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Author Topic: Flashing Steel: Firearm ranges.  (Read 1150 times)

Offline Gracchus Armisurplus

  • Scientist
  • Posts: 275
Flashing Steel: Firearm ranges.
« on: February 07, 2018, 11:22:32 AM »
For anyone that's played a game or two using Ganesha Game's Flashing Steel rules, can you explain how the ranges for firearms work? Each type of firearm has a range listed (short, medium or long) but then also has modifiers which are applied in each 'range band'.

So a musket for instance is (from memory):

+2 at the first range band.
+2 and the second range band.
+1 at the third range band.
+0 at the fourth range band.

If the weapons range is medium, then what are the range bands? Are they just quarters of whatever the weapon range is?

Offline fusilierdan

  • Librarian
  • Posts: 183
Re: Flashing Steel: Firearm ranges.
« Reply #1 on: February 07, 2018, 01:56:22 PM »
All distances and ranges are measured with three measurement sticks labelled Short (75mm), Medium (120mm) or Long (180mm).

Page 4

Offline theoldschool

  • Scientist
  • Posts: 439
Re: Flashing Steel: Firearm ranges.
« Reply #2 on: February 07, 2018, 03:11:39 PM »
Just to expand a little. The modifiers you have shown are for a light musket or arquebus, which has a medium range and four bands.

The maximum range for the musket is 4 (the number of bands) x the medium measuring 'stick'. In effect:

+2 if the target is within 1or 2 x medium range 'sticks'
+1 if the target is in the third medium 'stick'
+0 for targets within the fourth 'stick'

Offline fusilierdan

  • Librarian
  • Posts: 183
Re: Flashing Steel: Firearm ranges.
« Reply #3 on: February 08, 2018, 02:48:46 AM »
Thanks for that. I hadn't seen it in the rules. I would have done something different.

Offline Gracchus Armisurplus

  • Scientist
  • Posts: 275
Re: Flashing Steel: Firearm ranges.
« Reply #4 on: February 09, 2018, 06:02:51 AM »
Just to expand a little. The modifiers you have shown are for a light musket or arquebus, which has a medium range and four bands.

The maximum range for the musket is 4 (the number of bands) x the medium measuring 'stick'. In effect:

+2 if the target is within 1or 2 x medium range 'sticks'
+1 if the target is in the third medium 'stick'
+0 for targets within the fourth 'stick'

Aha! Now it makes sense! I pored over the rules many, many times and saw no reference to that being how weapon ranges work.

 

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