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Miniatures Adventure => Call of Cthulhu => Strange Aeons => Topic started by: obsidian3d on May 08, 2012, 05:21:01 PM

Title: obsidian3d's Strange Aeons thread - Bones werewolf
Post by: obsidian3d on May 08, 2012, 05:21:01 PM
There's so much great painting going on here that I thought I'd join in, but I haven't actually painted any of my Strange Aeons stuff yet.  So my first post will be terrain pieces, but I'll follow it up with progress on miniatures as well as I get them done.

A little info about the terrain pieces...  I've always wanted to make my own terrain, but didn't really know where to start.  So I when I started playing 40k a few years ago I bought the "How to Make Wargame Terrain" book and read it through.  I picked up a few scene-a-rama kits (by Woodland Scenics) but never bothered to do anything with them; they just sat collecting dust on my shelf.  Last week I was digging through stuff and found the rock making kit I had and thought, 'what the hell, let's try it out.'  So that was the catalyst for all the stuff you see below.  Oddly enough, I didn't remember that I had that scenery book until AFTER I'd built everything except the temple!

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0898.jpg)

I started out with the intention of just building the little mountain with the waterfalls / pool on it, but I had tons of cast rocks left over.  Since I already had the styrofoam and cutters out I decided to just keep going.  So I've ended up with a mountain, a temple, two 2" high stepped hills, three smaller 1" high hills, and four smaller terrain bits.  The trees are ho-scale Woodland Scenics trees that I picked up on Sunday when I went to buy flocking.  I ended up with the trees and foam, but forgot the flocking!  Oops.

The temple just sort of came to mind while I was building the mountain on Sunday.  I remembered seeing a big temple on someone's website years ago (albeit MUCH bigger than what I built) and thought a little temple for my cultist to perform sacrifices and summoning rituals would be fun to have.  The whole thing from design to construction took me a little under 3 hours.

All the scenery you see was built over the course of two evenings...probably totalling around 8 hours of construction time.  I'm pretty happy with it all so far, especially so since I've never done this before.
Title: Re: obsidian3d's painting and modelling thread
Post by: Anatoli on May 08, 2012, 05:42:50 PM
Great start on the altar, looking forward to seeing more  :)
Title: Re: obsidian3d's painting and modelling thread
Post by: styx on May 08, 2012, 05:51:39 PM
Great looking scenery, great start to the alter and looking forward to seeing your painted minis!
Title: Re: obsidian3d's painting and modelling thread
Post by: Meizter on May 08, 2012, 06:47:06 PM
Looking good and certainly looking forward to seeing how the temple construction will progress with paint etc.
Title: Re: obsidian3d's painting and modelling thread
Post by: necrocannibal on May 08, 2012, 08:50:36 PM
Very nice start with very good looking scenery.
Title: Re: obsidian3d's painting and modelling thread
Post by: Mason on May 08, 2012, 11:03:03 PM
That is an impressive, industrious and promising start.
Looking forward to seeing it progress, especially that Temple!
 :-*
Title: Re: obsidian3d's painting and modelling thread
Post by: aggro84 on May 09, 2012, 02:42:27 AM
Nice start!
Please share more as thing progress.  :D
Title: Re: obsidian3d's painting and modelling thread
Post by: Malebolgia on May 09, 2012, 09:14:33 AM
Great start! Can't wait to see more 8)
Title: Re: obsidian3d's painting and modelling thread
Post by: obsidian3d on May 09, 2012, 06:13:01 PM
Thanks for all the encouragement folks.  I've got another evening's worth of updates to share.

The final piece of hill terrain, and the temple, with black base coat.
(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0901.jpg?t=1336583006)
(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0903.jpg?t=1336583006)

A closer view of the temple steps.
(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0904.jpg?t=1336583006)

The first and second (almost) finished pieces of grassy terrain.  I painted brown over my black base coat, dry brushed the rock formations to my liking and added some medium tallus, and some sand in a few spots.  After that stuff dried I added some patchy static grass to finish things off.  I may dry-brush the visible brown areas and small stones to give it a final touch, but am otherwise quite happy with how it looks so far.
(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0907.jpg?t=1336583006)
(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0908.jpg?t=1336583007)

One question I do have is how to seal the pieces after I'm done.  The static grass and trees are quite fragile, what would you recommend I use to spray things with to make them a little more durable for gaming?
Title: Re: obsidian3d's painting and modelling thread
Post by: Mason on May 09, 2012, 08:09:46 PM
Great stuff, obsidian3d!

You are making good progress on these.
You have reminded me that I need more natural terrain myself. Most of mine was made for Mordheim, so not so much of the natural stuff like trees and hills etc..

Regarding your question- Not sure about spraying anything on, but PVA or wood glue should give you a pretty solid bond and seal the item at the same time. Terrain can never be protected 100% but the best way to protect it is to make each item or group of items to fit a specific box for storage.
All of my terrain, bar the really large items, are designed to fit into A4 paper boxes, so they are not bouncing around or knocking against each other. They also stack nicely this way and make storage easier.
Title: Re: obsidian3d's painting and modelling thread
Post by: obsidian3d on May 11, 2012, 06:12:42 PM
I did a little digging around and it sounds like the Woodland Scenics Scenery Glue is probably my best bet.  It sounds like it's a sprayable mixture of pva glue and water that dries with a matt finish and doesn't clump.  I'm not sure, but I'm betting this is the same stuff in my shrubbery kit that I have sitting on the table.  I had just thought it was for attaching the stuff to the table, not for sealing it all after.  But, in retrospect I suppose it's all the same thing really.

No pictures today.  I spent most of my evening painting base coats of Calthan Brown on the rest of my terrain pieces.  I ran out, leaving just the mountain left with it's Chaos Black undercoat.  I haven't decided on the colors for the temple yet, but I'm leaning towards a dark to medium grey stone with some moss and undergrowth surrounding it.  Might do vines or chains or something if I can figure out something that I like.

I do hope to have another progress shot (or ten) after the weekend.
Title: Re: obsidian3d's painting and modelling thread
Post by: obsidian3d on May 14, 2012, 06:24:51 PM
Another very productive weekend!  Not only was the weather here beautiful, and thus a great chance to finally get my motorcycle out on the road...I also got some more work done on my miniatures.  I had to go to the mall to the Apple store, and decided to stop in at the Games Workshop on the way.  I picked up the awesome looking "Garden of Morr" set, and some primer.  I spent a fair bit of time Sunday enjoying the sun and priming dozens of items that were impatiently waiting for it.

In the evening after the sun had gone away I plunked down at the table and set to work on my other terrain.  I was able to get everything painted with the earth-brown base colours as well as a first coat of grey on all of the stone faces.  I'm still working my way up in size on the terrain pieces, but they're certainly coming along.  Here are the next two finished bits:

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0911.jpg?t=1337015861)
A tree, and a rock.

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0910.jpg?t=1337015861)
Two trees...and a rock.

I did do these two pieces a little bit differently from the first two.  I paid a little more attention to the smaller scree and gravel with my painting, so it blends in better with the larger rocks.  I also used bleached bone as my final dry brush color instead of the skull white.  I think the effect is more understated and blends together better than the first two pieces.

I'll keep working my way up, and then I can finally start on my agents and cultists!  And that temple. :)
Title: Re: obsidian3d's painting and modelling thread
Post by: styx on May 14, 2012, 07:16:58 PM
Great looking stuff and yes, that Garden of Moor set is amazing....every time I see someone paint it it is different each time...
Title: Re: obsidian3d's painting and modelling thread
Post by: obsidian3d on May 17, 2012, 05:43:42 PM
Well I haven't gotten started on the Garden of Moor set...it's several items down on my to-do list.  I spent part of my evening last night touching up all of my Strange Aeons minis.  Being white, even with two coats of primer on them there was still some white peaking through.  But that's all fixed up now and I'll be getting started on those next week.  Until then, I have terrain to build!

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0918.jpg?t=1337271931)
A tree...and a big rock.

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0915.jpg?t=1337271931)
Three *gasp* spruce trees this time.

As you might have noticed, I started out with the smaller terrain bits and am moving my way up to the more complicated items.  So far I'm really happy with all the stuff, but looking back at the two pieces I did last night, the one with the spruce trees could have a little less grass on it.  But...it's done now.

And while I was in the Strange Aeons mood, I placed a big order with Bob Murch last night.  I'm expecting 18 new cultists, a cult leader, a few maniacs, a Nazi commander and some troopers, some apes, and a few more agents to bolster the ranks.  I'm hopeful that they'll arrive before my birthday at the end of the month, since I'm really not far geographically from where Bob lives.  Can't wait!
Title: Re: obsidian3d's painting and modelling thread
Post by: Mason on May 17, 2012, 05:52:17 PM
Great stuff, obsidian3d!
You are doing a cracking job with the production line of scenery.
 :-*

Your shopping list from Pulp sounds mouth-watering.
Cant wait to see them painted up!
Title: Re: obsidian3d's painting and modelling thread
Post by: obsidian3d on May 18, 2012, 05:35:29 PM
Two more pieces to add to the collection:

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0919-1.jpg?t=1337358711)

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0920-1.jpg?t=1337358711)

I just have one more (very easy) piece to finish before I tackle my mountain, then it's on to the temple.  I'm hoping to get the mountain finished this weekend.  Since it's a holiday weekend here, I may even get some work done on the temple.  Almost there... :D
Title: Re: obsidian3d's painting and modelling thread
Post by: Mason on May 18, 2012, 05:43:24 PM
Keep going, mate.
It is all looking good so far.
 :-*
Title: Re: obsidian3d's painting and modelling thread
Post by: necrocannibal on May 20, 2012, 11:40:29 AM
Looking fantastic and looks like it's relatively easy to do...maybe I'll also try making terrain once more.
Title: Re: obsidian3d's painting and modelling thread
Post by: obsidian3d on May 22, 2012, 08:24:24 AM
If I can do this...anybody can.  It's way easier to do than I thought.

Somewhat related to the terrain I've been building: my birthday is coming up, so my gf arranged a pretty cool gift for me.  We were at the GW shop last week and I was looking at the modular 6x4 table they have.  She asked if I wanted one and I almost said yes, but I thought we should ask around a bit first.  My friend suggested I come in to their store and have a look at the Zuzzy mat samples they had and wow was I impressed.  After showing her the samples we decided that I should get one of those instead.

But, after we came back from our regular Sunday trip to brunch...she asked me which ones I wanted.  Plural.  So we ordered four 6x4 mats from Zuzzy, which will allow me to do all the different terrain boards I wanted: snow, desert, urban and woods/grassland.  I'm pretty excited about it, and yes...I'm lucky. :)
Title: Re: obsidian3d's painting and modelling thread
Post by: Mason on May 22, 2012, 11:29:48 AM
Very lucky, indeed!

They are lovely and do I plan on buying a couple in the future.
Title: Re: obsidian3d's painting and modelling thread
Post by: styx on May 22, 2012, 01:08:05 PM
She's a keeper! Lucky bastard. My wife treats me pretty good when it comes to the hobby. My 40th is rolling close and she is going to let me do a shopping spree.

Post a link to the Zuzzy mats and some pics of yours.
Title: Re: obsidian3d's painting and modelling thread
Post by: obsidian3d on May 23, 2012, 05:52:37 PM
Well I wasn't able to get all the terrain pieces done.  The weather was excellent, so when I wasn't painting the hallway in my place, I was trying to go do stuff outside (terrifying I know).  I did get another terrain piece done, though I'm not that happy with it.  I think it needs some deadfall or shrubbery to make it work.  Luckily I plan on adding some of that to almost all the pieces I've shown here so far.  But don't worry, I won't post up individual pictures of those additions.  Grassy hills and trees can only keep ones interest for so long.

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0923.jpg?t=1337790282)

Now for those of you who have lost interest in green space and shrubbery, I have some images to tease you with.  I went on a bit of a "buy myself birthday presents" spree last week.  Here's what has recently landed at my house:

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0927.jpg?t=1337790282)
Assorted miniatures.  Most of these are RAFM Call of Cthulhu figures (all sculpted by Bob Murch I believe).  There's Jocelyn and Edward, plus a pair of dimensional shamblers (and their rabid monkey).  I also grabbed a trio of ghouls.  When I put them together I decided to base all three of them, even though one of them actually should be standing inside the grave.  I thought the grave would make a great grave marker for our Strange Aeons games.  I'll need to find a decent size base and fill it up with some hobby sand and a skull or two.  The big fellow dressed all in white is a werewolf from Reaper miniatures BONES line.  I found it by happy accident.  It's a resin model that cost me a whopping $1.99...and is all kinds of awesome looking.

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0928.jpg?t=1337790282)
More Call of Cthulhu excellence.  I almost didn't pick this up from the top shelf where it was sitting because the front image wasn't all that interesting.  However, when I looked at the back of it...I was immediately sold.  Prof Armitage, a police officer and his dog, old man Whatley, Lavinia and her brother...plus the great big ugly monster.  That's seven amazing miniatures for $20.  I think most of them will end up as civilians or agents, but I'm not sure yet.  Also, these are more of Bob Murch's work according to the package.  Are you detecting a pattern here?

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0929.jpg?t=1337790282)
Just when you thought it was safe to move on to the next thread...ZOMBIES!  Another impulse purchase.  Not Bob's work, but from RAFM's sculpting crew.  There are a dozen undead in this box, with two repeats.  A few of them won't be good for Strange Aeons because they're TOO modern, but I need a few figures to round out the zombie horde for my copy of Zombie Plague (great print and play game).  Besides, they're zombies...who cares what you use them for, they're just plain cool. :P

And finally, don't hate me because I'm awesome...
(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0931.jpg?t=1337790282)
This stuff was ordered on Friday morning and arrived Tuesday.  Bob is super fast when it comes to shipping.  Of course it doesn't hurt that I only live a few hours away, so post from there doesn't take long at all.  If you can't tell what's in the pile there are two packs of Cowled Cultists, Hooded Minions 1 & 2, Weird Villains, Killer Apes, a pack of Gestapo Troopers...and a Cheap Magic Act.

So much stuff to base and paint...I need to buy a ton of bases, because I'm out. :(  But I'm not sad because there's so much fun new stuff to play with! :)
Title: Re: obsidian3d's painting and modelling thread
Post by: Mason on May 23, 2012, 06:18:04 PM
 :o :o :o

What a lovely collection of presents you have.
I have a large amount to finish off myself, but now I feel so much better about my pile as yours is bigger and it makes mine look much more managable.

No, wait. On second thoughts, I am now jealous!

Enjoy the loot!
 ;D ;D ;D
Title: Re: obsidian3d's painting and modelling thread
Post by: obsidian3d on May 23, 2012, 06:46:23 PM
Well I neglected to photograph the 7 Threshold Agents, 6 cultists, and undead pack 1 from Uncle Mikes, and several converted horrorclix figures that are also awaiting my attention.  Oh and I have something like...seven 40k armies in various states of construction, and a Circle army for Hordes.  I should probably never buy another miniature again because these will likely never all get painted in my lifetime.  But I know that won't happen. :P
Title: Re: obsidian3d's painting and modelling thread
Post by: styx on May 23, 2012, 06:50:50 PM
Wow! What a lovely pile of plunder you have there! I am hoping to get the same for my Birthday! Whoo! The big 40...ugh  :'(

I should be posting my Reaper Bones Werewolf soon. I just finished him last night, so I hope to post a pick of him soon enough. I like the figure overall, the resin is a bit "soft" and the tail appears to have been added after the model was molded to avoid the tail breaking off. I did leave mine out in the Florida sun for a few mins and the resin got SOFT really fast...I had to put it in the freezer to firm it back quickly. I was afraid it was going to melt or distort. Be warned, Bones DOES NOT LIKE HEAT.
Title: Re: obsidian3d's painting and modelling thread
Post by: obsidian3d on May 23, 2012, 06:55:45 PM
I did notice it was a little soft, and his tail looks a little raccoon-like...but I'll live with it.  It's a great sculpt for the price!
Title: Re: obsidian3d's painting and modelling thread
Post by: styx on May 23, 2012, 07:30:14 PM
It paints up nicely and for the price as you said. Hard to beat!
Title: Re: obsidian3d's painting and modelling thread
Post by: obsidian3d on May 24, 2012, 06:59:05 PM
No photo update today, but I did start painting some figures last night.  I'm tired of the terrain building too (even though I do want to get it all finished up) so I rattled through my box of primed and based Strange Aeons stuff.  I decided that I'd paint up a single cultist of my six to try out the color scheme I had in mind.  It's looking pretty good and I just have to do a few highlights and/or a quick drybrush to finish it off.  After that the base will only take a few minutes.  I'll post one up tomorrow, or more if I can get a few of them done all at once.
Title: Re: obsidian3d's painting and modelling thread
Post by: obsidian3d on May 30, 2012, 02:42:24 AM
I spent most of the afternoon on Sunday working on some new stuff and finishing a couple of other items.  Here's the last bit of terrain finished up.

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0934.jpg?t=1338341449)
I started and finished this all on Sunday.  I wanted to try out the water effects that I had on something easier than a river and waterfalls.  It turned out really well, but the water stuff was thicker than I'd expected, so it was hard to brush around.  I wanted the water to be deeper, but it still looks good enough for me.

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0935.jpg?t=1338341464)
The temple finished.  It still looks unfinished, but after spending a ton of time messing with dead grass, mixed grass, green grass, rocks and finally some weeds/twigs I was tired of it.  I'd love to add a few torch stands on either side but I don't know where to find such a thing.  There is an altar, but I forgot about it so it's not even painted yet.  I'm still considering painting an elder sign in the middle and adding some bloodstains or a dark wash.  Feel free to make some suggestions!

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0936.jpg?t=1338341472)
The piece that started this whole batch of madness.  I'm really happy with how this turned out.  It looks almost exactly as I pictured it in my head before I started building it.  I've still got to add the waterfalls and some more frothy water effects, but I have to wait until the resin sets completely first.

I also ended up adding some brush and bushes to a few of the pieces I had already completed.  You can see an example of that on the pond.  Not everything got underbrush, but since there are a total of twelve pieces of terrain, you can understand why I wouldn't have.
Title: Re: obsidian3d's painting and modelling thread
Post by: obsidian3d on May 30, 2012, 02:58:54 AM
Finally some figures.  Sort of.  I started of by working through my horroclix collection to see if there were any figures I could make use of.  Here are a few of the pieces I am going to use.

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0937.jpg?t=1338341482)
Since I am not enamored with the UMW fishmen models I decided to use these instead.  I've always thought the Deep Ones were pretty cool figures.  I didn't have to do any painting on these.  The bases look a lot better in person than this picture.  I used some of my water FX to blend the splash into the base and butted it up against some wet sand and grass.  It actually looks pretty good and I hope to add a Brine Witch to them if I can track one down.

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0938.jpg?t=1338341490)
A mummy that I've rebased to match all of the Lurkers I'll be doing for Strange Aeons.  I gave this guy a dark red wash and then dry brushed it to brighten up the details.  I'm happy with this one considering it took almost no work to do.

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0939.jpg?t=1338341498)
A ghost wearing a straight jacket just seemed to scream Strange Aeons to me, so I rebased it and here we go.  A very light dry brush on the coat to pick out some more details is all that I did here.

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0940.jpg?t=1338341512)
A vampire model that I've always liked.  He'll now serve the Lurkers as a night gaunt.  This model got two coats of wash, one black then one dark red.  Two coats of varying shades of dry brush has him all finished.

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0941.jpg?t=1338341525)
Another ghost.  This one is from the starter set I think.  I'm going to use his as a restless spirit, so the big demon tree (also from the starter set) seemed extremely well suited for each other.  A tiny bit of dry brushing on the hood, and a black wash on the tree (plus a rebasing of course) and they're all finished up.

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0942.jpg?t=1338341544)
Yes, there are Threshold Agents on the way too.  This one will probably be a special agent, possibly a spell caster since he has that lovely book in his hands.  This model really needed some work to bring out the details.  I did a few levels of dry brushing, followed by a wash, then more dry brushing and another wash plus a few little details picked out.  I think he looks ready to fight evil!

And the last of the converted for now:
(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0943.jpg?t=1338341559)
A witch and her familiar.  I'm really sad that the photo isn't that great.  When I bought the dimensional shambler models last week I was excited to find a tiny little monkey model in there.  I based him up and painted him to serve as the familiar to my witch.  She needed two coats of wash and two different colors of dry brush to bring her up to snuff, but I think she'll do nicely...when serving the forces of evil.  I may add a few more familiars to her bestiary at some point.
Title: Re: obsidian3d's painting and modelling thread
Post by: obsidian3d on May 30, 2012, 03:06:52 AM
And finally, some cultists.

I actually finished these before starting any of the conversions, but I wanted to building things up in my thread a little bit.  Just in case you all thought I wasn't ever going to bother painting anything for myself! :P

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0944.jpg?t=1338341567)

These guys turned out really well I think.  Red can be a real bitch to paint but I have no complaints about this batch.  There are three more (Cultist pack #1) to add to the crew and then they're done.  I'm not sure if I'll be painting my snake men pack to match, or if I'll wait until I have another group of cultists done.  Time will tell, or you nice folks can sway me with your suggestions. :D
Title: Re: obsidian3d's painting and modelling thread
Post by: aggro84 on May 30, 2012, 04:10:53 AM
It's about time you showed us some minis!  lol

I like the cultists: Red can be very tricky to do.

And you've made good use of the Horrorclix miniatures.

Were did the mummy come from? I don't remember seeing it before?
Title: Re: obsidian3d's painting and modelling thread
Post by: styx on May 30, 2012, 05:30:09 AM
Good work there! More!
Title: Re: obsidian3d's painting and modelling thread
Post by: Nik on June 01, 2012, 12:47:30 PM
Very nice, congratulations.
In particular, the cultists


Nik
Title: Re: obsidian3d's painting and modelling thread
Post by: obsidian3d on June 01, 2012, 05:55:07 PM
Had a chance to play a games as lurkers last night. We rolled the Bag Man scenario. It was a close game with his agent taking out my toughest cultist on the second turn, but I was able to hinder him by forcing close combat with his leader. Two of my opponent's characters ended up with major injuries; one suffering amnesia and losing a skill, the other developing ballista phobia.

I'll post up images of my first batch of Threshold agents soon, before they get messed up un action too... :)
Title: Re: obsidian3d's painting and modelling thread
Post by: styx on June 01, 2012, 06:01:13 PM
Go TEAM LURKER!  ;D
Title: Re: obsidian3d's painting and modelling thread
Post by: obsidian3d on June 03, 2012, 12:04:45 AM
The game I mentioned earlier happened on Thursday.  Prior to heading down to the store I spent a little time and painted up my initial threshold list. In case anyone is wondering, I had last week off from work, which is the only reason I've been able to get so much done.  When I go back on Monday the miniature stuff will slow down a LOT.

Here's the Threshold team (some of the photos aren't great due to the scenery stealing the camera's focus):

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0950.jpg)
Carl Selinger - The rugged character of my Threshold list.

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0949.jpg)
Elizabeth Montrose - Heroic shotgun-toting Lizzy...

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0951.jpg)
Loamy MacIntyre - Second in command, how could he not be with such a fantastic mustache?

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0947.jpg)
Arthur Hendry - Stiff-collared researcher of ancient language.

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0948.jpg)
James Forester Jr. - Concerned citizen.
Title: Re: obsidian3d's painting and modelling thread
Post by: obsidian3d on June 03, 2012, 12:09:54 AM
And of course the cultists are always recruiting.

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0955.jpg)

Here's the whole crew having a..er...welcoming party for the new members.

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0952.jpg)
Title: Re: obsidian3d's painting and modelling thread
Post by: obsidian3d on June 03, 2012, 12:11:49 AM
But don't worry, the Threshold agents have a party planned for them.  A shotgun party.

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0956.jpg)
Title: Re: obsidian3d's painting and modelling thread
Post by: styx on June 03, 2012, 04:53:34 AM
Great work!
Title: Re: obsidian3d's painting and modelling thread
Post by: necrocannibal on June 03, 2012, 09:05:51 AM
That's quite an amount you've painted and moddeled lately, great job!
Title: Re: obsidian3d's painting and modelling thread
Post by: Mason on June 03, 2012, 04:15:12 PM
Well done that man!
Plenty of output in the last few days.

That is quite a substantial Cult that you have built up there.
Nice to see them in a group shot, too, along with the shot of your Threshold team.
Nice figures, looking forward to seeing what you come up with next...
Title: Re: obsidian3d's painting and modelling thread
Post by: einarolafson on June 03, 2012, 06:34:28 PM
Another great thread!! Very nice collection of painted miniatures and scenery. Thank you for sharing!! Love the temple.
Title: Re: obsidian3d's painting and modelling thread
Post by: obsidian3d on June 03, 2012, 06:43:19 PM
Thanks everyone. I do hope to have another batch of stuff done this week. I based and primed about 30+ models yesterday. I just have to pick which ones I'll be painting next.
Title: Re: obsidian3d's painting and modelling thread
Post by: Mason on June 04, 2012, 10:05:52 AM
Looking forward to seeing what you choose to do next.
You have quite a pool to choose from, so there is plenty of choice.
 ;D
Title: Re: obsidian3d's painting and modelling thread
Post by: einarolafson on June 04, 2012, 05:02:56 PM
I didn´t realize that you painted moustache on the suitcase agent. Love the idea.
Title: Re: obsidian3d's painting and modelling thread
Post by: obsidian3d on June 04, 2012, 07:36:52 PM
I wasn't planning on it, but after I cleaned the model up before I primed it...it just seemed appropriate that he have a mustache.  I was able to play a game against a friend yesterday evening using my Threshold agents, cultists and even some of my recently-created terrain.  Unfortunately, I didn't even think about taking some pictures until after we'd cleaned up.  Dumb...
Title: Re: obsidian3d's painting and modelling thread
Post by: obsidian3d on June 11, 2012, 05:10:58 PM
I'm a little behind with my Strange Aeons stuff this week.  I did a little painting on Thursday, trying out a color scheme for some Nazi troopers that didn't turn out well at all.  So I'll have to rethink that.  I also did a little modeling on Sunday, but it was 40k stuff.  I forgot how tweaky it could be putting together Necron troopers.  They have a tendency to slouch while the glue dries...
Title: Re: obsidian3d's painting and modelling thread
Post by: obsidian3d on June 21, 2012, 04:58:04 AM
I haven't been doing much painting for Strange Aeons due to trying to pin together the last few large models for my Circle army for Hordes, but I did manage to test a few different shades for my next batch of cultists.  I think I've found a base color that I'm happy with so I can get started on them this weekend.

In the meantime I thought I'd post up a work-in-progress shot of some of the scenery items I started putting together on Sunday.
(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0957.jpg)
Title: Re: obsidian3d's painting and modelling thread
Post by: aggro84 on June 21, 2012, 07:19:56 PM
It looks like you will be making good use of those Horror Clix miniatures.
I have assembled a nice collection of models.

Now start painting!  ;D
Title: Re: obsidian3d's painting and modelling thread
Post by: Enethaeron on June 22, 2012, 07:06:52 AM
Nice group shot. Can't wait to see what you will do with them.
Title: Re: obsidian3d's painting and modelling thread
Post by: einarolafson on June 22, 2012, 10:24:03 AM
Thats a good group of miniatures!! Looking forward to seeing painted!! :D
Title: Re: obsidian3d's painting and modelling thread
Post by: obsidian3d on June 22, 2012, 06:23:54 PM
I want to see them painted too...could someone take care of that for me please?  :P
Title: Re: obsidian3d's painting and modelling thread
Post by: obsidian3d on July 09, 2012, 05:40:28 PM
I've been busy at home setting up a proper painting and drawing space.  I found a really good priced desk and kitted it out with a GW paint station +.  I'll admit that it's probably overpriced for what you get, but so far I'm actually quite happy with it.  Here are the first two things I've completed in my new workspace.  Apologies for the awful pictures, I was in a bit of a hurry on my way out the door this morning!

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_0999.jpg)
A converted Bishop Luzifer model from Horrorclix.  I've heard there's an exorcist profile in one of the Shocking Tales books.  I've always loved this model and I think he'll fit the bill nicely.  I had a heck of a time painting the woman on the base and eventually just said "good enough".

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_1001.jpg)
This might sound funny, but this is hands down my favorite Uncle Mike's sculpt so far.  The detail is awesome and I really enjoyed painting this one.  I'd love to see a few variations of this with different chains or smoother details and stuff.  I'm looking forward to painting up the other one.
Title: Re: obsidian3d's painting and modelling thread
Post by: styx on July 09, 2012, 06:51:08 PM
Great stuff, you are turning my head towards Horroclix to find some of these!
Title: Re: obsidian3d's painting and modelling thread
Post by: obsidian3d on July 09, 2012, 09:46:28 PM
I think that Hill's Wholesale has whole bricks of Horrorclix stuff for ridiculously low prices.  You'll easily find a few gems for the price you'll pay...and you'll never feel bad for not using them in their intended game.  it was a horrendous game design.

I'm hoping to post up the wolves, Cthulhu avatar and some of the grave markers in a day or two.  They're all near completion.
Title: Re: obsidian3d's painting and modelling thread
Post by: Mason on July 09, 2012, 11:03:00 PM
I have already used a couple of repinted 'clix in my SA project, but your recent posts have made me take a closer look at the horrorclix range and I have since ordered a few.

Thanks for the heads up!
 :D

Title: Re: obsidian3d's painting and modelling thread
Post by: obsidian3d on July 09, 2012, 11:11:39 PM
I'm sure some better painters than I can make them really stand out.  Most of the sculpts are actually really good, they just had crap paint jobs.
Title: Re: obsidian3d's painting and modelling thread
Post by: Enethaeron on July 10, 2012, 05:45:43 AM
Could not agree more. I love the minie of Bishop Luzifer too. My ghost in the graveyard is from the same range and I have 2 or 3 models on my workbench that will soon integrate my lurker team.
Title: Re: obsidian3d's painting and modelling thread
Post by: obsidian3d on July 11, 2012, 05:02:58 PM
I finished touching up the paint on the two HorrorClix wolves that I re-based a few weeks ago.  Not a lot of work here.  I washed them with Badab Black, gave them a white dry brush to give their fur a little interest, and then put on another wash along their spine and the tails.  A quick red wash over the tongues and a touch of red on the eyes and all done.  These will likely be used as extra familiars for my witch and her razorback monkey.

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_1003.jpg)

The last few photos I've done were at night and I've had to use the flash, which I generally don't like to do.  In this case though it actually seemed to work out quite nicely.
Title: Re: obsidian3d's painting and modelling thread
Post by: Yetis Yell on July 11, 2012, 07:16:37 PM
Wow, I'm sold on 'clix now. Thanks for posting these up!
Title: Re: obsidian3d's painting and modelling thread
Post by: aggro84 on July 11, 2012, 11:16:15 PM
The wolves look great. :-*

They are definitely one of the Horrorclix line's stronger sculpts.

You have made good use of them.  :D
Title: Re: obsidian3d's painting and modelling thread
Post by: obsidian3d on July 12, 2012, 07:51:33 PM
Thanks.  I'm happy that I will also be able to use the wolves for my Lycaon faction in Empire of the Dead.  Multi-purpose is a great thing.

I think I'm done with my conversions for now, so I might actually be able to paint some original items.  I've got a partially complete squad of Nazi troopers (cultists) that I put together as a Lurker list for Strange Aeons, and who also appear in a Kulten cult list.  I'll probably paint up the zombies and mad scientist that make up the other half of that Kulten list.

I may also need some more Threshold agents.  One of the models on my list is probably not going to make it through my next game...
Title: Re: obsidian3d's painting and modelling thread
Post by: obsidian3d on July 20, 2012, 06:33:30 PM
Well it's not figures, but it's something.  I finally finished up all of the markers I had on my paint station from last month.  Here are the three that are themed for Strange Aeons / Empire of the Dead.

RIP grave marker from the Horrorclix starter set.
(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_1074.jpg)

Large grave marker, also from the Horrorclix starter set.
(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_1075.jpg)

A sarcophagus, also from Horrorclix.  This one was actually part of a figure.  The mummy walking out of it was awful, so I popped it off and here we go...grave marker.
(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_1073.jpg)

Note, I really need to start waiting until daytime to take my pictures.  I apologize for how awful these look.
Title: Re: obsidian3d's painting and modelling thread
Post by: Mason on July 20, 2012, 08:53:17 PM
I like the new additions, obsidian3d.
Nice work.

like I said before, I really appreciate being pointed towards the Horrorclix stuff, as it is much better than I expected.
Since yourself and a few others have posted them I have ordered quite a few including the starter box.
Having seen the result you have gotten from these I am glad I did.
Title: Re: obsidian3d's painting and modelling thread
Post by: Yetis Yell on July 20, 2012, 09:18:16 PM
If only I could pick up a Horrorclix Cthulhu for less than US $100. I'm dying to convert it.

Anyway Obsidian, your latest batch is cracking. Well done.
Title: Re: obsidian3d's painting and modelling thread
Post by: obsidian3d on July 20, 2012, 09:42:59 PM
Thanks everyone.

The Horrorclix Cthulhu is a great looking piece.  I have one myself, but he sadly needs some repair work.  My cat knocked him off a large shelf and his wings broken off.  I'm still not quite sure how to go about fixing that... :(
Title: Re: obsidian3d's painting and modelling thread
Post by: Ajsalium on July 20, 2012, 10:15:51 PM
If only I could pick up a Horrorclix Cthulhu for less than US $100. I'm dying to convert it.

Here you have:
http://www.miniaturemarket.com/tgcle.html (http://www.miniaturemarket.com/tgcle.html)

For just US $99. Less than $100. ;)
Title: Re: obsidian3d's painting and modelling thread
Post by: aggro84 on July 20, 2012, 11:12:45 PM
Once again you have made really good use of the Horrorclix line.

Who said mini war gaming was expensive?  :D
Title: Re: obsidian3d's painting and modelling thread
Post by: obsidian3d on July 23, 2012, 06:02:44 PM
I'm pretty much done with my Horrorclix conversions for now.  There are a few other items I can use but they're low on my priority list.  I really need to get going and finish up my Nazi troopers.  They've been half painted for a few weeks now!
Title: Re: obsidian3d's painting and modelling thread
Post by: Mason on July 23, 2012, 08:48:18 PM
Looking forward to seeing those Nasties!

Title: Re: obsidian3d's painting and modelling thread
Post by: einarolafson on July 25, 2012, 12:20:45 AM
Very nice painting jobs!! I like that sarcophagus a lot!! (in fact I want several of them!!)
Title: Re: obsidian3d's painting and modelling thread
Post by: Enethaeron on July 25, 2012, 07:37:25 AM
The wolves and the markers are great additions. The sarcophagus is a very nice piece.
Title: Re: obsidian3d's painting and modelling thread
Post by: obsidian3d on August 08, 2012, 06:58:39 PM
Ok I lied...here's another Horrorclix figure.  It'll be the last one for a while, honest!

Cthulhu Avatar
(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_1119.jpg)
(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/IMG_1120.jpg)

This one turned out alright, but I'm not as happy with it as I'd hoped.  I did two green washes on it, some dry brushing and a finishing gloss varnish to get it all shiny.  It looks better than the original paint job, but after all the work probably not different enough to really wow me. I think the biggest thing I don't like about it is the base.  I had a lot of trouble with it and I don't like the gravel next to the big rocks.  I thought about putting some static grass on to cover it up, but decided it would just make it worse.

I'll probably use this guy as a godling or something, even though his base is tiny.  I just liked the model and wanted to make use of it somewhere, rather than leave it lying in my box of Horrorclix.
Title: Re: obsidian3d's Strange Aeons thread - Cthulhu Avatar added
Post by: styx on August 08, 2012, 07:02:05 PM
I think he looks great as to the markers! My guys would be running like hell if they saw that green guy walking towards them!
Title: Re: obsidian3d's Strange Aeons thread - Cthulhu Avatar added
Post by: Mason on August 09, 2012, 08:16:48 AM
Nice!
Or not.
Nice is not really the right word, is it?
Damn right scary!
Thats better.
 :D

I like him, even if you are not too satisfied.
I guess we all get like that about some miniatures, even if others cannot really see why you are thinking this way.
I know that I do!

He would work pretty well as a Winged Nightmare too.

Title: Re: obsidian3d's Strange Aeons thread - Cthulhu Avatar added
Post by: obsidian3d on August 09, 2012, 09:10:00 AM
That's a good idea. I already have a night gaunt...I don't know why I didn't think of using this as a winged nightmare, thanks!
Title: Re: obsidian3d's Strange Aeons thread - Cthulhu Avatar added
Post by: Yetis Yell on August 10, 2012, 03:45:38 AM
That thing is perfect for a Winged Nightmare/Horror/whatever.

Totally menacing and alive. I agree with Mason, I'd be failing a Resolve check and hoofing it.
Title: Re: obsidian3d's Strange Aeons thread - Cthulhu Avatar added
Post by: obsidian3d on August 30, 2012, 06:25:01 PM
A new agent has been assigned to my threshold team. The pictures I took are awful though, so I'll have to retake them. Too much sunshine...looked brutal. Anyway here's the little bit of info (re-posted from my blog http://obsidian3d.blogspot.ca)

August 30th, 1922

ATTN: Carl Selinger, Commanding Field Operative
RE: Request for team member

Agent,

It's truly a shame to hear about Agent Montrose, my condolences to you and your team. Events are looking dire however, so your brief respite must come to an end. I'm granting your request for a replacement agent for your field team. Agent Trisha Kellington has recently completed her training and been assigned to the Calgary Field Office. I'm placing her under your command effective immediately. I'm told he's a proficient marksman and has proven steadfast throughout her initial training. I trust she'll be a solid addition to your crew.

You'll find the details of your next assignment contained within. Good luck.

Director Silver

PS: Here's something that your team might find helpful to keep in mind on your next mission. Feel free to share it with them.

“He who fights with monsters might take care lest he thereby become a monster. And if you gaze for long into an abyss, the abyss gazes also into you.”
Friedrich Nietzsche
Title: Re: obsidian3d's Strange Aeons thread - pic of new agent added
Post by: obsidian3d on September 04, 2012, 05:42:40 PM
A little later than advertised, but here are the pics of Agent Kellington.

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/file.jpg)

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/file-1.jpg)
Title: Re: obsidian3d's Strange Aeons thread - pic of new agent added
Post by: styx on September 04, 2012, 06:03:24 PM
Good stuff! Looking to more!
Title: Re: obsidian3d's Strange Aeons thread - pic of new agent added
Post by: obsidian3d on September 05, 2012, 07:42:41 PM
Thanks. I really do need to learn how to dot in proper eyes. It's the biggest disappointment I have with her, and a few other figures I've done lately. Last time I tried it I just made a big mess though. :(
Title: Re: obsidian3d's Strange Aeons thread - pic of new agent added
Post by: Mason on September 06, 2012, 03:02:33 PM
Nice addition to the team!

Dont worry too much about eyes, mate.
I certainly dont.
I will do it if I feel up to it, and I think the model would benefit from it, but not always.
There are some great painters out there that never really bother with eyes at all; Captain Blood for instance.
Better to not bother with them at all then to get them really wrong, I reckon!

Title: Re: obsidian3d's Strange Aeons thread - pic of new agent added
Post by: obsidian3d on October 01, 2012, 06:59:03 PM
October 1, 1922

Attn: Director Silver
RE: Field Operative Roster Update

Director,

After a short break to allow myself and Mr. MacIntyre to recover from our recent injuries I've chosen some Agents from those listed on file as available. As per your previous communication, I've issued recall notices to their last known field offices and await their arrival. We'll be ready to deploy immediately upon their assembly.

Please have the files for the following personnel updated to reflect their status as active members of my field team.

Dr. John McDermott
Archaeologist

Doctor McDermott's experience in ancient architecture, language and culture will prove invaluable in our efforts to retrieve the artifacts lost in pursuit of case file SA-120816-RtA. He has also proven a steady hand in the face of the assorted...creatures we're likely to face.

Walter Daniels
Former Occupation Unknown

I realize that Agent Daniels has spent the last few months under observation in the Pittsburgh office, but his former commander Agent Henkel has assured me that despite his habit (Daniels claims that damned flask is lucky!) he is a good man, and is actually one hell of a shot. Per Agent Henkel's recommendation, I'll take him, even though it seems no one else wants him.

Professor Henry Armitage
Librarian / Linguist / Chemist

After much discussion I was able to convince the professor that his knowledge would serve us better in the field than hiding among towers of tomes and test tubes. After taking his measure, I'm willing to bet that there's a backbone of  steel in that man. In fact I am betting exactly that, with my own life.

I'll contact you again as soon as possible.

Carl Selinger
Commanding Field Agent

-----

The above letter appeared on my blog, where you can also read about the occurrences of case file SA-120816-RtA. http://obsidian3d.blogspot.ca

In preparation for doing demos that night, spent a few hours on Saturday painting up a few new models for my Threshold team. All three models, and the obelisk started their morning wearing black primer only. I do apologize for the photos, they're not very good this time around.

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/file-4.jpg)
John McDermott is a figure from the Reaper Chronoscope line that I really liked the look of. I used the same color for his outfit as I did on the UMW Alicia/Trisha figure I painted up a little while back. The torch turned out alright, although I'm sure it doesn't look like what real fire would. I didn't bother trying to capture the lighting it would have on the figure, that's beyond what I want to do for my minis.

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/file-2.jpg)
Walter Daniels I bought at the same time as another figure from the RAFM Call of Cthulhu line. I gave him a new name because I couldn't find the card that he came on, which is a shame because I remember liking it when I bought it. I really love the rakish look he this figure has, with the runaway tie and flask in hand. I used greens and greys for something a little bit different. I'm not a big fan of the colour green, but I think it looks really good in this instance.

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/file-3.jpg)
Professor Armitage is also a RAFM figure; this one is from the Lovecraft Country box-set. Very characterful, and was extremely easy to paint. He's a great looking model.

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/file-5.jpg)
The stone obelisk is from Uncle Mike's Strange Aeons line of course. Super easy to paint and only took a few minutes, but I love how it turned out.

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/file-6.jpg)
The flesh tone on the professor and Daniels is a little darker than I'd have liked, but I'll know for next time to use something lighter than Tallarn Flesh. As with all my figures I painted them in three steps: simple block colours as a base, various ink washes to add depth, and a final series of dry brushing to bring out some highlights and details. It won't win me any awards, but it looks good enough for me!
Title: Re: obsidian3d's Strange Aeons thread - pic of new agent added
Post by: Mason on October 01, 2012, 07:16:48 PM
Very nice assortmrnt of additions there, obsidian3d.

It certainly looks good enough for me too!

I think that the dark base you are using is giving your team a great unifying appearance on some nicely selected figures.

Walter Daniels is my favourite of the bunch.
Is his nickname/codename Jack by any chance?
 ;)

Title: Re: obsidian3d's Strange Aeons thread - pic of new agent added
Post by: obsidian3d on October 01, 2012, 07:24:42 PM
Hah I was going to call him Jackson Daniels but the name didn't really fit the figure, and it would probably be a little too on-the-nose. I guess he could have a middle name though, "Hi I'm Walter, but my friends call me Jack."

I paint the bases for all my figures matte black. Mainly because it try to cross-purpose them in other games as much as possible. Thanks for the compliment. :)
Title: Re: obsidian3d's Strange Aeons thread - pic of new agent added
Post by: Mo! on October 01, 2012, 08:10:08 PM
Wow lovely group but I really love Jack  :-*
Title: Re: obsidian3d's Strange Aeons thread - pic of new agent added
Post by: obsidian3d on October 01, 2012, 08:54:02 PM
He really is a cool looking model. I've had it on my to-do list for over four months now! My next batch of agents will be some more of Uncle Mike's figures, but I hope I don't need to replace any dead agents for a while yet. *crosses fingers*
Title: Re: obsidian3d's Strange Aeons thread - pic of new agent added
Post by: styx on October 01, 2012, 09:02:30 PM
Wow, nice work! Love it!
Title: Re: obsidian3d's Strange Aeons thread - pic of new agent added
Post by: einarolafson on October 01, 2012, 10:43:25 PM
Good team!!
Title: Re: obsidian3d's Strange Aeons thread - pic of new agent added
Post by: aggro84 on October 02, 2012, 03:46:53 AM
Nice collection!
Title: Re: obsidian3d's Strange Aeons thread - pic of new agent added
Post by: obsidian3d on November 13, 2012, 07:01:36 PM
Re-posted from my blog here (http://obsidian3d.blogspot.ca/2012/11/serpent-worshippers-for-strange-aeons.html)

Last week Uncle Mike and James made their regular monthly visit to Trilogy, despite the awful weather we were having. I was the only player to show up (which is not unusual), so we ran through a few play test games of Kulten. I was playing with an unpainted army, and these are play test games, so there are no photos...sorry folks.

The first game was a "chance encounter" between my Nazi Death Cult and James' Cobra troopers. I rolled five of my cultists onto the table and James got a measly three. A few bad moves by me allowed James to take out three of my figures, dropping me to below 50% of my starting members and won him the game. In the post-game phase I was able to roll up skills on both of my surviving cultists, which worked out really well for me, and I didn't end up with any lasting or terrible injuries to worry about.

Just a note however, that James' Cobra army/cult is really cool looking. He's done a great job converting all kinds of stuff, and the most recent additions were Destro and the Crimson twins. Great looking stuff. In retrospect I should have at least taken a few good photos of that stuff...

The second game was against Uncle Mike's dudes and we rolled up a fight scenario. My mad scientist created a Blasphemous Construct on my very first roll of the game, which actually isn't as great sounding as one would think. Due to the way the board was laid out, I couldn't really move him into combat without risking him causing fear among my own ranks. Mike misplayed moving one of his two command models into the fight though, and I was able to tie it up with my remaining normal zombie long enough to allow my Dr. Kroene to charge in and take it down. Once that had happened we played a few more rounds before Mike capitulated. He didn't have anything that would be able to take down the construct, and I would be spending move after move trying to chase his guys down.

It's always fun playing against those guys, so thanks again for coming out, and of course...to you folks reading this, don't forget to go pick up the latest expansion for Strange Aeons that came out last month!

After playing a few games of Kulten I got it in my head that I needed another cult list to play with. I'm getting a little tired of playing games with my red and gold garbed guys, even though I think they look great. I thought about finishing off my Nazi Death Cult, but for some reason decided to plough through something entirely different: Serpent Worshippers!

I took a pack of Pulp Figures cultists and altar (sculpted by the amazing and friendly Bob Murch), and a pack of Uncle Mike's serpent men, using them to put together a nice 37 point cult list. I can also run them as a 15 point cult for Strange Aeons if I only use the snake priest. Even though the pictures (as per usual) are not that good, I think the figures turned out great. Here's what I ended up with.

Pointy Sam
(http://i66.photobucket.com/albums/h248/Obsidian3d/Kulten/Serpent%20Cult/file.jpg)

Stabby Sam
(http://i66.photobucket.com/albums/h248/Obsidian3d/Kulten/Serpent%20Cult/file-1.jpg)

Hallelujah Sam
(http://i66.photobucket.com/albums/h248/Obsidian3d/Kulten/Serpent%20Cult/file-4.jpg)

Bookish Sam
(http://i66.photobucket.com/albums/h248/Obsidian3d/Kulten/Serpent%20Cult/file-6.jpg)

The Altar of Evil Prayers
(http://i66.photobucket.com/albums/h248/Obsidian3d/Kulten/Serpent%20Cult/file-14.jpg)

Happy Snakeman
(http://i66.photobucket.com/albums/h248/Obsidian3d/Kulten/Serpent%20Cult/file-8.jpg)

Smiley Snakeman
(http://i66.photobucket.com/albums/h248/Obsidian3d/Kulten/Serpent%20Cult/file-10.jpg)

Snakeman Demagogue
(http://i66.photobucket.com/albums/h248/Obsidian3d/Kulten/Serpent%20Cult/file-12.jpg)

(Snake)Men at Work
(http://i66.photobucket.com/albums/h248/Obsidian3d/Kulten/Serpent%20Cult/file-20.jpg)

There are a bunch more photos available on Photobucket here: http://s66.beta.photobucket.com/user/Obsidian3d/library/Kulten/Serpent%20Cult
Title: Re: obsidian3d's Strange Aeons thread - Snake Worshipper cult
Post by: Mason on November 13, 2012, 08:04:21 PM
Great additions to your collection, obsidian3d!

You have done a fine job on both the Cultists and Snakemen.
Very atmospheric picture at the end. The plants in the background have really helped the scene play out.

I see that you have a habit very similar to ours regarding your Cultists.
Where you call them Sam, we refer to them as Bob. All of them!
Our Asylum Guards are all called Butch, by the way....


Title: Re: obsidian3d's Strange Aeons thread - Snake Worshipper cult
Post by: obsidian3d on November 13, 2012, 08:14:43 PM
Haha I do that too. My arcane seekers (red robed cultists) are all called Bob. My Nazi Death Cultists are all properly named, but I was having a hell of a time remembering who was who, so I think they'll all just be Karl from now on.

Thanks for the comments, I appreciate it. :)
Title: Re: obsidian3d's Strange Aeons thread - Snake Worshipper cult
Post by: superflytnt on November 13, 2012, 09:11:11 PM
(http://i66.photobucket.com/albums/h248/Obsidian3d/Kulten/Serpent%20Cult/file-20.jpg)

Quote
I said, "Do you speak-a my language?"
He just smiled and gave me a vegemite sandwich.."
Title: Re: obsidian3d's Strange Aeons thread - Snake Worshipper cult
Post by: smokezombie on November 13, 2012, 09:45:20 PM
They look great obsidian. I particularly like how you did the yellow. I hate painting yellow.
Have you had much luck with the snake men?
Title: Re: obsidian3d's Strange Aeons thread - Snake Worshipper cult
Post by: obsidian3d on November 13, 2012, 11:24:08 PM
I haven't had a chance to play them yet. I have never used the snakeman profile, which is part of why I wanted to make this group.

The yellow turned out ok. It's GW Iyanden Darkson with a gryphonne sepia ink, then a drybrush of army painter demonic yellow. The ink was a little darker than I'd intended but still looks decent.
Title: Re: obsidian3d's Strange Aeons thread - Snake Worshipper cult
Post by: superflytnt on November 14, 2012, 07:39:40 PM
Yeah, I really love the browner yellow look. I tried a yellow cultist and it was to the point that it took so many coats to get CLOSE to the color I wanted that I ended up stripping it and going with bright orange.

What I really need to find is a good white primer. Seems like every white primer I've used thus far is complete rubbish. I've had people swear by the cheap Krylon sort, but there's just something blasphemous about putting that on these sorts of miniatures. A proper primer and all that...
Title: Re: obsidian3d's Strange Aeons thread - Snake Worshipper cult
Post by: obsidian3d on November 14, 2012, 07:51:34 PM
These were all primed black to start with, although I'm sure white would have worked a little bit better. The older GW foundation paints (in the rounded bottles) cover really well. In fact they're too thick and need to be watered down so that they don't clump. I like the Iyanden darksun as a yellow, which isn't quite so primary, but there aren't a lot of things that I need to paint yellow overall. However, I'm sure when that pot finally runs out I'll discover just how useful it really was!

I found my UMW snake swarms, and another Heroclix figure which will work well as a cult leader. She was sitting on an awful sculpt of a coiled snake (looked like a large piece of sh!t, was even the right color). I ripped her off of that and now have to find something appropriate to put her on. I doubt I'll get around to adding these figures before the new year, but it's nice to know that the snake worshippers ranks will be growing.
Title: Re: obsidian3d's Strange Aeons thread - Snake Worshipper cult
Post by: superflytnt on November 14, 2012, 10:37:22 PM
Dude, get out of here with that "they might've turned out better" rubbish! Those really look superb!
Title: Re: obsidian3d's Strange Aeons thread - Snake Worshipper cult
Post by: obsidian3d on November 14, 2012, 11:50:11 PM
Thanks much. I'm very happy with them and am looking forward to playing a game with them as soon as possible!
Title: Re: obsidian3d's Strange Aeons thread - Snake Worshipper cult
Post by: Tas on November 15, 2012, 09:55:53 PM
Love them - the yellow is very effective indeed.
Like the fact that they all have secret Cult Names - do they all answer to "Sam I am"?  :D
Title: Re: obsidian3d's Strange Aeons thread - Snake Worshipper cult
Post by: obsidian3d on November 15, 2012, 10:20:12 PM
Well, if they ever spoke that'd be likely...however I think the only one who speaks is the dude with the book, but it's mostly hissing and gurbling, which is probably just him trying to read that book out loud!
Title: Re: obsidian3d's Strange Aeons thread - Snake Worshipper cult
Post by: obsidian3d on January 11, 2013, 06:14:31 PM
I totally forgot to mention that I did have a chance to use these figures in a game against Uncle Mike. The snake men are very fast, but fragile. I lost one of the two support pieces (squished dead). The generic cultists are not supportive enough to protect them, other than service as meat-shields.

I intend to add the human cult leader and swarms as I mentioned previously. I've got some cowled cultists (also Bob Murch figures) that I can kit out with some better weaponry too. More than likely I'll add three heavier guns, but I'll have to check what kind of kit they have...

If I need some more rend-and-tear power I might have to consider a fishman or two.

Hopefully the next outing for the hiss-factory will go a little better.
Title: Re: obsidian3d's Strange Aeons thread - Snake Worshipper cult
Post by: superflytnt on January 11, 2013, 06:21:31 PM
I'll tell you, having 4 cultists with buffed CON and DEX, two of whom are armed with the crew-served .30 cal and a cult leader is just NASTY.

I have yet to survive an engagement against that setup. Add a Blasphemous Construct and it's nearly unstoppable.
Title: Re: obsidian3d's Strange Aeons thread - Snake Worshipper cult
Post by: smokezombie on January 11, 2013, 07:19:17 PM
I thought lurkers were only allowed to take one stat increase/decrease when your upgrading them superflytnt.
Title: Re: obsidian3d's Strange Aeons thread - Snake Worshipper cult
Post by: Mason on January 11, 2013, 07:53:47 PM
I thought lurkers were only allowed to take one stat increase/decrease when your upgrading them superflytnt.

That is right, mate.

Stops you building too many Super-Nasties.
You are allowed to spend 5 Pts upgrading a Lurker (which includes weapons, skills, etc), but only one of those points can be spent on a stat change.

Title: Re: obsidian3d's Strange Aeons thread - Snake Worshipper cult
Post by: obsidian3d on January 11, 2013, 08:20:35 PM
I actually haven't played Strange Aeons with the snakemen, I was using them for Kulten. Sorry if I didn't make that clearer.
Title: Re: obsidian3d's Strange Aeons thread - Gestapo, Gorillas and Zombies
Post by: obsidian3d on June 18, 2013, 07:25:22 PM
Wow it's been a LONG time since I posted anything for Strange Aeons. But I haven't been idle! Here are some more figures for use with Kulten and Strange Aeons.

The doctor, gestapo officers and their commander are all Pulp Figures by the talented Bob Murch. The commander I'm using was part of a 'strange villains' pack. Of that batch I think he's the only one I've put together so far. Due to his rather small (probably close to true 25mm) size I put him on a larger resin base that I got from Uncle Mike. I have dubbed him "Kommandant Hemler". I doubt that's an accurate rank or title, and hemler simply means 'helmet' but they're my toys so I can call them whatever I want.

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/file_zps66d086b1.jpg)
(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/file_zpsfa2a47fe.jpg)

Paint colours used on the Nazis were P3 Greatcoat Grey, AP Barbarian Flesh, GW Mephiston Red and GW Boltgun metal. The doctor received a GW Skull White lab coat with some brown trousers and shoes. I custom mixed some hair colour for him.

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/file_zpsee87d80b.jpg)

I'll be using some of the zombies I painted last month as subjects for Dr. Kaufman's evil serum. I also painted up a Blasphemous Construct model from Uncle Mike's Worldwide. I think this is a great model. It's huge, scary and has lots of great detail on it. My paint job certainly doesn't do it justice.

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/file_zpsbb37feea.jpg)
(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/file_zps1bb1ba24.jpg)

Next up we have a batch of gorillas, also from Pulp Figures. I bought these months ago and just decided to paint them on a whim. They're quite fun and I wanted to try my hand at some jungle-style basing. So there we go! Being black they were rather difficult to photograph. Hopefully they are visible. I used some gloss on their hands and faces to make them stand out and I think they look good.

(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/file_zps52e2df94.jpg)
(http://i66.photobucket.com/albums/h248/Obsidian3d/Strange%20Aeons/file_zps6a864dbb.jpg)

And finally, I always seem to have some sort of marker or terrain piece near my painting table, just waiting for the right time to get finished off. This time there were actually two. One is a grave marker I've had awaiting paint for what seems like forever. I think it came with a pack of RAFM ghouls. The other is the crystals from a Necron Lord for 40k plopped down with a few other bits. Markers or scenery, they'll work for both.

(http://i66.photobucket.com/albums/h248/Obsidian3d/Scenery%20and%20Terrain/file_zpsaae6d907.jpg)
Title: Re: obsidian3d's Strange Aeons thread - Gestapo, Gorillas and Zombies
Post by: styx on June 18, 2013, 07:42:26 PM
Nice work!
Title: Re: obsidian3d's Strange Aeons thread - Gestapo, Gorillas and Zombies
Post by: Mason on June 19, 2013, 08:14:36 AM
Great stuff, obsidian3d.
Those Nasties are really well done, a solid looking Lurker group.
 8)

Loving those markers too.
Proper eye-candy artistic markers are much better than counters in my opinion.
 :-* :-*

Title: Re: obsidian3d's Strange Aeons thread - Gestapo, Gorillas and Zombies
Post by: obsidian3d on June 19, 2013, 08:59:19 AM
Much appreciated gents! :)
Title: Re: obsidian3d's Strange Aeons thread - Gestapo, Gorillas and Zombies
Post by: superflytnt on June 19, 2013, 05:40:54 PM
That's some damned fine brushwork there, brother. Excellent.

I just sold off some of my beloved Heroscape models to fund a paint upgrade - no more FolkArt for me, I'm a Vallejo man now. O bien, que soy un hombre Vallejo ahora.
Title: Re: obsidian3d's Strange Aeons thread - Gestapo, Gorillas and Zombies
Post by: obsidian3d on June 19, 2013, 05:46:24 PM
You sold off your heroscape? Was it easy to get rid of? I have almost every product they ever produced, and the biggest problem I have with it isn't the game, but storing all the terrain! It takes up a lot of space.

Oh, thanks for the compliments BTW. I've never used vallejo. I use a mixture of GW, P3 and Army Painter. When the GW stuff is gone I'll just use the other two.
Title: Re: obsidian3d's Strange Aeons thread - Gestapo, Gorillas and Zombies
Post by: superflytnt on June 19, 2013, 06:30:39 PM
3 days, dude, and I sold 263$ (net) of stuff on Heroscapers.com. I've been a member there forever, so people know me, but it's really quick.

Also, try Auggie's Buy Site (google it) and they have an interface that allows you to sell anything to them in one fell swoop. If you're interested in trading for some metal miniatures or selling some of it, I'd be interested in picking some up. I still have some money left over from the sale (I only got 200$ in paints...only LOL) and I have a ton of Copplestone, Mega Miniatures, Strange Aeons, and other figures I'd be willing to trade.

I'll PM you what I'm looking for. Maybe I can help you with your storage problem :)
Title: Re: obsidian3d's Strange Aeons thread - Bones werewolf
Post by: obsidian3d on July 17, 2013, 09:04:44 AM
Painting Bones - Countdown To Vampire: 4
(from http://obsidian3d.blogspot.ca/2013/07/painting-bones-countdown-to-vampire-4.html)

I own a few of the actual packaged Bones figures by Reaper, this one being my first purchase. While awaiting my Vampire pledge box I thought I'd actually tackle a few of the other Bones miniatures I already have. So here we go with a werewolf figure.

I bought this model long ago for use in Strange Aeons, probably a few months before Reaper's kickstarter campaign was announced. If I remember correctly it cost me $2.99 plus tax, which I thought was ridiculously cheap. I'd never seen the Bones figures before, and all the metals and plastics this size were way more money!

I based and primed it shortly after purchasing it, and finally got around to painting it a few weeks ago. With the flood evacuation a while back he sat around on my painting table awaiting some finishing until now. Over the black primer I dry brushed it with two levels of grey (GW Fortress Grey and Codex Grey, and a final white just on the highest spots. P3 Ember Orange on the eyes, with a dot of AP Daemonic Yellow. P3 Carnal Pink around the ears and mouth. A quick dash of GW red wash on the pink areas and some flock/shrubbery on the base. Done.

(http://i66.photobucket.com/albums/h248/Obsidian3d/Bones/file_zps6dfbb8d1.jpg)

(http://i66.photobucket.com/albums/h248/Obsidian3d/Bones/file_zps4ae92335.jpg)

Total time for this model was probably around an hour and a half, maybe two if you include priming and final basing. Personally I think this is a great looking figure. It was super cheap and very easy to paint.
Title: Re: obsidian3d's Strange Aeons thread - Bones werewolf
Post by: Mason on July 17, 2013, 10:30:44 AM
Looking good, sir, very good!
 :-*

I have one of those fellas myslf and they are damn good for the price.
Cheap, but do not look it.

Title: Re: obsidian3d's Strange Aeons thread - Bones werewolf
Post by: ImhotepMagi on July 17, 2013, 01:18:49 PM
Great looking werewolf. The Bones minis are great little things.
Title: Re: obsidian3d's Strange Aeons thread - Bones werewolf
Post by: styx on July 17, 2013, 01:25:53 PM
Great looking werewolf! Looks like the brother to mine!
Title: Re: obsidian3d's Strange Aeons thread - Bones werewolf
Post by: superflytnt on July 17, 2013, 02:08:41 PM
It's a great little model. I bought a Judge Dredd Werewolf from FRP games on clearance, in white metal, and I think this one is on par with that one, although I like the chains the other has...

(http://images.frpgames.org/products/product_70875.jpg)

...but it's not on clearance anymore, so I think I'd favor the Bones one.

Really ace brushwork, and I love the colors. My ongoing mental issue is that I always seem to pick colors poorly when doing models, but you seem to have it down pat!
Title: Re: obsidian3d's Strange Aeons thread - Bones werewolf
Post by: obsidian3d on July 17, 2013, 05:24:08 PM
The only complaint I have about the bones werewolf is that his tail looks a little raccoon-like. But I don't really know what a real wolf's tail looks like so maybe it's accurate. I probably unknowingly stole styx's colour scheme, because he posted his several months before mine. I'm sure I saw it at some point and my brain must have filed it away. :)

Thanks for the feedback everyone!
Title: Re: obsidian3d's Strange Aeons thread - Bones werewolf
Post by: EndTransmission on July 18, 2013, 08:13:40 AM
Great model and paint job on it. The tail looks fairly realistic, if a little limp.

There's a good picture of a wolf and it's tail over here (http://the-wolfs.webs.com/wolfspecies.htm).
Title: Re: obsidian3d's Strange Aeons thread - Bones werewolf
Post by: styx on July 18, 2013, 02:53:15 PM
The only complaint I have about the bones werewolf is that his tail looks a little raccoon-like. But I don't really know what a real wolf's tail looks like so maybe it's accurate. I probably unknowingly stole styx's colour scheme, because he posted his several months before mine. I'm sure I saw it at some point and my brain must have filed it away. :)

Thanks for the feedback everyone!

The tail can be bush like as that one is....usually when a wolf is angry, agitated and such...otherwise they are a little bit less so when they are calmer. I know people that love wolves....

I am also going to ask Games Workshop legal to send you a cease order to remove your werewolf for painting copyright violations!  lol
Title: Re: obsidian3d's Strange Aeons thread - Bones werewolf
Post by: Yetis Yell on August 01, 2013, 05:05:36 AM
Well done! I had issues with weird join lines running across the model but I think the paint covered it up well enough... really, what can you complain about when the model is so good for so cheap?

Again, well done!
Title: Re: obsidian3d's Strange Aeons thread - Bones werewolf
Post by: obsidian3d on August 01, 2013, 05:21:08 AM
Much appreciated. :) I admit that my Strange Aeons work has slowed down a lot. The group of local players sort of dried up over the spring and summer. When I get together with Uncle Mike we're not playing a lot of Strange Aeons, but I do have new Threshold agents to finish up so that I can re-equip my list. There were some...casualties during their last outing.