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Author Topic: SMF Stats - post stats or check out others  (Read 5830 times)

Offline fergal

  • Mad Scientist
  • Posts: 896
    • Crossover Miniatures
SMF Stats - post stats or check out others
« on: May 21, 2017, 03:18:28 PM »
Post your stats here and I'll go through and find the new ones and add them to the sections below!

There are sooo many ways to make each character depending on how you interpret them.  Just because there is a Batman below, don't let that stop you from posting another build for him.  Together we can create a great resource to help people get started.

« Last Edit: January 25, 2018, 05:07:06 PM by fergal »

Offline fergal

  • Mad Scientist
  • Posts: 896
    • Crossover Miniatures
Re: SMF Stats - A crowdsourcing thread, post stats or check out others
« Reply #1 on: May 21, 2017, 03:23:21 PM »


Batman - by Scott

[Wildcard] Caped crusader

Move: 8"
Body: 6  Psyche: 6
Melee Attack: 4D[1]        Melee Defense: 4D[2]
Ranged Attack: 3D       Ranged Defense: 4D[1]
Psyche Attack: -        Psyche Defense: 5D
Major Powers: none
Minor Powers: Gadgets, Iron Will, Melee Specialist, Super-Agility,
Backgrounds: High Society, Exploration
Notes: +1D on KO checks



Killer Croc - by Fergal

[Brick] Monster

Move: 7"
Body: 10  Psyche: 6
Melee Attack: 6D        Melee Defense: 4D
Ranged Attack: 4D (10")      Ranged Defense: 4D
Psyche Attack: -        Psyche Defense: 4D
Major Powers: Super Strenght
Minor Powers: Massive, Armor
Backgrounds: Criminal
Notes:
     Foes +1 re-roll on attack
     4" knockback
     +2D to entangle escapes, grappling checks, and on breaking objects
     +2D on Jumping and Leaping checks
     Ignore the 1st lost Body damage box you suffer from each melee or ranged attack.
     +1 Re-roll on charge attacks



Teen Titans

Robin - by Fergal

[Wildcard] Group Leader

Move: 8"
Body: 6  Psyche: 6
Initiative: 4[1]
Melee Attack: 4D[1]        Melee Defense: 4D[2]
Ranged Attack: 3D       Ranged Defense: 4D[1]
Psyche Attack: -        Psyche Defense: 4D
Major Powers: none
Minor Powers: Gadgets, Melee Specialist, Super-Agility, Savant
Backgrounds: High Society, Athletics
Notes: +1D on KO checks, 15" Vertical move, +1 re-roll to all noncombat rolls


Starfire - by Fergal

[Blaster] Alien Powerhouse

Move: 6"/20" flight
Body: 6  Psyche: 6
Melee Attack: 5D        Melee Defense: 4D
Ranged Attack: 6D[1]       Ranged Defense: 4D
Psyche Attack: -        Psyche Defense: 4D
Major Powers: Power Blasts
Minor Powers: Flight, Super-Strength
Backgrounds: Alien/Dimensional, Monarch
Notes: 2" knockback

Raven - by Fergal

[Sorcerer] Mistress of Magic

Move: 6"
Body: 6  Psyche: 8
Melee Attack: 4D        Melee Defense: 4D
Ranged Attack: 6D[1]       Ranged Defense: 4D
Psyche Attack: -        Psyche Defense: 4D
Major Powers: Sorcery (Grimoire: Power Blasts (major), Telekinesis, Forcefield, Save, Entangle)
Minor Powers: Teleport
Backgrounds: Alien/Dimensional, Arcane
Notes: Soooo many!  This is a VERY complicated character to play and should be used by an experienced player.


Cyborg - by Fergal

[Brick] Tin Man

Move: 5"
Body: 8  Psyche: 6
Melee Attack: 6D        Melee Defense: 4D
Ranged Attack: 4D (10")      Ranged Defense: 4D
Psyche Attack: -        Psyche Defense: 4D
Major Powers: Super Strength
Minor Powers: Armor, Leaping
Backgrounds: Athletics, Science
Notes:
    
     4" knockback
     +2D to entangle escapes, grappling checks, and on breaking objects
     +2D on Jumping and Leaping checks
     Ignore the 1st lost Body damage box you suffer from each melee or ranged attack.
    


Beast Boy - by Fergal

[Metamorph] Beastie

Move: 8
Body: 6  Psyche: 6
Melee Attack: 4D        Melee Defense: 4D[1]
Ranged Attack:      Ranged Defense: 4D[1]
Psyche Attack: -        Psyche Defense: 4D
Major Powers: Metamorph (Shape-Shifter)
Minor Powers: Super-Agility, Enhanced Senses
Backgrounds: Exploration, Science
Notes:
Jump 15
+1 Reroll for team initiative
+2D perception checks
Form 4: Leaping, Melee Specialist, +4 Reach 
Form 5: Enhanced Senses, Entangle, Super-Agility 
Form 6: Armor, Flight, Power Blasts (minor)



Suicide Squad Field Team

Nightshade

[Wildcard] Other-dimensional agent

Move: 6"
Body: 6 Psyche: 6
Melee Attack: 4D    Melee Defense: 4D
Ranged Attack: 5D  Ranged Defense: 4D
Psyche Attack: -      Psyche Defense: 4D
Major Powers: none
Minor Powers: Force-Field, Stun (shadows), Telekinesis, Teleport
Backgrounds: Dimensional, Espionage
Notes: none


Clayface

[Metamorph] Maleable mud-shaped villain

Move: 6"
Body: 6  Psyche: 6
Melee Attack: 5D    Melee Defense: 5D
Ranged Attack: -    Ranged Defense: 4D
Psyche Attack: -     Psyche Defense: 4D
Major Powers: Metamorph*
Minor Powers: Super-Strength
Backgrounds: Criminal, Science
Notes: *Elasticity package


Cheshire

[Brawler] Agile assassin

Move: 7"
Body: 7  Psyche: 6
Melee Attack: 5D[1]  Melee Defense: 5D[1]
Ranged Attack: -       Ranged Defense: 4D
Psyche Attack: -        Psyche Defense: 4D
Major Powers: Scrapper
Minor Powers: Fortune, Melee Specialist
Backgrounds: Criminal, Exploration
Notes: Counterattack


Captain Boomerang

[Wildcard] The Wonder from Down Under

Move: 6"
Body: 6  Psyche: 7
Melee Attack: 4D              Melee Defense: 4D
Ranged Attack: 5D[1]       Ranged Defense: 4D
Psyche Attack: 4D[1]        Psyche Defense: 4D
Major Powers: none
Minor Powers: Clever (boost), Entangle, Power Blasts, Sonic Blasts
Backgrounds: Criminal, Exploration
Notes: +1D Initiative
« Last Edit: June 02, 2017, 06:10:41 PM by fergal »

Offline fergal

  • Mad Scientist
  • Posts: 896
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Re: SMF Stats - A crowdsourcing thread, post stats or check out others
« Reply #2 on: May 21, 2017, 03:23:34 PM »



« Last Edit: May 21, 2017, 03:44:39 PM by fergal »

Offline fergal

  • Mad Scientist
  • Posts: 896
    • Crossover Miniatures
Re: SMF Stats - A crowdsourcing thread, post stats or check out others
« Reply #3 on: May 21, 2017, 03:23:46 PM »
Other

Offline fourcolorfigs

  • Mastermind
  • Posts: 1710
    • http://www.four-colorstudios.com/
Re: SMF Stats - A crowdsourcing thread, post stats or check out others
« Reply #4 on: May 21, 2017, 06:32:35 PM »
Here's a few more!

Suicide Squad Field Team

Nightshade

[Wildcard] Other-dimensional agent

Move: 6"
Body: 6 Psyche: 6
Melee Attack: 4D    Melee Defense: 4D
Ranged Attack: 5D  Ranged Defense: 4D
Psyche Attack: -      Psyche Defense: 4D
Major Powers: none
Minor Powers: Force-Field, Stun (shadows), Telekinesis, Teleport
Backgrounds: Dimensional, Espionage
Notes: none


Clayface

[Metamorph] Maleable mud-shaped villain

Move: 6"
Body: 6  Psyche: 6
Melee Attack: 5D    Melee Defense: 5D
Ranged Attack: -    Ranged Defense: 4D
Psyche Attack: -     Psyche Defense: 4D
Major Powers: Metamorph*
Minor Powers: Super-Strength
Backgrounds: Criminal, Science
Notes: *Elasticity package


Cheshire

[Brawler] Agile assassin

Move: 7"
Body: 7  Psyche: 6
Melee Attack: 5D[1]  Melee Defense: 5D[1]
Ranged Attack: -       Ranged Defense: 4D
Psyche Attack: -        Psyche Defense: 4D
Major Powers: Scrapper
Minor Powers: Fortune, Melee Specialist
Backgrounds: Criminal, Exploration
Notes: Counterattack


Captain Boomerang

[Wildcard] The Wonder from Down Under

Move: 6"
Body: 6  Psyche: 7
Melee Attack: 4D              Melee Defense: 2D
Ranged Attack: 5D[2]       Ranged Defense: 4D
Psyche Attack: 4D[1]        Psyche Defense: 4D
Major Powers: none
Minor Powers: Clever (boost), Entangle, Power Blasts, Sonic Blasts
Backgrounds: Criminal, Exploration
Notes: +1D Initiative, Fault - Average Joe Melee Defense (added +1 Re-roll to Ranged Attack)



« Last Edit: May 26, 2017, 03:53:03 PM by fourcolorfigs »
Scott P.
http://scott-pyle.tumblr.com/
http://www.four-colorstudios.com/


======
"The world breaks everyone, and afterward, some are strong at the broken places."

--Ernest Hemingway

Offline fergal

  • Mad Scientist
  • Posts: 896
    • Crossover Miniatures
Re: SMF Stats - A crowdsourcing thread, post stats or check out others
« Reply #5 on: May 22, 2017, 09:06:19 PM »
Began adding Teen Titans

Offline fergal

  • Mad Scientist
  • Posts: 896
    • Crossover Miniatures
Re: SMF Stats - A crowdsourcing thread, post stats or check out others
« Reply #6 on: May 23, 2017, 04:20:05 PM »
So, I've got an idea.  Scott Pyle sent me a box of figures a few months ago and told me to give them away or sell them.  So:

Post 5+ different super hero/villain builds for SMF and you can choose a SuperSystem figure from the box for each 5 quality builds posted to this thread until the figures run up.

I only have a limited variety, but shipping will likely be $2.60 in the US.  As luck would have it, I'm traveling to the UK in 28 days, so I can bring them with then and you can pay local postage.

I've misplaced the box at the moment, don't judge me my work area is a mess at the end of a project.  Once I find the box I'll post photos of the figures available.  I think there are two or three varieties in the box. I'll try and find it in the next couple of nights.

This is just an idea that I hope is a fun thing to do, let's keep it simple and fun.

« Last Edit: May 23, 2017, 04:23:59 PM by fergal »

Offline Zeebeest

  • Bookworm
  • Posts: 92
Re: SMF Stats - A crowdsourcing thread, post stats or check out others
« Reply #7 on: May 23, 2017, 05:09:17 PM »
Hey fergal,

That's a great idea and a nice gesture too.

My hard copy arrived today so hopefully I can be of some assistance soon.
Had some of these before for playtesting. touched them up and posted them.

Greetings, Zeebeest.

Justice League

Superman

[Powerhouse - Brick/Wildcard] the man of steel

Move: 6"
Body: 9 Psyche: 6
Melee Attack: 6D    Melee Defense: 5D [2]*
Ranged Attack: 5D [1]  Ranged Defense: 5D [1]
Psyche Attack: -    Psyche Defense: 4D
Major Powers: Super-Strength
Minor Powers: Armor, Enhanced Senses, Flight, Resistance, Power Blasts, Tough
Faults & Limits: Weakness*
Backgrounds: Alien/Dimensional, Journalist
Notes: +1D on KO checks, +4" Knockback
          +2D on Perception checks for spotting Hidden, invisible or obscured characters
          +1 re-roll on team initiative

Batman

[Mastermind] the man with the plan

Move:8"
Body: 6 Psyche: 6
Melee Attack: 4D    Melee Defense: 4D [1]
Ranged Attack: 3D  Ranged Defense: 4D [1]
Psyche Attack: -      Psyche Defense: 4D
Major Powers: Enhance
Minor Powers: Gadgets, Super-Agility*
Backgrounds: Exploration, High Society
Notes: *small cheat Super-Agility instead of Flight

Wonder Woman

[Wildcard] Princess gifted by the Gods

Move: 6"
Body: 9 Psyche: 6
Melee Attack: 4D [1]    Melee Defense: 4D [1]
Ranged Attack: -  Ranged Defense: 4D
Psyche Attack: -      Psyche Defense: 4D
Major Powers: -
Minor Powers: Entangle, Flight, Melee Specialist, Reflection
Backgrounds: Arcane, Monarch
Notes: -

The Flash

[Speedster] the fastest man alive

Move: 40"
Body: 6 Psyche: 6
Melee Attack: 4D    Melee Defense: 4D
Ranged Attack: 4D  Ranged Defense: 4D
Psyche Attack: -      Psyche Defense: 4D
Major Powers: Speed
Minor Powers: Density Decrease, Savant
Backgrounds: Public Safety, Science
Notes: -

Martian Manhunter

[Mentalist] The Watcher

Move: 6"
Body: 5 Psyche: 8
Melee Attack: 4D    Melee Defense: 4D
Ranged Attack: 4D  Ranged Defense: 4D
Psyche Attack: 6D  Psyche Defense: 4D [1]*
Major Powers: Mentalism
Minor Powers: Flight, Telekinesis
Backgrounds: Alien/Dimensional, Public Safety
Notes: Weakness*

Green Lantern

[Metamorph] wielder of the ring of willpower

Move: "
Body: 6 Psyche: 6
Melee Attack: 4D    Melee Defense: 4D
Ranged Attack: 4D  Ranged Defense: 4D
Psyche Attack: -      Psyche Defense: 5D
Major Powers: Metamorph (Shape-Shifter)
Minor Powers: Iron Will
Backgrounds: Exploration, Military
Notes: +1D on KO checks

Aquaman

[Wildcard] Ruler of Atlantis

Move: 8"
Body: 6 Psyche: 6
Melee Attack: 5D    Melee Defense: 4D [2]*
Ranged Attack: -  Ranged Defense: 4D [1]
Psyche Attack: -      Psyche Defense: 4D
Major Powers: -
Minor Powers: Amphibious, Magical Artifact, Super-Strength, Summoning (Limit*: only in water terrain)
Backgrounds: Public Safety, Science
Notes: +2 knockback, (Flight gained from the Magical Artifact would be weird though).
« Last Edit: May 23, 2017, 07:54:25 PM by Zeebeest »

Offline fourcolorfigs

  • Mastermind
  • Posts: 1710
    • http://www.four-colorstudios.com/
Great challenge! Let the builds flow!


Offline Cait Sidhe

  • Scientist
  • Posts: 334
A bit of explanation on some of my choices. So Mystique is a bit odd in that her well known power of shapeshifting doesn't have any direct effect in-game as it only let's her change her appearance between humanoids so I've mostly given her stats reflecting her skills. I considered Obscurement to simulate hesitance in attacking her but it doesn't really make sense. Avalanche I've taken a bit of leeway with, he can create rock walls with Barrier (and his heroclix stats gives him this ability) or trap/bog people down by loosening ground beneath them with Stun. I haven't here but you could even add a limit to all his powers bar armour that they only affect enemies touching the ground and give him a re-roll on his ranged attack.

Brotherhood of Mutants
 
Mystique

[Wildcard] Mutant Terrorist Leader

Move: 6"
Body: 6 Psyche: 6
Melee Attack: 4D [1]   Melee Defense: 4D [1]
Ranged Attack: 5D [1]  Ranged Defense: 4D
Psyche Attack: -    Psyche Defense: 4D
Major Powers: -
Minor Powers: Skilled Tactician [Enhance (minor) & Savant], Melee Specialist, Guns [Power Blasts (minor)]
Backgrounds: Criminal, Espionage
Notes: +2D Break Checks, 15" Power Blast Range


Blob

[Brick] Immovable Object

Move: 5"
Body: 8 Psyche: 6
Melee Attack: 6D    Melee Defense: 5D
Ranged Attack: 4D  Ranged Defense: 5D
Psyche Attack: -    Psyche Defense: 4D
Major Powers: Super-Strength
Minor Powers: Density Increase, Resistance
Backgrounds: Criminal, Performance (Circus)
Notes: +1D on KO checks, +4" Knockback


Pyro

[Blaster] Fire Starting Mutant

Move: 6"
Body: 6 Psyche: 6
Melee Attack: 4D    Melee Defense: 4D
Ranged Attack: 6D [1]    Ranged Defense: 4D
Psyche Attack: -    Psyche Defense: 4D
Major Powers: Power Blasts (Major)
Minor Powers: Damage Field, Explosion
Backgrounds: Criminal, Journalist
Notes: 30" Power Blast Range


Avalanche

[Wildcard] Earthquake Generating Mutant

Move: 6"
Body: 6 Psyche: 6
Melee Attack: 4D   Melee Defense: 4D
Ranged Attack: 5D [1]  Ranged Defense: 4D
Psyche Attack: -    Psyche Defense: 4D
Major Powers: -
Minor Powers: Barrier, Stun (Body), Power Blasts (minor), Armour
Backgrounds: Criminal, Military
Notes: 15" Power Blast Range


Destiny

[Street Level] Precognitive Mutant

Move: 6"
Body: 5 Psyche: 5
Melee Attack: 4D   Melee Defense: 4D
Ranged Attack: 5D [1]  Ranged Defense: 4D
Psyche Attack: -    Psyche Defense: 4D
Major Powers: -
Minor Powers: Crossbow [Power Blasts (minor)], Fortune
Backgrounds: Criminal, High Society
Notes: 15" Power Blast Range

Offline fourcolorfigs

  • Mastermind
  • Posts: 1710
    • http://www.four-colorstudios.com/
I like your Brotherhood builds! I have an idea for Destiny:

Destiny

[Street Level] Precognitive Mutant

Move: 6"
Body: 5 Psyche: 5
Melee Attack: 4D     Melee Defense: 4D
Ranged Attack: 3D  Ranged Defense: 4D
Psyche Attack: -      Psyche Defense: 4D
Major Powers: -
Minor Powers: Prescient Archer*, Fortune
Backgrounds: Criminal, High Society
Notes: *This is Gadgets re-skinned to take account of Destiny's limited ability to predict the future and her crossbow. See SMF page 53 for more.

Let me know what you think!

Offline Cait Sidhe

  • Scientist
  • Posts: 334
I like your Brotherhood builds! I have an idea for Destiny:

Destiny

[Street Level] Precognitive Mutant

Move: 6"
Body: 5 Psyche: 5
Melee Attack: 4D     Melee Defense: 4D
Ranged Attack: 3D  Ranged Defense: 4D
Psyche Attack: -      Psyche Defense: 4D
Major Powers: -
Minor Powers: Prescient Archer*, Fortune
Backgrounds: Criminal, High Society
Notes: *This is Gadgets re-skinned to take account of Destiny's limited ability to predict the future and her crossbow. See SMF page 53 for more.

Let me know what you think!

Yup that also works, gives her some flexibility in her divining.

Spiderman

[Wildcard] Webslinger

Move: 8"
Body: 6 Psyche: 6
Melee Attack: 5D    Melee Defense: 4D [1]
Ranged Attack: -    Ranged Defense: 4D [1]
Psyche Attack: -    Psyche Defense: 4D
Major Powers: -
Minor Powers: Super-Strength (minor), Super-Agility, Entangle, Enhanced Senses
Backgrounds: Science, Journalist
Notes: 2" Knockback


Venom

[Wildcard] Alien Symbiote

Move: 8"
Body: 6 Psyche: 6
Melee Attack: 5D [1]    Melee Defense: 4D [2]
Ranged Attack: -    Ranged Defense: 4D [1]
Psyche Attack: -    Psyche Defense: 4D
Major Powers: -
Minor Powers: Super-Strength (minor), Super-Agility, Entangle, Claws and Fangs [Melee Specialist]
Backgrounds: Athletics, Journalist
Notes: +2D Break Checks, 2" Knockback


« Last Edit: May 25, 2017, 09:59:40 PM by Cait Sidhe »

Offline fourcolorfigs

  • Mastermind
  • Posts: 1710
    • http://www.four-colorstudios.com/
Here's a "good" one!

Granny Goodness

[Wildcard] Cosmic orphan mistress

Move: 5"
Body: 5  Psyche: 7
Melee Attack: 5D    Melee Defense: 5D
Ranged Attack: -    Ranged Defense: 5D
Psyche Attack: -     Psyche Defense: 5D
Major Powers: none
Minor Powers: Clever (boost), Enhance, Iron Will, Resistance, Super-Strength
Backgrounds: Alien / Dimensional, Military
Notes: +1D Initiative, +1D to KO checks, Trade Off (-1 Body, -1" Move)

Offline Basement Dweller

  • Librarian
  • Posts: 163
Here's my go on some of the DC models I have painted...this is based on what feels right and in no way play tested...

This was super fun and shows what I like about these rules...the ability to quickly create the heroes we know and also new ones.  I have to now create some good guys for Harley's crew to duke it out with...


Harley Quinn
Wild Card
Move: 6"
Body: 6  Psyche: 6
Melee Attack: 4D[1]        Melee Defense: 4D[1]
Ranged Attack: -       Ranged Defense: 4D
Psyche Attack: -        Psyche Defense: 5D
Major Powers: none
Minor Powers: Iron Will, Melee Specialist, x-factor, Rapport (joker) OR Fortune
Backgrounds: Criminal, Medicine
Notes: +1D on KO checks, +1D shared defense if Rapport OR +1D[1] if Fortune

X-factors suggestions - acrobatic attack, speed burst, escape artist, I have a plan, power attack, desperate defense


A weaker Harley as an option...

Harley Quinn
Street Level
Move: 6"
Body: 5  Psyche: 5
Melee Attack: 4D[1]        Melee Defense: 4D[1]
Ranged Attack: -       Ranged Defense: 4D
Psyche Attack: -        Psyche Defense: 4D
Major Powers: none
Minor Powers: Melee Specialist, x-factor
Backgrounds: Criminal, Medicine
Notes:

X-factors suggestions - acrobatic attack, speed burst, escape artist, I have a plan, power attack, desperate defense


Joker
Mastermind
Move: 6"
Body: 6  Psyche: 7
Melee Attack: 4D        Melee Defense: 4D
Ranged Attack: 3D       Ranged Defense: 4D
Psyche Attack: -        Psyche Defense: 5D
Major Powers: Enhance
Minor Powers: Gadgets, Clever OR Rapport (Harley)
Backgrounds: Criminal, performance
Notes: +1D initiative


Titan Clown
Street Level
Move: 8"
Body: 7  Psyche: 5
Melee Attack: 5D        Melee Defense: 4D
Ranged Attack: -      Ranged Defense: 4D
Psyche Attack: -        Psyche Defense: 4D
Major Powers: none
Minor Powers: Iron Will, Melee Specialist, x-factor, Rapport (joker) OR Fortune
Backgrounds: Criminal, Blue Collar
Notes: +1 reroll on charge attacks, +1 reroll body attacks against,
+1D entangle escape, grappling, breaking, jumping, leaping, Knockback 2"/body


Solomon Grundy
Brick
Move: 7"
Body: 8  Psyche: 6
Melee Attack: 6D        Melee Defense: 4D
Ranged Attack: 4D      Ranged Defense: 4D
Psyche Attack: -        Psyche Defense: 4D
Major Powers: Super Strength
Minor Powers: Massive, armor
Backgrounds: Criminal, Blue Collar
Notes: +1 reroll on charge attacks, +1 reroll body attacks against,
+2D entangle escape, grappling, breaking, jumping, leaping, Knockback 4"/body

Could boost Grundy to a super...his powers vary greatly over the years but I think I will make a super one to try out as well...


Killer Frost
Wildcard
Move: 6"
Body: 6  Psyche: 6
Melee Attack: 4D        Melee Defense: 4D
Ranged Attack: 5D[1] / 5D      Ranged Defense: 4D
Psyche Attack: -        Psyche Defense: 4D
Major Powers: -
Minor Powers: barrier, entagle, power blasts (ice daggers), damage field
Backgrounds: Criminal, Science
Notes: TN3 barrier (3x2x1, R10"), 2+ chance to harm objectives

Harley Goons
Street level henchmen
Move: 6"
Body: 5  Psyche: 5
Melee Attack: 2D[1]       Melee Defense: 2D
Ranged Attack: 2D      Ranged Defense: 2D
Psyche Attack: -        Psyche Defense: 2D
Major Powers: -
Minor Powers: Firearms, close combat weapons
Backgrounds: Criminal
Notes: Concentrated fire (up to +3D), 10"; Panic

Poison Ivy
Wildcard
Move: 6"
Body: 6  Psyche: 6
Melee Attack: 4D        Melee Defense: 4D
Ranged Attack: 3D / 5D      Ranged Defense: 4D
Psyche Attack: -        Psyche Defense: 4D
Major Powers: -
Minor Powers: entangle (5D, 10"), summoning (animated plants), damage field ((4D[1]), grenades (spores, 3D, 5", 3" radius)
Backgrounds: Criminal, Science
Notes: Summoned plants suggested powers (lots of options for planty fun) - entangle, melee specialist, multiple limbs, massive
leadadventureforum.com/gallery/16/1338_04_02_14_4_41_04_1.jpg

Offline fourcolorfigs

  • Mastermind
  • Posts: 1710
    • http://www.four-colorstudios.com/
Damn fine write-ups! Love Joker as a Mastermind!