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Author Topic: Whitechapel Horror! UD 28/03 - Entire table so far (30 images)  (Read 69289 times)

Offline Silent Invader

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Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
« Reply #45 on: February 16, 2018, 09:17:21 PM »
Detailing is now pretty much complete; I have only the curtains, reins and driver’s clothing to add, plus gap-filling and sticking everything to the base.









My LAF Gallery is HERE
Minis (foot & mounted) finished in 2024 = 0
(2023 = 151; 2022 = 204; 2021 = 123; 2020 = ???)

Offline OSHIROmodels

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Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
« Reply #46 on: February 16, 2018, 09:20:06 PM »
Lovely  :-*
cheers

James

https://www.oshiromodels.co.uk/

Twitter account -     @OSHIROmodels
Instagram account - oshiromodels

http://redplanetminiatures.blogspot.co.uk/
http://jimbibblyblog.blogspot.com/

Offline Elk101

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Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
« Reply #47 on: February 16, 2018, 09:40:14 PM »
Absolutely cracking mate, very nicely finished.

Offline Silent Invader

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Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
« Reply #48 on: February 16, 2018, 09:42:34 PM »
Thanks for the encouragement chaps. Thd build’s not quite finished yet though, mostly putty to add (and the reins)

Offline Malamute

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Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
« Reply #49 on: February 17, 2018, 09:06:54 AM »

Absolutely splendid.  ;D

Are you going to add an Inverness cape and scarf to the coachman, in all the films they are usually muffled up against the fog and cold night air?
"These creatures do not die like the bee after the first sting, but go on age after age, feeding on the blood of the living"  - Abraham Van Helsing

Offline Silent Invader

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Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
« Reply #50 on: February 17, 2018, 10:11:42 AM »
Are you going to add an Inverness cape and scarf to the coachman, in all the films they are usually muffled up against the fog and cold night air?

That’s the ticket!

Offline Malamute

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Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
« Reply #51 on: February 17, 2018, 10:59:59 AM »
Seeing your cobble bases I'm thinking I'm going to have to re-base my carriages now lol

Offline Captain Blood

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Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
« Reply #52 on: February 17, 2018, 11:08:41 AM »
Excellent modelling Steve. Love the cobbles. (Or are they setts? ;))

Offline OSHIROmodels

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Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
« Reply #53 on: February 17, 2018, 11:18:39 AM »
Setts

Offline Malamute

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Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
« Reply #54 on: February 17, 2018, 01:14:49 PM »
Setts

I knew that would provoke a reaction ;) :D

Offline Bugsda

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Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
« Reply #55 on: February 17, 2018, 01:58:54 PM »
Brilliant!  :-*
Well I've lead an evil life, so they say, but I'll outrun the Devil on judgement day.

Offline OSHIROmodels

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Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
« Reply #56 on: February 17, 2018, 02:57:58 PM »
I knew that would provoke a reaction ;) :D

Happy to please  ;D

Offline Overlord

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Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
« Reply #57 on: February 17, 2018, 03:47:39 PM »
Lovely build Steve, but then I expected nothing else.  8)
And a nice set of cobbles.... ;)
2024 Lead Tally: Acq: 013 Ptd: 055  Total: +042
2023 Lead Tally: Acq: 560 Ptd: 056  Total: -504
2009-22 Tally:  Acq: 3293 Ptd: 905  Total: -2388

Offline Romark

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Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
« Reply #58 on: February 17, 2018, 04:14:43 PM »
First class,as always,Steve :)


Offline Silent Invader

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Re: Whitechapel Coven: UD 16/2 - Hansom Cab (detailing)
« Reply #59 on: February 17, 2018, 06:42:55 PM »
Thanks folks. Am pleased with how it’s turned out and James’ tip for impressing the setts was most helpful. A similar effect will be used for the minis, of which there are about 20 assembled.

I have quite a bit of GS to do though the Slaughterhouse has slowed as I’m trying to sort out working  street lights - I fancy playing in the dark, a bit like my old Aliens game of years back.

Vehicle-wise, I expect I’ll also make a refuse cart.


 

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