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Author Topic: Limehouse - Daisy Grossweiner - page 41  (Read 31323 times)

Online OSHIROmodels

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Re: Limehouse - Innocent bystanders - page 25
« Reply #375 on: February 12, 2019, 05:31:53 PM »
Thanks fellas  :)

You really are adding a load of filth to this project, aren't you?
 ;)

It needs to be accurate  lol

Blue Moon, right?

Foundry for the most part with a couple of others of which I can’t quite remember.

Offline Dr De'Ath

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Re: Limehouse - Innocent bystanders - page 25
« Reply #376 on: February 14, 2019, 03:07:16 AM »
They are anything but innocent.

Nicely painted though  :)
Photos of my recent efforts are at www.littleleadmen.com and https://beaverlickfalls.blogspot.com

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Re: Limehouse - Innocent bystanders - page 25
« Reply #377 on: February 16, 2019, 02:29:48 AM »
Got one of the warehouses almost done, just a corrugated roof to put on (which is in the garage drying).







Cemetery next I think as we’ll hopefully be using it next weekend in a sort of test game.

Offline tom q vaxy

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Re: Limehouse - Warehouse work - page 26
« Reply #378 on: February 16, 2019, 02:43:12 AM »
superb!

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Re: Limehouse - Warehouse work - page 26
« Reply #379 on: February 16, 2019, 04:28:55 AM »
Great details and colours. Love the red oxide paint on the metal parts.  8)
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Offline carlos marighela

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Re: Limehouse - Warehouse work - page 26
« Reply #380 on: February 16, 2019, 08:03:26 AM »
This thread is like an enjoyable version of Grand Designs, sans the irritating yuppy bastards who casually reveal they have gone £400,000 over budget on the endangered hardwood floors and throw cushions in the subterranean living space.

I reckon Jim should comission a 28mm Kevin McCloud figure to include for size reference in all shots. Ideal for WIP photos.

Bloody nice, as usual.
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Tu és time de tradição,
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Offline Andym

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Re: Limehouse - Warehouse work - page 26
« Reply #381 on: February 16, 2019, 09:00:42 AM »
Yeah, great colours! :-*

How are you giving your brick texture? Is that paint 'flicked' on?

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Re: Limehouse - Warehouse work - page 26
« Reply #382 on: February 16, 2019, 09:39:01 AM »
Amazing it so life like :)

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Re: Limehouse - Warehouse work - page 26
« Reply #383 on: February 16, 2019, 11:43:33 AM »
Thanks chaps  :)

How are you giving your brick texture? Is that paint 'flicked' on?

After a fashion, yes but using spray cans.

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Re: Limehouse - Warehouse work - page 26
« Reply #384 on: February 16, 2019, 10:29:31 PM »
Yeah, it always irritates me how good his painting is!  lol

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Re: Limehouse - Warehouse work - page 26
« Reply #385 on: February 17, 2019, 11:17:24 AM »
Very very nice indeed!
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Re: Limehouse - Warehouse work - page 26
« Reply #386 on: February 17, 2019, 07:17:04 PM »
Wonderful warehouse James  :-*

Offline Michi

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Re: Limehouse - Warehouse work - page 26
« Reply #387 on: February 18, 2019, 10:07:52 AM »
I really like to have big buildings on my gaming tables for the look of it, although I noticed that they are in fact somewhat difficult to use. Actually most rule systems allow a normal move of around 6" . I played a lot of games where miniatures were mostly running around buildings playing hide and seek without ever getting a LOS to an opponent. That made some rather boring games without much action and time running short in the end or no results at all, when there was a limited number of turns agreed on before the game.

Great building anyway! I wish I had it...

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Re: Limehouse - Warehouse work - page 26
« Reply #388 on: February 18, 2019, 02:06:03 PM »
Thanks chaps  :)

I really like to have big buildings on my gaming tables for the look of it, although I noticed that they are in fact somewhat difficult to use. Actually most rule systems allow a normal move of around 6" . I played a lot of games where miniatures were mostly running around buildings playing hide and seek without ever getting a LOS to an opponent. That made some rather boring games without much action and time running short in the end or no results at all, when there was a limited number of turns agreed on before the game.

Interesting point. We’ve never had a problem with that so far although the tables we play on are quite small with only five/six figures per side. There can be quite a bit of melee when we play which negates the problem somewhat.

Offline levied troop

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Re: Limehouse - Warehouse work - page 26
« Reply #389 on: February 19, 2019, 03:12:48 PM »
Just limit the move distance?  Moving in built up areas normally requires a bit of caution, combined with a brief violent dash across open roads.

Gorgeous looking Warehouse - is this headed for the catalogue at some point?
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