Very impressed that we hardly needed the rulebooks at all, other than to look up the odd skill (due to how we’d lazily written out leagues!!) and the odd subtlety like dodge movement being in the move section not the dodge section! We are going to make up the character cards and make up some markers for activated, fought and wounded.
So glad y'all had fun playing Pulp Alley! THATS what it is all about.

Couple of minor questions but I think we got these mostly right –
With ‘Stay down’ fortune the target skips the recovery check so if down will stay down but as it’s not a failed check can’t go ‘out’ yes?
A Dropped plot point is still perilous to pick up yes?
Initiative – do you ‘lose it’ or do you only ‘win it’? So if I fail a peril and get my chap KO do I lose the initiative or can it only be ‘won’ through positive action? Not sure on this one…
If my chap has fought twice does that mean -2D on the next due to multiple combats yes?
Stay Down? 100% correct! He'll stay in play because he can't fail his check.
Plot Points Perils? 100% correct. A plot point is always perilous to grab - even one that has been dropped by someone else.
Initiative? Normally, there are only
two ways to win the the Initiative ---
1. Complete a Plot Point.
2. Clearly win a fight.> Failing a peril or Health check doesn't change the Initiative. Hitting someone with a Burst doesn't change the Initiative. Passing a Recovery check or Horror check doesn't change the Initiative. And so on...
Multi-Combats? 100% correct. If you've already been in two fights this turn, you'll have a -2d penalty in your next fight.
I hope that helps!
Looking forward to seeing your pics.
