Hi Plynkes,
We had a TMWWBK game yesterday. Encountering similar ‘issues’ you discussed we decided on what we think swings the balance and uncertainty back away from firepower based forces.
We settled on the idea of ‘Rally with Elan’. This simple rule allows for pinned units to be able to be activated IF they roll 3 or higher than their required leadership score eg if a unit needs a 7+ Leadership score to pass its rally test then on a 10, 11 or 12 it would remove all pin markers and then be able to be activated. If it rolled a 7, 8 or 9 it simply rallies of the pin marker and it’s turn is finished.
This very simple rules tweak allows for all units to be have the possibility to keep going in a turn instead of being pinned rallied and then pinned again. The better quality the unit the more likely it is to rally with Elan. It also removes some of the certainty for the firepower based army which can sometimes seem to be able to just shoot and pin enemy units a little too easily.
This one is a very simple addition to the game and really doesn’t change a whole lot in our view, excepting this extra ability/uncertainty. It’s worth a try and mixes things up a little bit and makes the game a little less predictable perhaps.
In our opinion it restores a little bit of balance back towards non-firepower based armies compelling the firepower based army player to consider whether to continue to shoot at an already pinned,but perhaps more dangerous unit, or move onto the next target...
...give it a go😉
Cheers
Happy Wanderer