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Author Topic: Buggy Nids . . . . . . .  (Read 2817 times)

Offline Hupp n at em

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Re: Buggy Nids . . . . . . .
« Reply #30 on: February 15, 2018, 08:45:48 PM »
These are icky and creepy and awesome.  I have a box somewhere, would love to imitate that paintjob on them...   :)

Offline mcfonz

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Re: Buggy Nids . . . . . . .
« Reply #31 on: February 17, 2018, 12:08:13 PM »
These are icky and creepy and awesome.  I have a box somewhere, would love to imitate that paintjob on them...   :)

Thanks  :) Hopefully the tutorials will help you achieve something similar. If you have more time, no doubt you can paint the stealers and gaunts to a better level for those I am only using three steps of layers. Better blending would achieve better results on them I feel.

Just a little group shot of the progress - 20 stealers with Heresy Miniatures Lurker heads, 5 Gargoyles with the same heads as the stealers, a part painted Carnifex (which I need to finish) and a Tyrant Guard (metal body with newer plastic limbs).


Offline mcfonz

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Re: Buggy Nids . . . . . . .
« Reply #32 on: February 19, 2020, 11:17:06 PM »
Long time without an update but I have had a few days off on annual leave and was really inspired by some other folks conversions for 40k gaming in our hobby and decided to try and build more of my unbuilt units up. Having a space Tyranid Warrior and finding some other inspiration about the net I decided that I wanted to make it into a Tyranid prime.

Digging about my bits box I quickly hatched a plan and got moving on it.



The only problem I have now is that I prefer the stealer face/head to the warrior one, so I may yet go back and redo the others, especially those on the older Ravenar bodies that could do with lifting upwards anyway.

Offline AKULA

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Re: Buggy Nids . . . . . . .
« Reply #33 on: February 19, 2020, 11:24:18 PM »
Missed this thread until now... those bugs look really nasty...in a good way.

Can only echo the previous comments about your colour scheme - excellent work mate

 8)

Offline mcfonz

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Re: Buggy Nids . . . . . . .
« Reply #34 on: February 19, 2020, 11:27:49 PM »
Missed this thread until now... those bugs look really nasty...in a good way.

Can only echo the previous comments about your colour scheme - excellent work mate

 8)

Cheers buddy, will be painting more soon. Need to figure out how to record me painting more again.

Aslo. York might be on...  ;)

Offline Ultravanillasmurf

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Re: Buggy Nids . . . . . . .
« Reply #35 on: February 20, 2020, 08:05:34 AM »
Excellent.

Offline Daeothar

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Re: Buggy Nids . . . . . . .
« Reply #36 on: February 20, 2020, 08:34:33 AM »
Great addition 8)

And a cool mash-up of different edition parts and your own sculpting!

I really should take the time to finally post my atttempt ::)

Inspired by your work, I did up 40+ Hormagaunts with Heresy heads, 10 gargoyles with Hormaclaws and Heresy heads, plus a 4 claw Carnifex with resculpted head to match the Heresy ones. Plus, I have a second hand unpainted Trygon lying around for use as an end level boss type monster. I should finish that guy, and I am also planning on doubling up on the above force, so I'll have 80 runners, 20 flyers and three large monsters...

My scheme came out a lighter brown than yours, but the basic idea was the same.

Are you planning on adding more to your force?

I'm all out of Heresy heads now btw. I contacted Andy about casting more Lurker heads in June last year, but never heard back from him. So I suppose I should try again...
Everybody has a plan, until they get punched in the face - Mike Tyson

Offline Andym

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Re: Buggy Nids . . . . . . .
« Reply #37 on: February 20, 2020, 09:13:41 AM »
Cracking. :-* The way tyranids should be!

Offline mcfonz

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Re: Buggy Nids . . . . . . .
« Reply #38 on: February 20, 2020, 12:23:08 PM »
I do have plans to expand the force. Mainly big stuff.

I have two more Carnifex's though I want to magnetise them for various options. Two hive tyrants, one I am going to perma-build, the other magnetise. My take on a Tervigon. My take on a toxicrine. A trygon and more gargoyles. I have another unit of hormagaunts to paint as well. I may also have some old stealers kicking around to add to the broods I have too. So a fair bit. I also have more done than the above so will endeavour to photo them and share them at some point.

Offline hemble

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Re: Buggy Nids . . . . . . .
« Reply #39 on: February 20, 2020, 10:58:32 PM »
I'm not a GW player at all but damn the paint apps on those Tyranids is awesome.

Offline Blackwolf

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Re: Buggy Nids . . . . . . .
« Reply #40 on: February 20, 2020, 11:58:05 PM »
These are excellent makes me want to paint ‘nids :)
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Offline Cacique Caribe

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Re: Buggy Nids . . . . . . .
« Reply #41 on: February 21, 2020, 03:56:58 AM »
Wow, those look scary!  I love it.

Dan

Offline aliensurfer

  • Mad Scientist
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Re: Buggy Nids . . . . . . .
« Reply #42 on: February 21, 2020, 05:17:36 PM »
nice work mate - see you at Salute again?

Offline mcfonz

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Re: Buggy Nids . . . . . . .
« Reply #43 on: February 21, 2020, 08:31:04 PM »
nice work mate - see you at Salute again?

I'll be there and probably with some of these as well.

I think our info will be a bit out of date but one table will be holding Star Breach games and the other will be a repeat of last years Carnage City Chronicles after a last minute pull out for family reasons.

Offline AKULA

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Re: Buggy Nids . . . . . . .
« Reply #44 on: February 21, 2020, 09:55:24 PM »
Aslo. York might be on...  ;)

Games weekend? About flaming time  ;)

Have I actually given you any dates, or were you just planning on turning up on my doorstep at some point?

 :D


nice work mate - see you at Salute again?

I'll be there and probably with some of these as well.

Damn...might bump into you both at Salute this year then.

Will have the no-so-mini-Akky in tow this year ...