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Miniatures Adventure => Post-Apocalyptic Tales => Topic started by: Wyrmalla on November 16, 2013, 11:58:51 PM

Title: Fallout: Heading East
Post by: Wyrmalla on November 16, 2013, 11:58:51 PM
(http://fc09.deviantart.net/fs71/f/2011/289/7/f/fallout_new_vegas_ranger_by_xxicestormxx-d4d2cnu.png)

So, wetting myself behind the ears, here's my very own Fallout thread (as well everyone else seems to have them).  ;)

Here's where I stand with (mostly) painted models. I'll try and post each faction of interest as a different uh...post just for tidiness.

The Brotherhood of Steel:
Elder (Reaper Bones Anirion, Wood Elf Wizard)
(http://leadadventureforum.com/gallery/15/8421_17_11_13_12_02_17.JPG)

Paladins in T45-d Power Armour (Brother Vinni)
(http://leadadventureforum.com/gallery/15/8421_17_11_13_12_05_29.JPG)

Knights in Advanced Combat Armour (Hasslefree White Ops)
(http://leadadventureforum.com/gallery/15/8421_17_11_13_12_22_47.JPG)

Protectrons and Eyebots (Brother Vinni)
(http://leadadventureforum.com/gallery/15/8421_17_11_13_12_23_36.JPG)

Patrol Humvee (A toy conversion based off of the Fallout Tactics Vehicle. The Paladins ride this one)
(http://leadadventureforum.com/gallery/15/8421_17_11_13_12_49_57.JPG)

With a Scribe (Blight Wheel Miniatures. Eugh that BOS symbol needs tidied)
(http://leadadventureforum.com/gallery/15/8421_17_11_13_12_50_55.JPG)

Scouter (Tamiya conversion)
(http://leadadventureforum.com/gallery/15/8421_17_11_13_12_54_29.JPG)
Title: Re: Fallout, Heading East
Post by: Messyart on November 17, 2013, 12:16:39 AM
Oh boy, that lot's beautiful. C:
Mind if I ask for more/ clearer shots of your Paladins? I'm intrigued by their guns!
Title: Re: Fallout, Heading East
Post by: Wyrmalla on November 17, 2013, 12:29:31 AM
Tah. :D

The last camera I used still had a film in it, none of these electronic doodas, so the pictures may not be the best. Anyhow:

Paladins with AER14 (with mods) and AER9 laser rifles.
(http://leadadventureforum.com/gallery/15/8421_17_11_13_1_27_27.JPG)

Paladins with .223 Colt Rangemasters/ Modded Service Rifles (just a quick swap out of the Brother Vinni Gatling Laser)
(http://leadadventureforum.com/gallery/15/8421_17_11_13_1_28_22.JPG)

The rest of the pictures are still uploading, so ..."stand by" (ooh poor references).
Title: Re: Fallout, Heading East
Post by: Wyrmalla on November 17, 2013, 12:31:25 AM
Vault Security:
Patrol (Narc Squad ... ah, can't remember the company)
(http://leadadventureforum.com/gallery/15/8421_17_11_13_12_23_39.JPG)

Internal Vault Security (Offensive Miniatures Riot Police/ Anti-Terrorism unit)
(http://leadadventureforum.com/gallery/15/8421_17_11_13_12_23_46.JPG)

Power Armoured Vaulter and Pacification Bot (Brother Vinni + West Wind American- woops forgot to paint the base)
(http://leadadventureforum.com/gallery/15/8421_17_11_13_12_40_33.JPG)
Title: Re: Fallout, Heading East
Post by: Wyrmalla on November 17, 2013, 12:33:50 AM
New Californian Republic:
Patrol Ranger + Followers Doctor (Conversion of a Wargames Factory Survivor + Conversion of a pulp figure (Reaper I think) with a Brother Vinni headswap)
(http://leadadventureforum.com/gallery/15/8421_17_11_13_12_43_25.JPG)

Troopers (Anzacs/ American Gi's. A few head/ arm swaps)
(http://leadadventureforum.com/gallery/15/8421_17_11_13_12_33_25.JPG)
(http://leadadventureforum.com/gallery/15/8421_17_11_13_12_33_42.JPG)
(http://leadadventureforum.com/gallery/15/8421_17_11_13_12_33_53.JPG)

Ranger Patrol Jeep (Airfix Landrover)
(http://leadadventureforum.com/gallery/15/8421_17_11_13_1_12_50.JPG)
Title: Re: Fallout, Heading East
Post by: Wyrmalla on November 17, 2013, 12:36:28 AM
Wastelanders:
Radiation Suits (Crooked Dice Astronauths/ Hasslefree Hazardous Enviroment Trooper)
(http://leadadventureforum.com/gallery/15/8421_17_11_13_12_31_25.JPG)

Red Racer(a merc) and a King (A Vampiric Biker -West Wind?- + Hasslefree Bubba)
(http://leadadventureforum.com/gallery/15/8421_17_11_13_12_40_30.JPG)

Service Bot (Black Cat Bases Friendly Little Robot)
(http://leadadventureforum.com/gallery/15/8421_17_11_13_12_32_47.JPG)

Tribals (Games Workshop Hunter Orcs)
(http://leadadventureforum.com/gallery/15/8421_17_11_13_12_45_30.JPG)

Super Mutant and a Bloatfly (Mantic Games Ogre + Black Cat Bases Bloatfly)
(http://leadadventureforum.com/gallery/15/8421_17_11_13_12_52_37.JPG)

Caesar's Legion:
Bull (A Tamiya M4 greyhound)
(http://leadadventureforum.com/gallery/15/8421_17_11_13_1_07_34.JPG)
(http://leadadventureforum.com/gallery/15/8421_17_11_13_1_08_02.JPG)

Enclave Remnants:
Transporter (Based off of various Games Workshop kits)
(http://leadadventureforum.com/gallery/15/8421_17_11_13_1_21_14.JPG)

With Troopers in a variant of Enclave Power Armour (Urban Mammoth Vasa I think)
(http://leadadventureforum.com/gallery/15/8421_17_11_13_1_14_49.JPG)
Title: Re: Fallout, Heading East
Post by: Wyrmalla on November 17, 2013, 12:42:32 AM
Plus a few WIPs:
Brotherhood Transport Humvee (for the Knights. Converted from another toy)
(http://leadadventureforum.com/gallery/15/8421_17_11_13_1_20_00.JPG)

Brotherhood Tank (A Tamiya Sherman)
(http://leadadventureforum.com/gallery/15/8421_17_11_13_1_01_15.JPG)
(http://leadadventureforum.com/gallery/15/8421_17_11_13_1_05_41.JPG)

Raider/Wastelander vehicles (Two are scratchbuilt, the other's a toy)
(http://leadadventureforum.com/gallery/15/8421_17_11_13_1_13_31.JPG)

"Get Some!" (A kinder Egg capsule)
(http://leadadventureforum.com/gallery/15/8421_17_11_13_1_19_42.JPG)

So that's that. Till the next time I can scavenge a camera then. Next on the painting table looks like; some Trogs (Van Buren style, not the Pitt), Caesar's Legion, Reavers (Raiders), Super Mutants and Shi. Along with that there's a few odds and ends that'll get chucked in to break it up a little. ...And aside from all that I'm doing my best to avoid painting a shanty town board, a modular Vault and ...uh the Sierra Madre villa.

...Taking on bets on whether I'll manage to get any of that actually finished before Christmas? ^^
Title: Re: Fallout, Heading East
Post by: Messyart on November 17, 2013, 01:30:30 AM
Nope
No way I'll be able to comment on each image individually - this would turn into an essay of love.
Those tribals though, beautiful and inspiring!
Title: Re: Fallout, Heading East
Post by: Constable Bertrand on November 17, 2013, 01:36:23 AM
 :-* :-*  :-*  :-*  :-*  :-*  :-*  :-*

Beautiful vehicle conversions there Wyrmalla. You have really squeezed a lot of character into each build.
- What's the big spotty from on the sherman?
Title: Re: Fallout, Heading East
Post by: Wyrmalla on November 17, 2013, 01:43:48 AM
Yeah... image overload a tad. Though, barring a few reports, work at college's slacking off, so I aught to be able to churn out another couple of miniatures over the coming week (but, ack, I'm out of glue :().

@ Constable Bertrand

Its from Games Workshop's Imperial Guard Vehicle Accessory kit,you get one along with each of their Leman Russ, Chimera, etc kits (though they go for about £1.50 on ebay). My intention with the thing was to make it look like it was used by the Russians, and some other countries before it wound up back in American hands (or something, who knows the thing's 300 years old). So German track armour along with Russian Turret armour.
Title: Re: Fallout, Heading East
Post by: Anpu on November 17, 2013, 07:42:39 AM
Looking like a great project, I love your vehicles.
As others have said, inspired tribals.
Title: Re: Fallout, Heading East
Post by: Wyrmalla on November 18, 2013, 07:35:18 PM
Updates. So here's last night's products.

Caesar's Legion
Legionaires (Urban War Gladiators)
(http://leadadventureforum.com/gallery/15/8421_18_11_13_8_10_06.JPG)

Legion Mongrels (Miniature Mojo Wolves  :D)
(http://leadadventureforum.com/gallery/15/8421_18_11_13_8_18_20.JPG)

And some group shots:
(http://leadadventureforum.com/gallery/15/8421_18_11_13_8_26_17.JPG)
(http://leadadventureforum.com/gallery/15/8421_18_11_13_8_25_08.JPG)

I picked the legionaires up a cut price from a friend. As a result of their second hand nature I've ah... included some females. Actually I have almost double the number of women as men sitting about. So, backtracking a little in front of canon, I think I'll pitch them as "an off shoot segment of the Legion, far from the influence of the main body of the group. Their leader's have applied their own ethos to their culture (like in Nuka Break...sure)". ...Oi shuttit that sounded completely feasible.

Wasteland Critters
Glowing Ones (Reaper Bones, applying the F3 scheme to such a fleshy model was a chore ...I'm no good at chores)
(http://leadadventureforum.com/gallery/15/8421_18_11_13_8_11_46.JPG)

Bark Scoprions (Reaper Bones)
(http://leadadventureforum.com/gallery/15/8421_18_11_13_8_17_31.JPG)

Rat Swarms( And guess what? Reaper Bones. ...What the blisters they come in are £1.20 each!)
(http://leadadventureforum.com/gallery/15/8421_18_11_13_8_11_07.JPG)


And here's where the next few nights are heading. Trogs! ^^

(http://leadadventureforum.com/gallery/15/8421_18_11_13_8_25_45.JPG)

Alongside him (a Games Workshop Gretchin with a GW ghoul head swap), and his fellow Trog bandits, I've picked up a box of goblins from The Hobbit that'll make suitable mutated Troglodite cannibals.


Aside from the Trogs I bought some glue (huzzah!), and so popped into one of my flgs to pick up a little something I've had my eye on. A Airfix Jackel transporter vehicle. What for? Well after the Greyhound ram vehicle (Bull/Bovin) I think that my Legionaire's Praetorian (when he gets built that is) could do with a suitable transport, and well it looks suitably modern enough to add a more techy element to my existing vehicle pool (despite that it'll be getting covered in warpaint and perhaps a few corpses). Taking suggestions on names for this beefy ride?  :D 
For ye who don't know what I'm talking about. This sexy beast.

(http://media.defenceindustrydaily.com/images/LAND_MWMIK_Jackal_Afghanistan_lg.jpg)


Oh, and here's a quick shot of one of my terrain boxes. Only a portion of this one's actually finished (typical), but it looks like that one's my odds and ends pile. Depending on how slow I am at finishing the actual models I may chuck up some shots of that stuff here (such a tease).

(http://leadadventureforum.com/gallery/15/8421_18_11_13_8_26_43.JPG)
Title: Re: Fallout, Heading East
Post by: Constable Bertrand on November 18, 2013, 08:09:03 PM
You certainly have the perfect box to store it all in.  lol demi ds me of being a kid with a big plastic tub labelled "trains" and the other "cars"

Cheers
Matt
Title: Re: Fallout, Heading East
Post by: Wyrmalla on November 18, 2013, 08:22:34 PM
Heh, beneath that it reads, "Royal Wedding Castle Playset". Considering that box's full of corrugated shacks I hate to wonder what the prospects are for the monarchy in this world...
Title: Re: Fallout, Heading East
Post by: Constable Bertrand on November 18, 2013, 10:46:04 PM
 lol

Good to see a monarchy thats 'down to earth' ;)
Title: Re: Fallout, Heading East
Post by: mattblackgod on November 19, 2013, 09:27:15 PM
Wow, pretty cool collection you have.  :-* Great work. I look forward to seeing more.

What rules are you going to use?
Title: Re: Fallout, Heading East
Post by: Wyrmalla on November 20, 2013, 04:12:02 PM
So after last night's game of 7TV I've arranged a 300 pt game of Fallout using those rules for next week. Which sounded fun (well it still does actually), till I realised I hadn't enough cannon fodder for the NCR ...uh considering that their opposition, the Brotherhood of Steel, may have a tank. So to the sidelines go the Trogs, and this week I'll be working towards making up another squad of NCR Troopers. To business...

@mattblackgod
 As mentioned I'm intending to use 7Tv for it. However I do feel that that particular set's probably not the best in spirit, nor for mechanics, but its what people at my club play, and I don't want to be shoving a new ruleset down their begrudging throats as of yet. I have pondered making up my own cards for it, and adding in mechanics like radiation, poor condition weapons, power armouir, etc. Wreck-Age seems to be suggested, but I have no experience with them, but I may look into them at some point in future. ...Probably. Never... ...^^'

New Calfornian Republic
WIP NCR Troopers (Wargames Factory American GIs)
(http://leadadventureforum.com/gallery/15/8421_20_11_13_5_09_40.JPG)

Despite the box art the models are actually of pretty good quality. Some of the models kind of force you into certain weapon options unless you can bother reposing them a little, but I'm quite impressed yet again by the stuff coming out of that company. The shoulder pads need work, and the chest armour's too long, but I was working off of the tiny image on the back of the game's box unfortunately. =/

...What was my point there again? Oh, these guys are going to be a little truer to the game's concept art than my existing troopers, on account of them being plastic. The irregular look of the others can be put down to them being either new conscripts, armed and dressed with whatever was to hand, or veterans that've replaced their kit with...whatever was to hand. I'm great with this fluff stuff like (/I can't be bothered writing up a history for the factions just yet).

Caesar's Legion
WIP Boar Transporter (Airfix Jackal Supacat)
(http://leadadventureforum.com/gallery/15/8421_20_11_13_5_09_23.JPG)

Ref the haphazard sentence from earlier in this thread, this is for the transport of the Legion's heavy armoured veterans. Hopefully I'll be putting in another order with Brother Vinni at some point and, converting the T45-d suits into either Heavy Troopers, or to look like that Outcast from the earlier image, use the shoulders pads for Praetorians (who,FYI, integrate looted armour into their own. Yeah, that's what happened to the BOS from Fallout: Tactics/ Maxon's Bunker) .

WIP Recruit Legionaires (Warlord Hail Caesar)
(http://leadadventureforum.com/gallery/15/8421_20_11_13_5_09_26.JPG)

Aside from that I've bought some new models for Legionaires. I'm ridding myself off the excess femin-aires, and going for a (mostly) male force. These new ones are plastic, so so such an easier medium to convert, whilst the metal Urban War miniatures could be the Veterans, on account of the different looking armour, weaponry, etc, I guess. These are just quickies (only one has his chest armour, and that's missing the finer details).

WIP Vexillarius
(http://leadadventureforum.com/gallery/15/8421_20_11_13_5_08_02.JPG)

Based somewhat on the Caesar's New Regime mod. Again, he needs his detailing, bling and shiz.
(http://static1.nexusmods.com/130/mods/130/images/45557-4-1331606336.jpg)

I'm too tired to do anything else vaguely productive tonight, so there's yer lot. =P
Title: Re: Fallout, Heading East
Post by: emperorpenguin on November 20, 2013, 04:52:20 PM
You did a fantastic job on those legionaries!  :-*

I tried converting them myself and saw others try but have never been convinced by plastic Romans as Legion, but you nailed it! (no pun intended)
Title: Re: Fallout, Heading East
Post by: ollv on November 21, 2013, 05:36:28 PM
Great, really nice Fallout minis here. I especially like the car conversions and the kinder...  :)
Title: Re: Fallout, Heading East
Post by: carlos13th on November 21, 2013, 06:41:54 PM
Wargames Factory consistently have some of the worst box art I have ever seen. The Samurai and Ashgaru box art is just as bad.
Title: Re: Fallout, Heading East
Post by: Wyrmalla on November 22, 2013, 12:50:22 PM
Here's this morning's turn out:

Brotherhood of Steel
Sentry Drones (Warmachine Cyriss Reflex Servitors)
(http://leadadventureforum.com/gallery/15/8421_22_11_13_1_33_03.JPG)

I came across these in my FLGS and had to have them. Fluff wise they're a drone that scoots about pre war military installations searching for intruders (like the Floating Eyes from the first two games). In a typically video gamey way their "eyes" turn from blue to red when they detect an intruder. My FLGS also had another variant of these armed with a mechanical claw and a nice stand in for a Tribal Leader, but... I'm skint till the start of next month, so they'll remain on the shelf.

Support Suit (Mantic Games Dreadball Big Mech - Giant MVP)
(http://leadadventureforum.com/gallery/15/8421_22_11_13_1_39_37.JPG)
(http://leadadventureforum.com/gallery/15/8421_22_11_13_1_36_56.JPG)

The gun's from the old GW game Space Crusade. Currently my BOS force is already overpowered enough (Power Armour, Robots, Tanks...), so I thought I'd stick in a mech suit for the hell of it too. I wasn't overwelmed when I first looked at this in its blister (its a resin kit), but once built it looks the business. For fluff this may have been a pre-war American combat suit, outfitted to support the US' power armoured infantry in situations where they need heavy support (which considering it was their role to be this to the regular infantry, it'd have to be something big they were fighting). Judging by the fact I only have one, and no such platforms are seen in game, let's assume they were still in development, seeing limited deployment on the Chinese mainland, with this particular suit being salvaged from some pre-war research facility or military installation of importance (or perhaps the Enclave stowed away a few).

Caesar's Legion (Warlord Hail Caesar)
Legion Recruits
(http://leadadventureforum.com/gallery/15/8421_22_11_13_1_42_34.JPG)
(http://leadadventureforum.com/gallery/15/8421_22_11_13_1_44_59.JPG)
(http://leadadventureforum.com/gallery/15/8421_22_11_13_1_44_45.JPG)

You get 24 models in the box, so I'll probably make another eight of these guys at least. The remaining six (I'll turn the last into  a Decanus probably) will wind up with rifles of some sort, or SMGs (the GI's box comes with a weapon sprue that includes Colt M1911s, Grease Guns (9mm SMGs), M1 Garands, Thompsons, and a few Browning LMGS. I guess they've been looting from the NCR). How's the ratio of Recruits wearing helmets/ face masks to bare headed look? I'm not sure if I prefer them with or without, the with being favoured for the "faceless mook" look, whilst the bare makes them look more like the lightly equipped Recruits in game.

Legion Vexillarius
(http://leadadventureforum.com/gallery/15/8421_22_11_13_1_44_43.JPG)

I guess he just runs about the battle hitting guys over the head with his big stick. The ones in game are typically armed with long ranged weapons, as they're supposed to just give moral support from the sidelines. This one has a revolver on his hip instead, as the kit had a proper standard (with a Bull at its head too) and I couldn't not use it.

New Californian Republic
NCR Troopers (Wargames Factory American GIs
(http://leadadventureforum.com/gallery/15/8421_22_11_13_1_38_49.JPG)
(http://leadadventureforum.com/gallery/15/8421_22_11_13_1_37_27.JPG)
(http://leadadventureforum.com/gallery/15/8421_22_11_13_1_39_48.JPG)

Hopefully these ones are a bit more authentic. The helmets come from Games Workshop Bretonnians. I'm not particularly satisfied with them, but I had the helmets to hand, and didn't want to go rooting about for a WWI British heads blister. So aside from that I think these guys appear to be more like the regular NCR military, as opposed to the more irregular appearing ones I already have. Oh, and just in case anyone berates me for all the troopers not actually wearing their helmets uh... I have a blister of GI heads spare and wanted to use them. Plus the GW ones are just a little too big for them, so its less obvious to have them slung over their backs (...maybe they effect their aim or something, though bugger trying to shoot with the sun in your eyes).

The Boar's sitting basecoated on my desk. Airfix's kits are definitely not made to be assembled then painted,which is to say I had to tear off the wheels, seats and rear canopy just to base coat the thing. After that I'm not in the mood to have at it right now. =P
Title: Re: Fallout, Heading East
Post by: Wyrmalla on November 24, 2013, 10:42:41 AM
Caesar's Legion
Prime Legionaires with Decanus
(http://leadadventureforum.com/gallery/15/8421_24_11_13_11_35_51.JPG)

Legion Recruits
(http://leadadventureforum.com/gallery/15/8421_24_11_13_11_35_48.JPG)

Just another couple, hopefully these are better painted. =P


Legion Explorers
(http://leadadventureforum.com/gallery/15/8421_24_11_13_11_36_15.JPG)

For 7Tv there guys are dog handlers, and hitmen.

Legion Boar
(http://leadadventureforum.com/gallery/15/8421_24_11_13_11_36_38.JPG)
(http://leadadventureforum.com/gallery/15/8421_24_11_13_11_36_31.JPG)

That's me used up all the models from the box. However I don't think I have quite enough Legionaires just yet. Right now I'm sitting on about thirty of the guys (and gals), though that's not really enough to qualify for any "Zula" type scenarios I'd like to run. So I may just buy the other box (which were less uniform) of Legionaires that my FLGS had, as well you can never have enough recruits/cannon fodder. Come next month though I would like to put in another order with Brother Vinni (if he doesn't typically release new models just after I order, as usual) to get the parts for some Praetorians. I wonder if he'll sell bits on request...

Plus some Tribal Totems
(http://leadadventureforum.com/gallery/15/8421_24_11_13_11_25_53.JPG)

They're GW Chaos Marauder/ Warriors banners, plus the skully one's the staff topper from a hag by Reaper (I think). They'll probably just be chucked in with the rest of my terrain, but they could serve as objective markers for scenarios (ie claim the totems, or, for a tribal/Legion player, reach a certain area) I guess.

'Ave some terrain too. Yeah, I mentioned I'd be doing filler. =P
Tamiya brick walls.
(http://leadadventureforum.com/gallery/15/8421_24_11_13_11_28_58.JPG)

Miniature Mojo tents
(http://leadadventureforum.com/gallery/15/8421_24_11_13_11_28_40.JPG)

Wargames Factory zombies. Its for my 7ombieTv games typically (usually plunked in the middle of the only root off table... :D ).
(http://leadadventureforum.com/gallery/15/8421_24_11_13_11_27_44.JPG)

Ainsty Castings ...I spent more money on his stuff than any other at the last show I was at (he has some great second hand models that'd be great for Fallout, but my next show's in the summer).  :*)
(http://leadadventureforum.com/gallery/15/8421_24_11_13_11_28_56.JPG)
(http://leadadventureforum.com/gallery/15/8421_24_11_13_11_24_10.JPG)
(http://leadadventureforum.com/gallery/15/8421_24_11_13_11_37_55.JPG)
Title: Re: Fallout, Heading East
Post by: commissarmoody on November 24, 2013, 07:30:24 PM
I really like how the Legion and ACR are turning out. If you are running out of ideas for some reason, might I sugest tossing a few AKs or Colt 223. into the Mix of equipment for the Legion and NCR troopers. Or paint some of the hasself free White ops guys and Power armored dudes in NCR kit.
Title: Re: Fallout, Heading East
Post by: Wyrmalla on November 25, 2013, 06:19:59 AM
This week's been geared towards me making enough models for a game I have on Tuesday. As a result, I've just churned out a load of models for the Legion and NCR. For the immediate future I think I'll be moving on to something else to add some more variety to what I have. The three main factions, the Brotherhood, Legion, and NCR are pretty well covered, but now I think I need to start working on the unaffiliated groups, like Raiders, Super Mutants and Tribals (all of which I have made up, I just haven't gotten around to painting them ^^).

I'll come back to these forces at some point. The NCR need to have a Veteran Ranger to lead them, though some regular patrol rangers (using western sheriff models probably), and some heavier gear like salvaged power armour, and a few more vehicles (again, I have a kit I want to tart up to make it look like its a dedicated ranger vehicle, and a trooper transport truck sitting about). As for the Legion I aught to make them a Praetorian, but he'd need to be a scratch build job, and those aren't really planned. The BOS too, whilst having a lot of heavy kit, don't so much have enough cheaper units like recruits and scribes, so they could do with some work in that respect. ...Oh, and forgetting, the Vaulters aught to get some love too (more police batons methinks).

I've still a lot filling my plate, so I doubt I'll be running out of things to do soon. Barring college related issues (or say a giant comet hitting the earth, etc) getting in the way I think I'm doing fine.  :)
Title: Re: Fallout, Heading East
Post by: commissarmoody on November 25, 2013, 06:43:34 AM
yeah those damn comets have a way of sneaking up on you.
But I am likeng what I am seeing so far. Are the legion heavy's and recruits using "barrowed" M1 helmet heads from the Warlord factory GIs? And were did you get the M16s for the BOS from?
Title: Re: Fallout, Heading East
Post by: Wyrmalla on November 25, 2013, 09:01:39 AM
Yeah, the M1 Helmets are from the Wargames Factory marines, as are the M16s on the BOS from their Survivors kit. The NCR's M1's are from some metal blisters. I aught to have just sculpted some old bike rider caps like the Legionaires wear in game, but I felt the models needed to be brightened up a little with white helmets (/I wasn't using the M1s on the NCR, and was too lazy to sculpt anything else).
Title: Re: Fallout, Heading East
Post by: commissarmoody on November 25, 2013, 03:02:42 PM
That what I thought, going to have to steal some of your ideas. Keep up the good work.  :)
Title: Re: Fallout, Heading East
Post by: Wyrmalla on November 30, 2013, 03:06:11 PM
So, updates on the model front. I said I'd try and paint some Trogs, but I'm skint this week, and so out of sugar. As a result I can't be bothered with them, so here's some other stuff I did instead.

*That sounded really professional...

New Californian Republic
Veteran Ranger in Advanced Riot Gear* (Infinity Veteran Kazak)
(http://leadadventureforum.com/gallery/15/8421_30_11_13_3_40_28.JPG)
(http://leadadventureforum.com/gallery/15/8421_30_11_13_3_41_04.JPG)

This one was bought second hand. Whatever it was stripped with faded the details a little, so I'm not particularly happy with what I did with it. Still, it looks like it was a nice model to begin with, and "inspired" by the armour from Fallout just a little. Its better than my originally Ranger Veteran at least, but I'll probably make another to see if I can do better. ;)

*Advanced Riot Gear's the set that was issued (salvaged locally) to those Troopers stationed in the Divide (before it went to hell), and before that was used by the United States Cavalry against anti war protesters. Not all rangers wear the same suits, with this particular one perhaps having been stationed in the Divide at one point, or having salvaged it from another location. I painted it as the Advanced set as 1) it looks beefier than the LAPD Riot Armour, 2) why would a riot officer be wearing a trench coat? 3) Meh, it makes her stand out more.

Veteran Ranger
(http://leadadventureforum.com/gallery/15/8421_30_11_13_3_41_14.JPG)

This is from a while ago. Yeah... Not the best. (*cough, rubbish) A Wargames Factory Survivor is the base model. Did I already show this? Can't remember.

Wastelanders
Raider Brutes
(http://leadadventureforum.com/gallery/15/8421_30_11_13_3_44_27.JPG)

These are from my Warhammer 40,000 Chaos army originally. I never got around to painting them for that, and I rarely play 40k now, so I've salvaged them for this project. Mostly they're Cadians, with Beastmen Ungor arms, along with an assortment of other bits chucked in (including the tracks off of a Tamiya 1/48 Stug for waste armour. ...They eat Buffout like Sugar Bombs apparently).

And terrain:

Wrecked APC Home
(http://leadadventureforum.com/gallery/15/8421_30_11_13_3_45_04.JPG)

A Warhammer 40k Chimera with odds and ends from Ainsty Castings, Ramshackle, etc. The base still needs work ...and I forgot to picture the actual house side (the owner's have knocked in some windows). Either its a home, or a bunker of sorts for the settlement, or both. I may stick a sign saying, "Armoury" to it actually, though given the amount of guns I have laying about on my other terrain, that may be moot (or its where they keep the really big guns).

Portaloo and a Shipping Pallet
(http://leadadventureforum.com/gallery/15/8421_30_11_13_3_45_20.JPG)

...Yup. Dead interesting. I'll base the loo eventually, perhaps with a nice puddle of semi radioactive looking water (not a thing in real life mind, but the games seem to have it) about it.

Aside from that here's a shot of what's on my painting table right now. That terrain's mostly a market addon to my existing (unpainted) shanty town. "Why didn't you paint that stuff instead of the crap you gave us today, it looks much more interesting" I hear you say. Well... Shuttit, I'll get around to it eventually.
(http://leadadventureforum.com/gallery/15/8421_30_11_13_4_01_40.JPG)

And a little something I started after robots being mentioned. Its a little too big (by about two heads span), but finding side by side scale shots is a bit difficult as I don't have the game installed. Go on, have a guess what it is (hopefully my sculpting isn't that crap that it isn't obvious).
(http://leadadventureforum.com/gallery/15/8421_30_11_13_4_01_58.JPG)
Title: Re: Fallout, Heading East
Post by: zizi666 on November 30, 2013, 03:25:03 PM
Looks like the leg of a sentry bot to me  :)
Title: Re: Fallout, Heading East
Post by: Wyrmalla on November 30, 2013, 04:59:57 PM
Points to the yellow man in front! =)

Its the rear leg thingy. I may keep it, or just make another, as I'm unsure about the scale. I tried to scale it appropriately, but I missed that the wheels are indented a little to the rear, so the resulting model will probably stand a bit taller than what it should be.

Ack, and now I find a comparison shot...
(http://static1.nexusmods.com/120/mods/120/images/9745-2-1256683324.jpg)

Still, I could always just go for this guy instead.  (http://static1.wikia.nocookie.net/__cb20110402224360/fallout/images/b/bf/Sentrybot.png)
Title: Re: Fallout, Heading East
Post by: Messyart on November 30, 2013, 05:12:22 PM
Hah, I've got about as far with my own sentry bot! Started it a year back, though. D:

Some good stuff there, man!
Title: Re: Fallout, Heading East
Post by: Wyrmalla on November 30, 2013, 06:30:56 PM
Yes, well you have at least some sort of quality requirements when it comes to your own sculpts. I however am a lazy bugger, and so probably will be happy with whatever comes out at the end of this. ;)
Title: Re: Fallout, Heading East
Post by: commissarmoody on November 30, 2013, 07:21:21 PM
Lots of great updates as usual. Did brother vinni ever get back to you about bits?
Title: Re: Fallout, Heading East
Post by: Silent Invader on November 30, 2013, 07:30:57 PM
Boy, you've been productive!  8)
Title: Re: Fallout, Heading East
Post by: Wyrmalla on November 30, 2013, 08:34:18 PM
@commissarmoody

No, but I was contacting him through of one of his commonly used forum accounts, and not his actual site email. I'll contact him after my student loan's in so I can have a concrete idea of what I have to work with.

Youknow how I said I was going to start working on my market stuff? Well, when looking for some bits I remembered I made a drive in cinema. No WIP pictures just yet (its only received a base coat at the moment), but I may be able to get some of it finished for tomorrow...  ;)
Title: Re: Fallout, Heading East
Post by: commissarmoody on November 30, 2013, 10:20:18 PM
Thanks dude, I guess we will figure it out soon. And looking forward to the drive in.
Title: Re: Fallout, Heading East
Post by: Constable Bertrand on December 01, 2013, 05:37:33 AM
its certainly an impressive lot, and some well found miniatures for the genre.  :-*
Title: Re: Fallout, Heading East
Post by: Wyrmalla on December 01, 2013, 12:52:19 PM
Tonight, at the Sky-Vue Drive-In!: I Married a Maoist!, RIPPER!, and Love Sets Sail... This Saturday, October 23, is weekly Jalopy Night. Park up and get your snacks by the entrance. Enjoy your time at the Sky-Vue Drive In Theatre, your favourite cinema in the Southwest Commonwealth!

The Sky-Vue Drive In:
(http://leadadventureforum.com/gallery/15/8421_01_12_13_1_41_46.JPG)

Bubba unfortunately missed the showing of Love Sets Sail! Guess he'll have to go elsewhere to see his starlet Vera Keyes...

(http://leadadventureforum.com/gallery/15/8421_01_12_13_1_40_06.JPG)

The graffiti on the side of the booth reads, 滝… 愛してる。 さようなら。 ("Taki...Aishiteru. Sayonara."). Hey I try and get at least one reference in per building. (The other pieces of graffiti on it are a US flag, and the outline of a monster). I was going to write "Chinks did it", but despite that also being a reference (from Carriers, a post apocalyptic film), I felt it a bit too crass.

(http://leadadventureforum.com/gallery/15/8421_01_12_13_1_41_35.JPG)
I wonder what they did with the ladder they used to get up there afterwards...

All of the above are made from balsa wood and plasticard. The rear of the screen was a particularly annoying to make, though I guess that's why I don't make match stick ships.

Some wrecks to go along with it naturally.
(http://leadadventureforum.com/gallery/15/8421_01_12_13_1_45_34.JPG)
(http://leadadventureforum.com/gallery/15/8421_01_12_13_1_46_31.JPG)

I made these a while ago, so they could do with a touch up (...and basing). They're from Poundland ...the number one source for die cast cars outside of carbootsales.

Evidently whoever used these cars for their at project enjoyed pre-war Japanese video games... :D

(http://leadadventureforum.com/gallery/15/8421_01_12_13_1_47_01.JPG)

Oh, and as a side, the Sky-Vue's actually a real location, located in New Mexico. Though I was only really using it for a cool looking sign.
(http://photos.cinematreasures.org/production/photos/23765/1314495056/large.jpg?1314495056)
Title: Re: Fallout, Heading East
Post by: DowVooVoo on December 01, 2013, 01:39:05 PM
By the GODS sir WOW!!!!! YOU ROCK! :o :o :o :o :o :o :o :-* :-* :-* :-* :-* :-* :-*
Title: Re: Fallout, Heading East
Post by: commissarmoody on December 01, 2013, 07:39:42 PM
This is the cool!
Title: Re: Fallout, Heading East
Post by: zizi666 on December 02, 2013, 06:48:44 AM
State of the art.
 :o :-* 8)

Title: Re: Fallout, Heading East
Post by: Wyrmalla on December 02, 2013, 07:56:21 PM
Well today's shenanigans. ...I aught to find something more productive to do with my time. ^^'

The Brotherhood of Steel
Sherman M4A4 (Tamiya 1/48)
(http://leadadventureforum.com/gallery/15/8421_02_12_13_8_54_42.JPG)
(http://leadadventureforum.com/gallery/15/8421_02_12_13_8_55_12.JPG)

Salvaged from a pre-war military depot, this series of tanks was in use by the United States for most of the mid twentieth century. After being retired from mainstream use they would see service around the world by the US's allies. Judging by the modifications made to this particular model, it would have served time alongside the forces of West Germany, and the USSR, before returning to the US. The circumstances of its return can only be speculated at, perhaps in order for it to serve as a museum piece, or, in facing a resource shortage, the US was bringing out moth balled units, but since its discovery by the Brotherhood of Steel it has been used to prove their strength through the use of  such powerful pre-war relics. In a world where the average soldier is armed with a medium calibre rifle, or machete at best, the appearance of one of these metal beasts proves the power of the Brotherhood of Steel, dwindling as it is, is still something to be reckoned with. *

(http://static4.wikia.nocookie.net/__cb20121211223458/fallout/images/f/fb/BoSTank.png)

That's the original Fallout: Tactics piece I was basing the conversion on. I felt the model needed a bit more touching up however to make it look suitably post apocalyptic, thus the crap laden on it. The German track guards, and Russian turret armour was my attempt to make the original vehicle look a bit ...different from the real world one to show the divergent timeline of the games. Why is the thing still kitted out like its from the 40s? Um, well either it really is a museum piece, or that through repeated moth balling it only received small upgrades. The US must have been in pretty bad shaped so as to not bother to maintain the thing to some modern standard however (like the Israelis with theirs. Yes, Israel was up until recently still using Shermans). ...Blame that on Tactics I guess,and not me not wanting to alter the look of the vehicle by sticking a laser cannon onto the thing.  :D

* That fluff is assuming that, with the continuation of the USSR, and its warm relations with the US, that the two Germanies weren't reunited until some time after they did in the real world, if at all. Considering the mess that it was reported to be in before the Great War however, it can be assumed that the USSR had distanced itself from it at least.

Oh, and the USSR and the US were great allies btw. Which is somewhat opposed to the anti-communist propaganda portrayed in the games (which is a direct reference to the attitudes of the 50s), but that's either an oversight by the devs, or more like that the US had distanced itself from the rest of the world so much by that point that it wanted its people to treat everyone as an enemy. ...Yes, the US, at least in civilian eyes, was a lot like North Korea. =/

Wastelanders
Raider Buggies
(http://leadadventureforum.com/gallery/15/8421_02_12_13_8_53_56.JPG)

Few but the most resourceful warbands have the ability to produce, less maintain, working road vehicles. Those that do tend to cut across the wastes in vehicles like these. Ramshackle rigs, belching smoke from their low grade exhausts. Though unimpressive by pre-war standards, or even compared to those few factions with the technological prowess to upkeep their own, to wastelanders to whom motor vehicles are the rusting hulks that litter post war highways these are terrifying machines. A good burst from an assault rifle will quickly down one of these buggies, so they rely on their speed, and in cases numbers to outmanoeuvre their opponents; often acting as scouts for the main band, or like the chariots of old- or to those in the east more recent times...
 
Two are scratch built from balsa wood and plasticard (yup the same stuff as the terrain), the other's a toy that's older than me...  :*)

Oh, and that last line was a reference to this piece of concept art btw. If I can find the right toy I may give one a go. So there's a more canonical depiction of how the Legion handle vehicles (at least as of Van Buren, some of New Vegas' art features vehicles in Legion camps more along the lines of mine. In that case these "Chariots" would instead probably be ridden by officers as a sign of power and the Legion's whim to reforge the old world in their image.

(http://static1.wikia.nocookie.net/__cb20050224150757/fallout/images/a/a1/Legion.jpg)

The Man Trog (Reaper Bones)
(http://leadadventureforum.com/gallery/15/8421_02_12_13_8_55_05.JPG)

A mutated and oversized Trog. Half feral, it'll serve as the leader for the Trogs (and a Elder Ghoul for the purpose of 7ombieTv). Excuse the picture. The way that the model is posed makes it a  :bleep: to photograph.

Those Trogs that live within civilised society scoff at calling such creatures by their namesake. The colloquialism  for such creatures has become "Tunnel Trogs" typically (though out of no respect for Trogs of course), due to the environments they are commonly seen in. The largest such reported colony seems to originate about an area known for its high radioactivity, and was marked by pre-war warning signs indicating some installation of a sorts. Those few who know the design of a pre-war scientist's scrubs note the resemblance to them that the rags these creatures wear. Any further connections about the creature's origins haven't been pursued, presumably due to there not being anyone suicidally overconfident and/or capable enough of penetrating the creature's warrens. (That wasn't an advertisement for any nearby Couriers or warbands btw. Nope).

There's your lot for today. Time for a wee break now. =)

Title: Re: Fallout, Heading East
Post by: Wyrmalla on December 02, 2013, 09:37:21 PM
And terrain...

Shack and Shipping Container
(http://leadadventureforum.com/gallery/15/8421_02_12_13_9_00_06.JPG)
(http://leadadventureforum.com/gallery/15/8421_02_12_13_9_01_19.JPG)

Bother are plasticard/balsa wood, plus other odds and ends. Looking at it, the shack's actually not finished, but meh. The graffiti reads. "Better Blue than Red" in the second image if its hard to make out btw. ...Hey I have a thing for painting cartoons and crap on my shacks.

Larger Shack
(http://leadadventureforum.com/gallery/15/8421_02_12_13_9_03_03.JPG)
(http://leadadventureforum.com/gallery/15/8421_02_12_13_9_01_10.JPG)
(http://leadadventureforum.com/gallery/15/8421_02_12_13_9_01_27.JPG)

This one has an interior. My older shacks are enclosed, but after I began playing 7ombieTv I had a need for ones with interiors. The stuff on that one's either based on real world graffiti (yup that Konami code's taken from an actual building) or Left 4 Dead. The interior bit reads, "Did Metas", as well I was playing Shadowrun: Returns at the time.

So there's an idea of the shanty town stuff that I'm making. All of that's the older stuff that I made, so my latter things are a little better in terms of design, but I guess they serve.
Title: Re: Fallout, Heading East
Post by: Wyrmalla on December 04, 2013, 08:34:45 PM
Yesterday I spent the night playing Infinity, so well, nae painting. So, here's my cop out responce.

TED-i 02: Happy Fun Time!/ Home Surveillance Robot (A Kinder Egg toy)

(http://leadadventureforum.com/gallery/15/8421_04_12_13_9_32_38.JPG)

For its time the TED-i was one of the most expensive, and exclusive, domestic robots on the market, despite its primary role as a child entertainer. As a result they are rare in the wasteland, though not for want of durability. Suspicions about these toys are reported to have occurred after one attacked a group of knights, deploying military grade sonic weaponry to lethal effect upon its unsupposing targets.

After some research into the matter (to judge their use as a war bots in the Brotherhood's hands) a hypothesis was determined. It was garnered that these innocent robots were anything but, rather they were a ploy by one of the world's power to spy upon high ranking US officials (the only ones of course who could afford such automatons). However it was determined that in the post war world, giant teddy bears may be perhaps not as innocuous as they may have been in the era that they were designed in.

Game wise these could work as just wandering robots. However, should I find enough of them, they could work for scenarios. For example, both factions are fighting over a shopping mall or shipping yard. A techy player could active one of these bots, and maybe program it to fight on their side, or make it go haywire. Otherwise when an objective such as say "activate the back up power system" is completed these bots could be activated and begin attacking people (due to the dormant bots thinking that they're cover had been blown, and so enacting their protocols to enact as a much chaos as possible). Which could work as an alternative to just activating security bots (ie players could roll a intelligence check to not turn on security, but instead they face off against these things instead).

...A lot of ideas from a silly little toy eh? ^^'

Radcroc/Radgator

(http://leadadventureforum.com/gallery/15/8421_04_12_13_9_33_14.JPG)

Resident of the mutated forests of the Florida region of the Gulf Commonwealth, and in much smaller numbers in the other Commonwealths (where they may have mutated from zoo animals). They're tough skin makes them well defended against most small arms, and is a sign of great respect when worn as armour by some of the Southern tribes. In what was the Western United States Radgators have lost their ability to swim (as a result of the pre-war US draining most of the lakes), but they are still feared by travellers due to the surprising speed which they can cover land. Luckily they rarely travel beyond their nest when in search for food, though this can be unfortunate for those wastelanders who come upon watering holes only to find themselves being attacked by these creatures.

Kinder Eggs are indeed awesome.  :D

Oh and on the subject of kinder eggs. People may recall the bomb (http://leadadventureforum.com/index.php?action=gallery;sa=view;id=15397) that I made from them. Well I now have quite a few of the shells chucking about, so I may as well make some more. Anyhow, here's a bit of fluff for a proposed table involving them.

Jericho

A post-war town inhabited by ghouls. So called not for any biblical connotations, but rather from the word emblazoned on some of the many unexploded bombs that litter the area. It is supposed that the bombs here were hit by a type of EMP device that may be located in a nearby scientific institution (in which some of the ghouls could be). The settlement sees little in the way of visitors from the outside (barring other ghouls and super mutants) due to the high radiation and treacherous terrain. Those wishing to visit it are warned to wear protection and carry a supply of anti-radiation drugs, though the ghoul's plunder from the surrounding installations makes such ventures profitable to those who risk them.

A scenario running in Jericho would be...interesting. Only models with sufficient rad protection could be involved in it (ie say the Brotherhood raiding the ghouls for tech), with detrimental effects occurring to those who have had their radiation suits damaged, or who venture too close to the nukes (or the many rad pools surrounding them). Ghouls however could regenerate when near a nuke, as would there be Glowing Ones chucking about to speed up the effects of the radiation. So in general a scenario here would run in a fast paced manner, with any looters being required to move quickly to secure what they came for, before they start suffering debuffs (ie for 7Tv, initially def - 1, move - 2, but going up to strength -1, def -2, etc), or are even killed by the radiation. Luckily the ghouls would probably not be equipped well (who'd be stupid enough to attack them? Oh wait...), so it'd be a battle of attrition mostly.
Title: Re: Fallout, Heading East
Post by: commissarmoody on December 04, 2013, 09:32:50 PM
I like the jerico idea, and is that how the kinder egg bear looks out of the package? Or did you mod it any. I dig that a post at toy is really a spy devise for an adversary's government.
Title: Re: Fallout, Heading East
Post by: Wyrmalla on December 04, 2013, 10:07:14 PM
Yup, its exactly as it came in the capsule. Its just an odd little toy of a teddy with a TV for a face. Kind of like a Telly Tubby I guess. ;)
Title: Re: Fallout, Heading East
Post by: commissarmoody on December 04, 2013, 10:25:46 PM
I knew you couldn't trust those creepy things. If you get more you should paint them in different colors and give the purple one a purse. Just like on the show. lol
Title: Re: Fallout, Heading East
Post by: Wyrmalla on December 05, 2013, 07:39:05 PM
I did happen to buy another six eggs yesterday just to find some more, but to no avail (nice chocolate though). It was my intention to get a few and yes, paint them in different colours. I do happen to have some handbags come to think of it, left over from the Wargames Factory Zombie Vixens, but we shall see. * Fluff wise it could be justified that those were one of the models aimed at appealing to little girls. ^^

[uWastelanders[/u]
Raider Gunmen (Games Workshop Uruk-Hai Siege Crossbowmen)
(http://leadadventureforum.com/gallery/15/8421_05_12_13_8_35_56.JPG)

Raider Chargers (Games Workshop Uruk-Hai Scouts)
(http://leadadventureforum.com/gallery/15/8421_05_12_13_8_37_29.JPG)

Misc Raiders/ Generic Wastelanders (Games Workshop Corsairs of Umbar)
(http://leadadventureforum.com/gallery/15/8421_05_12_13_8_38_11.JPG)

These are my villain cast for 7Tv, though they make some nice raiders too. The Uruk-Hai models have had their helmets reshaped and hoods with goggles sculpted over them. As I use them for 7Tv I'm averse to stripping them, but those corsair models would look quite nice painted in desert tones. I tried to make them look as though they had salvaged some riot armour, though bedraggled enough with all the bits of cloth and leather. In terms of Fallout these would be wastelanders who had done the same, attempting to replicate the look of pre war police officers to give themselves some authority. They operate out of an abandoned precinct building, serving as a harsh justice in their territory (hey not all raiders are complete barbarians).

Meh, and as they're in there with the other models

Ralph Mundane! and the High Priestess of the Munda! Helga (Warmachine Stone Druid thingy + Reaper Symbol of Justice thingy)
(http://leadadventureforum.com/gallery/15/8421_05_12_13_8_38_17.JPG)

He's the leader of my villain's cast and she's a cult leader. Ralph's from the distant year 2020, where he, a janitor, got lost on one of his time travelling holidays. With no route back to the future he decided to make the most of his situation and try and take over the world. What feeble powers he had in his own time apparently far outpace the feeble mystics of the past, and so he quickly gained a following as a god like being. Still, he's remembering to take plenty of holiday snaps in case he manages to return home.

Tonight's Trog night. I have twenty seven of the blighters sitting beside me right now (and plenty of sugar on the other). We'll have to see if I can manage to make it into the city centre for buying new supplies, though judging by the successor to "Hurricane Bawbag", that may not be possible. My local poundshop has a load of cars in stock right now, and I want to pick up some before they swap them out for cheesy Christmas toys.
Title: Re: Fallout, Heading East
Post by: Wyrmalla on December 05, 2013, 10:00:54 PM
Being my typical flippant self I've been struck by another idea. Now how do these compare to the in game Chinese jumpsuits? Having found out that Wargames Factory's released some Russian Infantry, I'm wondering how well they could work as stand in for Chinese troops? Being ignorant of both country's military's from about the 50's I'm not sure if I could get away with this kind of thing. I'd equip them with some bulky looking AK variant and ...pop on some zombie heads (with sculpted Ushanka). Yeah... I'm considering making some Chinese Remnants, to be used on their own, or alongside some models I have planned for the Shi. Considering that that Shi were nuked after Fallout 2 maybe they're Shi Remants instead? ^^'

If I manage to brave the elements tomorrow I may just have a look see if one of my FLGS' have a T 76 too. As well, if the BOS are pulling out Shermans, by rights the remnants aught to be using some old Communist tanks instead. * Fluffy justifying again. Though the T series tanks are of Communist origin, the ones in use by the remnants weren't imported in large numbers by Chinese forces for the purposes of an invasion. Rather they most likely came from America's ally Russia instead through trade. In the two hundred years since the war though some of these vehicles have fallen into the hands of the remnants, who find they are much more capable of using them over any American tanks.

(http://www.wargamesfactory.com/Images/ProductImages/boxsets/wgf-w2003/wgf-w2003-painted01.jpg)
(http://images1.wikia.nocookie.net/__cb20120323185042/fallout/images/f/f9/Chinese_uniform_CA2.jpg)
(http://static.shop033.com/resources/7C/160892/picture/46/81260358.jpg)
(http://maxmini.eu/image/cache/data/products/bits/MXMCB049_zombieheads-882x630.jpg)
Title: Re: Fallout, Heading East
Post by: commissarmoody on December 06, 2013, 02:44:56 AM
I like the idea of the remnant Chinese. And what Is nothing is stopping you from having a communist style community from say up in Alaska invading down south.
Title: Re: Fallout, Heading East
Post by: emperorpenguin on December 06, 2013, 07:43:51 PM
Yup they'd work fine!

I used Atomic Café Soviets with zombie heads by Brother Vinni (for star emblazoned helmets) for my Chinese Remnants.

What makes you say the Shi were nuked though?  ???
Title: Re: Fallout, Heading East
Post by: Wyrmalla on December 06, 2013, 09:29:59 PM
@ emperorpenguin


Well I'm basing that the Shi were nuked by the Enclave as an act of revenge for allowing the Chosen One access to the Oil Tanker from Van Buren. Based on New Vegas elements of the Shi integrated with the NCR (there's several cut Shi citizens), though whether San Francisco became part of the NCR through joining it, or by its survivors joining the NCR, isn't alluded to. However, that Bear Force One exist hints that there's at least some cooperation between the two factions. So it could have been nuked, or it might not have been. Either way members of the Shi exist within the NCR to some degree. Which is to say they might have been nuked, and if so here's some Shi ghouls (or some Shi were ghoulified in one of their experiments/whatever)

So, a brief synopsis of the fluff. I was just pondering a campaign style setting for the stuff I have right now, though what I have is aimed more for games in a generic period.

The year is 2274. The NCR, heading east from its origins in what was the western United States sends a number of expeditionary forces across the newly settled Hoover Dam. The bulk of its force establishes Fort Aradesh, whilst sending further men further east. It is here that the NCR makes contact with its counterpart, Caesar's Legion. Over the following weeks the two forces vie for control of the Colorado's eastern bank, before ultimately the forces of the NCR pull back to the Dam. As much struggle Fort Aradesh is lost, a moral blow to the Republic, and becomes Fort Abandon to the wastelanders.

Two years before the first battle of Hoover Dam (2277) is where I'm aiming for. A time before the Legion has fully taken control of the eastern Colorado. Where there are still some holdouts of tribals left, and factions like the Brotherhood of Steel aren't in full route. This period allows for some of the elements of Van Buren's canon to be present  (Ulysses makes some throw away comments confirming bits of Van Buren as canon), whilst still including bits of New Vegas. Which is to say, for those not caught up on the fluff, the NCR did in fact have its military established in Nevada; they didn't just fortify the Dam and call it quits. However they weren't able to hold it (despite how fortified Fort Aradesh was, though the loss of the Divide also had an effect presumably), and so retreated to the more defensible position of  the Dam.


Aside from that, today I managed to bag myself a T-34 for a tenner. I've yet to give it a proper looksee, but ... mmn smexy. Alongside it I picked up a few WWII Japanese officers to use as Chinese remnants (presumably parts of Japan were annexed by China, or let's just not notice the difference in uniforms-though the one below is a good resemblance actually), a pair of 50's style cars, and some other cars to use as wrecks/ walls (http://image.gamespotcdn.net/gamespot/images/screenshots/gs/news/000905/fallouttactics_screen004.jpg), etc.

Wastelanders
Chinese Remnants Officer (Bolt Action, Berlin or Bust, Japanese)

(http://leadadventureforum.com/gallery/15/8421_06_12_13_10_28_21.JPG)

The whole concept of the remnants is a tad un-plausible, but we'll roll with it. I would imagine that this particular group's chosen not to integrate with the wasteland society perhaps due to being suspicious of the locals, or the language barrier (hey how many modern invading armies can't speak the local language?). Why is this Chinese officer carrying a katana? Well perhaps China annexed Japan, and it was a trophy. It could be that he desired to carry a sword, but his own one was lost, so he salvaged one from a post war collection.

Tunel Trogs (Games Workshop, The Hobbit, Goblins)
These were nice enough models to begin with, so I didn't do much to them other than add bases.

(http://leadadventureforum.com/gallery/15/8421_06_12_13_10_27_18.JPG)
Dubbed "Lab Rats" by their master, common wastelanders have taken to naming them Tunnel Trogs instead due to their passing resemblance to their stunted brethren. Driven dangerously mad by the experiments carried out on them, ...

Some regular Trogs have (*sillily) chosen to join up with their band, inhabiting the ruined facility that makes up the Lab Rat's nest's upper levels. The two species having little resemblance to one another, and the Lab Rat's feral nature, makes this relationship at the most temporary however (driven to breaking point of course should a wanderer turn up on their door step one day and start shaking the nest a bit).

Aside from those Trogs that have aligned themselves with the Lab Rats, many have integrated into post war society. The largest group in the Western United States inhabit the NCR, where its multi culturarlist tendencies makes them as welcome as the other post human groups. That said, they are not treated equivocally in all of the settlements of the Republic, and far worse else where. As a result they may roam in family groups through the wastes, commonly taking secluded cave systems for a home (in-spite of the original inhabitants).

Trog Bandits (Games Workshop, Grots with Ghoul heads)

(http://leadadventureforum.com/gallery/15/8421_06_12_13_10_28_27.JPG)

Along with the above models I ah... couldn't really be bothered with them. I dunno, maybe its their size or something, but I did the bare minimum I could with them (how many notice the difference?  ;) ). Meh, I'll touch them up eventually.
Title: Re: Fallout, Heading East
Post by: Wyrmalla on December 06, 2013, 09:49:44 PM
@ emperorpenguin

Ah here's the source (http://forums.obsidian.net/index.php?automodule=blog&blogid=1&showentry=151%7CPage). Hmn, I feel a little sad that the Shi were nuked. They had a lot of prospects. =/

Quote
Chris Avellone : To answer the Enclave question, that's unknown. In the 1st iteration of Van Buren, history was the Enclave nuked the hell out of San Francisco, assuming that the destruction of the oil rig was caused by attackers from that city (and also a way to clean the slate there).
Title: Re: Fallout, Heading East
Post by: emperorpenguin on December 06, 2013, 11:19:32 PM
Thanks Wyrmalla

Of course since Van Buren never happened, it's not canon, but a cool route to go down nonetheless
Title: Re: Fallout, Heading East
Post by: commissarmoody on December 07, 2013, 07:02:30 AM
As emperorP said, its not completely set in stone that the Shi were atomized. So you can do what you want with them.
Title: Re: Fallout, Heading East
Post by: Wyrmalla on December 07, 2013, 06:40:28 PM
Caesar's Legion
WIP Chariot
(http://leadadventureforum.com/gallery/15/8421_07_12_13_7_39_16.JPG)

Had a go at one of these (http://static1.wikia.nocookie.net/__cb20050224150757/fallout/images/a/a1/Legion.jpg) last night. Its based off of a zvezda model that my FLGS had for some reason. I'm in two minds about giving it a rider however (thus the lack of reins). Though it would look better with one, I don't know if that would be suitable for games. =/

(http://www.emodels.co.uk/plastic-kits/images/ZVE2014.jpg)

Hey I'm just out of bed. Don't expect me to chuck out a dozen models when I'm still eating my breakfast (...at six in the evening).

Title: Re: Fallout, Heading East
Post by: commissarmoody on December 07, 2013, 07:27:28 PM
If nothing else it will make great clutter for a Legion camp or an objective for a legion game.
Title: Re: Fallout, Heading East
Post by: Wyrmalla on December 08, 2013, 01:17:03 AM
Should I mount the chariot on a base? Again, it would serve better as a gaming piece with one, but I don't know if it would fit much in visually with the rest of my vehicles. I wouldn't normally mount a vehicle on a base, but because its a chariot (which I do) I'm split.
Title: Re: Fallout, Heading East
Post by: carlos13th on December 08, 2013, 10:05:11 AM
Personally I tend to prefer vehicles to be unbiased but thats just me. Maybe make a base for it with small wheel sized recesses in the right place, that way you can slot it in and out of the base without to much trouble.
Title: Re: Fallout, Heading East
Post by: commissarmoody on December 09, 2013, 03:34:41 AM
I personally am not a fan of based vehicles, but its up to you.
Title: Re: Fallout, Heading East
Post by: Dobbie71064 on December 09, 2013, 06:11:40 AM
Love your miniatures!! Im defiantly looking into the Offensive miniatures riot police for a small vault security force.

I wouldnt base the chariot myself unless you find it fragile.
Title: Re: Fallout, Heading East
Post by: Wyrmalla on December 18, 2013, 06:07:55 PM
I've been playing Starbound, which's ground my productivity to a halt. ^^

New Californian Republic
Ranger

(http://leadadventureforum.com/gallery/16/8421_18_12_13_6_56_11.JPG)

I've no idea what the original model is, I just found it along with a few others at my local market. £1 for it. That's me now got one of each of the types of rangers from New Vegas; Veteran, Patrol, and the regular ranger (ie the ones who don't wear armour, though I expect have the same rank as the patrol ones). Her skin's a little too dark on her face due to me having mixed up my glazes. =/

Wastelanders
Tweaked

(http://leadadventureforum.com/gallery/16/8421_18_12_13_6_57_16.JPG)

That's a legitimate title. This one's from my Chaos army (note the giant star of chaos...). I thought that it might make a nice mystic type character for a darker faction, or just as a wandering character. He/she could make a nice little addition to a scenario, popping up guiding one of the sides to an objective, but having unknown intentions.

Terrain

Market Stalls

(http://leadadventureforum.com/gallery/16/8421_18_12_13_7_04_22.JPG)

Just match sticks and spare bits of plasticard. The crowd barriers are by Ainsty Castings, though there's plenty of other bits and bobs in there.


And a fortified wall for towns or the like (it could be used to block off city streets too). Its a poundshop toy bus. I may have a go at making another for a gate, though I have a dozen of the things sitting about, so there's plenty of opportunities. Hopefully, in the distant future, I'll have enough junk walls made up to make a little township like Scrapheap (http://static4.wikia.nocookie.net/__cb20121124211451/fallout/images/7/76/FoD_Scrapheap.png) (which is just the Junktown map, but I felt like being a neckbeard and referencing some obscure location instead). The graffiti on the side's mock Chinese propaganda reading "Fencui si ren bang : Smash the Gang of Four" and "Wei renmin fuwu : Serve the people". The one over the red star is something else, I just copied that one from some graffiti over a Chinese embassy (https://origin.ih.constantcontact.com/fs158/1104412315383/img/112.jpg), so I'm assuming its anti-communist instead.

(http://leadadventureforum.com/gallery/16/8421_18_12_13_7_04_51.JPG)
(http://leadadventureforum.com/gallery/16/8421_18_12_13_7_05_08.JPG)

Oh, plus a dumpster. This one's taken from a toy truck. I may buy up some more, though I don't know how economical buying them for a pound each is (though actually Ainsty casting charges something like £15 for two...).

(http://leadadventureforum.com/gallery/16/8421_18_12_13_6_59_34.JPG)

Here's a shot of my proposed scheme for the Vault that I have planned. Yes, it will be an inhabited one. However, in my typical style, that's not to say it'll be clean. It wont be rusted to hell or anything, but I'm going for a worn out look. This particular piece's for the engineering area (I ran out of the right bricks quickly, so I've not managed to make much), with the whole thing intended to be modular. Its made from Hirst Arts molds.

(http://leadadventureforum.com/gallery/16/8421_18_12_13_7_00_04.JPG)

Anyone know what these are? I bought them along with the earlier ranger. Some of them look a little Blake 7ish. Yes, that paint is damn heavy, as is half the cloth painted like skin (ya perv). Have a last wee look at them, as I expect to be chopping at least a few of them. The guys in long coats in the second image for instance may become Chinese Remants, whilst I'm not so keen on the proportions of the mad scientist, so he may need to have his arms amputated.

(http://leadadventureforum.com/gallery/16/8421_18_12_13_6_54_11.JPG)
(http://leadadventureforum.com/gallery/16/8421_18_12_13_6_56_30.JPG)

I may give more terrain a go this week as I feel that I've made a decent enough impact on the unpainted model front for the moment (I still have a pile of them sitting in a box though). Yes, that chariot thing is still not finished, as do I have a few more bits and pieces sitting half painted too. Aside from those the main shanty town shacks are a bit of a bore to paint, but there's still plenty of other bits to make my way through. Meh, maybe the allotment plot, I dunno. Quit forcing me to commit.  :*)
Title: Re: Fallout, Heading East
Post by: commissarmoody on December 18, 2013, 06:43:38 PM
You can use Tweaked as a "Daughter of Hecata". Make a nice counter to the Legian troopers. Post-Apoc amazons.
Title: Re: Fallout, Heading East
Post by: Wyrmalla on December 18, 2013, 07:03:36 PM
A Daughter's model would in my eyes look quite differently. Not quite so armoured as the Tribals from earlier in the thread (they had mirelurk carapace on them, like FOOK, a Fallout mod, gave the Tribals from Point Lookout), rather if I were to make them I'd begin with a female model with minimal clothing. I'd plop on a hood and loincloth, then load her up with a bunch of beads, bangles, and other tat. Something really barbarian styled, with tattoos and bits of jingly bling to make them look like the polar opposite of the Legion.

(http://fc03.deviantart.net/fs70/f/2013/334/9/f/aztec_priestess__3_17__by_ladyazurfromalkemya-d6w76p7.jpg)
Title: Re: Fallout, Heading East
Post by: commissarmoody on December 18, 2013, 07:26:35 PM
Might start with the Wargames factory Amazon's. They have bear legs and you can us there breast plats as a base for some kind of shell or bone armor. Maybe change there heads out with the WGF female survivors.
Title: Re: Fallout, Heading East
Post by: Wyrmalla on December 18, 2013, 07:50:32 PM
Nah, I don't think I need thirty of them.  ;)

Reaper have some nice figures that I may use, should I ever get around to ordering anything from them. That site just has so many models that I find if can't buy one thing without picking up a dozen more...

(http://www.reapermini.com/graphics/gallery/4/IG_1519_1.jpg)
( I'd stick a Russian style gas mask on this one perhaps)

(http://www.reapermini.com/graphics/gallery/4/03656_p_1_mj.jpg)
Title: Re: Fallout, Heading East
Post by: commissarmoody on December 18, 2013, 09:03:38 PM
Nice, what model number are they?
Title: Re: Fallout, Heading East
Post by: Wyrmalla on December 20, 2013, 10:02:02 AM
@ commissarmoody

I just stuck in "Shaman" as my search criteria and they popped up.

 77121: Liela, Dark Elf Wizard (http://www.reapermini.com/OnlineStore/shaman/sku-down/77121) Though that's the resin one, there's a pewter version too (for about $4 more)


 03656: Witch of the Dark Moors  (http://www.reapermini.com/OnlineStore/shaman/sku-down/03656#detail/03656_p_1_mj)

I did place an order with Reaper yesterday for the first model ...amongst some other things. Damn those shipping costs though £18 on a £30 order. Meh, I'll call it a treat. Hopefully by the time it eventually arrives I'd have gotten around to finishing off the rest of the Tribals to an extent.
Title: Re: Fallout, Heading East
Post by: Wyrmalla on December 20, 2013, 05:21:10 PM
I've been a bad person and gone shopping today. Suffice to say some more remnants will be appearing in future, but not all necessarily Chinese, though more on theat when I get around to un-boxing them. The Chinese soldiers are taking a back seat until my FLGS manage to get a box of Wargames Factor Russians in. Yesterday's output now...

The Brotherhood of Steel
Brotherhood Elder (Bought along with those other mysteries)
(http://leadadventureforum.com/gallery/16/8421_20_12_13_6_18_15.JPG)

I didn't really like the model, so... crap paint job. Moving on...

Wastelanders
Super Mutant (Mantic Games Ogre)
(http://leadadventureforum.com/gallery/16/8421_20_12_13_6_17_57.JPG)

And a terrain piece. That's a Miniature Mojo wolf if anyone's interested (and not me toting that great wee store or anything...). The car's a die cast that I bought from Poundland. The walls are Tamiya 1/35 scale brick walls.

(http://leadadventureforum.com/gallery/16/8421_20_12_13_6_16_57.JPG)

Ah, and I pose ye a question three. Or just one. How's this look as an American jet? I spent a while in my other FLGS (there's like four) looking for one that resembled those seen in Fallout 3. As far as I can tell this is the closest approximation. Well, its closeish. There was another version (this being the naval one) that was closer, however I wasn't quite wanting to fork out an extra £5 for a terrain piece. I'm intending to use it as a terrain piece, ie a crashed one. Should I feel sufficiently flippant with my cash in future (or come across one on the cheap) I may just buy the regular one, and perhaps a Chinese MIG too to work as similar terrain as well (or maybe a flying one like one of the original Fallout's loading screens).

(http://leadadventureforum.com/gallery/16/8421_20_12_13_6_20_25.JPG)
(http://static4.wikia.nocookie.net/__cb20110326235156/fallout/images/a/a6/Fighter_jet.png)

Next up? Um... Hmn, I have some half painted terrain sitting on my table. ...But that's a tad boring to paint. I have Enclave planned, but I promised those to myself as a Christmas present. Hmn, well I could always paint those twenty dogs I bought today. Oh my life is just a non stop thrill show.  8)
Title: Re: Fallout, Heading East
Post by: Ramshackle_Curtis on December 20, 2013, 05:28:36 PM
Nice! Can we see a set up with the scenery and figs in please?
Title: Re: Fallout, Heading East
Post by: Wyrmalla on December 20, 2013, 05:33:03 PM
You mean a picture of all my scenery and models together, or just that latest one? Um, if the former ah... I don't think I have the space. I did play a game using my terrain on Tuesday, but only with the painted stuff, and it took up two boards. So I could photograph it, but it'll take some preparation to create some dynamism, etc (and to either clear the dining table or just find a space on the floor).  If people want to see that then I'll chuck in the unpainted stuff too to give a feel for how much I have to hand (and I'm building more every other week, its a filthy, filthy habit).  ;)
Title: Re: Fallout, Heading East
Post by: zizi666 on December 20, 2013, 07:01:33 PM
(http://static4.wikia.nocookie.net/__cb20110326235156/fallout/images/a/a6/Fighter_jet.png)

IMO, except for the tail, an F9F Panther is a closer match to the Fallout jets :
(http://www.aviation-history.com/grumman/f9f-4.jpg)
Title: Re: Fallout, Heading East
Post by: Wyrmalla on December 20, 2013, 07:35:13 PM
Ah, but tell that to a guy who walked into his FLGS, remembered that they sold 1/48 planes, and picked up what resembled a half remembered set piece from a game he hadn't played in a couple of months. Meh, I suppose what I wound up with still has the right look to suffice. Hmn, I donno, that jet you suggested just doesn't have the right look to me. Maybe the one in game doesn't either, but the nose intake looks better with the older style to me than the more modern one.

*Edit

I've been informed that the jet in Fallout 3's actually based on one of these. Hmn, well knowing's half the battle kids. Eugh, guess that's another thing on the shopping list. ^^'
(http://upload.wikimedia.org/wikipedia/commons/8/86/132d_Fighter_Squadron_-_Lockheed_F-80C-1-LO_Shooting_Star_48-891.jpg)
Title: Re: Fallout, Heading East
Post by: emperorpenguin on December 20, 2013, 07:49:31 PM
Yeah I bought an F9 model as zizi showed earlier this year. Love it, it was such a piece of serendipity to find it. No reason not to use yours wyrmalla, the US would have used a good few designs
Title: Re: Fallout, Heading East
Post by: Anpu on December 20, 2013, 08:05:30 PM
I think they both are great in a fallout setting. For me as long as it has the right feel it does not have to be a copy of something from the game.
Great choices of minis and terrain, absolutely love the chariot conversion.
Title: Re: Fallout, Heading East
Post by: zizi666 on December 21, 2013, 01:55:46 AM
I've been informed that the jet in Fallout 3's actually based on one of these. Hmn, well knowing's half the battle kids. Eugh, guess that's another thing on the shopping list. ^^'
(http://upload.wikimedia.org/wikipedia/commons/8/86/132d_Fighter_Squadron_-_Lockheed_F-80C-1-LO_Shooting_Star_48-891.jpg)

That definitly looks like the right plane.  8)


For me as long as it has the right feel it does not have to be a copy of something from the game.

@Anpu : True !
Title: Re: Fallout, Heading East
Post by: Dobbie71064 on December 21, 2013, 06:03:42 AM
The plane youve got should work just fine, chances are a nation would have more then one combat varient plane. Paint it up to play the part and your set!

Thanks everyone for the info on the plane the ones in fallout 3 are based upon. Ill start searching.
Title: Re: Fallout, Heading East
Post by: Wyrmalla on December 21, 2013, 09:44:24 AM
Oh, besides a proper update, I'll just leave this here. Its only on order over €25, but that shouldn't be a hard number to beat considering the average item costs €6, and he has a lot of nice stuff. ;)

(http://www.brother-vinni.com/pics/banners/banner428x128_christmas.jpg) (http://www.brother-vinni.com/shop.htm#!/~/category/id=5965003&offset=0&sort=normal)
Title: Re: Fallout, Heading East
Post by: Wyrmalla on December 21, 2013, 08:21:17 PM
Well today I was buying in food for Christmas dinner. I happened to pop into Pound Stretcher for the first time in years and happened upon these. So yeah, an aircraft graveyard may be on the lines in future (or perhaps I'll just use the wings for walls Megaton style, or strap on some wheels to the fuselage and use them as raider buggies).

(http://leadadventureforum.com/gallery/16/8421_21_12_13_9_20_12.JPG)

And I may as well throw in a quickie of yesterday's shopping too. Some of it I have plans for, the rest was just cheap. *Kleptomaniac Uh, ignore the shoe.

(http://leadadventureforum.com/gallery/16/8421_21_12_13_9_20_49.JPG)

Besides that I've been working on some ...things, but as some of the bits I'm needing are being shipped in from Russia and Poland, they'll take a while to appear here (what you like seeing headless models). * Bats eyelids

As real life's gotten in the way today I've not managed to finish anything of note, so sorry about the amazing pictures of boxes. There's a bit of terrain for me to work on and hopefully stick up tomorrow (though my camera's owner is being a bit of a grump about me using it), but till next time. =P

Oh, and I just bought Project Zomboid, so buh bye updates (nah, I'm on holiday, so productivity for everyone!).  :D
Title: Re: Fallout, Heading East
Post by: Brummie Thug on December 21, 2013, 08:46:54 PM
Just spotted this thread its all brilliant. Love how you've converted and created the folks from the Wasteland. Looking forward to seeing more.

The terrain is great as are the vehicles seeing that BoS Hummer makes me want to dig out Tactics for a game!
Title: Re: Fallout, Heading East
Post by: Wyrmalla on December 22, 2013, 09:45:02 PM
Tah Brummie Thug, I try. Well actually I just massive modelling ADD and the whole Fallout theme thing allows me to aim that at something somewhat focussed.

Anyhow, two points that I may need some help on. One, could anyone suggest appropriate insignia for some US combat armour? I mean the markings borne on the shoulder pads and chest piece (if any). I could wing it, and fluff wise the style may differ from the real world ones, but I'd be happy if anyone who actually knows about this kind of thing could help me.

Second, I'm looking for some Maoist slogans to plaster on my Chinese remnants vehicles. Ones from actual Chinese vehicles from the 40s-60s would be nice, but I'm not bothered. I could just bother one of my Chinese friends, but I know full well that they'll just have me paint "Oh my gawd, Ponies?!".

Anyway. At the moment I'm painting up some Viscous Dogs/ Raider Guard Dogs for a bit of clutter. After that I have a BA-64b sitting on my desk, with another one still in its box for use with the remnants (and possibly Raiders with the second one). Hopefully that little scout car will look good all rusted up and with a nice golden star painted on the side. There's also a KV-1 sitting about somewhere to give the remnants more armour, though I'm a bit iffy about what to do with it exactly. I may just go the route of what I have planned for the T-34 and remove the turret, turning it into a Kangaroo of sorts, but I haven't really thought about it considering the main reason I bought the thing was that it cost less than the scout cars did.  ;)
Title: Re: Fallout, Heading East
Post by: emperorpenguin on December 23, 2013, 12:49:56 AM
(http://static1.wikia.nocookie.net/__cb20100218095711/fallout/images/thumb/c/cd/Chinese_Propaganda_Poster.png/148px-Chinese_Propaganda_Poster.png)

This is on the poster in-game in Operation Anchorage

More here..
http://fallout.wikia.com/wiki/China (http://fallout.wikia.com/wiki/China)
Title: Re: Fallout, Heading East
Post by: Wyrmalla on December 24, 2013, 12:14:11 AM
I just came back from watching Anchorman 2. I may just paint poorly translated Brick Tamland quotes on the side of my tanks instead. The first armoured car I painted has things like "成, Cheng" (referring to Chairman Cheng, the leader of China before the war), "残余, Remnants" and "猎犬, Hound" (just a colloquialism for the cars) written on it, but on the next one I may just paint "卷饼, Burrito!" instead. ...Pity I don't know any Chinese gamers to call me out on painting dumb stuff. ^^
Title: Re: Fallout, Heading East
Post by: emperorpenguin on December 24, 2013, 09:40:53 AM
Is that movie as painfully unfunny as the first?
Title: Re: Fallout, Heading East
Post by: Wyrmalla on December 24, 2013, 01:15:40 PM
A lot of the lines fell flat, and it ran on to long. I feel that it could have been a lot funnier than it was if the writing was better  and if it chose to be more ridiculous than it was. The main character has a son who felt a tad tacked on and delivered incredibly poor acting, which I don't know if was intentional or not (either way it wasn't funny). Overall it used up my evening between dinner and going to the pub, and the alternative was watching The Hunger Games. =P
Title: Re: Fallout, Heading East
Post by: emperorpenguin on December 27, 2013, 01:12:22 AM
Saw this article on BBC news Wyrmalla

http://www.bbc.co.uk/news/world-asia-china-24923993 (http://www.bbc.co.uk/news/world-asia-china-24923993)

11 slogans of Maoist China including the Chinese lettering! Serendipity!
Title: Re: Fallout, Heading East
Post by: Wyrmalla on December 27, 2013, 01:39:03 AM
Woah, thanks!  :D

That's actually a cool article, and pretty informative. I mean the slogans aren't quite as aggressive as something one would stick on the side of a tank ("Only have one child!" doesn't strike me as being so eloquent as "Get some!"), but I may just paint up some terrain to include them. Who's to say that the Remnants, or communist sympathisers, haven't dubbed such slogans over their residences or those of others for whatever reasons? Heh, whatever. I just kind of like the look of Chinese characters as graffiti, and they certainly break up all the English stuff (though on that note I think I only have two pieces of spanish graffiti about...).

This one's apparently used in game, or at least the phrase is.
(http://news.bbcimg.co.uk/media/images/71144000/jpg/_71144621_smashtheold.jpg)

Right, I'll pop in a (written) update on what I've been doing since the last update here. ...Just 'cause. At the moment I now have a pack of Vicious Dogs/Raider Guard Dogs painted up, with another ten basecoated (giving me twenty total), based on the Zombicide Zombie Dogs (they look like real scrappers/ have a serious case of rabies). Along with them there's a BA-64b painted in Remnants colours as mentioned too. I have quite a few Enclave Remnants and Brotherhood Paladins on the way too, but my order from Vinni for the heads is going to be a while (though I have a few unhelmeted ones finished). A group of Chinese Drone Units are also done, created from the leftover jetpacks from the Paladins models (they look like little rockets with wings). Finally I have too mechs in the works, one for the Brotherhood, and another as a Raider one, based on Dust Tactics ones (the Bos one's unconverted as a nice enough model, but I'm planning to put some work into the raider one). So ah, yeah, stuff. Pictures coming at ...some point.

Do your best to picture me turning  [this] (http://images.dakkadakka.com/gallery/2013/3/26/477310_md-Axis,%20Dust,%20Dust%20Tactics,%20Dust%20Warfare,%20Hans,%20Loth,%20Mech,%20Pulp,%20Walker.JPG) into this kind of thing (disclaimed: results may vary from images pictured.  ;)).

(http://fc01.deviantart.net/fs14/i/2007/046/0/a/Mad_Max_mech_by_flyingdebris.jpg)
Title: Re: Fallout, Heading East
Post by: mattblackgod on December 27, 2013, 09:42:50 PM
Just catching up with this thread. Amazing work on the figures, terrain and vehicles. Top work. Keep it coming!
Title: Re: Fallout, Heading East
Post by: Wyrmalla on December 28, 2013, 09:57:35 PM
Well my FLGS still hasn't ordered in those Russians for my Chinese Remnants, so they're going to have to remain shelved till some time after the new year. Yay. =P

Anyway... (damn, its been three weeks I've been waiting on that boxset to be ordered...) ...uh, updates!

The Brotherhood of Steel
Paladins in T49-a Power Armour (Dust Tactics Axis Heavy Grenadiers, heads from Brother Vinni/ West Wind)
(http://leadadventureforum.com/gallery/16/8421_28_12_13_10_57_10.JPG)

Just the one, I'm awaiting my order from Brother Vinni and I'd prefer to have most of them helmeted. The angle's a little crap, but the poses are better on the unpainted/ unheaded ones. =P

As I'm using the Allied power suits as Advanced Power Armour Mk1, I wound up with some  Axis suits on the side. These ones looks somewhat similar to T51-b, but a bit less techy. As a result I'll be using them as an early prototype of one of the later armour variants. There was a decade of development between the T45-d and T51-b suits, these were an early deployment of T49 series. By the time of the US invasion of China I would imagine they would have still been in wide service (T51-b was standard issue, whilst T45-d was used by the national guard and some mainstray units), but due to the rapid development of the armour they wouldn't have been produced in the same numbers as the two mentioned types.

These suits look kind of like a stopgap between the two mks. Overall they have the more rounded shape of the T51-b, but have a cruder look associated with the earlier suits. The shoulder pads are also more angular than the T-51b, as are there energy packs on the back like the one featured on the T45-d (the little box on the back of the waste). They look kind of like early prototypes rather than full production models, or perhaps they're just earlier mks than T-49a (its an arbitrary number, I just thought the models looked like something between the two suits shown). Whatever, I'm rambling. ^^'

Wastelanders
Vicious Dogs (Zombicide Zombie Dogs)
(http://leadadventureforum.com/gallery/16/8421_28_12_13_10_48_51.JPG)

Lots of models, excuse the lack of focus, sorry.

A pack of rapid dogs to swarm upon unwary travellers in the wastes. Beyond roaming about, they could serve as Raider guard dogs too. The torn flesh makes them look much more feral than those that I've previously made. They're a little large, but I suppose that's just because they've had to develop that way to fend off the other beasts of the wastes (and hey, a little radiation and mutation is the best way to help a young pup grow).

Remnants (I like to order things by specific factions, with everything else going in the "Wastelanders" section. As I'm adding more the smaller factions will receive their own sections too << OCD).
BA-64b "Hound" Scout Car (Tamiya)
(http://leadadventureforum.com/gallery/16/8421_28_12_13_10_49_32.JPG)
(http://leadadventureforum.com/gallery/16/8421_28_12_13_10_50_16.JPG)

What a sexy little beast. I dunno, I just like the model. The shop that I bought it out of had another two, so I may just buy those up as well and turn them into raider buggies (they do have a certain look to them). I felt like the remnants could do with their own vehicles, beside the T-34T, and these looked quite suitable. I would love to find a BTR-40 for them, but alas I can't seem to find a single manufacturer of them in the right scale (or any scale for that matter). Judge Dredd featured one strip involving Mongolion raiders (flying red flags) attacking Hondo City (Japan) with a couple of troops riding one of those, and well it looked damn good.

Largely in use by the USSR and China post WWII, these scouts cars and their later derivatives would see use throughout the twentieth century. By the late 21st however they had been superseded by newer models, though were still seeing use in the hands of either country's allies and in some backwater guard posts. By the time of the Great War however the Chinese deployed a number of these scout cars in the US for the use of its insurgents, exploiting its small size to hide in within goods shipments and the like (*). 200 years on these cars still remain in the hands of their Chinese owners, their sturdy Russian engineering and generations of hardy improvement and upkeeping leading to them remaining to be an valuable asset. Despite the remnants holding onto a number, the majority of such infiltration vehicles were destroyed soon after their deployment. The remainder that have survived see rare use by enigmatic courier companies and the occasional band of highway vagnabonds.

*Yes, this is me just adding to the fallacy that the Chinese deployed military equipment on US soil alongside their insurgency operation. I would imagine that any insurgents would be better served using a regular car as opposed to one of these, but military equipment does give off a different impression.

Chinese Drone Units (Dust Tactics Paratrooper backpacks)
(http://leadadventureforum.com/gallery/16/8421_28_12_13_10_49_44.JPG)

Seeing as I'm using the bodies of the paratroopers as Enclave troopers, I've been left with a couple of spare jet packs. I guess the Chinese have a somewhat more utilitarian look to their drones, compared to the world of tomorrow(!) style American ones.

I have a walker (did I mention I bought walkers ...hmn) sitting half painted on my table right now that may wind up in Brotherhood hands, though I'm undecided. The Legion Chariot thing is still unfinished as I keep becoming distracted  by shiny things. I'm also undecided about giving it a rider, though if I do it would have to be magnetised to alternate between being based and riding, as would it be limited in posing (ie he'd need to somehow hold the reigns of the vehicle whilst also not looking silly when not holding them).

Anyone have any requests for what I should move onto next? I mean rather than my usual "ooh that looks cool!" affair. Hmn, here's a shortlist: Crashed Aircraft terrain, Chinese Remnants Tanks (a T-34 APC and/or a KV-1), a group of Shi (Urban Mammoth Triads, I'll call them "Imperial Guards), or some miscellaneous terrain (probably camper vans/busses).

Title: Re: Fallout, Heading East
Post by: Constable Bertrand on December 29, 2013, 12:00:40 AM
Nice!

Do the campervan and crashed aircraft. Pergaps a WWII plane in a museum has seen some reuse post apocalypse?

Cheers
Matt
Title: Re: Fallout, Heading East
Post by: Wyrmalla on December 29, 2013, 05:08:14 AM
Then I realise I'm out of plasticard for bases... Oh well, another shopping trip. ^^

I seem to recall seeing a shot of a post apocalyptic WWII american fighter with its wings torn off and a jet stuck on the back. Hmn, I may look it up. On that note I remember a mad max style vehicle created from a jet's fuselage too that could work.

Edit: Not the picture I was thinking of, but something similar. ...Ah in this case its a man piloted nuclear device (ooh, now that's an idea for a fluffy alternative weapon in use by the more desperate powers/ an attempt at a guided missile rather than the bombs that've been shown in the series thus far...), but ...sorry lost my train of though.

(http://th06.deviantart.net/fs50/PRE/f/2009/315/3/6/HellWind_concept_by_torture_device.jpg)

There's also this. Picture it with four wheels and a load of raider knick knacks. Damn, why can't I find the picture's I was thinking of? =/
(http://blog.modernmechanix.com/mags/ModernMechanix/5-1932/car_body_airplane.jpg)

Being spammy (this is my third edit...). This looks like a fun idea too. A plane's lost its wings, or at least wasn't capable of flight (and so the owner's chopped the wings off) and is now being used a ground vehicle. The propellor would of course be covered in knives or something for use in hunting down fleeing wastelanders.

(http://imageshack.us/scaled/landing/809/fbirdyplaneemdacc8dc.jpg)

...Fibble.

Like I just posted in the modern board (http://leadadventureforum.com/index.php?topic=61681.0), I'm on the look out for Soviet BTR-40/152s, or an Israeli RBY MK 1 (or a wheeled vehicle sharing a similar look) for use with my Chinese remnants. Anyhow, they're iffy to source in a compatible scale, so any help would be appreciated.  ;)

Title: Re: Fallout, Heading East
Post by: Wyrmalla on December 30, 2013, 09:48:35 PM
I've entered into this (http://www.dakkadakka.com/dakkaforum/posts/list/0/570324.page#6385939) little competition over on Dakka Dakka. I should post some WIP shots up here for it once the annoying start date is past. For the moment though, I'll say that it will be involving airplanes and a caravan, so ...any fetishists of either ...good for you! Whatever. ...Right. Anyhow ... ah. ...What? I like to keep people informed (otherwise the "Are you dead?" posts will begin, I mean "Lol, guess this thread's dead).  ::)
Title: Re: Fallout, Heading East
Post by: Wyrmalla on January 01, 2014, 06:45:03 AM
Came home from Hogmonay shenanigans, played with toy soldiers.

A teaser for my entry into the League of Riveters competition (http://www.dakkadakka.com/dakkaforum/posts/list/570324.page). Teaser as in I've not finished anything else. =P

This "sign" will read the "Long Haul". I'll get onto the rest of the piece when I've planned more. ^^
(http://leadadventureforum.com/gallery/16/8421_01_01_14_7_32_05.JPG)

Old Sue's Caravan. The runner of the Long Haul. She doesn't sleep within the main building like the typical residents considering she spends more than the briefest of stops at the outpost (well barring when rad dust storms blocks any travel).
(http://leadadventureforum.com/gallery/16/8421_01_01_14_7_38_20.JPG)

Yes, it'll partly involve crashed aircraft, as is this a caravan. ...See, I totally fulfill your wishes Lead Adventure! I'll add more details later, for the moment these are more proof of concept type things (or at the typical level of detail I go for, I'll try and work some more into these ones as I've two months to work on them).

Happy New Year fellows. ^^'
Title: Re: Fallout, Heading East
Post by: Anpu on January 01, 2014, 08:16:57 AM
Sweet! love both the wing and the caravan.
Title: Re: Fallout, Heading East
Post by: Constable Bertrand on January 01, 2014, 10:43:46 AM
 :-*  :-*
Title: Re: Fallout, Heading East
Post by: Dobbie71064 on January 01, 2014, 06:59:32 PM
Look amazing! well done
Title: Re: Fallout, Heading East
Post by: emperorpenguin on January 02, 2014, 10:03:13 AM
Quote
The initial orders found in the hotel room conclude with the line "Zhù ni háoyùn" (in Mandarin Chinese"祝你好運"), which is intended to be Mandarin Chinese for "wish you good luck". However, the correct tones for the phrase are "Zhù nǐ hǎoyùn".
◾ One of the terminals quotes the Chinese proverb "世上無難事,只怕有心人" (Shìshàng wú nánshì, zhǐ pà yǒuxīnrén), which generally means "when there is a will, there is a way".

Found some more Chinese phrases on the Nukapedia Wiki
Title: Re: Fallout, Heading East
Post by: Wyrmalla on January 04, 2014, 01:53:55 AM
Oh, I hadn't realised I had included any Chinese Remnants in those picture Anpu. :)

...What a lame pun.

Uh, yeah, right... Updates.

Ah, and emprerorpenguin. Hmn, I suppose I could stick some proverbs on about gun barrels, or whatever. Though Confucius' teachings may not quite have the same moral effect as "Die you Capitalist scum".  ;)

New Californian Republic
Rangers (Reaper, various, just search Cowboy/ Western)
(http://leadadventureforum.com/gallery/16/8421_04_01_14_2_51_04.JPG)

More plain clothed rangers, to allow for less militant scenarios. By that I mean ones not involving the regular troops, rather a group of rangers duking it out with the locals. They're a little taller than most of my models, but not noticeably so.

Wastelanders
Giant Rats (Reaper)
(http://leadadventureforum.com/gallery/16/8421_04_01_14_2_49_55.JPG)
(http://leadadventureforum.com/gallery/16/8421_04_01_14_2_50_53.JPG)

* Horrible focus. I aught to take pictures of smaller groups next time. Actually the ranger's picture is a little crap too. Eugh...

Some critters to act as GM controlled models (...I mean npcs... things). That's eighteen of the blighters to go along with my four rat swarms. They'd work well in scenarios taking place in Vaults (ie the rats have chewed in and a small force of Vault Security officers have to go deal with the vermin- then the real boss shows up. ...I donno Glowing Ones of something- which they were actually running from), etc.

Bark Scorpions (Reaper-- bit moot stating this)
(http://leadadventureforum.com/gallery/16/8421_04_01_14_2_51_08.JPG)

Yup, more of these too.

Besides that. Some teasers for my entry into the League of Riveters competition on Dakka Dakka. Teasers as in I've not finished anything else. =P

"Way out west beyond the great dust bowl the airmen connect the shattered remnants of what's left of society. The Long Haul's the watering hole and clean (well they're not full of rad mites ready to bite your butt off) beds for those pilots making this hard journey coast to coast. Little more than a shack surrounded by the scrap of a history of failed expeditions, its a welcome residence for those that find themselves on its doorstep. The pilots come here to stop up over their trips, to sit down and tap Old Sue's keg of bitter, to catch up with old acquaintances and remember better times. Its walls are littered with tails of the wasteland from those that've braved its harshest confines. Scribbles in a dozen languages, from the old world and the new, dot every surface (even the grog mugs); messages for old friends, leads to riches, and of warnings of disreputable traders and places that no sane pilot should fly (that that discounts but a few). A crap hole by even a scav's standards, and by most of its patrons too, but home to those few who're still keeping those townships that cling on connected, the hubris of a vital network, if little more than a shack made from the wreckage of those that tried and failed, but at least were remembered (if only by a slanderous remark scratched into the wall of a resthouse). "

You can tell I spent a massive amount of time on that...

I've painted that wing up, not the best mind, but ...deal with it. Its from a Mustang I think? The little squiggly line thing at the bottom of the first pic means "you can sleep in the hayloft". * Oops, the US star's upside down.  :facepalm:
(http://leadadventureforum.com/gallery/16/8421_04_01_14_2_39_28.JPG)
(http://leadadventureforum.com/gallery/16/8421_04_01_14_2_34_22.JPG)

The aforementioned down aircraft. I'll base it at some point, as is there an unsightly join gap down the middle of the model. The plastic's pretty hard, so I'm iffy about gouging in some damage about that broken wing.
(http://leadadventureforum.com/gallery/16/8421_04_01_14_2_36_09.JPG)

And a bit of exterior fencing. This bit includes an old flagpole along with what was intended to be a washing line, but I just went with some little flag things instead (because sculpting clothes is finnicky).
(http://leadadventureforum.com/gallery/16/8421_04_01_14_2_39_45.JPG)

Those models in the background of the last two are my future Daughters of Hecate. I'm kind of regretting buying the resin versions of them rather than the metal ones though, as the detail's a bit faint on them. =/
Title: Re: Fallout, Heading East
Post by: Wyrmalla on January 10, 2014, 06:25:32 PM
Well I'm out of a camera again, so no picture updates for the short term. Here's hoping my British charm can hold over the long winter until I can find a new one (suggestions welcome on that front btw).

So here, have a list of what I bought this week towards the Fallout model front. Yeah, I do have a problem. There's models all over my room sitting in various forms of packaging. The ladies seem fine with it I'll have you know at least.  ;)

1x HobbyBoss F-80A Shooting Star - From what I can tell the ones in Fallout 3 (notably seen sitting atop Rivet City) are a straight rip of one of these. I'll probably use it as a piece of terrain like the other fighters I have.
Tamiya 1/48 M10 Tank Destroyer - For a bit of NCR armour
Tamiya 1/48 BA-64b Armoured Car - ...I really like these things, probably to leave me with two Chinese ones and a generic wastelander/raider one
1x Crooked Dice Simian Minions Blister - Besides that one of them is armed with a net for capturing poor Charlton Heston, I'll be using these as Legion Slavers.
1x Crooked Dice Armed ARC Astros - To be used as wastelanders in Environmental Suits. As with my other models in such suits they can be used by pretty much any faction for scenarios involving radiation or similar hazards (ie chemical filled pits).
1x Copplestone Future Wars Zombie Troopers -  either for use as ghouls, or with a head swap mercs or something. Hey the blister was on sale and its a nice range. =)
1x Dead Man's Hand Cacti - Cliché looking Cacti. I think they grow in Arizona, but I suppose none of my opponent's are going to get too anal over geography hiccups (I'll leave that for you fine folks on the internet).
1x West Wind Berlin Or Bust US Heads in Forage Caps - these were a pound, and I can always do with more heads I suppose.
1x Musketeer British Militia Command - for use as Settlement Militia or some other form of generic Wastelander
1x Artizan Spartan  Javelinemen - These'll server as Legion Slaves, either as rebellious ones (due to some of them being armed), or cannon fodder for the Legion. I didn't actually intend to have both Slavers and Slaves, but its a nice coincidence that could pan out well for future scenarios (ie a small force of Legionnaires sent out to recapture fleeing slaves).
Bolt Action 1/50 Humber Scout Car - I'm considering using this with Caesars Legion due to its blocky look, but really I just bought it because it looked cool.

And the second hand stuff:

2x Star Wars Stormtroopers on Dewbacks - Probably as caravan guard types, though I don't know whether to keep their spears or not. (my friends were a tad appalled at the notion that I would be cutting these up as they're apparently worth something. I sniggered a little)
1x Star Wars C3-PO  - He looks a lot like that character from Metropolis, which ... I donno yay robots!
5X Secrets of the Third Reich (Incursion) Americans in Power Armour - Power armour, 'nuff said. Its crude looking so maybe T-47c?
2X 1/50 American WWII Jeeps - Wastelander stuff, probably just to clutter up boards as parked vehicles (though then again I was looking for a truck for my League of Riveters piece...)
2X Sci Fi Soldier types - They look like guys in environmentalal suits or something, so probably BOS in Fallout: Tactics Environment Armour or something)
1X German WWII Infantryman with SMG - Just a new paintjob and I have myself a raider
1X Mad Max Raider type (down to the football armour and hand crossbow) - A Raider obviously =)
1x Bolt Action German Casaulty Markers - I actually thought these were the American ones, but I suppose they'll still be suitable as markers or terrain
1x The Assault Group Special Edition Platoon film miniature - Nice model, but I don't think I want to paint it unless I get much better at it
1x Reaper Fly Demon - Fly mutant to go along with the Bloatflies
1x Some sci fi (perhaps Infinity) woman in a stealth suit type - A BOS Circle of Steel Assassin in Stealth Armour (not necessarily Chinese)

When I go into a shop I'm the type to spend ages scouring every blister pack for something useful. Thus the randomness of my purchases. I think I hack off one of my FLGS owners a little by coming into their historical models shops and telling them that I'll be sticking death rays on their kits.  :D

Actually I need to make a death ray to stick on something now I think...
Title: Re: Fallout, Heading East
Post by: Wyrmalla on January 12, 2014, 09:23:31 PM
I found a loose camera in my kitchen drawer randomly. It appears to be a disposable type compact, compared to the pricey thing I was using previously. How's the image quality?

Anyhow. Lots of interesting pieces were bought recently, so I'd like to make some headway on the ones I have plans for ( the two would be Enviromental Armour (http://static2.nexusmods.com/15/mods/130/images/46907-2-1341355270.jpg) types in particular). But first there's still some stuff to finish on my painting table, so it may be a couple of days before that happens.

* Ah, and looking at that linked Enviromental Armour mod (however poor the writing was), I'd love to create some an NCR black ops unit (http://static2.nexusmods.com/15/mods/130/images/46907-4-1341355512.jpg) (that's the suit my character wore in New Vegas too FYI). Yes, I do have a terrible habit of going "ooh shiny" at everything, but my modelling style's more like a marathon rather than a sprint, so projects are finished eventually (and even more added on).

So, picatures.

Brotherhood of Steel
Circle of Steel Operative (Infinity perhaps? It was being sold along with some anime style robots)
(http://leadadventureforum.com/gallery/16/8421_12_01_14_10_17_59.JPG)

Wearing some sort of recon/stealth suit, this provides me with Brotherhood specialist other than just another guy in Power Armour.

The Circle of Steel originate from Van Buren, where they were an extremist body within the Brotherhood of Steel. The Prisoner would be tasked with uncovering them and their schemes, before eradicating the organisation before the led the Brotherhood to become even more introverted and radical in their actions (which considering that they were at war with the NCR at the time would mean even more deaths).

New Vegas changed them a little. They're fairly extreme even by Brotherhood standards, but they're not an element that the main organisation is trying to expel any more. Rather they act as agents that enforce the edicts of the codex, hunting down any chapters or individual that stray from it too much. Elder Elijah after perceived desertion from the Mojave chapter was hunted by one such operative, as would I suspect that Fallout 3's Brotherhood should be expecting a visit soon too...

Caesar's Legion
Legion Slaves (Artizan Spartan Javelinmen + Maxi Mini zombie heads for the spiked heads)
(http://leadadventureforum.com/gallery/16/8421_12_01_14_10_22_34.JPG)

I'll need to go over these again as I hadn't realised I'd missed out the highlights, etc until looking at this picture (plus the focus is crap). These could either serve as regular slaves carrying salvaged weapons, or some rebellious ones. Still, more fodder for my Legion forces, whom I feel haven't been receiving enough love lately. Sitting half painted Legion wise though I do have some Slavers, a Humber Scout car and the Chariot, so I suppose they'll be being bulked up soon enough.

Wastelanders
American Remnants, Border Patrol (Dust Tactics Recon Marines + Maxi Mini zombie heads)
(http://leadadventureforum.com/gallery/16/8421_12_01_14_10_19_53.JPG)

Just the one for the moment. The other four are basecoated, but I wanted to test the colour scheme first- I was split between winter camo, green army surplus, and desert. I went for a desert suedo WWII scheme in the end (though yes, he's very brown overall). He has the insignia of the 23rd Infantry Division on his left shoulder guard, though I'll try and make such details a bit more obvious on the better posed models.

Slightly larger than most of my models (30mm-ish), but I suppose I'll put that down to that these are former (not in their eyes of course) US super soldiers/well fed fellows, a step above anything the wastes could ever produce (again in their eyes). I picked them as I rather liked their armour style and their sci fi styled M14 Springfields. So as opposed to the Chinese remnants that appear to be conscripts, these are rather US troopers equipped to a much higher standard.

As what remained of the US army stationed on the mainland fell apart, groups such as these did what they could to cling onto the old ways. Perhaps only in name do these individuals still represent their former colours, they still remain aloof from wasteland society. Where their fellow ghouls have moved on an accepted the new world, they consider that as long as they bear the arms and banner of the nation they served, America won't die.

Of course this inability to accept that the world has changed, could easily serve as a reason to bring them into conflict with the other factions of the wastes. Consider that a group who's peening for the old ways of the US (ie the jingoistic hellhole) comes into contact with the NCR, a comparatively liberal nation (and let's not get started on their inclusion of Asian people...). What you don't have a 100 speech skill and a pre-war military radio. Sorry, no luck then bub.

Meh, a fun aside party to add a bit more colour to the Fallout world.

Chinese Remnants, Officer (Bolt Action, Berlin or Bust, Japanese)
(http://leadadventureforum.com/gallery/16/8421_12_01_14_10_22_37.JPG)

Another one of these fellers (this guy's tiny, hence the odd shot). Now that I've ran out of Khemri Brown I'm attempting a new colour scheme with what GW say is the next best thing, Baneblade Brown. It isn't (far too bright), but it'll do. On the subject of the Chinese, my flgs has those Wargames Factory Russians in now, but I couldn't buy them on the day as they'd yet to be processed. Its discrimination against Ghouls I tells ya!

Wastelander in Enviroment Suit (Unknown source)
(http://leadadventureforum.com/gallery/16/8421_12_01_14_10_17_56.JPG)

For 7TV more scientists are always better it would seem. Aside from that I'd like to play some scenarios involving radiation, so an option to suit up people in protective suits would be good (even if it is only to scavenge a side objective).

Mister Gutsy (Brother Vinni)
(http://leadadventureforum.com/gallery/16/8421_12_01_14_10_17_42.JPG)

Vinni's gotten elements wrong, but over all the design works. This one's pretty much built as it came, barring having to cut down some bits to make them fit right, and the addition of two more eye stalks (which I have no idea why they weren't included with the base kit, though I suppose the same goes for the aerials on the eyebot model). I painted this one up intending it to be a Mister Orderly (from Old World Blues, which has blue and red decals), but didn't have a computer to hand at the time, so its more like just a generic white Mister Gutsy. I have another two of these to build as well, one probably as a US Army Mister Gutsy and the other one as a Mister Handy (with pincers rather than weapons).

WIP Various Power Armours (Dust Tactics/ Brother Vinni)
(http://leadadventureforum.com/gallery/16/8421_12_01_14_10_17_13.JPG)

A (T49-a) suit this time with a helmet (T-51b, but who cares if its the wrong mk?), a suit of Enclave Mk1 Power Armour (or some version of it. The Enclave suits went through a few iterations before the field versions were developed), and finally a NCR Heavy Trooper in Salvage T-45d Power Armour.

The Enclave suit's based off of a Dust Tactics Allied one, whereas, as has been mentioned before, the Brotherhood one's a German suit from the same game. I have another couple of both, though a shortage of heads, so I may need to try and make some of my own with greenstuff (though the enclave helmet's are a bit finicky with all the cables. At least with the Brotherhood I can use bare heads, though I don't think it would suit the Enclave's aesthetic to give them a face.

As far as the Salvaged Power Armour its a suit of T-45d that I removed the knee servos and power plant from. The arms are from a Dust Tactics German soldier, whilst the head is Maxi Mini. Whilst my Brotherhood Paladins are fairly nondescript, this guy looks more rugged, his waste covered in pouches with extra gear, etc. Overall a more practical looking guy.

Plus another bit for my League of Riveters entry. This shack would function as a place to store the reststop's supplies. As its just a shack I didn't bother adding details like windows or neon signs/ whatever. The base'll have bits and bobs like shelves and a workbench on it probably.

(http://leadadventureforum.com/gallery/16/8421_12_01_14_10_09_55.JPG)
Title: Re: Fallout, Heading East
Post by: Wyrmalla on January 13, 2014, 02:34:17 PM
Heh, post 100.  :o

I just popped into my flgs over my lunch break and bought some more crap. The Russians turned up, so I'm just waiting on their AKs to begin work on them. Aside from that I bought some more models to use as slaves, plus some NCR related things including some cavalry (as seen in the All Roads comic, because why not?). Off to the ever growing pile of lead and plastic they go.

Wargames Factory Late War Russians - The afformentioned Chinese Remnants
Perry American Civil War Cavalry - NCR Cavalry (looking forward to these  :D)
Artizan Spartan Javelinmen - more Slaves (they're the same models as the last lot unfortunatly)
Westwind Secrets of the Third Reich Soviet RPGs - as NCR/Raider heavies (because Raiders are really into things that go boom!)
Bolt Action Chindit HQ - An NCR military command section (as I currently only really have the specialists and some sergeants, a few officers would be a boost)

(http://static3.wikia.nocookie.net/__cb20101227035027/fallout/images/9/98/FNVAR_Horses.jpg)
Title: Re: Fallout, Heading East
Post by: Wyrmalla on January 14, 2014, 09:10:55 AM
A few WIPs from the stuff I bought yesterday. A pair of Chinese Remnants Conscripts (lacking their rank strips), a Remnants Commissar (crap, I forgot her scabbard!), and a NCR Cavalryman (sans greenstuff armour). With the conscripts I've yet to convert any to be wearing authentic Mao style jumpsuits, though I suppose, like the US, the Chinese were using a variety of uniforms at the time (and perhaps they were churning out so many soldiers demand outstripped supply, that or these guy's have just salvaged some uniforms).

(http://leadadventureforum.com/gallery/16/8421_14_01_14_10_06_43.JPG)

And edit (I have no internet connection right now, so I'm writing this crap up as I go and posting it the next day. The lengths I go to for you lot...). Here's my attempt at a Legion Centurion (Phallicus, to go along with Castratious). I need to add straps for the armour to attach too and clean it up a little, but whatever. He's based off the same models I used for the Slaves ...as some sort of cruel irony or something.

(http://leadadventureforum.com/gallery/16/8421_14_01_14_10_06_39.JPG)

That desk that they're sitting on is in fact chipped to gak too. Cutting mat? Oh no, that would cost monies (though I suppose a new desk would wind up as a larger bill...).  :facepalm:
Title: Re: Fallout, Heading East
Post by: zizi666 on January 14, 2014, 02:27:00 PM
Phallicus, to go along with Castratious

 lol lol lol

cool conversions BTW.
Title: Re: Fallout, Heading East
Post by: Wyrmalla on January 14, 2014, 02:51:10 PM
Yes, my grasp ancient latin names astounds every day. Biggus Dickus should be appearing at some point I think.  ;)
Title: Re: Fallout, Heading East
Post by: zizi666 on January 14, 2014, 03:17:44 PM
Ah, Incontinentia's husband  :D
Title: Re: Fallout, Heading East
Post by: max on January 14, 2014, 03:57:51 PM
The centurion looks really cool!
Title: Re: Fallout, Heading East
Post by: Constable Bertrand on January 14, 2014, 08:14:53 PM
Your collection is ... Growing.. evolving... Exploding, at an alarming rate!

The BOS and the centurian do look good. You pull of nice conversions and have a good eye for junk that you can use (stormies on dewbacks) :)

Keep it up.
Matt
Title: Re: Fallout, Heading East
Post by: Wyrmalla on January 15, 2014, 12:53:49 PM
Aww, thanks guys. Shucks. :D

@ Constable Bertrand

Whilst I may think those dewbacks aren't of the best quality, I may have miffed a few guys at my club who apparently collect them (£15 is the lower asking price for them on ebay apparently). Whatever, I've used models that are worth more in conversions before. Its not like they'd be doing any good in a display cabinet somewhere. =P

Another WIP of the Centurion. I've added some more armour to him and a mantle to bring him more in line with the in game appearance (though of course I'm not wanting an exact replication of the design, not every Centurion dresses the same, especially given the looted nature of their armour).
(http://leadadventureforum.com/gallery/16/8421_15_01_14_1_47_24.JPG)

Woah, this blog has reached a new level of excitement with this image! Yup, uh... chopped up kinder eggs. Besides being a psychopath that gets off on cutting up kids toys, I'm pushing myself to work on some terrain for that Jericho (a Ghoul settlement) scenario that I planned a few pages ago.
(http://leadadventureforum.com/gallery/16/8421_15_01_14_1_47_10.JPG)

Ooh, they still smell like chocolate. ...Probably aught to wash them before I start painting them. ^^'

Would people prefer it if I carried on with the wide range of models, or if I tried for more focussed batches? Either way I'm slowly building up my miniature count. I mean I could just alternate between doing faction based stuff (or other related groups like terrain), then some miscellaneous pieces, so the variety would still be there. Plus I dunno, I could get away with ever so interesting thread titles like “Fallout: Heading East – Update: 对于郑董事长!, Chinese Remnants” (I can do that here right?). :)

I need to get around to painting more terrain actually. It'd be nice to stick together some more cinematic looking shots (or at least have a backdrop other than a white piece of card).

Hmn, I need to get in some more games too. I play 7Tv quite a bit, but in its base form mostly, not Fallout themed games. My regular opponent hasn't played any of the games, so though I have played one or two games with him with the theme, it isn't a common thing. It'd be nice to write up an in universe battle report (and help me establish the setting – ie events across on the Eastern side of the Colorado during the years leading up to the NCR's retreat from the region and the New Vegas stalemate).
Title: Re: Fallout, Heading East
Post by: Wyrmalla on January 15, 2014, 05:34:04 PM
I was looking through the Art of Fallout 3 (http://www.flickr.com/photos/47857688@N08/sets/72157629320774861/) (which I really need to buy a physical copy of) in class there (it was a photoshop lesson, so extreme downtime). Anyway, besides being a nice insight into the game that could have been, there's an example of the original design for the Chinese Remnants. As a whole it looks quite a bit more tactical compared to the Mao suits they wound up with in the game, and a suitable compatriot of the American combat armour (ie it still looks somewhat like a Mao suit, though with more a stripped down combat armour appearance). So, inspired, I think that I'll base half my troops of of this style, and the others after the one seen in game (as full time properly equipped infantrymen and churned out conscripts respectively).

(http://farm8.staticflickr.com/7206/6877077907_3c8179ab41_z.jpg)

As an aside though; who's to say that it wasn't the US that was being invaded before the war? The only information that exists that America was winning the war and had invaded China is American sources (known for their propaganda). Ok, the US did have forces on Chinese soil (the Survivalist served there before the war), but who's to say that they weren't being pushed back from there and China was on the counter offensive? My point is, these remnants troops might not be necessarily the insurgent forces that the game puts across, but rather troops that were part of a larger vanguard? I wouldn't imagine that the US would be like that game Homefront, but China could have landed their army on the US mainland before the war, with the US retaliating with nukes as a result.

Just making y'all think a little.  ;)
Title: Re: Fallout, Heading East
Post by: Wyrmalla on January 16, 2014, 10:47:12 AM
Following on from my last post, I had a go at a Chinese soldier in combat gear.

(http://leadadventureforum.com/gallery/16/8421_16_01_14_11_46_49.JPG)

He's another Wargames Factory Russian with a Statuesque Miniatures AK, and Maxi Mini backpack. I rather like the look, and personally kind of think that the troopers in Fallout 3 would have looked better dressed like that (the Maoist suit suites conscripts, rear echelon troops more, like the Merc Grunt outfit's worn by the NCR/US army).

My internet connection's really iffy right now, so I'm hazarding against larger posts until its a bit more stable. =/


Title: Re: Fallout, Heading East
Post by: Mr. Peabody on January 16, 2014, 04:47:52 PM
Really enjoying this thread! :-*
Have I mentioned that already, or have I been silently munching popcorn for pages and just soaking it all up... 8)
Title: Re: Fallout, Heading East
Post by: eMills on January 16, 2014, 09:27:20 PM
I was looking through the Art of Fallout 3 (http://www.flickr.com/photos/47857688@N08/sets/72157629320774861/) (which I really need to buy a physical copy of)
...
Loving the updates.  Giving the Remnants a more varied look helps the world feel lived in.  It's one of the things that I dislike about the video games.  The sameness is off-putting to me.

That Flickr set is awesome.  The physical book is not nearly as good, so I wouldn't kill myself trying to obtain one if I were you.

~Eric
Title: Re: Fallout, Heading East
Post by: Wyrmalla on January 17, 2014, 08:17:51 PM
@  Mr. Peabody
Ack, so the ninjas are coming out of the woodwork to pass judgement on me! Judge away, you'll never find out where the gold is stashed.

Dirty Frank mode off

...By which I mean; tah, comment away, I'll be blithering in any ase (possibly even in spite of the replies I receive I think). :D

@eMills

Yes, well I do dislike things looking the same in general (I have a Warhammer 40,000 True Scale Chaos Space Marines army in which every single model's covered in about 70% greenstuff). In the games themselves I modded in my own levelled lists to spawn alternative sets of armour and addons just for the variety. I suppose with games time constraints prevent that kind of thing for the developers, but third parties can do it much easier, as do I personally enjoy just tarting up my toy soldiers to make them look a bit more interesting.

I would like to buy a copy of the actual book regardless. I'm a bit of a swat for reading up on what could have been with games, as do I just like seeing the design process in general. With concept art you can get a lot of ideas, and I suppose discover the artist's original intent compared to what was actually implemented. I'd love to buy the same artist's concept for his work on the Elder Scrolls games too (its the reason why I bought the guides), as he had a great style. ...But I digress. Model talk time.  ;)

Thanks for the replies guys. The support's always nice (the throwing of rotten vegetables not so much).

I'd meant to get a little painting today, but after a cuffuffle had to go out and try and find a new camera instead. Despite that, I'll show you some WIPs instead. Sorry about that. =/

The Red Menace had taken over my painting time, so I bring to small units of Chinese Remnants.

Chinese Conscripts (sans Ushanka)
(http://leadadventureforum.com/gallery/16/8421_17_01_14_9_10_52.JPG)
(http://leadadventureforum.com/gallery/16/8421_17_01_14_9_12_47.JPG)

Chinese Infantrymen(I need to tidy these up a little. The goggles are a bit wonky. I'm terrible at sculpting in batches)
(http://leadadventureforum.com/gallery/16/8421_17_01_14_9_07_57.JPG)

Ack, sorry I didn't take this shot so swell. Point though, I've started a modular trench system. I'll be putting this aside untill later though as I have other terrain pieces that I could more immediately use *cough shanties.
(http://leadadventureforum.com/gallery/16/8421_17_01_14_9_15_59.JPG)

I have a game of 7Tv coming up, but I'm short of a few robots. Here's a WIP of a mechanoid with the Energy Blast upgrade, or a Factory Protectron (from the Pitt expansion).
(http://leadadventureforum.com/gallery/16/8421_17_01_14_9_14_10.JPG)

Let's see if I can manage to have much of this stuf painted for tomorrow. ...That and if my internet connection holds up (according to British Telecom's complaint's desk my issue was supposed to be fixed 48 days ago...).
Title: Re: Fallout, Heading East
Post by: SerialMoM on January 18, 2014, 08:32:53 AM
I really love your thread and I envy the speed of your progress.

Although I have also made some progress I would like to be much faster in my project..
Title: Re: Fallout, Heading East
Post by: Wyrmalla on January 19, 2014, 03:45:47 PM
 :D Just work on small units at a time and use lots of big blocks of colour and ink. ...Having next to no quality control too helps.

Chinese Remnants
Commissar (Statuesque Miniatures)
(http://leadadventureforum.com/gallery/16/8421_19_01_14_4_25_43.JPG)

What the hey? Something to add a bit more character to the faction. Perhaps she was originally an army Commissar sent in with the insurgents (assuming that China's based off of itself from the 50s before Commissars were phased out of the military). It could be that she was some propagandist, adopting the title after the war as it suited her duties (ie during the insurgency she was spreading pro-Chinese propaganda, with the introverted post war nature of the Remnants she's taken the role of a morale officer up). Something or other that may be decided should I play some scenarios with her.

The miniature's a Vespera Venko from Statureque Miniatures, with her left arm swapped out with one of the sword wielding ones from the Perry Civil War cavalry set. As a plus I can use her in other games as a regular human given that none of her ghoulish skin is showing, whilst there's a bit of a faceless sign of authority about her that's in no way a massive cliché. ^^'

Conscripts (Wargames Factory Russians)
(http://leadadventureforum.com/gallery/16/8421_19_01_14_4_28_27.JPG)
(http://leadadventureforum.com/gallery/16/8421_19_01_14_4_32_16.JPG)

Chinese troops based off of their appearance in Fallout 3. In games of 7Tv these would be Security Guards, based on their lower level of training compared to regular troops. I'll have another ten done at some point to bring me in line with the other factions I have in terms of numbers, though I'll leave that to a later post bunked in with their armoured support probably.

The People's Republic maintained a large military before the war. By the 21st century it had become one of the foremost in the world (and no doubt the largest). In the years preceding the Great War China would be involved in almost a decade of warfare against the United States. Whilst the US equipped the majority of its mainstream units with at least a suit of combat armour and assault rifle (even these were out of service for the more advanced laser rifles bar in national guard units), China did not have the resources to outfit its own forces to the same level. Their conscripts were sent to fight with not but a rugged Norinco combat rifle and mass produced jumpsuit to fight the foreign aggressors. Despite this China's military was on par with their US counterpart, with its troops no doubt just as determined to fight for their motherland.

*Ok that was mostly speculation. Operation Anchorage (which is canonically questionable) depicts the Chinese Army as being made up of conscripted and ill equipped soldiers. I call bullgak on that, rather I would think that yes, with the war continuing on for years there would be a decline in standards as the military did what it could to press a gun into the hands of anyone willing. The earlier Fallout games state that the Chinese were on a comparable technological level as the Americans in most areas (ie whilst the US were ahead on power armour, they were behind the Chinese on stealth technology), and so I would imagine that the Chinese were quite capable of fielding troops suited in Combat Armour and trained to a high standard.

* Also, nuts. Probably not noticeable to most, but I forgot to give these guys bakalite mags on their Ak-74s. That, or these are actually those Colt AK rip-offs from the first two games. =P

Infantrymen (Wargames Factory Russians)
(http://leadadventureforum.com/gallery/16/8421_19_01_14_4_34_09.JPG)

Which brings me onto these guys. A closer representation of China's army compared to its modern self, rather than as how Fallout 3 portrayed them (ie like the Red Army was during the early to mid part of the 20th century). The American army seemed to have progressed and yet China's was shown to be ill equipped in as much as they were represented in the game. Operation Anchorage was intentionally biased as hell (in that it was a jingoistic training simulation created by an overly patriotic and unhinged General), so one could think that the actual People's Liberation Army was a lot more competent than it was shown in that DLC. My point; here's some more techy looking PLA troopers.

In 7Tv these are Soldiers with SMGs (that game needs an Assault rifle weapon). I'll be making another five at some point, but ...I can't be bothered greenstuffing any more up at the moment. It probably isn't noticeable, but the marksman has a modified helmet with optics included (though as they're pressed up against the scope they aren't too obvious), just to show that they're a bit techier than they may appear.

Plus, here's a WIP of the turret from the Remnant's KV-1 tank. I'm attempting to make the vehicle appear as though its been upgraded to keep it in line with more modern vehicles (like what the Israelis did with their Shermans, etc). To that end its armed the vehicle with a Gauss Cannon, or at least a Chinese version of it (though I doubt that'd help it out much coming up against power armoured troopers or later tank models. But, that wouldn't make that cannon any less dangerous, it just means its a bit of a glass one).
(http://leadadventureforum.com/gallery/16/8421_19_01_14_4_44_22.JPG)

Aside from the Remnants (which I'd meant to upload yesterday, but my internet diede, so hence the wordiness), I've put together a few robots for a game of 7Tv I have planned for Tuesday. I'll also be using some of the models I made for the Remnants in that game too (perhaps not the overly Ghoulish ones). ...Its just trying to think up a scenario where said Chinese soldiers, backed up by robots, would be fighting a group of cultists and animated scarecrows. Guess it'll have to be an episode of the Twilight Zone. ^^

Wastelanders
Mister Handy/Gutsys (Brother Vinni)
(http://leadadventureforum.com/gallery/16/8421_19_01_14_4_42_56.JPG)
...These look like the Telly Tubbies (well retro-fututurist alt universe ones). That or those multi coloured Daleks.

Protectrons (Brother Vinni)
(http://leadadventureforum.com/gallery/16/8421_19_01_14_4_43_14.JPG)
Hmn, I may add a logo to the front of the factory ones stating their owner's names – ACME or something across the chest. The older ones at the back could do with a touch up too (that star needs to be redone).  Is it just me, or does the orange one look confused?

Title: Re: Fallout, Heading East
Post by: Constable Bertrand on January 19, 2014, 07:21:10 PM
What an output!

He does look a little dazed. lol lol

The tank could be converted to a grav tank, does fallout have them? It may make it look more futuristic..

Cheers
Matt
Title: Re: Fallout, Heading East
Post by: emperorpenguin on January 19, 2014, 11:01:33 PM
The tank could be converted to a grav tank, does fallout have them? It may make it look more futuristic..

Cheers
Matt

No such beasts in the Fallout lore, good ol' tracked tanks only.

The Chinese combat armour guys turned out really well! Also love your Factory Protectron, top stuff
Title: Re: Fallout, Heading East
Post by: Papa Spanky on January 19, 2014, 11:35:17 PM
the orange looks like hes daydreaming  o_o

The progress is amazing, everytime I view this thread I want to play one of the Fallout games again.
Title: Re: Fallout, Heading East
Post by: Dobbie71064 on January 20, 2014, 07:24:54 AM
Fantastic stuff!! I love seeing your collection grow!

Cant see what you have instore terrain wise as well!
Title: Re: Fallout, Heading East
Post by: Wyrmalla on January 20, 2014, 09:09:45 AM
Yeah, I don't recall there being any grav vehicles in any of the games, but they may exist. Floating robots are a thing mind, so it wouldn't be hard to consider some country producing a grav tank. Come to think of it in the Fallout 3 concept art book there's a floating street cleaner, so let's assume that they applied that technology to military purposes before municiple. ;)

For use in 7TV, here's some draft rules for Radiation and Power Armour. Hopefully not too complex or broken. They aren't as long as they may seem btw, I've just added in notes and future suggestions to clarify things.

Radiation

Special Effects
Physical
Rad Resistance (x)
Rad Resistance (x)may be taken by those cast members with access to Physical special effects. This value may be increased by spending additional points in this effect.

Additionally it may be applied by various pieces of equipment or be inherent to a cast member's profile.

* A list of these will be created later, something similar to the equipment table in the base rules (ie Gas Masks would be “Basic”, Radiation suits would be “Military”, and Power Armour “Advanced”). Though there would be additional sub lists for upgrades beneath each main weapon/armour section, as would there be a “Skill Requirement” field for some items (ie a suit of Salvaged Power Armour would have a strength requirement of 5 due to the great strength needed to wear the armour without aid).

Other
Rad Level (x)
Certain locations, such as toxic waste piles, nuclear bombs, etc, give off radiation. The level of rads emitted varies between them, from a mild prickling on the skin, to full on barbecue. Designate the radiation level of an object. The immediate 2'' from its central point (or the edges of its largest piece for more sizeable models) are at the Rad Level marked as the “X”. For every 1'' after this point this value decreases by one, until no value remains.

As an example, a Nuclear Bomb sits unexploded in the wastes leaking toxic fluids. It has a Rad Level of 12. 5'' from its central mass this rad level would decrease to 11, 7'' it would be 10, and so on.

*Question, do these values seem too extreme or are they fine? They're there to make particularly dangerous sources of radiation be deadlier than smaller ones. At their current levels it could take a cast member two turns to reach said Nuclear Bomb (6'' move, double to 12'' if they run, but that's still two turns should they need to activate something, and another one as they run full pelt away from the location).

Should a model spend any point of their turn within an area marked with radiation then they must make an immediate defence test at their end of their turn, done with the following modifiers.

*Note for mathematicians: I haven't actually worked out the full range of values for this table. It needs work based on maximum rad resistance levels. The scale as it stands is based around the four levels, with 1 being you're average gas mask, 2 an environmental suit, 3 Power armour/ advanced radiation suits, and 4 Radiation resistant creatures like Super Mutants. So, at Rad Resistance (4) a Super Mutant would need to be in a Rad Level (16) area to suffer the full detrimental effects. 16 may but level 4 Rad Resistance represents a near immunity. 16'd be nuclear weapon going off (Fat Man's would create a similar, but temporary level).


Radiation Level >                                                     Effect on Cast Member's Defence
1x cast member's Rad Resistance Level >   0, no Defence test must be made
2x cast member's Rad Resistance Level >   -1
3x cast member's Rad Resistance Level >   -2
4x cast member's Rad Resistance Level>    -3

(that's meant to be a table, but I can't be sodden with the html right now)

Should the cast member's Rad Resistance Level be double the area's Rad Level then they may ignore this test.

Should a model have no levels in Rad Resistance then use the “x” value of the areas's Rad Level for applying the effects on the Cast Member's Defence stat.

For example, a cast member with no Rad Resistance enters a level four rad area. They would be at a -4 for their defence test. However, if a cast member with a Rad Resistance level of 2 enters the same area then they would be at -1 to their defence.

*Rad Level is generated by various things. So it could be the aforementioned pieces of terrain, but also weapons (Fat Man, or perhaps weapons that generate a small amount of rads to the user when fired- like plasma weapons in 40k, they may kill the user if they aren't protected) and creatures (Glowing Ones, animals that have certain attacks). Terrain would form most of the permanent sources of radiation, with the other ones being temporary for the most part (Glowing ones would produce a constant small rad level, but could create a one turn high level rad explosion).

Plus a some of anti-radiation drugs purchasable to cast members (with the quantities being dependent on the category of the table they're in, ie at the “Basic” level a cast member could buy 1 Rad-X, at “Military” they could by 2, and at “Advanced” they could buy 3 (a cast member couldn't buy the same item twice or from different categories)).

Equipment
Rad-X
Single use. When used the cast member's Rad Resistance level is boosted by 1 point for two turns (three with the Slow Metabolism effect – to be written later).

RadAway
Single Use. When used the cast member may half the value (rounding down) of the negative effect upon their defence when making a defence check for being in an irradiated area. Should this value be reduced to 0 then no defence check is required to be made.

As in the above example, if a cast member with a Rad Resistance level of 2 enters the a level four rad area then they would be at -1 to their defence. Should they use some RadAway this value would be halved to -0.5, and so, rounding down, 0. As a result they would not have to make a defence test.

Rad-Purge (not its final name)
Single Use. When used the cast member may ignore the defence test required to be made for spending time in an irradiated area. On the following turn however they're agility, defence and strength are reduced by 1 and move by  -2 for the rest of the game.

* This is meant to be an experimental drug, like the one Colonel Autumn uses in Fallout 3. It saves the cast member from extreme radiation, but wrecks their body in the process (well until they can receive proper medical attention after the game). Yes, a cast member could take one of these repeatedly (though only one is purchasable under the “Advanced” section, but they could loot others in game) and wind up with 1 in all their stats. ;)

Power Armour

I've also brainstormed some Power Armour rules. My current intentions for their rules would be to provide “Power Armour Training” as the base skill only available to those who have first taken the Military Training skill, before then allowing these cast members to buy a suit of power armour from a list. I haven't thought much on that requirement though, I'm just trying to think of a way to limit the number of users (though I suppose I could remove it and just leave it up to players).

Speial Effects
Knowledge
Power Armour Training
This effect may only be taken by those who have already chosen the Miltitary Training effect. Models with this effect may chose to equip themselves with one of the various types of Power Armour available to them under the “Advanced” section of the equipment table.

Example Power Armour types (sans ratings costs):

Advanced Power Armour (Enclave/ Vault Tec)
Effects: +1 Str,+2 Def, Body Armour, Rad Resistance (2) ~ 3 with suit and same type of helmet *, Weight Compensation
Pre-War Power Armour (T-45d/ T-51b)
Effects: +1 Str, +2 Def, - 1 Agl, Body Armour, Rad Resistance (2) ~ 3 with suit and same type of   helmet*, Weight Compensation
Salvaged Power Armour **
Effects, +2 Def, - 2 Agl, Body Armour, Rad Resistance (2) ~ 3 with suit and same type of helmet* , Slow (May only be worn by cast members with a strength of 5 or higher),  Weight Compensation

*This is in here for uniformity, assuming that a suit can't lock in a different type of helmet.
** Salvaged Power Armour wouldn't require Power Armour Training and would be under “Military”. I'm just sticking it in here completeness. It has Weight Compensation due to the wearer's great strength.

This is for the suits, helmets come separately. Models must wear the same type of helmet as their base suit. I may bunk in the helmets with the suits, but I'd rather allow or bareheaded models too.

Advanced Power Armour Helmet
Effect: +1 Per, Respirator*, Night Vision
Pre-War Power Armour Helmet
Effect: Respirator, Night Vision **
Salvaged Power Armour Helmet ***
Effects, -1 Per, Respirator *(may only be worn by cast members with a strength of 4 or higher)

* Respirator: Has the same effect as a gas mask in the base rules. I've created a separate effect for it as more than just gas masks confer the same effect.
**Night Vision's an optional rule that's tied in with some rules I wrote for 7ZTv
*** As it would be a bitch to move your head about in such a heavy helmet. This is assuming the user's not wearing the armour, thus the lower strength requirement. It may seem like crap, but its the only way to achieve a Rad Resistance (3) – other than through using drugs, etc – with the suit.

Special Effects
Psychical
Weight Compensation
A Cast Member may select this special effect if they have a strength of 5 or higher.
Cast members with this effect may equip themselves with weapons listed under the Heavy Weapons section. Due to the bulk of such weapons such cast members armed with a heavy weapon gain the “slow” effect, but ignores the Two Man Team and Move or Fire effects if it has them. * Note this is available to all cast members, not just those in power armour.

Additionally I'm intending to write up an upgrade system including things like Tesla (boost to energy weapons), Hardened (Higher Defence boost) or Advanced Servos (lessened agility negatives, or even a boost), with the Advanced types of armour allowing for a larger variety and number installed. However I'm not sure if people are really open to this added level of complexity. Personally like the additional level of depth, and it expands the roleplaying aspect of the game more, but whether that fits the theme of the base game I'm not sure.

Point: These rules aren't playtested, nor complete. =P

And, just to give tidbit for those who aren't into the rules talk, I found one of my old Imperial Guard  APCs (it has a removal rear hatch that turns it into a Griffon Mortar Carrier too). It needs a repaint, but my NCR Heavy Troopers (yeah, because a strike team of them wouldn't be totally OP) or American Remnants could use it maybe.

(http://leadadventureforum.com/gallery/16/8421_20_01_14_10_05_43.JPG)
Title: Re: Fallout, Heading East
Post by: Dobbie71064 on January 20, 2014, 11:46:48 AM
With all the heavy armour the NCR/ Chinese reminants have, do you have any plans for Legion armour or anti tank units?

I love how youve expanded the factions, it goes beyond the game! I might have to try something similar, youve been a huge inspiration.
Title: Re: Fallout, Heading East
Post by: Wyrmalla on January 20, 2014, 11:58:44 AM
It'd be a large scenario in which I actually ran any amount of armour (in 7Tv a tank costs 100 pts, whilst the average game runs at 200). That said, I'm am adding more units as I go on.

The NCR will be recieving a Power Armour hunting team armed with an anti-material rifle. My Raiders will have a group of guys with RPGs. I've written some rules for landmines too (and could include these with some rules I've planned for 7ombieTv by adding them to dogs instead of zombies).

Though with the Legion I'm more of the opinion that yes, they would make use of RPGs, but they'd use traps or armour penetrating ballistic fists (or grenade brooms) to take down armour. That, or ramming their own vehicles into power armoured troopers to crush them. The Legion do have armoured units at the moment though. In the completed and WIP piles sit: A Jackal APC, A M8 Greyhound, a Humber Scout Car and a light "Chariot" (based off of a pre war car). I think that the Legion would use their vehicles like cavarly rather than as firing platforms, chasing down and ramming things to death and dispersing troops. More conventional factions like the NCR and Brotherhood would use their vehicles more appropriately, but the tribals would treat theres more like riding beasts.

^^ Tah, much.
Title: Re: Fallout, Heading East
Post by: Dobbie71064 on January 20, 2014, 12:32:17 PM
Love that legion concept. Wonder if it would be possable to do a legion 'stealth' team with Ballistic fists for ambushing armour.

Looking forward to seeing what you come up with! :)
Title: Re: Fallout, Heading East
Post by: Wyrmalla on January 21, 2014, 11:23:33 AM
Actually, come to think of it my Imperial Guard army's officers were armed with Ballistic Fists. An old picture, but here's one (on her left hand). Don't worry, I'll manage something better (ooh, rocket fists?).

(http://leadadventureforum.com/gallery/16/8421_21_01_14_12_21_40.JPG)
Title: Re: Fallout, Heading East
Post by: Messyart on January 24, 2014, 02:44:17 PM
Chinese Infantrymen(I need to tidy these up a little. The goggles are a bit wonky. I'm terrible at sculpting in batches)
(http://leadadventureforum.com/gallery/16/8421_17_01_14_9_07_57.JPG)

Instant mold is quite handy for that kinda thing!
Title: Re: Fallout, Heading East
Post by: Wyrmalla on January 24, 2014, 04:58:46 PM
Yeah, but who needs thirty Soviet heads with helmets? But, I should invest in molding some day. Its a bitch buying the same parts over and over when I could just make my own bits and cast them.

Oh, and my copy of the Fallout 3 concept art book turned up today. Those Chinese soldiers are labelled "Commandos", so I guess the guys in jumpsuits are the line infantrymen. Not a big fluff change from my interpretation at least. Yes, that little chapbook ought to be larger, but its interesting nonetheless. Whatever happened to the full sized one?
Title: Re: Fallout, Heading East
Post by: Mr. Peabody on January 24, 2014, 05:21:40 PM
Instant Mold (https://www.google.com/search?q=instant+mold&safe=off&client=firefox-a&hs=gJR&rls=org.mozilla:en-US:official&tbm=isch&tbo=u&source=univ&sa=X&ei=kZ_iUoi5KYT0oASZyIGwBw&ved=0CCUQsAQ&biw=1287&bih=828) is perrrrfect for very short runs of stuff. Just the thing for adding a wee element of 'cut & paste' to your production work....

Cheap AND re-usable, so terrifically economical.

Title: Re: Fallout, Heading East
Post by: Messyart on January 24, 2014, 05:33:42 PM
Pretty much what Peabody said; Instant mold is brilliant stuff. I just used it to replicate a leg for my robot figure.
Melt it back down to a blob, re-use it later.

It can be used to make two-part molds too, if you're careful. You needn't use resin for any of the molds you use it for, though resin itself WILL work very nicely in it.

Make a hefty frame out of leg, set the pieces into blu-tac (not plastecine for the love of god not plastecine) and then push melty instant mold over it, use a block of lego bricks with flat tiles on to push the IM down flat, then pull free and repeat for side 2..

Easy peasy and a hell of a lot faster than RTV!
Title: Re: Fallout, Heading East
Post by: Wyrmalla on January 25, 2014, 11:19:41 PM
We'll see. Its finding a need for it right now. It'll probably be a great aid, but for the moment I'm fine with just resculpting things a few times. That said, I may try something new and wonder why I've not been using it before.  ;)

Caesar's Legion
Centurion(Artizan Spartan Javelinmen)
(http://leadadventureforum.com/gallery/16/8421_26_01_14_12_10_36.JPG)

A suitable leader for my Legionaires? Phallacus of Two Suns (is that a name given him by the NCR, or actually his real name that he bears with pride?), leader of this particular segment of the Legion operating in what was the Southwest Commonwealth. He carries an old Soviet PPSh-41 SMG, alongside what appears to be an American Civil War era officer's sword (a reproduction, or perhaps taken from a sword collection), signs of affluence within the Legion, and both suitably taken from fallen foes.

The model's mainly the original Artizan mini, with just the addition of the T-45d helmet and pauldron, amongst some other little bits and a bit of greenstuff. Hopefully he has the appearance of an officer, enough to make him stand out from my regular legionaires. I could do with a  few more character models for the faction, but that's for a later date. A Frumentarii assassin would be nice, as would some heavily armoured veterans armed with advanced weaponry like Thermic Lances, Super Sledges and shishkabobs provide me with the third line of offence that I'm missing (Recruits, Veterans, Heavies).

Legion Slavers (Crooked Dice Simian Minions with West Wind/Maxi Mini heads)
(http://leadadventureforum.com/gallery/16/8421_26_01_14_12_12_13.JPG)

In part bought because I spent £4 on the train ticket to the shop that sold them and I couldn't find much else to buy. I suppose these work well as Legion specific slavers, as well, what else could they have been? They're a little scenario specific perhaps, though I suppose I could have them trailing alongside the main force to swoop in and pick up some captures.

Legion Equos(Bolt Action Humber Scout Car)
(http://leadadventureforum.com/gallery/16/8421_26_01_14_12_12_30.JPG)

A small scout unit in use by the Legion. Perhaps sequestered by the Slavers for use in their duties? The Legion seem to be receiving a bit of British gear of late. I suppose those pre-war armouries must include a bit of mothballed British kit.

And I'm making another Circle of Steel agent. I bought this model for the gun it came with (youknow, the one that's larger than her...), but thought it too tall for use. After cutting apart her limbs by half it seems to fit now. It still needs work though. Damn those feet are huge.

(http://leadadventureforum.com/gallery/16/8421_26_01_14_12_13_15.JPG)

Next up I think I'll be working on a few command units for the NCR. I bought the Chindit HQ blister by Bolt Action that includes a pair of officers, medic and a radio man. At the moment I'm not too happy with the existing officers I have, and think that I could be doing with more leaders anyway considering I now have a platoon of the regular troopers. That jeep in the above picture's going to act as their ride.
Title: Re: Fallout, Heading East
Post by: emperorpenguin on January 26, 2014, 01:41:15 AM
Nice idea re: the Crooked Dice simians!
Title: Re: Fallout, Heading East
Post by: Wyrmalla on January 26, 2014, 08:06:16 PM
Pics and shiz. ^^'

New Californian Republic
Armoured Personnel Carrier(Games Workshop Chimera)
(http://leadadventureforum.com/gallery/16/8421_26_01_14_9_03_25.JPG)
(http://leadadventureforum.com/gallery/16/8421_26_01_14_9_02_42.JPG)

This is one of the Chimeras that I used for my sapper themed Imperial Guard Army. Most of the model's plasticard, with the rear cab and tracks being from a Games Workshop Chimera. I gave it a bit of a touch up as I'd rather not strip it.

In games I'd use it as a transport for Heavy Troopers. Its pretty big compared to the rest of my vehicles (despite being smaller than the original Chimera kit, its still 1/3rd larger than a 1/48 Sherman), so I'm thinking that the scale's to carry large suits of power armour as opposed to regular troops. There's an NCR flag by the front door painted over an old US star, though its obscured by dirt, as is there a little decal at the rear to represent some sort of Cavalry division. I'm thinking that this is a locally made NCR APC as opposed to a pre-war one like the vehicles used by the Brotherhood.

Heavy Trooper (Brother Vinni)
(http://leadadventureforum.com/gallery/16/8421_26_01_14_9_03_27.JPG)

Because with an escalation in the size of my forces one of these guys was inevitable. The body's a Brother Vinni T-45d suit, with the head being from Maxi Mini and arms from a Dust Tactics German. In future I'd like to make another three or four of these for use in large scenarios (perhaps alongside NCR special forces (http://static2.nexusmods.com/15/mods/130/images/46907-4-1341355512.jpg) or just the regular infantry), as are they just interesting models to make. To differentiate this guy from the Brotherhood ones I opted for a different style of head, though I'd maybe opt for something more resembling this (http://static2.nexusmods.com/15/images/130/5038270-1363280138.jpg) image. But I'll wait till after Messyart finishes off his heavy weapons probably- assault rifles are a bit bitty I think.

The Chindits will come later, studying to be done. Looking through The Art of Fallout 3 I may have a go at some raiders wearing scrap armour this week, but I do have a habit of getting sidetracked... (which is to say I'll be working on something comepletely different, I do have a "to do" pile sitting on my painting table, plus some Chindits I told myself to finish today).
Title: Re: Fallout, Heading East
Post by: Wyrmalla on January 26, 2014, 09:41:01 PM
Anyone source me a set of M16/AR15 style rifles with attachments? I'm looking for ones to represent a marksman rifle style rifle with ACOG scopes and other crap. Maxi Mini sells some, but I think they're scaled to fit Imperial Guard like their AKs, and so'd be too large. In future I'd like to put together a unit of NCR Special Forces from the Beyond Boulder Dome mod (though not as ghouls, or at least not wholly).

(http://static1.nexusmods.com/15/mods/130/images/46907-4-1359993733.jpg)

These look kind of suitable, sans the mods, but again I think they may be made for Games Workshop figures. =/
(http://zinge.co.uk/image/cache/data/S-GAR02%20-%20AK47%20B-1024x1024.jpg)
Title: Re: Fallout, Heading East
Post by: Constable Bertrand on January 26, 2014, 09:47:54 PM
 :-* nice apc. Your build is escalating nicely.

I just discovered dust tactics figures myself, and bought a box of German recon grenadiers for converting into pseudo governmental nasties. I think they work really well. I prefer the lighter armour options than just having huge baddies in power armour. What do you think of the range?

Cheers
Matt
Title: Re: Fallout, Heading East
Post by: Wyrmalla on January 26, 2014, 10:02:13 PM
I find that the Dust Tactic's infantry is a little too large for the scale, though workable. I'd like the plastic their cast in to be a little stronger. I mean it its serviceable, but a little soft. They're decent models for the price overall though. I posted them a bit ago, but I'm using the heavy armoured guys as power armoured troopers (the scale's fine as I like them looking imposing). As well as those I have a pair of walkers set for use with the Broterhood and Raiders. The wierd war style fits Fallout quite well, so conversions can be minimal if you're looking for something appropriate.

At the moment my Dust Tactics conversions amount to these:
American Remnants G.I.
(http://leadadventureforum.com/gallery/16/8421_12_01_14_10_19_53.JPG)
Brotherhood of Steel and Enclave Remnants troopers
(http://leadadventureforum.com/gallery/16/8421_12_01_14_10_17_13.JPG)

Did I post this? Ah wait I haven't finished painting the damn thing. Here's the bit of fluff I wrote up for an American Walker that I have planned to press into Brotherhood service.

Liberty Light Support Walker (American Blackhawk (http://1.bp.blogspot.com/-x8lpJWd_eog/UkQH_VEx69I/AAAAAAAAC6Y/akqMrWYbc-4/s1600/blackhawk.png))

The pre-war US experimented in a line of support suits to supplement its combat forces in the years leading up to the Great War. Due to the development of Powered Armour and advances in robots they weren't used in large numbers, and eventually would fall by the wayside. The typical Heavy Infantryman could be armed to the equivalent of most conventional tanks, leading to the limited functionality of such mechs beyond where powered suits weren't available. To those nations to whom power armour wasn't available may have developed walkers as a less technological alternative, though they were ultimately outclassed by the smaller, more manoeuvrable man sized suits.

Speculative fluff. Yeah, I may be calling these things a bit crap in comparison to the US' power armour, but really they'd probably be quite efficient weapons. Sure a Heavy Infantryman man can carry a nuclear catapult, but in comparison to one of these they're squishier, and can't carry weapons beyond those a typical un-armoured weapons team could. I would imagine they would have been used alongside power armoured units to act in a similar role as tanks would in the less functional un-armoured ones, ie fire support.

Whatever. This thing's there for any force capable of fielding such technological heavy pieces of kit. Stylisticly I mean the Brotherhood, as I picture the Enclave using drone units rather than these un-automated suits. Once the next step up military tech, the Enclave would be using the newer gear, whilst the Brotherhood may find themselves salvaging mothballed units from old armouries.
Title: Re: Fallout, Heading East
Post by: Cypher226 on January 26, 2014, 10:40:33 PM
Anvil Industry would be my suggestion for the mods. The guns you can get from Hasslefree I think :)
Title: Re: Fallout, Heading East
Post by: Messyart on January 27, 2014, 01:25:08 AM
Hasslefree have some lovely M16s, they are true-scale too.
Title: Re: Fallout, Heading East
Post by: Constable Bertrand on January 27, 2014, 09:07:16 AM
Thanks Wyrmalla. They are the same size as my Black Scorpion western figures (more 32mm than strict 28mm), but with a base change they sit happy with the larger 28mms. Smaller EM4 is shorter and hasslefree are slighted builds similar to DUST.
Title: Re: Fallout, Heading East
Post by: Wyrmalla on January 27, 2014, 04:41:53 PM
I'm not sure about Anvil Industry's scale as most of his stuff is aimed for "heroic" miniatures. I couldn't see any M16s on Hasslefree's site, despite them having them in the section's image. Odd.

I think I'll go for some by The Assault Group (http://www.theassaultgroup.co.uk/). The pictures aren't very endearing, but those models that I have from them aren't too bad. Here's hoping.
(http://www.theassaultgroup.co.uk/store/files/detailed_images/d_666.jpg)

Random things found in drawers #49, a Stug.
(http://leadadventureforum.com/gallery/16/8421_27_01_14_5_37_37.JPG)

A would be Raider tank I think? Some of the track links are missing, but they can be replaced with bits of scrap. I think that I'll add a platform in the rear with a LMG, technical style, as the main gun's also gone AWOL.

I bought a box of Perry Sudanese Tribesman today for the purpose of using them as various types of tribals. Particularly I'm going to add a few Ciphers to go along with the Brotherhood of Steel as technicians (7Tv) - an alliance with an increasingly introverted Brotherhood was one of the Cipher's endings, as was this carried on into New Vegas through Father Elijah spending time with them, so I feel that I can get away with one of the Cipher's nomadic groups joining up with a chapter. In addition to those I may have a go at some Point Lookout tribals wearing some Mirelurk armour, along with maybe some White Legs (MicroArt Studio/Maxi Mini doesn't appear to sell Rastafarian heads any more though), and maybe some Hecate related fellas.
Title: Re: Fallout, Heading East
Post by: Dobbie71064 on January 27, 2014, 05:15:23 PM
Looking good, not sure what you could do with that tank. What about a 'cage' on the back with a captive inside? Plus some severed limbs/heads  ;D

What to do plan for the main gun? Maybe you should convert it into a APC, i honestly cant really see the raiders using a tank with the main gun, not for long anyway. Ammo would be hard to come by.
Title: Re: Fallout, Heading East
Post by: Mr. Peabody on January 27, 2014, 05:50:55 PM
That could be a big old 'tow' or engineering vehicle...  ???
Haul loot or a supply train or maybe to help break open vaults, move debris to get at valuable stuff.
Title: Re: Fallout, Heading East
Post by: Wyrmalla on January 27, 2014, 06:03:02 PM
Holy crappy MS Paint skills Batman!

(http://i40.tinypic.com/b8wthf.jpg)

So there'd be a raised platform above the engine block at the back with corrugated iron siding topped by a bit of barb wire to prevent melee attackers climbing on board. The gun's socket's been filled in with a piece of metal and I guess I'll just pile up skulls in the insert (that or maybe a searchlight, but I prefer the skulls ^^). That's a cheerful fellow prostate across the front of the hull and butcher's hooks on chain along the sides. I suppose that I'll mount a HMG on the back platform and have the raiders use this as a bit of fire support. I don't know how efficient the Stug was at ramming, but I don't picture this as serving the same role as my Legion vehicles do (ie crushing things to death), but it could easily break down walls (youknow to gain access into townships, etc, thus the heavy headrow cutters at the front).

I'd imagine that raiders could use tanks, but yeah, its not fitting what I'm going for with them for now. Any heavy ordance that they'd have would be man portable (RPGs), fitted on the back of trucks (think Russian military trucks from the early Cold War) or perhaps as towed pieces.

@ Mr.Peabody

Never thought of that. I do happen to have a spare winch from Ramshackle Games going spare...
Title: Re: Fallout, Heading East
Post by: Dobbie71064 on January 27, 2014, 06:34:37 PM
looking forward to seeing the next update!
Title: Re: Fallout, Heading East
Post by: Raxxus on January 27, 2014, 08:26:32 PM
the m16's arent on the hasslefree site becuse the mould is broken and need remastering.
Title: Re: Fallout, Heading East
Post by: Wyrmalla on January 29, 2014, 10:02:23 PM
These have been sitting around on my table for too long. =P

New Californian Republic
Command Personnel (Bolt Action Chindit HQ)
(http://leadadventureforum.com/gallery/16/8421_29_01_14_10_51_59.JPG)

A medic, comms trooper, sergeant and Colonel. I do already have an existing sergeant and officer, but I don't like their quality. Besides that now that I have a platoon's worth of troopers and attached specialists, they could do with a bit more coordination.

Jeep (Bolt Action US Army Willys Jeep)
(http://leadadventureforum.com/gallery/16/8421_29_01_14_10_52_17.JPG)

Something for the officers to ride about in as the grunts are cramped into trucks or brahmin pulled carts. My Rangers ride in more modern vehicles, whereas the regular army has these older, more rugged pieces. I could do with buying the Rangers a Humvee or something similar looking on that note...

And ... ah yeah. The steering wheel's on the wrong side. Woops. I don't know if the kit's gotten better, but I found it to be a real bitch to put together due to the roughness of the parts (it may have been from the original run though, not the current ones).

Power Armour Hunter Team (Bolt Action British Anti-Tank rifle team)
(http://leadadventureforum.com/gallery/16/8421_29_01_14_10_50_29.JPG)

I seen this and thought, "how else would the NCR take care of Power Armour during their war with the Brotherhood?". Perhaps not strong enough to take down the strong Enclave suits, or even regular T-51b without aiming for the weaker parts, but I consider weapons like this to be the NCR's regular military's best offence against such opponents (bar running them over with their armoured vehicles or blowing them up with RPGs, though neither are very precise). Predictably one of these will turn up in a game and be used for infantry hunting. * What? When I'm given a heavy weapon why use it on the tough targets when I could be turning the weaker ones to a thin red paste?

Whilst I've been buying some aircraft lately for use as terrain I have come upon this line from the Fallout wiki:

Quote
While the NCR has fixed-wing aircraft in its possession, it is unknown how many are operable and whether they yet possess the ability to reproduce them.

That's an excuse for me to paint up something in NCR colours I think. ;)

My next update involving the NCR will most likely include the cavalry section to add some specialists. I have an M10 Patton, a M8 Greyhound and a Jeep for the Rangers to add some armoured elements, though vehicles don't find themselves high on my table of priorities.

Ah, given time I'll see about painting up some Brotherhood troops tomorrow. The Deathclaw's tidied up so you may see it painted before the end of the week. After those then its some Raiders, before I have a look through the pile of crap that I bought yesterday.

The latest WIPs:

Deathclaw + Young. Unfortunately the lil' guy's face was non existent (damn you Messy!), but I had a go at sculpting a new one. Hopefully the pose looks all right. I'm not sure if the base is interesting enough (its still short of details btw), or whether to just make a separate "Beware Deathclaws" sign to go along with it. Dammit, I could have been teasing you lot with that sign right now instead of showing you this. Bah!  XD
(http://leadadventureforum.com/gallery/16/8421_29_01_14_10_58_13.JPG)

Brotherhood of Steel Senior Knight. She'll be wearing Tesla Armour, I just haven't added the hat stand pauldron yet. I've found another suitable model for the Circle of Steel though, so no loss of knives in the dark.
(http://leadadventureforum.com/gallery/16/8421_29_01_14_10_57_54.JPG)
Title: Re: Fallout, Heading East
Post by: Messyart on January 29, 2014, 11:25:01 PM
I am going to have to imagine that these guys had nothing to do with me. :D

I can't help the miscasts, especially on the baby. That guy needs a completely new mold!
Title: Re: Fallout, Heading East
Post by: Wyrmalla on January 29, 2014, 11:34:10 PM
Oh nah, the miscasts were fine. Just a bit of extra cutting and shaping, but completely workable. I'm thankful that you included the youngling at all instead of tossing it or whatever. ;)
Title: Re: Fallout, Heading East
Post by: Messyart on January 29, 2014, 11:44:31 PM
I have to say, I am very impressed. The baby was on-sprue, yes? I've struggled to remove every single one so far!
And the resculpt is brilliant. I was hoping you'd use it for a corpse and have a mad mother/babysitter or something but that's an excellent job. c:

How did you get along with the kit in all? Obv' miscasts present a few additional problems... But I fear a few of the sprues playing havok!
Title: Re: Fallout, Heading East
Post by: Wyrmalla on January 30, 2014, 12:27:58 AM
As a whole the resin was suitably hard, though that did make removing pieces from the thicker bits of sprue difficult at times. It was a slow process of chipping the excess resin, rather than just straight up hacking through it in large clumps, which led to quite a few broken bits.

The foot that I have off the ground was annoying to remove off of the tab, though the tab's necessary for the standing one so I wouldn't say remove it entirely. It does make creating more dynamic poses a bit difficult though (that raised foot wound up in about seven pieces by the time I'd cleaned it up).

I assume that the hands were supposed to come attached to the sprues by a thin bit of resin? You gave me one set like that, with the others being entirely attached. Thanks for the two sets. ...It would have been nice to notice the easier to detach set first though before I spent five minutes chipping the other pair off. ;)

The tail's good as it is. I cut it and changed it to a less curved position for the running pose, but its a minor change people should be able to accomplish (sorry, I'm writing this assuming that people wanting to make changes have little to no experience with this kind of thing, so my bad if its condescending). I wouldn't think that any other poses for it would be needed that couldn't be achieved with a few cuts (I think that only natural looking position that would require sculpting work would be to have it curled up for when the model's sleeping, but to attain a sleeping pose would necessitate a decent modelling skill anyway, so that wouldn't be an issue).

Oh, and the horns were fine to remove and position. The spine spikes were easy enough too as well. I see there's sockets on the back of the model for mounting them in, but found that the spikes didn't quite sink in all the way in all cases making some of them more difficult to hold in position whilst the glue dried. Not a real issue at all as they still worked without being sunk in totally.

The baby wasn't too difficult to work with at all. The right hand broke when I was removing it, though that was down to me rushing it a little. As for detail it looks all right bar the face being a bubble and a little bit missing from the tip of the tail. The feet could have done with being more defined as to how to position them on the base properly (as in there wasn't a piece that sits flat on the base like with the adult), but pictures of the complete one explained it. A tab with pre mounted feet would be helpful for the production one. It being in two pieces probably does help out with casting, and didn't make putting it together any trouble (I think all I needed to do was smooth out the connection point a little for a better fit).

I found that one leg is capable of holding the model up fine. However I would recommend that anyone wanting to do this pin the area where the top of the foot connects with the ankle as I suspect that would be a snapping point.

Ah, but not listing miscasting problems, I'd say that it was fairly manageable. The resin's solid, which makes the larger parts immune to snapping, but can cause breakages due to being somewhat brittle (though again, on fully cleaned up sprues this may not be so much of a problem as people will be able to make cleaner cuts). It might not be perhaps as straight forward as some commercial kits, but that's not to say that it was difficult, and that's mostly from my own stand point of trying to repose it. 

On the matter of posing, it wasn't too hard a matter. The joints do make resculpting areas necessary should people want to have anything but the default pose (though you'd probably get away with just gap filling in cases). I didn't find that to be a problem, and I'm not sure how much that would effect others; meaning in the cases where people buy a few of the same pose and might want to change them up a little, which requires a degree of competence with cutting the model up and sculpting to achieve. Splitting the limbs into additional pieces may make this easier (ie top of the arm, bottom, hands and fingers in the case of the arms) with socket like joints, but I'd think that'd cause more hassle than its worth, and people should have the initiative to cut things up instead.

An alternative roaring head would be nice in future as would hands with splayed fingers (for attacking and should people want to repose the model to be kneeling with its hands in front, etc).

But yes... The kit was fine. In its base state it shouldn't cause people too much hassle to put together once all the casting issues are resolved. Anyone wanting to create any changes to the posing shouldn't find it majorly difficult should they know how to do some basic resculpting and cutting, but that's assuming that people want to do that kind of thing and don't just ask for you to create extra alternative poses (which you could just sell as separate models rather than bunching in extra sets of limbs).

Ah, and selling the model as a pair with the baby's neat. A separate kit with a couple of extra babies and eggs (sunk into the ground in groups or one or two loose/broken ones) would be nice too (or just cut the baby out of the base kit or add eggs in with it).

Long winded post over? Yeah.  8)
Title: Re: Fallout, Heading East
Post by: Messyart on January 30, 2014, 12:34:47 AM
In-depth is a more apt description. I appreciate the honesty, too. c:

I am planning a new set of molds for this guy - in part to allow more to be done at once, and to rid myself of some of the slightly rushed planning. >.<
Title: Re: Fallout, Heading East
Post by: Grimmnar on January 30, 2014, 01:27:40 AM
Instant Mold (https://www.google.com/search?q=instant+mold&safe=off&client=firefox-a&hs=gJR&rls=org.mozilla:en-US:official&tbm=isch&tbo=u&source=univ&sa=X&ei=kZ_iUoi5KYT0oASZyIGwBw&ved=0CCUQsAQ&biw=1287&bih=828) is perrrrfect for very short runs of stuff. Just the thing for adding a wee element of 'cut & paste' to your production work....

Cheap AND re-usable, so terrifically economical.
Even more economical to use Oyumaru. Usually get more for less if you look in the right places.

Grimm
Title: Re: Fallout, Heading East
Post by: Wyrmalla on January 30, 2014, 02:03:22 AM
This is a copy of the one in game, so don't blame me for the poor artwork. ^^

(http://leadadventureforum.com/gallery/16/8421_30_01_14_3_02_15.JPG)

* I need to go over the text. What? I slapped this together in twenty minutes.  :)
Title: Re: Fallout, Heading East
Post by: Dobbie71064 on January 30, 2014, 12:12:32 PM
Thats beautiful! I love the discarded helmet dropped beside it!
Title: Re: Fallout, Heading East
Post by: Messyart on January 30, 2014, 05:41:15 PM
Everyone needs one of these. :D
Title: Re: Fallout, Heading East
Post by: Wyrmalla on January 31, 2014, 08:26:05 PM
Brotherhood of Steel
Ciphers(Perry Miniatures Mahdist Ansar)
(http://leadadventureforum.com/gallery/16/8421_31_01_14_9_21_57.JPG)

A group of Ciphers to act as technicians alongside my Brotherhood forces (yes I already have Scribes for this role too). The Brotherhood's insular of course, but I'm including these fellows following a bit of blink and you'll miss it canon from Dead Money that references this group from Van Buren. The main Brotherhood may not be so interested in them, but I'd suppose a smaller chapter's scribes wouldn't be too miffed to have access to these guy's knowledge.

The Cipher's are a group of Tribals that worship technology, or at least its blueprints. Their homes, possessions and their own bodies are inscribed with mathematical code and engineering documents. Their group's founders, scientists from before the Great War, didn't want their successors to forget about the works of the old world and so implanted (accidently) a worship of it. Though the Cipher's have lost their understanding of how these equations actually work ("I do x and y and then z happens. Why? I guess that's just how the magic works") are still respected (by those who seek knowledge) for their abilities.

I just added some pouches and technological doodas to the base models and called it a good 'un.

Senior Knight (Reaper Bones Sarah Blitzer)
(http://leadadventureforum.com/gallery/16/8421_31_01_14_9_22_07.JPG)

Woo, Tesla Armour! She looked a little too heavily armoured for an infiltrator type after I messed about with her a little more. So now she's a leader for my combat armoured Knights (the AK ties her in a little with them too). That's Tesla Armour as in the pre war combat armour variant, not the Fallout 3 Power Armour mind you.

Circle of Steel Operative (The Assault Group SAS)
(http://leadadventureforum.com/gallery/16/8421_31_01_14_9_22_29.JPG)

Another one. Maxson's bunker, home to the Circle, at least in Van Buren, is nearish to where I'm setting my games. I would think that a single agent of the Circle would be enough to tackle most issues. Where two or more were deployed would be a case of dire importance for the Brotherhood.

Transport Humvee (A poundshop toy)
(http://leadadventureforum.com/gallery/16/8421_31_01_14_9_22_26.JPG)
(http://leadadventureforum.com/gallery/16/8421_31_01_14_9_23_58.JPG)

I considered leaving off the insignia for a bit. As I'm making American Remnants now too, I think that these could be suitable rides for them. However the BOS would probably see more use in games. If anyone could suggest a suitable alternative vehicle for use with the Remnants (the M113 (http://www.lasercutcard.co.za/image/cache/data/V01g-500x500.JPG) or CASSPIR (http://www.lasercutcard.co.za/image/cache/data/vehicles/casspir02-500x500.JPG) produced by LaserCutCard (http://www.lasercutcard.co.za/index.php?route=common/home) are ideas, which I'd paint in US colours, for use as loose terrain when not used with the Remnants, ie to represent say one of those checkpoints in Fallout 3) it'd be appreciated.
Title: Re: Fallout, Heading East
Post by: wolfie907 on February 01, 2014, 04:11:56 AM
what about the husky http://leadadventureforum.com/index.php?topic=62340.0
Title: Re: Fallout, Heading East
Post by: Brummie Thug on February 01, 2014, 02:58:26 PM
Nice additions and love both those hummers you can see they are a labour of love!
Title: Re: Fallout, Heading East
Post by: Wyrmalla on February 08, 2014, 12:06:32 AM
@wolfie907

Perhaps a little too techy for the look that I'm wanting. The husky could perhaps work as a special forces vehicle, but I'd prefer something chunkier, and less modern, looking. ^^

Tomorrow'll bring pictures of some figures. I've not been able to paint much this week due to real life getting in the way (being horrible like that as ever). I have some stuff almost finished, but instead of tidying that up, I'll elect to do something else. Last time I played a game with my terrain it was received quite well. I've another game planned for this Tuesday, so I feel like I should finish off a few more pieces. The following pictures are taken from the contents of this (http://leadadventureforum.com/gallery/15/8421_18_11_13_8_26_43.JPG) box that I should you earlier. There's still another box atop my wardrobe filled with cars, busses, trucks, etc, but they're a bit samey (and I can't be bothered climbing up there). Anyhow, just to show you lot how much crap I've been letting slide to paint toy soldiers...

Shanties. That's about a 24'' x 58'' (I think that's the standard size) table's worth, if you bunch it all up like that.
(http://leadadventureforum.com/gallery/16/8421_08_02_14_12_54_58.JPG)

In the middle atop the painted shack below the blue bus is that one Hasslefree Elvis Impersonator model that I use for scale btw. About a third of those shacks have interiors. The two larger buildings in the top middle are; on the left a bar (missing its second floor and roof), and on the right a storage warehouse with interior including shelving, tables, etc, but missing detailing like vents.

Filler.
(http://leadadventureforum.com/gallery/16/8421_08_02_14_12_55_16.JPG)

The pieces in the center bottom are fencing of various kinds. On the far right is an allotment set.

Excuse the lack of focus (and these are the best pictures from the set...). I'll see about posting up a bit or two of the smaller pieces at some point before Tuesday hopefully. Me wanting to paint terrain's in no way related to running out of space to actually store my toy soldiers. Right now the important ones are sitting above my painting table in tightly pack rows. The vehicles, creatures, raiders, etc plus WIPs are all just piled up on top of another worktop. A guy at my club uses magnetic boxes that can be stacked to store his models (as opposed to foam trays, which can waste a bit of space), which may be an option for me, as I'm finding that I'm rapidly losing places to put any finished soldiers...

Title: Re: Fallout, Heading East
Post by: Brummie Thug on February 08, 2014, 09:04:30 AM
Well thats a dam impressive collection of terrain you have there. Great job!
Title: Re: Fallout, Heading East
Post by: commissarmoody on February 08, 2014, 10:04:11 AM
Alot of nice terrain dude.
Title: Re: Fallout, Heading East
Post by: Constable Bertrand on February 08, 2014, 12:26:53 PM
 :o that's a lot!!!!
Title: Re: Fallout, Heading East
Post by: Wyrmalla on February 08, 2014, 06:01:17 PM
And yet I feel as though I need more... I have the materials set aside to make loads more of those shacks, but alas, I'd like to actually finish off these ones before I start making more. Oh woes. =/

Wastelanders
Deathclaw
(http://leadadventureforum.com/gallery/16/8421_08_02_14_6_54_38.JPG)

Its nice having an actual reproduction of a model from the games. Not just a little conversion by myself, but something sculpted to accurately depict one of the game's creatures. Nice model, if a bother to manage the colour scheme just right (the lighting in the images I could find varied, alternating between the Deathclaw being yellow, brown and pink...).

In games this is a Monstrous Beast from 7Th Voyage. Not to spoil anything, but this may be appearing at the end of an upcoming game as the players make off with their loot as a bit of a ...encouragement. I'll have to see how it actually plays of course to see how well this turns out though. Hopefully it'll be just the right amount of a hindrance to players without being a massive threat (I mean in a small game it should tear through a party, but in a full scale battle I'm not wanting it to be a complete distraction compared to other enemies).

Rocklurks (Crooked Dice Envoys)
(http://leadadventureforum.com/gallery/16/8421_08_02_14_6_55_26.JPG)

A sub species of the common Mirelurk. These ones inhabit the rockpools and caverns of the upper Colorado The presence of chainmail on this pair perhaps originates from the primitive arena matches that those in Legion and tribal settlements often organise, or the rare practised domestication of these creatures for use as warbeasts.

I've seen others use these as Mirelurks, but I'm not warm to that idea. They're just too different. So, Rocklurks were invented (their heavier armour and habitat given them their name). In games they'd act as roaming animals, or in cases be used by tribal groups along with beast handlers.

This guy's just what I put together with a Wargames Factory zombie and a Secrets of the Third Reich British head. Just a generic raider I suppose (maybe a British one that's off for a paddle by the beach in his trunks). Deathclaw chow. ;)
(http://leadadventureforum.com/gallery/16/8421_08_02_14_7_00_22.JPG)

And some shipping pallets made from lollipop sticks (which are a bitch to cut without a saw, thus the rough edges).
(http://leadadventureforum.com/gallery/16/8421_08_02_14_7_00_27.JPG)

I have a game due on Tuesday involving the Caesar's Legion, Chinese Remnants and the NCR. Rules wise I'm intending to use a mish mash of 7Tv, 7Th Voyage and 7ZTv. That translates as 7Tv for the base rules and most of the Remnants/NCR, 7Th Voyage for Caesar's Legion (with a few guns added) and for random beast encounters, and 7ZTV for its scavenge cards.

The scenario I'm planning would involve each player having to find a set number of scavenger cards, before making off with them. These cards would be linked to objective markers that're periodically placed on the table every time another is removed. The twist is that not every objective marker would hold a scavenger card, but rather there would be a chance for them to hold something else, like say a pack of rats instead. As the game progressed the chance of meeting a creature would remain the same, but the total points available to summon them would increase (ie with no scavenged items found only say a single rabid dog or two would be summoned, but by the point that each player had found three cards each bigger nasties, like Super Mutants, Glowing Ones, or just a ton of rats would turn up). I'm still planning it right now, but I suppose with every game I'll have a go at developing the rules a little.

Background wise the players are there searching through what remains of an abandoned Brotherhood outpost. With the other factions appearance actually garrisoning the outpost is untenable, so they've decided to make off with as much loot as they can (the scavenge cards represent just pieces of the stuff their looting. Vacuum tubes and notebooks aren't quite so useful in a battle). As they spend longer in the location, creating more of a ruckus with their fighting, the local wildlife may begin to stir a bit. Once a sufficient amount of loot's been found they'll discover the reason for the BOS garrison's disappearance ...when a Deathclaw spawns in the middle of the board (where the garrison is stationed) and starts nibbling on their faces. Ah, and its twice as likely that gear will appear within the garrison (ie markers can be closed nearer to one another within its confines), giving the players a reason for congregating there in a big scuffle. ^^

What's sitting on my painting desk right now? Um, loads of crap. What's actually going to find itself painted soon? Hmn... NCR veteran troopers maybe? But terrain first, as I'd liked to finish a few more bits of that for my game. =P
Title: Re: Fallout, Heading East
Post by: Messyart on February 08, 2014, 11:02:41 PM
It's all so beautiful - but I am over the moon by how well the big guy (and the little guy!) came out!

Interesting 'lurks, too.. It only serves to tempt me to work on mine!
Title: Re: Fallout, Heading East
Post by: Wyrmalla on February 09, 2014, 03:27:38 AM
You mean how the left horn appears to be angled upwards? Hmn, well it did break off just before I took a picture of it, and I stuck it off with less than the required amount of care. But if its a known issue I suppose that I could just cut the connecting point to the right angle next time. I never noticed. ^^

Heh, and get on with your sculpting. Work? Bah, you can play with your toy soldiers out of a cardbox box if it'll bring yer models out sooner. *That's a completely practical suggestion mind. You have a Lakelurk sculpted right? Are you planning to make a regular Mirelurk to go along with that too? On the theme of questioning inanely, have you planned on making any of the creatures from Fallout 3's concept art? Ie Wannamingos, Floaters, Abominations, etc? ...Ah, really the question is where's the mighty Messyart going next after the smash hit of the Deathclaw?  ;)
Title: Re: Fallout, Heading East
Post by: Messyart on February 09, 2014, 11:38:55 AM
I made a small floater based on the originals from Fallout actually, though it's just two GW parts glued together. c:

Fishman is in-shape but not finished crab people are in a stage of progress but need work. But they are indeed incoming.
I was hoping for a day off work today to be allowed to sit about and sculpt for a while but noooo. Some carer had to be sick to force their bank staff in!
Title: Re: Fallout, Heading East
Post by: WulframMors on February 14, 2014, 05:50:50 PM
Between the references to Van Buren and the quality of the models, this is one of my favorite threads here. I particularly like the Legion Centurion and the Ciphers. I do believe I'll be making some Ciphers Of my own, once I get my hands on some suitably primitive minis.

Awesome collection, I look forward too seeing it grow.
Title: Re: Fallout, Heading East
Post by: SerialMoM on February 14, 2014, 07:10:34 PM
Yeah there are some nice additions since my last visit.

I will happily come back.
Title: Re: Fallout, Heading East
Post by: Wyrmalla on February 19, 2014, 08:38:07 PM
@ Messyart
^^ ...I just wanna moterboat some Centaur bewbs sir! Um ..but ah... a few other FEV related mutants would actually be nice to see from you. The well known creatures from Fallout 3 would probably sell better though.

@ WulframMors
There's plenty of other manufacturers of tribal minis, I just used the Perry set because ...well I don't I'll be needed 40 tribals from one specific group. ;)

@ SerialMoM
Come back? Oh, did you remember to have your hand stamped the last time? Tickets cost one kidney each (two for a family pass).

Sorry for any lack of updates. I've been out of the country and otherwise dealing with coursework, so ah, nae model painting.

Terrain update I suppose. The lovely Red Racer is our model for today showing off scale. ...Hmn, I need more women with fire axes.

Barrel fires or whatever they're called. They've been unpainted for over a year now. =(
(http://leadadventureforum.com/gallery/16/8421_19_02_14_9_20_44.JPG)

A little grouping of chairs about a campfire. In Fallout 2 there's a similar scene in Klamath's Trapper Town that I felt like emulating a little. Hmn, maybe because every time I play that game I go there and rob the guys that're standing nearby.
(http://leadadventureforum.com/gallery/16/8421_19_02_14_9_21_13.JPG)

Loose piping (intended to have been a bundle used in construction that's been knocked over). Difficult terrain for fighters to scramble over. I suppose that with all the shacks some construction materials could add a bit more depth to the setting.
(http://leadadventureforum.com/gallery/16/8421_19_02_14_9_21_20.JPG)

Barricades based off of the ramshackle sets (http://static-2.nexusmods.com/15/mods/120/images/12056-3-1270651084.jpg) found in game. I'm intending to create a few groups of different types of fences, three man height (corrugated, mesh and ramshackle) and three waste level (corrugated-ie motorway barriers-, probably chicken coop mesh style and ramshackle).
(http://leadadventureforum.com/gallery/16/8421_19_02_14_9_21_52.JPG)

These go along with a few other pieces that I posted ages ago here. That rear one read's "Aret!" (which I misspelled. What a tool), which means stop in French. Name that reference! Oh, there's a lovely picture of kid's balloons on the rear side too. =P
(http://leadadventureforum.com/gallery/16/8421_19_02_14_9_21_55.JPG)

A shack. Just a little one mind. I've left off any graffiti so that any boards don't look over saturated with it. Its just bits of randomly cut plasticard with various textures and balsa wood rods (plus the odd bit of Hanomag).
(http://leadadventureforum.com/gallery/16/8421_19_02_14_9_24_43.JPG)

I've came across this truck that I've let fall by the wayside. Looks like something Russian to me. Is it fine as it is, or should I make it faction specific (ie raiders). I'm thinking that using it as a generic goods/troop carrier is its best use, with perhaps optional removable stowage. There's a canopy for the rear somewhere too.
(http://leadadventureforum.com/gallery/16/8421_19_02_14_9_24_52.JPG)

I have some market stalls sitting that need finished. After those its the ramshackle fencing and a pair of cars/barricades, then whatever else perks my interest. Besides those the models that I plan to use for NCR Special Forces were waiting for me once I arrived home a few days ago and are sitting on my desk in preparation for a bit of green stuff at the moment. That's left me with both them and NCR Veteran Troopers to paint, which I'm pondering which to prioritise (heh, which isn't a problem, because I really want some of those gas masked mooks ...wait they're both wearing gas masks ^^). My desk's gotten a little cramped in of late with WIPs. =/

And er... the closing image. I tidied my painting table*! Seriously. That's the after pic.
*Formerly the computer/painting table till that thing melted.
(http://leadadventureforum.com/gallery/16/8421_19_02_14_9_25_04.JPG)

 Toodle pip.
Title: Re: Fallout, Heading East
Post by: emperorpenguin on February 20, 2014, 10:44:18 AM
Love the scenery, especially the campfire, what a brilliant idea!

"Arret" is on the Survivalist's rifle, love that weapon!
Title: Re: Fallout, Heading East
Post by: Wyrmalla on February 22, 2014, 05:17:59 PM
Tonight, more terrain. Goody. =)

Market tables. The one which are single tables are from Ainsty Casting, whilst the others are just made from bits of plasticard and balsa wood. These go along with the market stalls which I made earlier. When I first put all these together  (I've had them for almost a year) it was because of Shadowrun Return's street markets which provided plenty of inspiration. I'd like to make a bus turned thrift store at some point like the ones (http://i.imgur.com/LKEFt6n.jpg) from that game (I have another in use as a house amongst the shacks too).
(http://leadadventureforum.com/gallery/16/8421_22_02_14_6_10_55.JPG)
(http://leadadventureforum.com/gallery/16/8421_22_02_14_6_10_47.JPG)
(http://leadadventureforum.com/gallery/16/8421_22_02_14_6_11_15.JPG)
(http://leadadventureforum.com/gallery/16/8421_22_02_14_6_11_37.JPG)
(http://leadadventureforum.com/gallery/16/8421_22_02_14_6_11_40.JPG)
*Taken as separate pics because the lighting was being an arse to me. =P

And a WIP that I've been wanting to do to go along with that bus wall that I made earlier, and a host of other vehicles turned township defences. These are based off of the barricades that were found in the earlier games and Tactics (http://static1.wikia.nocookie.net/__cb20060612124018/fallout/images/5/54/Scene_junkcity.jpg). Yes, they're not 50's cars, but they were dirt cheap to buy... I'll probably go for a half dozen of these along with the other vehicles to create enough for a small town (with another optional wall set with a firing step to stand behind it).
(http://leadadventureforum.com/gallery/16/8421_22_02_14_6_13_16.JPG)
...That and the other ones I've made'll take a lick of paint along with the next batch of terrain that I work on maybe.

Next up I'll be working on these. Here's a WIP of two NCR Special Forces soldiers and a test paint scheme for a combat armoured NCR Veteran Infantryman. Infantry are so much more enjoying to paint than damn terrain (which probably explain why I have an excess of them and barely any terrain finished ...other than that big pile in the corner. Bah!).
(http://leadadventureforum.com/gallery/16/8421_22_02_14_6_14_34.JPG)
(http://leadadventureforum.com/gallery/16/8421_22_02_14_6_14_35.JPG)
Title: Re: Fallout, Heading East
Post by: Wyrmalla on February 23, 2014, 07:48:18 PM
A pair of irregular units not found in the games now. NCR Veteran Troopers; a step up from the average trooper, with more experience and better gear and NCR Special Forces; a block ops unit that deals with the Republic's dirty work. Just something to add a bit more depth to the faction's armed forces (and hopefully not pants on head dumb in terms of fluff).

New Californian Republic
NCR Officer (The Assault Group)
(http://leadadventureforum.com/gallery/16/8421_23_02_14_8_47_27.JPG)

An Assault Group SAS soldier (only available with orders over £30. ...I picked him up for £1 secondhand) with a headswap with a Maxi-Mini zombie head and greenstuff beret. Not many ghouls enter the military (to reference Chris Avellone, "if you're going to live forever, who'd want to get shot at in the small wars of these new nations?"), but I guess that those that do are capable enough to climb up the ranks fast (well mostly. There's plenty of ex office workers turned ghouls out there). I just didn't like this model's original head and had a zombie one to hand. =P

Woo, that the first beret on an NCR officer I've made. For some reason I keep forgetting that they wear them.

Veteran Troopers(West Wind Secrets of the Third Reich American Infantry)
(http://leadadventureforum.com/gallery/16/8421_23_02_14_8_46_58.JPG)

Equipped with post-war combat armour (inferior to the pre-war version, but a step up from the leather armour that the regular troopers wear), gas masks and high calibre rifles. These troops represent those few that've survived since the initial pacification of the Mojave back in 2270, and been favoured enough to enter this specialist unit.

Of course most soldiers that have served that long would probably have taken their paychecks and gone off homesteading, but I guess there's enough out there in Hsu's position not to be noticed enough for promotion either should they stay. Mind that my games are set during the NCR's campaign across the river, before they'd been bled dry and lost their best soldiers at the Divide, so the NCR may still have had the resources to create such units.

They're West Wind Americans without any conversion work. I've kept a few of those gas masks for use with raiders in future to recreate a piece of Fallout 3's concept art (which along with a load of riot shields I picked up and night sticks'll give me some cool looking blitzer types). Visually I think they fit in decent enough with the regular troopers. Their counterparts in the Legion would be the guys with the Tommy guns.

NCR Special Forces (Empress Miniatures Modern USMC)
(http://leadadventureforum.com/gallery/16/8421_23_02_14_8_47_28.JPG)

A black unit in operation under the NCR. These guys carry out the Republic's dirty work, and those assignments that aren't suppose to enter into the public eye. Universally they're issued with equipment above and beyond what the average troopers (though the Rangers, in a less uniform fashion, still have better gear available to them).

Canonically questionable (I base them from the Boulder Dome mod, which overall couldn't care less for the fluff), but I suppose possible. They serve a role similar to the Rangers, though they're actions are dictated by their handlers, rather than them deciding things based on their own intuition. Like in that mod I'm thinking that these guys aren't nice people, or at least they just think that whatever they're tasked to do is for the good of the NCR, in spite of any moral repercussions.

I didn't alter the base models much. The only real additions were the occasional pauldron and knee pad (to accommodate scrambling in rough terrain/kneeling). I swapped out the heads for either zombie ones, for the inclusion of Ghouls (who would have loads of experience, and perhaps respect the ethics of the unit given how the pre/post war world operated) or stuck on a gas mask. They all have greenstuff hoods too to protect them from sandstorms ...and well just to make them look bit more shady. ;)

Both of the above units give me more options for scenarios involving the NCR other than just using the regular troopers, or Rangers (who don't really have the numbers for proper battles). Meh, I just like creating the models. Perhaps at some point I could run a campaign involving the various units in specific settings (Specialists/Cavalry- remember I had NCR Cavalry?- sabotaging enemy supplies, with the Veterans holding the line against an enemy assault and the regulars off ...regularing. ...). Hmn, I think I need some vehicles to carry these guys in now... Ah, future updates for the NCR (for fanboys of them who care? ...Ok for myself) will include the aforementioned Cavalry, perhaps a few more Heavy Infantrymen, and more of the Special Forces and Vets (I just couldn't be bothered painting the rest of them).

After this lot? Hmn, I'd like to finish some more terrain. I have some Wasteland Settler types basecoated, but some more terrain pieces would probably serve more use. I've sketched down some ideas for faction specific terrain, which I think would be great for boards, though beyond sticking together the bits of signage I think that that may be left till I've finished off my existing pile of crap. Meh, we'll see what happens.
Title: Re: Fallout: Heading East - NCR Specialists
Post by: max on February 24, 2014, 10:43:53 AM
Liking the Special Force guys. Sort of Rangers turned bad ^^
Title: Re: Fallout: Heading East - NCR Specialists
Post by: Constable Bertrand on February 25, 2014, 06:03:18 AM
I need some gas masks. How do you do yours? They look like a square of GS, pushed, with some styrene rod stuck in. What else am I missing Wyrmalla?

I like the market stalls. Going find a 1/48 aircraft carrier to convert into rivet city?

Cheers
Matt
Title: Re: Fallout: Heading East - NCR Specialists
Post by: Wyrmalla on February 25, 2014, 11:00:47 AM
@ max

I was thinking more the type of guys that didn't make the grade to be accepted as rangers, or even thought of trying. Two different branches of the NCR military. The Rangers act independantly for the most part from the miliaty hierarchy, whilst that lot's under the thumb of their handlers (whoever they may be. I doubt that the regular army's pulling their strings). But yes, not the nicest of guys, or at least the lot you call up to sort out messy situations.

In the mod they were killing civilians, and pretty much everyone that got in their way to stop the New Plague from escaping Boulder. Not noble perhaps, but they didn't want an epidemic hitting the NCR. That's based on Van Buren where it was the main character that was walking about spreading the New Plague (a virus that wiped out a large portion of the American population to the point that F.E.V. had to be created to cure it), as they were hunted down by a giant robot.

@Constable Bertrand

Yeah, they're just either a ball of greenstuff or greenstuff over a loose head. Depress a bit in the cheeks first and about the edges of the forehead. Stick in two bits of rod for the eyes and a slightly longer one for the filter(s). I'm just being lazy doing it that way though. For better results the eyes should be greenstuff as well (a circular piece with a depression in the middle to represent the lens), as should the filters have a raised cross shape in the middle.

That or just buy a set from Maxi Minis, Secret Weapon or Statureque. =P

I was looking out for 1/48th scale bombers actually. But the largest that was being offered in my local model shops were 1/56th (and those were running at the £80 plus mark). ...A plastic tube will probably do for those instead...

Title: Re: Fallout: Heading East - NCR Specialists
Post by: Constable Bertrand on February 25, 2014, 11:12:10 AM
Cheers for the tips!

Yeah 1/48 gets expensive very quickly, that's even if you find it, or 1/32 or 1/56 big stuff doesn't really exist in that scale. I scoured the big hobby shop in the capital city and didn't find much in 1/48 but fighter planes and jeeps/tanks.
Title: Re: Fallout: Heading East - NCR Specialists
Post by: Wyrmalla on February 25, 2014, 11:32:13 AM
The best option for that kind of scale I find is kid's toys. I mean old metal ones, or the newer plastics that you can pick up at car boot sales (I'm hesitant to think how much they cost new). For the past two years there's been a participation game at a show I attend here in Scotland involving a 1/50th scale Dakota (it was for a scenario based off of the closing scene from The Wild Geese). It weighed a ton, but I was told it was just a toy that was bought second hand. One of my model shops does carry some larger planes in that scale (as in three at the most), but they're far too detailed for anything I'll ever need. The planes and ground vehicles I'm buying tend to be set at around to £10-20 market, though unless they're actually going to be a gaming piece (as opposed to terrain) or something that I'll go out of my way to have, I don't usually spend more than £5 on a sourcing pieces for terrain (the Mustangs pictured boxed earlier in this thread didn't cost more than £2 each at the most).
Title: Re: Fallout: Heading East - NCR Specialists
Post by: Messyart on February 25, 2014, 06:02:19 PM
I should turn an A-10 I brought ages ago into a nice wreck!

Lovely figures though, and the gasmasks look pretty cool considering how simple they are!
Title: Re: Fallout: Heading East - NCR Specialists
Post by: Wyrmalla on February 26, 2014, 01:15:46 AM
@Messyart

A wreck? Oh no, turn that thing into a bar...somehow. To refer to S.T.A.L.K.E.R., "There's something about Stalkers. Wherever we end up you'll be sure to find a drinking hole springing up soon after. Be it built inside the belly of a freighter or the bombed out insides of an old Hind". ...So ah, stick it on some poles and hand some tarpaulin from its wings or something.

Tae the update.

I picked up a load of junk second hand tonight (most of the stuff that I bought from the same guy the last two times is sitting unpainted still FYI). This was amongst it all. ...And well its being posted tonight as it was already painted. However, that's not to say I didn't repaint it. I gave the whole thing a wash, including yellowing up the teeth. The original model was also brown as well. Really the only bit that I didn't touch was those rosey red lips.

Wastelanders
Wanamingo
(http://leadadventureforum.com/gallery/16/8421_26_02_14_2_11_33.JPG)

After the Chosen One wiped out their largest nest in Redding, sightings of these rare beasts (dubbed "Aliens" at the time, though since then Wanamingo has come into more common use) has sunk. By the 2270s the sight of these mutants are rare at best, with not but the occasional shriek heard at night or rumours about mercenaries disappearing around natural cave systems and abandoned bunkers. This case appears to be an older survivor of its kind. Showing clear signs of mutation, perhaps from a birth defect as with the more recent spawnings, or originating from a dose or two too many of radiation, somehow this creature's become even more horrible looking than the average. Rarer still is its albino colouring. Clearly it must have once been an alpha male of a pack back in its species hayday, but since then its become nought more than a ill spoken of horror to frighten children or to gloat about drunkenly within Republic barracks.

I'm unsure about the source of this, or even what its called (I was told its a D&D monster, beginning with an "O" I think). I just looked at it and thought "Hmn, if I painted that up in a lovely shade of purple like a particular sex toy that'd look like that thing from Fallout". Not wanting to ruin the paint job however I left on the third tentacle and leg. Should I find another though I'll hack those off.
Title: Re: Fallout: Heading East - NCR Specialists
Post by: Silent Invader on February 26, 2014, 02:00:55 AM
I like that thing with the teeth   8)
Title: Re: Fallout: Heading East - NCR Specialists
Post by: Wyrmalla on March 01, 2014, 07:01:19 PM
I would've had these finished two days ago, but I've had computer's to fix (which I failed at, but can't be bothered mucking about with much more this week). Here I present a batch of homely country folk for your perusal (and err, my cataloguing- without this blog I'd forget just what everything I've made is meant to be). I'd hoped to finish off a bit of fencing too that goes with some WIP allotments, but time's been against me there. I'll see about having it up in my next terrain update.

Wastelanders
Wasteland Militia

(Empress Miniatures Chechen Rebels)
Empress make some great models. Pitty they don't sell the weapon sprues that come with them. Their Chechen range work well as post apocalyptic survivors (though where are all the Borz!?).
(http://leadadventureforum.com/gallery/16/8421_01_03_14_7_58_15.JPG)

( Musketeer British Militia Command)
Oddly designed models. They seem rather pulpy to find them in the historical section of my flgs. I'll have to look out for this range at the next show methinks. Yes, that is a guy riding roller skates.
(http://leadadventureforum.com/gallery/16/8421_01_03_14_7_58_55.JPG)

(Artizan S.A.S. Long Range Desert Group)
I painted up these guys to look like ex-NCR servicemen, perhaps to infer that they're retired soldiers or deserters. Now there's a scenario...
(http://leadadventureforum.com/gallery/16/8421_01_03_14_7_59_01.JPG)

A miss mash of homesteaders serve to defend the settlements of the wasteland. Oft ranging from from well disciplined mercenaries, to farmers who've never shot their pipe rifles at anything larger than a rad roach. In any case though they serve often as a township's only defence against ransackers and worse.

This lot works as those unaligned individuals outside of the big factions I've been putting together. I set them out as township inhabitants, but really they could work as traders, scavengers, mercenaries, or the like.

WIP Mercenary (Sergeant?)
(http://leadadventureforum.com/gallery/16/8421_01_03_14_7_59_02.JPG)

Something I threw together after a bit of inspiration hit. I don't know whether he's unique, or there could be a couple of other guys suited up similarly to him. It'd be nice to have a squad of mercs for games (and finally someone for Red Racer to throw herself in with).I'll paint him up like the G22 (http://images1.wikia.nocookie.net/__cb20090618225620/alphaprotocol/images/2/29/G22Soldier.jpg) from Alpha Protocol (which is an excellent game btw. It has Mass Effect's branching story system, but with spies, and written by Bioware ~ Chris Avellone fap, fap, fap. Go play it. I'll wait). Hmn... I actually have some Empress guys that look just like G22. I could stick together a squad of them for 7TV come to think of it. *off topic =P

A pair of die cast scout cars that were bought today too. Quality wise their probably not the best, but I hardly care (with an inch of rust who's going to care about the little bits and bobs?). I'm thinking one for the NCR and another as part of a caravan.
(http://leadadventureforum.com/gallery/16/8421_01_03_14_7_59_17.JPG)

I picked up another lot of second hand stuff there. Cherry picking what to do next, I think I'll have a go at some robots. I already have a few soldier bots half painted on my desk, but along with those some Securitron type bots, a pair of soldier style ones, and little scuttery things may turn up. One of the scutters (they actually have legs, so no, they aren't the Scutters from Red Dwarf sadly) also happens to have a head which resembles a Floating Eye Bot (http://img1.wikia.nocookie.net/__cb20120705223016/fallout/images/a/ae/VB_EyeBot_concept_01.png) from the original games quite a bit, which I went "squee!" at just a little. So I may try a conversion of that into one of those forgotten bots.

After those its either paint up what I still have unpainted or be silly and make more models. Hmn... I'd like to finish up my NCR Cavalry, but I'm probably better off giving one of the other factions some new recruits. Perhaps with all those robots wondering about their minders may make an appearance. I haven't painted up any Enclave Remnants haven't made much of an appearance since the first page of this thread...

Ah, updates may come a bit slower than my usual couple that I make near the end of the week. My class schedule's changed and I'm soon to be given a couple of projects to work on (with the requisite mountain of documentation to complete for each), so I'll have to judge how much time I can spent goofing on once I've given it all a look over. Anyhow, toodle pip folks. *and yeah, most of you probably have work that's a million times more involved than my silly second year college systems. ^^'
Title: Re: Fallout: Heading East - Wasteland Militia
Post by: Brummie Thug on March 01, 2014, 07:24:10 PM
The townsfolk look great but that Wanamingo kicks ass pure awesome I'd forgotten about them!  :o
Title: Re: Fallout: Heading East - Wasteland Militia
Post by: Wyrmalla on March 01, 2014, 08:20:52 PM
@ Brummie Thug

There's a reason why I painted that thing up as an albino. For some reason Wanamingos to me just resemble gigerish sex toys. They didn't appear much in Fallout 2 bar in Redding and as a rare encounter at higher levels. Like Giant Mole Rats and others I doubt many people'd remember they were a thing unless they've replayed the games recently. Damn they were deadly in Fallout 3/New Vegas though (when modded in mind). ...Hearing that squeking sound then finding yourself dead was never fun. =P

(http://static1.wikia.nocookie.net/__cb20100325223831/thelastpaladinfallout3mod/images/2/21/Wanamingo.jpg)

After looking at the Ferret's page on wikipedia and seeing this, I'm considering painting up a vehicle in UN colours. Fluff wise it'd explain why there's foreign vehicles on US soil other than them just being ex-surplus/museum pieces. Perhaps the UN still had units posted in the US before its dismantlement. Those countries that contributed these would probably have taken them back for themselves, but with the war in Europe, and stock without clear owners, perhaps some bits of kits were left behind. In any case I'd like to have something or other painted in the UN colour scheme just as an obscure reference to their presence (and hell I haven't seen anyone at my club or shows with UN piecekeepers. If I ever played a modern game they'd be my force of choice).

(http://upload.wikimedia.org/wikipedia/commons/9/92/UNFerretBovington.jpg)

Also, I really need to go to Bovington Tank Museum some time. ...So much cool stuff. Hell if I ever found myself in Russia their own museums look amazing too (I have a thing for Cold War era Soviet armour for some reason).
Title: Re: Fallout: Heading East - Wasteland Militia
Post by: Wyrmalla on March 06, 2014, 03:40:50 PM
Just a wee update today folks. I have things part of the way painted, but not ready to post just yet. If I waited till my typical posting hours of ungodly o'clock yeah, they'd be done ...ah, but I've already been up since four this morning. Right, but following this tomorrow (...maybe) I'll see what I can post. I have some barrels, a Russian truck and an NCR Daimler Armoured Car in the works right now. The Robots and Enclave will come later, but I'd rather paint up some filler pieces at the moment (for one the robots are still needing greenstuffing).

So who is this guy? Originally I modelled him as a Raider (with a sack on his head styled like the Chainsaw Guy (http://img2.wikia.nocookie.net/__cb20080114072844/residentevil/images/a/a3/Chainsaw_Man.jpg) out of Resident Evil, but with the addition of eye goggles), but stuck on a bearded head instead for... some reason (being too lazy to sculpt a sack may have been one of them, though the idea's been shelved for future use maybe). Then I thought he was a mercenary. Now with him painted up in red he looks like he should be with the Legion. Now not everyone that's wearing red is in the Legion, but he looks suitable for them. So... I suppose he's just a generic Legion guy. Maybe more styled after the original concept art before they took up the scavenged sports kit look or how they look in Nuka Break. He's suitable as a generic wastelander or could see use as a survivor in games of 7ZombieTv.

(http://leadadventureforum.com/gallery/16/8421_06_03_14_4_38_52.JPG)

I have seven shipping containers in 15mm that look like this. Should I go ahead and repaint them (does Cosco even exist in the Fallout world?) or leave them as is? I'll probably repaint them, but they don't look too bad at the moment. At least they're perfectly serviceable for future game until I can be bothered working on them.

(http://leadadventureforum.com/gallery/16/8421_06_03_14_4_39_06.JPG)

In other news my Wreck Age order arrived today. They're quite lovingly detailed models, if a bit spindly. Now what to use them as I wonder? They're Reclaimers, and I'd like to maybe use them as that in games of Wreck Age. For the Fallout setting though. Hmn... Brotherhood of Steel perhaps, or a technological wastelander faction (they'd fit in with the Reavers maybe). I'm thinking of painting them up in creams with the odd bit of green, though that may vary depending on which faction they wind up in.

In more news. ... I've pledged in for the Across the Dead Earth (https://www.kickstarter.com/projects/chappellm/across-the-dead-earth) Kickstarter. I may look into the ruleset as an alternative to the 7TV one for my games (*looks at pile of 7TV expansions and paraphernalia. Though then again, maybe not), or at least just take it up as an alternative post-apocalyptic game. In both of these cases, Wreck Age and Across the Dead Earth, look here for me possibly becoming sidetracked and creating some content specific to those settings (British Glaswegian Post Apocalyptic survivors are an interesting conversion idea. Anyone ever seen Doomsday (http://en.wikipedia.org/wiki/Doomsday_(film))?).

Typical group of Glaswegians about the town:
(http://quietus_production.s3.amazonaws.com/images/articles/7709/doomsday_1326373623_crop_550x400.jpg)

And uh, yeah, that is the same film with the Mad Max car chases, cannibals with a love for pop culture, zombies, cyborg police forces and uh... men suited up in platemail.
(http://mirsovetov.ru/images/717/9.jpg)

That wasn't in anyway me posting suggestions for the Across the Dead Earth guys to take on. Oh come on, there better be rules for knights in that game! :)

Tarah!
Title: Re: Fallout: Heading East - Legion Veteran
Post by: commissarmoody on March 06, 2014, 04:48:52 PM
Yep, I remember that movie :P. And I could totally see dudes wearing plate armor in a UK/European post-apocalyptic setting. Especially if fire arms were not that prevalent.
Title: Re: Fallout: Heading East - Legion Veteran
Post by: Brummie Thug on March 06, 2014, 05:22:01 PM
You know I hadn't noticed the lighter skin I thought that was just the way the come  o_o buts its been a loooong time since I dug out Fallout 2 for a game.

Raider looks great for sack heads why not cut off a Crooked Dice Corn Dolls head and just add a bit of putty around the neck to blend it in?
Title: Re: Fallout: Heading East - Legion Veteran
Post by: Wyrmalla on March 06, 2014, 07:01:44 PM
@commissarmoody

Eugh... Youknow I had the opportunity to buy a guy wearing platemail armed with a Russian SVD. The guy selling it wanted £10 for the model though given it was from the early eighties (though you wouldn't think it to look at it), so it wasn't to be. Still, the concept of someone scavenging a set of armour from museum (rather than crudely making their own) is a fun one.

@Brummie Thug

There was a few albino ones in the game, though most were a bright purple (because the gigar look they were referencing doesn't look sexualised enough). I can't even remember if they were ever called Wanamingos in game at all. They're named after the mine, but everyone calls them "Aliens", of course not knowing that they were just another government weapon like Deathclaws. The Fallout 3 concept art names them Wanamingos though, so I guess maybe that's where the canon name came from.

Oh I could sculpt up a sack no problem, that'd just have required me bothering my arse instead of sticking on a head I had spare. I had an idea to make a group of raiders wearing military body armour with cut off black sleeves, wearing red sacks on their heads and carrying M16s. Maybe those'll work out as an Across the Dead Earth gang (though they'd have to be carrying Colt Canadas instead, or maybe they just knicked the M16s from some Europeans).
Title: Re: Fallout: Heading East - Legion Veteran
Post by: commissarmoody on March 06, 2014, 08:19:44 PM
There is an an America Air Force Base in England, if you're looking for an excuse to have ARs in the UK. Aside from the organized crime option, or some collector owning them illegal.




Title: Re: Fallout: Heading East - Legion Veteran
Post by: Brummie Thug on March 06, 2014, 08:48:08 PM
Its set way after the apocalypse so any guns could be considered ok as they'd of been traded for modified etc.

I never put the Aliens connection in with those guys.

These aren't bad figs either but have all the puches and body armour type stuff I got sent some as a freebie.

http://www.warmacre.com/shop/mercenary-guards-and-sentries/
Title: Re: Fallout: Heading East - Legion Veteran
Post by: FATROC on March 07, 2014, 04:24:13 AM
Doomsday. Great movie. "If you're hungry... :D
Title: Re: Fallout: Heading East - Legion Veteran
Post by: Wyrmalla on March 07, 2014, 07:10:18 AM
Yeah, well I think the fluff of Across the Dead Earth is essentially that "somehow they got a hold of them". The current line is that Central and Eastern European crime organisations and traders are supplying the UK, but I suppose there's any number of reasons how people could get a hold of those weapons.

Personally I'd like to arm up any models I make for that game with mostly weapons used by British forces. That doesn't mean current ones alone, as there's plenty of older kit stashed away in our armouries (hell the Burmudans still have breech loading shotguns in there's). Plus, yes there's American troops stationed in the UK, but I'd imagine that before everything went to hell troops would have been out in force for a (very) short time, some of which may have come from abroad (and even in the post-war period refugees may have travelled over from Europe in the hopes of the situation being better in the UK).

Though ah, I've noticed a fair number of shotguns on the existing model's concept art. Whilst in the US criminals may arm themselves with semi-automatic pistols and above, here, at least as far as the media puts it across, our's are still using revolvers, sawn-off shotguns and zip guns. So other than farmers I suppose that's maybe where all those guns came from. Hmn, three generations after the apocalypse I'd suppose realistically (for a game with zombies) there aught to be a lot more zip guns in use come to think of it (hell look at Metro 2033, where half the guns are homemade).

...And there goes three paragraphs in this blog about Fallout towards another game entirely. Ah well. ^^

Though with the mention of US bases in the UK, there's a perfect reason for me to use my Humvees in that setting. Damn Humvees are just made for post-apocalyptia.  :D

@Brummie Thug

I think there's an actual giger alien skeleton in one of the first games too. Though again, its actually just the disposed of remains of an experiment on a human with mentats to increase their brain capacity.

The quality on those doesn't strike me as amazing, but maybe its the paintjobs or the photographs. Maybe I'm being pernickety (hmn spell checker doesn't recolonise that word. Damn you Americans for not knowing old Scots!). For a pound a model they look fine. I may give that site a trawl eventually, though ah for the moment I've already inundated myself with enough new models to work through. =/

@FATROC

Sol: We have a rare treat in store for you tonight!
[crowd cheers]
Sol: Medium... fucking... rare!
[crowd cheers even louder]
 ;)
Title: Re: Fallout: Heading East - Legion Veteran
Post by: Wyrmalla on March 08, 2014, 07:08:32 PM
Lazy update today. I was painting the house as opposed to models, and whilst the first coat dried I went out to the market (http://upload.wikimedia.org/wikipedia/commons/d/d3/Wfm_barras_2.jpg) to see what treats I could find. Damn, I should have brought my camera (and had it stolen off me by some guy in a tracksuit. The market's full of knockoff DvD sellers).

Its a Saturday, so its a quiet day at the market. Sundays is when it picks up (there's like three chapels about it that are crammed). There's plenty of suitable toy cars for sale there, and presumably some rare finds. I wasn't caring about the nice looking toys though, those were expensive (£5!). Instead I was looking for the rusted pieces of junk that've been lying under a table for the past thirty years. Sadly everything that I did buy today's quite shiny and new looking. =(

This is the kind of thing that I had my eyes out for today. Sadly most of the vehicles I came across were either from earlier or later periods (or were still in their boxes, thus "expensive" - £5.50!). This one cost me £4, but I wasn't leaving empty handed so I shelled out for it. Nice looking car. Its a shame I'll be turning it into a rusted piece of crap (though I'd rather not. Hopefully I can not ruin it completely as it is a very nice car).

Matchbox 1937 Cord Model 812 Supercharged Convertible Phaeton Sedan - reads the bottom

(http://leadadventureforum.com/gallery/16/8421_08_03_14_8_07_27.JPG)

This is a cheap piece of plastic crap with a speaker embedded in the bottom. I like the look of those Ferraris, so I picked this up for a pound. I think I've plonk it half on top of another car or stick it into a car wall ...or something. ...Hey I spent £3 on the train fair going to the market, I needed to buy something (ok I bought glue and grass too).

V-Power Ferrari 250 GTO - reads the bottom. I bet it'd go "Vroom!" if the speaker worked too.
(http://leadadventureforum.com/gallery/16/8421_08_03_14_8_07_30.JPG)

Oh, and I managed to see a 1/56-ish Container Ship too (why I wanted the camera, think DayZ (http://img4.wikia.nocookie.net/__cb20140115193923/dayz-standalone/images/7/7e/Shipwreck_n.jpeg)). I didn't check the price, but I could've blagged it for £20ish probably. I just looked at it and thought it'd be great for a gaming board if someone could hack off the bottom so it was sunk into the ground a bit. Too much of an undertaking for myself, but a guy can dream.

I seen a replica (yeah replica, this isn't the US) Gewehr 43 in one of the military stalls too. Interesting is all I'm saying. Usually the stalls carry Allied gear, or just the more common German kit. I've always preferred the Lee Enfield myself, though I just have a thing for Enfield's in general (...bringing this back on topic there's a few mods on the Fallout Nexus including Enfields. My favourite, which I used for a while, was the one with the Canadian flag tied to the stock similar to Paciencia. Not a bad gun, but I wound up eventually swapping it out for an AR-15 then eventually an AK-74 I think).

Tomorrow I'll see about going to a car boot sale. That place is usually full of cool stuff (though I still prefer the Barras (market), as it has some age behind it, so you never know what you'll find under a pile of newspapers, etc), its just sifting through all the knock off jeans, VHS, and plumbing parts. =P

*Ah bugger me. I've gotten bloody paint on my shirt. ¬¬
Title: Re: Fallout: Heading East
Post by: max on March 09, 2014, 09:54:46 AM
Here in France there's a similar thing, the vide greniers (basically empty your attic!). I found a cool APC and some cars for a 15mm post apocalyptic thing i'm doing. The APC is perfect size, the cars are a bit big though but they'll do as wrecks, but i blunted my clippers trying to cut off the axles!
I would go more often if i could get up earlier Sunday mornings  ::)

Nice minis BTW, always read even if i don't comment ^^
Title: Re: Fallout: Heading East
Post by: Constable Bertrand on March 09, 2014, 11:10:23 AM
A cord! What a car. That would be a museum piece, and we'll looked after. Perhaps the town chief owns it? Please don't rust it too much, just weather it and add some dust/mud. :D
Title: Re: Fallout: Heading East
Post by: Wyrmalla on March 09, 2014, 11:48:00 AM
I stayed up late this morning watching Deadwood (which I'm embarrassingly just seeing for the first time). So the chances of me making it outside are low (well the car boot sale usually runs till like two o'clock, but people are clearing up around twelve. Most of them have been there since five in the morning mind). I still need to touch up the house a bit, though that'll not take long. I'm not doing anything this second, so I may try and be productive today. We'll see.

It is easier to find larger vehicles in scales other than 28mm it would seem (28mm as in everything from 1/43 - 1/56). Unless you're after cars or jeeps there's not much chucking about. Yesterday there was plenty of 1/35 - 1/72 vehicles, but I suppose others may not be as open as I am about particular scales (unless the vehicle's a gaming piece I'm not bothered if its a little too big or small). I suppose toy manufacturers way back when didn't think kid's wanted to play with realistically scaled and detailed tanks. Hey its almost Scottish wargaming show season (well two months), so here's hoping there'll be plenty of interesting things available this year (because I know there was plenty going last year. Pity I was just making shacks back then).

...And yeah, its a Sunday. Bugger waking up before twelve on a Sunday.

I'd rather not apply too much rust to that car. I just find it easier to paste everything with orange paint though instead of weathering things properly. =P

There's a mod for Fallout: New Vegas that includes just that car actually. The original time capsule located under the Strip was breeched by engineering works, so when the whole thing was dug up decades later it was flooded out and the car ruined. ...The one in the game, following all the apparent ragnarok proofing in place, isn't so worse off.

(http://static-4.nexusmods.com/15/mods/130/images/40736-1-1299700318.jpg)
Title: Re: Fallout: Heading East
Post by: Wyrmalla on March 10, 2014, 08:26:48 PM
I'm behind on my coursework, so no painting tonight. I spent the night fixing a tablet, so no working on course work tonight. I'll be watching Deadwood later, so sleeping in for class tomorrow and being landed with more work to do, so no painting for the next year. Ah college life. =)

In the pound shop today I came across these. Don't ask me the era, Cold War era Russian vehicles all look the same to me (ie bricks). The packaging's in Cyrillic, so don't ask me what's what. As far as I can tell  they're a (front front to back); ГA3-M20, ГA3-21T and a ИЖ-2715. I know that there's also a pair of UAZ-452s in the range that these come from, but the shop I was in didn't receive any (I had the staff run about their stockroom for these...). In the end I left with twelve of these things purely because they somewhat fit the Fallout aethestic (...sort of), and well they were £1 each. I had a look about two other shops for them but found zilch, but hopefully maybe I can come across some UAZ later in the week (in the other five Poundlands about Glasgow city centre...). ...I ah, like the look of UAZs. Maybe its from playing S.T.A.L.K.E.R. too much (those things are everywhere in that series, well being set about Chernobyl).

(http://leadadventureforum.com/gallery/17/8421_10_03_14_9_26_08.JPG)
Whatever, off-skies.
Title: Re: Fallout: Heading East
Post by: Mr. Peabody on March 10, 2014, 09:08:56 PM
GAZ-M20 "Pobeda" or Victory... Lovely bit of kit.
GAZ M21 Volga, bit of luxury right there.
Izh-2715 Pick-up.

You got a real deal on those mate. Classic 'Smug Alert' material at £1 each! Best stock up.
Title: Re: Fallout: Heading East
Post by: Wyrmalla on March 10, 2014, 09:30:10 PM
I must have bought a third of the models they had for sale.The others were mostly taxicabs like the M20, or various vans that didn't appeal to me (mostly specialistic types like road sweepers-I think, it had an odd rig attached to it-, or police vehicles). If I can't find any more for sale elsewhere I'll probably head back and buy up what they have left. I just didn't want to buy twenty of the same car though (I'm intending these mostly for use as wrecks or as scrap yard style car walls, yes, for shame!). Um... to quote myself when buying any lovely looking models of this type when asked what I'll be using them for, "oh, I'll be taking a hammer to them" *pulls cheesy grin, to the seller's look of aghast.

And yes, that thing is a luxury! Why the shop was stocking twenty of the M20s, but just a single M21 perplexes me. Perhaps the stockists is a history buff and thought to sell these cars in the same manner that they were supplied back when the USSR was churning them out. ;)

Heh, given that they're in a perfect scale and £19 less than the common Tamiya kits, yeah, I'll see about not eating this week and spend all my pennies on these lovely little things.

Ah, and sorry if anyone's wanting to know the manufacturer of these in case they want to hunt down their own. I do try and find the source of my models for posterity (don't you just hate reading a blog and wondering where the models came from, only to find its years since it was last updated and its creator's long gone?), but like I said, the writing's all in Cyrillic (Russian, Ukrainian and Kazakh). Just search for the relevant vehicle's name and scale on ebay throws up these models sharpish, though they seem to be going for at least £5-7 each. =/
Title: Re: Fallout: Heading East
Post by: Cultist of Sooty on March 11, 2014, 12:02:57 PM
I picked some up a couple of weeks ago. My Russian is very rusty, but it seems they were originally from a magazine called something like "Service Automobiles" which was sold in Russia, Belarus, Ukraine and Kazakhstan.

The box of one has an importer's label on it:

4EVERYWARE STOCKLOTS
BV DE SONMAN 30
5066 GJ MOERGESTAL
HOLLAND
Title: Re: Fallout: Heading East
Post by: Wyrmalla on March 12, 2014, 06:51:17 PM
@Cultist of Sooty

Ah, so they're old magazine stock that's been doing the rounds about Europe eh? Its nice to know that there's a history behind the stuff that crops up in that shop (I mean the decent miniatures, not the cheap plastic crap that they usually sell). ^^

Cop out update again. Ref. screw you coursework.

Not post-apocalyptic perse, but I thought I'd post them anyway. Oi its my damn blog!

A friend needed a pair of Fen Beasts for his Warmaster Albion army. Pity the original models are OOP. I threw these together for him, as well how difficult would it be to sculpt a bog beast that's just scraps of muck? They're not painted/ based because I thought he'd rather do that himself (ie so they fit in with his style more), but doesn't have the time much lately to do that, so I'll see what I can do on that end.

(http://leadadventureforum.com/gallery/17/8421_12_03_14_7_37_00.JPG)

* The rear one's going to need a new head btw. I rushed that one a bit, so its recessed face isn't so apparent. Meh.
Title: Re: Fallout: Heading East
Post by: Wyrmalla on March 15, 2014, 07:52:02 PM
I flung together a couple of filing cabinets. As they're busted up old things I wasn't too bothered about the eveness of the faces. I know that Copplestone Castings made a set of filing cabinets to go with their Kiss Kiss Bang Bang range, but couldn't see any on their site. What I'd like to find are ones which can be put together from snap fit MDF sheets, though these are probably more economical.

(http://leadadventureforum.com/gallery/17/8421_15_03_14_8_50_24.JPG)

As I may be making interior spaces later on I've left them loose for the moment (sand looks a bit out of place down in a vault...). I'll see about putting together a set of office related terrain for use in that Vault that's planned, plus just for the buildings that I have interiors for.

And my camera seems to have bunked itself somehow (its displaying horizontal lines across the picture and the brightness is off). WTF? Eugh...
Title: Re: Fallout: Heading East
Post by: DELTADOG on March 16, 2014, 12:46:15 AM
They look cool, maybe 1 or 2 with the Frontpanel intact would be nice so its look a bit like a Billy Board :-) For the Interior of the Vault I can give you the hint to look at Hirstarts for the Industrial / machines Accessoriesmold (Mold#326). Very nice stuff in their for the Computers, Devices and so on.

http://www.hirstarts.com/molds/moldssci.html (http://www.hirstarts.com/molds/moldssci.html)
Title: Re: Fallout: Heading East
Post by: Wyrmalla on March 16, 2014, 01:45:47 AM


I'm planning on using the Copplestone Castings filling cabinets (which are intact) if I can get a hold of them. Otherwise I'll stick together some out of Lego bricks or something ( I don't want to waste plasticard just building cubes). I prefer the broken down cabinets as they fit the setting better, though I could do with making some drawers too at some point (they're just more difficult to make).

I'm using Hirst Arts mold for my current Vault. The guy making the pieces for me only has a few sets though, and has been delayed with hospital treatments. Its my intention to make a modular terrain set made up of various pieces. A wall like this one could serve as a corridor (when stuck along with another opposite it), a room (when a centre piece is attached), or whatever. I'd love to get back and work on it (though the amount of lose terrain-desks, magazines, wall divers-I'd need to make would be hellish. ...I hate. Hate. Terrain sparse tables). ^^

(http://leadadventureforum.com/gallery/16/8421_18_12_13_7_00_04.JPG)
Title: Re: Fallout: Heading East
Post by: Constable Bertrand on March 16, 2014, 04:59:20 AM
Nice wall,  :-* 'just' 99 to go now Wyrmalla ;)  ;D
Title: Re: Fallout: Heading East
Post by: Anpu on March 16, 2014, 09:25:46 AM
I flung together a couple of filing cabinets. As they're busted up old things I wasn't too bothered about the eveness of the faces. I know that Copplestone Castings made a set of filing cabinets to go with their Kiss Kiss Bang Bang range, but couldn't see any on their site. What I'd like to find are ones which can be put together from snap fit MDF sheets, though these are probably more economical.
(http://leadadventureforum.com/gallery/17/8421_15_03_14_8_50_24.JPG)
Fenris games also makes some nice filing cabinets
(http://images-cdn.ecwid.com/images/1030101/38431706.jpg)
I am in awe of the speed at which your collection grows  :D
Hirst art molds do make great Vault terrain pieces, which reminds me I need to cast more and try to make more pieces for my vault. I love the way your thread and others inspire me to get back to my own fallout project.
Title: Re: Fallout: Heading East
Post by: Wyrmalla on March 16, 2014, 03:18:21 PM
@Constable Bertrand

The guy casting up the bits for me asked exactly which pieces I needed and in what quantities. So I created a little table of how many of each piece I would need based on their use. Based on that table I threw up what I'd need for a smallish Vault. ...He baulked a little at this and progress has been iffy since then. =P

@ Anpu

I'll see about sticking together some more filing cabinets today at some point. I'm in no mood to paint (my knee went through a picture frame when searching the loft for useful stuff. ...Ow), but building stuff's fun in any case. I think there's stall that stocks Fenris at one of the shows I'll be going to in a few months, so I'd rather buy items there than order them (one, to cut on shipping, and two, because what I save on the shipping means buying more bits).

The amount of Fallout/post-apocalyptic threads that have been appearing lately is giving the older ones a boot up the arse eh? Pull out your Wattz 2000's and have it it! ^^

...I mean thank you. Good show sir.

...

I had a look about a car boot sale today. Due to a light drizzle there wasn't many stalls there (note: I live in Scotland. Light drizzle is a constant). What I picked up was a wind up car from Cars (Doc Hudson I think. The old one), to go along with the two model kits I already have of it (one of which I turned into a Legion chariot ...which I keep forgetting to finish). Other than that I also bought in three modern station wagons of a low quality, but they'll suit as wrecks in contemporary games I suppose. Slim pickings. After a crawl about my loft I came away with some 50's era (I think ...my dad was born in the 60's and there's photos of him sitting in one of them about my house) British vans. No hammers up there though, so those little thing will remain intact for the near future. ;)
Title: Re: Fallout: Heading East
Post by: Wyrmalla on March 16, 2014, 09:59:41 PM
I'm now (once the cash clears) the proud owner of 27 toilets. ...Woo!  ;D

...Uh, ref the Compiled List of Fallout Miniatures thread on that one.

These were intended to be larger sets of filing cabinets. However the slats that divide the drawers turned out to be a bother to position without using an alternative building method (which I wasn't comfortable with doing with the material at hand), so I just turned them into regular shelves instead. Had I set out to make shelves originally I would have changed the details a little (like adding a foot at the bottom like the ones in game), but I suppose they work well enough as is. I'll put together some more with busted up shelves at some point. These ones need filling now I think.

(http://leadadventureforum.com/gallery/17/8421_16_03_14_10_57_14.JPG)

A pair of art deco desks. ...I put these together because... Well because I could. I'll need to smooth out the edges a bit, but I was just using loose plasticard for these, so I wasn't caring much. =P

(http://leadadventureforum.com/gallery/17/8421_16_03_14_10_57_30.JPG)

And an office desk. The *not Fallout* terminal's made by Ainsty castings (the set also includes ones for wall mounting too, plus he also makes some other Fallout-y bits).

(http://leadadventureforum.com/gallery/17/8421_16_03_14_10_57_37.JPG)

Sidetracking myself here because I can't be bothered painting. I'll see about putting together more office crap throughout the week. I've came up with a temporary fix for my camera's issues (involving me quickly turning a lightbulb on and off... yeah, temporary), but I'll be trawling pawn shops through the week for a new one I suspect.
Title: Re: Fallout: Heading East
Post by: Messyart on March 16, 2014, 11:38:43 PM
Quote
I had a look about a car boot sale today. Due to a light drizzle there wasn't many stalls there (note: I live in Scotland. Light drizzle is a constant). What I picked up was a wind up car from Cars (Doc Hudson I think. The old one)
I can't remember if I showed off the Doc Hudsons I found at my local toy store. Perfectly scaled plastic kits for £5 each!

Nice office stuff - I've been considering some shelves but I spent much of my teenage years scratchbuilding with plasticard and developed an allergy to gluing more to my skin than the piece I was making.
Title: Re: Fallout: Heading East - WIP Office Furniture
Post by: Wyrmalla on March 17, 2014, 08:55:40 AM
The kits with the blue sprues? Uh... they look something like this after put through a vat of radioactive goo. I've left the other kit unbuilt for future use, whilst the one I bought today's a single piece wind up toy from the looks of it (ie wreck material).

(http://leadadventureforum.com/gallery/15/8421_07_12_13_7_39_16.JPG)

I once glued a can of Irn Bru to my hand. I shrugged and carried on drinking it. ...Hey the only glue worth its salt are those lovely red warning labels printed all over their surfaces and words like "industrial" and "not for human use". ^^
Title: Re: Fallout: Heading East - WIP Office Furniture
Post by: Messyart on March 17, 2014, 12:13:05 PM
The kits with the blue sprues? Uh... they look something like this after put through a vat of radioactive goo. I've left the other kit unbuilt for future use, whilst the one I bought today's a single piece wind up toy from the looks of it (ie wreck material).

(http://leadadventureforum.com/gallery/15/8421_07_12_13_7_39_16.JPG)

I once glued a can of Irn Bru to my hand. I shrugged and carried on drinking it. ...Hey the only glue worth its salt are those lovely red warning labels printed all over their surfaces and words like "industrial" and "not for human use". ^^

The very same!

I had to do a number on the windows to get rid of the silly eyes!
Nice conversion though, when I've gathered some more opportunities to play games, I might start up a few road gangs.. c:
Title: Re: Fallout: Heading East - WIP Office Furniture
Post by: Wyrmalla on March 19, 2014, 07:54:41 PM
A few more filing cabinets were slapped together yesterday. I opted for basic drawers with these ones (just two pieces of plasticard, no runners or sides, like the Fenris Games ones (http://www.hfminis.co.uk/img_cms/product_images/FGFUR02.jpg)). Once they're painted I may stick in some bits of moldy paper for effect (and 5.56 bullets. Always finding those in filing cabinets).

(http://leadadventureforum.com/gallery/17/8421_19_03_14_8_52_37.JPG)

And more of those office tables (http://img1.wikia.nocookie.net/__cb20120711183721/fallout/images/8/8e/Col_Moores_desk.png) too. They're lacking clutter for the moment as I don't know whether to allow them to be placed on any of their faces (like barricades). Drawers on these too.

(http://leadadventureforum.com/gallery/17/8421_19_03_14_8_52_21.JPG)

These are uh.. toilets? ...Maybe? My camera's knacked with the exposure being set way too high for some reason. With these being white too their difficult to photograph. I throw these up anyway to say that my package from Dr H over on Dakka Dakka (I posted about him in the Fallout miniatures thread) arrived today. The one on the left's supposed to be a makeshift campfire (which I think I took from one of the games). I've 27 of these (yeah 27), so other than regular ones just sitting about in homes I'll have plenty to use as things like flower pots (well radioactive mushrooms) or sources of loot (why do people keep hiding their good stuff in these things?).

(http://leadadventureforum.com/gallery/17/8421_19_03_14_8_52_38.JPG)

Many a new toy was bought last night. Amongst that I picked up a squad of Troopers in Combat Armour, an Exo Suit and a pair of Black Ops soldiers in American Stealth Armour for the Enclave (whom I haven't begun painting yet, but with the upcoming robots would be on par with the NCR in their numbers-discounting all the unpainted other faction stuff I have though).

I'm behind on my courswork (blame the lecturer for not informing me that two weeks of work wasn't necessary) so I'm cut short on how much time I'm willing to spend on my models. Sure I can find time to do some work on them, but that's only extending to making more (which I'm not admitting is a problem just yet). Actually painting the things takes a bit more effort from me unfortunately. I'd like to finish off the robots soon, but that's up to how much sugar I intake. =P
Title: Re: Fallout: Heading East - WIP Office Furniture
Post by: Silent Invader on March 19, 2014, 08:30:06 PM
Your efforts never cease to amaze !  8)
Title: Re: Fallout: Heading East - WIP Office Furniture
Post by: Constable Bertrand on March 20, 2014, 03:16:06 AM
Suitably derelict!!  :-*  :-*

I may steal your process.  ;D
Title: Re: Fallout: Heading East - WIP Office Furniture
Post by: Wyrmalla on March 21, 2014, 01:16:05 AM
Hey I can stick up tutorials for making any of the furniture if people want them. Though they're really just various rectangles slapped together.

Here's a few of the filing cabinets that I painted up (no use in showing all twelve of them). They're still short of paper scraps, but I don't have any PVA glue to hand right now to add them. The blood stains on the middle one? Well you know that scene in Lock, Stock and Two Smoking Barrels where the guy gas his head slammed in a car door...?

(http://leadadventureforum.com/gallery/17/8421_21_03_14_2_12_05.JPG)

And you lot thought I'd be using those things in a civil setting...  ;)

Barrels. Yup. I've had these sitting painted for a while, I just couldn't be bothered basing them. The yellow ones read "H2o", though I wouldn't be so confident drinking from them.

(http://leadadventureforum.com/gallery/17/8421_21_03_14_2_12_36.JPG)

A very WIP Brahmin. I've only laid out the structure for it right now, all of that needs texturing. Its also missing its second head. I had a search for a spare horse one to no avail, and the results of my sculpting one didn't turn out great. So we'll see what happens. I think the base models (I have five) come from a series of models listed under "Border Reiver" if anyone happens to be looking for similar ones (I can sift out some similar models that still packaged if anyone needs the full details).

(http://leadadventureforum.com/gallery/17/8421_21_03_14_2_12_38.JPG)

Till next time. I'll work on the Brahmin and finishing off some pieces that have been sitting about for a while. The furniture that I made over the week's started being painted, though for the moment I'm leaving off adding any clutter on them bar paper scraps. Future furniture certainly will though (I just forgot to add any before I started painting them). I should make little packs of cigarettes, magazines, lunchboxes etc at some point (though I'd probably have to cast them up for ease).
Title: Re: Fallout: Heading East - Terrain & WIP Brahmin
Post by: Wyrmalla on March 21, 2014, 09:31:20 PM
I made it through the last of the office furniture tonight. I'll stick together some other bits some time. These bits still need to have waste paper stuck to them, so I'll see about buying some PVA glue and an old newspaper come Monday.
(http://leadadventureforum.com/gallery/17/8421_21_03_14_10_28_36.JPG)
(http://leadadventureforum.com/gallery/17/8421_21_03_14_10_28_47.JPG)

Lavvy/ campfire
(http://leadadventureforum.com/gallery/17/8421_21_03_14_10_29_08.JPG)

Brotherhood of Steel
Circle of Steel Agent
(http://leadadventureforum.com/gallery/17/8421_21_03_14_10_29_19.JPG)

Another one by the same manufacturer as the other female agent (who I actually came across another model of, but in a different pose, but forgot to pick up). She's posing dynamically atop that desk because the model's in a horrible pose for photographing btw.

A WIP of a wasteland knight. I seen a model of a knight with an SVD a few weeks ago, but it was too expensive. The original model for this however was 50p I think. Someone who's looted a museum I guess for a suit of armour. Good at fending off spiked baseball bats, bullets not so much. Perhaps a little more suited to the Across the Dead Earth setting.
(http://leadadventureforum.com/gallery/17/8421_21_03_14_10_29_17.JPG)

Now to go back to my wonderful course work. =P
Title: Re: Fallout: Heading East - Modular Shacks Pondery
Post by: Wyrmalla on March 22, 2014, 05:14:09 PM
Ok, just a little idea I've had bounding in my head. If I were to make a modular kit from which to build shacks from, would it be preferred if the shack's walls were made up for two 6'' x 3'' (front and back) and two 3'' x 3'' (sides) pieces, plus a 6'' x 3'' roof piece, or rather four/six 3'' x 3'' pieces with either one or two 3'' x 3'' roof pieces? Having everything made from 3''x3'' pieces would give more options, but more could be don with the larger 6'' x 3'' face. I'd also have to be a bit clever about how the roof pieces slotted together if going for 3''x 3'' too. I'm inclined towards the 3'' x 3'' faces, but unsure.

The floor pieces would come in 3'' x 3'' segments. Problem here: wall inserts. The way I'm thinking the walls should have tabs on the bottom that slot into indents on the floor piece. Now, what if people want to make larger rooms? These tabs would be exposed. I could include pieces of various sizes to cover up these inserts, but that could become messy fast (they'd only be like 0.25'' across).

And... The way I'm designing these entails that they'd be glued together (you paint them first of course though, otherwise the interiors would be a bitch to paint). It would be possible to have them so that wouldn't be necessary, but that's outside the bounds of my capability (I'm using plasticard and balsa wood, with, if I ever go anywhere with this, the final pieces being made out of herculite plaster ...probably. Its up in the air).

Obligatory crap paint diagram. The shapes with the two interior rectangles are walls. The shapes with the four rectangles/rim are the roof pieces.
<a href="http://tinypic.com?ref=2hq5tvt" target="_blank"><img src="http://i57.tinypic.com/2hq5tvt.png" border="0" alt="Image and video hosting by TinyPic">[/url]

And are those dimensions all right? I was just trying to keep things symmetrical with the 3'' height. My plasticard sheets are 12'' x 6'', so it just makes things easier to have the bits multiples of three. 3'' is roughly double the height of a Hasslefree Bubba model (he's what I use for scaling everything). At that height the doors to the shacks would be set at 2'' x 1.5'' roughly to allow access (I'm still pondering if my existing door style will be easy enough for others to work with, or just to make the doors back of the wall's design; ie non removable).

Ah, anyways. This is purely a theoretical endeavour right now. The idea's been in the back of my head for a bit, I'm just trying to work out how plausible it could be. I've had guys at my club asking me to sell my terrain on a larger scale than I am currently (right now I put together pieces on demand-yes, at a higher quality than crap like the office furniture-, rather than creating batches and placing them on Ebay), this is me wondering if that's achievable. =P
Title: Re: Fallout: Heading East - Modular Shacks Pondery
Post by: Wyrmalla on March 23, 2014, 06:02:21 PM
Need advice. Opening doors. Yay, nae? Yay = more work.

What this design doesn't allow without a redesign:

Interior walls:
There's just too much overlap to use the existing walls between two floor panels. For that to work the floor pieces would need to be redesigned to have a lip along their edges. The walls would also need to have a small detailess area along their lower halves and have their design changed to make it a little more difficult to position them. See Diagram.

* Black represents usable area for detailing. The shapes on the left are the existing design, the ones on the right would be the modified ones. The top shapes represent the floor pieces, bottom are the walls.
<a href="http://tinypic.com?ref=taqa12" target="_blank"><img src="http://i61.tinypic.com/taqa12.jpg"  >[/url]

So I could adapt the current design to allow this, but it would create a chequered effect on the floors and lead to these parts looking more uniform. Not my idea of a shack. So separate interior walls pieces would need to be created, not good.

Second Floors:
Possible, but they would need the addition of dedicated pieces, rather than reusing the existing floor panels (there's no rim for another wall to latch onto if a floor piece is put on the top edge of a wall piece). Creating these as well as an accessible roof tile set -low walls, roof hatches, ladders- wouldn't be too difficult though. However they could lead to there being a load of unused pieces if bunched in with the regular set, so I'd either have to include them in small numbers or put together a roof kit addon or something.

Ah, and and the way that things are designed means that a building could be a couple of floors tall and remain stable (hopefully, I'd need to start casting these to see). Again, these aren't snap fit. Glueing the bits together and using the inserts as guidelines is necessary. I'm designing these to be simple to put together, but that's based on my own competence/ willingness to pull out a hammer and hit things if they don't fit exactly.

So in summary a redesign of most of the pieces may be in order. Luckily I've only detailed a few pieces so far.

But... that's all assuming that people would want to do those things. I mean would these kits just being single floor buildings be enough? I'd just not want to have to rework these things down the road to include more functionality.

Here's three test pieces; a wall (exterior face, the interior one will be detailed as well) and two floor panels. I'm debating altering the floor design to include more wood and dirt, and use those two pieces as second floor ones (with a bit of modification).
(http://leadadventureforum.com/gallery/17/8421_23_03_14_7_01_50.JPG)
Title: Re: Fallout: Heading East - Modular Shacks Pondery
Post by: Wyrmalla on March 23, 2014, 06:53:25 PM
And a test fit of the panels to form a shack. That roof piece isn't the final bit, I just stuck some overhanging plasticard to give an idea of what I'll do with them (at the moment I'm considering creating roof panels as a set of corners, middles, edges, etc, as using the same parts for all areas would be needlessly complex).

(http://leadadventureforum.com/gallery/17/8421_23_03_14_7_52_04.JPG)

*The interior wall on the left here hasn't had its tabs finished. Nor are any of the tabs really done. Again, they're just guidelines for where to place the panels, using them alone isn't going to hold the shack together (though uh, yeah, that shack in the pictures isn't glued). Someone with more knowledge on the matter could probably create a snap fit kit, but I'm happy with just glueing together the bits.
(http://leadadventureforum.com/gallery/17/8421_23_03_14_7_52_07.JPG)

Back to work now. And hey, would people be actually interested in these?
Title: Re: Fallout: Heading East - Modular Shacks Pondery
Post by: Constable Bertrand on March 23, 2014, 09:20:42 PM
You don't need opening doors IMO.

The shack seems to high for my taste, but I like the pannels that its made from. You have created a very interesting texture and surface detail there.

With shacks aren't they all different shapes and sizes? I'd be more tempted to cast sheets which can be cut and arranged on their end. Probably what you didn't want to hear, but my 2 cents.

Cheers
Matt
Title: Re: Fallout: Heading East - Modular Shacks Pondery
Post by: DELTADOG on March 23, 2014, 09:57:59 PM
The shacks are a bit to high! but VER VERY Cool!
Title: Re: Fallout: Heading East - Modular Shacks Pondery
Post by: Wyrmalla on March 23, 2014, 10:23:39 PM
Too high? Hmn, by how much? They're that height as I wanted the walls to be used on any of their sides (so each piece can be placed in four ways) for optional variety. Should I cut them down by a fifth or so to make them 2.5'' square instead?

I could make the pieces smaller (like say cut each panel into quarters) to allow for a wider variety in size? Though there's a limit as to how small the pieces could go before the details look a bit too messy. If quarters then features like doors would maybe need to be made up of two pieces (perhaps the upper half of the door could double as a window), which would limit the number of different heights available (though then again, there's no use in a shack being so small models can't fit).

So would something like Hirst Art's Molds rather than the larger panels?
<a href="http://tinypic.com?ref=28010m" target="_blank"><img src="http://i58.tinypic.com/28010m.png" border="0" alt="Image and video hosting by TinyPic">[/url]

If the smaller pieces then I'll need to look into reworking how the bits fit together. Or I could just remove the tabs that are being used as guides at the moment altogether (ie have everything just made of flat tiles). I haven't the time this second to think about redesigning this properly though, so I'll have to work it out later in the week.
Title: Re: Fallout: Heading East - Modular Shacks Pondery
Post by: Messyart on March 23, 2014, 10:41:36 PM
The shack next to Elvis does look to be a two-storey building.
Someone pointed out to me that in 28mm scale, an inch is about 5 foot. So around 2" high for a single floor would be alright.
Title: Re: Fallout: Heading East - Modular Shacks Pondery
Post by: Wyrmalla on March 23, 2014, 11:01:43 PM
2''? Hmn, that sounds workable. The 3'' was an arbitrary size based off of how large the sheets of plasticard I buy in are. In which case the pieces would be 1''x1'' and "1x0.5''. As a model's base is 1'' across, and roughly 1.5'' tall, a door would be made up of four pieces (as there wouldn't be enough space within a single tile). Would the doors actually have to be workable? Ie yes, they can open and close, but would a model need to fit through them? Its not a difficult thing to do, it just means giving a few millimetres more leeway. Oh, and though doors take up four pieces, that doesn't mean that they would need to be placed in the middle of a building. No, a wall could be made up of six parts, and so the door could be set to the left or right, or whatever.

* Black rectangle represents a model's base. ...Elvis = Elvis.

<a href="http://tinypic.com?ref=2vtzmgx" target="_blank"><img src="http://i60.tinypic.com/2vtzmgx.png" border="0" alt="Image and video hosting by TinyPic">[/url]
Title: Re: Fallout: Heading East - Modular Shacks Pondery
Post by: DELTADOG on March 23, 2014, 11:37:49 PM
The width is perfect! but not the height. If you want to Mold them and cast, no problem. Mold them in this way and Cut down the walls of the casts before assembly. Good Meassurements are: 48-50mm Room height. A Shack is a bit smaller, so 45mm on door side and 40-38mm on the opposite side to get a bit angle in the roofs. No Metalsheetroof on such a shack would be constructed flat. Look on the Pardulon Shacks they show it very well
Title: Re: Fallout: Heading East - Modular Shacks Pondery
Post by: Wyrmalla on March 23, 2014, 11:52:06 PM
If an incline's required then the 0.5'' tall pieces could be used I suppose. The corrugated shacks that I've been seeing on Google from Africa are flat though IRC (not to do with the climate. It rains, if ill frequently there. No, ease more like). Having an incline is problematic though in that I'd need to make all sorts of differently angled triangular pieces for the side walls, which would be a right bugger. So with this initial run I'd prefer to just have flat roofs, with perhaps a couple of angled blocks.

Herculite's a strong material, but cutting its difficult. I'd rather not have to cut down the pieces, nor would I want others to either (you'd need an electric saw to prevent it shattering by my guess). Instead I think that pieces sized at 1'' x 1'', 1'' x 0.5''' and possibly 0.5'' x 0.5'' will be enough to cover a decent variance in sized shacks. If those work out then the addition of 1''x0.25'' pieces could be done, but I'll need to work out how the initial one inch square bits work before looking into those.

Ah, and the shacks could be made to be 1.5'' tall, but I wouldn't recommend it if people are wanting to place there models inside. I'll try and design these similarly to Hirst Arts Molds, but that's up in the air right now.
Title: Re: Fallout: Heading East - Modular Shacks Pondery
Post by: Papa Spanky on March 24, 2014, 01:53:47 AM
Doors that allow a model to go through tend to be way to wide, and look out of proportion. (because of the base accomodation.) If you really want an openable door, make it the correct proportion and removable. In my experience hinged doors are only nice for a AAR photo. You can get by with something removable. Your last post with Elvis seems pretty good height wise. I thinks the shacks are are only as tall as the builder can reach.
Title: Re: Fallout: Heading East - Modular Shacks Pondery
Post by: zizi666 on March 24, 2014, 06:37:03 AM
Doors that allow a model to go through tend to be way to wide, and look out of proportion. (because of the base accomodation.)

That. I like the plasticville buildings which are O-scale but have S-scale doors and windows.
I guess it's better to have windows and doorways that let you take a peek inside than an actual functioning door, let alone a doorway that can hold a 30mm base.

Title: Re: Fallout: Heading East - Modular Shacks Pondery
Post by: Wyrmalla on March 24, 2014, 11:23:36 AM
@ Papa Spanky

You say buildings aren't usually larger than a person can reach ...but I have at least two shacks that are larger than 5'' tall, and one close to 8'' I think. Whoever has the tallest shack in down clearly is the top dog of course. ^^

So as long as a model doesn't need to be standing right in the middle of a door having them realistically sized is fine right? I mean it would be possible to stick at least part of a curved base into a door, so I'll assume that in every other case models won't be stopping right inside a doorway.

Right now the intended pieces are:
The bulk of the pieces:

1''x1'' squares

1''x0.5'' rectangles

Ocassional pieces which allow for more varied detail (ie windows, doors, angled corrugated sheets/whatever):

2''x2''  squares

2''x1'' rectangles

At this stage I probably won't make 0.5'' tall pieces above the 1'' size.

Smaller 0.25'' pieces may be an option, but its finding a use for them and seeing if their castable (which they ought to be). Mind I'm laying out all these pieces without having attempted any test casts yet (I'm just assuming based on past experience that certain things will work or won't).

With the change to smaller pieces and removal of the inserts I was using previously (who wants holes and bits jutting out of the middle of a wall?) I may elect to do what I do with Hirst Arts Molds to give them more integrity. As they don't have anything to attach to other than just glueing two pieces to one another's side I typically attach them to a thin piece of backing card. Based on how my pieces are designed (I'll see later in the week) I may suggest that others do the same just for ease of building, though it would be entirely optional (I just find it makes my life easier when arranging all the little squares).

Possible add on pieces:

* Stairs.
* Triangular bits for angled roofs.
* Roof supports for raised ceilings (ie like a guard tower (http://www.gerzi.ch/gallery/guardtower.jpg). A maybe, as the supports may be prone to snapping in the mail. People could just use lengths of balsa wood for this purpose)
* Chimney Roof/Wall pieces (not at this stage as they'd require molds that weren't flat like every other piece and I'm trying to keep things simple)
* Overhangs for doors/windows/just to hang off of walls to cover things (wouldn't be hard to do, but they could have supports, which I refer you to the roof supports for)

And other things... With a kit like the one I have planned I'd be using that as a basis for my own additions. As in say I'd want the building to be raised above the ground. I'd just stick on a few cinder blocks or a rim with a different texture to the bottom and some stairs. Those bits wouldn't be hard to make, but would others prefer if those bits were available along with the rest of these pieces for ease?

Heh, and mind, this is still all theoretical. I could put all this together and find that logistically or economically its a nightmare. ;)

I'll see about having something to show by the end of the week. I have a deadline to meet that I'm behind on (blame the toy soldiers), so I really can't waste time working on this right now (which I have been; silly boy). =/
Title: Re: Fallout: Heading East - Modular Shacks Pondery
Post by: oddeye on March 24, 2014, 08:47:50 PM
hold on while I wipe the drool from my face... you have some really awesome stuff in this thread! quite awe inspiring to say the least. I've been working on my own fallout army to use in my wargame/rpg biosyndrome.

Title: Re: Fallout: Heading East - Modular Shacks Pondery
Post by: Constable Bertrand on March 24, 2014, 10:07:47 PM
And to be honest, most gaming will require people to be either 'inside' or 'outside'. You cannot really end your turn on impassible terrain.. or place your model in situations to make rules/cover saves more confusing.

Therefore, the doors don't need to be base sized, and if you want to open/close them that is more for aesthetic purposes. :D That should make things a little easier for you. Id go either sliding doors, or have a modelled closed door with a window or something in it. You will need to have removable roofs to enable internal gaming anyway.

Good luck.
Matt
Title: Re: Fallout: Heading East - Modular Shacks Pondery
Post by: Papa Spanky on March 25, 2014, 12:47:30 AM
The top dog in a shanty town is probably some warlord who had slaves build his two story house anyway!
 Yeah stick with realistically sized doors. If you check my blog I have a building with an openable base fitting rear door and several others that are either plasticville or correct proportion doors and the difference is... noticable.   
Title: Re: Fallout: Heading East - Modular Shacks Pondery
Post by: Messyart on March 26, 2014, 12:58:42 AM
Doors that can be open are only any good for aesthetics. You either want to be outside or behind them so there's no point straddling the mid-way point!

Oh I wish I had more people to play it with me. ._.
Title: Re: Fallout: Heading East - Modular Shacks Pondery
Post by: Wyrmalla on March 27, 2014, 03:26:46 PM
When sorting out my book shelves I sifted through the stack of vehicle kits that sit beneath them. There was a pair of Tamiya BA-64s unbuilt there (I love the design), so I supposed that the Chinese Remnants could do with another something zippy to go along with their patrols. For something different though I swapped out the LMG for a flamethrower. Conversely I also had a bunch of stowage to hand, so on that went as well. I suppose that the flamethrower has enough range on it not to set fire to the armour car itself ...hopefully.

Just a WIP shot of the vehicle for now. I've given it a lick of paint since then, but I still need to finish it off (emulating the paint scheme on my other BA-64's not working out). I'm thinking of calling it the Snapper, because well its not quite large enough to be called something like the "Dragon", nah, that'd be for a tank. Just a little snapper instead. =P

(http://leadadventureforum.com/gallery/17/8421_27_03_14_4_22_05.JPG)

So the shacks have been set aside for a bit whilst I paint up this thing and maybe a few other bits. I prefer to have a bit of variety in what I'm making youknow. *Total modelling ADD

That's me completed my deadline on the current stage of my course work. The next one's a month (or something) away, so I should have a bit more free time now. ...Ignoring all the other course work that needs done that is.
Title: Re: Fallout: Heading East - Modular Shacks Pondery
Post by: Papa Spanky on March 29, 2014, 11:46:31 PM
So the shacks have been set aside for a bit whilst I paint up this thing and maybe a few other bits. I prefer to have a bit of variety in what I'm making youknow. *Total modelling ADD

http://www.youtube.com/watch?v=xrAIGLkSMls&feature=player_detailpage


Title: Re: Fallout: Heading East
Post by: Wyrmalla on March 30, 2014, 08:40:33 PM
Exactly. XD

Perhaps one day I'll travel to a far away land where models are hard to come by (Australia). In those days the silly number of dollies I have left to paint may actually be finished...

Oh, I had a look through Lead Adventure's catalogue  there for a bit. There was a stall that stocks their full range (as far as I could see) at one of the shows I went to last year, so hopefully I can see about finding it again this time around.  These did catch my eye though. Lobotomite heads perhaps?

(http://www.lead-adventure.com/images/PA_42.jpg)
Title: Re: Fallout: Heading East
Post by: Wyrmalla on April 03, 2014, 08:58:53 PM
Most of these have been sitting about my painting table for a few weeks now. I've not had the time lately to paint anything, but I felt I should hash something out to post.

Chinese Remnants
Snapper(Tamiya 1/48 BA-64b)
(http://leadadventureforum.com/gallery/17/8421_03_04_14_9_54_08.JPG)

The crappily painted Chinese (simplified) characters say: "(The) Red Dragon Rises" -uh, a quote from America Dad.

New Californian Republic
Scout Car (Dinky Daimler Armoured Car)
(http://leadadventureforum.com/gallery/17/8421_03_04_14_9_54_35.JPG)

Something to follow patrols about as they dispense some frontier justice perhaps? Armoured Cars suit skirmish games more than their larger cousins ...and are much quicker to paint. I actually prefer them to tanks in terms of modelling them. The old British gear seems to fit into my idea of what the regular NCR military would be equipped with. I mean not canonically of course (hell how much of the stuff I make here fits into the base, non speculative canon?), rather just stylistically. But how many retro futuristic, boxy scout cars are being manufactured in 28mm scale? ;)

On this one the characters read: "Suck it Caesar!". ;)

Wastelanders
Caravan Truck
Have a pair of blurry pics (woops).
(http://leadadventureforum.com/gallery/17/8421_03_04_14_9_54_51.JPG)
(http://leadadventureforum.com/gallery/17/8421_03_04_14_9_54_54.JPG)

A Russian Ural-375D I think,. Ah anyway, a vehicle for use as just a bit of terrain or some sort of scenario around a caravan. The driver's cab has been reinforced, though unfortunately the rear section is just as is. It wouldn't take much for a raider to hop on the back and start knicking the wares. I probably should have finished working on this one before I painted it (I think there was plans for a plow at the front), but I guess I still have plenty of other toy trucks (albeit of a lower quality) chucking about. This thing's been sitting on my desk for a month now, and I couldn't really be bothered finishing it.

A set of ramshackle fencing that were made to go along with some allotments that I made. Oi fences are awesome!
(http://leadadventureforum.com/gallery/17/8421_03_04_14_9_57_22.JPG)

And an unfinished WIP of another type of car barricade just to show where that pile of Russian cars are going. Youknow, just for a bit more variety. This style I guess would also look less out of place as a standalone piece, rather than as part of a wall.
(http://leadadventureforum.com/gallery/17/8421_03_04_14_9_57_48.JPG)

Those spare wheels from all those cars I bought are also now seeing use as little barricades too. They could also be used as just clutter to go along the sides of buildings perhaps.

Oh, the Brahmin also now has two heads. Still a massive WIP though. ^^
(http://leadadventureforum.com/gallery/17/8421_03_04_14_9_57_57.JPG)

Right. I now have two weeks off college. My deadlines are further off now, so I can see about actually painting stuff. I'd love to start on the robots and Enclave, but distracting myself with other crap's probably going to be an inevitability. ...Pity I keep buying in more bits (the Enclave are currently sitting at the same strength as the NCR, the largest painted faction. Sure barely any of them are actually painted though). I do want to work on more terrain as well. I mean I have plenty of models, but filling out a board with new scenery always seems to please guys at my club. Hmn, next game I may go for a desert board set around a farmstead and a road or something (hey there's a use for those Brahmin).

An Enclave Trooper in Combat Armour (I have another lot in more advanced looking sets) that I was using to test out a paint scheme. Secrets of the Third Reich mini I guess.
(http://leadadventureforum.com/gallery/17/8421_03_04_14_9_58_06.JPG)
Title: Re: Fallout: Heading East
Post by: SerialMoM on April 04, 2014, 03:02:36 PM
Yes another great update.

Good job, keep it coming!
Title: Re: Fallout: Heading East
Post by: Achilles on April 04, 2014, 03:58:44 PM
Looking great!
Title: Re: Fallout: Heading East
Post by: Wyrmalla on April 04, 2014, 09:47:29 PM
I have a few bits and pieces that I could've finished, but I decided to replay Shadowrun Return's main campaign instead. ...Shame that excuse doesn't work in other areas of my life.

Wastelanders
Wasteland Knight
(http://leadadventureforum.com/gallery/17/8421_04_04_14_10_46_22.JPG)

After finding the remains of a rusting suit of knight's armour, Mick Mundle, a deprived shish kabob salesmen from the Angel's Boneyard, decided to become the people's hero. Naming himself after an ill popular children's snack bar Mundle became Ser Jeremy the Chivalrous (pronounced with a "c"like Chib). Now he wanders the wastes randomly encountering vagabonds and heroes in his odd quest, whilst speaking in his most authentic (cliché) interpretation of the medieval English language (or at least what he could glean from a charred copy of A Connecticut Yankee in King Arthur's Court).

The source model's probably twenty odd years old. I found it in a toolbox full of ancient roleplaying models. Gas mask's from Maxi Mini and the riot shield and fuel tank were made some Post Apocalyptic Romans, the maker of which I can't remember the name of.

Ok, I'll need to see about taking a hammer to some cars now. I want some more barricades. *Anyone looking for classic Soviet cars from the 70s is allowed to cry a little now FYI. 

Title: Re: Fallout: Heading East - Wasteland Knight
Post by: zizi666 on April 05, 2014, 03:10:12 AM
 8)
do show some more pics (different angles) of this guy. I'd love to create a shishkebab myself one day.
Title: Re: Fallout: Heading East - Wasteland Knight
Post by: Messyart on April 05, 2014, 11:48:51 AM
Lovely colours, beings the little guy out nicely. c:

Zizi, the world needs more shishkebabs. I stuck one on one of my raiders, now I'm wondering how it'd look on a super mutant! C:
Title: Re: Fallout: Heading East - Wasteland Knight
Post by: Wyrmalla on April 05, 2014, 07:23:24 PM
@zizi666

Great, just after I put my camera away...
(http://leadadventureforum.com/gallery/17/8421_05_04_14_8_18_18.JPG)
(http://leadadventureforum.com/gallery/17/8421_05_04_14_8_18_07.JPG)

I didn't put much work into that thing. Its just a length of plasticard attached to a shorter, thicker piece. Those are then stuck on a round piece (which is the aerial piece from the fuel tank he's wearing). I should have made a proper motorcycle tank, but I had those oxygen ones to hand.

@Messyart

Ah, but with a Super Mutant you'll be looking for a "Skewer" instead. ;)
(http://static-2.nexusmods.com/15/mods/120/images/5528-1-1242529269.jpg)

Last night's progress:

Tribal Totems. The banners in the back are from an old Games Workshop Goblin kit. The other pieces came from the same manufacturer of the Post Apocalyptic Roman bits off the Knight. Just little bits of tat to clutter a board up with.
(http://leadadventureforum.com/gallery/17/8421_05_04_14_8_12_01.JPG)

Not an amazing piece of cover, but I suppose it denies line of sight. ...Presumably someone had the foresight to drain the tank before that thing was shot up.
(http://leadadventureforum.com/gallery/17/8421_05_04_14_8_12_32.JPG)

A McDonald's toy based on the movie cars. I picked this up at a market, but I could've sworn I had a couple of these when they originally came out too (my baby cousin probably has them now). That lead based paint certainly holds up doesn't it? ^^
(http://leadadventureforum.com/gallery/17/8421_05_04_14_8_12_30.JPG)

This thing's going to be a bugger to paint. I have another two skips to put together along with this one (bought for £1 each as part of a truck kit, but hell that's cheaper than Ainsty).
(http://leadadventureforum.com/gallery/17/8421_05_04_14_8_12_36.JPG)

There's a shack that needs finishing that I'd like to work on tonight. I gave it a base coat and filled in the primary colours, but couldn't be bothered to finish it at the time. After that I'll see about sifting out more unpainted terrain I suppose (or just be an arse and make more).

* Edit. Crap I forgot to add any static grass to that terrain. Feck, now to sift out those bits from my terrain box. I just tidied the bloody thing. ¬¬
Title: Re: Fallout: Heading East - Wasteland Knight
Post by: Wyrmalla on April 06, 2014, 04:48:01 AM
Pointless late night (I mean morning) update. What? I don't have a problem.

This I've been meaning to finish for a while. Due to a mess up whilst designing it only the first floor (second for you damn Americans) is accessible. Not quite as horrible to paint as I had expected. I chose to make this one twice the height of the regular shacks just to allow for a bit more variety in what's going on on a table. Sure it could also be used as a bird's nest as well. Hmn, I should have attached a ladder to the outside as well (or would that have been too bent? Go prone on that roof and it'd take a mortar shell to hit you).

The graffiti on this one reads in Chinese (simplified): "Blue Flu" (or at least its supposed to, I suck at calligraphy. ...My best friend asked why the bus I made earlier said Tacos on it, so I guess I'm not that horrible). The big blue man came first, the tie into the Fallout world came later. The Blue Flu's another name for the New Plague, and written in Chinese as a strain of it was intended for use in sterilising their population. See, its not just a random big blue guy (nah just kidding it is).

(http://leadadventureforum.com/gallery/17/8421_06_04_14_5_46_10.JPG)
(http://leadadventureforum.com/gallery/17/8421_06_04_14_5_46_32.JPG)
(http://leadadventureforum.com/gallery/17/8421_06_04_14_5_46_41.JPG)
(http://leadadventureforum.com/gallery/17/8421_06_04_14_5_46_49.JPG)

I have a few more unexploded nukes in the works right now. It'll be Monday though before I can buy some more glue to add some sand to their bases. With those I'll have five of the things. I could make more (I have tons of Kinder Egg capsules), but perhaps I'm already a bit overkill for your average board.

I need to finish off more shacks as I feel that on the clutter end of things there's plenty right now. I've been using collapsed Mordheim style buildings in my games, and those are fine, but I'd like to be able to fill out a table with post-war buildings. That will require moving the pile of loose terrain I have on top of the box the shacks are in however... so ah, maybe I should paint something easier to access first. =)
Title: Re: Fallout: Heading East - Shack
Post by: Constable Bertrand on April 06, 2014, 09:19:13 PM
I like the big blue fella!  :-* He looks good.

You don't need more unexploded bombs unless you're making a US military rocket base. Make some more shanty buildings :D

Cheers
Matt
Title: Re: Fallout: Heading East - Shack
Post by: Wyrmalla on April 06, 2014, 09:34:17 PM
Graffiti's fun. :D

I should make a few rad pools and piles of radioactive barrels. It'd be a cool board that was just filled with those kind of hazards. I was buying in Kinder Eggs in the hopes of finding decent toys after finding that teddy one. Now I have a load of the things and I may as well do something with them. But yes, other than the Ghoul town of Jericho nukes probably wouldn't be in huge demands.

I'm out of black paint (Games Workshop Chaos Black dries up in its pots for some reason) and glue at the moment. So I can't paint anything until I go into town tomorrow. Tonight though I'll see about using up what's left to basecoat some rubbish skips. Ooh, I should find a loose zombie body and toss it into one of those skips. Youknow to achieve that authentic Fallout 3 experience (with the FOOK mod installed you're finding skeletons shoved into dumsters/toilets/letter boxes all the time). For a zombie game a skip packed with corpses would be an interesting feature come to think of it...
Title: Re: Fallout: Heading East - Shack
Post by: Wyrmalla on April 08, 2014, 10:35:03 AM
I forgot that I'm going out tonight, so the chances of me finishing anything are slim. To that end here's what's currently being painted.
(http://leadadventureforum.com/gallery/17/8421_08_04_14_11_34_13.JPG)
...Uh make a game of trying to work out what each of those little black things are.  =)

From my flgs I picked up two of Reaper Ogres (well actually one of them's more like a two headed Scandinavian Troll). Both are pretty big, so are destined for leadership or Brute positions. This is the two headed one, now short of one head (but not a brain, no those things are just for show ...according to the Troll Hunter ^^). This is just after I repositioned the arms/head and gave him a flail. I imagine the barrel's filled with rocks/concrete/water/some heavy crap. After some greenstuffing he'll be a Nightkin Master though, on behalf of his bearskin outfit.

Take better pictures of white things camera. ¬¬
(http://leadadventureforum.com/gallery/17/8421_08_04_14_11_34_21.JPG)
Dammit I should have beat that barrel up a little.

More blether tomorrow when this crap's actually painted. Well the terrain bits. I'll see about sculpting up the ogres, the Nightkin one at least, this afternoon. However I'm going to have to sift through the bins for some cork to stand in as concrete (why ever would a Super Mutant be carrying concrete? Perhaps at the end of a stick...). Not enough drinkers in this house.
Title: Re: Fallout: Heading East - Shack
Post by: DELTADOG on April 08, 2014, 10:45:38 AM
Cool conversion with the barrel on a Chain maybe I will hook it for my Supermutant Beast! But Man, your painting water pot needs really a cleanup, or is it the secret weathering incredient? :D
Title: Re: Fallout: Heading East - Shack
Post by: zizi666 on April 08, 2014, 10:47:42 AM
...Uh make a game of trying to work out what each of those little black things are.  =)

Let's see :
skips, bins, mailboxes, a feeding trough, A-bombs and a campfire ?
Title: Re: Fallout: Heading East - Shack
Post by: Wyrmalla on April 08, 2014, 10:58:03 AM
@ DELTADOG

The ball and chain idea came from Fallout 3's concept art. In that there's a Super Mutant armed with a car's engine rather than a barrel. Unfortunately I only have an aeroplane's one, which looked a bit too tall and slim to work (I bought it to use as a trap market anyhow).

See here in the top right:
(http://3.bp.blogspot.com/-89rgUf3_5Uk/TzSoPGyzXXI/AAAAAAAAAVA/8ntI5bpBjdA/s1600/concept14B.jpg)

Oh and don't worry, all that built up paint's only on the inside. So my hands remain perfectly clean when touching it. * Completely missing your point.

@zizi666

Grit/Salt bins actually. Now I haven't a clue how much snowfall Utah has, but I don't think those would have seen much use. I just happened to have a few spare that I haven't bothered painted in a year (well May 10th last year to be exact).

Oi and you missed the tires in the background. I'm docking you 10pts and giving you a match ban. =)
Title: Re: Fallout: Heading East - Shack
Post by: DELTADOG on April 08, 2014, 11:05:34 AM
I have to look through my Mountains of bits for an engine!
Title: Re: Fallout: Heading East - Shack
Post by: zizi666 on April 10, 2014, 11:02:39 AM
The ball and chain idea came from Fallout 3's concept art. In that there's a Super Mutant armed with a car's engine rather than a barrel. Unfortunately I only have an aeroplane's one, which looked a bit too tall and slim to work (I bought it to use as a trap market anyhow).

Wyrmalla, did you know Zinge has a V8 block : http://zinge.co.uk/index.php?route=product/product&path=18&product_id=184 (http://zinge.co.uk/index.php?route=product/product&path=18&product_id=184)

(http://zinge.co.uk/image/cache/data/S-ENG01-228x228.jpg)

 ;)
Title: Re: Fallout: Heading East - Shack
Post by: DELTADOG on April 10, 2014, 02:21:02 PM
Zizi my Wallet said it hates you for this Link!  lol
Title: Re: Fallout: Heading East - Shack
Post by: zizi666 on April 10, 2014, 02:23:20 PM
 :D
Title: Re: Fallout: Heading East - Shack
Post by: Wyrmalla on April 12, 2014, 06:42:14 PM
@zizi666

I didn't, and it would be easier to use an actual engine block than tatty up that barrel. Though I'd need to sift through Zinge's site to find some other bits to buy. I'd hate to spend cash on shipping for a cheap item.

New Californian Republic
Followers of the Apocalypse Doctor (Crooked Dice Casual May KIllian)
(http://leadadventureforum.com/gallery/17/8421_12_04_14_7_40_17.JPG)

I tried to paint her as though she were South Asian. Probably not that noticeable as I've been painting a fair few of my models with tans. Perhaps she's a missionary out of Shady Sands.

Here's some street furniture from Ainsty castings. I'd love if someone made the magazine dispensers and Mojave Express Drop Boxes from New Vegas too (hint hint).

Salt Bins. I just happened to have these spare. I've no idea if they're appropriate to the time period (or hell if there's much use for the things in Utah).
(http://leadadventureforum.com/gallery/17/8421_12_04_14_7_37_55.JPG)

Mail Boxes. A pity that they're solid pieces. I'd have liked it if the drawer was removable and front door could be opened, but that's asking for too much. They're fine as is. =P
(http://leadadventureforum.com/gallery/17/8421_12_04_14_7_38_12.JPG)

Feck, I knew I had to cover up that bit of graffiti on the front of that mailbox. Next time it turns up it'll have Animal from Sesame Street on it or something.

I started work on a second Brahmin. They'll both be pack brahmins as I feel that they'd be more use in games that way. The bits for the packs are collected, its just finishing off the base Brahmin models first. To go along with them I've made a trough from a fuel barrel. I don't have any of that fancy water effects resin though, so unfortunately these Brahmin are going to stay parched.
(http://leadadventureforum.com/gallery/17/8421_12_04_14_7_38_15.JPG)

Hmn, I should find a bathtub and use that as a trough as well. Whilst I'm on the subject of water features I have plans for using a toilet as a public water source as well. *$2 a drink ;)

The nukes I'll leave for another post. I'd like to put together some rad pools to go along with them, but failing that I just can't be bothered finishing them.

Before I base and paint these, here's three of the shacks that I'll be painting soon. I have another six after these which can start on after though. The rest of the shacks need a bit more detailing, though that shouldn't take too long. ...Actually starting any of that is what's going to take a while.
(http://leadadventureforum.com/gallery/17/8421_12_04_14_7_40_23.JPG)
(http://leadadventureforum.com/gallery/17/8421_12_04_14_7_40_30.JPG)

The first two shacks don't have interiors, but the last one does. Its supposed to be a kind of corner shop, though I've left the interior sparse bar the odd shelving unit for ease of model placement. I need to see how decent my printer is so I can print off some posters to fill those signs with. *Youknow I have a folder with over two hundred Fallout relevant posters in it (ie actual in universe ones such as adverts for Stimpaks, and other cool things like retro versions modern film posters. The retro posters for Fallout games though are the best).

I need to work through my backlog of terrain some more. Saying that I bought in some more bits, including some fencing (...I have a fetish for that stuff apparently), more cars and shipping boxes. At least I now have plasticard again, so I can bring myself to basing the shacks soonish. I'll try and push aside painting any figures until I've made a dent in the terrain. That said there's an NCR Veteran Ranger (something like my fourth attempt at one. Damn, I manage the Patrol Ranger first go, but keep screwing the veteran up)  sitting wanting to be finished on my desk right now.

I have a game of 7Zombie Tv coming up too, so I need to dig out my zombies to see if they need a touch up. If they don't (meh they're zombies), then I'll be going back to finding bits of scenery to paint. Yes buildings like the above instead of little bits. My boards are all ready an obstacle course enough (if I can see the wood underneath then that table hasn't enough cover on it!). =P
Title: Re: Fallout: Heading East - Shack
Post by: Wyrmalla on April 12, 2014, 09:05:45 PM
I had a go at some posters on a whim there. Now I thought that these would be a lot more complex than they turned out to be to glue on. My current glue's pretty strong, but it didn't leave any marks on the paper until I applied some ink to it. The glue markings actually left an all right weathering effect on the paper after the ink was applied.

The posters that I printed out were a little too big (I misjudge just how large a sheet of A4 is). These are the smaller ones applied to some of my older terrain. Overall I'm happy how they turned out though.

(http://leadadventureforum.com/gallery/17/8421_12_04_14_10_07_50.JPG)
(http://leadadventureforum.com/gallery/17/8421_12_04_14_10_07_53.JPG)

Now to build more terrain so I actually have stuff to plaster those to. =)
Title: Re: Fallout: Heading East - Street Furniture
Post by: Wyrmalla on April 13, 2014, 03:54:12 PM
I'll be painting stuff later, but for the moment I've created a dropbox with posters related to the Fallout games in it.

Currently its sitting with:

188 Fallout Related Posters (including 22 that're meta advertisements for the games themselves)
48 Retro-ised Game Posters
72 Retro-ised Movie Posters
3 Retro-ish Pretty Shapes Posters (they had to go somewhere)

Now I don't know if I should make it public, or just provide it via PMs. I mean would it be secure if made available publicly? I donno, I don't really use the service. Whatever, for the moment send me a PM if you want a link. =)

Edit: These are what I've been printing off for my own (the unevenness isn't a massive issue when cutting them out, though I'll probably work on that).

Edit: Edit: I've added an example file (the image below) for aid in scaling (its just taking a while to upload if you can't see it right now). I'm also working through a couple of hundred more images, though I need to convert them all to .jpeg images, so uploading the may take a while.

<a href="http://tinypic.com?ref=15rl4bp" target="_blank"><img src="http://i62.tinypic.com/15rl4bp.png" border="0" alt="Image and video hosting by TinyPic">[/url]
Title: Re: Fallout: Heading East - Street Furniture
Post by: Wyrmalla on April 13, 2014, 09:12:33 PM
I've updated the dropbox folder with more images. Currently its sitting at 532 images that I think are relevant to the setting (Ok with the odd retro Super Mario image in there as well). Great, now to convert the remaining 652 poster images (these are the interesting ones though. Not all just pin-ups and propoganda, there's adverts for bandages in there too!).

*Edit: I also have folders with other images like graffiti which I could upload as well. However in their case I'm not sure if people would have so much use for them. I mean with the posters all you need to do is cut out a rectangular square of paper, but with the graffiti that would be a bit more difficult unless you were printing on transparent paper. Whatever, it doesn't take much effort to upload those either. =P
Title: Re: Fallout: Heading East - Posters
Post by: Wyrmalla on April 14, 2014, 12:33:25 AM
I'm restructuring my dropbox folder, so the existing link which I've provided people with no longer works. Sorry about that. PM me for the updated one.

I've also added more images beyond just posters now. So if anyone happens to be interested I've pretty much just dumped what I have on my drive there (which sadly isn't as much as I'd like given that I lost a chunk to corruption a while back). Now there's images of shacks, vehicles, vaults, graffiti, people, and well loads of crap (um... some of which is taken from folks here, purely as reference
Title: Re: Fallout: Heading East - Posters
Post by: emergencyoverride on April 14, 2014, 02:47:41 AM
Thanks for the resources. It is pure gold! :D
Title: Re: Fallout: Heading East - Posters
Post by: Wyrmalla on April 14, 2014, 03:21:41 PM
I've added in fifty book covers as well now. Hmn, now I suppose I should look up a tutorial on how to make 28mm scale books. Those shelves that I made could do with filling...

I'm also considering making billboards at some point. I guess that they're really just a big rectangle of plasticard with a few trimmings and lights. *Prepares self for a much more complex task. Oh actually I should be on the lookout for desert roads, but I suppose that those could be easily made at home.

Oh and cool for the interest in all those pictures. If people want me to create sheets like the example one it doesn't take much. I suppose that could be easier for people than cherry picking from hundreds of images. Hmn, so I suppose a generic sheet of all sorts of images, a propaganda specific one, an advertisement one, and well whatever else seems relevant (pin-ups? Damn I still have loads of those to upload...)

Now I need to head out and pester a charity lady for not giving me a job. ...I'll finish up the nukes come sundown. ;)
Title: Re: Fallout: Heading East - Posters
Post by: zizi666 on April 14, 2014, 04:14:33 PM
Good stuff ! Thanks for the link.

PM'ed you concerning some images I got on my hard drive  ;)
Title: Re: Fallout: Heading East - Posters
Post by: Wyrmalla on April 14, 2014, 05:18:05 PM
I should stick a link in the Fallout miniatures thread, but I'm not sure if that'd be permissible. Well one, there's a bit of vintage teasing and nudity in there. Two, copyright issues. That and I don't know if distributing stuff through a dropbox is entirely secure, so I'm not giving it out to anonymous fellows. So whatever, I'll stick a link in my signature and handle everything through PMs for now.

Ah tah zizi666. Sticking in more images is no problem. I have 2 Gbs of storage. Issues develop when there's so many images in there that nobody can be bothered looking for anything. But I suppose at least its all categorised, which is more than be said for Googling "Fallout Posters".
Title: Re: Fallout: Heading East - Posters
Post by: Wyrmalla on April 16, 2014, 12:55:05 PM
Wanna see what I found in a drawer? Course not, but shut up I'm showing you anyway!

(http://leadadventureforum.com/gallery/17/8421_16_04_14_1_51_29.JPG)

According to the time stamp on an old ass image I found I originally made this model back in 2011. Yeah, that sounds about as far as its quality wise (I've gotten worse). I'll need to resculpt parts of its, and finish off the rest, but I think I may have a genuine, certified suit of T-51b power armour. =P

...Though those proportions are a little Games Workshop. It is made from GW parts. Chaos Marauder arms and legs, plus a Space Marine torso and shoulder pads (turned on their side and reshaped by the looks of it). Maybe ...maybe, it won't look entirely horrible if I try giving it some love and care (and half a pack of modelling clay).

Oh and the head's a Brother Vinni one of course. It had an Imperial Guard one originally, but it looked massive.
Title: Re: Fallout: Heading East - Power Armour WIP?
Post by: Wyrmalla on April 16, 2014, 04:02:46 PM
Uh, I need to take better pictures. It'll look better with some paint on it (hopefully).

(http://leadadventureforum.com/gallery/17/8421_16_04_14_5_01_07.JPG)
Title: Re: Fallout: Heading East - Power Armour WIP?
Post by: Constable Bertrand on April 16, 2014, 08:56:48 PM
He looks about ready for a game of croquet. A formidable opponent ;)

Cheers
Matt
Title: Re: Fallout: Heading East - Power Armour WIP?
Post by: Achilles on April 17, 2014, 01:52:46 AM
Cool! It has a very Fallout 1/2 sort of Power Armour vibe. I dig it!
Title: Re: Fallout: Heading East - Power Armour WIP?
Post by: Wyrmalla on April 17, 2014, 07:33:24 PM
@Achilles

He looks better in real life. My camera doesn't give the best impression of it. Ah, but just to clarify, I am painting him (or is it a her?) up in the classic green and grey colour scheme. ^^

Oh woes, have some nukes! :D

(http://leadadventureforum.com/gallery/17/8421_17_04_14_8_31_05.JPG)

Alright, translations:

The Israeli one has Jericho (יריחו) printed above its serial number in Hebrew.

The Chinese one reads, "Najing Fuckers!" (南京不要脸!) - America captured the city during their invasion of the Chinese mainland.

And the buried one has the "*Love* the Bomb" scrawled on it. ^^

New Californian Republic
Veteran Ranger (Mantic Deadzone Rebel Leader)
(http://leadadventureforum.com/gallery/17/8421_17_04_14_8_31_13.JPG)

What an awful model to paint. That black armour was just horrible. I'm not slighting the model, I just failed completely at painting it properly. I swapped the head out for a Brother Vinni one, and the left hand's been changed from reading a datapad to an open one (she's signalling or something with it). Its better than the other three Veteran Ranger models I have, but I still don't think I've made a decent one yet.

I've been out all day, so not been able to paint anything. The Paladin in T-51b's basecoated, and I should have him done soon. Eugh, I have too much crap on.

* Edit: My order from Crooked Dice also arrived today (heh, I just noticed it sitting by my front door there when putting the rubbish out). Now I haven't given Vlad's Army a proper read, but the cards have some prospects for Fallout. Example, one of the scavengable pieces of loot is nylons, perfect for any fashion conscious wasteland lady. Others include stats for a Tommy Gun, Gas Masks, a card for Bully Beef meat, bicycles, and uh, other stuff. Once I've given the book a proper read I'll see about integrated it properly into my games.

On a note for those who actually care about 7Tv though I will point out that I'm a little annoyed that some of the Event cards are printed incorrectly. They have the regular 7Tv artwork on the back instead of the 7Zombie Tv one. Its not a biggee, but I like my cards to look the same, and may cause a bother in games where its now obvious what those cards are (well there's like eight of them, but still).
Title: Re: Fallout: Heading East - Power Armour WIP?
Post by: Achilles on April 18, 2014, 03:36:46 AM
Very cool. Looking forward to seeing it all done!
Title: Re: Fallout: Heading East - Power Armour WIP?
Post by: Wyrmalla on April 18, 2014, 08:48:34 PM
Brotherhood of Steel
Paladin in T-51b Power Armour
(http://leadadventureforum.com/gallery/17/8421_18_04_14_9_45_36.JPG)
*Feck you camera btw.

* Edit: Bugger, I forgot to paint the Brotherhood symbol on his armour. ¬¬

Well here's my attempt at T-51b from three years ago. It could resemble the in game armour more, but how's it look? I went for the green/grey colour scheme of the original games, rather than the BoS specific one which turns up in New Vegas (which is all grey), but I thought it'd make the model more interesting.

The parts are as follows (Games Workshop unless otherwise stated): Space Marine torso,shaved down quite a bit. Space Marine shoulder pads, with all their details removed, flipped on their sides and reshaped a little. Chaos Marauder arms, shaved down. Chaos Marauder Legs, again shaved down. Brother Vinni head. None of the original parts are visible in their original form, and I was pretty much just using them as an armature, but I suppose that that might help if people are wanting to make their own suits.

I've worked a little more on my pair of Brahmin too. The second one now has a pair of udders, and the stowage that I'll stick on them have been collected together. I haven't had the time this week to actually build the things though.

How's this for scale? I thought that it was too big, but next to a model it doesn't look so out of scale.
(http://leadadventureforum.com/gallery/17/8421_18_04_14_9_45_49.JPG)

Today I picked up a few toy train items like a small station terminal (above), baggage and coal carts. There's another terminal available in the charity shop where I found them, but I don't know if I'd be needing to (like I said, the one I have is a bit big, whereas the other is, but the one I picked up had baggage with it, whilst the other didn't). I'll see.
Title: Re: Fallout: Heading East
Post by: Achilles on April 18, 2014, 09:04:16 PM
Great stuff! That building will look the business with a little balsa-barricade addition. The power armour turned out really well. I just finished replaying Fallout 1 and 2 and it looks spot on!
Title: Re: Fallout: Heading East
Post by: Wyrmalla on April 18, 2014, 09:15:01 PM
I may buy the other train station tomorrow. The tracks are a no go (they're chunky ones for children), but the other station looks workable. I've stripped out all the electric parts from the terminal and removed everything bar the platform (there was a rail section which jutted out the front). Hopefully at one of the wargaming shows in May I can pick up some realistic train tracks to go along with that.

And away I go distracting myself with other projects as ever...

Oh and that's a Thomas the Tank Engine toy btw. There's something like forty cars and engines in the charity shop that I'm volunteering in (I know because I packed the things for sale ^^), though most of the bits aren't useful (I mean other than the engines with faces on them, the cabs aren't the right scale). There's also a set of cheap plastic doll's houses in the store room. They aren't on the floor, so I can't buy them, nor are they really decent enough for them to be sold anyway (but they'd be perfect for 28mm). I'll need to poke my manager about buying them (I mean seriously I'll pay double whatever they go on the floor for, which is like £2), but there's protocol to follow.
Title: Re: Fallout: Heading East
Post by: Wyrmalla on April 18, 2014, 09:16:06 PM
Oh and here's a picture of a train station from New Vegas. I just thought of this when I spied those toys.

(http://img2.wikia.nocookie.net/__cb20110203185413/fallout/images/c/ca/Boulder_City_Train_Station.jpg)
Title: Re: Fallout: Heading East
Post by: Constable Bertrand on April 18, 2014, 10:29:42 PM
The armour turned out nice, the weathering and BV helmet really finish him off. I agree about the green colour too.

Another gamer with the desire for trains on their board. :) can anyone resist? lol lol

Not sure what you mean about the play train track, but a few of us around here have used plastic track to great effect. Potter over to the railway discussion board and have a look at the goldiloc/fast lane sets ;)

Cheers
Matt
Title: Re: Fallout: Heading East
Post by: Wyrmalla on April 18, 2014, 11:20:25 PM
By play train track I mean this chunky blue stuff that doesn't resemble real train tracks at all. Somehow the toy set that this building came from was the first image I found online. Most of the buildings are missing (damn why are all the good bits gone?), but I'm finding what was there to be pretty serviceable.

(http://www.englishforum.ch/attachments/items-sale/11839d1264494333-zurich-sale-toys-inc-vtech-thomas-tank-engine-thoms-track.jpg)

Heh, and there's a railway board here? Well I'll be a son of a gun... I know that one of the model train shops in my area has tons of old track spare, but naturally it'd wind up being expensive. There's also a stall at a car boot sale I go to which sells die cast models, including trains, which may have some. Really its whatever fits the scale (what is 28mm in railway measurements?) and is mighty cheap that'll do.
Title: Re: Fallout: Heading East
Post by: zizi666 on April 19, 2014, 01:41:33 AM
Look for O-scale 2-rail tracks. I was Lucky to get hold of some 2m Lionel plastic tracks (3 switches plus about an equal amount of curved and straight pieces)
Next stuff I got off ebay were 2 dummy diesel locs and several (freight) wagons. The dummy locs are way cheaper than the powered ones. the brand is Kusan and their wagons are all in plastic. Another lot of wagons I procured appears turned out to consist of wooden models with metal detailing (doors/steps, ladders, wheels)

One thing to look out for with those O-scale rails is that the standard ones are 3-rail. The 2-rail version I got was apperently from a battery powered train set.

You can find pics of some that stuff here :
http://leadadventureforum.com/index.php?topic=5961.msg762892#msg762892
http://leadadventureforum.com/index.php?topic=56635.0

Most of it came from here : http://stores.benl.ebay.be/trainz/ (http://stores.benl.ebay.be/trainz/)
Title: Re: Fallout: Heading East
Post by: Constable Bertrand on April 19, 2014, 01:44:15 AM
Ah, yes that's useless!

As I mentioned, there are the toy train sets available. But in terms of scale railway (in brief) there are a few options. "O" scale on the larger 1:48ish size, or On30 - narrow gauge O scale (1:48) which runs on HO track. Peco do a special narrow gauge version with different sized sleepers.

There is also S Scale but harder to find.

Check out the many railway threads for ideas and discussions on scale. Our own Michi and Bedwyn(?) are the rulers of scale railways in gaming. Check them out. My thread on Christmas 2013 trains has a run down of current plastic toy train sets available at the moment.

Cheers
Matt
Title: Re: Fallout: Heading East
Post by: Wyrmalla on April 21, 2014, 05:12:24 PM
I've never been fond of model trains. All those different letters for each scale confuse me. I'll probably just wind up sorting it out by eye in a second hand shop rather than trawling ebay for a particular size of track. =/

I picked up four little girl's toy dolls houses today. They're cheap things, Barbie/Hello Kitty I think. Oh the hell I've gone through trying to buy them though (um, which I won't go into here). Anyways, they come in two parts to allow access to their interiors. I'll be glueing the so they can't be accessed, and I'm considering splitting one in half so I can make two ruined buildings from it (by making the remains of walls and floors along the edges of the half of a building). These'll be based and put in along with some ruined picket fencing probably. Hey they may be cheap toys, but I think they'll be great for pre-war suburban buildings.

Just the first one here. The other side of this building's not been touched yet.

(http://leadadventureforum.com/gallery/17/8421_21_04_14_6_10_24.JPG)

Uh, I don't know what I'll be doing about all the hearts on the Hello Kitty one I have...

Is covering up the entrances with planks a good idea? Like the trains station below neither have interiors. I stuck on the planks to symbolise this, but would they look better without them? From a gameplay standpoint using the 7Tv ruleset I'd allow players to spend one activation searching a building for loot. If the building;s barricaded then they must either pass an agility (to squeeze in through a hole) or a strength (to tear off the planks) test, which costs one action, or with the use of an item such as an axe, crowbar or sledgehammer, break through the barricade. Though in that case people may ask "why can't we go in there and fortify it?", to which I'll have to respond "because, uh, the floor's made of lava and, uh, you don't want to wake up the ghouls in the basement". ...Sure, that sounds good.

Here's the train station after I let my craft knives and glue at it.

(http://leadadventureforum.com/gallery/17/8421_21_04_14_6_10_10.JPG)

I still need to at sand to it, but that takes effort and there's gaps to fill. I'll be placing some posters about it of course (there's a few notice boards there for little ones as a bonus too). ...Of course not having any train tracks handy may make this thing look a little out of place on a board for the moment.

I also picked up one of the new Renedra desert dwellings. More to just have a look at what the model's like and for ideas.

Ah, now to go back to college and remember that I'm two weeks behind on my coursework. =P
Title: Re: Fallout: Heading East
Post by: Wyrmalla on April 22, 2014, 10:35:48 AM
I've put together that Renedra mud hut which I bought yesterday. Oh hell what a horrible kit. Would it be so difficult to add inserts to a model for ease of putting it together? I feel like every piece just didn't want to sit right. Now that its together and based I need to fill in the gaps and add sand (which I hate doing, I need to buy some proper PVA glue). I'll have a look at other Renedra kits at the next wargaming show that I go to (picket fences and tents), but I don't think I'll be buying one of their huts again unless they're going for less than retail (for £16 I don't want to deal with that hassle again).

The model doesn't look bad now that its built, though I may just make my own out of clay later. In the original Fallout games post war mud huts were common, be they the basic ones in Shady Sands, or what I expect are sandcrete prefabs that Vault City uses. Actually I think damn near everyone who wasn't using pre-war structures made their buidlings with a sand base. Fort Aradesh, and other NCR fortifications (not set up on top of existing pre-war structures like the scrap walls of McCarran) would probably by made from sand like old French Foreign Legion garrisons (though maybe with a few Hesco bastions thrown in to make them look a wee bit out of place).

The pre-war house has been tidied up a little too (insomuch a barricaded 200 year old house can be tidied). However I'll be basing the shacks that I set aside last week (or was it the week before...) to be worked on. Hmn, perhaps its all the different colours that're involved (hey twenty shades of orange are still different colours), but I can't bother myself to paint those things. =/
Title: Re: Fallout: Heading East
Post by: Wyrmalla on April 25, 2014, 01:01:09 AM
So here's the ex-doll house.

This is the front btw.
(http://leadadventureforum.com/gallery/17/8421_25_04_14_1_59_57.JPG)

And this is the rear. The house is made from two of the same front piece stuck together, I just removed the awning thing from the back part.
(http://leadadventureforum.com/gallery/17/8421_25_04_14_1_59_54.JPG)

Oh and the interior's unpainted in case anyone notices. I didn't bother with adding furniture or painting it as nobody will probably look. There's stickers of rugs, paintings, and other crap though which I left on in case someone does look in. I suppose all the fixtures were torn off by looters or for firewood. All that junk about the building's base is supposed to be for barricading up the home's windows (or its been torn off them), but I suppose the owners didn't finish.

I'll need to keep my eye out for more of these. A whole neighbourhood would be cool. Just over two weeks till the wargaming shows start, here's hoping I'll be up to my eyes in debt by the end of them (um, I mean I'll be completely responsible with my money).

Anyone know any companies which make bare trees? I had a look about the local model shops yesterday, but none of them sells any (apparently they're too expensive to buy in. Yeah trees with foliage are cheaper than those without...). Modelzone did some, but they went into administration. Papa needs himself some dead trees. =(

I began painting the train station too as is the mud hut primed. I'd like to finish them them now (unpainted stuff can remain unpainted for ages, but I hate having primed models sitting about), though yeah, those shacks need done. Must stop distracting myself. Saying that I may give some charity shops a search tomorrow for cool things. =P
Title: Re: Fallout: Heading East - Suburban Living
Post by: Messyart on April 25, 2014, 02:56:09 AM
You could make trees with electrical wire and tissue bathed in PVA?

The house looks excellent.
Title: Re: Fallout: Heading East - Suburban Living
Post by: zizi666 on April 25, 2014, 03:33:09 AM
Woodland Scenics has tree armatures.
deciduous :
(http://img216.imageshack.us/img216/804/jt4.jpg)
and pines
(http://www.modeldads.co.uk/Life-at-the-Front/wordpress/wp-content/uploads/2011/05/tree-guide_html_m46726f1.jpg)
You'l find better pics on their website, but for some reason I couldn't get them to show up in the message.

And then theres the GW wood, nice dead trees if you leave the canopies off but maybe a bit pricey :
(http://www.games-workshop.com/resources/catalog/product/600x620/99129999002_CitadelWoodNEW01.jpg)
Title: Re: Fallout: Heading East - Suburban Living
Post by: max on April 25, 2014, 12:02:55 PM
I used wire, covered in masking tape and covered in PVA and sawdust to make trees. For dead ones just leave them at that.

Nice house BTW  :)
Title: Re: Fallout: Heading East - Suburban Living
Post by: Wyrmalla on April 25, 2014, 02:54:55 PM
See I could use wire and PVA, but I'm lazy. I'd rather not build a production line when I could just pick up a bag of a few dozen. ...Hey I'm a spoilt westerner, I contract others to make my dead trees!

Ah, it was indeed Woodland Scenics. Pine should do. I'm probably making a dendrologist cry though for placing pine trees in the deserts of Utah. ;)

Eww, and goodness no on those GW ones. I've seen them being used by others, but they're just a little too cartoon like for my own tastes (more a Malifuax thing perhaps). ^^

Right, I've left it late in the day, but I'm heading out to sift through second hand shops for kid's toys. I shall wear my creepiest clothes for added effect. That train station's half painted, but there's probably no point in me finishing it without having the rails. Then again I suppose when I actually buy some tracks having that done will give me less work. So ah, there may or may not be more terrain posted tonight at some point. ...Although I really should base those shacks at some point.
Title: Re: Fallout: Heading East - Suburban Living
Post by: Mr. Peabody on April 25, 2014, 04:53:01 PM
Those Woodland Scenics armatures dry-brush up just fine. They have decent bark-texture, but not all the way up the tree...
Title: Re: Fallout: Heading East - Suburban Living
Post by: Wyrmalla on April 25, 2014, 07:46:33 PM
I was actually that bothered about whether the trees had a texture or not. I mean it'd be great if they did, but nobody'd probably care too much of those pointy black things had a huge amount of detail on them. I'll see about perusing that site a bit to see if there's anything else useful, but tah for pointing me to them in any case zizi666.

Trying out my new camera. I'm still iffy about it and trying to work out how the thing actually works, but how're these looking? Better than the old camera I hope.

(http://leadadventureforum.com/gallery/17/8421_25_04_14_8_45_10.JPG)
(http://leadadventureforum.com/gallery/17/8421_25_04_14_8_45_14.JPG)
(http://leadadventureforum.com/gallery/17/8421_25_04_14_8_45_07.JPG)
(http://leadadventureforum.com/gallery/17/8421_25_04_14_8_44_49.JPG)

The flash is a little strong. You can see the shadows it produces about the bottom right of each of the photos. If I stick a lamp behind the models when taking pictures hopefully the light coming from the opposite direction will fix that.

Aside from buying that new camera I hit about twenty charity shops today. I don't know what it is, but they were all pretty crap. Now they seem to be geared towards "vintage" clothes and bits of tats. Maybe it was the area, by the University, but I remember those shops as having better stock (I've picked up loads of old roleplaying games and wargames there before). What did annoy me was seeing some great die cast classic American cars sitting in a shop's window, marked as "for display only". Meh, I'll see about going to a car boot sale at the weekend before my shift in the charity shop. I swear that I'll buy something useful by the end of this week!  :)
Title: Re: Fallout: Heading East - Suburban Living
Post by: Sinewgrab on April 26, 2014, 04:34:59 AM

Eww, and goodness no on those GW ones. I've seen them being used by others, but they're just a little too cartoon like for my own tastes (more a Malifuax thing perhaps). ^^


I heartily disagree - while they seem cartoonish at first - take a good look at the trees twisted by radiation in Fallout 3.  I think they work wonderfully.

Title: Re: Fallout: Heading East - Suburban Living
Post by: Wyrmalla on April 26, 2014, 04:31:38 PM
Without the leaves maybe, and they don't look entirely terrible, but I really dislike the models Games Workshop's been putting out lately. Mind you if I see any of their stuff going for a few pennies I'd pick it up. I just wouldn't spend the cash that they're asking on those toys. =/
Title: Re: Fallout: Heading East - Suburban Living
Post by: Sinewgrab on April 26, 2014, 05:06:02 PM
I *never* put the leaves on - see?

(http://leadadventureforum.com/gallery/5/1352_13_03_10_6_43_10_1.jpg)

But hey, if you don't like them, I'll use yours.   ;)

Not like you aren't doing wonderfully on your own.
Title: Re: Fallout: Heading East - Suburban Living
Post by: Mr. Peabody on April 26, 2014, 07:39:18 PM
I *never* put the leaves on - see?
(http://leadadventureforum.com/gallery/5/1352_13_03_10_6_43_10_1.jpg)
I love these trees when done up like this!

They also look great when individually based and topped off with some quality foliage instead of the plastic bits that they come with.
Title: Re: Fallout: Heading East - Suburban Living
Post by: Wyrmalla on April 27, 2014, 12:40:30 PM
I went to out trawling the market today. One guy with a stall filled with dinky toys refused to sell me any of them after I said I intended to paint his classic American cars (plus he was charging £8 for the chassis of an Impala with all the bits missing and no paint left on it, so I wasn't buying anyway). I did however buy a few McDonalds toys of the movie Cars (I have more, but there's no use posting duplicates in the picture). Previously I've painted one of them, Hudson I think, so these should work nicely. There's also a pair of die casts that should work too. They'll probably all just be wrecks, rather than barricades, once I manage to paint them that is.

(http://leadadventureforum.com/gallery/17/8421_27_04_14_1_38_50.JPG)

Oh what's the name of that orange car? I have a billboard poster in my dropbox folder for the Corvega Highwayman which uses that car, and I'm just wondering what make it is.

Oh btw if anyone else is looking for them, I found a lot of them on ebay for £0.99

http://www.ebay.co.uk/itm/McDonalds-Disney-Pixar-Cars-Toys-/231210439549?pt=UK_Toys_Creative_Educational_RL&hash=item35d537537d
Title: Re: Fallout: Heading East - Suburban Living
Post by: zizi666 on April 27, 2014, 03:21:19 PM
Oh what's the name of that orange car?

Looks like a Ford Thunderbird to me.
Title: Re: Fallout: Heading East - Suburban Living
Post by: gary42 on April 27, 2014, 05:53:26 PM
Yep.  T-Bird
Title: Re: Fallout: Heading East - Suburban Living
Post by: warlord frod on April 27, 2014, 05:58:09 PM
A 1958 T-Bird to be specific  8) (almost bought one as my first car but bought a Chevy Impala super sport instead. I Loved that car  :-* :-*)
Title: Re: Fallout: Heading East - Suburban Living
Post by: WulframMors on April 27, 2014, 06:26:05 PM
Lovin' your output, as always. The house and T-51b are just great.

I do believe the Highwayman is supposed to be based on a 1958 Chrysler Imperial though.
Title: Re: Fallout: Heading East - Suburban Living
Post by: Wyrmalla on April 28, 2014, 03:44:18 PM
Ah right. Youknow I think it may just be a Thunderbird...  ;)

I was confused as the bottom half of that particular car's caked in what looks like some kind of decade old sand. The Imperial? Hmn, I suppose those purple toy cars somewhat resemble one of those, though I did see a 1/35th (ish) die cast one yesterday too (though given that a Corgi Imapala in bad knick was £25 from the same dealer, I didn't think to ask what that cost).

I'm in class at this second, but I should be home and finishing up a pair of shacks in a few hours. Unfortunately I ran  out of paint this morning, so I need to hit up a model shop to stock up again (I really ought to use less ink too, but I'm too lazy to shade things properly).
Title: Re: Fallout: Heading East - Suburban Living
Post by: Wyrmalla on April 28, 2014, 06:44:34 PM
Now for the main act...

(http://leadadventureforum.com/gallery/17/8421_28_04_14_7_42_11.JPG)
(http://leadadventureforum.com/gallery/17/8421_28_04_14_7_42_20.JPG)

(http://leadadventureforum.com/gallery/17/8421_28_04_14_7_42_37.JPG)
(http://leadadventureforum.com/gallery/17/8421_28_04_14_7_42_34.JPG)

Two of the smaller shacks (they're about the size of my bedroom in real life). I have plenty of scatter terrain available, but I need more of the larger pieces. =/

Note the Chinese characters. Yup, I slap those on things when in lieu of anything relevent. Translation: "Witty Shit".

Finds from the charity shop: No. 83. I came across a Megablock's style toy aeroplane yesterday. The bottom half of it was useless, but I came away with the top of the main fuselage. That's now glued to a base and I have myself a downed airliner. However I'd rather work on the shacks, so I haven't done anything else to it. An airliner's more of a special piece, whereas I can do more with the shacks on a table.

The cars were half painted then throw in a bag. I've enough wrecks for the moment (if even most of the ones I do have were made for modern zombie games instead of retro futuristic ones).
Title: Re: Fallout: Heading East - Suburban Living
Post by: Wyrmalla on April 30, 2014, 09:02:55 PM
Here's the current projects which I hope to finish by the end of this week.

A corner shop for my shanty town. I posted this earlier, but now it has more details and a base. This has a removable roof and a basic interior with a few tables and ladders for roof access.
(http://leadadventureforum.com/gallery/17/8421_30_04_14_9_55_15.JPG)

And my brahmin. They still need tidying by the looks of it, but I hope to make a load for each to carry. The one in the foreground will have a pair of water barrels, and the rear one just generic crates to resemble the in game ones.
(http://leadadventureforum.com/gallery/17/8421_30_04_14_9_54_44.JPG)

I noticed a few of these sitting in my "to do" pile. What is it? Well I mentioned that I was working on robots a while back. I don't know the origin, but to me it looks just right to use as a Floating Eye security bot from the original games. Its supposed to go along with the other robots which I was making, and eventually I'd post them as part of an Enclave themed update. However I've focussed on terrain lately, so my Enclave forces have been tidied into a box for a moment. ...Eventually this thing will be sculpted up to look like the in game robots (or rather the Van Buren ones), and perhaps posted along with the other various robots (but like I've said, I must have a few dozen models for use with the Enclave, so it'll be forever before I make my way to painting them).
(http://leadadventureforum.com/gallery/17/8421_30_04_14_9_55_16.JPG)

Title: Re: Fallout: Heading East - Suburban Living
Post by: Constable Bertrand on April 30, 2014, 09:19:53 PM
Nice shack, interesting details and variety bodged together. Nicely done.

Cheers
Matt
Title: Re: Fallout: Heading East - Suburban Living
Post by: Wyrmalla on April 30, 2014, 11:59:22 PM
So I worked on the brahmin a bit. They'll work as objectives in games (be they following a caravan, or loose on the board). The barrels, cloth rolls and bags are from Tamiya's 1/48th vehicle stowage kits, whereas the locked chest is from a Dead Man's Hand blister. As for the original cow models I'm unsure, they look similar to some Border Reiver animals I have, so maybe they're the maker. Who knows. Those heads were a right bugger to cut off I'll say.

(http://leadadventureforum.com/gallery/17/8421_01_05_14_12_45_27.JPG)

Now I think that I have another three of these for future use mootation.  :)

Aye, and that be a donkey's head on the rear one (with a nasty growth over its eye). ^^'
Title: Re: Fallout: Heading East
Post by: DELTADOG on May 01, 2014, 12:19:35 AM
Sry but I thnik the barrels on that tortured cow are way to big to fit to the model. If you have smaller ones maybe try them, because this looks a bit to comic and weird in the first sight.
Title: Re: Fallout: Heading East
Post by: Wyrmalla on May 01, 2014, 12:27:15 AM
Unfortunately they're the smallest ones that I have that aren't small kegs. The actual in game ones have massive barrels on them too if that means anything (which are around the same size as the ones I have, if not larger). Oh, and I plan on adding those ropes. Its just a little silly to attach them before I paint the models of course. Ah, and I still need to add a pad beneath the barrels like on the in game one. The clay was still drying, so I didn't want to mess it up.

(http://img4.wikia.nocookie.net/__cb20131212210526/fallout/ru/images/a/ae/FO3_Water_Pack_Brahmin.png)
Title: Re: Fallout: Heading East
Post by: Papa Spanky on May 01, 2014, 04:32:37 AM
I think those barrels (and the Brahmin) look great. Nice use of the radar dish too.
Title: Re: Fallout: Heading East
Post by: Constable Bertrand on May 01, 2014, 09:07:11 AM
Barrels are fine, the tyre is a very nice addition!  8)

Cheers
Matt
Title: Re: Fallout: Heading East
Post by: Wyrmalla on May 03, 2014, 08:28:35 PM
Wastelanders
Pack Brahmin
(http://leadadventureforum.com/gallery/17/8421_03_05_14_9_24_48.JPG)

No, neither's called Bess. I couldn't find any string (well about my desk, I know there's a sewing kit in the cupboard), so those Brahmin are carrying their loads unsecured evidently. Also I happened to forget to paint "H2o" on the barrels too, silly me. =P

Caravan Guard (Wizards of the Coast Start Wars)
(http://leadadventureforum.com/gallery/17/8421_03_05_14_9_24_44.JPG)

I gave this line of models a look on Ebay, and apparently they're worth something where complete. Well this was complete, and I bought it for a pound, so screw you guy who collects these things.

Now the shack which I'm working on's almost finished, but unfortunately I'm way behind on coursework and have Prison Architect installed, so common sense tells me to work on that (the coursework that is) instead. =/
Title: Re: Fallout: Heading East - The Car Lot of 2077
Post by: Wyrmalla on May 05, 2014, 09:50:41 PM
The first batch of cars which I bought last week. Hmn, I need to look out for a road to stick them on ( a quick google search found me a tutorial (http://theleadwillwalktheearth.blogspot.co.uk/2011/04/road-to-hell-28mm-roads-for-modern.html). Hey there's something to do over the Summer break! ...or youknow, I finish my existing models).

(http://leadadventureforum.com/gallery/17/8421_05_05_14_10_46_53.JPG)
(http://leadadventureforum.com/gallery/17/8421_05_05_14_10_47_22.JPG)
(http://leadadventureforum.com/gallery/17/8421_05_05_14_10_47_40.JPG)
(http://leadadventureforum.com/gallery/17/8421_05_05_14_10_47_50.JPG)

Hey look a pair of Highwayman! XD

(http://leadadventureforum.com/gallery/17/8421_05_05_14_10_47_57.JPG)
(http://leadadventureforum.com/gallery/17/8421_05_05_14_10_47_54.JPG)

Other than the Oldsmobile, which is a Corgi die cast, all of the other vehicles are McDonalds' toys based on the film Cars. I have a few more pick-up truck, a fire engine (which looks like the ones in New Vegas, if a little smaller) and a few other cars still to paint. Well other than that bag of Russian die casts I have that is (which're going to become barricades mostly in any case). Eugh, I need like a clone or something so I can work on all this properly.
Title: Re: Fallout: Heading East - The Car Lot of 2077
Post by: Wyrmalla on May 09, 2014, 10:27:05 PM
© Messyart Stinkflies that he was nice enough to send me.

(http://leadadventureforum.com/gallery/17/8421_09_05_14_10_49_46.JPG)

Uh, nobody notice that some of the wings are upside down ok?

Here's a comparison shot with the Armorcast mutant flies too. Messyart's ones are much more versatile, so despite all of the flies being made from the same pieces (torso, two wings, a head and a set of legs) a much wider variety of poses can be achieved.

(http://leadadventureforum.com/gallery/17/8421_09_05_14_10_49_55.JPG)
(http://leadadventureforum.com/gallery/17/8421_09_05_14_10_50_06.JPG)

I should see about getting a hold of some more of the torsos to cut up and turn into Bloatfly meat. That way I could make a market stall selling it like the one in Freeside.

And a Deathclaw Egg clutch made from some eggs that he's put together as well. The Young Deathclaw's his too (bar a resculpted face, it was a miscast).

(http://leadadventureforum.com/gallery/17/8421_09_05_14_10_50_07.JPG)
Title: Re: Fallout: Heading East
Post by: Messyart on May 10, 2014, 11:31:36 PM
My models kill your replies. :P

I like the way you angled a couple of them.. as simple as it is, I hadn't considered that.

Love the paint, especially on the cars. c:
Title: Re: Fallout: Heading East
Post by: Gargobot on May 10, 2014, 11:52:17 PM
Messyart's also look a lot more like the ones from the actual game.
Love baby Deathclaw btw, too darn cute.  ;)
Title: Re: Fallout: Heading East
Post by: Messyart on May 11, 2014, 12:50:44 AM
I don't know what game you're referring to, but that's what I go for  >:D
Title: Re: Fallout: Heading East - Terrain & WIP Brahmin
Post by: MajorTalon on May 11, 2014, 02:07:32 AM
A WIP of a wasteland knight. I seen a model of a knight with an SVD a few weeks ago, but it was too expensive. The original model for this however was 50p I think. Someone who's looted a museum I guess for a suit of armour. Good at fending off spiked baseball bats, bullets not so much. Perhaps a little more suited to the Across the Dead Earth setting.
(http://leadadventureforum.com/gallery/17/8421_21_03_14_10_29_17.JPG)

Now to go back to my wonderful course work. =P

ANyway you could link me to this? :P
Title: Re: Fallout: Heading East
Post by: Wyrmalla on May 11, 2014, 03:09:54 PM
@ Messyart

Hey I'll keep posting even if everyone's internet connections go down (elsewhere all I get is people spending pages talking about fluff. Seriously I have posts in my Dakka thread that average a thousand words each just replying to all the questions). ...At least here there's not a million new threads a day, and they're a lot more focussed to stuff that interests me (*yawn* Space Marines). So yeah, screw those other guys! :)

* Fraser is in no way biased towards Lead Adventure because of all the wip sculpting blogs that he pops into and yells "you wouldn't happen to have any of those going spare would you/ gimme your fecking models!".  :D

The similar models by Armorcast are fixed at their base. I took your's not having this problem as an option to angle the model as though they were rushing forward rather than attacking. It adds more variety to a swarm than just having them all rearing up showing off their love holes (uh, maggot shooting love holes? ...Ok, I don't know where I was going there).

@ MajorTalon

Link you to what? The original model which I used in that picture, or the Knight with the SVD that I mentioned? I don't know what the original model is as I found it in a box loose, along with a couple of hundred other D&D style miniatures. That SVD guy though I can try and ask the guy who owns it, though the only reason I didn't buy it was that he said that models of that particular line go for big bucks on Ebay.

Anyhow, updates. Nae pictures, so hah hah hah. No I went to a show yesterday and bought a load of crap. That'll all be worked on over the summer hopefully, but I'll give an idea of what I'm looking to work on as far as projects go. Firstly, I need to finish off that shanty town, most of the bits of which have already been seen (albeit in a wide, un-detailed shot). After/before/whenever I feel like it ...that I have a few bits and bobs that should go towards a pre-war town, ie those Polly Pocket toys from before, and a church I picked up yesterday. Finally, as far as plans go for now, I'd like to work on my Vault. I need to talk to the guy who said he'd cast up the bits for me, as that was at the start of the year. But, that problem aside, I picked up a load of bits from Ainsty Castings which should work with the set that's planned.

I can work more on my miniatures after my course is over, something which has been limiting my time lately quite a bit (hey remember when I used to make three or four updates a week?). But I'd rather not get ahead of myself too much right now. There's far too many models that are asking for paint right now, but as ever, its much funner just to buy more in and leave all those whingers in the crap pile (which is a real thing btw, its now taking up a corner of my room ¬¬).
Title: Re: Fallout: Heading East
Post by: recon35 on May 12, 2014, 04:24:20 PM
Man, you are truly a prolific and talented artist!  Thanks for sharing and providing inspiration!
Title: Re: Fallout: Heading East
Post by: MajorTalon on May 13, 2014, 06:34:58 AM
Sorry, I meant the SVD Knight. It sounded interesting.
Title: Re: Fallout: Heading East
Post by: Wyrmalla on May 13, 2014, 10:42:33 AM
@ recon35
Aww hey, did you return to this site just to compliment me? Shucks. :'(

@  MajorTalon

Next time I see the guy who was selling that model I'll ask. Though he does have a few thousand models to sell, so whether or not he remember the thing maybe iffy. It was from some time travelling game from back in the 80s I think, though the quality wasn't horrible. Just an unusual looking model.
Title: Re: Fallout: Heading East
Post by: Wyrmalla on May 15, 2014, 03:05:40 PM
I've had some free time for the first time in weeks, so yesterday I bashed out a few minis. These are all still WIPs (I mean the guys in combat armour don't even have shin guards yet).

The first pair, some Raiders.
(http://leadadventureforum.com/gallery/17/8421_15_05_14_3_54_28.JPG)
(http://leadadventureforum.com/gallery/17/8421_15_05_14_3_54_34.JPG)

The first one's wearing a leather jacket (styled like the Great Khan armour with a pelt on the back). The second's wearing leather armour. I don't know what colours to go for with these. Either a dark brown a lighter, orange brown probably.

Two blokes in combat armour
(http://leadadventureforum.com/gallery/17/8421_15_05_14_3_54_58.JPG)
(http://leadadventureforum.com/gallery/17/8421_15_05_14_3_55_07.JPG)

Mercenaries presumably. I have a third to put together, but the position of his rifle made him too much of a hassle for me to sculpt. I'll be painting these like the combat armour from the original games/ Lonesome Road maybe, I donno. The guy with the plastic shoulder pads and bandanna will probably be painted in urban camo at least.

Bucket head, the friendly Raider (nah, he's an arse)
(http://leadadventureforum.com/gallery/17/8421_15_05_14_3_55_15.JPG)

Well... I had some buckets handy, so this is what happened. Doesn't look too bad eh? ^^

All of those are either my own inventions, or based off of concept art (my internet connection's down, so all I had was Fallout 3's art book and memory). I have a few more bodies on my desk right now which I'll see about turning into other Fallout minis (I've been eyeing up some of the Raider art). I'll go into what the actual parts are when they're finished, though suffice to say they're all Wargames Factory Americans, Russians or Post Apocalyptic survivors (Bucket Head's one of the fat guys). What I can say is I need to practice my sculpting. =(

Woops, and a set of graves that will be worked on. I forgot about these things. In the original games graves were everywhere, and these should make good source for scavenged items in games. The white thing to the left's a Super Mutant, and there's a pair of Enclave troopers and some cowboys too in this shot as well. Don't take that as an indication that painted versions of any of that'll be appearing here soon though, I'm a lazy git. ;)

(http://leadadventureforum.com/gallery/17/8421_15_05_14_4_04_07.JPG)

Right, back to my dark corner again. Come back and flash a torch in my eyes to see if I'm dead or not. If I'm still alive then I have shacks to paint. =P
Title: Re: Fallout: Heading East
Post by: zizi666 on May 15, 2014, 04:22:30 PM
The first one's wearing a leather jacket (styled like the Great Khan armour with a pelt on the back). The second's wearing leather armour. I don't know what colours to go for with these. Either a dark brown a lighter, orange brown probably.

google for "Survarium Black Market" images. Those guys were leather jackets :

(http://survarium.com/sites/all/themes/survarium/im/game/blackm-img-1.jpg)

(http://bandedehoufs.net/BDH%20index_fichiers/Survarium/characters/survarium_148.jpg)

The Fringe faction has a jacket with a wolf's head on the back :

(http://s.cdaction.pl/obrazki/survarium-pamietnik-6_175sf.jpg)
Title: Re: Fallout: Heading East
Post by: Wyrmalla on May 15, 2014, 04:58:07 PM
I haven't been following Survivarum's development (I'll be more interested when it becomes an open world MMORPG rather than the arena shooter it is right now), but I'm liking those screen shots. The style of those Fringe guys is cool. In Fallout 3, as far as concept art went, there was three main classes of clothing: Settler, Raider and Slaver. The leather armours were Slaver cloths, and with those gas masks, those Fringe stalkers would work well with that faction. I'll see about sticking a model together based on that last image tonight. Tah zizi.  :)
Title: Re: Fallout: Heading East
Post by: Gargobot on May 16, 2014, 04:32:57 AM
*Joe flashes a torch in Wyrmalla's eyes* Oi folks, looks like this one's still alive. And look at the stuff he's been churning out, some real beauties in there.
- What's he doin' now Joe?
I think, yeah, I think he's reaching for a brush. I don't believe it! He's painting shacks guys. After all this he's still doing more!


Looks like I'm not the only using the Judge Dredd Street Gang for Fallout. :) Though you got me beat on productivity twice over.  :-X
Title: Re: Fallout: Heading East
Post by: Wyrmalla on May 16, 2014, 04:48:21 PM
@ Gargobot

I picked up two boxes of those gangers for a few pounds. Looking at the models they're a bit large, but I can use them for conversions. Talking about Judge Dredd, I wonder if Mongoose will be making a Law Cruiser (the Mega City Two patrol car alternative to the Law Master bike) at some point. Those things would could work a treat in the Fallout setting.

I've worked on a pair of Super Mutants this morning. That Reaper white resin's horrible to photograph,so these are a tad blurry. Well anyway, the one on the right's a Brute (I'm working with Fallout 3 terms here) with a scrap rifle, whereas the other's a Nightkin Master that I've posted before. The Master's now had its barrel swapped out for an engine block like in the original concept art, and a shawl thing plunked on it too. I may add a little stealth boy too to its belt, but that thing would be as finnicky as hell to make. We'll see... Both are Reaper Ogres which I reposed, removed the facial hair from, and gave less silly weapons to (yup a gun where the magazine's right next to the barrel, and a morning star made from a car's engine are better than cave men clubs). Neither's finished mind, in particular the Brute's eye goggle's not held the detail I put around the rim, so I may swap it out (the goggles on the Master are from Victoria Miniatures btw, and I have a few of those left).

(http://leadadventureforum.com/gallery/17/8421_16_05_14_5_48_01.JPG)

Ooh, and I should make a lineup of my various Super Mutants once these are painted. It isn't very apparent, but those two mutants are pretty big. The Mantic Super Mutants which I posted way back here are dwarfed by them, so humans, like good old Bubba, are tiny. They should be an interesting sight when put next to each other.

Right, rambling over. Today's task is painting something and posting it here before midnight. I'll fail utterly, but its nice to give oneself goals. ^^'
Title: Re: Fallout: Heading East
Post by: Wyrmalla on May 16, 2014, 06:32:09 PM
And uh, bump.

A mercenary type in Lightweight Metal Armour (from the New Vegas pre-order DLC). He took something like twenty minutes to put together, and that was mostly just from me dropping the bloody clay constantly. *Butter fingers.

(http://leadadventureforum.com/gallery/17/8421_16_05_14_7_31_34.JPG)

I have another two bodies handy before I need to break some more off of a sprue, so I'll be having a go at some other armour sets tonight maybe. I'm not an amazing sculptor (there's enough of those on this site already), but if you kind of squint your eyes a bit and develop some cataracts my stuff kind of looks like the stuff from the game a bit. ;)
Title: Re: Fallout: Heading East
Post by: Wyrmalla on May 16, 2014, 07:56:58 PM
One more while I'm at it (spammity spam...).  :)

(http://leadadventureforum.com/gallery/17/8421_16_05_14_8_55_31.JPG)

A Raider wearing the torso piece of a suit of T-45d power armour. Its kind of based on one of the Raider armour sets from the mod FOOK. I just love that welding mask head for some reason.

Oh I fixed the chest piece after I took that picture. The details aren't quite as shallow now. =P
Title: Re: Fallout: Heading East
Post by: Raxxus on May 16, 2014, 08:03:39 PM
Looking good!
Really liking these two last ones,Something about converting special figures from plastics.
Title: Re: Fallout: Heading East
Post by: Wyrmalla on May 16, 2014, 10:23:03 PM
Right, 'ere's the last one.

(http://leadadventureforum.com/gallery/17/8421_16_05_14_11_22_32.JPG)

Is it a fashion thing for guys with chainsaws to wear bags on their heads? Then again they swing the thing about without much care for health and safety, so the vision impairment aught not to worry them much.
Title: Re: Fallout: Heading East
Post by: Wyrmalla on May 17, 2014, 09:15:51 PM
Righto these turned up today.

Brother Vinni Robobrains. I extended the mid sections and added necks to them. They still need brains, but they'll come later. They're a bit squat compared to the ones in game, but they'll work fine.

(http://leadadventureforum.com/gallery/17/8421_17_05_14_10_14_39.JPG)

And a mercenary. I covered up the gratuitous nudity with some combat armour and swapped out some bits. I'm not sure about the Molotov cocktail, and whether or not to swap it out for a bare hand, but it looks fine right now.

(http://leadadventureforum.com/gallery/17/8421_17_05_14_10_15_01.JPG)


Title: Re: Fallout: Heading East
Post by: Messyart on May 18, 2014, 02:28:04 AM
Oh wow, I never saw his robobrain before.

Hmm.. Well, I hope you paint it nicely.
Mine's still just sat there in a baggy begging to be finished.. >.<
Title: Re: Fallout: Heading East
Post by: Wyrmalla on May 18, 2014, 05:34:27 PM
Vinni only brought it out two weeks ago. I picked two of them up minutes after he posted the news, so I may well be the first person to post them online other than him. He's charging the same price for these as he does for his Protectrons, oddly, despite them being much larger in mass. Any idea for colours? I'm thinking one in the standard grey and the other in the army green, though if I had some more I'd go for a blue or red one too.

I could always do with more mind, *prods with the "make more bloody models sculpting slave" stick". ;)
Title: Re: Fallout: Heading East
Post by: Messyart on May 18, 2014, 07:02:09 PM
I'd have a look at that old game "Fallout", the robot looks similar to these cyborgs from it..

(http://img2.wikia.nocookie.net/__cb20060905001005/fallout/images/e/ee/Maroboaa_se.gif)
Title: Re: Fallout: Heading East
Post by: Wyrmalla on May 18, 2014, 07:12:05 PM
Fallout? Was that that ancient game on the PS2 (man who's old enough to have owned a PS2...)? Yeah, FoBoS, that was like the best game ever.  :D

...

Ah, I didn't realise that Vinni's model looked more like the ones from the original games (or at least a cross between the two). Hmn, and that the brains were that massive (all those prisoners must've had a serious amount of steroids pumped into their heads to make their brains that large), though I suppose that explains their sonic blast thing (because logically the size of one's brain effects how many snazzy blue bolts it can shoot).

Title: Re: Fallout: Heading East
Post by: gary42 on May 18, 2014, 08:03:12 PM
I gave my old PS2 to a neighbor kid.  He looked at me like I had just kicked him in the nuts... 

Man, your custom stuff is killer!
Title: Re: Fallout: Heading East
Post by: Messyart on May 18, 2014, 09:12:52 PM
I can't even play my PS2 anymore, my TV is too modern..
*sigh*
Title: Re: Fallout: Heading East
Post by: Wyrmalla on May 18, 2014, 10:30:48 PM
Youknow there's some amount of PS2's that pass through the charity shop that I volunteer in (I volunteer btw. Blame it on the economy ...and uh, helping people and other happy thoughts). Seeing as they cost £15 a piece there though, I've no idea why? Mind that up until at least the early 21st century you'd still find Eastern European and Asian knock offs of things like the Mega Drive and Super Nintendo. Being how cheap (yeah right) newer consoles are, that may not be a thing now, but there's certainly demand for the older systems. Personally I can still remember playing the PS1 and being blown away by the graphics (you think that was bad, blood started dripping form my eyes when I seen a 64 bit PS2 game), so I'm going to play the hipster card and say "kids these days, I still play PC games from back in the 90s". Yeah, I was five when the original Fallout came out. ;)
Title: Re: Fallout: Heading East
Post by: Messyart on May 18, 2014, 10:56:05 PM
I used to play Aladdin on the sega megadrive  :D

ABBAABBA
Title: Re: Fallout: Heading East
Post by: Wyrmalla on May 18, 2014, 11:14:16 PM
Hmph, I played the PS1 Aladdin game, but that was only because all I cared about was graphics.

(http://www.romulation.net/files/screenshots/roms/PSX/9882/s7d425b7856af23b899b4ffc8cd7cec43.jpg)

Hmn, that was actually a pretty good game come to think of it. That or I just took what I could get back then and didn't know about the wonderful world of PC RPGs (I played Morrowind for a year straight when I first bought it, then when I came back to it I discovered what these weird things called mods were...).
Title: Re: Fallout: Heading East
Post by: Messyart on May 18, 2014, 11:26:37 PM
Oh wow.. The graphics were actually better on Aladdins gentle features with the old sega!
Title: Re: Fallout: Heading East
Post by: Wyrmalla on May 18, 2014, 11:48:32 PM
Well they weren't as bad as Tomb Raider 2. "Why do I keep dying? I jump off this tall grey thing into the green thing! That's water right?!". No, that'd be Lara leaping to her death repeatedly into a patch of lichen. The water was the blue dot next to the green dot in the sea of brown. Huh, now that's something that never made it into the movie (oddly the pixelated 300% blown up boobs did however. Funny that).  :)
Title: Re: Fallout: Heading East
Post by: Messyart on May 19, 2014, 12:12:12 AM
Best memory of Tomb Raider as a young boy...
My dad, playing with a much older friend of mine (he was about 10 I think) and my dad laughing as he side-stepped Lara across a wall.

"Haha, Tomb Raider with pyramid boobs!" He said with his mightiest laugh.
I didn't get it.
Title: Re: Fallout: Heading East
Post by: Wyrmalla on May 19, 2014, 07:48:33 PM
@ Messyart

Bewbs are awesome.

Right, today's efforts. These came out a little darker than I wanted, but they aren't entirely terrible right? An old paint brush thick with hardened paint worked well as some patches of long grass I think. I should head out to the park and find some sticks and pebbles to tart my bases up sometime though, as they can be a bit samey.

(http://leadadventureforum.com/gallery/17/8421_19_05_14_8_44_03.JPG)
(http://leadadventureforum.com/gallery/17/8421_19_05_14_8_43_51.JPG)
(http://leadadventureforum.com/gallery/17/8421_19_05_14_8_43_46.JPG)

Onto the next batch, two Raiders and the guy in Metal Armour. Luckily with those ones I won't be painting much black (well bar with the Metal guy). Nah, back to good old browns, reds and oranges ~ my favourite painting colours. :)
Title: Re: Fallout: Heading East
Post by: Wyrmalla on May 22, 2014, 06:37:25 PM
What I managed to finish off today.

A Nightkin Master armed with a makeshift flail made from a car engine block (why ever there's still petrol fuel engines about in a world that moved over to electrical ones I don't know...).

(http://leadadventureforum.com/gallery/17/8421_22_05_14_7_30_41.JPG)

The base model is a Nor'okk, Ettin by Reaper. I just did some repositioning with the arms and removed a head, then greenstuffed on a poncho thing. I had planned to stick a little stealthboy somewhere about it, but the thing would be so small and fiddly that I don't think it would've added much to the model.

A Raider Champion, or other similar elite type.

(http://leadadventureforum.com/gallery/17/8421_22_05_14_7_32_49.JPG)

This, like the other humans I've been chucking out this past week or so is based on a Wargames Factory GI model. I greenstuffed on some armour (like the T-45d chest piece) and added a shotgun  (from Statuesque Miniatures) and face mask (from Dust Tactics). I suppose should I make some more Raiders he'll break up all the models that're wearing bondage wear and not much else.

And last a guy in some Lightweight Metal Armour (from the Fallout: New Vegas pre-order DLC if you didn't know it was in game btw).

(http://leadadventureforum.com/gallery/17/8421_22_05_14_7_33_07.JPG)

As per the WIP I posted earlier, this is another greenstuffed feller. I need to get better at sculpting as I kind of prefer having models that I've worked on myself as opposed to ones which are straight out of the blister pack (and well that way I can also makes things closer to stuff from the games too). The helmet's by Crooked Dice btw.

I have three models in combat armour, a Raider with a chainsaw and a Super Mutant left to paint. Hmn, when that Super Mutant's done I may post up a line up of the other ones that I have just to show off how big Reaper's models are in comparison to the Mantic models that I own (I don't have the Vinni one btw. I can't stand having the exact same models as everyone else. Weird that). There's still a half painted shack that needs finished too, but its easier for me to paint figures, so that's been set aside for a few weeks (and that's probably why I have tons of models, but barely any of my terrain painted. ...Well when I say barely any I mean that I have enough to cover a table right now, but there's still boxes of unpainted stuff that needs some loving).

Anyway, there's your lot for this evening. I'm still considering making some more models based on the armour sets from the latest games, so... if anyone happens to have any requests, I'm open. I just want to improve myself enough that its not the models that are crap, its just my painting. ;)
Title: Re: Fallout: Heading East - Nightkin Master
Post by: Wyrmalla on May 23, 2014, 09:23:06 PM
I've had a go at a few Raiders based on those from Fallout 3 (just the basic armour sets, not the Pitt ones).These still need tidying mind, and yeah, I'm not the most fantastic sculptor. =P

Right, WIPs. First, Raider Blastmaster armour, both female (a Molotov Cocktail and a Service Rifle) and male (with a Combat Knife and Tommy Gun).
(http://leadadventureforum.com/gallery/17/8421_23_05_14_10_20_22.JPG)

And Raider Badlands (Colt M1911) and Painspike (Crowbar) armours. Man those little spikes were a right bugger to work with, which is why I just went for plain old bolts after a while.
(http://leadadventureforum.com/gallery/17/8421_23_05_14_10_20_14.JPG)

The female models are WGF Zombie Vixens, and the male one is made from mostly GI parts (the torso's off of a Perry kit though). Heads are Maxi Mini/ Brother Vinni (youknow it'd be nice if there was a set of punk heads out there in a similar pack). Huh, I should make a ghoul with one of those female zombies (uh, a shapely ghoul, the zombies in that kit aren't very emaciated. Great for corpses though).
Title: Re: Fallout: Heading East - Raider WIPs
Post by: Constable Bertrand on May 23, 2014, 10:47:53 PM
Oh I do like bucket head, or does he prefer to be called Mr Bu-kay? lol it's not a tamiya 1:48 bucket?

Those raiders look great. Have you considered do I g a highlight layer after the wash? I think it would help them stand out a bit and bring out the details.

Cheers
Matt
Title: Re: Fallout: Heading East - Raider WIPs
Post by: Wyrmalla on May 23, 2014, 11:14:58 PM
I picked up three boxes of those tamiya 1/48th vehicle stowage kits, and well just looking at that little bucket on the sprue as it sat there tingling at me told me I had that I had to use it for something. I'd like to think that the guy shoved it on one day thinking it was a good idea, then found out that the thing was stuck after a few too many hits on the noggin. ^^'

High... light? What's that? Hmph, sorry, but I suck at painting. I ah, probably should though, as well those models do look a bit dark. I suppose I should hunt down a tutorial on how to apply one of those, would did you call them, highlights? o.0

Ah, and dammit. I had a game lined up for next week, but my opponent cancelled on me. Eugh, its such a bother to find people to play it here for some reason, so that's kind of a buzzkill. That said on the same night at my club the guy who brings along a transit van full of stuff to sell's bringing more... stuff to sell. Yeah, buying things fixes everything. ;)

And MajorTalon that's the guy who had the Knight model armed with an SVD, so if you're reading this somehow, I'll prod him about that mini (though he does have a couple of thousand models, so asking about a particular one may fail to jog his memory).
Title: Re: Fallout: Heading East - Raider WIPs
Post by: Wyrmalla on May 24, 2014, 12:51:54 AM
Huh, now whatever could these be? As ever, still a massive WIP (they're missing bodies-well mostly- rope, and maybe some loose cable)

(http://leadadventureforum.com/gallery/17/8421_24_05_14_1_51_15.JPG)

Don't ask me why I put them together, whims I guess. I suppose these can go along with some Legion tents I have whenever I can bother putting those together, though for full effect I aught to make another five of these (as well, having a whole road section surrounded by these would look cool, as do they take zero effort to make). Anyway, they beat buying a kit (not to fault zizi666 and his excellent telephone poles mind you).
Title: Re: Fallout: Heading East - Raider WIPs, uh, and Crucifixes
Post by: zizi666 on May 24, 2014, 10:21:03 AM
Nice.
I wouldn't put them in a Legion camp though. Seems difficult to get some sleep with those victims constantly wailing and crying  >:D
Title: Re: Fallout: Heading East - Raider WIPs, uh, and Crucifixes
Post by: Raxxus on May 24, 2014, 10:22:01 AM
Could you post a size comparrison to a hasslefree fig and one of those gasmask heads?
Title: Re: Fallout: Heading East - Raider WIPs, uh, and Crucifixes
Post by: DELTADOG on May 24, 2014, 10:35:59 AM
Man since I read your thread im wondering one fact: Why the hell does the man invest so much effort in cool conversions and Scatchy`s then he paint it up and THEN yes THEN he drown all the hard work in this awkfull, shiny, detailseating, brownish sewer-ink?

So plz tell me why are you doing this?
Title: Re: Fallout: Heading East - Raider WIPs, uh, and Crucifixes
Post by: max on May 24, 2014, 11:10:29 AM
Like your latest raiders, some really cool conversion work on the armour!
Title: Re: Fallout: Heading East - Raider WIPs, uh, and Crucifixes
Post by: Wyrmalla on May 24, 2014, 04:52:57 PM
@ zizi666

Well that reminds me of one Roman officer who enjoyed the groans of his soldiers so much that he broke the stick that he was issued to beat them with through hitting them too much (and these were sticks that were made to be damn tough). Naturally he was murdered horribly one day by his own men. But anyway, I mean more just generic "Legion Terrain" when I say encampment, youknow just tat up boards that have a bit of Legion influence on them (I suppose the same will go for NCR, BoS, Raider and Tribal terrain sets too at some point, as right now my stuff's all over the place).

@ Raxxus

Here you are. Hasslefree make larger models than most, so they fit the heroic scale Maxi Mini heads all right I suppose. Maxi mini's are made to go along with Games Workshop's "we don't know how to scale" miniatures though, so they can be a bit big.

*Knight, Hf White Ops Solider, WGF Gi, Hf Bubba/Elvis Impersonator
(http://leadadventureforum.com/gallery/17/8421_24_05_14_5_41_35.JPG)


@ DELTADOG

Hmn, because I don't know any better? I usually paint the primary colours onto a model, giver those each a bit of ink in their respective colours, then go over those with a lighter shade of those colours. After that I go around the edges with some black and apply a few light specks to the odd bit. I've never been an amazing painter, so that's as best as I can throw out without learning a better way unfortunately. Though particularly I my pallet's made up mostly of browns, creams and oranges, and I find that I don't deal with the darker shades of those too well (ie that Raider in Leather Armour). I guess I'm still developing a style, and at least my better paint jobs are miles ahead of what I was churning out a few years ago (before I discovered the wonderful world of ink washes).

I'm putting together another five telephone poles to go along with the initial batch. At the moment I'm still pondering whether to use string about the base or just plunk on some greenstuff. Meh, I'll see. I may just buy some of those telephone poles zizi666 used for some unbroken ones, as though these look decent enough, if I double or tripled their length I'm sure that's just asking for breakages (the foot holds in particular aren't held on too firmly).
Title: Re: Fallout: Heading East - Raider WIPs, uh, and Crucifixes
Post by: Raxxus on May 24, 2014, 05:59:35 PM
thanks
Title: Re: Fallout: Heading East - Raider WIPs, uh, and Crucifixes
Post by: Wyrmalla on May 24, 2014, 07:45:03 PM
Another five telephone poles have joined the original lot. I added an extra top piece to two of these ones to mix them up a bit (the ones in the game all have these bits broken off so as to resemble a real crucifix better. I guess these ones are more like Russian Orthodox crosses or something). I've also had a go at adding some string to them, which doesn't look too horrible, though it was a right bother to tie that around the double bar one. At the moment I have four people strung up (two generic women, two Chinese Remnants-still in need of greenstuff), and I'll probably go for a pair of NCR troopers too for variety.

(http://leadadventureforum.com/gallery/17/8421_24_05_14_8_43_51.JPG)

"Always look on the bright side of life..."  :)

Are those transistor things attached to the rebar supposed to be hollow or do they have caps btw? Mine are hollow right now, but I'm just wondering in case I'm missing out on a detail (I don't have the game installed to check unfortunately).
Title: Re: Fallout: Heading East - Raider WIPs, uh, and Crucifixes
Post by: commissarmoody on May 24, 2014, 08:23:11 PM
Always an inspiration  :D
Title: Re: Fallout: Heading East - Raider WIPs, uh, and Crucifixes
Post by: zizi666 on May 24, 2014, 09:32:52 PM
I usually paint the primary colours onto a model, giver those each a bit of ink in their respective colours, then go over those with a lighter shade of those colours. After that I go around the edges with some black and apply a few light specks to the odd bit. I've never been an amazing painter, so that's as best as I can throw out without learning a better way unfortunately. Though particularly I my pallet's made up mostly of browns, creams and oranges, and I find that I don't deal with the darker shades of those too well (ie that Raider in Leather Armour). I guess I'm still developing a style, and at least my better paint jobs are miles ahead of what I was churning out a few years ago (before I discovered the wonderful world of ink washes).

Wyrmalla, you should try to give your figures a coat of matt varnish to take away the gloss appearance.
Easiest is Army Painter Anti-Shine spray cans, but you can just as well use brush on varnishes ; ModelMasters Dullcote is awesome stuff (though solvent based), Valejo or Gunze Sangyo are water based.
Title: Re: Fallout: Heading East - Raider WIPs, uh, and Crucifixes
Post by: Wyrmalla on May 25, 2014, 01:04:27 AM
@ zizi666

I'd prefer to avoid solvents, so it'd be the regular stuff out of a paint pot. I'll try it out, though knowing myself I'll gunk up one of my models through applying too much. =P

With all these uncouth Raiders and poor folk strung up on crosses, here's a pair of modern women about the house to bring a bit of civility to this blog.

(http://leadadventureforum.com/gallery/17/8421_25_05_14_2_03_51.JPG)

Yup, rolling pins. The deadliest of household implements indeed.
Title: Re: Fallout: Heading East - Raider WIPs, uh, and Crucifixes
Post by: Messyart on May 25, 2014, 01:12:07 AM
Do you have any of the female survivors to mix with them zombies?

I got the box, but having put about 13 of them together.. I'm sick of the idea of repetition.

Lovely profligate-propper-uppers. c:
Title: Re: Fallout: Heading East - Raider WIPs, uh, and Crucifixes
Post by: Wyrmalla on May 25, 2014, 01:34:29 AM
I meant to buy some of the Survivors at a show a few weeks ago, but for some reason none of the stalls were selling them (whereas last year the place was choc a bloc with WGF boxes). I'd like to buy a box, as at the moment I need to make more female models and I'm running short on bits left on the zombie sprue. Meh, if I don't find any at the next show at the start of June I'll probably just have my local shop order me a set (eugh, though if the box of WGF Russians I had them order are anything to go by, it'll be a while before they turn up).

Initially with the male survivors I built the models essentially as is (barring greenstuffing on balaclavas, changing poses, etc). However now I feel like I  should just use WGF models as armatures pretty much. I mean I could spend the time sculpting something from scratch, or just use some generic looking models as a base instead (pity about all the heads being the same, but I have plenty of Warlord blister packs handy. ...Mostly the beardy ones though, but I suppose nobody has time to shave).

* Edit.

Oh, and btw I've messed with those telephone poles a little. I only had an one image to go by, so I tried to copy it as well as I could. What I didn't realise is that those transistor things actually come in sets of four, not just the two at either end of the girder. So I swapped around the placement of the transistors on some of the poles for some variety. Yeah, I've also noticed that the girders are too short, but I can't do anything about that now unfortunately. Whatever, they're based now and ready for painting (bar the profligates, of which there is five now. I still need to greenstuff on some armour to the NCR guy and the Chinese Remnants Concript and Commando).
Title: Re: Fallout: Heading East - Raider WIPs, uh, and Crucifixes
Post by: eMills on May 25, 2014, 05:34:28 PM
However now I feel like I  should just use WGF models as armatures pretty much. I mean I could spend the time sculpting something from scratch, or just use some generic looking models as a base instead (pity about all the heads being the same, but I have plenty of Warlord blister packs handy. ...Mostly the beardy ones though, but I suppose nobody has time to shave).

That is exactly what I did with the Vault Survivor that I made for my PA Painting club entry.  It works well.  The only issue is the extreme poses some of them are in will require heavy modification if you want to change them, and make several figures look same-y if you don't.

Love what you are doing with the crucifixes.  What parts are you using for the Chinese Remnant ghouls?

~Eric
Title: Re: Fallout: Heading East - Raider WIPs, uh, and Crucifixes
Post by: Brummie Thug on May 25, 2014, 05:52:50 PM
I meant to buy some of the Survivors at a show a few weeks ago, but for some reason none of the stalls were selling them (whereas last year the place was choc a bloc with WGF boxes). I'd like to buy a box, as at the moment I need to make more female models and I'm running short on bits left on the zombie sprue. Meh, if I don't find any at the next show at the start of June I'll probably just have my local shop order me a set (eugh, though if the box of WGF Russians I had them order are anything to go by, it'll be a while before they turn up).

Initially with the male survivors I built the models essentially as is (barring greenstuffing on balaclavas, changing poses, etc). However now I feel like I  should just use WGF models as armatures pretty much. I mean I could spend the time sculpting something from scratch, or just use some generic looking models as a base instead (pity about all the heads being the same, but I have plenty of Warlord blister packs handy. ...Mostly the beardy ones though, but I suppose nobody has time to shave).


Can't recommend Carl enough
http://www.grekwoodminiatures.co.uk/ApocalypseSurvivorsTheWomen.php
Title: Re: Fallout: Heading East - Raider WIPs, uh, and Crucifixes
Post by: Wyrmalla on May 25, 2014, 05:58:40 PM
@ eMills

Oh hey Taarnak, I didn't realise that was you. ;)

I've been replacing bits and pieces with parts from other kits and reposing where I can with the WGF models. I don't know if I've duplicated many of the bodies on multiple models as of yet, but if I have its not noticeable. Ah, but I do have about ten NCR Troopers (who really need to be replaced with newer models armed with proper service rifles) based on the GI models, but them being more standardised military models means that any similarity between them isn't as horrible as with the rag tag Raider groups.

The Chinese Remnants are at their base WGF Russians. The zombie heads are either Maxi Minis ones, or in the case of that picture a Brother Vinni zombie Japanese one. For the guns, for those who're carrying them, their from the Statureque Miniatures weapon packs. Oh, and the Commando's backpacks are also Maxi Mini. The rest's greenstuff. Here's a picture of some Commandos from ages ago.

(http://leadadventureforum.com/gallery/16/8421_19_01_14_4_34_09.JPG)

@ Brummie Thug

Ooh, ooh! Thanks for that link mate. If I don't pick up a set at the next show I'll buy them from there, as other than the WGF models, that site has a decent range of obscure and interesting toys. Heh, Batarian Husks from Mass Effect!
Title: Re: Fallout: Heading East - Raider WIPs, uh, and Crucifixes
Post by: Wyrmalla on May 25, 2014, 11:38:06 PM
I had another body sitting on my table (which sounds quite macabre), so I thought I may as well do something with her, resulting in this fine lady. Those M79 Grenade Launchers have been sitting unused for a bit too, and their a nice weapon to use given their New Vegas appearance (its not obvious, but in her left hand is a shell that she's loading). Anyway, to go along with the Crucifixes here's ...I donno an escaped slave or something who's looted some Legion armour, as she's sure as hell not a Legionaire. Hmn, I suppose she could turn up as a mercenary or something if I ever use her in a game, who knows?

* Oh, and that's the same model as the one I'm using on the Painspike Raider. Sure if I was using the same body on a few models it'd be noticeable, but I think I'm still blagging a bit of variety with the poses at the moment.

(http://leadadventureforum.com/gallery/17/8421_26_05_14_12_34_27.JPG)
Title: Re: Fallout: Heading East - Legion Lady
Post by: Wyrmalla on May 26, 2014, 03:52:25 PM
'ere, right, two NCR Military Police officers. They're based on a mod which changes the appearance of the NCR armours a bit in case you're wondering why they aren't a like for like recreation (though hell, when do I ever try and emulate things 100%). Those Cattle Prods were a right bugger to put together (I'm talking about the little twists of wire at the end), which is why I'm leaving them as they are before I take a hammer to the models.

(http://leadadventureforum.com/gallery/17/8421_26_05_14_4_41_03.JPG)

Anyway, perhaps something that could be expanded on in future, but for the moment I just wanted to put together some more NCR guys. I guess they could be used in scenarios involving prisoner rescue, or against civilians or soldiers that're having a bit of a ruckus.
Title: Re: Fallout: Heading East - Legion Lady + NCR Military Police
Post by: Wyrmalla on May 28, 2014, 02:50:42 AM
Hey y'all. So I have a game arrange for next week and I'm thinking I could do with some Fallout tokens for that (the 7Tv rules I'm using are choc full of bloody tokens). Right, so I could go make some card ones in the style of the original 7Tv ones, or I could go for something a bit more interesting (as I've seen on a few other blogs). To that end I've just bought a bag of bottle caps to turn into various different token types hopefully (ie Nuka Cola/Sunset Sarsaparilla ones would represent the commonly used tokens, Quantum for Objectives, etc). So, this is just me updating you fine folks on what's happening the wonderful world of me.

(http://ecx.images-amazon.com/images/I/41YuR4oN71L._SX425_.jpg)
...Imagine those with fancy logos on them. Oh come on they'll look fine! Hmph, whatever, screw you guys.

Yeah, but I have tons of coursework to get through, so nout progress occurred today. A package turned up today from the Bazaar, which amongst other things includes models that I'll be using as young Wanamingos, Tribals, a *not Mad Max, and a few buzz saws that'll look great on Raiders. Yup, and that's your fill. Summer's soon, so plenty of days hidden away from the light in my bedroom are upcoming. :)
Title: Re: Fallout: Heading East - Legion Lady + NCR Military Police
Post by: Wyrmalla on May 29, 2014, 09:39:30 PM
Because painting can become a bit dull, I stuck together these to do something more interesting. They're still missing one more detail in the middle, as is the greenstuff still soft so I can't tidy it up quiet yet. But yeah, a few frag mines to annoy players (well unless they pass an agility test and pick one up). I could camouflage them a bit, but I'd rather avoid losing the things on the table after a game.

(http://leadadventureforum.com/gallery/17/8421_29_05_14_10_33_43.JPG)

Besides painting up some little bits to tart up my terrain collection I've given some of my older stuff a do over so they look a bit more up to scratch for my next game. The NCR Troopers will probably be retired though for newer ones with better sculpted armour and actual Service Rifles instead of the M1 Garands they have right now. Eugh, my Knights in particular need a bit of work, but I've only worked on the ones needed for the scenario that I'm running, as there's other more important things to finish.
Title: Re: Fallout: Heading East
Post by: Messyart on May 30, 2014, 12:21:04 AM
A flamingo.

Post Apocalyptic gardens need more of those.
As do golf courses.

The caps sound fun. Make sure you do one or two blue star caps for those special occasions.
Title: Re: Fallout: Heading East
Post by: Wyrmalla on May 30, 2014, 12:26:08 AM
Ah, and now the rest of the minis are painted. I was aiming at finishing off some bits and bobs to tart up a board, so, I found some Armourcast Flamingos that I had and gave them a lick of paint; they'll sit about one of those suburban house's lawns.

(http://leadadventureforum.com/gallery/17/8421_30_05_14_1_01_44.JPG)

Yeah, they're purple. I'm not the type who carries bright florescent pink paint typically.

I had some orange cones too, but I think I posted them here already, and frankly I was just touching them up a bit. Rather than posting those then, here's the Legion Lady. She'll be put in along with the Legion forces in the game I have planned, as well, the Zerg Rush tactics that side has used before in my games are a bit broken. The Power Armoured Paladins and Super Mutants could probably do with having a threat on the Legion side too with that grenade launcher of hers.

(http://leadadventureforum.com/gallery/17/8421_30_05_14_1_02_01.JPG)

If those bottle caps or Messyart's toys turn up tomorrow (uh today, damn its late) then I'll be seeing to them, as both are going to be used next week. If not then I have a pair of Combat Armour Mercenaries and a Super Mutant with a rifle which are half painted. With the last of my coursework done I actually have time now to paint all this stuff. Find a job? Uh, yeah, about that...
Title: Re: Fallout: Heading East
Post by: Wyrmalla on May 30, 2014, 12:28:08 AM
Oi, Messyart quit posting when I'm in the middle of speeling!

Yeah, I'm considering using the Star caps as objectives, though I may stick little numbers next to them in cases where those are relevant (in 7Tv the objectives are numbered off 1-6 for ...reasons). I have 100 of the things ordered, so its hardly like I'll have lack of variety (well unless I screw up and that whole project falls through, or burns my house down, or something).
Title: Re: Fallout: Heading East
Post by: Wyrmalla on May 30, 2014, 07:13:18 PM
I missed the post this morning, so I bought a glass bottle of Coke instead to knick its bottle cap.. At least that gave me a chance to try something out. Originally my plan was to use printed out logos like I've seen others do, but when I tried that I found that achieving the same colour between the logo and the cap was difficult. So instead I've gone the route of just painting the logos instead. It'll take me longer, but in the end I'll achieve the same results.

(http://leadadventureforum.com/gallery/17/8421_30_05_14_8_09_30.JPG)

Its my thinking that it'll be a cool idea to use bottle caps of various flavours to represent the different types of tokens from 7Tv. For the moment this one represents a Scavenger token, but that'll probably change to just a plain Radiation one (I'm not using it for radiation as at the moment I'm measuring the rads from the centre of terrain features). If the bottle caps turn up tomorrow I may switch over Scavenger tokens to Nuka Cola Victory (which have a US flag), as they seem more appropriate. This is only the first one that I've tried, so planning's a bit all over the place right now.

Other than that I'm painting a shack right now. My printer's out of ink, so I wasn't able to print off a particular poster I wanted to use on one of the shack's advertising signs, but I can make do with the ones I have copies of right now. I have a six hour shift tomorrow, which means my time's a bit screwed unfortunately, as I wanted to paint all those bottle caps today, but that does mean I can work on the other models I have half finished at least. Right, blither to you all later. =)
Title: Re: Fallout: Heading East - First Bottle Cap
Post by: Wyrmalla on May 31, 2014, 02:37:31 AM
I found a beer cap in the street, so naturally I picked it up, licked it a bit to clean it, then immediately gave it a lick of paint. This one's a Nuka Cola Victory cap, or rather something to represent victory points with. Actually based on my plans for the minimum number of tokens needed for a 7Tv game, the hundred caps I have ordered might not be enough. But I'll see how it works out.

(http://leadadventureforum.com/gallery/17/8421_31_05_14_3_30_50.JPG)

I've already decided that that blue's just not working. Rather there's a greyer blue that much better suits the original colour I'm aiming for (and won't clash with the red lettering so much). Whatever, its not like I have a hundred spare caps to play with. Ah wait. =P

Right, so my night after work's going to be straight painting up whatever package is waiting for me at the post office, be that Messyart's thingies (...if he actually sent them. If not then you're a lazy git Marc!), or me blinding myself from painting the same logos dozens of times... Hell, I'll need something to perk me up after six hours of running about a shop taking stock and endlessly picking clothes up off of the floor (there must be a race of goblins frolicking in the clothes racks or something). Again, these things are pretty purdy, though I'm not quite at the level of making a necklace out of them and fending off cap hunting raiders.
Title: Re: Fallout: Heading East - First Bottle Cap
Post by: Messyart on May 31, 2014, 04:26:51 AM
I definitely sent them!
It even had your name on the box!


..Unless your name was not Rumple-McPumpy?
Title: Re: Fallout: Heading East - First Bottle Cap
Post by: Wyrmalla on May 31, 2014, 07:28:59 PM
Yeah sure... All right I picked up your box this morning from the parcel office, but I'm still not letting you off for having it delivered on a day when I slept in and missed the post. Hmph. ;)

Uh, I mean painted centipedes incoming, after I've given them a touch of greenstuff mind. Two of them need to be ready for Tuesday, so I may not spend the most time messing about chopping them up as I'd like; luckily the base models are good sculpts then. As for the other little bits, well those will be handled when I'm not rushing to put together a pile of models (which is a lie, because I'll always have tons to paint, so, ah, I'll have them done after Tuesday).

Anyway, my bottle caps turned up today. Unfortunately they come unstamped, cue me sitting in my garden for a half hour hammering bottle caps around an iron pole to shape them. Well, now that's done its painting time. Welcome to hell.

(http://leadadventureforum.com/gallery/17/8421_31_05_14_8_25_10.JPG)

That's Quantum (the brown ones), Victory (the grey/blue), Fusion (Yellow), Sunset Sarsaparilla (Orange), plus Red and White regular Nuka Cola caps (uh, the red and white ones).  There's still like another forty or fifty unpainted, to give you an idea of just how many I have to work through. The end result will be worth it hopefully.
Title: Re: Fallout: Heading East - First Bottle Cap
Post by: Messyart on May 31, 2014, 08:29:28 PM
Glad it got to you safe. c:

It's all looking promising, I hope you get lots of photos of the game!
Title: Re: Fallout: Heading East - First Bottle Cap
Post by: Wyrmalla on June 01, 2014, 01:20:25 AM
Bleh, painting the same design over and over is hard. =(

(http://leadadventureforum.com/gallery/17/8421_01_06_14_2_16_35.JPG)

That's the luck point tokens done (more 7Tv speak). The "weathering" was unintentional and a by product from bending the caps into shape whilst having fingers covered in paint. The problem I've found with these caps is that they aren't deformed to expand around the centre like one on a bottle would (from all the gasses). I mean they look used, but I'm just disappointed that I couldn't achieve the same effect that I did with the first two (as did my design mess up a little through having a large surface area).

I'd like to take pictures, but that's down to me being competent enough to GM a game and take selfies at the same time. I'll see, though I don't have a clue how good my camera is, so maybe all I'll manage is a shot of the board, not anything too fancy. Bah, that's all in distant horizon. Right now my world is a pile of bottle caps and wondering how many of the fancier ones it would take to buy a laser pistol with (like hell those are only worth one NCR Dollar each). ^^'
Title: Re: Fallout: Heading East - Bottle Caps and WIP The Thing(s)
Post by: Wyrmalla on June 01, 2014, 02:44:48 AM
And well as I need two of these for my game I decided to put together some of Messyart's new models. The plastic bits are from Games Workshop Chaos Forsaken (which just happened to be sitting near my work table oddly. Fate!), which work well for that The Thing look. With my other two I'd like to make one which had its torso split in half, but as I have other fish to fry right now I've gone for something a bit simplistic for the moment.

(http://leadadventureforum.com/gallery/17/8421_01_06_14_3_42_03.JPG)

Yeah Messyart I see what you mean about the bottom of the torso. I cut mine and just covered up with a bit of haphazard greenstuff (hell its not like I need to be too tidy, they're just all mangled flesh). I'm thinking I paint one red, one brown/orange, another cream and a third pink for decent coverage of the B&Q colour chart with these things. :)
Title: Re: Fallout: Heading East - Bottle Caps & WIP The Thing(s)
Post by: Messyart on June 01, 2014, 02:48:17 AM
Oh man, they look nasty. I can't wait to see them painted. c:

I do hope you try for at least *one* normal one, though. ;D

Caps are looking good too, can't believe you managed to paint so many the same!
Title: Re: Fallout: Heading East - Bottle Caps & WIP The Thing(s)
Post by: Wyrmalla on June 01, 2014, 03:05:36 AM
The one on the right's as you made it bar some gap filling and additional tentacles (the extended skull's been removed to keep it more in line with the original too). Hey, I intentionally tried to keep the model close to the original for your benefit. ;)

I need a little makeshift hessian bag or something to carry all those caps around in... Or is that just a little too overboard with the roleplaying?

I tried a white regular Nuka Cola cap, but it turned out iffy, so I'm painting the more complex caps instead (yup, the ones with all the details are easier than a cap that just has two words written on it somehow). Sunset Sarsaparilla it is then. =P
Title: Re: Fallout: Heading East - Bottle Caps & WIP The Thing(s)
Post by: Messyart on June 01, 2014, 03:12:44 AM
Yea, I suppose he's normal enough.  lol

That's certainly not a step too far - though perhaps an ammo box would be better? Can fit everything in it!
Even a Fat Man!
Title: Re: Fallout: Heading East - Bottle Caps & WIP The Thing(s)
Post by: Wyrmalla on June 01, 2014, 03:18:22 AM
Dammit, and I could have picked up an ammo box a few weeks ago too! I met a guy who had tons of them piled up in his shed as storage. He said that he had them from his son or something who did paint ball, but this was coming from a country folk type wearing camoflage trousers... Ah well, bugger that I have enough crap to carry along to my games already (all that terrain doesn't just fit into one box, plus there's all the hard back books and the actual models. Luckily I only play games once in a blue moon). =P

...I need to make a model with a fat man (heh, or a set of female Raider Bombshell armour ;)). Huh, I wonder if one of those crab eggs is around the right size?
Title: Re: Fallout: Heading East - Bottle Caps & WIP The Thing(s)
Post by: Messyart on June 01, 2014, 03:25:23 AM
They're a little big, but that'd just add to the affect.  :D
Title: Re: Fallout: Heading East - Bottle Caps & WIP The Thing(s)
Post by: Wyrmalla on June 01, 2014, 06:37:51 PM
Hmn, I could always use one as a Fat Mine for a Super Mutant, so it wouldn't look so out of place. Uh, but yeah, it shouldn't be too hard to just find an egg shaped thingy of appropriate size.

Anyway, some Nuka Cola Victory caps now too (standing in for marking Victory Points in games). The top left one is the original cap I made, but thought it was a bit too blue. Meh, it'll do.

(http://leadadventureforum.com/gallery/17/8421_01_06_14_7_36_20.JPG)

Oh and there's a Sunset Sarsaparilla cap in there too, which happens to hold a little secret. ;)

(http://leadadventureforum.com/gallery/17/8421_01_06_14_7_36_34.JPG)

Even though I'll only actually need one star cap in games (as a hidden objective marker) I think I need to make a few duplicates so people don't peg onto which cap is the star one by noticing particular weathering, etc, on it.

My Messyart Things are basecoated pending painting and I've put some more work into a shack that's been needing some love. Hopefully I'll have those and a healthy number of caps finished by Tuesday, so I'll try and not distract myself too much with real world things (like tomorrow being my last day at college, huzzah). Now onto some Quantum caps, well at least the first batch of them, which will work as Audience Appreciation markers (though I'm wondering just how many I'll need as the way they're allocated in games is random, with a maximum of twelve in a two player game, or twenty four in a four player one. I may need to use the original tokens for my four player one if I don't make enough, which would be unfortunate).
Title: Re: Fallout: Heading East - Bottle Caps & WIP The Thing(s)
Post by: commissarmoody on June 01, 2014, 10:35:28 PM
Love the bottle caps
Title: Re: Fallout: Heading East - Bottle Caps & WIP The Thing(s)
Post by: Wyrmalla on June 02, 2014, 06:34:51 PM
And the first two of the beasties provided by Messyart. The first one was put together as is, bar adding a few more tentacles, whilst the second has parts from Games Workshop Chaos Forsaken as its torso. Sorry, photographing these was a little difficult unfortunately (the second one's essentially just a pile of flesh with some appendages sticking out). These will go along with two regular Super Mutants and a Nightkin Master to form the Unity element for the game I'm running (actually the points available would allow for a third Centaur, or rather "Giant lizard" as the rules go, but I'd rather not have the fourth one sitting lonely on my desk). Right, anyway pics.

(http://leadadventureforum.com/gallery/17/8421_02_06_14_7_28_34.JPG)

(http://leadadventureforum.com/gallery/17/8421_02_06_14_7_34_25.JPG)
Bubba as ever posing for scale shots. Both are mounted on 50mm bases.

I have rules to write up tonight and a shack to finish, so I'm not planning on doing anything productive modelling wise (well bar the shack, but that's just touch ups). If time permits the shack will be posted tomorrow, if I'm not running about like a blue bothered fly organising all my terrain for transport. Anyway, toodles.
Title: Re: Fallout: Heading East - Painted ...Things
Post by: Gargobot on June 05, 2014, 03:03:39 PM
Good job on the cent... things!
What really impresses me though, are the bottle caps. Must've been hell to paint those designs over and over. On the plus side, they really look amazing!
Title: Re: Fallout: Heading East - Painted ...Things
Post by: Wyrmalla on June 05, 2014, 07:37:56 PM
Given another day I could have finished off another patch, but, ah, yeah, the work does become a bit of a drag.

Still, my game went as expected. By that I mean it was three hours of nobody knowing any of the rules followed by Caesar's Legion turning up and hacking everyone up with machetes (uh,the previous turn an event card was played which made every weapon of sufficient tech level jam, que only 20% of the models on the table being able to shoot). Its experience though which I'll take onto the next one. The biggest change though will be that with the next scenario I set up the focus will be less of a straight skirmish between squads of troopers (and Super Mutants) and rather just a bunch of character models running about a board scavenging and fending off critters (plus a gang of Raiders controlled by the GM, your's truly).

Alas no pictures of that game unfortunately. I wound up being caught in college far longer that was expected, so when I made it home it was a mad rush to cram all the terrain into boxes and make it out of the door. Next time then I guess (like hell I'll forget my camera then too). Uh, funnily enough my Tv's remote found its way into one of the boxes, so there's always hope the same'll happen with a camera...

Anyway the last two days spent as a free man now that summer break's started haven't involved much building or painting, so there's nothing new to post right now (well unless people want to see the tidied up NCR troopers, hmn, actually I may post though. Crap, inside voice!). For the moment though I have plenty of free time so hopefully I can increase the pace a bit now. So, for the immediate future, and with a 7ombie Tv game coming up next week, my plans are to finish off the mercenary and raider models which I sculpted a while ago. Once those are done its the choice between finishing off more shacks, converting more models, or yeah, building more terrain which will can contribute to the "to do" pile.
Title: Re: Fallout: Heading East - Painted ...Things
Post by: Wyrmalla on June 06, 2014, 09:38:26 PM
First up two mercenaries wearing combat armour. The one on the left has the standard desert suit, whilst the beardy guy has the un-camouflaged US army version (found in Lonesome Road/the original games).

(http://leadadventureforum.com/gallery/18/8421_06_06_14_10_26_41.JPG)

And now for something completely different... Two fine lasses wearing the latest in Wasteland fashion. Both are Wargames Factory zombie models (ah the mercs are WgF GIs btw. Ack, acronyms) with Brother Vinni heads and a load of greenstuff sculpted over them.The one on the left is wearing Painspike, whilst the other has Badlands on (I didn't emulate that one quite as well as the former).

(http://leadadventureforum.com/gallery/18/8421_06_06_14_10_30_57.JPG)

Raider Blastmaster armour too. Again the bits are mostly from Wargames Factory with the odd other company piece thrown in (the heads are Maxi Mini ones).

(http://leadadventureforum.com/gallery/18/8421_06_06_14_10_31_16.JPG)

All and all I don't think the Raiders turned out too bad. The mercs are a wee bit dark, but I'm not too fussed about that. I'd like to put together a little gang of Raiders based off of all the armour sets from Fallout 3 and the Pitt (well the good ones anyway), though I think I'd be happy with just a few more to sculpt up. On that note I have been looking at the Marked Men a bit for the prospect of making some, but I don't know quite how relevant those would be for my games, despite their interesting designs. Hmn, perhaps I should be sticking to things that can be used in any other game than specific locations, or would noticeable characters like those be more appealing?

And well here's a picture of what's going to be worked on in the immediate future:

(http://leadadventureforum.com/gallery/18/8421_06_06_14_10_36_08.JPG)

Shall I run through that all? Yeah, may as well, otherwise that's all just little grey things to you folks. Well as part of my latest batch of stuff from Messyart he threw in some miscast flies,que me making another stall to go with my existing market items dubbed "fly bites". Next there's all those crates and boxes. I don't know what logo will go on the boxes, but I'll mix the crates between Nuka Cola and Sunset Sarsaparilla like the ones in the games. Ah, and in the back are the land mines and crucifixes I made which will definitely be painted and won't just sit on my table for weeks... Plus just the usual half painted crap that needs to be worked on at some point. Yup, a riveting local as always. ;)

With that lot done that's me for the day. I'll be pulling a shift tomorrow so I probably won't be able to get much done other than basing that load of terrain and maybe giving it a basecoat (depending on how much I can be bothered to do that is). Anyhow, toodle pip.
Title: Re: Fallout: Heading East - Mercs and Raiders
Post by: Constable Bertrand on June 07, 2014, 01:58:19 AM
 :-*

I think those raiders are your best painted figures to date! Keep going! They look spot on with the game, nice work with the GS and very inspirational.

Cheers
Matt
Title: Re: Fallout: Heading East - Mercs and Raiders
Post by: commissarmoody on June 07, 2014, 04:09:15 AM
I agree, great work on the female raiders. Bethesda should buy the rights to the fig's and cast em up, based off of your work.
Title: Re: Fallout: Heading East - Mercs and Raiders
Post by: Wyrmalla on June 07, 2014, 04:26:06 AM
Eugh, looking at those pictures just points out that I need to learn to paint better. I can see little bits that I need to go back and redo already, and just bits of the sculpts that are crap. Oh well, compared to what I was throwing out six months ago they're an improvement, so I can't complain (though naturally I will, its me Scottish blood). Attrition is my method of developing myself I think, keep chucking out samey work and eventually it'll advance to just being meh, and then even to the high level of "its okay, I guess". Heh, the quality of other's work certainly does make an amateur like me titter a little, but I suppose I'm now above the level of poking a few holes into a malformed block greenstuff and calling it a Space Marine. Small victories. :)

Personally I prefer to work off of other company's models rather than creating armatures of my own, even if it does meaning scraping off every detail or entirely covering the base model, so the chances of being able to market any of this, ignoring the video game copyright business, is a wee bit slim (that and I have bugger all knowledge about casting, though that's something I need to look into). Gimme time and I may work out some affair to make copies of my models, but right now I don't have the confidence in my sculpting skills to really consider that route.

The Floater that I mentioned on Messyart's thread is turning out not entirely terrible, and based on my current progress I should have a completed green of it finished by tonight (yup its 4AM here, ever the practical one given I start work at 12...). Anyway, see there's how much one can do when you have zero quality control... Its sitting with the top half of its "head" finished, but I had to leave it to cure first otherwise I'll do the thing that usually happens and accidentally smudge a half hour's work. Right, so look forward to that greenstuffed mess. ^^'
Title: Re: Fallout: Heading East - Mercs and Raiders
Post by: zizi666 on June 07, 2014, 05:13:29 AM
Eugh, looking at those pictures just points out that I need to learn to paint better.

Your painting isn't bad, but it looks to me you use a dip (or wash), correct ?
If so, highlight after the dip with the original underlying color and everything will stand out.
And as mentioned before : give 'em a coat of matt varnish to take away the sheen (which will already be less after touching up)
Title: Re: Fallout: Heading East - Mercs and Raiders
Post by: commissarmoody on June 07, 2014, 10:49:18 AM
http://www.beastsofwar.com/wargames-factory/wargames-factory-woodland-indians-ambush-troops/

Check it out, Wargames Factory has released Easter Woodland Native American figs, complete with Mohawks!
Title: Re: Fallout: Heading East - Mercs and Raiders
Post by: Wyrmalla on June 07, 2014, 09:50:43 PM
@ zizi666

I've meant to buy some matt varnish, but keep forgetting to pop into a model shop every time I'm about the town (there's four of them within five minutes walk of the train station too at that...). I bung on Games Workshop inks typically, though lately its been my aim to limit their use a bit to prevent the shininess. They just make painting so lazy though, so I can't quite wean myself it yet. Ah well, I endeavour to improve myself.

@ commissarmoody

Hmn, now what to use those for bar armatures... Actual images of the models are a bit sparring, but based on that little shot on the box's cover they look like they'd work as decent Raiders/ Tribals with varying amounts of greenstuffing, though I guess that's just me being unimaginative; I bet there's plenty of way to play with those. Tah for updating me on those, I'll see about prodding one of the model shop's owners to make a WGF order at some point (though I still need to pick up those female survivors, ah, and come to think of it I think Brummie sent me a link to a good site to pick them up from).

OK, so still requiring a bit of work here's the green of my Floater. Ah sorry the picture's a bit dodgy as the bloody thing's still drying and the head kept slouching (its sitting upside down now to prevent this), but I'll see about throwing out a better one maybe before its painted (so you can actually see the model before I cake it in paint). See, told you I could chuck something about (and that's with me spending the day with my face down a toilet retching. Ooh, which brings us back to floaters...)

(http://leadadventureforum.com/gallery/18/8421_07_06_14_10_43_10.JPG)

Right, toodle pip. :)
Title: Re: Fallout: Heading East - Mercs and Raiders
Post by: Messyart on June 08, 2014, 12:03:09 AM
He's beautiful... c:
Title: Re: Fallout: Heading East - Mercs and Raiders
Post by: Gargobot on June 08, 2014, 04:52:30 AM
Well I guess I should have a go at my own then. As a sidenote in the game they actually attacked with some kind of giant tongue coming out of their... "mouth". So if you're going to do another one, that would give you a rather different pose.
Which is to say, good job!  ;D

Aah glossy washes, we've all been there. What I do, though perhaps it's more work than needed, is to varnish my minis by hand with Gloss Varnish (GW "'Ardcoat" even) and then apply Matt Medium (I use one from Vallejo though I suspect "Lahmian Medium" will have the same result). The minis have a very nice satin finish that way and the paintjob will probably be preserved until after the events of FO.  ;)
Title: Re: Fallout: Heading East - Mercs and Raiders
Post by: Wyrmalla on June 08, 2014, 05:33:19 PM
@ Messyart

"Blargle! Blargle!", that's Floater for "Give me a kiss"... ^^

@Gargobot

The tongue's planned, I just didn't sculpt it as the bulbs were still drying. It'd be a bit off to have one with a tongue and another without, though I suppose it could have mutated without one...somehow. ...Yeah, I'll see about sculpting it (the images I based that thing on are only like 100x200 pixels large, so I'm having to guess at details unfortunately. The Fallout 3 versions are missing loads of bits that the original ones have for some reason).

Ah, and I bought some Matt Varnish today, so I'll see how that turns out. No promises that I won't just transfer the problem from the models being too shiny, to them being caked in an inch of white lumpy varnish however. =)
Title: Re: Fallout: Heading East - Mercs and Raiders
Post by: DELTADOG on June 09, 2014, 11:48:50 PM
ROFL!! Just use a brush and don't dip it in then anything should become fine!
Like the floater! You really got progress in your sculpting Keep it up and your results will become better and better!
Title: Re: Fallout: Heading East - Mercs and Raiders
Post by: Wyrmalla on June 10, 2014, 12:44:43 AM
Ah, I don't dip anything (which seems like such an odd way of doing things), I just apply a thin-ish layer of ink over each respective colour. I guess the camera just picks up the shine a bit, as they look normal to the eye.

The Floater's still needing to be touched up, I've just distracted myself with another project at the moment unfortunately. It'll need a tongue added and some gums about the teeth. Though I'm building a little building to go along with a radio tower that I ordered from Fenris Games, so that's going to each into my time this week (I still can't decide if I want to keep it modular as it is right now, or just glue it altogether and make my life so much easier. Hell if its all one piece at least then I can give the thing a roof ...not that those are used in games generally, but they look nice). I'll post my progress tomorrow after my club, and well if I pick up anything interesting there (its the monthly trading night) I may post that too. The big thing I'm looking for is armatures right now. Not so much to use as actual armatures for sculpting (I have plenty of WGF models for that at the moment), but because they'd make good mannequins for some interior decorating. So yeah, well we'll see what happens. Toodles.
Title: Re: Fallout: Heading East - Mercs and Raiders
Post by: Wyrmalla on June 10, 2014, 01:23:41 AM
Hey actually, youknow how I like posting WIP shots of everything? Yeah well here's a picture of the radio building as it is currently.

(http://leadadventureforum.com/gallery/18/8421_10_06_14_2_17_02.JPG)

I'd originally planned to use those tiles as a basis for a military/industrial complex tileset that I could cast up, but I at this second I can't be bothered with that hassle. So I've used what bits I have made as a basis for a small building. I just need to copy them over and add a bit of variation really. What's planned is an 8x2 building with an entrance based on one of those doors that collapse into the ground and in one of the rear corners for there to be an access hatch (youknow like the one in the back of Smith Casey's Garage). The rest of the space would then be filled with junk like those filing cabinets I made. However, the stumbling block at the moment is trying to decide whether I want the whole thing to be modular, or to just glue everything to a base. I'd prefer the former, but the later just makes everything infintely easier to handle (that and I can stick it all on a base and tart it up a little).

So, that's what I put together yesterday instead of finishing the Floater. You can see why its taking me forever to make a dent in my "to do" pile. That building's hopefully going to go along with a Radio tower looking something like the pic below (which I'll need more dishes and cabling for than I have to hand right now) and a set of mesh fencing that I've been sitting on since forever (as in longer than that shack collection I have).

(http://img1.wikia.nocookie.net/__cb20120312001948/fallout/images/9/94/Radio_Tower_CA1.jpg)
Title: Re: Fallout: Heading East - Mercs and Raiders
Post by: Constable Bertrand on June 10, 2014, 04:08:28 AM
 :o did you draw that?
Title: Re: Fallout: Heading East - Mercs and Raiders
Post by: Wyrmalla on June 10, 2014, 04:40:21 AM
Hah, no, that's official concept art for Fallout 3 by one of my favourite artists, the late Adam Adamowicz.

Nah, I haven't drawn anything properly for years. I was involved as a concept artist with a wargaming project (yup, typically a post-apocalyptic one) that fell through (not least because I wound up running the whole creative side of things) what, three years ago, and since then I've not really had the will to doodle much anymore.

I used to sketch out a picture before I involved myself with some sculpting. This first image was for an Imperial Guard army which I never made in large enough numbers to play with (as well that's the issue with sculpting every damn model in an mechanised infantry force), whilst the second three are some of the first sketches I did for the project I was working on (the last one, well an iteration of it, even made it to the 3D modelling stage before the whole thing tanked, which was kind of cool).

(http://fc03.deviantart.net/fs70/f/2011/216/b/c/shocktrooper_by_frufruhm-d45f12y.jpg)
(http://th09.deviantart.net/fs71/PRE/f/2012/055/4/5/cult_champion_by_frufruhm-d4qu45r.jpg)
(http://fc04.deviantart.net/fs71/f/2012/056/1/9/dorok_trooper_by_frufruhm-d4qyzz4.jpg)
(http://fc02.deviantart.net/fs70/f/2012/058/9/b/lazarian_soldier_by_frufruhm-d4r74f0.jpg)

Eugh, I'm shuddering looking at the scraps in my Deviantart profile. Eww, eww, eww. :(
Title: Re: Fallout: Heading East - Mercs and Raiders
Post by: Constable Bertrand on June 10, 2014, 08:26:29 AM
Not bad at all, your pretty good at drawing! Thanks for sharing! :D I like to see peoples sketches.
Title: Re: Fallout: Heading East - Mercs and Raiders
Post by: Constable Bertrand on June 11, 2014, 09:52:42 PM
Hey wyrmalla, how do war games factory Russians compare with DUST infantry? I'm considering a box rather than the SSU starter but am worried they are too small.

Could you be so kind as taking a photo of one of one and a infantry (German or allied)

Cheers
Matt
Title: Re: Fallout: Heading East - Mercs and Raiders
Post by: Wyrmalla on June 11, 2014, 10:39:08 PM
They WGF models are about half a head smaller in height, but I they're proportions are more realistic than the Dust models, so they look a bit weedy in comparison. I mean you could get away with using them as Chinese soldiers as on average for the period East Asian troops were smaller than their European counterparts.

(http://leadadventureforum.com/gallery/18/8421_11_06_14_11_34_13.JPG)

I bought a few bits and bobs last night. Most of it was just bits for conversions (I must've picked up about eighty AKs and M16 variants, and about the same number of Secrets of the Third Reich loose heads), but I did find the odd miniature. A pity that I couldn't find the armatures or satellite dishes that were set aside for me (everything managed to get a bit mixed up during transport and I didn't have the time to search through everything), but I suppose there's always next time, and I already have enough crap to paint right now anyway. Right, pics.

The Ghoul with No Name (Artizan Bandito I think, it was out of the blister when I bought it).

(http://leadadventureforum.com/gallery/18/8421_11_06_14_11_38_50.JPG)

I seen this model wearing a poncho, then found a zombie head amongst the West Wind lot I bought, and well it just had to happen. XD

And mien Floater.

(http://leadadventureforum.com/gallery/18/8421_11_06_14_11_35_30.JPG)

Good or bad? I donno, what'd you think? The thing is with basing models from assets from the original games is that the actual in game models are pretty small. That and they're like twenty years old, so they could do with updating a little. Hopefully my interpretation is decent enough (hell the hardest part was sticking together the skeleton made from cocktail sticks. Those things just didn't agree with my glue for some reason).

Ah, and the toilet I bought form Dr H over on Dakka Dakka. I don't know if anyone else makes 50's toilets that coincidently look like the ones from Fallout 3, so I thought I'd mention it (he hasn't gotten back to me on the matter, but Ainsty Castings was interested in buying up the molds for their own use too).

In other news I've decided to expand the radio shack from a 2x4 layout, to a 3x4 one (with the floor being made from an edging of grated tiles, with concrete in the centre). It means more work, but meh, something to do I suppose. Pity my order from Fenris is taking way longer than it should to show up (tomorrow will make it a week, where most orders turn up within 1-3 days), so I'll start getting concerned if it hasn't appeared then.
Title: Re: Fallout: Heading East - Finished Floater
Post by: Wyrmalla on June 12, 2014, 12:43:03 AM
Here's something which I went a bit starry eyed over when one of my friends found it for sale at the club yesterday. Its a Corgi Heinkel Kabine bubble car which is just so cool. Just a pity there was only one available (it was in a box full of old Batman cars for some reason), but I'll be on the lookout for some more next time stuff's for sale at my club again (or I could just pick one up off of Ebay, they seem to go for a couple of pound each, mine was for free though, as I'd already given the seller loads of cash previously).

Anyway, I'm blithering, have a shot of Bubba and his ride.

(http://leadadventureforum.com/gallery/18/8421_12_06_14_1_42_10.JPG)

The car was originally orange, but I thought it would look much nicer in a kind of IKEA style Lime Green/White scheme. ^^
Title: Re: Fallout: Heading East - Finished Floater/Bubble Car
Post by: Gargobot on June 12, 2014, 05:34:49 AM
Cool sketches, no need to feel embarrassed.
That floater is a little larger than I imagined them, but spot on otherwise. A really nice job, sculpting and painting!
Title: Re: Fallout: Heading East - Finished Floater/Bubble Car
Post by: Constable Bertrand on June 12, 2014, 11:13:31 AM
(http://leadadventureforum.com/gallery/18/8421_11_06_14_11_34_13.JPG)

Thanks thats perfect! So they are a little smaller. I thought they may be, but they arn't as bad as I feared :D Thanks for taking the pic!

(http://leadadventureforum.com/gallery/18/8421_12_06_14_1_42_10.JPG)

That is spot on, you are getting good with 'wrecking' vehicles. The yellowed glass looks particularly perfect. Id imagine a bubble car would run perspex windows rather than glass to reduce weight, which would obviously age... Just like yours!

cheers
Matt
Title: Re: Fallout: Heading East - Finished Floater/Bubble Car
Post by: Messyart on June 12, 2014, 12:09:45 PM
What a beautiful floater!  :-*

& the bubble car looks adorably busted C:
Title: Re: Fallout: Heading East - Finished Floater/Bubble Car
Post by: DELTADOG on June 12, 2014, 12:45:07 PM
I agree, the floater came out really cool! The Car is good too, but imo too european styled for the American 50s Setting of FO
Title: Re: Fallout: Heading East - Finished Floater/Bubble Car
Post by: Wyrmalla on June 12, 2014, 06:46:04 PM
@ Gargobot

Only now do I find a screenshot of a Floater next to a human. Yeah I'd say I should've aimed at a 30mm base model instead of a 40mm one, but I suppose I can get away with saying that its just a larger Floater (though I don't think we're in "Evolved Floater" territory just yet). I guess if I make any more then this one can be the pack leader or something.

(http://ppmforums.com/forum/files/scr00005_280.png)

@ Constable Bertrand

If you want to use them I'd suggest just sticking them on a piece of thick-ish plasticard so they're brought up a little. That's the pity with Dust, everything they make is just out of scale with 28mm, so if you want to use other company's lines you need to use 30mm-ish models and 1/35th vehicles, which still winds up with things looking a bit out of whack, but somewhat better. Throw them on 30mm bases rather than 25mm (my Dust models have been rebased on 30mm's without a lip) and you'll cause yourself less hassle with rules lawyers. =P

Hah! Okay I did yellow them up quite a bit (I mean they were pretty clear before I got at them), but the actual plastic on the model's that old that it'd already done most of that job already. XD

@ Messyart

Hey he just washed it this morning. I mean he used the same cloth he uses to clean his gun ...and shoes, but still, show me a swankier car outside of Shady Sands! ...Uh yeah, right. I wish the wheels were plastic or rubber as they would look better if they were flat. Unfortunately I couldn't be bothered sanding the things flat and greenstuffing them, so they'll have to do (I donno I guess they're made out of lead and asbestos or something).

Damn, and maybe I should put some paint onto those other two mutated beasties of yours I have. I'd completely forgotten I had bits and bobs of half painted crap about my desk behind the radio shack. Hmn, now how to put them together? A doggy and a regular one (in a similar pink to the Floater) perhaps?

@DELTADOG

Oh yeah that car really is too European, but I'm sticking with it as its from an appropriate period and quirky enough. As ever its actually finding applicable American cars in the right scale which is the problem, so I do try and have a wee bit of leeway when buying vehicles. I guess someone imported a German car or something (which of course would make them a dissident and presumably they spent their last hours before the Great War in a detention camp).

Blah, blah, today's turnout.

EM4 Miniatures Scavenger (I mean its either EM4 or Copplestone. Uh does Copplestone sell EM4? Ack, whatever she was out of her blister so I'm just going by memory here and I can't be bothered trawling either site to find her. Look yourself you lazy gits, this description's already too long).

(http://leadadventureforum.com/gallery/18/8421_12_06_14_7_40_38.JPG)

I had a go at giving her a Wattz 1000 Laser Pistol, but even before making it I already realised that I was making it too stubby. ...But I was painting Blondie at the time and wasn't caring much. Call it the Wattz 800 or something, again I shouldn't sculpt things from memory as I have a habit of screwing up the details. . Whatever, the base model's quite nice actually with all the wee bits and bobs. I'm erring towards more of a character based game than one at a squad level based on experience from games I've played, so models like this are really what I'm aiming at right now (well I'm actually trying to sculpt these models as much as possible, but every so often there's a model like this which is just the style I'm looking for).

Ah and damn Clint's head is bloody massive! The things you don't realise until you actually look at the model. Oh, and that is actually an unofficial Good the Bad and the Ugly model, not just some cowboy that coincidently looked like Blondie like I first thought (he was out of his sprue and without a head when I found him, but trawling Artizan's site threw up the set). Whatever, he'll definitely be seeing plenty of use in my future games, I love that model. ;)

Progress on the Radio shack has also moved forward a little. As of the moment I've put together about two thirds of the pieces for it, I just need to connect them together into portions for painting, then once that is done glue everything into a single piece and touch that up a bit. The difficult parts like the floor hatch haven't been worked on though, as well that particular piece involves more work than the standardised other tiles, so I've been leaving that till last. Its the goal to have that finished soon so I can finish up all of the interior and work out what the hell's happening about the outside (I'm thinking some sort of concrete walls with a girder framework so it doesn't look too boring), as the actual tower I ordered should be turning up soon. Heh, a lot of work seems to be going into something which really was just a silly little flight of fancy, but well the same could be said of this whole affair with Fallout models (I originally started with this over making a few generic shacks for a futuristic/zombie table, uh which is why some of the older terrain has weird graffiti on it).
Title: Re: Fallout: Heading East - Finished Floater/Bubble Car
Post by: Constable Bertrand on June 12, 2014, 09:48:18 PM
Nice calico on the scavenger! Yours turned out better than mine ;) and the grass/sticks on the base is beaut. Well done.

All my dust is based on 25mm washers rather than 30mm dustbin lids.. raising the WF a little in height should be straight forward. At least I will get some dynamic realistic poses ;) lol lol lol lol

Cheers
Matt
Title: Re: Fallout: Heading East - Finished Floater/Bubble Car
Post by: Wyrmalla on June 13, 2014, 07:43:47 PM
@ Constable Bertrand

That "grass" is the bristles from an old paint brush. I have a few which were used for dry brushing which are caked in paint, but seem to work well as a kind of sparse long grass.  ^^'

Progress report. =P

Well the radio building has about 2/3rds of its interior finished, its really just finishing the hatch and door now (which I think is what I said I had still to do in the last update, but I've been fiddly about with other things). I've planned out the exterior walls a bit and right now am just working towards having the inside built up. I'll paint it in four parts then glue it all together and stick it on a base.

Here's the current planned layout.The empty panel by Bubba's where the door will go and the blank piece with the rectangle of plasticard in it is the hatch tile. Ah, and the glue cap's representing a second pillar (I ran out of balsa wood earlier when I took this picture and had to go out and buy some more). Those techy pieces aren't glued down, and probably never will be, but they're just to show that I don't intend to have the whole thing empty in actual games (I'll see about painting up some bits and bobs like those once everything's done).

(http://leadadventureforum.com/gallery/18/8421_13_06_14_8_40_04.JPG)

The big cylinder tank sitting on the left of this shot is going to sit along side the building as a bit of tat. Oi, what's up with tat? The techy bits are from Secrets of the Third Reich and Kiss Kiss Bang Bang (though I need to make my own consoles and tape machines at some point, as those ones are a bit 60's style rather than retro sci fi).

My order from Fenris turned up today too. Most of the bits I bought are bits of street furniture which will be worked on much later presumably if I ever get around to making a pre-war town (ie manhole covers for roads and side walks, fire hydrants, and dust bins), but it also included the communications tower that the building's actually connected to.

(http://leadadventureforum.com/gallery/18/8421_13_06_14_8_40_33.JPG)

The kit didn't come with any instructions, but I guess I managed to put it together decent enough (with the typical left over pieces I don't have a clue go where). That's just the base frame of the tower without all the doodas attached (some of which are seen on the table to the left) as its easier to paint the thing like that then attach everything else. I haven't done much as far as meddling with the kit, bar adding a little barrel to the base and a sniper's nest (midway up its length, you can see the Service rifle). I don't know if I want to do more with this before I paint it, I mean if I had more than one I'd like to turn one into a massive Raider nest thing covered in gore and banners, but as I'm trying to keep this thing generic that's not really an option (the sniper's nest is kind of applicable post to the wasteland and civilised settings, whereas having a big banner could muddle things a little), but suggestions are welcome. Ooh, actually looking at the concept art posted earlier in this thread I'm having some ideas (for one the base needs to be raised up, but I also need to add those tall aerials to the edges of the tower's rims as it'll really improve the silhouette that and silly bits like tesla coils or the like would make the thing look less like something you'd see in the real world).

So tonight's aims are to work on the building and the tower some more. I don't know which will be finished first, but they both should have some steady progress. As can seen in the background of the pictures I have some crates and a market table being painted as well (I posted unpainted shots of them a bit ago), though really all that's left with the crates is to add some logos. Well, there's your lot as far as pics go for today. Off with ye. =P
Title: Re: Fallout: Heading East - Wippity Radio Complex
Post by: Wyrmalla on June 14, 2014, 10:32:40 PM
The tower's a bit big, so I haven't been able to finish the painting of the frame just yet. I've extended the base and added extra aerials like I said, but most of the techy bits of crap will be stuck on once this part's finished, youknow so I can actually paint the damn thing properly.

(http://leadadventureforum.com/gallery/18/8421_14_06_14_11_28_24.JPG)

Messy, messy table right now. Eugh, its always like that when I'm building something. That pile in the back will be spare pieces and the tower's control building...

Anyway, still lots to do with bit, but the paint's still drying so I can't do much other than post a progress update (well I could work on something else, but Forrest Gump is on and that has my attention). :).
Title: Re: Fallout: Heading East - Wippity Radio Complex
Post by: DELTADOG on June 14, 2014, 11:22:41 PM
Thumps up! I like this one a lot. It looks not so drained in ink and well weathered. Maybe you could add one or two little Paraboul Antennas on the Tower.
Title: Re: Fallout: Heading East - Wippity Radio Complex
Post by: Wyrmalla on June 14, 2014, 11:55:44 PM
That's the plan. I have a load of them to attach, but I can't until the main tower's finished (otherwise the paint will just go everywhere). The image below is what's on the tower's store page, but I intent to add more crap to my own one. I mean once this thing's built the tower's upper levels won't be accessible through all the crap, so I may as well layer it on (like in the concept art).

(http://images-cdn.ecwid.com/images/1030101/226188706.jpg)
Title: Re: Fallout: Heading East - Wippity Radio Complex
Post by: 6milPhil on June 15, 2014, 02:06:53 AM
Excellent work... do you think it'll cast?  ;)
Title: Re: Fallout: Heading East - Wippity Radio Complex
Post by: Wyrmalla on June 15, 2014, 03:26:07 AM
Casting? Heh, ah, wha?

Uh... Right?

...

Totally missed your point there, but have a smiley face.  :)

When I say doodas I mean these facade things (the unpainted mdf that're attached, but unglued in this picture). These serve as a place to stick on all the extras and will be painted seperately. Once they're finished and attached I'll fill in the gaps about the main frame with more crap until I think the thing looks packed enough.

(http://leadadventureforum.com/gallery/18/8421_15_06_14_4_17_10.JPG)

...I need to disconnect that hard drive. That thing's been sitting there for something like three years. The memory's burnt out and I've never bothered replacing the parts (it'd be cheaper to buy a new one than fix and upgrade that one, which is like seven-ish years old). Hmph, sad seeing it sit there unused, it was the first PC I ever owned (what? I didn't start using computers till my teens. Now I'm studying to work in HR. ...That says a lot about the quality of HR workers). =(

Something of interest for those wanting to make some urban Fallout terrain. Laser Cut Card (who posts here about the future and modern boards) has a set of art deco ruins which fit right in with Fallout's art style. They'll set you back something like £45 a building, but look great. Hmn, though personally I may have to look into a cheaper alternative (unless its a money burning month). Now one of the things I'd love to do would be to create terrain sets to fit a number of environments. Right now I have terrain which suits wasteland settlements, and am moving into the suburban one with the Polly Pocket houses (which I totally forgot I had ruined versions of that I made earlier), but perhaps later on I can continue urbanising until I have some office blocks or whatever. That's a whiles away, but a guy can dream. Anyway, if I were to make some urban terrain I'd rather buy stuff like this than use generic concrete buildings. As well if I'm going to be forking out cash I'd rather it be for something which fits Fallout's aesthetic than just whatever's going cheap enough (hmn, though I could just stick on some plasticard art deco details to generic buildings). Well, we'll see. Wait till this blog is on page one hundred and something (if I have to focus to bother taking it that far) and you can take bets on how many of these plans actually come to fruition. ^^'

http://www.lasercutcard.co.za/buildings/art-deco-corner-set-vm

(http://www.lasercutcard.co.za/image/cache/data/BVMi-500x500.jpg)
Title: Re: Fallout: Heading East - Wippity Radio Complex
Post by: aliensurfer on June 16, 2014, 10:19:40 PM
ooh hadn't seen that company before, thanks for the link. Just wish I had space for some scenery  :'(
Title: Re: Fallout: Heading East - Wippity Radio Complex
Post by: Wyrmalla on June 19, 2014, 06:48:56 AM
@ aliensurfer

Bah, space‽ I've just cleared out a cupboard of old junk, only to fill it with more up to date clutter (namely bags and boxes of models). Tsk, you don't need that space where your washing machine is! :)



The last few days here have left me hiding away in the shade clearing out the crap in my house. As my painting area has been covered in crap which I found in boxes that needed to be sorted, that kind of made working on anything a little difficult. ...Somehow I did paint something though, so here's your lot.

(http://leadadventureforum.com/gallery/18/8421_19_06_14_7_48_00.JPG)

I found that in a doll's house shop for £3. I suppose it fits the style (though I did want to add a big vent on the front bonnet, but couldn't my hayfever/laziness meant I couldn't be bothered) and period, and well those old converted ambulances are cool. Ooh, it just struck me I had a Doctor's Bag as one of my scavenger token markers (which I posted way back, its one of Miniature Mojo's bits) that would look appropriate sitting next to this thing in games. ...I mean if we ignore the crudely written words "No Medicine" scrawled across the rear window by its former owners (which I assume the mobs didn't respond to well, as the interior's covered in blood and their a mummified corpse on the front seat).

No, it didn't strike me at any point that I should turn that into the car from Ghostbusters (...which is to say there was more than one of these in the shop, this was just the cheapest/in the worst condition. You won't see me spending £5 on a post-apocalyptic vehicle, no sir).

Besides that I've picked up a load of Plasticville buildings as part of a trade for a copy of Dark Future I had a hold of. They amount to three caravans and a diner, which are all already built, but won't take much to take apart again. Why would I do that? Well I looked at them and thought they're too big and interesting to have just blocking up space on a table, so I've decided to have a go at making interiors for them. Yup, that doesn't sound like it'll be a bitch of an effort at all... But anyway, that's a job for another day, but I'd like to have them worked on after the radio complex thing.

On that topic the tower's now mostly assembled and painted, its just a task of adding on all the extra bits and bobs onto the frames that're now attached to the main tower. I also have the fuel tank thing mostly painted as well, but its low on my priorities. Now the effort's finishing the building itself, which I haven't worked on since my last update on the subject. I picked up some textured placticard though which will be used on the hatch thing to make it look a bit more interesting (see, my slow pace turned up something positive), so that'll be worked on at some point soonish.

And... (Yeah and, what I haven't updated in two days I have things to spiel about), I was given a load of foam to work with too by my club. That'll be going towards ...uh something, probably urban buildings, at some point. What I did do with some off cuts though was put together the basis for a statue. Its really basic right now, and really was just to give me an impression of what the stuff is to work with (ie its a bitch to cut without the proper tools), but depending on how that goes I'll see about posting what has been done once it reaches a more tidied state. Hell even if it does turn out crap I suppose it could work shoved in with some rubble or something. ...At this point it does look a bit like a cologne bottle though.

That's the big things as far as I can recall. The crates still need logos painted on them, but I've not been on my laptop enough lately to use a reference for those. Its not much work, so I could finish them easily, its just being bothered. Anyway, time for me to go find somewhere where it isn't ridiculously hot to slink away to and curl around a frozen pack of chips. =)
Title: Re: Fallout: Heading East - Ambulance
Post by: Wyrmalla on June 20, 2014, 06:58:52 AM
*Argh, I accidently deleted everything I wrote here, so bugger, here's what I can remember.

I didn't do much yesterday (ref its too bloody hot and my house doesn't have air conditioning, so I went outside instead). Rather I was on a hunt for some textured plasticard, which unfortunately resulted in me finding out that no shops in Glasgow sell anything of the sort any more (though I do have some being ordered in at least). I was looking for some particular bits and bobs, but at least found a few alternatives. Instead I wound up buying a few things that'll probably not be worked on for ages, but they're there if I ever need something to do. Perhaps their use might not be readily apparent for those who haven't played the original games, but that includes ten assorted pigs and hippos for making something not unlike molerats ...apart from they oink. ;)

Hmn, what else can I remember...? Ah, yes, the cologne bottle. I've put some more work into my pre-war statue. So, here's the first shot it I think's been posted:

(http://leadadventureforum.com/gallery/18/8421_20_06_14_7_56_36.JPG)

The core's some diamond shaped foam layered on top of each other then covered with milliput to give it shape. Is the head the right size? It works out as three heads for the torso, so I think that's probably proportionate. It'll be standing on top of a plinth once its done (the thing its on right now is just a stand for when its curing), but I'd rather finish it first before working on the rest of it. This one will be free standing rather than being inserted into a wall probably just as ...well I don't have any pre-war art deco buildings made yet to stick it on. Anyway so far I don't think its turned out too bad, I mean its the first time I've really worked with either material (milliput's just been used for making a base shape to sculpt over mostly).

Anyway... My painting area's covered in crap right now so I can't work on anything till that's dumped somewhere (I mean sorted out correctly and deposited in the proper manner). I'd like to have the tower done sometime soon, but that's down to the sun not being a bitch (well and hayfever too, my house is just full of dust). So failing that it'll be the statue which is worked on, as I can do that anywhere (though how often do you see a guy sculpting on the train?).Right, in any case I'm off to buy some ice cream and complain about the weather (like a proper British person).
Title: Re: Fallout: Heading East - Wippity Radio Complex
Post by: 6milPhil on June 20, 2014, 02:45:12 PM
Casting? Heh, ah, wha?
Uh... Right?...Totally missed your point there, but have a smiley face.  :)

It's such a sweet model I thought it would make a good one to cast and sell, although it's totally uncastable.  ;)
Title: Re: Fallout: Heading East - WIP Pre-War Statue
Post by: Wyrmalla on June 20, 2014, 03:05:17 PM
Well uncastable perhaps, but its an mdf kit made by Fenris games. ;)

The statue's progressed it a bit. It just needs to have a pair of ears and a finished nose (I ran out of milliput when originally making that part, so its missing nostrils), plus the base is half finished.

(http://leadadventureforum.com/gallery/18/8421_20_06_14_4_03_52.JPG)

That's my first shot at ever sculpting a face, so be easy on the criticism if you'd mind. The left side has a chunk out of it. Its not a facial feature.^^'

As the thing's almost done there's probably no point in posting any more WIP shots. My painting area's covered in crap which needs to be cleared, and well, I've been awake for thirteen hours already, so any painting isn't going to happen today. Updates tomorrow then maybe, if I don't fall asleep immediately after work. =P
Title: Re: Fallout: Heading East - WIP Pre-War Statue
Post by: 6milPhil on June 20, 2014, 04:05:42 PM
Well uncastable perhaps, but its an mdf kit made by Fenris games. ;)


Ahhhhhh, so it is: http://www.fenrisgames.com/shop.html#!/~/product/category=8583849&id=36128254 (http://www.fenrisgames.com/shop.html#!/~/product/category=8583849&id=36128254)
Title: Re: Fallout: Heading East - WIP Pre-War Statue
Post by: Wyrmalla on June 22, 2014, 03:05:46 AM
Giant moustaches!

(http://leadadventureforum.com/gallery/18/8421_22_06_14_3_59_09.JPG)

Bird crap too, but I felt that wouldn't the best opening line... Hmn, well making this wasn't as bad as I thought it would be. Its perhaps a bit out of place compared to the other terrain that I have at the moment right now. For the moment I guess it can sit in the middle of a park or something along with my suburban stuff, though its aimed more at standing outside of an office block. Whatever I'll probably make more of these, or well at least statues and other free standing art pieces, should I ever get around to making urban architecture. Right now I'm stuck way out in the wastelands and barely moving into the suburbs though, so it'll be a while before that happens (or I just make them anyway and continue with my schizophrenic building habits).

Anyhow, other painted crap incoming whenever I can be bothered to finish it. Taking bets on whether I come out with something entirely new before I ever get around to finishing any of the stuff I already sitting mostly finished on my painting table (hmph, I wanted to make a guy in Raider Iconoclast armour to go along with this actually). :)
Title: Re: Fallout: Heading East - Painted Pre-War Statue
Post by: Constable Bertrand on June 22, 2014, 04:28:14 AM
 :-*  :-*  :-*

Liking the 'tash and buttons.

Wonderful for a soviet themed concrete city, "Pripyat" :D Include a little Metro and STALKER in your FO world. ;)

Cheers
Matt
Title: Re: Fallout: Heading East - Painted Pre-War Statue
Post by: Messyart on June 22, 2014, 04:39:13 AM
Excellently done!
Title: Re: Fallout: Heading East - Painted Pre-War Statue
Post by: Wyrmalla on June 22, 2014, 05:16:55 AM
Well I do happen to have a lot of Soviet vehicles and military hardware from that period, just a pity there's already a Pripyat blog up and running on this board already. =(

Oh yeah, and I distract myself enough with stuff just from the Fallout games that I shouldn't start branching out into others. Hmph. ^^'

That statue needs more pigeon crap on it. The ones in game are fairly clean, but I'm just used to seeing statues covered in it around here.

As I'm posting anyway, here's what's now distracting me from painting at the moment.

(http://leadadventureforum.com/gallery/18/8421_22_06_14_6_15_40.JPG)

That's going to be a guy in Raider Iconoclast armour (or at least the concept version of it, which is so much better than the final one), pre-greenstuffed of course. I'm not sure about the shield. I like the idea, but I'm not sure if it actually looks good.

(http://hydra-media.cursecdn.com/fallout.gamepedia.com/f/f2/Fo3_Iconoclast_Concept_2.jpg)
Title: Re: Fallout: Heading East - Painted Pre-War Statue
Post by: Constable Bertrand on June 22, 2014, 05:54:31 AM
Well the first fluff question is: Have pigeons survived the nuclear apocalypse? Is there seed/food for them? Are they extinct? Have they gotten bigger and carnivorous - eating rad-roaches, like some andean condor? Which leads to 1) there is only remnants of pre-war poop that hasn't been weathered away in atomic dust storms 2) Yes, you need much more poop 3) Pigeons are too big to cluster on the monument... but the one that does leaves a big mess.

 ;D

Nice WGF russian ;) Stop writing and get modelling! :D

Cheers
Matt
Title: Re: Fallout: Heading East - Painted Pre-War Statue
Post by: Wyrmalla on June 22, 2014, 06:27:24 AM
Hmn, well as the devs can't be bothered implementing things that serve for purely ambient effect I guess we'll never know. There's crows and small birds in New Vegas, so I'll assume that pigeons (who spend most of their time scavenging anyway) would've survived too. Though considering they scavenge I wonder if they'd have eventually ran out of food given that there wasn't as many humans around to produce it. I'll say yes, and that there's massive rat/pigeon/badger hybrids flying about the UK which have wiped out most of the indigenous population. I think the real question is if there's faeces out there which has become sentient and is preying on pigeons. =P

Hmph, well then. I dropped off the shield. I guess he needs both hands anyway to use that pole buzz saw thing.

(http://leadadventureforum.com/gallery/18/8421_22_06_14_7_26_51.JPG)

Title: Re: Fallout: Heading East - Painted Pre-War Statue
Post by: commissarmoody on June 22, 2014, 07:28:29 AM
Dude looks pretty cool.
Title: Re: Fallout: Heading East - Painted Pre-War Statue
Post by: DELTADOG on June 22, 2014, 02:35:20 PM
I like the Statue a lot! very good proportions on it. The new fighter should get its shield back imo
Title: Re: Fallout: Heading East - Painted Pre-War Statue
Post by: Wyrmalla on June 22, 2014, 05:16:35 PM
Well here's the Iconoclast painted. With shield (which is upside down, luckily its only held on by still drying varnish...) or without? Hmn, I could go over this guy with a more obvious highlight looking at it. Whatever, the chances of you lot seeing another close up like this where its noticeable are low (hell and when am I ever going to get around to taking pictures of a game?). =P

(http://leadadventureforum.com/gallery/18/8421_22_06_14_5_59_08.JPG)
(http://leadadventureforum.com/gallery/18/8421_22_06_14_6_00_17.JPG)

I had a spare body on my desk too, so turned it into some sort of Ghoul mercenary. Even cut down that Games Workshop scope is massive. ¬¬

(http://leadadventureforum.com/gallery/18/8421_22_06_14_6_01_59.JPG)

And uh, I added more pigeon crap to the statue. ...Uh, sure, yeah, want a close up?

(http://leadadventureforum.com/gallery/18/8421_22_06_14_6_04_16.JPG)

Right, I'm now too tired to be bothered to finish anything else. I'll try and have the Radio Tower finished before Tuesday, though I'd rather work on smaller pieces that I can use in any game than set pieces like that. That probably means the next thing on my to do list are those crates and the Bloatfly Bites stall, but I'll see what happens. Anyway, toodles.
Title: Re: Fallout: Heading East - Painted Pre-War Statue
Post by: Raxxus on June 22, 2014, 05:30:20 PM
I know you like to convert but maybe some of the Leadadventure stuff might work(or as some Metro/stalker) to go with your stuff, Apoc is Apoc afterall.
Title: Re: Fallout: Heading East - Painted Pre-War Statue
Post by: Wyrmalla on June 23, 2014, 03:00:11 PM
I've eyed up the Lead Adventure post apocalyptic stuff before, but I can't justify the prices on top of any shipping fees. There's a show that had the full range stocked last time I went coming up, so I may pick up some bits and pieces there (I want the gas mask head set to use for Lobotomites). Yeah, recently I've been just converting things instead of using models from scratch, so those models that I am buying now have to be characterful. Not to say that the Lead Adventure stuff isn't, but that I'd rather not buy a blister of models just for one sculpt that I like (uh, especially given that I've been buying minis for 50p each lately at my club). So, if something catches my eye I'll pick it up, but its the summer and I'm skint, so the chances of me splurging right now aren't very high (the pile of unpainted models keeps letting out a sigh I bring home another friend for it).

Well this turned out better than I thought.

(http://leadadventureforum.com/gallery/18/8421_23_06_14_3_54_45.JPG)

Yup, some ghoul wearing a set of BADTFL issue combat armour (well well parts of one) and carrying some sort of DMR (which totally isn't a Secrets of the Third Reich M1 Garand). So, let's assume he's either an ex-soldier or he just came upon some military grade gear. Whatever, another mercenary type to go along with the other combat armour wearing models which I've made.

Anway, bleh, other crap to work on now.
Title: Re: Fallout: Heading East
Post by: Wyrmalla on July 09, 2014, 08:48:23 PM
With the forum being as it has been the past few weeks I've not been updating this thread with progress much. Its fixed now (hopefully), so down to what I've been doing since the last post.

...Not much. ;)

I was on the look out for some models to use as statues the last time stuff was for sale at my club. Unfortunately one guy bought most of the nudie girls for some reason, but these few will do for the moment. They're still short of some greenstuff work (adding Valkyrie style bits to the women with the sword for one), but hopefully they'll turn into some nice art-deco statues (well bar the NCR Ranger one).

(http://leadadventureforum.com/gallery/18/8421_09_07_14_9_25_35.JPG)

That's actually an older picture. Since that was taken I've made a pair of matching plinths for the guys with spears. As I don't think I'll be building any pre-war monolithic buildings any time soon most of those statues will be free standing like these so I can actually use them. These are still unfinished (the statues don't even have hands). The big disc on the front's supposed to hold a government seal or something similar, though I'm debating what to do with it. An idea's been to get a hold of quarter or something and use one of those.

(http://leadadventureforum.com/gallery/18/8421_09_07_14_9_25_49.JPG)

Two more Brotherhood Paladins are in the works too (um, not just because I've had that Vinni one unbuilt for a good while now). The T45-d guy's looking like a Senior Paladin that'll lead my existing one, whilst the T51-b one's just me trying to emulate what I did with the first one that I put together (out of mostly Games Workshop parts, but for the most part those are just serving as an armature). The T51-b Paladin's armed with a .50 Calibur machine gun which I'm still debating whether to give just a simple box magazine, or have it fed from a backpack. He's still a major WIP in any case.

(http://leadadventureforum.com/gallery/18/8421_09_07_14_9_25_39.JPG)

I picked up a load of armatures along with the statues. A male one's being used as the statue holding the disc thing (which personally I think is too small, but it'll do), but I've also used the same female one to make a bunch of Raiders.

These were the first two I put together before I started going off on a tangent (um, you'll see what I'm referring to in the other pics). The one on the left wound up looking more like a tribal than a Raider, but I suppose I can do with some women in that group too.

(http://leadadventureforum.com/gallery/18/8421_09_07_14_9_09_37.JPG)

After that pair I found an old GW Paranoia CRT monitor and, looking at the original Metal Armour concept art, decided to make some raiders wearing armour made from scrap robot parts.

(http://leadadventureforum.com/gallery/18/8421_09_07_14_9_09_34.JPG)
(http://leadadventureforum.com/gallery/18/8421_09_07_14_9_10_54.JPG)

I suppose these represent Raiders living in a more urban setting where robots and office materials are more common. Don't talk to me about the practicality of wearing a boxy monitor on top of your head. Better than one of the modern plastic ones anyway (I totally haven't broken any of those before...).

Hmn, now what else is there? Well the radio tower is kind of finished, though its been in a "kind of finished" state for a few weeks now. I've finished off the fencing that goes along with it, so its just down to me being bothered to paint the last bits. Unfortunately I do tend to wear myself out if I work on one thing for too long, hence why I haven't finished that thing yet. There's a pair of shacks too which need to be work on as well (which I think are in the background of the plinths image), but I'm short of paint, so I can't do much with those at the moment (which I meant to pick up today, but bleh, I spent too out last night). There's been progress at least, and well hopefully all those WIPs will do for an update for the moment. Meh, its the summer now and I have friends over, so playing with my dollies isn't the most practical thing right now. ^^'
Title: Re: Fallout: Heading East - WIP Raider Chip Heads + Statues
Post by: Constable Bertrand on July 09, 2014, 10:43:06 PM
 8) coming along nicely.
Title: Re: Fallout: Heading East - WIP Raider Chip Heads + Statues
Post by: commissarmoody on July 09, 2014, 11:54:46 PM
You have been pretty busy.
Title: Re: Fallout: Heading East - WIP Raider Chip Heads + Statues
Post by: Gargobot on July 11, 2014, 03:26:31 AM
Just the other day I was thinking it's pretty quiet Fallout-wise. And here you are with a load of new stuff. :)

The quarter idea for the plinths sounds good. Maybe I'd embed them though, so they dont look to much like coins.
The conversions look very cool, looking forward to a lick of paint on those.
Title: Re: Fallout: Heading East - WIP Raider Chip Heads + Statues
Post by: Wyrmalla on July 11, 2014, 05:19:52 AM
Tah for the appreciate folks its ...uh appreciated.

...Hmn, I need a thesaurus.

...

With the spammer problem lately, and well it being summer I guess people have other things to do (or they're working away on secret projects and are preparing super mega updates). Meh, nah for the next couple of days I have people staying over so all my modelling crap's been shoved away to make space for people to sleep (my bed only fits two, and well even then I still wind up being kicked out in the middle of the night typical. ...Women are evil). So for the immediate future I can't do much as unfortunately I have to tend to my social life. Worry not though, my friends will piss off to whatever pill of refuse they crawled out of this time.

I was just going to plunk the coins straight on top of the based, but yeah ...I suppose I should add a lip about the edge of something. That is if I can even find ones around here without having to go to the bank. Hmph, if only I had set my games in France, I have a load of Francs and other European and Arab currencies in a jar, but sadly all my US stuff is in notes. Whatever, I don't have an immediate use for the statues, so I can put off working on them for a bit.

To that end the stuff I'm working on at the moment should take too long to finish (he says after sitting on one piece of terrain for a month and a half) once I can get around to working on it. Next up, after the Raiders that is, will probably be another of those toy doll's houses (maybe two actually, I have a few more that need to be worked on, but one of those doesn't look too difficult either). I don't want to lay down too many plans though, as it may be a while before I actually finish the current lot, but I'll say that's what I'm peening for (not least because having brightly coloured doll houses sitting on top of my "to do" pile looks a little odd).

Anyway, for now, tìoraidh. :)
Title: Re: Fallout: Heading East - WIP Raider Chip Heads + Statues
Post by: kidterminal on July 31, 2014, 03:05:12 AM
The raiders both the one with and the ones without monitors on their heads are spectacular!
Title: Re: Fallout: Heading East - NCR Specialists
Post by: kwiker on August 06, 2014, 02:38:52 AM
@Messyart

Wastelanders
Wanamingo
(http://leadadventureforum.com/gallery/16/8421_26_02_14_2_11_33.JPG)

I'm unsure about the source of this, or even what its called (I was told its a D&D monster, beginning with an "O" I think). I just looked at it and thought "Hmn, if I painted that up in a lovely shade of purple like a particular sex toy that'd look like that thing from Fallout". Not wanting to ruin the paint job however I left on the third tentacle and leg. Should I find another though I'll hack those off.

You are right, it's an Otyugh from D&D fame - that looks like an OLD Chainmail sculpt and, looks quite fitting as a mutated, uber-wanamingo! Because of its age, I doubt you will have an easy time finding that exact sculpt; here are some alternatives:

(http://ddm-images.s3.amazonaws.com/miniatures/0427.jpg)
Prepainted fig from the D&D Miniatures line, #27 of the Giants of Legend set

(http://www.plasticrypt.com/ps_wrathofashardalon/otyugh.jpg)
And that same sculpt (unpainted) from the Wrath of Ashardalon boardgame

Both are made of plastic
Title: Re: Fallout: Heading East - WIP Raider Chip Heads + Statues
Post by: Wyrmalla on August 06, 2014, 03:11:19 PM
@ kwiker

If its anything its probably an ancient sculpt. The guy bought it off of is selling his father's 30+ year old collection off and its full of plenty OOP toys. I've seen both of those plastic minis since I bought that metal one, though they were a hell of a lot more expensive than what I paid. For the moment the one I have can act like a lonely creature wandering about after the rest of its kind died out, or, if I actually get around to it, a pack leader for a larger group (I have some baby Wanamingos that need painted). Right now though I don't really need too many more creatures though, as well they aren't used too often in games (something which I may change, as current games are becoming fire fights too often). Heh, thanks for the input in any case. ...Who the hell sneezed and spat out those syllables? ^^ 

I have another zombie game on next week and I thought some of these would be fun.

(http://images.dakkadakka.com/gallery/2014/8/6/636027_md-WIP%20Clickers.JPG)

My computer's gubbed right now so I haven't actually played the game (they're supposed to be Clickers from The Last of Us btw), no matter how much I want to. Still, cool right? No? Well, as ever, go die in a well. ;)

Work's progressed on other things too, though that hasn't actually amounted in anything being finished. No, with my hours these past couple of weeks I've not have the drive to work on much, and when I have its only been little bits here and there. A list though of what's sitting about in various states of completeness (oh and btw, yeah I know I've shown many another WIP here, this is just the crap that's made it to my painting table and not the shelf I keep everything else on).

* 1x Pre-war Suburban House + Picket Fence set - the building's half painted, the fences have just been built and need tatting up some more

* 1x Factory building - still being put together. For the most part, after a bit of sand, its ready to be painted

* 1x Radio Tower and Mesh Fence Enclosure - oh yeah, this thing. Pretty much done, bar the base. The fencing's finished, but just a bit dull to post on its own

* 2x Shacks - mostly painted. Won't take much to finish, again its just fining the enthusiasm.

* A set of Pre-war statues - these on the backburner for the moment, though I haven't papped them off my table just yet. Once the inner city urban stuff starts being worked on I'll start on these again.

Uh, and other crap that's been lost under the bits piles no doubt. There's also some more suburban buildings (like the diner) that've been set aside, but which I thought I'd mention as the plan is to work on these between other pieces just because how simple they tend to be to make.

At the moment my plans are just to finish the first four things on that list there. That crap's been sitting about my table for so long though that I can't manage to actually work on any of it. Rather I just churn more crap out instead. Still, its been worked on in little bits, so none of it should take too long to actually finish (and hey at least now I don't have like three hours free a day).

So yeah, that's the plan: actually finish the crap I said I would. No laying out anything else till that's done (he says, tune in tomorrow to hear about me wanting to make a skyscraper or something).

Bugger, and crap I knew I forgot something. Yeah, pictures. ...Woops (see people actually plan this crap, personally I feel that's just making you fall down at the first hurdle).

Raider Chip Heads. Remember the guys with monitors on their heads?

(http://images.dakkadakka.com/gallery/2014/7/23/632141_md-Chiphead%2C%20Cyborg%2C%20Fallout%2C%20Raider.JPG)
(http://images.dakkadakka.com/gallery/2014/8/6/636031_md-Raider%20Chipheads.JPG)

City Raiders is the idea I was going for with these ones. They've salvaged old computer parts from offices and cannibalised robots to make their armour. An interesting concept I'dve liked to see in the games (the Metal Armour's supposed to be made similarly, though in the original concept art it resembled what I went for more). Oh and most of these minis are female, its just the guy with the LMG that's a ...guy. The painting could be better, but again excuses about not having the time lately. I need to paint up another new background too. The white sheets were annoying me so I gave them a bit of texture, though now I'm seeing that have an orange mini in front of an orange background probably wasn't the best idea. A nice blue one is probably warranted.

Here's the factory thing I've put together. This is made out of bits from a Thomas the Tank engine set (which I posted here way back come to think of it) along with some Tamiya brick walls. I have the parts to make another one, I'm just short on the Tamiya bits (which I forgot to buy last time I saw some, but should be able to pick up fairly easily), though I'd like to have a pair of these at some point. For scale its mounted on a sheet of A4 plasticard, with that being the Legion Lady I made a bit ago.

(http://images.dakkadakka.com/gallery/2014/8/6/636028_md-WIP%20Ruined%20Factory.JPG)

And well the home, shacks and radio tower I can't be bothered posting as well they've already been seen in part (the shacks are just more of the same, and uh, I forgot to post the house, but that's not the point, but an unpainted version of it was posted ages ago). They'll be up soon enough at least, so nae grumbling.

Anyway, I've probably missed something or other important out, but that's all I can think of right now and I'm rambling enough already. There's the plans. The zombie game for next week's going to run something along the lines of 28 Days Later hopefully, though at the moment nothing concrete's been worked out (the initial idea was to use a scenario from 7ombieTv's Vlad's army where a bunch of soldiers are hold up in a fortress but with modern Brits replacing the Afrika Corps). ...Uh, the Clickers were just for my own amusement, but hey they might go somewhere, never know. Whatever, there's your lot. Long time no see, now screw off back to whatever hole/dark corner of the attic (or hole in the attic for you Grues reading) you shambled out of. :)
Title: Re: Fallout: Heading East
Post by: commissarmoody on August 06, 2014, 04:58:40 PM
Might just be one lucky guy then with the city raiders.  :D
They turned out great by the way.
Title: Re: Fallout: Heading East
Post by: Wyrmalla on August 09, 2014, 05:29:56 PM
@ commissarmoody

There was supposed to be a second, but I didn't like how he was turning out so he wasn't finished. The female ones are all based off of the same armature, whereas the male armature that I have is made from a tougher metal, so bending it is more difficult, which is why I don't have more manly Raiders. Still that left over Raider's going to be turned into a Slaver at some point (he looks a bit more paramilitary styled with his Night Vision Goggles and Rebreather). ...Though the Slaver's are a project for another day (or well the next planned lot of humans once the current batch of terrain's over with).

Damn, I forgot to post these two as well. Told you about losing things.

(http://images.dakkadakka.com/gallery/2014/8/9/636794_md-Tribal%20%2B%20Raider.JPG)

Just a tribal and generic Raider (who I think I have a male version of too somewhere, ie dressed in the same outfit and colours. ...Uh, which wasn't entirely intentional, but meh, matching pairs). Huh, I had an orange thing going with that batch for some reason.

Here's the two shacks that I had a go at painting. See, that pile of them is slowly being worked through. I should have all of them done by like 2017. ;)

(http://images.dakkadakka.com/gallery/2014/8/9/636795_md-Doctor%27s%20Shack%20-%20Front.JPG)
(http://images.dakkadakka.com/gallery/2014/8/9/636796_md-Doctor%27s%20Shack%20-%20Rear.JPG)

The graf on this one reads: 80 (after the gang), "Khans" on the Las Vegas sign, plus at the last minute I changed a generic road sign to read "Jet", because ...reasons

(http://images.dakkadakka.com/gallery/2014/8/9/636797_md-Generator%20Shack%20-%20Front.JPG)
(http://images.dakkadakka.com/gallery/2014/8/9/636798_md-Generator%20Shack%20-%20Rear.JPG)

Graf here reads: "You're not the BOS of me" (heh, which is from Fallout: Tactics) and "Remember" above a picture of an Enclave Trooper.

I like the idea of mixing in road signs with the corrugated sheets and rusted metal that the shacks are made from. Breaks up the colour more youknow. The first one's a sort of doctor's (how sanitised it is is questionable), and well the other's owned by a guy named Fred. ...Yup. Whatever, having more shacks is always good. My printer's out of ink unfortunately, so I was a bit limited on which posters I could use (more of the ones I have are either pre-war or made for larger surfaces than the mish mash that make up the shacks). That and I didn't want to stick faction related ones about them just so I'd have a few which could be used in any settlement (though let's assume that the NCR went about plastering their propoganda near everywhere there wasn't a guy with a gun shooting at them).

Uh, and in retrospect I probably should have had at least one sign with directions to youknow, somewhere in Utah. The locations listed on the signs are: Las Vegas, Reno, Carson City, and ...ok hell, Salt Lake City. ...Ok, still where the hell in Utah are they giving directions to California (though perhaps the Mormons just put together a sign to send all the gamblers the hell away from their city). Ok, being a bit meta here. Heh, sorry. :)

On the topic of road signs I probably should make a few at some point. Well whenever I manage to make an actual road I suspect. I'm still peening for having a either a dirt track road, or a proper tar one at some point as they add a lot to a board (my club has a dirt track/green grass one, which is fine for forest tables, not so much desert). Meh, just another one of those things which I'd like to have...

Right, next up on the list of things to paint? Hmn, probably the Suburban house that I sitting here as it already has a lick of paint on it already. Along with that I'll put together a set of picket fencing and maybe a doghouse (which I know I have somewhere, but that's based on me actually finding it amongst all the bags of crap I have laying about). After that? Maybe the factory, just ah, well because I stick some of the pre-war posters I have onto something for once (even if it is just the tiny section of remaining wall left on the crumbling factory). Again that's me looking ahead, and not factoring in that I'm easily distracted by wandering butterflies and the like. Anyway, see ya. =P
Title: Re: Fallout: Heading East - Yup, more Shacks
Post by: kidterminal on August 09, 2014, 05:45:21 PM
 ;D I'm loving those shacks you should do a how too one day.
Title: Re: Fallout: Heading East - Yup, more Shacks
Post by: Constable Bertrand on August 10, 2014, 12:25:12 AM
Super shacks! They look spot on, and I totally agree that the signs break up the rusty Orange really well.

Cheers
Matt
Title: Re: Fallout: Heading East - Yup, more Shacks
Post by: Wyrmalla on August 10, 2014, 12:55:55 AM
I've put together another shack and strung together a sort of tutorial thing, though don't have your hopes up that you'll actually be able to make a shack from it (giant killer robots, yes. Shacks, maybe). Ah, but its late here and my computer's been taking forever to upload images, so I'll probably leave it to tomorrow morning to post it, right before I go out hunting the flea market. Tah for the encouragement and all folks. ^^
Title: Re: Fallout: Heading East - Yup, more Shacks
Post by: kidterminal on August 10, 2014, 01:49:48 AM
i can't wait.
Title: Re: Fallout: Heading East - Yup, more Shacks
Post by: Wyrmalla on August 10, 2014, 01:20:26 PM
K, here goes. Screw it.

What you'll need:

* Let's say a half metre's length of balsa wood (give or take)
* Plasticard, with a variety of textures/thickness being preferred.
* Corrugated sheets. These might be tricky to place. Plasticard versions are available, but there's always just plain cardboard and food packaging.
* Round lengths of plasticard (for rivets).
* Bits of crap like tubes (cotton buds are good) and interesting bits and bobs (Ramshackle Games has a decent selection).


1. Cut six equal lengths of balsa wood. For a 28mm building let's say go for something around 6cm. Tall enough for someone to stand up in. These will serve as the building's four corners and somewhere to mount the door.

(http://images.dakkadakka.com/s/i/gallery/img/2014/8/10/637060_md.JPG)

2. Next up cut four lengths, two of roughly 8cm, and another two at 11cm.

(http://images.dakkadakka.com/gallery/2014/8/10/637062_md-Fig%202.JPG)

3. With the four lengths from (2.) stick them together to form a rectangle. These will work as somewhere to point the roof.

(http://images.dakkadakka.com/gallery/2014/8/10/637064_md-Fig%203.JPG)

4. Now stick four of the lengths from (1.) into each of the interior corners of the rectangle from (3.). Oh look now we have a frame to start mounting the mish mash of plasticard on.

(http://images.dakkadakka.com/gallery/2014/8/10/637065_md-Fig%204.JPG)

5. With the other two lengths from (1.) stick those to the frame roughly 3cm apart. This will work as a place to insert a door. At this stage you might want to stick another piece of balsa wood horizontally between the two lengths you just placed (5cm high). Its optional, but looks better to me.

(http://images.dakkadakka.com/gallery/2014/8/10/637066_md-Fig%205.JPG)

6. Any extra lengths you have can be stuck wherever between either of the four corner struts. Having these just makes sticking on the plasticard easier, gives a bit more rigidness to the frame, and well adds some more detail.

(http://images.dakkadakka.com/gallery/2014/8/10/637074_md-Fig%209%2C.JPG)

7. Now with the frame made time to start with the plasticard. This stage isn't so precise. For a start, just as something to start mounting things on, cut some larger pieces that will fit in between the various struts. Place these pieces on the inside of the frame, not the outside (you can add bits there later on, at the moment it about covering up holes).

*** Note, fill the space where the door will go at this point as well (assuming that you don't want this thing to have an interior).

(http://images.dakkadakka.com/gallery/2014/8/10/637061_md-Fig%207.JPG)

8. Now with parts of the frame blocked in, time to start the rest of the walls. Try and use smaller more randomly cut pieces at this stage so the walls look like a real mish mash of metal.

(http://images.dakkadakka.com/gallery/2014/8/10/637063_md-Fig%208.JPG)

9. Now you have a basic set of walls time to start with the roof. With this I'd recommend you use corrugated sheets, but regular flat ones can work too. Try and mount them so they overlap one another whilst overhanging the edge of the frame.

* And uh, bugger, I deleted the image for this one accidently. Woops, hopefully you can get the picture from the finished image below. =/

Now we have something which looks like a shack? Right? ...Don't tell me you've made a duck somehow.

10.a. Now what are we missing? Ah right, a door. Ramshackle Games makes a set which I would recommend, but hey we have plasticard just sitting there ready to be used. First cut a rectangle which will fit inside the space allocated for a door earlier (see 7.). Mind and make it large enough for a model to actually fit through (this one's 2.8cm wide and 3.5cm tall).

(http://images.dakkadakka.com/gallery/2014/8/10/637067_md-Fig%2010.JPG)

10.b.I'm being basic here with the design, so nothing too fancy. Cut a pair of rectangles roughly 0.2cm by 0.5cm. Next find a length of rod and cut off a piece which can fit inside one of the rectangles you've just made. Cut this piece in half. Glue one of the halves of rod onto each of the rectangles. These will be the door's hinges. Stick these two hinge pieces onto one side of the rectangle from (10.a.).

10.c. You can make a knob for the door from a length of rod mounted with a piece of plasticard at the end. Other bits you might want to add on are a window (which can be as basic as just an extra piece of rectangular plasticard) and a foot guard (again just a regtangle along the length of the door's bottom).

(http://images.dakkadakka.com/gallery/2014/8/10/637069_md-Fig%2010c.JPG)

11. Well there's your basic shack complete. Well not quite. Shall we tart it up a bit with rivets and other bits and bobs? With the roof I'd recommend finding some loose stones, jerry cans, the odd bit of balsa wood or car tires, and sticking those down (don't want all those sheets blowing off in the wind do you?).  Mount it on a base, add the odd barrel and glue on some sand and you're set.

(http://images.dakkadakka.com/gallery/2014/8/10/637071_md-Fig%2011.JPG)
(http://images.dakkadakka.com/gallery/2014/8/10/637072_md-Fig%2011b.JPG)

 Not too fancy, but its a sweet digs by slum standards. Now that's the basics down with future one you could try out other things. Windows can be as simple as cutting out a section of the wall, sticking a bit of mesh in the hole then adding a frame. As for interiors those aren't too complicated. Rather than glueing the roof directly onto the frame instead cut out a rectangle of plasticard and attach the corrugated sheets to that. Add a bit of balsa wood on the underside so it can slot into the frame and you're done. Well you might want to add some dirt to the building's floor and a bit of furniture to smarten the place up a bit.

So there you go. I was perhaps a little long winded there, but the process is really simple. Just make a frame and then plunk a load of plasticard onto it. Yup, no wonder they're so common in real life. Hopefully I was as clear as I could be with this, but I can go over anything if people want me to. I think these things average out at under £4 each to make (barring the odd bit from an actual kit), so much cheaper than the resin kits available commercially (though I suppose with all things its usually less expensive to make things yourself, till you cut your fingers off with a craft knife).

Oh, and as for parts. The barrels are from the Tamiya 1/48th vehicle stowage set and the air con unit's by Ainsty castings. This is my first shack in a while (see, made it specially for you lot), so I've added some new bits that I didn't have with the older ones.

Anyway, was that good for you as it was for me? No, oh well, here's your five bucks in any case.
Title: Re: Fallout: Heading East - Shack Tutorial
Post by: kidterminal on August 10, 2014, 03:10:25 PM
Yes it sure was thanks!
Title: Re: Fallout: Heading East - Shack Tutorial
Post by: Shuby on August 11, 2014, 08:14:30 AM
Superb. Great job.
I love the details. :-*
Title: Re: Fallout: Heading East - Shack Tutorial
Post by: Rob_bresnen on August 11, 2014, 04:37:41 PM
nice tutorial. thanks for sharing that. some great ideas there.
Title: Re: Fallout: Heading East - Shack Tutorial
Post by: Gargobot on August 11, 2014, 11:19:49 PM
Woah, thanks for the great tutorial mate. Much appreciated.  :)
Title: Re: Fallout: Heading East - Shack Tutorial
Post by: Wyrmalla on August 12, 2014, 01:25:00 PM
...I still think there's like a 50/50 of making a giant killer robot out of that thing. ;)

All right kids, show and tell time again. I picked up these two at the market today. "Havana Club, Pure Cuban Classic Car" is the brand (which judging by the packaging these cars were a marketing thing as the company looks like it actually sells rum). They looked too big to me at first, but next to Elvis they actually fit right in. Damn American cars are huge.

(http://images.dakkadakka.com/gallery/2014/8/12/638056_md-Cuban%20Cars.JPG)

I was going to fiddle around with them a bit adding extra wings and vents, but they all ready look the part right now (...which they should, given that the cars in Fallout are just these ones with extra bits patched on).

The next batch of minis I've put together are these slavers. Hopefully the slave collars about them differentiate them enough from the average merc. The intention was to make them look less uniform than mercs in military armour, and not as rag tag as Raiders.

(http://images.dakkadakka.com/gallery/2014/8/12/638052_md-WIP%20Slavers.JPG)

The base models are Wargames Factory Germans with Westwind/ Warlord Games heads and guns by Statureque Minis/ Colonel Bill's Wargames Depot (four guns for a pound, that's a steal) other company. I'll probably make another few with melee/special weapons so they can be used more often in games (too many guns don't make a fun game, but they're easy to put together, and at least mean I'll have the right weapons for more militarised games).

Here's a shot of the slave collars too in case you're interested. Just a cylinder of greenstuff wrapped around a cotton bud. Mark horizontal cuts along its length, then between every second one of those mark some vertical cuts to. Then its just a case of sticking on a rectangle of clay and indenting a circle to represent the big red warning light on the front. These could be more complex, but hey they're only little bits of tat to sit around Slaver's belts (or ah, slave's necks. Hmn, I need to update my Legion Levy).

(http://images.dakkadakka.com/gallery/2014/8/12/638053_md-Slave%20Collars.JPG)

And, uh, a mechanic. ... I was putting together a guy in a jumpsuit for something else, but that didn't work out so well, which left me to shove a toolbox on the mini and call the job a good un'. I'll find a way to use him in a scenario no doubt. Again a WGF German with a Warlord Games head.

(http://images.dakkadakka.com/gallery/2014/8/12/638054_md-WIP%20Mechanic.JPG)

Ok, I said I'd finish the suburban house ...its just, as ever, other crap's found itself in the way. Interesting stuff I hope though. Right and now I'm out to play with some zombies.
Title: Re: Fallout: Heading East - WIP Slavers
Post by: Brummie Thug on August 12, 2014, 05:54:51 PM
Nice find on the cars dude! The slavers are coming along great.
Title: Re: Fallout: Heading East - WIP Slavers
Post by: kidterminal on August 12, 2014, 05:58:07 PM
They look great I would have never thought to use WGF Germans for the bodies brilliant!
Title: Re: Fallout: Heading East - WIP Slavers
Post by: Wyrmalla on August 14, 2014, 06:17:01 PM
What have I been up to? Well a bit of painting (ie nowhere near the amount I should've done), and I've built a few things (more than I should have made, wait more things is always good).

For the moment though (as I had to go out today instead of finishing things off), here's my first go at making a general store. I'm happy with how its turning out so far ...bar that it looks like it'd better fit a 32mm model rather than a 28mm one. Yeah I made the proportions a little bigger than they should be to accommodate models better, which is fine, but its also too tall ...which isn't. Meh, it'll give me a bit of variety in the height of  buildings, but I know where to aim with the next one. Well it might not be that high actually (compared to the ones in the games), but I'm complaining as it might make accessing the interior harder.

(http://images.dakkadakka.com/gallery/2014/8/14/638697_md-WIP%20General%20Store.JPG)
(http://images.dakkadakka.com/gallery/2014/8/14/638710_md-WIP%20General%20Store%20Interior.JPG)

The plan's to put together a few of these (with one or two floors each). With this one I've learned where to go with the others (though hey any comments on what I could change would be cool), so hopefully those will turn out better. Why'd I go for the kind of mud brick look? Uh, because platicard with a brick texture is really expensive (I checked today and holy hell, £8 for an A5 sheet!). It did cost me half of a £5 stick of milliput to make though...

So there's that. Its not finished yet (when I said I went out earlier it was to pick up balsa wood), but I should make some progress on it throughout the week. I have plenty of materials now to make some more, so maybe I'll have another one (with better height) put together by the next time I post. What about the other stuff you were working on? Well that'll appear here eventually. Uh, I'll go for a staggered approach with that.
Title: Re: Fallout: Heading East - WIP General Store
Post by: kidterminal on August 14, 2014, 11:25:07 PM
That loves very nice foamcore covered in spackle?
Title: Re: Fallout: Heading East - WIP Slavers
Post by: zizi666 on August 14, 2014, 11:38:13 PM
What have I been up to? Well a bit of painting (ie nowhere near the amount I should've done)

I feel your pain brother. Last month I painted bupkis  :(

Why'd I go for the kind of mud brick look? Uh, because platicard with a brick texture is really expensive (I checked today and holy hell, £8 for an A5 sheet!). It did cost me half of a £5 stick of milliput to make though...

Why not look into Foamed PVC (Forex, Sintra, PALIGHT) ?
Very strong, very light and easy to detail (just draw a pattern with a ballpoint, pressing down hard enough)

I know Antenociti sells the stuff : http://www.antenocitisworkshop.com/3mm-white-foamed-pvc.html (http://www.antenocitisworkshop.com/3mm-white-foamed-pvc.html), but you could always try to get scrap pieces from businesses that create advertisement panels or something like that. (I've been told they sometimes use it)
Title: Re: Fallout: Heading East - WIP General Store
Post by: Wyrmalla on August 14, 2014, 11:52:49 PM
@ kidterminal

I would have been better off using Spackle, but nah its just plain old millput with a bit of water to smooth it out. Same effect though. Yeah, its foamcore too, which I managed to net off of my club. The stuff was originally sales signs for Currys which, according to the guy who gave it to the club was from when he worked there (...which was ten years ago, so its been sitting there for a while). I'm just covering up the rough edges of the foam with bits of balsa for the moment as it can be fairly crumbly if you don't make the cuts right the first time.

@ zizi666

Hmn, I know this mysterious material of which you speak... Actually I think Poundland might has some in stock. See I'm considering making some textured stuff myself, but its whether the effort makes up for the savings. At the moment what I'm looking for is checkered and brickwork styled sheets, which I suppose aren't so difficult to etch out, so I'll see ...maybe. ...I'm still kind of of the mindset of "if I can't make it out of clay it can't be done" though. ;)

I've worked on the general store a bit there, but I'll leave it till tomorrow until I post anything (as uh, my internet's being crap right now so uploading's a bugger). That and now I'm putting together a second shop, this time maybe a cloths one (I'm not sure, so for the moment it'll be left without furnishings). Its sort of shaping up to look like the blue/green building in the foreground of this screenshot. So far I'm interested on how the large windows and doors that give a view straight through the building will work in games (I'll probably make it a -1 to hit or something if someone does try and shoot all the way through).

(http://img3.wikia.nocookie.net/__cb20110620202909/fallout/images/5/50/Paradise_Falls.jpg)

Till next time then. Night. :)
Title: Re: Fallout: Heading East - WIP General Store
Post by: zizi666 on August 15, 2014, 01:21:21 AM
@ zizi666

Hmn, I know this mysterious material of which you speak... Actually I think Poundland might has some in stock. See I'm considering making some textured stuff myself, but its whether the effort makes up for the savings. At the moment what I'm looking for is checkered and brickwork styled sheets, which I suppose aren't so difficult to etch out, so I'll see ...maybe. ...I'm still kind of of the mindset of "if I can't make it out of clay it can't be done" though. ;)

I only used it once to build my radio station. That's mostly plain walls, but I did etch a brick pattern in a small part of the front wall :

(http://i1217.photobucket.com/albums/dd388/zizi666/IMG_3134.jpg)

As said before, I just wrote it with a ballpoint pressed down, so I'm pretty sure you could do a whole wall pretty fast. Also, you can use the same material for floors (see inside pattern) or a sidewalk
Title: Re: Fallout: Heading East - WIP General Store
Post by: Wyrmalla on August 15, 2014, 08:29:31 PM
@ zizi666

I had a look out for some of that stuff today, but only came across regular foam coated in a hard cardboard (so no good for etching). Something will turn up though. That picture's given me some ideas (for one its a cool building that'd be interesting to use in games), heh, so tah for posting it and the other info. ;)

I ran out of balsa wood again, so had to pop out and buy some more. That means I'm not quite as far along with this stuff as I could be, but hey, I'm still working at a fair pace.

This is where the general store's at right now. I've tidied up the balsa wood a bit and added some more in places. Bar gap filling and adding a few details like light switches this should be ready to paint now. I'm thinking either going for blue or green walls. The furnishings will be painted separately (uh, after I make some more shelves and maybe some other bits), as am I not attaching to the interior partitioning walls for ease of painting.

(http://images.dakkadakka.com/gallery/2014/8/15/639041_md-WIP%20General%20Store.JPG)

This is what I put together as the second one. Its roughly twice the size of the first, and has a few changes like not being quite so tall and having lower windows. This is where its at at the moment, and is still short of being finished (hell its still missing two walls as I don't know what to do about the back room yet). Still its coming along, and should look decent when its done. As for what type of shop its going to be, I'm thinking of turning it into a clothes shop. Just shelves along the walls and some empty racks (not glued down of course) hanging about around the middle. Maybe the odd pile of discarded rags in the corners (which shouldn't be too difficult to make). I'm short on vents for the roof, so I may be either making some from scratch or putting in an order with Ainsty Castings for some (I had intended to pick them up at a show a couple of weeks ago, but I had work that day. Yeah, shows are good, but not a day's wages good).

(http://images.dakkadakka.com/gallery/2014/8/15/639042_md-WIP%20Shop.JPG)

That's where I am with this stuff right now anyway. I'll be making some more later, but for the moment I want to finish these and have them painted. whilst putting together more crap's alwas fun, uh, its a bit useless until its painted. Anyhow, till next time folks. ^^
Title: Re: Fallout: Heading East - WIP General Store
Post by: Wyrmalla on August 16, 2014, 05:50:05 PM
Does anyone happen to know what the vents on the right hand side of this image are called? The ones beneath the telehpones and above the fans? I've had a trawl of Ainsty Casting's site, but can't seem to find them there. As I couldn't make it to a show two weeks ago I wasn't able to pick some up from their stall their, so I thought that I'd just pick them up online. ...But it would seem that like another few bits (namely the Fallout 3 terminals), they aren't up there. Uh, so I'll probably send an email there way to see if I can pick some up (I mean they had a stack of blisters two months ago), but I'd like to know what these things are actually called first. =/

(http://1.bp.blogspot.com/-qJiAJmGZ7nE/Tl5P5vHNo0I/AAAAAAAAAWo/S_uzb32Koqo/s1600/DSC00601.JPG)

And well, so as to not make this a total fluff piece I may as well update y'all on what I've been doing. The clothes shop has come along nicely, with most of the exterior done (bar some details) and the furnishing's now being worked on. I'm asking about those ducts things as I think the outside walls need a bit of tat added and some of those would fit the bill. I'll probably post something come monday (possibly the Slavers), but for the moment I have a 7Tv/Fallout game to write up. Toodles. :)
Title: Re: Fallout: Heading East - WIP General Store
Post by: zizi666 on August 17, 2014, 01:37:38 AM
Looks to me like ducts and guess what's on Ainsty's site (without a pic though)  ;)

http://ainstycastings.co.uk/product_info.php/cPath/50/products_id/422/osCsid/ac795899bf6da090aecee2de6658d047 (http://ainstycastings.co.uk/product_info.php/cPath/50/products_id/422/osCsid/ac795899bf6da090aecee2de6658d047)
Title: Re: Fallout: Heading East - WIP General Store
Post by: Wyrmalla on August 17, 2014, 04:58:39 PM
I wound up sending Ainsty a message regarding them, and yeah the response was just about what you said. Tsk, a blunder on my part perhaps, though that site could be a bit easier to navigate (for one the search box doesn't work, ah, which was the first thing I tried). Still, good products, and I have a half dozen of those duct sets coming my way now (...hopefully those will be enough, but I'm erring on the side of caution with how many of these I'll need). Thanks for looking into that zizi666. ^^

Hmn, today I'm set to maybe paint up a few things. The big plan at the moment however's to write up a scenario and gang profiles for the game I have set for Tuesday. Uh, though that'll be down to me managing to have Open Office work on my laptop, and then going out to buy some ink for my printer come Monday (these past few months since I finished college and no longer could knick ink from them have been hard). Hey, but maybe on Monday I'll have a scour of some charity shops for cool stuff ...or ah, I could be painting crap. Toodles. :)
Title: Re: Fallout: Heading East - WIP General Store
Post by: Wyrmalla on August 28, 2014, 06:08:14 PM
Ok, shall I call this a temporary update until I can get around to taking some pictures? The past week's not exactly gone to plan on the mini front being that the real world and the horrible behemoth of a social life have been putting themselves in the way. However I should have a post with some of the stuff I've worked on incoming ...just after I've dealt with a pile of paperwork first. Anyway, I say all this just to show that I haven't forgotten about posting here, nor have I entirely been sitting on my butt eating curry all week (that was only on like three days). What has been put together this week is another suburban shop (in this case its the same size of the larger of the two previously posted and has a second floor... well what's left of one), a ruined building (split up over a couple of pieces for ease) and I've painted the brick general store and home. I'm waiting on an order from Ainsty Castings showing up tomorrow, which means I should be able to finish the building of the shops (which I was putting off working on until that order appeared given that its effecting how I put them together).

So yes, this is a bit of a non update, but I felt like this whole board was falling apart in despair over my absence. Uh... which is to say, pics tomorrow and I'll quit my teasing. :)
Title: Re: Fallout: Heading East - WIP General Store
Post by: Constable Bertrand on August 28, 2014, 10:17:44 PM
You have been busy. I was wondering where my twice weekly fallout inspiration had gone ;)

Now stop being a slaker and take some pictures!  ;D

Cheers
Matt
Title: Re: Fallout: Heading East - WIP General Store
Post by: Wyrmalla on August 29, 2014, 06:04:34 PM
Well I'd like to say I've been doing practical things, but yeah, the rest of my spare time's been spent playing Project Zomboid (a game in which I somehow have a cupboard stacked to the walls with guns, yet can't find a single cuddly toy raccoon). Ah well, I'll try and keep it to one or two updates a week for the moment anyway. Faking my death will rid me of all those pestering friends who keep eating into my playing with dolly time. =P

First up the second of the suburban homes is painted, along with a set of picket fences (more of which are pending). The paint job on this needs some work, as I had to have it in a playable state for a game I had. I'll go back and touch it up at some point.

(http://images.dakkadakka.com/gallery/2014/8/29/643146_md-Suburban%20House.JPG)
(http://images.dakkadakka.com/gallery/2014/8/29/643145_md-Suburban%20House.JPG)
(http://images.dakkadakka.com/gallery/2014/8/29/643147_md-Picket%20Fences.JPG)

I had a go at painting the general store as well. Hmn, I like this thing. I'm not entirely sure on the colour, but it'll do. Woo I can actually use my pre-war posters on something for once! :)

(http://images.dakkadakka.com/gallery/2014/8/29/643142_md-General%20Store.JPG)
(http://images.dakkadakka.com/gallery/2014/8/29/643143_md-General%20Store.JPG)
(http://images.dakkadakka.com/gallery/2014/8/29/643144_md-General%20Store%20Interior.JPG)

The bits from Ainsty Castings I ordered haven't arrived yet so I haven't made much progress on the larger shop. Well I have, but I don't really want to continue with it until I have the ventilation unit for it. Saying that I put together another building to bide the time. I etched a brick pattern into some foam instead of using ready made plasticard (as the only stuff I could find locally was £8 per A5 sheet). Meh, we'll see what happens. Tah zizi666 for the suggestion (uh, unless I screwed it up in which you're a terrible person zizi! ;)). Come to think of it I also wanted to place an order for Hasslefree's etched brass retro signs, but eugh, they just had to be out of stock. Um, but to offset my typical moaning a bit, at least that means by the time I order something from them again they'll probably be something new and interesting for me to pick up (...I'll find a way of adding the signs to these buildings later. Shouldn't be too hard. *tears terrain into bits unintentionally).

(http://images.dakkadakka.com/gallery/2014/8/29/643133_md-WIP%20Travel%20Office.JPG)
(http://images.dakkadakka.com/gallery/2014/8/29/643134_md-WIP%20Travel%20Office.JPG)

With this I went for something different from the usual flat piece of plasticard I use for roofs. Instead I had a go at using a tatty wooden one. I'm not entirely sure if it'll work, but it looks interesting enough. Do you think I should go for something tidier if I try it again? I have a hankering to make a travel office and a load of posters to go with one, so this'll probably turn out as one of those. Still a major WIP, as in the staircase isn't even attached right now... For scale this is mounted on an A4 sheet, so its larger the general store (hmn, perhaps too big, but whatever).

And, wasting more Tamiya brick sets, I plunked together some loose ruins. They're just there in case I want a larger building than the A4 I'm limiting myself too (anything larger and I can't fit this crap into a box for transit). They're still short of being done obviously. I'll probably add one some broken plaster to the interior walls so the brick is so jarring and add pipes and crap. Not sure about bits of furniture. I'll probably add some toilets to one of the pieces, but the rest will be bare for utility (...but then again I do like tarting up things, so we'll see what happens).

(http://images.dakkadakka.com/gallery/2014/8/29/643135_md-WIP%20Ruin.JPG)

Uh, and I picked these up. For ...reasons. It was these and a pack of downed Vietnam era American pilots who I know I'll find some use for. :)

(http://images.dakkadakka.com/gallery/2014/8/29/643136_md-Robots.JPG)

So more updates incoming, uh, based on how much I can actually bother myself to do. If my order from Ainsty Castsings turns up then I'll work on the shops more, failing that I'll find something else to do (...totally not playing computer games of course). Bugger, and at this moment I remember I forgot to put glass in the general store's windows. Heh, there that'll be what I post next time. ^^'
Title: Re: Fallout: Heading East - More Terrain ...Woo!?
Post by: Shuby on August 29, 2014, 06:25:41 PM
Really good job.
Can't wait to see your figures and scenery on a table... ;D
Title: Re: Fallout: Heading East - More Terrain ...Woo!?
Post by: zizi666 on August 29, 2014, 06:47:32 PM
Excellent stuff (again)
Title: Re: Fallout: Heading East - More Terrain ...Woo!?
Post by: Gunbird on August 29, 2014, 08:04:49 PM
Roborally 2nd edition metal robots! High resale value if properly listed.....I'd never get rid of mine and the boxed sets I have.
Title: Re: Fallout: Heading East - More Terrain ...Woo!?
Post by: Gargobot on August 29, 2014, 09:57:01 PM
Yay, more awesome terrain. :o
Title: Re: Fallout: Heading East - More Terrain ...Woo!?
Post by: commissarmoody on August 29, 2014, 10:29:13 PM
you have been pretty busy.
Title: Re: Fallout: Heading East - More Terrain ...Woo!?
Post by: Constable Bertrand on August 29, 2014, 11:24:57 PM
Wa-Lee. That first robot really looks like walle. I'm liking your terrain sir. Well done. :D

Cheers
Matt.
Title: Re: Fallout: Heading East - More Terrain ...Woo!?
Post by: Wyrmalla on September 04, 2014, 11:48:05 PM
Hey all. Not a proper update, but I think some of you folks might be interested in knowing the Qwertee (a company who make limited edition tshirts) has a pair of Fallout ones on sale now for the next 48 hours at £8 each. So yeah, sorry to get your hopes about me actually posting crap, but hey look, go spend money. I'm having a go at tackling some painting at the moment, with half of the Slavers sitting in some state of paintedness, but I'm sure I'll find something else to stick in with them by the time I actually post something here. :)

http://www.qwertee.com/

(http://www.qwertee.com/images/designs/png/54700.png)
(http://www.qwertee.com/images/designs/png/53956.png)
Title: Re: Fallout: Heading East
Post by: zizi666 on September 05, 2014, 12:09:35 AM
And ordered  :D
(the BoS version)
Title: Re: Fallout: Heading East
Post by: Wyrmalla on September 05, 2014, 12:22:22 AM
Heh, though I'm now almost totally skint I did pick both of those up as I feel I aught to wear some Fallout merchandise when playing games more often. I picked up a Nuka Cola one from the same site ages ago and've been waiting for more to turn up.

Tsk, and looking at what I've posted lately I noticed that the second shop hasn't had an updated picture posted. ...Not that I'll be posting one right now as ...I can't exactly be bothered, but still, I'll see about working on it a bit and chucking one up soonish (ie next week. Did I say week, I meant year).
Title: Re: Fallout: Heading East
Post by: Gargobot on September 05, 2014, 01:11:46 AM
I got me a shirt and it actually fired me up to do some painting again. Thanks for the heads up mate!  :)
Title: Re: Fallout: Heading East
Post by: Wyrmalla on September 17, 2014, 10:12:01 PM
Oh hello there, remember me? ^^

I'll see about posting some pictures tomorrow, but I hazard to say I have actually painted stuff. ...Though ah, that's not what this post is about. Nah, that'd be silly. Instead I'm here to talk about Jesus. ...Nope, that wasn't it either.

...Hang on, gimme a sec to check me notes.

Ah right. Yes, here I am. I'm interested in buying one of those fancy textured gaming mats the kids down at the local discotec are flaunting nowadays. Now I've narrowed my options down to two (that's to say I only managed to find a pair of applicable ones in the first place). One is your grey sandy wasteland in the style of Fallout 3 (which does for a deader look, and sort of fits in with the colour of sand on my bases). The other one has a bit more colour to it, ie evocative of New Vegas (which I'm kind of more iclined to due to it not looking quite so sparse, so I could manage some more flora about it). They're both roughly the same price (£30-ish), but I can't quite decide which to go for. So, just to twig you lot before I throw some money away, any opinions?

(http://shop.tvorba-eshopu.cz/img/big-gamemat-54.png)

(http://images.cdn.bigcartel.com/bigcartel/product_images/137312989/max_h-1000+max_w-1000/skirmish_wargames_mat_4x4_wasteland.jpg)

Uni's started up for me, so there's another time sink for me to deal with. Ack, but I'll deal with it. I've managed some more terrain and minis since I last posted here, which based on whether I can be bothered finding my camera, sh ould turn up here tomorrow-ish. I also played a game with some of my terrain last night as well (specifically my suburban stuff, which unfortunately I still have a lot to finish, so the table could have been better set up. ...That's me nitpicking though) which one of the players happened to take some photos of. Whether I can filch those off of him soonish is up to how much of my prodding stick he can handle though. Anyhow, I'm not dead, and I'm back to not being entirely skint, so I should get back into the swing of buying a load of crap and not bothering to paint it once more. Huh, that reminds me I still have that bloody radio tower from three months ago... ;)
Title: Re: Fallout: Heading East - That Creature You Call Progress Lives Elsewhere...
Post by: Maspalio on September 17, 2014, 10:26:08 PM
I've got the second to do some post apoc skirmish too

good quality
Title: Re: Fallout: Heading East - That Creature You Call Progress Lives Elsewhere...
Post by: WulframMors on September 17, 2014, 10:31:25 PM
I'll second the, uh, second one. Nice quality and great for Core Region and New Vegas areas, which seems to be the theme your forces are centered on anyway.
Title: Re: Fallout: Heading East - That Creature You Call Progress Lives Elsewhere...
Post by: zizi666 on September 18, 2014, 02:40:46 AM
First off : are you sure these are textured ? I had a look at the website of gamemat.eu and found they sell printed vinyl (so no real texture like zuzzy mats)

as for your choice of color : you've already painted and based quite some minis, right. So why not go with the color you think your minis will fit on best.

Title: Re: Fallout: Heading East - That Creature You Call Progress Lives Elsewhere...
Post by: WulframMors on September 18, 2014, 03:17:19 AM
Good catch zizi, didn't notice that particular word there. That second mat is also not textured, but an image on a sheet of PVC.
Title: Re: Fallout: Heading East - That Creature You Call Progress Lives Elsewhere...
Post by: Gargobot on September 18, 2014, 04:17:33 AM
The second one looks better imho. And looking at your bases I think both mats should work fine with them. Let us know what you think when you get whichever mat you decide on.
Title: Re: Fallout: Heading East - That Creature You Call Progress Lives Elsewhere...
Post by: Maspalio on September 18, 2014, 07:55:53 AM
I confirm that, the second is NOT textured !!
Title: Re: Fallout: Heading East - That Creature You Call Progress Lives Elsewhere...
Post by: Wyrmalla on September 18, 2014, 02:24:56 PM
Ah crap, I used the wrong word when describing the things. Textured as in its not just a blank sheet of vinyl, not that its rough to the touch. ...Yup, my vocabulary needs work.

As far as which my bases would fit in with, uh, like Gargobot said, either could probably do. I'll give it till my loan properly comes in, but I think I'm more inclined to the second one. Uh, not just because its cheerier (ooh purdy bright colours), but yeah, because its not quite as dead looking (both are deserts, the second one isn't quite so grey though).

So there's that. I'm trying to put together a game for one of my club's charity all day gaming days. Hopefully whichever one of these I pick up will have arrived by then and that someone can takes some pictures (that is if I can find the players for it. My regulars are doing their own thing, but there's still two months to go to pick up more).

I'll post up images later in the day, just need to do a bit of tidying first.  One of the shops isn't going to be completely finished as I'm short on ink to print off some details I want for it though. ...That's enough groaning from me for the moment however. Tah for the feedback. ;)
Title: Re: Fallout: Heading East - That Creature You Call Progress Lives Elsewhere...
Post by: Wyrmalla on September 18, 2014, 06:32:30 PM
See I said I'd post something. You can retract all the death threats and quit standing on a soap box in the street proclaiming me the anti-Christ. ^^

Right, well here's the first batch of Slaver's which I've put together. There's a further three or four still in need of a bit more greenstuff loving, but these will do for the moment. Wargames Factory Americans/Germans were used as ever as a basis for these. Now whilst Slavery's been outlawed in the NCR for a good few decades, and the Legion probably doesn't enjoy people moving in on their territory either, I bet I'll still find a use for these fellers in games. I've actually been using my Raiders and mercenaries as survivors for 7ombieTv games lately and these fit that bill quite nicely actually . Anyway, hopefully these can be differentiated enough from the regular raiders not to cause too much confusion (I've gone for either a Mad Max Striiperific look, or kitted them out with scrap metal armour with the Raiders, whereas the Slavers wear lots of heavy cloth and have more of a para-military look-the word Fallout 3's concept artist used was "Rockabilly" actually).

(http://images.dakkadakka.com/gallery/2014/9/18/648153_md-Slavers.JPG)
(http://images.dakkadakka.com/gallery/2014/9/18/648154_md-Slavers.JPG)

Then we have a Super Mutant which I've had unpainted for a while and a handyman named Jeff. The Super Mutant's a Repaer Ogre (the specific one I mentioned when I originally posted the WIP) which I swapped out the comedy caveman club for a scrap rifle and added some extra armour too. Jeff's a Wargame's Factory German with a West Wind head.

(http://images.dakkadakka.com/gallery/2014/9/18/648152_md-Super%20Mutant%252F%20Engineer.JPG)

Terrain now. Yeah, there's a backlog. =(

I heard you like orange things... I like how this thing turned out. ^^

(http://images.dakkadakka.com/gallery/2014/9/9/646067_md-Ruined%20Warehouse.JPG)
(http://images.dakkadakka.com/gallery/2014/9/9/646068_md-Brick%2C%20Buildings%2C%20Fallout%2C%20Terrain%2C%20Warehouse.JPG)

Looks like some students got together just before the war happened and decided to use this plaza as a bit of an outlet for their woes. This is based off of a piece of Fallout 3 concept art which never made it into the game (the concept artist went over what the world builders came up with with how he thought they could be improved, but as a whole only a few of these suggestions were implemented - presumably because they weren't willing to go over the whole game again and turn it into some sort of art deco hell). The Lion's from Ainsty Castings, the rest is foam and twigs from my garden.

(http://images.dakkadakka.com/gallery/2014/9/9/646060_md-Fallout%2C%20Plaza%2C%20Terrain.JPG)
(http://images.dakkadakka.com/gallery/2014/9/9/646061_md-Vandalised%20Plaza.JPG)

Here's a second shop to go along with the blue one. I had a rush it a bit as I found out I didn't have quite the amount of time before a game as I did (eugh, uni), but its serviceable. The billboard needs a poster attached to it, though I haven't the ink to print one out just yet, For the moment its a bed shop, though I'm still considering making clothes rails for it. More terrain to suit an urban setting. :)

(http://images.dakkadakka.com/gallery/2014/9/18/648155_md-Another%20Store.JPG)
(http://images.dakkadakka.com/gallery/2014/9/18/648156_md-Another%20Store.JPG)
(http://images.dakkadakka.com/gallery/2014/9/18/648157_md-Another%20Store.JPG)
(http://images.dakkadakka.com/gallery/2014/9/18/648158_md-Another%20Store%20Intentior.JPG)
(http://images.dakkadakka.com/gallery/2014/9/18/648159_md-Window%20Shot.JPG)

And then there's this army truck. I saved this from the bin at the charity shop where I volunteer, and with a bit of work (namely building up the rear flatbed to resemble the one in game more and some other details) it turned out all right.

(http://images.dakkadakka.com/gallery/2014/9/9/646062_md-Wrecked%20Army%20Truck.JPG)
(http://images.dakkadakka.com/gallery/2014/9/9/646066_md-Civilian%2C%20Fallout%2C%20Terrain%2C%20Truck%2C%20Wreck.JPG)

Well there's what I've managed in the past couple of weeks since I last posted. Going onto the next batch I have the Shack which I made for that tutorial, the Legion crucifixes (heh, though I may stick them in with some other Legion stuff and change this thread to "Fallout: Heading West" for the week ^^), dust bins (as in my last game I was nitpicking to myself that I was missing out on details like that) and probably some other bits (I'm thinking I need some Raiders armed with special weapons at some point, a Flamethrower, LMG and RPG most likely). Heh, and that Radio Tower too hopefully. ...Probably. ...Like hell. Bugger.
Title: Re: Fallout: Heading East - Image Dump =P
Post by: Messyart on September 19, 2014, 12:37:47 AM
Gorgeous stuff, lad!
Title: Re: Fallout: Heading East - Image Dump =P
Post by: Gargobot on September 19, 2014, 04:29:52 AM
Oooh orange, I like orange!  ;)
Lovely stuff again. I wonder how you do it. I'm starting to suspect you paint in classes, during meals and possibly even when you sleep... now that would be an awesome medical condition to have; sleep painting.
Title: Re: Fallout: Heading East - Image Dump =P
Post by: Malebolgia on September 19, 2014, 07:01:22 AM
Fantastic stuff man. Love this topic :-*
Title: Re: Fallout: Heading East - Image Dump =P
Post by: Shuby on September 19, 2014, 07:03:34 AM
Amazing stuff!   :-*
Love the scenery.
Title: Re: Fallout: Heading East - Image Dump =P
Post by: Wyrmalla on September 19, 2014, 11:58:54 AM
I mentioned that one of the players (George of Black Smoke's Pulp Alley fame) took some pictures of the zombie game I played a few days ago on his phone. Well here they are. So here's an inclination of what my terrain looks like when thrown on a board (eugh, that crap took almost an hour to set up). Ah, don't mind the green boards. Usually I play on yellow ones, but the road sections which I borrowed were a bit too alive looking to suit those (making my own road section's on my to do list). This was also a table using my urban stuff, so it isn't exactly the most detailed one I could put together (eugh, despite only have painted a third of my shanty town bits I still have more of that than anything else...). Ah, but this is me bitching again. Quiet time. =P

(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/s480x480/10665995_10205386818176864_6483491804637924283_n.jpg?oh=82ce0e6623d9fedefb6c2405fe58cca6&oe=5491099D&__gda__=1422033291_233cb434397f48d654cb6e67e8a826ee)

(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/s480x480/10406624_10205386721334443_8110129553580506870_n.jpg?oh=fc374ea361d714b3d1b18b3368117ee8&oe=548CE5CE&__gda__=1418865368_ba05b03cf75a8be31ca79aea655bf662)

Those are a sexy pair of legs. If you stick those with the hand holding a Sentry Bot's leg from yonks ago you may be able to puzzle together a complete picture of moi (uh, or I'll just get caught in another photo again). Ah, that's the spare zombie pile sitting in front of me (they wound up all being used by the end of the game. FYI the SWAT were munched, though the remaining survivors were holding out pretty well in that blue building). Lesson learned, the molotov cocktail is mightier than the Humvee mounting a .50 cal. ;)

(https://scontent-b-lhr.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/s480x480/10314635_10205386733054736_8261160256900789350_n.jpg?oh=276b9965cffb5408a8b9d3bc23e75802&oe=549816C8)

I'm hesitant to take photographs myself as well, I'm a shit photographer. Still, its nice to see the terrain all put together rather than as the single pieces against a white background. ...Though should I start taking pictures I'd probably wind up spending more of the game doing that than actually playing, ^^'
Title: Re: Fallout: Heading East - WIP General Store
Post by: swifty on September 19, 2014, 01:36:20 PM
What set are the 3 air con units in the bottom right corner from? I can't find them anywhere on the website  ???

(http://1.bp.blogspot.com/-qJiAJmGZ7nE/Tl5P5vHNo0I/AAAAAAAAAWo/S_uzb32Koqo/s1600/DSC00601.JPG)

Title: Re: Fallout: Heading East - Image Dump =P
Post by: Wyrmalla on September 19, 2014, 01:43:03 PM
Eugh, don't talk to me about finding stuff on that site. The blister say's just "Aircon: £3.50". They're actually listed as Airflow Units x4 on the site though and are £4 (there obviously being a discount when these items were bought at a show like I did).

http://ainstycastings.co.uk/product_info.php/products_id/254/osCsid/763ff7ee12957550625c5c07345cdd64

That set also includes the longer unit with the three vents as well. If you're looking for more types of aircon the vents set also contains a few smaller ones (though there's no pictures on the site. One of them can be seen on the roof of the red building I posted).

http://ainstycastings.co.uk/product_info.php/cPath/50/products_id/422/osCsid/740e7614fe685c5a53944198d0a49ed1
Title: Re: Fallout: Heading East - Image Dump =P
Post by: swifty on September 22, 2014, 01:15:21 PM
Fantastic, thanks! I find their site an absolute mess and it has put me off ordering much more than I have done in the past, especially the lack of pictures of certain items.

Have you seen the new Mars Attacks! scenery by Mantic Games, isn't too bady priced and would be great or fall out.

(http://www.manticgames.com/ImageCache/Products/3882.1.368.368.FFFFFF.0.jpeg)
Title: Re: Fallout: Heading East - Image Dump =P
Post by: Wyrmalla on September 22, 2014, 05:07:50 PM
Like a with a few British companies I wind up just leaving off buying anything from them until I see one of their stalls at a show. That and Ainsty have their stuff discounted (plus no shipping fee) there as well ...and well, at the end of a day at a show I typically have cash left over, and scenery blisters are an easy way to burn that.

I was interested in the Mars Attacks scenery, but it sort of fell off my radar because it took so long from me seeing it on the Kickstarter for it to be released. Huh, now that its out though I may prod my local game's shop to buy in some as I am looking for that particular style of ruins (they beat the Tamiya brick kits I've been using). Looking at the rest of their Mars attack stuff I kind of want to pick up that giant flee too... :)

In update news I'll say that I'm currently painting up some ruins, though have put off working on those until the order I put in for some bathroom bits turns up. They're from the same guy who made the couple of dozen toilets I have (sorry, I like supporting garden shed selllers) and I'd like to show off his stuff wherever I can (that and I already have a bathroom as part of the ruins, so adding a sink and a hand dryer will add to that). Besides from those I picked up the balsa wood to put together a set of roads today. I'm too tired (eugh, try waking up at 6AM after going to bed at 2AM) to work on those though, but should have the time tomorrow to start planning those. Not to fault my club, but I prefer using my own terrain with my post-apocalyptic stuff, and so would rather make my own roads (with a desert theme rather than a green urban one). Still, I'm at odds about the exact specifics,  particularly whether to have them usuable along with a sidewalk (ie just the road without an edge of desert), or to have them so they only work free standing. ...Given that I probably don't want to have two sets of separate roads, I'm erring towards the former.

This is what I'm planning (though maybe in a worse off state and with metro access manhole covers dotted about). Were I to add sidewalks (which hopefully I will) I'd include drains within those. Optional bits with crosswalks are a possibility too.

(http://2.bp.blogspot.com/-uhenKc9ZRMU/TbcyfSrT4MI/AAAAAAAAAPM/OPfLowK80bc/s1600/Finished+Road.JPG)
Title: Re: Fallout: Heading East - Image Dump =P
Post by: Wyrmalla on September 27, 2014, 07:41:49 PM
I gave the ruins made from Tamiya brick walls a coat of paint. Once my printer has some ink in it I'll go back and add scraps of paper about these (they're supposed to be the remains of a sort of office judging by the filing cabinets).

(http://images.dakkadakka.com/gallery/2014/9/27/650364_md-Ruins.JPG)
(http://images.dakkadakka.com/gallery/2014/9/27/650365_md-Ruins.JPG)
(http://images.dakkadakka.com/gallery/2014/9/27/650366_md-Ruins.JPG)
(http://images.dakkadakka.com/gallery/2014/9/27/650376_md-Ruins.JPG)
(http://images.dakkadakka.com/gallery/2014/9/27/650377_md-Ruins.JPG)
(http://images.dakkadakka.com/gallery/2014/9/27/650378_md-Ruins.JPG)

Like I said, the walls are Tamiya brick walls. The office furniture's by Ainsty Castings (those bits are glued down, but if there's a need I'll add my own furniture later on. I just didn't add too much as it'd be in the way of positioning models) and the bathroom fixtures (sinks, toilets and hand dryer) are by Dr H, a user on Dakka Dakka who makes bits and bobs which resemble (but are in no way based on) stuff from Fallout 3 (send him a PM there if you want anything, they're pretty affordable). I made the blue sofa from a bit of milliput over a balsa frame (if you lift it up the underside's exposed). Its a little large, and not the best style, but its a start (bonus points for me having used to own a set just like those. ...Though a bit less clean by the end of their lives).

I'm also putting together a set of roads, though they're turning into a bit of a hassle. The original bits of wood I bought turned out to be too thick, so I had to buy in another lot. That wound up warping from the glue, so I've added a plasticard backing to it. In the end my road's have cost me three times what I originally wanted to spend, and more than just picking up some scrap cutting out of a skip would be. Still, I'll forget the hassle if they turn out well enough once their done.

(http://images.dakkadakka.com/gallery/2014/9/27/650363_md-Roads.JPG)

Something which annoyed me was deciding which road markings to put on these. I went for one based on the game (where the same model is used for every road), rather than having a separate set for both freeways and town roads (yeah, as ever that was me being pernickity). Along with the 12'' sections they'll be 6'' ones for T-junctions, crosswalks, etc. Once the roads are done I'll look into making pavements later as well (though for those I'd like to gave bits like parking meters, street lamps, benches, and bus stops, all of which will need a bit of work).

For scale those sections are 12'' x 6''. They could have been larger, but having everything divisible by three made things easier. Still, my club's one's are only 3 or 4'' across, so even though mine aren't realistically scaled, they're still better than the alternative. ...Ah, again that's me being pernickity. ;)

I'll see about planning a game in two weeks or so. For that I'd like to have a complete set of roads put together, sans the pavements (which can be worked on at a later date). Based on what actually happens it'll probably be a scenario involving a brahmin caravan, though the parties involved are still up in the air until I can actually organise who's playing. Barring those I'm still working on the task of having more terrain, which means some other pieces will presumably find their way to being painted at some point between now and when I next post anything. Anywho, bleh, toodles.
Title: Re: Fallout: Heading East - Brick Ruins & First Go at Some Roads
Post by: Constable Bertrand on September 27, 2014, 10:56:45 PM
 8)

Those ruins are great, especially the elderly chap on the bog. ;)

Perhaps vynle or perspex would have been a thinner option for the roads? Look good but. You will just have to increase your dumpster diving and save costs on other aspects of the hobby ;)

Cheers
Matt
Title: Re: Fallout: Heading East - Brick Ruins & First Go at Some Roads
Post by: Wyrmalla on September 28, 2014, 01:13:06 AM
Tsk, I deleted the comment I made about the compromising position that guy died in...

The balsa wood I went for(with a layer of card on top and the same plasticard I use for all my bases on the bottom) because, as ever, of a whim. There was better materials available at the time, but they cost more and I didn't want to have to spend cutting them to the correct size. Now of course I could have just popped over to a hardware store and had some lengths cut to size, but again, I just went with the first thing to hand. Ah, heh, so I'm left with what I stuck myself in with. They'll do, but I'll have to reconsider what I use when it comes to the pavements (which will need to be twice as thick in order to sit above the roads).

A 36'' x 6'' length section works out at around £10 -£5 for the plasticard, £5 for the balsa (with the other bits included being negligible). So yes, perhaps a bit more expensive than they could have been, but whatever, they're done now. At least its better than spending however much people charge at shows, and I always prefer to make my own stuff than buy someone else's, so they're a win there.

I'm happy with where they're going any way. The skid marks, oil slicks, and general crap state fit the look I was going for, whilst the Cat's Eyes were a last minute addition which I stuck on after I'd finished everything else. The issue with making these is that I think I'll need to add a extra piece like a tire, raised manhole cover or car bonnet in order for the grass tufts not to be swashed when the roads are stacked for storage.
Title: Re: Fallout: Heading East - Brick Ruins & First Go at Some Roads
Post by: zizi666 on September 28, 2014, 07:56:53 AM
Lovely stuff (again  :))

They'll do, but I'll have to reconsider what I use when it comes to the pavements (which will need to be twice as thick in order to sit above the roads).

MDF or Foamed PVC.
Less practical : foamcore with plasticard on the top and against the sides. (which would probably take up quite some time and I'm not even sure if it'll be cheaper than a plate of that foamed PVC)

P.S. If there are any manufacturers of (lighted) signs in your neigboorhood you could check if they don't have any scraps.
Title: Re: Fallout: Heading East - Brick Ruins & First Go at Some Roads
Post by: Shuby on September 29, 2014, 11:36:56 AM
Really like your work on this ruins. Specialy the treatment of the wooden floor. ;D
Can't wait to see pics of a game in action...
Title: Re: Fallout: Heading East - Brick Ruins & First Go at Some Roads
Post by: Messyart on October 01, 2014, 12:00:09 PM
Those ruins look real good. c: You need a casual raider figure to have lounging about in them, though. ;)
I wish I had anywhere enough space to store projects like this, though!
Title: Re: Fallout: Heading East
Post by: Wyrmalla on October 11, 2014, 07:40:28 PM
Sorry, but nout on the mini front. I'll post some stuff up tomorrow after I've finished off a bit more painting. Ah, but I would like to post up a draft of a scenario which I'll be running on Tuesday. I forgot that I'd bought a blister of Babylon's Burning cultist, which I found when sifting for bits in one of the various piles of crap I have laying about. Well I'll be bunging those in with the Brotherhood of Steel Elder from my first post here in this thread and turning them all into Children of the Cathedral. Additionally the radio tower will finally be used for something ...after I   base it tonight, and I'll run a wee scenario about a local group doing their best to take down that thing.

So for the moment here's the scenario as its written. The side's will most likely be a half dozen cultists backed up by maybe a Centaur or Super Mutant, facing off against a hodge podge of Raider and Slaver minis.

Ah, so if you're not too into just a texty post them come back to tomorrow. I should have the Children done, and well failing that, at least a load of terrain. I'll be picking up the Mars Attacks terrain set tomorrow hopefully too, though I may not immediately get around to putting any of that together. Meh, but that's tomorrow, here's where I'm at right now with this thing.

--------------------------------

Scenario:
Decades after the destruction of the Master's Army, some remnants of the Children of the Cathedral which survived still linger on. Most of these missions disintegrated without the Master's influence, either disbanding and assimilating into Wasteland society, or committing ritualistic suicide. However a minority carry on their practices.

Out in the wastes of Arizona a radio message could be heard proclaiming the Master's glory and offering to uplift any who would join their cult. The locals, not being too fond of this mumbo jumbo nonsense about Masters and such have rounded up a posse to ride out and meet these odd folks.

Objectives:

In addition to standard 7Tv VP the following apply:

A: 1VP: Two stashes of supplies should be placed on the Defender's side of the table, no further than 12'' from the middle of the table, or closer than 24'' to one another.  It is the objective of the Attacker to move into base contact with one of these and perform a special action in order to destroy one of these.

A: 2VP: A radio tower should be placed  on the Defender's side of the table, no closer than 12'' to a table edge or supplies stash.  The Attacker must move into base contact with the computer/strut at the tower's center and perform a special action then roll an intelligence test. If the test is passed then they gain the VPs (either reprogramming the computer or having placed an explosive charge).

For each of the above objectives which remain standing at the end of the game the Defenders gain the same amount of VP as the Attacker would for destroying them.

D: 1VP: For each Attacker that is subdued by the Defender by the end of the game and which is no closer than 6'' to an other Attacker.

Cut!: The game runs for six turns. Tally the number of VP for each side, with whoever gained the most being declared the winner.

*Note: Even if the Radio Tower and Supplies are destroyed, if the Children of the Cathedral can captured enough wastelanders they can still claim a victory (bolstering their numbers with indoctrinated cult members ...or worse).
Title: Re: Fallout: Heading East
Post by: Wyrmalla on October 12, 2014, 07:53:14 PM
Ah, well here's a round up of what I've managed since last time. =P

Another pair of 12'' road sections ...sans the cat eyes as I forgot (I'll add them when I make the next round of roads).

(http://images.dakkadakka.com/gallery/2014/10/12/654350_md-Freeway%20Sections.JPG)

And along with those an initial set of freeway signs. I'll work on a set specific to city streets at some point later on too, though I'll need specific road sections for those first. These are aimed at the Van Buren area (Arizona), but I may have a go at California/Nevada ones at some point if there's a need for them. Crap, I should have made a sign for Benson, Arizona (Dark Star's an awesome film).

(http://images.dakkadakka.com/gallery/2014/10/12/654390_md-Freeway%20Signs.JPG)
(http://images.dakkadakka.com/gallery/2014/10/12/654391_md-Freeway%20Signs.JPG)
(http://images.dakkadakka.com/gallery/2014/10/12/654392_md-Freeway%20Signs.JPG)

A set of Children of The Cathedral based on Babylon's Burning Robed Cultists. Something to mix in with the Super Mutants and FEV creatures that I have, or maybe thrown in with other groups as “Missionaries”.

(http://images.dakkadakka.com/gallery/2014/10/12/654373_md-Children%20of%20the%20Cathedral.JPG)
(http://images.dakkadakka.com/gallery/2014/10/12/654372_md-Children%20of%20the%20Cathedral.JPG)

Yeah, I get that they shouldn't all be wearing purple robes, but consider that it ties them together better. I could have more usage out of having some wearing brown ones, though I didn't want them to look identical to how everyone else paints these particular models.

Uh, yup, well the radio tower's rearing itself again. Its been a good while since I posted it (hell I bought the thing months ago), so I'll say that its made by Fenris game, just with extra aerials and crap attached, and having been raised a bit. It'll sit inside a mesh enclosure in games, and its my intention to run a scenario involving it on Tuesday (eugh, I expect at least something to break off in transit).

(http://images.dakkadakka.com/gallery/2014/10/12/654393_md-Radio%20Tower.JPG)

zizi666's thread about these things sort of spurred me to paint up one of my own. The dome's temporary (read permanent) until I order in a proper one. As I rarely use robots in game there's not an immediate need for that to happen just yet (till I run a game involving a group of scavengers infiltrating an old military base and fighting off the automated defenses or something).

(http://images.dakkadakka.com/gallery/2014/10/12/654351_md-Robobrain.JPG)

Yup, there's more crap. I initially bought these armatures to use explicitly as mannequins, but sort of got distracted with making raiders with them. Anyway, a nice little detail to have with clothes shops or to get in the way in gun fights

(http://images.dakkadakka.com/gallery/2014/10/12/654359_md-Mannequins.JPG)

I had a go at painting up some of the crucifixes too, as well, I've had them for a bit and they didn't take much. The other half need to have the strung up folks sculpted a bit before hand, so there's no immediacy to finishing them. That and I aught to paint them along with some Legion specific terrain that I have sidelined, which isn't high on my priorities compared to the more generic terrain I have to deal with first.

(http://images.dakkadakka.com/gallery/2014/10/12/654371_md-Crucifixes.JPG)

Almost there, its the really dull stuff now... I picked this thing up in a roleplaying shop that sits between the other model/tabletop shops. The place doesn't seem like it gets many customers, and well the other three people I was with weren't buying, so I felt like I had to pick up something. Meh, but I'll find a use for this at some point (got to love those random encounters). Its a D&D Air Elemental. =P

(http://images.dakkadakka.com/gallery/2014/10/12/654370_md-Twister.JPG)

And last up some rubbish bins. Youknow just to throw in with my other terrain as a bit more tat. I have some more, but couldn't be bothered painting too much of the same thing in one go.

(http://images.dakkadakka.com/gallery/2014/10/12/654360_md-Rubbish%20Bins.JPG)

That's that then. Did I mention that I picked up one of those gaming mats? I went for the Deep Cut Studios one, ah, though comparing it to the colour of my bases I probably would have been better with the darker one. Ah well. I'd prefer if the material was heavier, as at the moment the edges tend to curl up a little (something that'll have to be remedied somehow). That and I'm currently just rolling it up and strapping some elastic bands about it as its so much simpler to do that than try and roll it back up so it fits inside its tube. Oh, well, I'll see how it turns out when I use it on a board with terrain come Tuesday.

So following that lot I'd like to make a start on more terrain. Uh, I've sort of forgot to order the cacti I was asking about in that other thread I made, so aught to do that some time. Besides waiting for those for a while I'll make a start on a few radioactive goo pits to go along with the nukes which I made, as well those things crop up everywhere in the games. There's no rush to make more roads right now, in which case I'd rather more random bits finished first. What that entails is down to whatever comes to hand though. In any case expect me to not prod myself to posting anything again for another couple of weeks. Ciao. ;)
Title: Re: Fallout: Heading East
Post by: zizi666 on October 12, 2014, 10:28:44 PM
Lots of cool stuff again, but that road section is ace!
Title: Re: Fallout: Heading East
Post by: kidterminal on October 13, 2014, 08:34:45 AM
I really love these roads can we get a picture of them with cars and signs on them?
Title: Re: Fallout: Heading East
Post by: Wyrmalla on October 13, 2014, 09:03:55 AM
I'm due to run a game on Tuesday, so hopefully then I can take a shot of the sections linked together (as well as just the terrain in general against something other than a white background). Ah, don't hold out on my photography skills or the lighting being too amazing though, so failing that I'll find a way of taking a shot at home on my dining table or something. :P
Title: Re: Fallout: Heading East
Post by: Constable Bertrand on October 13, 2014, 11:42:06 AM
It certainly looks fragile, better take the glue and tape with you ;)

Nice collection there mate, it's going to be a 1:1 scale of Nevada at this rate.

Cheers
Matt
Title: Re: Fallout: Heading East
Post by: Shuby on October 13, 2014, 06:54:08 PM
Really cool stuff. Love it :-*
Title: Re: Fallout: Heading East
Post by: Wyrmalla on October 13, 2014, 08:09:54 PM
I've not been happy with my mailboxes since I first painted them. To that end they've had a bit of a repaint. In this case in schemes from the early 50s (not the green of the post war years, rather the odd red white and blue ones which were used for a while) and not strictly the all blue one in common use in the games. Meh, I think these are a bit more interesting in any case.

(http://images.dakkadakka.com/gallery/2014/10/13/654813_md-Revised%20Postal%20Boxes.JPG)

That'll be it. Just something which was annoying me and they happened to be to hand as I was packing the terrain for tomorrow night's game at the time. =P
Title: Re: Fallout: Heading East
Post by: kidterminal on October 14, 2014, 07:24:36 AM
I love them but ours here in NYC are all blue. These are nicer.
Title: Re: Fallout: Heading East
Post by: Wyrmalla on October 15, 2014, 08:39:23 AM
@kidterminal
Heh, yeah, like I said, they only used those particular colours for a while before sticking with the all blue one. I originally repainted them green, but it occurred to me that that's more symbolic of the 40s.

How does one fix a mat which is curling up? Sellotape. Eugh, that honestly didn't occur to me until last night. I was going to either weight down the edges or go out hunting for four foot long elastic bands. ¬¬

Anyhow, I managed some shots of the game I ran yesterday, but first the combatants (in brief, no need to go into skills really as most won't have a clue what they mean).

Children of the Cathedral
* Priestess of the Cathedral, armed with a junk metal staff (did bugger all for the whole game. Oi she's old!)
* Grease, Super Mutant with a Bumper Sword
* Tork, Super Mutant with a Ramshackle Anti-Material rifle
* Centaur ...armed with itself. Blargle.
* Six anonymous cultists. One had the skill "Guns Akimbo" ;)

Raiders
* Chipper, Raider Iconoclast with an Auto-Axe
* Yvette and her three dogs, Raider Painspike armed with a crowbar (her dogs spazzed out and went about munching Super Mutants turn two)
* Toronto, Raider Badlands medic with a Colt M1911 (uh, which broke off after the game and was lost forever)
* Craze, Tribal with Cricket Bat/ Axe combo (did bugger all for the whole game. Lived though)

Slavers
* Columbus, wearing salvaged T-45d Power Armour and carrying a shotgun (Attacker leader)
* Manitoba, Slaver with a M1 Garand
* Dallas, Slaver with a Service Rifle, wound up finding some medical supplies during the game ...didn't do anything with them
* Houston (see a theme here yet?), Slaver with an AKSU and a molotov cocktail (which would've done a number on the cultists had a Centaur not rounded a corner on him and sucked his face off)
* Austin, wearing Metal Armour and armed with a Browning Hi-Power

The board as it was, attacking Raiders/Slavers (who just wanted to hear their tunes) on the left, defending Children of the Cathedral on the right. The central objective was or the attackers to disable the radio tower. There were secondary objectives of some supply barrels among some office ruins in the bottom right, and an anonymous tarp covered crate (totally not filled with scorpions) sitting by some shacks in the top right.

(http://images.dakkadakka.com/gallery/2014/10/15/655222_md-14-10-2014%20Game%2001.JPG)
(http://images.dakkadakka.com/gallery/2014/10/15/655224_md-14-10-2014%20Game%2002.JPG)

Yup, improbable placement of the Arizona State Sign, but ah, it was sitting there, so youknow, had to use it.

The same from the Unity's side.

(http://images.dakkadakka.com/gallery/2014/10/15/655223_md-14-10-2014%20Game%2003.JPG)

And another from the opposite side of the table from the first shot. This is where I was sitting for most of the game, so is where the majority of the pictures are from (the lighting in a lot of pictures from the other side was a bit naff as well). That shacks in the bottom left with the grey roof was crammed full of cultists who streamed out as the Slavers got close.

(http://images.dakkadakka.com/gallery/2014/10/15/655214_md-14-10-2014%20Game%2004.JPG)

The Slavers move in through the remains of a ruined industrial complex, before taking cover behind a ramshackle fence by the freeway. Yeah, that didn't save them from some Children on the roofs of shacks across the board from taking pots at them. Luckily most of them made it across the no man's land, bar for one of the Raider's rabid dogs which bought it to a high calibre round from a Super Mutant on the far end of the board.

(http://images.dakkadakka.com/gallery/2014/10/15/655215_md-14-10-2014%20Game%2005.JPG)
(http://images.dakkadakka.com/gallery/2014/10/15/655217_md-14-10-2014%20Game%2006.JPG)
(http://images.dakkadakka.com/gallery/2014/10/15/655218_md-14-10-2014%20Game%2007.JPG)

Bleh, crappy shot, but its all I have. The pair of Super Mutants make their way into what's left of some offices.

(http://images.dakkadakka.com/gallery/2014/10/15/655216_md-14-10-2014%20Game%2008.JPG)

The Slavers make it past the road, through some trashed offices and up to the shacks by the radio tower. The two Children shooting at them from a prone position on top of the shacks are too elevated to shoot at the slavers now.

(http://images.dakkadakka.com/gallery/2014/10/15/655219_md-14-10-2014%20Game%2009.JPG)

Of course that didn't stop the cultist with a longsword and the Centaur that were laying back behind some corrugated walls from coming around and laying into them. The slavers were munched in short order. By the next turn only the kneeling guy (Dallas, the medic, who unfortunately couldn't do much given the enemy was right on top of him) and another holed up in the army truck were left.
 
(http://images.dakkadakka.com/gallery/2014/10/15/655220_md-14-10-2014%20Game%2010.JPG)

At that point I called the game. On the left flank (Slavers - Cultists) the line was holding, with most of the Slavers out of action. On the right side however both Super Mutants had been nibbled on by the remaining two dogs before the Raider Iconoclast came in and buried his auto axe in both's backs. At which point the single cultist over there placed a butane bottle and legged it. Too late though to go off and take out the Raiders, who by the end of the game were at the foot of the Radio Tower and about to override its controls (a roll for this showed it to be a pass, and given that the Cultists couldn't do anything to stop this next turn I called it a success). So in the end a third of the Children of the Cathedral were dead, as were about half of the Raiders/Slavers. The radio tower had been (theoretically) disabled though, so in the end I called it a draw.

Vroom. Despite making the point that the cars "could" explode if a stray shot hit them, nobody managed to achieve this. Bleh. :(

(http://images.dakkadakka.com/gallery/2014/10/15/655221_md-14-10-2014%20Game%2011.JPG)

Ok, that could have been better. Woopsie on the part of me not taking many shots of the far side of the table where the raiders were duking it out with the Super Mutants. The table could have done with cacti and some loose rocks, but overall it did't look too bad. At least having it set up like this gives me ideas for where to take it.

And hey my camera held up. ...That was cool. The lighting in my club's hall is still crap though.

Only one piece of the radio tower broke off in transit too. Great success. XD
Title: Re: Fallout: Heading East - First Proper Game Pics :D
Post by: SerialMoM on October 15, 2014, 01:38:37 PM
Great report,

I love the pics
Title: Re: Fallout: Heading East - First Proper Game Pics :D
Post by: Maspalio on October 15, 2014, 01:45:41 PM
great and a really good inspiration for my onw project !!

what kind of ruleset do you use ? Homemade one ?
Title: Re: Fallout: Heading East - First Proper Game Pics :D
Post by: zizi666 on October 15, 2014, 01:59:41 PM
Mighty fine table !
 :-* :-* :-*
Title: Re: Fallout: Heading East - First Proper Game Pics :D
Post by: Wyrmalla on October 15, 2014, 03:04:22 PM
@Maspalio

I use Crooked Dice's 7Tv as a basis (or rather the 7ombie Tv supplement ...sans the zombies). That offers a decent set of casual skirmish rules, along with allowing for things like scavenging extra items, guns jamming and barricading up buildings. I add in bits and bobs from the game's other supplements (vehicles, animals) then bung on top my own rules. For the most part I use the zombie rules, but in every game there's at least some element which I wrote myself so there's always something different. Additionally I tend to play the games a bit looser than what may have originally have been intended, allowing players to do things outside of the game's bounds if its either sensical or more cinematic (“can I jump off this roof and impale the guy beneath me with my massive sword?”cropped up in last night's game. I'd allow it, but the player had a midling probabily of having the model land on its face only to have the target's buttstock in their face a moment later). That and I may just feel like a git and have something happen for the sake of spicing things up when people are feeling too secure (even if that's giving them a death ray which'd make them play more aggressively. Radscorpions hiding in trash cans are more likely though or noting that it probably wasn't a very good idea to throw that molotov cocktail by the nuclear powered car wreck).

Yeah, they work decent enough, and are pretty easy to pick up. I need to put an effort in to collect all my random rules and general tweaks into a document together at some point though. Ah, but the big thing which I'd like to go along with my games on the rules front (beyond finishing those bottle caps which are used for tokens) would be to have some custom event cards. The ones from the base game don't exactly fit the tone or setting of the Fallout series (rather their aimed at specific genres of Tv, where sadly the only post-apocalyptic ones involve zombies or vampires), so I'd have to have a go at writin g some up myself. That or I replace the whole event card system and instead have the opportunity for random events to occur instead. For instance rolling a dice and consulting an expansive chart of possibly outcomes, rad storms, spawning wandering robots, models notcing supply caches, and seeing how that goes. Something anyway. =P
Title: Re: Fallout: Heading East - First Proper Game Pics :D
Post by: Constable Bertrand on October 15, 2014, 08:29:10 PM
A success in deed, it looks very fallout. I almost checked my pipboy for the objectives half way through the mission ;)

Cheers
matt
Title: Re: Fallout: Heading East - First Proper Game Pics :D
Post by: Constable Bertrand on October 15, 2014, 08:34:32 PM
Check out my mission objective cards and item cards on my Fallout SSS mod.

http://leadadventureforum.com/index.php?topic=57694.150

On drop box here:
https://www.dropbox.com/sh/r5vjv8nzo3726mx/AABOaVFsedfsfsILBNc7Ww-Sa?dl=0

Ta!
Title: Re: Fallout: Heading East - First Proper Game Pics :D
Post by: kidterminal on October 16, 2014, 01:44:23 AM
Definitely a success! The table looks great and so do the forces its very very Fallout.
Title: Re: Fallout: Heading East - First Proper Game Pics :D
Post by: Shuby on October 16, 2014, 07:03:23 AM
Ho yeah! Fantastic atmosphère and scenery !!! :-*
It give me an irresistible desire to play a fallout game now...! ;D
Title: Re: Fallout: Heading East - First Proper Game Pics :D
Post by: Sinewgrab on October 16, 2014, 07:17:53 AM
Looks good sir.  I prefer Pulp Alley to 7tv, but if it works for you, use it.  Lovely board, though.
Title: Re: Fallout: Heading East - First Proper Game Pics :D
Post by: Maspalio on October 16, 2014, 08:16:16 AM
@Maspalio

I use Crooked Dice's 7Tv as a basis (or rather the 7ombie Tv supplement ...sans the zombies).

You "made your own cook"...as I do too  :D

I use Pulp alley which is translated in french... more comfortable for me :D even if reading english is absolutely not a problem  lol

Title: Re: Fallout: Heading East - First Proper Game Pics :D
Post by: Messyart on October 16, 2014, 06:37:29 PM
It's all so beautiful .u.

I can't wait to see more of your games ;D
Title: Re: Fallout: Heading East - First Proper Game Pics :D
Post by: Wyrmalla on October 17, 2014, 05:09:22 PM
@ Constable Bertrand

Ooh yeah, I saw those. Heh, photoshop wizardry. Hmn, looking at them I can see all the elements that went into them. How much time did you spend making those? That and I take it you had someone local to make hard copies of them? Ah... ok that's probably noted in the thread,  but well, repeating yourself to people's fun (I'll give it a proper read in a bit, instead of composing a few business emails I'm sitting here on a forum). I do like the format you have there as apposed to the 7Tv one where every card has the same background. ..That'd be something to think about on another day though I feel (when I could be bothered sitting either on google images all day or installing the games to take some screenshots ...all day).

I'd rather they were of a quality comparable to the ones made for 7Tv, which I suppose is possible, ah, but that'd require effort on my part. Until I have to run a show game or something I don't think I'll be going for that level of professionalism. ;)


I'm sort of considering running a game which involves less models per side. Players keep saying its a good idea, but I'm against giving each of them a single model due to how easy it is to die in a game. I've reduced the number of models per side already and beefed up their stats to compensate, but I'd rather now do that again and have ones with super human stats. Hmn, I'll work something out, even if that's just giving models some re-rolls or something.

My intention with that would be to run a scenario which 1) would require less micromanaging on my part (given the amount of models per side and player's lack of confidence with the system) and 2) allow me to run something which perhaps fits the games a bit more. I mean playstyle wise, with a limited number of player models going up against the wasteland itself rather than each other. Not to say I would stop running the player vs player games, or that these would have less of that, but that I'd rather have more exploration going on. The enemies wouldn't be always out to get them, but instead have detection radius and patrols in cases, just so players could run about interacting with the environment instead. See that's something that I want to be emphasized in my games, but quickly falls by the wayside when the shooting starts. I'm all for players scavenging about in old filing cabinets looking for goodies, but when there's an enemy which they see as a threat down the street they tend to make a bee-line for them. Hmn, I suppose I'd have to work out a pretty sound system to prevent them doing that (just telling them "really guys you don't have to kill everything you see" probably won't cut it).

Ah, but there's another of my spiels on the nature of the games I run. Pushing towards games being more about exploration (with the objectives obviously being either something relating to "find the thing" or at least not being able to kill the big beastie without gearing up first) seems like it might not be what most gamers are used to given my own experiences. I'll work something out, but I really would like to be able to use my fauna more often. =/

And I don't intend to touch a Fallout game again until the next one comes out. I gave the two latest ones a replay a few months ago to jog my memory, but having spent way too much time playing them that's one sinkhole I don't want to go back to soon. That and having not played Fallout 3 in years just how poor the writing was shone through a little (Skyrim was better, so hopefully 4 will be an improvement in all areas like that was to Oblivion). At the moment I'm receiving my post-apocalyptic goodness from Wasteland 2. Having made it over the hump that was the first few missions, where you're chucking about with bugger all ammo or medkits, its turned out to be a decent game. I do have my irks with it however, though that's not going to stop me spending too long playing it either. Time to take some ques from it I suppose as far as making future terrain and minis I suppose (if the enemies would quit turning into a red paste before I can look at their fancy armour).
Title: Re: Fallout: Heading East - First Proper Game Pics :D
Post by: Constable Bertrand on October 17, 2014, 10:24:50 PM
All the cards took hours, weeks even. But there are over 150 in total.  o_o

If you send me your mission text I can make you some mission cards if you'd like. A small fee would certainly help. It's probably only 1 hours work, perhaps 2. :D - the mission cards are made by me from scratch, no external graphic was used.

I used some royalty free images for some of the characters so these are able to be reproduced no worries. I also did some Photoshop magic with a few portraits of local gamers I play with, makes for a little extra fun.

In terms of printing cost I was surprised. To print double sided A3 on a card stock in colour, and to have them all gilloteined only cost me $35AUD! Cheap as chips! I will certainly be going back there.

Cheers
Matt.
Title: Re: Fallout: Heading East - First Proper Game Pics :D
Post by: Wolf Girl on October 21, 2014, 05:23:58 PM
Check out my mission objective cards and item cards on my Fallout SSS mod.

http://leadadventureforum.com/index.php?topic=57694.150

Great looking cards. Looks like fun!


I use Pulp alley which is translated in french... more comfortable for me :D even if reading english is absolutely not a problem  lol

I am glad so many players are getting to use the french translation of Pulp Alley. I am hoping to get Perilous Island released in French as well.


Looks good sir.  I prefer Pulp Alley to 7tv, but if it works for you, use it.  Lovely board, though.

Thanks, Sinewgrab. Dad and I appreciate the encouraging comment.


Have fun
Title: Re: Fallout: Heading East - First Proper Game Pics :D
Post by: exo apocalypto on October 25, 2014, 02:49:45 PM
exo apocalypto is envious and jealous of these conversions. outstanding work!, the beat up , weathered, torn apart look is nicely done.
Title: Re: Fallout: Heading East - First Proper Game Pics :D
Post by: Baconfat on October 26, 2014, 09:10:31 PM
So many incredible models.
Title: Re: Fallout: Heading East - First Proper Game Pics :D
Post by: Wyrmalla on October 26, 2014, 10:12:49 PM
@ Constable Bertrand

Cards are something that I doubt I have the patience to sit down and plan out at the moment. With 7Tv it has a set of cards which represent random events (set pieces falling over for instance), but I'd assume they'd work in the same format as yours. Like I said though I'd have to sit down for a while and design and work out the contents of those, so they're not high on my priorities right now unfortunately.

What did I do this week? Ah, uni crap's been building up, and on my free days I slept a lot. Yup, I just ooze commitment.
Well I did manage to put together the first of a pair of ruins based of off a kit from the Mars Attacks! Kickstarter. This one sits on a sheet of A4 plasticard, as is the other one the same size (I haven't put that one together however as I've ran out of loose bricks unfortunately).

(http://images.dakkadakka.com/gallery/2014/10/26/658413_md-Mantic%20Ruins.JPG)
(http://images.dakkadakka.com/gallery/2014/10/26/658407_md-Mantic%20Ruin.JPG)

The kit's all right for what it is. It bugged me a little having to cover up all the holes that weren't used for clips (the pieces fit together in a modular manner), but well, it looks better than the Tamiya brick ruins. There's a few loose bits like filing cabinets, a barrel and the wall terminal which are by Ainsty Castings. I have a safe based off of the in game one too, ah, but I fell asleep before I could finish it. Tsk, oh, and the cacti are by Pegasus Hobbies (thanks to people suggesting them in a thread I had here). Eugh, I'd thought I could buy these from their site, but evidently they only distribute to the US. Instead I managed to pick up the last two kits that Amazon had, as oddly none of Pegasus' UK retailers had them in stock. Weird, but meh, now I have plenty of the things to clutter up things with.

Righto, there's that. Bugger actually working on it till I either have the time free again, and don't use that for more sleep. =P
Title: Re: Fallout: Heading East - First WIP Mars Attacks! Ruin
Post by: kidterminal on October 26, 2014, 10:28:42 PM
I love this ruin but you may want to wash/weather the bricks a little more. What was the issue with the Tamayia bricks? there size? 1/32nd scale?
Title: Re: Fallout: Heading East - First WIP Mars Attacks! Ruin
Post by: Wyrmalla on October 26, 2014, 10:47:04 PM
Heh, that ruin isn't painted yet. ;)

The Tamiya set's pretty much made up of three different pieces (an intact section, a broken bit and an end piece), so its pretty limited in what you can do with it. The previous brick ruin I made (the office one with the toilet) was made from those, and I can say already that I think that this Mantic one looks much better. The Tamiya one looks more structured than this, having too many flat edges that need to be broken up a bit, whilst the other's all the over the place, so much better. IIRC I used the 1/32nd Tamiya kit as it was easier to get a hold of, but I have the 48th scale one too. Mantic's closer to 48th, but it doesn't really make a difference with either scale for 28mm.
Title: Re: Fallout: Heading East - First Proper Game Pics :D
Post by: Messyart on October 27, 2014, 12:02:38 AM
Quote
Yup, I just ooze commitment.

That's more than some!
The crab people might be ready to sit in a mold by tomorrow and that will be the most productive I have been for 4 months..
Title: Re: Fallout: Heading East - First WIP Mars Attacks! Ruin
Post by: kidterminal on October 27, 2014, 01:03:33 AM
@Wyrmalla thanks for the reply about the Tamayia kits.
Title: Re: Fallout: Heading East - First WIP Mars Attacks! Ruin
Post by: Mr. Peabody on October 27, 2014, 07:07:13 AM
What, what?! Something subliminal about crabs?  o_o
Title: Re: Fallout: Heading East - First WIP Mars Attacks! Ruin
Post by: Wyrmalla on November 10, 2014, 07:13:34 PM
Its posting time again I suppose. Bugger. Ah, yeah, sure, time to quickly come up with something for this...

Uni work's been taking precedence of late, which means I haven't had much incentive to do much outside of that bar napping.  As a result of that here's my stilted progress.

Well there's this thing. Hey I have a couple of WWII era vehicles, and so if I'm going down the route of wastelanders looting up some mothballed stock from old National Guard armouries then one of these should be included too. Ah, I went for a generic rusty paint job on this instead of having it faction specific just so it can be used more often, or even as just a wreck on the table in case I ever make a National Guard depot terrain set. The covered roof's there as I dislike the idea of having mounted vehicles which you can't see the crew of. Ah right, and the base model's a Corgi toy which I nabbed off one of the guys at my club (the one who has so many armour vehicles that a single half track could go amiss).

(http://images.dakkadakka.com/gallery/2014/11/10/662569_md-M3%20Halftrack.JPG)
(http://images.dakkadakka.com/gallery/2014/11/10/662570_md-M3%20Halftrack.JPG)

Some leather clad mercenary. The base model from a set of pulpy WWII American, but I swapped out her head (Statureque Miniatures), gave her a Thompson and some other bits to give her a different look. Don't quote me, but I think this is the first female model in leather armour that I have. The more generic wastelanders the better. =P

(http://images.dakkadakka.com/gallery/2014/11/10/662566_md-Leather%20Clad%20Merc.JPG)

Here's a little safe based off the one from the games. I left it loose so it can be used as an objective marker or just bunged into a building somewhere.

(http://images.dakkadakka.com/gallery/2014/11/10/662567_md-Safe.JPG)

And a smattering of landmines which I made a while ago. For the purposes of shits and giggles during games, either through giving them to players to set up traps or fortify a position, or just me throwing the things about everywhere and waiting for someone to stand on one (I'd just count them as grenades which the model has to pass an agility test to not set off. Hmn, Light Step perhaps).

(http://images.dakkadakka.com/gallery/2014/11/10/662568_md-Frag%20Mines.JPG)

Well there's the obligatory, but much neglected, update. Besides those next on the to do list is that Mars Attacks! Ruin, a decent set of scatter catcus patches and perhaps maybe a fire engine. I need the terrain done so I can bring along something new for some scenarios around the 22nd, but I have my doubts that in the  current climate I'll have much beyond what I've stated here done. Still its not as if I'm want for more terrain, so I'll at least have something to present by then (maybe not quite so shiny ...grimy and new I suppose though). =P
Title: Re: Fallout: Heading East - Rust Bucket of an M3 Halftrack
Post by: Constable Bertrand on November 10, 2014, 07:21:37 PM
  :-*

Those mines are inspired sir. Nicely done. You may have inspired me ;)

Cheers
Matt.
Title: Re: Fallout: Heading East - Rust Bucket of an M3 Halftrack
Post by: kidterminal on November 11, 2014, 07:53:11 AM
Love the paint job on the half track, but National guard armories are actually full of m113s and their variants not WW2 stuff they never bothered to ship it back from Europe. The wastelands girl in leather is a great conversion.
Title: Re: Fallout: Heading East - Rust Bucket of an M3 Halftrack
Post by: commissarmoody on November 11, 2014, 09:00:42 AM
Just say the half-track is from a museum or from a collectors personal copy.
Title: Re: Fallout: Heading East - Rust Bucket of an M3 Halftrack
Post by: Wyrmalla on November 11, 2014, 09:13:00 AM
I want an M113 at some point actually, its just coming across a model cheap enough. Yeah, I know they just dumped a lot of the WWII gear, even if some did make it back to the US decades later from salvage and private collections. Let's assume this particular one literally was a museum piece. Heh, I'm not one to build a vehicle of that detail level from scratch, but I'd imagine that the actual halftracks in the Fallout world (if they were still being used) would look like one of these crossed with a brick with rounded edges. Actually I remember seeing pictures of a Patton and Whilly's jeep that someone had made in the style of Fallout, hmn, I should fetch some of those pictures up. =P

IIRC Obsidian's stance is that the US stockpiled a silly number of equipment. The Service Rifles the NCR use? Yeah those are obsolete rifles which the US mothballed before they moved onto using laser rifles (laser rifles of course don't hold up so well to age).The later games seem to make use of actual period vehicles (the trucks from Fallout 3 are hardly different from real life ones from the 50s), so using WWII vehicles isn't too out of place given that, well as mothballed or museum pieces, like I said, I'd think the "modern" Fallout kit would be a bit chunkier looking.
Title: Re: Fallout: Heading East - Rust Bucket of an M3 Halftrack
Post by: Shuby on November 11, 2014, 03:02:29 PM
Great stuff again.
The mines are very cool. Idea of agility test and "light step" attribute is good . For my part i 'm always thinking about a rule to represent the "hidden" part of mines... but still no answer in my brain... :D


Title: Re: Fallout: Heading East - Rust Bucket of an M3 Halftrack
Post by: kidterminal on November 11, 2014, 06:26:54 PM
I want an M113 at some point actually, its just coming across a model cheap enough. Yeah, I know they just dumped a lot of the WWII gear, even if some did make it back to the US decades later from salvage and private collections. Let's assume this particular one literally was a museum piece. Heh, I'm not one to build a vehicle of that detail level from scratch, but I'd imagine that the actual halftracks in the Fallout world (if they were still being used) would look like one of these crossed with a brick with rounded edges. Actually I remember seeing pictures of a Patton and Whilly's jeep that someone had made in the style of Fallout, hmn, I should fetch some of those pictures up. =P

IIRC Obsidian's stance is that the US stockpiled a silly number of equipment. The Service Rifles the NCR use? Yeah those are obsolete rifles which the US mothballed before they moved onto using laser rifles (laser rifles of course don't hold up so well to age).The later games seem to make use of actual period vehicles (the trucks from Fallout 3 are hardly different from real life ones from the 50s), so using WWII vehicles isn't too out of place given that, well as mothballed or museum pieces, like I said, I'd think the "modern" Fallout kit would be a bit chunkier looking.
Don't misunderstand me I think the half track is great I grew up near a national guard armory and it was full off m113s and m60 main battle tanks in the 1980s so I was just pointing that out.
Title: Re: Fallout: Heading East - Rust Bucket of an M3 Halftrack
Post by: commissarmoody on November 11, 2014, 10:01:25 PM
That being said. I believe company B, will be releasing some M-41 walker bulldogs light tanks soon.
Title: Re: Fallout: Heading East - Rust Bucket of an M3 Halftrack
Post by: Wyrmalla on November 11, 2014, 10:58:07 PM
@ Shuby

Hey I just paint the things so players don't notice them. Its an unintentional thing for them to blend in so well with the board, but there you go. I did the same with my scavenge tokens, and though players have said "you should paint them with a hazard stripe base so we can see them", I sort of like that they have to actually look for the things if they want the bonus. ...Bonus in the case of the mines being losing a leg.

@ kidterminal

Heh, yeah I know. Tell that to games designers and Tv. The Walking Dead had a friggin Patton turn up with the excuse that it was used by the National Guard? Yeah sure, did that guy take that thing off the plinth outside the base? ...Ok that would explain that guy's dumb tactics of course (“I'mma gonna ram them instead of sitting back all day lobbing shells from a distance”), ah, but that's a matter for another thread. ;)

Oh, but speaking of the Patton, I do happen to have a kit for one somewhere. I've decided to relegate the KV-1 with the fricken laser beam to being a wreck (the Fallout 3 concept art actually had something no unlike that sitting outside the Washington Monument), but the M10 I have I'm still sort of wanting to give to the NCR. Ah, not that I use tanks very often (I have one in a game once for the purpose of taking out a Deathclaw. Typically the players ignored the thing and decided to shoot a sniper team with the one remaining shell instead ¬¬). I may however go the route of the KV-1 and rust it up to hell just so I can use the thing more often ...if I actually bother building the thing at all.

That M3 kind of sort of made me want to have some military styled terrain. I've actually had my eye on Dust Tactics quonset huts for a bit, but never really wanted to pick them up as that'd mean I'd have to start up another wad of terrain. Meh. Anyway, I finished class early today, so managed a WIP of a guard tower for a US military camp (I sort of wanted to make the more established ones with walls from NV, but this is more functional). Yeah the roof is removable and the sandbags need to be built up.

...No, I honestly wasn't pondering a set of military terrain instead of taking notes during my lecture. All those bullet pointed ideas are totally to do with the structure of a small/medium sized business.  ::)

(http://images.dakkadakka.com/gallery/2014/11/11/662958_md-WIP%20Guard%20Tower.JPG)

Ingredients include, a sheet of thickish A4 plasticard, some corrugated plastic and about a meter and a half of balsa wood (commonly known as a shit ton). Oh and a layer of Renedra sandbags (you can see that I've decided to make the rest with clay, because well, Renedra). Ok I think this thing has cost me like £4 to make at the most, just as an indication. =P

I have those huts on order, whether they show up before a game I have arranged is debatable. If they do I'd love to have them and this painted up for that so I can run a scenario of Scavengers vs Robots. If the huts appear before next Saturday I think I'll make every effort to have those and this tower finished by then so as to run that scenario as part of the eight or ten (can't recall how long it is) long hour gaming day which my club is running. So far the rough idea for scenarios I have is to have one involving a brahmin caravan way out in the wastes, followed up by another in a more urban setting. Having some military stuff could provide a third (or replace the second based on time) one as a sort of climax. Hmn, though I need a way of tying them all together.

Yeah, and I'll definitely have those landmines as part of the military base scenario if I ever run it. :)
Title: Re: Fallout: Heading East - A go at a Guard Tower
Post by: kidterminal on November 11, 2014, 11:52:25 PM
Nice the huts are cool if you plan on a military camp you might wanted to get the Dust tactics bunker and have the laser cannons broken.
Title: Re: Fallout: Heading East - A go at a Guard Tower
Post by: Sinewgrab on November 12, 2014, 12:10:30 AM
Personally, I love the Dust Quonset huts - they allowed me to make a small Boomer outpost recognizable.  Good to see you banging stuff out.
Title: Re: Fallout: Heading East - A go at a Guard Tower
Post by: Messyart on November 12, 2014, 12:11:36 AM
Oh my, that looks beautiful. c:
Title: Re: Fallout: Heading East - A go at a Guard Tower
Post by: Wyrmalla on November 12, 2014, 12:33:43 AM
£30 for a bunker? Damn, those huts were £15 including shipping. I'd just make one from foam. See I'm not sure about the more militarised stuff, or actually maybe just things which suit larger games. Eugh, I donno. A bunker doesn't have to be a focus for a game, but whilst I would rather it just be another piece of abandoned scenery, I suspect it'd just be abused in games (well rather players would do what they would do naturally, but having such a well fortified position slightly imbalances a game where half the folks are armed with tire irons). Youknow I don't even know if existing US military basis have positions like that, but I suppose in the paranoid world of Fallout these kinds of things would be commong place (the DC architecture was supposed to be reminiscent of fortifications, with all that concrete and metal armoured sides facing the predicted direction of nuclear blasts). Eugh, heh, it'd just be another thing to throw on the ever growing to do list *looks at pile of shacks. :)

I'm unsure about the size of the huts. The images that I've seen are of a couple mashed together. I'm guessing that there'll be enough though, as well its not like I have to cover an entire board with them (that leaves space for general clutter and maybe some brick ruins representing admin buildings).

Ah crap, right forgot about you Messy for a bit there. Hmph. I was thinking of picking up 4-6 of your Crab Boys actually, but it slipped my mind entirely. I doubt I'd be able to have them done along with all the other stuff and maybe some rad pools (need somewhere to exercise) by next Saturday, so no gaming pictures, but I really should chuck an order your way soonish.

* Scenario: Knick the eggs. A group of scavengers want an omellete. Evidently a rather large one too as they're being scored on how many they can steal and deposit in their vehicle by the end of the game. Each egg grants a victory point. Each land crab which gobbles a scavenger gains a victory point for their side (hey they're hungry too). Add half a table spoon of sugar and stir until one side's dead or people are too hungry (or too full) to carry on. =P

...That's seriously the amount of planning that goes into one of my scenarios. I found it a little funny that the players actually think I'm competent. ;)
Title: Re: Fallout: Heading East - A go at a Guard Tower
Post by: Sinewgrab on November 12, 2014, 01:02:11 AM
(http://leadadventureforum.com/gallery/15/1352_05_12_13_4_24_47_0.jpg)

They are not too big - the one sideways in this picture is actually 2 of them glued together - if you look for it, you can see the seam.

Title: Re: Fallout: Heading East - A go at a Guard Tower
Post by: War In 15MM on November 12, 2014, 01:39:42 AM
I don't know how I missed this for so long, but I'm really glad I got to see it.  Outstanding!
Title: Re: Fallout: Heading East - A go at a Guard Tower
Post by: Messyart on November 12, 2014, 01:52:20 AM
 lol I'll get casting, then.
Title: Re: Fallout: Heading East - A go at a Guard Tower
Post by: Wyrmalla on November 14, 2014, 07:44:17 PM
@ Sinewgrab

Hmn, I like the bare metal scheme you used on those. I was kind of thinking of going for a dark brown/red rust with mine, but I'm not so sure. I'm sort of in the process of just having terrain that's all orange right now given how much I just love rust. ^^

If I have those huts on order and that tower in the works I thought I may as well have some other suitably military terrain to go along with those as well. =P

Your average Willys jeep. I think a Bolt Action Long Range Desert Group one. I have another one spare if I ever want to use all the stowage that came with it (literally enough to cover every surface in kit bags). An M151 or M422 might be a more appropriate vehicle, but yeah, these were much easier to get a hold of.

(http://images.dakkadakka.com/gallery/2014/11/14/663656_md-Willys%20Jeep.JPG)

As ever, what is with miniatures manufactures and their hard on for German kit? Eugh. A German bike, Warlord again I think, just as another bit of clutter. I have like another four of these (though two of them are more “heroic” in proportions).


(http://images.dakkadakka.com/gallery/2014/11/14/663655_md-German%20Motorcycle.JPG)


I have what looks like an old Armourcast show model and this little thing came with it (the company's name along with the word “Terraform” and a phone number are stencilled on the faces). I scratched off the lettering and bunged on a plate with a circa WWII US Star. Originally I had thought out having the name of a camp on it, but that would sort of limit the background about the location ( I guess I could have gone for “US Military Base or something similarly generic). The star's recognizable enough though I think.

(http://images.dakkadakka.com/gallery/2014/11/14/663654_md-Military%20Base%20Sign.JPG)

Urban War maybe? Sci-fi Romans anyway. Just a big gun. =P

(http://images.dakkadakka.com/gallery/2014/11/14/663657_md-Artillery%20Piece.JPG)

Plus a few unexploded shells. Not that they're the same calibre as the gun is, but I donno, maybe someone was chucking these things at someone at some point. ...Sure. Ah, does brass rust? ;)

(http://images.dakkadakka.com/gallery/2014/11/14/663658_md-Shell%20Holes.JPG)

The tower's being painted right now along with the cacti patches (though trust this to be the moment I run out of green paint). The tower at least will probably be done for Tuesday, but I'm not promising anything. Right, now three days left to finish this coursework instead of playing with my toys. :(
Title: Re: Fallout: Heading East - Military Tat
Post by: kidterminal on November 14, 2014, 08:09:47 PM
These look great with your rust color scheme I especially like the star sign. I think brass discolors like copper does not rusts.
Title: Re: Fallout: Heading East - Military Tat
Post by: zizi666 on November 14, 2014, 11:13:13 PM
Cool stuff, again.
Really like the unexploded shells. real life bullet casings ?
Title: Re: Fallout: Heading East - Military Tat
Post by: Wyrmalla on November 14, 2014, 11:36:16 PM
That's what most people use, but no I think they're just cylinders with a cap at the end. I don't think they make cartridges that size on the smallest one that are too popular (even a .22's larger), that and the ends are flat, so I don't think they'd strike too well. Hmn, that has me wondering what I did with all the 5.56 rounds I used to pick up as a kid about the military training ranges (yup, go hillwalking in Scotland about a military base and its surprisingly easy to walk into a live fire range when there's no soldiers about. No signs and just a fence which looks like any other farmer's one). Though yeah, other than through that means I don't think bullets are too easy to come a hold of about here (bar the occasional case found in the street... Woo, Glasgow).

Just preempting the huts not showing up in time, I've started on a few Renedra tents. They're just going to be green with possibly some lettering on the side, so shouldn't take too much effort. I kind of forgot I had all these things. They were bought to be used as a Legion encampment or a regular wastelander one (though I have some Miniature Mojo ones still if I ever want to do that), but will do as military tents too (and its not as if survivors wouldn't scavenge old military gear and use it themselves. What else would the aid stations be outfitted with). Hopefully they'll be simple enough not to side track me from finishing off the cacti and watch tower, and I don't expect them to be (he says of course being short on time as it is).
Title: Re: Fallout: Heading East - A go at a Guard Tower
Post by: Sinewgrab on November 15, 2014, 04:03:55 PM
@ Sinewgrab

Hmn, I like the bare metal scheme you used on those. I was kind of thinking of going for a dark brown/red rust with mine, but I'm not so sure. I'm sort of in the process of just having terrain that's all orange right now given how much I just love rust. ^^

If I have those huts on order and that tower in the works I thought I may as well have some other suitably military terrain to go along with those as well. =P


Since most of those were unpainted galvanized steel when they were being built, that's why I went for it.  For one, the galvanizing prevents rust, so you would only have rust appearing in areas of high wear - like the windows or doors (or so it was explained to me some years ago on a tour of an old WW2 era camp here on the west coast).  And no, brass does not rust, but so what?

I used a dark metal, drybrushed with a bright metallic silver, and washed it with a thinned out burnt sienna ink, and added splotches of black ink here and there to break it up.  Then, before the ink dried completely, I added weathering pigments here and there.

Love what you are doing here.
Title: Re: Fallout: Heading East - Cactus Patches
Post by: Wyrmalla on November 15, 2014, 09:32:46 PM
@ Sinewgrab

Bah! Eugh, just bloody go on and make your huts out of a resistant material. Hmph, can't a guy just paint everything brown? Hang on, Google-Fu to the rescue.

(http://valdodge.com/files/2008/03/leslie-spit-quonset-hut-01073s1.jpg)

Ok, not quite as brown as I was looking for, but it'll do. Ooh, and its made me want to add mesh to the windows too.

Since yesterday what's happened? Well no epiphanies, but at least the huts turned up this morning. I was expecting them so soon, and I have other things to work on first, though its nice to know they're actually here before the game. My priority right now is for the watchtower to be finished, but alas I've ran out of paint (which is fun considering I walked right past the bloody shop that sells the stuff a few days ago). I won't be able to buy any more till Monday, so till then maybe I'll see what I can do without it, maybe not.

Ah, but I'm blethering a bit. I did manage the cactus patches last night. Ok they're not entirely finished, I'm kind of wanting to add flowers to the Prickly Pears, though not sure how I'd go about that (maybe adding bits of clay and painting those, or perhaps felt), just so everything isn't quite so green.

(http://images.dakkadakka.com/s/i/gallery/img/2014/11/15/663919_md.JPG)
(http://images.dakkadakka.com/gallery/2014/11/15/663921_md-Cactus%20Patch.JPG)
(http://images.dakkadakka.com/gallery/2014/11/15/663920_md-Cactus%20Patch.JPG)

Yeah, I know that those species shouldn't be growing together. Blame a lack of variety in what companies make. I have a whole separate thread in the Workbench board just for sourcing desert plants, and those are the best that cropped up. I still want some Joshua Trees. :(

Crap, and its worth mentioning that the majority of these were made by Pegasus Hobbies. The cliche western cartoon ones are from the game Dead Man's Hand (which I find to be of a lower quality than the former, but they're certainly more robust). The Pegasus ones are based on the same models, just scaled up and down for the various sizes. So whilst the larger ones are strong, the smaller ones (not the smallest, the tiny cacti are a separate design) can be a bit spindly. Not a massive problem, but I foresee some breakages eventually.

And yes, those are impassible terrain. Well not strictly impassible, rather models can move through them as difficult terrain, but must make an agility test at a negative based on their movement (or something) otherwise they take a hit from all those spikes. ...Mostly because the things are so tangled together that I'd hate for a model to actually stop inside one as that's just asking for something to break. =P

Well anyhow, that's where I am at the moment. The watchtower is at the top of my list of things to finish, with some Army tents following that, and then the huts. I haven't forgotten about the Mars Attacks! ruin, but its far along enough that I could slap the last bit of paint on it closer to Saturday. Conversely despite the amount of stuff I have to work my way through this week, I also have a load of uni coursework to do as well, so it'll be a bit of a juggle between the two unfortunately. I expect to have the above done by Saturday, but anything else I'm uncertain about (I'm talking about extra robots for the military base scenario). We'll see. Anyway, toodles. =)
Title: Re: Fallout: Heading East - Cactus Patches
Post by: Sinewgrab on November 15, 2014, 10:41:24 PM
I did the flowers on my barrel cactus with a spot of the shredded foam flock for 'autumn colors'.  That may work for you as well.

And that is one really old quonset.  I love your cactus spots though.
Title: Re: Fallout: Heading East - Cactus Patches
Post by: Wyrmalla on November 15, 2014, 11:28:59 PM
Actually youknow what, my perception of Quonset huts as being rusted brown things is incorrect (well I wasn't saying it was in the first place). Looking at the Wikipedia article I've discovered that the ones used in America are a different kind from those in the UK. Nissen Huts are older structures which the American Quonsets were based on, and in particular don't use galvanized steel. So those corrugated huts I see about where I live which are rusted to hell are like that because they're made from a different material from the later US ones (though presumably Britain was supplied with a quantity of Quonsets during the war as well). Huh, so now I'm wondering if the people who I play with will know the difference between the two, and if their perception of what a corrugated hut should look like would be skewed by those seen locally. That or they've seen enough war movies that the shiny steel ones are what they're used to. Hmn, I'm pondering how long it would take for the zinc coating to wear away now. Ask says decades, but just how long would it take for the metal to reach the stage of the uncoated Nissen hut below? That's perhaps a redundant question given that the ones seen in the game, despite being fairly tarnished, don't display much rust at all. I guess I'll get away with whatever I feel like. =P

(http://upload.wikimedia.org/wikipedia/commons/5/53/Knackered_Nissen_Hut_-_geograph.org.uk_-_389870.jpg)
Title: Re: Fallout: Heading East - Cactus Patches
Post by: kidterminal on November 16, 2014, 10:47:49 PM
Go with what you feel is best if you like your rust brown palette stick to it.
Title: Re: Fallout: Heading East - Cactus Patches
Post by: Wyrmalla on November 28, 2014, 06:29:05 PM
Probably should be a comma in there, at least so people don't jump on here expecting to see me posting images about militarized pubic lice...

...Moving swiftly on.

I have photos of Saturday's game about, though they're not amazing as the lighting was horrible. That and well, after about turn eight we kind of threw the scenario about the window and just spent the remaining hours seeing who could out do one another with inaneness (there was a Paladin drunkenly blaring Elvis out of the windows of his car as he barrelled into Raiders...). I'll see, but I'd rather post this crap right now.

Well first off here's last week's produce. Who would like to chime in with the number of times I've dropped this thing and broken it? Seven, just during the painting. Yeah...

(http://images.dakkadakka.com/gallery/2014/11/28/666666_md-Guard%20Tower.JPG)
(http://images.dakkadakka.com/gallery/2014/11/28/666667_md-Guard%20Tower.JPG)

I never did manage to run any scenario other than the BoS assaulting the Raider camp one, so the military base has gone on back burner. Oh well, time enough to make more crap for that then. I didn't manage to finish more than one of the huts anyway.

(http://images.dakkadakka.com/gallery/2014/11/28/666664_md-Quonset%20Hut.JPG)
(http://images.dakkadakka.com/gallery/2014/11/28/666665_md-Quonset%20Hut.JPG)

I added on the window shutters and chimneys, plus some mesh over the windows. Yeah, I did wind up going for the brown colouring in the end. Surprisingly though most people did call it Nissans, one guy did name it properly. Meh, I'll have this on a table eventually for one reason or another.

Oh right and the tower's mostly balsa wood and plasticard. The hut's are from the Dust Tactic's Airfield accessories kit. Scroll back a couple of posts and I went into more detail. No need in repeating myself (or rather I'm just to lazy at the moment).

(http://images.dakkadakka.com/gallery/2014/11/28/666663_md-Army%20Tents.JPG)

Could be more interesting, but here these are too. Renendra generic tents which I just painted up green really. Lotta booze about those given that they were supposed to be housing army boys... =P

Right, and to end the line up, something gribbly. Yeah, this is all I've managed recently, but I endeavoured to have had at least two of these painted yesterday ...if only as a respite after four hours of email writing.

So, a pair of Messyart's Lurker's/Crab Mutants/Entrepreneurial Super Crustaceans. As ever I was thrown by the quality when I first caught an eye of them in person. That's not a slight against the guy, rather that he continues to impress. ;)

(http://images.dakkadakka.com/gallery/2014/11/28/666668_md-Mirelurks.JPG)
(http://images.dakkadakka.com/gallery/2014/11/28/666669_md-Mirelurks.JPG)

* 30mm bases btw. Not the 25mm Messyart used on his originals. That's just personal preference, but I do like having my minis with a bit extra space to stand on, especially if they're a wee bit larger than human size.

And a comparison with the Crooked Dice Envoy model which I've dubbed the Rock Lurk, and Hasslefree's Bubba. Hmn, need to repaint my older stuff at some point, or youknow just be less shit at painting in general. Youknow, usual issues.

(http://images.dakkadakka.com/gallery/2014/11/28/666670_md-Mirelurks.JPG)

Perhaps a little bluer than is expected, but I wanted to go with something a bit more interesting than what people were used to. All the images of Mirelurks I could find were a bit lo-res and has them look rather grey/pink. Not that I would, but that underside meat colour looks pretty edible to me. :P

There those are, I think that's everything. I'll see what I can stir up over the course of this week or next, but I'm kind of short on time for the moment, so any progress that happens is down to momentary whims. Bleh, anyway enough whining. That'll do for now.
Title: Re: Fallout: Heading East – Military Crabs. ...Hand on
Post by: Messyart on November 28, 2014, 06:58:45 PM
You made them beautiful   :-*
Title: Re: Fallout: Heading East – Military Crabs. ...Hand on
Post by: Constable Bertrand on November 28, 2014, 08:04:52 PM
Mm, mutated blue swimmer crabs.
Tasty! 8)  :-*  :-*

Nice paint work on them Wymalla, they look tasty. I approve of the colour, and am secretly glad they are not rust brown too. I like the sludge water on the bottom of the base too. They are perfect!

The flimsy balsa card watchtower is really well done. It looks great.

Inspirational post mate.

Cheers
Matt.
Title: Re: Fallout: Heading East – Military Crabs. ...Hand on
Post by: WulframMors on November 28, 2014, 08:18:36 PM
Oooh, me likey. Particularly the watchtower, even though the only way up there involves crossing the line of fire. lol

Like the double long Quonsets with shutters too, definitely looting that.

And the Crabs make me want to put the rest of mine together, though sadly they and I are in separate locations.  :'(

Also, I'm craving some good ol' Maryland seafood.

All in all, great work!
Title: Re: Fallout: Heading East – Military Crabs. ...Hand on
Post by: Sinewgrab on November 28, 2014, 08:20:44 PM
Ah jeez - when did Messyart get crabs?  I missed that.  :?

Hmm, where did his post go...
Title: Re: Fallout: Heading East – Military Crabs. ...Hand on
Post by: Wyrmalla on November 28, 2014, 08:47:53 PM
@ Messyart

Oi post up your own painted one ya git. ;)

Hopefully the colour scheme I went for is what you were expecting. The eggs totally slipped my mind, but I guess they'll be next up on my painting list, maybe with those rad pools. Hmn, actually I might ask you for more of those, not sure yet.

@ Constable Bertrand

Yeah well, if everything's brown I guess that I need to actually find my models instead of camouflaging them. The gloop on the bases ties them in with some rad pools sitting on my table somewhere that I'll probably run these in a scenario with. Ah, though how they're created is me using a crappy glue which dries up quickly around the edges which I just paint in as a liquid. :D

@ WulframMors

Heh, yeah, but that's the way they are in the game, so I had to copy it. I had considering adding a few sandbags, or just getting rid of all the planks and replacing them with a ladder, but that messed with the look. Actually in New Vegas the devs changed it these were lower and just had a ramp leading up to the rear. Hmn...

The shutters meant I didn't have to mess with the finicky mesh over the windows. Just a pity the details I added weren't included in the base kit like the Italeri 1/72nd ones, but well I suppose they were cheap. :)

@ Sinewgrab

Scroll down to the bottom of the post apocalyptic page, or look in the Fallout minis pinned thread. Vinni released a Deathclaw so the chat in that thread kind of overtook Messyart's stuff. It'd be nice if Messyart had a single thread where the first post listed off what was available, with images + prices etc, well I mean till he works out his own sales method.

With the Mirelurks I'm sort of considering making a human kitted out in a set of armour made from their shells. Youknow like the Dreugh Armour from Morrowind (my favorite set in that game). I think there was actually a piece of concept art along those lines, but like a lot of things it didn't make it into the game. Just a guy kitted out in that with either a spear tipped with a claw, or a claw like a Deathclaw gauntlet with possibly a shield. The former is what I'm erring towards. Meh, just a little idea I'm considering for a scenario.

(http://fc01.deviantart.net/fs70/f/2014/218/8/e/dreugh_armour_rig___shader_test_by_ravanna7-d7tyau9.jpg)
Title: Re: Fallout: Heading East – Military Crabs. ...Hand on
Post by: WulframMors on November 28, 2014, 09:41:12 PM
Messy really needs a webstore. I keep forgetting what is available and what is undergoing modification.

I'd say go for that Mirelurk armor, would make an interesting scenario. I believe someone put this in New Vegas already:

(http://www.nexusmods.com/Images/130/2877665-1405185024.jpg)

That Morrowind armor really makes me want to paint up some Dark Sun inspired miniatures... but my hands are already full.
Title: Re: Fallout: Heading East – Military Crabs. ...Hand on
Post by: zizi666 on November 28, 2014, 11:49:35 PM
Another bunch of cool stuff.  8)
You've done those crab people justice.
Title: Re: Fallout: Heading East – Military Crabs. ...Hand on
Post by: Diakon on November 28, 2014, 11:56:05 PM
Mirelurks looking swish.  :D
Title: Re: Fallout: Heading East – Military Crabs. ...Hand on
Post by: kidterminal on November 29, 2014, 10:43:34 AM
The hut and the watch tower look great the browns are working just fine. The wooden shutters on the hut are insipred and I'm surprised it didn't come with chimneys.
Title: Re: Fallout: Heading East – Military Crabs. ...Hand on
Post by: Wyrmalla on December 04, 2014, 08:52:27 PM
Should I could have waited till later and actually have had any of this done? ...Hmn, nah, shiz to do. =P

I had a go at a Tribal wearing armour made from Mirelurk shells. See I didn't want him to look like a mini Mirelurk, but enough that the source was obvious. So I didn't have the shell extend over the head, but if you look at the guy from behind he still has the segmented carapace. The front as well will be obvious once its painted up in the same colours as the living ones ...hopefully. I may have a go at another guy with a set which resembles a living one more. ...I mean I'm not sure what I'll be doing with that Messyart crab that's short a claw (do I turn it into a dead one, make it another claw, or see if I can hollow the thing out and stick a pair of human arms and legs out of it).

(http://images.dakkadakka.com/gallery/2014/12/4/668397_md-WIP%20Mirelurk%20Armoured%20Tribal.JPG)

Yeah, I'll take better pictures when this stuff's actually painted. He's standing on a rad pool that's part of a set as well, which'll be bunged in with him and a set of the eggs that came with the crabs. So, ah, sure, watch out for that in like two weeks when I next bother myself to actually paint anything (one of my Youtube subscriptions posted up a three hour long stream so I couldn't do much with my computer in that time youknow). Anyhow, eat up your morsels and maybe try varying up your diet a bit by reading one of the other Fallout threads here.  :)
Title: Re: Fallout: Heading East – WIP Mirelurk Shell Armoured Tribal
Post by: kidterminal on December 05, 2014, 11:26:49 AM
You're starving me man! >:( (Very cool by the way.)
Title: Re: Fallout: Heading East – WIP Mirelurk Shell Armoured Tribal
Post by: WulframMors on December 05, 2014, 09:54:57 PM
And I'm gonna have to practice my sculpting. Because that right there is being looted.

Looking great, and I can't wait to see it painted, whenever that might be.  ;)
Title: Re: Fallout: Heading East – WIP Mirelurk Shell Armoured Tribal
Post by: Wyrmalla on December 15, 2014, 11:55:14 PM
Perhaps we've heading a little too far east. ...Yeah, this thread really does have an uninspired title, but I'm stuck with it. ;)

My day's been godawful, thanks for asking. Ah, but trying to take my mind away from the fallout that's soon to hit tomorrow (..that pun was totally unintentional) here's a pair of WIPs.

Not sure if these are from Metro or S.T.A.L.K.E.R., rather they're just inspired by their general aesthetic. I doubt I'll be putting together a completely different terrain set for Eastern Europe, I just threw these together as something to keep me interested this week.

(http://images.dakkadakka.com/gallery/2014/12/15/671196_md-Metro%20Inhabitants.JPG)

They're wargames factory Germans as ever with a load of greenstuff over them. The gas mask is from the Secrets of the Third Reich line (Soviet Survivors), and the AK-74 is from an OOP set by Ral Partha (much the pity given how modern guns seem to be a bitch to get hold of loose). I am sort of interested in Empress' new Russian minis now along with their Chenchens but well that's a slippery slope (damn, I was even picturing what a metro table would look like, ah though logistically that would be a nightmare).


The guy on the left's vaguelly based on this feller (and will be painted up in the same green, should I have time to go to the shops tomorrow). The other's your average middle aged guy in a hoodie.

(http://cs616428.vk.me/v616428119/100c1/DIriHN5tRW8.jpg)

Ah I have more stuff painted, but this week I haven't had the will at all to finish any of it. Perhaps nearing the end of the week when uni's finally broken up for Christmas I'll finish it off (but I suspect the crap that happened today will carry on for the rest of the week. Eugh).
Title: Re: Fallout: Heading East
Post by: Constable Bertrand on December 16, 2014, 06:40:14 AM
Woo! Work'n for me Wyrmalla.

For a metro board id suggest a combo of a city street .. and a cave system. That is the most generic terrain I can think of to be useable in different games.

Cheers
Matt
Title: Re: Fallout: Heading East
Post by: kidterminal on December 16, 2014, 03:56:29 PM
The Wargames Factory Male Survivors set includes a number of AKs and other modern guns.
Title: Re: Fallout: Heading East
Post by: Wyrmalla on December 17, 2014, 06:55:48 PM
Eugh, so I did a bad thing today and bought a Hind. I also have a pair of Red Star Russian squads and a BMP to pick up next week as well. Great. Well at least I have Christmas break.

I was in a model train shop today as well discussing how to build a subway. They didn't seem keen on the idea (I get a kick of going into model shops and asking for obscure models, apparently they don't sell Russian metro cars-and well even if they did I'm not spend £45 on a piece of terrain-, nor did the other shop I was in happen to have a 1/48th scale drone. ...a 1/72nd one yes, but well everything's in that and 1/32nd of course). My point though is that I may have a go at some S.T.A.L.K.E.R. stuff. At least my club already has terrain suitable for it, I just need to make the models and a few other bits and bobs (i.e. a complete table worth of terrain with all the trimmings). A subway/cave system would be useful (even for Fallout), but it just seems a bit too much work at the moment. Ainsty does one IIRC though as I said it'd be a hell of a lot easier just to make a few bits and bobs and add it to my club's existing stuff (that and even though my Fallout terrain is set in the desert I'm sure I'd get away with using some of it for Ukraine ...or perhaps Afghanistan. ......The S.T.A.L.K.E.R. sequel novels were set in Afghanistan. ...Just saying).

I'm considering the Skirmish Sangin rules. Of course this is me just being a bit bored at the moment and looking for something to do, so next week I may have dropped the idea, but for the moment its peaked me up after a dry patch.

Anyway there's that. I'll see what the Red Star models are like and what I can do with them (probably tweak them a bit and have them as Stalkers/Mercs), though on top of them I'm considering the new Empress Russians as Duty. Eugh, but this is all just me getting ahead of myself. For the moment I'm just working on a few Stalkers and have that Hind kit sitting there (it'll be a wreck as like hell I'll ever use an intact one).

Oh and as far as the AKs go, yeah I may pick up a box of their female survivors at some point and nab some from there. However I bloody hate that there's all these manufacturers out there who make weapons for their models but don't sell them separately. I'd love if Empress sold weapon sprues, I mean they already have them made up for personal use, but I guess there isn't a market out there for them or something (it really bemuses me though why they don't sell them as they're great). The Ral Partha sprues are pretty good though. They have a mix of WWII and Cold War guns, ranging from Makarovs, Uzis, Colt M16 to AK 74s (they seem to be aimed towards the Arab-Israeli conflict given their choice), so really useful. I just wish they sold them still, I picked up only a few secondhand unfortunately. :(

There's that ...blithering anyway. Hmn, if this goes anywhere I may just start a new thread up for it. Guess I should start thinking of terrible titles right now then. =P
Title: Re: Fallout: Heading East
Post by: Constable Bertrand on December 17, 2014, 08:31:05 PM
Woo, stalker! Sounds good to me mate.

Personally I'd say a generic subway/cave system could be anywhere in the world. You would be unlikely to play subway and above ground in one game! So there will be a little disconnect between subway and desert.

That should be fine.

Otherwise Russian like figures in a desert, no problem there either... Like you said they are everywhere, or perhaps the climate changed drastically. ;)

Cheers
Matt.
Title: Re: Fallout: Heading East
Post by: Infovore on December 18, 2014, 09:30:18 AM
Maxmini sell packs of AKs, although I've never ordered anything from them so I can't say how well they work scale-wise....
http://maxmini.eu/conversion-bits/ballistic-weapons/AK-guns-bits
Title: Re: Fallout: Heading East
Post by: zizi666 on December 18, 2014, 04:48:52 PM
Maxmini sell packs of AKs, although I've never ordered anything from them so I can't say how well they work scale-wise....
http://maxmini.eu/conversion-bits/ballistic-weapons/AK-guns-bits


I've got some of their weapons (mostly from their PA range), but as I'm about to leave, comparison pics will have to wait.
(and yes, I've got some Red Star minis to compare them to  :D)
Title: Re: Fallout: Heading East
Post by: Wyrmalla on December 18, 2014, 07:34:53 PM
I bought some of those ages ago when I still played 40k, and well saying that they're definately scaled for that game (as in ridiculously huge). That said I have some Statureque Miniatures AKs (which are a bit big, but not as bad), plus loads of other guns (not necessarily Russian, or at least not from the time period, but I think I could get away with a few Mosin Nagants and FN FALs).

Another pair. One guy in more military issue gear, another who looks like a bandit. Heads are again from Secrets of the Third Reich and the bodies are ...yup... Wargames Factory WWII troops. Military guy has an Uzi and a scope SKS (forgot to sculpt a sling for it), whilst the other has L1A1 (I can't the source's name, but I posted it in compiled list of Fallout minis thread).

(http://images.dakkadakka.com/gallery/2014/12/18/671730_md-WIP%20STALKERS.JPG)

I'll see about painting something tonight (...not necessarily the Fallout stuff I've had sitting for the past week). I have a load of balsa wood sitting there though which I'd like to use, hmn, but the Hind may come first (my painting table's a right shambles right now, so maybe making something new's for the best). I have seemingly forgotten about the dozens of Cold War Soviet vehicles I have sitting there (intended to go towards a scrapyard like set of town fortification),  so I may well dig a few of those out and rust them up a bit (not as badly as my Fallout ones though). We'll see. =P

Now to continue trying to download the bloody Lost Alpha mod. The first part was fine, but the other three bits keep coming up as “file broken”. Eugh, need a mirror.
Title: Re: Fallout: Heading East
Post by: zizi666 on December 19, 2014, 01:09:39 AM
OK, took a quick pic on the ironing board. I'd say those Maxmini AK's are a definite NONO for Red Star Miniatures...

(http://i1217.photobucket.com/albums/dd388/zizi666/Mobile%20Uploads/Studio_20141219_020038.jpg)
Title: Re: Fallout: Heading East
Post by: Messyart on December 19, 2014, 02:29:35 AM
As a general rule I say "maxmini doesn't fit 28mm" and ignore their range begrudgingly.  lol
I have a pack of their machine guns and M16 guns here and they will never get a use.. Shame, they look pretty nice.
(though the machineguns have been converted into a nice gun turret)
Title: Re: Fallout: Heading East
Post by: Grimmnar on December 19, 2014, 03:09:59 AM
The Wargames Factory Male Survivors set includes a number of AKs and other modern guns.
Oh and as far as the AKs go, yeah I may pick up a box of their female survivors at some point and nab some from there. However I bloody hate that there's all these manufacturers out there who make weapons for their models but don't sell them separately. I'd love if Empress sold weapon sprues, I mean they already have them made up for personal use, but I guess there isn't a market out there for them or something (it really bemuses me though why they don't sell them as they're great). The Ral Partha sprues are pretty good though. They have a mix of WWII and Cold War guns, ranging from Makarovs, Uzis, Colt M16 to AK 74s (they seem to be aimed towards the Arab-Israeli conflict given their choice), so really useful. I just wish they sold them still, I picked up only a few secondhand unfortunately. :(
Then stop and head to eBay and pick up some. http://www.ebay.com/sch/m.html?_odkw=&_ssn=hoard_*_bits&hash=item51ae992aaf&item=350821624495&pt=Games_US&_osacat=0&_from=R40&_trksid=p2046732.m570.l1313.TR10.TRC0.A0.H0.XSurvivors&_nkw=Survivors&_sacat=0

Grimm
Title: Re: Fallout: Heading East
Post by: Wyrmalla on December 20, 2014, 07:49:12 PM
Damn, I have no idea what I did with the AKs that came with those Chechens. Eugh... In the mean time like I said, I'll make do with the ones I have left and a mix of WWII and modern NATO guns (Freedom's supplied by the West for the most part so they use a lot of their guns, that and the UN made expeditions into the area so foreign guns turn up every now and then). Hmn, on that note I could well get away with using non-Eastern European models to represent those not from the region or at least sourcing their gear from outside of the area (those Empress People's Liberation Army models would do well for the Chinese forces deployed in Afghanistan in the sequel ...as would the Americans do for the psychotic remnants of the US military as well). Tangent much? ;)

First this one Loner guy (my favorite of the bunch). His camouflage sort of makes him look like a Freedomer, and well maybe he will turn out to be one just for ease of differentiating factions (Loners would have yellows as their primary color I guess).

(http://images.dakkadakka.com/gallery/2014/12/20/672214_md-Eastern%20European%2C%20Modern%2C%20Post%20Apocalyptic%2C%20Russians%2C%20Ukraine.JPG)

Well I discovered that I had a dozen or so Empress US models sitting un-built and thought I'd put them to some use. Here's four of them as Freedom Stalkers (the massive beards are a dead give away). The camouflage is more in line with what the British use, but hopefully nobody will pick out that anarchism (...its just what I know forest camo to look like is all).  I may be putting in an order with Empress at some point, and if so I'd add some British models to this mix (as like I said Freedom's NATO backed, so such gear aught to be turning up).

(http://images.dakkadakka.com/gallery/2014/12/20/672212_md-Eastern%20European%2C%20Modern%2C%20Post%20Apocalyptic%2C%20Russians%2C%20Ukraine.JPG)
(http://images.dakkadakka.com/gallery/2014/12/20/672213_md-Eastern%20European%2C%20Modern%2C%20Post%20Apocalyptic%2C%20Russians%2C%20Ukraine.JPG)

Along with those I managed a set of Mercenaries as well. I suppose the US models are appropriate given that in the original fluff these guys were actually American Special Forces acting under the guise of PMCs.

(http://images.dakkadakka.com/gallery/2014/12/20/672215_md-Eastern%20European%2C%20Modern%2C%20Post%20Apocalyptic%2C%20Russians%2C%20Ukraine.JPG)
(http://images.dakkadakka.com/gallery/2014/12/20/672216_md-Eastern%20European%2C%20Modern%2C%20Post%20Apocalyptic%2C%20Russians%2C%20Ukraine.JPG)


There's another handful of fellers left to paint, two Duty, a Monolith, and some generic guys that I've shown as WIPs already. Meh, we'll see what happens with them.  Hmn, probably aught to start another thread once those are all done or something. =P

As ever I misjudged my basla wood consumption so I need to go out and buy some more ...a problem considering its almost Christmas which makes travelling horrible (I really should just make a bulk order or something instead of only buying enough for one or two structures at a time, though shops I go into don't really stock the sizes I use well). Here this is as it stands at the moment though.  Based partly on a building from the area, just with less windows (because the existing four were fiddly enough to add) . It isn't too messed up or weird, so could do for other settings in Eastern Europe, say for the Chechen wars or the Ukrainian conflict (...if I don't make the modern figures I'm picking up too off the wall either so I can actually field a squad).

(http://images.dakkadakka.com/gallery/2014/12/20/672218_md-Eastern%20European%2C%20Modern%2C%20Post%20Apocalyptic%2C%20Russians%2C%20Ukraine.JPG)
(http://images.dakkadakka.com/gallery/2014/12/20/672217_md-Eastern%20European%2C%20Modern%2C%20Post%20Apocalyptic%2C%20Russians%2C%20Ukraine.JPG)
(http://static.panoramio.com/photos/large/36866883.jpg)

So yeah, there's that. Much cheaper than the £30 resin ones I've seen ...even if it takes more time to make. This is at a size which I'm much more comfortable with than the kits Renedra and the like produce (the Renedra farmhouse is about half the size of this, but its 1/56), though I don't know what others think of it. There's the frame anyway, I'll have more shots and add the furniture and other bits later on once its finished and painted (...or I'll just procrastinate and post more WIPs). I'm considering add an extention onto it to make it more of an L shape rather than a rectangle to accomodate for the entrance as well.

So there's what I've powered through with. The Fallout stuff, ah well that's still in the same almost finished state, but youknow I've not had the drive to bother with that much lately.  I guess I'll be buying in more balsa wood and working on the house then, and if failing that making it'll be the Hind that sees some work instead. Besides those I do have a few vehicles being rusted up right now and I may add some more before anything's posted (again these also do for modern conflicts. Given that they're all at least what thirty years old by now its fair to say that in their banged up state it wouldn't be unusual to see a few sitting about a board abandoned in a more modern conflict setting).
Title: Re: Fallout: Heading East - Its grubby, smells a bit and may bite, but its back...
Post by: Wyrmalla on February 19, 2015, 07:39:10 AM
...Yeah, you might want to run, or pull out that BFG you're lugging. :D

Dragging itself out of some toxic waste (much like that one scene in the film Toxic Avenger) this thread's making somewhat of a resurgence ...and a rather grubby gloopy one at that (watch out it may poke one of its suckers your way).

What have I been doing with this stuff for the past two months? Well you've seen the S.T.A.L.K.E.R. thread (and if you haven't then bugger off there, I'll wait. Oh come on it has pictures of fences!), so that's what's happened with it. I took a bit of a break with this stuff ...I mean an actual break, not just me procrastinating, after a year long romp. Now though, and with nothing to do with peer pressure or the lack of funds being deposited in my Swiss bank account from that other thread (wait, we are supposed to be getting paid for all this right?), its back. ...and well more rambly than ever clearly.

So what can I post? Well let's see. Better to start off with what I posted last right. ...Which luckily enough happens to found itself actually painted. A tribal who's eschewed the metal/mattress/ tire of the more civil wastelanders and decided to be a bit economical by wearing the hollowed out shells of his chosen prey. This is a Perry Mahdist Ansar model primarily with a deal of greenstuff for his set of armour. The claw was donated by a Messyart crab which he's now fashioned a sort of spear with (or would that be halberd?). In his tribe he's surely a renowned warrior, out in the wastes though we'll see how long he'll last against punks with .22 plinkers. =P

(http://images.dakkadakka.com/gallery/2015/2/19/688318_md-Tribal%20Mirelurk%20Shell%20Armour.JPG)

What else would a scenario involving that hunter involve other than a Mirelurk nest? These are the egg clutches which come with Messyart's crabs, along with a few made by myself. In specific scenarios they'll act as objective markers for enigmatic wastelanders out to snatch some dinner. Its an idea to use what Mantic Mars Attacks! brick ruins I have left to make a flooded building filled with these things, but I'll have to finish the existing building before trottling off down that path.

(http://images.dakkadakka.com/gallery/2015/2/19/688317_md-Mirelurk%20Egg%20Clutches.JPG)

Now where else do wasteland critters take a wee dip than a rather attractive looking radpool? Ooh, and such a comfortable temperature too. ...Hang on the sludge is actually quite cold, but my skin's tingly to no end. Hmn, what was that the local sheriff said about heading this way without any RadAway...?

(http://images.dakkadakka.com/gallery/2015/2/19/688316_md-Rad%20Pool.JPG)
(http://images.dakkadakka.com/gallery/2015/2/19/688319_md-Rad%20Pools.JPG)

The eggy looking things by the pools are a type of fungus not eggs by the way. They just happen to look rather eggy is all. They may even smell of eggs, but I couldn't tell you as my nose has fallen off along with a better part of my skin. :P

So this ends this re-inaugural post (...that's a thing right?). Its finally shoved off that half painted stuff which has been sitting beside my desk and bugging me for some months. But where is this all headed? Well I don't rightfully know, rather I'm still committed to working on my S.T.A.L.K.E.R. stuff, but I don't foresee taking on any other large projects beyond that. So its my goal to go back to that and finish the larger terrain pieces initially before I make any more plans. that'll be a few weeks from now at the rate I work, so time enough to find something else silly to work on by then. ...All the suckers and tentacles I've grown will certainly help with that. Tsk adieu, and be sure to wear the proper attire next time you visit. ...All those doctors bills for removing extra toes sure add up. :)
Title: Re: Fallout: Heading East - Its grubby, smells a bit and may bite, but its back...
Post by: zizi666 on February 19, 2015, 02:20:46 PM
Great stuff !
That Mirelurk hunter is awesome (although I'd give him some ranged firepower to stay clear from the odd Mirelurk King.)

The Radpools are cool too (or rather hot  ::)) did you use some kind of liquid water or a glossy paint job ?
Title: Re: Fallout: Heading East - Its grubby, smells a bit and may bite, but its back...
Post by: Messyart on February 19, 2015, 03:08:45 PM
That hunter is beautiful. c:
Perhaps I should make a hunter too.  lol

That balsa house up there is awesome too, I wish I had somewhere near me to play to make terrain building worthwhile!
Title: Re: Fallout: Heading East - Its grubby, smells a bit and may bite, but its back...
Post by: Gargobot on February 19, 2015, 04:10:17 PM
Those extra toes are annoying, but the fingers sure come in handy when building terrain. Which I will be doing now - let my stuff sit around long enough.
Thanks for the inspiration. :)
Title: Re: Fallout: Heading East - Its grubby, smells a bit and may bite, but its back...
Post by: Wyrmalla on February 19, 2015, 04:35:52 PM
@ zizi666

No, jab the blighter in the eye with your spear son! :D

The pools may look glossy, but I only gave them a single coat of varnish. If you zoom in on the image you'll see the paintjob with a bit more detail. So I guess its just my hack paintjob which makes them look that way ...and if they turned out good then that was purely unintentional.

http://www.dakkadakka.com/gallery/688316-Rad%20Pool.html

@ Messyart

Just hollow out one of your crabs, it wouldn't take much to make one. I was considering giving him a shield too, though really anything's possible if you can be bothered splitting up the shell into the right shapes. =P

That shack'll turn up in my other thread soonish. ...Probably sooner rather than later as I'll post it up without the furniture done first as its sat on my table long enough. Naturally it looks quite different from the source image now ...mostly because its somehow more of a crap hole than a building which has been abandoned for thirty years in Ukraine. =P

@ Gargobot

It is however difficult to paint when you're using those extra appendages to hold weapons and that evil third hand keeps on trying to strangle you unfortunately. But yes even with all that you'd still see about a 10% increase in productivity as your second head really pushes you to achieve. ;)
Title: Re: Fallout: Heading East - Its grubby, smells a bit and may bite, but its back...
Post by: Messyart on February 19, 2015, 06:42:45 PM
Hehe, see now we're thinking of different hunters.

A large mutant with a larger suit of crab shell might be cool, though.
Title: Re: Fallout: Heading East - Its grubby, smells a bit and may bite, but its back...
Post by: Wyrmalla on February 19, 2015, 07:25:17 PM
Oh I know exactly what you mean... ;)

(http://vignette1.wikia.nocookie.net/fallout/images/0/03/Concept_mutant_mantis_shrimp.jpg/revision/latest?cb=20101120005200)

 lol

...Ok, little serious there. ^^
Title: Re: Fallout: Heading East - Its grubby, smells a bit and may bite, but its back...
Post by: commissarmoody on February 19, 2015, 08:16:13 PM
I actually really want a bunch of giant mantis shrimp to use as aliens.
Title: Re: Fallout: Heading East - Its grubby, smells a bit and may bite, but its back...
Post by: Messyart on February 19, 2015, 10:46:06 PM
Real live ones? That'd be cool but you might have to bring glue along to games for mid-battle repairs.
Those shrimp are so cool. Imagine sitting back and watching a giant one bust open Liberty Prime!
Title: Re: Fallout: Heading East - Its grubby, smells a bit and may bite, but its back...
Post by: Wyrmalla on February 19, 2015, 11:18:32 PM
Hmn, I wonder if they're like snails? Youknow being able to be directed by laying down a bit of vinegar (wait it is vinegar snails follow right? It doesn't violently kill them?). When it loses all its wounds then well there's no need to bring along dinner, you've had it sitting on the table the whole time. ...Though having one of those scurrying about a table sounds like something which would get messy fast. Not quite as messy as a hamster standing in for an Ork Squiggoth however. Those things just crap everywhere. ;)
Title: Re: Fallout: Heading East - Its grubby, smells a bit and may bite, but its back...
Post by: Ahistorian on March 09, 2015, 01:02:13 AM
This is fantastic stuff, and I have saved the thread to inspire my own 15mm project!

Have you checked out The Assault Group? They sell packs of weapons which fit both WG & WF plastics - as well as loads of metal models which might suit your project. Some of them (weapons & models) are quite esoteric.
Title: Re: Fallout: Heading East - Its grubby, smells a bit and may bite, but its back...
Post by: Wyrmalla on March 09, 2015, 11:12:02 AM
TAG's a bit chunky I've found. I have the odd figure of their's, but they're like GW with their proportions, especially the guns, and not the highest quality at times. I considered picking up weapon sets from them, but they just aren't on par with what other companies are making, even if they do more specialized stuff. Ral Partha uwes to make some great gun sprues, but they're OOP unfortunately (I may get around to contacting them about whether they still have those old molds).
Title: Re: Fallout: Heading East - Its grubby, smells a bit and may bite, but its back...
Post by: Ahistorian on March 09, 2015, 02:46:24 PM
Companies will often help out with things like that if you send them a pleasant email. When I worked at Foundry we did that pretty frequently (actually, they sell spare weapons from the Street Violence range if you ask nicely).
Title: Re: Fallout: Heading East - Its grubby, smells a bit and may bite, but its back...
Post by: kidterminal on March 09, 2015, 08:07:57 PM
Reaper miniatures sell a few weapon sprues.
(http://i640.photobucket.com/albums/uu125/kidterminal/LAF%20hosted%20images/50026_w_1.jpg) (http://s640.photobucket.com/user/kidterminal/media/LAF%20hosted%20images/50026_w_1.jpg.html)
Modern Weapons Pack
(http://i640.photobucket.com/albums/uu125/kidterminal/LAF%20hosted%20images/50030_w_1.jpg) (http://s640.photobucket.com/user/kidterminal/media/LAF%20hosted%20images/50030_w_1.jpg.html)
20th Century Weapons Pack
(http://i640.photobucket.com/albums/uu125/kidterminal/LAF%20hosted%20images/50234_w_1.jpg) (http://s640.photobucket.com/user/kidterminal/media/LAF%20hosted%20images/50234_w_1.jpg.html)
Weapons Pack III
(http://i640.photobucket.com/albums/uu125/kidterminal/LAF%20hosted%20images/03560_w_1.jpg) (http://s640.photobucket.com/user/kidterminal/media/LAF%20hosted%20images/03560_w_1.jpg.html)
Fantasy Weapons Pack
This last one has some bows and wicked pole arms.
Title: Re: Fallout: Heading East - Its grubby, smells a bit and may bite, but its back...
Post by: Wyrmalla on March 09, 2015, 10:04:23 PM
Just a bit of a pity Reaper tends to be a bit pricey, well bar their Bones stuff. Frankly I'm making do with what I have at the moment. Those Ral Partha sprues however are so good (not just in quality, but scope of what guns are on them. I think they're for the Arab-Israeli conflict or something) that I just peen for them. :)
Title: Re: Fallout: Heading East - Its grubby, smells a bit and may bite, but its back...
Post by: von Lucky on March 10, 2015, 10:08:44 AM
Love the conversions in this thread - particularly the terrain.
Title: Re: Fallout: Heading East - Its grubby, smells a bit and may bite, but its back...
Post by: Earther on March 10, 2015, 11:57:38 AM
Those Ral Partha sprues however are so good…

And Ironwind still sell 'em: http://ironwindmetals.com/store/index.php?cPath=269_311 (http://ironwindmetals.com/store/index.php?cPath=269_311)  :D
Title: Re: Fallout: Heading East - Its grubby, smells a bit and may bite, but its back...
Post by: Noctuary on March 10, 2015, 12:57:13 PM
I've pulled a ton of inspiration from your thread. This is full of awesomeness. Keep it coming.
Title: Re: Fallout: Heading East - Its grubby, smells a bit and may bite, but its back...
Post by: Wyrmalla on March 22, 2015, 05:31:27 PM
And Ironwind still sell 'em: http://ironwindmetals.com/store/index.php?cPath=269_311 (http://ironwindmetals.com/store/index.php?cPath=269_311)  :D

Huh, that's handy. Hmn, I may take them up on those thanks! :D

Yogscast Sips is currently doing a let's play of the original Fallout. He's made it to the Hub and went to Old Town. This is relevant how? I caught the warehouses there and for some reason wanted to make one. :)

(http://vignette4.wikia.nocookie.net/fallout/images/3/3e/Fo1_Hub_Old_Town.png/revision/latest?cb=20140718222007)

This is where I'm at with the building currently. What's still left to do is add the windows, doors and the garage shutter, plus maybe some piping.

(http://images.dakkadakka.com/gallery/2015/3/22/697912_md-Warehouse.JPG)
(http://images.dakkadakka.com/gallery/2015/3/22/697913_md-Warehouse.JPG)

Its obviously not an exact reproduction, but I think it suites. Its a corrugated plasticard over a balsa wood frame and the ventilation ducts are from Fenris Games. Its sparse at the moment obviously, but I have plenty of furniture for the office in the back. I'd like to maybe stick a sign out the front, ah, though Hasslefree still doesn't have their ones back in stuff unfortunately. =(

And well that's how things are going on this front. I've managed a few new bits for the S.T.A.L.K.E.R. stuff, well enough that when I show up for my next game of it there'll be plenty to look at, so maybe I shift my priorities back to this setting. In that case this hopefully will stay in my headlights without something else big cropping up (another cabin's interesting me). There still is that Mar's Attacks! ruin sitting there for this as well ...which will be finished maybe in another year. Ah, but maybe next time I arrange a game of this I'll have an excuse to bother working on that (ack, but damn, is that reminding me that I need to expand my road system so I can do some proper urban stuff). Ack, till next time...whenever that is.  =P

Ah crap I just realised this thing didn't have a bathroom. :D
Title: Re: Fallout: Heading East – WIP Warehouse
Post by: zizi666 on March 22, 2015, 06:14:05 PM
Magnificent !
 :-* :-* :-*
Title: Re: Fallout: Heading East – WIP Warehouse
Post by: kidterminal on March 22, 2015, 06:16:24 PM
Warehouses don't have bathrooms. :) Looks great even without one.
Title: Re: Fallout: Heading East – WIP Warehouse
Post by: Sinewgrab on March 22, 2015, 06:49:36 PM
That is bloody AWESOME.  Hmm, I had never thought to use coroplast for the walls...and I can access ridiculous amounts of scrap, working in a sign shop like I do...
Title: Re: Fallout: Heading East – WIP Warehouse
Post by: Wyrmalla on March 22, 2015, 07:14:48 PM
Remind me not to drink any bottles of strange yellow fluid I find in the back of any of your warehouses kidterminal...  ;)

The corrugated sheets do for shacks usually Sinewgrab, but I suppose they do for prefabs as well. Personally I think that building looks a bit light to be too practical (it would have been better if I had double up on the thickness), but I like the look. The material will certainly break up all the brick and concrete a bit, and fits an industrial theme. Its just a pity then that I'm out of that particular type of corrugated plastic. I mean I have cardboard, but I was using vacuum formed stuff which was a lot sturdier (if more expensive). Hmn, I wonder if my uni has a machine to do it actually, or rather if I could nab it to make some sheets...

Since I posted that I've actually also started on some more roads as well. Nae pics, as screw posting innocuous lengths of wood. Its an expansion to my existing set, which frankly is only working as a highway at the moment, not the streets I'd like to have. So to that end I've pulled out the extra sections I had started when making the first lot and finished them off. This batch is made up of three long sections, plus four sections (half the length of a long piece, including two T-Junctions and two straight bits). They should be fairly simple to throw together, with right now all I have to do is add sand and paint them. Eugh, but now I have a hankering to have all the other bits as well. Lamp posts, telephone poles, jersey barricades, side walks and hmn, maybe a car park. I think I have some of that, or at least could make it all from scratch, but ah, I'm getting ahead of myself again.

Ack, anyway, just as a notice. This is me shifting back to Fallout again, as I think I have enough new S.T.A.L.K.E.R. stuff done to keep people interested when I play another game at my club. Plus that youtube series will keep the setting in focus, as is there talk about an announcement of the fourth game coming I think (I've really not being paying it much attention), so hmn, this may be just the right time for it. :D

Heh, cheers as always for the support.  ;D
Title: Re: Fallout: Heading East – WIP Warehouse
Post by: kidterminal on March 23, 2015, 02:45:00 AM
Remind me not to drink any bottles of strange yellow fluid I find in the back of any of your warehouses kidterminal...  ;)
You could make one of those classic Fallout outhouses. Gives you more cover to hid behind if you don't mind the smell. ;)
Title: Re: Fallout: Heading East – WIP Warehouse
Post by: Wyrmalla on March 23, 2015, 09:47:19 AM
Where there is always this...

(http://images.dakkadakka.com/gallery/2013/11/30/561341_md-Fallout%2C%20Fallout.%20Post%20Apocalyptic%2C%20Post%20Apocalyptic%2C%20Post-apocalyptic.JPG)

Hmn, I wonder when the portaloo was invented actually? Ooh, I sense another order from Fenris Games incoming (and not just for one or two of those new pylons of there's).

http://fenrisgames.com/shop#!/FGSF06-Portable-toilets/p/10894088/category=2202360
Title: Re: Fallout: Heading East – WIP Warehouse
Post by: kidterminal on March 23, 2015, 02:36:21 PM
That's the ticket!
Title: Re: Fallout: Heading East – WIP Warehouse
Post by: Wyrmalla on March 23, 2015, 08:43:47 PM
I'm out of balsa again! Rage!  >:(

Ah yeah, sure right, bit of a set back there. In other words I'm working on the existing sections of road that I've came up with, but I'll leave anything further to another batch. The current load will do for a four way highway with a pair of T junctions. I'd like to add more straight sections, plus corners and more Ts so I can have proper streets. Though those would look weird without pavements, so maybe that's a thing to plan for when I start working on another set.

Oh and some dirt track roads would be cool too. Hmn, though I'd rather be able to use them for both settings, so I'll have to work out how to do the colours just right. Ah well.

...Hmn, so a bit of a non update that could be perhaps saved for tomorrow, but ah, yeah... Heh, its a bit late tonight to be posting, so expect something then. Hmn, I'm considering another Fenris order too, though I'm in two minds about that as I'm not sure I really need more large bits of terrain to paint. Ah, that said some electricity pylons would look great running alongside a highway. Ack, just a pity then that their 10% discount ran out in February. Maybe leave it till the next sale?
Title: Re: Fallout: Heading East – WIP Warehouse
Post by: Wyrmalla on March 28, 2015, 05:31:44 PM
As ever I said I'd post these earlier, but assume that the instance of time known as "tomorrow" really means "yeah sometime this week, maybe next month". :)

So what have I been up to exactly? Mostly working on road related terrain really. This is what I came up with in regards to the roads. Three long sections (12'' by 6'') and four shorts (6'' by 6''), two of which are T-Junctions. These give me a decent sized road system to play with now, though I would like to add in corner pieces and four way intersections maybe.

(http://images.dakkadakka.com/gallery/2015/3/24/698468_md-Roads%20.JPG)
(http://images.dakkadakka.com/gallery/2015/3/24/698469_md-Short%20Roads.JPG)

I'll post an image of all the roads together whenever I run my next game (next week maybe). I aught to make more bits of tat to add to these, well I mean to add to my existing pile (the mailboxes, trash cans, etc), but I'll leave that till the next batch probably. Though on the subject of tat here's another highway road sign.

(http://images.dakkadakka.com/gallery/2015/3/28/699569_md-Highway%20Sign.JPG)

Balsa wood as per usual. I think that could break up long sections of highway quite well, instead of youknow just having the road on its own surrounded by loose rocks and crap. =P

I also began working on some pavement sections. These I'm not entirely sure in regards to their size. I could keep them as is, or break them each down into quarters so that they're more modular. That would have the issue that things could get messy fast however (maybe I should add magnets?).

(http://images.dakkadakka.com/gallery/2015/3/28/699570_md-Modular%20Pavements.JPG)

Plasticard/Balsa wood with those. They're each (6'' square), half the length of a long road section. The issue with these is that my larger terrain pieces are mounted on A4 bases, which is the length of these pavement sections when two are put together. If I don't want there to be an overlap then I'd need to sit them on top of more pavements, which would begin to take up way too much space. Meh I'll see what happens on that end. I'll make more of these when I have the materials and maybe add planters to the next batch (I have fire hydrants as well, but I'm worried that that would mean I couldn't stack the sections for storage).

Coming plans then? Ah, probably more pavements I guess. Meh, nothing solid really, but at least I have the materials there for more.
Title: Re: Fallout: Heading East - Modular Streets
Post by: pocoloco on March 28, 2015, 06:32:26 PM
Fine ooking terrain  8)

The road sections are especially great.  :-*
Title: Re: Fallout: Heading East - Modular Streets
Post by: Wyrmalla on March 28, 2015, 06:36:49 PM
Blargh, it would be helpful of I showed an image of the roads and pavements together. ...Ah yeah, sure, OK I took another picture. =P

(http://images.dakkadakka.com/gallery/2015/3/28/699600_md-Urban%20Street.JPG)#

They sit together better than that, but I had them on top of an uneven surface. Ah whatever, I'll take a picture whenever I run another game next. Hmn, looking at it I think I could do with some lamp posts and other bits of tat maybe. Fenris make some don't they, though I'm not sure if I want to make some from scratch that resemble the in game ones more (the original game's ones were fairly down to earth. Fallout 3's had tesla coils and crap on them...).

Title: Re: Fallout: Heading East - Modular Streets
Post by: Constable Bertrand on March 28, 2015, 09:20:52 PM
" I just want to set the world on fire..."

Mate that looks spot on, I can hear the slides as it loads a new area and the familiar sounds of the wasteland radio. 8) nice litter.

Cheers
Matt.
Title: Re: Fallout: Heading East - Modular Streets
Post by: Wyrmalla on March 29, 2015, 03:59:08 PM
I'm making more pavements, but sticking what I have together right now still leaves me quite a bit short of having enough for a board. So I'll need to have more of them and roads as well bookmarked on my to do list for the immediate future maybe.

On a whim I've decided to make a billboard. It was fairly simple to throw together actually, but I think it looks decent enough.

(http://images.dakkadakka.com/gallery/2015/3/29/699790_md-WIP%20Billboard.JPG)

Hmn, I may make another one tonight.

Title: Re: Fallout: Heading East - WIP Billboard
Post by: kidterminal on March 29, 2015, 06:19:37 PM
Your road side system looks good the pavements at 6" squares look a little large to me but if your placing thins on top of them monuments, kiosks, etc... then they should be fine.
Title: Re: Fallout: Heading East - WIP Billboard
Post by: pocoloco on March 29, 2015, 06:49:56 PM
You have a great pace at making new things, I'm very envious :)

The billboard looks good, will be a great addition with a proper worn ad on it. Nuka-Cola?
Title: Re: Fallout: Heading East - WIP Billboard
Post by: Wyrmalla on March 29, 2015, 07:06:34 PM
Most of the pavement tiles will be covered up by the buildings sitting on top of them. Really it'd just be the edges that are visible, the others are there for alleys and plazas.

Ah, I have Captain Cosmos and Vault-Tec posters for those billboards, though the Vault-Tec one didn't print well so I'll have to change it out for something else. Maybe a Rita's Cafe one? Hmn, I'll have to see which ones don't have too many dark colours in them, as light ones seem to print well, but those don't.
Title: Re: Fallout: Heading East - Captain Cosmos Billboard
Post by: Wyrmalla on March 30, 2015, 07:35:40 PM
I'm out of black paint. Screw everything! :D



Ah, right, sure. I managed one of the billboards last night (the other one will now sit unloved for a few months), so here it is for your viewing goodness.

(http://images.dakkadakka.com/gallery/2015/3/30/700243_md-Captain%20Cosmos%20Billboard.JPG)
(http://images.dakkadakka.com/gallery/2015/3/30/700244_md-Captain%20Cosmos%20Billboard.JPG)

With the pavements I think it might be better if I added 3'' x 3'' sections as well. I'll keep the 6'' by 6'' ones, which make covering larger areas easier, but trying out some layouts has me found that smaller sections would make things a whole lot easier. Its more work (...and more balsa), but the outcome will be more useful. The larger bits are also there to have more interesting things on them, like I donno one of those basement access grates, hmn, or possible a metro entrance (I've been pondering one, but I haven't worked much out. It'd have to be filled with rubble or something anyway).

I'm running a zombie scenario tomorrow that I'll try and remember to take pictures of (no word on the actual quality however, the lighting in that place is terrible). It'll involve survivors running out of fuel along a length of highway and needing to make it to the opposite end of the board where there's ...I donno a truck or something with some barrels sitting on the back (the whole road will be littered with cars, so, ah … OK they can't just siphon the petrol off those as there's a horde encroaching and they need some fuel fast. ...That makes zero sense. Probably a Walking Dead plotline). An excuse to use my new roads, though here's hoping everything looks good enough without all the extra bits of tat I want to make later. :)
Title: Re: Fallout: Heading East - Captain Cosmos Billboard
Post by: zizi666 on March 31, 2015, 12:33:10 AM
That is one beautiful piece !
 :-* :-* :-*
Title: Re: Fallout: Heading East - Captain Cosmos Billboard
Post by: Gargobot on March 31, 2015, 01:47:00 AM
Your terrain is so awesome and the pace at which you finish one piece after the other... meanwhile I've built one house - not even painted it yet. I take my hat off to you.  :)
Title: Re: Fallout: Heading East - Captain Cosmos Billboard
Post by: WulframMors on March 31, 2015, 04:14:25 AM
Gorgeous, though I might recommend some rips in the artwork for the next billboard.

I really want to build some wasteland terrain, but as I've committed to Tablescapes for my board I can't yet justify purchasing another set before I paint my urban ruins. Plus they don't have roads going through their rolling fields yet. At least I can live vicariously through you!
Title: Re: Fallout: Heading East - Captain Cosmos Billboard
Post by: kidterminal on April 01, 2015, 03:05:07 AM
That billboard is the business! :-* The road/traffic jam scenario sounds fun and rather daft like a Walking Dead plot line.
Title: Re: Fallout: Heading East - Captain Cosmos Billboard
Post by: Wyrmalla on April 01, 2015, 03:08:58 PM
The zombie scenario's now changed actually. I wound up rollplaying a zombie game instead last night. Next week the other players are continuing that game, but I promised that I would play some other guys. I've decided that the zombie scenario I'll be running will tie in with the rollplaying game instead. Que my character dying horribly.

The new scenario then will start like this. A group of bikers are chilling in their safehouse guarding their money stash (which was just delivered by a biker, ie my PC). All the other guys, along with most of their guns, are away hitting up some rival gang's haunts due to the police being distracted by riots. Its just the young bloods left and they're getting wasted. Cue the rival gang seeing this an opportunity as well to come away with some goodies.

Then the shooting starts, and it goes from a straight up gang warfare game to something a bit weirder. Hmn, where's that clip from the Walking Dead of a herd forming? Yeah, as soon as the shots start being fire I'll reveal that the original objectives that I gave to each of the Living players have been superseded and now they're both on the same side and trying to survive against the undead. ...Hopefully they won't have killed each other by then obviously. ...Hopefully they won't continue to try and kill each other either.

I assume that the death toll will be pretty bad before the survivors cut and run. Whoever survives, be it my PC, or just about anyone else I'll take forward as my character in the next game of the rollplay.

I'm making up some models for the biker gang right now, six or so plus two dogs. I'll probably just use whatever models I can drum up for the other gang to save on time. Ah, but yes, expect them to be what I work on this week, and at least they'll give me more civilian models to work with for my other post-apocalyptic games (the urge to add backpacks, armour and a ton of pouches is strong, but I'm resisting. Biker jackets and jeans is all these guys are packing). :)
Title: Re: Fallout: Heading East - Captain Cosmos Billboard
Post by: kidterminal on April 01, 2015, 03:51:49 PM
A lot less daft plot wise. Hopefully some will survive.
Title: Re: Fallout: Heading East - Great Khans & Enclave Officer
Post by: Wyrmalla on April 06, 2015, 05:15:47 AM
I said that I needed some bikers for a zombie game on Tuesday, but it struck me that instead of just making them generic (their club in the rollplay's called Charlie's Angels...) I could tie them into Fallout. These aren't like for like reproductions of the ones from New Vegas, but I think they would suit Great Khans well enough, and maybe I'll go back and some more later.

(http://images.dakkadakka.com/gallery/2015/4/6/702275_md-Great%20Khans.JPG)
(http://images.dakkadakka.com/gallery/2015/4/6/702276_md-Great%20Khans.JPG)

These are all Wargames Factory models hacked up to various degrees and with Warlord Games heads. The dogs are from Games Workshop's Lord of the Rings game (I used the other four Farmer Maggot's dogs for S.T.A.L.K.E.R.). The guys in hoodies are the new cuts, though yes obviously they don't really fit that name as they aren't wearing jackets. Ah, and the guy second from the right with the pistol in the first image is my RP character btw (he's a dick). :)

And now for something completely different... An Enclave Officer with a laser pistol. He's a Wargame's Factory GI with a German head, Judge Dredd pistol and a trench coat sculpted on. He turned out all right actually. That pistol's way too large for his holster...

(http://images.dakkadakka.com/gallery/2015/4/6/702274_md-Enclave%20Officer.JPG)

Yeah I still have a box somewhere with a few dozen models that are destined for the Enclave. ...Not that they'll ever be painted. =P

Finally here's a Glowing One in US Army Combat Armour that I must have had unpainted for a year. Its a reaper zombie that came in a set of three (the other two were painted ages ago). I was actually tempted to give it a gun. :)

(http://images.dakkadakka.com/gallery/2015/4/6/702277_md-Glowing%20One.JPG)

I'm a bit short on time, so I wasn't able to finish off a pair of carts that I had started on too (one's wooden, the other's made from the back end of a car). I have the week off, but what that really means is that I'm stuck studying instead of turning up for lectures.

In other news I think I need to buy some more Wargames Factory Survivors. Either leave it till the shows in summer to pick some up, or I just order some now. ...I was going to pick up at a show last year, but for some reason nobody was selling the female ones. =/
Title: Re: Fallout: Heading East - Great Khans & Enclave Officer
Post by: kidterminal on April 06, 2015, 04:31:00 PM
The enclave officer is nice but you might want to re-sculpt the holster. The glowing one is impressive.
Title: Re: Fallout: Heading East - Great Khans & Enclave Officer
Post by: Wyrmalla on April 06, 2015, 07:01:38 PM
Yeah, but CBA. :)

Perhaps he's carrying a slug pistol and a laser one like Colonel Autumn does.



I've decided that I want a multi-story urban building.

(http://images.dakkadakka.com/gallery/2015/4/6/702466_md-Urban%20Building%20Layout.JPG)

Yup. Prepare for another thing that sits half built for a few months.

At the moment I have the base started, with the walls lain out and a general idea for where things are going. The issue is keeping it practical for gaming. I think I'll have it so the entire level lifts off, walls and all, but that's yet to be seen. So yes, beyond that one planning issue also having it so the windows can be glued in later will also be a concern. Hmn, I probably aught to work on a sketch to firm my idea down a little, though for the most part it'll be based on the above image with parts of another version of that same building (I think that its actually the original sketch for Galaxy News Radio).
Title: Re: Fallout: Heading East - Great Khans & Enclave Officer
Post by: Dr. Zombie on April 06, 2015, 07:07:36 PM
This is really unbelievably good. I love your dark and gritty paintingstyle. It really suits this project.

Title: Re: Fallout: Heading East - Great Khans & Enclave Officer
Post by: Constable Bertrand on April 06, 2015, 10:20:46 PM
Perhaps the Windows hold up the floor above? By fitting snugly behind the foamcore walls and up into the ceiling/floor?

If you can grab some clear perspex 2-3mm you could paint it all together, then fit the perspex at the end... Doing dummy fits with cardboard... ?

A building like that would be great, your obviously going to need it's pair, then a third, and the other 4 so you can do 'downtown' :D :D

The officers trench coat looks great! Well done.

Cheers
Matt.
Title: Re: Fallout: Heading East - Warehouse
Post by: Wyrmalla on April 14, 2015, 11:29:46 PM
Blargh, I left this a day to post intending to finish off some more stuff. Ah that didn't happen naturally. Heh, so as to not leave it till tomorrow, here's what I have now.

After sitting on my butt all day looking at a computer screen I came home with the need to do something different. ...The immediately turned on my laptop for reference pictures. Here's the warehouse based off of the ones from the original games now painted and done.

(http://images.dakkadakka.com/gallery/2015/4/13/704839_md-Warehouse%20.JPG)
(http://images.dakkadakka.com/gallery/2015/4/13/704837_md-Warehouse%20Interior.JPG)
(http://images.dakkadakka.com/gallery/2015/4/13/704838_md-Warehouse%20Interior.JPG)

(http://vignette2.wikia.nocookie.net/fallout/images/6/63/Fo1_Boneyard_Fotress.png/revision/latest?cb=20090221095555)

Well mostly done, the doors need more work. But phew, this one actually has doors! ...I ah, usually don't bother with those, but from gameplay and aesthetic standpoints they could be kind of useful. Meh, I'm fine with how this turned out in any case. Its not a rusted dump anyhow at least. :)

This I'd hoped to be further along with than I am unfortunately. Again I've had a ton of work to do lately (having a holiday just meant I was somehow pulling more hours at uni than usual). So here's the ground floor of the urban building in its current massively WIP state.

(http://images.dakkadakka.com/gallery/2015/4/13/704836_md-WIP%20Large%20Building.JPG)

Namely its still just the basic walls. That's the general layout though. I still need to fill it in with more foam and start on the balsa framing pieces. There will be a staircase at either end of the rear area, or well at least one; I may have a cupboard or something in the other side corridor. The entrance also is only temporary, it'll be worked on to make it a bit more accessible as I didn't calculate things properly the first time around and now there's only about a head's length spare for anyone walking underneath.

I'm not entirely sure what purpose this building would have had. The original art has it as a radio station, but its those two rooms at the front that I'm unsure about. Maybe just have them as offices? There'll be a second floor on top of this one, and then a roof piece to top it all off. Hopefully I've lined up the walls well enough that adding another layer won't go to hell. ...Probably not. Ah, and I'm not caring about any roughness right now. I'll be adding a layer of clay over the whole thing to give it a chafed up look.

That building will be an on and off thing probably, just because of the size of it. The other things that I'd hoped to post today were a set of carts and a shack that I posted here before as part of a suedo tutorial thing. No promises that I'll have them painted up by tomorrow, but I'll see what I can do (how much I slap people on the back of the head for leaving me with all the work to do may have a direct effect on that). Till then ...whenever that may be, ciao. :)
Title: Re: Fallout: Heading East - Warehouse
Post by: kidterminal on April 15, 2015, 01:52:41 AM
The warehouse is very first game I love it. Will you give it a glowing green moat like in the picture?
Title: Re: Fallout: Heading East - Warehouse
Post by: Gargobot on April 15, 2015, 02:42:50 AM
Wow!  :-*
Just wow!
Title: Re: Fallout: Heading East - Warehouse
Post by: bandit86 on April 15, 2015, 10:30:56 AM
A great Warehouse laser-cut kit got mine when they did a kickstarter.
http://aftermathmods.wix.com/aftermathmods#!shop/c14wo
Title: Re: Fallout: Heading East - Warehouse
Post by: Dr Mathias on April 15, 2015, 03:51:44 PM
That's an excellent build, very well done.
Title: Re: Fallout: Heading East - Warehouse
Post by: Wyrmalla on April 15, 2015, 06:48:19 PM
@ kidterminal

Heh, that was the only image I could find of a warehouse that wasn't a massive map. Hmn...I could make a radioactive river set, but ah, I think that'd be a case of me distracting myself yet again. Well my existing terrain set isn't exactly a unified thing. Its just a load of spur of the moment projects that when thrown together seem to work (...well half the time at least).

@ bandit86

You mean this? Sorry I can't get your link to work or find any store page for that company.

(https://scontent-lhr.xx.fbcdn.net/hphotos-ash2/v/t1.0-9/s720x720/1013412_351965194906185_808280718_n.jpg?oh=eae7a7490c5182605a233a8ae2a8b943&oe=559B3AAA)

That sort of looks like the Mars Attacks Ruin sets (ah the intact set I mean. ...Which wouldn't really be ruin come to think of it). Ooh, lots of windows, I like those. Phew, but in 28mm that thing would be huge. I'm hoping that it can be split up for transport?

Ack, I hoped to make it home today earlier than usual to paint some stuff. As ever that didn't happen unfortunately (blame the usual guff of other group members sitting on their phones for two hours straight). In response to this I've decided to add some statues I made a while (two cuboid plinths with spear wielding warriors on top) ago to my immediate "to do" pile to compliment the larger building. ...Because I don't find it fit to have a backlog that isn't the size of a mountain. ;)
Title: Re: Fallout: Heading East - Another Shack. ...Yup I still have more of these
Post by: Wyrmalla on April 16, 2015, 12:11:40 AM
Well as this has been sitting mostly painted for what ...eight months (crap) now seems to be the time to actually bother my arse to finish it. I posted this some time ago in this thread as part of a tutorial on how to make a shack. However I didn't post a painted image unfortunately to top the whole thing. Well now here it is. :)

(http://images.dakkadakka.com/gallery/2015/4/15/705449_md-Apocalyptic%2C%20Buildings%2C%20Fallout%2C%20Plasticard%2C%20Post%2C%20Rust%2C%20Scratch%20Build.JPG)

(http://images.dakkadakka.com/gallery/2015/4/15/705450_md-Shack%2C%20Front.JPG)
(http://images.dakkadakka.com/gallery/2015/4/15/705451_md-Shack%2C%20Rear.JPG)

Its been a while since I painted one of these things hasn't it? *Gazes at the box of shacks that he still has left to paint. Ah, yeah I think I'll stick with finishing off my newer stuff. One day ...One Day! I'll have a tightly packed shanty town board, but it is not this day!

...Yeah I'll post up whatever other crap I can manage tomorrow evening or maybe Saturday. That's kind of sort of based on whether I can find some glittery stars or not. ...Hmn, probably should provide some context to that statement. ;)
Title: Re: Fallout: Heading East - Another Shack. ...Yup I still have more of these
Post by: Wyrmalla on April 16, 2015, 12:15:06 AM
Woops, and here's a link to the page of this thread that I posted the tutorial on:

http://leadadventureforum.com/index.php?topic=60331.435

Its sheer coincidence that the model I used for scale in the first image was made around the same time as that shack. Hmn, I don't use that tribal often enough.
Title: Re: Fallout: Heading East - Another Shack. ...Yup I still have more of these
Post by: kidterminal on April 16, 2015, 02:13:10 PM
You are a master of the rusted corrugated steel look.
Title: Re: Fallout: Heading East - Pre-War Statues & Some Merchant Carts
Post by: Wyrmalla on April 18, 2015, 03:12:10 PM
@kidteminal

*Dry brush, dry brush, dry brush..." ;)

Updates? Updates…

Rushing for a train this morning I realised I wouldn’t be home till late, so stopping in my flight I took some pictures. I still caught the train too somehow. :D

Shuffling through the ever present (and unfortunately growing) “to do” pile I picked out some choice (read “random”) pieces. Here’s two Pre-War statues from the set that I started on some time last year. Now of course I don’t exactly have the monolithic city to sit around these, but at least I have the start on one.

(http://img00.deviantart.net/649e/i/2015/108/1/9/pre_war_statues_by_frufruhm-d8q4mov.jpg)

The plinths are made from a foam core and balsa and plasticard strips. Originally there was going to be a US seal on the fronts, but I couldn’t source (or rather couldn’t be bothered to) any US coins for that. Instead I used a glittering start. Good enough! The two figures are some 32mm sci-fi guys in skin tight leotards that I did a head swap on and gave them some medieval weapons.

I think they turned out well enough. Originally the statues were plain bronze …till I remembered how green the Statue of Liberty is and oxidized the hell out of them. Oh and added a ton of bird crap. ;)

Obscured graffiti on the left one with the rough US flag painted on the front reads: “America is a tune. It must be sung together”. Catch that reference. :D

What else have I managed? The two merchant caravan carts have been done too.

(http://img06.deviantart.net/7400/i/2015/108/e/7/post_apocalyptic_caravan_carts_by_frufruhm-d8q4ni6.jpg)

I’d considered hooking the wooden one up to a pair of Brahmin, but felt better of it as I hardly use the two Pack-Brahmin I already have. These then will mostly likely wind up being bits of tat to dot about a post-war settlement. Ooh, or as part of a ambushed caravan setting. The wooden one is carrying just odds and ends (including a cute little robot, brass instrument and a computer terminal), the other has a load of water barrels in the back.
The wooden one is by 4Grounds and is laser cut card. The one made from the rear of a car is Doc Holiday from the movie Cars (I used the same model to make that Legion Chariot that’s still sitting unfinished…).

What else have I to do then? Hmn… I could maybe try and shift my arse on a brick ruin, or perhaps make a start on more pavements (I just bought more plasticard for those yesterday. Just wait I’ll find out I’m missing some other material too). I’ll find something to do at least.
Title: Re: Fallout: Heading East - Pre-War Statues & Some Merchant Carts
Post by: Wyrmalla on April 18, 2015, 03:58:13 PM
And it may be interesting if I give a close up one one of the statues. ...Not just to look at all the bird crap. Nah, rather just to point out that that's not just your regular medieval knight's helmet sitting by this one's foot. It would be a bit overt to stick a big E or a Post-War poster to these government statues, but the hint's there for anyone who knows the signs.

(http://img01.deviantart.net/7049/i/2015/108/f/b/pre_war_statue_by_frufruhm-d8q526b.jpg)

Enclave Hellfire Armour Helmet by Brother Vinni. ;)

Title: Re: Fallout: Heading East - Pre-War Statues & Some Merchant Carts
Post by: Gargobot on April 18, 2015, 04:23:59 PM
You know, I always had my doubts about those studies that say a large number of university students take drugs to help with exams and such.
And I still think that's not the real reason, it's people like you with their insane, drug-induced and high quality (!) modelling output that give the other students a bad name!  ;)
Title: Re: Fallout: Heading East - Pre-War Statues & Some Merchant Carts
Post by: Wyrmalla on April 18, 2015, 05:44:11 PM
Heh, I'm posting here as I sit in one of my uni's labs on my day off writing a report. ...If it weren't for slacking off here I'd be slamming my head against a table with the dreariness of building a Gantt Chart.

...Now back to snorting lines of coke off this keyboard.  8)
Title: Re: Fallout: Heading East - Pre-War Statues & Some Merchant Carts
Post by: kidterminal on April 18, 2015, 06:51:41 PM
The references tossed into the statues is rather impressive as are the colors. The carts look great and I agree don't hitch them up to animals you will use them more un-hitched. Though a clever lad like you could make a Brahmin with a harness on which the wooden cart's yoke could rest on to give it a removable hitched option.
Title: Re: Fallout: Heading East - Pre-War Statues & Some Merchant Carts
Post by: Maspalio on April 18, 2015, 08:37:56 PM
the shield reminds me the Fantasy Forge logo  :P
Title: Re: Fallout: Heading East - Pre-War Statues & Some Merchant Carts
Post by: Constable Bertrand on April 18, 2015, 11:54:14 PM
Good stuff old chap :-* :-* :-*

The bird poop and the green brass looks spot on! I love it. And those carts are really cool too - very 'the road' nice work.

You've gotten better and better at this malarkey mate. 8)

Cheers
Matt.
Title: Re: Fallout: Heading East - Pre-War Statues & Some Merchant Carts
Post by: Dr Mathias on April 19, 2015, 03:30:57 PM
Great additions, really like the statues.
Title: Re: Fallout: Heading East - Pre-War Statues & Some Merchant Carts
Post by: Wyrmalla on April 20, 2015, 07:36:57 PM
I started on another monument following painting those two statues.

(http://images.dakkadakka.com/gallery/2015/4/20/706572_md-WIP%20War%20Memorial.JPG)

Yup another cologne bottle...

Its a sort of war memorial for some long forgotten conflict in the Fallout series (the Mexican one of 2052 perhaps). Still a WIP in that I couldn't be bothered to add the last few details last night. Something a bit taller than my typical terrain pieces to make tables a bit more dynamic hopefully.

Besides that I did some more work to the larger building too, but nothing to write home about. I started tidying up another older piece as well. It was originally a building which went along with the radio tower, but I'm considering turning it into the basement of another building. The building would be one a raised platform so as to allow for the basement (removing the whole building rather than just the floor to access the lower level). Just an idea, I may leave it and go with the original design I had for it if things don't work out.

I have a report deadline this week so probably won't have much time for other crap unfortunately (especially I wrote 90% of it...). In any case my stick this week is more urban terrain pieces.
Title: Re: Fallout: Heading East - WIP War Memorial
Post by: Wyrmalla on April 23, 2015, 10:17:00 PM
Things have come along a tad with the larger urban building. I've started roughing out the first floor (second if you're American) a bit. Here's where things are at the moment.

(http://images.dakkadakka.com/gallery/2015/4/23/707516_md-WIP%20Large%20Urban%20Building.JPG)

More walls to be added obviously. I'm still not sure what to do with the two side rooms on the ground floor, but I managed to decide the rooms for the first quickly enough. This one will have a pair of offices on making up the side rooms, with the middle space being divided into a set of bathrooms (finally an excuse to use that crap ton of toilets I have...) and possibly more offices or a staff room. The floor above (yeah it'll be three floors and a roof) will have more offices and some sort of technical looking room.

So I've decided that this is some sort of office at least. Still early days yet, but I'm hashing out more of an idea where to go with this than I had. Hmn, maybe I should knock through some of the interior walls and add a bit of rubble? One of the stairwells will be partly collapsed anyhow.
Title: Re: Fallout: Heading East - More work on the big ass building :)
Post by: Messyart on April 23, 2015, 10:34:51 PM
You should make these things to sell!

Gah, when I get my next bike I'm coming to see you and have my ass kicked in a dice fight across these beauties.
Title: Re: Fallout: Heading East - More work on the big ass building :)
Post by: Wyrmalla on April 23, 2015, 11:04:22 PM
@ Messyart

Heh, I barely have the time to make this stuff for personal use. Hmn, though selling it all off would let me kick this habit. The amount of times I get asked to do commissions at my club... Hmph, but I just don't have the time. :(

I literally just sat and watched a load of Black Sails last night and did nothing else... :D

Hell actually I haven't even bloody played a game with any of my new stuff yet! None of those roads, pavements, statues, the warehouse, the signs ...other stuff, have turned up on a board yet. Hmn, I feel a bit sad about that. Maybe I can arrange a game the week after next. Then its just a case of the lighting in my club being agreeable (I took pictures of a zombie game with the Khans, but the lighting was god awful).

But yeah... I'd probably wind up having to give it to you at some point. My pile of terrain is now getting out of hand. Seriously I haven't been able to get into my wardrobe in months. :(


This pile of crap was in the background of that last shot. When I say I have piles of crap in "to do" piles, yes they're literally just piled up like this (this stuff was inside the building thus why it was in the background).

(http://images.dakkadakka.com/gallery/2015/4/23/707519_md-Terrain%20%26quot%3BTo%20Do%26quot%3B.JPG)

Yup I don't even have to bother composing this crap anymore... ;)

Ok not much to see. If you've followed this thread long enough and actually remember this crap then you may recognise some of that as what was to be the maintenance building that went along with the radio tower. Its still unbuilt and not came along much since it was shown. At the moment I'm considering turning it into the basement for another complex. I'd have the building raised up on a platform, where the above ground section lifts off and that's beneath it. It may or may not work, I dunno.

The other thing's what I think is an advertising piece made by Armorcast. The company's details were molded onto the side, but I scratch them off. That thing's due to turn up with my S.T.A.L.K.E.R. stuff ...maybe.

Anyone know where these things came from? I have a set of four. I think they could be Warmachine related perhaps. The opposite end face has flames etched into it (but I scratched those off). They'd look good as cooky looking generators in industrial complexes. Pretty cool in any case. :)

(http://images.dakkadakka.com/gallery/2015/4/23/707520_md-What%20be%20this%3F.JPG)
Title: Re: Fallout: Heading East - More work on the big ass building :)
Post by: zizi666 on April 24, 2015, 07:22:28 AM
Great stuff as ever.
Wouldn't worry about not yet played with it. My friends started calling me the terrain horder quite some time ago  :?

They'd look good as cooky looking generators in industrial complexes. Pretty cool in any case. :)

(http://images.dakkadakka.com/gallery/2015/4/23/707520_md-What%20be%20this%3F.JPG)

Uh-uh they do look very useful.
Title: Re: Fallout: Heading East - More work on the big ass building :)
Post by: Messyart on April 24, 2015, 10:55:44 AM
I don't even get to play anymore! My gaming hall closed when most of my players moved away  :'(
I just have train-ticket terrain forming a mountain in the corner of my bedroom.  lol

Are both ends of the generator detailed or would you be able to stand it up on one end?
Title: Re: Fallout: Heading East - More work on the big ass building :)
Post by: Gunbird on April 24, 2015, 11:03:06 AM
I wouldn't mind a few of those generators, they look very good.....someone must know who makes them.
Title: Re: Fallout: Heading East - More work on the big ass building :)
Post by: Wyrmalla on April 24, 2015, 01:40:08 PM
The generators have a flat base and every other side has detail. The opposite long end has a flame motif, but I've cut that off, so these could stand on their ends rather on the base. They could possibly be Armorcast, but I couldn't say as I picked them up second hand from the same lot that much of my other stuff came from (I doubt the guy who sold them to me would know either, they were from his dad's massive-as a shipping container packed to the brim sized- thirty year old collection).


Here's a horrible image made in paint of the planned layout for the building.

(http://images.dakkadakka.com/gallery/2015/4/24/707555_md-Building%20Layout.png)

I have the first two floors planned out, the third one I'm iffy about. I'd like to have roof access, but the base isn't large enough for an external set of stairs and the internal ones aren't positioned right either.

Hmn, I'm thinking that as things are lain out at the moment this place may be a bit of a death trap for an attacker. Whether that's an issue is up in the air, for instance being able to shoot down at the narrow stairwell on the left from the ambush spot in the bathroom would be a great way of funneling zombies.

It could perhaps do with toilets on the top floor for the managers. There's no janitor's cupboard either (there's space under the stairs on the first floor that could do, or youknow I could just ignore it.

Yup, I have a plan of sorts then for this thing. Hopefully it'll work as a gaming piece rather than just looking pretty ...or should that be grubby?
Title: Re: Fallout: Heading East - More work on the big ass building :)
Post by: zizi666 on April 24, 2015, 02:44:49 PM
Seems to me there are 2 eyebolts and shackles on every side of the generator, which would indicate it's best to keep the equipment level, so IMO putting it upright would seem wrong, unless you got rid of those particular details.
Title: Re: Fallout: Heading East - More work on the big ass building :)
Post by: Wyrmalla on April 24, 2015, 11:40:34 PM
@zizi666

Heh, blame me posting that here on a forum where people know about that kind of thing. I was thinking of putting one on its end to save space. :D


Another night, another wee update.

I've finished off the walls for the first floor and am onto the top one now.

(http://images.dakkadakka.com/gallery/2015/4/24/707691_md-Top%20Floor%20Started.JPG)

I didn't realise just how big this thing was going to be till I started on this floor. Compared to everything else I've came up with this thing's pretty massive. I'm considering splitting the two large side rooms that I have on the top floor into four smaller ones as at the moment they look just a bit too big to me.

Anyhow I'll carry on with this when next I can, heh, just a pity that I haven't been working on much else besides it. ;)
Title: Re: Fallout: Heading East - More work on the big ass building :)
Post by: Constable Bertrand on April 25, 2015, 08:51:18 AM
ooh er that looks impressive  8)  8) . Its certainly on the same scale as GNR!  o_o

It will be a fine centerpiece of a battle though - ie protect the general/storm the building. Open plan with detrius as you have it now, or some smaller and larger rooms, its your choice really. If you made some larger "offices" and had office cubicals, that would provide interest and cover during game play.

Keep at it!

Matt
Title: Re: Fallout: Heading East - More work on the big ass building :)
Post by: Wyrmalla on April 25, 2015, 01:02:47 PM
Yes I'm putting dividers in some rooms for that reason. This thing needs to have plenty of low lying cover (Gear of War style) I think, which would equate to office desks, sofas, planters and what not I think. I'll see about deciding how to fill out the space once I've built up the walls a bit more.

Perhaps my post last night was a bit premature (or rather I really should have just gone to bed), but I finished off the top floor's walls as well.

(http://images.dakkadakka.com/gallery/2015/4/25/707808_md-Top%20Floor%20Complete.JPG)

Its current height is 10 inches. Yeah I still need to cut out a chunk on the right side.

Hmn, should I do a top down view of each of the floors once I'm one with the roof? This image overload may be a bit much.
Title: Re: Fallout: Heading East - More work on the big ass building :)
Post by: Gargobot on April 25, 2015, 03:46:07 PM
I'm running out of compliments here... good... stuff? Great! Yes, great stuff.   :)
Title: Re: Fallout: Heading East - More work on the big ass building :)
Post by: Messyart on April 26, 2015, 02:30:26 AM
Humanity needs some kind of.. Teleporty taxi service so we can drag everyone from the forum to one place for a game. I'd vote your terrain make up the majority of the scenery.
Title: Re: Fallout: Heading East - More work on the big ass building :)
Post by: Sinewgrab on April 26, 2015, 04:21:22 AM
Don't forget to make a basement with a strange pillar, and then this can be your very own Dunwich Building.

Love what you are doing!
Title: Re: Fallout: Heading East - More work on the big ass building :)
Post by: zizi666 on April 27, 2015, 12:43:28 PM
Hmn, should I do a top down view of each of the floors once I'm one with the roof? This image overload may be a bit much.

I wouldn't worry about it. There are way more pic heavy threads to be found. Go for it  ;D
Title: Re: Fallout: Heading East - More work on the big ass building :)
Post by: pocoloco on April 27, 2015, 03:23:04 PM
Great work on the BAB! (Big Ass Building)

You can run scenarios that use only that building for terrain :)
Title: Re: Fallout: Heading East - More work on the big ass building :)
Post by: Wyrmalla on April 29, 2015, 01:57:14 PM
What have I been up to? Huh, well I've been making shipping pallets!

Big ones! Small ones!

(http://images.dakkadakka.com/gallery/2015/4/29/709460_md-Shipping%20Pallets.JPG)

Kids who climb on rocks!

(https://img1.etsystatic.com/013/0/7338148/il_570xN.435470729_1e9z.jpg)

Wait I think I lost track of where I was going a bit there...

I couldn't be bothered paint anything substantial before going out yesterday so wound up taking a few lengths of balsa and making some shipping pallets. Amazingly exciting I know. ;)

Nah I also started on some other stuff too, I just didn't finish much else. There's some more bits to add to the roads and pavement sections coming along, as did I start painting the war memorial and a second billboard.

All right, I'm pulling your legs a bit on my progress. I actually managed another of Messyart's Centaurs. I'd already painted two, but wasn't happy how they turned out ...its just taken me months to get around to actually moving on it.

(http://images.dakkadakka.com/gallery/2015/4/29/709461_md-Centaur.JPG)
(http://images.dakkadakka.com/gallery/2015/4/29/709462_md-Centaur.JPG)


Next week I have a game arranged of Fallout too, so here's hoping the pictures don't turn out terrible. I don't know if I'm right, but I think Microsoft Paint is the most amazing image creating tool available, so here's the planned layout of the table for that game (expect me to only roughly follow this on the day).

(http://images.dakkadakka.com/gallery/2015/4/29/709504_md-Caravan%20Table%20Layout.png)

No really, you can make a game of playing spot the difference if you're bored. :)

The scenario, which took me about as long as it took to make that image is fairly simple and nothing to do with me wanting to just use that new terrain I made. A group of Raiders hold up in an old auto-repair garage by a highway have hit up a merchant caravan and made off with the goods and pack brahmin (because I don't use those often enough). The consortium the merchants were part of, not being prepared to write off the loss, have sent out mercenaries to retrieve their junk.

I'll see about taking pictures on the night, but don't hold out on anything being posted as last time I tried the lighting was horrible. Meh, you'll always have that photo-realistic Paint image to hold onto at least. :D
Title: Re: Fallout: Heading East - Shacks to Sell
Post by: Wyrmalla on April 30, 2015, 11:41:37 AM
This isn't so much of an update as just to say where things will be going for me this week. Well there's a gaming show coming up at the end of next week that some friends have booked a table at the bring and buy for. They said that I could chip in if I had anything to sell, so I thought I'd make some terrain and see how much I could punt it for. To that end then I'm having a go at making some shacks to the specification lain out in that tutorial I made, plus maybe some extras, as well as maybe some sets of fences.

I'd be looking for £15 for these shacks (measuring in at like 4.5 x 6 inches across) and again £15 for ten of these fences. There may be larger shacks too, but I'd be using the price of these ones as a baseline for scaling things up. That price comes from the two hours or so work that goes into each, plus the material cost in case your wondering. I'll see how things go, but if its well enough maybe I'll think about punting some stuff here too. Yes though, I'd like your opinion on the pricing. I wasn't able to finish off the batch I started last night, but I'll post them up here and see what people think when I can.

...The main issue I'm seeing though is not wanting to part with the bloody things. :(

(http://images.dakkadakka.com/gallery/2015/4/15/705450_md-Shack%2C%20Front.JPG)
(http://images.dakkadakka.com/gallery/2014/2/19/586506_md-Fallout%2C%20Fallout.%20Post%20Apocalyptic%2C%20Post%20Apocalyptic%2C%20Post-apocalyptic.JPG)
Title: Re: Fallout: Heading East - Shacks to Sell
Post by: Messyart on April 30, 2015, 02:14:40 PM
And then when you come home with a few hundred quid, you can put it in a safe for when those motorbikes are available  :-*
Title: Re: Fallout: Heading East - Shacks to Sell
Post by: Wyrmalla on April 30, 2015, 03:27:53 PM
The part of the show that my mates have booked the stall for is only the first hour. I have three hours after that in which to dump what I've made and then some. ;)
Title: Re: Fallout: Heading East - More Shacks, Fences and the Cookie Monster
Post by: Wyrmalla on May 03, 2015, 06:40:02 PM
These took a bit longer than expected to finish, and I would have posted them yesterday, but for looking after my sister's kid all day (who has a thing for trying to destroy my toys...).

Here's the shacks that I was making to sell next week. Four of them in the style of the one posted previously. I may go back and add more graffiti, I don't know, as that could make them less generic. The toilet sitting outside of one is  made by Dr H over on Dakka Dakka. :) http://www.dakkadakka.com/dakkaforum/posts/list/582046.page

(http://images.dakkadakka.com/gallery/2015/5/3/710891_md-Shack%201%20Front.JPG)
(http://images.dakkadakka.com/gallery/2015/5/3/710892_md-Shack%201%20Rear.JPG)

(http://images.dakkadakka.com/gallery/2015/5/3/710893_md-Shack%202%20Front.JPG)
(http://images.dakkadakka.com/gallery/2015/5/3/710894_md-Shack%202%20Rear.JPG)

(http://images.dakkadakka.com/gallery/2015/5/3/710895_md-Shack%203%20Front.JPG)
(http://images.dakkadakka.com/gallery/2015/5/3/710896_md-Shack%203%20Rear.JPG)

(http://images.dakkadakka.com/gallery/2015/5/3/710897_md-Shack%204%20Front.JPG)
(http://images.dakkadakka.com/gallery/2015/5/3/710898_md-Shack%204%20Rear.JPG)

I have the plasticard there to make another two that would be twice and three times the size of one of those. That's dependent on how much time I have next week though, which doesn't make it seem that doable. =/

There's also ten fence sections that I came up with. Your typical ramshackle mix of plywood and corrugated metal. I'll see if a friend at my club wants them before I take them to the show first, as I've reminded myself that he's been asking me to make him some for like a year. =P

(http://images.dakkadakka.com/gallery/2015/5/3/710899_md-Fences%20.JPG)
(http://images.dakkadakka.com/gallery/2015/5/3/710900_md-Fences.JPG)

Yes I can't spell. ...I noticed that mistake as I was painting it the first time then decided to just repeat it another twenty times anyway. Meh, Cookie Monster makes everything better. :D

(http://images.dakkadakka.com/gallery/2015/5/3/710901_md-...Cookie%20Monster.JPG)

That'll do for today then. I'd like to have those street sections worked on a bit, which I'd set aside to do the shacks. Pity then that the craft supply shop I buy my plasticard from won't have any in till Friday. Hmph, instead then I have a set of telephone poles being worked on. They're 1/32nd Italeri ones (which personally I think are better sized for 28mm than the Tamiya 1/48th set), which at the moment all I've managed to do is stick together, but I'll be adding broken wires, transistors and the odd street sign to possibly. I have twelve of the things, so I can get away with some variety.
Title: Re: Fallout: Heading East - More Shacks, Fences and the Cookie Monster
Post by: kidterminal on May 03, 2015, 07:45:28 PM
They are fantastic! Yes cookie monster makes everything better.
Title: Re: Fallout: Heading East - More Shacks, Fences and the Cookie Monster
Post by: Wyrmalla on May 04, 2015, 05:29:47 PM
Like I said I'd like to have some of these done for a game tomorrow. Here's seven of the twelve 1/32nd scale Italeri telephone poles that I picked up. I popped on a few Tamiya signs, made a few transistors and added loose bits of wire. I don't know if there's much more I can do to these before I paint them, though I'll probably make some broken ones when it comes to the second batch (these are just enough to cover a highway, if I make more then I'll spread them out among city streets).

* Edit, oh and FYI as I type this I'm mounting these things on two pence pieces. See I thought they would stand up fine, and they were, but when it came to taking pictures on that uneven card they were falling all over the place. The wires were making them lopsided see. Now they're on penny bases (I mean the existing bases are on top of pennies) they seem to be fine ...touch wood.

(http://images.dakkadakka.com/gallery/2015/5/4/711199_md-WIP%20Telephone%20Poles.JPG)

Maybe I could think about adding some bird's nests? ;)

(http://www.culturescribe.com/wp-content/uploads/2014/08/massive-bird-nests-built-on-telephone-poles-in-southern-africa-are-home-to-multiple-species-of-birds-3.jpg)

There were some concept art images for the lamp post clusters in Fallout 3 that I'm considering applying to one of these  telephone poles actually. Youknow just a pole covered in crap. Perhaps I'm over complicating what really should be just basic telephone poles, but making them a bit more interesting keeps my ...ah, interest. Something like this. Damn, which didn't I think of security cameras and mobile phone transmitters?

(http://www.globaltimes.cn/Portals/0/attachment/2011/d3202c96-d2ae-4b93-838b-46b2e4bf794b.jpeg)

Though I yeah I need to make some of those snazzy traffic light clusters too at some point.

Will these do  for Fallout? I'm in two minds about using them. They suit urban environments from the early 20th century, but I wonder if they'd suit Fallout. Hmn, maybe if I replaced the bulbs with tesla coils?

(http://images.dakkadakka.com/gallery/2015/5/4/711198_md-Lamp%20Posts%3F.JPG)

Or maybe I'll just go for something like this. I donno the hood these things have on them just doesn't scream Fallout to me.

(http://www.obnoxiousantiques.com/wp-content/uploads/2012/08/P1050561-300x400.jpg)

Nah this is more “Fallout”. =P

(http://i.ebayimg.com/00/$T2eC16FHJG!FFmQgqwciBRfNo+6WEQ~~_32.JPG)

Aye, in other news I was out swatching in model train shops (oh and Maplin too) looking for bits and bobs to make a network rack out of. ….Because I need a network rack for reasons (for that office block or something). Sadly I didn't find much bar some bits to use as vents, but I'll make do with balsa and clay probably. I'm going for one of these in case you're wondering. It should be generic enough to churn out a couple of I need them for a control room or something.

(http://static-8.nexusmods.com/15/mods/120/images/20342-3-1401805716.jpg)

Have I spammed enough images for one day? No? Well as I got away with it yesterday... :D

(http://iyftc1oqf704bytwz45ub151.wpengine.netdna-cdn.com/wp-content/uploads/2014/05/photo-3.jpg)
Title: Re: Fallout: Heading East - No Cookie Monster Today, but damn man I'm trying!
Post by: Constable Bertrand on May 04, 2015, 10:34:38 PM
Lol that bird nest is a laugh.

The wires look fine mate, I don't the no you need too much junk on them, perhaps leave the pre-war alone and then place some gang signs/direction markers... Here be super mutants, radiation this way...?

COOKIES
Matt.
Title: Re: Fallout: Heading East - No Cookie Monster Today, but damn man I'm trying!
Post by: Hupp n at em on May 05, 2015, 03:11:03 AM
Looking good man!  8) Maybe those lampposts could work as a part of a larger piece, like the library or something where they would fit the older architecture style?  They do seem like they would look out of place next to ruins and shanties.
Title: Re: Fallout: Heading East - No Cookie Monster Today, but damn man I'm trying!
Post by: zizi666 on May 05, 2015, 03:21:11 AM
Your telephone poles are spot on. As for the lamp posts, I'm with Hup 'n at em : maybe as part of some old architectural piece or a park, but as far as your run-of-the-wasteland-mill lamp posts go, these don't do it for me. Been scroungin' the web for some cheap Chinese futuristic models myself, but haven't found anything worth while yet  :?

*edit*

I did come across these :

(http://i01.i.aliimg.com/wsphoto/v0/1079737893/T29-Model-Trains-Layout-Lamppost-lamp-HO-TT-85mm.jpg)

Very Fallouty look IMO (yes, I'm pretty sure fallouty is in the dictionary somewhere) but too short (85mm) and I'm guessing that putting them on a dowel to heighten 'em would ruin that futuristic look.

found 'em here btw : http://nl.aliexpress.com/item/T32-Model-Trains-Layout-Lamppost-lamp-HO-TT-85mm/1079710021.html (http://nl.aliexpress.com/item/T32-Model-Trains-Layout-Lamppost-lamp-HO-TT-85mm/1079710021.html)
Title: Re: Fallout: Heading East - No Cookie Monster Today, but damn man I'm trying!
Post by: Wyrmalla on May 05, 2015, 03:54:25 AM
I thought Fenris Games made some lamp posts, but I can't find them on their site.

(http://1.bp.blogspot.com/__pIeWnPh8d8/TMWDKZqUIPI/AAAAAAAAARs/JXFH03v2gNs/s1600/Acc1.jpg)

If I were to make some I'd be going for something similar to the ones in the games. So I'd take the Fenris lamp section, add a doohicky part to the back then attach that to the pole. Hmn, I could perhaps actually use the lower sections of those lamps I posted for the poles looking at them, maybe.

(http://vignette2.wikia.nocookie.net/fallout/images/d/d9/FO3_Street_Light.png/revision/20110327030748)

Hmph, but yeah I had a swatch about there for some and it seems Fenris has removed those lamps from their site. Damn. Hmn, though I suppose they wouldn't be too difficult to build myself, if a little time consuming. =P
Title: Re: Fallout: Heading East - No Cookie Monster Today, but damn man I'm trying!
Post by: kidterminal on May 05, 2015, 03:57:28 AM
The telephone poles are perfect, the lamp posts not so much. If you need to tart up the telephone poles more add the cookie monster!
Title: Re: Fallout: Heading East - No Cookie Monster Today, but damn man I'm trying!
Post by: zizi666 on May 05, 2015, 04:12:40 AM
Can't remember ever seeing those on their site.
They don't quite look like something they'd produce, so I'm guessing these probably would have been imported for resale  ???
Title: Re: Fallout: Heading East - No Cookie Monster Today, but damn man I'm trying!
Post by: Wyrmalla on May 05, 2015, 04:24:00 AM
I had a go at looking through the archives of Fenris' site, but didn't come up with much. However I knew I'd seen someone else selling them. Our very own Miniature Mojo had something similar, but unfortunately like some other stuff they're no longer on their site. Meh, I'll probably just wind up making some of my own between projects.

http://web.archive.org/web/20140328001220/http://www.miniaturemojo.co.uk/sections/30/parts_and_furnishings/

(http://web.archive.org/web/20150505032119/http://www.miniaturemojo.co.uk/productimages/thumb/SS-image-2013-06-13-51b9d8d7cdac5.jpg)
Title: Re: Fallout: Heading East - No Cookie Monster Today, but damn man I'm trying!
Post by: Wyrmalla on May 05, 2015, 11:30:45 AM
* Literally typed my username as "Wurmalla" when logging in to post this. ...Really should have picked something less stupid sounding all those years ago (fun fact it came from me creating a random name for an enchanted sword back in Oblivion, and was the go to word when I needed a username for an old game's account).  8)

Aye, well before I go out tonight here's some more pictures of what I managed yesterday.

I had a go at the telephone poles and yeah they're as is from what I posted last night bar adding two pence pieces under the bases.

(http://images.dakkadakka.com/gallery/2015/5/5/711439_md-Telephone%20Poles.JPG)
(http://images.dakkadakka.com/gallery/2015/5/5/711438_md-Telephone%20Poles.JPG)
(http://images.dakkadakka.com/gallery/2015/5/5/711440_md-Telephone%20Poles%20Detail.JPG)

The street signs are blacked out WWII style, though one of them has had Beijing written on it in Chinese.

And because they're super interesting to look at, here's some quarter sized road sections too.

(http://images.dakkadakka.com/gallery/2015/5/5/711436_md-Quarter%20Length%20Road%20Sections.JPG)

Yup, super interesting. At least there's a zebra crossing on one. Ooh I can use those lamp posts for that.

There's a back alley piece as well, that yes, is fairly gammy looking.

(http://images.dakkadakka.com/gallery/2015/5/5/711437_md-Alley%20Section.JPG)

Again, super interesting. No that's a splat of spilled paint, not a giant bird crap. :)

(http://media.giphy.com/media/VnFVMqq4qnu2A/giphy.gif)

Here though, have some sort of diorama style pictures of the newer stuff. ;)

A merchant caravan encounters a group of Raider Chipheads in the ruins of a city. Given the scenario I'll be running tonight I don't think it goes well.

(http://img14.deviantart.net/2d8c/i/2015/124/2/4/apocalypse_avenue_by_frufruhm-d8s70k2.jpg)

Cleaning standards aren't what they used to be. The building on the left is a shipping pallet supply store and the one on the right is their storage warehouse obviously.

(http://img14.deviantart.net/3fad/i/2015/125/9/2/back_alley_by_frufruhm-d8s889t.jpg)

Hmph, I need to make some traffic lights now. There's always more crap to build. :(

Right, now to see if my camera is going to be agreeable tonight or not...

(http://i.imgur.com/PAGf7.png)
Title: Re: Fallout: Heading East - Yet More Streets ...yet I'm still short of a full table
Post by: Dr. Zombie on May 05, 2015, 11:46:24 AM
This tickles me in all the right ways in all the right places.
Title: Re: Fallout: Heading East - Yet More Streets ...but I'm still short of a full table
Post by: Hupp n at em on May 05, 2015, 03:50:49 PM
Wow, you've managed to capture the feel of the game really freakin well.  My hat goes off to you sir.  8)
Title: Re: Fallout: Heading East - Yet More Streets ...but I'm still short of a full table
Post by: Constable Bertrand on May 05, 2015, 07:50:28 PM
All that boring craps looks rather good when slammed together ;)

Like my two esteemed commentors have said, you've captured the fallout vibe! 8)

Cheers
Matt.
Title: Re: Fallout: Heading East - Yet More Streets ...but I'm still short of a full table
Post by: Mr. Peabody on May 05, 2015, 10:57:25 PM
這是很無聊

Comme on dit à Montréal, l'ennui n'est jamais loin en Fallout...
 ;)


Hope you have a super game on that uber table of yours. You deserve it!
Title: Re: Fallout: Heading East - No Cookie Monster Today, but damn man I'm trying!
Post by: zizi666 on May 05, 2015, 11:44:30 PM
 :o :o :o
That is disgustingly good.
Awesomesauce !
 :-* :-* :-*
Title: Re: Fallout: Heading East - Yet More Streets ...but I'm still short of a full table
Post by: kidterminal on May 06, 2015, 12:39:50 AM
That's some board! The telephone poles look superb with the graffiti and signage. The shipping pallets perk the place up.
Title: Re: Fallout: Heading East - Yet More Streets ...but I'm still short of a full table
Post by: Hupp n at em on May 06, 2015, 03:38:20 AM
Out of curiosity, what material are you basing for your buildings' bases?
Title: Re: Fallout: Heading East - Yet More Streets ...but I'm still short of a full table
Post by: aggro84 on May 06, 2015, 03:43:02 AM
The terrain all assembled together looks amazing!
I am looking forward to a battle report.
Title: Re: Fallout: Heading East - Yet More Streets ...but I'm still short of a full table
Post by: Wyrmalla on May 11, 2015, 05:59:33 PM
@ Hupp n at em

I just cut up some sheets of A4 plasticard that I buy out of one of the craft stores near me. Its probably not the most economic way of doing things (£2.50 per sheet, though at a show it was £1.60), but I'm too lazy to have it shipped in off of the internet.

I was supposed to be studying for my exams, but wound up making some models instead for the many and varied reasons of: I felt like it and because. I blame you lot then if I fail. :)

(http://images.dakkadakka.com/gallery/2015/5/11/713036_md-Vault%20Dwellers.JPG)
(http://images.dakkadakka.com/gallery/2015/5/11/713037_md-Vault%20Dwellers.JPG)

Look, rear shots! ...As I honestly have nothing else to post today. I made that Security Armour from memory, so its missing a few bits and bobs.

Some Vault Dwellers made from a box of Wargames Factory Survivors that I picked up at the weekend. Two security officer (one wearing red converse, a punishable offence!) and a civvy who's picked up a gun from somewhere. Chalk this group up to being a wasteland patrol, the guards for an outlying outpost or guards for a Vaulter trading/political caravan.

I have a hankering to make a few more of those ladies, but I'll probably wind up just making whatever with the other twenty odd torsos that come in that box.

Aye and I did take pictures of the game I played last week, though things have been a too hectic to actually sit there and sift through them. I may post them up once my exams are over, but by then I might have forgotten about that all (saying that posting that stuff is an excuse for some filler and for me to procrastinate more).
Title: Re: Fallout: Heading East - Vault Dwellers
Post by: Wyrmalla on May 12, 2015, 02:10:01 AM
Its late, but apparently I'm still awake making models. For the sake of justifying me still being up then, here's some WIP crap. :P

Following those Vaulters I felt like making more of them. This one's made from the fat woman from that Wargames Factory Survivor set.

(http://images.dakkadakka.com/gallery/2015/5/11/713112_md-WIP%20Scientist.JPG)

She's a Vault Scientist wearing a Vault Tec issue Radiation Suit (one of countless variants obviously). I think I'll go for a blue, white and black scheme on her. The head's one of the new ones that Crooked Dice came out with recently for their Department X figures, expect it to turn up as often as I can as I have a thing for it. :)

Ah, and for some reason I felt like making a bunker. Bonus points for the base I stuck this on being the same piece of plasticard that I used to take the Vaulter's picture on.

(http://images.dakkadakka.com/gallery/2015/5/12/713177_md-WIP%20Bunker.JPG)

Still needs its sand and a knocked over sign saying "Fallout Shelter". Plus more detail on the door and probably a switch and light above that. Simple enough to make, but it'll do for filling out back-o-beyond wasteland board instead of shoving down shacks or something. It'll also give those Vaulters a place to defend perhaps.

The scale model in that shot's a sniper for S.T.A.L.K.E.R. that's been sitting basecoated for a week. ...Along with three Pseudodogs too. Ack, but I've not really bothered with them as I still haven't used much of the newer stuff that I painted for that yet. Meh, in other words more Fallout then to spite that setting. ;)
Title: Re: Fallout: Heading East - Vault Dwellers - WIP Bunker / Vaulter in Rad Suit
Post by: pocoloco on May 12, 2015, 05:55:56 AM
Lots of wonderful new things!  :o

You got a real nice pace with churning out stuff, keep at it! Oh, and good luck with the exams :)
Title: Re: Fallout: Heading East - Bunker Entrance
Post by: Wyrmalla on May 13, 2015, 12:05:10 AM
Yup then, well I managed to paint the bunker entrance through procrastinating about studying.

(http://images.dakkadakka.com/gallery/2015/5/12/713332_md-Bunker%20Entrance.JPG)
(http://images.dakkadakka.com/gallery/2015/5/12/713333_md-Bunker%20Entrance.JPG)

As its painted right now it'd do for the above ground entrance into a tunnel network that would then lead into a Vault. That or well just a generic bunker, possibly a Brotherhood one or an Enclave installation. Vault-Tec was the largest contractor in that sector, so it doesn't necessarily have to be Vault related.

...The Vault poster that's there as promotional material for people to read as they que says otherwise however. All the $100 laying about could have been from those who tried to buy their way. =P

Aye its made mostly from foam with some clay slapped on top of it. Its 8 x 6 inches across, and I'd probably surround it with a mesh fence and maybe some wrecked cars when using it on a table (the wrecked cars being what the inhabitants used to drive out to the middle of nowhere where this is located).
Title: Re: Fallout: Heading East - Bunker Entrance
Post by: Mr. Peabody on May 13, 2015, 05:24:29 AM
That's gooood vault!  :-*
Title: Re: Fallout: Heading East - Bunker Entrance
Post by: Wyrmalla on May 13, 2015, 12:43:53 PM
Literally just the third image off of Google. ;)

(http://www.bunkertours.co.uk/Blankenfelde%20Web/Bunker_entrance.jpg)

Though without all the German, or whatever, graffiti.
Title: Re: Fallout: Heading East - Bunker Entrance
Post by: Silent Invader on May 13, 2015, 01:00:35 PM
Very nicely done  8)
Title: Re: Fallout: Heading East - Bunker Entrance
Post by: Wyrmalla on May 14, 2015, 02:06:46 PM
Super awesome lazy lightbox away!

(http://images.dakkadakka.com/gallery/2015/5/14/713706_md-WIP%20Metal%20Armoured%20Merc.JPG)

Some mercenary/Mad Max wannabe kitted out in Metal Armour. Or another excuse to use one of those Wargames Factory survivors. Hmn, or both?
Title: Re: Fallout: Heading East - Bunker Entrance
Post by: eek on May 15, 2015, 04:13:08 PM
I've read through this entire thing, what an amazing project! Very inspirational!
Title: Re: Fallout: Heading East - Bunker Entrance
Post by: Wyrmalla on May 15, 2015, 09:20:47 PM
@eek: Oh god. Count how many times I say "well", "but" and "I mean". Eugh...

Edit: and for the one guy who looked at this thread before I fixed it, aye that Vault-Tec Billboard is showing properly now. That one person however will forever know my shame! :'(

Oh well, here's more stuff for you to peen over, I mean come on, but it ain't fantastic. ;)

Right, first then, for the sake of being the biggest feck of thing I'm going to post today, here's that War Memorial that I started ages ago.

(http://images.dakkadakka.com/gallery/2015/5/15/714031_md-War%20Memorial.JPG)

Its a core of foam that I covered in milliput and balsa. I was going to leave it blank, but it was too plain. Being a central landmark then I thought that just after the War (or during the martial law leading up to it) people would have used it as a meeting point or when looking for lost loved ones. Que me sitting on DeviantArt and sifting through the pages of artsy monochrome portraits that fill that site. :)

(http://images.dakkadakka.com/gallery/2015/5/15/714032_md-War%20Memorial%20Letters.JPG)

And as a stop off mid-way through today's post, here's a piece of guff.

(http://images.dakkadakka.com/gallery/2015/5/15/714030_md-Vault%20-Tec%20Billboard.JPG)

Oi I've already posted a billboard to the same specifications, bar the hole and Vault-Tec poster, before, so no need to waffle. Meh, I guess I can though. Originally it had a Blade's Razor advertisement and a load of graffiti, which I wound up replacing with the Fallout 2 intro cinematic Vault-Tec poster instead.

On the note of Vault-Tec, here's the Vault Scientist in a standard issue radiation suit too (standard issue being standard issue for her Vault, not all Vaults as a whole. That could be a top of the line suit - doubt it- or just whatever the company picked up out of a bargain bin somewhere. ...I wouldn't trust it if you fell into a glowing green pit I mean. Luckily there should be plenty of off brand Rad-X and an Auto-Doc on stand-by just in case. ...Even if that's likely to have been picked up second hand as well).

(http://images.dakkadakka.com/gallery/2015/5/15/714026_md-Vault%20Scientist.JPG)

Looking at her I just think that those big googly eyes give her a rabbit in the headlights look. That or a creepy Innsmouth Look...

The colours may not be what people expected. Nah, rather than going all blue I gave her a sort of scientist's smock over the top of the suit she's wearing to break up the colours a bit more. She certainly doesn't look like she's very suited to being outside of a homely concealed environment anyway (that I used the fat model from the set kind of points to that).

Here's that Metal Armoured Mercenary/Raider/Whatever painted up too.

(http://images.dakkadakka.com/gallery/2015/5/15/714027_md-Metal%20Armour%20Mercenary.JPG)

Not much to say other than that mohawk glows in the dark. =P

Right then, what's next? I donno my table's been cleared again so its either sifting through whatever's sitting in a box unpainted or maybe making something new (perhaps going back to that large office building). In other news I'm considering switching over rules systems from the modified 7ombieTv set I'm currently using to the new This is Not a Test set that just came out. That one's specifically geared to the setting I'm using and fits in more with the suedo roleplay way I run my games (as is 7Tv changing a bit for the new edition. I'll still run other games with those rules, just not this one). A friend's sent me a copy of the .pdf that I've been meaning to look over properly, but I'll definitely be buying the full hardcover when it comes out (eugh, I hate reading soft copies. All that damn scrolling. << Guy who studies IT). Aye though, so maybe expect some sort of development in that regard, perhaps through writing up some house rules too given my tendencies.
Title: Re: Fallout: Heading East - Terrain, Models, Usual Waffle
Post by: kidterminal on May 15, 2015, 09:28:26 PM
That is a proper bargain bin Vac-suit spot on! The war memorial looks great too. It looks with the pictures a look like the church wall did days after 9/11 here just next to the pit.
Title: Re: Fallout: Heading East - Terrain, Models, Usual Waffle
Post by: Wyrmalla on May 15, 2015, 09:40:37 PM
Well ah, even though you can't see it in either of those images and I doubt anyone will ever look at this close enough to tell there's some not so atypical photographs in there. Morgan Freeman, George Clooney, and ah, Kiss...

(http://cdn.twentytwowords.com/wp-content/uploads/Rock-history-family-portraits-03-634x447.jpg)

Hmph,  but yes, its a small thing, but the none of the games really had anything like this. Well barring the odd log you'd find. A user over on the Fallout 3 Nexus used to post up a load of images that would have really helped with world building. I.e. alternative store fronts, little street details, images of cheap versions of Fallout bunker (like concrete pipes with caps on the end), that sort of stuff. Actually this reminds me of that guy, I really aught to try and find his stuff again and shove it all into that dropbox I made of Fallout resources (which I have been meaning to upload a few hundred more images to, though I doubt anyone really looks at it).
Title: Re: Fallout: Heading East - Terrain, Models, Usual Waffle
Post by: zizi666 on May 15, 2015, 09:56:36 PM
Hot damn ! That war memorial looks übercool.
(not saying the rest isn't  ;))
Title: Re: Fallout: Heading East - Terrain, Models, Usual Waffle
Post by: Wyrmalla on May 15, 2015, 11:00:42 PM
I said that there was a user on the Fallout 3 Nexus that had a load of images that could be used for inspiration for Fallout miniatures. Well somehow minutes after asking over on that site's forums someone linked me to that file (which I can tell you I had no chance of finding when I looked). So check out the links that I posted in the pinned Compiled List of Fallout Miniatures thread at the top of this board if you're interested in that sort of thing. There's twenty one rather large files there, so have a good swatch.

And yes I still keep up my own dropbox folder of Fallout images, though recently I haven't added to it much due to having to deal with a crappy internet connection (reason why I don't upload multiple shots of the same models, other than being a crap painter? It took me an hour plus to upload those five images in my latest post...). But aye, I have a folder on my computer with loads more pictures in it if people want access to them, though I haven't been uploading them to that as I'm not sure if people would be looking at them or not (its not as though I've publicized that thing since that one time last year when I went on about the posters).
Title: Re: Fallout: Heading East - Terrain, Models, Usual Waffle
Post by: Wyrmalla on May 16, 2015, 05:44:21 PM
I was looking through those images I posted in the pinned thread yesterday and came across this (well among a ton of other images that have been noted for later).

(http://static-5.nexusmods.com/15/mods/120/images/11124-1-1265580617.jpg)

So I looked at that, looked at one of those Dust Tactics Quonset huts I have, then looked back again.

(http://media.giphy.com/media/xYdighjRYh7JC/giphy.gif)

And came up with this.

(http://images.dakkadakka.com/gallery/2015/5/16/714072_md-WIP%20City%20Wok.JPG)

Woo more shacks, they don't get old!

(http://www.reactiongifs.com/r/2013/07/tense.gif)

But then I found some random Chinese lantern looking type signs and stuck them on the front, so ah, now its either a business owned by a Shi trader, or ah, City Wok. ...Ok its definitely going to be City Wok.

(http://www.i4gamer.com/stickoftruth/wp-content/uploads/2014/03/City-Wok.jpg)

I'm a terrible person.
Title: Re: Fallout: Heading East - Yet Another Shack
Post by: kidterminal on May 16, 2015, 06:32:49 PM
You are. lol
Title: Re: Fallout: Heading East - Yet Another Shack
Post by: Wyrmalla on May 17, 2015, 05:06:33 PM
I remembered that I said during my last game that I should make some tokens to represent critical hits and what not. So, copying the style of the games, here's some markers for those.

(http://img03.deviantart.net/2355/i/2015/136/2/4/bloody_mess_markers_by_frufruhm-d8tn31q.jpg)

Plasma goo pools, Laser ash mounds and some generic Bloody Mess ones (i.e. for every other situation). They're all just bits of greenstuff, sand and rocks sitting on two pence pieces bases. Simple as you like. I could make some for Robots too, though at the moment I tend to just leave the model on the table. As laser and plasma weapons don't crop up too often I haven't bothered making many, though I may have to see if I need more generic ones.

If I do wind up swapping over to the This is Not a Test rulseset these would do for situations where a model's been killed multiple times (with those rules you don't find out how many wounds a model's taken till the end of the phase, meaning that a model can be killed, but continue to be attacked).
Title: Re: Fallout: Heading East - Bloody Mess
Post by: Sinewgrab on May 17, 2015, 05:54:44 PM
Brilliant!  Those would be great hit markers for Pulp Alley Fallout games! I am *absolutely* stealing this from you, sir.
Title: Re: Fallout: Heading East - Bloody Mess
Post by: zizi666 on May 17, 2015, 08:08:35 PM
indeed, clever thinking !
Title: Re: Fallout: Heading East - Bloody Mess
Post by: kidterminal on May 17, 2015, 08:27:33 PM
These are wonderful and let us know if you use "This is Not a Test" I'd like to know what you think.
Title: Re: Fallout: Heading East - Brick Ruin
Post by: Wyrmalla on May 17, 2015, 08:53:23 PM
@ kidterminal

I'll be giving the rules a proper look soon, so far all I've done is give them a quick once over. See I don't know how much my input would be valid given the thing's been playtested for two years, but aye I'll maybe post up some thoughts once I've ran a game. Namely I'm already wondering about house rules for defending settlements (i.e. fortifying buildings, setting up machine gun nests, etc) and possibly a scavenging system, though I think that's mostly done through the existing campaign element (trust the players are here to be consistent enough for to run a suedo campaign with them though). The rules are built from the ground up for the setting however, which means it'll be down to be getting used to them rather than them lacking in one area or another that probably has me stick with them.



Two updates in one day, because well this thing's been sitting mostly finished for months now. All I really did today was touch it up and decide that some idiot's tripped over the waste paper basket. =P

Remember this thing from October? No? ...Argh, you people have no attention spans. ;)

(http://images.dakkadakka.com/gallery/2014/10/26/658413_md-Mantic%20Ruins.JPG)

Well its done now. With 100% more random tribal twirly graffiti, because I CBA finding an actual piece of interesting graffiti to copy.

(http://images.dakkadakka.com/gallery/2015/5/17/714463_md-Brick%20Ruin.JPG)
(http://images.dakkadakka.com/gallery/2015/5/17/714462_md-Brick%20Ruin.JPG)
(http://images.dakkadakka.com/gallery/2015/5/17/714464_md-Brick%20Ruin.JPG)

Woo, more urban terrain so my boards can be even more cramped in than they already are. ...Well the times models don't have cover they tend to die, but that's not that point. Aye, well there you go anyway. Its been something like seven months since I made this thing, so I will say that if I were making it now I'd swap out those plasticard floor boards for balsa ones so they're a bit tidier looking. Leave that to the second one I make though. I did say at the time that I could turn that into a submerged Mirelurk breeding ground, so we'll see what happens.

Oh and as I didn't say this is made from a Mantic Games Mars Attacks! ruins kit. Its fairly basic and definitely requires a bit of gap filling due to the clips it uses, but you could fill out a table quickly enough using a couple of those (if you didn't take forever to actually paint the damn things). I wouldn't mind picking up another one or two of those boxes, though it was hassle enough to buy the first and I haven't seen any more for sale in person before (yes obviously I could just go online and find some, but I'm a git).

Title: Re: Fallout: Heading East - Brick Ruin
Post by: kidterminal on May 17, 2015, 09:40:02 PM
Mantic has just announced a larger set of this going on sale soon. They do look good. Your building is the business in all particulars.
Title: Re: Fallout: Heading East - Brick Ruin
Post by: Rob_bresnen on May 17, 2015, 11:16:53 PM
 :-* :-* I might have to look at the MA stuff again after seeing this. Good job. 
Title: Re: Fallout: Heading East - Brick Ruin
Post by: Wyrmalla on May 23, 2015, 05:39:16 PM
As I've been up to other crap this week I haven't had the time to manage much. ...Well I have, but I've been a bit flippant about what I've been building. Camper vans, a cafe, concrete barriers (damn I finished those, bugger, I'm posting this from the train right now so I can't exactly take any picture of those), more pavement sections and one of those traffic barrier things you find in car parks.

...Ah, but what I can post is say that I've bunged in a load more images into my dropbox folder for those that are interesting that sort of thing (inspiration and what not).

This one here's for Fallout related stuff:
https://www.dropbox.com/sh/ayhasa3w7s9mt6y/AABqSyMiKdHl_BBDqH8mQcpKa?dl=0

And another for S.T.A.L.K.E.R.
https://www.dropbox.com/sh/xg4a8amn2rcjq98/AACYBr3s522HGqvkUQrua2T3a?dl=0 

So aye, a bit of a minor update today. I'm running a game on Tuesday that will hopefully use the urban terrain I'm working on (so those caravans are a priority exactly). Check back Monday and I may have some of that done, but for the moment have a look at those images maybe (there's a few thousand in there, so have fun). :)
Title: Re: Fallout: Heading East - Brick Ruin
Post by: Hupp n at em on May 23, 2015, 07:55:44 PM
I'd love to see how you did the concrete barriers, there are enough of the damn things in the game that I was thinking of mocking up a quick master and then making a mould so they could just be mass produced in plaster.  lol
Title: Re: Fallout: Heading East - Vault Dwellers Vs Raiders Game
Post by: Wyrmalla on May 27, 2015, 12:52:40 AM
@ Hupp n at emm

I was going to take some pictures of those concrete barriers, but my light broke and now they're sitting at the bottom of a box of terrain unfortunately. They're just some that I picked up at three for £4 from Ainsty Castings. Not the best amount of detail, but I can't complain too much. However if I were to make them myself I would have included some broken ones with the interior cabling exposed (the Ainsty set are made from a resin that's way too hard to break decently). Maybe I'll post them, but ah, I'm a bit lazy. =P

I ran a game tonight for once, set out on a urban board using those pavement bits I'd made. Nothing super amazing happened. No I mean really the game amounted to two melees that ran on forever. That and as ever the lighting in my club was crap and only became worse as the night went on, so the image quality wasn't fantastic with a lot of the photos. However, I'll manage, so here's a summary about what went on. :)


The scenario (which as I was short on time today wasn't written on the fly. Nope, I didn't write one at all, seriously it was "me hit you with bat till you die" levels of mediocrity): Patrolling the surrounding wasteland around their Vault, a group of Vault Dwellers - made up of a security detail covering a scientist - enter the ruins of a nearby settlement. However, as is always the case, the place wasn't as abandoned as it first seemed...

The board!!!

(http://images.dakkadakka.com/gallery/2015/5/26/716794_md-26%252F05%252F15-2.JPG)
(http://images.dakkadakka.com/gallery/2015/5/26/716793_md-26%252F05%252F15-1.JPG)
(http://images.dakkadakka.com/gallery/2015/5/26/716795_md-26%252F05%252F15-3.JPG)
(http://images.dakkadakka.com/gallery/2015/5/26/716796_md-26%252F05%252F15-4.JPG)

The sides!!!

(http://images.dakkadakka.com/gallery/2015/5/26/716804_md-26%252F05%252F15-5.JPG)
(http://images.dakkadakka.com/gallery/2015/5/26/716805_md-26%252F05%252F15-6.JPG)

The ridiculously blurry images that you can hardly make out!!! Is that a pigeon?!

...Ah, no. Well maybe I'll see about uploading the rest of the images that I could salvage later on. =P

A summary: The Raiders set up most of their forces on the opposite board edge from the Vault patrol (who were bunched up together on a road). Some Raiders however, just going about their business were deployed in the middle of the board. As the Vault Dwellers had initiative they spread out into a nearby warehouse as half of their number carried on following the road (though seeing a road block they were forced to stop and take in the situation). The Raiders began to move across the board, still unaware of the intruders. This carried on for a while until a raider, wearing a busted CRT monitor on her head (known to the others as Commodore ...because references!), spied one of the Vaulters checking out the warehouse through a window.

(http://images.dakkadakka.com/gallery/2015/5/26/716818_md-26%252F05%252F15-8.JPG)
(http://images.dakkadakka.com/gallery/2015/5/26/716819_md-26%252F05%252F15-9.JPG)

The Vaulter was hit and quickly went prone. Hearing the shot everyone started to move to more tactical positions, with the Vault Security Sergeant quickly rushing up the center of the board, Protectron in toe. As she rushed forward the stricken Vaulter in the warehouse lined up a shot on Commodore and turned the raider into a bloody pile of guts and grissle (...because I was using those Bloody Mess markers for everyone that died during this game, i.e. blood and guts were everywhere). A raider opened up on the sergeant with her Uzi, but missed with every shot. Again she fired and this time the Protectron exploded (...in a fine powder, as I haven't made a marker for destroyed robots yet). The sergeant unloaded her pistol into the raider before her, but it went click. Out came a needle filled with some Psycho ...and well it was on (I'm saying that like some big haired rocker from the 80s btw).

(http://stream1.gifsoup.com/view4/1690734/alice-cooper-throws-a-baby-o.gif)

Meanwhile the handfull of Raiders that had been occupying the center of the board at the start of the game had moved up on the Vaulters position through a collapsed warehouse.  They were unmolested largely, until the Sergeant's Deputy spied them and laid ran out to lay into them with her baton. She gave the Raider known as Buckethead (guess where that name came from...) a good twack around the head with her baton ...before he whirled around and well ...I pulled out another Bloody Mess token.

(http://images.dakkadakka.com/gallery/2015/5/26/716820_md-26%252F05%252F15-10.JPG)

The combat with the Sergeant carried on for more turns. By now she had drawn in half of the Raider's force, taking on three raiders and two dogs at once. The combination of Riot Armour and a shield was making her a hard target to take down, as she eventually laid low the dogs and Uzi armed raider. Ah, but then I mentioned that yeah stab proof vests don't do much to stop bullets, and Indiana Jones style a raider pulled out his pistol and just shot her in the face.

(http://images.dakkadakka.com/gallery/2015/5/26/716806_md-26%252F05%252F15-7.JPG)
(http://images.dakkadakka.com/gallery/2015/5/26/716807_md-26%252F05%252F15-8.JPG)

The combat outside the collapsed warehouse continued. By now a Robobrain had entered the fray and was proving a tough nut to crack. However the stalemate turned (...a stalemate because the Robobrain's only means of attack was to emulate one of those inflatable waving hand things you see outside of car showrooms) when a Mr Handy robot appear and plunged its spinning bonesaw into the backs of the raiders. ...Who then turned into powder as by that point I'd somehow used up all the blood and guts tokens. Little did their logic processors count on the Raider's leader (a thuggish guy wearing a welding mask and the remains of some T-45d power armour) throwing himself through the warehouse's window and unloading his shotgun into the Mr Handy. The Robobrain tried to knock him out with a psychic blast, but all that lead and asbestos into the guy's welding mask blocked it .

(http://images.dakkadakka.com/gallery/2015/5/26/716823_md-26%252F05%252F15-11.JPG)
(http://images.dakkadakka.com/gallery/2015/5/26/716824_md-26%252F05%252F15-12.JPG)

We ran on for another turn, but it was getting late unfortunately. The raider that had capped the Sergeant ran at the Vaulter that had been sniping at his side the whole game (the one that had killed Commodore, and was so skillful - cough bent as hell - that she could shoot into melee and nail the Raiders without hitting the Sergeant). He emptied his pistol. He missed. It jammed. ...He threw his pistol at her. ...She turned into a pile of bone and gristle.

(http://replygif.net/i/586.gif)

And with that one act, even though there was half  a turn to go, I started packing up. Half of each side were dead, but the Vault Dwellers had a chance of making it out without losing many more of their side. They'd reconnoitered part of the settlement and marked it down as a clear danger zone. The Raiders slinked back to lick their wounds and ponder what the appearance of those strange people in blue suits could mean for their future prospects. The Vault Scientist who had literally spent the whole game staring at some cacti in her deployment zone traveled back to the Vault with a fat stack of notes about that particular species adaptability in its new habitat that I'm sure the Overseer would be super interested in.

...

Aye, well in lieu of taking pictures of the new bits that I'd painted for that game (more pavement sections and some concrete barriers) there's the above images to suit for those. As I seriously can't be bothered searching through the box of terrain that I took along tonight for those individual pieces.

I have a few more bits of pavement to finish then its onto some caravans, a diner and another brick ruin (if I ever bother to order in the loose bricks). But ah, leave all that till I can be bothered to paint anything else. Tonight's game did highlight some issues I have with the system which I'm currently using however. I'll have to see once I transition over to the This is Not a Test rules, but there were a few things that came up that irked me now that I've given that other ruleset a look over. Swapping over to the other rules isn't something I think I'd be comfortable with at the moment though, not least because there isn't a hard copy of those rules available yet (and I CBA printing off the .pdf as they'd just be messy with all those loose sheets of paper).
Title: Re: Fallout: Heading East - Vault Dwellers Vs Raiders Game
Post by: pocoloco on May 27, 2015, 08:18:36 AM
Wonderful looking terrain  :-*
Title: Re: Fallout: Heading East - Vault Dwellers Vs Raiders Game
Post by: kidterminal on May 27, 2015, 09:31:06 AM
You games continue to look fantastic both the boards and the miniatures! :o Not to mention the bloody markers. ;D
Title: Re: Fallout: Heading East - Ah, I did a doodle
Post by: Wyrmalla on May 27, 2015, 08:46:20 PM
Coming home last night and sitting up to a silly hour after watching a trashy movie (Night of the Comet, featuring Chakotay from Star Trek: Voyager) I felt like doodling. ...I haven't drawn something in years.

(http://pre09.deviantart.net/8872/th/pre/i/2015/147/a/c/fallout_mercenary_by_frufruhm-d8uyonj.png)

Ah, so yeah if you're not into my waffling then wander off now. I hear there's good things down in the off-topic forum. ;)

Aye, did I mention I had little stories in my head about the Fallout series? Play a game long enough and that happens. Mind those Vault Dwellers from Vault 67? Well this character's tangentially related to them.

She's a well traveled mercenary from out of the Southern States. Travelling as those types are like to do looking for work and salvage to sell. Whilst seeking refuge from a rad-storm one day in the ruins of a city for some reason she allows a naive seeming wastelander into her shelter, and well as these things go, the epic adventure began.

....And youknow other bullgak.

The two travel the wastes, heading West in search of a so-called prosperous nation out there at the behest of her companion (who has a fixation over this Vault 8, a Control Vault, whatever that means, but that gizmo on her arm might have something to do with it). Frankly she keeps the scrot with her because she has a way with tech and picks the best pieces when it comes to salvage. That and this whole heading West thing seems a good idea as any with the way the wind's been going.

See my Fallout models are set around the time when the NCR was still ranging out East over the Colorado river, when the Legion was first making an incursion on their outlaying forts and settlements. This character though, she's from before even that. During the NCR-Brotherhood war and when the Caesar was still gathering the tribes. Put two and two together and there's a good reason for leaving the Mid-West around that time and high tailing it over the Colorado...

Ah, so this is me being a tad bored and trying to form a bit more of a solid image of the character. She's wearing a set of stripped down standard issue Combat Armour over a fur lined puffer jacket (to protect against all the sand storms) and beneath that is a one piece uniform with mildly Enclave themes (...). Her weapon of choice is either a Dragonuv style AK, or a Wattz-2000 Laser Rifle, I haven't really decided yet youknow.

(http://files.harrispublications.com/wp-content/uploads/sites/8/2015/01/10-hybrids-ak-2015-century-arms.jpg)

So aye, just laying out a character that I may well turn into a model at some point. I have an existing model that looks a bit similar as part of my S.T.A.L.K.E.R. stuff, but ah, put that down to me being unoriginal with my designs.

Colour's not my strong point obviously, but hey if people actually care about this sort of thing I might just sit and sketch out some other characters (like her companion perhaps, or youknow perhaps bothering to get back into drawing crap again).

...Yeah maybe models are more of my strong suit? Not that that's saying much. ;)
Title: Re: Fallout: Heading East - Ah, I did a doodle
Post by: Constable Bertrand on May 27, 2015, 10:39:48 PM
Good sounding game, I liked the fallout criticals enduced by those new 'gib' markers :D things did go splat a lot didn't they! :)

Cool little sketch and story too, perhaps the next game will reveal some more of her background ;)

Cheers
Matt
Title: Re: Fallout: Heading East - Ah, I did a doodle
Post by: Hupp n at em on May 28, 2015, 05:08:51 AM
Awesome looking game.  :o 8)  Also for whatever reason, that Dragunov-style AK has completely grabbed my attention.  It oozes cool.
Title: Re: Fallout: Heading East - Ah, I did a doodle
Post by: Wyrmalla on May 28, 2015, 05:29:56 AM
That AK kind of reminds me of the older service rifles that the Soviet Union used. Maybe its just the stock and mag style. Guess that's what an AK that's been converted to be more of a hunting rifle looks like (if you really want to be shooting anything other than big game with that size of round that is...).

I was a child and coloured in my drawing with crayons. ...Or Gimp as adults call it.

What a terrible, terrible name for a program.
(http://orig14.deviantart.net/9a24/f/2015/147/3/f/wasteland_merc___coloured_by_frufruhm-d8v1fkr.png)

http://frufruhm.deviantart.com/art/Wasteland-Merc-Coloured-535864347

And so now I have a painting guide too if I ever turn her into a model. ;)

Hmn, I don't think that I ever uploaded the photos of the last game that I played before the one I posted there. I jotted out the board's layout, but I had exams around then so didn't have the time to post anything. Might see about throwing those up and trying to remember what exactly happened in that game. Ah, but its 5Am here right now and I have uni crap stuff to deal with at twelve ...so I probably aught to clock off and leave that till later. 0.0
Title: Re: Fallout: Heading East - Ah, I did a doodle
Post by: commissarmoody on May 28, 2015, 06:19:38 AM
Been absent from your updates for awhile and you have been pretty damn busy. Great work dude.
Title: Re: Fallout: Heading East - Ah, I did a doodle
Post by: Hupp n at em on May 28, 2015, 06:29:15 AM
That AK kind of reminds me of the older service rifles that the Soviet Union used. Maybe its just the stock and mag style.
Hmm, it is sort of reminiscent of an SKS with an updated aesthetic isn't it.


I was a child and coloured in my drawing with crayons. ...Or Gimp as adults call it.

What a terrible, terrible name for a program.
You mean naming your PC paint program after this gentleman from pulp fiction
(http://cdn.gunaxin.com/wp-content/uploads/2014/10/ac4cfbe7fcd6274130db984b5948ace6_vice_670.jpg)
 isn't a good idea?  lol lol lol lol
Title: Re: Fallout: Heading East - Ah, I did a doodle
Post by: Raxxus on May 28, 2015, 08:51:08 AM
You sure it's not a saiga? the huntingrifle, not the shotgun?
Title: Re: Fallout: Heading East - Ah, I did a doodle
Post by: Wyrmalla on May 28, 2015, 12:15:44 PM
@ Hupp n at em

I had a conversation with an Art teacher back in secondary school that went something like this once: "so what image programs do you use?", "Oh I use Gimp". ...*Awkward look".

...Though the same woman thought DeviantArt was a BDSM site.

@ Raxxus

I think its a conversion kit for a standard AK, though I'm not pernickity enough over the manufacturers. When I said AK with a Dragonuv stock that image I posted vaguely related to it, but that obviously has more of a shotgun style stock than the sniper's one.
Title: Re: Fallout: Heading East - Ah, I did a doodle
Post by: commissarmoody on May 28, 2015, 12:22:03 PM
Yep conversion kit for AKs, see them at gun shows in the US.
Title: Re: Fallout: Heading East - Ah, I did a doodle
Post by: Wyrmalla on May 28, 2015, 12:28:06 PM
I giggled a bit like a child when all those images of soldiers in Ukraine came out. Sure loads of them are walking about with Cold War stocks or after market modern pieces, but there's the odd guy toting bullpup conversion kits and all sorts of weird crap. The modern age when tacticool meets "use whatever we can find/dig up" Civil Wars. :)

...The same bullpup conversion kit that had a really poor review from Forgotten Weapons ages ago I'd note.

Hmn, I think I'll have to go with the shotgun style stock on the actual model if I make one come to think of it. I don't have any spare loose Dragonuvs to cut up, but do have plenty of shotguns from that Wargames Factory set. :)
Title: Re: Fallout: Heading East - Ah, I did a doodle
Post by: commissarmoody on May 28, 2015, 03:14:08 PM
The wargames factory kit is pretty awesome. did you see that they are supposed to be making a biker set now?
Title: Re: Fallout: Heading East - Ah, I did a doodle
Post by: Wyrmalla on May 28, 2015, 05:18:57 PM
I was actually pondering how to make some of the bikes that turned up in the latest Mad Max movie...

I take issue with bikes though in that you need to have two models to represent each rider, a mounted an unmounted one. Its the reason why I haven't used motocycles or similar vehicles as anything but terrain (I have a half dozen bikes sitting unbuilt). However maybe I could see myself making duplicate models if I could play about with the bikes enough to keep me interested. Luckily they're all plastic, which is a godsend for converting them to be a bit more post-apocalyptic.

Of the top of my head they'd do for Raider gangs like the 80s, NCR Ranger patrols, merchant couriers and caravan guards, perhaps even Legion scouts. As long as that box comes with the helmets too I'd be interested, its just a pity that IIRC it only comes with one type of bike (which is a shame as they could have fit in an alternative ones or even a side car onto that extra weapons sprue that they always add to their kits).
Title: Re: Fallout: Heading East - Ah, I did a doodle
Post by: commissarmoody on May 28, 2015, 07:16:51 PM
Might work pretty good for a Legion chariot being pulled by linked bikes that is. Will also be a good excuse to have a oil rig based gang from Gas town.
Title: Re: Fallout: Heading East - Ah, I did a doodle
Post by: aggro84 on May 29, 2015, 04:11:21 AM
The board looks amazing!
Well done sir!
well done.
Title: Re: Fallout: Heading East - Ah, I did a doodle
Post by: Messyart on May 29, 2015, 11:03:28 AM
Fraser
Stop making nice things.
It makes me feel lazy.

Seriously, everything you do is beautiful  :-*

..is that a fantasy treasure chest in the warehouse?
Title: Re: Fallout: Heading East - Ah, I did a doodle
Post by: carlos13th on June 03, 2015, 05:46:52 PM
Loving how much this has progressed. Table looks great.
Title: Re: Fallout: Heading East - Ah, I did a doodle
Post by: Wyrmalla on June 03, 2015, 08:21:52 PM
@ Messyart

Treasure Chest? Where? What? Nah its a pile of green sci-fi drums stacked on top of each other. There's a fantasy treasure chest in that cabin that I made for Stalker however, I even had to cover up a shield and curved dagger on the chest of drawers beside it. ;)

Screw you Bethesda, making me go back to Fallout when I said I was going to take a break!

Here's a Diamond City Guard (or at least what I presume to be a guard) taken from the Fallout 4 trailer.

(http://images.dakkadakka.com/gallery/2015/6/3/718665_md-WIP%20Diamond%20City%20Guard.JPG)

From the blurry trailer I could make out that he was wearing 50s era Baseball catcher gear, with bar style shoulder pads. The rifle looked a bit like a BAR, but I couldn't be certain so I wound up going for a baseball bat instead.

..Yup, the trailer's not even been up a day and I'm making models based on it. Till the E3 spot comes out there's not much that I can really make, but we'll see what other cool things turn up in that. :D
Title: Re: Fallout: Heading East - Batter Up!
Post by: Wyrmalla on June 03, 2015, 11:37:24 PM
I painted the guy that I posted earlier. I'll have to wait till the game's out to find if I actually matched that outfit well enough. If not then he'll easily do as just another wastelander of course.

(http://img14.deviantart.net/8571/i/2015/154/2/2/diamond_city_guard_by_frufruhm-d8vwa77.jpg)

Not sure if the dark skin and the leather really match up much, but I've always been horrible with that skin tone anyway. He's based on the guy in the foreground of this blurry image. I really dig the concept. The place is called Diamond City because of the shape of the playing field, and the local security force totes about in the Baseball armour. Its cool, and certainly a different take on the usual American Football armour that everyone wears in the genre (I wonder if Bethesda were deliberately trying to subvert that).

(http://hydra-media.cursecdn.com/fallout.gamepedia.com/3/35/Fallout4TrailerAn046.png)

I couldn't tell if he was wearing a helmet or not, so I gave him a baseball cap with one of the Boston Redsock's logo on it (even though I doubt that's the team that's going to turn up in the game).
Title: Re: Fallout: Heading East - Batter Up!
Post by: Messyart on June 04, 2015, 01:08:34 AM
He looks cool, whether he's "correct" or not!
Title: Re: Fallout: Heading East - Batter Up!
Post by: Diakon on June 04, 2015, 01:19:26 AM
Man that's fast work. Looks good. You could probably do a small faction of these guys with various typical Fallout weapons like Hunting Rifles, Shotguns, Assault Rifles etc. and they'd probably be pretty similar to what we'll get in the game.  :D
Title: Re: Fallout: Heading East - Batter Up!
Post by: Wyrmalla on June 04, 2015, 03:54:41 AM
Well I did have a second baseball cap head..

(http://images.dakkadakka.com/s/i/gallery/img/2015/6/4/718787_md.JPG)

I made the loose gear as I had leftover greenstuff. I guess I can just dump it on a stall or have it on its on sitting on a base as a pickup during games (it'd be a low level melee armour, with a mid tier one being a police stab proof vest, etc). I left off the shoulder armour for variety/CBA making another pair.
Title: Re: Fallout: Heading East - Batter Up!
Post by: Hupp n at em on June 04, 2015, 05:04:02 AM
Damn, you're quick!  lol Looks good!
Title: Re: Fallout: Heading East - Batter Up!
Post by: Constable Bertrand on June 04, 2015, 08:59:57 AM
Speedy!!! 8) 8) Ace work there sunshine!

Cheers
Matt
Title: Re: Fallout: Heading East - Batter Up!
Post by: Wyrmalla on June 05, 2015, 12:50:16 AM
Woo terrain!

(http://images.dakkadakka.com/gallery/2015/6/4/719120_md-WIP%20Diner.JPG)
(https://captainapathy.files.wordpress.com/2010/12/dots-diner.jpg)

Crap I need to make that sign too. Ack, Hasslefree still haven't restocked on their bloody 1950s signage!

This is a Plasticville diner that I've modified to look a bit like the one from the newer Fallouts. The original building was a third of the size, but I extended it to be wider so its a bit more usable as a gaming piece. I've started on the interior, adding a tiled floor and some rudimentary bits for the kitchen (plus some stools that are unseen). Still to do of course is add in tables and chairs, bits of tat for the walls and other bits to make it fit in with the style a bit more. Just so as its not too cluttered obviously so that models can actually fit into the thing.

Aye there's a wee cooker in there too that I may show off seperately in case anyone wants to see it. I don't know if I'll glue it in or not, but probably will for ease. Its not like it took me much to make it, so I can easily churn out some more in case I want to make some more kitchens (its just two bits of balsa for structure with plasticard stuck on top and a green stuff stove on the top, I'll throw up a tutorial in case anyone's interested).
Title: Re: Fallout: Heading East - WIP Dot's Diner
Post by: commissarmoody on June 05, 2015, 02:47:04 AM
I was about to ask what the base model was and how you moved it, but you already answered my questions.   lol
Title: Re: Fallout: Heading East - WIP Dot's Diner
Post by: Wyrmalla on June 05, 2015, 03:24:27 AM
This is the model as it comes. See I have the sides so that they're three windows wide instead of two. The roof had to redone because of that as well, which is more like the in game ones in that it has a broken down glass roof now (I'll add the panes later).

(http://www.tandem-associates.com/plasticville/pictures/de-7_diner_red_trim.gif)

I'll probably have to include one of these on the wall too. Though I already have the stools and posters as well.

(http://vignette4.wikia.nocookie.net/fallout/images/5/53/NukaCola_-_broken_clocks.jpg/revision/latest?cb=20120506203510&path-prefix=ru)

Also, I'm liking this modification that someone else has done too. I may copy the sign. :)

(http://www.mmscalestructures.com/diner001.jpg)

And this is what I'm going for with the interior, apart from with red and white tiles, and well all the post-apocalyptia. The problem is that I have to care about making it a viable gaming piece, so the spaces need to be a certain size, compared to a realistic one. =P

(http://ogrforum.ogaugerr.com/fileSendAction/fcType/0/fcOid/24378330553349620/filePointer/24378330553349638/fodoid/24378330553349630/imageType/LARGE/inlineImage/true/DSCN3687.JPG)
Title: Re: Fallout: Heading East - WIP Dot's Diner
Post by: commissarmoody on June 05, 2015, 05:40:57 AM
Looks good and I feel you. I have actually been trying to figure out how to make mine viable for gaming also
Title: Re: Fallout: Heading East - WIP Dot's Diner
Post by: zizi666 on June 05, 2015, 06:21:02 AM
Dito.
bought one years ago and it's still in a box with other plasticville buildings.  :?
Title: Re: Fallout: Heading East - WIP Dot's Diner
Post by: commissarmoody on June 05, 2015, 06:27:52 AM
Smells boat as you Zizi666.....I wonder if any one makes art Deco building's
Title: Re: Fallout: Heading East - WIP Dot's Diner
Post by: Hupp n at em on June 05, 2015, 07:23:30 AM
You have funny timing on this, I actually am expecting a Plasticville diner in the mail right now.  lol  Love the expanded interior, I may steal that though I will have to see what kind of shape mine comes in.  ???
Title: Re: Fallout: Heading East - WIP Dot's Diner
Post by: Wyrmalla on June 05, 2015, 07:59:36 AM
Art Deco buildings? What comes to mind is this ruin in the Art Deco made by Laser Cut Card.

http://www.lasercutcard.co.za/shop/scenery/buildings

(http://www.lasercutcard.co.za/shop/image/cache/data/buildings/vm1a-500x500.jpg)

Edit: Oh and if you check out that dropbox of mine I think I stuck some art-deco model buildings in there that I seen. Someone was using them for 40K and had built them from scratch, but how they simplified the designs may be helpful. The same guy that sells the above (who IIRC has an account on this forum somewhere) also made this, for your true Metropolis style cities:

(http://images.dakkadakka.com/gallery/2013/2/25/467640_md-Art%20deco%20skyscraper.jpg)

http://www.dakkadakka.com/gallery/images-62158-32293_Art%20Deco%20Corner%20Ruins.html

I'm painting up some of the furnishing for the diner right now (some of them I have glued on already, but others I know will obscure things too much). The thing is I'm pondering if I should put the effort in and add a load of uncessary details, or just paint the diner as it is right now. Its functional I mean and hell probably has as many details as the ones in the game, but I'm not sure if its enough.

In other news, as I need something else to work on, I've started on a Floating Eye from the original games. This was planned months ago, but like a lot of things was shelved. I've sculpted out the basic body, but I need to wait for that to dry before I start adding on extra bits and bobs.

(http://vignette1.wikia.nocookie.net/fallout/images/a/ae/VB_EyeBot_concept_01.png/revision/latest?cb=20120705223016)

Seriously there must be more people buying that Plasticville stuff for wargaming than they do for trains... Eugh, pity the shipping prices are so silly from the US to here. I'd say for anyone wanting to mess about with that kit who want to give it an interior, that you will, as with all their kits, have to cut off a few tabs first. Those are the reason why I haven't given any of the caravans of theirs interiors, as there just wouldn't be space for any models (which is a stretch even with the extension that I gave the diner). Aye, so something to note if you do want to give that diner an interior (which you should given all the windows I mean), that you may want to consider making it a bit wider if you want to have it be functional as well as having the counter, tables, chairs, etc.

And I'm waffling a bit. Whatever, I'll post the second Diamond City Guard later and possibly a more rounded off Floating Eye. Oi that's Floating Eye, not Eyebot! :)
Title: Re: Fallout: Heading East - WIP Dot's Diner
Post by: Rob_bresnen on June 05, 2015, 08:04:45 AM
This company has Plasticville in stock and they are in the UK. Although I have never traded with them so can't vouch for their reliability.

http://www.bachmann.co.uk/prod1.php?prod_selected=americano&prod=6
Title: Re: Fallout: Heading East - WIP Dot's Diner
Post by: Wyrmalla on June 05, 2015, 08:14:39 AM
Two trailers cost: £ 38.75. Three trailers cost: £ 18.00. Ah, does Plasticville sell smaller scale versions of their 1/56 kits?  ::)

Personally though I wind up being more inclined to just fork out the same of cash that one of those buildings cost (roughly £20 by the looks of it) on Balsa and Plasticard instead. Though of course the quality differs, but at least then its less hassle to damage the things and give them interiors. The Plasticville stuff I have right now was originally bought second hand at a show (or rather third hand, I was going to buy them at a show, but a friend, who did the same thing four times that day, nabbed them seconds before me. He later traded them to me for some work ...or something, can't remember).
Title: Re: Fallout: Heading East - WIP Dot's Diner
Post by: MajorTalon on June 05, 2015, 08:17:37 AM
Well......... All of this makes me want to go overboard on the Fallout PnP campaign I'm gonna run...... Thanks a lot. ;D
Title: Re: Fallout: Heading East - WIP Dot's Diner
Post by: zizi666 on June 05, 2015, 08:47:46 AM
Two trailers cost: £ 38.75. Three trailers cost: £ 18.00. Ah, does Plasticville sell smaller scale versions of their 1/56 kits?  ::)

Yes, they also do HO scale. (which is what you find most of in Europe)
Title: Re: Fallout: Heading East - WIP Floating Eye & Another Diamond City Guy
Post by: Wyrmalla on June 05, 2015, 09:32:44 AM
Huh, that thread title totally rhymes.

Well as I was up all night and morning waiting for my exam results that were posted early, I had time to waste. So other than cramming in a load of episodes of the Twilight Zone (Changing of the Guard is a great episode), I also messed about with my toys a bit.

Oh I'm literally a mark away from an A overall for my 3rd year at uni btw. Youknow, because someone really hates me out there. :)

First then here's another one of those Diamond City guys (I'm still hesitant to call them guards till the game comes out).

(http://images.dakkadakka.com/gallery/2015/6/5/719186_md-Diamond%20City%20Guards.JPG)

This one's carrying a double barreled shotgun from the Wargames Factory Female Survivor's kit. Originally it was a combat shotgun based on a PPSH-41 SMG, but the thing looked too titchy compared to the in game gun that was based on it.  Don't know if I'll make more of these guys or not, though having a few of them together could work as a gang for other situations.

(http://assets.fightland.com/content-images/article/the-warriors-movie-fights-and-why-reality-doesnt-matter/BaseballFuries_vice_670.jpg)

That Floating Eye that I mentioned's come along slightly. Not much more to add to this barring maybe a grill across its front screen. I have two more of the screens that I used as a basis for this, so I could possibly make more for some classic Fallout military base frollicking. Though I already have three floating guard robots and another eyebot (I had two of those, but I've no idea where the second one went to) that are never used as it is.

(http://images.dakkadakka.com/gallery/2015/6/5/719185_md-WIP%20Floating%20Eye%20Robot.JPG)

And a rusted set of shelves in the back for the diner too. I have another set somewhere that's already painted with canned goods on it, but can't for the life of me find it unfortunately. =/
Title: Re: Fallout: Heading East - WIP Floating Eye & Another Diamond City Guy
Post by: zizi666 on June 05, 2015, 10:26:17 AM
Thanks a lot.
Now I feel like sticking my fingers in 3 Nuka-Cloa bottles, rattling those the whole time while chanting
"Warriors, come out and play-ay"
This will stick in my head for the rest of the day now  ;D
Title: Re: Fallout: Heading East - WIP Floating Eye & Another Diamond City Guy
Post by: commissarmoody on June 05, 2015, 12:12:53 PM
Nice that's what I thought I had saw, and why not have a few more of those Baseball guards/Raiders. If all else fails they will just make another cool faction on the table.
Title: Re: Fallout: Heading East - WIP Floating Eye & Another Diamond City Guy
Post by: Dr Mathias on June 05, 2015, 05:44:45 PM
I made a Warriors Baseball Furies gang using Sportsclix and Heroclix figures, this was before the WGF kits which would have been nice to have.
Title: Re: Fallout: Heading East - WIP Floating Eye & Another Diamond City Guy
Post by: Wyrmalla on June 06, 2015, 10:45:11 AM
* Edit: 50 pages of this thread? Damn! ...Is this like one of the longest ongoing threads in this whole board by now? The hell!  :`

* Edit: Edit: ...Ah, I checked. Other than Silent Invader's Scavenge Skirmish Survive thread (at 75 pages), this is the longest thread on this board. Hmn, I wonder if there's a list of most posted in threads somewhere, as I'm genuinely curious right now how the hell this thread made it to 50 pages. ...Having nothing better to do for a year and a half probably has something to do with it!  ::)

@ zizi666

If I said "Eurovision Saxophone Guy" would that remedy your woe at all? ;)
https://www.youtube.com/watch?v=8ZcmTl_1ER8

And now everyone who clicked on that link now hates me.  lol

Another case of me being up all night with nout else to do bar watch Twilight Zone episodes. Somehow I managed to finish the diner, which is a pity as that means I have to start on something new. I had my diary empty apart from that for the whole week! :(

(http://images.dakkadakka.com/gallery/2015/6/6/719496_md-Ruined%20Diner.JPG)
(http://images.dakkadakka.com/gallery/2015/6/6/719495_md-Ruined%20Diner.JPG)

As you can see I removed the sign that was hatched to the roof. It just looked a bit weird to me. I'll hopefully make a free standing sign that'll sit in the place's car park at some point. Aye I also haven't added all the broken glass yet as that's a real pain in the arse to do.

(http://images.dakkadakka.com/gallery/2015/6/6/719494_md-Diner%20Interior.JPG)

The interior's a bit sparse at the moment as I'm not sure if adding more bits will make it a bit less functional. I could get a hold of some diner booths from Ainsty Castings, though by adding them the interior will become more cramped. For reference a 28mm model takes up about as much space as a 4x4 set of those red and white tiles. As it is right now I'd like to think it fits the style well enough at least, though yes I could have added a load more details, but I'm not sure if anyone would notice or not. =P

Crap I forgot to add a bloody menu to the wall! I guess some of the bits of paper floating about could have it on them. Argh!

Anyone remember these at all? Nope? IIRC they appeared in the Sierra Army Depot in Fallout 2 (and possibly other military locations in the first and second games). Security bots that patrol the corridors of military installations, setting off alarms when they detect intruders, and giving the a nasty shock with their extending stunner (compact in the model I made).

(http://images.dakkadakka.com/gallery/2015/6/6/719492_md-Floating%20Eye%20Bot.JPG)

So which design do you prefer? The original Fallout "Floating Eye Bot", or Fallout 3's Eyebot?

(http://images.dakkadakka.com/gallery/2015/6/6/719493_md-Eyebots.JPG)

One of them definitely screams retro-futuristic more to me. =P

Now what? Stuff! ...Maybe, ah, whatever jumps out at me really.
Title: Re: Fallout: Heading East - Ruined Diner & a Floating Eye Bot
Post by: MajorTalon on June 06, 2015, 11:19:20 AM
Excellent stuff, though I prefer the newer Eyebot.

Also, how feasible do you think it would be to Maybe cut up one of the plasticville diners to make it larger?
Title: Re: Fallout: Heading East - Ruined Diner & a Floating Eye Bot
Post by: Wyrmalla on June 06, 2015, 11:31:37 AM
Hmn, I may just go back and redo that Enclave Eyebot. Its missing its laser and I feel that its a bit dated looking now compared to my newer stuff (it was one of the first models that I painted as part of this stuff). The other one I had looked better too, so that one was always the shoddy looking one of the pair. =P

All that was involved was cutting the corner connection tabs off of two of the side pieces. See those orange girder things in the corner? Yeah they're covering the leftover tabs that I didn't cut off. I had to create two new wall sections for the sides too, which involved cutting out bits of plasticard then emulating the existing wall pattern with some clay. With the roof you could just take another sheet of plasticard and add a rim to it plus some vents maybe, rather than the frame thing I went for.

So if you can cut off those tabs, measure out the new bits and are capable of playing about with clay a bit then its doable. I'm fairly lazy, so aye, I wouldn't say it was much of a stretch to do. A point though, see that rear wall? See the vents? Aye I just ignored them when making the interior as the vents that I have are a bit too large, but if you care about consistency then you may want to scratch build what's connected to those in the interior. That or just cover up those parts of the interior wall with cupboards or something.

I think Ainsty Castings do a full Diner interior in case you want to just buy the pieces rather than making them. I mean the counter, etc too, not just the booths. My club has one, but I haven't looked at it in ages since I haven't had the time to turn up there as often and well when I do I bring along my own stuff.

http://ainstycastings.co.uk/images/a5993.jpg
Title: Re: Fallout: Heading East - Ruined Diner & a Floating Eye Bot
Post by: clanmac on June 06, 2015, 12:30:29 PM
That expanded diner is awesome. Almost goes without saying that I may need shamelessly copy it, like the other five people who've made that comment before me. Great stuff.
Title: Re: Fallout: Heading East - Ruined Diner & a Floating Eye Bot
Post by: zizi666 on June 06, 2015, 03:39:09 PM
hear, hear !

Also, no problem with eurosong shite as I never watch or listen to it and the somewhat less commercial radio station I tune in to doesn't play it (except perhaps to ridicule that whole political BS)  :D
Title: Re: Fallout: Heading East - Ruined Diner & a Floating Eye Bot
Post by: commissarmoody on June 06, 2015, 10:50:46 PM
Hmm mm that's tough,  how big are the diner sets? They would look cool, but if you can bot then fit some of the bigger models in then I say no. The diner already looks great as is. No need to add an thing more. But maybe on set of booth seats in a corner,  or maybe a out door set might work if you want more seating.
As for ideas for next week....Maybe more Ceasars Legion? Or some more raiders?  Or how about some none combatants.
Title: Re: Fallout: Heading East - Ruined Diner & a Floating Eye Bot
Post by: Wyrmalla on June 07, 2015, 12:01:29 AM
@ clanmac

And out of the cracks comes everyone who's bought one of those diners, plus everything else that Plasticville's came out with. :)

@ zizi666

Me watching Eurovision this year whenever a country gave Russia full points; "Please, please, please don't invade us!".  :D

@commissarmoody

I think the Ainsty booths are probably too large for me, but I'll check when I go to my club next. The next show isn't for a while yet, so I have plenty of time to ponder the matter before I see Ainsty Castings next. I may add some laser cut tables and chairs, and just not glue them in as if they don't work for the diner I'll just use them for something else. What I would like to add would be a few rusted tin cans and a Nuka Cola Vending machine by the counter however (wonder if Messyart ever finished his).

Eww, non-coms. :D

I liked those Caesar's Legion that I saw that were made from Uruk-Hai Scouts actually, and I will say that I need to redo the  NCR and Legion models that I have (there's a few new NCR soldiers that I started somewhere actually). Though I prefer having generic models so I can use them wherever, which is why I have so many Raiders and Mercenary types about.
Title: Re: Fallout: Heading East - Ruined Diner & a Floating Eye Bot
Post by: commissarmoody on June 07, 2015, 12:17:12 AM
Yes non-coms are annoying,  always with the don't blow up are town,  don't steal are women and please don't take are cattle. But some times they have knowledge of new tech or medical to patch the boys up.
Title: Re: Fallout: Heading East - Ruined Diner & a Floating Eye Bot
Post by: Sinewgrab on June 07, 2015, 12:20:25 AM
Yeah, the diners are all coming into our minds since you did yours, aren't they.  I have mine half-finished somewhere around here.

You just need a refrigerator, next.
Title: Re: Fallout: Heading East - Ruined Diner & a Floating Eye Bot
Post by: zizi666 on June 07, 2015, 12:33:13 AM
Yup, managed to buy lots of 2nd hand plasticville before US postal rates went through the roof : diner, bank, hospital (with all the extras), ranch, 2 barns, school, airport terminal + 2 airplane hangars, tv-station post office and a small platform with awning for a train station.  ;D
Still would like the town hall, appartements, hobo huts, farm set (with the windmill), motel and ice cream stand...  ::)
Title: Re: Fallout: Heading East - Ruined Diner & a Floating Eye Bot
Post by: Wyrmalla on June 07, 2015, 03:43:18 AM
Well I've started on some Caesar's Legion taking WulframMors' idea from his Ain't that a kick in the head thread, where he used Games Workshop Lord of the Rings Uruk-Hai scouts for his Legionnaires. As I'm now working on a smaller scale than I was the first time I made some Legion models all I have is six of the guys right now. Four machetes, a rifle carrying scout and a shotgunner. Stick them in with some dogs and maybe the odd model from what i have already and there's a decent sized side for a game. ...Just as long as they aren't all gunned down by the NCR's rifles (like happened in every other game I ran with those two sides. The others had the Legion charge the NCR and just mince them because they were so over powered in close combat).

WulframMors thread: http://leadadventureforum.com/index.php?topic=63394.0

I'm pondering what models from my existing Legion set I can salvage.

The Centurion, even though he's a bit smaller than the other models. I feel like I should go back and make another one.

(http://images.dakkadakka.com/gallery/2014/1/25/577885_md-Fallout%2C%20Fallout.%20Post%20Apocalyptic%2C%20Post%20Apocalyptic%2C%20Post-apocalyptic.JPG)

The odd things you find on the Nexus...

(http://www.nexusmods.com/Images/130/6695399-1423352080.jpg)

The female Legionnaire? She was more of an exercise in sculpting than a canon model though.

(http://images.dakkadakka.com/gallery/2014/5/29/617154_md-Fallout%2C%20Post%20Apocalyptic%2C%20Post-apocalyptic.JPG)

This veteran? He's really more of a mercenary type though, and the only think that links him to the faction is that he's wearing red.

(http://images.dakkadakka.com/gallery/2014/3/6/591049_md-Fallout%2C%20Fallout.%20Post%20Apocalyptic%2C%20Post%20Apocalyptic%2C%20Post-apocalyptic.JPG)

Title: Re: Fallout: Heading East - Ruined Diner & a Floating Eye Bot
Post by: Wyrmalla on June 07, 2015, 05:48:28 AM
And my efforts bear fruit...

(http://vignette2.wikia.nocookie.net/fallout/images/1/1a/FO3_mutfruit.png/revision/latest?cb=20130531210722)

Clammy radioactive fruit. ;)

Aye I was going to leave posting this till later, but I decided to stop making any more Legion models for the moment. I started off making six of those Uruk-Hai Legionnaire models, but after three I looked at them and thought "OK, Games Workshop's Lord of the Ring's line aren't as bad as their regular stuff, but these models still manage to look squat and chunky". So I finished those three, and pulled out some of those old and dependable Wargames Factory sprues (which I seriously somehow have some left of...).

So here's what I have at the moment in a WIP stage. Three regular Legionnaires (well one's probably scout given the hood) and a Veteran with a Sledgehammer. Despite, and well this is assumption, the Southern states preferring Football over Baseball (hey I was always better at baseball than rugby at school) the Veteran's wearing a set of baseball catcher gear (like the Diamond City guard that I made) as I thought it would be interesting, and still fit the style of the faction.

(http://images.dakkadakka.com/gallery/2015/6/7/719669_md-WIP%20Legionnaires%20.JPG)

So that's four Legionnaires for the moment to be worked on. Like I posted above I can probably nab one or two other models from my existing Legion set, though yes I'd rather be using my newer stuff, just in case I need more to field a complete side of these guys. Besides those, when looking for the Uruk-Hai I came across a box of terrain that I'd lost ages ago. Just bits and pieces, mostly computers and tape machines, but there were some refuse skips in there half painted that I could probably have a go at finishing soonish. But aye, first its going to be the Legionnaires. ...Even if there is a new game coming out and they're a faction from the last one. ;)
Title: Re: Fallout: Heading East - WIP Caesar's Legionnaires
Post by: commissarmoody on June 07, 2015, 06:02:31 AM
Did you get ride of the rest of your old Legion figs?
Or am I miss reading what you posted?
the new Legion figs look cool so far, but I might borrow a little bit of the idea from WulframMors and try out some of those Mad Robot Sadoukadi Heads. If they work out fine on my War Games factory Romans.
Title: Re: Fallout: Heading East - WIP Caesar's Legionnaires
Post by: Wyrmalla on June 07, 2015, 06:08:41 AM
Most of the older models that I made for this are now piled up in a few trays. I haven't thrown them out, but they rarely see the light of day anymore. So I still have them, but I don't like how they look anymore. I sift through those piles every now and then and pull out something that I can salvage and repaint a bit, but by and large I've written that stuff off. Sad to say then, but a lot of the stuff from the first few pages of this thread I don't bother with anymore. =P

I'll probably sell it all off at my club one day along with the bits of terrain I don't like anymore too.

Mad Robot Miniature's make their models scaled to fit Games Workshop ones. Bear in mind then that they're going to be larger than your average 28mm model, so may look weird if you stick them on another manufacturer's stuff. Find a GW head and test fit that first before you go wait a few weeks on an order from that company. I'd just take a regular head, stick on a rough piece of cloth about the mouth and stick on two circles for the goggles though. Save the effort of having to order them. ;)
Title: Re: Fallout: Heading East - WIP Caesar's Legionnaires
Post by: commissarmoody on June 07, 2015, 06:19:50 AM
Yeah probably right, got a few heads setting around that should work anyways. Now one thing I am thinking of trying is taking a few of my wargames factory roman cav and trying to salvage them by giving them a Cesar Legion treatment. might make good scouts or some flanking element. Fingers crossed on that.
Title: Re: Fallout: Heading East - WIP Caesar's Legionnaires
Post by: Wyrmalla on June 07, 2015, 06:30:29 AM
I bought a few of the Perry Civil War cavalry models ages ago to use as NCR and Legion cavalry. That never went anywhere however, though they would fit in with the world (even though the original games say horses went extinct, All Roads shows the NCR has a cavalry division). Yeah they'd suit the Legion as Scouts, though I don't picture them so much as front line units. My knowledge of the real Roman legions is vague, but however they fielded them (presumably mostly as flanking units) is what I'd do with them in Fallout. However as you're not fighting massive battles you could really do whatever you like with the handful of horses you field.

Personally, like bikes and vehicles, I'm not so sure about using them in games myself. As models can be knocked off their horses or dismount that means you need two models for everyone, and that doesn't cover unmounted models jumping on someone else's horse (though I guess you could just say "you lack the riding skill to do that"). Too many ideas not enough time anyhow. =P
Title: Re: Fallout: Heading East - WIP Caesar's Legionnaires
Post by: commissarmoody on June 07, 2015, 08:45:57 AM
Yeah the NCR has cav. I ordered the New Vegas special edition when it first came out and the comic that came with it show NCR cavalry riding down and shooting Khans at the Bitter Springs massacre. So I see no problem with limited mounted actions.  So mounted legion scouts, messangers or the odd bold flanking maneuver to get a better position is not out of the question. But I would keep it to main factions like NCR cav or some group and mostly use them as fast easy to shoot infantry with temperamental mounts when facing mutants and robots.
I also like the idea of using dirt bikes and other mad maxed style vehicles,  up to and including vertabirds. With in reason to the scale of the game of course. A War Rigg would murder most raider gangs so not much point in playing that sort of game.
Title: Re: Fallout: Heading East - WIP Caesar's Legionnaires
Post by: Wyrmalla on June 07, 2015, 03:01:34 PM
Reasons why I don't use vehicles in games...

Aye giving one side even a truck is a massive advantage in skirmish scale games. So even if one faction in the canon could field a vehicle, I'd rather have it just as a terrain piece than something functional (and I would say that it is canon that various factions field vehicles, up to military grade stuff like tanks and planes). I said in the Wargames Factory bike thread what I could picture them being used for in the Fallout world, so yes, them and other vehicles are perfectly plausible in the world.

...Well that is, even if the games don't display them due to problems with the engines. Van Buren was going to feature vehicles for one at least and New Vegas shows that the NCR has a vehicle pool (as well as mentioning that they have an armoured cavalry regiment-as well as regular horses- in addition to the Rangers using all sorts of crap). The Legion I could see using vehicles in a much more limited capacity however given their stance on technology and the loss of skills with their recruiting techniques (they could come across a stash of working cars, but destroy them or just leave them as its not their thing). Saying that its clear not all Legionnaires, particularly as their ranking increases, follow Caesar's mantra to the letter. IIRC the Legion vehicles which I made ages ago were to be used by the higher ups within the faction, or in a purely limited capacity. Why don't the NCR have vehicles in the games, from a canon perspective rather than gameplay? Well because they're stretched thin, and its a long journey to Vegas. The NCR deployed its strength over the river in their original campaign there when they first encountered the Legion. The forces the Courier meets are the depleted remnants of the NCR's army after the retreated across the river (and left a load of its kit there). Why don't we see Legion vehicles? Because the forces in game are the forward elements of the Legion's armies, and most of their forces are further back along the river (i.e. in all that wonderful cut content that Obsidian didn't have time to implement in the game).

...And I'm waffling. Ah, summary, stick in whatever vehicle's/animals/etc you want. The world's a big and whacky place, so as long as it doesn't make me facepalm at being so out of place its weird (...no Toyota Prius is what I'm saying), then do what the hell you want. :)

Ah, yes I am apparently the arbitrator of what you can and can't make now. ;)
Title: Re: Fallout: Heading East - WIP Caesar's Legionnaires
Post by: commissarmoody on June 07, 2015, 08:50:19 PM
I was really counting on using a Prius to, got to cut down on fuel consumption and radiation when it blows up.  :D
And I was only thinking of vehicles most as terrain and fun things to have on the table. Maybe the odd game where they would be used, would be at a much larger scale of game them I currently have figs for.
Title: Re: Fallout: Heading East - WIP Caesar's Legionnaires
Post by: MajorTalon on June 08, 2015, 07:07:13 AM
Did you get ride of the rest of your old Legion figs?
Or am I miss reading what you posted?
the new Legion figs look cool so far, but I might borrow a little bit of the idea from WulframMors and try out some of those Mad Robot Sadoukadi Heads. If they work out fine on my War Games factory Romans.

The Mad Robot guardsmen are awesome, that being said, the Sadoukadi heads are the size of regular GW Guardsmen heads.
Title: Re: Fallout: Heading East - WIP Caesar's Legionnaires
Post by: Wyrmalla on June 08, 2015, 02:06:23 PM
Anyone noticed that the pre-war and post-was Vault elevator from the Fallout 4 trailer are slightly different models? No? Well I have.  ;)
Title: Re: Fallout: Heading East - WIP Fallout 4 Style Vault Entrance
Post by: Wyrmalla on June 08, 2015, 04:35:21 PM
In spite of painting up some Legionnaires for some reason a notion came upon me to make a Vault elevator from Fallout 4. Yup, because I really wanted this pain in the arse. ;)

Its not a scale replica of the one from the trailer. No, that one I measured to be about 19 inches across for 28mm. The one I'm making is 12 inches across instead as I couldn't fit anything larger inside the storage boxes that I have. =P

(http://images.dakkadakka.com/s/i/gallery/img/2015/6/8/719957_md.JPG)

I've not worked on this long, so its still incomplete. As I don't have the palsticard to use as a base for this at hand right now I haven't worked on the area that's still red foam. That part I'm just using as a guideline and will be cut away and instead I'll fill in that area with milliput (which I'll probably have to buy some more of too). Like I said this isn't a complete replica, so if you compare it with the original you'll notice I didn't include so many panels (eight instead of ten), as well as simplified some of the details ...because I couldn't be entirely bothered with the hassle (the area around the gear is supposed to have a texture to it).

(http://www.mweb.co.za/DesktopModules/DigArticle/MediaHandler.ashx?portalid=20&moduleid=5259&mediaid=36808&width=600&height=400)

Heh, so there you go. Its a bit of a pie plate, and not something that I really expected to do, but there you go.  :)
Title: Re: Fallout: Heading East - WIP Fallout 4 Style Vault Entrance
Post by: Noctuary on June 08, 2015, 04:54:12 PM
I can dig it  8) everything you've put together is great man keep it coming. You're pretty much the reason I've even started working on my project. So thanks for the inspiration.
Title: Re: Fallout: Heading East - WIP Fallout 4 Style Vault Entrance
Post by: Constable Bertrand on June 08, 2015, 10:43:29 PM
You are ambitious! keep at it. :) That will be very cool, you just need the rest of the mountain now to put it on.  ;D

Cheers
Matt.
Title: Re: Fallout: Heading East - WIP Fallout 4 Style Vault Entrance
Post by: Wyrmalla on June 09, 2015, 05:38:25 PM
@ Noctuary

Wait this isn't like vampires is it? Because you read this thread and started you own that doesn't mean that I can now mind control you as I'm your sire or anything? Damn, I need to check those forum rules just in case, I could have sworn I read that clause somewhere.

...Though ah, that also means I'm Messyart's bitch too, as even though he didn't start me with these models, I took the foray into making a thread about them so I could blag some of his stuff (heh, signing up to this forum to buy his models without contributing seemed a bit cheap to me).

@  Constable Bertrand

No sir, now I have to build a giant blimp with Vertibirds encircling it!

...Wait didn't someone make a Vertibird in 28mm they were selling ages ago? :)



I managed to buy in some more modelling supplies today, so was able to work on the Vault elevator a bit more.

(http://images.dakkadakka.com/gallery/2015/6/9/720280_md-WIP%20Vault%20Elevator.JPG)

I can see having the base model finished by tonight. Then its a case of tidying it up a little (the clay's surface is a little uneven in places). Its looking a bit like a hubcap somewhat now however...
Title: Re: Fallout: Heading East - WIP Fallout 4 Style Vault Entrance
Post by: Noctuary on June 09, 2015, 06:53:07 PM
That would work for me as long as you could mind control me into making some better terrain or painting my miniatures a bit better  lol.

What kind of clay are you using? Just air dry?
Title: Re: Fallout: Heading East - WIP Fallout 4 Style Vault Entrance
Post by: Wyrmalla on June 09, 2015, 07:13:24 PM
When it comes to the materials I use its whatever my local craft stores sell, even if its not the best. Aye its Yellow/Grey milliput, that yes dries in the air. I'm not one for fancy techniques or anything, so you're off the shelf stuff does mostly (even if I know I'd have better results with other material. ...This stuff's cheap though). :)

Oh and why is it slightly brown instead of pure yellow? I use my paint water to smooth the clay. Yes, I only clean out that water once every other month. I keep it there so long that the water evaporates in the air and I'm constantly having to refill the thing. Yes that would be an opportune time to clean the water, but meh.
Title: Re: Fallout: Heading East - WIP Fallout 4 Style Vault Entrance
Post by: MajorTalon on June 09, 2015, 07:17:05 PM
Looking good so far. And yeah, but the Vertibird was something like $150USD. lol
Title: Re: Fallout: Heading East - WIP Fallout 4 Style Vault Entrance
Post by: Wyrmalla on June 09, 2015, 07:20:48 PM
Here enjoy a random image of my paint water.

(http://images.dakkadakka.com/gallery/2015/6/9/720283_md-Beef%20Gravy%20%3B%29.JPG)

Yes it does look a bit like beef gravy.

Edit: Yes I also use a bright pink box cutter too. I literally go through piles of blades for that thing. The wonder of buying a knife for a pound (the blades come in like sets of forty at least). ...What I break the more expensive ones too, at least these don't cost me anything to replace.

Edit: Edit: And as I'm now delving into my modelling tools, yes those are cocktail sticks. Some use fancy pants sculpting tools that cost loads, I just buy cocktail sticks (at the same time I'm picking up the rest of my food shopping). I did use needles at one point, and yes they break less often, but they also have the issue of being right buggers to find when you lose them too. :)
Title: Re: Fallout: Heading East - WIP Fallout 4 Style Vault Entrance
Post by: Noctuary on June 09, 2015, 07:50:53 PM
OK milliput makes sense now. I was going to say everytime I use "air dry clay" it cracks. I've never used milliput because for some reason no one carries it here in stores. I have some greenstuff on the way and I'm eager to try and make some of those modded figures of yours.
You're making me hungry now.. :P
Title: Re: Fallout: Heading East - WIP Fallout 4 Style Vault Entrance
Post by: Wyrmalla on June 09, 2015, 09:00:36 PM
Milliput seems fine when it comes to cracking. Well at least the way I deal with it I think, the water may or may not have an effect. There's probably a thread somewhere down in the general discussions forum talking about the proper use of the stuff, but like I've said I'm rather amateurish. I would say that I wouldn't even attempt something this size with greenstuff. Let alone because of the cost being higher than milliput, but also that I'd wouldn't be able to finish anything before it all dried. Even milliput dries comparatively fast when compared to clay that only dries when you add a chemical to it, but again that'd take for effort to get a hold of (I'm lying there's probably a crap ton of it in the same section of the shop where I buy the milliput) and the price would be higher too (and like I said I already spent £12 on this thing, well plus the £2.50 for the plasticard as well).

Here's the completed first pass of the thing then. I've ran out of millput (this thing took three boxes of the stuff, that's £12 btw, eugh), so I can't go over it an tidy it up again till I can make it back into town to buy more unfortunately. I may do that tomorrow or just leave it till Friday when I need to go out anyway.

(http://img08.deviantart.net/e7cb/i/2015/160/a/7/fallout_4_style_vault_elevator_by_frufruhm-d8wndvx.jpg)
Title: Re: Fallout: Heading East - WIP Fallout 4 Style Vault Entrance
Post by: Noctuary on June 09, 2015, 09:28:37 PM
Yeah as mentioned in the other thread it would be impossible to keep up with you haha 8)
You've nailed it! Are you going with the paintjob in the picture, just war torn?
Title: Re: Fallout: Heading East - WIP Fallout 4 Style Vault Entrance
Post by: Wyrmalla on June 09, 2015, 09:43:50 PM
For the sake of being accurate, I'd be going for this scheme, though maybe a bit rustier.

(http://vignette2.wikia.nocookie.net/fallout/images/f/ff/Vault111WideOpen.png/revision/latest/scale-to-width/1024?cb=20150603222552)
Title: Re: Fallout: Heading East - WIP Fallout 4 Style Vault Entrance
Post by: Noctuary on June 09, 2015, 10:09:17 PM
I may have missed it in this thread but what color or colors do you use for your rust?
Title: Re: Fallout: Heading East - WIP Fallout 4 Style Vault Entrance
Post by: Wyrmalla on June 09, 2015, 10:25:44 PM
Going by the Games Workshop colour palette (as the model shop by me now thinks its a card game/toy shop and so doesn't buy in paints anymore):

Start with a Abaddon Black basecoat. Cover everything in Doombull Brown (reddish brown colour). Heavy drybrush over that with Skag Brown(orange/brown colour) (optionally then ink wash the thing in Fuegan Orange and then give it a drybrush of Skag Brown again, plush maybe a wash of Agrax Earthshade). Give it a drybrush of ratskin flesh (light orange). After that maybe flick on some Jokaero Orange (pure orange) and then give the whole thing and any edges a drybrush of a thick white. Then maybe dirty the thing up with some brown ink or drybrushing on some brown or cream over the odd bit.

...So a range of maybe six colours, mostly oranges and browns. It sounds like a lot of work, but as its mostly drybrushing you can power through it all fairly quickly as the paint drys fast. Probably could have explained that all better. Literally just stick down some reddish brown, then start drybrushing on random shades of orange with some white every now and then till you're happy. I could probably stick in more metallic colours, but that's my tried and tested method (I remember reading an article once in a magazine that listed a load of ways to achieve different types of rust, might fish it out sometime). 
Title: Re: Fallout: Heading East - WIP Fallout 4 Style Vault Entrance
Post by: Noctuary on June 09, 2015, 10:40:09 PM
Thanks for the detailed explanation! I have most of those colors on hand thankfully. I'll be giving this a try for sure.
Title: Re: Fallout: Heading East - WIP Fallout 4 Style Vault Entrance
Post by: eMills on June 09, 2015, 10:41:32 PM
Love the new Legionnaires and the Vault elevator.

I feel like you took the difficult path in sculpting it though. I would have used a Frisbee as a base and card cut outs for details. Having said that, what you made looks great and I'm looking forward to seeing it painted.

~Eric
Title: Re: Fallout: Heading East - WIP Fallout 4 Style Vault Entrance
Post by: Wyrmalla on June 09, 2015, 11:32:27 PM
I was going to do that, but as with all things, I was too lazy to walk along to the shops that day to buy the materials and instead just used what was at hand. ;)
Title: Re: Fallout: Heading East - WIP Fallout 4 Style Vault Entrance
Post by: Wyrmalla on June 09, 2015, 11:59:21 PM
Mad Max is just out and we've had the Fallout 4 trailer, so now the tshirt site Qwertee's (https://www.qwertee.com/) came out with another two designs based on the Mad Max series (with a bonus Vault Boy appearance). Not models, but I may as well plug that site anyway. You can buy the shirts for the next 48 hours over there (though the price goes up slightly after the first 24).

(https://www.qwertee.com/images/designs/png/79286.png)
Title: Re: Fallout: Heading East - Ah, Tshirts. ...Yup
Post by: commissarmoody on June 10, 2015, 02:01:17 AM
Nice
Title: Re: Fallout: Heading East - Ah, Tshirts. ...Yup
Post by: zizi666 on June 10, 2015, 08:34:02 AM
The MM/FO crossover looks cool too.

(https://www.qwertee.com/images/designs/png/79283.png)

Title: Re: Fallout: Heading East - Ah, Tshirts. ...Yup
Post by: Constable Bertrand on June 10, 2015, 08:55:17 AM
I agree, i'm tempted by that one!
Title: Re: Fallout: Heading East - Ah, Tshirts. ...Yup
Post by: DELTADOG on June 10, 2015, 12:39:41 PM
I took the vaultboy! Very cool find Wyrmalla thx a lot!
Title: Re: Fallout: Heading East - Ah, Tshirts. ...Yup
Post by: Wyrmalla on June 10, 2015, 02:28:36 PM
Hey I haven't bought from that site in months because all they've had is Marvel and anime crap that whole time. I see something even tangenty related to Fallout and I'm having it!

Yeah I was totally wearing my Fallout 3 t-shirt yesterday. :)

Well as I can't do much with the Vault elevator, I went back and finished the Legionnaires that I'd set aside to work on that. Here's the three Recruits and Veteran for your perusal.

(http://img07.deviantart.net/336f/i/2015/161/7/6/caesar_s_legionnaires_by_frufruhm-d8wqmih.jpg)
(http://img13.deviantart.net/f3a5/i/2015/161/7/4/legion_veteran_by_frufruhm-d8wqmsd.jpg)

So that's four guys, which when put along with whichever of my existing Legion models I can salvage, gives me enough for a party to use in games. The Legion haven't been seen for months now (neither has the NCR) as I shelved most of what I came out with early in this blog. Now at least I have some models that fit in with their in-game representation a little better, and are more on par with my current standards (not that they're particularly high). :D
Title: Re: Fallout: Heading East - Caesar's Legion
Post by: eek on June 10, 2015, 03:18:33 PM
These guys look great, and I can't wait to see how that vault entrance looks when done. How tall is it?
Title: Re: Fallout: Heading East - WIP Fallout 4 Style Vault Entrance
Post by: eMills on June 10, 2015, 07:28:09 PM
I was going to do that, but as with all things, I was too lazy to walk along to the shops that day to buy the materials and instead just used what was at hand. ;)
Lol. Fair enough. Your results are great either way.

Painted Legionnaires are looking spiffy.

~Eric
Title: Re: Fallout: Heading East - Ah, Tshirts. ...Yup
Post by: Constable Bertrand on June 10, 2015, 10:43:34 PM
I took the vaultboy! Very cool find Wyrmalla thx a lot!

I got one too! :D thanks for the heads up- I hadn't seen that site before.

Those Romans look good. Suitably post apocalyptic gladiators. I like the 'Spaniard' on the right ;) (Que Hans Zimmer)

Cheers
Matt.
Title: Re: Fallout: Heading East - Vault Elevator
Post by: Wyrmalla on June 13, 2015, 08:36:35 PM
@eek

How tall is it? About 3/4 of an inch (with a shallowish slope to the outer ring). If I was being accurate the it should be more like 1.5 inches though, but when making the outer ring I forgot that I needed to raise the interior ring. Meh, I can't fix it now, so it'll have to do and I doubt its going to be that noticeable. Hey at least models aren't going to fall over as often this way.

With E3 starting tomorrow that's pushed me to finish off the Vault Elevator, so here it is, looking definitely less brown than my usual terrain. :D

(http://img05.deviantart.net/ccd2/i/2015/164/f/c/fallout_4_style_vault_elevator_by_frufruhm-d8x5s37.jpg)
(http://images.dakkadakka.com/gallery/2015/6/13/721433_md-Vault%20Elevator.JPG)

I've already ran through what I changed about this from the original design, but hopefully it fits what was seen in the trailer close enough (that red crank handle's a bit of a reference point, though I should note that oddly the pre-war version is missing that feature, among other little bits that nobody other than myself as I was making the thing has noticed).

Now I should say that I don't know yet if this style of entrance is exclusive to Vault 111. Presumably this is just another type of entrance and was used repeatedly depending on when the Vault was built and other reasons. In Fallout 4 I'll assume that there's regular wall mounted gears too (in fact there was one in the trailer beneath the elevator), ah, not to say I'll be touching one of those, DELTADOG already has that covered.

At least what I can say about this is simply "First! Woo!", and feel dead chuffed with myself. Now to see if anyone wants to bother their arses to play a game with it come Tuesday when the game's announcement's still fresh. =P
Title: Re: Fallout: Heading -even further- East - Vault Elevator
Post by: Wyrmalla on June 13, 2015, 09:29:09 PM
In other news, folks who are covering the Fallout setting in other areas of the United States may be interested in a user on DeviantArt who's been creating flags for the thirteen Commonwealths. They're non-canon, but just in case any of you want to say make government buildings or the like you could print these off or something. There's also some post-war ones too, which are largely canon for the most part.

http://okiir.deviantart.com/gallery/54844960/Fallout

As ever I'd dumped the lot in my dropbox (under posters/Fallout/propaganda - really need to add a separate flags folder).

https://www.dropbox.com/sh/ayhasa3w7s9mt6y/AABqSyMiKdHl_BBDqH8mQcpKa?dl=0

(http://pre10.deviantart.net/17fe/th/pre/i/2015/164/6/7/fallout__flag_of_the_four_states_commonwealth_by_okiir-d8x4a6p.png)
(http://pre07.deviantart.net/dc4a/th/pre/i/2015/163/e/f/fallout__flag_of_the_brotherhood_of_steel_by_okiir-d8x129o.png)
Title: Re: Fallout: Heading -even further- East - Vault Elevator
Post by: DELTADOG on June 13, 2015, 10:01:07 PM
The Elevator has become awesome! Build in in some rocks, it would become perfect! You got a Copy of the inner door as I promised!
Title: Re: Fallout: Heading East - Raider Power Armour
Post by: Wyrmalla on June 15, 2015, 07:21:35 PM
Well watching the E3 Fallout 4 showcase last night I noticed multiple raiders wearing suits of Power Armour. Taking the initiative then, and having a spare set of Brother Vinni T-45d laying about, I thought I'd have a go at making a suit.

(http://images.dakkadakka.com/gallery/2015/6/15/721864_md-WIP%20Power%20Armoured%20Raider.JPG)

He's still obviously a WIP. Actually he hasn't even been greenstuffed yet, I want to change the head and maybe add on more armour. I was originally going to give him a ball and chain mace, but couldn't find any chain. Instead he's carrying a staff flamethrower thing, which I suppose fits in with all those cabling covering his armour. Aye though, his head needs more work as right now he's looking a bit too much like a Warhammer 40,000 Space Marine Librarian or something.
Title: Re: Fallout: Heading East - WIP Raider Power Armour
Post by: commissarmoody on June 15, 2015, 07:44:28 PM
With all the flame thrower and cables, maybe give him a welding mask or a firemen helmet with gas mask.
Title: Re: Fallout: Heading East - Vault Elevator
Post by: eek on June 15, 2015, 08:44:00 PM
@eek

How tall is it? About 3/4 of an inch (with a shallowish slope to the outer ring). If I was being accurate the it should be more like 1.5 inches though, but when making the outer ring I forgot that I needed to raise the interior ring. Meh, I can't fix it now, so it'll have to do and I doubt its going to be that noticeable. Hey at least models aren't going to fall over as often this way.

Ah okay, thanks! I was thinking an entrance like that would make a more unique alternative to the standard grassy hill terrain piece, and/or a good centerpiece for a king of the hill style game. Yours certainly looks the part, very striking!

Raider looks great too, can't wait to see how he turns out!
Title: Re: Fallout: Heading East - WIP Raider Power Armour
Post by: Wyrmalla on June 15, 2015, 10:03:55 PM
@ commissarmoody

Aye a welding mask's my thought, I'll see how it pans out. I was going for something that relates to one of the new Raider designs a bit with that guy, youknow with all the pipes and what not.

(http://hydra-media.cursecdn.com/fallout.gamepedia.com/7/7a/MWSnap087_2015-06-15%2C_04_52_56.png)

@ eek

An alternative for a hill? In the theme of Fallout? How about a nuclear missile silo? ;)

(http://cryptome.org/eyeball/nuclear-silos/pict29.jpg)
Title: Re: Fallout: Heading East - WIP Raider Power Armour
Post by: clanmac on June 15, 2015, 10:31:22 PM
That Raider WIP is awesome - love it.
Title: Re: Fallout: Heading East - WIP Raider Power Armour
Post by: Wyrmalla on June 16, 2015, 12:32:37 AM
I decided to go with a motorcycle helmet on the Raider. Well it started as one, but I've added a grill to the visor that makes it look more armoured. He'll have some paint on him tomorrow, but I've arranged a game for then too, so don't hold out on him being finished by then.

(http://i00.i.aliimg.com/wsphoto/v8/908716120_5/Knight-Helmet-316L-Stainless-Steel-Medieval-Crusader-Biker-Mens-Ring-A034.jpg)

My initial plan scenario wise for that game will be something like this. There's a Vault see. People want into the Vault see. They have welding torches and hammers see, but there's going to be something like robots or whatever defending the place see. Youknow? See? ...Right. Good. ...Yup.  :)
Title: Re: Fallout: Heading East - WIP Raider Power Armour
Post by: commissarmoody on June 16, 2015, 03:28:51 AM
I decided to go with a motorcycle helmet on the Raider. Well it started as one, but I've added a grill to the visor that makes it look more armoured. He'll have some paint on him tomorrow, but I've arranged a game for then too, so don't hold out on him being finished by then.

(http://i00.i.aliimg.com/wsphoto/v8/908716120_5/Knight-Helmet-316L-Stainless-Steel-Medieval-Crusader-Biker-Mens-Ring-A034.jpg)

My initial plan scenario wise for that game will be something like this. There's a Vault see. People want into the Vault see. They have welding torches and hammers see, but there's going to be something like robots or whatever defending the place see. Youknow? See? ...Right. Good. ...Yup.  :)
I get it
Title: Re: Fallout: Heading East - WIP Raider Power Armour
Post by: Wyrmalla on June 16, 2015, 11:12:54 PM
My game tonight was cancelled unfortunately. However here's the Raider in Power Armour.

(http://img02.deviantart.net/9f3a/i/2015/167/e/0/raider_pyroclast_by_frufruhm-d8xko6w.jpg)

He's called a Pyroclast ...because that sounds cool, even if it isn't a word and doesn't make much sense (Iconoclasts are those who destroy icons, Pyroclasts apparently destroy fire. He should have a water cannon, ooh, or a Cyrolator). Anyhow, Brother Vinni T-45d Power Armour that's had parts stripped out and a load of bits and bobs stuck on. That's a 30mm base BTW (like my other Power Armoured models), so he has a bit more presence than my other models given he's a bit beefier stat wise.
Title: Re: Fallout: Heading East - Raider Pyroclast
Post by: commissarmoody on June 17, 2015, 02:46:39 AM
Pretty badass.
Title: Re: Fallout: Heading East - Raider Pyroclast
Post by: zizi666 on June 17, 2015, 03:28:43 AM
He sure does look like a mean mofo.
 8)
Title: Re: Fallout: Heading East - Raider Pyroclast
Post by: Brummie Thug on June 17, 2015, 07:19:33 AM
Excellent!
Title: Re: Fallout: Heading East - Raider Pyroclast
Post by: eek on June 17, 2015, 02:31:27 PM
Great work as usual! :)
Title: Re: Fallout: Heading East - Raider Pyroclast
Post by: Constable Bertrand on June 18, 2015, 10:48:45 PM
Qwertee Has some NCR/BH t's for sale, but not as good as the last mad max batch. :)
Title: Re: Fallout: Heading East - Raider Pyroclast
Post by: zizi666 on June 19, 2015, 12:33:05 AM
Already have the BoS one, not so keen on the NCR design.
Title: Re: Fallout: Heading East - Raider Pyroclast
Post by: Wyrmalla on June 19, 2015, 12:43:09 AM
Aye I was going to post that, but they're reprints of designs that I threw up here ages ago (and own myself). ...Ah, and couldn't be bothered too. Heh, but yes if people are interested in that sort of thing I'll post up whatever I see again, though there's plenty of American sites that carry Fallout tshirts already for similar prices (I just post the Qwertee ones as here the shipping's rock bottom).

In other news... Aye I'm redoing the Brother Vinni Eyebot that I have as it doesn't match the in-game one very well as it is right now (the antenna things are all wrong and its missing its laser). I've started on a mercenary too, but I'm not sure about her pose, which is really bugging me. =/
Title: Re: Fallout: Heading East - WIP The Mercenary
Post by: Wyrmalla on June 19, 2015, 04:34:58 AM
So something perhaps a bit meta, but anyone remember that sketch of a character of mine that I threw up here a while back?

(http://orig14.deviantart.net/9a24/f/2015/147/3/f/wasteland_merc___coloured_by_frufruhm-d8v1fkr.png)

Well I was sifting through a pile of models that I had set aside for the Enclave yesterday and came across a Crooked Dice pilot. Hacking off her arms and head I gave her an AK. Then a wee feeling hit me and I decided that I'd make that above wastelander.

(http://images.dakkadakka.com/gallery/2015/6/19/722719_md-WIP%20The%20Mercenary.JPG)

There's some changes to the original design, though I tried to keep her close enough to it. She has hair for one, as in that sketch I was lazy and gave her an nonsensical hood. Yes it is a woman, even if the baggy trousers, combat armour and gas mask make that difficult to discern. Ah, and I only noticed it now, but her gas mask looks a tad Enclave like. The original idea I had for her was similar, but the sketch I did had more of a LA Riot Armour style one. Somehow I've managed to return to my first concept somehow. Bah!

Meh, I'm happy with she's turned out so far. Its the painting stage where I can screw up. Maybe if this goes well I'll make some of the other characters I've had ideas for. Perhaps I could take one of those spare Humvees I have and make the Brotherhood Humvee that turns up in that little fanfic of mine...

(http://www.hmmwvinscale.com/M996%201%20HHB.jpg)

I've reworked my existing Brother Vinni Eyebot to an extent, giving it better placed antenna and a laser. It'll need a repaint too at this rate.

(http://images.dakkadakka.com/gallery/2015/6/19/722720_md-WIP%20Eyebot.JPG)
Title: Re: Fallout: Heading East - WIP The Mercenary
Post by: zizi666 on June 19, 2015, 05:11:48 AM
 :o
Cracking job (again)

 8)
Title: Re: Fallout: Heading East - WIP The Mercenary
Post by: Hupp n at em on June 19, 2015, 06:53:19 AM
Nice job on the sculpting for the Merc, she's coming together nicely.  :)
Title: Re: Fallout: Heading East - WIP The Mercenary
Post by: commissarmoody on June 19, 2015, 07:00:23 AM
She is turning out pretty well.  Always good to see concepts come to life.
Title: Re: Fallout: Heading East - WIP The Mercenary
Post by: DELTADOG on June 19, 2015, 08:31:35 AM
Cool Stuff!

Wyrmalla I think you have to take the merc a second time to your sculpting table! The feet are absolutly to small compared to the rest of the figure imo. And maybe try to fill the eyeholes of the mask a bit more to make it more looking like inserted glass lenses.

Greetz Delta
Title: Re: Fallout: Heading East - WIP The Mercenary
Post by: LordOdo on June 19, 2015, 04:01:28 PM
Cool Stuff!

Wyrmalla I think you have to take the merc a second time to your sculpting table! The feet are absolutly to small compared to the rest of the figure imo. And maybe try to fill the eyeholes of the mask a bit more to make it more looking like inserted glass lenses.

Greetz Delta

I don't think the feet are too small actually, she's a woman after all, and women do have smaller feet.
I would try to fill the eyeholes though
Title: Re: Fallout: Heading East - WIP The Mercenary
Post by: commissarmoody on June 19, 2015, 06:02:18 PM
Feet are fine, do agree with the eyes now that I give her a 2nd glance.
Title: Re: Fallout: Heading East - WIP The Mercenary
Post by: Wyrmalla on June 19, 2015, 06:42:32 PM
@ DELTADOG

Heh, if there's any issue with the proportions being off chalk it up to the guy who sculpted the base model. Aye I could cover them in a bit of armour to make them look larger, but I think they just appear small from the angle in the shot. See she's wearing high heels, so they have a different profile. Yes though, blame it on the original sculptor. Heh, and yes the goggles need to be filled in too. I was going to, but wound up forgetting by the time I took the picture. ^^'

(http://www.crooked-dice.co.uk/wp/wp-content/uploads/2012/05/Dare-Sisters-White-300x295.jpg)
Title: Re: Fallout: Heading East - Painted Mercenary
Post by: Wyrmalla on June 19, 2015, 11:48:54 PM
Right, well I've painted up that Mercenary character and made the changes that were suggested. :)

(http://images.dakkadakka.com/gallery/2015/6/19/722971_md-The%20Mercenary.JPG)
(http://images.dakkadakka.com/gallery/2015/6/19/722972_md-The%20Mercenary.JPG)

There's another picture of her (with a different background and what I think is a higher resolution) over on DeviantArt (http://frufruhm.deviantart.com/art/The-Mercenary-540766958?ga_submit_new=10%253A1434753297) too, though I'd rather not post up the same mini twice just because one's more colourful. =P

Anyhow, to recap my points about the model that I made ages ago when I first threw up that sketch. She's a Mercenary operating out of the Southern States during the NCR/Brotherhood War (i.e. just after the Enclave's defeat and before the Legion was as large of a presence). Her outfit's comprised of a set of Military Combat Armour (that generic green colour rather than the tan that appears in the newer games) over what appears to be an Enclave uniform of some sorts. Her gas mask also has Enclave tones, though its made of leather rather than an advanced plastic (not to say they weren't where it originated from). Her AK's a sporterised model, with an odd FG-42 style muzzle brake, which is there to sort of imply there's a bit of alternative history wizardry going on with it. And that's about it before I wind up waffling too much...

Or do people really want me to go back to the days when I posted paragraphs of background lore? ;)

There she is. Meanwhile on my painting table's some Enclave stuff, troopers in Combat Armour mostly. I'll see what I can do about them soonish.
Title: Re: Fallout: Heading East - Painted Mercenary
Post by: eMills on June 20, 2015, 12:27:10 AM
Merc looks good. Holy crap are you fast. lol

I, for one, enjoyed the background and fiction. For whatever that's worth.

~Eric
Title: Re: Fallout: Heading East - Painted Mercenary
Post by: Wyrmalla on June 20, 2015, 01:45:46 AM
I posted that Humvee yesterday a bit randomly, but for whatever reason I've decided to make it. Perhaps because its been a year since I made any of those and well they're cool looking vehicles ...if made from paper.

Super lazy photo away! * Yup that is the laptop that I'm typing this on right now. :)

(http://images.dakkadakka.com/gallery/2015/6/20/723002_md-WIP%20Brotherhood%20Humvee.JPG)

Lazy cutting on that plasticard too, but that's what milliput's for.

The plan is to give it a roof rack filled with boxes and crap, plus maybe two side stowage racks too (similar to say the old US halftrack ones). Out of the passenger side window and leading onto a roof mounted searchlight array thing will be a load of cables to cement that this is a bit techier than your standard Humvee. Then it'll be a case of throwing on extra armour and what not.

Fluff wise its a Brotherhood Humvee that's crewed by a handful of Knights. The thing's laden with supplies and gear to denote that it travels between settlements, which the further South-East you head are less common (well before you go really far east and hit the Tactics and Fallout 3 Brotherhood, but they only made it that far through Airships).

In the wee bit of background (that I can remember) about this thing the Mercenary and her ex-Vault Dweller companion as they move West start seeing signs and hearing word of Brotherhood activity, though a lot of the Brotherhood have retreated from their outlaying bases due to the war back in California (only to lose most of what remain to the Legion). This is one of the Humvess that is still active out East, running what's left of the Brotherhood supply line. The Brotherhood keep a low profile mostly, but tend to threaten anyone who comes to close (having to rely more and more on trading with outsiders, even if the higher ups disagree). The characters of mine encounter the BoS at a distance mostly, though on one occasion the Humvee stops and the Knights notice the Pip-Boy on one of their wrists...

Hmn, could make the crew to go along with this possibly at some point. :)

Title: Re: Fallout: Heading East - Start on a Brotherhood Humvee
Post by: Wyrmalla on June 20, 2015, 09:30:54 PM
Time to post more crap? I guess. :)

Right then, the Brotherhood Humvee's had a lot more work on it.

(http://img11.deviantart.net/7176/i/2015/171/8/a/wip_brotherhood_of_steel_humvee_by_frufruhm-d8y2j5j.jpg)

Why is half of the front windscreen blocked out? The passenger side in this vehicle's taken up by a fancy array of a search light and sensors, with a load of cabling coming out of the window on that side. Which does lead to the issue of this being a tad cramped and difficult to enter and exit, but meh, its post-apocalyptic; doesn't have to be practical. If nothing too jarring jumps out at anyone then it'll be onto painting it next.

I'm happy with how this is going so far. Of course its nothing on par with the Generation Kill stuff seen in the Conflicts that came in from the Cold board, but well its not as if I ever really tried to compete in the first place.;)
Title: Re: Fallout: Heading East - Start on a Brotherhood Humvee
Post by: Noctuary on June 20, 2015, 09:44:32 PM
Nice work man, I can't wait to see that painted up.
Title: Re: Fallout: Heading East - Start on a Brotherhood Humvee
Post by: commissarmoody on June 21, 2015, 10:49:44 AM
Pretty badass dude
Title: Re: Fallout: Heading East - Vault Game
Post by: Wyrmalla on June 25, 2015, 03:00:24 AM
Well for this week's game at my club I ran another game of Fallout (no crap, that is the name of this thread). Not many pictures as its a tad awkward doing that during a game.

Scenario: A group of Mercenaries are contracted to blow their way into a Vault. They must plant the explosives on the central ring of the Vault elevator and have it explode. Additionally they recquire that at least half their number survives in order to hold the position so that nobody makes it into the Vault and tampers with it before them. However the Vault's located on the territory of the local Raider gang. Its their objective to kill at least half the Mercenaries number and have at least half of their own survives so they can oust the intruders. Whether the Vault is blown up or not doesn't matter to the Raiders (though it might if weird crap starts pouring out of it...).

(http://images.dakkadakka.com/gallery/2015/6/23/723899_md-23%252F06%252F2015%20-%2001.JPG)
(http://images.dakkadakka.com/gallery/2015/6/23/723900_md-23%252F06%252F2015%20-%2002.JPG)
(http://images.dakkadakka.com/gallery/2015/6/23/723901_md-23%252F06%252F2015%20-%2003.JPG)
(http://images.dakkadakka.com/gallery/2015/6/23/723902_md-23%252F06%252F2015%20-%2004.JPG)

The Mercenaries were made up of six models. One leader armed with an AK. Two veteran mercs with SMGs, and three regular mercs with Semi-Auto Rifles. All of them were wearing body armour and one of the veterans was carrying the explosives to blow into the Vault.

(http://images.dakkadakka.com/gallery/2015/6/23/723904_md-23%252F06%252F2015%20-%20Mercenaries.JPG)

Meanwhile the Raiders had nine models. Their leader was kitted out in a suit of Power Armour and carried a flamethrower. One Raider had body armour and an Auto-Axe. Another had an SMG. The remaining six were a mixture of baseball bats and pistols, and compared to the other Raiders only had one hitpoint each.

(http://images.dakkadakka.com/gallery/2015/6/23/723903_md-23%252F06%252F2015%20-%20Raiders.JPG)

The Mercenaries deployed along the board edge to the right of the Vault (referencing the first image). The Raiders were on the left, but could place a third of their men inside the Diner. I was playing the Raiders and my opponent was the Mercenaries (but obviously he knew how bent guns were and I'd give one side a crap ton of them).

I won the first ton so moved first. Being fairly close to the enemy and armed with close combat weapons the Raiders inside the Diner spread out. One armed with a shotgun, and as the first action of the game, somehow nailed one of the mercenaries who was covering behind a car. The mercenaries returned fire and killed the guy with the shotgun and another Raider, as the rest of their number moved into cover around the Vault. The next turn the mercenaries strengthened their position and laid down some fire on the advancing Raiders, wounding one, but not downing him.

Following that the Raiders gained the initiative and the Mercenaries Diner flank started to crumble as their men were assaulted in close combat. The Power Armoured Raider approached moving between the cover along the mesh fence. This was noticed however, and though missing him, the baseball bat wielding Raider beside him went down. After this things didn't look good for the Mercenaries. They lost a guy to the Auto-Axe Raider on the Diner side and moved in another to cover. The flamethrower wielding Raider had moved close enough to fire his weapon and easily burned one of the Mercenaries to a crisp.

By the Vault the Mercenaries had decided that their position was untenable and so the guy holding the explosives ran to set them up (using a special ability to move further than he was supposed to that turn). With no hope of disarming the explosives, or rather not caring about them, one Raider jumped the barricade he was behind to shoot the Mercenary in the back as he retreated. As he moved forward the explosives went off and he was turned into paste.

Despite blowing open the Vault things just weren't going their way. Another Mercenary went down in the melee on the Diner side. As the explosives Mercenary retreated more Raiders moved up on his position. Their leader laid down some more fire and wounder the enemy leader, but he quickly hurtled towards her. Power Armour enhanced strength doesn't suit well with a regular human in Combat Armour and he yanked her up by the head and well ...crunch. At that point both sides had lost more than half their starting numbers and the game had run on for about five or six turns. The Vault had been opened, but neither side could hold the position. As a result it was declared a minor victory for the Mercenaries, but with nobody around to secure the Vault anybody could come along in the meantime before another group of Mercenaries could be funded.

Meh, a silly little scenario that was an excuse to use the newer terrain that I'd made. What did I take away from it? That I should make some hills and dirt track roads so that I can run a proper wasteland game instead of having them always tied to civilization. That's fine as I already have a hill with a bunker inside of it, though I'm not quite as enthusiastic about making generic terrain like that as I am regular miniatures as they have less character. That I need to put more effort in to learn the This is Not a Test ruleset was something on my mind as well, though I'm begrudged to read the thing off a tablet during games rather than a hard copy.

Anyhow, what am I up to? The Brotherhood Humvee's being painted at the moment. There's rubble piles in my to do pile, though yet again the Enclave are being put on a back burner as I reprioritise (they'll be painted one day...). In the S.T.A.L.K.E.R. world I've put more work into the wooden house I was making, though as usual I've ran out of balsa to make that (eugh, silly me forgot that I was making the whole thing out of one size of wood, but I'd been buying the same amount of all the sizes I used instead of just that).
Title: Re: Fallout: Heading East - Vault Game
Post by: eek on June 25, 2015, 04:14:41 AM
That's a terrific looking setup, must be a blast to play on! (pun intended  :D )
Title: Re: Fallout: Heading East - Vault Game
Post by: Gargobot on June 25, 2015, 07:44:36 AM
Lots of stuff happened in here since last I checked. Looking good as always. :)
Sounds like a fun game, looks great too.
Your terrain is not generic enough? I wish I had that problem. ^^
Regarding the rules, isn't there some kind of reference sheet you could print out? Or maybe do one yourself? Oh and btw, how'd you like the ruleset?
Title: Re: Fallout: Heading East - Vault Game
Post by: commissarmoody on June 25, 2015, 07:45:11 AM
Despite no in game photos,  it was still a great report.  Looking forward to seeing the Humble and enclave.
Title: Re: Fallout: Heading East - Vault Game
Post by: Wyrmalla on June 25, 2015, 08:07:57 AM
@ Gargobot

For This is Not a Test? Aye there's a reference sheet at the end, but its not comprehensive. I've been told that they're working on some quick start rules, but they're a while off. If I had a paper copy in front of me I could reference it, but I hate searching through a tablet to do the same thing. The print release is a while off supposedly unfortunately. What I've read about that ruleset so far has me interesting, which is why I'm bitching so much. The wound system is a bit intriguing, that's the reason why I made the Bloody Mess markers (as sure if a model is killed only once then they're removed, but if they take multiple wounds I'll put down one of those markers). I'll probably give a round up of what I think once I've actually played a game with them, but so far all I can say is that 7Tv, whilst sufficient, isn't custom made for the setting. This is Not a Test kind of sort of is ...though don't tell that to Bethesda's lawyers. ;)

Bit of a blast from the past here. I started this last year and forgot about it. Originally it was to be a maintenance building to go along with the radio tower. Now I'm turning it into a basement.

(http://images.dakkadakka.com/gallery/2015/6/25/724119_md-WIP%20Industrial%20Basement.JPG)

I'll have it surrounded by concrete so overall what you'd see from the outside would the first floor of the building sitting on top of a concrete plinth that the basement is hidden inside.

To do: fill in all the gaps. Add in a few wee details. Build the concrete platform that'll surround it (which will have a flight of stairs leading up to the first floor). Add in a set of stairs to the basement. Decide what's going in the basement. I think I'll have a big fuel cylinder, with the top floor filled with computers and tape machines.
Title: Re: Fallout: Heading East - WIP Industrial Building
Post by: Wyrmalla on June 26, 2015, 03:26:07 AM
And this is where I'm now at with this building.

(http://images.dakkadakka.com/gallery/2015/6/26/724240_md-WIP%20Industrial%20Building.JPG)

That's the platform now had its frame built around the basement. Obviously there's a lot more work to do with that and its just the basis to plunk stuff on top of. It gives people an idea of what I was talking about though. The empty bit on the right will be a set of stairs.

The intention with this thing is so that urban environments aren't so flat. In effect this is an urban hill (though I guess big piles of rubble would suit in that role too). The basement is there just to make it a bit more interesting and I doubt that it'll see a great deal of use in games unless there's a reason to go down there. ...Then again it could prove to be a spawning place for creepy things or be the entrance to the board from previous scenarios where one player traveled via the sewer system.
Title: Re: Fallout: Heading East - WIP Industrial Building
Post by: Constable Bertrand on June 26, 2015, 10:57:46 PM
Yeah, a lair, an entrance to something, the end exit point (via subway).

When you've spent so long on it it needs to be used!! :)

Cheers
Matt.
Title: Re: Fallout: Heading East - WIP Industrial Building
Post by: MajorTalon on July 02, 2015, 03:30:10 AM
Liking the building, can't wait to see more. 8)
Title: Re: Fallout: Heading East
Post by: Wyrmalla on July 09, 2015, 02:27:59 PM
I've been painting the S.T.A.L.K.E.R. cabin for a game on Tuesday today, but I came across something accidently that looks like a cool thing to bring to the Fallout universe: the 1960's idea of what a "Future Soldier" would look like.

(http://3.bp.blogspot.com/-pT6y2Ugaf1o/T4x2aoCmzeI/AAAAAAAABHg/oRXU_OeIxBM/s1600/5262687879_cb59917840_z.jpg)

(http://i35.photobucket.com/albums/d178/Dimitrios2/soldierofthefuture19590t-1.jpg)

(http://i35.photobucket.com/albums/d178/Dimitrios2/SolideroftheFuture.jpg)

Why yes he does have a jet pack and lead underwear...

More here: https://forums.spacebattles.com/threads/behold-the-soldier-of-the-future-of-the-1950s.223574/

And isn't it just glorious? I was already planning out what parts to use to make one as soon as I seen him. Youknow seeing this actually makes me want to see that as the pre-war military uniform, I may just request that a modder more capable than I make that...

So aye, maybe expect a WIP to crop up eventually, even if I already have a million other things being worked on. I just thought this'd be interesting to see given the setting. :)
Title: Re: Fallout: Heading East
Post by: Earther on July 09, 2015, 02:44:10 PM
Ignoring the rocket belt (and the plastic undies), that's spookily accurate compared to now.  :o
Title: Re: Fallout: Heading East
Post by: Wyrmalla on July 09, 2015, 03:21:12 PM
Here's an article with the jump belts: http://www.theverge.com/2011/11/3/2504531/jetpack-history-future-passed

Its interesting as yes you can see how today's soldiers compare to that ideal. Of course its like telling someone back then what soldiers wear now and them interpreting it with what technology they had to hand ...then sticking in their own "improvements". The same could be said of us jumping forward thirty/forty years and looking at our current ideas of future soldiers to what's actually being used.

Still, seeing as the whole Fallout franchise lives off of the 50s idea of the future those images I feel as particularly relevant. Its odd then that Bethesda chose to go for a WWII era GI look for their soldiers as opposed to that, though seeing as the army is hardly at the cutting edge and those designs were for soldiers in 1965 I guess that look fits.

I would like to see alternatives to the military outfits on offer in Fallout, rather than just the standard Combat Armour and Power Armour variants. The trailer did show off a different style of combat armour worn by a guard outside the Vault at least (plus New Vegas had the top of the line versions).
Title: Re: Fallout: Heading East
Post by: commissarmoody on July 09, 2015, 04:22:02 PM
Great find, I had seen this before but never thought of an aplication for them. Until now that is.
Title: Re: Fallout: Heading East
Post by: Raxxus on July 09, 2015, 05:26:10 PM
You should try and make one of the new warhammer fantasy figs into a fallout powerarmor post apoc figure.
Title: Re: Fallout: Heading East
Post by: Wyrmalla on July 10, 2015, 08:16:10 AM
You should try and make one of the new warhammer fantasy figs into a fallout powerarmor post apoc figure.

Eww...

Didn't they give away one of those with the magazine recently? All that cloth looks like its sculpted onto the torso and legs, and couldn't be removed without a knife. I guess they could be tribals or particularly fancy Brotherhood, but meh, I'd rather leave that up to someone else to try out, as the bajillion pound Games Workshop will be charging for those things doesn't really justify doing a random conversion on one. :)
Title: Re: Fallout: Heading East
Post by: eMills on July 11, 2015, 01:40:53 AM
Eww...

Didn't they give away one of those with the magazine recently? All that cloth looks like its sculpted onto the torso and legs, and couldn't be removed without a knife. I guess they could be tribals or particularly fancy Brotherhood, but meh, I'd rather leave that up to someone else to try out, as the bajillion pound Games Workshop will be charging for those things doesn't really justify doing a random conversion on one. :)
Not sure how good those would be as a base for the reasons Wyrmalla mentioned and the sheer size of them. They are more like 35mm models. They would be silly big next to WF figures.

~Eric
Title: Re: Fallout: Heading East
Post by: Raxxus on July 11, 2015, 11:27:58 AM
Well, judging from the size of power armors in the new one, I think they could work.
Title: Re: Fallout: Heading East
Post by: JoeRugby on July 11, 2015, 02:05:06 PM
I think they were pretty big (bigger character models) in the original fallouts too.

And the "life size" brotherhood of steel statue they had in game stores to promote fallout 3 is gigantic.
Title: Re: Fallout: Heading East
Post by: Wyrmalla on July 11, 2015, 02:13:48 PM
Painting an Enclave trooper who's about a head taller than an average guy right now...  ;)
Title: Re: Fallout: Heading East - The President's Men
Post by: Wyrmalla on July 11, 2015, 04:41:40 PM
Afternoon all.

I've been wanting to use that title for a year now. Originally it was penned in for an update which would have shown off a ton of different Enclave stuff which ...is currently sitting unpainted in a box, but well seeing as I don't really go for the same scale of groups as I used to here's the same update for my current work ethos.

I don't have particularly much Enclave stuff painted right now, at least not in a state which I'm happy about. So for the latest iteration of the faction I think I'll need the backbone. Here's a Enclave Trooper in Advanced Power Armour Mk1.

(http://img15.deviantart.net/c20a/i/2015/192/c/2/enclave_trooper_by_frufruhm-d90unem.jpg)

He's made form a Dust Tactics American in Power Armour (I don't know what they're called, but the same models are used for a few units). I reposed him slightly, gave him a new weapon and swapped out his head for a Brother Vinni one. Other than that its the paintjob and the preexisting resemblance to the in-game armour which sells it. People who have the memory for it may remember seeing this model a year ago unpainted... Yeah, I do get around to finishing stuff off eventually.

I've also repainted the surviving Eyebot as well (the other one wandered off mysteriously the first time I ever used it in a game...).

(http://img14.deviantart.net/94f7/i/2015/192/6/8/eyebot_by_frufruhm-d90uneo.jpg)

Nothing major. It was more about bringing the model more in line with how the rest of my current stuff is painted as well as modifying the Brother Vinni miniature so it looks more like the actual robot (his is missing the aerials and laser blaster).

Anyhow, here's an update to this thread inspite of this week's focus on the Stalker stuff. Frankly I just peg onto whatever I feel like at the time, but I have a game of Stalker this Tuesday so I've been focusing more on that lately. Ah right, and I have that 1950s future soldier being painted right now, but I forgot he existed as I painted this Enclave stuff. Maybe tomorrow then I suppose.
Title: Re: Fallout: Heading East - The President's Men
Post by: Raxxus on July 11, 2015, 08:29:47 PM
That looks real nice :)
Title: Re: Fallout: Heading East - The President's Men
Post by: magnusthetraitor on July 12, 2015, 03:24:46 AM
He turned out nicely! He would make a nice stand in for the heavy jump pack power armor from the fallout 4 game play video. :-)
Title: Re: Fallout: Heading East - The President's Men
Post by: Constable Bertrand on July 13, 2015, 10:42:11 PM
Ooh quertee has a fallout/Looney tunes  shirt.. not quite my cuppa tea... If anyone is interested.

(https://www.qwertee.com/images/designs/png/81941.png)

Cheers
Matt.
Title: Re: Fallout: Heading East - The President's Men
Post by: Hupp n at em on July 22, 2015, 04:03:08 PM
I liked your enclave conversion so much that I bought a few on sale.  Unfortunately, it looks like I got the Tank Hunters one.  You don't think integrated missle launcher arms are too un-Fallout do you?

Btw for my American/Canadian/Western Hemisphere people, if you're looking for deals on Dust Tactics stuff, Miniature Market is the place to go.
Title: Re: Fallout: Heading East - The President's Men
Post by: Wyrmalla on July 22, 2015, 09:32:40 PM
You could use those launchers as the basis for a turret or give them to a regular guy as the heavy grenade launcher from Fallout: New Vegas? They could work, though I'd just cut off that arm and replace it. The poses look like if you did you could fit in an arm carrying a rifle instead. Games Workshop Space Marine arms are around the same size (if you cut them down a bit and get rid of all the flowery details), so if you have a few of those around they could work. That or just sculpt one yourself, just a cocktail stick with some clay around it for the forearm and whatever loose hands you have around for the actual hand if you CBA doing that. :)

Edit: I do prefer my own Enclave Trooper to Brother Vinni's one. It has more of a presence, which I guess is fitting given that there wouldn't be many on the board at one time, so its more of a character model (till I make some more). His is a bit titchy to me. I guess with Fallout 4 they're going for the walking tank look, so this perhaps fits in more with that aesthetic. =P

Huh, there's a T-51b trooper with a .50cal sitting on my desk that I completely forgot about. ::)
Title: Re: Fallout: Heading East - The President's Men
Post by: Hupp n at em on July 22, 2015, 10:22:24 PM
I suppose I could have a go at sculpting... I may have some arms around that work as well but we shall see, I like the idea of using them as turrets or emplacements though.

I do prefer my own Enclave Trooper to Brother Vinni's one. It has more of a presence, which I guess is fitting given that there wouldn't be many on the board at one time, so its more of a character model (till I make some more). His is a bit titchy to me. I guess with Fallout 4 they're going for the walking tank look, so this perhaps fits in more with that aesthetic. =P

Totally agree, it's why I picked a few up when I saw them on sale.  Your representation/Fallout 4 is more in line with the original lore anyway, I mean despite the numbers apparently produced, they were still meant to replace tanks on the battlefield operationally, so they should have quite a presence! lol  I was looking at the other Dust armors and the German one almost looks like T-45D, I'll need to hunt down some better photos though as the online store I was in did not have high resolution large images...
Title: Re: Fallout: Heading East - The President's Men
Post by: Wyrmalla on July 22, 2015, 10:37:15 PM
I think that I did make something out of the German armour too. Going way back to 2013 with this...

(http://images.dakkadakka.com/gallery/2013/12/28/568284_md-Armor%2C%20Dust%2C%20Fallout%2C%20Fallout.%20Post%20Apocalyptic%2C%20Post%20Apocalyptic%2C%20Post-apocalyptic.JPG)

The gun's from one of the regular American soldiers IIRC. Aye the armour's similar in its crudeness to T-45d, but its looks not as close as the American armour is to the Enclave suits, so if you were to use it you may as well call it another generation of power armour. I can see that being an earlier suit given that it lacks features like the shoulder hooks, doesn't have as combact a generator on the back, etc. Why is the T-45d smaller? Because they hadn't refined the manufacturing tecniques enough and so some components hadn't been miniaturized.
Title: Re: Fallout: Heading East - The President's Men
Post by: Wyrmalla on September 22, 2015, 11:00:39 PM
Yo. Pictures.

(http://images.dakkadakka.com/gallery/2015/9/22/745966_md-Tasty%20Treat%20Noodle%20Bar.JPG)
(http://images.dakkadakka.com/gallery/2015/9/22/745967_md-Tasty%20Treat%20Noodle%20Bar.JPG)

Yup.

Was bored of painting mud ruins ya see.

Deal with it. =P
Title: Re: Fallout: Heading East
Post by: DELTADOG on September 22, 2015, 11:14:48 PM
Very cool Design! I like it. Has a bit Bladerunner Slumstyle! And don`t care about muddy colours  lol I´m dieing in Greytones^^
Title: Re: Fallout: Heading East
Post by: Wyrmalla on September 22, 2015, 11:50:29 PM
My Chinese friend has already told me off for my poor writing skills...
Title: Re: Fallout: Heading East
Post by: kidterminal on September 22, 2015, 11:56:17 PM
Did you tell him that's the way it is with us westerners, we can't write Chinese to save out lives? Very cool by the way.
Title: Re: Fallout: Heading East
Post by: Dr Mathias on October 03, 2015, 03:32:21 AM
Very cool, I like the Chinese detailing quite a lot.
Title: Re: Fallout: Heading East - The President's Men
Post by: Littlearmies on October 08, 2015, 11:53:37 AM
Yo. Pictures.

(http://images.dakkadakka.com/gallery/2015/9/22/745966_md-Tasty%20Treat%20Noodle%20Bar.JPG)
(http://images.dakkadakka.com/gallery/2015/9/22/745967_md-Tasty%20Treat%20Noodle%20Bar.JPG)

Yup.

Was bored of painting mud ruins ya see.

Deal with it. =P

Hi,
Can we see this from some other angles, please?

It looks very cool!

Malc
Title: Re: Fallout: Heading East
Post by: Wyrmalla on October 16, 2015, 07:10:58 PM
She told me off for writing crap like "I like tacos" on my other stuff. After that I had to bother writing actual slogans on my terrain on the off chance someone could actually read them and not think I was  total geek. ;)

Oh man, you know that thing's stuck down in a box right? *grumbles* Here.

(http://images.dakkadakka.com/gallery/2015/10/16/751206_md-Shack.JPG)
(http://images.dakkadakka.com/gallery/2015/10/16/751207_md-Shack.JPG)
(http://images.dakkadakka.com/gallery/2015/10/16/751208_md-Shack.JPG)
(http://images.dakkadakka.com/gallery/2015/10/16/751209_md-Shack.JPG)
(http://images.dakkadakka.com/gallery/2015/10/16/751210_md-Shack.JPG)

Not sure if I said last time, but here goes. The base building is a Dust Tactic's Quonset hut with corrugated plasticard at either end. The chimney at the back is by Ramshackle Games. The crowd control barrier turned horse post and air con on the side is by Ainsty Castings. And the bathtub is by the user Dr H over on Dakka Dakka (PM him there for one, he has a whole Fallout bathroom set). The rest's plasticard and balsa wood. Ah, and the model used for scale is a Raider Boss made from a Brother Vinni power armoured soldier (he's back a few pages).

Sorry, I haven't been checking in here lately due to work / laziness. Probably more of that later. Someone over on DeviantArt asked if I could make an Enclave trooper in Hellfire Armour, so here we go.

(http://images.dakkadakka.com/gallery/2015/10/16/751205_md-WIP%20Enclave%20Hellfire%20Trooper.JPG)

...That leg is about as much as I could get done at work today. =P

Aye expect that to be finished maybe at the weekend or next week ...depending on whether I distract myself with my Elder Scrolls stuff / laziness. :)

I saw that Messyart made a Heavy Incinerator ages ago. May steal his idea for one of those for that guy. That or I'll cop out and just give him a rifle...

Title: Re: Fallout: Heading East
Post by: kidterminal on October 17, 2015, 01:03:05 AM
Nice sculpting.
Title: Re: Fallout: Heading East
Post by: Psychopomp on October 17, 2015, 05:13:55 PM

(http://images.dakkadakka.com/gallery/2015/10/16/751205_md-WIP%20Enclave%20Hellfire%20Trooper.JPG)


Very nice.  What are you using for an armature, there?
Title: Re: Fallout: Heading East
Post by: Wyrmalla on October 17, 2015, 08:28:51 PM
I've no idea where any of those metal armatures that I have came from. I picked up a few dozen second hand. All that they say on their tabs is "1998". Pity, I wouldn't mind having more. =/

This is what I managed with this guy last night. He still needs his feet done, tubing on the torso and the head to be redone (the Brother Vinni Hellfire helmet only really has a passing resemblance to the game's one). I started on an Incinerator, but its just blocky shapes right now, I may manage some work on that tonight (not had the time for models today).

(http://images.dakkadakka.com/gallery/2015/10/17/751379_md-WIP%20Enclave%20Hellfire%20Trooper.JPG)
Title: Re: Fallout: Heading East
Post by: Grumbling Grognard on October 17, 2015, 08:35:56 PM
Holy shit!  :o

I just discovered this thread!  This is some amazing stuff! 

May I ask, where you found the protectron robots?  They are spot on beuutiful!   :-*
Title: Re: Fallout: Heading East
Post by: Constable Bertrand on October 17, 2015, 09:15:49 PM
May I ask, where you found the protectron robots?  They are spot on beuutiful!   :-*

They are brother vinnie's, a Russian sculptor who's post nuclear works has some very strong fallout imagery.

Check out his BoS and enclave power armour. All come in resin, and are highly detailed.

Cheers
Matt.
Title: Re: Fallout: Heading East
Post by: Wyrmalla on November 19, 2015, 10:38:32 PM
This week's being bored on the train WIPs. :)

A caravan guard / mercenary / heroic type wearing Leather armour sort of in the style of the first two games.

(http://images.dakkadakka.com/gallery/2015/11/19/758463_md-WIP%20Mercenary.JPG)

A raider wearing everything and the kitchen sink. ...Or what happens when you keep dumping random bits of armour on a model. =P

(http://images.dakkadakka.com/gallery/2015/11/19/758462_md-WIP%20Raider%20Heavy.JPG)

And uh, an astronaut. Yup... His M1911 fell off unfortunately.

(http://images.dakkadakka.com/gallery/2015/11/19/758464_md-WIP%20Astronaut.JPG)

No, I have no idea where that Hellfire Trooper model went. No seriously, he's probably stuck in a drawer at work. :(
Title: Re: Fallout: Heading East
Post by: DELTADOG on November 19, 2015, 11:42:37 PM
So glad to see you back in Nuka Action Man!
The Girl in leather is my Favorite of the new stuff.

One question! I´ve a half finished Vertibird (the sculpted one) laying around. Are you interested in?
Title: Re: Fallout: Heading East
Post by: Wyrmalla on November 20, 2015, 12:02:51 AM
Hey, sorry man I haven't been popping in here much. I've catch a bit of your thread lately, and its cool what you're doing with the 3D printed stuff.

The original bird? Hell if you have it there then sure, I think I'd be able to scrounge up any spare Hind parts needed to finish it (or just have it as a wreck, probably get more use out of it as terrain). Fire over me the details in a PM and I'll get back to you while I'm at work tomorrow. :D
Title: Re: Fallout: Heading East
Post by: commissarmoody on November 20, 2015, 01:49:49 AM
Still a lot of good things in the works despite not being that active.
Title: Re: Fallout: Heading East
Post by: Wyrmalla on December 19, 2015, 12:24:47 PM
Pictures? Yup. I suppose so.:)

The caravan guard, wearing Gecko Hide Armour and sporting some tribal tats (because I was too lazy to paint skin).
(http://img00.deviantart.net/cc82/i/2015/353/8/2/caravan_guard_by_frufruhm-d9kmyva.jpg)

A Raider Tank. Don't ask where the ammo's kept or how he reloads.
(http://img15.deviantart.net/29b1/i/2015/353/8/9/raider_tank_by_frufruhm-d9kmyze.jpg)

And a lost Astronaut.
(http://img02.deviantart.net/2dea/i/2015/353/f/8/astronaut_by_frufruhm-d9kmz4j.jpg)

DELTADOG was nice enough to send me some bits and bobs (some larger than others...) there. I haven't had the time to touch everything in there yet. This Sentry bot seemed like it would have the quickest turn around though, so here y'all go.
(http://img11.deviantart.net/0636/i/2015/353/4/1/sentry_bot_by_frufruhm-d9kmz8r.jpg)
(http://images.dakkadakka.com/gallery/2015/12/19/765013_md-Sentry%20Bot.JPG)

And for Delta's own reference, here's what I changed from his original model. It was based on a Games Workshop Space Marine vehicle crewman by my estimate. I just redid the torso a bit. Pity I forgot to add the bloody cables between the legs.
(http://images.dakkadakka.com/gallery/2015/12/6/762359_md-WIP%20Sentry%20Bot.JPG)

Aye, and there's your lot. Now being painted is about seven Morrowind models, so expect to see those in my Elder Scrolls thread in like four months. =P
Title: Re: Fallout: Heading East
Post by: Psychopomp on December 19, 2015, 05:35:59 PM
Great stuff!  Quick question for you - where did the plastic drum-fed SMG in the Raider Tank's right hand come from?
Title: Re: Fallout: Heading East
Post by: Dobbie71064 on December 20, 2015, 01:34:05 AM
Looks great bud! I'm loving the thread!
Title: Re: Fallout: Heading East
Post by: DELTADOG on December 20, 2015, 01:50:51 PM
Great additions!

I´ve to admit your modding of the old bubbled Sentry Bot cast has hit the original much more then my attempt. the Bot is from a time in this project when I was not really deep in trying to hit the Design very close. I´m really curios to see what you will doing with the Vertibird WIP :-)

Cheers Delta