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Author Topic: Arab Town (Miltiades)  (Read 5717 times)

Offline DintheDin

  • Galactic Brain
  • Posts: 6228
Re: Arab Town (Miltiades)
« Reply #30 on: July 23, 2017, 12:21:18 AM »
Just excellent! I love the multitude of small details that bring this town to life! :-* :-* :-* :-*
LB

Yes, thank you!
Miltiades is a renowned perfectionist in terrain building and simplicist in rule-making  lol   
Now and then we had a hope that if we lived and were good, God would permit us to be pirates. – Mark Twain, Life on the Mississippi

Offline twrchtrwyth

  • Scatterbrained Genius
  • Posts: 3866
  • Don't join dangerous cults: practice safe sects.
    • Deeside Defenders
Re: Arab Town (Miltiades)
« Reply #31 on: July 23, 2017, 12:45:53 AM »
Thanks!
Miltiades is working before 2011 bit by bit to make this town, but the result is rewarding! Don't you think?
Yes I do.
He that trades Liberty for Security will soon find that he has neither.

Benjamin Franklin


Offline DintheDin

  • Galactic Brain
  • Posts: 6228
Re: Arab Town (Miltiades)
« Reply #32 on: July 23, 2017, 12:51:58 AM »
Yes I do.

Thank you again!
I promise to provide the scenario and the story of the game we played, as soon as possible!

Online FifteensAway

  • Galactic Brain
  • Posts: 4657
Re: Arab Town (Miltiades)
« Reply #33 on: July 23, 2017, 12:53:04 AM »
Din - STOP POSTING!  And, please, get on with the game report.   lol

Offline DintheDin

  • Galactic Brain
  • Posts: 6228
Re: Arab Town (Miltiades)
« Reply #34 on: July 23, 2017, 06:12:15 AM »
Din - STOP POSTING!  And, please, get on with the game report.   lol

You know what is the problem when you live several meridians away...
We are working when you are sleeping  lol

Offline DavyJones

  • Scientist
  • Posts: 220
    • GlueandDice.com - Adventures in small worlds
Re: Arab Town (Miltiades)
« Reply #35 on: July 23, 2017, 06:54:17 AM »
Awesome.  :o

Offline DintheDin

  • Galactic Brain
  • Posts: 6228
Re: Arab Town (Miltiades)
« Reply #36 on: July 23, 2017, 10:40:37 AM »
Din - STOP POSTING!  And, please, get on with the game report.   lol

Promise kept! Please, find the AAR here!
http://leadadventureforum.com/index.php?topic=102556.new#new

Offline DintheDin

  • Galactic Brain
  • Posts: 6228
Re: Arab Town (Miltiades)
« Reply #37 on: July 23, 2017, 10:43:21 AM »
Awesome.  :o

Thank you, from the part of Miltiades as well (he's out for summer vacations and phoned me he has no easy Internet access)
http://leadadventureforum.com/index.php?topic=102556.new#new

Sudan Campaign
Mayhem at Dar-Al-Hadi
My fiction scenario with Miltiades' Colonial Wars rules

Offline miltiades

  • Mad Scientist
  • Posts: 534
Re: Arab Town (Miltiades)
« Reply #38 on: July 29, 2017, 09:37:06 AM »
hello friends,
just returned from holidays and  here I am ! Din the Din Thanks for the presentation of the town and the game. Yes it took me years to complete it and I have still a lot to do...
It is a 15mm most of it scratch [of course you will recognize the ITALERI Arab fort [20mm but fits perfectly for 15mm] and the Taj Mahal paper work. All other houses and constructions are scratch-built from balsa wood [very hard to use and not recommended for small constructions] and corck [easy to use and highly recommended]. Most figures are Essex and Peter Pig 15 mm. Carpets are photocopied miniatures of real ones made by Din the Din. hope you ejoyed it...

Offline DintheDin

  • Galactic Brain
  • Posts: 6228
Re: Arab Town (Miltiades)
« Reply #39 on: July 29, 2017, 11:34:38 AM »
Here is your city in 2011 when we played Khartum and the second picture is from the game last week...
You made an awesome effort and even I was surprised, old chap!  :P
So, I felt that your job was worth a small portfolio  lol

Offline miltiades

  • Mad Scientist
  • Posts: 534
Re: Arab Town (Miltiades)
« Reply #40 on: July 29, 2017, 01:49:55 PM »
Here is your city in 2011 when we played Khartum and the second picture is from the game last week...

population explosion lol

Offline FierceKitty

  • Mastermind
  • Posts: 1723
Re: Arab Town (Miltiades)
« Reply #41 on: July 29, 2017, 02:11:44 PM »
Crikey. Give that man several medals.
The laws of probability do not apply to my dice in wargames or to my finesses in bridge.

Offline DintheDin

  • Galactic Brain
  • Posts: 6228
Re: Arab Town (Miltiades)
« Reply #42 on: August 09, 2017, 08:35:36 PM »
Miltiades sent me a few very nice pictures he took with his mobile
Town overview from another angle
The carpet market and
The famous garlic seller!
Fine scratchbuilt little things!

Offline tomrommel1

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 4616
    • Wargamesgazette
Re: Arab Town (Miltiades)
« Reply #43 on: August 10, 2017, 07:31:39 AM »
very very nice
In hoc signo vinces

Have a look at www.wargamesgazette.com

Offline Constable Bertrand

  • Scatterbrained Genius
  • Posts: 3520
    • Make and Paint Blog
Re: Arab Town (Miltiades)
« Reply #44 on: August 10, 2017, 09:09:42 AM »
Gorgeous Terrain there Din!  :-*  :-* Love the rug seller and market stalls.
A whole city man!!! Wowzers. One of the benefits of 15mm hey being able to produce so much terrain.

In those first pics the table looks right at home in a room with purple curtains and chandelier.  ;)

Cheers
Matt

 

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