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Miniatures Adventure => Post-Apocalyptic Tales => Topic started by: DELTADOG on March 05, 2014, 11:07:36 AM

Title: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: DELTADOG on March 05, 2014, 11:07:36 AM
Hi there

I´m new here, maybe someone know me from the past in other Miniaturescommunities, if so yes I´m the same.

I´m working for a while now on a Fallout like Boardgame for my personal favor and a friend of mine told me here would be a place people are predicted to see Fallout Miniature gaming stuff.

The Boardtiles are made with the G.E.C.K. Rendered as Screenshot und Postprocessed in Photoshop to the here seen Result. The Board is Modular and will have around 60 Tiles. A huge pile of Cards are still to do, like Lootcards, Enemycards, Eventcards and so on. Markers and Dice are ready sofar, atm. I´m workign on the completation of the Miniaturerange. The Miniatures a mixed stuff. Some are bought, some are Kitbashed, some are sculpted completely new. The Scale of the Boardgame is 32mm.

Here some pictures (some used in a German Boardgameforum thats the reason for the german descriptions on the pictures, sry was too lazy to change it :-) ).

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen01.jpg)
(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen02.jpg)
(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen03.jpg)
(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen04.jpg)
(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen05.jpg)

I will try to keep the further progress blogged here. Next Steps are new Models for: Radroache, Deathclaw, Molerat and Yao guai.

Greetz
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Constable Bertrand on March 05, 2014, 11:20:20 AM
Nice finish to the artwork! I like the rooms and the placement positions, they are very high res. 300dpi and 100% scaled? If so they will print very nicely.

Isn't brother vinni miniatures 28mm? Not 32mm

Show me more :D

Cheers
Matt
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on March 05, 2014, 11:29:26 AM
The Boardtiles have the "weak" point, that the pictureredering of the Screenshot in GECK is attached to the Screenresolution. My Screen ends up with 1920x1280. The End printed Boardtiles have to fit on A4 format that my printer can take it. All Boards have a Resolution of about 180-220 dpi. Not overall Offsetprint Quality but nearby not noticable. The boards are printed on PVC Stickerfilm and clued on 3mm black Plasticcardboard.

Brother Vinnies Miniatures are not all exactly in the same scale and change a bit from Model to Model but only in a very small amount. The middled overall Value is 32mm from feet to eyebrown and thats normally the meassurement for the Scalenumber.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Cherno on March 05, 2014, 11:49:55 AM
It all looks very good, you could also consider area movement instead of the circle-spaces that remind me of Tannhäuser. Gears of War: The Boardgame has a very nice area movement mechanic with support for cover. Also, if you didn't already know, there's a fan-made Monopoly variant with the Fallout theme:

http://fallout.wikia.com/wiki/User_blog:Aleksandr_the_Great/Fallout_Monopoly

(http://img2.wikia.nocookie.net/__cb20110829225556/fallout/images/b/be/Falopoly610.jpg)

(http://img1.wikia.nocookie.net/__cb20110829225821/fallout/images/thumb/8/85/Falopolybig.jpg/315px-Falopolybig.jpg)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Anpu on March 05, 2014, 01:38:00 PM
Looks like a good start I will be watching this thread ;)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on March 05, 2014, 02:41:15 PM
The mechanic with the round movement tiles give me maximum flexibility while the arrangment of paths on the Board segments f.e. around pillars, Desks etc. Free space with a significant Solid in it, will give cover or blocking line of sight. The movementsystem of gears of war works fine with the clean layouted Boardtiles. In this Case I´ve arrangent a lot of items on the boards to make them more "alive" and to avoid a sterile look alike.

The Monopolygame i know for sure. Its a very cool work and I´ve used the Idea with the Caps to my game. I`m using it as InGame currency
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: joekano on March 05, 2014, 04:22:41 PM
Those minis are looking great, and I like the tiles too. Will be keeping an eye on this.

Chris
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Wyrmalla on March 05, 2014, 05:15:52 PM
That's a cool idea using top down screenshots from the game as tiles. Are you using a texture pack or just the default textures? Its probably not worth suggesting, but one like NMC's (http://www.nexusmods.com/fallout3/mods/12056/?) may work better than the base game textures if you're printing due to the higher resolution.

I'd never have thought of using a Space Marine model as a basis for a sentry bot. Care to list the non Games Workshop pieces? Pity MessyArt's working on his own one, or I would've sculpted up one for myself like that.

Ooh, which cheeky bugger's making Sentry Bot and Bloatfly models?  :o
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Brummie Thug on March 05, 2014, 05:29:14 PM
Looks cool so far  :D
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on March 05, 2014, 06:40:47 PM
The Textures are with a texturepack but those packs are a 2 sided sword, because they may can crash G E C K while mapping don`t know why. Except from this I still search for a posebillity to render the Boards uncoupled from the Screenresolution. As long this is working in this way, the Extrem crispy High Res of the floorplans is not to achieve.

Here a Photo of the "real" printed finished Floortiles. Each Joint where 2 Tiles connecting are prepared with magnets to have a stable Board while playing. The Boradtiles still have to get a thin coat of matt Varnish, because the PVC Printerfilm is glossy like hell.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen06.jpg)

The Sentinal Bot is made from a upper Torsomount Spacemarine from the Accsessories Sprue of the Land Raider. The Head is VERY old from the Mutant Chronicles TT. Shoulders are made from the Tips of Bombs from an old Revell Kit of a 2nd WW Fighter. The Legs are the "lower Parts of the same Bombs). The Arms are from the Land Raider Sprue as well. Was a quick Kitbash clued together with Pro Create.
From the Sentinal Bot excist only this one Model. But the Bloatfly and the Robobrain are sculpted and I`ve made Molds from them ;-). This Models on the Pictures are Resincasts (With Bubbles :-( my Vacuumstation ist out of Order atm)
The Wings of the Bloatflys are made with wings from Jokeflies from Amazone. The Ant is a Jokeant as well to find at Amazone for only a few Euros.
The Sentry Gun Turrent on the first picture is made from this Land Raider Sprue as well btw.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on March 06, 2014, 09:13:25 PM
Maybe someone guess what comes next to the vault  :D Unfortunatly Photography is not my mastership at all sry.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen07.jpg)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Cherno on March 06, 2014, 10:24:08 PM
You could try to export a room in G.E.C.K. to a file so that you can import it in a 3d modeling application like 3D Studio Max or anything else you might have access to, possibly even Blender. This will allow you to render at any resolution.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on March 06, 2014, 10:28:09 PM
Thats true Cherno, but the mess with the textures is unspellable ;-) I´ve tried it and got a really painfull mess with the mappings, that forced me back in the FO Gameengine.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Messyart on March 07, 2014, 12:42:32 AM
Wish I could work that quickly. x3
Should use other materials.

Nice collections here. c:
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: JackTR on March 07, 2014, 10:54:09 AM
Hey, nice job done there, i'm curious to see the next part!

Btw where is your sentry bot from ?
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on March 07, 2014, 12:45:52 PM
While starting this Thread I bed the Robobrain would be focused, it seems the sentry bot hits more  lol

Quote
Btw where is your sentry bot from ?

Quote
The Sentinal Bot is made from a upper Torsomount Spacemarine from the Accsessories Sprue of the Land Raider. The Head is VERY old from the Mutant Chronicles TT. Shoulders are made from the Tips of Bombs from an old Revell Kit of a 2nd WW Fighter. The Legs are the "lower Parts of the same Bombs). The Arms are from the Land Raider Sprue as well. Was a quick Kitbash clued together with Pro Create.


Quote
Wish I could work that quickly. x3
Should use other materials.

I`m sculpting around 10 years now and got a lot of practice while making the Götterdämmerung Miniatures, so the speed is just a question of training. While looking at your Sculpting Thread I mentioned two points, which are making you "slow"
In first place you have the typical "more greens fever" which means you are starting more and more Figures, but let them hang around in a certain Stage in progress. I bet this happens in a step you are not skilled in, or you simply don`t like to do. I know that on my own. Still hate sculpting hairs and Hands  8). But the fact is, not doing it won`t bring you forward and ended up in dozens of Skinheaded, Handless halffinished greens  o_o
The second reason you has mentioned on your own in your post. Green Stuff in fact is the most common putty to sculpt miniatures, but really not the easiest. I use different Putties to achieve different Models. Most common I use Pro Create which is much better to sculpt with compared to GS. If you still want to stay at your Putty, try to mix it with a bit Super Sculpey, Fimo Soft, or Magic Sculp. You will see it works much better.
Take a Warming lamp, and just 4 Greens WIP, NOT more and circle between those 4 till they are finished. you will see, it will run much faster and got better results.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Anpu on March 07, 2014, 05:15:47 PM
For me the Robobrain is the most interesting of the lot. Do you have any copies you might be willing to part with?
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Messyart on March 07, 2014, 06:17:49 PM
Quote from: DELTADOG
While starting this Thread I bed the Robobrain would be focused, it seems the sentry bot hits more  lol


I`m sculpting around 10 years now and got a lot of practice while making the Götterdämmerung Miniatures, so the speed is just a question of training. While looking at your Sculpting Thread I mentioned two points, which are making you "slow"
In first place you have the typical "more greens fever" which means you are starting more and more Figures, but let them hang around in a certain Stage in progress. I bet this happens in a step you are not skilled in, or you simply don`t like to do. I know that on my own. Still hate sculpting hairs and Hands  8). But the fact is, not doing it won`t bring you forward and ended up in dozens of Skinheaded, Handless halffinished greens  o_o
The second reason you has mentioned on your own in your post. Green Stuff in fact is the most common putty to sculpt miniatures, but really not the easiest. I use different Putties to achieve different Models. Most common I use Pro Create which is much better to sculpt with compared to GS. If you still want to stay at your Putty, try to mix it with a bit Super Sculpey, Fimo Soft, or Magic Sculp. You will see it works much better.
Take a Warming lamp, and just 4 Greens WIP, NOT more and circle between those 4 till they are finished. you will see, it will run much faster and got better results.

I started my dragon using super sculpey and it was a hell of a lot easier - my problem there is the baking. I had to boil mine (we've got a rayburn - it's not possible to keep a steady temperature). I had tried silly mixes of putty (blu tac when I was younger..  lol ) but have never considered mixing polymer and epoxy.
That is pretty much my issue. I do little bits, get stuck with the parts I've not really pictured properly.
I had built a little oven for my putty but it wasn't good enough and I've not gone out of my way to purchase better bits for it.
I appreciate the reply, hearing the things I've been telling myself from someone else is always handy. c:
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: SerialMoM on March 07, 2014, 07:23:00 PM
Fantastic project. I love robobrain and the sentry bot.

The sentry bot seems to be an unique pice, but what about the robobrain?

The start of the deathclaw looks promising.

Messyart also made an awesome one. I purchased three of them.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on March 07, 2014, 08:23:16 PM
Quote
For me the Robobrain is the most interesting of the lot. Do you have any copies you might be willing to part with?

Let me say it in this way. I´ve got molds for it and a few more of this yellow Acryldomes for the Braincover. The molds stay for around 10 casts, 3 are in my Boardgame..... I have problems with small! (pictures show it) Airbubbles while casting,...... and this forum has a PM function  ;). If someone need Fat Flies for Postapocalyptic tabletops luckily I´ve got a mold of it.


Quote
The wentry bot seems to be an unique pice, but what about the robobrain?

Same as above. For the Sentry bot I´ve decided today to take a bit more care of it (was the first miniature finished for the game and it could be better) and then mold it for some private copies for my game  ;D ;) .........

The beasty creature with the "deadly claws" will got a mold too after finishing.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: zizi666 on March 08, 2014, 02:01:15 AM
...... and this forum has a PM function

You've got mail  :D
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Wyrmalla on March 08, 2014, 09:15:47 AM
You'll be seeing one from me as well.

Eugh... I have such a problem when people keep posting all these lovely post apocalyptic models under my nose.  :'(
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on March 08, 2014, 02:49:24 PM
Ok thx to all people helping me stresstesting the PM System of this board, the last 24h  lol
It seems I should not longer see daylight till Middle of August or so...

Here are 2 Pictures for particular questions people had to me.

First: The Yellow Domes to Cover the Brains are this one here.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen08.jpg)

To find here in their Webshop: http://http://www.schulcz.de (http://www.schulcz.de)
Artnr. is: 18.01100.10

They Clear as seen on the photo. I´ve made them yellow with a Yellow permanent marker from the inside.

Second Question was about a Grouppicture of the 2 Bots with our all beloved "Russian Standard". Here we go.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen09.jpg)

You can see the Robobrain is a bit out of Scale compared to the original one, but not that much at all. The Sentrybot is actual back in WIP Status, you can see I bring it a bit closer to the original.

This is the finished forework before I starting now with the texturelayer.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen10.jpg)

And finally Recycling saves the planet! I´ve got some ugly casts with deadbubbled Ammomount on the sides and a not correct casted Barrel. I always wanted some of these MK.3 Turrents with the Cheese Lasers and Plasmacannons.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen11.jpg)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on March 09, 2014, 03:10:37 PM
Added the Basic Shape and Volumes, now begin the Texturework

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen12.jpg)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on March 09, 2014, 11:27:39 PM
And with texture now :-) Just the Horns,Claws and Tail to go then finish ! o_o

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen13.jpg)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: JackTR on March 10, 2014, 12:59:01 PM
Looks great! How tall is it ?
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on March 10, 2014, 01:27:03 PM
Including the horns its 48mm tall
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on March 11, 2014, 05:03:06 PM
Almost finished. Some Sandpaperwork and the Detailwork on the Hands await to be done.

I`ve to admit that I´m not that satisfied with the overall result at all. No idea why, but Messyarts Version fits better the Bodycomposition of the Original Artwork imo.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen14.jpg)

What shall I say I´ve got it now so I will use it :-)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Anpu on March 11, 2014, 05:12:36 PM
Looking great none the less.  :D
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Messyart on March 11, 2014, 05:39:19 PM
Almost finished. Some Sandpaperwork and the Detailwork on the Hands await to be done.

I`ve to admit that I´m not that satisfied with the overall result at all. No idea why, but Messyarts Version fits better the Bodycomposition of the Original Artwork imo.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen14.jpg)

What shall I say I´ve got it now so I will use it :-)

I did spend almost 12 months on mine. ;)

He looks pretty cool, I'd not mind one amongst my own guys to look an aged patriarch. C:
Daddyclaw!

Actually, I really like how this guy blends the Goris-era 'claws with the modern appearance.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: zizi666 on March 11, 2014, 11:31:32 PM
No idea why, but Messyarts Version fits better the Bodycomposition of the Original Artwork imo.

I think it's the neck. It looks a bit too long compared to screenhots of a deathclaw.
The picture of your model facing the camera looks spot on. The side view looks a bit off because it shows the neck.
Nevertheless a damn fine job there.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: JackTR on March 12, 2014, 01:10:35 PM
Great one  :-*
Could you please show it next to a 28mm miniature to compare, if you have time ?
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on March 12, 2014, 01:27:32 PM
EDIT: Here we go. Groupphoto with the russian standard
(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen16.jpg)

Here a small Timespacer over Lunchtime. Was a funny little fellar, has took me 1 1/2 hour.

He still need some cleanup work after cured, but overall Im glad with the result.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen15.jpg)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Wyrmalla on March 12, 2014, 02:36:35 PM
Did you put together an armature for that little guy, or just go straight into sculpting? Interesting, with a few more poses you could have a nice set (hey, and if some copies happened to find their way into my mits I wouldn't unhappy).  ;)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on March 12, 2014, 03:01:24 PM
Theres a simple armature in it just 2 Wires drilled together and the ends bend for the legs. I´ve got only this single one, but I have a differnet technique to achive different variants from the same Model.  The Resin with which Im replicating the models has different Stages while curing to hard. After 15 min. The Resin has a Consistency of hard Rubber and ist bendable without smashing the surface textures with your fingers. In this stage I bend my Models in the Posing I like to have them. It dont works for every pose, but it gives you a good oportunity for variants.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Messyart on March 12, 2014, 03:58:37 PM
Quote
(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen15.jpg)
Ooh, a game of leap-rat! :D

Now I'll have to finish mine and they can be compared.  lol
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: SerialMoM on March 12, 2014, 05:46:04 PM
I love the (young) Deathclaw and the mole rat.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on March 13, 2014, 01:09:57 PM
Next day next modell

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen17.jpg)


Quote
Ooh, a game of leap-rat! Cheesy

Now I'll have to finish mine and they can be compared.  Laugh

You will win I´m sure. Im just a littlebit faster :)

Quote
My shopping list for you gets bigger and bigger

I work on it  lol
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: SerialMoM on March 13, 2014, 08:04:31 PM
Ok this could be a mirelurk.

But please sculpt some geckos.

I love!! geckos.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on March 15, 2014, 01:15:41 PM
Quote
I love!! geckos.

OH MAN! Be patient with those sentences :o , what should the people think... ok Taste is different... but hey... a GECKO? o_o and then a mutant one.... but a man should love what a man is willing to love. Except from this I don`t love geckos so no Mini of it. >:D

Here is the next WIP Step of the little Wasteland Soidberg / Mirelurk.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen18.jpg)

Oh shit - wrong picture, sry  lol my fault  ;)

Here the next WIP. Outer Carapax, the Arms and overall cleanup to Do, then finished.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen19.jpg)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: SerialMoM on March 15, 2014, 07:25:12 PM
OH MAN! Be patient with those sentences :o , what should the people think... ok Taste is different... but hey... a GECKO? o_o and then a mutant one.... but a man should love what a man is willing to love. Except from this I don`t love geckos so no Mini of it. >:D

Here is the next WIP Step of the little Wasteland Soidberg / Mirelurk.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen18.jpg)

Oh shit - wrong picture, sry  lol my fault  ;)

Here the next WIP. Outer Carapax, the Arms and overall cleanup to Do, then finished.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen19.jpg)


I love the progress on the mirelurk. This is so awesome.

By the way do you plan to sell your boardgame in the end?
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on March 15, 2014, 09:06:34 PM
Taban has tried to get a Licence for a Fallout Miniaturegame years ago. They have decided QUICKLY that the Licencefee were so high, that never a profit could be made with.
So as a FALLOUT Licenced Boardgame I would never be able to sell it and this here will be only a very private Copy for my own personal use. But maybe some day I make my own Postapocalyptic Story around it and use the Rules for it. First the Masterprototype has to be finished and the game has to stay the Betatest in its Rules.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: SerialMoM on March 15, 2014, 10:43:31 PM
Taban has tried to get a Licence for a Fallout Miniaturegame years ago. They have decided QUICKLY that the Licencefee were so high, that never a profit could be made with.
So as a FALLOUT Licenced Boardgame I would never be able to sell it and this here will be only a very private Copy for my own personal use. But maybe some day I make my own Postapocalyptic Story around it and use the Rules for it. First the Masterprototype has to be finished and the game has to stay the Betatest in its Rules.

This info about Taban and Fallout I did not knew. Thank you for that.

With regards to the license fee, I would have hopes it woul not be so expensive, but when Taban tried and decided against it seems to be totally different.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on March 16, 2014, 12:28:29 AM
Last Update for today.

Cleaned up Finished Mirelurkbody, Arms will come tommorow.
(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen20.jpg)

And for our Geckolovers  lol

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen21.jpg)


And THAT was one of two Taban FO Minis (54mm scale) for their candidature for the Licence
http://www.taban-miniatures.com/images/paladin-fallout-1.jpg (http://www.taban-miniatures.com/images/paladin-fallout-1.jpg)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Wyrmalla on March 16, 2014, 01:53:25 AM
Taban made more than one Fallout miniature? Huh, didn't know that? What was the other one? 0.o

Those models you sculpted are made out of the same material as the molerat right? I'm wondering as currently they're posed in not so dynamic positions. Presumably you can reshape them later to give a sense of movement right?
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on March 16, 2014, 02:09:23 AM
The second one was a Brotherhood of Steel Paladin in 32mm

http://www.taban-miniatures.com/images/BOS-paladin-32mm-WIP.jpg (http://www.taban-miniatures.com/images/BOS-paladin-32mm-WIP.jpg)

And the End of all that?.... a TT-System calling Eden instead of Fallout....

Yes the new Models are made of the same Material. Its ProCreate in the Core and a Resinbased Material with waxlike behavior which is not for sale, but I got it from a good friend of mine who made it. You are right, I can modify the Posing individual after Casting, if I want to. But this Minis are for a Boardgame, they have to fit in a certain Space on the Board. Very dynamic posed Miniatures need more Space, thats the other reason. And last but not least... Its a Mirelurk, they are naturaly Non-dynamic  at all :)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Wyrmalla on March 16, 2014, 03:51:02 AM
Ah, so they were in the market for a post-apocalyptic game, but chose to go for one which wouldn't bankrupt them and allowed them their own creative control. Fair enough. *The fan boy in me's saying they can swivel however. ;)

Right, I hadn't considered you were limited space wise. The likelihood of one of those fitting though an office door's probably slim. ...Though I suppose they could kind of crab walk in through sideways. Still, with the current posing I kind of picture your models as chess pieces. ...Not that you should make a chess version (or even draughts, but with I donno ...stackable molerats/giant mole rats) after this.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: SerialMoM on March 16, 2014, 07:08:03 AM
I love the progress.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on March 16, 2014, 07:25:34 AM
Except from the point that it will be a multi part kit Im doing them primary for my use and not for the sales :) Just to avoid here a false picture of my motives. And the Geckos are to tall for Golden Geckos and maybe the firegeckos. The regular Gecko in the higher Level Scale would fit in, because for this purpose they were be done.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Anpu on March 16, 2014, 09:07:40 AM
Love the gecko, Deathclaw and the mirelurk.
That molerat is absolutely great!

Another thing I love about all the new Fallout threads is that they inspire me to go back to my own fallout project.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on March 17, 2014, 07:32:08 PM
Soidberg has decided to be finish!

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen22.jpg)

Hope to get the Gecko finished this evening and maybe a little additional suprise :)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: zizi666 on March 17, 2014, 10:48:47 PM
Oh goodie, surprises  ;D ;D ;D

splendid Mirelurk BTW.
Now cast it up and take my money already  ;)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: SerialMoM on March 18, 2014, 10:17:36 AM
Great professional sculpt.

You really know what you are doing.

Excellent job! :-*
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on March 18, 2014, 01:21:19 PM
Unfortunatly this little travel through the tiny fauna of the wasteland finds it end in a short time. At least which depends on the sculpting part because my to Do list has been just left with one Yau guai on it, then its over. After that a lot of Photoshop Work awaits to be done.

Here are the next inhabitants of the lost Vault.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen23.jpg)

With the result on the Gecko I´m really happy! The RAD-Roach was a compromise between easy handling als figurine / Marker while gaming and overall look alike.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen24.jpg)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: SerialMoM on March 18, 2014, 01:48:25 PM
I love them.

Fantastic Job!
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: JackTR on March 20, 2014, 09:11:49 AM
I want them all  :-*
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on March 23, 2014, 11:32:33 AM
So a bit qiete around me the last days, because of the boring work of Moldmaking, Photoshopping etc. But the Results are fine. After a Couple of Tries here the finished Sentribot in Resin.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen25.jpg)

I´m suprised every single time, how much the different Colors and Materials of the mastermodel, let it differ in the overall Look from the unicolored Cast.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: SerialMoM on March 23, 2014, 12:25:56 PM
This is also a great piece of work. Very well done.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Constable Bertrand on March 23, 2014, 09:23:21 PM
Nice cast,  :-* the robo came out pretty well! :D it is nice to see it all in one colour/material.

Cheers
Matt
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on April 02, 2014, 10:47:34 PM
I´m on the Paperwork atm. I´ve finalized the Weaponcards (96 different Weapons from Knife till Gatling Laser in 3 different Qualitylevels, round about 300 in total) and the Monstercards are finished in Design, not in Balancing of the values. I´ve achieved a fighting system which is easy enough to fit in a Boardgame while simulating the V.A T.S Mode from Fallout 3 very well.

Here some Cards in Pictures. Again its in German, because I`m  German and its simply easier while gaming to have anything in my own native language.

Thx god pictures are speaking each language.

Some Weaponcards:
(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen26.jpg)

And the Monstercard:
(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen28.jpg)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: SerialMoM on April 03, 2014, 05:32:03 AM
Das sieht echt genial aus :-*

I love it.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Constable Bertrand on April 03, 2014, 06:57:05 AM
Sehr Gut!  :-* :D

Loving it.

Cheers
Matt
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: emperorpenguin on April 03, 2014, 10:40:49 AM
Absolutely brilliant!  :-*
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Achilles on April 03, 2014, 06:28:54 PM
Would love to get my hands on these! How would I go about getting you to send me some?!
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on April 03, 2014, 07:05:52 PM
Would love to get my hands on these! How would I go about getting you to send me some?!

First task would be learning german  :D because I´m not willing to translate all the cardtexts in english language.

But the Main reason why I´m not able to share it is the copyright situation. As long as I´m doing it privatly for my own usage I´m fine. At the moment I`m sharing it no matter if its free or for money I´m fried. Thats the reason why Im taking all graphics with those watermarks. But I´ve decided to show it to Fantasy Flight Games after finishing it. They have made some PC Game Boardgames already, maybe they are willing to make a project out of it, while the main work is aready done.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: SerialMoM on April 05, 2014, 09:38:05 PM
First task would be learning german  :D because I´m not willing to translate all the cardtexts in english language.

But the Main reason why I´m not able to share it is the copyright situation. As long as I´m doing it privatly for my own usage I´m fine. At the moment I`m sharing it no matter if its free or for money I´m fried. Thats the reason why Im taking all graphics with those watermarks. But I´ve decided to show it to Fantasy Flight Games after finishing it. They have made some PC Game Boardgames already, maybe they are willing to make a project out of it, while the main work is aready done.

Good luck with that.

If you need another beta tester I am ready.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: zizi666 on April 06, 2014, 10:38:00 AM
Good luck with that.

If you need another beta tester I am ready.
+1

My German might be basic, but I'd get most of it (the rest I'd look for in a dictionary)  :)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on April 06, 2014, 05:05:58 PM
Guys my Betatest will go on the Heroquestcon in Blackwood Forest Youthhostel Tittisee End of May. There would be your Chance ;-)

Here the finished Designmaster for the Eventcards. It has not the final Cardtext on it yet, but you can get a clue in which direction it will go.
The pictures on the photography are simply exchangeable, so I can feed it easy with a large amount of Screenshots. The Cardmaster change the Screenies in the Sepiapicture via Filterscript and Preselected Layerproperties automatically. Hope you like it :-)

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen29.jpg)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: SerialMoM on April 06, 2014, 06:48:29 PM
Excellent Design for the Eventcards.

The Con is not so far from me away. Hmm maybe I risk it.

Did you attend to it before?

How are the people?
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on April 06, 2014, 07:42:31 PM
The Con is now in the 12th Year and I`m participating since 10 years now. In my opinion its one of most cosiest Boardgame - Cons in Germany, and Im on a lot of differnt Cons in the past.

Its Every Year over the long weekend around "Himmelfahrt". It has began with a pure Heroquest Con, thats the Reason for the Name, but since several years it has Changed to a Boardgame Con in General. Especially selfmade Productions like my Game for Example are playable there from time to time. The people there know each other over many many years but there are new people every year as well. It´s a more adult group of people who keep the iner Child awake, so its a very relaxed and extremly friendly Group.

All Datas, Contactdetails etc. are to find here: http://www.hq-cooperation.de/forum/viewtopic.php?f=1&t=1955 (http://www.hq-cooperation.de/forum/viewtopic.php?f=1&t=1955)

As far as I know some places are still free.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: zizi666 on April 06, 2014, 07:49:14 PM
Alas, weekendwork. Also, a 600km trip isn't that appealing (although I've driven almost twice that distance alone several years ago...)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on April 08, 2014, 11:31:12 AM
Totally bored by the neverending paperwork, I did a break yesterday evening and painted up the BoS Troup. Nothing special, just to gave the guys some basic colors that they are not looking so flat in the game.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen30.jpg)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: zizi666 on April 08, 2014, 11:36:03 AM
They sure do look the part  8)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: SerialMoM on April 08, 2014, 11:41:53 AM
Good job!
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on April 12, 2014, 03:35:23 PM
To give you an idea how many lootcards will come to game, this pile here is ONLY the Weaponcardpart. Not much copies in this Pile, so round about the Half of the pile is populate by completly different weapons, from a knife till the Fatman.

The Second Picture shows the Gamemechanic for the Weapons and Armorattrition. After each usage the payer have to spin the wheel.


(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen31.jpg)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: SerialMoM on April 19, 2014, 06:44:28 PM
Ahh I love the design.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Cherno on April 19, 2014, 06:53:49 PM
Rüstung verutscht should be Rüstung verrutscht  :)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on April 19, 2014, 08:30:20 PM
I`ve noticed it right after posting the pictures :-) There is soooooo much Game material in production atm, that this little "r" missing was not seen by me. But the sizes of the  single Fields on the wheel are not finalized atm, so I can take the r in at the next print.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on April 27, 2014, 10:32:26 PM
The largest part in the progress atm is digital so unfortunatly not sooo much showable stuff atm. But in some little breaks I keep sculpting some FO stuff. After reading Anpu`s glorious Vaultthread here on LAF with this amazing Hirst Arts Vault it starts working in my head to make something like that for my boardgame to replace the Screenshot floorplans step by step. But Im a perfectionist and I want that vault looking  more close to the Design in FO3 as it is makeable with the Hirstartsparts alone. A second task are the floortiles. The 1" are to small imo, the 1,5" to large. So I make master for 3cm tiles as a compromise between this 2 sizes.

On the picture is the first Walltextureplate I´ve finished. Its mainly buid in Vault laboratories or medical labs. A bunch more will come the next weeks and moths. Additional to that I´ve decided to Sculpt my own Raiders with a much closer Design to the FO3 Raiders and as a preparation for that project I´ve began to sculpt and cast the Fallout typical weapons. The beginning make the Chinese Assault Rifle and the N99/91 10mm Pistol.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen32.jpg)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: SerialMoM on April 28, 2014, 05:56:24 AM
The largest part in the progress atm is digital so unfortunatly not sooo much showable stuff atm. But in some little breaks I keep sculpting some FO stuff. After reading Anpu`s glorious Vaultthread here on LAF with this amazing Hirst Arts Vault it starts working in my head to make something like that for my boardgame to replace the Screenshot floorplans step by step. But Im a perfectionist and I want that vault looking  more close to the Design in FO3 as it is makeable with the Hirstartsparts alone. A second task are the floortiles. The 1" are to small imo, the 1,5" to large. So I make master for 3cm tiles as a compromise between this 2 sizes.

On the picture is the first Walltextureplate I´ve finished. Its mainly buid in Vault laboratories or medical labs. A bunch more will come the next weeks and moths. Additional to that I´ve decided to Sculpt my own Raiders with a much closer Design to the FO3 Raiders and as a preparation for that project I´ve began to sculpt and cast the Fallout typical weapons. The beginning make the Chinese Assault Rifle and the N99/91 10mm Pistol.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen32.jpg)

I really admire your sculpting skills, these are great weapons.

With regard to the wallpaper I need to refresh my mind first with Fallout vault pictures.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on April 28, 2014, 08:30:20 AM
That is one of my reference pictures. A lot of stuff on it I want to make. Furniture, Computers etc. The Wallpanel is on the left Wall. The Endgabs with the triangle Topfield will be make from a modified Cast of the standard Panel.
(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen33.jpg)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Wyrmalla on April 28, 2014, 09:04:13 AM
Are you intending to make 3d walls now to go along with those printed out floors? Ah, I had though you were just keeping it to the floors, but that's cool. I've been using the Hirst Arts Molds sets for my own Vault (some of them have a variantion of the pattern that's on that one you made, with a few that have the panels removed to reveal the pipes beneath). Good work on those. As far as the guns go they're a decent representation of the ones from the game, though is grip on the Chinese Assault Rifle at that angle in game? Seems a tad steep to me. ...Ah, but they're better than anything I'd ever make, so I've hardly the right to critic. ;)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on April 28, 2014, 09:10:47 AM
You are right the angle is too steep It happens while demolding. Im doing it while the Resin is still a bit Mellow to prevent breaking of the tiny parts. In that Case the handle was pushed to steep. No the Walls are not for the paperfloorplans. I think after the Betatest I will build the complete vault in 3D
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on April 30, 2014, 01:38:41 PM
Last evening I´ve begin with the inner Vault Door. Still WIP but you can see where it will lead to.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen34.jpg)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: zizi666 on April 30, 2014, 02:17:18 PM
Neat !
Hardest part will be the writing on the door.
I've recently used decal paper for inkjets and it sucks (or rather it doesn't suck up the ink, it forms pools)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on April 30, 2014, 03:11:14 PM
Yes the writing on the Door will be a Challenge Im not really blessed with a plan atm. My first intention was the Self Adhesive Printerfoil with wich I would cover the whole Middle stripe and the weathering over it to blend it in the rest of the paintjob.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Wyrmalla on April 30, 2014, 03:31:41 PM
That'd be my suggestion, if you can keep the sheets from creasing when you're placing them. Luckily the actual area's rectangular, so that shouldn't be a challenge, and at least you won't be wasting any material when cutting the decals out. I don't think that the Vault doors use many different symbols between them, so maybe just one design would be enough for the whole lot (its the little light boxes above them that say things like "cafeteria" that you'd need to print loads of, ah, but then again, those are mostly placed on the cieling rather than walls, so you may not want to create many of those). In any case I'm liking that door. It'd certainly more useful than the current ones I've been using with my own Vault. What're the measurements on it? Tsk, just a pity that you can't make them available.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on April 30, 2014, 04:28:54 PM
The Door itself is 4cm broad and 4,5cm high. With the Doorframe around its 6cm broad and 5cm high.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: nedius on April 30, 2014, 05:02:03 PM
Last evening I´ve begin with the inner Vault Door. Still WIP but you can see where it will lead to.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen34.jpg)

Man... I'm building a flat vault map, just floor tiles, for a Fallout dungeon crawl boardgame. However, I do want to add doors, so I'll watch these with interest! I assume they are single sided for casting? Or will you double side them and then make a tall mold?
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on April 30, 2014, 05:21:59 PM
They will be single sided for Casting and then clued together. Because with an open Mold I have way less issues with airbubbles while casting. The doorframe will be get casted in the same way. Do you will have printed Floortiles or casted ones? For a printed version Ive finished printmasters of the InGame Doors for clueing on Cardboard.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Mr. Peabody on April 30, 2014, 05:43:35 PM
With a good quality ink-jet or laser decal paper, you will have no problem making the decals you need.

Finding the appropriate font may be trickier...
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: nedius on April 30, 2014, 08:41:17 PM
They will be single sided for Casting and then clued together. Because with an open Mold I have way less issues with airbubbles while casting. The doorframe will be get casted in the same way. Do you will have printed Floortiles or casted ones? For a printed version Ive finished printmasters of the InGame Doors for clueing on Cardboard.

The entire board is made from plasticard.  All the floor sections are built. I'm currently cluttering them prior to painting. So the doors I build (and I want 12...) are likely to be plastic and modelling putty.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Constable Bertrand on April 30, 2014, 09:24:30 PM
Superb door!

I found company B does custom transfers, $1 for shipping and around $6 for artwork printing one page. Just supply them the vector art as an Ai file.

Cheers
Matt
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: zizi666 on April 30, 2014, 09:51:57 PM
http://www.fireballmodels.info (http://www.fireballmodels.info) also do custom decals. Mjolnir ordered from him in the past. Very crisp prints. Don't think he used em yet, but internet reviews are praiseful.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on April 30, 2014, 10:34:39 PM
Thx a bunch for the links. Has someone experiences with the Decal Sheets from Antenocities workshop? Or can give me a hint for good Laserprinterdecalfoils? I´ve an extremly well performing Professional Laserprinter which can do the printing job easily, but I´ve no good results with the foil itself in the past.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on May 01, 2014, 04:56:01 PM
Finished Vaultdoor. Some minor cleaning work before it can get in a mold.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen35.jpg)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: nedius on May 01, 2014, 05:46:27 PM
man... so frustrated at how high a standard you are setting for those of us who will follow... :p
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Wyrmalla on May 01, 2014, 07:03:22 PM
Oh, now that looks good. I forgot about all those little details which you've included (whatever those little grey things by the bottom of the door are), which is cool that you're trying to for something so close to what's represented in the games. How will that emergency handle work with the material you're using? You probably know how to handle that, but to me it looks like it could break off when cast.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: SerialMoM on May 01, 2014, 07:25:03 PM
Finished Vaultdoor. Some minor cleaning work before it can get in a mold.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen35.jpg)

Man you have skills!

Fantastic!
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on May 01, 2014, 07:32:42 PM
Thx guys. The Emergency Handle is not free in space in the middle but is filled with Cyanacrylat so it will not give any problems while casting. The grey pattern on the Frame on the inner side are Ventilating Covers. You can see them on the Referencepic last Page
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on May 03, 2014, 10:22:01 PM
Lets movin forward!

Female Raider in Blastmaster Armor - WIP . The BV Mini on the Right is for Sizecomparison.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen36.jpg)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Wyrmalla on May 04, 2014, 12:04:06 AM
Ooh, good work on that one so far. Are you going for a two handed pose, or rather a one handed one to show off the detail more? Though, ah, personally I prefer Painspike as my favourite raider armour (that bandage covered leg and all the spikes just do it for me...). ^^

And damn I didn't notice how large that revolver is on that Brother Vinni model. Its larger than her torso! 0.0
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on May 08, 2014, 12:43:10 PM
Next little step forward.

The first Raider is finished. Not my best work but its finished.
(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen37.jpg)

And my Perfect Vault Creation Kit P.V.C.K got a good progress. Ive made the first Mold of the finished Masters and Im really Happy how it comes out. The Doorframe has to be fixed in the right upper corner but that a little bug compared with the whole model. Additional to the Door and first Wallsegment I´ve made 3 difffenrent Floortiles (3x3cm) in Diamondplate, Concrete and something Steel/PVC like.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen38.jpg)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: nedius on May 08, 2014, 04:51:20 PM
Oh man, that is a stunning piece of work.

One thing to consider... might a redesign where the doors can be lifter out vertically be better for practical game play? If not, how did you envision these functioning?

Not to take away from the quality of the build of cast... it's amazing.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: SerialMoM on May 08, 2014, 05:48:59 PM
Thr floor tiles and the door are looking awesome.

The raiders chineses assault rifle is way too big, even for hero scale.
 
She is not a beauty, but I like her character face because not every fighter has to be model at the same time.

Alltogether good job.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: zizi666 on May 08, 2014, 11:54:44 PM
One thing to consider... might a redesign where the doors can be lifter out vertically be better for practical game play? If not, how did you envision these functioning?

I had a similar thought when I first saw the pics, however, he made them so 2 would fit back to back. creating a gate with a gap on top to slide a door in would be the solution, but because of all the (beautiful) details that would be a very wide gap and probably spoil the view.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Messyart on May 09, 2014, 01:15:14 AM
The terrain bits are gorgeous.

I want to share some anatomic criticism of the raider but I can imagine you see it. The breasts seem to start a bit high, the shoulders are a bit flat etc but it looks the part, anyway!
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on May 09, 2014, 11:56:28 AM
You guys are totally right. The System with the door is suboptimal for a boardgame, while in the PC game Parts of  the Door went in the floor. But to achieve the original Design I decided to build it as close to the InGame Doors as possible and make the whole Doorframesection removeable from the Boardsegments. That approche leads to the possebility to remove the Door from the Bottom which avoids ugly looking Doorframes.

The Pictures below showing the Way it will work. The whole Doorframe is still WIP and the parts youve seen so far are Just parts to complete a whole Wallsegment which will be casted as a single part in a new mould. The Red signed areas are parts where I`ve still to do more work to make it fit better together.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen39.jpg)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: nedius on May 09, 2014, 12:33:38 PM
I'm still thoroughly depressed by the sheer quality of the work!!  :D

You are right in that it's a pain of a design to fit into a working frame without it being hugely wide.

My intent is to modify the design of the dor slightly, giving it a narrower top down profile. Unfortunately, that means I won't be able to cast - They'll be pretty thin so will have to be made of plastic to maintain a degree or rigidity.

Still, watching you work gives me lots of ideas, things to think about, etc.

Can hardly wait to see these bits combined into your first room!
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Wyrmalla on May 09, 2014, 05:25:47 PM
In a game its easier to remove doors from the top as it doesn't (usually) require for the whole door frame section to be lifted up. Now if your doors aren't connected to an adjacent floor piece that shouldn't be a problem though, nor is there the issue of models being misplaced as you're using a grid system. However if removing the door from the top of the frame compromises the detail, I suppose your current way of doing it is the best way to go. The door looks great as it is right now in any case. =)

Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: zizi666 on May 09, 2014, 06:41:09 PM
Another option would be to create 2 versions : an open doorway and a closed one. While you'd just need to replace the element when opening or closing, it would mean creating more pieces.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on May 10, 2014, 09:23:16 AM
Zizi The 2 Wallversions - Solution is my Plan B if anything other won`t work  lol

Atm. I´m working on some experimental Concrete Textures for the Mainwalls in the Vault. I love those Wooden moulded Concretetextures and tried to reproduce those textures in 28mm Scale.

What you think guys?

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen40.jpg)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: zizi666 on May 10, 2014, 02:42:11 PM
Nice, but it reminds me of a concrete bunker and in my mind those have a horizontal planking texture.
I googled images of concrete with a vertical planking structure. didn't find much but what i found would suggest using smaller planks.
I guess it's a quastion of taste. Personaly I'd rotate those panels 90°.

My 2cts.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Raxxus on May 10, 2014, 02:46:09 PM
It whould also be easier to get the shadows right if they were to be rotated 90 degrees.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Constable Bertrand on May 10, 2014, 10:13:42 PM
I think vertical is fine, but the ones I've seen normally use plywood sheeting - and thus is wider. The texture in the resin looks good though.

Cheers
Matt
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Raxxus on May 10, 2014, 11:00:18 PM
I assume its plaster due to its roughness.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on May 10, 2014, 11:20:15 PM
You guys are a great help! i think I will use both styles. The Vertical one comes out more better! What you think?

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen41.jpg)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Gargobot on May 10, 2014, 11:53:49 PM
I like the horizontal one better, but both looks work. Amazing work on the door btw!
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Mr. Peabody on May 11, 2014, 12:17:49 AM
I've never seen concrete forming using vertical boards, but plenty with horizontal boards, so the vertical set looks a bit odd.

Just my 2cents. Your work is inspiring, so please carry on.  :-*
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on May 12, 2014, 02:26:33 PM
Have done some minor building parts. Good news, ive decided for the horizontal Concrete  lol you guys are right it looks better.

Then I´ve recycled some old bitz to a metal riffled wallsegment. That will be casted and the resinparts will be modified to get 2-3 unique Wallsets.
I´ve found a small steel beam in my bitz box which will be used for covering works on the gaps between two concrete walls. Another Steelbeam has been scratchbuilded and is a more or less exact Copy of the Main Vault Steel Beams in FO3.
The stuff left from that thing, are the parts of the first furniturepart, the Fo3 Steelrack. Hope you like if you find some bugs tell me its not to late before moulding.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen42.jpg)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Wyrmalla on May 12, 2014, 03:47:48 PM
To me those shelves look a little wide if you're trying to go for an exact reproduction of the in game ones. Though that's just with using that column as a reference. Are you intending to cast those too?

I forgot about those pillars. They'll be a good way to break up wall sections (and pershap occasionally free standing about the odd column) like you said. =)

Are you planning to make those hall divers that have the pipes going up the middle of them (they're covered by metal sheets)? You're capable enough to have made all the other pieces in a like for like manner, I'm just wonder if you'd considered the more finicky bits? ^^'

Oh, and any plans for the Vault specific furniture too? I mean there's the odd company like Ainsty Castings who make sort of suitable stuff, but the Vault kind of have their own look which may make using items that aren't based directly on those from the games seem out of place. ...Well maybe, that depends on how they're painted I suppose. Whatever. Good work as ever sir!
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: zizi666 on May 12, 2014, 04:02:22 PM
Cool additions.
You don't waste any time, do you ?  8)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on May 12, 2014, 04:49:17 PM
@Wymalla: Could you give me a picture or Screenshot of that Hall Diver you mean, I´ve no clue which one you had in mind. The Shelf is a compromise of lookalike the in Game one and a limited height of 5cm. That maybe could bring the proportions compared to the ingame one a bit out of scale But I hope not too much. After I´ve casted the whole stuff and bring it together we will see and maybe there will be some changes.

I will reproduce the whole known Furniture of that FO3 Vaults and most of the Wallsegmentparts. Basic Furniture will be:

- Vaultbed
- Vaultlocker
- Vaulttable
- Vaultdesk
- Vaultchair
- Vaultcommode
- Vaultshelf
- Generator
- Vault-Tec Computer
- Vault Tec Server
- Vault Tec Mainframe
- Machinecontrolpanels (4 diffferent Types)
- Magnettape Storedrive
- Filing cabinet
- Nuka Cola Automat (My Version of it)
- Eat o tronic 3000
- First Aid Rack
- Trashcan

But thats just the top of the hill of stuff moving around in my head. End of May my 3D Printer will arrive which will give my a trillion more posebillities of making Stuff incl. a original detailed Vault-Entrancedoor. The Mainframe and the servers will become Eyecandy be sure! I´ve found a  crazy cheap and easy method to get the stuff variable in placing while have this red glowing of the middle stripe!

And no I never waste Time, Live is short  8)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Wyrmalla on May 12, 2014, 05:25:49 PM
Damn, if I had either of the games installed I could just fetch you a GECK render. Off trawling the internet I go.

* Stand By *

Right, this is the best I can find. They aren't a common fixture, but they're occasionally used to divide double wide hallways.

<a href="http://tinypic.com?ref=2qlsmyf" target="_blank"><img src="http://i57.tinypic.com/2qlsmyf.png" border="0" alt="Image and video hosting by TinyPic">[/url]

Also... Check out this mod. If you've been on the Fallout: New Vegas nexus then you've probably seen it. Other than it being a proper sized vault, the guy who made it created some custom resources for use with it that you could copy. I'm referring to lift specific Vault Doors, rather than the regular ones which are duplicated (and well other bits and pieces).

http://www.nexusmods.com/newvegas/mods/39339/?tab=3&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmodimages%2F%3Fid%3D39339%26user%3D1&pUp=1

Which computer are you referring to? These ones? I just say this as there's already a set of the desktop mounted ones out there (which I posted in the Fallout models thread. If it is these ones I suppose that isn't an issue either, as having your own ones would be easier than buying someone else's).
(http://img3.wikia.nocookie.net/__cb20111126194250/fallout/images/9/98/Companion_dismissal_terminal.png)

Oh, and a 3D printer? You're certainly shilling out for your hobby. ^^

Well, that all makes me think that I should be on the edge of my seat waiting to read your progress on that. You're setting a high standard mate, just a pity that now the rest of us are chasing your heels improving ourselves and quit half arsing things (ok that may just be me). Right, back to work you. =)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: nedius on May 12, 2014, 06:08:58 PM
3d printer... man, and here's me scratch building furniture from plasticard...

Need to get me one of those!!
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: SerialMoM on May 12, 2014, 10:37:30 PM
@Wymalla: Could you give me a picture or Screenshot of that Hall Diver you mean, I´ve no clue which one you had in mind. The Shelf is a compromise of lookalike the in Game one and a limited height of 5cm. That maybe could bring the proportions compared to the ingame one a bit out of scale But I hope not too much. After I´ve casted the whole stuff and bring it together we will see and maybe there will be some changes.

I will reproduce the whole known Furniture of that FO3 Vaults and most of the Wallsegmentparts. Basic Furniture will be:

- Vaultbed
- Vaultlocker
- Vaulttable
- Vaultdesk
- Vaultchair
- Vaultcommode
- Vaultshelf
- Generator
- Vault-Tec Computer
- Vault Tec Server
- Vault Tec Mainframe
- Machinecontrolpanels (4 diffferent Types)
- Magnettape Storedrive
- Filing cabinet
- Nuka Cola Automat (My Version of it)
- Eat o tronic 3000
- First Aid Rack
- Trashcan

But thats just the top of the hill of stuff moving around in my head. End of May my 3D Printer will arrive which will give my a trillion more posebillities of making Stuff incl. a original detailed Vault-Entrancedoor. The Mainframe and the servers will become Eyecandy be sure! I´ve found a  crazy cheap and easy method to get the stuff variable in placing while have this red glowing of the middle stripe!

And no I never waste Time, Live is short  8)

I need fourof each.

I am kidding ;) , but I am really looking forward what you can achieve wihthe 3D printer.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on May 13, 2014, 05:41:05 PM
Wyrmalla I´ve crouched through 4 Vaults last night but wasn`t able to find that thing sry. From the picture itself its hard to see what really it is and how its build together.

Here a little Grouppicture with the fresh casts of the new Wallsegments and the Iron Pillars. Left sided is the first Variation of the Concrete Wall which can be found in various Vaults as Corridorwalls. The riffled Texture beneath the concrete is glowing in Game, so some OSL painting will become necessary  :` o_o.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen43.jpg)

About the 3D printer. This machine is a tool like any other in my cellar to create specific stuff whichwould be more difficult to achive with other techniques. But it can never replace the old handwork and craftmanship to build things with your hands. In my Case most stuff is build much faster in traditional way, then over the digital one. As little Example how powerfull good old techniques are, Im doing in this minute a tutorial about the creation of this little fellar here:

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen44.jpg)

Hope with this you can figure out how simple those stuff is to create and thats there nothing magical in it. :-)

The Putty is still fresh so I´ve to go on, later you got the total tutorial, sty tuned!
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: nedius on May 13, 2014, 08:38:24 PM
Oh, cool! Will look forward to that!!
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Constable Bertrand on May 13, 2014, 08:43:14 PM
 8) looking good deltadog.

Cheers
Matt
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Wyrmalla on May 13, 2014, 10:14:02 PM
You have the GECK installed right? Look under the vault tileset and it'll be there somewhere. Like I said, they aren't used much (though I remember seeing them all the time, at least in Fallout 3).

This a better shot? That thing right in the middle of the screen.

(http://fallout3.gamewalkthrough-universe.com/media/gameguideimages/mainquests/vault101/EscapeWalkthrough_8_Fallout3Lg.jpg)

Ah, and so you are making the desk mounted computers. Heh, I must have twenty of those things in blister packs right in preparation for my own terrain projects. I take it you're touching up the back and adding the other details once the putty's cured (ore are you like me and just start sculpting again minutes after the original lot's been finished?).
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on May 13, 2014, 11:33:01 PM
Wyrmalla I sculpt the most stuff in one session if possible ;-) This Metalpart of the vault I will search it in GECK the next days.

Here we go the promised tutorial. If you guys are interested in such old school method stuff, let me know I can make some others from time to time, with which techniques I achive this vault here. If questions, just told me.

Tutorial 01: The Vault-Tec Computer
Method: Resinsculpting / Scratchbuilding / Modelling
Materials: Resin, Plasticcard, ProCreate

Little foreword:There are millions of different Resins out there and they all have different abillities for drytime, Flexibillity and so on. I use different Resins for different Tasks. For this here I use a Resin (PU) from the Company Bacuplast GmbH. Resindust is NOT healthy! Wearing a mask while sanding is obligatory. For Sizecomparison on the pictures. The Grid of my Cuttingmath is 1cm.

Step 0: Referencematerial:

(http://www.deltadog.de/webpics/GWFW/LAF_Tut00.jpg)

Step01: (Time 0h:00min)

All starts with a fresh cast of a resinpart. In my case I used a part from a  Hirst Arts mould which had nearby the dimensions I want to have on the computer. Let the cast get cured till it has the consistency of a Pencil Rubber. Now your time is running!!! In my Case with my Resin exact 20min till its totally cured Rockhard.  Demold it and Mark your Basic shape on the Block with a Permanentmaker. After that Take a new X-Acto Knife and cut carefully the basic shape out of the Block. Take extremly care of your fingers. Resin in this stage of curing is a bitch! It changes its consistency from minute to minute and have a non linear behaviour while getting force on it. I`ve cut my hand a several time seriously while learning this method, so be aware!

(http://www.deltadog.de/webpics/GWFW/LAF_Tut01.jpg)

Step02: (Time 0h:20min)

I´ve finished the basic shape and now while its hard enough I begin to sand the surfaces with fine Sandpaper and modeling out the round Edges while sanding the part. I`ve glued a bit Plasticcard at the backside to get this backward overlapping rand.
(http://www.deltadog.de/webpics/GWFW/LAF_Tut02.jpg)
(http://www.deltadog.de/webpics/GWFW/LAF_Tut03.jpg)

Step 3: (Time 0h:30min)

I cut out the Plasticcardcovers for the frontside and assign the position of the monitor and mark it on the Plasticcard. After cut out the Monitor frame I use a Proxxon Carving tool to dril out the Monitor out of the Resinblock, to get space for the Modelling Putty which forms the Screen.

(http://www.deltadog.de/webpics/GWFW/LAF_Tut04.jpg)
(http://www.deltadog.de/webpics/GWFW/LAF_Tut05.jpg)

Step 4: (Time 0h: 40min)

The Screen is modelled in the Frame and the Curved connection between the Keyboard part and the monitor frame. To work forward without killing the fresh made Stuff, I use Icespray to freeze the finished modelled parts from time to time.
(http://www.deltadog.de/webpics/GWFW/LAF_Tut06.jpg)

Step 5: (Time 0h: 55min)

The Backpart gets a thin cover of Pro Create over the whole surface to make the applicated Parts stick better to the surface. After the Work on the basic shapes, I adding the details in the basecoat layer.
(http://www.deltadog.de/webpics/GWFW/LAF_Tut07.jpg)
(http://www.deltadog.de/webpics/GWFW/LAF_Tut08.jpg)

Step 6: (Time 1h: 20 min)

Adding the Details on the frontside while freezing the backpart. For the rivets I´ve made some stamps. That give my the abillity to make reproduceable Rivets which stuck strong on their Surface. Finished Computer.

(http://www.deltadog.de/webpics/GWFW/LAF_Tut09.jpg)
(http://www.deltadog.de/webpics/GWFW/LAF_Tut10.jpg)

Conclusion: Its cheap, fast and easy to make. The Resinsculpting is a cool technique to achive fast and well looking machineparts, without that whole plasticcard cutting, sanding, glueing and... not proper fitting! To make such a Part in a 3D printer is would take nearby the same time to make that thing in Sketchup, 3D max etc. PLUS the time for Slicing, Printpathpreparation and the printtime itself. After Printing with a Filamentprinter you have a mess with cleanup the model, to sand down the little strokes etc.
Old School is done in one and a half hour, little additional time for mouldpreparation and then you can start with the reproduction.

Have fune while make your own computer :-)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: zizi666 on May 13, 2014, 11:51:55 PM
 :o ...  8)

You need to start a webshop  ;)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Gargobot on May 14, 2014, 04:29:29 AM
Amen to that! You have some serious skills.  :o
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Wyrmalla on May 14, 2014, 04:01:58 PM
I sees gecko? Ooh... 0.0
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on May 14, 2014, 04:06:18 PM
Gecko?...*Took a look again*.... No! No Gecko .... its a computer.... really!. With a tail = Gecko; without a tail = Computer!  lol

Here`s the vaults next Topmodel, now with window  ;)

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen45.jpg)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: zizi666 on May 14, 2014, 04:12:35 PM
All it needs is a floor, some paint and you have an in-game screenshot  8)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Wyrmalla on May 15, 2014, 03:01:11 PM
Oh what a prat. I was in college and in a rush at the time, so I posted my comment to Messyart in your thread. What a dummy.

What I mean to say is that cake you baked me last week was a little bitter and that it could have done with more strawberries.

...Uh wait, hang on. I mean:

I'm liking what you've put together. How will you be using these in games? I mean will they be used as loose bits, or stuck together as complete rooms? Personally I prefer putting together rooms as wall pieces attached to floor piece + a central floor piece, rather than a complete room (which allows for the pieces to be much more modular).  :D
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on May 15, 2014, 08:18:12 PM
Quote
I'm liking what you've put together. How will you be using these in games?

I have not decided yet in which way I will put these Parts together. Maybe I make complete Rooms without a lot of modularity and just make more Rooms to have enough variants. The Polymer plaster I will use for the production casts don`t cost that much and the moulds are there.

But whatever variant I will choose in the end it will look like something in this way. (Anything not yet sanded finish to fit together and just stacked together with Blue-Tac)

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen46.jpg)

On the picture are the new parts as well. The Shelf has been reduced to 3 Levels otherwise it wouldbe too less space between them to put something in. And the Vault dwellers are now able to ventilate fresh air in their old vault. And finally you can see some of the floortiles on a larger space together.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Constable Bertrand on May 15, 2014, 09:33:48 PM
  :o :-* SPOT ON!  :-*  :-*

Aw man, that is perfect deltadog. Just perfect, and with a coat of paint and plenty of weathering it will look better than in-game! Very inspirational, I want to make a vault now and I blame you.  :-[ lol.

Cheers
Matt

Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Messyart on May 15, 2014, 11:49:18 PM
A handsome collection! :3
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: zizi666 on May 16, 2014, 12:23:07 AM
Nice setup ! those shelves look great.
It seems that every new update you manage to surprise us with even better stuff  8)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Gargobot on May 16, 2014, 04:17:08 AM
Oh my sweet Lord!!! As if I needed something more to feel subconscious about my own feeble attempts to build terrain. :'(  ;)
This is truly amazing!
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: SerialMoM on May 16, 2014, 08:58:21 PM
I have not decided yet in which way I will put these Parts together. Maybe I make complete Rooms without a lot of modularity and just make more Rooms to have enough variants. The Polymer plaster I will use for the production casts don`t cost that much and the moulds are there.

But whatever variant I will choose in the end it will look like something in this way. (Anything not yet sanded finish to fit together and just stacked together with Blue-Tac)

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen46.jpg)

On the picture are the new parts as well. The Shelf has been reduced to 3 Levels otherwise it wouldbe too less space between them to put something in. And the Vault dwellers are now able to ventilate fresh air in their old vault. And finally you can see some of the floortiles on a larger space together.


Unbelievable incredible!
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Silent Invader on May 16, 2014, 09:01:05 PM
I particularly like the shelving unit  :-*

Great job!  8)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on May 20, 2014, 09:18:04 PM
Ok little Update. Its weird I know, but this cool fellar Messyart simply makes the same stuff as me from time to time, so sometimes we post relative similar stuff atm, so sry messy don´t wont to droll :-)

But to the Picture below:
I´ve told you guys about this one Einstein like idea I had some days ago to achive some Eyecandy on the boring grey Vault.

Here we go:
The Nuka Cola machine is the first item I´ve used this Idea (Machine itself is still WIP). I´ve found LED Tealights in my local 1€ store and were flashed by the possebilities for the vault. the techniquepart is extremy slim and smallspaced, so it fits easy in those machines. I plan to enlight the Servers and the Vault Mainframe with the same technique. I bought a bunch of that battery driven Tealights for just some few bucks and can Do a lot of those machines with this amount. The last task is the ajustment of the lightcolor and brightness, but for that I`ve an idea how to achive that.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen47.jpg)

What you think?

Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: zizi666 on May 20, 2014, 09:48:11 PM
moody  8)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Messyart on May 21, 2014, 02:59:57 AM
Variety is the spice of life!

Looks shiny  lol
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Wyrmalla on May 21, 2014, 06:01:05 PM
Can those lights be bent or cut? They'd look the part if you made a jukebox and added them about the outside, similar to the ones in the games (though without the little bubbles). I have a friend who made a Space Hulk board with something similar, using the lights above door ways and along the edges of rooms. With a Vault though that may be a bit much, but I'm sure you could find somewhere to use them (most of Vault's lights come from ceiling mounted bulbs I mean).

The lights should look nice for cinematic shots, but do they look the part when there's some ambient light, or just when everything's turned off like in your picture? If you put the effort in and mess about with photoshop a bit those would make some really cool pictures once you have everything painted. =)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on May 23, 2014, 06:56:57 PM
@Wyrmalla the light are not bendable, its a simple 5mm LED on a small  Board with Batteries and a on/off switch.

I´ve promised you guys to post some tutorials from time to time. As long as my complete new made stuff is swimming in fresh made silicon Rubber, I take the Chance to show you, how I made the Bottles for the Nuka Cola machine.

Tutorial 02: Micro Wood turnery

Material: Dremel or Proxxon Micromot, table mount for it, Some small files in different Shapes, Sandpaper, A Toothpick or BBQ-Sticks

Step01: Turn the stick in the fitting mount of the machine and cut it to length.
(http://www.deltadog.de/webpics/GWFW/LAF-Tut2_01.jpg)

Step02: Mark your meassurements on the stick to have a help were to file.
(http://www.deltadog.de/webpics/GWFW/LAF-Tut2_02.jpg)

Step03: Use the files to shape the rotating Stick in the Form you wish to have it. Best results are at around 800-1000 rpm
(http://www.deltadog.de/webpics/GWFW/LAF-Tut2_03.jpg)

Step4: Use fine sandpaper to polish up the surface to a smooth fine finish. Cut away the remaining wood and let some wood attached to the part to have a easier setup for moulding.
(http://www.deltadog.de/webpics/GWFW/LAF-Tut2_04.jpg)

Voila a new Nuka Cola Bottle is finished!
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: audrey on May 23, 2014, 07:19:31 PM
Thanks for the tutorial. I use my dremel in a similar method to make nice circles if I don't have a punch that works. Seems silly now that I never thought of using it like a lathe.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Wyrmalla on May 23, 2014, 07:20:26 PM
Ah, heh, I thought that that tutorial was a lot of effort for a single bottle ...until I realised that you were just doing that to create an initial piece to make into a mold. Hmn, I'm sure that'll be useful for those with dremels about (which I don't suppose is actually that uncommon, hell I must have on in the shed somewhere), so thanks for that. ...For those without though we'll just have to peen at would could be (ya git).  ;)

Are you going to make caps for those too, or just leave them empty like most of the ones in the games? I mean I don't suppose sticking on a cap would be too hard, though the loose ones may be a bother (if you're going for something with a rim, otherwise all that's needed is to just cut up a tube of plasticard). Would you use your drill to make an indentation into the mouth of the bottle once you've cast up some copies too? I mean rather than just having a flat top.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on May 24, 2014, 01:53:30 PM
The Bottles are made with caps and if I need one without I cut off a bit of it and dril a hole in.

When the cat is out of house the mice keep dancing on the tables. So no Cat or mice in the vault but now TABLES :-) (Yes it will get 4 legs, but had not casted yet all . The other new part is not to miss in the picture and is my version of this Sodamachine. The Background has changed with the casts of the new Walls and I´ve put 2 other details in. The one who finds it got a cookie!

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen48.jpg)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: eMills on May 24, 2014, 04:42:50 PM
Don't think I've seen the book on the table or the intercom before, so those would be my guesses. :)

Lovely, lovely stuff in here DD.  Really.

The putty you use looks and sounds very interesting as well.  Looks fun to sculpt with.

~Eric
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Wyrmalla on May 24, 2014, 04:46:05 PM
Ah, now that's smart. ;)

How're the little bits attached to the legs on that table as far as casting goes? They look like they're prime for miscasts to me unfortunately.

That's a nice looking vending machine. It'd be cool to see it compared to the similar ones Rivetzone came out with. Have you detailed up the back too?

Ooh, and a Vault PA system on that wall too eh? Is that a book on that table too? I thought it was a telephone at first, but that was just me being blind naturally. Hmn, I totally forgot about those PA boxes, they're a interesting detail to have, instead of having just plain walls.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Sangennaru on May 24, 2014, 05:21:44 PM
All the work done here is outstanding!

Resina Planet should release soon a LOT of bits and objects that could be really useful for you! However, it might take some time to put them in production! :S
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on May 24, 2014, 11:16:14 PM
First at all: eMills got the Cookie!

Quote
How're the little bits attached to the legs on that table as far as casting goes? They look like they're prime for miscasts to me unfortunately.

Miniaturemakers are Illusionists in first place  ;) If you look on the model it looks very fragile and slim, but in Reality its much more solid than you would expected. The secret is a curved inforcement behind the attachments, which is made in that way, that it is not noticable if you look on from the front or side. This curved Extramaterial forms a solid surface to glue the leg proper to the table and makes it peace of cake in casting as well.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen49.jpg)

Quote
It'd be cool to see it compared to the similar ones Rivetzone came out with. Have you detailed up the back too?
As far as I have seen, the Rivetzone Version is a bit more unclean in the sculpt itself but I have no clue of the exactly size. I´ve not made a detailed Backside, because my machines will standing ingame on a wall all the time.

Quote
All the work done here is outstanding!

Resina Planet should release soon a LOT of bits and objects that could be really useful for you!

Thx, I will keep an eye on it to see if something could fit. But I`m a silly customer, because I`m an adicted perfectionist. Thats the Reason I`m doing most of this stuff on my own. Not to safe money, but to have it like in Fallout Videogame. Btw. If you need masters for something I´ve tons of it  lol
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Wyrmalla on May 25, 2014, 01:06:39 AM
Ah, now that looks much more functional than what I thought you were doing there. Its not like you'll have many tables on their sides as barricades anyway, and even then how you've achieved that looks fine. ^^
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Messyart on May 25, 2014, 01:16:23 AM
I realise just how lazily I did my vending machine, now..  lol
Good stuff. c:
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Constable Bertrand on May 25, 2014, 03:33:31 AM
 :o  :o  :-*  :-*

That is impressive Delta... I am very tempted to request some items from you, thankfully you have made it clear you are not selling anything. But if you were willing to sell (terminal, vending machine, beasties..), my bank account would be lower sir.

Cheers
Matt
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Shuby on May 25, 2014, 05:14:57 PM
Your work is amazing. You really got talent. :o :-*
You have a pro level and i join the others when they say it deserve to be sell.
At least it would be great to find your masters on some miniatures shops... It would be a great pleasure to by it...

(sorry if my english is not clear enought.)

Anywise continue your great job, i will continue to drool over it on this forum. ;D
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on June 03, 2014, 08:54:34 PM
Good Evening Ladies!

The rusty old vault is back in town!

Cheers for the nice Comments guys, glad to see the old vault still makes you bouncing!

I was the last weekend on a Boardgame Con and had the first Betatest on the Gamesystem itself. Like a Betatest should be it shows tons of work I´ve still to do in the Game itself.
Another big step foward is the decision how all this little components here will become a great big vault. I will explain the modular building system in a more detailed way while I`m posting the first room. But thats after all Components for the walls and floors are finished.

Meanwhile I´ve done some Minor Extensions for the Vault.

The holy all mighty magnet tape machine. Imo the biggest logical bug in FO but its stylish like hell :-) I´ve to admit I was a very lazy man and used the very good fitting magnet tape panel from Zinge Industries.  Additional to that I´ve finished the Cornerparts of the metalwallsegments and a tiny furry Ammocrate.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen50.jpg)

As always let me know your thoughts about it.

Greetz DD
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Constable Bertrand on June 03, 2014, 09:10:21 PM
 :-* nice tape player. :)

That other thing looks more like an esky to me. :D lol Those 1950's vault dwellers must be planning a picnic away from the mess. The ladies love an opportunity to put off the coveralls and put on a spring frock.

Do please tell us how the rules are going after the beta.

Cheers
Matt
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Shuby on June 04, 2014, 07:07:18 PM
The tape machine is very well done.
You are really good to make the details. I love the méchanism under the glass.
 ;D
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Wyrmalla on June 04, 2014, 10:03:22 PM
Ooh, that's a lot of detailing on that tape machine, those smooth corners must have taken some work to keep them even. As far as consistancy goes, the little vent at the bottom of that wall piece on the left don't look as tidy as the rest of your parts. I mean not to say their bad, its just that as they don't look so standardised as the other bits they stand out a bit unfortunately. Heh, but that's me just being pernickity and picking on a bit that's just good, amongst a load of stuff that's great. ^^

The black material you're using to mount your bits on, are you planning to keep using that? I'm just thinking that maybe it'd be an idea to cast up those parts instead for ease, but then again, if they aren't visible you can get away with using anything really.

Oh and with my own modular sets I split up rooms like this, just so there's a possibility for more variety in the use of the parts. Rather than having dedicated room and corridor pieces a corridor can be made from two wall/floor piece (blue), whilst a room is wall/floor parts along with a part that works as a central floor piece (green) and corners (red). As you have it now works fine however, and does as a whole make things less complicated.

<a href="http://tinypic.com?ref=20ge9aw" target="_blank"><img src="http://i57.tinypic.com/20ge9aw.jpg" border="0" alt="Image and video hosting by TinyPic">[/url]

Anway, its nice seeing your progress. I hope people appreciated all the work you put into that game at the show you were at. =)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on June 04, 2014, 10:16:05 PM
The people were very amazed what they saw there.
@Matt: I will present the Gamesystem in Detail a Bit later as Soon as i' ve eliminated all current bugs!

With the Vents you are totally right Wyrmalla and I will do them again! The Black material is a Plastikfoamboard. Its very easy to machine, sand drill etc. and can be carved very precise. I will use it for the bottom Masterplates which hold the whole rooms and to inforce the Wallpieces. What you seeig here the last weeks is just a cheap sampleroom to test the fittign of the pieces and show you guys the results in a proper context. The Finished vault itself will be extremly modular!

Here is the Sketch of the planned Modular system:

(http://www.deltadog.de/webpics/GWFW/Vaultwand01.jpg)

Green: Casted textureplates Wall
Brown: Plasticfoamboard
Yellow: 0.5mm Metalplate
Blue: Neodymium magnets
Red: Textured Floortiles.

The Wallsegments form the Frame in which the loose Floortiles will lay in. Each Wallsegment is magnetically attached to the Baseplate and side by side with the next wallsegment. Each 2 Tiles broad Wallsegment will have 2 Bottom magnets to hold on the Plate.

Here the master of the Wall Bottomsegment:

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen51.jpg)

This 2 magnets will be used to get Electrical power to the wallsegment. One Segment per room will have a Battery box included to supply the energy for the other segments.

Here the electrical Plan for the Baseplates. Wirering will be made by Electrical paint from Scottland :-)

(http://www.deltadog.de/webpics/GWFW/Vault_Schaltplan.jpg)

With that I can make Nuka Cola machines make flickering light, enlight Servers and the Doorsigns to show were you will walk in etc. etc.

The round edges on the magnetband machine were piece of cake (you just have to know how :-) Use the same Plasticfoamboard, bend it while heaten up with a hairdryer to have a 90 degrees cornerpiece. This piece has a rounded inner edge after bending and with some sandpaper laying above, it work very fast and reproducable for those edges.). I will cast up the whole machine to get it in resin like the other parts.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Gargobot on June 05, 2014, 03:06:41 PM
The fact that you don't sell your FO stuff really is a blessing in disguise. Otherwise I bet a lot of the folks here, me included, would spend themselves into the poorhouse.  ;)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Wyrmalla on June 05, 2014, 07:38:12 PM
Tsk, fancy magnets and wiring, far beyond what I can wrangle my head around. The end result will sure be impressive, though maybe that's just me peening at the twinkly lights. ;)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on June 10, 2014, 03:01:41 PM
Some news on GNR about the Lost Vault.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen52.jpg)

The last planned Wallsection is finished and ready for moulding. All Sections are based to the small sidespacers as well. Another Steelcollum has be finished too and will be a part of a whole Walldesign I´m currently working on. The Inner and Outer Wallcorners are finished as well but not yet banned on a picture. Last but not least a better shot of the ready casted Tape machine.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on June 11, 2014, 07:19:55 PM
Next Day , next modell.

Today: The Eat-o-tronic 3000   Food vending machine

After castig there will be a closed version too.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen53.jpg)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Wyrmalla on June 11, 2014, 07:59:27 PM
Ooh, fancy. XD

Do you have clear resin for that dispensor (it says a lot about Fallout America that food vending machine sells drugs...) too?
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on June 11, 2014, 08:25:33 PM
O.o why clear resin? In Game the Machines were closed by a Rollo like Metalsystem. Btw. the fingerprint on the upper left will get sanded away after it has totally cured!
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Wyrmalla on June 11, 2014, 09:19:39 PM
Are you sure? The images I can find on the web have the front of the automat being glass, which is why I say clear resin:

(http://img4.wikia.nocookie.net/__cb20100322161217/fallout/images/archive/c/c0/20110403010558!Automat.png)
(http://img3.wikia.nocookie.net/__cb20110403010559/fallout/images/c/c0/Automat.png)

I mean you could just use any old bit of clear plasticard, but that banding across the glass would probably be easier to achieve by painting a molded piece of resin (rather than laying thin strips across a bit of plasticard, which seems rather fiddly).
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on June 11, 2014, 09:31:38 PM
Oh.. you are right. Man that glass is so dirty I thought it was metal. No then I will use Clear plastic from Blisters and carve the stripes in.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on June 14, 2014, 12:29:57 AM
Next Puzzlepiece of my Vault.
I´ve to admit, that I hated that Part, because it was really hard to get it that symetric in that tiny scale without become looking bulky or chunky. To combine that task with the demand of a rigide castable Modell made that little seat to the most challenging Model I´v done for the Fallout Project so far. For Scalecomparison, it sits in a standard metal Hobbyhanddrill. The legs are finished too,  but I can`t glue anything together yet, before moulding.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen54.jpg)

Happy to have it done :-)

Cheers!
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: zizi666 on June 14, 2014, 01:02:28 AM
gorgeous stuff again  ;D
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: SerialMoM on June 14, 2014, 09:21:50 AM
Breathtaking awesome.

When this piece of art is finished it will be so unbelievable awesome.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on June 17, 2014, 05:10:37 PM
Little Update

It begins to become that diorama-like looking a wanted to achieve!
New parts done: A Locker and thx to blue-taq a ready assembled chair for size comparison to the other furniture. Except from that parts  I finished up 2 more Floortiles to have a set of 5 different in total (pictures will follow after casting) The locker has a little extra feature. The door has click-in angles to open and close the door proper without glue. That gives me the possibility to arrange a bunch of that lockers with different Dooropens to make it look more natural.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen55.jpg)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: zizi666 on June 17, 2014, 05:22:48 PM
I'll probably get a warning if I'd put all the emoticons in here that I'd want to so :

 :o +  8) +  :-* :-* :-*

Now go commercialize so I can throw my hard-earned cash at you  ;)
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Constable Bertrand on June 17, 2014, 08:12:24 PM
I'll probably get a warning if I'd put all the emoticons in here that I'd want to so :

 :o +  8) +  :-* :-* :-*

Now go commercialize so I can throw my hard-earned cash at you  ;)

This!
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Anpu on June 18, 2014, 04:35:52 PM
 :-* :-* :o
Love it!
Also what the people above said!
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: DELTADOG on June 18, 2014, 04:56:54 PM
Quote
Now go commercialize so I can throw my hard-earned cash at you

I get pushed from all sides to sell the stuff, atm. I let the finished stuff check atm. what can be sell without  IP Problems and what not. Some of the Creatures won`t be available because they are too close to the generic IP, but the furniture, Vaultwalls etc. are no critical at all. Maybe I will redo some creatures to modify them enough to not hit the FO - IP. Its Zenimax IP and I don`t want to mess up about this with them. I have with my own game created an IP and generic Design and respect the work done by the designer very much! It´s a little issue about honor and so.

 So YES some stuff will become available in a couple of time, others not. The checkup which items will be for sale has just began, so no detailed Informations about what will come in the shop and what not yet. Please be patient and give this the time it need to become waterproof.
Title: Re: Fallout: Vaultventures - Fallout Boardgame
Post by: Anpu on June 18, 2014, 04:58:13 PM
Sure, I am mostly interested in more furniture at the moment =)
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: DELTADOG on June 24, 2014, 02:19:52 PM
Ladys here the latest big PostApoc fashion hype.

The mighty new "Vault-out-of-the-bed-look"

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen56.jpg)

Bed includes water or vibrating options, just ask your local Vault-Tec dealer.
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: Shuby on June 24, 2014, 04:01:38 PM
As usual...fantastic job!
I want to sleep inside... :D
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: SerialMoM on June 24, 2014, 08:19:19 PM
I am not worthy!  :o

Oh it would be great if someone would give you the allowance to sell those minis under Fallout brand.

By the way do you know/ can estimate how much such a license would cost for two years?
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: DELTADOG on June 24, 2014, 09:26:04 PM
1/2 million minimum plus % per Sales
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: DELTADOG on June 29, 2014, 05:17:20 PM
Hi guys

Sry I´m a lazy Numbnut atm. No Big news, but the Sleeping quarters have their furniture finished so far and for Wyrmalla an extra special, the fixed Airvents on the right wallpanel.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen57.jpg)
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: Sangennaru on June 29, 2014, 07:20:07 PM
that all looks great!
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: DELTADOG on July 13, 2014, 01:00:08 PM
Hi guys

Long time ago since my last update. The instable forum had hold me back to post, but it seems its fixed now so here we go:

I´ve made the last modifications on the Mastermodels and made the finished Productionmolds. With a Cast I got one complete floor segment and one complete Roomsegment in a single run. Next issue was the final fixation of the individual wallsegments to assemble a complete Roomsegment in a way, it would be simple and durable during a game. That task issolved with thin metalplates glued on 3mm Plasticfoamboard and 6mm Neodym magnets 300g power each piece in the walls.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen58.jpg)

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen59.jpg)

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen61.jpg)

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen62.jpg)

One of my last biggest problems I had to take care off, was the fixation of the interior without glueing it on a single spot to keep anything variable. I´ve solved this with ferritpowder I mix in the liquid plastic as a filler. It has a higher weight and sink to the bottom of the mold. The result is a fine detailed cast with a magnetic surface to fix interior on it.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen60.jpg)

Last but not least a new finished desk.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen63.jpg)
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: zizi666 on July 13, 2014, 03:03:10 PM
Übercool stuff !
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: SerialMoM on July 13, 2014, 04:09:25 PM
fantastic!
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: Sangennaru on July 13, 2014, 07:01:56 PM
uuu magnets! =)
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: Messyart on July 16, 2014, 02:04:54 AM
The going's getting good, aye?!


Well heck, if you're not gonna sell stuff, make sure you paint it all beautifully and post battle reports on a weekly basis.  ;)
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: DELTADOG on July 16, 2014, 09:05:15 AM
The Painting will come in a short time on the first pieces, to have a colormaster for all following pieces. You know we`re don´t forcing people to buy the stuff, we just make their decision..... more easy  lol
But reading your post reminds me to bring a package to the post again which is laying around here for a certain time...... totally erased that Package out of my head....sry
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: Messyart on July 16, 2014, 12:08:46 PM
I've been in no state to sculpt lately anyway, it would only have been sat around here doing nothing instead!
Thanks, though. ;)
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: DELTADOG on June 01, 2015, 03:59:54 PM
Hi Folks

Its me again :-) Thx for all the kind PM`s in the last months. I was a bit quiet the last months caused by a Car accident I`ve to recover from. So the Update is not the biggest one, but I`m glad to be back in hobby more or less ^^

I´ve not finished new stuff in modelling so far, but have began to paint the already casted parts of the Vault in series. Same here like with the figures. Time is Money so I try to have an overall paintingtime per piece of 5-7 minutes. Weathering is more the "basic" variant and could be more detailed so don`t be disappointed. Painting a Vault for me has come together in one sentence. "50 shades of grey"  lol . For sure this Vaultstuff teaching you the meaning of a "limited-palette-painting" in a hard and uncosy way. Hope with some posters and rubbish on the floor it will look a bit more colorfull then it looks atm.

Here the Pictures.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen64.jpg)

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen65.jpg)

see ya Delta
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: Wyrmalla on June 01, 2015, 05:56:52 PM
Hmn, trying to think of a quote about how good modelers never die, they just wander off for a bit then come back all the stronger.

...Something about you being like Jesus anyway I think.

;)

Real life is a cruel mistress, but hey its great to see you back, and aye I wish you all the best for your recovery (...unless you're already doing fine, in which case you can bank those points for I dunno, when you decide to jump out of an airplane and your parachute fails. ...That became macabre quickly).

That suedo monochrome look you've gone for fits the aesthetic that Vaults have youknow. They're dingy looking, but still retain that mass produced IKEA look a tad. Well before they go full apocalypse and end up being a nasty shade of orange and brown rust. Aye just going over everything with a layer of light 200 year old caked in dirt, then adding litter should bring things out a bit more. As this is only terrain though, having the models walking about in bright blue jumpsuits should provide a nice contrast. Plus what bits of colour you have would jump out, so perhaps have details like ammo boxes, computer screen, storage lockers and what not painted in alternative colours (particularly in case players can interact with them).

Aye though, I like what you've done with that thing so far, if at least because the base stuff was great enough to start out with. Heh, so pending any unforeseen parachuting accidents, it'll be cool to see where you go from here. :D
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: SerialMoM on June 01, 2015, 06:21:30 PM
It looks already awesome and with a little bit of dirst and trash it will look wonderful.

I nearly looked on my Pip Boy 2000 and realised it was just a watch.

Great job and it is really great to have you back!
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: Constable Bertrand on June 01, 2015, 11:18:06 PM
Welcome back! I'm glad you're feeling a bit better. Sick days suck when you cannot use them properly ;)

That looks great! I love the gunge on the window. Who would have thought the vast store room of Windex would only last 5 years?... I think we can safely blame Margaret, she was very heavy handed with those products back in the day. There are so many complaints lodges on the overseers terminal...  ;D

Cheers
Matt.
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: zizi666 on June 02, 2015, 01:31:21 AM
First off : welcome back and I too would like to wish you a speedy recovery.
As for the Vault : Awesomesauce !  :-* :-* :-*
Your "basic" weathering is spot on.
keep up the good work  ;)
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: DELTADOG on June 02, 2015, 09:05:25 PM
Thx guys!

I`ve done some improvements on the floortiles and the weathering.Aside from this I found a way to add more orange tones to the colorconcept. Is it better this way?

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen66.JPG)

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen67.JPG)
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: uti long smile on June 02, 2015, 09:13:38 PM
That looks great. Nice weathering.
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: Wyrmalla on June 02, 2015, 10:33:55 PM
Aye rusting up the odd bit of metal gives it a more varied look. However do you want to go into the realms of the Vault looking disused at all? I don't know if I posted any images earlier in the thread, or if it'd be achievable, but having the rust more speckled rather than covering the whole object may not making the place look so beat up. Of course that's up to you, though if you were going that way, and ah, this is down to personal taste a tad, I'd start griming the place up even more (as I think you mentioned earlier, loose bits of paper would add to this. There's a folder in my dropbox with images for that in case you need some BTW, under Paper-Photographs).

Yes though I like what I'm seeing. You're keeping things looking fairly saturated, which as I said earlier hopefully will draw attention to any models place on top of it. Heh, though personally if I were painting it I'd have the thing as a grungy concrete mess that hasn't seen a scrubbing brush (...ah, an automated Robco one of course) for decades. :D

https://www.dropbox.com/sh/ayhasa3w7s9mt6y/AABqSyMiKdHl_BBDqH8mQcpKa?dl=0
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: DELTADOG on June 02, 2015, 11:46:00 PM
Ah thx good resource you`ve done there.

But especially for the Paperlitter I`ve already done my homework ;-) Maybe its usefull for some people here.

http://www.deltadog.de/webpics/GWFW/Paperlitter.jpg (http://www.deltadog.de/webpics/GWFW/Paperlitter.jpg)

The Vault will be very large. I plan to have different Sectors the players can enter in. Some are really messed up by Rust and Violence of the inhabitants and some other sectors are in an acceptable condition to live in. I can produce hundrets of Wallsection if I want and could make a brought range of Colorschemes. The only question seems to me, if I have really the will to bring so much material to a finished level ;-)
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: Hupp n at em on June 04, 2015, 05:07:47 AM
That looks great man!  8) If I may make one suggestion (having just rusted up a bunch of cars myself) maybe wash the metal rusted parts with your darkest shade of rust? It dulls the top orange down just a bit and brings the different colors together nicely. It looks good as is, but maybe something to try in the future.  :)
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: DELTADOG on June 05, 2015, 12:00:59 PM
I´ve tried it with the wash but for my personal taste it became to dark. I will experiment a bit with the colours to find more variants.

In the meanwhile I´ve finished some new parts. In some strange way, the Announcement of FO4 has theft my patience and I got the feeling of having not longe rmuch time to finish the project....
But the news now.

General Atomics Main Vault Powerplant. (The Isolators will duplicate via Mould to have all 4 on one generator)
Standard Pre War Dumpster
And the finished painted and glassed Eat-o-tronic 3000

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen68.JPG)

Greetz Delta
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: zizi666 on June 05, 2015, 05:02:02 PM
 :-* :-* :-*
want !
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: Sinewgrab on June 06, 2015, 03:33:36 AM
Indeed.
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: Constable Bertrand on June 06, 2015, 03:57:28 AM
Your shaping of the power plant look perfect.  :-*  :-*

The curved surfaced panels look very Retro 50's Sci Fi

I really like your stuff DELTADOG. Dont worry about F4, there is plenty of time, and you will have some new inspiration to expand the vault.  8)

Cheers
Matt
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: Wyrmalla on June 06, 2015, 10:39:05 AM
That's what those tesla coil covered things are... Good work, and woah, cool that you've gone to the effort with all those little details like the cables. :D

You posted that automat vending machine earlier right? Does this one have the glass panel for the front or did you paint it? I can't really tell in the image. Damn, I could do with a few of those. ;)
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: Hupp n at em on June 07, 2015, 06:31:05 AM
Well come to think of it, the parts you're rusting up are wall details, and as such a bit on the flatter side; washes probably wouldn't work as well.  It looks awesome as is anyway.  8)
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: DELTADOG on June 07, 2015, 10:19:21 PM
@Wyrmalla: the Vending machine is with glassfront (carved Blisterplastic) and weathered afterwards.

Now my small Sunday evening Update. Had not much time this weekend so just a little eyecatcher for the entrancearea of my vault. Some minor things on this one are still to do, incl. Cleaning up some areas.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen69.JPG)

The first one who guess right, which vault is protected by this door, get a cookie!

Greetz Delta
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: Constable Bertrand on June 07, 2015, 11:24:26 PM
Your vault! :D
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: DELTADOG on June 07, 2015, 11:47:53 PM
Half cookie because of my non precise question.

Which vault INGAME is protected by a door in this design?
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: Constable Bertrand on June 08, 2015, 01:24:06 AM
Half cookie because of my non precise question.

I'm happy with half a cookie! :D
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: MajorTalon on June 08, 2015, 03:57:40 AM
Vault 111?
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: zizi666 on June 08, 2015, 06:26:35 AM
Drat, missed out on a cookie  :'(
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: DELTADOG on June 08, 2015, 07:19:25 AM
Major Talon got the Cookie! No hard Challenge for someone with the reference picture as avatar I guess:D
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: Grimmnar on June 08, 2015, 08:28:45 AM
As a person, for the life of me i dont know why, who has never played any of the FO games is there ever a clear number of vaults out there?

Grimm
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: DELTADOG on June 08, 2015, 08:39:36 AM
122 were planned before the great war. 112 were already finished before the first bombs have fallen!
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: Wyrmalla on June 08, 2015, 02:03:12 PM
Ooh, that's cool!  :o

Is it the right size or did you scale it down a little? Just judging by the hatch you have in the middle off of a GW tank I'm assuming that its only large enough for one person to fit through at a time. I haven't looked back at the trailer to check, but I would assume that the in game door would be large enough to take two abreast at least instead. Of course its what's practical to build, and yes, it may just be down to me looking at that door of your's wrong.

I think in game the new type of Vault works by having an external hatch that acts like an elevator, with a secondary hatch (the one you're making) that's more in the style of the existing Vault doors. When the player is seen leaving the Vault and shielding their eyes, its through them using the elevator.

Will you be making the elevator hatch too? Heh, a little birdy's telling me that someone else may be making one of those right now... (and that its bloody huge).  ;)
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: DELTADOG on June 08, 2015, 02:24:47 PM
No Elevator planned in this Dimensions so you will be the First to have one  8)
My door has a diameter of 6cm. It Looks not really tiny but fits perfect in my 3cm floorgrid. And thats sometimes more important in my priorities of buildingguidlines than the perfect match to the Scale. :)
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: Wyrmalla on June 08, 2015, 02:37:31 PM
My rough estimate would have the elevator coming in at around 19 inches across (despite being a European I measure things in inches because that's what my models use. ...Mama didn't bring me up that way!). The Fallout 4 Vault door looks to be to the same specifications as the Fallout 3 one, they've just updated the details a bit. So at a glance it'd be something like 5-6 inches across (an inch being what I equate to a human standing at ease).

Yes though, who the hell cares? I hardly think anyone's going to be out with a measuring tape checking this sort of thing. Practicality will trump rivet counting in my book any, and yes, for one I don't have a box large enough to fit a 19 inch sized elevator, so mine's only going to be 12 inches. :D

Heh, and yeah, you can be the first to the interior door, I'll have the elevator. ...And the rest of the world will be like, "ah, yeah ...sure ...That's great guys ...The hell's wrong with those people?". ;)
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: eek on June 08, 2015, 02:42:56 PM
Wow... what an incredible project, very inspiring! I just love the huge amount of detail you've managed to cram into such a small space. Makes me want to build a vault of my own! :)
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: DELTADOG on June 10, 2015, 12:58:12 PM
I´ve finished the standard FO3 Metalcrate to fill my douzens of Shelfs I´ve aready casted.

And I´ve found this little fellar in a toyshop as a special offer in sale. I´ve really no clue what a predicted Fallout Fan could do with this thing in his cosy little vault..... ;)

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen70.JPG)



Has someone an idea of really nice looking hangar doors?  lol
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: Wyrmalla on June 10, 2015, 01:47:00 PM
Yeah I have absolutely no idea what to do with that Hind... ;)

(http://images.dakkadakka.com/gallery/2015/3/1/691308_md-Crashed%20Hind.JPG)

Paint it up in Chinese colours! The Chinese armed their insurgents with anything and everything they could find, including old gear like the Hind. That or Enclave colours possibly. :)
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: eMills on June 10, 2015, 07:26:03 PM
DD this is all still amazing stuff!

Could I trouble you for some insight on how you made the masters for your concrete wall sections? They look incredibly accurate, and I'm hoping to duplicate your success for my own scenery efforts.

~Eric
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: DELTADOG on June 10, 2015, 09:26:05 PM
hmmm Chinese helicopters in MY Vault....... NEVER no way  >:( :D

I thought of a more extraordinary usage of this helicopterset ^^

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen71.jpg)

@eMills
Most Modellmaking is just rescaleing the reality. Same here. I´ve used wodden Coffeesticks from Mr. "Ronald Mc taste not Good" and glued them together to get a planking like the concretecastingboxes in reality. After this,  I made a Castingframe around and poured in some plaster. That I´ve copied in Silicon to get Resinparts which I had used to build the Mastermodules for the walls.
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: Constable Bertrand on June 10, 2015, 10:55:28 PM
A vertiberd variation?

Ooh now you have my attention. Another skill set up your sleeve! I like where you are going. 8)

Cheers
Matt.
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: DELTADOG on June 13, 2015, 10:07:36 AM
Little progress at the Vertibird. I´ve made the whole model broughter and have changed the dimensions of the corpus itself. Atm. I begin to block out the cockpit area.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen72.jpg)

And I´ve a little offer to you guys here. Maybe some of you can renember that I´ve released a steampunk tabltop system some years ago called "Goetterdammerung". Of this System I´ve already some stock of miniatures here. Especially from a not released Construct, which would be the perfect base for a Supermutant Behemoth conversion. I´ve still a stock of it here and can sell them to people who want some. The Miniature is extremly huge, made from a professional sculpter and industrial casted  in pewter. If someone has interest he/she can contact me via PM.
I will do a conversion of one of this for my boardgame after the vertibird as well.
(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen73.jpg)
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: Hupp n at em on June 13, 2015, 05:44:28 PM
Love the start of the vertibird, anxious to see how that turns out. I'd make you an offer on a not-behemoth, but that will have to wait until I have spending money.  lol
Also, noticing the rusty vent in the background, I can see your point about the rust already being dark, it must have been the lighting in the other picture making it seem brighter.
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: Constable Bertrand on June 14, 2015, 12:10:57 AM
Ooh the vertibird shapes up. 8) 8)

Will you be doing dual rotors or a single central conventional blade system?

Cheers
Matt.
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: DELTADOG on June 14, 2015, 01:38:14 AM
I Build it with the original conceptartwork and round about 20 ingame Screenshots. That should be enough Material to get it as exactly look a like  as possible.
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: Constable Bertrand on June 14, 2015, 05:46:17 AM
I Build it with the original conceptartwork and round about 20 ingame Screenshots. That should be enough Material to get it as exactly look a like  as possible.

No expenses spared then! Go for it mate. I'll be keen to see how you pull off the rotors and landing struts. :)

Cheers
Matt
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: kidterminal on June 16, 2015, 07:10:05 AM
Thats a huge!!! figure. I like what you are doing with the copter.
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: JackTR on June 16, 2015, 07:21:54 AM
The giant is awesome. He could do the job for a gehenna from Van buren as well
Title: Re: Fallout related: Vaultventures - A Postapoc Boardgame
Post by: DELTADOG on June 19, 2015, 08:07:28 AM
Hi guys

Little Update. The Verti consumes much more time and effort then I´ve planned for it, so my overall progress on it still looks a bit tiny, but has take several hours of work. The Front turbine Airvent is finished for molding as well as the sensorbark under the cockpit. I`ve worked on the overall dimensions again to fit it better in the original Shape (cutting and repositioning the tail etc.). Now it will take a while to the next Update, because I´ve to prepare the Sculptingpart on the Body which will take a lot of time with not much progress again.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen74.jpg)

And if someone needs such a giant for a behemoth just write a PM to me.

Greetz Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: Constable Bertrand on June 19, 2015, 08:40:16 AM
 8)  8)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: Hupp n at em on June 19, 2015, 02:38:39 PM
 :o :-* It's coming along great.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: DELTADOG on June 22, 2015, 10:31:43 PM
Here we go! I´ve finished the preparations for the now following sculpting job. It will consume a big amount of putty I guess but I see no other way than sculpting it with all these organic shapes in the Body. I´m really glad with the proportions now and curious how it will comes out after the putty is applied. Stay tuned :-)

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen75.jpg)

Greetz Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: kidterminal on June 23, 2015, 02:49:08 AM
I can't wait to see it with the putty on. ;D
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: DELTADOG on June 24, 2015, 11:25:52 AM
First Stage with a rough coat of Putty.

I call it the great God-awfull :-) Its a recurrent stage in nearby all of my projects. This one step which looks much more away from the result then the beginning, but is much closer at the final result then its expected o_o.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen76.jpg)

Small Update in the Update^^.
Cockpitarea with first layer for basic proportions and front turbine center inlet. Next step will the insert of the sensor arrays.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen77.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: kidterminal on June 24, 2015, 06:57:37 PM
You can do it!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: Constable Bertrand on June 24, 2015, 10:21:12 PM
Wow.. it's fun to watch the build. 8)

It fills my own humble attempts with confidence that something resembling the initial idea may result at the end. And not just a blobby mess as is often the case.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: Wyrmalla on June 25, 2015, 02:11:15 AM
Heh, so how much exactly of the original model do you plan on being visible by the end of this? Dammit, seeing this makes me want to have a go at my own one, though ah, obviously I should wait for you to finish your's so I can shamelessly knick any design decisions that you come up with. :D

Have you planned as far as the rotors? The one that comes with the Hind kit may do (though it could be too large, rather the rear rotor may be better sized), though you'd still need two of them. Rather I expect you'll just scratch build the whole assembly (given that the propellers have their own style too). It'd be interesting to see how you deal with those rather than the general rounded shape that makes up most of the model.

In any case you have my support with this. ...Ah, fat lot of good having a Vertibird stuck inside a Vault will do, but I suppose this could be the starting point for you to expand into the wider wasteland. Hmn, or you could just have it sitting on your shelf looking cool.  :-*
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: eek on June 25, 2015, 02:14:05 AM
Looks amazing, can't wait to see more! :)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: Gargobot on June 25, 2015, 07:57:15 AM
I think I can safely say we'd all be surprised, if this doesn't end up looking like a vertibird ripped straight out of the game.  :)

(Oh and since I haven't commented in ages; the painted vault stuff looks amazing!)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: DELTADOG on June 25, 2015, 08:00:59 AM
Heh, so how much exactly of the original model do you plan on being visible by the end of this?


This is a good question which has come up a second time now, so I try to answer it a bit deeper. I´m making this whole Tabletop Stuff since the 80`s and sculpting minis for more then 12 years now. My daily job is the selling and development of scientific devices for research laboratories. This brought up this great amount of knowlege I can use from to make all of this stuff. But give me a well look on the benefits and disadvantages of each technique I´m using here.
This vertibird project creeping around for a couple of years now in my head. In the beginning I hoped a company like revell would  make one under licence, but after the FO3 hype was over and nothing happend I realized that this would not happend. In my job I´m doing a lot of rapid prototyping and virtual product design. It would be a peace of cake making a high res 3D model of this verti and printing it in 3D. But this is not what I want to have. Like the same I`m not a fan of all this ZBrush designed Miniatures around on Kickstarter etc. this would look to "artificial" for a model I want to have. I´m a fan of handcrafted stuff. Models which have all this little tiny mistakes in them caused by handwork. This little mistakes make those models look more natural then the 3D printed stuff. In my technical daily business I love 3D techniques, but in my spare time, my hobby I love it making the things old school!
So to answer your question. It will come as nearby on the original then my vaultstuff as well.  I´m using the original Conceptartwork for doing it, which I`ve rescaled on 30mm Scale and plotted on big papersheets as physical reference (Love those reference peopleshapes on the artwork for this step)
(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen79.jpg)

Have you planned as far as the rotors? The one that comes with the Hind kit may do (though it could be too large, rather the rear rotor may be better sized), though you'd still need two of them. Rather I expect you'll just scratch build the whole assembly (given that the propellers have their own style too). It'd be interesting to see how you deal with those rather than the general rounded shape that makes up most of the model.

Before I start with a project I plan it in my head till a certain stage and from this I let me guide from the model itself till the end. For the rotors I`ve played around with the Helicopter stuff which was inside the Hind Set and in my Bitbox, but nothing really looks good enough. So I searched rotors in the Inet from various modell companies and found a perfect fitting 15cm 4leafed rotor from graupner. They cost 5€ per peace and for this cheap supplement I bought them instead spending to much time in a solution which wouldn`t satisfy me in the end. The wings will be made out of the weapon winglets from the hind combined with some bits and putty.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen78.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: kidterminal on June 25, 2015, 09:24:08 AM
Fantastic and I'm 100% with you on hand built models bringing a more realistic touch.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: Messyart on June 26, 2015, 12:03:05 AM
Excellent, this saves me carrying on with mine. >.> <.<

http://www.nexusmods.com/newvegas/mods/45809/?
Found that mod pretty helpful when I started planning mine. Also great fun.
..Aside from pissing off the Boomers by accidentally annihilating one of their Gutsy's.

Never underestimate a death ray.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: DELTADOG on September 18, 2015, 11:49:40 PM
Hi all

Its me again. Still not lost in the void, but with to much work the last month to have time for my hobby projects unfortunatly. BUT :-) The Winters coming and I will get more sparetime now to reactivate my beloved little vault.

First at all. I´ve now a 3D Printer and I´m willing to use it !  lol Tiny little Ultimaker 2 with 20 micron resolution. After hundrets of printhours for my work its time to use it for my hobby.

First run will go with this little fellar here:
(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen80.jpg)

Will go tomorrow on the printer so I hope to bring finished pictures this weekend.

The Vertibird is not forgotten. I will print the wings and some supportstructure for the modellingwork of the Engines the next days to bring some more progress in there.

Greetz Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: zizi666 on September 19, 2015, 12:13:39 AM
Nice server.
If you leave a slit in the middle, you save material and you can put a led light in there  ;)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: DELTADOG on September 19, 2015, 12:18:04 AM
There IS a slit ^^ I´ve found Coppergrids from an architecture Webshop which should fit perfectly in there.
And its hollow, and I´ve microcircuits with CR2032 Batteries, Red LED and Powerswitches from Zinge Industries to fill them. I need color in this grey concrete behemoth, thats my Chance^^
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: DELTADOG on September 19, 2015, 05:51:12 PM
Hi there

I had a lot of fun today and my diabolic laughing sounded through the whole town after finishing the server! I´ve to admit it came out 500% better than I had ever expected. I have forgotten to took some wip photos of the print itself without paint sry.

Here we go:

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen81.jpg)

The LED circuit has a tiny switch on the back of the model to switch on or off the LED inside. All done with a CN2032 Microbattery and a Red LED. The Frontside is made of a layered panel with a red plasticfoliage from a grave candle, a white Diffusorfoliage and a thin black plasticgrid.

Greetz Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: Gunbird on September 19, 2015, 09:12:54 PM
I must have this......
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: Constable Bertrand on September 19, 2015, 10:54:56 PM
Welcome back! That is fantastic!!! Oh so fantastic!!

Silent Invader has done a not-alien board, modelling the inside of a military base, and he ran LEDs through the whole thing. It might be worth a having a search and looking trot it for inspiration. (It's also listed in the 'most inspirational threads' thread)

Cheers
Matt.

Ps written on my smart phone, sorry.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: Gargobot on September 19, 2015, 10:56:50 PM
This is sooooo good! Love it!  :-*
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: DELTADOG on September 20, 2015, 10:47:09 AM
Cheers guys, nice to see you like it.

Thx for the hint with SI`s Alien Base Board. In Fact I´ve not seen it so far. Indeed its a great resource of inspiration! My Problem with his aproach is, that he´s made segmented Boards. This gave him the oportunity to build in a central power source and wirering the whole LED`s to that source. In my Case the whole board is completly modular down to a single wall segment. That forces me to a concept with many independent power sources directly at the LED´s. I´ve still the plan to make some of the power circuit floorboards I´ve mentioned some pages before, but thats the last funny topping after all regulary parts are finished.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: Vladimir Raukov on September 20, 2015, 12:53:53 PM
Oh that is just smashing! Keep this up and I may have to clone you... lol
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: Constable Bertrand on September 20, 2015, 01:41:28 PM
Ah I see, I wasn't sure just how modular you were planning on going, I thought you may have fixed some of the tiles in place.

Are metal magnets conductors of electricity? Could you create circuits through the modular tiles completing the circuit through magnets????

Otherwise, keep going as you are! The Data server looks great!!  8)

Cheers
Matt
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: DELTADOG on September 20, 2015, 02:06:45 PM
Making Electric circuits through those magnets is not simple and imo impossible in the case of this very low power (3V). Second handycap is, that I use a type of neodymium magnet, that is coverd with polyurethan instead of the more common chromcoating. The advantage in this case is, that die Polyurathanmagnets are way much better to glue in the segments, because the glue sticks better to the polyurethan, than to the chromcoating.

I had a second cool idea today, while I was sorting out some misscasts. I bring back some pictures later. The LED thing begins to infect me serious ^^
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: DELTADOG on September 20, 2015, 03:27:34 PM
Here we go.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen82.jpg)

As mentioned above I´ve sorted out  miscasts. One of them was the door I cast in another resin. It was bubbled to dead so I release it from the mold while still flexible and cut in a hole which look alike something from inside crashed through it. With some Ironbeam and tubings, smoke and another microcircuit i got a nice deadend door for my vaultdungeon. A red and Orange flickering LED in combination with "smoke" gives a nice illusion of fire behind the door.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: kidterminal on September 20, 2015, 03:38:04 PM
That is sooo cool! :o
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: Hupp n at em on September 21, 2015, 01:18:29 AM
That is a seriously awesome idea, great use of a miscast.  :o
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: zizi666 on September 21, 2015, 05:58:28 AM
Bloody marvelous stuff !!!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: Vladimir Raukov on September 21, 2015, 10:28:17 AM
 :-* Now THAT'S how you make lemonade out of lemons!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: DELTADOG on September 21, 2015, 09:40:33 PM
Lemonade sounds good :-)

In the first, has someone a link to this "most inspirational threads " thread, the Constable is talking about? I´ve hardly tried to find it, with no success.

And the small lazy Kitbashed controlpanel here was my evening Hobby yoga today. Nothing special, just some glued parts right from a webshop and some bitz, roughly inspired by the good old M.A.R.G.O.T Supercomputer.
 Little hint from me. If someone is searching for a good method to build these little round displays for pressure etc. I´ve nailed it! The large and medium Gunshells from Zinge industries are absolutly perfect for this purpose!
And at last but not least....

Here the picture :-)

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen83.jpg)

Greetz Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: Gunbird on September 21, 2015, 09:43:40 PM
Loving it!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: Constable Bertrand on September 22, 2015, 10:27:41 AM
phew.. that took a while even on the PC

http://leadadventureforum.com/index.php?topic=25459.0 (http://leadadventureforum.com/index.php?topic=25459.0)

:D Enjoy.

Cheers
Matt
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: DELTADOG on September 22, 2015, 11:29:51 AM
Hi Matt

Thx mate, but this thread of SI I´ve already found.( You renember the discussion about the powercircuits :-) )

Quote
(It's also listed in the 'most inspirational threads' thread)

THAT sentence had indicated me, thats there a something like a "hall of fame" Threadlist here in the board. THIS List I´m searching for, or have I misunderstood something?

Greetz
Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: kidterminal on September 22, 2015, 12:02:52 PM
That is spot on!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: zizi666 on September 22, 2015, 11:17:34 PM
(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen83.jpg)

 :o :o :o

want... NEED !
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: DELTADOG on September 22, 2015, 11:22:51 PM
Ok Guys I´ve understood!

No one cares about boring Serverhousings and Controlpanels if he can get Vertibird-shit^^

I feel the same so here we go:

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen84.jpg)

The winglet is printed in 3D as mentioned before. The trick was a 3D model rip out of the game the create STL files with some reajustment in some dimensions etc. A very good freeware tool for that is Design Spark mechanical, much more powerfull then sketchup!  I´ve sanded the print smooth and carved in the Details in handwork to let it look a bit more handcrafted. The turbines are total converted parts from old Landspeeders. The Motorhousing is an old WWII USA fighterbody from Revell (have two sets of it).

Next part will be the Rotorengine.

Cheers Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: Constable Bertrand on September 23, 2015, 09:44:58 AM
Nice use of 1/72 Mustang nose  8)  8)

And i love those computer terminals! can i have some! :D

Cheers
Matt
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: DELTADOG on September 23, 2015, 09:39:51 PM
Hi there

Matt unfortunatly you can`t get one atm sry :-)

I need some help!
(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen85.jpg)

I´m pretty unhappy with the Motors. I´m fine with the basic shape and size, but they still look the flat. I thinking about more cables and wires in the engines, to increase the level of detail on them. What you guys think? Good idea, or the way in the "too much trap" ?
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: kidterminal on September 23, 2015, 11:57:51 PM
A couple more wires twisted around the engine might do it.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: zizi666 on September 24, 2015, 12:15:16 AM
How about a wire on the wing and a grate housing on the motor like in this pic :

(http://vignette4.wikia.nocookie.net/fallout/images/2/26/Bear_Force_One_Vertibird.png/revision/latest?cb=20110209045534)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: DELTADOG on September 24, 2015, 08:32:33 PM
Hi Guys

My evening building progress today.
My main concern for a longer time this verti becomes reality was the right lookalike of the sidepanels with the windows , the gearslots and the door. With the printer on my side, I´ve decided to make a mockup with the original Artwork in DSM and modelling the Panel in a whole to print a very thin textureplate to cover the whole side in one row. Same with the thick part on the tail.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen86.jpg)

Thx for the sugestions, I´ve made more cables in the motorhousing AND add the cables at the wings, it looks much better this way imo.

Greetz Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: kidterminal on September 25, 2015, 01:35:27 AM
It looks 100 times better now. :)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: DELTADOG on September 26, 2015, 03:46:04 PM
Some progress:

I´ve finished the work on the other winglet and motor and have build a magnetic coupling (red circles) for the wings and rotors the have an easy assembly and transportation for the modell.
Aside from that Ive roughly attached the first sensorbark at the nose to see if anythings fits in proportions before making a mold of the sensorbark.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen87.jpg)

With the second sensorbark in place I will begin to sculpt the texturelayer on the whole machine.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: kidterminal on September 26, 2015, 05:01:34 PM
Looks great so far
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: Constable Bertrand on September 26, 2015, 10:40:05 PM
Looks good delta, Its very impressive.

But as I look at it now I wonder why you started with a hind, there isn't much left ;)

Cheers
Matt
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: DELTADOG on September 27, 2015, 08:40:08 PM
Matt your comment brought me on a new way to build this Verti. Maybe the current Modell is past and I will not longer build on it so far, we will see. If so I would give it away to someone who want it. More about this in a few days.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: DELTADOG on September 28, 2015, 03:47:57 PM
Ladies the decision is fallen!

The old Verti is history! If someone want the half finished modell for his own project I give it out for free (Shipping costs have to pay) This includes the whole body without the wings and motors!

Why this radical Change? Matt is the guilty one!  :D
He got me back on track! I was unsatisfied with the whole look alike of the body since a couple of time and tried to fix it several times. The reason is the Base it is build on. The Hind was a great starting point for a Verti itself, but with some compromises in the overall look, I`m not willing to go in. I had a solution directly in front of my eyes without seeing it! The ripped Mockup of the original geometry I´ve used for the winglets. Why not doing it with the whole Body?!

So I´ve made a Nightshift last night to modify the whole model in a printable version. That will be my new startingpoint. Still a lot things to do! Smoothing surface, covering the Vertex Edges, making a stable gear and Detailing everything maximal etc. BUT! Now it will really look like the Verti! Sry I´m an unhealable perfectionist!

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen88.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: Westfalia Chris on September 28, 2015, 03:58:47 PM
Now that is nice! Did you print it as a single hollow piece or as two half shells?
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: DELTADOG on September 28, 2015, 06:25:15 PM
Two half Shells but hollowed as well. After print are tons of support material to clean away, but who cares. Main problem with this current print is thats too long to get it straight on the printer. The only way to keep it printed was to place it from corner to corner. Unfortunatly the printbed is not really heated up total homogenous over the whole area and the side which is in the entrance area of the printer is cooling down faster then the part being placed on the inside corner. That led to a massive warping movement on the print which bended the whole peace more than 1 cm. I had used Blue Tape for better adhessive, but the force was so strong, that it peeled off the tape from the printbed-glassplate.
Now I´ve seperated the tail from the Main Hull to get smaller pieces for print. Now I can print the Hull more inside the printer. And i switched from ABS to PLA to minimize the warping more.

We will see how it comes out tommorow. 18hours printtime for the first Hullsegment  :o
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: Westfalia Chris on September 28, 2015, 07:40:30 PM
And i switched from ABS to PLA to minimize the warping more.

Now that's interesting, I would have suspected ABS to be more durable and rigid than PLA, but apparently that's only the case after it's cooled down?
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: DELTADOG on September 28, 2015, 08:09:12 PM
Both Materials are durable especially in that wallthickness I´m printing this Verti. Non the less. ABS is much more flexible while being hard. PLA is more brittle. The Reason while PLA has less warping then ABS is another. PLA has a much lesser shrinkingfactor while cooling down as ABS and PLA will printed with 210 C degree, ABS with 250C. 3D printig is a science of its own. The plug and play promise of the manufacturer is a miracle in commercials ;-)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: zizi666 on September 28, 2015, 08:14:18 PM
Two half Shells but hollowed as well. After print are tons of support material to clean away, but who cares. Main problem with this current print is thats too long to get it straight on the printer. The only way to keep it printed was to place it from corner to corner. Unfortunatly the printbed is not really heated up total homogenous over the whole area and the side which is in the entrance area of the printer is cooling down faster then the part being placed on the inside corner. That led to a massive warping movement on the print which bended the whole peace more than 1 cm. I had used Blue Tape for better adhessive, but the force was so strong, that it peeled off the tape from the printbed-glassplate.
Now I´ve seperated the tail from the Main Hull to get smaller pieces for print. Now I can print the Hull more inside the printer. And i switched from ABS to PLA to minimize the warping more.

We will see how it comes out tommorow. 18hours printtime for the first Hullsegment  :o

Have you considered annealing the parts?
We sometimes put our products through a shrinking tunnel/oven to remove tension. (plastic containers, lids etc.. from the company that rhymes with upperdare  ;) )
This was always the case with PC (now replaced by PET due to EU laws) and sometimes still with PE lids that come out of the mold skewed.

found this on the subject : http://www.thomasnet.com/white-papers/abstract/100695/annealing-of-abs.html (http://www.thomasnet.com/white-papers/abstract/100695/annealing-of-abs.html)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: DELTADOG on September 28, 2015, 08:27:20 PM
To temper the parts will not help. From the moment the already printed part of the model begins to raise from the printtable it will warp the whole print till the end, because of different layerheights inside the whole model. 3D Filamentprinting works in layers. A Shotcasted Plasticpart in a Steelmold has the right amount of material in all parts, but tension in the whole part. That can be solved by tempering, but the warping while a 3D print results in a not regulary distribution of material in the Model. Hope I was able to explain it. Very technical stuff for my abillities in english sry.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: zizi666 on September 28, 2015, 10:23:05 PM
To temper the parts will not help. From the moment the already printed part of the model begins to raise from the printtable it will warp the whole print till the end, because of different layerheights inside the whole model. 3D Filamentprinting works in layers. A Shotcasted Plasticpart in a Steelmold has the right amount of material in all parts, but tension in the whole part. That can be solved by tempering, but the warping while a 3D print results in a not regulary distribution of material in the Model. Hope I was able to explain it. Very technical stuff for my abillities in english sry.

Ah, yes. didn't consider that.   :?
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: Constable Bertrand on September 28, 2015, 10:35:26 PM
Brilliant Mate! That's a heaps better effort. I agree that now it's a vertibird and not a hind kit bash. (Not that there is anything wrong with that approach, it just didn't seem to be working for you and your perfection levels.)

Regards to printing, break the fuselage into smaller pieces, you can print more accurately then and put them together as a 'kit'

8)

If I was in Euro, I'd ask for the old one :D

Perhaps messy is interested or wyrmalla
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: DELTADOG on September 29, 2015, 04:05:48 PM
Problems solved!

The separation of the Parts in combination with the Materialchange has fixed the warping!

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen89.jpg)

To show you how inversive warping can effect prints, here the comparisson pictures of the old and new prints.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen90.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: zizi666 on September 29, 2015, 05:29:18 PM
 8)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: Constable Bertrand on September 30, 2015, 09:12:54 AM
Better again!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: DELTADOG on October 02, 2015, 10:00:05 AM
After several hours of intense sanding and treatment with XTC-3D all printstrokes and Polygonedges are gone and the model is ready for Detailssculpting. The white parts are 0.3mm Styrenecard. much faster to make large areas smooth than sanding 8)

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen91.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: Gunbird on October 02, 2015, 09:55:02 PM
A thing of beauty    :D
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: DELTADOG on October 11, 2015, 08:37:02 PM
Hi guys
Some little progress on the verti.

The landing gears consuming much more time than I´ve expected. I doing them in a mixture of 3D print, Scratchbuild and modelling.  Till today I´ve finished the frontgear and the two sidegears. The rearside will be the most tricky one and awaits my humble attemps to build it.

Here my current stage:
(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen92.jpg)

Greetz Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: DELTADOG on October 13, 2015, 09:01:07 PM
And the finished rear landing gear. As done before at the other gears, a combination of 3D print, Scratchbuild and sculpting.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen93.jpg)

I think this will be the last WIP Shot of the Verti before its Finalizing. Last steps to do are the final assembly of the Hull, some Detailwork and the tailplain fins. All stuff which will be done quickly imo.

Greetz Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: Constable Bertrand on October 14, 2015, 09:33:03 PM
Ooooooooo  8) looks good.

I still don't know how a vertibird will fit in a vault. You better send it to me so it can soar over the desert dropping enclave. ;)

Can we please have a pre undercoat picture please. :D

Cheers
Matt
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: DELTADOG on October 20, 2015, 12:14:16 PM

Can we please have a pre undercoat picture please. :D


Sure you can! :-)

The Detailwork is almost done. Next step is the Endassembly of the two Hullsegments. After this serveral hours of sanding, and work on the centerparts like the riffled bottom plate or the shafts have to be done as well as the main engine tubings. Not to forget the Minigun in the front and a great amount of antennas etc. But I can see light at the end of the tunnel! :D

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen94.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: Gunbird on October 20, 2015, 12:19:43 PM
Can I marry it?  ;D
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: zizi666 on October 20, 2015, 01:20:49 PM
Can I marry it?  ;D

If you move to the US, you might  o_o
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: Constable Bertrand on October 20, 2015, 08:38:36 PM
Wow, that is really going to look rather spectacular when it's done DELTA. Nice work so far :D

Is it for the Brotherhood or the Enclave?

Cheers
Matt
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: DELTADOG on October 20, 2015, 09:20:16 PM
Can I marry it?  ;D

I´ve asked it. It said its shy and feels to young to go into a marriage with a foreign man, sry Dude!  lol


Is it for the Brotherhood or the Enclave?

Cheers
Matt

Thx Matt! Its neither for the Brotherhood nor for the Enclave! Its a Verti of the US Military from Pre War Time.

My approach for the Boardgame is the Questing in a specific Vault not built by Vault Tec but the Goverment in secret. A Littlebit the bigger variant of Raven Rock. This Vault of America is the biggest Vault complex built in the per War times. Its organisation should reflect the complete american pre War society as a time capsule for the times after war. No official Experiments with the inhabitant but the different social classes had become to struggle against each other and the whole Vault complex has been splitted in different Microsocieties. No Overseer in common is managing the Vault. Because of its huge dimensions its managed by a Supercomputer, the counterpart of President Eden. A Unit of the latest ZAX-Series. Lets say a littlebit of a Red Queen ;-). In this Frame the missions and Quests will come to the player who entered this Vault. the Verti will be a Missiongoal nothing more.

Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: Constable Bertrand on October 20, 2015, 09:42:08 PM
 :-* backstory  :-*

Cheers
Matt
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Vertibird in progress atm.)
Post by: DELTADOG on October 21, 2015, 12:15:06 PM
MISSION ACCOMPLISHED ! o_o

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen95.jpg)
(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen96.jpg)
(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen97.jpg)
(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen98.jpg)
(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen99.jpg)

Not perfect at all, but Im really happy with the result!

Now... which colorsheme? ???

Greetz Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (finished Vertibird p.21)
Post by: zizi666 on October 21, 2015, 12:17:24 PM
 :-* :-* :-*
(I'll stick to three of these as I don't think the moderators would appreciate a post with a million of them)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (finished Vertibird p.21)
Post by: Constable Bertrand on October 21, 2015, 12:29:50 PM
HOO-RAH, HOO-RAH, HOO-RAH!

Very nice, the printing is a little layered in small detail areas, but that said.. the entire beast is spot on, and the best one in 1:48 ever.
She will certainly do!  :-*  :-*  :-* The shape of the body, the stance on the legs, the tail, the wings... :-*  :-*  :-* beautiful.

Paint..
4 Options

1. Navy - bit too enclave, modern perhaps
(https://s-media-cache-ak0.pinimg.com/236x/77/2e/f2/772ef214b8302079a14f69f247ac4443.jpg)

2. 50's Army
(http://www.helis.com/h/h37_army.jpg)
(http://web4.hobbylinc.com/gr/mrc/mrc36908.jpg)

3. Presidential Marine 1 :D ooh baby  ;D
(http://www.air-force-one.fr/images/marine1.jpg)

The president needed 5 identical vertibirds hidden in secret bases around the nation surely.

4. Black ops - Matte Black stealth

Cheers
Matt
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (finished Vertibird p.21)
Post by: Malebolgia on October 21, 2015, 01:11:22 PM
Wow, totally awesome man!! :-*
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (finished Vertibird p.21)
Post by: Messyart on October 21, 2015, 05:53:46 PM
Redundant comment; That beast's awesome. I suppose we need models of Deathclaws with mind control units, now.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (finished Vertibird p.21)
Post by: Gargobot on October 21, 2015, 06:08:33 PM
This is so cool!
Given how awesome this looks and that it's unique I'd say paint it as the Bear Force One (http://fallout.wikia.com/wiki/Bear_Force_One), though obviously if you want to play with it that would rather limit its uses.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (finished Vertibird p.21)
Post by: DELTADOG on October 21, 2015, 07:53:22 PM
Thx guys nice to see the result makes you happy too!

Atm I´m switching between 2 colorshemes.

Option 1: The classical Metalversion. But from the Artwork, not the Gameskin.
(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen79.jpg)

Option 2: The Bear Force One, Gargobot mentioned before, but without the NCR Logos.
(http://img4.wikia.nocookie.net/__cb20110209045534/fallout/images/thumb/2/26/Bear_Force_One_Vertibird.png/500px-Bear_Force_One_Vertibird.png)

And last but not least, today my last raid though the Bay has arrived. And old StarWars Miniatures game Imperial Officer from 2004. A great start for an Enclave Officer and Troop Commander imo.
(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen100.jpg)

Oh and YES!!! we need definatly more Mindcontrolled Deathclaws!!!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (finished Vertibird p.21)
Post by: joekano on October 21, 2015, 10:07:25 PM
That is absolutely incredible! Bravo! :-* :-* :-*
If I was to pick a color, I’d go with the grey metal version.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (finished Vertibird p.21)
Post by: zizi666 on October 21, 2015, 10:50:05 PM
Here's an idea :
create molds. cast plural kits. paint 2 of them in your desired colour schemes.
Sell the rest.

dibs on the first available kit !

 ;D
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (finished Vertibird p.21)
Post by: DELTADOG on October 21, 2015, 11:40:04 PM
Zizi I had this idea already and has decided not to do it.
The temptation would be to great to make more of it and yes you guys would bribe me hard to do so I guess. :D
But the real reason was a technical one.

The Model has right now still a critical weight for the landing Gears. And they are made of ABS in full material print AND Wire! The Hull is printed with a low infillratio to keep its weight low.
To cast the parts in Resin would make them to heavy weight for the gears, which would be out of resin as well, which is weaker as ABS. All together it work as this prototyp, but not in a cast, with my methods and materials I´m able to use. So its a single piece sry.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (finished Vertibird p.21)
Post by: zizi666 on October 22, 2015, 01:28:12 AM
That would indeed be a damn heavy piece.
Ah well, I guess my wooden model will have to suffice albeit far less detailed.
 8)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (finished Vertibird p.21)
Post by: DELTADOG on October 22, 2015, 07:17:46 AM
I still have the half-finished Hind-based prototyp I'm willing to gift to someone who wants it!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (finished Vertibird p.21)
Post by: MajorTalon on October 22, 2015, 03:58:24 PM
I still have the half-finished Hind-based prototyp I'm willing to gift to someone who wants it!

Was it posted in this blog?
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (finished Vertibird p.21)
Post by: DELTADOG on October 22, 2015, 04:45:21 PM
Yes its the one with the 3D printed textures sides and the roughly shaped Bodywork in Putty on the Hind Chassis. Page 19. I give away the complete Hull and the Sideengines. Missing parts: Gears, Winglets, Rotorblades.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (finished Vertibird p.21)
Post by: DELTADOG on October 22, 2015, 11:35:46 PM
I´ve decided to take the Artwork Colorsheme. Not really my favorit to paint, but it looks the most "Original". NMM on those big things a Pain in the A**  >:(

Still very WIP but you can see how it comes out ! CC welcome, unfortunatly I`m a quite lousy painter......

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen101.jpg)

For the fun this evening, the finished Enclave Officer Conversion.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen102.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (finished Vertibird p.21)
Post by: DELTADOG on October 26, 2015, 01:33:10 PM
So ladies

Each project has to come to an end, otherwise you will lost in details and wasting ages to move 2mm forward. This case happend now to the Verti. I decline it as finished so far. maybe I add the red, white striped to the Rotors later some time. We will see. in the End I´m really happy with the result. As mentioned before I´m not that kind of "Godfather in Painting". I´ve got some friends who are, so I know my place  ;) I Know thats a bit overkill for a simple Missionobjective in a Boardgame, but who cares^^

Hope it fits the high expectations here :-) I´ve not done any weathering on it, because Im not sure if this would fit the overall look. I´ve tried to catch  the Artwork of the immortal incredible Adam Adamowicz! Hope he sits on his cloud and has his fun with it!

(http://www.deltadog.de/webpics/GWFW/Vertibird03.jpg)
(http://www.deltadog.de/webpics/GWFW/Vertibird01a.jpg)
(http://www.deltadog.de/webpics/GWFW/Vertibird02a.jpg)

Greetz Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (finished Vertibird p.21)
Post by: zizi666 on October 26, 2015, 01:40:32 PM
100% awesomeness !!!
 :-* :-* :-*
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (finished Vertibird p.21)
Post by: Engel on October 26, 2015, 02:00:55 PM
Wow this is miniature porn.  :-*
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (painted Vertibird p.22)
Post by: Constable Bertrand on October 26, 2015, 08:09:30 PM
Dogs danglies mate!
 8)  8)  8)  8)  8)  :-*  :-*  :-*  8)  8)  8)  8)  8)

Those 3/4 views are really quite amazing, its almost spot on to his concept art, and its spot on to the game model!!

DELTA, that certainly does the job and then some. Regarding the weathering, The way you have shaded and highlighted the body, it looks a little dirty anyway. Not Wyrmalla's level of rust.. but aged. Which I would expect in a cleanish vault no matter how many decades later. I expect it wouldnt get used too much. So thats fine, yet its tidier than a "barn find"/abandoned vault.

You could try a few drime streaks from oil conduits etc.

I think you chose the right colour for it too  :-*  :-* :-* very fallout.

Cheers
Matt
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (painted Vertibird p.22)
Post by: eMills on October 27, 2015, 02:25:01 PM
Delta, that Vertibird is simply amazing! Truly.

Can't wait to see that Enclave Officer finished too.

~Eric
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (painted Vertibird p.22)
Post by: Raxxus on October 27, 2015, 02:26:11 PM
Thats really awsome!  :o Are you gonna do one of the fallout  4 variant aswell?
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (painted Vertibird p.22)
Post by: DELTADOG on October 27, 2015, 03:17:19 PM
Cheers guys! and Thx for the kind words


Can't wait to see that Enclave Officer finished too.

You have to wait, because I´ve realized yesterday while priming it, that I´ve forgotten to sculpt his hats rearside properly. -> Back to the Sculpttable!

Are you gonna do one of the fallout  4 variant aswell?
Thats a good question! Honostly I´ve no Idea. The few pictures I´ve seen from the new Verti where blurry like Hell and gave no really good shot on the whole machine. But what I´ve seen so far was NOT my pure favor at all. Unfortunatly it seems they`ve gone more in the Star Wars CloneShuttle Style and far away from Adamowicz Concept for FO3. It had took 7 Years to come up with a 1/48 Verti from FO3, I think I´ve still some time to decide this later after played the game and see some closeups, without get in trouble to hit the timeline of the last one I guess^^

But a more pushing problem is what to do next. I`ll be afraid I´ve coddled you guys the last weeks to much^^ All I can bring out now will be compared with the Verti and this can`t hook you again^^. So be aware it will become a little more "Basic" the next weeks.

Time to make an intermediary result of the Things done, and the things still to do on my list:

Quote from: DELTADOG
I will reproduce the whole known Furniture of that FO3 Vaults and most of the Wallsegmentparts. Basic Furniture will be:

- Vaultbed
- Vaultlocker
- Vaulttable
- Vaultdesk
- Vaultchair
- Vaultcommode
- Vaultshelf
- Generator
- Vault-Tec Computer
- Vault Tec Server
- Vault Tec Mainframe
- Machinecontrolpanels (4 diffferent Types)
- Magnettape Storedrive
- Filing cabinet
- Nuka Cola Automat (My Version of it)
- Eat o tronic 3000
- First Aid Rack
- Trashcan

Additional to that:
- A Vertibird
- Different Types of Iron Beams
- Main Vault Door

On Base of this List together with the new stuff circling in my head it comes to the following to Do list:

- First Aid Kit
- Filing cabinet
- Aircondition
- ZAC Mainframe
- 3 more Control panels
- Bathroom Equipment (Toilet, Pissoir, Sink, shower, maybe bath tub)
- Complete Diner (Incl. Jukebox, Seats, Tables, Counter)
- Water Purification plant
- Vault Atrium
- Complete Medical Station incl. Interior
- G.O.A.T. Classroom
- Sciencelabequipment
- Botanical lab
- Some Modules to form some Caves around the Vault
- Vault entrance

For any further suggestions I´m still open minded!

Greetz Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (painted Vertibird p.22)
Post by: Constable Bertrand on October 27, 2015, 08:24:21 PM
Quote
caves

Oh yeah. Exactly what I have in mind as an idea to do, a vault cave combo. Very board versatile then ^_^

The Vertibird has certainly received a lot of oohs and arrs, as it should! but your little chairs and vents are just as nicely done, and you need to do them for your project. So, Keep at it mate. :D

cheers
Matt
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (painted Vertibird p.22)
Post by: Anpu on October 27, 2015, 08:30:16 PM
Sweet!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (painted Vertibird p.22)
Post by: DELTADOG on October 27, 2015, 09:28:59 PM
Thx!

No Worry I stay the busy Bee of the past.
This Evening I had a long talk with my friend the printer. It was hard for him, but he has realized, that he is just the guy for the boring stuff. He has to take his doom, no care if he wants or not! :D

In Order of the "new" Distribution in the Roles, he`s doing wave after wave of this little fellars here atm, and I´m doing the Polystyrene stripes clueing stuff^^ No need to tell you, that this is just the beginning in production of them .......unfortunatly..... pain.......

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen103.jpg)

Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (painted Vertibird p.22)
Post by: zizi666 on October 27, 2015, 11:47:12 PM
standard or modded atrium?  :P

(http://media.moddb.com/images/downloads/1/36/35950/Vault_Atrium_Expanded_Tileset.1.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (painted Vertibird p.22)
Post by: DELTADOG on October 30, 2015, 08:51:52 AM
My players don`t want to play with a ladder on the table, so a 2 level high Atrium should do the job  lol

Aside from that I´ve to blame Bethesda. Why ....... Why do they release those Artworkpages.......

The Atrium stuck in progress caused by this.....

NEED FURNITURE!!!!!!!!!!!!!!!!!!!!!

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen104.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (painted Vertibird p.22)
Post by: exploding youth on October 30, 2015, 11:11:47 AM
My players don`t want to play with a ladder on the table, so a 2 level high Atrium should do the job  lol

Aside from that I´ve to blame Bethesda. Why ....... Why do they release those Artworkpages.......

The Atrium stuck in progress caused by this.....

NEED FURNITURE!!!!!!!!!!!!!!!!!!!!!

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen104.jpg)


:0 you should probably cast these up  and release them  into the wild!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (painted Vertibird p.22)
Post by: DELTADOG on October 30, 2015, 11:24:55 AM
too rough and not yet detailed ;-) But the finished will got cast in any case because I need a full Vault of them^^
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (painted Vertibird p.22)
Post by: zizi666 on October 30, 2015, 02:04:14 PM
too rough and not yet detailed ;-) But the finished will got cast in any case because I need a full Vault of them^^

Get real!
You're gonna have to cast enough to fill several vaults, given the popularity of your thread ;)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (painted Vertibird p.22)
Post by: Anpu on October 30, 2015, 04:04:16 PM
 :-* :-* :-*
I really hope you will be selling some of this furniture because I need some too ;)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (painted Vertibird p.22)
Post by: Constable Bertrand on October 30, 2015, 09:05:07 PM
+1 for some falloutey furniture ;)

Blah blah leagalities blah blah. just sell through pm only :D

Good start though!

Cheers
Matt
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (painted Vertibird p.22)
Post by: DELTADOG on October 31, 2015, 12:40:39 AM
You guys are strange  :D I could post a pure frame and you would say I buy the car ^^

Here now the final pieces.
(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen105.jpg)

Greetz Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (painted Vertibird p.22)
Post by: exploding youth on October 31, 2015, 01:17:33 AM
Fantastic!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (painted Vertibird p.22)
Post by: zizi666 on October 31, 2015, 04:43:54 AM
You guys are strange

Wait, are you implying there are not-strange persons on his forum ?  ;D
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (painted Vertibird p.22)
Post by: DELTADOG on November 02, 2015, 01:13:49 AM
Wait, are you implying there are not-strange persons on his forum ?  ;D

Let`s say I see different hard degrees of strange in this forum, unfortunatly I´m one of the hopeless cases ^^

My Atrium goes no micrometer foward in progress......
I blame this evil evil Book and its influence on me to start uncontrollable Side projects....

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen106.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (painted Vertibird p.22)
Post by: Constable Bertrand on November 02, 2015, 08:41:59 AM
Look sir, droids!

:D
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (painted Vertibird p.22)
Post by: Gargobot on November 02, 2015, 04:57:10 PM
I'll buy the whole car!  ;)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (painted Vertibird p.22)
Post by: Anpu on November 02, 2015, 06:06:11 PM
Sweet!
I absolutely need that Nuka cola machine ;)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (painted Vertibird p.22)
Post by: DELTADOG on November 02, 2015, 08:55:56 PM
Sweet!
I absolutely need that Nuka cola machine ;)

I keep it in mind  ;)

Here my Evening progress today:

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen107.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (painted Vertibird p.22)
Post by: zizi666 on November 03, 2015, 12:09:02 AM
Looking good  8)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (painted Vertibird p.22)
Post by: DELTADOG on November 05, 2015, 10:12:59 PM
I´m in the middle of the construction of the legs. This Roller rotating Tire thing is a pain to make.....

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen108.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (painted Vertibird p.22)
Post by: DELTADOG on November 07, 2015, 05:31:13 PM
All Stuff of the Droid is in a Mold atm to come to a proper prototype for the finish on the arms and Head. In the meantime I´ve finished the Enclave Officer.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen109.jpg)

I can really recommend these SW Officer for this, the conversion is piece of cake and they look really close to the Originals.

Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (painted Vertibird p.22)
Post by: DELTADOG on November 12, 2015, 03:35:45 PM
YES I play FO4 atm, but NO I´m not a lazy nut  :D

Here the progress on the Bot.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen110.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (painted Vertibird p.22)
Post by: Messyart on November 13, 2015, 12:54:27 AM
Good lord, I wish I had the time and focus that you do D:
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (painted Vertibird p.22)
Post by: DELTADOG on November 16, 2015, 05:13:04 PM
Messy be sure I´m NOT focused atm  lol FAR too much input from FO4 to follow the plan..... and time is not so much there then it look like, I´m just fast in working.

Little Update. The Sentrybot goes fast to its finishing, just some last touches and parts of the head (pictures will follow)

Aside from that another part on my wishlist is finished (some sanding still open) and nearby ready for molding.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen111.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (painted Vertibird p.22)
Post by: Anpu on November 16, 2015, 05:55:39 PM
Sweet!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (painted Vertibird p.22)
Post by: DELTADOG on November 16, 2015, 11:33:12 PM
Thx guys. For those industrial symetric shaped stuff a printer is a big Help.

Last but not least the Sentrybot. A good progress is to make 2 step forward and one step back^^

I´ve decided to redo the Right Arm, thats the reason why its Scratchy again. The head is still curing.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen112.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (painted Vertibird p.22)
Post by: zizi666 on November 16, 2015, 11:41:50 PM
Bloody marvelous !!!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (painted Vertibird p.22)
Post by: DELTADOG on November 17, 2015, 01:54:09 PM
The Posterdiscussion in the Stand by Thread brought me to the idea for a new tutorial. I made some testprints from the new FO4 Posters to ajust color and brightness and with one of this we will have some fun now.

TUTORIAL 03: Paperweathering the Deltadog style.

Method: Weathering of paper
Materials: Laserprinted Poster on standard 80g/m2 Printerpaper, Coffee, Sandpaper grainsize 60, Sandingblock from cork, wooden stick with clued on Sandpaper grainsize 120, tweezers, papertowel

Step 1: Print you poster on standard white paper. A laserprinter is essential for that, inkprinter isn`t useable!

(http://www.deltadog.de/webpics/GWFW/LAF_Tut3_01.jpg)

Step 2: Make a very strong coffee. If the coffee would kill you instandly by heartattack, its the right amount of powder. I´m using instand powder for that, but an espresso would do the same job. The advantage of the instantpowder is you can better dose your color. The coffee should be lukewarm.

(http://www.deltadog.de/webpics/GWFW/LAF_Tut3_02.jpg)

Step 3: Dip the poster round about 10-20 seconds in the coffee and soak the excess coffee from the surface in a papertowel. After this let it dry. I put my poster under my Warming lamp to fasten it up.

(http://www.deltadog.de/webpics/GWFW/LAF_Tut3_03.jpg)
(http://www.deltadog.de/webpics/GWFW/LAF_Tut3_04.jpg)

Step 4: The intermediary result! A pergament like stury weathered poster.  If you are an even bigger lazy nut than me, your poster is finished and you can stop reading, gratz you have a finished weathered poster!

(http://www.deltadog.de/webpics/GWFW/LAF_Tut3_05.jpg)

The more ambitious people would follow me to the next step please!

Step 5: Lay your Grainsize 60 Sandpaper flat on your table with the poster on top and the print downwards. Then press with your cork sanding block the poster on the sandpaper with a good amount of power.

(http://www.deltadog.de/webpics/GWFW/LAF_Tut3_06.jpg)

Step 6: Let your poster lay flat on the Sandpaper. Put your sanding Block beneath the Sandpaper to make the underground a bit flexibel (The reason why the Sanding block should be out of cork). Now use a wooden coffeestirrer with onclued 120 Grain Sandpaper, or like in my case an old single use Nail file from a motel. Sand down carefully the paper on the areas you want to weathering the poster. Normally the edges are the most damaged parts, but some holes in the middle are great as well.

(http://www.deltadog.de/webpics/GWFW/LAF_Tut3_07.jpg)
(http://www.deltadog.de/webpics/GWFW/LAF_Tut3_08.jpg)

Step 7: This step depends a bit on the personal taste. I´m dipping the poster now a second time in the coffee. It`s recommended to use a second mix of coffee for this step with less powder in it or thin down the first mix, because the paper is thin and sanded now and will soak more pigments as before. Let it try again. If you want your poster brighter/or sunbleached, don`t dip a second time!

Step 8: The result!

(http://www.deltadog.de/webpics/GWFW/LAF_Tut3_09.jpg)
(http://www.deltadog.de/webpics/GWFW/LAF_Tut3_10.jpg)

Happy Coffeeparty guys!

Greetz Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: Sangennaru on November 17, 2015, 02:17:20 PM
That, sir, is a brilliant tutorial! I'll try to use it as i could in the future, thanks!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: Gunbird on November 17, 2015, 02:39:26 PM
Now I wish I had a laserprinter, or even a printshop in this godforsaken village I live in..... brilliant work mate!  :o
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: Messyart on November 17, 2015, 06:07:27 PM
Gah I work fast too but I can rarely focus for more than 10 minutes a day D:

Lovely job though, I wanna put our bots together in an arena.

Classic robot wars  8)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: Dr Mathias on November 18, 2015, 07:48:33 PM
Great signage, excellent tutorial.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: Tactalvanic on November 18, 2015, 08:02:47 PM
Brilliant, great tutorial and really useful, outstanding work on  the conversions and robot!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: Mr.Marx on November 19, 2015, 01:38:27 PM
...you've cast up some of these bits...right?

MM.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: DELTADOG on November 19, 2015, 03:22:40 PM
Thx guys for the nice comments, glad to see the tutorial had helped.

...you've cast up some of these bits...right?
MM.

I´ve casted everything of this.

Gah I work fast too but I can rarely focus for more than 10 minutes a day D:

Lovely job though, I wanna put our bots together in an arena.

Classic robot wars  8)
Your Bot will win it is much larger than my tiny little Wall-E
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: DELTADOG on November 19, 2015, 05:12:57 PM
So the Bot is finished and ready for Molding. Unfortunatly I can`t make a picture of the assembled Bot atm. because a bracket to fix the leg on the torso has been broken.

Here the single parts without the tubings for the legs, which I can just make when the Bot is finished assembled.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen114.jpg)

Then I´ve made a Quicky last night while I can´t sleep.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen115.jpg)

And last but not least. The next Side Project while building the Atrium.

I want to make you guys scream  :D

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen113.jpg)

Greetz Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: zizi666 on November 19, 2015, 05:30:00 PM
Goodies overload !!!
Too much eyecandy  ;D
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: Constable Bertrand on November 19, 2015, 08:30:12 PM
Arrgh!!! That's the ticket! A truck cab!!

Again I'm not sure what use you have for that inside a vault, but the rest of us wasteland modelers have plenty of need for those ;)

Cracking work delta, keep at it.

Cheers
Matt
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: DELTADOG on November 19, 2015, 09:37:11 PM
Today the Vault ... tomorrow.......
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: nedius on November 19, 2015, 09:44:59 PM
want soooo many of these things...
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: Anpu on November 19, 2015, 09:46:01 PM
 :-*
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: commissarmoody on November 20, 2015, 01:50:25 AM
This makes me so happy!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: Wyrmalla on November 20, 2015, 09:08:29 AM
So how has been printing these off yourself been? 3D printing to me is still stuck in the stone ages from my perspective, but seeing what you've managed to come out with I'm surprised how far things have come. I can see that the finicky little bits are easier to make outside of the print, though overall those are looking fair sharp (with the odd bit of sanding needed).

Compared to making things by hand I take it that you're preferring the printer though, or are you still getting away with the old fashioned sculpts on the side? :)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: DELTADOG on November 20, 2015, 10:45:10 AM
The printer is just a Tool like a Sculpting Tool, X-Acto Knife or Sandpaper. Like anything in the Modellmaking, Its important to know when to use which Tool. The Retro SciFi Design Stuff is not easy to handle, because of the overall Designphilosophy of the 40s and 50s to merge Industrial shaped Things with more organic one. The Vertibird is a perfect example for this. In small Scales its easier to make it in Handwork, but larger parts, symetric stuff or just to have a proper preshaped Mesh to start on with the Detailwork, a printer is really usefull. But I would never say from now on I`m just doing printing, or go back straightly to pure Handwork. The Combination is the key to success, which makes me not even better in the results, but in most cases much faster!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: DELTADOG on November 21, 2015, 02:10:46 PM
  I got progress on the truck. After 23hours of printtime the Frontside and the Tail are printed. The Tail is for the trashcan and I´ve to modified the Geometrie to ajust some problems.
Now I need some help and Opinions. While the Original Tires are too edgy and less detailed, I made a custom Wheel. What you think about the size. Atm. I guess it looks a littlebit to tiny for the hull. The dimensions are like in the game, but in Reality parts look a bit different sometimes, and this is such a case. What you think? Bigger wheel or ok like it is?

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen116.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: harleyface on November 21, 2015, 02:54:41 PM
Like it this way.
Looks small but fits to the idea of retro scifi...
Small tires or even hiding the tires...
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: Anpu on November 21, 2015, 04:35:44 PM
Looks great!
I like the size of the tires.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: Mr.Marx on November 21, 2015, 05:56:26 PM
Tires look good the way they are by my eye. Looks just like it does in the game.

MM.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: Constable Bertrand on November 21, 2015, 08:45:34 PM
Flipping sweet!

I like the tyre pattern, the wheel looks good. Perhaps your right, if it is a little bigger it may look better.

Cheers
Matt.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: DELTADOG on November 22, 2015, 10:17:12 AM
Thx for the help guys, I´ve decided to print a sligtly larger Wheel and look in direct comparision.

The new total overhauled Tail ist finished in print together with the fender. Some leafsprings and then the roughwork before the boring sandingsessions is done.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen117.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: Anpu on November 22, 2015, 03:26:23 PM
Looking faboulus!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: DELTADOG on November 22, 2015, 11:06:32 PM
Hey guys!
Today i got a Found which will annihilate my wallet Instant!
And because I dont want to sleep alone under the Bridge in the future here the Link!

Only klick on this link of you are strong in Resistance against the force of Commerce!
http://www.rustyrail.com/CastingsOScale.htm (http://www.rustyrail.com/CastingsOScale.htm)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: Wyrmalla on November 22, 2015, 11:13:46 PM
I completely forgot about that site. I wonder what the shipping is like. See I could make one of those crap strewn workbenches myself, but who wants to spend the time sourcing all the junk? :D

...At which point I question whether or not that site sells all those bits loose? ;)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: zizi666 on November 23, 2015, 12:25:05 AM
I managed to buy some models from him before US postage costs went through the roof.
Great stuff!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: Constable Bertrand on November 23, 2015, 08:03:12 AM
...At which point I question whether or not that site sells all those bits loose? ;)

I bought some cast metal o Scale tools including a vice, spanners, oil pot, pot stove via ebay. I thought making a balsa/plasticard shelf and populating with a little bit of junk would be relatively straight forward to cast in resin. (not that I have gotten that far yet hahahaha)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: Wyrmalla on November 23, 2015, 09:15:02 AM
Well its more like whilst a packed shelf looks nice, they're a hassle to paint, and may look out of place unless I stocked up on other similarly stacked furniture (which may be inhibited by that site's prices). They do look nice though. I'm having memories of a misspent childhood in workshops all over again. :D
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: zizi666 on November 24, 2015, 12:30:08 AM
Well its more like whilst a packed shelf looks nice, they're a hassle to paint, and may look out of place unless I stocked up on other similarly stacked furniture (which may be inhibited by that site's prices). They do look nice though. I'm having memories of a misspent childhood in workshops all over again. :D

Not that much of a hassle. Things tend to get rusty in the centuries after the apocalypse  ;)
(http://i1217.photobucket.com/albums/dd388/zizi666/scenery/IMG_3707.jpg)
(actual rusty rails pieces. Thought I had one of those shelves too, but either I'm mistaken or I've yet to paint it  ::))
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: Dr. Zombie on November 24, 2015, 08:17:21 AM
Hey guys!
Today i got a Found which will annihilate my wallet Instant!
And because I dont want to sleep alone under the Bridge in the future here the Link!

Only klick on this link of you are strong in Resistance against the force of Commerce!
http://www.rustyrail.com/CastingsOScale.htm (http://www.rustyrail.com/CastingsOScale.htm)

For a loong long time I have coveted the stuff on that site. If you keep a spot warm for me under the bridge I will be right there. I can bring a shopping trolly then we only need someone with an old oil drum where we can build a fire..
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: DELTADOG on November 24, 2015, 05:50:43 PM
I hold a place free ;-)

Today there are some serious news for us! The new Alpha Version of the NifSkope Toolset has been released, which gives the first access to the Fo4 meshes since release!

And the meshquality is really sweet.

(http://www.deltadog.de/webpics/GWFW/FO4Bus3d.jpg)

From now on the truck can get a lot of new friends^^
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: zizi666 on November 24, 2015, 09:08:03 PM
If someone manages to create a 28mm model with separate roof of that I'll be having a geekgasm  ;D
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: Constable Bertrand on November 24, 2015, 09:34:19 PM
DO WANT BUS!!!!!!!  :o
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: Anpu on November 24, 2015, 10:10:59 PM
 :-*
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: DELTADOG on November 24, 2015, 11:09:37 PM
If someone manages to create a 28mm model with separate roof of that I'll be having a geekgasm  ;D

If so yes?

You should never say those stuff to those pure evil persons like me  ;D

They could ask you back......"Ever had a multiple Geekgasm?" MUAHAHAHAHAHAHAHA lol

(http://www.deltadog.de/webpics/GWFW/FO4Meshcollection.jpg)

I will not tell you guys how many geeky things I´ve extracted this evening^^
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: zizi666 on November 24, 2015, 11:41:20 PM
 ;D ;D ;D
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: commissarmoody on November 25, 2015, 04:51:35 AM
Shut up and take my money!!!  lol
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: zizi666 on November 25, 2015, 06:01:13 AM
WoT uses pkg files, not ba2 but there is a tool to extract their stuff : http://www.curse.com/wot-mods/worldoftanks/wot-model-editor

I've dabbled in extracting meshes and trying to do something with them in a 3D-program, but my autocad days are long since gone.
(had a crash course in AC 11 back when chickens still had teeth, and with far less complex objects)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: DELTADOG on November 25, 2015, 09:11:48 AM
ok, so you have 'hacked' the games graphics and are extracting the models? I assume you are then going to convert to STL, mod up a bit to make them print friendly and print them out yes?

No I´ve NOT hacked the game! Fallout is designed to be modded by the community. Same with FO3 and NW. For the older games are tools like the GECK released from Bethesda itself. For FO4 the new GECK is awaits in January. The games have a strong and couraged Moddingcommunity around which programm own tools to make things easier. One of these Tools is NifSkope, a Small programm to open .nif files, the Compressformat the most Bethesda Games are written in. Think on a .zip file, .nif is something like this and Nifskope is the WinZip for this. Beside from just watching the .nif Content NifSkope allowes you to export the Content as .obj file. With this. obj I´ve the Geometry raw data to work with. After Cleanup the modell I export it as ASCII .stl file and proofreading the file in Netfabb to repair last microholes I´ve overseen. The finished waterproof file go to Simplify 3D for Geometryanalysis, Supportstructuresetup and GCodepreparation. So no hackign at all, just usage of Moddingtools for the game.

How difficult is it to convert to a printable model?

Once you have the .obj file the Work just beginn! How difficult it is to make a modell printable, depends primary from the 3D modell itself and how "clean" the modeller has worked. For games like MWO its a insane pain to convert a .obj File of a Mech in a printable state.
The Fallout 4 Modells look good so far. They have a relative clean Meshstructure. BUT!  3D Modellers have no Usage for the think about Wallthickness etc. Static Issues, Hullthickness Overhangs etc. are your problem while preparation for print. Here a picture fo the Bus which I cleaned up yesterday Evening a bit.
(http://www.deltadog.de/webpics/GWFW/Busmesh.jpg)

The red circled areas show critical issues in this particular model. Most stuff is interfering Geometry, or just Parts that are to tiny for the printer that should be used. A Laserbased Resinprinter would do the handles inside the bus with no comment, but my filamentmachine would make crap from this.
This Issues are the most work. Clean out to small parts, ajust Wallthickness and remove interfering Geometry. For this you don`t need highend 3D Software. A simple Sketchup can do the job like you can see. For the Bus I count with a preparetime of around 4-5 Workinghours incl. Time to slice the Geometry in handleable Seizes for my printer.

How difficult is it to get into the graphic files of other stuff to do this? (thinking WOT might be sweet to plunder for material.)

Depends highly of the availability of proper Moddingtools. The most popular AAA Games have a busy Moddingcommunity which prepares you with those tools. But like mentioned above the work to get it printable is yours and can be very painfull!

I am glad we have a 3d ninja like you onboard here. You are a pure font of good stuff.
I try my best thx ;-)

Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: Noctuary on November 25, 2015, 06:19:18 PM
Very cool. My buddy does the same thing except with paper craft. He ends up cutting the model into strips that he can send over to his silhouette to do the cutting for him.
http://www.youtube.com/watch?v=zYD9Lp3cLuc
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: DELTADOG on November 26, 2015, 11:43:05 AM
To come a littlebit back to the basic of this thread  :D My plus model 1/48 Order arrived today. I´ve ordered a pile of small metal crates, cans, boxes, etc. to populate my empty shelfing Units a bit. The plus modell stuff looks awesome and has some really nice labels as transfers included. The funny fact. In the medical Box set is a first Aid box included that looks exactly the one from FO3.  Here a first arangement.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen118.jpg)

While filling up the shelfs I realised that with FO4 a new Shelfdesign has be implemented. It looks closer to the Design of the tables and I guess I will go for a little Pimpup of the boring old ones!

Greetz Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: Brummie Thug on November 26, 2015, 01:17:38 PM
Shelves look awesome!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: zizi666 on November 26, 2015, 04:04:36 PM
That is a thing of beauty !
 :-* :-* :-*
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: Dr. Zombie on November 26, 2015, 08:00:35 PM
Uhh that looks very good.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: Constable Bertrand on November 26, 2015, 08:55:47 PM
 :o

oh my..

 8)  8)  8)  8)

Those 'containers' look fantastic, they have such crisp detail!! Are they resin or styrene?

Cheers
Matt
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: DELTADOG on November 26, 2015, 09:40:28 PM
Just wait when you see them finished with the decals. They are spot on with rich details on them.

The Boxes are made in resin, but a soft one, not too brittle in consitence and are cast very clean with nearby no Moldlines! This was a testbuy at this company and be sure I will now order more sets to enrich the Variability.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: rollawaythestone on November 26, 2015, 11:01:45 PM
That is an excellent piece! I love the detail in these shelves and workbenches!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: Dr. Zombie on November 26, 2015, 11:15:11 PM
I may have missed a link somewhere. But we do I go to get my hands on containers like that?
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: DELTADOG on November 26, 2015, 11:23:01 PM
I may have missed a link somewhere. But we do I go to get my hands on containers like that?

No Problem!  After my last fail with the all known Rusty rails side, I thought Plus Modell is well known too.

http://www.modelchoice.net/ (http://www.modelchoice.net/)

They produce stuff in 1/48 and 1/35. My Experience with my testkits are, bot scales fits 28mm Scale very well.
In the Shelf are parts of 3 different Sets. 2 Sets in 1/48 and one Set 1/35. Its not noticeable what comes out of which set.

The best product for a proper Vault is this here imo!

http://www.modelchoice.net/catalogue/afv/accessories/uscans-pm-309.html (http://www.modelchoice.net/catalogue/afv/accessories/uscans-pm-309.html)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (New Tutorial p.24)
Post by: DELTADOG on November 27, 2015, 05:57:28 PM
Hi Guys

My Filament eating Assistant works atm. on some stuff and I got the hands free for some experiments. The Plus modell side was very inspireing! I`m hooked by this metalcans but to chintzy to buy the precutted cans for that money!

What happened.... I did it myyyyyyyyy way^^

TUTORIAL 04: Making Metalcans, Cheap and easy

Material: Scissors, Hammer, Riffled object, thin Metalsheat, hole puncher, Round stick, Clue.

Step01: Cut a Metalstripe, round about 4 - 6mm broad.

(http://www.deltadog.de/webpics/GWFW/LAF-Tut4_01.jpg)

Step02: Wrap the Metalstripe around a wooden or metal stick. In my Case I use the Handle of my Minifile. For 28mm Standard, the Diameter should be round about 3mm

(http://www.deltadog.de/webpics/GWFW/LAF-Tut4_02.jpg)

Step03: Let overlap the metal a bit and cut of the excess Metal, to have a round tubing. Use the riffled Object (In my case an old Aluminumcap) and carv in some riffles in the metaltube all around. The riffles fixing the tube itself really well, so no clue is needed in this step to hold everything together!

(http://www.deltadog.de/webpics/GWFW/LAF-Tut4_03.jpg)

Step04: Cut away excess metal, to have a nice crisp tube with leveled Edges.

(http://www.deltadog.de/webpics/GWFW/LAF-Tut4_04.jpg)

Step05: Use a hole puncher 3-4mm diameter and punch out 2 Metaldisks from your Metalsheat. They come out bended, flat them on your cutting mat, otherwise their diameter wouldn`t fit the tubing!

(http://www.deltadog.de/webpics/GWFW/LAF-Tut4_05.jpg)
(http://www.deltadog.de/webpics/GWFW/LAF-Tut4_06.jpg)

Step06: Clue in the two metaldisks in the open Ends of the Tube. Bring everything a bit in shape. If you want make some bumps in the can.

(http://www.deltadog.de/webpics/GWFW/LAF-Tut4_07.jpg)

FINISH. All together it took me not longer then 3 min to make this can and costs nothing.

Greetz Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Gunbird on November 27, 2015, 07:11:59 PM
Another great and easy tip. Now, where can I get thin metalstrip from? Tomato ketchup thingies?
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: zizi666 on November 27, 2015, 09:15:05 PM
Neat !
 8) 8) 8)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on November 27, 2015, 10:30:43 PM
Another great and easy tip. Now, where can I get thin metalstrip from? Tomato ketchup thingies?

Energie Drink Can ;-)

Its Aluminium, Thin and good to cut with the scissors. Remove Bottom and Top and make one Cut through the middle. Out of one Can you can make dozens of tiny cans^^

Thats recycling at its best  lol
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on November 28, 2015, 09:13:41 AM
Good Morning!

While Zizzi hardly struggle not to touch himself im public to reach his geekgasm  lol all others can take a look on the first half of the Bushull in 28mm scale. I´ve made a picture of the raw print, to show thats not that piece of cake to print the Gamefiles, because the meshes are still not really printerfriendly at all. A lot of Afterwork will follow to make this thing presentable!

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen119.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Anpu on November 28, 2015, 10:19:06 AM
Sweet!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Wyrmalla on November 28, 2015, 12:30:07 PM
A wreck is a wreck, but aye, you could bring that up to a basic standard easily enough with a bit of textured plasticard, a few added poles and a mess of bits at the cut off end. Did you widen it to allow for models to stand in the inside as well, and would that space be large enough once the benches are added?

Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on November 28, 2015, 01:28:30 PM
Yes its all messured well. Miniatures can stand in the middle, the roof is removeable to have access to the inside and its still space for the benches!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: zizi666 on November 28, 2015, 03:47:03 PM
Yes its all messured well. Miniatures can stand in the middle, the roof is removeable to have access to the inside and its still space for the benches!

Bloody marvelous !
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on November 29, 2015, 01:47:09 PM
News Bulletin on GNR: BoS Squad makes Joyride in Prewar Bus.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen120.jpg)


The "tiny" little Tubesmurf has a total length of 28cm and chewed on my nervs.

I´ve to admit I´m really disappointed about the results of the prints. My expactations where much higher and in this state its not more then a base to work on for a complete Surface overhaul.
The tail is much better printed compared to the front and the total amount of work which waits on me is to much to bring it forward as a sideproject atm imo. So it will goes it way in the box of neverended dreams and and has to Wait there till I´ve the time an courage to bring it up to the quality I want to have it.

The second picture shows a direct size and Quality comparision between the Bus and the Truck and I´ve to say, the Truck war really solid in its printresult.

To be honest the Bus and Truck were just Tests to make some experiences with the 3D Models from FO4, to know the weak spots on them for the Vaultrelated objects.
Unfortunatly it will not become that easy I´ve hoped on.

Greetz Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Messyart on November 29, 2015, 02:25:04 PM
www.youtube.com/watch?v=6Zbi0XmGtMw
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Sinewgrab on November 29, 2015, 04:26:58 PM
I would be more than happy to jump on the grenade of fixing that up for a table...especially in two halves, because, maybe it is just me, but I have never met a bus or car I wasn't willing to pump ammo into for the pretty boom.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Anpu on November 29, 2015, 04:29:27 PM
Hah I must say I agree with you Sinewgrab I would love to fix it up for the table. The truck even more so.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on November 29, 2015, 05:31:45 PM
I will NOT make a MOld of that Monster!
For printfiles or Comissioned prints PM me for Details.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Anpu on November 29, 2015, 05:37:48 PM
I did not expect you to make a mold but you may get a pm later.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on November 30, 2015, 09:21:11 PM
After the big Items, I go a littlebit back to the smaller stuff.

Next Item on my Wishlist is  finished, the "Holy" Ironbeam. I liked the Design on first sight and after some ajustments on the geometry (Wallthickness etc.) it takes its way down in my Vault.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen121.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Wyrmalla on December 01, 2015, 02:50:16 AM
Are the Fallout 4 vaults massively different from the ones in 3? I take it that you'll be using your existing tileset with some added bits and bobs from the newer 3 version?

Hmn, knowing the original version of that beam I kind of prefer that. That just looks over designed. I guess though that's what x number of years does to a model though.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on December 01, 2015, 09:51:05 AM
Are the Fallout 4 vaults massively different from the ones in 3? I take it that you'll be using your existing tileset with some added bits and bobs from the newer 3 version?

Hmn, knowing the original version of that beam I kind of prefer that. That just looks over designed. I guess though that's what x number of years does to a model though.

You are absolutly right!
The FO4 Design differs in a lot of things from the one of FO3. On the other Hand they kept Items from Fo3/NW 1by1  to avoid a Designcut in the series. My pure personal opinion on that decision is, that they´ve not really managed this dance on knifes edge quite well. You can feel the missing of Adamowicz in so many areas of Design. You know the FO3 Artwork and know that there were a lot of overdesigned stuff in. Adamowiczs main work was to filter the components in that way to have a balanced Design. The new Designteam was a bit to busy imo. But on the other hand they tried to make things more "Real World" inspired then in FO3, which makes the Cityareas much more reliable then in FO3. FO4 has managed it to avoid this littlebit static, artificial like setdesign from FO3. So like in any facette of life we have Goods and Bads in the new game.
My approach to handle this hanging between Fo3 and 4 is exactly as you mentioned. I keep my Base from FO3 because I like the Vaultdesign from Fo3 more then the one from FO4. But expand my Sets with some well choosen items,  to convert it in a little hopefully well balanced crossover. My attention in this process is on items which have potential to bring a bit more color in the vault and the make some more eyecandy to avoid a overall boring look.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on December 01, 2015, 08:24:32 PM
FO4 Vault Fire Distinguisher Console

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen122.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Constable Bertrand on December 01, 2015, 08:56:19 PM
The vault looks stunning DELTA!

Personally I'd not be fussed about creating a specific fallout 4 vault. There is change in vaultech process in different locations as witnessed across the fallout game franchise, and apparently if it's an older or newer vault.

In terms of gaming, your game board will represent a functional vault, abandoned vault, or a raider/ghoul enemy messy contaminated fortress. As such a clear distinction "this is a fallout 4 vault" doesn't come into it at all. Pick and choose fallout furniture/tech that you like to flavour the space DELTA. Just like your doing. ;)

Though perhaps you may find a F4 vault room with a particular purpose unseen before in the series, in which case, add it! (Such as the virtual reality room from F3)

Cheers
Matt.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on December 02, 2015, 04:35:18 PM
I will do it that way Matt ;-)

New Additions: Milkmachine (still a lot of after work on it) and the Protectron Pod.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen123.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Anpu on December 02, 2015, 05:00:49 PM
Love the protectron pod :) It will look great when you are finished with it.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on December 03, 2015, 11:00:20 AM
I smooth up every print before painting it. The Truck is from the same Polycount quality like the Vertibird btw. I have my techniques to bring this up well in the End ;-)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on December 03, 2015, 10:22:09 PM
One little Update which suprised me more then it will you guys. I´ve got the Protectronpoddoors a try on the printer and they came suprisingly well executed out of the machine. I had not thought they would be printable with the thin Wallthickness but its done. Cleanup etc. will follow no worry of the grainy look

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen124.jpg)

And then I´ve began my Christmas Holliday Project for 2015. The preparationtime to begin with this will take 146 hours says the Software. So to have the raw parts when Hollidays will begin, I started today. One single hint, then will be the next shot right after the finish.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen125.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Elk101 on December 04, 2015, 07:31:01 AM
This is very impressive stuff. It's beyond my IT understanding and into the realms of sci-fi but I'm incredibly impressed by it all! Nice work.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on December 04, 2015, 06:05:03 PM
Thx Elk glad to see people like the stuff :-)

Since my 3D Facility is blocked for some ages, my last Crusade through the bay has arrived today. I had found a couple of really cheap old Heroclix Miniatures that fits well in my vault I guess.

From the top to the Bottom:
- Little Groupshot of the whole crowd.
- I´ve just began to convert the Miniatures to their final purpose. In the middle a Heavy Gunner From the Talon Company, a NCR Ranger and a Vaultadventurer.
- I think it lays in my childhood... this permanently fear to have less firepower  lol. 1€ per figure for this money its always good to have some Miniguns laying around.
- My Base for a Squad of Synth
- My Vault Security. I guess the Guys will have plenty of work in the future. Better to have a lot of them. Conversions are planned to the weapons.
- Last one is a Vaultdweller, Some Raiders and one Miniature I hope to become a Supermutant Berserker.
(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen126.jpg)

All together a big bunch of minis for a small couple of bugs. Unfortunatly the Miniature I hoped to use as an Assaulttron is way to large in Scale to have use of it :-(

And last but not least. My FO4 Hardcover Artworkbook arrived today. HELL WHAT A F****** GOOD BOOK!!!! 367 paged full of inspiration! ....... Please stand by....
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on December 07, 2015, 05:56:23 PM
Half of the total printtime is over and it is really unbelievable how big some Gamestuff is in Reality.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen127.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: commissarmoody on December 07, 2015, 06:28:13 PM
Nice!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Anpu on December 07, 2015, 07:02:59 PM
Sweet!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: zizi666 on December 07, 2015, 07:08:06 PM
Ace!
What's with colours? Is the white part plaster cast?
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on December 07, 2015, 07:11:58 PM
Nope But my roll with Blue PLA Filament was finish while the print and I had to Change on the white one^^
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: zizi666 on December 08, 2015, 05:36:51 AM
I find until something prints out despite having measurements I can never see in my minds eye how bit it is.

Your vault is a bug un for sure.

Best estimate can be made through ingame screenshots with a figure posing next to the object.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on December 08, 2015, 06:50:17 AM
Best estimate can be made through ingame screenshots with a figure posing next to the object.

No worry I did my job ^^

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen128.jpg)

With the floor inside it has the right height. Its just much bigger if seen in total then expected from the Gameexperience. I´ve decided to modify the Original layout to make the overall building smaller. Otherwise it could just serve as Centerpiece of a 3"x3" Plate with not much more around. BORINNNGGGGGG.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: zizi666 on December 09, 2015, 01:18:15 AM
Looks about right, I'd say.  8)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on December 15, 2015, 10:44:53 PM
Hi Guys

Sry was a little silent around me the last days, but was to busy for Hobby :-(

Back in Action but with some minor changes in the upcoming schedule. My wife (one member of my playtestgroup) wishes for the next rounds a new charater. The new Powerarmourdesign has hooked her and she wants a BoS Paladine in T60 Powerarmour. What shall I say..... Her wish is my duty^^ Aside from this my playgroup has forced me back on the vault instead of the Gas station  :'(. So I will make the Atrium over Christmas^^

I decided to make the Mini in the new bulkier Design of the FO4 Power Armours.
Still bloody WIP but its to see how it will come out in the End. Its a Prototypesculpt. My plan is to cast it and make several Posingvariations and weapons to use them maybe as replacement/Addition for the Brother Vinnie ones. We will see.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen129.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Hupp n at em on December 16, 2015, 01:39:11 AM
Hi Guys

Sry was a little silent around me the last days, but was to busy for Hobby :-(

Back in Action but with some minor changes in the upcoming schedule. My wife (one member of my playtestgroup) wishes for the next rounds a new charater. The new Powerarmourdesign has hooked her and she wants a BoS Paladine in T60 Powerarmour. What shall I say..... Her wish is my duty^^ Aside from this my playgroup has forced me back on the vault instead of the Gas station  :'(. So I will make the Atrium over Christmas^^

I decided to make the Mini in the new bulkier Design of the FO4 Power Armours.
Still bloody WIP but its to see how it will come out in the End. Its a Prototypesculpt. My plan is to cast it and make several Posingvariations and weapons to use them maybe as replacement/Addition for the Brother Vinnie ones. We will see.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen129.jpg)

Wow, that looks really good so far. Nice work. :)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: commissarmoody on December 16, 2015, 02:44:12 AM
Very nice. Looking forward to seeing more.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on December 22, 2015, 09:15:09 PM
Slowly progress. Christmas right in front of us and Family business forcing me a bit to slow down my timetable atm.

But on the other hand I´m really happy with the results so far. Later after the finish of the Mastermodel all will cut apart and molded for the final models. While this the Shoulderpads will carved out a bit on the inside to make them "hanging" a bit more. So the actual position will NOT be the final one.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen130.jpg)
(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen131.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: exploding youth on December 22, 2015, 11:01:30 PM
Killer! :o
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: zizi666 on December 23, 2015, 01:28:16 AM
Ace !
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: d phipps on December 23, 2015, 02:31:26 AM
Excellent work!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on December 23, 2015, 10:24:13 PM
Thx guys!

Today I had a little time for myself and used it to bring the T60 forward. The shoulders are finished. Last step to do are the lower arms. The hands will come individual to the repositioned models after casting of the mastermodel.

What is a Powerarmor without the helmet :-) my plan was to have two alternative heads. One with the Neurocap you already have seen on the previous pictures. The second one should be the all famous helmet. My initial plan was to be lazy as always and useing the seperate Brother Vinnie Heads for the new Armor. Historical interested people already know the best plan will not survive first enemy contact!  lol
The Head looked way to tiny and misfitting compared to the much bulkier armor imo. So in the End I´ve used the resinhead just as a simple Armature to sculpt on an entire new helmet in T60 Design to fit the whole look and have a beefier size.

E`voila my Vision of a Fallout Powerarmor Helmet!

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen132.jpg)

What you think guys ok that way or to big at all and back to the smaller Vinnie Heads?
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: zizi666 on December 23, 2015, 11:20:47 PM
That head looks fine to me!

Once you've hollowed out those shoulder pads, he'll look the part.  8)


Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on December 25, 2015, 01:30:25 PM
I´ve finished up the Mastermodel of the T60.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen133.jpg)

The left arm looks a bit bigger on the picture compared to the right one. This is caused by the different Angle the Arms have, both are equal in volume and shape.

I want to take the chance to say a big thanks to everybody who has followed this Blogthread over the last year. Your Comments, criticism, suggestions or even the Smilies helped me a lot to stay focused in this project. It helps a lot to have interested people around to have the opportunity to share the made stuff with. LAF is a great community and I´m glad I´ve decided to became a part of it!

I wish all of you a peacefull wonderfull Christmas with your families and a good start in the new year. We will read us again in 2016 with more Vaulty things and maybe a little suprise.

Greetz Delta!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Anpu on December 25, 2015, 01:31:46 PM
Merry Cristmas to you too!
I love your T60.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on December 28, 2015, 01:39:52 AM
Finally and totally unexpected I came back with a last Update this year. My neighbor had picked up a package for me from postal right before christmas and brought it to me yesterday. Inside my new materials for my total overhaul  resin production, Im try out atm. So I was able to make the first Testmold and casted the Sentrybot at first. I was so amazed by the result I wanted to share here. To see a miniature in the final cast in one uniform color makes such a huge different to the multicolored raw parts, it suprised my again everytime. My Old FO3 inspired Sentrybots will quit their Duty from today on  :D

Here we go: Next-Generation-Firepower.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen134.jpg)

I began with this model long before release of FO4 just with the prereleased Artworkbook Teasers. So I had no Scale to a human being at this point. I meet some of this bots in Fo4 already and it seems I had win the gamble and the bot fits quite well! What you think guys?

Its mounted on a 40mm Base and I´ve made a shot with the russian standard for scale comparison. The Minigun Arm is bended a bit caused by demolding too early. I´ve still to figure out the best drytime for demolding of the new resin. Some Bubbles had been in as well, now I know where to cut additional Vents  lol.

Greetz Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Hupp n at em on December 28, 2015, 06:21:57 AM
You are a hive of production.

Don't think I could have described this thread better myself.  Well done Delta!  :)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Malebolgia on December 28, 2015, 06:58:48 AM
Wow man, fantastic sculpt and cast! Interested in buying one if you're selling them :-*
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Anpu on December 28, 2015, 06:59:50 AM
Cool. Love it have to agree with all the comments above.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Love_the_Lash on December 28, 2015, 07:45:35 AM
Wow man, fantastic sculpt and cast! Interested in buying one if you're selling them :-*

Same here! Bloody fantastic stuff!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: zizi666 on December 28, 2015, 07:59:38 AM
that's one badass robot.
 :-* :-* :-*

Wow man, fantastic sculpt and cast! Interested in buying one if you're selling them :-*

+1
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on December 28, 2015, 11:59:01 AM
Thx guys :-)

For more specific Informations about the "technical" Specs for this modell just write me a PM.

Greetz Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on December 29, 2015, 02:37:21 PM
Hey guys ....

Have you fun atm?.....

I die for!!...... be sure !

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen135.jpg)










PS: Sry I can`t resist^^
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Hupp n at em on December 29, 2015, 03:59:48 PM
Woah! Are you going to mold up several T-60 poses? That would be awesome.  :-*
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on December 29, 2015, 04:06:33 PM
No  ;)



Jehova, Jehova, Jehova......
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Malebolgia on December 29, 2015, 04:10:41 PM
Woah! Epic pose of awesomesauce! :-*
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on December 29, 2015, 10:11:51 PM
Dum Di Dum........

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen136.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: commissarmoody on December 29, 2015, 10:14:08 PM
It's hammer time!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: exploding youth on December 29, 2015, 11:44:15 PM
 :o Amazing work!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: zizi666 on December 30, 2015, 04:38:15 PM
 :o :o :o
 8) 8) 8)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on December 30, 2015, 10:18:01 PM
Oh Boy, what a fun to do them, I could do dozens of them more and would not reach a Limit in Posingvariations this Mastermodel gives me. The absolutly best is, most of the parts you see here are crosscompatible to each other. This gives again dozens of variants just with mixing the parts together.  :D

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen137.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: zizi666 on December 30, 2015, 10:39:17 PM
 :o :o :o

The level of coolness is too high!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Anpu on December 30, 2015, 10:40:15 PM
Drool!

Sweetest stuff in a long time.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on January 01, 2016, 01:01:31 AM
Happy new year 2277..... ehm 2016 you know what I mean^^

I´ve tacked the last remaining gunner together Lets call him "Gently carnage" I`ve used an old second hand Minigun that I´m modifying the way it fits the setup.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen138.jpg)

Last steps are the always boring ones. Filling up holes, smoothing and the hands of the Mr. Firepower are on the to do list, then the Wasteland All-Stars are ready for some Bloodwork to some raiders.

Greetz Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: toudi_sk on January 01, 2016, 08:31:39 AM
view the whole thread took me about two days and I enjoy every minute, unbelievable stuff, really  :o
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on January 05, 2016, 08:39:37 PM
Don`t want to be too redundant but I´ve finished the boring stuff on the BoS Squad. I decline them as finished.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen139.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Gunbird on January 05, 2016, 09:13:16 PM
They look mighty fine indeed! Great work  :o
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Love_the_Lash on January 06, 2016, 12:33:44 AM
They look so bloody good! Am particularly fond of the ripper!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: zizi666 on January 06, 2016, 12:56:34 AM
 :o

Your sculpts/casts keep getting better and better.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on January 11, 2016, 07:29:07 PM
Hi guys thx for the kind words!

It was a bit silent around me the last days but that had not effected my produceability. Was to lazy to post sry, cause I´m riding on a couple of horses in one row the same time.

In first I´m still playing a littlebit around with the customisation abilities of the T60 Prototyp. Now I know it can be ajusted in its Pose, the weaponary and even the Serialnumber!

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen140.jpg)

The Last point solves some problems for me to have a proper seperation between Paladines and Knight in Game. All Weaponoptions done for the T60 fits this Dude as well. :D But very WIP atm.

The second horse is riding through my Vault and is themed around my still WIP Holiday project, Vault Atrium.

I´ve finished the Basic Roomplates and made some sample assemblies to look if anything works in the aready established Gridsystem with Metalplates and magnets. Most of the Work will be the Casting of all the Floor and Walltiles for this huge room. Unfortunatly my castingmaterial which was intended therefore was used for other purposes....... I`m still waiting on my restock.
In the meanwhile I´m working on the Gangways. The frames are already printed and awaiting there Floortexture with metalmeshes and the railing!

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen141.jpg)

And last but not least. A lot of Brainwork in there but very very WIP. Maybe some have aready seen it in Beefcakes Thread down in the Workbencharea. I´m hardly working on a smart modular castable System to build up cheap and amazing Art Deco Buildings. From a Skyscraper to a small cosy Diner. And NO its NOT for my Vault  lol. More about it will come in a whole new thread later this year.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen142.jpg)

Cheers so Far
Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on January 18, 2016, 03:14:41 PM
So last but not least, the T45b is finished!
I´m not yet happy with the two white round things on his Chest but its to fragile to cut around there atm. I will resize the parts on the intermediary Resinmaster for Reposing etc.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen143.jpg)

Now is happy molding time for a lot of suits^^
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: nedius on January 19, 2016, 07:11:06 PM
Fantastic work, as ever!!

Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on January 20, 2016, 08:21:36 PM
Thx! I try my best^^

Unfortunatly I´m running out of my experimental waxputty I´m normally working with. While it was a Materialtest mixture, there is no chance to get more of it :-(
So I did my second run on Polymer Clay to test if this could be a proper Exchange for my beloved old Waxputty. I´ve made a first try on this Clay calles "Bees Putty"
 nearby a year ago, maybe someone can remember:
(http://www.deltadog.de/webpics/GWFW/28mmSurvivor.jpg)

My second try now is more forced by the needings of a new putty rather then the pure curiosity. I think the Putty has some really great abillities, but my humble skills still have to adapt the new stuff better, before I really can produce better results.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen144.jpg)

I will play a bit more around with it^^
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: von Lucky on January 20, 2016, 08:43:47 PM
Still looks pretty good to me.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: zizi666 on January 20, 2016, 08:51:31 PM
Humble he says...  :o
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on January 26, 2016, 06:29:15 PM
Tiny little progress. I´m lieing down with a virus infection atm. and I´m really not in shape to make big steps on my projects. The already shown armoured Body has got some Arms and a Head. The Parts are mentioned as optional Parts for converting purpose, the Modell itself will become a Wasteland Girl in heavy Armour  ;)

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen145.jpg)

Just for Size comparison. The head sits on a Toothpick. The parts still awaits the cleanup and sanding!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Mr. Peabody on January 26, 2016, 07:06:39 PM
Oh yeah! We love those.  8)

Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Gunbird on January 26, 2016, 10:04:19 PM
Goodluck with the health, fellow bedriden gamer.

Sculpt looks nice, looking at the head for a minute I thought you were sculpting the prototype P.A.M. from Fallout 4
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on January 26, 2016, 10:53:10 PM
Goodluck with the health, fellow bedriden gamer.

Sculpt looks nice, looking at the head for a minute I thought you were sculpting the prototype P.A.M. from Fallout 4

Thx I have a good use for healthy luck atm. The virus has done an overarching job on me......

Oh and with your second remark: The fluff of the FO4 P.A.M Unit is really interesting! It´s a pre-war tactical analytical and advicing Unit for Fieldcommanders. While pretty smart its just based on the standard RobCo Inc. Assaulttron Close-Combat-Bot. Compared to that Bot P.A.M is pretty lame in fighting ugly Wastlanders while talking about flanking the kitchen to make a cup of tea   :D

Just take your time to look though my Thread and you will come to a pleasant result in this question !  ;)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on January 28, 2016, 02:09:03 PM
Hi all

I´m still in ruins and each joint in my Body hurts like hell. I tried to mold up some things, but after the first one and two times walking the stairs down in the cellar,  I had to give up :-(

But one Cast of the new Wastelandgirl with the already mentioned Conversionkit is finished and I hope you guys like it as well as I do. I have still to sand the arms in final shape but its to see where it will end up.
Now I´ve to finishing up the weapon(Lasersniperrifle) and Arms  for the Wastelandgirl itself , then you can see the remaining parts.....I mean.... as soon as I can use my fingers in a normal manner again  :?

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen146.jpg)

Cheers Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Gunbird on January 28, 2016, 10:29:20 PM
Bloody gorgeous mate! Loving it!  :-*
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Anpu on January 28, 2016, 10:31:12 PM
Sweet!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on February 02, 2016, 11:32:10 PM
Thx guys!

Good news, my fingers have come back on its normal size and I can make some little progress while still sick at home.

First at all I´ve messed up the Arms of the Sniperlady while detaching from the Body and have to do the whole job again.... >:(
But the head is already presentable. I tried a littlebit more crazy hairstyle to come back to the 50s and 60s hope you like it!

And then... well I still have to learn the usage of my new putty and thought it could be great to make a step in HD-sculpting. That means high details on all surfaces. Thats common on Busts or larger Monsters etc. which are mostly done in Polymerclay like Supersculpey, Fimo etc. The Picture don´t makes it justice and its very very WIP but maybe someone could figure out what it could become^^ After finishing this "tiny" Model I will release a small review about this Polymerclay-putty, Maybe someone wants to try it on his own.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen147.jpg)

Cheers Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Vladimir Raukov on February 08, 2016, 11:38:38 AM
You can do this when you're sick.

You can do this.

When you're sick.

 :o

Seriously though, it looks fantastic so far!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on February 08, 2016, 08:07:42 PM
You can do this when you're sick.

You can do this.

When you're sick.


öhmmmm äh... Yes ?!  :P

And when I´m not sick and feeling well, I could even do this: 8)

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen148.jpg)

Cheers Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Anpu on February 08, 2016, 08:12:30 PM
Drool

Looking great!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Constable Bertrand on February 08, 2016, 08:30:24 PM
Oh yeah, not bad.  ;D

The tail skin texture looks really nice. 8)

Cheers
Matt
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on February 10, 2016, 01:09:11 AM
Thx guys. I think I´ve got the trickwith the Putty now. its still a learning curve but now a steep one!
But I want to tell you a little anecdote.  Today I´ve nearby wet my pants! My 5 years old daugther came into my working room and looked on my sculpting table spoted the WIP of the Greater Wasteland Demon. She looked at me and said with a totally mean expression in her face .... Daddy! Your Dino has a really Bad Hair Day! Haven`t laughed so hard for a very long time^^

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen149.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Constable Bertrand on February 10, 2016, 07:05:18 AM
Ah kids, they say the darndest things.
...
It's ok Delta, we know it's a Deathclaw, not a "dinosaur".
 ;D
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on February 10, 2016, 10:41:18 AM
Ah kids, they say the darndest things.
...
It's ok Delta, we know it's a Deathclaw, not a "dinosaur".
 ;D

Oh damn really you know it... Man what have uncovered me ?   ;) :D  lol
Non the less you have win the job to explain a 5 years old girl in Uberdinomode atm. that this is NOT a Dino but something else. Good luck!^^ So for all others it can be whatever you want to have it^^
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on February 11, 2016, 12:06:03 AM
So the Hairstyling is finished. Next Steps are Head and Arms. If someone finds some failures tell me!

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen150.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Malebolgia on February 11, 2016, 06:49:55 AM
Man oh man, your sculpting gets better by the minute! 8)
Love what you're doing with these.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Andym on February 12, 2016, 06:27:34 PM
Oh man!...... I'm REALLY sorry!.... I've completely missed this thread! I've just spent the last hour going over your amazing project! Mate.....your skills are awesome! :o

I love the dinosaur thing! It reminds me sooo much of Godzilla!

Keep up the good work!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: rollawaythestone on February 12, 2016, 06:42:34 PM
This is an impressive sculpt! Really nice! Looking forward to seeing more.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on February 14, 2016, 01:03:30 AM
Thx guys! i´m always happy to see if people like watching the stuff i made with the same fun, then I had to create them! I look on the other stuff here on LAF with the same curiosity and fun to see what other people do. Inspire and become inspired, what could be better^^

And now, my little friend here has a little statement^^ I don`t know what you would answer... i would run lol

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen151.jpg)

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen152.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: gamer Mac on February 14, 2016, 01:09:05 AM
Oh man!...... I'm REALLY sorry!.... I've completely missed this thread! I've just spent the last hour going over your amazing project! Mate.....your skills are awesome! :o

I love the dinosaur thing! It reminds me sooo much of Godzilla!

Keep up the good work!
We need to get you a shot of Fallout 4
Its a deathclaw ;D ;D ;D
Stunning work on the face
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: von Lucky on February 14, 2016, 01:53:16 AM
Oh my - he's awesome. You need to get him cast. Pronto!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: rollawaythestone on February 14, 2016, 02:08:07 AM
This is just more and more impressive! You've really done an amazing job on this sculpt!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: zizi666 on February 14, 2016, 06:27:37 AM
(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen151.jpg)

We want him even more :p

(how else are we going to build that deathclaw gauntlet  ;D )
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on February 14, 2016, 09:03:25 AM
We need to get you a shot of Fallout 4
Its a deathclaw ;D ;D ;D
Stunning work on the face

Thx ! Andym is not far away with his suggestion on the Modell. Imo a FO4 Deathclaw is really close on an anabolica tuned child of Godzilla with a Balrog^^

Oh my - he's awesome. You need to get him cast. Pronto!

After I will finished up the Modell I have to see how I will detach him to have handy parts for a Casting. On the tail you can already see a thin line, where I plan to detach the tailpart from the Body. I´m mainly concerned about the head. While the Head itself is piece of cake to detach from the neck, the mouth with all the teeth has to be seperated in 2 parts. Not the easiest thing. I try to place the juctions in that way, the modell can be changed in posing a bit. Together with the bending of the not fully cured Body after casting there should be some nice variants possible.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Anpu on February 14, 2016, 09:06:47 AM
We want him even more :p

(how else are we going to build that deathclaw gauntlet  ;D )
I agree with the above!!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on February 21, 2016, 04:17:44 PM
Hi all

I´m really packed atm in my job after I was ill that long time, so unfortunatly my Hobbytime is very limited these days  :-[

Additional to that, I had some serious trouble to got that Arm/Claw, that way I wanted it have. That resulted in a whole weekend of Sculpting the Arm, look at it and make it again, and again.

With the last result I was satisfied enough not to kill it instandly, so I baked it before I could changed my mood^^

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen153.jpg)

Just one Arm to go o_o... the modell starts becoming this kind of pain I always call a "exhausting Project". Its time to finish it to get something new^^

Cheers Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Gunbird on February 21, 2016, 04:32:09 PM
Looks the part mate.....your health has improved I hear?
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Illumini on February 21, 2016, 05:47:34 PM
It´s beautiful  :-* A scale shot with a normal human would be great  :D
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on February 21, 2016, 07:04:08 PM
Looks the part mate.....your health has improved I hear?

Not really, but there was too many work piled up while I´m gone, that I decided to find a compromise between become well and solve the major important stuff at work.

It´s beautiful  :-* A scale shot with a normal human would be great  :D

Well I´ve already made a comparison shot at the beginning of the Sculpting, but it has recently grown a good part, so a second shot could be funny. The recent modell sits on a 40mm Diameter cork, just to have a clue of its initial space on the Table. To add some spicy I´ve taped the old FO3 Deathclaw together I´ve already made 2 Years ago,  and put it aside as well. What shall I say.... sizen even matters! lol

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen154.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Gunbird on February 21, 2016, 07:12:22 PM
Legendary Unique Deathclaw......
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Constable Bertrand on February 21, 2016, 08:34:23 PM
Woo!  :-* :-* :-* :-*

Very nice pose and sculpting, I really dig the skin textures!! :-*

Cheers
Matt
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: zizi666 on February 22, 2016, 09:28:13 AM
Legendary Unique Deathclaw......

Correction : "Legendary Unique Radiating Alpha Deathclaw with a Grudge"  ;D

To say I like him would be an understatement of biblical proportions.
Really looking forward to an opportunity to put him on top of my metal/resin/plastic pile, even though it would be for ever such a short while ;D
However, your health comes first so here's to a speedy recovery !
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: rollawaythestone on February 22, 2016, 07:25:39 PM
That is looking stellar! Really top notch sculpting!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on February 28, 2016, 04:52:26 PM
The DC is finished! As promised I´ve made a little review of the Putty as well. All together you can find it here:

http://leadadventureforum.com/index.php?topic=87780.0 (http://leadadventureforum.com/index.php?topic=87780.0)

Now I´ve time to made the Atrium and finishing up the Vault itself.

So the next Updates will be Terrain related again.

Cheers Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Andym on February 29, 2016, 07:02:49 AM
WOW! :o That sculpt is amazing!  :-*
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on March 09, 2016, 08:59:23 PM
Thx guys! Nice to see the Big One has some fans.  Its already seperated in castable Parts and waits for a mold btw.^^

While humbling around with a acceptable solution for the second Floor gangways in the Atrium, I´ve managed to finish the wastelandsniper .. a second time  lol
This time I was smart enough to make a picture BEFORE I try to seperate the arms from the body!

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen155.jpg)

Cheers Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on March 19, 2016, 07:17:49 PM
Hi guys

Unfortunatly I find nearby no Hobbytime for myself atm and the vault goes no step forward :(. Today afternoon I had 2 hours of creative silence and used it for a Quick testdoodle on a new Material (BeesPutty Summer Firm) to see if its useable for 28-30mm highly detailed Miniatures. The material is really very soft and i`m still struggling with getting the putty in the intended shape but its amazing how fast you can work with this stuff.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen156.jpg)

In the End I hope this clumsy Puttypile will result in a BoS Fieldscripe, we will see.

Cheers Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on March 20, 2016, 04:00:48 PM
Today I´ve found some time to work on the Fieldscribe. I´m unsure or have a lack of idea which kind of Equipment would be fine to give in his hands. My actual approach is a Fo3 Firelance as weapon and a looted Androidhead in his other hand. Good Combo or too much Agressive / Combat focused for a Fieldscribe? What you think?

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen157.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Gunbird on March 20, 2016, 07:59:00 PM
Maybe just a laserpistol? Techy, but not overkill. The head in the hand is nice and fluffy.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on March 24, 2016, 12:33:03 PM
I tried to keep it simple as you mentioned mate!

Here we go: Finished BoS Fieldscribe!

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen158.jpg)

I try to mold the stuff over eastern to make a Nice Groupshot of a BoS Battlesquad.

Cheers Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Mr.Marx on March 24, 2016, 02:19:20 PM
 :-*

This is all just like, the best thing.

Any idea what's next?

T-51b? X-01?  ;)

MM.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Jeffmal on March 24, 2016, 05:57:25 PM
Incredible work!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: zizi666 on March 24, 2016, 10:47:54 PM
I like him !
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Gunbird on March 24, 2016, 10:53:52 PM
Yup, that came out golden :)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on March 24, 2016, 11:40:48 PM
Thx guys. Unfortunatly his face comes out ugly on the photographs and don`t do him justice compared to the "live-view" on the Mini. I hope the cast in Resin will bring up the real shape better to a picture.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Gunbird on March 24, 2016, 11:44:53 PM
..... his face comes out ugly on the photographs and don`t do him justice compared to the "live-view" ....

Ha, just like me then  8)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: IgnatiusO on March 25, 2016, 12:49:42 PM
DeltaDog,

I've spent the last few hours going through this thread - it's epic! I've had to make sure my laptop wasn't too close to my face as I'm drooling over the BOS team and other goodies.

I'm in awe of your work  :o

Thanks for sharing it and I'm looking forward to whatever comes next!

best,
IOL
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: swifty on March 25, 2016, 05:44:26 PM
Wow, simply wow, your work is just amazing!

As a big Fallout fan and someone just getting into this is not a test I have some questions

1. Do you do resin casts of any of the models? If so how do I get hold of some?

2. With 3D printing the fallout scenery and bits, how do you get the files and do you have to mod them at all? I was thinking it might be easy to blast them through a site like shapeways to do my own 3d prints

3. Have you tried printing any of the character models? I imagine they would be pretty static but ripe for conversion.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on March 25, 2016, 06:18:36 PM
Ok guys calm down I begin to blush^^


Puhh a lot of questions here:

Wow, simply wow, your work is just amazing!

As a big Fallout fan and someone just getting into this is not a test I have some questions

1. Do you do resin casts of any of the models? If so how do I get hold of some?

2. With 3D printing the fallout scenery and bits, how do you get the files and do you have to mod them at all? I was thinking it might be easy to blast them through a site like shapeways to do my own 3d prints

3. Have you tried printing any of the character models? I imagine they would be pretty static but ripe for conversion.

1. Yes, the second part of the question would be answered in a PM you could write me.

2. There are Tools available in the Net to get access to the Games files libraries. The nexus mods is a good place to start searching for. These Tools are done by Modder, who want to replace textures, modify geometry of Items in the Game etc. Most of these Tools give you the oportunity to export in a common 3D format like .obj for example. This file can be imported to a 3D Program like Blender, 3Dsmax, SketchUp etc.
No the files are NOT printerfriendly. They are optimized to fullfill the needings of a 3D Renderengine, not these of a 3D printer. Main issues are holes, doubled faces, or missing geometry on not visible areas. Printer want "waterproof" sealed geometry to work, so a lot of work to make the stuff printable. The most paarts I´ve printed so far for FO, I´ve made myself in DesignSpark mechanical.
3. I own an Ultimaker 2 with a modded Hotend and an Olsen Block for Ultra fine Nozzles with 0.1mm but this is still way to Chunky to make smooth, well detailed 28mm Miniatures! For those purposes you need a Lasersinther printer, or a Waxcaster printer. The one with the best price/Printquality Ratio in the Desktop segment is the Formlabs Form1 or now the Form 2. Not in my Arsenal so: No I´ve not yet printed Characters. If I really want to rush the job I can sculpt the stuff the traditional way in a few hours on one day in a row. The Time I had to spent to clean up the geometry and finally printing the whole parts would last much longer.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: swifty on March 25, 2016, 06:32:08 PM
Thanks for the quick reply! I have bought some bits off shapeways for a TMNT project and the prints are amazingly detailed so I am pretty sure they could achieve a lot of the character mods. I might download some software and have a play! I'll drop you a pm as well  ;)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on March 26, 2016, 03:06:12 PM
So chaps its done. I`m cooking a very big can of coffee now and will arm myself with brushes and paints and will enjoy this eastern! I´ve prepared a little BoS Squad for my personal use. The molds are finished after a long ugly struggle. The T45b still needs  some adjustments  but with some handwork no Problem! I´ve managed it to screw up the mold with the variant Laserpistol/Ripper with the last cut and have to redo it  >:( All other 4 Variants are ready now. I´ve mixed up the weapons and Bodies in a new configuration to see if anything is really smoothly interchangeable. Hope the contrasting Ink helps a bit to see all the details now clearly.... all the little fails in the sculpts as well  lol. Sometime between the paintings I will do a very fast little conversion of an Wargames Factory Child-Survivor to have a BoS recruit in the Squad as well. The most positive news is, the Fieldscribe looks now that part I had tried to achive. The molding and casting in resin slightly differs a sculpt a very littlebit and in this case it had helped to clean up the overall look.

From left to right: Paladin Jones, Knight Lieutnant Hawkings, Knight Ibanez and Scibe McMurney

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen159.jpg)

Cheers and happy eastern!
Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Dr. Zombie on March 26, 2016, 04:37:03 PM
Brilliant stuff!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: von Lucky on March 26, 2016, 09:10:01 PM
Lovely.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Anpu on March 26, 2016, 09:10:45 PM
Sweet!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Hupp n at em on March 26, 2016, 10:14:28 PM
We'll soon get our greedy little mitts on those then?  ;)  Those look awesome!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on March 26, 2016, 11:04:01 PM
We'll soon get our greedy little mitts on those then?  ;)  Those look awesome!

What shall I say ? I just did my homework ;)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: IgnatiusO on March 26, 2016, 11:06:25 PM
Oooh, there's hope?

 ;D
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on March 27, 2016, 02:04:44 AM
Oooh, there's hope?

 ;D

There`s always hope what would our world be a nasty place without it^^
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: pahvivalmiste on March 27, 2016, 07:33:32 AM
Fieldscribe is very nice! I got to appreciate this, it's a huge endeavour (with good quality).
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: IgnatiusO on March 27, 2016, 03:31:52 PM
There`s always hope what would our world be a nasty place without it^^

Well, it'd be the Fallout world without the Traveller as hero...
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: DELTADOG on March 28, 2016, 12:07:59 AM
So Ladies

Paint is coming^^ I finished up the 3 Powerarmor Models of my BoS Squad. I bet a more talented painter than me could bring much more out of the sculpts, but better then Grey Resins  :D
And before someone ask. I never paint the eyes of Gaming Miniatures, I´m to lazy for that sry ^^

The Fieldscribe and Sentrybot will come tommorow.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen160.jpg)

Cheers Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Gunbird on March 28, 2016, 12:14:40 AM
looking sharp there buddy, mighty fine  :-*
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: WulframMors on March 28, 2016, 01:19:32 AM
These look really good with that coat of paint over them. Bravo!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Mr.Marx on March 28, 2016, 02:37:50 AM
What shall I say ? I just did my homework ;)

Well, I better see if I can get some overtime this month...

MM.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: Hupp n at em on March 28, 2016, 03:03:02 AM
Hoooo man, those are awesome.  :-*  You've just cemented the fact that you're getting my money.  lol
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Can making Tutorial p.28)
Post by: zizi666 on March 28, 2016, 05:53:48 AM
I never paint the eyes of Gaming Miniatures, I´m to lazy for that sry ^^

Dito! but because I suck at painting eyes, not out of laziness  :'(
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted BoS Squad p.37)
Post by: DELTADOG on March 28, 2016, 03:08:00 PM
Dito! but because I suck at painting eyes, not out of laziness  :'(

pssst... Don`t ruin my hard build up coverage for this  lol

Thx guys for the very nice comments here in the Thread and via PM.

Some asked some Posts before what would come next. Question back what is on everybodies Wishlist that could fit my Vault as well?

So far I´ve finished up the Sentrybot. The White US star and serialnumber will come later when my freshly ordered transfers will arrive.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen161.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted BoS Squad p.37)
Post by: Mr.Marx on March 28, 2016, 05:42:11 PM

 Question back what is on everybodies Wishlist that could fit my Vault as well?


Personally, I'd love to see both T-51b and Enclave "x-01" armour represented properly in miniature. They're kinda the 'poster boys' for fallout as far as I am concerned, and it'd be great to see them.

MM.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted BoS Squad p.37)
Post by: Psychopomp on March 28, 2016, 06:16:13 PM

I'll second the X-01 armor.  What about just a weapons pack?  Some separate laser rifles, plasma rifles, pistol versions, a gauss rifle, etc.  Good for conversions, loot counters, and scenery!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted BoS Squad p.37)
Post by: DELTADOG on March 28, 2016, 06:58:31 PM
The T-51b is one of the most ugliest pices of Equipment ever done in the Fallout verse imo. So that thing will sitting very very far back in the bus. The X-01 Armor is not a sooo big change of the T60 Basetorso. The lower Torso is nearby the same, just the Shoulderpieces are totally different, and the legs would take some work, but all relative easy to make, so I will take it to the mighty list. Different Weapons stand alone for setdressing conversion etc. are in my mind for a longer time as well.

So what else?
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted BoS Squad p.37)
Post by: Mr.Marx on March 28, 2016, 08:41:08 PM
The T-51b is one of the most ugliest pices of Equipment ever done in the Fallout verse imo. So that thing will sitting very very far back in the bus. The X-01 Armor is not a sooo big change of the T60 Basetorso. The lower Torso is nearby the same, just the Shoulderpieces are totally different, and the legs would take some work, but all relative easy to make, so I will take it to the mighty list. Different Weapons stand alone for setdressing conversion etc. are in my mind for a longer time as well.

So what else?

Really surprised to hear that! I've always thought the T-51b was one of the most charming bits of kit going.

I'd love to see Frank Horrigan. Always loved that guy. If you did the X-01 he'd go along side them pretty well.

And how about some of the cooler synth designs? Some of them would be a bit fiddly, but they'd be pretty cool and unique.

A weapons set would be grand, especially if you are making them anyway as you go along for other models. I'd love a Winchester Plasma Caster and a Gauss Rifle!

MM.

Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted BoS Squad p.37)
Post by: Hupp n at em on March 29, 2016, 02:37:55 AM
I'll second the X-01 armor.  What about just a weapons pack?  Some separate laser rifles, plasma rifles, pistol versions, a gauss rifle, etc.  Good for conversions, loot counters, and scenery!

Yeah, I would buy a ton of the weapons pack no ifs ands or buts about it.  :D
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted BoS Squad p.37)
Post by: DELTADOG on March 29, 2016, 09:42:09 PM
OK the X-01 and some weapons made it on the List.

To make Room for the new things, some actual tasks have to be finish.

Little Wendy with her mighty .44 scoped Magnum. Her Job: Looking cute and being a naughty little girl and a BoS Recruit.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen162.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted BoS Squad p.37)
Post by: Gunbird on March 29, 2016, 11:03:50 PM
I'm not allowed to spend money on anything, but dammit, that rule must be broken cause I want that figure, consequences be damned.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted BoS Squad p.37)
Post by: DELTADOG on March 29, 2016, 11:22:44 PM
Tiny Wendy with the Gun or Daddy Hammer-a-lot which one you mean?
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted BoS Squad p.37)
Post by: Gunbird on March 29, 2016, 11:27:48 PM
Wendy of course, I've seen Daddy H before.....  :o
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted BoS Squad p.37)
Post by: DELTADOG on March 29, 2016, 11:42:42 PM
Wendy of course, I've seen Daddy H before.....  :o

Bad news mate!
She is already based and there is no plan to mold her because most parts are WGF and I will not copy foreign parts! Sry
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted BoS Squad p.37)
Post by: Gunbird on March 29, 2016, 11:44:48 PM
Noooooooooooooooo!  :'( This cannot be.......
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted BoS Squad p.37)
Post by: Hupp n at em on March 30, 2016, 09:35:13 PM
The back-slung pistol holster is a little slice of genius!  :o  Too bad she won't be available. :(
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted BoS Squad p.37)
Post by: DELTADOG on March 30, 2016, 10:29:16 PM
The back-slung pistol holster is a little slice of genius!  :o  Too bad she won't be available. :(
While the Magnum was so huge in her Hand it seemed the only logical way for her to carry a holster :-)

The longer I looked on the picture of Wendy last evening, the more I felt the miniature is unfinished and a bit of boring. So I took a little round extra this evening and gave her some more details and a better weathering on the coat. I´ve already applied the Primer, that should make it much easier to have a consistent overall look on her. Hope its better now!

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen163.jpg)

Cheers Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted BoS Squad p.37)
Post by: DELTADOG on April 04, 2016, 10:29:06 PM
Hi Guys

Today a larger update: YES I was busy last weekend. :D

While Little Wendy and the Fieldscribe are not already finished I´ve made a large Batch of Miniatures in color.

First the little vaulty Smurfs Army: Vaultdwellers:

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen164.jpg)

Aside from the well known russian standard I´ve added 2 other dwellers to the team. The one with the crowbar is a converted 1€ ebay find from Horror Clix. Hell that Minis are soooooo awkfully casted..... even after a long aceton bath to rip the paint, the sculpt won`t come better. The second one is the already known Lady I´ve sculpted some month ago.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen166.jpg)

Second larger group I`ve finished, is the whole Vault Security. Except from the two Securitron all Minis are converted Horror / Heroclix 1€ finds from ebay. Each single model has been slightly converted to bring them in a good group dynamic posing. Again the overall Castingquality of this stuff is horrible.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen165.jpg)

And now some time for Little Wendy and her Grandpa^^ Hope you like the stuff so far! I try to make some scenic shots inside the vault the next days.

Cheers Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: Constable Bertrand on April 04, 2016, 10:45:23 PM
Sweet vaulties delta! You've made those horrible bendies quite respectable TBH.

Ooh vault photos, looking forward to that.

Cheers
Matt
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: zizi666 on April 05, 2016, 03:28:20 AM
Excellent stuff !  :-*
I reckon those security guys are SHIELD SWAT figures?
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: DELTADOG on April 05, 2016, 09:40:04 AM
Excellent stuff !  :-*
I reckon those security guys are SHIELD SWAT figures?

They worn no shields just guns!... No just kidding  :D

I really have no clue wich one exactly they are, because it was one of this "old-shoebox-found-under-the-bed" auctions, with a big hill of miniatures for a few bucks.

Some I had identified with reference pictures are:

Trinity League Agent:
(http://thumbs3.picclick.com/d/l400/pict/231498091150_/DC-Heroclix-Justice-League-Trinity-War-DEO-AGENT.jpg)

Central City Policeman:
(http://thumbs3.picclick.com/d/l400/pict/111541982394_/DC-HeroClix-The-Flash-Gravity-Feed-Central.jpg)

No idea where the SWAT Minis are from, but it seem not to be the S.H.I.E.L.D Variants.

Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: DELTADOG on April 05, 2016, 05:55:45 PM
Quick Paintjob after work today. If someone needs RAD-Roaches, they can be ordered at me..... unpainted  ;) lol

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen167.jpg)

Cheers Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: Anpu on April 05, 2016, 06:57:31 PM
Sweet!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: Constable Bertrand on April 05, 2016, 10:26:43 PM
Nice work on their feelers, they look like yucky bugs.

Delta, do you have a list of things you're selling somewhere? Because I know there are some liscenced things you don't want to sell. If you do please pm me :)

Cheers
Matt
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: DELTADOG on April 05, 2016, 11:20:04 PM
Matt I will come back to you with the actual options!

The feelers are Cleaning brush bristles I theft my wife^^

Now comes the hard time for Gunbird  ;)

Tiny Wendy and Grandfather Scribe:

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen168.jpg)

I´m really happy how they turned out!

Cheers Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: Gunbird on April 06, 2016, 02:23:46 PM
They look gorgeous. I really like Wendy and the Scribe looks like a veteran scrounger :o

I just unpacked your package btw (we just finished clearing out the last room, I'm dead tired and my wife is about to paint the ceiling so I better move) and I'm gobsmacked! It's like Christmas and my birthday all rolled into one!  :o :o :o Thank you so very much!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: DELTADOG on April 06, 2016, 02:50:11 PM
Glad to see you happy mate! Have fun with it. Nothing else its intended for :-)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: Maxim on April 08, 2016, 07:43:33 PM
I'm jumping in late on this, but it all looks sehr toll.  I'm going to dig through the other 36 pages for the loot cards you mentioned.  I'm doing a loot deck for my RPG game and while the idea is cool, my execution leaves a lot to be desired.

Good stuff!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: Maxim on April 08, 2016, 08:08:50 PM
Sooooo many good ideas in this thread!  ;D Good thing you don't sell this stuff.  I'd go broke!  I've sunk too much into 15mm anyways...
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: DELTADOG on April 11, 2016, 11:26:36 PM
Thx Maxim! I´m glad this thread give you some ideas for your own projects!

Ok Ladies, now we come to the serious stuff. Be honest guys, who really still believe I would come forward with the Atrium as mentioned over the last month by me? I bet nobody lol

But my Kung-Fu still stays strong and after several never shown tries which ended in a desaster finally I found a good solution in the compromise between playability and design.
Be aware its all very early stage WIP, but to get a rough idea of how it could looks like in the end, here the promised picture!

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen169.jpg)

As always, Im open for suggestions for improvements etc. what you think?

Cheers Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: Gunbird on April 11, 2016, 11:28:55 PM
What do I think? It looks bloody gorgeous, that is what I think.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: zizi666 on April 12, 2016, 01:39:35 AM
*picks up jaw*
(and wipes drool from desk...)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: Hupp n at em on April 12, 2016, 01:53:32 AM
Yeah, have to agree with everyone else, that is nuts in the best way.  :o :o :o :-* :-* :-*
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: von Lucky on April 12, 2016, 08:34:50 AM
Suggestions? I think you should hurry up and finish it :)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: Dr. Zombie on April 12, 2016, 08:59:06 AM
 :o

Wow - just wow..
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: Illumini on April 12, 2016, 12:07:18 PM
Looks so straight out of the game, it will be gorgeous  :-*
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: Vladimir Raukov on April 14, 2016, 01:04:32 AM
Fwoar! That's great!  :o The only thing I could possibly suggest is a little more rust, but I'm sure that's on its way.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: DELTADOG on April 14, 2016, 06:02:39 AM
Fwoar! That's great!  :o The only thing I could possibly suggest is a little more rust, but I'm sure that's on its way.
Yes its on its way! All new parts are  complete unpainted so far till the build is finish.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: DELTADOG on April 16, 2016, 08:34:15 PM
OBEY! THE OVERSEER IS WATCHING YOU!

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen170.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: Gunbird on April 16, 2016, 08:57:48 PM
I think I'm in love  :o
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: Anpu on April 16, 2016, 09:08:45 PM
So jealous!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: von Lucky on April 16, 2016, 10:41:30 PM
That 1960s brutalist concrete formwork pattern!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: eMills on April 17, 2016, 12:26:32 AM
Awesome as usual Delta!

~Eric
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: Andym on April 17, 2016, 08:42:36 AM
That's an awesome piece! I don't get the reference (because I haven't played Fallout) but I can appreciate a great piece of wargame terrain! :-*
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: DELTADOG on April 17, 2016, 11:26:44 AM
Thx chaps!

Andym the lag of reference is easy to fix. While Fallout 4 Vaults brought much more variants in their structure and layout of the main compartments, Fallout 3 Vaults had a more persistent layout of the main compartments like Atrium, Reactor and Entrancearea. While the more variant layouts of Fallout 4 looks pretty cool, the FO3 Ones are much easier to bring on a table with a modular Boardsystem (and in the times I´ve began this project there was no FO4 officially in any sight). Since the release of Fallout 4 I try to bring more and more Designparts from this vaults into my "old" FO3 System. That hold me back in my schedule more then I had expected.
The actual plan is to bring the original parts straight on the table and made little modificated modules in the end to spice up everything a bit. Only exception to this plan are the Stairs in the Vault Atrium. In FO3 the stairs were always in the sides, Major Print-a-lot makes some stairs right atm to have some in the middlesection instead of the bridge between the two sides.

Here is a shot of a Fallout 3 Atrium.

(http://vignette3.wikia.nocookie.net/fallout/images/c/cd/Vault_101_atrium.jpg/revision/latest?cb=20110707153432)

And an example what could be made with this layout to spice up a bit:

(http://media.moddb.com/images/mods/1/16/15671/ScreenShot125.1.jpg)

And here an example for a Fallout 4 Atrium:

(https://36.media.tumblr.com/4284f5696c9156c3676dcfcbdafa36e7/tumblr_o4l5kflCw41vpo9zgo1_1280.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: zizi666 on April 18, 2016, 02:24:08 AM
Wow, just...wow
 :-* :-* :-*
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: DELTADOG on April 20, 2016, 11:32:38 PM
Hi Guys

I´ve made some progress on the Vault. In two weeks our annual Boardgame and Tabletop Convention will start and I really try to bring Vaultventures in a truly playable Beta.
Atm. I´m in mass production of Vaultparts. So far nearby 3kg of resin are already casted AND in a later stage of painting. The Weathering is extremly time consuming and every evening after I brought my children to Bed I paint till the brush burns. Today I´ve reached a specific level of parts and Miniatures to show you the full vision of this Game, how I have it in my mind for 2 years now. Excuse the bad pictures, but my camera has big trouble to find a proper focus with all this different depthlevels and less light.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen171.jpg)

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen172.jpg)

Hope you like it^^

Cheers Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: Gunbird on April 21, 2016, 09:24:31 AM
So, you have room for a 40 year old wargamer? I think I want to move to your place. Looks great bud, very well done, but don't burn yourself out painting so much....
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: Dr. Zombie on April 21, 2016, 09:27:56 AM
I am speechless. :o :-*
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: DELTADOG on April 21, 2016, 10:49:50 AM
So, you have room for a 40 year old wargamer? I think I want to move to your place. Looks great bud, very well done, but don't burn yourself out painting so much....

 lol Our old guestroom was converted to the second Childroom just at the beginning of the year, but we have a very comfortable Sofa/Bed-Convertible^^

But to show it to a broader audience, this Sofa alone won`t work overall. So my plan is to contact the Organisator of the Hamburg Tactica, to get a table for the next Event to bring the whole Vault in Public to give people the chance to see it in reality.

Aside from that I plan to make a Gamesreport about the upcoming Questmission we are planning to play at the Boardgame Meeting in two weeks.

I am speechless. :o :-*

Continuing breathing! Its still WIP and the eyecatchers are even not yet finished at all  ;) :D
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: zizi666 on April 22, 2016, 12:22:43 AM
I am speechless. :o :-*

+1
 8) 8) 8)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: Hupp n at em on April 22, 2016, 02:05:22 AM
That's pure magic man, just incredible.  :o :o :o :-* :-* :-*
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: uti long smile on April 23, 2016, 08:19:13 AM
Beautiful work.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: Illumini on April 24, 2016, 08:30:45 AM
That is one of the coolest thing`s I`ve seen  :-* You might be able to convince someone to hand you the license for a board game with this display  :D
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: DELTADOG on April 24, 2016, 10:43:33 AM
That is one of the coolest thing`s I`ve seen  :-* You might be able to convince someone to hand you the license for a board game with this display  :D

Thx! Maybe I will send some pictures to them who knows^^

Little Update: I beginn to hate painting..... 140 Modules made the last 2 Weeks and still some to do  :? >:(

I´m always trying to find more posibillities to bring more color in the old rusty Vault. While lurking through some FO3 Vaults for Inspiration Friday night, I found a new chance to do it, the corridors!
In FO3 the corridors have some weathered bleached Colorstripes along the walls I´ve never spotted before. So I took out all so far done Corridorsegments again and began to make some weathered Colorstripes.
(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen173.jpg)

In the Backgroud you can see the finished painted LED Fire-behind-Door-Installation^^. With the extra Stripe in Yellow anything looks a bit more friendly what you think?

The modules are all made with magnets in the bases, that allows to use the floortiles as storagetrays, which brings the whole vault in a very handy space-saving storage mode.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen174.jpg)

And last but not least. I´ve finished up the second side of the Atrium. Aside from the middlesection (Bridge/Stairhouse) which are already in production, the Atrium ist finished. I´m really happy how anything comes out there :-) The little loan for the painting-pain! ^^

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen175.jpg)

Cheers Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: Constable Bertrand on April 25, 2016, 12:37:06 AM
Unbelievable Delta, that's a thing of beauty mate! :-* :-* :-* :-* :-*

Colour is nice but even in-game there isn't too much colour variation in the vaults. So it's perfectly post apocalyptic. 8)

Cheers
Matt
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: Vladimir Raukov on April 25, 2016, 01:52:46 AM
So good man! It's as perfect as one could get without becoming a computer!  :-*
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: eMills on April 25, 2016, 09:48:28 AM
I think adding the color is a fantastic idea. I work in a nuclear facility, and colors are used to mark different systems and areas all over the plant. I can't imagine Vaults wouldn't do something similar. The lack of color in the game is a function of design and setting a mood, but also a computer resource issue from what I understand.

The Atrium looks amazing, even unfinished. Truly inspirational work Delta.

~Eric
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: DELTADOG on April 25, 2016, 10:32:18 AM
Colour is nice but even in-game there isn't too much colour variation in the vaults. So it's perfectly post apocalyptic. 8)

Cheers
Matt

I think adding the color is a fantastic idea. I work in a nuclear facility, and colors are used to mark different systems and areas all over the plant. I can't imagine Vaults wouldn't do something similar. The lack of color in the game is a function of design and setting a mood, but also a computer resource issue from what I understand.

The Atrium looks amazing, even unfinished. Truly inspirational work Delta.

~Eric

Exactly thats the point, why I´m so carefull with each bit of color I bring in. Its a ride on knifes edge to keep this dull mood of FO3 without become too boring in the overall look.
A very interesting fact in the Fallout Artwork Book is, that the Designers not felt completly satisfied about their Work on FO3. They tried to bring more color and life to FO4 after the awarness about FO3 became a bit too dull overall. I think its a question of personal taste. I like the work with a limited Colorpalette but to have a bit of spice in isn`t bad either.

Like eric said this colorstripes have a lot of potential to use different colors, to mark different areas in the vault. I had thought about it as well, but have only used yellow so far over all the corridor segments. I´m not sure if more colorstriped segments would make sense, because the true strength of this Vaultconcept is, to have magnetic coupled segments that could be easy attached together to form any type of Room inside the Vault. Wallparts that shaped an Atrium in the last Round, could now be part of a laboratory or dorming quarter etc. The more colorstripes I include, the more parts I will get, which won`t fit in a specific case. In worst case I would have not enough Segments to form a Room, because anything left wouldn`t fit together, or look like a rainbow.

But I will keep this color-to-mark-area concept in mind. maybe I´m able to use it in a different way on upcoming parts.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vaultdwellers p.38)
Post by: clanmac on April 25, 2016, 06:53:26 PM
Exceptionally cool, and awesomely ambitious. Love it.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vault Atrium p.40/41)
Post by: DELTADOG on April 26, 2016, 09:03:38 PM
Thx ^^

After the endless pain with painting dozens of Vault Modules I´m released. The main Vaultset is finished. All is finished... no wait...  :'( :'( :'(

Interior is coming  ;)

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen176.jpg)

And thats only a small part of the upcoming hill of furniture.  o_o

To have a little break from the paint I´ve done the Mastermodels for the shelving Units. I decided to make 9 different Layouts. That brings up 3 Shelves in one row. With 9 different Designs I have enough possibilities to avoid having one shelf layouted the same . With 15-20 Shelves I should have the amount I need for a Gameboard. Now time for Silicon Valley!

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen177.jpg)

Cheers Delta.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vault Atrium p.40/41)
Post by: Gunbird on April 26, 2016, 09:52:19 PM
That is very smart  :o
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vault Atrium p.40/41)
Post by: zizi666 on April 27, 2016, 02:27:11 AM
 :o :o :o
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vault Atrium p.40/41)
Post by: Mr. Peabody on April 27, 2016, 05:13:31 AM
How did I miss the last 3 pages!? This is like some kind of crazy dream come true... Delta, if I could I would send you a medal for conspicuous and persistent industrious creativity. It has been so cool to watch this all come together over so many months.

Your kung-fu is indeed strong.  8)

Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vault Atrium p.40/41)
Post by: The Voivod on April 27, 2016, 06:55:05 AM
Amazing stuff. I love Fallout.
This would be a dream to play on.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vault Atrium p.40/41)
Post by: DELTADOG on April 27, 2016, 10:22:55 PM
How did I miss the last 3 pages!? This is like some kind of crazy dream come true... Delta, if I could I would send you a medal for conspicuous and persistent industrious creativity. It has been so cool to watch this all come together over so many months.

Your kung-fu is indeed strong.  8)

Thx man^^ Hupp an up has his pain to avoid missing whole sites of this Thread  as well lol
I think the best word to describe me and my work on this game is mulish^^ My wife always calls me a mulish sturdy dwarf :-)

And to keep my mulish A** on Track, the dwellers need some electricity. First one of two planned reactors is finished. For the second one I have some very nerdy plans, but still wait for some stuff to make this, keep snoopy  :-)

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen178.jpg)

Cheers Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vault Atrium p.40/41)
Post by: Gunbird on April 27, 2016, 10:54:15 PM
Just stop it man. Soo much goodness, enough is enough already.....

Nah, who am I kidding  lol lol

Bring it on!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vault Atrium p.40/41)
Post by: rollawaythestone on April 28, 2016, 01:41:09 AM
Beautiful as always! Love that generator and the piles of supplies. They'll look beautiful..
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vault Atrium p.40/41)
Post by: DELTADOG on May 02, 2016, 05:18:48 PM
Hi Chaps

Gunbird I can`t stop sry, I´m adicted to that S***  lol

Shelving Time! Today I´ve finished the mold of the Shelves, and to be honest, they came out gorgeous in their first cast.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen179.jpg)

I`ve already assembled all 3 shelves from the cast to see if anything will fit together as intended. This Shelves are a great oportunity for me to explain the magnetic features of the Vault System too.

The regulary reader of this Blog-Thread will know that I cast up any part of the walls and floors with mixed in Ironpowder in the resin. Its easy to make because the Wallparts and Floortiles are casted up Top/Down and after the resin is already poured in the molds, I give a spice of ironpowder to each part. The gravity  brings the more heavy iron particles to the bottom of the molds and once cured make a nice magnetizable surface.

The Shelves are one part-segment of many others, which uses the magnetizable floor to fix up the furniturepart in place with a little covered magnet. To see here:

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen180.jpg)

Fixed in place that way, no shake on the table or little accident with the hand while moving miniatures through the Rooms, will bring the lightweight parts out of place. Anything nice and tide!

Finaly placed in the rooms it will look like this!

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen181.jpg)

But!! .......Now I´ve realized, that assembling the Shelves BEFORE painting them is a bad idea....... this 3 will take a long time to cover all this fuzzy parts with paint between the levels!   o_o lol

Cheers Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vault Atrium p.40/41)
Post by: clanmac on May 02, 2016, 05:23:52 PM
Dead jealous of those shelves - they are superb.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vault Atrium p.40/41)
Post by: Psychopomp on May 03, 2016, 04:14:35 AM
Im amazed at how cleanly those shelves cast up.  Do you use a vacuum chamber?
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vault Atrium p.40/41)
Post by: Sinewgrab on May 03, 2016, 06:39:08 AM
Oh, my.  Those shelves are exquisite.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vault Atrium p.40/41)
Post by: Andym on May 03, 2016, 07:40:12 AM
Those shelves are amazing!! :-*

Please, please say you're going to sell them?!?!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vault Atrium p.40/41)
Post by: DELTADOG on May 03, 2016, 07:48:05 AM
Im amazed at how cleanly those shelves cast up.  Do you use a vacuum chamber?

I´m using a combined method of a 2 Step casting. First Step vacuumizing the mold to fill all parts, second step high pressure to avoid micro bubbles.

Those shelves are amazing!! :-*

Please, please say you're going to sell them?!?!

Give me a PM about that ;-)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vault Atrium p.40/41)
Post by: Illumini on May 03, 2016, 06:52:40 PM
You are a machine  :o The scatter terrain is amazing
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vault Atrium p.40/41)
Post by: Muzfish4 on May 04, 2016, 05:22:12 AM
Amazing, amazing thread!

When my hobby finances recover (they took a big hit with the Brigade Games and TNT KickStarters) I'll be sending you a PM....
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vault Atrium p.40/41)
Post by: joekano on May 05, 2016, 01:29:24 AM
Holy Crap! I hadn't checked this thread in while, but glad I decided to pop in. That is some amazing work you've completed. Completely captures the look and feel of Fallout! :-*

Chris
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vault Atrium p.40/41)
Post by: Psychopomp on May 05, 2016, 01:53:19 PM
I´m using a combined method of a 2 Step casting. First Step vacuumizing the mold to fill all parts, second step high pressure to avoid micro bubbles.

Nice.  What sort of pressure chamber are you using?  Commercially made or DIY?
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vault Atrium p.40/41)
Post by: DELTADOG on May 13, 2016, 07:19:31 PM
Quote
Nice.  What sort of pressure chamber are you using?  Commercially made or DIY?

I use a DIY modified commercially Chinese Pressure Pot from ebay!

Thx a lot for all the nice comments guys, thats really a push to move forward.

After the whole painting Rush for the Boardgame Con I was last Weekend, I need a little Break from Vaultparts  :)

So without Pushing someone to buy stuff he/she doesn´t really need......

Go to SIKU Webshop or the Dealer you trust in and order some of this 1/50 Mercedes Zentros Trucks they have in their current programm as long they are still available. I will offer a little Conversion Kit soon to bring some original flavor to the Table! ;) :D

(http://www.deltadog.de/webpics/GWFW/FO_truck.jpg)

Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vault Atrium p.40/41)
Post by: DELTADOG on June 10, 2016, 09:24:45 PM
Hi Guys

A little Lifesign from me. So what happened the last weeks to me. Well I was a bit unlucky and had a very big Datacrash with my Massdrive. To recover the data was to expensive for me and so I got a Rollback in the Gamecomponents of around 6 month. While my deeply depression I came to the conclusion to make the best out of it and bring in all the good suggestions from the past Testgames and merge all this together with a complete new Coredesign and Layout. Atm. I´m busy to bring up 600 Gamecards in Total back to Life.

Heres a little preview on the new design. The old one is already shown in the beginning of this thread.

(http://www.deltadog.de/webpics/GWFW/Gamecards_new.jpg)

Cheers Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vault Atrium p.40/41)
Post by: von Lucky on June 10, 2016, 10:18:29 PM
Looking good - hoping you get where you want to be at again soon.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vault Atrium p.40/41)
Post by: DELTADOG on June 18, 2016, 12:49:30 PM
So Ladies!

It follows one of my most beloved Updates of this Thread aside the finished Vertibird! I`ve finished the molds of the Deathclaw and had nothing better to do then using the very first cast for a conversion  lol. I´ve repositioned the legs, Neckangle and Arms. AND I already painted it! I´ve tried to spot on the original Game Look and Feel as most as possible. I´m sooo Happy with this Beast!!!!

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen182.jpg)

Cheers DELTA
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vault Atrium p.40/41)
Post by: Gunbird on June 18, 2016, 01:00:36 PM
I love it!!  :o
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Deathclaw p.43)
Post by: Mr.Marx on June 18, 2016, 06:32:15 PM
She's wonderful.

MM.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Deathclaw p.43)
Post by: von Lucky on June 18, 2016, 11:34:35 PM
I am so happy that it's all come to this. Beautiful cast and painting.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Deathclaw p.43)
Post by: gamer Mac on June 19, 2016, 06:07:52 PM
Looks so real :-* :-* :-* :-* :-* :-*
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Vault Atrium p.40/41)
Post by: zizi666 on June 19, 2016, 08:34:57 PM
I´m sooo Happy with this Beast!!!!

You should be. the likeliness is amazing!!!
 :-* :-* :-*
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Deathclaw p.43)
Post by: Hupp n at em on June 20, 2016, 02:00:12 AM
Beautiful paintjob on a beautiful sculpt! You have really nailed the smooth color transitions, it looks like real life Alligator skin to these eyes.  :-* :-*
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Deathclaw p.43)
Post by: pahvivalmiste on June 20, 2016, 07:05:25 AM
The painting on the skin works very well and looks quite realistic (in context). The painting style has some personality.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Deathclaw p.43)
Post by: DELTADOG on June 20, 2016, 01:44:37 PM
Thx guys!!

If someone needs the Colorrecipe just let me know.

The funny part is, on CMoN the Deathclaw and the T60 BoS Squad were rated through the ground^^  Too less tits and gore I guess^^
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Deathclaw p.43)
Post by: Bugsda on June 20, 2016, 03:43:00 PM
That's fantastic  8) My son's a big Fallout player, I daren't show him this, he'd want one  lol
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Deathclaw p.43)
Post by: DELTADOG on June 20, 2016, 04:00:44 PM
That's fantastic  8) My son's a big Fallout player, I daren't show him this, he'd want one  lol

So if you still search for a good Christmas gift for him..... ;-)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Deathclaw p.43)
Post by: Dr Mathias on June 20, 2016, 07:31:43 PM
That's some impressive painting, the texture is beautiful.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Deathclaw p.43)
Post by: MrHarold on June 21, 2016, 03:45:03 AM
That's amazing! I thought it was a render at first!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Deathclaw p.43)
Post by: Zombie Ste on June 21, 2016, 12:51:45 PM
Soooo much awesomeness.  I've even show the pics to some none wargaming fallout enthusiasts I know and even they are impressed by your work.
I may have to pm you myself for some commissions once i can afford to start work on my interiors.
Some fantastic stuff on show here,  please keep it up

Regards
Zombie Ste
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Deathclaw p.43)
Post by: Sinewgrab on June 21, 2016, 02:24:55 PM
Oh my jibblies....WANT!  Beautiful work, man.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Deathclaw p.43)
Post by: DELTADOG on July 05, 2016, 08:16:50 PM
I´m a lame Duck atm. and got no really Drive to bring stuff forward. So I play a bit around with some alternative Weathering Techniques. In This Case the Valleyo Chipping Medium. The Result is not really a Burner but "OK" so far. I used the Chipping medium without Salt but with an old Toothbrush. The fine texture effects form the Hairspray-Salt method or the Spongedipping is NOT really reproduceable with this Chipping Medium I guess. Wasted Money^^

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen183.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Deathclaw p.43)
Post by: Gunbird on July 05, 2016, 11:25:26 PM
Nah, not wasted, lesson learned, and that is priceless :)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Deathclaw p.43)
Post by: Mr. Peabody on July 07, 2016, 01:45:49 AM
Yeah, all the different techniques for rust and chipping have their place and time. I'm always happy when I try a new approach and learn something.

For me Hairspray / chipping fluid is something I would save for big pieces. I've tried it on 15mm and found it hard to control at that scale. The sponge is easy and fun for small pieces.

Really like what you achieved with the Nuka machine! It looks genuinely weather beaten.

Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Deathclaw p.43)
Post by: The Voivod on July 10, 2016, 12:18:43 PM
LOvely looking Cola vendor and that deathclaw looks positivly alive.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Deathclaw p.43)
Post by: Hupp n at em on July 11, 2016, 02:50:43 AM
Regardless of technique used, it's a very nice paintjob.  :)  Is that 3D printed from the game files?
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Deathclaw p.43)
Post by: DELTADOG on July 11, 2016, 09:11:30 AM
Regardless of technique used, it's a very nice paintjob.  :)  Is that 3D printed from the game files?

Thx^^

No its not a 3D Print, in the times I´ve made it I hadn`t have my printer yet. :-)

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen47.jpg)

Good OldSchool Plasticcard, Putty, Glue and bloddy cutted Fingertips  lol
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Deathclaw p.43)
Post by: DELTADOG on July 14, 2016, 08:13:12 PM
Some News from the Old Vault!

An early stage WIP of the upcoming X-01 Power Armor for my Enclave-Troops. Like the other Powerarmors this one will have the two head option as well and will have the Plasmarifle as new Weaponoption.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen184.jpg)

Still tons of Work on it so - Please Stand by!

Cheers Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Deathclaw p.43)
Post by: daemon-forge on July 14, 2016, 08:53:54 PM
GOD the stuff in here is stunning. im glad you showed me, will be keeping a very watchful eye in here.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Deathclaw p.43)
Post by: MrHarold on July 15, 2016, 04:25:30 AM
Love it! Looks like i'll have to put in another order :)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Deathclaw p.43)
Post by: Too Bo Coo on July 15, 2016, 12:38:17 PM
My god, where can I buy???
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Deathclaw p.43)
Post by: DELTADOG on July 16, 2016, 12:26:20 PM
Love it! Looks like i'll have to put in another order :)

hehe whats with the old one? Already finished?

My god, where can I buy???

--> :D <--

And one last thing!

Further progress^^

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen185.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Deathclaw p.43)
Post by: Mr.Marx on July 16, 2016, 10:51:26 PM
*Paws at the screen*

MM.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Deathclaw p.43)
Post by: MrHarold on July 17, 2016, 05:28:29 AM
Oh my goodness... love that armor (doesn't help that's always been my fav also!)

I'm getting back to the last order I put in, and finishing building it up. I'm going to try and paint one this week and post it up!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Deathclaw p.43)
Post by: DELTADOG on July 23, 2016, 09:41:44 PM
More Suits incoming!

After I´ve finished up the X-01 Body (Plasmarifle and head still not yet totally finished. I´ve used a experimental cast of the X-01 Body, to convert to my old beloved Remnant Tesla Armor. Its a FO3 item, so it was on me to bring up a portation to the Designspeak of FO4. My Approach was a crossover. X-01, Remnant Tesla Armor and Enclave Standard Powerarmor. What you think?

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen186.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Deathclaw p.43)
Post by: MrHarold on July 24, 2016, 03:50:44 AM
Love it! Love the helmet! I neeeeed them!

Especially the X-01 with the enclave helmet...
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Deathclaw p.43)
Post by: DELTADOG on July 24, 2016, 11:24:39 AM
Love it! Love the helmet! I neeeeed them!

Especially the X-01 with the enclave helmet...

That one?  :D

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen187.jpg)

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen188.jpg)

And a little Groupshot with the other Versions for comparison.
(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen189.jpg)

Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Deathclaw p.43)
Post by: Too Bo Coo on July 24, 2016, 10:23:46 PM
WOW WOW WOW!!!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Deathclaw p.43)
Post by: Brummie Thug on July 24, 2016, 10:56:21 PM
Looking awesome.  :D
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Painted Deathclaw p.43)
Post by: MrHarold on July 25, 2016, 03:42:41 AM
So very cool! And yes! When can I order?! :D
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: DELTADOG on July 27, 2016, 06:16:23 PM
Drive me CRAZZZZYYYYYYY :-)

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen190.jpg)

Thats just the Base btw all this little detailing and surfacesmoothing and so on will come before  it sees some paint. The Vertibird was a grand source of Expierence for this^^
Maybe I put is a red LED to enlight the Cargo Bay in the back.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: Anpu on July 27, 2016, 09:26:11 PM
Looks like a great start!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: commissarmoody on July 28, 2016, 09:27:03 AM
Very nice
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: Dr. Zombie on July 28, 2016, 10:47:31 AM
Outstanding!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: daemon-forge on July 31, 2016, 10:49:30 PM
Any up date on builds ? Love the new armour.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: DELTADOG on August 01, 2016, 09:11:35 AM
Nothing worth to show yet
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: DELTADOG on August 07, 2016, 09:40:30 PM
*meep meep

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen191.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: Anpu on August 07, 2016, 09:42:05 PM
Sweet!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: DELTADOG on August 09, 2016, 03:48:02 AM
It IS or better was Rough! You See there the posibilities with the files! They Look Good in CAD and in Slicerpreview but generating massive Bugs in the final GCode that lead to those gaps and scared surfaces! No Sunshine without the Rain :-)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: DELTADOG on August 14, 2016, 12:00:27 AM
Keep calm and shelter on!

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen192.jpg)

Midwork WIP.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: nedius on August 14, 2016, 07:35:06 AM
Your work is, as ever, very impressive!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: DELTADOG on August 15, 2016, 11:23:04 AM
Thx man!

President Eden has decided to bring in supreme Firepower for the Enclave :-)

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen193.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: nedius on August 15, 2016, 01:14:49 PM
Have you.a scale shot of this armour against 28mm true scale figures?
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: DELTADOG on August 15, 2016, 03:24:52 PM
Have you.a scale shot of this armour against 28mm true scale figures?

Its based on the same Mastermodel like the other Suits as well.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen129.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: nedius on August 15, 2016, 09:08:25 PM
So, a head taller or so. They are amazing. I have a team of the brother Vinny ones myself. They will have to do for now!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: DELTADOG on August 15, 2016, 09:58:32 PM
The taller shape has nothing to do with the scale! My Powerarmors are scaled to fit the Brother Vinnie stuff! Its reasoned by the new way the Powersuits are handled in Fallout 4, there they are more like a little vehicle and have exactly this sizes compared to a human.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: DELTADOG on August 22, 2016, 11:29:09 PM
Some month ago I gave the Tipp to buy some SIKU 1/50 Trucks. Well for thos who didn`t... you were warned  :D :P

(http://www.deltadog.de/webpics/GWFW/FO_Truck02.jpg)

This is a Prototyp of a modding Kit to bring this Siku 1/50 Zetros Trucks to the Wastes. The lower part of the Cabine is already sucessfull moulded, the Upper Part has still some work to await, then its finished too.

Greetz Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: zizi666 on August 25, 2016, 11:39:42 PM
 :-* :-* :-*
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: DELTADOG on September 01, 2016, 04:16:58 PM
CIT Special Operations online!

.../Commandline/execute
...loading..Protocol_unleash executed
Subroutine loaded - Runner active!

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen194.jpg)

Head made in epoxy, Rest of the model in BeesPutty Summer Xtra Firm.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: DELTADOG on September 05, 2016, 05:19:58 PM
That the Runner isn`t that alone at night I do a Institute Powerarmour atm. Sadly It doesn`t made it in the Game but the overall Concept was to cool to ignore it.

(https://i.redditmedia.com/yzgRZDc4OW6a-hcppYjVnwUN48BTAIcDC0ctq0CURhA.jpg?w=320&s=c1c93dac058f78fafa2592b676563b7b)

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen197.jpg)

Oh and the fuzzy old dumpster is moulded up to^^
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: eMills on September 06, 2016, 01:22:25 AM
Delta,

That's awesome looking already. I was thinking about making a version myself.

Can't wait to see the finish of yours.

~Eric
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: DELTADOG on September 12, 2016, 10:50:42 PM
Thx Eric!

I´ve finished the Big Daddy. Here a shot aside the Runner. Next on my List are Gen.01 Synth  o_o

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen198.jpg)

Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: Billchuck on September 12, 2016, 11:46:30 PM
Very nice.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: Constable Bertrand on September 15, 2016, 09:04:18 AM
Badass Delta!  8)  8)

The Institute armour and truck cab look amazing!  :-*  :-*  :-*

Cheers
Matt
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: DELTADOG on September 16, 2016, 10:05:12 PM
Thx guys!

The cabin is done in "single piece" print on my Ultimaker 2 and then cleaned up and sanded till it looks that smooth. The Casting was more complicating be sure^^
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: DELTADOG on September 18, 2016, 10:05:34 PM
Some News. I made progress on the GEN.01 Synth for my Institute Faction. Still WIP.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen199.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: DELTADOG on September 18, 2016, 10:26:45 PM
I bet my pants they don´t care a f*** about it. Bethesda or ZeniMax behind it is a huge Multimillion Dollar Corporation which is endowed at Wall Street. They have much more interest in having large incomes to keep their company shares up then one little man who made even smaller little man out of one of their games^^. But its ok they do a Business and in Business thats the way is goes.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: DELTADOG on September 20, 2016, 06:07:01 PM
Its time for the first moulding to get a Resinmaster to work on with. Tough task so far. These synth are that skinny its like a skeleton with cables and swtches. I try to thin down the legs a bit in the Resincast to bring the volumes and the overall shape in a better harmony together.
To give yo a clue, the fingers are made from 0.2mm PLA Extrudate from my Ultimaker.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen200.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: Anpu on September 20, 2016, 07:40:17 PM
Sweet!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: DELTADOG on September 21, 2016, 10:52:48 PM
I disagree, but either way it is no skin off my nose so carry on.

I´m always open minded in becoming surprised positivly. I just have some expieriences in this industry and have learned that as larger a studio or project is, as more the little Fanstuff goes in the background.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: Billchuck on September 22, 2016, 04:47:23 AM
I´m always open minded in becoming surprised positivly. I just have some expieriences in this industry and have learned that as larger a studio or project is, as more the little Fanstuff goes in the background.

I'm sure there are people who worked on the game who would find your work awesome. The trick is finding them amidst all the people who are just there for the paycheck.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: Argonor on September 22, 2016, 05:23:16 AM
Awesome thread all along!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: DELTADOG on September 24, 2016, 02:24:46 PM
I´ve finished the first Casting! What shall I say I´m totally happy how the Gen01 came out. Unfortunatly the stuff is so thin and tiny that they are not good mouldable in other poses then the generic one I´ve sculpted it in. But its quiet easy to repose them so it should be no problem at all.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen201.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: DELTADOG on October 25, 2016, 10:33:12 PM
Hi all!

I´m still alive no worries^^ Unfortunatly very less Hobbytime for Fallout atm caused by comission works and Family atm.

But aside all this Major Print-a-lot has did a great job on a new Shelving unit in the Super-Duper-Mart style. The Meshes itself are really pretty simple, but Its simply amazing to play around in the splicer software to create Texture with the printsetup settings. Now I´ve to cast a few dozen to fill a super Duper Mart  lol

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen202.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: Too Bo Coo on October 26, 2016, 03:07:27 AM
Awesome stuff!  I need a 3d printer....
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: nedius on October 26, 2016, 01:55:19 PM
Is the background material 3d printed or a sheet material?
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: DELTADOG on October 26, 2016, 02:38:54 PM
Anything is 3D printed except the can.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: nedius on October 26, 2016, 04:21:02 PM
Shame -I could use that texture! :-)

You know... that gives me an idea... 3D printed texture sheets - Vault floor textures, wall textures, panel textures.

I would happily pay for sheets of textures like that!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: DELTADOG on October 26, 2016, 04:25:38 PM
Its simply a 1.5mm high Plate that is spliced that way to take a honeycomb infill pattern with 93% infillratio, 4 layer bottomside and 0 Layer Topside. If you want i can print you those plates no problem.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: Argonor on October 26, 2016, 10:29:59 PM
Awesome stuff!  I need a 3d printer....

You know, it is not many years ago I was ridiculed for stating that 3D-printing would be the new black in wargaming within less than a decade.  ::)
I want one, too - and seeing the rapid development of this technology, I may have one earlier than I first thought.

That shelf stuff is awesome - now make some grocery goods to fill the shelves!  ;)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: DELTADOG on November 23, 2016, 01:15:19 PM
Hi Guys

I layed down by a flu the last 2 weeks and had nothing more to do then keep the bed. To make out the best of this mess I took my Laptop and prepared some bits and bobs in 3D. Winter..Christmas is coming and I used the downtime to bring up enough fodder for "Major Print-a-lot" to prepare my little Christmas vacation project xD while I`m going back to the Commissions in the meanwhile. The whole layout of the Station is reworked, to reduce the size from 97cm long (In-Game original Layout) to round about 52cm long (actual size). My goal was to made anything a bit more handy for a Gaming table to have the chance to bring up more then a single Gas station, without destroying the iconic Silhouette of the overall piece. So a chopped Version in the same Base Design.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen203.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: Dr. Zombie on November 23, 2016, 01:19:03 PM
 :o :-*
Outstanding!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: gamer Mac on November 23, 2016, 01:21:05 PM
Red rocket truck stop lovely :-* :-* :-* :-* :-* :-* :-*
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: nedius on November 23, 2016, 03:22:47 PM
An excellent 3d print. Will enjoy watching the finished product take shape!

Am sure you could sell the components for that quite easily! Would be a great terrain centre piece.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: clanmac on November 23, 2016, 04:53:56 PM
Love the Red Rocket Gas station. Awesome.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: Mr. Peabody on November 23, 2016, 04:54:08 PM
Oh, hell yeah.  8) 8) 8)

Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: Too Bo Coo on November 24, 2016, 06:05:46 AM
OMG, cant wait to see this!!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: zizi666 on November 29, 2016, 12:11:13 AM
 8) 8) 8)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: DELTADOG on November 30, 2016, 02:02:07 PM
Thx guys!

Little Progress on the Gas station..... with still some troubles^^

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen206.jpg)

And now a rare short look in my secret lab, the Lab a lot is going on without making much noise about it ;-) But today I need some feedback to avoid making stuff that moves away from the needings you people have.

I work for over 1 year now on a range of digital sculpted terrainparts e.a. for Usage with MDF Lasercut Terrain. AddOns to pimp maybe boring but cheap kits around or just as Sourceparts for own Terrainprojects. I want to keep it still as close as possible, but to reveal a littlebit here 2 pictures with some prototypes of it. A lot more is in the deepths of my secret underground Labs waiting to make the last step into physical reality. While the printcosts for those parts in the here shown quality are quite pricy I don´t want to make any mistakes. The Powerbox shows the final quality while the door and window are just prototypes so far. My goal is to produce outstanding detailed designed parts that bring up a little Diorama flair on the Gametable.

So long story short question. What you think about it so far? Your feedback helps me to improve it.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen204.jpg)

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen205.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: Dr. Zombie on November 30, 2016, 02:06:30 PM
They are great!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: Anpu on November 30, 2016, 04:21:22 PM
Sweet!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: Gargobot on November 30, 2016, 08:58:50 PM
Typical Delta, shows 3 clearly finished pieces and claims only one is actually done. Dude, they are perfect!  :o
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: Gunbird on November 30, 2016, 09:35:49 PM
Electrical cabinet - perfect little bit. Do one without the tech gizmo on the side and it is perfect for 1900's onwards as well.

Door and window - nothing to add there :)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: nedius on November 30, 2016, 10:39:36 PM
Not sure I can offer much useful feesback! They all look spot on!

Is the door two part? That is the only thing I can think of - being able to model it ajar.

Other than that, great to see what careful use of a home 3d printer can achieve! What model is it again?
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: Muzfish4 on December 01, 2016, 02:30:32 AM
Spot-on. They look great.

The only feedback is 'make more'!  :D
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: eMills on December 01, 2016, 04:35:04 AM
All three pieces look fantastic Delta!

~Eric
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: zizi666 on December 02, 2016, 05:21:39 PM
Looks perfect to me !
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: DELTADOG on December 07, 2016, 05:12:56 PM
Thx guys it helped me to come forward.

@nedius: I have an Ultimaker 2 that is modded with a double Olsen-Block to have changeable nozzles down to 0.1mm and a improvised Double-Printhead for watersoluble Supportmaterial.

The Door is a one part concept. This Door will be available in 3 Configs. 1. Open Doorframe, 2. Closed Door as seen, 3. Blocked Door damaged/destroyed.

Today I need another time your opinions guys.

Here is another parts of the already mentioned setdressing sets. Its the biggest planned part in the sets so far and really expensive in printing. Its layouted in 13cm height. Thats quite huge and would fit very good to 2 or 3 Floors high MDF Buildings. Now my question is it a good idea to have it that size or should it be scaled down to around 9-7 cm to give it a broughter range of usage for smaller Buildings. To have a print of both scales is another option, but that reduce not the ridicules high price for the larger part print^^

(http://www.deltadog.de/webpics/GWFW/Airotronic01.jpg)

(http://www.deltadog.de/webpics/GWFW/Airotronic02.jpg)

And as little teaser a Wall mountable console:

(http://www.deltadog.de/webpics/GWFW/RetroPC.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: Anpu on December 07, 2016, 05:51:04 PM
Looking great!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: nedius on December 07, 2016, 09:20:08 PM
Oooh... I'll take a wall console! Not sure how it would work on my board... but would be worth finding out!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: DELTADOG on December 10, 2016, 04:30:29 PM
(http://www.deltadog.de/webpics/GWFW/Labfurniture02.jpg)



  lol
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: Mr. Peabody on December 10, 2016, 05:20:08 PM
Yes!

The big air-con unit looks sweet, but it's size is going to limit its usefulness.

Love the console and the equipment stack. Perfect for my hospital and broadcast station interiors.  :-*

 
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: nedius on December 10, 2016, 08:56:00 PM
(http://www.deltadog.de/webpics/GWFW/Labfurniture02.jpg)



  lol

Will have one of those too!! Excellent!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: DELTADOG on December 23, 2016, 11:17:27 AM
(http://www.deltadog.de/webpics/GWFW/Xmas_preview.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: clanmac on December 23, 2016, 11:26:48 AM
These are looking absolutely great. I'd buy all of them. In a delayed answer to your aircon question, yes smaller is better. It would be nice to be able to use on an interior (e.g. garage) as well as exteriors on single storey buildings.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: Anpu on December 23, 2016, 12:03:58 PM
Ohh nice. I need some...
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: DELTADOG on December 23, 2016, 12:33:03 PM
A Render shows only the vision, the Resin the Result!

First Testcasts of Prototypes to setup the final Detailquality.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen207.jpg)

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen208.jpg)

Its even not yet the top of the pile. MUAHAHAHAHAHAHAHAHA
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: Anpu on December 23, 2016, 01:47:24 PM
Amazing!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: nedius on December 23, 2016, 03:34:07 PM
That is, as ever, excellent.

Your work is a constant source if inspiration!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: Andym on December 23, 2016, 05:08:30 PM
Oooooh! They look fantastic! :o
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: Silent Invader on December 23, 2016, 05:25:51 PM
Very impressive  8)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: uti long smile on December 23, 2016, 10:08:00 PM
Love those!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: DELTADOG on December 23, 2016, 11:56:07 PM
Thx guys its nice to see the parts pleased a bit :-)
Its not really PostApoc specific, I did the parts that way to fit Pulp and Modern scenarios same like Retro SciFi or Wierd War.

The consoles are designed in Split between Body and Panels. While there will be more Bodyvariants in the pipeline there are over a dozen more panels too. Together they will give plenty of different combinations to assemble what should brings up some more interesting look on the Table. 

Thx clanmac for the Feedback on the Aircon. Its planned in 9cm atm.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: nedius on December 24, 2016, 07:45:27 AM
I find myself starting to seriously wonder whether a 3d printer is the way to go over my scratch building efforts.

Your work shows what can be achieved - something far cleaner and more intricately detailed than I'll be able to achieve with plasticard and greenstuff! Whilst I think theybare fine for organic sculpts and simple geometric shapes, what you have shown us is something that really is a step beyond that.

Any recommendations on where someone would start with such things??
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: DELTADOG on December 24, 2016, 10:23:50 AM
I find myself starting to seriously wonder whether a 3d printer is the way to go over my scratch building efforts.

Your work shows what can be achieved - something far cleaner and more intricately detailed than I'll be able to achieve with plasticard and greenstuff! Whilst I think theybare fine for organic sculpts and simple geometric shapes, what you have shown us is something that really is a step beyond that.

Any recommendations on where someone would start with such things??

This is a very complex question! I will try to answer it the best way I can. Scratchbuilding and 3D modelling are so different like making Boardgames with a pencil and making a Videogame.
You left the physical level while the whole Design process. Makign stuff digital, that is intended to be used in a Miniature Game, need a lot of imagination skill. While you see the shape on your screen its not easy to bring that together in you head with other components (Table, Scatterterrain, Miniatures etc.). There is a lack of comparison that is needed to compensate with imagination. otherwise you have a very expensive try and error Time!
I use 3D print and CAD Pogramms while my daily job for the development of Lab-Devices. Thats the main working field for my Ultimaker. Printing parts to give me a clue if a certain solution would work the way I`ve planned it. The 3D parts for my Hobby are a bit of training and helps me to become better in this while playing around.
I use for my Work a professional version of DesignSpark mechanical. A Software thats in a Freeware version as well and i can really recommend to put in the effort learning to use it, because its a very powerfull tool to create the so called Hard-Surface-Modelling. All parts of the Upcoming stuff I will show up in 2017 are done in DSM. DSM has a very good .stl composer included, that helps to bring out the designed parts in a clean printercompatible fileformat. It can handle bolean operations and is very easy and ituitive to handle. But non the less there is a big bunch of software out there thats can be used as well. I´ve seen really great results with Blender for example. Tbh. Blender is not really beginnerfriendly and a bit tricky in its handling, thats why I don´t like it. ZBrush is the most powerfull software atm for all Miniaturesculpting related things on the market. its extremly complex in handling and needs a quite intensive and long time to learn. And you will need a good Graphic tablet to become good in it.
I want to enter the ZBrush world next year as well. For this I will invest in a 22" XP-Pro Graphic tablet and the software itself. To have the parts physical is just the half way.

The crucial part in 3D is the conversion in the "real" world. 3D printing is a field with many tasks to learn about. To produce parts like I showed above, no cheap or expensive Filamentprinter will be able to print this. So far I give my finish processed 3D Files to a professional printing service that prints this parts on a 50000€ Lasersinther printer. Its Resolution is Able to print Details down to 0.1x0.1mm. In the meanwhile there are some printer on the market that can achive compareable results in a low cost Desktop environment. I spare my money for a buy of an Kudo3d Titan 2 HR printer, that is one of the most powerfull desktop machines on the market atm. Well this depends on the Good will of my government  lol who wants to sleep on the couch for a year ^^.

So in an extract. To achive parts like this shown above you need to start:

A 3D Prototypingsoftware: eg. DesignSparkMechanical = 0€
A lot of sparetime to learn all this theoretical stuff and the usage of your software = 0€ + x grey hairs
A printing service with a HR printer = 20€ per part as small as a Fuseboxe up to several hundred € for a complex Miniature
or. a DLP/SLA Desktop printer to print or your own for 4000€

Have fun! :-)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: clanmac on December 24, 2016, 02:01:41 PM
These are just brilliant, Delta Dog, just inspirational.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: DELTADOG on January 01, 2017, 03:40:47 PM
(http://www.deltadog.de/webpics/GWFW/new_year_preview.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: Sinewgrab on January 01, 2017, 04:26:26 PM
Crikey - have you thpught about just putting together a catalog for those of us who can't remember what all you have managed to make?
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: Dr Mathias on January 01, 2017, 04:28:28 PM
Thanks for the detailed response Delta. I love your designs.

I think that 3D printing is a major advancement for humanity in general. I have done some 3D work, but for low poly video games, not to be printed. I had some small parts I wanted and hired a person to model them, and another company to print. It just didn't make sense to buy a printer at that point.

It's come down to the time though when I need to get into 3D more, I think knowing it will be an asset in my field (art and design).

Thanks again!

Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: DELTADOG on January 01, 2017, 04:29:18 PM
@Sinewgrab: Well I can do so... or become forced to do so^^  but its wise to wait with it till its spring. Then it will become significant thicker.

@Dr. Mathias: Thx man! Buying a prfessional DLP printer just for Hobby is like buying a cow to have milk for the Morning Coffee.... Services like Shapeway have great qualities in their portfolio to produce even Finest Surface Quality. The Limit is the Knowledge about the used Software. If theres a bigger demand on this, I can make a little Tutorial about my workflow to come to those parts in DSM.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: nedius on January 01, 2017, 05:48:54 PM
As fantastic as ever. :-)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: DELTADOG on January 03, 2017, 09:27:51 PM
(http://www.deltadog.de/webpics/GWFW/workbench_preview.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: Sinewgrab on January 04, 2017, 01:59:17 AM
Want.  Want! WAAAAAAAAAAAAAAANNNTTTTT!!!!!!!

(ahem) Sorry.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: Muzfish4 on January 04, 2017, 03:23:55 AM
Want.  Want! WAAAAAAAAAAAAAAANNNTTTTT!!!!!!!

(ahem) Sorry.

Actually, I wouldn't mind a 1-1 scale of that.

While I'm writing, please take this as another 'vote' for a Delta Dog Designs catalogue.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: DELTADOG on January 11, 2017, 03:17:24 PM
Hi Guys!

Sinewgrab you will get you chance to buy this parts no worry^^

Today I got the (for me) important information, that all designed parts of the Labset are proofed in their printability. So this Set is finished now and I can reveal a preview of the complete Set:
All other sets are still WIP.

Whats included in this Labset?
I tried around several month to get a modular Furniture Kit to setdress a GamingTable or Boardgame with a Laboratory Interior. The already excisting Kits in the market were to High Future in Design or to poor in overall quality for my personal taste.

The result is this set:
- 5 Labconsoles (4 different Layouts, one Layout doubled)
- 8 Different Textureplates to cover the medium slots.
- 4 different Textureplates to cover the small slots.
- 5 different Textureplates to cover the large slots.
- 1 Harddisk Device to build under a console
- 1 Labtable
- 1 Surgery -Table
- 1 Accessories Parts Sprue
- 1 Desktop PC

The Set will be a Resincast. The Textureplates will be additional available as addon packs to have the posebility to build up more specialised consoles with more then one copy of a plate per console.

Long speech, more pictures:

Here we go:
(http://www.deltadog.de/webpics/GWFW/LabServer_render_a_preview.jpg)
(http://www.deltadog.de/webpics/GWFW/LabServer_render_b_preview.jpg)
(http://www.deltadog.de/webpics/GWFW/LabServer_render_c_preview.jpg)
(http://www.deltadog.de/webpics/GWFW/LabServer_render_d_preview.jpg)
(http://www.deltadog.de/webpics/GWFW/Labfurniture_Preview.jpg)
(http://www.deltadog.de/webpics/GWFW/OP_Table_preview.jpg)
(http://www.deltadog.de/webpics/GWFW/LabAcsessories_preview.jpg)

Hope you like it :-)

Cheers Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: Dr Mathias on January 11, 2017, 03:38:11 PM
They look fantastic!
I could use these for my retro-space stuff.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: Anpu on January 11, 2017, 04:09:16 PM
Sweet! I need some of those! :)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (X-01 and Tesla Powerarmor p.45)
Post by: Redmao on January 11, 2017, 04:47:44 PM
Amazing stuff all around!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: Sinewgrab on January 11, 2017, 06:17:23 PM
So wanted - these can be Vault parts, spacecraft parts, so many possibilities...
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: SiamTiger on January 11, 2017, 06:34:12 PM
Great Stuff, if that reaches a variety of the Spartan Scenics Resin sets, I'd be more than happy to order some :)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: Andym on January 11, 2017, 08:47:47 PM
 :o Great work!  :o
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: nedius on January 11, 2017, 09:04:31 PM
Fantastic as ever...

I wonder if this needs a new thread, however?

You are way beyond your original vaultventures concept and now into something quite beyond - a march towards a retro-sci-fi scenary business!

Perhaps it is time to start a brand new, Deltadog Designs Preview thread? Start building awareness beyond a fallout themed modelling thread?

This could continue for when you then apply your new designs to your vault game, of course?
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: DELTADOG on January 11, 2017, 09:13:21 PM
This is absolutly made for my Vault in the very first intention. But I´ve learned, that stuff I made for me brings up people who are happy to have the posebility to get this parts too. Herewith I try a compromise between this two tasks tbh. And well on the other hand this thread has seen its glorious days already. The Vault is nearby finished and there is waiting something much greater on me. And THAT will really be a reason to make a new Thread then :-)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: nedius on January 11, 2017, 09:26:01 PM
DEFINATELY something to look forward to.

And yes, caps are justifed. :-)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: uti long smile on January 11, 2017, 11:03:17 PM
Those are top notch!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: zizi666 on February 28, 2017, 07:37:08 AM
Holy... :o :o :o
I've been away from LAF for too long.
That's some damn fine stuff you created there.
And we will have the opportunity of acquiring some of those marvels you say? [rubs greedy paws  ;D]

Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: DELTADOG on February 28, 2017, 04:49:22 PM
Yes I´m working on the release atm. :-)

And good to have you back ;-)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: SerialMoM on February 28, 2017, 08:26:19 PM
I need to agree o zizi. I also was away some time and I really liked what i saw catching up.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: GDonk on February 28, 2017, 08:39:07 PM
Amazing stuff Deltadog - if you do decide to start a new thread please tell us where on this one, Cheers, GDonk
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: DELTADOG on April 04, 2017, 09:37:08 AM
I will tell you guys be sure^^

Not much time atm for the little vault because for a lot of comissionwork. But while I had the Calith Reaver from Wrath of Kings on my Desk I cant resist to Upgrate my Mirelurks to the FO4 Design. Nice figure for that task, I can really recommend it!

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen210.jpg)

And I´m playing around with some new Boxes for the Vault interior. The left one shows good what happens if you don`t take care of a proper placement of your parts in the splicer software before printing.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen209.jpg)

And last but not least I have a new weapon of mass designing in my arsenal. A nice working K40 Lasercutter.

The first studs for the Red Rocket are already done:

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen211.jpg)

And I can do my own Lasercut Terrainparts now. I´m really curious to see whats all is possible with this technique!

Stay tuned!
Cheers Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: AngusH on April 04, 2017, 12:09:27 PM
That Mirelurk is looking amazing.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: SerialMoM on April 04, 2017, 04:07:54 PM
I love the mirelurk update. :-*
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: DELTADOG on April 04, 2017, 04:18:24 PM
Its done :-)

Wit a littlebit of effort you can copy this into a 100% FO4 Mirelurk :-)

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen212.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: nedius on April 04, 2017, 07:04:12 PM
Your work, as ever, is top notch.

Wish the base models were cheaper or available as squads!

Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: DELTADOG on May 19, 2017, 09:46:59 PM
Hi Guys

Well I´m still alive but not allowed to post a lot atm. caused by some comissionwork I´m doing atm. But today I made a little Testpiece for myself to improve my skills with the Lasercutter I´ve bought some weeks ago. I decided to make a True Scale FO4 Billboard for my planned Table. And while Size matters every single time, I´m glad to have the opportunity to make my own customized MDF Kits now^^

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen213.jpg)

It still needs some improvements, so still wip, but I´m glad with the first results so far.

Cheers Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: von Lucky on May 20, 2017, 12:03:31 AM
Pretty cool.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: Anpu on May 20, 2017, 08:22:51 AM
Looking great!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: Dr. Zombie on May 20, 2017, 09:14:46 AM
Oh wow. That looks great.

Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: clanmac on May 20, 2017, 10:17:23 AM
Seriously awesome stuff Deltadog.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: DELTADOG on May 20, 2017, 01:35:52 PM
Thx guys! I´m currently working on an improved version of this board. More coming soon!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: DELTADOG on May 20, 2017, 10:52:46 PM
Here we go. Prototype MK II. Redefined the studs to get them a bit thinner and redone the whole Walkway around, incl. 2 inserts for lightholders.
The central holder for the whole thing will be 3D printed because it looks ugly in Lasercut Design.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen214.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: zizi666 on May 21, 2017, 05:44:26 AM
Bloody marvelous !!!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: Maxim on May 22, 2017, 05:30:29 PM
Man, I hope you make this stuff available in 15mm as well.  I'm collecting bits to build my Dream Vault....
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: DELTADOG on May 23, 2017, 04:11:46 PM
Man, I hope you make this stuff available in 15mm as well.  I'm collecting bits to build my Dream Vault....

The Billboard or the Vaultparts?
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: DELTADOG on August 08, 2017, 08:15:27 PM
Large screen Visions need a long term preparation  >:D


First Testrun on a selfmade MDF Building Kit done with my Laser. Has not reached the planned End Quality yet, but its on a good track.
(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen215.jpg)

Lifetime Supply of Fallout Carwrecks: Checked! :-)

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen216.jpg)

Stay tuned!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: Mr. Peabody on August 08, 2017, 08:21:18 PM
The cracked wall detail on the interior of the ruin is very attractive.  8)

Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: Hupp n at em on August 08, 2017, 08:43:29 PM
Woah, where you manage to find Marx Cars of the Future this late in the game??  :o
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: DELTADOG on August 08, 2017, 10:17:19 PM
I good Fairy lend them to me, to give them a cosy new silicon Home. They were originally sealed, a true treassure that I handled like a row egg while molding.

I have all 4 released models here, but still have to tweak the other two molds to get them running smoothly.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: Anpu on August 09, 2017, 07:11:08 AM
Looking great both the building and the cars. I got three of each of th Marx cars lying around. Love the mod for the wheels.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: Hupp n at em on August 09, 2017, 03:40:33 PM
I good Fairy lend them to me, to give them a cosy new silicon Home. They were originally sealed, a true treassure that I handled like a row egg while molding.

I have all 4 released models here, but still have to tweak the other two molds to get them running smoothly.

Is it wishful thinking to suppose that I could procure some of these copies from you?  ;)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: RichBuilds on September 04, 2017, 10:59:28 PM
New to the thread and read it all so far in one night! Stunning stuff! You have mad skills (and a nice 3d printer/cutter too!).

Following with rapt interest!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: DELTADOG on November 01, 2017, 04:11:25 PM
Hey Guys!

Since I`ve finished my comissions for Modiphius Wasteland warfare for now, I`m right back in my own vaultstuff :-)

I´m finishing some long time loose ends to get half done projects done first.

First one is the NCR Faction, that will appear as Random Enemies in the Vault to represent a NCR Expeditions, that tries to claim Technology out of the rusty deeps of the Vault.
With the closer coming release of Wasteland Warfare, I will try to design my Factions that way to use them in the Tabletop either.

Here are the Elites I´ve done so far. Some Ranger/Regulator on the right, Elite Rangers on the Left and two heavy Infantry Shock Trooper in the NCR typical T45b without Shoulderpads.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen217.jpg)

The complete Army Troopers are still in Concept phase and i´m waiting for some Bitz I´ve ordered to build them. More about them later.

Cheers Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: swifty on November 01, 2017, 06:19:48 PM
What program is it that you use to 3D sculpt on as I have currently got access to a 3D printer myself and secondly how do you extract the files straight from fallout 4 for printing?
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: DELTADOG on November 01, 2017, 06:35:16 PM
I use a couple of programs to do my stuff. Most of the Time I´m using DesignSpark Mechanical and Fusion 360. Some Sculptris and SketchUp as well. Gamefile Extraction is quite easy nowadays. At the release of FO4 There was a buggy Tool that worked more bad then right. Today you can use the Creation Tool from Bethesda to get Access to the Gamefiles. You can download it via Steam.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: DELTADOG on November 06, 2017, 01:55:08 PM
Fallout 4 Ship Container. 1 down, 40 more to go :D

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen218.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: Gunbird on November 06, 2017, 10:47:51 PM
Fallout 4 Ship Container. 1 down, 40 more to go :D

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen218.jpg)

Want me to paint a few of those for you?
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: DELTADOG on November 07, 2017, 12:01:49 AM
Oh that would be cool!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: DELTADOG on November 08, 2017, 02:18:48 PM
To become more flexible with my Buildings when it goes out of the Vault, I´ve prepared myself with my already known Concrete Texture as a handy 1.5mm thick casted Textureplate. Its casted in a very  flexible Resin so I can use it even on curved surfaces. Here the first Cast of the Mould with a rough quick and dirty Paintjob on it. The Plate is 120x120mm in Total size and seemless textured.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen219.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: von Lucky on November 09, 2017, 08:16:46 PM
Wow.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: DELTADOG on December 03, 2017, 10:09:26 PM
So some News from the Old Vault!

I`ve got some extremly nice Lasercutfiles from a very nice guy from Facebook. That saves me a lot of work for the whole industrial furniture part.

Here the first samples:
(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen220.jpg)

And then I made some progress on my NCR Armygroup that I plan to use in Vaultventures as well as in Wasteland Warfare, with Homebrew profiles.

Here the first Wave of finished Miniatures. NCR Ranger and NCR Veteran Ranger.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen221.jpg)

I have a couple of Troopers and Elites in Powerarmor here on my Desk as well, but more of them after I managed to get paint on them.

Stay tuned!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: Sinewgrab on December 04, 2017, 12:32:41 AM
Oh, I love the radios!

 :-*
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: Ultravanillasmurf on December 04, 2017, 09:28:14 AM
Cool.

Are the last two a pair of Gun Smith's?
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: DELTADOG on December 04, 2017, 09:48:51 AM
Yes its the Malifaux GunSmith Box. Very nice Miniatures for this purpose. But they are WAY to tall when combined with other 30-32mm Figures. Fortunatly they have extremly long legs compared to the rest of the Body. So you can simply adjust the heigth by chopping out a 3mm thick chunck from the lower part of their legs and glue the rest back on the Feet.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: Exiledadmiral on December 05, 2017, 10:18:54 PM
Those are some sweet looking rangers! The capes/ponchos? and trenchcoats look awesome. Nice weathering on your scenery bits too. Must be cool laser cutting your own stuff.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Furnituresets p.51)
Post by: DELTADOG on December 11, 2017, 11:13:47 PM
Thx Guys!

Sooooooo after nearby years of more or less total distraction from the Main Theme of this Thread..... here we go

Welcome Home Dweller!

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen224.jpg)

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen223.jpg)

Thats a rough WIP of the first section of the Vault Entrance Area. More to come!

Cheers Delta
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: Muzfish4 on December 12, 2017, 01:15:10 AM
Wow! This is super awesome work!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: Constable Bertrand on December 12, 2017, 02:37:04 AM
That's flipping amazing work Delta!!!!
 8)  8)  8)

Cheers
Matthew
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: Vladimir Raukov on December 12, 2017, 08:47:05 AM
That's flipping amazing work Delta!!!!
 8)  8)  8)

Cheers
Matthew

What he said.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: Anpu on December 12, 2017, 09:32:14 AM
Absolutely fantastic , would you be willing to part with the stl Files?
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: Andym on December 12, 2017, 11:29:10 AM
That’s a beast of a door! :o Great work!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: Ultravanillasmurf on December 12, 2017, 12:02:22 PM
Nice.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: DELTADOG on December 12, 2017, 12:46:56 PM
Thx guys. As soon as I´ve brought the whole room  together I will post an Update!

Absolutely fantastic , would you be willing to part with the stl Files?

This Time its not my work because there are so many very good Files out there to print a Vaultdoor, that I`ve just plain used what I found on Thingyverse. In my Case I´ve used a Variant that is suppost to fit for a Lego Vault. The Door is a Bit thick and need a manual adjustment in the splicer Software, but the STL package includes the toothed Rail as well, what most other Vaultdoors Packages do not. For printing I´ve switched to a 0.2mm Nozzle and PETG Filament, what made a better sharpness int he Details!

https://www.thingiverse.com/thing:1880257 (https://www.thingiverse.com/thing:1880257)

Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: DELTADOG on December 14, 2017, 07:41:10 PM
The Main Wall with the Door is finished. Next will be the bridge and Control Panel

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen225.jpg)

Aside this, the NCR Trooper are Done and ready for their paintcoat.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen226.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: clanmac on December 14, 2017, 07:57:02 PM
The door is pure genius. Love the insert picture of the tunnel too!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: Anpu on December 14, 2017, 07:58:23 PM
Looking great!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: gamer Mac on December 15, 2017, 11:39:14 AM
WOW the tunnel insert is a lovely touch
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: Exiledadmiral on December 17, 2017, 12:32:46 PM
Great looking vault door. Your NCR troopers are spot on too.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: DELTADOG on December 17, 2017, 03:40:06 PM
Thx Guys!

I´ve made some progress, but I´m displeased with so many Details in the current Build thats its sure that there will be some more Tweaks at the here shown state.

Non the less here the current progress.
(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen227.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: Anpu on December 17, 2017, 04:18:51 PM
That's fantastic. So jealous...
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: Dr. Zombie on December 17, 2017, 08:05:21 PM
Holy crap! That is awesome!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: clanmac on December 17, 2017, 08:55:15 PM
Just getting better and better.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: Vladimir Raukov on December 18, 2017, 02:44:58 AM
Looks fantastic so far!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: Gargobot on December 18, 2017, 03:37:14 AM
Wow, this looks incredible!
Is it just for you or can we expect this to be released by a certain British company?
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: DELTADOG on December 18, 2017, 10:49:46 AM
No thats my personal stuff.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: Gargobot on December 18, 2017, 02:23:27 PM
Keeping the best for yourself then; smart.
Though I have to admit, I'm really jealous.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: eMills on December 19, 2017, 04:52:59 AM
Vault entrance is looking awesome! Can't wait to see it painted.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: Constable Bertrand on December 21, 2017, 03:04:43 AM
Darn that's hot! just perfect!!!  8)  8)  8)

Great work mate, this 3D printer thingy is working for you.

Cheers
Matt
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: horridperson on December 21, 2017, 02:41:01 PM
That looks incredible.  Not much more I can say.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: DELTADOG on January 03, 2018, 11:21:45 PM
Thx guys!

Here we have the finaly finished NCR Forces for my Vaultventures game and with some Homebrew stats for Wasteland warfare and TNT.
Was an unbelievable fun to do them :-)

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen228.jpg)

Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: clanmac on January 03, 2018, 11:45:25 PM
Looking great. The whole collection is now quite awesome.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: Ultravanillasmurf on January 04, 2018, 10:29:01 AM
Excellent.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: Exiledadmiral on January 07, 2018, 08:51:59 PM
Great group shot!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: Brummie Thug on January 07, 2018, 09:11:24 PM
Fab thread. Some lovely looking weathering going on. But that  vault door and the view of the cave beyond is just the mutts nutts!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: Kane on April 19, 2018, 02:22:33 PM
This is just utterly insane!  o_o
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: DELTADOG on June 06, 2018, 07:45:42 PM
Hey Guys

I`m still alive :-) I was a bit Hobby Burned out after the long comission work phase for Fallout WW. As little Gooddy I got a couple of Preproduction Casts in my hands, that I want to share with you after painting. Today I start with the Supermutant Hound that I´ve painted up for a Tutorial. Sadly my Photography Skills are still not existing :-(

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen229.jpg)

Cheers!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: von Lucky on June 07, 2018, 12:08:24 PM
No idea what you're on about - great texture and colour.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: Anpu on June 07, 2018, 12:10:36 PM
Nice!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: DELTADOG on August 30, 2018, 06:05:53 PM
Softshell Mirelurk Incoming :-)

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen232.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: clanmac on August 30, 2018, 11:01:44 PM
Love it - great green colour!  Fallout 4 Mirelurks are one of my favourite wasteland creatures.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: Vladimir Raukov on September 07, 2018, 01:56:35 PM
Great job! I love the lighting.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: DELTADOG on November 07, 2018, 11:05:05 PM
Hi Guys!
Since I had to hang more at Facebook around the Last month I had messed up keeping this updated here. Shame on me and I promise to make it better again in the future!

Here we have the Little Datadump with the current stuff I´ve done since my last Update.

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen230.jpg)

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen234.jpg)

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen235.jpg)

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen236.jpg)

(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen237.jpg)
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: Ultravanillasmurf on November 08, 2018, 10:21:40 AM
Nice.
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: joekano on November 08, 2018, 04:30:07 PM
Love the vault entrance!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: War Monkey on November 11, 2018, 05:42:12 PM
Wow some really great stuff you have going on! Can't wait to see more!
Title: Re: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)
Post by: Vladimir Raukov on November 18, 2018, 02:49:08 AM
Delightful! The super mutants came up a treat.