A look at what has actually been something like four months in the making:
our 28mm Egyptian Tomb! As none of us are 28mm tall (not even those that claim it) we've recruited some guides...
Firstly then, we show you the tomb in all its glory:
Next, our guides, fresh from a sightseeing leave in Cairo, to take us through the premises at “eye” level, 1902. From left: Sergeant Henri Deniger, Korporaal Marcilius Oord, and Soldaat Malongah of the Belgian Force Publique. Here they step down into the second entrance from bottom left above.
The well-room, with the guardian-statue of Anubis towering at four and a half meters.
Can’t go that way! There appears to have been a cave-in on the way to the Eastern lamp-obelisk room.
How does one remove a five-meter golden statue of Horus from an antechamber under another fifteen meters of rock? Then again, how does one get it in here?
In a forward burial chamber, the Sergeant discovers clay tubes containing scrolls of unknown antiquity. Hieroglyphs line the walls, perhaps giving clues…
…about the occupants, as Soldaat Malongah has discovered with some concern.
Moving on! Through the bath hall serving as the central hub of the tombs. Suspiciously-hollow ornamental scarab beetles are recessed into the walls… something seems to buzz inside them.
Perhaps we’d best take another route… A giant cobra is coiled in the passage ahead, hissing angrily!
The visitors make a detour through the Hall of Plagues, stopping only briefly at the grotesque artifacts. That skull, for instance, is real… Who knows what they represent?
Most interesting to the career soldiers is the Hall of Conquest, with weapons identified from every major empire and region of Old Kingdom antiquity… and then some.
Sergeant Deniger contemplates taking a souvenier khopesh… but there’s a reason they haven’t been moved by other visitors.
A spider-web spanning the passage ahead forces another detour…
… to the Burial Chamber of the Royal Family (or Harem, depending upon the translation). Soldaat Malongah appears to take particular interest in the statue of Bast.
Meanwhile, the Sergeant and his enlisted man pay a visit to the resident, the “Nameless Pharaoh”.
Nothing to see here — just organ jars and a bloody mummification table.
The Force Publiquers pass out through the Altar Room, a hall of almost whitish sandstone. The myths and pagan gods seem to peer at them from the walls.
A few lizards wish not to be disturbed in an adjoining corridor. And is that… a viking?
What poor unfortunate soul perished here? Was it a fault in the tiles… or a trap?
Ah, the famed Hall of Luxuries! Even the Sergeant’s eyes are wide at the piles of gold.
Someone’s been here before, quite some time ago.
What once was a bountiful supply of food for the afterlife in the Hall of Harvest is now either dried to a stony texture or ransacked by previous visitors. As it seems, the statue of Sobek fell asleep on his watch.
Time waning in the day, the visitors document the inhabitant’s resting place…
… and take a daguerreotype selfie with him. Such tourists!
The entirety of the tomb is segmented and fits in a standard 72-litre storage tub, with room for all of the removable details and perils. Depending on your definition of "pulp," we've already used it in a custom scenario for
CONGO successfully run at Pensacon 2018 (Pensacola, FL, USA). The AAR, as well as progress reports on the build, can be found on our blog,
Hollywood Games Co. Well worth the long, dusty road to see it finished, and hoping to run some
Pulp Alley in here soon...