Bought the rules, read most of it, watched four-five AARs, and like what I see.
Questions:
How do you feel the game will translate into other genres?
Old West?
Post Apocalyptic Zombies?
Pulp?
Have you tried different genres with them?
My Thoughts:
I'm looking for a good core of rules to run many different styles of games on. By reducing options in team development, and adding genre specific special rules, I think this might work out. I like my games to be campaign/rpg lite with character and team development.
Zombies: The players can start as civillians with low skills and eventually work to more serious survivors/raiders....... It would need another way for two players to play normally but with a zombie activation system bolted on. Resource management would also be important.
Nam: Small heroic free force squads vs NVA and VC might be fun too. Would need a simpler way to handle large numbers of VC.
Old West: These might work very well. Just remove the high tech and psionics and it should be fine (unless you want the weird west feel).
Bug Hunt/ Alien: Doable as is.....with maybe some small theme tweeks like missions, pacing, and exploration added.
OK, I started the ball rolling......lets hear what you think.
my 2 cents
Skipper