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Author Topic: Limehouse - Salute photos - page 34  (Read 24494 times)

Offline OSHIROmodels

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Re: Limehouse - Innocent bystanders - page 25
« Reply #375 on: February 12, 2019, 05:31:53 PM »
Thanks fellas  :)

You really are adding a load of filth to this project, aren't you?
 ;)

It needs to be accurate  lol

Blue Moon, right?

Foundry for the most part with a couple of others of which I can’t quite remember.

Offline Dr De'Ath

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Re: Limehouse - Innocent bystanders - page 25
« Reply #376 on: February 14, 2019, 03:07:16 AM »
They are anything but innocent.

Nicely painted though  :)
Photos of my recent efforts are at www.littleleadmen.com and https://beaverlickfalls.blogspot.com

Offline OSHIROmodels

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Re: Limehouse - Innocent bystanders - page 25
« Reply #377 on: February 16, 2019, 02:29:48 AM »
Got one of the warehouses almost done, just a corrugated roof to put on (which is in the garage drying).







Cemetery next I think as we’ll hopefully be using it next weekend in a sort of test game.

Offline tom q vaxy

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Re: Limehouse - Warehouse work - page 26
« Reply #378 on: February 16, 2019, 02:43:12 AM »
superb!

Offline Silent Invader

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Re: Limehouse - Warehouse work - page 26
« Reply #379 on: February 16, 2019, 04:28:55 AM »
Great details and colours. Love the red oxide paint on the metal parts.  8)
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Offline carlos marighela

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Re: Limehouse - Warehouse work - page 26
« Reply #380 on: February 16, 2019, 08:03:26 AM »
This thread is like an enjoyable version of Grand Designs, sans the irritating yuppy bastards who casually reveal they have gone £400,000 over budget on the endangered hardwood floors and throw cushions in the subterranean living space.

I reckon Jim should comission a 28mm Kevin McCloud figure to include for size reference in all shots. Ideal for WIP photos.

Bloody nice, as usual.
Eu sempre te amarei
Onde estiver estarei
Oh meu Mengooo

Tu és time de tradição,
RAÇA, AMOR e PAIXÃO
Oh meu Mengooo!

Offline Andym

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Re: Limehouse - Warehouse work - page 26
« Reply #381 on: February 16, 2019, 09:00:42 AM »
Yeah, great colours! :-*

How are you giving your brick texture? Is that paint 'flicked' on?

Offline Panama

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Re: Limehouse - Warehouse work - page 26
« Reply #382 on: February 16, 2019, 09:39:01 AM »
Amazing it so life like :)

Offline OSHIROmodels

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Re: Limehouse - Warehouse work - page 26
« Reply #383 on: February 16, 2019, 11:43:33 AM »
Thanks chaps  :)

How are you giving your brick texture? Is that paint 'flicked' on?

After a fashion, yes but using spray cans.

Online Elk101

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Re: Limehouse - Warehouse work - page 26
« Reply #384 on: February 16, 2019, 10:29:31 PM »
Yeah, it always irritates me how good his painting is!  lol

Offline tomrommel1

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Re: Limehouse - Warehouse work - page 26
« Reply #385 on: February 17, 2019, 11:17:24 AM »
Very very nice indeed!
In hoc signo vinces

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Offline Captain Blood

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Re: Limehouse - Warehouse work - page 26
« Reply #386 on: February 17, 2019, 07:17:04 PM »
Wonderful warehouse James  :-*

Offline Michi

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Re: Limehouse - Warehouse work - page 26
« Reply #387 on: February 18, 2019, 10:07:52 AM »
I really like to have big buildings on my gaming tables for the look of it, although I noticed that they are in fact somewhat difficult to use. Actually most rule systems allow a normal move of around 6" . I played a lot of games where miniatures were mostly running around buildings playing hide and seek without ever getting a LOS to an opponent. That made some rather boring games without much action and time running short in the end or no results at all, when there was a limited number of turns agreed on before the game.

Great building anyway! I wish I had it...

Offline OSHIROmodels

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Re: Limehouse - Warehouse work - page 26
« Reply #388 on: February 18, 2019, 02:06:03 PM »
Thanks chaps  :)

I really like to have big buildings on my gaming tables for the look of it, although I noticed that they are in fact somewhat difficult to use. Actually most rule systems allow a normal move of around 6" . I played a lot of games where miniatures were mostly running around buildings playing hide and seek without ever getting a LOS to an opponent. That made some rather boring games without much action and time running short in the end or no results at all, when there was a limited number of turns agreed on before the game.

Interesting point. We’ve never had a problem with that so far although the tables we play on are quite small with only five/six figures per side. There can be quite a bit of melee when we play which negates the problem somewhat.

Offline levied troop

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Re: Limehouse - Warehouse work - page 26
« Reply #389 on: February 19, 2019, 03:12:48 PM »
Just limit the move distance?  Moving in built up areas normally requires a bit of caution, combined with a brief violent dash across open roads.

Gorgeous looking Warehouse - is this headed for the catalogue at some point?
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(We Turn Gold into Lead)

 

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