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Author Topic: Whitechapel Horror! UD 28/03 - Entire table so far (30 images)  (Read 70899 times)

Offline has.been

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Re: Whitechapel Horror! UD 20/11 - Terrain next steps
« Reply #300 on: November 21, 2019, 07:08:30 AM »
'What time to set the clock at?'
Quarter to six. am = getting light, pm = getting dark.
Do several different ones to be held in place with magnets. Different ones for different scenarios.
Put in one with movable hands, or
Put in a working watch. The game ends at...Midnight!

Online Silent Invader

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Re: Whitechapel Horror! UD 20/11 - Terrain next steps
« Reply #301 on: November 21, 2019, 07:44:33 AM »
It was a rhetorical question.....
My LAF Gallery is HERE
Minis (foot & mounted) finished in 2024 = 32
(2023 = 151; 2022 = 204; 2021 = 123; 2020 = ???)

Online Silent Invader

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Re: Whitechapel Horror! UD 20/11 - Terrain next steps
« Reply #302 on: November 21, 2019, 07:47:07 AM »
Wow...it’s really coming together - will be quite a sight when finished

 8)

Cheers Matt. It’s a lot of fun to work on, too  8)

Offline Malamute

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Re: Whitechapel Horror! UD 20/11 - Terrain next steps
« Reply #303 on: November 21, 2019, 08:51:44 AM »
Excellent build, the church is going to look spectacular  ;D
"These creatures do not die like the bee after the first sting, but go on age after age, feeding on the blood of the living"  - Abraham Van Helsing

Offline levied troop

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Re: Whitechapel Horror! UD 20/11 - Terrain next steps
« Reply #304 on: November 21, 2019, 09:07:08 AM »
That is looking quite magnificent  :-*
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(We Turn Gold into Lead)

Offline Mad Lord Snapcase

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Re: Whitechapel Horror! UD 20/11 - Terrain next steps
« Reply #305 on: November 21, 2019, 11:05:00 AM »
Quote
OSHIROmt will also be cutting a clock face for me which creates a conundrum: what time to set the hands at?

Stands the Church clock at ten to three?
And is there honey still for tea?

The church is looking excellent.   :-*


Online Silent Invader

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Re: Whitechapel Horror! UD 20/11 - Terrain next steps
« Reply #306 on: November 21, 2019, 10:04:13 PM »
Thanks chaps. My attention is now diverted to a LPL 9 and LPL 10 but I have decided on a clock time..... 3:22

3:22 in the morning being almost half way through the witching hour

3:22 in the afternoon being when all worthy people are hard at work

 :D

Offline syrinx0

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Re: Whitechapel Horror! UD 20/11 - Terrain next steps
« Reply #307 on: November 22, 2019, 02:45:14 AM »
The table will be impressive when you are done. Given your running theme for the LPL, don't you almost have to add a cemetery?   :)
2024: B: 2220; P: 148; 2023: B:77; P:37;

Online Silent Invader

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Re: Whitechapel Horror! UD 20/11 - Terrain next steps
« Reply #308 on: November 22, 2019, 03:01:47 AM »
The table will be impressive when you are done. Given your running theme for the LPL, don't you almost have to add a cemetery?   :)

Yes  :D

I’d drawn a cemetery tile up but then got carried away with others and started to run out of room. You’re right though, I must include it, and I now think I know how.

Thank you for dragging me back to reality!

Offline has.been

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Re: Whitechapel Horror! UD 20/11 - Terrain next steps
« Reply #309 on: November 22, 2019, 06:55:21 AM »
When you do the cemetery,
will it be the dead centre of your game? ???

Online Silent Invader

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Re: Whitechapel Horror! UD 2/12 - Minis from LPL 7 & 8
« Reply #310 on: December 02, 2019, 11:42:47 AM »
I’ve neglected the thread as I’d been tied up painting minis for LPL 9 and 10.

As rounds 7 and 8 are over, herewith the images for good order:

Round 7 was called Divine Intervention, which obviously reflects the religious theme.



Vicar and verger are from the Warlord Games Dad’s Army range, which though mid 20thC I think work ok for the last years of the 19th (apparently the dog collar developed from the late 19thC fashion for a turned down collar). The verger has had his gas mask case replaced with a GS haversack which, obviously, contains anti-vampire paraphernalia (if only his nerves will hold for him to use them!). The other three minis are by Highgate Miniatures, though I converted one to replace a torch with a bible.

The chap in the sheepskin collar coat is Mr Arthur Daily from Essex; a dealer in secondhand carriages, he’s a good man to know if you need wheels for a special job.

Round 8 was Black Friday Brings Out Vampire Crowds, which featured a group of shopkeepers and traders cornered by lust-crazed, desperate ferals. Quite fitting I thought, as voting ended on Black Friday.



The younger lady in green is a Knuckletduster Old West mini: I’ve yet to give her a name but I see her as a seamstress.

The old chap with the meat cleaver is also by Knuckleduster. Mr Miggins, the quietly robust other half of Mrs Miggins, is something of an expert in dismemberment. Miggins of Whitechapel. Butchers. Sausages Pies & Chops. Tastiest Cuts in the East End. Mrs Miggins, the old lady, is also by Knuckleduster, and while known for being cantankerous and overbearing, is quite handy in a fight (she’s not one ‘to take prisoners’).

The two chaps with hooked blades are Frenchmen, the brothers Rentocil, the far right being the younger Marcel and to the centre rear the elder Marceau. Having relocated from Paris, they trade as Exterminateurs de Vermin et Vampyres. Their cousin Brodie Facoum (work that one out and I’ll reveal who suggested it  :)) is the small rotund chap with the pistol: he’s of Scottish-French parentage (think of a Glaswegian Stephen Graham). Marcel is a conversion of the Rogue Miniatures Child Catcher, Marceau is by Artizan, and Brodie is a cowboy by Crusader (with chaps converted into trousers and spurs removed).

Having painted about 60 minis courtesy of the LPL, while I wait on some building parts I’ve decided to crack on with another 20 or so minis. These are mostly Whitechapel residents for busier scenes and plot points but I also have 6 soldiers to represent men of the South Essex Regiment: they use a couple of sprues from the Perry plastic Zulu War set with the Home Service helmets.

« Last Edit: December 02, 2019, 11:44:55 AM by Silent Invader »

Offline OSHIROmodels

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Re: Whitechapel Horror! UD 2/12 - Minis from LPL 7 & 8
« Reply #311 on: December 02, 2019, 11:55:29 AM »
Most excellent  8)
cheers

James

https://www.oshiromodels.co.uk/

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http://redplanetminiatures.blogspot.co.uk/
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Offline Mason

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Re: Whitechapel Horror! UD 2/12 - Minis from LPL 7 & 8
« Reply #312 on: December 02, 2019, 12:16:11 PM »
Brilliant!
I love all the characters that you have created for this setting, proper 'people' to inhabit your gaming world.
 8) 8)

Arthur Daily cracked me up, and you know your will have to create a Winchester now, dontcha? Oh, and a second hand coaching yard, and a minder, of course.
 :D

As for Brodie, I get the connection (Brodifacoum) but am intrigued as to his background, unless you simply felt you simply had to have a 'ratcatcher' type being this is Victorian London.
 ???

Online Silent Invader

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Re: Whitechapel Horror! UD 2/12 - Minis from LPL 7 & 8
« Reply #313 on: December 02, 2019, 12:31:53 PM »
Pub names are a problem... so many choices but I’ve only got two planned at the mo  :D

I’m quite smitten on The Unicorn for the first and The Rainbow for the second. If I add a third it might be the The Winchester.    ;)

Brodie is not so much a rat-catcher but a killer “anything, any time, anywhere”. He just has loose (but loyal) family connections with the Brothers Rentocil and they occasionally call on him for assistance. Other than that he can be hired for pretty much anything: gangland vendettas, cheating husbands, difficult wives, awkward constabulary. “Who’d you wanna kill? Call Brodie”. Other than the Brothers, his loyalty is to his contract, though he’s quite happy to run multiple contracts at the same time. If he’s on your team, you can never be quite sure that he’s not also on the other team.
« Last Edit: December 02, 2019, 12:36:25 PM by Silent Invader »

Offline Malamute

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Re: Whitechapel Horror! UD 2/12 - Minis from LPL 7 & 8
« Reply #314 on: December 02, 2019, 12:48:51 PM »
Great stuff. :-*

 

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