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Author Topic: Codsticker's Pulp Alley thread (update March 16th)  (Read 10938 times)

Offline Lost Egg

  • Mastermind
  • Posts: 1348
Re: Codsticker's Pulp Alley thread (update Nov 20)
« Reply #30 on: November 27, 2017, 06:25:53 AM »
I can't see the pics :( the game sounds oddly epic though :D
My current project...Classic Wargame - An experiment in 24" of wargaming!

https://leadadventureforum.com/index.php?topic=140633.new#new

Offline Codsticker

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    • Kodsticklerburg: A Mordheim project
Re: Codsticker's Pulp Alley thread (update Nov 20)
« Reply #31 on: November 27, 2017, 06:27:57 PM »
I can't see the pics :( the game sounds oddly epic though :D
Hmmm... can you see them here? They were uploaded to Google Photos from my camera, then linked to the blog. I wonder if is just too much...

Offline Lost Egg

  • Mastermind
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Re: Codsticker's Pulp Alley thread (update Nov 20)
« Reply #32 on: November 27, 2017, 06:57:47 PM »
Nope, I just a blank space where the photo would be.

Offline d phipps

  • Galactic Brain
  • Posts: 4647
  • Pulp Alley
    • Pulp Alley
Re: Codsticker's Pulp Alley thread (update Nov 20)
« Reply #33 on: November 27, 2017, 08:31:35 PM »
Same here. The last two photos are not showing up.

Offline Codsticker

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Re: Codsticker's Pulp Alley thread (update Nov 20)
« Reply #34 on: November 28, 2017, 01:21:12 AM »
Ok... it looks like I will have to download them then upload them to blogspot  ::) :? :-I

Offline Codsticker

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    • Kodsticklerburg: A Mordheim project
Re: Codsticker's Pulp Alley thread (update Nov 20)
« Reply #35 on: November 28, 2017, 04:55:34 PM »
Ahem... Take 2!

A small blog update. David and his boys give  a scenario a run through:



And I get started on the second table:

Offline wolfen

  • Scientist
  • Posts: 290
Re: Codsticker's Pulp Alley thread (update Nov 20)
« Reply #36 on: November 28, 2017, 06:15:55 PM »
Love the finished stuff. Nice to see Bob's cultist minis getting more use. I cant wait to see the urban stuff finished too.

Offline Lost Egg

  • Mastermind
  • Posts: 1348
Re: Codsticker's Pulp Alley thread (update Nov 20)
« Reply #37 on: November 28, 2017, 08:12:48 PM »
Looks fun. I like the red-shirt evil henchmen :D

Offline Codsticker

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Re: Codsticker's Pulp Alley thread (update Nov 20)
« Reply #38 on: November 29, 2017, 03:02:38 AM »
Thanks guys  :). The goal is to have the buildings to a standard that we can have a play-through with them by Dec. 31st.

Offline Codsticker

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Re: Codsticker's Pulp Alley thread (update Nov 20)
« Reply #39 on: December 03, 2017, 09:41:24 PM »
Significant progress over the last few days (despite working...). The base of the table is underway:

And fiddling around with the assembled buildings:


More pictures on my blog.

Offline Codsticker

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Re: Codsticker's Pulp Alley thread (update Dec 11th)
« Reply #40 on: December 12, 2017, 03:03:04 AM »
Construction and painting continues on the Sarissa buildings:



More words and pictures on my blog.

Offline Panama

  • Scientist
  • Posts: 343
Re: Codsticker's Pulp Alley thread (update Dec 11th)
« Reply #41 on: December 12, 2017, 03:59:41 PM »
Nice choice of colours on the building looks very natural & your in game shots above look ever more natural, well done :)

Offline Codsticker

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Re: Codsticker's Pulp Alley thread (update Dec 11th)
« Reply #42 on: December 18, 2017, 09:23:24 PM »
More progress on the buildings.



More pictures on my blog, as well as my strategy for getting this table to a useable state by Dec.30th.

Offline Panama

  • Scientist
  • Posts: 343
Re: Codsticker's Pulp Alley thread (update Dec 18th)
« Reply #43 on: December 18, 2017, 09:38:43 PM »
Some great work going on there Codesticker  :)

Offline Codsticker

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Re: Codsticker's Pulp Alley thread (update Dec 18th)
« Reply #44 on: December 19, 2017, 10:23:34 PM »
Thank you Panama. :)

 

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