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Miniatures Adventure => Pulp => Topic started by: Wolf Girl on March 29, 2014, 08:16:21 AM

Title: Pulp Alley AAR - Nine Miles to Mexico
Post by: Wolf Girl on March 29, 2014, 08:16:21 AM
Here’s a short scenario we played a few times today. I’ve been wanting to try this idea for awhile but it was harder than it looks. Out of the three tries, I was only able to stop the truck on the last game.  ;D


(http://i1337.photobucket.com/albums/o665/pulpalley/AAR/03-14%209%20Miles%20to%20Mexico/9MilestoMexicop1_zps62f8707e.jpg)


(http://i1337.photobucket.com/albums/o665/pulpalley/AAR/03-14%209%20Miles%20to%20Mexico/9MilestoMexicop2_zpsbbcf6128.jpg)


(http://i1337.photobucket.com/albums/o665/pulpalley/AAR/03-14%209%20Miles%20to%20Mexico/9MilestoMexicop3_zpsd7cbf646.jpg)


 (http://i1337.photobucket.com/albums/o665/pulpalley/AAR/03-14%209%20Miles%20to%20Mexico/9MilestoMexicop4_zpsd5ed4e90.jpg)


 (http://i1337.photobucket.com/albums/o665/pulpalley/AAR/03-14%209%20Miles%20to%20Mexico/9MilestoMexicop5_zps3cade8ba.jpg)


 (http://i1337.photobucket.com/albums/o665/pulpalley/AAR/03-14%209%20Miles%20to%20Mexico/9MilestoMexicop6_zps90798712.jpg)


 (http://i1337.photobucket.com/albums/o665/pulpalley/AAR/03-14%209%20Miles%20to%20Mexico/9MilestoMexicop7_zps216fa444.jpg)

 (http://i1337.photobucket.com/albums/o665/pulpalley/AAR/03-14%209%20Miles%20to%20Mexico/9MilestoMexicop8_zpsa45607b2.jpg)


It took me a few tries, but I finally got it!  lol
Title: Re: Pulp Alley AAR - Nine Miles to Mexico
Post by: joroas on March 29, 2014, 08:33:21 AM
The usual nicely done AAR, excellent now comes as standard!
Title: Re: Pulp Alley AAR - Nine Miles to Mexico
Post by: magokiron on March 29, 2014, 08:56:38 AM
You NEVER cease to amaze and amuse me.

Another EXCELLENT AAR.

Thanks for sharing.
Title: Re: Pulp Alley AAR - Nine Miles to Mexico
Post by: Ramirez Noname on March 29, 2014, 09:07:21 AM
The usual nicely done AAR, excellent now comes as standard!

ditto; great action report.

RMZ
Title: Re: Pulp Alley AAR - Nine Miles to Mexico
Post by: Mad Lord Snapcase on March 29, 2014, 12:18:16 PM
What a brilliant idea! This my favourite bit with pulp Girl on the wing. I hadn't thought but of course she would be a wing-walker as well as a pilot! Superb, thanks. Keep these clever ideas coming!
Title: Re: Pulp Alley AAR - Nine Miles to Mexico
Post by: Oldben1 on March 29, 2014, 12:33:08 PM
Wow! Wonderful report, cool ideas, and lovely terrain.
Title: Re: Pulp Alley AAR - Nine Miles to Mexico
Post by: blacksoilbill on March 29, 2014, 12:55:01 PM
Nice. The vehicle rules are just crying out for these kinds of chases!
Title: Re: Pulp Alley AAR - Nine Miles to Mexico
Post by: pacarat on March 29, 2014, 02:17:10 PM
Very cool.

Who makes the truck model?
Title: Re: Pulp Alley AAR - Nine Miles to Mexico
Post by: Traveler Man on March 29, 2014, 03:56:23 PM
Cracking stuff!  :-*
Title: Re: Pulp Alley AAR - Nine Miles to Mexico
Post by: FramFramson on March 29, 2014, 08:57:41 PM
Fine AAR! Once again the rules show their flexibility.

The quality of these things is getting (even) better too...
Title: Re: Pulp Alley AAR - Nine Miles to Mexico
Post by: Prof. Dinglebat. Phd. on March 29, 2014, 09:09:48 PM
And it seems,...up goes that bench mark bar once again.  :-*

Who is the supplier of the clear bases?  :)
Title: Re: Pulp Alley AAR - Nine Miles to Mexico
Post by: Gun bunny on March 29, 2014, 10:38:26 PM
AWESOME  :o  totally awesome, terrain,models and presentation.  :)
i just wish i could see the pics without having to jump up and down the page like a spastic chimp  ;D  to adjust the view so as to read the superb text.
not your fault of course,just me whinging, so disregard as needed.  lol
Title: Re: Pulp Alley AAR - Nine Miles to Mexico
Post by: Wolf Girl on March 29, 2014, 11:04:58 PM
Nice. The vehicle rules are just crying out for these kinds of chases!

Exactly! It's still about the characters and their story, so the vehilces don't dominate the game.   ;)


Who makes the truck model?

That's a truck from Blue Moon.


Who is the supplier of the clear bases?  :)

I just cut those clear plastic bases out of scrap pieces we have. Old miniature blister packs work great for this.  ;D



Thanks all the comments.  :-* :-* :-*
Title: Re: Pulp Alley AAR - Nine Miles to Mexico
Post by: FramFramson on March 29, 2014, 11:16:18 PM
Huh, the plastic looks a fair bit thicker than the flimsy sort of stuff you get in an average blister pack.
Title: Re: Pulp Alley AAR - Nine Miles to Mexico
Post by: OSHIROmodels on March 29, 2014, 11:20:31 PM
Great stuff  8)

cheers

James
Title: Re: Pulp Alley AAR - Nine Miles to Mexico
Post by: d phipps on March 30, 2014, 03:09:19 PM
Huh, the plastic looks a fair bit thicker than the flimsy sort of stuff you get in an average blister pack.


Yup, here's a piece she's ready to cut out...

(http://i1337.photobucket.com/albums/o665/pulpalley/Terrain/100_7457_zps0e8e8eb8.jpg)



HAVE FUN
Title: Re: Pulp Alley AAR - Nine Miles to Mexico
Post by: Vagabond on March 30, 2014, 10:36:51 PM
Great game and AAR - inspiring as always.

I am very impressed with your clear bases. What sort of glue are you using and do you find it holds well. It looks like a very elegant solution as to how you finish a base, grass, dessert, tarmac, no just have it see through. I would have thought as there is so little surface area to glue and the plastic/metal interface is not going to be the best, that the bond would be quite fragile in play.

Excellent
Title: Re: Pulp Alley AAR - Nine Miles to Mexico
Post by: Hitman on March 30, 2014, 11:24:25 PM
Wolf Girl;
I have been following your escapades for quite some time now and must say that you never disappoint with your AARs. Your terrain and figures are always great looking, and I must say that I am a shade envious of all the games that you have played while I attempt to squeeze an hour or so of painting in when I can due to work and other life commitments...keep them flowing as the inspirations are helping me a lot too, in order to get things completed.

One quick question...what rule set do you use for your Pulp games? Thank you in advance for your reply...and HappyY Gaming!!
Regards,
Hitman
 8)

P.S. Today's comic book style AAR was awesome...what program did you use....
Title: Re: Pulp Alley AAR - Nine Miles to Mexico
Post by: Wolf Girl on March 31, 2014, 07:00:21 AM
I am very impressed with your clear bases. What sort of glue are you using and do you find it holds well. It looks like a very elegant solution as to how you finish a base, grass, dessert, tarmac, no just have it see through. I would have thought as there is so little surface area to glue and the plastic/metal interface is not going to be the best, that the bond would be quite fragile in play.

I'm just using whatever super-glue we have lying around at the moment. It's probably the cheapest stuff Dad could find.  ;)

None of the bases have fallen off by accident yet, and when I actually tried to rip one off it was very difficult. In fact, I destroyed the base and it left little plastic nubs on the bottoms of the miniature's feet. So it's holding together reeeeeally well.

I'm happy with how it's going and I'll keep converting more minis over to clear bases.




One quick question...what rule set do you use for your Pulp games? Thank you in advance for your reply...and Happy Gaming!!

P.S. Today's comic book style AAR was awesome...what program did you use....


We use our own Pulp Alley rules for all our games --http://pulpalley.com/ (http://pulpalley.com/)

And for this last battle report I tried using Microsoft Publisher. I think it turned out okay.

THANKS
Title: Re: Pulp Alley AAR - Nine Miles to Mexico
Post by: joroas on March 31, 2014, 07:32:17 AM
Quote
One quick question...what rule set do you use for your Pulp games?


What? That's like asking Richard Branson what Broadband provider he uses!!!!  o_o
Title: Re: Pulp Alley AAR - Nine Miles to Mexico
Post by: Vagabond on April 01, 2014, 10:50:09 PM
Hi Wolf Girl
Thanks for the reply, I think I shall give this a go.

One last question, how are you removing the cast lead bases on the figures before fixing them to your clear bases.

Thanks
Title: Re: Pulp Alley AAR - Nine Miles to Mexico
Post by: Wolf Girl on April 02, 2014, 09:17:00 PM

One last question, how are you removing the cast lead bases on the figures before fixing them to your clear bases.



It sounds funny, but the best tool we've found is basic toenail clippers! They work great!  lol lol lol
Title: Re: Pulp Alley AAR - Nine Miles to Mexico
Post by: joroas on April 02, 2014, 10:09:53 PM
Quote
but the best tool we've found is basic toenail clippers!
  >:(
Title: Re: Pulp Alley AAR - Nine Miles to Mexico
Post by: Vagabond on April 11, 2014, 01:30:40 PM
Thanks - sorry for the delay in thanking you for the info but we are in the highlands of Scotland at the moment and internet is not so easy as at home.
I have used toenail clippers in the past but always got a v shaped cut that still took a lot of fileing and cutting to get flat, but it was quick and did not bend the figure, will have to try again.
Enjoy your gaming :D