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Miniatures Adventure => Post-Apocalyptic Tales => Topic started by: Wyrmalla on December 30, 2014, 05:19:06 AM

Title: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Wyrmalla on December 30, 2014, 05:19:06 AM
(http://i171.photobucket.com/albums/u283/Game_Hawk/Stalker-Clear-Sky-1282.jpg) (http://s171.photobucket.com/user/Game_Hawk/media/Stalker-Clear-Sky-1282.jpg.html)

..Yup this one gets the fancy banner and witty title (courtesy of the hellish difficulty of a certain mod) like the other one. :)

As I feel that I aught not to go about continuing to paint up things without actually posting them here, its about time to throw together this thread.

Ah, yup, I've gotten myself side track and so here's another thread concerning a video game. What's here amounts to how much I've worked on since my last post in the Fallout thread (there's Empress models standing in for a few Freedomers are chucking about in that), uh, and hopefully I'll add to this as frequently as I do that (as in rarely...). Anyway, image dump time.

I'd hope that primarily what I'm using is stuff I've had a bit of a hand in putting together. To that end here's stuff that mostly has a bit of greenstuff on it. Just as there's more of them than what else I have at this stage that hasn't already been shown (...ok I really should repost that crap here for ease actually), here's some Bandits/Loners.

(http://images.dakkadakka.com/gallery/2014/12/30/674258_md-Bandits.JPG)
(http://images.dakkadakka.com/gallery/2014/12/30/674259_md-Bandits.JPG)

Those are all Wargames Factory WWII models, with mostly Secrets of the Third Reich heads and a load of greenstuff on each. Just a mish-mash of gear on each of them so they have a rather well worn appearance (not everyone's going to be toting about in a full Sunrise Suit. Nah look at that guy kitted in a US Desert camo jacket, Ukrainian Berkut trousers, an old ass Soviet gas mask and carrying a Rhodesian L1A1).

So there's those fellers. Meh, as I said I may as well post the stuff from the other thread too. Again then, here's a Loner/Freedomer, and as above similar parts were used (and he's still my favorite BTW).

(http://images.dakkadakka.com/gallery/2014/12/20/672214_md-Eastern%20European%2C%20Modern%2C%20Post%20Apocalyptic%2C%20Russians%2C%20Ukraine.JPG)

He goes along with some better geared Freedom veterans. That they're based on Empress Americans and carrying AR15s I think hints at the Western backing that the faction recieves, ah, though that doesn't explain why they're using British camouflage on American uniforms ...its what came to mind first when I thought forest camo.

(http://images.dakkadakka.com/gallery/2014/12/20/672213_md-Eastern%20European%2C%20Modern%2C%20Post%20Apocalyptic%2C%20Russians%2C%20Ukraine.JPG)
(http://images.dakkadakka.com/gallery/2014/12/20/672212_md-Eastern%20European%2C%20Modern%2C%20Post%20Apocalyptic%2C%20Russians%2C%20Ukraine.JPG)

Besides them there's two snipers from the major factions. The Ghillie guy's based on an The Assault Group Taliban fighter, just sans his headware and with grass sculpted over him. In the case of the Dutyer I think he's a Russian from Secrets of the Third Reich, but don't quote me on that. Evidently the Freedomer perhps isn't as well equipped as the Duty guy, hmn, but that may just be down to different tactics (the anti-material rifle does somewhat put the other guy at somewhat of a disadvantage however...).

(http://images.dakkadakka.com/gallery/2014/12/30/674255_md-Snipers.JPG)

And well here's a few Mercenaries as well. Again the American models are sort of appropriate given that originally this faction were supposed to be US special forces (at least in the earlier builds, and its not like anything's been said to contradict this). Empress once more, hmn, though I'm not so happy with the paint job on these as the Freedomers.

(http://images.dakkadakka.com/gallery/2014/12/20/672216_md-Eastern%20European%2C%20Modern%2C%20Post%20Apocalyptic%2C%20Russians%2C%20Ukraine.JPG)
(http://images.dakkadakka.com/gallery/2014/12/20/672215_md-Eastern%20European%2C%20Modern%2C%20Post%20Apocalyptic%2C%20Russians%2C%20Ukraine.JPG)

Besides the Stalkers, which yeah there's plenty more of those sitting about my table, I've had a jab at some terrain too. This is a cottage of sorts that's being worked on at the moment. The building itself is mostly finished, it just needs to be based and have the furniture done before its ready to paint.

(http://images.dakkadakka.com/gallery/2014/12/30/674256_md-WIP%20Cottage.JPG)
(http://images.dakkadakka.com/gallery/2014/12/30/674257_md-WIP%20Cottage.JPG)

That's really where I'm about now with that stuff. Like I said there's more to work on at the moment, which I see in the immediate future being Duty and Mercenaries, but that's still up in the air. Beyond what's been said there's quite a few of those 1/48th Russian cars that I picked up from Poundland a while back which I'm rusting up along with a crashed Hind that's coming along (the Stalkers and cottage has gripped my attention more lately though). Ah, so there all that is, and well I guess this'll do as far as my time for models allows right now (my Fallout stuff tends to come out based on whenever I have an actual game though, so not to say its sidelined, but it'll pick up if there's demand from players). Whatever, enjoy and such. :)

Title: Re: S.T.A.L.K.E.R.: Lost To The Zone
Post by: Daeothar on December 30, 2014, 11:18:12 AM
Great stuff; I'll be keeping an eye on this project. 8)

I'm a fan of the S.T.A.L.K.E.R. franchise as well. I saw your plea for a copy of the Stalker boardgame in the bazaar. It looks like those minis would be an excellent addition to your project. In fact, I'd not be adverse to a copy myself now ;)

But would those minis be compatible with the minis you've used so far? The miniatures coming out of Russia often seem to be  just out of scale with the minis we have over here. Pretty hard to find any concrete info on the board game online by the way (especially when one does not read or speak Russian).

Your cabin is looking pretty much spot on; it really looks like you've taken a building out of one of the games and made it physical. With the right paintjob and weathering (lots of weathering), it will more than look the part.

What model are you using for the crashed Hind? I'm guessing a Revell 1/48 Hind-D? :D
Title: Re: S.T.A.L.K.E.R.: Lost To The Zone
Post by: kenohhkc on December 30, 2014, 02:35:02 PM
where did you get your windows for the buildings?
Title: Re: S.T.A.L.K.E.R.: Lost To The Zone
Post by: Dentatus on December 30, 2014, 03:44:58 PM
Another big STALKER fan here. Very nice figs but I love that house.
Title: Re: S.T.A.L.K.E.R.: Lost To The Zone
Post by: Marine0846 on December 30, 2014, 07:17:27 PM
Really like your figures.
The building look great,
want to see it finished.
You are off to a good start.
Title: Re: S.T.A.L.K.E.R.: Lost To The Zone
Post by: Percal on December 30, 2014, 10:53:24 PM
Nice conversions all around! You are tempting me to do some S.T.A.L.K.E.R figs myself, shame I don't have the space for them, and neither the appropiate figures.
Oh, and that house? Top notch!! It looks lovely, an entire board with that level of detail must be delightful to play on, great job!
Title: Re: S.T.A.L.K.E.R.: Lost To The Zone
Post by: Messyart on December 31, 2014, 01:48:18 AM
I've been thinking of sculpting myself a pseudogiant and chimera lately.  lol

That building is beautiful and the models are excellent :D
Title: Re: S.T.A.L.K.E.R.: Lost To The Zone
Post by: Nimrod on December 31, 2014, 04:25:35 AM
Very nice building.  Can`t wait to see it painted. :)
And there is some very nice conversions. Will watch this with interest.
Considering the minis from stalker boardgame i can say that they are slightly bigger then usual 28mm minis.
They are very close in size to Eden miniatures  so it is more 32-35mm than 28mm.
You can see unboxing video and some photos of the minis here (In Russian): http://nastolki.livejournal.com/16358.html
Title: Re: S.T.A.L.K.E.R.: Lost To The Zone
Post by: Dentatus on December 31, 2014, 02:57:21 PM
*note to self* steal plans for this building.

Got any in-game shots?
Title: Re: S.T.A.L.K.E.R.: Lost To The Zone
Post by: Wyrmalla on December 31, 2014, 06:42:56 PM
@ Daeothar

If they're vaguelly compatible then I could just cut down the limbs a bit to suit. I'm not entirely bothered about the Stalkers, rather I'd think the mutants would be fine as they are. Meh, in all likelihood I'll probably have to make all of that myself anyway so perhaps its a bit of a moot point.

Heh I don't even know if any other company makes a Hind in that scale. Yeah, I mean its what everyone else was using already so I just jumped on the bandwagon.

@kenohhkc

* Rifles through pile of crap trying to find the packaging.

Warbases is the company's name. I picked them up at a show here in Scotland, but they have a site. They're fairly cheap; the particular ones on that building are six for £1.

http://war-bases.co.uk/index.php?route=product/product&filter_name=window&product_id=250

@ Percal

Oh hell I'm going to have to make a few boxes of terrain for this like I did with my Fallout stuff aren't I? Damn you don't have any space? Hell I don't wear too many socks maybe I should throw out one of my chest of drawers to make some space, or hell I can survive off of microwavable food, there goes the oven as well. :)

Yeah I'll see where this goes. The cottage and Hind are easy bits, I may have a go at something different like an anomoly based on whether I can be bothered buying in any more balsa wood for Eastern European terrain.

@ Messyart

Heh, don't let peer pressure sidetrack you when you were doing so well in being consistent with your other stuff. ...Which is to say that I feel like you're catering yourself to specifically make my wallet your bitch. ;)

@ Nimrod

Hmn, right. Well given the scale and well the hassle that I'd go through to track down a copy of that boardgame given the current political climate ah, yeah, expect more conversion. Meh its hardly like the outfits from the game would be too difficult to sculpt. ...Guess that means filching out some more Wargames Factory WWII figures. ^^'

@ Dentatus

Ah in-game as in from the video game, or do you mean from playing a board game? The later's not happened yet as well sleeping all day and drinking doesn't really accommodate for war gaming (...I have been playing a fair few other board games however). Huh, come to think of it I may as well throw together another tutorial, this time for a cottage rather than the wasteland shack. ...Also I've been reminded that that shack's still not painted. Bugger.


Heh, anyhow, thanks for the appreciation and such. Okily dokily, just me popping in here between the silliness of New Year's parties. Expect some sort of post later on in the week once all that crap's over with ...then an immediate slowdown when I realize that I aught to be studying instead of playing with my dollies (hell I'm even making a doll's house). Ack well, happy Hogmanay and all that, be prepared for yet another year of putting up with my horrible spiels and mucky yucky models.  :D
Title: Re: S.T.A.L.K.E.R.: Lost To The Zone
Post by: Wyrmalla on January 03, 2015, 09:07:42 PM
Ah I'm out of paint. ...Yeah if it wasn't obvious already I have a habit of screwing up logistics a bit. What does that mean? Well the cottage is getting there, but now that I'm out of a few colours its going to be delayed till I can make it into town for more. Hmn, but you'll see it when its done and I will say that sticking moss on the roof has given it a different look than all the desert stuff I've made previously).

Through not being able to work on that much I've had to find something else to do. So instead here's a female Stalker that was thrown together today. She's based on an Urban War Roman's legs, with various Wargames Factory odds and ends (including that SA80 by her side) and a wad of greenstuff (hey I had to get rid of the hotpants the Roman was wearing...). Her pose is supposed to make it look like she's trundling forward with an artifact held out (for whatever reason). I'm liking her so far, by it'll be down to the paint job to determine if she's decent or not (I'm guessing she's a Loner given that Duty dislike artifacts, and I already have plenty of Freedom).

(http://images.dakkadakka.com/gallery/2015/1/3/675498_md-WIP%20Female%20Stalker.JPG)

For some reason her head looks massive in that image. Maybe it is, but it doesn't look quite so bad sitting on my desk right now. Odd. I would point out though that she does stand about half a head taller than my other models so maybe that's a factor. :P
Title: Re: S.T.A.L.K.E.R.: Lost To The Zone
Post by: Constable Bertrand on January 05, 2015, 09:27:39 AM
YAY another thread!!  8)

That loner is the best so far man, the pose, the gear and the camo just work!

Now ill just drag that chair a little closer... and grab some snacks... ok i'm ready. Get cracking!  ;D
Bring on the eye candy.

Cheers
Matt
Title: Re: S.T.A.L.K.E.R.: Lost To The Zone
Post by: Wyrmalla on February 05, 2015, 03:22:49 PM
Bugger I've let this thing fall off of the first page. Woops, ah, blame the our lizard overlords or something. ;)

Oh well, ah, I suppose here's what's been collecting since my last post here. I've actually managed to include some in a game since, though yeah sorry I forgot to take pictures (it was for a Fallout game though, so was on a desert board as my Chernobyl terrain isn't quite there yet. Hmn, but I suppose people would have been interested in the pictures nevertheless). Hmn, but sure, here's pictures of what I have painted now. Read "painted" as being in a presentable state; my desk's full of half finished stuff unfortunately.

To begin with a dump of the various Stalkers I have.

For Duty here's an exoskeleton which is pretty much made from scratch bar the head (from a Dust Tactics figure) and the Statuesque Miniature's gun. It was interesting to make as I haven't used those cables on a figure much, though I'll say that they were a right hassle to position properly.

(http://images.dakkadakka.com/gallery/2015/2/5/684555_md-Duty%20Exoskeleton.JPG)

With Duty I have a pair of guys armed with M4s, but I'd like to include more regular Stalkers kitted out with less standardised looking gear. At the moment though Duty's lacking in members, so anything at all would help.

Ok, there's the thing everyone knows. Now for the random crap. I've since painted that Stalker with the artifact, and though I haven't managed to use her in a game yet, I do rather like the model. The artifact's a Flash probably.

(http://images.dakkadakka.com/gallery/2015/1/4/675772_md-Female%20Loner.JPG)

Plus a second female stalker, this time based on a Copplestone Casting's model. She's less scantily clad than the original obviously, as has she had her head swapped with a Brother Vinni one. In this case I think she's a Freedomer given her forest camo. ...Freedom's probably going to have more models than most just because the camo's so easy to paint. =P

(http://images.dakkadakka.com/gallery/2015/2/5/684556_md-Freedom%20Stalker.JPG)

Hmn, now what else? Ah right, here's a pair of Stalkers made from some Cold War Soviets of indeterminate origin. They're in generic colours, but would do for the Bandits or Loners (the sniper's somewhat based on Monolith concept art actually).

(http://images.dakkadakka.com/gallery/2015/2/5/684554_md-Stalkers.JPG)

And last up for the Stalkers, a repaint of some earlier hazmat suit wearing guys from my Fallout stuff. They're not strictly ecologists, though I would say that I do have some armed guys that look like these handy which would do for use as Stalkers in environmental suits.

(http://images.dakkadakka.com/gallery/2015/1/23/681292_md-Ecologists.JPG)

Besides Stalkers I've been working on a vehicle pool. These are somewhat based on what's currently being used in Ukraine, just sans markings. Currently it includes a few things, but what's finished is these. First is an armoured UAZ van based on a 1/43rd diecast (all of my current vehicles are). The armour style comes from one I saw a photograph of, and I've seen it in at least two different colours, so it may see more than limited use. For S.T.A.L.K.E.R. though its an ad-hoc APC of a sorts. Not amazing, but it'll do given the limited availability of vehicles in the Zone (hell this one might not even have been smuggled in. They could have found a van that's been sitting there for thirty years and done it up).

(http://images.dakkadakka.com/gallery/2015/1/23/681293_md-Civilian%2C%20Truck%2C%20Van.JPG)

And a regular Land Rover. ...Because well jeeps suit the terrain I suppose. I actually have an armoured on in the works too along with a second armoured jeep (a Soviet one), which hopefully would be a bit more practical for dangerous areas. This'll do fine though, and if it isn't in use (I rarely actually use vehicles in game), it'll make a decent terrain piece.

(http://images.dakkadakka.com/gallery/2015/2/5/684553_md-Land%20Rover%20Defender.JPG)

Well there's what I have finished for the moment. In the short term I have some other bits being worked on as part of my current batch of stuff. That includes a few different mutants (Blind Dogs, a Bloodsucker and a Controller, plus Pseudodogs are planned, I'm just waiting on bits turning up in the post), the cottage (which I'll probably post without the furniture first as its been sitting there long enough that painting up all that'll just put it off longer), plus those two jeeps mentioned. There's a crashed Hind plus a boat which has been stuck on land too (Aral sea style), but they're longer term things as both are a bit big. Ah, as do I have a pair of Soviet war monuments (one with soldiers, the other one mounting a T-34) planned, though I'm not going to make a start on them quite yet as they'd suit more of an urbanized setting (I'd ponder if the locals would have salvaged the T-34 as well given that its happened during the current war). Besides all that other crap's been pondered, but yeah I aught to have my current load finished first.

The roadmap's to have enough to do for two sides in a game, with the odd bit of terrain in order to be able to run a game of this. My club has forest scenery so I'd hope to use some of that instead of making my own, however I am the type who'd rather make everything myself, so that may turn out to only be a temporary thing. So I'll see about having enough finished to be able to run a game eventually, hopefully sooner rather than later.The bare minimum terrain wise for a game would be to have that cottage done, along with a set of wire fences surrounding it and possibly the odd loose marsh. Its the type of tree that I'm concerned about, as the ones my club have look like Firs, whereas apparently Spruce are far more common in the region. However to the eye I'm wondering if there's much difference. Apparently there's a trader a show soon who stocks different trees, so I may have to look into what to go for and pick some up. ...Naturally this is something nobody who I play against will actually care about. ;)

Ah right, anyway, that'll do for now. I've said what should be coming up soonish, and well hopefully it will. Uni's started back up again, so free time's limited, but saying that even when I had a week off I still managed bugger all. The mutants are mostly done however, in which they aught to be able to be thrown up here in a bit barring any actual real work getting in the way. Whatever, deal with what I've thrown up at the moment, but hopefully you won't have to go without the rest for too long. =P
Title: Re: S.T.A.L.K.E.R.: Lost To The Zone - How Awesome are Fences? Am I right?
Post by: Wyrmalla on February 18, 2015, 01:54:18 AM
Heh, time to feel embarrassed as I kind of sort of forgot to post this. ...Woop?

Ack, sorry. But well shall I show you off what I've managed (yes I do rather sound like I'm taking part in a show and tell at school)?

Here you go then. Not much, but I have more being worked on at the moment so more to come. I'll blither about that later, so first up minis.

Duty have been lagging behind a little so I wound up painting the remaining Empress models that I have in their colours. These are based on the Empress DEVGRU minis, bar head swaps (one from Secrets of the Third Reich, the other from Dust Tactics). They're Duty Veterans, who typically carry Russian guns, but I'll be sticking in plenty of those later so the odd AR shouldn't make them look like they have a "preference" for Western gear like Freedom (preference being that they're being literally supplied by those countries...).

(http://images.dakkadakka.com/gallery/2015/2/15/687364_md-Duty%20Veterans.JPG)

Hey when you're a big deal in a faction you can wear any colour of camouflage you want sir. ;)

And a pair of Copplestone figures serving as a Mercenary and another Dutyer. Yes those guns look like Warhammer bolters, which is something which I don't really like given that the games are too outlandish with their weapons. I'll try and avoid too much fictional stuff as that's for the realms of Fallout. =P

(http://images.dakkadakka.com/gallery/2015/2/15/687365_md-Merc%252F%20Dutyer.JPG)

Oh and Duty won't be wearing so much red gear. I just painted those guys up like that to add a bit more variety to the faction rather than having them all black. Similarly Freedom'll probably have a couple of camouflage patterns, plus the odd guy in yellow.

Hmn, what else? I've made the odd bit of terrain as well. There's around a dozen of these fences sitting ready now, something like eight of the mesh ones and six of the wire. These are the more complete ones, but there's a couple which are in worse condition. No point in posting the whole lot (I'll leave that till I take pictures of a game), so here's a sampler.

(http://images.dakkadakka.com/gallery/2015/2/15/687363_md-Fences.JPG)

And I've rushed these vehicles off my table as they've been sitting there for long enough already. The rust's a bit browner than my Fallout stuff, though the ratio of rust to paint's in favour of those horrible old Soviet colours (my dad used to drive around in a sickly yellow soviet station wagon...).

(http://images.dakkadakka.com/gallery/2015/2/15/687366_md-Cars%2C%20Civilian%2C%20Terrain%2C%20Wreck.JPG)

Now where am I headed? Well there's four Stalkers based on the Cold War Russians I've previously used for other Stalkers. They'll be mostly bandits/londers as they're panning out right now. I've also made a start on a few mutants. Now these are really early WiPs (as in I've just slapped on a greenstuff frame with some of them), but its an indication of what's happening on that front.

Poltergeist, Snork (sorry he's black, he's being painted right now), Psedeodog (sans some more fur) and a Tark (yup, really, really early ...don't blame me if it looks nothing different in a month though).

(http://images.dakkadakka.com/gallery/2015/2/15/687367_md-WIP%20Mutants.JPG)

So its those Stalkers and the Snork which are on my immediate painting list right now. I'm considering another order with Empress, particularly as I'm having ideas about what to use as Monolith Stalkers (I'd like for them to have a more professional military look than the other factions, as well as using top tier guns. So that'd be including things like the odd Australian and PLA soldier). However I'm also aware that I do happen to have another thread here. Yup, the Fallout one. I have some stuff which has been sitting mostly finished for months now and I'd like to start up again with at least some of that. So yes off topic in regards to this thread, but expect to see some sort of update on that front in a few days (oi I said it was almost finished, I didn't say I was going to get any better with time keeping).

Lots to work on still with this setting then. For the moment I have plenty of models to work through and a few ideas on where to go next. Prod me enough about it and I may actually finish that cottage and make a start on another larger terrain piece like that bloody Hind. Heh, but anyhow, see ya. :)
Title: Re: S.T.A.L.K.E.R.: Lost To The Zone - How Awesome are Fences? Am I right?
Post by: Dr Mathias on February 18, 2015, 02:58:00 AM
I like the unusual color schemes on the Copplestone swat figures, and the beat up vehicles look great. Keep it going :)
Title: Re: S.T.A.L.K.E.R.: Lost To The Zone - How Awesome are Fences? Am I right?
Post by: stone-cold-lead on February 18, 2015, 08:03:25 AM
Great stuff here, especially the vehicles. Love the Land Rover but the rusting on the other vehicles is excellent.
Title: Re: S.T.A.L.K.E.R.: Lost To The Zone - How Awesome are Fences? Am I right?
Post by: Wyrmalla on February 18, 2015, 09:05:32 AM
Oh hell, what else did I forget to post here? Bugger.

Heh, well time to post the rest of what I've been up to. What? ...I forget some times.

A Controller who in no way looks like a rapper moving to a beat. Nope.

(http://images.dakkadakka.com/gallery/2015/2/5/684583_md-Controller.JPG)

He's made from a Wargames Factory zombie. No, I'm not quite at the stage of having more models made from those zombies than I do have ones which are actually serving as zombies. ...Getting there though.

Hmn, where's a slurping sound effect when you need one? A Bloodsucker too, and would you believe it? Its made on a Wargames Factory zombie. :D

(http://images.dakkadakka.com/gallery/2015/2/5/684582_md-Bloodsucker.JPG)

Plus the ever present Blind Dogs. These are some of Farmer Maggot's from the Games Workshop Lord of the Rings license (probably out of production by now). I just removed their ears and collars.

(http://images.dakkadakka.com/gallery/2015/2/5/684581_md-Blind%20Dogs.JPG)

The models could be better, and so I may go back later and redo the first too as I'm not sure I'm happy about how the Bloodsucker turned out (I was doing it from memory rather than a reference). Meh, Bloodsuckers come in packs anyway, and well mutants are varied enough that my one's just a different form.

Tsk, anyway sorry about that. There's more S.T.A.L.K.E.R. goodness for you (as much as gribbly mutants can be. I'd get some shots). :D
Title: Re: S.T.A.L.K.E.R.: Lost To The Zone - How Awesome are Fences? Am I right?
Post by: Daeothar on February 19, 2015, 10:00:09 AM
Wow, those are quite some updates!

I'm liking all of it, although I must agree with you on the copplestone guys (the merc and the duty ones) and their weapons; they don't quite gel with the STALKER setting, even though the minis themselves are fine IMHO.

Don't beat yourself up over the bloodsucker btw; I've coincidentally started playing Call of Pripyat again this weekend and your sculpt really captures their essence well. besides; most of the time you won't see them coming anyway... :D

The dogs are perfect too; they look the part exactly (I hate those mutts, always arriving at the wrong moment and way too nimble).

Also, I'm really curious about the snork; they're one of my favourite monster types, just because they're so creepy. I might have missed it, but I didn't see how you did them up. Wargames Factory zombie too perhaps? lol

The cars are looking nice too; this all promises to be a really stunning table once complete...
Title: Re: S.T.A.L.K.E.R.: Lost To The Zone - How Awesome are Fences? Am I right?
Post by: Wyrmalla on February 19, 2015, 04:34:36 PM
Hey thanks for the input its appreciate. The Snork is indeed based on one of those zombies. ...Just assume that if I don't mention the source then the model's made from one of those. Sorry the Snork itself isn't very clear in that image, in part as its base coated. I'll have it painted with the other stuff that's currently on my desk. Surprisingly it didn't take much to hack up one of those zombies and repose it appropriately (so easy that I could make another, but I haven't exactly finished the first one yet). =P

Argh I gave on Road to Pripyat myself. It was all right till I reached a point where everyone started wearing outfits ripped from Call of Duty (or whatever game it was) and the guns stats were all over the place. That was the mod which had zone transitions in the strangest places right? Like the one from Yantar which is hidden in a place pretty much off the map and down a dead end. Eugh, there are some rather silly mods out there. Hmn, may go download Soup now. XD
Title: Re: S.T.A.L.K.E.R.: Lost To The Zone - How Awesome are Fences? Am I right?
Post by: Daeothar on February 20, 2015, 07:35:02 AM
Argh I gave on Road to Pripyat myself. It was all right till I reached a point where everyone started wearing outfits ripped from Call of Duty (or whatever game it was) and the guns stats were all over the place. That was the mod which had zone transitions in the strangest places right? Like the one from Yantar which is hidden in a place pretty much off the map and down a dead end. Eugh, there are some rather silly mods out there. Hmn, may go download Soup now. XD

No, that'd be Clear Sky. CoP is the 3rd installment, starting out on the derelict, rusted ship, with you being an army major, tasked with checking out what happened to some helicopters that went missing in the Zone. It's situated in another part of the zone entirely, and the areas from the first two games are only referenced.

It might be my favourite of the three, if only because of the fact you can repair and mod your weapons...  :)
Title: Re: S.T.A.L.K.E.R.: Lost To The Zone - How Awesome are Fences? Am I right?
Post by: Wyrmalla on February 20, 2015, 10:18:50 PM
Hah, nah when you said Road to Pripyat I thought of a story mod that goes by that name. :D

Yeah Call of Pripyat has to my favorite of the series too. ...Yes because in part its more accessible. The mods for that game are pretty good as well, though its a seesaw between ones which add a load of great content, but chose to needlessly ramp up the difficulty as well unfortunately. Fun fact this thread is titled "Lost to the Zone" due to as part of "research" I went back and played Call of Pripyat with the Misery mod installed. ...Those words were coming up on the screen constantly. I'll kill that mod's creator for crapfests he turned getting to the helicopters was. =P

Oh, and I'd recommend trying out Lost Alpha if you haven't. It plays oddly differently to the rest of the series, though in a good way most of the time. Its a remake of the original game based around what was cut, so the levels are completely redone and there's a whole host of new content. If you're not into that then there's a mod called S.T.A.L.K.E.R. SOUP for CoP which well... youknow how the base game has three main areas (Zaton, Yanov and Pripyay), yah, that has something like fifty three. :)
Title: Re: S.T.A.L.K.E.R.: Lost To The Zone - How Awesome are Fences? Am I right?
Post by: Wyrmalla on February 21, 2015, 02:36:35 PM
Whilst I'm painting up some vehicles I managed to finish painting the Snork. As I'd rather keep those to their own post here's the Snork on its own. =P

(http://images.dakkadakka.com/gallery/2015/2/21/688954_md-Snork.JPG)

As ever its made from a Wargames Factory zombie. I hacked it up and reposed it a little then added a greenstuff gas mask with a bit of wire for the hose. Yup, pretty simple really. I'll wind up making another as these things rarely turn up alone and I'd like to have one which looks more like the in game one more. This one however is based on a cosplayer's outfit from DeviantArt however, which I thought was kind of neat with the blue and white vest and all (hmn, though do Ukrainian soldiers still wear those vests or is it just the Russians?). There's that then, I'll turn up later with the junkers. :)

(http://fc02.deviantart.net/fs71/i/2011/139/c/7/snork_by_freia_raven-d3gqbbm.jpg)
Title: Re: S.T.A.L.K.E.R.: Lost To The Zone - Snork
Post by: Dr Mathias on February 21, 2015, 04:58:32 PM
That's terrific. Didn't get the mask on in time?
Title: Re: S.T.A.L.K.E.R.: Lost To The Zone - Snork
Post by: Wyrmalla on February 22, 2015, 03:19:23 AM
Too feral to know how to take it off apparently. The in game notes say that these things operate mostly by smell due to the odd angle the goggles are at and that the lenses are cracked. Also its nose apparently extends through the length of that tube, so I really don't want to see what its face actually looks like.  :o

Throwing it out here, but a load of boxes just fell off the top of a cupboard. Inside was my old 40k army (True-Scale Chaos Space Marines and Traitor Guard), a little worse for wear, but they were already a bit of a state. Would people be interested if I repainted them and posted them up here in another blog? I doubt I'll ever play with them again unless I can arrange some sort of Skirmish game version (like In the Emperor's Name, or hell 7Tv), but I mean if there's going to be enough response I could give it a shot. Ah, so yeah, anyone want to see me get even more distracted from my current projects?  ;)
Title: Re: S.T.A.L.K.E.R.: Lost To The Zone - Snork
Post by: aliensurfer on February 22, 2015, 11:15:53 PM
unless you want to sell them?  ;)
Title: Re: S.T.A.L.K.E.R.: Lost To The Zone - Snork
Post by: Wyrmalla on February 23, 2015, 07:17:33 AM
Sell my 40k stuff? Maybe, I did pawn off some the Forgeworld stuff months ago. There's a real issue with that game where you can paint up a wonderful looking army, but nobody wants to buy it because it isn't in their preferred colour scheme. Everyone wants their models unpainted, and well they look like crap like that and sell for pennies. Ack, I repainted the Chaos Lord I have anyway, and yes I may well start another thread in the Future Wars forum for it. ...If that eventually leads me to having a reasonable selection of models then yeah, I may just throw them into the bazaar and see what happens.

(http://images.dakkadakka.com/gallery/2015/2/22/689135_md-Chaos%20Lord%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Raptors%2C%20True%20Scale%2C%20Warhammer%2040%2C000.JPG)
(http://images.dakkadakka.com/gallery/2015/2/22/689136_md-Chaos%20Lord%2C%20Chaos%20Space%20Marines%2C%20Conversion%2C%20Raptors%2C%20True%20Scale%2C%20Warhammer%2040%2C000.JPG)
(http://images.dakkadakka.com/gallery/2015/2/22/689134_md-Warhammer%2040%2C000%2C%20Chaos%20Lord%20Scale.JPG)

Scale shot with the female Loner, a Victoria Miniature's Guardsman and the Duty Exoskeleton. He's a big beastie.

And I'm having a go at painting this as well. Its a count-as Leman Russ Vanquisher made from a mix of the original kit and a Chimera. Yeah it does look a bit like a Tiger (the Dust Tactics muzzle break doesn't help). Ah, so yeah do you think people would be interested in buying a Chaos Space Marine/Traitor Guard army painted up like that?

(http://images.dakkadakka.com/gallery/2015/2/22/689133_md-Warhammer%2040%2C000%2C%20WIP%20Leman%20Russ%20Vanquisher.JPG)
Title: Re: S.T.A.L.K.E.R.: Lost To The Zone - Um, off-topic Warhammer 40,000. ...Woops
Post by: Daeothar on February 23, 2015, 08:33:39 AM
My bad: I totally screwed up the name of the game there... ::) I never played any mods though; just the regular games have already eaten enough of my time as it is.

Loving the snork; suitably nasty and creepy. Just so you know; all your ideas are being firmly filed for future reference ;)

And that cosplayer is going to be aching all over the next morning if he has to move around in character like that for an entire day! lol
Title: Re: S.T.A.L.K.E.R.: Lost To The Zone - Um, off-topic Warhammer 40,000. ...Woops
Post by: Constable Bertrand on February 23, 2015, 11:46:37 AM
Not to mention seeing nothing of the convention apart from the ceiling!  o_o

That marine is a big one! I'd say start a new thread Wyrmalla, it will help you keep things a bit tidyer.

Cheers
Matt.
Title: Re: S.T.A.L.K.E.R.: Lost To The Zone - Um, off-topic Warhammer 40,000. ...Woops
Post by: aliensurfer on February 23, 2015, 08:27:45 PM
nice work on those chaos models as well as your zombie stuff  :)
Title: Re: S.T.A.L.K.E.R.: Lost To The Zone - Um, off-topic Warhammer 40,000. ...Woops
Post by: Wyrmalla on February 24, 2015, 11:44:45 AM
Please tell me he washed his hands afterwards...

I thought I'd clear out the remaining vehicles that I have to make way for the humvees. These are all used by Stalkers as opposed to being wrecks. Anyway, without further ado then.

First of the armoured jeeps is a 1/43rd diecast Gaz 69 made by DeAgostini. The armour style is somewhat based on a truck I saw in a news article, but I wound up extending it a bit. Basically I just covered every surface on this poor thing with bits of plasticard so it was this box on wheels. I'll post a picture of the original beneath for reference. ;)

(http://images.dakkadakka.com/gallery/2015/2/24/689855_md-Armoured%20Gaz-69%20Jeep.JPG)

(http://hooniverse.com/wp-content/uploads/2013/12/DSC_4356-700x432.jpg)

The second jeep is another 1/43rd diecast, this time another Land Rover Defender (a more modern one than the other one) from an unknown manufacturer (both diecasts were picked up from Poundland, I've had this one for years though). I removed the roof and the rear cab then slapped on the plasticard armour. Not perhaps the most practical of conversions in regards to cutting the cab up a bit, but it could now work as a technical (if it weren't 1/43rd that is, sticking a 28mm gun on this would be awkward). A bit more suitable for the Zone than the other Land Rover, but still I wouldn't want to ride that without wearing a protective suit.

(http://images.dakkadakka.com/gallery/2015/2/24/689856_md-Hillbilly%20Armour%20Landrover.JPG)

(http://oncarsrelease.com/wp-content/uploads/2015/02/2015-Land-Rover-Defender-specs.jpg)

The last vehicle is a 1/48th Airfix British Army quad bike. This I chose to paint in civilian colours rather than the military one as I don't think the other quad bikes that I have fit the setting much. A practical vehicle given the terrain and poor quality of the roads I'd think, but yes completely useless if you're going to use it for anything other than as a transport vehicle. They'll likely be used as just a bit of tat for Stalker camps or in scenarios where there doesn't happen to be a load of guns shooting at it. =P

(http://images.dakkadakka.com/gallery/2015/2/24/689857_md-Quadbike.JPG)

With those vehicles shifted I'll get back to the Stalkers and cabin (which I'm just adding the furniture to now). These give me a fair number of vehicles to work with for scenarios and I really doubt I'll need anything more than those (especially once I have the Ukrainian Military Humvees, which'll do particular for the Military forces stationed in the Zone). I'll probably wind up adding more in future however as I don't really get to make too much modern stuff and they're always fun to do. Heh, and yes I do happen to have a BMP which I'm still pondering how to use (either painted up as a military vehicle or as a wreck). Anyway I'll see what else I can do, till then buh bye.
Title: Re: S.T.A.L.K.E.R.: Lost To The Zone - More Crap for the Vehicle Pool
Post by: DowVooVoo on February 24, 2015, 01:22:30 PM
Just to cool!!!
Title: Re: S.T.A.L.K.E.R.: Lost To The Zone - More Crap for the Vehicle Pool
Post by: sundayhero on February 24, 2015, 02:14:20 PM
I really like your plastic conversions !
Title: Re: S.T.A.L.K.E.R.: Lost To The Zone - More Crap for the Vehicle Pool
Post by: Wyrmalla on February 25, 2015, 07:17:16 AM
Here's my first proper piece of terrain for the setting. Ok ignoring the wrecks and fence sets. Welcome to some craphole in the woods. =P

(http://images.dakkadakka.com/gallery/2015/2/25/690177_md-Cabin%2C%20Front.JPG)
(http://images.dakkadakka.com/gallery/2015/2/25/690178_md-Cabin%2C%20Rear.JPG)
(http://images.dakkadakka.com/gallery/2015/2/25/690179_md-Cabin%2C%20Interior.JPG)

Its entirely balsa wood with a corrugated plasticard roof.  The stumps about it imply someone in the area's needed some firewood I suppose, though I just thought the base needed a bit of tat to liven it up.

Ah, so there it is. I've sat on this longer than I had to, but now it can finally be moved off my table at least. Enjoy. :)

Next up? The crashed Hind. XD
Title: Re: S.T.A.L.K.E.R: Lost to the Zone – Oh Country Life...
Post by: Daeothar on February 25, 2015, 08:04:19 AM
Awesomesauce! You don't disappoint sir. 8)

You've really made this little house shine, in all its dilapidation. A very fine piece of scratchbuilding, and the interior finishes it off nicely. Probably a good place to wait out an emission...

I especially like the use of the grass on the roof; very reminiscent of the game settings.

And obviously you need a crashed Hind; there's no better place to snipe at snorks in a swamp, than from the top of a crashed helicopter! :D

Can't wait to see what you do with that one; judging from the rest of your work, it should be something!


I always wanted to make a crashed drone as well, but both a helicopter and a UAV might be a bit much on a single board...
Title: Re: S.T.A.L.K.E.R: Lost to the Zone – Oh Country Life...
Post by: zizi666 on February 25, 2015, 08:41:29 AM
That house just oozes S.T.A.L.K.E.R.
Title: Re: S.T.A.L.K.E.R: Lost to the Zone – Oh Country Life...
Post by: stone-cold-lead on February 25, 2015, 10:01:18 AM
Stunning! It's perfect, you've really got the S.T.A.L.K.E.R. feel and design down there.
Title: Re: S.T.A.L.K.E.R: Lost to the Zone – Oh Country Life...
Post by: Dentatus on February 25, 2015, 01:51:36 PM
Another vote for 'captures that shabby menace STALKER feel perfectly'.
Title: Re: S.T.A.L.K.E.R: Lost to the Zone – Oh Country Life...
Post by: .:Gunslinger:. on February 25, 2015, 02:39:47 PM
Man this is an awesome thread! I love your liniatures but the terrain is just epic. Oh how many time have I explored similar cottages for valuable goodies with the ever present fear of bloodsuckers in my neck... :-*

I am very inspired to start my on S.t.a.l.k.e.r. project as I just finished playing through Shadow of Chernobyl with the Autumn Aurora Mod.

I can't wait for the crashed Hind! What model are you going to use? Are there some in suitable scale for 28mm miniatures?

Thanks for posting, this is really great!
Title: Re: S.T.A.L.K.E.R: Lost to the Zone – Oh Country Life...
Post by: Wyrmalla on February 25, 2015, 02:47:16 PM
@ Daeothar

When I was buying the Hind I actually asked if the shop had any 28mm compatible drones. I was in effect told to shove it by the staff (…in the politest terms possible, the guy even called me sir a few times, though he says that to everyone). The wingspan would apparently be too huge for the size of box that type of stuff’s usually packaged in. A nice idea then, but a bit too impractical for the scale (unless I attempted using a 1/72 one, which could possibly work as I don’t think too many people are aware of just how massive drones can be, that and there are smaller ones out there, just not being flown all the way from the US/Europe to Ukraine).

Eugh, and screw the emission logic. The basement would be a good place to stay perhaps, but the actual games seem rather flippant about where’s safe and where isn’t. However now that you say that I may include emissions in certain scenarios. Something like each turn there’s a random roll (say on a D6 roll a 6, with each turn that required roll being decreased by one point. The initial turn would need an eight to be rolled however so that everyone doesn’t immediately die) then I pull out a flare gun and yell “get into cover you gits”. Anyone who doesn’t I then shoot in the face. …Of course by that point the building would be in fire and everyone would have ran out. …Ah yeah. Not a scenario I’ll attempt quite yet perhaps as I don’t think I have enough cover, though then again it’d be interesting to see people fight over buildings. Also an excuse for me to spawn mutants with my GM powers (I don’t like having GM controlled models typically, but there’s a definite reason for some).

@ .:Gunslinger:.

There’s a 1/48th kit by Revell which I’m using for the Hind (they actually do a few Soviet aircraft, but I’ll stay away from overkill, even if that one nippy gunship I saw would totally be cool if I fielded it alongside the military). Yes, as one of my mates said when I told him it was in 1/48th, and in politer terms “that thing must by fuffing massive”, and well it is. It fills the A4 sized sheet of plasticard that I have it mounted diagonally on. …Not quite as large as the Vietnam patrol boat that I have mounted on another A4 sheet is though. :D

Blargle, thanks for the encouragement and what not folks. …It definitely makes me want to go out and start setting off flares. ...Hang on, that was a psychotic side track, what was I saying? Ah yeah, thanks for the comments, they totally justify all the time I spend building this stuff which I could be using for my uni work. ;)
Title: Re: S.T.A.L.K.E.R: Lost to the Zone – Oh Country Life...
Post by: Mr. Peabody on February 25, 2015, 05:36:26 PM
Gorgeous! A masterpiece!  :-* :-* :-*
Title: Re: S.T.A.L.K.E.R: Lost to the Zone – Oh Country Life...
Post by: Brummie Thug on February 26, 2015, 07:20:23 AM
Ace looking building. The interior with the loose floorboards stands out.
Title: Re: S.T.A.L.K.E.R: Lost to the Zone – Oh Country Life...
Post by: Wyrmalla on February 28, 2015, 04:54:35 PM
I've been a little involved with other stuff to actually paint anything unfortunately. I'll say that I'm ploughing along however, so as a progress update I'll say that today I'm working on the crashed Hind (which I've had unpainted for like two months now) and more fences. ...Because well I need to have some more terrain for a game I'm intending to run on Tuesday. If I can manage those this weekend then I'd like to attempt to finish some more Stalkers, notably the ones based on those Cold War Soviet models, along with some surprise Eureka Miniatures NBC suited guys (which weren't supposed to turn up for two months, so I'm chuffed they're here).

So yes, besides that wee update I'd like to dump this dropbox link on you. Like the Fallout one which I never bother to update anymore (...ah, a thousand plus images is perhaps enough for the moment) its just a load of resources for the setting. I'll hazard that I only just started it so its not rather expansive, but there's a couple of hundred images categorized in there which may prove interesting. I'll add to it as I look into more models to make, and yes I can admit its lacking in some areas, but whatever here's some pictures. =P

https://www.dropbox.com/sh/xg4a8amn2rcjq98/AACYBr3s522HGqvkUQrua2T3a?dl=0
Title: Re: S.T.A.L.K.E.R: Lost to the Zone – Oh Country Life...
Post by: Maspalio on February 28, 2015, 06:48:05 PM
love all your stuff ! very inspiring for all of us post apoc wargamers !!!  lol

i think a lot of ariadna fit with all you show on the link above

especially this one

(http://3.bp.blogspot.com/-rsMnbPZKY1c/VIdpKvpK5BI/AAAAAAAAH4A/xoiuvxWhptQ/s1600/Sin-t%C3%ADtulo-1.jpg)
Title: Re: S.T.A.L.K.E.R: Lost to the Zone – Oh Country Life...
Post by: Grimmnar on March 01, 2015, 05:53:55 AM
Hey Wyrm, there are 1/60 HIND's out there if that is what you was talking about a few posts back.
Motormax, Skyray i think are two.

Grimm
Title: Re: S.T.A.L.K.E.R: Lost to the Zone – Oh Country Life...
Post by: zizi666 on March 01, 2015, 06:01:07 AM
Revell had a 1/48 model (got one stashed away for the distant future   ;D)
Title: Re: S.T.A.L.K.E.R: Lost to the Zone – Oh Country Life...
Post by: Grimmnar on March 01, 2015, 07:04:19 AM
Revell had a 1/48 model (got one stashed away for the distant future   ;D)
Like S.T.A.L.K.E.R. distant future?
I see what you did there. ;-)

Grimm
Title: Re: S.T.A.L.K.E.R: Lost to the Zone – Oh Country Life...
Post by: zizi666 on March 01, 2015, 07:17:48 AM
 :D
Title: Re: S.T.A.L.K.E.R: Lost to the Zone – Oh Country Life...
Post by: Raxxus on March 01, 2015, 08:58:39 AM
Otherwise you could use the Smer 1/48 scale mi-2(There's one in clear sky)
I made one, came out like this...

(https://lh5.googleusercontent.com/-A8-nagafMq8/TjUsuD5xypI/AAAAAAAAAO0/PYXDOXVSPqA/w1343-h895-no/fisht%2B016.JPG)
Just as some inpiration..
Actually made two :P

(https://lh5.googleusercontent.com/-2yMnBtraYzg/Th63AdihonI/AAAAAAAAAJs/eoyiQOS9StE/w1343-h895-no/bilder%2B028.JPG)

(https://lh6.googleusercontent.com/-kTMfRkfh-gk/Ui9Csx1GLUI/AAAAAAAACKc/XDvgFLMUp9Y/w1193-h895-no/014.JPG)

Hope this helps a bit :)
Title: Re: S.T.A.L.K.E.R: Lost to the Zone – Oh Country Life...
Post by: Wyrmalla on March 01, 2015, 02:32:34 PM
I mean the Revell 1/48th Hind, ie this thing ...without the lascannons.

(http://images.dakkadakka.com/gallery/2011/6/10/233019_md-Hind,%20Imperial%20Guard,%20Revell,%20Vendetta,%20Warhammer%2040,000.jpg)

Heh, though I'm actually going to post the crashed Hind tonight. ...I'm being held up as there's gales outside and I can't get into my garden to pick up some twigs. Ah, or rather I can, but I don't want to put on a raincoat and get up off my lazy arse. ^^

@ Maspalio

I actually looked at that line for some Fallout stuff once. The guns are a bit chunky (which do for Fallout), but yeah they suit. Its a pity then that the shop who sells them near me charges silly prices for them (and I don't get my discount at it like the other gaming stores). Heh, though I have twenty Empress soldiers, half that in Eureka ones and that again in other company's ranges to work through before I should start considering buying more Stalkers (well if I was being practical that is, I'm already wanting to pick up more crap). :)

@ Raxxus

Is that a toy by any chance? OK I was tempted to buy another Russian gunship earlier as well, but I'm not sure if I want to really saturate the board with them (that and I have a ship to dump on there as well). That does look like a rather nice little kit however.

I'm not sure if it would be practical, but this was the other aircraft I was looking at. Hmn, not so much as a wreck, but to sit idle at a military outpost. Hmph, its just a rather smexy looking thing that I want to use it for some reason or other.

(http://www.scale-rotors.com/galerie/bilder/files/gallery/DSC_2220.jpg)

Edit; Oh and as a side note, I'm pondering what rules to use for the setting? 7Tv is what I'll be using for the first game, but I'm curious if anyone can point me in the direction of some. They need to be skirmish based and preferably focus on individual models rather than them moving as squads. I'd considering Skirmish Sangin and Force on Force, but I'm unsure how well they'd deal with the mutants and anomalies (which I'll be leaving out of my first game do as not to confuse the hell out of the players).
Title: Re: S.T.A.L.K.E.R: Lost to the Zone – Oh Country Life...
Post by: Raxxus on March 01, 2015, 02:40:06 PM
Well, its a snap-kit but still, as a piece of terrain its okay details wise.

http://www.amazon.co.uk/Police-Mil-Mi-2-Helicopter-Scale/dp/B0056A17FQ (http://www.amazon.co.uk/Police-Mil-Mi-2-Helicopter-Scale/dp/B0056A17FQ)

A blackshark could be cool but It would be better as a boss/ functioning vehicle(It might have a bit too many weapons though)
I love the look of that helicopter, mostly the double rotors and the small detail that it has ejection seats.
Title: Re: S.T.A.L.K.E.R: Lost to the Zone – Oh Country Life...
Post by: Wyrmalla on March 01, 2015, 04:34:55 PM
They're only in use by the Russian Air Force, but I think I could smidge the Ukrainians having one somehow. The rotors look like they're just asking to snap though, so maybe it wouldn't be quite so practical, I mean I'm already squeamish about the Hind's rotors breaking. The shop where I bought the Hind from is literally floor to ceiling aircraft kits so I'd probably find something next time I go there looking for an excuse to spend cash (...that logic explains all the unbuilt vehicle kits I have piled up of course).

I came across this image which is kind of interesting. What about passenger aircraft which were downed over the Zone? That'd be a cool piece of terrain, if I could actually find a 1/48th scale plane which didn't cost silly money.

(http://img0.joyreactor.cc/pics/comment/full/%D0%98%D0%B3%D1%80%D1%8B-%D0%9D%D0%BE%D0%B2%D1%8B%D0%B9-%D0%A1%D0%BE%D1%8E%D0%B7-%D1%82%D1%80%D0%B5%D0%B9%D0%BB%D0%B5%D1%80-93955.jpeg)
Title: Re: S.T.A.L.K.E.R: Lost to the Zone – Oh Country Life...
Post by: Raxxus on March 01, 2015, 05:08:01 PM
Or you could possibly mix it into some metro 2033 stuff, theres two crashed planes in lastlight, aswell as atleast one hind.

Ther rotors on the blackshark are made to snap(with some minor explosive help) seperating the rotors and thus enabling the use of the ejection seats (atleast I Think it was something like that)
Title: Re: S.T.A.L.K.E.R: Lost to the Zone – Oh Country Life...
Post by: Wyrmalla on March 01, 2015, 05:31:27 PM
Eugh, I was going to do Metro instead of S.T.A.L.K.E.R. originally, till I considered how difficult it would be to find reasonably priced 1/48th Russian subway cars. Always a future project however...

Here's the Hind then. Its just your standard older model one painted in Ukrainian colours. Ok there's the odd discrepancy with the ones in the game (they have box things above either wing), but meh, the military's using whatever it can find.

(http://images.dakkadakka.com/gallery/2015/3/1/691308_md-Crashed%20Hind.JPG)
(http://images.dakkadakka.com/gallery/2015/3/1/691307_md-Crashed%20Hind.JPG)

Its been sitting out for a while obviously, or someone's just not been looking after it. Originally I was going to have a few graves beside it, but thought better as I don't want to limit the narrative behind it (ie if the crew didn't die in the crash).

Now that and more fences have been done its only the ship that's left to finish as far as terrain goes, and I won't be touching that for a while. That means painting up more Stalkers I guess. I have about a dozen of them to be painted at the moment, so I'll see what I can do by Tuesday. Ah, and I'll also try and remember to bring a camera along to that game for once. :)
Title: Re: S.T.A.L.K.E.R: Lost to the Zone – Crashed Hind
Post by: .:Gunslinger:. on March 01, 2015, 06:00:40 PM
Excellent! It really looks the part! I think it could use more vegetation on the base though!

This thread is very inspiring! Sorry if I missed it and you posted already but what are you going to use for the ship?

Cheers
Title: Re: S.T.A.L.K.E.R: Lost to the Zone – Crashed Hind
Post by: Wyrmalla on March 01, 2015, 06:32:06 PM
When I go to a show in a couple of months I'll stock up on static grass. At the moment I'm running pretty low on the stuff and for some reason the shops about me have stopped selling it. Ideally the whole base would be covered, but that isn't practical for model placement unfortunately. So yeah, I'll come back to this later hopefully once I've dumped a load of cash at that one stall at the show which seems to sell just static grass (in like a couple of dozen different colours).

I'm using a Revell Vietnam US Swift Boat. What's an American military boat from the 60s doing in Ukraine? Hell if I know! ...Ok it would seem 1/48 scale boats are difficult to come by, patriculary in the size I was after, so that was honestly the only thing the shop had. Meh, it'll do and as a bonus will do for Fallout (just ignore that the base is painted a muddy brown instead of a sandy yellow).

(http://www.revell.com/product-images/80-5122-lg.jpg)
Title: Re: S.T.A.L.K.E.R: Lost to the Zone – Crashed Hind
Post by: Raxxus on March 01, 2015, 06:38:44 PM
Well, you could do some metro2033, aslong as you do the Surface its pretty easy,lol with a few metro exits/entrances..
The Hind looks real nice! :)
Title: Re: S.T.A.L.K.E.R: Lost to the Zone – Crashed Hind
Post by: Wyrmalla on March 01, 2015, 06:46:36 PM
Heh, see now Metro could be done with me just throwing in my Fallout miniatures along with my Stalker stuff. My friend's putting together a winter post-apocalpytic board actually and he wanted me to make some urban stuff for it, but I don't have the time now to work on someone else's project unfortunately. Ack, ask me again in a year when I have a few boxes of terrain and figures made. ;)

Oh right, and at any point have I mentioned that I totally want to play games in the DayZ setting as well? Its not a game I personally play (my internet connection sucks), but I like the aesthetic. I've been looking at images of that game for possible things to make. What? It just seems natural that if I'm making Eastern European terrain that I should mix that in with my existing zombies. Ah, so yeah, maybe expect to see some zombie games set there in future rather than being used along with my Fallout terrain like I've been doing currently.

I bring it up as I'm currently surfing DayZ images trying to decide which building to make next. I want another village one, but there's a lot to chose from.

(http://oi48.tinypic.com/2ptrsbp.jpg)
Title: Re: S.T.A.L.K.E.R: Lost to the Zone – Crashed Hind
Post by: .:Gunslinger:. on March 01, 2015, 06:51:05 PM
Thanks for the answer!

Concerning the grass on the base: in stalker (especially in the marshes around Skadovsk) there is often very tall grass and inbetween there are paths and such where there is no grass. this could work for the heli base: looks great and minis could still be placed.

Concerning the ship: I was browsing through the depths of the internet aswell for a suitable, usable scale and haven't found anything that I find convincing. I'm going for the back half of a boat by scratchbuilding I thing (the Skadovsk is broken in the middle, I wanna do something similar just without the front part...it could have been salvaged already or sucked in by an anomaly)

Title: Re: S.T.A.L.K.E.R: Lost to the Zone – Crashed Hind
Post by: Wyrmalla on March 01, 2015, 07:06:54 PM
I'd love to have that sort of vegetation, but its finding someone who makes it. The little tufts of long grass I have there were me just cutting up a paint brush, but they were fidgety enough just for the few I added. If I could find someone who made long grass in similar clumps as the static grass I have it would be great. I'll be keeping my eye out this year at the two shows that I go to for decent vegetation. I can get away with it being a bit sparse with my Fallout stuff, but Europe's a whole lot livelier.

(http://www.atomicgamer.com/screenshots/game-2746/65032-800.jpg)

Yeah I could have gone a lot bigger with the ship. The one I have is about the same size of the Hind. Any larger, like a container ship, then you'd need to start considering having an interior and how it would be transported. An A4 sized sheet of plasticard is about my upper limit when it comes to terrain size for that reason. A tanker would be a whole lot larger. Hmn, I suppose instead of an interior it could be sunk into the ground a bit or just be the ribs.

(http://thumbs.dreamstime.com/z/aral-sea-kazakhstan-wrecks-old-abnadoned-ships-34733289.jpg)
(http://i.ytimg.com/vi/J83gNQxwwDU/maxresdefault.jpg)

I'm going for something like this. However in future I could make shells too, though building are probably much easier to scratch build than ships are.

(http://static1.demotix.com/sites/default/files/imagecache/a_scale_large/1500-1/photos/1559541.jpg)
Title: Re: S.T.A.L.K.E.R: Lost to the Zone – Crashed Hind
Post by: Sinewgrab on March 01, 2015, 07:36:54 PM
This is such a cool project, Wyrmalla.  I like that you are actually thinking ahead to mixing genres - like my 'transition boards' that I made the go from the raw sienna base color I used for all of my Fallout terrain to the chocolate brown/burnt sienna colors I used for my Mars terrain boards, just so I start using both of them together.

Well played, sir.

 :D
Title: Re: S.T.A.L.K.E.R: Lost to the Zone – Crashed Hind
Post by: Constable Bertrand on March 01, 2015, 08:40:05 PM
Fantastic updates Wyrmalla, I've been wanting to see your hind for a while, and you haven't dissapointed.

Smer 1:48 kits are cheap, like  roughtly $10USD on ebay. So that other chopper that RAXXUS put together would be a quick piece, and better than the black shark (too fancy to be used, and probably more expensive)

The patrol boat will look fine! 8)

Cheers
Matt.
Title: Re: S.T.A.L.K.E.R: Lost to the Zone – Crashed Hind
Post by: Wyrmalla on March 01, 2015, 08:57:16 PM
As a rule of thumb I don't like spending more than £10 on a single terrain piece. Admittedly the Hind and boat cost me something like £20 each, but I'll make an exception if they'll give be a good looking piece.

In other news then. I've started on a set of swamp sections similar to the radioactive pits I posted for Fallout. They're fairly simple, just a piece of plasticard with a sand border, so hopefully I can churn them out before Tuesday (luckily that's my day off as well so I can rush a few bits before the game as well). To liven them up a bit I'll add wood bridges across one or two of the sections. For the moment its just three swamps, one A4 sized and the other two A5. Besides the swamps I'm also planning on making a deer stand similar to the ones in DayZ as well. Yes this does mean that I'm setting aside making any more Stalkers for the moment. I already have a ton of those made, its terrain that I'm lacking. =P

(http://static.panoramio.com/photos/large/3170492.jpg)
Reminds me of the parks around here. Hmn, yes I did say I'm short on static grass, but yeah I'll see what I can do anyway.

(http://vignette4.wikia.nocookie.net/dayz/images/1/17/Deer-Stand-2_DayZ-Wiki.png/revision/20131204054647)

Naturally it'll have a removable roof. =P
Title: Re: S.T.A.L.K.E.R: Lost to the Zone – Crashed Hind
Post by: Wyrmalla on March 01, 2015, 09:04:55 PM
Hang on this is what the Scottish country side looks like, not all that fancy greenery. ...Oi, peat bogs are amazing! Hmn, I'll refrain from making any of these however till I start a Pict's blog. :D

(http://www.sumavanet.cz/ki/user/hk/mz_obr/MZ01_2_v.jpg)

...I spent an inordinate period of time in my childhood almost drowning in those things.  ;)
Title: Re: S.T.A.L.K.E.R: Lost to the Zone – Crashed Hind
Post by: Iv.An. on March 02, 2015, 12:27:41 AM
http://urban3p.ru/

(http://i10.pixs.ru/thumbs/9/6/6/untitledPN_7837752_16275966.jpg) (http://i10.pixs.ru/storage/9/6/6/untitledPN_7837752_16275966.png)
Title: Re: S.T.A.L.K.E.R.: Lost the Zone - Dodgy Game Pics and More Terrain WIPs
Post by: Wyrmalla on March 04, 2015, 09:00:14 PM
All righty then (hear that as though spoken by Ace Ventura).

...

What have I been up to? ...Uh, I've been on the phone a lot and spending hours emailing people, but ah you wanted to know about my dollies right? Damn nobody ever wants to hear about the emails...

Well firstly I managed to run my first game in the setting last night. ...I kind of sort of forgot my camera again like I did with my last Fallout game unfortunately (blame it on me rushing out the door most days before a game. I have like an hour to write up all the profiles, pack the terrain and make it out the door unfortunately. Oh yeah and to forget the fecking camera). The other player handily had his phone though, so we were able to nab some sort of picture, even if the quality isn't amazing.

(http://images.dakkadakka.com/gallery/2015/3/4/692230_md-03%252F03%252F15%20S.T.A.L.K.E.R.%20Game.jpg)
(http://images.dakkadakka.com/gallery/2015/3/4/692232_md-03%252F03%252F15%20S.T.A.L.K.E.R.%20Game.jpg)
(http://images.dakkadakka.com/gallery/2015/3/4/692231_md-03%252F03%252F15%20S.T.A.L.K.E.R.%20Game.jpg)

That we were playing on just a plain green board didn't help the lighting. =/

So seen there is all my terrain to date, including a swamp section I haven't posted yet. The road, trees and some of the fences are my club's, the rest's mine. Yes I will make my own versions of all those later (particular the dirt tracks as the ones we were using are warped to hell).

Anyway the scenario's premise was that a Loner had retrieved an artifact (represented on her profile as a bullet dampener of sorts, though she didn't actually get shot at once the whole game ...because I'm a dumbass), but while making her way back to base to offload the thing some bandits had other plans for it. She deployed on one side of the board and had to make it off the other, whilst the bandits turned up on one of the long table edges at the end of turn one. However a patrolling group of Freedomers happened to be in the area and seeing the opportunity to make a quick buck and kill some bandits in the process decided to help the Loner. I made a mistake of having them deploy turn one instead of turn two unfortunately so they were able to get into firing positions ahead of the bandits.

And well that's a summary of where that game went really. The Freedomers had the drop on the bandits (played by me) and I wound up losing a fair few of them before they could even get into position. ...The Blind Dogs didn't help either. Yes I had some of those in the middle of the table with the rule that they would be attracted to loud noises, ie gunfire or someone running. One bandit spent two turns fighting off a pair of them before he came out on top. ...Only to be shot immediately afterwards. Another bandit with a shotgun thought it was a good idea to charge at a SAW LMG with no cover and was riddled with bullets (so many in fact that he was pretty much a puff of red paste by the end of it). The remaining bandits, ie of two of them out of the starting six, made their way back to their Land Rover and high tailed it (or should I say that one of them did. Yeah he left his injured buddy out in the middle of a field).

Meanwhile the Freedomers suffered two losses in the game. One with an SMG didn't fair to well when the bandit leader made it past the crashed Hind she was using for cover and emptied his uzi into her back. The ghillie suited sniper, who I'd note I had real trouble even seeing (you need to make an intelligence test when rolling to hit him), was being nibbled a bit by the other two dogs. Now his concerned sergeant felt bad for the guy, or maybe he just was confused why the dogs were attacking the bush and decided that it was a good idea to try and nail the dogs with his AR-15. ...The sniper killed the first dog in close combat. ...The sergeant shot missed the dog and shot the sniper in the back. Ah, but the dog at least died eventually. ...Woops.

As the bandits and Freedom had a running gun battle (occasionally interrupted by the odd Blind Dog) the Loner hightailed it along the length of the board. Instead of running directly up the open road along the middle she instead made to run through the cabin. This was a good idea, hell the bandits didn't even notice her (and the one sniper that was about to nab her in the back was shot as he rose out of cover), till she tried to make an epic dive through a window. The thing was closed, so she battered at it with the butt of her gun. ...For two turns. Eventually she made it through, giving a Freedomer a high five as she passed him, and made it to the patrol's awaiting vehicles. The Freedomer who was standing at the other side of the window however pointed out that she could have just undid the bloody latch and saved herself the bother.

Heh, so the game turned out well, even if it was a little rough around the edges (the Blind Dog rules need a bit of a revision). I tried to differentiate the game a bit more from the Fallout ones I run, so there was no scavenging, and perhaps in future I should limit ammo jamming a little as well, or at least say you can ignore the first one (not one of the bandits guns by the end of the game hadn't jammed, but I guess that's to be expected given the dodgy ammo). As for scavenging, when the Loner did try and find something useful in the houses I said "you find a dodgy picture of Uncle Stalin and some Russian dolls", ah, because these aren't Road Warriors duking it out with frying pans. I'll look into expanding the rules later, this was just a proof of concept of sorts, particularly in adding items like artifact detectors and containers to host artifacts which can be collected during a game and function as upgrades (with possible downgrades as well). The next game I run will involve more interesting mutants and possibly an blowout, though I'd feel more comfortable if I was just GMing that instead of being a player as its less things to focus on.

...Right.

So I waffled on enough about that game. What else have I been up to? Ok I mentioned all the emailing (seriously does nobody want to hear about those? I think I put a cat .gif in one #professionalism), which has eaten up my time a little. As a result all I have is work in progresses to show you. Well I have one completed marsh tile as well, but its at the bottom of a box with all my other terrain, so ah, I'll leave that till I've finished the set (you can see it in the game's pictures a little).

Here's what I have then. First a deer stand based on the ones from the game DayZ (or rather ARMA II), though a little bigger to make model placement easier. After that my first anomaly. Its probably a gravitational one of sorts. The artifact will sit in the middle of it on a round base, and be removable should a Stalker with an artifact detector pick it up (and only one of those, otherwise its just a regular hazard. Only characters will have these btw). Both are just the usual balsa wood contraptions, though I'll probably add a bit of tat to the deer stand like crates and what not.

(http://images.dakkadakka.com/gallery/2015/3/4/692153_md-WIP%20Deer%20Stand%252F%20Gravity%20Anomaly%20.JPG)

That's what I've been up to recently then. What will I be working on? I'll finish the remaining swamp tiles (two A5 ones to go with the A4 one I already finished, but I'll expand these in future perhaps), which frankly aren't too much effort and more of the same in regards to those radioactive pools that I made for Fallout. The two WIPs shouldn't take too much effort either, though I still don't know how much I want to involve myself in with the artifact; it'll probably just be a floating orb. Terrain's a priority as ever, but once that's covered I'll go back to the Stalkers, which are sort of piling up now and that will only get worse once my Empress order turns up. I do have plenty of ideas for more terrain however, and yes I have a backlog of that to work through as well. I'd like to expand the village set a bit though, so maybe expect something along those lines in future (I was looking at the DayZ general store actually, but I'm still trying plan that).

Heh, all right I've waffled on enough for one post (Woo over 1500 words!). Till next time then. ...Ah, have a cat .gif.

(http://www.netanimations.net/cute-cat-kitten-skiing-animated-gif-picture.gif)

The one in my email was so much better. ;)
Title: Re: S.T.A.L.K.E.R.: Lost the Zone - Dodgy Game Pics and More Terrain WIPs
Post by: Constable Bertrand on March 05, 2015, 08:29:58 PM
Cool game event. It's always funny when players miss the most obvious thing to do hey Wyrmalla lol lol

Those balsa constructions are great!!! :-* :-* I like your handicraft skills!

Cheers
Matt.
Title: Re: S.T.A.L.K.E.R.: Lost the Zone - Dodgy Game Pics and More Terrain WIPs
Post by: commissarmoody on March 05, 2015, 10:22:55 PM
interesting report, despite the lack of good close up pics. Maybe do some posed after action photos?  ::)
Title: Re: S.T.A.L.K.E.R.: Lost the Zone - Dodgy Game Pics and More Terrain WIPs
Post by: Wyrmalla on March 06, 2015, 09:08:08 PM
@ Constable Bertrand

Stupid bandits!  :D

@commissarmoody

I would have liked to, but I didn't want to be stealing the other player's phone all night, and the picture quality wasn't really to par. That and I wasn't too happy with how the board looked (definitely needs a mat and my own terrain). I'll see what I can do next time, but that won't be for another few weeks, which yes I suppose that does give me time to finish off more terrain.

Meanwhile I slept all day after spending too long interviewing people this morning. Ah, so nae pictures of anything yet. The other threads here are so much more interesting anyway. ;)

Ooh I did pick up a load of rocks and sticks when I was out though. Yeah I literally walked around with pockets filled with rocks. I did consider at one point that if I fell off the bridge all the rocks wouldn't help me swimming much. Ah, but yeah fen water isn't that deep at least. Heh, I took plenty of notes about terrain building ...primarily that my models need about 300% more static grass on them. Eugh, I'm going to dump so much on that stuff at the show this year (Ainsty will have to only get a quarter of my money instead of half of it this time around).

(this is what the place I was at sort of looked like, there was Highland Cows and everything... Hey I think I've actually been there!)

(http://www.wildlifetrusts.org/sites/default/files/images/New%20Boardwalk%20at%20Red%20Moss%20credit%20Scottish%20Wildlife%20Trust.jpg)
Title: Re: S.T.A.L.K.E.R.: Lost the Zone - Dodgy Game Pics and More Terrain WIPs
Post by: Wyrmalla on March 09, 2015, 11:12:32 AM
Here's the set of artefacts that I've put together. Just greenstuff on top of lengths of wire. From front left to back right: Eye, Compass, Firefly, Meat Chunk, Battery, Soul and Mama's Beads. The little bolts on a couple of them are just bits of wire.

(http://images.dakkadakka.com/gallery/2015/3/9/693536_md-Artifacts%20.JPG)

They're larger than the ones in the game obviously (note the Stalker in the background carrying a Moonlight), but if they were realistically sized they wouldn't be functional. In a game I wouldn't need more than one of each probably as Stalkers would pick them up and at them to their profiles. The issues would start if multiple Stalkers carrying the same artefacts died at the same time and dropped them, but hopefully there won't be many carrying containers for that issue to crop up often (in a long campaign however by the end of it there'd be a fair few Stalkers loaded up with artefacts).

To go along with those sits a gravity anomaly of sorts, but it'll do for various artefacts for the moment. The floorboards and piping of a house which have been peeled back by the anomaly. Yup, more loose bolts on this thing as well.

(http://images.dakkadakka.com/gallery/2015/3/9/693540_md-Gravity%20Anomaly.JPG)

A hazard to most Stalkers, but if they're carrying an artefact detector then maybe they'll get lucky...

(http://images.dakkadakka.com/gallery/2015/3/9/693537_md-Meat%20Chunk.JPG)

Uh, my bad on the choice of artefact above actually. Meat Chunks crop up in chemical anomalies. Souls suit gravity ones (specifically whirigigs). Bugger.

Lastly is a deer stand. With this and the anomaly I've bankrupted myself of most of my static grass. Still they're looking a bit closer to how green they aught to be.

(http://images.dakkadakka.com/gallery/2015/3/9/693538_md-Deer%20Stand.JPG)
(http://images.dakkadakka.com/gallery/2015/3/9/693539_md-Deer%20Stand.JPG)

Yeah I have Mosin Nagants, but the Kar-98s I have are hardly being used either. The Coke bottle is a clear plastic one from Meng Model. :)

And with that some more bits are cleared off my table. Next up swamps and more Stalkers (Monolith, Bandits and a Military guy).
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone – Jelly Beans. ...Ah, I Mean Artifacts
Post by: Constable Bertrand on March 09, 2015, 11:24:30 AM
You have improved :) :-* :-* very nice!!! Much better than the "Orange splodges" of old in you fallout thread :-* :-* :-* you have a very thoughtful colour palette going on here.

Keep it up, I like your balsa malarkey.
Matt.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone – Jelly Beans. ...Ah, I Mean Artifacts
Post by: Wyrmalla on March 09, 2015, 04:14:27 PM
Funny, the original title for this thread was "S.T.A.L.K.E.R.: Fifty Shades of Gray".  ;)
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone – Jelly Beans. ...Ah, I Mean Artifacts
Post by: Mr. Peabody on March 09, 2015, 04:53:29 PM
 :o

Brilliant. This thread is truly a joy to follow.  8) :-*

Title: Re: S.T.A.L.K.E.R.: Lost to the Zone – Jelly Beans. ...Ah, I Mean Artifacts
Post by: Wyrmalla on March 09, 2015, 07:34:27 PM
Throwing it out there a little, and not wanting to stray into the Conflicts that Came in from the Cold board for obvious reasons, but could anyone enlighten me on modern Ukrainian (or even Russian) military squad composition? Not to start up some modern forces no. Nah I'm just curious as to what a military squad in the Zone would include (the ones in the game are all over the place).

Just as a guideline of course. Numbers and equipment would vary I'd imagine based on circumstances.

I'm thinking something like (I'm unsure if the source is very accurate):

BTR-80

Squad Leader...................................................AK-74
Assistant Squad Leader/BMP Gunner.....................AK-74
BMP Driver/Mechanic.......................PM (Makarov pistol)
Machine Gunner................................................RPK-74
Machine Gunner................................................RPK-74
Grenadier...................................................RPG-16/PM
Senior Rifleman.................................................AK-74
Rifleman/Asst. Grenadier.....................................AK-74
Rifleman...........................................................AK-74

Cutting out the second and driver. In game terms the second RPK and RPG could probably be swapped out for AKs as well.

My Empress order turned up today spurring on this query. Predominately these models will serve as Military and Monolith, with the remainder being thrown between the other factions. Ah, but yes I have about a dozen Stalkers to finish off before then of course. ;)
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone – Jelly Beans. ...Ah, I Mean Artifacts
Post by: Constable Bertrand on March 09, 2015, 08:37:31 PM
Funny, the original title for this thread was "S.T.A.L.K.E.R.: Fifty Shades of Gray".  ;)

lol lol
you could rename the fallout one fifty shades of Orange :D

Serious question though, you are doing a different colour scheme across the two sets? Why not try a middle ground so the figures are all interchangeable? The basings the same colour right?

Sorry I'm still waking up, but that unit loadout looks rather non specialised. They all have AKs. No comms? No sniper? No engineer/explosives? Maybe I'm just thinking special forces, who knows...


Cheers
Matt.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone – Jelly Beans. ...Ah, I Mean Artifacts
Post by: Dentatus on March 09, 2015, 09:17:39 PM
This thread is a joy to my gamer's heart.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone – Jelly Beans. ...Ah, I Mean Artifacts
Post by: Wyrmalla on March 09, 2015, 10:06:13 PM
Sand yellow doesn't really fit Europe unfortunately, especially not "highest concentration of black earth on the planet" Ukraine. Not much of my Fallout stuff would really suit S.T.A.L.K.E.R. actually, bar the odd loose bit like barricades. However if you're meaning the figures specifically rather than the terrain, then yes the odd one is interchangeable (Slaves, the BoS Knights), but by and large most look a bit too rag tag for the setting. You don't see guys wandering about wearing tin plate and tire armour, not in Europe at least, so I'd rather stick to the more realistic stuff with S.T.A.L.K.E.R. and leave the wackier bits for Fallout (I was hesitant enough to use those Copplestone Swat because they were armed with fake guns).

I'm making the assumption that the Ukrainians are using something similar to the Russians. To my knowledge the Russians stick their specialists higher up in the chain and delegate them where needed. Snipers however are an odd thing in the Russian army.I don't know if its just because that's a mechanized squad, but I thought they deployed designated marksmen at the squad level (the source I read however had snipers at the platoon level).

Hmn, I suppose I'll go for something like what I listed above, you know with all the AKs, then stick in a Dragunov. The Empress figures are just there to provide a core to the group, but I can supplement them with other models I suppose to represent where the military's been mothballing kit.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone – More Bad Yins
Post by: Wyrmalla on March 14, 2015, 06:12:25 PM
Yup, yet more Stalkers to add to my collection. These first pair are Bandits/ Loners (though the guy with the hockey mask and Nike trousers is definitely a bandit) are some of those Cold War Soviets that I had with a bit of greenstuff and head swaps.

(http://images.dakkadakka.com/gallery/2015/3/14/695270_md-Bandits.JPG)

Two Monolithians. The first is a Empress Seal with a Secrets of the Third Reich head. I'm not massively keen on the Copplestone SWAT, but I have five of them and need to use them somewhere, which is what the second one is.

(http://images.dakkadakka.com/gallery/2015/3/14/695271_md-Monolith.JPG)

Plus a Military guy. ...I think. He could well be a Loner, but my thinking is that he's kitted himself out with whatever's been left in the supply room (thus the AKM).

(http://images.dakkadakka.com/gallery/2015/3/14/695272_md-Military.JPG)

Now these were fun to make, well barring those hoses, they were hellish. A trio of veteran Ecologists suited up in high end rad suits. Maybe there's kevlar plates fitted or the material's resistant. Anyway, these are Crooked Dice astronauts with arm swaps (they're the armed ones specifically, but I didn't like how they were originally armed) and a load of extra kit added on. Yes I'd imagine they're not the most practical outfits to fight in, but I guess they've chosen to wear them due to the high anomaly protection or something.

(http://images.dakkadakka.com/gallery/2015/3/14/695273_md-WIP%20Veteran%20Ecologists.JPG)

Still WIPs obviously. I think I'll paint them red, see if they can go looking for some Empties. ;)
(http://2.bp.blogspot.com/-BRC901s2fbA/UrCnNYRG_pI/AAAAAAAABaI/5hCvnqeOASk/s1600/kopfstoff_roadside_cover_en_low.png)

What next? Well clearing them still leaves some swamps to finish. I've moved in some Empress Insurgents as well which will do to fill out the Bandits a bit more too. I really like those Ecologist models though, so I want to start on them soon as well. :)
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone – More Bad Yins
Post by: kidterminal on March 14, 2015, 07:26:20 PM
All the models look great but the ecologists are especially impressive.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone – BTR-80 & ...Cosmonauts?
Post by: Wyrmalla on March 22, 2015, 05:28:55 PM
I have bloody Cosmonaut Petrov by the Red Elvises stuck in my head now. ¬¬

Well first then, following on from my last post here's how the Ecologists wound up.

(http://images.dakkadakka.com/gallery/2015/3/22/697908_md-Veteran%20Ecologists.JPG)

Upon review the cables aren't sticking out so much so maybe they won't wind up getting caught on a bush or something now. Still impractical as hell, though I think these suits are there so Scientists can have an armed guard in anomalous areas, so not something which would appear much outside those zones.

And something I picked up from the Bazaar here. A 1/50th toy BTR-80 that I painted up in Ukrainian colours (or a semblance of them ...they reference images I have are a bit all over the place). Its supposed to be in use with the Military, but yes it would do for any faction (...having faction specific vehicles could get a little silly). The grills along the side are something I added, which yes could be better, but I was a little lazy that day (and out of the trusty balsa wood). Hey the grills the Ukrainians were using in Afghanistan didn't look much better. =P

(http://images.dakkadakka.com/gallery/2015/3/22/697909_md-BTR-80.JPG)
(http://images.dakkadakka.com/gallery/2015/3/22/697910_md-BTR-80.JPG)


Last then, because I CBA finishing the rest of these, is a piece of swampland that cropped up in the earlier picture of the game I posted. Admittedly its gotten a bit nattier since then as a toddler had his way with it, but meh, I'll need to come back to this later when I buy more static grass anyway.

(http://images.dakkadakka.com/gallery/2015/3/22/697911_md-Swampland.JPG)

Yup, there's your fill then I suppose. Super amazing right? … Next up then I have a few Empress models that'll serve as bandits to paint, ignoring the couple dozen other empress models that still haven't been touched that is. There's still the remaining bits of swamp as well, which probably won't see much work as I'm out of most of my static grass, but we'll see what happens with those. I'm considering a decapitated head of Lenin too, oddly sitting out in the swamps with hammers and picks about it, though that may be a little hit or miss. Meh, this week had me caught up writing reports, but they've been submitted now so hopefully I'll have more time to work on this stuff anyway. Ah well, toodles.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone – BTR-80 & ...Cosmonauts?
Post by: pocoloco on March 22, 2015, 05:31:25 PM
Don't recognise the BTR anymore, great mods to it!  8)

And terrain pieces look great, keen to jump aboard and follow your further progress.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone – BTR-80 & ...Cosmonauts?
Post by: Wyrmalla on March 22, 2015, 05:32:59 PM
Heh, oh yeah sorry about that! I'll have one of those jeeps painted some time too ...if I can find a colour shot of the one they used in that film that is. ;)
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone – BTR-80 & ...Cosmonauts?
Post by: commissarmoody on March 22, 2015, 05:36:38 PM
Nice work
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone – BTR-80 & ...Cosmonauts?
Post by: Constable Bertrand on March 22, 2015, 08:33:50 PM
Nice cosmonauts! Cracking stuff all round.

No, you don't need faction specific vehicles for a multi faction skirmish game. Don't go down that path padawan. The dark side it leads to.

Best of luck
Matt.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone – BTR-80 & ...Cosmonauts?
Post by: kidterminal on March 23, 2015, 02:41:06 AM
The cosmonauts came out awesome! The vehicle is great and I think it should remain faction non specific aren't the factions stealing each others wheels anyway?
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone – What is dead may never die...
Post by: Wyrmalla on June 01, 2015, 04:59:30 PM
Coming to you live from ...Glasgow and around the globe its ah ...half seven, but its going to take like an hour to upload those images, here's that other thread that I started but totally forgot about. :)

Fallout sort of took over there for a while, and as I didn't run any more games in the S.T.A.L.K.E.R. setting there wasn't much of an incentive to make much more things as what I already had wasn't shown off. For some reason though I felt like getting back into this again however (even if Fallout 4's due for its announcement soon. ...Please).

So what I have done with this crap since I posted last? Ah, not much. Those load of Empress Russians that I picked up are still unpainted. The mutants are still half built. However in the past few days I have bothered to make some new things.

First though, with something that's been sitting about for months, an incomplete decapitated bust.

(http://images.dakkadakka.com/gallery/2015/6/1/718075_md-Big%20%27ead%20WIP.JPG)

That I made for reasons...

Remember that one scene in the James Bond movie GoldenEye where James encounters the rogue Sean Bean in that dumping ground for Soviet era relics? ...Oh come on, that wasn't that bad a movie! "James you can't go across the world screwing every woman you meet, the Cold War's over!". No? ...Ah, whatever. Having a fallen statue's head sitting on its side overgrown with moss and surrounded by hammers and picks is an emotive image for me, and seems like an interesting piece of terrain that'll tie into the region nicely. :)

(http://i.ytimg.com/vi/6a6AjStjDpE/maxresdefault.jpg)

What else? Well I started this a couple of days ago. Its another one of those cottages (again I'm not sure if I'm making these too large) that'll hopefully build into a small village. This one's based off something from ARMA II/DayZ that caught my eye.

(http://images.dakkadakka.com/gallery/2015/6/1/718072_md-Cabin%20WIP.JPG)

(http://i.imgur.com/IWZA1H9.jpg)

Like with the last one though I quickly ran out of balsa wood to finish it however. So that's where it'll be until I can buy some more of that unfortunately. I'll be going for something similar to the above reference image, but the top floor won't be the same. Rather instead I'll have it mostly exposed, with the roofing having been blown away, similar to a lot of buildings in the S.T.A.L.K.E.R. games (so that'll be two pieces, a floor bit, and a separate frame for the roof, in case anyone does happen to go up there players can actually access their models. ...May work or not, we'll see).

Lastly, and something that I hope to paint tonight, is another Stalker. She's based on the Wargames Factory Female Survivors set that I picked up recently and have been doing my best to churn out some models with (the legs are horrible though. Seriously 9/10 are man spreading).

(http://images.dakkadakka.com/gallery/2015/6/1/718073_md-Tunnel%20Crawler%20WIP.JPG)

Yes a Mac-10 is totally practical for the Zone. ...Oi she could be clearing rooms or down in the tunnels and basements of the labs and industrial complexes where a compact gun like that would be useful. Ah, in other words she originally was in a different pose and had a AKMS, but I thought the machine pistol would look cooler. She'll probably be painted with jeans and a red hoodie. :)

I'm running a game of this tomorrow, which means the priorities on finishing the above Stalker so I can use her for that. I still haven't used any of those swamps, the anomaly, deer stand, or hell most of the Stalkers, so there's not much pressure to finish off much else though. Ack, so back to the S.T.A.L.K.E.R. setting again, at least for the short term. This project originally came about to be a bit of a holiday from the Fallout stuff, so I guess that's what its going to stay as for now (having more Fallout stuff than Stalker's not that bad either anyway, as people seem to find the former a lot more recognisable anyway).

So, till I can be bothered to post again, toodles.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone – What is dead may never die...
Post by: Wyrmalla on June 02, 2015, 02:19:46 AM
Two Stalkers, one that I posted as a WIP yesterday, the other's been sitting basecoated for months.

The first's based on a Wargames Factory Female Survivor that I hacked up (she uses the legs from one model and the torso off of another), the shoved a load of clay onto. Presumably she's a Bandit or a Loner given the lack of loads of black or green camouflage

(http://images.dakkadakka.com/gallery/2015/6/2/718176_md-Tunnel%20Crawler.JPG)

. This is a Empress Modern Russian soldier with a Crooked Dice British gasm mask head. He's probably a loner too as I painted him wearing a Gorka (a waterproof suit worn by Easter European hillwalkers/hunters/etc ...that I'm kind of sort of considering buying myself) rather than a uniform. I have like twenty more of those guys though, so at least some of them will be painted up in more standard looking outfits.

(http://images.dakkadakka.com/gallery/2015/6/2/718177_md-Gorka%20Sniper.JPG)

There's a guy carrying a Geiger counter as well. He;s a Eureka Cold War Soviet soldier, all I did was paint him up. I'm not sure if the colours are totally appropriate, but he looks good enough to my eye (and its not as if I'm posting this in an exact historical board).

(http://images.dakkadakka.com/gallery/2015/6/2/718175_md-Soviet%20Geiger%20Counter.JPG)
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Wyrmalla on June 02, 2015, 03:18:52 PM
I was up late last night writing up some rules for Artifacts in preparation for a game that I'm running. They a work in progress (the dice rolls needed to spawn them are a bit iffy), and don't cover Anomalies bar for effects like burning or electric shocks. I'll see how they work out in any case. What's covered right now are rules for Radiation, Artifact Containers, finding Artifacts, etc, plus twenty five Artifacts.
These are for the 7Tv Action Engine system right now. I'm actually looking for another system to use with the Stalker setting however, as I don't think it matches the FPS style enough, so I'll probably have to rewrite these rules later (beyond playtesting them).

Link to the file anyway just in case anyone might find them useful:

https://www.dropbox.com/sh/xg4a8amn2rcjq98/AACYBr3s522HGqvkUQrua2T3a?dl=0

Now off I go to write up the rest of the rules for the game I'll be running tonight. In light of bothering to be inventive it'll involve two groups of Stalkers (with the exact same profiles and weapons as each other) going out to search for Artifacts. The group that comes away with the most at the end of the game wins.

Oh and the number of mutants on the table will increase every time an Artifact's picked up. I tried something like that in the last game of Fallout that I ran and it seemed like an interesting enough mechanic, especially given the players somehow killed the mutants quicker than the other wastelanders (a 3 Wound Wanamingo went down quick enough, but IIRC someone ran a truck into it...).

Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Mr. Peabody on June 02, 2015, 04:50:06 PM
Would love to see what you have done for artefacts but the DB link only takes me to your .jpg files...
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Wyrmalla on June 02, 2015, 09:28:15 PM
Huh, weird. I stuck it in that folder, but somehow Dropbox must have dumped the file or something. It should be uploading into it now. =/

I ran a game (two actually) in the setting tonight. As the lighting was terrible I didn't take many pictures bar of the table and each side (and haven't been through them to see how they checked out). However if I can upload what I have I'll give a summary of what happened (they were fairly quick games, with the first taking about two hours and the second, as it was much smaller, being a half hour at most).

I feel that the Artifact rules worked to an extent. What was problematic was that they weren't being used over a series of games. So when a Stalker picked up an artifact that protected against Electricity, they were a bit stuck unless they happened to come across a electrical anomaly. That and I don't think anyone used artifacts at all, bar myself when I found a radiation resistance one, one because of the aforementioned lack of use unless specific situations were encountered (the more generic buffing ones, like say Wound Healing didn't appear) and two, the radiation that they output were a bit off putting.

So in summary, they'd do if there were more games to use them in. However I think that I may be fine with this as its not as if every artifact you find in the game you actually use. Rather the scenario that I ran was about Stalkers finding artifacts to sell on later, so using them at the time was a bit moot.

What I will say, and this is a big thing, I need to now start making specific rules for anomaly types that confer additional effects rather than the standard "you take a burn wound on a 4+", etc.

Aye, so I'll see what pictures I have then decide if I can do much with them. :)
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Mr. Peabody on June 02, 2015, 11:48:12 PM
I like it. Good to see some practical gaming for Stalker. I appreciate your points about the overall usefulness of artefacts; I always felt I had to carry a golf-bag full of them, switching them out to best suit the situation.  lol
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - And a Ukrainian Humvee Too :)
Post by: Wyrmalla on June 21, 2015, 03:37:58 PM
Humvees are something that I've gone about before in this thread. Actually I bought some to use for this setting, but never got around to it. Well I've made one for the Fallout setting and found that that wasn't too difficult. So to that end I thought I'd try my hand at a Ukrainian one for the Military faction in S.T.A.L.K.E.R.

(http://2.bp.blogspot.com/-LXXkR_dB0lE/VATvNmUbtzI/AAAAAAAAAQI/EbKE4XBKkWA/s1600/KFOR%2BHumvee.jpg)

(http://images.dakkadakka.com/gallery/2015/6/21/723257_md-WIP%20Ukrainian%20Humvee.JPG)

Obviously I haven't spent much time on this thing so far, but the distinctive bodywork's been blocked out. I'll probably leave this fairly unmodified from the real world model, bar adding on some stowage. I would say that the armament will be different though as I couldn't get a hold of the particular gun those Humvees are armed with. Instead I'm going for a DShK instead, which I guess could be a logical mount given that those are used on other vehicles. 

Anyhow, the stuff that comes up because I can't be bothered to finish painting other crap. :)
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - And a Ukrainian Humvee Too :)
Post by: Wyrmalla on June 22, 2015, 09:22:36 PM
I was lazy yesterday, or rather over eager, so I may have posted that Humvee too early. A couple of hours later it was looking like this. :)

(http://images.dakkadakka.com/gallery/2015/6/22/723693_md-WIP%20Ukrainian%20Humvee.JPG)

Then I went to bed and didn't get around to finishing it. What's left to do is mostly the wee details and to work on the rear of the cab some more. Ah, though I did wake up today to find out that my nephew had been messing about with my stuff while I was asleep, so some repair work's needed on both those things. Anyway, I'll reiterate, Humvees are awesome, even if in the real world they aren't the most practical of vehicles. ...And a DShK machine gun mounted on a Humvee just looks weird. ^^'
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - And a Ukrainian Humvee Too :)
Post by: Wyrmalla on June 26, 2015, 02:21:10 AM
Well to update for the sake of updating, here's what else I'm working on for this setting. Yes I am working on like two dozen things at once. :D

(http://images.dakkadakka.com/gallery/2015/6/26/724239_md-WIP%20DayZ%20House.JPG)

That's the DayZ style house that I posted a while ago. I've since added more balsa to it to fill it out a bit more, but I wasn't able to finish the ground floor as, as ever, I ran out of wood. I'll buy some more today, though aye the plan is to fill out the main building then add a removable roof above it. Um, looking at the layout of the rooms I will say that it isn't the most practical of houses as I should have added an extra door into the right hand room (as it stands people need to head through the two rear rooms to do that, and one of them's probably a bedroom).

It'll great if I can ever have enough terrain for this setting to compete with my Fallout stuff, but at the moment my aim's just to have a village table with maybe a general store, a couple of Soviet monuments, warehouses, etc. Tsk, and aye, more anomalies. :D
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - And a Second Wooden Home + Some Military
Post by: Wyrmalla on June 26, 2015, 07:11:00 AM
A bit more work came along this morning. This time on a pair of Military soldiers.

(http://images.dakkadakka.com/gallery/2015/6/26/724302_md-Military.JPG)

Those are from Empress' modern Russian line. I didn't paint them in the standard speckled green that people are used to seeing on the Tv though. Nah the guy on the right's based on a pattern seen early in the war, whilst the one on the left is painted in Blackwater Mercenary colours (which yes I know the armour in the picture below isn't the same as the model's wearing, but meh). I'll probably use these both as Military Stalkers, though the Blackwater guy of course could turn up in the Mercenary faction. :)

(http://p0.storage.canalblog.com/07/64/1172148/94080838_o.jpg)
(http://cdn.sindonews.net/dyn/620/content/2014/03/06/41/841721/ZEu828jhaz.jpg)

Besides those I've started on some more Military types plus a Whirligig anomaly (with a floating Stalker in the middle). Not that that's saying much as I start a lot of things of course. ;)
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - And a Second Wooden Home + Some Military
Post by: clanmac on June 27, 2015, 11:53:00 AM
Love that Humvee. That's a brilliant conversion.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - And a Second Wooden Home + Some Military
Post by: Wyrmalla on June 30, 2015, 03:56:53 PM
More work's been done on the cabin ...though all that balsa does horrible things to my hayfever.

(http://images.dakkadakka.com/gallery/2015/6/30/725375_md-WIP%20Cabin.JPG)

That's most of the main building blocked out, its just tidying up a few bits that's left. I'll add some furniture to it, but nothing too crowded looking (if I went for a realistic level then there wouldn't be anywhere to put the models).

I don't know how many of these that I should build. A couple more would do for a decent looking village I suppose. Though maybe I should mix in smaller sheds and maybe a larger general store made from concrete too? Its all the balsa wood that these take that kill me, so maybe the concrete shop is perhaps a good idea (which would be made from foam mostly). One of these things, again from DayZ.

(http://i.ytimg.com/vi/x9TxD9vjM7E/maxresdefault.jpg)
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - And a Second Wooden Home + Some Military
Post by: Neldoreth on June 30, 2015, 04:20:56 PM
That's one awesome house there. I love to see projects that are actually built from miniature versions of the real thing! Looking forward to seeing it finished.

Thanks
n
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - And a Second Wooden Home + Some Military
Post by: Wyrmalla on June 30, 2015, 05:59:12 PM
One more thing for my to takes ages to finish then, a set of garages (or lockups. Garages like that are called lockups here, don't know if that's the same elsewhere), again from DayZ. Youknow I don't even play that game. :D

(http://www.primagames.com/media/files/garages.jpg/PRIMAP/quality/80)

I'm cutting the foam out now. The measurements for it are 11 by 7 inches, with a height of 3 inches (sloping down to 2 at the back). They shouldn't be too difficult to build, or at least simpler than that house. Saying that don't expect to see those finished for months and months. :)
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - And a Second Wooden Home + Some Military
Post by: Wyrmalla on June 30, 2015, 07:05:11 PM
Probably a bit larger than they're supposed to be (I seem to go for 1/48 scale rather than 1/56), but they'll do.

(http://images.dakkadakka.com/gallery/2015/6/30/725395_md-WIP%20Garages.JPG)

Early days obviously.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Wyrmalla on July 02, 2015, 02:36:43 AM
Its late here, but its been too damn hot to sleep (17 degrees man ...seriously anything over 10 here is too hot. That and it hasn't rained in like two days, which well depresses me).

I've been having a go at painting up a few more of the Empress Miniature's models which have been sitting about here for a few months. Mostly their Insurgent ones, though I think I've ran through all of the ones of those that I have, so it'll be back to the other moderns soon enough.

First then here's four Bandits, toting about in the usual balaclavas and head scarves. I guess they can afford a pair of Nike jeans or Soviet era camo and an AK, but not a gas mask. Hey those Vintorez certainly aren't cheap... =P

(http://img03.deviantart.net/69aa/i/2015/182/f/f/bandits_by_frufruhm-d8zklgb.jpg)
(http://img14.deviantart.net/deaf/i/2015/182/9/4/bandits_by_frufruhm-d8zkl7a.jpg)

The leader's one of their British soldiers with a head swap. Obviously carrying the piece of crap L85A1 model service rifle that the Zone's inexplicably full of as opposed to its half decent current iteration (aye I still dislike that rifle personally though).

Besides the Bandits, for a bit of variety here's two other fellers.

(http://img01.deviantart.net/b356/i/2015/182/9/8/stalkers_by_frufruhm-d8zkks7.jpg)

The blue guy's obviously part of the Clear Sky faction, though likely will appear with either the Ecologists or Loners due to most of those guys going over to the Monolith at the end of the second game (though saying that I'd probably set these models before those events given how much the Zone changed after the first game. That or I set them after Call of Pripyat and have even weirder stuff crop up. Chinese military anyone?). He's wearing Uruguayan camo btw. The other one's a Military Stalker, or possibly a member of Duty. I say Duty as he's kitted out like a Russian spetsnaz soldier (I can't remember the name of the particular unit), with that characteristic welding mask style helmet with I don't think the Ukrainians use (though in the Stalker world I'd imagine that the Ukrainians had closer ties to Russia than they've had recently). Both of those are Empress modern Russian models with armour and crap added.  

Oh and yeah only one of those AKs originally had a wooden parts. The plain polymer didn't provide enough contrast though so I wound up giving them all wood and Bakelite mags, even if such weapons aren't in common use nowadays. That said the Zone's where the world's mothballed gear goes, and there's tons of old AKs floating about that could turn up there.

I've started painting the set of garages now. Saying that though I need to buy some corrugated card for the roof and make some shelves which I'll glue in when its all painted. Its fairly simplistic in its colour scheme so shouldn't take long to paint, all that's holding me back is being bothered to go out and buy the materials. :)
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: zizi666 on July 02, 2015, 05:12:08 AM
You're complaining about 17° ?
here in Flanders it's now 35 during the day and 21 at night  o_o

Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: MajorTalon on July 02, 2015, 06:20:54 AM
How I envy thee Wyrmalla. lol

It's usually about 30 over here in North East 'Murica.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: commissarmoody on July 02, 2015, 11:11:56 AM
Shell I even bring up the daily highs over here in vegas? lol
Ether way it's all relative to what you used too, keep cool every body and drink water.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: LordOdo on July 02, 2015, 11:20:07 AM
You're complaining about 17° ?
here in Flanders it's now 35 during the day and 21 at night  o_o



In Holland it was even 24°C last night; the hottest night here ever :o

Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: von Lucky on July 02, 2015, 01:23:41 PM
Had a low (7am) of 32.7°C earlier this year. Am jealous of all of you that get snow in your home towns (sure, I'm happy not to have days of scratching ice of my windscreen, going to work in the dark on potentially iced roads and coming home in the dark).

Some lovely scratch building in this thread.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Wyrmalla on July 02, 2015, 02:26:53 PM
The day time temperature here's now 22 degrees. Man that's shirtless and shorts weather. Heh, aye I guess its just what I'm used to, so when I say anything over 10 here's summer weather I mean it. My friend and I have fun whenever I visit her in England. We both wear summer clothes when everyone else is in their winter jackets. :D

Reasons why I'll never holiday in a "hot" country... Insert image of Scottish person with their skin peeling off here.

Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Constable Bertrand on July 02, 2015, 09:36:59 PM
Come on down to Australia, some days hit over 40oC! That's propper t shirt weather. lol
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - Lockups
Post by: Wyrmalla on July 03, 2015, 06:59:54 PM
A bit later uploading this than I had planned, but it struck me that these garages would be a tad useless without any doors...

(http://images.dakkadakka.com/gallery/2015/7/3/726022_md-Lockups.JPG)
(http://images.dakkadakka.com/gallery/2015/7/3/726024_md-Lockups.JPG)
(http://images.dakkadakka.com/gallery/2015/7/3/726023_md-Lockups.JPG)

Its about an A4 sheet of paper in size roughly in case you're wondering what the scale is. I guess you can see by the size of the Empress 28mm Russian there. I went for a 1/48th size rather than a more realistic 1/56th as the cars that I have are that scale. See if I put one of them in a 1/56 scale garage people'd probably notice that you couldn't actually open the doors on the car. ...Though there's a fair few poorly designed garages in real life which don't allow you to do that. ;)

It has an interior too obviously, left fairly empty in case I want to stick something in there in future. I donno like a rusting old car or something. The doors are glued shut as I thought about having them open and close, but knew that was just inviting them to be broken one day and being a bugger to fix.

(http://images.dakkadakka.com/gallery/2015/7/3/726027_md-Lockups%20Interior.JPG)

Plus some graffiti which turns up when you search "Russian Graffiti" on Google images. Heh, no slogans though. :)

(http://images.dakkadakka.com/gallery/2015/7/3/726025_md-Lockups%20Graffiti.JPG)
(http://images.dakkadakka.com/gallery/2015/7/3/726026_md-Lockups%20Graffiti.JPG)

And now back to whatever other thing I said I'd be working on instead of this. Heh, whenever I happen to catch current events news I jump right back into this setting for some reason...

Damn looking at this makes me want to make a pigeon loft now. There's a lot of these lockups around Glasgow youknow. Wait no, my Dad and uncles have those, if I build one I won't here the end of that...

http://www.hiddenglasgow.com/doocots/

Edit: ah hell I know some of the guys who own the lofts in that article. ¬¬
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - Lockups
Post by: clanmac on July 04, 2015, 10:09:13 AM
Now that is a masterful piece of work. brilliant.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - Lockups
Post by: Dentatus on July 04, 2015, 07:06:28 PM
Agreed. That is excellent.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - Lockups
Post by: Constable Bertrand on July 04, 2015, 10:40:42 PM
The graffiti is ace mate! :-* and the few items inside work really well for a cleaned out yet abandoned place.

Cheers
Matt.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - Lockups
Post by: Wyrmalla on July 04, 2015, 10:56:37 PM
Well I could have gone for something like this...

(http://smallnotebook.org/wp-content/uploads/storage-unit.jpg)

Though an actual garage in Chernobyl looks more like this:

(http://viiphoto.com/wp-content/uploads/2013/06/Homesick-MN-004-1072x714.jpg)
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - Lockups
Post by: Constable Bertrand on July 05, 2015, 01:21:41 AM
So your slacking off on the detail then  lol
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - WIP Stalkers
Post by: Wyrmalla on July 05, 2015, 07:12:44 AM
Play the game of name the original model...

(http://images.dakkadakka.com/gallery/2015/7/5/726383_md-WIP%20Stalkers.JPG)

Hint, she wearing a dominatrix outfit to start with. I think I'll paint her in red and black then stick her with Duty.

The other started as a cowboy. A gas mask and some armour fixed that. He'll probably go with the Monolith and wearing a white and green camo scheme with a black mask,
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - WIP Stalkers
Post by: Daeothar on July 06, 2015, 07:17:01 AM
This thread keeps expanding and getting better and better. Every time you produce another terrain piece or stalker, I'm tempted to fire up the ol' PC and start skulking around Pripyat again!  ;)

One question though; earlier in the thread you mentioned a rather obscure (as in: not even BoardgameGeek.com has an entry on it ::) ) Stalker boardgame from Russia. Did you even get your hands on a copy?
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - WIP Stalkers
Post by: Wyrmalla on July 06, 2015, 08:22:11 AM
No, and you're not the only one to have asked about it actually. I think that copies are still to be found on Russian websites (I think that I included a link when I mentioned that, though that may have been in the bazaar thread which is presumably gone now), but the hassle involved with buying from Russia with the current embargo put me off. That and I wound up just making the Stalkers myself, it was the mutants that I was after, so buying it just for them didn't seem like it was worth it.

However if you are willing to circumvent the embargo you could probably pick up a copy from Russia easily enough. Though I would hazard that the item would wind up stuck in customs for weeks (like my last order from Brother Vinni) or just be "lost". The guy who owns Siberia Miniatures who hangs out in the Conflicts that Came from the Cold board here may be more informative on the matter though as he trades from Russia and IIRC there isn't anything on his site noting any issues.

The boardgame itself is out of production, but I guess those sites still have some stocked or have legacy listings for it. If you're willing to trawl the Russian web though you should find a copy, though whether or not the site's are trustworthy or rather the postal service is is up in the air. =P

Oh and in other news I tried out the Stalker Online game on Steam. I thought it was something different based on how its marketed there, but its just the old online game with a new store page. What does that mean? Why its a total piece of mince of course! :)
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - Duty LMG Gunner / Monolith Stalker
Post by: Wyrmalla on July 07, 2015, 12:27:33 AM
More Stalkers for you this morning.

...Its raining, so no complaints about the weather. What? I like the rain.

...

The lady Stalker's now painted. ...In an incredibly unpractical red number.

(http://img10.deviantart.net/25e3/i/2015/187/b/9/duty_veteran_by_frufruhm-d907zrt.jpg)

She started out as a Copplestone Casting's Street Violence Dominatrix. I did my best with her get up, notably she's wearing a jacket now instead of being naked, but well kept the same basic look. ...Because she's a Veteran Stalker and can wear whatever the damn hell she pleases I suppose. Her head's a Brother Vinni one and she lost her whip. That camouflage, however daft it looks, is based on one in use by the Russian army's fire fighters, just with some white thrown in for contrast.

The shotgunner wound up becoming part of the Monolith.

(http://img00.deviantart.net/7845/i/2015/187/1/d/monolith_stalker_by_frufruhm-d907z2o.jpg)

His camo's a case of being speckling on random colours instead of being an attempt at a real one. I wanted something with white as the dominant colour and unfortunately there's no one in use currently like that (though I guess something similar's available from a third party, but I doubt it'd work as a practical camouflage. Its the Zone, so people are wearing anything and everything, even if its junk).

And last a terrible picture of an Empress modern Russian soldier.

(http://images.dakkadakka.com/gallery/2015/7/7/726881_md-Russian%20Soldier.JPG)

Don't know what happened to the contrast or focus on that one, but he won't be the last of the Russians that I paint so I'm not super bothered. He's painted in standard current Russian colours. I gave him a Warlord Games beanie head and sculpted on a bit of cloth over his mouth and a hood at the back like I've seen soldiers wearing (and because the S.T.A.L.K.E.R. games prefer the faceless mook look). I don't know if I'll paint the rest of my Russians up this way, rather I may have enough for a small squad for modern games, but the rest of the dozen that I picked up will be in random camos to suit the Zone's fashion sense. =P

And that'll be it till something else catches my eye later in the week I suppose. Either something new or something that's been sitting unfinished. :)
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - WIP Zombified Stalkers
Post by: Wyrmalla on July 10, 2015, 07:13:06 AM
Before I go out and buy some paint, here's a quick pair of zombies that I made this morning.

(http://images.dakkadakka.com/gallery/2015/7/10/727588_md-WIP%20Zombiefied%20Stalkers.JPG)

They're, you guessed it, Wargames Factory zombies with a bit of greenstuff on the top. Useful as random enemies, for the aftermath of Blowouts, or to stick in along with the Monolith faction. I'll probably make some more of these when I can find some more spare zombies about. Hmn, maybe an Izlom too if I feel like it. :)

(http://i.imgur.com/tg3ilAH.png)

...Though I truly hate the sounds those things make in the game. ¬¬

The cabin's being painted now too as I'd like to have it done for a game on Tuesday. I'm going for a blue and white paintjob with that, though quickly ran out of paint as that balsa just sucks that stuff up.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - WIP Zombified Stalkers
Post by: Daeothar on July 10, 2015, 08:47:54 AM
Very nice work on the zombies, but you know they have to be dragging their weapons along of course... ;)

As for the Izlom; since I never played any of the mods, I have never encountered one, so can't comment on the sounds they make, but knowing the games, I think I have a pretty good idea.

And of course you'll have to make one now... :D
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - WIP Zombified Stalkers
Post by: Wyrmalla on July 10, 2015, 09:58:51 AM
I just made an Izlom, but my USB ports are acting up, so ah, meh, see if I can post a picture tonight some time. =P

Izlom were like a zombie from the original S.T.A.L.K.E.R. game, but like a lot of mutants (or just a lot of stuff in general, Clear Sky's literally just cut content turned into a game...) they were cut. ...Like a lot of things they were cut even though they were complete. Right I'm rambling a bit, imagine being stuck in a basement because of a blowout and all you hear is the sound of a drunken old Russian man moaning.

https://www.youtube.com/watch?v=Z1MoYjkuoiI

Aye the zombies should have guns, but I couldn't find the bits to make one the way I would have liked, so just went for whatever spare zombies I had sitting around. Fine I'll make one now.

Starts making a zombie with a gun and makes a fat bandit instead. Bugger.

Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - WIP Zombified Stalkers
Post by: .:Gunslinger:. on July 10, 2015, 12:38:15 PM
Hi Wyrmalla!

Great miniatures again! I love the monolith guy (who makes these heads? they look like straight from the game) aswell as the zombies (you captured the look in a perfect way!!).

I recently started playing Misery 2.1.1 and encountered Izloms for the first time! I agree on the sound. Also seeing those long arms I first thought they were a bunch of bloodsuckers which I absolutely hate aswell! lol

Very very nice thread, with really inspiring stuff...I hope I'll be able to do a s.t.a.l.k.e.r. project one day aswell as I am a huge fan of the franchise!

Cheers Marc
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - WIP Zombified Stalkers
Post by: Wyrmalla on July 10, 2015, 01:11:36 PM
I'm about to go out, so ah, have a lazy picture.

(http://images.dakkadakka.com/gallery/2015/7/10/727614_md-WIP%20Armoured%20Bandit.JPG)

He started out as a zombie with a rifle, but turned into a heavily armoured bandit. Model's a Wargames Factory Soviet with a Bolt Action head. The rest's greenstuff in the style of some third party plate rig that would be super impractical to actually wear, with a wee bit of the heavy armour from Metro 2034 flung in too.

@ .:Gunslinger:.

Crooked Dice just came out with those gas masks for their Falklands style soldiers.

http://www.crooked-dice.co.uk/wp/product/sas-gasmask-heads/

I picked up a couple of sets of them at a show as part of a deal they were doing. They're a good looking style, especially for the Stalker setting seeing as in the real world old British gear is really, really popular.

Misery? Have fun turning god mode on the first time you encounter a Controller horde! ...Seriously that mod's all right, barring the silly stamina system, but they really unbalanced the story mode encounters. Remember to turn off your sound when you meet a Controller to.

...If you hadn't guessed I started this thread when playing Misery and named it after the most common words I saw during that playthrough. ;)

Izlom's built too, but I CBA talking a picture of it obviously. What I need to go catch a train. =P

Heh, and since I've been up I've made five models. Two zombies. The Izlom. The armoured bandit and that 1950s Future Soldier that I posted in my Fallout thread yesterday. :)
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - Uh WIP Armoured Bandit now too apparently
Post by: Constable Bertrand on July 10, 2015, 01:43:29 PM
Your a machine! Nice work mate.

I like the casual stance he is pulling. 8)

Cheers
Matt
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - Bandit Boss
Post by: Wyrmalla on July 10, 2015, 07:30:39 PM
Here's the armoured bandit from earlier now painted. The others are being painted too, but I'm going to bed. =P

(http://img04.deviantart.net/a191/i/2015/191/3/4/bandit_boss_by_frufruhm-d90qsr5.jpg)

Argh, bloody camouflage and the difficulty I have with it for adding contrast to a model. The whole point of camo is to even out one's colours, but argh, that doesn't fit my style. ¬¬

I'm surprised how well he turned out actually. For a guy who was originally just going to be a generic zombie he's being stuck in the lineup of character models that I have for the setting now. :D
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - Bandit Boss
Post by: commissarmoody on July 11, 2015, 02:19:24 AM
Your level of activity puts me to shame.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - Zombified Stalkers
Post by: Wyrmalla on July 11, 2015, 08:02:47 AM
I have a month off before I start work, so I'll be using this time as I can as I know I'll be screwed once that job starts. :)

Another morning, some more models.

The two zombified Stalkers. One's a bandit in a trenchcoat, the other's a Loner in the common Sunrise suit (so common that this is the first one I've actually sculpted...).
(http://img08.deviantart.net/0aaf/i/2015/192/6/c/zombified_stalkers_by_frufruhm-d90tlgd.jpg)

They'll appear as either random creatures, as cannon fodder alongside the Monolith faction or in events such as a Blowout where anyone outside has their brains turned to mush (I'd use the same models as were used before the event, but zombies and other mutants seem to be more active before one of those happen).

And the Izlom that I mentioned.
(http://img12.deviantart.net/df28/i/2015/192/1/9/izlom_by_frufruhm-d90tlny.jpg)

Its not a like for like copy, but I was just churning out models yesterday. The hands and feet are too small, though who really cares (its not like any of the guys I play with even know what these video games are).
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - WIP Zombified Stalkers
Post by: .:Gunslinger:. on July 11, 2015, 02:32:58 PM
@ .:Gunslinger:.
...If you hadn't guessed I started this thread when playing Misery and named it after the most common words I saw during that playthrough. ;)

Ho wtrue! The horrors I have seen in that game...I'm only in the Zaton area yet, but the sawmill and the bloodsucker lair already are horrible. I don't know if I will ever get to Pripyat  >:(


Very nice zombies and izlom! The only thing that bothers me a bit is the very dark skin on all of them, a bit of variation would be great especially on these undead/muties (pale greenish/blueish skintones will work a treat I think)!

But otherwise they are perfect as they capture the atmosphere very well. The basework is on spot too!

I ordered some miniatures yesterday, which I will convert and paint to fit the Zone - thanks to your awesome thread!
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - Zombified Stalkers
Post by: Wyrmalla on July 11, 2015, 03:50:05 PM
Go to the crashed Hind at the Iron Forest. I dare you.

...

Screw that mod.

(Two Controllers which insta-kill you, a pack of Bloodsuckers, a Pseudogiant, two Poltergiest, dogs and a ton of respawning zombies, as in like 20. That is seriously what you'll encounter at every one of the Hinds...)

Screw. That. Mod.

For some reason I keep giving people yellow skin tones. It beats all the brown I'm usually paint I suppose. Those two zombies are fairly yellow and unhuman looking, youknow given that one does have eyes and his face is all cracked with scabs... Meh, different painting style I suppose. The in-game ones are a kind of grey right? That'd probably have worked better on the Sunrise Suit one as a contrast to his uniform. Whatever, I churn these things out so I guess I could just do that with the next lot (the zombies that I use for my zombie games are all grey skinned though).

What miniature's are you using? I'd advise towards Empress, but the clothing in the Zone's unique looking so you probably couldn't achieve that without converting them up a bit (which would be a little pointless, bar their Insurgent range, as those plate vests are too nice to mess with). However saying that the concept art for S.T.A.L.K.E.R. 2 was much more down to earth, looking like modern soldiers with just an array of third party equipment with the odd bit of weird kit thrown in, rather than the weird kit being standard like in the trilogy.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - Zombified Stalkers
Post by: Wyrmalla on July 12, 2015, 08:53:52 AM
Two more zombified Stalkers thrown together this morning.

(http://images.dakkadakka.com/gallery/2015/7/12/727932_md-WIP%20Zombified%20Stalkers.JPG)

Might go for faction colours with these. See what happens.

Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - Ruined House
Post by: Wyrmalla on July 13, 2015, 02:46:56 PM
I've managed to finish the second of the houses for the village that I have planned. Well finished up to a point, I still need to add furniture, but its good enough for a game tomorrow.

(http://images.dakkadakka.com/gallery/2015/7/13/728086_md-Apocalyptic%2C%20Buildings%2C%20Cabin%2C%20Dayz%2C%20House%2C%20Post%2C%20Ruin%2C%20Stalker%2C%20Village.JPG)
(http://images.dakkadakka.com/gallery/2015/7/13/728083_md-Apocalyptic%2C%20Buildings%2C%20Cabin%2C%20Dayz%2C%20House%2C%20Post%2C%20Ruin%2C%20Stalker%2C%20Village.JPG)
(http://images.dakkadakka.com/gallery/2015/7/13/728084_md-Apocalyptic%2C%20Buildings%2C%20Cabin%2C%20Dayz%2C%20House%2C%20Post%2C%20Ruin%2C%20Stalker%2C%20Village.JPG)
(http://images.dakkadakka.com/gallery/2015/7/13/728085_md-Apocalyptic%2C%20Buildings%2C%20Cabin%2C%20Dayz%2C%20House%2C%20Post%2C%20Ruin%2C%20Stalker%2C%20Village.JPG)

Its made almost entirely from balsa wood and mounted on an A4 sheet of plasticard. The original design comes from the game DayZ, though I took some liberties (that one has more windows, the interior's lain out differently and the roof's not at all the same). Having made this I will say that in future I'll add more doorways as this one's a bit linear inside, just so they're less of just a big brick on the table.

Next? More terrain obviously. Another building probably, excluding the random Stalkers and wee bits of terrain I'll be making on the way.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - Ruined House
Post by: .:Gunslinger:. on July 13, 2015, 06:43:08 PM
Hi,

very cool once again! I bet there's a stash with goodies under that table on the upper floor  lol

I Like the white/blue colour scheme as it is something that's seen quite often on Ukrainian houses in the countryside.

I'm really looking forward to what's coming next!
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - Ruined House
Post by: Wyrmalla on July 13, 2015, 07:12:19 PM
A bit of brightness beats the dreariness of post-apocalyptic settings youknow? :D

Of course the real Chernobyl isn't quite so grey as the media portrays it anyhow.

(http://2c.cyril.free.fr/stalker/images/izum1.jpg)

Aye, and I may just sculpt up one of those little tin boxes that you smash open with your knife all the time and stick it somewhere. ;)

Here's some more village bits slapped together tonight. I may be able to paint one of those sheds by tomorrow. The other one's just a frame, and yet again I doubt I have the balsa to finish it unless I decide to have big chunks blown out of it. I was just going to have the sheds without interiors, but thought better of it as everything else I have has one. They're a bit small, and I doubt anyone will ever go in them, but I guess I've set a standard and I may as well follow through with it. =P

(http://images.dakkadakka.com/gallery/2015/7/13/728127_md-WIP%20Stalker%20Village%20bits.JPG)
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - Ruined House
Post by: Constable Bertrand on July 13, 2015, 09:37:06 PM
Now that's propper construction, and it pays off. Blooming lovely :-* :-* It certainly beats a foamcore box!

Cheers
Matt

Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Wyrmalla on July 14, 2015, 12:50:03 PM
Here's as much as I think that I could manage today. I've a game tonight, so rushed through this stuff a bit. =P

The first of these sheds. Kept fairly basic as I doubt it'll ever be looked at all.

(http://images.dakkadakka.com/gallery/2015/7/14/728432_md-Wooden%20Shed.JPG)
(http://images.dakkadakka.com/gallery/2015/7/14/728433_md-Wooden%20Shed%20Interior.JPG)

And two more Zombified Stalkers. One Duty, the other Freedom. Could have done better with these, but didn't really have the mind to.

(http://images.dakkadakka.com/gallery/2015/7/14/728434_md-Zombified%20Stalkers.JPG)

I've started on some stone wall sections as well. I'll have to see how these turn out and whether or not making a few more's viable or not (considering the amount of clay involved. The clay's just a layer over balsa, but these still use a load somehow).

(http://images.dakkadakka.com/gallery/2015/7/14/728435_md-WIP%20Stone%20Wall.JPG)

The scenario which I have in my tonight goes something like this. A group of veteran Duty members will attack a Bandit encampment around the remains of a small village. The Bandits stole an artifact that Duty think could be in better hands than being sold on the free market. Eight turns. At the end of turn five zombies spawn. At the end of turn seven a blowout occurs and anyone not in cover dies. ...Might have to think a bit more on the Blowout.

Six Duty guys with two wounds and decent equipment against ten bandits with crap gear. Are the sides balanced? Probably not, not that it matters. :)
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: .:Gunslinger:. on July 14, 2015, 03:23:03 PM

Six Duty guys with two wounds and decent equipment against ten bandits with crap gear. Are the sides balanced? Probably not, not that it matters. :)

Bandits don't care ;) "Ah nuuu cheeki breeki iv damke!"

https://www.youtube.com/watch?v=LpHUqrAlogo&safe=active (https://www.youtube.com/watch?v=LpHUqrAlogo&safe=active)

 lol

Great progress again, I like the zombies!
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: commissarmoody on July 14, 2015, 03:38:35 PM
Looking forward to seeing it. Take lots of photos.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - Rocks!
Post by: Wyrmalla on July 14, 2015, 09:55:49 PM
Tonight's big update then. Rocks.

(http://images.dakkadakka.com/gallery/2015/7/14/728559_md-Rocks%21.JPG)

Que two paragraph spiel about the complex process of making some scatter terrain...

I made those thinks in like an hour. I was rushing them so much that I was using a lamp to dry the paint. At one point I held the plastic to the light for so long that it started to warp pretty badly. I gazed at my open window and considered that yeah, that was probably enough ventilation and I wouldn't be dead soon...

On a side note though, I tried my hand at making some bushes. They're just cut up bits of paperclips twisted about a bit and glued together with clumps of that flocky stuff glued on the ends. They look decent enough, but will break easily if under pressure unfortunately. =/

As for the game... Hmn, will following suite from previous ones I spend so much time talking during them that I can't take pictures. However here's the pre-battle shots of the table at least.

(http://images.dakkadakka.com/gallery/2015/7/14/728551_md-02.JPG)
(http://images.dakkadakka.com/gallery/2015/7/14/728550_md-01.JPG)
(http://images.dakkadakka.com/gallery/2015/7/14/728552_md-03.JPG)
(http://images.dakkadakka.com/gallery/2015/7/14/728553_md-04.JPG)

We ran the scenario twice actually, with both players swapping sides. Both times the Duty squad won out over the Bandits and stole away the artifact, though the second time was much closer than the first. The main issue was the placement of the artifact however (...which I pointed out, but couldn't change it), so you could technically have ran up the board and off the table by turn three easily.

Somehow we made it to turn eight in the second game though. What did that mean? Well zombies appeared on the table on turn six and moved towards the Stalkers. By turn eight a blowout hit and killed the remaining Stalkers. By that point Duty were down to two guys and the remaining five Bandits were encroaching on the Duty escape vehicle. The Bandit leader made for the van and engaged in melee with the sniper standing beside it. Meanwhile the Duty leader, with the artifact, dived into the vehicle. As the zombies moved in on one side and the bandits on the other (with his comrade fighting just outside the door) he gunned the engine and made it away. Moments later all the other Stalkers were turned to paste by the Blowout.

...He could have slammed the door into the bandit boss and allowed his comrade to leap in. He didn't though.

Heh, and the game only lasted so long as the Duty player thought he just needed to make it off the board edge, not to the vehicle. My response when he tried that? "What, you going to just walk back home?"

So aye, points from tonight's discussion? OK relevent points? Hmn, might have a go at a DayZ style general store (as posted earlier in this thread). I think one more cottage will be enough for a village table. Hell if you add another building into the current setup it'd be full. Having more than I'd need for one game allows for things to be mixed and matched however (I didn't use the Hind or swamps this week for instance and instead had something which resembled a village much more).
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - Rocks!
Post by: Brummie Thug on July 15, 2015, 07:33:08 AM
Scatter terrain is looking good. I'm having a bash myself at the moment so taking notes on those rocks :) Nice report it sounds like it was fun both times.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - Rocks!
Post by: Constable Bertrand on July 15, 2015, 08:05:13 AM
Looks very chernobyl to me!  8)  8)
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - Rocks!
Post by: Wyrmalla on July 15, 2015, 12:54:55 PM
I need a brown swampy/forestry mat for my tables. Those green boards are just yuck. That and I want to replace the desert one which I use for Fallout as its too thin and I have to literally tape it to the table otherwise it curls up. ¬¬

Looking at that table adds more things to my "to do" list. Having my own trees would be nice, particularly ones specific to the region too (as if I'm going to spend the money I may as well be accurate). I'm still kicking myself for not buying those bare tree armatures (by Woodland Scenics IIRC, hmn, wonder if they have a UK distributor) before a particular model shop shut down. They would have done for Chernobyl's Red Forest and Fallout.

I have a set of dirt track roads sitting here. The issue with them as I'd like to use them for both S.T.A.L.K.E.R. and Fallout. As the club already has its own roads they're probably destined for Fallout however. I'll need to see if the seller from the show I picked them up off a few months ago will be at the one I'm going to in a few weeks and maybe pick up some more.

That or I just make some myself...

I'm wondering as well if making some dirt track/gravel paths would be a good idea? Something to go alongside a road or flanked by fences in the middle of a field. Nothing to go overboard with, but they'd do for a village (the more developed ones would use the pavement sections which I use with my Fallout stuff).

Righto. Today I think I'll be planning out whether a DayZ supermarket (below) will be viable (compare it to the houses in the background. One of those is on an A4 sized base. This thing would probably be on two of those). Eugh, I literally just bought some new storage containers for all my terrain (currently the stuff I'm not using is piled up in a corner...). I put the Stalker stuff I was going to use in my usual one last night and it barely fit. If I want to add a super market and add another cottage to that set I may need to start taking two boxes along to my club... Damn, it'll be even worse once I finish the large buildings which are destined for Fallout (heh, due to appear here in a half finished state around Christmas 2017).

(http://hydra-media.cursecdn.com/dayz.gamepedia.com/thumb/f/fa/Supermarket_-_AerialShot.jpg/500px-Supermarket_-_AerialShot.jpg?version=df6969203dbcca62c802067908b5b461)
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - Rocks!
Post by: Constable Bertrand on July 15, 2015, 09:02:21 PM
Leave the supermarket, go for the small town corner store instead ;)

Cheers
Matt.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - BMP-2 and NBC Suited Stalker
Post by: Wyrmalla on July 16, 2015, 12:03:33 AM
Another piece of armour for the military patrolling the wilds of the Zone. A Ukrainian BMP-2.

(http://images.dakkadakka.com/gallery/2015/7/15/728902_md-Apc%2C%20Bmp-2%2C%20Cold%2C%20Modern%2C%20Russians%2C%20Soviet%2C%20Tank%2C%20Ukrainian%2C%20War.JPG)
(http://images.dakkadakka.com/gallery/2015/7/15/728903_md-Apc%2C%20Bmp-2%2C%20Cold%2C%20Modern%2C%20Russians%2C%20Soviet%2C%20Tank%2C%20Ukrainian%2C%20War.JPG)

This one's fairly out of the box.All I did to this was all the flag coming out of the back. Its a 1/56 (I think) resin kit from an unknown manufacturer. My friend picked it, a Warrior and like 40 troops up at a show for £30, and I nabbed the Russians off of him. I went for a fictional camo scheme with it and the odd ad-hoc piece of insignia to it.

Were I to find another of these then I'd cover it in stowage and bother with the little details like smoke launchers. With these I just wanted to paint the thing as I've had it for months now just sitting there. I guess this is something that's been pulled out the mothballs, given a new lick of paint by whatever mechanic was on hand and been sent out on patrol (the military certainly loses a lot of soldiers during the course of the game, and its not as if they were well funded to begin with anyhow).

Pictured with it is another of those Eureka Miniatures Soviet soldiers in an NBC suit.

(http://images.dakkadakka.com/gallery/2015/7/15/728904_md-Cold%2C%20Hazmat%2C%20Modern%2C%20Russians%2C%20Soviet%2C%20War.JPG)

He'll be with the Loners. I doubt that the military's that hard up that its still issuing thirty year old suits. Uh, though I could google if current Eastern European countries are in fact still using these somehow...
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - BMP-2 and NBC Suited Stalker
Post by: .:Gunslinger:. on July 16, 2015, 07:18:16 AM
Hi Wyrmalla,

great once again! Too bad though that you don't know the manufacturer of that tank...I'm looking for a BMp/BTR to wreck and weather to achieve the fitting look.

The Eureka Stalker is great! I love the colors you have used, it looks like straight from the Zone-perfect!

I'm going to use Eureka miniatures for my project, especially these guys in NBC suits, but also the 1980's mechanized soviet infantry (for loners) aswell as USMC force recon for the more advanced stalker factions like Duty and Freedom. Obviously they will be converted giving them gasmasks and generally enhancing the 'zone'-look ;)

I ordered the minis last week, can't wait for them to arrive and get this project going...

Thanks again for the inspiration!

Cheers Marc
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - BMP-2 and NBC Suited Stalker
Post by: Wyrmalla on July 16, 2015, 02:08:49 PM
You can pick up resin ones easily enough, there's a list of manufacturers in the Cold War forum, though the £30 price tag is a bit much for a wreck. However if you're looking for plastic kits search for Kitech ...and damn what was that other company? ...Well just put in something like "T-55 1/48th" on Ebay and they'll crop up. What was I saying? Aye there's a few Asian companies who make 1/48th scale remote control kits which you can pick up on Ebay easily enough which look to be of decent quality. That and Siberia Miniatures carry die-casts of Russian vehicles, though again the price tag may be a bit much to use them as wrecks (luckily I picked up a load of Soviet cars for £1 each, damn, no trucks though).

Aye I have a few of those mechanized infantry as loners and bandits too, just with greenstuff over them. With the two factions I'd hazard to use the NATO soldiers for Freedom and Russian ones for Duty, though of course you can mix and match. I just mean in my own case that's what I'm aiming for as those world powers are the major backers of each of those factions. Of course Stalkers just use whatever they can get a hold of, though if they happen to get arms shipments coming in every now and then from certain countries or some of their number are former soldiers with their own preferences, then their gear may be a little biased.

Though yeah, just stick on a gas mask and a load of useless gear and call it job's a good 'un. Its only the colour of the camo which matters really. :)

Are you making any terrain to go along with your stuff or just using whatever forest/urban stuff that you have handy?
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Wyrmalla on July 17, 2015, 12:01:20 AM
Another WIP.

(http://images.dakkadakka.com/gallery/2015/7/16/729093_md-WIP%20Big%20Game%20Hunter.JPG)

This one's called the Big Game Hunter. :)

On that subject though I can picture rich folks or professional hunters going to the Zone to bag some dangerous game. Hell people get off on shooting wild boars, try having a Chimera's head mounted on your wall (such trophies do appear in the games...). Though similarly I bet a few go there to kill Snorks and zombies to take home for their walls too... Rub enough hands at the Cordon and you can take anything out of the Zone.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - WIP Big Game Hunter
Post by: Wyrmalla on July 18, 2015, 10:26:36 PM
Musing over in the Cold War/Modern board about vehicles. I'm pondering if I can convert one of these into the military version?

(http://i.ebayimg.com/00/s/NTAwWDgwMA==/z/DnkAAOxylpNTRq4e/$_57.JPG)

(http://i.ebayimg.com/00/s/NjUwWDEwMDM=/z/H3QAAOSwNSxVRj9H/$_57.JPG)

It looks to me that some changes could be made to bring it up to scratch. The roof on the civilian version is flat, but its also lower than the original, so I could just build the accurate one on top of that. The rear sides would be a case of filling in the civilian doors and removing that cloth cover, but still doable. Besides that then it'd just be adding the bumper, which I'm not too sure about scratch building, but maybe I can just find another vehicle to nab a similar looking one off of.

Thoughts though? Heh, though this reminds me that I have a Ukrainian Humvee to finish too. ;)

Edit: aye and in other news I have two trenchcoat wearing bandits and that hunter (who's gained a gas mask) being painted right now. ...Though yes, my thoughts are somewhat drifting to the ultra modern stuff because of that thread. =/

And as I search in the wonderful world of old Russian diecasts I find de agostini (the same company who make all the Russian diecasts) did in fact make a military version. Pity then that its even harder to find than the civilian version. I bet there's some discount store in Russian right now where the walls are packed with these things going for pennies each. ¬¬

(http://www.automodels.cz/fotky8108/fotos/d__vyr_1911GAZ-233036-TIGR.jpg)
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - WIP Big Game Hunter
Post by: kidterminal on July 18, 2015, 11:21:56 PM
I'll bet. :(
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - WIP Big Game Hunter
Post by: Wyrmalla on July 19, 2015, 07:23:16 PM
More fun with buying Russian diecasts.

Did you know that if you logon to Ebay as an Eu user it doesn't show items from the Russian Federation? If you don't however... Aye I found loads of those Gaz Tigrs from Russian traders like I said in that last post. However in among them (and for some reason filtered from Eu searches) was a Ukrainian one ...who under the countries excluded to sell to was Ukraine.

I've picked up one from that seller, we'll just have to see if it ever turns up, or if it'll be like my last order from Brother Vinni and it'll be late by a few weeks and covered in a "searched by customs for weapons/drugs" stamps. =P

Damn, I would have loved to have just bought these diecasts when they originally came out with the magazine. Then again presumably didn't sell amazing given that I was picking up a load of those cars for a pound each a few years ago.

Hey look, a picture of a Gaz Tigr in the S.T.A.L.K.E.R. setting. ...Weirdly with an American gun. Hmn, those look like Ukrainian markings too. Meh, fanart.

(http://media.moddb.com/cache/images/members/1/504/503369/thumb_620x2000/20a8c.jpg)
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - WIP Big Game Hunter
Post by: commissarmoody on July 19, 2015, 08:21:29 PM
Looking forward to seeing how the GAZ turn out. If they are decent I might order some myself.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - WIP Big Game Hunter
Post by: Wyrmalla on July 19, 2015, 08:53:27 PM
If it ever turns up...

Here's the listings on Ebay for Gaz Tigrs:

http://www.ebay.com/sch/i.html?_from=R40&_trksid=p2047675.m570.l1313.TR0.TRC0.H0.Xgaz+tiger+1%2F43.TRS0&_nkw=gaz+tiger+1%2F43&_sacat=0

There's the military variant and the humvee style civilian one available. However I don't see actual military ones in the style in most common use, rather its supply versions with cloth rears and ambulances. The ambulance one that I picked up will need a bumper added, but it looks like a hell of a lot less work than the civilian one which I was originally going to buy. I don't know if I'll add the roof hatch with pintle gun, though I guess we'll see what I feel like at the time (I do have a spare DShK machine gun spare at least, not that that's what's used as a pintle mount, but its good enough to use for that humvee I'm working on).

Ooh, I think I aught to do a comparison shot between the Ukrainian Humvee and the Gaz Tigr at some point.:)
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - WIP Big Game Hunter
Post by: commissarmoody on July 19, 2015, 09:04:44 PM
Thanks and damn those are some expensive die cast.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - WIP Big Game Hunter
Post by: Wyrmalla on July 19, 2015, 09:10:41 PM
Considering that the original magazine was like £7... The one I bought was £21 including shipping, and that's still a hell of a lot more than I usually pay (£10's more my area).
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - WIP Big Game Hunter
Post by: overwatch on July 19, 2015, 09:48:08 PM
Awesome looking project! Really inspiring stuff throughout mate!

Just to chime in, I also very recently ordered a 1/43 vehicle from a Ukraine ebayer and it arrived within 10 days (Derbyshire, UK) so it's given me a fair bit of faith in buying bits from over there! :)

I grabbed one of these for my Future Cyberpunk project from this seller:
http://www.ebay.co.uk/sch/ua2014-kryve/m.html?_nkw=&_armrs=1&_ipg=&_from= (http://www.ebay.co.uk/sch/ua2014-kryve/m.html?_nkw=&_armrs=1&_ipg=&_from=)
(http://ukih.merchantrunglobal.com/ImageHosting/ViewImage.aspx?GlobalID=1003&MerchantID=2592&ImageID=10360&DisplaySize=-1&ListingID=20128)
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - WIP Big Game Hunter
Post by: Wyrmalla on July 19, 2015, 10:15:57 PM
Damn, that seller has almost every one of the vehicles released with that magazine bar the Tigr and trucks (at least the run they did in 1/43, they have the 1/72 ones). I'm considering picking up some of the smaller jeeps for some terrain (there's plenty of ones just dumped about the Zone in the games), but, hmn, I'll be good right now and consider the amount of stuff that I already have left to paint.

...Though if they had any Tigrs or Ural trucks, etc, I would have totally picked up some.  ::)

I'm now painting the Humvee. Looking at it I'm considering whether to make another one, or if I already have enough vehicles. Right now my military have two APCs and the Humvee, plus an improvised armoured Van and Jeep. Those are probably enough for most games. Maybe a tank would round them off a bit, but anything else would just be me making crap as something to do rather than trying to go for anything concise (though my entire Fallout/Stalker collections is just me making things because I feel like it then gathering them together).
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - WIP Big Game Hunter
Post by: kidterminal on July 19, 2015, 11:33:27 PM
Make them and they will play with them. Its all about making what makes you happy. :P
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone - Ukrainian HMMWV
Post by: Wyrmalla on July 20, 2015, 02:20:01 AM
Late as it is, here we are then with the Ukrainian Humvee variant now finished. The model's a 1/43rd scale (so a wee bit too big, but like hell I could find anything else in 28mm that I could convert) Victoria diecast.

(http://images.dakkadakka.com/gallery/2015/7/20/729938_md-Hummer%2C%20Humvee%2C%20Jeep%2C%20Modern%2C%20Stalker%2C%20Ukraine%2C%20Vehicle.JPG)
(http://images.dakkadakka.com/gallery/2015/7/20/729939_md-Humvee%2C%20Jeep%2C%20Modern%2C%20Stalker%2C%20Ukraine%2C%20Vehicle.JPG)

I uploaded WIP shots ages ago of this. The whole cab's scratch built along with the front bump and other bits that're probably obvious given how much a part of pop-culture Humvees are. These comes in two schemes, a plain green or the camo style which I went for. The gun's not the correct one, but you try and find loose LMGs, particularly modern Russian ones. =P

Now in the real world the Ukrainians have a bunch of these along with ones from various other countries. The Stalker series doesn't elaborate on much going on outside of the Zone, so whether Ukraine drifted more towards the EU or Russia is up in the air (its probably discussed in the novels, but ...ah, those aren't in English). If it remains autonomous then they probably used a mix of gear, and even if they moved towards one more than the other I'd imagine they would still have received the other's patronage for a time. In other words I can see the Ukraine of Stalker being like the real world one, using a lot of updated Soviet stuff with a mix of modern stuff from around the world.

...There. That's me justifying making a modern Ukrainian Humvee for the Stalker setting. Not that anyone asked of course. Saying that the Russian Gaz Tigr looks more futuristic than the Humvee, which fits in with the Stalker look more. :)

Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Wyrmalla on July 23, 2015, 07:13:39 AM
More WIPs.

Two Ukrainian soldiers made from Wargames Factory WWII soldiers. The heads are by Crooked Dice.

(http://images.dakkadakka.com/gallery/2015/7/23/730715_md-WIP%20Ukrainian%20Soldiers.JPG)

I'm thinking that I use these for Ukrainians over the models that I currently have. I'll still use those, but these guys are more your professional soldiers than ones wearing obsolete or patch together gear (well in the context of the look I'm going for, in the games soldiers wear armour above and beyond these guys). As a bonus they'll do for modern games too (which I have plenty of militia units for, not so much full timers).

And a female Stalker of undetermined faction (probably Duty, red camo hoodie, black jeans with a stripe down the side, youknow, professional soldier looking...).

(http://images.dakkadakka.com/gallery/2015/7/23/730716_md-WIP%20Duty%20RPG%20.JPG)

She's one of Wargames Factory's Female Survivors, in what best I could to fix their weird "man spreading" poses. She's has an AKSU hanging behind that RPG as well (for some reason people give their support troopers just the big gun, but ah, what're they supposed to do when not firing that...). The gas mask's unintentionally styled after one from the Borderlands games. :)
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Wyrmalla on July 27, 2015, 12:23:43 PM
And now with some of the WIPs that I've posted here painted. :)

Two bandits in trench coats. These are similar to the other models in trench coats that I have, being made from some Soviets in summer dress with a bit of greenstuff on them.

(http://images.dakkadakka.com/gallery/2015/7/27/731833_md-Trench%20Coat%20Bandits.JPG)

The two soldiers are now painted too. I went for British DPM camo and desert vests. They're a bit more modern looking than the ones which appear in the games (well, the standard guys, not the Spetsnaz), though the cancelled sequel seemed to have less of a sci-fi look, as would I also like to be able to use these for modern games as well at some point possibly. Wargames Factory WWII soldiers with reposing and sculpted on armour as usual. =P

(http://images.dakkadakka.com/gallery/2015/7/27/731834_md-Ukrainian%20Soldiers.JPG)

And as I had this handy I thought I'd paint up an Alsatian. IIRC its a North Star husky that I removed the harness from.

(http://images.dakkadakka.com/gallery/2015/7/27/731835_md-Alsatian.JPG)
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Sinewgrab on July 28, 2015, 01:55:55 AM
Heh, it was a paint the dog weekend!
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Wyrmalla on July 28, 2015, 09:25:21 AM
Never painted a dog that wasn't all one colour before. Weird.

Look what turned up today. Extra surprised that it wasn't covered in customs stickers like my last order from Russia.

(http://images.dakkadakka.com/gallery/2015/7/28/732031_md-Tigr%252F%20Humvee%20comparison.JPG)

I said I'd do a side by side comparison of those two vehicles earlier I think, so there y'all go. Youknow, for reference in case anyone wondered how large the Russian "humvee" was. ...Though hmn, if I was keeping this modern the US are using Cougars now. Whatever. It doesn't look like there's much work to be done on this thing, just adding the nudge bar at the front really. I'm considering just painting this in Russian colours so I can use it with my Empress soldiers, rather than with Ukrainian markings as I already have plenty of vehicles for them.

Weird, didn't know that OMON operated ambulances... Weird diecast paintjobs I guess. =P
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: pocoloco on July 28, 2015, 05:54:23 PM
Nice work on the soldiers!  8)

Will be great to see the new wheels with the new scheme.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Constable Bertrand on July 28, 2015, 09:35:06 PM
Nice putty pushing mate, you have got the nack of body armour now :D they look cool.

As always your volume of output is astounding.   o_o

The rusky humvee will look awesome.

Cheers
Matt
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Wyrmalla on July 28, 2015, 09:42:09 PM
I already started painting that thing. ...Even though I had two buildings to finish to sell to a guy tonight and a load of stuff to pack for a game. Eugh, need to get back to actually doing something with my days other than playing with dollies.

...Of course I have work starting monday and I'll be whining about not having the time soon enough. :)

I saw a game of Frostgrave being played tonight. It seems to have really taken off around here. Whilst I liked Mordheim I didn't like how complex the rules could get. Uh, this is relevant how? I'm wondering if I should go back and start on that project which I turned down to work on this S.T.A.L.K.E.R. stuff instead... Do I seriously want another box of terrain piled up in my room?  :'(

No Fraser. Take your hand away from that greenstuff sitting on your lap. You will not sculpt a Morrowind House Guard tonight.  :`
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Dangerdaz on July 30, 2015, 05:42:30 PM
What a great blog..
Really inspirational 8)
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Wyrmalla on November 19, 2015, 10:34:06 PM
Long time no update. ...Or rather I bothered my arse to post things which have been sitting painted for weeks. ;)

More Stalker ladies.

(http://images.dakkadakka.com/gallery/2015/11/19/758465_md-Big%20Game%20Hunters.JPG)

A big game hunter (doubt she'll last long), and another ...uh, big game hunter, who's perhaps a bit better equipped. :D

And the Gaz-Tigr now painted up. Its in Russian colours so I can get away with using it in modern games (not sure if anyone else actually uses those besides the Russians right now).

(http://images.dakkadakka.com/gallery/2015/11/19/758467_md-Gaz-Tigr.JPG)

Plus besides the what the Ukrainians are using right now for comparison.

(http://images.dakkadakka.com/gallery/2015/11/19/758466_md-Tigr%20-%20Humvee%20comparison.JPG)

I have a cottage in the works right now, but ah, I have a lot of things being built, so I suppose that's not saying much. ;)
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: commissarmoody on November 20, 2015, 01:47:36 AM
Not bad, and the big game hunter girl can pull double duty as "Piper" from fallout 4.
Is any one making those Gaz-Tigr cheaper yet?  :D
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Wyrmalla on November 20, 2015, 08:56:39 AM
If you're willing to travel to Russia, then yes, sure, they go for like 5ru. :(

* Edit: may have just noticed that I posted the Fallout WIP models, but left out the Stalker ones. Bah! I'll do that after work tonight, its just a mercenary in a winter parka really, I'll probably scrap the others for being crap. =P
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: DancesWithHippos on November 20, 2015, 06:22:39 PM
This thread has been a huge inspiration for my own figures.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Wyrmalla on November 20, 2015, 06:42:08 PM
The WIP which time forgot...

(http://images.dakkadakka.com/gallery/2015/11/20/758727_md-WIP%20Mercenary.JPG)

Damn the focus has been terrible with this latest lot.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Wyrmalla on November 22, 2015, 05:26:42 PM
Youknow when you start making a ruined shed but wind up making a cottage instead? Yeah...

(http://images.dakkadakka.com/gallery/2015/11/22/759104_md-WIP%20Cottage.JPG)
(http://images.dakkadakka.com/gallery/2015/11/22/759105_md-WIP%20Cottage.JPG)

Originally the intent was to cover the walls in plaster on the outside, but I think I'll leave the bare planks and just paint those red. That's three cottages now, though this is the first with one of thos weird roofs you see out in Eastern Europe.

(http://i.imgur.com/noouFls.jpg)
(http://russiapedia.rt.com/files/galleries/chernobyl-undiscovered/chernobyl-undiscovered_36.jpg)

Almost a year and I'm still short of a full village table. I'll get there eventually folks (just so long as I don't start yet another bloody video game miniatures blog). :(

Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: stone-cold-lead on November 22, 2015, 05:51:34 PM
Great to see this project still trundling along. Fantastic looking cottage by the way. Really love your scenery.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Constable Bertrand on November 22, 2015, 08:06:33 PM
Now that's a house to be proud of! Lovely roof peak too! 8) 8) 8)

Yeah leave the plaster off, the timber is too nice! If you wanted to plaster why not use thick cardboard (Eg mounting card) and plaster on that. It would be quicker than individual planks, and look fine once covered.

Cheers
Matt
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Wyrmalla on November 22, 2015, 08:12:26 PM
That thing ate up all the corrugated plastic I bought yesterday (in other words what little the shop had). I had to just ask the guy to buy in as much as he could. ...I could use corrugated card yes, but its not as good for complicated surfaced. =/

The plaster would be torn off to show the planks beneath, aye, otherwise I'd have just used a blank sheet for the walls. I'll leave it off in the case of that building (the gaps between the boards would be a pain with the clay).

Here, have another one.

(http://images.dakkadakka.com/gallery/2015/11/22/759152_md-WIP%20Ruined%20Cabin.JPG)

Oh, and of course I'll be sticking furniture into each of these. Its just difficult to paint the things with that junk in there. :)
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Messyart on November 22, 2015, 09:43:42 PM
Holy shit that cottage is beautiful ._.

The ruined one.. Yea, a bit too drafty for my tastes. I mean, I like to sleep cold but exposure to radiation and rain?
Nah.

Seriously, get yourself on the property market for imps.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Wyrmalla on November 23, 2015, 07:14:08 PM
Huh, I wonder if this site ships to the UK?

http://voenmodel43-48.webasyst.net/shop/

...Or if the shipping is horendous?

TLDR; want cheap Russian diecasts? Well hell, there's your lot.

(http://voenmodel43-48.webasyst.net/shop/products_pictures/IMGP5368hg_enl.JPG)
(http://voenmodel43-48.webasyst.net/shop/products_pictures/IMGP4958_enl.JPG)
(http://voenmodel43-48.webasyst.net/shop/products_pictures/IMGP1282_enl.JPG)

I'm about to start painting one of the cottages, youknow, whilst I'm not searching the internet for more crap to add to the backlog. ;)
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Zaheer on November 24, 2015, 04:40:29 PM
Any chance of a scale pic of that truck next to a fig?
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Wyrmalla on November 24, 2015, 08:42:51 PM
Those aren't mine, I haven't bought anything from that site yet as I need to confirm that they ship to the UK. They're 1/43rd, so about as large as you can go with 28mm before they look too silly.

For reference, these are 1/43rd scale vehicles.
(http://images.dakkadakka.com/gallery/2015/2/15/687366_md-Cars%2C%20Civilian%2C%20Terrain%2C%20Wreck.JPG)
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: DELTADOG on November 25, 2015, 07:22:45 AM
The houses are awesome! If they ship to EU the Truck would be a great base for a Fallout truck as well. Just replace the Cap for a perfect fit.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Wyrmalla on November 25, 2015, 09:26:40 AM
Well if you want to sculpt up a new cab from scratch that is. ...That's a lot of milliput. :D

Currently I have that first cottage painted up, though I'm at work so it'll be tonight when I post it. The ruined one is still being worked on, but it should have some paint on it tonight.

Besides that the plan's to see how much filler terrain I can finish for a game on Saturday. At least the two buildings, but there's also some bits of stone wall, maybe another ruin and, if it turns up in time, the possibility for a T-72 (which may be a wreck or, given my opponent is taking a Challenger tank, though I have a crap ton of soldiers with RPG-7s, could be turned into one of those semi-modernized ones the Ukrainians use). ...Which reminds me to check up on that Ebay auction I'm in for three Soviet tanks/ APCs (to use as wrecks).

So aye, we'll see how things go, but expect me to pop my head in later with something or other. :)
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Zaheer on November 25, 2015, 02:54:08 PM
Those aren't mine, I haven't bought anything from that site yet as I need to confirm that they ship to the UK. They're 1/43rd, so about as large as you can go with 28mm before they look too silly.

Thanks for the pic, the van looks a lot better than the car I think, but the thick base helps. I've had a bit of trouble with 1/43rd and the whole box scale conundrum, so if you do buy from that site, i'd owe you one if you were to post comparisons!
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Wyrmalla on November 25, 2015, 06:25:23 PM
Come payday perhaps. I've not had that bad an experience with any of the Russian sites which I've bought from before, so we'll see what happens.  ;)

1/43rd's an iffy scale, so unless its all you can get I'd recommend that it just be used for wrecks. With moderns though diecasts are all you can find unfortunately, and they insist on making them in 1/43rd instead of 1/50th. At least for consistency's sake most of the vehicles which I have are that size, its just a pity then that the rest of my models aren't heroic scale 28mm. Take what you can get I suppose. =/
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Zaheer on November 27, 2015, 07:34:12 AM
Yep, it's a pain. I don't ask for much either, just a few 4x4's for ingress/egress! I need to make a 28mm cardboard cutout for my wallet as there are occasionally vehicles that look ok in the shops that could do with a scale check.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Wyrmalla on November 27, 2015, 11:55:40 PM
Speaking of scale... Wait, pictures first then crappy unpainted crap later. :)

Right, both of the cabin's are painted.

(http://images.dakkadakka.com/gallery/2015/11/27/760064_md-Log%20Ruin.JPG)

(http://images.dakkadakka.com/gallery/2015/11/27/760065_md-Chernobyl%20Cottage.JPG)
(http://images.dakkadakka.com/gallery/2015/11/27/760066_md-Chernobyl%20Cottage.JPG)

Why is there no furniture in that? Uh, because well...

(http://images.dakkadakka.com/gallery/2015/11/27/760060_md-T-72.JPG)
(http://images.dakkadakka.com/gallery/2015/11/27/760061_md-T-72.JPG)

Tomorrow I'm running a game of this and the other guy said he's bringing a tank. Que me buying whatever Cold War era tank I could find which would deliver the model before then. ...Just to spite him. :D

Its an Academy 1/48th scale T-72 with some reactive armour made from balsa wood and Tamiya stowage. Besides that there's not much to say. Had I had more time/ if the base model wasn't a piece of crap I would have considered turning it into the modernized variant the Ukrainians came out with. Suffice to say though, the Military in the Zone probably aren't using the best of kit.

I never realized how much of a beast these things are...

(http://images.dakkadakka.com/gallery/2015/11/27/760062_md-T-72%20Scale.JPG)

But yes, speaking of scale, I picked up this trio on Ebay on the cheap. They were advertised as 1/48th scale, but only the middle engineering vehicle really looks it.

(http://images.dakkadakka.com/gallery/2015/11/27/760063_md-Soviet%20Vehicles.JPG)

I'm not that well educated on Soviet vehicles, but is the large on on the right 28mm as well? I've seen it before elsewhere and remember it being large, but is it too big? With these what I'd be doing, if they're to scale, is having the middle one join the Military vehicle pool, and either of the other two as wrecks. I'd like some input with that though.

So yup, that's what I managed then this week. Not a ton, but there's enough there to be new for tomorrow's game. The scenario off the top of my head'd be something involving two sides fighting over an ambushed convoy's supplies. In other words an excuse to use all of those vehicles I have. ...Don't question why each side would have tanks though.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: stone-cold-lead on November 28, 2015, 12:41:49 PM
I love the cabins. You've got the colours just right.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: DELTADOG on November 28, 2015, 01:26:55 PM
The houses are great!
With the tanks I´m unsure. The two on the left side looking a bit to small, the one on the right side a bit zu large^^
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: von Lucky on November 28, 2015, 08:54:31 PM
Cabins are great, as is the T-72.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Wyrmalla on November 29, 2015, 12:23:26 AM
The scale seems all over the place with those vehicles. The BTR looks like its in scale when compared to the 1/48th T-72, the problem is that the other BTR which I have is 1/56th scale. I'll use the BTR and recovery vehicle thing as wrecks, and maybe have the ISU-Recovery variant as a bit of tat for military bases (though I already have plenty of vehicles which I don't use already).

I was a bit brief with the pictures today (the game itself didn't finish, as tanks in 7Tv are seemingly impervious to everything ...which is to say the other guy had to leave before the Controller turned), but here y'all go.

(http://images.dakkadakka.com/gallery/2015/11/29/760306_md-Stalker%20Table.JPG)
(http://images.dakkadakka.com/gallery/2015/11/29/760307_md-Stalker%20Table.JPG)
(http://images.dakkadakka.com/gallery/2015/11/29/760308_md-Stalker%20Table.JPG)

Summary - following the disappearance of a Military convoy, a relief team is sent out to recover what's left. Whilst doing that a group of mercenaries have had the same idea, well in regards to looting the place up. So they have a scuffle. For, youknow, reasons. Meanwhile, with every Artifact secure, bands of zombies randomly appeared in the vicinity. Had enough objectives been taken then a Controller would have turned up and started zombifying the Stalkers. ...Though saying that I'm not sure how Controller vs T-72 would have panned out.

Also, I flung together two Loners afterwards as well. For some reason. ...I have a serious cold now. :(

(http://images.dakkadakka.com/gallery/2015/11/29/760309_md-Loners.JPG)
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: von Lucky on November 29, 2015, 01:52:44 AM
"started zombifying the Stalkers" and "For some reason. ...I have a serious cold now".

Shame, I enjoyed following this thread. :D
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Wyrmalla on November 29, 2015, 02:06:21 AM
(http://orig06.deviantart.net/53f2/f/2012/254/3/0/monolith_witnesses_by_resonance_crea-d5ef56n.jpg)
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Wyrmalla on November 29, 2015, 07:03:58 PM
Another WIP for those in the mood for it: a veteran Stalker using an artifact.

(http://images.dakkadakka.com/gallery/2015/11/29/760580_md-WIP%20Stalker.JPG)

No idea which faction. =P
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Messyart on November 29, 2015, 08:12:07 PM
Ooh, good job. c:
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: DELTADOG on November 29, 2015, 09:40:33 PM
You become really better in sculpting! Best example for practice is the best teacher!
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Wyrmalla on November 30, 2015, 01:39:37 AM
I'm out of brown ink. Ffffffff!!!!

Whatever, this is the current line up of what's being painted. Just the primary colours blocked out. That Stalker guy on the right has grown a beard since he last appeared.

(http://images.dakkadakka.com/gallery/2015/11/30/760666_md-Half%20painted%20thingies.JPG)

That lady in the poncho in the rear can go to hell btw. Hate that model.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Constable Bertrand on November 30, 2015, 11:00:14 AM
Whoa you have been productive!! 8)

Cheers
Matt
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Wyrmalla on November 30, 2015, 03:33:33 PM
Have one model painted at least. I managed to scrounge up some red ink and mix it with some black to equal brown. ...Yup.

(http://img12.deviantart.net/0ceb/i/2015/333/3/3/veteran_loner_by_frufruhm-d9iiy1z.jpg)

A veteran Loner wearing a gorki suit beneath a plate vest. He's all greenstuff bar the head (with added beard) and the AK.

Kind of has that "too old for this shit look". :)
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: .:Gunslinger:. on December 01, 2015, 10:03:46 AM
This is absolutely brilliant again...I missed this thread! ;)

The buildings are incredible, but I like all the conversions a lot too. The painting suits the Stalker atmosphere greatly!!
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Wyrmalla on December 19, 2015, 12:17:25 PM
My brown with a side of brown palette suits the genre. Ya don't say... :D

Painted shiz.

A Loner in an upgraded Sunrise Suit carrying an Artifact.

(http://img12.deviantart.net/b4a1/i/2015/353/9/2/loner_by_frufruhm-d9kmxta.jpg)

A rookie wearing a crappy trench coat (yeah the hood's too big).

(http://img15.deviantart.net/3286/i/2015/353/3/2/rookie_by_frufruhm-d9kmyb1.jpg)

And a mercenary in a Winter gettup (those Wargames Factory guns are massive).

(http://img10.deviantart.net/d8a5/i/2015/353/3/d/mercenary_by_frufruhm-d9kmylt.jpg)

I was kindly given a T-64 kit by a friend at my club last week. Its incomplete, but do you think I should turn it into one of these or a wreck?

(http://www.findmodelkit.com/sites/default/files/212_0.jpg)


 
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: von Lucky on December 19, 2015, 07:56:07 PM
Looking good.

The hood does look a little big, but it could just be another piece of material (old bag, tent, etc) made into a hood (not a hooded top underneath). If you do make another one, just paint it another colour.

Re. the tank - how incomplete is it? And how many wrecks do you have? Preference for the kit, but you may be limited. Hmmm - maybe a tank being worked on/stripped/put together? Panels removed, tools lying around, etc?
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: huesped on February 01, 2016, 09:44:34 PM
awesome tread!! waiting to see more pics. Damned cool stuff!!!
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Wyrmalla on February 01, 2016, 10:27:03 PM
Bleh, I haven't bothered my arse to take pictures of anything in like a month. Meh, I'll post some greens of a squad of Russian spetsnaz and whatever else I can scrounge up at the weekend. :)

(https://s-media-cache-ak0.pinimg.com/564x/05/74/ee/0574eec8fb4771f045ee7458a1710f0a.jpg)
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Wyrmalla on February 07, 2016, 08:37:14 PM
Um, happy new year?

Well, what I have for this setting in a postable state. Morrowind's been the thing for me lately, but I'll see what I can throw up. :)

A portacabin, one of four, as part of a construction site terrain set.

(http://images.dakkadakka.com/gallery/2016/2/7/777366_md-Portacabin.JPG)
(http://images.dakkadakka.com/gallery/2016/2/7/777365_md-Portacabin.JPG)

The interior's a bit bare, but I have existing office furniture somewhere to throw in.

A jeep acting as a barricade for a settlement. IIRC I posted this as a WIP a year ago. :(

(http://images.dakkadakka.com/gallery/2016/2/7/777367_md-Car%20Barricade.JPG)

And two Russian Spetsnaz. The guy on the right was the first one which I made. Unfortunately the one on the left looks a bit fat, so I'll have to take that into account with any more I make.

(http://images.dakkadakka.com/gallery/2016/2/7/777322_md-WIP%20Russians.JPG)

The plans for this setting's to have more construction site stuff finished. That's more portacabins, a tin shed, perhaps a water tower and random pipes. There's also the beached ship which is now being painted, though there's no ETA when I can bother my arse to finish that.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Constable Bertrand on February 07, 2016, 08:45:01 PM
He lives! Good to see you back mate :)

Ooh the growies on the jeep barricade looks very nice :-*

Cheers
Matt
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: DELTADOG on February 07, 2016, 10:52:10 PM
Hell, its about time! Good to see you back in Action. I like the Jeep Barricade idea a lot!
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Wyrmalla on February 07, 2016, 10:53:54 PM
I've been trying to keep my head down. ...As whilst I may have made a ton of your Nuka Cola vending machines, I haven't actually gotten around to paint any as of yet.  :'(
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Wyrmalla on March 16, 2016, 09:15:50 PM
Picatures? No, lies!

I've not been too focused on minis lately, but've managed to splurged this lot up in the past week. :P

First then, a Loner in a SEVA Suit.

(http://img05.deviantart.net/106a/i/2016/076/e/b/loner_by_frufruhm-d9vgc8z.jpg)

Sans the hoses at the back as I couldn't find the wire. Originally she was to have an M4, but looking at the model the sci-fi bullpup probably suits the futuristic EV suit better.

Russian Spetsnaz (can't remember the name for the unit).

(http://img05.deviantart.net/37fa/i/2016/076/e/e/russian_spetsnaz_by_frufruhm-d9vgb2u.jpg)

Moderns, rather than styled after the Ukrainian Spetsnaz from the games. The Second game was more realistic with its concept art, so I feel I can get away with using this type of stuff more (saying that, I'll probably make SKAT-9 military suits at some point).

The guy on the left's proportions are off, but I oversized them deliberately for comparison. Looking at the two I prefer the one on the right more. :/

As a replacement for the T-72 which I already have (which was bought and painted in a rush for a game), here's a Kitech T-80U.

(http://images.dakkadakka.com/gallery/2016/3/16/786126_md-T-80U.JPG)
(http://images.dakkadakka.com/gallery/2016/3/16/786127_md-T-80U.JPG)

The Academy T-72 which I already have is a crap kit. Its too tall and long, and lacks in proportions. The Kitech one by comparison is better, though still not amazing.

(http://images.dakkadakka.com/gallery/2016/3/16/786128_md-T-80U%252F%20T-72.JPG)

"But I thought T-80Us rarely ever have slat armour on them". OK, first thing - tell that to the Syrians (who cover every surface in the stuff), that and its up to the crew what they do to their tank. Now this is also for modern games, so I toned down the Stalker elements a bit (still little Radiation symbols on the turret). Which is to say that slat armour's asking for mutants to climb up them, so should be topped with razor wire. It could also do with a searchlight as well. Generally the paint job'd be rougher too.

The graffiti on the side reads "Kong", with Donkey Kong heads on the mud guards. On the front armour too it reads "Happy Holidays". ;)

As for WIPs, I have two buildings. The second one's a shop, but lacks a roof as sourcing corrugated sheets' been a bugger here lately. Here's a shed:

(http://images.dakkadakka.com/gallery/2016/3/16/786125_md-Shed.JPG)

Which'd be useless on a table as it only has one door and no windows. I need to either add a second door or windows to make people want to use it; otherwise its just a brick. Or I'll just leave it. Still unpainted as it could do with a bit of junk. I may leave that till later in the year when the model shows happen.

The beached boat's being painted right now as well, but there's been not much traction on that for a while. Its Elder Scrolls stuff sitting on my desk at the moment, so that'll be my next update. Fallout's by the wayside due to my usual players preferring modern and Frostgrave games of late unfortunately, which means all that setting's WIPs have gone down in priority/ :/
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Constable Bertrand on March 17, 2016, 11:08:42 AM
OOh I like your scratchbuilt buildings, they have a real world feel to them with the thin materials, your hard work shows.

You could add an extra little room off to the side with a door or cut holes in the corrugated styrene with your knife as ripped open entrances/explosion damage.

Cheers
Matt
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Hupp n at em on March 17, 2016, 11:27:17 PM
Glad to see you're back! Somehow I don't think I've ever commented on this thread though I know I've viewed it many times.  So now I will get updates.  :)
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Sinewgrab on March 18, 2016, 12:09:41 AM
Still some wonderful stuff - my Fallout and VSF projects were on hold while I played through Fallout 4, so now I can start getting back into the modeling myself.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Wyrmalla on April 15, 2016, 08:29:18 PM
Um, hmn, right. Well my camera's been broken and I've been lazy. Seeing as I need to post something, here's a few WIPs. I have a load of stuff in various states of progress, but its all either too early to bother with, or too close to being finished that I don't want to post them till their done. In other words nout to post. ¬¬

Here's a wasted afternoon's work. A couple of barricades made from 1/43rd scale DeAgostini Russian cars.

(http://images.dakkadakka.com/gallery/2016/4/15/792890_md-Barricade.JPG)
(http://images.dakkadakka.com/gallery/2016/4/15/792891_md-Barricade.JPG)
(http://images.dakkadakka.com/gallery/2016/4/15/792892_md-Barricade.JPG)
(http://images.dakkadakka.com/gallery/2016/4/15/792893_md-Barricade.JPG)

Ah, seeing as I haven't played a game in months there's been no push for me to finish anything. When I'm gaming I like to have something new each week. Instead I've been playing other people's games lately. Due to that though, I may instead just work on my Israeli stuff (started a thread in the Cold War board there) in the short term. If someone shouts at me enough then I'll go work on one of the other three threads I have here (...I have actually made more Fallout stuff, its just all in the bottom of a box ...at the bottom of a pile of crates).  :`
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Noctuary on April 15, 2016, 08:34:55 PM
Like it.
Love it.
Gotta have it.
I have been patiently waiting for an update. Your attention to detail always blows me away. Can't wait for these to be done.
Plus that skateboard is a nice touch.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Wyrmalla on April 15, 2016, 08:45:36 PM
Specifically I was taking inspiration from what Kiev looked like two years ago (the real stuff was covered in a lot more shipping pallets...). A few more would really suit a S.T.A.L.K.E.R. encampment. :)

(http://www.curiousanimal.com/wp-content/uploads/2015/03/Vladyslav-Musiienko_Ukraine_Shortlist_Professional_Current-Affairs_2015_PR.jpg)

...Now to find a piano.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: von Lucky on April 15, 2016, 09:39:34 PM
Some nice looking pieces. Keep the candle burning.

(I'm not going to shout at you, you might be a delicate, nuclear powder-coated flower.)
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: DELTADOG on April 16, 2016, 08:39:10 AM
Great to see you back in Action mate! Very nice new additions! There are several Lasercut Pianos available for 28mm Scale. Normally in the Wild West ranges.
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Wyrmalla on April 16, 2016, 02:39:51 PM
i'm kicking myself for not buying any laser cut furniture last year at show season. This time my priorities have shifted, so bang goes my money again... A month till a show, so maybe then I'll actually fill those Chernobyl houses of mine with actual furniture.  :'(
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Hupp n at em on April 18, 2016, 01:41:56 AM
Fantastic stuff as always man, really really liking those barricades.  :)  The yellow stuff is just milliput right? Do you find it works pretty well for moundifying/bulking out detail pieces like that?
Title: Re: S.T.A.L.K.E.R.: Lost to the Zone
Post by: Wyrmalla on April 18, 2016, 07:55:51 AM
Aye, its the cheapest milliput you can buy. It works, but you'd be better using a regular clay if you just want to use it for mass, which would be more economical. Milliput's a bit more geared towards sculpting, even if it sucks at any sort of detail.