or down.
 ;)

It's got to be round. One thing that puzzles me when I look at "Oldhammer" blogs is that people now only seem to use the diagonal slot on a square base. I remember spending aeons cutting out the straight slot to ensure that figures would at least be facing forward when ranked up.

You are not alone with that.
I have lost count of the number of bases that I broke due to impatience....
 :P


ROUND and TRANSPARENT!!!  ;)

Whilst I can see the advantages of that, I do like to titivate a base so I shall be tarting them up.
 :D

Btw wonderfull figures in this thread.

Cheers,
Don

Thank, Don.
Much appreciated.
 :)



Well, after all that: those slotta will be going!
 :D :D :D

Title: Re: Round or Square bases?......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: Dolmot on September 11, 2017, 09:11:10 PM
Hex!
Title: Re: Round or Square bases?......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: majorsmith on September 11, 2017, 09:29:08 PM
Paul, I've been looking at round bases for my fantasy figures too, but I think it will be too much work now, although I think round ones do look better for skirmish now   
Title: Re: Round or Square bases?......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: Mason on September 11, 2017, 09:34:33 PM
Hex!

 lol lol
Lets not open THAT can of worms, although I have to say that I really like hex bases for board game figures.
Must be the old adverts for Talisman when I was a youngster.



Paul, I've been looking at round bases for my fantasy figures too, but I think it will be too much work now, although I think round ones do look better for skirmish now   

I don't think it would too much of a stretch in my case, mate.
One faction or warband at a time and I have already done two so I have an incentive to carry on now.
And there is absolutely no rush, so no need to panic at all.
 :D

Title: Re: Round or Square bases?......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: pocoloco on September 12, 2017, 06:40:47 PM
Late to the shouting party but round ones get my vote as well.

Of course I expect to see all the old minis and the new ones pictured here within with their round bases :)
Title: Re: Round or Square bases?......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: Rob_bresnen on September 12, 2017, 07:50:08 PM
Hex!

There's always one!  ::)
Title: Re: Round or Square bases?......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: Mason on September 13, 2017, 11:42:08 AM
Of course I expect to see all the old minis and the new ones pictured here within with their round bases :)

I shall try not to disappoint.
 ;)

Title: Re: Round or Square bases?......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: nic-e on September 13, 2017, 01:42:33 PM
Hex!

I do like a good hex, And so does GW now.

(https://i.imgur.com/w0wxefD.jpg)


You'd be surprised how much use I get out of this picture....
Title: Re: Round or Square bases?......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: thebinmann on September 13, 2017, 07:01:17 PM
Hex!

I agree, my Half Orcs are on Hex and My Judge Dredd (of course)

If you have squre get the 90s grey ones that came with the fighters


My warbands each have the same base type but different types for different warbands
Title: Re: Round or Square bases?......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: DivisMal on September 14, 2017, 04:46:18 AM
Round!

And btw a magnificent thread, full of ideas and hobby projects for which I love this place!
Title: Re: Round or Square bases?......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: hubbabubba on September 14, 2017, 05:30:59 AM
How good is it to see this thread pop up again...
Thanks for bringing it back to life.

Round all the way.
Title: Re: Round or Square bases?......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: Bloggard on October 24, 2018, 01:00:39 PM
gosh - a threadomancy warning ...  :o  have to say I don't really understand the problem with resurrecting threads, so hopefully ok ...

if anyone familiar with playing Mordheim could comment, I'm going to be doing some warbands and was wondering about base-size - I see the comments above are over-whelmingly postive about round bases.

googling led me to this:

https://silo41.co.uk/2018/04/16/mordheim-building-a-warband-in-a-round-base-world/

he's pretty opinionated with ref. specifically to Mordheim - although in the mind's eye I don't like the main reason (one figure being abutted by 8 others sounds a bit silly to me tbh) ...

I was wanting to go with 30mm round lipped bases for aesthetic reasons really. Is there really a game-play reason why this is a bad idea, to the point it would spoil things?

* btw- if it does seem poor form to post here - someone let me know, and I'll start a new thread.

Title: Re: Round or Square bases?......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: Mr. Peabody on October 24, 2018, 06:11:47 PM
This thread is pure gold. It's always a good time to revisit it to plunder the rich veins of useful ideas and eye-candy.

We like round bases - the smaller the better - so our minis can make best use of the terrain. Our preference is to use nickels, 5¢ pieces, as a base. They have a bit of weight to them and work for most figures.

Title: Re: Round or Square bases?......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: Bloggard on October 24, 2018, 06:53:09 PM
ok, cheers mr. peabody - so round, but as small as poss'. ...  interesting.

I was quite keen on using 30mm, as I've had a bit of a reaction to the clear acrylic jobs ('faces and bases' and all that...), and fancied doing more landscaped ones for my Mordheim 'bands.
also, I like the rolled lip bases - really set such work off ...

but it sounds as tho' from a gameplay perspective, the bases should tend towards the small ... whether round or square?
Title: Re: Round or Square bases?......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: fred on October 24, 2018, 07:43:09 PM
I think here you are trying to balance a few factors, and as such there is no 'right' answer, just an answer that fits best with what you are trying to achieve.

Generally smaller bases are better in game, as they allow figures to fit better within terrain. But smaller bases give less space for landscaping, and looking good.

Clear acrylic bases allow figures to blend to different terrain much better. If you go with solid bases then at some point the terrain won't match with the base. In a skirmish game this is more likely than in mass battle games, as the terrain can vary a lot more.

Using the base as a display item, vs blending to the terrain. Personally I really dislike the big black edge to GW style bases, but I do get the idea that it helps set the figure off from the terrain. But I'd rather the bases of the figures blend to the terrain, but this is all about which style works for you.
Title: Re: Round or Square bases?......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: Bloggard on October 24, 2018, 08:00:14 PM
thanks Fred.

I've done acrylic bases for my ghost archipelago figures, and I agree with you in terms of their 'disappearing' (relatively) and blending in etc.

think it's because I've so seen so many excellent warbands googling, with traditional basing ... got a yen to go that way.
but think you're right - I may well regret that down the line.

But more than the aesthetic aspect, I guess I remain concerned by what the guy I link to in my  first post above [post #1523] asserts - that the small square bases are actually an important aspect of balancing the game, and enabling a density of 'melee' that is essential ...
Title: Re: Round or Square bases?......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: Dr. The Viking on October 26, 2018, 02:13:57 PM
Round!
Title: Re: Round or Square bases?......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: Captain Blood on October 26, 2018, 02:16:21 PM
Round  ;)
Title: Re: Round or Square bases?......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: majorsmith on October 27, 2018, 08:54:26 AM
I rebased all my square based stuff onto round, just so much better
Title: Re: Round or Square bases?......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: Bloggard on October 27, 2018, 08:57:50 AM
Doctor, Captain and Majorsmith, thanks.

certainly it seems there are plenty who do play the game with figs on round bases. Although I guess you may not be commenting with specific reference to Mordheim.

still a bit of question mark over the size of base - guess I am being a bit daft in going with 30mm lipped ones, but think I'll give it a go, and try and keep it reversible if it seems an obvious impediment.
Title: Re: Round bases it is!......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: Mason on October 27, 2018, 11:03:48 AM
I originally posed the question as I think round base look so much better and wondered if it would impede the game in any way.
The answer is 'no' if you play with sensible people.
 ;)

Larger round bases may be prohibitive for the placement of figures, though, especially in the ruined city of Mordheim etc.
 :)

I will, eventually, be rebasing all of my Mordheim figures on round bases, mainly so that they look better but also as they will then match the rest of my collection.
I have already done so with the Beastmen and Kislevites as they now see service in Of Gods and Mortals as well, as Satyrs for the Greeks and Warriors for the Norse.


(http://i346.photobucket.com/albums/p419/thebeggarscave/d6b716a6-efd1-4b56-a10e-c27a27daf288_zpssyw0tc67.jpg~original)




(http://leadadventureforum.com/gallery/32/4805-230418073047.jpeg)


Some Dwarves also got transferred over to the Norse, for use as Dvergar, at the same time....

(http://leadadventureforum.com/gallery/32/4805-200418005309.jpeg)



Title: Re: Round bases it is!......The ruins of Krappefortt (MORDHEIM)
Post by: MeridarchGekkota on October 27, 2018, 11:16:01 AM
Round bases are the aesthetically superior ones. The only real positive to squares is that there's more space to do basing on.
Title: Re: Round bases it is!......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: Bloggard on October 27, 2018, 01:00:39 PM
thanks Mason.

take it you're using 25mm bases?

I think where I might be making a mistake is wanting to use the 30mm roundlipped ones. Just like the look of those even tho' they heighten (literally) the detachment from the terrain (in a way I think that helps, if you're not going the acrylic route).

only people I can find selling 25mm round-lipped are fenris games - they look top quality, but are also relatively expensive compared to what you can get 30mm bases for ...

I originally posed the question as I think round base look so much better and wondered if it would impede the game in any way.
The answer is 'no' if you play with sensible people.
 ;)

Larger round bases may be prohibitive for the placement of figures, though, especially in the ruined city of Mordheim etc.
 :)

I will, eventually, be rebasing all of my Mordheim figures on round bases, mainly so that they look better but also as they will then match the rest of my collection.
I have already done so with the Beastmen and Kislevites as they now see service in Of Gods and Mortals as well, as Satyrs for the Greeks and Warriors for the Norse.


Title: Re: Round bases it is!......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: Mason on October 27, 2018, 05:21:13 PM
thanks Mason.

take it you're using 25mm bases?


They are actually more like 26mm as they are two pence pieces,  but the added bonus is that they do only cost two pence each.
 ;)

Title: Re: Round bases it is!......The ruins of Krappefortt (MORDHEIM)
Post by: PhilB on October 27, 2018, 08:53:26 PM
25mm washers can't be that hard to source.
Although when I ran out, I rediscovered the fact that washers are sold according to the dimensions of the interior circle diameter, not the exterior. So I had to keep measuring until I found the right ones. <g>

BTW, I just discovered this thread for the first time and spent two days gazing at the splendor of your scratchbuilt and kitbashed buildings. Simply amazing! I'll have to work hard to come up to your knees, sir, as you are a giant amonst modelers!
Title: Re: Round bases it is!......The ruins of Krappefortt (MORDHEIM)
Post by: Argonor on October 27, 2018, 09:42:52 PM
25mm washers can't be that hard to source.
Although when I ran out, I rediscovered the fact that washers are sold according to the dimensions of the interior circle diameter, not the exterior. So I had to keep measuring until I found the right ones. <g>

Here in Denmark they have both measurements, for instance Ø5x25mm
Title: Re: Round bases it is!......The ruins of Krappefortt (MORDHEIM) 11/09
Post by: Bloggard on October 28, 2018, 11:37:35 AM
They are actually more like 26mm as they are two pence pieces,  but the added bonus is that they do only cost two pence each.
 ;)

well, turns out that if you clip off the underside of the 'slot' moulding on a 30mm base you can ... fit a 2p piece! so think I'll go that way (most of my figs are plastic for mordheim so could do with a bit of weight) and that way I'll have ... covered all the bases  :D
probably only to find that size of base does cause problems, but think it's an itch that must be scratched.

25mm washers - yes - done 100s of figures for my brother using two stuck together for each figure.
not difficult to source at all (ebay for example) and most sellers give inner dimensions too iirc.
although as you'll struggle to get them for less than 10p a go (I did anyway for decent quality ones), why we didn't go with 2p pieces I have no idea - particularly as the current ones are (?) useable with magnetic sheeting too (and not all washers are - think you need to get galvanised ones) etc.
Title: Re: Round bases it is!......The ruins of Krappefortt (MORDHEIM)
Post by: WuZhuiQiu on October 28, 2018, 02:13:43 PM
And round bases enable figures to be rotated in almost any direction, despite architectural corners!

How do you keep track of front, side, and back arcs where the ruleset makes a distinction, though?
Title: Re: Round bases it is!......The ruins of Krappefortt (MORDHEIM)
Post by: Bloggard on October 28, 2018, 04:21:51 PM
over to the experienced players - do those factors come into play with Mordheim?
Title: Re: Round bases it is!......The ruins of Krappefortt (MORDHEIM)
Post by: Mason on October 28, 2018, 05:44:51 PM
over to the experienced players - do those factors come into play with Mordheim?

Never when I have played it.
 ;)
Title: Re: Round bases it is!......The ruins of Krappefortt (MORDHEIM)
Post by: Kitsune on December 14, 2018, 01:57:09 PM
I'm going all round bases from now on when doing skirmish stuff. Its always looked better than square..........its just that back in the day, I always fancied having my mordheim stuff useable in WFB. Not a factor any more really. And I'd just used round base movement trays if it did ever come up.