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Miniatures Adventure => Pulp => Triumph & Tragedy => Topic started by: Driscoles on April 21, 2013, 03:37:15 PM

Title: Samurai Battles for Triumph & Tragedy
Post by: Driscoles on April 21, 2013, 03:37:15 PM
Hi there,

the Samurai list from Green Knight is now available as a free download.

http://triumph-tragedy.de/downloads/Samurai_Battles_for_T&T.pdf

I am sorry that it took so long and my apologies that we didnt do a better lay out. Dirk and me are so f+*#' busy at the moment. Barely time for the hobby.

We will come back with a better version later. But this one will be good enough for some fun Samurai games.

Enjoy.

Cheers
Björn
Title: Re: Samurai Battles for Triumph & Tragedy
Post by: WuZhuiQiu on April 23, 2013, 03:05:08 AM
Thanks! Now, to order T&T...
Title: Re: Samurai Battles for Triumph & Tragedy
Post by: twrchtrwyth on May 06, 2013, 07:56:54 PM
Excellent, thanks for the heads up.
Title: Re: Samurai Battles for Triumph & Tragedy
Post by: Christian on June 12, 2013, 11:19:52 AM
Excellent! :)
Title: Re: Samurai Battles for Triumph & Tragedy
Post by: sf2605 on November 17, 2013, 08:09:39 PM
Thx ! How many miniatures per side if I would like to begin ?

Stf
Title: Re: Samurai Battles for Triumph & Tragedy
Post by: Driscoles on November 18, 2013, 07:14:06 PM
Tobi used a lot of units and I think he had 10 miniatures per unit. But you can start small of course !
Title: Re: Samurai Battles for Triumph & Tragedy
Post by: sf2605 on November 18, 2013, 08:10:27 PM
ok, thx, so shall we say 50 per side ? 5 units ?
Title: Re: Samurai Battles for Triumph & Tragedy
Post by: Driscoles on November 19, 2013, 12:09:17 PM
yep, plus some special figures like Heroes and such !
Title: Re: Samurai Battles for Triumph & Tragedy
Post by: sf2605 on November 19, 2013, 03:30:28 PM
ok, thx :)
Title: Re: Samurai Battles for Triumph & Tragedy
Post by: sf2605 on February 04, 2014, 11:36:30 AM
One more question :)
In the samurai list, you mention "a samurai army may include the general personal flag. The flag use the normal T&T army standard rules and cost".

I don't find in the rule book how to use the flag and musicien. Did I miss something ?

Stf
Title: Re: Samurai Battles for Triumph & Tragedy
Post by: Driscoles on February 04, 2014, 12:02:45 PM
Yep, you probably missed the SCW Supplement Libertad o Muerte or the Colonial Supplement. The rules for flags are in the supplements.

Here are the rules in short. Just for you.

– the extra cost is 30 points.
- As long as the flag is on the battlefield, any unit within 24 inches AND with Line of Sight to the flag receives a +1 bonus to any morale checks it has to take. In addition, pinned units within this distance may re-roll failed rally checks.
- If the unit carrying the flag is removed from play, place a marker on the spot where the standard bearer stood. The flag may be subsequently picked up by a friendly unit or a friendly hero by playing a special action card; similarly, enemy units or heroes may pick it up as well, scoring them extra victory points if they still control the flag at the end of the game.

Have fun
Cheers
Björn
Title: Re: Samurai Battles for Triumph & Tragedy
Post by: sf2605 on February 04, 2014, 12:14:52 PM
Great ! Thx !!
Stéphane
Title: Re: Samurai Battles for Triumph & Tragedy
Post by: sf2605 on February 08, 2014, 09:12:30 PM
Hi all,

Just played my first battle with T&T, samurai version yesterday night.

Few pics  :)


(http://i58.servimg.com/u/f58/17/82/70/79/img_8610.jpg) (http://www.servimg.com/image_preview.php?i=53&u=17827079)


(http://i58.servimg.com/u/f58/17/82/70/79/img_8611.jpg) (http://www.servimg.com/image_preview.php?i=54&u=17827079)


(http://i58.servimg.com/u/f58/17/82/70/79/img_8612.jpg) (http://www.servimg.com/image_preview.php?i=55&u=17827079)


(http://i58.servimg.com/u/f58/17/82/70/79/img_8613.jpg) (http://www.servimg.com/image_preview.php?i=56&u=17827079)


You can find activation cards on my blog if needed, french version  ;)



http://stefigs.blogspot.fr/2014/02/samurais-battle.html


(http://i58.servimg.com/u/f58/17/82/70/79/movesh10.jpg) (http://www.servimg.com/image_preview.php?i=52&u=17827079)

Stéphane
Title: Re: Samurai Battles for Triumph & Tragedy
Post by: Westfalia Chris on February 08, 2014, 09:24:05 PM
An interesting report. I noticed that you had some issues with the melee rules - would you want to discuss this further so one could maybe streamline issues? Since the basic rules are mainly focused on ranged combat, the close combat part is not as detailed and may not function as well in a setting that has a strong melee aspect, like samurai warfare.
Title: Re: Samurai Battles for Triumph & Tragedy
Post by: sf2605 on February 08, 2014, 09:51:22 PM
Hi Chris

First of all, it was my first game with T&T rule, I never played the original version, so, maybe my approach will be different than the rest of the group !

Game was fun, due to the activation cards combine with unit cards, and big question was how you will organize your strategic/tactical move. Very interesting.

For my point of view, the major difference with the standard version is the armor, and the gain of 1 HP for every miniature. With Basic T&T, standard troop can be suppressed or killed (coz only 1HP). Binary, black or white.

With the Samurai version, you can be wounded, and you must put one token behind your unit. Combine with suppress market, our first impression have been combat sequence was a little bit complicated, and add nothing special.

Stf

Title: Re: Samurai Battles for Triumph & Tragedy
Post by: Westfalia Chris on February 08, 2014, 10:04:30 PM
Hi Chris

First of all, it was my first game with T&T rule, I never played the original version, so, maybe my approach will be different than the rest of the group !

Game was fun, due to the activation cards combine with unit cards, and big question was how you will organize your strategic/tactical move. Very interesting.

I see how this could be particularly challenging in a setting where you want to get your troops into close combat.

Quote
For my point of view, the major difference with the standard version is the armor, and the gain of 1 HP for every miniature. With Basic T&T, standard troop can be suppressed or killed (coz only 1HP). Binary, black or white.

With the Samurai version, you can be wounded, and you must put one token behind your unit. Combine with suppress market, our first impression have been combat sequence was a little bit complicated, and add nothing special.

Ah, I missed that paragraph when reading through the samurai rules. I agree that this could bog down the game considerably, especially with regard to penalties. Personally, I wonder if the extra wound might be replaced by a re-roll of the damage table roll - i.e. keep the to-hit penalties which I consider reasonable, but increase the chance of surviving a hit rather than "ignoring" the first Hit Point loss. The effects would probably balance out over the game, and fights could be streamlined; also, it would keep the leaders and heroes special.
Title: Re: Samurai Battles for Triumph & Tragedy
Post by: Lt. Hazel on February 09, 2014, 08:58:27 AM
A friend of mine and I will use slightly modified T+T for our Late Roman Tactica game. We faced similiar Problems and changed some minor things, e.g. One HP instand of two, but put boni or mali on the to-Hit-roll. That worked well and needed less markers. We also changed the events resulting from lost melees or Morale Tests.
Title: Re: Samurai Battles for Triumph & Tragedy
Post by: sf2605 on February 09, 2014, 10:43:58 PM
we had thought to replace wounded by kill, and as you mentioned, only one HP with or without armor.
Reduce the cost of amor as follow:
Do-Maru: 1
O-Yoroi: 2
Hara-Ate: 3

Maybe the arquebus should be a problem, she inflict 2 HP.

The game should be faster with less token.

Any suggestion ?
Title: Re: Samurai Battles for Triumph & Tragedy
Post by: Driscoles on February 10, 2014, 11:32:43 AM
"The game should be faster with less token"


Are you guys always in a hurry ??? ;)

Thank you for the pictures and the report. I am very much impressed.

It is unusual to play the first game of T+T as a large Samurai Battle. Amazing when you recall that the game was designed as a small scale skirmish game for the interwar period. I hope you had fun. I am glad you liked the activation system. Thats the heart of T+T.

Anyway....T+T works for larger games. I also played larger games were I replaced a squad of 8 men with a company represented by 8 figures... larger games need some modification to speed things up.

I personally think units should be broken earlier and morale tests need more modifiers. I am working on that.

I would also suggest that you contact Green Knight. He wrote the rules for Samurai Battles. You should ask him about his ideas. I know he did quiete a lot games, he is a very experienced gamer and he does a lot of modifications for rules systems he likes to play.

The THS wargamers used the T+T rules for a Lord Of The Rings Battle of Five Armies game. I played it at last years Tactica and liked it very much. They modified the rules for large scale battle with units representing big bodies of men and monsters. They did modifications on morale checks that made sense for such a type of game.

I can recall a conversation with Green knight that he wanted the arquebus to inflict 2 hp damage to ballance the slow reload action and to represent the damage of bullets on armour.

Cheers
Björn
Title: Re: Samurai Battles for Triumph & Tragedy
Post by: Green_Knight on June 11, 2014, 10:54:01 AM
From the Samurai Rules pdf it did not state a very essential Thing on Units
of models with more than 1 HP.

HP should be recorded by Unit and only for leader/hero models seperatly.
So if your Unit suffers 3 Wounds and 1 Kill, simply remove 2 Models and
put a wound marker down for the UNIT.

Next time the unit suffers a wound it has to remove another model and the wound marker.

Think of the wound marker für a unit as a half loss.
Maybe that helps, so you did not have such a mess of Counters.

Yes the Samurai Units have a high morale, this is compensated by the fact that i continue to
place markers at the unit and each excess marker reduces the morale by additional 1.

Maybe that helps.