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Author Topic: "Dragon Dash"--Scenes from a Skirmish with the Red Matriarch  (Read 682 times)

Offline The Bibliophile

  • Scientist
  • Posts: 330
    • Scrum in Miniature
Our most ambitious Advanced Song of Blades and Heroes skirmish yet inspired my most involved blog post. As usual, scores of evocative photos from my wonderful wife, a short video, all of the special scenario rules and tables I developed, and stats for all five (!) warbands. It was our first time playing with a referee controlling some of the non-player units, and I share some reflections on that, too.

Grateful to hear what people think!

Link and teaser photos below:

http://miniaturescrum.blogspot.com/2017/05/dragon-dash.html








Battle report at SCRUM IN MINIATURE: http://miniaturescrum.blogspot.com/2017/05/dragon-dash.html

« Last Edit: May 30, 2017, 08:44:18 PM by The Bibliophile »
Scrum in Miniature (my gaming blog): http://miniaturescrum.blogspot.com
Scrum Con (my miniatures+RPG convention in Wash, DC): https://sites.google.com/view/scrum-con/home
Above the Fray Miniatures (my minis company): https://sites.google.com/view/abovethefrayminiatures/home

Offline Hobgoblin

  • Galactic Brain
  • Posts: 4931
    • Hobgoblinry
Re: "Dragon Dash"--Scenes from a Skirmish with the Red Matriarch
« Reply #1 on: May 30, 2017, 10:03:39 PM »
Looks a great game - and that's a terrific scenario.

Your system for handling reactions in a multiplayer game seems eminently sensible. Did you get a lot of ties and rerolls, though?

Offline The Bibliophile

  • Scientist
  • Posts: 330
    • Scrum in Miniature
Re: "Dragon Dash"--Scenes from a Skirmish with the Red Matriarch
« Reply #2 on: May 30, 2017, 10:13:23 PM »
Yep, a few ties/rerolls...but it all goes very fast and actually ratchets up the tension a bit. And the rolling for reactions is a nice way to keep everybody engaged the entire time while they're waiting for their turn to come back around.

 

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