Hallo!
The document about the Kiwis is actually a sample force and not an army list if you want to stick with the terminology. The extra rules have still development status. So you have to use them at your own risk
Scatterbrained as I am I have also forgotten to add the rules for Pioneers
. Here they are:
Pioneer SkillPioneer is a special skill that can be assigned to a unit. In addition to its normal training level a pioneer unit also has a pioneer-skill level. Both values are independent. You can have an elite unit with a poor pioneer-skill level due to their elitarian attitude towards manual labor, but you can also have a unit that was pressed into service and has little military experience but is adept at any kind of construction work.
- You can have no more than one unit in your force with the pioneer skill.
- Possible pioneer-skill levels and corresponding pioneer-score values are: raw (8 ), trained (7), veteran (7), elite(6).
- Every time you fill up your pioneer unit with members of another (non-pioneer) unit the pioneer skill level decreases by one step. Once the skill level drops below raw the pioneer skill cannot be used any more.
Prior to the game a pioneer unit can execute one of several kinds of construction works like roadblocks, anti-tank barriers , digging trenches, building a sand-bag barrier, repair a bridge, built a pontoon bridge, etc. The extent and quality of the work depends on the pioneer-skill level of the unit.
Point CostThe pioneer skill costs 5 points per level per unit. E.g. you have to spend 10 points in addition to the normal cost to give a unit the skill ‘pioneer (trained)’.
Trenches & sand-bag barriersThe pioneers have dug one or more trench sections or set up a sand-bag sections before the encounter. A section should be roughly 4” long (depending on the terrain you have available). The number of sections depends on the pioneer-skill level:
skill level | number of sections |
raw | One section free. |
trained | One section free. Make a score check (score 7) for one additional section. |
veteran | One section free. Make score checks (score 7) for additional sections. You can build up to two additional sections. |
elite | Two sections free. Make one score check (score 6) for each additional section. You can build up to two additional sections. |
You can always place the trenches or sand-bags in your deployment zone. At the umpire’s discretion you may also place them somewhere else on the table. If you do not play an umpired game make sure that the game is not spoilt for any side by either abusing the pioneer skill or preventing its effective usage.
Pontoon bridgeThe rules for pontoon bridges are similar to those for sand bag and trench sections. Use the table above to determine the number of pontoon bridge elements you can place on the table.
Repair bridgeMake a pioneer-score check against the pioneer-skill value.
result | score-check result | description |
failure | <pioneer-score value | The bridge is still unusable and counts as impassable terrain. |
provisionally repaired | =pioneer-score value | The repair was only rudimentary. The bridge is an obstacle for infantry and mounted units. It is impassable for vehicles and heavy equipment like artillery. |
nearly restored | =pioneer-score value +1 | The bridge counts as normal terrain for infantry and mounted units. It is an obstacle for vehicles and heavy equipment like artillery guns. |
completely restored | >pioneer-score value +1 | The bridge is completely restored and counts as normal terrain. |