Batman - by Scott
[Wildcard] Caped crusader
Move: 8"
Body: 6 Psyche: 6
Melee Attack: 4D[1] Melee Defense: 4D[2]
Ranged Attack: 3D Ranged Defense: 4D[1]
Psyche Attack: - Psyche Defense: 5D
Major Powers: none
Minor Powers: Gadgets, Iron Will, Melee Specialist, Super-Agility,
Backgrounds: High Society, Exploration
Notes: +1D on KO checks
Killer Croc - by Fergal
[Brick] Monster
Move: 7"
Body: 10 Psyche: 6
Melee Attack: 6D Melee Defense: 4D
Ranged Attack: 4D (10") Ranged Defense: 4D
Psyche Attack: - Psyche Defense: 4D
Major Powers: Super Strenght
Minor Powers: Massive, Armor
Backgrounds: Criminal
Notes:
Foes +1 re-roll on attack
4" knockback
+2D to entangle escapes, grappling checks, and on breaking objects
+2D on Jumping and Leaping checks
Ignore the 1st lost Body damage box you suffer from each melee or ranged attack.
+1 Re-roll on charge attacks
Teen TitansRobin - by Fergal
[Wildcard] Group Leader
Move: 8"
Body: 6 Psyche: 6
Initiative: 4[1]
Melee Attack: 4D[1] Melee Defense: 4D[2]
Ranged Attack: 3D Ranged Defense: 4D[1]
Psyche Attack: - Psyche Defense: 4D
Major Powers: none
Minor Powers: Gadgets, Melee Specialist, Super-Agility, Savant
Backgrounds: High Society, Athletics
Notes: +1D on KO checks, 15" Vertical move, +1 re-roll to all noncombat rolls
Starfire - by Fergal
[Blaster] Alien Powerhouse
Move: 6"/20" flight
Body: 6 Psyche: 6
Melee Attack: 5D Melee Defense: 4D
Ranged Attack: 6D[1] Ranged Defense: 4D
Psyche Attack: - Psyche Defense: 4D
Major Powers: Power Blasts
Minor Powers: Flight, Super-Strength
Backgrounds: Alien/Dimensional, Monarch
Notes: 2" knockback
Raven - by Fergal
[Sorcerer] Mistress of Magic
Move: 6"
Body: 6 Psyche: 8
Melee Attack: 4D Melee Defense: 4D
Ranged Attack: 6D[1] Ranged Defense: 4D
Psyche Attack: - Psyche Defense: 4D
Major Powers: Sorcery (Grimoire: Power Blasts (major), Telekinesis, Forcefield, Save, Entangle)
Minor Powers: Teleport
Backgrounds: Alien/Dimensional, Arcane
Notes: Soooo many! This is a VERY complicated character to play and should be used by an experienced player.
Cyborg - by Fergal
[Brick] Tin Man
Move: 5"
Body: 8 Psyche: 6
Melee Attack: 6D Melee Defense: 4D
Ranged Attack: 4D (10") Ranged Defense: 4D
Psyche Attack: - Psyche Defense: 4D
Major Powers: Super Strength
Minor Powers: Armor, Leaping
Backgrounds: Athletics, Science
Notes:
4" knockback
+2D to entangle escapes, grappling checks, and on breaking objects
+2D on Jumping and Leaping checks
Ignore the 1st lost Body damage box you suffer from each melee or ranged attack.
Beast Boy - by Fergal
[Metamorph] Beastie
Move: 8”
Body: 6 Psyche: 6
Melee Attack: 4D Melee Defense: 4D[1]
Ranged Attack: Ranged Defense: 4D[1]
Psyche Attack: - Psyche Defense: 4D
Major Powers: Metamorph (Shape-Shifter)
Minor Powers: Super-Agility, Enhanced Senses
Backgrounds: Exploration, Science
Notes:
Jump 15”
+1 Reroll for team initiative
+2D perception checks
Form 4: Leaping, Melee Specialist, +4” Reach
Form 5: Enhanced Senses, Entangle, Super-Agility
Form 6: Armor, Flight, Power Blasts (minor)
Suicide Squad Field TeamNightshade[Wildcard] Other-dimensional agent
Move: 6"
Body: 6 Psyche: 6
Melee Attack: 4D Melee Defense: 4D
Ranged Attack: 5D Ranged Defense: 4D
Psyche Attack: - Psyche Defense: 4D
Major Powers: none
Minor Powers: Force-Field, Stun (shadows), Telekinesis, Teleport
Backgrounds: Dimensional, Espionage
Notes: none
Clayface[Metamorph] Maleable mud-shaped villain
Move: 6"
Body: 6 Psyche: 6
Melee Attack: 5D Melee Defense: 5D
Ranged Attack: - Ranged Defense: 4D
Psyche Attack: - Psyche Defense: 4D
Major Powers: Metamorph*
Minor Powers: Super-Strength
Backgrounds: Criminal, Science
Notes: *Elasticity package
Cheshire [Brawler] Agile assassin
Move: 7"
Body: 7 Psyche: 6
Melee Attack: 5D[1] Melee Defense: 5D[1]
Ranged Attack: - Ranged Defense: 4D
Psyche Attack: - Psyche Defense: 4D
Major Powers: Scrapper
Minor Powers: Fortune, Melee Specialist
Backgrounds: Criminal, Exploration
Notes: Counterattack
Captain Boomerang[Wildcard] The Wonder from Down Under
Move: 6"
Body: 6 Psyche: 7
Melee Attack: 4D Melee Defense: 4D
Ranged Attack: 5D[1] Ranged Defense: 4D
Psyche Attack: 4D[1] Psyche Defense: 4D
Major Powers: none
Minor Powers: Clever (boost), Entangle, Power Blasts, Sonic Blasts
Backgrounds: Criminal, Exploration
Notes: +1D Initiative