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Miniatures Adventure => Pulp => Triumph & Tragedy => Topic started by: tradgardmastre on July 02, 2014, 08:06:39 PM

Title: small unit T&T
Post by: tradgardmastre on July 02, 2014, 08:06:39 PM
I was interested in DonVoss's post re small unit T&T. Has anyone tried it for 1930's gaming? How does it work solo?
I couldn't seem to find the posts referred to in DonVoss's post by Driscoles...
Cheers
Alan
Title: Re: small unit T&T
Post by: Turbo-Ben on July 02, 2014, 08:31:06 PM
Has anyone tried it for 1930's gaming?

In the 30's you will probably have far more automatic weapons than in the colonial period, which can be problematic because they all add further supressed counters.
But if you keep that in mind it works fine.
Title: Re: small unit T&T
Post by: tradgardmastre on July 02, 2014, 08:35:34 PM
I was thinking North west Frontier so mainly rifles with some lmgs...
Title: Re: small unit T&T
Post by: Driscoles on July 02, 2014, 08:50:27 PM
There should be no problem.
Small Unit T & T works the same as the normal rules.
When You Need help post your questions please.
Cheers
Björn
Title: Re: small unit T&T
Post by: tradgardmastre on July 02, 2014, 08:56:41 PM
Thanks!
Any suggestions for solo play?
Title: Re: small unit T&T
Post by: NurgleHH on July 02, 2014, 09:54:07 PM
In the 30's you will probably have far more automatic weapons than in the colonial period, which can be problematic because they all add further supressed counters.
But if you keep that in mind it works fine.
good think, but a -1 on the hit-roll can solve this problem. Hitting a small group with a big gun is not so easy, so -1 is ok, I think?
Title: Re: small unit T&T
Post by: Turbo-Ben on July 03, 2014, 06:33:27 AM
I have not tried that yet, but still you have 3/4/5 shots and for a single hit (even without a wound) you get the additional markers!
I'm not that good on statistics, but probably you are right!
Title: Re: small unit T&T
Post by: Driscoles on July 03, 2014, 06:56:07 AM
T&T is easy for soloplay.
Every player Plots his activation.
When you play solo your fantasy Opponent randomizes bis activation and befor the game you must make clear how your opponent would react in some situations.
Björn
Title: Re: small unit T&T
Post by: DonVoss on July 03, 2014, 08:18:48 AM
Btw here is the original thread about small units.

It started with the problem: I have 15 miniatures, do I use them in 2 units or can I break them down in 4-5 units...;)

http://leadadventureforum.com/index.php?topic=45024.0

I do see a problem with any weapon using multiple shots and leaving loads of suppression markers. I would just leve them out, or limit thier stats.
LMGs could be bad mantained, bad handled or the like and have therefor just 1 or 2 shots...;)

And glad to see that some people like/play small games...:)

Cheers,
Don
Title: Re: small unit T&T
Post by: tradgardmastre on July 03, 2014, 09:16:48 AM
Thanks for posting link to original thread DonVoss.I will go and rummage around in my figures box etc...
Title: Re: small unit T&T
Post by: Driscoles on July 03, 2014, 10:25:52 AM
we played games with multiple shots weapons. I do not see a problem. They are part of modern combat. They cost some points ( if you play with points ). They can also be part of a scenario objective and they have to hit.... In our games they were not that effective as I hoped. And lots of sm will pin units which if ok for the game. Just give it a try and afterwards you can modify the rules so that they fit you best   please tell me your experience so I can make all those rules "official"   :)
Title: Re: small unit T&T
Post by: DonVoss on July 03, 2014, 12:58:37 PM
You are right, Björn. I should give it a try first.
I defintly will in my SCW setting.

Some kind of offial rules would be cool...:)
Just to let people know that you can start with just a few models.
Your suggetions for troop compiósition were are great help too... ;)

Cheers,
Don

Title: Re: small unit T&T
Post by: NurgleHH on July 03, 2014, 02:09:48 PM
I have not tried that yet, but still you have 3/4/5 shots and for a single hit (even without a wound) you get the additional markers!
I'm not that good on statistics, but probably you are right!
You are right. There Must be also a modification with the suppression. Maybe only one Marker for One Big Gun...
Title: Re: small unit T&T
Post by: Driscoles on July 03, 2014, 03:12:35 PM
I wished I had more time. My daughter just broke her foot ( Sprunggelenk ) and she gets the most attention at the moment.
But I will try
Björn
Title: Re: small unit T&T
Post by: NurgleHH on July 03, 2014, 08:18:11 PM
Gute Besserung für Deine Tochter.  Greetings Dirk
Title: Re: small unit T&T
Post by: Driscoles on July 03, 2014, 08:59:04 PM
Thanks Nurgle !
( Hope I will not get tortured & burned for thanking Father Nurgle )
Right now we are watching a Jim Carey movie and laugh a lot.
No school tomorrow for the foot lame in our house  ;)
Title: Re: small unit T&T
Post by: tradgardmastre on March 17, 2016, 07:14:27 AM
Anyone out there trying small unit gaming currently?
Title: Re: small unit T&T
Post by: Driscoles on March 19, 2016, 04:00:10 PM
yes, me Sir !

Unit size is limited to a max of 5 miniatures. Only 1 leader and 1 Hero.
Hero and Leader save like ordinary troops. I seldom field more than 15 figures per side.

For questions please write to me.

Cheers

Björn