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Author Topic: Question about VUK  (Read 1729 times)

Offline necromorph

  • Bookworm
  • Posts: 82
Question about VUK
« on: April 28, 2017, 11:30:17 AM »
I want to get into VUK, being the baddies appeal more to my group. How easy is it to get into and understand for newer gamers?

Also, I can only see the one book online and a couple of extras in the downloads section. Are there anymore expansions?


Offline forcedperfect

  • Bookworm
  • Posts: 56
Re: Question about VUK
« Reply #1 on: April 28, 2017, 08:37:02 PM »
VUK is a neat game, and if you're familiar with the SA engine it will make sense.

I had a little trouble with understanding the list building/equipping mechanics (but I had that problem with SA1 as well), but it's nothing a friendly group shouldn't be able to work out together.

All that said, SA2 has pretty much everything in it that both SA1 and VUK had (plus lots more bad guy options; seriously the lurker section is half the book) and since you'll be playing as the bad guys every other game anyway, I'd suggest just going for the main game (which cleared up the sometimes confusing list building mechanics nicely).

« Last Edit: April 28, 2017, 08:41:37 PM by forcedperfect »

Offline WallyTWest

  • Scientist
  • Posts: 415
  • 'Lux Mundi'
Re: Question about VUK
« Reply #2 on: April 29, 2017, 06:29:47 PM »
You rarely need more than 5-8 agents in a collection, but baddies seem to magically keep appearing even when I "stopped collecting"...

They keep appearing in Dragon Rampant and Frostgrave Games... Like a bizarre WallyTWest Cinimatic Universe...

That being said VUK is fun but without the use of SA it makes little sense. I would recomend researching a little, it's great fun but ultimately tied to your enjoyment of the base game.

Offline Uncle Mike

  • Moderator
  • Scatterbrained Genius
  • Posts: 2595
    • Strange Aeons
Re: Question about VUK
« Reply #3 on: April 30, 2017, 11:57:35 PM »
A timely question. We have been working hard at giving VUK the second edition treatment...polishing up the rules and playtesting are where we are focusing currently. Also, many new and exciting models are on the go as well...and a new cool logo... 8)

Offline forcedperfect

  • Bookworm
  • Posts: 56
Re: Question about VUK
« Reply #4 on: May 04, 2017, 10:24:47 AM »
Great news, Mike!  The OP's question actually had me digging through an old and largely deceased laptop to find my PDF, and it made me remember how much I enjoyed the rival cults concept. Hope to hear more about it as time allows, our toddler is finally starting to allow us more nerd time and your engines remain my family's favorite. Hope all is well with you and yours.

Offline Uncle Mike

  • Moderator
  • Scatterbrained Genius
  • Posts: 2595
    • Strange Aeons
Re: Question about VUK
« Reply #5 on: May 04, 2017, 02:11:19 PM »
Yes, toddles...a harsh master. I also am owned by one. Still, we must try and game for our sanity...

Offline WallyTWest

  • Scientist
  • Posts: 415
  • 'Lux Mundi'
Re: Question about VUK
« Reply #6 on: May 04, 2017, 11:48:07 PM »
I am really looking forward to this release... Hope it comes through.

Offline Uncle Mike

  • Moderator
  • Scatterbrained Genius
  • Posts: 2595
    • Strange Aeons
Re: Question about VUK
« Reply #7 on: August 22, 2017, 10:52:39 PM »
October is always a scary month...

Offline Mason

  • Elder God
  • Posts: 21222
  • Eternal Butterfly!
    • Blind Beggar Miniatures
Re: Question about VUK
« Reply #8 on: August 22, 2017, 10:57:16 PM »
October is always a scary month...

 :o :o :o

Wooo-Hoo!!!!!

 :D :D :D


Offline cutp

  • Scientist
  • Posts: 312
Re: Question about VUK
« Reply #9 on: August 23, 2017, 05:12:29 AM »
I hope (or is it pray to very dark, disturbing gods?!) that I am VERY scared in October! :o

 

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