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Author Topic: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15  (Read 27575 times)

Offline DintheDin

  • Galactic Brain
  • Posts: 6227
Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
« Reply #240 on: September 03, 2018, 07:01:42 PM »
It sounds like we have some swashbuckling action in our future. The terrain is GORGEOUS, just the thing for a pirate game/film.


Thanks for your comment, please stay tuned!
For the moment I try to recover from work and assemble myself in one piece, it was a very tiring and hot day and I had to walk for long under a scorching sun.
Now and then we had a hope that if we lived and were good, God would permit us to be pirates. – Mark Twain, Life on the Mississippi

Offline DintheDin

  • Galactic Brain
  • Posts: 6227
Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
« Reply #241 on: September 03, 2018, 07:02:38 PM »
I look forward to the game- should be lots of opportunity for good action shots. :D

Hi! You won't be disappointed in this, I promise!

Offline DintheDin

  • Galactic Brain
  • Posts: 6227
Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
« Reply #242 on: September 03, 2018, 07:32:46 PM »
Let's go on!

Player's strength:

Blueberry and Yellowbeard pirates:
1 Leader, 3 Lieutenants, 15 pirates each
Governor and Major Peepington:
1 Leader, 2 Lieutenants, 10 soldiers each
The Governor has 5 soldiers around his house and another Lieutenant with 5 soldiers in patrol
The Major has 5 soldiers with him in patrol and 1 lieutenant with 5 soldiers bivouacked in the Grand Redoubt
There are also detached 4 guards, 2 guarding the unfinished fort wall and 2 behind the walls of the port docks.
Captain Vesselbloom:
1 Leader, 2 Lieutenants, 5 soldiers, 5 sailors (entering after dicing from the woods)

There will  be also a character played by the umpire, causing random havoc, plus some other characters which might be activated after dicing, when a player would stop at their location.

Rules:
We played using as a basis Miltiade's rules tweaked for piracy, plus some additional simple rules I devised for the need of the game.

The game had a very quick flow, each turn each player drew a number from 1 to 5 and the lower was activating first.

The first three rounds were played under dark, no firing allowed, halved moves and the players did not know their objective!
They could read the card with where the girl was possibly hiding only after the sunrise!

One reason I preferred not to play was that you may enjoy some good pics!
Of course, the best you may see among them, were of Miltiade's   :)


   
« Last Edit: September 03, 2018, 08:15:28 PM by DintheDin »

Offline DintheDin

  • Galactic Brain
  • Posts: 6227
Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
« Reply #243 on: September 03, 2018, 07:37:16 PM »
Attack before sunrise!

Action!

Blueberry's pirates disembark under the walls of the unfinished fort and start scaling it with ladders!
The two guards are suprised, fire one blind shot and run to alarm their comrades, bivouacked at the Grand Redoubt! 


Offline DintheDin

  • Galactic Brain
  • Posts: 6227
Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
« Reply #244 on: September 03, 2018, 07:39:58 PM »
At the same time, Yellowbeard's men disembark at the docks!
The two guards there, run, heels on their ears to alarm the city!

(at the background, we see the rest of Peepington's men, in patrol)

Offline DintheDin

  • Galactic Brain
  • Posts: 6227
Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
« Reply #245 on: September 03, 2018, 07:47:27 PM »
Peepington's fort detachment momentarily man the walls of the Grand Redoubt. Afraid that they will be overwhelmed by the greater number of Blueberry's pirates, will start slowly falling back...

Offline DintheDin

  • Galactic Brain
  • Posts: 6227
Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
« Reply #246 on: September 03, 2018, 07:50:20 PM »
Major Peepington with the rest of his men, run to the scene, to confront Yellowbeard!

Offline DintheDin

  • Galactic Brain
  • Posts: 6227
Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
« Reply #247 on: September 03, 2018, 07:57:52 PM »
Well, we have light, no more black-and-white pics  lol

Yellowbeard has a fierce melee and Peepington, losing, retreat back d6x10cm.


Lord Ruffingston, anxious, ready on his horse at his backyard, is summoning the rest of his men in patrol, who haven't appeared yet!

Offline DintheDin

  • Galactic Brain
  • Posts: 6227
Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
« Reply #248 on: September 03, 2018, 08:13:17 PM »
Captain Vesselbloom with his marines and sailors, appear at the edge of the woods!

La Meduse was anchored at the other side of the small island to find fresh water, and now he runs!

A few months before, disgruntled for commanding a small captured French vessel he wrote a letter to the Admiralty, complaining that he was allergic to French oak.

The Admiralty penned back a one-liner, written by the Chief Doctor:

-"Salt cures all sorts of anaphylaxis, carry on"

His only way to raise his social status is to seek for Elmira and marry her!
« Last Edit: September 04, 2018, 07:58:00 AM by DintheDin »

Offline DintheDin

  • Galactic Brain
  • Posts: 6227
Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
« Reply #249 on: September 03, 2018, 08:21:12 PM »
Yellowbeard's pirates are heading for the Governor's house!

Peepington is rushing to the "Drunken Mermaid" inn, to ask for help!
The dice said that the merry men singing on the terrace, continue their feast, not heeding to his pleas!  lol 

Offline DintheDin

  • Galactic Brain
  • Posts: 6227
Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
« Reply #250 on: September 03, 2018, 08:33:32 PM »
Now, every player has opened his card and knows his objective!
Only I don't know what card I have given them, a pure impartiality of the umpire  lol

Antioch, playing Blueberry, a cunning player, while heading for his task, has left a detachment of 5 pirates under one of his lieutenants on the walls, safeguarding his way of escape and the boat!

Peepington's detachment, formerly guarding the Grand Redoubt, are slowly falling back, to join the rest of the group.

Offline DintheDin

  • Galactic Brain
  • Posts: 6227
Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
« Reply #251 on: September 03, 2018, 08:39:34 PM »
Yellowbeard attacks the Governor!

The Governor's men, although having advantage of the wall, lose the melee and fall back!


Offline DintheDin

  • Galactic Brain
  • Posts: 6227
Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
« Reply #252 on: September 03, 2018, 08:41:11 PM »
Miltiade's pirates are looting the Governor's house!

Offline DintheDin

  • Galactic Brain
  • Posts: 6227
Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
« Reply #253 on: September 03, 2018, 08:44:32 PM »
Blueberry's men spot Captain Vesselbloom!

Captain Horatio sidestepping like a crab, attempts to dodge them, finding temporary shelter at the yard of the old Spanish hacienda.

Offline DintheDin

  • Galactic Brain
  • Posts: 6227
Re: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15
« Reply #254 on: September 03, 2018, 08:55:14 PM »
Meanwhile, another character spawns! (Monitored randomly by the umpire)

Ricardo Lamoyo, an agitator and renegade, with a group of unarmed citizens, taking advantage of the whole havoc, try to surprise the guards of the Barracks and Armory!
In there, they could find good quality weapons, even powder for loading the guns of the seashore battery!
The Armory guards defend well and Lamoyo's men take two casualties and retreat!

Their next target is the Prison! They overwhelm the prison guards and free the prisoners, all kinds of scum of the earth!
Ricardo Lamoyo has now a whole bunch of rascals to command!   

 

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