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Miniatures Adventure => Call of Cthulhu => Strange Aeons => Topic started by: EndTransmission on July 22, 2013, 09:37:50 PM

Title: The Ongoing Adventures of Mi57 (SA WW2) - Villains! [29/1/17]
Post by: EndTransmission on July 22, 2013, 09:37:50 PM
Thread Index
Heroes
- Sir Horatio Gubbins (http://leadadventureforum.com/index.php?topic=56310.msg675140#msg675140)
- Corporal Vanden, artillery observer and scout; Commander Harris*; Sir Hilary Duff**, Corporal Singh*; Corporal Jones, the medic and Private Smith, the sniper (http://leadadventureforum.com/index.php?topic=56310.msg749840#msg749840)
- Lots of commandos (http://leadadventureforum.com/index.php?topic=62608.msg752051#msg752051)
- Lots of Russian infantry (http://leadadventureforum.com/index.php?topic=62608.msg770046#msg770046)
- Lawrence Edwards, desert explorer (http://leadadventureforum.com/index.php?topic=56310.msg871535#msg871535)
- 3 British bobbies (http://leadadventureforum.com/index.php?topic=56310.msg917520#msg917520)
- Lots more Russians (http://leadadventureforum.com/index.php?topic=56310.msg931880#msg931880)
- 3 more investigators (http://leadadventureforum.com/index.php?topic=56310.msg1204260#msg1204260)

Villains
- Magister Templeton (http://leadadventureforum.com/index.php?topic=56310.msg668626#msg668626)
- Blasphemous construct/Living statue (http://leadadventureforum.com/index.php?topic=56310.msg668989#msg668989)
- Tentacled cultists (http://leadadventureforum.com/index.php?topic=56310.msg675428#msg675428)
- Zombie Horde (http://leadadventureforum.com/index.php?topic=56310.msg681656#msg681656)
- Giant snake (http://leadadventureforum.com/index.php?topic=56310.msg682146#msg682146)
- Giant gecko (http://leadadventureforum.com/index.php?topic=56310.msg682146#msg682146)
- Giant rats (http://leadadventureforum.com/index.php?topic=56310.msg1203197#msg1203197)
- Gargoyle (http://leadadventureforum.com/index.php?topic=56310.msg747634#msg747634)
- Blasphemous Construct 1 (http://leadadventureforum.com/index.php?topic=56310.msg682986#msg682986)
- Blasphemous Construct 2 (http://leadadventureforum.com/index.php?topic=56310.msg747634#msg747634)
- Zombie Horde 2 (http://leadadventureforum.com/index.php?topic=56310.msg747634#msg747634)
- Hound of Tindalos - Daemonic Hound (http://leadadventureforum.com/index.php?topic=56310.msg767220#msg767220)
- Cthonian (http://leadadventureforum.com/index.php?topic=56310.msg767220#msg767220)
- Qu-Sh-Ug - Godling with Swallow Whole (http://leadadventureforum.com/index.php?topic=56310.msg773960#msg773960)
- Brimstone Godling (http://leadadventureforum.com/index.php?topic=56310.msg1203197#msg1203197)
- Overlords of Nyarlathotep (http://leadadventureforum.com/index.php?topic=62608.msg767219#msg767219)
- Servitor of Nyarlathotep (http://leadadventureforum.com/index.php?topic=62608.msg767219#msg767219)
- Mummies (http://leadadventureforum.com/index.php?topic=56310.msg775307#msg775307)
- Cold Ones (http://leadadventureforum.com/index.php?topic=56310.msg788163#msg788163)
- Servitor cultists (http://leadadventureforum.com/index.php?topic=56310.msg788163#msg788163)
- Evil scarecrow (http://leadadventureforum.com/index.php?topic=56310.msg870579#msg870579)
- Night Terror (Shadows of Brimstone) (http://leadadventureforum.com/index.php?topic=56310.msg900276#msg900276)
- Tentacles (Shadows of Brimstone) (http://leadadventureforum.com/index.php?topic=56310.msg909076#msg909076)
- Werewolf (Forge World) (http://leadadventureforum.com/index.php?topic=56310.msg916976#msg916976)
- Weeping Angels (Crooked Dice) (http://leadadventureforum.com/index.php?topic=56310.msg917520#msg917520)
- Ghosts (http://leadadventureforum.com/index.php?topic=56310.msg1016562#msg1016562)
- German officer (http://leadadventureforum.com/index.php?topic=56310.msg1203197#msg1203197)

Terrain
- Graveyard Parts 1- Walls (http://leadadventureforum.com/index.php?topic=56310.msg671876#msg671876), 2- Walls (http://leadadventureforum.com/index.php?topic=56310.msg672246#msg672246), 3 - Crypt (http://leadadventureforum.com/index.php?topic=56310.msg673451#msg673451), 4- Crypt 2 (http://leadadventureforum.com/index.php?topic=56310.msg674262#msg674262)
- Corrupt idol (http://leadadventureforum.com/index.php?topic=56310.msg674262#msg674262)
- Ruined house (http://leadadventureforum.com/index.php?topic=56310.msg784924#msg784924)
- Phone booth/T.A.R.D.I.S (http://leadadventureforum.com/index.php?topic=56310.msg1029684#msg1029684)
- Bomb shelter (http://leadadventureforum.com/index.php?topic=56310.msg1029684#msg1029684)
- Chicken coop (http://leadadventureforum.com/index.php?topic=56310.msg1041985#msg1041985)
- Well (http://leadadventureforum.com/index.php?topic=56310.msg1041985#msg1041985)

Tutorials
- Stonework (http://leadadventureforum.com/index.php?topic=56310.msg673777#msg673777)

Game reports
- Assault on Complex Alpha (http://leadadventureforum.com/index.php?topic=56310.msg797826#msg797826)

---------------------------------------------------------------------------

Inspired by Mason's M.O.O.S(E) (http://leadadventureforum.com/index.php?topic=39808.0) thread, I'd like to present:

Mi57: Esoteric Response Operations Network
Quote
Mi57 was originally created in 1873 to counter the rise of occult activity within the UK under the name of D57*. Throughout the remainder of the 19th Century and into the early 20th, D57 was primarily an academic group with minimal field work, but as the 1930s progressed, it became more apparent that the Germans and Russians were both investing heavily in occult research and could, some day, need countering. To counteract this, D57 was granted its own budget stream, provided training grounds at Bramshill in Hampshire and changed to become Mi57, with the remit to protect the King’s realm from mystical attack.

Mi57 retained its core researchers, but gained a specially trained team of operatives that can work out in the field to counter any potential threats from other countries. As WW2 started, the Esoteric Response Operations Network (or E.R.O.N for short) was formed as a sub-division of Mi57 to work closely with French, Polish and US occult teams behind enemy lines.

I've chosen to set these ongoing adventures in the late 1930s, early '40s in order to utilise the various monsters and heroes that will be coming from the Achtung! Cthulhu kickstarter (http://www.kickstarter.com/projects/modiphius/achtung-cthulhu-the-ww2-keepers-and-investigators). In addition to this, I thought it might be fun to see how much of the pre-written campaigns could be converted to SA missions to show the Allies fight against the various cults springing up during the conflicts. Obviously, games will work in other time periods, but think of this as some sort of TV show WIP :)

* D57 will be covered, eventually, as a force in IHMN.

Currently I'm severely lacking in the terrain department due to living in a small house. We're in the process of moving somewhere larger which will grant me the space to consume the attic as a gaming room (*muahaha*?) and actually have space for a gaming table and storage of stuff... so hopefully I'll be able to start making some bits in the not too distant future. In the mean time, I'll be working my way through the lead and plastic mountain to sort out various bits and pieces that work for this project. This may be slow as I'm mostly concentrating on painting up Zombicide (http://leadadventureforum.com/index.php?topic=56144.0) at the moment, but some of the zombies will work well for 1930s suited gentlemen of deathliness.

The first model to join the Adventures of Mi57:E.R.O.N is a villainous Cult leader called Magister Templeton. I’m still working on who or what he is, but he’s been seen lurking around graveyards in Berkshire, raising the dead to terrorise the local populace.
(http://3.bp.blogspot.com/-mfYWn-YPRiw/Uezk6NnN_1I/AAAAAAAAAFo/sePfLLF7ICk/s320/magisterOnly.png)

(http://2.bp.blogspot.com/-iSXmOnKbDdY/Uezk9HXzxVI/AAAAAAAAAF4/mTeGNt7R6d4/s1600/fullHordewMagister.png)


Title: Re: The Ongoing Adventures of Mi57 - Introductions and plans [22/7/13]
Post by: superflytnt on July 22, 2013, 10:08:06 PM
That model is BAD ASS.
Title: Re: The Ongoing Adventures of Mi57 - Introductions and plans [22/7/13]
Post by: EndTransmission on July 22, 2013, 10:10:36 PM
Doh! I just realised that in all that spiel, I forgot to mention where the model came from! He's one of the Demonic Cabal models from Mongoose's Judge Dredd range. All of the models in the cabal set are oddly proportioned, but he's the least affected of the lot as he's just got very large hands ;)

Title: Re: The Ongoing Adventures of Mi57 - Introductions and plans [22/7/13]
Post by: Mason on July 22, 2013, 10:27:27 PM
What a great start, EndTransmission!
I love the background, especially making the group have a history that coincides with IHMN, consider that idea well and trully nicked!*
 8) 8)

That Cult Leader-type fella, Magister Templeton, looks great.
Excellent paintwork.
 :-* :-*

If you are after a few figures that will work in that period then send me a PM with your address.
I am sure that I have a few spares that I can pass your way.
(I know I have, as I came across them today during a search for something else. ;))





*(Yet another IHMN Company that I HAVE to do now).
Title: Re: The Ongoing Adventures of Mi57 - Introductions and plans [22/7/13]
Post by: ImhotepMagi on July 22, 2013, 10:49:01 PM
That is a crazy-awesome cult leader and I love the colors! Good show!
Title: Re: The Ongoing Adventures of Mi57 - Introductions and plans [22/7/13]
Post by: Diplomatist on July 22, 2013, 11:01:32 PM
Excellent so far!  The idea of continuity between IHMN and SA is a great one.

Anything inspired by M.O.O.S.E. has a good start  :D

Title: Re: The Ongoing Adventures of Mi57 - Introductions and plans [22/7/13]
Post by: Mason on July 22, 2013, 11:08:27 PM
Excellent so far!  The idea of continuity between IHMN and SA is a great one.

I think I can see this going another stage further still as I am starting a small spy-fi project soon and can see that as a successor to M.O.O.S.(E).

1885 (IHMN). 1925 (SA) and 1955 (7TV)..... ;)

Thanks for the nudge to the little grey cells, EndTransmission.
 :D

Title: Re: The Ongoing Adventures of Mi57 - Introductions and plans [22/7/13]
Post by: EndTransmission on July 23, 2013, 07:31:28 AM
Thanks for the kind words all.

I think I can see this going another stage further still as I am starting a small spy-fi project soon and can see that as a successor to M.O.O.S.(E).

1885 (IHMN). 1925 (SA) and 1955 (7TV)..... ;)

This is all getting a bit CSI:Miami/NYC/LA. Next we'll have time portals dragging people backwards and forwards between the different settings :D

I'm ashamed to admit that I'd forgotten to take the logical next step of 7TV/7ombieTV, which is odd as I'd planned to try and create stats of mythos creatures for those systems at some point *face/palm*. 7TV would also cope with a pulpy sci-fi mythos adventure.

There is one question I have for you lot about my chosen timeframe though, which may be answered further back in the archives, I've just not had the chance to go trawling yet... Most of the equipment in the books is fine as 1920s weapons will still be in use and things like grenades and SMGs can use existing stats for other weapons. Has anyone already come up with things like LMGs and rocket launchers to step the tech forwards a decade or two?
Title: Re: The Ongoing Adventures of Mi57 - Introductions and plans [22/7/13]
Post by: Diplomatist on July 23, 2013, 09:23:48 AM
1885 (IHMN). 1925 (SA) and 1955 (7TV)..... ;)

and 2025...
Title: Re: The Ongoing Adventures of Mi57 - Introductions and plans [22/7/13]
Post by: EndTransmission on July 23, 2013, 05:14:29 PM

This is a Crooked Dice Talos that I bought to use in 7th Voyage, but much like the Magister, I've no idea what I'm going to use this for yet, but I'm sure I can use a living statue in an SA mission somewhere..

(http://endtransmission.co.uk/mythos/wp-content/uploads/2013/06/P1000259.jpg)

He was an absolute joy to paint, and easy too. He started with a white undercoat, followed by a few washes of different greys, followed by some weathering powder.
Title: Re: The Ongoing Adventures of Mi57 - Introductions and plans [22/7/13]
Post by: Tom Reed on July 23, 2013, 05:17:45 PM
Ooooh, now WHERE did you find that?
It would be awesome for Pulp games!
Title: Re: The Ongoing Adventures of Mi57 - Introductions and plans [22/7/13]
Post by: Mason on July 23, 2013, 05:23:25 PM
That is a nice job made of a lovely mahoosive sculpt.
 :-*

Ooooh, now WHERE did you find that?
It would be awesome for Pulp games!

It is available from Crooked Dice:

http://www.crooked-dice.co.uk/wp/product/ulysses-argo-talos/


Title: Re: The Ongoing Adventures of Mi57 - Introductions and plans [22/7/13]
Post by: EndTransmission on July 23, 2013, 05:50:29 PM
That is a nice job made of a lovely mahoosive sculpt.
 :-*

Thanks. I'm looking forward to them sorting out the production version of Argo's Tripod (featured in the new Program guide) as well. That will be a nice model to paint up for more pulpy games
Title: Re: The Ongoing Adventures of Mi57 - Introductions and plans [22/7/13]
Post by: ImhotepMagi on July 23, 2013, 09:49:59 PM
That's a Blasphemous Construct if I ever saw one.
Title: Re: The Ongoing Adventures of Mi57 - Introductions and plans [22/7/13]
Post by: EndTransmission on July 27, 2013, 10:20:44 AM
I finally started on some terrain to start my boards. Much like everyone else, the GW Garden of Morr kit seemed like a great starting point for graveyards. There were fewer walls than I was hoping for, but now I've got some examples it shouldn't be too tricky to create some new ones that fit.

A bit of work has removed every single skull and unnecessary spike from these two wall elements. Once the filler has set, I can sand down the new brickwork a bit and start to shape it into better looking bricks. I'm also planning on putting some urns into the archways now that they are devoid of the skulls.

(http://1.bp.blogspot.com/-m8I7H4alQVc/UfOPIFV9q-I/AAAAAAAAAGk/r0wlu0VHjV4/s1600/P1010008.jpg)
Title: Re: The Ongoing Adventures of Mi57 - Wall reconstruction [27/7/13]
Post by: EndTransmission on July 29, 2013, 10:22:03 PM
For some of you finishing a piece of terrain, especially a piece this small, isn't a big deal... but for me this is a landmark point as it's the first piece of terrain I now own :D

(http://1.bp.blogspot.com/-cSb7Q0cCp5Y/Ufbbx1ZbLXI/AAAAAAAAAG0/i0yHuIRPsqk/s1600/wall.png)

Hopefully the longer wall will be done tomorrow, or wednesday now I've got the recipe down.
Title: Re: The Ongoing Adventures of Mi57 - Wall reconstruction [27/7/13]
Post by: Mason on July 29, 2013, 10:25:18 PM
Oooh...I like that!
Nice colours and great scenic work.
Lovely.
 :-*

Looking forward to the rest of it.

Title: Re: The Ongoing Adventures of Mi57 - Wall reconstruction [27/7/13]
Post by: EndTransmission on July 30, 2013, 09:25:12 AM
Thanks! A bout of insomnia has allowed me to nearly finish the other cleaned up wall. Hopefully piccies tonight after I cover up a small flaw in the plastic that I spotted just after I finished sticking on all the grass *face/palm*
Title: Re: The Ongoing Adventures of Mi57 - Wall reconstruction [27/7/13]
Post by: EndTransmission on July 30, 2013, 06:11:39 PM
TaDa! Here's Necromancer Ned* frolicking in the graveyard with it's second wall now in place.

(http://3.bp.blogspot.com/-fySPUn342Gs/Uffy9fYX6II/AAAAAAAAAHE/3jUQK2gxqAQ/s1600/P1010029.jpg)




* not his real name
Title: Re: The Ongoing Adventures of Mi57 - Wall reconstruction [27/7/13]
Post by: ImhotepMagi on July 30, 2013, 08:40:27 PM
Love that stonework!
Title: Re: The Ongoing Adventures of Mi57 - Wall reconstruction [27/7/13]
Post by: Mason on July 30, 2013, 11:06:49 PM
Love that stonework!

Me too!
 :-* :-*

Anywhere that idyllic-looking should be shut down immediately.
It must be suspect!
 :D

Title: Re: The Ongoing Adventures of Mi57 - Wall reconstruction [27/7/13]
Post by: aggro84 on July 31, 2013, 04:14:23 AM
I love this project!
The walls look great.
I like, like lot of people, the cult leader.
Title: Re: The Ongoing Adventures of Mi57 - Wall reconstruction [27/7/13]
Post by: EndTransmission on July 31, 2013, 08:27:25 AM
Thanks guys. The walls were pretty easy to paint once all those damn skulls were gone. It was a couple of layers of drybrushing lighter shades of the base sandy colour, followed by some selective washes of Gryphonne sepia and a bit of the MIG slime weathering wash. The trickiest part were the flowers!
Title: Re: The Ongoing Adventures of Mi57 - Wall reconstruction [27/7/13]
Post by: Mr. Peabody on July 31, 2013, 03:51:25 PM
Really useful bits and superbly done too!  :-* :-* :-*
Title: Re: The Ongoing Adventures of Mi57 - Wall reconstruction [27/7/13]
Post by: Mason on July 31, 2013, 03:54:05 PM
And well done for getting rid of those bloody skulls!
Exactly what I would have done.
Bloody things ruining a perfectly decent bit of kit.
 8)

Title: Re: The Ongoing Adventures of Mi57 - Wall reconstruction [27/7/13]
Post by: EndTransmission on July 31, 2013, 09:02:01 PM
Getting rid of the skulls on the large gateway (not painted yet) demanded a few blood sacrifices as there are so many of the dratted things
Title: Re: The Ongoing Adventures of Mi57 - Wall reconstruction [27/7/13]
Post by: abdul666lw on July 31, 2013, 09:24:26 PM
Promising!
Next time, what about pushing back in time to the 18th century (http://leadadventureforum.com/index.php?topic=51419.0), when the Invisible College (http://leadadventureforum.com/index.php?topic=49673.0) can enlist the help of the 2nd League of Extraordinary Gentlemen (http://leadadventureforum.com/index.php?topic=49766.0)?
LAF member anatoli experimented with playing Strange Aeons  in the 18th C. (http://anatolisgameroom.blogspot.fr/search/label/Strange%20Aeons%2018th%20century):
(http://i56.photobucket.com/albums/g183/Anatoli_2006/Strange%20Aeons/SAM_3329.jpg)
(http://i56.photobucket.com/albums/g183/Anatoli_2006/Strange%20Aeons/attackingfarmers.jpg)
Title: Re: The Ongoing Adventures of Mi57 - Wall reconstruction [27/7/13]
Post by: EndTransmission on July 31, 2013, 10:10:12 PM
Lots of different time periods is certainly something I'd like to investigate, especially once I've got some generic monsters :)
Title: Re: The Ongoing Adventures of Mi57 - Wall reconstruction [27/7/13]
Post by: EndTransmission on August 02, 2013, 08:04:45 AM
Last night I managed to get a nice run on the painting and finished a couple more bits of the graveyard

(http://1.bp.blogspot.com/-9ApNp98S6y4/UftYuRl5SQI/AAAAAAAAAH0/gkN9OgoRM5c/s1600/P1010041.jpg)
(http://3.bp.blogspot.com/-m-UfNFv2fj0/UftYufHfuPI/AAAAAAAAAH4/Is7Y4-K_bkc/s1600/P1010043.jpg)
(http://1.bp.blogspot.com/-hIIFqHdpQYw/UftYvHwxOxI/AAAAAAAAAIA/o3w3Z-U3gF4/s1600/P1010044.jpg)
(http://1.bp.blogspot.com/-LCU_OF_3v5c/UftYwFbYp_I/AAAAAAAAAIM/uFFtL8xZmts/s1600/P1010045.jpg)

(http://3.bp.blogspot.com/-Hne4XQMIWCY/UftYw1p2Y8I/AAAAAAAAAIU/nGm0ELOx0hc/s1600/P1010050.jpg)
Title: Re: The Ongoing Adventures of Mi57 - Further reconstruction [01/8/13]
Post by: EndTransmission on August 02, 2013, 12:35:46 PM
I also just spotted the news that Warlord have just picked up the license to produce 28mm versions of the Dad's Army characters. Those will be perfect for SA!
Title: Re: The Ongoing Adventures of Mi57 - Further reconstruction [01/8/13]
Post by: Mason on August 02, 2013, 01:39:57 PM
Great work, EndTransmission.
Love the colours, the roof works really well.
 :-* :-*

I also just spotted the news that Warlord have just picked up the license to produce 28mm versions of the Dad's Army characters. Those will be perfect for SA!

Oh, now that is good news!
 8)

Title: Re: The Ongoing Adventures of Mi57 - Further reconstruction [01/8/13]
Post by: EndTransmission on August 02, 2013, 01:58:37 PM
Thanks! The roof took a few attempts to get right. Each time my wife would pass the model back with *not quite right yet*
Title: Re: The Ongoing Adventures of Mi57 - Further reconstruction [01/8/13]
Post by: Mr. Peabody on August 02, 2013, 05:06:16 PM
Spot on!
Do you live near a lot of that sort of stonework? Sure looks convincing.
If you ever decide to share some of your painting notes, or do a brief step-by-step it would be a wonderful thing...
Title: Re: The Ongoing Adventures of Mi57 - Further reconstruction [01/8/13]
Post by: EndTransmission on August 02, 2013, 09:02:28 PM
I will try and do a photo step by step for the brickwork, but for now, here's what I can remember happening..

1) Start with a white undercoat
2) Do an 70/30 mix of VMC Green Ochre/water over all of the brickwork so that it flows nicely over the whole thing without getting lumpy. It should also give you some initial colour variations and leave to dry.
3) Do a 60/40 mix of VMC Green Ochre and VMC Deck Tan and drybrush over the whole thing.
4) Do a 30/70 mix of VMC Green Ochre and VMC Deck Tan and drybrush over the whole thing.
5) Do a wash of GW Gryphonne Sepia into the shadowed areas, especially between the bricks and under overhangs.
6) Do another wash of Gryphonne Sepia over some of the bricks to change the overall colour of some bricks. You can also do this with a black wash for some really different bricks.
7) Do a very light drybrush of white over the whole lot to finish the brickwork.

To get the really worn, stained look there are two final steps, but these involve more advanced weathering materials.

8) To get the green mould stains on the bricks paint some streaks and spots of the AK Interactive Slimy Grime Light weathering liquid. With a damp brush blend the green areas into the brickwork a bit so it's not quite so vibrant.
9) For the muddy, dirty look around the bottom, gently brush on some dark weathering powder, like Forgeworld Dark earth. You don't want too much, just enough to get stuck in the paint's texture.

For the rusty gate I gave it a black undercoat and then dotted on some of the Model Mates Rust Effect. It's probably one of the best weathering liquids I've come across as it created a nice rusty patina without anything else needing to be done.

The roof was an interesting experiment.

1) Start with a patchy undercoat of VMC Field Blue over a white undercoat
2) Do a watery (60/40) mix of VMC Leather Brown/Water over the top of this to darken it up a bit and give the bluey/grey a brown tint and shadows.
3) Water down some GW Temple Guard Blue (60/40 - paint/water) and start painting thin stripes down the roof as if the water hits the top and runs all the way down. You don't need to be too neat about this as any runoff or spashes onto the brickwork below the roof just looks like dirty runoff ;)
4) Keep building up the layers of this green, making sure it's streaky and patchy.
5) Do some small stipples of neat Temple Guard Blue in some areas for a really bright patina
6) A final wash of Devlan Mud into the shadows and around the edges gives you a bit of depth and pop.

I hope those were useful. I'll try to get some pictures next time around
Title: Re: The Ongoing Adventures of Mi57 - Further reconstruction [01/8/13]
Post by: Mr. Peabody on August 02, 2013, 09:26:58 PM
Super! Very well written. I am in your debt.

That's just the sort of really useful mini tutorial that makes this incredible community such an amazing place.
Title: Re: The Ongoing Adventures of Mi57 - Further reconstruction [01/8/13]
Post by: EndTransmission on August 02, 2013, 09:51:45 PM
That's ok, I'm glad it's of use to you.

To be honest, I'll probably need to come back to it myself to try and remember what I've done ;)
Title: Re: The Ongoing Adventures of Mi57 - Further reconstruction [01/8/13]
Post by: EndTransmission on August 04, 2013, 08:42:04 AM
We started clearing out the attic yesterday and I came across a gargoyle statue from way back in my old goth days. I've no idea where it came from, but it's the sort of thing you find in Camden market. It was about to go in the charity shop bag when I realised that it was perfect for another piece of terrain; it'll become a really nice statue for the cult to worship.

(http://4.bp.blogspot.com/-fM8hj2Plk4U/Uf3-eoHh9jI/AAAAAAAAAI0/BrRk2SYdwVk/s1600/P1010051.jpg)

After an hour or so repainting last night, he's looking rather suitable

(http://2.bp.blogspot.com/-3hG25YSd9uo/Uf3-jBiPs5I/AAAAAAAAAI8/erw62lGTPfA/s1600/P1010057.jpg)
(http://3.bp.blogspot.com/-iuBdYJdcN38/Uf3-lNtjjrI/AAAAAAAAAJE/7YRYuelRMak/s1600/P1010058.jpg)
(http://2.bp.blogspot.com/-QBtBOdIZclg/Uf3-mNdoQZI/AAAAAAAAAJM/NonKRUhTMcg/s1600/P1010059.jpg)
(http://3.bp.blogspot.com/-m4SePEdOa4Q/Uf3-mQZKMlI/AAAAAAAAAJQ/vtqQrJ8bLWM/s1600/P1010063.jpg)

I also added the finishing touches to the second mausoleum from the Garden of Morr kit

(http://2.bp.blogspot.com/-4U6WXc5p7u4/Uf38aFO7_CI/AAAAAAAAAIk/9qzjm_pGWyI/s1600/P1010055.jpg)

I suspect I'll be taking a break from the GoM kit as I really should start building up some threshold agents to counter the cult and zombies
Title: Re: The Ongoing Adventures of Mi57 - Further reconstruction [01/8/13]
Post by: Mason on August 04, 2013, 08:57:02 AM
 :o

That statue is class!
Great repaint, it certainly looks the business.
 :-* :-*

You have gotten me thinking now: I bought a couple of gargoyles in the Westminster Abbey shop a few years ago, intending to use them in my Mordheim project, but they never did see a paintbrush.
I may just transfer them over to SA now that I have seen your efforts.
 :D

Love the new mausoleum!
That colour scheme ireally is the dogs danglies!
 :-* :-*

It seems you have a totally different approach to painting scenery to me.
I mostly drybrush, whilst it looks like you use a brush as it was originally intended.
 ;)

Nice result.


Title: Re: The Ongoing Adventures of Mi57 - Further reconstruction [01/8/13]
Post by: EndTransmission on August 04, 2013, 09:02:15 AM
I tend to use washes instead of drybrushing as I prefer the more subtle shading it offers. For the statue I just thinned down some dark grey, painted it on and where I wanted some highlights, wiped a bit off with my finger. It seems to give an interesting stone effect
Title: Re: The Ongoing Adventures of Mi57 - Further reconstruction [01/8/13]
Post by: Mason on August 04, 2013, 09:07:31 AM
You can get some very subtle effects with dryrushing with practice and patience.
It helps create a great stone effect too.



Title: Re: The Ongoing Adventures of Mi57 - Further reconstruction [01/8/13]
Post by: EndTransmission on August 04, 2013, 09:31:12 AM
The brickwork on my buildings is initially drybrushed, just finished off with some washes :)
Title: Re: The Ongoing Adventures of Mi57 - Further reconstruction [01/8/13]
Post by: marianas_gamer on August 04, 2013, 11:22:42 AM
I like  ;D
LB
Title: Re: The Ongoing Adventures of Mi57 - Further reconstruction [01/8/13]
Post by: D@rth J@ymZ on August 04, 2013, 04:19:35 PM
a great collection so far.  The repaints look excellent.
Title: Re: The Ongoing Adventures of Mi57 - Further reconstruction [01/8/13]
Post by: EndTransmission on August 06, 2013, 08:22:46 AM
Yesterday I got a nice delivery of bits for Mi57 from Mason, thank you, you're a gent!

Here's the first of the batch to make it to the painting table. I shall name him Sir Horatio Gubbins, head of the Berkshire branch of Mi57.

(http://4.bp.blogspot.com/-G1l1bZ_7gko/UgCiaSYO86I/AAAAAAAAAJk/NUhgtw-wEJA/s1600/P1010088.jpg)

Sadly I can't claim anything for the face, it was already painted that way when it was sent and it seemed a shame to repaint that part.

I also completed the two Four A cultists that were in the packet too, but the light this morning is making it difficult to get the robes to show up properly... hopefully I'll get better pictures of them tonight.
Title: Re: The Ongoing Adventures of Mi57 - Further reconstruction [01/8/13]
Post by: Mason on August 06, 2013, 09:01:41 AM
You ahve certainly done him justics, sir.
He looks great!
 :-*

I cant believe that actually decided to remove the base too.
It has come out really well too.
Very easy to mess that up.
 8)

Title: Re: The Ongoing Adventures of Mi57 - Further reconstruction [01/8/13]
Post by: EndTransmission on August 06, 2013, 09:28:41 AM
Removing the bases is easy, if a little time consuming, with a large wood file from B&Q :)
Title: Re: The Ongoing Adventures of Mi57 - Further reconstruction [01/8/13]
Post by: Elk101 on August 06, 2013, 09:36:39 AM
Great thread and some lovely painting. Rather worringly I am getting more and more interested in Strange Aeons. I'd get no response from my group though, I may as well suggest we play Quidditch  :-[
Title: Re: The Ongoing Adventures of Mi57 - Further reconstruction [01/8/13]
Post by: EndTransmission on August 06, 2013, 09:39:40 AM
Great thread and some lovely painting. Rather worringly I am getting more and more interested in Strange Aeons. I'd get no response from my group though, I may as well suggest we play Quidditch  :-[

At least you have a group to play with :)
I will be trying SA solo for a while until I can try and persuade anyone nearby to play
Title: Re: The Ongoing Adventures of Mi57 - Further reconstruction [01/8/13]
Post by: Mason on August 06, 2013, 10:50:44 AM
Great thread and some lovely painting. Rather worringly I am getting more and more interested in Strange Aeons. I'd get no response from my group though, I may as well suggest we play Quidditch  :-[

Dont worry about them, you may well get a chance in November.
 :D ;)

Title: Re: The Ongoing Adventures of Mi57 - Further reconstruction [01/8/13]
Post by: Elk101 on August 06, 2013, 10:51:00 AM
At least you have a group to play with :)
I will be trying SA solo for a while until I can try and persuade anyone nearby to play

A fair point!  :) There's only a few of us but we at least get the occassional game in.

How do you find Strange Aeons for solo play and how many figures do you reckon you need per side?
Title: Re: The Ongoing Adventures of Mi57 - Further reconstruction [01/8/13]
Post by: Elk101 on August 06, 2013, 10:52:24 AM
Dont worry about them, you may well get a chance in November.
 :D ;)



Oh I do hope so!  :D
Title: Re: The Ongoing Adventures of Mi57 - Further reconstruction [01/8/13]
Post by: Suber on August 06, 2013, 12:18:47 PM
Terrific work! :-* I find the gargoyle spectacular.
Title: Re: The Ongoing Adventures of Mi57 - Further reconstruction [01/8/13]
Post by: EndTransmission on August 06, 2013, 12:55:21 PM
How do you find Strange Aeons for solo play and how many figures do you reckon you need per side?

Personally I've not tried it yet, but there seem to be plenty of others who do play solo. Now I actually have an agent for Mi57, I may well try an very small game over the weekend
Title: Re: The Ongoing Adventures of Mi57 - Further reconstruction [01/8/13]
Post by: EndTransmission on August 06, 2013, 08:14:56 PM
Now the sun is coming in the front of the house, rather than into my office, I've managed to get a reasonable photo of the Four A cultists from Mason's little delivery yesterday. I'm still not overly happy with the photos, but they will do until the lightbox can be set up again.

(http://1.bp.blogspot.com/-LHRPhlfdwII/UgFKaD59pZI/AAAAAAAAAJ0/CEnDBMyWTRY/s1600/P1010096.jpg)

These will go with my cult leader and help him raise the dead to take over the village of Lower Warbling Bottom.
Title: Re: The Ongoing Adventures of Mi57 - Further reconstruction [01/8/13]
Post by: Mason on August 06, 2013, 08:23:44 PM
Looking good, mate.
I like the blue flesh tone, that works really well!
 :-*


Good to see them getting painted, as I have had them sitting around for over a year, and that is not fair to such nice sculpts.
You have done a good job on them.
 8)

Title: Re: The Ongoing Adventures of Mi57 - Further reconstruction [01/8/13]
Post by: EndTransmission on August 06, 2013, 08:27:08 PM
Thanks again! It's actually quite interesting getting a bag of mystery models and then lining them up to paint straight away :)
Title: Re: The Ongoing Adventures of Mi57 - Further reconstruction [01/8/13]
Post by: Yetis Yell on August 08, 2013, 05:42:08 AM
It's actually quite interesting getting a bag of mystery models and then lining them up to paint straight away :)

It helps to have friends in low places! Yowza!!!  ;)
Title: Re: The Ongoing Adventures of Mi57 - Tentacled cultists [06/8/13]
Post by: styx on August 08, 2013, 01:04:36 PM
Nice cultists!
Title: Re: The Ongoing Adventures of Mi57 - Tentacled cultists [06/8/13]
Post by: ImhotepMagi on August 11, 2013, 02:46:41 PM
Not a huge fan if octo-headed cultists in general, but that is some nice paintwork! Keep it coming!
Title: Re: The Ongoing Adventures of Mi57 - Zombies [15/8/13]
Post by: EndTransmission on August 15, 2013, 10:33:00 AM
It's been a bit quiet in ET Towers recently as we're in the middle of packing stuff for our big move, but I did have a blitz through another tray of Zombicide zombies over the last two nights. Sorry about the awful photo, this was just a quick snap to show some progress is occurring...

(http://3.bp.blogspot.com/-RScNlk0uUQ8/Ugyez6_JYGI/AAAAAAAAAKs/LInxz7JDJrI/s1600/trayOZombies.jpg)

This tray includes a lot painted in more 1930s/40s colours so I've now got a pretty solid shambling horde for SA. I just need to varnish these and re-base on the clear bases, so I'll get a better photo once it stops drizzling and lets me use the mysterious outdoors place. I'm looking forward to getting a garage so I can do varnishes and undercoats in any weather.

Title: Re: The Ongoing Adventures of Mi57 - Tentacled cultists [06/8/13]
Post by: Mason on August 15, 2013, 12:33:29 PM
 :o

That is some horde of dead fellas!
Looks great too.
 :-*

You wont need anywhere near that amount for SA, so bear that in mind when you are making stuff compatible.
I have ten zeds and two construct/big zeds and that is fine.

That does not mean that I wont eventually gat around to painting the twenty others that I have, though....
 ;)

Title: Re: The Ongoing Adventures of Mi57 - Tentacled cultists [06/8/13]
Post by: EndTransmission on August 15, 2013, 12:49:01 PM
The zombies are meant for the board game Zombicide, but some will come in handy for SA and 7ombieTV too. That's only half of the horde so far... the rest are over in Post Apocalyptic (http://leadadventureforum.com/index.php?topic=56144.0). I had to get this lot finished as the next kickstarter with another 200+ zombies is arriving sometime next month... I think I've gone off painting zombies ;)
Title: Re: The Ongoing Adventures of Mi57 - Tentacled cultists [06/8/13]
Post by: EndTransmission on August 16, 2013, 10:30:05 PM
I've started to piece together some ideas for WW2 Black Dossiers, but was wondering if anyone had come up with some of the other weapon groupings used up to the 1940s? Given that SA is very Pulp in style, we can generalise a lot, I'm just not entirely sure the various groupings are currently covered for what I wanted.

I did start to write up some ideas, but I deleted them again as I thought it was a bit daft to go creating new stats when I've not actually played a game yet ;)

As part of these thoughts there were a few questions about existing weapon stats and why they are the way they are.

For example, why does a .30 Machine Gun not have any AP? These types of MG were used against aircraft so should be able to deal with a light armoured vest without any difficulties what so ever.

For LMGs they would be more powerful than the Tommy gun, but not as cumbersome as the .30. Using the .30 without the 2 Man rule comes close, but again there's the lack of AP that concerns me.

Grenades would match Dynamite fairly well, but possibly without the Dangerous rule?

AT weapons like the PIAT and Boys rifle can easily use the Elephant gun stats as they are slow to fire and do fairly well against armour, but I'm not sure about handling rocket launchers. These would seem to be something like the Elephant Gun with Blast, Power and Limited Shot (2)* ? Not sure what the BP would be for that though as it seems like a rather powerful weapon for 4BP, but pricey for 5?

*Take a guess what this rule would do ;)
Title: Re: The Ongoing Adventures of Mi57 - WW2 weapon questions [16/8/13]
Post by: Mr. Peabody on August 16, 2013, 10:43:32 PM
SA weird WWII is a worthy cause, and one I would love to follow (not to mention play with!) perhaps in its own separate thread...  ;) :-*
Title: Re: The Ongoing Adventures of Mi57 - WW2 weapon questions [16/8/13]
Post by: Mathyoo on August 17, 2013, 12:36:58 AM
I was playing with the idea of making new weapons a lot, but point system in this game doesn't allow for too much imagination as 1 point is worth a lot of. I guess it comes down to players to use what they want.

I can't tell you why there is no AP on MG, which has also surprised me, but I wouldn't be changing it. I guess it really has it all if you'd give her AP, too :D

For weapons, I was thinking perhaps a carbine (simple non-ready bolt-action rifle with shorter range perhaps? maybe D2 ROF...or just extra range for .45?)

LMG is a great idea, lets say here you'd put bren and bar LMGs. Perhaps 15" (maybe 20 as bolt-action?), 2D ROF 1D+2 dmg, ready, +2 pts?

I've made some vehicle rules, but there was no response on the forums...included was an AT rifle idea:
AT rifle: range 12" dmg D+1 special: power, ready, AP3 - 3pts
The idea was vehicle would give you 5+ save (if civilian) 5+ save and +1 armor con (if uparmored civilian), 4+ save +2 armor con (if armoured car) - so the idea behind AT rifle would be to suck at killing, but slices through armor. This way, it's not just a renamed elephant gun and it becomes kinda specialised. I've also suggested a K-round ammunition with 2AP, -5" range for BA rifle and .30 cal, that'd help in penetration, but not in damage...for a taste.

Very interesting idea, however and I'd gladly give my input on the subject - I want to do my own RTC Wolfenstein, too :P
Title: Re: The Ongoing Adventures of Mi57 - WW2 weapon questions [16/8/13]
Post by: Mason on August 18, 2013, 12:16:19 PM
I did toy with the idea of new weapon stats but thought that the game really benfitted from its simplicity so decided against it.

I will probably keep almost the same weapon tables for Star Wars as well, with .22 and .45 representy light and heavy Blaster pistols, BA rifles and Tommy gun stats representing various types of rifle and carbine variants etc.
I think must things will fit into a weapon 'catagory' and it makes game balance work so much better, I reckon.

Lightsabers will have to be worked on, of course.... ::)

Title: Re: The Ongoing Adventures of Mi57 - WW2 weapon questions [16/8/13]
Post by: Mathyoo on August 18, 2013, 01:18:25 PM
Light sabre could be civil war sabre, or just a meat cleaver, those are cheap :P

I do agree on that, you know. Just rename it and it's a whole new weapon :P
Title: Re: The Ongoing Adventures of Mi57 - WW2 weapon questions [16/8/13]
Post by: EndTransmission on August 19, 2013, 12:08:24 PM
I did toy with the idea of new weapon stats but thought that the game really benfitted from its simplicity so decided against it.

I think must things will fit into a weapon 'catagory' and it makes game balance work so much better, I reckon.

In general I do agree that most things are fine counting as one of the existing weapons; there are, however, some categories that aren't easily fudged.

For example I don't feel that Carbines and LMGs can be squashed into any of the currently available weapon categories though. You certainly can't fit things like a rocket launcher or your lightsabre into one ;)
Title: Re: The Ongoing Adventures of Mi57 - WW2 weapon questions [16/8/13]
Post by: Mason on August 19, 2013, 12:20:11 PM
In general I do agree that most things are fine counting as one of the existing weapons; there are, however, some categories that aren't easily fudged.

For example I don't feel that Carbines and LMGs can be squashed into any of the currently available weapon categories though. You certainly can't fit things like a rocket launcher or your lightsabre into one ;)

Fair point.
I would not alter things too much.
All weapons should only be a minor variation of those that already exist, purely for game balance reasons.
That is more important to me than making sure a weapon is totally accurate.

Title: Re: The Ongoing Adventures of Mi57 - WW2 weapon questions [16/8/13]
Post by: EndTransmission on August 20, 2013, 08:30:18 AM
I'm hardly a weapons expert, so accuracy isn't what I'm after either, just a vague similarity is fine :)

Title: Re: The Ongoing Adventures of Mi57 - WW2 weapon questions [16/8/13]
Post by: EndTransmission on August 21, 2013, 09:45:31 AM
Sir Horatio and Shaggy wish they had called in sick this morning!

(http://2.bp.blogspot.com/-1WzxJlFSpho/UhRnDuV_74I/AAAAAAAAALo/aZUrFYF-bt8/s1600/P1010120.jpg)

Last night I went back and had another look at those zombies I was unhappy with last week. About 60% of them were in the passable category, so the rework wasn't quite as bad as I expected and most of it was just touching up the white and skin areas.

Enter the bottle of magic!

In the ModelZone sales recently I managed to fill in loads of gaps in my paint range for dirt cheap. One of the bottles of Vallejo that I picked up on a whim was a White Glaze  as it sounded like a potentially useful tool for smoothing out transitions. Turns out that was a great plan! Used neat it provides just enough white coverage to provide crisp white highlights without a jarring step from whatever other shade you were using. Watered down a bit it can be used to lighten up any colour (if you just want a quick highlight) and smooth out any transitions while you're doing it.

The glazes stay wet for slightly longer than normal paints too, allowing a bit more work to be done, which would (in theory) make them perfect for doing NMM. I really must try that when I get back to doing some fantasy pieces again.

Anyway... Slightly dodgy zombie shading + white glaze = much happier Paul and a complete set of walkers, runners and fatties!

(http://3.bp.blogspot.com/-Rrxht6owgAM/UhRnEHRZU7I/AAAAAAAAALw/HYFf9jizDvI/s1600/P1010126.jpg)

As pointed out previously, I don't need this many for an SA game, but it's always useful to have a massive horde ;)

I've also started to update the first post to include links to any finished pieces of work to make life easier.
Title: Re: The Ongoing Adventures of Mi57 - Fixed Zombies [21/8/13]
Post by: Mason on August 21, 2013, 10:36:25 AM
They certainly look good enough to me, mate.
Lovely!
 :-*

Thanks for the tip with the White Glaze.
I would never of thought of using that to be honest.
I just would not have figured that it would work that way.
Will check it out.
 :D


Like the index with links.
It is a great idea, but too late for me to do that....

Title: Re: The Ongoing Adventures of Mi57 - Fixed Zombies [21/8/13]
Post by: Yetis Yell on August 21, 2013, 03:41:21 PM
Super cool! Interesting about the White Glaze, I'll look into that, thanks for the head's up!
Title: Re: The Ongoing Adventures of Mi57 - Fixed Zombies [21/8/13]
Post by: EndTransmission on August 22, 2013, 08:58:34 AM
And back to something slightly more SA related.

(http://3.bp.blogspot.com/-PlptWlsnHqM/UhRnARd8PpI/AAAAAAAAALM/G1vW8S_LoPs/s1600/P1010111.jpg)

While clearing out the attic I came across a bucket full of old bits from Kinder eggs, McDonalds and other unknown sources. Amongst these were to creatures that are just about the right size to use in Strange Aeons and Pulp Alley... I've no idea where they came from, but I vaguely recall them coming from one of those toy vending machines at the seaside (probably Blackpool or Southport). One repaint later...

(http://3.bp.blogspot.com/-u-vDK6SwHKs/UhRnAi4O6xI/AAAAAAAAALU/LNcuYTAQYt8/s1600/P1010110.jpg)
(http://1.bp.blogspot.com/-YM-knyzpKG0/UhRnA5L2PSI/AAAAAAAAALY/5bqEmKQE0hg/s1600/P1010115.jpg)

I thought about opening a new thread under Pulp... but for now they can live here, rather than scattering things to the four corners of the forum. There are SA stats for the snake already, so it fits ;)

We just got news that final contracts are incoming for our house move, so I suspect painting needs to go on hold and the evenings spent packing... so it'll probably just be ideas updates for a few weeks



Title: Re: The Ongoing Adventures of Mi57 - Fixed Zombies [21/8/13]
Post by: Mason on August 22, 2013, 10:00:50 AM
Great work on some very useful finds.
 :-*

We just got news that final contracts are incoming for our house move, so I suspect painting needs to go on hold and the evenings spent packing... so it'll probably just be ideas updates for a few weeks


Know that feeling, doing the same right now.
Good luck, mate!
 :D



Title: Re: The Ongoing Adventures of Mi57 - Giant creatures attack! [22/8/13]
Post by: marianas_gamer on August 22, 2013, 08:41:58 PM
I like both your salamander and the snake. The eyes are very cool and I am going to steal this idea in the future!
LB
Title: Re: The Ongoing Adventures of Mi57 - WW2 weapon questions [16/8/13]
Post by: pacarat on August 23, 2013, 05:09:13 AM
Sir Horatio and Shaggy wish they had called in sick this morning!

(http://2.bp.blogspot.com/-1WzxJlFSpho/UhRnDuV_74I/AAAAAAAAALo/aZUrFYF-bt8/s1600/P1010120.jpg)

(http://3.bp.blogspot.com/-Rrxht6owgAM/UhRnEHRZU7I/AAAAAAAAALw/HYFf9jizDvI/s1600/P1010126.jpg)

As pointed out previously, I don't need this many for an SA game, but it's always useful to have a massive horde ;)


Great stuff... When I first saw the pics, I had a flashback to the early MTV days.

Just need MJ in the front row, and Vincent Price doing the voice over... :-)
Title: Re: The Ongoing Adventures of Mi57 - WW2 weapon questions [16/8/13]
Post by: EndTransmission on August 23, 2013, 07:02:21 AM

Great stuff... When I first saw the pics, I had a flashback to the early MTV days.

Just need MJ in the front row, and Vincent Price doing the voice over... :-)

It is a bit like that isn't it. Now I'm wondering how to do musical interludes and dance numbers in a SA game ;)
Title: Re: The Ongoing Adventures of Mi57 - Giant creatures attack! [22/8/13]
Post by: EndTransmission on August 23, 2013, 09:56:43 PM
I know I said there wasn't going to be any more painting until after the move, but there was one zombie left before Season 1's horde is finished... and here he is.

(http://1.bp.blogspot.com/-9rNtcnBna1E/UhZKegEljoI/AAAAAAAAAL8/hHf-n-rhAYw/s1600/P1010164.jpg)

As there's only one of the Abomination, he really had to have as much effort put into him as a character. I think I still need to do a few little touches to the glass shards and blood as they are looking more like bits of Warpstone growing out of him, which is the wrong game.

I also know that he's not looking very zombie-like. Does he look dead to you? Whenever I see the Abomination, I'm reminded of the massive creatures in Resident Evil that are more mutation than dead person... so this is the approach I've taken here. Should also make for a great nasty in SA

(http://3.bp.blogspot.com/-XaSG3Dvkvmw/UhZKfVFpCZI/AAAAAAAAAME/4dDtpnq5SIc/s1600/P1010166.jpg)
(http://2.bp.blogspot.com/-39b0eg4kxoQ/UhZKfliMREI/AAAAAAAAAMI/lvv1EArPyvA/s1600/P1010167.jpg)
Title: Re: The Ongoing Adventures of Mi57 - Giant creatures attack! [22/8/13]
Post by: Mason on August 23, 2013, 11:15:51 PM
That monstrosity will make a fantastic Blasphemous Construct.
 8)

You have done a great job on it, it looks wonderful as it is.
Great job!
 :-*

Title: Re: The Ongoing Adventures of Mi57 - Giant creatures attack! [22/8/13]
Post by: superflytnt on August 24, 2013, 02:29:01 PM
I definitely see a golem, not a zombie.

To me, I'd have painted him light green and made him into a super mutant for Fallout, but as a blasphemous construct, you really did an awesome job.

One question: what did you use, either technique or product, to get the very light (almost pure white) lines on his chest, along the highlights of his back, et. c?
Title: Re: The Ongoing Adventures of Mi57 - Giant creatures attack! [22/8/13]
Post by: EndTransmission on August 25, 2013, 11:05:25 AM
I definitely see a golem, not a zombie.

To me, I'd have painted him light green and made him into a super mutant for Fallout, but as a blasphemous construct, you really did an awesome job.

One question: what did you use, either technique or product, to get the very light (almost pure white) lines on his chest, along the highlights of his back, et. c?

I like your thinking, but I needed to leave green and red skin tones alone as these will be needed for the next two boxes of Zombicide which have toxic and rage zombies :)

As for the almost white, that's just progressively lighter mixes of Dwarf flesh and white, until it's nearly cream at the highlights. They are thin layers. I think the final layer also had some gloss medium mixed in to make it thinner to blend in more.
Title: Re: The Ongoing Adventures of Mi57 - Giant creatures attack! [22/8/13]
Post by: EndTransmission on January 15, 2014, 10:17:54 AM
Geeze, I'd forgotten how long it was since I last updated here. So much to catch up on!

Firstly, happy new year and all that to you all.

I got a nice surprise coming into the office this morning... my rather densely packed  Achtung! Cthulhu kickstarter parcel has arrived. How exciting!

I've not had time for more than a cursory glance at the figures yet, but the quality is outstanding and they will be perfect for my plans for a ww2 SA storyline. The detail and casting quality is flawless, with no visible cleanup needed on the parts, other than clipping any small bits from their sprues. Scale wise they should be perfect sat next to Bolt Action troops. Once I have some stuck together I will get a nice scale photo up. The one downside (if you see it as that) are the sheer number of small parts for some of the models and how delicate they are; we could also do with a parts list for each set as each set of 6 figures lumps all the bits into one bag. I fear for the lives of some of these as time goes on, especially the tentacles on the Cthonian or the rocket being carried by the Nachtwolf Stalker. I've included some examples below with a USB stick as scale guide to how small some of those bits are!

Some of the heroic characters come with some deep, dark secrets. One of them has a small dragon/imp thing sat on her shoulder and Natalya (below) has some sort of spirit riding inside her that comes out and protects her every now and then. The nice thing about both of the models is that neither has to have the mythos element attached as there are no visible markers on the model for where you stick them. This means that it would be possible to get two of each and have one version that is usable in normal pulp games and one for mythos/horror games.

(http://4.bp.blogspot.com/-62ByoYB_vKQ/UtZT7nzlobI/AAAAAAAAAbo/Z_uGmrWfuyw/s1600/natlalya.JPG)

Just look at the size of the sword in the second image... then realise that it is about a third as thick... I really don't know how it survived the post as some of the thicker pieces didn't. 

(http://4.bp.blogspot.com/-a-d7ZNgRbyk/UtZT8C3OZpI/AAAAAAAAAbk/Ww-tCc27c4M/s1600/overlowrd.JPG) 

We've even got to deal with separate horns for the Night Gaunts!

(http://2.bp.blogspot.com/-yUP8Kd5kpTE/UtZT7sz5UiI/AAAAAAAAAbc/HN1prH9L5Rc/s1600/nightGaunt.JPG)
 
And a mass of limbs to attach via very small ball joints... these are going to be as delicate as some of the worst infinity models and probably as nightmarish to glue together. Hopefully these delicate multi-part models will be the first to get the plastic treatment we were promised in the kickstarter.

(http://1.bp.blogspot.com/-Hm5RQi0l3pY/UtZT7M5_tyI/AAAAAAAAAbI/JwVnMrzz3JU/s1600/migo.JPG)
 
The only disappointment so far though is the huge scale difference between the two deep ones! There are three different sculpts (not including the special in the bulk box). The left hand model is a giant amongst fish-men as you can see from the photo below. Thankfully I've only currently got one of each so he can be an older Deep One, but it would have been nice if they were all the same scale.

 (http://3.bp.blogspot.com/-gabvOG91Aeo/UtZT7A1spvI/AAAAAAAAAbM/W8SO4U9xSlw/s1600/deepScale.JPG)

The rest will make an appearance as they get constructed and painted. I can safely say that I'm over the moon with them all and will be buying lots more as they get released for the skirmish game if the quality remains at this level.

I also managed to get some more bits painted up over Christmas, which was a nice change of pace!

One of the blogs I follow elsewhere had started to paint up all his zombicide zombies in black and white as a challenge. Seeing what he had done and how much better they looked than my full colour horde earlier in this thread, I decided that I would swap my painted ones for a friend's unpainted set for his Christmas present. This had the triple bonus of making him a very happy man, saving me some much needed money for the house move and allowing me to restart my zombies in b&w ;)

(http://2.bp.blogspot.com/-8IaEcqgMuhg/UsQg-J5FepI/AAAAAAAAATs/LChgryI-iy8/s1600/IMG_0794.jpg)

I have to say, the horde looks much more menacing like this than the colour one. Is also means that characters stand out against the mass.
Each zombie is undercoated in black and drybrushed in successively lighter shades of grey on different parts to pick out skin or clothing. IF you're really feeling up to it you can add in patterns on the clothing to provide some additional textures. The walkers and runners didn't get too much attention, but the Abomination has had more time spent on him

(http://1.bp.blogspot.com/-0ZWQ7UghkeA/UsQg9oMvZTI/AAAAAAAAAT0/r7QbKEMg5e8/s1600/IMG_0790.jpg)

I've also got a nice little gargoyle to accompany the cultists. This one was from the Judge Dredd Cultists gang that my Magus came from earlier in the thread.

(http://2.bp.blogspot.com/-BqsjKf_vLnE/UsQg6t0j-WI/AAAAAAAAASk/SU94s7dcF4U/s1600/IMG_0772.jpg)
Title: Re: The Ongoing Adventures of Mi57 - Paiting and Acthung! Cthulhu! [15/1/14]
Post by: Mason on January 16, 2014, 11:07:35 AM
Thanks for posting the Achtung Cthulhu stuff.
I have been wondering what the figures actually looked like.
I was not impressed with the illustration-type images on the KS, hence why I didnt delve in myself.

It seems that they are pretty good, if a little fragile-looking.
Lovely sculpts though.
 :-*

I may have to take a look when they go on general release, as if I do not have enough in the SA leadpile already....



Those zombies of yours look fantastic, mate.
The B+W look certainly works for me.
I wont be repainting all mine, though.....oh, no!

But that Abomination is something else, mate.
He is the dogs bits!
 :-* 8) :-*

...and that gargoyle looks seriously cute in a grumpy kind of way.
 :-*


Title: Re: The Ongoing Adventures of Mi57 - Paiting and Acthung! Cthulhu! [15/1/14]
Post by: EndTransmission on January 16, 2014, 11:44:30 AM
Thanks! I spent last night sticking together some of the A!C models and geeeeeeeze they are fiddly. They are also not really 28mm. They were supposed to be the same scale as Bolt Action, but you stand then next to the BA plastics some are very small indeed. There's one guy that is supposed to be 7ft tall, but 

I'll do a scale shot of each one as it gets painted
Title: Re: The Ongoing Adventures of Mi57 - Paiting and Acthung! Cthulhu! [15/1/14]
Post by: EndTransmission on January 19, 2014, 04:34:25 PM
I've made a start on my Mi57 operatives.

From left to right we have Corporal Vanden, artillery observer and scout; Commander Harris*; Sir Hilary Duff**, Corporal Singh*; Corporal Jones, the medic and Private Smith, the sniper.

(http://4.bp.blogspot.com/-Nkv6C0BssQQ/UtvpStjZy-I/AAAAAAAAAfU/EF3zPPqL4pU/s1600/P1010547.jpg)

* These two models are from the Acthung! Cthulhu kickstarter. Commander Harris is very short... more like 25mm than 28, but he looks fine in amongst other figures.

** This one is from WK Minis (http://leadadventureforum.com/index.php?topic=54636.0), with a Bolt Action head.

All the rest are Bolt Action Commando plastics
Title: Re: The Ongoing Adventures of Mi57 - Paiting and Acthung! Cthulhu! [15/1/14]
Post by: Mason on January 19, 2014, 07:41:51 PM
 :o

Great stuff, mate.
 :-*

A wonderful blend of different manufacturers.
Loving the WK conversion.
 8) 8)

Title: Re: The Ongoing Adventures of Mi57 - Paiting and Acthung! Cthulhu! [15/1/14]
Post by: EndTransmission on February 20, 2014, 08:11:17 PM
I've posted these two in the Lovecraftian Painting Circle, but they really belong in here... so for completeness sake... I finally have some mythos creatures for Mi57 to try and banish from the green and lush pastures of these fine shores.

Signs of Cthonian activity have been reported around the Wookie caves. Future maneuvers will be needed into the caverns to get rid of the infestation.
(http://2.bp.blogspot.com/-ZYRjWcWrgZU/UwE4MKRdGnI/AAAAAAAAAgw/7GCdjIL553Q/s1600/P1010698.jpg)

Rumours also occur every now and then of eerie baying and strange otherworldly canine-like beasts on the Dartmoor
(http://1.bp.blogspot.com/-uNgDrUsM5sA/UwE4L5CnZVI/AAAAAAAAAgs/n0ifZu4rVG4/s1600/P1010696.jpg)

Both of these are from the Acthung! Cthulhu kickstarter and are very... fiddly to piece together. The ankles on the hound are about the thickness of a pin, but the detail is really nice.

Over in my >>>Weird War thread (http://leadadventureforum.com/index.php?topic=62608.0)<<< are some of the uniformed troops from the kickstarter. I wasn't sure if they should/could go into two threads... so go have a peek at them over there
Title: Re: The Ongoing Adventures of Mi57 - More Acthung! Cthulhu [20/02/14]
Post by: EndTransmission on February 21, 2014, 12:35:00 PM
Not modelling related, but the Concept Cards Locations decks (https://www.kickstarter.com/projects/703093372/location-cards-a-deck-of-54-fantastic-locales) just arrived in the post. Originally these were going to be for our RPG sessions, but reading through some of the samples, they will be great for adding some extra flavour or twist to Strange Aeons scenarios too.

Say we've rolled the standard Monster Attack scenario, what do we know about the scenario? We have three Locations decks (Rural, Urban and Epic). I would imagine Epic locations are more suited to large showdowns, so lets take the Rural deck and see if it's of any use in giving our table something special.

An example card is "Murder of Crows. A lone tree stands in the middle of a field, always full of crows. They will steal anything shiny from passers by."

This tells us that our table has a large field containing a large tree. It's also suggesting that the tree contains a flock of crows that attacks anything going nearby. This could add a free Swarm (ST1- p21) to the scenario that will attack either side that goes near the tree.

One of the other notes on the card is that the tree contains precious trinkets that the crows have stolen from other passers by. So maybe if you fight off the swarm you might gain +1 on the Treasure Hunting roll. IF this were a Retrieve the Artifacts or Treasure Hunt scenario, then even better.

Another example card, this time from the Urban deck is the Blue Blood Inn. This doesn't really give us much in the way of SA ideas, but it does tell us that there needs to be a large Inn on the table somewhere to act as a focal point for the scenario. Possibly this is where the Lurkers or Threshold agents start the game instead of the standard deployment locations?
Title: Re: The Ongoing Adventures of Mi57 - Location cards [21/02/14]
Post by: Mason on February 21, 2014, 12:40:03 PM
Sounds like a good idea to me.
It should help set the scene at the very least, and add an extra something to the game itself most of the time.
I like it!
 8)

Title: Re: The Ongoing Adventures of Mi57 - Location cards [21/02/14]
Post by: EndTransmission on February 21, 2014, 12:58:43 PM
Woe betide anyone that draws the Active Volcano card  :o
Title: Re: The Ongoing Adventures of Mi57 - Location cards [21/02/14]
Post by: Mr. Peabody on February 21, 2014, 03:54:13 PM
Woe betide anyone that draws the Active Volcano card  :o
Woe betide the one eating his morning porridge when he reads your post.  :`

Stuff is bloody hard to clean up.
Title: Re: The Ongoing Adventures of Mi57 - Location cards [21/02/14]
Post by: EndTransmission on February 22, 2014, 11:48:47 AM
Woe betide the one eating his morning porridge when he reads your post.  :`

Stuff is bloody hard to clean up.

Sorry. I shall restrain myself from making comments about environmental conditions until *after* your breakfast time in future ;)
Title: Re: The Ongoing Adventures of Mi57 - Location cards [21/02/14]
Post by: Mr. Peabody on February 22, 2014, 05:24:49 PM
It's just the volcanoes; I sincerely do not wish to become a hazard to an otherwise free flowing and creative discourse.
Title: Re: The Ongoing Adventures of Mi57 - Location cards [21/02/14]
Post by: EndTransmission on February 22, 2014, 06:32:21 PM
Any discourse is good discourse.
Title: Re: The Ongoing Adventures of Mi57 - Location cards [21/02/14]
Post by: EndTransmission on March 06, 2014, 04:09:28 PM
Speaking of discourse, rather than continue to hijack the Lovecraftian Painting thread here are some more pictures of the Qu-Sh-Ug from Pure Evil Miniatures. The model comes with loads of tentacles designed to come out of it's mouth in a very Mignola fashion, but I wanted to try making one into a tail instead. This was a kickstarter late last year that hasn't yet received a public release. Fingers crossed we will see one soon as I want a second one to add *all* the tentacles to! I kinda wish I'd bought two at the time...

(http://2.bp.blogspot.com/-ZwD08mkq2R8/UxeByBV1ntI/AAAAAAAAAkE/zhErayqWr4A/s1600/P1010762.jpg)
(http://2.bp.blogspot.com/-9lxnqRwbnUM/UxeByDdePbI/AAAAAAAAAkM/74Ln-JsQ4LQ/s1600/P1010763.jpg)
(http://4.bp.blogspot.com/-M2kko_Hw8aE/UxeByRQ57CI/AAAAAAAAAkI/Orc-R4mf74s/s1600/P1010764.jpg)
(http://4.bp.blogspot.com/-gX2eqr_Wgd0/UxeB1LhJhfI/AAAAAAAAAkc/j8oPDTa8SPc/s1600/P1010765.jpg)

To answer Argonor's question about painting those scales, it was multiple drybrushes and then a few targeted washes with browns, purples and in some places greens and blacks to get the contrast and detail. The sculpting and casting in this is amazingly crisp and puts quite a few resin models to shame. Finecast I'm really looking at you here!
Title: Re: The Ongoing Adventures of Mi57 - Qu-Sh-Ug [06/03/14]
Post by: Mr. Peabody on March 06, 2014, 05:02:31 PM
Quite like that w/o the mouth-full-of-tentacles it was sculpted with. Very menacing. Great blue, too!
Title: Re: The Ongoing Adventures of Mi57 - Qu-Sh-Ug [06/03/14]
Post by: EndTransmission on March 06, 2014, 05:50:30 PM
Thanks! I wanted the gums and mouth to really stand out from the creature.. I think it worked :)
Title: Re: The Ongoing Adventures of Mi57 - Qu-Sh-Ug [06/03/14]
Post by: Uncle Mike on March 07, 2014, 12:30:00 AM
This is a great figure! Any chance of a picture of it next to a 'human sized' figure?
Title: Re: The Ongoing Adventures of Mi57 - Qu-Sh-Ug [06/03/14]
Post by: EndTransmission on March 07, 2014, 06:45:03 AM
There sure is. Poor Sergeant Hopkins isn't quite sure the sten is going to be enough to take this thing down... where is a PIAT team when you need them? Or a Sherman?

(http://2.bp.blogspot.com/-ki-btUWzBCE/Uxlqdk5YgMI/AAAAAAAAAl4/mVL4n8B2sGo/s1600/P1010776.jpg)

... or a Nun
Title: Re: The Ongoing Adventures of Mi57 - Qu-Sh-Ug [06/03/14]
Post by: Mr. Peabody on March 07, 2014, 06:57:03 AM
YEAH! I had no idea. That is perfect. For what I don't know, but mayhem is certainly on the agenda....
Title: Re: The Ongoing Adventures of Mi57 - Qu-Sh-Ug [06/03/14]
Post by: Mason on March 07, 2014, 06:59:00 AM
 :o :o
Feck!!!

He is a big boy!
Bigger than my first impression.




Not big enough to warrant getting a Nun involved, though....... ;)
Title: Re: The Ongoing Adventures of Mi57 - Qu-Sh-Ug [06/03/14]
Post by: Mr. Peabody on March 07, 2014, 07:03:22 AM
When do those hit the market?
Title: Re: The Ongoing Adventures of Mi57 - Qu-Sh-Ug [06/03/14]
Post by: EndTransmission on March 07, 2014, 07:13:27 AM
When do those hit the market?

Sadly I have no idea. I have just messaged Damien to see if/when there will be a general release.
Title: Re: The Ongoing Adventures of Mi57 - Qu-Sh-Ug [06/03/14]
Post by: EndTransmission on March 07, 2014, 07:56:09 AM
:o :o
Feck!!!
He is a big boy!
Bigger than my first impression.

Yeah, he's a big beast. I will probably use him as a Godling with Swallow Whole. His mouth is certainly big enough
Title: Re: The Ongoing Adventures of Mi57 - Qu-Sh-Ug [06/03/14]
Post by: The Somnambulist on March 08, 2014, 11:47:44 AM
When do those hit the market?

Available via the ebay shop
http://www.ebay.co.uk/itm/Pure-Evil-Miniatures-QU-SH-UG-Cthulhu-Lovecraft-D-D-/131135437870?pt=UK_Toys_Wargames_RL&hash=item1e8847fc2e (http://www.ebay.co.uk/itm/Pure-Evil-Miniatures-QU-SH-UG-Cthulhu-Lovecraft-D-D-/131135437870?pt=UK_Toys_Wargames_RL&hash=item1e8847fc2e)
Title: Re: The Ongoing Adventures of Mi57 - Qu-Sh-Ug [06/03/14]
Post by: EndTransmission on March 08, 2014, 03:28:01 PM
Perfect! I now have another one on it's way... this one will have a full mouth of tentacles. I'm also thinking of trying to do something else to it's back so it's a slightly different shape, but I'm not 100% sure what yet though
Title: Re: The Ongoing Adventures of Mi57 - Qu-Sh-Ug [06/03/14]
Post by: Mason on March 09, 2014, 12:18:26 AM
Perfect! I now have another one on it's way... this one will have a full mouth of tentacles. I'm also thinking of trying to do something else to it's back so it's a slightly different shape, but I'm not 100% sure what yet though

I think that I shall be getting one myself sooner or later, but as I have so much Mythos-related stuff still to paint, it may be some tim before I do.
Great model though!

I will be difficult to make two of those noticeably different due to the rather squat shape, so I look forward to seeing how you approach it.


Title: Re: The Ongoing Adventures of Mi57 - Qu-Sh-Ug [06/03/14]
Post by: Mr. Peabody on March 09, 2014, 12:25:11 AM
Good lord, that blighter is nearly $45, with postage. My poor estranged Canadian Dollar is having a bit of a rough time in relation to the dynamic Pound Sterling...


I think that I shall be getting one myself sooner or later, but as I have so much Mythos-related stuff still to paint, it may be some tim before I do.
Great model though!

I will be difficult to make two of those noticeably different due to the rather squat shape, so I look forward to seeing how you approach it.



Title: Re: The Ongoing Adventures of Mi57 - Qu-Sh-Ug [06/03/14]
Post by: EndTransmission on March 09, 2014, 07:38:51 PM
If it is any consolation, we have Canadian customers and have to bill in Canadian Dollars...

Anyway. Onto happier themes. I was reading through the SA book again and realised that I'd not posted my mummies. these were from my old Heroquest set, carefully carved from their bases so they would fit with the rest of of the creatures and characters

(http://2.bp.blogspot.com/-6dAZG1QegYk/Uq6jd8Lni-I/AAAAAAAAAQs/V3tDVDmh6lk/s1600/P1010356.jpg)

It looks like I've got a fair selection of figures now, so I really should start building up some terrain.
Title: Re: The Ongoing Adventures of Mi57 - Mummies [09/03/14]
Post by: Mason on March 09, 2014, 08:01:27 PM
 :o

Four Mummies!

Do you have no mercy?
 ;)

Title: Re: The Ongoing Adventures of Mi57 - Mummies [09/03/14]
Post by: EndTransmission on March 09, 2014, 08:20:10 PM
Nope. No mercy at all. There are actually 5, but one didn't make this photo. There will be 6 after Salute as I need to pick up the Cult of Ra IHMN set for more cultists

They are intended for my slow burning Warhammer Quest project, but will be useful here too
Title: Re: The Ongoing Adventures of Mi57 - Mummies [09/03/14]
Post by: EndTransmission on March 28, 2014, 10:16:04 PM
In the run up to this year's Salute, I thought I should probably build the 4Ground house I bought last year so I can start that terrain collection I've been promising myself for years!

(http://2.bp.blogspot.com/-mAJ0z7NNIO4/UzXub01TtII/AAAAAAAAAmQ/4zTtYsYfEPE/s1600/house.JPG)

It's a nice kit, but I was convinced when building it that it was too small. Scaling up the measurements seem to indicate that it is actually about right for a small terrace house, so I stand corrected. It does need dirtying up a lot though. I mean.. the roof and large chunks of the wall are missing and it's still got a clean floor and cream walls! There are some parts that I wish I'd painted before sticking it all together, or things I'd quite like to be built differently, but it will suffice for now.

The Salute shopping list currently has lots of things like ivy and flowers to grow up the building and some new soot weathering powders, so expect an update sometime next year at this rate ;)

At least Qu-Sh-Ug seems to be having fun rampaging through the building.
Title: Re: The Ongoing Adventures of Mi57 - Bringing down the house [28/03/14]
Post by: Mason on March 29, 2014, 11:28:47 AM
That is a nice building with plenty of gaming potenetial.
 8)

It does need dirtying up a lot though. I mean.. the roof and large chunks of the wall are missing and it's still got a clean floor and cream walls! There are some parts that I wish I'd painted before sticking it all together, or things I'd quite like to be built differently, but it will suffice for now.

Unfortunately, though, I agree that these 'pre-painted' building look too 'clean' and like something from a cartoon and need a complete repaint and modifying (roof tiles etc) before they come up to scratch.
But still a very useful building with a little work.

Looking forward to seeing what you do with it.
 :D
Title: Re: The Ongoing Adventures of Mi57 - Bringing down the house [28/03/14]
Post by: EndTransmission on March 29, 2014, 12:44:38 PM
I suspect the roof is coming off and being built properly with support beams and tiles first
Title: Re: The Ongoing Adventures of Mi57 - Bringing down the house [28/03/14]
Post by: Mason on March 29, 2014, 12:51:00 PM
I suspect the roof is coming off and being built properly with support beams and tiles first

Just the ticket!
 :D

That is the thing with these MDF creations: They look exactly what they are.

They make a good basis for a building, but need a bit of work to get looking right.
Outside of the Old West this can be almost as much work as just building from scratch.

Title: Re: The Ongoing Adventures of Mi57 - Bringing down the house [28/03/14]
Post by: Uncle Mike on March 29, 2014, 04:29:43 PM
I'm with Mason on this. Several hours work will have your place looking tickity-boo. Consider it a bit of a fixer-upper opportunity.  ;)
Title: Re: The Ongoing Adventures of Mi57 - Bringing down the house [28/03/14]
Post by: EndTransmission on March 29, 2014, 08:09:39 PM
I knew there was going to be extra work on it, I just wanted to see what it actually looked like out of the box (so to speak). Unfortunately… it looks flat packed ;)

I guess that saves me lots of money at Salute though and means I may actually have some money to become a cult member this year!
Title: Re: The Ongoing Adventures of Mi57 - Bringing down the house [28/03/14]
Post by: Mason on March 29, 2014, 08:20:56 PM
To be honest, mate, I am not too keen on MDF kits (outside of the Old West, where I think they work ok) as they are too 'flat'.
You can inscribe as much detail as you like with a laser, the base material is dead flat so the result is the same.

They can make excellent 'frames' to add to and make a building, if they are not too pricey in the first place.
This kit is a good example of that: A few timbers, floorboards and tiles made out of balsa and/or card and it will improve no end.

As this style of painting an MDF building: No thank you!
Repaint the bugger, it will look so much better.
 :D


Title: Re: The Ongoing Adventures of Mi57 - Bringing down the house [28/03/14]
Post by: EndTransmission on April 03, 2014, 07:51:36 PM
Moving away from the building for a bit, I've managed to finally put some paint on something for the first time in weeks. Following a common theme, these are all from the Modiphius Achtung! Cthulhu kickstarter range. These models are all excellent sculpts and are great fun to paint.

(http://2.bp.blogspot.com/-ouL8k11Fro4/Uz2kwtvw5QI/AAAAAAAAAmg/6S9YTRoT40o/s1600/P1010782.jpg)
(http://3.bp.blogspot.com/-pv8apoh8LW4/Uz2kw7-9I2I/AAAAAAAAAmk/CqKaJbAmdZA/s1600/P1010787.jpg)
(http://4.bp.blogspot.com/-KDn9Tcc_vVY/Uz2kw3PqRkI/AAAAAAAAAm0/G0o--6wbW5E/s1600/P1010790.jpg)
(http://2.bp.blogspot.com/-Epj6C5pTNng/Uz2kxtRibTI/AAAAAAAAAm4/Jg0u393ioc4/s1600/P1010792.jpg)
Title: Re: The Ongoing Adventures of Mi57 - Cold Ones and cultists [3/04/14]
Post by: EndTransmission on April 13, 2014, 06:30:40 PM
One of the joys of Salute is the raised levels of inspiration afterwards. I've been meaning to carry on with the remaining walls from the Garden of Morr kit, but there are so many skulls embedded in them that it's frustrating and off-putting. It turns out that it's far easier to create a new wall from scratch instead of making blood sacrifices to clean off all the skulls.

(http://4.bp.blogspot.com/-mP7wKEblz3k/U0rHmbgL2QI/AAAAAAAAAno/9QUNWGeg404/s1600/photo.JPG)

I rolled out a piece of air dry clay so that it was about the same thickness of the GW walls and once dry, carved in some bricks about the same height on one side. This is currently sitting in some mold rubber so I can make a plaster version and continue with the opposite side. The clay was good for starting with, but was becoming too fragile to even attempt the other side without losing the whole lot. For now, I've not made it a specific length so I have the ability to pick the neatest section to place between pillars and then top it.

So far I'm feeling rather pleased with these and have plans forming in my head for lots more matching pieces like this
Title: Re: The Ongoing Adventures of Mi57 - Raising walls [13/04/14]
Post by: Mason on April 13, 2014, 07:09:43 PM
That does look very good.
 :-*

Clever idea too.
 8)

Title: Re: The Ongoing Adventures of Mi57 - Raising walls [13/04/14]
Post by: EndTransmission on April 14, 2014, 06:07:29 PM
Well that was a sad way to end the day... I got home all excited and prepared to demold the wall and cast up the first attempt at the second side... and was met with a sticky gloopy mess rather than some properly set rubber. Not sure what went wrong, but the rubber had turned into glue instead and basically destroyed the clay. Not a happy bunny :(

Time to start again *sigh*

Still. At least I now know what to do to make the next one.
Title: Re: The Ongoing Adventures of Mi57 - Raising walls [13/04/14]
Post by: Klener Zorn on April 14, 2014, 06:47:21 PM
Well that was a sad way to end the day... I got home all excited and prepared to demold the wall and cast up the first attempt at the second side... and was met with a sticky gloopy mess rather than some properly set rubber. Not sure what went wrong, but the rubber had turned into glue instead and basically destroyed the clay. Not a happy bunny :(

Time to start again *sigh*

Still. At least I now know what to do to make the next one.


the rubber reacted with the clay..... i had this once when i used some kind of putty from one of those cheap 1€ shops
the rubber didnt harden properly and i kept the mould to see when it hardened...it took 3 weeks not to be sticky anymore
Title: Re: The Ongoing Adventures of Mi57 - Raising walls [13/04/14]
Post by: EndTransmission on April 14, 2014, 07:33:53 PM
That makes sense. Time to make a little wooden box and cast up some locks of plaster then I guess
Title: Re: The Ongoing Adventures of Mi57 - Raising walls [13/04/14]
Post by: Mr. Peabody on April 14, 2014, 11:55:15 PM
Wow, that's gotta hurt. Your wall was coming along brilliantly.

It's surprising the things that can derail the reaction necessary to set up two part moulding compounds.

When I'm uncertain about the composition of my masters, I give them a couple of good coats of Future/Klear and then some quality release agent before I try to mould them. That way I can use a variety of materials, even porous ones, and still get good results.

I'm sure there are other acrylic finishes that could do the same job...
Title: Re: The Ongoing Adventures of Mi57 - Raising walls [13/04/14]
Post by: Baconfat on April 15, 2014, 05:40:12 AM
What brand rubber mold did you use?  I would prefer to not ever repeat your experience.
Title: Re: The Ongoing Adventures of Mi57 - Raising walls [13/04/14]
Post by: EndTransmission on April 15, 2014, 07:25:38 AM
When I'm uncertain about the composition of my masters, I give them a couple of good coats of Future/Klear and then some quality release agent before I try to mould them. That way I can use a variety of materials, even porous ones, and still get good results.

Ooo thanks for the tips! It certainly hurt... there was a fair bit of cursing when I realised what had happened. I'm just glad we don't have kids, otherwise they would have learnt some very colourful words and phrases last night ;)

Title: Re: The Ongoing Adventures of Mi57 - Raising walls [13/04/14]
Post by: EndTransmission on April 15, 2014, 07:55:46 AM
What brand rubber mold did you use?  I would prefer to not ever repeat your experience.

To be fair I think it was either the conditions that I was attempting to work in (new house, cold garage) or that the rubber was old and had gone off a bit because I've used it many many times before with perfect results.

Title: Re: The Ongoing Adventures of Mi57 - Raising walls [13/04/14]
Post by: EndTransmission on April 19, 2014, 04:08:37 PM
After last week's... accident... I have taken this long weekend to have a go at creating another wall piece and am much happier with how this one is looking as the brickwork is much more in line with the Morr walls. This is designed to interlock with other wall pieces in order to make it a bit more stable than the GW walls, with a lot less footing.

(http://3.bp.blogspot.com/-GIuVv1rwerk/U1KKk57580I/AAAAAAAAAo4/FzePYm4sk0M/s1600/photo+3-1.jpg)
(http://3.bp.blogspot.com/-wmEC9RO_ADs/U1KKlPy61WI/AAAAAAAAAo8/Cn6mH97hZ54/s1600/photo+4-2.jpg)


Title: Re: The Ongoing Adventures of Mi57 - Raising walls [13/04/14]
Post by: Uncle Mike on April 19, 2014, 04:31:03 PM
The new wall looks much better anyway. Not sure what your problem was but I use a product called Klean Klay (Pretty sure it has a funny spelling...) which has a very low water content as to not react with silicone. I find it has kept these incidents to a minimum. Possibly, as you say, the silicone could have been old or the moisture content could have affected the setting of the product. If it happens again I would recommend cooking the uncured mold in the oven on low heat for a couple hours just in case you can set the reaction off. Mind you, keep the windows open if you do this...I'm sure there are several good reasons not to do what I have suggested...
Title: Re: The Ongoing Adventures of Mi57 - Raising walls [13/04/14]
Post by: Mason on April 19, 2014, 05:00:36 PM
A nice result.
Very versatile.
 8)

Title: Re: The Ongoing Adventures of Mi57 - Raising walls [13/04/14]
Post by: EndTransmission on April 19, 2014, 06:01:18 PM
The new wall looks much better anyway. Not sure what your problem was but I use a product called Klean Klay (Pretty sure it has a funny spelling...) which has a very low water content as to not react with silicone. I find it has kept these incidents to a minimum. Possibly, as you say, the silicone could have been old or the moisture content could have affected the setting of the product. If it happens again I would recommend cooking the uncured mold in the oven on low heat for a couple hours just in case you can set the reaction off. Mind you, keep the windows open if you do this...I'm sure there are several good reasons not to do what I have suggested...

Thanks, I'm much happier with this wall, so I'm secretly glad of the problems.

I did consider trying to cook the original one, but as you say, baking rubber is probably not the best of ideas. This time around I've bought some of that instant mold/blue stuff...stuff to try. Hopefully as that is a one part, temperature set molding material it should be good for prototyping with the clay. There will be updates when it arrives
Title: Re: The Ongoing Adventures of Mi57 - Raising walls [13/04/14]
Post by: EndTransmission on April 19, 2014, 06:02:50 PM
A nice result.
Very versatile.
 8)

Thanks. I can't imagine who would find walls useful ;)
Title: Re: The Ongoing Adventures of Mi57 - Raising walls [13/04/14]
Post by: Mason on April 19, 2014, 06:05:47 PM
Thanks. I can't imagine who would find walls useful ;)

 lol
Give him a shout, you may be the answer to his dreams.
 ;)

Title: Re: The Ongoing Adventures of Mi57 - Raising walls [13/04/14]
Post by: EndTransmission on April 21, 2014, 08:01:03 PM
It's a bank holiday, Claire is hiding under a duvet, ill, and I have a clear dining table. What could be a better opportunity to give Strange Aeons it's first spin? As I'm still terrain-less I decided to give the Achtung! Cthulhu tiles a spin instead.

The mission...
For a while there have been strange rumours floating around of a Russian complex, codenamed Альфа, or Alpha.What is happening in here is anyone's guess, but locals and prisoners of war have been seen going in, but never coming out. The Russians may currently be allies, but our mystics tell us that there is definitely something powerful happening within the underground bunker and it cannot be good for anyone. Captain Harris and his small team have been dropped up the coastline a bit and are tasked with getting into the complex and stopping whatever is happening in there.

In order to get some equipment for my commandos I had to go up to 16 points, which still ony gives me three soldiers to send on their daring raid...

Additional mission rules:
Guard patrol. Guards on patrol do not get to be moved via any specific orders, but will remain on watch throughout their turn. IF they are alerted to the enemy's presence they will open fire and raise the alarm. Each turn, roll a scatter dice to determine their facing. Each turn the guards may attempt to notice a sneaking enemy by rolling above the distance to the enemy on a D6 if they are within their side arcs; if in the rear arc there is a -1 penalty to the check. IF they are facing an enemy who is either in the open, or less than 10" away, they will automatically spot them.

Sneaking. Threshold team members may attempt to sneak. By sneaking they halve their movement rate, but gain +2 to distance checks to be discovered (e.g. if they are 2" from a guard, they would count as 4" away; 3" = 5" etc. If they manage to make base contact with a guard undetected then they cound as charging and gain a bonus of +1CC for the first round. IF this succeeds, the enemy doesn't get to fight back this turn as they have been surprised. IF the attack fails, the defender has noticed them out of the corner of their eye and raises the alarm, releasing everyone from their Patrol state.


MI57 Forces:
Captain Harris (9 points)

Knife, .45 handgun, Thompson, Armoured vest
M    Dex    Con    A    W    Res    Skills
5/4    3+    6/7    3    2    3+    Command

Sergeant Jones (3 points)

Knife, .45 handgun, Bolt action rifle
M    Dex    Con    A    W    Res    Skills
5    4+    6    2    1    4+    

Sergeant Smith (3 points)

Knife, .45 handgun, Bolt action rifle
M    Dex    Con    A    W    Res    Skills
5    5+    6    2    1    4+    Accurate

Lurker forces:
The Russian guard detail is led by Serzhánt Anatol (cult leader with Thompson) and 6 soldiers with bolt action rifles. They seriously outnumber the commandos (and slightly out-point them), but they are on guard duty so cannot move to attack yet.


Setting up.
Anatol starts in his command tent with two guards outside. One guard is on the boat, two guard the bunker entrance and one guards the weapon stores. The remaining two are asleep in the bunk house

(http://1.bp.blogspot.com/-x8UR85rzaS8/U1VofCBS91I/AAAAAAAAApw/bZL-sw35qrs/s1600/layout.jpg)

Harris and his team manage to scale the side of the boat and now need to work out the best way of approaching the bunker...

In typical sneaky commando fashion, they opt to try and sneak along the side of the boat to take out the guard on watch from the raised deck. Smith decides to duck through the wheel house as the guard is looking int he wrong direction. He has to hope that the guard doesn't turn in the wrong direction and spot him... After some careful maneuvering, Smith managed to get behind the guard and successfully took him out without a sound. 1 Guard down.

(http://1.bp.blogspot.com/-SZ_6OxIzDHU/U1VodqL-9yI/AAAAAAAAApY/-DDznojl7lM/s1600/2ambush.jpg)

One of the guards on Anatol's tent seemed to have some inbuilt compass as to where the team was on the ship as he was staring straight at them for quite a while. If it wasn't for the fact that they were sneaking and on the ship, they would have been scuppered. Quietly they dropped from the side of the ship as soon as his back was turned and prayed that he wouldn't turn back and spot them now they were in the open.

Luck was with them and they made it to behind the command tent without being detected. They still needed to sneak down here though as Anatol was asleep on just the other side of the thin canvas wall... just as they duck into cover behind the barrels next to the text, something must have awakened Anatol as he spotted them; maybe something brushed against the wall or a twig snapped... who knows, but he is now awake and aware that something is wrong. He rushes out of the tent and alerts his guards... the game is afoot!

With the alarm raised, the commandos opened fire on the guards by the bunker door. In their haste and darkness, failed to do anything.

The Russian guards rounded the edge of the tent and opened up on the commandos, taking Sergeant Jones out of the mission with a lucky burst from the thompson. The return fire from the remaining commandos took out two of the guards.

(http://4.bp.blogspot.com/-f8OCQuTuXqQ/U1Vod2Z-9iI/AAAAAAAAApg/xbBjE0EjaAQ/s1600/ambush.jpg)
(http://2.bp.blogspot.com/-JF6exstug90/U1VodgshHpI/AAAAAAAAApc/-cU5W4kbJJY/s1600/deathwatch.jpg)

Ducking behind cover, Anatol opened fire again with his thompson and dropped Captain Harris, leaving  Smith all on his own ineffectively firing from behind a barrel. Unfortunately barrels aren't all that great at stopping automatic fire, so he wasn't too far behind Captain Harris in meeting his doom...

It looks like the Russians get to keep their secrets for another day and the valiant agents of MI57 slowly bleed out in the snow...
 
After game actions

Captain Harris now has Teratophobia (fear of all Lurkers!)
Sergeant Smith makes a full recovery
Sergeant Jones is now Hemaphobic

This isnt going well for their first outing!

---

That was Really TenseTM while the commandos were sneaking around... and then the firefight began and everyone died... very quickly! I suspect that I need to try that again with a monster or two instead of a mob of angry Russian guards
Title: Re: The Ongoing Adventures of Mi57 - Battle report [21/04/14]
Post by: EndTransmission on October 03, 2014, 08:30:45 AM
Ouch. I can't believe it's been so long since I painted something for Mi57 to counter. It seems some of the small English village covens have taken to raising straw golem-like beings to act as local defence in case of an invasion. Unfortunately not all of the covens are raising friendly spirits to place into the scarecrows... there have been reports of groups going on a killing spree. One Welsh village was found empty, except for bags of straw and some old clothes that look like they were intended to make some more scarecrows...

(http://4.bp.blogspot.com/-0UdlDy39-ig/VC5OUANXPUI/AAAAAAAABcM/an5CEiuWg0s/s1600/IMG_0100.JPG)
Title: Re: The Ongoing Adventures of Mi57 - Battle report [21/04/14]
Post by: Mason on October 03, 2014, 08:39:16 AM
Brilliant!
Love those eyes.
 :-* :-* :-*

I have been considering expanding my own Scarecrow forces in future using some of my Cultists with their sack-covered heads.
Hmmmm.....
 ;)

Title: Re: The Ongoing Adventures of Mi57 - Scarecrows [03/10/14]
Post by: EndTransmission on October 03, 2014, 10:42:02 AM
I thought about doing some glow from other parts, like deep in the stuffing... but that would probably have just looked *really* odd
Title: Re: The Ongoing Adventures of Mi57 - Scarecrows [03/10/14]
Post by: Elk101 on October 03, 2014, 10:57:58 AM
The scarecrows look great and using some of the Blind Beggar hooded cultists with them sounds like it will work really well.
Title: Re: The Ongoing Adventures of Mi57 - Scarecrows [03/10/14]
Post by: EndTransmission on October 03, 2014, 11:37:35 AM
I can see these scarecrows and some hooded cultists going up against the Home Guard if they are being used as failed summonings, or going up against some invading German paratroopers if they are being used for benevolent summonings in a Threshold force.
Title: Re: The Ongoing Adventures of Mi57 - Scarecrows [03/10/14]
Post by: EndTransmission on October 05, 2014, 09:49:56 PM
Some more painting took place this weekend, in the form of one T.E. Lawrence. He'll be great for pulp and mythos adventures in the desert.

(http://3.bp.blogspot.com/-w8HDNC2Mp-Q/VDGrpaiX6cI/AAAAAAAABcg/nvVLbUFDBuw/s1600/IMG_0112.JPG)

I can't believe I missed the black smudge on the bottom of his robe though. I only just noticed it when posting the photo! :/

Title: Re: The Ongoing Adventures of Mi57 - New hero [05/10/14]
Post by: EndTransmission on December 16, 2014, 06:53:06 AM
Just to make it even more fitting, I painted this beat up while watching Cowboys Vs Aliens just to get the creative juices flowing. The model is from the long awaited Shadows of Brimstone kickstarter which, for those of you that havn't been paying attention, is a weird wild west dungeon crawler, similar to Warhammer quest. Your party of cowboys venture into some mines in search of mystical Darkstone crystals and gateways to other worlds, while fending off large, lovecraftian beasts such as the Night Terror. He's going to work just as well for something to be mauled by in Strange Aeons too :)

The model has lots of lumps and bumps all over it's shoulders and looks mightily annoyed... so I wondered if those lumps are actually chunks of darkstone that have become welded to some poor beast's back somehow; driving it insane with pain.

It doesn't take a microscope to see the joins in this model. I didn't really have time to sit and carefully sculpt over all of them as this was for a painting competition; though I did manage to at least lessen the impact of them with some liquid greenstuff before undercoating. The next two, along with all the other multi-part SoB models will probably be left until after the challenge is over, so I can spend time properly filling in and hiding all the joints. I hope the rest of the models aren't this gappy, though I'm not holding my breath as whoever did the sprue layout or QA on these wasn't paying much attention.

(http://4.bp.blogspot.com/-kJZ3f9Ka0PE/VI388D9v3OI/AAAAAAAABf8/fUFpWH2SYCM/s1600/IMG_1727-1.jpg)(http://3.bp.blogspot.com/-lYCE0PbZclA/VI386xjwj-I/AAAAAAAABf0/wG_C-Gv3Bkk/s1600/IMG_1728-2.jpg)(http://3.bp.blogspot.com/-iqPYamLy3xs/VI389n4SDiI/AAAAAAAABgM/VDqnLrBVKOI/s1600/IMG_1736-5.jpg)

Just to give some semblance of scale to this thing, here he is next to a WIP King Richard III. I'll bet that fight didn't happen in the film, or the book!

(http://1.bp.blogspot.com/-tyCdGG5PfA0/VI388MEOtZI/AAAAAAAABgA/Q6KXtLh5YP4/s1600/IMG_1731-4.jpg)
Title: Re: The Ongoing Adventures of Mi57 - New hero [05/10/14]
Post by: Mason on December 16, 2014, 08:22:45 AM
 :o

That is one big beastie!
Nice work.
It will make a great alternate Missing Link.
 8) 8)

Title: Re: The Ongoing Adventures of Mi57 - New hero [05/10/14]
Post by: EndTransmission on December 16, 2014, 08:28:45 AM
I'm just annoyed that I didn't have the time to greenstuff the gaps properly :/

Still. There are 5 more to do
Title: Re: The Ongoing Adventures of Mi57 - New hero [05/10/14]
Post by: diehard on December 17, 2014, 01:44:50 AM
I actually backed Shadows of Brimstone with the express intention of drafting some of the beasties into my SA Lurker roster. There is some potential for some, and who doesn't need more tentacles? Nice take on the Night strangler, I really like the Darkstone idea and execution also. And thanks for sharing.
Title: Re: The Ongoing Adventures of Mi57 - New hero [05/10/14]
Post by: EndTransmission on December 28, 2014, 06:11:19 PM
I hope you all had a great Christmas. Now the big day has passed, I can show off a couple of figures I painted as part of a secret santa exchange on Blogger this year. Edwin has been piecing together some Egyptian themed characters for pulpy/mythos adventures

(http://2.bp.blogspot.com/-v5hStSoGH5A/VDGrpR8sEmI/AAAAAAAABcw/21s27NL2yl0/s1600/IMG_0111.JPG)

Title: Re: The Ongoing Adventures of Mi57 - Raising walls [13/04/14]
Post by: Connectamabob on December 29, 2014, 08:53:40 PM
Well that was a sad way to end the day... I got home all excited and prepared to demold the wall and cast up the first attempt at the second side... and was met with a sticky gloopy mess rather than some properly set rubber. Not sure what went wrong, but the rubber had turned into glue instead and basically destroyed the clay. Not a happy bunny :(

Time to start again *sigh*

Still. At least I now know what to do to make the next one.


I know this is a bit old (sorry: didn't spot it when it was topical), but you should check the packaging or manufacturer's website to see if the rubber you're using is platinum cure or tin cure silicone. Platinum cure and tin cure are the two basic formulation options used in silicone mold rubbers (as the terms suggest, it has to do with the chemistry of the curing catalytic reaction). Platinum cure tends to have better properties than tin cure when it comes to the final mold (better detail fidelity, less or more predictable shrink, better archival longevity), but it comes at the cost of chemical sensitivity.

Platinum cure rubbers will be inhibited by a number of common chemicals/elements, causing exactly the experience you describe: mixed rubber never curing, staying liquid/goopy permanently. A really common example is sulfur: sulfur is one of the things that'll kill platinum cure silicone, and it's also a common ingredient in oil clays, so a lot of people's first run in with this problem comes from trying to mold something they sculpted out of ordinary plasticine. When using platinum cure silicone you gotta be knowledgeable about the materials you use for your master, and when doubt, test with a bit of scrap before molding proper.

Many silicones are actually pretty moisture tolerant (sometimes extremely so: I've seen people take molds of raw fish), so I'd suspect this first. The Klean Klay brand is "silicone safe" not because it's low moisture, but because it's specifically designed not to contain any elements (like sulfur) that'll react with platinum cure rubbers.

Incidentally, Klean Klay is actually kind of obsolete now (still sold, but there are better alternatives). For non drying Plasticine-type clays, the best IMO is a brand called "Monster Clay" (originally made for mask makers and FX artists, hence the name). For hardening clays, polymer clays (Sculpy, Fimo, etc) are reliably platinum cure safe.

Air drying clays aren't the best: they can be used, but they have greater shrink, and are porous by nature and thus need to be sealed before molding as an extra step. The type of air-drying clay used by professional sculptors is called "WED clay". It behaves like a fine-grain ceramic clay, but doesn't dry permanently (it's infinitely re-wettable and reusable) and isn't fire-able. It's used mostly for big stuff like statues, where the the ceramic-like ability to regulate hardness via moisture is an asset (lets the clay be self supporting at scales where permanently soft clays would droop or compress under their own weight), or by artists with ceramics backgrounds who don't want to bother re-learning their technique for oil clays/polymer clays/waxes.
Title: Re: The Ongoing Adventures of Mi57 - New hero [05/10/14]
Post by: Mason on December 30, 2014, 11:06:08 AM
(http://2.bp.blogspot.com/-v5hStSoGH5A/VDGrpR8sEmI/AAAAAAAABcw/21s27NL2yl0/s1600/IMG_0111.JPG)

That not-Lawrence' is a great figure for Cthulhu in the Sands.
I shall have to get myself one to add to my Middle -Eastern team.
 8) 8)

Title: Re: The Ongoing Adventures of Mi57 - New hero [05/10/14]
Post by: EndTransmission on January 09, 2015, 08:36:02 AM
The more I look at Fez-guy, the less I like him. He looks unfinished... sadly I can't get him back to put more detail in though. Thankfully the new owner likes him, so it's all good ;)

Next up on the mythos painting table are some tentacles from Shadows of Brimstone. It comes with 6 tentacles in each box and, as I got both boxes, this week I present the first six... carefully themed after one of my favourite games ever. Take a guess. answer at the end ;)

(http://4.bp.blogspot.com/-AgH4gU8eTfg/VK7NHEZ2LVI/AAAAAAAABkc/_-F58qZlZ7c/s1600/IMG_1851-3.jpg)

And as there are only so many ways you can take photos of tentacles, here are a couple of shots of them savaging some Mi57 agents. Poor agents!

(http://1.bp.blogspot.com/-OrV6lDH1k7g/VK7NHIaqJaI/AAAAAAAABkg/vt-R7okvoCs/s1600/IMG_1850-2.jpg)
(http://2.bp.blogspot.com/-H-JKuiQySmM/VK7NG5QHysI/AAAAAAAABkY/M_FcxkYj0rE/s1600/IMG_1849-1.jpg)

Thankfully what you can't see in the photos are some of the overly soft details around the edges, where the poor sprue layout caused some of the suckers to merge into weird blobby messes and for others to become MASSIVE lumps that are easy to mistake for rocks... Like plenty of other people, I took a scalpel to these and tried to clean them up as best I could, but there's only so much you can do to rescue the suckers without cutting them off completely and making new ones... which is probably what I'll do to tentacles 13-24 when they arrive later in the year.

It's time to take over...

(http://199.101.98.242/media/shots/95794-Day_Of_The_Tentacle_(CD_Dos)-3.jpg)
Title: Re: The Ongoing Adventures of Mi57 - Tentacles [09/01/15]
Post by: necrocannibal on January 17, 2015, 09:39:06 AM
Fantastic looking stuff here! Love the tentaces, they tentacles already reminded me of Day of the Tentacle even before I saw the last picture.
Title: Re: The Ongoing Adventures of Mi57 - Tentacles [09/01/15]
Post by: EndTransmission on January 27, 2015, 08:53:16 AM
Morning all. This week appears to be a werewolf week.

This was the Forgeworld event model from 2012 and is an alternative pose of their Skin Wolves. Sadly it costs a small fortune to get one these days on ebay...

He's not on my typical transparent bases because he needed to have the rock to stand on. Floating rock syndrome is not good for you kids! I've also purposefully kept it free of any era specific elements so he can be used as a generic werewolf throughout the ages
 
(http://3.bp.blogspot.com/-UybuSqg1cHM/VMNh9tA2nJI/AAAAAAAABmw/zoGY8hRRBRk/s1600/P1020026-2.jpg)
(http://1.bp.blogspot.com/-oyG9QaJeLd4/VMNh-HfIuoI/AAAAAAAABnU/UNTVFs8F9Ek/s1600/P1020028-4.jpg)
(http://1.bp.blogspot.com/-ip_TAiqFTLc/VMNiACmd17I/AAAAAAAABno/owcRE6LtjWg/s1600/P1020038-8.jpg)
(http://3.bp.blogspot.com/-u_yGhKG3Es4/VMNh_ZRvd9I/AAAAAAAABnQ/Ek5GJOzFmxM/s1600/P1020036-7.jpg)

To give a sense of scale, here's the werewolf going up against some new agents, which I'll show off tomorrow. He is over twice as tall as a standard 28mm model

(http://2.bp.blogspot.com/-blJ9ImRqHhs/VMNiAN5jbPI/AAAAAAAABnk/KlW9MVCEpPc/s1600/P1020042-9.jpg)
Title: Re: The Ongoing Adventures of Mi57 - Werewolf [27/01/15]
Post by: LordBrentlake on January 27, 2015, 10:10:43 AM
That's a top-notch paintjob; I like it very much.

The sculpt is good, alhough I'm not keen on the buckle. At that size he'd need to be the leader of pack, I feel. Not someone to meet in Mayfair!
Title: Re: The Ongoing Adventures of Mi57 - Werewolf [27/01/15]
Post by: EndTransmission on January 27, 2015, 10:37:33 AM
To be fair, it is a GW(ish) product, so that buckle is very understated with only one skull

I think he was supposed to be a pack leader to go with their regular pack. He came with an alternative left hand that has an empire corpse in, but that would then tie the model to fantasy or renaissance era games... or a rampage at a renaissance fair, which could be a fun scenario now I think on it ;)
Title: Re: The Ongoing Adventures of Mi57 - Werewolf [27/01/15]
Post by: Mason on January 27, 2015, 11:09:02 AM
That is a great choice for a damn mean and scary wolfie!
Nice work on it to.
It should terrify the opposition.
 :-* :-*


...... some new agents, which I'll show off tomorrow.


Rozzers!
Looking forward to seeing them.
 :D

Title: Re: The Ongoing Adventures of Mi57 - Werewolf [27/01/15]
Post by: Klener Zorn on January 27, 2015, 11:57:10 AM
thats a great model...and an awsum paintjob as well
Title: Re: The Ongoing Adventures of Mi57 - Werewolf [27/01/15]
Post by: EndTransmission on January 27, 2015, 07:33:09 PM
thats a great model...and an awsum paintjob as well

Thanks! I was amused to see your fantastic werewolf come up this week while I was putting the finishing touches to mine :)
Title: Re: The Ongoing Adventures of Mi57 - Werewolf [27/01/15]
Post by: Uncle Mike on January 27, 2015, 10:20:43 PM
Woof!  :-*
Title: Re: The Ongoing Adventures of Mi57 - Werewolf [27/01/15]
Post by: tomcat51 on January 27, 2015, 11:53:10 PM
Gotta love a werewolf
Title: Re: The Ongoing Adventures of Mi57 - Werewolf [27/01/15]
Post by: EndTransmission on January 28, 2015, 08:10:02 PM
As promised, Mi57 have the backing of the local constabulary (Crooked Dice figures). Sadly they forgot to tell them to bring their guns...

(http://2.bp.blogspot.com/-UhaotTThyS4/VMAB-0bLFUI/AAAAAAAABls/WknSz9J82CU/s1600/P1020015-6.jpg)

The poor bobbies, having narrowly escaped from the werewolf yesterday find themselves wandering amongst some statues... at least they look like statues (again, Crooked Dice). Peter swears that one of them wasn't there a second ago

(http://1.bp.blogspot.com/-JAi12pzGsEY/VMAB_PRS_II/AAAAAAAABmA/f0EXOgv6MCk/s1600/P1020016-7.jpg)

... and then the bobbies were gone. No-one saw them leave and they never made it back to the station at the end of the shift... they were just. Gone.

(http://1.bp.blogspot.com/-8f4dxGdogTI/VMAB9sZpgNI/AAAAAAAABlI/GAufgwGS2iI/s1600/P1020009-2.jpg)

Oh god! I know what they are! Whatever you do... don't refresh the page!
Title: Re: The Ongoing Adventures of Mi57 - Werewolf [27/01/15]
Post by: Mason on January 28, 2015, 08:24:03 PM
 lol

Bloody great colour choices on those Old Bill.
Nice figures too.
 :-* :-*

I must do mine....eventually.
A setting in Blighty certainly demands that the local fuzz be represented.... ::)
 ;)
Title: Re: The Ongoing Adventures of Mi57 - Werewolf [27/01/15]
Post by: EndTransmission on January 28, 2015, 08:31:19 PM
Aaaaaaaaaaaaaaaaaaaaaahhh! I said don't refresh the page!

(http://1.bp.blogspot.com/-6TCEVBFRNJw/VMAB-xlVj9I/AAAAAAAABlo/AVQ8SSsO034/s1600/P1020014-5.jpg)

;)
Title: Re: The Ongoing Adventures of Mi57 - Werewolf [27/01/15]
Post by: EndTransmission on January 28, 2015, 08:36:46 PM
Bloody great colour choices on those Old Bill.

They are also destined for 7TV, so the actual colours should in no way be truly accurate as 70s TV never got anything accurate ;)


A setting in Blighty certainly demands that the local fuzz be represented.... ::)

It does indeed. Gene, Annie and Sam Tyler are also in the painting pile, so we can have a Life on Mars/Cthulhu crossover ;)
Title: Re: The Ongoing Adventures of Mi57 - police/angels [29/01/15]
Post by: EndTransmission on March 02, 2015, 09:55:52 AM
I've been reading the Russian source book for Achtung! Cthulhu recently, so decided to finish off some more Russian troops to thrown at the horrors summoned by Black Sun (a secret German cult/division)

Two more LMGs
(http://2.bp.blogspot.com/-7cxN0nPwYhM/VO5AGyCWh8I/AAAAAAAAB0I/huhgJp3-N08/s1600/ww2-079-2.jpg)

Eight SMGs to add some extra kick to things, one of them is also carrying a molotov
(http://2.bp.blogspot.com/-dvoMZyoMVi4/VO5Lbg66sQI/AAAAAAAAB1A/Dz01mmrOdYU/s1600/ww2-084-1.jpg)

Three more riflemen to add to the 15 already painted
(http://3.bp.blogspot.com/-OHr7ZIuD0SU/VO5AGk42ejI/AAAAAAAAB0E/Gd-ymqGGr9w/s1600/ww2-081-4.jpg)

A sniper
(http://2.bp.blogspot.com/-TlOYav8guvU/VO5AHjaPvZI/AAAAAAAAB0Q/Mj8IoeFRoso/s1600/ww2-082-5.jpg)

And some poor soul who only got a molotov when the unit ran out of rifles
(http://4.bp.blogspot.com/-WczkcUbLlH8/VO5AHq-Un1I/AAAAAAAAB0Y/Y0TBhDARkO8/s1600/ww2-083-6.jpg)

I've got about 3 weeks left on a painting challenge, at which point I'll be switching over to starting to make some spooky terrain (or indeed just... some terrain)
Title: Re: The Ongoing Adventures of Mi57 - police/angels [29/01/15]
Post by: EndTransmission on September 25, 2015, 03:27:07 PM
So, once again... a massive gap in posting. Since the mad burst of painting activity near the start of the year, everything sort of died a death as summer came along and the gardening and house took away spare time. I have, however, managed to squeeze in a few new additions to the monster pool for Mi57 to combat.

I decided to use some historicals that were kicking around to make up some ghosts. The aim here is to use casualties from across the generations to build up a very mixed bag of ghosts... including mangling some to show cause of death

(http://2.bp.blogspot.com/-AZNXWMgEi3M/Vfk60ZNeamI/AAAAAAAACK8/SKPfoJoiSv0/s1600/P1020304-1.jpg)
Title: Re: The Ongoing Adventures of Mi57 - Ghosts! [25/09/15]
Post by: necrocannibal on September 26, 2015, 09:46:11 AM
Very nice idea! By the way, what kind of glue do you use to fix the miniature to the transparent base?
Title: Re: The Ongoing Adventures of Mi57 - Ghosts! [25/09/15]
Post by: Mason on September 26, 2015, 09:47:44 AM
Good idea of the 'Ghosts through the Ages'.
 8) 8)

Title: Re: The Ongoing Adventures of Mi57 - Ghosts! [25/09/15]
Post by: EndTransmission on September 26, 2015, 01:59:07 PM
Thanks guys! The figures were just attached with a drop of cheapo super glue
Title: Re: The Ongoing Adventures of Mi57 - Ghosts! [25/09/15]
Post by: EndTransmission on October 25, 2015, 07:44:14 PM
I've not had much chance to do any painting since the ghosts, but this afternoon I had a bit of time to finish off some bits of scatter terrain for the village as well as picking up some board and paints to try marking out some roads and rivers. Now sure when I'll get around to that, but we're all set when there is a free evening or two.

(http://3.bp.blogspot.com/-2BA2vnpz_Yk/Vi0m7QxLMyI/AAAAAAAACQI/dcASv-YPzYA/s320/blogger-image--1603293902.jpg)
(http://2.bp.blogspot.com/-OSGSix9G3JQ/Vi0mt_X3gaI/AAAAAAAACPo/B56XFXURY-Q/s400/blogger-image--824820080.jpg)

The bomb shelter came from a company called 36 Chambers on ebay (http://www.ebay.co.uk/itm/The-Bomb-Shelter-28mm-scale-resin-terrain-piece-/121757293869?hash=item1c594cdd2d:g:tL4AAOSwEetV8we2). The TARDIS still needs the white writing on the signs, but I wasn't feeling confident in doing that tonight, so I'll come back to that in the future.
Title: Re: The Ongoing Adventures of Mi57 - Terrain [25/10/15]
Post by: EndTransmission on November 24, 2015, 06:13:09 PM
A couple more bits of scatter terrain for an English village being plagued by nasty creatures from beyond... Chickens! The chickens and coop are from WarBases. It is a really nice little kit, very fun to make and paint up.

(http://lh3.googleusercontent.com/--x4McieKhAE/VlON7kpLsqI/AAAAAAAACRA/7Zxm-rzmYeQ/s400/blogger-image-650749675.jpg)
(http://lh3.googleusercontent.com/-dLW3ddDBoiI/VlON6AC-jJI/AAAAAAAACQ4/u-f1rR3pw_8/s400/blogger-image--2144666297.jpg)

And a well. This came from the Dungeon Saga kickstarter haul. There were three in the box and I find it unlikely that I'll ever need three in one dungeon, so it became the farmer's well. The terrain plastic is a bit toy like and rubbery, but it painted up without any problems, which is all that matters.

(http://lh3.googleusercontent.com/-TdLFdehP25E/VlON8_PHiVI/AAAAAAAACRI/B7P0w0KW36U/s400/blogger-image-435871442.jpg)

Looking at the photos I can see a few things that need redoing. The first is adding some more patches of grass, or bits of interest to the well as it is looking a bit... empty. The second is to retake the photos properly as apparently my iphone and a daylight lap do not mix well!

The earth colour was chosen to represent either a clay-ish English soil, or sandy soil for the Old West as I've finally caved in and ordered some bits to start playing Cowboys too. Mason is, as ever, a really bad influence with his epic threads!
Title: Re: The Ongoing Adventures of Mi57 - More terrain [24/11/15]
Post by: Mason on November 24, 2015, 10:24:09 PM
Love that chicken house!
The poop on the coop.
 :-*

I have one from a dolls house manufacturer which is made of thick card but have not gotten around to it yet.
It is intended for an Old West ranch yard and I had not thought of using it in SA.
Thanks for the nudge, it shall receive a base of its own now.
 :D


The earth colour was chosen to represent either a clay-ish English soil, or sandy soil for the Old West as I've finally caved in and ordered some bits to start playing Cowboys too. Mason is, as ever, a really bad influence with his epic threads!

 lol lol
Let me know if you need anything.
 ;)

Title: Re: The Ongoing Adventures of Mi57 - More terrain [24/11/15]
Post by: EndTransmission on November 25, 2015, 07:07:49 AM
A whole premade town? ;)

I have plans for how the Old West project will slowly expand (and cross-pollinate with SA games using Shadows of Brimstone), but will detail that elsewhere when the time is right.
Title: Re: The Ongoing Adventures of Mi57 - More terrain [24/11/15]
Post by: Elk101 on November 25, 2015, 07:03:37 PM
You've definitely convinced me to pick up one of those chicken coups. Fortunately Warbases are at the Battleground show this Saturday.
Title: Re: The Ongoing Adventures of Mi57 - More terrain [24/11/15]
Post by: EndTransmission on January 17, 2017, 10:06:05 AM
oh dear lord, has it really been a year since I last posted?! :/

I've not had much chance to to any painting or gaming for a while as work went a bit  :o >:( , but last month I finally managed to put glue to plastic again and start putting together some new figures to paint up for this and the wider Weird War project.

As I'm also in the process of decorating my shiny new gaming room, I'll also be starting to build a gaming table this year, so that will probably appear here as the terrain opportunities for SA are far too good to pass up. I've also just joined a gaming group, so I may have to see if I can persuade anyone to play a few games there too.

Anyway. Back to the weirdness and painting. The main batch of stuff recently is plenty of German infantry, which I'll post over on the general Weird war thread later, but there are some bits and pieces that will work wonders in here as well. Some of these are almost a year old... I must have been seriously distracted to not have posted them here. Sorry!

We have a German officer to lead any Heer forces that Mi57 may come across
(https://2.bp.blogspot.com/-lKuUwYCwxkA/WCeKsR7KwDI/AAAAAAAACuE/Zwvn18g_fR4gAsEhzHQLWd3P8_nGFDGNQCLcB/s320/deOfficer.jpg)

A big batch of very big rats to pester and terrify the heroes and villains. These are from the Dungeon Saga kickstarter and are based on 25mm bases, to give you some idea of size!
(https://2.bp.blogspot.com/-46zlmuEYtAA/Vq0v83CrnvI/AAAAAAAACjU/p5gDk2flXP8/s400/frost-1.jpg)

One of the giant creatures from Shadows of Brimstone is a suitably nasty beast to throw against the heroes. I'm not entirely sure where he is going to live, or represent yet... probably a godling of some sort A poor viking is present to give you a sense of scale
(http://1.bp.blogspot.com/-25XeWxQk6Hc/Vq0v9ixCEHI/AAAAAAAACjs/-Kc7AKX4ObU/s1600/frost-7.jpg)

And a few generic cultists. These would work better in the Dreamlands as they don't have any technology on them, but would work as lowly thugs too I guess

(https://4.bp.blogspot.com/-GusGU24YHJg/VsozopvUKBI/AAAAAAAAClg/tF7L8VV8L7k/s1600/frost-17.jpg)
Title: Re: The Ongoing Adventures of Mi57 - More terrain [24/11/15]
Post by: Ballardian on January 17, 2017, 04:51:19 PM
Very nice :) The Shadows of Brimstone minis are very useful for SA (was the original reason I bought the SoB boxes - that the game turned out to be fun too was a nice bonus).
Title: Re: The Ongoing Adventures of Mi57 - More terrain [24/11/15]
Post by: Mason on January 17, 2017, 04:58:50 PM
Nice work, sir.
Especially on that big beastie with the tongue/tentacles.
 :-* :-*

Where have you been hiding?
Serving time in Arkham Asylum, perhaps......?
 ;)

Title: Re: The Ongoing Adventures of Mi57 - More terrain [24/11/15]
Post by: EndTransmission on January 17, 2017, 09:01:49 PM
Very nice :) The Shadows of Brimstone minis are very useful for SA (was the original reason I bought the SoB boxes - that the game turned out to be fun too was a nice bonus).

I love Brimstone as a game, I just feel that some of the miniature sculpts leave something to be desired... and the choice of scale boggles the mind. I'm looking forward to seeing some of the newer figures though as they are apparently much crisper.

Title: Re: The Ongoing Adventures of Mi57 - More terrain [24/11/15]
Post by: EndTransmission on January 17, 2017, 09:23:40 PM
Nice work, sir.
Especially on that big beastie with the tongue/tentacles.
 :-* :-*

Thanks! The German officer was a bit of a rush job. I may have to go back and redo him sometime... or just replace him with another model. Who knows. The Goliath is a great figure once painted and is super imposing.

Where have you been hiding?
Serving time in Arkham Asylum, perhaps......?
 ;)

Pretty close... We got bought by a much much (ad-infinitum) larger company, picked up some crazy-tight deadline projects and spent most of the year commuting to Coventry to complete them. Thankfully the project launched just before Christmas... aaaand relax!

Looking back over the thread, I need to work a bit harder at adding some fluff to the models as they get posted... so no more bulk updates, just one thing at a time!
Title: Re: The Ongoing Adventures of Mi57 - More terrain [24/11/15]
Post by: Momotaro on January 18, 2017, 04:27:04 PM
Beautiful stuff!

Just a hint on the ghosts - the Gripping Beast Vikings and Saxons take Mantic zombie/ghoul heads, accessories and other bits very well indeed.  The heads especially look suitably grisly and beaten up.  I've just done a couple of units of of KoW Revenants mixing the two.
Title: Re: The Ongoing Adventures of Mi57 - More terrain [24/11/15]
Post by: Mason on January 18, 2017, 05:03:59 PM
Pretty close... We got bought by a much much (ad-infinitum) larger company, picked up some crazy-tight deadline projects and spent most of the year commuting to Coventry to complete them. Thankfully the project launched just before Christmas... aaaand relax!

So....you were, quite literally, 'sent to Coventry'..?
 ;D ;)

Well, it is good to see that you have escaped and are now 'safely' back in the Cult.
 :D



Title: Re: The Ongoing Adventures of Mi57 - More terrain [24/11/15]
Post by: EndTransmission on January 19, 2017, 05:17:50 PM
Thanks for the tip Momotoro!

So....you were, quite literally, 'sent to Coventry'..?
 ;D ;)

Indeed. It isn't that bad a place for a visit ;)

Mi57 have a couple of new recruits; though two of them look more likely candidates for the other side to be honest
(http://2.bp.blogspot.com/-W29WhR6hf44/WHX2jzjPCNI/AAAAAAAACy8/6ljxnKUNcMovIOKuAlDvqJSD65d9bivfwCK4B/s1600/ww2_ACHeroes_front.jpg)

These three are resins from Modiphius' Achtung! Cthulhu game, but will do nicely here too. The demonic thing was summoned by the lady in the middle. An earlier version of her has the demon being a tiny thing sat on her shoulder. Apparently it has fed well during the war and is now massive. The guy on the right seems to have a slight skin condition; poor fella.

The things you spot in photos though. All the hard work painting them and I appear to have forgotten to actually paint the trim around the bases!!
Title: Re: The Ongoing Adventures of Mi57 - New investigators [19/1/17]
Post by: Mason on January 19, 2017, 06:02:34 PM
Very nice indeed!
 :-* :-*

Although you really should get some ointment for that fella on the right.
 ;D

Title: Re: The Ongoing Adventures of Mi57 - New investigators [19/1/17]
Post by: EndTransmission on January 19, 2017, 08:03:13 PM
Do you think Clearasyl will do the job, or does he need something slightly stronger from the doctor?

The casting on the models is really nice, as is the detail. Unfortunately, the resin is quite soft and quite weak. I had legs on two of them snap while cleaning off some casting lines :/
Title: Re: The Ongoing Adventures of Mi57 (SA WW2) - New investigators [19/1/17]
Post by: Elk101 on January 20, 2017, 09:53:59 PM
Good to see you back. I did buy that chicken coup!
Title: Re: The Ongoing Adventures of Mi57 (SA WW2) - New investigators [19/1/17]
Post by: Ballardian on January 21, 2017, 12:14:39 PM
Good stuff, I like the paintwork on tentacle man.
Title: Re: The Ongoing Adventures of Mi57 (SA WW2) - New investigators [19/1/17]
Post by: EndTransmission on January 23, 2017, 08:14:16 AM
Thanks! Everyone should have a chicken coop as part of their scenery collection. I need a dog kennel next I think :D
Title: Re: The Ongoing Adventures of Mi57 (SA WW2) - New investigators [19/1/17]
Post by: Mason on January 24, 2017, 01:46:14 PM
Do you think Clearasyl will do the job, or does he need something slightly stronger from the doctor?

I doubt it, mate.
He needs some of them new fangled Ant-E-By-Ot-Ix.

https://www.youtube.com/watch?v=YqBWJ0Jhv6I (https://www.youtube.com/watch?v=YqBWJ0Jhv6I)



Thanks! Everyone should have a chicken coop as part of their scenery collection. I need a dog kennel next I think :D

I have a coup (bought after I saw yours  ;)).
I just need to work out where it is going and then find the time and gumption to do so.
 ::)


Title: Re: The Ongoing Adventures of Mi57 (SA WW2) - New investigators [19/1/17]
Post by: EndTransmission on January 28, 2017, 02:30:41 PM
Mi57 gains a few new foes this week. The first two are from Modiphius' range for Achtung! Cthulhu. The sculpts are quite nice, though they are more realistically proportioned than most other figures. The taller guy is supposed to be some sort of super soldier. The shorter one is a Black Sun Canon; a master of magic.

[img=http://4.bp.blogspot.com/-Z8HwTn5fJu4/WIhlDABZFrI/AAAAAAAACzg/Nm5BRKHNe_QlXkY-VSSMJ4nmg9JdhBY6gCK4B/s1600/apc17_acVillains.jpg]

Supporting these two is another villainous lady. This figure is Pulp Girl from the Pulp Alley figure range and was an absolute joy to paint.

[img=http://1.bp.blogspot.com/-VwFiU4TZyVk/WIhnKfHlMxI/AAAAAAAACz4/4ZdljG6jAXI_0ynz48v3eq___6A2oio2gCK4B/s1600/apc17_pulpGirl.jpg]

To fight these, we now also have another recruit for the Allies in the form of another Pulp Alley figure. He was ideally suited to become Lobster Johnson...

[img=http://4.bp.blogspot.com/--oMN-F0xXwA/WIhnfbUct-I/AAAAAAAAC0I/o8DZRj5-XHMIVaxKoek9jPn9Q9BicQ7hACK4B/s1600/apc17_lobsterJ_f.jpg]