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Miniatures Adventure => Fantasy Adventures => Topic started by: Silent Invader on October 20, 2015, 05:38:32 PM

Title: Games of the North: 20/5 completed carts, commerce & captives (GoT)
Post by: Silent Invader on October 20, 2015, 05:38:32 PM
Have a little GOT project on the go: styled as per the TV series and not the books (which I haven't read  ;)).

Two of my favourite factions are the Boltons and the Wildings, and I plan 20 foot for each.

I've started with the Boltons and GoT-fandom has pretty much provided all the research I need, except for two things...... Any help would be greatly appreciated as I don't have the DVDs to look back.

1) an image of a good rear view of a foot soldier, showing the make-up of the leathers, etc, that are worn over the armour/mail

(http://leadadventureforum.com/gallery/23/2031_20_10_15_5_56_16_2.jpeg)

2) confirmation that for the pendants and flags, the area to the right of the sigil is plain red (ie, without imagery or text) ..... (In the preceding image I think that the black mark on the red of the pendant is maybe a tear)

(http://leadadventureforum.com/gallery/23/2031_20_10_15_5_53_59_2.jpeg)

Many thanks  :)

FYI, the Boltons will be conversions of Perry HYW metals using parts from their plastic WotR boxes and also from the plastic Conquest Normans. I'm expecting a fair amount of GSing to get the outer leathers right  :D

Btw, one thing I'm not sold on is their portrayal as using recurve bows rather than longbows: given their lands are wooded, the recurves strike me as stylisation for TV (the Wildlings will be getting recurves instead).  ;)
Title: Re: A bit of GoT: Boltons
Post by: OSHIROmodels on October 20, 2015, 05:55:18 PM
And he's off  :D

cheers

James
Title: Re: A bit of GoT: Boltons
Post by: Silent Invader on October 20, 2015, 07:29:08 PM
And he's off  :D

cheers

James

Hey, this will be an homage to your northern brethren!  :D

Title: Re: A bit of GoT: Boltons
Post by: OSHIROmodels on October 20, 2015, 10:49:55 PM
If I see any pies, chips, gravy, whippets or flat caps in your figures I won't be happy  >:D

Whippets are the wrong side of the country but some bozo always mentions them  ::)

cheers

James
Title: Re: A bit of GoT: Boltons
Post by: Silent Invader on October 21, 2015, 10:23:59 AM
 lol

Whippets ..... Hmmm ..... Ramsay Bolton does have his dogs  ;)
Title: Re: A bit of GoT: Boltons
Post by: Mason on October 21, 2015, 10:27:44 AM
Oh, blimey!
You as well?

You really should not let the other boys talk you into things, ya know.
 ;)


Seriously, though, I look forwrd to seeing your work on this as I know that you have plenty of raw material to work with on this one so I know it will be good.
 :D


If I see any pies, chips, gravy, whippets or flat caps in your figures I won't be happy  >:D

Now THAT has given me an idea.
Thank you, sir.
 :D

Title: Re: A bit of GoT: Boltons
Post by: Silent Invader on October 21, 2015, 10:47:57 AM
Thank you Paul  :D

Though I've already made a mistake with the shields that I have to go back and rework!  :'(




PS: I wasn't talked into it...... I'm just in a converting/sculpting frame of mind (this and Old West)  ;)
Title: Re: A bit of GoT: Boltons
Post by: Malamute on October 21, 2015, 10:48:58 AM


Now THAT has given me an idea.
Thank you, sir.
 :D



Do it! Do it! :D
Title: Re: A bit of GoT: Boltons
Post by: Mason on October 21, 2015, 01:21:10 PM
Thank you Paul  :D

Though I've already made a mistake with the shields that I have to go back and rework!  :'(




PS: I wasn't talked into it...... I'm just in a converting/sculpting frame of mind (this and Old West)  ;)

No doubt the second option will prove better.
 :D

And it also sounds like your mojo is well and truly in the groove for this one.
 ;)





Do it! Do it! :D

A Northern, Whippet-Drawn Podracer for BLAM 2016!
That is what he said he was doing, is it not?
 :D
Title: Re: A bit of GoT: Boltons
Post by: OSHIROmodels on October 21, 2015, 01:27:22 PM
A Northern, Whippet-Drawn Podracer for BLAM 2016!
That is what he said he was doing, is it not?
 :D

I did not  ::)

Although if you bring one I'll bin it, after burning it  >:D

cheers

James
Title: Re: A bit of GoT: Boltons
Post by: Mason on October 21, 2015, 01:37:09 PM
I did not  ::)

Although if you bring one I'll bin it, after burning it  >:D

 lol lol

Whilst donning your finest Bolton-style flat cap, no doubt.
 ;)

Title: Re: A bit of GoT: Boltons
Post by: Silent Invader on October 21, 2015, 01:44:20 PM
Burn it? I have form on that!  ;D

Anyways, all this fantasising about whippet drawn pod racers with drivers wearing flat caps while eating pies dunked in gravy (with a side* of fat chips to upgrade it from 'tea' to 'supper') is fascinating but doesn't answer my most important question ......

...... What does one of Ramsay Bolton's leather-clad soldiers look like from behind? I've poured over soooooo many YouTube vids but can I find a clip? No!







*Side? Side! What am I talking about?! They'd just come in the same wrapper* as the pie






*And by wrapper I mean a sheet from yesterday's newspaper, probably the page with the whippet racing form/results
Title: Re: A bit of GoT: Boltons
Post by: Silent Invader on October 21, 2015, 02:07:21 PM
And back on topic  ;)

I managed to find the answer to the pendant/banner question.... The red section is actually toothed.

(http://leadadventureforum.com/gallery/23/2031_21_10_15_3_04_53.jpeg)
Title: Re: A bit of GoT: Boltons
Post by: Captain Blood on October 21, 2015, 02:09:17 PM
You forgot to mention black pudding...

Those have to be the silliest pseudo-medieval helmets I've ever seen in any TV series anywhere ever. Please don't do those Steve.

For what it's worth I think they've got the sigil wrong too. The flayed man is described as red on a pink field. I think the TV art director just made those banners up. Still, if it's the TV look you're after, fair enough  ;)

I think you're right about the longbow.

I've only done three Boltons so far, Roose, Ramsay and a mate. But I'm going to do some more soon...

(http://leadadventureforum.com/gallery/19/577_10_09_14_9_20_53_2.jpg)
Title: Re: A bit of GoT: Boltons
Post by: LordOdo on October 21, 2015, 02:29:34 PM
I'm really looking forward to see what you come up with! I love GoT threads and really should go back to my own... ::)

I think if you'd sculpt some guys, you really should cast them and sell them in your store; no mattter what faction you'll be doing, I'll buy them anyways, as I love both your style and GoT mini's :)
Title: Re: A bit of GoT: Boltons
Post by: Silent Invader on October 21, 2015, 02:30:06 PM
Thanks Richard.  :)

I concur regarding the helmets - much like the recurve versus the longbow. I did think it through though. It's often raining in the north and so maybe the flaired brim is there to deflect rain? Maybe. But medieval chaps managed without and so I'm losing it.  I've gone for straightforward 'pointy' bascinets, so they look more medieval and less theatrical.

On the sigil, yours is great but for that I'm going to stick with the TV, as I like red and black imagery. Your Bolton's are outstanding but having never read the books I just can't picture them in pink..... They're all malevolent, cunning, deceitful darkness to me!

Looking forward to seeing more of yours idc.  :)
Title: Re: A bit of GoT: Boltons
Post by: Silent Invader on October 21, 2015, 02:36:36 PM
I'm really looking forward to see what you come up with! I love GoT threads and really should go back to my own... ::)

I think if you'd sculpt some guys, you really should cast them and sell them in your store; no mattter what faction you'll be doing, I'll buy them anyways, as I love both your style and GoT mini's :)

Thanks very much  :D

To be honest the Boltons will be predominately conversions from Perry Metals so I wouldn't cast them but for other factions I guess it depends how they turn out (and when I have the workspace to start casting again).  ;)
Title: Re: A bit of GoT: Boltons
Post by: Silent Invader on October 23, 2015, 01:04:26 AM
The best rear view I could find!

(http://leadadventureforum.com/gallery/23/2031_23_10_15_1_53_34.jpeg)

Without the waist being visible it's difficult to be 100% categoric that it's the same uniform as in the OP but the other features look to be consistent. It's not clear whether there's a pleat or split directly to the back of the 'skirt' but if the Bolton troops are to sit on a saddle, this seems likely.
Title: Re: A bit of GoT: Boltons
Post by: OSHIROmodels on October 23, 2015, 01:08:23 AM
Quote
The best rear view I could find!

I think you might be going just a little to far with your research this time  lol

cheers

James
Title: Re: A bit of GoT: Boltons
Post by: Silent Invader on October 23, 2015, 01:25:15 AM
I think you might be going just a little to far with your research this time  lol

 :D

I can go further......here's another  :o

There is a split/pleat at the back.  ;)

(http://leadadventureforum.com/gallery/23/2031_23_10_15_2_21_51.jpeg)

And now I am content to start with the GS  :D


EDIT
Those helmets really are horrible. Kind of a cross between a bascinet and a morion.
Title: Re: A bit of GoT: Boltons
Post by: Captain Blood on October 23, 2015, 09:27:39 AM
It's called a 'borion'  ;)

Actually, those ones don't look to bad - more or less morions.

But the one earlier in the thread that looks like great big bulbous knob. That's just ridiculous.

All in all, as envisaged by Weiss, Benioff and co, these guys look a lot more like C16th border reivers, and a lot less like medieval soldiery. But perhaps that was the intent  :)
Title: Re: A bit of GoT: Boltons
Post by: OSHIROmodels on October 23, 2015, 09:34:44 AM
Quite a useful in a pike fight though which seems to be the implication in the books; mainly pikes.

I could be wrong though, it's been a while since I read them.

cheers

James
Title: Re: A bit of GoT: Boltons
Post by: Captain Blood on October 23, 2015, 10:07:15 AM
Hmmm. Maybe.
In common with a lot of historical and pseudo-historical authors though - and despite GRRM seeming to know his stuff generally when it comes to medieval combat - I'm not convinced that when he says 'pikes', he's actually talking about pikes as we know them (i.e. 16 / 18 foot long battlefield weapons designed mainly to fend off cavalry).

Most authors (C J Sansom, Conn Iggulden amongst them) blithely use 'pikes' as a general term for polearms. What they actually mean is halberds, glaives, partizans etc. Not 'pikes' at all.
But as far as Martin goes, who knows what he actually meant? :)
(It's been a long time since I read them too lol)
Title: Re: A bit of GoT: Boltons
Post by: Silent Invader on October 23, 2015, 10:08:16 AM
Border Reiver-like is an interesting point.  As is the suitability for pikes.

In the TV version they generally seem to serve as cavalry (edit) or mounted infantry. Maybe my memory is being selective as since starting this little project I realise that I have just enjoyed the TV series and paid little attention to the details!!! Having looked at a lot of clips recently, sigil-aside, the major 'obvious' difference* between the Starks and the Bolton's is the shape of the shield (round), the visibility of mail (less leather is worn) and the helmet (a simple dome). Shield-less and in poor light, the helmet is the major differentiator.

*by all means correct me, I'm no expert!!!!

EDIT: good point Richard. Though in the TV I don't recall such pole arms either, just a lot of 7 foot (ish) spears.

Title: Re: A bit of GoT: Boltons
Post by: OSHIROmodels on October 23, 2015, 10:40:39 AM
Yes, I remember being mildly annoyed at the vagueness in the battles in the books and I would agree that 'pike' is probably more of a generic term although thinking of the Scottish schiltron they could be about ten feet maybe?

I know that George seems to have a preference for the look of the Victorian vision of medieval romance so getting a clear idea of what's going on with weapons etc can be a struggle.

Never mind though Steve, I'm sure whatever you do will be fine  :)

I can see you overtaking both Richard and myself so maybe Richard, we better team up  lol

cheers

James
Title: Re: A bit of GoT: Boltons
Post by: Gunner Dunbar on October 23, 2015, 11:12:06 AM
Cool will be watching, got my own stalled GoT project to maybe kick start soon.
Title: Re: A bit of GoT: Boltons
Post by: Silent Invader on October 23, 2015, 11:34:11 AM
Thanks chaps!  :)

James, in terms is speed of progression, you and Richard are covering many more factions. I'm on one at the mo (Boltons) with a second lined up (Wildlings) and at some later stage I might do at the most two more (Watch and Starks) though likely to do a few victims civis before then.  I'm also not doing named characters, which means that as soon as I can settle on the 'design' they can be pretty much churned out.

The converted dollies readied for their GS leathers:

(http://leadadventureforum.com/gallery/23/2031_23_10_15_12_13_15_4.jpeg)

(http://leadadventureforum.com/gallery/23/2031_23_10_15_12_13_15_3.jpeg)

(http://leadadventureforum.com/gallery/23/2031_23_10_15_12_13_15_2.jpeg)

(http://leadadventureforum.com/gallery/23/2031_23_10_15_12_13_15_1.jpeg)

The leader (I recall that the men of the North don't have knightly status??) has a cloak that is formed from kitchen roll soaked in superglue that will be skinned with GS.

The cart seen in a previous post reminded me of a lovely piece sold by Boothill Miniatures so it has been stolen from my WIP Old West project and will be given a tarp-covered load for Boltons and Wildlings to fight over.

(http://leadadventureforum.com/gallery/23/2031_23_10_15_12_13_15_0.jpeg)


Title: Re: A bit of GoT: Boltons
Post by: Captain Blood on October 23, 2015, 12:32:02 PM
Oooooooooooooooooooh looking great  :-*
Title: Re: A bit of GoT: Boltons
Post by: Vermis on October 23, 2015, 12:34:23 PM
Nice plastic 'n' metal bashing! Looks proper.
Title: Re: A bit of GoT: Boltons
Post by: Elk101 on October 23, 2015, 01:03:50 PM
They look really good Steve. What about some Cleganes? I'd love to see you take on a Mountain conversion.
Title: Re: A bit of GoT: Boltons
Post by: Silent Invader on October 23, 2015, 01:06:28 PM
Thanks chaps, very much appreciated. :)

Cleganes? I shall have to go look them up!

Edit

Ah yes, Gregor Clegane = The Hound
Other than The Hound, I don't recall seeing much of the Cleganes in the TV series.........
Title: Re: A bit of GoT: Boltons
Post by: tyrionhalfman on October 23, 2015, 02:40:09 PM
Sandor Clegane = the Hound, Gregor Clegane = the Mountain, the Hound's big brother, who caused the horrendous burns on the Hound by shoving his face into the fire as a child for playing with his toy.

The Mountain's men fought in the Riverlands, including terrorising the civilian population including Arya and the Nights Watch recruits. The Hound and Arya killed a group of them after running into them in an inn in the Riverlands and Arya reclaimed her short sword Needle which one of them had stolen earlier.

The Mountain fought and killed Prince Oberin as part of Tyrion's trial.

Their household colours were yellow I believe with a black hound sigil.
Title: Re: A bit of GoT: Boltons
Post by: Elk101 on October 23, 2015, 03:12:58 PM
Thanks chaps, very much appreciated. :)

Cleganes? I shall have to go look them up!

Edit

Ah yes, Gregor Clegane = The Hound
Other than The Hound, I don't recall seeing much of the Cleganes in the TV series.........

Gregor Clegane is a giant of a man towering above most men of Westeros.
Title: Re: A bit of GoT: Boltons
Post by: Silent Invader on October 23, 2015, 03:35:23 PM
Thanks to you both for helping out there. Now I recall The Mountain as well as The Hound (and hopefully in future will not jumble their names!)

The Mountain's men fought in the Riverlands, including terrorising the civilian population including Arya and the Nights Watch recruits. The Hound and Arya killed a group of them after running into them in an inn in the Riverlands and Arya reclaimed her short sword Needle which one of them had stolen earlier.

I recall that now: the scene where afterwards The Hound says to Arya something like 'warn me next time you're going to kill someone'
Title: Re: A bit of GoT: Boltons
Post by: Vermis on October 23, 2015, 03:52:55 PM
They look really good Steve. What about some Cleganes? I'd love to see you take on a Mountain conversion.

Oh yeah.

A GW Bretonnian should be about the correct size, right? lol
Title: Re: A bit of GoT: Boltons
Post by: **GS** on October 23, 2015, 04:27:52 PM
...
Their household colours were yellow I believe with a black hound sigil.

It's three dogs on a yellow field:

"The first knight of House Clegane was kennelmaster at Casterly Rock until one autumn year when he saved Lord Tytos Lannister from a lioness and lost a leg and three dogs in the effort. As a reward, Tytos gave him lands and a towerhouse and took his son as his squire. The three dogs on the Clegane sigil represent those that died saving Tytos" taken from http://awoiaf.westeros.org/index.php/House_Clegane (http://awoiaf.westeros.org/index.php/House_Clegane)

Nice story for a horrible figure in the books.

btw: looking forward to the Boltons, That's the worst house of all the northern houses imho.

Cheers
GS
Title: Re: A bit of GoT: Boltons
Post by: Silent Invader on October 23, 2015, 09:15:52 PM
Thanks  :D

Spur of the moment, I decided to start building the Boltons a derelict fort to mind.....

(http://leadadventureforum.com/gallery/23/2031_23_10_15_10_11_15.jpeg)

Edit: In this, I will be very influenced by the work of Jimbibbly!   ;)
Title: Re: A bit of GoT: Boltons
Post by: Elk101 on October 23, 2015, 09:24:44 PM


Edit: In this, I will be very influenced by the work of Jimbibbly!   ;)

Better start cutting out those bricks!
Title: Re: A bit of GoT: Boltons
Post by: Silent Invader on October 23, 2015, 10:22:47 PM
Better start cutting out those bricks!

Good guess but not quite  ;) :D
Title: Re: A bit of GoT: Boltons
Post by: OSHIROmodels on October 24, 2015, 12:30:45 AM
Better start cutting those flaps  ::)

 ;D

cheers

James
Title: Re: A bit of GoT: Boltons
Post by: Constable Bertrand on October 24, 2015, 02:35:21 AM
Will certainly need door flaps to get the wizard tower in and out mate  ;)  ;D*

Another little project hey Steve, haha, To be executed with your excellent skill I presume. I shall watch with interest!

Cheers
Matt

*2 Bibbles references - I'm a little chuffed at that. :D Thanks mate ;)
Title: Re: A bit of GoT: Boltons
Post by: Silent Invader on October 24, 2015, 04:52:01 AM
No flaps required as it will be a ruin..... (And therefore significantly less work than full height walls!  ;))

Yes Matt, another project  :o   Though this is one that eats into my lead pile rather than adds to it  ;)  It also helps me start to address how I will re-do the terrain for my WotR project without the daunting prospect of 'having' to do a full-size battlefield at the off.
Title: Re: A bit of GoT: Boltons
Post by: Constable Bertrand on October 24, 2015, 11:23:00 AM
Reducing the mountain is a good prospect, and it gives you plenty of sculpting and terrain options so that should keep you entertained Steve :)
Title: Re: A bit of GoT: Boltons
Post by: Silent Invader on October 24, 2015, 12:43:47 PM
Absolutely, Matt.  :). And I shall do my best not to buy anything 'new' for this project.

Anyways, no time for sculpting this morning so I stacked a few more bits of cork onto the fort.

(http://leadadventureforum.com/gallery/23/2031_24_10_15_1_37_37.jpeg)

If anybody is wondering about the style I'm aiming for, it's along the lines of Orchardton Tower (a Scottish medieval round tower house) but built in the dry-stone wall manner of a much older Scottish broch. But it'll be falling down (if only they'd used mortar to build it!  ;))

Edit: have a few more bits of cork to add around the tower plinth to remove its roundness but I'm out of glue  :-[
Title: Re: A bit of GoT: Boltons (UD 25/10 fort takes shape)
Post by: Silent Invader on October 25, 2015, 02:49:07 PM
I should be doing the sculpting but got a little side-tracked with the fort (outpost) that will be home for my detachment of Boltons. Still in very early stages, it is intended to have initially been constructed in earlier times, dry-walled and with most timber elements long since rotted or burned, a lot of the smaller stones have been robbed away.

Basically, I've done the bigger stones that are low down in each wall and am now working higher with increasingly smaller stuff. One section is already at its final height and so has been topped with very small stones.

The stone is slate chippings, further smashed and split, with a dab of exterior grade white glue. Gaps etc will need to be filled in due course. Plan is to have a circular staircase going up the interior of the inside wall that will reach a partial upper floor (Hmm, might have to put a couple of wooden beams in).

(http://leadadventureforum.com/gallery/23/2031_25_10_15_3_35_49_2.jpeg)

(http://leadadventureforum.com/gallery/23/2031_25_10_15_3_35_49_1.jpeg)

(http://leadadventureforum.com/gallery/23/2031_25_10_15_3_35_49_0.jpeg)
Title: Re: A bit of GoT: Boltons (UD 25/10 fort takes shape)
Post by: OSHIROmodels on October 25, 2015, 03:01:43 PM
Well that's different  lol

cheers

James
Title: Re: A bit of GoT: Boltons (UD 25/10 fort takes shape)
Post by: Silent Invader on October 25, 2015, 03:53:09 PM
Well that's different  lol

cheers

James

Not what you expected?  :D

Have patience .........  ;)

Then again, there's always the hammer!  :o
Title: Re: A bit of GoT: Boltons (UD 25/10 fort takes shape)
Post by: tyrionhalfman on October 25, 2015, 03:56:17 PM
Very nice start to the fort, very ancient looking
Title: Re: A bit of GoT: Boltons (UD 25/10 fort takes shape)
Post by: Captain Blood on October 25, 2015, 05:07:26 PM
I like it  :)
Title: Re: A bit of GoT: Boltons (UD 25/10 fort takes shape)
Post by: Elk101 on October 25, 2015, 06:01:22 PM
That's nifty! And heavy looking!
Title: Re: A bit of GoT: Boltons (UD 25/10 fort takes shape)
Post by: gamer Mac on October 25, 2015, 06:49:11 PM
Good work so far Steve will keep an eye on this thread
Title: Re: A bit of GoT: Boltons (UD 25/10 fort takes shape)
Post by: Silent Invader on October 25, 2015, 08:30:11 PM
Thanks for the encouragement chaps. It's not particularly heavy (though might get that way!) and I'll be filling in gaps with GS stones as and when I do the sculpting to the Boltons.
Title: Re: A bit of GoT: Boltons (UD 25/10 fort takes shape)
Post by: Constable Bertrand on October 25, 2015, 08:53:06 PM
Smashing!  ;)

That will be heavy steve! Remember there are more muscles in your back so bend and lift from there :D

Cheers
Matt
Title: Re: A bit of GoT: Boltons (UD 26/10 fort has taken shape)
Post by: Silent Invader on October 26, 2015, 01:21:45 PM
 lol. At the moment it weighs ... Actually, I'll get to that in a minute

Stonework with real stones is now done. I still need to make some mods with GS and sculpt on ivy etc.

A bit difficult to see what's what in the raw, so hopefully the detail will stand out when it's, er, detailed. Overview:

(http://leadadventureforum.com/gallery/23/2031_26_10_15_2_02_22.jpeg)

The entrance into the tower:

(http://leadadventureforum.com/gallery/23/2031_26_10_15_2_01_43_4.jpeg)

What's left of the stairs up to what was the first floor:

(http://leadadventureforum.com/gallery/23/2031_26_10_15_2_01_43_3.jpeg)

What's left of the window openings:

(http://leadadventureforum.com/gallery/23/2031_26_10_15_2_01_43_2.jpeg)

Another angle:

(http://leadadventureforum.com/gallery/23/2031_26_10_15_2_01_43_1.jpeg)

And with areas of footfall plastered over for dirt (I've also dirtied up to waist height inside the tower). I used dry wall plaster, onto a  coat of pva - might work or it might all fall off!

(http://leadadventureforum.com/gallery/23/2031_26_10_15_2_01_43_0.jpeg)

This needs to wait a couple of days to dry, then it'll get the GS treatment.

Now that the Boltons have a miserable and squalid home in the offing, I can get back to sculpting the conversions  :D

Oh, and weight at the mo with its full complement of slate and WET plaster is 1730g
Title: Re: A bit of GoT: Boltons (UD 26/10 fort has taken shape)
Post by: OSHIROmodels on October 26, 2015, 01:36:47 PM
Looking good mate, it's worked out better than I thought  8)

cheers

James
Title: Re: A bit of GoT: Boltons (UD 26/10 fort has taken shape)
Post by: Dr DeAth on October 26, 2015, 01:39:13 PM
Just seen this build, looks very interesting - makes a change from blue foam bricks  :D
Title: Re: A bit of GoT: Boltons (UD 26/10 fort has taken shape)
Post by: Silent Invader on October 26, 2015, 02:35:37 PM
Thanks James and Mark - all will be much clearer when eventually it gets paint on it.

Looking good mate, it's worked out better than I thought  8)

Needs a few sheep though, eh?!  :D
Title: Re: A bit of GoT: Boltons (UD 26/10 fort has taken shape)
Post by: Malamute on October 26, 2015, 04:27:05 PM
Inspired lunacy! :D

Looks great Mate, I am very much looking forward to a GoT mash up with messrs Blood, Bibbly and yourself sometime in 2016, if not sooner. ;D
Title: Re: A bit of GoT: Boltons (UD 26/10 fort has taken shape)
Post by: OSHIROmodels on October 26, 2015, 06:23:39 PM
Sooner, much sooner  :D

(blatantly ignoring the sheep comment)

cheers

James
Title: Re: A bit of GoT: Boltons (UD 26/10 fort has taken shape)
Post by: Constable Bertrand on October 26, 2015, 08:27:00 PM
Nice one Steve!  8)  8) only 2K!

It will be interesting to see what happens to the plaster. Perhaps a very very very liberal coating of white glue once its dried will act as a flexible membrane and keep it all in, and allow sand to be added.

I thought a silicone may have been good to gap fill and hold its place without flaking off, but then you have the trouble of trying to stick anything to it. :(

Cheers
Matt

ps. if you dont want that boer board... ;)
Pitty shipping would be astronomical, I may have to visit england on a holiday with extra suitcases lol
Title: Re: A bit of GoT: Boltons (UD 26/10 fort has taken shape)
Post by: Silent Invader on October 27, 2015, 01:55:02 AM
Thanks chaps  :D

Nick/James - I get very excited at the prospect of playing with my toys!  ;) Coincidentally, I was jotting down some rules last night with a view to reflecting the characteristics of the factions. Differentiating the factions is a bit of a challenge.  Assuming that the Starks have the rules as written, then the Wildlings have movement variables (no positive modifiers for moving in column or on road but no negatives for woodland and rough ground). I see The Watch as being less likely to follow orders (so more sticky) but more likely to run after taking casualties, so a couple of negative modifiers but no postitives I can think of to balance (maybe no off-road movement penalties as they are used to rough ground?).  For the Boltons, as an organised force they also get to move in columns and ....... Nope, brain fade = more thought required!

Matt - I'll know about the plaster tomorrow and yes, a coating of glue is the route I intend to follow. As for the Boer War board ..... If I don't  finish it, it's probably worth more to me as parts for recycling (the Old West is calling) versus being sold as is. :)
Title: Re: A bit of GoT: Boltons (UD 26/10 fort has taken shape)
Post by: Constable Bertrand on October 27, 2015, 08:02:31 AM
Best of luck with it mate.

If i turn up on your doorstep with suitcases, you know what I've come to collect  lol lol lol lol
Title: Re: A bit of GoT: Boltons (UD 26/10 fort has taken shape)
Post by: Mason on October 27, 2015, 08:30:49 AM
 :o :o

And I thought Bibbles was mental with all the likkal blue bricks!
There is hope for him yet....

You, on the other hand, are well known to be beyond any kind of help.
 ;D

(Does look bloody good, though..... 8) 8) 8)).
Title: Re: A bit of GoT: Boltons (UD 26/10 fort has taken shape)
Post by: Silent Invader on October 27, 2015, 02:37:09 PM
You two are so funny!  lol

Rather than fill small gaps in the rocks with GS, I brushed the whole thing with white wood glue (taking care to ensure it didn't pool) and then sprinkled sand onto the areas that will be earth.

Assuming it works as intended, a much smaller amount of GS work will follow.

(http://leadadventureforum.com/gallery/23/2031_27_10_15_3_30_04.jpeg)
Title: Re: A bit of GoT: Boltons
Post by: pocoloco on October 28, 2015, 06:44:24 PM

Those have to be the silliest pseudo-medieval helmets I've ever seen in any TV series anywhere ever. Please don't do those Steve.


That helmet is Spanish, cabacete morion, late 15th century or so.

The Bolton fort looks great already, keen to see how the minis will look after GS work.
Title: Re: A bit of GoT: Boltons (UD 30/10 a bit more terrain)
Post by: Silent Invader on October 30, 2015, 10:59:31 AM
A bit belated but thanks  :D. Also helpful to know that it's a 'real' helmet, though I don't see the Boltons as being Spanish-influenced (a certain Monty Python sketch is now in my head!).

As I sketched out the rules, I thought I ought have enough terrain to test them (yes I know, I don't 'need' the terain or the minis to do that......). Three more tiles to make a 2x2.  I have another 8 tiles sketched out (3 more road, a stone bridge, and 4 river) but I'll do them after the minis.

(http://leadadventureforum.com/gallery/23/2031_30_10_15_11_48_12.jpeg)

I'm thinking of using Gamers Grass for the tufts.
Title: Re: A bit of GoT: Boltons (UD 30/10 a bit more terrain)
Post by: Mason on October 30, 2015, 11:02:50 AM
The juggernaut that is Silent Invader continues on its relentless path!
 ;)

Title: Re: A bit of GoT: Boltons (UD 30/10 a bit more terrain)
Post by: Captain Blood on October 30, 2015, 11:15:52 AM
The juggernaut that is Silent Invader continues on its relentless path!
 ;)


It is inexorable...  ;)

Nice boardage Steve.

I'm thinking of using Gamers Grass for the tufts.

Was ist das?
Title: Re: A bit of GoT: Boltons (UD 30/10 a bit more terrain)
Post by: Silent Invader on October 30, 2015, 12:23:01 PM
Actually the jugernaut has been a little waylaid this week..... HDD crash cost me many of my files.  Aaaaargh!    :o   Dont mention backups .... Ive already had the condescending remarks from my kids.

Gamers Grass is relatively new but looks good

http://www.gamersgrass.com/13-grass-tufts-other-sizes (http://www.gamersgrass.com/13-grass-tufts-other-sizes)

Is carried by quite a few UK sellers (Annie the Dice Bag Lady, Great Escape Games, etc).  A review on Frothers:

http://frothersunite.com/phpBB3/viewtopic.php?f=27&t=50659&hilit=annie (http://frothersunite.com/phpBB3/viewtopic.php?f=27&t=50659&hilit=annie)

I think I'll be trying the 'mixed green' tufts plus some of the shorter 'moss', which I hope will go well with the autumnal static grass mix that I use (which will be applied with electric zapper for optimum fuzziness!).  The rocks will all be painted grey.
 




Title: Re: A bit of GoT: Boltons (UD 30/10 a bit more terrain)
Post by: OSHIROmodels on October 30, 2015, 01:06:06 PM
You should've backed everything up...





 ;D
Title: Re: A bit of GoT: Boltons (UD 30/10 a bit more terrain)
Post by: Silent Invader on October 30, 2015, 01:13:09 PM
You should've backed everything up...





 ;D

Ha




ha




ha





Title: Re: A bit of GoT: Boltons (UD 30/10 a bit more terrain)
Post by: Mason on October 30, 2015, 01:33:13 PM
Or just dont bother.
I keep everything that I need in my head.
Which does explain the rather haphazard way that I do things..... ::)

Title: Re: A bit of GoT: UD 3/11 the Boltons get skirts
Post by: Silent Invader on November 03, 2015, 07:58:23 PM
My head is too filled with other stuff  ;)  :D

Anyways, some minor-looking (but actually critical as it provides the 'foundation' garment) progress with 'dressing' the Boltons. They now have the very basics of the padded 'armour' that is worn beneath the leather jackets. A couple have also started to get their jackets and the Force Commander and Unit Leaders each now have their personal rocks that they will carry around to indicate their status.

(http://leadadventureforum.com/gallery/23/2031_03_11_15_8_44_05.jpeg)

As well as the jackets, a fair few will also need boots.
Title: Re: A bit of GoT: UD 3/11 the Boltons get skirts
Post by: pocoloco on November 03, 2015, 08:04:50 PM
Great GS pushing!  8)
Title: Re: A bit of GoT: UD 3/11 the Boltons get skirts
Post by: tyrionhalfman on November 03, 2015, 08:19:33 PM
Coming along nicely. Thanks for sharing your progress
Title: Re: A bit of GoT: Boltons (UD 30/10 a bit more terrain)
Post by: Dr. Zombie on November 03, 2015, 08:21:52 PM
You should've backed everything up...

Back up if for girls. Real men just cry.

Oh and everything looks awesome. I am both shocked and awed by your speed.
Title: Re: A bit of GoT: Boltons (UD 30/10 a bit more terrain)
Post by: OSHIROmodels on November 03, 2015, 09:41:20 PM
Back up if for girls. Real men just cry.

 lol lol

Looking good Steve, I'm thinking you'll be beating both Richard and myself very soon  ;)

cheers

James
Title: Re: A bit of GoT: UD 3/11 the Boltons get skirts
Post by: Silent Invader on November 04, 2015, 01:14:15 AM
Thanks chaps.... Most appreciated  :D

Converting Perry minis is always a pleasure  ;)

I've been thinking that I might also add White Walkers to the game - some sort of mash up of Perry and Mantic plastics. That said, they'd be quite a challenge to build into the rules for a balanced game. 

More soon.  :)
Title: Re: A bit of GoT: UD 5/11 the abandoned fort is paint
Post by: Silent Invader on November 05, 2015, 10:19:51 PM
Have been spending the odd moments GSing the Bolton's leathers and have also finished painting the old, abandoned fort. Next steps with the four (so far) terrain tiles will be to add the foliage and am just waiting on a delivery of Gamers Grass tufts and moss. Somewhat annoyingly, and despite all corrective measures!, there's some warping but I'm hopeful that 'fuzzy' static grass will hide the join.

(http://leadadventureforum.com/gallery/23/2031_05_11_15_11_02_33_4.jpeg)

(http://leadadventureforum.com/gallery/23/2031_05_11_15_11_02_33_3.jpeg)

(http://leadadventureforum.com/gallery/23/2031_05_11_15_11_02_32_2.jpeg)

(http://leadadventureforum.com/gallery/23/2031_05_11_15_11_02_32_1.jpeg)

(http://leadadventureforum.com/gallery/23/2031_05_11_15_11_02_32_0.jpeg)
Title: Re: A bit of GoT: UD 5/11 the abandoned fort is paint
Post by: Mason on November 05, 2015, 10:23:41 PM
The fort 'stonework' has come out a treat.
 :-*


Title: Re: A bit of GoT: UD 5/11 the abandoned fort is paint
Post by: Elbows on November 05, 2015, 10:34:28 PM
That thing looks stinkin' legit.  Nicely done!
Title: Re: A bit of GoT: UD 5/11 the abandoned fort is paint
Post by: Hupp n at em on November 06, 2015, 01:23:05 AM
Definitely giving me a First Men vibe from that fort, you nailed it.  :)
Title: Re: A bit of GoT: UD 5/11 the abandoned fort is paint
Post by: Steam Flunky on November 06, 2015, 07:33:24 AM
Like what you are doing. Looking forward to see how it turns out!
Cheers
Robert
Title: Re: A bit of GoT: UD 5/11 the abandoned fort is paint
Post by: Constable Bertrand on November 06, 2015, 07:46:08 AM
 8) nice, the rocks and dirt blend quite smoothly Steve. 8) 8)

Just keep that back brace handy when you move it ;)

Cheers
Matt
Title: Re: A bit of GoT: UD 5/11 the abandoned fort is paint
Post by: Silent Invader on November 06, 2015, 09:20:21 AM
Thanks chaps  :)

The bulk of the dirt will disappear under static grass, so it should like quite different when I next post images. Also, as well as the moss, I am also waiting on some ivy for the stonework.
Title: Re: A bit of GoT: UD 5/11 the abandoned fort is paint
Post by: Malamute on November 06, 2015, 03:51:17 PM
Looking really good so far, I am sure once the growies are on it will be transformed once again.  :)
Title: Re: A bit of GoT: UD 5/11 the abandoned fort is paint
Post by: tyrionhalfman on November 06, 2015, 04:44:46 PM
That looks great. Thanks for sharing your progress
Title: Re: A bit of GoT: UD 5/11 the abandoned fort is paint
Post by: pocoloco on November 06, 2015, 05:21:40 PM
Looking mighty fine  8)
Title: Re: A bit of GoT: UD 5/11 the abandoned fort is paint
Post by: Mason on November 06, 2015, 06:00:14 PM
Looking really good so far, I am sure once the growies are on it will be transformed once again.  :)

I agree.
 :D


And I don't mind admitting that that is my favourite technique for hiding bits that I am not happy with in my own builds.
 ;)

 
Title: Re: GoT: UD 9/11 the Bolton's progress
Post by: Silent Invader on November 09, 2015, 10:35:37 PM
Thanks again  :) I've actually started another two 'road' tiles so I'll have a 3x2 to test the rules on. There'll be another 6 tiles in due course: 4 of river, 1 of river/bridge/road, and 1 of road with a farm built from stones robbed from the derelict fort.

I've also ordered a box of Frostgrave cultists for another project, and parts from that combined with Mantic Ghouls and Perry WotR plastics will make White Walkers.  Seeing as aside from fire they'll be pretty much indestructible, I guess there'll be a lot less of them than the other forces.

Anyways, progress with the Boltons: still at an early stage as there's polishing yet to do, then various bits of tidying up and adding of detail, but on the plus side they're now padded out with the bulk of their GS.

(http://leadadventureforum.com/gallery/23/2031_09_11_15_11_05_11.jpeg)
Title: Re: GoT: UD 9/11 the Bolton's progress
Post by: tyrionhalfman on November 09, 2015, 10:52:43 PM
Looking good. Look forward to seeing them painted. Thanks for sharing
Title: Re: GoT: UD 9/11 the Bolton's progress
Post by: Captain Blood on November 09, 2015, 11:20:29 PM
Yes, good progress there Steve.
I suppose you could press some of your Winter Wreaks Wild figures into service? Not all that different?
Title: Re: GoT: UD 9/11 the Bolton's progress
Post by: Silent Invader on November 09, 2015, 11:26:45 PM
Thanks chaps. Obviously they're still very much work in progress.

Regarding the WWW minis, I guess I could but the basing would be wrong (yes I know.... :)) and, more importantly, they aren't dressed and/or coloured as per the factions in the TV series, so I doubt that l'll use them for this project (though my stock of castings for more Bear People has been raided to make the Wildlings).
Title: Re: GoT: UD 9/11 the Bolton's progress
Post by: OSHIROmodels on November 10, 2015, 07:46:34 AM
Coming along nicely  :D

cheers

James
Title: Re: GoT: UD 9/11 the Bolton's progress
Post by: pocoloco on November 10, 2015, 08:39:29 AM
Great GS work as usual :)

But surely you need more than that to defeat Bibbles, Captain and their cohorts? :D
Title: Re: GoT: UD 9/11 the Bolton's progress
Post by: Silent Invader on November 11, 2015, 10:47:33 PM
 lol  Dont forget that Richard's Boltons are true to the books whereas Im a follower of the screen!

Anyways, haven't really got anything done in the last couple of days but I have broken my 'pledge' that this project would be assmbled from the leadpile.... today I succombed and bought a few sets of the pair of plastic minis that are Mantics skeleton artillery crew. I'm thinking that with parts from Frostgrave Cultist, Perry WotR and Mantic Ghouls / Zombies I should be able to assemble a dozen decent Wights. More asap.
Title: Re: GoT: UD 9/11 the Bolton's progress
Post by: Silent Invader on November 13, 2015, 06:53:49 PM
The Frostgrave cultists have arrived (mostly destined for another project to look much like the prisoners in Aliens 3). There are a pleasing number of 'boney bits' that will do very well for decayed Wights, which I'm really looking forward to assembling. I'm planning on 12 Wights and 2 full-on White Walkers, the latter probably using clear acrylic rod for ice swords and ice spears.
Title: Re: GoT: UD 9/11 the Bolton's progress
Post by: Zaheer on November 14, 2015, 10:56:07 AM
That fort looks like it grew out of the ground. Very, very nice.
Title: Re: GoT: UD 9/11 the Bolton's progress
Post by: Silent Invader on November 14, 2015, 11:12:18 AM
Thanks  :)

Very nice beehive building in your footer (and your other buildings too).

Have you looked at images of Cosmeston Medieval Village?

http://www.valeofglamorgan.gov.uk/en/enjoying/parks_and_gardens/cosmeston/cosmeston_medieval_village/cosmeston_medieval_village.aspx (http://www.valeofglamorgan.gov.uk/en/enjoying/parks_and_gardens/cosmeston/cosmeston_medieval_village/cosmeston_medieval_village.aspx)

It has a beehive building much like yours. The small farm I'll be making will have a similar vibe, the idea being that it is built from the smaller stones robbed from the derelict old fort.
Title: Re: GoT: UD 14/11 the Bolton's are converted/sculpted
Post by: Silent Invader on November 14, 2015, 06:32:27 PM
Converting/sculpting of the Boltons is now pretty much done, though I always find more to change after taking photos and undercoating. As mentioned before, I've aimed for the TV look with mod to reflect my personal preferences.

A reminder:

(http://leadadventureforum.com/gallery/23/2031_20_10_15_5_56_17_3.jpeg)

(http://leadadventureforum.com/gallery/23/2031_20_10_15_5_56_16_2.jpeg)

(http://leadadventureforum.com/gallery/23/2031_23_10_15_2_21_51.jpeg)

And where I'm at:

(http://leadadventureforum.com/gallery/23/2031_14_11_15_7_02_08_2.jpeg)

(http://leadadventureforum.com/gallery/23/2031_14_11_15_7_02_08_1.jpeg)

(http://leadadventureforum.com/gallery/23/2031_14_11_15_7_02_08_0.jpeg)

(http://leadadventureforum.com/gallery/23/2031_14_11_15_7_01_03_4.jpeg)

(http://leadadventureforum.com/gallery/23/2031_14_11_15_7_01_03_3.jpeg)

(http://leadadventureforum.com/gallery/23/2031_14_11_15_7_01_02_2.jpeg)

(http://leadadventureforum.com/gallery/23/2031_14_11_15_7_01_02_1.jpeg)

(http://leadadventureforum.com/gallery/23/2031_14_11_15_7_01_02_0.jpeg)

I shall probably add a bit more variation in the colour of the leathers, and that I've gone for a padded gambeson will allow a bit more flexibility than the 'shades of one colour' scheme used for the TV.

In other news, I had wanted to finish the first 6 terrain tiles this weekend but am waiting on some grass tufts. Frustrating :( . Instead, I might start on the Wildings, using spare master casts from my Winter Wreaks Wild project.

 :)
Title: Re: GoT: UD 14/11 the Bolton's are converted/sculpted
Post by: Captain Blood on November 14, 2015, 06:48:27 PM
Those are going to be great Steve.

I had a look at the Gamers Grass at Warfare in Reading today. It's very regular...in tuft size and length. I prefer the slightly more irregular nature of the Silflor tufts, although the GG tufts are certainly a bit cheaper.
Title: Re: GoT: UD 14/11 the Bolton's are converted/sculpted
Post by: tyrionhalfman on November 14, 2015, 06:50:58 PM
Looking great. Thanks for sharing your progress
Title: Re: GoT: UD 14/11 the Bolton's are converted/sculpted
Post by: Silent Invader on November 14, 2015, 07:17:19 PM
Thanks chaps  :D

The interest of all is always very encouraging but you are both great GoT enthusiasts, which is especially appreciated.  :D

I had a look at the Gamers Grass at Warfare in Reading today. It's very regular...in tuft size and length. I prefer the slightly more irregular nature of the Silflor tufts, although the GG tufts are certainly a bit cheaper.

Did you look at a 'mixed tuft size' pack? My order arrived (not from GG direct, I hasten to add) but is short a couple of packs (the plan is to use 2 colours but only one arrived .... Argh!!! .... which has stalled progress).  Anyways I've got some of the mixed size (not to be confused with mixed colour!) and there is variety in length and shape. I can imagine that for a terrain board a constant length and shape would look horribly synthetic.

I'm not familiar with silfor 'in the flesh' as I so rarely visit wargame shops/shows but your advice is greatly appreciated.  :D. Thus far, the only tufts I've actually used are the GW Mordheim. I was disappointed to learn they stopped doing every other colour  :'(
Title: Re: GoT: UD 14/11 the Bolton's are converted/sculpted
Post by: Splod on November 14, 2015, 10:02:53 PM
I almost feel it's a shame to nearly completely cover the existing models as you have; with the amount of effort you've put it, could it be worth just sculpting minis from scratch? :)
Title: Re: GoT: UD 14/11 the Bolton's are converted/sculpted
Post by: Constable Bertrand on November 14, 2015, 10:05:59 PM
Ace putty pushing Steve! :-* :-* :-*

Rather inspirational, I've been practicing my putty pushing too soured on by you guys. Thanks.

Cheers
Matt
Title: Re: GoT: UD 14/11 the Bolton's are converted/sculpted
Post by: Silent Invader on November 15, 2015, 12:27:12 AM
Thanks folks  :D

Is "soured on" a typo or a real Australian expression - it's new to me?!? Glad to hear you're having a go Matt - if you get stuck, try a different tool and see what happens.

Regarding to convert or to sculpt: it's a good question.  If I intended to cast then sculpt for sure but these are very much meant to be personal one offs. Without being cast, the minis would be painted greens, which has the potential for problems if metal or plastic parts (swords, spears, shields, etc) are used, as GS joints won't bond like styrene on styrene and the GS isnt as stable a base for pinning as metal. A solution could have been to incorporate the spine of the sword etc as part of the armature but that - alongside heads and other fiddly stuff - would have added to the sculpting time. My thinking then - and there was only a moment of it, honest - was that it'd be quicker to convert and that the resulting mini would be more robust while retaining many of the lovely features of the Perry sculpts (and their abilities are a million miles ahead of my own).  Throw in that I already had the Perry minis in the lead pile and it was fun sorting through them and the bits box for interesting combinations......  :D

Title: Re: GoT: UD 14/11 the Bolton's are converted/sculpted
Post by: Constable Bertrand on November 15, 2015, 10:09:46 AM
lol lol whoops, nope, that was a type-o!!! lol lol
I meant to say 'spured', auto correct changed it  >:(

Going over figures gives nice proportions too, nice faces/hands without having to have 30 decades experience yourself in sculpting.

Cheers
Matt
Title: Re: GoT: UD 14/11 the Bolton's are converted/sculpted
Post by: OSHIROmodels on November 15, 2015, 10:34:09 AM
Well, don't they look evil and menacing  >:D

cheers

James
Title: Re: GoT: UD 14/11 the Bolton's are converted/sculpted
Post by: Mason on November 15, 2015, 10:58:24 AM
That is a lot of putty work there, Steve.
Most impressive results!
 :-* 8) :-*


It should be nice having a completely individual force once again.
 8) :D 8)


Title: Re: GoT: UD 14/11 the Bolton's are converted/sculpted
Post by: Silent Invader on November 15, 2015, 01:55:39 PM
Thanks chaps  :D

@Matt: spurred makes more sense!  lol

@James: evilly menacing is the look to aim for and the dark clothing with blood red sigil will certainly help with that   ;D

@Paul: yeah - not that I want them to be different, I just want the TV look  :)

As I can't finish the terrain just yet (missing grass tufts!) I guess I'll crack with the Wildlings.
Title: Re: GoT: UD 14/11 the Bolton's are converted/sculpted & 15/11 terrain WIP
Post by: Silent Invader on November 15, 2015, 03:34:36 PM
A quick update on the terrain WIP.

The look I'm aiming for is late autumnal moor, so plenty of grass with rocky outcrops.

Six tiles are presently awaiting the growies of static grass, tufts, moss, ivy and clumps of low bushes:

(http://leadadventureforum.com/gallery/23/2031_15_11_15_4_27_14_0.jpeg)

And the other fix tiles have been sketched out:

(http://leadadventureforum.com/gallery/23/2031_15_11_15_4_27_13_1.jpeg)

I expect I'll add a few clumps of trees, probably some stunted oaks as seen on Dartmoor, and maybe a few birch. At the mo, I'm not sure if these will plug into sockets or be on standalone bases.
Title: Re: GoT: UD 14/11 the Bolton's are converted/sculpted & 15/11 terrain WIP
Post by: tyrionhalfman on November 15, 2015, 04:04:15 PM
Looks like it will be a really impressive setup when you've finished
Title: Re: GoT: UD 14/11 the Bolton's are converted/sculpted & 15/11 terrain WIP
Post by: Col. Aubrey Bagshot on November 15, 2015, 04:53:41 PM
This sort of Dartmoor thing?
( Actauly looks a too green in the pics, in real life its far more dead looking.. fuzzy too!)

(http://i268.photobucket.com/albums/jj37/lucidnonsence/DE49984B-A2EC-4DAE-AD7F-3B2568B918C5_zpshrvq2ava.jpg)


And who can resist a little mythos on the moors...
(http://i268.photobucket.com/albums/jj37/lucidnonsence/C83E3D11-6FEA-45FA-A868-9589760E188C_zpsi6lesqq1.jpg)
Title: Re: GoT: UD 14/11 the Bolton's are converted/sculpted & 15/11 terrain WIP
Post by: Silent Invader on November 15, 2015, 07:47:38 PM
Thanks chaps  :D

Nice tor!

The terrain won't be modelled on Dartmoor (though I do love the place and the granite tors influenced my FIW terrain of years ago) but instead I'm aiming for something closer to the TV series, which is more jagged. Specifically, my setting takes its influence from the location of the fight between Brienne and The Hound and then Arya's subsequent journey north (öxarárfoss in Iceland?), both the plateau scenes, the valley below and then by the river.

I do have another 4 tiles 'in my head' that comprise a high ridge line to one side, to include a waterfall, for which I'll need to pick up some larger pieces of cork.
Title: Re: GoT: UD 14/11 the Bolton's are converted/sculpted & 15/11 terrain WIP
Post by: Elk101 on November 15, 2015, 08:43:58 PM
The terrain is really taking shape. Lovely work,  as usual Steve!
Title: Re: GoT: UD 9/11 the Bolton's progress
Post by: Zaheer on November 15, 2015, 11:17:30 PM
Thanks SI. I have seen pictures of that village before but never the beehive, always nice to see a new one! Your new terrain looks great too. You've been busy!

Thanks  :)

Very nice beehive building in your footer (and your other buildings too).

Have you looked at images of Cosmeston Medieval Village?

http://www.valeofglamorgan.gov.uk/en/enjoying/parks_and_gardens/cosmeston/cosmeston_medieval_village/cosmeston_medieval_village.aspx (http://www.valeofglamorgan.gov.uk/en/enjoying/parks_and_gardens/cosmeston/cosmeston_medieval_village/cosmeston_medieval_village.aspx)

It has a beehive building much like yours. The small farm I'll be making will have a similar vibe, the idea being that it is built from the smaller stones robbed from the derelict old fort.
Title: Re: GoT: UD 14/11 the Bolton's are converted/sculpted & 15/11 terrain WIP
Post by: Malamute on November 16, 2015, 11:46:05 AM
Lovely putty pushing Steve. You have completely transformed them. ;D

The terrain is really taking shape as well. :-*
Title: Re: GoT: UD 14/11 the Bolton's are converted/sculpted & 15/11 terrain WIP
Post by: Silent Invader on November 16, 2015, 01:35:38 PM
Ta very much !   :D

For supply column games I've ordered another Peasant Cart

(http://www.boothillminiatures.co.uk/USERIMAGES/CART.JPG)

from Boothill Miniatures .... I'll then have two for one parked up without mules and the other on the road with. The mules will be Perry ACW metals.

I've decided that the trees will go into sockets and have ordered various sizes of birch, larch and alder.
Title: Re: GoT: UD 19/11 Wildlings on their way
Post by: Silent Invader on November 19, 2015, 09:21:30 PM
Have started on the Wildlings, the basis of which is spare casts from the Bear People that I made for my Winter Wreaks Wild project. There's more about the base minis at this thread here:

http://www.silentinvader.uk/index_w_www_index_forces.html (http://www.silentinvader.uk/index_w_www_index_forces.html)

Changes to become Wildlings include the odd wooden shield, a different mix of weapons, and some GS details that I've yet to add. The group of 20 has 5 females, for which I've shortened arms, legs and/or torsos as appropriate and used a pack of Hasslefree heads.  Instead of a standard bearer, I've given the Wildlings a horn, taken from Conquest Norman plastics.

A few rough images for a bit of flavour (GS work yet to be done):

(http://leadadventureforum.com/gallery/23/2031_19_11_15_9_59_59_2.jpeg)

(http://leadadventureforum.com/gallery/23/2031_19_11_15_9_59_59_1.jpeg)

And a pre-GS Wildling versus a post-GS Bolton:

(http://leadadventureforum.com/gallery/23/2031_19_11_15_9_59_59_0.jpeg)

PS: The trees have arrived and will really suit the project - more on that tomorrow.
Title: Re: GoT: UD 20/11 review of realistic trees
Post by: Silent Invader on November 20, 2015, 04:29:46 PM
Have previously mentioned that the terrain for this project is inspired by the location of the fight between Brienne and The Hound. More specifically, it's the lower level landscape in the background, which can be seen in the centre and top right of this still:

(http://leadadventureforum.com/gallery/23/2031_20_11_15_4_21_43_0.jpeg)

So, rocky outcrops, short grass, few trees. Though this is The North, it is below the snow line (though White Walkers will likely have some snow on their bases to signify that they are bringing the cold with them). The board wil be a road with the wrecked old fort, a small farm or inn, and a bridge, with the buildings and outcrops providing cover. The need for trees is therefore more of an aesthetic one with the altitude and exposure suggesting 'stunted' and 'spindly' to be the likely form.

I find trees to be the terrain nightmare, as I like my trees to fulfill the role that they portray. For example, on my WW1 board they indicate a full cover woodland, which called for dense crowns and more substantive trunks albeit with reduced height for practicality. With this GOT board, their gaming role is secondary to the aesthetical considerations, so they don't need to suggest/portray a piece of significant cover.

Coincidentally, Jimbibbly introduced me to the following store:

www.themodeltreeshop.co.uk (http://www.themodeltreeshop.co.uk)

The website doesn't work so well with my iPhone 4S but switching over to the IPad I bought 10 trees for a few small groups to go onto the next lot of tiles that I make. Cost including shipping was approx £45.

The order was processed and despatched same day, arriving a few days later by My Hermes (all within the UK). The order was extremely well packed.

The trees are very nice miniatures. I say miniatures rather than models because trunks and branches are in proportion, rather than the thicker model interpretation generally used. This is ideal for me as I want something more fragile looking.

The actual trees seem quite robust, being made from twisted wire with a thick coating to the branches and a net of foliage that doesn't seem to want to shed leaves. I intend to add plugs (not sure how yet) so they can be removed from the tiles for storage. I might add a few painted highlights to the trunks. One thing to bear in mind is that each tree species of whatever size has the same form to its trunk and branches, though as they are 3D rotation will of course change the profile.

So, here's what I bought (mini for scale purposes was a Perry 100YW):

3x 55mm Downy Birch and 1x 55mm Alder (left)

(http://leadadventureforum.com/gallery/23/2031_20_11_15_4_21_43_1.jpeg)

1x 80mm Alder (left) and 1x 80mm larch

(http://leadadventureforum.com/gallery/23/2031_20_11_15_4_21_43_2.jpeg)

1x 80mm Downy Birch and 1x 105mm Alder (left)

(http://leadadventureforum.com/gallery/23/2031_20_11_15_4_21_43_3.jpeg)

1x 105mm Larch (left) and 1x 105mm Downy Birch

(http://leadadventureforum.com/gallery/23/2031_20_11_15_4_21_43_4.jpeg)

A close up of canopies:

(http://leadadventureforum.com/gallery/23/2031_20_11_15_4_22_37_1.jpeg)

A close up of trunks:

(http://leadadventureforum.com/gallery/23/2031_20_11_15_4_22_37_0.jpeg)

The next step on the terrain is to apply the tufts and static grass to the tiles I've already built. :)
Title: Re: GoT: UD 20/11 review of realistic trees
Post by: Elk101 on November 20, 2015, 04:32:57 PM
I do like the birch trees, very nice.
Title: Re: GoT: UD 20/11 review of realistic trees
Post by: Captain Blood on November 20, 2015, 04:38:22 PM
They look pretty good. Not cheap, but certainly gives more of a distinctly leafy effect than either the K&M 'bottle brush' trees or the Woodland Scenics plastic armatures with clump foliage attached, which are the two types of model tree in my terrain collection.
Title: Re: GoT: UD 20/11 review of realistic trees
Post by: Silent Invader on November 20, 2015, 05:09:02 PM
Agree with both of you.

The downy birch is quite a difficult one to create a robust but realistic model of, especially as the canopy opens out with height. I think they've done a great job on it.

And yes, pricey to buy in bulk for a woodland (edit: clump foliage is better at that) but as aesthetically-pleasing specimens, I really like the leafiness.
Title: Re: GoT: UD 20/11 review of realistic trees
Post by: Charlie_ on November 20, 2015, 06:50:31 PM
Great work all round! This is going to be a great looking board. The trees look fantastic, I'm definitely gonna look into some of them when it's time for me to build my Westeros scenery....
Title: Re: GoT: UD 20/11 review of realistic trees
Post by: Silent Invader on November 21, 2015, 07:54:13 AM
Thanks Charlle

Regarding the White Walkers' Wights, the sprues for the Skeketon Army Balefire crew have arrived and I think will work well with parts from the Mantic Zombies and Ghouls, Perry medievals and of course the boney bits from the Frostgrave cultists. Incidentally, I did  consider the Skeketon Army Troops box but there were more minis than I needed and they had moulded in shields that would have been difficult to remove (the TV Wights being shieldless).
Title: Re: GoT: UD 20/11 review of realistic trees
Post by: tyrionhalfman on November 21, 2015, 08:43:08 AM
Really nice additions.
Those trees should add a nice bit of extra height and cover to a suitably barren-like terrain board.
Those wildlings look spot on. Such a shame there's nothing like them on the market - everything requiring a bucket load of green stuff to add fur or fur trims, and more modelling skills than I possess. Would you consider casting yours to sell?
Thanks for sharing
Title: Re: GoT: UD 20/11 review of realistic trees
Post by: Silent Invader on November 21, 2015, 09:12:31 AM
Thanks THM :)

I've recently had a few approaches for spare casts of the Bear People (that are used for the Wildlings) but I don't have any and can't cast at the mo (it's a space issue). I'm also reluctant to sell multipart metals as they are a pain to manufacture and can be a headache to assemble (all that matching, drilling, pinning, rematching if the fit isn't quite right, etc) - it being all so much easier with plastic.

Anyways, what I'm exploring is putting together a set of one piece castings (I have enough bits surplus from my masters to do this) then having them cast elsewhere. I'm presently waiting on Griffin to let me know how many of the minis will fit into a master mould then, with that in mind, I'll start a new thread on here for some group think to arrive at a set folks like the composition of. If that works out then there might be a second moulds worth. ;)

:)
Title: Re: GoT: UD 20/11 review of realistic trees
Post by: Col. Aubrey Bagshot on November 21, 2015, 09:36:38 AM
So, form an orderly cue...
Count me in for a set!

BTW, these make a passable substitute or add more variety to your already existing wildling army. Easy weapon swaps and a new hair cut, they work well.

http://arcanesceneryandmodels.co.uk/shop/lucid-eye-cro-magnon-chief-chief-visa004-28mm/ (http://arcanesceneryandmodels.co.uk/shop/lucid-eye-cro-magnon-chief-chief-visa004-28mm/)

http://arcanesceneryandmodels.co.uk/shop/lucid-eye-cro-magnon-hunters-pack-1-sct12-28mm/ (http://arcanesceneryandmodels.co.uk/shop/lucid-eye-cro-magnon-hunters-pack-1-sct12-28mm/)

http://arcanesceneryandmodels.co.uk/shop/lucid-eye-cro-magnon-hunters-pack-2-sct12-28mm/ (http://arcanesceneryandmodels.co.uk/shop/lucid-eye-cro-magnon-hunters-pack-2-sct12-28mm/)
Title: Re: GoT: UD 20/11 review of realistic trees
Post by: tyrionhalfman on November 21, 2015, 10:16:48 AM
Count me in :)
Title: Re: GoT: UD 20/11 review of realistic trees
Post by: OSHIROmodels on November 21, 2015, 11:57:26 AM
Those trees look better in your photos than on the website  :)

I think I would personally disguise the twisted wire a bit more but that's just preference.

cheers

James
Title: Re: GoT: UD 20/11 review of realistic trees
Post by: Silent Invader on November 21, 2015, 02:28:25 PM
Technology: huh! I've discovered that my email has had problems so Griffin might well have replied to my follow-up questions and had their mail returned. Oh well, am back on the case! I'll start the separate thread on casting the not-Wildlings as soon as I know the number of minis I'm working with. Thanks for the interest!

I think I would personally disguise the twisted wire a bit more but that's just preference.

I expect I'll do that in places when I work out the plug and socket arrangement: I think the odd smear of wet milliput will do the job.
Title: Re: GoT: UD 26/11 progress with Wildlings
Post by: Silent Invader on November 25, 2015, 03:17:18 PM
I've not had much hobby time for a few days but here's a little progress with the Wildlings:

A female Wildling (an HF head) versus a Bolton:

(http://leadadventureforum.com/gallery/23/2031_25_11_15_4_11_28_1.jpeg)

And the first 5 of the 20:

(http://leadadventureforum.com/gallery/23/2031_25_11_15_4_11_28_0.jpeg)

These are intended for a Xmas game so I need to crack on!

:)
Title: Re: GoT: UD 26/11 progress with Wildlings
Post by: tyrionhalfman on November 25, 2015, 07:59:52 PM
Looking great. Nothing like a deadline to get the job done
Title: Re: GoT: UD 26/11 progress with Wildlings
Post by: Silent Invader on November 26, 2015, 02:33:19 PM
 :)   Must ....... Stay ........ Focussed ......  :D
Title: Re: GoT: UD 01/12 - Wildlings all built (finished for painting)
Post by: Silent Invader on December 01, 2015, 03:32:34 PM
The Wildlings are now all assembled ready for painting. The 4 females use heads by HF while the plastic parts are from Conquest Norman cavalry.

6 bowmen (2 female):

(http://leadadventureforum.com/gallery/23/2031_01_12_15_4_09_30_2.jpeg)

(http://leadadventureforum.com/gallery/23/2031_01_12_15_4_09_30_1.jpeg)

6 swordmen (which in the rules covers similar close-quarter weapons - 1 female)

(http://leadadventureforum.com/gallery/23/2031_01_12_15_4_09_30_0.jpeg)

(http://leadadventureforum.com/gallery/23/2031_01_12_15_4_08_11_4.jpeg)

6 spearmen (1 female)

(http://leadadventureforum.com/gallery/23/2031_01_12_15_4_08_11_3.jpeg)

(http://leadadventureforum.com/gallery/23/2031_01_12_15_4_08_11_2.jpeg)

-EDIT-

On looking back at the photos, some of the legs seem quite short, which is odd given that all the males are from the same dolly. It transpires that a couple of the crouching poses look very different in the flesh versus the photo, with - I guess - a mix of shadow, shine, angle and iPhone lens coming into play.  Here's a couple of comparison shots showing one of the offending minis with a Perry converted Bolton, from high and low angles:

(http://leadadventureforum.com/gallery/23/2031_01_12_15_7_02_14_0.jpeg)

(http://leadadventureforum.com/gallery/23/2031_01_12_15_7_02_14_1.jpeg)

BTW, the dolly was made to match the Perry minis - height of knees, waist, shoulders, etc all being aligned - though I cannot of course claim the Perry skill.  ;)   :)

-END EDIT-

And the leader with a signaller (horn blower) in place of banner/standard:

(http://leadadventureforum.com/gallery/23/2031_01_12_15_4_08_11_1.jpeg)

(http://leadadventureforum.com/gallery/23/2031_01_12_15_4_08_11_0.jpeg)

I'm still drafting the rules (95% ready to test/play) though next up I'll probably finish off the first 6 terrain tiles so I can have a small play.

At Xmas I hope to build the White Walkers with their Wights then after that I'll have Night Watch scum, Stark salts-of-the-earth and Lanister pretty boys to assemble. All infantry for the mo, though in time I might add mounted troops. :)
Title: Re: GoT: UD 01/12 - Wildlings all built (finished for painting)
Post by: Silent Invader on December 03, 2015, 01:15:47 PM
After good advice from fellow LAFers ....

http://leadadventureforum.com/index.php?topic=84859.msg1043356#msg1043356 (http://leadadventureforum.com/index.php?topic=84859.msg1043356#msg1043356)

....I've taken the plunge and started to add the growies to the terrain tiles.

So far I've merely added the mix of coarse turf and hairy grass but when the glue is drive I'll shake off any residual excess then add the tufts, plus some moss and ivy to the rocks, and the odd patch of gravel.

BTW I'm aiming for late summer/early autumn in the mountains.

(http://leadadventureforum.com/gallery/23/2031_03_12_15_2_13_02_1.jpeg)

(http://leadadventureforum.com/gallery/23/2031_03_12_15_2_13_02_0.jpeg)
Title: Re: GoT: UD 01/12 - Wildlings all built (finished for painting)
Post by: Malamute on December 03, 2015, 01:36:11 PM
Looking great :D
Title: Re: GoT: UD 01/12 - Wildlings all built (finished for painting)
Post by: Captain Blood on December 03, 2015, 06:29:37 PM
Cracking good terrain tiles  :-*
Title: Re: GoT: UD 01/12 - Wildlings all built (finished for painting)
Post by: tyrionhalfman on December 03, 2015, 07:14:49 PM
Very nice. Thanks for sharing
Title: Re: GoT: UD 01/12 - Wildlings all built (finished for painting)
Post by: Silent Invader on December 03, 2015, 10:41:56 PM
Thanks folks - your comments are most appreciated  :)

@Richard: I have, of course, followed your advice and example  ;)  :D

I made some more progress this evening, adding moss, tufts, bushes, gravel and also some ivy to the abandoned fort.

(http://leadadventureforum.com/gallery/23/2031_03_12_15_11_35_01_1.jpeg)

(http://leadadventureforum.com/gallery/23/2031_03_12_15_11_35_01_0.jpeg)

Hopefully I'll have some time tomorrow evening to add static grass to blend various bits together and hide joins etc.
Title: Re: GoT: UD 01/12 - Wildlings all built (finished for painting)
Post by: Argonor on December 04, 2015, 02:17:13 AM
Quite an impressive project you have going on, there!
Title: Re: GoT: UD 01/12 - Wildlings all built (finished for painting)
Post by: Captain Blood on December 04, 2015, 10:49:34 AM
Haha - yes! It does look a lot like one of mine :)
Simple but effective, n'est ce pas?
;)
Title: Re: GoT: UD 01/12 - Wildlings all built (finished for painting)
Post by: Silent Invader on December 04, 2015, 12:49:56 PM
Thanks for the comments folks - they're always motivating!  :D

Haha - yes! It does look a lot like one of mine :)
Simple but effective, n'est ce pas?
;)

 lol I was initially nervous as I'd not used coarse turf before and didn't want to ruin the tiles (and I just hate doing test patches), thus my question in Workbench. But, as you say, it is a surprisingly simple but very effective approach. The different stages take a bit of time though, waiting for glue to dry etc, but that's what central heating is for  ;)

I think mine will start to look a little bit different to yours as I get closer to completion. For example, I subsequently added scatter to the clump foliage bushes as I want a more gorse-like effect, and I'll also be adding more hairy grass. Your Cave Wars board is lush, as befits running around in the nuddy, whereas I'm aiming for a slightly less comfortable environment, as befits The North  lol.  Incidentally, i think I said before that I wanted to upgrade my WotR terrain and idc I intend to rebase the village etc onto 30cm sq tiles to match and use with GoT. Thanks again for the advice and encouragement. :)
Title: Re: GoT: UD 01/12 - Wildlings all built (finished for painting)
Post by: Elk101 on December 04, 2015, 04:51:03 PM
Very natural looking terrain tiles Steve,  I like them a lot. The coarse turf has worked well.
Title: Re: GoT: UD 01/12 - Wildlings all built (finished for painting)
Post by: Silent Invader on December 04, 2015, 05:46:24 PM
Thanks Steve ..... Not quite finished yet though  ;)  :D
Title: Re: GoT: UD 01/12 - Wildlings all built (finished for painting)
Post by: Mason on December 04, 2015, 06:19:08 PM
Looking good, Steve.
Very cinematic.
 8)



This bit did make me chuckle:

.... whereas I'm aiming for a slightly less comfortable environment, as befits The North  lol.  ...

 lol lol

Title: Re: GoT: UD 01/12 - Wildlings all built (finished for painting)
Post by: Captain Blood on December 04, 2015, 09:12:25 PM
Sounds good. Multipurpose, interchangeable terrain tiles for various genres are the way to go...
(As long as they don't warp, of course...  :o)
 ;)
Title: Re: GoT: UD 05/12 - First 6 terrain tiles finished (15 images)
Post by: Silent Invader on December 05, 2015, 02:11:38 PM
@Paul - I can say that as I'm a bit Northern  :D

@Richard - warping doesn't seem so bad at the mo but I have been asked where I'm intending to store this project !  :o

And so, the first six terrain tiles are finished. With the rules now prepped all I need to do is get the 20 each of Wildlings and Boltons painted and the Xmas game will be a go.  Obviously I have a lot more terrain tiles planned but this small section should enable some decent rules testing.

Fifteen images of the moors and outcrops of the The North, complete with an ancient, dilapidated fort:

(Unfortunately I struggled with the light while desperately trying to avoid incongruous backdrops!)

(http://leadadventureforum.com/gallery/23/2031_05_12_15_2_37_15_4.jpeg)

(http://leadadventureforum.com/gallery/23/2031_05_12_15_2_37_15_3.jpeg)

(http://leadadventureforum.com/gallery/23/2031_05_12_15_2_37_14_2.jpeg)

(http://leadadventureforum.com/gallery/23/2031_05_12_15_2_37_14_1.jpeg)

(http://leadadventureforum.com/gallery/23/2031_05_12_15_2_37_14_0.jpeg)

(http://leadadventureforum.com/gallery/23/2031_05_12_15_2_36_18_4.jpeg)

(http://leadadventureforum.com/gallery/23/2031_05_12_15_2_36_18_3.jpeg)

(http://leadadventureforum.com/gallery/23/2031_05_12_15_2_36_18_2.jpeg)

(http://leadadventureforum.com/gallery/23/2031_05_12_15_2_36_18_1.jpeg)

(http://leadadventureforum.com/gallery/23/2031_05_12_15_2_36_18_0.jpeg)

(http://leadadventureforum.com/gallery/23/2031_05_12_15_2_35_19_4.jpeg)

(http://leadadventureforum.com/gallery/23/2031_05_12_15_2_35_19_3.jpeg)

(http://leadadventureforum.com/gallery/23/2031_05_12_15_2_35_19_2.jpeg)

An overview of the six:

(http://leadadventureforum.com/gallery/23/2031_05_12_15_2_35_19_1.jpeg)

A Bolton and a Wildling slog it out (The horror! Unpainted lead!):

(http://leadadventureforum.com/gallery/23/2031_05_12_15_2_35_19_0.jpeg)

The next phase of the build will add a river with stone bridge and an Inn constructed from stone robbed from the fort.  The phase after that will add crags and a waterfall.
Title: Re: GoT: UD 05/12 - First 6 terrain tiles finished (15 images)
Post by: Captain Blood on December 05, 2015, 03:30:54 PM
Fookin' Ace  8)  :-*

Let me know if you want me to bring my Starks and Lannisters round...  ;)
Title: Re: GoT: UD 05/12 - First 6 terrain tiles finished (15 images)
Post by: Psychoflexible on December 05, 2015, 04:23:18 PM
 :o Wow !

What a realistic board ! It make me feel in the Pyrenean mountain. Very nice job !
Title: Re: GoT: UD 05/12 - First 6 terrain tiles finished (15 images)
Post by: tyrionhalfman on December 05, 2015, 04:54:38 PM
Stunning. A really realistic board, which is sure to be a pleasure to game on. Thanks for sharing
Title: Re: GoT: UD 05/12 - First 6 terrain tiles finished (15 images)
Post by: Andym on December 05, 2015, 05:36:48 PM
That's a great board Steve! You just get better and better mate! 8)
Title: Re: GoT: UD 05/12 - First 6 terrain tiles finished (15 images)
Post by: pocoloco on December 05, 2015, 06:11:13 PM
A beautiful sight to see!  :-*
Title: Re: GoT: UD 05/12 - First 6 terrain tiles finished (15 images)
Post by: Silent Invader on December 05, 2015, 08:04:12 PM
Thanks for all of the comments  :D I really do appreciate them  8)

I googled 'Pyrenean Mountain' and got lots of images of dogs so tried again with 'Pyrenean Mountain Landscape'  lol.  There were quite a few images that are very similar - spooky!

Let me know if you want me to bring my Starks and Lannisters round...  ;)

That time will most certainly come!  It'll still be a little while before I can host anything here but I'd love to see your Starks and Lannisters (well, any of the Forces really ;)) on the table.  It'll be a while until I get round to those two as White Walkers, Night's Watch and Cleganes will come first. Subject to play testing these are the infantry forces (from the rules) that I have on my 'to do' list for next year:

(http://leadadventureforum.com/gallery/23/2031_05_12_15_8_37_45.jpeg)

Edit: swordmen includes clubs, axes, etc and spearmen all types of pole weapons

For much later I also might add some Baratheons as I'd quite like to add an option of a bit of coastline to the board as I have a Revell Cog awaiting construction :)


Title: Re: GoT: UD 05/12 - First 6 terrain tiles finished (15 images)
Post by: Elbows on December 05, 2015, 08:23:47 PM
Excellent looking tiles.  Really realistic which I like (and never even try to accomplish myself!)
Title: Re: GoT: UD 05/12 - First 6 terrain tiles finished (15 images)
Post by: Charlie_ on December 05, 2015, 10:56:12 PM
Very nice realistic looking board. I'm thinking of doing something similar myself next year - are they MDF? How thick? Is warping a potential problem? They do seem to fit together very snug.
Title: Re: GoT: UD 05/12 - First 6 terrain tiles finished (15 images)
Post by: Silent Invader on December 06, 2015, 07:48:50 AM
Thanks folks  :D

@Elbows: It's probably more daunting than difficult. There's great advice in this thread here:

http://leadadventureforum.com/index.php?topic=84859.msg1046639#msg1046639 (http://leadadventureforum.com/index.php?topic=84859.msg1046639#msg1046639)

@Charlie: I use 6mm MDF cut into 30cm sqs at my local B&Q. It's difficult but not impossible to avoid some degree of warpage. I've previously had good results with car spray to seal the surface before adding anything with water in it. If we ignore the fort (the big pile of stone weighs it down somewhat!): I did get warpage this time but I didn't spray (I'm not supposed to). The tiles were under coated with water based acrylics and dried flat, which was great. Unfortunately, however, when I applied the plaster for the mounds they pulled upwards a tad at the corners. I mostly straightened them out by carefully bending them over a table edge though they are still a little off in places. On the plus side, the hairy static grass smooths out the difference and blends the tiles together. 9mm MDF would probably fare better but adds to the weight.
Title: Re: GoT: UD 05/12 - First 6 terrain tiles finished (15 images)
Post by: Dr. The Viking on December 06, 2015, 08:06:25 AM
What a great table you've made!

I'm very inspired. If only I knew of a good way to store said tiles I'd plunge right into it.
Title: Re: GoT: UD 05/12 - First 6 terrain tiles finished (15 images)
Post by: Silent Invader on December 06, 2015, 08:24:10 AM
But you are a Dane from the land of IKEA!  :D

I'm presently using the Tjena box ....

http://m.ikea.com/gb/en/catalog/products/art/00263633/ (http://m.ikea.com/gb/en/catalog/products/art/00263633/)

...which for the lower profile tiles I cut down to half height and use the excess to make a removable interior platform so that each box will hold two. Sounds like a right palaver I know, but only takes about 10 mins per box but keeps both tiles dust free. The internal floor of the box isn't perfectly flat (due to the way they fold to assemble) but the tiles aren't very heavy so shouldn't be problem.
Title: Re: GoT: UD 05/12 - First 6 terrain tiles finished (15 images)
Post by: Dr. The Viking on December 06, 2015, 08:29:57 AM
But you are a Dane from the land of IKEA!  :D

I'm presently using the Tjena box ....

http://m.ikea.com/gb/en/catalog/products/art/00263633/ (http://m.ikea.com/gb/en/catalog/products/art/00263633/)

...which for the lower profile tiles I cut down to half height and use the excess to make a removable interior platform so that each box will hold two. Sounds like a right palaver I know, but only takes about 10 mins per box but keeps both tiles dust free. The internal floor of the box isn't perfectly flat (due to the way they fold to assemble) but the tiles aren't very heavy so shouldn't be problem.

I was thinking of something similar, only putting them in sideways with small pieces of foam mat in between to space them.

Thanks for the link!
Title: Re: GoT: UD 05/12 - First 6 terrain tiles finished (15 images)
Post by: Silent Invader on December 06, 2015, 08:34:30 AM
That sounds like it'd work - good idea to store on their sides  8)
Title: Re: GoT: UD 05/12 - First 6 terrain tiles finished (15 images)
Post by: Psychoflexible on December 06, 2015, 08:55:33 AM
Thanks for all of the comments  :D I really do appreciate them  8)

I googled 'Pyrenean Mountain' and got lots of images of dogs so tried again with 'Pyrenean Mountain Landscape'  lol.  There were quite a few images that are very similar - spooky!

Yes, when I said pyrenean landscape, I knew that what I thought weren't on google image. You just have to know your board is realistic and remind me some vacations  :D
Title: Re: GoT: UD 05/12 - First 6 terrain tiles finished (15 images)
Post by: Silent Invader on December 10, 2015, 11:37:38 PM
Thanks  :)

In case anyone is interested, I have summarised progress thus far on to my project blog (including something of a parts list for the terrain tiles):

http://www.silentinvader.uk/index_w_gtn_index.html (http://www.silentinvader.uk/index_w_gtn_index.html)
Title: Re: GoT: UD 05/12 - First 6 terrain tiles finished (15 images)
Post by: Shaved Dwarf on December 11, 2015, 12:12:59 AM
Those terrain tiles you made are looking excellent! :-*
Title: Re: GoT: UD 05/12 - First 6 terrain tiles finished (15 images)
Post by: tomrommel1 on December 11, 2015, 07:31:04 AM
The terrain is very very good indeed!!!!! :-* :-*

Do you have this one?
(http://shop.1-72depot.com/files/2013/02/revell05411-300x213.jpg)

Is it big enough for 28mm figures? I ask as I am looking for a model of a cog for my 28mm figures too!
Title: Re: GoT: UD 05/12 - First 6 terrain tiles finished (15 images)
Post by: tomrommel1 on December 11, 2015, 07:32:13 AM
sorry didn't want to highjack your thread!
Title: Re: GoT: UD 05/12 - First 6 terrain tiles finished (15 images)
Post by: Dr. Zombie on December 11, 2015, 07:55:59 AM
Having just the other day seen one of those cogs assembled and crewed by 28mm minis I would say it definately is the right size.
Title: Re: GoT: UD 05/12 - First 6 terrain tiles finished (15 images)
Post by: Silent Invader on December 11, 2015, 08:00:40 AM
Thanks chaps  :)

And that's not a thread hijacking ... It's very much on topic  ;). That cog is indeed the one I intend to convert for use. I'm not sure how yet as it hasn't left its box in a couple of years! IIRC the Perry's used the same boat for a WotR game set in or near a harbour.
Title: Re: GoT: UD 05/12 - First 6 terrain tiles finished (15 images)
Post by: Silent Invader on December 11, 2015, 08:37:04 AM
Thanks chaps  :)

And that's not a thread hijacking ... It's very much on topic  ;). That cog is indeed the one I intend to convert for use. I'm not sure how yet as it hasn't left its box in a couple of years! IIRC the Perry's used the same boat for a WotR game set in or near a harbour.

Here we go: Partizan 2012, the Revell Hansa Cog used with Perry minis:

http://harness-and-array.blogspot.co.uk/2012/05/medieval-games-with-ships-at-partizan.html?m=1 (http://harness-and-array.blogspot.co.uk/2012/05/medieval-games-with-ships-at-partizan.html?m=1)
Title: Re: GoT: UD 05/12 - First 6 terrain tiles finished (15 images)
Post by: Modhail on December 11, 2015, 01:14:38 PM
Gorgeous terrain boards!  :-*
I'll be bookmarking this (and the advice thread) for future reference.

I've seen that cog used before with 28mm minis, it works quite fine.
Title: Re: GoT: UD 05/12 - First 6 terrain tiles finished (15 images)
Post by: Hupp n at em on December 11, 2015, 02:26:04 PM
Here we go: Partizan 2012, the Revell Hansa Cog used with Perry minis:

http://harness-and-array.blogspot.co.uk/2012/05/medieval-games-with-ships-at-partizan.html?m=1 (http://harness-and-array.blogspot.co.uk/2012/05/medieval-games-with-ships-at-partizan.html?m=1)

Wow, is it really that big??
Title: Re: GoT: UD 05/12 - First 6 terrain tiles finished (15 images)
Post by: Silent Invader on December 11, 2015, 03:48:35 PM
Thanks Modhail  :)

Wow, is it really that big??

My box isn't to hand at the mo so I can't measure it but this store gives the length as 422mm

http://www.anticsonline.co.uk/2485_1_105007745.html (http://www.anticsonline.co.uk/2485_1_105007745.html)

I didn't pay that much for mine: years ago they were on a half price special at ModelZone and I picked one up 'just in case'.
Title: Re: GoT: UD 05/12 - First 6 terrain tiles finished (15 images)
Post by: gamer Mac on December 11, 2015, 05:08:10 PM
Lovely board Steve I'll need to read your blog to find out how you done it.
Great project :-* :-* :-* :-* :-* :-*
Title: Re: GoT: UD 05/12 - First 6 terrain tiles finished (15 images)
Post by: Silent Invader on December 11, 2015, 08:37:05 PM
 :D Thanks - I put in the blog so that l'll remember for next time!!!
Title: Re: GoT: UD 12/12 - thoughts on Cleganes
Post by: Silent Invader on December 12, 2015, 02:47:46 PM
So I'm thinking about the minis to represent House Clegane. I've looked at other excellent threads on here and, as before, want to be guided by the TV imagery.

I'm thinking that Cleganes swordmen should have:

Bucket type helmets
Distinctive spaulders (ie, simple pauldrons)
Mostly mail armour
Heater shields

Edit: maybe with kettle type helmets for the junior ranks?

The Fireforge Tuetonic Infantry set looks to be the most sensible starting point, as it will make 12 (Though I need 14).

Thoughts would be appreciated. :)

Title: Re: GoT: UD 12/12 - thoughts on Cleganes
Post by: LordOdo on December 13, 2015, 11:12:07 AM
Two bare headed extra maybe, to make 14
Title: Re: GoT: UD 12/12 - thoughts on Cleganes
Post by: Captain Blood on December 13, 2015, 01:32:07 PM
I find it tricky to visualise the Cleganes as a house, since they're such singular characters in the books.
There's The Mountain and The Hound. Ser Gregor and Sandor. They're very much individual anti-heroes.
When you do get to see The Mountain with his band of men, they are mercenary scum and raiders of the Brave Companions / Bloody Mummers variety. Not Clegane retainers.
The Hound meanwhile, is by definition a loner.
To the extent that I don't get a sense of the Cleganes as a house at all :?

Maybe pick a different house? :D
Title: Re: GoT: UD 12/12 - thoughts on Cleganes
Post by: Dr. Zombie on December 13, 2015, 02:00:46 PM
House Clegane is a very minor house that is subordinate to the Lanisters. I don't think they have any men of their own.

The Mountains men are "just" brigands. And the hound does not command any men.
Title: Re: GoT: UD 12/12 - thoughts on Cleganes
Post by: Ogrob on December 13, 2015, 02:14:37 PM
Of course they have men of their own. The Mountain raids and pillages in the same places as the Bloody Mummers, but not with them. Characters like the Tickler are House Clegane men. They're just as vicious as their master. I think they'd look a bit rag tag and mercenary though, can't see the Mountain really caring about his men looking proper.
Title: Re: GoT: UD 12/12 - thoughts on Cleganes
Post by: Silent Invader on December 13, 2015, 02:17:10 PM
Thanks folks for most useful comments!

In the TV context, the Cleganes are proving extremely difficult to nail down. There are a lot of clues that they have retainers (a castle seat, a banner, jousting tournaments, raiding the river lands, torturing people at Harrenhal, etc) but there is a conspicuous absence of a retinue!!! As you say, the guys doing the torturing at Harrenhal look like scum without much in the way of uniform. And to make it more confusing in that scene, The Mountain looks like his wearing a Lanister helm with the same red cloak as Tywin. All very confusing.

I think I might have to hold off on the Cleganes (maybe, but probably not!, it will become clearer in the next series), which is a shame as I wanted a small band of particularly nasty hard cases to do Lanister dirty work (what with the Boltons swinging both ways).

I can't tell you how many video clips, images and forum posts I've looked at to try and solve this conundrum.  Ho hum. I'm a bit brain dead at the mo and can't think who they might be substituted with. :)

Edit: Ogrog: I was writing as you posted and I think you are right about The Mountain not caring about his men's appearance. That said, i can't seem to find any images of them kitted out for fighting - just passing time with torture, etc.

Title: Re: GoT: UD 12/12 - thoughts on Cleganes
Post by: Charlie_ on December 13, 2015, 03:49:46 PM
The way I see it, The Mountain will have a small force of dedicated retainers, but they would pretty much be mercenaries, brigands and other 'scum' who have come to work for him full time. They certainly wouldn't wear uniforms. In fact i've seen a lot of (very good) fan artwork of Gregor and his men, and they are usually wearing yellow surcoats with the Clegane arms on, which never seemed right to me. I doubt he would go to the effort of getting uniforms made up to give to his new recruits. And I doubt he'd be seen wearing his own heraldry much except perhaps at a tournament.

Notably in the book, his men refer to him simply as "Ser" (i.e. Sir). They do seem somewhat loyal to him, as far as he is alive and well. After his little incident with The Viper, most of his men are hanging around bored at Harrenhall until Jaime Lannister turns up, and they join his army. They are probably thinking something along the lines of "Oh well, I don't think Ser's coming back, what shall we do? Go outlaw? Meh, let's join Lannister's army, we'll have food and shelter, but we might have to behave ourselves..."

Actually, a favorite bit of dialogue in the book, when Jaime arrives at Harrenhall and speaks to the one called 'Shitmouth'....

SHITMOUTH: Fuck me, Jaime Lannister... It's the bleeding Kingslayer, boys. Fuck me with a spear!
JAIME: Who might you be?
SHITMOUTH: Ser used to call me Shitmouth, if it please m'lord.
JAIME: Charming. Do you command here?
SHITMOUTH: Me? Shit, no. M'lord. Bugger me with a bloody spear.
JAIME: You heard the man. Find a nice long spear, and shove it up his arse.

And a few pages later, when Jaime gives them orders...

JAIME: Until such time as Lord Petyr arrives to claim his seat, Ser Bonifer Hasty shall hold Harrenhall in the name of the crown. Those of you who wish may join him, if he'll have you. The rest will ride with me to Riverrun.
MOUNTAIN'S MAN: We're owed. Ser promised us. Rich rewards, he said.
SHITMOUTH: His very words. 'Rich rewards, for them as ride with me'.
SER BONIFER: Any man who remains with me shall have a hide of land to work, a second hide when he takes a wife, a third at the birth of his first child.
SHITMOUTH: Land, ser? Piss on that. If we wanted to grub in the bloody dirt, we could have bloody well stayed home, begging your pardon, ser. 'Rich rewards', Ser said. Meaning gold.

Does make you wonder what life at Clegane's Keep would be like... Not very pleasant I imagine. You wouldn't want to work there as a servant. During peace time, it would just be Gregor and his men sitting around torturing people I imagine....

If you were the sort of scum in Westeros who enjoyed murdering, raping and torturing, and wanted a bit of full time employment and a roof to sleep under, you'd probably just go seek out The Mountain.

As to modelling them, surely this would be a great opportunity to make some brigands / mercenaries with no real allegiance? Great for characterful conversion opportunities... No uniforms, a mix of weaponry, and a real scummy appearance. If you get round to making The Mountain himself, they can become Clegane retainers, otherwise they can be used for all sorts of factions.

As to The Hound, I see him as a total loner with no real loyalty to his House. I doubt Gregor has kept his bedroom at the castle for him! I can't imagine The Hound ever wearing Clegane heraldry or leading Clegane troops. He is just a fighter, and during the events of the books / show is effectively employed by the crown as Joffrey's bodyguard and then a member of the Kingsguard, just through his connection to House Lannister. He 'leads' troops at the Battle of the Blackwater, but just in terms of fighting, not actually commanding or anything. As soon as it looks like things are going against them, he deserts and becomes a lone wolf looking out only for himself. If he hadn't had the bright idea of taking a Stark girl for hostage money, he would probably have ended up either a lone outlaw, perhaps joining a group like the Brave Companions (but I doubt he's really sadistic or cruel enough to get on with them), or more likely cross the Narrow Sea to find work as a mercenary.
The point is, when it comes to wargaming, I don't see him as part of the Lannister faction at all, just a very interesting loner character.
Title: Re: GoT: UD 12/12 - thoughts on Cleganes
Post by: Silent Invader on December 13, 2015, 04:50:17 PM
That, Charlie, strikes me as a great analysis.

I purposefully haven't (and won't) read the books as I want to focus on the TV's visual feast, though in doing so it can be possible to miss or forget moments of plot or background that are very significant.  What you and the other contributors have written has joined a lot of dots for me and so I'm now very much clearer and a band of brigands it will be. Thus far I am avoiding making personalities so I doubt I'll make The Mountain (nor The Hound).

Thanks very much  :D
Title: Re: GoT: UD 26/12 -it's been a Wight Christmas
Post by: Silent Invader on December 26, 2015, 04:21:25 PM
It's been a Wight Christmas  ;)

Received various plastic sprues yesterday morning and have assembled the beginnings of 12 Wights, in various stages of decay from leathered skin to skeketal. Still much work on them to do including a fair few GS additions and joint blending plus the inevitable cleaning up.

(http://leadadventureforum.com/gallery/24/2031_26_12_15_5_12_00_1.jpeg)

(http://leadadventureforum.com/gallery/24/2031_26_12_15_5_12_00_0.jpeg)

There are two White Walkers as well but I don't seem to be able to find any clear sprue to make an ice spear and an ice sword - and until I have the weapons I'm loathe to fit arms.  :)
Title: Re: GoT: UD 26/12 -it's been a Wight Christmas
Post by: Elk101 on December 26, 2015, 04:28:11 PM
Excellent!  My favourites are the bottom row, far left two.
Title: Re: GoT: UD 26/12 -it's been a Wight Christmas
Post by: Braxandur on December 26, 2015, 05:55:55 PM
There are two White Walkers as well but I don't seem to be able to find any clear sprue to make an ice spear and an ice sword - and until I have the weapons I'm loathe to fit arms.  :)

Depending on when you want to have these finished you could look into the reaper bones clear weapons.
Reaper is going to release the following weapons in clear neutral, red, blue, green and purple.
(https://ks.reapermini.com/images/bones3/96045.jpg)

The clear blue set could be interesting for you, however the expected delivery date for the kickstarter is not before september 2016 after which you'll have to wait until the set reaches retail. I also don't know the retail price, but the KS price is $12 and if you are interested you can still piggyback with backers.
Title: Re: GoT: UD 26/12 -it's been a Wight Christmas
Post by: Captain Blood on December 26, 2015, 07:59:19 PM
Excellent Steve. Well done. Some lovely ideas and modelling there.
Title: Re: GoT: UD 26/12 -it's been a Wight Christmas
Post by: Mason on December 26, 2015, 08:06:11 PM
Lovely kit-bashing, mate.
Great movement in those ugly buggers.
 8) 8)

Title: Re: GoT: UD 26/12 -it's been a Wight Christmas
Post by: tyrionhalfman on December 26, 2015, 10:56:57 PM
Great looking conversions, really dynamic. Thanks for sharing
Title: Re: GoT: UD 26/12 -it's been a Wight Christmas
Post by: Silent Invader on December 27, 2015, 07:30:47 AM
Thanks folks - comments much appreciated.  :D

They're still wip and should look much better with the GS etc on them.

Parts are from Frostgrave cultists, Perry WOTR, Conquest Normans and Mantic Ghouls, Zombies and Skeletons (the Balefire Catapault Crew sprue).

Thanks Braxandur for the Reaper tip but I want to get them finished now so I think I'll just have to get some acrylic rod.

Cheers  :D


Title: Re: GoT: UD 27/12 -it's been a Wight Christmas (wip walker added)
Post by: Silent Invader on December 27, 2015, 06:47:16 PM
The two WIP Walkers that will lead the merry band of 12 Wights......

These are built using Perry WOTR legs (which will have their knees raised higher), torsos and arms by Frostgrave (arms have been lengthened with plasticard inserts), and Mantic Zombie/Ghoul heads.  From a discount store for the grand sum of 50p I picked up some translucent plastic cocktail sticks - none were clear but I'm banking that "blue ice" will work with the odd careful dry brushing of white frosting.

(http://leadadventureforum.com/gallery/24/2031_27_12_15_7_35_22_0.jpeg)

And a size comparison versus a (Perry) Bolton.

(http://leadadventureforum.com/gallery/24/2031_27_12_15_7_35_22_1.jpeg)

The urge to complete these then the Nights Watch and Cleganes, for which I also have the parts, is huge but I shall endeavour to first paint the Boltons and Wildlings so that I can have a Christmas game. ;) :)
Title: Re: GoT: UD 27/12 -it's been a Wight Christmas (wip walker added)
Post by: Shaved Dwarf on December 29, 2015, 12:11:02 AM
some translucent plastic cocktail sticks
What an excellent idea! 8)
Title: Re: GoT: UD 27/12 -it's been a Wight Christmas (wip walker added)
Post by: Mason on December 29, 2015, 12:13:34 AM
Lightsabers!!

Brilliant!
 :D



 ;)
Title: Re: GoT: UD 27/12 -it's been a Wight Christmas (wip walker added)
Post by: Silent Invader on December 29, 2015, 01:20:02 AM
I'm not a Star Wars aficionado (yes I know, I'm a freak) so light sabres didn't occur to me but now ..... Well now the blue has to go .... The search for clear cocktail sticks is restarted!   :D





Title: Re: GoT: UD 27/12 -it's been a Wight Christmas (wip walker added)
Post by: Elk101 on December 29, 2015, 09:49:04 AM
Try a blue ink wash over the top and then perhaps a very light white drybrush to see if that takes the starknness away.
Title: Re: GoT: UD 27/12 -it's been a Wight Christmas (wip walker added)
Post by: wolfie907 on December 29, 2015, 02:38:21 PM
Plastic forks come in clear break off the tines and they work quite well cheap also
Title: Re: GoT: UD 27/12 -it's been a Wight Christmas (wip walker added)
Post by: Mason on December 29, 2015, 04:04:50 PM
I'm not a Star Wars aficionado (yes I know, I'm a freak) so light sabres didn't occur to me but now ..... Well now the blue has to go .... The search for clear cocktail sticks is restarted!   :D

Sorry, mate...... ::)

Title: Re: GoT: UD 27/12 -it's been a Wight Christmas (wip walker added)
Post by: Vermis on December 29, 2015, 06:09:44 PM
I wonder if you could file a piece of clear plastic rod down, and coat it with some kind of levelling medium to regain some of the clear look? Future or Klear or Pledge or whatever it's called now.

Bit o' work, though.
Title: Re: GoT: UD 27/12 -it's been a Wight Christmas (wip walker added)
Post by: Mac Finn on January 01, 2016, 03:48:29 AM
Amazing work Silent!
Title: Re: GoT: UD 27/12 -it's been a Wight Christmas (wip walker added)
Post by: Silent Invader on January 01, 2016, 05:18:28 AM
Thanks very much for all the suggestions and comments  :D

Plastic forks come in clear break off the tines and they work quite well cheap also

And so clear plastic forks it is then - very easy to get hold of at this tine of year ;) :)
Title: Re: GoT: UD 02/01/16 - Bolton painting wip
Post by: Silent Invader on January 02, 2016, 10:01:34 PM
I'm cracking on with painting the Boltons and the Wildlings.

Boltons are getting there (wip):

(http://leadadventureforum.com/gallery/24/2031_02_01_16_10_51_25.jpeg)
Title: Re: GoT: UD 02/01/16 - Bolton painting wip
Post by: OSHIROmodels on January 02, 2016, 10:12:26 PM
Great work on the wrights mate and don't listen to Paul, the blue (with a bit of work) looks fine  8)

I might use the same idea on some of the WotC figures though  lol

cheers

James
Title: Re: GoT: UD 02/01/16 - Bolton painting wip
Post by: tyrionhalfman on January 02, 2016, 10:13:01 PM
Looking good. Thanks for sharing
Title: Re: GoT: UD 02/01/16 - Bolton painting wip
Post by: Mason on January 02, 2016, 10:41:04 PM
You really are charging on with this one, mate.
It looks like painting all those Germans has given you  feel for bulk painting*.
 8) 8)


*You nutter!


Great work on the wrights mate and don't listen to Paul, the blue (with a bit of work) looks fine  8)

I might use the same idea on some of the WotC figures though  lol

Bleedin' cheek!
 >:D >:D
Title: Re: GoT: UD 02/01/16 - Bolton painting wip
Post by: Silent Invader on January 02, 2016, 10:49:47 PM
Thanks guys  :D

To be honest Paul, I've discovered that I prefer painting a big bunch 'production line style' to the more usual 6 or so.  ;)
Title: Re: GoT: UD 03/01/16 - Wildling painting wip
Post by: Silent Invader on January 03, 2016, 10:13:34 PM
As its says in the heading, a WIP of the Wildlings mid-PJ.

The clothes are essentially done (some lines to add back in) with heads, weapons, shields and belts/straps to mid-layer and highlight.

(http://leadadventureforum.com/gallery/24/2031_03_01_16_11_08_47.jpeg)
Title: Re: GoT: UD 03/01/16 - Wildling painting wip
Post by: Elk101 on January 03, 2016, 10:29:40 PM
Your intention to capture the look of the TV show has certainly worked! They look good.
Title: Re: GoT: UD 03/01/16 - Wildling painting wip
Post by: Captain Blood on January 03, 2016, 10:32:59 PM
You are setting quite a pace, Steve, with your new bulk painting method! Looking good so far.
Title: Re: GoT: UD 03/01/16 - Wildling painting wip
Post by: OSHIROmodels on January 03, 2016, 11:42:44 PM
Cracking stuff  8)

I see Richard and myself have got some catch up to do  ::) lol

cheers

James
Title: Re: GoT: UD 03/01/16 - Wildling painting wip
Post by: Silent Invader on January 04, 2016, 01:53:43 AM
Thanks chaps  :D

Yep, am happy with the TV-themed progress. In this batch are:

20 Boltons
20 Wildlings
2 Fires
20 Blood Markers

The Fires are a bit of a test that used up odd bits of GS but idc will be needed to kill Wights. The Blood Markers are required to indicate the need for an end of turn morale test.

The painting regime works best with armies rather than individuals as I've discovered I get more bored with having to vary the colours for non-uniformed forces. I think it's because I find the repitition quite relaxing, notwithstanding that there's the big unknown: I don't paint test figures so I don't know if the scheme will work until the batch is pretty much finished (the 82 WW1 Germans in the first block colours looked nothing like their end result).

:)
Title: Re: GoT: UD 03/01/16 - Wildling painting wip
Post by: Mason on January 04, 2016, 06:00:19 AM
More madness, I tell ya!
 o_o o_o




(It does seem to be very effective madness, though, I have to admit....).
Title: Re: GoT: UD 03/01/16 - Wildling painting wip
Post by: Andym on January 04, 2016, 08:06:48 AM
All looking good Steve! 8) Are the whites drybrushed or stippled?
Title: Re: GoT: UD 03/01/16 - Wildling painting wip
Post by: Silent Invader on January 04, 2016, 08:55:24 AM
All looking good Steve! 8) Are the whites drybrushed or stippled?

Good question Andy!

It's actually a quite dilute Vallejo Sky Gray and it is squiggled.

Using a 3/0 (I block coat with a 2 and midlayer and highlight with a 3/0) it's mostly very short cursive and jagged strokes on the flat surfaces with fine lines on the prominent creases with larger splotches at points of wear such as knees and elbows and other high points I wanted to emphasise (such as boobs and bums for the ladies to suggest a bit more, er, volume).

Title: Re: GoT: UD 03/01/16 - Wildling painting wip
Post by: **GS** on January 04, 2016, 10:02:16 AM
Hi,
I love your scupts and kitbashes!

Paintjobs are good stuff as well!

Cheers
GS
Title: Re: GoT: UD 03/01/16 - Wildling painting wip
Post by: tomrommel1 on January 04, 2016, 12:27:39 PM
very nice progress :-* :-*
Title: Re: GoT: UD 03/01/16 - Wildling painting wip
Post by: tyrionhalfman on January 04, 2016, 07:06:09 PM
Very nice. They look great. Thanks for sharing
Title: Re: GoT: UD 03/01/16 - Wildling painting wip
Post by: Silent Invader on January 04, 2016, 08:33:41 PM
Thanks very much for all the kind remarks - very motivating  :D
Title: Re: GoT: UD 03/01/16 - Wildling painting wip
Post by: Andym on January 04, 2016, 08:46:37 PM
Good question Andy!

It's actually a quite dilute Vallejo Sky Gray and it is squiggled.


I think we need to add that to the painting dictionary! Henceforth, along with drybrush, wash and glaze, we now add squiggled! ;)  lol

Thanks for the quick response Steve!
Title: Re: GoT: UD 06/01/16 - Bolton shield sigils done
Post by: Silent Invader on January 06, 2016, 08:05:05 PM
 :D

Have painted 15 Bolton sigils...

... somewhat frustrating as I'd carved damage into the placcy shields which meant that the brush jiggled all over the place. Anyways, now they're done I'll add some wood colour into the slashes so they won't look quite so pristine.

(http://leadadventureforum.com/gallery/24/2031_06_01_16_8_55_40.jpeg)

Edit: minis are glossy because I do the detail stuff (eg sigils and faces) after the first coat of varnish

Nearly there with both the Boltons and the Wildlings, just 40 faces to tart up, final varnishing and then static grass (I don't think I'll be adding tufts to the bases as there are plenty on the board and I also plan to add one of my castles to the project, and I want to avoid flowery bases inside buildings).
Title: Re: GoT: UD 06/01/16 - Bolton shield sigils done
Post by: Mason on January 06, 2016, 11:07:00 PM
Most excellent, sir.
 :-*

Not being a GOT aficionado I am guessing that the shields are the 'flayed man' emblem that I have heard of before...?
If so, bloody clever.
 8) 8)

 
Title: Re: GoT: UD 06/01/16 - Bolton shield sigils done
Post by: Silent Invader on January 06, 2016, 11:11:02 PM
Thanks Paul and yes, the flayed man.  :)

This is close to the one from the TV series though Captain Blood did his differently, based on his interpretation of the books, which is much more elaborate.

The Boltons can be a somewhat unsavoury bunch. ;)
Title: Re: GoT: UD 06/01/16 - Bolton shield sigils done
Post by: tyrionhalfman on January 07, 2016, 07:17:21 AM
They look great. You're on a roll. Thanks for sharing
Title: Re: GoT: UD 06/01/16 - Bolton shield sigils done
Post by: OSHIROmodels on January 07, 2016, 08:35:05 AM
Great stuff but don't get too attached as they'll be going down in the first turn  >:D

Just counting what I've got and I can field about 70 figures all told (including a mercenary company from Bravos).

cheers

James
Title: Re: GoT: UD 06/01/16 - Bolton shield sigils done
Post by: Silent Invader on January 07, 2016, 08:53:16 AM
Thanks T1/2M: your continuing interest is much appreciated  :)


Great stuff but don't get too attached as they'll be going down in the first turn  >:D

Just counting what I've got and I can field about 70 figures all told (including a mercenary company from Bravos).

Pah! We shall see.....  :D

70! Blimey! I didn't realise you had so many..... Unfortunately I don't have time to make 70 flayed corpses  ;)
Title: Re: GoT: UD 06/01/16 - Bolton shield sigils done
Post by: OSHIROmodels on January 07, 2016, 10:28:02 AM
Don't worry, you won't need any  ;D

cheers

James
Title: Re: GoT: UD 06/01/16 - Bolton shield sigils done
Post by: LordOdo on January 07, 2016, 02:54:28 PM
Now I'm really looking forward to the AAR of your clash :D
Especially as you both have brilliantly painted figures...

Title: Re: GoT: UD 06/01/16 - Bolton shield sigils done
Post by: Silent Invader on January 08, 2016, 08:14:22 PM
 :D though I don't think anyone has yet thought through a scenario that will accommodate the myriad of forces!  lol

Have just finished the Wildlings and the Boltons: here's a sneak preview of all 40 with proper daylight shots to follow tomorrow.

(http://leadadventureforum.com/gallery/24/2031_08_01_16_9_10_01.jpeg)
Title: Re: GoT: UD 06/01/16 - Bolton shield sigils done
Post by: OSHIROmodels on January 08, 2016, 08:47:10 PM
Lookin good matey  :)

cheers

James
Title: Re: GoT: UD 06/01/16 - Bolton shield sigils done
Post by: Captain Blood on January 08, 2016, 11:56:48 PM
I don't dislike them...
 ;)
Title: Re: GoT: UD 09/01/16 - Boltons & Wildlings now finished (18 imiages)
Post by: Silent Invader on January 09, 2016, 05:24:45 PM
EDIT: forward facing images replaced 10/1 following touch-ups etc



:)

The first of the Boltons and Wildlings are complete :) Twenty infantry for each, split into units of max 6.

The Boltons are based on the TV interpretation though I've gone for a different helmet (the morion not saying 'medieval' to me) and longbows.

First unit, the Captain and Banner:

(http://leadadventureforum.com/gallery/24/2031_10_01_16_1_24_55_3.jpeg)

(http://leadadventureforum.com/gallery/24/2031_09_01_16_6_18_00_2.jpeg)

Second unit, all swords:

(http://leadadventureforum.com/gallery/24/2031_10_01_16_1_24_55_2.jpeg)

(http://leadadventureforum.com/gallery/24/2031_09_01_16_4_53_51_0.jpeg)

Third unit, all bows:

(http://leadadventureforum.com/gallery/24/2031_10_01_16_1_24_55_1.jpeg)

(http://leadadventureforum.com/gallery/24/2031_09_01_16_4_52_42_3.jpeg)

Fourth unit, all spears:

(http://leadadventureforum.com/gallery/24/2031_10_01_16_1_24_55_0.jpeg)

(http://leadadventureforum.com/gallery/24/2031_09_01_16_4_52_42_1.jpeg)

The Wildlings are also based on the TV interpretation, the 'white grey' scheme used in series 4/5 but without the white. I changed the quiver and also made the bows as composite recurves, which I felt would better represent available resources. Of the 20 minis, 4 are female.

First unit, Captain and Banner (equivalents):

(http://leadadventureforum.com/gallery/24/2031_10_01_16_1_23_52_4.jpeg)

(http://leadadventureforum.com/gallery/24/2031_09_01_16_6_17_59_0.jpeg)

Second unit, mixed:

(http://leadadventureforum.com/gallery/24/2031_10_01_16_1_23_52_3.jpeg)

(http://leadadventureforum.com/gallery/24/2031_09_01_16_6_02_42_0.jpeg)

Third unit, mixed:

(http://leadadventureforum.com/gallery/24/2031_10_01_16_1_23_52_2.jpeg)

(http://leadadventureforum.com/gallery/24/2031_09_01_16_4_51_42_0.jpeg)

Fourth unit, mixed:

(http://leadadventureforum.com/gallery/24/2031_10_01_16_1_23_51_1.jpeg)

(http://leadadventureforum.com/gallery/24/2031_09_01_16_4_49_34_3.jpeg)

The Wildlings clothes are made from fur and leather (mammoth?) that is a similar colour to the rocks.  As part of the rules, they'll have more hiding opportunities to reflect that they can blend into the landscape (there's a Wildling to the right of the old fort entrance).

(http://leadadventureforum.com/gallery/24/2031_09_01_16_4_49_34_2.jpeg)

In due course they'll be fighting Wights, and to kill them they'll need fires:

(http://leadadventureforum.com/gallery/24/2031_09_01_16_4_49_34_1.jpeg)

PS: next step is to test out the rules on the 3x2 terrain that I've already made, with more terrain building after that, followed by Walkers/Wights, Nights Watch and Cleganes.




Title: Re: GoT: UD 09/01/16 - Boltons & Wildlings now finished (19 images)
Post by: OSHIROmodels on January 09, 2016, 05:32:34 PM
Splendid stuff mate  :)

They fit really well with the ground work  8)

cheers

James
Title: Re: GoT: UD 09/01/16 - Boltons & Wildlings now finished (19 images)
Post by: Captain Blood on January 09, 2016, 05:45:57 PM
Splendid stuff mate  :)

They fit really well with the ground work  8)


+1

Lovely stuff Steve.
Title: Re: GoT: UD 09/01/16 - Boltons & Wildlings now finished (19 images)
Post by: Silent Invader on January 09, 2016, 05:48:07 PM
Thanks James & Richard :D

A few things need correcting now that I can see them on the TV as opposed to my phone, which I'll deal with idc.
Title: Re: GoT: UD 09/01/16 - Boltons & Wildlings now finished (19 images)
Post by: Dr. The Viking on January 09, 2016, 06:58:52 PM
That's rather good my friend!  :-* :-*

I'm impressed by the Wildlings particularly. The way you've painted them is very true to the films.
Title: Re: GoT: UD 09/01/16 - Boltons & Wildlings now finished (19 images)
Post by: tyrionhalfman on January 09, 2016, 07:31:19 PM
They look great. Thanks for sharing
Title: Re: GoT: UD 09/01/16 - Boltons & Wildlings now finished (19 images)
Post by: Charlie_ on January 09, 2016, 07:34:32 PM
Very cool! They fit into the scenery very well.

What will the Clegane troops be doing 'up north'? :)
Title: Re: GoT: UD 09/01/16 - Boltons & Wildlings now finished (19 images)
Post by: Globlin on January 09, 2016, 08:38:31 PM
Nice! The Bolton sigils are really striking.
Title: Re: GoT: UD 09/01/16 - Boltons & Wildlings now finished (19 images)
Post by: Silent Invader on January 09, 2016, 10:15:45 PM
Thanks chaps.

The Cleganes up North? Well, I'm more interested in the men rather than the personalities so I very much doubt I'll be making The Mountain (or any other VIP) so it'll just be a band of Cleganes doing what they do best (murder, plunder, terror, general mayhem, etc) in the pay of the Lanisters. My project is a kind of imagined side story to the main events in the TV series rather than a recreation of its actual events. Hope this makes sense. :)


A few things need correcting now that I can see them on the TV as opposed to my phone, which I'll deal with idc.

I ended up touching up or completely repainting all the eyes ..... :)
Title: Re: GoT: UD 09/01/16 - Boltons & Wildlings now finished (19 images)
Post by: Little Odo on January 10, 2016, 12:22:28 PM
Both units look fantastic - excellent work
Title: Re: GoT: UD 09/01/16 - Boltons & Wildlings now finished (19 images)
Post by: Mason on January 10, 2016, 12:42:11 PM
They look great, sir.
 8) 8)

The only worrying thing is the way that the Wildlings disappear into the background so easily without being noticed.
Sounds a little scary to me as it reminds me of someone.
 :o :o

Title: Re: GoT: UD 09/01/16 - Boltons & Wildlings now finished (19 images)
Post by: Silent Invader on January 10, 2016, 12:58:15 PM
Thanks LittleO and Paul  :)

Paul: The rules will provide for each faction to play from a set of options cards.  The Wildlings' cards will include hiding opportunities, the benefits of which are obvious.  The Boltons will get the opportunity to seize a prisoner and flay him (I am making a suitable figure), which will negatively affect morale for his comrades in line of sight.  ;)

I ended up touching up or completely repainting all the eyes ..... :)

I've now replaced all of the Unit forward facing images (though some people still might see the old, depending on their cache, etc). And here's a new one of the four ladies:

(http://leadadventureforum.com/gallery/24/2031_10_01_16_1_23_51_0.jpeg)
Title: Re: GoT: UD 09/01/16 - Boltons & Wildlings now finished (19 images)
Post by: Mason on January 10, 2016, 01:03:19 PM
The Boltons will get the opportunity to seize a prisoner and flay him (I am making a suitable figure), which will negatively affect morale for his comrades in line of sight.  ;)

 lol
Why does that not surprise me?


 ;)
Title: Re: GoT: UD 09/01/16 - Boltons & Wildlings now finished (19 images)
Post by: verd on January 11, 2016, 01:53:13 PM
Great work, like a lot!
Title: Re: GoT: UD 09/01/16 - Boltons & Wildlings now finished (19 images)
Post by: tomrommel1 on January 11, 2016, 02:40:35 PM
very nice indeed
Title: Re: GoT: 13/01/16 - AAR of 1st play test of rules (18 images)
Post by: Silent Invader on January 13, 2016, 07:59:06 PM
Thanks for the comments - much appreciated  :)

And so I have had a first play test of my Games of The North rules.  The table was too small at 3'x2' but that's as much terrain as I have finished for this project: with 20 minis a side 3'x3' would have been much better. I played the Boltons versus the Wildlings, with the Wildlings controlled by an embryonic solo system.

The rules use unit activation by card with each subject to a test for stickiness (passed easily if you have leader figures in play, much harder if not) which can limit the extent of what the unit can do in the turn.  A unit is 1-6 minis, including its leader. There is a Force Captain and Banner carrier, who confer activation and morale advantages. There are three types of Soldier (sword, spear and bow, with each having its own advantages).  The game is bloody, as only leaders have saving throws. Morale is tested at the end of the turn with very small leaderless units being very likely to run.  

The essense of the game was the Boltons moving North up the road to occupy a derelict fort with the Wildlings, who have moved south of The Wall to kinder lands, taking umbrage at their presence and being determined to drive them off. Each of the Forces comprised 4 Units with the 1st Unit consisting of the Captain and Banner.  Each of the Wildling Units comprised a mix of the three Soldier types, while the Boltons had dedicated Units of sword or bow or spear.

NB: Apologies but it's all phone images, which have been brightened due to poor light and in doing so have lost definition

The Forces started as far apart as possible, across the diagonal of the board.

The Boltons had the initiative and moved fast up the road, the spears leading the swords under cover of archers who were moving off a to mound on their right.

(http://leadadventureforum.com/gallery/24/2031_13_01_16_5_55_46_1.jpeg)

(http://leadadventureforum.com/gallery/24/2031_13_01_16_5_54_57_4.jpeg)

 The Wildlings had a much slower start, being hampered by limited activiations as their Captain was late onto the table.

(http://leadadventureforum.com/gallery/24/2031_13_01_16_5_55_46_0.jpeg)

The end of the first turn:

(http://leadadventureforum.com/gallery/24/2031_13_01_16_5_59_08.jpeg)

The Wildings then advance to their right to close off the entrance to the fort.

(http://leadadventureforum.com/gallery/24/2031_13_01_16_5_54_57_3.jpeg)

Unfortunately for the Wildlings, the Boltons Unit of archers then promptly activated to move in range and unleash hell, killing 2 from one Unit and 3 from another. (The 'pools of blood' are kill markers that show the Unit as having lost a man or more in this turn, which act as a reminder that the Unit is to take a Morale Test  when activated or at the turn end if already activated.   They are significantly more obvious then I wanted and so will be getting some static grass.)

(http://leadadventureforum.com/gallery/24/2031_13_01_16_5_54_57_2.jpeg)

With the Wildlings depleted, the Boltons swords and spears surged forwards.

(http://leadadventureforum.com/gallery/24/2031_13_01_16_5_54_57_0.jpeg)

The end of the second turn:

(http://leadadventureforum.com/gallery/24/2031_13_01_16_5_54_57_1.jpeg)

Despite their reduced numbers, the two Wildling Units had passed their end-of-turn Morale Tests, no doubt due to their Captain encouraging them on.

(http://leadadventureforum.com/gallery/24/2031_13_01_16_5_52_29_4.jpeg)

Unfortunately, however, the third Wildling Unit was still very much to the rear, something which in his enthusiasm the Wildling Captain seemed to have overlooked (they'd had bad rolls).

(http://leadadventureforum.com/gallery/24/2031_13_01_16_5_52_29_3.jpeg)

Into the third turn and the Boltons once again had the initiative, being able charge their spears into the leading Wildlings.

(http://leadadventureforum.com/gallery/24/2031_13_01_16_5_52_29_2.jpeg)

(http://leadadventureforum.com/gallery/24/2031_13_01_16_5_52_29_1.jpeg)

More units from both sides piled into the fight at the entrance to the fort with the Boltons eventually getting the upper hand.  The Wilding Captain was left with a solitary spearman....

(http://leadadventureforum.com/gallery/24/2031_13_01_16_5_52_29_0.jpeg)

..... and that spearman promptly ran away.

(http://leadadventureforum.com/gallery/24/2031_13_01_16_5_51_37_4.jpeg)

Despite being heavily outnumbered, a helpful order of activations and lucky saving rolls meant the Wildling Captain was able to survive the fight.

(http://leadadventureforum.com/gallery/24/2031_13_01_16_5_51_36_3.jpeg)

Into the fourth turn and once again activations favoured the Wildlings with their Captain, being able to run off to his somewhat reluctant unit that had been hanging at the table edge (poor activations rolls having seriously hampered their participation), who were able to then use their bows to take out three of the Bolton archers who'd caused so much damage earlier on.

(http://leadadventureforum.com/gallery/24/2031_13_01_16_5_51_36_1.jpeg)

(http://leadadventureforum.com/gallery/24/2031_13_01_16_5_51_36_0.jpeg)

The closing positions:

(http://leadadventureforum.com/gallery/24/2031_13_01_16_5_51_36_2.jpeg)

The Wildlings then conceded the table and the game ended.

The Forces are built using a point system, with different values for each of the Soldier types. In this game both Forces started out with 50 points worth.  These points can also be used to  assess the extent of victory, which in this case was a clear win for the Boltons who not only won the ground but did so by causing 33 points of casualties while only suffering 19 themselves.

The Bolton archers had played a pivotal role early on, which given how the initiative and activations subsequently played out resulted in a sensible but not predictable conclusion. I'm therefore pretty pleased with how the core rules worked, though I have to make some changes to the solo mechanism as I'd had to overrule some illogically stupid directions.

Thanks for looking.  Next up, I'm back on terrain making to enlarge the board bigger for a more substantive play test.
Title: Re: GoT: 13/01/16 - AAR of 1st play test of rules (18 images)
Post by: OSHIROmodels on January 13, 2016, 11:40:35 PM
Looking good there fella  :)

I really like the ground work and will be pinching some of the pictures for reference  :D

Oh yeah, if you want play tester to break your rules, you know where to come  >:D

cheers

James
Title: Re: GoT: 13/01/16 - AAR of 1st play test of rules (18 images)
Post by: Captain Blood on January 13, 2016, 11:44:30 PM
Looks great Steve. I'm now up to 25 Starks, and soon will have 25 Lannisters and Boltons, so yes, we must organise that game  :)
Title: Re: GoT: 13/01/16 - AAR of 1st play test of rules (18 images)
Post by: Silent Invader on January 14, 2016, 01:00:55 AM
Thanks kindly, chaps  :D

IIRC James has 70, Richard 50 and I'm on 40 .... Enough for a decent size game.

I've only played the one game with these rules so no idea how they'd work for bigger forces with more units but I'm hopeful. A bit more work to do including some GOT specific features (such as playing the flayed man I mentioned in a previous post) plus adding horses. I did enjoy the game and idc I'll probably mod these rules for my Old West Apache project.

Edit: just worked out a way of playing bigger units and still keeping everything the same. Yay.
Title: Re: GoT: 13/01/16 - AAR of 1st play test of rules (18 images)
Post by: tomrommel1 on January 14, 2016, 10:20:51 AM
Nice report !!! And rules seem to work ! I will use Dragon Rampant report of the first game to follow!
Title: Re: GoT: 13/01/16 - AAR of 1st play test of rules (18 images)
Post by: Silent Invader on January 14, 2016, 10:35:35 AM
Thanks  :D

It'll be interesting to hear how Dragon Rampant plays out. TBH I am pretty hopeless with commercial rule sets: as soon as I start reading them I drift off (much like when I had to - as opposed to wanted to - read an educational textbook!).
Title: Re: GoT: 13/01/16 - AAR of 1st play test of rules (18 images)
Post by: Dr. Zombie on January 14, 2016, 10:41:41 AM
Grand looking game.
Title: Re: GoT: 14/1 terrain next steps AND 13/01 AAR of 1st play test
Post by: Silent Invader on January 14, 2016, 01:49:45 PM
Thanks DrZ: it was fun to play  :D

Next stage is to expand the terrain for a bigger game. I'll be adding 9 more tiles to the existing 6 for an approx 5'x3' board.

(http://leadadventureforum.com/gallery/24/2031_14_01_16_2_22_21_1.jpeg)

There'll be a ridge-line to the rear with waterfall to the left and track heading up (and further north) to the right. In the foreground will be an Inn and a stone bridge, both ostensibly built from smaller stones robbed from the old fort.

The ridge line recycles....

(http://leadadventureforum.com/gallery/24/2031_14_01_16_2_22_21_0.jpeg)

..... unfinished tiles from my Boer War project

(http://leadadventureforum.com/gallery/17/2031_30_03_14_9_16_50_0.jpg)

http://leadadventureforum.com/index.php?topic=63436.270 (http://leadadventureforum.com/index.php?topic=63436.270)

Basically, I've cut the donga in half and will lose the railway. The rest of the Boer War tiles will be modified for Old West Apache, Siciliy 1943 and perhaps 2nd Boer War games.

On the subject of recycling, I plan to use this GOT board for WotR too, so idc will be adding at least 6 more tiles to include my existing medieval village buildings and my 1/2 finished castle.
Title: Re: GoT: 14/1 terrain next steps AND 13/01 AAR of 1st play test
Post by: rednorseman on January 14, 2016, 02:19:06 PM
Wonderful board!
Title: Re: GoT: 14/1 terrain next steps AND 13/01 AAR of 1st play test
Post by: pocoloco on January 14, 2016, 02:24:43 PM
The solo game looked marvellous!  :-* And those new additional boards will look spectacular for sure  8)
Title: Re: GoT: 14/1 terrain next steps AND 13/01 AAR of 1st play test
Post by: Globlin on January 14, 2016, 03:55:19 PM
Brilliant terrain boards and I enjoyed reading the battle report too!
Title: Re: GoT: 14/1 terrain next steps AND 13/01 AAR of 1st play test
Post by: tyrionhalfman on January 14, 2016, 04:17:04 PM
Everything's looking great. Thanks for sharing
Title: Re: GoT: 14/1 terrain next steps AND 13/01 AAR of 1st play test
Post by: tomrommel1 on January 15, 2016, 10:58:59 AM
very nice boards and ideas for new ones!
Title: Re: GoT: 14/1 terrain next steps AND 13/01 AAR of 1st play test
Post by: Silent Invader on January 16, 2016, 11:52:02 AM
Thanks folks - comments most appreciated  :D

A small update....

Added the extra cork and foamboard levels, next step will be to add the plaster surface

(http://leadadventureforum.com/gallery/24/2031_16_01_16_12_47_10_1.jpeg)

I also bought some tavern sections by Grendel Miniatures; very nice with only a couple of skulls that I ground off

(http://leadadventureforum.com/gallery/24/2031_16_01_16_12_47_10_0.jpeg)

Good job they arrived before I started on the inn, as it will need a bigger footprint to accommodate them

 
Title: Re: GoT: 14/1 terrain next steps AND 13/01 AAR of 1st play test
Post by: OSHIROmodels on January 16, 2016, 12:19:57 PM
That's gonna be an impressive set up mate  8)

cheers

James
Title: Re: GoT: 14/1 terrain next steps AND 13/01 AAR of 1st play test
Post by: Pappa Midnight on January 16, 2016, 01:43:59 PM
Have a little GOT project on the go

If this is a little project, I'd like to see what you do when you're serious!     lol

Excellent work. Really love your board but I think you should cover it in snow and let me look after it for you.   :D

Regards
PM
Title: Re: GoT: 14/1 terrain next steps AND 13/01 AAR of 1st play test
Post by: Captain Blood on January 16, 2016, 02:21:04 PM

I also bought some tavern sections by Grendel Miniatures; very nice with only a couple of skulls that I ground off


lol that's my boy :D
'Skullz' are so last Milennium.
;)
Title: Re: GoT: 14/1 terrain next steps AND 13/01 AAR of 1st play test
Post by: pocoloco on January 16, 2016, 03:39:42 PM
'Skullz' are so last Milennium.
;)

So 41st Millennium you mean? :)
Title: Re: GoT: 14/1 terrain next steps AND 13/01 AAR of 1st play test
Post by: Silent Invader on January 16, 2016, 05:25:35 PM
 lol

Thanks for the comments.

@PM: I tend to measure the size of a project by the number of minis, not the area of terrain, which is probably a mistake as today my wife asked me where I was planning to store this lot! PS: I have a winter landscape board so no snow on this one ;)

Anyways, a most productive afternoon of hobbying was had. To blend the different levels I applied plaster to all the tiles (which was tamped onto a layer of glue). Here's the waterfall tile as an example:

(http://leadadventureforum.com/gallery/24/2031_16_01_16_6_02_21_2.jpeg)

The next step will be to add sand texture but before doing that I really need to start on the inn and the bridge. The idea is that they are built from the better/smaller stones robbed out of the old fort. It will be more 'rustic' than the inn at the crossroads in GOT, more in the style of a Scottish or Irish croft but perhaps slate tiles rather than thatch. I can't build it from real stones as I don't have any of the right size so I'm experimenting with stone (not brick) production:

(http://leadadventureforum.com/gallery/24/2031_16_01_16_6_02_21_1.jpeg)

A flat surface (in this case a granite counter top), covered with several layers of cling film, painted with exterior grade wood glue, ready-mixed plaster tamped into place, then break lines indented with the edge of a wall stripper.

No idea if this will work but my thinking is that the glue will give some strength to the plaster, so that when its cured I can simply gather up the cling film and the fake stones will snap at the indents. I'll then put them in a bag with sand and real stones for a good shake to induce some weathering.

I prepped a few, though if it doesn't work I will have unnecessarily stretched my wife's patience ......

(http://leadadventureforum.com/gallery/24/2031_16_01_16_6_02_21_0.jpeg)

PS: I know I could have cut blocks from blue foam like Jimbibbly and Gamer Mac but, frankly, that's madness! ;) :)
Title: Re: GoT: 14/1 terrain next steps AND 13/01 AAR of 1st play test
Post by: OSHIROmodels on January 16, 2016, 06:01:32 PM
Ooo, looking forward to seeing the falls  8)

PS: I know I could have cut blocks from blue foam like Jimbibbly and Gamer Mac but, frankly, that's madness! ;) :)

Dear boy, join us  >:D

cheers

James
Title: Re: GoT: 17/1 Making plaster stones for brick-by-brick building
Post by: Silent Invader on January 17, 2016, 01:05:10 PM
 :D

After an evening and night of curing, stone production had entered its next phase.....

As hoped, the plaster came off the cling film and broke rather nicely, though it was less inclined to do so where the glue was thicker (obvious really). Incidentally, as plaster is acidic the cling film protects the work surface from damage as well as making it easier to break up the stones.

The stones went into a biscuit box with two handfuls of sharp sand (sieved to remove the gravel). NB: I decided not to add real stones aswell.

(http://leadadventureforum.com/gallery/24/2031_17_01_16_1_53_58_0.jpeg)

The with the lid in place, shaking resulted in softly rounded edges (penny for scale):

(http://leadadventureforum.com/gallery/24/2031_17_01_16_1_53_58_1.jpeg)

The tin has now gone into the airing cupboard for an hour so, just to see if the stones will harden any more.

The next step will be to start putting down the buildings.

Btw, it occurred to me that I could also use this terrain for the 18thC project I have on the go, as well as for WotR.
Title: Re: GoT: 17/1 Making plaster stones for brick-by-brick building
Post by: OSHIROmodels on January 17, 2016, 01:12:10 PM
I'm glad that worked for you mate  :)

Didn't know plaster was acidic though, you learn something new everyday  o_o

cheers

James
Title: Re: GoT: 17/1 Making plaster stones for brick-by-brick building
Post by: Silent Invader on January 17, 2016, 01:16:09 PM
Yeah, it's why electrical cable and copper pipe shouldn't be buried under plaster (thus wiring in conduit in the wall plaster and pipes taped as they exit the wall through the plaster. House renovation is a whole lot of learnings!
Title: Re: GoT: 17/1 Making plaster stones for brick-by-brick building
Post by: Mason on January 17, 2016, 01:39:20 PM
That is a brilliant way of making 'stones', mate.
Save a fortune on buying moulds that way, and they will be much more irregular and thus more natural, I reckon.
Genius*.
 8) 8



*Still mad, but genius, nonetheless.
 ;)

Title: Re: GoT: 17/1 Making plaster stones for brick-by-brick building
Post by: Captain Blood on January 17, 2016, 04:50:36 PM
Brilliant. I'm sure the end result will be worth it.
I think Zaheer uses a similar technique for his Dark Age stone buildings. If your results are half as good as his, your bridge and so on will be worth the effort.
Title: Re: GoT: 17/1 Making plaster stones for brick-by-brick building
Post by: Timbor on January 17, 2016, 05:07:49 PM
That is quite ingenious!  I don't envy the amount of time it will take to build a full building from those small blocks though...  o_o
Title: Re: GoT: 17/1 Plaster stones - "No man shall pass" (bridge built)
Post by: Silent Invader on January 17, 2016, 06:10:25 PM
Thank you kindly chaps - you're all very encouraging!  :D

Richard, I guess that Zaheer masters in plaster then casts in resin? As these are built out of a quite soft plaster they'll be less robust than the resin BUT ..... superglue!!!  I shall give them a good brushing with it and then work fine sand into the bigger gaps, which should toughen it for gaming. Paint and several coats of varnish later than I'll start feeling confident!

The bridge was built over a card former. I went for quite a shallow curve as I want the minis to stand rather than tumble across.

(http://leadadventureforum.com/gallery/24/2031_17_01_16_6_57_48_0.jpeg)

And with the blocks glued in place, with a defiant Bolton for scale

"No man shall pass!"

(http://leadadventureforum.com/gallery/24/2031_17_01_16_6_57_48_1.jpeg)

As I have a couple of hours to kill l shall start laying out the inn. :)

PS: Just to add, greenstuff won't stick to the plaster or the wood glue but it will stick to the coat of superglue, which is another reason to seal with it.
Title: Re: GoT: 17/1 Plaster stones - "No man shall pass" (bridge built)
Post by: pocoloco on January 17, 2016, 06:16:17 PM
Well that was fast!  :o

And end result looks great!  :-*
Title: Re: GoT: 17/1 Plaster stones - "No man shall pass" (bridge built)
Post by: OSHIROmodels on January 17, 2016, 06:49:46 PM
BUT ..... superglue!!!  I shall give them a good brushing with it

I really, really do worry about you sometimes  o_o

Bonkers  lol

cheers

James
Title: Re: GoT: 17/1 Plaster stones - "No man shall pass" (bridge built)
Post by: Mason on January 17, 2016, 06:50:58 PM
I really, really do worry about you sometimes  o_o

Bonkers  lol

Only sometimes???
 o_o o_o o_o

Title: Re: GoT: 17/1 Plaster stones - "No man shall pass" (bridge built)
Post by: Dr. Zombie on January 17, 2016, 06:55:06 PM
I really, really do worry about you sometimes  o_o

Bonkers  lol

cheers

James

Says the man who build a castle out of individually cut bricks... ::)
Title: Re: GoT: 17/1 Plaster stones - "No man shall pass" (bridge built)
Post by: tyrionhalfman on January 17, 2016, 07:07:27 PM
Looking great. An impressive undertaking. Thanks for sharing
Title: Re: GoT: 17/1 Plaster stones - "No man shall pass" (bridge built)
Post by: OSHIROmodels on January 17, 2016, 07:08:12 PM
Says the man who build a castle out of individually cut bricks... ::)

To be fair, I didn't smother it in toxic chemicals as Steve is wont to do  lol

cheers

James
Title: Re: GoT: 17/1 Plaster stones - "No man shall pass" (bridge built)
Post by: Mason on January 17, 2016, 07:12:12 PM
To be fair, I didn't smother it in toxic chemicals as Steve is wont to do  lol

And also, in the interests of fairness, he may have a chemical addiction to cater for.
 ;)

Title: Re: GoT: 17/1 Plaster stones - "No man shall pass" (bridge built)
Post by: Golgotha on January 17, 2016, 07:58:02 PM
Love your battlefield - on a side note when you going to finish the Boer one?
Title: Re: GoT: 17/1 Plaster stones - "No man shall pass" (bridge built)
Post by: Silent Invader on January 17, 2016, 09:12:15 PM
I am touched by the concern for my physical health and mental acuity!  :D

NB: I shall be applying the superglue in a well ventilated area and while wearing a respirator ;)

Regarding the Boer War table: it won't be finished as it was. I decided that the central railway was too limiting and instead will be modding it into an arid board that works for Old West and Sicily as well as for Africa. Terrain storage is also potentially an issue so thus the need for 'sensible' compromise.

Anyhoo, back to the project in hand. I've built up a few layers of walls, which gives a better idea of how the 'booths' will fit into the inn and provide for playable space. There'll be a fireplace to the right as viewed (the hearth is in) but the rest of the flooring will be wooden to match the resin casts. Outside there's a small yard that will have a lean-to stable.  I've decided the roof will be thatched, to provide the in-game opportunity to burn it. One more layer of wall and then I'll add a few windows.

With a WIP Wight on a 20mm dia base for scaling

(http://leadadventureforum.com/gallery/24/2031_17_01_16_9_54_44_1.jpeg)

(http://leadadventureforum.com/gallery/24/2031_17_01_16_9_54_44_0.jpeg)
Title: Re: GoT: 17/1 Plaster stones - "No man shall pass" (bridge built)
Post by: gamer Mac on January 17, 2016, 09:45:50 PM
Looks great steve :-* :-* :-* :-* :-* :-*
I was thinking about trying that at some point as well as the foam brick Maddness will keep this thread in mind when I do
Title: Re: GoT: 17/1 Plaster stones - "No man shall pass" (bridge built)
Post by: Silent Invader on January 17, 2016, 10:31:50 PM
Thanks Colin  :)

I expect that your blue foam will handle better while travelling - I doubt these will handle being thrown about. Anyways, will have a better idea as they get closer to completion. ;)

Hax to be said though: respect to you (and James) for cutting up those bricks!!!
Title: Re: GoT: 17/1 Plaster stones - "No man shall pass" (bridge built)
Post by: OSHIROmodels on January 17, 2016, 11:38:55 PM
 ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D

That's what it does  lol
Title: Re: GoT: 17/1 Plaster stones - "No man shall pass" (bridge built)
Post by: tomcat51 on January 18, 2016, 11:32:16 AM
I've just lost a morning's productivity after finding this thread. I only meant to take a quick break. Lovely work, I can't believe you are making an inn brick by brick!
Title: Re: GoT: 17/1 Plaster stones - "No man shall pass" (bridge built)
Post by: Silent Invader on January 18, 2016, 01:57:04 PM
Thank you TomCat  :D.  To be fair though, this will be ground floor only and Jimbibbly, GamerMac and I think Blackwolf all have multi-storey 'brick by brick' projects.  ;)
Title: Re: GoT: 17/1 Plaster stones - "No man shall pass" (bridge built)
Post by: Eric the Shed on January 18, 2016, 02:33:10 PM
Fantastic build Steve...love the stones and the cliffs. Always a fan of waterfalls and keen to see how you do yours..

Title: Re: GoT: 18/1 The inn stonework is complete
Post by: Silent Invader on January 18, 2016, 06:02:03 PM
Thanks Giles - I'll be cracking on with groundwork as the next phase so it shouldn't be too long before I get to the waterfall (maybe even next weekend). I'll be using streaks of silicone sealant for the falling water though the main river will be brown (peaty) thus the absence of depth on the tiles.   :)

Had a free Monday so had a hobby day and managed to finish the bulk of the structural build for the inn. The next step will be to harden the plaster with superglue, which I have tried on the bridge and it works. After that I'll lay the wooden floor and then start putting the sand texture on to the tiles. And then after that it will be time to gap fill etc with milliput and greenstuff plus added stones etc (oh, and make the roof, which will be hipped and thatched).

So, the inn:

(http://leadadventureforum.com/gallery/24/2031_18_01_16_6_44_28_4.jpeg)

With booths added to show how the interior layout will work

(http://leadadventureforum.com/gallery/24/2031_18_01_16_6_44_28_3.jpeg)

(http://leadadventureforum.com/gallery/24/2031_18_01_16_6_44_27_2.jpeg)

The entrance with yard and stable to right:

(http://leadadventureforum.com/gallery/24/2031_18_01_16_6_44_27_1.jpeg)

In situ on the board with castle to middle and cliffs/bluff in distance:

(http://leadadventureforum.com/gallery/24/2031_18_01_16_6_44_27_0.jpeg)

I guess with the Inn likely to feature in the next game, I will need to move the staff (including its resident strumpets) up the painting order :)

Edit: and yes, I do plan to drill out the chimney top!
Title: Re: GoT: 18/1 The inn stonework is complete
Post by: OSHIROmodels on January 18, 2016, 06:07:05 PM
It's alright for those that don't have to work  ;D

Looks great though mate  8)

cheers

James
Title: Re: GoT: 18/1 The inn stonework is complete
Post by: gamer Mac on January 18, 2016, 06:09:39 PM
Looks really good :-* :-* :-*
I have those tavern pieces but never found a use for them.
Title: Re: GoT: 18/1 The inn stonework is complete
Post by: Silent Invader on January 18, 2016, 06:16:10 PM
Thanks Colin. They're quite fantasy and so, as mentioned before, I ground off the skulls (still got to repair the damage). I don't think they really true-Medieval but the inn in GoT has booths and these were an easy solution (though I do think that the layout is starting to look a bit 'lap-dancing' club). Lol

It's alright for those that don't have to work  ;D

Tsch! Tomorrow I shall be cutting and fitting granite with a bad elbow, so today I had a rest!!
Title: Re: GoT: 18/1 The inn stonework is complete
Post by: pocoloco on January 18, 2016, 06:44:40 PM
Quite a stunner that inn already!  :-*

Besides the wooden floor what else is still in the works for the inside parts?
Title: Re: GoT: 18/1 The inn stonework is complete
Post by: Psychoflexible on January 18, 2016, 07:28:59 PM
Wow o_o :o what an insane stonejob ! It look really good.
Title: Re: GoT: 18/1 The inn stonework is complete
Post by: Silent Invader on January 18, 2016, 07:59:42 PM
Thanks folks - much appreciated  :D

Besides the wooden floor what else is still in the works for the inside parts?

In addition to the booths (which already have a lot of detail) and the wooden floor, I'm thinking an opening front door, though I shan't bother to fit glass or shutters, maybe a bench and some barrels outside, perhaps a few chickens in the yard plus straw and a water butt for any horses, inside more barrels plus a fire with a pot over, maybe some fowl strung up in the inglenook, a kettle on the hearth ..... Any other suggestions always appreciated ;)

EDIT: Having just had another look at the interior of the inn in S5/2, I am inclined to cut away the curtains at the top of the booth walls
Title: Re: GoT: 18/1 The inn stonework is complete
Post by: Justin Buck on January 18, 2016, 08:16:49 PM
WOW!  That looks great!  I might have to try your way on a small house or a bridge to see if finish one before starting a project like yours.  An alternative to coating the plaster in superglue, have you thought about MOD PODGE or white glue?  I'm using plaster to cast up a dungeon and I read somewhere that people use MOD PODGE, and swear by it.  I bought a small bottle of it to give it a go and found out that it is just water downed white glue  :?  However, it did put a nice hard shell over my plaster and it takes paint well too.  I don't know where you get your superglue but I'm almost positive that this might be a cheaper and healthier alternative.  Just an idea  :)

Justin
Title: Re: GoT: 18/1 The inn stonework is complete
Post by: Silent Invader on January 18, 2016, 08:31:18 PM
Thanks for your comments and suggestion Justin   :D

The superglue I use isn't particularly expensive, at £1 for 20g. I guess maybe 3 bottles to seal the inn. Unfortunately, I need to do some GS detailing to the stonework (gap filling etc) and it doesn't stick so well to the wood glue I use. If it wasn't for the GS work, I'd probably just use the wood glue.  :) TBH I'm not familiar with mod podge, though it sounds like a wood glue such as Evostik Exterior, which also dries to a hard (though rubbery flexible) shell.
Title: Re: GoT: 18/1 The inn stonework is complete
Post by: Zaheer on January 18, 2016, 09:54:49 PM
Wow! Another nutter  ;). Looking great.

The superglue I use isn't particularly expensive, at £1 for 20g.

Go to poundland, 5 bottles for, well, you know. I'm sure it's been said before but don't go near it after you apply!
Title: Re: GoT: 18/1 The inn stonework is complete
Post by: Shaved Dwarf on January 18, 2016, 10:05:08 PM
That stonework does look like a labour of love. I take my hat off to you.
Title: Re: GoT: 18/1 The inn stonework is complete
Post by: Elk101 on January 18, 2016, 10:39:53 PM
3 bottles of superglue to seal the inn and make Tuesday disappear in a haze of cyanoacrylate fumes! 

It's worth the effort though, it's looking brilliant.  The inn is incredibly effective.  What's your plans for the thatch, teddy bear fur, brush head fibres, towelling?
Title: Re: GoT: 18/1 The inn stonework is complete
Post by: Silent Invader on January 19, 2016, 12:31:24 AM
Thanks kindly folks  :D

Cheers for the Poundland tip Zaheer. I'll have a look next time I'm in town though I probably have about 30 bottles to hand at the mo so I'm not about to run out this week  ;) :D

It's worth the effort though, it's looking brilliant.  The inn is incredibly effective.  What's your plans for the thatch, teddy bear fur, brush head fibres, towelling?

Do you remember my medieval village Steve? That used towelling and so I plan to use the same (yes, the same somewhat holed towel) for the inn.

(http://leadadventureforum.com/gallery/24/2031_19_01_16_12_40_48.jpeg)

The idea is that eventually I will rebase the village onto 30cm tiles to work with this board, with the view to eventually extending to recreate something akin to the back of beyond small harbour (I don't know it's name) from which Arya sails to Braavos. I have a Revell Hansa Kog that will convert nicely and am somewhat envious of the WotR harbour game that the Perrys' put on a few years ago.

(http://leadadventureforum.com/gallery/24/2031_19_01_16_1_15_02.jpeg)
Title: Re: GoT: 18/1 The inn stonework is complete
Post by: Elk101 on January 19, 2016, 07:15:09 AM
I remember the village, yes. That was a good look for the thatch as it didn't visually dominate the building like some model thatch can.
Title: Re: GoT: 18/1 The inn stonework is complete
Post by: Silent Invader on January 19, 2016, 09:24:23 AM
Cheers Steve ..... I do like to avoid the look of a hair-piece  :o :D

Regarding superglue, and without denigrating all of the health warnings above (and for those that worry about me: thanks folks but as I already have a lung disease I generally take care not to aggravate it  ;)), when applying it as a sealant I use a thin glue that is wiped with kitchen towel to prevent pooling and generally improve distribution. Much like a soft wood, the plaster soaks up the CA glue, for a hardened crust.

I started doing it this way a long time ago, having previously used CA to seal wood carvings. Many wood turners use CA to seal and even to finish their craftwork, which is where I learned about it. Here's a couple of links that might be of interest:

https://www.canadianwoodworking.com/tipstechniques/finishing-ca-glue (https://www.canadianwoodworking.com/tipstechniques/finishing-ca-glue)

http://www.woodcentral.com/russ/russ6.shtml (http://www.woodcentral.com/russ/russ6.shtml)

Nevertheless, there are undoubtedly Health and Safety issues that people need to satisfy themselves on.
Title: Re: GoT: 18/1 The inn stonework is complete
Post by: Mason on January 19, 2016, 09:32:55 AM
Thae stonework has come out amazingly well, Steve.
The wooden beams tidy things up really well, whilst the stones themselves give a more 'random' feel.
Lovely!
 :-* :-*

Title: Re: GoT: 18/1 The inn stonework is complete
Post by: Silent Invader on January 19, 2016, 09:39:21 AM
Thanks Paul. Interestingly, it took a lot less time than I imagined it would (though I do still have gaps to fill). I inadvertently made about twice as many blocks as I used, which was fortuitous as the greater selection certainly speeded things up.

Edit: I should have said, the wooden piece is there to provide a level surface - a sole plate - for the roof. The building is based on an Irish and/or West Highland stone-built croft house, what with GOT's The North being filmed in Northern Ireland. In this case the roof will of course be removable, thus the otherwise unnecessary sole plate.

http://www.skyemuseum.co.uk (http://www.skyemuseum.co.uk)
Title: Re: GoT: 18/1 The inn stonework is complete
Post by: pocoloco on January 19, 2016, 05:35:05 PM
..... Any other suggestions always appreciated ;)

Maybe an old shield or two, showing the allegiance of the owner or leftovers from former clients? Or some other heraldic device, to give some colour splashes? How about little bit of hay on the floor? Not too close to fireplace though ;)
Title: Re: GoT: 18/1 The inn stonework is complete
Post by: Silent Invader on January 19, 2016, 05:52:12 PM
Maybe an old shield or two, showing the allegiance of the owner or leftovers from former clients? Or some other heraldic device, to give some colour splashes? How about little bit of hay on the floor? Not too close to fireplace though ;)

Thanks for the suggestions: much appreciated. Yeah colour could be an issue, especially as I am minded to cut away the curtains on the booths. :)
Title: Re: GoT: 18/1 The inn stonework is complete
Post by: tyrionhalfman on January 20, 2016, 08:17:32 AM
Great progress it's all looking fantastic. Thanks for sharing
Title: Re: GoT: 18/1 The inn stonework is complete
Post by: Malamute on January 20, 2016, 09:16:18 AM
Only just caught up with your thread after. My recent hiatus. Wonderful stuff Steve, the inn, bridge etc are genius, can't wait to get a game going. ;) ;D
Title: Re: GoT: 20/1 -terrain wip: first of the sand textures
Post by: Silent Invader on January 20, 2016, 03:42:55 PM
Thanks chaps, and Nick good to have you back  :D

Photos of this stage as it's one of my favourites, the application of the first layer of sand. I always enjoy this bit because it's the first point at which the different terrain elements are distinguished by colour and texture while the underlying structure is mostly covered over.

I used sieved sharp sand, though the road, marsh and ford will get a much finer beach sand. The waterproof wood glue will also protect the mdf from the dilute glue used in detailing and blending that will follow.

(http://leadadventureforum.com/gallery/24/2031_20_01_16_4_26_18_0.jpeg)

With the sand down, the bluffs start to take on more of their final character:

(http://leadadventureforum.com/gallery/24/2031_20_01_16_4_30_17.jpeg)

Btw, the white protrusions will be cut back to provide sockets for the trees.
Title: Re: GoT: 20/1 -terrain wip: first of the sand textures
Post by: Dr DeAth on January 20, 2016, 03:49:14 PM
I'm hooked, those individual brick constructions are great. 

Did you buy the cork 'boulders' shown in the lower picture like that or did you make them from other cork items?
Title: Re: GoT: 20/1 -terrain wip: first of the sand textures
Post by: Elbows on January 20, 2016, 04:10:58 PM
Can't wait to see further progress on this.  Absolutely splendid.
Title: Re: GoT: 20/1 -terrain wip: first of the sand textures
Post by: Silent Invader on January 20, 2016, 05:33:50 PM
Thank you kindly  :D

Did you buy the cork 'boulders' shown in the lower picture like that or did you make them from other cork items?

Erm.... All of the added cork is from beer, wine and champagne bottles consumed over Xmas/NY......

Different corks have different consistencies (obviously). Holding the cork with one hand, I used an adjustable spanner (the grippy type) with the other to grab at the cork and twist/tear off a chunk. The denser the cork, the less 'shard like' the resulting boulder.  The more rounded boulders came from the most dense cork. The exteriors of the original corks are all on the inside  of the resulting model with idc plaster and sand hiding any bottle-cork-obviousness.
Title: Re: GoT: 20/1 -terrain wip: first of the sand textures
Post by: .:Gunslinger:. on January 20, 2016, 05:53:31 PM
This is one of the most interesting threads to read...very nice progress! Your work on the Inn is splendid, but the very realistic groundworks is even better (imho)! Absolutely top notch!
Title: Re: GoT: 20/1 -terrain wip: first of the sand textures
Post by: pocoloco on January 20, 2016, 08:20:22 PM
Most excellent progress!  :-*
Title: Re: GoT: 20/1 -terrain wip: first of the sand textures
Post by: Silent Invader on January 20, 2016, 09:04:47 PM
Thanks very much to you both, it is most encouraging  :D

One thing I forgot to add earlier is some commentary on how robust the buildings are.

The composite approach of exterior grade wood glue and ready mixed plaster, finished with superglue, does seem to hold together very well.  This image shows the size of the blocks that make probably the weakest and most vulnerable part, the chimney:

(http://leadadventureforum.com/gallery/24/2031_20_01_16_9_51_42_1.jpeg)

After the smear with superglue had fully cured, here I am holding the entire weight of the tile (with its 6mm thick 30cm sq mdf base) by the chimney .....

(http://leadadventureforum.com/gallery/24/2031_20_01_16_9_51_42_0.jpeg)

This evening I've sanded the road and riverbanks and planked the inn floor but more of that soon.

Incidentally, I am mindful that the current updates are missing pure fantasy content but there'll be more of that soon, as completion of this phase of terrain will be followed by more minis and then another test game. :)
Title: Re: GoT: 20/1 -terrain wip: first of the sand textures
Post by: OSHIROmodels on January 20, 2016, 10:10:21 PM
Go on, how many bottles did you use  ;D

cheers

James
Title: Re: GoT: 20/1 -terrain wip: first of the sand textures
Post by: Silent Invader on January 20, 2016, 10:17:49 PM
Go on, how many bottles did you use  ;D

Three of 20g each....... Exactly as anticipated  :D

Title: Re: GoT: 20/1 -terrain wip: first of the sand textures
Post by: tomrommel1 on January 21, 2016, 06:58:41 AM
really nice progress
Title: Re: GoT: 20/1 -terrain wip: first of the sand textures
Post by: **GS** on January 21, 2016, 08:00:57 AM
Very inspiring work!

Thanks for sharing!
Title: Re: GoT: 20/1 -terrain wip: first of the sand textures
Post by: Shaved Dwarf on January 21, 2016, 08:59:18 PM
Impressive! 8)
Title: Re: GoT: 20/1 -terrain wip: first of the sand textures
Post by: Silent Invader on January 22, 2016, 08:22:54 AM
Thank you all  :D

Not much of an update but I've now added pieces of slate plus some crumbled cork to the bed of the waterfall.

(http://leadadventureforum.com/gallery/24/2031_22_01_16_9_14_45_1.jpeg)

Have also planked the inn (gaps are for the booths) and gap-filled with GS.

(http://leadadventureforum.com/gallery/24/2031_22_01_16_9_14_45_0.jpeg)

Next step is to bush sand where's it's needed to blend the everything to together, securing the sand with dilute glue.
Title: Re: GoT: 20/1 -terrain wip: first of the sand textures
Post by: Slayer on January 22, 2016, 06:38:03 PM
have to say, all your builds are amazeballs. This is one of my favs tho :-*
Title: Re: GoT: 20/1 -terrain wip: first of the sand textures
Post by: Silent Invader on January 22, 2016, 08:49:01 PM
have to say, all your builds are amazeballs. This is one of my favs tho :-*

Well thank you: very kind of you to say  :D
Title: Re: GoT: 20/1 -terrain wip: first of the sand textures
Post by: OSHIROmodels on January 22, 2016, 09:01:23 PM
Like totes  :D

cheers

James
Title: Re: GoT: 20/1 -terrain wip: first of the sand textures
Post by: Andym on January 23, 2016, 08:22:41 AM
Bloomin Eck! :o I leave this thread for 2 minutes and he's already built half of Westeros!

Wow! I love the work on the bridge and the inn. I'll need to remember this technique and use your thread for inspiration some time in there near future. Can't wait to see it painted mate! Brilliant stuff! :-*
Title: Re: GoT: 20/1 -terrain wip: first of the sand textures
Post by: pocoloco on January 23, 2016, 08:27:43 AM
Lovely work on the inn SI  :-*

I'm also glad I have saved up quite a number of similar cork products in my hobby drawers :D
Title: Re: GoT: 20/1 -terrain wip: first of the sand textures
Post by: Vanvlak on January 23, 2016, 08:29:01 AM
Wow, that is going to be nice  8) 8) 8) 8)
Title: Re: GoT: 20/1 -terrain wip: first of the sand textures
Post by: Dr DeAth on January 23, 2016, 09:05:42 AM
coming along nicely
Title: Re: GoT: 20/1 -terrain wip: first of the sand textures
Post by: Thunderchicken on January 23, 2016, 09:44:45 AM
Those famous words 'I missed this thread!"

Brilliant work Steve.  :-*

 I'm getting to that stage in life where I have the space and time to build terrain boards, so this one is joining the 'how to' folder I'm putting together.
Title: Re: GoT: 24/1 -terrain wip: all tiles now completed to pre paint stage
Post by: Silent Invader on January 24, 2016, 06:04:40 PM
Wow! Thanks for all the comments - very motivating  :D

I've now completed the building of all the tiles so the next stage is to paint them, beginning with an undercoat of acrylic Burnt Umber (without added water) from The Works (discount store).

The whole board so far:

(http://leadadventureforum.com/gallery/24/2031_24_01_16_6_45_13_2.jpeg)

The Inn entrance: fine beach sand used for the road and for brushing into gaps, coarser sharp sand for the grassed areas.

(http://leadadventureforum.com/gallery/24/2031_24_01_16_6_45_13_1.jpeg)

The side of the building showing where sand and dilute glue were used to create an uneven ground level; in the background is the ford.

(http://leadadventureforum.com/gallery/24/2031_24_01_16_6_45_12_0.jpeg)

The bridge with brushed-in sand.

(http://leadadventureforum.com/gallery/24/2031_24_01_16_6_44_31_4.jpeg)

The track up the cliffs with levels that minis can stand on.

(http://leadadventureforum.com/gallery/24/2031_24_01_16_6_44_31_3.jpeg)

Stepping stones (infantry only).

(http://leadadventureforum.com/gallery/24/2031_24_01_16_6_44_31_2.jpeg)

The waterfall and river.

(http://leadadventureforum.com/gallery/24/2031_24_01_16_6_44_31_1.jpeg)

The cliffs (with a lot of the cork boulders now covered by sand).

(http://leadadventureforum.com/gallery/24/2031_24_01_16_6_44_30_0.jpeg)

After painting, I'll add the water effects.
Title: Re: GoT: 24/1 -terrain wip: all tiles now completed to pre paint stage
Post by: FramFramson on January 24, 2016, 06:46:44 PM
Bee-yoouu-tee so far!
Title: Re: GoT: 24/1 -terrain wip: all tiles now completed to pre paint stage
Post by: Dr DeAth on January 24, 2016, 07:09:31 PM
good progress, that brickwork and paving on the inn looks superb
Title: Re: GoT: 24/1 -terrain wip: all tiles now completed to pre paint stage
Post by: tyrionhalfman on January 24, 2016, 07:14:37 PM
Looking amazing. Thanks for sharing
Title: Re: GoT: 24/1 -terrain wip: all tiles now completed to pre paint stage
Post by: OSHIROmodels on January 24, 2016, 07:30:46 PM
Cracking work mate and you are certainly convincing me of the advantages of 300mm squares  ;)

cheers

James
Title: Re: GoT: 24/1 -terrain wip: all tiles now completed to pre paint stage
Post by: Silent Invader on January 24, 2016, 09:35:48 PM
Thanks all, much appreciated ...

Slapped a quick coat of brown on:

(http://leadadventureforum.com/gallery/24/2031_24_01_16_10_29_25.jpeg)

Cracking work mate and you are certainly convincing me of the advantages of 300mm squares  ;)

I sort of blame you as when I first saw your buildings I loved that each one was a mini diorama. To some extent, each tile is set up as a mini diorama, which makes for (to me anyway) a much more rewarding building and gaming experience.  ;) :D
Title: Re: GoT: 24/1 -terrain wip: all tiles now completed to pre paint stage
Post by: jthomlin on January 25, 2016, 08:57:10 AM
Cracking work mate and you are certainly convincing me of the advantages of 300mm squares  ;)

We have standardised on them here using Back2Bas-ix laser cut 'Battleframe' squares (http://www.back2base-ix.com/5300-series-and-accessories.html). While more expensive than cutting your own, these are precision laser cut and have rare earth magnets along the sides which hold them together. The magnets really do work to prevent shifting of tiles during play.

While not quite up to the standard of Mr Invader's boards, here are a couple of pics of them in use:
(For those interested, the game was a scenario featuring Moorcock's Corum and the 'People from the Pines' from Little Wars 2015)

(http://www.joethomlinson.com/pics/300mm/moorcock1.jpg)
(http://www.joethomlinson.com/pics/300mm/moorcock2.jpg)

Cheers!
Joe Thomlinson


Title: Re: GoT: 24/1 -terrain wip: all tiles now completed to pre paint stage
Post by: Constable Bertrand on January 25, 2016, 10:32:25 AM
Wowzers Steve  o_o  o_o stunning work. Each tile has such character and has plenty of space for gaming, I'm rather impressed.

:-* :-*

Cheers
Matt
Title: Re: GoT: 24/1 -terrain wip: all tiles now completed to pre paint stage
Post by: Silent Invader on January 25, 2016, 12:08:54 PM
Thanks Joe and Matt  :)

For my base tiles, I have my local DIY Shed (B&Q) cut up a 6mm sheet for free. I have contemplated magnets to connect but haven't needed to as unless they overhang the table and are knocked they stay put (though an IKEA non-slip table mat is another solution).

Regarding the decorative content of the tiles, how busy it is will affect usage. These will get WotR and probably 18thC Highwaymen as well as for their primary role as part of The North of Westeros - they certainly wouldn't work for closed ranked forces such as for Napoleonics.  :)
Title: Re: GoT: 24/1 -terrain wip: all tiles now completed to pre paint stage
Post by: Captain Blood on January 25, 2016, 12:56:02 PM

They certainly wouldn't work for closed ranked forces such as for Napoleonics.  :)


Goddamit!
You mean we won't be refighting Austerlitz again this year? :'(

;)

(Tell you what though, that layout would probably do very nicely for a Peninsular War skirmish, a la 'Sharpe').

Looking wondrous. Can't wait to see it finished.
Title: Re: GoT: 24/1 -terrain wip: all tiles now completed to pre paint stage
Post by: Silent Invader on January 25, 2016, 01:07:28 PM
Hmm, didn't think of Sharpe but yeah that too (and I have some plastic Nappy sprues somewhere).

I'm looking forward to finishing this stage of the project as I have a stash of minis ready to become Cleganes and Watch plus there's the part-done Walkers. I also have some hidden markets to make (rabbits, is what I'd decided on).  :D
Title: Re: GoT: 24/1 -terrain wip: all tiles now completed to pre paint stage
Post by: jthomlin on January 25, 2016, 04:51:32 PM
Regarding the decorative content of the tiles, how busy it is will affect usage. These will get WotR and probably 18thC Highwaymen as well as for their primary role as part of The North of Westeros - they certainly wouldn't work for closed ranked forces such as for Napoleonics.  :)

Yes, that's why ours are flat as our main focus is large scale battles with 120mm wide movement stands.

Cheers!
Joe Thomlinson
Title: Re: GoT: 24/1 -terrain wip: all tiles now completed to pre paint stage
Post by: Silent Invader on January 25, 2016, 05:02:00 PM
Yes, that's why ours are flat as our main focus is large scale battles with 120mm wide movement stands.

Cheers!
Joe Thomlinson

Most sensible  :D
Title: Re: GoT: 24/1 -terrain wip: all tiles now completed to pre paint stage
Post by: gamer Mac on January 27, 2016, 10:38:47 PM
Lovely work Steve :-* :-* :-* :-* :-* :-*
Title: Re: GoT: 24/1 -terrain wip: all tiles now completed to pre paint stage
Post by: Peithetairos on January 28, 2016, 05:51:53 AM
Looks really good! How do the magnets work? can you flip them in their slots so that any configuration is possible or are there limitations due to the polarity of the fixed (?) magnets? I am thinking of doing something very similar using HIPS, but so far have not considered magnets due to the polarity issue, but it seems to work here.
Title: Re: GoT: 24/1 -terrain wip: all tiles now completed to pre paint stage
Post by: Silent Invader on January 28, 2016, 06:33:45 AM
Thanks Colin  :D

@p: I don't use magnets to join my boards but I did once try to do something similar with formed HIPs tiles and there's a thread on LAF somewhere about it. Basically, for me HIPS was too light, too expensive and too prone to warping.  :)
Title: Re: GoT: 24/1 -terrain wip: all tiles now completed to pre paint stage
Post by: Blackwolf on January 28, 2016, 06:39:52 AM
Looking very good Steve!
Title: Re: GoT: 24/1 -terrain wip: all tiles now completed to pre paint stage
Post by: Silent Invader on January 28, 2016, 02:06:09 PM
Thanks guy!  :D

A question on the ASOIAF / GOT landscape and weather.

My part of the North is below The Wall in a presently snow-free (though very wet) location. In the TV series (3 I think) Wildlings raid a village (thus the village that will join my board idc) which is snow-free, letting one boy live to pass on the news of what has happened. A short while later that boy appears at The Wall, which is as frozen and snowbound as ever. It has always irritated me a tad (yes, I should get out more!) that there seemed to be a sudden switch in the weather. Maybe the village had had a pleasant bout of weather? Anyways, in the books is there a general sense of where the snow starts (altitude, longitude, etc) or does the TV series just gloss over a sudden overall worsening in the weather moving south? Or did I miss something? Probably the latter!
Title: Re: GoT: 24/1 -terrain wip: all tiles now completed to pre paint stage
Post by: Col. Aubrey Bagshot on January 28, 2016, 02:41:26 PM
Forgive the random post, but i've been following your tread with great interest and loving every post, as im working on a similar project and shamelessly stealing ideas...
I too use super glue to 'set' and make gamer friendly softer grade hobby materials, and in my search for cheaper CA glue i came across this stuff:

http://www.ebay.co.uk/itm/5-x-50g-BondFix-Super-THIN-viscosity-Super-Glue-adhesive-High-Strength-Speed-/111834554183?hash=item1a09dbdf47:g:40kAAOSwAKxWWAy1 (http://www.ebay.co.uk/itm/5-x-50g-BondFix-Super-THIN-viscosity-Super-Glue-adhesive-High-Strength-Speed-/111834554183?hash=item1a09dbdf47:g:40kAAOSwAKxWWAy1)

Got some last week and it works really well, comes in thin, medium and super thick and works out to be very economical when bought in larger quantities....
Title: Re: GoT: 24/1 -terrain wip: all tiles now completed to pre paint stage
Post by: Silent Invader on January 28, 2016, 02:52:10 PM
Thanks for the tip. I've got enough at the moment but I'll certainly bear that brand in mind for the future. I suspect that it's a very similar consistency : soaks in, flows, easily wiped, etc.
Title: Re: GoT: 24/1 -terrain wip: all tiles now completed to pre paint stage
Post by: LordOdo on January 28, 2016, 03:33:30 PM
Thanks guy!  :D

A question on the ASOIAF / GOT landscape and weather.

My part of the North is below The Wall in a presently snow-free (though very wet) location. In the TV series (3 I think) Wildlings raid a village (thus the village that will join my board idc) which is snow-free, letting one boy live to pass on the news of what has happened. A short while later that boy appears at The Wall, which is as frozen and snowbound as ever. It has always irritated me a tad (yes, I should get out more!) that there seemed to be a sudden switch in the weather. Maybe the village had had a pleasant bout of weather? Anyways, in the books is there a general sense of where the snow starts (altitude, longitude, etc) or does the TV series just gloss over a sudden overall worsening in the weather moving south? Or did I miss something? Probably the latter!

Well, in the books Winterfell, few days from the village and the wall, is covered with snow. And even in the series the snow appears to be more south sometimes.

source:

(https://ak-hdl.buzzfed.com/static/2015-08/27/12/enhanced/webdr15/anigif_enhanced-buzz-30689-1440691617-6.gif)

So I think it has just been a silly mistake to not put that village in snow..
Title: Re: GoT: 24/1 -terrain wip: all tiles now completed to pre paint stage
Post by: Silent Invader on January 28, 2016, 04:18:50 PM
 :D

Obviously dodgy production values .....

 :D
Title: Re: GoT: 24/1 -terrain wip: all tiles now completed to pre paint stage
Post by: Elk101 on January 28, 2016, 04:29:03 PM
Weather can be weird though. Where I live can have snow yet ten minutes further toward the coast or down towards the river plain it's just wet (and no, I don't mean the sea or the river!).
Title: Re: GoT: 24/1 -terrain wip: all tiles now completed to pre paint stage
Post by: Silent Invader on January 28, 2016, 05:16:44 PM
There speaks a man from The North!  :D
Title: Re: GoT: 24/1 -terrain wip: all tiles now completed to pre paint stage
Post by: Elk101 on January 28, 2016, 05:28:53 PM
There speaks a man from The North!  :D

Don't get me started on the rain!
Title: Re: GoT: 24/1 -terrain wip: all tiles now completed to pre paint stage
Post by: Charlie_ on January 28, 2016, 05:40:26 PM
Snow....

Well I feel that the show never made it quite clear that winter is not coming, WINTER IS HERE! Stannis' army gets snowed in... Then it thaws and he can move again. In the books, it is MUCH more bleak. Like, all their horses die, they eat the horses, and then a few men are even executed for cannibalism. Meanwhile, at Winterfell, the snow is BAD. Basically the entire castle is under snow and no one can see more than a few feet in front of them. Standing on the ramparts, there is nothing to see beyond the walls except white. It makes for a really great sense of paranoia, as in the books there is much more going on inside the walls of Winterfell than the show has. Basically, the Boltons are hosting lots of other Northern lords who are apparently loyal to them, plus a large contingent of Freys. Stannis' army is somewhere out there in the snow, but no one really wants to go out to fight him. And then there is the whole thing wih Wyman Manderly's pies....

Anyway, I digress. Prior to winter coming down hard, which happens in Book V I think, I'm not actually that certain how much snow there is in the north. I'll have to go back and look at the early Winterfell chapters when all the Stark children are together, but I don't think there is any snow. I don't EVEN think it's snowing immediately north of the wall when the night's watch first go there, near Craster's Keep, or at least not thick settled snow, but I might be wrong about that...

The point is, the north is cold, but I don't think it's exactly always snowing, not even close to the Wall. But once winter comes, the whole place is BURIED under snow, and things get hard. And that's where the books have left us....
Title: Re: GoT: 24/1 -terrain wip: all tiles now completed to pre paint stage
Post by: AdamTheGreat on January 30, 2016, 01:22:45 AM
After reading countless topics on this forum and seeing dozens of terrain projects, I have reached the conclusion that you are all insane.

Looking good, I really like the building.
Title: Re: GoT: 24/1 -terrain wip: all tiles now completed to pre paint stage
Post by: Hupp n at em on January 30, 2016, 01:49:13 AM
After reading countless topics on this forum and seeing dozens of terrain projects, I have reached the conclusion that you are all insane.

Looking good, I really like the building.

Trust me, that feeling doesn't really go away. They just keep on doing more crazy projects.  :D  lol
Title: Re: GoT: 24/1 -terrain wip: all tiles now completed to pre paint stage
Post by: Silent Invader on January 30, 2016, 04:14:46 AM
Insane? INSANE!!!! .... Just slightly .... :D

Thanks for the comments - all are appreciated  ;)

Don't get me started on the rain!

Been a bit blowy of late Steve ?  lol Well, at least it hasn't snowed like in New York (and other related locales that recently got mega-dumped on, which nicely brings me to Charlie's post on snow.......  8)

That was most helpful Charlie - the distinction between winter is coming and winter is here is perhaps a little blurred in the TV series. I'm not intending to recreate the storylines as such,  so I will content myself that for this terrain board it is coming rather than here.

Much appreciated folks.  Btw, am about 1/2 way there with the board painting and should have more photos this weekend.
Title: Re: GoT: 31/1 -terrain wip: tiles painted, waterfall in hand
Post by: Silent Invader on January 31, 2016, 09:19:56 PM
It's Sunday night so time for an update  :D

Btw, the following pictures were taken in less than perfect lighting with spots either too light or too dark. Sorry.  ;)

The whole board now painted .... The rocks in the bluff were a real pain as I struggled to match the colour of the castle, repainting three times. They're still a little off but the lighting makes it look far worse.

(http://leadadventureforum.com/gallery/24/2031_31_01_16_10_04_36_4.jpeg)

(http://leadadventureforum.com/gallery/24/2031_31_01_16_10_04_36_3.jpeg)

The river bed is darker than the ground as it will be peaty. I plan to add a layer of water with brown in it, then a top layer with a touch of grey, then some Valkejo water effect turbulence where necessary.

This is my first waterfall, and so its a bit of a 'suck it and see'. I decided to dry brush white to the tops of the rocks to suggest turbulence.....

(http://leadadventureforum.com/gallery/24/2031_31_01_16_10_04_36_2.jpeg)

.... though with the (uncured) clear silicone sealant its presently looking a bit glacial!

(http://leadadventureforum.com/gallery/24/2031_31_01_16_10_04_35_1.jpeg)

(http://leadadventureforum.com/gallery/24/2031_31_01_16_10_04_35_0.jpeg)

When I add the grey water to the main river I plan to introduce some into the waterfall, which hopefully will improve the colour. We shall see!  :D
Title: Re: GoT: 31/1 -terrain wip: tiles painted, waterfall in hand
Post by: Mason on January 31, 2016, 09:30:39 PM
This is gonna look the nuts when it is finished.
That waterfall in particular.
 8) 8)

Title: Re: GoT: 31/1 -terrain wip: tiles painted, waterfall in hand
Post by: Silent Invader on January 31, 2016, 10:40:37 PM
Thanks for your confidence Paul  :D

The good news is that as the waterfall's silicone is curing, colour is starting to show through. Yay! Just hope it's not too much colour.....

Have done the first pour of the river. I don't use fancy products, just Evo-Stik Exterior Grade Wood Glue with drops of Valkejo Air (this pour has Mud Brown) mixed in for colour.

(http://leadadventureforum.com/gallery/24/2031_31_01_16_11_35_37.jpeg)
Title: Re: GoT: 31/1 -terrain wip: tiles painted, waterfall in hand
Post by: Elk101 on January 31, 2016, 10:42:38 PM
It really does remind me of parts of Scotland.  Very nice work indeed Steve.
Title: Re: GoT: 31/1 -terrain wip: tiles painted, waterfall in hand
Post by: Silent Invader on January 31, 2016, 11:50:55 PM
It really does remind me of parts of Scotland.  Very nice work indeed Steve.

Thanks Steve (I do love The Highlands  ;))  :D
Title: Re: GoT: 31/1 -terrain wip: tiles painted, waterfall in hand
Post by: ZeroTwentythree on February 01, 2016, 04:25:25 AM
The waterfall is great, and I really like the whole project. Looking forward to seeing more.
Title: Re: GoT: 31/1 -terrain wip: tiles painted, waterfall in hand
Post by: Silent Invader on February 01, 2016, 11:12:39 AM
Many thanks  :)

Progress with the waterfall.....

To backtrack a bit, the objective with the waterfall is to show peaty water, atop rocks, flowing and falling at changing speeds with uneven turbulence.

The painted rocks show some base colour through the silicone sealant, while the sealant was dragged to create a sense of flow. Unfortunately though, it was missing grungy peatiness, while the lack of contrast between the silicone 'waves' meant that from a distance the suggestion of movement was lost.

Half of my remedy, now done, was to add paint effects using undiluted VMC. Firstly, working in patches, I painted Flat Earth over all of the silicone, then wiped away excess using damp kitchen towel. I then did the same but with Chocolate Brown to areas where I wanted more depth. For both colours, the wiping action followed the flow of the water with faster flowing areas having more paint removed. Finally, I drybrushed Off White to the crests, adding more where I wanted to suggest more turbulence.

The only problem with painting onto silicone is that it doesn't adhere particularly well. However, this will be addressed by the second part of the remedy.

So far:

(http://leadadventureforum.com/gallery/24/2031_01_02_16_11_49_03_0.jpeg)

(http://leadadventureforum.com/gallery/24/2031_01_02_16_11_49_03_1.jpeg)

The second half of the remedy will be to give the entire river a coat of Revell gloss varnish, which will seal in the paint and give the reflective sheen.

The next step though, is to add the final pour of the main river. I previously wrote that I'd add grey to this pour but have changed my mind: I'll just add less drops of the Mud Brown for a slightly more translucent surface.

(http://leadadventureforum.com/gallery/24/2031_01_02_16_11_49_03_2.jpeg)

There's still a bit of drying time ahead, as evident at the ford (note that the actual ford has much shallower water, obviously).

(http://leadadventureforum.com/gallery/24/2031_01_02_16_11_49_03_3.jpeg)
Title: Re: GoT: 31/1 -terrain wip: tiles painted, waterfall in hand
Post by: Constable Bertrand on February 01, 2016, 08:54:18 PM
The texture looks about right Steve, the waves and troughs, rivelets and pools along the waterfall.

Your groundwork and rocks are really cool too 8)
Sadly after I thought that the waterfall looks a little like roasted chicken skin .. now I cannot see anything else lol ;)

The gloss and final layer should fix that. Maybe it could do with some additional 'white froth' at the bottom of the big drops? I really like how you have made the board so far Steve :-* :-*

Cheers
Matt
Title: Re: GoT: 31/1 -terrain wip: tiles painted, waterfall in hand
Post by: Silent Invader on February 01, 2016, 09:11:03 PM
 lol. Now I'm stuck with images of roasted chicken too!!!

I agree more white at the bottom though I'll add that on some Vallejo water effects that'll go on top of the final pour of the main river. 

I'm still optimistic that the main flow will come right with the final layers but we shall see .... Fingers crossed !!  Trouble is, it's quite a waiting game as I have to wait for the first pour of water to dry before I can add the next.
Title: Re: GoT: 31/1 -terrain wip: tiles painted, waterfall in hand
Post by: OSHIROmodels on February 01, 2016, 09:30:42 PM
That's not far off mate (I've seen a few peaty waterfalls in my time). I think a bit more depth and a few more lighter highlights and you've got it  8) 8)

Although now Matt has mentioned it, I can see chicken skin as well  :-I lol

cheers

James
Title: Re: GoT: 31/1 -terrain wip: tiles painted, waterfall in hand
Post by: Silent Invader on February 02, 2016, 08:28:56 AM
James, my friend, you are right!  :D

More depth of colour is what it needed.  I've painted some thin lines of Burnt Umber into troughs between some of the waves plus brilliant white to some of the crests. Makes a real difference.

Cheers!!!
Title: Re: GoT: 2/2 -terrain wip: waterfall and river progress
Post by: Silent Invader on February 02, 2016, 11:03:42 AM
And some pics:

(http://leadadventureforum.com/gallery/24/2031_02_02_16_11_48_34_0.jpeg)

(http://leadadventureforum.com/gallery/24/2031_02_02_16_11_48_34_1.jpeg)

Extra turbulence will added at the base of the waterfall after the second pour of the river water, while the top coat of gloss varnish will make the waterfall and the river equally shiny. I'll also add waves etc around the rocks in the river using Vallejo Water Effects.
Title: Re: GoT: 2/2 -terrain wip: waterfall and river progress
Post by: DeafNala on February 02, 2016, 12:27:38 PM
That looks WONDERFUL. The waterfall & surrounding ground are BEAUTIFULLY modeled & painted. VERY WELL DONE!
That is a terrain feature that has always daunted moi. As such I am even more impressed by your work.
Title: Re: GoT: 2/2 -terrain wip: waterfall and river progress
Post by: Dr DeAth on February 02, 2016, 12:49:41 PM
Great waterfall you've done there, however I'm starting to worry how Matt and James roast their chickens!  lol
Title: Re: GoT: 2/2 -terrain wip: waterfall and river progress
Post by: Steam Flunky on February 02, 2016, 01:04:40 PM
This is looking very promising!
I luv the rocky cliff.
Title: Re: GoT: 2/2 -terrain wip: waterfall and river progress
Post by: Bloggard on February 02, 2016, 01:07:25 PM
Great waterfall you've done there, however I'm starting to worry how Matt and James roast their chickens!  lol

+ 1. Amazingly well done.
Title: Re: GoT: 2/2 -terrain wip: waterfall and river progress
Post by: Lord Borjado on February 02, 2016, 01:36:53 PM
I'd read your post on only one shot. Your project is simply impressive!
Title: Re: GoT: 2/2 -terrain wip: waterfall and river progress
Post by: Andym on February 02, 2016, 01:51:12 PM
Cracking Steve! 8) Can i recommend using white silicon for the foam of the waterfall. Just wee bits here and there. Keep it rough on the highs, using a tooth pick.
Title: Re: GoT: 2/2 -terrain wip: waterfall and river progress
Post by: Silent Invader on February 02, 2016, 02:13:48 PM
Thanks so much for all the comments - very motivating  :D

Cracking Steve! 8) Can i recommend using white silicon for the foam of the waterfall. Just wee bits here and there. Keep it rough on the highs, using a tooth pick.

That's a great tip Andy, I shall add it at the stepping stones, etc, as well.
Title: Re: GoT: 2/2 -terrain wip: waterfall and river progress
Post by: Eric the Shed on February 02, 2016, 02:32:33 PM
love the waterfall Steve...I keep meaning to rebuild my sorry version and yours has given me some great ideas
Title: Re: GoT: 2/2 -terrain wip: waterfall and river progress
Post by: ZeroTwentythree on February 02, 2016, 05:03:57 PM
Progress is looking really good!
Title: Re: GoT: 2/2 -terrain wip: waterfall and river progress
Post by: Captain Blood on February 02, 2016, 05:18:44 PM
Top terrain modelling.

Did you ever consider a train layout?  ;)
Title: Re: GoT: 2/2 -terrain wip: waterfall and river progress
Post by: Constable Bertrand on February 02, 2016, 08:45:37 PM
Thayts it Steve , it's a little less like chicken skin now  lol In my defence I have never seen a peat waterfall.

Ignore me and trust more reliable sauces. :D

Cheers
Matt
Title: Re: GoT: 2/2 -terrain wip: waterfall and river progress
Post by: Silent Invader on February 02, 2016, 09:07:44 PM
Thanks Folks - much appreciated.  :D

Richard, though I did have a railway, this is my first attempt at anything quite like this - and it's incredibly enjoyable  ;)  :D

Hey Matt, your previous comment was much appreciated: it helped me understand  that the coloration was too consistent.  :D
Title: Re: GoT: 2/2 -terrain wip: waterfall and river progress
Post by: Constable Bertrand on February 03, 2016, 11:23:47 AM
Oh good. :D
Title: Re: GoT: 2/2 -terrain wip: waterfall and river progress
Post by: Thunderchicken on February 03, 2016, 07:02:55 PM
Bravo Steve!  :-* Inspirational, but way beyond anything I could achieve.
Title: Re: GoT: 2/2 -terrain wip: waterfall and river progress
Post by: tyrionhalfman on February 03, 2016, 08:53:37 PM
Really impressive progress.Thanks for sharing
Title: Re: GoT: 2/2 -terrain wip: waterfall and river progress
Post by: Elk101 on February 03, 2016, 09:52:11 PM
It's that incredible attention to detail that always shows up in your projects.  Very well done.
Title: Re: GoT: 3/2 - a bit of thatch
Post by: Silent Invader on February 03, 2016, 10:31:13 PM
Thanks for the comments - all greatly appreciated  :D Honestly though, it's not massively difficult to do.

While the river cures, I've started on the rest of the inn.

Looking a bit Essex at the moment though:

(http://leadadventureforum.com/gallery/24/2031_03_02_16_11_24_16_1.jpeg)

(http://leadadventureforum.com/gallery/24/2031_03_02_16_11_24_16_0.jpeg)

I've actually got a few bits to sculpt for the inside so finishing the inn will have to wait until I start the next batch of minis.

 :)
Title: Re: GoT: 3/2 - a bit of thatch
Post by: Hupp n at em on February 04, 2016, 01:27:43 AM
Looks good!  :)  A bit of old towel I'm guessing?
Title: Re: GoT: 3/2 - a bit of thatch
Post by: Silent Invader on February 04, 2016, 08:13:39 AM
Looks good!  :)  A bit of old towel I'm guessing?

Yep, towel that is glued and combed  :)
Title: Re: GoT: 3/2 - a bit of thatch
Post by: tyrionhalfman on February 04, 2016, 10:02:58 AM
Never thought to use towel for thatch, looking good. Thanks for sharing
Title: Re: GoT: 3/2 - a bit of thatch
Post by: OSHIROmodels on February 04, 2016, 10:46:36 AM
Nick needs 'thatch' and it's in his colour  ;D

Are you going for a more grey tone with it or typical brown?

cheers

James
Title: Re: GoT: 3/2 - a bit of thatch
Post by: Silent Invader on February 04, 2016, 11:49:31 AM
Thanks T1/2M  :) I can't remember where I first saw towelling but I used it on my WotR medieval of a few years back:

(http://leadadventureforum.com/gallery/24/2031_19_01_16_12_40_48.jpeg)

Nick needs 'thatch' and it's in his colour  ;D

Are you going for a more grey tone with it or typical brown?

Indeed, I was thinking of Nick as I carefully petted ...patted... it into place.

Colour-wise, as you would expect I have the next six tiles readied in my head, which will comprise a 3-tile village with a 3-tile bay/beach/jetty. The buildings will come from my WotR  village. All of which is a long way of saying: see image above !!!!

(Though I might darken it a bit so it looks damper)
Title: Re: GoT: 3/2 - a bit of thatch
Post by: Silent Invader on February 04, 2016, 01:18:10 PM
Having some hobby time today (I'm ill, what can I say  :D) so am on a roll with a few bits and pieces.

In an earlier post I mentioned that I'd be adding Vallejo Water Effects to the river. It's an interesting product, a bit like a looser/lighter sanitary silicone sealant. It can be applied with and is easily manipulated with a brush, so is very useful for adding ripples, swirls, waves and other indications of the river's flow. More is applied where, obviously, the flow is faster or rougher. Where it is particularly rough I added clear silicone, which being thicker holds choppiness better.

Though applied white it dries clear. By tomorrow, both it and the main body of the water should be cured clear, in which case I'll then add the White silicone sealant froth.

Examples of rougher areas, Water Effects only, before adding clear silicone :

(http://leadadventureforum.com/gallery/24/2031_04_02_16_2_08_35_0.jpeg)

(http://leadadventureforum.com/gallery/24/2031_04_02_16_2_08_35_1.jpeg)
Title: Re: GoT: 3/2 - a bit of thatch
Post by: OSHIROmodels on February 04, 2016, 05:33:44 PM
You certainly are on a roll, sicky  :D

Really looking forward to seeing this in the flesh as clear item rarely look as good through the camera lens  8)

cheers

James
Title: Re: GoT: 3/2 - a bit of thatch
Post by: Constable Bertrand on February 05, 2016, 11:26:15 AM
OOoh the little waves and ripples are looking very natural steve  8)  8)

Cheers
Matt
Title: Re: GoT: 3/2 - a bit of thatch
Post by: Silent Invader on February 06, 2016, 12:39:21 AM
Thanks chaps  :D

I've now added the White silicone froth and tomorrow I'll be splashing on the varnish to tie together all the different silicones and glues used for the water.

Really looking forward to seeing this in the flesh as clear item rarely look as good through the camera lens  8)

The flatter water using the tinted glue has come out lovely. The transparent silicone used for the rougher water and for the falls isn't as translucent but it certainly looks deeper and busier.
Title: Re: GoT: 3/2 - a bit of thatch
Post by: Malamute on February 06, 2016, 11:43:46 AM
Despite the remarks about thatch, patting down etc, I am really enjoying seeing this come to life and fully expect an invitiation to play on it in due course. :)
Title: Re: GoT: 3/2 - a bit of thatch
Post by: Mason on February 06, 2016, 12:10:54 PM
Looking very good so far, Sicknote.
Most impressive.
 8) 8)

Title: Re: GoT: 3/2 - a bit of thatch
Post by: Silent Invader on February 06, 2016, 02:56:32 PM
My thanks to the dapper gent and the long-haired hippy  :D

You're all being very kind as there's still loads to do so plenty that can go horribly wrong! For example, I just applied solvent-based gloss varnish to the river and the sealant seems to have turned tacky .... We shall see.

There'll be games galore in due course. I think that I shall also use this terrain for my Georgian games - sort of a Jamaica Inn or an Admiral Benbow, populated by Highwaymen, Harlots and Henchmen.

Quick catch-up on the rest of this project:

-I'll be completing this expansion to the terrain
-Then I'll be putting together the Inn Crew, the Wagon Team, Cleganes, Watch and Walkers
-Then 6 more tiles of 3 x village and 3 x bay
-Then a small contingent of mounted: horses for all factions except the Walkers
-Then the ship (cog) with crew, and villagers
-Then Starks and Lanisters, foot and mounted
-Then finish a castle (which covers 3 tiles)

So plenty to do, no doubt with breaks along the way, and possibly taking quite some time as other projects move in and out of prioritisation.
Title: Re: GoT: 6/2 - water finished (bar planting)
Post by: Silent Invader on February 06, 2016, 03:23:23 PM
The sealant seems unaffected by the varnish, which has now cured.

The water is now pretty much finished as it needs only the planting with a few reeds to the banks but many more to the marsh. I might need to touch up some banks with Matt varnish to eliminate unnecessary shine.

A few close ups, starting with the rapids:

(http://leadadventureforum.com/gallery/24/2031_06_02_16_4_12_56_0.jpeg)

The falls:

(http://leadadventureforum.com/gallery/24/2031_06_02_16_4_12_56_1.jpeg)

The bridge (in the foreground is a cross section at tile edge, which shows the water as being about 3mm deep.

(http://leadadventureforum.com/gallery/24/2031_06_02_16_4_12_56_2.jpeg)

Next step will be the flocking followed by the bushes and trees.
Title: Re: GoT: 6/2 - water finished (bar planting)
Post by: Thunderchicken on February 06, 2016, 03:53:30 PM
That looks great, Steve!
Title: Re: GoT: 6/2 - water finished (bar planting)
Post by: ZeroTwentythree on February 06, 2016, 04:23:23 PM
Very convincing - looks great. The inn is really nice as well. And I love the little cabbages.
Title: Re: GoT: 6/2 - water finished (bar planting)
Post by: Elk101 on February 06, 2016, 04:28:47 PM
Some scrubby vegetation and a few wind blasted gnarled trees will set that off perfectly. Nice work Steve.
Title: Re: GoT: 6/2 - thatch painted & water finished (bar planting)
Post by: Constable Bertrand on February 06, 2016, 08:06:24 PM
Nice steve!  8)  8)

Nothing at all like roast chicken skin now  ;D

Cheers
Matt
Title: Re: GoT: 6/2 - water finished (bar planting)
Post by: Silent Invader on February 06, 2016, 08:14:23 PM
Thanks folks  :D

I decided to paint the thatch a lighter colour: with grey stones and grey timber, I thought that greyed straw would be too much. The woodwork and timbers have yet to be painted and I still need to make the Inn door.

(http://leadadventureforum.com/gallery/24/2031_06_02_16_8_58_36_4.jpeg)

(http://leadadventureforum.com/gallery/24/2031_06_02_16_8_58_36_3.jpeg)

(http://leadadventureforum.com/gallery/24/2031_06_02_16_8_58_36_2.jpeg)

Edit: The keen-eyed will notice the danger spot in the construction: the chimney top is below the thatched roof ridge line. Ideally, it would be higher but I took the gaming decision not to do so as with the roof removed in play something taller would likely get in the way or otherwise snagged and perhaps even snapped.  :o

Some scrubby vegetation and a few wind blasted gnarled trees will set that off perfectly.

The trees I'm using - only 10 for the 12 tiles so far and some are very small - are made from twisted wire, so they do look quite gnarly (though not bowed over like the ancient oaks on Dartmoor). I've now fitted the basics of the plugs to the trees: some Evergreen poly tube with milliput inside and then the tree's wire 'root' pushed through.

(http://leadadventureforum.com/gallery/24/2031_06_02_16_8_58_36_1.jpeg)

The plugs will go into complementary-sized tubes - the sockets - that are already built into the board.

(http://leadadventureforum.com/gallery/24/2031_06_02_16_8_58_36_0.jpeg)
Title: Re: GoT: 6/2 - thatch painted & water finished (bar planting)
Post by: OSHIROmodels on February 06, 2016, 08:32:13 PM
That inn is looking smashing mate  :-* :-*

Can't wait to see the growies on it  :)

Not fully convinced by the white caps of the water though, they seem a little regular and not flowing enough  ???

cheers

James
Title: Re: GoT: 6/2 - thatch painted & water finished (bar planting)
Post by: Silent Invader on February 06, 2016, 08:47:53 PM
Thanks James  :D

The trouble I had with flow is that it's directional, whereas the tiles are omni-directional: the water having to work in both directions. With this in mind I went for turbulence rather than flow.  There are also a couple of tiles that aren't so turbulent, so instead of lots of teased peaks, there's much less of the white stuff and what there is is rounded/flattened for odd bits of residual foam. That was my thinking.  :)

Title: Re: GoT: 6/2 - thatch painted & water finished (bar planting)
Post by: Dilettante Gamer on February 07, 2016, 03:19:26 PM
Thanks James  :D

The trouble I had with flow is that it's directional, whereas the tiles are omni-directional: the water having to work in both directions. With this in mind I went for turbulence rather than flow.  There are also a couple of tiles that aren't so turbulent, so instead of lots of teased peaks, there's much less of the white stuff and what there is is rounded/flattened for odd bits of residual foam. That was my thinking.  :)

One can only admire the thoughtfulness behind the execution.
Title: Re: GoT: 7/2 - trees planted
Post by: Silent Invader on February 07, 2016, 04:31:56 PM
Why thank you DG  :). (Though my wife would say that I more often over think  :D)

I wasn't going to post up this stage but the addition of the trees (albeit temporary, as they remove from their plugs) adds another set of colours and shapes to the overall mess of the countryside, to some extent breaking up the browns, greys and white.

As mentioned previously, there are only 10 trees with the tallest at 105mm: not made by me, I've merely added the plugs.

(http://leadadventureforum.com/gallery/24/2031_07_02_16_5_22_33_4.jpeg)

(http://leadadventureforum.com/gallery/24/2031_07_02_16_5_22_33_3.jpeg)

Also provides a better view of the ford, showing the changing depth of the water:

(http://leadadventureforum.com/gallery/24/2031_07_02_16_5_22_33_2.jpeg)

(http://leadadventureforum.com/gallery/24/2031_07_02_16_5_22_33_1.jpeg)

And a whole table shot, just to tie it all together:

(http://leadadventureforum.com/gallery/24/2031_07_02_16_5_22_33_0.jpeg)

In the next set of images it'll be much greener, as it will have been flocked.
Title: Re: GoT: 7/2 - trees planted
Post by: tomrommel1 on February 07, 2016, 04:40:17 PM
stunning terrain indeed
Title: Re: GoT: 7/2 - trees planted
Post by: OSHIROmodels on February 07, 2016, 04:57:06 PM
Very fitting but you need to hurry up and get the green shit on it  lol

cheers

James
Title: Re: GoT: 7/2 - trees planted
Post by: Silent Invader on February 07, 2016, 04:59:28 PM
Thanks TR1 :)

Very fitting but you need to hurry up and get the green shit on it  lol

If only one was permitted to swear at fellow members ....  :D
Title: Re: GoT: 7/2 - trees planted
Post by: Elk101 on February 07, 2016, 05:51:35 PM
The trees work for me, they're got a nice colouration and form.
Title: Re: GoT: 7/2 - trees planted
Post by: Captain Blood on February 07, 2016, 08:54:08 PM
That is going to be a very nice layout once you've finished it :)
Title: Re: GoT: 7/2 - trees planted
Post by: tyrionhalfman on February 07, 2016, 09:35:28 PM
Looking amazing. Thanks for sharing
Title: Re: GoT: 7/2 - trees planted
Post by: Silent Invader on February 07, 2016, 11:29:16 PM
Thanks chaps: feedback always appreciated  :)

you need to hurry up and get the green shit on it  lol

Quote
Lord Percy Percy: [removes lump of Green from pot] Oh, Edmund... can it be true? That I hold here, in my mortal hand, a nugget of purest Green?
Blackadder: Yes indeed, Percy, except that it's not really a nugget but more of a splat.

Yep, the green has been splatted on:

(http://leadadventureforum.com/gallery/24/2031_08_02_16_12_20_15.jpeg)

After the glue has cured it'll lose a fair amount of the coarser stuff but the end is in sight with just tweaking, tufts, rushes and bushes to add (though the inside of the inn awaits titivating).
Title: Re: GoT: 7/2 - the lawn is laid
Post by: Dilettante Gamer on February 08, 2016, 04:14:32 AM
You're a remorseless terrain building machine.

Love what you're doing here with your modular sections.

Noodling on something like this - but a bit down the road. Got enough irons in the fire at the moment.
Title: Re: GoT: 7/2 - the lawn is laid
Post by: Dr. The Viking on February 08, 2016, 08:14:45 AM
All of it is very good. I could never do this!
Title: Re: GoT: 7/2 - the lawn is laid
Post by: OSHIROmodels on February 08, 2016, 09:33:30 AM
Great stuff  :D

Next thing, buy a decent camera  lol

 ;)

cheers

James
Title: Re: GoT: 7/2 - the lawn is laid
Post by: Col. Aubrey Bagshot on February 08, 2016, 10:06:11 AM
I just wonder how happy you are with using wood glue for the main body of the water?
Its really difficult to tell ( from the photos ) just how much 'depth' there is in it??
I know your river was never meant to be deep, but is it properly 3D? If you know what i mean?

I only ask as iv'e been looking at various scenic resins and water products for a board i'm about to start construction on and using a gallon or so of wood glue would save a very serious amount of money....
Title: Re: GoT: 7/2 - the lawn is laid
Post by: Mason on February 08, 2016, 11:33:07 AM
This is all quite good really.
Even the green 'shit' looks passable.
 :D ;)

Title: Re: GoT: 7/2 - the lawn is laid
Post by: sukhe_bator on February 08, 2016, 11:46:18 AM
I'm with Dilettante Gamer. Its bad enough I have to focus on painting figures without being distracted by the results of some inspirational terrain building! Looking great and very jealous!
Title: Re: GoT: 7/2 - the lawn is laid
Post by: Dr. Zombie on February 08, 2016, 12:33:54 PM
This whole thread annoys me! >:(

I am annoyed at the speed of it.
I am annoyed by the quality of it.
And I am annoyed that I cannot do something similar!
Title: Re: GoT: 7/2 - the lawn is laid
Post by: sukhe_bator on February 08, 2016, 12:36:28 PM
Amen Dr Zombie!
Title: Re: GoT: 7/2 - the lawn is laid
Post by: Malamute on February 08, 2016, 12:46:11 PM
Great stuff  :D

Next thing, buy a decent camera  lol

 ;)

cheers

James

 lol

Its looking excellent, very, very good indeed. ;D
Title: Re: GoT: 7/2 - the lawn is laid
Post by: sukhe_bator on February 08, 2016, 12:55:31 PM
Amen to that too Malamute. My camera is s***e
Title: Re: GoT: 7/2 - the lawn is laid
Post by: Silent Invader on February 08, 2016, 01:04:43 PM
Thanks folks  :)

For record keeping shots the iPhone camera is just so convenient ..... So, James, I shall ignore you and everyone else  ;)

The really important thing is that none of this is difficult. That's not me being conceited or anything, as the techniques are not at all hard to master. The major challenges - if you put to one side time, materials cost and working space - are in visualising the finished terrain then organising the order of work, which are really only issues the first time one has a crack at it. I'm not suggesting every wargamer should make terrain like this but if you want to (and I do because I like to make it, look at it, and play on it ;)) then its eminently doable. :)

I just wonder how happy you are with using wood glue for the main body of the water?
Its really difficult to tell ( from the photos ) just how much 'depth' there is in it??
I know your river was never meant to be deep, but is it properly 3D? If you know what i mean?

I only ask as iv'e been looking at various scenic resins and water products for a board i'm about to start construction on and using a gallon or so of wood glue would save a very serious amount of money....


I'm very happy with the suggested depth and '3D' effect of the 'water'. Seriously, if I didn't like the effect I wouldn't use it (I've been known to take a big hammer to or to set fire to projects that don't please me  :o :)).

In terms of game play, for me physically deep water doesn't actually add many positives versus the negatives (ie, great aesthetics but costs more, generally is harder to work with, depth adds to board size thereby increasing storage required, etc).  Fortunately, the water effects I do tend to be muddy or dirty so a darker basecoat to the river bed and tinting the wood glue works to create the '3D' of suggested depth. Having stuff like boulders rise through the water also helps. However, if I wanted crystal clear water with depth, then I might well go the physical route.

Regarding the wood glue, I use Evostik Exterior Grade Wood Glue (blue bottle) which cures clear (but not crystal clear) and while very strong retains a little flex. It contracts a little as it cures and is not self- levelling. It can be layered on itself (the best way to apply it). You can't avoid getting bubbles in it as it's poured then teased into position with a brush and previously I had good luck in vibrating the bubbles to the surface and if necessary popping then (for turbulent water I don't bother, I quite like bubbles being there). Incidentally, I use this glue for everything I'd have used PVA for and it's about £9 for a litre. It can also be bought in quite small pots and it might be worth picking one up to try it out.

As to pictures in extreme close-up, these were really difficult to get a focus on (I left all the excess static grass etc in place, convincing myself it'd help the focus) so the following are far from perfect examples.

The physical (ie, actual) depth of the water:

(http://leadadventureforum.com/gallery/24/2031_08_02_16_1_09_00_2.jpeg)

Seeing into/through the water (around the rock):

(http://leadadventureforum.com/gallery/24/2031_08_02_16_1_09_00_1.jpeg)

Variation in the height of the river bed at the ford, the muddy floor being apparent at the ford as there is less physical depth (as well as suggested depth) to the water:

(http://leadadventureforum.com/gallery/24/2031_08_02_16_1_09_59_0.jpeg)

I plan to add a bay/loch/lake to the project and will be using the glue for that as well.

:)

Edited for typos!!!!
Title: Re: GoT: 7/2 - the lawn is laid
Post by: Dr. Zombie on February 08, 2016, 01:27:44 PM
These closeups of the water look very convincing. I saw a tutorial on water once where the guy used a straw to blow out unwanted air bubbles. That looked like a very easy and effective way of getting rid of them.
Title: Re: GoT: 7/2 - the lawn is laid
Post by: verd on February 08, 2016, 02:00:00 PM
WOW!  So many awesome ideas here.  Thanks so much for sharing!
Title: Re: GoT: 7/2 - the lawn is laid
Post by: Mason on February 08, 2016, 05:01:16 PM
The undulating surface of the glue makes it look very convincing!
 8) 8)

Title: Re: GoT: 10/2 - better photo of the grass
Post by: Silent Invader on February 10, 2016, 03:06:42 PM
Thanks chaps  :)

Have brushed the excess static grass and clump foliage from the tiles and took a photo in daylight (poor daylight but nevertheless it was daylight!), which does a better job of showing the colours.

(http://leadadventureforum.com/gallery/24/2031_10_02_16_3_59_16.jpeg)

The new tiles are a fraction lighter than the old but they should be fine once they've had their fixing coat of hairspray.

In terms of what's left to do, it's really just titivation now. Tufts, bushes, reeds, gravel, drybrush of the roads, tidy up any excess or build up where necessary around tile joins, etc.
Title: Re: GoT: 10/2 - better photo of the grass
Post by: sukhe_bator on February 10, 2016, 03:13:42 PM
A marvellous looking board! Just don't leave any sections in sunlight for too long... flock colouring fades horribly quickly, as I've found out to my cost in the past :(
Title: Re: GoT: 10/2 - better photo of the grass
Post by: Silent Invader on February 10, 2016, 03:17:38 PM
A marvellous looking board! Just don't leave any sections in sunlight for too long... flock colouring fades horribly quickly, as I've found out to my cost in the past :(

Thanks  :) but also sorry to hear that  :(

As soon as they're titivated they'll be going into boxes (Tjena by IKEA).
Title: Re: GoT: 10/2 - better photo of the grass
Post by: OSHIROmodels on February 10, 2016, 03:24:33 PM
Spot on mate  8)

Really has that washed out look that the North tends to have  ;)

Now then, the important question is, when do we get to play on it  ;D

cheers

James
Title: Re: GoT: 10/2 - better photo of the grass
Post by: Mason on February 10, 2016, 03:31:36 PM
Now it looks great, and it even has the stamp of authenticity from the Northern Barbarian.
 8) 8) 8)


In terms of what's left to do, it's really just titivation now. Tufts, bushes, reeds, gravel, drybrush of the roads, tidy up any excess or build up where necessary around tile joins, etc.

Dont forget to brush it!
 ;D

Title: Re: GoT: 10/2 - better photo of the grass
Post by: tyrionhalfman on February 10, 2016, 08:24:54 PM
Amazing results. Thanks for sharing
Title: Re: GoT: 10/2 - better photo of the grass
Post by: Silent Invader on February 10, 2016, 09:51:54 PM
Thanks folks!  :D

Hairspray (non glossy) is a great fixitive for all the loose fibres.

Really has that washed out look that the North tends to have  ;)

Now then, the important question is, when do we get to play on it  ;D

 :D

The minimum I need to finish for it to be used in a game is the titivation, the inside of the inn,  the inn crew and the wagon with crew. We shall have to talk  ;)
Title: Re: GoT: 10/2 - better photo of the grass
Post by: Psychoflexible on February 11, 2016, 08:59:16 AM
That's verry nice ! Can you have another set up with the tiles or is it designed for all time same landscape ?
Title: Re: GoT: 10/2 - better photo of the grass
Post by: Malamute on February 11, 2016, 09:01:45 AM


The minimum I need to finish for it to be used in a game is the titivation, the inside of the inn,  the inn crew and the wagon with crew. We shall have to talk  ;)

Can't wait.  ;D

Almost considered buying some figures to bring another faction to the game. But rapidly came to the conclusion I'd never paint them lol
Title: Re: GoT: 10/2 - better photo of the grass
Post by: Dr. Zombie on February 11, 2016, 09:06:37 AM
Can't wait.  ;D
But rapidly came to the conclusion I'd never paint them lol

When has that ever been a reason for not buying new toys!?

Don't bring your common sense and rational thinking here. It's not wanted!
Title: Re: GoT: 10/2 - better photo of the grass
Post by: Mason on February 11, 2016, 09:09:31 AM
Almost considered buying some figures to bring another faction to the game. But rapidly came to the conclusion I'd never paint them lol

When has that ever stopped you before?
 ;D



When has that ever been a reason for not buying new toys!?

Don't bring your common sense and rational thinking here. It's not wanted!

 lol lol
That will learn him!
Maybe.....

Title: Re: GoT: 10/2 - better photo of the grass
Post by: Silent Invader on February 11, 2016, 09:26:03 AM
Thanks all  :)

PB: The board can be laid out in a variety of ways, though the rivers, road and ridge are limiting factors for me, as I don't like eg roads to end mid-table. Looking at the ridge, it's ends are shaped to match, so it can be set up as:

Waterfall, cliff, road
W, r, c
C, w, r

Etc.

Can't wait.  ;D

Almost considered buying some figures to bring another faction to the game. But rapidly came to the conclusion I'd never paint them lol

Yeah Nick.... don't be rational!  :D

Actually, the fun thing about GoT gaming is that you don't need to do a full faction to join in, as there are so many alliances. Though that does remind me of a WotR game at Richard's when a giant of a friend brought 5 or so minis to a 300 figure game and whenever they died he removed other minis instead.   lol

Btw, my choice of wagon for the wagon team is by Boothill Miniatures. You might know them. ;)
Title: Re: GoT: 10/2 - better photo of the grass
Post by: OSHIROmodels on February 11, 2016, 10:38:02 AM
It was three actually  ;D
Title: Re: Games of the North: 13/2 - marsh/bog completed (GoT)
Post by: Silent Invader on February 13, 2016, 05:49:27 PM
Three who had found the secret of eternal life!  ;)

I've now finished the small marsh / bog area: the colours are a bit off (brighter) due to lighting but it basically comprises GW Mordheim tufts superglued to the river with reeds (previously made from synthetic paintbrush fibres pushed into a dot of hot glue then cooled) superglued in between, all then given various dry brushes.

(http://leadadventureforum.com/gallery/24/2031_13_02_16_6_36_19_0.jpeg)

(http://leadadventureforum.com/gallery/24/2031_13_02_16_6_36_50_1.jpeg)

The bristles have also been used to create a scattering of straw in the yard and stable.

I've also used dilute glue, static grass and an electronic applicator to better align the grass at road and river tiles joins.

The next task will be to add tufts, bushes and gravel.
Title: Re: Games of the North: 13/2 - marsh/bog completed (GoT)
Post by: OSHIROmodels on February 13, 2016, 05:54:56 PM
I like that although I'd put a few more of the tall ones in, about half as much again  :)

cheers

James
Title: Re: Games of the North: 13/2 - marsh/bog completed (GoT)
Post by: Andym on February 13, 2016, 06:05:23 PM
I like that! That looks good! 8)
Title: Re: Games of the North: 13/2 - marsh/bog completed (GoT)
Post by: Captain Blood on February 13, 2016, 07:02:21 PM
Rather good  :)
Title: Re: Games of the North: 13/2 - marsh/bog completed (GoT)
Post by: Silent Invader on February 13, 2016, 07:29:55 PM
Cheers chaps  :)

The more I look at it the more I think James is right so am presently knocking up a few more tall ones  ;)
Title: Re: Games of the North: 13/2 - marsh/bog completed (GoT)
Post by: Hammers on February 13, 2016, 07:31:28 PM
Brilliant.
Title: Re: Games of the North: 13/2 - marsh/bog now with more reeds!! (GoT)
Post by: Silent Invader on February 13, 2016, 09:39:04 PM
Thanks  :D

So I cracked on and added more reeds. Again the coloursare a bit off due to the lighting but I am happier (thanks James).

(http://leadadventureforum.com/gallery/24/2031_13_02_16_10_35_06_0.jpeg)

(http://leadadventureforum.com/gallery/24/2031_13_02_16_10_35_06_1.jpeg)
Title: Re: Games of the North: 13/2 - marsh/bog now with more reeds!! (GoT)
Post by: OSHIROmodels on February 13, 2016, 09:44:58 PM
Splendid  :D

Now, just one last comment and then you can tell me to f*** off  ;)

They look a bit even so maybe just a couple of infill ones and you're there  :)

cheers

James
Title: Re: Games of the North: 13/2 - marsh/bog now with more reeds!! (GoT)
Post by: Silent Invader on February 13, 2016, 09:51:42 PM
 lol

That'll be the lot I'm afraid. I can only get more in if I cut out the intervening tufts, which I like as is (I imagine it as reeds growing where peat has been cut out). Tbh, the evenness is also fine with me as I thought it was the density that lacked before.  :D
Title: Re: Games of the North: 13/2 - marsh/bog now with more reeds!! (GoT)
Post by: OSHIROmodels on February 13, 2016, 09:53:40 PM
 :D
Title: Re: Games of the North: 13/2 - marsh/bog now with more reeds!! (GoT)
Post by: von Lucky on February 13, 2016, 11:54:41 PM
Your speed is intimidating. Nice stuff.
Title: Re: Games of the North: 13/2 - marsh/bog now with more reeds!! (GoT)
Post by: **GS** on February 14, 2016, 05:28:53 AM
That is really a piece of art!   :-*  I want to come to your place and play on that board. Or would you come to tactica with that and make up a game?

You have plenty of figures, but I could give some to add supplies.

Chees
GS
Title: Re: Games of the North: 13/2 - marsh/bog now with more reeds!! (GoT)
Post by: Hammers on February 14, 2016, 07:04:14 AM
:D

That´s you fucking off then? :-)
Title: Re: Games of the North: 13/2 - marsh/bog now with more reeds!! (GoT)
Post by: OSHIROmodels on February 14, 2016, 08:54:54 AM
 lol
Title: Re: Games of the North: 13/2 - marsh/bog now with more reeds!! (GoT)
Post by: Steam Flunky on February 14, 2016, 01:05:17 PM
Great table! Love to play on it.
Title: Re: Games of the North: 13/2 - marsh/bog now with more reeds!! (GoT)
Post by: Mason on February 14, 2016, 01:12:16 PM
They look great, Steve.
 :-* :-*

And with a bonus action included  the Northern Giant.
 :D :D

Title: Re: Games of the North: 13/2 - marsh/bog now with more reeds!! (GoT)
Post by: DeafNala on February 14, 2016, 02:40:52 PM
The reeds add a SPLENDID finishing touch to your LOVELY stream. VERY WELL DONE!
Title: Re: Games of the North: 13/2 - marsh/bog now with more reeds!! (GoT)
Post by: tomrommel1 on February 15, 2016, 02:20:50 PM
very nice terrain!!!!!
Title: Re: Games of the North: 15/2 - Terrain *almost* there (GoT)
Post by: Silent Invader on February 15, 2016, 02:29:34 PM
Thanks very much for the interest and the kind remarks  :D

This will be the last WIP shot of the board, which is now very nearly complete. Some white glue needs to dry, stray static grass needs brushing out of the river, and the whole lots needs a spray of fixative.

(http://leadadventureforum.com/gallery/24/2031_15_02_16_3_20_05.jpeg)

I haven't as yet painted the inside of the inn (nor the outside of the window frames) so that will follow. Maybe some close up shots of the detail tomorrow.  ;)
Title: Re: Games of the North: 15/2 - Terrain *almost* there (GoT)
Post by: Eric the Shed on February 15, 2016, 02:46:46 PM
Simply stunning...
Title: Re: Games of the North: 15/2 - Terrain *almost* there (GoT)
Post by: Devoted of Slaanesh on February 15, 2016, 03:08:28 PM
Amazing table mate. Looking forward to see a lot of Westeros battles on it.
Title: Re: Games of the North: 15/2 - Terrain *almost* there (GoT)
Post by: OSHIROmodels on February 15, 2016, 03:27:54 PM
You're favorite Northen giant approves  :D

cheers

James
Title: Re: Games of the North: 15/2 - Terrain *almost* there (GoT)
Post by: Mason on February 15, 2016, 03:54:38 PM
It looks great, well worth all the attention to titivation.
 8) 8)



You're favorite Northen giant approves  :D

 lol lol

Title: Re: Games of the North: 15/2 - Terrain *almost* there (GoT)
Post by: Captain Blood on February 15, 2016, 04:01:42 PM
Looking great  :-*
Well done Steve.
When are we having a game on it then?
Title: Re: Games of the North: 15/2 - Terrain *almost* there (GoT)
Post by: Silent Invader on February 15, 2016, 11:39:16 PM
Many thanks folks!

There will be many games on this board, especially as it's my favourite  ;) :D. As mentioned before, the next game requires the inn and wagon crews so in the next 24 hours or so the board will be packed away as I get on with more GoT minis.

This evening I assembled its storage/transport boxes (modified Tjena cartons by IKEA) and it packs away into quite a small space.

So James, Richard: with the next set of minis done it'll be sufficiently complete and fit to travel  ;)

Ps: just a reminder that later in the project I'll be adding another 6 tiles
Title: Re: Games of the North: 15/2 - Terrain *almost* there (GoT)
Post by: Charlie_ on February 16, 2016, 12:20:03 AM
This evening I assembled its storage/transport boxes (modified Tjena cartons by IKEA) and it packs away into quite a small space

I think we need to see photo evidence of this!!!
Title: Re: Games of the North: 15/2 - Terrain *almost* there (GoT)
Post by: Dilettante Gamer on February 16, 2016, 03:38:37 AM
I think we need to see photo evidence of this!!!

Second! Always a maven for storage solutions.
Title: Re: Games of the North: 15/2 - Terrain *almost* there (GoT)
Post by: OSHIROmodels on February 16, 2016, 07:19:47 AM
So James, Richard: with the next set of minis done it'll be sufficiently complete and fit to travel  ;)

Good man  :D

cheers

James
Title: Re: Games of the North: 16/2 - Terrain storage/transport (GoT)
Post by: Silent Invader on February 16, 2016, 12:04:58 PM
 :)

So by popular demand, my preferred terrain storage and transportation system for my 30cm sq tiles  :D

By IKEA, the TJENA box with lid, black, 32x35x32 cm (width X depth X height)

http://m.ikea.com/gb/en/catalog/products/art/00263633/ (http://m.ikea.com/gb/en/catalog/products/art/00263633/)

I don't use the box as purchased. I cut it down to 13.5 cm tall (under half height). This size will take a single 'high' tile (such as a cliff section) or two 'short' tiles (such as road straights).

As I have five tall sections (inn, fort, 3x cliffs) all 15 tiles will fit into 10 boxes (5 singles, 5 doubles):

(http://leadadventureforum.com/gallery/24/2031_16_02_16_12_36_13_2.jpeg)

For the doubles, obviously the tiles aren't stacked on top of each other. What I do is take the excess trimmed from the main box and cut it to create platform legs, with the main platform bed cut from the packing card that accompanies the box when bought unassembled in store. The two bed pieces (cut with opposing corrugations) are glued together and to the legs using the Evostik Exterior Wood Glue.

The platform insert upside down:

(http://leadadventureforum.com/gallery/24/2031_16_02_16_12_36_13_1.jpeg)

The platform inserted into the box:

(http://leadadventureforum.com/gallery/24/2031_16_02_16_12_36_13_0.jpeg)

As the single boxes generally contain the heavier tiles, I cut extra base insets from their packing card, which help reinforce them.

I'm therefore spending about £1.75 to protect each short tile and £3.50 to protect each larger one. I figure that the time and effort (and in some cases the materials) is more than enough to justify the expense.

Edited for wrong image link

Ps: don't forget that the short tiles have removable trees (they are plugs)
Title: Re: Games of the North: 16/2 - Terrain storage/transport (GoT)
Post by: Hammers on February 16, 2016, 12:27:27 PM
As an aside: 'TJENA' translates to the 'Hello mate' of the Queens English.
Title: Re: Games of the North: 16/2 - Terrain storage/transport (GoT)
Post by: Mason on February 16, 2016, 12:32:01 PM
Very tidy, sir.
Much nicer looking than my A4 paper boxes.
 8) 8)

I wont show this to the missus, as she may insist that I do the same in future....
 ;)

Title: Re: Games of the North: 16/2 - Terrain storage/transport (GoT)
Post by: Silent Invader on February 16, 2016, 01:08:16 PM
If only A4 boxes would take a 30 cm sq tile..... :'(

As an aside: 'TJENA' translates to the 'Hello mate' of the Queens English.


Seriously?!  Not picked that one up in any skandiTV.  I've convinced myself that if I watch as many gritty dramas as possible, when I eventually manage a trip to Denmark/Sweden/etc I'll be able to make a passable attempt at communication (if I haven't by then developed an overwhelming sense of doom at the dismal bleakness and fear of the pyscopaths lurking on every street corner and instead stay at home tucked up in bed).  :D

Title: Re: Games of the North: 16/2 - Terrain storage/transport (GoT)
Post by: Dr. Zombie on February 16, 2016, 01:14:46 PM
fear of the pyscopaths lurking on every street corner and instead stay at home tucked up in bed).  :D

They mostly come out at night - mostly...
Title: Re: Games of the North: 16/2 - Terrain storage/transport (GoT)
Post by: Silent Invader on February 16, 2016, 01:20:07 PM
They mostly come out at night - mostly...

Says Dr.Zombie ....  :D
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Silent Invader on February 17, 2016, 03:31:50 PM
The first 15 tiles are now completed.  They are laid out as a 5 x 3 table (with smaller forces I prefer thinner boards) but can be laid out in a number of ways with a mix of some or all.

The overview:

(http://leadadventureforum.com/gallery/24/2031_17_02_16_3_51_42.jpg)

And the close-ups:

(1-5)

(http://leadadventureforum.com/gallery/24/2031_17_02_16_3_49_48_4.jpg)

(http://leadadventureforum.com/gallery/24/2031_17_02_16_3_49_48_3.jpg)

(http://leadadventureforum.com/gallery/24/2031_17_02_16_3_49_48_2.jpg)

(http://leadadventureforum.com/gallery/24/2031_17_02_16_3_49_48_1.jpg)

(http://leadadventureforum.com/gallery/24/2031_17_02_16_3_49_48_0.jpg)

(6-10)

(http://leadadventureforum.com/gallery/24/2031_17_02_16_3_48_46_4.jpg)

(http://leadadventureforum.com/gallery/24/2031_17_02_16_3_48_46_3.jpg)

(http://leadadventureforum.com/gallery/24/2031_17_02_16_3_48_46_2.jpg)

(http://leadadventureforum.com/gallery/24/2031_17_02_16_3_48_46_1.jpg)

(http://leadadventureforum.com/gallery/24/2031_17_02_16_3_48_46_0.jpg)

(11-15)

(http://leadadventureforum.com/gallery/24/2031_17_02_16_3_47_40_4.jpg)

(http://leadadventureforum.com/gallery/24/2031_17_02_16_3_47_40_3.jpg)

(http://leadadventureforum.com/gallery/24/2031_17_02_16_3_47_40_2.jpg)

(http://leadadventureforum.com/gallery/24/2031_17_02_16_3_47_39_1.jpg)

(http://leadadventureforum.com/gallery/24/2031_17_02_16_3_47_39_0.jpg)

(16-20)

(http://leadadventureforum.com/gallery/24/2031_17_02_16_3_46_34_4.jpg)

(http://leadadventureforum.com/gallery/24/2031_17_02_16_3_46_34_3.jpg)

(http://leadadventureforum.com/gallery/24/2031_17_02_16_3_46_34_2.jpg)

(http://leadadventureforum.com/gallery/24/2031_17_02_16_3_46_33_1.jpg)

(http://leadadventureforum.com/gallery/24/2031_17_02_16_3_46_33_0.jpg)

(21-25)

(http://leadadventureforum.com/gallery/24/2031_17_02_16_3_45_33_4.jpg)

(http://leadadventureforum.com/gallery/24/2031_17_02_16_3_45_32_3.jpg)

(http://leadadventureforum.com/gallery/24/2031_17_02_16_3_45_32_2.jpg)

(http://leadadventureforum.com/gallery/24/2031_17_02_16_3_45_32_1.jpg)

(http://leadadventureforum.com/gallery/24/2031_17_02_16_3_45_32_0.jpg)

(26-29)

(http://leadadventureforum.com/gallery/24/2031_17_02_16_3_44_27_4.jpg)

(http://leadadventureforum.com/gallery/24/2031_17_02_16_3_44_27_3.jpg)

(http://leadadventureforum.com/gallery/24/2031_17_02_16_3_44_27_2.jpg)

(http://leadadventureforum.com/gallery/24/2031_17_02_16_3_44_27_1.jpg)

And as the best hobby projects are never finished, the six tiles that will be added in due course (I already have the completed village buildings from my WotR project):

(http://leadadventureforum.com/gallery/24/2031_17_02_16_3_44_27_0.jpg)

The bay will enable a harbour game, such as the locale from which Arya departs by ship, and I have a cog awaiting assembly. However, the next step will be to crack on with the interior of the inn (including adding the door, painting the window frames, etc), adding a few bits of detail to the stable (water butt, etc) and more minis, all of which will be foot (cavalry are some time off).

Thanks for looking  :)


Edit: Well that's a weird one! When I posted this from my PC everything viewed fine but now I look on my iPhone the first and last images have been rotated from portrait to landscape. Strange! And yet in the LAF gallery their icons are showing them the correct way round. Stranger still!!!!
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Mason on February 17, 2016, 03:35:09 PM
 :o :o :o

Bloody brilliant, mate.
 :-* :-*

It really looks the business, but the real highlight for me is the stonework of the inn: It looks spot on!
The tuftular titivation is superb too.
 8) 8)

Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Psychoflexible on February 17, 2016, 03:46:59 PM
That's gorgeous ! I really like the inn too. It must be a pleasure to play on that board !
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: tyrionhalfman on February 17, 2016, 03:58:16 PM
Simply amazing thanks for sharing
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: OSHIROmodels on February 17, 2016, 04:14:36 PM
Well, that was worth it in the end  ;)

GAME TIME!!!

cheers

James
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Steam Flunky on February 17, 2016, 04:23:46 PM
 :-*
ENVY!!!
Love your terrain. Really beautiful and realistic.
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Silent Invader on February 17, 2016, 05:28:59 PM
Thanks folks. It was a lot of pleasure to make and my thanks to those who have advised and commented on the way.  ;)  :D
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Elbows on February 17, 2016, 05:47:11 PM
Very cool. I also see plenty of modularity possible there.  You could shift the road/inn to the left...and move the castle to the right, or shift the river to the right (you'd lose a tile here).  But while not hugely modular with a few more tiles you could do plenty of variations.  I think a few tiles worth of various poor farming land wouldn't hurt too...separated by some small crumbling stone walls - just a few tilled tiles etc.  It's a wonderful project - can't wait to see more.
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Captain Blood on February 17, 2016, 07:49:55 PM
It looks utterly fantastic Steve. A work of art, literally and metaphorically. Congratulations.
I am wondering if there's a way of joining it onto my cave wars terrain to make one very very long board!  ;)
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Hupp n at em on February 17, 2016, 11:20:39 PM
It looks utterly fantastic Steve. A work of art, literally and metaphorically. Congratulations.
I am wondering if there's a way of joining it onto my cave wars terrain to make one very very long board!  ;)

Unless the Great Houses of Westeros have developed Armored Fighting Vehicles, you may need to set aside quite a large chunk of time to resolve a game of that size...  lol
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Mason on February 17, 2016, 11:33:36 PM
Unless the Great Houses of Westeros have developed Armored Fighting Vehicles, you may need to set aside quite a large chunk of time to resolve a game of that size...  lol

 lol

Any effalumps in Westeros?
 ;)
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Dilettante Gamer on February 17, 2016, 11:40:28 PM
Delightful!!!!  :-*
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: **GS** on February 18, 2016, 05:59:26 AM
:-*
ENVY!!!
Love your terrain. Really beautiful and realistic.

that's what I thought at the sight of the last pictures...

Cheers
GS
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: sukhe_bator on February 18, 2016, 08:46:11 AM
Don't tell him that Mason, he'd only model all the divots they'd make! :o :D ;)
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Malamute on February 18, 2016, 08:57:04 AM
:o :o :o

Bloody brilliant, mate.
 :-* :-*

It really looks the business, but the real highlight for me is the stonework of the inn: It looks spot on!
The tuftular titivation is superb too.
 8) 8)



For once I agree with the long haired Hippy. :)

An effing triumph ;D
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Mason on February 18, 2016, 09:02:49 AM
Don't tell him that Mason, he'd only model all the divots they'd make! :o :D ;)

 lol lol

He probably would, the mad fool!
 ;)



For once I agree with the long haired Hippy. :)

You say the sweetest things, Mama.
 :D
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Constable Bertrand on February 18, 2016, 10:49:03 AM
The rocks cracking through the earth look so real and in situ, well done Steve! :-* :-* :-*

Cheers
Matt
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Silent Invader on February 18, 2016, 11:38:09 AM
Thanks folks, your comments are kind and appreciated  :)

And they're also very useful!   :D

The remarks about the stonework prompted me to ponder how much I enjoyed building the inn  and how it looks at home in its landscape.  And yet for some reason I was just going to recycle my wattle and daub medieval buildings to create the village that could be used adjacent to it.  MADNESS!!!!!  The remarks about tilled fields and dry-stone pasture reminded me that this is pastoral hill-farming in The North, not sweeping fields of corn in the agarian south. What had I been thinking? MORE MADNESS!!!! All of which led to reconsideration of purpose.

The intention is that the board can be used as a whole or in parts, ranging from say 3x3 to its fullest size, with the tiles mixed about as much as they can be.  With this in mind, the proposed settlement might be a hill-farm on its lonesome, a facility that supports the inn, or a facility that supports the jetty, or any combination thereof.  

Changes obviously affect storage, for which I want to limit myself to 2 tall tiles and 4 short (ie, 4 more boxes) and as such have revised the tiles to better reflect what is actually being portrayed. I think the new proposed additions are pretty self explanatory:

(http://leadadventureforum.com/gallery/24/2031_18_02_16_12_15_04.jpg)

Regarding 'effalumps' (which I presume to be some 'sarf eest Lundan' slang for the ancient but mighty mammoth), they do appear in GoT and I had been contemplating one as the equivalent of a cavalry unit for my Wildlings.  My stumbling block is that they are ridden by giants and at the mo I'm not planning to incorporate any Jimbibblys.  ;) :)


I am wondering if there's a way of joining it onto my cave wars terrain to make one very very long board!  ;)

That's an interesting thought and worth thinking more about.   :)
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: sukhe_bator on February 18, 2016, 12:01:01 PM
Spoiler alert for those of you who have not read the cycle of books to the end

It is not just Giants riding Mammoths that put in an appearance.
In A Dance With Dragons, the Golden Company land in the Stormlands with elephants... ;)

 
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Silent Invader on February 18, 2016, 03:35:57 PM
Interesting........  :)

I've now updated the terrain-making elements on my project log.  Essentially it's a highlights and less disjointed version of what's in this thread, plus paint schemes as I tend not to put those on LAF.

http://www.silentinvader.uk/index_w_gtn_index_terrain-making.html#two (http://www.silentinvader.uk/index_w_gtn_index_terrain-making.html#two)

I've also added the final images to the completed terrain page, which is very pic heavy.
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Treebeard on February 18, 2016, 03:57:20 PM
What a fantastic and versatile board.
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Hammers on February 18, 2016, 05:00:32 PM
Gorgeous
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Elk101 on February 18, 2016, 08:30:10 PM
Looks brilliant.  Modularity yet with enough panache to make it visually excellent and remain practical to game on for a variety of settings.
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Silent Invader on February 20, 2016, 05:25:25 PM
Thanks very much all (and I like that analysis Steve!)  :D

Anyways, phase 2 of the terrain build is now done so l'm about to crack on with phase 2 of the minis:

(http://leadadventureforum.com/gallery/24/2031_20_02_16_6_12_48.jpeg)

In the tray, ready for the off, are:

White Walkers & Wights
Night's Watch
Cleganes
Servile civilians
Produce, etc for 'raid' markers
Rabbits for 'hidden' markers
Mule carts
Dogs
The fixtures & fittings for the inn complex
A flayed man

Quite looking forward to getting on with that lot!  :D


Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Charlie_ on February 20, 2016, 05:30:10 PM
Nice, looking forward to seeing more minis painted!

Where do you get a mule cart from?

A flayed man

Gruesome...
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Silent Invader on February 20, 2016, 05:46:04 PM
Nice, looking forward to seeing more minis painted!

Where do you get a mule cart from?

Gruesome...

Thanks!  :)

The cart is from Boot Hill Miniatures (mex28)

http://boothillminiatures.co.uk/page4.htm (http://boothillminiatures.co.uk/page4.htm)

And they do a nice set of sacks, barrels etc as well.

The mules are from the ACW range by Perry - a set of 6 gives me 2 in harness, 2 in stables and 2 for other projects.

Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Silent Invader on March 02, 2016, 09:09:51 PM
Am working on more minis and have finally resolved a long-running annoyance!

I wasn't happy with the ice sword and the ice spear carried by the two Walkers. I finally found a piece of clear HIPS that was just the right thickness to carve, drill and pin, etc.

(http://leadadventureforum.com/gallery/24/2031_02_03_16_10_03_48.jpeg)

Obviously still much GS to do but I'm keen to get on with that now (and no longer have reason not to).  :D
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Shaved Dwarf on March 02, 2016, 09:24:02 PM
Uhmm... what is a HIPS?  ???
I found "Short for host-based intrusion prevention system", but I don't think this fits in here too well.  ;)
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Silent Invader on March 02, 2016, 09:42:08 PM
Sorry made that unnecessarily hard!  :D

HIPS is high impact polysyrene. The stuff that hard plastic kits are injection-moulded in. So I could have just said styrene and it would have been clearer.  :)

Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Dilettante Gamer on March 02, 2016, 10:26:10 PM
Looking forward to this next round!!
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Captain Blood on March 02, 2016, 11:52:01 PM
A good start on those Steve.

Yes, i see a lot of mention of 'HIPS' all of a sudden. Clearly the wargaming jargon de jour  ;)
(You are, as ever, up there with the trendsetters  lol)
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Silent Invader on March 02, 2016, 11:59:02 PM
A good start on those Steve.

Yes, i see a lot of mention of 'HIPS' all of a sudden. Clearly the wargaming jargon de jour  ;)
(You are, as ever, up there with the trendsetters  lol)

Not trendsetting but practical  ;).  It's what it's called when buying wholesale, it seems to be only wargamers who call HIPS by various other names.

Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Captain Blood on March 03, 2016, 12:01:13 AM
I stand corrected  ;)
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Silent Invader on March 03, 2016, 12:12:32 AM
I stand corrected  ;)

 :D
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: OSHIROmodels on March 03, 2016, 07:50:51 AM
It's what it's called when buying wholesale, it seems to be only wargamers who call HIPS by various other names.

I would say that, we've got several words for it in industry (plastic shit being one of them  lol )

cheers

James
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Mason on March 03, 2016, 11:00:08 AM
I would say that, we've got several words for it in industry (plastic shit being one of them  lol )

Sounds much more appropriate.
 ;D

Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: tyrionhalfman on March 03, 2016, 12:25:38 PM
But some of you can do some amazing things with that plastic shit, especially in these GOT threads.

Looking good thanks for sharing
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Hammers on March 05, 2016, 09:19:31 AM
I would say that, we've got several words for it in industry (plastic shit being one of them  lol )

cheers

James

 lol lol lol

I use a few more:

* XPS: Extruded Polystyrene, pink/blue/peach foam
* EPS: Expanded Polystyrene, 'frigolit', white crumbly foam, a right fucking nuisance and hazard to the envisonment
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Daniel36 on March 05, 2016, 02:25:32 PM
Your table makes me emotional. Gorgeous. Something to aspire to.
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Vermis on March 05, 2016, 02:45:39 PM
Yes, i see a lot of mention of 'HIPS' all of a sudden. Clearly the wargaming jargon de jour  ;)

Almost necessary now that 'plastic', to the average 28mm gamer, can mean bendy PVC, hard PVC, restic, spincast resin, trollcast... did I miss any? ;D

Luverly board. I want to see a mammoth running across it.
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Captain Blood on March 05, 2016, 02:52:22 PM
Almost necessary now that 'plastic', to the average 28mm gamer, can mean bendy PVC, hard PVC, restic, spincast resin, trollcast... did I miss any? ;D

If you say so :)
(I'm inclined to think it's just that wargamers are suckers for techie-sounding jargon that makes them sound a bit cleverer than the next fellow... ;))

I have a mammoth you can borrow, Steve.
:D
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Silent Invader on March 05, 2016, 06:40:14 PM
Thanks chaps  :D

Regarding the board, I have another project on the go that will add some woodland stands, for a bit more variation.

If you say so :)
(I'm inclined to think it's just that wargamers are suckers for techie-sounding jargon that makes them sound a bit cleverer than the next fellow... ;))

I have a mammoth you can borrow, Steve.
:D

You are so cynical Richard!  ;)  lol

Yep you have a really nice mammoth! Will it be entering into your own GOT forces? I quite like the idea of cavalry versus mammoth combat.

Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Captain Blood on March 05, 2016, 07:23:31 PM

You are so cynical Richard!  ;)  lol


'Experienced' is the word you're looking for, Steve :D

I actually hadn't thought of using my cave wars mammoth for GoT but yes, I suppose I could. Trouble is, then I'd have to build a load of Wildlings and some ginats - neither of which grab me. As you can imagine, I am far more attracted by the Machiavellian and pseudo-medieval aspects of GoT rather than by the out-and-out fantasy elements  :)
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Silent Invader on March 05, 2016, 09:24:16 PM
Wildlings! Fantasy! They're just common folk who'll kneel for no man.....

 lol
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Silent Invader on March 05, 2016, 10:20:43 PM
Forgot to mention, half way through assembling the Nights Watch and it occurred to me that I have enough parts for a sixth faction..... The Faith Militant.

This will be the Faith Militant from the TV, so all heavy robes, chains and clubs. A fearsomely narrow-minded and determined bunch of zealots, they'll be in The North to convert the heathens to the true faith and redeem others who have wandered from the righteous path.

The bulk of the parts will come from the Frostgrave Cultists set.
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Captain Blood on March 05, 2016, 10:26:30 PM
Perhaps check out the GW Flagellants Steve? You can buy the components separately from resellers of 'bitz' (yes, really) including wailing hairy heads. Perfect for the High Sparrow's boys...  :)
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Dilettante Gamer on March 06, 2016, 03:24:13 PM
... I am far more attracted by the Machiavellian and pseudo-medieval aspects of GoT rather than by the out-and-out fantasy elements  :)

Hear! Hear!

Same goes for me. North of The Wall doesn't fire me - Melisandre nothwistanding   ;D

But, never say never.
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Silent Invader on March 06, 2016, 05:56:12 PM
Yeah I understand all that : GOT certainly gives the opportunity to play around with medieval characterisation without being completely constrained by history.

Personally I'm less interested in the Royal/lordly/knightly characters and more so in the grunts. My GOT project is therefore kind of a parallel to rather than part of the TV series.

Anyways, thanks for the tip re heads Richard but I've already assembled the 14 of the Faith Militant!  :D. Still got the GS to do but maybe a pic later.
Title: Games of the North: 6/3 - Faith Militant wip (GoT)
Post by: Silent Invader on March 06, 2016, 07:58:33 PM
This will be the Faith Militant from the TV, so all heavy robes, chains and clubs. A fearsomely narrow-minded and determined bunch of zealots, they'll be in The North to convert the heathens to the true faith and redeem others who have wandered from the righteous path.

The bulk of the parts will come from the Frostgrave Cultists set.

The unit of Faith Militant assembled from parts. The next stage for them will be GS and clean up, for example to add hoods and smooth out the robes.

As well as the cultists parts, there are also bits by Perry WotR/HYW and from the Warlord ECW sprue.  Weapons are all for beating and crushing, ostensibly to bring sinners into line.

(http://leadadventureforum.com/gallery/24/2031_06_03_16_8_49_01_0.jpeg)

One mini, an equivalent to a standard bearer for more conventional units, has a bell (still wip): SHAME, SHAME, SHAME.....

(http://leadadventureforum.com/gallery/24/2031_06_03_16_8_49_01_1.jpeg)
Title: Re: Games of the North: 6/3 - Faith Militant wip (GoT)
Post by: OSHIROmodels on March 06, 2016, 08:04:09 PM
He's off again  :D

cheers

James
Title: Re: Games of the North: 6/3 - Faith Militant wip (GoT)
Post by: Silent Invader on March 06, 2016, 08:13:04 PM
He's off again  :D

cheers

James

 :D

I'm at the same stage on 12 (I think... It's a bit of a blur) of the Inn Crew and nearly all of the 24 Nights Watch though the Faith Militant did distract me from the 14 Cleganes!!
Title: Re: Games of the North: 6/3 - Faith Militant wip (GoT)
Post by: Captain Blood on March 06, 2016, 08:40:16 PM
More marvellous kitbashing there Steve.

Now you have the Faith Militant, will there be a nekkid Cersei too?  :D
Title: Re: Games of the North: 6/3 - Faith Militant wip (GoT)
Post by: Silent Invader on March 06, 2016, 09:13:31 PM
Now you have the Faith Militant, will there be a nekkid Cersei too?  :D

Only in my dreams!  :D

This crew will be doing duty in The North, bashing the heads of sinners and unbelievers.

Being fanatics/zealots, in the rules they'll be rated as swordmen (ie, best in melee) but if lose a combat will be more likely to die (as reckless and unarmoured).

I'm looking forward to pitching them against Walkers, Wildlings and Boltons, though theoretically I guess the Cleganes will be believers.....
Title: Re: Games of the North: 6/3 - Faith Militant wip (GoT)
Post by: Mason on March 06, 2016, 10:48:41 PM
He's off again  :D

He's more machine than man now....
 ;)

Title: Re: Games of the North: 6/3 - Faith Militant wip (GoT)
Post by: OSHIROmodels on March 06, 2016, 10:51:58 PM
He's more machine now than man....

Twisted and...

Well, just twisted  ;D
Title: Re: Games of the North: 6/3 - Faith Militant wip (GoT)
Post by: tomrommel1 on March 07, 2016, 07:32:29 AM
very nice additions  :-* :-* :-*
Title: Re: Games of the North: 6/3 - Faith Militant wip (GoT)
Post by: Constable Bertrand on March 07, 2016, 10:54:28 AM
Ooh I like those grubby ruffians.  8)
Likely to sell their granny for a cabbage in the winter months. ;D

Cheers
Matt
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: Vermis on March 07, 2016, 01:27:59 PM
If you say so :)

After some of the debates about what Tre's plastic not-vikings were to be made of - yup!

Quote
(I'm inclined to think it's just that wargamers are suckers for techie-sounding jargon that makes them sound a bit cleverer than the next fellow... ;))

IMO and AFAIK, IIRC the people who talk about GW and WG and WIPs of WotR/HYW OL, it might have something to do with BB abbreviations too. 'HIPS' has fewer letters than 'styrene'. But YMMV. :D
And now I've gone too far OT...

Nice kitbashing, SI. Quite a variety of characters.
Title: Re: Games of the North: 17/2 - Terrain completed with closeups- 30+ images (GoT)
Post by: LordOdo on March 07, 2016, 02:04:37 PM
IMO and AFAIK, IIRC the people who talk about GW and WG and WIPs of WotR/HYW OL, it might have something to do with BB abbreviations too. 'HIPS' has fewer letters than 'styrene'. But YMMV. :D
And now I've gone too far OT...

Nice kitbashing, SI. Quite a variety of characters.

 lol golden post!
Title: Re: Games of the North: 6/3 - Faith Militant wip (GoT)
Post by: sukhe_bator on March 07, 2016, 02:08:21 PM
ASAIAC ASOIAF rocks but you forgot to mention WHFB or DBA!
Title: Re: Games of the North: 7/3 - 24 X Night's Watch wip (GoT)
Post by: Silent Invader on March 07, 2016, 10:09:02 PM
You're a funny lot  lol

Anyways, on with my GTN (that's Games of The North) project....

I've finished the first stage of adding capes to the 24 X The Night's Watch. These are kitchen paper tacked in place with superglue or plastic glue, which - as before - will be hardened with superglue and then trimmed and covered with greenstuff.

(http://leadadventureforum.com/gallery/24/2031_07_03_16_10_56_21.jpeg)

Looking at TV stills some of TNW have cloth cloaks but all mine will have theirs in short fur (hairy on the outside). In part, this is to distinguish them from the Boltons, who have quite similar clothing and equipment. Helmets were something of a conundrum as from TV footage very few seem to wear them, though there was the odd glimpse of a Norman-type conical helmet or maybe a bascinet. As the Boltons have bascinets, TNW have been given the Norman helmets, about half with nasal guards.

The actual unit comprises

1 X Leader
1 X Horn
4 X swords
3 X bows
3 X crossbows
12 X spears
Title: Re: Games of the North: 7/3 - 24 X Night's Watch wip (GoT)
Post by: Constable Bertrand on March 08, 2016, 07:03:39 AM
OOh what a collection Steve, they all vary nicely with no seeming repeated poses, very nice.  8)

Cheers
Matt
Title: Re: Games of the North: 7/3 - 24 X Night's Watch wip (GoT)
Post by: Silent Invader on March 08, 2016, 07:18:42 AM
Thanks Matt  :)

I'll show some 'proper' pictures once the GS is done. With this project (as with Jamestown) I want every mini to be different, which given that they'll mostly be in 'uniformed' factions really comes down to the posing.

As this group is The Night's Watch I wanted them to be a bit more of a motley collection of humans so for the first time used six of the HYW archer bodies, who come out a tad taller than the metals. I also made the leader mini a bit shorter than the rest of the group. I did have to use many of the same heads but once I've added beards etc that won't stand-out notice.
Title: Re: Games of the North: 7/3 - 24 X Night's Watch wip (GoT)
Post by: tyrionhalfman on March 08, 2016, 08:01:03 AM
Nice additions. You are on a roll with these. Thanks for sharing
Title: Re: Games of the North: 7/3 - 24 X Night's Watch wip (GoT)
Post by: Malamute on March 08, 2016, 08:32:21 AM
Nice additions. You are on a roll with these.

He certainly is. Excellent stuff ;D
Title: Re: Games of the North: 7/3 - 24 X Night's Watch wip (GoT)
Post by: tomrommel1 on March 08, 2016, 09:15:52 AM
very nice indeed I have to copy your cloak making at some point ;)
Title: Re: Games of the North: 7/3 - 24 X Night's Watch wip (GoT)
Post by: sukhe_bator on March 08, 2016, 09:23:24 AM
I've used a similar technique on my mumakil barding using stiff paper as a backing. I had not thought of doing something similar with a porous paper and stiffening glue for cloaks on figures... :)
Title: Re: Games of the North: 7/3 - 24 X Night's Watch wip (GoT)
Post by: Silent Invader on March 08, 2016, 09:56:17 AM
Thanks  :)

I've been using the paper, superglue, GS approach for quite a while now as it enables very flowing cloaks.  It can be done with PVA but that doesn't take the GS so well.

There's a walk through from a 2013/2014 project on my PLOG:

http://www.silentinvader.uk/index_w_www_index_how.html (http://www.silentinvader.uk/index_w_www_index_how.html)

Though I now use kitchen paper rather than crumpled copy paper. Also, for tacking to plastic minis I use the usual solvent cement rather than superglue.

Title: Re: Games of the North: 7/3 - 24 X Night's Watch wip (GoT)
Post by: Malamute on March 09, 2016, 12:40:53 PM
Steve,

Have you seen these:

http://leadadventureforum.com/index.php?topic=87580.0

Lovely figures.  ;D
Title: Re: Games of the North: 7/3 - 24 X Night's Watch wip (GoT)
Post by: Silent Invader on March 09, 2016, 12:47:55 PM
Ooooh yeah, they are really nice. Missed them before do thanks for the tip   :D 8)
Title: Re: Games of the North: 9/3 - inn crew & wagon wip (GoT)
Post by: Silent Invader on March 09, 2016, 01:41:57 PM
I'm slowly but surely completing the accumulation of factions ready to take greenstuff...

The inn crew and cart team with hitched loaded and unhitched unloaded versions of the cart.

The two ladies are by Pro Gloria, the barkeep and lute player are by Hasslefree, and the two carters and/or stableboys are by Perry.

(http://leadadventureforum.com/gallery/24/2031_09_03_16_2_29_53_3.jpeg)

(http://leadadventureforum.com/gallery/24/2031_09_03_16_2_29_53_2.jpeg)

The cart with load is by Boothill Miniatures and is just the sort of thing I imagine being hauled along the muddy and rocky tracks of The North. The robust wheels certainly look like they could take a lot of punishment.

I added the Perry mules. With much drilling, fiddling, snipping and sticking I also added the beginning of traces, which hold the mules in position. I had to make the base in two halves to accommodate the tufts I'd planted in the centre of the track.

(http://leadadventureforum.com/gallery/24/2031_09_03_16_2_29_53_1.jpeg)

(http://leadadventureforum.com/gallery/24/2031_09_03_16_2_29_53_0.jpeg)
Title: Re: Games of the North: 9/3 - inn crew & wagon wip (GoT)
Post by: Mason on March 09, 2016, 01:57:16 PM
Great stuff, Steve.
That is a great selection of goodies that seem to fit the bill really well.
I love the attention to detail, even the base is made to accomadte the board (ya mad bugger!  ;)).
 :-* :-*

I have that cart and it is great (still gotta paint mine.... ::)) and it really can be used in a multitude of settings and will fit in just as well here as it will in my Old West games.
I also have that bard that you have chosen but I bet yours will look nothing like mine...

Meet Tristan the Troubador Twat....

(http://i1087.photobucket.com/albums/j478/themason73/UndertakersandHSandgangs037.jpg)

Most famousist bard in Krappefortt, just not for his singing.....
(As you can see, I like to tinker with figures too).
 ;)
Title: Re: Games of the North: 9/3 - inn crew & wagon wip (GoT)
Post by: Silent Invader on March 09, 2016, 02:17:05 PM
 :D

He's certainly a colourful crooner!

Title: Re: Games of the North: 9/3 - inn crew & wagon wip (GoT)
Post by: Malamute on March 09, 2016, 04:51:55 PM
I wondered why the mules were based separately, now I know why lol

I love your attention to detail, the game will really come to life as each of the figures chosen seems to have his own character. Can't wait to see which ones get killed first ;) lol
Title: Re: Games of the North: 9/3 - inn crew & wagon wip (GoT)
Post by: Vermis on March 09, 2016, 04:56:47 PM
Quote
With much drilling, fiddling, snipping and sticking I also added the beginning of traces, which hold the mules in position. I had to make the base in two halves to accommodate the tufts I'd planted in the centre of the track.

That's dedication!  :D Nice work on it all, too.
Title: Re: Games of the North: 9/3 - inn crew & wagon wip (GoT)
Post by: von Lucky on March 09, 2016, 08:25:55 PM
I agree, effort will be worth it.
Title: Re: Games of the North: 9/3 - inn crew & wagon wip (GoT)
Post by: OSHIROmodels on March 09, 2016, 08:32:43 PM
I had to make the base in two halves to accommodate the tufts I'd planted in the centre of the track.

 lol lol

Always one step ahead mate  ;)

cheers

James
Title: Re: Games of the North: 9/3 - inn crew & wagon wip (GoT)
Post by: Mason on March 09, 2016, 08:49:25 PM
Someone remind me to bring a pack of tufts to dot at random on the track at BLAM when he aint looking.
 ;D ;D

Edit: And the rest of you can work on distracting him, as I think he may be on to me..... ;)

Title: Re: Games of the North: 9/3 - inn crew & wagon wip (GoT)
Post by: Silent Invader on March 09, 2016, 09:18:38 PM
Thanks all (including Paul, who I'll be watching  ;))  :D

I wondered why the mules were based separately, now I know why lol

....

Can't wait to see which ones get killed first ;) lol

 lol Yeah, a set of unhitched mules for the yard/stable.  I was thinking of a 'Napoleon vs the Zulus' type game where they have to load up the cart etc and get on their way before the Wildlings (or Cleganes, or Boltons) come a-robbing. And you are so blood thirsty (what can I expect from done who threw a damsel from a Zeppelin! Cue Richard ......  :D)

Next up will be the Cleganes in a similar wip state though I doubt that won't be until next week.  :)


Title: Re: Games of the North: 9/3 - inn crew & wagon wip (GoT)
Post by: tomrommel1 on March 10, 2016, 07:40:54 AM
Nice stuff have to get my hand on the cart as well
Title: Re: Games of the North: 9/3 - inn crew & wagon wip (GoT)
Post by: Mason on March 10, 2016, 07:58:06 AM
Thanks all (including Paul, who I'll be watching  ;))  :D

 lol lol lol




Title: Re: Games of the North: 9/3 - inn crew & wagon wip (GoT)
Post by: Malamute on March 11, 2016, 12:13:07 PM
lol lol lol






Aren't you just a teeny weeny bit scared as well  ??? ;)
Title: Re: Games of the North: 9/3 - inn crew & wagon wip (GoT)
Post by: sukhe_bator on March 11, 2016, 12:39:17 PM
Lion Rampant has a Convoy scenario these would play well in... ;)

My 15mm Napoleonics have artillery horse team bases and artillery deployed bases with attendant crew that share the same removable cannon model for similar eventualities...
Title: Re: Games of the North: 9/3 - inn crew & wagon wip (GoT)
Post by: Mason on March 11, 2016, 01:59:29 PM
Aren't you just a teeny weeny bit scared as well  ??? ;)

Not while you are still alive and kicking.
You are his favourite stalking target, after all.
 :D

Title: Re: Games of the North: 9/3 - inn crew & wagon wip (GoT)
Post by: Malamute on March 11, 2016, 08:54:03 PM
Not while you are still alive and kicking.
You are his favourite stalking target, after all.
 :D



I'm not sure now, I think he has moved on and found a new play thing. And I think it's you.be afraid, be very afraid. ;)
Title: Re: Games of the North: 28/3 update wip (GoT)
Post by: Silent Invader on March 28, 2016, 12:27:00 AM
Bit of an update - well, more of a hint at an update.

Have been cracking on with the conversions as evidenced by the 'box of stuff mostly awaiting greenstuff':

(http://leadadventureforum.com/gallery/24/2031_28_03_16_1_06_43_1.jpeg)

In there are:

Hiding and supply markers
2 wagons
4 mules
4 prisoners
8 dogs/mules
12 civilians
14 White Walkers (inclu Wights)
14 Faith Militant
14 Cleganes
24 Nights Watch

I've also started on the Starks, which will comprise 11 mounted each with a foot alternate. Here's an idea of what they'll look like:

(http://leadadventureforum.com/gallery/24/2031_28_03_16_1_06_42_0.jpeg)

It's mostly parts from Perry WotR and HYW with Conquest Norman weapons/shields and cavalry legs. For the foot alternates, I'm using the HYW torsos in vertical gambesons (correct?) with WOTR legs (which gives me the opportunity to drop their height a couple of mm as well some more mobile poses. They'll all get the leather look plus bascinets and round shields. Plenty of GS to come.

As soon as these are roughed out I'll be straight on with the same number of Lanisters who'll get armour with tassets twinned with a barbute (correct?) helmet (I don't like the helmet on the TV but still think they should have a mostly enclosed face).
Title: Re: Games of the North: 28/3 update wip (GoT)
Post by: Captain Blood on March 28, 2016, 01:09:57 AM
Oooooh. Liking the starks Steve. I'm up to almost 70 figures. Can we have a game yet?  :D
Title: Re: Games of the North: 28/3 update wip (GoT)
Post by: OSHIROmodels on March 28, 2016, 07:41:11 AM
Very good mate, I also like the Starks and haven't thought about chopping the plastics around that much  8)

cheers

James
Title: Re: Games of the North: 28/3 update wip (GoT)
Post by: Silent Invader on March 28, 2016, 07:54:06 AM
Oooooh. Liking the starks Steve. I'm up to almost 70 figures. Can we have a game yet?  :D

Hi Richard.  :D

A game is very possible  ;)

The inside of the inn is still unpainted as I had to change the order of work (DIY dust thus the switch to more assembling).

As to finished factions, I'm therefore still on 40 minis (20 each of Wildlings and Boltons) which are organised for my rules, as follows:

(http://leadadventureforum.com/gallery/24/2031_28_03_16_8_39_40.jpeg)



Title: Re: Games of the North: 28/3 update wip (GoT)
Post by: Silent Invader on March 28, 2016, 08:06:03 AM
Very good mate, I also like the Starks and haven't thought about chopping the plastics around that much  8)

cheers

James

Hi James  :)

The amount of chopping required is one reason I left the Starks and Lanisters until last. That, and I had to buy more sprues (and despite a spreadsheet still managed to muck up the purchases!)

Getting a 'particular' uniform* look can be a bit of a pain, as some parts are in fairly limited numbers on the sprues.  As the Starks have bascinets and the Lanisters barbutes, the Perry Italian Heads conversion parts were a really useful solution. It does mean that my 11 Starks will mostly have only 2 faces, though by the time I add beards it shouldn't notice so much.

*The Cleganes were a lot easier to mix and match as they are much less uniform.
Title: Re: Games of the North: 28/3 update wip (GoT)
Post by: Charlie_ on March 28, 2016, 12:33:22 PM
The Stark conversions look great. For the chap on foot, is that WOTR sallet head just sitting on the Agincourt body with no green stuff planned? I was thinking the hoods on the bodies would make such combinations require a fair bit of resculpting, but looking at it there it looks fairly good as is....

*The Cleganes were a lot easier to mix and match as they are much less uniform.

Can we see some of your Clegane builds please?  :)
Title: Re: Games of the North: 28/3 update wip (GoT)
Post by: Silent Invader on March 28, 2016, 01:07:28 PM
I just learned something! What you call a sallet I called a bascinet and you are of course right.  Similar but different. The sallet is methinks more suited to the Starks than the simpler and earlier bascinet, which I have given to the slightly less sophisticated Boltons.

Anyways, it's unlikely I'll GS the join as it's pretty flush.  I did cut the WotR neck right back to be flush with the base of the chin and rear helmet.

I'll sort out some Clegane imagery in a more.

 :)

Title: Re: Games of the North: 28/3 update wip (GoT)
Post by: Silent Invader on March 28, 2016, 01:56:27 PM
Cleganes  :)

12 metal mostly from HYW and 2 plastic WotR.  Extra weapons and shields from the Conquest Norman Knight weapon sprue. Heater shields from Fireforge Cultists (they need GS to tidy damage).

Various styles of weapon, armour and helmet to reflect the rag-tag composition of a band of greedy, violent thugs. There is no uniform as such though each will have something in the distinctive yellow.

Only the Captain and the Banner have pauldrons, being the more wealthy members. The captain is the only mini with a full-face helmet.

Some examples pre GS:

(http://leadadventureforum.com/gallery/24/2031_28_03_16_2_36_01_2.jpeg)
(http://leadadventureforum.com/gallery/24/2031_28_03_16_2_36_01_1.jpeg)

The Cleganes are a nasty bunch so the 14 includes their own torturer (shown here with victims) .... A torture action played in sight or sound of an enemy will cost them morale.

(http://leadadventureforum.com/gallery/24/2031_28_03_16_2_36_01_0.jpeg)
Title: Re: Games of the North: 28/3 update wip (GoT)
Post by: Charlie_ on March 28, 2016, 02:38:57 PM
I've just had a go at putting a WOTR head on a HYW body by effectively removing the neck, and it works very well!

Wow, the Cleganes look great. Great use of some of the metal HYW sculpts... I'm going to have a closer look at them and see how I can convert them with plastic WOTR bits to take them forward a few decades...

The Cleganes are a nasty bunch so the 14 includes their own torturer (shown here with victims) .... A torture action played in sight or sound of an enemy will cost them morale.

Perhaps there could also be a small chance that a torture action gets the enemy really angry and makes them attack furiously?

Where are the 'victim' sculpts from?
Title: Re: Games of the North: 28/3 update wip (GoT)
Post by: Malamute on March 28, 2016, 02:40:26 PM
Is that torturer based on anyone we know, someone very close to home? ;)

Great stuff Steve, loving your attention to detail and the thought that has gone into producing all these. :)
Title: Re: Games of the North: 28/3 update wip (GoT)
Post by: Hammers on March 28, 2016, 02:46:34 PM
Is that torturer based on anyone we know, someone very close to home? ;)

You are so *bad*.
Title: Re: Games of the North: 28/3 update wip (GoT)
Post by: Silent Invader on March 28, 2016, 03:00:47 PM
Thanks Charlie. One of the casualties is from the Agincourt infantry pack, and the other two are from the WotR two-wheeled cart with casualties (the actual cart will be used when I get round to more of the little village).  Good idea about torture leading to anger - l'll factor that in as a variable. Cheers.

Is that torturer based on anyone we know, someone very close to home? ;)

He did start off with a covered face, much like a balaclava......   :o
Title: Re: Games of the North: 29/3 some Starks roughed out - wip (GoT)
Post by: Silent Invader on March 29, 2016, 10:19:07 AM
Roughed out some more of the Starks yesterday... Here they are pre GS.

(http://leadadventureforum.com/gallery/24/2031_29_03_16_11_10_20.jpeg)

Just 5 more (plus foot alternates) to do and then I can crack on with the Lanisters.

I suppose that at some point I should make some Baratheons  but I find them difficult to get excited about.  Seems to me that in GOT you can be

A winner or a loser
Honourable or dishonourable

I see the Starks as honourable losers = interesting
The Lanisters as dishonourable winners = interesting
The Baratheons as dishonourable losers = miserably boring

Yeah I now, it's a narrow view.  :D

Edit: I should add that this is a view arrived at from watching the TV series (so far) as a fantasy medieval funfest rather than being derived from any in depth analysis of the books  ;)




Title: Re: Games of the North: 28/3 update wip (GoT)
Post by: Mason on March 29, 2016, 10:22:54 AM
Great additions, sir.
I like the foot and mounted alternates, great idea, especially for when Bibbles plays as he does like to fall off of a horse....or so I have heard.
 ;D



Is that torturer based on anyone we know, someone very close to home? ;)

He did start off with a covered face, much like a balaclava......   :o

 lol lol
Sounds like you are getting Lofty all excited again.
 :D

Title: Re: Games of the North: 29/3 some Starks roughed out - wip (GoT)
Post by: tomrommel1 on March 29, 2016, 03:07:40 PM
good start on the Starks
Title: Re: Games of the North: 29/3 some Starks roughed out - wip (GoT)
Post by: Constable Bertrand on March 29, 2016, 09:54:55 PM
Nice natural poses and kit. 8)

Cheers
Matt
Title: Re: Games of the North: 28/3 update wip (GoT)
Post by: OSHIROmodels on March 30, 2016, 06:54:06 AM
Love the new additions Steve, especially the idea of the torturer  8)

Doesn't look like you at all though  ;D 

especially for when Bibbles plays as he does like to fall off of a horse....or so I have heard.
 ;D


Since when  ??? >:D

cheers

James
Title: Re: Games of the North: 29/3 some Starks roughed out - wip (GoT)
Post by: Dr DeAth on March 30, 2016, 07:53:07 AM
You're starting to amass a good collection there Steve, will you be painting them all at once like the WW1 figures, or are you planning to do them in batches?
Title: Re: Games of the North: 29/3 some Starks roughed out - wip (GoT)
Post by: Silent Invader on March 30, 2016, 09:07:57 AM
Thanks chaps. They'll make more sense when the GS is on them.  ;) (and the photography is better).

I don't know what the 'falling of a horse is about' but I do now have an interesting image in my head of a rather disgruntled horse with James in the saddle but his feet still firmly planted to the ground on either side ....... :D

You're starting to amass a good collection there Steve, will you be painting them all at once like the WW1 figures, or are you planning to do them in batches?

Thanks Mark. When all the rough assembly is done (completed the Starks last night and started the first Lanister) I'll do the GS work on the lot in one big splurge. Then I plan to break it up for the painting and will probably do a faction as a batch. That way I'll be able to get some into a game sooner rather than later.
Title: Re: Games of the North: 29/3 some Starks roughed out - wip (GoT)
Post by: Silent Invader on March 30, 2016, 09:58:20 AM
Not sure how well this will work on a proper monitor but here's a screen grab from my rules of the factions I'll have (plus civilians) when this current round of building is complete:

(http://leadadventureforum.com/gallery/24/2031_30_03_16_10_47_17.jpeg)

Obviously their inclusion in a game will be scenario dependent, not one big free-for-all!!

At some later stage I'll be adding the hamlet and the bay with a small ship (so the terrain's road will go from the mountains to the sea) which will mean more civilians, sailors and perhaps another two factions, possibly one mounted and the other rich in long bows (perhaps some Karstarks on horses and some Frey's as mostly archers? Suggestions always welcome. :) ).
Title: Re: Games of the North: 28/3 update wip (GoT)
Post by: Mason on March 30, 2016, 10:50:10 AM
....especially for when Bibbles plays as he does like to fall off of a horse....or so I have heard.
 ;D

Since when  ??? >:D

I don't know what the 'falling of a horse is about' but I do now have an interesting image in my head of a rather disgruntled horse with James in the saddle but his feet still firmly planted to the ground on either side ....... :D

 lol lol

When Bibbles visited Upsheet Creek, the first thing he tried to do with one of his characters was mount one of the hobbled horses.
The character failed spectacularly and ended up on the floor, where he was promptly shot by one of Dr De'Ath's chaps.
It all went downhill from there.
In fairness, he probably does not remember, though, as it was a while ago and his participation did not last too long.....


Title: Re: Games of the North: 29/3 some Starks roughed out - wip (GoT)
Post by: OSHIROmodels on March 30, 2016, 12:49:28 PM
Drawing a blank I'm afraid  :D

cheers

James
Title: Re: Games of the North: 30/3 first Lanister roughed out - wip (GoT)
Post by: Silent Invader on March 30, 2016, 05:06:18 PM
I've roughed-out the first Lanister in mounted and foot variants:

(http://leadadventureforum.com/gallery/24/2031_30_03_16_5_51_17_0.jpeg)

(http://leadadventureforum.com/gallery/24/2031_30_03_16_5_51_17_1.jpeg)

Obviously it needs tidying and GS (eg to skim the cloak).

As with the others I'm aiming for something close to the TV look. If it weren't that I want mounted variants, I might well have used Perry ECW pikemen in breast plate and tassets for the base figure. Instead, I'm using WotR legs in leggings (with GS they'll become breeches and boots) with knightly tassets, breastplate, pauldrons and arm armour. Matching up the pauldrons isn't too much of an issue as I can cover any dicrepancies with the cloak.

I don't like the TV helm so have gone for a barbute.

The drawn swords and heater shields (cut back kites) are from the Conquest Norman weapon sprue.

Thoughts always appreciated.
Title: Re: Games of the North: 1/4 Lanisters assembled - wip (GoT)
Post by: Silent Invader on April 01, 2016, 07:35:19 PM
The Lanisters are all now assembled and ready for GSing.

Eleven mounted:

(http://leadadventureforum.com/gallery/24/2031_01_04_16_8_21_49_3.jpeg)

(http://leadadventureforum.com/gallery/24/2031_01_04_16_8_21_49_2.jpeg)

Each with a foot alternate, if desired or alternatively just as extra troops:

(http://leadadventureforum.com/gallery/24/2031_01_04_16_8_21_49_1.jpeg)

(http://leadadventureforum.com/gallery/24/2031_01_04_16_8_21_49_0.jpeg)

With regard to the GS, I need to tidy then skim the cloaks. The other major element will be adding out the 'skirt' that hangs beneath the tassets, and padding out the britches and boots.

With regard to the foot, the advantage of using knight torsos and unarmoured legs is that with the swaps I have a greater variety of poses.

I've a fair few minis to finish and paint for GOT, so much so that there won't be enough room in my cabinet. I might have reached the point of abandoning other projects to favour this one, so much so that I'm contemplating selling my Wars of the Roses and Winter Wreaks Wild collections.
Title: Re: Games of the North: 1/4 Lanisters assembled - wip (GoT)
Post by: Constable Bertrand on April 01, 2016, 11:51:19 PM
They look good steve, quite natural.

I've a fair few minis to finish and paint for GOT, so much so that there won't be enough room in my cabinet. I might have reached the point of abandoning other projects to favour this one, so much so that I'm contemplating selling my Wars of the Roses and Winter Wreaks Wild collections.

Wow! That many..  o_o

As long as you have a few interchangeable armies steve, thats what matters. One to two forces to play historical saga or fantasy is all you need. Choose the best and drop the rest. I'd go a ruffian force and a more noble shiny force. You have lots to choose from that for sure, and your newer figures are more interesting and better than your earlier attempts. Go for it.

Cheers
Matt
Title: Re: Games of the North: 1/4 Lanisters assembled - wip (GoT)
Post by: Captain Blood on April 02, 2016, 10:04:04 AM
Looking great Steve.

I'm contemplating selling my Wars of the Roses and Winter Wreaks Wild collections.

DO NOT DO THAT.

Just buy a second cabinet ;)
Title: Re: Games of the North: 1/4 Lanisters assembled - wip (GoT)
Post by: Malamute on April 02, 2016, 10:15:19 AM
Yep, don't sell them Steve. We haven't had enough games with them yet. ;)  :D
Title: Re: Games of the North: 1/4 Lanisters assembled - wip (GoT)
Post by: Silent Invader on April 02, 2016, 12:00:18 PM
Points noted Gentlemen.  :D

I think I might thin down the WWW as in essence it's just a bit further north than this project. Some I might be able to recycle and rebase into another faction for GoT (and yes Richard, when I started WWW I do recall you noting that I could instead just be doing GoT!). Mind you I still can't think of what other GoT functions to do!!!

Anyways, I have a lot if GSing and painting to go before I start more factions.  ;)
Title: Re: Games of the North: 1/4 Lanisters assembled - wip (GoT)
Post by: Dilettante Gamer on April 02, 2016, 05:26:56 PM
Just buy a second cabinet ;)

The most sensible and easiest solution.  :D
Title: Re: Games of the North: 1/4 Lanisters assembled - wip (GoT)
Post by: Charlie_ on April 02, 2016, 07:33:09 PM
Mind you I still can't think of what other GoT functions to do!!!


Read the books, and you will find plenty more ;)

By the way, I just realised that in your GoT world you've got the White Walkers / Others south of the wall! Has the Wall fallen perhaps?
Title: Re: Games of the North: 1/4 Lanisters assembled - wip (GoT)
Post by: Silent Invader on April 02, 2016, 08:22:37 PM
 lol Another cabinet! But that way leads the lead horde and I am resolved not to acquire/collect/keep for the sake of it.  ;)

Read the books, and you will find plenty more ;)

By the way, I just realised that in your GoT world you've got the White Walkers / Others south of the wall! Has the Wall fallen perhaps?

Read the books!?!?! A shocking suggestion: I am firmly wedded to the 'cinematic' TV experience.  ;) :D

Yep, I have White Walkers/Wights. My take isn't so much that the wall has fallen but that it doesn't really present much of an obstacle to the undead. I also am playing the angle that winter follows them (they are 'winter'). Perhaps a contradiction to the books and TV (despite my aforementioned statement) but my project is very much not about what is happening in the books but what might be happening elsewhere at the same time.
Title: Re: Games of the North: 1/4 Lanisters assembled - wip (GoT)
Post by: Malamute on April 04, 2016, 06:01:10 PM

 Perhaps a contradiction to the books and TV (despite my aforementioned statement) but my project is very much not about what is happening in the books but what might be happening elsewhere at the same time.

Its your project and your imagination fueling it, have them go where you want them to  :D

Preferably in the south in October  ;) lol
Title: Re: Games of the North: 1/4 Lanisters assembled - wip (GoT)
Post by: Silent Invader on April 12, 2016, 06:45:12 PM
Its your project and your imagination fueling it, have them go where you want them to  :D

Preferably in the south in October  ;) lol

You are funny  :D

As to progress.....

...... The civilians have had their greenstuff and will now join the painting queue.

The two that haven't been converted are I think by Pro Gloria and are included for completeness. The other two ladies and innkeeper are by HF and the kitchen/stable boy is of a diminutive 18thC mini of unknown manufacture (he was kindly donated by Malamute and now holds a Boothill Minis bowl of grain).

(http://leadadventureforum.com/gallery/24/2031_12_04_16_7_18_46_0.jpeg)

(http://leadadventureforum.com/gallery/24/2031_12_04_16_7_17_15_4.jpeg)

Next up are two wagoneers (the outstretched arm is to lead the mules), both of which were by Perry. To their left is the HF lute player who is accompanied by a drummer cobbled together from various Perry bits.

(http://leadadventureforum.com/gallery/24/2031_12_04_16_7_17_15_3.jpeg)

(http://leadadventureforum.com/gallery/24/2031_12_04_16_7_17_15_2.jpeg)

And finally for this update, some victims. The figure with outstretched arms is a mix of Perry and Frostgrave bits, the other two prisoners are by Perry (included for completeness) while the flayed man is I think from Mantic bits.

(http://leadadventureforum.com/gallery/24/2031_12_04_16_7_17_15_1.jpeg)

(http://leadadventureforum.com/gallery/24/2031_12_04_16_7_17_15_0.jpeg)

Am not sure if I'll be painting these next or GSing und Cleganes and Faith Militant.
Title: Re: Games of the North: 13/4 CIVILIANS all now with GS - wip (GoT)
Post by: Captain Blood on April 12, 2016, 07:02:55 PM
Great selection Steve. Love the flayed man... (Tissue paper and superglue for his half removed skin, perhaps?  :D)
Title: Re: Games of the North: 13/4 CIVILIANS all now with GS - wip (GoT)
Post by: tomrommel1 on April 13, 2016, 07:27:22 AM
nice additions indeed
Title: Re: Games of the North: 13/4 CIVILIANS all now with GS - wip (GoT)
Post by: Silent Invader on April 13, 2016, 11:27:32 AM
Thanks chaps  :)

Love the flayed man... (Tissue paper and superglue for his half removed skin, perhaps?  :D)

Very interesting suggestion Richard.  TBH, I was thinking of just 'painting' on the texture with either the GW or Vallejo liquid putty. I think if I tried to superglue flaps of tissue skin I might well just flood the whole thing..... I shall have to give it more thought.  :D

Incidentally, I've extended my plans for the game board to include a proper stronghold - a Pele Tower having the necessary 'Northern' vibe.  This will make the board approx 8 ft by 3ft (though it can be set out as other layouts and for different genres).  The longer, narrow 'road' board will suit my planned campaign, which will be 'sort of' a subset of the GoT theme, with local reps of the various factions** endeavouring to control not the Iron Throne but the Pele Tower, which will require supplies, warbands, allies, bases, etc.  In many respects, the campaign will explore some of the ideas previously tested and played out in earlier projects such as my old FIW and Aliens projects, Scavenge Skirmish Survive, Winter Wreaks Wild and Tommy & Fritz.  

** Though Wildlings will be raiding, White Walkers will be killing, Faith Militant will be converting  and Civilians will be serving ;)

(http://leadadventureforum.com/gallery/24/2031_13_04_16_12_19_00.jpg)
Title: Re: Games of the North: 13/4 CIVILIANS all now with GS - wip (GoT)
Post by: Mason on April 13, 2016, 11:38:21 AM
At this rate you are going to end up building the whole bloody North!
 :o :o

Which I am looking forward to immensely, of course.
 :D

Title: Re: Games of the North: 13/4 CIVILIANS all now with GS - wip (GoT)
Post by: Silent Invader on April 13, 2016, 11:40:51 AM
At this rate you are going to end up building the whole bloody North!
 :o :o

Which I am looking forward to immensely, of course.
 :D



Well a table representative of The North clearly needs to be at least as long as a Jimbibbly!
Title: Re: Games of the North: 13/4 CIVILIANS all now with GS - wip (GoT)
Post by: Captain Blood on April 13, 2016, 11:49:45 AM
That is going to be spectacular  :-*
Title: Re: Games of the North: 13/4 CIVILIANS all now with GS - wip (GoT)
Post by: Silent Invader on April 13, 2016, 12:05:26 PM
Thanks  :D

Obviously, when a project expands keeping up the momentum can be a challenge but the advantage of this board is that so many of the tiles will be able to serve double-duty, such as 15thC England (WotR), 17thC America (Jamestown) and 18thC England (Jamaica Inn).
Title: Re: Games of the North: 13/4 CIVILIANS all now with GS - wip (GoT)
Post by: OSHIROmodels on April 13, 2016, 12:27:57 PM
Well a table representative of The North clearly needs to be at least as long as a Jimbibbly!

I am that long  ;D

Love the civvies mate, very cool  8)

Also love the expansion idea  :)

cheers

James
Title: Re: Games of the North: 13/4 CIVILIANS all now with GS - wip (GoT)
Post by: Hammers on April 13, 2016, 01:45:44 PM
Very interesting suggestion Richard.  TBH, I was thinking of just 'painting' on the texture with either the GW or Vallejo liquid putty. I think if I tried to superglue flaps of tissue skin I might well just flood the whole thing..... I shall have to give it more thought.

That's horrible. A right set of ogres you are, the two of you.
Title: Re: Games of the North: 13/4 CIVILIANS all now with GS - wip (GoT)
Post by: Silent Invader on April 13, 2016, 02:23:04 PM
That's horrible. A right set of ogres you are, the two of you.

We English learnt from the Viking hordes!

Seriously though, some players might not feel inclined to be bad and terrorise to win, as there'll be supplies and other elements to build allies, as well as offering safe havens etc.
Title: Re: Games of the North: 13/4 CIVILIANS all now with GS - wip (GoT)
Post by: Malamute on April 13, 2016, 11:25:59 PM
Excellent stuff Steve. I love all the extra detail and each figure is becoming a character in their own right.  :)

So looking forward to playing this. ;D
Title: Re: Games of the North: 20/4 Cleganes & Faith Militant all now with GS - wip (GoT)
Post by: Silent Invader on April 20, 2016, 12:50:21 AM
Two more factions with their GS added.

The Cleganes, a mixed bag of 14 nasty fellows:

(http://leadadventureforum.com/gallery/24/2031_20_04_16_1_13_43_1.jpeg)

(http://leadadventureforum.com/gallery/24/2031_20_04_16_1_13_43_0.jpeg)

(http://leadadventureforum.com/gallery/24/2031_20_04_16_1_11_13_4.jpeg)

(http://leadadventureforum.com/gallery/24/2031_20_04_16_1_11_13_3.jpeg)

(http://leadadventureforum.com/gallery/24/2031_20_04_16_1_11_13_2.jpeg)

(http://leadadventureforum.com/gallery/24/2031_20_04_16_1_11_13_1.jpeg)

And the 14 Faith Militant:

(http://leadadventureforum.com/gallery/24/2031_20_04_16_1_11_13_0.jpeg)

(http://leadadventureforum.com/gallery/24/2031_20_04_16_1_09_04_4.jpeg)

(http://leadadventureforum.com/gallery/24/2031_20_04_16_1_09_04_3.jpeg)

(http://leadadventureforum.com/gallery/24/2031_20_04_16_1_09_04_2.jpeg)

(http://leadadventureforum.com/gallery/24/2031_20_04_16_1_09_04_1.jpeg)

(http://leadadventureforum.com/gallery/24/2031_20_04_16_1_09_04_0.jpeg)
Title: Re: Games of the North: 20/4 Cleganes & Faith Militant all now with GS - wip (GoT)
Post by: dbsubashi on April 20, 2016, 02:00:37 AM
I really love the pose of that first sword and buckler man!
Title: Re: Games of the North: 20/4 Cleganes & Faith Militant all now with GS - wip (GoT)
Post by: Silent Invader on April 20, 2016, 03:14:37 AM
 :)

He's originally from AO21 Melee on Foot:

https://www.perry-miniatures.com/product_info.php?cPath=23_36&products_id=1473 (https://www.perry-miniatures.com/product_info.php?cPath=23_36&products_id=1473)
Title: Re: Games of the North: 20/4 Cleganes & Faith Militant all now with GS - wip (GoT)
Post by: OSHIROmodels on April 20, 2016, 07:10:15 AM
Great stuff  :D

cheers

James
Title: Re: Games of the North: 20/4 Cleganes & Faith Militant all now with GS - wip (GoT)
Post by: tomrommel1 on April 20, 2016, 09:08:41 AM
very nice indeed
Title: Re: Games of the North: 20/4 Cleganes & Faith Militant all now with GS - wip (GoT)
Post by: Dr. Zombie on April 20, 2016, 09:11:38 AM
Very nice work.

Where are the metal Cleganes originally from?
Title: Re: Games of the North: 20/4 Cleganes & Faith Militant all now with GS - wip (GoT)
Post by: Mason on April 20, 2016, 09:19:05 AM
Nice work.
 8)

Not only are building the whole bleedin' North, you are populating it as well!
 :o

Title: Re: Games of the North: 20/4 Cleganes & Faith Militant all now with GS - wip (GoT)
Post by: sukhe_bator on April 20, 2016, 09:35:30 AM
Not only are building the whole bleedin' North, you are populating it as well! :o
Aint that the truth!  lol lol lol lol
Title: Re: Games of the North: 21/4 Cleganes NOW WITH PERRY REFS &Faith Militant -wip (GoT)
Post by: Captain Blood on April 20, 2016, 11:07:45 AM
Well those Frostgrave figures work ever so well for the Faith Militant, don't they?
Very nice kitbashing, Steve.
You have also got some rather nice heads there I haven't seen before... Hmmmmm.... You have a secret plastic source I haven't yet discovered, damn you! lol
Title: Re: Games of the North: 20/4 Cleganes & Faith Militant all now with GS - wip (GoT)
Post by: Silent Invader on April 20, 2016, 11:10:33 AM
Thank you, all  :D

Where are the metal Cleganes originally from?

Here you go, all Perrys with Perry, Conquest, Frostgrave & the odd Mantic bits:

Edit: it's not obvious but conversion 2 and 9 have daggers in their left hands; 10 is, of course, The Torturer  ;) . All have their leg armour removed.

(http://leadadventureforum.com/gallery/24/2031_20_04_16_12_02_06_0.jpeg)

(http://leadadventureforum.com/gallery/24/2031_20_04_16_12_01_38_4.jpeg)

(http://leadadventureforum.com/gallery/24/2031_20_04_16_12_01_38_3.jpeg)

(http://leadadventureforum.com/gallery/24/2031_20_04_16_12_01_38_2.jpeg)

(http://leadadventureforum.com/gallery/24/2031_20_04_16_12_01_37_1.jpeg)

(http://leadadventureforum.com/gallery/24/2031_20_04_16_12_01_37_0.jpeg)

(http://leadadventureforum.com/gallery/24/2031_20_04_16_11_59_07_4.jpeg)

(http://leadadventureforum.com/gallery/24/2031_20_04_16_11_59_07_3.jpeg)

(http://leadadventureforum.com/gallery/24/2031_20_04_16_11_59_07_2.jpeg)

(http://leadadventureforum.com/gallery/24/2031_20_04_16_11_59_07_1.jpeg)

(http://leadadventureforum.com/gallery/24/2031_20_04_16_11_59_07_0.jpeg)
Title: Re: Games of the North: 21/4 Cleganes NOW WITH PERRY REFS &Faith Militant -wip (GoT)
Post by: Silent Invader on April 20, 2016, 11:16:43 AM
Well those Frostgrave figures work ever so well for the Faith Militant, don't they?
Very nice kitbashing, Steve.
You have also got some rather nice heads there I haven't seen before... Hmmmmm.... You have a secret plastic source I haven't yet discovered, damn you! lol

 lol

I have no secret stash of heads! They're all Perry (the 3 ranges we know and love) or Frostgrave with one or two Mantic among the FM. Are the surprises amongst the FM? It's just that for a few of those I used Perry heads with helmets removed so the conversion might be deceiving you.

Edit: yes, very pleased with the Frostgrave cultists as source material for the FM cultists: they are very much equipped for 'bashing'.
Title: Re: Games of the North: 21/4 Cleganes NOW WITH PERRY REFS &Faith Militant -wip (GoT)
Post by: Dr. Zombie on April 20, 2016, 11:40:08 AM
Brilliant thank you.
Title: Re: Games of the North: 21/4 Cleganes NOW WITH PERRY REFS &Faith Militant -wip (GoT)
Post by: Silent Invader on April 20, 2016, 11:58:20 AM
Brilliant thank you.

You're welcome   :)
Title: Re: Games of the North: 21/4 Cleganes NOW WITH PERRY REFS &Faith Militant -wip (GoT)
Post by: Paboook on April 27, 2016, 05:37:35 PM
Excellent conversion! Thanks for posting the WIP pictures and the original Perrys. Great for comparison.
Title: Re: Games of the North: 21/4 Cleganes NOW WITH PERRY REFS &Faith Militant -wip (GoT)
Post by: dbsubashi on April 28, 2016, 11:35:55 AM
Love the Militants. I only last night thought of them, as I need to make a Militant Lancel Lannister...
Title: Re: Games of the North: 21/4 Cleganes NOW WITH PERRY REFS &Faith Militant -wip (GoT)
Post by: Silent Invader on April 28, 2016, 11:38:48 AM
Thanks folks  :D

Normal service will resume shortly, probably with painting the inn crew and finishing the inn's interior.
Title: Re: Games of the North: 21/4 Cleganes NOW WITH PERRY REFS &Faith Militant -wip (GoT)
Post by: Malamute on April 28, 2016, 11:41:54 AM
Thanks folks  :D

Normal service will resume shortly, probably with painting the inn crew and finishing the inn's interior.

Oh, you tease!
Title: Re: Games of the North: 21/4 Cleganes NOW WITH PERRY REFS &Faith Militant -wip (GoT)
Post by: Silent Invader on May 03, 2016, 10:56:33 AM
That's not a tease....

This is a tease!

(http://leadadventureforum.com/gallery/24/2031_03_05_16_11_54_24.jpeg)

 :o

 ;)
Title: Re: Games of the North: 21/4 Cleganes NOW WITH PERRY REFS &Faith Militant -wip (GoT)
Post by: Hammers on May 03, 2016, 10:59:57 AM
You are incredibly productive, SI. I have come to realize I can't do more than tops 10 in a row, with some degree of maintaining quality, before I must shift to another era/project/fancy.
Title: Re: Games of the North: 21/4 Cleganes NOW WITH PERRY REFS &Faith Militant -wip (GoT)
Post by: Silent Invader on May 03, 2016, 11:44:52 AM
I think doing all the WW1 figures last year was what cracked it for me. I discovered that I like to do a couple or a lot but that the 'standard six' is either too many figures or not enough, for me to paint over say 2 or 10 days.  :)

Also, I use a no2 brush for the first block coat, which really speeds things up. It's not as precise as the other stages with 000 but as the block coat gets a Citadel wash it all needs touching up anyway, which is done as the first highlight.
Title: Re: Games of the North: 21/4 Cleganes NOW WITH PERRY REFS &Faith Militant -wip (GoT)
Post by: Jockjay on May 03, 2016, 12:20:08 PM
Finally reached teh end of the thread! great stuff. I paint very similar. Around 10 guys. Blanket base coat all the flesh, armour and 'big bits'. lots of ink. highlight 2 stages. boom. I'm like a factory. My mates hate me.
Title: Re: Games of the North: 18/5 taster/teaser of the completed INN interior -wip (GoT)
Post by: Silent Invader on May 18, 2016, 12:53:23 PM
To tickle your thirst, a first peek at the completed inn interior:

(http://leadadventureforum.com/gallery/25/2031_18_05_16_1_46_05_1.jpeg)

(http://leadadventureforum.com/gallery/25/2031_18_05_16_1_46_05_0.jpeg)

Lots more to come maybe later or tomorrow, as hopefully I'll get all the minis flocked tonight.
Title: Re: Games of the North: 18/5 taster/teaser of the completed INN interior -wip (GoT)
Post by: Dr. Zombie on May 18, 2016, 01:04:23 PM
Ohh you are such a tease!
Title: Re: Games of the North: 18/5 taster/teaser of the completed INN interior -wip (GoT)
Post by: Silent Invader on May 18, 2016, 01:06:57 PM
Ohh you are such a tease!

Especially when I initially screw-up the post (you saw that didn't you)  lol
Title: Re: Games of the North: 18/5 taster/teaser of the completed INN interior -wip (GoT)
Post by: Captain Blood on May 18, 2016, 01:25:51 PM
I can almost smell the ale...  :)
Title: Re: Games of the North: 18/5 taster/teaser of the completed INN interior -wip (GoT)
Post by: Mason on May 18, 2016, 01:36:43 PM
It just feels wrong, peeping through a window like that.....


Title: Re: Games of the North: 18/5 taster/teaser of the completed INN interior -wip (GoT)
Post by: Captain Blood on May 18, 2016, 02:32:36 PM
It just feels wrong, peeping through a window like that.....

Not to Steve...
;)
Have balaclava, will travel  :D
Title: Re: Games of the North: 18/5 taster/teaser of the completed INN interior -wip (GoT)
Post by: Silent Invader on May 18, 2016, 02:38:10 PM
Tsch! You two!

 :o

(http://leadadventureforum.com/gallery/25/2031_18_05_16_3_35_15.jpeg)
Title: Re: Games of the North: 18/5 taster/teaser of the completed INN interior -wip (GoT)
Post by: Dr. The Viking on May 18, 2016, 03:25:37 PM
Wonderful! Simply!
Title: Re: Games of the North: 18/5 taster/teaser of the completed INN interior -wip (GoT)
Post by: Mason on May 18, 2016, 03:28:15 PM
Tsch! You two!

 :o

(http://leadadventureforum.com/gallery/25/2031_18_05_16_3_35_15.jpeg)

 lol lol lol

Title: Re: Games of the North: 18/5 taster/teaser of the completed INN interior -wip (GoT)
Post by: OSHIROmodels on May 18, 2016, 03:33:55 PM
Looks good  :D

Not to Steve...
;)
Have balaclava, will travel  :D

 lol lol lol

cheers

James
Title: Re: Games of the North: 18/5 taster/teaser of the completed INN interior -wip (GoT)
Post by: Malamute on May 18, 2016, 11:42:08 PM
Brilliant, I like the last photo lol
Title: Re: Games of the North: 19/5 completed INN and its CIVILIANS (GoT)
Post by: Silent Invader on May 19, 2016, 12:03:07 PM
 :D I thought you'd like that!

The first of a series of updates. Basically, this is my take on The Inn At The Crossroads, which I know is in The Riverlands and not The North but my games is kind of a mix-match of the two locales.

The 6 inn staff and two travelling entertainers:

(http://leadadventureforum.com/gallery/25/2031_19_05_16_12_29_05_1.jpeg)

(http://leadadventureforum.com/gallery/25/2031_19_05_16_12_29_05_0.jpeg)

The barkeep and the two younger wenches are conversions of HF (new clothes) while the older woman and the strumpet are by Pro Gloria and are 'as is'. The kitchen boy is a converted 18th Sapper or Gunner but I'm not sure from which range (kindly donated by Malamute). The lute player is a HF conversion (new clothes) and the drummer is a combination of Perry Euro Mercs/others with a Frostgrave Cultist head. As these peeps will spend most of their time indoors or on the road, I decided not to flock their bases.

The completed inn:

(http://leadadventureforum.com/gallery/25/2031_19_05_16_12_52_19.jpeg)

(http://leadadventureforum.com/gallery/25/2031_19_05_16_12_28_38_3.jpeg)

(http://leadadventureforum.com/gallery/25/2031_19_05_16_12_28_38_2.jpeg)

(http://leadadventureforum.com/gallery/25/2031_19_05_16_12_28_38_1.jpeg)

(http://leadadventureforum.com/gallery/25/2031_19_05_16_12_28_38_0.jpeg)

I might add a few more bits of decor idc but this is a wargaming piece rather than a diorama and so there's got to be room for fighting! The individual supplies are by Boothill Miniatures while the fireside accoutrements are all sculpted from GS. The seats, tables and partitions are resin casts by Thomarillion albeit with dividing curtains and skulls removed.

And the people and place combined:

(http://leadadventureforum.com/gallery/25/2031_19_05_16_12_27_38_4.jpeg)

(http://leadadventureforum.com/gallery/25/2031_19_05_16_12_27_38_3.jpeg)

(http://leadadventureforum.com/gallery/25/2031_19_05_16_12_27_38_2.jpeg)

(http://leadadventureforum.com/gallery/25/2031_19_05_16_12_27_38_1.jpeg)

(http://leadadventureforum.com/gallery/25/2031_19_05_16_12_27_37_0.jpeg)

There's more to come*. A couple of carters will turn up with their mule wagon, there's a whole bunch of supplies and other markers, and the Boltons will be putting on a grisly show..... ;)

*hopefully later today
Title: Re: Games of the North: 19/5 completed INN and its CIVILIANS (GoT)
Post by: Furt on May 19, 2016, 12:07:07 PM
Brilliant SI!  :-*
Title: Re: Games of the North: 19/5 completed INN and its CIVILIANS (GoT)
Post by: OSHIROmodels on May 19, 2016, 12:22:59 PM
Top job mate, very rustic  8) 8) 8)

cheers

James
Title: Re: Games of the North: 19/5 completed INN and its CIVILIANS (GoT)
Post by: Dr DeAth on May 19, 2016, 12:30:37 PM
Gobsmackingly Good   :-*
Title: Re: Games of the North: 19/5 completed INN and its CIVILIANS (GoT)
Post by: Andym on May 19, 2016, 12:37:40 PM
Fan-fecking-tastic! :o I love the civilians, but that fire looks the business! :-*
Title: Re: Games of the North: 19/5 completed INN and its CIVILIANS (GoT)
Post by: Malamute on May 19, 2016, 12:38:50 PM
So good. Everything about it is brilliant ;D
Title: Re: Games of the North: 19/5 completed INN and its CIVILIANS (GoT)
Post by: Mason on May 19, 2016, 01:15:52 PM
Wonderful stuff, Steve.
I love all the conversion work on both the figures and the inn itself.
You have really transform those 'fanatsy' pieces into something really fitting and able to be used in a whole variety of locations.
Bravo!
 :-* :-*

Title: Re: Games of the North: 19/5 completed INN and its CIVILIANS (GoT)
Post by: sukhe_bator on May 19, 2016, 02:10:39 PM
Looks a bit like my local! Bravo sir, I can almost smell the Ale!
Title: Re: Games of the North: 19/5 completed INN and its CIVILIANS (GoT)
Post by: **GS** on May 19, 2016, 02:15:47 PM
simply great!

Love it!

Cheers
GS
Title: Re: Games of the North: 19/5 completed INN and its CIVILIANS (GoT)
Post by: Silent Invader on May 19, 2016, 02:20:48 PM
Thanks all. Your comments are greatly appreciated.  :D
Title: Re: Games of the North: 19/5 completed INN and its CIVILIANS (GoT)
Post by: Mason on May 19, 2016, 02:31:45 PM
I forgot to add that those 'individual stone' walls really do take it to another level.
Well worth the extra effort when you see the finished article.
 :-* :-* :-*





I still think that you are nuts, though.... ;D

Title: Re: Games of the North: 19/5 completed INN and its CIVILIANS (GoT)
Post by: Silent Invader on May 19, 2016, 02:38:38 PM
I forgot to add that those 'individual stone' walls really do take it to another level.
Well worth the extra effort when you see the finished article.
 :-* :-* :-*





I still think that you are nuts, though.... ;D



 lol

When I get round to the board expansion that'll have a hamlet and a peel tower made the same way  ;)
Title: Re: Games of the North: 19/5 completed INN and its CIVILIANS (GoT)
Post by: gamer Mac on May 19, 2016, 05:59:58 PM
Another lovely inn from Steve :-* :-* :-* :-* :-* :-*
Title: Re: Games of the North: 19/5 completed INN and its CIVILIANS (GoT)
Post by: Mason on May 19, 2016, 06:26:56 PM
Another lovely inn from Steve :-* :-* :-* :-* :-* :-*

Agreed.
I have the last one, but I bet he does not let this one go.
 ;)

Title: Re: Games of the North: 19/5 completed INN and its CIVILIANS (GoT)
Post by: Silent Invader on May 19, 2016, 07:57:55 PM
Agreed.
I have the last one, but I bet he does not let this one go.
 ;)



I'm clearly a bit slow today as Colin's "another" threw me..... I'd clean forgot about the 'planked' inn! And you're right Paul, there'll be no estate agents board outside of this one !!
Title: Re: Games of the North: 19/5 completed INN and its CIVILIANS (GoT)
Post by: Dr. The Viking on May 19, 2016, 08:36:17 PM
Looks fantastic!

Are they playing the rains of Castamere in there then?
Title: Re: Games of the North: 19/5 completed INN and its CIVILIANS (GoT)
Post by: Silent Invader on May 19, 2016, 10:08:36 PM
Are they playing the rains of Castamere in there then?

Only when the Lanisters are in town  ;) :D

https://m.youtube.com/watch?v=ECewrAld3zw (https://m.youtube.com/watch?v=ECewrAld3zw)
Title: Re: Games of the North: 19/5 completed INN and its CIVILIANS (GoT)
Post by: Duke Donald on May 19, 2016, 10:25:56 PM
That inn is fantastic!
Title: Re: Games of the North: 19/5 completed INN and its CIVILIANS (GoT)
Post by: Grumbledook on May 19, 2016, 10:33:54 PM
Brilliant and characterful! Really like the mossy bits growing between the stones on the walls, little details like that take it to another level.
Title: Re: Games of the North: 19/5 completed INN and its CIVILIANS (GoT)
Post by: tomrommel1 on May 20, 2016, 10:50:48 AM
The inn is top notch and the figures are just brilliant indeed
Title: Games of the North: 20/5 completed carts, commerce & captives (GoT)
Post by: Silent Invader on May 20, 2016, 01:54:02 PM
Thanks for all the kind remarks :D

NB: all iPhone photos with some lighting issues so apologies for the quality..... :(

Meanwhile back at the inn:

(http://leadadventureforum.com/gallery/25/2031_20_05_16_2_19_45_2.jpeg)

A team of carters arrive with supplies:

(http://leadadventureforum.com/gallery/25/2031_20_05_16_2_19_44_1.jpeg)

Which they unload under the watchful eye of the barkeep:

(http://leadadventureforum.com/gallery/25/2031_20_05_16_2_19_44_0.jpeg)

The boy attends to the mules:

(http://leadadventureforum.com/gallery/25/2031_20_05_16_2_16_56_4.jpeg)

While one of the carters tries to attend to the Strumpet:

(http://leadadventureforum.com/gallery/25/2031_20_05_16_2_16_56_3.jpeg)

Before continuing indoors for a celebration:

(http://leadadventureforum.com/gallery/25/2031_20_05_16_2_16_56_2.jpeg)

Meanwhile, perturbed by all this joviality, some Boltons hold an impromptu gathering of their own:

(http://leadadventureforum.com/gallery/25/2031_20_05_16_2_16_56_1.jpeg)

The carters are conversions of Perry medieval pikemen (including adding the cloaks), the mules are from the Perry ACW limber team, the dog is a miniMOJO (also from Ebob), and the cart with supplies are by Boothill Miniatures.

(http://leadadventureforum.com/gallery/25/2031_20_05_16_2_16_56_0.jpeg)

(http://leadadventureforum.com/gallery/25/2031_20_05_16_2_19_45_3.jpeg)

The cart etc doesn't dismantle, it's actually two sets. The fish are actually sculpted as corn husks but I've painted them up as fish ;)

(http://leadadventureforum.com/gallery/25/2031_20_05_16_2_15_50_4.jpeg)

For games involving raids, I also made some supply markers (from Boothill).

(http://leadadventureforum.com/gallery/25/2031_20_05_16_2_15_50_3.jpeg)

For games involving hiding there are identical sets of rabbits as unit markers (from Warbases)

(http://leadadventureforum.com/gallery/25/2031_20_05_16_2_15_50_2.jpeg)

And, given that the rules will allow the option to play a 'cruelty' initiative (it is GOT after all!) there are markers for prisoners and for a flayed man. Two of the prisoners are I think standard Perry metals, the one with outstretched arms is a conversion with new clothes, plastic WotR arms and a Frostgrave Cultist head. The flayed man is made from various bits including the torso, head (?),hands and feet from a Mantic Ghoul.

(http://leadadventureforum.com/gallery/25/2031_20_05_16_2_15_50_1.jpeg)

(http://leadadventureforum.com/gallery/25/2031_20_05_16_2_15_49_0.jpeg)

That's it for now. The next stage of this project will be painting either the Cleganes or Faith Militant. The Nights Watch, Starks and Lanisters are mostly prepared, just requiring some GS.
Title: Re: Games of the North: 20/5 completed carts, commerce & captives (GoT)
Post by: LordOdo on May 20, 2016, 11:54:04 PM
WOW so much beautiful stuff to gaze at! :0

It really has the Westeros feeling!  Very well done!
Title: Re: Games of the North: 20/5 completed carts, commerce & captives (GoT)
Post by: Silent Invader on May 21, 2016, 12:48:36 AM
Thank you LordOdo, much appreciated  :)
Title: Re: Games of the North: 20/5 completed carts, commerce & captives (GoT)
Post by: Mason on May 21, 2016, 12:55:17 AM
Proper eye candy, that is.
 :-*

Bloody brilliant, mate.
Literally, in some cases...
 ;) :D


Title: Re: Games of the North: 20/5 completed carts, commerce & captives (GoT)
Post by: jthomlin on May 21, 2016, 01:44:35 AM
Lovely work, has some real atmosphere.

Cheers!
Joe Thomlinson
Title: Re: Games of the North: 20/5 completed carts, commerce & captives (GoT)
Post by: Captain Blood on May 21, 2016, 07:57:45 AM
Brilliant Steve. A completely realised little world  :-*

The flayed man reminds me a bit of a Marvel superhero for some reason  ;)
Title: Re: Games of the North: 20/5 completed carts, commerce & captives (GoT)
Post by: OSHIROmodels on May 21, 2016, 08:06:10 AM
Lovely scenes mate (apart from the flayed man  lol )  8) 8) 8)

cheers

James
Title: Re: Games of the North: 20/5 completed carts, commerce & captives (GoT)
Post by: Silent Invader on May 21, 2016, 08:53:21 AM
Thanks folks, I really do appreciate your comments  :D

The flayed man reminds me a bit of a Marvel superhero for some reason  ;)

I'm not a Marvel follower so you had me stumped. A quick google and here's a mag cover from the 1940s:

(http://leadadventureforum.com/gallery/25/2031_21_05_16_9_47_54.jpeg)

 :o Now I understand!  :D
Title: Re: Games of the North: 20/5 completed carts, commerce & captives (GoT)
Post by: Elk101 on May 21, 2016, 01:17:55 PM
Brilliant Steve. A completely realised little world  :-*


Yes, it is indeed.
Title: Re: Games of the North: 20/5 completed carts, commerce & captives (GoT)
Post by: LeadAsbestos on May 21, 2016, 01:43:12 PM
Wonderful stuff! So much detail and dedication. I'm envious. :)
Title: Re: Games of the North: 20/5 completed carts, commerce & captives (GoT)
Post by: Malamute on May 21, 2016, 02:01:51 PM
Effing brilliant from conception to reality. :-*

The first photos of the cart arriving to the drinking in the bar are spot on. I love all the little details, the axe against the wall, the pitchfork in the animal enclosure and the details in the bar. Not to mention the windswept travellers with their cloaks blowing in the breeze.

Absolutely marvellous :-* :-*

I bet you enjoyed realising the torture scene the best though ;) lol
Title: Re: Games of the North: 20/5 completed carts, commerce & captives (GoT)
Post by: OSHIROmodels on May 21, 2016, 02:13:16 PM
I bet you enjoyed realising the torture scene the best though ;) lol

 lol lol lol
Title: Re: Games of the North: 20/5 completed carts, commerce & captives (GoT)
Post by: Silent Invader on May 21, 2016, 03:35:22 PM
Thanks  :D

The flayed man played havoc with lighting; he was a pain to photograph .  ;)
Title: Re: Games of the North: 20/5 completed carts, commerce & captives (GoT)
Post by: tomrommel1 on May 23, 2016, 03:18:15 PM
the flayed man is gruesome !!! In the best sense of the word ;)