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Author Topic: The Zombie workshop mk.II 2022 roundup  (Read 21717 times)

Offline Ockman

  • Mastermind
  • Posts: 1798
Re: The Zombie workshop mk.II 2017 Painting status
« Reply #60 on: April 13, 2018, 10:07:48 AM »
Cool scarves/shemaghs!

Offline Dr. Zombie

  • Scatterbrained Genius
  • Posts: 3091
Re: The Zombie workshop mk.II 2017 Painting status
« Reply #61 on: April 13, 2018, 03:32:39 PM »
I have made a removable roof for my old ancient houses to make the more modern. I might just make some new houses as it is almost the same amount of work.
But anyway here it is.



Offline von Lucky

  • Galactic Brain
  • Posts: 8796
  • Melbourne, Australia
    • Donner und Blitzen Wargaming
Re: The Zombie workshop mk.II 2017 Painting status
« Reply #62 on: April 13, 2018, 09:51:22 PM »
Very innovative! And yeah, nice work on the shemaghs.
- Karsten

"Imagination is the only weapon in the war against reality."
- Lewis Carroll, Alice in Wonderland

Blog: Donner und Blitzen

Offline Dr. Zombie

  • Scatterbrained Genius
  • Posts: 3091
Re: The Zombie workshop mk.II 2017 Painting status
« Reply #63 on: April 15, 2018, 10:22:07 AM »
I made another house for my modern board.



Also I painted some mortars. I figure them mostly as objectives.


And i finished some African regular army.
« Last Edit: April 15, 2018, 03:09:46 PM by Dr. Zombie »

Offline Ockman

  • Mastermind
  • Posts: 1798
Re: The Zombie workshop mk.II 2017 Painting status
« Reply #64 on: April 15, 2018, 04:12:57 PM »
Great job, Dr. Zombie!

Offline Dr. Zombie

  • Scatterbrained Genius
  • Posts: 3091
The Zombie workshop mk.II Now with ill advised trench build
« Reply #65 on: September 02, 2018, 11:36:31 AM »
Hobby wise I have been idling for quite some time due to a very unusual Danish summer, where the sun actually came out. And the fact that the Zombie Workshops clutter had reached a critical mass, where I had to clean it up before I could do some actual work. I have now managed the mess (somewhat) and have rather ill advised chosen to celebrate it by diving into making a trench board. Creating a lot of new mess. And now I need to go buy some miniatures to fight over the trenches.

Here are some work in progress pictures.

« Last Edit: September 02, 2018, 11:50:17 AM by Dr. Zombie »

Offline Erik

  • Scientist
  • Posts: 443
Re: The Zombie workshop mk.II Now with ill advised trench build
« Reply #66 on: September 02, 2018, 07:10:01 PM »
Wow!! That's looks super cool and VERY ambitious.

What are we playing? If you say the Middle East or Gallipoli you know I'm with you all the way.



Cheers
Erik

Offline Dr. Zombie

  • Scatterbrained Genius
  • Posts: 3091
Re: The Zombie workshop mk.II Now with ill advised trench build
« Reply #67 on: September 03, 2018, 05:57:54 PM »
I have made a bit of progress.



Offline von Lucky

  • Galactic Brain
  • Posts: 8796
  • Melbourne, Australia
    • Donner und Blitzen Wargaming
Re: The Zombie workshop mk.II Now with ill advised trench build
« Reply #68 on: September 10, 2018, 01:25:28 PM »
Crazy - I like it!

Offline Dr. Zombie

  • Scatterbrained Genius
  • Posts: 3091
Re: The Zombie workshop mk.II Now with ill advised trench build
« Reply #69 on: November 18, 2018, 11:26:40 AM »
The trench is now done’ish. I would have liked to have it all finished for the armistice anniversary but it is close enough. I am debating with myself whether I should add a bit of grass and perhaps some poppies.

Offline von Lucky

  • Galactic Brain
  • Posts: 8796
  • Melbourne, Australia
    • Donner und Blitzen Wargaming
Re: The Zombie workshop mk.II Now with ill advised trench build
« Reply #70 on: November 19, 2018, 11:36:08 AM »
Maybe a little grass here and there. Even dead foliage. But the poppies would look a little out of place (even though artistically I can see why they would be attractive).

Offline LordOdo

  • Mastermind
  • Posts: 1133
    • StormToren (my wargame blog)
Re: The Zombie workshop mk.II Now with ill advised trench build
« Reply #71 on: November 19, 2018, 01:13:32 PM »
A (heavily damaged) fence (maybe two?) wouldn't look out of place I think.
''Its so much easier to build something new than work up the courage to actually paint some.'' -Wyrmalla (2015)


Offline Dr. Zombie

  • Scatterbrained Genius
  • Posts: 3091
Re: The Zombie workshop mk.II Now with 2018 paintstatus
« Reply #72 on: January 04, 2019, 10:51:56 AM »
So 2018 is over and it is time to do a status over what got painted during the year.

28mm models: 180 models
28mm Heavy support weapons: 8
28mm Vehicles: 7 divided up into 2 armoured vehicles, 3 cars and 2 helicopters one flying and one downed.
Spacehips for Battlefleet Gothic: 13

Last year i painted close to 400 models, so this year has gone down a lot. There are several explanations to this. First and foremost I have been building a lot of terrain this year that I honestly does not have a count on. But i should as that is just as much a part og my hobby as the miniatures are. Also I have been very disciplined with my purchases this year and only bought stuff that I absolutely needed and only if I had room in my paint que.

And I am sorry to say that my collection has come to a sor tof a critical mass, where I actually have enough stuff to play the games that I want.

Whow! just typing that made me feel light headed...

And of course that is not true - at all. I need loads more vikings and saxon types and I need an opponent army for my Mycheneans and my Landsknecht army is far from finished. And with the new edition of Spectre rules comming out I expect i will be needing som more modern combatants as well.

Offline Dr. Zombie

  • Scatterbrained Genius
  • Posts: 3091
Re: The Zombie workshop mk.II Now with something completely different!
« Reply #73 on: February 11, 2019, 01:55:18 PM »
As some of you might know I work at a museum in Denmark. In Denmark it is a very popular hobby to go out into fields with a metal detector and look for ancient artifacts. It is legal but anything you find must be handed over to the Nationalmuseum via the local museum and then you get a finders fee.

So I thought why not make a game based on that for the museum guests. So I started building a table with some fields and an archaeological dig.


With some paint on it looks like this. There is still a ways to go..


And here is my first crack at a guy with a metal detector.


I have written up some rules for the game including a talkative archaeologist and a grumpy landowner. Basically the object of the game is to find the most treasure on the fields.

Offline Ockman

  • Mastermind
  • Posts: 1798
Re: The Zombie workshop mk.II Now with something completely different!
« Reply #74 on: February 11, 2019, 04:08:46 PM »
Haha, great stuff!

 

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