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Other Stuff => The Lead Painters' League => Season 7 => Topic started by: Overlord on March 15, 2013, 09:23:17 AM

Title: The Lead Painters' League Season 7 - Rules
Post by: Overlord on March 15, 2013, 09:23:17 AM
Lead Adventure Forum proudly presents

(http://www.witchhunter.net/league/lead_painters_league_banner.jpg)


LPL7 Rules

Participants

As in LPL6 the maximum number of LPL participants will be limited to 50. The LPL has become increasingly popular, but unfortunately, these large numbers exceed the capacities of the volunteer organisers and cause a huge workload.

We do NOT want to limit participation to those who apply the most quickly. We wish to keep the application process as fair and transparent as possible and specifically want to encourage the prolific/productive painters to participate.

Therefore, to register for participation, you MUST complete the following steps:

1.   All applicants MUST submit THREE newly-painted (previously unpublished) teams in time for the first round.
2.   You may not enter your LPL7 registration pics before Monday 8th April, 19.00 pm GMT. Any earlier entries won't be accepted.
2.   The deadline for the first round is Saturday 13th April 2013, 12.00 noon GMT. Remember, you must submit THREE teams by this date.
3.   You MUST specify which of these THREE teams is to participate in the first round, which in the second, and which in the third.

Should we receive 50 valid applications prior to the date specified above we will immediately put up a notice on the LAF and close the application process.

Therefore, you should get painting immediately!

 
How to enter

All entries must be emailed as jpeg attachments to lpl@leadadventureforum.com and must meet a previously-specified deadline - namely 12.00 GMT on the Saturday before the ensuing round opens on Sunday.

Each entry should consist of an image not exceeding 800x800 pixels. All competitors must resize their own images before submitting them. This means they can be uploaded straight into the competition pages without any work in photoshop. Your images can be smaller than this if you like - but not bigger. If you don’t know how to resize images, please ask someone before the competition gets underway.

IMPORTANT NOTICE: Photographic Manipulation by means of software (e.g. The Gimp, Photoshop, etc.)  is NO LONGER ALLOWED. This includes, but is not limited to:
-   The "erasing" of bases/base rims to blend the figures into the terrain;
-   The addition of background imagery, including, but not limited to, blue or cloudy skies, urban panoramas, etc. by electronic means;
-   The addition of graphic elements, such as text banners, "comic book" layouts;
-   Any other computer-generated effects, including, but not limited to, smoke, laser beams, glowing spots etc.

You may, however, use basic functions such as correcting white balance, colour levels, lightness and contrast to improve the faithfulness of your photo. It is, however, preferable to light your models properly in the first place, as this will likely yield the best results.

Please note that the above restrictions do NOT include composite photographs, in which you add some close-ups of figure details you consider important or useful. For example, you may create a picture that has a central main image showing the team, and add a row of detail shots on top or bottom, or on one or both of the sides. Remember that the 800x800 pixel maximum size still applies, and you must keep the collage as simple as possible - so no blending effects, or anything described above.

The image shall speak for itself, as the prime objective is the quality of the figures and NOT your skill with graphics software programmes.

Example:

(http://leadadventureforum.com/images/lpl/CSM_LEGIT.jpg)

(http://leadadventureforum.com/images/lpl/CSM_NOT_LEGIT.jpg)

thanks to Westfalia Chris for the example pics!


Duration

The league will run for a total of 10 rounds, with each round taking one week of real time. The intention is that these rounds will run consecutively over a 10 week period - although we know from past experience that sometimes real life gets in the way. So don’t be too surprised if there is a hiatus of a week or two here or there!


Entries

Participants will enter pictures of their ‘teams’.

A team consists of a number of painted figures - at least five, but more if you wish. The ‘team’ must follow a common and coherent theme. For example, you might enter a cowboy posse, but not Masai led by a Silver Age Superhero or German Fallschirmjägers led by Indiana Jones. Other than that, a ‘team’ might be a ‘posse’, ‘squad’, ‘gang’, ‘group’ or even a ‘regiment’ – the sky’s pretty much the limit.

To recap - at least five figures following a single, distinct theme.
The team must represent a homogenous group - not antagonists from the same period. It's supposed to be a team.

The entry should not be an out-and-out collage of individual pictures, but primarily a ‘group shot’ of the team, in either scenic setting or against a plain backdrop, as you prefer. You may add close-ups or cutaways of small aspects, like faces, equipment, etc. and/or show different angles of the same figures (front and rear view for instance). But the main focus of the image must be on ‘the team’. The bases of each miniature should be in full view in the main photo and not obscured by terrain, scatter, etc.

You are NOT allowed to post pictures of your team elsewhere on the LAF while the team is active in the LPL. You may do so only after that particular team has ceased competing.


Painting

All figures must be completely painted, and all bases must be finished. We ONLY accept pictures of finished models, ‘work in progress’ (WIP) shots are NOT allowed.


Scale

There are no scale restrictions. From 2mm to 120mm and beyond - anything goes.
Of course, the scale should be consistent within the team, although you might enter different teams in different scales, and there might be some leeway for scales within teams (for example including a larger-scale figure as a ‘giant’ in a group of otherwise smaller-scale figures - just make sure all figures follow a consistent theme).


Composition of the Team

The only thing NOT acceptable as part of a team is any type of terrain, which may only be used as a backdrop for your entry.
Other than that, you may enter any assembly of miniatures, including humans, aliens, monsters, animals, robots, vehicles, ships, aircraft, spacecraft etc., or a combination thereof - for example a team of humans and animals or of humans and a vehicle (or multiple vehicles). The ONLY stipulation being that the team must follow a consistent theme.
Note: Mounted figures (i.e. mount and rider) count as one figure for the purposes of the competition. In other words, a team of cavalry must consist of 5 or more horses and riders.


League Tables

All results will be collected in a ‘League Table’, updated after each round to show the prevailing state of the championship.


Matches

In each round, a number of matches will be held. In each match, two randomly-determined participants will face each other, the winner being determined by public vote in a Poll linked to the respective match.

Depending on the number of votes cast, participants receive League Points.


Points

There are four ways of accumulating points in the Lead Painters’ League:

1.   Points for winning, drawing or losing a match
2.   Vote bonus points – the more votes you get, the more points you get
3.   New team bonus points – get extra points for every new team you enter
4.   Theme round bonus points – get points for painting a team to a set theme


1. Points for winning, drawing or losing a match

If the difference between overall votes cast for either competitor is five or less, the match is considered a draw and both participants receive 20 points.

If the difference between votes is six or more, the participant who received more votes is considered the winner and receives 30 points, whereas his opponent, the loser receives 10 points.

However, since it isn´t a knock-out system, losing a round will NOT mean you have to leave the league, just a drop in the league table! If you put on a good show in the following rounds, you may still claw your way back to the top.


2. Vote Bonus Points

In addition to points allocated for winning, drawing or losing, participants also receive ‘vote bonus points’ dependent on the number of votes cast for their entry in any given round.
For this, the total number of votes cast for the participant is divided by 10, the result being the number of vote bonus points the participant receives, ranging from 0 (9 votes or less) to a maximum of 20 (200 votes or more). The voter points will be rounded up if the player receives 5 or more votes. So 15 votes equals 2 voter points, 14 votes - 1 voter point.


3. ‘New Team’ Bonus Points and Replacement Teams

You do NOT have to enter a new team in every new Round, but you are ALLOWED to do so. Note however, that you receive 10 bonus points for every NEWLY-PAINTED (PREVIOUSLY UNPUBLISHED) team you enter.

Again, bonus points will be scored for newly-painted teams - which means previously unpublished ones. In other words, groups of figures which have not been shown before, either here or on other internet forums. You can enter ‘old’ teams if you like - but if they’ve been pictured online or in print before - no bonus points. Please tell us when you send your entry if it’s a ‘new’ team or an ‘old’ one.

In rounds One/Two/Three, bonus points will NOT be earned for entering a newly-painted team in the league because everyone is entering three newly-painted teams into the start of the League.

From Round Four onward, bonus points will be awarded for entering a new team which is newly painted (or previously unpublished)
 
Please also clearly state the name of your team / entry. Please try not to make the titles of teams too long. They all have to be typed in by hand as each match is set up. And there is only a certain field size available for the title of each match. Do us a favour and keep the titles short as you can please  


Withdrawals

Once you've entered three teams and the competition is running, withdrawal from the league part-way through is not permitted. If you decide you no longer want to take an active part (by entering new teams, for instance), that's entirely your decision.

If, for whatever reason, you wish to/are no longer able to provide new teams for the following rounds, please notify us. Also, in this case, please specify which of the teams you submitted previously shall compete in the following rounds to improve variation; if we do not receive such information from you, we will choose a team of yours to compete in a given round to keep the match-ups interesting.


 
Theme Bonus Rounds

Rounds 1, 5 and 10 will be ‘theme bonus rounds’, in which participants may enter teams that follow a previously-determined theme. If they meet the theme, they will be awarded a bonus of "x" points.


Round 1 bonus theme:  HQ Group

Although themed a very open category.  The team should represent some form of command element, distinct from the rank and file troops of a force or army.  Examples might be; Napoleons and Generals, Platoon CO with 2IC, Radio Op & runners, etc.  While some miniatures might well be from the massed ranks, it should be obvious that the group performs a command function.

To qualify for the 10 Bonus Points, paint a team of 5 or more figures.  A nice and easy start to the new season.

 
Round 5 bonus theme: Historical Civil War

This round's bonus theme is to paint one, preferably both, sides of an historical civil war. This should be evident within an historical context, but if in doubt then check with me. (Note: this theme has been amended slightly from the initial contest announcement)

Paint a team of five or more miniatures forming one side in a civil war and gain 10 bonus points.

Paint a team of five or more miniatures and include a second team of five or more miniatures portraying the opposing sides in a civil war, and gain 20 bonus points.



Round 10, grand finale bonus theme: Science Fiction:

Although limited to a single genre, the scope is (hopefully) broad enough to generate a wide range of entries.  Flash Gordon vs Emperor Ming, Stormtroopers vs Ewoks, Tripods vs Victorian soldiers, etc.  The final round has always provided an opportunity to tell a story in a single scene, and this should be a great opportunity to do something special.
 
Paint a team of five or more miniatures with a recognizable connection to science fiction, and gain 10 bonus points.

Paint a team of five or more miniatures with a recognizable connection to science fiction , and include a second team of five or more miniatures portraying their opponents, and gain 20 bonus points.

Paint a team of five or more miniatures with a recognizable connection to science fiction , include a second team portraying their opponents, and include a spaceship, vehicle,  large alien beast, or other creature and gain 30 bonus points. Please make sure we will be able to see the whole ship/vehicle/creature/whatever on the photo of your team.



Bonus Awards Points


These bonus points could be collected during the Season 7:

Round 1  - 10 pts theme bonus " HQ Group"
Round 2  - no bonus
Round 3  - no bonus
Round 4  - 10 pts newly-painted bonus
Round 5  - 10 pts newly-painted bonus, 10/20 pts theme bonus "Civil War"
Round 6  - 10 pts newly-painted bonus
Round 7  - 10 pts newly-painted bonus
Round 8  - 10 pts newly-painted bonus
Round 9  - 10 pts newly-painted bonus
Round 10 - 10 pts newly-painted bonus, 10/20/30 pts theme bonus " Science Fiction "


The Championship Title

After the final round of the league (round 10), the winner will be the participant who collected the greatest number of League Points. Should two participants have scored an equal number of League Points, we will hold ‘paint-offs’ - but probably this will not be necessary.

The first three places will be awarded Gold, Silver and Bronze status and will receive a special notation to their LAF account and post info.


Timings, Registration and Deadlines

The first round of the first season will start on Sunday 14th April, 2013.

Entries to any round must be received by 12.00 GMT on the Saturday before the next round opens on Sunday / Monday.

Which means that you have until 12.00 GMT on Saturday 13th April 2013, to get your first three entries in at lpl@leadadventureforum.com

The deadlines for Season Seven will be as follows:

Round 1  - Saturday 13th April
Round 2  - Saturday 13th April
Round 3  - Saturday 13th April
Round 4  - Saturday 4th May
Round 5  - Saturday 11th May
Round 6  - Saturday 18th May
Round 7  - Saturday 25th May
Round 8  - Saturday 1st June
Round 9  - Saturday 8th June
Round 10 - Saturday 15th June

Please also note that if life, work and other commitments get in the way, it's possible that once the competition is up and running, there may be one or two interruptions to the smooth flow of the rounds - which may delay subsequent rounds by a week or two. I'll try to avoid this, but it may become necessary.

PLEASE USE THIS RULES THREAD ONLY FOR QUESTIONS OR CLARIFICATIONS ON THE RULES.
FOR GENERAL COMMENT ON LPL7, PLEASE USE THE GENERAL LPL7 THREAD
http://leadadventureforum.com/index.php?topic=51648.0

Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Blackwolf on March 15, 2013, 09:29:51 AM
Excellent,no questions from me :)
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Hammers on March 15, 2013, 09:47:01 AM
Paul, I think I need to ask:

In the 2nd bonus round, will a VBCW be considered kosher or is this a too wide an interpretation of "... limited to literature or film & television"?
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Overlord on March 15, 2013, 10:16:01 AM
Thanks Hammers, I should have realised that rules never survive the first contact with the contestants!  ;)

Its actually a good point I had overlooked.  I am prepared to accept AVBCW as legitimate entries, given that it has become generally seen as a wargaming "period" and might well feature in various lead-mountains (Apologies to those whose opinion differs, no slight intended). 

My stipulation would be that this applies only to the myriad factions as laid down in the AVBCW books (ie a British setting).  I know it can be applied to other countries/settings, but I don't wish to open a complete can of worms that would allow any individual interpretation.

I will amend the rules accordingly.

Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Hammers on March 15, 2013, 10:21:13 AM
Thanks Hammers, I should have realised that rules never survive the first contact with the contestants!  ;)

Its actually a good point I had overlooked.  I am prepared to accept AVBCW as legitimate entries, given that it has become generally seen as a wargaming "period" and might well feature in various lead-mountains (Apologies to those whose opinion differs, no slight intended).  

My stipulation would be that this applies only to the myriad factions as laid down in the AVBCW books (ie a British setting).  I know it can be applied to other countries/settings, but I don't wish to open a complete can of worms that would allow any individual interpretation.

I will amend the rules accordingly.



I would be fine either way, but just as you say, due to the fact that aVBCW is popular the question was bound to be raised. I could see the charm in the challenge of only allowing strictly historical civil wars.
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Centaur_Seducer on March 15, 2013, 02:44:59 PM
So, if VBC is alright, one could assume that a conflict between the two rival families in the archipelago of the near future would be alright as well? ;)
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Blue in vt on March 15, 2013, 02:49:50 PM
My question comes from the fantasy side of things...would an established conflict in the Warhammer World be considered acceptable....?

...say for example...dwarfs vs. Chaos dwarfs? (not that I would ever paint any of those... ::) )

Just curious...I'm in either way...Id love an excuse to buy a few ECW figures as well!

Cheers,

Blue
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Argonor on March 15, 2013, 02:59:08 PM
Should be interesting to follow.  :)
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Thargor on March 15, 2013, 03:10:08 PM
Just a little point about the examles you give for Round 10 - It was Flash Gordon that went up against Ming; Buck Rogers fought against many different enemies in comic/radio/TV/Film formats but never Ming.   ;D
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Overlord on March 15, 2013, 03:53:41 PM
So, if VBC is alright, one could assume that a conflict between the two rival families in the archipelago of the near future would be alright as well? ;)

My question comes from the fantasy side of things...would an established conflict in the Warhammer World be considered acceptable....?

...say for example...dwarfs vs. Chaos dwarfs? (not that I would ever paint any of those... )

"In this case they should be limited to literature or film & television (otherwise any two groups could qualify as opponents in the mind of the painter!)." 

As stated in the rules for Round 5 any non-historical submissions are too easy to shoe-horn into this category.  Regarding "Literature" I will allow forces within formally published rulesets/army lists but, if required, would need the contestant to provide the specific reference to me (Specific, not a generic bunch of post-apoc survivors, to use the above example). 

The point of all three bonus rounds is to paint miniatures within a fixed, though reasonably wide, theme. Those painting historical miniatures are constrained, so should fantasy/sci-fi entries. 

Just a little point about the examles you give for Round 10 - It was Flash Gordon that went up against Ming; Buck Rogers fought against many different enemies in comic/radio/TV/Film formats but never Ming.   ;D
Oops, missed that.  Already edited. Thanks.


Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Blue in vt on March 15, 2013, 04:17:50 PM
thanks for the clarification Overlord...

...and thanks for taking on this daunting task!

Cheers,

Blue
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Dr Mathias on March 15, 2013, 04:45:01 PM
Should be interesting, I like the bonus themes. The Civil War category is a tough one... initially I thought of doing Quar vs. Quar, but I'm not sure that could be considered a 'Civil War', since they've been fighting for centuries anyway. Is the War of the Roses a civil war (I presume so)? How about the entire Sengoku period of Japan? Tough calls.

I'm going to have to do some reading, and stick with the strict definition of 'civil war' to be safe :)

On the issue of graphic elements, comic book format etc. I used a thin border, a couple pixels to help visually separate composite pictures in some of my entries in the past. Is that permissible, or not? I can work around it whatever the case, I just want to be clear on it. The graphic designer in me strives for clarity of images ;)

Sorry to be a bother, and thanks for announcing (and running) LPL7.

Edit to Add:
I'm slightly reluctant to use Wiki, but here's a 'list of civil wars' :
http://en.wikipedia.org/wiki/List_of_civil_wars
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Pil on March 15, 2013, 06:47:30 PM
Cool set of bonus rounds! Not being a historical gamer I still have to figure out what to do with the civil war theme. Which brings me to the following question:

Would the Horus Heresy books from GW count as literature? And would it be considered a civil war?
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Overlord on March 15, 2013, 11:08:49 PM
On the issue of graphic elements, comic book format etc. I used a thin border, a couple pixels to help visually separate composite pictures in some of my entries in the past. Is that permissible, or not? I can work around it whatever the case, I just want to be clear on it. The graphic designer in me strives for clarity of images ;)

Having looked through last years submissions it is permissible to deliniate images by one or more lines in a single colour (Black or white preferably).

Acceptable examples:
(http://leadadventureforum.com/images/lpl/s06/Frank_10_On_the_Nile.jpg)
Submitted by Frank.

(http://leadadventureforum.com/images/lpl/s06/Orctrade_10_PIRATES_v_BUCCANEERS.jpg)
Submitted by Orctrader.

As stated in the rules, no further embellishment is allowed.

Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Overlord on March 15, 2013, 11:10:58 PM
Would the Horus Heresy books from GW count as literature? And would it be considered a civil war?
Given my limited rather knowledge of the subject, I believe it does meet the criteria.

Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Dr Mathias on March 16, 2013, 03:52:36 AM
Thanks for the clarification Overlord, appreciated.
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Hammers on March 16, 2013, 09:28:49 AM
An opinion:

I think everyone should keep in mind that the competition is not about finding the most clever way to bend the rules. It is  a part of the competition is to conform to the rules stipulated by the LPL runners. While I am sure that is not the intention of those posting rule questions to find a loop hole to squeeze in whatever odd miniatures one might have in the Lead Pile, it can be a bit tiresome for those organizing it to define all nitty gritty detail of the rules. In short, lets make this as a pleasant experience for Overlord as it is for ourselves.
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Calimero on March 16, 2013, 02:14:00 PM

Maybe something got lost in translation but a "HQ group" could be, in fact, a "command group"? It doesn’t need to be Patton, Monty, Caesar or Napoleon right? :?
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Overlord on March 16, 2013, 02:31:40 PM
Yes, any HQ/headquarters/command group.  Anything from a general and his staff to a platoon leaders section as long as they generally represent some form of command. They should be mostly different to the rank and file troops; Officers, standard bearers, drummers, buglers, radio operators, etc.
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Calimero on March 16, 2013, 03:36:05 PM

Thanks Overlord. I wasn't sure at first but it's clear now 8)
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: alone_withmyaxe on March 17, 2013, 04:37:09 AM
Just a quick civil war question.

I have a load of ECW models, but I use them in a fantasy setting, and to complicate it more I am basing the painting schemes on the armies in the Stromrider book by David Gemmel.

So my question is, if I am to have a fantasy element in my ECW submission. Such as King Charles the first on a pegasus leading his pistol wielding light cavalry against a troop of Cuirassiers on barded war horses be acceptable?

Or should I just do Pikemen vs Muskets?

Looking forward already, just need to pick my teams!

Sorry a miss type there I meant paint my teams!!
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Captain Blood on March 17, 2013, 10:03:14 AM
So my question is, if I am to have a fantasy element in my ECW submission. Such as King Charles the first on a pegasus leading his pistol wielding light cavalry against a troop of Cuirassiers on barded war horses be acceptable?

No.

Overlord is out of contact for a couple of days whilst travelling, so allow me to clarify...

The theme 'civil war' is principally intended to mean historical civil wars - of which there are lots and lots and lots of examples, from endless Roman civil wars, via ECW, ACW, RCW, SCW, dozens of other CWs, right up to Syria in 2013. YOU HAVE ENDLESS CHOICE!!!!

If you are a fantasy / sci-fi gamer and you really cannot bring yourself to paint a few historical figures, then you can use fantasy or sci-fi figures to represent a fantasy or sci-fi civil war portrayed in any well-known fantasy or sci-fi book or movie.

Saying 'I have two lots of orcs therefore I am going to portray an orc civil war', is not in the spirit of the theme, the intent of which is abundantly clear.
Saying 'I have an obscure GW codex from 1989 which talks about a war between lesser spotted space marines and greater striped space marines', is not portraying a well-known fantasy or sci-fi book or movie, and is not in the spirit of the theme, the intent of which is abundantly clear.
Saying 'I have a Russian Civil War entry, but some of them are VSF automatons and some of them are riding wargs' means it is not portraying the Russian Civil War, and is not in the spirit of the theme, the intent of which is abundantly clear.

We have this every time with the LPL, and it's frankly annoying.
It's pretty clear what's meant by the theme 'civil war'. If you want to hunt down the theme bonus points, just paint a team which is 'civil war' themed in a very obvious way, and don't try to find obscure ways of skating around the theme.
Please let's not make this more difficult than it needs to be.

Thank you for your consideration  :-I
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: phreedh on March 17, 2013, 10:40:05 AM
An opinion:

I think everyone should keep in mind that the competition is not about finding the most clever way to bend the rules. It is  a part of the competition is to conform to the rules stipulated by the LPL runners. While I am sure that is not the intention of those posting rule questions to find a loop hole to squeeze in whatever odd miniatures one might have in the Lead Pile, it can be a bit tiresome for those organizing it to define all nitty gritty detail of the rules. In short, lets make this as a pleasant experience for Overlord as it is for ourselves.
Yes, please don't ask questions about the rules in this rules questions thread...  ::) Hammers might fall off his towering equine steed.  ;D

Joking aside, wouldn't it be easier for everybody if we disallowed any and all fictional civil wars? All of a sudden we have space marines blasting space marines and a big leman russ in the back. A bit farfetched for a civil war, isn't it? I think it's been ages since we had a theme which was purely historical. It's all the same to me, just making a li'l suggestion. Sorry Pil.  :? ;)

And in response to Cpt Blood, having the old inventory of the forums go all huffy every LPL is also wearing a bit thin - it happens every year. Most people aren't trying to cash in on easy bonus points, they want to adapt themes to their ongoing projects or collections. Often this is because hobby time is limited and painting 10-15 minis "just for fun" is more or less unthinkable for many of us. Hence the shoe horning.

I think it's interesting to see what people can make of a theme. It's far more interesting to see the theme applied to something unexpected (like an ECW submission with a pegasus-riding king) than to see beautifully painted ACW minis. I also think it in a way is more creative. Then again, it opens up for a lot of far fetched interpretations (as you mentioned, space marines vs space marines) so it would be much better if we limited the theme as suggested above - or a Star Wars entry would be fully acceptable (it is, after all, a period of civil war).

So - in conclusion. Play nice, folks! :)
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: alone_withmyaxe on March 17, 2013, 11:04:53 AM
Most people aren't trying to cash in on easy bonus points, they want to adapt themes to their ongoing projects or collections.

My apologies for any issues or upset caused. It was a genuine questions. My ECW army has a fantastic element to it and I was checking to see if that was an acceptable application of the rules. I see it isn't, and therefore can easily use some of the less fantasy themed models under their original purpose as ECW models which will fit in the theme.

Exactly as Phreedh put it, I am looking to adapt my projects to fit the theme, not trying to be overly clever and sneak something through just to get bonus points.

My apologies again.
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Captain Blood on March 17, 2013, 11:52:03 AM
No need to apologise. We just want to keep things simple please.

And in response to Cpt Blood, having the old inventory of the forums go all huffy every LPL is also wearing a bit thin - it happens every year. Most people aren't trying to cash in on easy bonus points, they want to adapt themes to their ongoing projects or collections. Often this is because hobby time is limited and painting 10-15 minis "just for fun" is more or less unthinkable for many of us. Hence the shoe horning.

The intent of the theme is clear. People have a choice to either take part on those terms, or not. It's really a very simple thing and it's meant to be fun. If everyone stuck to the obvious intent of the theme, rather than trying to shoe-horn in things which don't fit with the theme, no huffing would be necessary.

Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Blue in vt on March 17, 2013, 12:43:59 PM
Whose huffing?! I for one was just looking for clarification rather than a way to game the system...isn't it better ask these questions now rather than getting bent out of shape when my Greater striped marines are not awarded the bonus points because I didn't get clarification?

I'm attempting to participate and have fun with the least amount of stress and added expense...I don't have many historical figures (sorry!)....so I'm trying to find out if I need to spend my limited hobby funds on figures that I won't use in a game anytime soon.  I'm willing to do that...because I love the LPL...but I was just trying to find out if I needed to. 

Cheers,

Blue
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: phreedh on March 17, 2013, 12:56:29 PM
it's meant to be fun
Case in point. To ensure it's fun for everybody, questions have to be asked to avoid unwanted surprises, as Blue points out.

As a rule of thumb though, if you have to ask whether your team fits the theme or not, it's pretty safe to assume it doesn't.

I just want to see clearer definitions of the themes. I see no reason why one made up civil war is more ok than another. Leave all of them out and go with the spirit of the theme. Historical civil wars.
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Prof.Witchheimer on March 17, 2013, 01:20:28 PM
We will have a think about Civil War Bonus round limitations and get back to you all with some clarifications on this.
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Dolmot on March 17, 2013, 02:10:10 PM
Appreciated. In certain other rules discussions I've found that usually things can only be declared "perfectly clear" if you pad it with "to me". Also "obvious intent" and "common sense" have a strange habit of coinciding with the person's own view but not that often with someone else's. So your common sense or mine? ;)

Regarding civil war, I think it's fairly obvious that if you don't set any restrictions, any group of soldiers or even civilians could be used to create a fictional civil war by giving them different coloured armbands or hats. On the other hand, only a list of known historical conflicts is kinda restrictive compared to certain other themes which have rewarded creativity and I've enjoyed observing the surprising results.

Pick something and I'll try to live with work my way around it. ;)
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Bugsda on March 17, 2013, 04:47:19 PM
There's always the Rutger Hauer option, paint what you like and say fuck the bonus  ;)
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Dolmot on March 17, 2013, 05:09:50 PM
There's always the Rutger Hauer option, paint what you like and say fuck the bonus  ;)

That approach has its own appeal. In fact, if you spent the mandatory two week bonus theme faffing period on painting stuff instead, you could rack up more vote points than any bonus rounds would yield. lol
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Poliorketes on March 17, 2013, 09:04:49 PM
A Question for round 10. If I paint two groups of Firestorm Armada Ships, that should give me the bonus points for two opposing teams. But I wouldn't claim the extra points for a spaceship. Would it be OK to paint a space station or something similar large to get the points?
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Pil on March 17, 2013, 09:39:12 PM
Joking aside, wouldn't it be easier for everybody if we disallowed any and all fictional civil wars? All of a sudden we have space marines blasting space marines and a big leman russ in the back. A bit farfetched for a civil war, isn't it? I think it's been ages since we had a theme which was purely historical. It's all the same to me, just making a li'l suggestion. Sorry Pil.  :? ;)

Very fair point. I don't think I'll be painting up my rogue trader space wombles in 'period' uniforms anyway. However, since GW have provided a wealth of background material in the form of books I was legitimately wondering where literature ends and also when a fantasy/sf war would be considered a civil war. Either way I'll wait on for the final ruling but I think I'll take the Rutger Hauer option (heheheh) for round 5. That said, round 10 is a walk in the park for me ;)
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: LeadAsbestos on March 17, 2013, 10:43:50 PM
There's always the Rutger Hauer option, paint what you like and say fuck the bonus  ;)

Harkening back to the first LPL, where the goal was to encourage one to paint their lead pile, and show the results, and there ended the rules...

At least that is how I remember it! ;)
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Dr Mathias on March 17, 2013, 11:07:26 PM
Harkening back to the first LPL, where the goal was to encourage one to paint their lead pile, and show the results, and there ended the rules...

At least that is how I remember it! ;)

I am happy as can be, I won't need to buy anything for this LPL and I might even have a hard time choosing from what I have available for the bonus rounds :)
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Blackwolf on March 18, 2013, 01:53:41 AM
I am happy as can be, I won't need to buy anything for this LPL and I might even have a hard time choosing from what I have available for the bonus rounds :)

Yep,same for me...Too much stuff :D lol
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: valleyboy on March 18, 2013, 09:38:51 AM
good bits of the LPL -
1. Getting your arse into gear and painting some stuff that had been waiting ages in the leadpile
2. Even better -having the perfect excuse to justify buying more figures just to paint up for a particular round
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Thargor on March 18, 2013, 11:38:31 PM
I thought that the idea of the LPL was to paint figures that you already have, to reduce your own unpainted lead mountain.  I will not be attempting to get bonus points for Civil War as I don't have any historical figures other than WWII.  :-I
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Overlord on March 19, 2013, 02:57:14 AM
@Poliorketes
2 groups opposing groups of spaceships plus a large space station (or similar) would indeed meet the criteria.


Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Overlord on March 19, 2013, 03:05:41 AM
To everyone.

My intent with the bonus rounds is not to try and exclude entries.  I happen to believe that the themes have added to the contest over the years to produce some outstanding entries.  I do accept that they will sadly exclude some individuals fior various reasons.  The alternative is to have all 10 rounds as open.  That could be done, but personally I think the league would be the poorer for it.

I will clarify the criteria within the next 24 hours.  Thank you.
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Raz on March 19, 2013, 11:01:09 AM
You're absolutely right about that, the themes sure add to it in my opinion. I see it as an extra that makes me think a little more about what I'm going to paint for the LPL. I won't go as far as to buy new miniatures for it, that I won't use in any games after, but I'll sure take another look at all the ones that I have. It makes for a nice change of pace I think.
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Overlord on March 20, 2013, 02:39:32 AM
Important announcement

The theme for Round 5 has been amended slightly to 'Historical Civil War'.  This hopefully sets the boundaries of the theme more clearly.  I apologise for any inconvenience this might cause, but we are only a few days on from the initial announcement, and still approximately 2 months from the deadline for that round.

The rules on page 1 of this thread have been amended to reflect this.  Please read them carefully if you are unsure.

Thank you.


Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Raz on March 20, 2013, 11:02:59 AM
I have been musing a bit about my entry for round 5. Haven't decided yet, but I would like to know if any of these two following entries are in accordance with the theme:

- a south Vietnamese CIDG or Mike Force (clashing with VC/NVA)
- Russian cossacks in German service (clashing with USSR Russians)

Both would be 'indigs' fighting 'indigs', but not in a purely Civil War. Would these be okay? I in no way tend to stretch the rules, just exploring options that my own lead pile might provide :)
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Malebolgia on March 20, 2013, 11:11:01 AM
To everyone.

My intent with the bonus rounds is not to try and exclude entries. 

Important announcement

The theme for Round 5 has been amended slightly to 'Historical Civil War'.

Doesn't the first quote contradict the second? The theme seems to exclude much more now. And as I don't own any historical miniatures I can't score any bonus points  :? ?
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Captain Blood on March 20, 2013, 11:41:55 AM
You have a choice of whether to pursue the theme points or not. I'm primarily a historical gamer, but in previous LPLs I've painted zombies, orcs, robots, Cthulhu creatures - all sorts of things I don't need and am never going to use - in order to win the extra bonus points. That's beacuse, in part at least, the idea of the LPL is to get people to paint different things outside their natural comfort zone. If people were only ever going to paint the same kind of things from the same kind of genres, there wouldn't be a huge amount of point in having theme bonus rounds. I understand that it's galling to have to spend money on a few figures that you will never use, but you can always sell them afterwards, and will almost certainly make a profit on painted figures  :)
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Overlord on March 20, 2013, 12:19:33 PM
Doesn't the first quote contradict the second? The theme seems to exclude much more now. And as I don't own any historical miniatures I can't score any bonus points  :? ?

As a general concept I don't wish to exclude entries. They do however need to fall within the theme boundaries. Round 5 has been amended to historical subjects only, as it was already becoming difficult to define the boundaries for non-historical entries.

As Captain Blood has said, using any theme for a round might exclude some entries due to personal preferences. I'm sure purely historical gamers will face a similar dilemma for round 10.  They potentially lose 30 points rather than the 20 in round 5, for choosing not to follow the theme.

Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Ray Rivers on March 20, 2013, 01:26:37 PM
Last year I choose not to paint a LoTR entry because I was using the LPL to push a couple of my projects forward and therefore lost 20 bonus points. I did, however, submit a "new" entry and got 10 bonus points.

 :D

Of course, I have no illusions about winning any LPL that I may enter, but for those who seek LPL stardom, the painter must be able to show his ability to paint a wide range of miniatures and genres.

That, along with many, many other attributes (photography, setting, composition, etc.) is what makes the LPL stand out.

 ;)
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Overlord on March 20, 2013, 02:46:46 PM
- a south Vietnamese CIDG or Mike Force (clashing with VC/NVA)
- Russian cossacks in German service (clashing with USSR Russians)

The Vietnam example is ok, as it originated as an internal conflict into which other nations were drawn. Your entry would need to feature at least 5 Vietnamese on each side to qualify.

The second example is of a larger conflict (WW2) in which troops from the "same" country are on opposite sides.

Forgive my oversimplifications, I'm just applying limited knowledge with common sense.  :)
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Hammers on March 20, 2013, 02:49:05 PM
Last year I choose not to paint a LoTR entry because I was using the LPL to push a couple of my projects forward and therefore lost 20 bonus points. I did, however, submit a "new" entry and got 10 bonus points.

 :D

Of course, I have no illusions about winning any LPL that I may enter, but for those who seek LPL stardom, the painter must be able to show his ability to paint a wide range of miniatures and genres.

That, along with many, many other attributes (photography, setting, composition, etc.) is what makes the LPL stand out.

 ;)

A fair point.
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Blue in vt on March 20, 2013, 03:27:07 PM
Great!  Glad to have that clarified...I've already ordered the appropriate historical figures for round 5...and hope they get here in time for me to pretty them up! (though they are quite pretty to begin with... ;) )

Cheers....thanks again for all your work guys!

Cheers,

Blue
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: former user on March 20, 2013, 03:40:25 PM
The Vietnam example is ok, as it originated as an internal conflict into which other nations were drawn. Your entry would need to feature at least 5 Vietnamese on each side to qualify.

The second example is of a larger conflict (WW2) in which troops from the "same" country are on opposite sides.

then again, Syria Campaign 1941, Vichy FFL versus Free FFL, how about that?
What if we get back to the core idea of the LPL and say - all fine if they wear absolutely different uniforms? After all that is the point?
It would be easy to present SCW or RCW with combattants who sport only minor differences in uniform or only a coloured armband?
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Admiral Benbow on March 20, 2013, 05:19:18 PM
Oh my ... same procedure for every season ...  :-I

I think the rules to participate in this little painting competition are quite simple and easy to follow, just read them thoroughly. The bonus themes are clearly defined; in case you're unsure if your planned entry will meet the requirements, please ask before. And if you don't plan to participate in the LPL, we don't need any obscure suggestions of exotic war or civil war theatres and how they could meet the bonus round or not. Expendable.

What could indeed be very helpful to read are Captain Blood's "Thoughts on how to succeed in the LPL": http://leadadventureforum.com/index.php?topic=29564.0 (http://leadadventureforum.com/index.php?topic=29564.0)

 :)
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Ray Rivers on March 20, 2013, 05:25:48 PM
What if we get back to the core idea of the LPL and say - all fine if they wear absolutely different uniforms? After all that is the point?

Don't think that was ever the core idea, to be quite honest.

Here are the bonus rounds for the last LPLs... seem quite specific in many cases:

LPL 6

Old Metal - specific
The Worlds of J.R.R.Tolkien - specific
Maritime/Naval - specific

LPL 5

Civilians and bystanders - broad
Africa - specific
Scenes (or teams) from famous movies! - fairly specific

LPL 4

Conan the Barbarian! - specific
Zombies - specific
Victorian Sci-Fi - specific

LPL 3

Germans - fairly broad
Saddle up! - broad
the Lost World… - specific

LPL 2

Conquistadors - specific
Mad Science - fairly specific
Not sure of round 10

LPL 1

None

This year we have ...

HQ Group ... very broad
Civil War ... fairly specific
Science Fiction - specific
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Centaur_Seducer on March 20, 2013, 05:39:42 PM
I'm still really unsure if I'll be able to participate due to lots of reasons, but for my first entry I plan a couple of spies going through a mission brief with a head honcho pointing out the mission objectives. Would that suffice for a HQ? :) Or are we talking "War HQ" and not such things as a Gangster boss and his posse etc?
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Dolmot on March 20, 2013, 05:56:33 PM
for my first entry I plan a couple of spies going through a mission brief with a head honcho pointing out the mission objectives. Would that suffice for a HQ?

My guess:
- The head honcho should at least have a fancier hat and a bigger cigar than anyone else.
- If there's one boss and the rest are more or less henchmen, it's the whole group rather than a command group, no?

Three guys with fancy hats would have a better ratio already...


Then, my humble and honest question. How broad is round 10's sci-fi? It says "recognizable connection to science fiction". So does it mean basically anything with a ray gun or rubber-mask humanoid appearance? Or does it have to be from an established, recognisable sci-fi universe? Star Wars is probably OK. How about Space Marines (TM) vs Chaos Space Marines (TM)? Or generic post-apocalyptic if they've come up with tech toys? We have another name for that genre, true, but a lot of post-apoc literature can actually be found in the sci-fi shelf. There's tidy sci-fi and gritty sci-fi...and "invented on the spot" sci-fi. That's what makes it fiction, after all.

(Disclaimer: At the moment I'm not shoehorning anything in as I don't have any plans yet. It just helps to know beforehand...)
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Mason on March 20, 2013, 06:20:17 PM
I really do not envy Overlord with the task of running this.

When I read the rules and themes for bonus rounds etc, it all seemed quite straightforward and simple.

It appears that I was very wrong in my assumption, this all seems very complicated now...


Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Centaur_Seducer on March 20, 2013, 06:29:24 PM
(http://bruteforcecollaborative.com/wordpress/wp-content/uploads/2011/11/exquisite-shoehorn-by-bunney-hare-500x333.jpg)

On a serious note, I'll do my entry anyhow and if it qualifies as a bonus entry, then it's just a bonus.
Besides, I think it might be a case of me being a bit simple with the associations and that I immediately assumed that HQ was something military.

@Dolmot. There will be only one hat I'm afraid. But two uniforms and a cigar is involved...
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: former user on March 20, 2013, 07:07:25 PM
so what is the point then? apparently there is still need to discuss the bonus entries?

I must admit the proposal to simply ask before painting the entry has a point and makes things easier
we should not make it complicated vor @Overlord


Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Pil on March 20, 2013, 07:25:11 PM
LPL 1

None

This year we have ...

HQ Group ... very broad
Civil War ... fairly specific
Science Fiction - specific

Season 2, round 10: Back Of Beyond (http://leadadventureforum.com/index.php?topic=5473.msg60271#msg60271)

Season 1, round 5: World War II: http://leadadventureforum.com/index.php?topic=2585.msg26697#msg26697
Season 1, round 10: Cthulhu: http://leadadventureforum.com/index.php?topic=2923.msg30325#msg30325

I like the bonus rounds and thank you Overlord for the update on round 2, at the very least it's a lot clearer.

Other than that, I'd better get started on my HQ group or all this talk of bonus rounds will have been in vain!  :o
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Za Zjurman on March 20, 2013, 07:25:27 PM
There's always the Rutger Hauer option, paint what you like and say fuck the bonus  ;)

Gentlemen for me this sums it up... I don't have any illusions to win LPL7 but I want to participate just to make a dent in my lead/plastic pile. If I own miniatures that are useful in a bonus round than that is a bonus  ::) if not well bad luck for me and good luck to the opponents (who are probably better painters anyway)...

And to be honest if we get really philosophical: we all live on the same planet and we form one humanity so every conflict on earth can be explained as a civil war... or is this stretching the rules  ;)

Regards,
Za
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Centaur_Seducer on March 20, 2013, 07:31:00 PM
To be honest, LPL 6 rules thread ran for 16 pages. We haven't even reached half of that within a week (where as the LP6 one managed to grow to nine pages long after a couple of days).
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Raz on March 20, 2013, 08:35:51 PM
The Vietnam example is ok, as it originated as an internal conflict into which other nations were drawn. Your entry would need to feature at least 5 Vietnamese on each side to qualify.

The second example is of a larger conflict (WW2) in which troops from the "same" country are on opposite sides.

Forgive my oversimplifications, I'm just applying limited knowledge with common sense.  :)

Thanks for the feedback on those two options. I'll probably go for the Vietnam entry in that round, but all might change if others miniatures get a hold of my attention :) Looking forward to this years LPL and all the eye-candy that will result from it 8)
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Calimero on March 20, 2013, 10:56:01 PM

I'm having a pretty good idea of what I would like to paint. I think I can find some command figures in the lead pile and I'm sure I have plenty of ACW figures for round 5. I don't have Sci-fi figures right now but I will paint something historical for round 10...
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Overlord on March 21, 2013, 02:44:03 AM
...for my first entry I plan a couple of spies going through a mission brief with a head honcho pointing out the mission objectives. Would that suffice for a HQ? :) Or are we talking "War HQ" and not such things as a Gangster boss and his posse etc?

The team should represent some form of command element, distinct from the rank and file troops of a force or army.  Examples might be; Napoleons and Generals, Platoon CO with 2IC, Radio Op & runners, etc.  While some miniatures might well be from the massed ranks, it should be obvious that the group performs a command function.

With both the spy and gangster examples the majority (up to all) of the group should obviously fullfil some command function.

Whilst the Godfather and 4 Capos technically meet the requirement, their general appearance is unlikely to be any different to that of the rest of any criminal gang.  Although an entry might not be military in nature, being so does make the distinction somewhat easier for all concerned.


Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Centaur_Seducer on March 21, 2013, 07:38:22 AM
Thank you, Overlord :)
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: alone_withmyaxe on March 23, 2013, 09:57:55 AM
For historical civil war, do uniforms have to be from a recognised regiment, and do we have to reference that regiment?
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Thantsants on March 23, 2013, 06:52:44 PM
More a verification than a question - I know you can't enter teams that have been painted and published alsewhere previously.

I'm sure I've seen it written somewhere that it was ok if pics had been published of minis that had only been primed, but couldn't see any reference to this in this season's rules.

Sorry if its staring me in the face but thought I'd check before trying to enter some minis that have featured recently on my blog in a primed state.
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Overlord on March 24, 2013, 03:07:44 AM
For historical civil war, do uniforms have to be from a recognised regiment, and do we have to reference that regiment?
No. You are free to depict "generic" troops. For example; 5 Confederates and/or 5 Union troops. By all means paint specific units if you wish.

I'm sure I've seen it written somewhere that it was ok if pics had been published of minis that had only been primed, but couldn't see any reference to this in this season's rules.

Sorry if its staring me in the face but thought I'd check before trying to enter some minis that have featured recently on my blog in a primed state.
Under Entries
You are NOT allowed to post pictures of your team elsewhere on the LAF while the team is active in the LPL. You may do so only after that particular team has ceased competing.

It is preferable that you post no images of your entry until the end of the round in which they are entered.

Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Admiral Benbow on March 25, 2013, 09:55:16 PM
It is preferable that you post no images of your entry until the end of the round in which they are entered.

I don't think that's the answer Thantsants was after. He wants to know if he could have published pics of his unpainted, but undercoated or primed entries anywhere on the net in the past and still could enter them (painted!) in the LPL. I remember from previous seasons that it would be ok to do so.

But I have another question that should be clarified: would it be possible to create small vignettes with the miniatures, or do they have to be single based? For example: a command group of four napoleonic line infantry figures could be glued to one stand as a vignette, instead of four single based miniatures. Would this be ok? There are so many rules systems now avoiding single based miniatures that I would advocate this.
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Captain Blood on March 25, 2013, 10:43:45 PM
I don't think that's the answer Thantsants was after. He wants to know if he could have published pics of his unpainted, but undercoated or primed entries anywhere on the net in the past and still could enter them (painted!) in the LPL. I remember from previous seasons that it would be ok to do so.

Yes, that's okay.
It's actually okay to enter figures that have been previously published online in a finished painted state - but in that case the entrant wouldn't get 'new team' bonus points for them, because they were not newly painted for the LPL.

But I have another question that should be clarified: would it be possible to create small vignettes with the miniatures, or do they have to be single based? For example: a command group of four napoleonic line infantry figures could be glued to one stand as a vignette, instead of four single based miniatures. Would this be ok? There are so many rules systems now avoiding single based miniatures that I would advocate this.

Michael, that's fine. The rules state that all five or more figures in a 'team' have to be based. But there's no requirement for them to be individually based. So five or more figures on an impetus-style vignette base would certainly qualify as a valid team.
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: answer_is_42 on March 26, 2013, 01:28:06 PM
The second example is of a larger conflict (WW2) in which troops from the "same" country are on opposite sides.

Forgive my oversimplifications, I'm just applying limited knowledge with common sense.  :)
Haha, having recently written an essay on this I'd dispute your interpretation, especially as regards the Vlasov Movement et al. It is a tricky one, however.

All wars between men are civil wars. Peace, man.  ;)
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Blue in vt on March 26, 2013, 02:27:18 PM
Haha, having recently written an essay on this I'd dispute your interpretation, especially as regards the Vlasov Movement et al. It is a tricky one, however.

All wars between men are civil wars. Peace, man.  ;)

Friggin hippy.... lol

Blue
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Centaur_Seducer on March 26, 2013, 02:49:17 PM
Shit, I have to sit this one out :( Severe real life changes will affect my output. Although I've finished four teams, I can't see myself forcing people to watch the same stuff over and over again. But I hope to do number 10 anyhow and show off at another time.
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Pendrake on March 31, 2013, 06:00:46 AM
Thinking about entering for the first time ever. I am a dreadfully slow painter though. I do have a lot of ships to paint though.

Q1: [?]
I noted that the rules allowed such things as ships and tanks to be considered as 'figures' for purposes of the LPL. But can the requirement to base them be waived?

[The ships I'm needing to paint are waterline models, the game they are intended for does not require bases, and it both plays and looks better if ships are not based but simply sit flat on the tabletop sea board.]

Q2: [?]
A temporary display base is feasible and doable: would a temporary base built for solely for the photo op be allowable?

[Basically, this would amount to a micro-sized sea board...]
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Pil on March 31, 2013, 11:28:07 AM
As far as I know unbased vehicles have always been accepted (whether cars or ships or whatever). It's just that if a model has a base, the base needs to be finished 8)
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Overlord on March 31, 2013, 02:38:56 PM
@Pendrake
As Pil said, it is OK for vehicles (of all types) to be unbased.  You may build a temporary display base if you wish, but it is not a requirement of the contest.

 
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: malto cortese on April 02, 2013, 02:44:30 PM
Hi,

just one question about the submission procedure: You first state that all three teams must be submitted by April 8, 19:00 GMT, but shortly afterwards you also say that "All entries must be emailed as jpeg attachments to lpl@leadadventureforum.com and must meet a previously-specified deadline - namely 12.00 GMT on the Saturday before the ensuing round opens on Sunday."

Is there a contradiction or am I missing something? Thanks!
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Blue in vt on April 02, 2013, 03:31:11 PM
A minor clarification for me as well....do painted based casualty figures count toward the team total?

thanks guys....I'm already painting furiously!  :o

Cheers,

Blue
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Dolmot on April 02, 2013, 04:37:05 PM
just one question about the submission procedure: You first state that all three teams must be submitted by April 8, 19:00 GMT

Where? The first post of this thread (http://leadadventureforum.com/index.php?topic=51649.msg605891#msg605891) says in its step two:
Quote
2. You may not enter your LPL7 registration pics before Monday 8th April, 19.00 pm GMT. Any earlier entries won't be accepted.

Where "may not enter -- before 8th" in everyday logic is roughly equivalent to "may enter on 8th or later". The next step, curiously also numbered two, says:
Quote
2. The deadline for the first round is Saturday 13th April 2013, 12.00 noon GMT.

Or like the general announcement (http://leadadventureforum.com/index.php?topic=51648.msg605890#msg605890) words it,
Quote
Registration for Season 7 of LPL is only possible in a 5 day window (8th April-13th April 2013).

And finally,
Quote
The first round of the first season will start on Sunday 14th April, 2013.

So I'd answer
Quote
Is there a contradiction or am I missing something? Thanks!

with "no" and "yes", respectively. ;)

This post looks stripy.
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Overlord on April 02, 2013, 11:14:10 PM
1.   All applicants MUST submit THREE newly-painted (previously unpublished) teams in time for the first round.
2.   You may not enter your LPL7 registration pics before Monday 8th April, 19.00 pm GMT. Any earlier entries won't be accepted.
3.   The deadline for the first round is Saturday 13th April 2013, 12.00 noon GMT. Remember, you must submit THREE teams by this date.
4.   You MUST specify which of these THREE teams is to participate in the first round, which in the second, and which in the Third.


Entries may only be submitted from 1900 hrs on 8th April until 1200 hrs on 13th April, or until all 50 places are taken up.  The earlier you submit the better your chance of being accepted.

The first contest then begins on 14th April, as I need time to set up the matches etc.

Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Overlord on April 02, 2013, 11:16:22 PM
A minor clarification for me as well....do painted based casualty figures count toward the team

Yes.
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: alone_withmyaxe on April 06, 2013, 02:22:14 PM
Round 10 question,

Is this a big enough model to count as 'large alien beast' Or does it need to be bigger?

(http://i773.photobucket.com/albums/yy16/alone_withmyaxe/Forums%20stuff/64DB4FAC-2F7A-494D-AB41-7A3458508EF7-11178-00000BF76DEA4230_zps6237b8d0.jpg)

It is on a 40mm base, I do have a tank as back up in case it is a no!
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Hammers on April 06, 2013, 05:15:19 PM
May I suggest that specific entry question are done via PM? We don't want to spoil the surprises, do we?
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Overlord on April 06, 2013, 08:34:00 PM
Is this a big enough model to count as 'large alien beast' Or does it need to be bigger?
It is on a 40mm base, I do have a tank as back up in case it is a no!
It is pretty much a 'standard' miniature with a very big gun, so doesnt really meet the criteria unfortunately.  To get the bonus requires something rather bigger.  The tank is entirely acceptable. 

May I suggest that specific entry question are done via PM? We don't want to spoil the surprises, do we?
I will happily answer entry specific queries via PM

Title: Re: The Lead Painters' League Season 7 - Rules
Post by: alone_withmyaxe on April 06, 2013, 10:18:58 PM
Sorted. Thanks!

Thats my entries all lined up.
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Wirelizard on April 10, 2013, 02:00:45 AM
Question that arose as I rummaged through the lead mountain just now... could four captors + captive satisfy the "team of five" requirement?

I only have four of a particularly cool figure, can you tell?
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Captain Blood on April 10, 2013, 05:52:22 AM
could four captors + captive satisfy the "team of five" requirement?

Not really, according to the rules:

'The team should represent an homogenous group, not antagonists from the same period'.
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Wirelizard on April 10, 2013, 07:42:37 AM
Not really, according to the rules:

'The team should represent an homogenous group, not antagonists from the same period'.

Fair enough.

As soon as I posted the question I thought, "You know, if you have to ask, the answer should probably be 'no'..."
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Pil on April 10, 2013, 05:43:43 PM
Well, you could always look for another four captives and make that the team.

Adding a vehicle sometimes works too, but it's not always appropriate 8)
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Time and Space on May 03, 2013, 03:12:29 AM
Fair enough.

As soon as I posted the question I thought, "You know, if you have to ask, the answer should probably be 'no'..."

Could your Cool 4 be trying to free the captive, their mate?  They would all be on the same team that way.
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Dr Mathias on June 13, 2013, 05:54:17 AM
Sorry to be asking a rules related question so late in the game... would a robot count as the 'large requirement' in Round 10? It specifies vehicle, creature, spaceship etc. but the poor, misunderstood robot gets no mention  :'(

In case anyone is wondering, no, I haven't fully decided on what my entry will consist of. The 'Dr' in Dr Mathias is for my Ph.D. in procrastination ;) 
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Captain Blood on June 13, 2013, 07:34:49 AM
I think as long as it's something large it would count. But not if it's just another mini! The idea for the round 10 bonus theme is usually two sets of figures plus a big something.
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Overlord on June 13, 2013, 08:55:51 AM
As Captain Blood said, it needs to be something above and beyond the standard size miniature.  A robot would be OK, provided it was noticeably larger than the rest of the team(s).  See the previous example of a standard mini with a huge gun, which doesn't meet the criteria. 

I know "large" is a bit vague, but I think its intent it fairly obvious.  For example; ED-209 = yes.  Robbie the robot = no.
If you want to check specific miniatures/models with me feel free to PM or email via the LPL email.  :)
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Dr Mathias on June 13, 2013, 03:58:41 PM
Thanks! If I use it, its probably 4-5x the height of the other 28mm.

Matt
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: mikedemana on June 26, 2013, 12:45:54 AM
Hi,

I didn't want to bring this up until after the league was complete. I was wondering if, for next year, the prohibition against round, inset photographs for zooms, close ups, opposite sides, etc., could be reconsidered? I don't think a round photograph is any more fancy than a rectangular one.

Just my opinion, of course. I'll go with whatever the organizers decide, of course. I just wanted to suggest this reinterpretation.

Thanks again for all the hard work, this year!

Mike Demana
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Dr Mathias on June 26, 2013, 01:33:25 AM
Was the shape a problem? I thought it was having fancy chrome borders, etc. and stuff that was the issue. I'd better go back and read the rules again ;)
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Captain Blood on June 26, 2013, 05:59:51 AM
There's going to be some revision of the rules before the next LPL, really with a view to simplifying things as much as possible. Watch this space. But not for a while yet.
 :)
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: mikedemana on June 28, 2013, 09:06:38 PM
Was the shape a problem? I thought it was having fancy chrome borders, etc. and stuff that was the issue. I'd better go back and read the rules again ;)

Well, I was told it was the round shape....I go with a fairly thick all black border on both my round and rectangular ones so there is a clear delineation for the eye between the main photo and the close ups. Not that it was a huge deal. I'm just anal-retentive when it comes to design and I sometimes felt a round inset photo simply looks better than a rectangular one.

Mike Demana
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Dr Mathias on June 28, 2013, 09:59:27 PM
I thought the rules were intended to level the playing field, so that people without graphic skills weren't being trumped by people that can operate PS really well. Unless I'm doing something wrong, a round inset detail with a little border is done the same way as a square detail with a little border. To me its just a shape and I agree with you that design/layout/composition matters a lot. If you're passionate about it, it invades every aspect of life ;)

Having spent some time recently going through the early LPLs there are many, many entries that are actually hurt by the excessive photoshoppery and text. I really think the last two year's restrictions helped my eye for composition and trying to tell a story with a minimum amount of spoonfeeding. I was using thick borders, then realized every pixel possible of my 800x800 image needed to be devoted to the figures. The last two years entries are largely better because of the general restrictions.

That said, as a teacher who has run many art related events for fun, I can say that the more rules that get tacked on, and the more questions that arise- the less fun the event is for the organizers. One extra credit opportunity I ran for years became so tedious I stopped it.

Lets keep the intention of the LPL pure- to chip off the lead mountain!
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Captain Blood on June 28, 2013, 11:46:26 PM
Quite  :)
Title: Re: The Lead Painters' League Season 7 - Rules
Post by: Klener Zorn on May 05, 2014, 12:47:29 AM
just a quick question that came to my mind

if i enter a team in the lpl.... do all miniatures ahve to be newly painted and unreleased miniatures or would it be ok if the team consits of miniatures that i have painted but yet did not enter in any lpl ?